<?xml version="1.0" encoding="UTF-8"?>
<Objects>
<Object type="0x1e1b" id="TestSupply">
    <DisplayId>Test Portal Supply</DisplayId>
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Size>140</Size>
    <ShadowSize>50</ShadowSize>
  </Object>
<Object type="0x7097" id="Steamworks10Spawner">
    <Enemy />
    <Class>GameObject</Class>
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
  </Object>
<Object type="0x79a8" id="Steamworks10BossSpawner">
    <Enemy />
    <Class>GameObject</Class>
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
  </Object>
<Object type="0x44ff" id="AdvancedNestSpawner">
    <Enemy />
    <Class>GameObject</Class>
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
  </Object>
<Object type="0x50d" id="GH1 Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DisplayId>Guild Hall 1 Portal</DisplayId>
    <DungeonName>Guild Hall</DungeonName>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x54</Index>
    </Texture>
  </Object>
<Object type="0x608" id="GH1 Key">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Guild Hall 1 Key</DisplayId>
    <Texture>
      <File>lofiObj</File>
      <Index>0x22</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Guild Hall. For testing purposes.</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Activate id="GH1 Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <InvUse />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x611" id="GH2 Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DisplayId>Guild Hall 2 Portal</DisplayId>
    <DungeonName>Guild Hall 2</DungeonName>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x54</Index>
    </Texture>
  </Object>
<Object type="0x61b" id="GH2 Key">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Guild Hall 2 Key</DisplayId>
    <Texture>
      <File>lofiObj</File>
      <Index>0x22</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Guild Hall 2. For testing purposes.</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Activate id="GH2 Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <InvUse />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x621" id="GH3 Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DisplayId>Guild Hall 3 Portal</DisplayId>
    <DungeonName>Guild Hall 3</DungeonName>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x54</Index>
    </Texture>
  </Object>
<Object type="0x630" id="GH3 Key">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Guild Hall 3 Key</DisplayId>
    <Texture>
      <File>lofiObj</File>
      <Index>0x22</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Guild Hall 3. For testing purposes.</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Activate id="GH3 Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <InvUse />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x627" id="GH4 Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DisplayId>Guild Hall 4 Portal</DisplayId>
    <DungeonName>Guild Hall 4</DungeonName>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x54</Index>
    </Texture>
  </Object>
<Object type="0x628" id="GH4 Key">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Guild Hall 4 Key</DisplayId>
    <Texture>
      <File>lofiObj</File>
      <Index>0x22</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Guild Hall 4. For testing purposes.</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Activate id="GH4 Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <InvUse />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0xbb3" id="Prod Enemy Spawner">
    <DisplayId>Enemy Spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x638" id="Potion Gift">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj</File>
      <Index>0x02</Index>
    </Texture>
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x713" id="Consumables Gift 1">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xeb</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x714" id="Consumables Gift 2">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc7</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x735d" id="Consumables Gift 3">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x7554" id="Consumables Gift 4">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3f</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x2199" id="Event Item Gift 1">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0xb03" id="Egg Gift 1">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x10f</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0xb04" id="Egg Gift 2">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x11f</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0xb06" id="Egg Gift 3">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x12f</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0xb07" id="Egg Gift 4">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj2</File>
      <Index>0xff</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x64e" id="Key Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x66c" id="Key Dropper 1">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj</File>
      <Index>0x21</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x674" id="Key Dropper 2">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj</File>
      <Index>0x20</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x6c3" id="Key Dropper 3">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj</File>
      <Index>0x22</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x6d9" id="Key Dropper 4">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x5f</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x484a" id="Test Dropper">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x5f</Index>
    </Texture>
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x1714" id="Mark Dropper 1">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x45</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x1759" id="Mark Dropper 2">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x1fb" id="Testing Gift Spawner">
    <Class>Character</Class>
    <NoMiniMap />
    <Size>90</Size>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x22</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x23</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x24</Index>
      </Texture>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x956" id="Testing Pet Stasis">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <MaxHitPoints>50000</MaxHitPoints>
    <Exp>0</Exp>
    <Projectile id="1">
      <ObjectId>Invisible</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>60</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="20" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x023b" id="Test Chicken">
    <Group>Test Chickens</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <Sound id="0">monster/chicken_hit</Sound>
    <MaxHitPoints>300</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Speed>120</Speed>
      <Damage>1</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Star</ObjectId>
      <Speed>80</Speed>
      <Damage>1</Damage>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x023c" id="Test Chicken Minions">
    <Group>Test Chickens</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>300</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Speed>120</Speed>
      <Damage>1</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Star</ObjectId>
      <Speed>80</Speed>
      <Damage>1</Damage>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Size>60</Size>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0940" id="XP Gift">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>4200</Exp>
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x0962" id="XP Gift A">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>400</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>2800</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0963" id="XP Gift B">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>800</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>5600</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0964" id="XP Gift C">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>3000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0965" id="XP Gift D">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>5400</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0966" id="XP Gift E">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>7200</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0967" id="XP Gift F">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>12000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0968" id="XP Gift G">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>18000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0969" id="XP Gift H">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>200</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>200000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x217" id="Lvl20 Chicken Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x219" id="Fame Chicken Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x203" id="Testing Gift Ring">
    <Group>Testing Gifts</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj4</File>
      <Index>0xa2</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x513" id="Testing Gift Ring New">
    <Group>Testing Gifts</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xab</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x20a" id="Testing Gift Robe">
    <Group>Testing Gifts Armor</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x1d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x20b" id="Testing Gift Leather">
    <Group>Testing Gifts Armor</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x0d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x20c" id="Testing Gift Armor">
    <Group>Testing Gifts Armor</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x2d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x210" id="Testing Gift Staff">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x7d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x238" id="Testing Gift Staff Tier">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21c</Index>
    </Texture>
  </Object>
<Object type="0x15b" id="Testing Gift Staff Vani">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21c</Index>
    </Texture>
  </Object>
<Object type="0x211" id="Testing Gift Bow">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x5d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x239" id="Testing Gift Bow Tier">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x50</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x15c" id="Testing Gift Bow Vani">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x42b</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x212" id="Testing Gift Dagger">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x6d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x23a" id="Testing Gift Dagger Tier">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x60</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x15d" id="Testing Gift Dagger Vani">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x42c</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x213" id="Testing Gift Sword">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x23f" id="Testing Gift Sword Tier">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21c</Index>
    </Texture>
  </Object>
<Object type="0x15e" id="Testing Gift Sword Vani">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21c</Index>
    </Texture>
  </Object>
<Object type="0x214" id="Testing Gift Wand">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x4d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x240" id="Testing Gift Wand Tier">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x40</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x15f" id="Testing Gift Wand Vani">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x42a</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x215" id="Testing Gift Katana">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x8d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x241" id="Testing Gift Katana Tier">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21c</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0xbb5" id="Testing Gift Katana Vani">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x42d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x22a" id="Testing Gift Rogue">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x22b" id="Testing Gift Archer">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>player/archer_hit</HitSound>
    <DeathSound>player/archer_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x22c" id="Testing Gift Wizard">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>player/wizard_hit</HitSound>
    <DeathSound>player/wizard_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x22d" id="Testing Gift Priest">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>player/priest_hit</HitSound>
    <DeathSound>player/priest_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x22e" id="Testing Gift Warrior">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>player/warrior_hit</HitSound>
    <DeathSound>player/warrior_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x22f" id="Testing Gift Knight">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>player/knight_hit</HitSound>
    <DeathSound>player/knight_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x230" id="Testing Gift Paladin">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>player/paladin_hit</HitSound>
    <DeathSound>player/paladin_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x231" id="Testing Gift Assassin">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x232" id="Testing Gift Necromancer">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>player/wizard_hit</HitSound>
    <DeathSound>player/wizard_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x233" id="Testing Gift Huntress">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>player/archer_hit</HitSound>
    <DeathSound>player/archer_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x234" id="Testing Gift Mystic">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>player/wizard_hit</HitSound>
    <DeathSound>player/wizard_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x235" id="Testing Gift Trickster">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x236" id="Testing Gift Sorcerer">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>player/priest_hit</HitSound>
    <DeathSound>player/priest_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x237" id="Testing Gift Ninja">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x1903" id="Testing Gift Samurai">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>player/warrior_hit</HitSound>
    <DeathSound>player/warrior_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x699" id="Testing Gift Cloak">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x26</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x69a" id="Testing Gift Quiver">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x36</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x69b" id="Testing Gift Spell">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x46</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x69c" id="Testing Gift Tome">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x56</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x69d" id="Testing Gift Helm">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x66</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x69e" id="Testing Gift Shield">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x76</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x69f" id="Testing Gift Seal">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa6</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x6a0" id="Testing Gift Poison">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x86</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x6a1" id="Testing Gift Skull">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x06</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x6a2" id="Testing Gift Trap">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x16</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x6a3" id="Testing Gift Orb">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x96</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x6a4" id="Testing Gift Prism">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0xb6</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x6a5" id="Testing Gift Scepter">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc6</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x6a6" id="Testing Gift Shuriken">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x231</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x1902" id="Testing Gift Wakizashi">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe6</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x154" id="Testing Gift ST Oryx">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>00</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x155" id="Testing Gift ST Geb">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>01</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x156" id="Testing Gift ST Phylactery">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>02</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x157" id="Testing Gift ST Swoll">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>03</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x158" id="Testing Gift ST Skuld">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>04</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x159" id="Testing Gift ST Twilight">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>05</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x15a" id="Testing Gift ST Dragon">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x512" id="Testing Gift ST Bee">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x514" id="Testing Gift ST Golem">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x8fc" id="Testing Gift ST Hollow">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0xbde" id="Testing Gift ST Horrific">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0xbdf" id="Testing Gift ST Flesh">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x54e" id="Testing Gift ST Akuma">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x1e49" id="Testing Gift ST Archer">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x1e53" id="Testing Gift ST Ninja">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>13</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x2AEE" id="Test ConditionEffect Enemy">
    <Group>Pirates</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500000</MaxHitPoints>
  </Object>
<Object type="0xf44" id="Heroic Abyss Chest">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x209f" id="Heroic Malphas Protector">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x13</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>9</Exp>
    <BXP>42</BXP>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>75</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x20a0" id="Heroic Malphas Missile">
    <Group>Missiles</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x47</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>Red Star</ObjectId>
      <Speed>66</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>6500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <MaxHitPoints>5000</MaxHitPoints>
    <Size>140</Size>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
<Object type="0x20a1" id="Heroic Archdemon Malphas">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <Flying />
    <Quest />
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>d1chars16x16r</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>37500</MaxHitPoints>
    <Size>100</Size>
    <Defense>40</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <EventChestBoss />
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>75</Speed>
      <Damage>80</Damage>
      <Size>60</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Silver Shield</ObjectId>
      <Speed>42</Speed>
      <Damage>98</Damage>
      <Size>65</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>White Bullet</ObjectId>
      <Speed>40</Speed>
      <Damage>225</Damage>
      <Size>150</Size>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Silver Shield</ObjectId>
      <Speed>60</Speed>
      <Damage>165</Damage>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Orange Fairy Breath</ObjectId>
      <Speed>21</Speed>
      <Damage>150</Damage>
      <Size>100</Size>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
      <Amplitude>2.1</Amplitude>
      <Frequency>3.4</Frequency>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Cultist Fire Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Fire Storm</ObjectId>
      <Size>130</Size>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="45" dustMax="55" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="50" />
    <KillStat stat="GrotesqueKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,GROTESQUE,QUEST,STASISIMMUNE,TRACKLOOT,HPSCALEONENTRY,AMULET_ADEPT</Labels>
  </Object>
<Object type="0x20a2" id="Heroic Malphas Flamer">
    <Group>Flamers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>80</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <MaxHitPoints>1125</MaxHitPoints>
    <Size>140</Size>
    <Defense>24</Defense>
    <Exp>0</Exp>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
<Object type="0x20a3" id="Heroic Archdemon Summoner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x20a4" id="Heroic White Demon of the Abyss">
    <Group>Heroic Abyss Demons</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>2250</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>24</Defense>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>White Demon Shot</ObjectId>
      <Damage>68</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Ball Blast</ObjectId>
      <Damage>220</Damage>
      <Speed>30</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Seafoam Green Fairy Shockwave</ObjectId>
      <Damage>0</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Stunned</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x20a5" id="Heroic Imp of the Abyss">
    <Group>Heroic Abyss Demons</Group>
    <Enemy />
    <Exp>68</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x20</Index>
    </Texture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>675</MaxHitPoints>
    <BXP>320</BXP>
    <Defense>40</Defense>
    <Flying />
    <Projectile id="0">
      <ObjectId>Fire Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>6000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x20a6" id="Heroic Demon of the Abyss">
    <Group>Heroic Abyss Demons</Group>
    <Enemy />
    <Exp>94</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x21</Index>
    </Texture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>935</MaxHitPoints>
    <BXP>444</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>180</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Claw</ObjectId>
      <Damage>25</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration=".4">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
<Object type="0x20a7" id="Heroic Demon Warrior of the Abyss">
    <Group>Heroic Abyss Demons</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x22</Index>
    </Texture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>475</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_MID,GROTESQUE</Labels>
  </Object>
<Object type="0x20a8" id="Heroic Demon Mage of the Abyss">
    <Group>Heroic Abyss Demons</Group>
    <Enemy />
    <Exp>68</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x23</Index>
    </Texture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>675</MaxHitPoints>
    <BXP>320</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_WEAK,GROTESQUE</Labels>
  </Object>
<Object type="0x20a9" id="Heroic Brute of the Abyss">
    <Group>Heroic Abyss Brutes</Group>
    <Enemy />
    <Exp>75</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x24</Index>
    </Texture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>750</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>120</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x20aa" id="Heroic Brute Warrior of the Abyss">
    <Group>Heroic Abyss Brutes</Group>
    <Enemy />
    <Exp>75</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x25</Index>
    </Texture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>750</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>120</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_WEAK,GROTESQUE</Labels>
  </Object>
<Object type="0x20ab" id="Heroic AbyssIdolDead">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x20ac" id="Heroic Abyss Idol">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x2c</Index>
    </Texture>
    <MaxHitPoints>18000</MaxHitPoints>
    <Exp>68</Exp>
    <BXP>323</BXP>
    <Size>180</Size>
    <StasisImmune />
    <Defense>50</Defense>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Idol Wave</ObjectId>
      <Speed>30</Speed>
      <Damage>98</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Idol Blast</ObjectId>
      <Speed>50</Speed>
      <Damage>150</Damage>
      <LifetimeMS>4800</LifetimeMS>
      <Size>160</Size>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Idol Blast</ObjectId>
      <Speed>60</Speed>
      <Damage>105</Damage>
      <LifetimeMS>4800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,GOD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x20ad" id="Heroic AbyssExitGuarder">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x20ae" id="Heroic AbyssTreasureLavaBomb">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x02bc" id="Abyss Imp Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>0x3c</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x02bd" id="Abyss Fire Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>0x3b</Index>
    </Texture>
  </Object>
<Object type="0x02be" id="Abyss Blast Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>0x3a</Index>
    </Texture>
  </Object>
<Object type="0x02bf" id="Abyss Sword Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
  </Object>
<Object type="0x02c0" id="Abyss Soul Shot Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>0x3e</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x02c1" id="Abyss Soul Bash Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>0x3f</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x02d8" id="Abyss Soul Spear Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>abyssOfDemonsObjects16x16</File>
      <Index>0x14</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xb4e5" id="Abyss Soul Spiral Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>0x58</Index>
    </Texture>
    <Rotation>180</Rotation>
  </Object>
<Object type="0xb4e3" id="Abyss Hammer Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>0x14</Index>
    </Texture>
    <Rotation>180</Rotation>
  </Object>
<Object type="0x0908" id="Malphas Protector">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Damage>50</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Abyss Soul Spiral Projectile</ObjectId>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0909" id="Malphas Missile">
    <Group>Missiles</Group>
    <Enemy />
    <Invincible />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Speed>66</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x090a" id="Archdemon Malphas">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <Flying />
    <Quest />
    <God />
    <StasisImmune />
    <AnimatedTexture>
      <File>abyssOfDemonsChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Speed>75</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>200</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>20</Speed>
      <Damage>90</Damage>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Abyss Soul Spiral Projectile</ObjectId>
      <Speed>80</Speed>
      <Damage>25</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>80</Damage>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <SoulboundDust prob="1" dustMin="33" dustMax="39" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,HPSCALEONENTRY,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Abyss of Demons Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Great Taco</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Reptile Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Demon Blade</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Easy</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Horned Wyrm Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Mercenary_B">Mercenary B Dungeon</SpecialSpawn>
    <SpecialSpawn category="Leprechaun_Yellow">Yellow Leprechaun</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Easy</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
  </Object>
<Object type="0x090b" id="Malphas Hound">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>6</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
<Object type="0x1733" id="Archdemon Summoner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1734" id="Archdemon GroundShot">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1735" id="Archdemon SafeGround">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x0673" id="White Demon of the Abyss">
    <Group>Greater Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>White Demon Shot</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_WEAK,ABYSSBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x066d" id="Imp of the Abyss">
    <Group>Abyss Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Flying />
    <Z>0.15</Z>
    <Projectile id="0">
      <ObjectId>Abyss Imp Projectile</ObjectId>
      <Damage>35</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK,ABYSSBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x066e" id="Demon of the Abyss">
    <Group>Abyss Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK,ABYSSBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x066f" id="Demon Warrior of the Abyss">
    <Group>Abyss Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK,ABYSSBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0670" id="Demon Mage of the Abyss">
    <Group>Abyss Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Blast Projectile</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK,ABYSSBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0671" id="Brute of the Abyss">
    <Group>Abyss Brutes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Sword Projectile</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK,ABYSSBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0672" id="Brute Warrior of the Abyss">
    <Group>Abyss Brutes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Sword Projectile</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <Size>160</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK,ABYSSBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb4e4" id="Blacksmith of the Abyss">
    <Group>Abyss Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Hammer Projectile</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK,ABYSSBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3991" id="Infernal Brute Berserker">
    <Group>Infernal Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Guard Wave Small</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <Size>130</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Wave Medium</ObjectId>
      <Damage>60</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Guard Wave Large</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <Size>100</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3992" id="Infernal Warsmith">
    <Group>Infernal Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Hammer Projectile</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>steamworks Golden Hammer 2</ObjectId>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Tavern Brute Wave</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <Size>100</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3993" id="Infernal Magus">
    <Group>Infernal Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Hell Dragon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>20</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>100</Acceleration>
      <SpeedClamp>90</SpeedClamp>
      <Size>110</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Hell Skeleton 1</ObjectId>
      <Damage>45</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <Size>90</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3995" id="Infernal Sorceress">
    <Group>Infernal Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Blast Projectile</ObjectId>
      <Damage>135</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Hell Skull 1</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <ArmorPiercing />
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3996" id="Infernal Demon Warrior">
    <Group>Infernal Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dagger</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <ArmorPiercing />
      <Size>105</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Silver Shield</ObjectId>
      <Damage>125</Damage>
      <Speed>80</Speed>
      <ConditionEffect duration="2">Stunned</ConditionEffect>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3a0f" id="Infernal Red Demon">
    <DisplayId>Infernal Red Demon</DisplayId>
    <Group>Infernal Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>12</Defense>
    <TrackLoot />
    <Flying />
    <God />
    <Exp>234</Exp>
    <BXP>833</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Ent God Bolt</ObjectId>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Demon Mystic Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>9</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <PassesCover />
      <Parametric />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x397d" id="Infernal Archdemon Summoner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x397e" id="Infernal Archdemon Malphas">
    <DisplayId>Malphas, Gilded Forgemaster</DisplayId>
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <Flying />
    <Quest />
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>abyssOfDemonsChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>130000</MaxHitPoints>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <Defense>40</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Speed>75</Speed>
      <Damage>60</Damage>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>200</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>20</Speed>
      <Damage>90</Damage>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Abyss Soul Spiral Projectile</ObjectId>
      <Speed>80</Speed>
      <Damage>25</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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    <Projectile id="8">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
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    <Projectile id="9">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
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    <Projectile id="10">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
      <Speed>0</Speed>
      <Damage>180</Damage>
      <Size>150</Size>
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      <Acceleration>10000</Acceleration>
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      <ArmorPiercing />
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    <Projectile id="11">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
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      <AccelerationDelay>1200</AccelerationDelay>
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    <Projectile id="12">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
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    <Projectile id="13">
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    <Projectile id="14">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
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    <Projectile id="17">
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    <KillStat stat="GodKills" />
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    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
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    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Demon Blade</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Easy</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Horned Wyrm Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Mercenary_B">Mercenary B Dungeon</SpecialSpawn>
    <SpecialSpawn category="Leprechaun_Yellow">Yellow Leprechaun</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Easy</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
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    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>16</Defense>
    <Terrain>CoralReefs</Terrain>
    <Group>Coral Reef Mobs</Group>
    <SpawnProb>0.7</SpawnProb>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Projectile id="0">
      <ObjectId>Reef Narwhal 1</ObjectId>
      <Speed>50</Speed>
      <Damage>85</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>115</Size>
    </Projectile>
    <RealmScore biome="CoralReefs">10</RealmScore>
    <KillStat stat="Coral Reefs" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,CORALREEFS,GOD,MINION_MID,ADEPT</Labels>
  </Object>
<Object type="0xc0c0" id="Reef Walrus">
    <DisplayId>Rampant Walrus</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>coralReefChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1300</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>10</Defense>
    <Terrain>CoralReefs</Terrain>
    <Group>Coral Reef Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="CoralReefs">10</RealmScore>
    <Projectile id="0">
      <ObjectId>Reef Walrus 1</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="Coral Reefs" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,CORALREEFS,GOD,MINION_MID,ADEPT</Labels>
  </Object>
<Object type="0x5580" id="Reef Leviathan">
    <DisplayId>Leviathan</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Exp>600</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>9</Index>
    </AnimatedTexture>
    <DontFaceAttacks />
    <HitSound>monster/greater_pit_snakes_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <BXP>3000</BXP>
    <Defense>20</Defense>
    <Terrain>CoralReefs</Terrain>
    <SpawnProb>0.55</SpawnProb>
    <God />
    <RealmScore biome="CoralReefs">30</RealmScore>
    <Projectile id="0">
      <ObjectId>Reef Leviathan 1</ObjectId>
      <Damage>60</Damage>
      <Speed>67</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Reef Leviathan 2</ObjectId>
      <Damage>90</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,CORALREEFS,GOD,MINION_MID,ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <KillStat stat="Coral Reefs" />
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<Object type="0xc2ed" id="Shipwreck Ghost">
    <DisplayId>Sunken Soul</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>shipwreckCoveChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>120</Size>
    <Z>0.3</Z>
    <MaxHitPoints>600</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>8</Defense>
    <Terrain>ShipWreck</Terrain>
    <Group>Shipwreck Cove Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>4</Mean>
      <StdDev>1</StdDev>
      <Min>3</Min>
      <Max>6</Max>
    </Spawn>
    <Flying />
    <God />
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="ShipWreck">10</RealmScore>
    <Labels>ENEMY,MINION,SHIPWRECK,GOD,MINION_MID,ADEPT</Labels>
    <Projectile id="0">
      <ObjectId>Shipwreck Ghost 1</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="Shipwreck Cove" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc2ee" id="Shipwreck Pirate">
    <DisplayId>Undead Pirate</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>shipwreckCoveChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>14</Defense>
    <Terrain>ShipWreck</Terrain>
    <Group>Shipwreck Cove Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <God />
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="ShipWreck">10</RealmScore>
    <Labels>ENEMY,MINION,SHIPWRECK,GOD,MINION_MID,ADEPT</Labels>
    <Projectile>
      <ObjectId>Shipwreck Pirate 1</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="Shipwreck Cove" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc2ef" id="Shipwreck Hag">
    <DisplayId>Sea Hag</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>shipwreckCoveChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>14</Defense>
    <Terrain>ShipWreck</Terrain>
    <Group>Shipwreck Cove Mobs</Group>
    <SpawnProb>0.5</SpawnProb>
    <Flying />
    <God />
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <RealmScore biome="ShipWreck">30</RealmScore>
    <Labels>ENEMY,MINION,SHIPWRECK,GOD,MINION_MID,ADEPT</Labels>
    <Projectile id="0">
      <ObjectId>Shipwreck Hag 1</ObjectId>
      <Damage>95</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Shipwreck Hag 2</ObjectId>
      <Damage>115</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <KillStat stat="Shipwreck Cove" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc2f0" id="Shipwreck Hag Whirlpool">
    <DisplayId>Whirlpool</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Terrain>ShipWreck</Terrain>
    <Group>Shipwreck Cove Mobs</Group>
    <Flying />
    <Labels>ENEMY,MINION,SHIPWRECK,GOD,MINION_MID,ADEPT</Labels>
    <Projectile>
      <ObjectId>Shipwreck Hag Whirlpool 1</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="Shipwreck Cove" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc2f1" id="Shipwreck Sailor">
    <DisplayId>Drowned Sailor</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>shipwreckCoveChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>18</Defense>
    <Terrain>ShipWreck</Terrain>
    <Group>Shipwreck Cove Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Flying />
    <God />
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="ShipWreck">10</RealmScore>
    <Labels>ENEMY,MINION,SHIPWRECK,GOD,MINION_MID,ADEPT</Labels>
    <Projectile>
      <ObjectId>Shipwreck Sailor 1</ObjectId>
      <Damage>60</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="Shipwreck Cove" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc2f2" id="Shipwreck Elemental">
    <DisplayId>Ocean Spirit</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>shipwreckCoveChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_death</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>16</Defense>
    <Terrain>ShipWreck</Terrain>
    <Group>Shipwreck Cove Mobs</Group>
    <SpawnProb>0.6</SpawnProb>
    <Flying />
    <God />
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <RealmScore biome="ShipWreck">30</RealmScore>
    <Labels>ENEMY,MINION,SHIPWRECK,GOD,MINION_MID,ADEPT</Labels>
    <Projectile id="0">
      <ObjectId>Shipwreck Elemental 1</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>1.25</Frequency>
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Shipwreck Elemental 2</ObjectId>
      <Damage>0</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="Shipwreck Cove" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xCCD0" id="Shipwreck Haunted Chest">
    <DisplayId>Haunted Treasure</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>shipwreckCoveObjects16x16</File>
      <Index>90</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>shipwreckCoveObjects16x16</File>
        <Index>90</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>shipwreckCoveObjects16x16</File>
        <Index>92</Index>
      </Texture>
    </AltTexture>
    <Animation period="0" prob="1" id="awaken">
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>90</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>91</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>92</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>90</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>91</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>92</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>93</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>94</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>92</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation period="0" prob="1" id="snapAnim">
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>93</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>94</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>93</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>94</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>93</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>94</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>92</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation period="0" prob="1" id="awakenLoop">
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>90</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>91</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>shipwreckCoveObjects16x16</File>
          <Index>92</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="WakeAnim">
        <StyleStep id="awaken" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
      <Style id="SnapAnim">
        <StyleStep id="snapAnim" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
      <Style id="AwakenLoop">
        <StyleStep id="awakenLoop">SetAnimation</StyleStep>
      </Style>
    </Presentation>
    <Sound id="0">monster/wooden_walls_death</Sound>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>8</Defense>
    <Terrain>ShipWreck</Terrain>
    <Group>Shipwreck Cove Mobs</Group>
    <SpawnProb>0.025</SpawnProb>
    <Flying />
    <God />
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <RealmScore biome="ShipWreck">30</RealmScore>
    <Labels>ENEMY,MINION,SHIPWRECK,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="StructureKills" />
    <Projectile id="0">
      <ObjectId>Shipwreck Haunted Chest 1</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="Shipwreck Cove" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc1db" id="Dead Church Necromancer">
    <DisplayId>Skeleton Worshipper</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadChurchChars8x8</File>
      <Index>0x2</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>20</Defense>
    <Terrain>DeadChurch</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="DeadChurch">10</RealmScore>
    <Group>Dead Church Mobs</Group>
    <Labels>ENEMY,MINION,DEADCHURCH,GOD,MINION_MID,ADEPT</Labels>
    <Projectile id="0">
      <ObjectId>Dead Church Necromancer 3</ObjectId>
      <Speed>60</Speed>
      <Damage>65</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>105</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dead Church Necromancer 1</ObjectId>
      <Speed>50</Speed>
      <Damage>55</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>105</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dead Church Necromancer 4</ObjectId>
      <Speed>60</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="Dead Church" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc107" id="Dead Church Skeleton">
    <DisplayId>Crusader Skeleton</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadChurchChars8x8</File>
      <Index>0x3</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>0</Defense>
    <Terrain>DeadChurch</Terrain>
    <Exp>20</Exp>
    <BXP>100</BXP>
    <RealmScore biome="DeadChurch">1</RealmScore>
    <Group>Dead Church Mobs</Group>
    <Labels>ENEMY,MINION,DEADCHURCH,GOD,MINION_MID,ADEPT</Labels>
    <Projectile id="0">
      <ObjectId>Dead Church Skeleton 1</ObjectId>
      <Damage>65</Damage>
      <Speed>20</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
    </Projectile>
    <KillStat stat="Dead Church" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc1dc" id="Dead Church Vampire">
    <DisplayId>Flying Vampire</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadChurchChars8x8</File>
      <Index>0x4</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>16</Defense>
    <Terrain>DeadChurch</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="DeadChurch">10</RealmScore>
    <Group>Dead Church Mobs</Group>
    <Labels>ENEMY,MINION,DEADCHURCH,GOD,MINION_MID,ADEPT</Labels>
    <Projectile id="0">
      <ObjectId>Dead Church Vampire 1</ObjectId>
      <Damage>90</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="Dead Church" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc1dd" id="Dead Church Bat">
    <DisplayId>Sickly Vampire Bat</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadChurchChars8x8</File>
      <Index>0x5</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>100</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>0</Defense>
    <Z>0.24</Z>
    <Flying />
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <Terrain>DeadChurch</Terrain>
    <Group>Dead Church Mobs</Group>
    <Labels>ENEMY,MINION,DEADCHURCH,GOD,MINION_MID,ADEPT</Labels>
    <Exp>20</Exp>
    <BXP>100</BXP>
    <RealmScore biome="DeadChurch">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Dead Church Bat 1</ObjectId>
      <Damage>65</Damage>
      <Speed>35</Speed>
      <Size>100</Size>
      <LifetimeMS>4250</LifetimeMS>
    </Projectile>
    <KillStat stat="Dead Church" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc106" id="Dead Church Cleric">
    <DisplayId>Zombie Cleric</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadChurchChars8x8</File>
      <Index>0x1</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>12</Defense>
    <Terrain>DeadChurch</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="DeadChurch">10</RealmScore>
    <Group>Dead Church Mobs</Group>
    <Labels>ENEMY,MINION,DEADCHURCH,GOD,MINION_MID,ADEPT</Labels>
    <Projectile id="0">
      <ObjectId>Dead Church Cleric 1</ObjectId>
      <Damage>45</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>120</Size>
      <ArmorPiercing />
      <ConditionEffect duration="1.8">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="Dead Church" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc1de" id="Dead Church Nun">
    <DisplayId>Ghastly Nun</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadChurchChars8x8</File>
      <Index>0x6</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>12</Defense>
    <Terrain>DeadChurch</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <Spawn>
      <Mean>2</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>4</Max>
    </Spawn>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="DeadChurch">10</RealmScore>
    <Group>Dead Church Mobs</Group>
    <Labels>ENEMY,MINION,DEADCHURCH,GOD,MINION_MID,ADEPT</Labels>
    <Projectile id="0">
      <ObjectId>Dead Church Nun 1</ObjectId>
      <Damage>80</Damage>
      <Speed>10</Speed>
      <Size>110</Size>
      <LifetimeMS>4500</LifetimeMS>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dead Church Nun 2</ObjectId>
      <Damage>100</Damage>
      <Speed>20</Speed>
      <Size>120</Size>
      <LifetimeMS>2667</LifetimeMS>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <PassesCover />
    </Projectile>
    <KillStat stat="Dead Church" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc108" id="Dead Church Revenant">
    <DisplayId>Revenant</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadChurchChars16x16</File>
      <Index>0x1</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>22</Defense>
    <Terrain>DeadChurch</Terrain>
    <SpawnProb>0.25</SpawnProb>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <RealmScore biome="DeadChurch">30</RealmScore>
    <Group>Dead Church Mobs</Group>
    <Labels>ENEMY,MINION,DEADCHURCH,GOD,MINION_MID,ADEPT</Labels>
    <Projectile id="0">
      <ObjectId>Dead Church Revenant 1</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dead Church Revenant 2</ObjectId>
      <Damage>48</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>125</Size>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <ArmorPiercing />
      <ConditionEffect duration="2.4">Curse</ConditionEffect>
    </Projectile>
    <KillStat stat="Dead Church" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc1df" id="City Jester">
    <DisplayId>Unsung Jester</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>0</Defense>
    <Terrain>Abandoned</Terrain>
    <Group>Abandoned City Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="Abandoned">10</RealmScore>
    <Projectile id="1">
      <ObjectId>City Jester 1</ObjectId>
      <Speed>35</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>150</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>City Jester 2</ObjectId>
      <Speed>80</Speed>
      <Damage>70</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>130</Size>
      <ConditionEffect duration="1.8">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="Abandoned City" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,ABANDONED,GOD,MINION_MID,ADEPT</Labels>
  </Object>
<Object type="0xc1e1" id="City Gladiator">
    <DisplayId>Nameless Gladiator</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>1700</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>10</Defense>
    <Terrain>Abandoned</Terrain>
    <Group>Abandoned City Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="Abandoned">10</RealmScore>
    <Projectile id="0">
      <ObjectId>City Gladiator 1</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>City Gladiator 2</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="Abandoned City" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,ABANDONED,GOD,MINION_MID,ADEPT</Labels>
  </Object>
<Object type="0xc1e2" id="City Satyr">
    <DisplayId>Vagabond Satyr</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1700</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>0</Defense>
    <Terrain>Abandoned</Terrain>
    <Group>Abandoned City Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="Abandoned">10</RealmScore>
    <Projectile id="0">
      <ObjectId>City Satyr 1</ObjectId>
      <Speed>80</Speed>
      <Damage>77</Damage>
      <LifetimeMS>600</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="Abandoned City" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,ABANDONED,GOD,MINION_MID,ADEPT</Labels>
  </Object>
<Object type="0x5581" id="City Medusa">
    <DisplayId>Medusa</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <BXP>1000</BXP>
    <Defense>18</Defense>
    <RealmScore biome="Abandoned">10</RealmScore>
    <Terrain>Abandoned</Terrain>
    <Group>Abandoned City Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>City Medusa 1</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ABANDONED,GOD,MINION_MID,ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <KillStat stat="Abandoned City" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x5582" id="City Beholder">
    <DisplayId>Beholder</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <BXP>1000</BXP>
    <Defense>12</Defense>
    <RealmScore biome="Abandoned">10</RealmScore>
    <Terrain>Abandoned</Terrain>
    <Group>Abandoned City Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>City Beholder 1</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sharp Pink Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ABANDONED,GOD,MINION_MID,ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <KillStat stat="Abandoned City" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x5583" id="City Flying Brain">
    <DisplayId>Flying Brain</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <BXP>1000</BXP>
    <Defense>12</Defense>
    <RealmScore biome="Abandoned">10</RealmScore>
    <Terrain>Abandoned</Terrain>
    <Group>Abandoned City Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Flying Brain Cortex</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ABANDONED,GOD,MINION_MID,ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Abandoned City" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x5584" id="City Slime God">
    <DisplayId>Slime God</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <BXP>1000</BXP>
    <Defense>12</Defense>
    <Terrain>Abandoned</Terrain>
    <Group>Abandoned City Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="Abandoned">10</RealmScore>
    <God />
    <Projectile id="0">
      <ObjectId>City Slime God 1</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>City Slime God 2</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ABANDONED,GOD,MINION_MID,ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Abandoned City" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x5585" id="City Ent God">
    <DisplayId>Ent God</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <BXP>1000</BXP>
    <Defense>18</Defense>
    <Terrain>Abandoned</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <God />
    <RealmScore biome="Abandoned">10</RealmScore>
    <Projectile id="0">
      <ObjectId>City Ent God 1</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ABANDONED,GOD,MINION_MID,ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Abandoned City" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x5587" id="City Djinn">
    <DisplayId>Djinn</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/djinn_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <BXP>1000</BXP>
    <Defense>12</Defense>
    <Terrain>Abandoned</Terrain>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Flying />
    <God />
    <RealmScore biome="Abandoned">10</RealmScore>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Djinn Orb</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <Size>60</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ABANDONED,GOD,MINION_MID,ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Abandoned City" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x9BA" id="City Rock Bot">
    <Group>Rocks</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Rock Construct</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>534</BXP>
    <Terrain>Abandoned</Terrain>
    <RealmScore biome="Abandoned">10</RealmScore>
    <God />
    <Projectile id="0">
      <ObjectId>Construct Rock Ball</ObjectId>
      <Speed>70</Speed>
      <Damage>120</Damage>
      <Size>90</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ABANDONED,GOD,MINION_MID,ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <KillStat stat="Abandoned City" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x9BB" id="City Paper Bot">
    <Group>Papers</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Wood Construct</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>534</BXP>
    <Terrain>Abandoned</Terrain>
    <RealmScore biome="Abandoned">10</RealmScore>
    <Projectile id="0">
      <ObjectId>Construct Wood Bolt</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ABANDONED,GOD,MINION_MID,ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <KillStat stat="Abandoned City" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x9BC" id="City Steel Bot">
    <Group>Steels</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Steel Construct</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>534</BXP>
    <Terrain>Abandoned</Terrain>
    <RealmScore biome="Abandoned">10</RealmScore>
    <SpawnProb>0.3</SpawnProb>
    <Projectile id="0">
      <ObjectId>Construct Steel Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>50</Damage>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ABANDONED,GOD,MINION_MID,ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <KillStat stat="Abandoned City" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x9A7" id="New Mysterious Crystal">
    <DisplayId>Mysterious Crystal</DisplayId>
    <Group>Crystals</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>75000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>15</Defense>
    <AlwaysPositiveHealth />
    <Terrain>Abandoned</Terrain>
    <SpawnProb>0.025</SpawnProb>
    <Exp>0</Exp>
    <PerRealmMax>1</PerRealmMax>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Djinn Orb</ObjectId>
      <Damage>90</Damage>
      <Speed>10</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ABANDONED,GOD,MINION_MID,ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Abandoned City" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x9A8" id="New Crystal Prisoner">
    <DisplayId>Crystal Prisoner</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>28000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>25</Defense>
    <HealthBarBoss radius="25" />
    <StasisImmune />
    <TrackLoot />
    <Exp>5000</Exp>
    <BXP>18750</BXP>
    <Projectile id="0">
      <ObjectId>Crystal Prisoner Orb</ObjectId>
      <Speed>80</Speed>
      <Damage>95</Damage>
      <Size>65</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Crystal Prisoner Star</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>90</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Crystal Steed Star</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Crystal Prisoner Wave</ObjectId>
      <Speed>47</Speed>
      <Damage>165</Damage>
      <Size>130</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSSFIGHT,MINIBOSS,HUMANOID,GOD,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x9A9" id="New Crystal Prisoner Clone">
    <DisplayId>Crystal Prisoner</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>12</Defense>
    <Exp>19</Exp>
    <BXP>90</BXP>
    <Projectile id="0">
      <ObjectId>Crystal Prisoner Orb</ObjectId>
      <Speed>70</Speed>
      <Damage>85</Damage>
      <Size>65</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9AA" id="New Crystal Prisoner Steed">
    <DisplayId>Crystal Prisoner</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>44</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>11</Defense>
    <Exp>48</Exp>
    <BXP>228</BXP>
    <Projectile id="0">
      <ObjectId>Crystal Steed Bolt</ObjectId>
      <Speed>35</Speed>
      <Damage>40</Damage>
      <Size>90</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Crystal Steed Star</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <Size>80</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5588" id="Hell White Demon">
    <DisplayId>White Demon</DisplayId>
    <Group>Greater Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>12</Defense>
    <Terrain>RisenHell</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>2</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>4</Max>
    </Spawn>
    <Flying />
    <God />
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="RisenHell">10</RealmScore>
    <Projectile id="0">
      <ObjectId>White Demon Spiral</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,RISENHELL,GOD,MINION_MID,ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Risen Hell" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc2e8" id="Hell Skeleton">
    <DisplayId>Burning Bones</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>risenHellChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>8</Defense>
    <Terrain>RisenHell</Terrain>
    <Group>Risen Hell Mobs</Group>
    <SpawnProb>0.875</SpawnProb>
    <Spawn>
      <Mean>4</Mean>
      <StdDev>1</StdDev>
      <Min>4</Min>
      <Max>7</Max>
    </Spawn>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="RisenHell">10</RealmScore>
    <Labels>ENEMY,MINION,RISENHELL,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="UndeadKills" />
    <Projectile id="0">
      <ObjectId>Hell Skeleton 1</ObjectId>
      <Speed>75</Speed>
      <Damage>90</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="Risen Hell" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc2e9" id="Hell Ghost">
    <DisplayId>Tormented Soul</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>risenHellChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>spell/magic_nova</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1250</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>12</Defense>
    <Terrain>RisenHell</Terrain>
    <Group>Risen Hell Mobs</Group>
    <SpawnProb>0.875</SpawnProb>
    <Spawn>
      <Mean>2</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>4</Max>
    </Spawn>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="RisenHell">10</RealmScore>
    <Labels>ENEMY,MINION,RISENHELL,GOD,MINION_MID,ADEPT</Labels>
    <Projectile id="0">
      <ObjectId>Hell Ghost 1</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1850</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="5">Curse</ConditionEffect>
    </Projectile>
    <KillStat stat="Risen Hell" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc2ea" id="Hell Dog 1">
    <DisplayId>Harrowed Fiend</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>risenHellChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>750</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>24</Defense>
    <Terrain>RisenHell</Terrain>
    <Group>Risen Hell Mobs</Group>
    <SpawnProb>0.75</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="RisenHell">10</RealmScore>
    <Labels>ENEMY,MINION,RISENHELL,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="BeastKills" />
    <Projectile id="0">
      <ObjectId>Hell Dog 1 1</ObjectId>
      <Damage>60</Damage>
      <Speed>75</Speed>
      <Size>90</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="Risen Hell" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc2eb" id="Hell Dog 2">
    <DisplayId>Risen Hellhound</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>risenHellChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>28</Defense>
    <Terrain>RisenHell</Terrain>
    <Group>Risen Hell Mobs</Group>
    <SpawnProb>0.375</SpawnProb>
    <Spawn>
      <Mean>2</Mean>
      <StdDev>1</StdDev>
      <Min>1</Min>
      <Max>4</Max>
    </Spawn>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <RealmScore biome="RisenHell">30</RealmScore>
    <Labels>ENEMY,MINION,RISENHELL,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="BeastKills" />
    <Projectile id="0">
      <ObjectId>Hell Dog 2 1</ObjectId>
      <Damage>70</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2.4">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="Risen Hell" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc2ec" id="Hell Dragon">
    <DisplayId>Brimstone Wyvern</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>risenHellChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>200</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>32</Defense>
    <Terrain>RisenHell</Terrain>
    <Group>Risen Hell Mobs</Group>
    <SpawnProb>0.25</SpawnProb>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <RealmScore biome="RisenHell">30</RealmScore>
    <Labels>ENEMY,MINION,RISENHELL,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Projectile>
      <ObjectId>Hell Dragon 1</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <Size>150</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3.6">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="Risen Hell" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc3d2" id="Hell Dog 3">
    <DisplayId>Cerberus</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>risenHellChars24x24</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>32</Defense>
    <Terrain>RisenHell</Terrain>
    <Group>Risen Hell Mobs</Group>
    <SpawnProb>0.375</SpawnProb>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <RealmScore biome="RisenHell">30</RealmScore>
    <Labels>ENEMY,MINION,RISENHELL,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="BeastKills" />
    <Projectile id="0">
      <ObjectId>Hell Dog 3 1</ObjectId>
      <Damage>80</Damage>
      <Speed>75</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2.8">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="Risen Hell" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc3d3" id="Hell Skull">
    <DisplayId>Raging Ifrit</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>risenHellChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>24</Defense>
    <Terrain>RisenHell</Terrain>
    <Group>Risen Hell Mobs</Group>
    <SpawnProb>0.375</SpawnProb>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <RealmScore biome="RisenHell">30</RealmScore>
    <Labels>ENEMY,MINION,RISENHELL,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Projectile id="0">
      <ObjectId>Hell Skull 1</ObjectId>
      <Speed>50</Speed>
      <Damage>55</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Hell Skull 2</ObjectId>
      <Speed>75</Speed>
      <Damage>80</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="Risen Hell" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x4544" id="Sprite Forest God">
    <DisplayId>Sprite God</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <BXP>1000</BXP>
    <Defense>12</Defense>
    <RealmScore biome="SpriteForest">10</RealmScore>
    <Terrain>SpriteForest</Terrain>
    <Group>Sprite Forest Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Sprite God Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sprite God Boomerang</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRITEFOREST,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Sprite Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x4545" id="Sprite Forest Child">
    <DisplayId>Sprite Child</DisplayId>
    <Enemy />
    <Exp>20</Exp>
    <Class>Character</Class>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xda</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xda</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xdb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xdc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xdd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xde</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xdf</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <BXP>100</BXP>
    <Defense>0</Defense>
    <RealmScore biome="SpriteForest">1</RealmScore>
    <Terrain>SpriteForest</Terrain>
    <Group>Sprite Forest Mobs</Group>
    <Flying />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRITEFOREST,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Sprite Forest" />
  </Object>
<Object type="0x4546" id="Sprite Forest Fire God">
    <DisplayId>Blazing Sprite</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteForestChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>12</Defense>
    <RealmScore biome="SpriteForest">10</RealmScore>
    <Terrain>SpriteForest</Terrain>
    <Group>Sprite Forest Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Flying />
    <God />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Projectile id="0">
      <ObjectId>Sprite Forest Fire God 1</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Wavy />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sprite Forest Fire God 2</ObjectId>
      <Size>85</Size>
      <Damage>0</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Sprite Forest Fire God 2</ObjectId>
      <Size>85</Size>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Sprite Forest Fire God 2</ObjectId>
      <Size>85</Size>
      <Damage>0</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <Labels>ENEMY,MINION,SPRITEFOREST,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Sprite Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x4547" id="Sprite Forest Poison God">
    <DisplayId>Noxious Sprite</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteForestChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>12</Defense>
    <RealmScore biome="SpriteForest">10</RealmScore>
    <Terrain>SpriteForest</Terrain>
    <Group>Sprite Forest Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Flying />
    <God />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Projectile id="0">
      <ObjectId>Sprite Forest Poison God 1</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>1300</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sprite Forest Poison God 2</ObjectId>
      <Damage>0</Damage>
      <Speed>65</Speed>
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>2400</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <Labels>ENEMY,MINION,SPRITEFOREST,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Sprite Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x4548" id="Sprite Forest Electric God">
    <DisplayId>Hazardous Sprite</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteForestChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>12</Defense>
    <RealmScore biome="SpriteForest">10</RealmScore>
    <Terrain>SpriteForest</Terrain>
    <Group>Sprite Forest Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Flying />
    <God />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Projectile id="0">
      <ObjectId>Sprite Forest Electric God 1</ObjectId>
      <Damage>10</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sprite Forest Electric God 2</ObjectId>
      <Damage>0</Damage>
      <Speed>65</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <Labels>ENEMY,MINION,SPRITEFOREST,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Sprite Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x4549" id="Sprite Forest Dark God">
    <DisplayId>Corrupt Sprite</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteForestChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>750</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>12</Defense>
    <RealmScore biome="SpriteForest">10</RealmScore>
    <Terrain>SpriteForest</Terrain>
    <Group>Sprite Forest Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Flying />
    <God />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Projectile id="0">
      <ObjectId>Sprite Forest Dark God 1</ObjectId>
      <Damage>90</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>1.3</Frequency>
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sprite Forest Dark God 2</ObjectId>
      <Damage>0</Damage>
      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
      <Boomerang />
    </Projectile>
    <Labels>ENEMY,MINION,SPRITEFOREST,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Sprite Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x454a" id="Sprite Forest Nature God">
    <DisplayId>Evergreen Sprite</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteForestChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>750</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>12</Defense>
    <RealmScore biome="SpriteForest">10</RealmScore>
    <Terrain>SpriteForest</Terrain>
    <Group>Sprite Forest Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Flying />
    <God />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Projectile id="0">
      <ObjectId>Sprite Forest Nature God 1</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sprite Forest Nature God 2</ObjectId>
      <Damage>0</Damage>
      <Speed>20</Speed>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
      <Boomerang />
    </Projectile>
    <Labels>ENEMY,MINION,SPRITEFOREST,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Sprite Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc32f" id="Sprite Forest Dog">
    <DisplayId>Sprite Beast</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteForestChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>30</Defense>
    <RealmScore biome="SpriteForest">10</RealmScore>
    <Terrain>SpriteForest</Terrain>
    <Group>Sprite Forest Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>4</Max>
    </Spawn>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Projectile>
      <ObjectId>Sprite Forest Dog 1</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,SPRITEFOREST,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Sprite Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x45ea" id="Hallows Banshee">
    <DisplayId>Banshee</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>hauntedHallowsChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="HauntedHallows">10</RealmScore>
    <Terrain>HauntedHallows</Terrain>
    <Group>Haunted Hallows Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Hallows Banshee 1</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2150</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Hallows Banshee 2</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1875</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="5">Silenced</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,HAUNTEDHALLOWS,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Haunted Hallows" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x45eb" id="Hallows Wraith">
    <DisplayId>Wraith</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>hauntedHallowsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>15</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="HauntedHallows">10</RealmScore>
    <Terrain>HauntedHallows</Terrain>
    <Group>Haunted Hallows Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Hallows Wraith 1</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>160</Size>
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    <Projectile id="1">
      <ObjectId>Hallows Wraith 2</ObjectId>
      <Speed>90</Speed>
      <Damage>0</Damage>
      <LifetimeMS>1675</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
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    <Labels>ENEMY,MINION,HAUNTEDHALLOWS,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Haunted Hallows" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
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<Object type="0x45ec" id="Hallows Skeleton">
    <DisplayId>Skeleton of the Damned</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>hauntedHallowsChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="HauntedHallows">10</RealmScore>
    <Terrain>HauntedHallows</Terrain>
    <Group>Haunted Hallows Mobs</Group>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>2</StdDev>
      <Min>2</Min>
      <Max>8</Max>
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    <Projectile>
      <ObjectId>Hallows Skeleton 1</ObjectId>
      <Damage>50</Damage>
      <Speed>35</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>95</SpeedClamp>
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    <Labels>ENEMY,MINION,HAUNTEDHALLOWS,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Haunted Hallows" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
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<Object type="0x45ed" id="Hallows Werewolf">
    <DisplayId>Werewolf Berserker</DisplayId>
    <Enemy />
    <Class>Character</Class>
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      <File>hauntedHallowsChars16x16</File>
      <Index>4</Index>
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    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>20</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <RealmScore biome="HauntedHallows">30</RealmScore>
    <Terrain>HauntedHallows</Terrain>
    <Group>Haunted Hallows Mobs</Group>
    <SpawnProb>0.5</SpawnProb>
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      <ObjectId>Hallows Werewolf 1</ObjectId>
      <Speed>60</Speed>
      <Damage>65</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>150</Size>
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    <Projectile id="1">
      <ObjectId>Hallows Werewolf 2</ObjectId>
      <Speed>80</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1875</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="2.4">Exposed</ConditionEffect>
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    <Labels>ENEMY,MINION,HAUNTEDHALLOWS,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Haunted Hallows" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
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<Object type="0x45ee" id="Hallows Beholder">
    <DisplayId>Creepy Beholder</DisplayId>
    <Enemy />
    <Class>Character</Class>
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      <File>hauntedHallowsChars16x16</File>
      <Index>3</Index>
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    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>12</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="HauntedHallows">10</RealmScore>
    <Terrain>HauntedHallows</Terrain>
    <Group>Haunted Hallows Mobs</Group>
    <SpawnProb>0.85</SpawnProb>
    <Flying />
    <God />
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      <ObjectId>Hallows Beholder 1</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2150</LifetimeMS>
      <Size>150</Size>
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    <Projectile id="1">
      <ObjectId>Hallows Beholder 2</ObjectId>
      <Damage>25</Damage>
      <Speed>25</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>150</Size>
      <ArmorPiercing />
      <ConditionEffect duration="4">Curse</ConditionEffect>
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    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,HAUNTEDHALLOWS,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Haunted Hallows" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
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<Object type="0x45ef" id="Hallows Brute">
    <DisplayId>Pumpkin Brute</DisplayId>
    <Enemy />
    <Class>Character</Class>
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      <File>hauntedHallowsChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <RealmScore biome="HauntedHallows">10</RealmScore>
    <Terrain>HauntedHallows</Terrain>
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      <ObjectId>Hallows Brute 1</ObjectId>
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      <Damage>90</Damage>
      <LifetimeMS>2150</LifetimeMS>
      <Size>110</Size>
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      <ObjectId>Hallows Brute 2</ObjectId>
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      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
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    <Labels>ENEMY,MINION,HAUNTEDHALLOWS,GOD,MINION_MID,ADEPT</Labels>
    <KillStat stat="Haunted Hallows" />
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      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
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<Object type="0x55C3" id="Hallows Horseman">
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    <Class>Character</Class>
    <Enemy />
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      <Index>10</Index>
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    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
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    <Terrain>HauntedHallows</Terrain>
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      <Size>120</Size>
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      <ObjectId>Headless Horseman Pumpkin</ObjectId>
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      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>150</Size>
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      <ObjectId>Headless Horseman Blast</ObjectId>
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      <Speed>75</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
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    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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      <Style id="SetYokai">
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    <Group>Gods</Group>
    <Enemy />
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    <Class>Character</Class>
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      <File>chars16x16dMountains1</File>
      <Index>8</Index>
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    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <BXP>1000</BXP>
    <Defense>12</Defense>
    <Terrain>HauntedHallows</Terrain>
    <SpawnProb>0.95</SpawnProb>
    <Flying />
    <God />
    <RealmScore biome="HauntedHallows">10</RealmScore>
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      <ObjectId>Ghost God Spike</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>110</Size>
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    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,HAUNTEDHALLOWS,GOD,MINION_MID,ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
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    <KillStat stat="Haunted Hallows" />
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<Object id="Shore Crystal 2" type="0xE001">
    <Class>GameObject</Class>
    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1958</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Shore Broken Flag" type="0xE002">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1959</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Shore Barrel" type="0xE003">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1960</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Shore Sack" type="0xE004">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1961</Index>
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    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Shore Tent" type="0xE005">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1962</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Forest Tree 1" type="0xE006">
    <Class>GameObject</Class>
    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1963</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Forest Tree 2" type="0xE007">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1964</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Forest Tent 1" type="0xE008">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1965</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Forest Tent 2" type="0xE009">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1966</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Forest Tent 3" type="0xE00A">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1967</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Forest Log Pile" type="0xE00B">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1968</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Forest Firepit" type="0xE00C">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1969</Index>
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      <Frame time="0.15">
        <Texture>
          <File>newRealmSetPieceObjects16x16</File>
          <Index>1969</Index>
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      <Frame time="0.15">
        <Texture>
          <File>newRealmSetPieceObjects16x16</File>
          <Index>1970</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newRealmSetPieceObjects16x16</File>
          <Index>1971</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newRealmSetPieceObjects16x16</File>
          <Index>1972</Index>
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      <Frame time="0.15">
        <Texture>
          <File>newRealmSetPieceObjects16x16</File>
          <Index>1973</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Undead Forest Stone Pile 1" type="0xE00D">
    <Class>GameObject</Class>
    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1974</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Undead Forest Stone Pile 2" type="0xE00E">
    <Class>GameObject</Class>
    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1975</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Undead Forest Anvil" type="0xE00F">
    <Class>GameObject</Class>
    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1976</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Undead Forest Log Pile" type="0xE010">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1977</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Undead Forest Log" type="0xE011">
    <Class>GameObject</Class>
    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1978</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Undead Forest Logs" type="0xE012">
    <Class>GameObject</Class>
    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1979</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Undead Forest Bush 1" type="0xE013">
    <Class>GameObject</Class>
    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1980</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Undead Forest Bush 2" type="0xE014">
    <Class>GameObject</Class>
    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1981</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Undead Forest Cauldron" type="0xE015">
    <Class>GameObject</Class>
    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1982</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Abandoned City Log" type="0xE016">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1983</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Abandoned City Sword" type="0xE017">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1984</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Abandoned City Armor" type="0xE018">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1985</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Coral Reefs Wheel" type="0xE019">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1986</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Coral Reefs Driftwood 1" type="0xE01A">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1987</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Coral Reefs Driftwood 2" type="0xE01B">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1988</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Coral Reefs Driftwood 3" type="0xE01C">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1989</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Coral Reefs Log Pile" type="0xE01D">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1990</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Coral Reefs Coral 1" type="0xE01E">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1991</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Coral Reefs Coral 2" type="0xE01F">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1992</Index>
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    <Static />
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    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Coral Reefs Coral 3" type="0xE020">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1993</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Haunted Hallows Bush 1" type="0xE021">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1994</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Haunted Hallows Bush 2" type="0xE022">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1995</Index>
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    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Haunted Hallows Skulls" type="0xE023">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1996</Index>
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    <Static />
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    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Risen Hell Trophy" type="0xE024">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1997</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Risen Hell Vase 1" type="0xE025">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1998</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Risen Hell Vase 2" type="0xE026">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>1999</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Risen Hell Vase 3" type="0xE027">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2000</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Risen Hell Vase 4" type="0xE028">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2001</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Shipwreck Cove Sunken Box 1" type="0xE029">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2002</Index>
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    <Static />
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    <ProtectFromGroundDamage />
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<Object id="Shipwreck Cove Sunken Box 2" type="0xE02A">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2003</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Shipwreck Cove Sunken Barrel 1" type="0xE02B">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2004</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Shipwreck Cove Seagrass" type="0xE02C">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2005</Index>
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    <Static />
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    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Shipwreck Cove Sunken Barrel 2" type="0xE02D">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2006</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Sprite Forest Purple Box 1" type="0xE02E">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2007</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Sprite Forest Blue Box 1" type="0xE02F">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2008</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Sprite Forest Blue Box 2" type="0xE030">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2009</Index>
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    <Static />
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    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Sprite Forest Pink Box 1" type="0xE031">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2010</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Sprite Forest Pink Box 2" type="0xE032">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2011</Index>
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    <Static />
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    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Sprite Forest Pink Box 3" type="0xE033">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2012</Index>
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    <Static />
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    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Sprite Forest Blue Box 3" type="0xE034">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2013</Index>
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    <Static />
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Sprite Forest Purple Box 2" type="0xE035">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2014</Index>
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    <Static />
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    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Sprite Forest Blue Box 4" type="0xE036">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2015</Index>
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    <Static />
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    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object id="Sprite Forest Pink Box 4" type="0xE037">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2016</Index>
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    <Static />
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    <ProtectFromSink />
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<Object id="Sprite Forest Blue Box 5" type="0xE038">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2017</Index>
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    <ProtectFromSink />
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<Object id="Sprite Forest Blue Box 6" type="0xE039">
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    <Texture>
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      <Index>2018</Index>
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    <Static />
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<Object id="Carboniferous Green Carpet" type="0xE03A">
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    <Texture>
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      <Index>2019</Index>
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    <Static />
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    <ProtectFromSink />
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<Object id="Carboniferous Tent 1" type="0xE03B">
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    <Texture>
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      <Index>2020</Index>
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<Object id="Carboniferous Tent 2" type="0xE03C">
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    <Texture>
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      <Index>2021</Index>
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<Object id="Carboniferous Weapon Rack" type="0xE03D">
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    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
      <Index>2022</Index>
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<Object id="Carboniferous Shell 1" type="0xE03E">
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    <Texture>
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      <Index>2023</Index>
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<Object id="Carboniferous Shell 2" type="0xE03F">
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    <Texture>
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      <Index>2024</Index>
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<Object id="Carboniferous Shell 3" type="0xE040">
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    <Texture>
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      <Index>2025</Index>
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<Object id="Carboniferous Shell 4" type="0xE041">
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    <Texture>
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      <Index>2026</Index>
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<Object id="Carboniferous Shell 5" type="0xE042">
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    <Texture>
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      <Index>2027</Index>
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    <Static />
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<Object id="Carboniferous Stone" type="0xE043">
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    <Texture>
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      <Index>2028</Index>
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    <Static />
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<Object id="Carboniferous Shell 6" type="0xE044">
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    <Texture>
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      <Index>2029</Index>
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    <Static />
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<Object id="Deep Sea Abyss Algae 1" type="0xE045">
    <Class>GameObject</Class>
    <Texture>
      <File>newRealmSetPieceObjects16x16</File>
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    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>803</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xdbfa" id="AI Alien Calbrik Star 1">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>792</Index>
    </Texture>
    <Rotation>40</Rotation>
  </Object>
<Object type="0xdbfb" id="AI Alien Calbrik Star 1 Neo">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>804</Index>
    </Texture>
    <Rotation>40</Rotation>
  </Object>
<Object type="0xdbfc" id="AI Alien Calbrik Star 2">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>793</Index>
    </Texture>
    <Rotation>-40</Rotation>
  </Object>
<Object type="0xdbfd" id="AI Alien Calbrik Star 2 Neo">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>805</Index>
    </Texture>
    <Rotation>-40</Rotation>
  </Object>
<Object type="0xdbfe" id="AI Alien Calbrik Bullet">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>794</Index>
    </Texture>
  </Object>
<Object type="0xdbff" id="AI Alien Calbrik Bullet Neo">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>806</Index>
    </Texture>
  </Object>
<Object type="0xdc00" id="AI Alien Calbrik Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>795</Index>
    </Texture>
  </Object>
<Object type="0xdc01" id="AI Alien Calbrik Shot Neo">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>807</Index>
    </Texture>
  </Object>
<Object type="0xdc02" id="AI Alien Calbrik Wave Small">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>796</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xdc03" id="AI Alien Calbrik Wave Small Neo">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>808</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xdc04" id="AI Alien Calbrik Wave Medium">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>797</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xdc05" id="AI Alien Calbrik Wave Medium Neo">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>809</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xdc06" id="AI Alien Calbrik Wave Large">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>798</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xdc07" id="AI Alien Calbrik Wave Large Neo">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>810</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xdc08" id="AI Alien Calbrik Spin">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>799</Index>
    </Texture>
    <Rotation>80</Rotation>
  </Object>
<Object type="0xdc09" id="AI Alien Calbrik Spin Neo">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>811</Index>
    </Texture>
    <Rotation>80</Rotation>
  </Object>
<Object type="0xdc0a" id="AI Alien Calbrik Orb">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>800</Index>
    </Texture>
    <Rotation>80</Rotation>
  </Object>
<Object type="0xdc0b" id="AI Alien Calbrik Orb Neo">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>812</Index>
    </Texture>
    <Rotation>80</Rotation>
  </Object>
<Object type="0xdc0c" id="AI Alien Calbrik Rocket">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>801</Index>
    </Texture>
  </Object>
<Object type="0xdc0d" id="AI Alien Calbrik Rocket Neo">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>813</Index>
    </Texture>
  </Object>
<Object type="0xdc0e" id="AI Alien Calbrik Mine">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>802</Index>
    </Texture>
    <Rotation>40</Rotation>
  </Object>
<Object type="0xdc0f" id="AI Alien Calbrik Mine Neo">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>814</Index>
    </Texture>
    <Rotation>40</Rotation>
  </Object>
<Object type="0xdc10" id="AI Alien Calbrik Sword">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>332</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xdc11" id="AI Alien Calbrik Sword Neo">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>335</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xdc12" id="AI Alien Calbrik Greatsword">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>333</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xdc13" id="AI Alien Calbrik Greatsword Neo">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>336</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xCB7E" id="New AI Alien Invasion Controller">
    <Class>GameObject</Class>
    <DisplayId>Commander Calbrik</DisplayId>
    <Enemy />
    <Invincible />
    <AlwaysPositiveHealth />
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>42</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <SpawnProb>0.15</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <ForceTick />
    <Block />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xCB7F" id="New AI Alien Invasion Spawner">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xb31a" id="AI Alien Invasion Controller">
    <Class>GameObject</Class>
    <DisplayId>Commander Calbrik</DisplayId>
    <Enemy />
    <Invincible />
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>42</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.15</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xb387" id="AI Alien Taunt">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>42</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xb31b" id="AI Alien Invasion Spawner">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xb31c" id="AI Alien Army Dead">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xb31d" id="AI Alien Mini Machine Dead">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>35</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xb31e" id="AI Alien Machine Dead">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>33</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xb31f" id="AI Alien Dead">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>32</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xdbf7" id="AI Alien Mini Dead">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>32</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xdb63" id="AI Alien Army Veteran Dead">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xdb64" id="AI Alien Mini Machine Veteran Dead">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>35</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xdb65" id="AI Alien Machine Veteran Dead">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>33</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xdb66" id="AI Alien Veteran Dead">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>32</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xdb62" id="AI Alien Reactor Dead">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>32</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xb320" id="AI Alien Soldier">
    <DisplayId>Alien Soldier</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>AI Alien Army</Group>
    <SpawnProb>1</SpawnProb>
    <Spawn>
      <Mean>4</Mean>
      <StdDev>1</StdDev>
      <Min>4</Min>
      <Max>7</Max>
    </Spawn>
    <Terrain>CoralReefs,ShipWreck,DeadChurch,Abandoned,RisenHell,SpriteForest,HauntedHallows</Terrain>
    <SpawnIfGlobalTag>AIInvasionAdeptWave1</SpawnIfGlobalTag>
    <AliveMax>200</AliveMax>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Projectile id="0">
      <ObjectId>AI Alien Pink Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,ALIEN_INVASION_ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb321" id="AI Alien Caster">
    <DisplayId>Alien Caster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>AI Alien Army</Group>
    <SpawnProb>1</SpawnProb>
    <Spawn>
      <Mean>4</Mean>
      <StdDev>1</StdDev>
      <Min>4</Min>
      <Max>7</Max>
    </Spawn>
    <Terrain>CoralReefs,ShipWreck,DeadChurch,Abandoned,RisenHell,SpriteForest,HauntedHallows</Terrain>
    <SpawnIfGlobalTag>AIInvasionAdeptWave1</SpawnIfGlobalTag>
    <AliveMax>200</AliveMax>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Projectile id="0">
      <ObjectId>AI Alien Pink Cast Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,ALIEN_INVASION_ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb322" id="AI Alien Elite">
    <DisplayId>Alien Elite</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>AI Alien Army</Group>
    <SpawnProb>1</SpawnProb>
    <Spawn>
      <Mean>4</Mean>
      <StdDev>1</StdDev>
      <Min>4</Min>
      <Max>7</Max>
    </Spawn>
    <Terrain>CoralReefs,ShipWreck,DeadChurch,Abandoned,RisenHell,SpriteForest,HauntedHallows</Terrain>
    <SpawnIfGlobalTag>AIInvasionAdeptWave1</SpawnIfGlobalTag>
    <AliveMax>200</AliveMax>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>28</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1400</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Projectile id="0">
      <ObjectId>AI Alien Pink Elite Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID,ALIEN_INVASION_ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb323" id="AI Alien Mini Satellite">
    <DisplayId>Alien Mini Satellite</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>AI Alien Mini Machine</Group>
    <SpawnProb>1</SpawnProb>
    <Spawn>
      <Mean>2</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>4</Max>
    </Spawn>
    <Terrain>CoralReefs,ShipWreck,DeadChurch,Abandoned,RisenHell,SpriteForest,HauntedHallows</Terrain>
    <SpawnIfGlobalTag>AIInvasionAdeptWave2</SpawnIfGlobalTag>
    <AliveMax>100</AliveMax>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>35</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Z>0.25</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgling Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID,ALIEN_INVASION_ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb324" id="AI Alien Mini Tank">
    <DisplayId>Alien Mini Tank</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>AI Alien Mini Machine</Group>
    <SpawnProb>1</SpawnProb>
    <Spawn>
      <Mean>2</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>4</Max>
    </Spawn>
    <Terrain>CoralReefs,ShipWreck,DeadChurch,Abandoned,RisenHell,SpriteForest,HauntedHallows</Terrain>
    <SpawnIfGlobalTag>AIInvasionAdeptWave2</SpawnIfGlobalTag>
    <AliveMax>100</AliveMax>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>32</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID,ALIEN_INVASION_ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb325" id="AI Alien Tank">
    <DisplayId>Alien Tank</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>AI Alien Machine</Group>
    <SpawnProb>1</SpawnProb>
    <Spawn>
      <Mean>2</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>3</Max>
    </Spawn>
    <Terrain>CoralReefs,ShipWreck,DeadChurch,Abandoned,RisenHell,SpriteForest,HauntedHallows</Terrain>
    <SpawnIfGlobalTag>AIInvasionAdeptWave3</SpawnIfGlobalTag>
    <AliveMax>100</AliveMax>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG,ALIEN_INVASION_ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb326" id="AI Alien Pod">
    <DisplayId>Alien Pod</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>AI Alien Machine</Group>
    <SpawnProb>1</SpawnProb>
    <Spawn>
      <Mean>2</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>3</Max>
    </Spawn>
    <Terrain>CoralReefs,ShipWreck,DeadChurch,Abandoned,RisenHell,SpriteForest,HauntedHallows</Terrain>
    <SpawnIfGlobalTag>AIInvasionAdeptWave3</SpawnIfGlobalTag>
    <AliveMax>100</AliveMax>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>34</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgling Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG,ALIEN_INVASION_ADEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdb16" id="AI Alien Champion">
    <DisplayId>Alien Champion</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>AI Alien Army Veteran</Group>
    <SpawnProb>1</SpawnProb>
    <Spawn>
      <Mean>4</Mean>
      <StdDev>1</StdDev>
      <Min>4</Min>
      <Max>7</Max>
    </Spawn>
    <Terrain>DeepSea,Carboniferous,SanguineForest,FloralEscape,RunicTundra</Terrain>
    <SpawnIfGlobalTag>AIInvasionVeteranWave1</SpawnIfGlobalTag>
    <AliveMax>200</AliveMax>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>36</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Projectile id="0">
      <ObjectId>AI Alien Pink Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>140</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Alien Pink Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,ALIEN_INVASION_VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdb17" id="AI Alien Sage">
    <DisplayId>Alien Sage</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>AI Alien Army Veteran</Group>
    <SpawnProb>1</SpawnProb>
    <Spawn>
      <Mean>4</Mean>
      <StdDev>1</StdDev>
      <Min>4</Min>
      <Max>7</Max>
    </Spawn>
    <Terrain>DeepSea,Carboniferous,SanguineForest,FloralEscape,RunicTundra</Terrain>
    <SpawnIfGlobalTag>AIInvasionVeteranWave1</SpawnIfGlobalTag>
    <AliveMax>200</AliveMax>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>38</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Projectile id="0">
      <ObjectId>AI Alien Pink Cast Shot</ObjectId>
      <Damage>135</Damage>
      <Speed>110</Speed>
      <Size>140</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Alien Pink Cast Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Amplitude>0.75</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Alien Pink Cast Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Amplitude>0.75</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Alien Pink Cast Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Amplitude>0.75</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,ALIEN_INVASION_VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdb18" id="AI Alien Shadow">
    <DisplayId>Alien Shadow</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>AI Alien Army Veteran</Group>
    <SpawnProb>1</SpawnProb>
    <Spawn>
      <Mean>4</Mean>
      <StdDev>1</StdDev>
      <Min>4</Min>
      <Max>7</Max>
    </Spawn>
    <Terrain>DeepSea,Carboniferous,SanguineForest,FloralEscape,RunicTundra</Terrain>
    <SpawnIfGlobalTag>AIInvasionVeteranWave1</SpawnIfGlobalTag>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>37</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2200</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Projectile id="0">
      <ObjectId>AI Alien Pink Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>110</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Alien Pink Elite Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>110</Speed>
      <Size>140</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID,ALIEN_INVASION_VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdb1a" id="AI Alien Destroyer">
    <DisplayId>Alien Destroyer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>AI Alien Mini Machine Veteran</Group>
    <SpawnProb>1</SpawnProb>
    <Spawn>
      <Mean>2</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>3</Max>
    </Spawn>
    <Terrain>DeepSea,Carboniferous,SanguineForest,FloralEscape,RunicTundra</Terrain>
    <SpawnIfGlobalTag>AIInvasionVeteranWave2</SpawnIfGlobalTag>
    <AliveMax>100</AliveMax>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>39</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG,ALIEN_INVASION_VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdb19" id="AI Alien Buster">
    <DisplayId>Alien Buster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>AI Alien Mini Machine Veteran</Group>
    <SpawnProb>1</SpawnProb>
    <Spawn>
      <Mean>2</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>4</Max>
    </Spawn>
    <Terrain>DeepSea,Carboniferous,SanguineForest,FloralEscape,RunicTundra</Terrain>
    <SpawnIfGlobalTag>AIInvasionVeteranWave2</SpawnIfGlobalTag>
    <AliveMax>100</AliveMax>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>40</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Z>0.25</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>AI Alien Bomb Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>110</Speed>
      <Size>180</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Znorgling Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID,ALIEN_INVASION_VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdb1b" id="AI Alien Spoder">
    <DisplayId>Alien Spoder</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>AI Alien Machine Veteran</Group>
    <SpawnProb>1</SpawnProb>
    <Spawn>
      <Mean>2</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>3</Max>
    </Spawn>
    <Terrain>DeepSea,Carboniferous,SanguineForest,FloralEscape,RunicTundra</Terrain>
    <SpawnIfGlobalTag>AIInvasionVeteranWave3</SpawnIfGlobalTag>
    <AliveMax>100</AliveMax>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>41</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgling Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG,ALIEN_INVASION_VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc15" id="AI Alien Reactor Adept">
    <DisplayId>Alien Reactor</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>80</Index>
    </Texture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Z>0.25</Z>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>25000</MaxHitPoints>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Defense>25</Defense>
    <Quest />
    <Level>20</Level>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>250</RealmScore>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,CONSTRUCT,QUEST</Labels>
  </Object>
<Object type="0xdc16" id="AI Alien Reactor Veteran">
    <DisplayId>Alien Reactor</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>80</Index>
    </Texture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Z>0.25</Z>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>50000</MaxHitPoints>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Defense>40</Defense>
    <Quest />
    <Level>20</Level>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,CONSTRUCT,QUEST</Labels>
  </Object>
<Object type="0xdc17" id="AI Alien Setpiece Adept">
    <Class>GameObject</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>80</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0xdc18" id="AI Alien Setpiece Veteran">
    <Class>GameObject</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>80</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0xdbdb" id="AI Reactor Indicator Adept">
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>80</Index>
    </Texture>
    <Size>-1</Size>
    <Color>0xD50065</Color>
    <MinimapIcon piece="UFO" />
  </Object>
<Object type="0xdbdc" id="AI Reactor Indicator Veteran">
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>80</Index>
    </Texture>
    <Size>-1</Size>
    <Color>0xD50065</Color>
    <MinimapIcon piece="UFO" />
  </Object>
<Object type="0xdb67" id="AI Alien Calbrik Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>80</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <ForceTick />
  </Object>
<Object type="0xb327" id="AI Alien UFO">
    <DisplayId>Alien UFO</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars24x24</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <Color>0x52bf90</Color>
    <MinimapIcon piece="UFO" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>1000</RealmScore>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Z>0.1</Z>
    <Flying />
    <Quest />
    <Level>20</Level>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <SpeedClamp>50</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <SpeedClamp>30</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="10">
      <ObjectId>AI Alien Laser Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENCOUNTER,ADEPT_ENCOUNTER,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD</Labels>
  </Object>
<Object type="0xb273" id="AI Alien UFO Event">
    <DisplayId>Alien UFO</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars24x24</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <Color>0x52bf90</Color>
    <MinimapIcon piece="UFO" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>1000</RealmScore>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Z>0.1</Z>
    <Flying />
    <Quest />
    <Level>20</Level>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <SpeedClamp>50</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <SpeedClamp>30</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="10">
      <ObjectId>AI Alien Laser Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENCOUNTER,ADEPT_ENCOUNTER,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD</Labels>
  </Object>
<Object type="0xb328" id="AI Alien UFO Bomb">
    <DisplayId>Alien UFO Bomb</DisplayId>
    <Enemy />
    <Invincible />
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>31</Index>
    </AnimatedTexture>
    <Sound id="0">weapon/wand_of_death</Sound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0x19D184</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>20</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0x19D184</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>200</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xdb15" id="AI Alien UFO Laser Spawner">
    <DisplayId>Alien UFO</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0xbe</Index>
    </Texture>
    <Sound id="0">weapon/wand_of_death</Sound>
    <Size>-1</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0x19D184</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>20</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0x19D184</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <Size>140</Size>
      <LifetimeMS>200</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xb26c" id="AI Realm Wormhole Generator">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>116</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb300" id="AI Leprechaun Wormhole Generator">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>116</Index>
    </Texture>
    <Size>0</Size>
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<Object type="0xb2d1" id="AI Malogia Wormhole Generator">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <AlwaysPositiveHealth />
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>100</Index>
    </Texture>
    <Size>-1</Size>
    <Color>0xD96750</Color>
    <MinimapIcon piece="UFO" />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xb2d2" id="AI Untaris Wormhole Generator">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <AlwaysPositiveHealth />
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>104</Index>
    </Texture>
    <Size>-1</Size>
    <Color>0x4CA3CF</Color>
    <MinimapIcon piece="UFO" />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xb2d3" id="AI Forax Wormhole Generator">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <AlwaysPositiveHealth />
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>112</Index>
    </Texture>
    <Size>-1</Size>
    <Color>0x52D820</Color>
    <MinimapIcon piece="UFO" />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xb2d4" id="AI Katalund Wormhole Generator">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <AlwaysPositiveHealth />
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>108</Index>
    </Texture>
    <Size>-1</Size>
    <Color>0xFFFF7A</Color>
    <MinimapIcon piece="UFO" />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
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<Object type="0xb2d5" id="AI Realm Wormhole">
    <DisplayId>Realm Wormhole</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>116</Index>
    </Texture>
    <Animation prob="1" period="0.6">
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        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>116</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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          <File>alienInvasionObjects16x16</File>
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        </Texture>
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<Object type="0xdc14" id="AI Cowardice Wormhole">
    <DisplayId>Wormhole of Cowardice</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>116</Index>
    </Texture>
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      <Frame time="0.15">
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      <Frame time="0.15">
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<Object type="0xb356" id="AI Nexus Background Ship">
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    <Size>140</Size>
    <Texture>
      <File>alienInvasionObjects32x32</File>
      <Index>55</Index>
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<Object type="0xb357" id="AI Nexus Map Changer">
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    <Size>0</Size>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>0x40</Index>
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<Object type="0xb358" id="AI Nexus Ship">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>42</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>0.8</Z>
    <Flying />
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<Object type="0xb360" id="AI Malogia Blorgian Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>696</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
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<Object type="0xb361" id="AI Malogia Phorgian Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>694</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
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<Object type="0xb362" id="AI Malogia Znorgian Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>661</Index>
    </Texture>
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<Object type="0xdbd7" id="AI Malogia Znorgling Shot">
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    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>695</Index>
    </Texture>
  </Object>
<Object type="0xb363" id="AI Malogia Ptorgian Shot">
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    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>660</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
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<Object type="0xb364" id="AI Malogia Neo Ptorgian Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>667</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
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<Object type="0xb365" id="AI Malogia Neo Znorgian Shot">
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    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>668</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
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<Object type="0xb366" id="AI Malogia Suesogian Shot Red">
    <Class>Projectile</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>674</Index>
    </Texture>
  </Object>
<Object type="0xb367" id="AI Malogia Suesogian Shot Purple">
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    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>675</Index>
    </Texture>
  </Object>
<Object type="0xdbce" id="AI Malogia Suesogian Shot Red Small">
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    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>676</Index>
    </Texture>
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<Object type="0xdbcf" id="AI Malogia Suesogian Shot Purple Small">
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    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>677</Index>
    </Texture>
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<Object type="0xb368" id="AI Malogia Boulder Shot">
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    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>308</Index>
    </Texture>
    <Rotation>100</Rotation>
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<Object type="0xb2b8" id="AI Malogia Wormhole">
    <DisplayId>Malogia</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>Malogia</DungeonName>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>100</Index>
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<Object type="0xdc61" id="AI Neo Malogia Wormhole">
    <DisplayId>Neo Malogia</DisplayId>
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    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>Neo Malogia</DungeonName>
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<Object type="0xb2cc" id="AI Malogia Check">
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<Object type="0xb350" id="AI Untaris Check">
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<Object type="0xb2cd" id="AI Forax Check">
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<Object type="0xb2cf" id="AI Katalund Check">
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<Object type="0xdb09" id="AI Wormhole Enemy Spawn N">
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<Object type="0xdb0a" id="AI Wormhole Enemy Spawn E">
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<Object type="0xdb0b" id="AI Wormhole Enemy Spawn S">
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<Object type="0xdb0c" id="AI Wormhole Enemy Spawn W">
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      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
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<Object type="0xb2b9" id="AI Wormhole Gauntlet Controller">
    <DisplayId>Alien Satellite</DisplayId>
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      <File>alienInvasionObjects16x16</File>
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    <AltTexture id="1">
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    <AltTexture id="5">
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        <File>alienInvasionObjects16x16</File>
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    </AltTexture>
    <Sound id="0">weapon/sprite_wand</Sound>
    <Size>100</Size>
    <Z>2.5</Z>
    <Flying />
    <Block />
    <Presentation>
      <Style id="EmptySatellite">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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      <Style id="RedSatellite">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="BlueSatellite">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="GreenSatellite">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="YellowSatellite">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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<Object type="0xb34e" id="AI Wormhole UFO">
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    <Size>100</Size>
    <Texture>
      <File>alienInvasionObjects32x32</File>
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      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>3</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="1.6" id="GreenUFOSummon">
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>4</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>5</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>6</Index>
        </Texture>
      </Frame>
      <Frame time="1">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>7</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0.6" id="YellowUFOIdle">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>24</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>25</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>26</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>27</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="1.6" id="YellowUFOSummon">
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>28</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>29</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>30</Index>
        </Texture>
      </Frame>
      <Frame time="1">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>31</Index>
        </Texture>
      </Frame>
    </Animation>
    <Flying />
    <Presentation>
      <Style id="RedUFOIdle">
        <StyleStep id="RedUFOIdle">SetAnimation</StyleStep>
      </Style>
      <Style id="RedUFOSummon">
        <StyleStep id="RedUFOSummon" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="BlueUFOIdle">
        <StyleStep id="BlueUFOIdle">SetAnimation</StyleStep>
      </Style>
      <Style id="BlueUFOSummon">
        <StyleStep id="BlueUFOSummon" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="GreenUFOIdle">
        <StyleStep id="GreenUFOIdle">SetAnimation</StyleStep>
      </Style>
      <Style id="GreenUFOSummon">
        <StyleStep id="GreenUFOSummon" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="YellowUFOIdle">
        <StyleStep id="YellowUFOIdle">SetAnimation</StyleStep>
      </Style>
      <Style id="YellowUFOSummon">
        <StyleStep id="YellowUFOSummon" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xdb0e" id="AI Wormhole UFO Spawn Beam">
    <Class>GameObject</Class>
    <Size>100</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoGlow />
    <NoOutline />
    <DrawUnder />
    <Animation prob="1" period="0.75" id="RedBeam">
      <Frame time="0.15">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>38</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>39</Index>
        </Texture>
      </Frame>
      <Frame time="0.30">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>40</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0.75" id="BlueBeam">
      <Frame time="0.15">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>35</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>36</Index>
        </Texture>
      </Frame>
      <Frame time="0.30">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>37</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0.75" id="GreenBeam">
      <Frame time="0.15">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>32</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>33</Index>
        </Texture>
      </Frame>
      <Frame time="0.30">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>34</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0.75" id="YellowBeam">
      <Frame time="0.15">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>41</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>42</Index>
        </Texture>
      </Frame>
      <Frame time="0.30">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>43</Index>
        </Texture>
      </Frame>
    </Animation>
    <Flying />
    <Presentation>
      <Style id="RedBeam">
        <StyleStep id="RedBeam" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="BlueBeam">
        <StyleStep id="BlueBeam" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="GreenBeam">
        <StyleStep id="GreenBeam" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="YellowBeam">
        <StyleStep id="YellowBeam" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xdbde" id="AI Wormhole Satellite Spawn Beam">
    <Class>GameObject</Class>
    <Size>100</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoGlow />
    <NoOutline />
    <DrawUnder />
    <Z>0.2</Z>
    <Animation prob="1" period="0.75" id="RedBeam">
      <Frame time="0.15">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>38</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>39</Index>
        </Texture>
      </Frame>
      <Frame time="0.30">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>40</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0.75" id="BlueBeam">
      <Frame time="0.15">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>35</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>36</Index>
        </Texture>
      </Frame>
      <Frame time="0.30">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>37</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0.75" id="GreenBeam">
      <Frame time="0.15">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>32</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>33</Index>
        </Texture>
      </Frame>
      <Frame time="0.30">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>34</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0.75" id="YellowBeam">
      <Frame time="0.15">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>41</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>42</Index>
        </Texture>
      </Frame>
      <Frame time="0.30">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>43</Index>
        </Texture>
      </Frame>
    </Animation>
    <Flying />
    <Presentation>
      <Style id="RedBeam">
        <StyleStep id="RedBeam" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="BlueBeam">
        <StyleStep id="BlueBeam" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="GreenBeam">
        <StyleStep id="GreenBeam" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="YellowBeam">
        <StyleStep id="YellowBeam" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xb353" id="AI Malogia Satellite Core">
    <DisplayId>Satellite Core</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>712</Index>
    </Texture>
    <Animation prob="1" period="0.45">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>712</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>713</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>714</Index>
        </Texture>
      </Frame>
    </Animation>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>22500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE,TRACKLOOT,BOSS</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1ad5" id="AI Malogia Satellite Core Tokens">
    <DisplayId>Satellite Core</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>712</Index>
    </Texture>
    <Animation prob="1" period="0.45">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>712</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>713</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>714</Index>
        </Texture>
      </Frame>
    </Animation>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>22500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE,TRACKLOOT,BOSS</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc69" id="AI Neo Malogia Satellite Core">
    <DisplayId>Satellite Core</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>712</Index>
    </Texture>
    <Animation prob="1" period="0.45">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>712</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>713</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>714</Index>
        </Texture>
      </Frame>
    </Animation>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>22500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <PowerUpVit />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE,TRACKLOOT,BOSS</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_VIT</SpecialSpawn>
  </Object>
<Object type="0xdc6a" id="AI Neo Malogia Satellite Core Tokens">
    <DisplayId>Satellite Core</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>712</Index>
    </Texture>
    <Animation prob="1" period="0.45">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>712</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>713</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>714</Index>
        </Texture>
      </Frame>
    </Animation>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>22500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <PowerUpVit />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE,TRACKLOOT,BOSS</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_VIT</SpecialSpawn>
  </Object>
<Object type="0xb2c8" id="AI Wormhole Gauntlet Timer">
    <Class>GameObject</Class>
    <DisplayId>Alien Satellite</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>0x14</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0xb2ba" id="AI Blorgian">
    <DisplayId>Blorgian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>25</Defense>
    <Z>0.24</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,BEAST,MINION_MID,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc1b" id="AI Neo Blorgian">
    <DisplayId>Neo Blorgian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>25</Defense>
    <Z>0.24</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Size>80</Size>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Size>80</Size>
      <Damage>70</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Size>80</Size>
      <Damage>70</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,BEAST,MINION_MID,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2bb" id="AI Blorgling">
    <DisplayId>Blorgling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>15</Defense>
    <Z>0.24</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CRITTER,MINION_WEAK,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc19" id="AI Neo Blorgling">
    <DisplayId>Neo Blorgling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>15</Defense>
    <Z>0.24</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CRITTER,MINION_WEAK,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2bc" id="AI Blorgorm">
    <DisplayId>Blorgorm</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>35</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,BEAST,ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xdc1a" id="AI Neo Blorgorm">
    <DisplayId>Neo Blorgorm</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>35</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Blorgian Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,BEAST,NEO_ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xb2bd" id="AI Phorgian">
    <DisplayId>Phorgian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>35</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Phorgian Shot</ObjectId>
      <Size>120</Size>
      <Damage>110</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Phorgian Shot</ObjectId>
      <Size>120</Size>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Phorgian Shot</ObjectId>
      <Size>120</Size>
      <Damage>110</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,BEAST,MINION_STRONG,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc1c" id="AI Neo Phorgian">
    <DisplayId>Neo Phorgian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>35</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Phorgian Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>40</Speed>
      <SpeedClamp>0</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>3000</AccelerationDelay>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Phorgian Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <SpeedClamp>0</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>2250</AccelerationDelay>
      <LifetimeMS>4250</LifetimeMS>
      <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Phorgian Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>80</Speed>
      <SpeedClamp>0</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,BEAST,MINION_STRONG,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2be" id="AI Phorgling">
    <DisplayId>Phorgling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Phorgian Shot</ObjectId>
      <Size>120</Size>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CRITTER,MINION_MID,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc1d" id="AI Neo Phorgling">
    <DisplayId>Neo Phorgling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Phorgian Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <SpeedClamp>0</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CRITTER,MINION_MID,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2bf" id="AI Znorgian">
    <DisplayId>Znorgian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>125</Exp>
    <BXP>593</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Size>100</Size>
      <Damage>100</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Size>80</Size>
      <Damage>80</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,BEAST,MINION_MID,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc1e" id="AI Neo Znorgian">
    <DisplayId>Neo Znorgian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>125</Exp>
    <BXP>593</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Size>100</Size>
      <Damage>100</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Size>80</Size>
      <Damage>80</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
      <Size>100</Size>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,BEAST,MINION_MID,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2c0" id="AI Znorgling">
    <DisplayId>Znorgling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>15</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgling Shot</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CRITTER,MINION_WEAK,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc1f" id="AI Neo Znorgling">
    <DisplayId>Neo Znorgling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>15</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgling Shot</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CRITTER,MINION_WEAK,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2c1" id="AI Ptorgian">
    <DisplayId>Ptorgian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>25</Defense>
    <WhileMoving>
      <Z>0.30</Z>
      <Flying />
    </WhileMoving>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Ptorgian Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,MINION_MID,STASISIMMUNE,BEAST,ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xdc20" id="AI Neo Ptorgian">
    <DisplayId>Neo Ptorgian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>25</Defense>
    <WhileMoving>
      <Z>0.30</Z>
      <Flying />
    </WhileMoving>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Malogia Ptorgian Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,MINION_MID,STASISIMMUNE,BEAST,NEO_ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xb2c2" id="AI Ptortorgian">
    <DisplayId>Ptortorgian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>43</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>8000</MaxHitPoints>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Defense>25</Defense>
    <WhileMoving>
      <Z>0.30</Z>
      <Flying />
    </WhileMoving>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,BEAST,MINION_STRONG,ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc21" id="AI Neo Ptortorgian">
    <DisplayId>Neo Ptortorgian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>44</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>8000</MaxHitPoints>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Defense>25</Defense>
    <WhileMoving>
      <Z>0.30</Z>
      <Flying />
    </WhileMoving>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Ptorgian Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Speed>30</Speed>
      <SpeedClamp>110</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <Damage>90</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,BEAST,MINION_STRONG,NEO_ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2c3" id="AI Znorgorm">
    <DisplayId>Znorgorm</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>45</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Size>80</Size>
      <Damage>120</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,BEAST,MINION_STRONG,ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc22" id="AI Neo Znorgorm">
    <DisplayId>Neo Znorgorm</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>46</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Size>80</Size>
      <Damage>120</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
      <Size>100</Size>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,BEAST,MINION_STRONG,NEO_ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb359" id="AI Roonogian">
    <DisplayId>Roonogian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>83</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>15000</MaxHitPoints>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <Defense>25</Defense>
    <Quest />
    <WhileMoving>
      <Z>0.30</Z>
      <Flying />
    </WhileMoving>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Speed>90</Speed>
      <Size>140</Size>
      <Damage>140</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
      <Speed>30</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" xOffset="1" yOffset="12" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdc23" id="AI Neo Roonogian">
    <DisplayId>Neo Roonogian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>84</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>15000</MaxHitPoints>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <Defense>25</Defense>
    <Quest />
    <WhileMoving>
      <Z>0.30</Z>
      <Flying />
    </WhileMoving>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Speed>90</Speed>
      <Size>200</Size>
      <Damage>140</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
      <Speed>30</Speed>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-10</Acceleration>
      <Damage>80</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
      <Speed>50</Speed>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-20</Acceleration>
      <Damage>80</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
      <Speed>70</Speed>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-30</Acceleration>
      <Damage>80</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <SpeedClamp>0</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" xOffset="1" yOffset="12" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xb305" id="AI Syogian">
    <DisplayId>Syogian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>85</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <Z>0.25</Z>
    <Flying />
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>20000</MaxHitPoints>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <Defense>25</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1800</AccelerationDelay>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Size>140</Size>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdc24" id="AI Neo Syogian">
    <DisplayId>Neo Syogian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>86</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <Z>0.25</Z>
    <Flying />
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>20000</MaxHitPoints>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <Defense>25</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1800</AccelerationDelay>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Size>140</Size>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Size>120</Size>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <SpeedClamp>120</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xb2c7" id="AI Malogia Boulder">
    <DisplayId>Malogian Boulder</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>308</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Sound id="0">monster/rocks_death</Sound>
    <Sound id="1">monster/rocks_hit</Sound>
    <Projectile id="0">
      <ObjectId>AI Malogia Boulder Shot</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <Size>140</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Boulder Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdc25" id="AI Neo Malogia Boulder">
    <DisplayId>Neo Malogian Boulder</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>308</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Sound id="0">monster/rocks_death</Sound>
    <Sound id="1">monster/rocks_hit</Sound>
    <Projectile id="0">
      <ObjectId>AI Malogia Boulder Shot</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <Size>140</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Boulder Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xb2c4" id="AI Suesogian">
    <DisplayId>Suesogian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>91</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>40000</MaxHitPoints>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <Defense>30</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>140</Size>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>140</Size>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>80</Size>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <SpeedClamp>90</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>80</Size>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <SpeedClamp>90</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>80</Size>
      <Damage>90</Damage>
      <Speed>30</Speed>
      <SpeedClamp>80</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>80</Size>
      <Damage>90</Damage>
      <Speed>30</Speed>
      <SpeedClamp>80</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="19">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>100</Size>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>100</Size>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <CircleTurnDelay>750</CircleTurnDelay>
      <CircleTurnAngle>20</CircleTurnAngle>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>100</Size>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>160</Size>
      <Damage>160</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="13">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>180</Size>
      <Damage>180</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="21">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>100</Size>
      <Damage>140</Damage>
      <Speed>0</Speed>
      <SpeedClamp>80</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="14">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>80</Size>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <SpeedClamp>90</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <LifetimeMS>2100</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>80</Size>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <SpeedClamp>90</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <LifetimeMS>2100</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="22">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>140</Size>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <TurnRate>50</TurnRate>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="16">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="17">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="18">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>100</Size>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <TurnRate>70</TurnRate>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="20">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>100</Size>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <TurnRate>-70</TurnRate>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_ADEPT,ALIEN_BOSS</Labels>
    <SpecialSpawn category="Bis">AI Malogia Wormhole</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Humanoid Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Alien Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">Comet of Calamity</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
  </Object>
<Object type="0xdc26" id="AI Neo Suesogian">
    <DisplayId>King Suesogian I</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>97</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>40000</MaxHitPoints>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <Defense>30</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>200</Size>
      <CollisionMult>1.50</CollisionMult>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>200</Size>
      <CollisionMult>1.50</CollisionMult>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>140</Size>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <SpeedClamp>90</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>140</Size>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <SpeedClamp>90</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>140</Size>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <SpeedClamp>80</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>140</Size>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <SpeedClamp>80</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="19">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>140</Size>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>140</Size>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <CircleTurnDelay>900</CircleTurnDelay>
      <CircleTurnAngle>20</CircleTurnAngle>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="7">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>200</Size>
      <CollisionMult>1.5</CollisionMult>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <SpeedClamp>30</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>200</Size>
      <CollisionMult>1.5</CollisionMult>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <SpeedClamp>30</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="23">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>200</Size>
      <CollisionMult>1.5</CollisionMult>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <SpeedClamp>30</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>100</Size>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>160</Size>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <TurnRate>40</TurnRate>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="26">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>160</Size>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <TurnRate>-40</TurnRate>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>120</Size>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="24">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>100</Size>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="25">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>80</Size>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="13">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>300</Size>
      <CollisionMult>2.0</CollisionMult>
      <Damage>180</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="21">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>100</Size>
      <Damage>140</Damage>
      <Speed>0</Speed>
      <SpeedClamp>50</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="14">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <SpeedClamp>110</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <LifetimeMS>2100</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <SpeedClamp>110</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <LifetimeMS>2100</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="22">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>140</Size>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <TurnRate>50</TurnRate>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="27">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>140</Size>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <TurnRate>-50</TurnRate>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="16">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="17">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="18">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>120</Size>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <SpeedClamp>100</SpeedClamp>
      <AccelerationDelay>600</AccelerationDelay>
      <Acceleration>200</Acceleration>
      <TurnRate>70</TurnRate>
      <LifetimeMS>2250</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="20">
      <ObjectId>AI Malogia Suesogian Shot Purple</ObjectId>
      <Size>120</Size>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <SpeedClamp>100</SpeedClamp>
      <AccelerationDelay>600</AccelerationDelay>
      <Acceleration>200</Acceleration>
      <TurnRate>-70</TurnRate>
      <LifetimeMS>2250</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="28">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>200</Size>
      <CollisionMult>1.50</CollisionMult>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <SpeedClamp>40</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="29">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>140</Size>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <SpeedClamp>30</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="30">
      <ObjectId>AI Malogia Suesogian Shot Red</ObjectId>
      <Size>140</Size>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <SpeedClamp>20</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
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    <Projectile id="31">
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    <Texture>
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    <Rotation>80</Rotation>
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<Object type="0xb36a" id="AI Untaris Waltan Shot">
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    <Texture>
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    <Rotation>80</Rotation>
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<Object type="0xb36b" id="AI Untaris Shred Shot">
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    <Texture>
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      <Index>698</Index>
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<Object type="0xb36c" id="AI Untaris Plex Shot">
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    <Texture>
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      <Index>697</Index>
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    <Rotation>80</Rotation>
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<Object type="0xb36d" id="AI Untaris Neo Waltan Shot">
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    <Texture>
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<Object type="0xb36e" id="AI Untaris Neo Shred Shot">
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    <Texture>
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      <Index>0xc5</Index>
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<Object type="0xb36f" id="AI Untaris Tarul Shot Teeth">
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    <Texture>
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<Object type="0xb370" id="AI Untaris Tarul Shot Ice">
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    <Texture>
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0xdbcb" id="AI Untaris Clingstar Orb Shot">
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    <Texture>
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    <Rotation>80</Rotation>
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<Object type="0xdbcc" id="AI Untaris Clingstar Spin Shot">
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    <Texture>
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      <Index>672</Index>
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    <Rotation>80</Rotation>
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<Object type="0xdbcd" id="AI Untaris Clingstar Spike Shot">
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    <Texture>
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      <Index>673</Index>
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0xdbda" id="AI Untaris Clax Shot">
    <Class>Projectile</Class>
    <Texture>
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      <Index>671</Index>
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0xb2b7" id="AI Untaris Wormhole">
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    <IntergamePortal />
    <DungeonPortal />
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<Object type="0xdc62" id="AI Neo Untaris Wormhole">
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    <IntergamePortal />
    <DungeonPortal />
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<Object type="0xb354" id="AI Untaris Satellite Core">
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    <DeathSound>monster/sprite_god_death</DeathSound>
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    <Texture>
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    <KillStat stat="StructureKills" />
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    <DeathSound>monster/sprite_god_death</DeathSound>
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    <KillStat stat="StructureKills" />
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    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb2e0" id="AI Untaris Anchor S">
    <DisplayId>Southern Remains</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0655FF</Color>
    <MinimapIcon color="0x0655FF" piece="Beacon" />
    <Labels>UNTARIS_BEACON</Labels>
  </Object>
<Object type="0xb2e1" id="AI Untaris Anchor W">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb2e2" id="AI Untaris Anchor C N">
    <DisplayId>Central Remains</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0655FF</Color>
    <MinimapIcon color="0x0655FF" piece="Beacon" />
    <Labels>UNTARIS_BEACON</Labels>
  </Object>
<Object type="0xb2e3" id="AI Untaris Anchor C E">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb2e4" id="AI Untaris Anchor C S">
    <DisplayId>Central Remains</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0655FF</Color>
    <MinimapIcon color="0x0655FF" piece="Beacon" />
    <Labels>UNTARIS_BEACON</Labels>
  </Object>
<Object type="0xb2e5" id="AI Untaris Anchor C W">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb2e6" id="AI Bubblarion">
    <DisplayId>Bubblarion</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>300</Index>
    </Texture>
    <NoGlow />
    <Animation period="0.8" prob="1.0">
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>300</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>301</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>300</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>302</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>500</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>15</Defense>
    <Z>0.24</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Bubblar Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,NATURE,MINION_WEAK,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc27" id="AI Neo Bubblarion">
    <DisplayId>Neo Bubblarion</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>303</Index>
    </Texture>
    <NoGlow />
    <Animation period="0.8" prob="1.0">
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>303</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>304</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>303</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>305</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>500</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>15</Defense>
    <Z>0.24</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Bubblar Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <TurnRate>80</TurnRate>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Bubblar Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <TurnRate>-80</TurnRate>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,NATURE,MINION_WEAK,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2e7" id="AI Bubblar">
    <DisplayId>Bubblar</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>174</Index>
    </Texture>
    <NoGlow />
    <Animation period="0.8" prob="1.0">
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>174</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>175</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>174</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>176</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1500</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Defense>15</Defense>
    <Z>0.24</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Bubblar Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,NATURE,MINION_MID,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc28" id="AI Neo Bubblar">
    <DisplayId>Bubblar</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>177</Index>
    </Texture>
    <NoGlow />
    <Animation period="0.8" prob="1.0">
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>177</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>178</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>177</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>179</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1500</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Defense>15</Defense>
    <Z>0.24</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Bubblar Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <TurnRate>80</TurnRate>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Bubblar Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <TurnRate>-80</TurnRate>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,NATURE,MINION_MID,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2e8" id="AI Bubblaris">
    <DisplayId>Bubblaris</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>168</Index>
    </Texture>
    <Animation period="0.8" prob="1.0">
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>168</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>169</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>168</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>170</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>15</Defense>
    <Z>0.24</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Bubblar Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,NATURE,MINION_STRONG,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc29" id="AI Neo Bubblaris">
    <DisplayId>Neo Bubblaris</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>171</Index>
    </Texture>
    <Animation period="0.8" prob="1.0">
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>171</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>172</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>171</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>173</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>15</Defense>
    <Z>0.24</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Bubblar Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>90</Speed>
      <TurnRate>80</TurnRate>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Bubblar Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>90</Speed>
      <TurnRate>-80</TurnRate>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,NATURE,MINION_STRONG,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2e9" id="AI Waltan Head">
    <DisplayId>Waltan</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1050</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>20</Defense>
    <Z>0.6</Z>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>10</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,MINION_WEAK,STASISIMMUNE,BEAST,ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xdc2a" id="AI Neo Waltan Head">
    <DisplayId>Neo Waltan</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1050</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>20</Defense>
    <Z>0.6</Z>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>110</Speed>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <TurnRate>80</TurnRate>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,MINION_WEAK,STASISIMMUNE,BEAST,NEO_ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xb2ea" id="AI Waltan Body">
    <DisplayId>Waltan</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>300</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>10</Defense>
    <Z>0.6</Z>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <SpeedClamp>10</SpeedClamp>
      <AccelerationDelay>600</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,STASISIMMUNE,BEAST,ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xdc2b" id="AI Neo Waltan Body">
    <DisplayId>Neo Waltan</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>300</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>10</Defense>
    <Z>0.6</Z>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <SpeedClamp>30</SpeedClamp>
      <AccelerationDelay>600</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,STASISIMMUNE,BEAST,NEO_ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xb2eb" id="AI Shredling">
    <DisplayId>Shredling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>15</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Shred Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.75</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_WEAK,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc2c" id="AI Neo Shredling">
    <DisplayId>Neo Shredling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>15</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Shred Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.75</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_WEAK,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2ec" id="AI Shred">
    <DisplayId>Shred</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>30</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>125</Exp>
    <BXP>593</BXP>
    <Defense>20</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Shred Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.75</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Shred Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Amplitude>2.5</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_MID,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc2d" id="AI Neo Shred">
    <DisplayId>Neo Shred</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>31</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>125</Exp>
    <BXP>593</BXP>
    <Defense>20</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Shred Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.75</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Shred Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>2.5</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_MID,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2ed" id="AI Plexling">
    <DisplayId>Plexling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1500</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Defense>20</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Plex Shot</ObjectId>
      <Size>80</Size>
      <Damage>120</Damage>
      <Speed>10</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_MID,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc2e" id="AI Neo Plexling">
    <DisplayId>Neo Plexling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1500</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Defense>20</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Plex Shot</ObjectId>
      <Size>80</Size>
      <Damage>120</Damage>
      <Speed>10</Speed>
      <SpeedClamp>50</SpeedClamp>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_MID,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2ef" id="AI Plex">
    <DisplayId>Plex</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>28</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Plex Shot</ObjectId>
      <Size>80</Size>
      <Damage>140</Damage>
      <Speed>15</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_STRONG,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc2f" id="AI Neo Plex">
    <DisplayId>Neo Plex</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>29</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Plex Shot</ObjectId>
      <Size>80</Size>
      <Damage>140</Damage>
      <Speed>15</Speed>
      <SpeedClamp>50</SpeedClamp>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Plex Shot</ObjectId>
      <Size>140</Size>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <SpeedClamp>10</SpeedClamp>
      <TurnRate>60</TurnRate>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_STRONG,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2f0" id="AI Shredder">
    <DisplayId>Shredder</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>51</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Untaris Shred Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.75</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Shred Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Amplitude>2.5</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,GROTESQUE,MINION_STRONG,ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc30" id="AI Neo Shredder">
    <DisplayId>Neo Shredder</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>52</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Untaris Shred Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.75</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Shred Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>2.5</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,GROTESQUE,MINION_STRONG,NEO_ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2f1" id="AI Waltank Head">
    <DisplayId>Waltank</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>53</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Defense>30</Defense>
    <Z>0.6</Z>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,BEAST,MINION_STRONG,ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc31" id="AI Neo Waltank Head">
    <DisplayId>Neo Waltank</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>54</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Defense>30</Defense>
    <Z>0.6</Z>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,BEAST,MINION_STRONG,NEO_ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2f2" id="AI Waltank Body">
    <DisplayId>Waltank</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>55</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>15</Defense>
    <Z>0.6</Z>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <SpeedClamp>10</SpeedClamp>
      <AccelerationDelay>600</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>10</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,STASISIMMUNE,BEAST,ALIEN_ENEMY_STRONG</Labels>
  </Object>
<Object type="0xdc32" id="AI Neo Waltank Body">
    <DisplayId>Neo Waltank</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>56</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>15</Defense>
    <Z>0.6</Z>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <SpeedClamp>30</SpeedClamp>
      <AccelerationDelay>600</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Waltan Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,STASISIMMUNE,BEAST,NEO_ALIEN_ENEMY_STRONG</Labels>
  </Object>
<Object type="0xb35a" id="AI Clax">
    <DisplayId>Clax</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>73</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>20000</MaxHitPoints>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <Defense>25</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <SpeedClamp>80</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdc33" id="AI Neo Clax">
    <DisplayId>Neo Clax</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>74</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>20000</MaxHitPoints>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <Defense>25</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdb0d" id="AI Claxling">
    <DisplayId>Claxling</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>75</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <DontFaceMovement />
    <Z>0.5</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdc34" id="AI Neo Claxling">
    <DisplayId>Neo Claxling</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>76</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <DontFaceMovement />
    <Z>0.5</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xb35b" id="AI Clingstar">
    <DisplayId>Clingstar</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>77</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>15000</MaxHitPoints>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <Defense>30</Defense>
    <Flying />
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Untaris Clingstar Spin Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>10</Speed>
      <SpeedClamp>40</SpeedClamp>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>3000</AccelerationDelay>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Clingstar Spike Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Untaris Clingstar Spike Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Untaris Clingstar Spike Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Untaris Clingstar Orb Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Untaris Clingstar Spin Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>5</Speed>
      <SpeedClamp>40</SpeedClamp>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdc35" id="AI Neo Clingstar">
    <DisplayId>Neo Clingstar</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>78</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>15000</MaxHitPoints>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <Defense>30</Defense>
    <Flying />
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Untaris Clingstar Spin Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>10</Speed>
      <SpeedClamp>40</SpeedClamp>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>3000</AccelerationDelay>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Clingstar Spike Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>120</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Untaris Clingstar Spike Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>110</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Untaris Clingstar Spike Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>100</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Untaris Clingstar Orb Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Untaris Clingstar Spin Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>5</Speed>
      <SpeedClamp>40</SpeedClamp>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdb10" id="AI Clingstar Anchor T">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>77</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xdb11" id="AI Clingstar Anchor TR">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>77</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xdb12" id="AI Clingstar Anchor TL">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>77</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xdb13" id="AI Clingstar Anchor BL">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>77</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xdb14" id="AI Clingstar Anchor BR">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>77</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xb2f6" id="AI Tarul Controller">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0xab</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xdc36" id="AI Neo Tarul Controller">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0xab</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb2f3" id="AI Tarul">
    <DisplayId>Tarul</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>310</Index>
    </Texture>
    <Portrait>
      <Texture>
        <File>alienInvasionObjects16x16</File>
        <Index>310</Index>
      </Texture>
    </Portrait>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment</File>
        <Index>0xff</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>30000</MaxHitPoints>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <Defense>30</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <EventChestBoss />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <SetStyle>Hide</SetStyle>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,HPSCALEONENTRY,AMULET_ADEPT,ALIEN_BOSS</Labels>
    <SpecialSpawn category="Bis">AI Untaris Wormhole</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Spooky Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Alien Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">Snowblind Wand</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
    <Presentation>
      <Style id="Hide">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xdc37" id="AI Neo Tarul">
    <DisplayId>Tarul, Eyes of the Cosmos</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>363</Index>
    </Texture>
    <Portrait>
      <Texture>
        <File>alienInvasionObjects16x16</File>
        <Index>363</Index>
      </Texture>
    </Portrait>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment</File>
        <Index>0xff</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>30000</MaxHitPoints>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <Defense>30</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <EventChestBoss />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>130</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Untaris Clax Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>120</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>200</Size>
      <MultiHit />
    </Projectile>
    <SetStyle>Hide</SetStyle>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,HPSCALEONENTRY,AMULET_ADEPT,ALIEN_BOSS</Labels>
    <SpecialSpawn category="Bis">AI Neo Untaris Wormhole</SpecialSpawn>
    <SpecialSpawn category="Chef">Double Cheeseburger Deluxe</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Spooky Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Alien Quest Chest Item</SpecialSpawn>
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      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>704</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>705</Index>
        </Texture>
      </Frame>
    </Animation>
    <Z>0.2</Z>
    <Flying />
    <TrackLoot />
    <MaxHitPoints>22500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE,TRACKLOOT,BOSS</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc6d" id="AI Neo Forax Satellite Core">
    <DisplayId>Satellite Core</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>703</Index>
    </Texture>
    <Animation prob="1" period="0.45">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>703</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>704</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>705</Index>
        </Texture>
      </Frame>
    </Animation>
    <Z>0.2</Z>
    <Flying />
    <PowerUpSpd />
    <TrackLoot />
    <MaxHitPoints>22500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE,TRACKLOOT,BOSS</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_SPD</SpecialSpawn>
  </Object>
<Object type="0xdc6e" id="AI Neo Forax Satellite Core Tokens">
    <DisplayId>Satellite Core</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>703</Index>
    </Texture>
    <Animation prob="1" period="0.45">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>703</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>704</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>705</Index>
        </Texture>
      </Frame>
    </Animation>
    <Z>0.2</Z>
    <Flying />
    <PowerUpSpd />
    <TrackLoot />
    <MaxHitPoints>22500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE,TRACKLOOT,BOSS</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_SPD</SpecialSpawn>
  </Object>
<Object type="0xb2ee" id="AI Wormhole Land Helper Green">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>0x16</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb2f8" id="AI Watchling">
    <DisplayId>Watchling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>15</Defense>
    <Z>0.24</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Watchling Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_WEAK,STASISIMMUNE,GROTESQUE,ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xdc3b" id="AI Neo Watchling">
    <DisplayId>Neo Watchling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>15</Defense>
    <Z>0.24</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Watchling Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Watchling Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_WEAK,STASISIMMUNE,GROTESQUE,NEO_ALIEN_ENEMY</Labels>
  </Object>
<Object type="0x7305" id="HAI Watchling">
    <DisplayId>Watchling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>15</Defense>
    <Z>0.24</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Watcher Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>HAI Watchling</Labels>
  </Object>
<Object type="0xb2f9" id="AI Watcher">
    <DisplayId>Watcher</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>180</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>180</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>181</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>182</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>183</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>20</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Watcher Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_MID,STASISIMMUNE,GROTESQUE,ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xdc3c" id="AI Neo Watcher">
    <DisplayId>Neo Watcher</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>184</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>184</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>185</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>186</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects16x16</File>
          <Index>187</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>20</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Watcher Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_MID,STASISIMMUNE,GROTESQUE,NEO_ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xb2fa" id="AI Watcher Sentinel">
    <DisplayId>Watcher Sentinel</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Watcher Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_STRONG,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc3d" id="AI Neo Watcher Sentinel">
    <DisplayId>Neo Watcher Sentinel</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Watcher Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_STRONG,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2fb" id="AI Hunger">
    <DisplayId>Hunger</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Hunger Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_MID,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc3e" id="AI Neo Hunger">
    <DisplayId>Neo Hunger</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Hunger Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_MID,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2fc" id="AI Baby Jelleye">
    <DisplayId>Baby Jelleye</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Defense>10</Defense>
    <Z>0.6</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Jelleye Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_MID,STASISIMMUNE,GROTESQUE,ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xdc3f" id="AI Neo Baby Jelleye">
    <DisplayId>Neo Baby Jelleye</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Defense>10</Defense>
    <Z>0.6</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Jelleye Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <SpeedClamp>20</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_MID,STASISIMMUNE,GROTESQUE,NEO_ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xb2fd" id="AI Jelleye">
    <DisplayId>Jelleye</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>15</Defense>
    <Z>0.6</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Jelleye Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,GROTESQUE,ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xdc40" id="AI Neo Jelleye">
    <DisplayId>Neo Jelleye</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>15</Defense>
    <Z>0.6</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Jelleye Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>80</Speed>
      <SpeedClamp>30</SpeedClamp>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,GROTESQUE,NEO_ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xb2fe" id="AI Baby Larveye">
    <DisplayId>Baby Larveye</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>15</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>375</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_WEAK,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc41" id="AI Neo Baby Larveye">
    <DisplayId>Neo Baby Larveye</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>15</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1125</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_WEAK,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2ff" id="AI Larveye">
    <DisplayId>Larveye</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>125</Exp>
    <BXP>593</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_MID,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc42" id="AI Neo Larveye">
    <DisplayId>Larveye</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>125</Exp>
    <BXP>593</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_MID,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb301" id="AI Starvation">
    <DisplayId>Starvation</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>59</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>8000</MaxHitPoints>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Forax Neo Hunger Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Neo Hunger Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Forax Neo Hunger Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,GROTESQUE,MINION_STRONG,ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc43" id="AI Neo Starvation">
    <DisplayId>Neo Starvation</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>60</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>8000</MaxHitPoints>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Forax Neo Hunger Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Neo Hunger Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Forax Neo Hunger Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,GROTESQUE,MINION_STRONG,NEO_ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb302" id="AI Larvision">
    <DisplayId>Larvision</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>57</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Forax Jelleye Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,GROTESQUE,MINION_STRONG,ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc44" id="AI Neo Larvision">
    <DisplayId>Neo Larvision</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>58</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Forax Jelleye Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Forax Larveye Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>AI Forax Jelleye Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,GROTESQUE,MINION_STRONG,NEO_ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb35c" id="AI Heartbat">
    <DisplayId>Heartbat</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>alienInvasionObjects32x32</File>
      <Index>44</Index>
    </Texture>
    <Animation prob="1" period="0.6">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>44</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>45</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>46</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>47</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <Flying />
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>15000</MaxHitPoints>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <Defense>25</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Forax Heartbat Blue Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>3.0</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Heartbat Red Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>200</TurnRate>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Forax Heartbat Bone Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <Size>140</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Forax Heartbat Red Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <SpeedClamp>0</SpeedClamp>
      <Size>140</Size>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdc45" id="AI Neo Heartbat">
    <DisplayId>Neo Heartbat</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>alienInvasionObjects32x32</File>
      <Index>48</Index>
    </Texture>
    <Animation prob="1" period="0.6">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>48</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>49</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>50</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects32x32</File>
          <Index>51</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <Flying />
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>15000</MaxHitPoints>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <Defense>25</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Forax Heartbat Blue Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>3.0</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Heartbat Red Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>200</TurnRate>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Forax Heartbat Bone Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>140</Size>
      <LifetimeMS>5000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Forax Heartbat Red Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <SpeedClamp>0</SpeedClamp>
      <Size>140</Size>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xb35d" id="AI Waste">
    <DisplayId>Waste</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>87</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>10000</MaxHitPoints>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <Defense>25</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Forax Waste Eye Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>110</Speed>
      <Size>160</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Waste Bone Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdc46" id="AI Neo Waste">
    <DisplayId>Neo Waste</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>88</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>10000</MaxHitPoints>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <Defense>25</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Forax Waste Eye Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>110</Speed>
      <Size>160</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Waste Bone Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdb06" id="AI Waste Split A">
    <DisplayId>Waste</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>87</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <Defense>25</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KeepDamageRecord />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Forax Waste Bone Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdc47" id="AI Neo Waste Split A">
    <DisplayId>Neo Waste</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>88</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <Defense>25</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KeepDamageRecord />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Forax Waste Bone Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Waste Bone Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdb07" id="AI Waste Split B">
    <DisplayId>Waste</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>87</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <Defense>25</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Forax Waste Eye Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>110</Speed>
      <Size>160</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdc48" id="AI Neo Waste Split B">
    <DisplayId>Neo Waste</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>88</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <Defense>25</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Forax Waste Eye Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>110</Speed>
      <Size>160</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xb303" id="AI Acidus">
    <DisplayId>Acidus</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>90</Index>
    </AnimatedTexture>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>37500</MaxHitPoints>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <Defense>30</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <EventChestBoss />
    <Projectile id="0">
      <ObjectId>AI Forax Acidus Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Acidus Shot Medium</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Forax Acidus Shot Small</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Forax Acidus Shot Pink</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Forax Acidus Shot Pink</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Forax Acidus Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <TurnRate>5</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Forax Acidus Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <TurnRate>-5</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>AI Forax Acidus Shot Pink</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>AI Forax Acidus Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>110</Speed>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>AI Forax Acidus Shot Medium</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>AI Forax Acidus Shot Small</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>AI Forax Acidus Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <TurnRate>40</TurnRate>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="12">
      <ObjectId>AI Forax Acidus Shot Medium</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <TurnRate>40</TurnRate>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="13">
      <ObjectId>AI Forax Acidus Shot Small</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <TurnRate>40</TurnRate>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="14">
      <ObjectId>AI Forax Acidus Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <TurnRate>-40</TurnRate>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="15">
      <ObjectId>AI Forax Acidus Shot Medium</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <TurnRate>-40</TurnRate>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="16">
      <ObjectId>AI Forax Acidus Shot Small</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <TurnRate>-40</TurnRate>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="17">
      <ObjectId>AI Forax Acidus Shot Pink</ObjectId>
      <Damage>120</Damage>
      <Speed>10</Speed>
      <SpeedClamp>70</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>3000</AccelerationDelay>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="20">
      <ObjectId>MV Warning Projectile</ObjectId>
      <Speed>100</Speed>
      <Damage>0</Damage>
      <Size>250</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,HPSCALEONENTRY,AMULET_ADEPT,ALIEN_BOSS</Labels>
    <SpecialSpawn category="Bis">AI Forax Wormhole</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Aquatic Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Alien Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">Corrosion Cutter</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
  </Object>
<Object type="0xdc49" id="AI Neo Acidus">
    <DisplayId>Acidus, Natural Disaster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>96</Index>
    </AnimatedTexture>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>37500</MaxHitPoints>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <Defense>30</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <EventChestBoss />
    <Projectile id="0">
      <ObjectId>AI Forax Acidus Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Acidus Shot Medium</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Forax Acidus Shot Small</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Forax Acidus Shot Pink</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <TurnRate>80</TurnRate>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Forax Acidus Shot Pink</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Forax Acidus Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <TurnRate>5</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Forax Acidus Shot</ObjectId>
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    <Projectile id="0">
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      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
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<Object type="0xb340" id="AI Forax Background Hunger">
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    <Enemy />
    <Invincible />
    <DisplayId>Hunger</DisplayId>
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    <AnimatedTexture>
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    <Projectile id="0">
      <ObjectId>AI Forax Hunger Shot</ObjectId>
      <Damage>1</Damage>
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      <LifetimeMS>600</LifetimeMS>
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    <Labels>ENEMY</Labels>
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<Object type="0xb33c" id="AI Forax Background Baby Larveye">
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    <AnimatedTexture>
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<Object type="0xb33e" id="AI Forax Background Baby Jelleye">
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<Object type="0xb33f" id="AI Forax Background Jelleye">
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    <Texture>
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      <ObjectId>AI Forax Watchling Shot</ObjectId>
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    <Projectile id="1">
      <ObjectId>AI Forax Watchling Shot</ObjectId>
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      <Size>120</Size>
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    <Labels>ENEMY</Labels>
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<Object type="0xdcd6" id="AI Neo Forax Background Baby Jelleye">
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<Object type="0xdbd6" id="AI Katalund Nano Walker Shot">
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    <Texture>
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<Object type="0xb379" id="AI Katalund Stinger Shot">
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    <Texture>
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    <Texture>
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<Object type="0xb37b" id="AI Katalund Titan Shot">
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<Object type="0xb37e" id="AI Katalund Sphinx Shot Wave">
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    <Texture>
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<Object type="0xb37f" id="AI Katalund Sphinx Shot Red">
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<Object type="0xb380" id="AI Katalund Sphinx Shot Yellow">
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<Object type="0xb2ce" id="AI Katalund Wormhole">
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<Object type="0xdc64" id="AI Neo Katalund Wormhole">
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<Object type="0xb352" id="AI Katalund Satellite Core">
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<Object type="0x1ad8" id="AI Katalund Satellite Core Tokens">
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<Object type="0xdc6f" id="AI Neo Katalund Satellite Core">
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    <DeathSound>monster/sprite_god_death</DeathSound>
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    <Flying />
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    <Exp>500</Exp>
    <BXP>2375</BXP>
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    <ParalyzeImmune />
    <PowerUpDex />
    <TrackLoot />
    <KillStat stat="StructureKills" />
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_DEX</SpecialSpawn>
  </Object>
<Object type="0xdc70" id="AI Neo Katalund Satellite Core Tokens">
    <DisplayId>Satellite Core</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>709</Index>
    </Texture>
    <Animation prob="1" period="0.45">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>709</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>710</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>711</Index>
        </Texture>
      </Frame>
    </Animation>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>22500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <PowerUpDex />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE,TRACKLOOT,BOSS</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_DEX</SpecialSpawn>
  </Object>
<Object type="0xb28c" id="AI Wormhole Yellow Breath 5">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>0x14</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb561" id="AI Wormhole Yellow Breath 4">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>0x15</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb562" id="AI Wormhole Yellow Breath 3">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>0x16</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb563" id="AI Wormhole Yellow Breath 2">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>0x17</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb564" id="AI Wormhole Yellow Breath 1">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>0x18</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb28d" id="AI Wormhole Land Helper Yellow">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>0x17</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb307" id="AI Nano Silver Walker">
    <DisplayId>Nano Silver Walker</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>20</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Nano Walker Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_WEAK,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc4d" id="AI Neo Nano Silver Walker">
    <DisplayId>Neo Nano Golden Walker</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>20</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Nano Walker Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_WEAK,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb309" id="AI Silver Walker">
    <DisplayId>Silver Walker</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>125</Exp>
    <BXP>593</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Walker Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_MID,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc4e" id="AI Neo Silver Walker">
    <DisplayId>Neo Golden Walker</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>125</Exp>
    <BXP>593</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Walker Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_MID,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb30a" id="AI Iron Titan">
    <DisplayId>Iron Titan</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Titan Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_MID,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc4f" id="AI Neo Iron Titan">
    <DisplayId>Neo Golden Titan</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Titan Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_MID,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb30b" id="AI Nano Steel Reaper">
    <DisplayId>Nano Steel Reaper</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>20</Defense>
    <Z>0.2</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Reaper Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>90</Speed>
      <TurnRate>-30</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Reaper Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>90</Speed>
      <TurnRate>30</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_WEAK,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc50" id="AI Neo Nano Steel Reaper">
    <DisplayId>Neo Nano Golden Reaper</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>20</Defense>
    <Z>0.2</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Reaper Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <TurnRate>-30</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Reaper Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>90</Speed>
      <TurnRate>30</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_WEAK,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb30c" id="AI Steel Reaper">
    <DisplayId>Steel Reaper</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>25</Defense>
    <Z>0.2</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Reaper Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>90</Speed>
      <TurnRate>-30</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Reaper Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>90</Speed>
      <TurnRate>30</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_MID,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc51" id="AI Neo Steel Reaper">
    <DisplayId>Neo Golden Reaper</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Defense>25</Defense>
    <Z>0.2</Z>
    <Flying />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Reaper Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <TurnRate>-30</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Reaper Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <TurnRate>30</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_MID,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb30d" id="AI Giga Steel Reaper">
    <DisplayId>Giga Steel Reaper</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Reaper Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>90</Speed>
      <TurnRate>-30</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Reaper Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>90</Speed>
      <TurnRate>30</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,CONSTRUCT,ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xdc52" id="AI Neo Giga Steel Reaper">
    <DisplayId>Neo Giga Golden Reaper</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Reaper Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>100</Speed>
      <TurnRate>-30</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Reaper Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>100</Speed>
      <TurnRate>30</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,CONSTRUCT,NEO_ALIEN_ENEMY</Labels>
  </Object>
<Object type="0xb315" id="AI Nano Platinum Stinger">
    <DisplayId>Nano Platinum Stinger</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Stinger Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <FaceDir />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_MID,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc53" id="AI Neo Nano Platinum Stinger">
    <DisplayId>Neo Nano Golden Stinger</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Defense>25</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Stinger Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <FaceDir />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_MID,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb316" id="AI Platinum Stinger">
    <DisplayId>Platinum Stinger</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Stinger Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Boomerang />
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <FaceDir />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_STRONG,ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc54" id="AI Neo Platinum Stinger">
    <DisplayId>Neo Golden Stinger</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>175</Exp>
    <BXP>831</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>AI Katalund Stinger Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Boomerang />
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <FaceDir />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_STRONG,NEO_ALIEN_ENEMY</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb318" id="AI Giga Iron Titan">
    <DisplayId>Giga Iron Titan</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>47</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>8000</MaxHitPoints>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Katalund Titan Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Titan Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG,ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc55" id="AI Neo Giga Iron Titan">
    <DisplayId>Neo Giga Golden Titan</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>48</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>8000</MaxHitPoints>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Katalund Titan Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Titan Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG,NEO_ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb317" id="AI Giga Silver Walker">
    <DisplayId>Giga Silver Walker</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>49</Index>
    </AnimatedTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Katalund Walker Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Walker Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>110</Speed>
      <Size>140</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG,ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xdc56" id="AI Neo Giga Silver Walker">
    <DisplayId>Neo Giga Golden Walker</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>50</Index>
    </AnimatedTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Katalund Walker Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Walker Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>110</Speed>
      <Size>140</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG,NEO_ALIEN_ENEMY_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb35f" id="AI Tin Cannon">
    <DisplayId>Tin Cannon</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>81</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Sound id="0">weapon/wand_of_death</Sound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>15000</MaxHitPoints>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <Defense>35</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Alien Bomb Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>100</Speed>
      <Size>200</Size>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Titan Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0x73D6C2</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>20</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0x73D6C2</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <Size>150</Size>
      <LifetimeMS>200</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Katalund Titan Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <SpeedClamp>80</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdc57" id="AI Neo Tin Cannon">
    <DisplayId>Neo Golden Cannon</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>82</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Sound id="0">weapon/wand_of_death</Sound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>15000</MaxHitPoints>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <Defense>35</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Alien Bomb Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>120</Speed>
      <Size>200</Size>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Titan Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0x73D6C2</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>20</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0x73D6C2</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <Size>150</Size>
      <LifetimeMS>200</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Katalund Titan Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <SpeedClamp>80</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xb351" id="AI Tin Cannon Landmine">
    <DisplayId>Tin Cannon Landmine</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>531</Index>
    </Texture>
    <Animation period="0.6" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>531</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>532</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>533</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>532</Index>
        </Texture>
      </Frame>
    </Animation>
    <Sound id="0">monster/traps_hit</Sound>
    <Sound id="1">monster/traps_death</Sound>
    <Sound id="2">spell/fire_nova</Sound>
    <Size>140</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>AI Malogia Znorgling Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>160</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdc58" id="AI Neo Tin Cannon Landmine">
    <DisplayId>Neo Golden Cannon Landmine</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>538</Index>
    </Texture>
    <Animation period="0.6" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>538</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>539</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>540</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>539</Index>
        </Texture>
      </Frame>
    </Animation>
    <Sound id="0">monster/traps_hit</Sound>
    <Sound id="1">monster/traps_death</Sound>
    <Sound id="2">spell/fire_nova</Sound>
    <Size>140</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>20</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <Size>60</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xb35e" id="AI Copper Sentreenel">
    <DisplayId>Copper Sentreenel</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>79</Index>
    </AnimatedTexture>
    <DontFaceAttacks />
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Sound id="0">weapon/wand_of_death</Sound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>20000</MaxHitPoints>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <Defense>35</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <Size>140</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>20</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>800</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>AI Katalund Neo Titan Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xdc59" id="AI Neo Copper Sentreenel">
    <DisplayId>Neo Golden Sentreenel</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>80</Index>
    </AnimatedTexture>
    <DontFaceAttacks />
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Sound id="0">weapon/wand_of_death</Sound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>20000</MaxHitPoints>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <Defense>35</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>AI Malogia Neo Znorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Malogia Neo Ptorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>140</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <TurnRate>80</TurnRate>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <TurnRate>-80</TurnRate>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>20</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>800</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>AI Malogia Znorgian Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <SpeedClamp>100</SpeedClamp>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>AI Katalund Neo Titan Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,ALIEN_MIDBOSS</Labels>
  </Object>
<Object type="0xb319" id="AI Golden Sphinx">
    <DisplayId>Golden Sphinx</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>92</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Sound id="0">weapon/wand_of_death</Sound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>40000</MaxHitPoints>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <Defense>40</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <EventChestBoss />
    <Projectile id="0">
      <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>140</Damage>
      <Speed>110</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Katalund Sphinx Shot Wave</ObjectId>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>30</Laser>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>20</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>30</Laser>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>150</Damage>
      <Speed>110</Speed>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <SpeedClamp>90</SpeedClamp>
      <AccelerationDelay>400</AccelerationDelay>
      <Acceleration>500</Acceleration>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="20">
      <ObjectId>AI Warning Projectile Red</ObjectId>
      <Speed>50</Speed>
      <Damage>0</Damage>
      <Size>300</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <Block />
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,HPSCALEONENTRY,AMULET_ADEPT,ALIEN_BOSS</Labels>
    <SpecialSpawn category="Bis">AI Katalund Wormhole</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Automaton Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Alien Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">Blazon Bow</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
  </Object>
<Object type="0xdc5a" id="AI Neo Golden Sphinx">
    <DisplayId>Golden Sphinx Mk II</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>98</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Sound id="0">weapon/wand_of_death</Sound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>40000</MaxHitPoints>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <Defense>40</Defense>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <EventChestBoss />
    <Projectile id="0">
      <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>140</Damage>
      <Speed>110</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Katalund Sphinx Shot Wave</ObjectId>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <SpeedClamp>40</SpeedClamp>
      <Acceleration>-80</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>30</Laser>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>20</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>30</Laser>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>150</Damage>
      <Speed>110</Speed>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <SpeedClamp>90</SpeedClamp>
      <AccelerationDelay>400</AccelerationDelay>
      <Acceleration>500</Acceleration>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <TurnRate>60</TurnRate>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <TurnRate>-60</TurnRate>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="20">
      <ObjectId>AI Warning Projectile Red</ObjectId>
      <Speed>50</Speed>
      <Damage>0</Damage>
      <Size>300</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Block />
    <Block />
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,HPSCALEONENTRY,AMULET_ADEPT,ALIEN_BOSS</Labels>
    <SpecialSpawn category="Bis">AI Neo Katalund Wormhole</SpecialSpawn>
    <SpecialSpawn category="Chef">Double Cheeseburger Deluxe</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Automaton Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Alien Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">Blazon Bow</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Hard</SpecialSpawn>
    <SpecialSpawn category="Mercenary_D">Mercenary D Dungeon</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Hard</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Neo Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
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<Object type="0xb2d0" id="AI Golden Sphinx Anchor North">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>71</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xb2c9" id="AI Golden Sphinx Anchor South">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>71</Index>
    </AnimatedTexture>
    <Size>0</Size>
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<Object type="0xb34f" id="AI Golden Sphinx Anchor Axis">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>71</Index>
    </AnimatedTexture>
    <Size>0</Size>
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<Object type="0xdb08" id="AI Golden Reaper Drone">
    <DisplayId>Golden Reaper Drone</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>93</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <Z>0.2</Z>
    <Flying />
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
      <Speed>70</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Speed>90</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>130</Damage>
      <Speed>110</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>110</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
      <Speed>90</Speed>
      <Damage>140</Damage>
      <Size>140</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>AI Warning Projectile Red</ObjectId>
      <Speed>50</Speed>
      <Damage>0</Damage>
      <Size>300</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,ALIEN_BOSS</Labels>
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<Object type="0xdc5b" id="AI Neo Golden Reaper Drone">
    <DisplayId>Golden Reaper Drone Mk II</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>99</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <Z>0.2</Z>
    <Flying />
    <Invincible />
    <AlwaysPositiveHealth />
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      <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
      <Speed>100</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Speed>90</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>130</Damage>
      <Speed>110</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>110</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Katalund Sphinx Shot Red</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
      <Speed>90</Speed>
      <Damage>140</Damage>
      <Size>140</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>30</Laser>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>20</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>30</Laser>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="9">
      <ObjectId>AI Katalund Sphinx Shot Yellow</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>AI Warning Projectile Red</ObjectId>
      <Speed>50</Speed>
      <Damage>0</Damage>
      <Size>300</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,ALIEN_BOSS</Labels>
  </Object>
<Object type="0xb2ca" id="AI Golden Sphinx Laser Spawner">
    <DisplayId>Golden Sphinx</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0xbe</Index>
    </Texture>
    <Sound id="0">weapon/wand_of_death</Sound>
    <Size>-1</Size>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>20</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>200</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,ALIEN_BOSS</Labels>
  </Object>
<Object type="0xdc5d" id="AI Neo Golden Sphinx Laser Spawner">
    <DisplayId>Golden Sphinx Mk.II</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0xbe</Index>
    </Texture>
    <Sound id="0">weapon/wand_of_death</Sound>
    <Size>-1</Size>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>20</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xE5121C</GlowColor>
      <Laser>20</Laser>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>200</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,ALIEN_BOSS</Labels>
  </Object>
<Object type="0xb329" id="AI Factory Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>alienInvasionObjects8x8</File>
        <Index>622</Index>
      </Texture>
      <Texture>
        <File>alienInvasionObjects8x8</File>
        <Index>623</Index>
      </Texture>
      <Texture>
        <File>alienInvasionObjects8x8</File>
        <Index>624</Index>
      </Texture>
      <Texture>
        <File>alienInvasionObjects8x8</File>
        <Index>625</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>614</Index>
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        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>615</Index>
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        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>616</Index>
        </Texture>
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>617</Index>
        </Texture>
      </RandomTexture>
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    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xdb6d" id="AI Factory Column">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>alienInvasionObjects8x8</File>
        <Index>626</Index>
      </Texture>
      <Texture>
        <File>alienInvasionObjects8x8</File>
        <Index>627</Index>
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      <Texture>
        <File>alienInvasionObjects8x8</File>
        <Index>628</Index>
      </Texture>
      <Texture>
        <File>alienInvasionObjects8x8</File>
        <Index>629</Index>
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    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>alienInvasionObjects8x8</File>
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        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>619</Index>
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        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>620</Index>
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        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>621</Index>
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      </RandomTexture>
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    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0xb34d" id="AI Katalund Small Parts 1">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>alienInvasionObjects8x8</File>
        <Index>0x7d</Index>
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      <Texture>
        <File>alienInvasionObjects8x8</File>
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      <Texture>
        <File>alienInvasionObjects8x8</File>
        <Index>0x89</Index>
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<Object type="0xb34a" id="AI Katalund Small Parts 2">
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    <RandomTexture>
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      <Texture>
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      <Texture>
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    </RandomTexture>
    <DrawOnGround />
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<Object type="0xb34b" id="AI Katalund Big Parts 1">
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    <NoCollisionWhenMovement />
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      <Texture>
        <File>alienInvasionObjects16x16</File>
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      <Texture>
        <File>alienInvasionObjects16x16</File>
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      <Texture>
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      <Texture>
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      <Texture>
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<Object type="0xb34c" id="AI Katalund Big Parts 2">
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      <Texture>
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        <Index>0x5a</Index>
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    <DrawOnGround />
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<Object type="0xdb6e" id="AI Katalund Box Big">
    <Class>GameObject</Class>
    <Size>100</Size>
    <RandomTexture>
      <Texture>
        <File>alienInvasionObjects16x16</File>
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      <Texture>
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      <Texture>
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      <Texture>
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<Object type="0xdb6f" id="AI Katalund Box Small">
    <Class>GameObject</Class>
    <Size>100</Size>
    <RandomTexture>
      <Texture>
        <File>alienInvasionObjects8x8</File>
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      <Texture>
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      <Texture>
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      <Texture>
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<Object type="0xdb70" id="AI Katalund Pipe Big">
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    <RandomTexture>
      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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<Object type="0xdb71" id="AI Katalund Pipe Small">
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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<Object type="0xdb72" id="AI Katalund Barrel Big">
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      <Texture>
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      <Texture>
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<Object type="0xdb73" id="AI Katalund Barrel Small">
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      <Texture>
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<Object type="0xdb74" id="AI Katalund Arch Big">
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<Object type="0xdb75" id="AI Katalund Arch Small">
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<Object type="0xdb78" id="AI Katalund Structure Big">
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<Object type="0xdb79" id="AI Katalund Structure Small">
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<Object type="0xdb7a" id="AI Katalund Metal Tree Big">
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<Object type="0xdb7b" id="AI Katalund Metal Tree Small">
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        <File>thirdDimensionObjects16x16</File>
        <Index>0x19</Index>
      </Texture>
    </AltTexture>
    <OrbitCreepMaster minRadius="1" maxRadius="1" speed="1" clockwiseProb="0" radiusVariability="0.0" speedVariability="0" speedUpCoef="0.4" />
    <Size>50</Size>
    <Presentation>
      <Style id="SetAlt0">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
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<Object type="0x377e" id="Lullaby Sheep">
    <Class>PlayerSpawnedObject</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Size>90</Size>
    <ShadowSize>80</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x89ab" id="Summon Rat">
    <DisplayId>Rat</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>150</Index>
    </AnimatedTexture>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>Summon Rat Projectile</ObjectId>
      <Speed>135</Speed>
      <MinDamage>30</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <RepulsionRadius>0.75f</RepulsionRadius>
    <FollowMouse speed="1.15" />
  </Object>
<Object type="0x89ac" id="Summon Squirrel">
    <DisplayId>Squirrel</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>151</Index>
    </AnimatedTexture>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>Summon Squirrel Projectile</ObjectId>
      <Speed>135</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <FollowMouse speed="1.15" />
    <RepulsionRadius>0.75f</RepulsionRadius>
  </Object>
<Object type="0x89ad" id="Summon Raccoon">
    <DisplayId>Raccoon</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>152</Index>
    </AnimatedTexture>
    <ShadowSize>50</ShadowSize>
    <Projectile>
      <ObjectId>Summon Raccoon Projectile</ObjectId>
      <Speed>135</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <FollowMouse speed="1.15" />
    <RepulsionRadius>0.75f</RepulsionRadius>
  </Object>
<Object type="0x89ae" id="Summon Cat">
    <DisplayId>Cat</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>153</Index>
    </AnimatedTexture>
    <ShadowSize>50</ShadowSize>
    <Projectile>
      <ObjectId>Summon Cat Projectile</ObjectId>
      <Speed>135</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <RepulsionRadius>0.75f</RepulsionRadius>
    <FollowMouse speed="1.15" />
  </Object>
<Object type="0x89af" id="Summon Fox">
    <DisplayId>Fox</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>154</Index>
    </AnimatedTexture>
    <ShadowSize>50</ShadowSize>
    <Projectile>
      <ObjectId>Summon Fox Projectile</ObjectId>
      <Speed>135</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>185</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <FollowMouse speed="1.15" />
    <RepulsionRadius>0.75f</RepulsionRadius>
  </Object>
<Object type="0x89b0" id="Summon Wolf">
    <DisplayId>Wolf</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>155</Index>
    </AnimatedTexture>
    <ShadowSize>50</ShadowSize>
    <Projectile>
      <ObjectId>Summon Wolf Projectile</ObjectId>
      <Speed>135</Speed>
      <MinDamage>195</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <FollowMouse speed="1.15" />
    <RepulsionRadius>0.75f</RepulsionRadius>
  </Object>
<Object type="0x89b1" id="Summon Bear">
    <DisplayId>Bear</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>32</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile>
      <ObjectId>Summon Bear Projectile</ObjectId>
      <Speed>135</Speed>
      <Size>100</Size>
      <MinDamage>235</MinDamage>
      <MaxDamage>265</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <FollowMouse speed="1.15" />
    <RepulsionRadius>0.75f</RepulsionRadius>
  </Object>
<Object type="0x89b2" id="Summon Panther">
    <DisplayId>Panther</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>33</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile>
      <ObjectId>Summon Panther Projectile</ObjectId>
      <Speed>135</Speed>
      <Size>100</Size>
      <MinDamage>275</MinDamage>
      <MaxDamage>305</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <FollowMouse speed="1.15" />
    <RepulsionRadius>0.75f</RepulsionRadius>
  </Object>
<Object type="0x89b3" id="Summon T8">
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>33</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile>
      <ObjectId>Summon Panther Projectile</ObjectId>
      <Speed>135</Speed>
      <Size>100</Size>
      <MinDamage>275</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <FollowMouse speed="1.15" />
    <RepulsionRadius>0.75f</RepulsionRadius>
  </Object>
<Object type="0x89b4" id="Summon Sprite Tree">
    <DisplayId>Celestial Tree</DisplayId>
    <Class>Summon</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <ShadowSize>50</ShadowSize>
    <NoMiniMap />
    <RepulsionRadius>0.5f</RepulsionRadius>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>167</Index>
      </AnimatedTexture>
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    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>168</Index>
      </AnimatedTexture>
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    <AltTexture id="3">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>169</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>164</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>165</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="6">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>166</Index>
      </AnimatedTexture>
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    <AltTexture id="7">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>173</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="8">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>174</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="9">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>175</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="10">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>170</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="11">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>171</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="12">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>172</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="13">
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x171</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="14">
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x172</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="15">
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x173</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="16">
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x174</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="17">
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x176</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="18">
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x177</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="19">
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x178</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="20">
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x179</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0" displayId="green">
      <ObjectId>Small Green Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1" ignoreOnTooltip="true">
      <ObjectId>Medium Green Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2" ignoreOnTooltip="true">
      <ObjectId>Large Green Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>420</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3" ignoreOnTooltip="true">
      <ObjectId>Small Red Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4" ignoreOnTooltip="true">
      <ObjectId>Medium Red Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="5" displayId="Red">
      <ObjectId>Large Red Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="6" ignoreOnTooltip="true">
      <ObjectId>Small Yellow Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="7" ignoreOnTooltip="true">
      <ObjectId>Medium Yellow Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="8" displayId="Yellow">
      <ObjectId>Large Yellow Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="9" ignoreOnTooltip="true">
      <ObjectId>Small Blue Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="10" ignoreOnTooltip="true">
      <ObjectId>Medium Blue Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="11" displayId="Blue">
      <ObjectId>Large Blue Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>285</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Presentation>
      <Style id="SetAlt13">
        <StyleStep altTextureId="13">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt14">
        <StyleStep altTextureId="14">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt15">
        <StyleStep altTextureId="15">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt16">
        <StyleStep altTextureId="16">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt17">
        <StyleStep altTextureId="17">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt18">
        <StyleStep altTextureId="18">SetAltTexture</StyleStep>
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      <Style id="SetAlt19">
        <StyleStep altTextureId="19">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt20">
        <StyleStep altTextureId="20">SetAltTexture</StyleStep>
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      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
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      <Style id="SetAlt10">
        <StyleStep altTextureId="10">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt9">
        <StyleStep altTextureId="9">SetAltTexture</StyleStep>
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      <Style id="SetAlt12">
        <StyleStep altTextureId="12">SetAltTexture</StyleStep>
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  </Object>
<Object type="0x89b6" id="Summon Spider">
    <DisplayId>Venemous Spider</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>34</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>Summon Spider Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>650</LifetimeMS>
      <MultiHit />
      <Size>140</Size>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
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    <Projectile id="1" displayId="Burst">
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      <Speed>0</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>100</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <LeechLife perc="0.1" />
      <CollisionMult>7</CollisionMult>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
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    <NoMiniMap />
    <RepulsionRadius>1.0f</RepulsionRadius>
  </Object>
<Object type="0x89B9" id="Summon Spider Shiny">
    <DisplayId>Venmous Spider</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>96</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile>
      <ObjectId>Summon Spider Projectile Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>650</LifetimeMS>
      <MultiHit />
      <Size>140</Size>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1" displayId="Burst">
      <ObjectId>Invisible</ObjectId>
      <Speed>0</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>100</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <LeechLife perc="0.1" />
      <CollisionMult>7</CollisionMult>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <NoMiniMap />
    <RepulsionRadius>1.0f</RepulsionRadius>
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<Object type="0x89b7" id="Summon Bee">
    <DisplayId>Angry Bee</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>35</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <ShadowSize>50</ShadowSize>
    <Z>0.2</Z>
    <Projectile>
      <ObjectId>Summon Bee Projectile</ObjectId>
      <Speed>65</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>1350</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <RepulsionRadius>1.0f</RepulsionRadius>
    <OrbitCreepMaster minRadius="2" maxRadius="2.5" speed="1.2" clockwiseProb="1" radiusVariability="0.0" speedVariability="0.2" speedUpCoef="0.4" />
  </Object>
<Object type="0x89b8" id="Summon Rabbit">
    <DisplayId>Mysterious Rabbit</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>36</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>Summon Rabbit Projectile</ObjectId>
      <Speed>120</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <FaceDir />
    </Projectile>
    <NoMiniMap />
    <RepulsionRadius>1.0f</RepulsionRadius>
    <FollowMouse speed="1.15" />
  </Object>
<Object type="0x9674" id="Summon Rabbit Shiny">
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>buffedBunnyChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>Summon Rabbit Projectile Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <FaceDir />
    </Projectile>
    <NoMiniMap />
    <RepulsionRadius>1.0f</RepulsionRadius>
    <FollowMouse speed="1.15" />
  </Object>
<Object type="0x1D08" id="Summon Minotaur">
    <DisplayId>Lil Minotaur</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>19</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>Summon Rabbit Projectile</ObjectId>
      <Speed>120</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <FaceDir />
    </Projectile>
    <NoMiniMap />
    <RepulsionRadius>1.0f</RepulsionRadius>
    <FollowMouse speed="1.15" />
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<Object type="0x3797" id="CreepST1">
    <DisplayId>Unstable M.E.R.V.</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>176</Index>
    </AnimatedTexture>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>Summoner ST Summon Projectile</ObjectId>
      <MinDamage>150</MinDamage>
      <MaxDamage>200</MaxDamage>
      <Speed>120</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Summoner ST Mini Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
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<Object type="0x4251" id="AoO Summon">
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<Object type="0x37a9" id="AoO Summon Big">
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    <Projectile id="1">
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    <Projectile id="2">
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<Object type="0x3801" id="Summon Steed">
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<Object type="0x4844" id="Recursion Mace LargeSummon">
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<Object type="0x4845" id="Recursion Mace MidLargeSummon">
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<Object type="0x3806" id="Summon Polar Bear">
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      <MaxDamage>265</MaxDamage>
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<Object type="0x8113" id="Summon Cat Decoy">
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      <MaxDamage>125</MaxDamage>
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<Object type="0x43ea" id="Void Rift">
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<Object type="0x42f5" id="Daeva Decoy">
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<Object type="0x42f6" id="Daeva Decoy W">
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<Object type="0x42f7" id="Daeva Decoy A">
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<Object type="0x42f8" id="Daeva Decoy R">
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<Object type="0x42f9" id="Daeva Decoy WA">
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<Object type="0x42fa" id="Daeva Decoy WR">
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<Object type="0x42fb" id="Daeva Decoy AR">
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<Object type="0x42fc" id="Daeva Decoy WAR">
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<Object type="0x38a9" id="Light Caster">
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<Object type="0x38aa" id="Death Caster">
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<Object type="0x3a82" id="Summon Royal Raider">
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<Object type="0x3a83" id="Summon Royal Knight">
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      <CollisionMult>10</CollisionMult>
    </Projectile>
    <NoMiniMap />
  </Object>
<Object type="0x1CD7" id="Sealed Crystal Undead Proj Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>591</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Sealed Crystal Undead Shiny" type="0x1CD6">
    <Class>Undead</Class>
    <AnimatedTexture>
      <File>necromancerChars8x8</File>
      <Index>37</Index>
    </AnimatedTexture>
    <ShadowSize>50</ShadowSize>
    <SetArcaneStyle>Low Blue Inferno Flipbook Style</SetArcaneStyle>
    <Projectile id="0">
      <ObjectId>Sealed Crystal Undead Proj Shiny</ObjectId>
      <Speed>135</Speed>
      <MinDamage>195</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
      <LeechLife perc="0.02" />
    </Projectile>
    <NoMiniMap />
  </Object>
<Object type="0x70d9" id="Summon Raptor">
    <DisplayId>Raptor</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>99</Index>
    </AnimatedTexture>
    <ShadowSize>50</ShadowSize>
    <Size>60</Size>
    <Projectile>
      <ObjectId>Summon Raptor Projectile</ObjectId>
      <Speed>135</Speed>
      <MinDamage>230</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <RepulsionRadius>1.0f</RepulsionRadius>
    <OrbitCreepMaster minRadius="2" maxRadius="2.2" speed="1.2" clockwiseProb="1" radiusVariability="0.0" speedVariability="0.2" speedUpCoef="0.4" />
  </Object>
<Object type="0x70da" id="Summon Raptor Strong">
    <DisplayId>Raptor</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>99</Index>
    </AnimatedTexture>
    <Size>90</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile>
      <ObjectId>Summon Raptor Projectile</ObjectId>
      <Speed>135</Speed>
      <MinDamage>260</MinDamage>
      <MaxDamage>260</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <RepulsionRadius>1.0f</RepulsionRadius>
    <OrbitCreepMaster minRadius="2" maxRadius="2.2" speed="1.2" clockwiseProb="1" radiusVariability="0.0" speedVariability="0.2" speedUpCoef="0.4" />
  </Object>
<Object id="Summon Berdtha" type="0xbc0d">
    <DisplayId>Berdtha</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <ShadowSize>50</ShadowSize>
    <Z>0.2</Z>
    <Projectile id="0">
      <ObjectId>Deadwater Flintlock Shot</ObjectId>
      <Speed>0</Speed>
      <AccelerationDelay>800</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>1300</LifetimeMS>
      <PassesCover />
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deadwater Flintlock Shot</ObjectId>
      <Speed>0</Speed>
      <AccelerationDelay>600</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>1100</LifetimeMS>
      <PassesCover />
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Deadwater Flintlock Shot</ObjectId>
      <Speed>0</Speed>
      <AccelerationDelay>400</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>900</LifetimeMS>
      <PassesCover />
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Deadwater Flintlock Shot</ObjectId>
      <Speed>0</Speed>
      <AccelerationDelay>200</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <PassesCover />
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Deadwater Flintlock Shot</ObjectId>
      <Speed>200</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <PassesCover />
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
    </Projectile>
    <NoMiniMap />
    <RepulsionRadius>1.0f</RepulsionRadius>
    <OrbitCreepMaster clockwiseProb="1" maxRadius="2.5" minRadius="2" radiusVariability="0.0" speed="1.2" speedUpCoef="0.4" speedVariability="0.2" />
  </Object>
<Object type="0xD6BA" id="Summon Hydroflow">
    <Class>Summon</Class>
    <DisplayId>Vortex</DisplayId>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>297</Index>
    </Texture>
    <Size>80</Size>
    <ShadowSize>50</ShadowSize>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.15">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>297</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>298</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>299</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile>
      <ObjectId>Summon Hydroflow Proj</ObjectId>
      <Speed>135</Speed>
      <Size>100</Size>
      <MinDamage>235</MinDamage>
      <MaxDamage>265</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <FollowMouse speed="1.15" />
    <RepulsionRadius>0.75f</RepulsionRadius>
  </Object>
<Object id="Hydro Undead" type="0x1D70">
    <Class>Undead</Class>
    <AnimatedTexture>
      <File>necromancerChars8x8</File>
      <Index>39</Index>
    </AnimatedTexture>
    <ShadowSize>50</ShadowSize>
    <SetArcaneStyle>Low Blue Inferno Flipbook Style</SetArcaneStyle>
    <Projectile id="0">
      <ObjectId>Hydro Necro Proj</ObjectId>
      <Speed>135</Speed>
      <MinDamage>290</MinDamage>
      <MaxDamage>315</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <LeechLife perc="0.06" />
    </Projectile>
    <NoMiniMap />
  </Object>
<Object id="Laser Rifle Homing Rocket" type="0xbc1b">
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>72</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object id="Neo Laser Rifle Homing Rocket" type="0xdc76">
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>89</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0xdc9c" id="Corruption Cutter Awakened Phantom">
    <DisplayId>Corruption Phantom Wisp</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <Z>0.3</Z>
    <Flying />
    <Projectile>
      <ObjectId>Corruption Bolt</ObjectId>
      <Speed>50</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <NoMiniMap />
    <RepulsionRadius>1.0f</RepulsionRadius>
    <OrbitCreepMaster minRadius="2" maxRadius="2.5" speed="1.0" clockwiseProb="1" radiusVariability="0.0" speedVariability="0.2" speedUpCoef="0.4" />
  </Object>
<Object type="0xdc9e" id="Dueling Daggers Awakened Bubble">
    <DisplayId>Bubblarion</DisplayId>
    <Class>Summon</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>300</Index>
    </Texture>
    <Size>80</Size>
    <Z>0.24</Z>
    <Flying />
    <Projectile>
      <ObjectId>AI Untaris Bubblar Shot</ObjectId>
      <Speed>50</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NoMiniMap />
    <RepulsionRadius>1.0f</RepulsionRadius>
    <OrbitCreepMaster minRadius="2" maxRadius="2.5" speed="1.0" clockwiseProb="1" radiusVariability="0.0" speedVariability="0.2" speedUpCoef="0.4" />
  </Object>
<Object type="0xdc9d" id="Warlord Wand Awakened Stinger">
    <DisplayId>Awakened Stinger</DisplayId>
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>alienInvasionChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Flying />
    <Size>80</Size>
    <Projectile id="0">
      <ObjectId>AI Katalund Stinger Shot</ObjectId>
      <Size>80</Size>
      <Speed>70</Speed>
      <LifetimeMS>1250</LifetimeMS>
      <MinDamage>75</MinDamage>
      <MaxDamage>100</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Katalund Stinger Shot</ObjectId>
      <Size>120</Size>
      <Speed>100</Speed>
      <LifetimeMS>1250</LifetimeMS>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <RepulsionRadius>0.1f</RepulsionRadius>
  </Object>
<Object type="0x25b1" id="Arcane Blade">
    <Class>Projectile</Class>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x25b2" id="Venom Flick">
    <Class>Projectile</Class>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x21</Index>
    </Texture>
  </Object>
<Object type="0x25b3" id="Stinger Stab">
    <Class>Projectile</Class>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x22</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x25b4" id="Antlion Bite">
    <Class>Projectile</Class>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x23</Index>
    </Texture>
  </Object>
<Object type="0x25b5" id="Feather Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x24</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x70c0" id="Sand Cannon">
    <Class>Projectile</Class>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x28</Index>
    </Texture>
  </Object>
<Object type="0x70c5" id="Wish Orb">
    <Class>Projectile</Class>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x26</Index>
    </Texture>
  </Object>
<Object type="0x25b6" id="Golem Shock">
    <Class>Projectile</Class>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x27</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x25b7" id="Golem Bash">
    <Class>Projectile</Class>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x47</Index>
    </Texture>
  </Object>
<Object type="0x70d2" id="Golem Arrow">
    <Class>Projectile</Class>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x46</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x70d3" id="Golem Spinner">
    <Class>Projectile</Class>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x48</Index>
    </Texture>
    <Rotation>80</Rotation>
  </Object>
<Object type="0x70c6" id="Dust Cloud">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x49</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x4a</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x4b</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x4c</Index>
      </Texture>
    </RandomTexture>
    <Rotation>195</Rotation>
  </Object>
<Object type="0x25b8" id="Earth Tremor">
    <Class>Projectile</Class>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x56</Index>
    </Texture>
  </Object>
<Object type="0x25b9" id="Ancient Ruins Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Ancient Ruins</DisplayId>
    <DungeonName>Ancient Ruins</DungeonName>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x1a</Index>
    </Texture>
  </Object>
<Object type="0x25be" id="Ruins Cactus">
    <DisplayId>Cactus</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x1f</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x44</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x45</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <StasisImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,NATURE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x25bf" id="Ruins Cactus Burst">
    <DisplayId>Cactus</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x1f</Index>
    </Texture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Katana Slash</ObjectId>
      <Damage>50</Damage>
      <Speed>85</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x25c0" id="Ruins Elemental">
    <DisplayId>Sand Elemental</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Projectile id="0">
      <ObjectId>Sand Cannon</ObjectId>
      <Damage>70</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3.5">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dust Cloud</ObjectId>
      <Damage>55</Damage>
      <Speed>10</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <Magnitude>0.25</Magnitude>
      <ParticleTrail />
      <Parametric />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x25c1" id="Ruins Scorpion">
    <DisplayId>Desert Scorpion</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Venom Flick</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>769</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stinger Stab</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>375</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x70be" id="Ruins Vulture">
    <DisplayId>Vulture</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>201</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>110</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>950</MaxHitPoints>
    <Defense>16</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Feather Bolt</ObjectId>
      <Damage>45</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x70bd" id="Ruins Antlion">
    <DisplayId>Giant Antlion</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Antlion Bite</ObjectId>
      <Damage>85</Damage>
      <Speed>70</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x70bf" id="Ruins Warrior">
    <DisplayId>Terracotta Warrior</DisplayId>
    <Class>Character</Class>
    <Group>Terracotta</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Arcane Blade</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x70ea" id="Ruins Paladin">
    <DisplayId>Terracotta Paladin</DisplayId>
    <Class>Character</Class>
    <Group>Terracotta</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Arcane Blade</ObjectId>
      <Damage>55</Damage>
      <Speed>80</Speed>
      <LifetimeMS>569</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x70eb" id="Ruins Knight">
    <DisplayId>Terracotta Knight</DisplayId>
    <Class>Character</Class>
    <Group>Terracotta</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Arcane Blade</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x70c2" id="Ruins Monolith">
    <DisplayId>Ancient Monolith</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <Texture>
      <File>ancientRuinsObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>ancientRuinsObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>ancientRuinsObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>ancientRuinsObjects16x16</File>
          <Index>0x02</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>ancientRuinsObjects16x16</File>
          <Index>0x03</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>140</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <Effect color="0xE0BF48" minRadius="2.5" maxRadius="9.5" rise="3.4" life="2" amount="45" speed="0.05">Circle</Effect>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x70c3" id="Ruins Lamp">
    <DisplayId>Magic Lamp</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x29</Index>
    </Texture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>110</ShadowSize>
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
  </Object>
<Object type="0x70f3" id="Ruins Cluster Bomb">
    <DisplayId>Magic Lamp</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x70c4" id="Ruins Genie">
    <DisplayId>Genie</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>6750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>Wish Orb</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Wish Orb</ObjectId>
      <Damage>35</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="20" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,HUMANOID,GOD</Labels>
  </Object>
<Object type="0x70f4" id="Ruins Genie Path Waypoint">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x70c7" id="Ruins Boss Golem">
    <DisplayId>Sandstone Titan</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>ancientRuinsObjects16x16</File>
        <Index>0x0a</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>160</Size>
    <ShadowSize>140</ShadowSize>
    <MaxHitPoints>10500</MaxHitPoints>
    <Defense>34</Defense>
    <Exp>5000</Exp>
    <BXP>25000</BXP>
    <God />
    <Quest />
    <EventChestBoss />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Golem Arrow</ObjectId>
      <Damage>70</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Golem Shock</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Golem Bash</ObjectId>
      <Damage>115</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Golem Spinner</ObjectId>
      <Damage>85</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      <Boomerang />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Golem Arrow</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1166</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Golem Shock</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Golem Bash</ObjectId>
      <Damage>105</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Golem Spinner</ObjectId>
      <Damage>65</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1846</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <Boomerang />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Golem Arrow</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Golem Shock</ObjectId>
      <Damage>55</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1680</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Golem Bash</ObjectId>
      <Damage>95</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Golem Spinner</ObjectId>
      <Damage>55</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2181</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
      <Boomerang />
    </Projectile>
    <SoulboundDust prob="1" dustMin="25" dustMax="29" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,HPSCALEONENTRY,AMULET_ROOKIE</Labels>
    <SpecialSpawn category="Bis">Ancient Ruins Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Fries</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Common Exotic Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Accessory)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Arcane Rapier</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Easy</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Sand Wanderer Trickster Skin</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Easy</SpecialSpawn>
    <SpecialSpawn category="Mercenary_A">Mercenary A Dungeon</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x70c8" id="Ruins Boss Spirit">
    <DisplayId>Ancient Spirit</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <NoMiniMap />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
<Object type="0x70d1" id="Ruins Boss Spirit Counter">
    <Class>Character</Class>
    <NoMiniMap />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x70c9" id="Ruins Boss Sand Bomb">
    <SetStyle>SetAlt1</SetStyle>
    <DisplayId>Sandstone Titan</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>ancientRuinsChars16x16</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Earth Tremor</ObjectId>
      <Damage>60</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x70d4" id="Ruins Boss Portal Opener">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <NoMiniMap />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x25c2" id="Ancient Ruins Decor">
    <Class>GameObject</Class>
    <Size>100</Size>
    <ShadowSize>70</ShadowSize>
    <Static />
    <RandomTexture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x2a</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x36</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x37</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x3b</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x3c</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x3d</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x31</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x3e</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x2c</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x33</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x34</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x3f</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x40</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x39</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x2d</Index>
      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
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      </Texture>
      <Texture>
        <File>ancientRuinsObjects8x8</File>
        <Index>0x2f</Index>
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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<Object type="0x2f1b" id="Light Ray M">
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    <DisplayId>Archbishop Leucoryx</DisplayId>
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<Object type="0x19dc" id="Light Ray">
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    <KillStat stat="BeastKills" />
    <Labels>ENEMY,STASISIMMUNE,BEAST</Labels>
  </Object>
<Object type="0xf30" id="MOTMG SLBB">
    <Group>SLB</Group>
    <Class>Character</Class>
    <DisplayId>Experimental Blue Soldier Bee 2.0</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Blue Stinger Large</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,STASISIMMUNE,BEAST</Labels>
  </Object>
<Object type="0xf31" id="MOTMG Beekeeper Flame">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <HitSound>monster/dark_elves_hit</HitSound>
    <Texture>
      <File>summerNexusObjects16x16</File>
      <Index>0x4f</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x4f</Index>
        </Texture>
      </Frame>
    </Animation>
    <DisplayId>The Beekeeper</DisplayId>
    <Size>100</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>90</Damage>
      <Size>80</Size>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xf32" id="MOTMG Beekeeper Flame Short">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <HitSound>monster/dark_elves_hit</HitSound>
    <Texture>
      <File>summerNexusObjects16x16</File>
      <Index>0x4f</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x4f</Index>
        </Texture>
      </Frame>
    </Animation>
    <DisplayId>The Beekeeper</DisplayId>
    <Size>80</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>90</Damage>
      <Size>80</Size>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xf33" id="MOTMG Secret Flame Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xf34" id="MOTMG Secret Bullet Spawner">
    <Class>Character</Class>
    <NoMiniMap />
    <DisplayId>The Beekeeper</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Invincible />
    <Enemy />
    <Projectile id="0">
      <ObjectId>Demon Fire Blast</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>LavaBombBlast</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3875</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration=".6">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object type="0xf35" id="MOTMG Beekeeper Summoner">
    <Class>Character</Class>
    <DisplayId>The Beekeeper</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xf36" id="MOTMG Beekeeper">
    <Class>Character</Class>
    <DisplayId>The Beekeeper</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <MaxHitPoints>37500</MaxHitPoints>
    <Enemy />
    <Quest />
    <Size>120</Size>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Exp>25000</Exp>
    <BXP>125000</BXP>
    <Defense>35</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Amplitude>1.5</Amplitude>
      <Frequency>0.25</Frequency>
      <ParticleTrail color="ffa500" />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>2750</LifetimeMS>
      <MultiHit />
      <Wavy />
      <ParticleTrail color="ffa500" />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>0.25</Frequency>
      <ParticleTrail color="ffa500" />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Demon Fire Blast</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Demon Fire Blast</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD</Labels>
  </Object>
<Object type="0xf37" id="MOTMG Secret Fat Bees">
    <Group>Secret Bees</Group>
    <DisplayId>Yellow Killer Bee</DisplayId>
    <Enemy />
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
<Object type="0xf38" id="MOTMG Secret Red Fat Bees">
    <Group>Secret Bees</Group>
    <DisplayId>Red Killer Bee</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
<Object type="0xf39" id="MOTMG Secret Blue Fat Bees">
    <Group>Secret Bees</Group>
    <DisplayId>Blue Killer Bee</DisplayId>
    <Enemy />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
<Object type="0xf3a" id="MOTMG Beekeeper Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xf25" id="MotMG pD Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xf26" id="MotMG fL Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xf27" id="MotMG toxic Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x549" id="MotMG Encore Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xf17" id="MotMG Gulpord">
    <DisplayId>Gulpord the Slime God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>126</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>25</Defense>
    <Quest />
    <God />
    <StasisImmune />
    <NoArticle />
    <Level>1</Level>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Poison Fireball</ObjectId>
      <Damage>70</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Star</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Green Star</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Green Star</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xf18" id="MotMG Boss Minion">
    <DisplayId>Gulpord Slime</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>131</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xf19" id="MotMG Gulpord M">
    <DisplayId>Gulpord the Slime God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>126</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>70</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>25</Defense>
    <StasisImmune />
    <NoArticle />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Poison Fireball</ObjectId>
      <Damage>60</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Star</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="1">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
<Object type="0xf1a" id="MotMG Gulpord S">
    <DisplayId>Gulpord the Slime God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>126</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>50</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <NoArticle />
    <Projectile id="0">
      <ObjectId>Poison Fireball</ObjectId>
      <Damage>55</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>60</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Star</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <Size>70</Size>
      <ConditionEffect duration="1">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
<Object type="0xf1b" id="MotMG pD Boss Target">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xf1c" id="MotMG pD Boss">
    <DisplayId>Nightmare Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <DontFaceAttacks />
    <Size>170</Size>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>5000</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <Quest />
    <TrackLoot />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>pD Wall Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="4.0">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Maw Shot 2</ObjectId>
      <Damage>70</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2285</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>70</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2285</LifetimeMS>
      <Size>80</Size>
      <Amplitude>0.40</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>pD Boss Shot</ObjectId>
      <Size>100</Size>
      <Damage>170</Damage>
      <Speed>30</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>pD Boss Shot</ObjectId>
      <Size>100</Size>
      <Damage>170</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>pD Quiet Wave</ObjectId>
      <Size>130</Size>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <StunImmune />
    <StasisImmune />
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD</Labels>
  </Object>
<Object type="0xf1d" id="MotMG pD Boss Support">
    <DisplayId>Nightmare Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x49</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects8x8</File>
        <Index>0x48</Index>
      </Texture>
    </AltTexture>
    <DrawOnGround />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>pD Tongue Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>pD Quiet Wave</ObjectId>
      <Size>130</Size>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Puppet Green Wheel</ObjectId>
      <Speed>35</Speed>
      <Damage>10</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xf1e" id="MotMG Biff">
    <DisplayId>Biff the Buffed Bunny</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>buffedBunnyChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Size>120</Size>
    <Quest />
    <Level>20</Level>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD</Labels>
  </Object>
<Object type="0xf1f" id="MotMG FrostLord">
    <DisplayId>Permafrost Lord</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>35</Index>
    </AnimatedTexture>
    <DontFaceAttacks />
    <DontFaceMovement />
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>90000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <God />
    <Quest />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>FR Boss Shard</ObjectId>
      <Size>120</Size>
      <Damage>160</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>FR Boss Shard</ObjectId>
      <Size>120</Size>
      <Damage>160</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>FR Boss Shard</ObjectId>
      <Size>120</Size>
      <Damage>160</Damage>
      <Speed>105</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>FR Boss Flake</ObjectId>
      <Size>90</Size>
      <Damage>120</Damage>
      <Speed>20</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Amplitude>1.8</Amplitude>
      <Frequency>1.0</Frequency>
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>FR Boss Flake</ObjectId>
      <Size>90</Size>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Amplitude>2.0</Amplitude>
      <Frequency>1.0</Frequency>
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>FR Boss Flake</ObjectId>
      <Size>90</Size>
      <Damage>120</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Amplitude>2.2</Amplitude>
      <Frequency>1.0</Frequency>
      <PassesCover />
      <ConditionEffect duration="5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>FR Boss Big</ObjectId>
      <Size>200</Size>
      <Damage>250</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>FR Boss Ball</ObjectId>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,NATURE,GOD</Labels>
  </Object>
<Object type="0x536" id="Battle Decaract">
    <DisplayId>Decaract</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb5</Index>
    </Texture>
    <Invincible />
    <Size>0</Size>
    <Hero />
    <Quest />
    <God />
    <Level>20</Level>
    <Labels>ENEMY,QUEST</Labels>
  </Object>
<Object type="0x537" id="Oryx Ultra">
    <DisplayId>Decaract</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1c</Index>
    </Texture>
    <Animation prob=".6" period="0.0">
      <Frame time="0.4">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x1c</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x1d</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x1e</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x1f</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob=".4" period="0.0">
      <Frame time="0.4">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x1c</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x20</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x21</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x20</Index>
        </Texture>
      </Frame>
    </Animation>
    <Hero />
    <Quest />
    <God />
    <Level>20</Level>
    <Exp>40000</Exp>
    <BXP>200000</BXP>
    <StasisImmune />
    <MaxHitPoints>18750</MaxHitPoints>
    <EventChestBoss />
    <TrackLoot />
    <Size>130</Size>
    <SoulboundDust threshold="0.002" prob="1" dustMin="36" dustMax="44" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust threshold="0.002" prob="1" dustMin="36" dustMax="44" seasonalBonus="0.15">redDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">oryxPandemonium Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Automaton Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Accessory)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">Krathana</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
<Object type="0x538" id="Oryx Eye">
    <DisplayId>Oryx Eye</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb5</Index>
    </Texture>
    <MaxHitPoints>940</MaxHitPoints>
    <Size>80</Size>
    <Exp>6</Exp>
    <BXP>28</BXP>
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Speed>150</Speed>
      <Damage>55</Damage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>85</Damage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ConditionEffect duration="2.5">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
<Object type="0x550" id="Oryx Eye Ultra">
    <DisplayId>Oryx Eye</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb5</Index>
    </Texture>
    <MaxHitPoints>940</MaxHitPoints>
    <Size>80</Size>
    <Exp>6</Exp>
    <BXP>28</BXP>
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Speed>150</Speed>
      <Damage>75</Damage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bolt</ObjectId>
      <Speed>180</Speed>
      <Damage>85</Damage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4.0">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
<Object type="0x539" id="Oryx Tower">
    <DisplayId>Pentaract Tower</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x38</Index>
    </Texture>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiChar216x16</File>
          <Index>0x38</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x02</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x03</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x02</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>Silver Shield</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
      <ConditionEffect duration="2">Stunned</ConditionEffect>
      <Size>160</Size>
    </Projectile>
    <MaxHitPoints>3750</MaxHitPoints>
    <Size>120</Size>
    <Exp>19</Exp>
    <BXP>90</BXP>
    <God />
    <StasisImmune />
    <KeepDamageRecord />
    <HealthBarBoss radius="30" />
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,GOD</Labels>
  </Object>
<Object type="0x53a" id="Oryx Tower Corpse">
    <DisplayId>Pentaract Tower Corpse</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x38</Index>
    </Texture>
    <MaxHitPoints>8000</MaxHitPoints>
    <Size>0</Size>
    <Exp>0</Exp>
    <God />
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,GOD</Labels>
  </Object>
<Object type="0x544" id="MotMG Decaract Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x545" id="MotMG Biff Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x547" id="MOTMG Encore">
    <DisplayId>The Puppet Master</DisplayId>
    <Class>Character</Class>
    <Group>Master</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>d3Chars16x16rEmbed</File>
        <Index>0x01</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>d3Chars16x16rEmbed</File>
        <Index>0x03</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>56250</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>1636</Exp>
    <BXP>8180</BXP>
    <Level>20</Level>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Jester Bolt</ObjectId>
      <Speed>30</Speed>
      <Damage>175</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Puppet Green Wheel</ObjectId>
      <Speed>85</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Jester Bolt</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Puppet Green Wheel</ObjectId>
      <Speed>35</Speed>
      <Damage>65</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Jester Bolt</ObjectId>
      <Speed>50</Speed>
      <Damage>165</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x54a" id="MOTMG Confuse Puppet Statue">
    <DisplayId>Puppet of Chaos</DisplayId>
    <Class>Character</Class>
    <Group>Statues</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>60000</MaxHitPoints>
    <Exp>0</Exp>
    <NoMiniMap />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
<Object type="0x54b" id="MOTMG Confuse Puppet">
    <DisplayId>Puppet of Chaos</DisplayId>
    <Class>Character</Class>
    <Group>Statue</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>130</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>390</Exp>
    <BXP>1852</BXP>
    <Level>20</Level>
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Puppet Purple Wheel</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Puppet Purple Wheel</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Pink Swipe</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
<Object type="0x54c" id="MOTMG Bleed Puppet Statue">
    <DisplayId>Puppet of Pain</DisplayId>
    <Class>Character</Class>
    <Group>Statues</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>45000</MaxHitPoints>
    <Exp>0</Exp>
    <NoMiniMap />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
<Object type="0x54d" id="MOTMG Bleed Puppet">
    <DisplayId>Puppet of Pain</DisplayId>
    <Class>Character</Class>
    <Group>Statue</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x07</Index>
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      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>184</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>185</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>186</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>187</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="spawn8Anim">
        <StyleStep id="spawn8" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Active Beacon Sprite Forest" type="0xCED6">
    <DisplayId>Fey Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>196</Index>
    </Texture>
    <Size>140</Size>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>196</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>197</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>198</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>199</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>200</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>201</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>202</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>203</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>204</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>205</Index>
        </Texture>
      </Frame>
      <Frame time="99999">
        <Texture>
          <File>beacons32x32</File>
          <Index>206</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="spawn9Anim">
        <StyleStep id="spawn9" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Active Beacon Carboniferous" type="0xCED7">
    <DisplayId>Prehistoric Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>215</Index>
    </Texture>
    <Size>140</Size>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>215</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>216</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>217</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>218</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>219</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>220</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>221</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>222</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>223</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>224</Index>
        </Texture>
      </Frame>
      <Frame time="99999">
        <Texture>
          <File>beacons32x32</File>
          <Index>225</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="spawn10Anim">
        <StyleStep id="spawn10" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Active Beacon Deep Sea Abyss" type="0xCED8">
    <DisplayId>Abyssal Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>13</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Active Beacon Floral Escape" type="0xCED9">
    <DisplayId>Floral Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>234</Index>
    </Texture>
    <Size>140</Size>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>234</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>235</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>236</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>237</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>238</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>239</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>240</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>241</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>242</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>243</Index>
        </Texture>
      </Frame>
      <Frame time="99999">
        <Texture>
          <File>beacons32x32</File>
          <Index>244</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="spawn11Anim">
        <StyleStep id="spawn11" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Active Beacon Sanguine Forest" type="0xCEDA">
    <DisplayId>Sanguine Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>253</Index>
    </Texture>
    <Size>140</Size>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>253</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>254</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>255</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>256</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>257</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>258</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>259</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>260</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>261</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>262</Index>
        </Texture>
      </Frame>
      <Frame time="99999">
        <Texture>
          <File>beacons32x32</File>
          <Index>263</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="spawn12Anim">
        <StyleStep id="spawn12" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Active Beacon Runic Tundra" type="0xCEDB">
    <DisplayId>Frozen Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>272</Index>
    </Texture>
    <Size>140</Size>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>272</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>273</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>274</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>275</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>276</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>277</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>278</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>279</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>280</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>281</Index>
        </Texture>
      </Frame>
      <Frame time="99999">
        <Texture>
          <File>beacons32x32</File>
          <Index>282</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="spawn13Anim">
        <StyleStep id="spawn13" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Active Beacon Eternal Frost" type="0xFEFD">
    <DisplayId>Eaternal Frost Beacon</DisplayId>
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>0</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>1</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>2</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>3</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>4</Index>
      </Texture>
    </RandomTexture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Shore" type="0x2670">
    <DisplayId>Shores Beacon</DisplayId>
    <HelperDialog title="The Realm Beacons" radius="5">These ancient beacons can be used to teleport at any time using the minimap. Unlike players, they do not move, making them a reliable way to travel across the Realm.</HelperDialog>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>0</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Forest" type="0x2671">
    <DisplayId>Nature Ruins Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>35</Index>
    </Texture>
    <Size>140</Size>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep id="spawn" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Actual Active Beacon Undead Forest" type="0x2672">
    <DisplayId>Gloomy Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>54</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Desert" type="0x2673">
    <DisplayId>Arid Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>73</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Plains" type="0x2674">
    <DisplayId>Plains Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>92</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Abandoned City" type="0x2675">
    <DisplayId>Abandoned Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>111</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Coral Reefs" type="0x2676">
    <DisplayId>Oceanic Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>6</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Dead Church" type="0x2677">
    <DisplayId>Gothic Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>130</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Haunted Hallows" type="0x2678">
    <DisplayId>Haunted Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>149</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Risen Hell" type="0x2679">
    <DisplayId>Hell Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>168</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Shipwreck Cove" type="0x267A">
    <DisplayId>Shipwrecked Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>187</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Sprite Forest" type="0x267B">
    <DisplayId>Fey Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>206</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Carboniferous" type="0x267C">
    <DisplayId>Prehistoric Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>225</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Deep Sea Abyss" type="0x267D">
    <DisplayId>Abyssal Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>13</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Floral Escape" type="0x267E">
    <DisplayId>Floral Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>244</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Sanguine Forest" type="0x267F">
    <DisplayId>Sanguine Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>263</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Runic Tundra" type="0x2680">
    <DisplayId>Frozen Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>282</Index>
    </Texture>
    <Size>140</Size>
  </Object>
<Object id="Actual Active Beacon Eternal Frost" type="0xFEFE">
    <DisplayId>Eternal Frost Beacon</DisplayId>
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>0</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>1</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>2</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>3</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>4</Index>
      </Texture>
    </RandomTexture>
    <Size>140</Size>
  </Object>
<Object id="Captured Beacon Shore" type="0xCEDC">
    <DisplayId>Captured Shores Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>0</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
  </Object>
<Object id="Captured Beacon Forest" type="0xCEDD">
    <DisplayId>Captured Forest Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>17</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>17</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>18</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>19</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>21</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>22</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>23</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>24</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Captured Beacon Undead Forest" type="0xCEDE">
    <DisplayId>Captured Gloomy Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>36</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>36</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>37</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>38</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>39</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>40</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>41</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>42</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>43</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Captured Beacon Desert" type="0xCEDF">
    <DisplayId>Captured Arid Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>55</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>55</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>56</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>57</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>58</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>59</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>60</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>61</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>62</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Captured Beacon Plains" type="0xCEE0">
    <DisplayId>Captured Plains Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>74</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>LOD White Blast</ObjectId>
      <Damage>10</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>74</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>75</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>76</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>77</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>78</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>79</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>80</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>81</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Captured Beacon Abandoned City" type="0xCEE1">
    <DisplayId>Captured Abandoned Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>93</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>O3 Red Glaive</ObjectId>
      <Damage>50</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>93</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>94</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>95</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>96</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>97</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>98</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>99</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>100</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Captured Beacon Coral Reefs" type="0xCEE2">
    <DisplayId>Captured Reefs Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>6</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Sea Horse Spinner</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>6200</LifetimeMS>
      <MultiHit />
    </Projectile>
  </Object>
<Object id="Captured Beacon Dead Church" type="0xCEE3">
    <DisplayId>Captured Gothic Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>112</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>O3 White Big Spinner MRot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>112</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>113</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>114</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>115</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>116</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>117</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>118</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>119</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Captured Beacon Haunted Hallows" type="0xCEE4">
    <DisplayId>Captured Haunted Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>131</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>O3 White Big Spinner MRot</ObjectId>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>131</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>132</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>133</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>134</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>135</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>136</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>137</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>138</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Captured Beacon Risen Hell" type="0xCEE5">
    <DisplayId>Captured Hell Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>150</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Flame Twirl</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <TurnRate>80</TurnRate>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flame Twirl</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <TurnRate>-80</TurnRate>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>150</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>151</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>152</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>153</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>154</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>155</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>156</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>157</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Captured Beacon Shipwreck Cove" type="0xCEE6">
    <DisplayId>Captured Shipwrecked Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>169</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Giant Cannonball</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>169</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>170</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>171</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>172</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>173</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>174</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>175</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>176</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Captured Beacon Sprite Forest" type="0xCEE7">
    <DisplayId>Captured Fey Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>188</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Black Sprite Line</ObjectId>
      <Damage>80</Damage>
      <Speed>10</Speed>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>2600</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>188</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>189</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>190</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>191</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>192</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>193</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>194</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>195</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Captured Beacon Carboniferous" type="0xCEE8">
    <DisplayId>Captured Prehistoric Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>207</Index>
    </Texture>
    <Size>140</Size>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>207</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>208</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>209</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>210</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>211</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>212</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>213</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>214</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Captured Beacon Deep Sea Abyss" type="0xCEE9">
    <DisplayId>Captured Abyssal Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>13</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
  </Object>
<Object id="Captured Beacon Floral Escape" type="0xCEEA">
    <DisplayId>Captured Floral Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>226</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>226</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>227</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>228</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>229</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>230</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>231</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>232</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>233</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Captured Beacon Sanguine Forest" type="0xCEEB">
    <DisplayId>Captured Sanguine Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>245</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>245</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>246</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>247</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>248</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>249</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>250</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>251</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>252</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Captured Beacon Runic Tundra" type="0xCEEC">
    <DisplayId>Captured Frozen Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>264</Index>
    </Texture>
    <Size>140</Size>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>264</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>265</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>266</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>267</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>268</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>269</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>270</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>271</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Teleport Beacon Shore" type="0xCEED">
    <DisplayId>Beach Beacon (Rookie)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x7FFFFF</Color>
    <MinimapIcon color="0x7FFFFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
<Object id="Teleport Beacon Forest" type="0xCEEE">
    <DisplayId>Forest Beacon (Rookie)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x7FFFFF</Color>
    <MinimapIcon color="0x7FFFFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
<Object id="Teleport Beacon Undead Forest" type="0xCEEF">
    <DisplayId>Undead Forest Beacon (Rookie)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x7FFFFF</Color>
    <MinimapIcon color="0x7FFFFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
<Object id="Teleport Beacon Desert" type="0xCEF0">
    <DisplayId>Desert Beacon (Rookie)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x7FFFFF</Color>
    <MinimapIcon color="0x7FFFFF" piece="Beacon" />
    <Labels>BEACON</Labels>
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<Object id="Teleport Beacon Plains" type="0xCEF1">
    <DisplayId>Plains Beacon (Rookie)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x7FFFFF</Color>
    <MinimapIcon color="0x7FFFFF" piece="Beacon" />
    <Labels>BEACON</Labels>
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<Object id="Teleport Beacon Abandoned City" type="0xCEF2">
    <DisplayId>Abandoned City Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
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<Object id="Teleport Beacon Coral Reefs" type="0xCEF3">
    <DisplayId>Coral Reefs Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
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<Object id="Teleport Beacon Dead Church" type="0xCEF4">
    <DisplayId>Dead Church Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
<Object id="Teleport Beacon Haunted Hallows" type="0xCEF5">
    <DisplayId>Haunted Hallows Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
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<Object id="Teleport Beacon Risen Hell" type="0xCEF6">
    <DisplayId>Risen Hell Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
<Object id="Teleport Beacon Shipwreck Cove" type="0xCEF7">
    <DisplayId>Shipwreck Cove Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
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<Object id="Teleport Beacon Sprite Forest" type="0xCEF8">
    <DisplayId>Sprite Forest Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
<Object id="Teleport Beacon Carboniferous" type="0xCEF9">
    <DisplayId>Carboniferous Beacon (Veteran)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0655FF</Color>
    <MinimapIcon color="0x0655FF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
<Object id="Teleport Beacon Deep Sea Abyss" type="0xCEFA">
    <DisplayId>Deep Sea Abyss Beacon (Veteran)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0655FF</Color>
    <MinimapIcon color="0x0655FF" piece="Beacon" />
    <Labels>BEACON</Labels>
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<Object id="Teleport Beacon Floral Escape" type="0xCEFB">
    <DisplayId>Floral Escape Beacon (Veteran)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0655FF</Color>
    <MinimapIcon color="0x0655FF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
<Object id="Teleport Beacon Sanguine Forest" type="0xCEFC">
    <DisplayId>Sanguine Forest Beacon (Veteran)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0655FF</Color>
    <MinimapIcon color="0x0655FF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
<Object id="Teleport Beacon Runic Tundra" type="0xCEFD">
    <DisplayId>Runic Tundra Beacon (Veteran)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0655FF</Color>
    <MinimapIcon color="0x0655FF" piece="Beacon" />
    <Labels>BEACON</Labels>
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<Object id="Teleport Beacon Eternal Frost" type="0xFEFF">
    <DisplayId>Eternal Frost Beacon</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0xFF69B4</Color>
    <MinimapIcon color="0x0A7400" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
<Object id="Beacon Guardian Shore" type="0xCEFE">
    <DisplayId>Legion Beach Guard</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>66</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <RealmScore>250</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile>
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>15</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
    </Projectile>
  </Object>
<Object id="Beacon Guardian Forest" type="0xCEFF">
    <DisplayId>Legion Nature Ruins Guard</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>64</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>2800</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <RealmScore>250</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>20</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD White Shot</ObjectId>
      <Damage>30</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>110</Size>
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<Object id="Beacon Guardian Undead Forest" type="0xCF00">
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>64</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
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    <Defense>5</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <RealmScore>250</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile>
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>15</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
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<Object id="Beacon Guardian Desert" type="0xCF01">
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>65</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
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    <Exp>250</Exp>
    <BXP>1250</BXP>
    <RealmScore>250</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
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      <Size>110</Size>
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    <Projectile id="1">
      <ObjectId>Yellow Star</ObjectId>
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      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="2.6">Slowed</ConditionEffect>
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<Object id="Beacon Guardian Plains" type="0xCF02">
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>66</Index>
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    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
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    <BXP>1250</BXP>
    <RealmScore>250</RealmScore>
    <TrackLoot />
    <StasisImmune />
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    <Projectile>
      <ObjectId>UDL White Slash</ObjectId>
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      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
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<Object id="Beacon Guardian Abandoned City" type="0xCF03">
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>46</Index>
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    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
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    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Pike</ObjectId>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="1">
      <ObjectId>O3 Pike</ObjectId>
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      <Speed>50</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="2">
      <ObjectId>O3 Pike</ObjectId>
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      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="3">
      <ObjectId>O3 Claymore</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
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<Object id="Beacon Guardian Coral Reefs" type="0xCF04">
    <DisplayId>Legion Reef Guardian</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>10</Index>
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    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
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    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>Villager Silver Dagger</ObjectId>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-40</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>Villager Gold Dagger</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
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<Object id="Beacon Guardian Dead Church" type="0xCF05">
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>39</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Green Big Shockwave</ObjectId>
      <Damage>40</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="1">
      <ObjectId>O3 Green Big Shockwave</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object id="Beacon Guardian Dead Church Minion" type="0xCF06">
    <DisplayId>Reanimated Legion Minion</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>70</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <MaxHitPoints>360</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>O3 Red Stake</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
  </Object>
<Object id="Beacon Guardian Haunted Hallows" type="0xCF07">
    <DisplayId>Legion Graveyard Guardian</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>44</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>Accursed Villager Arrow</ObjectId>
      <Speed>70</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>Guard Arrow Orange</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Beacon Guardian Risen Hell" type="0xCF08">
    <DisplayId>Legion Hell Guardian</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>38</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Red Stake</ObjectId>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Red Big Shockwave</ObjectId>
      <Damage>40</Damage>
      <Speed>30</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Acceleration>10</Acceleration>
      <SpeedClamp>50</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object id="Beacon Guardian Shipwreck Cove" type="0xCF09">
    <DisplayId>Legion Cove Guardian</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>43</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>Rookie_16x16</File>
        <Index>41</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation>
      <Style id="gun">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="sword">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>Deadwater Flintlock Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>100</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bilgewater Cutlass</ObjectId>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
  </Object>
<Object id="Beacon Guardian Sprite Forest" type="0xCF0A">
    <DisplayId>Legion Fey Guardian</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>42</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Battleaxe MRot</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Battleaxe MRot</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Battleaxe MRot</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Big Spinner MRot</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object id="Beacon Guardian Carboniferous" type="0xCF0B">
    <DisplayId>Legion Colonel</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>33</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>Rookie_16x16</File>
        <Index>35</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation>
      <Style id="Exalt">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <RealmScore>750</RealmScore>
    <TrackLoot />
    <HealthBarBoss />
    <AlwaysPositiveHealth />
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Red Big Wave</ObjectId>
      <Size>120</Size>
      <Damage>145</Damage>
      <Speed>5</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>65</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Wave</ObjectId>
      <Size>110</Size>
      <Damage>115</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Battleaxe MRot</ObjectId>
      <Size>150</Size>
      <Damage>180</Damage>
      <Speed>30</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Big Wave</ObjectId>
      <Size>120</Size>
      <Damage>155</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.45</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Exalted Spear</ObjectId>
      <Size>100</Size>
      <Damage>135</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
  </Object>
<Object id="Beacon Guardian Carboniferous Attack Anchor" type="0xCF0C">
    <DisplayId>Captured Prehistoric Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <Invincible />
  </Object>
<Object id="Beacon Guardian Carboniferous Patrol Point" type="0xCF0D">
    <Class>GameObject</Class>
    <NoMiniMap />
    <Texture>
      <File>oryxSanctuaryObjects32x32</File>
      <Index>0x13</Index>
    </Texture>
    <Size>50</Size>
    <ShadowSize>25</ShadowSize>
  </Object>
<Object id="Beacon Guardian Carboniferous Patrol Point Helper" type="0xCF0E">
    <Class>GameObject</Class>
    <NoMiniMap />
    <Texture>
      <File>oryxSanctuaryObjects32x32</File>
      <Index>0x13</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object id="Beacon Guardian Carboniferous Minion" type="0xCF0F">
    <DisplayId>Legion Soldier</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxSanctuaryChars16x16</File>
        <Index>20</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation>
      <Style id="Dead">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>90</Size>
    <Projectile id="0">
      <ObjectId>O3 Claymore</ObjectId>
      <Size>115</Size>
      <Damage>135</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4450</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Purple Bolt</ObjectId>
      <Size>100</Size>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3350</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Claymore</ObjectId>
      <Size>125</Size>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4450</LifetimeMS>
      <MultiHit />
      <Amplitude>0.15</Amplitude>
      <Frequency>8</Frequency>
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Bolt</ObjectId>
      <Size>115</Size>
      <Damage>120</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 White Bolt</ObjectId>
      <Size>115</Size>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>3700</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>1000</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <AlwaysPositiveHealth />
  </Object>
<Object id="Beacon Guardian Deep Sea Abyss" type="0xCF10">
    <DisplayId>Legion Abyssal Defender</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>1</Exp>
    <BXP>5</BXP>
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile>
      <ObjectId>O3 White Slash</ObjectId>
      <Damage>1</Damage>
      <Speed>150</Speed>
      <LifetimeMS>1250</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Beacon Guardian Floral Escape" type="0xCF11">
    <DisplayId>Legion Commissioner</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>37</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Presentation>
      <Style id="Visible">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="Invisible">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <RealmScore>750</RealmScore>
    <TrackLoot />
    <HealthBarBoss />
    <StunImmune />
    <DazedImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Hero />
    <AlwaysPositiveHealth />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>1600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>1400</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
  </Object>
<Object id="Beacon Guardian Floral Escape Attack Anchor" type="0xCF12">
    <DisplayId>Captured Floral Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Exp>0</Exp>
    <Invincible />
    <Projectile>
      <ObjectId>O3 Purple Big Spinner SRot</ObjectId>
      <Size>160</Size>
      <Speed>62</Speed>
      <LifetimeMS>6400</LifetimeMS>
      <Boomerang />
      <Damage>140</Damage>
      <MultiHit />
      <ConditionEffect duration="4">Unstable</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Beacon Guardian Floral Escape Teleport Point" type="0xCF13">
    <DisplayId>Intentional Game Mechanic</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <Invincible />
    <DrawOnGround />
    <NoMiniMap />
    <Projectile>
      <ObjectId>MV Warning Projectile</ObjectId>
      <Size>300</Size>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Damage>0</Damage>
    </Projectile>
  </Object>
<Object id="Beacon Guardian Floral Escape Decoy" type="0xCF14">
    <DisplayId>Legion Commissioner</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>37</Index>
    </AnimatedTexture>
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <Projectile>
      <ObjectId>O3 Purple Big Spike</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
         34
         <AccelerationDelay>1600</AccelerationDelay><SpeedClamp>100</SpeedClamp><Size>110</Size><MultiHit /><PassesCover /></Projectile>
  </Object>
<Object id="Beacon Guardian Sanguine Forest" type="0xCF15">
    <DisplayId>Legion Missionary</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>34</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <RealmScore>750</RealmScore>
    <TrackLoot />
    <HealthBarBoss />
    <AlwaysPositiveHealth />
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Red Star SRot</ObjectId>
      <Size>120</Size>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Red Star SRot</ObjectId>
      <Size>120</Size>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Red Wave</ObjectId>
      <Size>110</Size>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 Red Wave</ObjectId>
      <Size>110</Size>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2860</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Red Wave</ObjectId>
      <Size>110</Size>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2222</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>O3 Purple Star SRot</ObjectId>
      <Size>120</Size>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>O3 Purple Star SRot</ObjectId>
      <Size>120</Size>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="7">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Size>110</Size>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Size>110</Size>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2860</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Size>110</Size>
      <Damage>140</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2222</LifetimeMS>
      <MultiHit />
    </Projectile>
  </Object>
<Object id="Beacon Guardian Sanguine Forest Attack Anchor" type="0xCF16">
    <DisplayId>Captured Sanguine Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <Invincible />
  </Object>
<Object id="Beacon Guardian Sanguine Forest Patrol Point" type="0xCF17">
    <Class>GameObject</Class>
    <NoMiniMap />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object id="Beacon Guardian Sanguine Forest Orb Helper" type="0xCF18">
    <Class>GameObject</Class>
    <NoMiniMap />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object id="Beacon Guardian Sanguine Forest Light Orb" type="0xCF19">
    <DisplayId>Legion Missionary Holy Orb</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>archbishopObjects16x16</File>
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    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>90</Size>
    <Projectile id="0">
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      <Damage>90</Damage>
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      <MultiHit />
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    <StasisImmune />
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    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>90</Size>
    <Projectile id="0">
      <ObjectId>O3 Purple Big Spike</ObjectId>
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      <Damage>110</Damage>
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      <MultiHit />
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    <MaxHitPoints>17500</MaxHitPoints>
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    <Enemy />
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    <Invincible />
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<Object id="Beacon Guardian Sanguine Forest Dark Beam" type="0xCF1C">
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    <Enemy />
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    <Invincible />
    <NoCollisionWhenMovement />
    <Labels>ENEMY</Labels>
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<Object id="Beacon Guardian Runic Tundra" type="0xCF1D">
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    <Class>Character</Class>
    <Enemy />
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    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
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    <TrackLoot />
    <HealthBarBoss />
    <ParalyzeImmune />
    <StasisImmune />
    <AlwaysPositiveHealth />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
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<Object id="Beacon Guardian Runic Tundra Attack Anchor" type="0xCF1E">
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    <Enemy />
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    <Size>-1</Size>
    <NoMiniMap />
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      <ObjectId>O3 Red Big Spinner SRot</ObjectId>
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<Object id="Beacon Guardian Runic Tundra Portal" type="0xCF1F">
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<Object id="Beacon Guardian Runic Tundra Big Portal" type="0xCF20">
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    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
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    <Size>130</Size>
    <Defense>15</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>BellaShot New</ObjectId>
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      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>BellaPetal New</ObjectId>
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      <Damage>100</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>90</Size>
      <ArmorPiercing />
      <MultiHit />
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    <Projectile id="2">
      <ObjectId>BellaShot New</ObjectId>
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      <Damage>100</Damage>
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      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="1">Stunned</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
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<Object type="0x25c9" id="vlntns Bella Bud 2">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
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    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
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    <BXP>2375</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
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      <Size>100</Size>
      <MultiHit />
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    <Projectile id="1">
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      <Size>90</Size>
      <ArmorPiercing />
      <MultiHit />
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    <Projectile id="2">
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      <Damage>100</Damage>
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      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="1">Stunned</ConditionEffect>
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    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
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<Object type="0x4205" id="vlntns Bella Bud 3">
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    <Enemy />
    <Class>Character</Class>
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      <File>chars16x16rEncounters</File>
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    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
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    <Defense>15</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>BellaShot New</ObjectId>
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      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
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    <Projectile id="1">
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      <Size>90</Size>
      <ArmorPiercing />
      <MultiHit />
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    <Projectile id="2">
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      <ArmorPiercing />
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      <ConditionEffect duration="1">Stunned</ConditionEffect>
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    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
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      <File>chars16x16rEncounters</File>
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    <HitSound>monster/orcs_hit</HitSound>
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    <Projectile id="1">
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      <ArmorPiercing />
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    <Projectile id="2">
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      <ArmorPiercing />
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    <KillStat stat="NatureKills" />
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<Object type="0x739d" id="vlntns Red">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
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    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
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    <ShadowSize>0</ShadowSize>
    <HealthBar>1</HealthBar>
    <NoMiniMap />
    <StasisImmune />
    <Projectile id="0">
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      <Damage>115</Damage>
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      <MultiHit />
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      <Texture>
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    <AltTexture id="6">
      <Texture>
        <File>lofiObj3</File>
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    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
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<Object type="0x740e" id="vlntns White">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
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    <DeathSound>monster/elves_death</DeathSound>
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      <ConditionEffect duration="1.5">Quiet</ConditionEffect>
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      <Texture>
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    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
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        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
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    <Static />
    <OccupySquare />
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<Object type="0x5c26" id="Bella Tree B">
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<Object type="0x5c2b" id="Bella Oryx Statue">
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<Object type="0x5c2c" id="Bella Book Statue">
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<Object type="0x5c2f" id="Bella Plant B">
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<Object type="0x5c30" id="Bella Feral Statue">
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    <OccupySquare />
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<Object id="Bella Fence" type="0x5c31">
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    <EnemyOccupySquare />
    <BlocksSight />
    <Connects />
    <NoWallTextureRepeat />
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<Object type="0x427" id="Easter Egg Basket Mid">
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    <KillStat stat="StructureKills" />
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<Object type="0x428" id="Easter Egg Basket High">
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    <KillStat stat="StructureKills" />
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<Object type="0x429" id="Easter Egg Basket God">
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    <Terrain>Mountains</Terrain>
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    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
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<Object type="0x893" id="BB Bunny Blaster">
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<Object type="0x894" id="BB Bunny Slash">
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<Object type="0x896" id="BB Bunny Bullet 2">
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<Object type="0x897" id="BB Egg Cannon 1">
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      <Texture>
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      <Texture>
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<Object type="0x898" id="BB Egg Cannon 2">
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      </Texture>
      <Texture>
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      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
        <Index>0x4</Index>
      </Texture>
    </RandomTexture>
    <Rotation>50</Rotation>
  </Object>
<Object type="0x89a" id="BB Low Egg">
    <Color>0x00FFFF</Color>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
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        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0xc</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>60</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>0</Defense>
    <StasisImmune />
    <Quest />
    <Level>13</Level>
    <DisplayId>Easter Egg</DisplayId>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,QUEST,STASISIMMUNE,NATURE</Labels>
  </Object>
<Object type="0x89b" id="BB Mid Egg">
    <Color>0x00FFFF</Color>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0xc</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>60</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>0</Defense>
    <StasisImmune />
    <Quest />
    <Level>13</Level>
    <DisplayId>Easter Egg</DisplayId>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,QUEST,STASISIMMUNE,NATURE</Labels>
  </Object>
<Object type="0x89c" id="BB High Egg">
    <Color>0x00FFFF</Color>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0xc</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>60</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>0</Defense>
    <StasisImmune />
    <Quest />
    <Level>13</Level>
    <DisplayId>Easter Egg</DisplayId>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,QUEST,STASISIMMUNE,NATURE</Labels>
  </Object>
<Object type="0x89d" id="BB God Egg">
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Color>0x00FFFF</Color>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
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      <Texture>
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      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0xc</Index>
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    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>60</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>0</Defense>
    <StasisImmune />
    <Quest />
    <Level>13</Level>
    <DisplayId>Easter Egg</DisplayId>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,QUEST,STASISIMMUNE,NATURE</Labels>
  </Object>
<Object type="0x89e" id="BB Biff Summoner">
    <Enemy />
    <Exp>195</Exp>
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>buffedBunnyObjects16x16</File>
      <Index>0x3</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
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    <AltTexture id="2">
      <Texture>
        <File>buffedBunnyObjects16x16</File>
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    <AltTexture id="3">
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x14</Index>
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    </AltTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>0</Defense>
    <StasisImmune />
    <PerRealmMax>1</PerRealmMax>
    <ShadowSize>0</ShadowSize>
    <DisplayId>Mysterious Egg</DisplayId>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
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<Object type="0x89f" id="BB Biff the Buffed Bunny">
    <DisplayId>Biff the Buffed Bunny</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>buffedBunnyChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Size>120</Size>
    <Quest />
    <Level>20</Level>
    <MaxHitPoints>110000</MaxHitPoints>
    <BXP>926</BXP>
    <Color>0xff9800</Color>
    <MinimapIcon piece="Boss" />
    <Defense>0</Defense>
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
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    <Projectile id="4">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="12">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>-360</TurnRate>
    </Projectile>
    <Projectile id="16">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>360</TurnRate>
    </Projectile>
    <Projectile id="13">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>60</TurnRate>
      <MultiHit />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>-60</TurnRate>
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>-60</TurnRate>
      <MultiHit />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="22">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="23">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="24">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
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    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD</Labels>
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<Object type="0x3a49" id="Biff Egg">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>buffedBunnyObjects16x16</File>
      <Index>0x17</Index>
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    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
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    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>BellaPetal New</ObjectId>
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      <Damage>0</Damage>
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      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Speed>0</Speed>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>85</SpeedClamp>
      <Damage>100</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
<Object type="0x3aa9" id="Biff Egg Indicator">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <Exp>0</Exp>
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>BellaPetal New</ObjectId>
      <Speed>80</Speed>
      <Damage>0</Damage>
      <LifetimeMS>850</LifetimeMS>
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>EH Red Ball</ObjectId>
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      <Acceleration>10000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>85</SpeedClamp>
      <Damage>1</Damage>
      <LifetimeMS>400</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
<Object type="0x3923" id="Biff Object Help">
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    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
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      <Texture>
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      <Texture>
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    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="1">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
<Object type="0x3998" id="Biff Object Help Extra">
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    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
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      </Texture>
      <Texture>
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      <Texture>
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      <Texture>
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    </RandomTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="1">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
<Object type="0x8a0" id="BB Bunny Girl W">
    <Class>Character</Class>
    <Texture>
      <File>buffedBunnyObjects16x16</File>
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    <AltTexture id="1">
      <Texture>
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    <AltTexture id="2">
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    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>buffedBunnyObjects16x16</File>
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    </AltTexture>
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    <ShadowSize>50</ShadowSize>
    <Presentation>
      <Style id="SetAlt1">
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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    </Presentation>
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<Object type="0x8a1" id="BB Bunny Girl B">
    <Class>Character</Class>
    <Texture>
      <File>buffedBunnyObjects16x16</File>
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    <AltTexture id="1">
      <Texture>
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    <ShadowSize>50</ShadowSize>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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    </Presentation>
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<Object type="0x8a2" id="BB Egg Basket Big">
    <Class>GameObject</Class>
    <Texture>
      <File>buffedBunnyObjects16x16</File>
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    <ShadowSize>80</ShadowSize>
    <Static />
    <OccupySquare />
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<Object type="0x8a3" id="BB Egg Basket Small 1">
    <Class>GameObject</Class>
    <Texture>
      <File>buffedBunnyObjects8x8</File>
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    </Texture>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <Static />
    <OccupySquare />
  </Object>
<Object type="0x8a4" id="BB Egg Basket Small 2">
    <Class>GameObject</Class>
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0xf</Index>
    </Texture>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <Static />
    <OccupySquare />
  </Object>
<Object type="0x8a5" id="BB Colored Eggs inGrass">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
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      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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    </RandomTexture>
    <MinSize>60</MinSize>
    <MaxSize>100</MaxSize>
    <SizeStep>10</SizeStep>
    <ShadowSize>80</ShadowSize>
    <Static />
    <OccupySquare />
  </Object>
<Object type="0x8a6" id="BB Egg Grass">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
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      </Texture>
      <Texture>
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    <ShadowSize>80</ShadowSize>
    <Static />
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<Object type="0x8a7" id="BB Colored Eggs noGrass">
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        <File>buffedBunnyObjects8x8</File>
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    <Static />
    <OccupySquare />
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<Object type="0x7134" id="Alien Biff">
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    <Enemy />
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    <Class>Character</Class>
    <AnimatedTexture>
      <File>buffedBunnyChars16x16</File>
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    </AnimatedTexture>
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    <DeathSound>monster/archdemon_death</DeathSound>
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    <Quest />
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    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <TrackLoot />
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      <ObjectId>Alien Cannon 1</ObjectId>
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    <Projectile id="1">
      <ObjectId>Alien Blaster</ObjectId>
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    </Projectile>
    <Projectile id="2">
      <ObjectId>Alien Blaster</ObjectId>
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      <Speed>100</Speed>
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      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1600</LifetimeMS>
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    <Projectile id="7">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
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      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
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    <Projectile id="8">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
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      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
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    <Projectile id="9">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-10</Acceleration>
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      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Alien Cannon 1</ObjectId>
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      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
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    <Projectile id="4">
      <ObjectId>Alien Cannon 1</ObjectId>
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      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>-360</TurnRate>
    </Projectile>
    <Projectile id="16">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>360</TurnRate>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>60</TurnRate>
      <MultiHit />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>-60</TurnRate>
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Alien Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <PassesCover />
      <TurnRateDelay>0</TurnRateDelay>
      <TurnRate>-60</TurnRate>
      <MultiHit />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="22">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="23">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="24">
      <ObjectId>Alien Cannon 1</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD</Labels>
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<Object type="0x7245" id="Alien Biff Egg">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>alienInvasionChars16x16</File>
      <Index>43</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
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    <Size>100</Size>
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    <Exp>0</Exp>
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
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      <ObjectId>BellaPetal New</ObjectId>
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      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>Alien Blaster</ObjectId>
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      <Acceleration>10000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>85</SpeedClamp>
      <Damage>100</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
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<Object type="0x7246" id="Alien Biff Egg Indicator">
    <DisplayId>Alien Biff Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <Exp>0</Exp>
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>BellaPetal New</ObjectId>
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      <Damage>0</Damage>
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      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>EH Red Ball</ObjectId>
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      <Damage>1</Damage>
      <LifetimeMS>400</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
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<Object type="0x7247" id="Alien Biff Object Help">
    <DisplayId>Alien Biff Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <AnimatedTexture>
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      </AnimatedTexture>
      <AnimatedTexture>
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      </AnimatedTexture>
      <AnimatedTexture>
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      </AnimatedTexture>
      <AnimatedTexture>
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        <Index>112</Index>
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    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="1">
      <ObjectId>Alien Blaster</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
<Object type="0x7248" id="Alien Biff Object Help Extra">
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    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <AnimatedTexture>
        <File>petsDivine</File>
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      </AnimatedTexture>
      <AnimatedTexture>
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      <AnimatedTexture>
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      <AnimatedTexture>
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    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="1">
      <ObjectId>Alien Blaster</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
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<Object type="0x7135" id="Alien Biff Old">
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    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x7136" id="Alien Cannon 1">
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    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
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      <Texture>
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      <Texture>
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      <Texture>
        <File>buffedBunnyObjects16x16</File>
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      </Texture>
    </RandomTexture>
    <Rotation>50</Rotation>
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<Object type="0x7137" id="Alien Blaster">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
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      </Texture>
      <Texture>
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      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
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      </Texture>
      <Texture>
        <File>buffedBunnyObjects8x8</File>
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      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
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<Object type="0x5e49" id="Candy Gnome">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>44</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>45</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <Terrain>MidPlains</Terrain>
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    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID</Labels>
  </Object>
<Object type="0x09A6" id="New Candy Gnome">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>44</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>45</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <Terrain>Abandoned</Terrain>
    <SpawnProb>0.04</SpawnProb>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID</Labels>
  </Object>
<Object type="0x5e48" id="MegaRototo">
    <Group>Candy Boss</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>54</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/flaming_skulls_hit</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>9750</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>5000</Exp>
    <BXP>25000</BXP>
    <God />
    <Quest />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Purple Rototo Blast</ObjectId>
      <Damage>160</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>220</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Rototo Blast</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>180</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Flame Breath</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Flame Breath</ObjectId>
      <Damage>100</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>130</Size>
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <BleedMax>1</BleedMax>
    <Labels>ENEMY,BEAST,GOD,QUEST,STASISIMMUNE,TRACKLOOT,MINIBOSS,BOSSFIGHT,SHORTMINIBOSS</Labels>
  </Object>
<Object type="0x5e47" id="Spoiled Creampuff">
    <Group>Candy Boss</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>55</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_death</HitSound>
    <DeathSound>monster/blobs_hit</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>200</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>5000</Exp>
    <BXP>25000</BXP>
    <God />
    <Quest />
    <TrackLoot />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Cream Shot</ObjectId>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>200</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cream Bullet</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>160</Size>
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <BleedMax>1</BleedMax>
    <Labels>ENEMY,NATURE,GOD,QUEST,STASISIMMUNE,TRACKLOOT,BOSSFIGHT,SHORTMINIBOSS</Labels>
  </Object>
<Object type="0x5e46" id="Desire Troll">
    <Group>Candy Boss</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>56</Index>
    </AnimatedTexture>
    <HitSound>weapon/sprite_wand</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>10875</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>5000</Exp>
    <BXP>25000</BXP>
    <God />
    <Quest />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Troll Hair Whip</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Hexed</ConditionEffect>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pink Star</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="3">Hexed</ConditionEffect>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Pink Slash</ObjectId>
      <Damage>110</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Pink Slash</ObjectId>
      <Damage>110</Damage>
      <Speed>90</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <BleedMax>1</BleedMax>
    <Labels>ENEMY,NATURE,GOD,QUEST,STASISIMMUNE,TRACKLOOT,BOSSFIGHT,SHORTMINIBOSS</Labels>
  </Object>
<Object type="0x5e45" id="Swoll Fairy">
    <Group>Candy Boss</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>57</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>player/paladin_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>160</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>9750</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>5000</Exp>
    <BXP>25000</BXP>
    <God />
    <Quest />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Magic Sparkle</ObjectId>
      <Damage>90</Damage>
      <Speed>45</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Size>120</Size>
      <Amplitude>0.4</Amplitude>
      <Frequency>0.2</Frequency>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Magic Sparkle</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <LifetimeMS>4400</LifetimeMS>
      <Size>150</Size>
      <Amplitude>0.4</Amplitude>
      <Frequency>0.2</Frequency>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <BleedMax>1</BleedMax>
    <Labels>ENEMY,NATURE,GOD,QUEST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x5e44" id="Gigacorn">
    <Group>Candy Boss</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>58</Index>
    </AnimatedTexture>
    <HitSound>spell/light_heal</HitSound>
    <DeathSound>spell/major_heal</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>200</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>5000</Exp>
    <BXP>25000</BXP>
    <God />
    <Quest />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Unicorn Horn</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Rainbow Brick</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <BleedMax>1</BleedMax>
    <Labels>ENEMY,NATURE,GOD,QUEST,STASISIMMUNE,TRACKLOOT,BOSSFIGHT,SHORTMINIBOSS</Labels>
  </Object>
<Object type="0x5e41" id="Cupcake">
    <Group>Candy Boss</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>59</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>9750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <Quest />
    <God />
    <StasisImmune />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>happy magic</ObjectId>
      <Damage>100</Damage>
      <Speed>25</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="3">Hexed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>happy magic</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="3">Hexed</ConditionEffect>
    </Projectile>
    <SoulboundDust prob="1" dustMin="60" dustMax="72" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <BleedMax>1</BleedMax>
    <Labels>ENEMY,BOSS,BOSSFIGHT,CONSTRUCT,GOD,QUEST,STASISIMMUNE,TRACKLOOT,HPSCALEONENTRY,AMULET_ROOKIE</Labels>
    <SpecialSpawn category="Bis">Candyland Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Fries</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Common Humanoid Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Accessory)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Candy-Coated Armor</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Easy</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Mini Desire Troll Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Easy</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
  </Object>
<Object type="0x5e43" id="Candyland Boss Spawner">
    <Class>GameObject</Class>
    <DisplayId>Candy Gnome</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x289</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x23d0" id="Candyland Ender">
    <Class>GameObject</Class>
    <DisplayId>Candy Gnome</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x289</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x5e31" id="Candyland Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x289</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x5e40" id="Unicorn">
    <Group>Candy Creature</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>60</Index>
    </AnimatedTexture>
    <HitSound>monster/skull_shrine_hit</HitSound>
    <DeathSound>spell/light_heal</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Unicorn Horn</ObjectId>
      <Damage>70</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Rainbow Brick</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x5e39" id="Beefy Fairy">
    <Group>Candy Creature</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>61</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>player/wizard_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>5000</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>30</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <StasisImmune />
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>Magic Sparkle</ObjectId>
      <Damage>50</Damage>
      <Speed>35</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.4</Amplitude>
      <Frequency>0.6</Frequency>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x5e37" id="Wishing Troll">
    <Group>Candy Creature</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>62</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>60</ShadowSize>
    <MaxHitPoints>4000</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>20</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Troll Hair Whip</ObjectId>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>90</Size>
      <ConditionEffect duration="3">Hexed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x5e35" id="Big Creampuff">
    <Group>Candy Creature</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>63</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_death</HitSound>
    <DeathSound>monster/blobs_hit</DeathSound>
    <Size>100</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>2300</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>20</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Projectile id="0">
      <ObjectId>Cream Shot</ObjectId>
      <Damage>85</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cream Bullet</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x5e32" id="Rototo">
    <Group>Candy Creature</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>64</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>65</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/djinn_hit</DeathSound>
    <Size>120</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>2300</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Purple Rototo Blast</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Rototo Blast</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x5e42" id="Gumball Machine">
    <Class>Character</Class>
    <Enemy />
    <OccupySquare />
    <EnemyOccupySquare />
    <NoMiniMap />
    <Static />
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x7c</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <TrackLoot />
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,TRACKLOOT</Labels>
  </Object>
<Object type="0x5e3e" id="Hard Candy">
    <Group>Candy Creature</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>45</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>60</ShadowSize>
    <MaxHitPoints>1300</MaxHitPoints>
    <Defense>18</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Hard Candy Stake</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT</Labels>
  </Object>
<Object type="0x5e38" id="Fairy">
    <Group>Candy Creature</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>46</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/dwarves_hit</DeathSound>
    <Size>120</Size>
    <ShadowSize>60</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Flying />
    <Z>0.25</Z>
    <Projectile id="0">
      <ObjectId>Magic Star</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <ConditionEffect duration="0.6">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e36" id="Spilled Icecream">
    <Group>Candy Creature</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>47</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Icecream Bullet</ObjectId>
      <Damage>36</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e34" id="Small Creampuff">
    <Group>Candy Creature</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>48</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Cream Bullet</ObjectId>
      <Damage>55</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cream Ball</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>60</Size>
      <ConditionEffect duration="1.2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e33" id="Tiny Rototo">
    <Group>Candy Creature</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>49</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Purple Rototo Blast</ObjectId>
      <Damage>40</Damage>
      <Speed>45</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Rototo Blast</ObjectId>
      <Damage>40</Damage>
      <Speed>45</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
<Object type="0x5e2f" id="Butterfly">
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x2d9</Index>
    </Texture>
    <Animation prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x2d9</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x2da</Index>
        </Texture>
      </Frame>
    </Animation>
    <Z>0.27</Z>
    <Flying />
    <Size>80</Size>
    <ShadowSize>30</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x1e17" id="Treasure Thief">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>47</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>125</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>136</Exp>
    <BXP>646</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <DisplayId>{cave.Treasure_Thief}</DisplayId>
  </Object>
<Object type="0x1e18" id="Treasure Dropper">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
    <KillStat stat="StructureKills" />
    <DisplayId>{cave.Treasure_Dropper}</DisplayId>
  </Object>
<Object type="0x1e40" id="Treasure Pile">
    <Class>GameObject</Class>
    <Z>-.2</Z>
    <RandomTexture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x63</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x64</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x65</Index>
      </Texture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x1ff</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x66</Index>
      </Texture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x200</Index>
      </Texture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x201</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x67</Index>
      </Texture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x202</Index>
      </Texture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x203</Index>
      </Texture>
    </RandomTexture>
    <OccupySquare />
    <EnemyOccupySquare />
    <NoMiniMap />
    <Static />
    <DisplayId>{cave.Treasure_Pile}</DisplayId>
  </Object>
<Object type="0x1e41" id="Treasure Chests">
    <Class>GameObject</Class>
    <Z>-.2</Z>
    <RandomTexture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x67</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x68</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x69</Index>
      </Texture>
    </RandomTexture>
    <OccupySquare />
    <EnemyOccupySquare />
    <NoMiniMap />
    <Static />
    <DisplayId>{cave.Treasure_Chests}</DisplayId>
  </Object>
<Object type="0x1e42" id="Treasure Enemy">
    <DisplayId>{cave.Treasure_Enemy}</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>48</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>150</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Projectile id="0">
      <ObjectId>Golden Coin</ObjectId>
      <Speed>50</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ruby</ObjectId>
      <Speed>50</Speed>
      <Damage>90</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1e43" id="Log Trap Clockwise">
    <DisplayId>{cave.Log_Trap_Clockwise}</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x6a</Index>
    </Texture>
    <Invincible />
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x6b</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x6c</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x6d</Index>
      </Texture>
    </AltTexture>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Speed>50</Speed>
      <Damage>50</Damage>
      <LifetimeMS>100</LifetimeMS>
      <Size>0</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x5e1d" id="Treasure Rat">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>40</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>49</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/flayers_hit</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Projectile id="0">
      <ObjectId>H Baby Blast</ObjectId>
      <Size>200</Size>
      <Speed>65</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <DisplayId>{cave.Treasure_Rat}</DisplayId>
  </Object>
<Object type="0x5e1e" id="Treasure Flame Trap">
    <DisplayId>{cave.Treasure_Flame_Trap}</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <DrawOnGround />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x204</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x205</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x206</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x207</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x208</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x5e3b" id="Treasure Flame Trap Fast">
    <DisplayId>{cave.Treasure_Flame_Trap_Fast}</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <DrawOnGround />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x204</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x205</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x206</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x207</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x208</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x5e2a" id="Treasure Plunderer">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>41</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>125</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <DisplayId>{cave.Treasure_Plunderer}</DisplayId>
  </Object>
<Object type="0x5e2b" id="Treasure Robber">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>42</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x209</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x20a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x20b</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x20c</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x20d</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="6">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="7">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>43</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>125</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Projectile id="0">
      <ObjectId>Dagger Throw</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <DisplayId>{cave.Treasure_Robber}</DisplayId>
  </Object>
<Object type="0x5e2c" id="Golden Oryx Effigy">
    <Class>Character</Class>
    <Enemy />
    <God />
    <Quest />
    <NoArticle />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>41</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>42</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>42</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
    </AltTexture>
    <StasisImmune />
    <EventChestBoss />
    <TrackLoot />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>225</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <Projectile id="1">
      <ObjectId>Golden Blast</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>150</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Gold Fireball</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>150</Size>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="43" dustMax="50" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="25" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,CONSTRUCT,GOD,QUEST,STASISIMMUNE,TRACKLOOT,HPSCALEONENTRY,AMULET_ROOKIE</Labels>
    <SpecialSpawn category="Bis">Treasure Cave Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Fries</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Common Avian Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Accessory)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Cloak of the Planewalker</SpecialSpawn>
    <SpecialSpawn category="Shiny_MID">Cloak of the Planewalker Shiny</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Easy</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Easy</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <DisplayId>{cave.Golden_Oryx_Effigy}</DisplayId>
  </Object>
<Object type="0x5e3a" id="Treasure Oryx Defender">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>43</Index>
    </AnimatedTexture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>150</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <StasisImmune />
    <Projectile id="1">
      <ObjectId>Golden Blast</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,STASISIMMUNE,CONSTRUCT</Labels>
    <DisplayId>{cave.Treasure_Oryx_Defender}</DisplayId>
  </Object>
<Object type="0x5e3c" id="Treasure Pot">
    <Class>Character</Class>
    <Enemy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Static />
    <RandomTexture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x210</Index>
      </Texture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x211</Index>
      </Texture>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x212</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>125</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
    <DisplayId>{cave.Treasure_Pot}</DisplayId>
  </Object>
<Object type="0x5e3d" id="Boulder">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x213</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x214</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x215</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x216</Index>
      </Texture>
    </AltTexture>
    <Size>250</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>60</Damage>
      <Speed>100</Speed>
      <LifetimeMS>100</LifetimeMS>
      <Size>75</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <DisplayId>{cave.Boulder}</DisplayId>
  </Object>
<Object type="0x5e3f" id="Boulder Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <DisplayId>{cave.Boulder_Spawner}</DisplayId>
  </Object>
<Object type="0x5e4a" id="Gold Planet">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>44</Index>
    </AnimatedTexture>
    <Enemy />
    <Exp>0</Exp>
    <Size>200</Size>
    <Invincible />
    <Projectile id="1">
      <ObjectId>Grey Spiral</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>150</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Ball</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>150</Size>
    </Projectile>
    <Labels>ENEMY</Labels>
    <DisplayId>{cave.Gold_Planet}</DisplayId>
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<Object type="0x5e4b" id="Realm Portal Opener">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <DisplayId>{cave.Realm_Portal_Opener}</DisplayId>
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<Object type="0x5e4e" id="Treasure Rocks">
    <Class>GameObject</Class>
    <Z>-.2</Z>
    <RandomTexture>
      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
        <File>lofiObj3</File>
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    </RandomTexture>
    <OccupySquare />
    <EnemyOccupySquare />
    <NoMiniMap />
    <Static />
    <DisplayId>{cave.Treasure_Rocks}</DisplayId>
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<Object type="0x9f0" id="Bubble Blast">
    <Class>Projectile</Class>
    <Texture>
      <File>cnidarianReefObjects8x8</File>
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    <Rotation>70</Rotation>
    <Size>115</Size>
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<Object type="0x9f1" id="Bubble Wave">
    <Class>Projectile</Class>
    <Texture>
      <File>cnidarianReefObjects8x8</File>
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    <AngleCorrection>1</AngleCorrection>
    <Size>115</Size>
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<Object type="0x9f2" id="Bubble Laser">
    <Class>Projectile</Class>
    <Texture>
      <File>cnidarianReefObjects16x16</File>
      <Index>0x08</Index>
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    <AngleCorrection>1</AngleCorrection>
    <Size>120</Size>
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<Object type="0x9fa" id="Cnidarian Reef Portal">
    <DisplayId>Cnidarian Reef</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>Cnidarian Reef</DungeonName>
    <Texture>
      <File>cnidarianReefObjects8x8</File>
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    <ShadowSize>0</ShadowSize>
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<Object type="0x9f3" id="CR Blue Cnidarian">
    <Class>Character</Class>
    <DisplayId>Blue Cnidarian</DisplayId>
    <Enemy />
    <Group>Cnidarian Minions</Group>
    <Size>95</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <ShadowColor>0x479CFF</ShadowColor>
    <ParalyzeImmune />
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    <Projectile id="1">
      <ObjectId>Blue Star</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>250</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2.5">Sick</ConditionEffect>
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    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x9f4" id="CR Pink Cnidarian">
    <Class>Character</Class>
    <DisplayId>Pink Cnidarian</DisplayId>
    <Enemy />
    <Group>Cnidarian Minions</Group>
    <Size>95</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
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    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
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    <StunImmune />
    <ParalyzeImmune />
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      <File>cnidarianReefObjects8x8</File>
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    <Projectile id="1">
      <ObjectId>Purple Magic</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>100</Size>
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    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <Presentation>
      <Style id="SetAlt1">
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x9f5" id="CR Green Cnidarian">
    <Class>Character</Class>
    <DisplayId>Green Cnidarian</DisplayId>
    <Enemy />
    <Group>Cnidarian Minions</Group>
    <Size>95</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
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    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <ShadowColor>0x93FF47</ShadowColor>
    <ParalyzeImmune />
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      <File>cnidarianReefObjects8x8</File>
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    <Projectile id="1">
      <ObjectId>Green Star</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>250</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="4">Slowed</ConditionEffect>
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    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x9f6" id="CR Gold Cnidarian">
    <Class>Character</Class>
    <DisplayId>Gold Cnidarian</DisplayId>
    <Enemy />
    <Size>95</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
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    <Exp>500</Exp>
    <BXP>2375</BXP>
    <ShadowColor>0xFFA447</ShadowColor>
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
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      <File>cnidarianReefObjects8x8</File>
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    <Projectile id="1">
      <ObjectId>InkBubbles</ObjectId>
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      <Size>100</Size>
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    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CRITTER,MINION_MID</Labels>
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<Object type="0x9f7" id="CR Royal Cnidarian">
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    <DisplayId>Royal Cnidarian</DisplayId>
    <Enemy />
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    <DeathSound>monster/slimes_death</DeathSound>
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    <BXP>175000</BXP>
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    <Quest />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <EventChestBoss />
    <TrackLoot />
    <AlwaysPositiveHealth />
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      <MultiHit />
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    <Projectile id="2">
      <ObjectId>Bubble Wave</ObjectId>
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    <Projectile id="3">
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      <MultiHit />
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    <Projectile id="4">
      <ObjectId>Bubble Laser</ObjectId>
      <Damage>175</Damage>
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      <LifetimeMS>6666</LifetimeMS>
      <Size>130</Size>
      <ArmorPiercing />
      <MultiHit />
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    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,STGEMDROP,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Cnidarian Reef Portal</SpecialSpawn>
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    <SpecialSpawn category="PetCollector">Rare Aquatic Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
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    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
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    <SpecialSpawn category="Souvenir_HIG">Cnidaria Rod</SpecialSpawn>
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    <SpecialSpawn category="SkinHunter" perPlayer="true">Jellyhead Trickster Skin</SpecialSpawn>
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    <SpecialSpawn category="Token">3STToken</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
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    <SpecialSpawn category="Oryxmania">Cnidaria Arena Portal</SpecialSpawn>
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        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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<Object type="0xCB85" id="CR K.O King">
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    <DeathSound>monster/slimes_death</DeathSound>
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    <BXP>175000</BXP>
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    <Quest />
    <God />
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    <EventChestBoss />
    <TrackLoot />
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    <Projectile id="4">
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      <LifetimeMS>6666</LifetimeMS>
      <Size>130</Size>
      <ArmorPiercing />
      <MultiHit />
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    <SoulboundDust prob="1" dustMin="31" dustMax="37" seasonalBonus="0.15">greenDust</SoulboundDust>
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    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,STGEMDROP,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Cnidarian Reef Portal</SpecialSpawn>
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    <SpecialSpawn category="PetCollector">Rare Aquatic Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
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    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
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    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">Cnidaria Rod</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Jellyhead Trickster Skin</SpecialSpawn>
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      <File>magicWoodsChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>magicWoodsChars16x16</File>
        <Index>16</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>1</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>22500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>5000</Exp>
    <BXP>25000</BXP>
    <Quest />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Sound id="0">monster/wooden_walls_death</Sound>
    <Projectile id="0">
      <ObjectId>Cyan Fairy Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2900</LifetimeMS>
      <Size>200</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cyan Fairy Spike</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cyan Fairy Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Cyan Fairy Spinner</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>90</Size>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Cyan Fairy Mystical</ObjectId>
      <Damage>135</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>3</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>90</Size>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Cyan Fairy Mystical</ObjectId>
      <Damage>105</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>6</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>90</Size>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Cyan Fairy Mystical</ObjectId>
      <Damage>135</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>9</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>90</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Cyan Fairy Blast</ObjectId>
      <Damage>85</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.95</Frequency>
      <Size>120</Size>
      <FaceDir />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Cyan Fairy Boomerang</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>7</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Cyan Fairy Wave</ObjectId>
      <Damage>95</Damage>
      <Speed>65</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>130</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Cyan Fairy Spike</ObjectId>
      <Damage>95</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="20" />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,NATURE,GOD,HPSCALEONENTRY,AMULET_ROOKIE</Labels>
  </Object>
<Object id="mgm2 Radph" type="0x334c">
    <DisplayId>Radph</DisplayId>
    <Group>mgm2 Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>30</Damage>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
<Object id="mgm2 Seus" type="0x334d">
    <DisplayId>Seus</DisplayId>
    <Group>mgm2 Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Bright Purple Fairy Pellet</ObjectId>
      <Damage>75</Damage>
      <Speed>100</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bright Purple Fairy Pellet</ObjectId>
      <Damage>70</Damage>
      <Speed>120</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
<Object id="mgm2 Gharr" type="0x334e">
    <DisplayId>Gharr</DisplayId>
    <Group>mgm2 Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Lesser Gray Fairy Magic</ObjectId>
      <Damage>45</Damage>
      <Speed>80</Speed>
      <LifetimeMS>500</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
<Object id="mgm2 Ehoni" type="0x334f">
    <DisplayId>Ehoni</DisplayId>
    <Group>mgm2 Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Sky Blue Fairy Boomerang</ObjectId>
      <Damage>80</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
<Object id="mgm2 Scheev" type="0x3350">
    <DisplayId>Scheev</DisplayId>
    <Group>mgm2 Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Cyan Fairy Spike</ObjectId>
      <Damage>90</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object id="mgm2 Yimi" type="0x3351">
    <DisplayId>Yimi</DisplayId>
    <Group>mgm2 Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Bright Purple Fairy Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>70</Size>
      <FaceDir />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
<Object id="mgm2 Vorck" type="0x3352">
    <DisplayId>Vorck</DisplayId>
    <Group>mgm2 Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
<Object id="mgm2 Vorv" type="0x3353">
    <DisplayId>Vorv</DisplayId>
    <Group>mgm2 Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Orange Fairy Breath</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Orange Fairy Breath</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
<Object id="mgm2 Oshyu" type="0x3354">
    <DisplayId>Oshyu</DisplayId>
    <Group>mgm2 Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>550</MaxHitPoints>
    <Defense>9</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Cyan Fairy Magic</ObjectId>
      <Damage>80</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
<Object id="mgm2 Eendi" type="0x3355">
    <DisplayId>Eendi</DisplayId>
    <Group>mgm2 Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>650</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
<Object type="0x3365" id="mgm2 MW Big Fountain Top">
    <Class>GameObject</Class>
    <Model>Candy Col Whole</Model>
    <Texture>
      <File>autumnNexusObjects16x16</File>
      <Index>0x47</Index>
    </Texture>
    <Animation sync="true" prob="1" period=".8">
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x47</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x48</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x49</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x4a</Index>
        </Texture>
      </Frame>
    </Animation>
    <Static />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x3344" id="mgm2 Septavius the Ghost God">
    <DisplayId>Septavius the Ghost God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>undeadLairChars16x16</File>
        <Index>1</Index>
      </AnimatedTexture>
    </Portrait>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>undeadLairChars16x16</File>
        <Index>2</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>undeadLairChars16x16</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>24000</MaxHitPoints>
    <Defense>12</Defense>
    <Flying />
    <Quest />
    <God />
    <StasisImmune />
    <Level>1</Level>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <NoArticle />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Septavius Projectile</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <Size>80</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Brown Magic</ObjectId>
      <Speed>90</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>2600</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <FaceDir />
      <Amplitude>2</Amplitude>
      <Frequency>2.5</Frequency>
      <ConditionEffect duration="1">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Yellow Star</ObjectId>
      <Speed>57</Speed>
      <Damage>85</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Septavius Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>180</Damage>
      <Size>80</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Septavius Projectile</ObjectId>
      <Speed>70</Speed>
      <Damage>90</Damage>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>UDL Blue Magic Big</ObjectId>
      <Size>120</Size>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>1.2</Frequency>
      <Amplitude>3.6</Amplitude>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Doom Arrow</ObjectId>
      <Speed>70</Speed>
      <Damage>150</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Septavius Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>95</Damage>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Septavius Projectile</ObjectId>
      <Speed>100</Speed>
      <Damage>140</Damage>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>UDL Blue Magic Big</ObjectId>
      <Size>100</Size>
      <Damage>110</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>1.6</Frequency>
      <Amplitude>1.3</Amplitude>
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,UNDEAD,GOD,HPSCALEONENTRY,AMULET_ROOKIE</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x3356" id="mgm2 Lair Mummy">
    <Group>mgm2 Lair Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>UDL White Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL White Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x3357" id="mgm2 Lair Mummy King">
    <Group>mgm2 Lair Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>UDL Orange Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x3358" id="mgm2 Lair Mummy Pharaoh">
    <Group>mgm2 Lair Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>UDL Pink Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x3359" id="mgm2 Lair Skeleton">
    <Group>mgm2 Lair Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>UDL Bone</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x335a" id="mgm2 Lair Skeleton Mage">
    <Group>mgm2 Lair Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>UDL Blue Magic</ObjectId>
      <Damage>45</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x335b" id="mgm2 Lair Skeleton King">
    <Group>mgm2 Lair Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>UDL Blue Magic Big</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x335c" id="mgm2 Lair Construct Giant">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>UDL Blue Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0x335d" id="mgm2 Lair Construct Titan">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>UDL Brown Shot</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Grey Star</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0x335e" id="mgm2 Living Skeleton">
    <DisplayId>Living Skeleton</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Projectile id="0">
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>95</Damage>
      <Speed>30</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Bone</ObjectId>
      <Damage>95</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>95</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
  </Object>
<Object type="0x335f" id="mgm2 Lair Reaper">
    <Group>mgm2 Lair Vampires</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>UDL Purple Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x3360" id="mgm2 Lair Vampire">
    <Group>mgm2 Lair Vampires</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>UDL Green Star</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Green Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x3361" id="mgm2 Lair Vampire King">
    <Group>mgm2 Lair Vampires</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>UDL Grey Star</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Purple Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x3362" id="mgm2 Ghost Warrior of Septavius">
    <Group>mgm2 Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>UDL Blue Shot</ObjectId>
      <Damage>35</Damage>
      <Speed>80</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x3363" id="mgm2 Ghost Mage of Septavius">
    <Group>mgm2 Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>UDL Blue Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x3364" id="mgm2 Ghost Rogue of Septavius">
    <Group>mgm2 Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>UDL Blue Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x3338" id="mgm2 Arena2 Controller">
    <DisplayId>Echo of Cronus</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x333d" id="mgm2 Arena2 Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x3366" id="mgm2 Lord Ruthven">
    <DisplayId>Lord Ruthven</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>Vampires</Group>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>34</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>34</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>35</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>40</ShadowSize>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>8000</Exp>
    <BXP>40000</BXP>
    <AlwaysPositiveHealth />
    <LeachHealth />
    <TrackLoot />
    <God />
    <StasisImmune />
    <Quest />
    <Level>1</Level>
    <Projectile>
      <ObjectId>Dagger</ObjectId>
      <Damage>120</Damage>
      <Size>130</Size>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Manor of the Immortals Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Great Taco</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Spooky Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Tome of Purification</SpecialSpawn>
    <SpecialSpawn category="Shiny_MID">Tome of Purification Shiny</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Easy</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Vampire Lord Skin</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Easy</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
    <Presentation>
      <Style id="SetInvis">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetNormal">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x3367" id="mgm2 Vampire Bat Swarmer Boss">
    <DisplayId>Vampire Bat Swarmer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <Z>0.24</Z>
    <Flying />
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>20</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>100</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3.6">Unstable</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0x3368" id="mgm2 Vampire Bat Swarmer Ruthven">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <Z>0.24</Z>
    <Flying />
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>20</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>100</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3.6">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
  </Object>
<Object type="0x3369" id="mgm2 Ruthven 50P Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x22</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x336a" id="mgm2 Coffin Creature">
    <DisplayId>Coffin Creature</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x22</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.4">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x22</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x23</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x24</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x25</Index>
        </Texture>
      </Frame>
      <Frame time="3">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x26</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x25</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x24</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x23</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Coffin Bullet</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cross Bullet</ObjectId>
      <Damage>90</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x336b" id="mgm2 Nosferatu">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_death</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <MaxHitPoints>1100</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Bone Swipe</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Vampire Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,UNDEAD,MINION_MID</Labels>
  </Object>
<Object type="0x336c" id="mgm2 Armor Guard">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Projectile id="0">
      <ObjectId>ArmorGuard Attack</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Size>100</Size>
      <LifetimeMS>3400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Rockbomb Spike</ObjectId>
      <Damage>65</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0x336d" id="mgm2 Hellhound">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Projectile id="0">
      <ObjectId>HellHoundAttack</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="3.6">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
  </Object>
<Object type="0x336e" id="mgm2 Lesser Bald Vampire">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/undead_dwarves_hit</DeathSound>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Projectile id="0">
      <ObjectId>Vampire Magic Ball</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x336f" id="mgm2 Lil Feratu">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>28</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/undead_dwarves_hit</DeathSound>
    <MaxHitPoints>480</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Projectile>
      <ObjectId>Vampire Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Size>85</Size>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
<Object type="0x337a" id="mgm2 Archdemon Malphas">
    <DisplayId>Archdemon Malphas</DisplayId>
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <Flying />
    <Quest />
    <God />
    <StasisImmune />
    <AnimatedTexture>
      <File>abyssOfDemonsChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>30000</MaxHitPoints>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Speed>75</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>85</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>170</Damage>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>200</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>20</Speed>
      <Damage>110</Damage>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Abyss Soul Spiral Projectile</ObjectId>
      <Speed>80</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,HPSCALEONENTRY,HPSCALEONENTRY,AMULET_ADEPT</Labels>
  </Object>
<Object type="0x3383" id="mgm2 Malphas Hound">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>6</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
<Object type="0x3384" id="mgm2 Malphas Protector">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Damage>50</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Abyss Soul Spiral Projectile</ObjectId>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x337b" id="mgm2 White Demon">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>White Demon Shot</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_WEAK</Labels>
  </Object>
<Object type="0x337c" id="mgm2 Imp">
    <Group>mgm2 Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Flying />
    <Z>0.15</Z>
    <Projectile id="0">
      <ObjectId>Abyss Imp Projectile</ObjectId>
      <Damage>35</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
<Object type="0x337d" id="mgm2 Demon">
    <Group>mgm2 Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
<Object type="0x337e" id="mgm2 Demon Warrior">
    <Group>mgm2 Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
<Object type="0x337f" id="mgm2 Demon Mage">
    <Group>mgm2 Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Blast Projectile</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
<Object type="0x3380" id="mgm2 Brute">
    <Group>mgm2 Brutes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Sword Projectile</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
<Object type="0x3381" id="mgm2 Brute Warrior">
    <Group>mgm2 Brutes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Sword Projectile</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <Size>160</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
<Object type="0x3382" id="mgm2 Blacksmith">
    <Group>mgm2 Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Hammer Projectile</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
<Object type="0x3385" id="mgm2 Library Corruption Phantom">
    <DisplayId>Corruption Phantom</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <MaxHitPoints>25000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <Size>150</Size>
    <HitSound>monster/skull_shrine_hit</HitSound>
    <DeathSound>monster/skull_shrine_death</DeathSound>
    <Z>0.4</Z>
    <Quest />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Corruption Bolt</ObjectId>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2.4">Sick</ConditionEffect>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Corruption Star</ObjectId>
      <Damage>70</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Corruption Spinner</ObjectId>
      <Damage>170</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
    </Projectile>
    <HealthBarBoss radius="20" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD</Labels>
  </Object>
<Object type="0x3386" id="mgm2 Library Corruption Phantom Wisp Charger">
    <DisplayId>Corruption Phantom Wisp Charger</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>80</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Corruption Stab</ObjectId>
      <Damage>95</Damage>
      <Speed>90</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>85</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Corruption Stab</ObjectId>
      <Damage>105</Damage>
      <Speed>90</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>85</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
<Object type="0x3387" id="mgm2 Library Corruption Phantom Wisp Stalker">
    <DisplayId>Corruption Phantom Wisp Stalker</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>80</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Corruption Star</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>3800</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
<Object type="0x3388" id="mgm2 Library Corruption Phantom Wisp Watcher">
    <DisplayId>Corruption Phantom Wisp Watcher</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>80</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>5625</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Corruption Gaze</ObjectId>
      <Damage>115</Damage>
      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>85</Size>
      <FaceDir />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
<Object type="0x3389" id="mgm2 Library Corruption Phantom Wisp Ravager">
    <DisplayId>Corruption Phantom Wisp Ravager</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>80</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>6750</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Corruption Spinner</ObjectId>
      <Damage>170</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <Size>100</Size>
      <PassesCover />
      <Parametric />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
<Object type="0x338a" id="mgm2 Library Soulless Scribe">
    <DisplayId>Soulless Scribe</DisplayId>
    <Group>mgm2 Library Soulless Squad</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <MaxHitPoints>2200</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>100</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Scribe Spike</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
  </Object>
<Object type="0x338b" id="mgm2 Library Soulless Scholar">
    <DisplayId>Soulless Scholar</DisplayId>
    <Group>mgm2 Library Soulless Squad</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <MaxHitPoints>2600</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>100</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Scholar Spell</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <Amplitude>1.9</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="3.2">Slowed</ConditionEffect>
      <PassesCover />
      <FaceDir />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
  </Object>
<Object type="0x338c" id="mgm2 Library Soulless Student">
    <DisplayId>Soulless Student</DisplayId>
    <Group>Library Soulless Squad</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <MaxHitPoints>1400</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>100</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Student Scythe</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>700</LifetimeMS>
      <Wavy />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
  </Object>
<Object type="0x338d" id="mgm2 Library Bookwyrm">
    <DisplayId>Bookwyrm</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <MaxHitPoints>2800</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Size>80</Size>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Book Bash</ObjectId>
      <Damage>125</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2">Stunned</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
  </Object>
<Object type="0x338e" id="mgm2 Library Headless Specter">
    <DisplayId>Headless Specter</DisplayId>
    <Group>mgm2 Library Heal Receivers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <MaxHitPoints>4205</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Size>90</Size>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Z>0.2</Z>
    <Flying />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Headless Halberd</ObjectId>
      <Damage>85</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Headless Halberd</ObjectId>
      <Damage>105</Damage>
      <Speed>45</Speed>
      <Size>150</Size>
      <LifetimeMS>1600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Headless Harbinger</ObjectId>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <Size>135</Size>
      <LifetimeMS>1333</LifetimeMS>
      <PassesCover />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x338f" id="mgm2 Library Hand of the Helpless">
    <DisplayId>Hand of the Helpless</DisplayId>
    <Group>mgm2 Library Heal Receivers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <MaxHitPoints>3900</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Size>100</Size>
    <ShadowSize>85</ShadowSize>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <AltTexture id="0">
      <AnimatedTexture>
        <File>cursedLibraryChars16x16</File>
        <Index>6</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>cursedLibraryChars16x16</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>cursedLibraryChars16x16</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Finger Gun</ObjectId>
      <Damage>95</Damage>
      <Speed>90</Speed>
      <Size>85</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Finger Gun</ObjectId>
      <Damage>120</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Finger Gun</ObjectId>
      <Damage>110</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Finger Gun</ObjectId>
      <Damage>105</Damage>
      <Speed>58</Speed>
      <Size>85</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Sharpened Fingernail</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1250</LifetimeMS>
      <Amplitude>1.75</Amplitude>
      <Frequency>0.56</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Sharpened Fingernail</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.55</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Sharpened Fingernail</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>750</LifetimeMS>
      <Amplitude>1.25</Amplitude>
      <Frequency>0.55</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Sharpened Fingernail</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>0.54</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,GROTESQUE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt0">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3339" id="mgm2 Arena3 Controller">
    <DisplayId>Echo of Cronus</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x333e" id="mgm2 Arena3 Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x3370" id="mgm2 Davy Jones">
    <DisplayId>Davy Jones</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>26</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>27</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>28</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>29</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="6">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>30</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/skull_shrine_death</DeathSound>
    <Size>-1</Size>
    <MaxHitPoints>36250</MaxHitPoints>
    <StasisImmune />
    <StunImmune />
    <Defense>35</Defense>
    <God />
    <Quest />
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <KeepDamageRecord />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Speed>65</Speed>
      <Damage>130</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ghost Boss Spinner</ObjectId>
      <Speed>45</Speed>
      <Damage>140</Damage>
      <Size>110</Size>
      <LifetimeMS>3600</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,UNDEAD,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <Presentation>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x3371" id="mgm2 Ghost Lanturn On">
    <DisplayId>Ghost Lantern</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xac</Index>
    </Texture>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Lanturn Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>85</Damage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
    </Projectile>
    <Exp>0</Exp>
    <Size>120</Size>
    <ShadowColor>0xfec937a</ShadowColor>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x3372" id="mgm2 Ghost Lanturn Off">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <StasisImmune />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xad</Index>
    </Texture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>spell/fire_nova</DeathSound>
    <MaxHitPoints>3500</MaxHitPoints>
    <Exp>0</Exp>
    <Size>120</Size>
    <Defense>2</Defense>
    <Projectile id="0">
      <ObjectId>Skull Bolt</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x3373" id="mgm2 School of Ghostfish">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>31</Index>
    </AnimatedTexture>
    <Size>110</Size>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Z>0.1</Z>
    <HitSound>monster/cubes_death</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Fish Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3374" id="mgm2 Zombie Pirate Sr">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>34</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>35</Index>
      </AnimatedTexture>
    </AltTexture>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Size>110</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>17</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Zombie Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>66</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3375" id="mgm2 Ghost of Roger">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>33</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <MaxHitPoints>2300</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Z>0.15</Z>
    <HitSound>monster/ghosts_death</HitSound>
    <DeathSound>monster/flaming_skulls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Roger Blast</ObjectId>
      <Speed>65</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Skull Bolt</ObjectId>
      <Speed>70</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3376" id="mgm2 Lost Soul">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xbc</Index>
    </Texture>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.2">
        <RandomTexture>
          <Texture>
            <File>lofiObj3</File>
            <Index>0xbc</Index>
          </Texture>
          <Texture>
            <File>lofiObj3</File>
            <Index>0xbd</Index>
          </Texture>
          <Texture>
            <File>lofiObj3</File>
            <Index>0xbe</Index>
          </Texture>
        </RandomTexture>
      </Frame>
    </Animation>
    <Exp>0</Exp>
    <Size>90</Size>
    <ShadowSize>80</ShadowSize>
    <Z>0.33</Z>
    <Invincible />
    <DeathSound>monster/flaming_skulls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Spirit Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>35</Speed>
      <Size>50</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x3377" id="mgm2 Zombie Pirate Jr">
    <Class>Character</Class>
    <Group>GhostShip Group</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>32</Index>
    </AnimatedTexture>
      5171081
      <Size>110</Size><MaxHitPoints>700</MaxHitPoints><Defense>11</Defense><Exp>300</Exp><BXP>1425</BXP><HitSound>monster/pirates_hit</HitSound><DeathSound>monster/undead_hobbits_death</DeathSound><BloodProb>0.5</BloodProb><BloodColor>0x50d71b</BloodColor><Projectile id="0"><ObjectId>Zombie Shot</ObjectId><Speed>33</Speed><Damage>50</Damage><LifetimeMS>1700</LifetimeMS><Size>80</Size></Projectile><KillStat stat="UndeadKills" /><Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels><SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn><SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn><SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn><SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn><SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn><SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn><SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn></Object>
<Object type="0x3378" id="mgm2 Lil' Ghost Pirate">
    <Class>Character</Class>
    <Group>GhostShip Group</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>33</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>33</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
    </AltTexture>
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>0</Size>
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>0</Defense>
    <HitSound>monster/ghosts_death</HitSound>
    <DeathSound>monster/flaming_skulls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Ghost Swipe</ObjectId>
      <Speed>66</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x3379" id="mgm2 Ghost Pirate Sr">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>31</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>32</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
    </AltTexture>
    <NoMiniMap />
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>0</Size>
    <MaxHitPoints>1700</MaxHitPoints>
    <Defense>15</Defense>
    <HitSound>monster/ghosts_death</HitSound>
    <DeathSound>monster/flaming_skulls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Ghost Sr Slash</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,UNDEAD</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x3390" id="mgm2 Thessal the Mermaid Goddess">
    <DisplayId>Thessal the Mermaid Goddess</DisplayId>
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>61750</MaxHitPoints>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <ShadowSize>0</ShadowSize>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <Quest />
    <PerRealmMax>1</PerRealmMax>
    <Level>20</Level>
    <Size>140</Size>
    <Defense>60</Defense>
    <NoArticle />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Thunder Swirl</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="4.0">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Trident</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Super Trident</ObjectId>
      <Speed>60</Speed>
      <Damage>135</Damage>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Yellow Wall</ObjectId>
      <Speed>60</Speed>
      <Damage>160</Damage>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MiniBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
  </Object>
<Object type="0x3391" id="mgm2 Fishman">
    <Group>mgm2 Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Projectile id="0">
      <ObjectId>Fishman Spear</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fishman Boomerang</ObjectId>
      <Speed>70</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.8">Unstable</ConditionEffect>
    </Projectile>
    <Size>100</Size>
    <Defense>40</Defense>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
  </Object>
<Object type="0x3392" id="mgm2 Sea Horse">
    <Group>mgm2 Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Flying />
    <Z>0.26</Z>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Bubble</ObjectId>
      <Speed>35</Speed>
      <Damage>40</Damage>
      <Size>60</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>60</Size>
    <Defense>20</Defense>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
  </Object>
<Object type="0x3393" id="mgm2 Sea Mare">
    <Group>mgm2 Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <Projectile id="0">
      <ObjectId>Squid Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sea Horse Spinner</ObjectId>
      <Speed>35</Speed>
      <Damage>100</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.6">Paralyzed</ConditionEffect>
    </Projectile>
    <Size>100</Size>
    <Defense>60</Defense>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
  </Object>
<Object type="0x3394" id="mgm2 Fishman Warrior">
    <Group>mgm2 Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>FishWarrior Spear</ObjectId>
      <Speed>50</Speed>
      <Damage>65</Damage>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fishman Boomerang</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <Size>130</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="3.4">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Coral Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>45</Damage>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>25</Defense>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,BEAST,MINION_STRONG</Labels>
  </Object>
<Object type="0x3395" id="mgm2 Grey Sea Slurp">
    <Group>mgm2 Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Purple Spit</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>80</Size>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Wave</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>20</Defense>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
  </Object>
<Object type="0x3396" id="mgm2 Giant Squid">
    <Group>mgm2 Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/spider_queen_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>Squid Sucker</ObjectId>
      <Speed>0</Speed>
      <Damage>85</Damage>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Squid Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>80</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Defense>40</Defense>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
  </Object>
<Object type="0x3397" id="mgm2 Son of Arachna">
    <DisplayId>Son of Arachna</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>spiderDenChars16x16</File>
        <Index>6</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/spider_queen_hit</HitSound>
    <DeathSound>monster/spider_queen_death</DeathSound>
    <Size>200</Size>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <Enemy />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <Quest />
    <DontFaceAttacks />
    <HealthBarBoss />
    <NoArticle />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Venom Spike</ObjectId>
      <Speed>56</Speed>
      <Damage>200</Damage>
      <Size>170</Size>
      <LifetimeMS>2600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Venom Blob</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <Size>135</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <ParticleTrail intensity="1" lifetimeMS="400">0x00ff00</ParticleTrail>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Arachna Star</ObjectId>
      <Speed>0</Speed>
      <Damage>200</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Purple Spider Venom</ObjectId>
      <Damage>250</Damage>
      <Size>170</Size>
      <LifetimeMS>7000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <Parametric />
      <FaceDir />
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <Size>140</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Blue Spider Venom</ObjectId>
      <Speed>80</Speed>
      <Damage>50</Damage>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <Wavy />
      <FaceDir />
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Green Spider Venom</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Venom Spike</ObjectId>
      <Speed>56</Speed>
      <Damage>200</Damage>
      <Size>200</Size>
      <LifetimeMS>2600</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Venom Blob</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <Size>165</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <ParticleTrail intensity="1" lifetimeMS="400">0x00ff00</ParticleTrail>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Arachna Star</ObjectId>
      <Speed>0</Speed>
      <Damage>200</Damage>
      <Size>130</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Purple Spider Venom</ObjectId>
      <Damage>250</Damage>
      <Size>200</Size>
      <LifetimeMS>7000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <Parametric />
      <FaceDir />
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Blue Spider Venom</ObjectId>
      <Speed>80</Speed>
      <Damage>50</Damage>
      <Size>140</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <Wavy />
      <FaceDir />
      <ConditionEffect duration="3">Quiet</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Green Spider Venom</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
  </Object>
<Object type="0x3398" id="mgm2 Silver Son of Arachna Giant Egg Sac">
    <Enemy />
    <Class>Character</Class>
    <Color>0x41466D</Color>
    <Texture>
      <File>spiderDenObjects16x16</File>
      <Index>0x1b</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x0e</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x2b</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,NATURE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3399" id="mgm2 Red Son of Arachna Giant Egg Sac">
    <Enemy />
    <Class>Character</Class>
    <Color>0xCD293F</Color>
    <Texture>
      <File>spiderDenObjects16x16</File>
      <Index>0x1a</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x0c</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x2a</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,NATURE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x339a" id="mgm2 Blue Son of Arachna Giant Egg Sac">
    <Enemy />
    <Class>Character</Class>
    <Color>0x2C98D5</Color>
    <Texture>
      <File>spiderDenObjects16x16</File>
      <Index>0x18</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x08</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x28</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,NATURE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x339b" id="mgm2 Green Son of Arachna Giant Egg Sac">
    <Enemy />
    <Class>Character</Class>
    <Color>0x99C63F</Color>
    <Texture>
      <File>spiderDenObjects16x16</File>
      <Index>0x19</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x0a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x29</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,NATURE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x339c" id="mgm2 Epic Spider Summoner">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>63</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x339d" id="mgm2 Grey Spider">
    <Class>Character</Class>
    <Group>mgm2 Cave Spiders</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Enemy />
    <Projectile>
      <ObjectId>Yellow Spider Venom</ObjectId>
      <Damage>110</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <FaceDir />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
<Object type="0x339e" id="mgm2 Red Spotted Spider">
    <Class>Character</Class>
    <Group>mgm2 Cave Spiders</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Enemy />
    <Projectile id="0">
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>40</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>80</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
<Object type="0x339f" id="mgm2 Grey Spotted Spider">
    <Class>Character</Class>
    <Group>mgm2 Cave Spiders</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Enemy />
    <Projectile>
      <ObjectId>Purple Spider Venom</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <LifetimeMS>7500</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
<Object type="0x33a0" id="mgm2 Green Spider">
    <Class>Character</Class>
    <Group>mgm2 Cave Spiders</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>70</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Enemy />
    <Projectile>
      <ObjectId>Green Spider Venom</ObjectId>
      <Speed>80</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
<Object type="0x33a1" id="mgm2 Hunter Spider">
    <Class>Character</Class>
    <Group>mgm2 Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>Blue Spider Blob</ObjectId>
      <Size>110</Size>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2300</LifetimeMS>
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
<Object type="0x33a2" id="mgm2 Weaver Spider">
    <Class>Character</Class>
    <Group>mgm2 Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>White Spider Blast</ObjectId>
      <Size>120</Size>
      <Speed>75</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1100</LifetimeMS>
      <ConditionEffect duration="2.5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Web Sling</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
<Object type="0x33a3" id="mgm2 Creeper Spider">
    <Class>Character</Class>
    <Group>Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>Red Spider Star</ObjectId>
      <Size>110</Size>
      <Damage>170</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Spider Star</ObjectId>
      <Size>110</Size>
      <Damage>170</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Spider Star</ObjectId>
      <Size>110</Size>
      <Damage>170</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
  </Object>
<Object type="0x33a4" id="mgm2 Stalker Spider">
    <Class>Character</Class>
    <Group>mgm2 Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>Yellow Spider Bolt</ObjectId>
      <Size>130</Size>
      <Speed>80</Speed>
      <Damage>155</Damage>
      <LifetimeMS>1250</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Spider Bolt</ObjectId>
      <Size>110</Size>
      <Speed>65</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
  </Object>
<Object type="0x33a5" id="mgm2 Goliath Spider">
    <Class>Character</Class>
    <Group>mgm2 Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>White Spider Spike</ObjectId>
      <Damage>110</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Spider Spike</ObjectId>
      <Damage>110</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Spider Spike</ObjectId>
      <Damage>110</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
  </Object>
<Object type="0x333a" id="mgm2 Arena4 Controller">
    <DisplayId>Echo of Cronus</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x333f" id="mgm2 Arena4 Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x33a6" id="mgm2 ic Esben the Unwilling">
    <DisplayId>Esben the Unwilling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>121</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>160</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <TrackLoot />
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
      <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>116</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiCharBig</File>
        <Index>0x180</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Speed>60</Speed>
      <Damage>60</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="6">Unstable</ConditionEffect>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Armor Pierce Bullet</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Grey Boomerang</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <Size>100</Size>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="HumanoidKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x33a7" id="mgm2 ic boss manager">
    <DisplayId>A Voice From Beyond</DisplayId>
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>116</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x33a8" id="mgm2 ic CreepyTime">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>122</Index>
    </AnimatedTexture>
    <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>160</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>585</Exp>
    <BXP>2778</BXP>
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Speed>65</Speed>
      <Damage>130</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
  </Object>
<Object type="0x33a9" id="mgm2 ic boss purifier generator">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x32</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x33aa" id="mgm2 ic boss purifier">
    <DisplayId>Cursed Grave</DisplayId>
    <Class>Character</Class>
    <Model>Monument 3</Model>
    <HealthBar>32</HealthBar>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x32</Index>
    </Texture>
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Paralyze Bullet</ObjectId>
      <Damage>0</Damage>
      <Speed>30</Speed>
      <Size>125</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="0.7">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE</Labels>
  </Object>
<Object type="0x33ab" id="mgm2 ic Whirlwind">
    <DisplayId>Icy Whirlwind</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>117</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>70</Damage>
      <Speed>25</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Confuse Shuriken</ObjectId>
      <Speed>25</Speed>
      <ArmorPiercing />
      <Damage>80</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2.0">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x33ac" id="mgm2 ic shielded king">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>122</Index>
    </AnimatedTexture>
    <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>390</Exp>
    <BXP>1852</BXP>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x33ad" id="mgm2 Snow Bat Mama">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>124</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>780</Exp>
    <BXP>3705</BXP>
    <Z>0.14</Z>
    <Flying />
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>18</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>36</Speed>
      <Size>110</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>54</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Confuse Shuriken</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
  </Object>
<Object type="0x33ae" id="mgm2 Snow Bat">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>119</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <Z>0.24</Z>
    <Flying />
    <Size>90</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Ice Sonic Bat Spinner</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
  </Object>
<Object type="0x33af" id="mgm2 Mini Yeti">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>118</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>80</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <Size>100</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
<Object type="0x33b0" id="mgm2 Big Yeti">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>123</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>780</Exp>
    <BXP>3705</BXP>
    <Defense>0</Defense>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xED454D</BloodColor>
    <Projectile id="0">
      <ObjectId>Yeti Boulder</ObjectId>
      <Damage>200</Damage>
      <Speed>65</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>200</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Invisible</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
  </Object>
<Object type="0x33b1" id="mgm2 Iceion">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>130</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>780</Exp>
    <BXP>3705</BXP>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Grey Boomerang</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2.0">Quiet</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Assassin Swipe</ObjectId>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <Size>140</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
  </Object>
<Object type="0x33b2" id="mgm2 Lizicle">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>134</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>780</Exp>
    <BXP>3705</BXP>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="1">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>105</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>FR Boss Ball</ObjectId>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
  </Object>
<Object type="0x33b4" id="mgm2 Daichi the Fallen">
    <Enemy />
    <DisplayId>Daichi the Fallen</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x23</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x24</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x25</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>mountainTempleChars16x16</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Quest />
    <NoArticle />
    <HitSound>monster/skull_shrine_hit</HitSound>
    <DeathSound>monster/skull_shrine_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>63750</MaxHitPoints>
    <Defense>65</Defense>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <Exp>40000</Exp>
    <BXP>200000</BXP>
    <ParalyzeImmune />
    <TrackLoot />
    <HealthBarBoss radius="25" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_VETERAN</Labels>
    <Projectile id="0">
      <ObjectId>Pink Orb</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gatling missile</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Fire Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Air Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Water Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Earth Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Medium Pink Bolt</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="1.2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Big Pink Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>250</Damage>
      <Size>250</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Pink Wave</ObjectId>
      <Speed>150</Speed>
      <Damage>10</Damage>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Petrify</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Pink Orb</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <TurnRate>90</TurnRate>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Pink Orb</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <TurnRate>-90</TurnRate>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x33b5" id="mgm2 Corrupted Spearman">
    <Enemy />
    <DisplayId>Corrupted Spearman</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION_MID,MINION,HUMANOID</Labels>
    <Projectile id="0">
      <ObjectId>Spear Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spear Wave</ObjectId>
      <Damage>1</Damage>
      <Speed>65</Speed>
      <LifetimeMS>250</LifetimeMS>
      <Size>60</Size>
      <ConditionEffect duration="1.2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0x33b6" id="mgm2 Corrupted Bowman">
    <Enemy />
    <DisplayId>Corrupted Bowman</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>30</Defense>
    <StasisImmune />
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID</Labels>
    <Projectile id="0">
      <ObjectId>Bowman arrow</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bowman Cursed</ObjectId>
      <Damage>165</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0x33b7" id="mgm2 Corrupted Caster">
    <Enemy />
    <DisplayId>Corrupted Caster</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID</Labels>
    <Projectile id="0">
      <ObjectId>Caster Cursed Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pink Wave</ObjectId>
      <Damage>95</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0x33b8" id="mgm2 Corrupted Monk">
    <Enemy />
    <DisplayId>Corrupted Monk</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>30</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID</Labels>
    <Projectile id="0">
      <ObjectId>Monk Mini Flame</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-80</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.8</TurnAcceleration>
      <TurnAccelerationDelay>1300</TurnAccelerationDelay>
      <TurnClamp>85</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="0.6">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Monk Mini Flame</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>80</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.8</TurnAcceleration>
      <TurnAccelerationDelay>1300</TurnAccelerationDelay>
      <TurnClamp>-85</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="0.6">Petrify</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0x33b9" id="mgm2 Corrupted Spawn">
    <Enemy />
    <DisplayId>Corrupted Spawn</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>35</Defense>
    <StasisImmune />
    <Flying />
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,MINION_MID,STASISIMMUNE,NATURE</Labels>
    <Projectile id="0">
      <ObjectId>Branch Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object id="mgm2 SulfW Boss" type="0x33ba">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Heart of the Wetlands</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x60</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x61</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x62</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x63</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x64</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>55.555</Speed>
      <Damage>130</Damage>
      <Size>150</Size>
      <LifetimeMS>4560</LifetimeMS>
      <ConditionEffect duration="4">Curse</ConditionEffect>
      <Boomerang />
      <FaceDir />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>175</Damage>
      <Speed>5.66</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnClamp>90</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>175</Damage>
      <Speed>9.68</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnClamp>90</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>45</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="3">Sick</ConditionEffect>
      <LifetimeMS>7500</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>65</Damage>
      <Size>150</Size>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>9</Magnitude>
      <FaceDir />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <Parametric />
    </Projectile>
    <Projectile id="5">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <Size>125</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="6">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>30</Speed>
      <Damage>35</Damage>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>8050</LifetimeMS>
    </Projectile>
    <Projectile id="7">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>60</Speed>
      <Damage>125</Damage>
      <Size>120</Size>
      <LifetimeMS>4300</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="8">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>125</Damage>
      <Size>120</Size>
      <LifetimeMS>7500</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="9">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Brambletooth shot</ObjectId>
      <Speed>45</Speed>
      <Damage>35</Damage>
      <Size>120</Size>
      <LifetimeMS>10000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Boomerang />
    </Projectile>
    <Projectile id="11">
      <ObjectId>SulfW Big Bark shot</ObjectId>
      <Speed>10</Speed>
      <Damage>140</Damage>
      <Size>150</Size>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>77</SpeedClamp>
      <LifetimeMS>3405</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="12">
      <ObjectId>SulfW Thorn Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>140</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <TurnRate>-180</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <LifetimeMS>8000</LifetimeMS>
    </Projectile>
    <Projectile id="13">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>32.5</Speed>
      <Damage>100</Damage>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="14">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="15">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>65</Damage>
      <Size>150</Size>
      <LifetimeMS>8500</LifetimeMS>
      <Magnitude>6</Magnitude>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <Parametric />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="16">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>65</Damage>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <Magnitude>3</Magnitude>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <Parametric />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="17">
      <ObjectId>SulfW Thorny Spike</ObjectId>
      <Speed>55</Speed>
      <Damage>125</Damage>
      <Size>120</Size>
      <Acceleration>-300</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <LifetimeMS>10000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="18">
      <ObjectId>Brambletooth shot</ObjectId>
      <Speed>15</Speed>
      <Damage>30</Damage>
      <Size>90</Size>
      <LifetimeMS>14000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Boomerang />
    </Projectile>
    <Projectile id="19">
      <ObjectId>Brambletooth shot</ObjectId>
      <Speed>20</Speed>
      <Damage>35</Damage>
      <Size>125</Size>
      <LifetimeMS>12000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Boomerang />
    </Projectile>
    <Projectile id="20">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="21">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="22">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>75</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="23">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="24">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>125</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="25">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>150</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="26">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>175</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="27">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>200</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="28">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>225</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="29">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>250</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="30">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>275</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="31">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>300</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="32">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>25</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="33">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>50</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="34">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>75</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="35">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>100</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="36">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>125</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="37">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>150</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="38">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>175</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="39">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>200</Speed>
      <Damage>00</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="40">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>225</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="41">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>240</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="42">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>255</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="43">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>270</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="44">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="45">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="46">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>75</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="47">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="48">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>125</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="49">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>150</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="50">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>175</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="51">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>200</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="52">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>225</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="53">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>250</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="54">
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      <Size>125</Size>
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      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
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    <Projectile id="55">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>300</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
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      <CircleTurnAngle>-10</CircleTurnAngle>
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      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
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    <Projectile id="56">
      <ObjectId>SulfW Thorn Ball</ObjectId>
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      <Damage>140</Damage>
      <Size>120</Size>
      <MultiHit />
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      <TurnRate>180</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
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    <Projectile id="57">
      <ObjectId>SulfW Thorn Ring</ObjectId>
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      <Speed>15.56</Speed>
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      <TurnRate>45</TurnRate>
      <TurnClamp>90</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
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    <Projectile id="58">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Damage>135</Damage>
      <Size>120</Size>
      <MultiHit />
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      <TurnRate>135</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <LifetimeMS>6000</LifetimeMS>
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    <Projectile id="59">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <TurnRate>-135</TurnRate>
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    <Projectile id="60">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Damage>125</Damage>
      <Size>95</Size>
      <MultiHit />
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    <Projectile id="61">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Size>95</Size>
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    <Projectile id="62">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Size>95</Size>
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    <Projectile id="63">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Size>95</Size>
      <MultiHit />
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    <Projectile id="64">
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    <Projectile id="69">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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    <Projectile id="70">
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      <ObjectId>Crawler Bash Green</ObjectId>
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      <ArmorPiercing />
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    <Projectile id="77">
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    <Projectile id="80">
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      <AccelerationDelay>1100</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
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    <Projectile id="83">
      <ObjectId>SulfW Chomper Proj</ObjectId>
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      <Size>120</Size>
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    <Projectile id="85">
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      <CircleTurnDelay>890</CircleTurnDelay>
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      <ArmorPiercing />
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    <Projectile id="88">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Acceleration>70</Acceleration>
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      <SpeedClamp>70</SpeedClamp>
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    <Projectile id="89">
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      <Acceleration>60</Acceleration>
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      <SpeedClamp>60</SpeedClamp>
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    <Projectile id="90">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <SpeedClamp>50</SpeedClamp>
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    <Projectile id="91">
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      <Acceleration>50</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
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    <Projectile id="92">
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      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
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    <Projectile id="93">
      <ObjectId>SulfW Thornier Thorn Warning</ObjectId>
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      <Damage>0</Damage>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>3000</LifetimeMS>
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    <Projectile id="94">
      <ObjectId>SulfW Thorn Ring</ObjectId>
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      <Speed>25</Speed>
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      <TurnRate>45</TurnRate>
      <TurnClamp>35</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
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    <Projectile id="95">
      <ObjectId>SulfW Thorn Ring</ObjectId>
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      <TurnClamp>35</TurnClamp>
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      <ObjectId>Heart Turn Shot Warning</ObjectId>
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    <Projectile id="97">
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    <MaxHitPoints>100000</MaxHitPoints>
    <HealthBarBoss radius="20" />
    <Size>275</Size>
    <Defense>30</Defense>
    <Exp>30000</Exp>
    <Quest />
    <DontFaceAttacks />
    <DamageBasedXP />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <DazedImmune />
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    <KillStat stat="GodKills" />
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    <Presentation>
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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      <Style id="SetAlt2">
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    <KillStat stat="NatureKills" />
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    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
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    <Size>0</Size>
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<Object type="0x33cc" id="mgm2 SulfW Murderball1">
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    <Class>Character</Class>
    <DisplayId>Bogspawn</DisplayId>
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    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>6666</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>45</SpeedClamp>
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    <Projectile id="1">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>30</Speed>
      <Damage>30</Damage>
      <Size>100</Size>
      <LifetimeMS>8333</LifetimeMS>
    </Projectile>
    <Size>150</Size>
    <Invincible />
    <NoCollisionWhenMovement />
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<Object type="0x33cd" id="mgm2 SulfW Murderball2">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bogspawn</DisplayId>
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    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Root Proj</ObjectId>
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      <Damage>20</Damage>
      <Size>100</Size>
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      <Acceleration>200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>45</SpeedClamp>
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    <Projectile id="1">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>30</Speed>
      <Damage>30</Damage>
      <Size>100</Size>
      <LifetimeMS>8333</LifetimeMS>
    </Projectile>
    <Size>150</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
<Object type="0x33ce" id="mgm2 SulfW MurderballEdgeGuard">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bogspawn</DisplayId>
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        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x92</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x90</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>8000</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>30</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>8333</LifetimeMS>
      <ConditionEffect duration="2.0">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>50</Damage>
      <Size>70</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Size>60</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
<Object type="0x33cf" id="mgm2 SulfW Murderball 3A">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bogspawn</DisplayId>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x90</Index>
    </Texture>
    <Animation period="0.01" prob="1">
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x92</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x90</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Ligher Root Proj</ObjectId>
      <Speed>20</Speed>
      <Damage>85</Damage>
      <Size>135</Size>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Ligher Root Proj</ObjectId>
      <Speed>20</Speed>
      <Damage>45</Damage>
      <Size>135</Size>
      <LifetimeMS>8000</LifetimeMS>
      <TurnRate>-135</TurnRate>
      <TurnRateDelay>250</TurnRateDelay>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Size>150</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
<Object type="0x33d0" id="mgm2 SulfW Murderball 3C">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bogspawn</DisplayId>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x90</Index>
    </Texture>
    <Animation period="0.01" prob="1">
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x92</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x90</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Ligher Root Proj</ObjectId>
      <Speed>35</Speed>
      <Damage>150</Damage>
      <LifetimeMS>1750</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>950</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
<Object id="mgm2 SulfW Sludge" type="0x33bc">
    <DisplayId>Acidic Shambler</DisplayId>
    <Group>SulfW Big</Group>
    <Enemy />
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x1a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x1b</Index>
      </Texture>
    </AltTexture>
    <Class>Character</Class>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>4</SizeStep>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="NatureKills" />
    <Projectile id="1">
      <ObjectId>SulfW Sludge Proj</ObjectId>
      <Speed>15</Speed>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
      <Acceleration>1000</Acceleration>
      <Damage>150</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Sludge Proj B</ObjectId>
      <Damage>65</Damage>
      <Speed>42</Speed>
      <Size>130</Size>
      <LifetimeMS>3200</LifetimeMS>
      <Parametric />
      <FaceDir />
      <ArmorPiercing />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
<Object id="mgm2 SulfW Sludget" type="0x33bd">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Acidic Sludget</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Projectile id="1">
      <ObjectId>SulfW Sludge Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>125</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Sludge Proj B</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>510</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>1600</MaxHitPoints>
    <AlwaysPositiveHealth />
    <MinSize>105</MinSize>
    <MaxSize>115</MaxSize>
    <SizeStep>5</SizeStep>
    <Defense>5</Defense>
    <Exp>125</Exp>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="NatureKills" />
    <StasisImmune />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="mgm2 SulfW Thorned Drake" type="0x33be">
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Thorned Drake</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>25</Speed>
      <Damage>155</Damage>
      <Size>130</Size>
      <LifetimeMS>1400</LifetimeMS>
      <Acceleration>75</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>50</Speed>
      <Damage>155</Damage>
      <Size>130</Size>
      <LifetimeMS>1400</LifetimeMS>
      <Acceleration>85</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Drake Wingbeat</ObjectId>
      <Speed>95</Speed>
      <Damage>125</Damage>
      <Size>100</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>450</AccelerationDelay>
      <FaceDir />
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.6</Amplitude>
      <Frequency>2.4</Frequency>
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Drake Fireball</ObjectId>
      <Speed>40</Speed>
      <Damage>75</Damage>
      <Size>125</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Drake Fireball</ObjectId>
      <Speed>20</Speed>
      <Damage>75</Damage>
      <Size>125</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
    </Projectile>
    <MaxHitPoints>5000</MaxHitPoints>
    <MinSize>140</MinSize>
    <MaxSize>160</MaxSize>
    <SizeStep>5</SizeStep>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
<Object id="mgm2 SulfW Drake Baby" type="0x33bf">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Thorned Drake Baby</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>50</Speed>
      <Damage>125</Damage>
      <Size>140</Size>
      <LifetimeMS>6500</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
    </Projectile>
    <MaxHitPoints>2750</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>2</SizeStep>
    <Defense>15</Defense>
    <Exp>125</Exp>
    <BXP>625</BXP>
    <ParalyzeImmune />
    <SlowImmune />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="mgm2 SulfW Rose Red" type="0x33c0">
    <Group>SulfW Mid</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Scarlet Wretched Rose</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Thorn Red Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Thorn Red Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorn Red Proj</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <MaxHitPoints>1500</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>2</SizeStep>
    <Defense>10</Defense>
    <Exp>175</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
<Object id="mgm2 SulfW Rose Blue" type="0x33c1">
    <Group>SulfW Mid</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cobalt Wretched Rose</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Thorn Blue Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>3400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Acceleration>-1800</Acceleration>
      <AccelerationDelay>1800</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Thorn Blue Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>3400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Acceleration>-1400</Acceleration>
      <AccelerationDelay>1400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorn Blue Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>3400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <MaxHitPoints>1800</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>15</Defense>
    <Exp>175</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
<Object id="mgm2 SulfW Rose Green" type="0x33c2">
    <Group>SulfW Hazards</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Viridian Wretched Rose</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Thorn Green Proj</ObjectId>
      <Speed>35</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="2.4">Sick</ConditionEffect>
    </Projectile>
    <MaxHitPoints>1500</MaxHitPoints>
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>10</Defense>
    <Exp>175</Exp>
    <BXP>875</BXP>
    <DazedImmune />
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
<Object id="mgm2 SulfW Guardian" type="0x33c3">
    <DisplayId>Bog Guardian</DisplayId>
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x35</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <Size>150</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
<Object id="mgm2 SulfW Sapling" type="0x33c4">
    <DisplayId>Bog Child</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>1400</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>125</Exp>
    <BXP>625</BXP>
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="1">
      <ObjectId>SulfW Sapling Proj</ObjectId>
      <Speed>45</Speed>
      <Damage>75</Damage>
      <ArmorPiercing />
      <LifetimeMS>1300</LifetimeMS>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>35</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Wavy />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Sapling Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>65</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
<Object type="0x33d4" id="mgm2 SulfW trees1">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x15</Index>
      </Texture>
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x16</Index>
      </Texture>
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x18</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <NoMiniMap />
    <EnemyOccupySquare />
    <OccupySquare />
    <MinSize>125</MinSize>
    <MaxSize>165</MaxSize>
    <SizeStep>5</SizeStep>
  </Object>
<Object type="0x333b" id="mgm2 Arena5 Controller">
    <DisplayId>Echo of Cronus</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="RR Cube God Blaster" type="0x562D">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Perfected Cube Blaster</DisplayId>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>51</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>700</MaxHitPoints>
    <Exp>20</Exp>
    <BXP>100</BXP>
    <Defense>20</Defense>
    <Size>100</Size>
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<Object id="RR Cube God Blaster Vengeance" type="0x562E">
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<Object id="RR Cube God Defender" type="0x562F">
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<Object id="RR Cube God Overseer" type="0x5630">
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<Object id="RR Cube God Corner Minion Spawner" type="0x5632">
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<Object id="RR Cube God Spawn Anchor" type="0x5627">
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<Object id="RR Cube God" type="0x5628">
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x2729" id="mc">
    <Enemy />
    <DisplayId>Crystal Entity</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>28</Index>
    </AnimatedTexture>
    <NoArticle />
    <MinimapIcon piece="Boss" />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>120000</MaxHitPoints>
    <Defense>50</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>80000</Exp>
    <BXP>400000</BXP>
    <ParalyzeImmune />
    <EventChestBoss />
    <TrackLoot />
    <PowerUpWis />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>50</Speed>
      <LifetimeMS>100</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Small Prism</ObjectId>
      <Size>100</Size>
      <Damage>150</Damage>
      <Speed>30</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>XMAS Lightning Bolt</ObjectId>
      <Size>100</Size>
      <Damage>90</Damage>
      <Speed>30</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>2</Frequency>
      <Amplitude>2</Amplitude>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>130</Size>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>White Big Spinner</ObjectId>
      <Size>120</Size>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Blue Big Spinner</ObjectId>
      <Size>100</Size>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>600</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Red Big Spinner</ObjectId>
      <Size>80</Size>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>5</Frequency>
      <Amplitude>0.15</Amplitude>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Purple Big Spinner</ObjectId>
      <Size>60</Size>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>3</Frequency>
      <Amplitude>0.15</Amplitude>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Fractal Telegrapher</ObjectId>
      <Size>100</Size>
      <Damage>1</Damage>
      <Speed>0</Speed>
      <LifetimeMS>200</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Fractal Telegrapher</ObjectId>
      <Size>100</Size>
      <Damage>1</Damage>
      <Speed>0</Speed>
      <LifetimeMS>600</LifetimeMS>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Green Prism</ObjectId>
      <Speed>50</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Crystal Bolt</ObjectId>
      <Speed>50</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <SoulboundDust dustMin="46" dustMax="52" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="44" dustMax="52" seasonalBonus="0.15">redDust</SoulboundDust>
    <SoulboundDust dustMin="36" dustMax="42" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <HealthBarBoss radius="40" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,CONSTRUCT,GOD,STASISIMMUNE,TRACKLOOT,HPSCALEONENTRY,AMULET_VETERAN</Labels>
    <SpecialSpawn category="Bis">Crystal Cave Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Superburger</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Farm Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Crystallized Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_WIS</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Star of Enlightenment</SpecialSpawn>
    <SpecialSpawn category="Shiny_MID">Star of Enlightenment Shiny</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Hard</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Crystal Cobra Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Hard</SpecialSpawn>
    <SpecialSpawn category="Token">3STToken</SpecialSpawn>
    <SpecialSpawn category="Mercenary_D">Mercenary D Dungeon</SpecialSpawn>
    <SpecialSpawn category="Wanderer_or_D">Wanderer or Merc D Spawner</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Neo Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
<Object type="0x2734" id="Crystal Orbiter 1">
    <Enemy />
    <DisplayId>Crystal Orbiter</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>crystalCaveObjects16x16</File>
      <Index>0x11</Index>
    </Texture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <ParalyzeImmune />
    <MaxHitPoints>50000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Size>80</Size>
      <Damage>35</Damage>
      <Speed>30</Speed>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stinger</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>144</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>0.21</Frequency>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CONSTRUCT</Labels>
  </Object>
<Object type="0x2735" id="Crystal Orbiter 2">
    <Enemy />
    <DisplayId>Crystal Orbiter</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>crystalCaveObjects16x16</File>
      <Index>0x11</Index>
    </Texture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <ParalyzeImmune />
    <MaxHitPoints>50000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Size>80</Size>
      <Damage>35</Damage>
      <Speed>30</Speed>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stinger</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>144</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>0.21</Frequency>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CONSTRUCT</Labels>
  </Object>
<Object type="0x2736" id="Crystal Orbiter 3">
    <Enemy />
    <DisplayId>Crystal Orbiter</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>crystalCaveObjects16x16</File>
      <Index>0x11</Index>
    </Texture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <ParalyzeImmune />
    <MaxHitPoints>50000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Size>80</Size>
      <Damage>35</Damage>
      <Speed>30</Speed>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stinger</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>144</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>0.21</Frequency>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,BOSS_SPAWNED,CONSTRUCT</Labels>
  </Object>
<Object type="0x2737" id="mc placer1">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x2738" id="mc Dance Helper">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Green Prism</ObjectId>
      <Speed>50</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Crystal Bolt</ObjectId>
      <Speed>50</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0x2730" id="Crystal Flower">
    <Enemy />
    <DisplayId>Crystal Seed</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>50</Exp>
    <Invincible />
    <Projectile id="1">
      <ObjectId>Crystal Bolt</ObjectId>
      <Speed>1</Speed>
      <Damage>0</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="0.4">Slowed</ConditionEffect>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0x2739" id="Crystal Bud 1">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>1</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0x273a" id="Crystal Cave Portal">
    <DisplayId>Crystal Cavern</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>Crystal Cavern</DungeonName>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x44</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x65ee" id="Crystal Cave Portal Temp">
    <DisplayId>Crystal Cavern</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>Crystal Cavern</DungeonName>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x44</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x273b" id="Crystal Cave Key">
    <DisplayId>Crystal Cavern Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>crystalCaveObjects8x8</File>
      <Index>0x34</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Crystal Cavern. The deepest depths of the Abandoned Mineshaft protect an enigmatic diety.</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>8</BagType>
    <Consumable />
    <feedPower>200</feedPower>
    <Activate id="Crystal Cave Portal Temp">CreatePortal</Activate>
  </Object>
<Object type="0x273c" id="mc Pylons Manager">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x273d" id="Crystal Storm Helper">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>20</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>140</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>85</Damage>
      <Speed>180</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Size>100</Size>
      <Damage>85</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0x273f" id="mc Teleporter Helper">
    <DisplayId>Crystal Entity</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x2740" id="Crystal Fish Flower">
    <Enemy />
    <DisplayId>Crystal Seed</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x26</Index>
    </Texture>
    <Flying />
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0x2741" id="Crystal Bud Fish">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Crystal Orange Shard</ObjectId>
      <Speed>1</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Crystal Orange Shard</ObjectId>
      <Speed>89</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0x2755" id="Crystal Safe Floor">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x08</Index>
      </Texture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x09</Index>
      </Texture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x0a</Index>
      </Texture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x0b</Index>
      </Texture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x0c</Index>
      </Texture>
    </RandomTexture>
    <DrawOnGround />
    <Static />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
  </Object>
<Object type="0x275a" id="Crystal Prop">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x40</Index>
      </Texture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x41</Index>
      </Texture>
      <Texture>
        <File>crystalCaveObjects8x8</File>
        <Index>0x42</Index>
      </Texture>
    </RandomTexture>
    <OccupySquare />
    <Static />
    <NoMiniMap />
    <Size>120</Size>
    <ShadowSize>60</ShadowSize>
  </Object>
<Object type="0x6445" id="CC Small Room Decorator">
    <Class>GameObject</Class>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x9b</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x6447" id="CC Medium Room Decorator">
    <Class>GameObject</Class>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x9d</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x6448" id="CC Large Room Decorator">
    <Class>GameObject</Class>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x9e</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x6449" id="CC Enemy Generator Easy">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x06</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x644a" id="CC Enemy Generator Normal">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x07</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x644b" id="CC Enemy Generator Hard">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x08</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x644c" id="CC Enemy Center Generator Easy">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x09</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x644d" id="CC Enemy Center Generator Normal">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x0a</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x644e" id="CC Enemy Center Generator Hard">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x0b</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x644f" id="CC Crystal">
    <Class>Character</Class>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x67</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3750</MaxHitPoints>
    <Color>0xFE79F1</Color>
    <Enemy />
    <TrackLoot />
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x6450" id="CC Destroyed Crystal">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x67</Index>
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    <Size>0</Size>
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<Object type="0x6451" id="CC Destroyed Crystal Explo">
    <Class>GameObject</Class>
    <DisplayId>Cavern Crystal</DisplayId>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x67</Index>
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    <Enemy />
    <Invincible />
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="6">Silenced</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="6">Silenced</ConditionEffect>
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    <Effect minRadius="0.5" maxRadius="10" color="0xFF93CD" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
    <Labels>ENEMY,MINION</Labels>
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<Object type="0x6452" id="CC Charging Crystal">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects16x16</File>
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    <Size>0</Size>
    <Z>0.5</Z>
    <Flying />
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<Object type="0x6453" id="CC Drill Charge">
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    <Class>GameObject</Class>
    <Texture>
      <File>crystalCaveObjects16x16</File>
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    <Size>140</Size>
    <Presentation>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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<Object type="0x15c1" id="CC Drill Dwarf">
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    <Class>GameObject</Class>
    <Texture>
      <File>crystalCaveObjects8x8</File>
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      <Texture>
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      <Texture>
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    <Top>
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    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0x6455" id="CC Drill">
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<Object type="0x6500" id="GC Encounter Gauntlet Controller">
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    <Class>Character</Class>
    <Enemy />
    <Invincible />
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    <Hero />
    <Quest />
    <God />
    <Encounter oldRealmOnly="1" />
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    <PerRealmMax>1</PerRealmMax>
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<Object type="0x6501" id="GC Encounter Portal">
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    <IntergamePortal />
    <DungeonPortal />
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<Object type="0x6502" id="GC Encounter Key">
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    <Item />
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    <SlotType>10</SlotType>
    <Description>GC encounter</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>8</BagType>
    <feedPower>200</feedPower>
    <InvUse />
    <Activate id="GC Encounter Portal">CreatePortal</Activate>
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<Object type="0x6503" id="GC Encounter Crystal">
    <Class>Character</Class>
    <Texture>
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    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Color>0xFE79F1</Color>
    <Enemy />
    <Invincible />
    <Size>160</Size>
    <Labels>ENEMY,MINION</Labels>
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<Object type="0x6504" id="GC Encounter Drill">
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    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Size>120</Size>
    <Texture>
      <File>crystalCaveObjects16x16</File>
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    <AltTexture id="10">
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    </AltTexture>
    <Labels>ENEMY,MINION</Labels>
    <Presentation>
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      <Style id="SetAlt2">
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      <Style id="SetAlt3">
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      <Style id="SetAlt4">
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      <Style id="SetAlt5">
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      <Style id="SetAlt6">
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    <Effect particle="Dirt" cooldown="3">XMLEffect</Effect>
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    <Flying />
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<Object type="0x6509" id="GC Enc Boss">
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    <Class>Character</Class>
    <Enemy />
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    <HitSound>monster/lizard_god_hit</HitSound>
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    <Size>0</Size>
    <ShadowSize>75</ShadowSize>
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    <Defense>40</Defense>
    <Exp>60000</Exp>
    <BXP>300000</BXP>
    <TrackLoot />
    <Projectile id="1">
      <ObjectId>Red Shard Bolt</ObjectId>
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      <MultiHit />
      <PassesCover />
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    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
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      <MultiHit />
      <PassesCover />
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    <Projectile id="2">
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      <MultiHit />
      <PassesCover />
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    <Projectile id="3">
      <ObjectId>White Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
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      <FaceDir />
      <MultiHit />
      <Boomerang />
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    <Projectile id="4">
      <ObjectId>White Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
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      <FaceDir />
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      <Boomerang />
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    <Projectile id="5">
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      <Damage>120</Damage>
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      <FaceDir />
      <MultiHit />
      <Frequency>0.5</Frequency>
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      <Boomerang />
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    <Projectile id="6">
      <ObjectId>White Shard Bolt</ObjectId>
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      <Damage>120</Damage>
      <Speed>60</Speed>
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      <FaceDir />
      <MultiHit />
      <Frequency>0.8</Frequency>
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      <Boomerang />
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    <Projectile id="7">
      <ObjectId>White Shard Bolt</ObjectId>
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      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
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      <Boomerang />
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    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,CONSTRUCT,GOD,TRACKLOOT,BOSSFIGHT,BOSSFIGHT,BOSS_SPAWNED</Labels>
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<Object type="0x650a" id="EarthWorm">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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<Object type="0x650c" id="GC Enc Worm Picker">
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<Object type="0x650d" id="GC Death Morel">
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    <Class>Character</Class>
    <Enemy />
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      <MultiHit />
      <PassesCover />
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    <Projectile id="1">
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      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
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    <KillStat stat="NatureKills" />
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
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<Object type="0x650e" id="CC Wall">
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    </Texture>
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<Object type="0x65d7" id="GC V Rail Cart Helper">
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      <File>fungalCavernObjects8x8</File>
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    </Texture>
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    <Model>Candy Col Whole</Model>
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    <Static />
    <OccupySquare />
    <FullOccupy />
    <EnemyOccupySquare />
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<Object type="0x65d9" id="FC Enc Roof">
    <Class>GameObject</Class>
    <Model>Candy Col Whole</Model>
    <Texture>
      <File>crystalCaveObjects16x16</File>
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>crystalCaveObjects16x16</File>
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    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
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    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Flying />
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    <Projectile id="0">
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      <MultiHit />
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    <Projectile id="1">
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      <Damage>160</Damage>
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      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
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    <Class>Character</Class>
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      <File>crystalCaveChars8x8</File>
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    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
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    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1875</MaxHitPoints>
    <Defense>100</Defense>
    <StasisImmune />
    <StunImmune />
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    <ParalyzeImmune />
    <KillStat stat="ConstructKills" />
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  </Object>
<Object type="0x65e0" id="Real Split Scorpion">
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    <Class>Character</Class>
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
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    <NoArticle />
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    <DeathSound>monster/rocks_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1875</MaxHitPoints>
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    <StasisImmune />
    <StunImmune />
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    <ParalyzeImmune />
    <KillStat stat="ConstructKills" />
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    <Class>Character</Class>
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      <File>crystalCaveChars8x8</File>
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    <DeathSound>monster/rocks_death</DeathSound>
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    <Class>Character</Class>
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      <File>crystalCaveChars8x8</File>
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    <DeathSound>monster/rocks_death</DeathSound>
    <Size>0</Size>
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    <Class>Character</Class>
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      <File>oryxHordeObjects16x16</File>
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    <Flying />
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      <Frame time="0.2">
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    <DeathSound>monster/rocks_death</DeathSound>
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    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
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    <Class>GameObject</Class>
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      <File>crystalCaveChars8x8</File>
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      <ObjectId>Blue Shard Bolt</ObjectId>
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      <Speed>120</Speed>
      <Size>60</Size>
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      <File>invisible</File>
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        </Texture>
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      <Frame time=".1">
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      <Frame time=".1">
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    <Effect particle="Dirt" cooldown="3">XMLEffect</Effect>
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    <MaxSize>160</MaxSize>
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    <Texture>
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<Object type="0x65e7" id="Crystal Telegrapher">
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      <FaceDir />
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<Object type="0x65e8" id="Crystal Telegrapher Shooter">
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    <Texture>
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<Object type="0x65ea" id="Pulse Lock">
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    <DisplayId>Crystal Entity</DisplayId>
    <Texture>
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    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
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    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Flying />
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    <Projectile id="1">
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    <DeathSound>monster/medusa_death</DeathSound>
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    <Projectile id="1">
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    <Projectile id="1">
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    <Texture>
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<Object type="0xabaf" id="HyPEr rEalIsTIC BLoOd">
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<Object type="0xabb0" id="Literature Wave">
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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<Object type="0xabb1" id="Candle Fireball">
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    <Texture>
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    <Texture>
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<Object type="0xabb4" id="Corruption Gaze">
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<Object type="0xabb9" id="Book Bash">
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    <Texture>
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<Object type="0xabc6" id="Finger Gun">
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    <Texture>
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<Object type="0xab56" id="Cursed Library Portal">
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    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>Cursed Library</DungeonName>
    <Texture>
      <File>cursedLibraryObjects8x8</File>
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    </Texture>
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        <Texture>
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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        </Texture>
      </Frame>
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<Object type="0xab61" id="Library Beholder">
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    <Group>Library Heal Receivers</Group>
    <Enemy />
    <Class>Character</Class>
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      <File>cursedLibraryChars16x16</File>
      <Index>19</Index>
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    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Size>100</Size>
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>White Bolt</ObjectId>
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      <Speed>50</Speed>
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      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Star</ObjectId>
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      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
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    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_MID</Labels>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xab7f" id="Library Deholder">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
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      <Index>2</Index>
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    <Defense>18</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Size>100</Size>
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Flying />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>HyPEr rEalIsTIC BLoOd</ObjectId>
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      <Speed>50</Speed>
      <Size>90</Size>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>3</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7310" id="HLibrary Deholder">
    <DisplayId>Deholder</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>18</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Size>100</Size>
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Flying />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>HyPEr rEalIsTIC BLoOd</ObjectId>
      <Damage>180</Damage>
      <Speed>50</Speed>
      <Size>90</Size>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>3</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>HLibrary Deholder</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xab80" id="Library Eye of the Edified">
    <DisplayId>Eye of the Edified</DisplayId>
    <Group>Library Heal Receivers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Size>80</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Z>0.3</Z>
    <Flying />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_MID,GROTESQUE</Labels>
  </Object>
<Object type="0xab67" id="Library Lips of the Lost">
    <DisplayId>Lips of the Lost</DisplayId>
    <Group>Library Heal Receivers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <MaxHitPoints>2600</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Size>100</Size>
    <ShadowSize>85</ShadowSize>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Twisted Tongue</ObjectId>
      <Damage>95</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="1">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cardgage Curse</ObjectId>
      <Damage>0</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>900</LifetimeMS>
      <ConditionEffect duration="7">Curse</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xab82" id="Library Hand of the Helpless">
    <DisplayId>Hand of the Helpless</DisplayId>
    <Group>Library Heal Receivers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <MaxHitPoints>3900</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Size>100</Size>
    <ShadowSize>85</ShadowSize>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <AltTexture id="0">
      <AnimatedTexture>
        <File>cursedLibraryChars16x16</File>
        <Index>6</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>cursedLibraryChars16x16</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>cursedLibraryChars16x16</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Finger Gun</ObjectId>
      <Damage>95</Damage>
      <Speed>90</Speed>
      <Size>85</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Finger Gun</ObjectId>
      <Damage>120</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Finger Gun</ObjectId>
      <Damage>110</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Finger Gun</ObjectId>
      <Damage>105</Damage>
      <Speed>58</Speed>
      <Size>85</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Sharpened Fingernail</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1250</LifetimeMS>
      <Amplitude>1.75</Amplitude>
      <Frequency>0.56</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Sharpened Fingernail</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.55</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Sharpened Fingernail</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>750</LifetimeMS>
      <Amplitude>1.25</Amplitude>
      <Frequency>0.55</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Sharpened Fingernail</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>0.54</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,GROTESQUE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt0">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xab64" id="Library Maggot">
    <DisplayId>Vile Maggot</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>cursedLibraryObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <Size>40</Size>
    <ShadowSize>85</ShadowSize>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <HealthBar>-1</HealthBar>
    <Animation period="0" prob="1">
      <Frame time="0.4">
        <Texture>
          <File>cursedLibraryObjects8x8</File>
          <Index>0x3d</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>cursedLibraryObjects8x8</File>
          <Index>0x3e</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>30</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>200</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,MINION_WEAK,CRITTER</Labels>
  </Object>
<Object type="0xab63" id="Library Poltergeist">
    <DisplayId>Poltergeist</DisplayId>
    <Group>Library Heal Receivers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <MaxHitPoints>1300</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <NoMiniMap />
    <AltTexture id="1">
      <Texture>
        <File>cursedLibraryObjects8x8</File>
        <Index>0x8a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>cursedLibraryObjects8x8</File>
        <Index>0x8b</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>cursedLibraryObjects8x8</File>
        <Index>0x8c</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Spectral Slash</ObjectId>
      <Damage>30</Damage>
      <Speed>75</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="2.6">Curse</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xab66" id="Library Soulless Scribe">
    <DisplayId>Soulless Scribe</DisplayId>
    <Group>Library Soulless Squad</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <MaxHitPoints>2200</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>100</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Scribe Spike</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xab83" id="Library Soulless Scholar">
    <DisplayId>Soulless Scholar</DisplayId>
    <Group>Library Soulless Squad</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <MaxHitPoints>2600</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>100</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Scholar Spell</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <Amplitude>1.9</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="3.2">Slowed</ConditionEffect>
      <PassesCover />
      <FaceDir />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xab84" id="Library Soulless Student">
    <DisplayId>Soulless Student</DisplayId>
    <Group>Library Soulless Squad</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <MaxHitPoints>1400</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>100</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Student Scythe</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>700</LifetimeMS>
      <Wavy />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xab98" id="Library Soulless Trio">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xab65" id="Library Bookwyrm">
    <DisplayId>Bookwyrm</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <MaxHitPoints>2800</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Size>80</Size>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Book Bash</ObjectId>
      <Damage>125</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2">Stunned</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xab81" id="Library Headless Specter">
    <DisplayId>Headless Specter</DisplayId>
    <Group>Library Heal Receivers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <MaxHitPoints>4205</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Size>90</Size>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Z>0.2</Z>
    <Flying />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Headless Halberd</ObjectId>
      <Damage>85</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Headless Halberd</ObjectId>
      <Damage>105</Damage>
      <Speed>45</Speed>
      <Size>150</Size>
      <LifetimeMS>1600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Headless Harbinger</ObjectId>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <Size>135</Size>
      <LifetimeMS>1333</LifetimeMS>
      <PassesCover />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xaba9" id="Library Book Bomb">
    <DisplayId>Book Bomb</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>cursedLibraryObjects16x16</File>
        <Index>0x03</Index>
      </Texture>
      <Texture>
        <File>cursedLibraryObjects16x16</File>
        <Index>0x04</Index>
      </Texture>
      <Texture>
        <File>cursedLibraryObjects16x16</File>
        <Index>0x05</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <Projectile id="1">
      <ObjectId>Literature Wave</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>7333</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Sound id="0">spell/fire_spray</Sound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0xabc7" id="Library Avalon Candle Helper">
    <DisplayId>Avalon the Archivist</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Projectile id="0">
      <ObjectId>Centrifuge Cyclone</ObjectId>
      <Damage>10</Damage>
      <Speed>5</Speed>
      <Size>85</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xab93" id="Library Avalon the Archivist">
    <DisplayId>Avalon the Archivist</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryCharsAvalon16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MaxHitPoints>22500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Quest />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <DazedImmune />
    <DontFaceAttacks />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="1">
      <ObjectId>Literature Wave</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>5500</LifetimeMS>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Candle Fireball</ObjectId>
      <Damage>100</Damage>
      <Speed>62</Speed>
      <Size>90</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Candle Fireball</ObjectId>
      <Damage>100</Damage>
      <Speed>67</Speed>
      <Size>90</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Candle Fireball</ObjectId>
      <Damage>100</Damage>
      <Speed>85</Speed>
      <Size>90</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <SoulboundDust prob="1" dustMin="37" dustMax="43" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Cursed Library Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Great Taco</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Spooky Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Corruption Cutter</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Easy</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Easy</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Cultured Bookwyrm Pet Stone</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
  </Object>
<Object type="0xab94" id="Library Corruption Phantom">
    <DisplayId>Corruption Phantom</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <HitSound>monster/skull_shrine_hit</HitSound>
    <DeathSound>monster/skull_shrine_death</DeathSound>
    <Z>0.4</Z>
    <Quest />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Corruption Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2.4">Sick</ConditionEffect>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Corruption Star</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Corruption Spinner</ObjectId>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
    </Projectile>
    <HealthBarBoss radius="20" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD</Labels>
  </Object>
<Object type="0xab9a" id="Library Corruption Phantom Wisp Charger">
    <DisplayId>Corruption Phantom Wisp Charger</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>80</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Corruption Stab</ObjectId>
      <Damage>85</Damage>
      <Speed>90</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>85</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Corruption Stab</ObjectId>
      <Damage>95</Damage>
      <Speed>90</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>85</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
<Object type="0xab9b" id="Library Corruption Phantom Wisp Stalker">
    <DisplayId>Corruption Phantom Wisp Stalker</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>80</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Corruption Star</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>3800</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
<Object type="0xab9c" id="Library Corruption Phantom Wisp Watcher">
    <DisplayId>Corruption Phantom Wisp Watcher</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>80</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>5625</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Corruption Gaze</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>85</Size>
      <FaceDir />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
<Object type="0xab9d" id="Library Corruption Phantom Wisp Ravager">
    <DisplayId>Corruption Phantom Wisp Ravager</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>80</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>6750</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Corruption Spinner</ObjectId>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <Size>100</Size>
      <PassesCover />
      <Parametric />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
<Object type="0xab95" id="Library RealmEye Corrupt">
    <DisplayId>The Realm Eye</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>cursedLibraryObjects16x16</File>
      <Index>0x28</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Z>0.5</Z>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x48</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x49</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x40</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x41</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x42</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x43</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x44</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x45</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x46</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x47</Index>
        </Texture>
      </Frame>
    </Animation>
    <Effect speed="0" color="0x8B0000" rate="35" rangeY="8" rangeX="8" riseVariance=".1" rise="1" size="5" speedVariance=".5" lifeVariance=".1" life=".8">CustomParticlesAlwaysVisible</Effect>
  </Object>
<Object type="0xab96" id="Library RealmEye">
    <DisplayId>The Realm Eye</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>cursedLibraryObjects16x16</File>
      <Index>0x38</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Z>0.5</Z>
    <Color>0xFFFFFF</Color>
    <Sound id="0">spell/magic_nova</Sound>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x38</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x39</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x30</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x31</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x32</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x33</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x34</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x35</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x36</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x37</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation period="0" id="Speen">
      <Frame time="0.05">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x38</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x39</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x30</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x31</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x32</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x33</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x34</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x35</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x36</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>cursedLibraryObjects16x16</File>
          <Index>0x37</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="Speening">
        <StyleStep id="Speen">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xab9e" id="Library Switch Corrupted">
    <Class>Character</Class>
    <NoMiniMap />
    <DrawOnGround />
    <Texture>
      <File>cursedLibraryObjects8x8</File>
      <Index>0x48</Index>
    </Texture>
    <AltTexture id="0">
      <Texture>
        <File>cursedLibraryObjects8x8</File>
        <Index>0x48</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="1">
      <Texture>
        <File>cursedLibraryObjects8x8</File>
        <Index>0x47</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>cursedLibraryObjects8x8</File>
        <Index>0x74</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>cursedLibraryObjects8x8</File>
        <Index>0x75</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>cursedLibraryObjects8x8</File>
        <Index>0x76</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>cursedLibraryObjects8x8</File>
        <Index>0x47</Index>
      </Texture>
      <Effect color="0x8B0000" minRadius="0.0" maxRadius="3" rise="2.5" life="1.2" amount="30" speed="0.02">Circle</Effect>
    </AltTexture>
    <Sound id="0">weapon/poor_quality_bow</Sound>
    <Sound id="1">weapon/mithril_sword</Sound>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xab9f" id="Library Corruption Trigger">
    <SetStyle>SetAlt1</SetStyle>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xabb6" id="Library Switch Revealer">
    <DisplayId>Ocean</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Cardgage Curse</ObjectId>
      <Damage>1</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xab60" id="Library Switch">
    <DisplayId>Man</DisplayId>
    <Class>Character</Class>
    <NoMiniMap />
    <DrawOnGround />
    <Texture>
      <File>cursedLibraryObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <AltTexture id="0">
      <Texture>
        <File>cursedLibraryObjects8x8</File>
        <Index>0x02</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="1">
      <Texture>
        <File>cursedLibraryObjects8x8</File>
        <Index>0x01</Index>
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      <File>deadwaterDocksObjects8x8</File>
      <Index>0xcc</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xb5c7" id="Deadwater Small Cannonball">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x32</Index>
    </Texture>
    <Rotation>200</Rotation>
  </Object>
<Object type="0xb5c8" id="Deadwater Small Cannonball Orange">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x33</Index>
    </Texture>
    <Rotation>200</Rotation>
  </Object>
<Object type="0xb5c9" id="Deadwater Small Cannonball Blue">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x35</Index>
    </Texture>
    <Rotation>200</Rotation>
  </Object>
<Object type="0xb5ca" id="Deadwater Liquid Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x36</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xb5cb" id="Deadwater Liquid Missile">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x37</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xb5cd" id="Deadwater Liquid Magic">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x38</Index>
    </Texture>
  </Object>
<Object type="0xb5ce" id="Deadwater Parrot Feather">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>deadwaterDocksObjects8x8</File>
        <Index>0xb0</Index>
      </Texture>
      <Texture>
        <File>deadwaterDocksObjects8x8</File>
        <Index>0xb1</Index>
      </Texture>
    </RandomTexture>
    <Rotation>80</Rotation>
  </Object>
<Object type="0xb5cf" id="Deadwater Macaw Feather">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>deadwaterDocksObjects8x8</File>
        <Index>0xb2</Index>
      </Texture>
      <Texture>
        <File>deadwaterDocksObjects8x8</File>
        <Index>0xb3</Index>
      </Texture>
    </RandomTexture>
    <Rotation>80</Rotation>
  </Object>
<Object type="0xb5d0" id="Deadwater Flintlock Shot">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>deadwaterDocksObjects8x8</File>
        <Index>0xc4</Index>
      </Texture>
      <Texture>
        <File>deadwaterDocksObjects8x8</File>
        <Index>0xc5</Index>
      </Texture>
      <Texture>
        <File>deadwaterDocksObjects8x8</File>
        <Index>0xc6</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xb5d1" id="Bilgewater Coin Bronze">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0xc7</Index>
    </Texture>
    <Rotation>220</Rotation>
  </Object>
<Object type="0xb5d2" id="Bilgewater Coin Silver">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0xc8</Index>
    </Texture>
    <Rotation>220</Rotation>
  </Object>
<Object type="0xb5d3" id="Bilgewater Coin Gold">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0xc9</Index>
    </Texture>
    <Rotation>220</Rotation>
  </Object>
<Object type="0xb5d4" id="Deadwater White Wave">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0xb9</Index>
    </Texture>
  </Object>
<Object type="0xb5d5" id="Deadwater White Spike">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0xba</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xb5d6" id="Deadwater White Zap">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0xbb</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xb5d7" id="Deadwater Banana">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0xca</Index>
    </Texture>
    <Rotation>220</Rotation>
  </Object>
<Object type="0xb5d8" id="Deadwater White Banana">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0xcb</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xb5d9" id="Deadwater Knife">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>deadwaterDocksObjects8x8</File>
        <Index>0xcd</Index>
      </Texture>
      <Texture>
        <File>deadwaterDocksObjects8x8</File>
        <Index>0xce</Index>
      </Texture>
      <Texture>
        <File>deadwaterDocksObjects8x8</File>
        <Index>0xcf</Index>
      </Texture>
    </RandomTexture>
    <Rotation>80</Rotation>
  </Object>
<Object type="0xb5da" id="Deadwater Bubble">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0xd0</Index>
    </Texture>
  </Object>
<Object type="0xb5db" id="Deadwater Spinner">
    <Class>Projectile</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0xd1</Index>
    </Texture>
    <Rotation>80</Rotation>
  </Object>
<Object type="0xb602" id="Deadwater Bartholomew Feather">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>deadwaterDocksObjects16x16</File>
        <Index>0x7a</Index>
      </Texture>
      <Texture>
        <File>deadwaterDocksObjects16x16</File>
        <Index>0x7b</Index>
      </Texture>
    </RandomTexture>
    <Rotation>80</Rotation>
  </Object>
<Object type="0x706a" id="DWD Bilgewater Summoner">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x707a" id="DWD Bilgewater Ship Controller">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xb5e4" id="DWD Bilgewater Entrance Controller">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x0930" id="DWD Jon Bilgewater the Pirate King">
    <Group>JonBilgewater</Group>
    <Enemy />
    <DisplayId>Jon Bilgewater the Pirate King</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>deadwaterDocksChars16x16</File>
        <Index>5</Index>
      </AnimatedTexture>
    </AltTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/pirate_king_hit</HitSound>
    <DeathSound>monster/pirate_king_death</DeathSound>
    <Size>120</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>30</Defense>
    <Quest />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <Level>1</Level>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <NoArticle />
    <EventChestBoss />
    <TrackLoot />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <Projectile id="0">
      <ObjectId>Bilgewater Cutlass</ObjectId>
      <Damage>160</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bilgewater Cannonball</ObjectId>
      <Damage>200</Damage>
      <Speed>80</Speed>
      <Size>160</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bilgewater Coin Bronze</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Bilgewater Cannonball Spike</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>3</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Bilgewater Coin Silver</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Bilgewater Cannonball Skull</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>160</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Bilgewater Cutlass</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bilgewater Cutlass</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Bilgewater Cutlass</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>95</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Bilgewater Coin Gold</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Exposed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Bilgewater Cannonball Skull Red</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <SoulboundDust dustMin="37" dustMax="43" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="39" dustMax="45" seasonalBonus="0.15">redDust</SoulboundDust>
    <HealthBarBoss radius="20" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Deadwater Docks</SpecialSpawn>
    <SpecialSpawn category="Chef">Grapes of Wrath</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Penguin Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Pirate King's Cutlass</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Oryxmania">Crab Arena Portal</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x705d" id="DWD Parrot Cage">
    <Class>GameObject</Class>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>deadwaterDocksObjects16x16</File>
      <Index>0x08</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>deadwaterDocksObjects16x16</File>
        <Index>0x09</Index>
      </Texture>
    </AltTexture>
    <Size>120</Size>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x705b" id="DWD Parrot">
    <Group>Deadwater Parrots</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Deadwater Parrot</DisplayId>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="CritterKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Parrot Feather</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
<Object type="0x705c" id="DWD Macaw">
    <Group>Deadwater Parrots</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Deadwater Macaw</DisplayId>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="CritterKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Macaw Feather</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
<Object type="0x707c" id="DWD Massive Parrot">
    <Group>Massive Parrots</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bartholomew the Massive Parrot</DisplayId>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <Z>0.40</Z>
    <StasisImmune />
    <ParalyzeImmune />
    <MaxHitPoints>17500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Bartholomew Feather</ObjectId>
      <Damage>140</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,BEAST</Labels>
  </Object>
<Object type="0x7109" id="DWD Cannon Controller">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>theGoldenArcher</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xb5b7" id="DWD Bilgewater Cannon 1">
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <DisplayId>Bilgewater Cannon</DisplayId>
    <Invincible />
    <AnimatedTexture>
      <File>theGoldenArcher</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theGoldenArcher</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <Size>120</Size>
    <Projectile id="0">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>1</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bilgewater Cannonball Spike S</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <Amplitude>2</Amplitude>
      <Frequency>1</Frequency>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Bilgewater Cannonball Skull S</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Bilgewater Cannonball Skull Red S</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xb5e5" id="DWD Cannon">
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <DisplayId>Deadwater Cannon</DisplayId>
    <Invincible />
    <AnimatedTexture>
      <File>theGoldenArcher</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theGoldenArcher</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <Size>120</Size>
    <Projectile id="0">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xb5e6" id="DWD Cannon Spawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <AnimatedTexture>
      <File>theGoldenArcher</File>
      <Index>6</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x693" id="DWD Admiral">
    <Group>Deadwater Boss</Group>
    <DisplayId>Deadwater Admiral</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirate_king_hit</HitSound>
    <DeathSound>monster/pirate_king_death</DeathSound>
    <Size>100</Size>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Projectile id="0">
      <ObjectId>Deadwater White Banana</ObjectId>
      <Size>100</Size>
      <Damage>90</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deadwater White Banana</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Deadwater White Banana</ObjectId>
      <Size>100</Size>
      <Damage>150</Damage>
      <Speed>95</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Deadwater White Banana</ObjectId>
      <Damage>150</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,STASISIMMUNE,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x692" id="DWD Captain">
    <Group>Deadwater Boss</Group>
    <DisplayId>Deadwater Captain</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Flintlock Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deadwater Flintlock Shot</ObjectId>
      <Damage>200</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,STASISIMMUNE,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x690" id="DWD Lieutenant">
    <Group>Deadwater Boss</Group>
    <DisplayId>Deadwater Lieutenant</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Banana</ObjectId>
      <Damage>120</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,STASISIMMUNE,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x691" id="DWD Commander">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Commander</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <KillStat stat="BeastKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Small Cannonball Orange</ObjectId>
      <Damage>80</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5f1" id="DWD Cannoneer">
    <Enemy />
    <DisplayId>Deadwater Cannoneer</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="StructureKills" />
    <Projectile id="0">
      <ObjectId>Bilgewater Cannonball</ObjectId>
      <Damage>180</Damage>
      <Speed>130</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Damage>140</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
<Object type="0xb59f" id="DWD Shipwright">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Shipwright</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <KillStat stat="GrotesqueKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Small Cannonball</ObjectId>
      <Damage>115</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deadwater Spinner</ObjectId>
      <Damage>0</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5f4" id="DWD Sharpshooter">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Sharpshooter</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="BeastKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Small Cannonball Orange</ObjectId>
      <Damage>120</Damage>
      <Speed>140</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5f2" id="DWD Cook">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Cook</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/flayers_hit</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1550</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="CritterKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Knife</ObjectId>
      <Damage>120</Damage>
      <Size>100</Size>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb0c1" id="DWD Navigator">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Navigator</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1300</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <KillStat stat="BeastKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Talon</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x694" id="DWD Brawler">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Brawler</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1300</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="BeastKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Crab Claw</ObjectId>
      <Damage>125</Damage>
      <Speed>100</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5f5" id="DWD Boatswain">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Boatswain</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="CritterKills" />
    <Projectile id="0">
      <ObjectId>Deadwater White Wave</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5f6" id="DWD Swashbuckler">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Swashbuckler</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="CritterKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Bubble</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb565" id="DWD Buccaneer">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Buccaneer</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="CritterKills" />
    <Projectile id="0">
      <ObjectId>Deadwater White Spike</ObjectId>
      <Damage>110</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb566" id="DWD Cutthroat">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Cutthroat</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="CritterKills" />
    <Projectile id="0">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Damage>110</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb567" id="DWD Helmsman">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Helmsman</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_death</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <KillStat stat="HumanoidKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Small Cannonball Blue</ObjectId>
      <Damage>80</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5f3" id="DWD Raider">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Raider</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_death</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="HumanoidKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Liquid Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb568" id="DWD Watchman">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Watchman</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="HumanoidKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Liquid Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xb5a0" id="DWD Doctor">
    <Enemy />
    <DisplayId>Deadwater Doctor</DisplayId>
    <Group>Deadwater Crew</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1300</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="HumanoidKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Liquid Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x696" id="DWD Veteran">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Veteran</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="HumanoidKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Blade</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
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    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x695" id="DWD Sailor">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Sailor</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1300</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <KillStat stat="HumanoidKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Blade</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
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    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x26f" id="Special Chest Picker">
    <Class>GameObject</Class>
    <Texture>
      <File>deadwaterDocksObjects16x16</File>
      <Index>0x80</Index>
    </Texture>
    <Size>0</Size>
    <KillStat stat="StructureKills" />
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<Object type="0x26c" id="Special Chest A">
    <DisplayId>Bilgewater's Booty</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <MinimapIcon piece="DangerSmall" />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Texture>
      <File>deadwaterDocksObjects16x16</File>
      <Index>0x80</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x26d" id="Special Chest B">
    <DisplayId>Bilgewater's Booty</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <MinimapIcon piece="DangerSmall" />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Texture>
      <File>deadwaterDocksObjects16x16</File>
      <Index>0x81</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x26e" id="Special Chest C">
    <DisplayId>Bilgewater's Booty</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <MinimapIcon piece="DangerSmall" />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Texture>
      <File>deadwaterDocksObjects16x16</File>
      <Index>0x82</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x1994" id="Group Eye Wall Nondestruct">
    <Class>Wall</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3ec</Index>
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    <Top>
      <Texture>
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      </Texture>
    </Top>
    <Animation prob="0.4" period="0.4">
      <Frame time="0.1">
        <Texture>
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          <Index>0x3ee</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
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      <Frame time="0.15">
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      <Frame time="0.1">
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      <Frame time="0.1">
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    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0x697" id="The Heroic Observer">
    <Group>GroupWall</Group>
    <Class>Wall</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3e0</Index>
    </Texture>
    <Top>
      <Texture>
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        <Texture>
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      <Frame time="0.1">
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      <Frame time="0.1">
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    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0xb59e" id="DWD Cave Wall">
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    <Color>0x8D5E30</Color>
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      <Texture>
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    </Top>
    <Texture>
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    <BlocksSight />
    <Connects />
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<Object type="0xb5a1" id="DWD Wood Wall">
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    <Texture>
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      <Texture>
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<Object type="0xb5a2" id="DWD Wood Wall Dark">
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    <Texture>
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      <Texture>
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<Object type="0xb5a3" id="DWD Stone Wall">
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      <Texture>
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      <Texture>
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      <Texture>
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<Object type="0xb5a4" id="DWD Stone Wall Dark">
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<Object type="0xb5a5" id="DWD Ship Wall">
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    <Model>Candy Col Whole</Model>
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<Object type="0xb5e2" id="DWD Ship Wall Cracked">
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    <Model>Candy Col Whole</Model>
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      <Texture>
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<Object type="0xb5a6" id="DWD Ship Wall Dark">
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    <Model>Candy Col Whole</Model>
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<Object type="0xb5b9" id="DWD Ship Wall Dark Cannon R">
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<Object type="0xb5ba" id="DWD Ship Wall Dark Cannon L">
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<Object type="0xb5e3" id="DWD Ship Wall Dark Window">
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<Object type="0xb601" id="DWD Ship Wall Dark Window Edge">
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<Object type="0xb5a7" id="DWD Ship Window">
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<Object type="0xb5a8" id="DWD Ship Window R">
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<Object type="0xb5a9" id="DWD Ship Window L">
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<Object type="0xb5aa" id="DWD Ship Painting 1 R">
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<Object type="0xb5ab" id="DWD Ship Painting 1 L">
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<Object type="0xb5ac" id="DWD Ship Painting 2 R">
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<Object type="0xb5ad" id="DWD Ship Painting 2 L">
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<Object type="0xb5ae" id="DWD Ship Painting 3 R">
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    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1007" id="Black Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Black_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01000000</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1107" id="Black Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Black_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01000000</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1008" id="Blanched Almond Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Blanched_Almond_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01FFEBCD</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1108" id="Blanched Almond Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Blanched_Almond_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01FFEBCD</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1009" id="Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x010000FF</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1109" id="Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x010000FF</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x100a" id="Blue Violet Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Blue_Violet_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x018A2BE2</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x110a" id="Blue Violet Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Blue_Violet_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x018A2BE2</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x100b" id="Brown Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Brown_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01A52A2A</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x110b" id="Brown Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Brown_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01A52A2A</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x100c" id="Burly Wood Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Burly_Wood_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01DEB887</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x110c" id="Burly Wood Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Burly_Wood_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01DEB887</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x100d" id="Cadet Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Cadet_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x015F9EA0</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x110d" id="Cadet Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Cadet_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x015F9EA0</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x100e" id="Chartreuse Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Chartreuse_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x017FFF00</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x110e" id="Chartreuse Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Chartreuse_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x017FFF00</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x100f" id="Chocolate Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Chocolate_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01D2691E</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x110f" id="Chocolate Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Chocolate_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01D2691E</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1010" id="Coral Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Coral_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01FF7F50</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1110" id="Coral Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Coral_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01FF7F50</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1011" id="Cornflower Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Cornflower_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x016495ED</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1111" id="Cornflower Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Cornflower_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x016495ED</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1012" id="Cornsilk Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Cornsilk_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01FFF8DC</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1112" id="Cornsilk Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Cornsilk_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01FFF8DC</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1013" id="Crimson Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Crimson_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01DC143C</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1113" id="Crimson Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Crimson_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01DC143C</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1014" id="Cyan Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Cyan_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x0100FFFF</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1114" id="Cyan Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Cyan_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x0100FFFF</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1015" id="Dark Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x0100008B</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1115" id="Dark Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x0100008B</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1016" id="Dark Cyan Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Cyan_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01008B8B</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1116" id="Dark Cyan Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Cyan_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01008B8B</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1017" id="Dark Golden Rod Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Golden_Rod_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01B8860B</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1117" id="Dark Golden Rod Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Golden_Rod_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1018" id="Dark Grey Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Grey_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1118" id="Dark Grey Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Grey_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1019" id="Dark Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1119" id="Dark Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x101a" id="Dark Khaki Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Khaki_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x111a" id="Dark Khaki Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Khaki_Accessory_Dye}</DisplayId>
    <Item />
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    </Texture>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x101b" id="Dark Magenta Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Magenta_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x111b" id="Dark Magenta Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Magenta_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x101c" id="Dark Olive Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Olive_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x111c" id="Dark Olive Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Olive_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
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    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x101d" id="Dark Orange Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Orange_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x111d" id="Dark Orange Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Orange_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x101e" id="Dark Orchid Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Orchid_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x111e" id="Dark Orchid Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Orchid_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x101f" id="Dark Red Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Red_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x111f" id="Dark Red Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Red_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1020" id="Dark Salmon Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Salmon_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1120" id="Dark Salmon Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Salmon_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1021" id="Dark Sea Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Sea_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1121" id="Dark Sea Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Sea_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1022" id="Dark Slate Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Slate_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1122" id="Dark Slate Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Slate_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1023" id="Dark Slate Grey Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Slate_Grey_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1123" id="Dark Slate Grey Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Slate_Grey_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1024" id="Dark Turquoise Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Turquoise_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1124" id="Dark Turquoise Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Turquoise_Accessory_Dye}</DisplayId>
    <Item />
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    </Texture>
    <Mask>
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    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1025" id="Dark Violet Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Violet_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1125" id="Dark Violet Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Violet_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1026" id="Deep Pink Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Deep_Pink_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x01FF1493</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1126" id="Deep Pink Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Deep_Pink_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1027" id="Deep Sky Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Deep_Sky_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x0100BFFF</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1127" id="Deep Sky Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Deep_Sky_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1028" id="Dim Grey Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dim_Grey_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01696969</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1128" id="Dim Grey Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dim_Grey_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex2>0x01696969</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1029" id="Dodger Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dodger_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x011E90FF</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1129" id="Dodger Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dodger_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x011E90FF</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x102a" id="Fire Brick Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Fire_Brick_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
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    <Tex1>0x01B22222</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x112a" id="Fire Brick Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Fire_Brick_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex2>0x01B22222</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x102b" id="Floral White Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Floral_White_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x112b" id="Floral White Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Floral_White_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x102c" id="Forest Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Forest_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x01228B22</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x112c" id="Forest Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Forest_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex2>0x01228B22</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x102d" id="Fuchsia Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Fuchsia_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01FF00FF</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x112d" id="Fuchsia Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Fuchsia_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x102e" id="Gainsboro Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Gainsboro_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01DCDCDC</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x112e" id="Gainsboro Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Gainsboro_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01DCDCDC</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x102f" id="Ghost White Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Ghost_White_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01F8F8FF</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x112f" id="Ghost White Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Ghost_White_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1030" id="Gold Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Gold_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01FFD700</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1130" id="Gold Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Gold_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1031" id="Golden Rod Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Golden_Rod_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x01DAA520</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1131" id="Golden Rod Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Golden_Rod_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01DAA520</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1032" id="Grey Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Grey_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01808080</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1132" id="Grey Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Grey_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex2>0x01808080</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1033" id="Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1133" id="Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1034" id="Green Yellow Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Green_Yellow_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1134" id="Green Yellow Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Green_Yellow_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1035" id="Honey Dew Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Honey_Dew_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01F0FFF0</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1135" id="Honey Dew Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Honey_Dew_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1036" id="Hot Pink Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Hot_Pink_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01FF69B4</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1136" id="Hot Pink Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Hot_Pink_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01FF69B4</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1037" id="Indian Red Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Indian_Red_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01CD5C5C</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1137" id="Indian Red Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Indian_Red_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01CD5C5C</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1038" id="Indigo Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Indigo_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x014B0082</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1138" id="Indigo Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Indigo_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x014B0082</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1039" id="Ivory Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Ivory_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01FFFFF0</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1139" id="Ivory Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Ivory_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x01FFFFF0</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x103a" id="Khaki Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Khaki_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01F0E68C</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x113a" id="Khaki Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Khaki_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x01F0E68C</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x103b" id="Lavender Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Lavender_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01E6E6FA</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x113b" id="Lavender Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Lavender_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x01E6E6FA</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x103c" id="Lavender Blush Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Lavender_Blush_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01FFF0F5</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x113c" id="Lavender Blush Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Lavender_Blush_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x01FFF0F5</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x103d" id="Lawn Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Lawn_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x017CFC00</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x113d" id="Lawn Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Lawn_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x017CFC00</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x103e" id="Lemon Chiffon Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Lemon_Chiffon_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01FFFACD</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x113e" id="Lemon Chiffon Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Lemon_Chiffon_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x01FFFACD</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x103f" id="Light Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01ADD8E6</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x113f" id="Light Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x01ADD8E6</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1040" id="Light Coral Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Coral_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01F08080</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1140" id="Light Coral Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Coral_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x01F08080</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1041" id="Light Cyan Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Cyan_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01E0FFFF</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1141" id="Light Cyan Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Cyan_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x01E0FFFF</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1042" id="Light Golden Rod Yellow Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Golden_Rod_Yellow_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01FAFAD2</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1142" id="Light Golden Rod Yellow Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Golden_Rod_Yellow_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x01FAFAD2</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1043" id="Light Grey Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Grey_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01D3D3D3</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1143" id="Light Grey Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Grey_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x01D3D3D3</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1044" id="Light Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x0190EE90</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1144" id="Light Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x0190EE90</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1045" id="Light Pink Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Pink_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01FFB6C1</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1145" id="Light Pink Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Pink_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x01FFB6C1</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1046" id="Light Salmon Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Salmon_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01FFA07A</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1146" id="Light Salmon Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Salmon_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x01FFA07A</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1047" id="Light Sea Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Sea_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x0120B2AA</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1147" id="Light Sea Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Sea_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x0120B2AA</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1048" id="Light Sky Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Sky_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x0187CEFA</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1148" id="Light Sky Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Sky_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x0187CEFA</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1049" id="Light Slate Grey Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Slate_Grey_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01778899</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1149" id="Light Slate Grey Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Slate_Grey_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <Tex2>0x01778899</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x104a" id="Light Steel Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Steel_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x114a" id="Light Steel Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Steel_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x104b" id="Light Yellow Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Yellow_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
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    <Tex1>0x01FFFFE0</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x114b" id="Light Yellow Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Light_Yellow_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x104c" id="Lime Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Lime_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
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    <Tex1>0x0100FF00</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x114c" id="Lime Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Lime_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x104d" id="Lime Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Lime_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x114d" id="Lime Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Lime_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x104e" id="Linen Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Linen_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x114e" id="Linen Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Linen_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x104f" id="Magenta Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Magenta_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x114f" id="Magenta Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Magenta_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1050" id="Maroon Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Maroon_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01800000</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1150" id="Maroon Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Maroon_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01800000</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1051" id="Medium Aqua Marine Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Aqua_Marine_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x0166CDAA</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1151" id="Medium Aqua Marine Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Aqua_Marine_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex2>0x0166CDAA</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1052" id="Medium Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1152" id="Medium Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1053" id="Medium Orchid Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Orchid_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1153" id="Medium Orchid Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Orchid_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1054" id="Medium Purple Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Purple_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x019370D8</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1154" id="Medium Purple Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Purple_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1055" id="Medium Sea Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Sea_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x013CB371</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1155" id="Medium Sea Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Sea_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1056" id="Medium Slate Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Slate_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x017B68EE</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1156" id="Medium Slate Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Slate_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1057" id="Medium Spring Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Spring_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x0100FA9A</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1157" id="Medium Spring Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Spring_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1058" id="Medium Turquoise Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Turquoise_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x0148D1CC</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1158" id="Medium Turquoise Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Turquoise_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x0148D1CC</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1059" id="Medium Violet Red Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Violet_Red_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01C71585</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1159" id="Medium Violet Red Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Medium_Violet_Red_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01C71585</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x105a" id="Midnight Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Midnight_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01191970</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x115a" id="Midnight Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Midnight_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
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    </Mask>
    <Tex2>0x01191970</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x105b" id="Mint Cream Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Mint_Cream_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01F5FFFA</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x115b" id="Mint Cream Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Mint_Cream_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01F5FFFA</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x105c" id="Misty Rose Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Misty_Rose_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01FFE4E1</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x115c" id="Misty Rose Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Misty_Rose_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x105d" id="Moccasin Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Moccasin_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x115d" id="Moccasin Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Moccasin_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x105e" id="Navajo White Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Navajo_White_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01FFDEAD</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x115e" id="Navajo White Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Navajo_White_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01FFDEAD</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x105f" id="Navy Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Navy_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
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    <Tex1>0x01000080</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x115f" id="Navy Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Navy_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01000080</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1060" id="Old Lace Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Old_Lace_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1160" id="Old Lace Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Old_Lace_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1061" id="Olive Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Olive_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01808000</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1161" id="Olive Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Olive_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex2>0x01808000</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1062" id="Olive Drab Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Olive_Drab_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x016B8E23</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1162" id="Olive Drab Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Olive_Drab_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x016B8E23</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1063" id="Orange Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Orange_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01FFA500</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1163" id="Orange Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Orange_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1064" id="Orange Red Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Orange_Red_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01FF4500</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1164" id="Orange Red Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Orange_Red_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01FF4500</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1065" id="Orchid Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Orchid_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1165" id="Orchid Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Orchid_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1066" id="Pale Golden Rod Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Pale_Golden_Rod_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01EEE8AA</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1166" id="Pale Golden Rod Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Pale_Golden_Rod_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01EEE8AA</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1067" id="Pale Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Pale_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x0198FB98</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1167" id="Pale Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Pale_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x0198FB98</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1068" id="Pale Turquoise Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Pale_Turquoise_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01AFEEEE</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1168" id="Pale Turquoise Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Pale_Turquoise_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01AFEEEE</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1069" id="Pale Violet Red Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Pale_Violet_Red_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01D87093</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1169" id="Pale Violet Red Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Pale_Violet_Red_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01D87093</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x106a" id="Papaya Whip Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Papaya_Whip_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x01FFEFD5</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x116a" id="Papaya Whip Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Papaya_Whip_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x01FFEFD5</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x106b" id="Peach Puff Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Peach_Puff_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01FFDAB9</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x116b" id="Peach Puff Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Peach_Puff_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01FFDAB9</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x106c" id="Peru Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Peru_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01CD853F</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x116c" id="Peru Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Peru_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x106d" id="Pink Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Pink_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01FFC0CB</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x116d" id="Pink Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Pink_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x106e" id="Plum Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Plum_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x116e" id="Plum Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Plum_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x106f" id="Powder Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Powder_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01B0E0E6</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x116f" id="Powder Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Powder_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1070" id="Purple Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Purple_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01800080</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1170" id="Purple Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Purple_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01800080</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1071" id="Red Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Red_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01FF0000</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1171" id="Red Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Red_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01FF0000</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1072" id="Rosy Brown Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Rosy_Brown_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01BC8F8F</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1172" id="Rosy Brown Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Rosy_Brown_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01BC8F8F</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1073" id="Royal Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Royal_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x014169E1</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1173" id="Royal Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Royal_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x014169E1</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1074" id="Saddle Brown Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Saddle_Brown_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x018B4513</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1174" id="Saddle Brown Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Saddle_Brown_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x018B4513</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1075" id="Salmon Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Salmon_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01FA8072</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1175" id="Salmon Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Salmon_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01FA8072</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1076" id="Sandy Brown Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Sandy_Brown_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01F4A460</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1176" id="Sandy Brown Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Sandy_Brown_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01F4A460</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1077" id="Sea Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Sea_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x012E8B57</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1177" id="Sea Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Sea_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1078" id="Sea Shell Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Sea_Shell_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01FFF5EE</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1178" id="Sea Shell Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Sea_Shell_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01FFF5EE</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1079" id="Sienna Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Sienna_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01A0522D</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1179" id="Sienna Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Sienna_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01A0522D</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x107a" id="Silver Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Silver_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01C0C0C0</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x117a" id="Silver Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Silver_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01C0C0C0</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x107b" id="Sky Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Sky_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x0187CEEB</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x117b" id="Sky Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Sky_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x107c" id="Slate Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Slate_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
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    <Tex1>0x016A5ACD</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x117c" id="Slate Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Slate_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x107d" id="Slate Grey Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Slate_Grey_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x117d" id="Slate Grey Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Slate_Grey_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x107e" id="Snow Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Snow_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x117e" id="Snow Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Snow_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x107f" id="Spring Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Spring_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x0100FF7F</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x117f" id="Spring Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Spring_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1080" id="Steel Blue Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Steel_Blue_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x014682B4</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1180" id="Steel Blue Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Steel_Blue_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1081" id="Tan Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Tan_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1181" id="Tan Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Tan_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1082" id="Teal Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Teal_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01008080</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1182" id="Teal Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Teal_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex2>0x01008080</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1083" id="Thistle Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Thistle_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1183" id="Thistle Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Thistle_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1084" id="Tomato Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Tomato_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1184" id="Tomato Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Tomato_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1085" id="Turquoise Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Turquoise_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1185" id="Turquoise Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Turquoise_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1086" id="Violet Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Violet_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01EE82EE</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1186" id="Violet Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Violet_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x01EE82EE</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1087" id="Wheat Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Wheat_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01F5DEB3</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1187" id="Wheat Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Wheat_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1088" id="White Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.White_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x01FFFFFF</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1188" id="White Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.White_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex2>0x01FFFFFF</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1089" id="White Smoke Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.White_Smoke_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01F5F5F5</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1189" id="White Smoke Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.White_Smoke_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex2>0x01F5F5F5</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x108a" id="Yellow Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Yellow_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x01FFFF00</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x118a" id="Yellow Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Yellow_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex2>0x01FFFF00</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x108b" id="Yellow Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Yellow_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x019ACD32</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x118b" id="Yellow Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Yellow_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x019ACD32</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x108c" id="St Patrick's Green Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.St_PatrickAPOSs_Green_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x0100cf00</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x118c" id="St Patrick's Green Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.St_PatrickAPOSs_Green_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x0100cf00</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1097" id="Dark Charcoal Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Charcoal_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x01292929</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1197" id="Dark Charcoal Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Dark_Charcoal_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x01292929</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x109e" id="Steel Clothing Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Steel_Clothing_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x10</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x18</Index>
    </Mask>
    <Tex1>0x011D2739</Tex1>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring clothing.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x119e" id="Steel Accessory Dye">
    <Class>Dye</Class>
    <DisplayId>{dyes.Steel_Accessory_Dye}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1a</Index>
    </Mask>
    <Tex2>0x011D2739</Tex2>
    <SlotType>10</SlotType>
    <Description>A vial of dye for coloring accessories.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0xc0a5" id="White Bag Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>White Bag (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>288</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>288</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc0a6" id="Good Luck Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Good Luck (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>289</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>289</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc0a7" id="OK Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>OK Emote (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>290</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>290</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc0a8" id="Question Mark Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Question Mark Emote (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>291</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>291</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc0a9" id="Exclamation Mark Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Exclamation Mark Emote (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>292</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>292</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc0aa" id="Nexus Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Nexus Emote (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>316</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>316</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc0ab" id="Clock Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Clock Emote (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>306</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>306</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc0ac" id="Warning Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Warning Emote (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>307</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>307</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc0ad" id="Eye Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Eye Emote (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>308</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>308</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc0f1" id="Blood Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Blood (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>375</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>375</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC5FA" id="Weapon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Weapon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>405</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>405</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc200" id="Rock Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Rock (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>525</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>525</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc201" id="Paper Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Paper (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>526</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>526</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc202" id="Scissors Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Scissors (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>527</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>527</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc203" id="Crazy Chicken Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Crazy Chicken (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>528</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>528</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc204" id="Attack Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Attack (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>529</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>529</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc205" id="Kisses Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Kisses (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>530</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>530</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc206" id="Heart Eyes Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Heart Eyes (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>531</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>531</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc207" id="Heart With Arrow Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Heart With Arrow (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>532</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>532</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc208" id="Heart Gift Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Heart Gift (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>533</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>533</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc209" id="Bouquet Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bouquet (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>534</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>534</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc20a" id="F Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>F (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>535</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>535</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc20b" id="Bronze Trophy Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bronze Trophy (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>536</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>536</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc20c" id="Silver Trophy Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Silver Trophy (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>537</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>537</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc20d" id="Gold Trophy Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Gold Trophy (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>538</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>538</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object id="Ecstatic Fish Emote" type="0x5149">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Ecstatic Fish</DisplayId>
    <Description>Unlocks the Ecstatic Fish Emote. The emote will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>moonlightVillageObjects16x16</File>
      <Index>459</Index>
    </Texture>
    <EmoteTexture>
      <File>moonlightVillageObjects16x16</File>
      <Index>459</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc20e" id="Clown Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Clown (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>547</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>547</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc20f" id="Playful Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Playful (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>544</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>544</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc210" id="Sweating Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Sweating (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>545</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>545</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc211" id="Goofy Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Goofy (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>546</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>546</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc212" id="Chocolate Bunny Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Chocolate Bunny (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>548</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>548</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc213" id="Nerd Chocolate Bunny Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Nerd Chocolate Bunny (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>549</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>549</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc214" id="Basket Egg Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Basket Egg Emote (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>550</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>550</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc215" id="Rainbow Egg Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Rainbow Egg Emote (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>551</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>551</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc216" id="Broken Egg Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Broken Egg Emote (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>552</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>552</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc217" id="Frozen Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Frozen (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>553</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>553</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc218" id="Dodge Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Dodge (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>554</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>554</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc219" id="Portal Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Portal (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>555</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>555</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc251" id="Mixture Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Mixture (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>556</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>556</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc252" id="Surprise Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Surprise (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>557</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>557</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc253" id="Palm Tree Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Palm Tree (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>558</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>558</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc254" id="Coconut Cocktail Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Coconut Cocktail (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>559</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>559</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc255" id="Watermelon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Watermelon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>560</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>560</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc256" id="Beach Bucket Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Beach Bucket (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>561</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>561</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc257" id="Beach Shovel Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Beach Shovel (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>562</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>562</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc258" id="Water Pistol Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Water Pistol (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>563</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>563</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc259" id="Sundae Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Sundae (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>564</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>564</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc25a" id="Ice Cream Cone Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Ice Cream Cone (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>565</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>565</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc265" id="Summer Cocktail Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Summer Cocktail (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>566</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>566</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc25c" id="Beach Ball Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Beach Ball (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>567</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>567</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc25d" id="Summer Sun Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Summer Sun (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>568</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>568</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc25e" id="Large Palm Tree Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Large Palm Tree (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>569</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>569</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc25f" id="Large Watermelon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Large Watermelon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>570</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>570</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc260" id="Large Summer Cocktail Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Large Summer Cocktail (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>571</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>571</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc261" id="Large Beach Bucket Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Large Beach Bucket (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>572</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>572</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc266" id="Large Beach Ball Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Large Beach Ball (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>573</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>573</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc269" id="Large Ice Cream Cone Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Large Ice Cream Cone (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>574</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>574</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc264" id="Water Gun Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Water Gun (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>575</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>575</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xc26a" id="Hero's Bronze Trophy Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Hero's Bronze Trophy (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>576</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>576</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc26b" id="Hero's Silver Trophy Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Hero's Silver Trophy (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>577</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>577</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc26c" id="Hero's Gold Trophy Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Hero's Gold Trophy (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>578</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>578</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc26d" id="Surprised Cat Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Surprised Cat (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>579</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>579</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc5f7" id="Oryx Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Oryx (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>580</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>580</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc5f8" id="Run Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Run (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>581</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>581</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc5f9" id="Damage Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Damage (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>582</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>582</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc5fb" id="Gladiator Oryx Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Gladiator Oryx (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>583</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>583</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc5fc" id="Fire Sword Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Fire Sword (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>584</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>584</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xc5fd" id="Mad Demon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Mad Demon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>585</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>585</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC600" id="Trade Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Trade (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>586</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>586</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC601" id="Eyes Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Eyes (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>587</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>587</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC608" id="Dove Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Dove (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>591</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>591</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xC609" id="Raven Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Raven (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>592</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>592</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xC724" id="Bigfoot Footprint Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bigfoot Footprint (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>593</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>593</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC725" id="Turkey Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Turkey (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>594</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>594</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC726" id="Cooked Turkey Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Cooked Turkey (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>595</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>595</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC727" id="Little Chicken Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Little Chicken (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>596</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>596</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC728" id="Jack O Lantern Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Jack O Lantern (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>597</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>597</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC737" id="Sick Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Sick (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>599</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>599</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC81C" id="Snowman Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Snowman (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>600</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>600</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC81D" id="Gingerbread Man Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Gingerbread Man (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>601</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>601</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC81E" id="Candy Cane Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Candy Cane (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>602</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>602</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC81F" id="Snow Crystals Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Snow Crystals (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>603</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>603</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC820" id="Frozen God Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Frozen God (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>604</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>604</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC821" id="Christmas Tree Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Christmas Tree (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>605</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>605</Index>
    </EmoteTexture>
    <EmoteAnimation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>605</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>606</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>607</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>608</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>609</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>610</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>611</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>612</Index>
        </Texture>
      </Frame>
    </EmoteAnimation>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC822" id="Oryxmas Present Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Oryxmas Present (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>613</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>613</Index>
    </EmoteTexture>
    <EmoteAnimation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>613</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>614</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>615</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>616</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>617</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>618</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>619</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>620</Index>
        </Texture>
      </Frame>
    </EmoteAnimation>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC823" id="Snow Globe Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Snow Globe (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>621</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>621</Index>
    </EmoteTexture>
    <EmoteAnimation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>621</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>622</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>623</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>624</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>625</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>626</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>627</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>628</Index>
        </Texture>
      </Frame>
    </EmoteAnimation>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC82A" id="Happy Dragon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Happy Dragon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>629</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>629</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC82B" id="Shocked Dragon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Shocked Dragon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>630</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>630</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC82C" id="Sleepy Dragon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Sleepy Dragon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>631</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>631</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC82D" id="Joyful Dragon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Joyful Dragon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>632</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>632</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC82E" id="Unamused Dragon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Unamused Dragon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>633</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>633</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC883" id="Choco Bunny Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Chocolate Bunny (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>636</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>636</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC884" id="Melting Chocolate Bunny Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Melting Chocolate Bunny (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>637</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>637</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC885" id="Carrot Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Carrot (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>638</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>638</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC886" id="Staring Biff Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Staring Biff (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>639</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>639</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC887" id="Sulking Biff Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Sulking Biff (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>640</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>640</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC888" id="Bitter Biff Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bitter Biff (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>641</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>641</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC889" id="Happy Biff Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Happy Biff (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>642</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>642</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xC8A1" id="Jackal Lord Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Jackal Lord (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>643</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>643</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC8A2" id="Bes Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bes (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>644</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>644</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC8A3" id="Nut Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Nut (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>645</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>645</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC8A4" id="Geb Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Geb (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>646</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>646</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC8A5" id="Celebrate Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Celebrate (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>647</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>647</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC8A6" id="Pepper Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Pepper (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>650</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>650</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC8A7" id="Salty Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Salty (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>649</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>649</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC8A8" id="Spicy Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Spicy (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>648</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>648</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC8E1" id="Sand Tornado Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Sand Tornado (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>651</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>651</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC989" id="Surprised Thessal Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Surprised Thessal (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>652</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>652</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC98A" id="Grumpy Fish Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Grumpy Fish (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>653</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>653</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC98B" id="Sly Squid Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Sly Squid (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>654</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>654</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC98C" id="Adorable Slurp Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Adorable Slurp (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>655</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>655</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC9B6" id="Beachzone Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Beachzone (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>656</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>656</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xC9E5" id="Void Vortex Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Void Vortex (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>657</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>657</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCA05" id="Dark Whisper Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Dark Whisper (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>658</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>658</Index>
    </EmoteTexture>
    <EmoteAnimation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>658</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>659</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>660</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>661</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>662</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>663</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>664</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>665</Index>
        </Texture>
      </Frame>
    </EmoteAnimation>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCA5A" id="Staring Wanderer Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Staring Wanderer (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>666</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>666</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCA5B" id="Angry Wanderer Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Angry Wanderer (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>667</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>667</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCA5C" id="Anxious Wanderer Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Anxious Wanderer (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>668</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>668</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCA5D" id="Surprised Wanderer Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Surprised Wanderer (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>669</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>669</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCA5E" id="Murderous Ramm Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Murderous Ramm (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>670</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>670</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCA5F" id="Evil Ozuchi Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Evil Ozuchi (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>671</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>671</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCA60" id="Murderous Izel Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Murderous Izel (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>672</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>672</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCA61" id="Staring Nefret Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Staring Nefret (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>673</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>673</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCAB7" id="Crystal Hatchling Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Crystal Hatchling (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>674</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>674</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCAB8" id="Heartbeat of the Wetlands Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Heartbeat of the Wetlands (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>675</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>675</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCAB9" id="Avalon the Scribe Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Avalon the Scribe (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>676</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>676</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCABA" id="Marble Minion Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Marble Minion (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>677</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>677</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCABB" id="Young Deity Geb Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Young Deity Geb (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>678</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>678</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCABC" id="Dark Arts Student Ruthven Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Dark Arts Student Ruthven (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>679</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>679</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCABD" id="Factory Control Prototype Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Factory Control Prototype (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>680</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>680</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCABE" id="The Begotten King Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>The Begotten King (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>681</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>681</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCADE" id="Compass Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Compass (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>682</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>682</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCADF" id="Treasure Chest Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Treasure Chest (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>683</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>683</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCAE0" id="Excited Jon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Excited Jon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>684</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>684</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCAE1" id="Anxious Jon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Anxious Jon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>685</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>685</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCAE2" id="Wary Jon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Wary Jon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>686</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>686</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCAE3" id="Happy Jon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Happy Jon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>687</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>687</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCAE4" id="Suspicious Jon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Suspicious Jon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>688</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>688</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCAE5" id="Death Flag Jon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Death Flag Jon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>689</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>689</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xCAFF" id="Totalia Sigh Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Totalia Sigh (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>762</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>762</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCB00" id="Totalia HaHa Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Totalia HaHa (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>763</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>763</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCB01" id="Totalia Yikes Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Totalia Yikes (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>764</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>764</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCB02" id="Totalia Flair Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Totalia Flair (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>765</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>765</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCB03" id="Lit O Lantern Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Lit O Lantern (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>766</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>766</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA1B0" id="Acidus Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Acidus (emote)</DisplayId>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>774</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>774</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCBF5" id="Victorious Deep Sea Diva Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Victorious Deep Sea Diva (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>767</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>767</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA1B1" id="Golden Sphinx Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Golden Sphinx (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>775</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>775</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCBF6" id="Chibi Deep Sea Diva K.O Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Chibi Deep Sea Diva K.O (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>768</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>768</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA1B2" id="Tarul Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Tarul (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>776</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>776</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xCBF7" id="Bring It On Stone Judoka Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bring It On Stone Judoka (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>769</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>769</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA1B3" id="Suesogian Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Suesogian (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>770</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>770</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA1A5" id="Thumbs-Up Exalted Wizard Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Thumbs-Up Exalted Wizard (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>771</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>771</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA1A6" id="Jolly Frimar Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Jolly Frimar (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>772</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>772</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA1A7" id="Brain Freeze Forgotten King Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Brain Freeze Forgotten King (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>773</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>773</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA17C" id="Protesting Rudolf Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Protesting Rudolf (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>777</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>777</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA17B" id="Blushing Craig Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Blushing Craig (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>778</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>778</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA17A" id="Dizzy Yeti Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Dizzy Yeti (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>779</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>779</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA179" id="Murderous Oryx Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Murderous Oryx (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>780</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>780</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA178" id="Appetizer Belly Laugh Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Appetizer Belly Laugh (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>781</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>781</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA177" id="Oryxmas Muscle Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Oryxmas Muscle (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>782</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>782</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0x1432" id="Despair Cat Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Despair Cat (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe. (meow)</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>783</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>783</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xcbfe" id="Joker Card Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Joker Card (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>792</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>792</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xcbff" id="Sad Clown Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Sad Clown (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>795</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>795</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xcc00" id="Clapping Jolly Chimp Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Clapping Jolly Chimp (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>796</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>796</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xcc01" id="Jester Card Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Jester Card (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>794</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>794</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xcc2d" id="Oryx Card Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Oryx Card (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>793</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>793</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xcc3d" id="Forgotten King Card Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Forgotten King Card (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>797</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>797</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xcc2e" id="Crystal Prisoner Card Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Crystal Prisoner Card (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>798</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>798</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xCC72" id="Belladonna Flower Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Belladonna Flower (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>842</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>842</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xCC73" id="Chibi Gardener Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Chibi Gardener (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>843</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>843</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xCC74" id="Chibi Demon Mistress Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Chibi Demon Mistress (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>844</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>844</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xCC75" id="Chibi Stheno the Snake Queen Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Chibi Stheno the Snake Queen (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>845</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>845</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xCC76" id="Chibi Septavius the Ghost God Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Chibi Septavius the Ghost God (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>846</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>846</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xCC77" id="Chibi Maiden of the Sea Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Chibi Maiden of the Sea (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>847</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>847</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA141" id="Sweating Skuld Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Sweating Skuld (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>852</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>852</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA140" id="Locked in Blacksmith Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Locked in Blacksmith (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>853</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>853</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA13F" id="Crying Umi Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Crying Umi (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>854</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>854</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA13E" id="Happy Daichi Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Happy Daichi (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>855</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>855</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA111" id="Cheers Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Cheers (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>858</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>858</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA110" id="St Patrick Oryx Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>St Patrick Oryx (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>857</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>857</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA139" id="Oryx Evil Laugh Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Oryx Evil Laugh (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>856</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>856</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA21F" id="Chibi Null Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Chibi Null (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>860</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>860</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA220" id="Angry Chibi Null Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Angry Chibi Null (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>861</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>861</Index>
    </EmoteTexture>
    <EmoteAnimation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>861</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>862</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>863</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>864</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>865</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>866</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>867</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>868</Index>
        </Texture>
      </Frame>
    </EmoteAnimation>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA221" id="Oops Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Oops (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>859</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>859</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA222" id="Animated Oops Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Animated Oops (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>869</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>869</Index>
    </EmoteTexture>
    <EmoteAnimation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>869</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>870</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>871</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>872</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>873</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>874</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>875</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>876</Index>
        </Texture>
      </Frame>
    </EmoteAnimation>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA0F5" id="Furious Bunny Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Furious Bunny (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>877</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>877</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA0F4" id="Stoic Bunny Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Stoic Bunny (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>878</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>878</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA0F3" id="Cute Bunny Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Cute Bunny (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>879</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>879</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA0F2" id="Evil Bunny Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Evil Bunny (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>880</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>880</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA0F1" id="Magician Bunny Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Magician Bunny (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>881</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>881</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA0F0" id="Cute Biff Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Cute Biff (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>882</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>882</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA0EA" id="Melting Choco Biff Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Melting Choco Biff (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>883</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>883</Index>
    </EmoteTexture>
    <EmoteAnimation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>883</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>884</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>885</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>886</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>887</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>888</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>889</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>890</Index>
        </Texture>
      </Frame>
    </EmoteAnimation>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA0E9" id="Camouflage Bunny Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Camouflage Bunny (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>891</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>891</Index>
    </EmoteTexture>
    <EmoteAnimation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>891</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>892</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>893</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>894</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>895</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>896</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>897</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>898</Index>
        </Texture>
      </Frame>
    </EmoteAnimation>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA288" id="Daeva Oryx Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Daeva Oryx (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>899</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>899</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA289" id="Voided Oryx Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Voided Oryx (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>900</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>900</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA28A" id="Duality Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Duality (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>901</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>901</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA0D3" id="Smug Fountain Spirit Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Smug Fountain Spirit (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>902</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>902</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA0D2" id="Blooming Craig Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Blooming Craig (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>903</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>903</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA0D1" id="Unfazed Beach Bum Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Unfazed Beach Bum (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>904</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>904</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA0D0" id="Blushing Ancient Ent Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Blushing Ancient Ent (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>905</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>905</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA0CF" id="Overgrown Oryx Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Overgrown Oryx (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>906</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>906</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA0CE" id="Mellow Forest Fairy Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Mellow Forest Fairy (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>907</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>907</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA0CD" id="Joyous MegaMoth Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Joyous MegaMoth (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>908</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>908</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xFFB4" id="Adventurous Craig Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Adventurous Craig (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1017</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1017</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xFFB5" id="Adventurous Craig Angry Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Adventurous Craig Angry (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1018</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1018</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xFFB6" id="Adventurous Craig Smitten Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Adventurous Craig Smitten (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1019</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1019</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xFFB7" id="Adventurous Craig Riches Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Adventurous Craig Riches (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1020</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1020</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xFFB8" id="Shady Craig Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Shady Craig (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1021</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1021</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xFFB9" id="Vagrant Thumbs Up Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Vagrant Thumbs Up (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1022</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1022</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA2A5" id="Starry-eyed Craig Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Starry-eyed Craig (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1023</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1023</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA4A0" id="Death Morel Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Death Morel (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1024</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1024</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA4A1" id="Cheery Dwarf Miner Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Cheery Dwarf Miner (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1025</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1025</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA4A2" id="Pickaxe Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Pickaxe (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1026</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1026</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA4A3" id="Mushroom Keeper Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Mushroom Keeper (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1027</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1027</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA4A4" id="Upset Keyper Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Upset Keyper (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1028</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1028</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA4A5" id="Daring Discoverer Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Daring Discoverer (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1029</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1029</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA4A6" id="Surprised Masked Warrior Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Surprised Masked Warrior (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1030</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1030</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA4A7" id="Boastful Mixcoatl Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Boastful Mixcoatl (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1031</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1031</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA09B" id="Hot Headed Fire Sprite Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Hot Headed Fire Sprite (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1237</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1237</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA09A" id="Sweating Octopus Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Sweating Octopus (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1238</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1238</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA099" id="Cooked Crab Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Cooked Crab (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1239</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1239</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA098" id="Craig Floaty Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Craig Floaty (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1240</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1240</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA097" id="Melting Snowman Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Melting Snowman (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1241</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1241</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA096" id="Vacation Oryx Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Vacation Oryx (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1242</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1242</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA095" id="Beach Bum Shades Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Beach Bum Shades (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1243</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1243</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA4B4" id="Unfazed Graveyard Guardian Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Unfazed Graveyard Guardian (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1032</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1032</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA4B5" id="Fired Up Hell Guardian Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Fired Up Hell Guardian (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1033</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1033</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA4B6" id="Stoic Colonel Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Stoic Colonel (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1034</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1034</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA4B7" id="Big Crown Commissioner Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Big Crown Commissioner (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1035</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1035</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA4B8" id="Upset Missionary Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Upset Missionary (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1036</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1036</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA4B9" id="Smirking Principal Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Smirking Principal (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1037</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1037</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA4CE" id="Smug Nure-onna Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Smug Nure-onna (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1038</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1038</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA4CF" id="Confused Donotsura Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Confused Dōnotsura (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1039</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1039</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA4D0" id="Chochin'obake Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Chōchin'obake (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1040</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1040</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA4D1" id="Roaring Byakko Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Roaring Byakko (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1041</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1041</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA058" id="Grinning Head of Security Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Grinning Head of Security (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1042</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1042</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA059" id="Shackled Soul Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Shackled Soul (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1043</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1043</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA05A" id="Jolly Dean Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Jolly Dean (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1044</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1044</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA05B" id="Sleeping Officer Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Sleeping Officer (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1045</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1045</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA05C" id="Judgmental Foul Flower Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Judgmental Foul Flower (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1046</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1046</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA05D" id="The Shriek Wailer Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>The Shriek Wailer (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1047</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1047</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA05E" id="Unfazed Lobotomik Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Unfazed Lobotomik (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1048</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1048</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA05F" id="Staring Overseer Oculon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Staring Overseer Oculon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1049</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1049</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>SPOOKY_EMOTE</Labels>
  </Object>
<Object type="0xA4DD" id="Frozen Esben Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Frozen Esben (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1050</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1050</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA4DE" id="Composed Polaris Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Composed Polaris (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1051</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1051</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA2BD" id="Snowball Fight Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Snowball Fight (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1248</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1248</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA4DF" id="Resting Winter Fox Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Resting Winter Fox (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1052</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1052</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA040" id="Cheery Lizicle Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Cheery Lizicle (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1249</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1249</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA03F" id="Yeti Friends Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Yeti Friends (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1250</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1250</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA03E" id="Snuggled Bird Form Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Snuggled Bird Form (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1251</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1251</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA03D" id="Annoyed Bear Form Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Annoyed Bear Form (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1252</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1252</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA03C" id="Confused Glacierpede Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Confused Glacierpede (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1253</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1253</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA03B" id="Mocking Munin Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Mocking Munin (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1254</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1254</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA03A" id="Esben Eye Twitch Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Esben Eye Twitch (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1255</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1255</Index>
    </EmoteTexture>
    <EmoteAnimation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1255</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1256</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1257</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1258</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1259</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1260</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1261</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1262</Index>
        </Texture>
      </Frame>
    </EmoteAnimation>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA039" id="Confused Craig Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Confused Craig (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1263</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1263</Index>
    </EmoteTexture>
    <EmoteAnimation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1263</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1264</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1265</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1266</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1267</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1268</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1269</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1270</Index>
        </Texture>
      </Frame>
    </EmoteAnimation>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA018" id="Angry Frost Viking Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Angry Frost Viking (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1271</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1271</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA017" id="Determined Viking Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Determined Viking (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1272</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1272</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA016" id="Bowing Viking Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bowing Viking (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1273</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1273</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA015" id="Consuming Giant Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Consuming Giant (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1274</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1274</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA014" id="Tired Giant Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Tired Giant (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1275</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1275</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA013" id="Strong Jaw Giant Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Strong Jaw Giant (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1276</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1276</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA012" id="Hungry Giant Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Hungry Giant (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1277</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1277</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xA011" id="Bug-Eyed Giant Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bug-Eyed Giant (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1278</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1278</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0x9FA2" id="Flower Giving Craig Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Flower Giving Craig (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1053</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1053</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0x9FA3" id="Dashing Oryx Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Dashing Oryx (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1054</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1054</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0x9FA4" id="Sigma Wolf Swagger Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Sigma Wolf Swagger (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1055</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1055</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA000" id="Staring Zodiac Horse Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Staring Zodiac Horse (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1279</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1279</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0x9FFF" id="Fired Up Zodiac Horse Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Fired Up Zodiac Horse (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1280</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1280</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0x9FFE" id="Happy Zodiac Foal Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Happy Zodiac Foal (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1281</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1281</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0x3AF3" id="Goofy Phoenix Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Goofy Phoenix (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1282</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1282</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0x3AF4" id="Exploding Head Phoenix Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Exploding Head Phoenix (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1283</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1283</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0x3AF5" id="Exploding Head Leprechaun Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Exploding Head Leprechaun (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1284</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1284</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0x3AF6" id="Iced Out Leprechaun Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Iced Out Leprechaun (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1285</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1285</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA416" id="Puffed Up Bunny Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Puffed Up Bunny (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1286</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1286</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA417" id="Bunny Butt Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bunny Butt (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1287</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1287</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA418" id="Bunny Knife Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bunny Knife (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1288</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1288</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA419" id="Bunny Hat Craig Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bunny Hat Craig (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1289</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1289</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA41A" id="Crying Bunny Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Crying Bunny (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1290</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1290</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0xA41B" id="Surprised Bunny Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Surprised Bunny (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1291</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1291</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>FESTIVE_EMOTE</Labels>
  </Object>
<Object type="0x9D84" id="Gangster Hermit Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Gangster Hermit (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1292</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1292</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0x9D85" id="Derpy Narwhal Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Derpy Narwhal (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1293</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1293</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0x9D86" id="Happy Walrus Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Happy Walrus (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1294</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1294</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0x9D87" id="Bossed Up Sea Dragon Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bossed Up Sea Dragon (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1295</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1295</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0x9D88" id="Flexing Corsair Crab Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Flexing Corsair Crab (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1296</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1296</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0x9D89" id="Grumpy Thessal Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Grumpy Thessal (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1297</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1297</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFEA1" id="Stromwell Losing it Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Stromwell Losing it (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1300</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1300</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFEA2" id="Cheesy Mouse Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Cheesy Mouse (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1301</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1301</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFEA3" id="Dangerous Mouse Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Dangerous Mouse (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1302</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1302</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFEA4" id="Chunky Mouse Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Chunky Mouse (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1303</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1303</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFEA5" id="Shocked Mouse Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Shocked Mouse (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1304</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1304</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFEA6" id="Nerdy Mouse Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Nerdy Mouse (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1305</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1305</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0x9D99" id="Bingus Glare Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bing Cat Glare (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>1298</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1298</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0x9D9A" id="Bingus Stare Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bing Cat Stare (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>1299</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1299</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFEAF" id="Bunshaker Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Bunshaker (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>1306</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1306</Index>
    </EmoteTexture>
    <EmoteAnimation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1306</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1307</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1308</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1309</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1310</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1311</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1312</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1313</Index>
        </Texture>
      </Frame>
    </EmoteAnimation>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFE97" id="Blorgorm Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Blorgorm (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1315</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1315</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFE98" id="Heartbat Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Heartbat (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1316</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1316</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFE99" id="Clax Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Clax (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1317</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1317</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFE9A" id="Syogian Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Syogian (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1318</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1318</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFE9B" id="Alien Cat Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Alien Cat (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1319</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1319</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFE9C" id="Copper Sentreenel Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Copper Sentreenel (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1320</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1320</Index>
    </EmoteTexture>
    <EmoteAnimation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1320</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1321</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1322</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1323</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1324</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1325</Index>
        </Texture>
      </Frame>
    </EmoteAnimation>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Activate>Emote</Activate>
    <Labels>MISC_EMOTE</Labels>
  </Object>
<Object type="0xFE8A" id="Hands Up Roonogian Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Hands Up Roonogian (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1326</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1326</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFE8B" id="Step Up Larveye Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Step Up Larveye (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1327</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1327</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFE8C" id="Teary Eyed Waste Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Teary Eyed Waste (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1328</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1328</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFE8D" id="Pog Acidus Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Pog Acidus (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1329</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1329</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFE8E" id="Sleep Pile Platinum Stinger Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Sleep Pile Platinum Stinger (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1330</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1330</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFE8F" id="Thick Blorgorm Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Thick Blorgorm (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1331</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1331</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFE92" id="Larry the Cat Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Larry the Cat (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.\nSprite Credits: Saturn</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1332</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1332</Index>
    </EmoteTexture>
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Labels>MISC_EMOTE</Labels>
    <Activate>Emote</Activate>
  </Object>
<Object type="0xFE90" id="Shake It Blorgorm Emote">
    <Class>Emote</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Shake It Blorgorm (emote)</DisplayId>
    <Description>Unlocks an Emote which will be added to your Wardrobe.</Description>
    <Consumable />
    <SecretEmote />
    <Texture>
      <File>lofiObj</File>
      <Index>1333</Index>
    </Texture>
    <EmoteTexture>
      <File>lofiObj</File>
      <Index>1333</Index>
    </EmoteTexture>
    <EmoteAnimation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1333</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1334</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1335</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>1336</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x0e56" id="Masked Party God">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x40</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x41</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x42</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x3f</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>70</ShadowSize>
    <MaxHitPoints>30000</MaxHitPoints>
    <DamageBasedXP />
    <EventChestBoss />
    <Defense>10</Defense>
    <Exp>10000</Exp>
    <BXP>37500</BXP>
    <HealthBarBoss radius="50" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,BOSS,HUMANOID,GOD</Labels>
    <SpecialSpawn category="Bis">Beachzone Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Avian Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Accessory)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Shard of the Advisor x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_LOW">Lime Jungle Bay</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Beach Party Necromancer Skin</SpecialSpawn>
    <Presentation>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0e55" id="Beach Bum">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>37</Index>
    </AnimatedTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>15</Defense>
    <Terrain>HighForest</Terrain>
    <SpawnProb>0.08</SpawnProb>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <PerRealmMax>3</PerRealmMax>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="EncounterKills" />
    <Labels>ENEMY,ENCOUNTER</Labels>
  </Object>
<Object type="0x0e4f" id="Water Mine">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Water Mine</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>38</Index>
    </AnimatedTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>LavaBombBlast</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x0e4e" id="Water Mine Path">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Water Mine</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>38</Index>
    </AnimatedTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>LavaBombBlast</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x0e3d" id="Beach Spectre">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Beach Spectre</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>35</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>5</Defense>
    <NoMiniMap />
    <Flying />
    <Z>0.2</Z>
    <Exp>0</Exp>
    <Projectile>
      <ObjectId>Ghostly Arrow</ObjectId>
      <Speed>66</Speed>
      <Damage>35</Damage>
      <Size>50</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
  </Object>
<Object type="0x0e3c" id="Beach Spectre Spawner">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>36</Index>
    </AnimatedTexture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x0e3b" id="Tempest Cloud">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <DisplayId>Tempest Cloud</DisplayId>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x33</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x33</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x34</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x35</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x36</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="6">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x37</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="7">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x38</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="8">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x39</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="9">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x3a</Index>
      </Texture>
    </AltTexture>
    <Invincible />
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>0</Size>
    <Flying />
    <Z>0.8</Z>
    <Projectile id="0">
      <ObjectId>Lightning Bolt</ObjectId>
      <Damage>66</Damage>
      <Speed>40</Speed>
      <Size>80</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt8">
        <StyleStep altTextureId="8">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt9">
        <StyleStep altTextureId="9">SetAltTexture</StyleStep>
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    </Presentation>
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<Object type="0x0e39" id="Vengeful Spirit">
    <Class>Character</Class>
    <DisplayId>Vengeful Spirit</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>39</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Exp>0</Exp>
    <Enemy />
    <Size>0</Size>
    <ShadowSize>80</ShadowSize>
    <Z>0.3</Z>
    <Flying />
    <Projectile>
      <ObjectId>Ghostly Blast</ObjectId>
      <Speed>85</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
  </Object>
<Object type="0x0e38" id="Ghost Ship Anchor">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ghost Ship Whirlpool</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>40</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Encounter oldRealmOnly="1" />
    <TrackLoot />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>75</Damage>
      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Invincible />
  </Object>
<Object type="0x0e37" id="Ghost Ship">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ghost Ship</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>37</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>36</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>37</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
    </AltTexture>
    <HitSound>monster/stone_walls_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>130</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>35000</Exp>
    <BXP>175000</BXP>
    <Flying />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <TrackLoot />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>Cannonball</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Giant Cannonball</ObjectId>
      <Damage>250</Damage>
      <Speed>40</Speed>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
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<Object type="0x73fa" id="Challenger">
    <Class>GameObject</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Terrain>Mountains</Terrain>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>0.0</SpawnProb>
    <Size>0</Size>
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x3983" id="Train Point 1">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x88</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x3984" id="Train Point 2">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x89</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x3985" id="Train Point 3">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x8a</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
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<Object type="0x3986" id="Train Point 4">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x8b</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
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<Object type="0x3970" id="Train Point 5">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x8c</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
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<Object type="0x3971" id="Train Point 6">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x8d</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
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<Object type="0x3972" id="Train Point 7">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x8e</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x3973" id="Train Point 8">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x8f</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x3a93" id="Train Point 9">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x80</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x3a94" id="Train Point 10">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x81</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x3994" id="Train Helper">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG,ENCOUNTER,Train Encounter Spawner</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc113" id="Train Helper 2">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc112" id="Train Invulnerability Helper">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc111" id="Train Transition Helper">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc1e7" id="Kogbold Hard Creator">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>80</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
  </Object>
<Object type="0xc110" id="Train Invulnerability Teleporter">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>80</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x399a" id="Segment Invulnerability Chooser">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13c</Index>
    </Texture>
    <Size>80</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc10e" id="Train Smoke">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>2</Index>
    </Texture>
    <Animation period="0.0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>4</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>5</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>6</Index>
        </Texture>
      </Frame>
      <Frame time="0.25">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>120</Size>
    <ShadowSize>50</ShadowSize>
    <Z>1.0</Z>
    <NoMiniMap />
  </Object>
<Object type="0x7799" id="Train Encounter Spawner">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Encounter oldRealmOnly="1" />
    <PerRealmMax>1</PerRealmMax>
    <Hero />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x3987" id="Train Encounter">
    <NoCollisionWhenMovement />
    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <God />
    <Hero />
    <Quest />
    <HealthBarBoss />
    <TrackLoot />
    <Level>20</Level>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>110000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>65000</Exp>
    <BXP>325000</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <Projectile id="0">
      <ObjectId>Train Gear Projectile</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>30</Speed>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <Amplitude>0.5</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>30</Speed>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>50</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>60</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>70</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>80</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>2.5</Frequency>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>2.5</Frequency>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>2.5</Frequency>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Acceleration>-9000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Blue Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>1600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <PassesCover />
    </Projectile>
    <Projectile id="16">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>60</Speed>
      <Size>100</Size>
      <MultiHit />
      <TurnRateDelay>1000</TurnRateDelay>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>1200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <Projectile id="17">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>70</Speed>
      <Size>100</Size>
      <MultiHit />
      <TurnRateDelay>1000</TurnRateDelay>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>1200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <Projectile id="18">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>80</Speed>
      <Size>100</Size>
      <MultiHit />
      <TurnRateDelay>1000</TurnRateDelay>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>1200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <Projectile id="19">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>90</Speed>
      <Size>100</Size>
      <MultiHit />
      <TurnRateDelay>1000</TurnRateDelay>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>1200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <Projectile id="20">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="21">
      <ObjectId>Train Smoke Bullet Split Projectile</ObjectId>
      <Speed>40</Speed>
      <Size>200</Size>
      <Size>150</Size>
      <Damage>150</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="30">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>250</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="31">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>100</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="32">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>50</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>130</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="33">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>60</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>125</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="34">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>80</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>120</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="35">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>90</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>115</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="36">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>100</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>110</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="37">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>110</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>105</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="38">
      <ObjectId>Colossal Blast</ObjectId>
      <Speed>120</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>100</Size>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>700</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="39">
      <ObjectId>Shatters Lute Projectile</ObjectId>
      <Speed>20</Speed>
      <Damage>250</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>100</Size>
      <CircleTurnAngle>5</CircleTurnAngle>
      <CircleTurnDelay>600</CircleTurnDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="40">
      <ObjectId>Shatters Lute Projectile</ObjectId>
      <Speed>80</Speed>
      <Damage>250</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <TurnRate>15</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="43">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Speed>40</Speed>
      <Size>120</Size>
      <MultiHit />
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>2200</CircleTurnDelay>
      <SpeedClamp>0</SpeedClamp>
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    <KillStat stat="GodKills" />
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<Object type="0x3909" id="Train Encounter Body">
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        <File>steamworksChars32x32</File>
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      <ObjectId>Train Small Red Projectile</ObjectId>
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      <ObjectId>Blue Mystic Shot</ObjectId>
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      <ObjectId>Train Smoke Bullet Split Projectile</ObjectId>
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      <Size>150</Size>
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      <MultiHit />
      <ArmorPiercing />
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      <ObjectId>Train Small Yellow Projectile</ObjectId>
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      <ObjectId>Train Big Yellow Projectile</ObjectId>
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      <MultiHit />
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      <ObjectId>Train Big Red Projectile</ObjectId>
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      <MultiHit />
      <PassesCover />
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    <Projectile id="80">
      <ObjectId>AoO Beam Base</ObjectId>
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      <Damage>1</Damage>
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    <Projectile id="81">
      <ObjectId>AoO Beam Body</ObjectId>
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    <Projectile id="82">
      <ObjectId>AoO Beam Head</ObjectId>
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      <FaceDir />
      <MultiHit />
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      <ProtectFromSink />
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    <Projectile id="91">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Speed>0</Speed>
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      <MultiHit />
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      <AccelerationDelay>300</AccelerationDelay>
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    <Projectile id="97">
      <ObjectId>Fire Mystic Shot</ObjectId>
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      <LifetimeMS>1600</LifetimeMS>
      <Speed>80</Speed>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Stunned</ConditionEffect>
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    <Projectile id="98">
      <ObjectId>Fire Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>90</Speed>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Stunned</ConditionEffect>
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    <Projectile id="108">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="109">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="110">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="111">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <Size>80</Size>
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    <Projectile id="112">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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    <Projectile id="113">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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    <Projectile id="114">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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    <Projectile id="115">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="116">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <LifetimeMS>8850</LifetimeMS>
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    <Projectile id="119">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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    <Projectile id="120">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <LifetimeMS>8850</LifetimeMS>
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <LifetimeMS>8850</LifetimeMS>
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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    <Projectile id="123">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <Size>80</Size>
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      <LifetimeMS>8850</LifetimeMS>
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="130">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="131">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="132">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="133">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="134">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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    <Projectile id="135">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="137">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="138">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="139">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="140">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="141">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
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      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="142">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
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      <LifetimeMS>850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="143">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="144">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="145">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
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    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK</Labels>
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    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
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    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
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<Object type="0x390a" id="Train Encounter Tail">
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    <DisplayId>Kogbold Expedition Engine</DisplayId>
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    <Enemy />
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      <File>steamworksChars32x32</File>
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        <File>invisible</File>
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    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
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    <StunImmune />
    <StasisImmune />
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      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Damage>110</Damage>
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    <Projectile id="4">
      <ObjectId>Dark Blue Magic</ObjectId>
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      <Speed>30</Speed>
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      <MultiHit />
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    <Projectile id="5">
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    <Projectile id="6">
      <ObjectId>Train Purple Projectile</ObjectId>
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    <Projectile id="7">
      <ObjectId>Train Purple Projectile</ObjectId>
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      <ObjectId>Train Purple Projectile</ObjectId>
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    <Projectile id="9">
      <ObjectId>Train Purple Projectile</ObjectId>
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      <MultiHit />
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    <Projectile id="11">
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      <Size>100</Size>
      <MultiHit />
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    <Projectile id="12">
      <ObjectId>Dark Blue Magic</ObjectId>
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      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
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    <Projectile id="13">
      <ObjectId>Train Small Red Projectile</ObjectId>
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    <Projectile id="15">
      <ObjectId>Blue Mystic Shot</ObjectId>
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    <Projectile id="16">
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      <MultiHit />
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    <Projectile id="20">
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      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
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      <MultiHit />
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    <Projectile id="21">
      <ObjectId>Train Smoke Bullet Split Projectile</ObjectId>
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      <Size>200</Size>
      <Size>150</Size>
      <Damage>150</Damage>
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      <MultiHit />
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    <Projectile id="91">
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      <LifetimeMS>2200</LifetimeMS>
      <Speed>0</Speed>
      <Size>100</Size>
      <MultiHit />
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      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
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    <Projectile id="108">
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="110">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
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      <MultiHit />
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    <Projectile id="111">
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    <Projectile id="113">
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    <Projectile id="114">
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    <Projectile id="115">
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    <Projectile id="120">
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    <Projectile id="123">
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    <Projectile id="124">
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    <Projectile id="125">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <Size>80</Size>
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      <CircleTurnAngle>45</CircleTurnAngle>
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    <KillStat stat="BeastKills" />
    <Presentation>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
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<Object type="0x39a3" id="Train Shot">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Train Encounter</DisplayId>
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      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Shot</ObjectId>
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      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="1">
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      <LifetimeMS>5000</LifetimeMS>
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      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
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    <Labels>ENEMY,MINION</Labels>
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<Object type="0xc10f" id="Train Shot Curved">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
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      <File>invisible</File>
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    <Projectile id="0">
      <ObjectId>GC Blue Worm Shot</ObjectId>
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      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
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      <TurnRate>60</TurnRate>
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    <Projectile id="1">
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      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
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      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
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    <Labels>ENEMY,MINION</Labels>
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    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Train Small Smoke Projectile</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
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    <Labels>ENEMY</Labels>
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<Object type="0x5298" id="Train Encounter Bullet Split 2">
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    <Texture>
      <File>lofiChar8x8</File>
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    <Enemy />
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    <Projectile id="0">
      <ObjectId>Train Small Smoke Projectile</ObjectId>
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      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>-30</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
    </Projectile>
    <Labels>ENEMY</Labels>
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<Object type="0x3a41" id="KSW Tinkerer 1">
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    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
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    <DisplayId>Kogbold Tinkerer</DisplayId>
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      <AnimatedTexture>
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    <DeathSound>monster/abyss_brutes_death</DeathSound>
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    <Defense>30</Defense>
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    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
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      <ArmorPiercing />
      <Size>120</Size>
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    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
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      <ArmorPiercing />
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    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
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    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
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      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
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      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
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    <Presentation>
      <Style id="SetAlt1">
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    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
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<Object type="0x3a42" id="KSW Tinkerer Turret 1">
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    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <Exp>80</Exp>
  </Object>
<Object type="0x3a43" id="KSW Tinkerer 2">
    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Tinkerer</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
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    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
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    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
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    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
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      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
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    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
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    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <KillStat stat="GrotesqueKills" />
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
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<Object type="0x3a45" id="KSW Tinkerer Turret 2">
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    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <Exp>80</Exp>
  </Object>
<Object type="0x3a46" id="KSW Tinkerer 3">
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    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <DisplayId>Kogbold Tinkerer</DisplayId>
    <Color>0xFF9800</Color>
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    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
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    <DazedImmune />
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      <ArmorPiercing />
      <Size>120</Size>
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    <Projectile id="1">
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      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
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      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="3">
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      <ArmorPiercing />
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    <Presentation>
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    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
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<Object type="0xc10d" id="KSW Tinkerer Turret 3">
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    <Exp>80</Exp>
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<Object type="0xc10c" id="KSW Tinkerer 4">
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    <Enemy />
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    <NoCollisionWhenMovement />
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    <DisplayId>Kogbold Tinkerer</DisplayId>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
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    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
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      <ArmorPiercing />
      <Size>120</Size>
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    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
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    <Projectile id="2">
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      <ArmorPiercing />
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      <Acceleration>-15</Acceleration>
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    <Projectile id="3">
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      <ArmorPiercing />
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      <Acceleration>-15</Acceleration>
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      <SpeedClamp>0</SpeedClamp>
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    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
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<Object type="0xc10b" id="KSW Tinkerer Turret 4">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
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      <File>steamworksChars16x16</File>
      <Index>12</Index>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <Exp>80</Exp>
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<Object type="0x7398" id="Train Cart 1">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Train Cart</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
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    <Invincible />
    <Exp>80</Exp>
    <Projectile id="0">
      <ObjectId>Train Big Bolt Projectile</ObjectId>
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      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>80</Size>
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    <Projectile id="1">
      <ObjectId>Train Red Smoke Projectile</ObjectId>
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      <ArmorPiercing />
      <Size>140</Size>
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    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
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<Object type="0x798a" id="Train Cart 2">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Train Cart</DisplayId>
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      <File>steamworksChars32x32</File>
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    <DeathSound>monster/abyss_brutes_death</DeathSound>
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    <Invincible />
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    <Projectile id="0">
      <ObjectId>Train Big Bolt Projectile</ObjectId>
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      <ArmorPiercing />
      <Size>80</Size>
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    <Projectile id="1">
      <ObjectId>Train Red Smoke Projectile</ObjectId>
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      <PassesCover />
      <ArmorPiercing />
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    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
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      <PassesCover />
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    <God />
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      <File>risenHellChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>750</MaxHitPoints>
    <Size>120</Size>
    <Flying />
    <Z>0.2</Z>
    <Exp>7</Exp>
    <BXP>33</BXP>
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
  </Object>
<Object type="0x55f6" id="New Pumpkin Shrine">
    <DisplayId>Pumpkin Shrine</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <HitSound>monster/skull_shrine_hit</HitSound>
    <DeathSound>monster/skull_shrine_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <MaxHitPoints>45000</MaxHitPoints>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Defense>40</Defense>
    <Enemy />
    <KeepDamageRecord />
    <Hero />
    <RealmScore>2000</RealmScore>
    <Quest />
    <God />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Projectile>
      <ObjectId>Purple Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
  </Object>
<Object type="0x55f7" id="New Green Floating Pumpkin">
    <DisplayId>Green Floating Pumpkin</DisplayId>
    <Group>New Floating Pumpkins</Group>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>120</Size>
    <Flying />
    <Z>0.2</Z>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <Projectile>
      <ObjectId>Green Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
  </Object>
<Object type="0x55f8" id="New Blue Floating Pumpkin">
    <DisplayId>Blue Floating Pumpkin</DisplayId>
    <Group>New Floating Pumpkins</Group>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>750</MaxHitPoints>
    <Size>120</Size>
    <Flying />
    <Z>0.2</Z>
    <Exp>7</Exp>
    <BXP>33</BXP>
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
  </Object>
<Object type="0x55f9" id="New Cube God">
    <Class>Character</Class>
    <DisplayId>Cube God</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <MaxHitPoints>45000</MaxHitPoints>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Hero />
    <RealmScore>2000</RealmScore>
    <Quest />
    <HealthBarBoss />
    <God />
    <KeepDamageRecord />
    <Encounter terrain="SpriteForest,Abandoned,EternalFrost" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Cube />
    <Projectile id="0">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2400</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>Blue Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>150</Damage>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Defense>40</Defense>
    <Enemy />
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
    <KillStat stat="CubeKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENCOUNTER,Cube God,ADEPT_ENCOUNTER</Labels>
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<Object type="0x55fa" id="New Cube Overseer">
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    <Enemy />
    <DisplayId>Cube Overseer</DisplayId>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>54</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>1500</MaxHitPoints>
    <Cube />
    <Projectile id="0">
      <ObjectId>Orange Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Size>130</Size>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <KillStat stat="CubeKills" />
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<Object type="0x55fb" id="New Cube Defender">
    <Group>New Cube Minions</Group>
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Cube Defender</DisplayId>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>51</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Cube />
    <Projectile id="0">
      <ObjectId>Yellow Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>50</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Wavy />
    </Projectile>
    <Size>100</Size>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <KillStat stat="CubeKills" />
  </Object>
<Object type="0x55fc" id="New Cube Blaster">
    <Group>New Cube Minions</Group>
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Cube Blaster</DisplayId>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>52</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>500</MaxHitPoints>
    <Cube />
    <Projectile id="0">
      <ObjectId>Green Star</ObjectId>
      <Speed>60</Speed>
      <Damage>10</Damage>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <LifetimeMS>2700</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>Cyan Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>40</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Size>80</Size>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <KillStat stat="CubeKills" />
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<Object type="0x55fd" id="New Turkey God">
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    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>125</Index>
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
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    <MaxHitPoints>45000</MaxHitPoints>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <KeepDamageRecord />
    <Hero />
    <RealmScore>2000</RealmScore>
    <Quest />
    <God />
    <Color>0x8F04A8</Color>
    <MinimapIcon color="0xFF6600" piece="Boss" />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>150</Damage>
      <LifetimeMS>2500</LifetimeMS>
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    <Defense>40</Defense>
    <Enemy />
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
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<Object type="0x55fe" id="New Turkey God Overseer">
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>120</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>1500</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Orange Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bolt</ObjectId>
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      <Damage>100</Damage>
      <LifetimeMS>2500</LifetimeMS>
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    <Size>130</Size>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <KillStat stat="CritterKills" />
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<Object type="0x55ff" id="New Turkey God Defender">
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    <Group>New Turkey God Minions</Group>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>121</Index>
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
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    <Projectile id="0">
      <ObjectId>Yellow Magic</ObjectId>
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      <Damage>50</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Wavy />
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    <Size>100</Size>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <KillStat stat="CritterKills" />
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<Object type="0x5600" id="New Turkey God Blaster">
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    <Group>New Turkey God Minions</Group>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>122</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
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      <ObjectId>Green Star</ObjectId>
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      <Damage>10</Damage>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Cyan Magic</ObjectId>
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      <Damage>40</Damage>
      <LifetimeMS>2400</LifetimeMS>
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    <Size>80</Size>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <KillStat stat="CritterKills" />
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<Object type="0x5601" id="New Pentaract Eye">
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    <Class>Character</Class>
    <DisplayId>Pentaract Eye</DisplayId>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>53</Index>
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    <MaxHitPoints>650</MaxHitPoints>
    <Size>80</Size>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>White Bolt</ObjectId>
      <Speed>150</Speed>
      <Damage>80</Damage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
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<Object type="0x5602" id="New Pentaract Tower">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <DisplayId>Pentaract Tower</DisplayId>
    <Texture>
      <File>risenHellObjects16x16</File>
      <Index>150</Index>
    </Texture>
    <Animation prob="1" period="0.4">
      <Frame time="0.1">
        <Texture>
          <File>risenHellObjects16x16</File>
          <Index>150</Index>
        </Texture>
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      <Frame time="0.1">
        <Texture>
          <File>risenHellObjects16x16</File>
          <Index>151</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>risenHellObjects16x16</File>
          <Index>152</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>risenHellObjects16x16</File>
          <Index>153</Index>
        </Texture>
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    <Projectile id="0">
      <ObjectId>Silver Shield</ObjectId>
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      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
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      <Size>160</Size>
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    <MaxHitPoints>15000</MaxHitPoints>
    <CustomHitbox x="0" y="0" scale="2.0" />
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    <Exp>40</Exp>
    <BXP>200</BXP>
    <God />
    <StasisImmune />
    <KeepDamageRecord />
    <HealthBarBoss radius="30" />
    <KillStat stat="StructureKills" />
    <DamageBasedXP />
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<Object type="0x5603" id="New Pentaract">
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    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb5</Index>
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    <Class>Character</Class>
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    <Hero />
    <RealmScore>2000</RealmScore>
    <Quest />
    <God />
    <Encounter terrain="DeadChurch,EternalFrost" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Level>20</Level>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Invincible />
    <KillStat stat="EncounterKills" />
    <Labels>ENCOUNTER,ADEPT_ENCOUNTER</Labels>
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<Object type="0x5604" id="New Pentaract Tower Corpse">
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    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x38</Index>
    </Texture>
    <MaxHitPoints>15000</MaxHitPoints>
    <Size>0</Size>
    <Exp>0</Exp>
    <God />
    <TrackLoot />
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    <KillStat stat="StructureKills" />
    <KillStat stat="EncounterKills" />
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<Object type="0x5605" id="New Pentaract Tower Ultra">
    <DisplayId>Pentaract Tower Ultra</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1c</Index>
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      <Frame time="0.4">
        <Texture>
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          <Index>0x1c</Index>
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      <Frame time="0.3">
        <Texture>
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          <Index>0x1d</Index>
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      <Frame time="0.4">
        <Texture>
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      <Frame time="0.3">
        <Texture>
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          <Index>0x1f</Index>
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        <Texture>
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          <Index>0x1c</Index>
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      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x20</Index>
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      <Frame time="0.4">
        <Texture>
          <File>lofiObjBig</File>
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      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x20</Index>
        </Texture>
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    <Hero />
    <RealmScore>2000</RealmScore>
    <Quest />
    <God />
    <KeepDamageRecord />
    <Level>20</Level>
    <StasisImmune />
    <MaxHitPoints>9000</MaxHitPoints>
    <BXP>926</BXP>
    <CustomHitbox x="0" y="0" scale="2.0" />
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    <HealthBarBoss radius="30" />
    <KillStat stat="StructureKills" />
    <DamageBasedXP />
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<Object type="0x5606" id="New Hermit WaterDrain">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
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<Object type="0x5607" id="New Hermit God">
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      <File>charsVeteran16x16</File>
      <Index>9</Index>
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    <Portrait>
      <AnimatedTexture>
        <File>charsVeteran16x16</File>
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      </AnimatedTexture>
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    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>12</Index>
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    <AltTexture id="2">
      <AnimatedTexture>
        <File>charsVeteran16x16</File>
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      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
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    <AltTexture id="4">
      <AnimatedTexture>
        <File>charsVeteran16x16</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <Group>New Hermit God Encounter</Group>
    <Enemy />
    <Class>Character</Class>
    <Hero />
    <RealmScore>2000</RealmScore>
    <Quest />
    <HealthBarBoss />
    <God />
    <Encounter terrain="CoralReefs,EternalFrost" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <PerRealmMax>2</PerRealmMax>
    <KeepDamageRecord />
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <MaxHitPoints>55000</MaxHitPoints>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <Defense>35</Defense>
    <Projectile id="0">
      <ObjectId>InkBubbles</ObjectId>
      <Speed>55</Speed>
      <Damage>45</Damage>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>OctoBlast</ObjectId>
      <Speed>55</Speed>
      <Damage>65</Damage>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Deep Sea Blast</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>210</Size>
      <LifetimeMS>3200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Deep Sea Blast Yellow</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>210</Size>
      <LifetimeMS>3200</LifetimeMS>
      <MultiHit />
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    <KillStat stat="BeastKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Presentation>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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<Object type="0x5608" id="New Hermit Minion">
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      <File>chars8x8rEncounters</File>
      <Index>21</Index>
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    <Class>Character</Class>
    <Group>New Hermit God Encounter</Group>
    <Enemy />
    <Size>100</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>2200</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Snake Shot Yellow</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <Size>80</Size>
      <LifetimeMS>1500</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>Yellow Swipe</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
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      <ConditionEffect duration=".4">Paralyzed</ConditionEffect>
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    <Class>Character</Class>
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    <Flying />
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<Object type="0x560a" id="New Hermit God Tentacle">
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        <File>charsVeteran16x16</File>
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    <Group>New Hermit God Encounter</Group>
    <Enemy />
    <Class>Character</Class>
    <ShadowSize>100</ShadowSize>
    <TrackLoot />
    <HitSound>monster/dwarves_death</HitSound>
    <DeathSound>monster/flayers_hit</DeathSound>
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    <Size>110</Size>
    <Defense>15</Defense>
    <Projectile id="0">
      <ObjectId>Tentacle Wall</ObjectId>
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      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>Tentacle Ball</ObjectId>
      <Speed>40</Speed>
      <Damage>40</Damage>
      <Size>80</Size>
      <LifetimeMS>600</LifetimeMS>
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    <KillStat stat="BeastKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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<Object type="0x560b" id="New Hermit God Tentacle Spawner">
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    <Enemy />
    <NoMiniMap />
    <TrackLoot />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Exp>0</Exp>
    <ShadowSize>0</ShadowSize>
    <Size>0</Size>
    <Invincible />
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<Object type="0x560c" id="New Hermit God Drop">
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      <File>chars16x16dEncounters2</File>
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<Object type="0x560d" id="New Zombie Horde">
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    <Enemy />
    <Class>Character</Class>
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      <File>lofiEnvironment3</File>
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    <Portrait>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0xff</Index>
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    <God />
    <Hero />
    <Quest />
    <TrackLoot />
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    <Invincible />
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<Object type="0x560e" id="New Bonegrind 2">
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    <Enemy />
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>8</Index>
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    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
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    <Color>0x05E639</Color>
    <MinimapIcon piece="Boss" />
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    <DeathSound>monster/pirates_death</DeathSound>
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    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KeepDamageRecord />
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <Projectile id="0">
      <ObjectId>Big Zombie Wave</ObjectId>
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      <Damage>60</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Big Zombie Wave</ObjectId>
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      <Size>120</Size>
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    <Projectile id="2">
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      <Damage>120</Damage>
      <Size>140</Size>
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      <ConditionEffect duration="3">Sick</ConditionEffect>
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    <Projectile id="3">
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      <Size>150</Size>
      <LifetimeMS>1600</LifetimeMS>
      <PassesCover />
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    <HealthBarBoss radius="30" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
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<Object type="0x560f" id="New Horde Spawner">
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<Object type="0x5612" id="New Beach Bum">
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      <File>chars8x8rEncounters</File>
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    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
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    <ShadowSize>100</ShadowSize>
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    <Terrain>CoralReefs</Terrain>
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    <KillStat stat="HumanoidKills" />
    <KillStat stat="EncounterKills" />
    <Labels>ENEMY,ENCOUNTER,ADEPT_ENCOUNTER</Labels>
    <KillStat stat="CoralReefs" />
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<Object type="0x5613" id="New Water Mine">
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    <Class>Character</Class>
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      <File>charsVeteran16x16</File>
      <Index>8</Index>
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    <ShadowSize>100</ShadowSize>
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    <Projectile id="0">
      <ObjectId>LavaBombBlast</ObjectId>
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      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>450</LifetimeMS>
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    <KillStat stat="StructureKills" />
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<Object type="0x5614" id="New Water Mine Path">
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    <Class>Character</Class>
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      <File>chars16x16rEncounters</File>
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    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
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    <ShadowSize>100</ShadowSize>
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    <BXP>200</BXP>
    <Projectile id="0">
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      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>450</LifetimeMS>
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<Object type="0x5615" id="New Beach Spectre">
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      <File>charsRookie8x8</File>
      <Index>73</Index>
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    <DeathSound>monster/dragons_death</DeathSound>
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    <ShadowSize>100</ShadowSize>
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    <Flying />
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<Object type="0x5617" id="New Tempest Cloud">
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    <DisplayId>Tempest Cloud</DisplayId>
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    <Invincible />
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    <Flying />
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    <Projectile id="0">
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      <Size>80</Size>
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    <Enemy />
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    <Flying />
    <Projectile>
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    <Invincible />
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<Object type="0x561a" id="New Ghost Ship">
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    <MinimapIcon piece="Boss" />
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    <Hero />
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    <God />
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    <KillStat stat="EncounterKills" />
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<Object type="0x5657" id="New Train Transition Helper">
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<Object type="0x5658" id="New Kogbold Hard Creator">
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<Object type="0x565A" id="New Segment Invulnerability Chooser">
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<Object type="0x565B" id="New Train Smoke">
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    <ShadowSize>50</ShadowSize>
    <Z>1.0</Z>
    <NoMiniMap />
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<Object type="0x565C" id="New Train Encounter Spawner">
    <Class>Character</Class>
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      <File>invisible</File>
      <Index>0</Index>
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    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Encounter terrain="RunicTundra,FloralEscape" aliveMax="1" />
    <PerRealmMax>1</PerRealmMax>
    <Invincible />
  </Object>
<Object type="0x565D" id="New Train Encounter">
    <NoCollisionWhenMovement />
    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <God />
    <Hero />
    <RealmScore>3000</RealmScore>
    <Quest />
    <HealthBarBoss />
    <TrackLoot />
    <Level>20</Level>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>110000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>65000</Exp>
    <BXP>325000</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <Projectile id="0">
      <ObjectId>Train Gear Projectile</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
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      <ObjectId>Dark Blue Magic</ObjectId>
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      <Size>120</Size>
      <MultiHit />
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    <Projectile id="5">
      <ObjectId>Purple Mystic Shot</ObjectId>
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      <Speed>30</Speed>
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      <MultiHit />
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      <ObjectId>Train Purple Projectile</ObjectId>
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      <ObjectId>Train Purple Projectile</ObjectId>
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      <MultiHit />
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    <Projectile id="8">
      <ObjectId>Train Purple Projectile</ObjectId>
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      <MultiHit />
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      <ObjectId>Train Purple Projectile</ObjectId>
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      <MultiHit />
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      <ObjectId>Dark Blue Magic</ObjectId>
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      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="11">
      <ObjectId>Dark Blue Magic</ObjectId>
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    <Projectile id="12">
      <ObjectId>Dark Blue Magic</ObjectId>
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      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="13">
      <ObjectId>Cultist Gaius Shot</ObjectId>
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      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
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      <ObjectId>Purple Mystic Shot</ObjectId>
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      <LifetimeMS>3200</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
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      <ObjectId>Blue Mystic Shot</ObjectId>
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      <LifetimeMS>3200</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
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    <Projectile id="16">
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      <MultiHit />
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    <Projectile id="17">
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      <LifetimeMS>1600</LifetimeMS>
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      <MultiHit />
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      <ObjectId>Purple Mystic Shot</ObjectId>
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      <LifetimeMS>1600</LifetimeMS>
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      <MultiHit />
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      <ObjectId>Train Smoke Bullet Split Projectile</ObjectId>
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    <Projectile id="32">
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    <Projectile id="33">
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    <Projectile id="119">
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    <KillStat stat="GodKills" />
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      <MultiHit />
      <Speed>35</Speed>
      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="135">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>40</Speed>
      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="136">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>45</Speed>
      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="137">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>50</Speed>
      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="138">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>55</Speed>
      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="139">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>60</Speed>
      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="140">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>65</Speed>
      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="141">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>70</Speed>
      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="142">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>75</Speed>
      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="143">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>80</Speed>
      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="144">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>85</Speed>
      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="145">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>90</Speed>
      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK,VETERAN_ENCOUNTER</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x565F" id="New Train Encounter Tail">
    <NoCollisionWhenMovement />
    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>30</Speed>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <Amplitude>0.5</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>30</Speed>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>50</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>60</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>70</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>80</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>2.5</Frequency>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>2.5</Frequency>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>2.5</Frequency>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Train Small Red Projectile</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Acceleration>-9000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Blue Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>1600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <PassesCover />
    </Projectile>
    <Projectile id="16">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>60</Speed>
      <Size>100</Size>
      <MultiHit />
      <TurnRateDelay>1000</TurnRateDelay>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>1200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <Projectile id="17">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>70</Speed>
      <Size>100</Size>
      <MultiHit />
      <TurnRateDelay>1000</TurnRateDelay>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>1200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <Projectile id="18">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>80</Speed>
      <Size>100</Size>
      <MultiHit />
      <TurnRateDelay>1000</TurnRateDelay>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>1200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <Projectile id="19">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>90</Speed>
      <Size>100</Size>
      <MultiHit />
      <TurnRateDelay>1000</TurnRateDelay>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>1200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <Projectile id="20">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="21">
      <ObjectId>Train Smoke Bullet Split Projectile</ObjectId>
      <Speed>40</Speed>
      <Size>150</Size>
      <Damage>150</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="91">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Speed>0</Speed>
      <Size>100</Size>
      <MultiHit />
      <Acceleration>20</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
    </Projectile>
    <Projectile id="108">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>5</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="109">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>10</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="110">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>15</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="111">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>20</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="112">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>25</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="113">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>30</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="114">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>35</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="115">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>40</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="116">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>45</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="117">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>50</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="118">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>55</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="119">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>60</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="120">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>65</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="121">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>70</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="122">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>75</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="123">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>80</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="124">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>85</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="125">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>90</Speed>
      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5660" id="New Train Shot">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Train Encounter</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x5661" id="New Train Shot Curved">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Train Encounter</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x5662" id="New Train Encounter Bullet Split">
    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>0</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Train Small Smoke Projectile</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x5663" id="New Train Encounter Bullet Split 2">
    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>100</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Train Small Smoke Projectile</ObjectId>
      <Damage>100</Damage>
      <Speed>10</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>-30</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x5664" id="New KSW Tinkerer 1">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Expedition Turret</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5665" id="New KSW Tinkerer Turret 1">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
<Object type="0x5666" id="New KSW Tinkerer 2">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Expedition Turret</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5667" id="New KSW Tinkerer Turret 2">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
<Object type="0x5668" id="New KSW Tinkerer 3">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <DisplayId>Kogbold Expedition Turret</DisplayId>
    <Color>0xFF9800</Color>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5669" id="New KSW Tinkerer Turret 3">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
<Object type="0x566A" id="New KSW Tinkerer 4">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Expedition Turret</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x566B" id="New KSW Tinkerer Turret 4">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
<Object type="0x566C" id="New Train Cart 1">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Train Cart</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <Invincible />
    <Exp>80</Exp>
    <Projectile id="0">
      <ObjectId>Train Big Bolt Projectile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>80</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Train Red Smoke Projectile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
  </Object>
<Object type="0x566D" id="New Train Cart 2">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Train Cart</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <Invincible />
    <Exp>80</Exp>
    <Projectile id="0">
      <ObjectId>Train Big Bolt Projectile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>80</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Train Red Smoke Projectile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
  </Object>
<Object type="0x566E" id="New Train Cart Invisible">
    <Enemy />
    <Class>Character</Class>
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x566F" id="New Beer Encounter Spawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Encounter terrain="ShipWreck,RunicTundra" aliveMax="1" />
    <PerRealmMax>2</PerRealmMax>
    <Hero />
    <Invincible />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION,,ENCOUNTER,Beer Encounter Spawner</Labels>
  </Object>
<Object type="0x5670" id="New Beer God">
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <KeepDamageRecord />
    <DisplayId>Beer God</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>52</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>53</Index>
      </AnimatedTexture>
    </AltTexture>
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <DamageBasedXP />
    <HealthBarBoss radius="30" />
    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>25</Defense>
    <Level>20</Level>
    <Quest />
    <Exp>25000</Exp>
    <BXP>125000</BXP>
    <RealmScore>2000</RealmScore>
    <Projectile id="0">
      <ObjectId>Beer Barrel</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <PassesCover />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beer Shockwave</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Beer Punch</ObjectId>
      <Damage>155</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Beer Shockwave</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,HUMANOID,GOD,STASISIMMUNE,TRACKLOOT,MINION_STRONG,ADEPT_ENCOUNTER,VETERAN_ENCOUNTER</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x5671" id="New Beer God Slurp N">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <NoCollisionWhenMovement />
    <DisplayId>Beer God Slurp</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>172</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>51</Index>
      </AnimatedTexture>
    </AltTexture>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>Tavern Foam Small</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Tavern Beer Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <PassesCover />
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
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    <AlwaysPositiveHealth />
    <StunImmune />
    <DazedImmune />
    <StasisImmune />
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <KillStat stat="StructureKills" />
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      <ObjectId>MV Flame Wave</ObjectId>
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      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
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      <ObjectId>MV Flame Wave</ObjectId>
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      <Acceleration>-10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4.0">Curse</ConditionEffect>
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    <Projectile id="3">
      <ObjectId>MV Spirit Projectile</ObjectId>
      <Damage>50</Damage>
      <Speed>20</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2.0">Quiet</ConditionEffect>
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    <Projectile id="4">
      <ObjectId>MV Spirit Projectile</ObjectId>
      <Damage>50</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2.0">Quiet</ConditionEffect>
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    <Projectile id="5">
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      <Speed>35</Speed>
      <LifetimeMS>6400</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <Boomerang />
      <FaceDir />
      <ConditionEffect duration="4.0">Exposed</ConditionEffect>
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      <ObjectId>MV Flame Bolt</ObjectId>
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      <LifetimeMS>6400</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <Boomerang />
      <FaceDir />
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    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
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      <Frame time="0.5">
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      <Frame time="9999">
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      <Frame time="0.12">
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      <Frame time="0.12">
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      <Frame time="0.12">
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      <Frame time="0.12">
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      <Frame time="0.12">
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      <Frame time="0.12">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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        <Texture>
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    <Presentation>
      <Style id="HideHUD">
        <StyleStep visible="false">SetHud</StyleStep>
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      <Style id="ShowHUD">
        <StyleStep visible="true">SetHud</StyleStep>
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      <Style id="Awaken">
        <StyleStep id="AwakenAnimation">SetAnimation</StyleStep>
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        <StyleStep id="AttackAnimation">SetAnimation</StyleStep>
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      <Stye id="Active">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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        <StyleStep id="DeathAnimation">SetAnimation</StyleStep>
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<Object type="0x5684" id="New Temple Encounter">
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Encounter terrain="Abandoned" aliveMax="1" />
    <Level>20</Level>
    <PerRealmMax>2</PerRealmMax>
    <Hero />
    <Labels>ENEMY,ENCOUNTER,Temple Encounter,ADEPT_ENCOUNTER</Labels>
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<Object type="0x5685" id="New Jade Statue">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Jade Statue</DisplayId>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>1000</RealmScore>
    <Flying />
    <TrackLoot />
    <Hero />
    <Quest />
    <God />
    <KeepDamageRecord />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="7" seasonalBonus="0.15">redDust</SoulboundDust>
    <Projectile id="0">
      <ObjectId>Temple Green Bolt</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Temple Green Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Temple Green Missile</ObjectId>
      <Damage>75</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Temple Green Trident</ObjectId>
      <Damage>175</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Temple Green Spin</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,ADEPT_ENCOUNTER</Labels>
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<Object type="0x5686" id="New Garnet Statue">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Garnet Statue</DisplayId>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>1000</RealmScore>
    <Flying />
    <TrackLoot />
    <Hero />
    <Quest />
    <God />
    <KeepDamageRecord />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="7" seasonalBonus="0.15">redDust</SoulboundDust>
    <Projectile id="0">
      <ObjectId>Temple Orange Bolt</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Temple Orange Wave</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
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      <ConditionEffect duration="2">Slowed</ConditionEffect>
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    <Projectile id="3">
      <ObjectId>Temple Orange Missile</ObjectId>
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      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
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    <Projectile id="4">
      <ObjectId>Temple Orange Trident</ObjectId>
      <Damage>175</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
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    <Projectile id="5">
      <ObjectId>Temple Orange Spin</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
      <MultiHit />
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    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,ADEPT_ENCOUNTER</Labels>
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<Object id="Bilgewater's Galleon" type="0x4ffb">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bilgewater's Galleon</DisplayId>
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      <Index>11</Index>
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    <HitSound>monster/stone_walls_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
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    <Defense>70</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Encounter terrain="ShipWreck" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Flying />
    <Hero />
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
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    <ParalyzeImmune />
    <NoCollisionWhenMovement />
    <KeepDamageRecord />
    <AlwaysPositiveHealth />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Cannonball</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
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      <MultiHit />
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    <Projectile id="1">
      <ObjectId>Giant Cannonball</ObjectId>
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      <Speed>45</Speed>
      <Size>160</Size>
      <LifetimeMS>6650</LifetimeMS>
      <MultiHit />
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    <Projectile id="2">
      <ObjectId>Bilgewater Cannonball Skull S</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>90</Size>
      <LifetimeMS>6700</LifetimeMS>
      <MultiHit />
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    <Projectile id="3">
      <ObjectId>O3 Battleaxe MRot</ObjectId>
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      <Speed>0</Speed>
      <Size>200</Size>
      <LifetimeMS>20000</LifetimeMS>
      <MultiHit />
      <Parametric />
      <Magnitude>15</Magnitude>
      <ArmorPiercing />
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    <Projectile id="4">
      <ObjectId>Bilgewater Cannonball Skull Red</ObjectId>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <Size>170</Size>
      <LifetimeMS>3800</LifetimeMS>
      <MultiHit />
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    <Projectile id="5">
      <ObjectId>Bilgewater Cannonball Skull</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>150</Size>
      <LifetimeMS>3800</LifetimeMS>
      <MultiHit />
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    <Projectile id="6">
      <ObjectId>MV Warning Projectile</ObjectId>
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      <LifetimeMS>3600</LifetimeMS>
      <MultiHit />
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    <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
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<Object id="Galleon Shoot Helper A" type="0x518b">
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    <Flying />
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<Object id="Galleon Shoot Helper B" type="0x51b4">
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    <Flying />
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<Object id="Galleon Parrot" type="0x420b">
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    <Enemy />
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      <Index>16</Index>
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    <Size>100</Size>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
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    <Exp>40</Exp>
    <BXP>200</BXP>
    <NoCollisionWhenMovement />
    <Flying />
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<Object id="Galleon Cannon Target" type="0x51ba">
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    <Size>-1</Size>
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<Object id="Beached Cannon" type="0x421e">
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    <Class>Character</Class>
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    <AlwaysPositiveHealth />
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    <HitSound>monster/stone_walls_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
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      <MultiHit />
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    <Enemy />
    <Size>130</Size>
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<Object id="Beached Cannon Ball" type="0x4222">
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    <Class>Character</Class>
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    <NoMiniMap />
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<Object id="Beached Cannon Explosion" type="0x4223">
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    <Class>GameObject</Class>
    <Enemy />
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      <Index>0</Index>
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    <Size>-1</Size>
    <Invincible />
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<Object id="Galleon Admiral" type="0x86a1">
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    <Enemy />
    <Class>Character</Class>
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      <Index>1</Index>
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    <HitSound>monster/pirate_king_hit</HitSound>
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<Object id="Bilgewater's Galleon Water Disperse" type="0x86e8">
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<Object id="Flying Behemoth" type="0x5108">
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    <DisplayId>Flying Behemoth</DisplayId>
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      <File>Rookie_24x24</File>
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    <DeathSound>monster/dragons_death</DeathSound>
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    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="Carboniferous" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
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    <Flying />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
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    <StunImmune />
    <ParalyzeImmune />
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    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Deadwater Bartholomew Feather</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <Size>130</Size>
      <LifetimeMS>2900</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Colossal Dark Boomerang</ObjectId>
      <Damage>60</Damage>
      <Speed>5</Speed>
      <Size>90</Size>
      <LifetimeMS>6500</LifetimeMS>
      <Acceleration>-5</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>25</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <Size>130</Size>
      <LifetimeMS>1600</LifetimeMS>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>25</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <CircleTurnAngle>15</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
      <CircleTurnAngle>15</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
      <CircleTurnAngle>15</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <Size>130</Size>
      <LifetimeMS>1600</LifetimeMS>
      <CircleTurnAngle>15</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>MV Warning Projectile</ObjectId>
      <Damage>0</Damage>
      <Speed>100</Speed>
      <Size>200</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>MV Leaf Scythe</ObjectId>
      <Damage>65</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="12">
      <ObjectId>LOD White Blast</ObjectId>
      <Damage>160</Damage>
      <Speed>65</Speed>
      <Size>125</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="13">
      <ObjectId>LOD White Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>30</Speed>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>55</SpeedClamp>
      <ConditionEffect duration="1.5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Corsair Crab Claw</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <Size>250</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
      <Wavy />
      <Acceleration>-35</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="15">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>130</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
      <Wavy />
      <Acceleration>-35</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="16">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>130</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
      <Wavy />
      <Acceleration>-35</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>130</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
      <Wavy />
      <Acceleration>-35</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="18">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>130</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
      <Wavy />
      <Acceleration>-35</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="7" seasonalBonus="0.15">purpleDust</SoulboundDust>
  </Object>
<Object id="Flying Behemoth Egg" type="0x513f">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Behemoth's Egg</DisplayId>
    <Texture>
      <File>RookieObj_16x20</File>
      <Index>0</Index>
    </Texture>
    <HitSound>monster/stone_walls_death</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>200</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>120000</MaxHitPoints>
    <Defense>100</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Hero />
    <Flying />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>5700</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Red Big Fireball</ObjectId>
      <Damage>110</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>LOD Green Ball</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4700</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>LOD Green Ball</ObjectId>
      <Damage>110</Damage>
      <Speed>37</Speed>
      <LifetimeMS>6600</LifetimeMS>
      <Size>115</Size>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>LOD Green Ball</ObjectId>
      <Damage>110</Damage>
      <Speed>44</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="7" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <Animation id="EggCrack" period="0" prob="1">
      <Frame time="0.6">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>1</Index>
        </Texture>
      </Frame>
      <Frame time="0.6">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.6">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.6">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>4</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="EggSpew" period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>5</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>6</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>7</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>8</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>9</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>10</Index>
        </Texture>
      </Frame>
    </Animation>
    <AltTexture id="1">
      <Texture>
        <File>RookieObj_16x20</File>
        <Index>11</Index>
      </Texture>
    </AltTexture>
    <Presentation>
      <Style id="Crack">
        <StyleStep id="EggCrack" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="Spew">
        <StyleStep id="EggSpew">SetAnimation</StyleStep>
      </Style>
      <Style id="Inactive">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Flying Behemoth Tornado" type="0x4225">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Tornado</DisplayId>
    <Texture>
      <File>lairOfDraconisObjects16x16</File>
      <Index>0x3e</Index>
    </Texture>
    <Animation period="0" prob="1" id="TornadoActiveAnim">
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>6</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>7</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>8</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>9</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation period="0" prob="1" id="TornadoInactiveAnim">
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>12</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>13</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>14</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>15</Index>
        </Texture>
      </Frame>
    </Animation>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <Projectile id="0">
      <ObjectId>LOD Black Spin</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>150</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Void Shockwave</ObjectId>
      <Damage>60</Damage>
      <Speed>20</Speed>
      <Size>110</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Void Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>10000</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Presentation>
      <Style id="TornadoActive">
        <StyleStep id="TornadoActiveAnim">SetAnimation</StyleStep>
      </Style>
      <Style id="TornadoInactive">
        <StyleStep id="TornadoInactiveAnim">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Flying Behemoth Egg Helper" type="0x51b3">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
  </Object>
<Object id="New Pillar Blast" type="0x266D">
    <Class>Projectile</Class>
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x332</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Sentient Monolith" type="0x4227">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Sentient Monolith</DisplayId>
    <Texture>
      <File>RookieObj_24x24</File>
      <Index>24</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>180</Size>
    <ShadowSize>100</ShadowSize>
    <PerRealmMax>1</PerRealmMax>
    <MaxHitPoints>175000</MaxHitPoints>
    <Defense>100</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="RunicTundra" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Runes of Horror</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>2600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>20</Laser>
      <Damage>60</Damage>
      <Speed>0</Speed>
      <LifetimeMS>200</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect target="1" duration="1.5">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>King Defend Star Whole</ObjectId>
      <Damage>110</Damage>
      <Speed>35</Speed>
      <Size>120</Size>
      <LifetimeMS>6300</LifetimeMS>
      <MultiHit />
      <ProtectFromSink />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Crystal Large Missile Red</ObjectId>
      <Damage>130</Damage>
      <Speed>0</Speed>
      <Size>150</Size>
      <LifetimeMS>8500</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>15</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>20</Laser>
      <Damage>60</Damage>
      <Speed>0</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect target="1" duration="1.5">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Cultist Basaran Shot</ObjectId>
      <Damage>85</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Cultist Basaran Shot</ObjectId>
      <Damage>85</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <Acceleration>-20</Acceleration>
      <SpeedClamp>40</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Cultist Basaran Shot</ObjectId>
      <Damage>85</Damage>
      <Speed>68</Speed>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <Acceleration>-20</Acceleration>
      <SpeedClamp>40</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>20</Laser>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>50</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>O3 White Big Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>20</Speed>
      <Size>140</Size>
      <LifetimeMS>4200</LifetimeMS>
      <MultiHit />
      <Acceleration>20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
    </Projectile>
    <Projectile id="10">
      <ObjectId>O3 White Blast</ObjectId>
      <Damage>120</Damage>
      <Speed>20</Speed>
      <Size>125</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
    </Projectile>
    <Projectile id="11">
      <ObjectId>O3 White Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>20</Speed>
      <Size>110</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <Acceleration>20</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
    </Projectile>
    <Projectile id="12">
      <ObjectId>MV Warning Projectile</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <Size>90</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="13">
      <ObjectId>MV Warning Projectile</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <Size>90</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="14">
      <ObjectId>MV Warning Projectile</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <Size>220</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <Animation id="GreenMonolith" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>1</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>4</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>5</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="BlueMonolith" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>6</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>7</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>8</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>9</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>10</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>11</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="OrangeMonolith" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>12</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>13</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>14</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>15</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>16</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>17</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="PurpleMonolith" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>18</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>19</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>21</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>22</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>23</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="YellowMonolith" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>24</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>25</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>26</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>27</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>28</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_24x24</File>
          <Index>29</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="Attack1">
        <StyleStep id="GreenMonolith">SetAnimation</StyleStep>
      </Style>
      <Style id="Attack2">
        <StyleStep id="BlueMonolith">SetAnimation</StyleStep>
      </Style>
      <Style id="Attack3">
        <StyleStep id="OrangeMonolith">SetAnimation</StyleStep>
      </Style>
      <Style id="Attack4">
        <StyleStep id="PurpleMonolith">SetAnimation</StyleStep>
      </Style>
      <Style id="Attack5">
        <StyleStep id="PurpleMonolith">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Sentient Monolith Siphon 1" type="0x4228">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Monolith Siphon</DisplayId>
    <Texture>
      <File>RookieObj_16x16</File>
      <Index>39</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>36</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>37</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>38</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>39</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>40</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>41</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="1.5" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Level>20</Level>
    <God />
    <StasisImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <Color>0xC224F6</Color>
    <Projectile id="0">
      <ObjectId>New Pillar Blast</ObjectId>
      <Damage>125</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
  </Object>
<Object id="Sentient Monolith Siphon 2" type="0x4229">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Monolith Siphon</DisplayId>
    <Texture>
      <File>RookieObj_16x16</File>
      <Index>21</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>18</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>19</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>21</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>22</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>23</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="1.5" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Level>20</Level>
    <God />
    <StasisImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <Color>0x24F667</Color>
    <Projectile id="0">
      <ObjectId>New Pillar Blast</ObjectId>
      <Damage>125</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
  </Object>
<Object id="Sentient Monolith Siphon 3" type="0x422a">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Monolith Siphon</DisplayId>
    <Texture>
      <File>RookieObj_16x16</File>
      <Index>27</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>24</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>25</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>26</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>27</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>28</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>29</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="1.5" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>17500</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Level>20</Level>
    <God />
    <StasisImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <Color>0x24B1F6</Color>
    <Projectile id="0">
      <ObjectId>New Pillar Blast</ObjectId>
      <Damage>125</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
  </Object>
<Object id="Sentient Monolith Siphon 4" type="0x424a">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Monolith Siphon</DisplayId>
    <Texture>
      <File>RookieObj_16x16</File>
      <Index>27</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>30</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>31</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>32</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>33</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>34</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>35</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="1.5" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Level>20</Level>
    <God />
    <StasisImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <Color>0xF64024</Color>
    <Projectile id="0">
      <ObjectId>New Pillar Blast</ObjectId>
      <Damage>125</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
  </Object>
<Object id="Sentient Monolith Protector" type="0x424b">
    <DisplayId>Monolith Protector</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <MaxHitPoints>5000</MaxHitPoints>
    <Size>85</Size>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Speed>0</Speed>
      <Damage>85</Damage>
      <LifetimeMS>200</LifetimeMS>
      <Size>1</Size>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Wheel SRot</ObjectId>
      <Speed>35</Speed>
      <Damage>90</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <NoMiniMap />
    <Exp>0</Exp>
    <BXP>0</BXP>
    <ParalyzeImmune />
    <SetStyle>Spin</SetStyle>
    <Animation id="SpinAnimation" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>24</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>25</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>26</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>27</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>28</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>29</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="Spin">
        <StyleStep id="SpinAnimation">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Sentient Monolith Giga Protector" type="0x5190">
    <DisplayId>Monolith Giga Protector</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_16x16</File>
      <Index>0</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>1</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>4</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>5</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>140</Size>
    <Projectile id="0">
      <ObjectId>KSW Yellow Arrow</ObjectId>
      <Speed>20</Speed>
      <Damage>150</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>55</SpeedClamp>
      <ConditionEffect duration="2.5">Exposed</ConditionEffect>
    </Projectile>
    <NoMiniMap />
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Invincible />
  </Object>
<Object id="Sentient Monolith Explosion" type="0x424c">
    <DisplayId>Sentient Monolith</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Size>120</Size>
      <Speed>30</Speed>
      <Damage>140</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object id="Monolith Shoot Helper A" type="0x424d">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
  </Object>
<Object id="Monolith Shoot Helper B" type="0x4258">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
  </Object>
<Object id="Monolith Laser Target" type="0x425a">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Ravenous Rot" type="0x425e">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ravenous Rot</DisplayId>
    <AnimatedTexture>
      <File>deepSeaChars32x32</File>
      <Index>4</Index>
    </AnimatedTexture>
    <DrawOnGround />
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>125</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>180000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="SanguineForest" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>45</Damage>
      <Speed>25</Speed>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>55</Damage>
      <Speed>30</Speed>
      <Size>130</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>65</Damage>
      <Speed>35</Speed>
      <Size>140</Size>
      <LifetimeMS>4300</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>KSW Large Red Wave</ObjectId>
      <Size>180</Size>
      <Speed>10</Speed>
      <Damage>140</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="2">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Size>90</Size>
      <Speed>25</Speed>
      <Damage>80</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>80</Damage>
      <Speed>35</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Wavy />
      <ConditionEffect duration="2.5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <Size>140</Size>
      <LifetimeMS>6666</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
      <FaceDir />
      <ConditionEffect duration="3.5">Sick</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
  </Object>
<Object id="Ravenous Rot Cyst" type="0x425f">
    <DisplayId>Explosive Cyst</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <RandomTexture>
        <AnimatedTexture>
          <File>UGCSetPieceChars8x8</File>
          <Index>3</Index>
        </AnimatedTexture>
        <AnimatedTexture>
          <File>UGCSetPieceChars8x8</File>
          <Index>4</Index>
        </AnimatedTexture>
        <AnimatedTexture>
          <File>UGCSetPieceChars8x8</File>
          <Index>5</Index>
        </AnimatedTexture>
        <AnimatedTexture>
          <File>UGCSetPieceChars8x8</File>
          <Index>6</Index>
        </AnimatedTexture>
        <AnimatedTexture>
          <File>UGCSetPieceChars8x8</File>
          <Index>7</Index>
        </AnimatedTexture>
        <AnimatedTexture>
          <File>UGCSetPieceChars8x8</File>
          <Index>8</Index>
        </AnimatedTexture>
      </RandomTexture>
    </AltTexture>
    <MinSize>100</MinSize>
    <MaxSize>140</MaxSize>
    <Projectile id="0">
      <ObjectId>KSW Large Red Wave</ObjectId>
      <Size>115</Size>
      <Speed>15</Speed>
      <Damage>80</Damage>
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>25</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Invincible />
    <NoMiniMap />
    <Presentation>
      <Style id="Active">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Ravenous Rot Path" type="0x4260">
    <DisplayId>Ravenous Rot</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <AnimatedTexture>
        <File>sanguineForestChars16x16</File>
        <Index>7</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>sanguineForestChars16x16</File>
        <Index>8</Index>
      </AnimatedTexture>
    </RandomTexture>
    <Size>140</Size>
    <Projectile id="0">
      <ObjectId>Shade Bolt Red</ObjectId>
      <Size>110</Size>
      <Speed>30</Speed>
      <Damage>60</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5">Curse</ConditionEffect>
    </Projectile>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object id="Ravenous Rot Overgrowth" type="0x4261">
    <DisplayId>Ravenous Rot</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <AnimatedTexture>
        <File>sanguineForestChars16x16</File>
        <Index>7</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>sanguineForestChars16x16</File>
        <Index>8</Index>
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    </RandomTexture>
    <MaxHitPoints>15000</MaxHitPoints>
    <Size>80</Size>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Projectile id="0">
      <ObjectId>SulfW Cattail Fluff</ObjectId>
      <Size>110</Size>
      <Speed>25</Speed>
      <Damage>30</Damage>
      <LifetimeMS>6500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Boss Shot</ObjectId>
      <Size>100</Size>
      <Speed>20</Speed>
      <Damage>0</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Sick</ConditionEffect>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Wall Shot</ObjectId>
      <Size>90</Size>
      <Speed>15</Speed>
      <Damage>60</Damage>
      <LifetimeMS>5500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <StasisImmune />
  </Object>
<Object id="Ravenous Rot Target" type="0x4262">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Legion General" type="0x5dc5">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Legion General</DisplayId>
    <AnimatedTexture>
      <File>Rookie_24x24</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>Rookie_24x24</File>
        <Index>1</Index>
      </AnimatedTexture>
    </Portrait>
    <RandomTexture>
      <AnimatedTexture>
        <File>Rookie_24x24</File>
        <Index>1</Index>
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      <AnimatedTexture>
        <File>Rookie_24x24</File>
        <Index>2</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>Rookie_24x24</File>
        <Index>3</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>Rookie_24x24</File>
        <Index>4</Index>
      </AnimatedTexture>
    </RandomTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>90000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="Abandoned" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>O3 Exalted Big Bolt</ObjectId>
      <Damage>180</Damage>
      <Speed>20</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Acceleration>20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
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    <Projectile id="1">
      <ObjectId>O3 White Big Spinner MRot</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Exalted Big Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Big Bash</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>140</Size>
      <LifetimeMS>3200</LifetimeMS>
      <FaceDir />
      <Boomerang />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>140</Size>
      <LifetimeMS>4000</LifetimeMS>
      <FaceDir />
      <Boomerang />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>140</Size>
      <LifetimeMS>5300</LifetimeMS>
      <FaceDir />
      <Boomerang />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <Size>140</Size>
      <LifetimeMS>8000</LifetimeMS>
      <FaceDir />
      <Boomerang />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>LOD White Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Ogmur Shield</ObjectId>
      <Damage>150</Damage>
      <Speed>45</Speed>
      <Size>150</Size>
      <LifetimeMS>700</LifetimeMS>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>O3 White Stab</ObjectId>
      <Damage>150</Damage>
      <Speed>55</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>O3 Exalted Wheel MRot</ObjectId>
      <Damage>160</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Mike's Gilded Arrow</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
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    <Projectile id="13">
      <ObjectId>Gilded Arrow</ObjectId>
      <Damage>50</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
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    <Projectile id="14">
      <ObjectId>O3 White Glaive</ObjectId>
      <Damage>140</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>O3 White Big Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <Size>160</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="16">
      <ObjectId>O3 Exalted Bolt</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="17">
      <ObjectId>O3 White Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <MultiHit />
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    <Projectile id="18">
      <ObjectId>O3 Black Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="19">
      <ObjectId>O3 Black Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>55</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
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    <Projectile id="20">
      <ObjectId>O3 Black Bolt</ObjectId>
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      <Speed>65</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
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    <Projectile id="21">
      <ObjectId>O3 White Glaive</ObjectId>
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      <Size>100</Size>
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      <Acceleration>-40</Acceleration>
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      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
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    <Projectile id="22">
      <ObjectId>O3 Exalted Wheel FRot</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
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    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
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<Object id="Legion Footsoldier" type="0x5dc6">
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    <Enemy />
    <Class>Character</Class>
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        <File>Rookie_16x16</File>
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      </AnimatedTexture>
      <AnimatedTexture>
        <File>Rookie_16x16</File>
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      <AnimatedTexture>
        <File>Rookie_16x16</File>
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      </AnimatedTexture>
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>6250</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Color>0xCFB53B</Color>
    <Projectile id="0">
      <ObjectId>O3 Claymore</ObjectId>
      <Damage>110</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Red Big Wave</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
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      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 White Slash</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 Blue Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Legion Major" type="0x5dc7">
    <DisplayId>Legion Major</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>32</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>12500</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <StunImmune />
    <Color>0xFE4B03</Color>
    <Projectile id="0">
      <ObjectId>O3 White Bolt</ObjectId>
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      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Big Star SRot</ObjectId>
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      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Red Big Missile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
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    <Projectile id="3">
      <ObjectId>Gilded Arrow</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Legion Spear" type="0x5dba">
    <DisplayId>Spear Rain</DisplayId>
    <Enemy />
    <Class>Character</Class>
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      <Texture>
        <File>ancientCityObjects16x16</File>
        <Index>75</Index>
      </Texture>
      <Texture>
        <File>ancientCityObjects16x16</File>
        <Index>76</Index>
      </Texture>
      <Texture>
        <File>ancientCityObjects16x16</File>
        <Index>77</Index>
      </Texture>
      <Texture>
        <File>ancientCityObjects16x16</File>
        <Index>78</Index>
      </Texture>
    </RandomTexture>
    <Size>110</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 Red Spinner NRot</ObjectId>
      <Damage>50</Damage>
      <Speed>10</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
    </Projectile>
  </Object>
<Object id="Legion Spear Telegraph" type="0x5dbf">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0x00</Index>
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    <NoMiniMap />
    <Size>-1</Size>
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<Object id="Legion Centre Anchor" type="0x5dca">
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    <Texture>
      <File>invisible</File>
      <Index>0x00</Index>
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    <NoMiniMap />
    <Size>-1</Size>
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<Object id="Mutant Overgrowth" type="0x5dc8">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Mutant Overgrowth</DisplayId>
    <AnimatedTexture>
      <File>highTechTerrorChars16x16</File>
      <Index>7</Index>
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    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
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    <ShadowSize>100</ShadowSize>
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    <Defense>60</Defense>
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    <BXP>180000</BXP>
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
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    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <PerRealmMax>1</PerRealmMax>
    <God />
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    <StunImmune />
    <DazedImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>MV Petal Spike</ObjectId>
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      <Speed>45</Speed>
      <Size>120</Size>
      <LifetimeMS>3800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="1">
      <ObjectId>Goo Wheel</ObjectId>
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      <Speed>35</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <Wavy />
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    <Projectile id="2">
      <ObjectId>Psychic Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Goo Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <Size>120</Size>
      <LifetimeMS>2300</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Psychic Wheel</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>105</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
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<Object id="Mutant Overgrowth Tendril" type="0x5dc9">
    <DisplayId>Mutant Tendril</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>highTechTerrorChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>1</Size>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <AlwaysPositiveHealth />
    <Color>0x000000</Color>
    <Projectile id="0">
      <ObjectId>Energy Spinner</ObjectId>
      <Damage>60</Damage>
      <Speed>0</Speed>
      <Size>90</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Energy Charge</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>85</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Acceleration>-35</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Energy Splat</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>1250</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Energy Splat</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2250</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Energy Splat</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Energy Splat</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Crystal Ball Green</ObjectId>
      <Damage>50</Damage>
      <Speed>30</Speed>
      <Size>115</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
    </Projectile>
  </Object>
<Object id="Adult Baneserpent" type="0x8698">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Adult Baneserpent</DisplayId>
    <Texture>
      <File>lairOfDraconisObjects16x16</File>
      <Index>256</Index>
    </Texture>
    <RandomTexture>
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>176</Index>
      </AnimatedTexture>
    </RandomTexture>
    <Portrait>
      <Texture>
        <File>lairOfDraconisObjects16x16</File>
        <Index>256</Index>
      </Texture>
    </Portrait>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>200</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>110000</MaxHitPoints>
    <Defense>80</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="DeepSea" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <NoCollisionWhenMovement />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>LOD Blue Bullet</ObjectId>
      <Damage>130</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Fireball</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>LOD Blue Blast</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Big Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <Size>170</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
  </Object>
<Object id="Baneserpent Head 1" type="0x8699">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>175</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <AlwaysPositiveHealth />
    <NoCollisionWhenMovement />
    <ParalyzeImmune />
    <SlowImmune />
    <StasisImmune />
    <Flying />
    <Z>0.75</Z>
    <Projectile id="0">
      <ObjectId>MV Bubble</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.6">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Ice Shard</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2200</LifetimeMS>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Water Twirl</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>LOD Blue Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>125</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Boomerang />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Baneserpent Head 2" type="0x869a">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>175</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <AlwaysPositiveHealth />
    <NoCollisionWhenMovement />
    <ParalyzeImmune />
    <SlowImmune />
    <StasisImmune />
    <Flying />
    <Z>0.75</Z>
    <Projectile id="0">
      <ObjectId>MV Bubble</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.6">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Ice Shard</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2200</LifetimeMS>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Water Twirl</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>LOD Blue Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>125</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Boomerang />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Baneserpent Head 3" type="0x869b">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>175</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <AlwaysPositiveHealth />
    <NoCollisionWhenMovement />
    <ParalyzeImmune />
    <SlowImmune />
    <StasisImmune />
    <Flying />
    <Z>0.75</Z>
    <Projectile id="0">
      <ObjectId>MV Bubble</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.6">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Ice Shard</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2200</LifetimeMS>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Water Twirl</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>LOD Blue Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>125</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Boomerang />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Baneserpent Neck 1" type="0x86a3">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>90</Size>
    <NoCollisionWhenMovement />
    <Flying />
    <NoMiniMap />
    <Z>0.55</Z>
  </Object>
<Object id="Baneserpent Neck 2" type="0x86a4">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>90</Size>
    <NoCollisionWhenMovement />
    <Flying />
    <NoMiniMap />
    <Z>0.55</Z>
  </Object>
<Object id="Baneserpent Neck 3" type="0x86a5">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>90</Size>
    <NoCollisionWhenMovement />
    <Flying />
    <NoMiniMap />
    <Z>0.55</Z>
  </Object>
<Object id="Baneserpent Head Anchor 1" type="0x86a6">
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Baneserpent Head Anchor 2" type="0x86a7">
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Baneserpent Head Anchor 3" type="0x86a8">
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Baneserpent Impact" type="0x86a9">
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Baneserpent Impact Telegraph" type="0x86aa">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Baneserpent Controller" type="0x86ab">
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Well of Souls" type="0x869c">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Well of Souls</DisplayId>
    <Texture>
      <File>hauntedHallowsObjects32x32</File>
      <Index>1</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>hauntedHallowsObjects32x32</File>
          <Index>1</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedHallowsObjects32x32</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedHallowsObjects32x32</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedHallowsObjects32x32</File>
          <Index>4</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Hero />
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <Encounter terrain="DeadChurch" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Septavius Projectile</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <Size>110</Size>
      <LifetimeMS>6000</LifetimeMS>
      <Boomerang />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>5300</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
<Object id="Well of Souls Soul" type="0x869d">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Damned Soul</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>75</Index>
    </AnimatedTexture>
    <Size>1</Size>
    <Projectile id="0">
      <ObjectId>Ghost X</ObjectId>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="0.5">Petrify</ConditionEffect>
    </Projectile>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
<Object id="Well of Souls Skeleton" type="0x869e">
    <DisplayId>Possessed Skeleton</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>undeadLairObjects16x16</File>
      <Index>0x20</Index>
    </Texture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>undeadLairChars16x16</File>
        <Index>0</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>UDL Bone</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="2">Curse</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="Active">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Eye of the Underworld" type="0x869f">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Eye of the Underworld</DisplayId>
    <Texture>
      <File>lostHallsObjects16x16</File>
      <Index>0x36</Index>
    </Texture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>200</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>90000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <PerRealmMax>1</PerRealmMax>
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Orange Fairy Breath</ObjectId>
      <Damage>110</Damage>
      <Speed>35</Speed>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fireball 2</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <Size>115</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>LOD Red Spinning Fireball</ObjectId>
      <Damage>85</Damage>
      <Speed>10</Speed>
      <Size>130</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <TurnRate>65</TurnRate>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>LOD Red Spinning Fireball</ObjectId>
      <Damage>85</Damage>
      <Speed>10</Speed>
      <Size>130</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <TurnRate>-65</TurnRate>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>45</Speed>
      <Size>110</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
<Object id="Eye of the Underworld Target" type="0x86a0">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Eye of the Underworld Flame" type="0x86a2">
    <DisplayId>Underworld Flame</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x0a</Index>
      </Texture>
    </AltTexture>
    <Size>1</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Dragon Attack Red Firewave</ObjectId>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <PassesCover />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="Active">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="The Plague Doctor" type="0x86b9">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>The Plague Doctor</DisplayId>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Encounter terrain="DeadChurch" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <LeachHealth />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Pirate King Gold</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <Size>125</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Plague Orb Small</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1.5">Sick</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Gas</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="1.5">Unstable</ConditionEffect>
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<Object id="The Plague Doctor Cure A" type="0x86ba">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1a8</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>130</Size>
    <AlwaysPositiveHealth />
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    <NoMiniMap />
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
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    <Projectile id="0">
      <ObjectId>Green Gas</ObjectId>
      <Damage>40</Damage>
      <Speed>30</Speed>
      <Size>110</Size>
      <LifetimeMS>2700</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
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<Object id="The Plague Doctor Cure A Effect" type="0x86c8">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1a8</Index>
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    <Size>-1</Size>
    <Effect amount="20" color="0x98D023" life="1.1" maxRadius="8" minRadius="8" rise="3.4" speed="0.02" cooldown="1">Circle</Effect>
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<Object id="The Plague Doctor Cure B" type="0x86bb">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1a8</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>130</Size>
    <AlwaysPositiveHealth />
    <StasisImmune />
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    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
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    <Projectile id="0">
      <ObjectId>LOD Blue Fireball</ObjectId>
      <Damage>50</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <Boomerang />
    </Projectile>
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<Object id="The Plague Doctor Cure B Effect" type="0x86c9">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1a8</Index>
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    <Size>-1</Size>
    <Effect amount="16" color="0x7F01FE" life="1.1" maxRadius="6" minRadius="6" rise="3.4" speed="0.02" cooldown="1">Circle</Effect>
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<Object id="The Plague Doctor Cure C" type="0x86bc">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1a8</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>130</Size>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <NoMiniMap />
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Red Gas</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object id="The Plague Doctor Cure C Effect" type="0x86ca">
    <DisplayId>Lethal Cure</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1a8</Index>
    </Texture>
    <Size>-1</Size>
    <Effect amount="12" color="0xCC1100" life="1.1" maxRadius="4" minRadius="4" rise="3.4" speed="0.02" cooldown="1">Circle</Effect>
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<Object id="The Plague Doctor Leech" type="0x86c7">
    <DisplayId>Plague Leech</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>49</Index>
    </AnimatedTexture>
    <Size>85</Size>
    <Invincible />
    <NoCollisionWhenMovement />
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<Object id="Skeletal Centipede" type="0x86bd">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Skeletal Centipede</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>72</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>170</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>135000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="SanguineForest" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>150</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Big Missile</ObjectId>
      <Damage>180</Damage>
      <Speed>65</Speed>
      <Size>160</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <Size>160</Size>
      <LifetimeMS>2200</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
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<Object id="Skeletal Centipede Regular Segment" type="0x86be">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>75</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>130</Size>
    <Invincible />
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<Object id="Skeletal Centipede Segment A" type="0x86bf">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>75</Index>
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    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <ParalyzeImmune />
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    <Defense>30</Defense>
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    <Projectile id="0">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>45</Speed>
      <Size>150</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>55</Speed>
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      <MultiHit />
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    <Projectile id="2">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
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    <Projectile id="3">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
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      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
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<Object id="Skeletal Centipede Segment B" type="0x86c0">
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    <Enemy />
    <Class>Character</Class>
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      <File>Rookie_16x16</File>
      <Index>75</Index>
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    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
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    <AlwaysPositiveHealth />
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    <Defense>30</Defense>
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    <BXP>0</BXP>
    <Projectile id="0">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
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      <Size>150</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
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    <Projectile id="2">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
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    </Projectile>
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<Object id="Skeletal Centipede Segment C" type="0x86c1">
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    <Enemy />
    <Class>Character</Class>
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      <File>Rookie_16x16</File>
      <Index>75</Index>
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    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
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    <AlwaysPositiveHealth />
    <StasisImmune />
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    <BXP>0</BXP>
    <Projectile id="0">
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      <Damage>180</Damage>
      <Speed>45</Speed>
      <Size>150</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
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    <Projectile id="1">
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      <Damage>180</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
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<Object id="Skeletal Centipede Tail" type="0x86c2">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>78</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>130</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 White Wheel MRot</ObjectId>
      <Damage>160</Damage>
      <Speed>6</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Skeletal Centipede Anchor" type="0x86cb">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
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<Object id="Maze Minotaur" type="0x8705">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Maze Minotaur</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>23</Index>
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    <Portrait>
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        <File>UGCSetPieceChars16x16</File>
        <Index>23</Index>
      </AnimatedTexture>
    </Portrait>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>24</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
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    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>90000</MaxHitPoints>
    <Defense>55</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="Abandoned" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Balaam Red Shot</ObjectId>
      <Damage>200</Damage>
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      <Size>150</Size>
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      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Red Big Fireball</ObjectId>
      <Damage>70</Damage>
      <Speed>30</Speed>
      <Size>140</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Molek Shockwave</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <Size>125</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
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      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>55</SpeedClamp>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
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    <Projectile id="3">
      <ObjectId>Thousand Reskin Missile</ObjectId>
      <Damage>130</Damage>
      <Speed>58</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Thousand Reskin Missile</ObjectId>
      <Damage>130</Damage>
      <Speed>63</Speed>
      <Size>135</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Thousand Reskin Missile</ObjectId>
      <Damage>130</Damage>
      <Speed>68</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>XMAS Shield</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>115</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <ConditionEffect duration="1">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>O3 Exalted Wheel FRot</ObjectId>
      <Damage>40</Damage>
      <Speed>0</Speed>
      <Size>75</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
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    <Projectile id="8">
      <ObjectId>LOD Red Big Fireball</ObjectId>
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      <Speed>72</Speed>
      <Size>190</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Presentation>
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      <Style id="Charge">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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<Object id="Maze Minotaur Pillar Object" type="0x8706">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
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<Object id="Maze Minotaur Wall Object" type="0x8709">
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    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
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<Object id="Maze Minotaur Anchor" type="0x8707">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
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<Object id="Maze Minotaur Wall Break" type="0x8708">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Sound id="0">spell/fire_nova</Sound>
  </Object>
<Object id="Sigma Werewolf" type="0x86ce">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Sigma Werewolf</DisplayId>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
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    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="HauntedHallows" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
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    <DazedImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>White Cross Slash</ObjectId>
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      <Size>100</Size>
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      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>90</Damage>
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      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Great Basilisk Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>115</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>15</Speed>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <PassesCover />
      <Acceleration>35</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
<Object id="Sigma Werewolf Shoot Helper A" type="0x86cf">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
  </Object>
<Object id="Sigma Werewolf Shoot Helper B" type="0x86d0">
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    <Texture>
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    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
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<Object id="Sigma Werewolf Target" type="0x86d1">
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    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
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    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
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<Object id="Sigma Werewolf Anchor" type="0x86d2">
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    <ShadowSize>0</ShadowSize>
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<Object id="Skull Knight" type="0x86e9">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Skull Knight</DisplayId>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
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    <DeathSound>monster/skeletons_death</DeathSound>
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    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
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    <ParalyzeImmune />
    <AlwaysPositiveHealth />
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      <ObjectId>Guard Wave Medium</ObjectId>
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      <MultiHit />
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    <Projectile id="10">
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    <Class>Character</Class>
    <DisplayId>World's Oyster</DisplayId>
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<Object id="World's Oyster Coral Small" type="0x86f4">
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      <Style id="SetFloat">
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    <HitSound>monster/skeletons_hit</HitSound>
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    <TrackLoot />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
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    <Level>20</Level>
    <Quest />
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    <God />
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    <Projectile id="3">
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      <LifetimeMS>3250</LifetimeMS>
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      <ConditionEffect duration="3">Silenced</ConditionEffect>
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      <MultiHit />
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    </Projectile>
    <Projectile id="6">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
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<Object id="Gates of the Nether Target" type="0x86f0">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Nether Spawn" type="0x86ec">
    <DisplayId>Nether Spawn</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>pD Blob Shot</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Nether Spawn Slime" type="0x86ef">
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x85</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x86</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x87</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
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      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x89</Index>
      </Texture>
    </RandomTexture>
    <Size>90</Size>
    <ShadowSize>0</ShadowSize>
    <DrawUnder />
    <NoMiniMap />
    <Invincible />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>30</Damage>
      <Speed>0</Speed>
      <Size>85</Size>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Nether Monstrosity" type="0x86ee">
    <DisplayId>Nether Monstrosity</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>pD Swarm Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <Size>105</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Nether Brute" type="0x86ed">
    <DisplayId>Nether Brute</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>pD Maw Shot 2</ObjectId>
      <Damage>110</Damage>
      <Speed>65</Speed>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Wand Shot</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
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<Object id="Goblin Outpost" type="0x86fa">
    <DisplayId>Goblin Outpost</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_24x24</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Size>200</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>20</Defense>
    <Quest />
    <Hero />
    <Level>20</Level>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Projectile id="0">
      <ObjectId>Crossbow Bolt</ObjectId>
      <Speed>75</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>130</Size>
      <PassesCover />
      <ConditionEffect target="1" duration="1.5">Stasis</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Goblin Shaman" type="0x86fb">
    <DisplayId>Goblin Priest</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>87</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>145</Size>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Projectile id="0">
      <ObjectId>Shaman Star</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-30</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="1.5">Silenced</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Goblin Villager" type="0x86fc">
    <DisplayId>Goblin Villager</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>86</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <LifetimeMS>800</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object id="Goblin Campfire" type="0x86dd">
    <DisplayId>Campfire</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x0a</Index>
    </Texture>
    <Invincible />
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>20</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fireball 2</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object id="Goblin Village Bush" type="0x86dc">
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>moonlightVillageObjects16x16</File>
        <Index>0x38</Index>
      </Texture>
      <Texture>
        <File>moonlightVillageObjects16x16</File>
        <Index>0x39</Index>
      </Texture>
      <Texture>
        <File>moonlightVillageObjects16x16</File>
        <Index>0x3a</Index>
      </Texture>
      <Texture>
        <File>moonlightVillageObjects16x16</File>
        <Index>0x3b</Index>
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      <Texture>
        <File>moonlightVillageObjects16x16</File>
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      <Texture>
        <File>moonlightVillageObjects16x16</File>
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      <Texture>
        <File>moonlightVillageObjects16x16</File>
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      <Texture>
        <File>moonlightVillageObjects16x16</File>
        <Index>0x37</Index>
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    </RandomTexture>
    <NoMiniMap />
    <Size>85</Size>
    <ShadowSize>40</ShadowSize>
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<Object id="Goblin Outpost Target" type="0x86de">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Goblin Patriarch" type="0x86f6">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Goblin Patriarch</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>126</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>Rookie_16x16</File>
        <Index>126</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Encounter terrain="Abandoned" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <NoCollisionWhenMovement />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Size>115</Size>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Spinner</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Size>115</Size>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Size>115</Size>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Size>115</Size>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Cyan Fairy Boomerang</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Size>115</Size>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Size>115</Size>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Red Star</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Size>130</Size>
      <ConditionEffect duration="2">Hexed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Purple Star</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Size>130</Size>
      <ConditionEffect duration="2">Hexed</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Green Star</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Size>130</Size>
      <ConditionEffect duration="2">Hexed</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Blue Star</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Size>130</Size>
      <ConditionEffect duration="2">Hexed</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Rainbow Baller</ObjectId>
      <Damage>80</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Size>115</Size>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Fireball</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Rainbow Magic Star Super</ObjectId>
      <Damage>135</Damage>
      <Speed>20</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <Acceleration>30</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
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<Object id="Goblin Patriarch Villager" type="0x86f8">
    <DisplayId>Goblin Villager</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>2</Index>
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    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Projectile id="0">
      <ObjectId>Dark Green Fairy Boomerang</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>800</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object id="Goblin Patriarch Fire" type="0x86fd">
    <DisplayId>Goblin Fire</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x0a</Index>
    </Texture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>85</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>40</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fireball 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration="2">Curse</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Goblin Patriarch Bomb" type="0x8702">
    <DisplayId>Goblin Bomb</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x145</Index>
    </Texture>
    <Size>90</Size>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Rainbow Magic Star</ObjectId>
      <Damage>100</Damage>
      <Speed>25</Speed>
      <Size>85</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Ancient Kaiju" type="0x86fe">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ancient Kaiju</DisplayId>
    <AnimatedTexture>
      <File>newRealmSetPieceChars24x24</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>newRealmSetPieceChars24x24</File>
        <Index>0</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
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    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>125000</MaxHitPoints>
    <Defense>70</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="Carboniferous" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>O3 White Big Missile</ObjectId>
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      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>2200</LifetimeMS>
      <PassesCover />
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>White Superblast</ObjectId>
      <Damage>230</Damage>
      <Speed>50</Speed>
      <Size>210</Size>
      <LifetimeMS>2100</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <FaceDir />
      <Amplitude>5</Amplitude>
      <Frequency>0.5</Frequency>
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    <Projectile id="2">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Big Star NRot</ObjectId>
      <Damage>170</Damage>
      <Speed>50</Speed>
      <Size>145</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Black Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>O3 Black Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>55</Speed>
      <Size>125</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>O3 Black Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="7" seasonalBonus="0.15">purpleDust</SoulboundDust>
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<Object id="Ancient Kaiju Explosion" type="0x8703">
    <DisplayId>Ancient Kaiju</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Size>120</Size>
      <Speed>20</Speed>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <MultiHit />
      <Acceleration>20</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
      <ConditionEffect duration="2.5">Exposed</ConditionEffect>
    </Projectile>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object id="Bloodroot Heart" type="0x8715">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bloodroot Heart</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars32x32</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>12</Index>
      </AnimatedTexture>
    </Portrait>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>200</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>130000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Encounter terrain="SanguineForest" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <DontFaceAttacks />
    <DontFaceMovement />
    <Z>-1</Z>
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Demonic Wave</ObjectId>
      <Damage>160</Damage>
      <Speed>42</Speed>
      <Size>130</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>30</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Great Basilisk Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <Size>115</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
  </Object>
<Object id="Bloodroot Heart Red Blood Cell" type="0x8716">
    <DisplayId>Red Blood Cell</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>81</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>81</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>82</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>95</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Corruption Star</ObjectId>
      <Damage>50</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
      <Boomerang />
    </Projectile>
  </Object>
<Object id="Bloodroot Heart White Blood Cell" type="0x8717">
    <DisplayId>White Blood Cell</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>21</Index>
    </AnimatedTexture>
    <MaxHitPoints>12500</MaxHitPoints>
    <Defense>10</Defense>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>O3 White Bolt</ObjectId>
      <Speed>30</Speed>
      <Damage>70</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Big Star SRot</ObjectId>
      <Speed>40</Speed>
      <Damage>130</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Color>0xFFFFFF</Color>
    <Exp>0</Exp>
    <BXP>0</BXP>
  </Object>
<Object id="Bloodroot Heart Target" type="0x8714">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
  </Object>
<Object id="The Lich King" type="0x8718">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>The Lich King</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>15</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>160</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>55</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="DeadChurch" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <NoCollisionWhenMovement />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Septavius Projectile</ObjectId>
      <Damage>160</Damage>
      <Speed>20</Speed>
      <Size>105</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>40</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Totalia Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>125</Size>
      <LifetimeMS>2200</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Totalia Crescent</ObjectId>
      <Damage>130</Damage>
      <Speed>45</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <Size>105</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Totalia Bullet</ObjectId>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <Size>115</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
<Object id="Bone Tower 1" type="0x8719">
    <DisplayId>Bone Tower</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>45</Index>
    </Texture>
    <Size>110</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>O3 White Wheel FRot</ObjectId>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <Size>85</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Bone Tower 2" type="0x871c">
    <DisplayId>Bone Tower</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>45</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
<Object id="Bone Tower 3" type="0x871d">
    <DisplayId>Bone Tower</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>45</Index>
    </Texture>
    <Size>120</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
<Object id="Resurrected Corpse" type="0x871a">
    <DisplayId>Resurrected Corpse</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HealthBar>-1</HealthBar>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <NoCollisionWhenMovement />
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>Blue Zombie Wave</ObjectId>
      <Speed>20</Speed>
      <Damage>1</Damage>
      <LifetimeMS>750</LifetimeMS>
      <Size>85</Size>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="1" target="1">Stasis</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Color>0xC9B200</Color>
    <Exp>40</Exp>
    <BXP>200</BXP>
  </Object>
<Object id="Lich King Grave" type="0x871b">
    <Class>Character</Class>
    <Enemy />
    <StasisImmune />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>13</Index>
    </Texture>
    <NoCollisionWhenMovement />
    <Size>-1</Size>
  </Object>
<Object id="The Lich King Anchor" type="0x871e">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Daughter of Limon" type="0x872d">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Daughter of Limon</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>7</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="SpriteForest" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Cyan Sprite Twirl</ObjectId>
      <Damage>125</Damage>
      <Speed>55</Speed>
      <Size>115</Size>
      <LifetimeMS>3500</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Orange Sprite Magic</ObjectId>
      <Damage>65</Damage>
      <Speed>35</Speed>
      <Size>145</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>20</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blue Sprite Magic</ObjectId>
      <Damage>65</Damage>
      <Speed>70</Speed>
      <Size>145</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Rainbow Sprite Line</ObjectId>
      <Damage>125</Damage>
      <Speed>50</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Archbishop Light Spinner</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
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<Object id="Daughter of Limon Controller" type="0xc7ba">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>spriteWorldObjects16x16</File>
      <Index>33</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>32</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>33</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>34</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>35</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>140</Size>
    <NoMiniMap />
    <Invincible />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Daughter of Limon Laser" type="0x57a1">
    <DisplayId>Sprite Laser</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xda</Index>
    </Texture>
    <Size>60</Size>
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>20</Laser>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>10</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>20</Laser>
      <Damage>70</Damage>
      <Speed>0</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>50</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object id="Daughter of Limon Star" type="0x57a2">
    <DisplayId>Sprite Star</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xda</Index>
    </Texture>
    <Size>85</Size>
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Rainbow Sprite Star</ObjectId>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
<Object id="Daughter of Limon Portal" type="0xC756">
    <DisplayId>Sprite Portal</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>spriteWorldObjects16x16</File>
      <Index>33</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>32</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>33</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>34</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>35</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>StarTestProj</ObjectId>
      <Size>110</Size>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object id="Eye of the Storm" type="0xc757">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Eye of the Storm</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>8</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>72000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="ShipWreck" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Guard Wave Large</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <Size>90</Size>
      <LifetimeMS>2200</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Big Star FRot</ObjectId>
      <Damage>130</Damage>
      <Speed>55</Speed>
      <Size>150</Size>
      <LifetimeMS>2500</LifetimeMS>
      <PassesCover />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>LOD White Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2300</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <TurnRate>75</TurnRate>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Balaam Red Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>3500</LifetimeMS>
      <PassesCover />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Air Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Air Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
<Object id="Eye of the Storm Tornado" type="0xc759">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Tornado</DisplayId>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>29</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>29</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>30</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>31</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>135</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>8500</MaxHitPoints>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Air Elemental Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>25</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <PassesCover />
    </Projectile>
  </Object>
<Object id="Eye of the Storm Lightning" type="0xc7ae">
    <DisplayId>Lightning Strike</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>theShattersObjects32x32</File>
      <Index>0x06</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="1.1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x03</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x07</Index>
        </Texture>
      </Frame>
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>-1</Size>
    <NoMiniMap />
    <Invincible />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Eye of the Storm Particles 1" type="0x5711">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <Effect amount="5" color="0x84735e" life="15" maxRadius="4" minRadius="4" rise="-0.5" speed="0.025" cooldown="15">Circle</Effect>
  </Object>
<Object id="Eye of the Storm Particles 2" type="0x5710">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <Effect amount="3" color="0x444740" life="15" maxRadius="5" minRadius="5" rise="-0.75" speed="0.04" cooldown="15">Circle</Effect>
  </Object>
<Object id="Eye of the Storm Particles 3" type="0x570f">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <Effect amount="4" color="0x636453" life="15" maxRadius="2.5" minRadius="2.5" rise="-0.25" speed="0.01" cooldown="15">Circle</Effect>
  </Object>
<Object id="Possessed Pumpkin" type="0xc758">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Possessed Pumpkin</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>9</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>170</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="HauntedHallows" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <DontFaceAttacks />
    <DontFaceMovement />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Cannonball</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Great Basilisk Bolt</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Headless Horseman Pumpkin</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>125</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Headless Horseman Pumpkin</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>125</Size>
      <LifetimeMS>2300</LifetimeMS>
      <Acceleration>100000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Avatar Flame Wave</ObjectId>
      <Damage>110</Damage>
      <Speed>20</Speed>
      <Size>125</Size>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Avatar Flame Wave</ObjectId>
      <Damage>110</Damage>
      <Speed>20</Speed>
      <Size>125</Size>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
<Object id="Possessed Small Pumpkin" type="0xc75a">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Possessed Small Pumpkin</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
      --&gt;
      <HitSound>monster/medusa_hit</HitSound><DeathSound>monster/medusa_death</DeathSound><Size>100</Size><MaxHitPoints>9000</MaxHitPoints><Defense>5</Defense><Exp>40</Exp><BXP>200</BXP><Projectile id="0"><ObjectId>Avarice Projectile</ObjectId><Damage>35</Damage><Speed>55</Speed><LifetimeMS>500</LifetimeMS><ArmorPiercing /></Projectile></Object>
<Object id="True Commander Calbrik" type="0xc75b">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Commander Calbrik</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars32x32</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>2</Index>
      </AnimatedTexture>
    </Portrait>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>4</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>5</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>6</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="6">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="7">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="8">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>10</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="9">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="10">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/oryx_hit</HitSound>
    <DeathSound>monster/oryx_death</DeathSound>
    <Sound id="0">weapon/wand_of_death</Sound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>110</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>185000</MaxHitPoints>
    <Defense>85</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <RealmScore>3000</RealmScore>
    <Color>0xEA72FF</Color>
    <MinimapIcon piece="UFO" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>20</Laser>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>10</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>20</Laser>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>50</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Alien Calbrik Star 2</ObjectId>
      <Damage>120</Damage>
      <Speed>53</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Alien Calbrik Star 1</ObjectId>
      <Damage>120</Damage>
      <Speed>53</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Alien Calbrik Burst</ObjectId>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Alien Calbrik Vortex</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Alien Calbrik Vortex</ObjectId>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <Size>110</Size>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>100000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <ArmorPiercing />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>AI Alien Calbrik Bullet</ObjectId>
      <Damage>110</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>AI Alien Calbrik Bullet</ObjectId>
      <Damage>110</Damage>
      <Speed>85</Speed>
      <Size>115</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>AI Alien Calbrik Bullet</ObjectId>
      <Damage>110</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Rainbow Sprite Line</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>AI Alien Calbrik Rocket</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>AI Alien Calbrik Mine</ObjectId>
      <Damage>145</Damage>
      <Speed>60</Speed>
      <Size>105</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>AI Alien Calbrik Sword</ObjectId>
      <Damage>140</Damage>
      <Speed>105</Speed>
      <Size>160</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>65</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>AI Alien Calbrik Sword</ObjectId>
      <Damage>140</Damage>
      <Speed>85</Speed>
      <Size>150</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>180</AccelerationDelay>
      <SpeedClamp>65</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="15">
      <ObjectId>AI Alien Calbrik Sword</ObjectId>
      <Damage>140</Damage>
      <Speed>65</Speed>
      <Size>140</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>160</AccelerationDelay>
      <SpeedClamp>65</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="16">
      <ObjectId>AI Alien Calbrik Orb</ObjectId>
      <Damage>50</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="17">
      <ObjectId>AI Alien Calbrik Rocket</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="18">
      <ObjectId>AI Alien Calbrik Rocket</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <Size>60</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="19">
      <ObjectId>AI Alien Calbrik Wave Large</ObjectId>
      <Damage>160</Damage>
      <Speed>70</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="20">
      <ObjectId>AI Alien Calbrik Wave Medium</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>AI Alien Calbrik Wave Small</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="22">
      <ObjectId>SpecPen Arrow Indicator</ObjectId>
      <Damage>0</Damage>
      <Speed>100</Speed>
      <Size>300</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>350</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="23">
      <ObjectId>AI Alien Calbrik Star 2 Neo</ObjectId>
      <Damage>140</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="24">
      <ObjectId>AI Alien Calbrik Star 1 Neo</ObjectId>
      <Damage>140</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="25">
      <ObjectId>AI Alien Calbrik Vortex Neo</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="26">
      <ObjectId>AI Alien Calbrik Vortex Neo</ObjectId>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <Size>120</Size>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>100000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <ArmorPiercing />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="27">
      <ObjectId>AI Alien Calbrik Mine Neo</ObjectId>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <Size>105</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="28">
      <ObjectId>AI Alien Calbrik Bullet Neo</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="29">
      <ObjectId>AI Alien Calbrik Bullet Neo</ObjectId>
      <Damage>120</Damage>
      <Speed>85</Speed>
      <Size>115</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="30">
      <ObjectId>AI Alien Calbrik Bullet Neo</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="31">
      <ObjectId>AI Alien Calbrik Sword Neo</ObjectId>
      <Damage>150</Damage>
      <Speed>105</Speed>
      <Size>160</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="32">
      <ObjectId>AI Alien Calbrik Sword Neo</ObjectId>
      <Damage>150</Damage>
      <Speed>85</Speed>
      <Size>150</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>180</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="33">
      <ObjectId>AI Alien Calbrik Sword Neo</ObjectId>
      <Damage>150</Damage>
      <Speed>65</Speed>
      <Size>140</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>160</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="34">
      <ObjectId>AI Alien Calbrik Orb Neo</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="35">
      <ObjectId>AI Alien Calbrik Wave Large Neo</ObjectId>
      <Damage>160</Damage>
      <Speed>75</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="36">
      <ObjectId>AI Alien Calbrik Wave Medium Neo</ObjectId>
      <Damage>140</Damage>
      <Speed>65</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="37">
      <ObjectId>AI Alien Calbrik Wave Small Neo</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="38">
      <ObjectId>AI Alien Calbrik Rocket</ObjectId>
      <Damage>160</Damage>
      <Speed>35</Speed>
      <Size>115</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Acceleration>50</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
    </Projectile>
    <Projectile id="39">
      <ObjectId>AI Alien Calbrik Rocket Neo</ObjectId>
      <Damage>160</Damage>
      <Speed>40</Speed>
      <Size>115</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Acceleration>50</Acceleration>
      <AccelerationDelay>275</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
    </Projectile>
    <Projectile id="40">
      <ObjectId>AI Alien Calbrik Rocket Neo</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="41">
      <ObjectId>AI Alien Calbrik Rocket Neo</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="42">
      <ObjectId>AI Alien Calbrik Rocket Neo</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <Size>60</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="43">
      <ObjectId>AI Alien Calbrik Burst Neo</ObjectId>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Animation period="0" prob="1" id="DisappearAnimation">
      <Frame time="0.2">
        <Texture>
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    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
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    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
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    <Projectile id="1">
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      <ObjectId>AI Alien Calbrik Star 2</ObjectId>
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      <ObjectId>AI Alien Calbrik Bullet</ObjectId>
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<Object id="True Commander Calbrik Shoot Helper B" type="0xc75f">
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    <Sound id="0">weapon/wand_of_death</Sound>
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<Object id="Astral Rift" type="0xc775">
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      <Speed>50</Speed>
      <Damage>70</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <ArmorPiercing />
      <Wavy />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Speed>35</Speed>
      <Damage>70</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <Wavy />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Speed>20</Speed>
      <Damage>70</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ArmorPiercing />
      <Wavy />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="15">
      <ObjectId>Dust Cloud</ObjectId>
      <Speed>45</Speed>
      <Damage>85</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <TurnRate>-55</TurnRate>
      <TurnStopTime>2900</TurnStopTime>
      <ConditionEffect duration="1">Exposed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
<Object id="Royal Crab" type="0xc781">
    <DisplayId>Royal Crab</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Bilgewater Coin Gold</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object id="Aerial Warship" type="0xc783">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Aerial Warship</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>0</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="RunicTundra" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Flying />
    <Z>0.7</Z>
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>AoO Spell Proj</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>130</Size>
      <ArmorPiercing />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>KSW Fire Ball</ObjectId>
      <Speed>40</Speed>
      <Damage>130</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <Amplitude>1.5</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>KSW Red Arrow</ObjectId>
      <Speed>55</Speed>
      <Damage>115</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>KSW Yellow Arrow</ObjectId>
      <Speed>63</Speed>
      <Damage>130</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>steamworks Spinning Wrench</ObjectId>
      <Speed>65</Speed>
      <Damage>70</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>115</Size>
      <Acceleration>-30</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>8</SpeedClamp>
      <ArmorPiercing />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>KSW Blue Arrow</ObjectId>
      <Speed>65</Speed>
      <Damage>140</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
  </Object>
<Object id="Aerial Warship Anchor" type="0xc782">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
  </Object>
<Object id="Aerial Warship Bomb" type="0xc784">
    <DisplayId>Aerial Warship Bomb</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>48</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.95">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>48</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>49</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>50</Index>
        </Texture>
      </Frame>
      <Frame time="99999">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>51</Index>
        </Texture>
      </Frame>
    </Animation>
    <Invincible />
    <Size>75</Size>
    <Projectile id="0">
      <ObjectId>AoO Spell Proj</ObjectId>
      <Speed>70</Speed>
      <Damage>130</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>130</Size>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Aerial Warship Crew" type="0xc785">
    <DisplayId>Aerial Warship Crew</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>19</Index>
    </AnimatedTexture>
    <MaxHitPoints>6750</MaxHitPoints>
    <Defense>20</Defense>
    <Size>100</Size>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Screwdriver Projectile</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="1" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Exp>0</Exp>
    <BXP>0</BXP>
  </Object>
<Object id="Corrupted Bramblethorn" type="0xc786">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Corrupted Bramblethorn</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>200</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>115000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="FloralEscape" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Flying />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <DontFaceAttacks />
    <DontFaceMovement />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>New Pillar Blast</ObjectId>
      <Speed>55</Speed>
      <Damage>140</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>75</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>75</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>105</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>65</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>55</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>115</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>45</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>35</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>25</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>15</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>135</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>5</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>80</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>70</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>105</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>50</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>115</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>40</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="15">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>30</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="16">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>20</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>10</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>135</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="18">
      <ObjectId>MV Warning Projectile</ObjectId>
      <Speed>80</Speed>
      <Damage>0</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="19">
      <ObjectId>SulfW Thorny Spike</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="20">
      <ObjectId>SulfW Thorny Spike</ObjectId>
      <Speed>42</Speed>
      <Damage>70</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>85</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="21">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>50</Speed>
      <Damage>135</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <Boomerang />
      <FaceDir />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="22">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Speed>0</Speed>
      <Damage>70</Damage>
      <LifetimeMS>16000</LifetimeMS>
      <Size>140</Size>
      <Parametric />
      <PassesCover />
      <ArmorPiercing />
      <Magnitude>9</Magnitude>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
  </Object>
<Object id="Corrupted Bramblethorn Thorn" type="0xc787">
    <DisplayId>Corrupted Thorn</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>32</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>32</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>33</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>34</Index>
        </Texture>
      </Frame>
    </Animation>
    <Invincible />
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <Size>80</Size>
    <Projectile id="0">
      <ObjectId>Shade Arrow Red</ObjectId>
      <Speed>5</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>115</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Shade Orb Red</ObjectId>
      <Speed>30</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Curse</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Corrupted Bramblethorn Bud" type="0xc788">
    <DisplayId>Bramblethorn Bud</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>35</Index>
    </Texture>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>40</Defense>
    <Size>95</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>BellaShot New</ObjectId>
      <Speed>50</Speed>
      <Damage>60</Damage>
      <LifetimeMS>530</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>BellaShot New</ObjectId>
      <Speed>50</Speed>
      <Damage>60</Damage>
      <LifetimeMS>1060</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Great Basilisk Tooth</ObjectId>
      <Speed>40</Speed>
      <Damage>85</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Exp>0</Exp>
    <BXP>0</BXP>
  </Object>
<Object type="0xff97" id="Xmas Beam">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Xmas Beam Entrance</DisplayId>
    <Description>Desc</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>605</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <BeamEntrance color="#FF2222" type="Rise" />
    <AnimatedEntrance intensity="0.5">
      <Animation prob="1" period="0">
        <Frame time="0.1">
          <Texture>
            <File>lofiObj</File>
            <Index>605</Index>
          </Texture>
        </Frame>
        <Frame time="0.1">
          <Texture>
            <File>lofiObj</File>
            <Index>606</Index>
          </Texture>
        </Frame>
        <Frame time="0.1">
          <Texture>
            <File>lofiObj</File>
            <Index>607</Index>
          </Texture>
        </Frame>
        <Frame time="0.1">
          <Texture>
            <File>lofiObj</File>
            <Index>608</Index>
          </Texture>
        </Frame>
        <Frame time="0.1">
          <Texture>
            <File>lofiObj</File>
            <Index>609</Index>
          </Texture>
        </Frame>
        <Frame time="0.1">
          <Texture>
            <File>lofiObj</File>
            <Index>610</Index>
          </Texture>
        </Frame>
        <Frame time="0.1">
          <Texture>
            <File>lofiObj</File>
            <Index>611</Index>
          </Texture>
        </Frame>
        <Frame time="0.1">
          <Texture>
            <File>lofiObj</File>
            <Index>612</Index>
          </Texture>
        </Frame>
      </Animation>
    </AnimatedEntrance>
    <ExplosionEntrance distance="3" count="6">
      <Animation prob="1" period="0">
        <Frame time="0.1">
          <Texture>
            <File>lofiObj</File>
            <Index>605</Index>
          </Texture>
        </Frame>
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        <Frame time="0.1">
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        <Frame time="0.1">
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        <Frame time="0.1">
          <Texture>
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            <Index>612</Index>
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    </ExplosionEntrance>
    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0xff98" id="Another Beam">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Another Beam Entrance</DisplayId>
    <Description>Desc</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>308</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <BeamEntrance color="#22FF22" type="Fall" />
    <ExplosionEntrance distance="3" count="12" speed="6">
      <Texture>
        <File>lofiObj</File>
        <Index>605</Index>
      </Texture>
    </ExplosionEntrance>
    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0xff99" id="Simple Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Simple</DisplayId>
    <Description>Desc</Description>
    <Consumable />
    <Texture>
      <File>lofiObj</File>
      <Index>605</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <AnimatedEntrance intensity="0.5">
      <Animation prob="1" period="0">
        <Frame time="0.1">
          <Texture>
            <File>lofiObj</File>
            <Index>605</Index>
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        <Frame time="0.1">
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        <Frame time="0.1">
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        <Frame time="0.1">
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        <Frame time="0.1">
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        <Frame time="0.1">
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        <Frame time="0.1">
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        <Frame time="0.1">
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            <Index>612</Index>
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    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0x98C" id="Lightning Strike Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Lightning Strike Entrance</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>52</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <AnimatedEntrance intensity="1" bottomOffset="0">
      <Animation prob="1" period="0">
        <Frame time="0.06">
          <Texture>
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        <Frame time="0.06">
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        <Frame time="0.06">
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        <Frame time="0.06">
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        <Frame time="0.06">
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        <Frame time="0.06">
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        <Frame time="0.06">
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        <Frame time="0.06">
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        <Frame time="0.06">
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        <Frame time="0.01">
          <Texture>
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            <Index>12</Index>
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    </AnimatedEntrance>
    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0x98D" id="Dragon Strike Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Dragon Strike Entrance</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>54</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <AnimatedEntrance intensity="1" bottomOffset="0">
      <Animation prob="1" period="0">
        <Frame time="0.06">
          <Texture>
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        <Frame time="0.06">
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        <Frame time="0.06">
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        <Frame time="0.06">
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        <Frame time="0.06">
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        <Frame time="0.01">
          <Texture>
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            <Index>32</Index>
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    </AnimatedEntrance>
    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0x98E" id="Heart Explosion Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Heart Explosion Entrance</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>56</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <AnimatedEntrance intensity="1" bottomOffset="0">
      <Animation prob="1" period="0">
        <Frame time="0.1">
          <Texture>
            <File>entranceEffectsObjects</File>
            <Index>33</Index>
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        <Frame time="0.1">
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        <Frame time="0.1">
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        <Frame time="0.1">
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        <Frame time="0.1">
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        <Frame time="0.1">
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        <Frame time="0.1">
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        <Frame time="0.1">
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        <Frame time="0.1">
          <Texture>
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        <Frame time="0.1">
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        <Frame time="0.1">
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        <Frame time="0.1">
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    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0x7CA" id="Red Beam Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Red Beam Entrance</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>57</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <BeamEntrance color="#e81416" type="Fall" />
    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0x7CB" id="Orange Beam Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Orange Beam Entrance</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>58</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <BeamEntrance color="#ffa500" type="Fall" />
    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0x7CC" id="Yellow Beam Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Yellow Beam Entrance</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>59</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <BeamEntrance color="#faeb36" type="Fall" />
    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0x7CD" id="Green Beam Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Green Beam Entrance</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>60</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <BeamEntrance color="#79c314" type="Fall" />
    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0x7CE" id="Blue Beam Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Blue Beam Entrance</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>61</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <BeamEntrance color="#487de7" type="Fall" />
    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0x7CF" id="Indigo Beam Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Indigo Beam Entrance</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>62</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <BeamEntrance color="#4b369d" type="Fall" />
    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0x7D0" id="Violet Beam Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Violet Beam Entrance</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>63</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <BeamEntrance color="#70369d" type="Fall" />
    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0x7D1" id="Pink Beam Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Pink Beam Entrance</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>64</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <BeamEntrance color="#FFC0CB" type="Fall" />
    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0x7D2" id="Leprechaun Magic Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Leprechaun Magic Entrance</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>82</Index>
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    <BagType>2</BagType>
    <Soulbound />
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      <Animation prob="1" period="0">
        <Frame time="0.07">
          <Texture>
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        <Frame time="0.07">
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        <Frame time="0.07">
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        <Frame time="0.07">
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    <Activate>UnlockEntrance</Activate>
  </Object>
<Object type="0x7D3" id="Magician's Flare Entrance">
    <Entrance />
    <Class>Entrance</Class>
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Magician's Flare Entrance</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>84</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <AnimatedEntrance intensity="1" bottomOffset="0">
      <Animation prob="1" period="0">
        <Frame time="0.06">
          <Texture>
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        <Frame time="0.06">
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        <Frame time="0.06">
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        <Frame time="0.06">
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        <Frame time="0.06">
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    <Activate>UnlockEntrance</Activate>
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    <Item />
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    <Item />
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    <Item />
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    <DisplayId>Mining Fragment</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
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    <Activate>UnlockEntrance</Activate>
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    <Class>Entrance</Class>
    <Item />
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    <DisplayId>Holy Beam</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
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    <Activate>UnlockEntrance</Activate>
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    <Item />
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    <DisplayId>Blood Ritual</DisplayId>
    <Description>Unlocks an Entrance Animation which will be added to your Wardrobe.</Description>
    <Consumable />
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    <Item />
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    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x08b8" id="EH Cowardice Portal">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x1ac5" id="EH Large Yellow Bee Object">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x10aa" id="EH Large Red Bee Object">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x10ab" id="EH Large Blue Bee Object">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x1ac7" id="EH Large Bee Anchor">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x1a9e" id="EH Large Yellow Bee">
    <Group>Leader Bee</Group>
    <Class>Character</Class>
    <DisplayId>Yellow Soldier Bee</DisplayId>
    <Enemy />
    <StasisImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>5625</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Yellow Stinger Large</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>40</Damage>
      <Speed>120</Speed>
      <Size>100</Size>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Yellow Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Yellow Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x1aa6" id="EH Large Red Bee">
    <Group>Leader Bee</Group>
    <Class>Character</Class>
    <DisplayId>Red Soldier Bee</DisplayId>
    <StasisImmune />
    <TrackLoot />
    <Enemy />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>5625</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Red Stinger Large</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <Size>80</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Red Glaive</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Red Glaive</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="4">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x1aa7" id="EH Large Blue Bee">
    <Group>Leader Bee</Group>
    <Class>Character</Class>
    <DisplayId>Blue Soldier Bee</DisplayId>
    <Enemy />
    <StasisImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>5625</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>85</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Blue Stinger Large</ObjectId>
      <Damage>120</Damage>
      <Speed>85</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <Size>80</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.2">Weak</ConditionEffect>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>60</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>60</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>950</LifetimeMS>
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>35</Damage>
      <Speed>50</Speed>
      <Size>80</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.2">Weak</ConditionEffect>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x108e" id="EH Mini Hive">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Mini Killer Bee Nest</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Size>85</Size>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <StasisImmune />
    <TrackLoot />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>EH Hive Shot</ObjectId>
      <Size>100</Size>
      <Speed>40</Speed>
      <Damage>90</Damage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2.5">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>70</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Size>100</Size>
      <Speed>50</Speed>
      <Damage>120</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Hive Green Shot</ObjectId>
      <Size>100</Size>
      <Speed>30</Speed>
      <Damage>150</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1aa9" id="EH Fake Hive">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Size>85</Size>
  </Object>
<Object type="0x1090" id="EH Small Bees">
    <DisplayId>Small Worker Bee</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>125</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>40</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,BOSS_SPAWNED,BOSSFIGHT,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1091" id="EH Fat Bees">
    <Group>Busy Bees</Group>
    <DisplayId>Yellow Killer Bee</DisplayId>
    <Enemy />
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
<Object type="0x1092" id="EH Red Fat Bees">
    <Group>Busy Bees</Group>
    <DisplayId>Red Killer Bee</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
<Object type="0x1a9f" id="EH Blue Fat Bees">
    <Group>Busy Bees</Group>
    <DisplayId>Blue Killer Bee</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
<Object type="0x1093" id="EH King Bee">
    <DisplayId>Killer Bee Queen</DisplayId>
    <Enemy />
    <EventChestBoss />
    <TrackLoot />
    <PowerUpDex />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>112500</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>65000</Exp>
    <BXP>325000</BXP>
    <Size>120</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <StasisImmune />
    <ParalyzeImmune />
    <Flying />
    <Z>0.24</Z>
    <Quest />
    <Projectile id="0">
      <ObjectId>EH Queen Red Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>85</Speed>
      <Size>120</Size>
      <LifetimeMS>1118</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Queen Red Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Queen Yellow Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Queen Yellow Stinger Large</ObjectId>
      <Damage>140</Damage>
      <Speed>55</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Queen Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>85</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Queen Blue Stinger Large</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>EH Red Glaive</ObjectId>
      <Damage>0</Damage>
      <Speed>140</Speed>
      <Size>80</Size>
      <LifetimeMS>700</LifetimeMS>
      <ConditionEffect duration="7">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>0</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>EH Yellow Glaive</ObjectId>
      <Damage>70</Damage>
      <Speed>25</Speed>
      <Size>100</Size>
      <LifetimeMS>4250</LifetimeMS>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>EH Red Glaive</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2250</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1590</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="13">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>80</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="14">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Damage>200</Damage>
      <Size>140</Size>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Damage>120</Damage>
      <Size>140</Size>
      <Speed>40</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="16">
      <ObjectId>EH Hive Shot</ObjectId>
      <Damage>150</Damage>
      <Size>140</Size>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>EH Queen Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="18">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="19">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="20">
      <ObjectId>EH Queen Red Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>35</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>EH Queen Yellow Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="22">
      <ObjectId>EH Queen Red Stinger Large</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="23">
      <ObjectId>EH Bee Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="0.8">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="24">
      <ObjectId>EH Queen Green Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="4">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="25">
      <ObjectId>EH Queen Green Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3800</LifetimeMS>
      <ArmorPiercing />
      <FaceDir />
      <TurnRate>70</TurnRate>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="26">
      <ObjectId>EH Queen Green Stinger Small</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>1118</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="27">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="28">
      <ObjectId>EH Queen Green Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3800</LifetimeMS>
      <ArmorPiercing />
      <FaceDir />
      <TurnRate>-70</TurnRate>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="29">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="1">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="30">
      <ObjectId>EH Queen Green Stinger Large</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <TurnRate>-20</TurnRate>
      <MultiHit />
    </Projectile>
    <Projectile id="31">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>90</Size>
      <TurnRate>20</TurnRate>
      <ConditionEffect duration="4">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="32">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="33">
      <ObjectId>EH Hive Green Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <Amplitude>0.8</Amplitude>
      <Frequency>1</Frequency>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="34">
      <ObjectId>EH Hive Green Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="35">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>50</Size>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="36">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="37">
      <ObjectId>EH Yellow Glaive</ObjectId>
      <Damage>70</Damage>
      <Size>100</Size>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="38">
      <ObjectId>EH Red Glaive</ObjectId>
      <Damage>90</Damage>
      <Size>100</Size>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="39">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="40">
      <ObjectId>EH Hive Green Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="41">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="42">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="43">
      <ObjectId>EH Hive Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <SoulboundDust dustMin="42" dustMax="46" seasonalBonus="0.15" minLevel="7.0" maxLevel="7.0">greenDust</SoulboundDust>
    <SoulboundDust dustMin="39" dustMax="44" seasonalBonus="0.15" minLevel="7.0" maxLevel="7.0">redDust</SoulboundDust>
    <SoulboundDust dustMin="36" dustMax="40" seasonalBonus="0.15" minLevel="7.0" maxLevel="7.0">purpleDust</SoulboundDust>
    <SoulboundDust dustMin="60" dustMax="66" seasonalBonus="0.15" minLevel="8.5" maxLevel="8.5">greenDust</SoulboundDust>
    <SoulboundDust dustMin="63" dustMax="69" seasonalBonus="0.15" minLevel="8.5" maxLevel="8.5">redDust</SoulboundDust>
    <SoulboundDust dustMin="52" dustMax="62" seasonalBonus="0.15" minLevel="8.5" maxLevel="8.5">purpleDust</SoulboundDust>
    <HealthBarBoss radius="20" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,BEAST,GOD,QUEST,STASISIMMUNE,TRACKLOOT,HPSCALEONENTRY,STGEMDROP,AMULET_VETERAN</Labels>
    <SpecialSpawn category="Bis">Nest Bis Selector</SpecialSpawn>
    <SpecialSpawn category="Chef">Superburger</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Insect Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Honeyed Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_DEX</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">EH Hivemaster Helm</SpecialSpawn>
    <SpecialSpawn category="Shiny_HIG">EH Hivemaster Helm Shiny</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Hard</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Killer Bee Queen Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Hard</SpecialSpawn>
    <SpecialSpawn category="Mercenary_D">Mercenary D Dungeon</SpecialSpawn>
    <SpecialSpawn category="Wanderer_or_D">Wanderer or Merc D Spawner</SpecialSpawn>
    <SpecialSpawn category="Token">3STToken</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Neo Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
<Object type="0x1094" id="EH Maggot Egg1">
    <Class>Character</Class>
    <Group>EH Eggs</Group>
    <Enemy />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x2d</Index>
    </Texture>
    <Sound id="0">monster/eggs_death</Sound>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1095" id="EH Maggot Egg2">
    <Class>Character</Class>
    <Group>EH Eggs</Group>
    <Enemy />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <Sound id="0">monster/eggs_death</Sound>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1096" id="EH Maggot Egg3">
    <Class>Character</Class>
    <Group>EH Eggs</Group>
    <Enemy />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <Sound id="0">monster/eggs_death</Sound>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x10b6" id="EH Queen Blue Hive">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <DisplayId>Killer Bee Nest</DisplayId>
    <NoMiniMap />
    <StasisImmune />
    <Sound id="0">monster/wooden_walls_death</Sound>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>400000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Size>80</Size>
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,STASISIMMUNE</Labels>
  </Object>
<Object type="0x10b7" id="EH Queen Red Hive">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <NoMiniMap />
    <StasisImmune />
    <DisplayId>Killer Bee Nest</DisplayId>
    <Sound id="0">monster/wooden_walls_death</Sound>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>400000</MaxHitPoints>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Size>80</Size>
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,STASISIMMUNE</Labels>
  </Object>
<Object type="0x10b8" id="EH Queen Yellow Hive">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <NoMiniMap />
    <StasisImmune />
    <DisplayId>Killer Bee Nest</DisplayId>
    <Sound id="0">monster/wooden_walls_death</Sound>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>400000</MaxHitPoints>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Size>100</Size>
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>EH Hive Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,STASISIMMUNE</Labels>
  </Object>
<Object type="0x10ba" id="EH QBH Corpse">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Killer Bee Nest</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Exp>195</Exp>
    <NoMiniMap />
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>45</Damage>
      <Speed>25</Speed>
      <Size>80</Size>
      <LifetimeMS>750</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0x10bb" id="EH QRH Corpse">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Killer Bee Nest</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <NoMiniMap />
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>45</Damage>
      <Speed>25</Speed>
      <Size>80</Size>
      <LifetimeMS>750</LifetimeMS>
      <ConditionEffect duration="2">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0x10bc" id="EH QYH Corpse">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Killer Bee Nest</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <NoMiniMap />
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>45</Damage>
      <Speed>25</Speed>
      <Size>80</Size>
      <LifetimeMS>750</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0x08ab" id="EH QH Fake Corpse">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Size>100</Size>
  </Object>
<Object type="0x10bd" id="EH QLB Yellow">
    <Class>Character</Class>
    <DisplayId>Adolescent Yellow Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Large</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Yellow Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x10be" id="EH QLB Red">
    <Class>Character</Class>
    <DisplayId>Adolescent Red Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Large</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="2">Curse</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x10bf" id="EH QLB Blue">
    <Class>Character</Class>
    <DisplayId>Adolescent Blue Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Large</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>60</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1ab1" id="EH Blue Maggots">
    <DisplayId>Blue Larva</DisplayId>
    <Group>EH Larves</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Projectile id="0">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <Size>40</Size>
      <LifetimeMS>300</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
<Object type="0x1ab2" id="EH Red Maggots">
    <DisplayId>Red Larva</DisplayId>
    <Group>EH Larves</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Projectile id="0">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>35</Damage>
      <Speed>50</Speed>
      <Size>40</Size>
      <LifetimeMS>300</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
<Object type="0x1ab3" id="EH Yellow Maggots">
    <DisplayId>Yellow Larva</DisplayId>
    <Group>EH Larves</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Projectile id="0">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <Size>40</Size>
      <LifetimeMS>300</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
<Object type="0x1abd" id="EH Yellow Leader Healer">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x1ad3" id="EH Red Leader Healer">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x1ad4" id="EH Blue Leader Healer">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x1ac4" id="EH Queen Yellow Bees">
    <DisplayId>Enraged Yellow Killer Bee</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <StasisImmune />
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x10b9" id="EH Queen Blue Bees">
    <DisplayId>Enraged Blue Killer Bee</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>90</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x1098" id="EH King Bee Summoner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x1ac1" id="EH Small Bee Spawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x10b5" id="EH Egg Spawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x1ac2" id="EH Bee Spawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x1ac3" id="EH Leader Spawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x10a8" id="EH Hive Despawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x1ac6" id="EH Waiting Floor">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x10c0" id="EH Destructible Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>413</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>414</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>415</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>416</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>409</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>410</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>411</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>412</Index>
        </Texture>
      </RandomTexture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>7000</MaxHitPoints>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Enemy />
    <Exp>0</Exp>
    <BlocksSight />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x10d3" id="EH Fake Destructible Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>413</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>414</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>415</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>416</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>409</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>410</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>411</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>412</Index>
        </Texture>
      </RandomTexture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>1500</MaxHitPoints>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Enemy />
    <Exp>0</Exp>
    <BlocksSight />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x364f" id="EH Plagued Destructible Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>405</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>406</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>407</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>408</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>401</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>402</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>403</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>404</Index>
        </Texture>
      </RandomTexture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>1500</MaxHitPoints>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Enemy />
    <Exp>0</Exp>
    <BlocksSight />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x10c5" id="EH FloorChanger">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x10c1" id="EH WallPicker">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x109b" id="EH Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>361</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>362</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>363</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>364</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>365</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>366</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>367</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>368</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>349</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>350</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>351</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>352</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>353</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>354</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>355</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>356</Index>
        </Texture>
      </RandomTexture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0x10ae" id="EH Alt Wall 1">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>361</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>362</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>363</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>364</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>365</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>366</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>367</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>368</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>349</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>350</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>351</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>352</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>353</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>354</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>355</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>356</Index>
        </Texture>
      </RandomTexture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0x10af" id="EH Alt Wall 2">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>361</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>362</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
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      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
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      <Texture>
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<Object type="0x10cc" id="EH Light Boss Wall 3">
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<Object type="0x10cd" id="EH Light Boss Cracked Art Wall">
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<Object type="0x1aa2" id="EH Fake Wall">
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<Object type="0x1ac0" id="EH Fake Fake Wall">
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<Object type="0x10b1" id="EH Chunk 1">
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<Object type="0x3645" id="EH Boss Partial Floor">
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<Object type="0x08ee" id="EH Special Partial Floor">
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<Object type="0x1ad1" id="EH Appearing Fake Partial Floor">
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<Object type="0x10fb" id="EH Event Appearing Fake Partial Floor">
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<Object type="0x1abf" id="EH HallwayFloorObject">
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<Object type="0x08f2" id="EH SLBY">
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      <Damage>75</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x10d7" id="EH Computer">
    <DisplayId>Computer</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x08e6" id="EH Beekeeper Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x08e7" id="EH Beekeeper Flame">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <HitSound>monster/dark_elves_hit</HitSound>
    <Texture>
      <File>summerNexusObjects16x16</File>
      <Index>0x4f</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x4f</Index>
        </Texture>
      </Frame>
    </Animation>
    <DisplayId>The Beekeeper</DisplayId>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>90</Damage>
      <Size>80</Size>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x08f0" id="EH Beekeeper Flame Short">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <HitSound>monster/dark_elves_hit</HitSound>
    <Texture>
      <File>summerNexusObjects16x16</File>
      <Index>0x4f</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x4f</Index>
        </Texture>
      </Frame>
    </Animation>
    <DisplayId>The Beekeeper</DisplayId>
    <Size>80</Size>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>90</Damage>
      <Size>80</Size>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x3646" id="EH Beekeeper Flame H">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <HitSound>monster/dark_elves_hit</HitSound>
    <Texture>
      <File>summerNexusObjects16x16</File>
      <Index>0x4f</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x4f</Index>
        </Texture>
      </Frame>
    </Animation>
    <DisplayId>The Beekeeper</DisplayId>
    <Size>80</Size>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>90</Damage>
      <Size>80</Size>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>LavaBombBlast</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>3875</LifetimeMS>
      <ConditionEffect duration=".6">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x08ef" id="EH Secret Flame Spawner">
    <Class>Character</Class>
    <DisplayId>The Beekeeper</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <NoMiniMap />
    <Size>0</Size>
  </Object>
<Object type="0x08ed" id="EH Secret Bullet Spawner">
    <Class>Character</Class>
    <NoMiniMap />
    <DisplayId>The Beekeeper</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <Enemy />
    <Projectile id="0">
      <ObjectId>Demon Fire Blast</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>LavaBombBlast</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3875</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration=".6">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Bee Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="25">
      <ObjectId>EH Queen Green Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3800</LifetimeMS>
      <ArmorPiercing />
      <FaceDir />
      <TurnRate>70</TurnRate>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="28">
      <ObjectId>EH Queen Green Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3800</LifetimeMS>
      <ArmorPiercing />
      <FaceDir />
      <TurnRate>-70</TurnRate>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
    </Projectile>
    <Invincible />
  </Object>
<Object type="0x08f1" id="EH Beekeeper Summoner">
    <Class>Character</Class>
    <DisplayId>The Beekeeper</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x3647" id="EH Beekeeper Target">
    <Class>Character</Class>
    <DisplayId>The Beekeeper</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x08b3" id="EH Beekeeper">
    <Class>Character</Class>
    <DisplayId>The Beekeeper</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <MaxHitPoints>60000</MaxHitPoints>
    <Enemy />
    <Quest />
    <TrackLoot />
    <Size>120</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Exp>40000</Exp>
    <BXP>200000</BXP>
    <Defense>35</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Amplitude>1.5</Amplitude>
      <Frequency>0.25</Frequency>
      <ParticleTrail color="ffa500" />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>2750</LifetimeMS>
      <MultiHit />
      <Wavy />
      <ParticleTrail color="ffa500" />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>0.25</Frequency>
      <ParticleTrail color="ffa500" />
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Bee Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Demon Fire Blast</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="29">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="1">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="20" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,HUMANOID,GOD,QUEST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x08ad" id="EH Beekeeper Portal Checker">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x08ea" id="EH Secret Fat Bees">
    <Group>EH Secret Bees</Group>
    <DisplayId>Yellow Killer Bee</DisplayId>
    <Enemy />
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>15</Exp>
    <BXP>71</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x08eb" id="EH Secret Red Fat Bees">
    <Group>EH Secret Bees</Group>
    <DisplayId>Red Killer Bee</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x08ec" id="EH Secret Blue Fat Bees">
    <Group>EH Secret Bees</Group>
    <DisplayId>Blue Killer Bee</DisplayId>
    <Enemy />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x10da" id="EH Event Hive Summoner">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Encounter oldRealmOnly="1" />
    <PerRealmMax>1</PerRealmMax>
    <Hero />
    <Invincible />
    <Labels>ENEMY,MINION,ENCOUNTER,EH Event Hive Summoner</Labels>
  </Object>
<Object type="0x08ac" id="EH Event Taunt Controller">
    <Class>Character</Class>
    <DeathSound />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <MaxHitPoints>1</MaxHitPoints>
    <NoMiniMap />
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Exp>1</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x10f6" id="EH Event Grenade Summoner">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <DisplayId>Killer Bee Nest</DisplayId>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x10d8" id="EH Event Hive">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Killer Bee Nest</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Color>0xC40068</Color>
    <MinimapIcon piece="Boss" />
    <Size>220</Size>
    <Sound id="0">monster/wooden_walls_death</Sound>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <DontFaceAttacks />
    <God />
    <Quest />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Size>100</Size>
      <LifetimeMS>2800</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>25</Speed>
      <Size>100</Size>
      <LifetimeMS>3200</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Hive Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>55</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,GOD,QUEST,STASISIMMUNE</Labels>
  </Object>
<Object type="0x10e0" id="EH Fake Event Hive">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
  </Object>
<Object type="0x10f1" id="EH Portal Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <BlockPlayersPortal />
  </Object>
<Object type="0x10f7" id="EH Red Loot">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <TrackLoot />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION,TRACKLOOT</Labels>
  </Object>
<Object type="0x10f8" id="EH Blue Loot">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <TrackLoot />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION,TRACKLOOT</Labels>
  </Object>
<Object type="0x10f9" id="EH Yellow Loot">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <TrackLoot />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION,TRACKLOOT</Labels>
  </Object>
<Object type="0x10fc" id="EH Yellow Minor Loot">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x10fd" id="EH Red Minor Loot">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x10fe" id="EH Blue Minor Loot">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x10f0" id="EH Event Hive Corpse">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <DisplayId>Destroyed Killer Bee Nest</DisplayId>
    <Enemy />
    <Size>80</Size>
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Bee Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration=".8">Slowed</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x10e8" id="EH Guardian Transitioner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x10eb" id="EH Guardian Transitioner2">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x10e7" id="EH Guardian Controller">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x10ea" id="EH Blue Guardian Corpse">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x10e9" id="EH Blue Guardian Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x10d9" id="EH Hive Bomb">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Nest Colony</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <Sound id="0">monster/wooden_walls_death</Sound>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <StasisImmune />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="5">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Hive Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x10df" id="EH Ev Bomb Boom">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Nest Colony</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <HitSound>monster/wooden_walls_death</HitSound>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Hive Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="5">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x10ff" id="EH Yellow Boss Anchor">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x10e4" id="EH Yellow Guardian Bee">
    <Class>Character</Class>
    <DisplayId>Yellow Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Color>0xC40068</Color>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <Flying />
    <God />
    <Quest />
    <Level>20</Level>
    <KeepDamageRecord />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Large</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Yellow Glaive</ObjectId>
      <Damage>90</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      <ConditionEffect duration="1">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>60</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>400</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      <ConditionEffect duration="1">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,BEAST,GOD,QUEST,STASISIMMUNE</Labels>
  </Object>
<Object type="0x10e5" id="EH Red Guardian Bee">
    <Class>Character</Class>
    <DisplayId>Red Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Color>0xC40068</Color>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <Flying />
    <Z>0.24</Z>
    <God />
    <Quest />
    <Level>20</Level>
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>EH Red Stinger Large</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Red Glaive</ObjectId>
      <Damage>90</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="1.4">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,BEAST,GOD,QUEST,STASISIMMUNE</Labels>
  </Object>
<Object type="0x10e6" id="EH Blue Guardian Bee">
    <Class>Character</Class>
    <DisplayId>Blue Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Color>0xC40068</Color>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <Flying />
    <Z>0.24</Z>
    <God />
    <Quest />
    <Level>20</Level>
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Large</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ConditionEffect duration="2">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
      <ConditionEffect duration=".6">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ConditionEffect duration=".6">Weak</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,BEAST,GOD,QUEST,STASISIMMUNE</Labels>
  </Object>
<Object type="0x10de" id="EH Ev Fat Bees">
    <DisplayId>Yellow Nest Colony Guardian</DisplayId>
    <Enemy />
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x10dc" id="EH Ev Red Fat Bees">
    <DisplayId>Red Nest Colony Guardian</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x10dd" id="EH Ev Blue Fat Bees">
    <DisplayId>Blue Nest Colony Guardian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x10e1" id="EH Ev Chase Fat Bees">
    <Group>Ev Busy Bees</Group>
    <DisplayId>Yellow Nest Colony Guardian</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x10e2" id="EH Ev Chase Red Fat Bees">
    <Group>Ev Busy Bees</Group>
    <DisplayId>Red Nest Colony Guardian</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x10e3" id="EH Ev Chase Blue Fat Bees">
    <Group>Ev Busy Bees</Group>
    <DisplayId>Blue Nest Colony Guardian</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc000" id="EH Bossroom Anchor">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xc001" id="EH Teleporter">
    <Class>GameObject</Class>
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xc005" id="EH Particle Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Effect color="0xFFDF3F" rate="20" life=".2" lifeVariance="0.1" speed="0" speedVariance="0" size="3" rise="0" riseAcc="0" riseVariance="0" rangeX="1" rangeY="1">CustomParticles</Effect>
  </Object>
<Object type="0x43fd" id="EH Green Arrow Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>122</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x43fe" id="EH Hive Green Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>120</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x43ff" id="EH Green Stinger Small">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>114</Index>
    </Texture>
  </Object>
<Object type="0x4406" id="EH Green Stinger Large">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>115</Index>
    </Texture>
  </Object>
<Object type="0x4409" id="EH Green Glaive">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>118</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0x440b" id="EH Queen Green Stinger Small">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>116</Index>
    </Texture>
  </Object>
<Object type="0x443b" id="EH Queen Green Stinger Large">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>117</Index>
    </Texture>
  </Object>
<Object type="0x443c" id="EH Green Ball">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>119</Index>
    </Texture>
    <Rotation>50</Rotation>
  </Object>
<Object type="0x443d" id="EH Large Green Bee Object">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x443e" id="EH Large Green Bee">
    <Group>Leader Bee Hard</Group>
    <Class>Character</Class>
    <DisplayId>Green Soldier Bee</DisplayId>
    <Enemy />
    <StasisImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Green Stinger Small</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Green Stinger Large</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <ArmorPiercing />
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>70</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x443f" id="EH Green Fat Bees">
    <Group>Busy Bees Hard</Group>
    <DisplayId>Green Killer Bee</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Green Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
<Object type="0x445f" id="EH Queen Green Hive">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <NoMiniMap />
    <StasisImmune />
    <DisplayId>Killer Bee Nest</DisplayId>
    <Sound id="0">monster/wooden_walls_death</Sound>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>400000</MaxHitPoints>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Size>100</Size>
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>EH Hive Green Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="1">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,STASISIMMUNE</Labels>
  </Object>
<Object type="0x4485" id="EH QGH Corpse">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Killer Bee Nest</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <NoMiniMap />
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>60</Damage>
      <Speed>25</Speed>
      <Size>80</Size>
      <LifetimeMS>750</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0x4486" id="EH Green Maggots">
    <DisplayId>Green Larva Hard</DisplayId>
    <Group>EH Larves</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Projectile id="0">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>40</Damage>
      <Speed>25</Speed>
      <Size>40</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
<Object type="0x4487" id="EH Green Leader Healer">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x448e" id="EH Queen Green Bees">
    <DisplayId>Enraged Green Killer Bee</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Green Stinger Small</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <StasisImmune />
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x448f" id="EH SLBG">
    <Group>SLB</Group>
    <Class>Character</Class>
    <DisplayId>Experimental Green Soldier Bee 2.0</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Green Stinger Small</ObjectId>
      <Damage>125</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Green Stinger Large</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Sick</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x449a" id="EH Secret Green Fat Bees">
    <Group>EH Secret Bees Hard</Group>
    <DisplayId>Green Killer Bee</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Green Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x44db" id="EH QLB Green">
    <Class>Character</Class>
    <DisplayId>Adolescent Green Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Green Stinger Large</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>60</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
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<Object type="0x449f" id="Nest Hard Creator">
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<Object type="0x449e" id="Advanced Nest Enable">
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<Object type="0x365b" id="EH Fake Plagued Partial Floor">
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      <Frame time="1">
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<Object type="0x365e" id="EH Event Appearing Fake Plagued Partial Floor">
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      <File>spiderDenChars8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
    <Enemy />
    <NoMiniMap />
    <Size>100</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Blue Bark Bolt</ObjectId>
      <Speed>75</Speed>
      <Damage>65</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x704a" id="Woodland Weakness Turret">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>28</Index>
    </AnimatedTexture>
    <Enemy />
    <NoMiniMap />
    <Size>100</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Green Bark Bolt</ObjectId>
      <Speed>70</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x704b" id="Wooland Armor Squirrel">
    <DisplayId>Grizzled Armored Squirrel</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>Woodland Dwellers</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Size>110</Size>
    <Projectile id="0">
      <ObjectId>Squirrel Slash</ObjectId>
      <Damage>90</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blunt Acorn</ObjectId>
      <Damage>135</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x704d" id="Woodland Ultimate Squirrel">
    <DisplayId>Mecha Squirrel</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>Woodland Dwellers</Group>
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Size>120</Size>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Fire Acorn</ObjectId>
      <Damage>175</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>90</Size>
      <ParticleTrail />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x704e" id="Woodland Goblin Mage">
    <DisplayId>Forest Goblin Necromancer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>Woodland Dwellers</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>350</Exp>
    <BXP>1662</BXP>
    <Size>120</Size>
    <Projectile id="0">
      <ObjectId>Bright Leaf Magic</ObjectId>
      <Speed>95</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>6</Frequency>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x704f" id="Woodland Goblin">
    <DisplayId>Forest Goblin Bruiser</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>Woodland Dwellers</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <Size>120</Size>
    <Projectile id="0">
      <ObjectId>Bruiser Slice</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bruiser Slice</ObjectId>
      <Damage>100</Damage>
      <Speed>55</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bruiser Slice</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Bruiser Slice</ObjectId>
      <Damage>0</Damage>
      <Speed>50</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x41f9" id="Woodland Swarm Tree">
    <DisplayId>Swarm Tree</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>pirateCaveObjects32x32</File>
      <Index>0x20</Index>
    </Texture>
    <MinimapIcon piece="Miniboss" />
    <MaxHitPoints>32500</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>35</Defense>
    <Size>130</Size>
    <CustomHitbox x="0" y="0" scale="1.5" />
    <HealthBarBoss radius="14" />
    <TrackLoot />
    <StasisImmune />
    <StunImmune />
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Sharp Green Star</ObjectId>
      <Size>100</Size>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sharp Pink Star</ObjectId>
      <Size>130</Size>
      <Speed>0</Speed>
      <Damage>200</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Sharp Pink Star</ObjectId>
      <Size>130</Size>
      <Speed>0</Speed>
      <Damage>200</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>135</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dark Leaf Magic</ObjectId>
      <Damage>200</Damage>
      <Speed>40</Speed>
      <Size>150</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,TRACKLOOT,NATURE</Labels>
  </Object>
<Object type="0x706e" id="Mini Larva">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <MinSize>50</MinSize>
    <MaxSize>75</MaxSize>
    <SizeStep>5</SizeStep>
    <Projectile id="0">
      <ObjectId>Larva Spit</ObjectId>
      <Damage>80</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Larva Ooze</ObjectId>
      <Damage>20</Damage>
      <Speed>20</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>50</Size>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x704c" id="Woodland Mini Megamoth">
    <DisplayId>Micro Megamoth Sentinel</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>100</Size>
    <Flying />
    <Z>0.3</Z>
    <Projectile id="0">
      <ObjectId>Bright Autumn Glaive</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
      <ConditionEffect duration="1.4">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x2388" id="Woodland Guardian Megamoth">
    <DisplayId>Micro Megamoth Guardian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>110</Size>
    <Flying />
    <Z>0.3</Z>
    <Projectile id="0">
      <ObjectId>Pink Twirl</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x706b" id="Larva Puke">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x706c" id="Epic Larva">
    <DisplayId>Megamoth Larva</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>spiderDenChars16x16</File>
        <Index>15</Index>
      </AnimatedTexture>
    </Portrait>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>spiderDenChars16x16</File>
        <Index>18</Index>
      </AnimatedTexture>
    </AltTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Size>140</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <Quest />
    <HealthBarBoss yOffset="15" />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Leaf Twirl</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Larva Spit</ObjectId>
      <Damage>105</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST,GOD</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x706d" id="Epic Mama Megamoth">
    <DisplayId>Mammoth Megamoth</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>spiderDenChars16x16</File>
        <Index>16</Index>
      </AnimatedTexture>
    </Portrait>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Size>140</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <Quest />
    <DontFaceAttacks />
    <HealthBarBoss />
    <AlwaysPositiveHealth />
    <Flying />
    <Z>0.2</Z>
    <Projectile id="0">
      <ObjectId>Green Twirl</ObjectId>
      <Damage>110</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Twirl</ObjectId>
      <Damage>110</Damage>
      <Speed>5</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bright Leaf Magic</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>150</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Bright Leaf Magic</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>140</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Bright Leaf Magic</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>130</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Bright Leaf Magic</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Bright Leaf Magic</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>110</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bright Leaf Magic</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Larva Fluid</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <ArmorPiercing />
      <Wavy />
      <FaceDir />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST,GOD</Labels>
  </Object>
<Object type="0x707b" id="Murderous Megamoth">
    <DisplayId>Murderous Megamoth</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
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    <MinSize>70</MinSize>
    <MaxSize>80</MaxSize>
    <SizeStep>2</SizeStep>
    <MaxHitPoints>400</MaxHitPoints>
    <Exp>0</Exp>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Sound id="0">monster/eggs_death</Sound>
    <AltTexture id="1">
      <Texture>
        <File>spiderDenObjects8x8</File>
        <Index>0x10e</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>spiderDenObjects8x8</File>
        <Index>0x10f</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>spiderDenObjects8x8</File>
        <Index>0x10c</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>spiderDenObjects8x8</File>
        <Index>0x10d</Index>
      </Texture>
    </AltTexture>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x701b" id="Crawling Spider Hatchling">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Enemy />
    <Exp>10</Exp>
    <BXP>47</BXP>
    <Projectile id="0">
      <ObjectId>Blue Spider Venom</ObjectId>
      <Speed>50</Speed>
      <Damage>60</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x701c" id="Crawling Grey Spider">
    <Class>Character</Class>
    <Group>Cave Spiders</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Enemy />
    <Projectile>
      <ObjectId>Yellow Spider Venom</ObjectId>
      <Damage>110</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <FaceDir />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x701d" id="Crawling Red Spotted Spider">
    <Class>Character</Class>
    <Group>Cave Spiders</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Enemy />
    <Projectile id="0">
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>40</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>80</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x701e" id="Crawling Grey Spotted Spider">
    <Class>Character</Class>
    <Group>Cave Spiders</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Enemy />
    <Projectile>
      <ObjectId>Purple Spider Venom</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <LifetimeMS>7500</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x701f" id="Crawling Green Spider">
    <Class>Character</Class>
    <Group>Cave Spiders</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>70</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Enemy />
    <Projectile>
      <ObjectId>Green Spider Venom</ObjectId>
      <Speed>80</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x25ee" id="Crawling Hunter Spider">
    <Class>Character</Class>
    <Group>Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>Blue Spider Blob</ObjectId>
      <Size>110</Size>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2300</LifetimeMS>
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x25ef" id="Crawling Weaver Spider">
    <Class>Character</Class>
    <Group>Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>White Spider Blast</ObjectId>
      <Size>120</Size>
      <Speed>75</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1100</LifetimeMS>
      <ConditionEffect duration="2.5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Web Sling</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x25f0" id="Crawling Creeper Spider">
    <Class>Character</Class>
    <Group>Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>Red Spider Star</ObjectId>
      <Size>110</Size>
      <Damage>170</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Spider Star</ObjectId>
      <Size>110</Size>
      <Damage>170</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Spider Star</ObjectId>
      <Size>110</Size>
      <Damage>170</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x25f1" id="Crawling Stalker Spider">
    <Class>Character</Class>
    <Group>Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>Yellow Spider Bolt</ObjectId>
      <Size>130</Size>
      <Speed>80</Speed>
      <Damage>155</Damage>
      <LifetimeMS>1250</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Spider Bolt</ObjectId>
      <Size>110</Size>
      <Speed>65</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x25f2" id="Crawling Goliath Spider">
    <Class>Character</Class>
    <Group>Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>White Spider Spike</ObjectId>
      <Damage>110</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Spider Spike</ObjectId>
      <Damage>110</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Spider Spike</ObjectId>
      <Damage>110</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x272" id="Glowing Egg">
    <DisplayId>Glowing Egg</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <KeepDamageRecord />
    <TrackLoot />
    <NoMiniMap />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x18b</Index>
    </Texture>
    <Animation prob="0.4" period="1.8">
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0x191</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0x192</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0x193</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0x194</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0x195</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0x196</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <MinSize>90</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>10</SizeStep>
    <ShadowColor>0xFFEC66</ShadowColor>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <StasisImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,NATURE</Labels>
  </Object>
<Object type="0xc03d" id="Glowing Egg 2">
    <DisplayId>Glowing Egg</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <KeepDamageRecord />
    <TrackLoot />
    <NoMiniMap />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x18e</Index>
    </Texture>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <MinSize>90</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>10</SizeStep>
    <ShadowColor>0xFFEC66</ShadowColor>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <StasisImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,NATURE</Labels>
  </Object>
<Object type="0xc03e" id="Glowing Egg 3">
    <DisplayId>Glowing Egg</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <KeepDamageRecord />
    <TrackLoot />
    <NoMiniMap />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x18f</Index>
    </Texture>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <MinSize>90</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>10</SizeStep>
    <ShadowColor>0xFFEC66</ShadowColor>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <StasisImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,NATURE</Labels>
  </Object>
<Object type="0x702a" id="Son of Arachna">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>spiderDenChars16x16</File>
        <Index>6</Index>
      </AnimatedTexture>
    </Portrait>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/spider_queen_hit</HitSound>
    <DeathSound>monster/spider_queen_death</DeathSound>
    <Size>200</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <Enemy />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <Quest />
    <DontFaceAttacks />
    <HealthBarBoss />
    <NoArticle />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Venom Spike</ObjectId>
      <Speed>56</Speed>
      <Damage>200</Damage>
      <Size>170</Size>
      <LifetimeMS>2600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Venom Blob</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <Size>135</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <ParticleTrail intensity="1" lifetimeMS="400">0x00ff00</ParticleTrail>
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    <Projectile id="11">
      <ObjectId>Arachna Star</ObjectId>
      <Speed>0</Speed>
      <Damage>200</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
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    <Projectile id="2">
      <ObjectId>Purple Spider Venom</ObjectId>
      <Damage>250</Damage>
      <Size>170</Size>
      <LifetimeMS>7000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <Parametric />
      <FaceDir />
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <Size>140</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Blue Spider Venom</ObjectId>
      <Speed>80</Speed>
      <Damage>50</Damage>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <Wavy />
      <FaceDir />
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Green Spider Venom</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Venom Spike</ObjectId>
      <Speed>56</Speed>
      <Damage>200</Damage>
      <Size>200</Size>
      <LifetimeMS>2600</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="7">
      <ObjectId>Venom Blob</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <Size>165</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <ParticleTrail intensity="1" lifetimeMS="400">0x00ff00</ParticleTrail>
      <ArmorPiercing />
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    <Projectile id="12">
      <ObjectId>Arachna Star</ObjectId>
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      <Damage>200</Damage>
      <Size>130</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="8">
      <ObjectId>Purple Spider Venom</ObjectId>
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      <Size>200</Size>
      <LifetimeMS>7000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <Parametric />
      <FaceDir />
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <ArmorPiercing />
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    <Projectile id="9">
      <ObjectId>Blue Spider Venom</ObjectId>
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      <Damage>50</Damage>
      <Size>140</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <Wavy />
      <FaceDir />
      <ConditionEffect duration="3">Quiet</ConditionEffect>
      <ArmorPiercing />
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    <Projectile id="10">
      <ObjectId>Green Spider Venom</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
      <ArmorPiercing />
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    <SoulboundDust dustMin="37" dustMax="43" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="41" dustMax="47" seasonalBonus="0.15">redDust</SoulboundDust>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
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    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Insect Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Doku No Ken</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
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    <Enemy />
    <Class>Character</Class>
    <Color>0x41466D</Color>
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    <DeathSound>monster/eggs_death</DeathSound>
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    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KillStat stat="NatureKills" />
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Enemy />
    <Class>Character</Class>
    <Color>0xCD293F</Color>
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    <DeathSound>monster/eggs_death</DeathSound>
    <Size>120</Size>
    <CustomHitbox x="0" y="0" scale="1.5" />
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KillStat stat="NatureKills" />
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <Class>Character</Class>
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    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <Class>Character</Class>
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    <DeathSound>monster/eggs_death</DeathSound>
    <Size>120</Size>
    <CustomHitbox x="0" y="0" scale="1.5" />
    <MaxHitPoints>11000</MaxHitPoints>
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    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KillStat stat="NatureKills" />
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Enemy />
    <Projectile id="0">
      <ObjectId>Web Thread</ObjectId>
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    <Projectile id="1">
      <ObjectId>Web Star</ObjectId>
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    <Projectile id="2">
      <ObjectId>Web Thread 2</ObjectId>
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      <Speed>50</Speed>
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      <MultiHit />
      <ArmorPiercing />
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    <KillStat stat="NatureKills" />
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      <MultiHit />
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    <Projectile id="1">
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    <KillStat stat="NatureKills" />
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    <Projectile id="1">
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      <MultiHit />
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    <Projectile id="1">
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    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_CASTLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xa04" id="Fire Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>38</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x40</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>0</Tier>
    <Description>A wand that casts a simple fire spell.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/fire_wand</Sound>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>30</MinDamage>
      <MaxDamage>55</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T0,TRADEABLE,BASETYPE</Labels>
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<Object type="0xa6f" id="Force Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x41</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>1</Tier>
    <Description>A wand that emits bolts of pure force.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/missile_wand</Sound>
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>40</MinDamage>
      <MaxDamage>70</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>5</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T1,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xa70" id="Power Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x42</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>2</Tier>
    <Description>A wand that fires power bolts.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/missile_wand</Sound>
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>45</MinDamage>
      <MaxDamage>80</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T2,TRADEABLE,BASETYPE</Labels>
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<Object type="0xa05" id="Missile Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x43</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>3</Tier>
    <Description>A wand that casts a strong missile.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/missile_wand</Sound>
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>50</MinDamage>
      <MaxDamage>85</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T3,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xa71" id="Eldritch Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>84</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x44</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>4</Tier>
    <Description>A wand that shoots dark eldritch energy.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/missile_wand</Sound>
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>65</MinDamage>
      <MaxDamage>95</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>17</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T4,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xa06" id="Hell's Fire Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>103</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x45</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>5</Tier>
    <Description>A wand that casts a strong fire spell.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/hells_fire_wand</Sound>
    <Projectile>
      <ObjectId>Purple Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>24</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T5,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xa3d" id="Wand of Dark Magic">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>123</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x46</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>6</Tier>
    <Description>A wand that casts a bolt of pure magic force.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Projectile>
      <ObjectId>Pink Bolt</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>125</MaxDamage>
      <MultiHit />
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    <BagType>1</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>35</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T6,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xae0" id="Wand of Arcane Flame">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>142</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x47</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>7</Tier>
    <Description>A deadly wand that channels magefire from the nether planes.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>110</MinDamage>
      <MaxDamage>140</MaxDamage>
      <MultiHit />
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    <BagType>2</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>53</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T7,T7_WEAPON,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xa4b" id="Sprite Wand" collectionIcon="117">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand created from the wood of Sprite trees. Seems to be poorly calibrated, though.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Colorful Sprite Bolt</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>10</MinDamage>
      <MaxDamage>290</MaxDamage>
      <Amplitude>0.8</Amplitude>
      <Frequency>1.5</Frequency>
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    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>150</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE,ORG_SPRITE</Labels>
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<Object type="0xa07" id="Wand of Death">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>155</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x48</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>8</Tier>
    <Description>A fearsome wand that fires bolts of penetrating death magic.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Green Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>115</MinDamage>
      <MaxDamage>155</MaxDamage>
      <MultiHit />
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    <BagType>2</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>75</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T8,T8_WEAPON,XPBONUS,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xa85" id="Wand of Deep Sorcery">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>161</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x49</Index>
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    <SlotType>8</SlotType>
    <Tier>9</Tier>
    <Description>A mysterious wand of otherworldly origin, imbued with the purest of arcane energies.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Purple Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>120</MinDamage>
      <MaxDamage>160</MaxDamage>
      <MultiHit />
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    <BagType>2</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>109</feedPower>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T9,T9_WEAPON,XPBONUS,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xa86" id="Wand of Shadow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>167</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x4a</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>10</Tier>
    <Description>A wand of demonic enigmas, cloaked in darkness and crackling with dark enchantments.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>125</MinDamage>
      <MaxDamage>165</MaxDamage>
      <MultiHit />
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    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>159</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T10,T10_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xa87" id="Wand of Ancient Warning">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>169</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Tier>11</Tier>
    <Description>A centuries-old wand of great power, heralding long-destined destruction.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>170</MaxDamage>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
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    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T11,T11_WEAPON,XPBONUS,BASETYPE</Labels>
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<Object type="0xaf6" id="Wand of Recompense">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>175</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x4c</Index>
    </Texture>
    <Description>A great golden wand of the heavens, created by angels to wreak justice on the slayers of the innocent.</Description>
    <SlotType>8</SlotType>
    <Tier>12</Tier>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>135</MinDamage>
      <MaxDamage>175</MaxDamage>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
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    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T12,T12_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x9ca" id="Wand of Evocation">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x4d</Index>
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    <SlotType>8</SlotType>
    <Tier>13</Tier>
    <Description>A shining gold wand of force, built by a diabolic archmagus to channel vast corrupting energies into the material plane.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Evocation Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
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    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T13,T13_WEAPON,XPBONUS,BASETYPE</Labels>
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<Object type="0x9c0" id="Wand of Retribution">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x4e</Index>
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    <SlotType>8</SlotType>
    <Tier>14</Tier>
    <Description>A golden wand of breathtaking power, created by elemental forces from the realms of ice and flame to unleash revenge on their enemies.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Retribution Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>165</MinDamage>
      <MaxDamage>205</MaxDamage>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
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    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,TIERED,LOOTABLE,T14,T14_WEAPON,XPBONUS,BASETYPE</Labels>
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<Object type="0x5263" id="Morning Star of Mystic Light">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>145</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x157</Index>
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    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>7</Tier>
    <SlotType>8</SlotType>
    <Description>A morningstar that channels blinding light.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
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    <Subattack projectileId="0">
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      <RateOfFire>0.50</RateOfFire>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Red Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
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    <BagType>2</BagType>
    <DropTradable />
    <feedPower>53</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T7,T7_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
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<Object type="0x5264" id="Morning Star of Silent Mourning">
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    <Item />
    <PowerLevel>151</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x158</Index>
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    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>8</Tier>
    <SlotType>8</SlotType>
    <Description>A morning star used  by followers of Osiris to guide spirits through the Duat.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Green Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <feedPower>75</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T8,T8_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x5265" id="Morning Star of Hidden Secrets">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>157</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x159</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>9</Tier>
    <SlotType>8</SlotType>
    <Description>A morning star unlike any other with power of an unknown origin.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Yellow Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <feedPower>109</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T9,T9_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x5266" id="Morning Star of the Night">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>163</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x15a</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>10</Tier>
    <SlotType>8</SlotType>
    <Description>A morning star used by missionaries to travel safely across the realms.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Blue Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>4</XPBonus>
    <feedPower>159</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T10,T10_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x5267" id="Morning Star of Harrowing Memories">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>169</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x15b</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>11</Tier>
    <SlotType>8</SlotType>
    <Description>A terrifying morning star said to cause the user to relive their worst memories.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Greener Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>5</XPBonus>
    <feedPower>233</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T11,T11_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x5268" id="Morning Star of Repentance">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>175</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x15c</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>12</Tier>
    <SlotType>8</SlotType>
    <Description>An otherworldly gilded morningstar, used by bishops to rid the world of sin.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Bluer Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T12,T12_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x5269" id="Morning Star of Conjuration">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x15d</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>13</Tier>
    <SlotType>8</SlotType>
    <Description>A glistening golden morningstar of faith, used by Daevite summoners to protect their kingdom from the void.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Orange Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>9</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T13,T13_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x526a" id="Morning Star of Reckoning">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x15e</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Tier>14</Tier>
    <SlotType>8</SlotType>
    <Description>A golden morning star of unrelenting power, created for the sole purpose of the destruction.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Purple Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <ArcGap>2.7</ArcGap>
    <BagType>9</BagType>
    <XPBonus>8</XPBonus>
    <feedPower>950</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,LOOTABLE,T14,T14_WEAPON,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xD855" id="Beekeeper's Flamethrower" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>364</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Equipped with a mechanical combustion technology few may understand, this weapon projects flames boasting temperatures capable of melting their target before they're able to retaliate.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.75</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Fire Morning Star</ObjectId>
      <Speed>80</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>900</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,ORG_NEST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb3f" id="Crystal Wand" collectionIcon="152">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x80</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A sound almost like a wind chime emanates softly from this wand.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Crystal Pierce</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>105</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>700</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_SETPIECE,CWAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc04" id="Wand of the Bulwark" collectionIcon="118">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>210</PowerLevel>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This strange weapon was used by ancient battle mages to deter invaders. The secret to its construction has long been lost.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Rimmed Mystic Shot</ObjectId>
      <Speed>3</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>10000</LifetimeMS>
      <Parametric />
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_SPIT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xa08" id="Wooden Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x70</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>0</Tier>
    <Description>A shield made of sturdy wood.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>1</BagType>
    <MpCost>85</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2">Shoot</Activate>
    <NumProjectiles>1</NumProjectiles>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T0,NUMPROJ_1,MPCOST,TRADEABLE,STATMOD</Labels>
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<Object type="0xa09" id="Iron Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x71</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>1</Tier>
    <Description>A shield made of well forged iron.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>1</BagType>
    <MpCost>85</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="1.56">Shoot</Activate>
    <NumProjectiles>2</NumProjectiles>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T1,NUMPROJ_2,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa0a" id="Steel Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x72</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>2</Tier>
    <Description>A shield made of high quality steel.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>1</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T2,NUMPROJ_3,MPCOST,TRADEABLE,STATMOD</Labels>
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<Object type="0xacf" id="Reinforced Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x73</Index>
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    <SlotType>5</SlotType>
    <Tier>3</Tier>
    <Description>A steel shield supported by iron ribbing.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
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    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.69">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T3,T3_ABILITY,NUMPROJ_3,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
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<Object type="0xa0b" id="Golden Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x74</Index>
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    <SlotType>5</SlotType>
    <Tier>4</Tier>
    <Description>An ornate but strong shield plated with gold.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>230</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
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    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>2</BagType>
    <MpCost>95</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.25">Shoot</Activate>
    <NumProjectiles>4</NumProjectiles>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T4,T4_ABILITY,NUMPROJ_4,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
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<Object type="0xa0c" id="Mithril Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x75</Index>
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    <SlotType>5</SlotType>
    <Tier>5</Tier>
    <Description>A very strong shield made from the strongest and most desirable of all metals.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>270</MinDamage>
      <MaxDamage>330</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
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    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.81">Shoot</Activate>
    <NumProjectiles>4</NumProjectiles>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T5,T5_ABILITY,NUMPROJ_4,MPCOST,XPBONUS,STATMOD</Labels>
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<Object type="0xb22" id="Colossus Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x76</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>6</Tier>
    <Description>A superior shield forged in deep armories for the construct armies of the underworld.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
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    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.38">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T6,T6_ABILITY,NUMPROJ_5,MPCOST,XPBONUS,STATMOD</Labels>
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<Object type="0xa40" id="Snake Skin Shield" collectionIcon="118">
    <DisplayId>Snakeskin Shield</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x51</Index>
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    <SlotType>5</SlotType>
    <Description>A shield made of snake skin stretched across a rigid frame.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Snake Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
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    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="36" statModDamage="9">Shoot</Activate>
    <NumProjectiles>4</NumProjectiles>
    <feedPower>150</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
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<Object type="0xc0f" id="Shield of Ogmur" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x56</Index>
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    <SlotType>5</SlotType>
    <Description>This massive shield was created for the wealthy and powerful Ogre kings as a sign of their unrivaled strength.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ogmur Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xEBAD10</ParticleTrail>
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    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="34" statModDamage="8">Shoot</Activate>
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    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
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<Object type="0xa78" id="Wolfskin Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>15</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x00</Index>
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    <SlotType>6</SlotType>
    <Tier>0</Tier>
    <Description>Leather armor fashioned from wolf pelts.</Description>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>1</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T0,TRADEABLE</Labels>
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<Object type="0xa0d" id="Leather Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>18</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x01</Index>
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    <SlotType>6</SlotType>
    <Tier>1</Tier>
    <Description>Armor made of hardened leather.</Description>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>1</BagType>
    <feedPower>7</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T1,TRADEABLE</Labels>
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<Object type="0xa79" id="Basilisk Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>21</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x02</Index>
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    <SlotType>6</SlotType>
    <Tier>2</Tier>
    <Description>Leather armor made from the skin of a magical lizard.</Description>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <Activate existTime="60">Totem</Activate>
    <BagType>1</BagType>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T2,TRADEABLE</Labels>
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<Object type="0xa7a" id="Minotaur Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>3</Tier>
    <Description>Leather armor made from the tough hide of a minotaur.</Description>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>1</BagType>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
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<Object type="0xad0" id="Bearskin Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>33</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>4</Tier>
    <Description>Armor made from the thick leather of a dire bear.</Description>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>1</BagType>
    <feedPower>20</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T4,TRADEABLE</Labels>
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<Object type="0xad1" id="Chimera Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>36</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>5</Tier>
    <Description>Magically protective leather armor made from chimera hides.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>1</BagType>
    <feedPower>29</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T5,TRADEABLE</Labels>
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<Object type="0xad2" id="Wyvern Skin Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>42</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>6</Tier>
    <Description>Tough, durable armor made from wyvern leather.</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <feedPower>41</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T6,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xa0e" id="Studded Leather Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>48</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x07</Index>
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    <SlotType>6</SlotType>
    <Tier>7</Tier>
    <Description>Leather armor studded with metal rivets that provide extra protection.</Description>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <feedPower>58</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T7,T7_ARMOR,XPBONUS,TRADEABLE</Labels>
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<Object type="0xa3e" id="Snake Skin Armor" collectionIcon="118">
    <DisplayId>Snakeskin Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x52</Index>
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    <SlotType>6</SlotType>
    <Description>A tight fitting garment of snake skin that is both functional and stylish.</Description>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_SPIT,SNAKESKIN</Labels>
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<Object type="0xad3" id="Drake Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>51</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x08</Index>
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    <SlotType>6</SlotType>
    <Tier>8</Tier>
    <Description>Leather armor fashioned from the scaly skin of a fire breathing drake.</Description>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <feedPower>83</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T8,T8_ARMOR,XPBONUS,TRADEABLE</Labels>
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<Object type="0xa8e" id="Roc Leather Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x09</Index>
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    <SlotType>6</SlotType>
    <Tier>9</Tier>
    <Description>Leather armor made from the durable hide of a roc.</Description>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>116</feedPower>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T9,T9_ARMOR,XPBONUS,TRADEABLE</Labels>
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<Object type="0xa8f" id="Hippogriff Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x0a</Index>
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    <SlotType>6</SlotType>
    <Tier>10</Tier>
    <Description>Leather armor made from the protective skin of hippogriffs.</Description>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>164</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,LOOTABLE,T10,T10_ARMOR,XPBONUS</Labels>
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<Object type="0xa90" id="Griffon Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x0b</Index>
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<Object type="0xa7c" id="Blue Steel Mail">
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<Object type="0xa7d" id="Silver Chainmail">
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<Object type="0xa10" id="Golden Chainmail">
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<Object type="0xadf" id="Mithril Chainmail">
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<Object type="0xa92" id="Vengeance Armor">
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<Object type="0xa93" id="Abyssal Armor">
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<Object type="0xafc" id="Acropolis Armor">
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<Object type="0x9c4" id="Dominion Armor">
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<Object type="0x9c5" id="Annihilation Armor">
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<Object type="0xa16" id="Golden Dagger">
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<Object type="0xa17" id="Obsidian Dagger">
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<Object type="0x709" id="Poison Fang Dagger" collectionIcon="122">
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<Object type="0xa18" id="Mithril Dagger">
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<Object type="0xa19" id="Fire Dagger">
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<Object type="0xa88" id="Ragetalon Dagger">
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<Object type="0xa89" id="Emeraldshard Dagger">
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<Object type="0xa8a" id="Agateclaw Dagger">
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<Object type="0xaff" id="Dagger of Foul Malevolence">
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<Object type="0x9c6" id="Dagger of Sinister Deeds">
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<Object type="0x9c7" id="Dagger of Dire Hatred">
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<Object type="0xc0a" id="Dirk of Cronus" collectionIcon="100">
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<Object type="0xa75" id="Reinforced Bow">
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<Object type="0xa1b" id="Hardwood Bow">
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<Object type="0xa77" id="Ironwood Bow">
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    <Sound>weapon/poor_quality_bow</Sound>
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      <MultiHit />
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      <ArmorPiercing />
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    <BagType>1</BagType>
    <OldSound>arrowShoot</OldSound>
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<Object type="0xa1c" id="Fire Bow">
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    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0xe1</Index>
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    <Tier>5</Tier>
    <Description>A bow that shoots arrows that burn with an unholy fire.</Description>
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    <Sound>weapon/fire_bow</Sound>
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      <MultiHit />
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      <MaxDamage>20</MaxDamage>
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      <MultiHit />
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      <ArmorPiercing />
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<Object type="0xa1d" id="Sharpshooter Bow">
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    <Item />
    <PowerLevel>71</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0xe2</Index>
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    <Tier>6</Tier>
    <Description>A well-crafted bow carried by master marksmen.</Description>
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    <Subattack projectileId="1">
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      <ArmorPiercing />
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<Object type="0xa3a" id="Redwood Bow">
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    <Item />
    <PowerLevel>96</PowerLevel>
    <Texture>
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      <Index>0xe3</Index>
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    <SlotType>3</SlotType>
    <Tier>7</Tier>
    <Description>An elven enchanted bow that originates from the elusive redwood forests.</Description>
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    <Sound>weapon/heavy_crossbow</Sound>
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      <MultiHit />
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      <MultiHit />
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      <ArmorPiercing />
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<Object type="0xa1e" id="Golden Bow">
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    <Item />
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    <Texture>
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      <Index>0xe4</Index>
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    <Tier>8</Tier>
    <Description>A gilded bow gifted to mortals from the gods themselves.</Description>
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    <Sound>weapon/golden_bow</Sound>
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      <MultiHit />
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    <DropTradable />
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<Object type="0xa8b" id="Verdant Bow">
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    <Item />
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      <Index>0xe5</Index>
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    <DropTradable />
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<Object type="0xa8c" id="Bow of Fey Magic">
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      <Index>0xe6</Index>
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    <Description>A powerful bow crafted by dryads and blessed by the spirits of the woodlands.</Description>
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    <DropTradable />
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<Object type="0xa8d" id="Bow of Innocent Blood">
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    <Description>A runed bow steeped in the dark power of ancient injustice.</Description>
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    <DropTradable />
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<Object type="0xb02" id="Bow of Covert Havens">
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<Object type="0x9cc" id="Bow of Mystical Energy">
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<Object type="0x9cd" id="Bow of Deep Enchantment">
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    <Soulbound />
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<Object type="0x700b" id="Hunter's Longbow">
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    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x700C" id="Gilded Longbow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>116</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x148</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <Tier>8</Tier>
    <SlotType>3</SlotType>
    <Description>A gilded longbow more suitable for decoration than battle.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Gold Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
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    <BagType>2</BagType>
    <DropTradable />
    <OldSound>arrowShoot</OldSound>
    <XPBonus>2</XPBonus>
    <feedPower>75</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T8,T8_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x700D" id="Emerald Longbow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>133</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x149</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <Tier>9</Tier>
    <SlotType>3</SlotType>
    <Description>A longbow empowered by magical emerald energy.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Green Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
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    <BagType>2</BagType>
    <DropTradable />
    <OldSound>arrowShoot</OldSound>
    <XPBonus>3</XPBonus>
    <feedPower>109</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T9,T9_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x700e" id="Mystic Longbow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>150</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x14a</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <Tier>10</Tier>
    <SlotType>3</SlotType>
    <Description>A longbow carefully crafted by pure magic.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Purple Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
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    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>4</XPBonus>
    <feedPower>159</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T10,T10_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
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<Object type="0x700f" id="Crimson Longbow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>162</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x14b</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <Tier>11</Tier>
    <SlotType>3</SlotType>
    <Description>A deadly longbow once used by a tribal warlord.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Red Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
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    <BagType>4</BagType>
    <XPBonus>5</XPBonus>
    <OldSound>arrowShoot</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T11,T11_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
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<Object type="0x7010" id="Longbow of the Endless Sky">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>175</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x14c</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <Tier>12</Tier>
    <SlotType>3</SlotType>
    <Description>A powerful longbow said to be a gift from the Daeva.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Blue Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
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    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T12,T12_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
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<Object type="0x7011" id="Longbow of the Morning Spirit">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x14d</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <Tier>13</Tier>
    <SlotType>3</SlotType>
    <Description>An unrivaled longbow that empowers the user with renewed hope.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Yellow Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>9</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>7</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T13,T13_WEAPON,TRADEABLE,XPBONUS,SUBTYPE</Labels>
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<Object type="0x7012" id="Longbow of the Midnight Diamond">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x14e</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <Tier>14</Tier>
    <SlotType>3</SlotType>
    <Description>An ancient longbow forged with an unmatched forgotten technique.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
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    <Projectile id="0">
      <ObjectId>Black Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>9</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>8</XPBonus>
    <feedPower>950</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,LOOTABLE,T14,T14_WEAPON,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xD856" id="Longbow of the Guardian" collectionIcon="100">
    <DisplayId>Hama Yumi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>366</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>This longbow has protected the mountain shrines for centuries in the hands of countless legendary archers. The hail of arrows it fires is said to purify wretched spirits of corruption.</Description>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>-.70,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>6</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.25,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>2</DefaultAngle>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>.7,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-6</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>.25,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-2</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Garnet Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Jade Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>8</XPBonus>
    <feedPower>1200</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xc02" id="Doom Bow" collectionIcon="128">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SharedCooldownChannel id="65514" />
    <SlotType>3</SlotType>
    <Description>No mortal can fire this dreaded bow without resting in between shots. It requires tremendous skill to wield.</Description>
    <Sound>weapon/golden_bow</Sound>
    <Projectile id="0">
      <ObjectId>Doom Arrow</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_UDL,DOOM_BOW</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xc10" id="Coral Bow" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow fashioned from living coral found in only the deepest ocean trenches.  It is the favored weapon of those that inhabit the realms beneath the waves.</Description>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Coral Arrow</ObjectId>
      <Speed>185</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <ArcGap>9</ArcGap>
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.25</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_OTRENCH,CBOW</Labels>
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<Object type="0xa1f" id="Potion of Attack">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x102</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>2</Tier>
    <Description>A potion that permanently increases attack power by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="4">Manor of the Immortals</CommonDungeon>
    <CommonDungeon diff="4">Puppet Master's Theatre</CommonDungeon>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x103</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>2</Tier>
    <Description>A potion that permanently increases defense power by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEF" amount="1">IncrementStat</Activate>
    <Consumable />
    <SmallSkillPotion />
    <Potion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="4">Toxic Sewers</CommonDungeon>
  </Object>
<Object type="0xa21" id="Potion of Speed">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x104</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>2</Tier>
    <Description>A potion that permanently increases speed by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="SPD" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="2.5">Snake Pit</CommonDungeon>
    <CommonDungeon diff="3">Magic Woods</CommonDungeon>
  </Object>
<Object type="0xa34" id="Potion of Vitality">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x106</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>2</Tier>
    <Description>A potion that permanently increases vitality by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="VIT" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="4">Abyss of Demons</CommonDungeon>
    <CommonDungeon diff="4">Cursed Library</CommonDungeon>
  </Object>
<Object type="0xa35" id="Potion of Wisdom">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x107</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>2</Tier>
    <Description>A potion that permanently increases wisdom by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="WIS" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="3.5">Undead Lair</CommonDungeon>
    <CommonDungeon diff="4">Cursed Library</CommonDungeon>
    <CommonDungeon diff="4">Mad Lab</CommonDungeon>
  </Object>
<Object type="0xa4c" id="Potion of Dexterity">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x105</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>2</Tier>
    <Description>A potion that permanently increases dexterity by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEX" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="2.5">Sprite World</CommonDungeon>
    <CommonDungeon diff="3">Magic Woods</CommonDungeon>
  </Object>
<Object type="0xae9" id="Potion of Life">
    <Class>Equipment</Class>
    <Item />
    <Tier>4</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x100</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases health by 5.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXHP" amount="5">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="6">Mountain Temple</CommonDungeon>
    <CommonDungeon diff="6">Tomb of the Ancients</CommonDungeon>
    <CommonDungeon diff="7">The Nest</CommonDungeon>
    <CommonDungeon diff="8">Lost Halls</CommonDungeon>
  </Object>
<Object type="0xaea" id="Potion of Mana">
    <Class>Equipment</Class>
    <Item />
    <Tier>4</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x101</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases magic by 5.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXMP" amount="5">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5">Davy Jones' Locker</CommonDungeon>
    <CommonDungeon diff="5">Ocean Trench</CommonDungeon>
    <CommonDungeon diff="5.5">Parasite Chambers</CommonDungeon>
    <CommonDungeon diff="8">Lost Halls</CommonDungeon>
  </Object>
<Object type="0x1559" id="Potion of Attack (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x112</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases attack power by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
<Object type="0x155A" id="Potion of Defense (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x113</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases defense power by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEF" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
<Object type="0x155B" id="Potion of Speed (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x114</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases speed by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="SPD" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
<Object type="0x155C" id="Potion of Vitality (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x116</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases vitality by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="VIT" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
<Object type="0x155D" id="Potion of Wisdom (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x117</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases wisdom by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="WIS" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
<Object type="0x155E" id="Potion of Dexterity (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x115</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases dexterity by 1.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEX" amount="1">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
<Object type="0x155F" id="Potion of Life (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x110</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases health by 5.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXHP" amount="5">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
<Object type="0x1560" id="Potion of Mana (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x111</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases magic by 5.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXMP" amount="5">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
<Object type="0xab0" id="Minor Health Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xf6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small potion that restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="50">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xadd" id="Minor Magic Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xf7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small potion that restores magic points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xa22" id="Health Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>1</Tier>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T1,TRADEABLE</Labels>
  </Object>
<Object type="0xa23" id="Magic Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>1</Tier>
    <Description>A potion that instantly restores magic points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="200">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T1,TRADEABLE</Labels>
  </Object>
<Object type="0xb34" id="Fire Water">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x2b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="230">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
<Object type="0xb35" id="Cream Spirit">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x2c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="460">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
<Object type="0xb36" id="Chardonnay">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="150">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
<Object type="0xb37" id="Melon Liqueur">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x2e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="300">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
<Object type="0xb38" id="Cabernet">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="150">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
<Object type="0xb39" id="Vintage Port">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x3b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="300">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
<Object type="0xb3a" id="Sauvignon Blanc">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x3c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="150">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
<Object type="0xb3b" id="Muscat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="300">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
<Object type="0xb3c" id="Rice Wine">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x3e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="150">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
<Object type="0xb3d" id="Shiraz">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x3f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Tier>3</Tier>
    <Description>A potent draught from Oryx's wine cellar.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="150">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
  </Object>
<Object type="0xb14" id="Elixir of Health 7">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xe8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding seven doses of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Doses>7</Doses>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <SuccessorId>Elixir of Health 6</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>35</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xb15" id="Elixir of Health 6">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xe8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding six doses of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Doses>6</Doses>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <SuccessorId>Elixir of Health 5</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>30</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xb16" id="Elixir of Health 5">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xe8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding five doses of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Doses>5</Doses>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <SuccessorId>Elixir of Health 4</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>25</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xb17" id="Elixir of Health 4">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xe9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding four doses of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Doses>4</Doses>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <SuccessorId>Elixir of Health 3</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>20</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xa81" id="Elixir of Health 3">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xe9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding three doses of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Doses>3</Doses>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <SuccessorId>Elixir of Health 2</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>15</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xa48" id="Elixir of Health 2">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xe9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding two doses of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Doses>2</Doses>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <SuccessorId>Elixir of Health 1</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>10</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xa49" id="Elixir of Health 1">
    <DisplayId>Elixir of Health</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial of healing elixir.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="125">Heal</Activate>
    <Consumable />
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xb18" id="Elixir of Magic 7">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xd8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding seven doses of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Doses>7</Doses>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <SuccessorId>Elixir of Magic 6</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>35</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xb19" id="Elixir of Magic 6">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xd8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding six doses of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Doses>6</Doses>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <SuccessorId>Elixir of Magic 5</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>30</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xb1a" id="Elixir of Magic 5">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xd8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding five doses of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Doses>5</Doses>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <SuccessorId>Elixir of Magic 4</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>25</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xb1b" id="Elixir of Magic 4">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xd9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding four doses of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Doses>4</Doses>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <SuccessorId>Elixir of Magic 3</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>20</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xa4a" id="Elixir of Magic 3">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xd9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding three doses of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Doses>3</Doses>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <SuccessorId>Elixir of Magic 2</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>15</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xaed" id="Elixir of Magic 2">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xd9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial holding two doses of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Doses>2</Doses>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <SuccessorId>Elixir of Magic 1</SuccessorId>
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>10</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xaee" id="Elixir of Magic 1">
    <DisplayId>Elixir of Magic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xda</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large vial of magical essence.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="250">Magic</Activate>
    <Consumable />
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xa3f" id="Snake Oil">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A topical potion of healing that upon use is shared with fellow travelers.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Healing" range="8" amount="110" duration="1.0">ConditionEffectAura</Activate>
    <feedPower>35</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0x707" id="Healing Ichor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This foul-smelling spider ichor restores health.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="150">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>20</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xaeb" id="Greater Health Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="200">Heal</Activate>
    <Consumable />
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <QuickslotAllowed maxstack="4" />
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xaec" id="Greater Magic Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2c9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores magic points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="400">Magic</Activate>
    <Consumable />
    <Soulbound />
    <Potion />
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <QuickslotAllowed maxstack="4" />
    <ForbidUseOnMaxMP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x77b" id="Tincture of Fear">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xa6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts speed and reduces attack, enabling the fearful to retreat.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="20" duration="30" stat="SPD" channel="statConsumables">StatBoostSelf</Activate>
    <Activate amount="-10" duration="30" stat="ATT" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0x77c" id="Tincture of Courage">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xa7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts attack and reduces speed, enabling the courageous to stand their ground.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="20" duration="30" stat="ATT" channel="statConsumables">StatBoostSelf</Activate>
    <Activate amount="-10" duration="30" stat="SPD" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xb0c" id="Tincture of Dexterity">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts dexterity.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="15" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xb0d" id="Tincture of Life">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts maximum health points.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="100" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xb0e" id="Tincture of Mana">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts maximum magic points.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="100" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xb0f" id="Tincture of Defense">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts defense.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="15" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xd68" id="Tincture of Attack">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts attack.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="15" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xd69" id="Tincture of Speed">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts speed.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="15" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xd6a" id="Tincture of Vitality">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts vitality.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="15" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xd6b" id="Tincture of Wisdom">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts wisdom.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="WIS" amount="15" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xb10" id="Effusion of Dexterity">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the dexterity of all nearby allies.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="15" duration="45" range="6" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>20</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xb11" id="Effusion of Life">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the maximum health points of all nearby allies.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="100" duration="45" range="6" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xb12" id="Effusion of Mana">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the maximum magic points of all nearby allies.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="100" duration="45" range="6" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xb13" id="Effusion of Defense">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the defense of all nearby allies.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="15" duration="45" range="6" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>20</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xd6c" id="Effusion of Attack">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the attack of all nearby allies.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="15" duration="45" range="6" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>20</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xd6d" id="Effusion of Speed">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the speed of all nearby allies.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Only usable in the Realm" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="15" duration="45" range="6" onlyIn="realm" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>20</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xd6e" id="Effusion of Vitality">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xd0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that temporarily boosts the vitality of all nearby allies.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="15" duration="45" range="6" channel="statConsumables">StatBoostAura</Activate>
    <feedPower>20</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="3" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
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    <Track />
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    <XPBonus>6</XPBonus>
    <UniqueID />
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<Object type="0xba4" id="Ring of Unbound Defense">
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    <PowerLevel>60</PowerLevel>
    <Texture>
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      <Index>328</Index>
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    <SlotType>9</SlotType>
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    <Description>An immaculately perfect onyx embedded in an exquisite gold ring.</Description>
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    <XPBonus>6</XPBonus>
    <UniqueID />
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<Object type="0xba5" id="Ring of Unbound Speed">
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    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>329</Index>
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    <SlotType>9</SlotType>
    <Tier>6</Tier>
    <Description>An immaculately perfect emerald embedded in an exquisite gold ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
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    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
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<Object type="0xba6" id="Ring of Unbound Vitality">
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    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>330</Index>
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    <SlotType>9</SlotType>
    <Tier>6</Tier>
    <Description>An immaculately perfect ruby embedded in an exquisite gold ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
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    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
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<Object type="0xba7" id="Ring of Unbound Wisdom">
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    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>331</Index>
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    <SlotType>9</SlotType>
    <Tier>6</Tier>
    <Description>An immaculately perfect sapphire embedded in an exquisite gold ring.</Description>
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    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,TIERED,LOOTABLE,T6,T6_RING,XPBONUS</Labels>
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<Object type="0xba8" id="Ring of Unbound Dexterity">
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    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>332</Index>
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    <SlotType>9</SlotType>
    <Tier>6</Tier>
    <Description>An immaculately perfect citrine embedded in an exquisite gold ring.</Description>
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    <UniqueID />
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<Object type="0xba9" id="Ring of Unbound Health">
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    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>333</Index>
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    <SlotType>9</SlotType>
    <Tier>6</Tier>
    <Description>An immaculately perfect topaz embedded in an exquisite gold ring.</Description>
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    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,TIERED,LOOTABLE,T6,T6_RING,XPBONUS</Labels>
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<Object type="0xbae" id="Ring of Decades">
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    <Item />
    <PowerLevel>82</PowerLevel>
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    <Texture>
      <File>lofiObj3</File>
      <Index>0x564</Index>
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    <Description>Cut from a fallen star, a deep purple emanating an unearthly glow, hinting at the power fused within.</Description>
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    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>334</Index>
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    <Description>An immaculately perfect amethyst embedded in an exquisite gold ring.</Description>
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<Object type="0xEE2" id="Ring of Transcendent Attack">
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    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>335</Index>
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    <Soulbound />
    <Labels>EQUIPMENT,RING,TIERED,LOOTABLE,T7,T7_RING,XPBONUS</Labels>
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<Object type="0xEE3" id="Ring of Transcendent Defense">
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    <Item />
    <PowerLevel>71</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>336</Index>
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    <Description>An impeccably pristine onyx embedded in an enchanted gold ring.</Description>
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    <Texture>
      <File>lofiObj5</File>
      <Index>337</Index>
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    <Description>An impeccably pristine emerald embedded in an enchanted gold ring.</Description>
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    <Texture>
      <File>lofiObj5</File>
      <Index>338</Index>
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<Object type="0xEE6" id="Ring of Transcendent Wisdom">
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    <Item />
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    <Texture>
      <File>lofiObj5</File>
      <Index>339</Index>
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<Object type="0xEE7" id="Ring of Transcendent Dexterity">
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    <Item />
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    <Texture>
      <File>lofiObj5</File>
      <Index>340</Index>
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    <UniqueID />
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    <Labels>EQUIPMENT,RING,TIERED,LOOTABLE,T7,T7_RING,XPBONUS</Labels>
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<Object type="0xEE8" id="Ring of Transcendent Health">
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    <Item />
    <PowerLevel>93</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>341</Index>
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    <Description>An impeccably pristine topaz embedded in an enchanted gold ring.</Description>
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    <XPBonus>8</XPBonus>
    <UniqueID />
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<Object type="0xEE9" id="Ring of Transcendent Magic">
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    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>342</Index>
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    <Item />
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      <Index>0x04</Index>
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    <Soulbound />
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    <UniqueID />
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    <Item />
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    <Soulbound />
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    <UniqueID />
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    <Item />
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      <Index>0x02</Index>
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    <Soulbound />
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    <UniqueID />
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    <Item />
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      <File>lofiObj4</File>
      <Index>0xa0</Index>
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    <XPBonus>6</XPBonus>
    <UniqueID />
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<Object type="0xba1" id="Ring of the Nile" collectionIcon="153">
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    <Item />
    <PowerLevel>72.25</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj4</File>
      <Index>0xa1</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The azure stone makes you feel ready for any situation.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="75">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="75">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,TOMB,ORG_TOMB</Labels>
  </Object>
<Object type="0xba2" id="Ring of the Pyramid" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj4</File>
      <Index>0xa2</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The dolomite stone makes you feel able to stand against anything.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,TOMB,ORG_TOMB</Labels>
  </Object>
<Object type="0x7fd2" id="Enchanted Ice Shard" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x6a</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The ice this item is made of doesn't seem to melt.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Permafrost Power" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,TOMB,ORG_TOMB</Labels>
  </Object>
<Object type="0x7fd3" id="Ring of the Northern Light" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72.25</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x6b</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A mysterious light emanates from the stone.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="75">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="75">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,TOMB,ORG_TOMB</Labels>
  </Object>
<Object type="0x7fd4" id="Frimarra" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x6c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>It's said that this necklace was created to protect the mortal lover of an old God.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,TOMB,ORG_TOMB</Labels>
  </Object>
<Object type="0xa2e" id="Fire Spray Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x40</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>0</Tier>
    <Description>A spell that shoots fire in all directions.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Fire Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>25</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Usable />
    <BagType>1</BagType>
    <MpCost>20</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="0.5" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0xad4" id="Flame Burst Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x41</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>1</Tier>
    <Description>A dangerous spell that summons green fire from the astral plane.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Green Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="1">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>1</BagType>
    <MpCost>30</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="0.75" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa2f" id="Fire Nova Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x42</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>2</Tier>
    <Description>A deadly spell created by goblin sorcerers to subdue their orcish enemies.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile>
      <ObjectId>Blue Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xad5" id="Scorching Blast Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x43</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>3</Tier>
    <Description>A formidable fire spell used by dwarven magi in their war against the trolls.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile>
      <ObjectId>Pink Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>50</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xad6" id="Destruction Sphere Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x44</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>4</Tier>
    <Description>An immensely powerful spell created by the wizard lords of the underworld to harness dark energies.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile>
      <ObjectId>Darkness Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Usable />
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <MpCost>60</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1.5" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa30" id="Magic Nova Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x45</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>5</Tier>
    <Description>An unimaginably destructive spell, devised by the great mountain thaumaturgists to battle against demonic giants.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1.75" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
  </Object>
<Object type="0xb24" id="Elemental Detonation Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x46</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>6</Tier>
    <Description>A horrifically dangerous spell, formulated in the elemental planes during the great astral wars.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Purple Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x954E" id="Magic Nova Spell BulletNova">
    <DisplayId>Magic Nova Spell</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x45</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>5</Tier>
    <Description>An unimaginably destructive spell, devised by the great mountain thaumaturgists to battle against demonic giants.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
  </Object>
<Object type="0x954F" id="Magic Nova Spell DamageNova">
    <DisplayId>Magic Nova Spell</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x45</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>5</Tier>
    <Description>An unimaginably destructive spell, devised by the great mountain thaumaturgists to battle against demonic giants.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
  </Object>
<Object type="0x0a31" id="Healing Tome">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>0</Tier>
    <Description>A holy tome of healing prayers.</Description>
    <Sound>spell/light_heal</Sound>
    <Activate amount="050" statModAmount="0.3300" range="6.0" statModRadius="0.050" effect="Healing" duration="10" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="160" maxDamage="160" statModDamage="4.80" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>120</MpCost>
    <Usable />
    <BagType>1</BagType>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
<Object type="0x0ad7" id="Remedy Tome">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x51</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>1</Tier>
    <Description>A hallowed tome of blessed healing rituals.</Description>
    <ActivateOnEquip stat="VIT" amount="1">IncrementStat</ActivateOnEquip>
    <Sound>spell/light_heal</Sound>
    <Activate amount="090" statModAmount="0.7150" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="045" statModAmount="0.3575" range="6.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="240" maxDamage="240" statModDamage="5.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>130</MpCost>
    <Usable />
    <BagType>1</BagType>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0a32" id="Spirit Salve Tome">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x52</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>2</Tier>
    <Description>An exalted holy tome, filled with prayers and blessed by angels.</Description>
    <ActivateOnEquip stat="VIT" amount="2">IncrementStat</ActivateOnEquip>
    <Sound>spell/heal_nova</Sound>
    <Activate amount="100" statModAmount="0.7700" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="050" statModAmount="0.3850" range="6.4" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="320" maxDamage="320" statModDamage="5.60" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>140</MpCost>
    <Usable />
    <BagType>1</BagType>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0ad8" id="Tome of Rejuvenation">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x53</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>3</Tier>
    <Description>A sacred tome, consecrated by the spirits of the upright and the supplications of the pure.</Description>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <Sound>spell/heal_nova</Sound>
    <Activate amount="110" statModAmount="0.8250" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="055" statModAmount="0.4125" range="6.6" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="400" maxDamage="400" statModDamage="6.00" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>2</BagType>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0a33" id="Tome of Renewing">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>4</Tier>
    <Description>An angelic tome, empowered by divine might and justified by the souls of the righteous.</Description>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="120" statModAmount="0.8800" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="060" statModAmount="0.4400" range="6.8" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="480" maxDamage="480" statModDamage="6.40" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>160</MpCost>
    <Usable />
    <BagType>2</BagType>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0a5b" id="Tome of Divine Favor">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x55</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>5</Tier>
    <Description>A sanctified tome, blessed by the heavens and purified by ancient rites, trembling with unseen divine power.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="130" statModAmount="0.9350" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="065" statModAmount="0.4675" range="7.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="560" maxDamage="560" statModDamage="6.80" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>170</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0b25" id="Tome of Holy Guidance">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x56</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>6</Tier>
    <Description>A tome of blessing, gifted by the gods for the benefit of all good mortals.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="0.9900" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="070" statModAmount="0.4950" range="7.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="640" maxDamage="640" statModDamage="7.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>180</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2056" id="Tome of Hallowed Language">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x57</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>7</Tier>
    <Description>A tome beatified in starlight and written on paper from the ancient wisdom trees, cloaking the worthy in divine reverence.</Description>
    <ActivateOnEquip stat="VIT" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="150" statModAmount="1.0450" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="075" statModAmount="0.5225" range="7.4" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="720" maxDamage="720" statModDamage="7.60" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>190</MpCost>
    <Usable />
    <BagType>9</BagType>
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7081" id="Tome of Sacred Thought">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x58</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>8</Tier>
    <Description>A wondrous tome of the seraphic scribesmen to record the deeds of noble heroes and lend them their immortality.</Description>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="160" statModAmount="1.1000" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="080" statModAmount="0.5500" range="7.6" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="800" maxDamage="800" statModDamage="8.00" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>200</MpCost>
    <Usable />
    <BagType>9</BagType>
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
<Object type="0xa50" id="Pirate Rum">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>pirateCaveObjects8x8</File>
      <Index>0x1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It doesn't seem like drinking this would be a good idea.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate effect="Drunk" duration="30">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0xa51" id="Magic Mushroom">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x12</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange looking mushroom.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate effect="Hallucinating" duration="30">ConditionEffectSelf</Activate>
    <feedPower>20</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0xa52" id="Seal of the Initiate">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa0</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>0</Tier>
    <Description>A holy seal of divine favor.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <Activate stat="MAXHP" amount="10" duration="2.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
<Object type="0xad9" id="Seal of the Pilgrim">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa1</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>1</Tier>
    <Description>A seal of holy providence and mortal virtue.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>65</MpCost>
    <Activate stat="MAXHP" amount="20" duration="2.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="3" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa53" id="Seal of the Seeker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa2</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>2</Tier>
    <Description>A holy seal of godly protection, shimmering with divine might.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>70</MpCost>
    <Activate stat="MAXHP" amount="30" duration="3" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="3" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xada" id="Seal of the Aspirant">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa3</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>3</Tier>
    <Description>A seal of blessed preservation, gleaming with the sacred will of the righteous.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate stat="MAXHP" amount="40" duration="3" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa54" id="Seal of the Divine">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa4</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>4</Tier>
    <Description>A consecrated seal of the heavens, shining with divine brilliance and godly power.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate stat="MAXHP" amount="50" duration="3.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa55" id="Seal of the Holy Warrior">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa5</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>5</Tier>
    <Description>A hallowed seal of the immortal divine, sanctified by the pious and used since ancient times to inspire great numbers of crusading warriors.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate stat="MAXHP" amount="60" duration="3.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb26" id="Seal of the Blessed Champion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa6</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>6</Tier>
    <Description>A holy seal of heavenly omnipotence, given to aid mortal warriors in their fight against chaos and darkness.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate stat="MAXHP" amount="70" duration="4" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc06" id="Seal of Blasphemous Prayer" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x6e</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A seal that is said to briefly borrow the power of the Gods themselves.  Some Paladins shun its dark power, others embrace it.</Description>
    <Sound>spell/light_heal</Sound>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate effect="Healing" duration="5" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="5" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Invulnerable" duration="2.2">ConditionEffectSelf</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,COOLDOWN,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1B65" id="Def Test Dagger">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x37</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>For Testing Monster Defense.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Blade</ObjectId>
      <Speed>100</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>6000</feedPower>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_SS,TRADEABLE,PETBLACKLIST</Labels>
  </Object>
<Object id="Shadows Proj" type="0x4616">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>619</Index>
    </Texture>
  </Object>
<Object id="Shadows Proc" type="0x4617">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Shadows Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0xa56" id="Cloak of Shadows">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>0</Tier>
    <Description>A magical cloak, made for slipping into shadows undetected.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>70</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="20" ignorePerc="0.20" scalingStat="WIS" statModScalingMin="34" statModFlat="1" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4617">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4617">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
<Object id="Darkness Proj" type="0x4618">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>620</Index>
    </Texture>
  </Object>
<Object id="Darkness Proc" type="0x4619">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Darkness Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0xa57" id="Cloak of Darkness">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>1</Tier>
    <Description>An enchanted cloak steeped in magical darkness.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>80</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="30" ignorePerc="0.25" scalingStat="WIS" statModScalingMin="34" statModFlat="1" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4619">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4619">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Speed Proj" type="0x461A">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>621</Index>
    </Texture>
  </Object>
<Object id="Speed Proc" type="0x461B">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Speed Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0xa58" id="Cloak of Speed">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x22</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>2</Tier>
    <Description>A mystical gray cloak once used by blackguard tricksters for flanking maneuvers and sneak attacks.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>1</BagType>
    <MpCost>80</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="40" ignorePerc="0.30" scalingStat="WIS" statModScalingMin="34" statModFlat="1" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461B">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461B">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Night Thief Proj" type="0x461C">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>622</Index>
    </Texture>
  </Object>
<Object id="Night Thief Proc" type="0x461D">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Night Thief Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0xadb" id="Cloak of the Night Thief">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x23</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>3</Tier>
    <Description>An exceptional cloak used by sorcerer-thieves for night operations in dockyards and storehouses.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="45" ignorePerc="0.35" scalingStat="WIS" statModScalingMin="34" statModFlat="2" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461D">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461D">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Red Agent Proj" type="0x461E">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>623</Index>
    </Texture>
  </Object>
<Object id="Red Agent Proc" type="0x461F">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Red Agent Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0xa59" id="Cloak of the Red Agent">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x24</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>4</Tier>
    <Description>A powerful cloak used by master spies to infiltrate the most tightly guarded fortresses.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="55" ignorePerc="0.40" scalingStat="WIS" statModScalingMin="34" statModFlat="2" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461F">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461F">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Endless Twilight Proj" type="0x4620">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>624</Index>
    </Texture>
  </Object>
<Object id="Endless Twilight Proc" type="0x4621">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Endless Twilight Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0xae1" id="Cloak of Endless Twilight">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x25</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>5</Tier>
    <Description>A powerful cloak woven from the shadows of twilight.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="65" ignorePerc="0.45" scalingStat="WIS" statModScalingMin="34" statModFlat="2" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4621">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4621">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Ghostly Concealmeant Proj" type="0x4611">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
  </Object>
<Object id="Ghostly Concealmeant Proc" type="0x4612">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Ghostly Concealmeant Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0xb27" id="Cloak of Ghostly Concealment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x26</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>6</Tier>
    <Description>An eldritch cloak of the afterworld which grants invisibility by enveloping its user in death itself.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="70" ignorePerc="0.50" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4612">BulletCreate</OnPlayerShootActivate>
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    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
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<Object type="0xa5c" id="Robe of the Neophyte">
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    <PowerLevel>6</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x10</Index>
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    <Tier>0</Tier>
    <Description>A long woolen robe favored by students of magic.</Description>
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    <DropTradable />
    <UniqueID />
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<Object type="0xa7e" id="Robe of the Apprentice">
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    <Texture>
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      <Index>0x11</Index>
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    <DropTradable />
    <UniqueID />
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<Object type="0xa5d" id="Robe of the Acolyte">
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    <Item />
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    <Texture>
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      <Index>0x12</Index>
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    <DropTradable />
    <UniqueID />
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<Object type="0xa7f" id="Robe of the Student">
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    <Item />
    <PowerLevel>18</PowerLevel>
    <Texture>
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      <Index>0x13</Index>
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    <SlotType>14</SlotType>
    <Tier>3</Tier>
    <Description>A magical robe of faintly glowing wizardcloth.</Description>
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    <BagType>1</BagType>
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    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,LOOTABLE,T3,TRADEABLE</Labels>
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<Object type="0xa80" id="Robe of the Conjurer">
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    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture>
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      <Index>0x14</Index>
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    <SlotType>14</SlotType>
    <Tier>4</Tier>
    <Description>A magical robe of gray moonsilk.</Description>
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    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,LOOTABLE,T4,TRADEABLE</Labels>
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<Object type="0xa5e" id="Robe of the Adept">
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    <Item />
    <PowerLevel>30</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x15</Index>
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    <SlotType>14</SlotType>
    <Tier>5</Tier>
    <Description>An enchanted robe of dark moonweave.</Description>
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    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,LOOTABLE,T5,TRADEABLE</Labels>
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<Object type="0xa5f" id="Robe of the Invoker">
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    <Item />
    <PowerLevel>35</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x16</Index>
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    <SlotType>14</SlotType>
    <Tier>6</Tier>
    <Description>A powerful robe of delicately embroidered red feythread.</Description>
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    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,LOOTABLE,T6,TRADEABLE</Labels>
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<Object type="0xadc" id="Robe of the Illusionist">
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    <Item />
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    <Texture>
      <File>lofiObj5</File>
      <Index>0x17</Index>
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    <SlotType>14</SlotType>
    <Tier>7</Tier>
    <Description>A silversilk robe masterfully sewn with morningdew spider threads.</Description>
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    <feedPower>58</feedPower>
    <DropTradable />
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    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,LOOTABLE,T7,T7_ARMOR,XPBONUS,TRADEABLE</Labels>
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<Object type="0xa60" id="Robe of the Master">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>48</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x18</Index>
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    <SlotType>14</SlotType>
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    <Description>A beautiful and versatile robe of the lightest magethread.</Description>
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    <feedPower>83</feedPower>
    <DropTradable />
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    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,LOOTABLE,T8,T8_ARMOR,XPBONUS,TRADEABLE</Labels>
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<Object type="0xa94" id="Robe of the Shadow Magus">
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    <Item />
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    <Texture>
      <File>lofiObj5</File>
      <Index>0x19</Index>
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    <SlotType>14</SlotType>
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    <Description>A highly decorated robe of purple wizardcloth, imbued with powers of sorcery and darkness.</Description>
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    <DropTradable />
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    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,LOOTABLE,T9,T9_ARMOR,XPBONUS,TRADEABLE</Labels>
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<Object type="0xa95" id="Robe of the Moon Wizard">
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    <Item />
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    <Texture>
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      <Index>0x1a</Index>
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    <SlotType>14</SlotType>
    <Tier>10</Tier>
    <Description>A robe of rarest moonsilk, enhanced long ago with deep nocturnal enchantments.</Description>
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    <feedPower>164</feedPower>
    <DropTradable />
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    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,LOOTABLE,T10,T10_ARMOR,XPBONUS</Labels>
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<Object type="0xa96" id="Robe of the Elder Warlock">
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    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x1b</Index>
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    <SlotType>14</SlotType>
    <Tier>11</Tier>
    <Description>A brightly colored robe of metallic threads, woven in the ancient elvish style and steeped in fey auras.</Description>
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    <BagType>4</BagType>
    <feedPower>231</feedPower>
    <DropTradable />
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    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,LOOTABLE,T11,T11_ARMOR,XPBONUS</Labels>
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<Object type="0xb05" id="Robe of the Grand Sorcerer">
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    <Item />
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    <Texture>
      <File>lofiObj5new</File>
      <Index>0x1c</Index>
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    <SlotType>14</SlotType>
    <Tier>12</Tier>
    <Description>A bloodweft robe adorned with rubies and firegarnets, worn by an ancient sect of masterful wizards.</Description>
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    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,LOOTABLE,T12,T12_ARMOR,XPBONUS</Labels>
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<Object type="0x9cf" id="Robe of the Star Mother">
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    <Item />
    <PowerLevel>83</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x1d</Index>
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    <SlotType>14</SlotType>
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    <Description>A robe of gossamer glowthread, used by the sorceress matriarchs of the western kingdoms.</Description>
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    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,LOOTABLE,T13,T13_ARMOR,XPBONUS</Labels>
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<Object type="0x9d0" id="Robe of the Ancient Intellect">
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    <Item />
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    <Texture>
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      <Index>0x1e</Index>
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    <Soulbound />
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    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,LOOTABLE,T14,T14_ARMOR,XPBONUS</Labels>
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    <Item />
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      <File>lofiObj6</File>
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    <Tier>0</Tier>
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      <MultiHit />
      <PassesCover />
      <ParticleTrail />
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    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
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    <DropTradable />
    <UniqueID />
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    <Item />
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      <MultiHit />
      <PassesCover />
      <ParticleTrail />
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    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
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    <DropTradable />
    <UniqueID />
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      <Index>0x30</Index>
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      <MultiHit />
      <PassesCover />
      <ParticleTrail />
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    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>1</BagType>
    <MpCost>45</MpCost>
    <Activate scalingStat="DEX" statModScalingMin="42" statModDamage="3">Shoot</Activate>
    <Activate type="self" mult="0.75" duration="10">DamageMultAura</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0xa62" id="Reinforced Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x31</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>1</Tier>
    <Description>An enchanted quiver made of high-quality leather and brass.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Red Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <BagType>1</BagType>
    <MpCost>50</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="1.56">Shoot</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa63" id="Iron Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x32</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>2</Tier>
    <Description>A strong quiver of magical iron.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Green Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>1</BagType>
    <MpCost>55</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="1.63">Shoot</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xade" id="Elvencraft Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>3</Tier>
    <Description>A powerful enchanting quiver made by forest elves.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Indigo Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>2</BagType>
    <MpCost>60</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.19">Shoot</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa64" id="Magesteel Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x34</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>4</Tier>
    <Description>A superior enchanting quiver made of high quality magesteel.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Purple Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>2</BagType>
    <MpCost>65</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.75">Shoot</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa65" id="Golden Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x35</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>5</Tier>
    <Description>A quiver that shines with gold and pulses with the power of elvish archer spirits.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Gold Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>245</MinDamage>
      <MaxDamage>285</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.31">Shoot</Activate>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb28" id="Quiver of Elvish Mastery">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>6</Tier>
    <Description>A forestcloth quiver of highest quality, exhibiting exceptional magic powers and used by the foremost masters of Elven archery.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Blue Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>295</MinDamage>
      <MaxDamage>335</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <ArcGap>7</ArcGap>
    <NumProjectiles>4</NumProjectiles>
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.88">Shoot</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1C86" id="QoT Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>572</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.01">
      <Frame time="0.150">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>564</Index>
        </Texture>
      </Frame>
      <Frame time="0.150">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>565</Index>
        </Texture>
      </Frame>
    </Animation>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xc07" id="Quiver of Thunder" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x6f</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>This strange quiver was created in a forgotten age by a lost tribe of Dark Elves.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>QoT Bolt</ObjectId>
      <Speed>150</Speed>
      <MinDamage>925</MinDamage>
      <MaxDamage>1125</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <ParticleTrail />
      <DamageMultiplier mult="1.15" duration="3" />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="55" statModDamage="40">Shoot</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa66" id="Combat Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x60</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>0</Tier>
    <Description>A sturdy helm used by battlefield sergeants to improve morale in nearby allies.</Description>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
<Object type="0xa67" id="Bronze Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x61</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>1</Tier>
    <Description>A bronze-plated lieutenant's helm, effective for invigorating the fighting spirit of nearby allies.</Description>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>1</BagType>
    <MpCost>65</MpCost>
    <Activate effect="Berserk" duration="3" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa68" id="Black Iron Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x62</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>2</Tier>
    <Description>A captain's helm of distinctive black iron, capable of inspiring great courage.</Description>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>1</BagType>
    <MpCost>70</MpCost>
    <Activate effect="Berserk" duration="3" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa69" id="Red Iron Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x63</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>3</Tier>
    <Description>A major's helm of ornate red iron, made to arouse fearlessness among the troops.</Description>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate effect="Berserk" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa6a" id="Steel Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x64</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>4</Tier>
    <Description>A well-made commander's helm of steel with silver filigree, able to inspire gallantry in large numbers of troops.</Description>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate effect="Berserk" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa6b" id="Golden Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x65</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>5</Tier>
    <Description>A golden field marshal's helm with platinum detailing and a cockatrice plume, able to motivate entire legions to new heights of tenacity and determination.</Description>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb29" id="Helm of the Great General">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x66</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>6</Tier>
    <Description>A steel and platinum helm of ancient design, worn by earthrazer generals during the great orcish war.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="4" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc08" id="Helm of the Juggernaut" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x52</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
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    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x375D" id="Spellblade of Nightmares">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>128</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x10b</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>8</Tier>
    <Description>A strange spellblade said to cause the user to lose their minds.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Small Blue Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Blue Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>2</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>75</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T8,T8_WEAPON,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x383d" id="Spellblade of Arcane Magic">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>131</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x10c</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>9</Tier>
    <Description>A glistening spellblade empowered by light.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Projectile id="0">
      <ObjectId>Small White Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large White Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>2</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>109</feedPower>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T9,T9_WEAPON,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x526b" id="Spellblade of Corrupt Premonitions">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x10d</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>10</Tier>
    <Description>A spellblade once used by mages of a fallen kingdom.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Projectile id="0">
      <ObjectId>Small Purple Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Purple Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>159</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T10,T10_WEAPON,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x526c" id="Spellblade of Starry Insight">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>156</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x10e</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>11</Tier>
    <Description>A magnificent spellblade used by those who worship the stars.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Projectile id="0">
      <ObjectId>Small Teal Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Teal Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T11,T11_WEAPON,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
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<Object type="0x526d" id="Spellblade of the Sun">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>172</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x10f</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>12</Tier>
    <Description>A golden spellblade made by harnessing a fraction of the sun's power.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Projectile id="0">
      <ObjectId>Small Redder Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
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    <Projectile id="1">
      <ObjectId>Large Redder Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T12,T12_WEAPON,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x526e" id="Spellblade of the Heavens Light">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>184</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x110</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>13</Tier>
    <Description>A masterfully crafted spellblade used by the guardians of Elysium.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Small Yellow Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Yellow Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T13,T13_WEAPON,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x526f" id="Spellblade of the Everlasting Death">
    <DisplayId>Spellblade of the Everlasting Death</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x111</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Tier>14</Tier>
    <Description>A spellblade forged through the suffering of souls that have lost their way.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Small Bluer Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Bluer Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
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    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>950</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,LOOTABLE,T14,T14_WEAPON,NUMPROJ_2,XPBONUS,SUBTYPE</Labels>
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<Object type="0xd857" id="Crystallized Worm Spellblade" collectionIcon="11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>363</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The worms of the Crystal Caverns are capable of surviving indefinitely so long as their heads remain intact. The affixation of this particular worm's head onto a quarterstaff prevents it from regenerating the rest of its body and causes it to angrily lash out, biting anything brought near it.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Crystal Head 1</ObjectId>
      <Speed>0</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>640</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <Amplitude>0.65</Amplitude>
      <Frequency>0.62</Frequency>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>200.5</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <FaceDir />
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    <Projectile id="1">
      <ObjectId>Crystal Tail 1</ObjectId>
      <Speed>0</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>640</LifetimeMS>
      <Amplitude>0.65</Amplitude>
      <Frequency>0.62</Frequency>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>200.5</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1200</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,NUMPROJ_2,XPBONUS,WAVEFORM,ORG_FUNGAL</Labels>
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<Object type="0xc03" id="Staff of Extreme Prejudice" collectionIcon="117">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>291</PowerLevel>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Once the most powerful staff in existence; a crack in its frame has rendered it incapable of focusing fire. It remains uniquely deadly.</Description>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile id="0">
      <ObjectId>Prejudice Missile</ObjectId>
      <Speed>110</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>364</LifetimeMS>
      <Amplitude>0.15</Amplitude>
      <Frequency>2</Frequency>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>10</NumProjectiles>
      <ArcGap>36</ArcGap>
      <RateOfFire>0.4</RateOfFire>
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    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_SPRITE,EP</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xaa3" id="Centipede Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x80</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>0</Tier>
    <Description>Deadly poison of the swamp centipede.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>25</MpCost>
    <Activate radius="2" color="0x1bf06d" impactDamage="50" totalDamage="150" duration="3" throwTime="0.8" damageBoost="1.05" scalingStat="WIS" statModScalingMin="50" statModDamage="40" statModImpactDamage="5" statModRadius="0.025" statModDamageBoost="0.00075">PoisonGrenade</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,STATMOD</Labels>
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<Object type="0xaa4" id="Spider Venom">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x81</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>1</Tier>
    <Description>Magically concentrated venom of the carnivorous leaping tree spider.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="2.5" color="0xf6de16" impactDamage="100" totalDamage="300" duration="3.2" throwTime="0.8" damageBoost="1.06" scalingStat="WIS" statModScalingMin="50" statModDamage="60" statModImpactDamage="8" statModRadius="0.025" statModDamageBoost="0.001">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xaa5" id="Pit Viper Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x82</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>2</Tier>
    <Description>Deadly magical poison taken from the two headed pit snakes of the underworld.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>55</MpCost>
    <Activate radius="3" color="0xf94545" impactDamage="150" totalDamage="450" duration="3.5" throwTime="0.8" damageBoost="1.065" scalingStat="WIS" statModScalingMin="50" statModDamage="90" statModImpactDamage="11.5" statModRadius="0.025" statModDamageBoost="0.00125">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xaa6" id="Stingray Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x83</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>3</Tier>
    <Description>Lethal aquatic poison extracted from the glands of the magical demon ray.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
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    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xaa7" id="Felwasp Toxin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x84</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>4</Tier>
    <Description>Magically refined poison of the rare and dangerous felwasp.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate radius="4" color="0xbc3dce" impactDamage="250" totalDamage="750" duration="4" throwTime="0.8" damageBoost="1.08" scalingStat="WIS" statModScalingMin="50" statModDamage="130" statModImpactDamage="20" statModRadius="0.025" statModDamageBoost="0.00175">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xaa8" id="Nightwing Venom">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x85</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>5</Tier>
    <Description>Magically enhanced venom of the savage nightwing dragon.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate radius="4.5" color="0xf68216" impactDamage="300" totalDamage="900" duration="4.3" throwTime="0.8" damageBoost="1.09" scalingStat="WIS" statModScalingMin="50" statModDamage="150" statModImpactDamage="25" statModRadius="0.025" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb2a" id="Baneserpent Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x86</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>6</Tier>
    <Description>Concentrated, lethal venom of the winged ethereal baneserpent.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="5" color="0xbababa" impactDamage="350" totalDamage="1050" duration="4.5" throwTime="0.8" damageBoost="1.095" scalingStat="WIS" statModScalingMin="50" statModDamage="180" statModImpactDamage="30" statModRadius="0.025" statModDamageBoost="0.00225">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xaaa" id="Necrotic Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>0</Tier>
    <Description>A human skull corrupted with life-stealing necrotic magic.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 65 damage and heal for 25hp for each enemy within 2.5 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Necrotic Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="2.5" totalDamage="65" heal="25" wisDamageBase="40" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <SwitchTime>0</SwitchTime>
      <MpCost>40</MpCost>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="2.5" totalDamage="65" heal="25" wisDamageBase="40" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Necrotic Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>40</MpCost>
    </Ability>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0xaab" id="Breathtaker Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x01</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>1</Tier>
    <Description>A dwarven skull desecrated by foul enchantments.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>55</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 95 damage and heal for 55hp for each enemy within 2.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="5">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Breathtaker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="2.75" totalDamage="95" heal="55" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>55</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Breathtaker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="2.75" totalDamage="95" heal="55" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <SwitchTime>0</SwitchTime>
      <MpCost>55</MpCost>
    </Ability>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xaac" id="Heartstealer Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x02</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>2</Tier>
    <Description>An elvish wizard's skull, defiled with life-stealing necrotic spells.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>65</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 140 damage and heal for 65hp for each enemy within 3 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="15">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Heartstealer Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.0" totalDamage="140" heal="65" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <MpCost>65</MpCost><SwitchTime>0</SwitchTime></Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Heartstealer Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.0" totalDamage="140" heal="65" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <SwitchTime>0</SwitchTime><MpCost>65</MpCost></Ability>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xaad" id="Soul Siphon Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>3</Tier>
    <Description>A holy paladin's skull, fouled by depraved incantations of necromancy.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 180 damage and heal for 90hp for each enemy within 3.25 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Soul Siphoner Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.25" totalDamage="180" heal="90" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>75</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.25" totalDamage="180" heal="90" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Soul Siphoner Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><MpCost>75</MpCost><SwitchTime>0</SwitchTime></Ability>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xaae" id="Essence Tap Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>4</Tier>
    <Description>A lesser demon's skull, empowered and amplified by dark enchantments of the underworld.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>85</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 230 damage and heal for 100hp for each enemy within 3.5 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="45">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Essence Tap Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.5" totalDamage="230" heal="100" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <MpCost>85</MpCost><SwitchTime>0</SwitchTime></Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.5" totalDamage="230" heal="100" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Essence Tap Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><MpCost>85</MpCost><SwitchTime>0</SwitchTime></Ability>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xaaf" id="Lifedrinker Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>5</Tier>
    <Description>A powerful demon skull permeated with unspeakably horrific sorceries.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 270 damage and heal for 105hp for each enemy within 3.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Lifedrinker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>95</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Lifedrinker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>95</MpCost>
    </Ability>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb2b" id="Bloodsucker Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>6</Tier>
    <Description>The skull of a vampire lord, further desecrated with the depraved magics of soul thievery.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>105</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 300 damage and heal for 110hp for each enemy within 3.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Bloodsucker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="300" heal="110" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>105</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="300" heal="110" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Bloodsucker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><MpCost>105</MpCost><SwitchTime>0</SwitchTime></Ability>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x205d" id="Mindwaster Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x07</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>7</Tier>
    <Description>A horrendously debauched martyr's skull that has been brought to ruin by foul enchantments of the sulfurous realms.</Description>
    <Usable />
    <BagType>9</BagType>
    <MpCost>115</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 320 damage and heal for 120hp for each enemy within 4 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Mindwaster Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="4" totalDamage="320" heal="120" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>115</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="4" totalDamage="320" heal="120" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Mindwaster Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><SwitchTime>0</SwitchTime><MpCost>115</MpCost></Ability>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7088" id="Sacrilege Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj6</File>
      <Index>0x08</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>8</Tier>
    <Description>The long revered skull of the papacy, faceted over many centuries to devour holy light and lead a conquest of darkness.</Description>
    <Usable />
    <BagType>9</BagType>
    <MpCost>125</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 200 damage and heal for 130hp for each enemy within 4.25 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="150">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="4" totalDamage="200" heal="130" ignoreDef="45" wisDamageBase="60" healRange="4">VampireBlast</OnPlayerAbilityActivate>
      --&gt;
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate><Activate numDead="1" undeadId="Necrotic Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><Soulbound /><feedPower>855</feedPower><XPBonus>9</XPBonus><UniqueID /><Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,LOOTABLE,T8,MPCOST,XPBONUS</Labels></Object>
<Object type="0x911" id="Skull of Endless Torment" collectionIcon="148">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x59</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>This skull glows with the stolen soul of a phoenix trapped in the skull many years ago by Shaitan.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Ability use with full meter" description="Purify status effects within 4 Squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="4500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Endless Torment Undead" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="1">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="4500" meterCost="4500" proc="1" targetMouse="true" radius="3.25" totalDamage="250" heal="80" ignoreDef="20" color="0xff7d27" wisDamageBase="200" hitsForSelfPuri="1" hitsForGroupPuri="1" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="4500" meterCost="4500" proc="1" targetMouse="true">ClearConditionEffectAura</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Endless Torment Undead" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="1">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>110</MpCost>
    </Ability>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_SHAITAN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xab1" id="Hunting Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="2.0" sensitivity="1.0" totalDamage="65" color="D4D4D4" condEffect="Slowed" condDuration="2.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="150" bombRadius="1.5" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Hunting Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,STATMOD</Labels>
  </Object>
<Object type="0xab2" id="Wilderlands Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x11</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>1</Tier>
    <Description>A magical trap suited for hunting the strong beasts of the untamed country.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>50</MpCost>
    <Activate radius="2.5" sensitivity="1.0" totalDamage="105" color="ACB9AC" condEffect="Slowed" condDuration="2.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="230" bombRadius="1.875" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xab3" id="Deepforest Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x12</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>2</Tier>
    <Description>An enchanted trap for hunting the fierce beasts of the dark forests.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <Activate radius="2.5" sensitivity="1.0" totalDamage="170" color="CFD5FA" condEffect="Slowed" condDuration="3.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="325" bombRadius="1.875" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Deepforest Trap">Trap</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xab4" id="Savage Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x13</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>3</Tier>
    <Description>A mighty trap strong enough for the most vicious of magical beasts.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="240" color="E98287" condEffect="Slowed" condDuration="3.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="435" bombRadius="2.25" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Savage Trap">Trap</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xab5" id="Demonhunter Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x14</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>4</Tier>
    <Description>A potent trap powered by angelic spirits, used by demon hunters in the nether realms.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate radius="3.5" sensitivity="1.0" totalDamage="330" color="878787" condEffect="Slowed" condDuration="4.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="575" bombRadius="2.625" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Demonhunter Trap">Trap</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xab6" id="Dragonstalker Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>5</Tier>
    <Description>A powerful magic trap charged with astral energies and used by the legendary dragon slayers of ancient times.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="4.0" sensitivity="1.0" totalDamage="395" color="F2DD66" condEffect="Slowed" condDuration="4.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="675" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Dragonstalker Trap">Trap</Activate>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb2c" id="Giantcatcher Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x16</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>6</Tier>
    <Description>A most effective magical trap used in the titan wars to hobble even the largest of enemy combatants.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>105</MpCost>
    <Activate radius="4.5" sensitivity="1.0" totalDamage="460" color="BE84EA" condEffect="Slowed" condDuration="5.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="715" bombRadius="3.375" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Giantcatcher Trap">Trap</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xae4" id="Stasis Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x90</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>0</Tier>
    <Description>A crystal orb that holds enemies in an ethereal prison.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <Activate condDuration="3" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="2" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,CAUSE_STAT_EFF</Labels>
  </Object>
<Object type="0xa42" id="Suspension Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x91</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>1</Tier>
    <Description>An orb that temporarily shackles enemies to another plane.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>65</MpCost>
    <Activate condDuration="3.5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="2.5" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa43" id="Imprisonment Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x92</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>2</Tier>
    <Description>An orb used by starwizards to bind their demonic opponents.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>70</MpCost>
    <Activate condDuration="4" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="3" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa44" id="Neutralization Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x93</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>3</Tier>
    <Description>A glowing orb of pale emerald, used to constrain rogue elementals to the astral mists.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate condDuration="4.5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="3.5" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa45" id="Timelock Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x94</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>4</Tier>
    <Description>A powerful orb of flawless sun quartz, created by dark thaumaturgists of the nether kingdoms.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate condDuration="5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="4" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa46" id="Banishment Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x95</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>5</Tier>
    <Description>An orb of pure diamond, shining with an eerie blackness and thirsting to consume the life essence of mortals.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate condDuration="5.5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="4.5" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb2d" id="Planefetter Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x96</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>6</Tier>
    <Description>An orb of astral amethyst, crystallized beneath the titanic mountains of the earth plane and used to secure dangerous creatures in distant realms.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="5" radius="5" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc0b" id="Orb of Conflict" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x55</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This orb of ancient bloodstone has a dark reputation of twisting those who wield it.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate condDuration="7" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate effect="Speedy" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate effect="Damaging" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xaa9" id="Purple Drake Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>91</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An egg that when used, hatches a Purple Drake to help you in battle for a short time.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Purple Drake">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>35</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xaef" id="White Drake Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>86</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An egg that when used, hatches a White Drake to heal your wounds in battle for a short time.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="White Drake">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>50</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xaf0" id="Blue Drake Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>87</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An egg that when used, hatches a Blue Drake to help you in battle for a short time, paralyzing your enemies.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Blue Drake">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>45</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xaf1" id="Orange Drake Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>88</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An egg that when used, hatches an Orange Drake to help you in battle for a short time, placing your enemies in stasis.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Orange Drake">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>35</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xaf2" id="Green Drake Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>89</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An egg that when used, hatches a Green Drake to help you in battle for a short time, casting slow upon your enemies.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Green Drake">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>35</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xaf3" id="Yellow Drake Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>90</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An egg that when used, hatches a Yellow Drake to help you in battle for a short time, causing bleeding to your enemies.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Yellow Drake">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>35</feedPower>
    <DropTradable />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xae3" id="Decoy Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb0</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>0</Tier>
    <Description>A magical prism that creates a decoy.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <Activate duration="3" speed="1.00">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0xb1c" id="Deception Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb1</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>1</Tier>
    <Description>A devious magical prism that creates an illusory ally.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>65</MpCost>
    <Activate duration="4" speed="1.05">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="1">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb1d" id="Illusion Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb2</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>2</Tier>
    <Description>An infiltrator's prism used by eldritch spies to create diversions behind the battle lines.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>70</MpCost>
    <Activate duration="5" speed="1.10">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb1e" id="Hallucination Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb3</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>3</Tier>
    <Description>A mind-affecting prism that creates powerful psychic illusions.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate duration="6" speed="1.15">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb1f" id="Prism of Figments">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb4</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>4</Tier>
    <Description>A glittering magical prism that fabricates potent images in the minds of the weak-willed.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate duration="7" speed="1.20">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb20" id="Prism of Phantoms">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb5</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>5</Tier>
    <Description>A prism of the underworld that harnesses dark energy to implant noncorporeal psionic beings into the minds of onlookers.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate duration="8" speed="1.25">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb23" id="Prism of Apparitions">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb6</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>6</Tier>
    <Description>A deep blue prism of sun cut topaz, used by doppelganger spies to aid in their vile missions of assassination and murder.</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate duration="9" speed="1.25">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x912" id="Prism of Dancing Swords" collectionIcon="129">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x58</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>This prism has a deep flaw that causes it to scatter light in two directions.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>95</MpCost>
    <Activate duration="6" speed="1.10" distance="8">Decoy</Activate>
    <Activate duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</Activate>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_PUPPET</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb21" id="Chicken Leg of Doom">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x1d</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A chicken leg of doom.</Description>
    <RateOfFire>0.95</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Chicken Leg</ObjectId>
      <Speed>100</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xae5" id="Lightning Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc0</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>0</Tier>
    <Description>A scepter that fires a blast of chain lightning.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>30</MpCost>
    <Activate totalDamage="80" decrDamage="8" wisDamageBase="15" maxTargets="3" color="0x7DF9FF" aoeActivationCount="1" aoeTime="1" aoeArmorPierce="true" aoeDamage="20" statModDamage="10" aoeRange="1.5" statModRadius="0.02" aoeMaxTargets="1" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,STATMOD</Labels>
  </Object>
<Object type="0xb2e" id="Discharge Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc1</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>1</Tier>
    <Description>A steel-and-ruby scepter that blasts electrical arcs.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate totalDamage="120" decrDamage="12" wisDamageBase="25" maxTargets="4" color="0x7DF9FF" aoeActivationCount="1" aoeArmorPierce="true" aoeTime="1" aoeDamage="30" statModDamage="12" aoeRange="1.5" statModRadius="0.02" aoeMaxTargets="1" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb2f" id="Thunderclap Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc2</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>2</Tier>
    <Description>A powerful scepter imbued with the energy of astral storms.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>1</BagType>
    <MpCost>50</MpCost>
    <Activate totalDamage="160" decrDamage="20" wisDamageBase="40" maxTargets="4" color="0x7DF9FF" aoeActivationCount="1" aoeArmorPierce="true" aoeTime="1" aoeDamage="40" statModDamage="14" aoeRange="1.75" statModRadius="0.02" aoeMaxTargets="1" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb30" id="Arcblast Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc3</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>3</Tier>
    <Description>A glittering golden scepter charged with magical lightning.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>60</MpCost>
    <Activate totalDamage="200" decrDamage="25" wisDamageBase="50" maxTargets="5" color="0x7DF9FF" aoeActivationCount="2" aoeArmorPierce="true" aoeTime="1" aoeDamage="50" statModDamage="16" aoeRange="1.75" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb31" id="Cloudflash Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc4</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>4</Tier>
    <Description>A golden scepter of power, created by storm giants during their long war against the undertrolls.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <Activate totalDamage="240" decrDamage="30" wisDamageBase="60" maxTargets="5" color="0x7DF9FF" aoeActivationCount="2" aoeArmorPierce="true" aoeTime="1" aoeDamage="60" statModDamage="18" aoeRange="2.0" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <ActivateOnEquip stat="SPD" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb32" id="Scepter of Skybolts">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc5</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>5</Tier>
    <Description>A commanding scepter of authority, wielded by cloud titan nobles from the elemental plane of air.</Description>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate totalDamage="280" decrDamage="35" wisDamageBase="70" maxTargets="5" color="0x7DF9FF" aoeActivationCount="2" aoeArmorPierce="true" aoeTime="1" aoeDamage="70" statModDamage="20" aoeRange="2.0" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb33" id="Scepter of Storms">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc6</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>6</Tier>
    <Description>An ancient druidic scepter created by the nature gods themselves, embodying all the fury of the megacosm.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5" color="0x7DF9FF" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="75" statModDamage="22" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb3e" id="Amulet of Resurrection" collectionIcon="134">
    <DisplayId>Amulet of Dispersion</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x46</Index>
    </Texture>
    <SharedCooldownChannel id="23624" />
    <SlotType>9</SlotType>
    <Description>A historical amulet that has been passed down for generations. Although once cursed in the past, it still holds a hint of its ancient power.</Description>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo description="On taking damage when below 20% HP, gain 120 HP." name="Forgotten Power" />
      <EffectInfo description="1800 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <OnPlayerHitActivate proc="1" cooldown="1800" hpMinThresholdRelative="0.2" damageThreshold="2" amount="120">Heal</OnPlayerHitActivate>
    <BagType>4</BagType>
    <feedPower>500</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x722" id="Wine Cellar Incantation">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>lofiObj2</File>
      <Index>0xbb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An incantation that unlocks the Wine Cellar. \n\nKeys can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <BagType>4</BagType>
    <Activate color="-1" newId="Wine Cellar Portal" onlyInArea="Oryx's Chamber,Chicken Chamber" radius="25" targetId="Locked Wine Cellar Portal" customString="Wine Cellar unlocked by" inheritDungeonMods="true">ChangeObject</Activate>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc12" id="Coral Juice">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x07</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A rare drink created by Thessal herself. It cures wounds and replenishes mental strength.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100" scalingStat="MAXHP" statModScalingMin="400" statModAmount="0.1">Heal</Activate>
    <Activate amount="200" scalingStat="MAXMP" statModScalingMin="200" statModAmount="0.1">Magic</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>80</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xc13" id="Coral Ring" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>33</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x08</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ring crafted from the dangerous Fire Coral.</Description>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Coral Blessing" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_OTRENCH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc14" id="Robe of the Tlatoani" collectionIcon="125">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>367</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>An ancient ceremonial robe once worn by the Tlatoani.</Description>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>200</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_JUNGLE,ROBE_OF_THE_TLATOANI</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc15" id="Staff of the Crystal Serpent" collectionIcon="125">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>134</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x0a</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>An ancient staff used both for sacrifice and communion with the gods.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>monster/djinn_hit</Sound>
    <Projectile>
      <ObjectId>Crystal Serpent Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>250</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,STAFF_OF_THE_CRYSTAL_SERPENT,ORG_JUNGLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc16" id="Cracked Crystal Skull" collectionIcon="125">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x0b</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>A relic uncovered from the depths of the jungle. It exudes a deep darkness.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Cracked Crystal Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>300</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,ORG_JUNGLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc17" id="Crystal Bone Ring" collectionIcon="125">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>16</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x0c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="10% chance to regain 5 MP" name="On Shoot" />
      <EffectInfo description="0.4 Seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Description>A ring made from a splinter of crystallized sacrificial bone.</Description>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.4" amount="5" proc="0.1">Magic</OnPlayerShootActivate>
    <BagType>4</BagType>
    <feedPower>150</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_D,TRADEABLE,CRYSTAL_BONE_RING,ORG_JUNGLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc18" id="Coral Silk Armor" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x0d</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Mermaid-made armor woven from unbreakable coral threads.</Description>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_OTRENCH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc1a" id="Pollen Powder">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x19</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A pouch of ground pollen from the flowers indigenous to the Forbidden Jungle.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate range="10" amount="200">MagicNova</Activate>
    <feedPower>40</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0x9d5" id="Thousand Shot" collectionIcon="142">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x1a</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A deadly repeater crossbow and a marvel of craftsmanship. This mechanical weapon is efficient, but carries additional weight.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <Projectile>
      <ObjectId>Thousand Shot Arrow</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_ENCORE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc1c" id="Coral Venom Trap" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x1b</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A trap imbued with deadly venom from the coral of the Ocean Trench.</Description>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate radius="4" sensitivity="0.6" totalDamage="425" color="FF4A8C" condEffect="Paralyzed" condDuration="3" armTime="0.0" throwTime="0.6" duration="10" scalingStat="SPD" statModScalingMin="50" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="600" bombRadius="4.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="13" statModBombCondDuration="0.01" textureSourceId="Coral Venom Trap">Trap</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_OTRENCH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb40" id="Trap of the Vile Spirit" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xef</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A long lost artifact recovered by Davy Jones, believed to have been cursed by the gods of the seven seas themselves.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="0" color="5c6bb8" condEffect="Curse" condDuration="2" armTime="0.0" throwTime="0.6" duration="0" scalingStat="ATT" statModScalingMin="46" statModTrapRadius="0.0005" statModTrapDamage="0.0001" statModTrapCondDuration="0.1" bombDelay="0.6" bombDamage="1300" bombRadius="2.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Nothing" bombCondEffectDuration="2" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="16" statModBombCondDuration="0.1" textureSourceId="Trap of the Vile Spirit">Trap</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc1d" id="St. Abraham's Wand" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x1c</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand made from a brilliant white cross designed to ward off evil.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Sound>weapon/fire_wand</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Cross Bullet</ObjectId>
      <Size>130</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>250</Speed>
      <LifetimeMS>667</LifetimeMS>
      <Acceleration>-305</Acceleration>
      <AccelerationDelay>4</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <MinDamage>155</MinDamage>
      <MaxDamage>180</MaxDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>0.9</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc1e" id="Tome of Holy Protection" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x53</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A tome dedicated to the works of a forgotten god. It is written in a strange script that glows with a pure white light.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="070" statModAmount="0.4950" range="8.0" statModRadius="0" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="DEF" statModScalingMin="40" statModDuration="0">ConditionEffectAura</Activate>
    <Activate range="8.0" stat="DEF" amount="12" duration="6.0" channel="maxStack">StatBoostAura</Activate>
    <Activate duration="6.0" effect="Armored" scalingStat="DEF" statModScalingMin="40" color="0x3A42A5">ConditionEffectSelf</Activate>
    <MpCost>160</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1250</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_TOMB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc09" id="Tome of Purification" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x1d</Index>
    </Texture>
    <SharedCooldownChannel id="65518" />
    <SlotType>4</SlotType>
    <Description>An ancient tome cloaked in white leather, created to aid in the struggle against the ultimate evil.</Description>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="150" statModAmount="0.9350" scalingStat="VIT" statModScalingMin="45">Heal</Activate>
    <Activate amount="075" statModAmount="0.4675" range="8.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="VIT" statModScalingMin="45" statModDuration="0">ConditionEffectAura</Activate>
    <Activate effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectSelf</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <MpCost>140</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc1f" id="Chasuble of Holy Light" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>An ornate robe worn by servants of the faith.</Description>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc20" id="Ring of Divine Faith" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x1f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ring that symbolizes divine might.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc21" id="Holy Water">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x23</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Blessed water that heals and purifies the user.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Activate effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectSelf</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
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<Object type="0xc22" id="Bone Dagger" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x28</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A dagger made of razor-sharp bone.</Description>
    <Sound>weapon/dirk</Sound>
    <Projectile id="0">
      <ObjectId>Bone Dagger Shot</ObjectId>
      <Speed>150</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>335</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>300</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_MANOR,BONEDAGGER</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc24" id="Anatis Staff">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x5d</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A staff that channels the ultimate force of Anatis.</Description>
    <RateOfFire>0.25</RateOfFire>
    <Sound>monster/chicken_death</Sound>
    <Projectile>
      <ObjectId>Anatis</ObjectId>
      <Speed>25</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>550</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc25" id="Ghost Pirate Rum">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xbf</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rum with ghostly properties that can help the drinker enter the spirit realm. It has fermented under the sea for ages.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate effect="Drunk" duration="6">ConditionEffectSelf</Activate>
    <Activate effect="Invisible" duration="4">ConditionEffectSelf</Activate>
    <feedPower>35</feedPower>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
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<Object type="0x913" id="Crown">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>840</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0xc6</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Super regal!</Description>
    <ActivateOnEquip stat="VIT" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="700">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <Soulbound />
    <feedPower>0</feedPower>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_SS,PETBLACKLIST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc27" id="Captain's Ring" collectionIcon="138">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0xc7</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Captain Davy Jones' ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc28" id="Spectral Cloth Armor" collectionIcon="138">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xc8</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A ghostly fabric from the other side.</Description>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc29" id="Spirit Dagger" collectionIcon="138">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>173</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xc9</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A dagger that was condemned to Davy Jones' Locker.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Spirit Dagger Slash</ObjectId>
      <Speed>130</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc2a" id="Ghostly Prism" collectionIcon="138">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0xca</Index>
    </Texture>
    <SlotType>22</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summons a Spirit Prism Bomb" />
      <EffectInfo name="Duration" description="2.4 seconds" />
      <EffectInfo name="Damage" description="320 - 480" />
      <EffectInfo name="Explosions" description="6" />
    </ExtraTooltipData>
    <Description>A cursed piece of Davy Jones' treasure. Using it leaves behind a deadly spirit bomb.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>65</MpCost>
    <Activate objectId="Spirit Prism Bomb">Pet</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc2b" id="Small Firecracker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xcb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Damages monsters while celebrating Independence Day. Happy 4th of July!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Lil Firecracker">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>30</feedPower>
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc2c" id="Large Firecracker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xcc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Damages monsters for longer while celebrating Independence Day. Happy 4th of July!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Big Firecracker">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>50</feedPower>
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc2d" id="America Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>27</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0xcd</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An American hero's ring.</Description>
    <ActivateOnEquip stat="DEF" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>4</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS</Labels>
  </Object>
<Object type="0xc30" id="Scepter of Fulmination" collectionIcon="131">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1af</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This scepter's blast is so powerful it will slow opponents.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Activate totalDamage="150" decrDamage="30" wisDamageBase="60" maxTargets="5" wisPerTarget="6" condEffect="Slowed" condDuration="3" color="0xff9933" aoeActivationCount="3" aoeTime="1" aoeDamage="60" aoeEffect="Slowed" statModDamage="14" aoeRange="1.5" statModRadius="0.05" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc31" id="Experimental Ring" collectionIcon="131">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b0</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An early prototype ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc32" id="Robe of the Mad Scientist" collectionIcon="131">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>46</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b1</Index>
    </Texture>
    <SharedCooldownChannel id="65517" />
    <SlotType>14</SlotType>
    <Description>A well-worn robe used for Science!</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.85">AbilityUseDiscount</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Scientist's Expertise" description="Reduces the Magic casting cost of your Ability by 15%" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc33" id="Conducting Wand" collectionIcon="131">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>199</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b2</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This wand is powerful at conducting magical energy into a devastating blast.</Description>
    <RateOfFire>1.25</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Directed Explosion</ObjectId>
      <Speed>170</Speed>
      <Size>50</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>471</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_LAB,CONDUCTING</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc34" id="Sand Pail 5">
    <DisplayId>Sand Pail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>5</Doses>
    <SuccessorId>Sand Pail 4</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Sand Castle">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>80</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc35" id="Sand Pail 4">
    <DisplayId>Sand Pail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>4</Doses>
    <SuccessorId>Sand Pail 3</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Sand Castle">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>60</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc36" id="Sand Pail 3">
    <DisplayId>Sand Pail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>3</Doses>
    <SuccessorId>Sand Pail 2</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Sand Castle">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>40</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc37" id="Sand Pail 2">
    <DisplayId>Sand Pail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>2</Doses>
    <SuccessorId>Sand Pail 1</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Sand Castle">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>20</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc38" id="Sand Pail 1">
    <DisplayId>Sand Pail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Sand Castle">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>10</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc39" id="Bahama Sunrise">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x173</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A tangy fruit drink that boosts dexterity and life.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
    <Activate stat="DEX" amount="10" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <Activate stat="MAXHP" amount="50" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>60</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0xc3a" id="Blue Paradise">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A refreshing tropical drink that boosts life and mana.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
    <Activate stat="MAXMP" amount="50" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <Activate stat="MAXHP" amount="50" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>60</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0xc3b" id="Pink Passion Breeze">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A sweet tropical drink that boosts attack and dexterity.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
    <Activate stat="ATT" amount="10" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <Activate stat="DEX" amount="10" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>60</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0xc3c" id="Lime Jungle Bay">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x176</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bold island drink that boosts defense and vitality.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
    <Activate stat="DEF" amount="10" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <Activate stat="VIT" amount="10" duration="30" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>60</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0xc3e" id="Gold Medal">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>18</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x178</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An Olympic gold medal in synchronised swimming.</Description>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS</Labels>
  </Object>
<Object type="0xc3f" id="Silver Medal">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>12</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x179</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An Olympic silver medal in synchronised swimming.</Description>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>350</feedPower>
    <XPBonus>4</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS</Labels>
  </Object>
<Object type="0xc40" id="Bronze Medal">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>6</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x17a</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An Olympic bronze medal in synchronised swimming.</Description>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="1">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="1">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>200</feedPower>
    <XPBonus>3</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS</Labels>
  </Object>
<Object type="0xc41" id="Transformation Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A science experiment.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate effect="Invisible">ClearConditionEffectSelf</Activate>
    <Activate effect="Hexed" duration="30">ConditionEffectSelf</Activate>
    <feedPower>40</feedPower>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0xc42" id="XP Booster">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x2db</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Get 2x all XP gained! Lasts until level 20 or death.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Timer>-1.0</Timer>
    <XpBoost />
    <feedPower>200</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc43" id="XP Booster Test">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1fe</Index>
    </Texture>
    <ScaleValue>1</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Get 2x all XP gained! Lasts until level 20 or death.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Timer>300</Timer>
    <XpBoost />
    <feedPower>1</feedPower>
    <Track />
    <Potion />
    <AdminOnly />
    <Labels>EQUIPMENT,CONSUMABLE,UT,PETBLACKLIST</Labels>
  </Object>
<Object type="0xc44" id="Rusty Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>46</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21c</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>0</Tier>
    <Description>A rusty old katana.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Rusty Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>35</MinDamage>
      <MaxDamage>80</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,LOOTABLE,T0,TRADEABLE,BASETYPE</Labels>
  </Object>
<Object type="0xc45" id="Kendo Stick">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>51</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21d</Index>
    </Texture>
    <SharedCooldownChannel id="65531" />
    <SlotType>24</SlotType>
    <Tier>1</Tier>
    <Description>Suitable for practice.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Kendo Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>40</MinDamage>
      <MaxDamage>85</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>5</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,LOOTABLE,T1,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc46" id="Plain Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>2</Tier>
    <Description>A basic katana.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Plain Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>45</MinDamage>
      <MaxDamage>90</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,LOOTABLE,T2,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc47" id="Thunder Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>3</Tier>
    <Description>A striking fine-edged weapon.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Thunder Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>95</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,LOOTABLE,T3,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc48" id="Line Kutter Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>71</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x220</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>4</Tier>
    <Description>A katana capable of cutting a razor-thin line.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Line Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>65</MinDamage>
      <MaxDamage>100</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>17</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,LOOTABLE,T4,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc49" id="Night Edge">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>79</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x221</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>5</Tier>
    <Description>An ancient katana with a blade of jet black steel.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Night Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>65</MinDamage>
      <MaxDamage>115</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>24</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,LOOTABLE,T5,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc4a" id="Sky Edge">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>93</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x222</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>6</Tier>
    <Description>A beautiful katana, forged and cooled by the mists atop a great mountain.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Sky Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>35</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,LOOTABLE,T6,TRADEABLE,BASETYPE</Labels>
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<Object type="0xc4d" id="Jewel Eye Katana">
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<Object type="0xc4e" id="Ichimonji">
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<Object type="0x914" id="Useless Katana">
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    <Description>An ancient weapon that spells destruction for all who oppose its master.</Description>
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    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Doom</ObjectId>
      <MinDamage>1350</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>90</MpEndCost>
    <MpCostPerSecond>18</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="6" scalingStat="WIS" statModScalingMin="50" statModAmount="0.105" statModDamage="18.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x916" id="Midnight Star" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x232</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Legends speak of a star touched by Horizon that pierces through the light of the heavens. As eons passed, the caged tyrant sharpened broken scales like razorblades, imbuing his hatred as inky black darkness to forge a dark myth into reality.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Afterimages" description="3 extra afterimages follow each star" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Midnight</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Speed>250</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate minDistance="6.500" maxDistance="6.500" offsetAngle="0" numShots="1" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate ignoreOnTooltip="true" minDistance="6.075" maxDistance="6.075" offsetAngle="0" numShots="1" type="0xD866" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate ignoreOnTooltip="true" minDistance="5.750" maxDistance="5.750" offsetAngle="0" numShots="1" type="0xD867" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate ignoreOnTooltip="true" minDistance="5.375" maxDistance="5.375" offsetAngle="0" numShots="1" type="0xD868" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Usable />
    <MpCost>85</MpCost>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>850</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1aaa" id="Simple Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe0</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>0</Tier>
    <Description>A small, quick-to-swing blade.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 0</ObjectId>
      <Speed>180</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T0,MPCOST,TRADEABLE,STATMOD</Labels>
  </Object>
<Object type="0x1aab" id="Steel Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe1</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>1</Tier>
    <Description>A heavy wakizashi crafted by a fine metalworker.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 1</ObjectId>
      <Speed>180</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Usable />
    <BagType>1</BagType>
    <MpCost>50</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>8</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T1,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1aac" id="Crimson Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe2</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>2</Tier>
    <Description>A deep red wakizashi made of bronze.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 2</ObjectId>
      <Speed>180</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Usable />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>15</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T2,MPCOST,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1aad" id="Enforced Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe3</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>3</Tier>
    <Description>A heavy wakizashi created and used by a secluded sect of powerful swordsmen.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 3</ObjectId>
      <Speed>180</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="1.0">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>2</BagType>
    <MpCost>65</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1aae" id="Turquoise Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe4</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>4</Tier>
    <Description>A beautiful wakizashi, adorned with shining gemstones found within the extensive cavern, Okina Tomi.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 4</ObjectId>
      <Speed>180</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2.0">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1aaf" id="Jade-Imbued Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe5</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>5</Tier>
    <Description>A wakizashi adorned with sea green stones, only given to the greatest swordsmen by the Grand Emperor himself.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 5</ObjectId>
      <Speed>180</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1ab0" id="Royal Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe6</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>6</Tier>
    <Description>A gorgeous wakizashi made of starmetal and gifted to an ancient king by the god Shinsetsuna for his devotion.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 6</ObjectId>
      <Speed>180</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.5">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2322" id="Wakizashi of Eastern Winds" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe9</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A wakizashi used by a powerful swordsman in ancient times. It seems to dance through the air as you swing it.</Description>
    <Projectile>
      <ObjectId>Wakizashi Wind</ObjectId>
      <Speed>140</Speed>
      <MinDamage>260</MinDamage>
      <MaxDamage>490</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4.5">Exposed</ConditionEffect>
      <Amplitude>0.42</Amplitude>
      <FaceDir />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="5" arcGap="8" gapAngle="0" gapTiles="0.3" offsetAngle="-30" maxDistance="4.6" scalingStat="SPD" statModScalingMin="41" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_WLAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x23c0" id="Wakizashi of Crossing Fires" collectionIcon="148">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xea</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A blade created within the Hellforge and enchanted with dark magics to grant its wielder the power of a demon king.</Description>
    <Projectile>
      <ObjectId>Wakizashi Fire</ObjectId>
      <Speed>160</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate numShots="3" gapAngle="-45" gapTiles="0.5" offsetAngle="+20" maxDistance="4.0" scalingStat="ATT" statModScalingMin="55" statModDamage="5.5" statModNumShots="0.0000001">BulletCreate</Activate>
    <Activate numShots="3" gapAngle="+45" gapTiles="0.5" offsetAngle="-20" maxDistance="4.0" scalingStat="ATT" statModScalingMin="55" statModDamage="5.5" statModNumShots="0.0000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_SHAITAN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc5b" id="Mad God Ale">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x233</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A refreshing malted barley beer that boosts your mind and body.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="100">Heal</Activate>
    <Activate amount="200">Magic</Activate>
    <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0xc5c" id="Oryx Stout">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x234</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A rich, dark beer that strengthens you from within.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="200">Heal</Activate>
    <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0xc5d" id="Realm-wheat Hefeweizen">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x235</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A light-golden wheat beer that reinvigorates your mind.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="400">Magic</Activate>
    <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0x9cb" id="Def Test Sword">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x37</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>For Testing Monster Defense.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Blade</ObjectId>
      <Speed>100</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>6000</feedPower>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_SS,TRADEABLE,PETBLACKLIST</Labels>
  </Object>
<Object type="0xc5f" id="Candy Ring" collectionIcon="135">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>-5</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x28a</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A high-fructose ring that will give you pep, but hurt your concentration.</Description>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="-100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="-10">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,ORG_CLAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc60" id="Rock Candy">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x28b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A sugary-sweet natural grenade found in the Candyland Hunting Grounds.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Rock Candy Grenade">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>70</feedPower>
    <DropTradable />
    <Potion />
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xc61" id="Candy-Coated Armor" collectionIcon="135">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x28c</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Reinforced with magical hard candy from the candy forest. Sticky but strong.</Description>
    <ActivateOnEquip stat="DEF" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_CLAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc63" id="Red Gumball">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x28e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gum that temporarily boosts your vitality.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="10" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>25</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xc64" id="Purple Gumball">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x28f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gum that temporarily boosts your attack.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="6" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>25</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xc65" id="Blue Gumball">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x290</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gum that temporarily boosts your defense.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="6" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>25</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xc66" id="Green Gumball">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x291</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gum that temporarily boosts your speed.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="8" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>25</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xc67" id="Yellow Gumball">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x292</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gum that temporarily boosts your dexterity.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="8" duration="20" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>25</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xc68" id="Loot Tier Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x130</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that boosts the tier level of dropped loot. Up to +3 tiers! Lasts 30 minutes.</Description>
    <Sound>use_potion</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Duration" description="30 min" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <LTBoosted />
    <Timer>1800</Timer>
    <BagType>7</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc69" id="Loot Drop Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that causes enemies to drop more loot! Lasts 30 minutes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Duration" description="30 min" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <LDBoosted />
    <Timer>1800</Timer>
    <BagType>7</BagType>
    <feedPower>150</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc6a" id="XP Booster 1 hr">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x2de</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Get 2x all XP gained for one hour!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Duration" description="1 hour" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Timer>3600</Timer>
    <XpBoost />
    <feedPower>110</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc6b" id="XP Booster 20 min">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x2df</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Get 2x all XP gained for 20 minutes!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Duration" description="20 minutes" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Timer>1200</Timer>
    <XpBoost />
    <feedPower>75</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9d2" id="Strike Amulet">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xf0</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A magical amulet that enables lightning assaults.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <MpCost>5</MpCost>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate radius="2.0" totalDamage="25">DazeBlast</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_SS,MPCOST</Labels>
  </Object>
<Object type="0xc6d" id="Plague Poison" collectionIcon="134">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x314</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A foul poison harvested from the corpses of plague victims. It infects many targets, but kills slowly.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="9" totalDamage="1000" duration="10" color="8fa547" throwTime="1.2" damageBoost="1.085" scalingStat="WIS" statModScalingMin="50" statModDamage="170" statModImpactDamage="0" statModRadius="0.05" statModDamageBoost="0.0015">PoisonGrenade</Activate>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc6c" id="Backpack">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x315</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Expands your Inventory space from 8 to 16 slots.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Backpack slots="8" />
    <Soulbound />
    <BagType>2</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF00" id="Backpack Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0xBBA</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Further extends your Inventory capacity from 16 to 24 slots.\nCan only be used after equipping the Backpack.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Backpack slots="16" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc6e" id="Resurrected Warrior's Armor" collectionIcon="134">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>108</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x316</Index>
    </Texture>
    <SharedCooldownChannel id="23625" />
    <SlotType>7</SlotType>
    <Description>A worn and battered suit of armor embedded with a mystic gem that flows with magical strength.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking more than 40 damage gain Energized for 3 seconds" name="Mystic Gem" />
      <EffectInfo description="6 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="150">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="6" damageThreshold="40" effect="Energized" duration="3">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6102" id="Soul's Guidance" collectionIcon="134">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x8f</Index>
    </Texture>
    <SharedCooldownChannel id="23732" />
    <SlotType>8</SlotType>
    <Description>A crude walking stick enchanted by Skuld's distinct style of sorcery, constructed to guide fallen spirits to the afterlife.</Description>
    <ExtraTooltipData>
      <EffectInfo description="15% chance with a 0.4 second cooldown to release a Forgotten Soul" name="On Shoot" />
      <EffectInfo description="8 seconds" name="Lifetime" />
      <EffectInfo description="200" name="Soul Damage" />
      <EffectInfo description="Drifts away after 5 seconds, inflicting Curse for 4 seconds upon detonation" name="Soul Charge" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Shrieking Skull</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>2</Frequency>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.4" objectId="Guided Forgotten Soul" proc="0.15">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc70" id="Golden Ankh">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x340</Index>
    </Texture>
    <Description>A treasure from the Tomb of the Ancients.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc71" id="Eye of Osiris">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x341</Index>
    </Texture>
    <Description>A treasure from the Tomb of the Ancients.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc72" id="Pharaoh's Mask">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x342</Index>
    </Texture>
    <Description>A treasure from the Tomb of the Ancients.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="3 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc73" id="Golden Cockle">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x343</Index>
    </Texture>
    <Description>A treasure from the Ocean Trench.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc74" id="Golden Conch">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x344</Index>
    </Texture>
    <Description>A treasure from the Ocean Trench.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc75" id="Golden Horn Conch">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x345</Index>
    </Texture>
    <Description>A treasure from the Ocean Trench.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="3 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc76" id="Golden Nut">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x346</Index>
    </Texture>
    <Description>A treasure from the Mad Lab.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 2" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc77" id="Golden Bolt">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x347</Index>
    </Texture>
    <Description>A treasure from the Mad Lab.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 2" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc78" id="Golden Femur">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x348</Index>
    </Texture>
    <Description>A treasure from the Abyss of Demons.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc79" id="Golden Ribcage">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x349</Index>
    </Texture>
    <Description>A treasure from the Abyss of Demons.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc7a" id="Golden Skull">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x34a</Index>
    </Texture>
    <Description>A treasure from the Abyss of Demons.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="3 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc7b" id="Golden Candelabra">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="-2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x34b</Index>
    </Texture>
    <Description>A treasure from the Manor of the Immortals.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 2" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc7c" id="Holy Cross">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x34c</Index>
    </Texture>
    <Description>A treasure from the Manor of the Immortals.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 2" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc7d" id="Pearl Necklace">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0xf9</Index>
    </Texture>
    <Description>A treasure from Davy Jones' Locker.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc7e" id="Golden Chalice">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x34d</Index>
    </Texture>
    <Description>A treasure from Davy Jones' Locker.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc7f" id="Ruby Gemstone">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x34e</Index>
    </Texture>
    <Description>A treasure from Davy Jones' Locker.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="3 of 3" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0xc80" id="Speed Sprout">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>spiderDenObjects8x8</File>
      <Index>0x17d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A rare sprout found in the Forest Maze that gives you a speed boost when eaten.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate effect="Speedy" duration="5">ConditionEffectSelf</Activate>
    <feedPower>35</feedPower>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="8" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0xc81" id="Old Firecracker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xcb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Damages monsters.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>0</BagType>
    <Activate objectId="Lil Firecracker">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>400</feedPower>
    <Potion />
    <QuickslotAllowed maxstack="8" />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc82" id="Cheater Light Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>-50</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d7</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Only cheaters wear this armor.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="-100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc83" id="Cheater Robe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>-50</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d6</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Only cheaters wear this robe.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="-100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc84" id="Cheater Heavy Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>-50</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d8</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Only cheaters wear this armor.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="-100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcc1" id="Draconis Potion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcc2" id="Lucky Clover">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A lucky shamrock that will make enemies drop more and better loot! Lasts 20 minutes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Duration" description="20 min" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <LDBoosted />
    <LTBoosted />
    <Timer>1200</Timer>
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcc3" id="Saint Patty's Brew">
    <DisplayId>Saint Paddy's Brew</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x3da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A special green brew for Saint Patrick's Day. Heals and invigorates your fighting spirit.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="100">Heal</Activate>
    <Activate amount="200">Magic</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Heal" description="" />
    </ExtraTooltipData>
    <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
    <Activate stat="ATT" amount="15" duration="25" channel="statConsumables">StatBoostSelf</Activate>
    <Activate stat="DEX" amount="15" duration="25" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>250</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0x7562" id="Leaf Dragon Hide Armor" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>81</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d0</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Light armor crafted from the hard-as-steel leafy scales of a Leaf Dragon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Increase defense by 15 for 5 seconds." />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate cooldown="15" duration="5" stat="DEF" amount="15" proc="1" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,LOD,ORG_LOD</Labels>
  </Object>
<Object type="0x7563" id="Water Dragon Silk Robe" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <SharedCooldownChannel id="65551" />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d1</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A magic robe woven from enchanted threads of water harvested from a great Water Dragon's body.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="+90HP and Healing [30/s] for 3 seconds when under 80% HP." />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" effect="Healing" amount="30" duration="3">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" amount="90">Heal</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,LOD,ORG_LOD</Labels>
  </Object>
<Object type="0x7564" id="Fire Dragon Battle Armor" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <SharedCooldownChannel id="30052" />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3d2</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Battle armor made from Fire Dragon scales, one of the strongest substances this world has ever seen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Deals a burst of 500 damage to enemies within 5 sqrs and poison them for 1000 damage over 5 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate cooldown="10" duration="5" radius="5" impactDamage="500" totalDamage="1500" color="ED6A00" throwTime="0.0" proc="1">PoisonGrenade</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,LOD,ORG_LOD</Labels>
  </Object>
<Object type="0x7565" id="Celestial Blade" collectionIcon="150">
    <DisplayId>Celestial Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>216</PowerLevel>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>0xec</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>An ancient weapon imbued with the power of the cosmos.</Description>
    <Sound>weapon/long_sword</Sound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>LOD Celestial Slash</ObjectId>
      <Speed>130</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.55</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcc9" id="Soft Drink">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x155</Index>
    </Texture>
    <Description>To quench your pet's thirst!</Description>
    <BagType>7</BagType>
    <feedPower>150</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xccb" id="Fries">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x157</Index>
    </Texture>
    <Description>Fresh cut and steaming hot!</Description>
    <BagType>7</BagType>
    <feedPower>300</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcc6" id="Great Taco">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x152</Index>
    </Texture>
    <Description>Contains fresh salsa!</Description>
    <BagType>7</BagType>
    <feedPower>550</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcc5" id="Power Pizza">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x151</Index>
    </Texture>
    <Description>Cheesy and delicious.</Description>
    <BagType>7</BagType>
    <feedPower>800</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcc4" id="Chocolate Cream Sandwich Cookie">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x150</Index>
    </Texture>
    <Description>Goes best with milk!</Description>
    <BagType>7</BagType>
    <feedPower>1300</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcca" id="Grapes of Wrath">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x156</Index>
    </Texture>
    <Description>Super healthy, super delicious, super wrathful!</Description>
    <BagType>7</BagType>
    <feedPower>1700</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcc8" id="Superburger">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x154</Index>
    </Texture>
    <Description>A hearty classic!</Description>
    <BagType>7</BagType>
    <feedPower>2300</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcc7" id="Double Cheeseburger Deluxe">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x153</Index>
    </Texture>
    <Description>The ultimate deluxe cheeseburger!</Description>
    <BagType>7</BagType>
    <feedPower>3500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xccc" id="Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x158</Index>
    </Texture>
    <Description>The nectar of the gods which holds great power!</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6074" id="Energy Potato">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x14e</Index>
    </Texture>
    <Description>Rich in nutrient, can also be used to power electrical devices. Like servers...</Description>
    <BagType>7</BagType>
    <feedPower>10000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcd0" id="Cranberries">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x15e</Index>
    </Texture>
    <Description>Tart and tangy.</Description>
    <BagType>7</BagType>
    <feedPower>250</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcd1" id="Ear of Corn">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x15d</Index>
    </Texture>
    <Description>Buttery and delicious.</Description>
    <BagType>7</BagType>
    <feedPower>350</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcd2" id="Sliced Yam">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x15c</Index>
    </Texture>
    <Description>Nice and sweet.</Description>
    <BagType>7</BagType>
    <feedPower>600</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcd3" id="Pumpkin Pie">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x15b</Index>
    </Texture>
    <Description>Fresh out of Oryx's kitchen.</Description>
    <BagType>7</BagType>
    <feedPower>650</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcd6" id="Thanksgiving Turkey">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x15f</Index>
    </Texture>
    <Description>A whole Thanksgiving turkey!</Description>
    <BagType>7</BagType>
    <feedPower>1621</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcdb" id="Pirate King's Cutlass" collectionIcon="141">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>192</PowerLevel>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Used only by the pirates who would make themselves kings, this cutlass is said to be cursed as each Pirate King seems to be killed rather unexpectedly.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Cutlass Bolt</ObjectId>
      <Speed>150</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,CUTLASS,ORG_DDOCKS</Labels>
  </Object>
<Object type="0xcdc" id="Doku No Ken" collectionIcon="139">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>193</PowerLevel>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xf3</Index>
    </Texture>
    <SlotType>24</SlotType>
    <SharedCooldownChannel id="1228" />
    <Description>Stuck in the maw of the Son of Arachna, this katana is coated in the creature's poisonous venom. In the hands of the right person, this is a truly deadly weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="Release a poison burst" />
      <EffectInfo name="Total Damage" description="1000" />
      <EffectInfo name="Radius" description="6 tiles" />
      <EffectInfo name="Duration" description="6 seconds" />
      <EffectInfo name="Cooldown" description="3 seconds" />
    </ExtraTooltipData>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Doku Slash</ObjectId>
      <Speed>130</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OnPlayerShootActivate proc="1" cooldown="3" radius="6" impactDamage="0" totalDamage="1000" duration="6" throwTime="0">PoisonGrenade</OnPlayerShootActivate>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,DOKU,ORG_CDEPTHS</Labels>
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<Object type="0xcde" id="Leaf Bow" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <SlotType>3</SlotType>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x170</Index>
    </Texture>
    <Description>Fashioned from the finest logs found within the Woodland Labyrinths, this bow uses sharp leaves instead of conventional arrows. Such lightweight ammunition allows for quick movement.</Description>
    <RateOfFire>1.4</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Leaf Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>60</Size>
      <Wavy />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <ArcGap>0</ArcGap>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,LEAFBOW,ORG_WLAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xcdf" id="Doctor Swordsworth">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x428</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This legendary sword is used to summon the beautiful power of bears.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Bearshot</ObjectId>
      <Speed>7</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>75</Size>
      <Parametric />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xcea" id="KoalaPOW">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>4</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x429</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Eucalyptus can be incredibly effective at looking awesome.</Description>
    <RateOfFire>0.4</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Eucalyptus</ObjectId>
      <Speed>110</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>364</LifetimeMS>
      <Amplitude>0.15</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>6</NumProjectiles>
    <ArcGap>36</ArcGap>
    <OldSound>magicShoot</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xceb" id="Spicy Wand of Spice">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x42a</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>The fabled weapon of the Sauce Boss himself.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/missile_wand</Sound>
    <Projectile>
      <ObjectId>hawt sawce</ObjectId>
      <Speed>130</Speed>
      <MinDamage>30</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>770</LifetimeMS>
      <Wavy />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xcec" id="Robobow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x42b</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Toats sweet robobow bro!</Description>
    <RateOfFire>1.5</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <Projectile>
      <ObjectId>binary</ObjectId>
      <Speed>50</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>15</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xced" id="Sunshine Shiv">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x42c</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Forged from sunshine, baby smiles, and the sparkle from unicorns.</Description>
    <RateOfFire>0.55</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>happy magic</ObjectId>
      <Speed>30</Speed>
      <MinDamage>15</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xcee" id="Arbiter's Wrath">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x42d</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Battle for the Nexus: Never Forget.</Description>
    <RateOfFire>0.5</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>boss spawn</ObjectId>
      <Speed>30</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>1600</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xb41" id="Tablet of the King's Avatar" collectionIcon="100">
    <DisplayId>Tablet of the King's Avatar</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>theShattersObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Thought to have been lost to the ages, the wisdom imparted in this tablet will summon a power unrivaled by any modern spell.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Fire Claw</ObjectId>
      <Speed>120</Speed>
      <MinDamage>260</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>167</LifetimeMS>
      <Boomerang />
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate numShots="15" scalingStat="DEX" statModScalingMin="70" statModDamage="2.5" statModNumShots="0.000001">BulletNova</Activate>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x221c" id="Skull-splitter Sword">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x458</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>An unfathomably powerful sword that absorbs the skulls of enemies and unleashes them with magical energy.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Halloween SSS</ObjectId>
      <Speed>100</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>270</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,HALLOWEEN_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x224b" id="Potion of Health1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x225e" id="Potion of Health2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0x225b" id="Potion of Health3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0x224c" id="Potion of Health4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0x223c" id="Potion of Health5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0x223d" id="Potion of Health6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that instantly restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <ForbidUseOnMaxHP />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0x228a" id="Diamond Bladed Katana">
    <DisplayId>Diamond-Bladed Katana</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBFD</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Diamonds are a girl's best friend, they also happen to make for great blades... so shiny!</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Glittering Prizes</ObjectId>
      <Size>90</Size>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_D,TRADEABLE,RESKIN,XPBONUS,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x228b" id="Staff of Adoration">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBF9</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The unusual shots that this staff fires have been known to bind the hearts of your foes for all eternity, or at least until death do you part.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Handfasting Cord</ObjectId>
      <Speed>180</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
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    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE,RESKIN,XPBONUS,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x228c" id="Wand of Budding Romance">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBFB</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Harnessing the unusual power of Belladonna's flowers, these shots are beautiful but deadly!</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Rose Shot</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>170</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE,RESKIN,XPBONUS,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x228d" id="Heartfind Dagger">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-1">
      <File>lofiObj3</File>
      <Index>0xBF3</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>This dagger is said to point in the direction of the one you love. Or intend to stab.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Heartfinder Slash</ObjectId>
      <Speed>140</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>190</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE,RESKIN,XPBONUS,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x228e" id="Vinesword">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBF5</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Strung together with the deadly vines of Belladonna.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>BellaBerry</ObjectId>
      <Speed>100</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>270</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_D,TRADEABLE,RESKIN,XPBONUS,VALENTINE_ENCHANTABLE</Labels>
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<Object type="0x228f" id="Cupid's Bow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBF7</Index>
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    <SlotType>3</SlotType>
    <Description>This probably doesn't have a chance of making monsters fall in love with you. I mean, I don't think so.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
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    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
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    <Projectile id="0">
      <ObjectId>Cupid's Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
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    <Projectile id="1">
      <ObjectId>Cupid's Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>35</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
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    <ArcGap>8</ArcGap>
    <BagType>2</BagType>
    <NumProjectiles>3</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
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<Object type="0x2296" id="Wand of Egg-cellence">
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    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4C0</Index>
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    <SlotType>8</SlotType>
    <Description>Harbinger of hard-boiled justice.\n\nSprite Credits: Linkshot, Sues, and Wylem.</Description>
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    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Dyed Eggs</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>170</MaxDamage>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
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      <NumProjectiles>1</NumProjectiles>
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    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
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<Object type="0x2299" id="Staff of the Rising Sun">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4C6</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A staff that glows with the warmth and color of the rising sun.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Set" description="Summer Solstice" />
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    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Big Fireball</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
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    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS</Labels>
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<Object type="0x229e" id="Thousand Suns Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x4C8</Index>
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    <SlotType>11</SlotType>
    <Description>A spell that blasts enemies with the fiery force of a thousand suns.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Set" description="Summer Solstice" />
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    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Idol Wave</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
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    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0667">BulletNova</Activate>
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    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST</Labels>
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<Object type="0x229f" id="Robe of the Summer Solstice">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4C7</Index>
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    <SlotType>14</SlotType>
    <Description>A ceremonial robe worn by ritual leaders during the celebration of the Summer Solstice. Its golden threads shine with the light of the sun.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Set" description="Summer Solstice" />
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    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
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    <feedPower>435</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS</Labels>
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<Object type="0x2300" id="Ring of the Burning Sun">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>24</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4C9</Index>
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    <SlotType>9</SlotType>
    <Description>A ring forged by the mad god in the flames of the suns surface. Its magic protects its owner from some harm. Original Design by DieGo.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Set" description="Summer Solstice" />
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    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>300</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS</Labels>
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<Object type="0x2301" id="Bow of the Morning Star" collectionIcon="128">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4CA</Index>
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    <SlotType>3</SlotType>
    <Description>A bow of light forged by the angels for use in their eternal struggle against darkness and evil.</Description>
    <Sound>weapon/golden_bow</Sound>
    <Projectile id="0">
      <ObjectId>Morning Star</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
      <ParticleTrail>0xf7941d</ParticleTrail>
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    <Subattack index="0" projectileId="0">
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      <RateOfFire>0.33</RateOfFire>
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    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ORG_UDL,DOOM_BOW</Labels>
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<Object type="0x2303" id="Sword of Illumination" collectionIcon="133">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>229</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4CC</Index>
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    <SlotType>1</SlotType>
    <Description>A sword that, when held by one true of heart, will release magic from the flawless ruby in its hilt and ignite in flames.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Fire Bullet</ObjectId>
      <Size>75</Size>
      <Speed>130</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>260</LifetimeMS>
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    <Subattack index="0" projectileId="0">
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      <ArcGap>25</ArcGap>
      <RateOfFire>1</RateOfFire>
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    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ORG_ABYSS,DEMON_BLADE</Labels>
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<Object type="0x232a" id="Dagger of the Amethyst Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4CE</Index>
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    <SlotType>2</SlotType>
    <Description>A dagger imbued with Amethyst magic to protect its owner from harm.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Amethyst Shift</ObjectId>
      <Speed>140</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
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    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS</Labels>
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<Object type="0x2324" id="Unstable Anomaly">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4CF</Index>
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    <SlotType>1</SlotType>
    <Description>An odd energy source known for the amazing ability to fire hats.</Description>
    <RateOfFire>0.25</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
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      <ObjectId>Hat Cascade</ObjectId>
      <Speed>50</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MinDamage>10</MinDamage>
      <MaxDamage>15</MaxDamage>
      <Amplitude>0.15</Amplitude>
      <Frequency>2</Frequency>
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    <ArcGap>36</ArcGap>
    <NumProjectiles>10</NumProjectiles>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
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<Object type="0x2325" id="Precisely Calibrated Stringstick">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4D1</Index>
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    <SlotType>3</SlotType>
    <Description>Meow! Meow meow meow! MEOWMEOWMEOW.</Description>
    <RateOfFire>0.25</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
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      <ObjectId>Cat Cavalcade</ObjectId>
      <Speed>25</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MinDamage>10</MinDamage>
      <MaxDamage>15</MaxDamage>
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
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    <BagType>4</BagType>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>15</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
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<Object type="0x2326" id="Barely Attuned Magic Thingy">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4D2</Index>
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    <SlotType>17</SlotType>
    <Description>Made by a pretty lazy wizard. Hope it makes something worthwhile.</Description>
    <RateOfFire>0.3</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Space Junk</ObjectId>
      <Speed>50</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MinDamage>10</MinDamage>
      <MaxDamage>20</MaxDamage>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
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    <BagType>4</BagType>
    <NumProjectiles>7</NumProjectiles>
    <ArcGap>90</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>0</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x2327" id="Lethargic Sentience">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4D0</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Created by a lonely Sorcerer. This sentient eye doesn't make a very good friend. It does, however, make fruit.</Description>
    <RateOfFire>0.25</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Fruitpocalypse</ObjectId>
      <Speed>12.5</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MinDamage>20</MinDamage>
      <MaxDamage>40</MaxDamage>
      <Parametric />
      <PassesCover />
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    <NumProjectiles>4</NumProjectiles>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>0</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x2328" id="Toy Knife">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4D3</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>This was all the rage a few Winter Solstices ago.</Description>
    <RateOfFire>0.80</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Toy Attack</ObjectId>
      <Speed>50</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
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    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>0</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE</Labels>
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<Object type="0x233a" id="The Devil Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
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    <Description>The Devil - Card XV of the Major Arcana. Can be consumed for 5x of the devil tarot card artifact.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="1 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Devil Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
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<Object type="0x233b" id="The Sun Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x04</Index>
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    <Description>The Sun - Card XIX of the Major Arcana. Can be consumed for 5x of the sun tarot card artifact.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="2 of 8" />
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    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Sun Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
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<Object type="0x233c" id="Death Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x05</Index>
    </Texture>
    <Description>Death - Card XIII of the Major Arcana. Can be consumed for 5x of the death tarot card artifact.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="3 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="Death Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
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<Object type="0x233d" id="The Tower Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x06</Index>
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    <Description>The Tower - Card XVI of the Major Arcana. Can be consumed for 5x of the tower tarot card artifact.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="4 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Tower Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
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<Object type="0x233e" id="The Magician Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x07</Index>
    </Texture>
    <Description>The Magician - Card I of the Major Arcana. Can be consumed for 5x of the magician tarot card artifact.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="5 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Magician Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
<Object type="0x233f" id="The World Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x08</Index>
    </Texture>
    <Description>The World - Card XXI of the Major Arcana. Can be consumed for 5x of the world tarot card artifact.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="6 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The World Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
<Object type="0x2340" id="The Chariot Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x09</Index>
    </Texture>
    <Description>The Chariot - Card VII of the Major Arcana. Can be consumed for 5x of the chariot tarot card artifact.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="7 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Chariot Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
<Object type="0x2341" id="The Moon Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0a</Index>
    </Texture>
    <Description>The Moon - Card XVIII of the Major Arcana. Can be consumed for 5x of the moon tarot card artifact.\n\nSprite Credits: LabdaABeta</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="8 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Moon Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
<Object type="0xf15" id="The Fool Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness. Can be consumed for 5x of the fool tarot card artifact.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Treasure" description="0 of 8" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="The Fool Tarot Card x5">Create</Activate>
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
<Object type="0x7448" id="Harlequin Armor" collectionIcon="129">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>73</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x0b</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A festive piece of armor, complete with bells. Try not to get too crazy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Gain +10 WIS while firing if your health is above 85%" name="On shoot" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate amount="10" color="-1" cooldown="0" duration="1" hpRequiredRelative="0.85" channel="noStackItm" proc="1" stat="WIS">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="29768" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_PUPPET</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2337" id="Almandine Armor of Anger" setType="0x0001" setName="Oryx Awesome Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A piece of heavy plate mail forged in the dungeons of Oryx's castle, it is decorated with dark red Almandine stones.</Description>
    <ActivateOnEquip stat="DEF" amount="24">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2338" id="Almandine Ring of Wrath" setType="0x0001" setName="Oryx Awesome Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x01</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Set with stones as red as Oryx's favorite Cabernet Sauvignon.</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2339" id="Onyx Shield of the Mad God" setType="0x0001" setName="Oryx Awesome Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x02</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A pitch-black shield looted from the depths of Oryx's Castle.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xbb0101</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.38">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2302" id="Sword of the Mad God" setType="0x0001" setName="Oryx Awesome Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>176</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4CD</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A detailed sword crafted out of blackened metal and precious bloodstone by Oryx's minions as a tribute to their overlord.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Oryx Sword Attack</ObjectId>
      <Speed>100</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xf10" id="Wand of Ancient Terror">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x500</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This wand has been used countless times to raise Lord Ruthven from the dead.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Terror Orb</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>170</MaxDamage>
      <MultiHit />
      <ParticleTrail>0x000000</ParticleTrail>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,HALLOWEEN_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xf11" id="Dagger of the Terrible Talon">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>146</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x501</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A claw-shard from Feargus, the Obsidian Dragon.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Obsidian Vortex</ObjectId>
      <Speed>140</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>190</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,HALLOWEEN_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xf12" id="Bow of Nightmares">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x502</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>You can hear the screams of tortured souls as you draw this bow.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Purple Batshot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ParticleTrail intensity="0.1" lifetimeMS="200">0x97357f</ParticleTrail>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Batshot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>35</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <ArcGap>8</ArcGap>
    <BagType>4</BagType>
    <NumProjectiles>3</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,HALLOWEEN_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xf13" id="Staff of Horrific Knowledge">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x503</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>It seems to dispense special runes upon use. Perhaps...some things are better left unknown.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Runes of Horror</ObjectId>
      <Speed>180</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>70</Size>
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,HALLOWEEN_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xf14" id="Corrupted Cleaver">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>152</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x504</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>This blade is drenched in the blood of heroes. Are you sure this blade is meant for you?</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Cleaved Eyeball</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
      <ParticleTrail intensity="0.3" lifetimeMS="200">0xbe0406</ParticleTrail>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,HALLOWEEN_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2368" id="Greater Potion of Attack">
    <Class>Equipment</Class>
    <Item />
    <Tier>5</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases attack power by 2.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="2">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5.5">Woodland Labyrinth</CommonDungeon>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="7.5">Fungal Cavern</CommonDungeon>
    <CommonDungeon diff="8">Kogbold Steamworks</CommonDungeon>
    <CommonDungeon diff="10">The Shatters</CommonDungeon>
  </Object>
<Object type="0x2369" id="Greater Potion of Defense">
    <Class>Equipment</Class>
    <Item />
    <Tier>5</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases defense power by 2.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEF" amount="2">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5.5">The Crawling Depths</CommonDungeon>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="7.5">Fungal Cavern</CommonDungeon>
    <CommonDungeon diff="8">Kogbold Steamworks</CommonDungeon>
    <CommonDungeon diff="10">The Shatters</CommonDungeon>
  </Object>
<Object type="0x236A" id="Greater Potion of Speed">
    <Class>Equipment</Class>
    <Item />
    <Tier>5</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases speed by 2.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="SPD" amount="2">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5.5">Deadwater Docks</CommonDungeon>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="7.5">Fungal Cavern</CommonDungeon>
    <CommonDungeon diff="8">Kogbold Steamworks</CommonDungeon>
  </Object>
<Object type="0x236B" id="Greater Potion of Vitality">
    <Class>Equipment</Class>
    <Item />
    <Tier>5</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x126</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases vitality by 2.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="VIT" amount="2">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5.5">The Tavern</CommonDungeon>
    <CommonDungeon diff="5.5">Woodland Labyrinth</CommonDungeon>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="7.5">Fungal Cavern</CommonDungeon>
    <CommonDungeon diff="8">Kogbold Steamworks</CommonDungeon>
    <CommonDungeon diff="10">The Shatters</CommonDungeon>
  </Object>
<Object type="0x236C" id="Greater Potion of Wisdom">
    <Class>Equipment</Class>
    <Item />
    <Tier>5</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x127</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases wisdom by 2.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="WIS" amount="2">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5.5">The Crawling Depths</CommonDungeon>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="6.5">High Tech Terror</CommonDungeon>
    <CommonDungeon diff="7.5">Fungal Cavern</CommonDungeon>
    <CommonDungeon diff="8">Kogbold Steamworks</CommonDungeon>
    <CommonDungeon diff="10">The Shatters</CommonDungeon>
  </Object>
<Object type="0x236D" id="Greater Potion of Dexterity">
    <Class>Equipment</Class>
    <Item />
    <Tier>5</Tier>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x125</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases dexterity by 2.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEX" amount="2">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="5.5">Deadwater Docks</CommonDungeon>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="7">The Nest</CommonDungeon>
    <CommonDungeon diff="7.5">Fungal Cavern</CommonDungeon>
    <CommonDungeon diff="8">Kogbold Steamworks</CommonDungeon>
  </Object>
<Object type="0x236E" id="Greater Potion of Life">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x120</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases health by 10.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXHP" amount="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>350</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="9.5">Oryx's Sanctuary</CommonDungeon>
    <CommonDungeon diff="10">The Shatters</CommonDungeon>
  </Object>
<Object type="0x236F" id="Greater Potion of Mana">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x121</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A potion that permanently increases magic by 10.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXMP" amount="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <SmallSkillPotion />
    <BagType>5</BagType>
    <feedPower>350</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
    <CommonDungeon diff="6">Lair of Draconis</CommonDungeon>
    <CommonDungeon diff="6">Sulfurous Wetlands</CommonDungeon>
    <CommonDungeon diff="9.5">Oryx's Sanctuary</CommonDungeon>
    <CommonDungeon diff="10">The Shatters</CommonDungeon>
  </Object>
<Object type="0x2375" id="Candy Corn">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x16</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Halloween candy that restores health and magic points.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Activate amount="200">Magic</Activate>
    <Activate stat="DEX" amount="10" duration="25" channel="statConsumables">StatBoostSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="4" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0x1490" id="Esbens fat head">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>easterObjects8x8</File>
      <Index>128</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Projectile>
      <ObjectId>Skull Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>800</MaxDamage>
      <LifetimeMS>525</LifetimeMS>
      <Size>150</Size>
      <DamageMultiplier mult="1.08" duration="3" />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
      <CollisionMult>1.3</CollisionMult>
    </Projectile>
  </Object>
<Object type="0x766" id="Staff of Esben Legacy" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Perhaps all that remains of Esben, whoever he was.\n\nSprite Credits: Pfiffel</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Pfiffel Esben Shot</ObjectId>
      <Speed>160</Speed>
      <Size>90</Size>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>525</LifetimeMS>
      <Amplitude>0.85</Amplitude>
      <Frequency>0.75</Frequency>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1497" id="Staff of Esben" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Perhaps all that remains of Esben, whoever he was.\n\nSprite Credits: Pfiffel</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <DefaultAngleIncr maxAngle="8" minAngle="0">1</DefaultAngleIncr>
    </Subattack>
    <Subattack index="1" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <DefaultAngleIncr maxAngle="-8" minAngle="0">-1</DefaultAngleIncr>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Pfiffel Esben Shot</ObjectId>
      <Speed>160</Speed>
      <Size>90</Size>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>525</LifetimeMS>
      <Amplitude>0.75</Amplitude>
      <Frequency>0.55</Frequency>
      <MultiHit />
    </Projectile>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by shooting!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ExtraTooltipData>
      <EffectInfo description="Conjur a manifestation dealing 600-800 damage" name="On shoot with full meter" />
      <EffectInfo description="Gains 12 damage per defense over 10" name="Manifestation Scaling" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate idMeter="0" minimumMeter="1500" meterCost="1500" arcGap="0" scalingStat="DEF" statModScalingMin="10" statModDamage="12" statModNumShots="0.00001" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="4.2" minDistance="4.2" numShots="1" offsetAngle="10" proc="1" targetMouse="true" type="0x1490">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="27">FillMeter</OnPlayerShootActivate>
    <BagType>6</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,,XPBONUS,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x767" id="Skullish Remains of Esben" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x551</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>The skull still seems to contain some of the Void Entity's power.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Esben Undead" scalingStat="DEF" statModScalingMin="9" statModScaleProjs="0" statModDamage="1.5">RaiseDead</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x235C" id="PriestST2" setType="0x0002" setName="Priest of Geb Set" collectionIcon="1">
    <DisplayId>Shendyt of Geb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>77</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x50D</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A ceremonial garment worn by those who worship the god Geb.</Description>
    <ActivateOnEquip stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x235D" id="PriestST3" setType="0x0002" setName="Priest of Geb Set" collectionIcon="1">
    <DisplayId>Geb's Ring of Wisdom</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>33</PowerLevel>
    <Texture xOffset="-2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x511</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>It is said that the ring attunes its wearer to the earth and its life force.</Description>
    <ActivateOnEquip stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>400</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x235E" id="PriestST1" setType="0x0002" setName="Priest of Geb Set" collectionIcon="1">
    <DisplayId>Book of Geb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x510</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Within, the priests of the past have catalogued the story and knowledge of Geb.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Sound>spell/light_heal</Sound>
    <Activate amount="130" statModAmount="0.9350" scalingStat="WIS" statModScalingMin="75">Heal</Activate>
    <Activate amount="065" statModAmount="0.4675" range="7.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="75" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="560" maxDamage="560" statModDamage="6.80" activationCount="2" time="0.4" radius="2.5" scalingStat="WIS" statModScalingMin="75" statModActivationCount="0" statModRadius="0" color="0xFFFF00">DamageNova</Activate>
    <Activate effect="Speedy" duration="6" statModDuration="0.075" scalingStat="WIS" statModScalingMin="80">ConditionEffectSelf</Activate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x235F" id="PriestST0" setType="0x0002" setName="Priest of Geb Set" collectionIcon="1">
    <DisplayId>Wand of Geb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>162</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x50F</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Despite their normal pacificity, priests of Geb were able to protect themselves from aggressors.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Releases a slowing nova." name="On Shoot" />
      <EffectInfo description="200-300" name="On Shoot Damage" />
      <EffectInfo description="3.6" name="On Shoot Range" />
      <EffectInfo description="Slowed for 3 seconds" name="On Shoot Shot Effect" />
      <EffectInfo description="Nova range becomes 6 tiles" name="With Full Set" />
      <EffectInfo description="5 seconds" name="On Shoot Cooldown" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/missile_wand</Sound>
    <Projectile>
      <ObjectId>Geb Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate type="0xb4e2" mustWear="0x235f;0x235e;0x235d;0x235c" arcGap="22.5" minDistance="6" maxDistance="6" gapAngle="0" gapTiles="0" numShots="16" offsetAngle="0" proc="1" cooldown="5" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xb4e1" mustNotWear="0x235f;0x235e;0x235d;0x235c" arcGap="22.5" minDistance="3.6" maxDistance="3.6" gapAngle="0" gapTiles="0" numShots="16" offsetAngle="0" proc="1" cooldown="5" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>500</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb4e1" id="PriestST0 Proc A">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Green Boomerang</ObjectId>
      <Speed>120</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xb4e2" id="PriestST0 Proc B">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Green Boomerang</ObjectId>
      <Speed>120</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x2363" id="MysticST0" setType="0x0004" setName="Phylactery Mystic Set" collectionIcon="1">
    <DisplayId>The Phylactery</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>136</PowerLevel>
    <Texture xOffset="-2" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x514</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>I was a fool before, but now everything is so clear. The phylactery speaks to me, knows me, protects me.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Soul Orb</ObjectId>
      <Size>80</Size>
      <CollisionMult>1.20</CollisionMult>
      <Speed>120</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <Amplitude>0.4</Amplitude>
      <Frequency>1.0</Frequency>
      <MinDamage>145</MinDamage>
      <MaxDamage>160</MaxDamage>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1.25</RateOfFire>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>0</ArcGap>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2362" id="MysticST1" setType="0x0004" setName="Phylactery Mystic Set" collectionIcon="1">
    <DisplayId>Soul of the Bearer</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x515</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>All shall know my power. Not even the Mad God can stop me.</Description>
    <Sound>spell/fire_spray</Sound>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1" center="player" radius="4.5">EffectBlast</Activate>
    <Activate effect="Speedy" duration="2.5" scalingStat="WIS" statModScalingMin="55" statModDuration="0.1" color="0x4AFF32">ConditionEffectSelf</Activate>
    <Activate effect="Berserk" duration="2.5" scalingStat="WIS" statModScalingMin="55" statModDuration="0.1" color="0x4AFF32">ConditionEffectSelf</Activate>
    <Usable />
    <Cooldown>4</Cooldown>
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,TRADEABLE,RESKIN,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2360" id="MysticST2" setType="0x0004" setName="Phylactery Mystic Set" collectionIcon="1">
    <DisplayId>Soulless Robe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x50C</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>...finally, I cornered and killed the beast. When I awoke in a cold sweat...I felt youthful, powerful.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2361" id="MysticST3" setType="0x0004" setName="Phylactery Mystic Set" collectionIcon="1">
    <DisplayId>Ring of the Covetous Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>38</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x516</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>As I lifted the stone from its resting place it became readily apparent there was more to it than met the eye...</Description>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2367" id="Legacy Pixie-Enchanted Sword" setType="0x04a3" setName="Legacy Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Legacy Pixie-Enchanted Sword</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>232</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x122</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Pixies are often a more aggressive fae. It makes great sense that they would provide heroes with swords as fine as this.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Fairy Bullet</ObjectId>
      <Speed>140</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>325</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>500</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,TRADEABLE,XPBONUS</Labels>
  </Object>
<Object type="0x2366" id="Legacy Seal of the Enchanted Forest" setType="0x04a3" setName="Legacy Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Legacy Seal of the Enchanted Forest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x51A</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Protect the helpless, embolden the heroic, slow the progress of evil. - Inscription, in Fae.</Description>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Activate stat="MAXHP" amount="60" duration="4" range="4.5" wisMin="50" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Slowed" duration="2" range="4.5" color="0xff0080" target="enemy" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
    <Activate effect="Hallucinating" duration="1">ConditionEffectSelf</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
<Object type="0x2364" id="Legacy Fairy Plate" setType="0x04a3" setName="Legacy Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Legacy Fairy Plate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x124</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>This colorful platemail is enchanted with special protections, a gift from the kind fairies that dwell in the Realm.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
  </Object>
<Object type="0x2365" id="Legacy Ring of Pure Wishes" setType="0x04a3" setName="Legacy Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Legacy Ring of Pure Wishes</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>24</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x51B</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Many do not realize how powerful a kind wish is.</Description>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="1">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,TRADEABLE,XPBONUS</Labels>
  </Object>
<Object type="0x21a0" id="Legacy Etherite Dagger" setType="0x0005" setName="Legacy Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Legacy Etherite Dagger</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>190</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x526</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Made of a strange metal not known to the living.</Description>
    <RateOfFire>1.10</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Spooky Sparkle</ObjectId>
      <Speed>160</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>215</MaxDamage>
      <LifetimeMS>240</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>500</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
  </Object>
<Object type="0x21a1" id="Legacy Mantle of Skuld" setType="0x0005" setName="Legacy Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Legacy Mantle of Skuld</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>51</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x51E</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>He does not kill his victims. He becomes them.</Description>
    <ActivateOnEquip stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_C,TRADEABLE,XPBONUS</Labels>
  </Object>
<Object type="0x21a2" id="Legacy Ghastly Drape" setType="0x0005" setName="Legacy Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Legacy Ghastly Drape</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x52E</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>Woven from the skin of a ghast, it cannot be seen...except by the user.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>8</BagType>
    <MpCost>110</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <Activate effect="Speedy" duration="2">ConditionEffectSelf</Activate>
    <Cooldown>6.5</Cooldown>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
  </Object>
<Object type="0x21a3" id="Legacy Spectral Ring of Horrors" setType="0x0005" setName="Legacy Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Legacy Spectral Ring of Horrors</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>28</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x536</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Though the whispers can be heard in your head, they're not THAT loud.</Description>
    <ActivateOnEquip stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-2">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
  </Object>
<Object type="0x2750" id="RogueST0" setType="0x2754" setName="Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Etherite Dagger</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>199</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x526</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Made of a strange metal not known to the living. Its connection to the spirit plane causes a high pitched shriek as it slashes.</Description>
    <RateOfFire>1.25</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Spooky Sparkle</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>195</MaxDamage>
      <LifetimeMS>240</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Ghastly Drape Proj" type="0x462F">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>632</Index>
    </Texture>
    <Animation prob="1" sync="true" period="0.01">
      <Frame time="0.1">
        <Texture>
          <File>lofiProjs</File>
          <Index>632</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiProjs</File>
          <Index>633</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiProjs</File>
          <Index>634</Index>
        </Texture>
      </Frame>
      <Frame time="15.0">
        <Texture>
          <File>lofiProjs</File>
          <Index>635</Index>
        </Texture>
      </Frame>
    </Animation>
    <Rotation>100</Rotation>
  </Object>
<Object id="Ghastly Drape Proc" type="0x4625">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Ghastly Drape Proj</ObjectId>
      <Speed>0</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>1100</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>100</Size>
      <ConditionEffect duration="2.4">Paralyzed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0x2751" id="RogueST1" setType="0x2754" setName="Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Ghastly Drape</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x52E</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>Woven from the skin of a ghast, Skuld's ability to freely shift between the mortal and spiritual plane is linked to this cloak's unusual fabric.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Releases a Ghastly Nova." name="While Lethal Strike is active" />
      <EffectInfo description="Ghastly Nova Paralyzes enemies for 2.5 seconds and fires more often." name="With Full Set" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <Projectile>
      <ObjectId>Ghastly Drape Proj</ObjectId>
      <Speed>0</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>1100</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="3.0" ignoreFlat="30" ignorePerc="0.30" scalingStat="WIS" statModScalingMin="34" statModFlat="4" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.6" requiredConditions="LethalStrike" numShots="1" mustNotWear="0x2750;0x2752;0x2753" manaCost="4" offsetAngle="0" targetMouse="false" type="0x2751" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.6" requiredConditions="LethalStrike" numShots="1" mustNotWear="0x2750;0x2752;0x2753" manaCost="4" offsetAngle="60" targetMouse="false" type="0x2751" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.6" requiredConditions="LethalStrike" numShots="1" mustNotWear="0x2750;0x2752;0x2753" manaCost="4" offsetAngle="125" targetMouse="false" type="0x2751" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.6" requiredConditions="LethalStrike" numShots="1" mustNotWear="0x2750;0x2752;0x2753" manaCost="4" offsetAngle="185" targetMouse="false" type="0x2751" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.6" requiredConditions="LethalStrike" numShots="1" mustNotWear="0x2750;0x2752;0x2753" manaCost="4" offsetAngle="245" targetMouse="false" type="0x2751" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.6" requiredConditions="LethalStrike" numShots="1" mustNotWear="0x2750;0x2752;0x2753" manaCost="4" offsetAngle="305" targetMouse="false" type="0x2751" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="LethalStrike" mustWear="0x2750;0x2751;0x2752;0x2753" numShots="1" manaCost="4" offsetAngle="0" targetMouse="false" type="0x4625" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="LethalStrike" mustWear="0x2750;0x2751;0x2752;0x2753" numShots="1" manaCost="4" offsetAngle="60" targetMouse="false" type="0x4625" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="LethalStrike" mustWear="0x2750;0x2751;0x2752;0x2753" numShots="1" manaCost="4" offsetAngle="125" targetMouse="false" type="0x4625" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="LethalStrike" mustWear="0x2750;0x2751;0x2752;0x2753" numShots="1" manaCost="4" offsetAngle="185" targetMouse="false" type="0x4625" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="LethalStrike" mustWear="0x2750;0x2751;0x2752;0x2753" numShots="1" manaCost="4" offsetAngle="245" targetMouse="false" type="0x4625" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="LethalStrike" mustWear="0x2750;0x2751;0x2752;0x2753" numShots="1" manaCost="4" offsetAngle="305" targetMouse="false" type="0x4625" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <ArcGap>40</ArcGap>
    <NumProjectiles>9</NumProjectiles>
    <BagType>8</BagType>
    <MpCost>85</MpCost>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_C,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2752" id="RogueST2" setType="0x2754" setName="Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Mantle of Skuld</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x51E</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>With little need for conventional armor, Skuld prefers to empower her magic arts even further.</Description>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="120" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2753" id="RogueST3" setType="0x2754" setName="Skuld 2 The ReGhostening Set" collectionIcon="1">
    <DisplayId>Spectral Ring of Horrors</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>35</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x536</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The charm embedded into this ring grants the power to absorb and redirect souls for placement in the afterlife.</Description>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_D,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x21a7" id="Legacy Sentient Staff" setType="0x21f7" setName="Legacy Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Legacy Sentient Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>163</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x528</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>While it may be alive, it can't speak. But, it CAN kill.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Ancient Magic</ObjectId>
      <Speed>150</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>553</LifetimeMS>
      <Amplitude>1.1</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_SS,TRADEABLE,RESKIN,XPBONUS</Labels>
  </Object>
<Object type="0x21a9" id="Legacy Ancient Spell: Pierce" setType="0x21f7" setName="Legacy Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Legacy Ancient Spell: Pierce</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x530</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Magical blasts can be blocked by armor, but true fear will pierce their hides and strike their heart.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Skull Wave</ObjectId>
      <Speed>100</Speed>
      <MinDamage>53</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>1300</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_SS,TRADEABLE,RESKIN,XPBONUS,MPCOST</Labels>
  </Object>
<Object type="0x21a8" id="Legacy Robe of Twilight" setType="0x21f7" setName="Legacy Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Legacy Robe of Twilight</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57.25</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x520</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>On simple observation this robe has known many owners. All are dead.</Description>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_S,TRADEABLE,RESKIN,XPBONUS</Labels>
  </Object>
<Object type="0x21aa" id="Legacy Forgotten Ring" setType="0x21f7" setName="Legacy Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Legacy Forgotten Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>24</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x538</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An unsettling glow looms beneath the ancient gem's surface. Soon enough its power will be unleashed again.</Description>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
  </Object>
<Object type="0x21f3" id="WizardST0" setType="0x0006" setName="Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Corruption Tether</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e0</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>This transmogrified crook bolsters the ability to peer into pocket dimensions and cling to the essence within. Such a characteristic arguably makes the staff itself sentient, a harrowing trait for the tool which gave the Shattered Kingdom its name.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Wizard ST Staff Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>210</MaxDamage>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>375</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>100</Size>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_SS,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x21f4" id="WizardST1" setType="0x0006" setName="Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Ancient Eminence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e1</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A cryptic scroll from the castle archives, unlike anything else in the forsaken collection. Only with supreme occult power may one harness the equalized power of the immortal elements, a technique long attributed to mere legend.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="With Defiled Equilibrium" />
      <EffectInfo description="Summon Inferno and Blizzard for 4.8 seconds." name="" />
      <EffectInfo description="5.8 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Wizard ST Spell Projectile</ObjectId>
      <Speed>0</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>2100</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>300</SpeedClamp>
    </Projectile>
    <OnPlayerAbilityActivate maxSpawnDistance="14.0" mustWear="0x21f6" objectId="WizSTCreepSTFire" summonCost="0.0" lifeTime="0.0" proc="1" cooldown="5.8" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate maxSpawnDistance="14.0" mustWear="0x21f6" objectId="WizSTCreepSTIce" summonCost="0.0" lifeTime="0.0" proc="1" cooldown="5.8" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <Usable />
    <BagType>8</BagType>
    <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>1000</feedPower>
    <MpCost>90</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2.3" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8692" />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_SS,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x21f5" id="WizardST2" setType="0x0006" setName="Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Twilight Shroud</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>82</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e2</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>On simple observation, this robe appears unremarkably standard for the dressings of the court magician. But perhaps this attribute is all too emblematic of kingdom's folly.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Restore 100 mana when In Combat below 50% MP" name="On Shoot" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" amount="100" cooldown="5" manaMinThresholdRelative="0.5" requiredConditions="In Combat">Magic</OnPlayerShootActivate>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8693" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x21f6" id="WizardST3" setType="0x0006" setName="Twilight Archmage Set" collectionIcon="1">
    <DisplayId>Defiled Equilibrium</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An unsettling glow looms beneath the partitioned gem's surface, ever-changing yet always in immaculate balance. Soon enough its power may be unleashed again.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Wearing Ancient Eminence along with this ring allows you to summon Blizzard and Inferno for 4.8 seconds." />
      <EffectInfo description="5.8 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7fbc" id="WarriorST0" setType="0x7a00" setName="Dragon Tamer Set" collectionIcon="1">
    <DisplayId>Indomptable</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>108</PowerLevel>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>0xe8</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>All initiates who start the path of becoming a Dragon Tamer are given a special weapon. If an initiate completes the Path alive, this weapon is given a name by the Elders.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Fire Bust Shot</ObjectId>
      <Speed>90</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7fbb" id="WarriorST1" setType="0x7a00" setName="Dragon Tamer Set" collectionIcon="1">
    <DisplayId>Helm of Draconic Dominance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>0xe9</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>The last piece of the Taming ritual requires a man to be bound to a Dragon. Wizards were able to link a man to a Dragon's spirit using magic and pain. Using its powers comes with a great cost.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Effect on Self:" description="" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>LOD Red Big Fireball</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>200</Size>
      <MultiHit />
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <Activate stat="MAXHP" amount="150" duration="6" channel="noStackItm">StatBoostSelf</Activate>
    <Activate effect="Berserk" duration="2" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate>Shoot</Activate>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ArcGap>10</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Usable />
    <BagType>8</BagType>
    <MpCost>95</MpCost>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7fb9" id="WarriorST2" setType="0x7a00" setName="Dragon Tamer Set" collectionIcon="1">
    <DisplayId>Zaarvox's Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>0xea</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Made from the Heart of Zaarvox by Ulricht the first Dragon Tamer.</Description>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7fba" id="WarriorST3" setType="0x7a00" setName="Dragon Tamer Set" collectionIcon="1">
    <DisplayId>Amulet of Drakefyre</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>0xeb</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Given to the initiates who survive the first challenge.</Description>
    <ActivateOnEquip stat="MAXHP" amount="115">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9dc" id="NecroST0" setType="0x000e" setName="Hollow King Necromancer Set" collectionIcon="1">
    <DisplayId>Edictum Praetoris</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>167</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xf8</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>My staff led me to a strange arena, which seemed to have a dark aura about it.</Description>
    <RateOfFire>0.75</RateOfFire>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Projectile>
      <ObjectId>SpiritSpiral</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>444</LifetimeMS>
      <Frequency>1</Frequency>
      <Amplitude>0.3</Amplitude>
      <Size>70</Size>
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>3</ArcGap>
    <feedPower>800</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <OldSound>magicShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9dd" id="NecroST1" setType="0x000e" setName="Hollow King Necromancer Set" collectionIcon="1">
    <DisplayId>Memento Mori</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0xf9</Index>
    </Texture>
    <Usable />
    <SlotType>19</SlotType>
    <Description>I found a great spectre floating above me. He reached out and granted me his cranium.</Description>
    <MpCost>120</MpCost>
    <Activate numDead="1" undeadId="Mori Undead" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="4">RaiseDead</Activate>
    <Activate effect="Damaging" duration="3" color="-1">ConditionEffectSelf</Activate>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="" description="Does not heal." />
    </ExtraTooltipData>
    <feedPower>900</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9de" id="NecroST2" setType="0x000e" setName="Hollow King Necromancer Set" collectionIcon="1">
    <DisplayId>Toga Picta</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>59</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfa</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>His gift was gracious, but I would not dabble in spirits. He challenged me to a duel.</Description>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="35">IncrementStat</ActivateOnEquip>
    <feedPower>750</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9df" id="NecroST3" setType="0x000e" setName="Hollow King Necromancer Set" collectionIcon="1">
    <DisplayId>Interregnum</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfb</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="35% chance on ability use" description="Gain 5 attack for 4 seconds." />
      <EffectInfo name="Cooldown" description="8 seconds." />
    </ExtraTooltipData>
    <SlotType>9</SlotType>
    <Description>Our fight was glorious, but in the end, I fell in battle and joined him in undeath.</Description>
    <ActivateOnEquip stat="MAXHP" amount="75">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate duration="4" cooldown="8" stat="ATT" amount="5" proc="0.35" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>650</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x258a" id="Bow of Eternal Frost">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x491</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>You are not a unique snowflake. You're like one of five or something.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>snow flakes</ObjectId>
      <Speed>160</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>snow flakes</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>35</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <ArcGap>8</ArcGap>
    <BagType>4</BagType>
    <NumProjectiles>3</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x258c" id="Frostbite">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x492</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>So hot, it's cool. The unique combo of hot and cold elements allows it to generate devastating ice attacks.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>ice bomb</ObjectId>
      <Speed>100</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>270</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x237c" id="Present Dispensing Wand">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x55a</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>How else would the minions of Oryx get their gifts?\n\nSprite Credits: paulo and sonutx</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Gift Parade</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>170</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x237d" id="An Icicle">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x558</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Crude, but effective.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Icicle Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>190</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <ParticleTrail intensity="0.3" lifetimeMS="200">0x1ba38f</ParticleTrail>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x237e" id="Staff of Yuletide Carols">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x55b</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Fa la la la la, la la la la.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Killer Carols</ObjectId>
      <Speed>180</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x237f" id="Salju">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x559</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>The metal is icy cold to the touch and delivers a biting sting upon cutting.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Salju Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
      <ParticleTrail intensity="0.3" lifetimeMS="200">0x1ba38f</ParticleTrail>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>310</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcf9" id="Pet Form Stone">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x15a</Index>
    </Texture>
    <Description>Lets you choose and change the physical form of your pet.\nYou must be in the pet yard to use it.</Description>
    <BagType>8</BagType>
    <Soulbound />
    <PetFormStone />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcfa" id="Crashy">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>50</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ready to dupe?</Description>
    <Activate id="Crash">Create</Activate>
    <Consumable />
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x716c" id="Sewer Cocktail">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Sewer Cocktail</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x570</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Its irregular shape makes it hard to get a grip on this burning poison.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate radius="6" totalDamage="1352" duration="8">PoisonGrenade</Activate>
    <Activate effect="Dazed" duration="5">ConditionEffectSelf</Activate>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,XPBONUS,MPCOST</Labels>
  </Object>
<Object type="0x716d" id="Void Blade" collectionIcon="124">
    <DisplayId>Void Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>207</PowerLevel>
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x0</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>An astronomically heavy katana. It is forged from dark matter.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Void Star</ObjectId>
      <Speed>0</Speed>
      <MinDamage>605</MinDamage>
      <MaxDamage>755</MaxDamage>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1250</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.3</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="DEX" amount="-5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_SEWER,VOIDBLADE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7170" id="Murky Toxin" collectionIcon="124">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Murky Toxin</DisplayId>
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A deadly substance concocted with ingredients found in the sewers.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Activate color="0xAA7400" radius="2.5" impactDamage="150" totalDamage="900" duration="3" throwTime="0.8" damageBoost="1.105" scalingStat="DEX" statModScalingMin="70" statModDamage="130" statModImpactDamage="0" statModRadius="0.01" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <Activate color="0x7E5700" radius="5" impactDamage="100" totalDamage="450" duration="3" throwTime="0.8" damageBoost="1.08" scalingStat="ATT" statModScalingMin="60" statModDamage="130" statModImpactDamage="0" statModRadius="0.025" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_SEWER</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x11c" id="TH Honey bottle">
    <DisplayId>Bottled Honey</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x58e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A yummy treat.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Activate effect="Healing" duration="10">ConditionEffectSelf</Activate>
    <BagType>2</BagType>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0x136" id="HoneyScepter" collectionIcon="123">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x597</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>Stolen from the Queen Bee herself, this scepter possesses the power to destroy evil.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <Activate arcDegrees="45" totalDamage="100" wisDamageBase="40" maxTargets="6" color="0xffdf00" aoeActivationCount="4" aoeTime="2" aoeDamage="25" statModDamage="14" aoeRange="2.5" aoeMaxTargets="1" scalingStat="DEX" statModScalingMin="60" statModPerTarget="5">Lightning</Activate>
    <feedPower>250</feedPower>
    <DisplayId>Honey Scepter</DisplayId>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_HIVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x132" id="Orb of Sweet Demise" collectionIcon="123">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x598</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A magical honeycomb that was once crucial in repelling an assault from the Hornet Rebellion.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="3" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="3.5" condEffect="Slowed" radius="2" color="0xffdf00" wisMin="50">EffectBlast</Activate>
    <feedPower>200</feedPower>
    <DisplayId>Orb of Sweet Demise</DisplayId>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,ORG_HIVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0d41" id="Wooden Box">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>d3LofiObjEmbed</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>What's in the box? Crank the handle and find out!</Description>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Trick in a Box">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>100</feedPower>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="8" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0x0d42" id="Prism of Dire Instability" collectionIcon="142">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x2c</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>Seemingly bleak at first, this prism has erratic magical properties looming inside, which affect the light it scatters in unforeseen ways.</Description>
    <Projectile>
      <ObjectId>Dire Blast</ObjectId>
      <Speed>60</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>320</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate duration="2.0" numShots="15" speed="1.5" distance="7" color="0x252525">Decoy</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_ENCORE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0d43" id="Spiteful Scutum" collectionIcon="154">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>191</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A shield from a place beyond the gates of war and peace.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Scutum Wave</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>120</Size>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ParticleTrail lifetimeMS="250">0xb40e0e</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Stunned</ConditionEffect>
    <Usable />
    <ArcGap>8</ArcGap>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="20">Shoot</Activate>
    <Cooldown>1.5</Cooldown>
    <NumProjectiles>2</NumProjectiles>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_CASTLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9fc" id="Cnidaria Rod" collectionIcon="149">
    <Class>Equipment</Class>
    <Item />
    <SlotType>23</SlotType>
    <Usable />
    <Texture>
      <File>cnidarianReefObjects8x8</File>
      <Index>0x08</Index>
    </Texture>
    <Description>An intricate scepter of unfathomable power containing the electric fluids of a jellyfish behemoth.</Description>
    <Activate totalDamage="120" wisPerTarget="5" decrDamage="-150" wisDamageBase="100" wisMin="50" maxTargets="4" color="0xFFE1C6" colorMissed="0xFFC58C" aoeActivationCount="1" aoeTime="1" aoeDamage="50" statModDamage="20" aoeArmorPierce="true" aoeRange="2.0" statModRadius="0.05" aoeMaxTargets="4" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <MpCost>90</MpCost>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>900</feedPower>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_REEF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9fd" id="Bottled Medusozoan" collectionIcon="149">
    <Class>Equipment</Class>
    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>cnidarianReefObjects8x8</File>
      <Index>0x09</Index>
    </Texture>
    <Description>A youthful jellyfish taken from the reefs of the ocean realms, residing within a coralglass jar.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Tosses a friendly cnidarian" />
      <EffectInfo name="Poison" description="2500 damage over 3 seconds within 3.5-4.5 squares" />
      <EffectInfo name="" description="1.5 seconds to throw" />
    </ExtraTooltipData>
    <Activate objectId="CR Friendly Cnidarian" color="0xFFA447">ObjectToss</Activate>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>900</feedPower>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_REEF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1411" id="Trick White Bag">
    <DisplayId>Totally a White Bag</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj4</File>
      <Index>0x94</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Because what kind of monster would trick their fellows with a fake one?</Description>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Fake White Bag">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>100</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x32a" id="Char Slot Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a character slot! Once activated, do not change maps before the confirmation message appears or the item might disappear!</Description>
    <Sound>use_potion</Sound>
    <Activate slot="char">Unlock</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x32b" id="Vault Chest Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a vault chest! Once activated, do not change maps before the confirmation message appears or the item might disappear!</Description>
    <Sound>use_potion</Sound>
    <Activate slot="vault">Unlock</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1412" id="Frozen Wand" collectionIcon="152">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x47</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>From the realms of frost, this wand's ice magic penetrates even the strongest armor.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Frozen Wand Icicle</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>105</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>700</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ORG_SETPIECE,CWAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1413" id="Freezing Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x49</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Corrupted by creatures of the frost realms, its arrows will slacken assailants promptly.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Frozen Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <ParticleTrail lifetimeMS="150">0x33ccff</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="5">Slowed</ConditionEffect>
    <Usable />
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x13f" id="Semi Apple">
    <DisplayId>Apple of Semi Maxening</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x0f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nInstantly grants level 20. Permanently increases attack, defense, speed, dexterity, vitality and wisdom by 20. Also adds a Backpack. Only usable once per character.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="20">IncrementStat</Activate>
    <Activate stat="DEF" amount="20">IncrementStat</Activate>
    <Activate stat="SPD" amount="20">IncrementStat</Activate>
    <Activate stat="VIT" amount="20">IncrementStat</Activate>
    <Activate stat="WIS" amount="20">IncrementStat</Activate>
    <Activate stat="DEX" amount="20">IncrementStat</Activate>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Consumable />
    <Backpack slots="8" />
    <Potion />
    <BagType>8</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x216" id="Lvl20">
    <DisplayId>Level 20 Unlocker</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Instantly grants level 20.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>10000</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x218" id="Fame">
    <DisplayId>Fame Chicken</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Spawns 500 Fame worth of chicken! Also functions as high quality pet food. Yum!\n\nConsume responsibly!</Description>
    <Sound>use_potion</Sound>
    <Activate objectId="Fame Chicken Spawner">Pet</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>200000</feedPower>
    <AdminOnly />
    <Labels>EQUIPMENT,CONSUMABLE,UT,PETBLACKLIST</Labels>
  </Object>
<Object type="0x5e1f" id="Feed">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <Description>Ultimate Feed Power.</Description>
    <BagType>7</BagType>
    <feedPower>50000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x5e26" id="SuperFame">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xe0</Index>
    </Texture>
    <Description>Grants 40000000 EXP (~20000 Fame).</Description>
    <BagType>8</BagType>
    <Sound>use_potion</Sound>
    <Activate stat="XP" amount="40000000">IncrementStat</Activate>
    <Consumable />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6b5" id="Dragon Buddies">
    <DisplayId>Dragon Buddies</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xe2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon a trail of buddies that follow you around.</Description>
    <Sound>use_potion</Sound>
    <Activate objectId="Dragon Chain 1">Pet</Activate>
    <Consumable />
    <BagType>5</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <Potion />
    <AdminOnly />
    <Labels>EQUIPMENT,CONSUMABLE,UT,PETBLACKLIST</Labels>
  </Object>
<Object type="0x16d6" id="Enchanted Ice Blade" collectionIcon="152">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>136</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A lightweight blade, imbued with frosty runes.\n\nSprite Credits: Poshun</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Enchanted Ice Blade Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>195</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>600</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ORG_SETPIECE,CSWORD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x16d7" id="Staff of Iceblast" collectionIcon="117">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>291</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1a</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A frozen staff, used for creating powerful chilly blasts around the user.\n\nSprite Credits: Poshun</Description>
    <RateOfFire>0.4</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile id="0">
      <ObjectId>Iceblast Missile</ObjectId>
      <Speed>110</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>364</LifetimeMS>
      <Amplitude>0.15</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>10</NumProjectiles>
      <ArcGap>36</ArcGap>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <NumProjectiles>10</NumProjectiles>
    <ArcGap>36</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,ORG_SPRITE,EP</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x16d8" id="Eternal Snowflake Wand" collectionIcon="118">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>210</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A cool wand that creates a flurry of beautiful snowflakes.\n\nSprite Credits: Poshun</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Eternal Snowflake Shot</ObjectId>
      <Speed>3</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>10000</LifetimeMS>
      <Parametric />
      <PassesCover />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,ORG_SPIT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x16d9" id="Arctic Bow" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow, fashioned from solid ice, enchanted not to melt. It's often used by elven hunters of the arctic wastes.\n\nSprite Credits: Poshun</Description>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Artic Arrow</ObjectId>
      <Speed>185</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <Subattack projectileId="0">
      <ArcGap>9</ArcGap>
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.25</RateOfFire>
    </Subattack>
    <OldSound>arrowShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ORG_OTRENCH,CBOW</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x16da" id="Frost Drake Hide Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Protective leather armor fashioned from the frozen, but resilient scales of a frost drake.\n\nSprite Credits: Poshun</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x16db" id="Frost Elementalist Robe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>An excellent robe, woven from icy threads. It's typically only worn by the most adept ice mages.\n\nSprite Credits: Poshun</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x16dc" id="Ice Crown" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An ancient artifact, once worn by a corrupt king of the frost realms.\n\nSprite Credits: Poshun</Description>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x16dd" id="Frost Citadel Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x24</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A sturdy suit of armor, reinforced with ice plating. It's worn by the bravest warriors known to challenge the Mad God.\n\nSprite Credits: Poshun</Description>
    <ActivateOnEquip stat="DEF" amount="24">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x16de" id="Tome of Frigid Protection" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x25</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A tome that allows the caster to encase themselves in extremely durable ice. However, despite being nearly impenetrable, it will melt after a while.\n\nSprite Credits: Poshun</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="070" statModAmount="0.4950" range="8.0" statModRadius="0" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="DEF" statModScalingMin="40" statModDuration="0">ConditionEffectAura</Activate>
    <Activate range="8.0" stat="DEF" amount="12" duration="6.0" channel="maxStack">StatBoostAura</Activate>
    <Activate duration="6.0" effect="Armored" scalingStat="DEF" statModScalingMin="40" color="0x3A42A5">ConditionEffectSelf</Activate>
    <MpCost>160</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1250</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,MPCOST,STATMOD,ORG_TOMB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x13c" id="Mystery Dye (Clothing)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Clothing Dye when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13d0" id="Mystery Dye (Accessory)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x5a6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Accessory Dye when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13d1" id="Mystery Cloth (Large)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Large Cloth when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13d2" id="Mystery Cloth (Small)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x5a8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Small Cloth when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13d3" id="Mystery Skin (Bronze)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin listed below when used!\n\n*Mini Rosen Skin\n*Agent Skin\n*Nun Skin\n*Deadly Vixen Skin\n*Sorceress Skin\n*Lil Red Skin\n*Tiny Avatar Skin\n*Holy Avenger Skin\n*Artemis Skin\n*Brigand Skin\n*Shoveguy Skin\n*Iceman Skin\n*Ranger Skin\n*Witch Skin</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13d4" id="Mystery Skin (Silver)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5aa</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin listed below when used!\n\n*Silver Ninja Skin\n*Dark Elf Assassin Skin\n*Ice King Priest Skin\n*Drow Trickster Skin\n*Ascended Sorcerer Skin\n*Yuki Onna Mystic Skin\n*Voodoo Magus Necromancer Skin\n*Decorated Paladin Skin\n*Dark Elf Huntress Skin\n*Platinum Rogue Skin\n*Platinum Warrior Skin\n*Platinum Knight Skin\n*Huntsman Skin\n*The Flamingo Wizard Skin</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13d5" id="Mystery Skin (Gold)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5ab</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin from the list below when used!\n\n*Baby Djinja Skin\n*Arms Merchant Assassin Skin\n*Sheep Priest Skin\n*Mad Hatter Trickster Skin\n*Nameless Sorcerer Skin\n*Icicle Dial Mystic Skin\n*Lady Violetta Necromancer Skin\n*Iron Maiden Skin\n*Nerd Paladin Skin\n*Woodland Huntress Skin\n*Snowcloaked Rogue Skin\n*Sheep Rogue Skin\n*Sheep Warrior Skin\n*Lodestar Warrior Skin\n*Frimar Knight Skin\n*Shield Maiden Skin\n*Sheep Archer Skin\n*Inuit Skin\n*Wizard Supreme Skin\n*Sheep Wizard Skin</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13d6" id="Mystery Pet Stone (Bronze)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5ac</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Stone when used! The Pet Stone rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13d7" id="Mystery Pet Stone (Silver)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5ad</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Stone when used! The Pet Stone rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13d8" id="Mystery Pet Stone (Gold)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5ae</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Stone when used! The Pet Stone rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9bd" id="Moss Bag MotMG">
    <DisplayId>Moss Bag</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bag covered in moss that contains rewards!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="MotMG" />
    </ExtraTooltipData>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9be" id="Stone Bag MotMG">
    <DisplayId>Stone Bag</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bag made of stone that contains rewards!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="MotMG" />
    </ExtraTooltipData>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9bf" id="Mad God Bag MotMG">
    <DisplayId>Mad God Bag</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Mad God's own loot bag. It contains rewards!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="MotMG" />
    </ExtraTooltipData>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13d9" id="Oryxmas Mystery Ability">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the box to receive a random Oryxmas Tier 6 Ability!</Description>
    <Activate>OpenChest</Activate>
    <ChestType>2</ChestType>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13da" id="Oryxmas Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x69</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the box to receive a random Oryxmas pet skin!\n\n*Red Nose\n*Helper Bagston\n*Red Helper Bagston\n*Gingerbread Man\n*Mini Polaris\n*Festive Slurp\n*Holiday Penguin\n*Young Elk\n*Krampus\n*Christmas Tree</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13db" id="Oryxmas Mystery Gift">
    <DisplayId>Oryxmas Mystery Gift</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x6a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the box to get a random Oryxmas Gift!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x5ec1" id="Easter Mystery Gift">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x14</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Crack the Egg open to receive the reward inside!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13dc" id="Red Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13dd" id="Purple Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13de" id="Orange Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13df" id="Green Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13e0" id="Cyan Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13e1" id="Black Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13e2" id="White Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the Goodie Bag for a reward!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13e3" id="Mystery Key (Bronze)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5bb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used! The Key rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13e4" id="Mystery Key (Silver)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5bc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used! The Key rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13e5" id="Mystery Key (Gold)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used! The Key rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13e6" id="Mystery Stat Pot">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Stat Pot when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>5</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6a9" id="Apocalypse Feather">
    <DisplayId>Apocalypse Feather</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0xce</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A relic from an age when evil chickens had taken over the realm. Their tyranny ended eventually at the hands of an exceptional wielder of the dirk.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <OldSound>weapon/blunt_sword</OldSound>
    <Projectile>
      <ObjectId>Apo Feather</ObjectId>
      <Speed>75</Speed>
      <MinDamage>15</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>675</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>0.75</Frequency>
      <Size>100</Size>
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x183b" id="Wand of the Fallen" collectionIcon="145">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>218</PowerLevel>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Made from a cherry tree branch. This wand was gifted by Xil to Daichi for bringing him into this world.</Description>
    <RateOfFire>0.85</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Elemental missiles</ObjectId>
      <Speed>144</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>458</LifetimeMS>
      <Size>100</Size>
      <ParticleTrail intensity="0.05" lifetimeMS="75">0xFABFE2</ParticleTrail>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,XPBONUS,FALLEN,ORG_MTEMPLE</Labels>
  </Object>
<Object type="0x183d" id="Kageboshi" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x9e</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Imbued with haunting energies of a foreign rite, the layered blade of this shadowy tool is never finished with its victim.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Staruu Missile</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>600</MaxDamage>
      <Speed>160</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>1.4</CollisionMult>
      <PassesCover />
      <MultiHit />
      <Boomerang />
    </Projectile>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Activate offsetAngle="0" minDistance="6" maxDistance="6" gapTiles="0" gapAngle="0" arcGap="8" numShots="4" scalingStat="WIS" statModScalingMin="50" statModDamage="11.5" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x899" id="Dagger of the Hasteful Rabbit">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x1f</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>An incredible dagger forged from the teeth of a murderous rabbit, it has the incredible power to summon angry rabbits.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>BB Bunny Bullet 1</ObjectId>
      <Speed>140</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>310</feedPower>
    <DisplayId>Dagger of the Hasteful Rabbit</DisplayId>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x8a8" id="Helm of the Swift Bunny" collectionIcon="135">
    <DisplayId>Helm of the Swift Bunny</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>Made from the remains of a violent bunny, whoever wears this helm is given the magical ability to hop as fast as a bunny!</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate effect="Speedy" duration="12">ConditionEffectSelf</Activate>
    <Activate effect="Healing" duration="4">ConditionEffectSelf</Activate>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_CLAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x8a9" id="Vitamine Buster">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>buffedBunnyObjects8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A bizzare spell fabricated by a powerful bunny magician, they don't only do trick shows inside those magic hats!</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>BB Carrot Shot</ObjectId>
      <Speed>60</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>210</MaxDamage>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>75</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <DisplayId>Vitamine Buster</DisplayId>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x164a" id="Clover Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x09</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Good thing this bow is lucky because it sure doesn't hit very hard!\n\nSprite Credits: Beige</Description>
    <RateOfFire>0.5</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <OldSound>weapon/golden_bow</OldSound>
    <Projectile>
      <ObjectId>4-Leaf Clover</ObjectId>
      <Speed>90</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>3.59</Amplitude>
      <Frequency>0.42</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ParticleTrail lifetimeMS="350">0xff00</ParticleTrail>
    </Projectile>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <BagType>6</BagType>
    <DisplayId>Clover Bow</DisplayId>
    <feedPower>100</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x164b" id="Sword of the Rainbow's End">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x0a</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Colorful and fashionable, but not very good for hunting monsters.\n\nSprite Credits: Beige</Description>
    <RateOfFire>1.5</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>spell/light_heal</OldSound>
    <Projectile>
      <ObjectId>Patty Rainbow Bolt</ObjectId>
      <Speed>80</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>438</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <Wavy />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>6</BagType>
    <feedPower>100</feedPower>
    <DisplayId>Sword of the Rainbow's End</DisplayId>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7418" id="Katana of Good Fortune">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Create your own rainbow!\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.4</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Patty Rainbow Bolt</ObjectId>
      <Speed>80</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>100</Size>
      <Amplitude>.13</Amplitude>
      <Frequency>2.25</Frequency>
      <FaceDir />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>100</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7416" id="Clover Star">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x37</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Use that clover to impress the ladies.\n\nSprite Credits: Aurum</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="While Key Held" description="" />
      <EffectInfo name="" description="Speedy on self" />
      <EffectInfo name="" description="Drain 10 MP/sec" />
      <EffectInfo name="When Key Released" description="" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Clover Star Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>5000</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
      <Parametric />
      <MultiHit />
      <ParticleTrail lifetimeMS="350">0xff00</ParticleTrail>
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <Usable />
    <BagType>6</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>30</MpEndCost>
    <MultiPhase />
    <Activate>ShurikenAbility</Activate>
    <feedPower>100</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x109d" id="EH Royal Jelly">
    <DisplayId>Royal Jelly</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x0c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This viscous concoction was robbed from the Killer Bees, and its venomous properties have been cleansed. Its remaining strength seems to come from an unknown ingredient.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Activate stat="MAXHP" amount="75" range="5" duration="10" channel="statConsumables">StatBoostAura</Activate>
    <Activate effect="Healing" duration="10" range="5">ConditionEffectAura</Activate>
    <feedPower>37</feedPower>
    <BagType>2</BagType>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0x109f" id="EH Queen's Stinger Dagger" collectionIcon="13">
    <DisplayId>Queen's Stinger</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>127</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>epicHiveObjects8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>2</SlotType>
    <RateOfFire>1.05</RateOfFire>
    <Description>The blade of this dagger was once the enormous Killer Bee Queen's stinger. It remains exceptionally sharp, and could easily cut through even the heaviest of armor in a single strike.</Description>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>EH Dagger Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>357.142857</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_NEST,STINGER</Labels>
  </Object>
<Object type="0x08b1" id="EH Hivemaster Helm" collectionIcon="13">
    <DisplayId>Hivemaster Helm</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x62</Index>
    </Texture>
    <SharedCooldownChannel id="65510" />
    <SlotType>16</SlotType>
    <Description>A nefarious helm combining pheromones and Killer Honey to captivate Killer Bees into servitude.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon 3 bees to aid you in combat for 6 seconds" />
      <EffectInfo name="Bee Attack" description="120 damage every 0.6 seconds" />
      <EffectInfo name="Bee Range" description="4 sqrs" />
      <EffectInfo name="Red Bee Effect" description="Inflicts Curse for 4 seconds after being active for 1.6 seconds." />
    </ExtraTooltipData>
    <Activate objectId="EH Ability Bee 1" summonCost="1.5" lifeTime="0.0" maxSpawnDistance="0.0">SpawnCreep</Activate>
    <Activate objectId="EH Ability Bee 2" summonCost="1.5" lifeTime="0.0" maxSpawnDistance="0.0">SpawnCreep</Activate>
    <Activate objectId="EH Ability Bee 3" summonCost="1.5" lifeTime="0.0" maxSpawnDistance="0.0">SpawnCreep</Activate>
    <Soulbound />
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_NEST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x10ed" id="EH Yellow Quiver" collectionIcon="100">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a yellow Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Arrow Shot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x992803</ParticleTrail>
    </Projectile>
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Soulbound />
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x10f3" id="EH Red Quiver" collectionIcon="100">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x4c</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a red Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Red Arrow Shot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x910a16</ParticleTrail>
    </Projectile>
    <Soulbound />
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x10f2" id="EH Blue Quiver" collectionIcon="100">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x4d</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a blue Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Blue Arrow Shot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x001133</ParticleTrail>
    </Projectile>
    <Soulbound />
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x10d4" id="EH Yellow Bee Armor" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>61</PowerLevel>
    <DisplayId>Beehemoth Armor</DisplayId>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x48</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Chitin armor fashioned from the exoskeleton of a yellow Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,XPBONUS,BEEHEMOTH,ORG_NEST</Labels>
  </Object>
<Object type="0x10d5" id="EH Red Bee Armor" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>61</PowerLevel>
    <DisplayId>Beehemoth Armor</DisplayId>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x4a</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Chitin armor fashioned from the exoskeleton of a red Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,XPBONUS,BEEHEMOTH,ORG_NEST</Labels>
  </Object>
<Object type="0x10d6" id="EH Blue Bee Armor" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>61</PowerLevel>
    <DisplayId>Beehemoth Armor</DisplayId>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x49</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Chitin armor fashioned from the exoskeleton of a blue Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,XPBONUS,BEEHEMOTH,ORG_NEST</Labels>
  </Object>
<Object type="0x08f7" id="HuntressST0" setType="0x000f" setName="Swarming Huntress Set" collectionIcon="1">
    <DisplayId>Nectar Crossfire</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x65</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A flexible ironwax bow created by the Felwasp Guards to defend their larvae from assailants.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <ArcGap>12</ArcGap>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>BeeArrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Buzzy Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Ball</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <Size>0</Size>
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>4</ArcGap>
    <feedPower>800</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <OldSound>arrowShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x08f8" id="HuntressST1" setType="0x000f" setName="Swarming Huntress Set" collectionIcon="1">
    <DisplayId>Honeytomb Snare</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x66</Index>
    </Texture>
    <Usable />
    <SlotType>20</SlotType>
    <Description>A strange trap that subdues would-be pilferers with a torrent of sticky honey.</Description>
    <MpCost>110</MpCost>
    <Cooldown>3</Cooldown>
    <Activate radius="2.5" sensitivity="1.0" totalDamage="150" color="FFC300" armorPierce="true" condEffect="Slowed" condDuration="1.2" armTime="0.0" throwTime="0.6" duration="10" scalingStat="DEX" statModScalingMin="32" statModTrapRadius="0.1250" statModTrapDamage="3" statModTrapCondDuration="0.1" bombDelay="1" bombDamage="150" bombRadius="1.0" bombCount="6" bombTriggerCount="5" bombTriggerPeriod="1.0" bombCondEffect="Slowed" bombCondEffectDuration="0.6" statModBombRadius="0.02125" statModBombCount=".000001" statModBombDamage="3" statModBombCondDuration="0.015" textureSourceId="HuntressST1">Trap</Activate>
    <feedPower>700</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x08f9" id="HuntressST2" setType="0x000f" setName="Swarming Huntress Set" collectionIcon="1">
    <DisplayId>Apiary Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x67</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Lightweight, yet protective armor taken from the shed exoskeleton of a warrior bee.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>500</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x08fa" id="HuntressST3" setType="0x000f" setName="Swarming Huntress Set" collectionIcon="1">
    <DisplayId>Honey Circlet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x68</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The solid honey on this ring renews its wearer with incredible energy.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <feedPower>500</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x13d" id="Accessory Dye Remover">
    <Class>Dye</Class>
    <DisplayId>Accessory Dye Remover</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5ba</Index>
    </Texture>
    <Tex2>0xffffffff</Tex2>
    <SlotType>10</SlotType>
    <Description>Remove Accessory Dye</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Labels>CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13e" id="Clothing Dye Remover">
    <Class>Dye</Class>
    <DisplayId>Clothing Dye Remover</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b9</Index>
    </Texture>
    <Tex1>0xffffffff</Tex1>
    <SlotType>10</SlotType>
    <Description>Remove Clothing Dye</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Labels>CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x998" id="Magical Accessory Dye Remover">
    <Class>Dye</Class>
    <DisplayId>Magical Accessory Dye Remover</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5ba</Index>
    </Texture>
    <Tex2>0xffffffff</Tex2>
    <SlotType>10</SlotType>
    <Description>Remove Accessory Dye from your character. Magical properties give the item unlimited use.</Description>
    <InvUse />
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Soulbound />
    <BagType>2</BagType>
    <Labels>CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x999" id="Magical Clothing Dye Remover">
    <Class>Dye</Class>
    <DisplayId>Magical Clothing Dye Remover</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b9</Index>
    </Texture>
    <Tex1>0xffffffff</Tex1>
    <SlotType>10</SlotType>
    <Description>Remove Clothing Dye from your character. Magical properties give the item unlimited use.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <InvUse />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x0258" id="TricksterST0" setType="0x0010" setName="Lost Golem Set" collectionIcon="1">
    <DisplayId>Carved Golem Remains</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>141</PowerLevel>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A makeshift dagger hastily crafted from the debris of a fallen golem. It may be blunt, but it is also very lightweight.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Golem Magic</ObjectId>
      <Speed>140</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0259" id="TricksterST1" setType="0x0010" setName="Lost Golem Set" collectionIcon="1">
    <DisplayId>Brain of the Golem</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lostHallsObjects8x8</File>
      <Index>0xb5</Index>
    </Texture>
    <Usable />
    <SlotType>22</SlotType>
    <Description>A fragment of a brain from a lesser golem. Its strength indicates it came from a Golem of Anger.</Description>
    <Activate duration="7" speed="0" objectId="Golem Decoy 2" color="0xb23c11">Decoy</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Explosion" description="Dazed for 2 seconds within 1.75 sqrs" />
    </ExtraTooltipData>
    <MpCost>65</MpCost>
    <BagType>8</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x025a" id="TricksterST2" setType="0x0010" setName="Lost Golem Set" collectionIcon="1">
    <DisplayId>Golem Garments</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Description>Formed of the tissue surrounding a golem core.</Description>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xb6</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x025b" id="TricksterST3" setType="0x0010" setName="Lost Golem Set" collectionIcon="1">
    <DisplayId>Rusty Cuffs</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xb7</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Used to bind aggressive golems. Considering they are no longer attached, they do not appear to have been very effective.</Description>
    <ActivateOnEquip stat="MAXHP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0243" id="Marble Seal" collectionIcon="15">
    <DisplayId>Marble Seal</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>390</Index>
    </Texture>
    <Usable />
    <SlotType>12</SlotType>
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <Description>A seal made from the Marble Colossus' head. The power of a pure and mighty paladin still remains within.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon an Eye of Marble for 4.5 seconds" />
      <EffectInfo name="Eye Effect" description="Armored within 3 sqrs" />
      <EffectInfo name="Eye Effect" description="Damaging within 3 sqrs" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Activate objectId="Eye of Marble">Pet</Activate>
    <Cooldown>5.5</Cooldown>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_LH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0244" id="Staff of Unholy Sacrifice" collectionIcon="16">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>279</PowerLevel>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>40</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A commanding staff used by vile cult leaders. Its power manifested through countless sacrifices to the demon Molek.</Description>
    <RateOfFire>0.55</RateOfFire>
    <Projectile>
      <ObjectId>Cultist Fire Shot</ObjectId>
      <Size>70</Size>
      <Speed>115</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>185</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>13</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0247" id="Vial of Pure Darkness">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x63</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An oddly heavy vial found within the undergrounds of the Lost Halls. It is said to contain the embodiment of Evil itself.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <BagType>4</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <Activate onlyInArea="Lost Halls" targetId="LH Vial Effect" newId="LH Void Portal" radius="25" color="-1" inheritDungeonMods="true">ChangeObject</Activate>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x0248" id="Gravel">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lostHallsObjects8x8</File>
      <Index>0x64</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A pile of eroded rock from the Lost Halls. A hint of magic remains within.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <feedPower>120</feedPower>
    <Activate effect="Stasis" duration="3" range="6" color="0xD3D3D3" target="enemy" center="player">GenericActivate</Activate>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="8" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0x024c" id="Bow of the Void" collectionIcon="17">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>194</PowerLevel>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xa7</Index>
    </Texture>
    <SharedCooldownChannel id="65509" />
    <SlotType>3</SlotType>
    <Description>Every shot that hits a target frees the soul of a forgotten hero. Every shot that misses is trapped for eternity.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile id="0">
      <ObjectId>Void Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>255</MaxDamage>
      <LifetimeMS>375</LifetimeMS>
      <MultiHit />
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_VOID</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x024d" id="Quiver of the Shadows" collectionIcon="17">
    <DisplayId>Quiver of Shadows</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xa8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A mysterious quiver formed of corruption and dark matter. Its ethereal existence creates a small implosion of nearby atmosphere when drawn.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Indigo Dark Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>625</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ParticleTrail lifetimeMS="150">0x380087</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <ArcGap>4</ArcGap>
    <NumProjectiles>6</NumProjectiles>
    <Activate scalingStat="DEF" statModScalingMin="9" statModDamage="5">Shoot</Activate>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_VOID,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x024e" id="Armor of Nil" collectionIcon="17">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Description>This armor does not deflect projectiles like most materials known to man. It absorbs and engulfs them, sending them to a new plane of reality.</Description>
    <SharedCooldownChannel id="590" />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xa9</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="Planar Absorption" description="When hit reduce incoming damage taken by 15% for 5 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-5">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="10" type="self" mult="0.85" duration="5">DamageMultAura</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_VOID</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x024f" id="Sourcestone" collectionIcon="17">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>94</PowerLevel>
    <Texture xOffset="-2" yOffset="-2">
      <File>lostHallsObjects8x8</File>
      <Index>0xaa</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Unknown.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Source of Life" description="On ability use, gain +60 HP" />
      <EffectInfo name="Source of Magic" description="On taking damage, gain +60MP" />
      <EffectInfo name="Cooldown" description="8 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="110">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="8.0" amount="60">Heal</OnPlayerAbilityActivate>
    <OnPlayerHitActivate proc="1" cooldown="8.0" amount="60">Magic</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_VOID</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0251" id="Omnipotence Ring" collectionIcon="17">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>108</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lostHallsObjects8x8</File>
      <Index>0xab</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An unfathomable amount of strength pulses through this ring. Only the most righteous mortals can touch this ring and live.</Description>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1500</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_VOID</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0250" id="Skull of Corrupted Souls" collectionIcon="16">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lostHallsObjects8x8</File>
      <Index>0xad</Index>
    </Texture>
    <Usable />
    <SlotType>19</SlotType>
    <Description>The cursed skull of a corrupted mind. Good intentions can go horribly wrong.</Description>
    <ActivateOnEquip stat="MAXHP" amount="66">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Corrupted Souls Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="1.8">RaiseDead</Activate>
    <MpCost>100</MpCost>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_CULT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0252" id="Ritual Robe" collectionIcon="16">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Description>A thin hood with a faded golden lace worn for sacrificial ceremonies. It has an aura of evil around it.</Description>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xae</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0253" id="Bloodshed Ring" collectionIcon="16">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>79</PowerLevel>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xaf</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A seemingly shattered ring that keeps itself together with an unknown magnetic force. It only stays together on the finger of a true killer.</Description>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0254" id="Sword of the Colossus" collectionIcon="15">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>214</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>408</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A sword with an impossibly sharp edge. It has been designed with holy magic to slash like no other blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Colossus Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>280</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0255" id="Breastplate of New Life" collectionIcon="15">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>122</PowerLevel>
    <Description>A fine sheet of marble charged with the same energy that powers the Marble Colossus. What it lacks in physical durability, it makes up for with a life-breathing aura.</Description>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>392</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="160">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0256" id="Magical Lodestone" collectionIcon="15">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>393</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The source of power for the Marble Colossus found within his core. It is intended to give life to golems, but it can provide benefits to the living as well.</Description>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0257" id="Cloak of Bloody Surprises" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xb3</Index>
    </Texture>
    <Usable />
    <SlotType>13</SlotType>
    <Description>Many Rogues have tried to use this to escape their asylum. All have failed.</Description>
    <MpCost>95</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="3" ignoreFlat="150" ignorePerc="0.35" scalingStat="ATT" statModScalingMin="55" statModFlat="0" statModPerc="0.02">LethalStrike</OnConditionEndActivate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" stat="SPD" amount="-40" duration="3" channel="noStackItm">StatBoostSelf</OnConditionEndActivate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" stat="ATT" amount="30" duration="3" channel="noStackItm">StatBoostSelf</OnConditionEndActivate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Cooldown>5.5</Cooldown>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1e26" id="Mark of Septavius">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0xab</Index>
    </Texture>
    <Description>A medallion infused with the essence of Septavius the Ghost God.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Septavius the Ghost God in the Undead Lair" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e27" id="Mark of Malphas">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0xa9</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Archdemon Malphas.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Archdemon Malphas in the Abyss of Demons" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e28" id="Mark of Gulpord">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>toxicSewersObjects8x8</File>
      <Index>0x0f</Index>
    </Texture>
    <Description>A medallion infused with the essence of Gulpord the Slime God.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Gulpord the Slime God in the Toxic Sewers" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e29" id="Mark of Dr Terrible">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x4a</Index>
    </Texture>
    <Description>A medallion infused with the essence of Dr Terrible.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Dr Terrible in the Mad Lab" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e2a" id="Mark of the Puppet Master">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x4b</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Puppet Master.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Puppet Master in the Theatre" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e2b" id="Mark of Skuld">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x4c</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Ghost of Skuld.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Ghost of Skuld in the Haunted Cemetery" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e2c" id="Mark of Ruthven">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x4d</Index>
    </Texture>
    <Description>A medallion infused with the essence of Lord Ruthven.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Lord Ruthven in the Manor of the Immortals" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e2d" id="Mark of Daichi">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x4e</Index>
    </Texture>
    <Description>A medallion infused with the essence of Daichi the Fallen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Daichi the Fallen in the Mountain Temple" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e2e" id="Mark of Esben">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x4f</Index>
    </Texture>
    <Description>A medallion infused with the essence of Esben the Neurotic.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Esben the Neurotic in the Ice Citadel" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e2f" id="Mark of Limon">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spriteWorldObjects8x8</File>
      <Index>0x7e</Index>
    </Texture>
    <Description>A medallion infused with the essence of Limon the Sprite Goddess.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Limon the Sprite Goddess in the Sprite World" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e30" id="Mark of Thessal">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x54</Index>
    </Texture>
    <Description>A medallion infused with the essence of Thessal the Mermaid Goddess.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Thessal the Mermaid Goddess in the Ocean Trench" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e31" id="Mark of Geb">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x55</Index>
    </Texture>
    <Description>A medallion infused with the essence of Geb the Ancient God.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Geb in the Tomb of the Ancients" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e32" id="Mark of Oryx">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x57</Index>
    </Texture>
    <Description>A medallion infused with the essence of Oryx the Mad God.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Oryx the Mad God in Oryx's Chamber" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e33" id="Mark of Janus">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x59</Index>
    </Texture>
    <Description>A medallion infused with the essence of Janus the Doorwarden.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Janus the Doorwarden in Oryx's Castle" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e34" id="Mark of the Wyvern">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x58</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Ivory Wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Ivory Wyvern in the Lair of Draconis" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e35" id="Mark of the Forgotten King">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>theShattersObjects8x8</File>
      <Index>0x07</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Forgotten King.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Forgotten King in the Shatters" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e36" id="Mark of Shaitan">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x5a</Index>
    </Texture>
    <Description>A medallion infused with the essence of Shaitan the Advisor.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Shaitan the Advisor in the Lair of Shaitan" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e37" id="Mark of Bilgewater">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x04</Index>
    </Texture>
    <Description>A medallion infused with the essence of Jon Bilgewater the Pirate King.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Jon Bilgewater the Pirate King in the Deadwater Docks" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e38" id="Mark of the Megamoth">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0x17c</Index>
    </Texture>
    <Description>A medallion infused with the essence of Megamoth.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Megamoth in the Woodland Labyrinth" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e39" id="Mark of the Killer Bee Queen">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x53</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Killer Bee Queen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Killer Bee Queen in the Nest" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e3a" id="Mark of the Son of Arachna">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0xf2</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Son of Arachna.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Son of Arachna in the Crawling Depths" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e3b" id="Mark of Stheno">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0xa7</Index>
    </Texture>
    <Description>A medallion infused with the essence of Stheno the Snake Queen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Stheno the Snake Queen in the Snake Pit" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e3c" id="Mark of Davy Jones">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x5b</Index>
    </Texture>
    <Description>A medallion infused with the essence of Davy Jones.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Davy Jones in Davy Jones' Locker" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e3d" id="Mark of Parasitic Horrors">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x5f</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Nightmare Colony.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Nightmare Colony in the Parasite Chambers" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e1a" id="Mark of the Fountain Spirit">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x7e</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Fountain Spirit.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Fountain Spirit in the Magic Woods" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e1c" id="Mark of the Archivist">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>cursedLibraryObjects8x8</File>
      <Index>0x73</Index>
    </Texture>
    <Description>A medallion infused with the essence of Avalon the Archivist.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Avalon the Archivist in the Cursed Library" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x17f7" id="Mark of the Marble Colossus">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x5c</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Marble Colossus.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Marble Colossus in the Lost Halls" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x17f8" id="Mark of the Void Entity">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x5d</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Void Entity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Void Entity in the Void" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x17f9" id="Mark of Malus">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x5e</Index>
    </Texture>
    <Description>A medallion infused with the essence of Malus.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Malus in the Cultist Hideout" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x17fa" id="Mark of the Effigy">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x6f</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Golden Oryx Effigy.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Golden Oryx Effigy in the Cave of a Thousand Treasures" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x17fb" id="Mark of Dreadstump">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0xa4</Index>
    </Texture>
    <Description>A medallion infused with the essence of Dreadstump the Pirate King.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Dreadstump the Pirate King in the Pirate Cave" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x17fc" id="Mark of Mama Megamoth">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x41</Index>
    </Texture>
    <Description>A medallion infused with the essence of Mama Megamoth.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Mama Megamoth in the Forest Maze" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x17fd" id="Mark of Arachna">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>spiderDenObjects8x8</File>
      <Index>0xa5</Index>
    </Texture>
    <Description>A medallion infused with the essence of Arachna the Spider Queen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Arachna the Spider Queen in the Spider Den" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x17fe" id="Mark of the Queen Bee">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x43</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Queen Bee.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Queen Bee in the Hive" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x17ff" id="Mark of Mixcoatl">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x44</Index>
    </Texture>
    <Description>A medallion infused with the essence of Mixcoatl.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Mixcoatl the Masked God in the Forbidden Jungle" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x1e3e" id="Egg Omelette">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32</Index>
    </Texture>
    <Description>Made with eggs, butter, and secret herbs.</Description>
    <Sound>spell/fire_nova</Sound>
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Gold Bar" type="0x21e1">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1af</Index>
    </Texture>
    <Description>A luxurious food rich in... well, everything.</Description>
    <BagType>8</BagType>
    <feedPower>1400</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x22f4" id="Beginner Quest Chest Item">
    <DisplayId>Beginner Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A dusty chest from the Tinkerer's vault. It contains handy items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Beginner Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xd8c" id="Quest Chest Item">
    <DisplayId>Standard Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An old looking chest from the Tinkerer's vault. It contains valuable items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Standard Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xd8e" id="Epic Quest Chest Item">
    <DisplayId>Mighty Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x12</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A rich looking chest from the Tinkerer's vault. It contains wonderful items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Mighty Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x22f5" id="Honeyed Quest Chest Item">
    <DisplayId>Honeyed Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x16e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Honeyed Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x22f6" id="Legacy Royal Quest Chest Item">
    <DisplayId>Legacy Royal Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ad</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Legacy Royal Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3974" id="Royal Quest Chest Item">
    <DisplayId>Royal Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Royal Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x22f7" id="Marble Quest Chest Item">
    <DisplayId>Marble Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1a7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Marble Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x22f8" id="Cultish Quest Chest Item">
    <DisplayId>Cultish Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ab</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Cultish Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x22f9" id="Voided Quest Chest Item">
    <DisplayId>Voided Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1a9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Voided Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x22fa" id="Crystallized Quest Chest Item">
    <DisplayId>Crystallized Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Crystallized Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1794" id="Helm of the Jack-o'-naut" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x35</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This unorthodox helm was created by carving out a pumpkin that is found only in the darkest pumpkin patches. Donning this cursed piece of equipment is said to cause the wearer to fly into a fit of rage.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_SS,RESKIN,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1795" id="Halloween Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Halloween Skin when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1796" id="Halloween Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x37</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Halloween Pet Stone when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x25fc" id="Candy of Extreme Vitality">
    <DisplayId>Candy of Extreme Vitality</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x38</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Vitality.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="VIT" amount="200" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x25fd" id="Candy of Extreme Wisdom">
    <DisplayId>Candy of Extreme Wisdom</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x39</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Wisdom.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="WIS" amount="200" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x25fe" id="Candy of Extreme Speed">
    <DisplayId>Candy of Extreme Speed</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Speed.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="SPD" amount="200" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x25ff" id="Candy of Extreme Defense">
    <DisplayId>Candy of Extreme Defense</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Defense.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEF" amount="200" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2600" id="Candy of Extreme Dexterity">
    <DisplayId>Candy of Extreme Dexterity</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Dexterity.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="DEX" amount="200" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2601" id="Candy of Extreme Attack">
    <DisplayId>Candy of Extreme Attack</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Attack.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="200" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2602" id="Candy of Extreme Mana">
    <DisplayId>Candy of Extreme Mana</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Mana.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXMP" amount="2000" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2603" id="Candy of Extreme Life">
    <DisplayId>Candy of Extreme Life</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes Life.\n\nCandies can only be used once you have 10 or more stars!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="MAXHP" amount="2000" starrequirement="10">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>7</BagType>
    <Soulbound />
    <Track />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x7a1" id="pD Spell" collectionIcon="144">
    <DisplayId>Recurring Terror Spell</DisplayId>
    <Description>Believed to have been lost in a bygone era, this spell was recovered from ruins infested by horrific creatures of unknown origin. The scroll is still steeped with parasitic organisms.</Description>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>parasiteDenObjects8x8</File>
      <Index>0x07</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>pD Spell Shot</ObjectId>
      <Speed>10</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>2400</LifetimeMS>
      <Parametric />
      <FaceDir />
      <Magnitude>2.0</Magnitude>
      <Size>80</Size>
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="-20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="8" color="E28A8A" scalingStat="ATT" statModScalingMin="55" statModDamage="5" statModNumShots="0.00001">BulletNova</Activate>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7b8" id="pD Tome" collectionIcon="144">
    <DisplayId>Tome of Pain</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>parasiteDenObjects8x8</File>
      <Index>0x08</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>An ancient tome covered with fleshy appendages. It contains the secrets to magic often considered blasphemous by priests, used to inflict horrible pain on others.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Projectile>
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <MinDamage>880</MinDamage>
      <MaxDamage>880</MaxDamage>
    </Projectile>
    <Activate amount="120" statModAmount="0.8800" scalingStat="ATT" statModScalingMin="65">Heal</Activate>
    <Activate amount="060" statModAmount="0.4400" range="8.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFEE" scalingStat="ATT" statModScalingMin="65" statModDuration="0">ConditionEffectAura</Activate>
    <OnPlayerAbilityActivate proc="1" targetMouse="false" minDamage="880" maxDamage="880" statModDamage="6.65" radius="8.5" statModRadius="0.050" activationCount="2" time="0.6" scalingStat="ATT" statModScalingMin="65">DamageNova</OnPlayerAbilityActivate>
    <Activate scalingStat="ATT" statModScalingMin="65" statModDamage="6.65">Shoot</Activate>
    <NumProjectiles>0</NumProjectiles>
    <MpCost>140</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7b9" id="pD Scepter" collectionIcon="144">
    <DisplayId>Scepter of Devastation</DisplayId>
    <Description>A loathsome scepter that converges the life energy of parasites into a soul-rotting bolt of destruction.</Description>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x09</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="-20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate arcDegrees="15" totalDamage="200" wisDamageBase="100" maxTargets="1" color="0xE28A8A" wisPerTarget="15" wisMin="50" aoeActivationCount="1" aoeTime="1" aoeDamage="250" statModDamage="250" aoeRange="0.5" statModRadius="0.05" aoeMaxTargets="1" scalingStat="ATT" statModScalingMin="65" statModPerTarget="15">Lightning</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7ba" id="pD Armor">
    <DisplayId>pD Armor</DisplayId>
    <Description>Armaw? xD</Description>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>105</PowerLevel>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x0a</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ActivateOnEquip stat="DEF" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
  </Object>
<Object type="0x209a" id="Scepter of Sainthood">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>A holy shepherd's hook that creates sacred light to guide the innocent to salvation.\n\nSprite Credits: Dappertron</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5" color="0x7DF9FF" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="75" statModDamage="22" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x208e" id="Snowbound Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x51</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A skillfully decorated snowglobe that is actually a warlock's sinister tool of inquisition, imprisoning foes in a realm of infinite winter.\n\nSprite Credits: Dappertron</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="5" radius="5.0" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x208f" id="Pathfinder's Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x52</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A finely sculpted helm worn by commanders of the northern realms, its enormous display of regal antlers make their authoritative presense known in the chaos of war.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="4" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2090" id="Coalbearing Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x53</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A giant sock-like quiver woven from elventhread, concentrating evil energy into a lump of coal to create powerful arrows.\n\nSprite Credits: Dappertron</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>XMAS Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>675</MinDamage>
      <MaxDamage>775</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.88">Shoot</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2091" id="Skull of Krampus">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>A monstrous skull hewed with incantations of darkness to absorb life energy from the souls of the wicked.\n\nSprite Credits: Dappertron</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>115</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 270 damage and heal for 105hp for each enemy within 3.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Krampus Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>95</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Krampus Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>95</MpCost>
    </Ability>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2092" id="Vigil Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x55</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A seraphic wardspell that burns the unworthy with molten wax from the heavenly vigil.\n\nSprite Credits: Dappertron</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>XMAS Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2093" id="Greedsnatcher Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x56</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A seemingly harmless present that actually contains a magical hyperspace pocket stuffed to the brim with explosives and shrapnel.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>105</MpCost>
    <Activate radius="4.5" sensitivity="1.0" totalDamage="460" color="BE84EA" condEffect="Slowed" condDuration="5.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="715" bombRadius="3.375" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Greedsnatcher Trap">Trap</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2094" id="Resounding Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x60</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>An enormous, brazen shield taken from an ancient belfry, long believed to have been enchanted by centuries of ringing for angelic favor.\n\nSprite Credits: Dappertron</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>XMAS Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.38">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2095" id="Ornamental Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x62</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>A brilliantly shining prism of berylstone, cut to resemble a tree topper as a means of hiding eidolon agents in plain sight.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate duration="9" speed="1.25">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2096" id="Nativity Tome">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x63</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A most holy manuscript taken from an ancient celestial library, brimming with golden light that wrests the innocent from the clutches of death.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="0.9900" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="070" statModAmount="0.4950" range="7.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="640" maxDamage="640" statModDamage="7.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>180</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,STATMOD,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2097" id="Holly Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x64</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>The bitter poison of evergreen berries that has also absorbed a great deal of energy from evil spirits.\n\nSprite Credits: Dappertron</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="5" impactDamage="350" totalDamage="1050" duration="4.5" throwTime="0.8" damageBoost="1.095" scalingStat="WIS" statModScalingMin="50" statModDamage="180" statModImpactDamage="30" statModRadius="0.025" statModDamageBoost="0.00225">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Winter Proc" type="0x4624">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>623</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Red Agent Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0x208d" id="Cloak of Winter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x65</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A snug cloak crafted by a band of seclusive snowthieves to help pilfer riches and disappear into the heart of winter.\n\nSprite Credits: Dappertron</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="70" ignorePerc="0.50" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4612">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4612">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,COOLDOWN,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2098" id="Advent Seal">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A sacred seal of the bitter Frost Kingdoms, bearing a wreathlike design that invokes a symbol of strength and endurance in the midst of winter.\n\nSprite Credits: Dappertron</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate stat="MAXHP" amount="70" duration="4" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2099" id="Ilex Star">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x66</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>A razor-sharp arrangement of holly plants that has been enchanted to vanquish spirits of darkness.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="VIT" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>XMAS Star Doom</ObjectId>
      <MinDamage>1350</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>90</MpEndCost>
    <MpCostPerSecond>18</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="6" scalingStat="WIS" statModScalingMin="50" statModAmount="0.105" statModDamage="18.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xe5d" id="Dasher's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Dasher the Flying Reindeer. During the holiday season Dasher's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Dasher">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>MISC,COOLDOWN</Labels>
  </Object>
<Object type="0xe5e" id="Dancer's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Dancer the Flying Reindeer. During the holiday season Dancer's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Dancer">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
<Object type="0xe5f" id="Prancer's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Prancer the Flying Reindeer. During the holiday season Prancer's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Prancer">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
<Object type="0xe60" id="Vixen's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Vixen the Flying Reindeer. During the holiday season Vixen's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Vixen">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
<Object type="0xe61" id="Cupid's Reins">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Cupid the Flying Reindeer. During the holiday season Cupid's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="CupidReindeer">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
<Object type="0xe62" id="Comet's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Comet the Flying Reindeer. During the holiday season Comet's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Comet">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
<Object type="0xe63" id="Donner's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Donner the Flying Reindeer. During the holiday season Donner's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Donner">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
<Object type="0xe64" id="Rudolph's Reins">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xb7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Rudolph the Flying Reindeer. During the holiday season Rudolph's magic increases the user's stats.</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Rudolph">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
<Object type="0x1e21" id="Santa's Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>oryxHordeObjects8x8</File>
      <Index>0xb8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Santa's magical bag that will expand your Inventory space from 8 to 16 slots!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Backpack slots="8" />
    <Soulbound />
    <BagType>2</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1aca" id="Icicle Launcher">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xc0</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Magic in the bow pulls in water vapor and instantly freezes it, creating ammo out of thin air. Not recommended for desert use.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>35</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1acb" id="Frost Lich's Finger">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xc1</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Carved from the bones of a frost lich and honed to a razor's edge.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/mithril_dagger</Sound>
    <Projectile>
      <ObjectId>XMAS Dark Blue Magic</ObjectId>
      <Speed>140</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1acc" id="Frosty's Walking Stick">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xc2</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Imbued with the power of winter.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>XMAS White Flame</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1acd" id="Winter's Breath Wand">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xc3</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This wand is so cold it freezes the very air around it. Use with gloves, do not place on bare skin.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>XMAS Sparkling Bolt</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>135</MinDamage>
      <MaxDamage>175</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1ace" id="Saint Nicolas' Blade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xc4</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Your enemies have been very, very, naughty.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>XMAS Sword</ObjectId>
      <Speed>100</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1acf" id="Yuki">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xc5</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>To be a true warrior, you must take winter into your heart.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>XMAS Katana</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>145</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2706" id="Reindeer Mystery Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x47</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Reindeer when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2052" id="Reindeer Food">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x40</Index>
    </Texture>
    <Description>Kindness, Speed, Momentum.</Description>
    <BagType>7</BagType>
    <feedPower>15000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2048" id="Ice Castle 5">
    <DisplayId>Ice Castle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome Ice Castle!</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>5</Doses>
    <SuccessorId>Ice Castle 4</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Ice Pail">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>80</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2049" id="Ice Castle 4">
    <DisplayId>Ice Castle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome Ice Castle!</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>4</Doses>
    <SuccessorId>Ice Castle 3</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Ice Pail">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>60</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x204a" id="Ice Castle 3">
    <DisplayId>Ice Castle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome Ice Castle!</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>3</Doses>
    <SuccessorId>Ice Castle 2</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Ice Pail">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>40</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x204b" id="Ice Castle 2">
    <DisplayId>Ice Castle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome Ice Castle!</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <Doses>2</Doses>
    <SuccessorId>Ice Castle 1</SuccessorId>
    <BagType>2</BagType>
    <Activate objectId="Ice Pail">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>20</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x204c" id="Ice Castle 1">
    <DisplayId>Ice Castle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this to make an awesome Ice Castle!</Description>
    <Sound>monster/stone_walls_hit</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Ice Pail">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>10</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2042" id="Santa's Sleigh">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Needless to say, you'll sleigh the competition. Use this item to buff your Speed for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="10" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2043" id="Egg Nog">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x37</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>An Egg Nog a day keeps the Krampus away. Use this item to buff your Vitality for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="20" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2044" id="Fruitcake">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>oryxHordeObjects8x8</File>
      <Index>0x38</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Provides all the vitamins you need, fresh fruits are overrated anyway. Use this item to buff your Defense for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="10" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2045" id="Candy Cane">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x39</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Who would win? Oryx or one sugary boi? Use this item to buff your Attack for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="10" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2046" id="Figgy Pudding">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>oryxHordeObjects8x8</File>
      <Index>0x3a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>A few minutes of gustatorial delight, then it's all regrets. Use this item to buff your Dexterity for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="10" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2047" id="Mistletoe">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x3b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>You'll feel stronger, as long as you don't eat the red thingies. Use this item to buff your HP for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="150" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x204e" id="Frost Cake">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x3c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>The only kind of frost that won't give you a brain freeze. Use this item to buff your Wisdom for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="WIS" amount="20" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x204f" id="Blue Ice Candy">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Keep these in your pocket and you'll never be oom. Use this item to buff your Mana for 15 minutes.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="200" duration="900" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>35</feedPower>
    <Soulbound />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2803" id="Gluhwein">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A special brew with more sugar than spices. And there are at least 11!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="100">Heal</Activate>
    <Activate amount="200">Magic</Activate>
    <Activate effect="Drunk" duration="4">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0x2804" id="Grog">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x6c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can't get sick if you drink it preemptively.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="200">Heal</Activate>
    <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0x2805" id="Cranberry Punch">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x6d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A light punch for the sensible connoisseurs from the North.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate amount="400">Magic</Activate>
    <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
    <feedPower>10</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0x6066" id="Veteran of 2017">
    <DisplayId>Veteran of 2017</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x64</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summon Sileeeeex and his magical friends to go on an epic adventure!\n\nSprite Credits: Lovens\nConcept Credits: Unitaz</Description>
    <Sound>use_potion</Sound>
    <BagType>5</BagType>
    <Soulbound />
    <ExtraTooltipData>
      <EffectInfo name="Cooldown" description="900 seconds" />
    </ExtraTooltipData>
    <Activate hideEffect="false" cooldown="900" objectId="Silex Chain 1">Pet</Activate>
    <InvUse />
    <feedPower>500</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x0770" id="Heart of Gold Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>It's said that love lasts three years... this angel didn't get the memo.\n\nSprite Credits: Lovens</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>60</MpCost>
    <Activate color="0xb23c11" duration="3" speed="0.90" objectId="Heart Decoy">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6404" id="Cupid's Garments" setType="0x25ca" setName="Valentine's Day Archer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Who said diapers couldn't be fashionable?\n\nSprite Credits: WunderWafe</Description>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6405" id="Ring of Unbound Love" setType="0x25ca" setName="Valentine's Day Archer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x68</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>My heart couldn't be anymore full!\n\nSprite Credits: WunderWafe</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6406" id="Heartstruck Bow" setType="0x25ca" setName="Valentine's Day Archer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x65</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Some people wear their heart on their sleeve, I chose to use mine as ammunition!\n\nSprite Credits: WunderWafe</Description>
    <RateOfFire>1.4</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Love Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>60</Size>
      <Wavy />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <ArcGap>0</ArcGap>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,RESKIN,XPBONUS,LEAFBOW</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6407" id="Quiver of Dazing Love" setType="0x25ca" setName="Valentine's Day Archer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x66</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>It truly is dazzling when you put your heart into the work!\n\nSprite Credits: WunderWafe</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Love Bolt</ObjectId>
      <Speed>150</Speed>
      <MinDamage>925</MinDamage>
      <MaxDamage>1125</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <ParticleTrail />
      <DamageMultiplier mult="1.15" duration="3" />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="55" statModDamage="40">Shoot</Activate>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,RESKIN,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x23B0" id="Legendary Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin listed below when used!\n\n*Baby Djinja Skin\n*Dark Rider Ninja Skin\n*Chinese Dress Trickster Skin\n*Mad Hatter Trickster Skin\n*Timelock Mystic Skin\n*Hula Mystic Skin\n*Heart Thief Necromancer Skin\n*Lady Violetta Necromancer Skin\n*Valkyrie Paladin Skin\n*Mad Dwarf Paladin Skin\n*Eagle Eye Hunter Skin\n*Markswoman Huntress Skin\n*Beachcake Rogue Skin\n*Barefoot Rogue Skin\n*Light Cavalry Warrior Skin\n*Lodestar Warrior Skin\n*Penguin Knight Skin\n*Heroic Knight Skin\n*Underworld Archer Skin\n*Mini Nut Archer Skin\n*Wicked Dragon Wizard Skin\n*Dr. Spellbomb Skin\n*Dark Elf Assassin Skin\n*Blue Frog Assassin Skin\n*Bard Priestess Skin\n*Cleopatra Priestess Skin\n*Nameless Sorcerer Skin\n*Undine Sorcerer Skin</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x23B1" id="Epic Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin listed below when used!\n\n*Wind Flower Skin\n*Kabuki Ninja Skin\n*Gnome Trickster Skin\n*Soubrette Trickster Skin\n*Mini Phylactery Skin\n*Icicle Dial Mystic Skin\n*Necro of Christmas Yet-to-Come Skin\n*Hollow Prince Necromancer Skin\n*Patriot Paladin Skin\n*Mini Swoll Skin\n*Misery Ghost Bride Huntress Skin\n*Mini Queen Bee Huntress Skin\n*Turkey Rogue Skin\n*Ordinary Box Rogue Skin\n*Dragon Tamer skin\n*Explorer Skin\n*Antique Diver Knight Skin\n*Mini Oryx Skin\n*Guerilla Archer Skin\n*Elven Archer Skin\n*Mini Twilight Skin\n*Gentleman Skin\n*Plague Doctor Assassin Skin\n*Redcoat Assassin Skin\n*Mini Geb Skin\n*Shrine Priestess Skin\n*Blizzard Sorcerer Skin\n*Jester Skin</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x23B2" id="Rare Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin listed below when used!\n\n*Mini Rosen Skin\n*Death Skin\n*Loki Trickster Skin\n*Deadly Vixen Skin\n*Pilgrim Mother Skin\n*Seer Mystic Skin\n*Death Mage Necromancer Skin\n*Voodoo Magus Necromancer Skin\n*Pilgrim Father Skin\n*Nerd Paladin Skin\n*Drake Hunter Skin\n*Mini Thessal Skin\n*Sheep Rogue Skin\n*Mini Skuld Skin\n*Sheep Warrior Skin\n*Princess Warrior Skin\n*Slurp Knight Skin\n*Haunted Knight Skin\n*Sheep Archer Skin\n*Ethereal Princess Archer Skin\n*Sheep Wizard Skin\n*Mischievous Imp Skin\n*Schankmaid Assassin Skin\n*Alice Assassin Skin\n*Ice King Priest Skin\n*Sheep Priest Skin\n*Mini Malus Sorcerer Skin\n*Thunder God Sorcerer Skin</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x23f6" id="Paddy's Flying Hat">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>187</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Summon Paddy's Flying Hat!\n\nSprite Credits: Lovens</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="St Patrick's Flying Hat">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
<Object type="0x23f8" id="Rainbow Clover">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>68</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Summon the Rainbow Clover!\n\nSprite Credits: Lovens</Description>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>900</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="900" objectId="Flying Rainbow Clover">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>COOLDOWN</Labels>
  </Object>
<Object type="0x83c" id="Fairy Dust">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x34</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A powdery clump of dust harvested from the wings of a deceased fairy.</Description>
    <Sound>use_potion</Sound>
    <Activate duration="10" amount="50" stat="MAXMP" channel="statConsumables">StatBoostSelf</Activate>
    <Activate duration="10" amount="20" stat="WIS" channel="statConsumables">StatBoostSelf</Activate>
    <Activate duration="5" effect="Hallucinating">ConditionEffectSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>30</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0x840" id="Spirit Staff" collectionIcon="120">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>174</PowerLevel>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The souls of legendary heroes live on in this vibrant elderwood staff. It represents the ancient druidic pact to protect the domains of Fey across the Realm.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Woodland Missile</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Woodland Missile</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>54</MinDamage>
      <MaxDamage>77</MaxDamage>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.05</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <ArcGap>0</ArcGap>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x83f" id="Enchantment Orb" collectionIcon="120">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>The crystalline glass in this orb seals away an ancient flora said to rejuvenate the spirit and unleash one's force of will against those who threaten the wild.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate duration="2" effect="Berserk" color="0xA1FF00" scalingStat="WIS" statModScalingMin="55" statModDuration="0.06667">ConditionEffectSelf</Activate>
    <Activate condDuration="3" condEffect="Curse" radius="2" color="0xE5127F" wisMin="55" wisPerDuration="15" wisRangeBase="0.06667">EffectBlast</Activate>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x83e" id="Woodland Robe" collectionIcon="120">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>48</PowerLevel>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x31</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The evergreen plant fibers woven into this robe pulse with an unusual vibrance. Consecrated in the magic of the forest, this garment lifts your steps and emboldens your mind.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Fey Assistance" description="3% chance to spawn a fairy while shooting." />
      <EffectInfo name="Zap Fairy" description="Zaps enemies for 100dmg every 0.8s for 6.4s" />
      <EffectInfo name="Cooldown" description="6.4 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="0.03" cooldown="6.4" objectId="Fairy Helper 2">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>550</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x83d" id="Fairy Ring" collectionIcon="120">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>21</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>magicWoodsObjects8x8</File>
      <Index>0x32</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Fey Assistance" description="3% chance to spawn a fairy while shooting below 80% HP" />
      <EffectInfo name="Life Fairy" description="Heals you for 15HP/s for 8s" />
      <EffectInfo name="Cooldown" description="8 seconds" />
    </ExtraTooltipData>
    <Description>The magical drop of resin fixed atop this ring is a precious keepsake of the Fey. Those who possess it are protected by an old pact formed by the keepers of the forest.</Description>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="0.03" cooldown="10" hpMinThresholdRelative="0.80" objectId="Fairy Helper">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>550</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5e9b" id="April's O">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x77</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden trinket shaped into the letter O.\n\nThis item will disappear after this month.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Quest" description="Monthly Dungeon Challenge" />
      <EffectInfo name="Month" description="April 2018" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Soulbound />
    <BagType>8</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x5e9c" id="April's R">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x78</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden trinket shaped into the letter R.\n\nThis item will disappear after this month.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Quest" description="Monthly Dungeon Challenge" />
      <EffectInfo name="Month" description="April 2018" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Soulbound />
    <BagType>8</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x5e9d" id="April's Y">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden trinket shaped into the letter Y.\n\nThis item will disappear after this month.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Quest" description="Monthly Dungeon Challenge" />
      <EffectInfo name="Month" description="April 2018" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Soulbound />
    <BagType>8</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x5e9e" id="April's X">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden trinket shaped into the letter X.\n\nThis item will disappear after this month.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Quest" description="Monthly Dungeon Challenge" />
      <EffectInfo name="Month" description="April 2018" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Soulbound />
    <BagType>8</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x13a8" id="Sunny Side Bow" collectionIcon="142">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A weapon of mass eggstruction.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <Projectile>
      <ObjectId>Egg Bow missiles</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ORG_ENCORE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x13aa" id="Eternal Graved Great Sword" setType="0x156c" setName="Easter Knight Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>153</PowerLevel>
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x29</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>"Say it with flower" - Classic Eggre warrior motto.\n\nSprite Credits: Piggby</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Flower Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x13ab" id="Spriteful Shield" setType="0x156c" setName="Easter Knight Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x2a</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>This magical shield was built by a tribe of mysterious forest people called the Eggre.\n\nSprite Credits: Piggby</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Spring Shield</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>120</Size>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ParticleTrail lifetimeMS="250">0xF096CF</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Stunned</ConditionEffect>
    <Usable />
    <ArcGap>8</ArcGap>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="20">Shoot</Activate>
    <Cooldown>1.5</Cooldown>
    <NumProjectiles>2</NumProjectiles>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,RESKIN,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x13ac" id="Eggre Battle Armor" setType="0x156c" setName="Easter Knight Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x2b</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Battle armor made for the Eggre warriors.\n\nSprite Credits: Piggby</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Deals a burst of 500 damage to enemies within 5 sqrs and poison them for 1000 damage over 5 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate cooldown="10" duration="5" radius="5" impactDamage="500" totalDamage="1500" color="00AE00" throwTime="0.0" proc="1">PoisonGrenade</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x13ad" id="Tiara of Eggscellent Sturdiness" setType="0x156c" setName="Easter Knight Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>buffedBunnyObjects8x8</File>
      <Index>0x2c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="10% chance to summon an Easter Bunny when getting hit by a projectile." />
      <EffectInfo name="Cooldown" description="45 seconds." />
    </ExtraTooltipData>
    <Description>This tiara grants really good defense.\n\nSprite Credits: Piggby</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.1" cooldown="45" objectId="Easter Bunny">Pet</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xe79" id="Black Cat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Black Cat Skin.</Description>
    <Activate skinType="32768">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe7a" id="Grey Cat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Grey Cat Skin.</Description>
    <Activate skinType="32769">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe7b" id="Orange Cat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Orange Cat Skin.</Description>
    <Activate skinType="32770">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe7c" id="Tan Cat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>90</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Tan Cat Skin.</Description>
    <Activate skinType="32771">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe7d" id="Yellow Cat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>92</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Yellow Cat Skin.</Description>
    <Activate skinType="32772">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe7e" id="White Cat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>91</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the White Cat Skin.</Description>
    <Activate skinType="32773">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe7f" id="Brown Pup Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Brown Pup Skin.</Description>
    <Activate skinType="32774">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe80" id="Grey Pup Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>93</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Grey Pup Skin.</Description>
    <Activate skinType="32775">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe81" id="Golden Pup Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>94</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Golden Pup Skin.</Description>
    <Activate skinType="32776">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe82" id="Grey Wolf Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Grey Wolf Skin.</Description>
    <Activate skinType="32777">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe83" id="Brown Fox Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Sheepdog Skin.</Description>
    <Activate skinType="32778">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe84" id="Sheepdog Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Sheepdog Skin.</Description>
    <Activate skinType="32779">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe85" id="Grey Fox Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>95</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Grey Fox Skin.</Description>
    <Activate skinType="32780">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe86" id="Blue Parrot Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0c</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Blue Parrot Skin.</Description>
    <Activate skinType="32781">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe87" id="Oriole Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>59</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Oriole Skin.</Description>
    <Activate skinType="32782">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe88" id="Goldfinch Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>60</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Goldfinch Skin.</Description>
    <Activate skinType="32783">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe89" id="Bluebird Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>61</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Bluebird Skin.</Description>
    <Activate skinType="32784">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe8a" id="Cardinal Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>62</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Cardinal Skin.</Description>
    <Activate skinType="32785">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe8b" id="Elephant Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>35</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Elephant Skin.</Description>
    <Activate skinType="32786">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe8c" id="Koala Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>70</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Koala Skin.</Description>
    <Activate skinType="32787">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe8d" id="Monkey Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>74</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Monkey Skin.</Description>
    <Activate skinType="32788">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe8e" id="Chick Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0d</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Chick Skin.</Description>
    <Activate skinType="32789">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe8f" id="Pig Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0e</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Pig Skin.</Description>
    <Activate skinType="32790">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe90" id="Duck Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>22</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Duck Skin.</Description>
    <Activate skinType="32791">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe91" id="Squirrel Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>22</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Squirrel Skin.</Description>
    <Activate skinType="32792">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe92" id="Hamster Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>33</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Hamster Skin.</Description>
    <Activate skinType="32793">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe93" id="Raccoon Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>75</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Raccoon Skin.</Description>
    <Activate skinType="32794">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe94" id="Dino Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>34</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Dino Skin.</Description>
    <Activate skinType="32795">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe95" id="Tomb Snake Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>64</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Tomb Snake Skin.</Description>
    <Activate skinType="32796">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe96" id="Chameleon Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>76</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Chameleon Skin.</Description>
    <Activate skinType="32797">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe97" id="Dragonfly Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>39</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Dragonfly Skin.</Description>
    <Activate skinType="32798">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe98" id="Black Ant Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>53</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Black Ant Skin.</Description>
    <Activate skinType="32799">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe99" id="Blue Ant Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>54</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Blue Ant Skin.</Description>
    <Activate skinType="32800">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe9a" id="Green Ant Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>55</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Green Ant Skin.</Description>
    <Activate skinType="32801">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe9b" id="Red Ant Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>56</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Red Ant Skin.</Description>
    <Activate skinType="32802">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe9c" id="Purple Ant Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>57</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Purple Ant Skin.</Description>
    <Activate skinType="32803">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe9d" id="Penguin Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Penguin Skin.</Description>
    <Activate skinType="32804">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe9e" id="Green Penguin Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>96</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Green Penguin Skin.</Description>
    <Activate skinType="32805">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xe9f" id="Grape Penguin Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>29</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Grape Penguin Skin.</Description>
    <Activate skinType="32806">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xea0" id="Grass Penguin Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>30</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Grass Penguin Skin.</Description>
    <Activate skinType="32807">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xea1" id="Blue Snail Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x03</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Blue Snail Skin.</Description>
    <Activate skinType="32808">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xea2" id="Green Frog Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Green Frog Skin.</Description>
    <Activate skinType="32809">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xea3" id="Purple Snail Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>97</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Purple Snail Skin.</Description>
    <Activate skinType="32810">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xea4" id="Purple Frog Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>98</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Purple Frog Skin.</Description>
    <Activate skinType="32811">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xea5" id="Sea Slurp Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0f</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Sea Slurp Skin.</Description>
    <Activate skinType="32812">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xea6" id="Turtle Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>24</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Turtle Skin.</Description>
    <Activate skinType="32813">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xea7" id="Crab Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>32</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Crab Skin.</Description>
    <Activate skinType="32814">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xea8" id="Bat Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>103</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Bat Skin.</Description>
    <Activate skinType="32816">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xea9" id="Lil' Ghost Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>16</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Lil' Ghost Skin.</Description>
    <Activate skinType="32817">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xeaa" id="Spirit Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>101</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Spirit Skin.</Description>
    <Activate skinType="32818">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0xeab" id="Baby Skin Unlocker">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>45</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with the Baby Skin.</Description>
    <Activate skinType="32819">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
    <Track />
  </Object>
<Object type="0x20c2" id="Orb of Aether" collectionIcon="145">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This Orb creates a concentrated area of energy. The energy is so dense at its core that foes are paralyzed.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Slow" description="4.5 radius" />
      <EffectInfo name="Paralyze" description="2.5 radius" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Cooldown>5</Cooldown>
    <Activate objectId="Aether Trap" throwTime="0" color="0xff1919">ObjectToss</Activate>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,ORG_MTEMPLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xbbc" id="SorcererST0" setType="0x000d" setName="Horrific Sorcerer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>202</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x80</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Although destroyed, the beast's brute strength remains deeply embedded in this odd wand. Its rage possesses you, and lends you its force.</Description>
    <DisplayId>Abomination's Wrath</DisplayId>
    <OldSound>magicShoot</OldSound>
    <ExtraTooltipData>
      <EffectInfo name="" description="5% Chance on Shoot to restore 30 MP" />
      <EffectInfo name="" description="100% Chance on Shoot while dazed to restore 30 MP" />
    </ExtraTooltipData>
    <RateOfFire>0.55</RateOfFire>
    <Projectile>
      <ObjectId>Horrific Proj</ObjectId>
      <Speed>110</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>335</MaxDamage>
      <LifetimeMS>818</LifetimeMS>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.2" proc="0.05" amount="30">Magic</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0.2" requiredConditions="Dazed" proc="1" amount="30">Magic</OnPlayerShootActivate>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xbbd" id="SorcererST1" setType="0x000d" setName="Horrific Sorcerer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Usable />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x81</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>A scepter that can be evoked to unleash overwhelmingly powerful blasts upon others. Even the most crazed scientists wouldn't use this scepter without taking note of its side effects.</Description>
    <DisplayId>Grotesque Scepter</DisplayId>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Activate totalDamage="935" decrDamage="135" wisDamageBase="40" maxTargets="3" wisPerTarget="13" color="0xC3F740" aoeActivationCount="2" aoeTime="1" aoeDamage="150" statModDamage="45" aoeRange="3.0" statModRadius="0.1" aoeMaxTargets="1" statModScalingMin="60" statModPerTarget="10" scalingStat="SPD">Lightning</Activate>
    <Activate effect="Hexed" duration="1">ConditionEffectSelf</Activate>
    <Activate effect="Dazed" duration="1">ConditionEffectSelf</Activate>
    <Cooldown>0.5</Cooldown>
    <MpCost>100</MpCost>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_C,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xbbe" id="SorcererST2" setType="0x000d" setName="Horrific Sorcerer Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x82</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A rigid hide, chemically engineered by Dr. Terrible and reinforced with rough scales. Though torn apart during battle, it remains powerful.</Description>
    <DisplayId>Garment of the Beast</DisplayId>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xbbf" id="SorcererST3" setType="0x000d" setName="Horrific Sorcerer Set" collectionIcon="1">
    <DisplayId>Horrific Claws</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>43</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x83</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Fetid claws imbued with dangerous chemicals, pulled from the Horrific Creation.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8" statRelativeTo="SPD">IncrementStatRelative</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x96a" id="Picante Taco">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x87</Index>
    </Texture>
    <Description>This taco is spicy!</Description>
    <BagType>7</BagType>
    <feedPower>650</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x96b" id="Napalm Taco">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x88</Index>
    </Texture>
    <Description>This taco is so hot it can melt steel beams.</Description>
    <BagType>7</BagType>
    <feedPower>1350</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x96c" id="Atomic Taco">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x89</Index>
    </Texture>
    <Description>Not for human consumption. Only a god... or your pet... can eat this!</Description>
    <BagType>7</BagType>
    <feedPower>2900</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x96d" id="Hot Sauce">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x86</Index>
    </Texture>
    <Description>Malphas' special! Combine with Tacos at the Tinkerer for some explosive Pet Food!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Scoville Units" description="1.5 million" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <feedPower>50</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x96e" id="Cerveza">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x8a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A refreshing beverage that temporarily boosts your stats. Goes well with lime!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="100" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="MAXMP" amount="100" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="ATT" amount="5" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="DEF" amount="5" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="SPD" amount="5" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="DEX" amount="5" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="VIT" amount="10" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Activate stat="WIS" amount="10" duration="30" channel="diminishingReturns50">StatBoostSelf</Activate>
    <Cooldown>30</Cooldown>
    <Soulbound />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,COOLDOWN</Labels>
  </Object>
<Object type="0xbd8" id="AssassinST0" setType="0x0011" setName="Flesh Collector Set" collectionIcon="1">
    <DisplayId>Symbiotic Ripper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>181</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x92</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>The melding of these creatures and their host is one of pain and suffering.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Projectile>
      <ObjectId>Parasitic Stab</ObjectId>
      <Speed>75</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>747</LifetimeMS>
    </Projectile>
    <RateOfFire>1.25</RateOfFire>
    <NumProjectiles>1</NumProjectiles>
    <ActivateOnEquip stat="VIT" amount="-2">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xbd9" id="AssassinST1" setType="0x0011" setName="Flesh Collector Set" collectionIcon="1">
    <DisplayId>Parasitic Concoction</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x93</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Swarming cells fill this jar, prepared to bind to whatever may foolishly approach them.</Description>
    <Activate radius="2.67" totalDamage="750" impactDamage="200" duration="4" condEffect="Curse" condDuration="4" throwTime=".9" color="0xFF8585" damageBoost="1.075" scalingStat="WIS" statModScalingMin="50" statModDamage="190" statModImpactDamage="0" statModRadius="0.025" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-2">IncrementStat</ActivateOnEquip>
    <MpCost>110</MpCost>
    <Usable />
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xbda" id="AssassinST2" setType="0x0011" setName="Flesh Collector Set" collectionIcon="1">
    <DisplayId>Rags of the Host</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>59</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x94</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>The parasites wait until the most opportune time, then strike at their targets. They become hosts to a greater evil.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xbdb" id="AssassinST3" setType="0x0011" setName="Flesh Collector Set" collectionIcon="1">
    <DisplayId>Hivemind Circlet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>43</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x95</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The parasites are not individual beings; they share a single consciousness.</Description>
    <ActivateOnEquip stat="MAXHP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7030" id="Mouthwatering Melon">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x96</Index>
    </Texture>
    <Description>Delicious fruit that imbues pets with an unholy strength!\n\nSprite Credits: Piggby</Description>
    <BagType>7</BagType>
    <feedPower>7500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x230d" id="Rare Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x97</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin when used!\n\nSprite Credits: Lovens</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x230e" id="Epic Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin when used!\n\nSprite Credits: Lovens</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x230f" id="Legendary Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin when used!\n\nSprite Credits: Lovens</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x230a" id="Rare Mystery Key">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used!\n\n*Sprite World Key\n*Abyss of Demons Key\n*Theatre Key\n*Toxic Sewers Key\n*Candy Key\n*Snake Pit Key\n*Manor Key\n*Undead Lair Key\n*Magic Woods Key\n*Ancient Ruins Key\n*Cursed Library Key\n*Lab Key\n*Cemetery Key Key\n*The Machine Key\n\nSprite Credits: Lovens</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x230b" id="Epic Mystery Key">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used!\n\n*Heroic Undead Lair Key\n*Infernal Abyss of Demons Key\n*Shaitan's Key\n*Reef Key\n*Deadwater Docks Key\n*Woodland Labyrinth Key\n*The Crawling Depths Key\n*Davy's Key\n*Tomb of the Ancients Key\n*Mountain Temple Key\n*Ice Cave Key\n*Puppet Master's Encore Key\n*Ocean Trench Key\n*Sulfurous Wetlands Key\n*The Third Dimension Key\n*High Tech Terror Key\n*Secluded Thicket Key\n*Parasite Chambers Key\n*Draconis Key\n*The Tavern Key\n\nSprite Credits: Lovens</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x230c" id="Legendary Mystery Key">
    <DisplayId>Aspirant Exalted Mystery Key</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used!\n\n*Spectral Penitentiary Key\n*Kogbold Steamworks Key\n*Lost Halls Key\n*Fungal Cavern Key\n*The Nest Key\n*Ice Citadel Key\n\nSprite Credits: Lovens</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x22a2" id="Mystery ST Chest">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random ST item when used!\n\nSprite Credits: Tero and Piggby</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,TAB_ST</Labels>
  </Object>
<Object type="0x1a4b" id="Potion of Max Level 1">
    <DisplayId>Potion of Max Level</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Boosts your character to lv. 20!" />
    </ExtraTooltipData>
    <Activate>LevelTwenty</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1a4c" id="Potion of Max Level 2">
    <DisplayId>Potion of Max Level</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Boosts your character to lv. 20!" />
    </ExtraTooltipData>
    <Activate>LevelTwenty</Activate>
    <Sound>use_potion</Sound>
    <Doses>2</Doses>
    <SuccessorId>Potion of Max Level 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1a4d" id="Potion of Max Level 3">
    <DisplayId>Potion of Max Level</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Boosts your character to lv. 20!" />
    </ExtraTooltipData>
    <Activate>LevelTwenty</Activate>
    <Sound>use_potion</Sound>
    <Doses>3</Doses>
    <SuccessorId>Potion of Max Level 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1a4e" id="Potion of Max Level 4">
    <DisplayId>Potion of Max Level</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Boosts your character to lv. 20!" />
    </ExtraTooltipData>
    <Activate>LevelTwenty</Activate>
    <Sound>use_potion</Sound>
    <Doses>4</Doses>
    <SuccessorId>Potion of Max Level 3</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1a4f" id="Potion of Max Level 5">
    <DisplayId>Potion of Max Level</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drink me!\n\nDoes not count as potion when used.\n\nUsing this on a character that is already lv. 20 will consume the item and have no effect.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Boosts your character to lv. 20!" />
    </ExtraTooltipData>
    <Activate>LevelTwenty</Activate>
    <Sound>use_potion</Sound>
    <Doses>5</Doses>
    <SuccessorId>Potion of Max Level 4</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x25c7" id="July Monthly Shard">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x76</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange July Monthly Shards each day at the Tinkerer during the month. Complete this daily quest for 10 days this month to receive the Anubis Necromancer Skin!</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x145" id="Energy Signet">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Temporarily transform players around you to Deca mini Djinjas!</Description>
    <Sound>use_key</Sound>
    <Activate skin="0x17f6" duration="15" cooldown="30">GroupTransform</Activate>
    <Soulbound />
    <BagType>8</BagType>
    <InvUse />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x5b22" id="Random Spell Extraction Device">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xa7</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>This strange weapon sometimes affects the size of surrounding creatures.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Rsxd Shot</ObjectId>
      <Speed>96</Speed>
      <MinDamage>12</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>625</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>1</Cooldown>
    <MpCost>40</MpCost>
    <Activate posOffset="6" numShots="10">BulletNova</Activate>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5b24" id="Krathana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xa3</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Omae wa...</Description>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Kratana Slash</ObjectId>
      <Speed>130</Speed>
      <MinDamage>1</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>650</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x5b26" id="Silex's Hammer">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xa5</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>When you have this hammer, you don't need a reason to use it.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Banshot</ObjectId>
      <Speed>7</Speed>
      <MinDamage>5</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>6500</LifetimeMS>
      <Size>80</Size>
      <Parametric />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <OldSound>weapon/blunt_sword</OldSound>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5b1e" id="Jade Storm" collectionIcon="145">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xa1</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A grand scroll capable of summoning sharpened emerald shards, slicing through even the most durable opponent.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Jade Storm Proj</ObjectId>
      <Speed>150</Speed>
      <MinDamage>475</MinDamage>
      <MaxDamage>900</MaxDamage>
      <LifetimeMS>398</LifetimeMS>
      <CollisionMult>1.33</CollisionMult>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>0.5</Cooldown>
    <MpCost>110</MpCost>
    <Activate posOffset="3.5" numShots="5" scalingStat="DEF" statModScalingMin="9" statModDamage="7.75" statModNumShots="0.00002">BulletNova</Activate>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,ORG_MTEMPLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Mad God Proj" type="0x4627">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>628</Index>
    </Texture>
  </Object>
<Object id="Mad God Proc" type="0x4628">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Mad God Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>25</MinDamage>
      <MaxDamage>25</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
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<Object type="0x5b1f" id="Cloak of the Mad God" collectionIcon="154">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xa0</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A pitch black cloak enhanced with the defensive strength of Oryx's own signature armor.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
      <EffectInfo description="Grants the Armored buff for 5 seconds." name="Shooting with lethal strike" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <Activate duration="3.0" effect="Invisible">ConditionEffectSelf</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="65" ignorePerc="0.45" scalingStat="DEF" statModScalingMin="25" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.4" minDistance="4.6" maxDistance="4.6" manaCost="4" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4628">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.4" minDistance="4.6" maxDistance="4.6" manaCost="4" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4628">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" requiredConditions="LethalStrike" cooldown="5" effect="Armored" duration="5">ConditionEffectSelf</OnPlayerShootActivate>
    <Cooldown>3.5</Cooldown>
    <feedPower>950</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_CASTLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5b20" id="Shield of Flowing Clarity" collectionIcon="120">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0xa2</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>This shimmering shield allows knights to enhance their concentration on targets, giving them more time to think about their next move in battle.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Impact Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>330</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="7.75">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <MpCost>80</MpCost>
    <Cooldown>0.5</Cooldown>
    <Usable />
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x203e" id="SamuraiST0" setType="0xf3d" setName="Akuma Slayer Set" collectionIcon="1">
    <DisplayId>Kazekiri</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>196</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xa9</Index>
    </Texture>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>A Katana made to harness the energy of the Wind.</Description>
    <RateOfFire>0.85</RateOfFire>
    <Projectile>
      <ObjectId>Katana Akuma Slash</ObjectId>
      <Speed>150</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <Amplitude>0.4</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>5</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x2040" id="SamuraiST2" setType="0xf3d" setName="Akuma Slayer Set" collectionIcon="1">
    <DisplayId>Kamishimo</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>84</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xab</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>While being made of soft fabric, this outfit is mysteriously sturdy.</Description>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x2041" id="SamuraiST3" setType="0xf3d" setName="Akuma Slayer Set" collectionIcon="1">
    <DisplayId>Akuma's Tear</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>34</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xac</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The first and last teardrop of the ominous fiery demon.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>400</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xf3c" id="SamuraiST1" setType="0xf3d" setName="Akuma Slayer Set" collectionIcon="1">
    <DisplayId>Ryu's Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xaa</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>Calls upon old energy to unleash a swarm of dragon like energy spirits.</Description>
    <Projectile>
      <ObjectId>Wakizashi Pink</ObjectId>
      <Speed>120</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4.5">Exposed</ConditionEffect>
      <FaceDir />
      <Wavy />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <MpCost>85</MpCost>
    <Activate numShots="4" gapAngle="270" gapTiles="0.5" offsetAngle="165" minDistance="3" maxDistance="3" scalingStat="DEX" statModScalingMin="35" statModDamage="8" statModNumShots="0.03">BulletCreate</Activate>
    <Activate numShots="4" gapAngle="270" gapTiles="0.5" offsetAngle="195" minDistance="3" maxDistance="3" ignoreOnTooltip="true" scalingStat="DEX" statModScalingMin="35" statModDamage="8" statModNumShots="0.03">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x36a2" id="Tezcacoatl's Tail" collectionIcon="146">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x3f</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Adult male basilisks are apex predators, and at full maturity their tails gain the unique ability to release piercing acid from the tip.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Basilisk Spit</ObjectId>
      <Speed>225</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_THICKET</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x36a3" id="Sealed Crystal Skull" collectionIcon="146">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x40</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>An undamaged version of a well known archaeological artifact, radiating a potent dark energy. This rare find is coveted by many explorers.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Sealed Crystal Undead" scalingStat="MAXMP" statModScalingMin="355" statModScaleProjs="0" statModDamage="0.2">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_THICKET</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x36fa" id="Tlatoani's Shroud" collectionIcon="146">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>61</PowerLevel>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x51</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The Tlatoani used this robe to aid them in casting their most powerful magic spells. Like their other ceremonial garbs, it rarely saw much combat application.</Description>
    <ActivateOnEquip amount="180" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="16">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_THICKET,TLATOANIS_SHROUD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x36a4" id="Penetrating Blast Spell" collectionIcon="146">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x57</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>This spell's destructive power is so notorious that casting it was banned for many generations.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Volt Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>2200</LifetimeMS>
      <CircleTurnDelay>125</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate numShots="8" scalingStat="VIT" statModScalingMin="35" statModDamage="3" statModNumShots="0.05">BulletNova</Activate>
    <feedPower>1000</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_THICKET</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6e9" id="Mystery">
    <DisplayId>Mystery Reward</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x8e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>What's in the box?</Description>
    <Sound>spell/fire_nova</Sound>
    <BagType>5</BagType>
    <Consumable />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x5bde" id="KnightST2" setType="0x5be2" setName="Oryx's Battle Attires" collectionIcon="1">
    <DisplayId>Mercy's Bane</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xc6</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Skuld enchanted this signature armor by channeling Oryx's relentless rage into its metal plates. This aura of anger now grants the strength of unbridled fury to anyone reckless enough to wear it themselves.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5bdf" id="KnightST3" setType="0x5be2" setName="Oryx's Battle Attires" collectionIcon="1">
    <DisplayId>Bloodstone Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xc7</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>It is believed that Oryx siphons a drop of blood from each hero he slays for use in this intimidating crimson ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>650</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5be0" id="KnightST1" setType="0x5be2" setName="Oryx's Battle Attires" collectionIcon="1">
    <DisplayId>Champion's Bastion</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xc5</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>This almighty shield was specially designed to protect its owner from a bombardment of attacks in all directions. Although feared today, it once stood as a reminder of Oryx's glory in an era long forgotten.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Knight DPS Shield</ObjectId>
      <Speed>70</Speed>
      <MinDamage>385</MinDamage>
      <MaxDamage>455</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="1.5">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ParticleTrail>0xbb0101</ParticleTrail>
    </Projectile>
    <ConditionEffect duration="1.5">Stunned</ConditionEffect>
    <Usable />
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="8">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <Activate stat="DEF" amount="15" duration="2.5" channel="diminishingReturns">StatBoostSelf</Activate>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5be1" id="KnightST0" setType="0x5be2" setName="Oryx's Battle Attires" collectionIcon="1">
    <DisplayId>Oryx's Greatsword</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>169</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xc4</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Forged eons ago in the fires of Shaitan's domain, this infamous blade has cut down countless mighty heroes throughout the ages.</Description>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Knight DPS Bolt</ObjectId>
      <Speed>90</Speed>
      <MinDamage>185</MinDamage>
      <MaxDamage>215</MaxDamage>
      <LifetimeMS>389</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x73cd" id="Suspicious Milk Bottle">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xcb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Very rich in calcium!" - Dr. Terrible.</Description>
    <Activate onlyIn="realm" skin="0x73cc" duration="30">GroupTransform</Activate>
    <Activate stat="DEF" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x73ce" id="Trap of the Blood Spirit" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xcc</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>This artifact is the result of a forbidden spell. It is made of crystalized blood.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="0" color="0xC7164C" condEffect="Curse" condDuration="2" armTime="0.0" throwTime="0.6" duration="0" scalingStat="ATT" statModScalingMin="46" statModTrapRadius="0.0005" statModTrapDamage="0.0001" statModTrapCondDuration="0.1" bombDelay="0.6" bombDamage="1300" bombRadius="2.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Nothing" bombCondEffectDuration="2" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="16" statModBombCondDuration="0.1" textureSourceId="Trap of the Blood Spirit">Trap</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x73cf" id="Orb of Terror" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xcd</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This orb has been imbued by Skuld with the energy of the lost souls wandering her Cemetery.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate condDuration="7" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate effect="Speedy" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate effect="Damaging" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_SS,RESKIN,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x89a3" id="Glazed Apple">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x42</Index>
    </Texture>
    <Description>A delicious way to celebrate the holiday!</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x89a4" id="Christmas Turkey Leg">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x43</Index>
    </Texture>
    <Description>Ha! No more wandering around!</Description>
    <BagType>7</BagType>
    <feedPower>2500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x89a5" id="Christmas Tree Cupcake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x46</Index>
    </Texture>
    <Description>With chocolate filling!</Description>
    <BagType>7</BagType>
    <feedPower>1700</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x89a6" id="Gingerbread House">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="2">
      <File>oryxHordeObjects8x8</File>
      <Index>0x45</Index>
    </Texture>
    <Description>Is this snow or powdered sugar? I could eat both!</Description>
    <BagType>7</BagType>
    <feedPower>800</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x265" id="Peppermint Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xce</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A wakizashi fashioned from perennial ice. Its innocent, festive appearance belies its lethal edge.\n\nSprite Credits: Dappertron</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash Xmas</ObjectId>
      <Speed>180</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.5">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x260" id="Tome of Holy Furor" collectionIcon="154">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0xd1</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>This tome was carried to battle by the members of a forgotten order.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Holy Barrage" description="While Dex Boosted, 50% chance to shoot an additional 2 shots every weapon shot" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Projectile>
      <ObjectId>Static Star</ObjectId>
      <Size>75</Size>
      <Speed>250</Speed>
      <LifetimeMS>400</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>95</MaxDamage>
      <Amplitude>0.25</Amplitude>
      <Frequency>2.00</Frequency>
    </Projectile>
    <Activate stat="DEX" amount="12" range="7.0" duration="5.0" channel="maxStack">StatBoostAura</Activate>
    <OnPlayerShootActivate cooldown="0" proc="0.5" requiredConditions="Dex Boost" targetMouse="true" numShots="1" minDistance="4.6" maxDistance="4.6" offsetAngle="0">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" proc="0.5" requiredConditions="Dex Boost" targetMouse="true" numShots="1" minDistance="5.4" maxDistance="5.4" offsetAngle="0">BulletCreate</OnPlayerShootActivate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_CASTLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x262" id="Helm of the Immortal">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xd3</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This helm was worn by the elite guardians of a long lost empire.</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate stat="MAXHP" amount="125" duration="4.5">StatBoostSelf</Activate>
    <Activate stat="DEF" amount="15" duration="4.5">StatBoostSelf</Activate>
    <Activate effect="Berserk" duration="4.5">ConditionEffectSelf</Activate>
    <Cooldown>6</Cooldown>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,MPCOST,COOLDOWN</Labels>
  </Object>
<Object type="0x264" id="Seal of Divine Focus">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xd2</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>The Paladins of Lira-Tin used this seal to reach high level of focus during their training.</Description>
    <Sound>spell/light_heal</Sound>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate stat="MAXMP" amount="90" duration="4" range="3.5" wisMin="50" wisAmountBase="2">StatBoostAura</Activate>
    <Activate stat="WIS" amount="90" duration="4" range="3.5" wisMin="50" wisAmountBase="0">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="3.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
  </Object>
<Object type="0x581" id="Server Heart">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>0x14e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The still-beating heart of a mysterious Server. It could be supremely powerful if it were a little more stable, and perhaps less starchy.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <feedPower>10</feedPower>
    <Activate center="player" color="0x704B21" duration="3" effect="Weak" range="6" target="enemy">GenericActivate</Activate>
    <Activate duration="2" effect="Unstable">ConditionEffectSelf</Activate>
    <DropTradable />
    <Potion />
    <QuickslotAllowed maxstack="8" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0x578" id="Brilliance Bow" setType="0x0021" setName="Golden Archer Set" collectionIcon="1">
    <DisplayId>Brilliance Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x7a</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A revered bow hidden away for many years by those wise enough to recognize the danger of its devastating might. Its strength is unmatched throughout the universe.</Description>
    <Sound>weapon/golden_bow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Projectile>
      <ObjectId>Gilded Arrow</ObjectId>
      <Speed>159</Speed>
      <MinDamage>1</MinDamage>
      <MaxDamage>10</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
    </Projectile>
    <RateOfFire>1</RateOfFire>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_D,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x579" id="Quintessential Quiver" setType="0x0021" setName="Golden Archer Set" collectionIcon="1">
    <DisplayId>Quintessential Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Royal alchemy techniques have enabled this quiver to sharpen the gilded tips held within. Arrows loosed from the case are recognized as some of the sharpest objects known to man.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Resplendent Rocket</ObjectId>
      <Speed>150</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>20</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="0.2">Paralyzed</ConditionEffect>
      <ParticleTrail intensity="0.1" lifetimeMS="200">0xFFF8B5</ParticleTrail>
    </Projectile>
    <MpCost>70</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="0.5">Shoot</Activate>
    <Usable />
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_D,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x57a" id="Luxurious Leather" setType="0x0021" setName="Golden Archer Set" collectionIcon="1">
    <DisplayId>Luxurious Leather</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>3</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x7c</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>An illustrious lineage of acclaimed bowmen have passed down this famed attire. It boasts such immense defensive power that its wearer is considered invincible.</Description>
    <ActivateOnEquip amount="1" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_D,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x57b" id="Regal Ring" setType="0x0021" setName="Golden Archer Set" collectionIcon="1">
    <DisplayId>Regal Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>3</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>theMachineObjects8x8</File>
      <Index>0x7d</Index>
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    <SlotType>9</SlotType>
    <Description>A legendary citrine ring said to grant unfathomable amounts of dexterity to those who possess it.</Description>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
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<Object type="0x572" id="K.I.D.D. Force">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>174</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x64</Index>
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    <SlotType>17</SlotType>
    <Description>A highly unstable staff engineered to expel forceful bolts of an energy component known as K.I.D.D. (Knee-deep In Dungeon Design). It's not great now, but allegedly the second version will be better.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
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    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>K.I.D.D. Force Energy 1.0</ObjectId>
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      <MinDamage>80</MinDamage>
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      <Amplitude>1.5</Amplitude>
      <Frequency>1.75</Frequency>
      <Size>90</Size>
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    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>40</ArcGap>
    <OldSound>weapon/missile_wand</OldSound>
    <feedPower>20</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
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<Object type="0x573" id="MMace MMurderer">
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    <Item />
    <PowerLevel>150</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x65</Index>
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    <SlotType>1</SlotType>
    <Description>A heavy mace that abides only by the power of repetition.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
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    <RateOfFire>0.4</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
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      <ObjectId>MMissile</ObjectId>
      <Speed>40</Speed>
      <MinDamage>222</MinDamage>
      <MaxDamage>333</MaxDamage>
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      <Size>80</Size>
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    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>weapon/crossbow</OldSound>
    <feedPower>1313</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
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<Object type="0x574" id="Mister Mango">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>97</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x66</Index>
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    <SlotType>2</SlotType>
    <Description>Displaying this malformed mango in public is said to awaken the rage of a long-dormant entity from beyond.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
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    <Sound>weapon/fire_dagger</Sound>
    <OldSound>monster/cubes_hit</OldSound>
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      <ObjectId>Mango</ObjectId>
      <Speed>75</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
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    <RateOfFire>0.50</RateOfFire>
    <BagType>6</BagType>
    <feedPower>833</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
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<Object type="0x575" id="Butter Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x67</Index>
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    <SlotType>3</SlotType>
    <Description>Crispy, buttered, wheat or rye. In toast it lives, in toast it dies.</Description>
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      <EffectInfo name="" description="Mistake" />
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    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <OldSound>weapon/golden_bow</OldSound>
    <Projectile>
      <ObjectId>Toast</ObjectId>
      <Speed>160</Speed>
      <MinDamage>15</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
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    <NumProjectiles>5</NumProjectiles>
    <ArcGap>23</ArcGap>
    <BagType>6</BagType>
    <feedPower>777</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
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<Object type="0x576" id="Caduceus of Current Craziness">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x68</Index>
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    <SlotType>8</SlotType>
    <Description>The harbinger of past pandemonium, current craziness, and future fatuity. It just can't seem to stay focused.</Description>
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      <EffectInfo name="" description="Mistake" />
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    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Indecisive Missile</ObjectId>
      <Speed>170</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <MultiHit />
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    <NumProjectiles>2</NumProjectiles>
    <ArcGap>180</ArcGap>
    <BagType>6</BagType>
    <OldSound>weapon/sprite_wand</OldSound>
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    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
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<Object type="0x577" id="Blade of Ages">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x69</Index>
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    <SlotType>24</SlotType>
    <Description>A katana once belonging to a royal sorcerer known for great ambition, but slow delivery. His treasured blade was prophesied to produce something wonderful... eventually.</Description>
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      <EffectInfo name="" description="Mistake" />
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    <Sound>weapon/long_sword</Sound>
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      <ObjectId>Slowpoke Slash</ObjectId>
      <Speed>10</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>1000</MinDamage>
      <MaxDamage>1000</MaxDamage>
      <MultiHit />
      <Wavy />
      <FaceDir />
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    <BagType>6</BagType>
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    <feedPower>202</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
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<Object type="0x5b27" id="Mirror Cloak">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x100</Index>
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    <SlotType>13</SlotType>
    <Description>A brilliant cloak that utilizes the complex process of light reflection to perfectly conceal its user by creating an exact replica, mimicking the wearer.</Description>
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      <EffectInfo name="" description="Mistake" />
      <EffectInfo description="Creates a mirror clone and Weakens the user." name="On Use" />
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    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>6</BagType>
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    <Activate objectId="Mirror Clone">Pet</Activate>
    <Cooldown>6.5</Cooldown>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
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<Object type="0x5b29" id="Archerang">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x101</Index>
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    <SlotType>15</SlotType>
    <Description>A quiver once treasured by a highly sentimental archer who just couldn't bear to part with her arrows forever. They've become rather dull after so much recycling.</Description>
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      <EffectInfo name="" description="Mistake" />
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      <ObjectId>Archerang Arrow</ObjectId>
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      <MinDamage>50</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
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    <Usable />
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    <MpCost>75</MpCost>
    <ArcGap>12</ArcGap>
    <NumProjectiles>5</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="0.5">Shoot</Activate>
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    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,STATMOD</Labels>
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<Object type="0x5b2b" id="Spelling Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10c</Index>
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    <SlotType>11</SlotType>
    <Description>An instructional spell used as an education tool for the training of young wizards. Before they run, they must learn to talk.</Description>
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      <EffectInfo name="" description="Mistake" />
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    <Sound>spell/magic_nova</Sound>
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      <ObjectId>Alphabet</ObjectId>
      <Speed>100</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
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    <Usable />
    <BagType>6</BagType>
    <MpCost>26</MpCost>
    <Activate numShots="26">BulletNova</Activate>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
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<Object type="0x5b2d" id="Tome of Moral Support">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>theMachineObjects8x8</File>
      <Index>0x109</Index>
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    <SlotType>4</SlotType>
    <Description>The deepest wounds are not physical, but psychological. Only the wisest healers are savvy enough to apply the advanced treatment this tome enables, guaranteed to revitalize allies in their times of need.</Description>
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      <EffectInfo name="" description="Mistake" />
      <EffectInfo description="Encourages allies less" name="On Use" />
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    <MpCost>75</MpCost>
    <Cooldown>5.5</Cooldown>
    <Activate objectId="Moral Support">Pet</Activate>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
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<Object type="0x5b2f" id="Challenger Helm">
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    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
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    <SlotType>16</SlotType>
    <Description>It's not easy being the best. Some wish for more, a way to inflict difficulties on themselves so that they may once again experience what it's like to not be insultingly overpowered. At last, there is a way.</Description>
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      <EffectInfo name="" description="Mistake" />
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    <Usable />
    <BagType>6</BagType>
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    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
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<Object type="0x5b30" id="Shield of Pogmur">
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    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
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    <SlotType>5</SlotType>
    <Description>As the heavy armor worn by most knights typically conceals their faces with a stoic expression, they require other ways to convey emotions of shock or excitement.</Description>
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      <EffectInfo name="" description="Mistake" />
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      <ObjectId>Pogmur Shield</ObjectId>
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      <LifetimeMS>500</LifetimeMS>
      <Size>200</Size>
      <ConditionEffect duration="0.5">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
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    <Usable />
    <BagType>6</BagType>
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<Object type="0x5b32" id="Seal of Eternal Life">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>The fruit of over a decade of research, this blessed seal at long last overcomes all limitations on its usage and never allows its user to run out of strength. A slight concession had to be made by devoting one hundred percent of its magic resources back into magic.</Description>
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      <EffectInfo name="" description="Mistake" />
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    <Cooldown>5</Cooldown>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
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<Object type="0x5b33" id="Lightning in a Bottle">
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    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>theMachineObjects8x8</File>
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    <Description>A misguided attempt by Xolotl to grant a form of his power to followers among the Secluded Thicket, with the glaring weakness that it can only be utilized in large, open areas with direct access to the clouds.</Description>
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      <EffectInfo name="" description="Mistake" />
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    <BagType>6</BagType>
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    <UniqueID />
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<Object type="0x5b35" id="Epiphany Skull">
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    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
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    <Usable />
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    <UniqueID />
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<Object type="0x5b37" id="Helium Trap">
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    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
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    <Description>A devastating trap with some major hang time. It's full of hot air and not actually that useful, which is surely a metaphor for something.</Description>
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      <EffectInfo name="" description="Mistake" />
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    <Usable />
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    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
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<Object type="0x5b38" id="Karma Orb">
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    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
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    <Description>What goes around comes around.</Description>
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      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate duration="6">StasisBlast</Activate>
    <Activate duration="6" effect="Petrify">ConditionEffectSelf</Activate>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5b39" id="Fool's Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>theMachineObjects8x8</File>
      <Index>0x105</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>All that glitters is not gold. Beware, tricksters who choose this dastardly prism must be committed to their cruel prank.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
      <EffectInfo description="Places a fake white bag on cursor" name="On Use" />
    </ExtraTooltipData>
    <Usable />
    <Activate color="0xffffff" objectId="Fake White Bag" throwTime="0">ObjectToss</Activate>
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Cooldown>60</Cooldown>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5b3a" id="Honey Scepter Supreme">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x106</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>After years of the truth being rejected by the masses, this version of the fabled Honey Scepter is automatically enhanced with the full potential it had all along.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
      <EffectInfo name="On Use" description="Converts you to a Honey Scepter Acolyte for 60 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Activate arcDegrees="180" totalDamage="100" wisDamageBase="40" maxTargets="15" color="0xffdf00" aoeActivationCount="4" aoeTime="2" aoeDamage="25" statModDamage="14" aoeRange="2.5" aoeMaxTargets="1" scalingStat="DEX" statModScalingMin="60" statModPerTarget="5">Lightning</Activate>
    <Activate skin="0x5b41" duration="60">SelfTransform</Activate>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5b3b" id="Unshuriken">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>A star with high potential, but curses the user with a crippling lack of decisiveness.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
      <EffectInfo name="While Key Held" description="" />
      <EffectInfo name="" description="Confused on self" />
      <EffectInfo name="" description="Drain 10 MP/sec" />
      <EffectInfo name="When Key Released" description="" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Ninja Star Unsure</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1000</MinDamage>
      <MaxDamage>1000</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <Activate effect="Confused">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5b3d" id="NSFWakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x107</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A double-edged wakizashi that exposes in more ways than one.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Wakizashi Strip</ObjectId>
      <Speed>95</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>80</Size>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="10">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>60</MpCost>
    <Activate numShots="1" arcGap="8" gapAngle="0" gapTiles="0.3" offsetAngle="-180" maxDistance="1">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate effect="Exposed" duration="10">ConditionEffectSelf</Activate>
    <Activate skin="0x5b42" duration="10">SelfTransform</Activate>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5b3f" id="Omni-Impotence Ring" setType="0x5b40" setName="The Mistake" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>-108</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>theMachineObjects8x8</File>
      <Index>0x10b</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An unfathomable lack of strength is found in this ring. Only the most unreasonable mortals would ever consider voluntarily handicapping themselves so aggressively.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="-80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-80" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_D,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1e4d" id="NinjaST0" setType="0x1e51" setName="Raijin Disciple Set" collectionIcon="1">
    <DisplayId>Reikoku</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>148</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xdb</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>First summer storm cloud\nInflicting a thousand cuts\nBrilliance, then ash.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Ninja ST Katana Proj</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>340</LifetimeMS>
      <MinDamage>80</MinDamage>
      <MaxDamage>90</MaxDamage>
      <Amplitude>.5</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <Soulbound />
    <UniqueID />
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <feedPower>700</feedPower>
    <XPBonus>5</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1e58" id="NinjaST1" setType="0x1e51" setName="Raijin Disciple Set" collectionIcon="1">
    <DisplayId>Daybreak Chakram</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xdc</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Circle of sunlight\nEmpowers a fragile bloom\nAnd scours the world.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Static Star Proj</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>600</MaxDamage>
      <Speed>150</Speed>
      <LifetimeMS>350</LifetimeMS>
      <FaceDir />
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>95</MpEndCost>
    <MpCostPerSecond>20</MpCostPerSecond>
    <Activate stat="DEF" amount="10" effect="Armored" enablePetManaHealing="false" scalingStat="DEF" statModScalingMin="35" statModAmount="0" statModDamage="10">ShurikenAbility</Activate>
    <MultiPhase />
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>15</ArcGap>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1e4f" id="NinjaST2" setType="0x1e51" setName="Raijin Disciple Set" collectionIcon="1">
    <DisplayId>Hirejou Tenne</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xdd</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="On ability with Reikoku Eqipped" description="Gain 5 DEF for 6 Seconds" />
      <EffectInfo name="Cooldown" description="10 Seconds" />
    </ExtraTooltipData>
    <SlotType>6</SlotType>
    <Description>Scarf held to the breeze\nCommanding a storm's vengeance\nHoping for silence.</Description>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate stat="DEF" mustWear="0x1e4d" amount="5" duration="6" proc="1" cooldown="10" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1e50" id="NinjaST3" setType="0x1e51" setName="Raijin Disciple Set" collectionIcon="1">
    <DisplayId>Heavenly Magatama</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0xde</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Spiraling treasure\nPrayer beads for the downpour\nCoiled in grateful hands.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>550</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1e44" id="ArcherST0" setType="0x1e48" setName="Phantom Archer Set" collectionIcon="1">
    <DisplayId>Deathless Crossbow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>155</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xd4</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Distinguished archers are permitted to take their prized bow with them to the afterlife. It conjures ethereal arrows when drawn, penetrating the very souls of living beings.</Description>
    <RateOfFire>1.0</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Archer ST Arrow</ObjectId>
      <Speed>280</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>172</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1e45" id="ArcherST1" setType="0x1e48" setName="Phantom Archer Set" collectionIcon="1">
    <DisplayId>Quiver of Shrieking Specters</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xd5</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver not meant for the corporeal realm. When used by a mortal, it creates a momentary rift between death and life, briefly releasing the chilling screams of the lost.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Archer ST Quiver Proj</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Size>100</Size>
      <Wavy />
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    <Activate effect="Speedy" duration="3">ConditionEffectSelf</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="41" statModDamage="4">Shoot</Activate>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <NumProjectiles>20</NumProjectiles>
    <ArcGap>18</ArcGap>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1e46" id="ArcherST2" setType="0x1e48" setName="Phantom Archer Set" collectionIcon="1">
    <DisplayId>Wraith's Brigandine</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>82</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xd6</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>An enduring garment of spectral steel worn by the shades of the shadows.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1e47" id="ArcherST3" setType="0x1e48" setName="Phantom Archer Set" collectionIcon="1">
    <DisplayId>Revenant Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0xd7</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="On shoot while Speedy" description="Gain 5 SPD for 1 Second" />
    </ExtraTooltipData>
    <SlotType>9</SlotType>
    <Description>An otherworldly gemstone is set in this oddly tight ring. It does not seem designed for human fingers.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="SPD" requiredConditions="Speedy" amount="5" duration="1" proc="1" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x183e" id="Sakura Wakizashi" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x40</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A whimsical wakizashi of Eastern origin; it has a pleasant aroma of cherry blossoms.\n\nSprite Credits: Aurum</Description>
    <Projectile>
      <ObjectId>Wakizashi Cherry</ObjectId>
      <Speed>140</Speed>
      <MinDamage>260</MinDamage>
      <MaxDamage>490</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4.5">Exposed</ConditionEffect>
      <Amplitude>0.42</Amplitude>
      <FaceDir />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="5" arcGap="8" gapAngle="0" gapTiles="0.3" offsetAngle="-30" maxDistance="4.6" scalingStat="SPD" statModScalingMin="41" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,MPCOST,STATMOD,ORG_WLAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x196d" id="Rogue Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x196e" id="Archer Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x196f" id="Wizard Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1970" id="Priest Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1971" id="Warrior Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1972" id="Knight Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1973" id="Paladin Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1974" id="Assassin Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1975" id="Necromancer Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1976" id="Huntress Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xf9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1977" id="Mystic Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xfa</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1978" id="Trickster Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xfb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1979" id="Sorcerer Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xfc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x197a" id="Ninja Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x197b" id="Samurai Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xfe</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x57d" id="Tome of Forbidden Knowledge" collectionIcon="130">
    <DisplayId>Necronomicon</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>595</Index>
    </Texture>
    <Projectile>
      <ObjectId>Literature Wave</ObjectId>
      <Size>150</Size>
      <CollisionMult>1.50</CollisionMult>
      <Speed>240</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-320</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <ConditionEffect duration="4">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <SlotType>4</SlotType>
    <Description>A tattered tome possessing the forbidden knowledge of pagan priests of old. It speaks of casting terrible curses upon opponents, but such impure power comes at a cost.</Description>
    <ActivateOnEquip amount="60" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="1.36" scalingStat="WIS" statModScalingMin="76">Heal</Activate>
    <Activate gapTiles="1.2" gapAngle="270" numShots="3" minDistance="9.6" maxDistance="9.6" offsetAngle="0" statModNumShots="0" scalingStat="WIS" statModScalingMin="76" statModDamage="3.30">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <MpCost>90</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_LIBRARY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x57e" id="Scholar's Seal" collectionIcon="130">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>cursedLibraryObjects8x8</File>
      <Index>0x79</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A symbolic seal gifted to the most renowned philosophers of ancient times.</Description>
    <Sound>spell/light_heal</Sound>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>200</MpCost>
    <Activate amount="34" duration="5" range="3" stat="MAXMP" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate amount="15" duration="5" range="3" stat="WIS" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,ORG_LIBRARY,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x57f" id="Ronin's Wakizashi" collectionIcon="130">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>cursedLibraryObjects8x8</File>
      <Index>0x4c</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>An artifact once wielded by a wandering samurai with no master to serve. It was preserved in the Cursed Library for historical purposes, but it remains just as deadly despite its age.</Description>
    <Projectile>
      <ObjectId>Ronin Slash</ObjectId>
      <Speed>180</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="6">Slowed</ConditionEffect>
      <FaceDir />
    </Projectile>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.085">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>500</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_LIBRARY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x580" id="Corruption Cutter" collectionIcon="130">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>235</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>cursedLibraryObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A fragment of Lord Ruthven's curse manifest itself into this pulsating dagger. Its formless state allows it to cut in ways no other weapon could.</Description>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Corruption Cut</ObjectId>
      <Speed>140</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.7</Frequency>
      <Size>80</Size>
      <Wavy />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>850</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_LIBRARY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4204" id="Amethyst Gem">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x130</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Amethyst Gem, Sapphire Gem and Topaz Gem and bring them to the Tinkerer to complete his quest.</Description>
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6434" id="Sapphire Gem">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x132</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Amethyst Gem, Sapphire Gem and Topaz Gem and bring them to the Tinkerer to complete his quest.</Description>
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2969" id="Topaz Gem">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x134</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Amethyst Gem, Sapphire Gem and Topaz Gem and bring them to the Tinkerer to complete his quest.</Description>
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6228" id="Supreme Token">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x136</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this item for a cool reward at the Tinkerer.</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc51" id="Apple 2">
    <DisplayId>Apple of Extreme Maxening</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x0f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes any class to 8/8 and adds a Backpack.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Activate stat="MAXHP" amount="2000">IncrementStat</Activate>
    <Activate stat="MAXMP" amount="2000">IncrementStat</Activate>
    <Activate stat="ATT" amount="2000">IncrementStat</Activate>
    <Activate stat="DEF" amount="2000">IncrementStat</Activate>
    <Activate stat="SPD" amount="2000">IncrementStat</Activate>
    <Activate stat="VIT" amount="2000">IncrementStat</Activate>
    <Activate stat="WIS" amount="2000">IncrementStat</Activate>
    <Activate stat="DEX" amount="2000">IncrementStat</Activate>
    <Consumable />
    <Backpack slots="8" />
    <Potion />
    <UniqueID />
    <BagType>8</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x0487" id="Locked Reactor">
    <DisplayId>Locked Reactor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x11d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Though sealed tight, a quiet hum can be heard coming from the energy within.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Restores 150 HP when taking damage when below 300 HP." />
      <EffectInfo name="Cooldown" description="60 seconds." />
    </ExtraTooltipData>
    <BagType>8</BagType>
    <OnPlayerHitActivate hpMinThreshold="300" proc="1" cooldown="60" duration="5" amount="150">Heal</OnPlayerHitActivate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x73d2" id="Mystery ST Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random ST Skin when used!\n\nSprite Credits: Toastrz</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x04a5" id="PaladinST0" setType="0x04a4" setName="Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Pixie-Enchanted Sword</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>232</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x519</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Pixies are often a more aggressive fae. It makes great sense that they would provide heroes with swords as fine as this.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Fairy Bullet</ObjectId>
      <Speed>140</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>325</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x04a6" id="PaladinST1" setType="0x04a4" setName="Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Seal of the Enchanted Forest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x123</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Protect the helpless, embolden the heroic, slow the progress of evil. - Inscription, in Fae.</Description>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="-1" useWisMod="true">GenericActivate</Activate>
    <Activate stat="MAXHP" amount="250" duration="6" channel="noStackItm">StatBoostSelf</Activate>
    <Activate effect="Healing" amount="40" duration="3.2">ConditionEffectSelf</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>115</MpCost>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x04a7" id="PaladinST2" setType="0x04a4" setName="Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Fairy Plate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x50E</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>This colorful platemail is enchanted with special protections, a gift from the kind fairies that dwell in the Realm.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x04a8" id="PaladinST3" setType="0x04a4" setName="Swoll Paladin Set" collectionIcon="1">
    <DisplayId>Ring of Pure Wishes</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x125</Index>
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    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On shoot with the Healing buff" description="Gain 4 ATT for 3 seconds, 6 second cooldown." />
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    <Description>Many do not realize how powerful a kind wish is.</Description>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="45">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="ATT" requiredConditions="Healing" amount="4" duration="3" proc="1" cooldown="6" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x0498" id="Loaded Core" setType="0x049c" setName="Loaded Core">
    <DisplayId>Loaded Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x11c</Index>
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    <SlotType>9</SlotType>
    <Description>An odd device with four power cores slotted inside. It loudly buzzes with energy, eager to direct its strength somewhere.\n\nSprite Credits: Aurum</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear." />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.0" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc8d" id="Neo Loaded Core" setType="0x049d" setName="Neo Loaded Core">
    <DisplayId>Neo Loaded Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>834</Index>
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    <SlotType>9</SlotType>
    <Description>The different kind of neo energy are harmonized together in this core. The end result is a core that can generate almost limitless energy.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x049a" id="Entropy Reactor" setType="0x049b" setName="Entropy Reactor">
    <DisplayId>Entropy Reactor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x11e</Index>
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    <SlotType>9</SlotType>
    <Description>A device used by alien researchers to stabilize power cores as a means of safely extracting their power.\n\nSprite Credits: Aurum</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear." />
      <EffectInfo name="Effect" description="Restores 150 HP when taking damage when below 300 HP." />
      <EffectInfo name="Cooldown" description="60 seconds." />
      <EffectInfo name="" description="" />
      <EffectInfo name="On Taking Damage" description="5% chance to trigger one of the Alien Cores effects." />
      <EffectInfo name="Cooldown" description="15 seconds." />
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    <OnPlayerHitActivate hpMinThreshold="300" proc="1" cooldown="60" duration="5" amount="150">Heal</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" effect="Paralyzed" duration="4" range="3.5" color="0xffa500" target="enemy" center="player">GenericActivate</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" objectId="Alien Decoy" duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="15" radius="5" impactDamage="50" totalDamage="1500" duration="4.5" throwTime="0.8">PoisonGrenade</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" effect="Armor Broken" duration="4" range="2.5" color="0xffa500" target="enemy" center="enemy">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.0" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc8e" id="Neo Entropy Reactor" setType="0x049a" setName="Neo Entropy Reactor">
    <DisplayId>Neo Entropy Reactor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>835</Index>
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    <SlotType>9</SlotType>
    <Description>Once pure neo energy is added in an incomprehensible reaction occurs one that approaches the limit of time and space as we know it. One could power any technology they could think of using this reactor.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
      <EffectInfo name="Effect" description="Restores 175 HP when taking damage when below 300 HP." />
      <EffectInfo name="Cooldown" description="60 seconds." />
      <EffectInfo name="" description="" />
      <EffectInfo name="On Taking Damage" description="5% chance to trigger one of the Neo Alien Cores effects." />
      <EffectInfo name="Cooldown" description="15 seconds." />
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    <OnPlayerHitActivate hpMinThreshold="300" proc="1" cooldown="60" duration="5" amount="175">Heal</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" effect="Paralyzed,Curse" duration="4" range="5" color="0xffa500" center="player" wisMin="-1">EffectBlast</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" objectId="Neo Alien Decoy" duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="15" radius="5" impactDamage="1000" totalDamage="2000" duration="4.5" throwTime="0.8">PoisonGrenade</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="15" damageThreshold="0" effect="Armor Broken,Exposed" duration="4" range="5" color="0xffa500" center="player" wisMin="-1">EffectBlast</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,1.0,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc8f" id="Neo Reality Reactor" setType="0x049e" setName="Neo Reality Reactor">
    <DisplayId>Neo Reality Reactor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>836</Index>
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    <SlotType>9</SlotType>
    <Description>This reactor no longer obeys the rules of the world. It is capable of even restarting the universe itself, creating a new reality in the owners' image. Technology has surpassed the realm of the divine.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
      <EffectInfo name="Effect" description="Restores 200 HP and 100 MP when taking damage when below 300 HP." />
      <EffectInfo name="Cooldown" description="60 seconds." />
      <EffectInfo name="" description="" />
      <EffectInfo name="On Taking Damage" description="10% chance to trigger one of the Neo Alien Cores effects." />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate hpMinThreshold="300" proc="1" cooldown="60" duration="5" amount="200">Heal</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThreshold="300" proc="1" cooldown="60" duration="5" amount="100">Magic</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="10" damageThreshold="0" effect="Paralyzed,Curse" duration="4" range="5" color="0xffa500" center="player" wisMin="-1">EffectBlast</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="10" damageThreshold="0" objectId="Neo Alien Decoy" duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="10" radius="5" impactDamage="1000" totalDamage="2000" duration="4.5" throwTime="0.8">PoisonGrenade</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="0.05" cooldown="10" damageThreshold="0" effect="Armor Broken,Exposed" duration="4" range="5" color="0xffa500" center="player" wisMin="-1">EffectBlast</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1500</feedPower>
    <Soulbound />
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_SS,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,1.0,1.0,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x0485" id="Fitted Protective Matrix">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
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    <Texture>
      <File>lofiObjShiny</File>
      <Index>656</Index>
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    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN,MATRIX_ARMOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc90" id="Neo Fitted Protective Matrix">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Description>Specially commissioned armor used by the Calbrik Guard, the most elite soldiers from Commander Calbrik's fleet. It is enhanced by incorporating neo energy in its shield system providing better durability.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
    </ExtraTooltipData>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>827</Index>
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    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN,MATRIX_ARMOR</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x0484" id="Magic Protective Matrix">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>658</Index>
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    <SlotType>14</SlotType>
    <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
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    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN,MATRIX_ARMOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc91" id="Neo Magic Protective Matrix">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>829</Index>
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    <SlotType>14</SlotType>
    <Description>Specially commissioned armor used by the Calbrik Guard, the most elite soldiers from Commander Calbrik's fleet. It is enhanced by incorporating neo energy in its shield system providing better durability.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
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    <ActivateOnEquip amount="15" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN,MATRIX_ARMOR</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x0483" id="Heavy Protective Matrix">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>657</Index>
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    <SlotType>7</SlotType>
    <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
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    <ActivateOnEquip stat="DEF" amount="21">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN,MATRIX_ARMOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc92" id="Neo Heavy Protective Matrix">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>828</Index>
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    <SlotType>7</SlotType>
    <Description>Specially commissioned armor used by the Calbrik Guard, the most elite soldiers from Commander Calbrik's fleet. It is enhanced by incorporating neo energy in its shield system providing better durability.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
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    <ActivateOnEquip stat="DEF" amount="26">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN,MATRIX_ARMOR</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x6456" id="Alien Core: Power" setType="0x6457" setName="Alien Core: Power">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xee</Index>
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    <SlotType>9</SlotType>
    <Description>This mysterious device analyses and improves the gear worn by its wielder.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to Paralyze surrounding (3.5 radius) enemies for 4 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" effect="Paralyzed" duration="4" range="3.5" color="0xffa500" target="enemy" center="player">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc93" id="Neo Alien Core: Power" setType="0x049f" setName="Neo Alien Core: Power">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>833</Index>
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    <SlotType>9</SlotType>
    <Description>This core enhanced by the neo energy found on Malogia improves otherworldly gear.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to Paralyze and Curse surrounding (5 radius) enemies for 4 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" effect="Paralyzed,Curse" duration="4" range="5" color="0xffa500" center="player" wisMin="-1">EffectBlast</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x6465" id="Alien Core: Warp" setType="0x0488" setName="Alien Core: Warp">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x101</Index>
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    <SlotType>9</SlotType>
    <Description>This mysterious device analyses and improves the gear worn by its wielder.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to create a decoy." />
      <EffectInfo name="Cooldown" description="10 seconds." />
    </ExtraTooltipData>
    <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" objectId="Alien Decoy" duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc94" id="Neo Alien Core: Warp" setType="0x04a0" setName="Neo Alien Core: Warp">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>830</Index>
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    <SlotType>9</SlotType>
    <Description>This core enhanced by the neo energy found on Katalund improves otherworldly gear.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to create a decoy that grant Armored for 4 seconds to nearby allies." />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" objectId="Neo Alien Decoy" duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x6466" id="Alien Core: Corrosion" setType="0x0489" setName="Alien Core: Corrosion">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x100</Index>
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    <SlotType>9</SlotType>
    <Description>This mysterious device analyses and improves the gear worn by its wielder.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to throw poison." />
      <EffectInfo name="Impact Damage" description="50" />
      <EffectInfo name="Total Damage" description="1500" />
      <EffectInfo name="Duration" description="4.5" />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" radius="5" impactDamage="50" totalDamage="1500" duration="4.5" throwTime="0.8">PoisonGrenade</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc95" id="Neo Alien Core: Corrosion" setType="0x04a1" setName="Neo Alien Core: Corrosion">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>832</Index>
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    <SlotType>9</SlotType>
    <Description>This core enhanced by the neo energy found on Forax improves otherworldly gear.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to throw poison." />
      <EffectInfo name="Impact Damage" description="1000" />
      <EffectInfo name="Total Damage" description="2000" />
      <EffectInfo name="Duration" description="4.5" />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" radius="5" impactDamage="1000" totalDamage="2000" duration="4.5" throwTime="0.8">PoisonGrenade</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x6467" id="Alien Core: Dark Matter" setType="0x048a" setName="Alien Core: Dark Matter">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x102</Index>
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    <SlotType>9</SlotType>
    <Description>This mysterious device analyses and improves the gear worn by its wielder.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Alien Catalyst" description="Gain strength based on the amount of Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to Break the armor of surrounding enemies (2.5 radius) for 4 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" effect="Armor Broken" duration="4" range="2.5" color="0xffa500" target="enemy" center="enemy">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc96" id="Neo Alien Core: Dark Matter" setType="0x04a2" setName="Neo Alien Core: Dark Matter">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>831</Index>
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    <SlotType>9</SlotType>
    <Description>This core enhanced by the neo energy found on Untaris improves otherworldly gear.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Neo Alien Catalyst" description="Gain strength based on the amount of Neo Alien Gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to Armor Break and Expose surrounding enemies (5 radius) for 4 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
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    <OnPlayerHitActivate proc="0.1" cooldown="10" damageThreshold="0" effect="Armor Broken,Exposed" duration="4" range="5" color="0xffa500" center="player" wisMin="-1">EffectBlast</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x6458" id="Foramite Staff">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>174</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x110</Index>
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    <SlotType>17</SlotType>
    <Description>A rod composed of solid foramite, the only known material in the galaxy capable of withstanding the corrosive effects of Foraxian acid.\n\nSprite Credits: Aurum</Description>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile id="0">
      <ObjectId>Spirit Staff Reskin Missile</ObjectId>
      <Size>70</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
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    <Projectile id="1">
      <ObjectId>Spirit Staff Reskin Missile</ObjectId>
      <Size>70</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.05</RateOfFire>
      <ArcGap>0</ArcGap>
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    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <ArcGap>0</ArcGap>
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    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,RESKIN,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc83" id="Neo Foramite Staff">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>239</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>821</Index>
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    <SlotType>17</SlotType>
    <Description>The increased intensity of acid rains has weakened even the highly resistant foramite. This weakness allows for more acid to flow increasing the lethality of this staff.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
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    <Projectile id="0">
      <ObjectId>Neo Spirit Staff Reskin Missile</ObjectId>
      <Size>70</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>105</MinDamage>
      <MaxDamage>130</MaxDamage>
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    <Projectile id="1">
      <ObjectId>Neo Spirit Staff Reskin Missile</ObjectId>
      <Size>70</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>94</MinDamage>
      <MaxDamage>117</MaxDamage>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.7</RateOfFire>
      <ArcGap>0</ArcGap>
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    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
      <ArcGap>0</ArcGap>
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    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x645a" id="Comet of Calamity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x104</Index>
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    <SlotType>17</SlotType>
    <Description>An irregular fragment of a fiery comet that once passed over Malogia. Intergalactic legends know it as the herald of the great alien lord Nizos.\n\nSprite Credits: Trensient</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile>
      <ObjectId>Tezcacoatl Staff Reskin Missile</ObjectId>
      <Speed>225</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
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    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN</Labels>
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<Object type="0xdc84" id="Neo Comet of Calamity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>224</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>826</Index>
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    <SlotType>17</SlotType>
    <Description>Upon the coronation of King Suesogian I, a meteor shower was ushered with the power of this staff. Many on Malogia consider the king to be the fabled Nizos as if it were a mere prophecy. The truth is that the great lord Nizos vanished when Malogia needed it the most.</Description>
    <RateOfFire>0.4</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
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    <Projectile>
      <ObjectId>Neo Tezcacoatl Staff Reskin Missile</ObjectId>
      <Speed>225</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <Size>80</Size>
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    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
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<Object type="0x645b" id="Gaseous Glaive">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>192</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x118</Index>
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    <SlotType>1</SlotType>
    <Description>One of the most unusual feats of Katalonian engineering. This barely tangible sword hurls puffs of toxic gas, if you can manage to firmly grasp it.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.3</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile id="0">
      <ObjectId>Cutlass Reskin Missile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
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    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc85" id="Neo Gaseous Glaive">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>815</Index>
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    <SlotType>1</SlotType>
    <Description>The gas tank attached to this weapon has been redesigned using the renovated factory on Katalund. It can now store even more potent toxic gas.</Description>
    <RateOfFire>1.3</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
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    <Projectile id="0">
      <ObjectId>Neo Cutlass Reskin Missile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
      <ConditionEffect duration="4" amount="18">Bleeding</ConditionEffect>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
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    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x645c" id="Acidic Slasher">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>153</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x112</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Steeped in the acid rainwater of Forax, the chemical coating has transformed this already mighty blade into a heavy-hitting weapon of war.\n\nSprite Credits: Aurum</Description>
    <Sound>weapon/glass_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Stone Reskin Missile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN,ACIDIC_SLASHER</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc86" id="Neo Acidic Slasher">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>194</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>822</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Modified with even more rainwater this weapon has become too heavy to wield for most. Its strikes are now reminiscent of the earthquakes that have been plaguing Forax ever since Neo Energy was infused into the planet.</Description>
    <Sound>weapon/glass_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Neo Stone Reskin Missile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN,NEO_ACIDIC_SLASHER</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x645d" id="Fire Blade">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>168</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x108</Index>
    </Texture>
    <SlotType>24</SlotType>
    <SharedCooldownChannel id="1228" />
    <Description>Though rather unremarkable as far as alien weapons go, Malogian clans swear by this weapon as a good luck charm. Some things never change.</Description>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="On Shoot" description="Release a fire burst" />
      <EffectInfo name="Total Damage" description="1000" />
      <EffectInfo name="Radius" description="6 tiles" />
      <EffectInfo name="Duration" description="6 seconds" />
      <EffectInfo name="Cooldown" description="3 seconds" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Doku Reskin Missile</ObjectId>
      <Speed>130</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OnPlayerShootActivate proc="1" cooldown="3" radius="6" impactDamage="0" totalDamage="1000" duration="6" throwTime="0" color="0xFF705C">PoisonGrenade</OnPlayerShootActivate>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc87" id="Neo Fire Blade">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>211</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>825</Index>
    </Texture>
    <SlotType>24</SlotType>
    <SharedCooldownChannel id="1228" />
    <Description>While Malogia has evolved technologically, there are still many who refuse to give up on their prized lucky blades preferring to repair and improve them instead.</Description>
    <RateOfFire>1.33</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
      <EffectInfo name="On Shoot" description="Release a fire burst" />
      <EffectInfo name="Total Damage" description="1000" />
      <EffectInfo name="Radius" description="6 tiles" />
      <EffectInfo name="Duration" description="6 seconds" />
      <EffectInfo name="Cooldown" description="3 seconds" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Neo Doku Reskin Missile</ObjectId>
      <Speed>130</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OnPlayerShootActivate proc="1" cooldown="3" radius="6" impactDamage="0" totalDamage="1000" duration="6" throwTime="0" color="0xFF705C">PoisonGrenade</OnPlayerShootActivate>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x645e" id="Moonbeam Blade">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>166</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>The frigid landscape of Untaris is chilled by the moonlight reflected from a planet of astral frost.\n\nSprite Credits: Trensient</Description>
    <RateOfFire>1.11</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Ray Reskin Missile</ObjectId>
      <Speed>200</Speed>
      <MinDamage>160</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>310</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,RESKIN,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc88" id="Neo Moonbeam Blade">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>205</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>819</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>This dual-bladed version reflects additional moonlight when spinning the blade creating a stronger beam. This was the original theory behind this weapon. In practice simply throwing it to directly cut targets is more effective.</Description>
    <RateOfFire>1.11</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Neo Ray Reskin Missile</ObjectId>
      <Speed>200</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>180</MaxDamage>
      <LifetimeMS>570</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Size>300</Size>
      <CollisionMult>3</CollisionMult>
      <SpeedClamp>0</SpeedClamp>
      <Acceleration>-320</Acceleration>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x645f" id="Blazon Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x11a</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A stunning bow forged in the heat of a massive star many lightyears beyond the realm.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Thousand Reskin Missile</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xdc74" id="Neo Blazon Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>179</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>817</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Reinforced with katalonian laser technology this bow is now brighter than the star that birthed it. Any who lay eyes upon it run the risk of going blind.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Neo Thousand Reskin Missile</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4" amount="12">Bleeding</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6460" id="Sun's Judgement">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x106</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>The abnormal alignment of Malogia's moons block direct light from its sun during most of its revolution. The brief periods of visibility are ferociously hot.\n\nSprite Credits: Artauris</Description>
    <Sound>weapon/golden_bow</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Doom Reskin Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ALIEN,SUNS_JUDGEMENT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xdc73" id="Neo Sun's Judgement">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>191</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>824</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Malogians turned their sun into the symbol of their rebellion against the Vylar Empire. This bow forged to honor the sun was one of the many weapons used in the battle.</Description>
    <Sound>weapon/golden_bow</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Neo Doom Reskin Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN,NEO_SUNS_JUDGEMENT</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6461" id="Corrosion Cutter">
    <DisplayId>Corrosion Cutter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>127</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x114</Index>
    </Texture>
    <SlotType>2</SlotType>
    <RateOfFire>1.05</RateOfFire>
    <Description>Interestingly, freezing the acid of Forax into a solid material retains its burning properties. Crafty alien mercenaries have used this to create brutal assassination weapons such as this.\n\nSprite Credits: Aurum</Description>
    <OldSound>bladeSwing</OldSound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Queen Reskin Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>357.142857</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xdc89" id="Neo Corrosion Cutter">
    <DisplayId>Neo Corrosion Cutter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>194</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>823</Index>
    </Texture>
    <SlotType>2</SlotType>
    <RateOfFire>0.7</RateOfFire>
    <Description>An easy way to create an acid blade is to pour acid in a hunger's hollow fang. Once frozen its edge will be both sharp and corrosive. This technique is even more effective when using a starvation's fang.</Description>
    <OldSound>bladeSwing</OldSound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Neo Queen Reskin Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>270</MaxDamage>
      <LifetimeMS>357.142857</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6462" id="Dueling Daggers">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>235</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x10e</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A set of daggers given partial sentience by alien technology. They fiercely compete to claim more kills than the other.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Cutter Reskin Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.7</Frequency>
      <Size>80</Size>
      <Wavy />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ALIEN,DUELING_DAGGERS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xdc8a" id="Neo Dueling Daggers">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>240</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>818</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>These sentient daggers share some similarities with Bubblars such as their way to duplicate themselves. With three daggers in hand it becomes trivial to be influenced by them and start slashing friends and foes alike.</Description>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Neo Cutter Reskin Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.7</Frequency>
      <Wavy />
      <PassesCover />
      <Size>120</Size>
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN,DUELING_DAGGERS</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6463" id="Warlord Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x116</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>An accomplished alien conqueror brandished this wand as a show of might, topping it with a gemstone from each planet he overthrew.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Crystal Reskin Missile</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>105</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,RESKIN,XPBONUS,ALIEN,WARLORD_WAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xdc8b" id="Neo Warlord Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>816</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Katalund once had its own intelligent organic life, they ravaged the planet with constant battles over territory. It is unknown how their civilization came to an end but it can be certain they once used wands like this one to take over the world.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Neo Crystal Reskin Missile</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>105</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4" amount="65">Bleeding</ConditionEffect>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN,WARLORD_WAND</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6464" id="Snowblind Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>218</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x10c</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand held together by an ice crystal extracted from the depths of Untaris. Each shot possesses the concentrated force of a blizzard.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.85</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Fallen Reskin Missile</ObjectId>
      <Speed>144</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>458</LifetimeMS>
      <Size>100</Size>
      <ParticleTrail intensity="0.05" lifetimeMS="75">0xDEFFF7</ParticleTrail>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xdc8c" id="Neo Snowblind Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>234</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>820</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Every bit of Untaris has been taken over by Tarul, even the frozen crystal that enamors this very wand. All it's good for now is expanding the cosmic parasite's vision of the universe.</Description>
    <RateOfFire>0.85</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Neo Fallen Reskin Missile</ObjectId>
      <Speed>144</Speed>
      <MinDamage>230</MinDamage>
      <MaxDamage>260</MaxDamage>
      <LifetimeMS>458</LifetimeMS>
      <PassesCover />
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <ParticleTrail intensity="0.05" lifetimeMS="75">0xDEFFF7</ParticleTrail>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,NEO_ALIEN</Labels>
    <EnchantmentSlots slotChance="1.0,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.5" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Forax Consumable" type="0xbc1c">
    <DisplayId>Neutralized Acid</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>311</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The acid water found on the shores of Forax is quite dangerous but with the right chemical reactions it can be turned into a powerful tonic.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Activate duration="20" effect="Damaging">ConditionEffectSelf</Activate>
    <Activate amount="-10" channel="statConsumables" duration="20" stat="DEX">StatBoostSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>75</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object id="Katalund Consumable" type="0xbc1d">
    <DisplayId>Katalonian Battery</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>310</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A battery salvaged from one of Katalund's inhabitants. It still has some juice in it.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Inspired for 20 seconds." name="Self Only" />
      <EffectInfo description="x1.25" name="Projectile Speed Multiplier" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Activate color="0x484344" duration="20" selfOnly="true" speedBoost="1.25">BoostRange</Activate>
    <Activate amount="-5" channel="statConsumables" duration="20" stat="DEF">StatBoostSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>75</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object id="Malogia Consumable" type="0xbc1e">
    <DisplayId>Horned Fruit</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The inhabitants of Malogia used to eat these with the horns until they developed a way to remove them without destroying the nutrional value.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Activate ignoreFlat="40" duration="20">LethalStrike</Activate>
    <Activate amount="-10" channel="statConsumables" duration="20" stat="ATT">StatBoostSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>75</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object id="Untaris Consumable" type="0xbc1f">
    <DisplayId>Bubblolecule</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>308</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The second smallest form of bubblarion next to bubblatoms. It is surprisingly durable for what appears to be a tiny bubble.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="100">Heal</Activate>
    <Activate duration="10" mult="0.90" type="self">DamageMultAura</Activate>
    <Activate amount="-10" channel="statConsumables" duration="10" stat="SPD">StatBoostSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>75</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object collectionIcon="100" id="Miniature Alien Generator" type="0xbc24">
    <DisplayId>Miniature Alien Generator</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>312</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The power of the stars in the palm of your hand. Its power output is quite unstable.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Decaying +24 ATT for 18 seconds" name="Effect on Self" />
    </ExtraTooltipData>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>45</Cooldown>
    <QuickslotAllowed maxstack="1" />
    <OnlyUsableFromQuickslot />
    <BagType>6</BagType>
    <Activate ignoreOnTooltip="true" amount="4" channel="stack" stat="ATT" duration="18">StatBoostSelf</Activate>
    <Activate ignoreOnTooltip="true" amount="4" channel="stack" stat="ATT" duration="15">StatBoostSelf</Activate>
    <Activate ignoreOnTooltip="true" amount="4" channel="stack" stat="ATT" duration="12">StatBoostSelf</Activate>
    <Activate ignoreOnTooltip="true" amount="4" channel="stack" stat="ATT" duration="9">StatBoostSelf</Activate>
    <Activate ignoreOnTooltip="true" amount="4" channel="stack" stat="ATT" duration="6">StatBoostSelf</Activate>
    <Activate ignoreOnTooltip="true" amount="4" channel="stack" stat="ATT" duration="3">StatBoostSelf</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,APPLY_STAT_EFF,POWERTIER_S,REALMWHITE,COOLDOWN,PETBLACKLIST,ALIEN</Labels>
  </Object>
<Object collectionIcon="100" id="Laser Rifle" type="0xbc1a">
    <DisplayId>Laser Rifle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>169</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>306</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>One of the many feats of alien technology in Calbrik's arsenal. It comes equipped with an automatic missile launcher.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo description="15% to fire a homing rocket that explodes near enemies." name="On Enemy Hit" />
      <EffectInfo description="Deals 400-500 damage in a 3 square radius, scaling with your Attack and Status Effects" name="Homing Rocket" />
    </ExtraTooltipData>
    <Sound>weapon/golden_bow</Sound>
    <Projectile id="0">
      <ObjectId>AI Laser Rifle Beam</ObjectId>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>375</LifetimeMS>
      <Speed>200</Speed>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Laser Rifle Beam</ObjectId>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>413</LifetimeMS>
      <Speed>150</Speed>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>150</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Laser Rifle Beam</ObjectId>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Speed>100</Speed>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>150</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Laser Rifle Beam</ObjectId>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>487</LifetimeMS>
      <Speed>50</Speed>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>150</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <OnEnemyHitActivate maxSpawnDistance="0" objectId="Laser Rifle Homing Rocket" attackType="weapon" summonCost="0" cooldown="0.4" proc="0.15">SpawnCreep</OnEnemyHitActivate>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>weapon/wand_of_death</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_SS,XPBONUS,REALMWHITE,ALIEN</Labels>
    <EnchantmentSlots dustAmounts="50,65,80,100" dustType="purpleDust" enchantmentList="Default Enchantment Pool" forgeSlotMod="0.8" seasonalSlotMod="1.05" slotChance="0.5,0.375,0.25,0.125" />
  </Object>
<Object collectionIcon="100" id="Neo Laser Rifle" type="0xdc75">
    <DisplayId>Neo Laser Rifle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>216</PowerLevel>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>448</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Rebuilt using blueprints and materials found through-out the galaxy, this modified Laser Rifle is outlawed by most galactic regulations due to its catastrophic destructive prowess. It is considered a doomsday device by most of the universe.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Neo Alien Gear" />
      <EffectInfo description="25% to fire a homing rocket that explodes near enemies." name="On Enemy Hit" />
      <EffectInfo description="Deals 450-550 damage in a 3 square radius, scaling with your Attack and Status Effects" name="Homing Rocket" />
    </ExtraTooltipData>
    <Sound>weapon/golden_bow</Sound>
    <Projectile id="0">
      <ObjectId>AI Neo Laser Rifle Beam</ObjectId>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>375</LifetimeMS>
      <Speed>200</Speed>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Neo Laser Rifle Beam</ObjectId>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>413</LifetimeMS>
      <Speed>150</Speed>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>150</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Neo Laser Rifle Beam</ObjectId>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Speed>100</Speed>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>150</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Neo Laser Rifle Beam</ObjectId>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>487</LifetimeMS>
      <Speed>50</Speed>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>150</AccelerationDelay>
      <Acceleration>1000000</Acceleration>
      <Size>100</Size>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <ProtectFromSink />
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <RateOfFire>0.35</RateOfFire>
    </Subattack>
    <OnEnemyHitActivate maxSpawnDistance="0" objectId="Neo Laser Rifle Homing Rocket" attackType="weapon" summonCost="0" cooldown="0.4" proc="0.25">SpawnCreep</OnEnemyHitActivate>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>weapon/wand_of_death</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_SS,XPBONUS,REALMWHITE,NEO_ALIEN</Labels>
    <EnchantmentSlots dustAmounts="50,65,80,100" dustType="purpleDust" enchantmentList="Default Enchantment Pool" forgeSlotMod="1.5" seasonalSlotMod="1.05" slotChance="1.0,0.375,0.25,0.125" />
  </Object>
<Object type="0xdb7e" id="Neo Essence">
    <DisplayId>Neo Essence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>445</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This essence is neo energy in its purest form. It is used to power many advanced vylarian technology.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to accomplish alien gear related crafts." name="Forge" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>800</feedPower>
    <Labels>MARK,TAB_ALL,FORGESTORE,PETBLACKLIST,UPGRADECORE,NEO_ESSENCE,ALIEN_ESSENCE</Labels>
  </Object>
<Object type="0xdb7f" id="Malogia Essence">
    <DisplayId>Malogia Essence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>443</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This essence is neo energy experimented upon by the growing civilizations of Malogia.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to accomplish alien gear related crafts." name="Forge" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>800</feedPower>
    <Labels>MARK,TAB_ALL,FORGESTORE,PETBLACKLIST,UPGRADECORE,MALOGIA_ESSENCE,ALIEN_ESSENCE</Labels>
  </Object>
<Object type="0xdb80" id="Untaris Essence">
    <DisplayId>Untaris Essence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>446</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This essence is neo energy infused by the mysterious presence found on Untaris.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to accomplish alien gear related crafts." name="Forge" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>800</feedPower>
    <Labels>MARK,TAB_ALL,FORGESTORE,PETBLACKLIST,UPGRADECORE,UNTARIS_ESSENCE,ALIEN_ESSENCE</Labels>
  </Object>
<Object type="0xdb81" id="Forax Essence">
    <DisplayId>Forax Essence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>444</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This essence is neo energy mutated by the countless disasters of Forax.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to accomplish alien gear related crafts." name="Forge" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>800</feedPower>
    <Labels>MARK,TAB_ALL,FORGESTORE,PETBLACKLIST,UPGRADECORE,FORAX_ESSENCE,ALIEN_ESSENCE</Labels>
  </Object>
<Object type="0xdb82" id="Katalund Essence">
    <DisplayId>Katalund Essence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>447</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This essence is neo energy upgraded to a new version by the inhabitants of Katalund.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to accomplish alien gear related crafts." name="Forge" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>800</feedPower>
    <Labels>MARK,TAB_ALL,FORGESTORE,PETBLACKLIST,UPGRADECORE,KATALUND_ESSENCE,ALIEN_ESSENCE</Labels>
  </Object>
<Object type="0xdbc7" id="Alien Quest Chest Item">
    <DisplayId>Alien Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>654</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unidentifiable chest object otherwise known as UCO. It contains items out of this world.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Alien Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x21e9" id="Forax Weapon Cache">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x126</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains a random weapon from Forax with minimum Uncommon Rarity.\n\nSprite Credits: Aurum</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x21ea" id="Katalund Weapon Cache">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x127</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains a random weapon from Katalund with minimum Uncommon Rarity.\n\nSprite Credits: Aurum</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x21eb" id="Untaris Weapon Cache">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains a random weapon from Untaris with minimum Uncommon Rarity.\n\nSprite Credits: Aurum</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x21ec" id="Malogia Weapon Cache">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x129</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains a random weapon from Malogia with minimum Uncommon Rarity.\n\nSprite Credits: Aurum</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x21ed" id="Alien Weapon Cache">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x12a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains a random alien weapon with minimum Uncommon Rarity.\n\nSprite Credits: Aurum</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x36fd" id="LOD Draconis Potion">
    <DisplayId>Draconis Potion</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Potion />
    <Texture xOffset="0" yOffset="-2">
      <File>lairOfDraconisObjects8x8</File>
      <Index>0x5f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Summon one Dragon Soul randomly, providing one aura effect out of the following" />
      <EffectInfo name="Aura Effects" description="Healing, Berserk, Armored or Energized" />
      <EffectInfo name="Aura Duration" description="5 seconds" />
      <EffectInfo name="Aura Radius" description="4 sqrs" />
    </ExtraTooltipData>
    <Description>An aged stone vessel containing a fragment of an elemental power. Unlike modern glass bottles, this opaque container means that the contents cannot be seen until the potion is opened.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <BagType>2</BagType>
    <feedPower>100</feedPower>
    <Soulbound />
    <Activate id="LOD Boost Chooser">Create</Activate>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x89a7" id="Glowing Green Goo">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x7c</Index>
    </Texture>
    <Description>Imagine someone leaving that on your kitchen table.\n\nSprite Credits: Artauris</Description>
    <BagType>7</BagType>
    <feedPower>5500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x89a8" id="Oryx Cookie">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x7d</Index>
    </Texture>
    <Description>Aliens have turned Oryx into a chocolate-filled cookie! But mmm... it's delicious!\n\nSprite Credits: Aurum</Description>
    <BagType>7</BagType>
    <feedPower>1400</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x89a9" id="Chaos Cake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x7e</Index>
    </Texture>
    <Description>That's why you don't task aliens to prepare your birthday cake....\n\nSprite Credits: Artauris</Description>
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x89aa" id="Solar Energy Drink">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x7f</Index>
    </Texture>
    <Description>Raises your energy levels to the moon and back!\n\nSprite Credits: Artauris</Description>
    <BagType>7</BagType>
    <feedPower>20000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x73d3" id="Mystery Summer Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a Summer Skin when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x047f" id="Tome of the Mushroom Tribes" collectionIcon="11">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x141</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A long-lost druid's tome that catalogs medicinal mushrooms. It also has many pocket spaces that contain spore samples, which can be made fully grown through incantations.</Description>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On Ability use:" description="" />
      <EffectInfo name="" description="Create a Healing Mushroom that lasts 6 seconds." />
      <EffectInfo name="While within range" description="Grants 90HP/s Healing effect" />
      <EffectInfo name="Range" description="6" />
    </ExtraTooltipData>
    <Activate objectId="Healing Shroom" throwTime="0" color="0xff1919">ObjectToss</Activate>
    <MpCost>130</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_FUNGAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x04b3" id="Sporous Spray Spell" collectionIcon="11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x143</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>An ancient druidic spell that invokes earth spirits into furnishing the soil with a noxious, deadly skullshroom colony.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On Ability use:" description="" />
      <EffectInfo name="" description="Creates a Deadly Mushroom that lasts 4.8 seconds." />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Activate objectId="Killer Shroom" throwTime="0" color="0xff1919">ObjectToss</Activate>
    <Activate activationCount="4" time="1.2" minDamage="800" maxDamage="800" radius="3" scalingStat="WIS" statModScalingMin="42" statModDamage="9" statModActivationCount="0.0002" statModRadius="0.035">DamageNova</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_FUNGAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x04b5" id="Fungal Breastplate" collectionIcon="11">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x148</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The fungus covering this armor has eaten away all the metal. While offering little protection, its restorative powers make this armor unique.</Description>
    <ActivateOnEquip stat="VIT" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_FUNGAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x04b6" id="Echoes Prism" collectionIcon="12">
    <DisplayId>Echoes Prism</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj5new</File>
      <Index>322</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Projectile>
      <ObjectId>Echoes Prism Projectile</ObjectId>
      <Size>65</Size>
      <Speed>0</Speed>
      <LifetimeMS>780</LifetimeMS>
      <Acceleration>999999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <MinDamage>50</MinDamage>
      <MaxDamage>75</MaxDamage>
      <ArmorPiercing />
    </Projectile>
    <Description>A fragmented prism that is constantly mending its cracks and refracturing. When agitated, it ejects volatile shards towards the source until each fragment spirals back into equilibrium.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Echo Shard, follows your character as you move." />
      <EffectInfo name="Active Duration" description="4 seconds" />
      <EffectInfo name="Attack Rate" description="0.1 seconds" />
      <EffectInfo name="" description="Decoys enemies once active" />
    </ExtraTooltipData>
    <Activate maxSpawnDistance="0" objectId="Echoes Prism Summon" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <MpCost>110</MpCost>
    <Usable />
    <UniqueID />
    <Soulbound />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x0499" id="Crystal Shield" collectionIcon="11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x14a</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>An ornately decorated buckler made from an array of crystalline stone. It is too frail to swing around, but it can somehow grow and mantle its wielder in a heavy crystal armor that releases shards upon receiving trauma.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>130</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo name="While Armored" description="" />
      <EffectInfo name="" description="On taking damage fire a shot in retaliation." />
      <EffectInfo name="" description="On taking 30 or more damage heal 10 HP." />
    </ExtraTooltipData>
    <MultiPhase />
    <Usable />
    <BagType>6</BagType>
    <Cooldown>1</Cooldown>
    <MpCostPerSecond>40</MpCostPerSecond>
    <MpEndCost>80</MpEndCost>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>14</ArcGap>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-10">IncrementStat</ActivateOnEquip>
    <Activate effect="Armored" enablePetManaHealing="false" enableManaRegen="false" enableGenericManaHealing="false" scalingStat="DEF" statModScalingMin="40" statModAmount="0" statModDamage="6">ShurikenAbility</Activate>
    <OnPlayerHitActivate requiredConditions="Armored" arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="2.6" minDistance="2.6" numShots="1" offsetAngle="0" proc="1" type="0x0499" scalingStat="WIS" statModScalingMin="34" statModDamage="8" statModNumShots="0.00001">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate requiredConditions="Armored" cooldown="0" damageThreshold="30" proc="1" amount="10">Heal</OnPlayerHitActivate>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_S,XPBONUS,COOLDOWN,ORG_FUNGAL,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x04b0" id="Crystallised Fang's Venom" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x12f</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Even in small amounts, this potent venom is capable of corroding the armor of its victims.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Activate radius="4" totalDamage="900" duration="4" condEffect="Armor Broken" condDuration="4" throwTime="1.5" color="0xD6DBFF">PoisonGrenade</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x04b1" id="Crystallised Mist" collectionIcon="12">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x14b</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On taking over 50 damage" description="Invisible for 8 seconds." />
      <EffectInfo name="Cooldown" description="40 seconds" />
    </ExtraTooltipData>
    <Description>This strange trinket creates a cloud of crystaline particles rendering anyone inside invisible.</Description>
    <OnPlayerHitActivate damageThreshold="50" proc="1" cooldown="40" duration="8" effect="Invisible">ConditionEffectSelf</OnPlayerHitActivate>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x04b2" id="Cave Dweller Trap" collectionIcon="11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x14c</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A ceremonial trap used by the elite members of the Mushroom Tribes to ensnare those who trespass their sacred sanctum.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Trap" description="Spawn a Crystal Sentry for 5 seconds" />
      <EffectInfo name="Crystal Sentry" description="Deals 450 damage to the closest target within 8 sqrs every 0.8 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate objectId="Crystal Sentry" throwTime="0.5" color="0x68a0b0">ObjectToss</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_FUNGAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Refraction Proj" type="0x462B">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>630</Index>
    </Texture>
  </Object>
<Object id="Refraction Proc" type="0x462C">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Refraction Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>448</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>25</MinDamage>
      <MaxDamage>25</MaxDamage>
      <ProtectFromSink />
      <Boomerang />
      <MultiHit />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0x589" id="Refraction Cloak" collectionIcon="12">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Cloak of Refraction</DisplayId>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x86</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>This heavy cloak cleverly conceals its user not by magic, but by channeling the light around them as camouflage. Tampering with this light briefly projects a false mirror image of oneself.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>50</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="3 Mirror Images, the outer two orbit the center and fire shots inwards and outwards" />
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="40" ignorePerc="0.30" scalingStat="WIS" statModScalingMin="34" statModFlat="1" statModPerc="0.01">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="6.2" maxDistance="6.2" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x462C">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="6.2" maxDistance="6.2" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x462C">BulletCreate</OnPlayerShootActivate>
    <Activate objectId="RefractionSummon1" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="0.1">SpawnCreep</Activate>
    <Activate objectId="RefractionSummon2" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="0.1">SpawnCreep</Activate>
    <Activate duration="5" speed="0" objectId="Refraction Cloak Decoy">Decoy</Activate>
    <Cooldown>5.5</Cooldown>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_CRYSTAL,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x58a" id="Fractured Gemstone Wakizashi" collectionIcon="12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x87</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>Carved from the unblemished minerals deep beneath the realm, this unconventional wakizashi fractures itself when swung to release a strange supernatural energy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summons sentient crystal star orbiting you for 5 seconds" name="" />
      <EffectInfo description="Shoots bursts at nearby enemies inflicting Exposed for 3 seconds, deals 250-300 damage per hit" name="Crystal Star" />
    </ExtraTooltipData>
    <Activate objectId="Friendly Neighborhood Gemstone" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="3.5">SpawnCreep</Activate>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x58d" id="Star of Enlightenment" collectionIcon="12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x85</Index>
    </Texture>
    <SharedCooldownChannel id="65513" />
    <SlotType>25</SlotType>
    <Description>A perfectly cut crystal encasing light from the oldest stars in the universe. All who hold it are filled with a sense of peace and concentration.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>100</MpEndCost>
    <MpCostPerSecond>24</MpCostPerSecond>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate stat="DEX" amount="4" effect="Berserk" scalingStat="WIS" statModScalingMin="50" statModAmount="0.14" statModDamage="25">ShurikenAbility</Activate>
    <MultiPhase />
    <NumProjectiles>1</NumProjectiles>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_CRYSTAL,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x65ed" id="Mark of the Crystal Entity">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x152</Index>
    </Texture>
    <Description>A medallion infused with the essence of Crystal Entity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Crystal Entity in the Crystal Cavern" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x73d4" id="Golden Lucky Clover">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x153</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An even luckier shamrock that will make enemies drop more and better loot! Lasts 60 minutes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Duration" description="60 min" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <LDBoosted />
    <LTBoosted />
    <Timer>3600</Timer>
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x73d5" id="Bronze Reward Chest">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x154</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this Bronze Chest for a good reward of choice at the Tinkerer!</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x73d6" id="Silver Reward Chest">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x155</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this Silver Chest for an amazing reward of choice at the Tinkerer!</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x73d7" id="Gold Reward Chest">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x156</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this Gold Chest for a mind-blowing reward of choice at the Tinkerer!</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x73d8" id="Platinum Reward Chest">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x157</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this Platinum Chest for an out-of-this-world reward of choice at the Tinkerer!</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x4b0c" id="Keychain Cutlass" collectionIcon="152">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>176</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5c8</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A magical chain of infinite keys capable of unlocking the secrets of the universe, though your mileage may vary. Not to be confused with a different key-related blade.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Keytastrophe</ObjectId>
      <Speed>100</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>475</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <Wavy />
    </Projectile>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>900</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_SETPIECE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4b32" id="Crystal Key">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>46</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x5c9</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A mysterious key bestowed upon the Keyper by the Crystal Entity, imbued with an aura of forbidden magic. It fits no locks, yet it can open anything.\n\nSprite Credits: Trensient</Description>
    <ExtraTooltipData>
      <EffectInfo description="Releases a barrage of 10 keys to hinder opponents." name="Keyper's Trickery" />
      <EffectInfo description="10% chance to create key nova." name="On Taking Damage" />
      <EffectInfo description="100" name="Key Damage" />
      <EffectInfo description="5 seconds" name="Cooldown" />
      <EffectInfo description="Slowed for 2 seconds" name="Key Effect" />
      <EffectInfo description="Exposed for 4 seconds" name="Key Effect" />
    </ExtraTooltipData>
    <OnPlayerHitActivate proc="0.1" cooldown="5" type="0x4b33" damageThreshold="0" numShots="10" minDistance="2" maxDistance="2" offsetAngle="0" gapAngle="0" gapTiles="0" arcGap="36">BulletCreate</OnPlayerHitActivate>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4b33" id="Crystal Key Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Keytastrophe</ObjectId>
      <Speed>85</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Damage>100</Damage>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x4b34" id="Mimicry Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cd</Index>
    </Texture>
    <Usable />
    <SlotType>20</SlotType>
    <Description>A crystal trap with a built-in luring mechanism. The perimeter of the trap reflects light toward the center to create an illusionary mimic.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo description="Creates a centered decoy for as long as the trap remains untriggered." name="Trap" />
    </ExtraTooltipData>
    <MpCost>80</MpCost>
    <Cooldown>5</Cooldown>
    <Activate radius="6.0" objectType="0x4b35" sensitivity="0.45" totalDamage="360" color="0xFFFFFF" condEffect="Slowed" condDuration="3.5" armTime="0.0" throwTime="0.6" duration="4" scalingStat="WIS" statModScalingMin="42" statModTrapRadius="-0.0625" statModTrapDamage="20" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="625" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="15" statModBombCondDuration="0.1" textureSourceId="Mimicry Trap">Trap</Activate>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    <feedPower>750</feedPower>
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4b36" id="Prismimic">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cc</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>The perfectly cut head of a Prismimic, dastardly agents of the Crystal Entity. Its copying abilities are unprecedented.\n\nSprite Credits: Aurum</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Creates an expanding ring of 8 decoys" name="" />
    </ExtraTooltipData>
    <Activate id="Prismimic Decoy Master">Create</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <feedPower>750</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x65ef" id="Henchman's Claymore">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>213</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15b</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A brutally heavy sword designed to make those at the other end of its blade know their place.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.1</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Realm Blade</ObjectId>
      <Speed>80</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <ArmorPiercing />
      <Wavy />
      <FaceDir />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>2</ArcGap>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x65f0" id="Tyrant's Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>262</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x158</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Granted only to the highest ranking mages of Oryx's legion, this wand conjures pagan magic forbidden by most practitioners.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.70</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Realm Magic</ObjectId>
      <Speed>90</Speed>
      <LifetimeMS>700</LifetimeMS>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <MultiHit />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x65f1" id="Predator Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>283</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15a</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Not one for long distance combat himself, Oryx leaves archery training in the hands of former realm heroes who defected to his side.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.75</RateOfFire>
    <OldSound>arrowShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Predator Proj</ObjectId>
      <Speed>140</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Realm Arrow</ObjectId>
      <Speed>140</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>25</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <ArmorPiercing />
      <Amplitude>0.4</Amplitude>
      <Frequency>1.2</Frequency>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Realm Arrow</ObjectId>
      <Speed>140</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>25</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <ArmorPiercing />
      <Amplitude>0.7</Amplitude>
      <Frequency>1.2</Frequency>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x65f2" id="Bounty Hunter's Dagger">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>202</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x159</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>The Mad God knows the value of cloak and dagger operations, despite his personal inclination toward more overt tactics. Oryx's minions consider it a great honor to be gifted this dagger.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.65</RateOfFire>
    <OldSound>daggerSwing</OldSound>
    <Projectile>
      <ObjectId>Realm Stab</ObjectId>
      <Speed>140</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>380</LifetimeMS>
      <PassesCover />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x65f3" id="Oppressor's Staff">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15c</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Initially built solely for Oryx's reckless use, the construction of this staff proved potent enough to mass produce for Oryx's champions.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.75</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Realm Missile</ObjectId>
      <Speed>120</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <PassesCover />
    </Projectile>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x65f4" id="Blade of the Assailant">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>197</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15d</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Though Oryx is only known to deploy his assassin units in times of personal need, the deliberately cruel craftsmanship of their katanas is no less remarkable.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.25</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Realm Slash</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>250</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>180</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6483" id="HTricksterST0" setType="0x6482" setName="Scarecrow Trickster Set" collectionIcon="1">
    <DisplayId>Maize Machete</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>141</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x160</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Using real corn as a weapon proved to be counterintuitive, so it was substituted with candy corn. Surprisingly, this only worsened the crow problem.\n\nSprite Credits: Bonk, Aurum</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>HGolem Magic</ObjectId>
      <Speed>140</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6484" id="HTricksterST1" setType="0x6482" setName="Scarecrow Trickster Set" collectionIcon="1">
    <DisplayId>Pumpkin Prism</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x161</Index>
    </Texture>
    <Usable />
    <SlotType>22</SlotType>
    <Description>The innards of a pumpkin were molded into this pile that vaguely resembles a prism. Used only by the laziest scarecrows who feel the need to outsource their job.\n\nSprite Credits: Bonk, Aurum</Description>
    <Activate duration="7" speed="0" objectId="HGolem Decoy 2" color="0xb23c11">Decoy</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Explosion" description="Dazed for 2 seconds within 1.75 sqrs" />
    </ExtraTooltipData>
    <MpCost>65</MpCost>
    <BagType>8</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,RESKIN,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6485" id="HTricksterST2" setType="0x6482" setName="Scarecrow Trickster Set" collectionIcon="1">
    <DisplayId>Withered Poncho</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Description>Once worn by a remarkably ineffective scarecrow who was regularly swarmed by the very thing it swore to destroy.\n\nSprite Credits: Bonk, Aurum</Description>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x162</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6486" id="HTricksterST3" setType="0x6482" setName="Scarecrow Trickster Set" collectionIcon="1">
    <DisplayId>Burlap Hat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x163</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A humble hat with some dirt and straw stuck between the cloth. Being a scarecrow ain't much, but it's honest work.\n\nSprite Credits: Bonk, Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x648a" id="HArcherST0" setType="0x6489" setName="Reanimated Archer Set" collectionIcon="1">
    <DisplayId>Bone Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>155</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x170</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A rib strung together by a tendon, sure to send shivers down your enemy's spines.\n\nSprite Credits: Tero, Aurum</Description>
    <RateOfFire>1.0</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>HArcher ST Arrow</ObjectId>
      <Speed>280</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>172</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x648b" id="HArcherST1" setType="0x6489" setName="Reanimated Archer Set" collectionIcon="1">
    <DisplayId>Spinal Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x171</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>The sternum of a long deceased adventurer. It releases a shriek when fired, making enemies shake and shudder in surprise.\n\nSprite Credits: Tero, Aurum</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Size>100</Size>
      <Wavy />
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    <Activate effect="Speedy" duration="3">ConditionEffectSelf</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="41" statModDamage="4">Shoot</Activate>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <NumProjectiles>20</NumProjectiles>
    <ArcGap>18</ArcGap>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,RESKIN,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x648c" id="HArcherST2" setType="0x6489" setName="Reanimated Archer Set" collectionIcon="1">
    <DisplayId>Torso Tunic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>82</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x172</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A rather bare bones armor affording more protection than one would expect. This bag of bones seems so unsafe.\n\nSprite Credits: Tero, Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x648d" id="HArcherST3" setType="0x6489" setName="Reanimated Archer Set" collectionIcon="1">
    <DisplayId>Collarbone Collar</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x173</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="On shoot while Speedy" description="Gain 5 SPD for 1 Second" />
    </ExtraTooltipData>
    <SlotType>9</SlotType>
    <Description>There's a certain irony to this macabre amulet. It's not very comfortable to wear and will seldom let you snooze.\n\nSprite Credits: Tero, Aurum</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="SPD" requiredConditions="Speedy" amount="5" duration="1" proc="1" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6491" id="HPaladinST0" setType="0x6490" setName="Unholy Paladin Set" collectionIcon="1">
    <DisplayId>Hellfire Broadsword</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>232</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x180</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A merciless blade forged in the intense fires of the realm's core, designed for use by great demon lords.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>HFairy Bullet</ObjectId>
      <Speed>140</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>325</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6492" id="HPaladinST1" setType="0x6490" setName="Unholy Paladin Set" collectionIcon="1">
    <DisplayId>Sacrilege Seal</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x181</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Paladins must take an oath of righteousness to obtain their titles. Those who defect are considered deeply cursed.\n\nSprite Credits: Aurum</Description>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="-1" useWisMod="true">GenericActivate</Activate>
    <Activate stat="MAXHP" amount="250" duration="6" channel="noStackItm">StatBoostSelf</Activate>
    <Activate effect="Healing" amount="40" duration="3.2">ConditionEffectSelf</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>115</MpCost>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,RESKIN,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6493" id="HPaladinST2" setType="0x6490" setName="Unholy Paladin Set" collectionIcon="1">
    <DisplayId>Tormentor's Chainmail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x182</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A cruel armor stitched from the victims of demonic killers, a symbol of one's ruthlessness.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6494" id="HPaladinST3" setType="0x6490" setName="Unholy Paladin Set" collectionIcon="1">
    <DisplayId>Horned Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x183</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On shoot with the Healing buff" description="Gain 4 ATT for 3 seconds, 6 second cooldown." />
    </ExtraTooltipData>
    <Description>The severed head of an imp grew horns posthumously, an eerie piece of natural decor.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="45">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="ATT" requiredConditions="Healing" amount="4" duration="3" proc="1" cooldown="6" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6497" id="HMysticST0" setType="0x6496" setName="Totalia Mystic Set" collectionIcon="1">
    <DisplayId>Stygian Torch</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>136</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x190</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A blued wooden staff lit with an undying flame. Only an extraordinarily skilled sorceress can wield the fire without this attachment.\n\nSprite Credits: Aurum</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>HSoul Orb</ObjectId>
      <Size>80</Size>
      <CollisionMult>1.20</CollisionMult>
      <Speed>120</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <Amplitude>0.4</Amplitude>
      <Frequency>1.0</Frequency>
      <MinDamage>145</MinDamage>
      <MaxDamage>160</MaxDamage>
    </Projectile>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1.25</RateOfFire>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>0</ArcGap>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6498" id="HMysticST1" setType="0x6496" setName="Totalia Mystic Set" collectionIcon="1">
    <DisplayId>Orb of the Sabbath</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x191</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A crystal ball known to be able to summon magically constructed bats, but this technique has only been mastered by Totalia's kind.\n\nSprite Credits: Aurum</Description>
    <Sound>spell/fire_spray</Sound>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1" center="player" radius="4.5">EffectBlast</Activate>
    <Activate effect="Speedy" duration="2.5" scalingStat="WIS" statModScalingMin="55" statModDuration="0.1" color="0xFF32F4">ConditionEffectSelf</Activate>
    <Activate effect="Berserk" duration="2.5" scalingStat="WIS" statModScalingMin="55" statModDuration="0.1" color="0xFF32F4">ConditionEffectSelf</Activate>
    <Usable />
    <Cooldown>4</Cooldown>
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,RESKIN,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6499" id="HMysticST2" setType="0x6496" setName="Totalia Mystic Set" collectionIcon="1">
    <DisplayId>Robe of the Enchantress</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x192</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Totalia's garbs are specially fitted to be flexible enough to ride brooms. The cloth is also flame retardant, a quality which proved essential after more than one incident.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x649a" id="HMysticST3" setType="0x6496" setName="Totalia Mystic Set" collectionIcon="1">
    <DisplayId>Witch's Brooch</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>38</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x193</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The true source of Totalia's powers. This ornament contains a small amount of liquid freely moving inside. It's cold-hot-fresh!\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3d65" id="Greaterhosen" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>393</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A necessary component for any beer-drinking or sausage-eating in the month of October.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-7">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.05" cooldown="20" duration="1.5" effect="Hallucinating">ConditionEffectSelf</OnPlayerHitActivate>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="5% chance to gain Hallucinating for 1.5 seconds" />
      <EffectInfo name="Cooldown" description="20 seconds" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3d66" id="Mighty Stein" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>392</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A mighty mug for a mighty drink! Be merry!\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="5.5" impactDamage="400" totalDamage="800" duration="6" color="FFA500" throwTime="0.5" damageBoost="1.09" scalingStat="VIT" statModScalingMin="30" statModDamage="180" statModImpactDamage="90" statModRadius="0.04" statModDamageBoost="0.00175">PoisonGrenade</Activate>
    <Activate stat="VIT" amount="10" duration="3" channel="noStackItm">StatBoostSelf</Activate>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x649c" id="Demon Pumpkin">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x17b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants one item from the Halloween Trickster or Paladin Set when used!\n\nSprite Credits: Lily</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x649d" id="Witch's Skull">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x17c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants one item from the Halloween Mystic or Archer Set when used!\n\nSprite Credits: Lily</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x649f" id="HWizardST0" setType="0x649e" setName="Paranormal Wizard Set" collectionIcon="1">
    <DisplayId>Supernatural Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>While working in a lab late one night, a wizard beheld an eerie sight.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>HAncient Magic</ObjectId>
      <Speed>150</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>210</MaxDamage>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>375</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>100</Size>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_SS,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x64a0" id="HWizardST1" setType="0x649e" setName="Paranormal Wizard Set" collectionIcon="1">
    <DisplayId>Spectral Spell</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1a1</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>The ghouls all came from their humble abodes to get a jolt from his electrodes.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="With Phantom Pendant" />
      <EffectInfo description="Summon Animated Staff and Spectral Skull for 4.8 seconds." name="" />
      <EffectInfo description="5.8 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>HSkull Wave</ObjectId>
      <Speed>0</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>2100</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>300</SpeedClamp>
    </Projectile>
    <OnPlayerAbilityActivate maxSpawnDistance="14.0" mustWear="0x64a2" objectId="HWizSTCreepSTStaff" summonCost="0.0" lifeTime="0.0" proc="1" cooldown="5.8" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate maxSpawnDistance="14.0" mustWear="0x64a2" objectId="HWizSTCreepSTSkull" summonCost="0.0" lifeTime="0.0" proc="1" cooldown="5.8" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <Usable />
    <BagType>8</BagType>
    <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>1000</feedPower>
    <MpCost>90</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2.3" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8692" />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_SS,RESKIN,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x64a1" id="HWizardST2" setType="0x649e" setName="Paranormal Wizard Set" collectionIcon="1">
    <DisplayId>Immortal Mantle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>82</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1a2</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The scene was rocking, all were digging the sounds. Igor on chains, backed by his baying hounds.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo description="Restore 100 mana when In Combat below 50% MP" name="On Shoot" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" amount="100" cooldown="5" manaMinThresholdRelative="0.5" requiredConditions="In Combat">Magic</OnPlayerShootActivate>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8693" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_S,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x64a2" id="HWizardST3" setType="0x649e" setName="Paranormal Wizard Set" collectionIcon="1">
    <DisplayId>Phantom Pendant</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1a3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Everything was cool, Ruthven's a part of the band. And his monster mash was the hit of the land.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo description="Wearing Spectral Spell along with this ring allows you to summon Animated Staff and Spectral Skull for 4.8 seconds." />
      <EffectInfo description="5.8 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x64a5" id="Caramel Apple">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x189</Index>
    </Texture>
    <Description>A rich caramel coating on a tart Granny Smith apple.\n\nSprite Credits: Aurum</Description>
    <BagType>7</BagType>
    <feedPower>900</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64a6" id="Candy Apple">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x18a</Index>
    </Texture>
    <Description>If the candy didn't rot your teeth, this sure will!\n\nSprite Credits: Aurum</Description>
    <BagType>7</BagType>
    <feedPower>900</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64a7" id="Sugar Gummy Worm">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x18b</Index>
    </Texture>
    <Description>A sugar-coated gummy delight! Except for when somebody replaces it with an actual worm.\n\nSprite Credits: Lily</Description>
    <BagType>7</BagType>
    <feedPower>1300</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64a8" id="Rainbow Gummy Worm">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x18c</Index>
    </Texture>
    <Description>Taste the Rainbow Gummy Worm... feel the Rainbow Gummy Worm!\n\nSprite Credits: Aurum</Description>
    <BagType>7</BagType>
    <feedPower>1300</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64a9" id="Eyecicle">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x18d</Index>
    </Texture>
    <Description>What an eyesore!\n\nSprite Credits: Lily</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64aa" id="Chocolate Bar">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x18e</Index>
    </Texture>
    <Description>People afraid of tricks will usually give this to you. It's delicious!\n\nSprite Credits: Trensient</Description>
    <BagType>7</BagType>
    <feedPower>10000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64ae" id="Greater Zombie Bottle 1">
    <DisplayId>Greater Zombie Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x198</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Brainsss!" - Zombie Horde.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ab" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64af" id="Greater Zombie Bottle 2">
    <DisplayId>Greater Zombie Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x198</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Brainsss!" - Zombie Horde.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ab" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Zombie Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64b0" id="Greater Zombie Bottle 3">
    <DisplayId>Greater Zombie Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x198</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Brainsss!" - Zombie Horde.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ab" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Zombie Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64b1" id="Greater Bat Bottle 1">
    <DisplayId>Greater Bat Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Ladies And Gentleman, this is my dark magic!" - Lord Ruthven.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ac" duration="30">GroupTransform</Activate>
    <Activate stat="DEX" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64b2" id="Greater Bat Bottle 2">
    <DisplayId>Greater Bat Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Ladies And Gentleman, this is my dark magic!" - Lord Ruthven.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ac" duration="30">GroupTransform</Activate>
    <Activate stat="DEX" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Bat Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64b3" id="Greater Bat Bottle 3">
    <DisplayId>Greater Bat Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Ladies And Gentleman, this is my dark magic!" - Lord Ruthven.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ac" duration="30">GroupTransform</Activate>
    <Activate stat="DEX" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Bat Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64b4" id="Greater Ghost Bottle 1">
    <DisplayId>Greater Ghost Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Who let the ghosts out...boo, boo, boo, boo!" - Septavius the Ghost God.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ad" duration="30">GroupTransform</Activate>
    <Activate stat="WIS" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64b5" id="Greater Ghost Bottle 2">
    <DisplayId>Greater Ghost Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Who let the ghosts out...boo, boo, boo, boo!" - Septavius the Ghost God.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ad" duration="30">GroupTransform</Activate>
    <Activate stat="WIS" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Ghost Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64b6" id="Greater Ghost Bottle 3">
    <DisplayId>Greater Ghost Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Who let the ghosts out...boo, boo, boo, boo!" - Septavius the Ghost God.\n\nSprite Credits: Lily</Description>
    <Activate onlyIn="realm" skin="0x64ad" duration="30">GroupTransform</Activate>
    <Activate stat="WIS" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Ghost Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64b7" id="Zombie Bottle">
    <DisplayId>Zombie Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Brainsss!" - Zombie Horde.\n\nSprite Credits: Trensient</Description>
    <Activate onlyIn="realm" skin="0x64ab" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64b8" id="Bat Bottle">
    <DisplayId>Bat Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x196</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Ladies And Gentleman, this is my dark magic!" - Lord Ruthven.\n\nSprite Credits: Trensient</Description>
    <Activate onlyIn="realm" skin="0x64ac" duration="30">GroupTransform</Activate>
    <Activate stat="DEX" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64b9" id="Ghost Bottle">
    <DisplayId>Ghost Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x197</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Who let the ghosts out...boo, boo, boo, boo!" - Septavius the Ghost God.\n\nSprite Credits: Trensient</Description>
    <Activate onlyIn="realm" skin="0x64ad" duration="30">GroupTransform</Activate>
    <Activate stat="WIS" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64ba" id="Phantasm Dirk" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>211</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x17d</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A short lived dirk which saw little use in the hands of a quickly slain adventurer, too lucky for their own good. Knowing its purpose was left unfulfilled, it seeks to eliminate the evil chicken menace from beyond the grave.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.95</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Phantasm Magic</ObjectId>
      <Speed>180</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_SS,RESKIN,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4ae4" id="Greater Suspicious Milk Bottle 1">
    <DisplayId>Greater Suspicious Milk Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Very rich in calcium!" - Dr. Terrible.\n\nSprite Credits: CrystalPX</Description>
    <Activate onlyIn="realm" skin="0x73cc" duration="30">GroupTransform</Activate>
    <Activate stat="DEF" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x4ae5" id="Greater Suspicious Milk Bottle 2">
    <DisplayId>Greater Suspicious Milk Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Very rich in calcium!" - Dr. Terrible.\n\nSprite Credits: CrystalPX</Description>
    <Activate onlyIn="realm" skin="0x73cc" duration="30">GroupTransform</Activate>
    <Activate stat="DEF" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Suspicious Milk Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x4ae6" id="Greater Suspicious Milk Bottle 3">
    <DisplayId>Greater Suspicious Milk Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Very rich in calcium!" - Dr. Terrible.\n\nSprite Credits: CrystalPX</Description>
    <Activate onlyIn="realm" skin="0x73cc" duration="30">GroupTransform</Activate>
    <Activate stat="DEF" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Suspicious Milk Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcb23" id="Pumpkin Bottle">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1386</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"I don't see how a pumpkin head could be as sincere as this one!" - Pumpkin Master</Description>
    <Activate onlyIn="realm" skin="0x4c5b" duration="30">GroupTransform</Activate>
    <Activate stat="SPD" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcb24" id="Greater Pumpkin Bottle 1">
    <DisplayId>Greater Pumpkin Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1387</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"I don't see how a pumpkin head could be as sincere as this one!" - Pumpkin Master</Description>
    <Activate onlyIn="realm" skin="0x4c5b" duration="30">GroupTransform</Activate>
    <Activate stat="SPD" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcb25" id="Greater Pumpkin Bottle 2">
    <DisplayId>Greater Pumpkin Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1387</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"I don't see how a pumpkin head could be as sincere as this one!" - Pumpkin Master</Description>
    <Activate onlyIn="realm" skin="0x4c5b" duration="30">GroupTransform</Activate>
    <Activate stat="SPD" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Pumpkin Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcb26" id="Greater Pumpkin Bottle 3">
    <DisplayId>Greater Pumpkin Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1387</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"I don't see how a pumpkin head could be as sincere as this one!" - Pumpkin Master</Description>
    <Activate onlyIn="realm" skin="0x4c5b" duration="30">GroupTransform</Activate>
    <Activate stat="SPD" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Pumpkin Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcb27" id="Frankenstein Bottle">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1388</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Well, this specimen is no Huntress, but it will surely suffice!" - Dr. Terrible</Description>
    <Activate onlyIn="realm" skin="0x747A" duration="30">GroupTransform</Activate>
    <Activate stat="VIT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcb28" id="Greater Frankenstein Bottle 1">
    <DisplayId>Greater Frankenstein Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Well, this specimen is no Huntress, but it will surely suffice!" - Dr. Terrible</Description>
    <Activate onlyIn="realm" skin="0x747A" duration="30">GroupTransform</Activate>
    <Activate stat="VIT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcb29" id="Greater Frankenstein Bottle 2">
    <DisplayId>Greater Frankenstein Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Well, this specimen is no Huntress, but it will surely suffice!" - Dr. Terrible</Description>
    <Activate onlyIn="realm" skin="0x747A" duration="30">GroupTransform</Activate>
    <Activate stat="VIT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Frankenstein Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xcb2a" id="Greater Frankenstein Bottle 3">
    <DisplayId>Greater Frankenstein Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"Well, this specimen is no Huntress, but it will surely suffice!" - Dr. Terrible</Description>
    <Activate onlyIn="realm" skin="0x747A" duration="30">GroupTransform</Activate>
    <Activate stat="VIT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Frankenstein Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6414" id="Mad Pass">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x18f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token which confirms that you purchased the first ever RIFTS Mad Pass! Your upgraded rewards will be sent after the season ends based on which Mad Pass quest you have completed.\n\nSprite Credits: Trensient</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x6415" id="Emblem of Quest 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 2.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6416" id="Emblem of Quest 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 3.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6417" id="Emblem of Quest 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 4.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6418" id="Emblem of Quest 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 5.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6419" id="Emblem of Quest 5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 6.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x641a" id="Emblem of Quest 6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 7.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x641b" id="Emblem of Quest 7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Mad Pass Quest 8.\n\nSprite Credits: CrystalPX</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x200c" id="2PriestST0" setType="0x2756" setName="Mad God's Messenger Set" collectionIcon="2">
    <DisplayId>Theurgy Wand</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>220</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b0</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Oryx's so-called priests use cruel wands like this to inflict suffering on their recipients. They themselves must endure this pain to begin the path to consecration.</Description>
    <RateOfFire>0.75</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Mad God Missile</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>375</LifetimeMS>
      <MinDamage>125</MinDamage>
      <MaxDamage>135</MaxDamage>
      <Amplitude>0.1</Amplitude>
      <Frequency>0.1</Frequency>
      <Wavy />
      <MultiHit />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x200d" id="2PriestST1" setType="0x2756" setName="Mad God's Messenger Set" collectionIcon="2">
    <DisplayId>Ceremonial Merlot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b1</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Those who wish to be hallowed among Oryx's legion are required to drink the wretched concoction within this chalice, a mix between the Mad God's poorly kept wine and his own sentient bile.</Description>
    <ExtraTooltipData>
      <EffectInfo description="1% chance to become Drunk for 2 seconds after taking at least 50 damage." name="Sommelier's Gamble" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Sound>spell/light_heal</Sound>
    <Activate amount="120" statModAmount="0.8800" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="060" statModAmount="0.4400" range="6.8" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate amount="15" duration="6.0" stat="ATT" channel="maxStack">StatBoostSelf</Activate>
    <OnPlayerHitActivate cooldown="2" duration="2" effect="Drunk" damageThreshold="50" proc="0.01">ConditionEffectSelf</OnPlayerHitActivate>
    <MpCost>130</MpCost>
    <Usable />
    <BagType>8</BagType>
    <feedPower>1200</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x200e" id="2PriestST2" setType="0x2756" setName="Mad God's Messenger Set" collectionIcon="2">
    <DisplayId>Anointed Robe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b2</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Knowing they are to serve a more aggressive purpose on the front lines, Oryx's chosen messengers utilize a plated robe, complete with a crimson cape.</Description>
    <ActivateOnEquip amount="14" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x200f" id="2PriestST3" setType="0x2756" setName="Mad God's Messenger Set" collectionIcon="2">
    <DisplayId>Ring of Pagan Favor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1b3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>When the arduous path to anointment is complete, the priest is decorated with this symbolic ring of servitude, modeled after Oryx's famed warriors.</Description>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2HuntressST0" type="0x1844" setName="Horticultural Huntress Set" setType="0x2758" collectionIcon="2">
    <DisplayId>Bergenia Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>141</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d0</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Decorated with the finest flora of the realm's toughest forests, this bow uses the sharp cymes of plant life as arrows against would-be vandalizers.</Description>
    <RateOfFire>1.0</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Laser Lily</ObjectId>
      <Speed>150</Speed>
      <MinDamage>160</MinDamage>
      <MaxDamage>195</MaxDamage>
      <LifetimeMS>533</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>850</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2HuntressST1" type="0x1845" setName="Horticultural Huntress Set" setType="0x2758" collectionIcon="2">
    <DisplayId>Lifebringing Lotus</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d1</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>Sprouted and plucked from an ancient, enchanted riverbank, this flower's spores weaken the roots of evil and strengthen righteous hearts.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Trap creates an Aura that provides Healing and Berserk within 4 Squares for as long as the trap remains untriggered." name="Woodland Blessing" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <MpCost>110</MpCost>
    <Activate radius="4.0" objectType="0x1848" sensitivity="1.0" totalDamage="0" color="0x7FFF00" condEffect="Nothing" condDuration="0.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="DEX" statModScalingMin="32" statModTrapRadius="0.0001" statModTrapDamage="0.0001" statModTrapCondDuration="0.00001" bombDelay="0.8" bombDamage="675" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="3" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="14" statModBombCondDuration="0.1" textureSourceId="2HuntressST1">Trap</Activate>
    <feedPower>700</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_S,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2HuntressST2" type="0x1846" setName="Horticultural Huntress Set" setType="0x2758" collectionIcon="2">
    <DisplayId>Hollyhock Hide</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d2</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A lightweight floral coat fitted with the molted shell of a colossal insect. The energy of its evolution still pulses through, reacting upon blows.</Description>
    <ExtraTooltipData>
      <EffectInfo description="10% chance to receive +10 dexterity for 5 seconds on taking damage." name="Green Thumb" />
    </ExtraTooltipData>
    <OnPlayerHitActivate amount="10" cooldown="5" damageThreshold="0" duration="5" proc="0.1" stat="DEX" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="11" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2HuntressST3" type="0x1847" setName="Horticultural Huntress Set" setType="0x2758" collectionIcon="2">
    <DisplayId>Chrysanthemum Corsage</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>48</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Expertly carved from ancient trees and fitted together with their sap, this ring's flowers have absorbed magical energy over many years, storing it within its fruit.</Description>
    <ActivateOnEquip amount="70" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="DEX">IncrementStat</ActivateOnEquip>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Cannon Cluster Proc" type="0x21e0">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Cannonball</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Damage>500</Damage>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x21d9" id="2WarriorST0" setType="0x21d9" setName="Pirate King Warrior Set" collectionIcon="2">
    <DisplayId>Swashbuckler's Sickle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>150</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1c0</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A clumsy yet vicious weapon favored by marauders from coast to coast. Only an experienced pirate king can perform the techniques required to unlock its full potential.</Description>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Pirate King Gold</ObjectId>
      <Speed>90</Speed>
      <LifetimeMS>472</LifetimeMS>
      <MinDamage>275</MinDamage>
      <MaxDamage>280</MaxDamage>
      <Size>100</Size>
      <Wavy />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x21da" id="2WarriorST1" setType="0x21d9" setName="Pirate King Warrior Set" collectionIcon="2">
    <DisplayId>Tricorne of the High Seas</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c1</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>Pirate captains wear extravagant cocked hats to both inspire their men and intimidate their foes.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Fires a spread cannonballs when hit for at least 40 damage." name="Cannon Cluster" />
      <EffectInfo description="500" name="Cannonball Damage" />
      <EffectInfo description="3 seconds" name="Cannonball Cooldown" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Cannonball</ObjectId>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MinDamage>1000</MinDamage>
      <MaxDamage>1000</MaxDamage>
      <Size>140</Size>
      <CollisionMult>2</CollisionMult>
      <MultiHit />
    </Projectile>
    <OnPlayerHitActivate arcGap="18" cooldown="3" damageThreshold="40" gapAngle="0" gapTiles="0" maxDistance="4" minDistance="4" numShots="10" offsetAngle="0" proc="1" type="0x21e0">BulletCreate</OnPlayerHitActivate>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <Activate duration="4" effect="Berserk" range="5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate>Shoot</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>95</MpCost>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8666" />
    <Labels>EQUIPMENT,ABILITY,HELM,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x21db" id="2WarriorST2" setType="0x21d9" setName="Pirate King Warrior Set" collectionIcon="2">
    <DisplayId>Naval Uniform</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>79</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c2</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The buccaneers that raided the realm before Oryx's rule famously wore such attire. Its opulence does not make for the most practical choice when sailing, but it was valued as a status symbol.</Description>
    <ActivateOnEquip stat="DEF" amount="19">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x21dc" id="2WarriorST3" setType="0x21d9" setName="Pirate King Warrior Set" collectionIcon="2">
    <DisplayId>First Mate's Hook</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>10</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Less prominent pirates use personal hooks to signify their rank. Though it is almost entirely symbolic on its own, no true pirate is complete without one.</Description>
    <ActivateOnEquip amount="12" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>550</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_D,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x641c" id="Mystery ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1eb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open it to get one of the following:\n\n*Fiery Katana\n*Pyro Sheath\n*Flame Guard\n*Firelight Necklace\n*Char Slot Unlocker\n*Ambrosia\n*Vault Chest Unlocker\n*Mystery ST Shard x5\n*Superburger\n*Golden Clover\n*Mystery ST Shard x3\n*Mystery ST Shard x2\n*Mystery ST Shard x1\n*Lucky Clover\n*Loot Drop Potion\n*Loot Tier Potion\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x641d" id="Emblem of Event Quest 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1f0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Tinkerer's Event Quest.</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x641e" id="Emblem of Event Quest 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1f1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You need this token to complete Tinkerer's Event Quest.</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x641f" id="Mystery Priest ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate safeguarded in the inner chambers of Oryx's Castle by the Mad God's Messenger. Open it to get one of the following:\n\n*Theurgy Wand\n*Ceremonial Merlot\n*Anointed Robe\n*Ring of Pagan Favor\n*Mini Messenger Priest Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6420" id="Mystery Warrior ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1ed</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate hoarded by the Pirate King in his stash of plundered spoils! Open it to get one of the following:\n\n*Swashbuckler's Sickle\n*Tricorne of the High Seas\n*Naval Uniform\n*First Mate's Hook\n*Mini Pirate King Warrior Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6421" id="Mystery Huntress ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1ee</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate protected by the Horticultural Huntress in her secret garden. Open it to get one of the following:\n\n*Bergenia Bow\n*Lifebringing Lotus\n*Hollyhock Hide\n*Chrysanthemum Corsage\n*Mini Horticultural Huntress Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6422" id="War STory Chest">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ef</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest recovered from the battlegrounds of the realm. Bring it to the Tinkerer for a Mystery Class Crate of choice! Choose wisely!</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Buccaneer Top Hat" type="0xb3e7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A dapper silk hat, suspiciously owned by a band of pirates with no interest in such class.</Description>
    <Activate id="RSM Hat Pirate" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Serpentine Top Hat" type="0xb3e8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A dapper silk hat, said to be worn as a crown by the numerous snakes in Stheno's hair.</Description>
    <Activate id="RSM Hat Snake" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Demonic Top Hat" type="0xb3e9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A dapper silk hat, taken to the abyssal depths by wealthy aristocrat who thought himself too noble to die.</Description>
    <Activate id="RSM Hat Abyss" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Sunken Top Hat" type="0xb3ea">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A dapper silk hat, once belonging to a captive of Davy's crew who went down with the vessel.</Description>
    <Activate id="RSM Hat Locker" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Aquatic Top Hat" type="0xb3eb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ba</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A dapper silk hat, donned by a childlike man in his grand voyage to the corner of the globe. It was a real trip.</Description>
    <Activate id="RSM Hat Ocean" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Jungle Carrot" type="0xb3ec">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1bb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A slightly unripe carrot that could make for a suitable nose. This one was grown in the depths of a jungle.</Description>
    <Activate id="RSM Nose Jungle" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Spriteful Carrot" type="0xb3ed">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1bc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A slightly unripe carrot that could make for a suitable nose. Believe it or not, the dimension of sprites is home to a booming agriculture industry.</Description>
    <Activate id="RSM Nose Sprite" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Holy Carrot" type="0xb3ef">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A slightly unripe carrot that could make for a suitable nose. This one was steeped in holy water, though the benefit of blessing a carrot is questionable.</Description>
    <Activate id="RSM Nose Manor" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Frosty Carrot" type="0xb3f0">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A slightly unripe carrot that could make for a suitable nose. This is perhaps the only snowman accessory that makes any real sense.</Description>
    <Activate id="RSM Nose Ice" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Sandy Carrot" type="0xb3f1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1bf</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>A slightly unripe carrot that could make for a suitable nose. It's a miracle that any kind of farming could be achieved in a soil-deficient environment so hostile toward crops.</Description>
    <Activate id="RSM Nose Tomb" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Arachnid Coal" type="0xb3f2">
    <Class>Equipment</Class>
    <Item />
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Two lumps of coal, or two crude eyes with some imagination. It's unclear what use spiders would have for coal in the first place.</Description>
    <Activate id="RSM Eyes Spider" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Phantom Coal" type="0xb3f3">
    <Class>Equipment</Class>
    <Item />
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Two lumps of coal, or two crude eyes with some imagination. Even the cold, unfeeling undead need something to keep a fire burning.</Description>
    <Activate id="RSM Eyes Undead" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Zombified Coal" type="0xb3f4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>Two lumps of coal, or two crude eyes with some imagination. Skuld's simple-minded minions find this entertaining enough to be a toy.</Description>
    <Activate id="RSM Eyes Cemetery" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Parasitic Coal" type="0xb3f5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>Two lumps of coal, or two crude eyes with some imagination. The fleshy texture calls into question how much of this is actually coal.</Description>
    <Activate id="RSM Eyes Parasite" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Mad God's Coal" type="0xb3f6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use with a snowman body to build your own Snowman!" />
    </ExtraTooltipData>
    <Description>Two lumps of coal, or two crude eyes with some imagination. Oryx's reluctant agreement with Limon prevents him from burning fossil fuels, making this coal of little value to him.</Description>
    <Activate id="RSM Eyes Chamber" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xb3f7" id="Esben's Shaman Attire" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x554</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="40% chance to Slow enemies within 6 tiles for 5 seconds." />
      <EffectInfo name="Cooldown" description="5 seconds." />
    </ExtraTooltipData>
    <Description>A glacial robe worn by the witch doctors of a bygone ice tribe during their sacred burial ceremonies. The passage of time has encased the cloth in a layer of permafrost, chilling those who fracture its coat.</Description>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.4" cooldown="5" damageThreshold="0" effect="Slowed" duration="5" range="6" color="83B0DE" target="enemy" center="enemy">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <SharedCooldownChannel id="46071" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb3f8" id="Esben's Wedding Ring" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x553</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On shooting while Berserk" description="Gain the Damaging buff for 1 second." />
    </ExtraTooltipData>
    <Description>A memento of a life long gone. You can still feel the warmth from years past through the frigid ice that has taken over.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="-5">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate effect="Damaging" duration="1" cooldown="0.8" proc="1" requiredConditions="Berserk">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xb3fb" id="Snowman Body">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Use in a realm to place a snowman body in the Eternal Frost biome, requires a hat, a nose and eyes to bring it to life!" />
    </ExtraTooltipData>
    <Description>A pile of snow, not yet fully decorated. Nature's blank canvas, though any would-be artists should be cautious of getting too carried away.</Description>
    <Activate id="RSM Body" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64bc" id="Oryxmas Ornament: Energized">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>42</PowerLevel>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x76</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A blue ornament taken from Oryx's magical Oryxmas Tree. Inside, it contains the secrets to the past, which can be unleashed to gift its holder with the power of infinite possibilities.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="10% chance to spawn an Oryxmas Tree that gives Energized to surrounding players and deals 50 damage to surrounding enemies every 0.2 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="90" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.1" cooldown="10" duration="4" objectId="Energized Tree">Pet</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x64bd" id="Oryxmas Ornament: Weak">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x77</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A yellow ornament taken from Oryx's magical Oryxmas Tree. The aura it emits fills even the bitterest of hearts with pure joy, causing their blows to land with less force than before.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="10% chance to spawn an Oryxmas Tree that applies Weak to surrounding enemies and deals 50 damage every 0.2 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.1" cooldown="10" duration="4" objectId="Weak Tree">Pet</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x64be" id="Oryxmas Ornament: Exposed">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x78</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A red ornament taken from Oryx's magical Oryxmas Tree. It radiates with pure winter energy that highlights the weak spots of even the bulkiest of foes.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="10% chance to spawn an Oryxmas Tree that applies Exposed to surrounding enemies and deals 50 damage every 0.2 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="90" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.1" cooldown="10" duration="4" objectId="Exposed Tree">Pet</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x64bf" id="Ornaments of Unity" setType="0x64c4" setName="Oryxmas Miracle Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>santaWorkshopObjects8x8</File>
      <Index>0x79</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A majestic chain of ornaments, each holding astounding powers. If paired with enough essence of Oryxmas, it will gift the most righteous of hearts the absolute power of the winter.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Oryxmas Unity" description="Gain strength based on the amount of Oryxmas gear you wear." />
      <EffectInfo name="On Taking Damage" description="10% chance to spawn an Oryxmas Tree that applies Exposed and Weak to surrounding enemies and Energized to surrounding players. It deals 50 damage to surrounding enemies every 0.2 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
    </ExtraTooltipData>
    <OnPlayerHitActivate proc="0.1" cooldown="10" duration="4" objectId="Combined Tree">Pet</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x64c4" id="Oryxmas Mystery Armor">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x6c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the box to receive a random Oryxmas Tier 12 Armor!</Description>
    <Activate>OpenChest</Activate>
    <ChestType>2</ChestType>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64c5" id="Guild Present">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x40</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A present to share with friends during the Oryxmas Holidays!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Guild Present" description="This item can only be used in the Guild Hall. Once used, a present with rewards will spawn for all players in the Guild Hall." />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="Guild Present Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6ea" id="Aegis Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>71</PowerLevel>
    <Description>Onyx armor forged for use by Oryx's famed champions, giving them a sample of Oryx's furious strength.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Mad God's Rage" description="Gain 5 attack and dexterity for 3 seconds when hit under 80% HP." />
    </ExtraTooltipData>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ce</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ActivateOnEquip stat="DEF" amount="21">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate amount="5" hpMinThresholdRelative="0.8" proc="1" cooldown="0" duration="3" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate amount="5" hpMinThresholdRelative="0.8" proc="1" cooldown="0" duration="3" stat="DEX" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6eb" id="Squadron Sheathing">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1cd</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Oryx's assassins use this flexible armor to remain agile as they harness the Mad God's power.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Mad God's Rage" description="Gain 5 attack and dexterity for 3 seconds when hit under 80% HP." />
    </ExtraTooltipData>
    <OnPlayerHitActivate amount="5" hpMinThresholdRelative="0.8" proc="1" cooldown="0" duration="3" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate amount="5" hpMinThresholdRelative="0.8" proc="1" cooldown="0" duration="3" stat="DEX" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6ec" id="Judge's Robe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1cc</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The designated members of Oryx's court are fitted with this honorary robe, symbolizing their status among his legion.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Mad God's Rage" description="Gain 5 attack and dexterity for 3 seconds when hit under 80% HP." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="11">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate amount="5" hpMinThresholdRelative="0.8" proc="1" cooldown="0" duration="3" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate amount="5" hpMinThresholdRelative="0.8" proc="1" cooldown="0" duration="3" stat="DEX" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1e4e" id="Jade Beetle">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>87</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0x7d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A glorious block of solid jade, sculpted to resemble a sacred scarab beetle from the time of the ancients. This extraordinarily rare relic was granted to mortal athletes by Bes, Nut, and Geb themselves in recognition of great swiftness.</Description>
    <ActivateOnEquip stat="MAXHP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2MysticST3" type="0x4b46" setType="0x4b4f" setName="Magmatic Mystic Set" collectionIcon="2">
    <DisplayId>Ring of the Inferno</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>43</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x214</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>With the enchantress reduced to ash, the stone burst, scattering the relics of the mystic into the realm's lava fissures. They have since awaited a daring hero to recover the pieces from the clutches of demons.</Description>
    <ActivateOnEquip amount="75" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2MysticST2" type="0x4b45" setType="0x4b4f" setName="Magmatic Mystic Set" collectionIcon="2">
    <DisplayId>Molten Mantle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x213</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A suffocating black smoke began to pour out, consuming the young enchantress. As her soul and mind burned to dust, the fibers of this robe were strangely unscathed.</Description>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="80" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2MysticST1" type="0x4b44" setType="0x4b4f" setName="Magmatic Mystic Set" collectionIcon="2">
    <DisplayId>Scorchium Stone</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x212</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A young enchantress used a rare flame-absorbing stone to capture the lava spirits.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Stasis surrounding enemies when taking damage below 300 HP." name="Heat Wave" />
      <EffectInfo description="4" name="Stasis Range" />
      <EffectInfo description="2 seconds" name="Stasis Duration" />
      <EffectInfo description="60 seconds" name="Stasis Cooldown" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Eruption Blast</ObjectId>
      <Speed>150</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>333</LifetimeMS>
      <Size>175</Size>
      <ConditionEffect duration="5">Curse</ConditionEffect>
      <PassesCover />
      <ArmorPiercing />
      <ParticleTrail lifetimeMS="175">0xffeb69</ParticleTrail>
    </Projectile>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" center="player" color="0xffc226" cooldown="60" damageThreshold="0" duration="2" effect="Stasis" proc="1" range="4" target="enemy">GenericActivate</OnPlayerHitActivate>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>9</ArcGap>
    <Usable />
    <Activate scalingStat="VIT" statModScalingMin="30" statModDamage="3">Shoot</Activate>
    <Soulbound />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4b42" id="2MysticST0" setType="0x4b4f" setName="Magmatic Mystic Set" collectionIcon="2">
    <DisplayId>Staff of Eruption</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>116</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x210</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>In the primal era of the realm, the volcanic mountains were overrun with rampant lava spirits, spiteful creatures who sought to burn all they could touch.</Description>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>0.25</RateOfFire>
    <Projectile>
      <ObjectId>Eruption Staff Proj</ObjectId>
      <Speed>150</Speed>
      <MinDamage>700</MinDamage>
      <MaxDamage>860</MaxDamage>
      <LifetimeMS>366</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <FaceDir />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2NinjaST3" type="0x4b40" setType="0x4b4e" setName="Crystal Kunoichi Set" collectionIcon="2">
    <DisplayId>Radiant Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x20d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>What serves as the life support for all of the artificial creatures constructed by the Crystal Entity is also capable of bestowing strength and energy to organic life.</Description>
    <ActivateOnEquip amount="100" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>750</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2NinjaST2" type="0x4b41" setType="0x4b4e" setName="Crystal Kunoichi Set" collectionIcon="2">
    <DisplayId>Luminous Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>115</PowerLevel>
    <Description>A devastating fracture in the center of this breathtaking armor tarnished its raw defensive abilities, but the dubious blessing of the Crystal Entity still allows it to aid the wearer in other ways.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x20c</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="200" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2NinjaST1" type="0x4b3e" setType="0x4b4e" setName="Crystal Kunoichi Set" collectionIcon="2">
    <DisplayId>Crystalline Kunai</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x218</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>These kunai were chiseled as an experimental weapon by the mineral monsters lurking far beneath the realm's surface.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Retaliate with 3 kunais when hit." name="Heightened Senses" />
      <EffectInfo description="4 seconds" name="Kunai Cooldown" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Crystal Kunai Proj</ObjectId>
      <Speed>140</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ArcGap>10</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <MpCost>0</MpCost>
    <MpEndCost>100</MpEndCost>
    <MpCostPerSecond>18</MpCostPerSecond>
    <Usable />
    <MultiPhase />
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <Activate stat="ATT" amount="15" scalingStat="VIT" statModScalingMin="42" statModAmount="0" statModDamage="11">ShurikenAbility</Activate>
    <OnPlayerHitActivate arcGap="10" cooldown="4" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="5.5" minDistance="5.5" numShots="3" offsetAngle="360" proc="1" type="0x4b47" scalingStat="VIT" statModScalingMin="42" statModDamage="11" statModNumShots="0.000001">BulletCreate</OnPlayerHitActivate>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_S,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Crystal Kunai Proc" type="0x4b47">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x20b</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Projectile>
      <ObjectId>Crystal Kunai Proj</ObjectId>
      <Speed>140</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x4b3c" id="2NinjaST0" setType="0x4b4e" setName="Crystal Kunoichi Set" collectionIcon="2">
    <DisplayId>Quartz Cutter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>203</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x209</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Though its composition is merely a sharp crystal embedded in a rock, this naturally formed blade glistens with light, carving a path for its wielder to use.</Description>
    <RateOfFire>0.8</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Crystal Katana Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>525</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
      <Wavy />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <BagType>8</BagType>
    <Soulbound />
    <UniqueID />
    <feedPower>900</feedPower>
    <XPBonus>5</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2AssassinST3" type="0x4b3b" setType="0x4b49" setName="Acidified Assassin Set" collectionIcon="2">
    <DisplayId>Pernicious Peridot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x207</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A cursed gemstone imbued with numerous plagues. While unfavorable to one's stamina, it proves itself useful with the associated resistances.</Description>
    <ActivateOnEquip amount="150" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>600</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2AssassinST2" type="0x4b3a" setType="0x4b49" setName="Acidified Assassin Set" collectionIcon="2">
    <DisplayId>Acidic Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Description>A specially coated armor designed with the intent of nullifying illnesses. It is most beneficial when used in tandem with equipment of similar attributes.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x206</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="18" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2AssassinST1" type="0x4b39" setType="0x4b49" setName="Acidified Assassin Set" collectionIcon="2">
    <DisplayId>Virulent Venom</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x205</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Exposure to this ferocious concoction is so intensely lethal that it acts instantaneously. Its deceptively small vial allows for easy use.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Throw a poison when hit" name="Toxic Terror" />
      <EffectInfo description="6 seconds" name="Poison Cooldown" />
    </ExtraTooltipData>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Activate color="0xADC718" impactDamage="900" radius="3" throwTime="0.8" totalDamage="900" damageBoost="1" scalingStat="DEF" statModScalingMin="25" statModDamage="0" statModImpactDamage="200" statModRadius="0.025" statModDamageBoost="0">PoisonGrenade</Activate>
    <OnPlayerHitActivate proc="1" cooldown="4" duration="0" impactDamage="700" radius="3" throwTime="0.8" totalDamage="0" color="0xADC718" damageBoost="1" scalingStat="DEF" statModScalingMin="25" statModDamage="0" statModImpactDamage="180" statModRadius="0.025" statModDamageBoost="0">PoisonGrenade</OnPlayerHitActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc008" id="2AssassinST0" setType="0x4b49" setName="Acidified Assassin Set" collectionIcon="2">
    <DisplayId>Toxin Tooth</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>203</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x203</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>An appalling dagger with a blade forged of a highly resilient metal, one of the very few materials that can withstand the corrosive properties surrounding it.</Description>
    <RateOfFire>0.70</RateOfFire>
    <OldSound>daggerSwing</OldSound>
    <Projectile>
      <ObjectId>Acid Bubble</ObjectId>
      <Speed>100</Speed>
      <MinDamage>265</MinDamage>
      <MaxDamage>320</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1</Frequency>
      <Size>100</Size>
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x64c8" id="Mystery Mystic ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1dc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate which can be found only in the magma reservoir of a caldera volcano. Open it to get one of the following:\n\n*Staff of Eruption\n*Scorchium Stone\n*Molten Mantle\n*Ring of the Inferno\n*Mini Magmatic Mystic Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64c9" id="Mystery Assassin ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1dd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate created during a deadly chemical reaction. Open it to get one of the following:\n\n*Toxin Tooth\n*Virulent Venom\n*Acidic Armor\n*Pernicious Peridot\n*Mini Acidified Assassin Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64ca" id="Mystery Ninja ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x1de</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crystallized crate that holds priceless treasures. Open it to get one of the following:\n\n*Quartz Cutter\n*Crystalline Kunai\n*Luminous Armor\n*Radiant Heart\n*Mini Crystal Kunoichi Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64cb" id="Avarice Medallion">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x1df</Index>
    </Texture>
    <PowerLevel>215</PowerLevel>
    <SlotType>10</SlotType>
    <Description>A highly coveted curio that can be exchanged at the Tinkerer for an ST item of choice.\n\nSprite Credits: Aurum</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object id="Perennial Cranium" type="0x4b96" collectionIcon="144">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x600</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>A flora-infested skull from one of Belladonna's victims. It exchanges the life force it steals into plant life, blooming powerful vegetation.\n\nSprite Credits: TLMaelstrom</Description>
    <ExtraTooltipData>
      <EffectInfo description="Create a perennial plant that lasts 5 seconds" name="On Ability Use" />
      <EffectInfo description="50 HP/s" name="Healing" />
      <EffectInfo description="5 players" name="Max Heal Targets" />
      <EffectInfo description="5 tiles" name="Range" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Perenial Undead" scalingStat="SPD" statModScalingMin="36" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Hanagasaku" type="0x4b9a" collectionIcon="148">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x601</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Bloomed from Belladonna's Garden, this plant has grown into a lethal weapon through its disc shape and exceptionally sharp petals. Its seeds fly off when thrown, quickly spreading itself through the surrounding area.\n\nSprite Credits: TLMaelstrom</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Plants a Bud Bomb that explodes after 0.8 seconds" name="On Ability Use" />
      <EffectInfo description="1000" name="Bud Damage" />
      <EffectInfo description="3.5 tiles" name="Bud Range" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Ninja Star Hanagasaku</ObjectId>
      <Speed>160</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>525</MaxDamage>
      <LifetimeMS>650</LifetimeMS>
      <Amplitude>1.4</Amplitude>
      <Frequency>1</Frequency>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="9" stat="VIT">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <Activate offsetAngle="0" minDistance="5.2" maxDistance="5.2" numShots="2" gapTiles="0" gapAngle="0" arcGap="0" scalingStat="VIT" statModScalingMin="42" statModDamage="16.5" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate color="0xff1919" objectId="Hanagasaku Bud Bomb" throwTime="0">ObjectToss</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_SHAITAN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xfd5" id="Gem of Tenderness">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>42</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x219</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Only until you find true love, will you know what sweet tenderness feels like.\n\nSprite Credits: Trensient</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="120">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>350</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xfd6" id="Gem of Adoration">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x21a</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Dedicated to the one who will see beauty within.\n\nSprite Credits: Trensient</Description>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>350</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xfd7" id="Soulful Affection">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>100</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x21b</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>To my better half!\n\nSprite Credits: Trensient</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xfd8" id="Valentine's Mystery Item">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x21c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Happy Valentine's Day! Open the box to receive one item of the Valentine's Day Archer Set!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xfd9" id="Hearts Spawner">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x6c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this item near the Valentine's Heart encounter to spawn a companion that activate one of the hearts</Description>
    <Activate id="Hearts Transformer 2" onlyIn="realm">Create</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xfda" id="Mask of Anubis">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A relic of the Tomb of the Ancients, once used by holy worshipers in ceremonies.\n\nSprite Credits: Beige</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xfdb" id="Mask of Lightning">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x200</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A gilded artifact discovered in the temple of El Dorado, presumably belonging to none other than Xolotl himself.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xfdc" id="Mask of Cnidaria">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x201</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An uncomfortably squishy piece of headgear that the Royal Cnidarian probably wants back.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xfdd" id="Mask of Mucus">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x202</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An ordinary mask covered in copious amounts of sludge from the Toxic Sewers.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4b7c" id="Rainbow Rod">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Use this to blast your enemies with an endless stream of light!\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.5</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Rainbow Rod Beam</ObjectId>
      <Speed>65</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>11</ArcGap>
    <BagType>6</BagType>
    <feedPower>100</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6215" id="Painbow">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>stPatricksObjects8x8</File>
      <Index>0x38</Index>
    </Texture>
    <Usable />
    <SlotType>20</SlotType>
    <Description>A trap of solid light, pummeling your foes more vividly than ever before!\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Trap" description="10-60 Damage" />
      <EffectInfo name="" description="Triggers every 0.6 second for 7.2 seconds" />
    </ExtraTooltipData>
    <MpCost>110</MpCost>
    <Cooldown>7</Cooldown>
    <Activate objectId="Painbow Bomb" color="0xFFC300">ObjectToss</Activate>
    <feedPower>100</feedPower>
    <BagType>6</BagType>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x51f7" id="Prismatic Slasher">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x57</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A vibrant blade brimming with the majesty and energy of double rainbows.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.6</RateOfFire>
    <OldSound>daggerSwing</OldSound>
    <Projectile>
      <ObjectId>Razorlight</ObjectId>
      <Speed>100</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>10</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.61</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>28</ArcGap>
    <BagType>6</BagType>
    <feedPower>100</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x51f1" id="Staff of the Saint">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x5f</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A lucky green staff complete with a crystallized clover, though only a real leprechaun could exercise its full power.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.5</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Razorlight</ObjectId>
      <Speed>50</Speed>
      <MinDamage>5</MinDamage>
      <MaxDamage>15</MaxDamage>
      <LifetimeMS>1500</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>6</BagType>
    <feedPower>100</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6216" id="Welcome Back Gift">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ff</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy and nutritious!\nInstantly grants level 20. Permanently increases attack, defense, speed, dexterity, vitality and wisdom by 5. Health and Magic by 25.\n\nSprite Credits: Aurusenth</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="5">IncrementStat</Activate>
    <Activate stat="DEF" amount="5">IncrementStat</Activate>
    <Activate stat="SPD" amount="5">IncrementStat</Activate>
    <Activate stat="VIT" amount="5">IncrementStat</Activate>
    <Activate stat="WIS" amount="5">IncrementStat</Activate>
    <Activate stat="DEX" amount="5">IncrementStat</Activate>
    <Activate stat="MAXHP" amount="25">IncrementStat</Activate>
    <Activate stat="MAXMP" amount="25">IncrementStat</Activate>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6217" id="Trick Orange Bag">
    <DisplayId>Totally an Orange Bag</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj4</File>
      <Index>0xd7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Because what kind of monster would trick their fellows with a fake one?</Description>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Fake Orange Bag">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>100</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6219" id="Botany Book" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x226</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A precious tome filled with botanical research. It speaks of floral remedies used by alchemists long ago to cleanse all ailments.\n\nSprite Credits: Lily</Description>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="150" statModAmount="0.9350" scalingStat="VIT" statModScalingMin="45">Heal</Activate>
    <Activate amount="075" statModAmount="0.4675" range="8.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="VIT" statModScalingMin="45" statModDuration="0">ConditionEffectAura</Activate>
    <Activate effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectSelf</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <MpCost>140</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x621a" id="April Fools Skin Bag">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x227</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the bag to get a random April Fools skin!\n\nSprite Credits: Seelpit</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2726" id="Sword Rune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wicked rune of Oryx's sword, held by the fiercest monsters in the realm known to cut down heroes without discretion.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Usage" description="Activates the Sword Monument, one of three monuments needed to reach Oryx's Sanctuary." />
      <EffectInfo description="" />
      <EffectInfo name="Restoration" description="Upon deactivation of the Sword Monument, this item will be dropped on the ground." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Treasure />
    <Consumable />
      -
      <BagType>4</BagType><feedPower>750</feedPower><Soulbound /><Activate color="-1" retainItem="true" newId="Sanctuary Sword Monument Active" onlyInArea="Wine Cellar" radius="25" targetId="Sanctuary Sword Monument" customString="The Sword Monument has been activated">ChangeObject</Activate><Track /><UniqueID /><Labels>EQUIPMENT,CONSUMABLE,UT</Labels></Object>
<Object type="0x2727" id="Shield Rune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wicked rune of Oryx's shield, held by the most prominent minions Oryx trusts to guard his realm.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Usage" description="Activates the Shield Monument, one of three monuments needed to reach Oryx's Sanctuary." />
      <EffectInfo description="" />
      <EffectInfo name="Restoration" description="Upon deactivation of the Shield Monument, this item will be dropped on the ground." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Treasure />
    <Consumable />
    <BagType>4</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Activate color="-1" retainItem="true" newId="Sanctuary Shield Monument Active" onlyInArea="Wine Cellar" radius="25" targetId="Sanctuary Shield Monument" customString="The Shield Monument has been activated">ChangeObject</Activate>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2728" id="Helmet Rune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wicked rune of Oryx's helmet, held by the Mad God's equally lethal rivals.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Usage" description="Activates the Helmet Monument, one of three monuments needed to reach Oryx's Sanctuary." />
      <EffectInfo description="" />
      <EffectInfo name="Restoration" description="Upon deactivation of the Helmet Monument, this item will be dropped on the ground." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Treasure />
    <Consumable />
    <BagType>4</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Activate color="-1" retainItem="true" newId="Sanctuary Helmet Monument Active" onlyInArea="Wine Cellar" radius="25" targetId="Sanctuary Helmet Monument" customString="The Helmet Monument has been activated">ChangeObject</Activate>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x621b" id="Bronze Ticket">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x228</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bronze ticket that gives you a chance to win an ST set of choice! Winners will be announced on Reddit!\n\nSprite Credits: LMaelstrom</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x621c" id="Silver Ticket">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x229</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver ticket that gives you a chance to win an ST set of choice! Winners will be announced on Reddit!\n\nSprite Credits: LMaelstrom</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x621d" id="Golden Ticket">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x22a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden ticket that gives you a chance to win an ST set of choice! Winners will be announced on Reddit!\n\nSprite Credits: LMaelstrom</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x621e" id="Exalt Trophy">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x22c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A trophy awarded to all who were here during the Exalt Open Beta!\n\nSprite Credits: Aurusenth</Description>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault." />
    </ExtraTooltipData>
    <Sound>spell/light_heal</Sound>
    <InvUse />
    <Cooldown>6</Cooldown>
    <BagType>2</BagType>
    <Activate hideEffect="true" cooldown="6" objectId="Exalt Trophy Helper" onlyIn="vault">Pet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MISC,COOLDOWN</Labels>
  </Object>
<Object type="0x7555" id="Helm of the Juggernaut - Midas" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x52</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Activate ignoreOnTooltip="true" center="player" visualEffect="27" color="0xffdf00">GenericActivate</Activate>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
  </Object>
<Object type="0x7556" id="Helm of the Juggernaut - Jade" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x52</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Activate ignoreOnTooltip="true" center="player" visualEffect="28" color="0xffdf00">GenericActivate</Activate>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
  </Object>
<Object type="0x7557" id="Helm of the Juggernaut - Chaos" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x52</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Activate ignoreOnTooltip="true" center="player" visualEffect="29" color="0xffdf00">GenericActivate</Activate>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
  </Object>
<Object type="0x7559" id="Quiver of Thunder - Overcharged" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x6f</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>This strange quiver was created in a forgotten age by a lost tribe of Dark Elves.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Speed>150</Speed>
      <MinDamage>925</MinDamage>
      <MaxDamage>1125</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <ParticleTrail />
      <DamageMultiplier mult="1.15" duration="3" />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate ignoreOnTooltip="true" center="player" visualEffect="30">GenericActivate</Activate>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="55" statModDamage="40">Shoot</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x755a" id="Orb of Conflict - Chaos" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x55</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This orb of ancient bloodstone has a dark reputation of twisting those who wield it.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate condDuration="7" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate effect="Speedy" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate effect="Damaging" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate ignoreOnTooltip="true" center="mouse" visualEffect="32">GenericActivate</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x685f" id="Chaos Shard">
    <DisplayId>Chaos Shard</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x22e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use with a special UT to give it a special effect.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Activation" description="Drag this shard on an Orb of Conflict to change its appearance. The new shiny UT will spawn in a bag next to you." />
      <EffectInfo name="" description="Consumed on use." />
      <EffectInfo name="" description="Cannot be undone." />
    </ExtraTooltipData>
    <feedPower>100</feedPower>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6860" id="Golden Shard">
    <DisplayId>Golden Shard</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x22d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use with a special UT to give it a special effect.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Activation" description="Drag this shard on a Helm of the Juggernaut or Quiver of Thunder to change its appearance. The new shiny UT will spawn in a bag next to you." />
      <EffectInfo name="" description="Consumed on use." />
      <EffectInfo name="" description="Cannot be undone." />
    </ExtraTooltipData>
    <feedPower>100</feedPower>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6861" id="Jade Shard">
    <DisplayId>Jade Shard</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x22f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use with a special UT to give it a special effect.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Activation" description="Drag this shard on a Helm of the Juggernaut or Quiver of Thunder to change its appearance. The new shiny UT will spawn in a bag next to you." />
      <EffectInfo name="" description="Consumed on use." />
      <EffectInfo name="" description="Cannot be undone." />
    </ExtraTooltipData>
    <feedPower>100</feedPower>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64cc" id="Mystery Samurai ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x230</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magic crate containing gadgets from far and wide across the Realm. Open it to get one of the following:\n\n*Kiritsukeru\n*Watarimono\n*Reinforced Root Armor\n*Traveler's Trinket\n*Mini Discoverer Samurai Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Lily</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64cd" id="Mystery Wizard ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x231</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate stolen from within the Slurpian palace, found at the bottom of the ocean. Open it to get one of the following:\n\n*Tideturner Trident\n*Slurpian Sea Scroll\n*Oceanic Apparel\n*Imperial Keepsake\n*Mini Slurp Scion Wizard Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: TLMaelstrom</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x64ce" id="Mystery Sorcerer ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x232</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate which contains many magical items used for performance. Open it to get one of the following:\n\n*Magic Wand\n*Lightshow Scepter\n*Magician's Robe\n*Performer's Hat\n*Mini Court Magician Sorcerer Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Sturky</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x52e2" id="2SamuraiST0" setType="0x52e9" setName="Daring Discoverer Samurai Set" collectionIcon="2">
    <DisplayId>Kiritsukeru</DisplayId>
    <Description>A heavy iron blade set in a handle crafted from tough wood from the eastern tundras. Each slash carries immense amounts of force.</Description>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>182</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x240</Index>
    </Texture>
    <SlotType>24</SlotType>
    <RateOfFire>0.7</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Iron Slash</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>240</MinDamage>
      <MaxDamage>280</MaxDamage>
      <Amplitude>0</Amplitude>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>5</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x52e5" id="2SamuraiST1" setType="0x52e9" setName="Daring Discoverer Samurai Set" collectionIcon="2">
    <DisplayId>Watarimono</DisplayId>
    <Class>Equipment</Class>
    <Description>A blade made from iron stuck in firm dark oak. The raw power of each strike compensates for the blunt edge.</Description>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x241</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Projectile>
      <ObjectId>Wakizashi Discoverer</ObjectId>
      <Speed>120</Speed>
      <MinDamage>700</MinDamage>
      <MaxDamage>800</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <Frequency>1</Frequency>
      <Amplitude>.5</Amplitude>
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>80</MpCost>
    <Activate arcGap="0" numShots="2" gapAngle="0" gapTiles=".5" minDistance="0" maxDistance="5" offsetAngle="90" scalingStat="DEF" statModScalingMin="10" statModDamage="5" statModNumShots="0.000006">BulletCreate</Activate>
    <Activate arcGap="0" numShots="2" gapAngle="0" gapTiles=".5" minDistance="0" ignoreOnTooltip="true" maxDistance="5" offsetAngle="270" scalingStat="DEF" statModScalingMin="10" statModDamage="5" statModNumShots="0.000006">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x52e7" id="2SamuraiST2" setType="0x52e9" setName="Daring Discoverer Samurai Set" collectionIcon="2">
    <Class>Equipment</Class>
    <DisplayId>Reinforced Root Armor</DisplayId>
    <Description>A breastplate crafted from sturdy plantlife and shards of iron. The plants seem to react when hit heavily.</Description>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Usable />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x242</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ActivateOnEquip amount="20" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" amount="20" stat="VIT" cooldown="6" duration="4" damageThreshold="40" mustWear="0x52e8" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ExtraTooltipData>
      <EffectInfo description="+20 Vit for 4 seconds when hit for at least 40 damage." name="When wearing &quot;Traveler's Trinket&quot;" />
      <EffectInfo description="6 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x52e8" id="2SamuraiST3" setType="0x52e9" setName="Daring Discoverer Samurai Set" collectionIcon="2">
    <DisplayId>Traveler's Trinket</DisplayId>
    <Description>A handy compass that reminds travelers of the homes they will someday return to.</Description>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x243</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ActivateOnEquip amount="70" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4f4e" id="2WizardST0" setType="0x4f52" setName="Slurp Scion Wizard Set" collectionIcon="2">
    <DisplayId>Tideturner Trident</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>193</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x250</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A decorated forked weapon which can influence and control water, sending torrential downpours of calamity at aggressors.</Description>
    <RateOfFire>0.7</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Slurp Magic</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>6</ArcGap>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4f4f" id="2WizardST1" setType="0x4f52" setName="Slurp Scion Wizard Set" collectionIcon="2">
    <DisplayId>Slurpian Sea Scroll</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x251</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>An enchanted parchment, written in the Slurpian dialect. Its magic commands the tides, allowing one to propel their own movement.</Description>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <MpCost>110</MpCost>
    <Activate activationCount="2" time="0.4" minDamage="650" maxDamage="950" radius="3" scalingStat="SPD" statModScalingMin="42" statModDamage="6" statModActivationCount="0.04" statModRadius="0.035">DamageNova</Activate>
    <Activate amount="25" duration="3" stat="SPD" channel="noStackItm">StatBoostSelf</Activate>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4f50" id="2WizardST2" setType="0x4f52" setName="Slurp Scion Wizard Set" collectionIcon="2">
    <DisplayId>Oceanic Apparel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x252</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Woven together from the silk of the oceanic Deepstriders, this robe is completely resistant to the tides of the ocean. Such garments are commonplace for royal Slurp attire.</Description>
    <ActivateOnEquip amount="55" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4f51" id="2WizardST3" setType="0x4f52" setName="Slurp Scion Wizard Set" collectionIcon="2">
    <DisplayId>Imperial Keepsake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>43</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x253</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>As a memento of their kingdom, royal slurps are given one of these sacred pearls when adventuring out into the world.</Description>
    <ActivateOnEquip amount="55" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4BA6" id="2SorcererST0" setType="0x4BA0" setName="Court Magician Sorcerer Set" collectionIcon="2">
    <DisplayId>Magic Wand</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x246</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>The classic kit of a magician, built to both dazzle and destroy one's enemies.</Description>
    <RateOfFire>1.5</RateOfFire>
    <Projectile>
      <ObjectId>Magic Wand Cards Small</ObjectId>
      <Speed>240</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>65</MinDamage>
      <MaxDamage>165</MaxDamage>
      <MultiHit />
      <PassesCover />
      <Boomerang />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8666" />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4BA3" id="2SorcererST1" setType="0x4BA0" setName="Court Magician Sorcerer Set" collectionIcon="2">
    <DisplayId>Lightshow Scepter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x247</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This enchanted cane adds pizzazz to any battle! The cleverly engineered lighting effects inside become stronger for a bigger audience.</Description>
    <ExtraTooltipData>
      <EffectInfo description="-50 mana for 5 seconds" name="With Full Set" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <Activate amount="20" duration="5" stat="WIS" channel="diminishingReturns">StatBoostSelf</Activate>
    <Activate arcDegrees="45" color="0xffffff" maxTargets="3" totalDamage="200" wisDamageBase="60" wisPerTarget="8" aoeActivationCount="3" aoeTime="1" aoeDamage="40" scalingStat="WIS" statModDamage="22" aoeRange="0.5" statModRadius="0.01" aoeMaxTargets="2" statModScalingMin="60" statModPerTarget="20">Lightning</Activate>
    <OnPlayerAbilityActivate mustWear="0x4ba6;0x4ba3;0x4ba2;0x4ba1" duration="5" stat="MAXMP" amount="-50" proc="1" channel="diminishingReturns">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1221" />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4BA2" id="2SorcererST2" setType="0x4BA0" setName="Court Magician Sorcerer Set" collectionIcon="2">
    <DisplayId>Magician's Robe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x248</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Filled with all the necessary tools of showmanship, this dapper robe is a must-have for any true magician.</Description>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1222" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4BA1" id="2SorcererST3" setType="0x4BA0" setName="Court Magician Sorcerer Set" collectionIcon="2">
    <DisplayId>Performer's Hat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x249</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A classy top hat known to have all manner of surprises in store, including rabbits, of course.</Description>
    <ExtraTooltipData>
      <EffectInfo description="20% chance to spawn a decoy rabbit for five seconds." name="On Taking Damage" />
      <EffectInfo description="15 seconds." name="Cooldown" />
      <EffectInfo description="20% chance to spawn a dove to aid you in combat for five seconds." name="On Taking Damage" />
      <EffectInfo description="200 damage every 0.5 seconds, within five tiles." name="Dove Combat" />
      <EffectInfo description="15 seconds." name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="77" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate angleOffset="180" cooldown="15" damageThreshold="0" distance="7" duration="5" objectId="Magic Rabbit" proc="0.20" speed="1.20">Decoy</OnPlayerHitActivate>
    <OnPlayerHitActivate cooldown="15" damageThreshold="0" proc="0.20" objectId="Magic Dove">Pet</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1223" />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2055" id="Burning Retribution Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x47</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>7</Tier>
    <Description>A catastrophic spell of holy destruction, concocted in secrecy by the Liturgical Ones in their quest to learn a single letter of the divine language.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Red Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>90</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2.25" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2057" id="Quiver of the Autumn King">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x37</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>7</Tier>
    <Description>A sun iron quiver passed through a royal elven lineage, whose legendary skills in archery have protected the forest kingdoms for millennia.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Crimson Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>390</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <ArcGap>7</ArcGap>
    <NumProjectiles>4</NumProjectiles>
    <BagType>9</BagType>
    <MpCost>80</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.5">Shoot</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Nightmares Proj" type="0x4613">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>626</Index>
    </Texture>
  </Object>
<Object id="Nightmares Proc" type="0x4614">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Nightmares Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0x2058" id="Cloak of Nightmares">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x27</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>7</Tier>
    <Description>A moonwoven cloak worn by slayer cults who spill the blood of emperors in their abhorrent mission to create a new order.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="80" ignorePerc="0.55" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4614">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4614">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x2059" id="Helm of the Tribune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x67</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>7</Tier>
    <Description>An ashen helm of regal grandeur, whose wearers have upraised the greatest legions and inspired total domination.</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <Activate effect="Berserk" duration="4.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="4" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x205a" id="Shield of Orcish Regalia">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x77</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>7</Tier>
    <Description>A mighty shield smithed in the burning rivers of the demonic realms to grant the right of sovereignty over the brutal Orclands.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>340</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="5">Shoot</Activate>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <NumProjectiles>5</NumProjectiles>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T7,T7_ABILITY,NUMPROJ_5,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x205b" id="Seal of Invocation">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa7</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>7</Tier>
    <Description>A jubilant seal of celebration, granted to the most righteous crusaders as they challenge the evergrowing threat of demonic legions.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Activate stat="MAXHP" amount="80" duration="4" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x205c" id="Necrofish Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x87</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>7</Tier>
    <Description>The oceanic Necrofish's highly noxious poisons, secreted from its spines to befoul entire swaths of the seas.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>110</MpCost>
    <Activate radius="5.5" color="0x35406b" impactDamage="400" totalDamage="1250" duration="4.8" throwTime="0.8" damageBoost="1.105" scalingStat="WIS" statModScalingMin="50" statModDamage="210" statModImpactDamage="36" statModRadius="0.025" statModDamageBoost="0.0025">PoisonGrenade</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x205e" id="Depthchaser Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x17</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>7</Tier>
    <Description>An explosive ocean trap constructed to tear open the ironhide of the abyssal deepworm.</Description>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>110</MpCost>
    <Activate radius="5.0" sensitivity="1.0" totalDamage="525" color="7EDD47" condEffect="Slowed" condDuration="5.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="815" bombRadius="3.75" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Depthchaser Trap">Trap</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x205f" id="Dimensiongate Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x97</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>7</Tier>
    <Description>An anomalous orb utilized by the astralmancers to banish demons who rose against them into a timeless void.</Description>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <Activate condDuration="6.5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="5.5" radius="5" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2060" id="Prism of Reveries">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb7</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>7</Tier>
    <Description>A scintillating prism of duplicity, infiltrating the deepest corners of the mind to awaken phantasmic entities that embody hatred and fear.</Description>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <Activate duration="10" speed="1.30">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2061" id="Scepter of the Firmament">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc7</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>7</Tier>
    <Description>An azure scepter of elemental dominion, wielded by the sky charioteers to command the natural order of the overlands and the orchestration of astral bodies.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <Activate totalDamage="320" decrDamage="45" wisDamageBase="90" maxTargets="5" color="0x7DF9FF" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="80" statModDamage="24" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2062" id="Dynastic Star">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xb9</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>7</Tier>
    <Description>A heraldic shuriken of the ancient royal family, revered for its astonishingly lethal edge after generations of use by a mighty eastern empire.</Description>
    <ActivateOnEquip stat="VIT" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Dynastic</ObjectId>
      <MinDamage>1550</MinDamage>
      <MaxDamage>1650</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>100</MpEndCost>
    <MpCostPerSecond>19</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="7" scalingStat="WIS" statModScalingMin="50" statModAmount="0.110" statModDamage="20.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>9</BagType>
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2063" id="Virtuous Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe7</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>7</Tier>
    <Description>A pristine wakizashi exalted by the archangels themselves and awarded to combatants with the most pure hearts.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 7</ObjectId>
      <Speed>180</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>85</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7080" id="Spell of Galactic Creation">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x48</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>8</Tier>
    <Description>A sacred spell of both order and annihilation, accumulating ancient energies to fabricate a macrocosmic system and destroy it in the blink of an eye.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Crusade Commander Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>205</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,LOOTABLE,T8,MPCOST,XPBONUS</Labels>
  </Object>
<Object type="0x7082" id="Quiver of Gaia">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x38</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>8</Tier>
    <Description>A treasured arboreal quiver wielded by heralds of the Earth Goddess. It fires arrows of sacred life energy which smite corruption and darkness.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Spring Green Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>380</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>9</BagType>
    <MpCost>85</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="5.06">Shoot</Activate>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,STATMOD</Labels>
  </Object>
<Object id="Emptiness Proj" type="0x4622">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>627</Index>
    </Texture>
  </Object>
<Object id="Emptiness Proc" type="0x4623">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Nightmares Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0x7083" id="Cloak of Emptiness">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x28</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>8</Tier>
    <Description>An ancient duskcloak that shifts in and out of existence, swaddling its wearer in an all-consuming nothingness.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="5.0" ignoreFlat="50" ignorePerc="0.40" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4623">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4623">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
<Object type="0x7084" id="Helm of Imperial Right">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x68</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>8</Tier>
    <Description>A direhelm worn by the champions of men in their steadfast conquest of realms beyond even death.</Description>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>95</MpCost>
    <Activate effect="Berserk" duration="7" range="4">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="7">ConditionEffectSelf</Activate>
    <Cooldown>8</Cooldown>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0x7085" id="Shield of Belligerence">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x78</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>8</Tier>
    <Description>An indestructible shield crafted by the earthgiants, bearing a long history of destruction and strife by entire nations who wish to claim it.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>360</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>9</BagType>
    <MpCost>105</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="5.56">Shoot</Activate>
    <NumProjectiles>6</NumProjectiles>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,LOOTABLE,T8,NUMPROJ_6,MPCOST,XPBONUS,STATMOD</Labels>
  </Object>
<Object type="0x7086" id="Seal of Righteous Victory">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa8</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>8</Tier>
    <Description>A crimson seal that is granted phenomenal power through the spilled blood of martyrs who fought for the welfare of all mankind.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Activate stat="MAXHP" amount="90" duration="4.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
  </Object>
<Object type="0x7087" id="Grimhydra Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x88</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>8</Tier>
    <Description>Horrific toxins taken from the fangs of the plutonian Grimhydra, diluted with lesser poisons to make it possible for mortals to handle.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>120</MpCost>
    <Activate radius="6" impactDamage="260" totalDamage="1160" duration="5" throwTime="0.8">PoisonGrenade</Activate>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,STATMOD</Labels>
  </Object>
<Object type="0x7089" id="Mantlecrusher Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x18</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>8</Tier>
    <Description>An enormously dangerous trap engineered by blastsmith dwarves to annihilate the magma dragons that threaten their underkingdoms.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>115</MpCost>
    <Activate radius="7.5" totalDamage="450" condDuration="7">Trap</Activate>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,STATMOD</Labels>
  </Object>
<Object type="0x7090" id="Realitylapse Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x98</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>8</Tier>
    <Description>An unstable darkquartz orb used by reality-bending warlocks to tear open holes in existence and lock away enemies of the gods.</Description>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <Activate condDuration="6" radius="5.0" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <Activate condDuration="7" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,CAUSE_STAT_EFF</Labels>
  </Object>
<Object type="0x7091" id="Prism of Mindscapes">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb8</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>8</Tier>
    <Description>A brilliant moonjade prism cut from a forsaken jewel that corrupts the consciousness and imprints psychopathic monsters in the feebleminded.</Description>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <Activate duration="11" speed="1.30">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,LOOTABLE,T8,MPCOST,XPBONUS</Labels>
  </Object>
<Object type="0x7092" id="Scepter of Luminous Winds">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc8</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>8</Tier>
    <Description>A vermillion scepter of the heavenly sovereign, utilized in the formation of the mortal realms by cleaving the infinite aether into a tremendous starstorm.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>100</MpCost>
    <Activate totalDamage="340" decrDamage="50" wisDamageBase="100" maxTargets="5">Lightning</Activate>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,LOOTABLE,T8,MPCOST,XPBONUS</Labels>
  </Object>
<Object type="0x7093" id="Circle of Unity">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xba</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>8</Tier>
    <Description>A marvelous treasure and destructive weapon that embodies the cardinal duality of light and dark.</Description>
    <ActivateOnEquip stat="VIT" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Unity</ObjectId>
      <MinDamage>1750</MinDamage>
      <MaxDamage>1850</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>110</MpEndCost>
    <MpCostPerSecond>20</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="7" scalingStat="WIS" statModScalingMin="50" statModAmount="0.115" statModDamage="22.00">ShurikenAbility</Activate>
    <Usable />
    <Soulbound />
    <BagType>9</BagType>
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,STATMOD</Labels>
  </Object>
<Object type="0x7094" id="Paragon Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe8</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>8</Tier>
    <Description>A flawless diamond gifted as a symbol of gratitude from the shogunate and regarded among the finest blades ever constructed.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 8</ObjectId>
      <Speed>180</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4.5">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>9</BagType>
    <MpCost>90</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,STATMOD</Labels>
  </Object>
<Object type="0xcff1" id="Novice's Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd0</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>0</Tier>
    <Description>A magical lute that inspires allies.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 3 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" speedBoost="1.25" lifeBoost="1" duration="3" targeted="false">BoostRange</Activate>
    <Activate range="4.5" stat="DEF" amount="1" duration="2" channel="maxStack">StatBoostAura</Activate>
    <BagType>1</BagType>
    <MpCost>70</MpCost>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T0,MPCOST,APPLY_STAT_EFF,TRADEABLE</Labels>
  </Object>
<Object type="0xcff2" id="Oakwood Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd1</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>1</Tier>
    <Description>A sturdy lute made of finely cut oakwood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 3.5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" speedBoost="1.25" lifeBoost="1" duration="3.5" targeted="false">BoostRange</Activate>
    <Activate range="4.5" stat="DEF" amount="2" duration="2.5" channel="maxStack">StatBoostAura</Activate>
    <BagType>1</BagType>
    <MpCost>75</MpCost>
    <feedPower>8</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T1,MPCOST,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcff3" id="Iron Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd2</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>2</Tier>
    <Description>A special lute given to apprentice musicians to compose their finest ballads.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate range="4.5" stat="DEF" amount="3" duration="3" channel="maxStack">StatBoostAura</Activate>
    <BagType>1</BagType>
    <MpCost>80</MpCost>
    <feedPower>15</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T2,MPCOST,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcff4" id="Silver Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd3</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>3</Tier>
    <Description>A polished lute built for combat against undead menaces.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4.5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="4.5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="1">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="4" duration="3.5" channel="maxStack">StatBoostAura</Activate>
    <BagType>2</BagType>
    <MpCost>85</MpCost>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T3,T3_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcff5" id="Battle Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd4</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>4</Tier>
    <Description>A lightweight lute designed to project strong sounds across the chaos of battlefields.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="5" duration="4" channel="maxStack">StatBoostAura</Activate>
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T4,T4_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcff6" id="Regal Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd5</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>5</Tier>
    <Description>An immaculate lute granted to the appointed bards of wealthy rulers as their travel companions.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 5.5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="5.5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="6" duration="4.5" channel="maxStack">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcff7" id="Skyward Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd6</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>6</Tier>
    <Description>A misty lute created by the exalted songweavers in their task to awaken the wind deity Shu.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 6 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="6" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="7" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcff8" id="Nebular Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd7</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>7</Tier>
    <Description>A mysterious lute of dark matter, capable of playing joyous songs even in the oppressive sound void of space.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 6.5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="6.5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="8" duration="5.5" channel="maxStack">StatBoostAura</Activate>
    <BagType>9</BagType>
    <MpCost>105</MpCost>
    <feedPower>570</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T7,T7_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcffc" id="Nether Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd8</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>8</Tier>
    <Description>A fiery lute consumed in scorching heat, whose sounds inspire hope among grief for the anguished souls bound to eternal perdition.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 7 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="7" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="9" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>9</BagType>
    <MpCost>110</MpCost>
    <feedPower>855</feedPower>
    <Soulbound />
    <XPBonus>9</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,LOOTABLE,T8,MPCOST,XPBONUS,APPLY_STAT_EFF</Labels>
  </Object>
<Object id="BardST0" type="0x4df9" setType="0x4dfd" setName="Angelic Bard Set" collectionIcon="1">
    <DisplayId>Harmonious Harp</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>196</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x260</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A delightful instrument played among the serene choirs of saintly singers in the hallowed realms above.</Description>
    <RateOfFire>.85</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Harp Notes Small</ObjectId>
      <Size>100</Size>
      <Speed>65</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="BardST1" type="0x4dfa" setType="0x4dfd" setName="Angelic Bard Set" collectionIcon="1">
    <Class>Equipment</Class>
    <DisplayId>Angel's Fanfare</DisplayId>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x261</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A resplendent trumpet used to signify the coming of the end times, prophesied to sound their most glorious note at the opening of the seventh seal.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Increases your attack by 8 for 4 secs" name="Harp" />
      <EffectInfo description="Increases your defense by 12 for 4 secs" name="Wings" />
      <EffectInfo description="Within 4 sqrs Healing for 4 seconds" name="Halo" />
      <EffectInfo name="Party Effect" description="Within 4 sqrs Inspired for 4 seconds." />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <OnPlayerAbilityActivate proc="1" mustWear="0x4dfc" cooldown="0" center="player" color="0xff0080" duration="4" effect="Healing" range="4" target="player" visualEffect="5">GenericActivate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x4dfb" cooldown="0" amount="12" duration="4" stat="DEF" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x4df9" cooldown="0" amount="8" duration="4" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <Activate radius="4" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate range="4" duration="4" stat="MAXHP" amount="80" channel="maxStack">StatBoostAura</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="BardST2" type="0x4dfb" setType="0x4dfd" setName="Angelic Bard Set" collectionIcon="1">
    <Class>Equipment</Class>
    <DisplayId>Wings of Sanctity</DisplayId>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Description>A breathtaking pair of delicate white wings used by the empyrean seraphim to reach the highest peaks of the heavens.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x262</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="BardST3" type="0x4dfc" setType="0x4dfd" setName="Angelic Bard Set" collectionIcon="1">
    <Class>Equipment</Class>
    <DisplayId>Heavenly Halo</DisplayId>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x263</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ring of light bestowed upon the virtuous as a divine symbol of their consecration.</Description>
    <ActivateOnEquip amount="70" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Wavecrest Concertina" type="0x4dec" collectionIcon="141">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26a</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A rather peculiar instrument played by the sailors of the seven seas. Its music has the unique property of attracting parrots that will obey the musician's every command.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Throws a fighting parrot at your target" name="Parrot Cannon" />
      <EffectInfo description="5% chance upon shooting for a fighting parrot to protect you for 3 seconds" name="Feather Frenzy" />
      <EffectInfo description="450 damage within 2 sqrs every 1 second" name="Fighting Parrot" />
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate color="C4BFFF" radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate objectId="Concertina Big Parrot" throwTime="0.6" color="C4BFFF">ObjectToss</Activate>
    <OnPlayerShootActivate cooldown="1" objectId="Concertina Small Parrot" proc="0.05">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="19948" />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_DDOCKS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Snake Charmer Pungi" type="0x4dee" collectionIcon="118">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x268</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A ceremonial pungi that contains the spirits of fifteen snakes, guiding the righteous through their many paths ahead.</Description>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate duration="4" effect="Speedy">ConditionEffectSelf</Activate>
    <Activate range="4.5" stat="DEF" amount="4" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,ORG_SPIT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Pharaoh's Requiem" type="0x4def" collectionIcon="153">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x269</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>An unusually crafted lute with an ancient style of construction, meant to produce soothing sounds of deep sleep and keep wrathful gods dormant.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summons a Pharaoh's mask on the cursors location that inflicts Weak for 3 secs within 3 sqrs every 1 sec" name="Pharaoh's Wrath" />
      <EffectInfo description="Upon taking at least 50 damage, protects you with Armored on Self for 3 secs. Inflicts Weak on enemies for 5 secs within 5 sqrs" name="Pharaoh's Ward" />
      <EffectInfo description="15 seconds" name="Pharaoh's Ward Cooldown" />
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate objectId="Lullaby Pharaoh Mask" throwTime="0.6">ObjectToss</Activate>
    <OnPlayerHitActivate proc="1" damageThreshold="50" cooldown="15" effect="Weak" duration="5" range="5" color="0x808080" target="enemy" center="player">GenericActivate</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" damageThreshold="50" cooldown="15" effect="Armored" duration="3">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,ORG_TOMB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6587" id="Abyssal Trophy">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x236</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An imposing golden trophy smelted from the crumbled remains of a demonic idol and personally molded by Archdemon Malphas. The few who are capable of holding it for themselves are said to be filled with immense vigor.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="AoOScepter" type="0x4b62">
    <DisplayId>Siege Scepter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x273</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>First assembled as a combat modification to Treasurer Gemsbok's gilded scepter, this artifact consumes substantial magical energy to detonate a chaotic blast.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Release a nova of dazing 200 damage shots across 4.5 tiles" name="Mad God's Wrath" />
      <EffectInfo description="Dazed for 3 seconds" name="Nova Effect" />
      <EffectInfo description="8 seconds" name="Nova Cooldown" />
    </ExtraTooltipData>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Activate color="0xd6471c" range="6" arcDegrees="60" decrDamage="0" maxTargets="3" totalDamage="450" wisDamageBase="100" wisPerTarget="15" aoeActivationCount="1" aoeTime="1" aoeDamage="150" statModDamage="160" aoeRange="2" statModRadius="0.05" aoeMaxTargets="1" scalingStat="DEF" statModScalingMin="30" statModPerTarget="10">Lightning</Activate>
    <OnPlayerAbilityActivate cooldown="8" manaRequired="0" manaCost="0" proc="1" arcGap="15" minDistance="2.25" maxDistance="2.25" gapAngle="0" gapTiles="0" numShots="24" offsetAngle="0" type="0x5224">BulletCreate</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="AoOScepterProc" type="0x5224">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x273</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>AoO Scepter Shot</ObjectId>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="AoOStar" type="0x4b5b">
    <DisplayId>Rage Claws</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x272</Index>
    </Texture>
    <Projectile>
      <ObjectId>AoO Star Proj</ObjectId>
      <Speed>250</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <SlotType>25</SlotType>
    <Description>Oryx's unseen strikers wield these serrated claws for precise and deadly slashes to make an example out of the Mad God's most hated adversaries.</Description>
    <ExtraTooltipData>
      <EffectInfo description="33% chance to boost attack or dexterity by 15 for 3 seconds." name="Killer Instinct" />
      <EffectInfo name="Shots" description="3 slashes from both sides of the player" />
    </ExtraTooltipData>
    <Usable />
    <BagType>8</BagType>
    <MpCost>105</MpCost>
    <Activate arcGap="11.25" minDistance="5.625" maxDistance="5.625" gapAngle="22.5" gapTiles="0" numShots="3" offsetAngle="11.25" scalingStat="ATT" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate arcGap="11.25" minDistance="5.625" maxDistance="5.625" gapAngle="-22.5" gapTiles="0" numShots="3" offsetAngle="-11.25" scalingStat="ATT" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001" ignoreOnTooltip="true">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate manaRequired="0" proc="0.33" amount="15" duration="3" stat="DEX" channel="diminishingReturns50">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate manaRequired="0" proc="0.33" amount="15" duration="3" stat="ATT" mustNotWear="0x4e05" channel="diminishingReturns50">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="AoOStarProc" type="0x5225">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x272</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>AoO Star Proj</ObjectId>
      <Speed>250</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="AoOSpell" type="0x4b52">
    <DisplayId>Cursed Spire Spell</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x270</Index>
    </Texture>
    <Projectile>
      <ObjectId>AoO Spell Proj</ObjectId>
      <Speed>150</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Description>All but Chancellor Dammah's own mages shun this blasphemous spell, channeling the dark energies of the earth to construct an explosive spike.</Description>
    <ExtraTooltipData>
      <EffectInfo description="16 Shots on self" name="Spell" />
      <EffectInfo description="50% chance to boost defense by 15 for 6 seconds." name="Mayhem Aegis" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate manaRequired="0" proc="0.5" amount="15" duration="6" stat="DEF" channel="diminishingReturns">StatBoostSelf</OnPlayerAbilityActivate>
    <SlotType>11</SlotType>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <Activate color="0xd6471c" numShots="16" duration="0.6" speed="0" objectId="AoO Spell Decoy" ignoreOnTooltip="true">Decoy</Activate>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x520a" id="AoOWaki">
    <DisplayId>Amaterasu</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x274</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A sacred blade forged by the ancient worshippers of the sun god. Though now corrupted under Oryx's rule, its unique craftsmanship still showcases its ability to focus a strike upon a single point.</Description>
    <ExtraTooltipData>
      <EffectInfo description="20% chance to not consume mana." name="Flawless Technique" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Amaterasu Strike</ObjectId>
      <Speed>180</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="5" numShots="1" offsetAngle="45" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="90" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="135" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="180" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="225" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="270" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="315" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate maxDistance="5" numShots="1" offsetAngle="360" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate amount="120" proc="0.2">Magic</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x51e2" id="AoOTrap">
    <DisplayId>Blacklight Artifice</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x276</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>An alluring entanglement forged with razor-like black iron. Oryx's most adept hunters use this device to severely wound their prey before executing them.</Description>
    <ExtraTooltipData>
      <EffectInfo description="1000 damage within 3.25 squares. Lasts 8 seconds." name="Trap" />
      <EffectInfo description="Increases damage by 20 per SPD over 36. Reduces radius by 0.25 every 10 SPD over 36." name="Trap" />
      <EffectInfo description="Deploys on yourself." name="" />
      <EffectInfo description="Attacks enemies within 6 range dealing 225 damage every 0.4 seconds until the trap is triggered or expires." name="Lasting Damage" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>1</Damage>
      <Speed>0</Speed>
      <Size>1</Size>
      <LifetimeMS>1</LifetimeMS>
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Activate ignoreOnTooltip="true">Shoot</Activate>
    <OnPlayerAbilityActivate proc="1" radius="3.25" objectType="0x5211" sensitivity="1.0" totalDamage="1000" color="0x1D1E29" condEffect="Nothing" condDuration="5.0" armTime="0.0" throwTime="0.0" duration="8" scalingStat="SPD" statModScalingMin="36" statModTrapRadius="-0.025" statModTrapDamage="20" statModTrapCondDuration="0.1" textureSourceId="AoOTrap">Trap</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5212" id="AoOSkull">
    <DisplayId>Demon Lord's Skull</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x275</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>The charred remains of an ancient demon ruler once killed by the Mad God. Oryx's wicked spellcasters have cursed it with the ability to resurrect and control demons.</Description>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <ActivateOnEquip amount="65" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Demon Lord's Undead" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="2">RaiseDead</Activate>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="AoOPrism" type="0x52da">
    <Class>Equipment</Class>
    <DisplayId>Prism of Shattered Light</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x278</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>This prism's light-storing ability makes it essential equipment for Oryx's recon squad, granting them unmatched efficiency in any scenario.</Description>
    <Usable />
    <Activate duration="6" speed="1.5" angleOffset="180" distance="6" color="333942">Decoy</Activate>
    <OnPlayerAbilityActivate proc="1" stat="ATT" amount="15" duration="4" cooldown="6" hpRequiredRelative="0.5" color="0xA31026" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" effect="Invisible" duration="6" cooldown="7" hpMinThresholdRelative="0.5" color="0xA31026">ConditionEffectSelf</OnPlayerAbilityActivate>
    <ExtraTooltipData>
      <EffectInfo description="+15 attack for 4 seconds when used above 50% HP" name="Upper Hand" />
      <EffectInfo description="6 seconds" name="Cooldown" />
      <EffectInfo description="Invisible for 6 seconds when used below 50% HP" name="Tactical Retreat" />
      <EffectInfo description="7 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <MpCost>85</MpCost>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="AoOTome" type="0x52eb">
    <DisplayId>Tome of the Tarnished Gods</DisplayId>
    <Item />
    <Class>Equipment</Class>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x27a</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>An accursed collection of religious texts detailing the Mad God's rise to power, granted to Oryx's high priests by Archbishop Leucoryx as a symbol of utmost trust.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Healing [65/s] on allies within 7.50 sqrs" name="Holy Orb" />
      <EffectInfo description="Healing [80/s]" name="Inner Effect" />
      <EffectInfo description="Zaps enemies for 250 damage every 0.6 seconds within 7.5 sqrs" name="Darkness Orb" />
      <EffectInfo description="Zaps twice as much" name="Inner Effect" />
      <EffectInfo description="3.75 sqrs" name="Inner Range" />
      <EffectInfo description="6 seconds" name="Orb Duration" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <Activate objectId="AoOTomeHelper">Pet</Activate>
    <Activate objectId="AoOTomeHelperTwo">Pet</Activate>
    <Cooldown>1</Cooldown>
    <MpCost>160</MpCost>
    <BagType>8</BagType>
    <Usable />
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,AOO</Labels>
  </Object>
<Object id="AoOCloak Proj" type="0x462D">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>631</Index>
    </Texture>
  </Object>
<Object id="AoOCloak Proc" type="0x462E">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>AoOCloak Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <ConditionEffect duration="3.0" amount="30">Bleeding</ConditionEffect>
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object id="AoOCloak" type="0x52ec">
    <Class>Equipment</Class>
    <SlotType>13</SlotType>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x279</Index>
    </Texture>
    <DisplayId>Cloak of the Darkened Sun</DisplayId>
    <Description>A firm cloak worn by Oryx's stealth agents to assist in quiet takedowns. It doubles as protection for any compromised situation.</Description>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="60" ignorePerc="0.45" scalingStat="VIT" statModScalingMin="24" statModFlat="3" statModPerc="0.01">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x462E">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x462E">BulletCreate</OnPlayerShootActivate>
    <OnPlayerAbilityActivate proc="1" amount="100" stat="MAXHP" duration="4.5" cooldown="6" hpRequired="550" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerHitActivate proc="1" amount="20" cooldown="0" hpRequired="550" requiredConditions="Invisible">Heal</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" amount="80" cooldown="4" hpMinThreshold="550" requiredConditions="Invisible">Heal</OnPlayerHitActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional bleeding projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
      <EffectInfo description="+100 Max HP for 4.5 seconds when used above 550 HP" name="Strike Precautions" />
      <EffectInfo description="Restore 20 HP when hit while invisible above 550 HP" name="Stealth Guard" />
      <EffectInfo description="Restore 80 HP when hit while invisible below 550 HP" name="Emergency Ration" />
      <EffectInfo description="4 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <MpCost>90</MpCost>
    <Cooldown>5.5</Cooldown>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="AoOOrb" type="0x4e01">
    <DisplayId>Orb of Conquest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x27c</Index>
    </Texture>
    <SlotType>21</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Constructs a beacon that damages and curses enemies in three bursts." name="Beacon of Blight" />
      <EffectInfo description="2 seconds" name="Beacon Duration" />
      <EffectInfo description="600" name="Damage" />
      <EffectInfo description="5 seconds" name="Curse Effect" />
      <EffectInfo description="Increase your attack by 10 for 5 seconds." name="Conquerer's Energy" />
      <EffectInfo description="15 seconds" name="Energy Cooldown" />
    </ExtraTooltipData>
    <Description>Oryx's sentries use these cursed orbs as their watchful eyes, maintaining and enforcing the Mad God's constant rule across the realm.</Description>
    <Usable />
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <MpCost>110</MpCost>
    <Activate objectId="AoO Beacon Of Blight" throwTime="0">ObjectToss</Activate>
    <OnPlayerAbilityActivate proc="1" cooldown="15" amount="10" duration="5" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <Cooldown>2</Cooldown>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="AoOLute" type="0x4e03">
    <DisplayId>Chief's War Horn</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x27b</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>Chief Beisa personally made this decorated horn to produce a deep, booming sound, rallying troops and sending signals to coordinate unrelenting assaults.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Apply Slowed for 4 seconds to enemies within 4 squares" name="Deafening Blast" />
      <EffectInfo description="10 seconds" name="Blast Cooldown" />
      <EffectInfo description="Place down a banner for 5 seconds that applies Berserk to allies within 4 squares." name="On Use" />
      <EffectInfo description="Within 5 sqrs Inspired for 5 seconds." name="Party Effect" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <Activate objectId="AoOLute Banner">Pet</Activate>
    <Activate radius="5" duration="5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <OnPlayerAbilityActivate proc="1" cooldown="10" center="player" color="0x6e0400" duration="4" effect="Slowed" range="4" target="enemy">GenericActivate</OnPlayerAbilityActivate>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <Cooldown>5.0</Cooldown>
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="AoOSeal" type="0x4e05">
    <DisplayId>Seal of the Battle God</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="99999" />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x27d</Index>
    </Texture>
    <SlotType>12</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="When below 50% HP, Armored on self for 2 seconds." name="Stagger" />
      <EffectInfo description="When above 50% HP, increases attack by 100 for 0.6 seconds." name="Counter" />
    </ExtraTooltipData>
    <Description>Given to Oryx's most esteemed gladiators, this twisted artifact is capable of focusing all of the wearer's strength into a single blow, mirroring the Mad God's own fighting style.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>8</BagType>
    <MpCost>110</MpCost>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <Activate center="player" color="0xff0080" duration="5" effect="Damaging" range="5.5" target="player" useWisMod="false" visualEffect="0">GenericActivate</Activate>
    <OnPlayerAbilityActivate proc="1" hpMinThresholdRelative="0.5" cooldown="2" color="-1" duration="2" effect="Armored">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" hpRequiredRelative="0.5" cooldown="1.8" amount="100" duration="0.6" stat="ATT" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <Cooldown>2.0</Cooldown>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="AoOHelm" type="0x1b1a">
    <DisplayId>Helm of Exalted Might</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x27e</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A helm forged in the deepest depths of Oryx's realm. Those who wear it are said to feel a dark power coursing through their veins.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Battle Cry" description="Deals a burst of 1000 damage to enemies within 5 sqrs on use." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <OnPlayerAbilityActivate color="0x0f0f0f" damage="1000" proc="1" range="5">HealNova</OnPlayerAbilityActivate>
    <Activate amount="30" duration="3" stat="DEX" channel="diminishingReturns">StatBoostSelf</Activate>
    <Activate amount="-15" duration="5" stat="ATT" channel="diminishingReturns">StatBoostSelf</Activate>
    <Activate duration="5.5" effect="Berserk" range="5">ConditionEffectAura</Activate>
    <MpCost>95</MpCost>
    <Cooldown>6.5</Cooldown>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="AoOShield" type="0x4f33">
    <DisplayId>Brutal Buckler</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x282</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>In contrast to Oryx's personal equipment, this lightweight shield is too small to stagger an opponent. It is instead covered in jagged metal to shred targets.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Baneful Bash</ObjectId>
      <Speed>160</Speed>
      <MinDamage>225</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xD6471C</ParticleTrail>
    </Projectile>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Full Strength" description="Shoots additional radial projectiles with a longer range when used above 80% HP." />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate hpRequiredRelative="0.8" manaRequired="0" manaCost="0" proc="1" arcGap="30" minDistance="2.85" maxDistance="2.85" gapAngle="0" gapTiles="0" numShots="12" offsetAngle="0" type="0x1b1b" scalingStat="VIT" statModScalingMin="55" statModDamage="3">BulletCreate</OnPlayerAbilityActivate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>110</MpCost>
    <ArcGap>7</ArcGap>
    <Activate scalingStat="VIT" statModScalingMin="55" statModDamage="3">Shoot</Activate>
    <NumProjectiles>8</NumProjectiles>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1b1b" id="AoO Shield Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Soulbound />
    <Projectile>
      <ObjectId>Baneful Bash</ObjectId>
      <Speed>190</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xD6471C</ParticleTrail>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="AoOQuiver" type="0x4f34">
    <DisplayId>Mad Javelin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x280</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Oryx's most versatile bowmen receive javelin training, requiring a steady hand and perfect focus to inflict devastating damage.</Description>
    <ExtraTooltipData>
      <EffectInfo description="33% chance of increasing attack by a further 10" name="Mental Click" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Mad Javelin</ObjectId>
      <Speed>200</Speed>
      <MinDamage>1150</MinDamage>
      <MaxDamage>1650</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xD6471C</ParticleTrail>
    </Projectile>
    <ActivateOnEquip amount="10" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    <Activate amount="5" duration="2" stat="ATT" channel="diminishingReturns50">StatBoostSelf</Activate>
    <OnPlayerAbilityActivate proc="0.33" amount="20" duration="2" stat="ATT" mustNotWear="0x4e05" channel="diminishingReturns50">StatBoostSelf</OnPlayerAbilityActivate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="55" statModDamage="35">Shoot</Activate>
    <Cooldown>3</Cooldown>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1b19" id="AoOPoison">
    <DisplayId>Tyrant's Toxin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x284</Index>
    </Texture>
    <Description>Oryx demanded his alchemists make a poison capable of killing more rapidly to satisfy his impatience. The resulting brew proved rather explosive.</Description>
    <Activate objectId="AoOPoison Cluster 1" color="0xA31026" throwTime="0.8">ObjectToss</Activate>
    <Activate objectId="AoOPoison Cluster 2" color="0xA31026" throwTime="0.8">ObjectToss</Activate>
    <Activate objectId="AoOPoison Cluster 3" color="0xA31026" throwTime="0.8">ObjectToss</Activate>
    <Activate radius="3" totalDamage="950" impactDamage="500" duration="2" color="0xD6471C" throwTime="0.8" damageBoost="1.05" scalingStat="WIS" statModScalingMin="50" statModDamage="160" statModImpactDamage="100" statModRadius="0.02" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <OnPlayerAbilityActivate manaRequired="0" manaCost="0" proc=".33" amount="50">Magic</OnPlayerAbilityActivate>
    <ExtraTooltipData>
      <EffectInfo name="Cluster Bomb" description="Initial poison bomb creates 3 cluster bombs 1.5 tiles from its center." />
      <EffectInfo name="Cluster Damage" description="550 over 2.5 sqrs" />
      <EffectInfo name="Alchemical Boon" description="33% chance to restore 50 MP." />
    </ExtraTooltipData>
    <MpCost>150</MpCost>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <BagType>8</BagType>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x658e" id="Droplet of Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x257</Index>
    </Texture>
    <Description>A glistening droplet of the god's nectar.\n\nSprite Credits: Aurum</Description>
    <BagType>7</BagType>
    <feedPower>1800</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x658f" id="Vial of Pure Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x258</Index>
    </Texture>
    <Description>Your secret weapon against the monsters in the realm.\n\nSprite Credits: Seelpit</Description>
    <BagType>7</BagType>
    <feedPower>2400</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6590" id="Chalice of Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x259</Index>
    </Texture>
    <Description>A sip of this will make you feel like a real god.</Description>
    <BagType>7</BagType>
    <feedPower>3700</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x709d" id="Avarice" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>215</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x290</Index>
    </Texture>
    <SharedCooldownChannel id="65508" />
    <SlotType>2</SlotType>
    <Description>The pride of Treasurer Gemsbok, this gilded knife has backstabbed countless traders in shady dealings.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Avarice Projectile</ObjectId>
      <Speed>133</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>215</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x709e" id="Gambler's Fate" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x291</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>A coin pilfered from the endless vault of Gemsbok's hoarded wealth. Only the most daring would stake their lives on the equal odds of a coin flip.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons a Gold Coin that acts as a decoy. Each second it has a 50% chance to become silver or continue to exist." />
      <EffectInfo name="Silver Coin" description="Acts as a decoy. Each second it has a 50% chance to disappear or continue to exist." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Cooldown>2</Cooldown>
    <Activate objectId="Gambler's Fate Effect" throwTime="0.6" color="0xffd800">ObjectToss</Activate>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70a0" id="Turncoat Cape" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>74</PowerLevel>
    <SharedCooldownChannel id="28832" />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x292</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>This covering is assigned to Oryx's negotiators to conceal weaponry and get away with stolen fortunes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On taking over 30 damage" description="Invisible for 3 seconds" />
      <EffectInfo name="Cooldown" description="5 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="5" duration="3" effect="Invisible" damageThreshold="30" proc="1.0">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70a1" id="Collector's Monocle" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>86</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x293</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5148" />
    <Description>Treasurer Gemsbok had this monocle custom made to enhance his perception in stealth strikes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="Boosts Dexterity by 12 for 5 seconds after the user shoots while Invisible." />
      <EffectInfo name="Cooldown" description="1 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="DEX" amount="12" color="-1" requiredConditions="Invisible" cooldown="1" duration="5" proc="1" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70a2" id="Lumiaire" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>272</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x294</Index>
    </Texture>
    <SharedCooldownChannel id="65505" />
    <SlotType>8</SlotType>
    <Description>This ceremonial mace controls the forces of light and darkness. Archbishop Leucoryx uses it for distinguished offerings in the name of his god.</Description>
      --&gt;
      <RateOfFire>1.5</RateOfFire><Sound>weapon/wand_of_death</Sound><Projectile><ObjectId>Lumiaire Projectile</ObjectId><Speed>50</Speed><MinDamage>80</MinDamage><MaxDamage>100</MaxDamage><LifetimeMS>1800</LifetimeMS><Amplitude>0.5</Amplitude><Frequency>1.5</Frequency><Size>80</Size></Projectile><NumProjectiles>2</NumProjectiles><ArcGap>6</ArcGap><BagType>6</BagType><OldSound>magicShoot</OldSound><feedPower>1200</feedPower><Soulbound /><XPBonus>8</XPBonus><UniqueID /><Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels><EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" /></Object>
<Object type="0x70a3" id="Chaotic Scripture" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x295</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>The sacred writings of Leucoryx and his disciples, compiled as a tribute to Oryx to lend false credence to the teachings of his twisted followers.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="090" statModAmount="0.7150" scalingStat="ATT" statModScalingMin="60">Heal</Activate>
    <Activate objectId="Chaotic Scripture Effect" throwTime="0">ObjectToss</Activate>
    <Activate minDamage="2500" maxDamage="2500" statModDamage="14.25" activationCount="1" statModActivationCount="0" radius="2.5" statModRadius="0" scalingStat="ATT" statModScalingMin="60">DamageNova</Activate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70a5" id="Vesture of Duality" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="17929" />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x296</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Boosts attack by 15 and decreases defense by 6 for 5 seconds" />
    </ExtraTooltipData>
    <Description>This cursed robe overwhelms the wearer with conflicting thoughts of good and evil, shattering the will of the weak-minded.</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="0" proc="1" amount="-6" duration="5" stat="DEF" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate cooldown="0" proc="1" amount="15" duration="5" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70a6" id="Divine Coronation" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>107</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x297</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A majestic crown of the venerated, bestowed upon Archbishop Leucoryx to solidify his position in Oryx's legion.</Description>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70a7" id="Superior" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>242</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a0</Index>
    </Texture>
    <SharedCooldownChannel id="65506" />
    <SlotType>17</SlotType>
    <Description>This aptly named staff is the manifestation of Chancellor Dammah's assertions of grandeur. Although he seldom uses it for actual combat purposes, it is no less potent as a legitimate weapon.</Description>
    <RateOfFire>1.0</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Superior Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>415</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>75</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>3</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70a8" id="Genesis Spell" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a1</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Dammah's powers of summoning portals stem from this profane spell. Most may use it to call attacks from primitive dimensions of untapped energy, but Oryx's greatest thaumaturges can create stable gateways to the realm and beyond.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons 4 portals which zap enemies and deal 350 damage in a radius of 6 every 0.4 seconds" />
      <EffectInfo name="Duration" description="4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>120</MpCost>
    <Activate objectId="Genesis Spell Portal 1" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate objectId="Genesis Spell Portal 2" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate objectId="Genesis Spell Portal 3" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate objectId="Genesis Spell Portal 4" throwTime="0" color="-1">ObjectToss</Activate>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70ab" id="Diplomatic Robe" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="17928" />
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a2</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The diplomacy of Chancellor Dammah goes as far as his limited patience. The true purpose of this robe is its deeply woven enchantment to bolster arcane powers.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability" description="Summon a portal which deals 125 damage and zaps enemies in a radius of 5 every 0.4 seconds" />
      <EffectInfo name="Duration" description="4 seconds" />
      <EffectInfo name="Cooldown" description="8 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="11">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="8" targetMouse="true" targetMouseRange="22" throwTime="0" proc="1" objectId="Genesis Spell Portal Rand">ObjectToss</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70ac" id="Chancellor's Cranium" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>87</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="28844" />
    <Description>The warped mind of Oryx's appointed chancellor. This cursed object thrives in the presence of demented energies.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="Shots above 50 damage summon a following cranium which deals 150 damage every 0.2 seconds for 5 seconds and zaps enemies in a radius of 6" />
      <EffectInfo name="Cooldown" description="5 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="5" damageThreshold="50" proc="1.0" throwTime="0.0" objectId="Cranium Effect">ObjectToss</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70ae" id="Enforcer" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>239</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a4</Index>
    </Texture>
    <SharedCooldownChannel id="65507" />
    <SlotType>24</SlotType>
    <Description>Chief Beisa designed and forged this sawtoothed blade himself to be granted admission as a gladiator. Its shattering strikes are amplified by his own slashing techniques.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Enforcer Projectile</ObjectId>
      <Speed>130</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>410</LifetimeMS>
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>12</ArcGap>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70af" id="Ballistic Star" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a5</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>To dominate the battlefield, Beisa's assault units possess this star model to remain vigorous in combat before controlling zones with its independent throwing arcs.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Inner Circle" description="Throws 4 additional stars at half the range which inflict Stunned on enemies for 3 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>StarTestProj</ObjectId>
      <Speed>0</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Magnitude>3.0</Magnitude>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <Parametric />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Activate arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="045" scalingStat="ATT" statModScalingMin="50" statModDamage="6" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="135" scalingStat="ATT" statModScalingMin="50" statModDamage="6" statModNumShots="0.000001" type="0x5279" ignoreOnTooltip="true">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate duration="4" effect="Healing">ConditionEffectSelf</Activate>
    <Soulbound />
    <feedPower>1300</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_OSANC,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="StarTest" type="0x5279">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>StarTestProjB</ObjectId>
      <Speed>0</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Magnitude>1.5</Magnitude>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <Parametric />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x70b0" id="Centaur's Shielding" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="28848" />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a6</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Specially weighted plates layered inside this armor channel greater force into every motion of the body for destructive blows.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="Increases attack by 12 for 4.5 seconds if the user has the Healing status effect" />
      <EffectInfo name="Cooldown" description="6 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="6" duration="4.5" stat="ATT" amount="12" requiredConditions="Healing" proc="1.0" color="0xdd5af0" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70b1" id="Battalion Banner" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2a7</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5146" />
    <Description>The battle standard of Beisa's forces, a sign of triumph for Oryx and calamity for those he faces.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons a banner which deals 400-600 damage each second within 6 tiles and grants Damaging to players within 3 tiles." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="90" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="10" duration="4" objectId="Battalion Banner Effect">Pet</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70b3" id="Divinity" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>114</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2b0</Index>
    </Texture>
    <SharedCooldownChannel id="65504" />
    <SlotType>1</SlotType>
    <Description>The chosen blade of Oryx the Mad God, charged with an unrelenting energy to subdue all that lies before it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Celestial Strength" description="Attack with Exalted Beams" />
      <EffectInfo name="Exalted Beam" description="Deals 600-800 damage in a 2.25 square radius, scaling with your Attack and Status Effects" />
      <EffectInfo name="Beam Range" description="Instantly strikes 4 tiles away in the direction of your attack" />
      <EffectInfo name="Beam Cooldown" description="1 second" />
    </ExtraTooltipData>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Divinity Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>267</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1" objectId="Divinity Effect" throwTime="0" color="-1" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70b5" id="Oryx's Escutcheon" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2b1</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>An enormous shield decorated with the crest of Oryx, an infamous symbol of oppression dreaded across the realm.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons three consecutive Exalted Beams that each deal 1000-1200 damage in a 2.75 square radius, inflicting Stunned for 2 seconds" />
      <EffectInfo name="Max Cast Range" description="3.0 squares" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="SPD" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="3.0" objectId="Oryx's Escutcheon Effect 1" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate maxDistance="3.0" objectId="Oryx's Escutcheon Effect 1" throwTime="0.6" color="-1">ObjectToss</Activate>
    <Activate maxDistance="3.0" objectId="Oryx's Escutcheon Effect 1" throwTime="1.2" color="-1">ObjectToss</Activate>
    <MpCost>100</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70b7" id="Gladiator Guard" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="17931" />
    <PowerLevel>99</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2b2</Index>
    </Texture>
    <Description>Although refurbished, this breastplate is the very same Oryx received as a gift from the royal family in celebration of his gladiatorial prowess.</Description>
    <SlotType>7</SlotType>
    <ActivateOnEquip stat="SPD" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70b8" id="Exalted God's Horn" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2b3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5145" />
    <Description>A horn claimed from Oryx's iconic helmet. To hold this in one's hand is a monumental insult to the Mad God's ego.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Mad God's Hubris" description="Gain +10 dexterity while attacking if your health is above 90% Max HP" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="140" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0" hpRequiredRelative="0.9" proc="1" amount="10" duration="1.4" stat="DEX" color="-1" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2220" id="Exalted Essence">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x25a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An illuminated elixir of divine energy, regenerating its contents to never fully deplete.</Description>
    <Activate amount="8" duration="10" stat="ATT">StatBoostSelf</Activate>
    <Activate cooldown="20" amount="8" duration="10" stat="SPD">StatBoostSelf</Activate>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>250</feedPower>
    <BagType>6</BagType>
    <InvUse />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x70d0" id="Mark of the Sandstone Titan">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>ancientRuinsObjects8x8</File>
      <Index>0x43</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Sandstone Titan.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating the Sandstone Titan in the Ancient Ruins" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x25bb" id="Arcane Rapier" collectionIcon="121">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>112</PowerLevel>
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This sword's blade is infused with magical essence, causing it to fire out violently upon lunging. That same magical force pulls the blade back to its hilt after striking.</Description>
    <Projectile id="0">
      <ObjectId>Arcane Blade</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Arcane Lunge</ObjectId>
      <Speed>200</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>325</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_RUINS,ARAPIER</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x25bc" id="Sandstone Seal" collectionIcon="121">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Created to guide the spirits of the desert, this seal has infused itself with their energy over many years. This spiritual energy affects living creatures in unconventional ways compared to normal practices.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <Activate amount="15" duration="5" noStack="false" range="5" stat="VIT" channel="diminishingReturns">StatBoostAura</Activate>
    <Activate effect="Damaging" color="0xff0080" duration="5" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <MpCost>70</MpCost>
    <BagType>4</BagType>
    <feedPower>350</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,ORG_RUINS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x25bd" id="Amber Encrusted Helmet" collectionIcon="121">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>ancientRuinsObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>Decorated with ancient amber, this helmet's idle solitude over many years have caused its abilities to dwindle.</Description>
    <Usable />
    <MpCost>70</MpCost>
    <Activate duration="5" effect="Berserk" range="5">ConditionEffectAura</Activate>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>350</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,ORG_RUINS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x70e5" id="Cactus Juice">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x5b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Refreshing water from within a desert cactus. Good for quenching thirst, but infamous for its unpredictable effects on one's mind.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="120">Heal</Activate>
    <Activate amount="240">Magic</Activate>
    <Activate duration="7.5" effect="Hallucinating">ConditionEffectSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>40</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="8" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0x2380" id="Bramble Bow" collectionIcon="126">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>59</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x8e</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A prickly bow with unshaven thorns jutting out from the grip, making it unwieldy to fire.</Description>
    <Sound>weapon/double_bow</Sound>
    <Projectile id="0">
      <ObjectId>Barmble Leaf Proj</ObjectId>
      <Speed>160</Speed>
      <MinDamage>30</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>10</ArcGap>
      <RateOfFire>1.2</RateOfFire>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>80</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE,BRAMBLE_BOW,ORG_FMAZE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2381" id="Cocoon Quiver" collectionIcon="126">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x9e</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A silky case of arrows woven by Mama Megamoth's larvae for use by her woodland warriors.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Cocoon Quiver Arrow</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>550</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>250</MaxDamage>
      <Size>120</Size>
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <ConditionEffect duration="2">Paralyzed</ConditionEffect>
    <Usable />
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>4</BagType>
    <MpCost>60</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="41" statModDamage="6.5">Shoot</Activate>
    <feedPower>85</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_D,TRADEABLE,MPCOST,STATMOD,ORG_FMAZE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3ff6" id="Mystery Archer ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x25c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate which contains an assortment of exotic goods for famous treasure hunters. Open it to get one of the following:\n\n*Resplendent Bow\n*Embellished Quiver\n*Ornate Armor\n*Aquamarine Amulet\n*Mini Treasure Hunter Archer Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3ff7" id="Mystery Rogue ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x25d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate which contains the wicked equipment of dark practitioners. Open it to get one of the following:\n\n*Soulcursed Scythe\n*Vampiric Cape\n*Hallowed Hide\n*Ruthven's Rosary\n*Mini Vampire Rogue Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="ChainScytheProcA" type="0x45cf">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x616</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>25</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>4</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="ChainScytheProcB" type="0x45d0">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x616</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>12.5</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="ChainScytheProcC" type="0x45d1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x616</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>6.25</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="ChainScytheProcD" type="0x45d2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x616</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <Amplitude>.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>80</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="ChainScytheProcE" type="0x45d3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x617</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>ChainScytheProj</ObjectId>
      <Speed>50</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>5.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="2ArcherST1A" type="0x52c4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5fc</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Embellished Shard</ObjectId>
      <Speed>75</Speed>
      <MinDamage>225</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="2ArcherST1B" type="0x52c5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5fd</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Lesser Embellished Shard</ObjectId>
      <Speed>100</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="2ArcherST1C" type="0x4216">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5fb</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Greater Embellished Shard</ObjectId>
      <Speed>50</Speed>
      <MinDamage>170</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="2ArcherST1D" type="0x4217">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5fc</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Embellished Shard</ObjectId>
      <Speed>75</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="2ArcherST1E" type="0x4218">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5fd</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Lesser Embellished Shard</ObjectId>
      <Speed>100</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="2RogueST0" type="0x45cc" setName="Vampire Rogue Set" setType="0x45e0" collectionIcon="2">
    <DisplayId>Soulcursed Scythe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>134</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x610</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A two-faced blade enchanted with the wicked power of immortal beings.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Shoots a powerful scythe" name="While Lethal Strike is active" />
      <EffectInfo description="50 (ignores armor)" name="Chain Damage" />
      <EffectInfo description="100-300" name="Blade Damage" />
      <EffectInfo description="5.5" name="Scythe Range" />
    </ExtraTooltipData>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <RateOfFire>0.40</RateOfFire>
    <OldSound>daggerSwing</OldSound>
    <Projectile>
      <ObjectId>Scythe Dagger</ObjectId>
      <Speed>100</Speed>
      <MinDamage>345</MinDamage>
      <MaxDamage>460</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <OnPlayerShootActivate targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="270" proc="1" type="0x45d3" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="270" proc="1" type="0x45d2" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate gapTiles="0" numShots="1" targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" offsetAngle="270" proc="1" type="0x45cf" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="270" proc="1" type="0x45d2" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate gapTiles="0" numShots="1" targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" offsetAngle="270" proc="1" type="0x45d0" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="270" proc="1" type="0x45d2" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate gapTiles="0" numShots="1" targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" offsetAngle="270" proc="1" type="0x45d1" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate targetMouse="true" cooldown="0" manaCost="0" manaRequired="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="270" proc="1" type="0x45d2" requiredConditions="LethalStrike">BulletCreate</OnPlayerShootActivate>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2RogueST1" type="0x45d9" setName="Vampire Rogue Set" setType="0x45e0" collectionIcon="2">
    <DisplayId>Vampiric Cape</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x611</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A dark and flowing cape donned by masters of the twilight hours.</Description>
    <BagType>8</BagType>
    <MpCost>90</MpCost>
    <Cooldown>5.5</Cooldown>
    <feedPower>950</feedPower>
    <Soulbound />
    <ExtraTooltipData>
      <EffectInfo description="+10 DEX on ability use for 4 seconds" name="With Soulcursed Scythe" />
      <EffectInfo description="Spawn 3 bats that circle and deal 60-80 Armor Piercing Damage every 0.4 seconds" name="With Ruthven's Rosary" />
    </ExtraTooltipData>
    <Usable />
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="55" ignorePerc="0.40" scalingStat="VIT" statModScalingMin="50" statModFlat="4" statModPerc="0.01">LethalStrike</OnConditionEndActivate>
    <Activate duration="4" effect="Healing">ConditionEffectSelf</Activate>
    <OnPlayerAbilityActivate amount="10" mustWear="0x45cc" color="-1" cooldown="0" duration="4" proc="1" stat="DEX" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x45de" objectId="2RogueSTBat" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x45de" objectId="2RogueSTBat" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x45de" objectId="2RogueSTBat" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_C,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2RogueST2" type="0x45dd" setName="Vampire Rogue Set" setType="0x45e0" collectionIcon="2">
    <DisplayId>Hallowed Hide</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Description>The hide of a false creature given sentience by profane life-twisting magic, forever cursed as an affront to the laws of mortal life.</Description>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x612</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Restore 100 HP when hit below 50% max HP" name="With Ruthven's Rosary" />
      <EffectInfo description="15 Seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="14" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <OnPlayerHitActivate proc="1" mustWear="0x45de" amount="100" cooldown="15" hpMinThresholdRelative="0.5">Heal</OnPlayerHitActivate>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2RogueST3" type="0x45de" setName="Vampire Rogue Set" setType="0x45e0" collectionIcon="2">
    <DisplayId>Ruthven's Rosary</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x613</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ruby-beaded necklace, carried by the cadaverous followers of Lord Ruthven.</Description>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>550</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2ArcherST0" type="0x52c6" setName="Treasure Hunter Archer Set" setType="0x5211" collectionIcon="2">
    <DisplayId>Resplendent Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>161</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f5</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>I courageously descended into the ruins, only to be bombarded with cactus spines as sharp as arrows.</Description>
    <RateOfFire>0.35</RateOfFire>
    <OldSound>arrowShoot</OldSound>
    <Projectile>
      <ObjectId>Resplendent Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>0.75</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2ArcherST1" type="0x52c3" setName="Treasure Hunter Archer Set" setType="0x5211" collectionIcon="2">
    <DisplayId>Embellished Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f6</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>After fending off men made of clay, I discovered a lamp that might fetch a considerable sum at the market.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Fire 3 projectiles in a line with the closest inflicting Paralyzed and the middle inflicting Slowed" name="Effect" />
      <EffectInfo description="Fire an additional two lines of projectiles" name="With Aquamarine Amulet" />
      <EffectInfo description="2 seconds" name="Slow Duration" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Greater Embellished Shard</ObjectId>
      <Speed>50</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>0</NumProjectiles>
    <Activate ignoreOnTooltip="true" cooldown="0.2" gapAngle="0" gapTiles="0" maxDistance="2" minDistance="2" numShots="1" offsetAngle="0">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="3" minDistance="3" numShots="1" offsetAngle="0" proc="1" type="0x52c4">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="4" minDistance="4" numShots="1" offsetAngle="0" proc="1" type="0x52c5">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" mustWear="0x527c" arcGap="16" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="2" minDistance="2" numShots="2" offsetAngle="0" proc="1" type="0x4216">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" mustWear="0x527c" arcGap="16" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="3" minDistance="3" numShots="2" offsetAngle="0" proc="1" type="0x4217">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" mustWear="0x527c" arcGap="16" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="4" minDistance="4" numShots="2" offsetAngle="0" proc="1" type="0x4218">BulletCreate</OnPlayerAbilityActivate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_C,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2ArcherST2" type="0x52c7" setName="Treasure Hunter Archer Set" setType="0x5211" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <DisplayId>Ornate Armor</DisplayId>
    <Description>To my shock, a spirit arose from the lamp and thanked me for freeing him. The Genie would only allow me access to the contents of the lamp if I proved myself against his vast spiritual power.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Healing for 5 seconds" name="On taking at least 20 damage" />
      <EffectInfo description="20 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f7</Index>
    </Texture>
    <OnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Healing" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2ArcherST3" type="0x527c" setName="Treasure Hunter Archer Set" setType="0x5211" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <DisplayId>Aquamarine Amulet</DisplayId>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x5f8</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Though his magic was strong, my resolve was stronger. The spirit dissipated and all that remained was the treasure within.</Description>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f23" id="Nail Gun Bow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c2</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>The precision skills of archery translate well to pulling a trigger.\n\nSprite Credits: Zquidx, Geo</Description>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Nail Gun Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Nail Gun Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>35</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f24" id="Spatula Dagger">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>162</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c3</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Lay down the foundation of your enemy's demise!\n\nSprite Credits: Trensient, Geo</Description>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/mithril_dagger</Sound>
    <Projectile>
      <ObjectId>Spatula Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f25" id="Screwdriver Staff">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c4</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Just as essential in the field of construction as it is on the field of battle!\n\nSprite Credits: Zquidx, Geo</Description>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Screwdriver Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f26" id="Measuring Wand">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c5</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Measure twice, because you'll only need to cut once.\n\nSprite Credits: Trensient, Geo</Description>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Measuring Wand Projectile</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>135</MinDamage>
      <MaxDamage>175</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f27" id="Hammer Sword">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c6</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Cannot banish people from this realm like certain other hammers, but it's plenty strong enough to get a job done.\n\nSprite Credits: Zquidx, Geo</Description>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Hammer Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f28" id="Sawblade Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c7</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Force your foes to buzz off with this sharpened tool!\n\nSprite Credits: Mizumi, Zquidx, Geo</Description>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Sawblade Projectile</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>145</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f29" id="Magic Construction Vest">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c8</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>High-visibility equipment for workers on the front lines of construction. The ventilated cloth helps keep the wearer lively and vigorous in demanding circumstances.\n\nSprite Credits: Mizumi</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f2a" id="Fitted Construction Vest">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2c9</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>High-visibility equipment for workers on the front lines of construction. The ventilated cloth helps keep the wearer lively and vigorous in demanding circumstances.\n\nSprite Credits: Mizumi</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f2b" id="Heavy Construction Vest">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ca</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>High-visibility equipment for workers on the front lines of construction. The ventilated cloth helps keep the wearer lively and vigorous in demanding circumstances.\n\nSprite Credits: Mizumi</Description>
    <ActivateOnEquip stat="DEF" amount="24">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f2c" id="Laborer's Hard Hat" setType="0x2f2f" setName="Beginner Construction Worker Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>24</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2cb</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A rugged hard hat worn by stalwart workers in the name of reconstruction.\n\nSprite Credits: Trensient</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="+5 DEF for 5 seconds when In Combat" />
      <EffectInfo name="Cooldown" description="10 seconds" />
      <EffectInfo name="On Shoot" description="Restore 100 mana when In Combat below 50% MP" />
      <EffectInfo name="Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerShootActivate proc="1" amount="100" cooldown="30" manaMinThresholdRelative="0.5" requiredConditions="In Combat">Magic</OnPlayerShootActivate>
    <OnPlayerHitActivate cooldown="10" proc="1" amount="5" duration="5" stat="DEF" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f2d" id="Operator's Hard Hat" setType="0x2f30" setName="Advanced Construction Worker Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>28</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2cc</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A sturdy hard hat worn by steadfast pioneers to bring the realm's territories up to code. Wear it with pride!\n\nSprite Credits: Trensient</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="+10 DEF for 5 seconds when In Combat" />
      <EffectInfo name="Cooldown" description="10 seconds" />
      <EffectInfo name="On Shoot" description="Restore 150 mana when In Combat below 50% MP" />
      <EffectInfo name="Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerShootActivate proc="1" amount="150" cooldown="30" manaMinThresholdRelative="0.5" requiredConditions="In Combat">Magic</OnPlayerShootActivate>
    <OnPlayerHitActivate cooldown="10" proc="1" amount="10" duration="5" stat="DEF" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f2e" id="Foreman's Hard Hat" setType="0x2f31" setName="Pro Construction Worker Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>32</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2cd</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A stout hard hat worn by the most devoted leaders of the realm's ambitious reconstruction projects. The height of Personal Protective Equipment!\n\nSprite Credits: Trensient</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="+15 DEF for 5 seconds when In Combat" />
      <EffectInfo name="Cooldown" description="10 seconds" />
      <EffectInfo name="On Shoot" description="Restore 200 mana when In Combat below 50% MP" />
      <EffectInfo name="Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerShootActivate proc="1" amount="200" cooldown="30" manaMinThresholdRelative="0.5" requiredConditions="In Combat">Magic</OnPlayerShootActivate>
    <OnPlayerHitActivate cooldown="10" proc="1" amount="15" duration="5" stat="DEF" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f2f" id="Construction Weapon Box">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ce</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this item for a construction weapon of choice at the Tinkerer!\n\nSprite Credits: Zquidx</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2f30" id="Construction Armor Box">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2cf</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this item for a construction armor of choice at the Tinkerer!\n\nSprite Credits: Zquidx</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2f31" id="Construction Skin Agreement">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2d0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this item for a construction skin of choice at the Tinkerer!\n\nSprite Credits: Mizumi</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2f32" id="Construction Goodie Bag">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2d1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the goodie bag to get a reward!\n\nSprite Credits: Mizumi</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x47b2" id="Spoon">
    <Class>Projectile</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e4</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Labels>UT</Labels>
  </Object>
<Object type="0x47b7" id="Plate">
    <Class>Projectile</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e6</Index>
    </Texture>
    <Rotation>100</Rotation>
    <Labels>UT</Labels>
  </Object>
<Object id="Needlessly Large Spoon" type="0x47a9">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>141</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e0</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Only a spoonful.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Spoon</ObjectId>
      <Speed>100</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Size>80</Size>
      <Wavy />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="10% chance upon shooting to drop a food item on the ground." name="Sloppy Eater" />
      <EffectInfo description="Gain healing for 3 seconds and heal for 50HP" name="Muscle Milk" />
      <EffectInfo description="Gain energized for 3 seconds and heal for 25HP" name="Sugar Rush" />
      <EffectInfo description="Gain damaging for 3 seconds and heal for 25HP" name="Well fed" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>750</feedPower>
    <OnPlayerShootActivate color="-1" targetMouseRange="3" targetMouse="true" objectId="tastyTreat" proc=".1" throwTime="0">ObjectToss</OnPlayerShootActivate>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Eggshell Cowl" type="0x47b6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e5</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>Work smarter not harder.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="On ability activate throw 3 eggs." name="Sneak Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Plate</ObjectId>
      <Speed>100</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>650</LifetimeMS>
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="5.0" ignoreFlat="40" ignorePerc="0.30">LethalStrike</OnConditionEndActivate>
    <Activate ignoreOnTooltip="true" cooldown="0.2" gapAngle="270" gapTiles="0" maxDistance="4.375" minDistance="4.375" numShots="1" offsetAngle="0">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate gapTiles="1" gapAngle="270" cooldown="0" numShots="2" proc="1" minDistance="4.375" maxDistance="4.375" offsetAngle="0" type="0x47b5" targetMouse="true">BulletCreate</OnPlayerAbilityActivate>
    <Cooldown>6</Cooldown>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="apetizerPlate1" type="0x47b5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e6</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Plate</ObjectId>
      <Speed>85</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>765</LifetimeMS>
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Appetizers Atire" type="0x47b3">
    <DisplayId>Chefs Atire</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e7</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A pristine garb worn by only the most professional of chefs.</Description>
    <ActivateOnEquip amount="15" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="WIS">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <BagType>6</BagType>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x47b8" id="Chef's Hat">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x2e8</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The Appetizers prized toque which shows his expertise in a variety of different cooking techniques.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>450</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3d89" id="HTT Quiver Proc 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x28</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>140</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x3d8a" id="HTT Quiver Proc 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x28</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x3d8b" id="HTT Quiver Proc 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x28</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x3d8c" id="HTT Quiver Proc 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x28</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x3d90" id="HTT Eye Proc">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Psychic Shot</ObjectId>
      <Speed>170</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <Acceleration>-90</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>706</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,RING,RING</Labels>
  </Object>
<Object type="0x3d91" id="Q.U.I.V.E.R." collectionIcon="147">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x08</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Firing from this quiver uniquely applies the force of the bowstring as potential energy, which is then overcharged and converted to kinetic energy for a delayed, yet intensely powerful release.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Leaves behind a trail of 4 additional slowing projectiles after accelerating" name="Effect" />
      <EffectInfo description="4 seconds" name="Slow Duration" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Energy Charge</ObjectId>
      <Speed>0</Speed>
      <MinDamage>950</MinDamage>
      <MaxDamage>1150</MaxDamage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ConditionEffect duration="4">Paralyzed</ConditionEffect>
    </Projectile>
    <NumProjectiles>0</NumProjectiles>
    <Activate ignoreOnTooltip="true" cooldown="0.2" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x3d89">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x3d8a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x3d8b">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x3d8c">BulletCreate</OnPlayerAbilityActivate>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>110</MpCost>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3d8d" id="B.O.W." collectionIcon="147">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x07</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>The arrows of this grotesque bow are laced with an inverted energy, causing shots to lose velocity and create brief barriers.</Description>
    <RateOfFire>1.2</RateOfFire>
    <BurstCount>3</BurstCount>
    <BurstDelay>1</BurstDelay>
    <BurstMinDelay>0.6</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="3" name="Burst Count" />
      <EffectInfo description="1 second" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Energy Arrow</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>95</MaxDamage>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>9</ArcGap>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <Sound>weapon/double_bow</Sound>
    <OldSound>arrowShoot</OldSound>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3d8e" id="S.T.A.F.F." collectionIcon="147">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x0b</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Dr. Terrible modeled this staff in the likeness of his creation as an experimental attachment to the M.E.R.V. design. To prevent overheating, the unstable energy discharges require a moment to cool.</Description>
    <RateOfFire>1.35</RateOfFire>
    <BurstCount>5</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Burst Count" />
      <EffectInfo description="1.8 seconds" name="Burst Delay" />
      <EffectInfo description="1 second" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Energy Shot</ObjectId>
      <Speed>65</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>240</MaxDamage>
      <Acceleration>333</Acceleration>
      <AccelerationDelay>533</AccelerationDelay>
      <SpeedClamp>225</SpeedClamp>
      <LifetimeMS>883</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_HTT,HTTSTAFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3d8f" id="E.Y.E." collectionIcon="147">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>highTechTerrorObjects8x8</File>
      <Index>0x0d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Retaliates with a psychic attack" name="On Hit" />
    </ExtraTooltipData>
    <Description>The gouged eye of the ferocious F.E.R.A.L. It is no longer potent enough to generate energy beams, but the beast's psychic vision still instinctively lashes back at aggressors.</Description>
    <Projectile>
      <ObjectId>Psychic Shot</ObjectId>
      <Speed>170</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <Acceleration>-90</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>706</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="75" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="6" minDistance="6" numShots="1" offsetAngle="0" proc="1" type="0x3d90">BulletCreate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7ee4" id="HNecroST0" setType="0x7ee3" setName="Reaper Necromancer Set" collectionIcon="1">
    <DisplayId>Gravekeeper's Scythe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>167</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f0</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The swirling swings of this scythe can slice through bone as if it were a feeble stalk.\n\nSprite Credits: TLMaelstrom</Description>
    <RateOfFire>0.75</RateOfFire>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Projectile>
      <ObjectId>HSpiritSpiral</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>444</LifetimeMS>
      <Frequency>1</Frequency>
      <Amplitude>0.3</Amplitude>
      <Size>70</Size>
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>3</ArcGap>
    <feedPower>800</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <OldSound>magicShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7ee5" id="HNecroST1" setType="0x7ee3" setName="Reaper Necromancer Set" collectionIcon="1">
    <DisplayId>Hooded Skull</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2f1</Index>
    </Texture>
    <Usable />
    <SlotType>19</SlotType>
    <Description>A skull haunted by the chilling breath of a reanimated killer. The number 66 is strangely carved on one side.\n\nSprite Credits: TLMaelstrom</Description>
    <MpCost>120</MpCost>
    <Activate numDead="1" undeadId="Reaper Undead" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="4">RaiseDead</Activate>
    <Activate effect="Damaging" duration="3" color="-1">ConditionEffectSelf</Activate>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="" description="Does not heal." />
    </ExtraTooltipData>
    <feedPower>900</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_S,RESKIN,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7ee6" id="HNecroST2" setType="0x7ee3" setName="Reaper Necromancer Set" collectionIcon="1">
    <DisplayId>Executioner's Garb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>59</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f2</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A dark robe used to conceal the skeletal body of the specter of death.\n\nSprite Credits: TLMaelstrom</Description>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="35">IncrementStat</ActivateOnEquip>
    <feedPower>750</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7ee7" id="HNecroST3" setType="0x7ee3" setName="Reaper Necromancer Set" collectionIcon="1">
    <DisplayId>Grim Goblet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2f3</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="35% chance on ability use" description="Gain 5 attack for 4 seconds." />
      <EffectInfo name="Cooldown" description="8 seconds." />
    </ExtraTooltipData>
    <SlotType>9</SlotType>
    <Description>Drinking the blood within is said to separate one's soul from their flesh, becoming an eternal disciple of the afterlife.\n\nSprite Credits: TLMaelstrom</Description>
    <ActivateOnEquip stat="MAXHP" amount="75">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate duration="4" cooldown="8" stat="ATT" amount="5" proc="0.35" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>650</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7c8a" id="Halloween Mystery ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Halloween ST item when used!\n\nSprite Credits: Aurum</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x7c8b" id="Adventurer's Belt">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5fe</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This garment will add a new quick slot for your consumables!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <AddsQuickslot />
    <Soulbound />
    <BagType>2</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>200</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x7ea0" id="Mayhem Medallion" setType="0x7ea3" setName="Agents of Oryx I" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x285</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The Mad God's likeness has been finely forged into this prestigious medal for acclaimed minions.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7ea1" id="Ring of Wrath" setType="0x7ea4" setName="Agents of Oryx II" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x286</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The massive ruby set in this weighty ring is believed to control and harness the wearer's rage.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7ea2" id="Autarch Amulet" setType="0x7ea5" setName="Agents of Oryx III" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x287</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Oryx ordered the careful construction of this charm in hopes of mimicking the unique life-altering powers of a legendary amulet lost to the ages.\n\nSprite Credits: Aurum</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_A,XPBONUS,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f80" id="Evergreen Dagger">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>oryxHordeObjects8x8</File>
      <Index>0x114</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Trim up the tree with Oryxmas stuff, like mistletoe and big cream puffs!</Description>
    <RateOfFire>1.3</RateOfFire>
    <Sound>weapon/mithril_dagger</Sound>
    <BurstCount>3</BurstCount>
    <BurstDelay>1.6</BurstDelay>
    <BurstMinDelay>0.8</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="3" name="Burst Count" />
      <EffectInfo description="1.6 seconds" name="Burst Delay" />
      <EffectInfo description="0.8 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Oryxmas Dagger Projectile</ObjectId>
      <Speed>50</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>230</MaxDamage>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <LifetimeMS>840</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>10</ArcGap>
    <OldSound>daggerSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_A,XPBONUS,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f81" id="Sleigh Bell Staff">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x110</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>All who stand against the merry melodies of the holiday season will be jingle bell ROCKED.</Description>
    <RateOfFire>1.5</RateOfFire>
    <BurstCount>4</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>0.8</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="4" name="Burst Count" />
      <EffectInfo description="1.8 seconds" name="Burst Delay" />
      <EffectInfo description="0.8 second" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Oryxmas Staff Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Amplitude>0.4</Amplitude>
      <Frequency>2</Frequency>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f82" id="Brass Chamberstick">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x111</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>The hot wax of this candle burns with the judgement of those who lack a giving spirit.</Description>
    <RateOfFire>1.5</RateOfFire>
    <BurstCount>2</BurstCount>
    <BurstDelay>0.8</BurstDelay>
    <BurstMinDelay>0.4</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="2" name="Burst Count" />
      <EffectInfo description="0.8 seconds" name="Burst Delay" />
      <EffectInfo description="0.4 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Oryxmas Wand Projectile</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>125</MaxDamage>
      <Acceleration>-300</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>10</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,XPBONUS,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f83" id="Cheerful Chipper">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>229</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x113</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This festive axe is meant to chop wood for a cozy winter fireplace, but it could probably handle your enemies in combat too.</Description>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Oryxmas Sword Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>350</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>12</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,XPBONUS,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f84" id="Candy Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x115</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Candy canes, candy canes, lick them in a spear and kill your enemies!</Description>
    <RateOfFire>1.25</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Oryxmas Katana Projectile</ObjectId>
      <Speed>225</Speed>
      <LifetimeMS>675</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>75</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.7</Frequency>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f85" id="Garland Bow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x112</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Great for stringing along doors, railings, or the nock of an arrow before releasing.</Description>
    <Sound>weapon/golden_bow</Sound>
    <RateOfFire>0.85</RateOfFire>
    <BurstCount>3</BurstCount>
    <BurstDelay>1.4</BurstDelay>
    <BurstMinDelay>0.8</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="3" name="Burst Count" />
      <EffectInfo description="1.4 seconds" name="Burst Delay" />
      <EffectInfo description="0.8 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Oryxmas Bow Projectile</ObjectId>
      <Speed>60</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>7</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f86" id="Santa's Arsenal">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x119</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this item for an Oryxmas weapon of choice at the Tinkerer!</Description>
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2f87" id="Oryxmas Carol">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x11a</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A golden voice can inspire as much as any instrument.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 6 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <Activate radius="4.5" duration="6" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="7" duration="5" channel="noStackItm">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="tD Consumable" type="0x4239">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A cube of jelly held together by a thin film. It has regenerative properties, but temporarily suppresses the consumer's magic.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="30" duration="4" stat="VIT" channel="statConsumables">StatBoostSelf</Activate>
    <Activate duration="4" effect="Silenced">ConditionEffectSelf</Activate>
    <Consumable />
    <Potion />
    <DisplayId>Cubic Jelly</DisplayId>
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,APPLY_STAT_EFF</Labels>
  </Object>
<Object id="Mark of the Tesseract Goddess" type="0x4231">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>thirdDimensionObjects8x8</File>
      <Index>0x32</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Tesseract Goddess.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating the Tesseract Goddess in the Third Dimension" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object id="tD Waki" type="0x5280" collectionIcon="136">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>An angular wakizashi crafted from the core of the Shadow Cube God. In spite of the narrow blade, it can unleash quite a devastating onslaught.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Shoots a slithering trail of projectiles" name="Squarepent" />
      <EffectInfo description="3" name="Segments" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>tD Serpent Head Main</ObjectId>
      <Speed>120</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1.25</Frequency>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>95</MpCost>
    <Activate maxDistance="3" minDistance="3" gapAngle="90" gapTiles="1" numShots="1" offsetAngle="0" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <Activate arcGap="0" cooldown="0" gapAngle="90" gapTiles="1" ignoreOnTooltip="1" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" type="0x5281" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <Activate arcGap="0" cooldown="0" gapAngle="90" gapTiles="1" ignoreOnTooltip="1" maxDistance="3.000" minDistance="3.000" numShots="1" offsetAngle="0" type="0x528f" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <Activate arcGap="0" cooldown="0" gapAngle="90" gapTiles="1" ignoreOnTooltip="1" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" type="0x5282" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <DisplayId>Shadow Serpent Sidearm</DisplayId>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_3D</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="tD WakiProcA" type="0x5281">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>tD Serpent Body</ObjectId>
      <Speed>0</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>750</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>99999</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="tD WakiProcB" type="0x5282">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>tD Serpent Tail</ObjectId>
      <Speed>0</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>750</MaxDamage>
      <LifetimeMS>900</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1.25</Frequency>
      <Acceleration>99999</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="tD WakiProcC" type="0x528f">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>tD Serpent Head Inner</ObjectId>
      <Speed>120</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1.25</Frequency>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="tD Seal" type="0x4b68" collectionIcon="136">
    <Class>Equipment</Class>
    <DisplayId>Seal of Cubic Conundra</DisplayId>
    <Item />
    <Soulbound />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A seal granting the user access to other dimensions, though the means by which this is accomplished are unknown.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>90</MpCost>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate center="player" color="0x9de4eb" duration="4" effect="Slowed" range="3.5" target="enemy" useWisMod="true" visualEffect="0">GenericActivate</Activate>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_3D,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="tD Cloak Proj" type="0x4629">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>629</Index>
    </Texture>
  </Object>
<Object id="tD Cloak Proc" type="0x462a">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>tD Cloak Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object id="tD Cloak" type="0x4b6b" collectionIcon="136">
    <Class>Equipment</Class>
    <DisplayId>Cloak of Cubic Enigma</DisplayId>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A bulky cloak ill-suited for stealth, but can provide the wearer with great offensive capabilities.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Leaves bursts of damage in your wake." name="Shadow Burst" />
      <EffectInfo description="600" name="Damage" />
      <EffectInfo description="4.5 tiles" name="Range" />
      <EffectInfo description="0.4 seconds" name="Burst Cooldown" />
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <Activate objectId="tD Cloak Burst" summonCost="0.0" lifeTime="6.0" maxSpawnDistance="0">SpawnCreep</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="65" ignorePerc="0.45" scalingStat="DEF" statModScalingMin="25" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x462a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x462a">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <feedPower>800</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_3D</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object collectionIcon="136" id="Ring of Cubed Wisdom" type="0xaf1f">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <PowerLevel>74</PowerLevel>
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
      <Index>34</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A cubic sapphire embedded in a circular gold ring.</Description>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="175" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="250" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,WIS,ORG_3D</Labels>
  </Object>
<Object type="0xaf71" id="Morning Square" collectionIcon="136">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
      <Index>35</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A strange bludgeoning weapon known for leaving extreme wounds on enemies with its perfect ninety degree angles.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <RateOfFire>0.65</RateOfFire>
      <DefaultAngle>-22.5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <RateOfFire>0.45</RateOfFire>
      <DefaultAngle>-45</DefaultAngle>
    </Subattack>
    <Subattack projectileId="3">
      <RateOfFire>0.7</RateOfFire>
      <DefaultAngle>22.5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="4">
      <RateOfFire>0.4</RateOfFire>
      <DefaultAngle>45</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Morning Square 1</ObjectId>
      <MinDamage>45</MinDamage>
      <MaxDamage>60</MaxDamage>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <CollisionMult>1.5</CollisionMult>
      <LifetimeMS>800</LifetimeMS>
      <Speed>100</Speed>
      <Frequency>1</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Morning Square 2</ObjectId>
      <MinDamage>45</MinDamage>
      <MaxDamage>60</MaxDamage>
      <MultiHit />
      <PassesCover />
      <CollisionMult>1.5</CollisionMult>
      <LifetimeMS>800</LifetimeMS>
      <Speed>108</Speed>
      <Frequency>1</Frequency>
      <TurnRate>46</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <TurnStopTime>201</TurnStopTime>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Morning Square 2</ObjectId>
      <MinDamage>45</MinDamage>
      <MaxDamage>60</MaxDamage>
      <MultiHit />
      <PassesCover />
      <CollisionMult>1.5</CollisionMult>
      <LifetimeMS>800</LifetimeMS>
      <Speed>141</Speed>
      <Frequency>1</Frequency>
      <TurnRate>255</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <TurnStopTime>201</TurnStopTime>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Morning Square 2</ObjectId>
      <MinDamage>45</MinDamage>
      <MaxDamage>60</MaxDamage>
      <MultiHit />
      <PassesCover />
      <CollisionMult>1.5</CollisionMult>
      <LifetimeMS>800</LifetimeMS>
      <Speed>108</Speed>
      <Frequency>1</Frequency>
      <TurnRate>-46</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <TurnStopTime>201</TurnStopTime>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Morning Square 2</ObjectId>
      <MinDamage>45</MinDamage>
      <MaxDamage>60</MaxDamage>
      <MultiHit />
      <PassesCover />
      <CollisionMult>1.5</CollisionMult>
      <LifetimeMS>800</LifetimeMS>
      <Speed>141</Speed>
      <Frequency>1</Frequency>
      <TurnRate>-255</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <TurnStopTime>201</TurnStopTime>
    </Projectile>
    <BagType>6</BagType>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,ORG_3D</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3D Jelly" type="0xbbdf">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>newThirdDimensionObjects8x8</File>
      <Index>377</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A cube of jelly held together by a thin film. It has regenerative properties, but temporarily suppresses the consumer's magic.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="30" channel="statConsumables" duration="4" stat="VIT">StatBoostSelf</Activate>
    <Activate duration="4" effect="Silenced">ConditionEffectSelf</Activate>
    <Activate amount="100">Heal</Activate>
    <Consumable />
    <Potion />
    <DisplayId>Cubic Jelly</DisplayId>
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,APPLY_STAT_EFF</Labels>
  </Object>
<Object id="The Triangle" type="0xaf74" collectionIcon="136">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
      <Index>33</Index>
    </Texture>
    <Projectile>
      <ObjectId>Triangle Projectile</ObjectId>
      <Speed>200</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SlotType>28</SlotType>
    <Description>Although quite simple, its sound is unmistakable. This isn't just any triangle.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On use, quadruples shot speed for 4 seconds." name="Self Only" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <Activate color="0x484344" duration="4" lifeBoost="0.49" selfOnly="true" speedBoost="4">BoostRange</Activate>
    <Activate amount="5" channel="maxStack" duration="4" range="4" stat="ATT" wisRangeBase="0.1" wisAmountBase="0.125" wisPerDuration="1000000" wisMin="75">StatBoostAura</Activate>
    <Activate scalingStat="ATT" statModDamage="25" statModScalingMin="55">Shoot</Activate>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <NumProjectiles>3</NumProjectiles>
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_3D,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2f88" id="Oryxmas Mystery Weapon">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x6e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the box to receive a random Oryxmas Tier 12 Weapon!</Description>
    <Activate>OpenChest</Activate>
    <ChestType>2</ChestType>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xac1e" id="Mark of the Exalted God">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>oryxSanctuaryObjects8x8</File>
      <Index>0x0580</Index>
    </Texture>
    <Description>A medallion infused with the essence of Oryx The Mad God in his Exalted form.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating Oryx The Mad God in Oryx's Sanctuary" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0xb8d0" id="Blueprint_1" collectionIcon="18">
    <DisplayId>Divinity Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Divinity">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb8d1" id="Blueprint_2" collectionIcon="18">
    <DisplayId>Escutcheon Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Oryx's Escutcheon">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb8d2" id="Blueprint_3" collectionIcon="18">
    <DisplayId>Gladiator Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Gladiator Guard">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb8d3" id="Blueprint_4" collectionIcon="18">
    <DisplayId>God's Horn Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Activate id="Exalted God's Horn">UnlockForgeBlueprint</Activate>
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb8d4" id="Blueprint_5" collectionIcon="100">
    <DisplayId>Juggernaut Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Helm of the Juggernaut">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb8d5" id="Blueprint_6" collectionIcon="17">
    <DisplayId>Omnipotence Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Omnipotence Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_VOID</Labels>
  </Object>
<Object type="0xb8d6" id="Blueprint_7" collectionIcon="11">
    <DisplayId>Sporous Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sporous Spray Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_FUNGAL</Labels>
  </Object>
<Object type="0xb8d7" id="Blueprint_8">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cave Dweller Trap,Marble Seal,Sword of the Colossus">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8d8" id="Blueprint_9">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Breastplate of New Life,Magical Lodestone,Avarice">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8d9" id="Blueprint_10">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Gambler's Fate,Turncoat Cape,Collector's Monocle">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8da" id="Blueprint_11">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Lumiaire,Chaotic Scripture,Vesture of Duality">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8db" id="Blueprint_12">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Divine Coronation,Superior,Genesis Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8dc" id="Blueprint_13">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Diplomatic Robe,Chancellor's Cranium,Enforcer">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8dd" id="Blueprint_14">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ballistic Star,Centaur's Shielding,Battalion Banner">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8de" id="Blueprint_15">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Shield of Ogmur,Dirk of Cronus,Seal of Blasphemous Prayer">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8df" id="Blueprint_16">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Orb of Conflict,Cloak of Bloody Surprises,The Forgotten Crown">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8e0" id="Blueprint_17">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bracer of the Guardian,Tablet of the King's Avatar,Bow of the Void">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8e1" id="Blueprint_18">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Quiver of the Shadows,Armor of Nil,Sourcestone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8e2" id="Blueprint_19">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Refraction Cloak,Echoes Prism,Crystal Shield">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8e3" id="Blueprint_20">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystallised Fang's Venom,Crystallised Mist,Staff of Unholy Sacrifice">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8e4" id="Blueprint_21">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skull of Corrupted Souls,Ritual Robe,Bloodshed Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8e5" id="Blueprint_22" collectionIcon="100">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Yellow Quiver,EH Red Quiver,EH Blue Quiver">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb8e6" id="Blueprint_23">
    <DisplayId>Exalted Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Queen's Stinger Dagger,EH Hivemaster Helm,The Twilight Gemstone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8e7" id="Blueprint_24">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Pyramid,Tome of Holy Protection,Midnight Star">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8e8" id="Blueprint_25">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skull of Endless Torment,pD Scepter,Wand of the Fallen">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8e9" id="Blueprint_26">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Orb of Aether,Celestial Blade,pD Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8ea" id="Blueprint_27">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Leaf Dragon Hide Armor,Water Dragon Silk Robe,Fire Dragon Battle Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8eb" id="Blueprint_28">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tezcacoatl's Tail,Wavecrest Concertina,Coral Venom Trap">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8ec" id="Blueprint_29">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Nile,Wakizashi of Crossing Fires,Bottled Medusozoan">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8ed" id="Blueprint_30">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cnidaria Rod,Thousand Shot,Pharaoh's Requiem">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8ee" id="Blueprint_31">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Leaf Bow,Ancient Stone Sword,Spiteful Scutum">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8ef" id="Blueprint_32">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skullish Remains of Esben,Tome of Purification,Mighty Stein">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8f0" id="Blueprint_33">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Coral Bow,Prism of Dancing Swords,Crystal Wand">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8f1" id="Blueprint_34">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doom Bow,Corruption Cutter,Plague Poison">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8f2" id="Blueprint_35">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Scepter of Fulmination,Doku No Ken,Murky Toxin">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8f3" id="Blueprint_36">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Void Blade,Greaterhosen,Ray Katana">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8f4" id="Blueprint_37">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Kageboshi,Spirit Dagger,Ghostly Prism">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8f5" id="Blueprint_38" collectionIcon="13">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Yellow Bee Armor,EH Red Bee Armor,EH Blue Bee Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
<Object type="0xb8f6" id="Blueprint_39">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Demon Blade,Esben's Shaman Attire,Conducting Wand">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8f7" id="Blueprint_40">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Arcane Rapier,Soul's Guidance,Esben's Wedding Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8f8" id="Blueprint_41">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sealed Crystal Skull,Snake Charmer Pungi,Spectral Cloth Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8f9" id="Blueprint_42">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Esben,Harlequin Armor,Crystal Sword">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8fa" id="Blueprint_43">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Sphinx,Candy-Coated Armor,Scholar's Seal">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8fb" id="Blueprint_44">
    <DisplayId>Greater Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ronin's Wakizashi,Experimental Ring,Cloak of the Planewalker,Wand of the Bulwark">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8fc" id="Blueprint_45">
    <DisplayId>Greater Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Captain's Ring,Staff of Extreme Prejudice,Spirit Staff,Coral Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8fd" id="Blueprint_46">
    <DisplayId>Common Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Amber Encrusted Helmet,Snake Eye Ring,Spider Shuriken,Woodland Robe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8fe" id="Blueprint_47">
    <DisplayId>Common Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sprite Wand,Staff of the Crystal Serpent,Fairy Ring,Snake Skin Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb8ff" id="Blueprint_48">
    <DisplayId>Common Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Snake Skin Shield,Poison Fang Dagger,HoneyScepter,Orb of Sweet Demise">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb920" id="Blueprint_49" collectionIcon="12">
    <DisplayId>Fractured Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Fractured Gemstone Wakizashi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
<Object type="0xb921" id="Blueprint_50" collectionIcon="12">
    <DisplayId>Enlightenment Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Star of Enlightenment">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
<Object type="0xb905" id="Blueprint_51" collectionIcon="100">
    <DisplayId>Cronus Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Dirk of Cronus">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb906" id="Blueprint_52" collectionIcon="100">
    <DisplayId>Ogmur Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Shield of Ogmur">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb907" id="Blueprint_53" collectionIcon="100">
    <DisplayId>Blasphemous Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Seal of Blasphemous Prayer">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb908" id="Blueprint_54" collectionIcon="100">
    <DisplayId>Conflict Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Orb of Conflict">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb909" id="Blueprint_55" collectionIcon="100">
    <DisplayId>King's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tablet of the King's Avatar">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb90a" id="Blueprint_56" collectionIcon="18">
    <DisplayId>Avarice Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Avarice">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb90b" id="Blueprint_57" collectionIcon="18">
    <DisplayId>Gambler's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Gambler's Fate">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb90c" id="Blueprint_58" collectionIcon="18">
    <DisplayId>Turncoat Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Turncoat Cape">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb90d" id="Blueprint_59" collectionIcon="18">
    <DisplayId>Collector's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Collector's Monocle">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb90e" id="Blueprint_60" collectionIcon="18">
    <DisplayId>Lumiaire Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Lumiaire">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb90f" id="Blueprint_61" collectionIcon="18">
    <DisplayId>Chaotic Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Chaotic Scripture">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb910" id="Blueprint_62" collectionIcon="18">
    <DisplayId>Duality Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vesture of Duality">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb911" id="Blueprint_63" collectionIcon="18">
    <DisplayId>Coronation Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Divine Coronation">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb912" id="Blueprint_64" collectionIcon="18">
    <DisplayId>The Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Superior">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb913" id="Blueprint_65" collectionIcon="18">
    <DisplayId>Genesis Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Genesis Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb914" id="Blueprint_66" collectionIcon="18">
    <DisplayId>Diplomatic Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Diplomatic Robe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb915" id="Blueprint_67" collectionIcon="18">
    <DisplayId>Cranium Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Chancellor's Cranium">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb916" id="Blueprint_68" collectionIcon="18">
    <DisplayId>Enforcer Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Enforcer">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb917" id="Blueprint_69" collectionIcon="18">
    <DisplayId>Ballistic Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ballistic Star">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb918" id="Blueprint_70" collectionIcon="18">
    <DisplayId>Centaur's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Centaur's Shielding">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb919" id="Blueprint_71" collectionIcon="18">
    <DisplayId>Battalion Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Battalion Banner">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OSANC</Labels>
  </Object>
<Object type="0xb904" id="Blueprint_Santa's Arsenal">
    <DisplayId>Santa's Arsenal Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Garland Bow,Candy Katana,Cheerful Chipper,Brass Chamberstick,Sleigh Bell Staff,Evergreen Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>200</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb900" id="Basic Ore">
    <DisplayId>Common Ore</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x0190</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use when crafting in the Item Forge for 30 Basic and 15 Rare Materials alongside a very small Forgefire reduction. Only 1 ore can be used per crafted item.</Description>
    <BagType>5</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Soulbound />
    <Labels>MATERIAL,TAB_ALL,FORGESTORE,UPGRADECORE,NO_DISMANTLE</Labels>
  </Object>
<Object type="0xb901" id="Greater Ore">
    <DisplayId>Rare Ore</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x0191</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use when crafting in the Item Forge for 40 Basic and 20 Rare Materials alongside a small Forgefire reduction. Only 1 ore can be used per crafted item.</Description>
    <BagType>5</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Soulbound />
    <Labels>MATERIAL,TAB_ALL,FORGESTORE,UPGRADECORE,NO_DISMANTLE</Labels>
  </Object>
<Object type="0xb902" id="Superior Ore">
    <DisplayId>Epic Ore</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x0192</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use when crafting in the Item Forge for 60 Basic and 30 Rare materials alongside a moderate Forgefire reduction. Only 1 ore can be used per crafted item.</Description>
    <BagType>5</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Soulbound />
    <Labels>MATERIAL,TAB_ALL,FORGESTORE,UPGRADECORE,NO_DISMANTLE</Labels>
  </Object>
<Object type="0xb903" id="Paramount Ore">
    <DisplayId>Legendary Ore</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0193</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use when crafting in the Item Forge for 60 Rare and 30 Legendary materials alongside a large Forgefire reduction. Only 1 ore can be used per crafted item.</Description>
    <BagType>5</BagType>
    <Treasure />
    <feedPower>800</feedPower>
    <Soulbound />
    <Labels>MISC,TAB_ALL,FORGESTORE,UPGRADECORE,NO_DISMANTLE</Labels>
  </Object>
<Object type="0x32c" id="Basic Sulphur">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01a0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Recharges your Forgefire by 120.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="120">BoostForgeEnergy</Activate>
    <Consumable />
    <Potion />
    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0x32d" id="Greater Sulphur">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01a1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Recharges your Forgefire by 200.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="200">BoostForgeEnergy</Activate>
    <Consumable />
    <Potion />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0x32e" id="Superior Sulphur">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01a2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Recharges your Forgefire by 400.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="400">BoostForgeEnergy</Activate>
    <Consumable />
    <Potion />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0x32f" id="Paramount Sulphur">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01a3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Recharges your Forgefire by 1000.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="1000">BoostForgeEnergy</Activate>
    <Consumable />
    <Potion />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0x330" id="Exalted Sulphur">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01a4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Recharges your Forgefire by 1600.</Description>
    <Sound>use_potion</Sound>
    <Activate amount="1600">BoostForgeEnergy</Activate>
    <Consumable />
    <Potion />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0x72dd" id="Blueprint_72" collectionIcon="15">
    <DisplayId>New Life Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Breastplate of New Life">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LH</Labels>
  </Object>
<Object type="0x72df" id="Blueprint_73" collectionIcon="15">
    <DisplayId>Lodestone Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Magical Lodestone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LH</Labels>
  </Object>
<Object type="0x3ff8" id="Mystery Necromancer ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x303</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate discovered in another dimension. Open it to get one of the following:\n\n*Squaroid Staff\n*Cubic Frame\n*Polygonal Garbs\n*Cuband\n*Mini Cuboid Necromancer Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="2NecroST0" type="0x4243" setType="0x4251" setName="Cuboid Necromancer Set" collectionIcon="2">
    <DisplayId>Squaroid Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A radiant staff with a square-shaped conduit at its edge. Only the most prestigious of cuboid monarchs are allowed to wield such a weapon.</Description>
    <RateOfFire>1.5</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Squaroid</ObjectId>
      <Speed>0</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>332.5</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <PassesCover />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <XPBonus>5</XPBonus>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2NecroST1" type="0x4252" setType="0x4251" setName="Cuboid Necromancer Set" collectionIcon="2">
    <DisplayId>Cubic Frame</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x11</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>The angular remains of a cube. It can be temporarily resurrected through the dark arts.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Locks onto the closest player granting 20hp/sec within 3 sqrs." name="Cubic Protection" />
    </ExtraTooltipData>
    <Usable />
    <BagType>8</BagType>
    <MpCost>130</MpCost>
    <Activate numDead="1" undeadId="Cubic Undead" scalingStat="VIT" statModScalingMin="24" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <Cooldown>2</Cooldown>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2NecroST2" type="0x4253" setType="0x4251" setName="Cuboid Necromancer Set" collectionIcon="2">
    <DisplayId>Polygonal Garbs</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Projectile>
      <ObjectId>Squarrier</ObjectId>
      <Speed>0</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>2.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Description>These garbs aren't fitted for humans, making them quite uncomfortable. However, the protective properties it bestows upon the wearer are invaluable.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Cast a squarrier of projectiles that move outward and lingers" name="On Taking Damage while In Combat" />
      <EffectInfo description="2 seconds" name="Cooldown" />
      <EffectInfo description="Squarrier deals twice the damage and lasts twice as long" name="With full set" />
    </ExtraTooltipData>
    <OnPlayerHitActivate mustWear="0x4243;0x4252;0x4254" arcGap="90" cooldown="2" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="0" proc="1" type="0x4256" requiredConditions="In Combat">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0x4253" arcGap="90" cooldown="2" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="0" proc="1" type="0x4257" requiredConditions="In Combat">BulletCreate</OnPlayerHitActivate>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2NecroST2ProcA" type="0x4256">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Squarrier</ObjectId>
      <Speed>0</Speed>
      <MinDamage>800</MinDamage>
      <MaxDamage>800</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Amplitude>3.54</Amplitude>
      <Frequency>4</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="2NecroST2ProcB" type="0x4257">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Squarrier</ObjectId>
      <Speed>0</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>3.54</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="2NecroST3" type="0x4254" setType="0x4251" setName="Cuboid Necromancer Set" collectionIcon="2">
    <DisplayId>Cuband</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x31</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Fitted with a cube shaped crystal, this band is capable of mitigating harm to the wearer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Restores 100 HP while In Combat." name="On Shoot" />
      <EffectInfo description="20 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <OnPlayerShootActivate amount="100" cooldown="20" proc="1" requiredConditions="In Combat">Heal</OnPlayerShootActivate>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2KnightST0" type="0x57ab" setType="0x57d4" setName="Nordic Knight Set" collectionIcon="2">
    <DisplayId>Dalvar's Battle Axe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x310</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Elite Viking warriors and guards were given these great battle axes to use in combat. The mighty Dalvar, strongest of all the Vikings, was known to cut through enemy defenses with this finely balanced weapon.</Description>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Nordic Axe Small</ObjectId>
      <Speed>150</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>2250</LifetimeMS>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>242.5</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>80</Size>
    </Projectile>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2KnightST1" type="0x57ba" setType="0x57d4" setName="Nordic Knight Set" collectionIcon="2">
    <DisplayId>Sunken Buckler</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x313</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>Recovered from the wreckage of a Viking ship, this large buckler can strike unlike any other shield. It can sustain the force of its strike in the air itself, uniquely constructed to mimic the Viking tale of Thielief the Steadfast catching a relic suspended in the air during a raid of saintly territory.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Nordic Bash</ObjectId>
      <Speed>160</Speed>
      <MinDamage>165</MinDamage>
      <MaxDamage>185</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-8000</Acceleration>
      <AccelerationDelay>190</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>140</Size>
      <ConditionEffect duration="2.5">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="2.5">Stunned</ConditionEffect>
    <Usable />
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <MpCost>100</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="36" statModDamage="7">Shoot</Activate>
    <NumProjectiles>10</NumProjectiles>
    <ArcGap>20</ArcGap>
    <Soulbound />
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2KnightST2" type="0x57d1" setType="0x57d4" setName="Nordic Knight Set" collectionIcon="2">
    <DisplayId>Chainmail Body Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x315</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Painstakingly forged through an immeasurable amount of iron rings linked together, this armor allows its wearer to remain more agile and flexible than traditional armors. The speed rivals that of the legendary Viking Diggsun, whose tide-turning charge on the edge of the battlefield won a great war.</Description>
    <ActivateOnEquip amount="20" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>850</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2KnightST3" type="0x57d2" setType="0x57d4" setName="Nordic Knight Set" collectionIcon="2">
    <DisplayId>Gjallarhorn</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>38</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x316</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ceremonial horn gifted to the Vikings from their ancient gods. Blowing it is said to temporarily bestow to the owner the power of Odin, known by some northern clans as Zimmer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Armored for 5 seconds if below 50% health" name="On Shoot" />
      <EffectInfo description="15 seconds" name="Cooldown" />
      <EffectInfo description="Berserk for 5 seconds on ability use" name="With Dalvar's Battle Axe" />
      <EffectInfo description="7 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate hpMinThresholdRelative="0.5" cooldown="15" duration="5" effect="Armored" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerAbilityActivate cooldown="7" duration="5" mustWear="0x57ab" effect="Berserk" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3ff9" id="Mystery Knight ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x317</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate containing the frigid tools of northern seafaring raiders, known to plunder beyond their homeland of ten thousand lakes. Open it to get one of the following:\n\n*Dalvar's Battle Axe\n*Sunken Buckler\n*Chainmail Body Armor\n*Gjallarhorn\n*Mini Nordic Knight Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover\n\nSprite Credits: Aurum</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xb569" id="Minor Teal Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01AE</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your HP for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="66" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb56a" id="Minor Hazel Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01AF</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your MP for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="66" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb56b" id="Minor Azure Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01AC</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your WIS for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="WIS" amount="6" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb56c" id="Minor Crimson Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01AB</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your VIT for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="6" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb56d" id="Minor Scarlet Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01AD</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your DEX for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="3" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb56e" id="Minor Beryl Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01AA</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your SPD for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="3" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb56f" id="Minor Onyx Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01A9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your DEF for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="3" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb570" id="Minor Amaranth Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01A8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Buff your ATK for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era, using the properties of the now-forbidden Nil. Few can distill them today.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="3" duration="300" channel="statConsumables">StatBoostSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb571" id="Teal Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01BE</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your HP for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="100" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb572" id="Hazel Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01BF</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your MP for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="100" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb573" id="Azure Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01BC</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your WIS for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="WIS" amount="10" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb574" id="Crimson Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01BB</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your VIT for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="10" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb575" id="Scarlet Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01BD</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your DEX for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb576" id="Beryl Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01BA</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your SPD for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb577" id="Onyx Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01B9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your DEF for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb578" id="Amaranth Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x01B8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your ATT for 5 minutes or until you leave the area. A tonic commonly used by paladins of the Forgotten Era.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb579" id="Force Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x01D8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Buff your ATK and SPD for 5 minutes or until you leave the area. Nildrops can be combined to provide particularly powerful effects.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="8" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate stat="SPD" amount="8" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>100</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb57a" id="Cinder Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x01D9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Buff your DEF and DEX for 5 minutes or until you leave the area. Nildrops can be combined to provide particularly powerful effects.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="8" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate stat="DEF" amount="8" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>100</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb57b" id="Blood Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x01DA</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Buff your LIFE and VIT for 5 minutes or until you leave the area. Nildrops can be combined to provide particularly powerful effects.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="150" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate stat="VIT" amount="15" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>100</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0xb57c" id="Moon Nildrop">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x01DB</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Buff your MANA and WIS for 5 minutes or until you leave the area. Nildrops can be combined to provide particularly powerful effects.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="150" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate stat="WIS" amount="15" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>100</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
  </Object>
<Object type="0x2f71" id="Strawberry Milkshake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x25b</Index>
    </Texture>
    <Description>Care to share a strawberry milkshake with me? It's said people fall in love when they drink one of these together!\n\nSprite Credits: Deplington</Description>
    <BagType>7</BagType>
    <feedPower>2100</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2f6a" id="Chocolate Bonbon x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Juiced up with endorphins! One more bite won't hurt...\nStack this delicious treat for extra feed power!\n\nSprite Credits: Aurum</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>2500</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2f6b" id="Chocolate Bonbon x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Juiced up with endorphins! One more bite won't hurt...\nStack this delicious treat for extra feed power!\n\nSprite Credits: Aurum</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>4550</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2f6c" id="Chocolate Bonbon x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Juiced up with endorphins! One more bite won't hurt...\nStack this delicious treat for extra feed power!\n\nSprite Credits: Aurum</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>6550</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2f6d" id="Chocolate Bonbon x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Juiced up with endorphins! One more bite won't hurt...\nStack this delicious treat for extra feed power!\n\nSprite Credits: Aurum</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>8550</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2f6e" id="Chocolate Bonbon x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Juiced up with endorphins! One more bite won't hurt...\nStack this delicious treat for extra feed power!\n\nSprite Credits: Aurum</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>10400</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2f6f" id="Chocolate Bonbon x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Juiced up with endorphins! One more bite won't hurt...\nDouble-click to create a Heart-shaped Chocolate Box!\n\nSprite Credits: Aurum</Description>
    <Quantity>6</Quantity>
    <Activate id="Heart-shaped Chocolate Box">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <Consumable />
    <PetFood />
    <feedPower>12250</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2f70" id="Heart-shaped Chocolate Box">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x306</Index>
    </Texture>
    <Description>A delightful gift for a beloved one... until it accidentally gets eaten by your pet.\n\nSprite Credits: Aurum</Description>
    <BagType>7</BagType>
    <feedPower>13000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x377d" id="Leprechaun's Lucky Hat">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x318</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Put your hand in the hat, it's definitely a good idea!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3843" id="Summoning Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x100</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>0</Tier>
    <Description>An enchanted mace that summons allies.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering rat, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Activate objectId="Summon Rat" summonCost="3.0" lifeTime="9.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <MpCost>45</MpCost>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T0,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0x3844" id="Ritual Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x101</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>1</Tier>
    <Description>A mace which materializes mystical creatures to support in combat.</Description>
    <Sound>spell/fire_spray</Sound>
    <Activate objectId="Summon Squirrel" summonCost="3.0" lifeTime="9.6" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <MpCost>50</MpCost>
    <feedPower>8</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T1,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3845" id="Disciple Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x102</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>2</Tier>
    <Description>A gleaming mace capable of powerful summons for those who are experienced in the magical arts.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering raccoon, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Activate objectId="Summon Raccoon" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="1">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <MpCost>60</MpCost>
    <feedPower>15</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T2,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3846" id="Specialist Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x103</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>3</Tier>
    <Description>A decorated mace of high status, signifying achievement in advanced summoning styles.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering cat, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Activate objectId="Summon Cat" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T3,T3_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3847" id="Adept Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x104</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>4</Tier>
    <Description>An imposing mace built specifically for battle application, staggering foes with its intimidating design.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering fox, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <UniqueID />
    <Activate objectId="Summon Fox" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T4,T4_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3848" id="Monarch Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x105</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>5</Tier>
    <Description>A majestically grand mace used in royal courts as a show of formidable might.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering wolf, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Wolf" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T5,T5_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3849" id="Sovereign Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x106</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>6</Tier>
    <Description>An opulent mace built of dense nightmatter and enchanted to harness the power of the infinite void for unspeakably powerful summoning.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering bear, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Bear" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T6,T6_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x384a" id="Grandmaster Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x107</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>7</Tier>
    <Description>A supremely dominant mace of faultless design, capable of manifesting entire armies in the astral wars.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering panther, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Panther" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>9</BagType>
    <MpCost>110</MpCost>
    <Soulbound />
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T7,T7_ABILITY,NUMPROJ_1,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x384b" id="Overlord Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x108</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>8</Tier>
    <Description>A consummate mace present since the formative era of the universe, believed to have created life itself in the hand of a long forgotten deity.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering mystery, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon T8" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>9</BagType>
    <MpCost>130</MpCost>
    <Soulbound />
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,LOOTABLE,T8,NUMPROJ_1,MPCOST,XPBONUS</Labels>
  </Object>
<Object type="0x2833" id="Mace of the Celestial Forest" collectionIcon="117">
    <Description>Limon's power of nature restoration are infused into this mace for her children to wield, traversing the realm and planting seeds of new life in the wake of wanton destruction.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="Random stationary sprite tree with varying attack styles." />
      <EffectInfo name="Lifetime" description="12 seconds" />
      <EffectInfo name="" description="Shots hit multiple targets." />
      <EffectInfo name="" description="Shots pass through obstacles." />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x109</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Sprite Tree" summonCost="1.8" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEX" statModScalingMin="55" statModDamage="1.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_SPRITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3784" id="Mace of the Depths" collectionIcon="139">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x10b</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>This formerly ordinary mace was twisted by Arachna's son after plucking it from a hapless victim. Though he has no reason to use it himself, some believe the Son of Arancha keeps it as reminder to his kin to not cross him as he did his mother.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Circling spider around spawn." />
      <EffectInfo name="Lifetime" description="10 seconds" />
      <EffectInfo name="Burst Cooldown" description="0.4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Spider" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="SPD" statModScalingMin="44" statModDamage="2">SpawnCreep</Activate>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_CDEPTHS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x283f" id="Hivemind Mace" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x10c</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>The guiding power of the realm's pollinating drones. Even when stolen from their proper queen, it can still briefly influence their minds to service.</Description>
    <NumProjectiles>3</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Orbiting bee." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Bee" summonCost="2.25" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEX" statModScalingMin="55" statModDamage="4.6">SpawnCreep</Activate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>130</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_NEST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2840" id="Incubation Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10e</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>Easter celebrations call for eggs, but Oryx's strict regulations on anything that might be a chicken makes eggs risky. This mace mimics the functions of an egg to summon pre-grown rabbits, with exactly the personality you'd expect from an animal raised by a weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering rabbit, click or hold your Summon Control button to move it." />
      <EffectInfo name="Charge Duration" description="2.6 seconds" />
      <EffectInfo name="" description="Rabbits charge and discharge twice." />
    </ExtraTooltipData>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Rabbit" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="3">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1D09" id="Minotaur Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>902</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>Labyrinth guarding calls for beasts, but Oryx's strict regulations on anything that might be a cow makes bulls risky. This mace mimics the functions of a maze to summon pre-grown minotaurs, with exactly the personality you'd expect from a monster raised by a weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering minotaur, click or hold your Summon Control button to move it." />
      <EffectInfo name="Charge Duration" description="2.6 seconds" />
      <EffectInfo name="" description="Minotaur charge and discharge twice." />
    </ExtraTooltipData>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Minotaur" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="3">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object collectionIcon="13" id="Big Berdtha" type="0xbc0c">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>900</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>A mace capable of channeling the skills of one of Bilgewater's most prolific gunslingers.</Description>
    <Projectile>
      <ObjectId>Deadwater Flintlock Shot</ObjectId>
      <Speed>200</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <PassesCover />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Big Berdtha." name="Summons" />
      <EffectInfo description="10 seconds" name="Lifetime" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate maxSpawnDistance="0" objectId="Summon Berdtha" summonCost="9.0" lifeTime="15.0" scalingStat="MAXHP" statModScalingMin="575" statModDamage="1.2">SpawnCreep</Activate>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_DDOCKS,STATMOD</Labels>
    <EnchantmentSlots dustAmounts="50,65,80,100" dustType="redDust" enchantmentList="Default Enchantment Pool" forgeSlotMod="0.8" seasonalSlotMod="1.05" slotChance="0.5,0.375,0.25,0.125" />
  </Object>
<Object type="0x3792" id="SummonerST0" setType="0x3796" setName="Scientific Summoner Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x320</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A highly versatile tool modified from what was once just a vial holder. It can extend and retract, tighten for wrench functions, and shoot energy blasts. All the usual tools of science!</Description>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Burst Count" />
      <EffectInfo description="2 seconds" name="Burst Delay" />
      <EffectInfo description="1 second" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <DisplayId>C.L.A.W.</DisplayId>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>Summoner ST Mini Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BurstCount>5</BurstCount>
    <BurstDelay>2</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3793" id="SummonerST1" setType="0x3796" setName="Scientific Summoner Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Usable />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x321</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>Development of this compact M.E.R.V. took an explosive turn.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="Wandering M.E.R.V., click or hold your Summon Control button to move it." />
      <EffectInfo name="Lifetime" description="7 seconds" />
      <EffectInfo name="Early prototype" description="The M.E.R.V. becomes unstable after 5 seconds." />
      <EffectInfo name="Unstable M.E.R.V" description="Shoots 3 paralyzing shots thrice, then explodes for 1250 damage in 4.5 squares." />
    </ExtraTooltipData>
    <DisplayId>B.O.O.M.</DisplayId>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate objectId="CreepST1" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="ATT" statModScalingMin="42" statModDamage="3">SpawnCreep</Activate>
    <MpCost>150</MpCost>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3794" id="SummonerST2" setType="0x3796" setName="Scientific Summoner Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x322</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Not to be confused with a more traditional lab coat, this robe is steeped in chemicals to protect from radiation. This same substance surrounds the labratory's protective A.E.G.I.S. system.</Description>
    <DisplayId>A.R.M.O.R.</DisplayId>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3795" id="SummonerST3" setType="0x3796" setName="Scientific Summoner Set" collectionIcon="1">
    <DisplayId>C.O.N.T.R.O.L.L.E.R.</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x323</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>This feat of technology enables approved users to control all primary functions of the lab facility and access otherwise encrypted data.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x37a5" id="AoOMace">
    <DisplayId>Mechanical Mace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x10d</Index>
    </Texture>
    <SlotType>29</SlotType>
    <NumProjectiles>1</NumProjectiles>
    <Description>A wicked mace constructed by Dr. Terrible to impose the Mad God's will. It stands as one of Oryx's greatest attempts at merging magic and technology.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons an exalted Oryx Eye." />
      <EffectInfo name="Cooldown" description="30 seconds." />
      <EffectInfo name="Damage" description="375 - 525" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="AoO Summon" summonCost="3.0" lifeTime="10.2" maxSpawnDistance="2.0" scalingStat="VIT" statModScalingMin="24" statModDamage="5">SpawnCreep</Activate>
    <OnPlayerAbilityActivate cooldown="30" damageThreshold="0" proc="1" objectId="AoO Summon Big" summonCost="3.0" lifeTime="10.2" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="5">SpawnCreep</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3800" id="Crystal Mace" collectionIcon="152">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x10f</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Sound>spell/magic_nova</Sound>
    <NumProjectiles>5</NumProjectiles>
    <Description>Small particles of energy visibly buzz around inside the glistening crystals of this mace.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering steed, click or hold your Summon Control button to move it." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <Activate objectId="Summon Steed" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="0.8">SpawnCreep</Activate>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_SETPIECE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4843" id="Recursion Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x11a</Index>
    </Texture>
    <SlotType>29</SlotType>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo description="Mistake" name="" />
      <EffectInfo name="Summon" description="Wandering Summoner, which summons a Summoner, which summons a Summoner, which summons a Summoner..." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <Description>A self-obsessed summoner's failed attempt at creating infinite armies.</Description>
    <Sound>spell/fire_spray</Sound>
    <Activate objectId="Recursion Mace LargeSummon" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="3">SpawnCreep</Activate>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Cooldown>10</Cooldown>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3805" id="Mace of the North Pole">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x118</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>The bitter cold of the realm's most frigid point is encased in this mace's handle, channeling the temperature to summon a creature hardy enough to endure such conditions.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering polar bear, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Polar Bear" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>110</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,MPCOST,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x377f" id="Lullaby">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x12b</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A soothing crescent-shaped instrument known to relax one's body and mind when played, lowering their guard and making oneself drowsy. Only its player can hear the quiet melodies, sure to have them counting sheep in no time.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
      <EffectInfo name="Effect" description="Uninspired for 7 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x0.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <Activate objectId="Lullaby Sheep">Pet</Activate>
    <Activate radius="0" selfOnly="true" duration="10" speedBoost="0.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate stat="DEF" amount="-10" duration="10" channel="diminishingReturns">StatBoostSelf</Activate>
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x37ba" id="Book of Test">
    <Class>Equipment</Class>
    <DisplayId>Book of Test</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains information about saying hi to the world.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Hello World" image="battleSummarySplash" text="Lorem Ipsum This is text. \nThis is a great text with great words. In the future it will be used to give players information and lore details. Did you know that Lorem Ipsum is latin? Probably yes, you'd have to live under a rock to not know it.\n Actually, this text is longer in purpose. \nIt also contains numerals like 0123456789.">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <Treasure />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x37bb" id="Book of Chess">
    <Class>Equipment</Class>
    <DisplayId>Book of Chess</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains information about a long forgotten game, practiced by the masterminds of the Ancient Era.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Forgotten Chess" text="{color=#30364d}How to play{/color}\nSimply say the name of a piece, then stand on top of it to select it!\nSay another piece's name if you change your mind, or 'cancel' if the piece was already selected.\nCheckmate, Stalemate and Threefold Repetition aren't checked.\nYou must manage this yourself by saying 'Draw', 'Resign' or 'Checkmate' to propose it.\nBoth players must agree for a proposal to succeed!">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <Treasure />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x37bc" id="Book of Backgammon">
    <Class>Equipment</Class>
    <DisplayId>Book of Backgammon</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains information about a long forgotten game, practiced by the masterminds of the Ancient Era.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Forgotten Backgammon" text="{color=#30364d}How to play{/color}\nSimply say 'roll' to roll the dice.\nThe pieces will move automatically based on the result of the dice.\nSay 'Resign' if you want to abandon or 'Bet' if you want to create/raise a bet against your opponent.">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <Treasure />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x37bd" id="Book of Arcade">
    <Class>Equipment</Class>
    <DisplayId>Book of Arcade</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains information about a long forgotten game, practiced by the masterminds of the Ancient Era.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Forgotten Arcade" text="{color=#30364d}How to play{/color}\nSimply say 'Start' to start the arcade.\nTry to move horizontally to make the spaceship to move along the horizontal axis, following you.\nYou need to stay within the colored line to remain control of the ship!\n The ship automatically fires if there's an UFO in front of it, but different UFO types may require a certain number of hits.\nYou lose if any UFO reaches the last line!\nSay 'Resign' if you want to leave the game. Your score will be memorized during the duration of the Arcade Event.">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <Treasure />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x37be" id="Forgotten Book I">
    <Class>Equipment</Class>
    <DisplayId>Forgotten Log I</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Chronicles of mysterious events that might be important for the fate of the realm.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Shipping Log (Imports)" text="\n\nOrder: Three hundred and sixty-two (362) pounds of ambush loot\nDeparting Location: Carosburg Strait trade route\nDestination: Deadwater Docks\nShipment Vessel: The Scourge of Thessal\nContract Number: 7242\nSpecial Instructions: Show the captain and load onto The Cutlass for your share.\n\nOrder: Ten (10) crates of mortar bags\nDeparting Location: Mainland (inland harbor)\nDestination: Deadwater Docks\nShipment Vessel: Pride of Cronus\nContract Number: 7657\nSpecial Instructions: Ensure the mason brings out the repair supplies, do not follow him if invited to take them yourself.\n\nOrder: Special request\nDeparting Location: ...\nDestination: Mainland shore\nShipment Vessel: The Cutlass\nContract Number: N/A\nSpecial Instructions: Skip inspection procedure and depart immediately. Go at full sail and return to Deadwater Docks quickly after unloading.\n\nOrder: Two (2) barrels of parrot crackers\nDeparting Location: Mainland (southeast peninsula)\nDestination: Deadwater Docks\nShipment Vessel: The Alexander\nContract Number: 8848\nSpecial Instructions: To be accompanied by any available frigates, high priority.">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <Treasure />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x37bf" id="Forgotten Book II">
    <Class>Equipment</Class>
    <DisplayId>Forgotten Log II</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Chronicles of mysterious events that might be important for the fate of the realm.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Shipping Log (Exports)" text="\n\nOrder: Twenty (20) cases of rum\nDeparting Location: Deadwater Docks\nDestination: Beachzone\nShipment Vessel: The Barnacle of Tortuga\nContract Number: 5703\nSpecial Instructions: N/A\n\nOrder: Eight (8) cases of rum\nDeparting Location: Deadwater Docks\nDestination: ...\nShipment Vessel: Pride of Cronus\nContract Number: 6736\nSpecial Instructions: Meet recipient behind the customs house\n\nOrder: 3.5 million (3,500,000) grains of gunpowder\nDeparting Location: Deadwater Docks\nDestination: Unaddressed home in upper highlands\nShipment Vessel: Royal Sovereign\nContract Number: 6899\nSpecial Instructions: Rendezvous with HMS Fearless prior, do not converse with recipient.\n\nOrder: Three (3) cases of wine\nDeparting Location: Deadwater Docks\nDestination: Oryx's Castle\nShipment Vessel: Calypso's Curse\nContract Number: 8119\nSpecial Instructions: Dump shipment into the sea when in view, and make sure he sees you this time first!">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <Treasure />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x72e0" id="Blueprint_74" collectionIcon="117">
    <DisplayId>Mace of the Celestial Forest Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Mace of the Celestial Forest">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPRITE</Labels>
  </Object>
<Object type="0x72e1" id="Blueprint_75" collectionIcon="139">
    <DisplayId>Mace of The Depths Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Mace of the Depths">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CDEPTHS</Labels>
  </Object>
<Object type="0x72e2" id="Blueprint_76" collectionIcon="152">
    <DisplayId>Crystal Mace Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystal Mace">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SETPIECE</Labels>
  </Object>
<Object type="0x72e3" id="Blueprint_77" collectionIcon="13">
    <DisplayId>Hivemind Mace Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Hivemind Mace">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
<Object type="0x72e4" id="Blueprint_78" collectionIcon="100">
    <DisplayId>Incubation Mace Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Incubation Mace">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0x37c6" id="Carrot Cake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x31c</Index>
    </Texture>
    <Description>Biff asked the Appetizer for it many times. In the end, he didn't like it.\n\nSprite Credits: Maggiemagi</Description>
    <BagType>7</BagType>
    <feedPower>4000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x37c7" id="Solar Potato">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x31d</Index>
    </Texture>
    <Description>An old tale speaks of an ancient alchemist named Mortimer, it is said that he only ate potatoes and only drank energy drinks. He slowly went mad and started worshiping potatoes. Eventually he sought to combine the two items he consumed and created this. The potato is surprisingly potent, despite being a bit....soggy.\n\nSprite Credits: Sues</Description>
    <BagType>7</BagType>
    <feedPower>22500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x37c8" id="Hot Cross Buns">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x31e</Index>
    </Texture>
    <Description>There is nothing quite like fresh pastry.\n\nSprite Credits: Maggiemagi</Description>
    <BagType>7</BagType>
    <feedPower>3200</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x37c9" id="Roast Biff">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x31f</Index>
    </Texture>
    <Description>Actually a pastry made to resemble a roast rabbit, Biff uses this dish as a prank to his guests.\n\nSprite Credits: Maggiemagi</Description>
    <BagType>7</BagType>
    <feedPower>2000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x37d0" id="Mystery Mystery Skin">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x30e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's a mystery. I thought the Tinkerer will know what to do with it, but I only need to consume it?.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Treasure />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x8114" id="Yarn Ball">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x01F8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summons an ally cat!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Activate objectId="Summon Cat" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
    <OldSound>use_potion</OldSound>
    <Soulbound />
    <feedPower>100</feedPower>
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x37d2" id="The Shattered Kingdom: Tome I">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2eb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a greater collection of some historical record, depicting a familiar civilization in its prime.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37d3" id="The Shattered Kingdom: Tome II">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a greater collection of some historical record, depicting an ungovernable rise to power.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37d4" id="The Shattered Kingdom: Tome III">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ed</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a greater collection of some historical record, depicting a persuaded decision which changed the fate of a kingdom.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37d5" id="The Shattered Kingdom: Tome IV">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ee</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a greater collection of some historical record, depicting the husk of a formerly grand civilization.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37d6" id="His Majesty's Eminence">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2ef</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The pride of the shattered kingdom, restored to a point where it can truly be called such. Even beholding its former glory cannot cover the ominous reality behind it.</Description>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x37d7" id="Shatters Page 1">
    <Class>Equipment</Class>
    <DisplayId>Page I: Former Glory</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Former Glory" image="shattersbook_p1" text="Hail to our land of providence strong\nA home to all heritage and trades\nHail to the allies who join us in song\nMay the realm never need to draw blades\n\nHail to the rulers of benevolent kind\nTheir wisdom through all lands renowned\nAnd hail to the kingdom of faultless design\nShall it evermore serve the crowned">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37d8" id="Shatters Page 2">
    <Class>Equipment</Class>
    <DisplayId>Page II: The Royal Guard</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="The Royal Guard" image="shattersbook_p2" text="{color=#153b2e}My King, the royal guard is already shining with the strength of the kingdom itself! Soon they too will be without equal.{/color}\n\n{color=#442554}Splendid! But tell me...{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37d9" id="Shatters Page 3">
    <Class>Equipment</Class>
    <DisplayId>Page III: Knight of the People</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Knight of the People" image="shattersbook_p3" text="{color=#442554}Just who is HE?{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37da" id="Shatters Page 4">
    <Class>Equipment</Class>
    <DisplayId>Page IV: The Right Stuff</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="The Right Stuff" image="shattersbook_p4" text="{color=#153b2e}Oryx, my Lord. He hails from our own people, and in his short time has already demonstrated great skill. As a commoner, our recruiters nearly turned him away...\n\n...had he not beaten his assessment instructor at the first mention of rejection.{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37db" id="Shatters Page 5">
    <Class>Equipment</Class>
    <DisplayId>Page V: Honor and Might</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Honor and Might" image="shattersbook_p5" text="{color=#442554}I see. And I should hope you do as well.{/color}\n\n{color=#153b2e}My King?{/color}\n\n{color=#442554}Greatness, and the desire for it. Make no mistake, you can inform the generals I am pleased with the progress of the royal army. But this 'Oryx' has what we truly need. It is one thing to follow orders with skill, but another to chase greatness with all one's power.{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37dc" id="Shatters Page 6">
    <Class>Equipment</Class>
    <DisplayId>Page VI: First Among Equals</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="First Among Equals" image="shattersbook_p6" text="{color=#442554}That desire to achieve inspires the people of this kingdom to know our eminence...{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37dd" id="Shatters Page 7">
    <Class>Equipment</Class>
    <DisplayId>Page VII: Oryx the Merciful</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Oryx the Merciful" image="shattersbook_p7" text="{color=#442554}It inspires fellow warriors to fight against any odds...{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37de" id="Shatters Page 8">
    <Class>Equipment</Class>
    <DisplayId>Page VIII: True Potential</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="True Potential" image="shattersbook_p8" text="{color=#442554}And in truth, it should even inspire our aggressors to know and fear our glory.{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37df" id="Shatters Page 9">
    <Class>Equipment</Class>
    <DisplayId>Page IX: The Wrong Stuff</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="The Wrong Stuff" image="shattersbook_p9" text="{color=#442554}One such as him will never be satisfied. No, true greatness always seeks more. And that is precisely what will make him more than a champion for the kingdom, but a conqueror.{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37eb" id="Shatters Page 10">
    <Class>Equipment</Class>
    <DisplayId>Page X: Turning the Tables</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Turning the Tables" image="shattersbook_p10" text="{color=#442554}No, this... this cannot be...!{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37ec" id="Shatters Page 11">
    <Class>Equipment</Class>
    <DisplayId>Page XI: Jealousy</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Jealousy" image="shattersbook_p11" text="{color=#442554}TRAITOR! FIEND! I treat him as though he were my own son, and he means to take the lands for himself?!{/color}\n\n{color=#141f52}My Ki-{/color}\n\n{color=#442554}He was to be my proud successor! To expand the reach of my kingdom and unite the realm under our prosperity!{/color}\n\n{color=#141f52}MY KING! I come not to offer you empty platitudes, but a tactical option. One which you should already be aware of...{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37ed" id="Shatters Page 12">
    <Class>Equipment</Class>
    <DisplayId>Page XII: Regret</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Regret" image="shattersbook_p12" text="{color=#442554}I...{/color}\n\n{color=#141f52}Oryx will surely make his way here soon. If you fail to act, the empire you have worked to build will crumble before it ever sees the mainland!{/color}\n\n{color=#442554}I HAVE FAILED NOTHING! ...and yet, you are correct...{/color}\n\n{color=#141f52}Please, my King, come this way at once! I have already made the preparations.{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37ee" id="Shatters Page 13">
    <Class>Equipment</Class>
    <DisplayId>Page XIII: Loyalty</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Loyalty" image="shattersbook_p13" text="{color=#141f52}In just moments, my King, you and your army will have the power to utterly overwhelm this defector!{/color}\n\n{color=#442554}...very well. I trust you will keep my Queen at ease should I not reawaken for some hours?{/color}\n\n{color=#141f52}Oh yes, my King. I will always serve the Crown.{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37ef" id="Shatters Page 14">
    <Class>Equipment</Class>
    <DisplayId>Page XIV: Point of No Return</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Point of No Return" image="shattersbook_p14" text="{color=#442554}AAAAAAAAAAAAAAAAAAAAAAAAGGHHH!{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37f0" id="Shatters Page 15">
    <Class>Equipment</Class>
    <DisplayId>Page XV: Drastic Measures</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Drastic Measures" image="shattersbook_p15" text="{color=#442554}Ha... ha... haha{/color}{color=#483452}haha{/color}\n\n{color=#3c3940}HAHAA!{/color}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37f1" id="Shatters Page 16">
    <Class>Equipment</Class>
    <DisplayId>Page XVI: Present Shame</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Present Shame" image="shattersbook_p16" text="{i}The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows...{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37f2" id="Shatters Page 17">
    <Class>Equipment</Class>
    <DisplayId>Page XVII: Hollow</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Hollow" image="shattersbook_p17" text="{i}Once a legendary kingdom, its walls are broken, its dwellers are forgotten.{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37f3" id="Shatters Page 18">
    <Class>Equipment</Class>
    <DisplayId>Page XVIII: Minds and Magic</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Minds and Magic" image="shattersbook_p18" text="{i}No living souls have entered these grounds, no noble creatures have stepped into it.{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37f4" id="Shatters Page 19">
    <Class>Equipment</Class>
    <DisplayId>Page XIX: A Bridge Too Far</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="A Bridge Too Far" image="shattersbook_p19" text="{i}The immense kingdom has fallen, its sentinels have turned to dust.{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x37f5" id="Shatters Page 20">
    <Class>Equipment</Class>
    <DisplayId>Page XX: Royal Consequences</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small part of an ancient volume...</Description>
    <Sound>use_potion</Sound>
    <Activate title="Royal Consequences" image="shattersbook_p20" text="{i}No one remembers its name, and no one will.\n\nIt's called the Ruins...\n\n...the Grave...\n\n{color=#3c3940}The Shatters.{/color}{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0xb610" id="Blueprint_79" collectionIcon="14">
    <DisplayId>Bracer Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bracer of the Guardian">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0xb611" id="Blueprint_80" collectionIcon="17">
    <DisplayId>Shadow Quiver Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Quiver of the Shadows">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_VOID</Labels>
  </Object>
<Object type="0xb612" id="Blueprint_81" collectionIcon="12">
    <DisplayId>Refraction Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Refraction Cloak">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
<Object type="0xb613" id="Blueprint_82" collectionIcon="100">
    <DisplayId>Fang's Venom Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystallised Fang's Venom">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb614" id="Blueprint_83" collectionIcon="16">
    <DisplayId>Corrupted Souls Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skull of Corrupted Souls">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CULT</Labels>
  </Object>
<Object type="0xb615" id="Blueprint_84" collectionIcon="100">
    <DisplayId>Yellow Beehemoth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Yellow Quiver">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb616" id="Blueprint_85" collectionIcon="14">
    <DisplayId>Twilight Gemstone Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="The Twilight Gemstone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0xb617" id="Blueprint_86" collectionIcon="153">
    <DisplayId>Pyramid Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Pyramid">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TOMB</Labels>
  </Object>
<Object type="0xb618" id="Blueprint_87" collectionIcon="148">
    <DisplayId>Endless Torment Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skull of Endless Torment">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHAITAN</Labels>
  </Object>
<Object type="0xb619" id="Blueprint_88" collectionIcon="145">
    <DisplayId>Aether Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Orb of Aether">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MTEMPLE</Labels>
  </Object>
<Object type="0x2260" id="Jade Storm Blueprint" collectionIcon="145">
    <DisplayId>Jade Storm Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Jade Storm">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MTEMPLE</Labels>
  </Object>
<Object type="0xb61a" id="Blueprint_89" collectionIcon="150">
    <DisplayId>Dragon Hide Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Leaf Dragon Hide Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
<Object type="0xb61b" id="Blueprint_90" collectionIcon="151">
    <DisplayId>Esben Remains Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skullish Remains of Esben">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ICECAVE</Labels>
  </Object>
<Object type="0xb61c" id="Blueprint_91" collectionIcon="152">
    <DisplayId>Crystal Wand Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystal Wand">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SETPIECE</Labels>
  </Object>
<Object type="0xb61d" id="Blueprint_92" collectionIcon="128">
    <DisplayId>Doom Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doom Bow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_UDL</Labels>
  </Object>
<Object type="0xb61e" id="Blueprint_93" collectionIcon="131">
    <DisplayId>Fulmination Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Scepter of Fulmination">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LAB</Labels>
  </Object>
<Object type="0xb61f" id="Blueprint_94" collectionIcon="100">
    <DisplayId>Ray Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ray Katana">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb620" id="Blueprint_95" collectionIcon="100">
    <DisplayId>Kageboshi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Kageboshi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb621" id="Blueprint_96" collectionIcon="130">
    <DisplayId>Ronin's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ronin's Wakizashi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LIBRARY</Labels>
  </Object>
<Object type="0xb622" id="Blueprint_97" collectionIcon="121">
    <DisplayId>Amber Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Amber Encrusted Helmet">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_RUINS</Labels>
  </Object>
<Object type="0xb623" id="Blueprint_98">
    <DisplayId>Garland Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Garland Bow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb624" id="Blueprint_99" collectionIcon="14">
    <DisplayId>Forgotten Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="The Forgotten Crown">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0xb625" id="Blueprint_100" collectionIcon="100">
    <DisplayId>Bloody Surprise Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cloak of Bloody Surprises">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb626" id="Blueprint_101" collectionIcon="17">
    <DisplayId>Void Bow Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bow of the Void">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_VOID</Labels>
  </Object>
<Object type="0xb627" id="Blueprint_102" collectionIcon="17">
    <DisplayId>Nil Armor Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Armor of Nil">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_VOID</Labels>
  </Object>
<Object type="0xb628" id="Blueprint_103" collectionIcon="12">
    <DisplayId>Echoes Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Echoes Prism">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
<Object type="0xb629" id="Blueprint_104" collectionIcon="12">
    <DisplayId>Crystallised Mist Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystallised Mist">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
<Object type="0xb62a" id="Blueprint_105" collectionIcon="16">
    <DisplayId>Ritual Robe Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ritual Robe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CULT</Labels>
  </Object>
<Object type="0xb62b" id="Blueprint_106" collectionIcon="100">
    <DisplayId>Red Beehemoth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Red Quiver">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb62c" id="Blueprint_107" collectionIcon="13">
    <DisplayId>Queen's Stinger Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Queen's Stinger Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
<Object type="0xb62d" id="Blueprint_108" collectionIcon="153">
    <DisplayId>Holy Protection Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tome of Holy Protection">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TOMB</Labels>
  </Object>
<Object type="0xb62e" id="Blueprint_109" collectionIcon="144">
    <DisplayId>Devastation Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="pD Scepter">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PARASITE</Labels>
  </Object>
<Object type="0xb62f" id="Blueprint_110" collectionIcon="150">
    <DisplayId>Celestial Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Celestial Blade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
<Object type="0xb630" id="Blueprint_111" collectionIcon="150">
    <DisplayId>Fire Dragon Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Fire Dragon Battle Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
<Object type="0xb631" id="Blueprint_112" collectionIcon="132">
    <DisplayId>Purification Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tome of Purification">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MANOR</Labels>
  </Object>
<Object type="0xb632" id="Blueprint_113" collectionIcon="137">
    <DisplayId>Coral Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Coral Bow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OTRENCH</Labels>
  </Object>
<Object type="0xb633" id="Blueprint_114" collectionIcon="130">
    <DisplayId>Corruption Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Corruption Cutter">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LIBRARY</Labels>
  </Object>
<Object type="0xb634" id="Blueprint_115" collectionIcon="139">
    <DisplayId>Doku No Ken Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doku No Ken">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CDEPTHS</Labels>
  </Object>
<Object type="0xb635" id="Blueprint_116" collectionIcon="124">
    <DisplayId>Void Blade Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Void Blade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SEWER</Labels>
  </Object>
<Object type="0xb636" id="Blueprint_117" collectionIcon="138">
    <DisplayId>Spirit Dagger Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_DAVY</Labels>
  </Object>
<Object type="0xb637" id="Blueprint_118" collectionIcon="131">
    <DisplayId>Experimental Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Experimental Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LAB</Labels>
  </Object>
<Object type="0xb638" id="Blueprint_119" collectionIcon="118">
    <DisplayId>Snake Eye Ring Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Snake Eye Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPIT</Labels>
  </Object>
<Object type="0xb639" id="Blueprint_120">
    <DisplayId>Candy Katana Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Candy Katana">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb63a" id="Blueprint_121" collectionIcon="17">
    <DisplayId>Sourcestone Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sourcestone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_VOID</Labels>
  </Object>
<Object type="0xb63b" id="Blueprint_122" collectionIcon="11">
    <DisplayId>Crystal Shield Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystal Shield">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_FUNGAL</Labels>
  </Object>
<Object type="0xb63c" id="Blueprint_123" collectionIcon="16">
    <DisplayId>Unholy Sacrifice Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Unholy Sacrifice">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CULT</Labels>
  </Object>
<Object type="0xb63d" id="Blueprint_124" collectionIcon="16">
    <DisplayId>Bloodshed Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bloodshed Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CULT</Labels>
  </Object>
<Object type="0xb63e" id="Blueprint_125" collectionIcon="100">
    <DisplayId>Blue Beehemoth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Blue Quiver">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xb63f" id="Blueprint_126" collectionIcon="13">
    <DisplayId>Hivemaster Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Hivemaster Helm">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
<Object type="0xb640" id="Blueprint_127" collectionIcon="150">
    <DisplayId>Midnight Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Midnight Star">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
<Object type="0xb641" id="Blueprint_128" collectionIcon="145">
    <DisplayId>Fallen Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of the Fallen">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MTEMPLE</Labels>
  </Object>
<Object type="0xb642" id="Blueprint_129" collectionIcon="144">
    <DisplayId>Recurring Terror Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="pD Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PARASITE</Labels>
  </Object>
<Object type="0xb643" id="Blueprint_130" collectionIcon="150">
    <DisplayId>Water Dragon Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Water Dragon Silk Robe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
<Object type="0xb644" id="Blueprint_131" collectionIcon="155">
    <DisplayId>Mighty Stein Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Mighty Stein">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
<Object type="0xb645" id="Blueprint_132" collectionIcon="129">
    <DisplayId>Dancing Swords Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Prism of Dancing Swords">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PUPPET</Labels>
  </Object>
<Object type="0xb646" id="Blueprint_133" collectionIcon="134">
    <DisplayId>Plague Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Plague Poison">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CEM</Labels>
  </Object>
<Object type="0xb647" id="Blueprint_134" collectionIcon="124">
    <DisplayId>Murky Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Murky Toxin">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SEWER</Labels>
  </Object>
<Object type="0xb648" id="Blueprint_135" collectionIcon="155">
    <DisplayId>Greaterhosen Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Greaterhosen">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
<Object type="0xb649" id="Blueprint_136" collectionIcon="138">
    <DisplayId>Ghostly Prism Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ghostly Prism">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_DAVY</Labels>
  </Object>
<Object type="0xb64a" id="Blueprint_137" collectionIcon="117">
    <DisplayId>Cloak of the Planewalker Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cloak of the Planewalker">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPRITE</Labels>
  </Object>
<Object type="0xb64b" id="Blueprint_138">
    <DisplayId>Spider Shuriken Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spider Shuriken">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb64c" id="Blueprint_139">
    <DisplayId>Cheerful Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cheerful Chipper">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb64d" id="Blueprint_140" collectionIcon="118">
    <DisplayId>Wand of the Bulwark Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of the Bulwark">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPIT</Labels>
  </Object>
<Object type="0xb64e" id="Blueprint_141" collectionIcon="120">
    <DisplayId>Woodland Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Woodland Robe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MWOODS</Labels>
  </Object>
<Object type="0xb64f" id="Blueprint_142">
    <DisplayId>Chamberstick Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Brass Chamberstick">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb650" id="Blueprint_143">
    <DisplayId>Sleigh Bell Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sleigh Bell Staff">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb651" id="Blueprint_144">
    <DisplayId>Evergreen Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Evergreen Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xb652" id="Blueprint_145" collectionIcon="15">
    <DisplayId>Colossus Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sword of the Colossus">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LH</Labels>
  </Object>
<Object type="0xb653" id="Blueprint_146" collectionIcon="15">
    <DisplayId>Marble Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Marble Seal">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LH</Labels>
  </Object>
<Object type="0xb654" id="Blueprint_147" collectionIcon="11">
    <DisplayId>Cave Dweller Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cave Dweller Trap">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_FUNGAL</Labels>
  </Object>
<Object type="0x43eb" id="2PaladinST0" setType="0x43f0" setName="Corrupted Paladin" collectionIcon="2">
    <DisplayId>Fallen One's Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>198</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x330</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This cryptic blade has been forged from belligerent energies of the great beyond. Wielding it twists mortal comprehension of right and wrong.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile>
      <ObjectId>CorrPala Dark Blast</ObjectId>
      <Speed>100</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>.85</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <XPBonus>5</XPBonus>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <feedPower>850</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x43ec" id="2PaladinST1" setType="0x43f0" setName="Corrupted Paladin" collectionIcon="2">
    <DisplayId>Abyssal Insignia</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x331</Index>
    </Texture>
    <Usable />
    <SlotType>12</SlotType>
    <BagType>8</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>140</MpCost>
    <Description>A mystifying sigil from an otherwordly domain. The power sealed within causes it to faintly pull at its surroundings, attempting to draw them into the void.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon a void rift for 5 seconds" />
      <EffectInfo name="Rift effect" description="Curses enemies and deals 150-200 damage within 4.5 sqrs every 0.4 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate objectId="Void Rift">Pet</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_SS,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x43ed" id="2PaladinST2" setType="0x43f0" setName="Corrupted Paladin" collectionIcon="2">
    <DisplayId>Vortex Plating</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>73</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x332</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The individual plates of this armor shift constantly in and out of realms under the Void's influence. The few mortals that have found, let alone are able to wear this cursed armor become entranced in protective and destructive forces.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On ability use" description="Release a nova of shots." />
      <EffectInfo name="Nova cooldown" description="4.8 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Projectile>
      <ObjectId>CorrPala Dark Blast</ObjectId>
      <Speed>10</Speed>
      <Amplitude>4</Amplitude>
      <Frequency>1</Frequency>
      <MinDamage>200</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <OnPlayerAbilityActivate type="0x43e7" proc="1" cooldown="4.8" numShots="12" arcGap="30" maxDistance="0" minDistance="0" offsetAngle="0" gapAngle="0" gapTiles="0">BulletCreate</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <feedPower>750</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2PaladinST2 Proc" type="0x43e7">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>CorrPala Dark Blast</ObjectId>
      <Speed>0</Speed>
      <Amplitude>4</Amplitude>
      <Frequency>1</Frequency>
      <MinDamage>200</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY</Labels>
  </Object>
<Object type="0x43ee" id="2PaladinST3" setType="0x43f0" setName="Corrupted Paladin" collectionIcon="2">
    <DisplayId>Eye of the Void</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x333</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Though lacking physical form, this trinket grants a sense of sight that allows beings from the realm of shadow to peer into the worlds bathed in light.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2TricksterST0" type="0x42e4" setName="Daeva Trickster" setType="0x6369" collectionIcon="2">
    <DisplayId>Archangel's Judgement</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>244</PowerLevel>
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x340</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>The eldest of Daeva warriors crafted this sacred weapon to smite all that dare oppose the forces of the light.</Description>
    <RateOfFire>0.85</RateOfFire>
    <OldSound>daggerSwing</OldSound>
    <Projectile>
      <ObjectId>Daeva Feather</ObjectId>
      <Speed>150</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>-1225</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
    </Projectile>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2TricksterST1" type="0x42ef" setName="Daeva Trickster" setType="0x6369" collectionIcon="2">
    <DisplayId>Daevite Progenitor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x341</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>A glorious artifact, bestowed upon mortals from Daeva warriors. Emulating their altruistic goals, this prism can forge countless fighters from the pure lights of the heavens.</Description>
    <Projectile>
      <ObjectId>Lesser Daeva Wrath</ObjectId>
      <Speed>125</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="4 seconds" name="Decoy Duration" />
      <EffectInfo description="Each piece of the set provides a unique attribute to the Decoy" name="Divine Blessing" />
      <EffectInfo description="150% Decoy Damage" name="When worn with weapon" />
      <EffectInfo description="150% Decoy Range" name="When worn with armor" />
      <EffectInfo description="150% Decoy Duration" name="When worn with ring" />
    </ExtraTooltipData>
    <Activate amount="0" duration="0" stat="SPD" ignoreOnTooltip="true">StatBoostSelf</Activate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustNotWearOR="0x42e4;0x42f3;0x42f4" objectId="Daeva Decoy" duration="4" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42e4" mustNotWearOR="0x42f3;0x42f4" objectId="Daeva Decoy W" duration="4" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42f3" mustNotWearOR="0x42e4;0x42f4" objectId="Daeva Decoy A" duration="4" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42f4" mustNotWearOR="0x42e4;0x42f3" objectId="Daeva Decoy R" duration="6" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42e4;0x42f3" mustNotWearOR="0x42f4" objectId="Daeva Decoy WA" duration="4" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42e4;0x42f4" mustNotWearOR="0x42f3" objectId="Daeva Decoy WR" duration="6" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42f3;0x42f4" mustNotWearOR="0x42e4" objectId="Daeva Decoy AR" duration="6" creep="true">Decoy</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0x42e4;0x42f3;0x42f4" objectId="Daeva Decoy WAR" duration="6" creep="true">Decoy</OnPlayerAbilityActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2TricksterST2" type="0x42f3" setName="Daeva Trickster" setType="0x6369" collectionIcon="2">
    <DisplayId>Seraphim's Guard</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>71</PowerLevel>
    <Description>These garments have been meticulously crafted over the millennia to serve the Daeva, helping them ward off and fight against the ever burning forces of darkness.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x342</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2TricksterST3" type="0x42f4" setName="Daeva Trickster" setType="0x6369" collectionIcon="2">
    <DisplayId>Flames of Genesis</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>48</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x343</Index>
    </Texture>
    <Projectile>
      <ObjectId>Daeva Holy Fire</ObjectId>
      <Speed>20</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Acceleration>-50</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <SlotType>9</SlotType>
    <Description>A mere flame from the legendary forgefire used by Daeva master crafters, this trinket grants awe-inspiring powers to those deemed worthy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Release a ring of fire when In Combat" name="On Shoot" />
      <EffectInfo description="3 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate requiredConditions="In Combat" targetMouse="true" arcGap="30" cooldown="3" gapAngle="0" gapTiles="0" maxDistance="4.2" minDistance="4.2" numShots="12" offsetAngle="0" proc="1" type="0x42f4">BulletCreate</OnPlayerShootActivate>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3897" id="Mystery Paladin ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x336</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An otherworldly crate whose contents appear formless, only manifesting when pried open. Open it to get one of the following:\n\n*Fallen One's Blade\n*Abyssal Insignia\n*Vortex Plating\n*Eye of the Void\n*Mini Corrupted Paladin Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3898" id="Mystery Trickster ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x337</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A holy crate assembled by an elusive angelic race seen with greater frequency in recent times. Open it to get one of the following:\n\n*Archangel's Judgement\n*Daevite Progenitor\n*Seraphim's Guard\n*Flames of Genesis\n*Mini Daeva Trickster Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x389b" id="Dagger of MotMG">
    <DisplayId>Dagger of Eternal Chaos</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x29c</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A vile weapon ablaze with the Void's malevolent intent.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>MotMG Void Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x389c" id="Bow of MotMG">
    <DisplayId>Bow of the Sky's Glory</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x29b</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A celestial bow that strikes as true as its wielder's heart is.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>MotMG Daeva Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MotMG Daeva Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>35</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x389d" id="Staff of MotMG">
    <DisplayId>Staff of Silver Wings</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x29d</Index>
    </Texture>
    <Description>A staff that can only be wielded by those embodying both justice and power.</Description>
    <SlotType>17</SlotType>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>MotMG Daeva Magic</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x389e" id="Wand of MotMG">
    <DisplayId>Wand of the Summoned One</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x29a</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Brought forth by an intruder from the Void, this wand has a mind of its own.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>MotMG Void Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>135</MinDamage>
      <MaxDamage>175</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x389f" id="Sword of MotMG">
    <DisplayId>Sword of the Unending Chaos</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x299</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A heavy blade wielded by the monstrous warriors of the Void.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>MotMG Void Blast</ObjectId>
      <Speed>100</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x38a1" id="Masamune of MotMG">
    <DisplayId>Skybound Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x29e</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>An instrument of justice, enchanted in the clouds.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>MotMG Daeva Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>145</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x38a2" id="Hide Armor of MotMG">
    <DisplayId>Shadowbeast Hide</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x28e</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Crafted from the hide of an unspeakable horror.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>231</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x38a3" id="Robe of MotMG">
    <DisplayId>Robe of Dark Summoning</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x28d</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Said to give power over the forces of the Void, at a price higher than most are willing to pay.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>231</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x38a4" id="Armor of MotMG">
    <DisplayId>Armor of Heavenly Light</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>82</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x28c</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The shining armor worn by the winged Daeva warriors.</Description>
    <ActivateOnEquip stat="DEF" amount="24">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>231</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x38a5" id="MotMG Dark Ring" setType="0x38ab" setName="MotMG 2021 Dark Set" collectionIcon="2">
    <DisplayId>Ember of the Void</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>17</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x29f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A burning shard hailing from the Void itself; the concentrated torment of lost souls.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="When health drops below 75% spawns a void spirit who deals damage for 5 seconds " />
      <EffectInfo name="Void Spirit effect" description="Deals 100-150 armor piercing damage within 4.5 sqrs every 0.6 seconds. Click or hold your Summon Control button to move it" />
      <EffectInfo name="Cooldown" description="25 seconds" />
      <EffectInfo name="On Taking Damage" description="When health drops below 50% boost +10 ATT for 10 seconds" />
      <EffectInfo name="Cooldown" description="20 seconds" />
    </ExtraTooltipData>
    <OnPlayerHitActivate targetMouse="true" maxSpawnDistance="8.0" proc="1" hpMinThresholdRelative="0.75" cooldown="25" objectId="Death Caster" summonCost="0.0" lifeTime="5.0">SpawnCreep</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" cooldown="20" duration="10" proc="1" amount="10" stat="ATT" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x37f6" id="MotMG Light Ring" setType="0x38aa" setName="MotMG 2021 Light Set" collectionIcon="2">
    <DisplayId>Ember of the Daeva</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x28f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A small yet potent flame brought down from the heavens. It burns bright with the power of life.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="When health drops below 50% spawns a healing spirit that heals for 5 seconds." />
      <EffectInfo name="Healing Spirit effect" description="Heals up to 5 players within 5 tiles by 80 HP every second " />
      <EffectInfo name="Cooldown" description="25 seconds" />
      <EffectInfo name="On Taking Damage" description="When health drops below 75% boost +15 DEF for 10 seconds" />
      <EffectInfo name="Cooldown" description="20 seconds" />
    </ExtraTooltipData>
    <OnPlayerHitActivate targetMouse="false" maxSpawnDistance="2.0" proc="1" hpMinThresholdRelative="0.5" cooldown="25" objectId="Light Caster" summonCost="0.0" lifeTime="5.0">SpawnCreep</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.75" cooldown="20" duration="10" proc="1" amount="15" stat="DEF" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x38b5" id="Broccoli">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x327</Index>
    </Texture>
    <Description>A healthy, tree-shaped snack. Guaranteed to contain zero tree!</Description>
    <BagType>7</BagType>
    <feedPower>1500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38b6" id="French Toast">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x328</Index>
    </Texture>
    <Description>Cholesterol won't be an issue. Promise!</Description>
    <BagType>7</BagType>
    <feedPower>1900</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38b7" id="Banana">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x329</Index>
    </Texture>
    <Description>Full of potassium and only a little radioactive!</Description>
    <BagType>7</BagType>
    <feedPower>3600</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38b8" id="Ripe Pumpkin">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32a</Index>
    </Texture>
    <Description>It is orange, round and full of nutrients.</Description>
    <BagType>7</BagType>
    <feedPower>4500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38b9" id="Ice Cream">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32b</Index>
    </Texture>
    <Description>Refreshing, but may give your pet brain freeze.</Description>
    <BagType>7</BagType>
    <feedPower>3000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38ba" id="Solar Cupcake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32c</Index>
    </Texture>
    <Description>With the caloric power of a thousand suns!</Description>
    <BagType>7</BagType>
    <feedPower>7000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38bb" id="Dark Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32d</Index>
    </Texture>
    <Description>A twisted concoction, created after imbuing the golden nectar of the gods with the power of the Void.</Description>
    <BagType>7</BagType>
    <feedPower>5500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38c3" id="Sanctified Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x27f</Index>
    </Texture>
    <Description>The very lifeblood of holiness.</Description>
    <BagType>7</BagType>
    <feedPower>6000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38bc" id="Mead">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32e</Index>
    </Texture>
    <Description>Straight from the heavens, this drink may give your pet abilities in poetry.</Description>
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38bd" id="Space Jam">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x32f</Index>
    </Texture>
    <Description>Do not be alarmed by its toxic green color - Calbrik's grandma actually whipped it together from common herbs.</Description>
    <BagType>7</BagType>
    <feedPower>8000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38be" id="Deadly Dapperling">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x338</Index>
    </Texture>
    <Description>Definitely not poisonous. Actually mimics a poisonous mushroom. Trust it!</Description>
    <BagType>7</BagType>
    <feedPower>2800</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38bf" id="Protein Shake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x339</Index>
    </Texture>
    <Description>Yeah, it does taste a bit weird. Worth it, though!</Description>
    <BagType>7</BagType>
    <feedPower>18000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38c0" id="Void Venom">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x33a</Index>
    </Texture>
    <Description>A solution of the Void's concentrated power, this potent elixir may kill you... or make you stronger.</Description>
    <BagType>7</BagType>
    <feedPower>6000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38c1" id="Daeva Elixir">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x33b</Index>
    </Texture>
    <Description>With its fresh, herbal taste, this sparkling potion invokes a feeling of euphoria and overwhelming confidence.</Description>
    <BagType>7</BagType>
    <feedPower>9000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38c2" id="Grapes of Heaven">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x33c</Index>
    </Texture>
    <Description>Grown in the clouds and fermented to make Ambrosia.</Description>
    <BagType>7</BagType>
    <feedPower>2000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3a80" id="Peacekeeper" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a4</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>A veritable artifact from the forgotten splendor of a kingdom none wish to remember. No matter the craftsmanship of its gilded design, this unwelcome sight is now only a sobering reminder of a mistake without regret.</Description>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Royal Knight" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEF" statModScalingMin="9" statModDamage="1">SpawnCreep</Activate>
    <Activate objectId="Summon Royal Archer" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="ATT" statModScalingMin="42" statModDamage="3">SpawnCreep</Activate>
    <Activate objectId="Summon Royal Raider" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEX" statModScalingMin="55" statModDamage="2">SpawnCreep</Activate>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a84" id="Vanguard's Visage" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A dreadfully heavy barbute, prominently featuring inward curving horns. Such a trait has been considered taboo for eons, further marking the age of this design.</Description>
    <Projectile>
      <ObjectId>Shatters Helm Projectile</ObjectId>
      <Speed>115</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Fires a sword of projectiles towards your cursor." name="Eternal Defender" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <SharedCooldownChannel id="3916" />
    <Usable />
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <MpCost>100</MpCost>
    <Activate duration="3" effect="Berserk" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="0.5" minDistance="0.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="1.0" minDistance="1.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="1.5" minDistance="1.5" numShots="5" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="2.0" minDistance="2.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="2.5" minDistance="2.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.0" minDistance="3.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.5" minDistance="3.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="4.0" minDistance="4.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="4.5" minDistance="4.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="5.0" minDistance="5.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.0" manaCost="0" manaRequired="0" maxDistance="5.5" minDistance="5.5" targetMouse="true" offsetAngle="0" proc="1" type="0x639a">BulletCreate</OnPlayerAbilityActivate>
    <feedPower>1100</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Vanguard's Visage Proc" type="0x639a">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a5</Index>
    </Texture>
    <Rotation>360</Rotation>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shatters Helm Projectile</ObjectId>
      <Speed>115</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,RING</Labels>
  </Object>
<Object type="0x3a85" id="Noble Mandolin" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a5</Index>
    </Texture>
    <Projectile>
      <ObjectId>Shatters Lute Projectile</ObjectId>
      <Speed>50</Speed>
      <LifetimeMS>3200</LifetimeMS>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Size>100</Size>
      <TurnRate>150</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>600</CircleTurnDelay>
      <FaceDir />
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SlotType>28</SlotType>
    <Description>Endless melodies from this fine instrument once filled the halls of the castle. It is without any apparent wear, yet even the most upbeat tune sounds somber when it is played.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On use, lowers your shot speed by half for 4 seconds." name="Self Only" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate amount="10" duration="4.5" stat="ATT" channel="noStackItm">StatBoostSelf</Activate>
    <Activate duration="4" lifeBoost="1.99" speedBoost="0.5" color="0x484344" selfOnly="true">BoostRange</Activate>
    <Activate effect="Damaging" duration="4.5" range="5">ConditionEffectAura</Activate>
    <Activate>Shoot</Activate>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x47ab" id="Polarity Poison" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a3</Index>
    </Texture>
    <Description>A perfectly concentrated blend of elemental forces, primed to diverge into an explosive result if the seal is ever broken. This flawless balance is believed to be the key to a still greater power.</Description>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Activate objectId="Polarity Poison Effect 1" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 2" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 3" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 4" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate radius="3" totalDamage="1250" impactDamage="0" duration="10" color="0xFFA500" throwTime="1.2" damageBoost="1.05" scalingStat="WIS" statModScalingMin="50" statModDamage="200" statModImpactDamage="0" statModRadius="0.02" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <Activate radius="3" totalDamage="450" impactDamage="450" duration="0" color="0x5ef4fe" condEffect="Slowed" condDuration="3" throwTime="1.2">PoisonGrenade</Activate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sentinel's Sidearm" type="0x4323" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a1</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>Use of magical weapons is typically reserved for the king's mage units. For a swordsman to receive such a fine piece of craft was considered a great honor, and perhaps still is.</Description>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo description="Fire 3 swords that pause and target the nearest enemy." name="Effect" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Sentinel Sword</ObjectId>
      <Speed>200</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>1500</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
      <ProtectFromSink />
    </Projectile>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object A" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object B" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object C" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <MpCost>100</MpCost>
    <feedPower>1100</feedPower>
    <Cooldown>0.8</Cooldown>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a90" id="Primal Arcana" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a2</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This deeply profaned magitech haunts those who bear it with distant, unending screams. One's conscience must be far beyond all reason to use its tremendous and varied powers without vacillation.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Your weapon fires two more bullets, each dealing 65-80 damage." name="Effect" />
    </ExtraTooltipData>
    <Usable />
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <Projectile>
      <ObjectId>Primal Arcana Projectile Blue</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>300</LifetimeMS>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <ProtectFromSink />
      <ConditionEffect duration="5">Curse</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <Size>150</Size>
    </Projectile>
    <Activate ignoreOnTooltip="true" minDistance="3.25" maxDistance="3.25" offsetAngle="0" numShots="8" gapAngle="270" gapTiles="0.5">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="7.8" maxDistance="7.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x5625">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="7.8" maxDistance="7.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x5625">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="0.33" targetMouse="true" cooldown="0" minDistance="7.8" maxDistance="7.8" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x5625">BulletCreate</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <feedPower>1100</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Primal Arcana Proc" type="0x5625">
    <DisplayId>Color Orb Red Projectile</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Primal Arcana Projectile Red</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>350</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>100</MinDamage>
      <MaxDamage>120</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB</Labels>
  </Object>
<Object type="0x3880" id="Valor" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>231</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1ab</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Exceedingly large and challenging to handle, this titanic blade embodies the stoic might of its true owner.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your attack by 10." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <RateOfFire>0.45</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Shatters Katana Projectile</ObjectId>
      <Speed>195</Speed>
      <MinDamage>480</MinDamage>
      <MaxDamage>555</MaxDamage>
      <LifetimeMS>244</LifetimeMS>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="ATT" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3881" id="Dusky Catalyst" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>240</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a9</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>An untempered casting wand brought forth to tap into distant powers, but an imbalance rendered it too unreliable for most to dare use.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 5%" />
      <EffectInfo name="On Shoot" description="When in combat, reduces your wisdom by 10." />
    </ExtraTooltipData>
    <Sound>weapon/missile_wand</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Shatters Wand Projectile</ObjectId>
      <Size>90</Size>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Wavy />
      <MinDamage>100</MinDamage>
      <MaxDamage>186</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.5</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.95">AbilityUseDiscount</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="WIS" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3882" id="Warmonger" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>213</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a7</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Rarely brandished and in pristine condition, the old monarchy deemed this exquisite recurve too dignified for all but royalty to handle. Though it remains unproven in practical combat, this bow's raw potential is unmatched, waiting to be drawn out through pure focus.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your dexterity by 5." />
    </ExtraTooltipData>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Shatters Bow Projectile</ObjectId>
      <Speed>171</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>468</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-5" duration="1" stat="DEX" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3886" id="Mantle of the Monarchy" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a6</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The lavish robes of the kingdom's royalty, outfitted with pauldrons on both shoulders for a more distinguished appearance. A sinister presence remains channeled through the draping fabric.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Hit" description="+120HP and Healing [40/s] for 3 seconds when under 80% HP." />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" effect="Healing" amount="40" duration="3">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" amount="120">Heal</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3887" id="Vest of Abandoned Shadows" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Description>Formerly a nobleman's uniform, now workshopped by the court magician into a gloomy coat befitting of his accursed company.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, gain Armored for 4 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
    </ExtraTooltipData>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a8</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="10.0" proc="1" requiredConditions="In Combat" effect="Armored" duration="4">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3888" id="Royal Guard's Cuirass" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>100</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1aa</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Armor of the bridge sentinel, adorned with honors which now serve only as a bitter reminder of what once was.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, gain invulnerable for 1.6 seconds." />
      <EffectInfo name="Cooldown" description="20 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="20.0" proc="1" requiredConditions="In Combat" effect="Invulnerable" duration="1.6">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x89b5" id="Herbal Tincture">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small dose of a bitter-tasting remedy from the Shattered Kingdom. In a strange sense, it feels older than the kingdom itself.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate range="5" amount="110" duration="1.0" effect="Healing">ConditionEffectAura</Activate>
    <Activate range="5" amount="110" duration="2.0" effect="Energized">ConditionEffectAura</Activate>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0x25c5" id="The Forgotten Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>theShattersObjects8x8</File>
      <Index>0x25e</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Part of a sacramental rite, the memory of which has faded with those who observed its divine grace.</Description>
    <ActivateOnEquip stat="MAXHP" amount="160">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>550</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,RESKIN,XPBONUS,UNIVERSAL_RING</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x38c4" id="Gift of the Void">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2de</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ill-gained boon. Open it to reach into the Void.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38c5" id="Gift of the Daeva">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2df</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A blessing not given freely. Open it to reach into the heavens.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x38d0" id="Blueprint_148" collectionIcon="14">
    <DisplayId>Royal Guard Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Royal Guard's Cuirass">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0x38d1" id="Blueprint_149" collectionIcon="14">
    <DisplayId>Abandoned Shadows Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vest of Abandoned Shadows">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0x38d2" id="Blueprint_150" collectionIcon="14">
    <DisplayId>Monarchy Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Mantle of the Monarchy">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0x38d3" id="Blueprint_151" collectionIcon="14">
    <DisplayId>Warmonger Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Warmonger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0x38d4" id="Blueprint_152" collectionIcon="14">
    <DisplayId>Dusky Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Dusky Catalyst">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0x38d5" id="Blueprint_153" collectionIcon="14">
    <DisplayId>Valor Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Valor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0x38d6" id="Blueprint_154" collectionIcon="14">
    <DisplayId>Primal Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Primal Arcana">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0x38d7" id="Blueprint_155" collectionIcon="14">
    <DisplayId>Sentinel's Sidearm Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sentinel's Sidearm">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0x38d8" id="Blueprint_156" collectionIcon="14">
    <DisplayId>Polarity Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Polarity Poison">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0x38d9" id="Blueprint_157" collectionIcon="14">
    <DisplayId>Noble Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Noble Mandolin">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0x38da" id="Blueprint_158" collectionIcon="14">
    <DisplayId>Vanguard's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vanguard's Visage">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0x38db" id="Blueprint_159" collectionIcon="14">
    <DisplayId>Peacekeeper Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Peacekeeper">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHTT</Labels>
  </Object>
<Object type="0x39a4" id="Antinomy Artifact" setType="0x392a" setName="MotMG 2021 Duality Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x230</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>True power is only available to those that have accepted all of its manifestations. To wield force that could affect the cosmic balance, one needs to forge their own equilibrium, tempered in the flames of strife.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons a Duality creature that heals up to 10 players for 200 HP once and then applies healing to surrounding players for 6 seconds in a 4 tile radius." />
      <EffectInfo name="Cooldown" description="25 seconds" />
      <EffectInfo name="Dark" description="100-150 Damage" />
      <EffectInfo name="Light" description="400 Damage" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate targetMouse="true" maxSpawnDistance="14.0" proc="1" cooldown="25" objectId="Summon Duality Ring" summonCost="0.0" lifeTime="6.0">SpawnCreep</OnPlayerAbilityActivate>
    <Soulbound />
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_SS,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39a5" id="Autumn Gift">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2dc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The acorn is the squirrel's favorite snack! Dig into with this delightful treat.\n\nItems contained in Autumn Treasure can only be redeemed until the 16th of November 2021.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x39a6" id="Secret Hoard">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2fb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A secret stash of 100 000 gold. Contact support to claim it, as they are the only ones to know its location.\n\nCan only be redeemed until the 22nd of January 2024..</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x39ab" id="Backup Stash">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2fc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A secret stash of 15 000 gold. Contact support to claim it, as they are the only ones to know its location.\n\nCan only be redeemed until the 22nd of January 2024.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x39a8" id="Key to Oryx's Armory">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2fd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You only have time to grab an ST set before Beisa himself barges in! Contact support to claim it and escape the armory.\n\nCan only be redeemed until the 22nd of January 2024.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x39a9" id="Mirror of Vanity">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2fe</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Said to be a wish-granting mirror, but likely to be cursed. Contact support to claim three skins of choice, and be careful of your wishes.\n\nCan only be redeemed until the 22nd of January 2024.</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x39aa" id="Autumn Treasure">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2dd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You are the luckiest squirrel in the Realm! Not many have been able to ever set eyes in this golden acorn.\n\nItems contained in Autumn Treasure can only be redeemed until the 16th of November 2021.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x39ac" id="Latte">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ac</Index>
    </Texture>
    <Description>A cozy yet refreshing beverage.</Description>
    <BagType>7</BagType>
    <feedPower>2500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x39ad" id="Jack-o-Lantern">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ad</Index>
    </Texture>
    <Description>While the wax from the candle inside might be considered unhealthy (nevermind the flame), Realm pets seem to love it unconditionally.</Description>
    <BagType>7</BagType>
    <feedPower>4600</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x39ae" id="Pumpkin Spice Latte">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ae</Index>
    </Texture>
    <Description>An autumn cafe-goer's best friend.</Description>
    <BagType>7</BagType>
    <feedPower>2500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x39af" id="Bloody Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3af</Index>
    </Texture>
    <Description>A traditional fare at the Manor of the Immortals, this modified Ambrosia contains a healthy amount of iron.</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Blueprint_160" type="0x38DC" collectionIcon="146">
    <DisplayId>Tezcacoatl's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tezcacoatl's Tail">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_THICKET</Labels>
  </Object>
<Object id="Blueprint_161" type="0x38DD" collectionIcon="153">
    <DisplayId>Nile Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Nile">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TOMB</Labels>
  </Object>
<Object id="Blueprint_162" type="0x38DE" collectionIcon="149">
    <DisplayId>Cnidaria Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cnidaria Rod">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_REEF</Labels>
  </Object>
<Object id="Blueprint_163" type="0x38DF" collectionIcon="154">
    <DisplayId>Ancient Stone Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ancient Stone Sword">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CASTLE</Labels>
  </Object>
<Object id="Blueprint_164" type="0x38E0" collectionIcon="13">
    <DisplayId>Yellow Beehemoth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Yellow Bee Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
<Object id="Blueprint_165" type="0x38E1" collectionIcon="133">
    <DisplayId>Demon Blade Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Demon Blade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ABYSS</Labels>
  </Object>
<Object id="Blueprint_166" type="0x38E2" collectionIcon="121">
    <DisplayId>Arcane Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Arcane Rapier">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_RUINS</Labels>
  </Object>
<Object id="Blueprint_167" type="0x38E3" collectionIcon="146">
    <DisplayId>Sealed Crystal Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sealed Crystal Skull">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_THICKET</Labels>
  </Object>
<Object id="Blueprint_168" type="0x38E4" collectionIcon="152">
    <DisplayId>Crystal Sword Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystal Sword">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SETPIECE</Labels>
  </Object>
<Object id="Blueprint_169" type="0x38E5" collectionIcon="153">
    <DisplayId>Sphinx's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Sphinx">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TOMB</Labels>
  </Object>
<Object id="Blueprint_170" type="0x38E6" collectionIcon="138">
    <DisplayId>Captain's Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Captain's Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_DAVY</Labels>
  </Object>
<Object id="Blueprint_171" type="0x38E7" collectionIcon="117">
    <DisplayId>Sprite Wand Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sprite Wand">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPRITE</Labels>
  </Object>
<Object id="Blueprint_172" type="0x38E8" collectionIcon="118">
    <DisplayId>Snake Skin Shield Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Snake Skin Shield">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPIT</Labels>
  </Object>
<Object id="Blueprint_173" type="0x38E9" collectionIcon="137">
    <DisplayId>Coral Venom Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Coral Venom Trap">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OTRENCH</Labels>
  </Object>
<Object id="Blueprint_174" type="0x38EA" collectionIcon="148">
    <DisplayId>Crossing Fires Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wakizashi of Crossing Fires">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHAITAN</Labels>
  </Object>
<Object id="Blueprint_175" type="0x38EB" collectionIcon="142">
    <DisplayId>Thousand Shot Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Thousand Shot">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ENCORE</Labels>
  </Object>
<Object id="Blueprint_176" type="0x38EC" collectionIcon="140">
    <DisplayId>Leaf Bow Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Leaf Bow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WLAB</Labels>
  </Object>
<Object id="Blueprint_177" type="0x38ED" collectionIcon="13">
    <DisplayId>Red Beehemoth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Red Bee Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
<Object id="Blueprint_178" type="0x38EE" collectionIcon="151">
    <DisplayId>Esben's Shaman Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Esben's Shaman Attire">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ICECAVE</Labels>
  </Object>
<Object id="Blueprint_179" type="0x38EF" collectionIcon="134">
    <DisplayId>Soul's Guidance Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Soul's Guidance">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CEM</Labels>
  </Object>
<Object id="Blueprint_180" type="0x38F0" collectionIcon="118">
    <DisplayId>Snake Charmer Pungi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Snake Charmer Pungi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPIT</Labels>
  </Object>
<Object id="Blueprint_181" type="0x38F1" collectionIcon="151">
    <DisplayId>Staff of Esben Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Esben">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ICECAVE</Labels>
  </Object>
<Object id="Blueprint_182" type="0x38F2" collectionIcon="135">
    <DisplayId>Candy-Coated Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Candy-Coated Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CLAND</Labels>
  </Object>
<Object id="Blueprint_183" type="0x38F3" collectionIcon="117">
    <DisplayId>Staff of Extreme Prejudice Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Extreme Prejudice">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPRITE</Labels>
  </Object>
<Object id="Blueprint_184" type="0x38F4">
    <DisplayId>Crystal Serpent Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of the Crystal Serpent">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object id="Blueprint_185" type="0x38F5">
    <DisplayId>Poison Fang Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Poison Fang Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object id="Blueprint_186" type="0x38F6" collectionIcon="141">
    <DisplayId>Wavecrest Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wavecrest Concertina">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_DDOCKS</Labels>
  </Object>
<Object id="Blueprint_187" type="0x38F7" collectionIcon="149">
    <DisplayId>Medusozoan Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bottled Medusozoan">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_REEF</Labels>
  </Object>
<Object id="Blueprint_188" type="0x38F8" collectionIcon="153">
    <DisplayId>Pharaoh's Requiem Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Pharaoh's Requiem">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TOMB</Labels>
  </Object>
<Object id="Blueprint_189" type="0x38F9" collectionIcon="154">
    <DisplayId>Spiteful Scutum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spiteful Scutum">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CASTLE</Labels>
  </Object>
<Object id="Blueprint_190" type="0x38FA" collectionIcon="13">
    <DisplayId>Blue Beehemoth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Blue Bee Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
<Object id="Blueprint_191" type="0x38FB" collectionIcon="131">
    <DisplayId>Conducting Wand Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Conducting Wand">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LAB</Labels>
  </Object>
<Object id="Blueprint_192" type="0x38FC" collectionIcon="151">
    <DisplayId>Esben's Wedding Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Esben's Wedding Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ICECAVE</Labels>
  </Object>
<Object id="Blueprint_193" type="0x38FD" collectionIcon="138">
    <DisplayId>Spectral Cloth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spectral Cloth Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_DAVY</Labels>
  </Object>
<Object id="Blueprint_194" type="0x38FE" collectionIcon="129">
    <DisplayId>Harlequin Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Harlequin Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PUPPET</Labels>
  </Object>
<Object id="Blueprint_195" type="0x38FF" collectionIcon="130">
    <DisplayId>Scholar's Seal Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Scholar's Seal">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LIBRARY</Labels>
  </Object>
<Object id="Blueprint_196" type="0x3900" collectionIcon="120">
    <DisplayId>Spirit Staff Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit Staff">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MWOODS</Labels>
  </Object>
<Object id="Blueprint_197" type="0x3901" collectionIcon="120">
    <DisplayId>Fairy Ring Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Fairy Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MWOODS</Labels>
  </Object>
<Object id="Blueprint_198" type="0x3902">
    <DisplayId>Honey Scepter Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="HoneyScepter">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object id="Blueprint_199" type="0x3903" collectionIcon="137">
    <DisplayId>Coral Ring Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Coral Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OTRENCH</Labels>
  </Object>
<Object id="Blueprint_200" type="0x3904" collectionIcon="118">
    <DisplayId>Snake Skin Armor Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Snake Skin Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPIT</Labels>
  </Object>
<Object id="Blueprint_201" type="0x3905">
    <DisplayId>Sweet Demise Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Orb of Sweet Demise">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x39b0" id="Droplet of Bloody Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c0</Index>
    </Texture>
    <Description>A mosquito's fare.</Description>
    <BagType>7</BagType>
    <feedPower>1800</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x39b1" id="Vial of Bloody Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c1</Index>
    </Texture>
    <Description>Just a sample of an exquisite cocktail. If you're a vampire.</Description>
    <BagType>7</BagType>
    <feedPower>2400</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x39b2" id="Chalice of Bloody Ambrosia">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3c2</Index>
    </Texture>
    <Description>But really, it's mostly made of fruits. Mostly.</Description>
    <BagType>7</BagType>
    <feedPower>3700</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x39b3" id="Haunted Tombstone">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very eerie looking tombstone. Decipher it to find a Halloween Wizard or Necromancer ST item hidden behind it.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Moon Rage Proc" type="0x39b4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x90</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Moon Blast</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Damage>500</Damage>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x39b5" id="HWarriorST0" setType="0x39b9" setName="Lycan Warrior Set" collectionIcon="2">
    <DisplayId>Savage Claws</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>150</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3d0</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>The jaws that bite, the claws that catch!</Description>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Lycan Slash</ObjectId>
      <Speed>90</Speed>
      <LifetimeMS>472</LifetimeMS>
      <MinDamage>275</MinDamage>
      <MaxDamage>280</MaxDamage>
      <Size>100</Size>
      <Wavy />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39b6" id="HWarriorST1" setType="0x39b9" setName="Lycan Warrior Set" collectionIcon="2">
    <DisplayId>Beastly Mane</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d1</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>The Lycanthrope, with beastly mane!</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Fires a moon blast when hit for at least 40 damage." name="Moon Rage" />
      <EffectInfo description="500" name="Moon Blast Damage" />
      <EffectInfo description="3 seconds" name="Moon Blast Cooldown" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Moon Blast</ObjectId>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Damage>1000</Damage>
      <Size>140</Size>
      <CollisionMult>2</CollisionMult>
      <MultiHit />
    </Projectile>
    <OnPlayerHitActivate arcGap="18" cooldown="3" damageThreshold="40" gapAngle="0" gapTiles="0" maxDistance="4" minDistance="4" numShots="10" offsetAngle="0" proc="1" type="0x39b4">BulletCreate</OnPlayerHitActivate>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <Activate duration="4" effect="Berserk" range="5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate>Shoot</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>95</MpCost>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="8666" />
    <Labels>EQUIPMENT,ABILITY,HELM,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,RESKIN,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39b7" id="HWarriorST2" setType="0x39b9" setName="Lycan Warrior Set" collectionIcon="2">
    <DisplayId>Ragetorn Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>79</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d2</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Beware the Lycanthrope, my son!</Description>
    <ActivateOnEquip stat="DEF" amount="19">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-2">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39b8" id="HWarriorST3" setType="0x39b9" setName="Lycan Warrior Set" collectionIcon="2">
    <DisplayId>Moonstone Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>10</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>And shun the frumious Man-Wolf-Beast!</Description>
    <ActivateOnEquip amount="12" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>250</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_D,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39bb" id="HSummonerST0" setType="0x39ba" setName="Ghostly Banshee Summoner Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d4</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>When the curious Summoner first laid hands upon this artifact, it emitted a haunting shriek. The terror it stirred within her was enough to predict her demise.</Description>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Burst Count" />
      <EffectInfo description="2 seconds" name="Burst Delay" />
      <EffectInfo description="1 second" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <DisplayId>Tormented Shriek</DisplayId>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>Banshee Scream</ObjectId>
      <Speed>180</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BurstCount>5</BurstCount>
    <BurstDelay>2</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39bc" id="HSummonerST1" setType="0x39ba" setName="Ghostly Banshee Summoner Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Usable />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3d5</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>Now fated to perpetuate the Banshee's curse, the Summoner wielded power over lesser spirits.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="A Terrible Spectre, click or hold your Summon Control button to move it." />
      <EffectInfo name="Lifetime" description="7 seconds" />
      <EffectInfo name="Unbearable Presence" description="The M.E.R.V. becomes unstable after 5 seconds." />
      <EffectInfo name="Unstable Ectoplasm" description="Shoots 3 paralyzing shots thrice, then explodes for 1250 damage in 4.5 squares." />
    </ExtraTooltipData>
    <DisplayId>Ghastly Mace</DisplayId>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate amount="0" duration="0" stat="VIT" ignoreOnTooltip="true" maxSpawnDistance="8.0">StatBoostSelf</Activate>
    <Activate objectId="HCreepST1" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="ATT" statModScalingMin="42" statModDamage="3">SpawnCreep</Activate>
    <MpCost>150</MpCost>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,RESKIN,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39bd" id="HSummonerST2" setType="0x39ba" setName="Ghostly Banshee Summoner Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d6</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Her robe, once boldly red, was reduced to ghostly tatters.</Description>
    <DisplayId>Lacerated Gown</DisplayId>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39be" id="HSummonerST3" setType="0x39ba" setName="Ghostly Banshee Summoner Set" collectionIcon="1">
    <DisplayId>Unresolved Grudge</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d7</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>She would always carry an overpowering desire of revenge upon those that set her on this cursed path. She would pursue them for eternity.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39c0" id="HPriestST0" setType="0x39bf" setName="Archexorcist Priest Set" collectionIcon="2">
    <DisplayId>Holy Artifact</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>220</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3d8</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>When he heard about the horrifying Banshee at Septavius' side, the Archexorcist set out on his holiest quest yet, wielding an artifact wrested from the very hands of a God.</Description>
    <RateOfFire>0.75</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Zealot Missile</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>375</LifetimeMS>
      <MinDamage>125</MinDamage>
      <MaxDamage>135</MaxDamage>
      <Amplitude>0.1</Amplitude>
      <Frequency>0.1</Frequency>
      <Wavy />
      <MultiHit />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39c1" id="HPriestST1" setType="0x39bf" setName="Archexorcist Priest Set" collectionIcon="2">
    <DisplayId>Tome of Exorcism</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3d9</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>It takes zealotry bordering on madness to even dare utter the scathing words within this Tome. Its very contents blurred his vision and set his head to spinning. But he would dare.</Description>
    <ExtraTooltipData>
      <EffectInfo description="1% chance to become Drunk for 2 seconds after taking at least 50 damage." name="Drunk on Righteousness" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Sound>spell/light_heal</Sound>
    <Activate amount="120" statModAmount="0.8800" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="060" statModAmount="0.4400" range="6.8" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate amount="15" duration="6.0" stat="ATT" channel="maxStack">StatBoostSelf</Activate>
    <OnPlayerHitActivate cooldown="2" duration="2" effect="Drunk" damageThreshold="50" proc="0.01">ConditionEffectSelf</OnPlayerHitActivate>
    <MpCost>130</MpCost>
    <Usable />
    <BagType>8</BagType>
    <feedPower>1200</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39c2" id="HPriestST2" setType="0x39bf" setName="Archexorcist Priest Set" collectionIcon="2">
    <DisplayId>Garb of the Ordained</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3da</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>He would face this threat wearing his most ceremonial garments.</Description>
    <ActivateOnEquip amount="14" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39c3" id="HPriestST3" setType="0x39bf" setName="Archexorcist Priest Set" collectionIcon="2">
    <DisplayId>Pontifex Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3db</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The origin of the stone in this ring, and its connection to the staff that bore the Banshee's curse: a secret he would carry to his grave.</Description>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="HHuntressST0" type="0x39c5" setName="Cursed Cursebreaker Huntress Set" setType="0x39c4" collectionIcon="2">
    <DisplayId>Silver Revolvers</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>141</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3dc</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Lord Ruthven had acquired a veritable monster from who-knows-where. Luckily, her bullets cured lycanthropy.</Description>
    <RateOfFire>1.0</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Silver Bullet</ObjectId>
      <Speed>150</Speed>
      <MinDamage>160</MinDamage>
      <MaxDamage>195</MaxDamage>
      <LifetimeMS>533</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>850</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="HHuntressST1" type="0x39c6" setName="Cursed Cursebreaker Huntress Set" setType="0x39c4" collectionIcon="2">
    <DisplayId>Consecrated Trap</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3dd</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>She had the Archexorcist himself bless this trap. She hoped it would be enough to help catch a miscreation of this size.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Trap creates an Aura that provides Healing and Berserk within 4 Squares for as long as the trap remains untriggered." name="Blessing of the Fanatic" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <MpCost>110</MpCost>
    <Activate radius="4.0" objectType="0xF0C" sensitivity="1.0" totalDamage="0" color="0x7FFF00" condEffect="Nothing" condDuration="0.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="DEX" statModScalingMin="32" statModTrapRadius="0.0001" statModTrapDamage="0.0001" statModTrapCondDuration="0.00001" bombDelay="0.8" bombDamage="675" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="3" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="14" statModBombCondDuration="0.1" textureSourceId="HHuntressST1">Trap</Activate>
    <feedPower>700</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_S,RESKIN,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="HHuntressST2" type="0x39c7" setName="Cursed Cursebreaker Huntress Set" setType="0x39c4" collectionIcon="2">
    <DisplayId>Metal-plated Corset</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3de</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Of course, a quirk of her... condition was the overwhelming desire to look great.</Description>
    <ExtraTooltipData>
      <EffectInfo description="10% chance to receive +10 dexterity for 5 seconds on taking damage." name="Hunting Frenzy" />
    </ExtraTooltipData>
    <OnPlayerHitActivate amount="10" cooldown="5" damageThreshold="0" duration="5" proc="0.1" stat="DEX" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <ActivateOnEquip amount="11" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="HHuntressST3" type="0x39c8" setName="Cursed Cursebreaker Huntress Set" setType="0x39c4" collectionIcon="2">
    <DisplayId>Vial of Sustenance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>48</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3df</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>And still, she would not let the Vampire's curse she carried define her. Just as she would go on to rid others of their own curses. With violence, if needed.</Description>
    <ActivateOnEquip amount="70" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="DEX">IncrementStat</ActivateOnEquip>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39df" id="Cloak of Eerie Trepidation" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x17f</Index>
    </Texture>
    <Usable />
    <SlotType>13</SlotType>
    <Description>A cloak that makes one's skin crawl with the dread of its short-lived former owner.</Description>
    <MpCost>95</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="3" ignoreFlat="150" ignorePerc="0.35" scalingStat="ATT" statModScalingMin="55" statModFlat="0" statModPerc="0.02">LethalStrike</OnConditionEndActivate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" stat="SPD" amount="-40" duration="3" channel="noStackItm">StatBoostSelf</OnConditionEndActivate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" stat="ATT" amount="30" duration="3" channel="noStackItm">StatBoostSelf</OnConditionEndActivate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Cooldown>5.5</Cooldown>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,MPCOST,COOLDOWN,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2BardST0" type="0x3811" setType="0x3816" setName="Storm Caller Bard Set" collectionIcon="2">
    <DisplayId>Hailstorm</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>157</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x400</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Tugging the bowstring fiber disrupts a delicate balance between the limbs of this bow, rapidly crystallizing the surrounding frost into a serrated bolt of hail.</Description>
    <RateOfFire>1.2</RateOfFire>
    <OldSound>arrowShoot</OldSound>
    <Projectile>
      <ObjectId>2Bard ST Mini Projectile</ObjectId>
      <Speed>80</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>55</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Amplitude>0.35</Amplitude>
      <Frequency>0.4</Frequency>
      <Size>80</Size>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2BardST1" type="0x3812" setType="0x3816" setName="Storm Caller Bard Set" collectionIcon="2">
    <DisplayId>Thundering Chorus</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x401</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>Baneful beats of this waist-worn instrument rile the skies, invoking the occluded power of the storm.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 7 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
      <EffectInfo name="Lightning Strike" description="Deals 1200 Damage within 3 sqrs." />
      <EffectInfo name="Thundering Resonance" description="Creates 7 additional random explosions that each deal 200-250 damage within 2 sqrs." />
      <EffectInfo name="Cast Range" description="5 Tiles" />
    </ExtraTooltipData>
    <Activate radius="4.5" speedBoost="1.25" lifeBoost="1" duration="5" targeted="false">BoostRange</Activate>
    <OnPlayerAbilityActivate throwTime="0" maxDistance="5" objectId="Storm2BardST1A" mustNotWearOR="0x3813" targetMouse="true" proc="1">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate throwTime="0" maxDistance="5" objectId="Storm2BardST1B" mustNotWearOR="0x3813" targetMouse="true" proc="1">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate throwTime="0" maxDistance="5" objectId="Storm2BardST1B" mustWear="0x3814" mustNotWearOR="0x3813" targetMouse="true" proc="1">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate throwTime="0" maxDistance="10" objectId="Storm2BardST1A" mustWear="0x3813" targetMouse="true" proc="1">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate throwTime="0" maxDistance="10" objectId="Storm2BardST1B" mustWear="0x3813" targetMouse="true" proc="1">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate throwTime="0" maxDistance="10" objectId="Storm2BardST1B" mustWear="0x3814;0x3813" targetMouse="true" proc="1">ObjectToss</OnPlayerAbilityActivate>
    <Usable />
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,ST,TAB_ST,ST_ABILITY,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2BardST2" type="0x3813" setType="0x3816" setName="Storm Caller Bard Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <DisplayId>Wind Dancer Robe</DisplayId>
    <Description>Hardly attire of any sort, but rather a sustained cone of latent energy called forth by unseen wind spirits. Stray gusts glide beneath each step, affording both impressive speed and a thrilling lighter-than-air sensation.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x402</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Superstorm" description="Increases the cast range of Thundering Chorus' Lightning Strike to 10 Tiles" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="13" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="12" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2BardST3" type="0x3814" setType="0x3816" setName="Storm Caller Bard Set" collectionIcon="2">
    <DisplayId>Augur of the Tempest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x403</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A breathtaking amulet believed to portend the will of the storm. The large stone within faintly swirls, as though an entire cyclone were somehow petrified by force of the earth.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Concussive Waves" description="Grants additional recursive thunder explosions to the lightning strike of Thunderous Chorus" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x378a" id="2SummonerST0" setType="0x378f" setName="Earthen Bulwark Summoner Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>315</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3f0</Index>
    </Texture>
    <SlotType>8</SlotType>
    <DisplayId>Earthen Ward</DisplayId>
    <Description>Strictly speaking, this is no wand at all, and rather blunt even for a channeling device. Yet its crude appearance belies a sophisticated tool of deterrence, a contrast very much in character for the spirits of the earth.</Description>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>2Summoner ST Mini Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>1030</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>333</CircleTurnDelay>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>120</ArcGap>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x378b" id="2SummonerST1" setType="0x378f" setName="Earthen Bulwark Summoner Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <Usable />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3f1</Index>
    </Texture>
    <SlotType>29</SlotType>
    <DisplayId>Stonemould Mace</DisplayId>
    <Description>To fabricate colossi from within the earth is a rare and enviable practice, often deemed sacred. The creations of this club-like mace are too brittle for the interest of certain parties, but the proven potential is a precious thing indeed.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="Stone Golem, orbits the caster, this summon has 1500 Hp and 20 Def" />
      <EffectInfo name="Stat Scaling" description="4 Damage per Def over 9" />
      <EffectInfo name="Reflect attack" description="Summons only shoot when they are hit." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Activate amount="0" duration="0" stat="VIT" ignoreOnTooltip="true" maxSpawnDistance="8.0">StatBoostSelf</Activate>
    <OnPlayerAbilityActivate proc="1" duration="5" cooldown="10" mustWear="0x378c" effect="Armored">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustNotWearOR="0x378d" objectId="2SummonerST1A" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" targetMouse="true" scalingStat="DEF" statModScalingMin="9" statModDamage="4">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x378d" objectId="2SummonerST1B" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" targetMouse="true" scalingStat="DEF" statModScalingMin="9" statModDamage="4">SpawnCreep</OnPlayerAbilityActivate>
    <MpCost>120</MpCost>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,ST,TAB_ST,ST_ABILITY,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x378c" id="2SummonerST2" setType="0x378f" setName="Earthen Bulwark Summoner Set" collectionIcon="2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>49</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3f2</Index>
    </Texture>
    <SlotType>14</SlotType>
    <DisplayId>Rocky Robe</DisplayId>
    <Description>The practices of the earth mages died out with their bloodline, a consequence of notoriously being rather secretive types. But the traits of this garb, hardy and unyielding, tell much of their ways.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Earth's Blessing" description="Grants Armored for 5 seconds on ability use when worn with Stonemould Mace" />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x378d" id="2SummonerST3" setType="0x378f" setName="Earthen Bulwark Summoner Set" collectionIcon="2">
    <DisplayId>Steadfast Glyph</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3f3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>When etched into stone, this mark greatly amplifies one's resilience, as though it echoes the earth's power. Hollow relics like these are an oddity, as earth shamans regarded the designed permission of flowing air as a sign of severe fault.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Runic Stone" description="Increases Stonemould mace summon damage to 800-1200, health to 2000, and defense to 30." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3910" id="Slashing Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x120</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>0</Tier>
    <Description>A standard, lightweight sheath fit for enabling quick draws in a forward dash.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="3.5 tiles" />
      <EffectInfo name="Trail Damage" description="200" />
      <EffectInfo name="Multiplier" description="1/5/10/16/23 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 0 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>60</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="3.5" damage="200" color="0x7A4646" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="1,5,10,16,23" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T0,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0x3911" id="Timber Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x121</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>1</Tier>
    <Description>A dependable sheath carved of petrified wood, with a finely curved slot to optimize draw force.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="4 tiles" />
      <EffectInfo name="Trail Damage" description="300" />
      <EffectInfo name="Multiplier" description="2/6/11/17/24 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 1 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>70</MpCost>
    <ActivateOnEquip stat="DEF" amount="1">IncrementStat</ActivateOnEquip>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="4" damage="300" color="0x61bf44" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="2,6,11,17,24" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>8</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T1,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3912" id="Vineland Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x122</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>2</Tier>
    <Description>A meticulously crafted sheath built of stretched vines and parallel blades of grass for a smoother blade release.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="4.5 tiles" />
      <EffectInfo name="Trail Damage" description="400" />
      <EffectInfo name="Multiplier" description="3/7/12/18/25 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 2 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>80</MpCost>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="4.5" damage="400" color="0xdf8b4a" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="3,7,12,18,25" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>15</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T2,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3913" id="Haze Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x123</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>3</Tier>
    <Description>A curious sheath designed to evoke the effortless flow of clouds and fog.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="5 tiles" />
      <EffectInfo name="Trail Damage" description="600" />
      <EffectInfo name="Multiplier" description="4/8/13/19/26 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 3 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>90</MpCost>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="5" damage="600" color="0x6b55d6" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="4,8,13,19,26" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>34</feedPower>
    <XPBonus>1</XPBonus>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T3,T3_ABILITY,NUMPROJ_2,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3914" id="Ichor Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x124</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>4</Tier>
    <Description>A fierce sheath made to spill the blood of gods, briefly filling the wielder with a beastly aggression when a blade is drawn.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="5.5 tiles" />
      <EffectInfo name="Trail Damage" description="800" />
      <EffectInfo name="Multiplier" description="5/9/14/20/27 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 4 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="5.5" damage="800" color="0xd52673" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="5,9,14,20,27" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>68</feedPower>
    <XPBonus>2</XPBonus>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T4,T4_ABILITY,NUMPROJ_2,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3915" id="Serpentine Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x125</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>5</Tier>
    <Description>An elegant teal sheath with masterful snake etchings both inside and out, amplifying the momentum of a swift strike from the hip.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6 tiles" />
      <EffectInfo name="Trail Damage" description="1000" />
      <EffectInfo name="Multiplier" description="6/10/15/21/28 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 5 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>110</MpCost>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6" damage="1000" color="0x3ecd80" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="6,10,15,21,28" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>139</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T5,T5_ABILITY,NUMPROJ_2,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3916" id="Great Shinobi Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x126</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>6</Tier>
    <Description>An extravagant gilded sheath which was once the heirloom of a distant clan, a now extinct bloodline whose intricate weapon arts remain in practice.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6.5 tiles" />
      <EffectInfo name="Trail Damage" description="1400" />
      <EffectInfo name="Multiplier" description="7/11/16/22/29 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 6 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>125</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6.5" damage="1400" color="0xeba747" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="7,11,16,22,29" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T6,T6_ABILITY,NUMPROJ_3,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3917" id="Sonic Wave Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x127</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>7</Tier>
    <Description>A marvelous sheath of inimitably brilliant constitution. Drawing one's blade from within emits a furious sonic wave, propelling the weapon beyond its known limits.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="1600" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 7 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>9</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>140</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="1600" color="0x419df6" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="8,12,17,23,30" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>570</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T7,T7_ABILITY,NUMPROJ_3,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3918" id="Asura Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x128</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>8</Tier>
    <Description>A detestably vengeful sheath consumed in the violet flames of Asura, a hateful deity scorned since the time of the ancients.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7.5 tiles" />
      <EffectInfo name="Trail Damage" description="1800" />
      <EffectInfo name="Multiplier" description="9/13/18/24/31 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 8 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>9</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>155</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7.5" damage="1800" color="0xcd4bd9" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="9,13,18,24,31" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>855</feedPower>
    <XPBonus>9</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,LOOTABLE,T8,NUMPROJ_3,MPCOST,XPBONUS</Labels>
  </Object>
<Object type="0x39e2" id="Volcanic Sheath" collectionIcon="133">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x12d</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Archdemon Malphas took a conspicuous liking to this outsider's sheath, smuggled in by a newly demonic soul. Perhaps its design reminded him of something?</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6 tiles" />
      <EffectInfo name="Trail Damage" description="1200" />
      <EffectInfo name="" description="2 width" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to WIS" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="Explosion" description="400 base dmg and 50 more dmg for each 5 WIS above 50." />
      <EffectInfo name="Explosion Radius" description="4 tiles with an additional tile every 10 WIS above 50." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>2</Cooldown>
    <MpCost>100</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6" damage="1200" color="0x998a8a" postCondDuration="0.16" effect="Multiplied" stat="WIS" amountPerEnemy="8,12,17,23,30" effectDuration="10" width="2" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate color="0xcc372a" damage="400" proc="1" range="4" scalingStat="WIS" statModScalingMin="50" statModDamage="10" statModRadius="0.1">HealNova</Activate>
    </EndUse>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,ORG_ABYSS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39e1" id="Kaiken" collectionIcon="145">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x12a</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Still believing himself a monk, Daichi knew an open blade contrasts his superficial rank. Yet he could not bear to abandon his wicked material weapon, and so he forever concealed it with this sheath.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="5 tiles" />
      <EffectInfo name="Trail Damage" description="1600" />
      <EffectInfo name="" description="Enemies hit by the trail are slowed for 2 seconds." />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to DEX" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 2 Sheath Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>450</TurnRateDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>450</CircleTurnDelay>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>120</MpCost>
    <Activate amount="3" duration="20">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="5" damage="1600" color="0xea9a44" postCondDuration="0.16" effect="Multiplied" stat="DEX" amountPerEnemy="8,12,17,23,30" effectDuration="10" condEffect="Slowed" condDuration="2" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,ORG_MTEMPLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39e3" id="Labyrinth Dweller's Sheath" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-1">
      <File>lofiObj6</File>
      <Index>0x12b</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>The Woodland Labyrinth is a lamentable example of mortal meddling in the ways of nature, a harsh reality its occupants are keenly aware of. A sheath like this, fully embracing their own ways of life, is no doubt a bitter expression of dissent.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="800" />
      <EffectInfo name="" description="1.5 width" />
      <EffectInfo name="Multiplier" description="10/20/30/40/50 % to SPD" />
      <EffectInfo name="" description="Each stack lasts for 15 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 3 Sheath Projectile</ObjectId>
      <Speed>115</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>120</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="800" color="0x3267aa" postCondDuration="0.16" effect="Multiplied" stat="SPD" amountPerEnemy="10,20,30,40,50" effectDuration="15" width="1.5" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="1.0" minDistance="1.0" numShots="3" targetMouse="true" offsetAngle="0" proc="1" type="0x39e3">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="2.0" minDistance="2.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x39e3">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.0" minDistance="3.0" numShots="1" targetMouse="true" offsetAngle="0" proc="1" type="0x39e3">BulletCreate</OnPlayerAbilityActivate>
    </EndUse>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,ORG_WLAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39e4" id="Quartermaster Scabbard" collectionIcon="138">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x12e</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>A foreign sheath stolen from unknown lands by the crew of Davy Jones. Now phantoms, the headstrong ghost pirates have misused this delicate instrument as a rapier holder, twisting its effects with their chaotic ways.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="1000" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to MAXHP" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="On Channeling" description="Spawns decoy for 4 seconds" />
      <EffectInfo name="On Dash" description="Healing for 5 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 4 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>110</MpCost>
    <ArcGap>6</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20">ChannelDash</Activate>
    <OnPlayerAbilityActivate proc="1" objectId="Sheath Decoy" duration="4" speed="0">Decoy</OnPlayerAbilityActivate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="1000" color="0x9bff82" postCondDuration="0.16" effect="Multiplied" stat="MAXHP" amountPerEnemy="8,12,17,23,30" effectDuration="10" cooldown="0.4">Dash</Activate>
      <Activate duration="5" effect="Healing">ConditionEffectSelf</Activate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3" minDistance="3" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x39e4">BulletCreate</OnPlayerAbilityActivate>
    </EndUse>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x39e0" id="Irradiance Sheath" collectionIcon="12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x129</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Believed to be some kind of artificial organ, this sheath embeds the weapon in a solid crystal coating before violently fracturing into shrapnel when drawn.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="8 tiles" />
      <EffectInfo name="Trail Damage" description="1200" />
      <EffectInfo name="Multiplier" description="13/17/22/28/35 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 5 Sheath Projectile</ObjectId>
      <Speed>0</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>450</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <PassesCover />
      <ProtectFromSink />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>130</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="8" damage="1200" color="0x73efe9" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="13,17,22,28,35" effectDuration="10" cooldown="0.4">Dash</Activate>
      <Activate numShots="2" gapAngle="+90" gapTiles="0.5" offsetAngle="+180" minDistance="-1.5" maxDistance="-1.5">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="2" gapAngle="-90" gapTiles="0.5" offsetAngle="-180" minDistance="-1.5" maxDistance="-1.5">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
    </StartUse>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3944" id="AoOSheath">
    <DisplayId>Blitz Sheath</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x12c</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Swift, ruthless, and a perfect encapsulation of Oryx's militia. Vicious aggression to overwhelm one's enemies has been the Mad God's tactic of choice since the day he earned his title.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="500" />
      <EffectInfo name="" description="2 width" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to DEF" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="On Hit" description="+10 DEF for 5 seconds" />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>AoO Sheath Projectile</ObjectId>
      <Speed>120</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>8</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>110</MpCost>
    <Activate amount="4" duration="20" channelTime="500">ChannelDash</Activate>
    <OnPlayerHitActivate proc="1" cooldown="10" stat="DEF" amount="10" duration="5" channel="noStackItm">StatBoostSelf</OnPlayerHitActivate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="500" color="0xffffff" postCondDuration="0.16" effect="Multiplied" stat="DEF" amountPerEnemy="8,12,17,23,30" effectDuration="10" width="2" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="5.0" minDistance="5.0" numShots="3" targetMouse="true" offsetAngle="0" proc="1" type="0x3944">BulletCreate</OnPlayerAbilityActivate>
    </EndUse>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,AOO</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3945" id="Paper Machete">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x148</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>An advanced flight test disguised as an arts and crafts project, or so its inventor continues to believe.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Min Dash Distance" description="8 tiles" />
      <EffectInfo name="Max Dash Distance" description="8 tiles" />
      <EffectInfo name="Trail Damage" description="100" />
      <EffectInfo name="Multiplier" description="10/20/30/40/50 % to VIT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>5</Cooldown>
    <MpCost>80</MpCost>
    <Activate amount="1" duration="4">ChannelDash</Activate>
    <StartUse>
      <Activate speed="30" minDistance="8" maxDistance="8" damage="100" color="0x998a8a" postCondDuration="0.16" effect="Multiplied" stat="VIT" amountPerEnemy="10,20,30,40,50" effectDuration="10" cooldown="0.4">Dash</Activate>
      <Activate skin="0x7a30" duration="1">SelfTransform</Activate>
    </StartUse>
    <EndUse></EndUse>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3946" id="Snowman's Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>A glacial seal consumes any weapon held within, solidifying a layer of permafrost to enable smoother draws with the elegance of falling snow.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6.5 tiles" />
      <EffectInfo name="Trail Damage" description="1400" />
      <EffectInfo name="Multiplier" description="7/11/16/22/29 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Winter UT Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>125</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6.5" damage="1400" color="0xe67a34" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="7,11,16,22,29" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,UT,TAB_UT,POWERTIER_A,NUMPROJ_3,MPCOST,RESKIN,XPBONUS,TRADEABLE,ORYXMAS_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a12" id="KenseiST0" setType="0x3a11" setName="Tidal Wave Kensei Set">
    <DisplayId>Saif of the Deep</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>208</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x250</Index>
    </Texture>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>In the right hands, this fluid blade lashes out with stinging water whips. Such adept control over the wild waters is thought to be a sign of great achievement for any swordsman.</Description>
    <RateOfFire>0.7</RateOfFire>
    <Projectile>
      <ObjectId>Kensei ST Projectile 2</ObjectId>
      <Speed>60</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>925</LifetimeMS>
      <Amplitude>0.4</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>6</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a13" id="KenseiST1" setType="0x3a11" setName="Tidal Wave Kensei Set">
    <DisplayId>Loch Sheath</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x251</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Masters of swordsmanship recognize how much can be learned from the flow of the ocean's waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="1000" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to DEX" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="On Dash" description="Summons Tornado for 8 seconds" />
      <EffectInfo name="Tornado Shots" description="50-100 Damage" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Kensei ST Projectile</ObjectId>
      <Speed>120</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Usable />
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>130</MpCost>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>8</ArcGap>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="1000" color="0x14a4e4" postCondDuration="0.16" effect="Multiplied" stat="DEX" amountPerEnemy="8,12,17,23,30" effectDuration="10" cooldown="0.4">Dash</Activate>
      <OnPlayerAbilityActivate proc="1" targetMouse="false" maxSpawnDistance="2.0" cooldown="0.0" objectId="Kensei ST Summon" summonCost="2.25" lifeTime="8.0">SpawnCreep</OnPlayerAbilityActivate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,ST,TAB_ST,ST_ABILITY,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a14" id="KenseiST2" setType="0x3a11" setName="Tidal Wave Kensei Set">
    <DisplayId>Barrier Reef</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x252</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Reinforced coral creates a form of shock absorbing plates, a crucial trait for surviving the high pressure of the ocean floor.</Description>
    <ExtraTooltipData>
      <EffectInfo name="With Alexander's Band" description="" />
      <EffectInfo name="On Shoot" description="Heals 200 HP when under 50% HP." />
      <EffectInfo name="Cooldown" description="25 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="21">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" amount="200" cooldown="25.0" hpMinThresholdRelative="0.5" mustWear="0x3a15">Heal</OnPlayerShootActivate>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a15" id="KenseiST3" setType="0x3a11" setName="Tidal Wave Kensei Set">
    <DisplayId>Alexander's Band</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>58</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x253</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A keepsake held closely by Thessal, clinging to the unlikely chance of her king's continued wellbeing. Any sailor knows this slim hope is all that contains the true beast of the seas.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x37b0" id="Cornbread">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x410</Index>
    </Texture>
    <Description>It's tasty and it will not ruin your pet's diet!</Description>
    <BagType>7</BagType>
    <feedPower>7000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x37b1" id="Pecan Pie">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x411</Index>
    </Texture>
    <Description>Some pets go nuts for it.</Description>
    <BagType>7</BagType>
    <feedPower>4500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x37b2" id="Apple Pie">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x412</Index>
    </Texture>
    <Description>We have no idea what sort of apples were used to bake this pie, but all the pets seem to love it.</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x37b3" id="Mashed Potatoes">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x413</Index>
    </Texture>
    <Description>Ah yes, some people just like their solar potatoes mashed.</Description>
    <BagType>7</BagType>
    <feedPower>3800</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x37b4" id="Turkey Cake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x414</Index>
    </Texture>
    <Description>No actual turkeys were harmed during the making of this cake, they were only used as consultants.</Description>
    <BagType>7</BagType>
    <feedPower>10000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x37b5" id="Mystery Summoner ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate with earthly strength, solid enough to seemingly bend the space around it. Open it to get one of the following:\n\n*Earthen Ward\n*Stonemould Mace\n*Rocky Robe\n*Steadfast Glyph\n*Mini Earthen Bulwark Summoner Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x37b6" id="Mystery Bard ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x406</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate crackling with the untamed power of the storm. Open it to get one of the following:\n\n*Hailstorm\n*Thundering Chorus\n*Wind Dancer Robe\n*Augur of the Tempest\n*Mini Storm Caller Bard Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x8390" id="Blueprint_202" collectionIcon="133">
    <DisplayId>Greater Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Volcanic Sheath">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ABYSS</Labels>
  </Object>
<Object type="0x8391" id="Blueprint_203" collectionIcon="145">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Kaiken">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MTEMPLE</Labels>
  </Object>
<Object type="0x8392" id="Blueprint_204" collectionIcon="140">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Labyrinth Dweller's Sheath">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WLAB</Labels>
  </Object>
<Object type="0x8393" id="Blueprint_205" collectionIcon="138">
    <DisplayId>Superior Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Quartermaster Scabbard">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_DAVY</Labels>
  </Object>
<Object type="0x8394" id="Blueprint_206" collectionIcon="12">
    <DisplayId>Irradiance Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Irradiance Sheath">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
<Object type="0x8395" id="Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1053</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skin from Basic to Exalted that might suit one of your heroes from any class.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x8396" id="Bard Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1054</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x8397" id="Summoner Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1055</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x8398" id="Kensei Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1056</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x8399" id="Basic Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1057</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skin from the Basic Rank that might suit one of your heroes from any class.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x839a" id="Greater Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1058</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skin from the Greater Rank that might suit one of your heroes from any class.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x839b" id="Superior Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1059</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skin from the Superior Rank that might suit one of your heroes from any class.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x839c" id="Paramount Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1060</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skin from the Paramount Rank that might suit one of your heroes from any class.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x839d" id="Exalted Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1061</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skin from the Exalted Rank that might suit one of your heroes from any class.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x839e" id="Basic Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1062</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin from the Basic Rank when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x839f" id="Greater Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1063</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin from the Greater Rank when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x83a0" id="Superior Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1064</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin from the Superior Rank when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x83a1" id="Paramount Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1065</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin from the Paramount Rank when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x83a2" id="Exalted Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1066</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin from the Exalted Rank when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x83a3" id="Valentine Mystery Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1067</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Valentine Skin when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x83a4" id="Mystery Pet Skin">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1068</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Pet Skin from Basic to Exalted when used!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x7d6c" id="Blueprint_207" collectionIcon="147">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="E.Y.E.">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_HTT</Labels>
  </Object>
<Object type="0x7d6d" id="Blueprint_208" collectionIcon="147">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Q.U.I.V.E.R.">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_HTT</Labels>
  </Object>
<Object type="0x7d6e" id="Blueprint_209" collectionIcon="147">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="S.T.A.F.F.">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_HTT</Labels>
  </Object>
<Object type="0x7d6f" id="Blueprint_210" collectionIcon="147">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="B.O.W.">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_HTT</Labels>
  </Object>
<Object type="0x7d70" id="Blueprint_211" collectionIcon="136">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="tD Waki">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_3D</Labels>
  </Object>
<Object type="0x7d71" id="Blueprint_212" collectionIcon="136">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="tD Cloak">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_3D</Labels>
  </Object>
<Object type="0x7d72" id="Blueprint_213" collectionIcon="136">
    <DisplayId>Paramount Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="tD Seal">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_3D</Labels>
  </Object>
<Object type="0x7d73" id="Spring Gift">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1071</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As the plentiful bounty of a flourishing Spring is bestowed upon the Realm, see what her gift to you may be.\n\nItems contained in Spring Treasure can only be redeemed until the 14th of May 2022.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x7d74" id="Spring Treasure">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1072</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A rare and exquisite flower, found in the wildest reaches of a Realm in the height of Spring.\n\nItems contained in Spring Treasure can only be redeemed until the 14th of May 2022.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x7dc9" id="Mystery Kensei ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1077</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Flames dance upon the molten surface of this crate. Open it to get one of the following:\n\n*Fiery Katana\n*Pyro Sheath\n*Flame Guard\n*Firelight Necklace\n*Mini Fiery Kensei Skin\n*Char Slot Unlocker\n*Vault Chest Unlocker\n*Ambrosia\n*Mystery ST Shard x5\n*Golden Clover</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x382b" id="2KenseiST0" setType="0x382a" setName="Fiery Kensei Set" collectionIcon="2">
    <DisplayId>Fiery Katana</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x292</Index>
    </Texture>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>A light powerful blade, capable of burning even the toughest opponents.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.4</RateOfFire>
      <DefaultAngle>90</DefaultAngle>
      <BurstCount>3</BurstCount>
      <BurstDelay>1.2</BurstDelay>
      <BurstMinDelay>1.0</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.4</RateOfFire>
      <DefaultAngle>270</DefaultAngle>
      <BurstCount>3</BurstCount>
      <BurstDelay>1.2</BurstDelay>
      <BurstMinDelay>1.0</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>2KenseiST Katana Projectile 2</ObjectId>
      <Speed>130</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>205</MaxDamage>
      <LifetimeMS>410</LifetimeMS>
      <TurnRate>-80</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>360</TurnStopTime>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>200</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>2KenseiST Katana Projectile 1</ObjectId>
      <Speed>130</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>410</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Katana Projectile 2</ObjectId>
      <Speed>130</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>205</MaxDamage>
      <LifetimeMS>410</LifetimeMS>
      <TurnRate>80</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>360</TurnStopTime>
      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x382c" id="2KenseiST1" setType="0x382a" setName="Fiery Kensei Set" collectionIcon="2">
    <DisplayId>Pyro Sheath</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x293</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>This sheath can be a great tool in the hands of an experienced Kensei.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="2 tiles" />
      <EffectInfo name="Trail Damage" description="2200" />
      <EffectInfo name="Multiplier" description="50% to DEF" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="On Wearing the Full Set" description="Bullets deal 600 damage and travel longer distance" />
      <EffectInfo name="On Third Dash" description="3 more shots" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 1</ObjectId>
      <Speed>1</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <Usable />
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>100</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="2" damage="2200" color="0xff0000" postCondDuration="0.4" effect="Multiplied" stat="DEF" amountPerEnemy="50" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate mustNotWear="0x382b;0x382d;0x382e" targetMouse="true" offsetAngle="0" gapAngle="250" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x382c">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustNotWear="0x382b;0x382d;0x382e" targetMouse="true" offsetAngle="0" gapAngle="260" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x382f">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustNotWear="0x382b;0x382d;0x382e" targetMouse="true" offsetAngle="0" gapAngle="270" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x3830">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustWear="0x382b;0x382d;0x382e" targetMouse="true" offsetAngle="0" gapAngle="250" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x3833">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustWear="0x382b;0x382d;0x382e" targetMouse="true" offsetAngle="0" gapAngle="260" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x3834">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustWear="0x382b;0x382d;0x382e" targetMouse="true" offsetAngle="0" gapAngle="270" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x3835">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustNotWear="0x382b;0x382d;0x382e" onDashIndex="3" targetMouse="true" offsetAngle="0" gapAngle="250" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x3838">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustNotWear="0x382b;0x382d;0x382e" onDashIndex="3" targetMouse="true" offsetAngle="0" gapAngle="260" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x3839">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustNotWear="0x382b;0x382d;0x382e" onDashIndex="3" targetMouse="true" offsetAngle="0" gapAngle="270" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x383a">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustWear="0x382b;0x382d;0x382e" onDashIndex="3" targetMouse="true" offsetAngle="0" gapAngle="250" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x7944">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustWear="0x382b;0x382d;0x382e" onDashIndex="3" targetMouse="true" offsetAngle="0" gapAngle="260" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x7945">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate mustWear="0x382b;0x382d;0x382e" onDashIndex="3" targetMouse="true" offsetAngle="0" gapAngle="270" maxDistance="1.0" minDistance="1.0" numShots="1" proc="1" type="0x7946">BulletCreate</OnPlayerAbilityActivate>
    </EndUse>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,ST,TAB_ST,ST_ABILITY,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2KenseiST2A" type="0x382f">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 1</ObjectId>
      <Speed>1</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
<Object id="2KenseiST2B" type="0x3830">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 1</ObjectId>
      <Speed>1</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
<Object id="2KenseiST2E" type="0x3833">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 1 Big</ObjectId>
      <Speed>1</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
<Object id="2KenseiST2F" type="0x3834">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 1 Big</ObjectId>
      <Speed>1</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
<Object id="2KenseiST2G" type="0x3835">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 1 Big</ObjectId>
      <Speed>1</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
<Object id="2KenseiST2J" type="0x3838">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Speed>1</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
<Object id="2KenseiST2K" type="0x3839">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Speed>1</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
<Object id="2KenseiST2L" type="0x383a">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Speed>1</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
<Object id="2KenseiST2O" type="0x7944">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 2 Big</ObjectId>
      <Speed>1</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
<Object id="2KenseiST2P" type="0x7945">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 2 Big</ObjectId>
      <Speed>1</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
<Object id="2KenseiST2Q" type="0x7946">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2a8</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>2KenseiST Sheath Projectile 2 Big</ObjectId>
      <Speed>1</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Acceleration>9000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <MultiHit />
      <FaceDir />
      <Size>200</Size>
      <PassesCover />
      <ProtectFromSink />
      <Wavy />
    </Projectile>
    <UniqueID />
  </Object>
<Object type="0x382d" id="2KenseiST2" setType="0x382a" setName="Fiery Kensei Set" collectionIcon="2">
    <DisplayId>Flame Guard</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x294</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Made of refractory material, this heavy armor is capable of summoning a powerful creature for extra defense.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Hit" description="Summons a fire lizard for 0.9 seconds" />
      <EffectInfo name="Fire Shots" description="200-300 Damage" />
      <EffectInfo name="Cooldown" description="5 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" targetMouse="false" maxSpawnDistance="2.0" cooldown="5.0" objectId="2Kensei ST Summon" summonCost="0.0" lifeTime="0.9">SpawnCreep</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x382e" id="2KenseiST3" setType="0x382a" setName="Fiery Kensei Set" collectionIcon="2">
    <DisplayId>Firelight Necklace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>47</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x295</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A beautiful accessory which burns constantly to guide you through battle.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x383e" id="Amulet of Elemental Fire">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>20</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1079</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>...a driving force, indeed the driving force of nature and of civilization, would drive us once again to...</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x383f" id="Amulet of Elemental Air">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1080</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>We sought to ape its astonishing force, to reproduce it in our environment...</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x3840" id="Amulet of Elemental Water">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>10</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1081</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>...the principle of things that are, Water could take all forms that make up our world, and we harnessed it...</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x3841" id="Amulet of Elemental Earth">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1082</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>...our Mother and our Essence and our livelihood... we would now seek its full potential.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x3842" id="Elemental Equilibrium">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>1083</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Within this relic all elements swirl in perfect equilibrium. What would otherwise unleash cataclysmic disaster holds together in immaculate arcane homeostasis. We would surpass it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Fury of Flame and Storm" description="Gain +5 attack and dexterity while attacking if your health is above 90% Max HP" />
      <EffectInfo name="Perseverance of Land and Water" description="Gain +5 defense and +15 vitality for 10 seconds when taking damage below 60% Max HP" />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="80" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0" channel="noStackItm" hpRequiredRelative="0.9" proc="1" amount="5" duration="1.4" stat="DEX" color="-1">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" channel="noStackItm" hpRequiredRelative="0.9" proc="1" amount="5" duration="1.4" stat="ATT" color="-1">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.6" cooldown="15" duration="10" channel="noStackItm" proc="1" amount="5" stat="DEF">StatBoostSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.6" cooldown="15" duration="10" channel="noStackItm" proc="1" amount="15" stat="VIT">StatBoostSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x384d" id="Tsunami">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1084</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>And the Great Wave bore upon our dwellings, flushing us and our beasts and our tools... but one remained, and he held aloft his blade, and summoned to himself the powers that still haunted this place.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Tsunami Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>215</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,KATANA,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x384e" id="Arashi" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>214</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1085</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Our elder would look upon the storms and pondered on how a thing with no substance could leave but desolation in its wake.</Description>
    <Sound>weapon/long_sword</Sound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>Arashi Slash</ObjectId>
      <Speed>130</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.55</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,KATANA,UT,TAB_UT,XPBONUS,WAVEFORM,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x384f" id="Ignis">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1086</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>What force would do but the very force behind life and movement? No other. This weapon would prove it.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Ignis Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Ignis Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,NUMPROJ_3,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3850" id="Tectonus" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>1087</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>She had read the tomes of other races, and she had the wisdom of the Earth. She saw how we must proceed.</Description>
    <RateOfFire>1.4</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Tectonus Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>60</Size>
      <Wavy />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <ArcGap>0</ArcGap>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,NUMPROJ_1,XPBONUS,ORG_WLAB,LEAFBOW</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x3855" id="Book of Water">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Book of Water</DisplayId>
    <Texture xOffset="-2.5" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1113</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Its pages are slightly damp and little of the ink remains readable after apparent water damage. It was a treatise on Water by an eminent sage, but someone has been scribbling in the margins.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Book of Water" text="{i}...that from which is everything that exists and from which it first becomes and into which it is rendered at last...\n\n...the principle of things that are...\n\n{color=#30647e}...and in the year of the Great Flood, a creature of the waves - nay, a creature that was wave in itself, was captured and harnessed by the...{/color}{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3856" id="Book of Air">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Book of Air</DisplayId>
    <Texture xOffset="1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1114</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Not many pages remain of this tome. It was a treatise on Air by a famous philosopher, but someone has been using it to seemingly keep records.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Book of Air" text="{i}...that which we call aether, and that which we call mist and darkness, and the void beyond for which no name exist in the...\n\n...wherein force manifests its purest form, malleable for the...\n\n{color=#30647e}...and as it bore aloft the very roof of our abode, my master said 'Behold, that which I control, and with which I will...{/color}{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3857" id="Book of Fire">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Book of Fire</DisplayId>
    <Texture xOffset="1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1116</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Most of this book has burned away. It was a treatise on Fire by an ancient scholar, but some of the text differs.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Book of Fire" text="{i}...no one of gods and men has made this world, but it always was and will be an ever-living fire...\n\n...all that lives and walks upon this earth, animated by the very essence of destruction...\n\n{color=#30647e}...a paradoxical fusion of Flame and...\n\n...the power to alter our existence.{/color}{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3858" id="Book of Earth">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Book of Earth</DisplayId>
    <Texture xOffset="1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1115</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Most of its pages have been damaged or torn away. It was a treatise on Earth by a learned one, but it has been written on again at a later time.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Book of Earth" text="{i}...that upon which walks everything that lives and around which the Celestial Dome revolves...\n\n{color=#30647e}...and we named ourselves creatures of the Earth, and to the Earth we returned, for aeons...\n\n...our livelihood, but we sought more...{/color}{/i}">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x7eb5" id="3HuntressST0" setType="0x382b" setName="Resurrected Huntress Set" collectionIcon="3">
    <DisplayId>Bolt Thrower</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>This experimental device harnesses the power of lightning, allowing you to science your enemies senseless with raw energy.</Description>
    <Sound>weapon/golden_bow</Sound>
    <RateOfFire>0.8</RateOfFire>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>20</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Bolt Thrower Main</ObjectId>
      <Speed>160</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bolt Thrower Sub</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <feedPower>800</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <OldSound>arrowShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,NUMPROJ_4,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7eb6" id="3HuntressST1" setType="0x382b" setName="Resurrected Huntress Set" collectionIcon="3">
    <DisplayId>Lightning Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>26</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>Slamming this charred iron rod into the ground will summon elemental energies to blast anyone who comes close.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Zaps enemies for 250 damage every 0.2 seconds slowing for 2 seconds as long as the trap remains untriggered." name="Elemental Energies" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Cooldown>1</Cooldown>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate radius="6.0" objectType="0x445a" sensitivity="0.25" totalDamage="1000" color="BE84EA" condEffect="Slowed" condDuration="3.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="-0.00625" statModTrapDamage="9" statModTrapCondDuration="0.1">Trap</Activate>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,ST,TAB_ST,ST_ABILITY,MPCOST,XPBONUS,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7eb7" id="3HuntressST2" setType="0x382b" setName="Resurrected Huntress Set" collectionIcon="3">
    <DisplayId>Wedding Dress</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>2</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>You can barely tell that this dress was taken from a poor bride who was buried in it.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Releases 3 damaging sparks (200-275 damage) in a cone." name="On taking at least 20 damage" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="5" type="0x7eb8" damageThreshold="20" numShots="3" minDistance="2" maxDistance="2" offsetAngle="0" gapAngle="0" gapTiles="0" arcGap="7">BulletCreate</OnPlayerHitActivate>
    <feedPower>500</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7eb8" id="Wedding Dress Explosion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT</Labels>
  </Object>
<Object type="0x7eb9" id="3HuntressST3" setType="0x382b" setName="Resurrected Huntress Set" collectionIcon="3">
    <DisplayId>Gothic Bouffant</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>This gigantic wig contains a lot of electrical energy due to being 90% wire wool.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <feedPower>500</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7eba" id="3WarriorST0" setType="0x382c" setName="Killbilly Warrior Set" collectionIcon="3">
    <DisplayId>Jagged Hatchet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>34</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>30</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>The edge has been made blunt and ragged from smashing into trees, doors, walls, and pesky hikers.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <RateOfFire>1</RateOfFire>
    <Projectile id="0">
      <ObjectId>Jagged Hatchet Normal</ObjectId>
      <Speed>150</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>2250</LifetimeMS>
      <Acceleration>-250</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>1</SpeedClamp>
      <Size>80</Size>
      <ConditionEffect duration="3.0" amount="85">Bleeding</ConditionEffect>
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,AXE,ST,TAB_ST,XPBONUS,ST_WEAPON</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7ebb" id="3WarriorST1" setType="0x382c" setName="Killbilly Warrior Set" collectionIcon="3">
    <DisplayId>Burlap Cowl</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>31</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This once held potatoes. Now it can barely hold back his rage.</Description>
    <Sound>spell/fire_spray</Sound>
    <Activate effect="Berserk" duration="5" range="3" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Bleeding" duration="3" amount="20">ConditionEffectSelf</Activate>
    <Activate stat="DEX" duration="3" amount="8">StatBoostSelf</Activate>
    <Activate stat="SPD" duration="3" amount="4">StatBoostSelf</Activate>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,ST,TAB_ST,ST_ABILITY,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7ebc" id="3WarriorST2" setType="0x382c" setName="Killbilly Warrior Set" collectionIcon="3">
    <DisplayId>Overalls of Endurance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>32</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo description="+5 DEX for 4 seconds." name="On taking at least 20 damage" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <SlotType>7</SlotType>
    <Description>The cloth does nothing to soften incoming attacks, but the blows only make the wearer angrier.</Description>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate damageThreshold="20" amount="5" color="0xffd438" cooldown="4.2" duration="4" proc="1.0" stat="DEX">StatBoostSelf</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7ebd" id="3WarriorST3" setType="0x382c" setName="Killbilly Warrior Set" collectionIcon="3">
    <DisplayId>Headless Ted</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>33</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo description="gain a 20 HP/s Healing buff for 1 second." name="On shoot while Bleeding" />
    </ExtraTooltipData>
    <SlotType>9</SlotType>
    <Description>The teddy's head is down the well with the others.</Description>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate effect="Healing" amount="20" duration="1" cooldown="0.8" proc="1" requiredConditions="Bleeding">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7df3" id="3STMysteryChest">
    <DisplayId>Mythical ST Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1130</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open it to find one of the following:\n\n*Mythical ST Gem\n*Mythical ST Shards\n*Mystery ST Chest\n*Mystery ST Shards</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x7ed2" id="3HuntressSTToken">
    <DisplayId>Resurrected Huntress Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>54</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Resurrected Huntress Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0x7ed3" id="3WarriorSTToken">
    <DisplayId>Killbilly Warrior Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>55</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Killbilly Warrior Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0x44a1" id="Stat Test Helm1">
    <DisplayId>Helm of minstack</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>2</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>You can barely tell that this dress was taken from a poor bride who was buried in it.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Releases damaging sparks (150-200 damage)." name="On taking at least 20 damage" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="5" type="0x7eb8" damageThreshold="20" numShots="10" minDistance="2" maxDistance="2" offsetAngle="0" gapAngle="0" gapTiles="0" arcGap="36">BulletCreate</OnPlayerHitActivate>
    <feedPower>500</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,XPBONUS</Labels>
  </Object>
<Object type="0x3786" id="Shatters A20">
    <DisplayId>Chrysalis of Eternity</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>95</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>theShattersObjects8x8</File>
      <Index>0x337</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>As the nameless monarch sat malcontent upon the throne, his ambitions and impiety became one, and with this came enlightenment. A legacy reduced to less than legend, utterly erased from the nescient minds of the land, with its only epitaph being the sorry remnant of his majesty's dearest. After all, what good are kings in a realm of gods?</Description>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1500</feedPower>
    <Soulbound />
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1A2F" id="Shatters A2000">
    <DisplayId>Conqueror's Crown</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1000</PowerLevel>
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>184</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The symbol that claims absolute subservience from its beholder.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is not available to players." name="Exclusive Item" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="25" stat="MAXHP" statRelativeTo="MAXHP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="25" stat="ATT" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="25" stat="DEX" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="25" stat="VIT" statRelativeTo="VIT">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="25" stat="WIS" statRelativeTo="WIS">IncrementStatRelative</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="999999" damageThreshold="2" duration="2" effect="Invulnerable" hpMinThresholdRelative="0.15" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>9</XPBonus>
    <feedPower>1500</feedPower>
    <Soulbound />
    <UniqueID />
    <Track />
    <EnchantmentSlots slotChance="1,1,1,1" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS,SUPER,CROWN</Labels>
  </Object>
<Object type="0x1A2E" id="Night Prince Engraving">
    <DisplayId>Night Prince Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Sound>use_potion</Sound>
    <Description>Can be used as an Artifact in the Enchanter or used directly to generate "Conqueror's Crown".</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is not available to players." name="Exclusive Item" />
      <EffectInfo description="Cannot roll T1 to T3 enchantments." name="Exclusion" />
    </ExtraTooltipData>
    <Artifact list="Night Prince Engraving Pool" consumeProb="0" dustType="purpleDust" dustAmount="0" />
    <Activate id="Shatters A2000">Create</Activate>
    <BagType>8</BagType>
    <InvUse />
    <Soulbound />
    <UniqueID />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x441a" id="Royal Blades">
    <DisplayId>Royal Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>107</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0xff</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>7</Tier>
    <SlotType>2</SlotType>
    <Description>These intricately crafted blades were originally intended more for ornamental purposes rather than function, but still remain potent for any form of combat.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
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    <Projectile id="0">
      <ObjectId>Large Blue Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
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    <Projectile id="1">
      <ObjectId>Small Blue Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>53</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T7,T7_WEAPON,TRADEABLE,SUBTYPE</Labels>
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<Object type="0x441b" id="Blazing Blades">
    <DisplayId>Blazing Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>123</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x100</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>8</Tier>
    <SlotType>2</SlotType>
    <Description>A set of knives wrapped in an ever burning flame.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
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    <Projectile id="0">
      <ObjectId>Large Fire Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
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    <Projectile id="1">
      <ObjectId>Small Fire Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>75</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T8,T8_WEAPON,TRADEABLE,SUBTYPE</Labels>
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<Object type="0x441c" id="Garnet Blades">
    <DisplayId>Garnet Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>133</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x101</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>9</Tier>
    <SlotType>2</SlotType>
    <Description>Razor sharp gemstone blades that emit a faint, magic hum.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
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    <Projectile id="0">
      <ObjectId>Large Pink Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Pink Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>109</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T9,T9_WEAPON,TRADEABLE,SUBTYPE</Labels>
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<Object type="0x441d" id="Verdant Blades">
    <DisplayId>Verdant Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>142</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x102</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>10</Tier>
    <SlotType>2</SlotType>
    <Description>Blades wielded only by those among the strongest of mortals, their green edges gleam in sunlight.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
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    <Projectile id="0">
      <ObjectId>Large Green Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Green Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>159</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T10,T10_WEAPON,TRADEABLE,SUBTYPE</Labels>
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<Object type="0x441e" id="Occult Blades">
    <DisplayId>Occult Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>152</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x103</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>11</Tier>
    <SlotType>2</SlotType>
    <Description>Used primarily in ritual worship, repeated exposure to dark magic has imbued this pair of daggers with sinister powers.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
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    <Projectile id="0">
      <ObjectId>Large Purple Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Purple Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T11,T11_WEAPON,TRADEABLE,SUBTYPE</Labels>
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<Object type="0x441f" id="Bloodshed Blades">
    <DisplayId>Bloodshed Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x104</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>12</Tier>
    <SlotType>2</SlotType>
    <Description>Entire wars have been waged over the bloodstone of which a pair of these blades has been crafted from. A single pair carries the cost of thousands of deaths.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
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    <Projectile id="0">
      <ObjectId>Large Red Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
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    <Projectile id="1">
      <ObjectId>Small Red Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T12,T12_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x442f" id="Moonstone Blades">
    <DisplayId>Moonstone Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>182</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x105</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>13</Tier>
    <SlotType>2</SlotType>
    <Description>These blades are made from a material beyond the reaches of the realm, their origin shrouded in mystery, but their edge undoubtedly sharp.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
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    <Projectile id="0">
      <ObjectId>Large Orange Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
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    <Projectile id="1">
      <ObjectId>Small Orange Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T13,T13_WEAPON,TRADEABLE,SUBTYPE</Labels>
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<Object type="0x4430" id="Soulforged Blades">
    <DisplayId>Soulforged Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x106</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Tier>14</Tier>
    <SlotType>2</SlotType>
    <Description>The weight of a single swing carries the vigor of a hundred past heroes, their souls bound together in the shape of blades so they may once again slay evil.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
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    <Projectile id="0">
      <ObjectId>Large Dark Blue Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
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    <Projectile id="1">
      <ObjectId>Small Dark Blue Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,LOOTABLE,T14,T14_WEAPON,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x4411" id="Cloudstrike Tachi">
    <DisplayId>Cloudstrike Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>109</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x107</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>7</Tier>
    <SlotType>24</SlotType>
    <Description>A pair of weighty swords that carry with it thunderous strikes from its namesake.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Light Blue Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>53</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T7,T7_WEAPON,TRADEABLE,SUBTYPE</Labels>
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<Object type="0x4413" id="Devilbane Tachi">
    <DisplayId>Devilbane Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>128</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x108</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>8</Tier>
    <SlotType>24</SlotType>
    <Description>Blades made from the bones of infernal beings, used to fell the same creatures it was forged from.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Red Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>75</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T8,T8_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x4414" id="Darksteel Tachi">
    <DisplayId>Darksteel Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>136</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x109</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>9</Tier>
    <SlotType>24</SlotType>
    <Description>Tempered blades crafted from enchanted Darksteel and set with a gleaming ruby.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Dark Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>109</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T9,T9_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x4415" id="Dragonbone Tachi">
    <DisplayId>Dragonbone Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>145</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x10a</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>10</Tier>
    <SlotType>24</SlotType>
    <Description>This dense set of blades has been crafted with the bones of beasts only spoken of through legend.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>White Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>159</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T10,T10_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x4416" id="Accursed Tachi">
    <DisplayId>Accursed Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>159</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x10b</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>11</Tier>
    <SlotType>24</SlotType>
    <Description>A pair of blades of unknown origin, within their edges a dark power can be felt, threatening to corrupt the user should they not be sated in battle.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
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    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Purple Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T11,T11_WEAPON,TRADEABLE,SUBTYPE</Labels>
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<Object type="0x4417" id="Skyslash Tachi">
    <DisplayId>Skyslash Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>168</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x10c</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>12</Tier>
    <SlotType>24</SlotType>
    <Description>Keen blades that never grow dull, their slashes threaten to split the very sky itself.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Gold Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T12,T12_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x4418" id="Sunset Tachi">
    <DisplayId>Sunset Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>186</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x10d</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>13</Tier>
    <SlotType>24</SlotType>
    <Description>Weapons of striking beauty, their colors displaying all the shades of twilight, each slash like a brushstroke, painting its own landscape.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Pink Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T13,T13_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x4419" id="Godslayer Tachi">
    <DisplayId>Godslayer Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x10e</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>14</Tier>
    <SlotType>24</SlotType>
    <Description>The culmination of countless generations of swordsmiths, each perfecting their craft and improving these blades gradually. The pinnacle of weapons created by mortals for use in slaying the immortal.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Cyan Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,LOOTABLE,T14,T14_WEAPON,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x4490" id="Gilded Flail">
    <DisplayId>Gilded Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>106</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x10f</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>7</Tier>
    <SlotType>1</SlotType>
    <Description>Commissioned by a particularly gaudy lord for his armies, this flail gleams as brightly as the armor he was once known to wear.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Gold Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>260</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Steel Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Steel Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>53</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T7,T7_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x4491" id="Champion's Flail">
    <DisplayId>Champion's Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>155</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x110</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>8</Tier>
    <SlotType>1</SlotType>
    <Description>Often seen used in arenas across the lands, flails like these offer a perfect balance of weight and power.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Steel Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>285</MinDamage>
      <MaxDamage>345</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>75</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T8,T8_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x4492" id="Drakerider's Flail">
    <DisplayId>Drakerider's Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>161</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x111</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>9</Tier>
    <SlotType>1</SlotType>
    <Description>Once wielded by a band of knights from atop their lightning drake companions, a thunderous roar can be heard with each swing.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Yellow Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>295</MinDamage>
      <MaxDamage>355</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <DropTradable />
    <feedPower>109</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T9,T9_WEAPON,TRADEABLE,SUBTYPE</Labels>
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<Object type="0x4493" id="Infernal Flail">
    <DisplayId>Infernal Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>166</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x112</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>10</Tier>
    <SlotType>1</SlotType>
    <Description>Forged in the fires of the underworld, the mace atop this flail emits a heat reminiscent of its origins.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Red Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>305</MinDamage>
      <MaxDamage>365</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>159</feedPower>
    <DropTradable />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T10,T10_WEAPON,TRADEABLE,SUBTYPE</Labels>
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<Object type="0x4494" id="Mithril Flail">
    <DisplayId>Mithril Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>172</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x113</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>11</Tier>
    <SlotType>1</SlotType>
    <Description>A masterpiece of craftsmanship with the strongest and most desirable of all metals, as deadly as it is egregiously expensive.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Blue Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>315</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blue Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>233</feedPower>
    <DropTradable />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T11,T11_WEAPON,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x4495" id="Celebrant Flail">
    <DisplayId>Celebrant Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x114</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>12</Tier>
    <SlotType>1</SlotType>
    <Description>Granted only to heroes who have returned from missions of world saving renown. Those who receive it are cemented in legend.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Purple Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>385</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Purple Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T12,T12_WEAPON,TRADEABLE,SUBTYPE</Labels>
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<Object type="0x4496" id="Divine Flail">
    <DisplayId>Divine Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x115</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>13</Tier>
    <SlotType>1</SlotType>
    <Description>Gifted from the heavens to the most righteous of mortals, these flails have been imbued with the power of angels to subjugate evil entities.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Silver Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>340</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gold Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Gold Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T13,T13_WEAPON,TRADEABLE,SUBTYPE</Labels>
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<Object type="0x4497" id="Gravelord's Flail">
    <DisplayId>Gravelord's Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x116</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Tier>14</Tier>
    <SlotType>1</SlotType>
    <Description>The primary armament of the gravelords of old, eternally tasked with making sure the dead are forever sealed away from the mortal plane.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Black Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>355</MinDamage>
      <MaxDamage>415</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,LOOTABLE,T14,T14_WEAPON,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4498" id="Fractal Blades" collectionIcon="12">
    <DisplayId>Fractal Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>279</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>An impossibly intricate pattern belies these blades, carved from a self-perfecting crystalline deity.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>-0.25,2.4</PosOffset>
      <DefaultAngle>-135</DefaultAngle>
    </Subattack>
    <Subattack projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>-0.25,4.8</PosOffset>
      <DefaultAngle>-135</DefaultAngle>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,2.4</PosOffset>
      <DefaultAngle>135</DefaultAngle>
    </Subattack>
    <Subattack projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,4.8</PosOffset>
      <DefaultAngle>135</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Left Fractal Blade</ObjectId>
      <Speed>200</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>240</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Right Fractal Blade</ObjectId>
      <Speed>200</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>240</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Left Fractal Blade</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Right Fractal Blade</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Left Fractal Blade</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Right Fractal Blade</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>970</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4499" id="Barnacle Basher" collectionIcon="100">
    <DisplayId>Barnacle Basher</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>281</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>An extraordinarily dense silversteel anchor attached to a magical kelpwoven chain. Whatever ship it was attached to has long since been dragged to the depths.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Flail Anchor</ObjectId>
      <Speed>100</Speed>
      <MinDamage>375</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <Size>120</Size>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Anchor Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Anchor Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Anchor Chain</ObjectId>
      <Speed>25</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x449b" id="Burial Blades" collectionIcon="16">
    <DisplayId>Burial Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>280</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Jagged obsidian and smooth malachite blades inscribed with runes and teeming with energy. The runes read as a eulogy for those lost while trying to seal a great evil.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1.4,0.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-1.4,0.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Phaedra Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Valus Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7191" id="3STKeyMysteryChest">
    <DisplayId>Mythical ST Crate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1173</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open it to find one of the following:\n\n*Mythical ST Gem\n*Mythical ST Shards\n*Mystery ST Chest\n*Mystery ST Shards\n*Golden Lucky Clover\n*Lucky Clover\n*Loot Drop Potion</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x7e20" id="Unsigned Parcel">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1177</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The very lack of any identifying elements make this seemingly inconspicuous package arouse suspicion...</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x7280" id="Glacial Cache">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1176</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's been told this cache has been frozen for ages...</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc21c" id="Golden Screw">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1197</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>According to the schematics, this one is to be used as a special key to a safe filled with resources.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Enhanced Bow Shot 1" type="0x386f">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 1 Strong</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Enhanced Bow Shot 2" type="0x386c">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 2 Strong</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>350</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>110</MinDamage>
      <MaxDamage>140</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Enhanced Bow Shot 3" type="0x386d">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 3 Strong</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>375</LifetimeMS>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>90</MinDamage>
      <MaxDamage>120</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x3870" id="Interregnum Longbow">
    <DisplayId>Frangible Longbow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>411</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>Fractures run all along the limbs of this bow, which is momentarily shattered every time it is fired. A powerful magic reforms the bow immediately after each shot.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Sunken Fire Opal Ring" description="Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 65-85 damage" />
      <EffectInfo name="Faded Heart Scarab" description="Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 110-140 damage" />
      <EffectInfo name="Fractured Hannya" description="Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 90-120 damage" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>0.1</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>0.1</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-0.1</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Black Ball</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <MultiHit />
      <Size>0</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="-7.0" maxDistance="-7.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x386f" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x3878">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.8" maxDistance="6.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.8" maxDistance="6.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="7" maxDistance="7" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
      0x385a Robe: 0x385b
      <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="7" maxDistance="7" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate><OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="7" maxDistance="7" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate><OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="7" maxDistance="7" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate><OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="7" maxDistance="7" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate><OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="7" maxDistance="7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustNotWearOR="0x385a;0x385b;0x38A6;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate><Labels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,UNTRADEABLE,XPBONUS,SUBTYPE,INTERREGNUM,POWERTIER_A</Labels><EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" /></Object>
<Object id="Enhanced Spellblade Shot 1" type="0x3781">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 1 Strong</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Enhanced Magic Shot 2" type="0x386a">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 2 Strong</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>325</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Enhanced Magic Shot 3" type="0x386b">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 3 Strong</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>375</LifetimeMS>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>80</MinDamage>
      <MaxDamage>95</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x3871" id="Interregnum Spellblade">
    <DisplayId>Royal Sekhem</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>381</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A flat gold blade set atop a wooden handle, wielded by Pharaohs that will one day ascend to divinity.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Sunken Fire Opal Ring" description="Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 65-85 damage" />
      <EffectInfo name="Faded Heart Scarab" description="Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 65-90 damage" />
      <EffectInfo name="Fractured Hannya" description="Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 80-95 damage" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Interregnum Spellblade Large</ObjectId>
      <Speed>150</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>200</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Spellblade Small</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3781" mustNotWearOR="0x385b;0x38A7" mustWear="0x3878">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.0" maxDistance="6.0" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386a" mustNotWearOR="0x385b;0x38A7" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.0" maxDistance="6.0" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386a" mustNotWearOR="0x385b;0x38A7" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="6.5" maxDistance="6.5" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="6.5" maxDistance="6.5" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="6.5" maxDistance="6.5" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="6.5" maxDistance="6.5" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="6.5" maxDistance="6.5" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="6.5" maxDistance="6.5" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,UNTRADEABLE,XPBONUS,SUBTYPE,INTERREGNUM,POWERTIER_A</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Enhanced Morning Shot 1" type="0x3884">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 1 Strong</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Enhanced Morning Shot 2" type="0x3885">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 2 Strong</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>375</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>70</MinDamage>
      <MaxDamage>70</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Enhanced Morning Shot 3" type="0x3780">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 3 Strong</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>375</LifetimeMS>
      <MinDamage>90</MinDamage>
      <MaxDamage>90</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x3872" id="Interregnum Morning Star">
    <DisplayId>Obsidian Macuahuitl</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>383</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>A brutal club teethed with obsidian blades crafted by the jungle tribes. The somewhat crude appearance masks and incredibly deadly weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Sunken Fire Opal Ring" description="Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 65-85 damage" />
      <EffectInfo name="Faded Heart Scarab" description="Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 70-70 damage" />
      <EffectInfo name="Fractured Hannya" description="Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 90-90 damage" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Black Ball</ObjectId>
      <Size>0</Size>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>96</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="-7.5" maxDistance="-7.5" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3884" mustNotWearOR="0x385b;0x38A7" mustWear="0x3878">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.8" maxDistance="6.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3885" mustNotWearOR="0x385b;0x38A7" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.8" maxDistance="6.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3885" mustNotWearOR="0x385b;0x38A7" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="4.0" maxDistance="4.0" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="4.0" maxDistance="4.0" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="4.0" maxDistance="4.0" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="4.0" maxDistance="4.0" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="4.0" maxDistance="4.0" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="4.0" maxDistance="4.0" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustNotWearOR="0x385b;0x38A7" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,UT,TAB_UT,XPBONUS,SUBTYPE,INTERREGNUM,POWERTIER_A</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Enhanced Flail Ball 3" type="0x385e">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 3 Strong</ObjectId>
      <Speed>100</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>375</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Size>80</Size>
      <ProtectFromSink />
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Enhanced Flail Ball 2" type="0x3876">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 2 Strong</ObjectId>
      <Speed>150</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>525</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Size>80</Size>
      <ProtectFromSink />
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Enhanced Flail Ball 1" type="0x3877">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 1 Strong</ObjectId>
      <Speed>100</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>86</MaxDamage>
      <LifetimeMS>1075</LifetimeMS>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>325</AccelerationDelay>
      <Boomerang />
      <MultiHit />
      <Size>80</Size>
      <ProtectFromSink />
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x3873" id="Interregnum Flail">
    <DisplayId>Gilded Chain Scythe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>388</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>The blade of this weapon is plated with gold acting as a symbol of status among the eastern warriors that wield it. Its usage requires immense skill as an untrained user will put themselves at more risk than their opponent.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Sunken Fire Opal Ring" description="Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 65-85 damage" />
      <EffectInfo name="Faded Heart Scarab" description="Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 65-130 damage" />
      <EffectInfo name="Fractured Hannya" description="Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 95-135 damage" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Interregnum Flail 1</ObjectId>
      <Speed>100</Speed>
      <MinDamage>330</MinDamage>
      <MaxDamage>390</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Speed>75</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Interregnum Flail 3</ObjectId>
      <Speed>50</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="-6.0" maxDistance="-6.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3877" mustNotWearOR="0x385c;0x38A8" mustWear="0x3878">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.5" maxDistance="3.5" offsetAngle="20" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3876" mustNotWearOR="0x385c;0x38A8" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.5" maxDistance="3.5" offsetAngle="-20" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3876" mustNotWearOR="0x385c;0x38A8" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.7" maxDistance="3.7" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustNotWearOR="0x385c;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.7" maxDistance="3.7" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustNotWearOR="0x385c;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.7" maxDistance="3.7" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustNotWearOR="0x385c;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.7" maxDistance="3.7" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustNotWearOR="0x385c;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.7" maxDistance="3.7" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustNotWearOR="0x385c;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.7" maxDistance="3.7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustNotWearOR="0x385c;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,SUBTYPE,INTERREGNUM,POWERTIER_A</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Enhanced Tachi Shot 1" type="0x387b">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 1 Strong</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Enhanced Tachi Shot 2" type="0x387c">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 2 Strong</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>250</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Enhanced Tachi Shot 3" type="0x387d">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 3 Strong</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>375</LifetimeMS>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>90</MinDamage>
      <MaxDamage>125</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x3874" id="Interregnum Tachi">
    <DisplayId>Ritual Khopesh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>385</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Traditionally used as a versatile weapon of war by the armies of the desert empires. This pair was used for ritual duels between opposing noble factions where nobles would send forth their best warriors to settle disputes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Sunken Fire Opal Ring" description="Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 80-120 damage" />
      <EffectInfo name="Faded Heart Scarab" description="Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 70-70 damage" />
      <EffectInfo name="Fractured Hannya" description="Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 90-125 damage" />
    </ExtraTooltipData>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-0.1</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Black Ball</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>10</LifetimeMS>
      <MultiHit />
      <Size>0</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Tachi 1</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Interregnum Tachi 2</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Black Ball</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <MultiHit />
      <Size>0</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0.5" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x387b" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x3878">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.9" maxDistance="3.9" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.9" maxDistance="3.9" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.2" maxDistance="3.2" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.2" maxDistance="3.2" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.2" maxDistance="3.2" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.2" maxDistance="3.2" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.2" maxDistance="3.2" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="3.2" maxDistance="3.2" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustNotWearOR="0x385a;0x385c;0x38A6;0x38A8" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,SUBTYPE,INTERREGNUM,POWERTIER_A</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Enhanced Dagger Shot 1" type="0x387e">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 1 Strong</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Enhanced Dagger Shot 2" type="0x387f">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 2 Strong</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>240</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Enhanced Dagger Shot 3" type="0x3883">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Interregnum Projectile 3 Strong</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>375</LifetimeMS>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x3875" id="Interregnum Blades">
    <DisplayId>Pirate's Sidearms</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>408</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>Cutlass daggers, often used as a backup weapon when compared to a full sized blade, when dual wielded however a skilled captain can turn them into an unbeatable pair.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Sunken Fire Opal Ring" description="Your weapon fires 2 additional shots backwards every 0.4 seconds dealing 65-85 damage" />
      <EffectInfo name="Faded Heart Scarab" description="Your weapon fires 2 additional shots towards your cursor every 0.4 seconds dealing 80-120 damage" />
      <EffectInfo name="Fractured Hannya" description="Your weapon fires a burst of 6 additional shots towards your cursor every 0.8 seconds dealing 85-100 damage" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Interregnum Large Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Small Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x387e" mustNotWearOR="0x385a;0x38A6" mustWear="0x3878">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.0" maxDistance="5.0" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387f" mustNotWearOR="0x385a;0x38A6" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.0" maxDistance="5.0" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387f" mustNotWearOR="0x385a;0x38A6" mustWear="0x3879">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="5.4" maxDistance="5.4" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustNotWearOR="0x385a;0x38A6" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="5.4" maxDistance="5.4" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustNotWearOR="0x385a;0x38A6" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="5.4" maxDistance="5.4" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustNotWearOR="0x385a;0x38A6" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="5.4" maxDistance="5.4" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustNotWearOR="0x385a;0x38A6" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="5.4" maxDistance="5.4" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustNotWearOR="0x385a;0x38A6" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1.0" minDistance="5.4" maxDistance="5.4" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustNotWearOR="0x385a;0x38A6" mustWear="0x387a">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,SUBTYPE,INTERREGNUM,POWERTIER_A</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x385a" id="Light Syndicate Attire">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Description>A magical leather armor worn by members of the Syndicate. A potent charge of otherworldly energy surges through the seams.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <Texture>
      <File>lofiProjs</File>
      <Index>394</Index>
    </Texture>
    <SharedCooldownChannel id="14502" />
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="17" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-7.0" maxDistance="-7.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x386f" mustWear="0x3870;0x3878;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustWear="0x3870;0x3879;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustWear="0x3870;0x3879;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0.5" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x387b" mustWear="0x3874;0x3878;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x387e" mustWear="0x3875;0x3878;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="5.0" maxDistance="5.0" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387f" mustWear="0x3875;0x3879;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="5.0" maxDistance="5.0" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387f" mustWear="0x3875;0x3879;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x385a">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x385b" id="Mystic Syndicate Attire">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>395</Index>
    </Texture>
    <SharedCooldownChannel id="14503" />
    <SlotType>14</SlotType>
    <Description>A magical robe worn by members of the Syndicate. A potent charge of otherworldly energy surges through the fabric.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-7.0" maxDistance="-7.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x386f" mustWear="0x3870;0x3878;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustWear="0x3870;0x3879;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustWear="0x3870;0x3879;0x385b">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3781" mustWear="0x3871;0x3878;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.0" maxDistance="6.0" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386a" mustWear="0x3871;0x3879;0x385b">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="6.5" maxDistance="6.5" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386b" mustWear="0x3871;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x385b">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x385c" id="Heavy Syndicate Attire">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>87</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>396</Index>
    </Texture>
    <SharedCooldownChannel id="14504" />
    <SlotType>7</SlotType>
    <Description>A magical platemail worn by members of the Syndicate. A potent charge of otherworldly energy surges through the metal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="23" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-6.0" maxDistance="-6.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3877" mustWear="0x3873;0x3878;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.5" maxDistance="3.5" offsetAngle="20" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3876" mustWear="0x3873;0x3879;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.5" maxDistance="3.5" offsetAngle="-20" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3876" mustWear="0x3873;0x3879;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-8.0" maxDistance="-8.0" offsetAngle="0.5" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x387b" mustWear="0x3874;0x3878;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x385c">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x38A6" id="Light Syndicate Attire Shiny">
    <DisplayId>Light Syndicate Attire</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Description>A magical leather armor worn by members of the Syndicate. A potent charge of otherworldly energy surges through the seams.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>112</Index>
    </Texture>
    <SharedCooldownChannel id="14502" />
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="17" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-7.0" maxDistance="-7.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x386f" mustWear="0x3870;0x3878;0x38A6">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="7" maxDistance="7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386d" mustWear="0x3870;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="5.4" maxDistance="5.4" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3883" mustWear="0x3875;0x387a;0x38A6">BulletCreate</OnPlayerShootActivate>
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    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x38A7" id="Mystic Syndicate Attire Shiny">
    <DisplayId>Mystic Syndicate Attire</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>113</Index>
    </Texture>
    <SharedCooldownChannel id="14503" />
    <SlotType>14</SlotType>
    <Description>A magical robe worn by members of the Syndicate. A potent charge of otherworldly energy surges through the fabric.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-7.0" maxDistance="-7.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x386f" mustWear="0x3870;0x3878;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="6.8" maxDistance="6.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x386c" mustWear="0x3870;0x3879;0x38A7">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="4.0" maxDistance="4.0" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3780" mustWear="0x3872;0x387a;0x38A7">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x38A8" id="Heavy Syndicate Attire Shiny">
    <DisplayId>Heavy Syndicate Attire</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>87</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>114</Index>
    </Texture>
    <SharedCooldownChannel id="14504" />
    <SlotType>7</SlotType>
    <Description>A magical platemail worn by members of the Syndicate. A potent charge of otherworldly energy surges through the metal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="23" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="-6.0" maxDistance="-6.0" offsetAngle="0" numShots="2" gapAngle="270" gapTiles="0.5" arcGap="0" type="0x3877" mustWear="0x3873;0x3878;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.5" maxDistance="3.5" offsetAngle="20" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3876" mustWear="0x3873;0x3879;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.5" maxDistance="3.5" offsetAngle="-20" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3876" mustWear="0x3873;0x3879;0x38A8">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.7" maxDistance="3.7" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x385e" mustWear="0x3873;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
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    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="3.9" maxDistance="3.9" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387c" mustWear="0x3874;0x3879;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="180" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="-120" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.4" minDistance="3.2" maxDistance="3.2" offsetAngle="-60" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x387d" mustWear="0x3874;0x387a;0x38A8">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3878" id="Interregnum Ring 1">
    <DisplayId>Sunken Fire Opal Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>400</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Lost in a battle over the open seas, this magnificent fire opal studded ring that buzzes with an unyielding power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3879" id="Interregnum Ring 2">
    <DisplayId>Faded Heart Scarab</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>401</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A once prized piece of Nefret's collection. Though its beauty has long since faded, it has retained its power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="25" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="-15" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x387a" id="Interregnum Ring 3">
    <DisplayId>Fractured Hannya</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>35</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>402</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An ancient relic of the Oni Clan, bursting with an energy like none other.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Syndicate Gear" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="25" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-15" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x68a0" id="Acc BXP EP">
    <DisplayId>Seasonal BXP Accelerator</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x201</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gain extra +10% BXP from enemies until the end of season.</Description>
    <ExtraTooltipData>
      <EffectInfo name="BXP Bonus" description="+10% BXP (entire season)" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="BXPBOOST" duration="-1" mult="0.1" labels="" display="+10% BXP">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68a1" id="Acc BXP 1">
    <DisplayId>BXP Boost Potion (20%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x204</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gain extra +20% BXP from enemies. Lasts 1.5 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="BXP Bonus" description="+20% BXP (90 min)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="BXPBOOST" duration="90" mult="0.2" labels="" display="+20% BXP">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68a2" id="Acc BXP 2">
    <DisplayId>BXP Boost Potion (33%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x203</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gain extra +33% BXP from enemies. Lasts 1.5 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="BXP Bonus" description="+33% BXP (90 min)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="BXPBOOST" duration="90" mult="0.33" labels="" display="+33% BXP">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68a3" id="Acc BXP 3">
    <DisplayId>BXP Boost Potion (50%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x202</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gain extra +50% BXP from enemies. Lasts 1.5 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="BXP Bonus" description="+50% BXP (90 min)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="BXPBOOST" duration="90" mult="0.5" labels="" display="+50% BXP">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68a4" id="Acc StatPotions">
    <DisplayId>Stat Potion Drop Potion (33%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x205</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 33% chance of obtaining a Stat Potion from enemies that drop it. Lasts 1.5 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Bonus" description="+33% drop rate (Stat Potions)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPLOOTBOOST" duration="90" mult="0.33" labels="STATPOTION" display="+33% drop rate (Stat Potions)">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object id="Interregnum Quiver" type="0x6371">
    <DisplayId>Huntsman's Volley</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>406</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>One of the more peculiar pieces of the Wanderer's enchanted arsenal; this quiver has the unique ability to call forth a magical arrow storm, but channeling such power requires the caster's utmost concentration.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Fire a barrage 20 arrows" />
      <EffectInfo description="Arrows deal 100-130 armor piercing damage. These arrows gain 1 Damage per wisdom over 34." />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Wanderer Arrow</ObjectId>
      <Speed>170</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
    </Projectile>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="10">Shoot</Activate>
    <OnPlayerAbilityActivate scalingStat="WIS" statModScalingMin="34" statModDamage="1" targetMouse="true" arcGap="3" offsetAngle="0" gapAngle="240" maxDistance="0.4" minDistance="0.0" numShots="3" proc="1" type="0x6369">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="WIS" statModScalingMin="34" statModDamage="1" targetMouse="true" arcGap="3" offsetAngle="0" gapAngle="240" maxDistance="0.4" minDistance="0.0" numShots="4" proc="1" type="0x6362">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="WIS" statModScalingMin="34" statModDamage="1" targetMouse="true" arcGap="3" offsetAngle="0" gapAngle="215" maxDistance="0.4" minDistance="0.0" numShots="6" proc="1" type="0x6363">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="WIS" statModScalingMin="34" statModDamage="1" targetMouse="true" arcGap="3" offsetAngle="0" gapAngle="200" maxDistance="0.4" minDistance="0.0" numShots="8" proc="1" type="0x6372">BulletCreate</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>1</NumProjectiles>
    <Usable />
    <UniqueID />
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="MotMG Quiver Proc 1" type="0x6369">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>INT Animated Arrow</ObjectId>
      <Speed>0</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>670</LifetimeMS>
      <Amplitude>0.40</Amplitude>
      <Frequency>0.2</Frequency>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>210</SpeedClamp>
      <PassesCover />
      <ProtectFromSink />
      <Size>70</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
<Object id="MotMG Quiver Proc 2" type="0x6362">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>INT Animated Arrow</ObjectId>
      <Speed>0</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>670</LifetimeMS>
      <Amplitude>0.35</Amplitude>
      <Frequency>0.2</Frequency>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>225</AccelerationDelay>
      <SpeedClamp>210</SpeedClamp>
      <PassesCover />
      <ProtectFromSink />
      <Size>70</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
<Object id="MotMG Quiver Proc 3" type="0x6363">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>INT Animated Arrow</ObjectId>
      <Speed>0</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>670</LifetimeMS>
      <Amplitude>0.35</Amplitude>
      <Frequency>0.2</Frequency>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>210</SpeedClamp>
      <PassesCover />
      <ProtectFromSink />
      <Size>70</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
<Object id="MotMG Quiver Proc 4" type="0x6372">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x50</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>INT Animated Arrow</ObjectId>
      <Speed>0</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>670</LifetimeMS>
      <Amplitude>0.35</Amplitude>
      <Frequency>0.2</Frequency>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>275</AccelerationDelay>
      <SpeedClamp>210</SpeedClamp>
      <PassesCover />
      <ProtectFromSink />
      <Size>70</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
<Object type="0x37b9" id="Scepter of MotMG" collectionIcon="131">
    <DisplayId>Storm Caller</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>393</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>A brooding scepter used to protect a recluse tribe of lightning worshipers from outsiders.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Activate totalDamage="150" decrDamage="30" wisDamageBase="60" maxTargets="5" wisPerTarget="6" condEffect="Slowed" condDuration="3" color="0xff9933" aoeActivationCount="3" aoeTime="3" aoeDamage="60" aoeEffect="Slowed" statModDamage="14" aoeRange="1.5" statModRadius="0.05" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,STATMOD,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x37cb" id="Poison of MotMG" collectionIcon="134">
    <DisplayId>Rusted Barrel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>392</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A rusty barrel once used for transporting a revolting toxin across the seas. One spilled drop is enough to cause a crew to jump ship with no regard for their own lives.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="9" totalDamage="1000" duration="10" color="b7410e" throwTime="1.2" damageBoost="1.085" scalingStat="WIS" statModScalingMin="50" statModDamage="170" statModImpactDamage="0" statModRadius="0.05" statModDamageBoost="0.0015">PoisonGrenade</Activate>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,STATMOD,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x87cd" id="Blueprint_215">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Longbow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x87ce" id="Blueprint_216">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Spellblade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x87cf" id="Blueprint_217">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Morning Star">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x87d0" id="Blueprint_218">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Flail">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x87d1" id="Blueprint_219">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Tachi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x87d2" id="Blueprint_220">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Blades">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x87d3" id="Blueprint_221">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Quiver">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x87d4" id="Blueprint_222">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Light Syndicate Attire">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x87d5" id="Blueprint_223">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Mystic Syndicate Attire">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x87d6" id="Blueprint_224">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Heavy Syndicate Attire">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x87d7" id="Blueprint_225">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Ring 1">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x87d8" id="Blueprint_226">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Ring 2">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x87d9" id="Blueprint_227">
    <DisplayId>Interregnum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Interregnum Ring 3">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0x87da" id="Blueprint_228" collectionIcon="100">
    <DisplayId>Barnacle Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Barnacle Basher">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0x87db" id="Blueprint_229" collectionIcon="100">
    <DisplayId>Hama Yumi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Longbow of the Guardian">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0x87dc" id="Blueprint_230" collectionIcon="12">
    <DisplayId>Fractal Blades Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Fractal Blades">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
<Object type="0x87dd" id="Blueprint_231" collectionIcon="13">
    <DisplayId>Beekeeper's Flamethrower Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Beekeeper's Flamethrower">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
<Object type="0x87de" id="Blueprint_232" collectionIcon="12">
    <DisplayId>Crystallized Worm Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystallized Worm Spellblade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
<Object type="0x87df" id="Blueprint_233" collectionIcon="16">
    <DisplayId>Burial Blades Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Burial Blades">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CULT</Labels>
  </Object>
<Object type="0x87e0" id="Mark of the Interregnum">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4a</Index>
    </Texture>
    <Description>A medallion with some of the energy stolen by the Syndicate. Return it to the Quest Room to obtain great prizes.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating the Syndicate in the Hidden Interregnum" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x924f" id="InterregnumLore_1">
    <Class>Equipment</Class>
    <DisplayId>Shrouded Summons</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A letter inside a magically-sealed envelope which magic has faded.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Shrouded Summons" text="Greetings,\n \nI have heard of your plight and believe we have similar goals; to bring about the downfall of Oryx.\nTo this end I have devised a plan, but I need trusted comrades to carry it out.\nI offer no power nor riches, but I can promise you the Mad God's end.\nShould you wish to join me, take the coin enclosed within this letter and speak unto it.\nYou will know what to do from there.\n \n{i}-A Friend{/i}">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x9250" id="InterregnumLore_2">
    <Class>Equipment</Class>
    <DisplayId>Intercepted Letter 1</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A letter that one of the Syndicate members dropped. </Description>
    <Sound>use_potion</Sound>
    <Activate title="Intercepted Letter 1" text="My dearest companions,\n \nYou are among my most trusted and capable allies, and I have a task only you are capable of.\nI would have you return to the realm and hunt the most powerful of the realm's denizens to siphon their strength.\nWe will need an incredibly high volume of power to perform the ritual that will mark the culmination of our efforts.\nShould you find the heroes of the nexus as I have before, shift your target unto them.\nIt is a regrettable outcome as they fall on the same side as us.\nHowever, we need all the power we can get and they are not ones so easy to work with, trust me, I've tried.\nRemember, if you are to return you must bring the coins with you, they are your only way back.\n \n{i}-W.{/i}">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x9251" id="InterregnumLore_3">
    <Class>Equipment</Class>
    <DisplayId>Intercepted Letter 2</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A letter that one of the Syndicate members dropped. </Description>
    <Sound>use_potion</Sound>
    <Activate title="Intercepted Letter 2" text="Members of the Syndicate,\n \nOur goal is on the horizon. \nSoon I will rip the Mad God Himself from the realm and bring him here, to a place where his influence cannot reach.\nThis dimension shall be his tomb, no longer able to return to the realm, all the power he has will be meaningless.\nHowever, this ritual is hardly accurate, unfortunately I have a high chance of taking a large chunk of the realm with him. \nThe damage could be heavy, but sacrifices must be made.\nIn time the realm will heal, and you all will be there to help it grow once again.\n \n{i}-W.{/i}">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x9252" id="InterregnumLore_4">
    <Class>Equipment</Class>
    <DisplayId>Vagrant's Journal</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a journal, hastily written.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Vagrant's Journal" text="I can't follow through with this anymore.\nI joined early on to support the cause, but things have gone awry since then.\nThe executives are all blinded by their own goals, their desire for revenge.\nThey have lost sight of the true goal of the organization, to free the realm, and yet they call it a &quot;necessary sacrifice&quot;? \nWe are talking about ripping a hole in the world, destroying part of the very realm they are freeing.\nThere has to be another way.\nI'm planning on sneaking out of here and finding someone, anyone, to help me stop this before it gets out of hand.">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x9253" id="InterregnumLore_5">
    <Class>Equipment</Class>
    <DisplayId>Captain's Log</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A journal page from a pirate's log.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Captain's Log" text="Years, we've been stranded on this Island, years.\nThere is a whole world to plunder out there but here we are unable to leave this glorified rock.\nThat damnable sea beast roams the waters taking down any ships that try to tread too far from shore.\nWe've managed to take care of him before, but that bloody tyrant wont let him stay gone.\nMy men are at their wit's end, if this continues I expect many to leave for the Mad God's armies, or worse, a Mutiny.\nI need to figure something out before then...">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x9254" id="InterregnumLore_6">
    <Class>Equipment</Class>
    <DisplayId>Izel's Prayer</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wood tablet written with magical ink.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Izel's Prayer" text="{i}I beseech the spirits, grant me strength.\nTo ascend beyond the limits of my flesh.\nI beseech the spirits, grant me leadership.\nTo unite the tribes against our true foe.\nI beseech the spirits, grant me courage.\nTo oppose the False God and his stolen powers.\nI beseech the spirits, grant me purpose.\nTo restore order to our chaotic lands.{/i}">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x9255" id="InterregnumLore_7">
    <Class>Equipment</Class>
    <DisplayId>Nefret's Journal</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fine piece of parchment, written with a steady hand and stylish calligraphy.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Nefret's Journal" text="I used to rule the desert, outranked by none. I was destined to become the next god of our people, but now? \nMy people and my lands are gone, taken over by the Mad God without struggle.\nHe made our own gods subservient to him, for many of our people there wasn't even a second thought about taking him as their new ruler.\nFor me, I was simply pushed aside, no longer worshiped, no longer needed, left with only a small group of loyal followers. \nRobbed of my birthright I lack purpose, I need to reclaim my place, but I fear I lack the capability to do so.">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x9256" id="InterregnumLore_8">
    <Class>Equipment</Class>
    <DisplayId>Ozuchi's Vow</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A scroll, written with broad brush strokes.</Description>
    <Sound>use_potion</Sound>
    <Activate title="Ozuchi's Vow" text="Our war is over, we've lost.\nThe strength, the pride, of the great Oni clans is in shambles.\nWe were holding fast against his forces but it all came down to a single battle.\n20 to 1, the greatest of our clan, the strongest warriors this realm has ever seen, all lost to a single man. \nHis strength was overwhelming, presenting the battle more as an inconvenience than a fight for survival.\nOur slaughter was quick, and with it, the largest remaining threat to his forces was no more.\nI've thrown away my pride as a samurai, fleeing, so that at least one of us may survive.\nI vow I will not let this humiliation go unpunished.">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x9257" id="InterregnumLore_9">
    <Class>Equipment</Class>
    <DisplayId>The Wanderer's Journal Page 1</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page snatched from a journal.</Description>
    <Sound>use_potion</Sound>
    <Activate title="The Wanderer's Journal Page 1" text="I am plagued by recurring nightmares.\nThey all reflect the same thing, my home, its peaceful atmosphere quickly morphing to one of utter chaos.\nThe warning bells ring out as an army marches on the horizon, thousands of soldiers armed to the teeth surge forth.\nThey rip apart our guards within mere moments, and from there they start butchering civilians without impunity. \nI hide in the sewers, watching from the grates as my entire world is set on fire.\nAmid it all stands a figure clad in obsidian commanding his minions to destroy everything I have ever known.\nIt was then that I awoke to my power. Many would call it a gift, but to me it's a reminder.">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x9258" id="InterregnumLore_10">
    <Class>Equipment</Class>
    <DisplayId>The Wanderer's Journal Page 2</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page snatched from a journal.</Description>
    <Sound>use_potion</Sound>
    <Activate title="The Wanderer's Journal Page 2" text="I have been in search of greater strength almost all my life, working towards the singular goal of enacting revenge against the Mad God.\nUnfortunately I feel myself reaching the limit of my physical power. \nIt seems to be time to explore other potential avenues, starting with my &quot;gift&quot;.\nThis power allows me to rip open holes in our reality, creating passage from one place within the realm to another.\nThus far I have simply willed it to happen, and it did. \nI used it to travel the lands, seeking anyone willing to train me, but never have I tried to attain a deeper understanding into its limits.\nShortsighted as it may have been to miss it before, this is probably my only other option for dealing with a being that seemingly cannot die.">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x9259" id="InterregnumLore_11">
    <Class>Equipment</Class>
    <DisplayId>The Wanderer's Journal Page 3</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>512</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page snatched from a journal.</Description>
    <Sound>use_potion</Sound>
    <Activate title="The Wanderer's Journal Page 3" text="Great strides have been made in experimentation with my powers.\nI have found that I am capable of imbuing fragments of my power into objects, allowing a rift to be opened by any I grant one to.\nThat alone isn't very useful, but I have also found something...\nInteresting...\nA place akin to the nexus those heroes reside in, another dimension separate from the realm itself. It has eternally dark skies and no signs of any living creatures.\nWithin this place I can feel it, or rather a lack of it. Oryx's influence is nowhere to be found.\nI think I am beginning to come up with a plan involving this place.\nFor this I am going to need a lot more strength, and despite my apprehension to leaving my fate in the hands of others, I'll need allies as well.">ShowInfoPopup</Activate>
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <DropTradable />
    <Labels>MISC,TRADEABLE</Labels>
  </Object>
<Object type="0x925a" id="Wanderer's Cape">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1179</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A simple, weather-beaten green cloak. It doesn't endow great powers - it conceals them until the time is right.</Description>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x925b" id="Cuirass of the Black Blade">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1180</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A hereditary armor constructed of intricate scales. The crest of the Oni Clans that adorns it can still be identified.</Description>
    <ActivateOnEquip stat="DEF" amount="24">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x925c" id="Pirate Queen's Brigandine">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1181</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Stained by sea salt and equipped with bandoliers - the armor of a captain who fights at the forefront of her crew.</Description>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>231</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x925d" id="Emblem of the Empire">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1182</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Handed down through generations of Pharaohs, it holds power over more than just the wills of Nefret's subjects.</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x925e" id="Amulet of the Great Shaman">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1183</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The bearer of this ring is linked with the spirit world, and may channel the power of a deity.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x952f" id="Interregnum Quest Chest Item">
    <DisplayId>Interregnum Treasure Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1184</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest looted from the dingy treasury of the Syndicate. Its unassuming looks hide the secret weapons of their fight.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Interregnum Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x953e" id="Assassin Black Coin">
    <DisplayId>Knock-off Black Coin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Assassin gains more information using these knock-off Black Coins.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x953f" id="Sorcerer Black Coin">
    <DisplayId>Knock-off Black Coin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Sorcerer gains more information using these knock-off Black Coins.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9542" id="Buried Treasure">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1189</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Usually pirate treasure is marked with an X on the map but it seems like The Tinkerer already found all of them!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3a30" id="Peacekeeper (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiProjs</File>
      <Index>419</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>A veritable artifact from the forgotten splendor of a kingdom none wish to remember. No matter the craftsmanship of its gilded design, this unwelcome sight is now only a sobering reminder of a mistake without regret.</Description>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Royal Knight (Rehearsal)" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEF" statModScalingMin="9" statModDamage="1">SpawnCreep</Activate>
    <Activate objectId="Summon Royal Archer (Rehearsal)" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="ATT" statModScalingMin="42" statModDamage="3">SpawnCreep</Activate>
    <Activate objectId="Summon Royal Raider (Rehearsal)" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEX" statModScalingMin="55" statModDamage="2">SpawnCreep</Activate>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,XPBONUS,REHEARSAL,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a31" id="Vanguard's Visage (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>415</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A dreadfully heavy barbute, prominently featuring inward curving horns. Such a trait has been considered taboo for eons, further marking the age of this design.</Description>
    <Projectile>
      <ObjectId>Shatters Helm Projectile</ObjectId>
      <Speed>115</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Fires a sword of projectiles towards your cursor." name="Eternal Defender" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>100</MpCost>
    <Activate duration="3" effect="Berserk" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="0.5" minDistance="0.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="1.0" minDistance="1.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="1.5" minDistance="1.5" numShots="5" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="2.0" minDistance="2.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="2.5" minDistance="2.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.0" minDistance="3.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.5" minDistance="3.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="4.0" minDistance="4.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="4.5" minDistance="4.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="5.0" minDistance="5.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.0" manaCost="0" manaRequired="0" maxDistance="5.5" minDistance="5.5" targetMouse="true" offsetAngle="0" proc="1" type="0x3a31">BulletCreate</OnPlayerAbilityActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,XPBONUS,REHEARSAL,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Vanguard's Visage Proc (Rehearsal)" type="0x3a32">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a5</Index>
    </Texture>
    <Rotation>360</Rotation>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shatters Helm Projectile</ObjectId>
      <Speed>115</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,RING</Labels>
  </Object>
<Object type="0x3a33" id="Noble Mandolin (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>420</Index>
    </Texture>
    <Projectile>
      <ObjectId>Shatters Lute Projectile</ObjectId>
      <Speed>50</Speed>
      <LifetimeMS>3200</LifetimeMS>
      <MinDamage>320</MinDamage>
      <MaxDamage>400</MaxDamage>
      <Size>100</Size>
      <TurnRate>150</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>600</CircleTurnDelay>
      <FaceDir />
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SlotType>28</SlotType>
    <Description>Endless melodies from this fine instrument once filled the halls of the castle. It is without any apparent wear, yet even the most upbeat tune sounds somber when it is played.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On use, lowers your shot speed by half for 4 seconds." name="Self Only" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate amount="10" duration="4.5" stat="ATT" channel="noStackItm">StatBoostSelf</Activate>
    <Activate duration="4" lifeBoost="1.99" speedBoost="0.5" color="0x484344" selfOnly="true">BoostRange</Activate>
    <Activate effect="Damaging" duration="4.5" range="5">ConditionEffectAura</Activate>
    <Activate>Shoot</Activate>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,XPBONUS,REHEARSAL,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a34" id="Polarity Poison (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>lofiProjs</File>
      <Index>418</Index>
    </Texture>
    <Description>A perfectly concentrated blend of elemental forces, primed to diverge into an explosive result if the seal is ever broken. This flawless balance is believed to be the key to a still greater power.</Description>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Activate objectId="Polarity Poison Effect 1 (Rehearsal)" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 2 (Rehearsal)" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 3 (Rehearsal)" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 4 (Rehearsal)" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate radius="3" totalDamage="1000" impactDamage="0" duration="10" color="0xFFA500" throwTime="1.2" damageBoost="1.05" scalingStat="WIS" statModScalingMin="50" statModDamage="150" statModImpactDamage="0" statModRadius="0.02" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <Activate radius="3" totalDamage="360" impactDamage="360" duration="0" color="0x5ef4fe" condEffect="Slowed" condDuration="3" throwTime="1.2">PoisonGrenade</Activate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,XPBONUS,REHEARSAL,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sentinel's Sidearm (Rehearsal)" type="0x3a35">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>416</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>Use of magical weapons is typically reserved for the king's mage units. For a swordsman to receive such a fine piece of craft was considered a great honor, and perhaps still is.</Description>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo description="Fire 3 swords that pause and target the nearest enemy." name="Effect" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Sentinel Sword</ObjectId>
      <Speed>200</Speed>
      <MinDamage>800</MinDamage>
      <MaxDamage>800</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ProtectFromSink />
    </Projectile>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object A (Rehearsal)" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object B (Rehearsal)" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object C (Rehearsal)" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>100</MpCost>
    <feedPower>900</feedPower>
    <Cooldown>0.8</Cooldown>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,XPBONUS,REHEARSAL,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a36" id="Primal Arcana (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>417</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This deeply profaned magitech haunts those who bear it with distant, unending screams. One's conscience must be far beyond all reason to use its tremendous and varied powers without vacillation.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Your weapon fires two more bullets, each dealing 50-65 damage." name="Effect" />
    </ExtraTooltipData>
    <Usable />
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <Projectile>
      <ObjectId>Primal Arcana Projectile Blue</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>300</LifetimeMS>
      <MinDamage>240</MinDamage>
      <MaxDamage>320</MaxDamage>
      <ProtectFromSink />
      <ConditionEffect duration="5">Curse</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <Size>150</Size>
    </Projectile>
    <Activate ignoreOnTooltip="true" minDistance="3.25" maxDistance="3.25" offsetAngle="0" numShots="8" gapAngle="270" gapTiles="0.5">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="7.8" maxDistance="7.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3a37">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="7.8" maxDistance="7.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3a37">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="0.33" targetMouse="true" cooldown="0" minDistance="7.8" maxDistance="7.8" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x3a37">BulletCreate</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object id="Primal Arcana Proc (Rehearsal)" type="0x3a37">
    <DisplayId>Color Orb Red Projectile</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Primal Arcana Projectile Red</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>350</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>80</MinDamage>
      <MaxDamage>100</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB</Labels>
  </Object>
<Object type="0x3a38" id="Valor (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>213</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>426</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Exceedingly large and challenging to handle, this titanic blade embodies the stoic might of its true owner.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your attack by 10." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <RateOfFire>0.45</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Shatters Katana Projectile</ObjectId>
      <Speed>195</Speed>
      <MinDamage>435</MinDamage>
      <MaxDamage>505</MaxDamage>
      <LifetimeMS>244</LifetimeMS>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="ATT" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a39" id="Dusky Catalyst (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>223</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>424</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>An untempered casting wand brought forth to tap into distant powers, but an imbalance rendered it too unreliable for most to dare use.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 5%" />
      <EffectInfo name="On Shoot" description="When in combat, reduces your wisdom by 10." />
    </ExtraTooltipData>
    <Sound>weapon/missile_wand</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Shatters Wand Projectile</ObjectId>
      <Size>90</Size>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Wavy />
      <MinDamage>100</MinDamage>
      <MaxDamage>160</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.5</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.95">AbilityUseDiscount</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="WIS" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a3a" id="Warmonger (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>193</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>422</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Rarely brandished and in pristine condition, the old monarchy deemed this exquisite recurve too dignified for all but royalty to handle. Though it remains unproven in practical combat, this bow's raw potential is unmatched, waiting to be drawn out through pure focus.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your dexterity by 5." />
    </ExtraTooltipData>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Shatters Bow Projectile</ObjectId>
      <Speed>171</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>468</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-5" duration="1" stat="DEX" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a3b" id="Mantle of the Monarchy (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>421</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The lavish robes of the kingdom's royalty, outfitted with pauldrons on both shoulders for a more distinguished appearance. A sinister presence remains channeled through the draping fabric.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a3c" id="Vest of Abandoned Shadows (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Description>Formerly a nobleman's uniform, now workshopped by the court magician into a gloomy coat befitting of his accursed company.</Description>
    <Texture>
      <File>lofiProjs</File>
      <Index>423</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a3d" id="Royal Guard's Cuirass (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>100</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>425</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Armor of the bridge sentinel, adorned with honors which now serve only as a bitter reminder of what once was.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a3e" id="The Forgotten Crown (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiProjs</File>
      <Index>427</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An eerie reminder of what lies in the depths of the Shatters.</Description>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a3f" id="The Twilight Gemstone (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>41</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiProjs</File>
      <Index>428</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A peculiar stone, tremendously heavy for its size and seemingly not of this world. Its very presence in the realm raises a great deal more questions than answers, yet the uncanny energy it emanates provides only one haunting clue.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 15%" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.85">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a40" id="Bracer of the Guardian (Rehearsal)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiProjs</File>
      <Index>502</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A colossal gauntlet of masterful composition. Its sheer size is disproportionate for most warriors, only able to be worn on one's forearm as a bracer. A once glossy exterior faded from battle long ago, yet the sturdiness of its make is as resolute as it ever was.</Description>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,XPBONUS,REHEARSAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2250" id="3NecroST0" setType="0x425a" setName="Shaman Necromancer Set" collectionIcon="3">
    <DisplayId>Shaman's Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>135</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A staff of grisly, warped wood cradling a luminous green gemstone. It is said to be powered by souls trapped within the gem.</Description>
    <OldSound>magicShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Shaman Wisp Small</ObjectId>
      <Speed>60</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>180</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <Size>95</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Shaman Pierce</ObjectId>
      <Speed>60</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>675</LifetimeMS>
      <Amplitude>1.0</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>175</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>300</SpeedClamp>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2251" id="3NecroST1" setType="0x425a" setName="Shaman Necromancer Set" collectionIcon="3">
    <DisplayId>Ritual Skull</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>136</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>The skull of an alligator, used to house spirits summoned through wicked rituals.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon a Ritual Circle for 6 seconds" />
      <EffectInfo name="Ritual Effect" />
      <EffectInfo description="Within 3 sqrs, 225-275 Damage at the radius, scaling up to 1350-1650 Damage at the center, every 1 second" />
      <EffectInfo description="Damage decreases over time" />
      <EffectInfo description="Healing within 3 sqrs" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Fang Necklace" description="The Ritual Circle gives Berserk within 3 sqrs" />
      <EffectInfo name="Soul Gem Amulet" description="The Ritual Circle inflicts Slowed within 3 sqrs" />
    </ExtraTooltipData>
    <Usable />
    <BagType>8</BagType>
    <MpCost>150</MpCost>
    <OnPlayerAbilityActivate proc="1" mustWear="0x2253" objectId="Ritual Circle Helper 1" summonCost="0.0" lifeTime="6.0" cooldown="6.0" maxSpawnDistance="10.0" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x2258" objectId="Ritual Circle Helper 2" summonCost="0.0" lifeTime="6.0" cooldown="6.0" maxSpawnDistance="10.0" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <Activate numDead="1" undeadId="Ritual Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <Cooldown>6</Cooldown>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2252" id="3NecroST2" setType="0x425a" setName="Shaman Necromancer Set" collectionIcon="3">
    <DisplayId>Ragged Robes</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>137</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Robes pieced together from coarse, ragged cloth, adorned with decorative bones and cursed trinkets.</Description>
    <ActivateOnEquip amount="11" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2253" id="3NecroST3" setType="0x425a" setName="Shaman Necromancer Set" collectionIcon="3">
    <DisplayId>Fang Necklace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>gen3SetObjects</File>
      <Index>138</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A necklace of fangs stolen from vicious swamp creatures. The predatory strength of the beasts empowers the wearer.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Blood Offering" description="Ritual Circle now also gives Berserk" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2258" id="3NecroST4" setType="0x425a" setName="Shaman Necromancer Set" collectionIcon="3">
    <DisplayId>Soul Gem Amulet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>139</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An amulet housing a powerful soul. It calls out and draws wandering spirits towards the wearer.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Soul Offering" description="Ritual Circle now also inflicts Slowed" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2254" id="3AssassinST0" setType="0x425b" setName="Alchemist Assassin Set" collectionIcon="3">
    <DisplayId>Toxic Toad</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>148</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>It croaks, you croak.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Deadly Croak" description="Throws a poison on shoot every 0.4 seconds dealing 500 damage over 1 second within 2 tiles. This poison provides has a 25% damage boost and Scales off attack." />
    </ExtraTooltipData>
    <RateOfFire>0.6</RateOfFire>
    <OldSound />
    <Projectile>
      <ObjectId>Alchemist Dart Small</ObjectId>
      <Speed>130</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Size>90</Size>
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <OnPlayerShootActivate proc="1.0" targetMouse="true" minDistance="4.5" maxDistance="4.5" cooldown="0.4" radius="2" impactDamage="350" totalDamage="750" duration="1.0" throwTime=".5" color="0x1B4B0B" damageBoost="1.275" scalingStat="ATT" statModScalingMin="50" statModDamage="100" statModImpactDamage="12" statModRadius="0.025" statModDamageBoost=".0">PoisonGrenade</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="0.05" mustWear="0x2257" targetMouse="true" minDistance="4.5" maxDistance="4.5" cooldown="0.4" radius="2" impactDamage="350" totalDamage="750" duration="1.0" throwTime=".5" color="0x1B4B0B" damageBoost="1.275" scalingStat="ATT" statModScalingMin="50" statModDamage="100" statModImpactDamage="12" statModRadius="0.025" statModDamageBoost=".0">PoisonGrenade</OnPlayerShootActivate>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2255" id="3AssassinST1" setType="0x425b" setName="Alchemist Assassin Set" collectionIcon="3">
    <DisplayId>Makeshift Blowpipe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Fully functional, but barely keeping itself together, users of this blowpipe benefit greatly from its powerful sting.</Description>
    <Projectile>
      <ObjectId>Alchemist Dart Large</ObjectId>
      <Speed>180</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
      <ArmorPiercing />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>60</MpCost>
    <Activate arcGap="-1.75" numShots="4" offsetAngle="0" gapAngle="10" type="0x2255" gapTiles="0.1" minDistance="3.3" maxDistance="3.3" scalingStat="ATT" statModScalingMin="50" statModDamage="4" statModNumShots="0.000001">BulletCreate</Activate>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2256" id="3AssassinST2" setType="0x425b" setName="Alchemist Assassin Set" collectionIcon="3">
    <DisplayId>Alchemist's Disheveled Garbs</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>58</PowerLevel>
    <Description>This garb is worse for wear, but users have reported a significant decrease in excruciating chemical burns.</Description>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>150</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="14" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2257" id="3AssassinST3" setType="0x425b" setName="Alchemist Assassin Set" collectionIcon="3">
    <DisplayId>Protective Gloves</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>151</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Thick leather gloves allowing the user to handle the most toxic of materials, but harsh words still hurt the same.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Toxicity" description="Toxic Toad has a 5% chance to release another Poison Grenade" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2259" id="Alchemist Dart Proc">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Alchemist Dart Small</ObjectId>
      <Speed>150</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
      <Acceleration>300</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>350</SpeedClamp>
      <ParticleTrail>0x1B4B0B</ParticleTrail>
      <Size>70</Size>
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x225a" id="Alchemist Dart Proc 2">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Alchemist Dart Large</ObjectId>
      <Speed>150</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
      <Acceleration>300</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>350</SpeedClamp>
      <ParticleTrail>0x1B4B0B</ParticleTrail>
      <Size>130</Size>
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x7ed8" id="3NecroSTToken">
    <DisplayId>Shaman Necromancer Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>154</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Shaman Necromancer Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0x7ed9" id="3AssassinSTToken">
    <DisplayId>Alchemist Assassin Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>155</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Alchemist Assassin Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object id="Brambletooth Tachi" type="0x63f6" collectionIcon="143">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>831</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A heavily serrated blade set studded with thorns from the many ravenous plants of the Sulfurous Wetlands. The accursed magic used to mutate the native flora has been likewise imbued to these blades, enabling for a unique yet precise slashing technique.</Description>
    <Sound>weapon/long_sword</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.40</RateOfFire>
      <PosOffset>1,4.75</PosOffset>
      <DefaultAngle>225</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.40</RateOfFire>
      <PosOffset>-1,4.75</PosOffset>
      <DefaultAngle>135</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SulfW Tachi Shot</ObjectId>
      <Speed>135</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>550</LifetimeMS>
      <PassesCover />
      <FaceDir />
      <MultiHit />
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Tachi Shot</ObjectId>
      <Speed>135</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>550</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <FaceDir />
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_WETLANDS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Bogwood Crook" type="0x4221" collectionIcon="143">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>749</Index>
    </Texture>
    <PowerLevel>183</PowerLevel>
    <SlotType>17</SlotType>
    <Description>This ornate herding staff composed of an old willow branch has been warped beyond mortal comprehension due to prolonged influence of the twisted beings of the Sulfurous Wetlands.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.00</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.00</RateOfFire>
      <DefaultAngle>7.25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.00</RateOfFire>
      <DefaultAngle>-7.25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SulfW Crook Leaf</ObjectId>
      <Speed>135</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>578</LifetimeMS>
      <Size>110</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Crook Leaf</ObjectId>
      <Speed>135</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>578</LifetimeMS>
      <PassesCover />
      <FaceDir />
      <ArmorPiercing />
      <Size>85</Size>
      <TurnRate>-45</TurnRate>
      <TurnRateDelay>425</TurnRateDelay>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Crook Leaf</ObjectId>
      <Speed>135</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>578</LifetimeMS>
      <PassesCover />
      <FaceDir />
      <ArmorPiercing />
      <Size>85</Size>
      <TurnRate>45</TurnRate>
      <TurnRateDelay>425</TurnRateDelay>
    </Projectile>
    <BagType>6</BagType>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,BOGWOOD,ORG_WETLANDS</Labels>
  </Object>
<Object id="Warped Mantle" type="0x65aa" collectionIcon="143">
    <DisplayId>Warped Mantle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xca</Index>
    </Texture>
    <SlotType>7</SlotType>
    <SharedCooldownChannel id="26026" />
    <Description>A sickly piece of armor, grown from the twisted bark from one of the few remaining Ent Ancients that still populate the Sulfurous Wetlands.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Shooting while in combat grants healing for 4 seconds." name="On player shoot" />
      <EffectInfo description="10 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="18" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <UniqueID />
    <OnPlayerShootActivate cooldown="10.0" duration="4" effect="Healing" proc="1" requiredConditions="In Combat">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_WETLANDS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Thistleleaf Necklace" type="0x65b4" collectionIcon="143">
    <DisplayId>Thistleleaf Necklace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xd9</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Retaliates with a 150 damage lingering spore." name="On Hit" />
      <EffectInfo description="Retaliates with a 175 damage + 75 damage over 4 second bleed" name="On Shoot while In Combat" />
      <EffectInfo description="1.6 seconds" name="Chomp Cooldown" />
    </ExtraTooltipData>
    <Description>This necklace once signified the everlasting bond between two people. As if alive, this necklace carries with it an aura of spite and anguish.</Description>
    <Projectile>
      <ObjectId>SulfW Darker Root Proj</ObjectId>
      <Speed>0</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>5000</LifetimeMS>
      <Magnitude>0.75</Magnitude>
      <Size>110</Size>
      <Parametric />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="90" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="6.0" minDistance="6.0" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x65b9">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="4.8" minDistance="4.8" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x65b5">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="3.6" minDistance="3.6" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x65b6">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="2.4" minDistance="2.4" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x65b7">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="1.2" minDistance="1.2" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x65b8">BulletCreate</OnPlayerShootActivate>
    <OnPlayerHitActivate arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x65b4">BulletCreate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>800</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_WETLANDS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="SulfW Ring A" type="0x65b9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x7f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>150</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>397</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object id="SulfW Ring B" type="0x65b5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x7f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>120</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>2.125</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object id="SulfW Ring C" type="0x65b6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x7f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>90</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>1.75</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object id="SulfW Ring D" type="0x65b7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x7f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>60</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>1.375</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object id="SulfW Ring E" type="0x65b8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x7f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>30</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object id="SulfW Potion 1" type="0x63e7">
    <DisplayId>Sulfuric Concoction</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xc0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vial of purified bog water from the Sulfurous Wetlands. Though safe to drink, erratic magic has befouled this liquid to an unsavable state.</Description>
    <Sound>use_potion</Sound>
    <Activate duration="4" effect="Berserk">ConditionEffectSelf</Activate>
    <Activate duration="3" effect="Sick">ConditionEffectSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>75</feedPower>
    <QuickslotAllowed maxstack="3" />
  </Object>
<Object id="SulfW Potion 2" type="0x6400">
    <DisplayId>Bloodroot Extract</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xc8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bottle containing a mixture of ground Bloodflower petals and cleansed swamp water. Those who drink it feel rather invigorated yet feel chased by an ever-growing, ominous aura.</Description>
    <Sound>use_potion</Sound>
    <Activate heal="50" ignoreDef="50" wisPerRad="15" radius="3.0" totalDamage="50" wisDamageBase="15" healRange="2" wisMin="35">VampireBlast</Activate>
    <Activate amount="20" duration="5" stat="VIT" channel="statConsumables">StatBoostSelf</Activate>
    <Activate duration="3" effect="Curse">ConditionEffectSelf</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <feedPower>75</feedPower>
    <QuickslotAllowed maxstack="5" />
  </Object>
<Object id="Sulfuric Stone" type="0x6611" collectionIcon="143">
    <DisplayId>Sulfuric Stone</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A peculiarly weathered rock with runes burned into it from generations of being submerged in the acidic bog. This makeshift snare is unmatched in power, but it activates on its own terms.</Description>
    <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="250" color="9D9D9D" condEffect="Nothing" condDuration="3.0" armTime="0.0" throwTime="0.6" duration="0" scalingStat="DEF" statModScalingMin="9" statModTrapRadius="0.000001" statModTrapDamage="0.000001" statModTrapCondDuration="0.00001" bombDelay="3" bombDamage="575" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Nothing" bombCondEffectDuration="0" statModBombRadius="0.000001" statModBombCount=".000001" statModBombDamage="13" statModBombCondDuration="0.000001" textureSourceId="Sulfuric Stone">Trap</Activate>
    <Activate color="9D9D9D" impactDamage="250" radius="3.0" damageBoost="1.15" duration="3.0" throwTime="0.6" totalDamage="300">PoisonGrenade</Activate>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,STATMOD,ORG_WETLANDS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Mark of the Wetlands" type="0x65ca">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>wetlandsObjects8x8</File>
      <Index>0xd8</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Heart of the Wetlands.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating the Heart of the Wetlands in the Sulfurous Wetlands." name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x382a" id="Blueprint_234" collectionIcon="143">
    <DisplayId>Sulfuric Stone Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sulfuric Stone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WETLANDS</Labels>
  </Object>
<Object type="0x3831" id="Blueprint_235" collectionIcon="143">
    <DisplayId>Thistleleaf Necklace Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Thistleleaf Necklace">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WETLANDS</Labels>
  </Object>
<Object type="0x385d" id="Blueprint_236" collectionIcon="143">
    <DisplayId>Warped Mantle Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Warped Mantle">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WETLANDS</Labels>
  </Object>
<Object type="0x3862" id="Blueprint_237" collectionIcon="143">
    <DisplayId>Bogwood Crook Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bogwood Crook">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WETLANDS</Labels>
  </Object>
<Object type="0x3869" id="Blueprint_238" collectionIcon="143">
    <DisplayId>Brambletooth Tachi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Brambletooth Tachi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WETLANDS</Labels>
  </Object>
<Object type="0x689e" id="Seasonal Vault Expansion">
    <Class>Equipment</Class>
    <DisplayId>Seasonal Vault Expansion</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x21F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Expands your seasonal vault once. After the season ends, it expands your normal vault once. If you acquire this item with a non-seasonal character, it will expand your non-seasonal item vault.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Caution" description="If this item is not consumed by the end of the season, it will turn into a Vault Chest Unlocker." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <SeasonalOnly />
    <SwapOnSeasonEnd>811</SwapOnSeasonEnd>
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Potion />
    <Track />
    <UniqueID />
    <Activate>ExpandSeasonalVault</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x689f" id="Seasonal Potion Vault Expansion">
    <Class>Equipment</Class>
    <DisplayId>Seasonal Potion Rack Expansion</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x11f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Expands your seasonal potion rack in 12 slots. Seasonal Potion Rack Slots do not get transferred over to the non-seasonal Potion Rack Slots and if unused, it gets destroyed at the end of the season.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <SeasonalOnly />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Potion />
    <UniqueID />
    <Track />
    <Activate>ExpandSeasonalPotion</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68a5" id="Seasonal Apple">
    <DisplayId>Seasonal Apple of Extreme Maxening</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x11e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes any class to 8/8 and adds a Backpack. If unused, or converted to a non-seasonal character it gets destroyed at the end of the season.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Activate stat="MAXHP" amount="2000">IncrementStat</Activate>
    <Activate stat="MAXMP" amount="2000">IncrementStat</Activate>
    <Activate stat="ATT" amount="2000">IncrementStat</Activate>
    <Activate stat="DEF" amount="2000">IncrementStat</Activate>
    <Activate stat="SPD" amount="2000">IncrementStat</Activate>
    <Activate stat="VIT" amount="2000">IncrementStat</Activate>
    <Activate stat="WIS" amount="2000">IncrementStat</Activate>
    <Activate stat="DEX" amount="2000">IncrementStat</Activate>
    <Consumable />
    <Backpack slots="8" />
    <Potion />
    <BagType>8</BagType>
    <Soulbound />
    <UniqueID />
    <SeasonalOnly />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x68a6" id="Beginner Weapon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>293</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T9 (SB) weapon for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Ragetalon Dagger (SB)" classId="768">CreateObject</Activate>
    <Activate id="Verdant Bow (SB)" classId="775">CreateObject</Activate>
    <Activate id="Staff of Necrotic Arcana (SB)" classId="782">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery (SB)" classId="784">CreateObject</Activate>
    <Activate id="Dragonsoul Sword (SB)" classId="797">CreateObject</Activate>
    <Activate id="Dragonsoul Sword (SB)" classId="798">CreateObject</Activate>
    <Activate id="Dragonsoul Sword (SB)" classId="799">CreateObject</Activate>
    <Activate id="Ragetalon Dagger (SB)" classId="800">CreateObject</Activate>
    <Activate id="Staff of Necrotic Arcana (SB)" classId="801">CreateObject</Activate>
    <Activate id="Verdant Bow (SB)" classId="802">CreateObject</Activate>
    <Activate id="Staff of Necrotic Arcana (SB)" classId="803">CreateObject</Activate>
    <Activate id="Ragetalon Dagger (SB)" classId="804">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery (SB)" classId="805">CreateObject</Activate>
    <Activate id="Jewel Eye Katana (SB)" classId="806">CreateObject</Activate>
    <Activate id="Jewel Eye Katana (SB)" classId="785">CreateObject</Activate>
    <Activate id="Verdant Bow (SB)" classId="796">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery (SB)" classId="817">CreateObject</Activate>
    <Activate id="Jewel Eye Katana (SB)" classId="818">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68a7" id="Beginner Ability">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>294</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T3 (SB) ability for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Cloak of the Night Thief (SB)" classId="768">CreateObject</Activate>
    <Activate id="Elvencraft Quiver (SB)" classId="775">CreateObject</Activate>
    <Activate id="Scorching Blast Spell (SB)" classId="782">CreateObject</Activate>
    <Activate id="Tome of Rejuvenation (SB)" classId="784">CreateObject</Activate>
    <Activate id="Red Iron Helm (SB)" classId="797">CreateObject</Activate>
    <Activate id="Reinforced Shield (SB)" classId="798">CreateObject</Activate>
    <Activate id="Seal of the Aspirant (SB)" classId="799">CreateObject</Activate>
    <Activate id="Stingray Poison (SB)" classId="800">CreateObject</Activate>
    <Activate id="Soul Siphon Skull (SB)" classId="801">CreateObject</Activate>
    <Activate id="Savage Trap (SB)" classId="802">CreateObject</Activate>
    <Activate id="Neutralization Orb (SB)" classId="803">CreateObject</Activate>
    <Activate id="Hallucination Prism (SB)" classId="804">CreateObject</Activate>
    <Activate id="Arcblast Scepter (SB)" classId="805">CreateObject</Activate>
    <Activate id="Silver Star (SB)" classId="806">CreateObject</Activate>
    <Activate id="Enforced Wakizashi (SB)" classId="785">CreateObject</Activate>
    <Activate id="Silver Lute (SB)" classId="796">CreateObject</Activate>
    <Activate id="Specialist Mace (SB)" classId="817">CreateObject</Activate>
    <Activate id="Haze Sheath (SB)" classId="818">CreateObject</Activate>
    <Activate id="Sigil of the Fox (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68a8" id="Beginner Armor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>295</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T10 (SB) armor for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Roc Leather Armor (SB)" classId="768">CreateObject</Activate>
    <Activate id="Roc Leather Armor (SB)" classId="775">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="782">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="784">CreateObject</Activate>
    <Activate id="Desolation Armor (SB)" classId="797">CreateObject</Activate>
    <Activate id="Desolation Armor (SB)" classId="798">CreateObject</Activate>
    <Activate id="Desolation Armor (SB)" classId="799">CreateObject</Activate>
    <Activate id="Roc Leather Armor (SB)" classId="800">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="801">CreateObject</Activate>
    <Activate id="Roc Leather Armor (SB)" classId="802">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="803">CreateObject</Activate>
    <Activate id="Roc Leather Armor (SB)" classId="804">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="805">CreateObject</Activate>
    <Activate id="Roc Leather Armor (SB)" classId="806">CreateObject</Activate>
    <Activate id="Desolation Armor (SB)" classId="785">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="796">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus (SB)" classId="817">CreateObject</Activate>
    <Activate id="Desolation Armor (SB)" classId="818">CreateObject</Activate>
    <Activate id="Roc Leather Armor (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68a9" id="Beginner Ring">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>296</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Superior Health  (SB) for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Ring of Superior Health (SB)" classId="768">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="775">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="782">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="784">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="797">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="798">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="799">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="800">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="801">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="802">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="803">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="804">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="805">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="806">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="785">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="796">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="817">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="818">CreateObject</Activate>
    <Activate id="Ring of Superior Health (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68aa" id="Intermediate Weapon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>297</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T11 (SB) weapon for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Agateclaw Dagger (SB)" classId="768">CreateObject</Activate>
    <Activate id="Bow of Innocent Blood (SB)" classId="775">CreateObject</Activate>
    <Activate id="Staff of Astral Knowledge (SB)" classId="782">CreateObject</Activate>
    <Activate id="Wand of Ancient Warning (SB)" classId="784">CreateObject</Activate>
    <Activate id="Skysplitter Sword (SB)" classId="797">CreateObject</Activate>
    <Activate id="Skysplitter Sword (SB)" classId="798">CreateObject</Activate>
    <Activate id="Skysplitter Sword (SB)" classId="799">CreateObject</Activate>
    <Activate id="Agateclaw Dagger (SB)" classId="800">CreateObject</Activate>
    <Activate id="Staff of Astral Knowledge (SB)" classId="801">CreateObject</Activate>
    <Activate id="Bow of Innocent Blood (SB)" classId="802">CreateObject</Activate>
    <Activate id="Staff of Astral Knowledge (SB)" classId="803">CreateObject</Activate>
    <Activate id="Agateclaw Dagger (SB)" classId="804">CreateObject</Activate>
    <Activate id="Wand of Ancient Warning (SB)" classId="805">CreateObject</Activate>
    <Activate id="Muramasa (SB)" classId="806">CreateObject</Activate>
    <Activate id="Muramasa (SB)" classId="785">CreateObject</Activate>
    <Activate id="Bow of Innocent Blood (SB)" classId="796">CreateObject</Activate>
    <Activate id="Wand of Ancient Warning (SB)" classId="817">CreateObject</Activate>
    <Activate id="Muramasa (SB)" classId="818">CreateObject</Activate>
    <Activate id="Wand of Ancient Warning (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68ab" id="Intermediate Ability">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>298</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T4 (SB) ability for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Cloak of the Red Agent (SB)" classId="768">CreateObject</Activate>
    <Activate id="Magesteel Quiver (SB)" classId="775">CreateObject</Activate>
    <Activate id="Destruction Sphere Spell (SB)" classId="782">CreateObject</Activate>
    <Activate id="Tome of Renewing (SB)" classId="784">CreateObject</Activate>
    <Activate id="Steel Helm (SB)" classId="797">CreateObject</Activate>
    <Activate id="Golden Shield (SB)" classId="798">CreateObject</Activate>
    <Activate id="Seal of the Divine (SB)" classId="799">CreateObject</Activate>
    <Activate id="Felwasp Toxin (SB)" classId="800">CreateObject</Activate>
    <Activate id="Essence Tap Skull (SB)" classId="801">CreateObject</Activate>
    <Activate id="Demonhunter Trap (SB)" classId="802">CreateObject</Activate>
    <Activate id="Timelock Orb (SB)" classId="803">CreateObject</Activate>
    <Activate id="Prism of Figments (SB)" classId="804">CreateObject</Activate>
    <Activate id="Cloudflash Scepter (SB)" classId="805">CreateObject</Activate>
    <Activate id="Wind Circle (SB)" classId="806">CreateObject</Activate>
    <Activate id="Turquoise Wakizashi (SB)" classId="785">CreateObject</Activate>
    <Activate id="Battle Lute (SB)" classId="796">CreateObject</Activate>
    <Activate id="Tiered Mace Table 5 (SB)" classId="817">CreateObject</Activate>
    <Activate id="Ichor Sheath (SB)" classId="818">CreateObject</Activate>
    <Activate id="Sigil of the Wolf (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68ac" id="Intermediate Armor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>299</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T11 (SB) armor for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Griffon Hide Armor (SB)" classId="768">CreateObject</Activate>
    <Activate id="Griffon Hide Armor (SB)" classId="775">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="782">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="784">CreateObject</Activate>
    <Activate id="Abyssal Armor (SB)" classId="797">CreateObject</Activate>
    <Activate id="Abyssal Armor (SB)" classId="798">CreateObject</Activate>
    <Activate id="Abyssal Armor (SB)" classId="799">CreateObject</Activate>
    <Activate id="Griffon Hide Armor (SB)" classId="800">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="801">CreateObject</Activate>
    <Activate id="Griffon Hide Armor (SB)" classId="802">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="803">CreateObject</Activate>
    <Activate id="Griffon Hide Armor (SB)" classId="804">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="805">CreateObject</Activate>
    <Activate id="Griffon Hide Armor (SB)" classId="806">CreateObject</Activate>
    <Activate id="Abyssal Armor (SB)" classId="785">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="796">CreateObject</Activate>
    <Activate id="Robe of the Elder Warlock (SB)" classId="817">CreateObject</Activate>
    <Activate id="Abyssal Armor (SB)" classId="818">CreateObject</Activate>
    <Activate id="Griffon Hide Armor (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68ad" id="Intermediate Ring">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>300</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Paramount Health (SB) for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Ring of Paramount Health (SB)" classId="768">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="775">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="782">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="784">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="797">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="798">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="799">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="800">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="801">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="802">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="803">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="804">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="805">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="806">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="785">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="796">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="817">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="818">CreateObject</Activate>
    <Activate id="Ring of Paramount Health (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68ae" id="Advanced Weapon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>301</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T12 (SB) weapon for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Dagger of Foul Malevolence (SB)" classId="768">CreateObject</Activate>
    <Activate id="Bow of Covert Havens (SB)" classId="775">CreateObject</Activate>
    <Activate id="Staff of the Cosmic Whole (SB)" classId="782">CreateObject</Activate>
    <Activate id="Wand of Recompense (SB)" classId="784">CreateObject</Activate>
    <Activate id="Sword of Acclaim (SB)" classId="797">CreateObject</Activate>
    <Activate id="Sword of Acclaim (SB)" classId="798">CreateObject</Activate>
    <Activate id="Sword of Acclaim (SB)" classId="799">CreateObject</Activate>
    <Activate id="Dagger of Foul Malevolence (SB)" classId="800">CreateObject</Activate>
    <Activate id="Staff of the Cosmic Whole (SB)" classId="801">CreateObject</Activate>
    <Activate id="Bow of Covert Havens (SB)" classId="802">CreateObject</Activate>
    <Activate id="Staff of the Cosmic Whole (SB)" classId="803">CreateObject</Activate>
    <Activate id="Dagger of Foul Malevolence (SB)" classId="804">CreateObject</Activate>
    <Activate id="Wand of Recompense (SB)" classId="805">CreateObject</Activate>
    <Activate id="Masamune (SB)" classId="806">CreateObject</Activate>
    <Activate id="Masamune (SB)" classId="785">CreateObject</Activate>
    <Activate id="Bow of Covert Havens (SB)" classId="796">CreateObject</Activate>
    <Activate id="Wand of Recompense (SB)" classId="817">CreateObject</Activate>
    <Activate id="Masamune (SB)" classId="818">CreateObject</Activate>
    <Activate id="Wand of Recompense (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68af" id="Advanced Ability">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>302</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T5 (SB) ability for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Cloak of Endless Twilight (SB)" classId="768">CreateObject</Activate>
    <Activate id="Golden Quiver (SB)" classId="775">CreateObject</Activate>
    <Activate id="Magic Nova Spell (SB)" classId="782">CreateObject</Activate>
    <Activate id="Tome of Divine Favor (SB)" classId="784">CreateObject</Activate>
    <Activate id="Golden Helm (SB)" classId="797">CreateObject</Activate>
    <Activate id="Mithril Shield (SB)" classId="798">CreateObject</Activate>
    <Activate id="Seal of the Holy Warrior (SB)" classId="799">CreateObject</Activate>
    <Activate id="Nightwing Venom (SB)" classId="800">CreateObject</Activate>
    <Activate id="Lifedrinker Skull (SB)" classId="801">CreateObject</Activate>
    <Activate id="Dragonstalker Trap (SB)" classId="802">CreateObject</Activate>
    <Activate id="Banishment Orb (SB)" classId="803">CreateObject</Activate>
    <Activate id="Prism of Phantoms (SB)" classId="804">CreateObject</Activate>
    <Activate id="Scepter of Skybolts (SB)" classId="805">CreateObject</Activate>
    <Activate id="Ice Star (SB)" classId="806">CreateObject</Activate>
    <Activate id="Jade-Imbued Wakizashi (SB)" classId="785">CreateObject</Activate>
    <Activate id="Regal Lute (SB)" classId="796">CreateObject</Activate>
    <Activate id="Monarch Mace (SB)" classId="817">CreateObject</Activate>
    <Activate id="Serpentine Sheath (SB)" classId="818">CreateObject</Activate>
    <Activate id="Sigil of the Boar (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68b0" id="Advanced Armor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>303</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T12 (SB) armor for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Hydra Skin Armor (SB)" classId="768">CreateObject</Activate>
    <Activate id="Hydra Skin Armor (SB)" classId="775">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="782">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="784">CreateObject</Activate>
    <Activate id="Acropolis Armor (SB)" classId="797">CreateObject</Activate>
    <Activate id="Acropolis Armor (SB)" classId="798">CreateObject</Activate>
    <Activate id="Acropolis Armor (SB)" classId="799">CreateObject</Activate>
    <Activate id="Hydra Skin Armor (SB)" classId="800">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="801">CreateObject</Activate>
    <Activate id="Hydra Skin Armor (SB)" classId="802">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="803">CreateObject</Activate>
    <Activate id="Hydra Skin Armor (SB)" classId="804">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="805">CreateObject</Activate>
    <Activate id="Hydra Skin Armor (SB)" classId="806">CreateObject</Activate>
    <Activate id="Acropolis Armor (SB)" classId="785">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="796">CreateObject</Activate>
    <Activate id="Robe of the Grand Sorcerer (SB)" classId="817">CreateObject</Activate>
    <Activate id="Acropolis Armor (SB)" classId="818">CreateObject</Activate>
    <Activate id="Hydra Skin Armor (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x68b1" id="Advanced Ring">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>304</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Exalted Health (SB) for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Ring of Exalted Health (SB)" classId="768">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="775">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="782">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="784">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="797">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="798">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="799">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="800">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="801">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="802">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="803">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="804">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="805">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="806">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="785">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="796">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="817">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="818">CreateObject</Activate>
    <Activate id="Ring of Exalted Health (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x445b" id="Overclocking Amulet" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>16</PowerLevel>
    <Texture xOffset="1" yOffset="1">
      <File>steamworksObjects8x8</File>
      <Index>24</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Placing this trinket into an appropriate slot found on Steamworks machines activates their overclock drastically increasing output. The increased speed causes a greater amount of wear on the parts of the machine, usage of this item is only authorized to higher ranking Kogbolds.</Description>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="-8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,XPBONUS,TAB_UT,ORG_KOGBOLD,OVERCLOCKING</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x445d" id="Steam Pipe" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>19</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Efforts by lower workers of the kogbolds to arm themselves against invaders has resulted in various interesting crudely made armaments. Fashioned from the boiler of a steam generator, this staff projects its scalding vapors towards a target, cooking them alive.</Description>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <ActivateOnEquip stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip>
    <Projectile id="0">
      <ObjectId>steamworks Small Water Drop</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-222.2</Acceleration>
      <Size>75</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>steamworks Small Fire Drop</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-333.3</Acceleration>
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>steamworks Small Water Drop</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <Size>75</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>steamworks Small Fire Drop</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <ArmorPiercing />
      <Size>75</Size>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <feedPower>800</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,NUMPROJ_2,XPBONUS,WAVEFORM,ORG_KOGBOLD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc21a" id="Kogbold Cower Shield" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>steamworksObjects8x8</File>
      <Index>22</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A large sheet of plating intended to be used as a blast shield in explosives testing. When confronted with intruders some of the more cowardly Kogbolds choose to use them to protect themselves while fleeing.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On ability use below 50% health" description="Grant 20 defense instead of the usual 15" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Projectile>
      <ObjectId>Cower Shield Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>100</Size>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate scalingStat="DEF" statModScalingMin="20" statModDamage="7.5">Shoot</Activate>
    <Activate type="self" mult="0.70" duration="5">DamageMultAura</Activate>
    <Activate range="5" stat="DEF" amount="15" duration="4" channel="maxStack">StatBoostAura</Activate>
    <OnPlayerAbilityActivate proc="1" hpMinThresholdRelative="0.5" range="5" stat="DEF" amount="20" duration="4" channel="maxStack">StatBoostAura</OnPlayerAbilityActivate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Usable />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,NUMPROJ_3,MPCOST,XPBONUS,ORG_KOGBOLD,TAB_UT,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc21b" id="Cower Shield Shots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Steam Blast Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>100</Size>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xc21d" id="Scepter of Rust" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>21</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This electrical rod is actually used to remove rust from machine parts through electrolysis. When used on a living or artificial creature however, the shock causes muscles to tense and circuits to go haywire, reducing the assailant's power.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>75</MpCost>
    <Activate totalDamage="300" decrDamage="25" wisDamageBase="55" maxTargets="3" wisPerTarget="6" condEffect="Weak" condDuration="4" color="0x78303d" aoeActivationCount="4" aoeTime="4" aoeDamage="90" aoeEffect="Weak" statModDamage="20" aoeRange="2" statModRadius="0.03" aoeMaxTargets="3" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,MPCOST,XPBONUS,CAUSE_STAT_EFF,ORG_KOGBOLD,TAB_UT,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc21e" id="Brain Cube" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="1">
      <File>steamworksObjects8x8</File>
      <Index>23</Index>
    </Texture>
    <SlotType>19</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On Use" description="Produces 4 explosions at the aim point." />
      <EffectInfo name="" description="Subsequent bursts deal decreasing damage over a wider area." />
    </ExtraTooltipData>
    <Description>The oldest forms of automatic computing built by the Kogbolds were a far cry from the self improving artificial intelligence of the modern Core designs. Though its computation capabilities are lost to time, the matrix remains conveniently effective at distributing powerful surges of energy.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <Activate numDead="1" undeadId="Brain Undead" scalingStat="DEX" statModScalingMin="42" statModDamage="10">RaiseDead</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_KOGBOLD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc21f" id="Chain Dagger" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture xOffset="1" yOffset="1">
      <File>steamworksObjects8x8</File>
      <Index>20</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Of all the tools found on Kogbold excavation bots, none is more versatile than the KI225 Chain Cutter. Useful for cutting through unwanted obstructions ranging anything from stone to flesh.</Description>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <OldSound>daggerSwing</OldSound>
    <ExtraTooltipData>
      <EffectInfo name="Rev Up" description="Gain +1 Dexterity while shooting, to a maximum of +10." />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Chain Dagger Projectile</ObjectId>
      <Speed>110</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect duration="4.5" amount="50">Bleeding</ConditionEffect>
    </Projectile>
    <OnPlayerShootActivate cooldown="0.4" duration="4.4" proc="1" amount="1" stat="DEX">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,dAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_KOGBOLD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc220" id="Laser Pointer" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1">
      <File>steamworksObjects8x8</File>
      <Index>37</Index>
    </Texture>
    <PowerLevel>227</PowerLevel>
    <SharedCooldownChannel id="65511" />
    <SlotType>8</SlotType>
    <Description>Early prototype versions of the KI470 Laser pointing device came with no inbuilt limiter on their power output. First batch testing resulted in many schematics cut clean in half, as well as multiple layers of steel wall.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Laser Pointer Main</ObjectId>
      <Speed>220</Speed>
      <LifetimeMS>312</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <ArmorPiercing />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Laser Pointer Sub</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>718</LifetimeMS>
      <MinDamage>50</MinDamage>
      <MaxDamage>75</MaxDamage>
      <MultiHit />
      <Size>60</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,XPBONUS,ORG_KOGBOLD,TAB_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xd229" id="Boomerang Blades">
    <DisplayId>Boomerang Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x14a</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>This experimental set of dual blades dared to ask the question – what if both the blades were the big one?  Unfortunately, the curve of the second blade caused it to fly back towards the user.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Boomerang Large Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Boomerang Returning Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,UT,TRADEABLE,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xd23a" id="Hovering Spellblade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x14d</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The projectiles of this spellblade can achieve great speed when fired...after they spend a moment to get warmed up.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <PosOffset>0.0,0.3</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <PosOffset>0.0,0.3</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hovering Spellbalde Tip</ObjectId>
      <Speed>1</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Size>100</Size>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Hovering Spellbalde Bullet</ObjectId>
      <Speed>1</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,UT,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xd23b" id="Seismic Flail">
    <DisplayId>Seismic Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x150</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>By welding a massive weight to a chain, you can make a flail so heavy barely anyone can use it.  But even if it misses, the impact alone will knock enemies flying.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Seismic Impact" description="Causes an explosion dealing 330-395 damage when fired." />
      <EffectInfo name="" description="2 second cooldown." />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <OnPlayerShootActivate targetMouseRange="3.5" throwTime="0.2" objectId="Seismic Flail Impact" targetMouse="true" proc="1" color="-1" cooldown="2" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Projectile id="0">
      <ObjectId>Siesmic Flail Head</ObjectId>
      <Speed>100</Speed>
      <MinDamage>330</MinDamage>
      <MaxDamage>395</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Siesmic Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Siesmic Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="53819" />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,UT,TRADEABLE,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xd23c" id="Hookblade Tachi">
    <DisplayId>Hookblade Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x154</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>The unique shape of these Tachi mean that when the blades cross over, they pull back in a sweeping motion, slicing to either side of the user.</Description>
    <Sound>weapon/long_sword</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hookblade Tachi Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <CircleTurnDelay>275</CircleTurnDelay>
      <CircleTurnAngle>-25</CircleTurnAngle>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Hookblade Tachi Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <CircleTurnDelay>275</CircleTurnDelay>
      <CircleTurnAngle>25</CircleTurnAngle>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xd23d" id="Acidic Aspergillum">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x156</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>This holy water dispenser has become corroded and rusty, with the only liquid it produces being a concentrated acid.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Acid Pools" description="Creates a puddle of acid when fired." />
      <EffectInfo name="Acid Damage" description="300 damage per second" />
      <EffectInfo name="Cooldown" description="2 seconds" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.35</RateOfFire>
      <DefaultAngle>07.20</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.45</RateOfFire>
      <DefaultAngle>03.60</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.60</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.45</RateOfFire>
      <DefaultAngle>-3.60</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.35</RateOfFire>
      <DefaultAngle>-7.20</DefaultAngle>
    </Subattack>
    <OnPlayerShootActivate targetMouseRange="4" throwTime="0.4" objectId="Acid Puddle" targetMouse="true" proc="1" color="-1" cooldown="2.0" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Projectile id="0">
      <ObjectId>Acid Aspergillum Shot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <SharedCooldownChannel id="32482" />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,UT,TRADEABLE,XPBONUS,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xd23e" id="Harpoon Longbow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x159</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>This bow fires arrows a little too fast, reducing them to ragged splinters in flight.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Harpoon Longbow Shot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <ConditionEffect duration="1.0" amount="5">Bleeding</ConditionEffect>
      <Amplitude>0.2</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,UT,TRADEABLE,XPBONUS,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc13b" id="Blueprint_239" collectionIcon="19">
    <DisplayId>Overclocking Amulet Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Overclocking Amulet">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
<Object type="0xc135" id="Blueprint_240" collectionIcon="19">
    <DisplayId>Steam Pipe Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Steam Pipe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
<Object type="0xc136" id="Blueprint_241" collectionIcon="19">
    <DisplayId>Kogbold Cower Shield Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Kogbold Cower Shield">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
<Object type="0xc137" id="Blueprint_242" collectionIcon="19">
    <DisplayId>Scepter of Rust Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Scepter of Rust">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
<Object type="0xc138" id="Blueprint_243" collectionIcon="19">
    <DisplayId>Brain Cube Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Brain Cube">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
<Object type="0xc139" id="Blueprint_244" collectionIcon="19">
    <DisplayId>Chain Dagger Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Chain Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
<Object type="0xc13a" id="Blueprint_245" collectionIcon="19">
    <DisplayId>Laser Pointer Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Laser Pointer">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
<Object id="Clockwork Repeater" type="0xc13c" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>190</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>509</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow of unbelievable weight. It requires multiple Kogbold Workers to fire a single arrow.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Mech Doom Arrow</ObjectId>
      <Speed>140</Speed>
      <MinDamage>625</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Mechanical Kogbold Limb" type="0xc13d" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>155</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>507</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>An unknown Kogbold appendage, seemingly more machine than flesh.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Mech Tail Magic</ObjectId>
      <Speed>225</Speed>
      <MinDamage>260</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Atavistic Soul Sabre" type="0xc13e" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>201</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>508</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>An unbearably heavy sword said to harness the soul of a Kogboldian master craftsman.</Description>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile>
      <ObjectId>Mech Stone Proj</ObjectId>
      <Speed>100</Speed>
      <MinDamage>420</MinDamage>
      <MaxDamage>475</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1400</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Socket Blade" type="0xc13f" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>235</PowerLevel>
    <Texture>
      <File>lofiProjs</File>
      <Index>510</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A rather unusual ratcheting blade used by the Kogbolds to tighten the bolts on the Kogbold Steamwalker.</Description>
    <RateOfFire>0.3</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Mech Void Gear</ObjectId>
      <Speed>0</Speed>
      <MinDamage>720</MinDamage>
      <MaxDamage>870</MaxDamage>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1181</AccelerationDelay>
      <SpeedClamp>85</SpeedClamp>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip amount="-5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1400</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Mark of the Control Core" type="0xc140">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>steamworksObjects8x8</File>
      <Index>590</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Factory Control Core.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating the Factory Control Core in the Kogbold Steamworks" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object id="Kogbold Enhancement Core" type="0xc141">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="0">
      <File>lofiProjs</File>
      <Index>523</Index>
    </Texture>
    <Description>A well machined object said to give the Kogbolds their strength.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to upgrade some Untiered Weapons. (Scroll to the bottom for recipies!)" name="Forge" />
      <EffectInfo description="Obtained by defeating the Factory Control Core in the Kogbold Steamworks" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <feedPower>1200</feedPower>
    <Soulbound />
    <Labels>MARK,ORG_KOGBOLD_CORE,TAB_ALL,PETBLACKLIST,FORGESTORE,UPGRADECORE</Labels>
  </Object>
<Object type="0xc184" id="Trick Scepter ADMIN">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10e</Index>
    </Texture>
    <SlotType>29</SlotType>
    <NumProjectiles>1</NumProjectiles>
    <Description>Really cool scepter!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</Description>
    <Sound>spell/magic_nova</Sound>
    <Ability name="Single Target">
      <Texture xOffset="2" yOffset="0">
        <File>lofiObj6</File>
        <Index>0x10d</Index>
      </Texture>
      <Activate arcDegrees="15" totalDamage="200" wisDamageBase="100" maxTargets="1" color="0xE28A8A" wisPerTarget="15" wisMin="50" aoeActivationCount="1" aoeTime="1" aoeDamage="250" statModDamage="250" aoeRange="0.5" statModRadius="0.05" aoeMaxTargets="1" scalingStat="WIS" statModScalingMin="65" statModPerTarget="15">Lightning</Activate>
      <OnSwitchAbilityActivate cooldown="2.0" proc="1" amount="1" stat="WIS" duration="10">StatBoostSelf</OnSwitchAbilityActivate>
      <MpCost>100</MpCost>
      <SwitchTime>2</SwitchTime>
    </Ability>
    <Ability name="MultiTarget">
      <Activate totalDamage="150" decrDamage="30" wisDamageBase="60" maxTargets="5" wisPerTarget="6" condEffect="Weak" condDuration="3" color="0xff9933" aoeActivationCount="3" aoeTime="1" aoeDamage="60" aoeEffect="Slowed" statModDamage="14" aoeRange="1.5" statModRadius="0.05" aoeMaxTargets="2" scalingStat="VIT" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>2</SwitchTime>
      <OnSwitchAbilityActivate cooldown="2.0" proc="1" amount="1" stat="VIT" duration="10">StatBoostSelf</OnSwitchAbilityActivate>
    </Ability>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST</Labels>
  </Object>
<Object type="0xc483" id="Kogbold Multitool" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>175</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>The KI132 Bladed Multitool finds its way into the hands of many Kogbold Engineers sent out on expeditions. It is equipped with blades for any situation, as well as a handy pair of pliers.</Description>
    <Projectile>
      <ObjectId>Multitool Shot Shield</ObjectId>
      <Speed>180</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnDelay>100</CircleTurnDelay>
      <CircleTurnAngle>45</CircleTurnAngle>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <ArmorPiercing />
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <Ability name="Sweep">
      <ExtraTooltipData>
        <EffectInfo description="Fires 12 projectiles over a large area, each dealing 200-250 damage and exposing for 4 seconds." />
        <EffectInfo description="Projectiles deal 4 extra damage per player Dexterity over 42" />
      </ExtraTooltipData>
      <Activate amount="10" duration="2" stat="DEX" channel="noStackItm">StatBoostSelf</Activate>
      <Activate numShots="6" gapAngle="5" arcGap="10" gapTiles="1" offsetAngle="90" type="0xc480" scalingStat="DEX" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="6" gapAngle="-5" arcGap="-10" gapTiles="1" ignoreOnTooltip="true" offsetAngle="-90" type="0xc480" scalingStat="DEX" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <MpCost>90</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <Ability name="Strike">
      <ExtraTooltipData>
        <EffectInfo description="Fires 6 projectiles focused to a point, each dealing 450-550 damage and exposing for 2 seconds." />
        <EffectInfo description="Projectiles deal 4 extra damage per player Attack over 42" />
      </ExtraTooltipData>
      <Activate amount="10" duration="2" stat="ATT" channel="noStackItm">StatBoostSelf</Activate>
      <Activate numShots="1" gapTiles="1.99" gapAngle="-45" offsetAngle="-45" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.66" gapAngle="-30" offsetAngle="-30" ignoreOnTooltip="true" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.33" gapAngle="-15" offsetAngle="-15" ignoreOnTooltip="true" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.00" gapAngle="+45" offsetAngle="+45" ignoreOnTooltip="true" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.66" gapAngle="+30" offsetAngle="+30" ignoreOnTooltip="true" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.33" gapAngle="+15" offsetAngle="+15" ignoreOnTooltip="true" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <MpCost>90</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <Ability name="Shield">
      <ExtraTooltipData>
        <EffectInfo description="Fires 8 projectiles that circle the area, each dealing 400-500 armor piercing damage and exposing for 2 seconds." />
      </ExtraTooltipData>
      <Activate amount="10" duration="2" stat="DEF" channel="noStackItm">StatBoostSelf</Activate>
      <Activate>Shoot</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc482" id="Kogbold Multitool Strike Proj">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe0</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Multitool Shot Strike</ObjectId>
      <Speed>180</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xc480" id="Kogbold Multitool Sweep Proj">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe0</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Multitool Shot Sweep</ObjectId>
      <Speed>160</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xc180" id="Steampunk Quest Chest Item">
    <DisplayId>Steampunk Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>759</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Steampunk Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc2b8" id="Blueprint_246" collectionIcon="19">
    <DisplayId>Boomerang Blades Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Boomerang Blades">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
<Object type="0xc2b9" id="Blueprint_247" collectionIcon="19">
    <DisplayId>Hovering Spellblade Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Hovering Spellblade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
<Object type="0xc2ba" id="Blueprint_248" collectionIcon="19">
    <DisplayId>Seismic Flail Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Seismic Flail">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
<Object type="0xc2bb" id="Blueprint_249" collectionIcon="19">
    <DisplayId>Hookblade Tachi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Hookblade Tachi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
<Object type="0xc2bc" id="Blueprint_250" collectionIcon="19">
    <DisplayId>Acidic Aspergillum Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Acidic Aspergillum">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
<Object type="0xc2bd" id="Blueprint_251" collectionIcon="19">
    <DisplayId>Harpoon Longbow Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Harpoon Longbow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_KOGBOLD</Labels>
  </Object>
<Object type="0xc47c" id="Blueprint_252" collectionIcon="100">
    <DisplayId>Kogbold Multitool Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Kogbold Multitool">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0x6869" id="3NinjaST0" setType="0x425c" setName="Onmyoji Ninja Set" collectionIcon="3">
    <DisplayId>Shakujo</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>172</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A short copper cane adorned with interlocking rings. The jangling of the rings can be heard whenever the Onmyoji approaches.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Sacred Ring Small</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>145</MinDamage>
      <MaxDamage>195</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
      <ArcGap>0</ArcGap>
      <DefaultAngle>00</DefaultAngle>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.5</BurstDelay>
      <BurstMinDelay>0.5</BurstMinDelay>
    </Subattack>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <Soulbound />
    <feedPower>700</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x686a" id="3NinjaST1" setType="0x425c" setName="Onmyoji Ninja Set" collectionIcon="3">
    <DisplayId>Invocation Scroll</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>173</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>An ancient scroll inscribed with an incantation to summon the wrath of the gods.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>8</BagType>
    <Ability name="Yin">
      <ExtraTooltipData>
        <EffectInfo name="While Key Held:" description="" />
        <EffectInfo name="" description="+15 Wisdom" />
        <EffectInfo name="" description="Your weapon fires two more bullets towards the center, each dealing 36 armor piercing damage" />
        <EffectInfo name="" description="Bullets deal 4 more damage per 5 DEX above 50" />
        <EffectInfo name="" description="Drain 60 MP/sec" />
      </ExtraTooltipData>
      <SwitchTime>0.75</SwitchTime>
      <MpCost>0</MpCost>
      <MpEndCost>0</MpEndCost>
      <MpCostPerSecond>60</MpCostPerSecond>
      <Activate ignoreOnTooltip="true" stat="WIS" amount="15" effect="Stasis Immune" enablePetManaHealing="false">ShurikenAbility</Activate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="1.5" arcGap="-12" type="0x6871" mustNotWear="0x6888" scalingStat="DEX" statModScalingMin="50" statModDamage="0.8" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="2.5" arcGap="-24" type="0x6882" mustNotWear="0x6888" mustWear="0x6869;0x6889" scalingStat="DEX" statModScalingMin="50" statModDamage="0.8" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="1.5" arcGap="-12" type="0x6872" mustNotWear="0x6869;0x6888;0x6889" scalingStat="DEX" statModScalingMin="50" statModDamage="0.8" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="2.5" arcGap="-24" type="0x6883" mustNotWear="0x6869;0x6888;0x6889" mustWear="0x6869;0x6889" scalingStat="DEX" statModScalingMin="50" statModDamage="0.8" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="1.5" arcGap="-12" type="0x6877" mustWear="0x6869;0x6888;0x6889" scalingStat="DEX" statModScalingMin="50" statModDamage="0.8" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="2.5" arcGap="-24" type="0x6884" mustWear="0x6869;0x6888;0x6889" scalingStat="DEX" statModScalingMin="50" statModDamage="0.8" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <MultiPhase />
    </Ability>
    <Ability name="Yang">
      <ExtraTooltipData>
        <EffectInfo name="While Key Held:" description="" />
        <EffectInfo name="" description="+15 Vitality" />
        <EffectInfo name="" description="Your weapon fires two more bullets fanning out from the player, each dealing 44 armor piercing damage" />
        <EffectInfo name="" description="Bullets deal 6 more damage per 5 ATT above 50" />
        <EffectInfo name="" description="Drain 60 MP/sec" />
      </ExtraTooltipData>
      <SwitchTime>0.75</SwitchTime>
      <MpCost>0</MpCost>
      <MpEndCost>0</MpEndCost>
      <MpCostPerSecond>60</MpCostPerSecond>
      <Activate ignoreOnTooltip="true" stat="VIT" amount="15" effect="Stasis Immune" enablePetManaHealing="false">ShurikenAbility</Activate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="0" gapTiles="0" arcGap="24" type="0x6873" mustNotWear="0x6888" scalingStat="ATT" statModScalingMin="50" statModDamage="1.2" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="0" gapTiles="0" arcGap="48" type="0x6885" mustNotWear="0x6888" mustWear="0x6869;0x6889" scalingStat="ATT" statModScalingMin="50" statModDamage="1.2" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="0" gapTiles="0" arcGap="24" type="0x6874" mustNotWear="0x6869;0x6888;0x6889" scalingStat="ATT" statModScalingMin="50" statModDamage="1.2" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="0" gapTiles="0" arcGap="48" type="0x6886" mustNotWear="0x6869;0x6888;0x6889" mustWear="0x6869;0x6889" scalingStat="ATT" statModScalingMin="50" statModDamage="1.2" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="0" gapTiles="0" arcGap="24" type="0x6878" mustWear="0x6869;0x6888;0x6889" scalingStat="ATT" statModScalingMin="50" statModDamage="1.2" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" targetMouse="true" ignoreDetails="true" requiredConditions="Stasis Immune" cooldown="0" minDistance="5.3" maxDistance="5.3" offsetAngle="0" numShots="2" gapAngle="0" gapTiles="0" arcGap="48" type="0x6887" mustWear="0x6869;0x6888;0x6889" scalingStat="ATT" statModScalingMin="50" statModDamage="1.2" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <MultiPhase />
    </Ability>
    <NumProjectiles>0</NumProjectiles>
    <ArcGap>45</ArcGap>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_S,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x686b" id="3NinjaST2Old" setType="0x425c" setName="Onmyoji Ninja Set" collectionIcon="3">
    <DisplayId>Divination Cloak</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>174</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A ritualistic garment worn to protect the wearer from harmful spirits.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Divine Rage" description="" />
      <EffectInfo name="" description="Invocation Scroll Yin shots now do 48-60 armor piercing damage" />
      <EffectInfo name="" description="Invocation Scroll Yang shots now do 60-72 armor piercing damage" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS,PETBLACKLIST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x686c" id="3NinjaST3Old" setType="0x425c" setName="Onmyoji Ninja Set" collectionIcon="3">
    <DisplayId>Omamori</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>175</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A paper amulet dedicated to the deities. It is said to bring luck and protection to its holder.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Divine Strike" description="Invocation Scroll creates an additional 2 shots if used with the Shakujo" />
      <EffectInfo name="" description="These shots deal 25% more damage, but are not armor piercing" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS,PETBLACKLIST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6888" id="3NinjaST2" setType="0x425c" setName="Onmyoji Ninja Set" collectionIcon="3">
    <DisplayId>Divination Cloak</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>174</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A ritualistic garment worn to protect the wearer from harmful spirits.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Divine Rage" description="" />
      <EffectInfo name="" description="Invocation Scroll Yin shots now do 54 armor piercing damage" />
      <EffectInfo name="" description="Invocation Scroll Yang shots now do 66 armor piercing damage" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6889" id="3NinjaST3" setType="0x425c" setName="Onmyoji Ninja Set" collectionIcon="3">
    <DisplayId>Omamori</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>175</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A paper amulet dedicated to the deities. It is said to bring luck and protection to its holder.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Divine Strike" description="Invocation Scroll creates an additional 2 shots if used with the Shakujo" />
      <EffectInfo name="" description="These shots deal 25% more damage, but are not armor piercing" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>550</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x686d" id="3PriestST0" setType="0x425d" setName="Plague Doctor Priest Set" collectionIcon="3">
    <DisplayId>Cane of Caduceus</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>162</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A short cane adorned with an ornamental golden tip, used to poke and prod at those who had passed - and those who were soon to join them...</Description>
    <Sound>weapon/missile_wand</Sound>
    <Projectile id="0">
      <ObjectId>Plague Orb Small</ObjectId>
      <Speed>140</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.9</Amplitude>
      <Frequency>2.7</Frequency>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Plague Snake Large</ObjectId>
      <Speed>120</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>155</MaxDamage>
      <LifetimeMS>583</LifetimeMS>
      <Size>70</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Plague Snake Large</ObjectId>
      <Speed>120</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <ArcGap>10</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_A,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x686e" id="3PriestST1" setType="0x425d" setName="Plague Doctor Priest Set" collectionIcon="3">
    <DisplayId>Bloodletting Leeches</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>163</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A leech a day keeps the plague at bay.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>8</BagType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summons a leech that drains enemy health" />
      <EffectInfo name="" description="Leeches explodes with an AOE Heal" />
      <EffectInfo name="" description="Switch abilities to immediately detonate Leeches" />
    </ExtraTooltipData>
    <Ability name="Leeching">
      <SwitchTime>0.5</SwitchTime>
      <MpCost>100</MpCost>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="3.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="3.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="3.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <Activate effect="Bleeding" duration="0" color="-1" ignoreOnTooltip="true">ConditionEffectSelf</Activate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWearOR="0x688a;0x688b" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0x688b" mustWear="0x688a" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech Heal Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0x688a" mustWear="0x688b" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech Damage AOE" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustWear="0x688a;0x688b" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech Damage AOE and Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    </Ability>
    <Ability name="Leeching">
      <SwitchTime>0.5</SwitchTime>
      <MpCost>100</MpCost>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="3.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="3.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="3.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <Activate effect="Bleeding" duration="0" color="-1" ignoreOnTooltip="true">ConditionEffectSelf</Activate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWearOR="0x688a;0x688b" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0x688b" mustWear="0x688a" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech Heal Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0x688a" mustWear="0x688b" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech Damage AOE" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustWear="0x688a;0x688b" maxSpawnDistance="2.0" cooldown="0.0" objectId="Plague Leech Damage AOE and Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    </Ability>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_S,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x686f" id="3PriestST2Old" setType="0x425d" setName="Plague Doctor Priest Set" collectionIcon="3">
    <DisplayId>Doctor's Overcoat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>164</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The dark black hue hides the various bodily fluids that taint the material.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Nice Leeches" description="Leeches will heal players throughout their lifetime" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,TRADEABLE,XPBONUS,PETBLACKLIST</Labels>
  </Object>
<Object type="0x6870" id="3PriestST3Old" setType="0x425d" setName="Plague Doctor Priest Set" collectionIcon="3">
    <DisplayId>Plague Mask</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>165</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>It smells of lavender and roses, but it looks like death.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Plump Leeches" description="Leeches inflict 100% more damage and deal a damaging AOE blast when they decay" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="65">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>0</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <AdminOnly />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,TRADEABLE,XPBONUS,PETBLACKLIST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x688a" id="3PriestST2" setType="0x425d" setName="Plague Doctor Priest Set" collectionIcon="3">
    <DisplayId>Doctor's Overcoat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>164</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The dark black hue hides the various bodily fluids that taint the material.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Nice Leeches" description="Leeches will heal players throughout their lifetime" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x688b" id="3PriestST3" setType="0x425d" setName="Plague Doctor Priest Set" collectionIcon="3">
    <DisplayId>Plague Mask</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>165</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>It smells of lavender and roses, but it looks like death.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Plump Leeches" description="Leeches inflict 100% more damage and deal a damaging AOE blast when they decay" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>400</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6871" id="Ninja Katana Proc Ability 1 Base">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>36</MinDamage>
      <MaxDamage>36</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x6882" id="Ninja Katana Proc Ability 1 Base Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>45</MinDamage>
      <MaxDamage>45</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x6872" id="Ninja Katana Proc Ability 1 Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>54</MinDamage>
      <MaxDamage>54</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x6883" id="Ninja Katana Proc Ability 1 Armor Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>67</MinDamage>
      <MaxDamage>67</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x6877" id="Ninja Katana Proc Ability 1 Full Set">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Large</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>54</MinDamage>
      <MaxDamage>54</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x6884" id="Ninja Katana Proc Ability 1 Full Set Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Large</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>67</MinDamage>
      <MaxDamage>67</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x6873" id="Ninja Katana Proc Ability 2 Base">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>44</MinDamage>
      <MaxDamage>44</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x6885" id="Ninja Katana Proc Ability 2 Base Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>55</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x6874" id="Ninja Katana Proc Ability 2 Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>66</MinDamage>
      <MaxDamage>66</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x6886" id="Ninja Katana Proc Ability 2 Armor Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Small</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>82</MinDamage>
      <MaxDamage>82</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x6878" id="Ninja Katana Proc Ability 2 Full Set">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Large</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>66</MinDamage>
      <MaxDamage>66</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x6887" id="Ninja Katana Proc Ability 2 Full Set Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Scroll Bolt Large</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>525</LifetimeMS>
      <MinDamage>82</MinDamage>
      <MaxDamage>82</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x6875" id="3NinjaSTToken">
    <DisplayId>Onmyoji Ninja Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>160</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Onmyoji Ninja Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0x6876" id="3PriestSTToken">
    <DisplayId>Plague Doctor Priest Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>161</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Plague Doctor Priest Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0x6879" id="Heart Jewel Blades">
    <DisplayId>Heart Jewel Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x691</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>Jewel Encrusted blades, these weapons hold a special power to those that fight for love.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Heart Slice</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Heart Slice</ObjectId>
      <Speed>120</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>233</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,POWERTIER_D,TRADEABLE,RESKIN,XPBONUS,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x687A" id="Anteros Longbow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x694</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>Wielding this bow leads the user to become a defender of love. Helping people that are without love and smiting anyone that seeks to harm where love shines.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Anteros Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>5</XPBonus>
    <OldSound>arrowShoot</OldSound>
    <feedPower>233</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,POWERTIER_D,TRADEABLE,RESKIN,XPBONUS,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x687b" id="Love Heart Spellblade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x696</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Bestowed to trusted allies of the Love Hearts Guild, this spellblade conquers evil heart-breakers with the power of positive emotions.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Small Heart Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Heart Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>233</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,POWERTIER_D,NUMPROJ_2,XPBONUS,TRADEABLE,RESKIN,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x687c" id="Morning Star Of Sweet Miracles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x699</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>Containing the power of pure heart and innocence, this morning star seeks to return compassion to the corrupted.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Miracle Sweet Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>5</XPBonus>
    <feedPower>233</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,UT,TAB_UT,TRADEABLE,POWERTIER_D,XPBONUS,RESKIN,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x687d" id="Lovestruck Yoyo">
    <DisplayId>Lovestruck Yoyo</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x69F</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>Every swing of this weapon leaves enemies becoming less and less aggressive thanks to this toys magical properties (and being hit in the head multiple times).</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Lovestruck Yoyo Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>315</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lovestruck Yoyo Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Lovestruck Yoyo Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>233</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_D,XPBONUS,TRADEABLE,RESKIN,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x687e" id="Sweetheart Taichi">
    <DisplayId>Sweetheart Taichi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBB8</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Formerly wielded by lovers, their battle would end defending their home in the far lands of the realms. Both lovers are gone, but their blades remain and will never part.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Lovers Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>233</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_D,XPBONUS,TRADEABLE,RESKIN,VALENTINE_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x687f" id="Valentines Goodie Bag">
    <DisplayId>Valentine's Goodie Bag</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x63f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the goodie bag for a lovely reward!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6880" id="Valentines Gift">
    <DisplayId>Valentine's Gift</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x640</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As the plentiful bounty of a lovely Valentine is bestowed upon the Realm, see what the gift to you may be.\n\nItems contained in Valentine's Treasure can only be redeemed until the 14th of March 2023.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Valentine's Bounty" />
    </ExtraTooltipData>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6881" id="Valentines Treasure">
    <DisplayId>Valentine's Treasure</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBB9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An extravagant and golden gift, found in the most romantic corners of the Realm.\n\nItems contained in Valentine's Treasure can only be redeemed until the 14th of March 2023.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Valentine's Bounty" />
    </ExtraTooltipData>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xffe0" id="Divinity Shiny" collectionIcon="18">
    <DisplayId>Divinity</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>92</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x0</Index>
    </Texture>
    <SharedCooldownChannel id="65504" />
    <SlotType>1</SlotType>
    <Description>The chosen blade of Oryx the Mad God, charged with an unrelenting energy to subdue all that lies before it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Celestial Strength" description="Attack with Exalted Beams" />
      <EffectInfo name="Exalted Beam" description="Deals 600-800 damage in a 2.25 square radius, scaling with your Attack and Status Effects" />
      <EffectInfo name="Beam Range" description="Instantly strikes 4 tiles away in the direction of your attack" />
      <EffectInfo name="Beam Cooldown" description="1 second" />
    </ExtraTooltipData>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Divinity Projectile Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>267</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1" objectId="Divinity Effect Shiny" throwTime="0" color="-1" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffe1" id="Lumiaire Shiny" collectionIcon="18">
    <DisplayId>Lumiaire</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>272</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x1</Index>
    </Texture>
    <SharedCooldownChannel id="65505" />
    <SlotType>8</SlotType>
    <Description>This ceremonial mace controls the forces of light and darkness. Archbishop Leucoryx uses it for distinguished offerings in the name of his god.</Description>
    <RateOfFire>1.5</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Lumiaire Projectile Shiny</ObjectId>
      <Speed>50</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>1800</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>80</Size>
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>6</ArcGap>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffe2" id="Superior Shiny" collectionIcon="18">
    <DisplayId>Superior</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>242</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x2</Index>
    </Texture>
    <SharedCooldownChannel id="65506" />
    <SlotType>17</SlotType>
    <Description>This aptly named staff is the manifestation of Chancellor Dammah's assertions of grandeur. Although he seldom uses it for actual combat purposes, it is no less potent as a legitimate weapon.</Description>
    <RateOfFire>1.0</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Superior Projectile Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>415</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>75</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>3</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffe3" id="Enforcer Shiny" collectionIcon="18">
    <DisplayId>Enforcer</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>238</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x3</Index>
    </Texture>
    <SharedCooldownChannel id="65507" />
    <SlotType>24</SlotType>
    <Description>Chief Beisa designed and forged this sawtoothed blade himself to be granted admission as a gladiator. Its shattering strikes are amplified by his own slashing techniques.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Enforcer Projectile Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>410</LifetimeMS>
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>12</ArcGap>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffe4" id="Avarice Shiny" collectionIcon="18">
    <DisplayId>Avarice</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>215</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x4</Index>
    </Texture>
    <SharedCooldownChannel id="65508" />
    <SlotType>2</SlotType>
    <Description>The pride of Treasurer Gemsbok, this gilded knife has backstabbed countless traders in shady dealings.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Avarice Projectile Shiny</ObjectId>
      <Speed>133</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>215</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffe5" id="Bow of the Void Shiny" collectionIcon="17">
    <DisplayId>Bow of the Void</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>194</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x5</Index>
    </Texture>
    <SharedCooldownChannel id="65509" />
    <SlotType>3</SlotType>
    <Description>Every shot that hits a target frees the soul of a forgotten hero. Every shot that misses is trapped for eternity.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile id="0">
      <ObjectId>Void Arrow Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>255</MaxDamage>
      <LifetimeMS>375</LifetimeMS>
      <MultiHit />
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_VOID,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffe6" id="EH Hivemaster Helm Shiny" collectionIcon="13">
    <DisplayId>Hivemaster Helm</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x6</Index>
    </Texture>
    <SharedCooldownChannel id="65510" />
    <SlotType>16</SlotType>
    <Description>A nefarious helm combining pheromones and Killer Honey to captivate Killer Bees into servitude.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon 3 bees to aid you in combat for 6 seconds" />
      <EffectInfo name="Bee Attack" description="120 damage every 0.6 seconds" />
      <EffectInfo name="Bee Range" description="4 sqrs" />
      <EffectInfo name="Red Bee Effect" description="Inflicts Curse for 4 seconds after being active for 1.6 seconds." />
    </ExtraTooltipData>
    <Activate objectId="EH Ability Bee 1 Shiny" summonCost="1.5" lifeTime="0.0" maxSpawnDistance="0.0">SpawnCreep</Activate>
    <Activate objectId="EH Ability Bee 2 Shiny" summonCost="1.5" lifeTime="0.0" maxSpawnDistance="0.0">SpawnCreep</Activate>
    <Activate objectId="EH Ability Bee 3 Shiny" summonCost="1.5" lifeTime="0.0" maxSpawnDistance="0.0">SpawnCreep</Activate>
    <Soulbound />
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_NEST,RESKIN,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffe7" id="Laser Pointer Shiny" collectionIcon="19">
    <DisplayId>Laser Pointer</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1">
      <File>lofiObjShiny</File>
      <Index>0x7</Index>
    </Texture>
    <SharedCooldownChannel id="65511" />
    <SlotType>8</SlotType>
    <Description>Early prototype versions of the KI470 Laser pointing device came with no inbuilt limiter on their power output. First batch testing resulted in many schematics cut clean in half, as well as multiple layers of steel wall.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Laser Pointer Main Shiny</ObjectId>
      <Speed>220</Speed>
      <LifetimeMS>312</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <ArmorPiercing />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Laser Pointer Sub Shiny</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>718</LifetimeMS>
      <MinDamage>50</MinDamage>
      <MaxDamage>75</MaxDamage>
      <MultiHit />
      <Size>60</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,XPBONUS,ORG_KOGBOLD,TAB_UT,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffe8" id="The Twilight Gemstone Shiny" collectionIcon="14">
    <DisplayId>The Twilight Gemstone</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>0x8</Index>
    </Texture>
    <SharedCooldownChannel id="65512" />
    <SlotType>9</SlotType>
    <Description>A peculiar stone, tremendously heavy for its size and seemingly not of this world. Its very presence in the realm raises a great deal more questions than answers, yet the uncanny energy it emanates provides only one haunting clue.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 20%" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="110">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.80">AbilityUseDiscount</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffe9" id="Star of Enlightenment Shiny" collectionIcon="12">
    <DisplayId>Star of Enlightenment</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x9</Index>
    </Texture>
    <SharedCooldownChannel id="65513" />
    <SlotType>25</SlotType>
    <Description>A perfectly cut crystal encasing light from the oldest stars in the universe. All who hold it are filled with a sense of peace and concentration.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star Shiny</ObjectId>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>100</MpEndCost>
    <MpCostPerSecond>24</MpCostPerSecond>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate stat="DEX" amount="4" effect="Berserk" scalingStat="WIS" statModScalingMin="50" statModAmount="0.14" statModDamage="25">ShurikenAbility</Activate>
    <MultiPhase />
    <NumProjectiles>1</NumProjectiles>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_CRYSTAL,RESKIN,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffea" id="Doom Bow Shiny" collectionIcon="128">
    <DisplayId>Doom Bow</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0xa</Index>
    </Texture>
    <SharedCooldownChannel id="65514" />
    <SlotType>3</SlotType>
    <Description>No mortal can fire this dreaded bow without resting in between shots. It requires tremendous skill to wield.</Description>
    <Sound>weapon/golden_bow</Sound>
    <Projectile id="0">
      <ObjectId>Doom Arrow Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
    </Subattack>
    <Soulbound />
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,RESKIN,SHINY,ORG_UDL,DOOM_BOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffeb" id="Cloak of the Planewalker Shiny" collectionIcon="117">
    <DisplayId>Cloak of the Planewalker</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0xb</Index>
    </Texture>
    <SharedCooldownChannel id="65515" />
    <SlotType>13</SlotType>
    <Description>An enchanted cloak crafted by an ancient guild of timeshifter thieves.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="3.0" cancelTime="1">Sneak</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_C,XPBONUS,MPCOST,COOLDOWN,RESKIN,SHINY,ORG_SPRITE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffec" id="Crystal Sword Shiny" collectionIcon="152">
    <DisplayId>Crystal Sword</DisplayId>
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0xc</Index>
    </Texture>
    <SharedCooldownChannel id="65516" />
    <Description>A lightweight blade that seems to dance in your hands.</Description>
    <Projectile id="0">
      <ObjectId>Leviathan Bolt Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>195</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>136</PowerLevel>
    <SlotType>1</SlotType>
    <Sound>weapon/glass_sword</Sound>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORG_SETPIECE,CSWORD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffed" id="Robe of the Mad Scientist Shiny" collectionIcon="131">
    <DisplayId>Robe of the Mad Scientist</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>46</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0xd</Index>
    </Texture>
    <SharedCooldownChannel id="65517" />
    <SlotType>14</SlotType>
    <Description>A well-worn robe used for Science!</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.85">AbilityUseDiscount</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Scientist's Expertise" description="Reduces the Magic casting cost of your Ability by 15%" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,XPBONUS,RESKIN,SHINY,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xffee" id="Tome of Purification Shiny" collectionIcon="132">
    <DisplayId>Tome of Purification</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>0xe</Index>
    </Texture>
    <SharedCooldownChannel id="65518" />
    <SlotType>4</SlotType>
    <Description>An ancient tome cloaked in white leather, created to aid in the struggle against the ultimate evil.</Description>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="150" statModAmount="0.9350" scalingStat="VIT" statModScalingMin="45">Heal</Activate>
    <Activate amount="075" statModAmount="0.4675" range="8.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="VIT" statModScalingMin="45" statModDuration="0">ConditionEffectAura</Activate>
    <Activate effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectSelf</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <MpCost>140</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,STATMOD,RESKIN,SHINY,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xfffb" id="Kendo Stick Shiny">
    <DisplayId>Kendo Stick</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <PowerLevel>51</PowerLevel>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x1a</Index>
    </Texture>
    <SharedCooldownChannel id="65531" />
    <SlotType>24</SlotType>
    <Description>Suitable for practice.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <Projectile>
      <ObjectId>Kendo Slash Shiny</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>40</MinDamage>
      <MaxDamage>85</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>5</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,XPBONUS,UNTRADEABLE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,1,1" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6982" id="ExaltationBanner ATT Vault Item">
    <DisplayId>Exaltation Banner of Attack</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_ATT_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Attack Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6983" id="ExaltationBanner DEF Vault Item">
    <DisplayId>Exaltation Banner of Defense</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_DEF_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Defense Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6984" id="ExaltationBanner DEX Vault Item">
    <DisplayId>Exaltation Banner of Dexterity</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_DEX_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Dexterity Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6985" id="ExaltationBanner SPD Vault Item">
    <DisplayId>Exaltation Banner of Speed</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_SPD_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Speed Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6986" id="ExaltationBanner VIT Vault Item">
    <DisplayId>Exaltation Banner of Vitality</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_VIT_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Vitality Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6987" id="ExaltationBanner WIS Vault Item">
    <DisplayId>Exaltation Banner of Wisdom</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_WIS_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Wisdom Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6988" id="ExaltationBanner LIFE Vault Item">
    <DisplayId>Exaltation Banner of Life</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4ba</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_LIFE_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Health Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6989" id="ExaltationBanner MANA Vault Item">
    <DisplayId>Exaltation Banner of Mana</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical banner which can be destroyed to boost your stats and abilities!</Description>
    <Consumable />
    <Soulbound />
    <Activate id="ExaltationBanner_MANA_Vault" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a banner which grants Mana Exaltation." />
      <EffectInfo name="WARNING" description="Only characters with maxed stats (8/8) can benefit from Exaltations!" />
      <EffectInfo name="" description="Destroying the banner without maxed stats will have no effect." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x698a" id="Expert Weapon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>539</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T13 (SB) weapon for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Dagger of Sinister Deeds (SB)" classId="768">CreateObject</Activate>
    <Activate id="Bow of Mystical Energy (SB)" classId="775">CreateObject</Activate>
    <Activate id="Staff of the Vital Unity (SB)" classId="782">CreateObject</Activate>
    <Activate id="Wand of Evocation (SB)" classId="784">CreateObject</Activate>
    <Activate id="Sword of Splendor (SB)" classId="797">CreateObject</Activate>
    <Activate id="Sword of Splendor (SB)" classId="798">CreateObject</Activate>
    <Activate id="Sword of Splendor (SB)" classId="799">CreateObject</Activate>
    <Activate id="Dagger of Sinister Deeds (SB)" classId="800">CreateObject</Activate>
    <Activate id="Staff of the Vital Unity (SB)" classId="801">CreateObject</Activate>
    <Activate id="Bow of Mystical Energy (SB)" classId="802">CreateObject</Activate>
    <Activate id="Staff of the Vital Unity (SB)" classId="803">CreateObject</Activate>
    <Activate id="Dagger of Sinister Deeds (SB)" classId="804">CreateObject</Activate>
    <Activate id="Wand of Evocation (SB)" classId="805">CreateObject</Activate>
    <Activate id="Sadamune (SB)" classId="806">CreateObject</Activate>
    <Activate id="Sadamune (SB)" classId="785">CreateObject</Activate>
    <Activate id="Bow of Mystical Energy (SB)" classId="796">CreateObject</Activate>
    <Activate id="Wand of Evocation (SB)" classId="817">CreateObject</Activate>
    <Activate id="Sadamune (SB)" classId="818">CreateObject</Activate>
    <Activate id="Wand of Evocation (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x698b" id="Expert Ability">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>540</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T6 (SB) ability for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Cloak of Ghostly Concealment (SB)" classId="768">CreateObject</Activate>
    <Activate id="Quiver of Elvish Mastery (SB)" classId="775">CreateObject</Activate>
    <Activate id="Elemental Detonation Spell (SB)" classId="782">CreateObject</Activate>
    <Activate id="Tome of Holy Guidance (SB)" classId="784">CreateObject</Activate>
    <Activate id="Helm of the Great General (SB)" classId="797">CreateObject</Activate>
    <Activate id="Colossus Shield (SB)" classId="798">CreateObject</Activate>
    <Activate id="Seal of the Blessed Champion (SB)" classId="799">CreateObject</Activate>
    <Activate id="Baneserpent Poison (SB)" classId="800">CreateObject</Activate>
    <Activate id="Bloodsucker Skull (SB)" classId="801">CreateObject</Activate>
    <Activate id="Giantcatcher Trap (SB)" classId="802">CreateObject</Activate>
    <Activate id="Planefetter Orb (SB)" classId="803">CreateObject</Activate>
    <Activate id="Prism of Apparitions (SB)" classId="804">CreateObject</Activate>
    <Activate id="Scepter of Storms (SB)" classId="805">CreateObject</Activate>
    <Activate id="Doom Circle (SB)" classId="806">CreateObject</Activate>
    <Activate id="Royal Wakizashi (SB)" classId="785">CreateObject</Activate>
    <Activate id="Skyward Lute (SB)" classId="796">CreateObject</Activate>
    <Activate id="Sovereign Mace (SB)" classId="817">CreateObject</Activate>
    <Activate id="Great Shinobi Sheath (SB)" classId="818">CreateObject</Activate>
    <Activate id="Sigil of the Horse (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x698c" id="Expert Armor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>541</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a T13 (SB) armor for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Wyrmhide Armor (SB)" classId="768">CreateObject</Activate>
    <Activate id="Wyrmhide Armor (SB)" classId="775">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="782">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="784">CreateObject</Activate>
    <Activate id="Dominion Armor (SB)" classId="797">CreateObject</Activate>
    <Activate id="Dominion Armor (SB)" classId="798">CreateObject</Activate>
    <Activate id="Dominion Armor (SB)" classId="799">CreateObject</Activate>
    <Activate id="Wyrmhide Armor (SB)" classId="800">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="801">CreateObject</Activate>
    <Activate id="Wyrmhide Armor (SB)" classId="802">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="803">CreateObject</Activate>
    <Activate id="Wyrmhide Armor (SB)" classId="804">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="805">CreateObject</Activate>
    <Activate id="Wyrmhide Armor (SB)" classId="806">CreateObject</Activate>
    <Activate id="Dominion Armor (SB)" classId="785">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="796">CreateObject</Activate>
    <Activate id="Robe of the Star Mother (SB)" classId="817">CreateObject</Activate>
    <Activate id="Dominion Armor (SB)" classId="818">CreateObject</Activate>
    <Activate id="Wyrmhide Armor (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x698d" id="Expert Ring">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>542</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Unbound Health (SB) for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <GuaranteeEnchDrop />
    <BagType>0</BagType>
    <Track />
    <Soulbound />
    <Activate id="Ring of Unbound Health (SB)" classId="768">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="775">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="782">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="784">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="797">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="798">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="799">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="800">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="801">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="802">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="803">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="804">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="805">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="806">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="785">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="796">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="817">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="818">CreateObject</Activate>
    <Activate id="Ring of Unbound Health (SB)" classId="819">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object id="MV Easy Mode Incantation" type="0x5036">
    <DisplayId>Tofu Delicacy</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Present this to Umi to appease the spirits of the festival.</Description>
    <ExtraTooltipData>
      <EffectInfo description="This item can only be used immediately after the tutorial in the Moonlight Village, within Umi's vicinity." name="Restricted Area" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate amount="150" channel="noStackItm" duration="1200" stat="MAXHP" range="500">StatBoostAura</Activate>
    <Activate duration="1200" effect="Healing" range="500">ConditionEffectAura</Activate>
    <Activate color="-1" customString="Leisurely mode was initiated" newId="MV Easy Mode" radius="8" targetId="MV Easy Mode Trigger">ChangeObject</Activate>
  </Object>
<Object id="Mark of Moonlight" type="0x50b1">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>moonlightVillageObjects8x8</File>
      <Index>413</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Moonlight Dance.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by completing the Moonlight Dance in the Moonlight Village." name="Drop location" />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object id="Concentrated Soul Fire" type="0x513c">
    <DisplayId>Concentrated Soul Fire</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>535</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Pure soul energy that burns bright in the fires of the forge. </Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to upgrade some Untiered Weapons." name="Forge" />
      <EffectInfo description="Obtained by besting Kitsune Umi in the Moonlight Village." name="Drop location" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>1200</feedPower>
    <Mark />
    <Soulbound />
    <Labels>MARK,ORG_MOONLIGHT_CORE,TAB_ALL,PETBLACKLIST,FORGESTORE,UPGRADECORE</Labels>
    <UniqueID />
  </Object>
<Object id="Mark of the Kitsune" type="0x516c">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>moonlightVillageObjects8x8</File>
      <Index>568</Index>
    </Texture>
    <Description>A medallion infused with the essence of Kitsune Umi.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by dancing with Kitsune Umi in the Moonlight Village." name="Drop location" />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object id="Taiko Drums" type="0x507d" collectionIcon="94">
    <DisplayId>Taiko Drums</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>536</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>The drum whose every beat carries with it the energy and rhythm of Kaguya. A mortal sounding this mystical instrument bears both order and disarray.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Control the rhythm of the drums to match the situation." name="Tempo Change" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Usable />
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <Ability name="Crescendo">
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>562</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Greatly increases your shot speed, whilst boosting effective weapon range" name="Blitz Rhythm" />
      </ExtraTooltipData>
      <Activate duration="6.5" lifeBoost="1" radius="4.5" speedBoost="1.25" targeted="false">BoostRange</Activate>
      <Activate duration="5" speedBoost="1.625" lifeBoost="0.769" targeted="false" color="0xF7CF1D" selfOnly="true">BoostRange</Activate>
      <Activate color="-1" effect="Berserk" duration="5">ConditionEffectSelf</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>1</SwitchTime>
    </Ability>
    <Ability name="Adagio">
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>561</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Lowers your shot speed, whilst boosting effective weapon range" name="Tranquil Rhythm" />
      </ExtraTooltipData>
      <Activate duration="6.5" lifeBoost="1" radius="4.5" speedBoost="1.25" targeted="false">BoostRange</Activate>
      <Activate duration="5" speedBoost="0.625" lifeBoost="1.99" targeted="false" color="0xF7CF1D" selfOnly="true">BoostRange</Activate>
      <Activate amount="40" statModAmount="1" duration="4" scalingStat="WIS" statModScalingMin="75" range="5.5" effect="Healing">ConditionEffectAura</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>1</SwitchTime>
    </Ability>
    <Labels>EQUIPMENT,ABILITY,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Elegant Parasol" type="0x507e" collectionIcon="94">
    <DisplayId>Elegant Parasol</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>504</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>500</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>150</LifetimeMS>
      <Size>1</Size>
      <ArmorPiercing />
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    </Projectile>
    <Description>The ornate umbrella carried by the gracious Miko. It never goes out of fashion, regardless of the season.</Description>
    <ExtraTooltipData>
      <EffectInfo description="7.5 tiles" name="Max Dash Distance" />
      <EffectInfo description="Call forth a line of diverging projectiles that paralyzes enemies" name="Trail of Seasons" />
      <EffectInfo description="10/15/20/25/30 % to VIT" name="Multiplier" />
      <EffectInfo description="Each stack lasts for 10 seconds" name="" />
      <EffectInfo description="Release an explosion at the end of each dash dealing 500 base damage, scaling with VIT." name="Blossoming Power" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <MpCost>150</MpCost>
    <Cooldown>4</Cooldown>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Usable />
    <ActivateOnEquip amount="8" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="VIT">IncrementStat</ActivateOnEquip>
    <Activate amount="4" channelTime="200" duration="15">ChannelDash</Activate>
    <StartUse>
      <Activate amountPerEnemy="10,15,20,25,30" color="-1" cooldown="0.3" damage="0" effect="Multiplied" effectDuration="10" minDistance="1" maxDistance="7.5" postCondDuration="0.1" speed="45" stat="VIT" width="2.5">Dash</Activate>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.8" maxDistance="1.0" minDistance="1.0" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x507e">BulletCreate</OnPlayerAbilityActivate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate color="0xFFB7C5" cooldown="0" damageBoost="1" duration="0" impactDamage="600" proc="1" radius="7.5" scalingStat="VIT" statModDamage="0" statModDamageBoost="0" statModImpactDamage="120" statModRadius="0" statModScalingMin="60" targetMouse="false" throwTime="0" totalDamage="0">PoisonGrenade</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate creep="true" duration="0.3" distance="3.75" objectId="MV Sheath Summon Summer" proc="1" targetMouse="true" onDashIndex="1">Decoy</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate creep="true" duration="0.3" distance="3.75" objectId="MV Sheath Summon Autumn" proc="1" targetMouse="true" onDashIndex="2">Decoy</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate creep="true" duration="0.3" distance="3.75" objectId="MV Sheath Summon Winter" proc="1" targetMouse="true" onDashIndex="3">Decoy</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate creep="true" duration="0.3" distance="3.75" objectId="MV Sheath Summon Spring" proc="1" targetMouse="true" onDashIndex="4">Decoy</OnPlayerAbilityActivate>
    </EndUse>
    <Labels>EQUIPMENT,ABILITY,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,MPCOST,STATMOD,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object collectionIcon="94" id="Flowering Kimono" type="0x50e2">
    <DisplayId>Flowering Kimono</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>98</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>0xd9</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A beautiful set of ornate ceremonial robes, filled with the energy of benevolent spirits from long ago.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summon a Friendly Spirit which heals allies and zaps enemies for 150 damage/sec." name="On Ability Use" />
      <EffectInfo description="The spirit synergizes in the presence of different spirits." name="" />
      <EffectInfo description="" name="Upgrade Levels" />
      <EffectInfo description="Healing buff within 3 squares." name="1" />
      <EffectInfo description="Healing buff and heals 10 HP/sec within 3 squares." name="2" />
      <EffectInfo description="Healing buff and heals 20 HP/sec within 3 squares." name="3" />
      <EffectInfo description="6 seconds" name="Lifetime" />
      <EffectInfo description="1.5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Soulbound />
    <UniqueID />
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="120" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="12" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="ATT" statRelativeTo="WIS">IncrementStatRelative</ActivateOnEquip>
    <OnPlayerAbilityActivate color="-1" cooldown="1.5" proc="1" objectId="MV Kimono Summon">Pet</OnPlayerAbilityActivate>
    <Labels>EQUIPMENT,ARMOR,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object collectionIcon="94" id="Ethereal Happi" type="0x507c">
    <DisplayId>Ethereal Happi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>105</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>376</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A festival coat woven from thin, spiritual threads. It allows the user to skirt the spirit realm in search of their destination.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When shooting, reduce SPD by 25." name="Focus" />
      <EffectInfo description="Summon a Friendly Spirit which curses enemies and zaps them for 150 damage/sec." name="On Ability Use" />
      <EffectInfo description="The spirit synergizes in the presence of different spirits." name="" />
      <EffectInfo description="" name="Upgrade Levels" />
      <EffectInfo description="Curses within 3 squares." name="1" />
      <EffectInfo description="Curses and deals 100 damage/sec within 3 squares." name="2" />
      <EffectInfo description="Curses and deals 200 damage/sec within 3 squares." name="3" />
      <EffectInfo description="6 seconds" name="Lifetime" />
      <EffectInfo description="1.5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Soulbound />
    <UniqueID />
    <ActivateOnEquip amount="15" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="15" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="SPD">IncrementStatRelative</ActivateOnEquip>
    <OnPlayerShootActivate color="-1" cooldown="0" proc="1" stat="SPD" amount="-25" duration="0.7" channel="noStack">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerAbilityActivate color="-1" cooldown="1.5" proc="1" objectId="MV Happi Summon">Pet</OnPlayerAbilityActivate>
    <Labels>EQUIPMENT,ARMOR,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object collectionIcon="94" id="Sage's Wakibiki" type="0x4ff4">
    <DisplayId>Sage's Wakibiki</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>130</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>377</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A worn plate from the Sage's armor. Its outwardly poor condition belies a strange, revitalizing effect still flowing within.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summon a Friendly Spirit which slows enemies and zaps them for 150 damage/sec." name="On Ability Use" />
      <EffectInfo description="The spirit synergizes in the presence of different spirits." name="" />
      <EffectInfo description="" name="Upgrade Levels" />
      <EffectInfo description="Slows within 3 squares." name="1" />
      <EffectInfo description="Slows and deals 100 damage/sec within 3 squares." name="2" />
      <EffectInfo description="Slows and deals 200 damage/sec within 3 squares." name="3" />
      <EffectInfo description="6 seconds" name="Lifetime" />
      <EffectInfo description="1.5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Soulbound />
    <UniqueID />
    <ActivateOnEquip amount="20" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="15" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="15" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="80" stat="MAXHP" statRelativeTo="VIT">IncrementStatRelative</ActivateOnEquip>
    <OnPlayerAbilityActivate color="-1" cooldown="1.5" proc="1" objectId="MV Wakibiki Summon">Pet</OnPlayerAbilityActivate>
    <Labels>EQUIPMENT,ARMOR,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Makakoyumi" type="0x517a" collectionIcon="101">
    <DisplayId>Makakoyumi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>0x85</Index>
    </Texture>
    <PowerLevel>226</PowerLevel>
    <SlotType>3</SlotType>
    <Description>A bow believed to have only been fired in dissent against the heavens. In retribution, the empyrean rulers have cursed this device to tether its wielders in shackles of divine light.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>2</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Makakoyumi Shot</ObjectId>
      <Speed>300</Speed>
      <LifetimeMS>250</LifetimeMS>
      <MinDamage>800</MinDamage>
      <MaxDamage>800</MaxDamage>
      <MultiHit />
      <PassesCover />
      <Size>120</Size>
      <ParticleTrail>0xf7941d</ParticleTrail>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Makakoyumi Lightning</ObjectId>
      <Speed>140</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>80</Size>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.75</Frequency>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Forced slowed whilst shooting." name="Divine Disfavor" />
    </ExtraTooltipData>
    <OnPlayerShootActivate color="-1" proc="1" effect="Slowed" cooldown="0" duration="0.5">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <feedPower>1300</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,ORG_UMI,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Makakoyumi Shot" type="0x5120">
    <Class>Projectile</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>0x86</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Makakoyumi 2" type="0x4B79" collectionIcon="101">
    <DisplayId>+Makakoyumi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>508</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Once fired in dissent against the heavens, now an icon of divine judgement. It bears the scar of wrathful light, a permanent reminder of having forever changed the course of the world.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>2</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Makakoyumi 2 Shot</ObjectId>
      <Speed>300</Speed>
      <LifetimeMS>250</LifetimeMS>
      <MinDamage>800</MinDamage>
      <MaxDamage>800</MaxDamage>
      <MultiHit />
      <PassesCover />
      <Size>120</Size>
      <ParticleTrail>0x00B6FF</ParticleTrail>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Makakoyumi Lightning 2</ObjectId>
      <Speed>140</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
      <Size>80</Size>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.75</Frequency>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Forced slowed whilst shooting." name="Divine Disfavor" />
    </ExtraTooltipData>
    <OnPlayerShootActivate color="-1" proc="1" effect="Slowed" cooldown="0" duration="0.5">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <feedPower>1500</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>9</XPBonus>
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Makakoyumi 2 Shot" type="0x5115">
    <Class>Projectile</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>509</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="MV Makakoyumi Lightning" type="0x514d">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>564</Index>
      </Texture>
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>565</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="MV Makakoyumi Lightning 2" type="0x5116">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>510</Index>
      </Texture>
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>511</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Tezutsu Hanabi" type="0x4ff2" collectionIcon="101">
    <DisplayId>Tezutsu Hanabi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>0xd8</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>These fireworks are a mere fraction of Umi's spectacular stockpile. Locals believed they held the power to ward off evil spirits, whilst bringing peace and prosperity to its celebrants.</Description>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>8</XPBonus>
    <Usable />
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <Ability name="Light Show">
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>344</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Summon an orbiting Friendly Spirit which chases and attacks enemies." name="On Ability Use" />
        <EffectInfo description="The spirit synergizes in the presence of other spirits." name="" />
        <EffectInfo description="" name="Upgrade Levels" />
        <EffectInfo description="150-200 damage shotgun." name="1" />
        <EffectInfo description="150-200 damage shotgun and infrequent 70-100 damage novas." name="2" />
        <EffectInfo description="150-200 damage shotgun and frequent 70-100 damage novas." name="3" />
        <EffectInfo description="10 seconds" name="Cooldown" />
      </ExtraTooltipData>
      <Activate aoeActivationCount="3" aoeDamage="250" aoeMaxTargets="2" aoeRange="2" aoeTime="1" arcDegrees="60" color="0xf94545" colorMissed="0xec9006" maxTargets="5" scalingStat="VIT" statModDamage="24" statModPerTarget="10" statModRadius="0.02" statModScalingMin="60" totalDamage="175" wisDamageBase="75" wisMin="50" wisPerTarget="7" aoeArmorPierce="true">Lightning</Activate>
      <OnPlayerAbilityActivate color="-1" proc="1" targetMouse="false" maxSpawnDistance="12" objectId="MV Hanabi Summon" summonCost="0.0" lifeTime="0.0" cooldown="10">SpawnCreep</OnPlayerAbilityActivate>
      <MpCost>100</MpCost>
      <SwitchTime>0.7</SwitchTime>
    </Ability>
    <Ability name="Fireworks Stockpile">
      <Texture>
        <File>moonlightVillageObjects16x16</File>
        <Index>0x68</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Build up a stockpile which invigorates and strengthens nearby spirits." name="On Shoot" />
        <EffectInfo description="5 seconds" name="Cooldown" />
      </ExtraTooltipData>
      <Activate aoeActivationCount="3" aoeDamage="250" aoeMaxTargets="2" aoeRange="2" aoeTime="1" arcDegrees="60" color="0xf94545" colorMissed="0xec9006" maxTargets="5" scalingStat="VIT" statModDamage="24" statModPerTarget="10" statModRadius="0.02" statModScalingMin="60" totalDamage="175" wisDamageBase="75" wisMin="50" wisPerTarget="7" aoeArmorPierce="true">Lightning</Activate>
      <OnPlayerShootActivate targetMouse="true" maxDistance="0" proc="1" objectId="Tezutsu Hanabi Object 0" throwTime="0" color="-1" cooldown="5">ObjectToss</OnPlayerShootActivate>
      <MpCost>100</MpCost>
      <SwitchTime>0.7</SwitchTime>
    </Ability>
    <Labels>EQUIPMENT,ABILITY,ORG_MOONLIGHT,ORG_UMI,UT,TAB_UT,POWERTIER_S,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Tezutsu Hanabi 2" type="0x4B7A">
    <DisplayId>+Tezutsu Hanabi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>516</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>A collection of gilded fireworks, personally granted from Umi's showstopping stockpile. Locals believed they held the power to ward off evil spirits, whilst bringing peace and prosperity to its celebrants.</Description>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1500</feedPower>
    <Soulbound />
    <XPBonus>9</XPBonus>
    <Usable />
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <Ability name="Light Show">
      <Texture>
        <File>moonlightVillageObjects8x8</File>
        <Index>344</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Summon an orbiting Friendly Spirit which chases and attacks enemies." name="On Ability Use" />
        <EffectInfo description="The spirit synergizes in the presence of other spirits." name="" />
        <EffectInfo description="" name="Upgrade Levels" />
        <EffectInfo description="150-200 damage shotgun." name="1" />
        <EffectInfo description="150-200 damage shotgun and infrequent 70-100 damage novas." name="2" />
        <EffectInfo description="150-200 damage shotgun and frequent 70-100 damage novas." name="3" />
        <EffectInfo description="8 seconds" name="Cooldown" />
      </ExtraTooltipData>
      <Activate aoeActivationCount="3" aoeDamage="250" aoeMaxTargets="2" aoeRange="2" aoeTime="1" arcDegrees="65" color="0xF6D56D" colorMissed="0xD19906" maxTargets="5" scalingStat="VIT" statModDamage="0" statModPerTarget="15" statModRadius="0.02" statModScalingMin="60" totalDamage="175" wisDamageBase="75" wisMin="50" wisPerTarget="7" aoeArmorPierce="true">Lightning</Activate>
      <OnPlayerAbilityActivate proc="1" targetMouse="false" maxSpawnDistance="12" objectId="MV Hanabi Summon" summonCost="0.0" lifeTime="0.0" cooldown="8">SpawnCreep</OnPlayerAbilityActivate>
      <MpCost>100</MpCost>
      <SwitchTime>0.7</SwitchTime>
    </Ability>
    <Ability name="Fireworks Stockpile">
      <Texture>
        <File>moonlightVillageObjects16x16</File>
        <Index>430</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Build up a stockpile which invigorates and strengthens nearby spirits." name="On Shoot" />
        <EffectInfo description="4 seconds" name="Cooldown" />
      </ExtraTooltipData>
      <Activate aoeActivationCount="3" aoeDamage="250" aoeMaxTargets="2" aoeRange="2" aoeTime="1" arcDegrees="65" color="0xF6D56D" colorMissed="0xD19906" maxTargets="5" scalingStat="VIT" statModDamage="0" statModPerTarget="15" statModRadius="0.02" statModScalingMin="60" totalDamage="175" wisDamageBase="75" wisMin="50" wisPerTarget="7" aoeArmorPierce="true">Lightning</Activate>
      <OnPlayerShootActivate targetMouse="true" maxDistance="0" proc="1" objectId="Tezutsu Hanabi 2 Object" throwTime="0" color="-1" cooldown="4">ObjectToss</OnPlayerShootActivate>
      <OnPlayerShootActivate targetMouse="true" maxDistance="0" proc="1" objectId="Tezutsu Hanabi Object 0" throwTime="0" color="-1" cooldown="4">ObjectToss</OnPlayerShootActivate>
      <MpCost>100</MpCost>
      <SwitchTime>0.7</SwitchTime>
    </Ability>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Rain Maker" type="0x5000" collectionIcon="94">
    <DisplayId>Rain Maker</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>485</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A sodden artifact held by Genji to stir nearby moisture into a torrent of localized rain. Only the Sage can extract its full potential, gracefully guiding the morning dew into a lasting downpour.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="" name="While Key Held and Shooting" />
      <EffectInfo description="Rain falls 4.5 tiles away in the direction of your cursor" name="" />
      <EffectInfo description="" name="Mana Cost" />
      <EffectInfo description="Drains 68 MP/sec while shooting" name="" />
      <EffectInfo description="Deals 500-550 armor piercing damage" name="Rain" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <MpCostPerSecond>30</MpCostPerSecond>
    <MpCost>0</MpCost>
    <MpEndCost>0</MpEndCost>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <MultiPhase />
    <Usable />
    <Cooldown>5</Cooldown>
    <ActivateOnEquip amount="100" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate requiredConditions="Stasis Immune" cooldown="0.4" proc="1" manaCost="15" objectId="MV Rain Maker Object" throwTime="0" color="-1" maxDistance="4.5" targetMouse="true" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="Stasis Immune" cooldown="0.4" proc="1" manaCost="15" objectId="MV Rain Maker Effect Thrower" throwTime="0" color="-1" maxDistance="4.5" targetMouse="true" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Activate effect="Stasis Immune" enableGenericManaHealing="true" enableManaRegen="true" enablePetManaHealing="true">ShurikenAbility</Activate>
    <Labels>EQUIPMENT,ABILITY,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Fortitude" type="0x5109" collectionIcon="101">
    <DisplayId>Fortitude</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>505</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>The wand is able to conjure mighty encircling defenses. Given enough time, it is capable of instantly establishing fortifications.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Releases 3 rings of lingering bullets, each dealing 300-600 damage." name="On Ability" />
      <EffectInfo description="15 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>MV Water Spinner</ObjectId>
      <Speed>3</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>10000</LifetimeMS>
      <Parametric />
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <OnPlayerAbilityActivate cooldown="15" maxSpawnDistance="0" objectId="MV Fortitude Summon" summonCost="0.0" lifeTime="0.0" proc="1">SpawnCreep</OnPlayerAbilityActivate>
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <feedPower>1200</feedPower>
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,ORG_UMI,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Vigor" type="0x510a" collectionIcon="101">
    <DisplayId>Vigor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>202</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>506</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The energy that emanates from this staff attracts spirits of all sorts to join in on festivities. A simple wave orchestrates their movement.</Description>
    <ExtraTooltipData>
      <EffectInfo description="5% chance to release a Festival Spirit" name="On Shoot" />
      <EffectInfo description="250 dmg every 1.6s" name="Festival Spirit" />
      <EffectInfo description="250 dmg after 8.0s" name="Final Explosion" />
    </ExtraTooltipData>
    <Sound>weapon/sprite_wand</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>MV Lightning Spear</ObjectId>
      <Size>75</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>80</MinDamage>
      <MaxDamage>100</MaxDamage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Lightning Spear</ObjectId>
      <Size>75</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>80</MinDamage>
      <MaxDamage>100</MaxDamage>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.05</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <BagType>6</BagType>
    <Soulbound />
    <UniqueID />
    <ArcGap>0</ArcGap>
    <feedPower>1200</feedPower>
    <XPBonus>8</XPBonus>
    <OnPlayerShootActivate color="-1" cooldown="0" objectId="MV Spirit Staff Soul" proc="0.05">Pet</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,ORG_UMI,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Token of Happiness" type="0x511c" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>517</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An aged coin of unfamiliar design, gently glowing with the spirits of happiness. This seemingly modest keepsake invigorates your body, readying you for the next move.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When shooting, gain energized and slowed." name="Happy Spirit" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="100" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate color="-1" proc="1" effect="Energized" cooldown="0" duration="0.6">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate color="-1" proc="1" effect="Slowed" cooldown="0" duration="0.6">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>750</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Token of Warmth" type="0x511d" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>518</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An aged coin of unfamiliar design, gently glowing with the spirits of warmth. This seemingly modest keepsake puts your mind at ease, mending your wounds.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When shooting, gain healing and slowed." name="Warm Spirit" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="100" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate color="-1" proc="1" effect="Healing" cooldown="0" duration="0.6">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate color="-1" proc="1" effect="Slowed" cooldown="0" duration="0.6">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>750</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Mischief" type="0x511e" collectionIcon="101">
    <DisplayId>Mischief</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>moonlightVillageObjects8x8</File>
      <Index>507</Index>
    </Texture>
    <PowerLevel>219</PowerLevel>
    <SlotType>2</SlotType>
    <Description>A whimsical dagger surrounded by a maelstrom of spiritual energy. Its desirability lies in its uniquely chaotic nature.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/poison_fang_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Projectile id="0">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Speed>130</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
      <Size>90</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Large Cherry Petal</ObjectId>
      <Speed>110</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>472.7</LifetimeMS>
      <Size>80</Size>
      <Frequency>1.0</Frequency>
      <Amplitude>0.7</Amplitude>
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Large Cherry Petal</ObjectId>
      <Speed>110</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>472.7</LifetimeMS>
      <Size>85</Size>
      <Frequency>1.0</Frequency>
      <Amplitude>0.5</Amplitude>
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.05</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.13</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <Soulbound />
    <UniqueID />
    <feedPower>1200</feedPower>
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object collectionIcon="101" id="Kagenohikari" type="0x513b">
    <DisplayId>Kagenohikari</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>534</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An ethereal lantern charged with the hundreds of hopes and memories of bygone souls. Its light seeks to guide and protect those still dwelling within the mortal plane.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Reduces the Magic casting cost of your Ability by 10%" name="" />
      <EffectInfo description="Summon a level 2 assorted Friendly Spirit." name="On Ability" />
      <EffectInfo description="The spirit synergizes in the presence of different spirits." name="" />
      <EffectInfo description="Heals allies and attacks enemies within 3 squares." name="Pink Spirit" />
      <EffectInfo description="Slows and attacks enemies within 3 squares." name="Blue Spirit" />
      <EffectInfo description="Curses and attacks enemies within 3 squares." name="Yellow Spirit" />
      <EffectInfo description="6 seconds" name="Lifetime" />
      <EffectInfo description="1.5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate color="-1" cooldown="1.5" objectId="MV Kagenohikari Summon" proc="1">Pet</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <feedPower>1400</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,ORG_MOONLIGHT,ORG_UMI,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object collectionIcon="101" id="Kagenohikari 2" type="0x4B7B">
    <DisplayId>+Kagenohikari</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>94</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>537</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An ethereal lantern charged with the extinguished hopes and memories of bygone souls. Its blacklight flickers with restlessness and resentment.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Reduces the Magic casting cost of your Ability by 10%" name="" />
      <EffectInfo description="Summon a level 3 Malevolent Spirit at the cost of 40 MP." name="On Ability" />
      <EffectInfo description="" name="Malevolent Spirit:" />
      <EffectInfo description="Slows, curses and attacks enemies within 3 squares." name="" />
      <EffectInfo description="Heals allies within 3 squares." name="" />
      <EffectInfo description="6 seconds" name="Lifetime" />
      <EffectInfo description="1 second" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <ActivateOnEquip amount="110" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="110" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate color="-1" cooldown="1" objectId="MV Kagenohikari 2 Summon" proc="1">Pet</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <XPBonus>9</XPBonus>
    <feedPower>1500</feedPower>
    <Soulbound />
    <UniqueID />
  </Object>
<Object id="Moonlit Quest Chest Item" type="0x5004">
    <DisplayId>Moonlit Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>539</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ornate chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." name="Info" />
    </ExtraTooltipData>
    <BagType>8</BagType>
    <feedPower>200</feedPower>
    <Soulbound />
    <Consumable />
    <Track />
    <UniqueID />
    <Activate id="Moonlit Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
  </Object>
<Object id="Onigiri" type="0x5003">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>492</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A simple rice ball sprinkled with bonito flakes.</Description>
    <BagType>7</BagType>
    <Activate amount="4" channel="statConsumables" duration="600" stat="DEX">StatBoostSelf</Activate>
    <Activate amount="4" channel="statConsumables" duration="600" stat="DEF">StatBoostSelf</Activate>
    <feedPower>600</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
<Object id="Steamed Clam" type="0x50fd">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>493</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A clam that has been steamed. It's an old family recipe!</Description>
    <BagType>7</BagType>
    <Activate amount="80" channel="statConsumables" duration="600" stat="MAXMP">StatBoostSelf</Activate>
    <Activate amount="4" channel="statConsumables" duration="600" stat="WIS">StatBoostSelf</Activate>
    <feedPower>600</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
<Object id="Sizzled Tentacle" type="0x50fe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>494</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The origin of this tentacle is unknown. What we do know is that it's delicious!</Description>
    <BagType>7</BagType>
    <Activate amount="4" channel="statConsumables" duration="600" stat="ATT">StatBoostSelf</Activate>
    <Activate amount="4" channel="statConsumables" duration="600" stat="SPD">StatBoostSelf</Activate>
    <feedPower>600</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
<Object id="Barbecued Shrimp" type="0x50ff">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>495</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gotta throw a shrimp on the barbie'! Not sure why though, it's fairly small.</Description>
    <BagType>7</BagType>
    <Activate amount="80" channel="statConsumables" duration="600" stat="MAXHP">StatBoostSelf</Activate>
    <Activate amount="4" channel="statConsumables" duration="600" stat="VIT">StatBoostSelf</Activate>
    <feedPower>600</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
<Object id="Sushi Roll" type="0x5100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>496</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A sushi roll with a healthy mix of fish, egg and cucumber.</Description>
    <BagType>7</BagType>
    <Activate amount="6" channel="statConsumables" duration="600" stat="DEX">StatBoostSelf</Activate>
    <Activate amount="6" channel="statConsumables" duration="600" stat="DEF">StatBoostSelf</Activate>
    <feedPower>1200</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
<Object id="Tuna Nigiri" type="0x5101">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>moonlightVillageObjects8x8</File>
      <Index>497</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Fatty tuna served on top of rice as a bite sized snack.</Description>
    <BagType>7</BagType>
    <Activate amount="100" channel="statConsumables" duration="600" stat="MAXMP">StatBoostSelf</Activate>
    <Activate amount="6" channel="statConsumables" duration="600" stat="WIS">StatBoostSelf</Activate>
    <feedPower>1200</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
<Object id="Takoyaki" type="0x5102">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>moonlightVillageObjects8x8</File>
      <Index>498</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A delicious way to prepare octopus! Grilled to perfection and topped with a sweet and savoury sauce.</Description>
    <BagType>7</BagType>
    <Activate amount="6" channel="statConsumables" duration="600" stat="ATT">StatBoostSelf</Activate>
    <Activate amount="6" channel="statConsumables" duration="600" stat="SPD">StatBoostSelf</Activate>
    <feedPower>1200</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
<Object id="Grilled Fish" type="0x5103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>499</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fish grilled over charcoal. The charred taste accentuates the flavour.</Description>
    <BagType>7</BagType>
    <Activate amount="100" channel="statConsumables" duration="600" stat="MAXHP">StatBoostSelf</Activate>
    <Activate amount="6" channel="statConsumables" duration="600" stat="VIT">StatBoostSelf</Activate>
    <feedPower>1200</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
<Object id="Akuma Ramen" type="0x5104">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>500</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Freshly caught fish served with ramen noodles in a spicy broth.</Description>
    <BagType>7</BagType>
    <Activate amount="8" channel="statConsumables" duration="600" stat="DEX">StatBoostSelf</Activate>
    <Activate amount="8" channel="statConsumables" duration="600" stat="DEF">StatBoostSelf</Activate>
    <feedPower>1800</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
<Object id="Seafood Bento" type="0x5105">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>501</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A carefully prepared bento box filled with various produce from the sea.</Description>
    <BagType>7</BagType>
    <Activate amount="120" channel="statConsumables" duration="600" stat="MAXMP">StatBoostSelf</Activate>
    <Activate amount="8" channel="statConsumables" duration="600" stat="WIS">StatBoostSelf</Activate>
    <feedPower>1800</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
<Object id="Salmon Roe" type="0x5106">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>502</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A substantial amount of glossy salmon eggs that have been lightly seasoned.</Description>
    <BagType>7</BagType>
    <Activate amount="8" channel="statConsumables" duration="600" stat="ATT">StatBoostSelf</Activate>
    <Activate amount="8" channel="statConsumables" duration="600" stat="SPD">StatBoostSelf</Activate>
    <feedPower>1800</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
<Object id="Unadon" type="0x5107">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>503</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A delicious rice bowl with a large slab of grilled eel glazed in a sweet sauce.</Description>
    <BagType>7</BagType>
    <Activate amount="120" channel="statConsumables" duration="600" stat="MAXHP">StatBoostSelf</Activate>
    <Activate amount="8" channel="statConsumables" duration="600" stat="VIT">StatBoostSelf</Activate>
    <feedPower>1800</feedPower>
    <Consumable />
    <Potion />
    <Soulbound />
  </Object>
<Object id="MV Book 1" type="0x510c">
    <Class>Equipment</Class>
    <DisplayId>The Princess and the Fox: Page 1</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale.</Description>
    <Sound>use_potion</Sound>
    <Activate image="mvbook_p1" text="A long time ago, there was a princess of the great heavens. Still very young and early in her training, she chose not to speak to people and focused only on her work. She would refuse her mentor's advice to meet and become friends with the villagers. \n\n'It's a waste of my time' the princess would often say. \n\nOne day, the princess would walk to her workshop and find a little orange fox at her doorway. \n\n'Why do you stand by my door every day?' the princess asked." title="Princess and the Fox">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <InvUse />
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Book 2" type="0x510d">
    <Class>Equipment</Class>
    <DisplayId>The Princess and the Fox: Page 2</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale.</Description>
    <Sound>use_potion</Sound>
    <Activate image="mvbook_p2" text="The fox nervously scratched its fur as it responded, 'Oh dear princess, I am a bored and tired fox, and I yearn for someone to play with!' \n\n'Then go into the woods and play with some other creatures. I am very busy,' replied the princess. \n\n'But princess, I am sick and weak, and I cannot catch up with the other creatures. I see the light that you make from your work every night, and would love to play with your dancing lights!' The fox would approach her with a wistful curiosity. \n\nThe princess reaffirmed 'I will not play with you. Please go away and bother someone else.'" title="Princess and the Fox">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <InvUse />
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Book 3" type="0x510e">
    <Class>Equipment</Class>
    <DisplayId>The Princess and the Fox: Page 3</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale.</Description>
    <Sound>use_potion</Sound>
    <Activate image="mvbook_p3" text="The fox worriedly spun in circles, chasing its tail. 'You are the only one with the dancing lights! If I don't get to play with you, I will cry and wail until you spend time with me!' \n\n'I don't want to play with foxes. Cry all you want, I will not come out to play with you,' and the princess would shut her door. \n\nThe princess would continue her work, and ignored the fox at her doorway every morning. And every night, she would hear the wailing and howling of a lonely fox outside her door. Every day she would see the orange fox, and every night she would hear the howling of the fox outside." title="Princess and the Fox">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Book 4" type="0x510f">
    <Class>Equipment</Class>
    <DisplayId>The Princess and the Fox: Page 4</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale.</Description>
    <Sound>use_potion</Sound>
    <Activate image="mvbook_p4" text="One day, the princess tired herself out on a great project, and yearned for a good night's sleep. And when she heard the fox's crying, she decided that she had enough. She would pick a metal lantern from her workshop and walk out one night, looking for the fox. \n\n'Where are you?' the princess shouted. 'I am tired of your wailing and I need to sleep!' \n\nThe fox stopped howling, and curiously approached. 'Have you come out to play with me?' \n\n'No! I am going to take my lantern and chase you far away from this village, so I can sleep without your howling!'" title="Princess and the Fox">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Book 5" type="0x5110">
    <Class>Equipment</Class>
    <DisplayId>The Princess and the Fox: Page 5</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale.</Description>
    <Sound>use_potion</Sound>
    <Activate image="mvbook_p5" text="The exhausted princess could not catch up to the fox as she chased it around the village. All around, the villagers awoke to the screaming of an angry princess accompanied by the happy yips of a fox. Every lantern lit up as villagers watched the fox joyfully lead the princess's lantern here and there and everywhere. \n\nThe princess tripped over her feet and dropped her lantern with a loud CLANG! And the fox would bite and pick up the lantern." title="Princess and the Fox">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Book 6" type="0x5111">
    <Class>Equipment</Class>
    <DisplayId>The Princess and the Fox: Page 6</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale.</Description>
    <Sound>use_potion</Sound>
    <Activate image="mvbook_p6" text="'Now it's my turn to hold the dancing light!' \n\nThe villagers watched with great interest at the sudden performance of the princess and the fox. The princess would spend all night chasing the fox for her lantern, until she was too tired and gave up. And the next night, the fox would sit there with her stolen lantern, waiting to play with the princess once again." title="Princess and the Fox">ShowInfoPopup</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Book 7" type="0x5123">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince: Page 1</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>567</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale. It's written in a foreign language that appears indecipherable.</Description>
    <Sound>use_potion</Sound>
    <Activate cooldown="3" hideEffect="true" objectId="MV Book Object 1">Pet</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Book 8" type="0x5125">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince: Page 2</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>567</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale. It's written in a foreign language that appears indecipherable.</Description>
    <Sound>use_potion</Sound>
    <Activate cooldown="3" hideEffect="true" objectId="MV Book Object 2">Pet</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Book 9" type="0x5126">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince: Page 3</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>567</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale. It's written in a foreign language that appears indecipherable.</Description>
    <Sound>use_potion</Sound>
    <Activate cooldown="3" hideEffect="true" objectId="MV Book Object 3">Pet</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Book 10" type="0x5127">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince: Page 4</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>567</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale. It's written in a foreign language that appears indecipherable.</Description>
    <Sound>use_potion</Sound>
    <Activate cooldown="3" hideEffect="true" objectId="MV Book Object 4">Pet</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Book 11" type="0x5128">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince: Page 5</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>567</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A page from a book of an Eastern folktale. It's written in a foreign language that appears indecipherable.</Description>
    <Sound>use_potion</Sound>
    <Activate cooldown="3" hideEffect="true" objectId="MV Book Object 5">Pet</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Combined Book 0" type="0x5112">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An empty binder to hold the pages from the Eastern folktale: The Night Prince.</Description>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Combined Book 1" type="0x5113">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This binder holds 1 of the 5 pages from the Eastern folktale: The Night Prince.</Description>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Combined Book 2" type="0x514e">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This binder holds 2 of the 5 pages from the Eastern folktale: The Night Prince.</Description>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Combined Book 3" type="0x514f">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This binder holds 3 of the 5 pages from the Eastern folktale: The Night Prince.</Description>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Combined Book 4" type="0x515b">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This binder holds 4 of the 5 pages from the Eastern folktale: The Night Prince.</Description>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Combined Book 5" type="0x5132">
    <Class>Equipment</Class>
    <DisplayId>The Night Prince</DisplayId>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The completed book of the Eastern folktale: The Night Prince.</Description>
    <Sound>use_potion</Sound>
    <Activate cooldown="3" hideEffect="true" objectId="MV Book Object 6">Pet</Activate>
    <BagType>7</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <InvUse />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object id="MV Umi Token" type="0x515f">
    <DisplayId>Umi's Gratitude</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>576</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of Umi's gratitude. Visit the Tinkerer to obtain something special!</Description>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object id="MV Fish Token" type="0x5160">
    <DisplayId>Fishing Award</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>575</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An award granted to those who came, saw and conquered the world of fishing. Visit the Tinkerer to obtain something special!</Description>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object id="MV Blue Gift" type="0x5170">
    <DisplayId>Umi's Blue Parcel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>570</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A special gift from Umi! The box appears to contain a radiant bow.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="Makakoyumi 2" classId="768,775,782,784,785,796,797,798,799,800,801,802,803,804,805,806,817,818">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object id="MV Pink Gift" type="0x5171">
    <DisplayId>Umi's Pink Parcel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A special gift from Umi! The box appears to contain a bundle of gilded fireworks.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="Tezutsu Hanabi 2" classId="768,775,782,784,785,796,797,798,799,800,801,802,803,804,805,806,817,818">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object id="MV Yellow Gift" type="0x5172">
    <DisplayId>Umi's Yellow Parcel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>571</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A special gift from Umi! The box appears to contain a golden lantern.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="Kagenohikari 2" classId="768,775,782,784,785,796,797,798,799,800,801,802,803,804,805,806,817,818">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object id="MV Fish Gift" type="0x5173">
    <DisplayId>Umi's Fishy Parcel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>572</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A special gift from Umi! The box appears to contain a unique fishing rod.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Soulbound />
    <Activate id="MV Legendary Fishing Rod" classId="768,775,782,784,785,796,797,798,799,800,801,802,803,804,805,806,817,818">CreateObject</Activate>
    <Activate id="Fisherman Title Unlocker" classId="768,775,782,784,785,796,797,798,799,800,801,802,803,804,805,806,817,818">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object id="MV Emote Dropper" type="0x5174">
    <DisplayId>Mysterious Crate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>577</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contained within the crate is the embodiment of the emotion one experiences when unboxing something exciting.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>2</BagType>
    <Soulbound />
    <Activate id="Ecstatic Fish Emote" classId="768,775,782,784,785,796,797,798,799,800,801,802,803,804,805,806,817,818">CreateObject</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
    <feedPower>1000</feedPower>
  </Object>
<Object type="0xc1d0" id="Blueprint_253" collectionIcon="94">
    <DisplayId>Taiko Drums Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Taiko Drums">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
<Object type="0xc1d1" id="Blueprint_254" collectionIcon="94">
    <DisplayId>Elegant Parasol Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Elegant Parasol">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
<Object type="0xc1d2" id="Blueprint_255" collectionIcon="94">
    <DisplayId>Flowering Kimono Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Flowering Kimono">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
<Object type="0xc1d3" id="Blueprint_256" collectionIcon="94">
    <DisplayId>Ethereal Happi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Ethereal Happi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
<Object type="0xc1d4" id="Blueprint_257" collectionIcon="94">
    <DisplayId>Sage's Wakibiki Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Sage's Wakibiki">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
<Object type="0xc1d5" id="Blueprint_258" collectionIcon="101">
    <DisplayId>Makakoyumi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Makakoyumi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
<Object type="0xc1d6" id="Blueprint_259" collectionIcon="101">
    <DisplayId>Tezutsu Hanabi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Tezutsu Hanabi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
<Object type="0xc1d7" id="Blueprint_260" collectionIcon="94">
    <DisplayId>Rain Maker Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Rain Maker">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
<Object type="0xc1d8" id="Blueprint_261" collectionIcon="101">
    <DisplayId>Kagenohikari Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Kagenohikari">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MOONLIGHT</Labels>
  </Object>
<Object type="0xc1d9" id="Blueprint_262" collectionIcon="100">
    <DisplayId>Token of Happiness Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Token of Happiness">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object type="0xc1da" id="Blueprint_263" collectionIcon="100">
    <DisplayId>Token of Warmth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Token of Warmth">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,REALMWHITE</Labels>
  </Object>
<Object id="MV Basic Fishing Rod" type="0x50df">
    <DisplayId>Basic Fishing Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>486</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A fishing rod fashioned from a tree branch and string. It is suitable for beginners.</Description>
    <SharedCooldownChannel id="20703" />
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Moonlight Village. Aim at ripples in the water to catch fish!" name="Fishing" />
      <EffectInfo name="On Equip:" description="" />
      <EffectInfo name="" description="+1 Fishing" />
    </ExtraTooltipData>
    <BagType>4</BagType>
    <XPBonus>4</XPBonus>
    <feedPower>0</feedPower>
    <Soulbound />
    <OnPlayerShootActivate cooldown="1.8" proc="1" objectId="MV Basic Bait" throwTime="1.6" color="0xDEF0F2" targetMouse="true" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
<Object id="MV Intermediate Fishing Rod" type="0x50f2">
    <DisplayId>Intermediate Fishing Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>487</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A sturdy fishing rod reinforced with metal. It is an adequate tool for any and all fishing activities.</Description>
    <SharedCooldownChannel id="20703" />
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Moonlight Village. Aim at ripples in the water to catch fish!" name="Fishing" />
      <EffectInfo name="On Equip:" description="" />
      <EffectInfo name="" description="+3 Fishing" />
    </ExtraTooltipData>
    <BagType>4</BagType>
    <XPBonus>5</XPBonus>
    <feedPower>250</feedPower>
    <Soulbound />
    <OnPlayerShootActivate cooldown="1.6" proc="1" objectId="MV Intermediate Bait" throwTime="1.6" color="0xDEF0F2" targetMouse="true" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
<Object id="MV Expert Fishing Rod" type="0x514a">
    <DisplayId>Expert Fishing Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>563</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A fishing rod with a steel alloy frame. Its light weight allows for faster casting.</Description>
    <SharedCooldownChannel id="20703" />
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Moonlight Village. Aim at ripples in the water to catch fish!" name="Fishing" />
      <EffectInfo name="On Equip:" description="" />
      <EffectInfo name="" description="+5 Fishing" />
    </ExtraTooltipData>
    <BagType>4</BagType>
    <XPBonus>5</XPBonus>
    <feedPower>500</feedPower>
    <Soulbound />
    <OnPlayerShootActivate cooldown="1.6" proc="1" objectId="MV Expert Bait" throwTime="1.4" color="0xDEF0F2" targetMouse="true" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
<Object id="MV Master Fishing Rod" type="0x50f3">
    <DisplayId>Master Fishing Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>488</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A fishing rod used by master fishers. It requires skill and precision to use to its full potential.</Description>
    <SharedCooldownChannel id="20703" />
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Moonlight Village. Aim at ripples in the water to catch fish!" name="Fishing" />
      <EffectInfo name="On Equip:" description="" />
      <EffectInfo name="" description="+7 Fishing" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>750</feedPower>
    <Soulbound />
    <OnPlayerShootActivate cooldown="1.4" proc="1" objectId="MV Master Bait" throwTime="1.4" color="0xDEF0F2" targetMouse="true" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
<Object id="MV Master Fishing Rod Shiny" type="0xF50">
    <InventoryAnimation />
    <DisplayId>Master Fishing Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>126</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A fishing rod used by master fishers. It requires skill and precision to use to its full potential.</Description>
    <SharedCooldownChannel id="20703" />
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Moonlight Village. Aim at ripples in the water to catch fish!" name="Fishing" />
      <EffectInfo name="On Equip:" description="" />
      <EffectInfo name="" description="+7 Fishing" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>750</feedPower>
    <Soulbound />
    <OnPlayerShootActivate cooldown="1.4" proc="1" objectId="MV Master Bait" throwTime="1.4" color="0xEFC52B" targetMouse="true" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,RING,UT,SHINY</Labels>
  </Object>
<Object id="MV Legendary Fishing Rod" type="0x50f6">
    <DisplayId>Legendary Fishing Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>491</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A legendary fishing rod only passed down to those who are worthy. It is unrivalled in effectiveness.</Description>
    <SharedCooldownChannel id="20703" />
    <ExtraTooltipData>
      <EffectInfo description="Only usable in the Moonlight Village. Aim at ripples in the water to catch fish!" name="Fishing" />
      <EffectInfo name="On Equip:" description="" />
      <EffectInfo name="" description="+10 Fishing" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>1000</feedPower>
    <Soulbound />
    <OnPlayerShootActivate cooldown="1.4" proc="1" objectId="MV Legendary Bait" throwTime="1.2" color="0xDEF0F2" targetMouse="true" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
<Object type="0xc993" id="Drop Boost Accelerator">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>1697</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You will always get compatible loot for your currently selected class until the end of season.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Drop Boost" description="100% chance drops will be class-specific items (entire season)" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Track />
    <Potion />
    <Activate acceleratorId="TIEREDLOOTBOOST" duration="-1" amount="0" dropChanceClassBias="1" display="100% class specific drop rate.">StartAccelerator</Activate>
    <NoSeasonalToRegularConversion />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0xc994" id="Seasonal XP Accelerator">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>1696</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>+20% XP bonus until end of season.</Description>
    <ExtraTooltipData>
      <EffectInfo name="XP Bonus" description="+20% XP (entire season)" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Track />
    <Potion />
    <Activate acceleratorId="XPBOOST" duration="-1" mult="0.2" display="+20% XP (entire season)">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object id="Beekeeper's Flamethrower Shiny" type="0x4524" collectionIcon="13">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <DisplayId>Beekeeper's Flamethrower</DisplayId>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>541</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Equipped with a mechanical combustion technology few may understand, this weapon projects flames boasting temperatures capable of melting their target before they're able to retaliate.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.75</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Fire Morning Star Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>900</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,ORG_NEST,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4536" id="Tome of Holy Protection Shiny" collectionIcon="153">
    <DisplayId>Tome of Holy Protection</DisplayId>
    <InventoryAnimation />
    <Item />
    <Class>Equipment</Class>
    <Texture xOffset="2" yOffset="0">
      <File>lofiProjs</File>
      <Index>545</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A tome dedicated to the works of a forgotten god. It is written in a strange script that glows with a pure white light.</Description>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="070" statModAmount="0.4950" range="8.0" statModRadius="0" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="DEF" statModScalingMin="40" statModDuration="0">ConditionEffectAura</Activate>
    <Activate range="8.0" stat="DEF" amount="12" duration="6.0" channel="maxStack">StatBoostAura</Activate>
    <Activate duration="6.0" effect="Armored" scalingStat="DEF" statModScalingMin="40" color="0x3A42A5">ConditionEffectSelf</Activate>
    <MpCost>160</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1250</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,STATMOD,RESKIN,SHINY,ORG_TOMB</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4537" id="pD Scepter Shiny" collectionIcon="144">
    <DisplayId>Scepter of Devastation</DisplayId>
    <InventoryAnimation />
    <Description>A loathsome scepter that converges the life energy of parasites into a soul-rotting bolt of destruction.</Description>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>40</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="-20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate arcDegrees="15" totalDamage="200" wisDamageBase="100" maxTargets="1" color="0x8B66BA" wisPerTarget="15" wisMin="50" aoeActivationCount="1" aoeTime="1" aoeDamage="250" statModDamage="250" aoeRange="0.5" statModRadius="0.05" aoeMaxTargets="1" scalingStat="ATT" statModScalingMin="65" statModPerTarget="15">Lightning</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,SHINY,STATMOD,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4538" id="Penetrating Blast Spell Shiny" collectionIcon="146">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Penetrating Blast Spell</DisplayId>
    <InventoryAnimation />
    <Texture xOffset="0" yOffset="2">
      <File>lofiProjs</File>
      <Index>539</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>This spell's destructive power is so notorious that casting it was banned for many generations.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Volt Bolt Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>2200</LifetimeMS>
      <CircleTurnDelay>125</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate numShots="8" scalingStat="VIT" statModScalingMin="35" statModDamage="3" statModNumShots="0.05">BulletNova</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,SHINY,ORG_THICKET</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x451b" id="Amulet of Lightning">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1222</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Speedy for 3 seconds" name="On Ability Use" />
      <EffectInfo description="6 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <SharedCooldownChannel id="1226" />
    <Description>A fine silk necklace with a bolt shaped medallion, channeling energy through it briefly grants the user the speed of lightning itself.</Description>
    <ActivateOnEquip stat="MAXHP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="70">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="6" duration="3" effect="Speedy" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3ArcherST0" type="0xc67d" setName="Kogbold Turretsmith Archer Set" setType="0x425e" collectionIcon="3">
    <DisplayId>Experimental Cannon</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xDF</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>This firearm was created as an experiment by welding two double-barrelled cannons together. One of the barrels fell off when it was first fired, but the other three work fine.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When worn, Gun Turrets will fire 2 projectiles, and every 3rd shot will Slow enemies for 0.2 seconds." name="Spare Barrel" />
    </ExtraTooltipData>
    <OldSound>arrowShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>0,0.40</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-0.40,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>0.40,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Kogbold Rifle</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>70</Size>
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <ActivateOnEquip amount="2" stat="SPD">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3ArcherST1" type="0xc67e" setName="Kogbold Turretsmith Archer Set" setType="0x425e" collectionIcon="3">
    <DisplayId>Sentry Turret</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2">
      <File>gen3SetObjects</File>
      <Index>0xE0</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Turretsmiths innovate new automated defence measures to help protect the Steamworks, from rapid firing cannons to multiple flails attached to a spinning post.</Description>
    <Ability name="Gun Turret">
      <ExtraTooltipData>
        <EffectInfo description="This turret rapidly fires towards enemies." name="Gun Turret" />
        <EffectInfo description="Bullets deal 195-295 damage. Turret remains for 6 seconds." name="" />
      </ExtraTooltipData>
      <Activate mustNotWear="0xc67d" maxSpawnDistance="1.0" objectId="Gun Turret" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <Activate mustWear="0xc67d" maxSpawnDistance="1.0" objectId="Gun Turret Boost" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <SwitchTime>1</SwitchTime>
      <Cooldown>3</Cooldown>
      <MpCost>150</MpCost>
    </Ability>
    <Ability name="Flail Turret">
      <ExtraTooltipData>
        <EffectInfo description="Creates 4 spinning flails around the spawn point." name="Flail Turret" />
        <EffectInfo description="The heads deal 285-335 damage, chain links deal 225-295. Turret remains for 6 seconds." name="" />
      </ExtraTooltipData>
      <Activate mustNotWear="0xc67f" maxSpawnDistance="1.0" objectId="Shield Turret" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <Activate mustWear="0xc67f" maxSpawnDistance="1.0" objectId="Shield Turret Boost" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <SwitchTime>1</SwitchTime>
      <Cooldown>3</Cooldown>
      <MpCost>150</MpCost>
    </Ability>
    <Ability name="Heavy Turret">
      <ExtraTooltipData>
        <EffectInfo description="This turret fires 3 larger, heavier bullets in a cone." name="Heavy Turret" />
        <EffectInfo description="Bullets deal 300-350 damage. Turret remains for 6 seconds." name="" />
      </ExtraTooltipData>
      <Activate mustNotWear="0xc680" maxSpawnDistance="1.0" objectId="Heavy Gun Turret" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <Activate mustWear="0xc680" maxSpawnDistance="1.0" objectId="Heavy Gun Turret Boost" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <SwitchTime>1</SwitchTime>
      <Cooldown>3</Cooldown>
      <MpCost>150</MpCost>
    </Ability>
    <Usable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3ArcherST2" type="0xc67f" setName="Kogbold Turretsmith Archer Set" setType="0x425e" collectionIcon="3">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <DisplayId>Tinkerers Apron</DisplayId>
    <Description>This apron has many pockets containing supplies, pencils, blueprints and plenty of reloads. Each of those pockets has its own leather pocket protector.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When worn, Flail Turrets have longer chains, and the heads will Slow enemies for 0.2 seconds." name="Longer Links" />
    </ExtraTooltipData>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xE1</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="80" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3ArcherST3" type="0xc680" setName="Kogbold Turretsmith Archer Set" setType="0x425e" collectionIcon="3">
    <DisplayId>Targeting Monocular</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>49</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xE2</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Wearing this brass monocle allows a Turretsmith to see down their turret's sights, granting them greater accuracy at the expense of personal style.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When worn, Heavy Turrets increase damage to 350-525, and every other shot will Slow enemies for 0.2 seconds." name="Target Analysis" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc681" id="3WizardST0" setType="0x425f" setName="Kogbold Pyrotechnician Wizard Set" collectionIcon="3">
    <DisplayId>Rocket Launcher</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xB6</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Kogbold rockets are highly explosive.  The inaccurate nature of the weapon is made up for by the sheer volume of shots they can launch at once.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.85</RateOfFire>
      <DefaultAngleIncr maxAngle="2" minAngle="-2">1</DefaultAngleIncr>
      <PosOffset>0,0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.85</RateOfFire>
      <DefaultAngleIncr maxAngle="2" minAngle="-2">1</DefaultAngleIncr>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Kogbold Rocket Shot Small</ObjectId>
      <Speed>150</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <Amplitude>0.1</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Kogbold Rocket Shot Sparkles</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
      <Amplitude>-0.1</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc682" id="3WizardST1" setType="0x425f" setName="Kogbold Pyrotechnician Wizard Set" collectionIcon="3">
    <DisplayId>Unstable Firework</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xB7</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>The Pyrotechnicians are supposed to work on things like blasting caps and landmines, but often get distracted by the pretty colours of a violently detonating firework.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Shoots centered novas of 8 armor-piercing projectiles." name="Piercing Barrage" />
      <EffectInfo description="Tosses randomized novas of 8 multi-hit projectiles." name="Blasting Barrage" />
      <EffectInfo description="6" name="Barrages" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Kogbold Firework Projectile 5</ObjectId>
      <Size>75</Size>
      <Speed>270</Speed>
      <LifetimeMS>450</LifetimeMS>
      <Acceleration>-900</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>60</MinDamage>
      <MaxDamage>90</MaxDamage>
    </Projectile>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Kogbold Firework" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="11.0">SpawnCreep</Activate>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <MpCost>120</MpCost>
    <Cooldown>1</Cooldown>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc683" id="3WizardST2" setType="0x425f" setName="Kogbold Pyrotechnician Wizard Set" collectionIcon="3">
    <DisplayId>Blast Proof Robes</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>71</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xB8</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>You are not a true Pyrotechnician until you can prove your robes can withstand several exploding experiments.</Description>
    <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="70" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc684" id="3WizardST3" setType="0x425f" setName="Kogbold Pyrotechnician Wizard Set" collectionIcon="3">
    <DisplayId>Lucky Grenade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xB9</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>This grenade was launched from a firework and failed to explode. It will release deadly sparks when shaken violently enough, but until then it serves as a potent good-luck charm.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When placing an Unstable Firework, releases a cone of bullets towards the mouse pointer." name="High Explosive" />
      <EffectInfo description="Bullets deal 150-175 damage. 1 second cooldown." name="" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate type="0xc685" mustWear="0xc682" arcGap="15" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="8" offsetAngle="0" proc="1" cooldown="1" ignoreOnTooltip="true" targetMouse="true">BulletCreate</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xc685" id="3WizardST3 Effect">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile id="0">
      <ObjectId>Kogbold Firework Ring</ObjectId>
      <Speed>135</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>275</LifetimeMS>
      <ArmorPiercing />
      <Size>50</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xc686" id="3ArcherSTToken">
    <DisplayId>Kogbold Inventor Archer Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xB4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Kogbold Turretsmith Archer Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0xc687" id="3WizardSTToken">
    <DisplayId>Kogbold Pyrotechnician Wizard Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xB5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Kogbold Pyrotechnician Wizard Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0x451c" id="Test Chest 1">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>518</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Chest 2.0 test</Description>
    <Consumable />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x451d" id="Test Chest 2">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>518</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Chest 2.0 test</Description>
    <Consumable />
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x451e" id="Test Chest 3">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>518</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Chest 2.0 test</Description>
    <Consumable />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45b0" id="Demon Blade Shiny" collectionIcon="133">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>229</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1249</Index>
    </Texture>
    <DisplayId>Demon Blade</DisplayId>
    <InventoryAnimation />
    <SlotType>1</SlotType>
    <Description>A swift and hungry blade that is never satisfied with just one kill.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Abyss Imp Projectile Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>260</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>25</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,RESKIN,SHINY,ORG_ABYSS,DEMON_BLADE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x45b2" id="Fractal Blades Shiny" collectionIcon="12">
    <DisplayId>Fractal Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1251</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>An impossibly intricate pattern belies these blades, carved from a self-perfecting crystalline deity.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>-0.25,2.4</PosOffset>
      <DefaultAngle>-135</DefaultAngle>
    </Subattack>
    <Subattack projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>-0.25,4.8</PosOffset>
      <DefaultAngle>-135</DefaultAngle>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,2.4</PosOffset>
      <DefaultAngle>135</DefaultAngle>
    </Subattack>
    <Subattack projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,4.8</PosOffset>
      <DefaultAngle>135</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Left Fractal Blade Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>240</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Right Fractal Blade Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>240</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Left Fractal Blade Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Right Fractal Blade Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Left Fractal Blade Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Right Fractal Blade Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>125</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>970</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CRYSTAL,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x45b5" id="Plague Poison Shiny" collectionIcon="134">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1254</Index>
    </Texture>
    <InventoryAnimation />
    <DisplayId>Plague Poison</DisplayId>
    <SlotType>18</SlotType>
    <Description>A foul poison harvested from the corpses of plague victims. It infects many targets, but kills slowly.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="9" totalDamage="1000" duration="10" color="3fab2e" throwTime="1.2" damageBoost="1.085" scalingStat="WIS" statModScalingMin="50" statModDamage="170" statModImpactDamage="0" statModRadius="0.05" statModDamageBoost="0.0015">PoisonGrenade</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,RESKIN,SHINY,STATMOD,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x45b6" id="Water Dragon Silk Robe Shiny" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <DisplayId>Water Dragon Silk Robe</DisplayId>
    <InventoryAnimation />
    <SharedCooldownChannel id="65551" />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1255</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A magic robe woven from enchanted threads of water harvested from a great Water Dragon's body.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="+90HP and Healing [30/s] for 3 seconds when under 80% HP." />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" effect="Healing" amount="30" duration="3">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" amount="90">Heal</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY,RESKIN,LOD,ORG_LOD</Labels>
  </Object>
<Object type="0x4521" id="Acc Engravings Day">
    <DisplayId>Daily Artifact Drop Potion (50%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x1c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 50% chance of obtaining an Artifact from enemies that drop them. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Bonus" description="+50% drop rate (Artifacts)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPLOOTBOOST" duration="1440" mult="0.5" labels="ARTIFACT" display="+50% drop rate (Artifacts)" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x4522" id="Acc Engravings Week">
    <DisplayId>Weekly Artifact Drop Potion (50%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 50% chance of obtaining an Artifact from enemies that drop them. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Bonus" description="+50% drop rate (Artifact)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPLOOTBOOST" duration="10080" mult="0.5" labels="ARTIFACT" display="+50% drop rate (Artifact)" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0xc996" id="Iron Plating Engraving">
    <DisplayId>Iron Plating Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy engraving, can be consumed to receive 10x Precision Cog Artifacts.</Description>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="Precision Cog x10">Create</Activate>
    <Labels>MATERIAL,ENGRAVING</Labels>
  </Object>
<Object type="0xc997" id="Kogbold Spirit Engraving">
    <DisplayId>Kogbold Spirit Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy engraving, can be consumed to receive 10x Precision Cog Artifacts.</Description>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="Precision Cog x10">Create</Activate>
    <Labels>MATERIAL,ENGRAVING</Labels>
  </Object>
<Object type="0xc998" id="Heavy Hitter Engraving">
    <DisplayId>Heavy Hitter Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy engraving, can be consumed to receive 10x Precision Cog Artifacts.</Description>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="Precision Cog x10">Create</Activate>
    <Labels>MATERIAL,ENGRAVING</Labels>
  </Object>
<Object type="0xc999" id="Gatling Shots Engraving">
    <DisplayId>Gatling Shots Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy engraving, can be consumed to receive 10x Precision Cog Artifacts.</Description>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Track />
    <Consumable />
    <Activate id="Precision Cog x10">Create</Activate>
    <Labels>MATERIAL,ENGRAVING</Labels>
  </Object>
<Object type="0xc898" id="Onhit Nova 1 Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Damage>100</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xc89b" id="Onhit Fan 1 Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Damage>150</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xc89e" id="Onhit Sniper 1 Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Damage>200</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x1d94" id="Onhit Quiver Projectile T6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Speed>150</Speed>
      <MinDamage>925</MinDamage>
      <MaxDamage>1125</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <ParticleTrail />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x1d95" id="Onhit Quiver Projectile T7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Crimson Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>800</MinDamage>
      <MaxDamage>900</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x1d96" id="Onhit Spell Projectile T6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Purple Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x1d97" id="Onhit Spell Projectile T7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Red Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>185</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x1d98" id="Onhit Shield Projectile T6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x1d99" id="Onhit Shield Projectile T7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>340</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x1d9A" id="Onhit Star Projectile T6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Doom</ObjectId>
      <Speed>150</Speed>
      <MinDamage>1325</MinDamage>
      <MaxDamage>1425</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x1d9B" id="Onhit Star Projectile T7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Dynastic</ObjectId>
      <Speed>150</Speed>
      <MinDamage>1575</MinDamage>
      <MaxDamage>1675</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x1d9C" id="Onhit Wakizashi Projectile T6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Wakizashi Slash 6</ObjectId>
      <Speed>180</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.5">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x1d9D" id="Onhit Wakizashi Projectile T7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Wakizashi Slash 7</ObjectId>
      <Speed>180</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x1d9E" id="Onhit Mace Projectile T6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Summon Bear Projectile</ObjectId>
      <Speed>135</Speed>
      <Size>100</Size>
      <MinDamage>205</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x1d9F" id="Onhit Mace Projectile T7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Summon Panther Projectile</ObjectId>
      <Speed>135</Speed>
      <Size>100</Size>
      <MinDamage>240</MinDamage>
      <MaxDamage>265</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x452a" id="Aspirant's Sword">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1225</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A steel sword with an aquamarine guard, the blade has been perfectly balanced to allow the user to attack as swiftly as possible. Those who wish to become heroes will find this weapon grows with them as they continue down their chosen path.</Description>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Aspirant Sword Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>255</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x452b" id="Aspirant's Bow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1248</Index>
    </Texture>
    <SlotType>3</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>A precisely tuned compound bow with aquamarine filigree, the bow fires arrows tipped with the very same gemstone. Those who wish to become heroes will find this weapon grows with them as they continue down their chosen path.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Aspirant Large Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Aspirant Small Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x452c" id="Aspirant's Wand">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1227</Index>
    </Texture>
    <SlotType>8</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>A traditional warmages wand with an aquamarine focus, this particular type of gemstone can draw in more energy before discharging. Those who wish to become heroes will find this weapon grows with them as they continue down their chosen path.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Aspirant Wand Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>175</MinDamage>
      <MaxDamage>215</MaxDamage>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Aspirant Wand Magic</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>0.8</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <RateOfFire>0.8</RateOfFire>
      <NumProjectiles>0</NumProjectiles>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x452d" id="Aspirant's Dagger">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1226</Index>
    </Texture>
    <SlotType>2</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>This dagger is crafted with a sharp aquamarine spike fitted with steel edges to form a blade. Its usage requires additional precision but its sting is heavy. Those who wish to become heroes will find this weapon grows with them as they continue down their chosen path.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Aspirant Dagger Slash</ObjectId>
      <Speed>140</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>215</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Aspirant Dagger Slash</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>0</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
    </Subattack>
    <Subattack index="2" projectileId="1">
      <NumProjectiles>0</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x452e" id="Aspirant's Staff">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1224</Index>
    </Texture>
    <Description>A large oak staff set with an aquamarine gemstone, the focus on top causes it to fire more precisely than traditional staves. Those who wish to become heroes will find this weapon grows with them as they continue down their chosen path.</Description>
    <SlotType>17</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Aspirant Staff Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.35</Amplitude>
      <Frequency>1.5</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Aspirant Staff Meteor</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>0</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x452f" id="Aspirant's Blade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1228</Index>
    </Texture>
    <SlotType>24</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>The blade of this weapon is made entirely of aquamarine gemstone and sharpened to a lethal edge, the crystal is lighter than traditional metals allowing the user to draw their blade at incredible speed. Those who wish to become heroes will find this weapon grows with them as they continue down their chosen path.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Aspirant Katana Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>120</MinDamage>
      <MaxDamage>165</MaxDamage>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Aspirant Katana Slash</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.2</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>0</NumProjectiles>
      <RateOfFire>1.2</RateOfFire>
    </Subattack>
    <UniqueID />
    <Soulbound />
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x44e0" id="Aspirant's Plate">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1239</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>Traditional steel plate mail with inlaid gemstones that boost the wearers endurance. With great use this armor will shape to the user's fighting style.</Description>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x44e1" id="Aspirant's Robes">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1238</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>Reinforced warmages robes, the threads of which have been interwoven with a fine gemstone that boosts the wearer’s endurance. With great use this armor will shape to the user's fighting style.</Description>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="11">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x44e2" id="Aspirant's Hide">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>69</PowerLevel>
    <Description>Mastercrafted hide armor jeweled with many small gemstones that boost the wearer's endurance. With great use this armor will shape to the user's fighting style.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1237</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart, Sniper, Swiftblade, or Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,MOTMG2023</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x44e3" id="Ring of the Stalwart" setType="0x4560" setName="Path of the Stalwart">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1240</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Stalwart." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>A sigil ring with a carved gemstone signifying the wearer's dedication to the Path of the Stalwart. An aspiring hero who wears this ring will become an insurmountable warrior capable of taking the force of any foe.</Description>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,MOTMG2023,STALWART</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x44e4" id="Ring of the Magus" setType="0x4561" setName="Path of the Magus">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1241</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Magus." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>A sigil ring with a carved gemstone signifying the wearer's dedication to the Path of the Magus. An aspiring hero who wears this ring will shape magic to their will and unleash an arcane torrent upon any that oppose them.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,MOTMG2023,MAGUS</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x44c1" id="Ring of the Sniper" setType="0x4562" setName="Path of the Sniper">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>46</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1242</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Sniper." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>A sigil ring with a carved gemstone signifying the wearer's dedication to the Path of the Sniper. An aspiring hero who wears this ring will strike true and with a force great enough to topple even the greatest of adversaries. </Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,MOTMG2023,SNIPER</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x44c2" id="Ring of the Swiftblade" setType="0x4563" setName="Path of the Swiftblade">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1243</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This item can be further improved by inscribing it with an artifact from the Path of the Swiftblade." name="Aspirant's Set" />
    </ExtraTooltipData>
    <Description>A sigil ring with a carved gemstone signifying the wearer's dedication to the Path of the Swiftblade. An aspiring hero who wears this ring will move faster than their enemies can perceive and strike before they even have a chance to react.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>300</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,MOTMG2023,SWIFTBLADE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x44ee" id="Path of the Magus Engraving">
    <DisplayId>Path of the Magus Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1245</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Path of the Magus Engraving to an Aspirant's Item or Ring of the Magus.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Mana and Wisdom Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an aspirant item, guarantees a Magus mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Artifact list="Magus Pool" consumeProb="1" dustType="redDust" dustAmount="50" />
    <Soulbound />
    <Labels>EQUIPMENT,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x44ef" id="Path of the Sniper Engraving">
    <DisplayId>Path of the Sniper Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1246</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Path of the Sniper Engraving to an Aspirant's Item or Ring of the Sniper.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Vitality Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an aspirant item, guarantees a Sniper mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Artifact list="Sniper Pool" consumeProb="1" dustType="redDust" dustAmount="50" />
    <Soulbound />
    <Labels>EQUIPMENT,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x44f0" id="Path of the Stalwart Engraving">
    <DisplayId>Path of the Stalwart Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1244</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Path of the Stalwart Engraving to an Aspirant's Item or Ring of the Stalwart.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Defense Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an aspirant item, guarantees a Stalwart mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Artifact list="Stalwart Pool" consumeProb="1" dustType="redDust" dustAmount="50" />
    <Soulbound />
    <Labels>EQUIPMENT,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x44f1" id="Path of the Swiftblade Engraving">
    <DisplayId>Path of the Swiftblade Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1247</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Path of the Swiftblade Engraving to an Aspirant's Item or Ring of the Swiftblade.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Speed Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an aspirant item, guarantees a Swiftblade mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Artifact list="Swiftblade Pool" consumeProb="1" dustType="redDust" dustAmount="50" />
    <Soulbound />
    <Labels>EQUIPMENT,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object id="Mark of the Advanced Control Core" type="0x7998">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>steamworksObjects8x8</File>
      <Index>843</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Factory Control Core.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by defeating the Factory Control Core in the Advanced Kogbold Steamworks" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x2ee" id="Steamworks Engraving Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>845</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can open this in the Vault to select a Steamworks Engraving.</Description>
    <Consumable />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,ENGRAVINGCHEST,PETBLACKLIST</Labels>
  </Object>
<Object type="0x44b0" id="Aspirant's Sword Dropper Item">
    <DisplayId>Aspirant's Sword Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Sword.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Sword Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x44b1" id="Aspirant's Wand Dropper Item">
    <DisplayId>Aspirant's Wand Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Wand.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Wand Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x44b2" id="Aspirant's Blade Dropper Item">
    <DisplayId>Aspirant's Blade Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Blade.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Blade Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x44b3" id="Aspirant's Dagger Dropper Item">
    <DisplayId>Aspirant's Dagger Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Dagger.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Dagger Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x44b4" id="Aspirant's Staff Dropper Item">
    <DisplayId>Aspirant's Staff Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Staff.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Staff Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x44b5" id="Aspirant's Bow Dropper Item">
    <DisplayId>Aspirant's Bow Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Bow.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Bow Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x44b6" id="Aspirant's Plate Dropper Item">
    <DisplayId>Aspirant's Plate Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Plate.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Plate Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x44b7" id="Aspirant's Hide Dropper Item">
    <DisplayId>Aspirant's Hide Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Hide.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Hide Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x44b8" id="Aspirant's Robes Dropper Item">
    <DisplayId>Aspirant's Robes Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Aspirant's Robes.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Aspirant's Robes Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x44b9" id="Ring of the Stalwart Dropper Item">
    <DisplayId>Ring of the Stalwart Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Ring of the Stalwart.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Ring of the Stalwart Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x44ba" id="Ring of the Magus Dropper Item">
    <DisplayId>Ring of the Magus Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Ring of the Magus.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Ring of the Magus Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x44bb" id="Ring of the Sniper Dropper Item">
    <DisplayId>Ring of the Sniper Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Ring of the Sniper.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Ring of the Sniper Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x44bc" id="Ring of the Swiftblade Dropper Item">
    <DisplayId>Ring of the Swiftblade Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this in your vault to receive the Ring of the Swiftblade.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Ring of the Swiftblade Dropper" onlyIn="vault">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>0</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6131" id="Stone Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>520</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Stone Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x613D" id="Antinomy Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>522</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Antinomy Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6149" id="Kingdom Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>524</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Kingdom Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6155" id="Vindication Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Vindication Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6156" id="Kogbold Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>527</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Kogbold Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6184" id="Hero's Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An enigmatic box filled with the potential for greatness, each opening offers a chance to uncover valuable rewards, empowering adventurers to rise as true heroes of the realm.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6185" id="Hero's Dagger">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>194</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A finely crafted blade fit for a hero, swift and deadly in the hands of those who seek to strike with precision.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Hero Magic</ObjectId>
      <Speed>140</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6186" id="Hero's Bow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>191</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A balanced bow that embodies the spirit of heroism, empowering bowmen to unleash arrows with unparalleled accuracy and power.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Hero Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Hero Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,XPBONUS,NUMPROJ_3,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6187" id="Hero's Staff">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>192</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A majestic staff imbued with ancient knowledge and arcane might, empowering mages to channel devastating spells in the pursuit of heroism.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Hero Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,XPBONUS,NUMPROJ_2,WAVEFORM,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6188" id="Hero's Wand">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>195</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A slender wand that crackles with mystical energy, empowering mages to unleash potent magical abilities and shape the destiny of heroes.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Hero Magic Shot</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6189" id="Hero's Sword">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>193</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A mighty blade that glimmers with heroic power, striking fear into the hearts of enemies as it cleaves through darkness and evil.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Hero Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x618A" id="Hero's Katana">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>196</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A masterfully crafted katana, imbued with the essence of heroism, its swift strikes and elegant form instill awe in those who witness its wielder's skill.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Hero Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x618B" id="Hero's Blades">
    <DisplayId>Hero's Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>200</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>Dual blades, perfect for the dexterous hero, capable of unleashing a whirlwind of lethal attacks in the pursuit of justice.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Hero Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Hero Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x618C" id="Hero's Longbow">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>197</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>A majestic longbow that resonates with heroism, granting bowmen the ability to rain arrows upon foes with unparalleled range and precision.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hero Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>9</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>8</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x618D" id="Hero's Spellblade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>198</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>This Spellblade allows heroes to channel their inner arcane power and strike down adversaries with enchanted attacks.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Small Hero Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Hero Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x618E" id="Morning Star of the Hero">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>201</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>A formidable morning star that radiates with heroic energy, capable of delivering devastating blows to enemies while also inspiring allies.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hero Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <ArcGap>2.7</ArcGap>
    <BagType>9</BagType>
    <XPBonus>8</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,UT,TAB_UT,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x618F" id="Hero's Flail">
    <DisplayId>Hero's Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>199</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>A mighty flail that embodies the heroic spirit, its swinging strikes bring justice to the unjust and leave foes in awe of its wielder's strength.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hero Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>340</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Hero Flail Outer Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Hero Flail Inner Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,XPBONUS,,TRADEABLE,SUBTYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6190" id="Hero's Tachi">
    <DisplayId>Hero's Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>202</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Elegant and deadly tachi swords, passed down through generations of heroes, their razor-sharp blades cut through evil with grace and precision.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hero Tachi Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x61a2" id="Aspirant Weapon Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>534</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the Aspirant collection weapons.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x61a3" id="Aspirant Armor Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>535</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the Aspirant collection armors.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x61a4" id="Aspirant Ring Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>536</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the Aspirant collection rings.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x61a5" id="Aspirant Engraving Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>537</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the Aspirant collection engravings.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x61BA" id="Common Mystery Key">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1261</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used!\n\n*Pirate Cave Key\n*Forest Maze Key\n*Forbidden Jungle Key\n*Spider Den Key\n*The Hive Key\n\nSprite Credits: Lovens</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x61BB" id="Exalted Mystery Key">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1262</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Key when used!\n\n*Moonlight Village Key\n*Advanced Kogbold Steamworks Key\n*Shatters Key\n*Plagued Nest Key\n\nSprite Credits: Lovens</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x449c" id="EH Green Quiver" collectionIcon="13">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>121</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a Green Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Green Arrow Shot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x001133</ParticleTrail>
    </Projectile>
    <Soulbound />
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_NEST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x449d" id="EH Green Bee Armor" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>61</PowerLevel>
    <DisplayId>Beehemoth Armor</DisplayId>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Chitin armor fashioned from the exoskeleton of a Green Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,XPBONUS,BEEHEMOTH,ORG_NEST</Labels>
  </Object>
<Object type="0xc995" id="12 Green Dust">
    <DisplayId>12 Green Dust</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments16x16</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 12 Green Dust when consumed. If unused, it gets destroyed at the end of the season.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="12">AddDust</Activate>
    <SeasonalOnly />
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC98F" id="Glass of Cold Water">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>256</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Nice clean cold water, once you drink it you feel refreshed but are left with a lingering feeling of dread, almost as if the silently gaping void in your integrity has grown severely and devoured any satisfaction this cup could have brought.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Confused" duration="3">ConditionEffectSelf</Activate>
    <feedPower>1</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2ef" id="Acc Dust Chance Day">
    <DisplayId>Daily Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="1440" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x2f0" id="Acc Dust Chance Week">
    <DisplayId>Weekly Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x1f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="10080" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x2f1" id="Acc Dust Vol Day">
    <DisplayId>Daily Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="1440" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x2f2" id="Acc Dust Vol Week">
    <DisplayId>Weekly Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="10080" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x44a3" id="Advanced Mark of the Killer Bee Queen">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>epicHiveObjects8x8</File>
      <Index>126</Index>
    </Texture>
    <Description>A medallion infused with the essence of the Killer Bee Queen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating the Killer Bee Queen in the Plagued Nest" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x44f2" id="Living Hive Engraving">
    <DisplayId>Living Hive Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>35</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy Engraving, Can be consumed to receive 10x Amber Honeycomb Artifact</Description>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Consumable />
    <Track />
    <Soulbound />
    <Activate id="Amber Honeycomb x10">Create</Activate>
    <Labels>EQUIPMENT,ENGRAVING</Labels>
  </Object>
<Object type="0x44f3" id="Buzzing Bullets Engraving">
    <DisplayId>Buzzing Bullets Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>34</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy Engraving, Can be consumed to receive 10x Amber Honeycomb Artifact</Description>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Consumable />
    <Track />
    <Soulbound />
    <Activate id="Amber Honeycomb x10">Create</Activate>
    <Labels>EQUIPMENT,ENGRAVING</Labels>
  </Object>
<Object type="0x44f4" id="Might of the Bumblebees Engraving">
    <DisplayId>Might of the bumblebees Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>36</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy Engraving, Can be consumed to receive 10x Amber Honeycomb Artifact</Description>
    <Sound>use_potion</Sound>
    <BagType>6</BagType>
    <Consumable />
    <Track />
    <Soulbound />
    <Activate id="Amber Honeycomb x10">Create</Activate>
    <Labels>EQUIPMENT,ENGRAVING</Labels>
  </Object>
<Object type="0x4510" id="Nest Engraving Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>850</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can open this in the Vault to select a Nest Engraving.</Description>
    <Consumable />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT,ENGRAVINGCHEST,PETBLACKLIST</Labels>
  </Object>
<Object type="0x4511" id="MotMG Gift">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1263</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As the plentiful bounty of MotMG is bestowed upon the Realm, see what the gift to you may be.\n\nItems contained in MotMG's Treasure can only be redeemed until the 19th of September 2023.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x4512" id="MotMG Treasure">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1264</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An extravagant and golden gift, found in the most romantic corners of the Realm.\n\nItems contained in MotMG's Treasure can only be redeemed until the 19th of September 2023.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x312" id="Colossus Ring Melee">
    <DisplayId>Colossal Ring of the Crucible</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1269</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A sheet of pure marble was dedicated to the crafting of this ring, bestowed upon the finest warriors who rose past insurmountable challenges.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is obtained through Crucible challenges" name="Crucible Reward" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots minSlots="2" maxSlots="2" slotChance="1,1,0,0" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x313" id="The Forgotten Ring Magic">
    <DisplayId>Shattered Ring of the Crucible</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1268</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The shattered trinket is held together by the force of determination from the finest mages who rose past insurmountable challenges.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is obtained through Crucible challenges" name="Crucible Reward" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots minSlots="2" maxSlots="2" slotChance="1,1,0,0" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x314" id="Control Core Ring Archer">
    <DisplayId>Robotic Ring of the Crucible</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1267</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The targeting core continues to adjust and perfect the skills of the finest marksmen who rose past insurmountable challenges.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is obtained through Crucible challenges" name="Crucible Reward" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots minSlots="2" maxSlots="2" slotChance="1,1,0,0" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x315" id="The Void Ring Tank">
    <DisplayId>Corrupted Ring of the Crucible</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1270</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The corrupting presence of the ring is held back only by the finest protectors who rose past insurmountable challenges.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is obtained through Crucible challenges" name="Crucible Reward" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots minSlots="2" maxSlots="2" slotChance="1,1,0,0" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3FD" id="The Golden Forgotten Crown" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1265</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A radiant artifact, bestowed upon those who have proven themselves. It symbolizes not only mastery, but also the unwavering determination of champions in their pursuit of glory.</Description>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x45b7" id="Deadly Keg" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>396</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A barrel filled to the brim with the cheapest ale money can buy. The cask is highly pressurized and must be handled with care, should it be dropped it is likely to explode violently.</Description>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>95</MpCost>
    <Activate radius="2.5" sensitivity="1.0" totalDamage="800" color="E9AC00" condEffect="Slowed" condDuration="1.6" armTime="0.0" throwTime="0.4" duration="10" scalingStat="VIT" statModScalingMin="40" statModTrapRadius="0.0625" statModTrapDamage="7" statModTrapCondDuration="0.1" bombDelay="0.6" bombDamage="435" bombRadius="1.875" bombCount="2" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="0.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="4" statModBombCondDuration="0.000001" textureSourceId="Deadly Keg">Trap</Activate>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x45b8" id="Tipsy Topper" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>397</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This stylish felt cap has found itself at the helm of many tavern brawls, and atop the heads of many poor decision makers.</Description>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Unstable" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate stat="ATT" amount="10" channel="noStackItm" duration="4">StatBoostSelf</Activate>
    <Activate stat="VIT" amount="10" channel="noStackItm" duration="4">StatBoostSelf</Activate>
    <Activate stat="DEF" amount="10" channel="noStackItm" duration="4">StatBoostSelf</Activate>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_TAVERN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x45b9" id="Double Vision Darts" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>398</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A finely crafted leather bound quiver containing many small darts. The reduced size of the arrows in this quiver allow a specific firing pattern, confusing their target as if they were seeing double.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Drunk Darts</ObjectId>
      <Speed>130</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Amplitude>0.75</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <NumProjectiles>2</NumProjectiles>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <ArcGap>0</ArcGap>
    <Activate scalingStat="VIT" statModScalingMin="24" statModDamage="21">Shoot</Activate>
    <feedPower>850</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x45ba" id="Cask Corslet" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>395</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A cobbled together suit of armor made from a beer barrel, while lacking in real defensive properties, its alcoholic aura numbs the wearer's pain against attacks.</Description>
    <ExtraTooltipData>
      <EffectInfo description="+10 Defense, stacking with diminishing returns." name="On Taking at least 40 Damage" />
      <EffectInfo description="3 seconds" name="Duration" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="0" damageThreshold="40" proc="1" amount="10" duration="3" stat="DEF" channel="diminishingReturns50">StatBoostSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x45c0" id="The Right Hook" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>391</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A famous boxer once said the secret to their victory was having a great right hook, this dagger’s craftsman took that literally.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Right Hook Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>215</MinDamage>
      <MaxDamage>315</MaxDamage>
      <LifetimeMS>435</LifetimeMS>
      <Amplitude>-0.75</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Right Hook Shot</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <RateOfFire>0.6</RateOfFire>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>950</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_TAVERN,RIGHTHOOK</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x45c1" id="Brewer's Bangle" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>394</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A small golden band meant to be worn on one’s ear. This mundane looking accessory appears to give the wearer an increased tolerance to intoxicants.</Description>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x44af" id="Mark of the Barkeep">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>rollerRinkObjects8x8</File>
      <Index>495</Index>
    </Texture>
    <Description>A medallion infused with the essence of Bradley the Barkeep.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Bradley the Barkeep in the Tavern" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object id="Blueprint_264" type="0x450c" collectionIcon="155">
    <DisplayId>Deadly Keg Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Deadly Keg">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
<Object id="Blueprint_265" type="0x450d" collectionIcon="155">
    <DisplayId>Tipsy Topper Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tipsy Topper">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
<Object id="Blueprint_266" type="0x450e" collectionIcon="155">
    <DisplayId>Double Vision Darts Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Double Vision Darts">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
<Object id="Blueprint_267" type="0x450f" collectionIcon="155">
    <DisplayId>Cask Corslet Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cask Corslet">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
<Object id="Blueprint_268" type="0x4518" collectionIcon="155">
    <DisplayId>The Right Hook Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="The Right Hook">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
<Object id="Blueprint_269" type="0x4519" collectionIcon="155">
    <DisplayId>Brewer's Bangle Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Brewer's Bangle">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_TAVERN</Labels>
  </Object>
<Object type="0x4BA" id="Dirk of Cronus Shiny" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>211</PowerLevel>
    <Texture xOffset="-2" yOffset="-2">
      <File>lofiProjs</File>
      <Index>565</Index>
    </Texture>
    <DisplayId>Dirk of Cronus</DisplayId>
    <SlotType>2</SlotType>
    <Description>This legendary dagger was commissioned by a band of mad rogues to prove the worth of the Dirk.</Description>
    <RateOfFire>0.95</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Cdirk Shiny Proj</ObjectId>
      <Speed>180</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_SS,XPBONUS,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4BB" id="Skull of Corrupted Souls Shiny" collectionIcon="16">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiProjs</File>
      <Index>566</Index>
    </Texture>
    <DisplayId>Skull of Corrupted Souls</DisplayId>
    <Usable />
    <SlotType>19</SlotType>
    <Description>The cursed skull of a corrupted mind. Good intentions can go horribly wrong.</Description>
    <ActivateOnEquip stat="MAXHP" amount="66">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Corrupted Souls Undead Shiny" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="1.8">RaiseDead</Activate>
    <MpCost>100</MpCost>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_CULT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4BC" id="Leaf Bow Shiny" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>567</Index>
    </Texture>
    <InventoryAnimation />
    <SlotType>3</SlotType>
    <DisplayId>Leaf Bow</DisplayId>
    <Description>Fashioned from the finest logs found within the Woodland Labyrinths, this bow uses sharp leaves instead of conventional arrows. Such lightweight ammunition allows for quick movement.</Description>
    <RateOfFire>1.4</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Leaf Arrow Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>60</Size>
      <Wavy />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <ArcGap>0</ArcGap>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,LEAFBOW,ORG_WLAB,SHINY</Labels>
  </Object>
<Object type="0x4BD" id="Double Vision Darts Shiny" collectionIcon="155">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiProjs</File>
      <Index>568</Index>
    </Texture>
    <DisplayId>Double Vision Darts</DisplayId>
    <SlotType>15</SlotType>
    <Description>A finely crafted leather bound quiver containing many small darts. The reduced size of the arrows in this quiver allow a specific firing pattern, confusing their target as if they were seeing double.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Drunk Dart Shiny Proj</ObjectId>
      <Speed>130</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Amplitude>0.75</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <NumProjectiles>2</NumProjectiles>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <ArcGap>0</ArcGap>
    <Activate scalingStat="VIT" statModScalingMin="24" statModDamage="21">Shoot</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_TAVERN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="tD Seal Shiny" type="0x4BE" collectionIcon="136">
    <Class>Equipment</Class>
    <DisplayId>Seal of Cubic Conundra</DisplayId>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiProjs</File>
      <Index>570</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A seal granting the user access to other dimensions, though the means by which this is accomplished are unknown.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>90</MpCost>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate center="player" color="0xD448D1" duration="4" effect="Slowed" range="3.5" target="enemy" useWisMod="true" visualEffect="0">GenericActivate</Activate>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_3D,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4BF" id="Jewel Eye Katana Shiny">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiProjs</File>
      <Index>569</Index>
    </Texture>
    <DisplayId>Jewel Eye Katana</DisplayId>
    <SlotType>24</SlotType>
    <Description>A mighty katana with a crystal eye embedded in the hilt.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Jewel Eye Shiny Proj</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>110</MinDamage>
      <MaxDamage>175</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>109</feedPower>
    <Soulbound />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,XPBONUS,UNTRADEABLE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,1,1" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Cdirk Shiny Proj" type="0x4C0">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>571</Index>
    </Texture>
  </Object>
<Object id="Drunk Dart Shiny Proj" type="0x4C1">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>572</Index>
    </Texture>
  </Object>
<Object id="Jewel Eye Shiny Proj" type="0x4C2">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>573</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Leaf Arrow Shiny" type="0x4C3">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiProjs</File>
        <Index>582</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>574</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>575</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>576</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>577</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>578</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>579</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>580</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>581</Index>
      </Texture>
    </RandomTexture>
    <Rotation>350</Rotation>
  </Object>
<Object type="0x4CA" id="Snake Eye Ring Shiny" collectionIcon="118">
    <DisplayId>Snake Eye Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>12</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>28</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Speedy for 2 seconds" name="On Ability Use" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <SharedCooldownChannel id="1226" />
    <Description>A ring made from the eye of the Snake Queen.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="5" duration="2" effect="Speedy" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_D,RESKIN,SHINY,ORG_SPIT,SNAKE_EYE_RING</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4CB" id="Candy-Coated Armor Shiny" collectionIcon="135">
    <DisplayId>Candy-Coated Armor</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>29</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Reinforced with magical hard candy from the candy forest. Sticky but strong.</Description>
    <ActivateOnEquip stat="DEF" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,XPBONUS,RESKIN,SHINY,ORG_CLAND</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4CC" id="Doku No Ken Shiny" collectionIcon="139">
    <DisplayId>Doku No Ken</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>30</Index>
    </Texture>
    <SlotType>24</SlotType>
    <SharedCooldownChannel id="1228" />
    <Description>Stuck in the maw of the Son of Arachna, this katana is coated in the creature's poisonous venom. In the hands of the right person, this is a truly deadly weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="Release a poison burst" />
      <EffectInfo name="Total Damage" description="1000" />
      <EffectInfo name="Radius" description="6 tiles" />
      <EffectInfo name="Duration" description="6 seconds" />
      <EffectInfo name="Cooldown" description="3 seconds" />
    </ExtraTooltipData>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Doku Slash Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OnPlayerShootActivate proc="1" cooldown="3" radius="6" impactDamage="0" totalDamage="1000" duration="6" throwTime="0" color="0xFF55FF">PoisonGrenade</OnPlayerShootActivate>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,XPBONUS,DOKU,RESKIN,SHINY,ORG_CDEPTHS</Labels>
  </Object>
<Object type="0x4CD" id="Doku Slash Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>587</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x4CE" id="Sword of the Colossus Shiny" collectionIcon="15">
    <DisplayId>Sword of the Colossus</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>388</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A sword with an impossibly sharp edge. It has been designed with holy magic to slash like no other blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Colossus Slash Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>280</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4CF" id="Colossus Slash Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>389</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x61BC" id="Steamworks Compensation Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>759</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHINY</Labels>
  </Object>
<Object type="0x61BD" id="Crucible Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>544</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="The Crucible" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x61BE" id="Oryxtober Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>545</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxtober" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3ff" id="Spooky Smasher" collectionIcon="100">
    <DisplayId>Spooky Smasher</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x24C</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>A candle-filled pumpkin attached to a gnarled stick using a length of vine. Very thematic for a spooky season of ghouls and goblins.\n\nSprite Credits: DynamoX</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Pumpkin Flail</ObjectId>
      <Speed>100</Speed>
      <MinDamage>375</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <Size>120</Size>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pumpkin Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Pumpkin Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Pumpkin Chain</ObjectId>
      <Speed>25</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_S,XPBONUS,RESKIN,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x400" id="Longbow of Spirits and Shadows" collectionIcon="100">
    <DisplayId>Longbow of Spirits and Shadows</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x24D</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>This longbow does not fire normal arrows.  Instead each pull of the string creates an arrow which pierces the spirit of the target, and a sinister shadow which follows this divine projectile.\n\nSprite Credits: DynamoX</Description>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>-.70,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>6</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.25,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>2</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>.7,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-6</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>.25,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-2</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Spirit Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Shadow Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>8</XPBonus>
    <feedPower>1200</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,POWERTIER_S,XPBONUS,RESKIN,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEEC" id="Shield of Jawgmur" collectionIcon="100">
    <DisplayId>Shield of Jawgmur</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>3040</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>This skull-adorned shield was created to commemorate the Skeleton Kings with the wealth of many spare jaws at their distal phalanges.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Jawgmur Proj</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xEBAD10</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="8">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,RESKIN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEED" id="Kagebooshi" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3042</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>These delightfully social spirits are willing to part for a swift scare, but they won't dare venture too far from their owner!</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Kagebooshi Proj</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>600</MaxDamage>
      <Speed>160</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>1.4</CollisionMult>
      <PassesCover />
      <MultiHit />
      <Boomerang />
    </Projectile>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <ArcGap>8</ArcGap>
    <MpCost>110</MpCost>
    <Activate offsetAngle="0" minDistance="6" maxDistance="6" gapTiles="0" gapAngle="0" arcGap="8" numShots="4" scalingStat="WIS" statModScalingMin="50" statModDamage="11.5" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,REALMWHITE,RESKIN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4c4" id="HSorcererST0" setType="0x4564" setName="Incubus Sorcerer Set" collectionIcon="2">
    <DisplayId>Heartbreaker Wand</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4FF</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This wand can help you fall madly in love, with a heavy emphasis on the mad.</Description>
    <RateOfFire>1.5</RateOfFire>
    <Projectile>
      <ObjectId>Incubus Hearts Small</ObjectId>
      <Speed>240</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>65</MinDamage>
      <MaxDamage>165</MaxDamage>
      <MultiHit />
      <PassesCover />
      <Boomerang />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1220" />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4c5" id="HSorcererST1" setType="0x4564" setName="Incubus Sorcerer Set" collectionIcon="2">
    <DisplayId>Lovesick Scepter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x500</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>Anyone caught in the blast of this item find themselves longing for a lost love, a yearning which Incubi find delicious.</Description>
    <ExtraTooltipData>
      <EffectInfo description="-50 mana for 5 seconds" name="With Full Set" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <Activate amount="20" duration="5" stat="WIS" channel="diminishingReturns">StatBoostSelf</Activate>
    <Activate arcDegrees="45" color="0xffffff" maxTargets="3" totalDamage="200" wisDamageBase="60" wisPerTarget="8" aoeActivationCount="3" aoeTime="1" aoeDamage="40" scalingStat="WIS" statModDamage="22" aoeRange="0.5" statModRadius="0.01" aoeMaxTargets="2" statModScalingMin="60" statModPerTarget="20">Lightning</Activate>
    <OnPlayerAbilityActivate mustWear="0x4c4;0x4c5;0x4c6;0x4c7" duration="5" stat="MAXMP" amount="-50" proc="1" channel="diminishingReturns">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1221" />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,RESKIN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4c6" id="HSorcererST2" setType="0x4564" setName="Incubus Sorcerer Set" collectionIcon="2">
    <DisplayId>Devilish Robes</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x501</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Made from the finest materials and tailored to show off the Incubus' physique.</Description>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1222" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4c7" id="HSorcererST3" setType="0x4564" setName="Incubus Sorcerer Set" collectionIcon="2">
    <DisplayId>Devil Horn Headband</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x502</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The Incubus has real horns, but wearing these as well somehow makes him even more irresistible.</Description>
    <ExtraTooltipData>
      <EffectInfo description="20% chance to spawn a decoy Fallen Cherub for five seconds." name="On Taking Damage" />
      <EffectInfo description="15 seconds." name="Cooldown" />
      <EffectInfo description="20% chance to spawn an Impcubus to aid you in combat for five seconds." name="On Taking Damage" />
      <EffectInfo description="200 damage every 0.5 seconds, within five tiles." name="Impcubus Combat" />
      <EffectInfo description="15 seconds." name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="77" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate angleOffset="180" cooldown="15" damageThreshold="0" distance="7" duration="5" objectId="Fallen Cherub" proc="0.20" speed="1.20">Decoy</OnPlayerHitActivate>
    <OnPlayerHitActivate cooldown="15" damageThreshold="0" proc="0.20" objectId="Impcubus">Pet</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="1223" />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x45E1" id="Teal Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your HP for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. Smells like toothpaste.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXHP" amount="100" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45E2" id="Hazel Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>546</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your MP for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. Do not eat if allergic to nuts.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="MAXMP" amount="100" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45E3" id="Azure Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>547</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your WIS for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. Tastes like blueberries.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="WIS" amount="10" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45E4" id="Crimson Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>548</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your VIT for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. Has the strong smell of fresh strawberries.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="VIT" amount="10" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45E5" id="Scarlet Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>549</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your DEX for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. Despite the name, they taste like orange.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEX" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45E6" id="Beryl Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>550</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your SPD for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. Has a really sour green apple flavor.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="SPD" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45E7" id="Onyx Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>551</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your DEF for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. The taste is reminiscent of a very sugary fizzy drink.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="DEF" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45E8" id="Amaranth Treat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>552</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Warning:" />
      <EffectInfo name="Buffs disappear when switching zone." description="" />
    </ExtraTooltipData>
    <Description>Affects allies around you. Boost your ATT for 5 minutes or until you leave the area. A treat commonly given to young paladins of the Forgotten Era. While it does taste like grapes, no grapes are used when making it.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate stat="ATT" amount="5" duration="300" range="6" channel="statConsumables">StatBoostAura</Activate>
    <Activate>RemoveNegativeConditionsSelf</Activate>
    <feedPower>10</feedPower>
    <QuickslotAllowed maxstack="6" />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45F1" id="Halloween Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1289</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random spooky reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45F2" id="Haunted Halloween Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1289</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random spooky reward of higher value.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45F3" id="Possessed Halloween Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1289</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random spooky reward of even higher value.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF02" id="3KnightST0" setType="0xFF01" setName="Mad Minotaur Set" collectionIcon="3">
    <DisplayId>Fury Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xF9</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>Unleash destruction with this brutal flail. Its massive anvil end shatters armor and crushes foes. Its craftsmanship whispers of an untamed, cataclysmic force.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Flail Anvil</ObjectId>
      <Speed>230</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>345</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ConditionEffect duration="3" amount="15">Bleeding</ConditionEffect>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flail Chain</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>55</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Flail Chain</ObjectId>
      <Speed>100</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>55</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <PassesCover />
    </Projectile>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,ST_WEAPON,STGEN_3,ST,TAB_ST,POWERTIER_A,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xFF03" id="3KnightST1" setType="0xFF01" setName="Mad Minotaur Set" collectionIcon="3">
    <DisplayId>Shockwave Shield</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xFA</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>Imbued with the untamed power of the Mighty Minotaur, this shield leaves a feeling of despair and no escape to those unfortunate enough to be in it's presence.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Damage" description="500" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Activate effect="Stunned" duration="3" range="4" color="0xffd966" target="enemy" center="player" visualEffect="0" useWisMod="false">GenericActivate</Activate>
    <Activate effect="Slowed" duration="3" range="4" color="-1" target="enemy" center="player" visualEffect="0" useWisMod="false">GenericActivate</Activate>
    <OnPlayerAbilityActivate radius="4" totalDamage="500" duration="0.1" throwTime="0" color="-1" target="enemy" proc="1">Trap</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,ST_ABILITY,STGEN_3,ST,TAB_ST,POWERTIER_S,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xFF04" id="3KnightST2" setType="0xFF01" setName="Mad Minotaur Set" collectionIcon="3">
    <DisplayId>Cyclone Chestplate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>92</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xFB</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>This mythical Minotaur chest plate infuses your weapon with a speed that mirrors the guardians of ancient labyrinths, making you the calm yet devastating eye of the cyclone in battle.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST_ARMOR,STGEN_3,ST,TAB_ST,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xFF05" id="3KnightST3" setType="0xFF01" setName="Mad Minotaur Set" collectionIcon="3">
    <DisplayId>Brass Knuckles</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture xOffset="-2" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0xFC</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Slip on these savage Knuckles and unleash a whirlwind of swings, each powered by an uncanny dexterity that leaves foes questioning what hit them.</Description>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST_RING,STGEN_3,ST,TAB_ST,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xFF07" id="3SorcererST0" setType="0xFF06" setName="Storm Shaman Set" collectionIcon="3">
    <DisplayId>Lightning Wand</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xEB</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Unleash the untamed forces of electricity! This rod's damage output is as unpredictable as a storm, striking foes with bolts that range from a spark to a lightning blast.</Description>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/fire_wand</Sound>
    <Projectile>
      <ObjectId>Storm Shaman Bolt Blue</ObjectId>
      <Speed>50</Speed>
      <LifetimeMS>900</LifetimeMS>
      <MinDamage>44</MinDamage>
      <MaxDamage>444</MaxDamage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>400</SpeedClamp>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST_WEAPON,STGEN_3,ST,TAB_ST,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xFF08" id="3SorcererST1" setType="0xFF06" setName="Storm Shaman Set" collectionIcon="3">
    <DisplayId>Totem Scepter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xEC</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>Summons static Totems that discharge electrical bolts around it. The totem’s rapid fire makes it a formidable static defense.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Totems" description="deals x damage and paralyzes enemies for 0.3 seconds in a 5 tile area." />
      <EffectInfo name="Lifetime" description="10 seconds" />
      <EffectInfo name="with 2 pieces" description="Damage: 100-200" />
      <EffectInfo name="with 3 pieces" description="Damage: 120-240" />
      <EffectInfo name="with 4 pieces" description="Damage: 140-280" />
    </ExtraTooltipData>
    <Activate amount="0" duration="0" stat="SPD" ignoreOnTooltip="true">StatBoostSelf</Activate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustNotWearOR="0xFF07;0xFF09;0xFF0A" objectId="Storm Totem 1" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF07" mustNotWearOR="0xFF09;0xFF0A" objectId="Storm Totem 2" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF0A" mustNotWearOR="0xFF07;0xFF09" objectId="Storm Totem 2" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF09" mustNotWearOR="0xFF07;0xFF0A" objectId="Storm Totem 2" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF07;0xFF09" mustNotWearOR="0xFF0A" objectId="Storm Totem 3" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF07;0xFF0A" mustNotWearOR="0xFF09" objectId="Storm Totem 3" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF09;0xFF0A" mustNotWearOR="0xFF07" objectId="Storm Totem 3" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" mustWear="0xFF07;0xFF09;0xFF0A" objectId="Storm Totem 4" throwTime="0.3" cooldown="0.3">ObjectToss</OnPlayerAbilityActivate>
    <Usable />
    <UniqueID />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SCEPTER,ST_ABILITY,STGEN_3,ST,TAB_ST,POWERTIER_S,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xFF09" id="3SorcererST2" setType="0xFF06" setName="Storm Shaman Set" collectionIcon="3">
    <DisplayId>Thunderstorm Tunic</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xED</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>This mystical armor amplifies your defenses and imbues you with the swiftness needed for rapid totem placement.</Description>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST_ARMOR,STGEN_3,ST,TAB_ST,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xFF0A" id="3SorcererST3" setType="0xFF06" setName="Storm Shaman Set" collectionIcon="3">
    <DisplayId>Bolt in a Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>33</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>0xEE</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>This enchanted pendant heightens your elemental abilities and agility, enabling quick placement of Storm Totems and devastating attacks.</Description>
    <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST_RING,STGEN_3,ST,TAB_ST,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xFF0B" id="3KnightSTToken">
    <DisplayId>Mad Minotaur Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Mad Minotaur Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0xFF0C" id="3SorcererSTToken">
    <DisplayId>Storm Shaman Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>gen3SetObjects</File>
      <Index>0x101</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Storm Shaman Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0x45F4" id="Mystery Slime Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1293</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="The Great Slime Contamination" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45F5" id="Slime Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1294</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Slime Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45F8" id="Prismimic Attacker Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>554</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Prismimic" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45F9" id="Prismimic Defender Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>555</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Prismimic" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45FA" id="Mad God's Festive Ticket">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1299</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Countdown to Oryxmas with a magical twist! The Mad God's Festive Advent Calendar is your daily dose of festive excitement. From December 1st to the 25th, each day unwraps a new gift in your Gift Chest! Should you get this calendar after the 1st, gifts from previous days will be delivered to you in bulk. You can see the expected rewards in the list below.\n\n*Santa's Bag\n*Loot Drop Potion\n*Gingerbread House\n*Oryxmas Mystery Gift\n*Mystery Stat Pot\n*Lucky Clover\n*Adventurer's Belt\n*Green Pulse Style\n*Mistletoe\n*Oryxmas Mystery Gift\n*Santa Workshop Key\n*Snow Crystals Emote\n*Egg Nog\n*Backpack Extender\n*Christmas Tree Cupcake\n*Oryxmas Mystery Gift\n*Potion of Max Level\n*Loot Drop Potion\n*Mystery Cloth (Large)\n*Greater Mystery Pet Skin\n*Blue Ice Candy\n*Santa’s Sleigh\n*Oryxmas Mystery Gift\n*Christmas Tree Emote\n*Paramount Mystery Skin</Description>
    <Soulbound />
    <BagType>7</BagType>
    <Treasure />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x4D4" id="Evergreen Dagger Shiny">
    <DisplayId>Evergreen Dagger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>oryxHordeObjects8x8</File>
      <Index>0x2AB</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Trim up the tree with Oryxmas stuff, like mistletoe and big cream puffs!</Description>
    <RateOfFire>1.3</RateOfFire>
    <Sound>weapon/mithril_dagger</Sound>
    <BurstCount>3</BurstCount>
    <BurstDelay>1.6</BurstDelay>
    <BurstMinDelay>0.8</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="3" name="Burst Count" />
      <EffectInfo description="1.6 seconds" name="Burst Delay" />
      <EffectInfo description="0.8 seconds" name="Minimum Burst Delay" />
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    <Projectile>
      <ObjectId>Oryxmas Dagger Projectile Shiny</ObjectId>
      <Speed>50</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>230</MaxDamage>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <LifetimeMS>840</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>10</ArcGap>
    <OldSound>daggerSwing</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x4D6" id="Sleigh Bell Staff Shiny">
    <DisplayId>Sleigh Bell Staff</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x2AC</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>All who stand against the merry melodies of the holiday season will be jingle bell ROCKED.</Description>
    <RateOfFire>1.5</RateOfFire>
    <BurstCount>4</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>0.8</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="4" name="Burst Count" />
      <EffectInfo description="1.8 seconds" name="Burst Delay" />
      <EffectInfo description="0.8 second" name="Minimum Burst Delay" />
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    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Oryxmas Staff Projectile Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Amplitude>0.4</Amplitude>
      <Frequency>2</Frequency>
      <ArmorPiercing />
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    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x4D7" id="Brass Chamberstick Shiny">
    <DisplayId>Brass Chamberstick</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x2AD</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>The hot wax of this candle burns with the judgement of those who lack a giving spirit.</Description>
    <RateOfFire>1.5</RateOfFire>
    <BurstCount>2</BurstCount>
    <BurstDelay>0.8</BurstDelay>
    <BurstMinDelay>0.4</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="2" name="Burst Count" />
      <EffectInfo description="0.8 seconds" name="Burst Delay" />
      <EffectInfo description="0.4 seconds" name="Minimum Burst Delay" />
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    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Oryxmas Wand Projectile Shiny</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>125</MaxDamage>
      <Acceleration>-300</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <MultiHit />
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    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>10</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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    <DisplayId>Cheerful Chipper</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x2AF</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This festive axe is meant to chop wood for a cozy winter fireplace, but it could probably handle your enemies in combat too.</Description>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile>
      <ObjectId>Oryxmas Sword Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>350</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
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    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>12</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
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<Object type="0x4D9" id="Candy Katana Shiny">
    <DisplayId>Candy Katana</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x2AA</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Candy canes, candy canes, lick them in a spear and kill your enemies!</Description>
    <RateOfFire>1.25</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Oryxmas Katana Projectile Shiny</ObjectId>
      <Speed>225</Speed>
      <LifetimeMS>675</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Acceleration>-800</Acceleration>
      <AccelerationDelay>75</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.7</Frequency>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <Soulbound />
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x4D5" id="Garland Bow Shiny">
    <DisplayId>Garland Bow</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x2AE</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Great for stringing along doors, railings, or the nock of an arrow before releasing.</Description>
    <Sound>weapon/golden_bow</Sound>
    <RateOfFire>0.85</RateOfFire>
    <BurstCount>3</BurstCount>
    <BurstDelay>1.4</BurstDelay>
    <BurstMinDelay>0.8</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="3" name="Burst Count" />
      <EffectInfo description="1.4 seconds" name="Burst Delay" />
      <EffectInfo description="0.8 seconds" name="Minimum Burst Delay" />
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    <Projectile>
      <ObjectId>Oryxmas Bow Projectile Shiny</ObjectId>
      <Speed>60</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>7</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORYXMAS_ENCHANTABLE,ORG_ORYXMAS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x44b" id="Onhit Projectiles Short 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>150</LifetimeMS>
      <Damage>60</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
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<Object type="0x44c" id="Onhit Projectiles Short 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>150</LifetimeMS>
      <Damage>120</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x44d" id="Onhit Projectiles Short 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>150</LifetimeMS>
      <Damage>180</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x44e" id="Onhit Projectiles Short 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>150</LifetimeMS>
      <Damage>240</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
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<Object type="0x44f" id="Onhit Projectiles Short 5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>150</LifetimeMS>
      <Damage>300</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
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<Object type="0x450" id="Onhit Projectiles Mid 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Damage>60</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
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<Object type="0x451" id="Onhit Projectiles Mid 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Damage>120</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x452" id="Onhit Projectiles Mid 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Damage>180</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x453" id="Onhit Projectiles Mid 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Damage>240</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
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<Object type="0x454" id="Onhit Projectiles Mid 5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Damage>300</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x455" id="Onhit Projectiles Long 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Damage>950</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x456" id="Onhit Projectiles Long 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Damage>1100</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x457" id="Onhit Projectiles Long 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Damage>1250</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x458" id="Onhit Projectiles Long 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Damage>1400</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x459" id="Onhit Projectiles Long 5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>450</LifetimeMS>
      <Damage>300</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x45C" id="Acc Red Dust Chance Day">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="1440" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x45D" id="Acc Red Dust Chance Week">
    <DisplayId>Weekly Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="10080" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x45E" id="Acc Red Dust Vol Day">
    <DisplayId>Daily Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="1440" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
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<Object type="0x45F" id="Acc Red Dust Vol Week">
    <DisplayId>Weekly Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="10080" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x45A" id="Green Dust Charm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 105 Green Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="105">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45B" id="Red Dust Charm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 50 Red Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="redDust" amount="50">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x460" id="Purple Dust Charm">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 25 Purple Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="purpleDust" amount="25">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x362e" id="Green Dust Gem">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 500 Green Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="500">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x362f" id="Red Dust Gem">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 500 Red Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="redDust" amount="500">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3630" id="Purple Dust Gem">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 500 Purple Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="purpleDust" amount="500">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x461" id="Acc Purple Dust Chance Day">
    <DisplayId>Daily Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="1440" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x462" id="Acc Purple Dust Chance Week">
    <DisplayId>Weekly Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="10080" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x463" id="Acc Purple Dust Vol Day">
    <DisplayId>Daily Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="1440" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x464" id="Acc Purple Dust Vol Week">
    <DisplayId>Weekly Dust Drop Volume Potion (60%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>enchantments8x8</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Extra 60% to all Dust from enemies that drop it. Lasts 1 week.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Loot Boost" description="+60% drop amount (All Dust)" />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
      <EffectInfo name="Time Stacking" description="Using this accelerator with another of the same type will extend the remaining time, not stack boost value." />
      <EffectInfo name="" description="The maximum cap for Time Stacking is 40 days." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="DROPDUSTVOLUMEBOOST" duration="10080" mult="0.6" dustTypes="greenDust,redDust,purpleDust" display="+60% dust dropped" timeStack="true">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x4D0" id="Green Dust Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 400 Green Dust to the cap in your storage.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Caution" description="Dust cap extenders will not be transfered to non-seasonal at the end of the season." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="400">IncreaseDustCap</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x4D1" id="Red Dust Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x31</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 300 Red Dust to the cap in your storage.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="redDust" amount="300">IncreaseDustCap</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Caution" description="Dust cap extenders will not be transfered to non-seasonal at the end of the season." />
    </ExtraTooltipData>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x4D2" id="Purple Dust Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x32</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 200 Purple Dust to the cap in your storage.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="purpleDust" amount="200">IncreaseDustCap</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Caution" description="Dust cap extenders will not be transfered to non-seasonal at the end of the season." />
    </ExtraTooltipData>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2FD" id="Enchantment Drop Rate Accelerator">
    <DisplayId>Enchantment Slot Drop Chance Potion (25%)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x39</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Increases the chance of getting enchantment slots by 25%. This applies to all rarities. Lasts 24 hours.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Enchantment Slot Bonus" description="+25% drop rate of Enchanted items." />
      <EffectInfo name="Caution" description="The timer is not paused by leaving the Realm or going offline." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Potion />
    <Track />
    <Activate acceleratorId="ITEMSLOTCHANCE" duration="1440" mult="0.25" display="+25% Enchanted item drop chance">StartAccelerator</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x2FE" id="Oryxmas Naughty Engraving">
    <DisplayId>Naughty Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x34</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Naughty engraving to an Oryxmas weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Oryxmas UT weapon, guarantees the Naughty mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Naughty Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x412" id="Oryxmas Nice Engraving">
    <DisplayId>Nice Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Nice engraving to an Oryxmas weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Oryxmas UT weapon, guarantees the Nice mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Nice Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x465" id="Oryxmas Warm and Cozy Engraving">
    <DisplayId>Warm and Cozy Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x35</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Warm and Cozy engraving to an Oryxmas ability.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Oryxmas T6 reskin Ability, guarantees the Warm and Cozy mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Warm and Cozy Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x466" id="Oryxmas Polar Explorer Engraving">
    <DisplayId>Polar Explorer Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use at the enchanter to apply the Polar Explorer engraving to an Oryxmas ability.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Oryxmas T6 reskin Ability, guarantees the Polar Explorer mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Polar Explorer Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x45FB" id="ST Master's Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1300</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to choose a third generation ST token.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Deprecated" description="This item no longer drops but may still be redeemed for ST tokens." />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Frostbite Blades" type="0x6651">
    <DisplayId>Frostbite Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxmasReskins8x8</File>
      <Index>0</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>Each blade is surrounded by a freezing mist, together they are cold enough to liquify air.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Frost Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Frost Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,POWERTIER_B,RESKIN,TRADEABLE,SUBTYPE,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Longbow of the Great Glacier" type="0x6654">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxmasReskins8x8</File>
      <Index>3</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>What was once a normal longbow wielded long ago has spent enough time frozen in shuffling layers of ice to become a mythical relic.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Ice Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,POWERTIER_B,RESKIN,TRADEABLE,XPBONUS,SUBTYPE,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Snowblind Spellblade" type="0x6670">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxmasReskins8x8</File>
      <Index>5</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Light refracting through the crystalline tip of this spellblade is amplified to blinding degrees, though this is not the most powerful aspect of the weapon.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Small Chilly Missile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Chilly Missile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,POWERTIER_B,RESKIN,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="The North Star" type="0x6673">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxmasReskins8x8</File>
      <Index>8</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>Held aloft, this magical focusing device will become charged with stellar power. It is favored by explorative types as it doubles as a compass.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Frozen Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <ArcGap>2.7</ArcGap>
    <BagType>4</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,UT,TAB_UT,POWERTIER_B,RESKIN,TRADEABLE,XPBONUS,SUBTYPE,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Lament of the Frozen Prisoner" type="0x6675">
    <DisplayId>Lament of the Frozen Prisoner</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxmasReskins8x8</File>
      <Index>10</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>This ball and chain of magical ice was dragged around by a helpless soul as the winter's chill seeped deeper and deeper into their cold, dead heart.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Ice Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>385</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ice Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Ice Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_B,RESKIN,TRADEABLE,SUBTYPE,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Aurora Tachi" type="0x6678">
    <DisplayId>Aurora Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxmasReskins8x8</File>
      <Index>13</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>The beauty of these blades as they dance together, bathed in radiant light soothes the restless souls that they tear from the bodies of their victims. The joys of winter are many.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Icy Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_B,RESKIN,TRADEABLE,SUBTYPE,XPBONUS,FROST_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x45FC" id="Oryxmas Mystery Loot Chest I">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1306</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to receive a random reward!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45FF" id="Oryxmas Mystery Loot Chest II">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1307</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to receive a random reward of higher value!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x45FE" id="Oryxmas Mystery Loot Chest III">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1308</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to receive a random reward of the greatest value!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x667E" id="Oryxmas Gift">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1304</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As the plentiful bounty of Oryxmas is bestowed upon the Realm, see what the gift to you may be.\n\nItems contained in Oryxmas' Gift can only be redeemed until the 22nd of January 2024.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x667F" id="Oryxmas Treasure">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An extravagant and golden gift, found in the most festive corners of the Realm.\n\nItems contained in Oryxmas' Treasure can only be redeemed until the 22nd of January 2024.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x667A" id="Oryxmas Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>556</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Oryxmas Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x667B" id="Oryxmas Ice Weapons Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>557</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the chest to choose an Oryxmas Tier 12 Weapon!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x667C" id="Oryxmas Armor Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>558</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the chest to choose an Oryxmas Tier 12 Armor!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x667D" id="Oryxmas Ability Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>559</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Merry Oryxmas! Open the chest to choose an Oryxmas Tier 6 Ability!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x470" id="Forge Chest Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBE</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a forge chest! Once activated, do not change maps before the confirmation message appears or the item might disappear!</Description>
    <Sound>use_potion</Sound>
    <Activate slot="material">Unlock</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x471" id="Seasonal Forge Expansion">
    <Class>Equipment</Class>
    <DisplayId>Seasonal Forge Expansion</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBC0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Expands your seasonal Forge once. After the season ends, it expands your normal Forge Chest once. If you acquire this item with a non-seasonal character, it will expand your non-seasonal forge.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Caution" description="If this item is not consumed by the end of the season, it will turn into a Forge Chest Unlocker." />
      <EffectInfo name="" description="The maximum cap for the Forge Vault is 80 slots - using this item will have no effect after this total is reached." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <SeasonalOnly />
    <SwapOnSeasonEnd>1136</SwapOnSeasonEnd>
    <BagType>7</BagType>
    <feedPower>100</feedPower>
    <Potion />
    <Track />
    <UniqueID />
    <Activate slot="material">Unlock</Activate>
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x530" id="Midnight Star Shiny" collectionIcon="150">
    <DisplayId>Midnight Star</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>32</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Legends speak of a star touched by Horizon that pierces through the light of the heavens. As eons passed, the caged tyrant sharpened broken scales like razorblades, imbuing his hatred as inky black darkness to forge a dark myth into reality.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Afterimages" description="3 extra afterimages follow each star" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Midnight Shiny</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Speed>250</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate minDistance="6.500" maxDistance="6.500" offsetAngle="0" numShots="1" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate ignoreOnTooltip="true" minDistance="6.075" maxDistance="6.075" offsetAngle="0" numShots="1" type="0xD869" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate ignoreOnTooltip="true" minDistance="5.750" maxDistance="5.750" offsetAngle="0" numShots="1" type="0xD86A" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate ignoreOnTooltip="true" minDistance="5.375" maxDistance="5.375" offsetAngle="0" numShots="1" type="0xD86B" scalingStat="SPD" statModScalingMin="65" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Usable />
    <MpCost>85</MpCost>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>850</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,SHINY,STATMOD,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Wavecrest Concertina Shiny" type="0x531" collectionIcon="141">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Wavecrest Concertina</DisplayId>
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>33</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A rather peculiar instrument played by the sailors of the seven seas. Its music has the unique property of attracting parrots that will obey the musician's every command.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Throws a fighting parrot at your target" name="Parrot Cannon" />
      <EffectInfo description="5% chance upon shooting for a fighting parrot to protect you for 3 seconds" name="Feather Frenzy" />
      <EffectInfo description="450 damage within 2 sqrs every 1 second" name="Fighting Parrot" />
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate color="FFF5C7" radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate objectId="Concertina Big Parrot Shiny" throwTime="0.6" color="FFF5C7">ObjectToss</Activate>
    <OnPlayerShootActivate cooldown="1" objectId="Concertina Small Parrot Shiny" proc="0.05">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="19948" />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,SHINY,ORG_DDOCKS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x532" id="Staff of the Crystal Serpent Shiny" collectionIcon="125">
    <DisplayId>Staff of the Crystal Serpent</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>34</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>An ancient staff used both for sacrifice and communion with the gods.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>monster/djinn_hit</Sound>
    <Projectile>
      <ObjectId>Crystal Serpent Missile Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>250</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,SHINY,STAFF_OF_THE_CRYSTAL_SERPENT,ORG_JUNGLE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x533" id="Coral Silk Armor Shiny" collectionIcon="137">
    <DisplayId>Coral Silk Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>36</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Mermaid-made armor woven from unbreakable coral threads.</Description>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,SHINY,ORG_OTRENCH</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x56C" id="Experimental Ring Shiny" collectionIcon="131">
    <DisplayId>Experimental Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>53</PowerLevel>
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>37</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An early prototype ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,SHINY,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x56D" id="Sword of the Colossus Shiny New" collectionIcon="15">
    <DisplayId>Sword of the Colossus</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>386</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A sword with an impossibly sharp edge. It has been designed with holy magic to slash like no other blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Colossus Slash Shiny 2</ObjectId>
      <Speed>100</Speed>
      <MinDamage>280</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4FA" id="Wand of the Fallen Shiny" collectionIcon="145">
    <Class>Equipment</Class>
    <DisplayId>Wand of the Fallen</DisplayId>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>41</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Made from a cherry tree branch. This wand was gifted by Xil to Daichi for bringing him into this world.</Description>
    <RateOfFire>0.85</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Elemental missiles Shiny</ObjectId>
      <Speed>144</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>458</LifetimeMS>
      <Size>100</Size>
      <ParticleTrail intensity="0.05" lifetimeMS="75">0xA1D643</ParticleTrail>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,XPBONUS,FALLEN,SHINY,ORG_MTEMPLE</Labels>
  </Object>
<Object type="0x4FB" id="Resurrected Warrior's Armor Shiny" collectionIcon="134">
    <Class>Equipment</Class>
    <DisplayId>Resurrected Warrior's Armor</DisplayId>
    <Item />
    <PowerLevel>108</PowerLevel>
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>42</Index>
    </Texture>
    <SharedCooldownChannel id="23625" />
    <SlotType>7</SlotType>
    <Description>A worn and battered suit of armor embedded with a mystic gem that flows with magical strength.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking more than 40 damage gain Energized for 3 seconds" name="Mystic Gem" />
      <EffectInfo description="6 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="150">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="6" damageThreshold="40" effect="Energized" duration="3">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,XPBONUS,SHINY,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4FC" id="Candy Ring Shiny" collectionIcon="135">
    <Class>Equipment</Class>
    <DisplayId>Candy Ring</DisplayId>
    <Item />
    <PowerLevel>-5</PowerLevel>
    <InventoryAnimation />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>43</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A high-fructose ring that will give you pep, but hurt your concentration.</Description>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="-100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="-10">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,SHINY,ORG_CLAND</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4FD" id="Crystal Shield Shiny" collectionIcon="11">
    <Class>Equipment</Class>
    <DisplayId>Crystal Shield</DisplayId>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>44</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>An ornately decorated buckler made from an array of crystalline stone. It is too frail to swing around, but it can somehow grow and mantle its wielder in a heavy crystal armor that releases shards upon receiving trauma.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>White Shard Bolt Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo name="While Armored" description="" />
      <EffectInfo name="" description="On taking damage fire a shot in retaliation." />
      <EffectInfo name="" description="On taking 30 or more damage heal 10 HP." />
    </ExtraTooltipData>
    <MultiPhase />
    <Usable />
    <BagType>6</BagType>
    <Cooldown>1</Cooldown>
    <MpCostPerSecond>40</MpCostPerSecond>
    <MpEndCost>80</MpEndCost>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>14</ArcGap>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-10">IncrementStat</ActivateOnEquip>
    <Activate effect="Armored" enablePetManaHealing="false" enableManaRegen="false" enableGenericManaHealing="false" scalingStat="DEF" statModScalingMin="40" statModAmount="0" statModDamage="6">ShurikenAbility</Activate>
    <OnPlayerHitActivate requiredConditions="Armored" arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="2.6" minDistance="2.6" numShots="1" offsetAngle="0" proc="1" type="0x04FD" scalingStat="WIS" statModScalingMin="34" statModDamage="8" statModNumShots="0.00001">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate requiredConditions="Armored" cooldown="0" damageThreshold="30" proc="1" amount="10">Heal</OnPlayerHitActivate>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_S,XPBONUS,COOLDOWN,ORG_FUNGAL,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4FE" id="Tome of the Mushroom Tribes Shiny" collectionIcon="11">
    <DisplayId>Tome of the Mushroom Tribes</DisplayId>
    <InventoryAnimation />
    <Item />
    <Class>Equipment</Class>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>45</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A long-lost druid's tome that catalogs medicinal mushrooms. It also has many pocket spaces that contain spore samples, which can be made fully grown through incantations.</Description>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On Ability use:" description="" />
      <EffectInfo name="" description="Create a Healing Mushroom that lasts 6 seconds." />
      <EffectInfo name="While within range" description="Grants 90HP/s Healing effect" />
      <EffectInfo name="Range" description="6" />
    </ExtraTooltipData>
    <Activate objectId="Healing Shroom Shiny" throwTime="0" color="0xff1919">ObjectToss</Activate>
    <MpCost>130</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_FUNGAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x467" id="Pet Saddlebag Extender - 1 Slot">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 1 Saddle Bag slot to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="1" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x468" id="Pet Saddlebag Extender - 2 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 2 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="2" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x469" id="Pet Saddlebag Extender - 3 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 3 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="3" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x46a" id="Pet Saddlebag Extender - 4 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 4 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="4" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x46b" id="Pet Saddlebag Extender - 5 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 5 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="5" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x46c" id="Pet Saddlebag Extender - 6 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 6 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="6" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x46d" id="Pet Saddlebag Extender - 7 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 7 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="7" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x46e" id="Pet Saddlebag Extender - 8 Slots">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x27A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this to add 8 Saddle Bag slots to a pet.</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Saddlebag slots="8" />
    <Soulbound />
    <UniqueID />
    <BagType>5</BagType>
    <OldSound>use_potion</OldSound>
    <feedPower>500</feedPower>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x4600" id="Wooden Zodiac Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1324</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to receive a random reward of the great value!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x4601" id="Golden Zodiac Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1325</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to receive a random reward of the greatest value!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x668B" id="The Lovers Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1310</Index>
    </Texture>
    <Description>The Lovers - Card VI of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="1 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
<Object type="0x668C" id="The Strength Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1311</Index>
    </Texture>
    <Description>The Strength - Card XI of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="2 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
<Object type="0x668D" id="The Hermit Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1312</Index>
    </Texture>
    <Description>The Hermit - Card IX of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="3 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
<Object type="0x668E" id="The Wheel of Fortune Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="4 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
<Object type="0x668F" id="The Justice Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1314</Index>
    </Texture>
    <Description>The Justice - Card VIII of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="5 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
<Object type="0x6690" id="The Star Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1315</Index>
    </Texture>
    <Description>The Star - Card XVII of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="6 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
<Object type="0x6691" id="The Judgement Tarot Card">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1316</Index>
    </Texture>
    <Description>The Judgement - Card XX of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragon's Masquerade" description="7 of 7" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>MISC,TRADEABLE</Labels>
    <Soulbound />
  </Object>
<Object id="Joker Timbrel" type="0x6692" collectionIcon="141">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-1">
      <File>d2LofiObjEmbed</File>
      <Index>1317</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A unique and enchanted musical instrument, specifically associated with the playful and mischievous nature of jokers.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Throws a mischievous jester at your target" name="Jester Cannon" />
      <EffectInfo description="5% chance upon shooting for a mischievous jester to protect you for 3 seconds" name="Jester Frenzy" />
      <EffectInfo description="450 damage within 2 sqrs every 1 second" name="Mischievous Jester" />
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate objectId="Joker Timbrel Big Jester" throwTime="0.6">ObjectToss</Activate>
    <OnPlayerShootActivate cooldown="1" objectId="Joker Timbrel Small Jester" proc="0.05">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="19948" />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_DDOCKS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6693" id="Dragon Mace" collectionIcon="152">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1318</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Sound>spell/magic_nova</Sound>
    <NumProjectiles>5</NumProjectiles>
    <Description>Small particles of fire energy visibly buzz around inside the fiery eyes of this mace.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Fiery dragon, click or hold your Summon Control button to move it." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <Activate objectId="Summon Fiery Dragon" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="0.8">SpawnCreep</Activate>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_SETPIECE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6696" id="Tome of the Dragon" collectionIcon="154">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1319</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>This tome contains the original ancient dragon archives.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Dragonflame" description="While Dex Boosted, 50% chance to shoot an additional 2 shots every weapon shot" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Projectile>
      <ObjectId>Summon Fiery Dragon Projectile</ObjectId>
      <Size>75</Size>
      <Speed>250</Speed>
      <LifetimeMS>400</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>95</MaxDamage>
      <Amplitude>0.25</Amplitude>
      <Frequency>2.00</Frequency>
    </Projectile>
    <Activate stat="DEX" amount="12" range="7.0" duration="5.0" channel="maxStack">StatBoostAura</Activate>
    <OnPlayerShootActivate cooldown="0" proc="0.5" requiredConditions="Dex Boost" targetMouse="true" numShots="1" minDistance="4.6" maxDistance="4.6" offsetAngle="0">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" proc="0.5" requiredConditions="Dex Boost" targetMouse="true" numShots="1" minDistance="5.4" maxDistance="5.4" offsetAngle="0">BulletCreate</OnPlayerShootActivate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_CASTLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6697" id="Dragon Slayer" collectionIcon="120">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1320</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>As the Dragon Slayer shield is carried into battle, it serves not only as a bulwark against the wrath of dragons but also as a symbol of hope for those who stand against the opposing forces.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Impact Dragon Slayer</ObjectId>
      <Speed>160</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>330</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="7.75">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <MpCost>80</MpCost>
    <Cooldown>0.5</Cooldown>
    <Usable />
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6698" id="The Heart of the Dragon" collectionIcon="142">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="-1">
      <File>d2LofiObjEmbed</File>
      <Index>1321</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>Legend has it that this precious gem is the crystallized essence of a fierce dragon's heart, imbued with the ancient magic that flows through the veins of these titanic creatures.</Description>
    <Projectile>
      <ObjectId>Heart of Dragon Blast</ObjectId>
      <Speed>60</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>320</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate duration="2.0" numShots="15" speed="1.5" distance="7" color="0x252525">Decoy</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Blueprint_270" type="0x1099" collectionIcon="144">
    <DisplayId>Perennial Cranium Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Perennial Cranium">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PARASITE</Labels>
  </Object>
<Object id="Blueprint_271" type="0x109a" collectionIcon="148">
    <DisplayId>Hanagasaku Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Hanagasaku">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHAITAN</Labels>
  </Object>
<Object type="0x669D" id="Mark of Belladonna">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj</File>
      <Index>635</Index>
    </Texture>
    <Description>A medallion infused with the essence of Belladonna.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Type" description="Quest item" />
      <EffectInfo name="Drop location" description="Obtained by defeating Belladonna in the Belladonna's Garden" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x5B2" id="Hatchling Blades">
    <DisplayId>Hatchling Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1">
      <File>lofiObj6</File>
      <Index>0x172</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>The gooey chocolate pellets attract the Hatchling, which fetches them back to the wielder along with bites taken out of whatever they are attached to.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Hatchling Chocolate Shot</ObjectId>
      <Speed>120</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Hatchling Returning Wiggler</ObjectId>
      <Speed>120</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,UT,TRADEABLE,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5B3" id="Caramel Spellblade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x160</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The projectiles fired from this bio-mechanical weapon are so sticky that they glue themselves to the air for a moment before they start flying.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <PosOffset>0.0,0.3</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <PosOffset>0.0,0.3</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Caramel Spellblade Tip</ObjectId>
      <Speed>1</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <Size>100</Size>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <ParticleTrail>0xcf4804</ParticleTrail>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Caramel Spellblade Bullet</ObjectId>
      <Speed>1</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>850</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,UT,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5B4" id="Egg Basher">
    <DisplayId>Egg Basher</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x17A</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>A solid ball of bio-chocolate on the end of a chain.  It is so heavy and dense that when it lands it can shatter stone.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Yolky Impact" description="Causes an explosion dealing 330-395 damage when fired." />
      <EffectInfo name="" description="2 second cooldown." />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <OnPlayerShootActivate targetMouseRange="3.5" throwTime="0.2" objectId="Egg Basher Impact" targetMouse="true" proc="1" color="-1" cooldown="2" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Projectile id="0">
      <ObjectId>Egg Basher Head</ObjectId>
      <Speed>100</Speed>
      <MinDamage>330</MinDamage>
      <MaxDamage>395</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Egg Basher Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Egg Basher Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="53819" />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,UT,TRADEABLE,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5B5" id="Bunny Ear Tachi">
    <DisplayId>Bunny Ear Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x168</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>These Tachi are made to mimic the flopped ears of an Easter Bunny, and they fly back towards the thrower in imitation of them too.</Description>
    <Sound>weapon/long_sword</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Bunny Ear Tachi Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <CircleTurnDelay>275</CircleTurnDelay>
      <CircleTurnAngle>-25</CircleTurnAngle>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bunny Ear Tachi Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <CircleTurnDelay>275</CircleTurnDelay>
      <CircleTurnAngle>25</CircleTurnAngle>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5B6" id="Chocolate Ovipositor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x16A</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>This severed tail of an Easter Queen can continue to produce molten chocolate at flesh-searing temperatures long after it has been cut free.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Chocolate Pools" description="Creates a puddle of boiling chocolate when fired." />
      <EffectInfo name="Chocolate Damage" description="300 damage per second" />
      <EffectInfo name="Cooldown" description="2 seconds" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.35</RateOfFire>
      <DefaultAngle>07.20</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.45</RateOfFire>
      <DefaultAngle>03.60</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.60</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.45</RateOfFire>
      <DefaultAngle>-3.60</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.35</RateOfFire>
      <DefaultAngle>-7.20</DefaultAngle>
    </Subattack>
    <OnPlayerShootActivate targetMouseRange="4" throwTime="0.4" objectId="Chocolate Puddle" targetMouse="true" proc="1" color="-1" cooldown="2.0" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <Projectile id="0">
      <ObjectId>Chocolate Ovipositor Shots</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>4</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <SharedCooldownChannel id="32482" />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,UT,TRADEABLE,XPBONUS,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5B7" id="Shard Launcher">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x16D</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>A rapid-firing cannon which hurls handfuls of broken Easter Egg shell at the victim, lacerating them with the sharp edges.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Shard Launcher Shots</ObjectId>
      <Speed>160</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <ConditionEffect duration="1.0" amount="5">Bleeding</ConditionEffect>
      <Amplitude>0.2</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>6</XPBonus>
    <feedPower>450</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,UT,TRADEABLE,XPBONUS,SUBTYPE,TAB_UT,EASTER_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA9E1" id="Common Material Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 200 Common Material to the cap in your forge material storage.</Description>
    <Sound>use_potion</Sound>
    <Activate materialType="common" amount="200">IncreaseMaterialCap</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA9E2" id="Rare Material Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3B</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 200 Rare Material to the cap in your forge material storage.</Description>
    <Sound>use_potion</Sound>
    <Activate materialType="rare" amount="200">IncreaseMaterialCap</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA9E3" id="Legendary Material Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3C</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 200 Legendary Material to the cap in your forge material storage.</Description>
    <Sound>use_potion</Sound>
    <Activate materialType="legendary" amount="200">IncreaseMaterialCap</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA9E4" id="Mythical Material Cap Extender">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3D</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 200 Mythical Material to the cap in your forge material storage.</Description>
    <Sound>use_potion</Sound>
    <Activate materialType="mythical" amount="200">IncreaseMaterialCap</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x5F7" id="Harlequin Armor Shiny" collectionIcon="129">
    <DisplayId>Harlequin Armor</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>73</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x34</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A festive piece of armor, complete with bells. Try not to get too crazy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Gain +10 WIS while firing if your health is above 85%" name="On shoot" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate amount="10" color="-1" cooldown="0" duration="1" hpRequiredRelative="0.85" channel="noStackItm" proc="1" stat="WIS">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <SharedCooldownChannel id="29768" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,RESKIN,SHINY,ORG_PUPPET</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sentinel's Sidearm Shiny" type="0x5F8" collectionIcon="14">
    <DisplayId>Sentinel's Sidearm</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x35</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>Use of magical weapons is typically reserved for the king's mage units. For a swordsman to receive such a fine piece of craft was considered a great honor, and perhaps still is.</Description>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo description="Fire 3 swords that pause and target the nearest enemy." name="Effect" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Sentinel Sword</ObjectId>
      <Speed>200</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>1500</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
      <ProtectFromSink />
    </Projectile>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object A Shiny" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object B Shiny" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0.0" objectId="Sentinel Waki Object C Shiny" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <MpCost>100</MpCost>
    <feedPower>1100</feedPower>
    <Cooldown>0.8</Cooldown>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_SHTT,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5F9" id="S.T.A.F.F. S.H.I.N.Y." collectionIcon="147">
    <DisplayId>S.T.A.F.F.</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Dr. Terrible modeled this staff in the likeness of his creation as an experimental attachment to the M.E.R.V. design. To prevent overheating, the unstable energy discharges require a moment to cool.</Description>
    <RateOfFire>1.35</RateOfFire>
    <BurstCount>5</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Burst Count" />
      <EffectInfo description="1.8 seconds" name="Burst Delay" />
      <EffectInfo description="1 second" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Energy Shot Shiny</ObjectId>
      <Speed>65</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>255</MaxDamage>
      <Acceleration>333</Acceleration>
      <AccelerationDelay>533</AccelerationDelay>
      <SpeedClamp>225</SpeedClamp>
      <LifetimeMS>883</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORG_HTT,HTTSTAFF</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5FA" id="Prism of Dire Instability Shiny" collectionIcon="142">
    <DisplayId>Prism of Dire Instability</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>0x38</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>Seemingly bleak at first, this prism has erratic magical properties looming inside, which affect the light it scatters in unforeseen ways.</Description>
    <Projectile>
      <ObjectId>Dire Blast Shiny</ObjectId>
      <Speed>60</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>320</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate duration="2.0" numShots="15" speed="1.5" distance="7" color="0x171642">Decoy</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,SHINY,ORG_ENCORE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5FB" id="Deadly Keg Shiny" collectionIcon="155">
    <DisplayId>Deadly Keg</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x3A</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A barrel filled to the brim with the cheapest ale money can buy. The cask is highly pressurized and must be handled with care, should it be dropped it is likely to explode violently.</Description>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>95</MpCost>
    <Activate radius="2.5" sensitivity="1.0" totalDamage="800" color="E9AC00" condEffect="Slowed" condDuration="1.6" armTime="0.0" throwTime="0.4" duration="10" scalingStat="VIT" statModScalingMin="40" statModTrapRadius="0.0625" statModTrapDamage="7" statModTrapCondDuration="0.1" bombDelay="0.6" bombDamage="435" bombRadius="1.875" bombCount="2" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="0.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="4" statModBombCondDuration="0.000001" textureSourceId="Deadly Keg Shiny">Trap</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,SHINY,STATMOD,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5FC" id="Enchantment Orb Shiny" collectionIcon="120">
    <DisplayId>Enchantment Orb</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x3B</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>The crystalline glass in this orb seals away an ancient flora said to rejuvenate the spirit and unleash one's force of will against those who threaten the wild.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate duration="2" effect="Berserk" color="0x7FFCFF" scalingStat="WIS" statModScalingMin="55" statModDuration="0.06667">ConditionEffectSelf</Activate>
    <Activate condDuration="3" condEffect="Curse" radius="2" color="0xE812CF" wisMin="55" wisPerDuration="15" wisRangeBase="0.06667">EffectBlast</Activate>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,RESKIN,SHINY,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xC8AB" id="Mystery Ancient Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest to get a random reward!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC8AC" id="Ancient Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and select a reward of your choosing!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Treasure />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x47D" id="Scarab Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x17B</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Curse Scarabs</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>450</LifetimeMS>
      <Damage>240</Damage>
      <Size>100</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x564" id="Cursed Canopic Jar" collectionIcon="124">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Cursed Canopic Jar</DisplayId>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x24D</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>An intricately crafted vessel, usually used to store the preserved internal organs, but this one seems to contain a cursed diety.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Activate color="0xcb8c00" radius="2.5" impactDamage="150" totalDamage="900" duration="3" throwTime="0.8" damageBoost="1.105" scalingStat="DEX" statModScalingMin="70" statModDamage="120" statModImpactDamage="0" statModRadius="0.01" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <Activate color="0xb17a00" radius="5" impactDamage="100" totalDamage="450" duration="3" throwTime="0.8" damageBoost="1.08" scalingStat="ATT" statModScalingMin="60" statModDamage="120" statModImpactDamage="0" statModRadius="0.025" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_SEWER</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x565" id="An Ancient's Embrace" collectionIcon="133">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>0x24E</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Crafted by a soul newly ensnared in the clutches of darkness, its design invoked memories of the fiery wrath of the god of chaos</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6 tiles" />
      <EffectInfo name="Trail Damage" description="1200" />
      <EffectInfo name="" description="2 width" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to WIS" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="Explosion" description="400 damage within 4 sqrs" />
      <EffectInfo name="Explosion Scaling" description="+10 damage and +0.1 sqrs per WIS above 50." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>2</Cooldown>
    <MpCost>100</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6" damage="1200" color="0x998a8a" postCondDuration="0.16" effect="Multiplied" stat="WIS" amountPerEnemy="8,12,17,23,30" effectDuration="10" width="2" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate color="0xcc372a" damage="400" proc="1" range="4" scalingStat="WIS" statModScalingMin="50" statModDamage="10" statModRadius="0.1">HealNova</Activate>
    </EndUse>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,ORG_ABYSS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x566" id="Cobra Serpentis Scroll" collectionIcon="144">
    <DisplayId>Cobra Serpentis Scroll</DisplayId>
    <Description>This ancient spell scroll, adorned with intricate hieroglyphs depicting the sinuous forms of cobras, invokes the power of the serpentine deities. Whispering secrets of venomous potency.</Description>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>0x24F</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>pD Spell Shot</ObjectId>
      <Speed>10</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>2400</LifetimeMS>
      <Parametric />
      <FaceDir />
      <Magnitude>2.0</Magnitude>
      <Size>80</Size>
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="-20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="8" color="E28A8A" scalingStat="ATT" statModScalingMin="55" statModDamage="5" statModNumShots="0.00001">BulletNova</Activate>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x567" id="Geb's Lost Hedjet" collectionIcon="147">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiProjs</File>
      <Index>0x250</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Retaliates with an ancient attack" name="On Hit" />
    </ExtraTooltipData>
    <Description>Crafted from glistening ivory and adorned with shimmering gold, but seems carry an ancient protection spell coming from the Underworld.</Description>
    <Projectile>
      <ObjectId>Psychic Shot</ObjectId>
      <Speed>170</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <Acceleration>-90</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>706</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="75" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="6" minDistance="6" numShots="1" offsetAngle="0" proc="1" type="0x3d90">BulletCreate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7D6" id="Crescent Dagger">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>239</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>This dagger arcs gracefully like the crescent moon.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>CD Hero Magic</ObjectId>
      <Speed>140</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x7D7" id="Blue Falcon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>240</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Adorned in gold jewels and vibrant Egyptian blue, only the most skilled archers were given the right to wield such a magnificent bow.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>BF Large Hero Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>BF Small Hero Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,XPBONUS,NUMPROJ_3,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x7D8" id="Staff of the Eclipse">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>241</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>This staff is rumored to have devastating power when under the influence of an eclipse.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>SotE Hero Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,XPBONUS,NUMPROJ_2,WAVEFORM,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x7D9" id="Rod of Radiance">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>242</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>The power of this rod comes from the glimmering glow of the sun, when shinned on top of the highest pyramid its power will really show.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>RoR Hero Magic Shot</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x7DA" id="Khopesh">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>243</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Iconic to ancient Egypt, this curved blade was both used in warfare and ceremonies.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>K Hero Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x7DB" id="Shining Blade">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>244</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>This blade gleams brightly blinding foes with every swing.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>SB Hero Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <Soulbound />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object id="Adventurer's Scarf" type="0x51a9" collectionIcon="100">
    <DisplayId>Adventurer's Scarf</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>73</PowerLevel>
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>174</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A faithful and comfortable scarf that has witnessed countless journeys. Imbued with a protective enchantment, it allows its wearer to gracefully weave through perilous situations.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On ability use, heal 75HP." name="Trusty Companion" />
      <EffectInfo description="15 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="15" proc="1" amount="75">Heal</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <feedPower>600</feedPower>
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object id="Pirate's Artillery" type="0xc1e8" collectionIcon="100">
    <DisplayId>Pirate's Artillery</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>177</Index>
    </Texture>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>Although cannons were once typically associated with naval warfare, many pirates now regard Bilgewater's application of them in land-based combat as revolutionary.</Description>
    <RateOfFire>0.25</RateOfFire>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>0,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>0,0.4</PosOffset>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>0.283,0.283</PosOffset>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>0.4,0</PosOffset>
    </Subattack>
    <Subattack projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>0.283,-0.283</PosOffset>
    </Subattack>
    <Subattack projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>0,-0.4</PosOffset>
    </Subattack>
    <Subattack projectileId="6">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>-0.283,-0.283</PosOffset>
    </Subattack>
    <Subattack projectileId="7">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>-0.4,0</PosOffset>
    </Subattack>
    <Subattack projectileId="8">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.25</RateOfFire>
      <PosOffset>-0.283,0.283</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>777</MinDamage>
      <MaxDamage>777</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>301</TurnStopTime>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>301</TurnStopTime>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <TurnRate>135</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>301</TurnStopTime>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <TurnRate>-135</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>301</TurnStopTime>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>301</TurnStopTime>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>301</TurnStopTime>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Celestial Recurve" type="0x5195" collectionIcon="100">
    <DisplayId>Celestial Recurve</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>175</Index>
    </Texture>
    <OldSound>bladeSwing</OldSound>
    <SlotType>3</SlotType>
    <Description>A wondrous bow of heavenly origin, harnessing Daevic magic to bend and concentrate light into tangible projectiles. At the point where these beams intersect, a dazzling burst of celestial brilliance radiates.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>0,3.02</PosOffset>
      <DefaultAngle>0</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>0,6.02</PosOffset>
      <DefaultAngle>180</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-1.5,4.52</PosOffset>
      <DefaultAngle>90</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>1.5,4.52</PosOffset>
      <DefaultAngle>270</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Colorful Sprite Bolt</ObjectId>
      <Speed>20</Speed>
      <MinDamage>30</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <Size>90</Size>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>220</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Sprite Beam</ObjectId>
      <Speed>0</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>385</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
      <Acceleration>10000</Acceleration>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>0</AccelerationDelay>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Sprite Beam</ObjectId>
      <Speed>0</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>385</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
      <Acceleration>10000</Acceleration>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>0</AccelerationDelay>
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object id="Doom's Emblem" type="0x5199" collectionIcon="100">
    <Class>Equipment</Class>
    <DisplayId>Doom's Emblem</DisplayId>
    <Item />
    <SharedCooldownChannel id="99999" />
    <Soulbound />
    <UniqueID />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>155</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>An accursed sigil that beckons to one's inner demons. Unholy paladins can unleash their dormant latent potential by forming a pact with an otherworldly force through a tribute of their own flesh and blood.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <ExtraTooltipData>
      <EffectInfo description="Consumes 100 HP on ability use." name="Sacrifice" />
      <EffectInfo description="" name="Hellfire" />
      <EffectInfo description="Inflicts a poison within 4 squares dealing 750 damage over 3.6 seconds." name="" />
      <EffectInfo description="Enemies under the effect of the poison receive 12% more damage from you, scaling with DEX." name="" />
      <EffectInfo description="Damage boost is increased by 7% for every 10 DEX above 50." name="" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>90</MpCost>
    <Activate color="-1" duration="3.6" effect="Damaging" range="6.5">ConditionEffectAura</Activate>
    <OnPlayerAbilityActivate color="0xff0080" cooldown="2" damageBoost="1.12" duration="3.6" hpCost="100" impactDamage="0" proc="1" radius="4" scalingStat="DEX" statModDamage="0" statModDamageBoost="0.007" statModImpactDamage="0" statModRadius="0" statModScalingMin="50" targetMouse="false" throwTime="0" totalDamage="750">PoisonGrenade</OnPlayerAbilityActivate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>1000</feedPower>
    <Cooldown>2.0</Cooldown>
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object id="Skull of Restless Souls" type="0x519d" collectionIcon="100">
    <DisplayId>Skull of Restless Souls</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>ancientCityObjects8x8</File>
      <Index>156</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>An unnaturally pristine skull adorned with a crown of thorns. Various parts of this once holy figure continue to be worshipped as sacred relics post-mortem as they bestow graces and miracles through the traces of divine power abiding within.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <Ability name="Attack Mode">
      <ExtraTooltipData>
        <EffectInfo description="Undead skeletons that last for 5 seconds and chases enemies" name="Summons" />
      </ExtraTooltipData>
      <Activate numDead="1" undeadId="Restless Souls Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <Ability name="Defense Mode">
      <ExtraTooltipData>
        <EffectInfo description="Undead skeletons with 1500 HP that last for 10 seconds and protects the user." name="Summons" />
        <EffectInfo description="Undead skeletons heal 50 HP within 5 squares upon decaying." name="Ash and Dust" />
      </ExtraTooltipData>
      <Activate heal="0" healRange="4" ignoreDef="30" radius="3.75" totalDamage="250" wisDamageBase="140">VampireBlast</Activate>
      <Activate maxSpawnDistance="2.0" objectId="Summon Skeleton Defend" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <feedPower>1000</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Torrential Staff" type="0x51a7" collectionIcon="100">
    <DisplayId>Torrential Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>150</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A majestic trident adorned with enchanted coral formations that enables command of the tides. Once wielded by King Alexander in his conquest of the oceans, its power has since faded with each passing moon from natural weathering.</Description>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>1.0,0.25</PosOffset>
      <DefaultAngle>-3</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>-1.0,0.25</PosOffset>
      <DefaultAngle>3</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>-2.0,0</PosOffset>
      <DefaultAngle>7</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>2.0,0</PosOffset>
      <DefaultAngle>-7</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Spinning Bubble</ObjectId>
      <Speed>120</Speed>
      <Size>110</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>1700</LifetimeMS>
      <Acceleration>-120</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>100</AccelerationDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spinning Bubble</ObjectId>
      <Speed>120</Speed>
      <Size>100</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>1700</LifetimeMS>
      <Acceleration>-120</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>50</AccelerationDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Spinning Bubble</ObjectId>
      <Speed>120</Speed>
      <Size>90</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>1700</LifetimeMS>
      <Acceleration>-120</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>0</AccelerationDelay>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Cavalry Lance" type="0x51a8" collectionIcon="100">
    <DisplayId>Cavalry Lance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>159</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A resplendent, gilded lance once wielded by a legendary horseback rider of yore during the great Draconic Cataclysm. Its formidable reach could slay monstrous dragons with seemingly impenetrable bodies by impaling their deeply buried hearts.</Description>
    <ExtraTooltipData>
      <EffectInfo description="1 tiles" name="Min Dash Distance" />
      <EffectInfo description="2.5 tiles" name="Max Dash Distance" />
      <EffectInfo description="400" name="Trail Damage" />
      <EffectInfo description="6" name="Shots" />
      <EffectInfo description="Inspired for 5 seconds." name="On Self" />
      <EffectInfo description="x1.25" name="Projectile Speed Multiplier" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Biome Polearm</ObjectId>
      <Speed>315</Speed>
      <LifetimeMS>350</LifetimeMS>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
    </Projectile>
    <Usable />
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="6">Shoot</Activate>
    <Activate amount="1" channelTime="750" duration="10">ChannelDash</Activate>
    <StartUse>
      <Activate amountPerEnemy="0" color="0xff0000" cooldown="1" damage="400" effect="Multiplied" effectDuration="0" maxDistance="2.5" minDistance="1" postCondDuration="0.4" speed="50" stat="DEF">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate duration="5" lifeBoost="1" selfOnly="true" speedBoost="1.25" targeted="false">BoostRange</Activate>
      <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="6" arcGap="0" gapAngle="180" gapTiles="0.75" maxDistance="5.3" minDistance="5.3" numShots="3" offsetAngle="6">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="6" arcGap="0" gapAngle="180" gapTiles="0.75" maxDistance="5.3" minDistance="5.3" numShots="3" offsetAngle="-6">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
    </EndUse>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Cavalry Lance 2" type="0xF0B" collectionIcon="100">
    <DisplayId>Cavalry Lance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>159</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>A resplendent, gilded lance once wielded by a legendary horseback rider of yore during the great Draconic Cataclysm. Its formidable reach could slay monstrous dragons with seemingly impenetrable bodies by impaling their deeply buried hearts.</Description>
    <ExtraTooltipData>
      <EffectInfo description="This item is temporarily disabled for the Open Beta, sorry for any inconvince!" name="Open Beta" />
      <EffectInfo description="1 tiles" name="Min Dash Distance" />
      <EffectInfo description="2.5 tiles" name="Max Dash Distance" />
      <EffectInfo description="400" name="Trail Damage" />
      <EffectInfo description="6" name="Shots" />
      <EffectInfo description="Inspired for 5 seconds." name="On Self" />
      <EffectInfo description="x1.25" name="Projectile Speed Multiplier" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Biome Polearm</ObjectId>
      <Speed>315</Speed>
      <LifetimeMS>350</LifetimeMS>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
    </Projectile>
    <Usable />
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="0.5">Shoot</Activate>
    <Activate amount="1" channelTime="750" duration="10">ChannelDash</Activate>
    <StartUse>
      <Activate amountPerEnemy="0" color="0xff0000" cooldown="1" damage="400" effect="Multiplied" effectDuration="0" maxDistance="2.5" minDistance="1" postCondDuration="0.4" speed="50" stat="DEF">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate duration="5" lifeBoost="1" selfOnly="true" speedBoost="1.25" targeted="false">BoostRange</Activate>
      <Activate arcGap="0" gapAngle="180" gapTiles="0.75" maxDistance="5.3" minDistance="5.3" numShots="3" offsetAngle="6">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate arcGap="0" gapAngle="180" gapTiles="0.75" maxDistance="5.3" minDistance="5.3" numShots="3" offsetAngle="-6">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
    </EndUse>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
  </Object>
<Object id="Mace of the Pumpkin Effigy" type="0x51aa" collectionIcon="100">
    <DisplayId>Mace of the Pumpkin Effigy</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>ancientCityObjects8x8</File>
      <Index>158</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>A sinister twist on the scarecrow's intended use. Totalia bewitched these cursed figures with an uncanny allure to enthral victims into their untimely demise.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo description="Lures enemies in and attacks them within 6 tiles." name="Jumpscare" />
      <EffectInfo description="6 seconds" name="Active Lifetime" />
      <EffectInfo description="20 seconds" name="Max Lifetime" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate maxSpawnDistance="0" objectId="Summon Scarecrow" summonCost="3.0" lifeTime="10.0" scalingStat="SPD" statModScalingMin="44" statModDamage="6">SpawnCreep</Activate>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Evolutionary Records" type="0x51a4" collectionIcon="100">
    <DisplayId>Evolutionary Records</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>ancientCityObjects8x8</File>
      <Index>151</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>An ancient volume recording ancestral lineages dating as far back as the Primal Era. Infused with the essence of druidic magic, it grants the power to delve into nature's eternal transformation, morphing its caster into formidable creatures.</Description>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Soulbound />
    <XPBonus>7</XPBonus>
    <Usable />
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <Ability name="Sea Evolution">
      <ExtraTooltipData>
        <EffectInfo description="Turn into a powerful crustacean for 6 seconds." name="Evolution" />
        <EffectInfo description="Gain two additional projectiles on shoot which deal 80-110 damage." name="Transformation Perks" />
      </ExtraTooltipData>
      <Activate duration="6" skin="0x6EF">SelfTransform</Activate>
      <Activate amount="090" statModAmount="0.7150" scalingStat="VIT" statModScalingMin="35">Heal</Activate>
      <Activate amount="045" statModAmount="0.3575" effect="Healing" duration="6.0" scalingStat="VIT" statModScalingMin="35" statModDuration="0">ConditionEffectSelf</Activate>
      <Activate amount="15" channel="noStackItm" duration="6" stat="WIS">StatBoostSelf</Activate>
      <Activate amount="15" channel="noStackItm" duration="6" stat="VIT">StatBoostSelf</Activate>
      <Activate amount="-10" channel="noStackItm" duration="6" stat="SPD">StatBoostSelf</Activate>
      <Activate amount="-10" channel="noStackItm" duration="6" stat="DEX">StatBoostSelf</Activate>
      <OnPlayerShootActivate arcGap="0" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.2" minDistance="0.2" numShots="2" offsetAngle="0" proc="1" requiredConditions="Wis Boost" targetMouse="true" type="0x51af">BulletCreate</OnPlayerShootActivate>
      <MpCost>150</MpCost>
      <SwitchTime>1</SwitchTime>
    </Ability>
    <Ability name="Land Evolution">
      <ExtraTooltipData>
        <EffectInfo description="Turn into a powerful reptile for 6 seconds." name="Evolution" />
        <EffectInfo description="Gain two additional projectiles on shoot which deal 90-110 damage." name="Transformation Perks" />
      </ExtraTooltipData>
      <Activate duration="6" skin="0x6EE">SelfTransform</Activate>
      <Activate amount="090" statModAmount="0.7150" scalingStat="DEF" statModScalingMin="35">Heal</Activate>
      <Activate amount="045" statModAmount="0.3575" effect="Healing" duration="6.0" scalingStat="DEF" statModScalingMin="35" statModDuration="0">ConditionEffectSelf</Activate>
      <Activate amount="15" channel="noStackItm" duration="6" stat="ATT">StatBoostSelf</Activate>
      <Activate amount="15" channel="noStackItm" duration="6" stat="DEF">StatBoostSelf</Activate>
      <Activate amount="-10" channel="noStackItm" duration="6" stat="WIS">StatBoostSelf</Activate>
      <Activate amount="-100" channel="noStackItm" duration="6" stat="MAXHP">StatBoostSelf</Activate>
      <OnPlayerShootActivate arcGap="11" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.2" minDistance="0.2" numShots="2" offsetAngle="0" proc="1" requiredConditions="Def Boost" targetMouse="true" type="0x51b0">BulletCreate</OnPlayerShootActivate>
      <MpCost>150</MpCost>
      <SwitchTime>1</SwitchTime>
    </Ability>
    <Ability name="Sky Evolution">
      <ExtraTooltipData>
        <EffectInfo description="Turn into a powerful insect for 6 seconds." name="Evolution" />
        <EffectInfo description="Gain two additional projectiles on shoot which deal 40-60 armour piercing damage." name="Transformation Perks" />
      </ExtraTooltipData>
      <Activate duration="6" skin="0x6ED">SelfTransform</Activate>
      <Activate amount="090" statModAmount="0.7150" scalingStat="SPD" statModScalingMin="50">Heal</Activate>
      <Activate amount="045" statModAmount="0.3575" effect="Healing" duration="6.0" scalingStat="SPD" statModScalingMin="50" statModDuration="0">ConditionEffectSelf</Activate>
      <Activate amount="15" channel="noStackItm" duration="6" stat="DEX">StatBoostSelf</Activate>
      <Activate amount="15" channel="noStackItm" duration="6" stat="SPD">StatBoostSelf</Activate>
      <Activate amount="-10" channel="noStackItm" duration="6" stat="VIT">StatBoostSelf</Activate>
      <Activate amount="-10" channel="noStackItm" duration="6" stat="DEF">StatBoostSelf</Activate>
      <OnPlayerShootActivate arcGap="0" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="6" minDistance="6" numShots="1" offsetAngle="13.135" proc="1" requiredConditions="Spd Boost" targetMouse="true" type="0x51b1">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate arcGap="0" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="6" minDistance="6" numShots="1" offsetAngle="-13.135" proc="1" requiredConditions="Spd Boost" targetMouse="true" type="0x51b1">BulletCreate</OnPlayerShootActivate>
      <MpCost>150</MpCost>
      <SwitchTime>1</SwitchTime>
    </Ability>
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Carboniferous Tome Proc 1" type="0x51af">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Survival of the fittest.</Description>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <Projectile>
      <ObjectId>Corsair Crab Claw</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>160</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <Amplitude>0.8</Amplitude>
      <Frequency>2.5</Frequency>
      <ProtectFromSink />
    </Projectile>
    <Usable />
  </Object>
<Object id="Carboniferous Tome Proc 2" type="0x51b0">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Survival of the fittest.</Description>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <Projectile>
      <ObjectId>CorrPala Dark Blast</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>730</LifetimeMS>
      <MinDamage>90</MinDamage>
      <MaxDamage>110</MaxDamage>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <Size>90</Size>
      <ProtectFromSink />
    </Projectile>
    <Usable />
  </Object>
<Object id="Carboniferous Tome Proc 3" type="0x51b1">
    <DisplayId>Darwin's Tome</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Survival of the fittest.</Description>
    <Sound>spell/magic_nova</Sound>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <Projectile>
      <ObjectId>Cyan Cross Slash</ObjectId>
      <Speed>286.5</Speed>
      <LifetimeMS>430</LifetimeMS>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <Size>85</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ProtectFromSink />
    </Projectile>
    <Usable />
  </Object>
<Object id="Runes of Knowledge" type="0x51a5" collectionIcon="100">
    <DisplayId>Runes of Knowledge</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>154</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A stone slab adorned with enigmatic symbols, harkening to an era of ancient technology still shrouded in obscurity. These same inscrutable runes are found etched on surfaces within the Tundra, beckoning those who dare to decipher their secrets.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Conjure mysterious runes that deal 110-160 damage every 0.6 seconds to enemies within 5 squares, lasting 6 seconds." name="Rune Carvings" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>HSkull Wave</ObjectId>
      <Size>80</Size>
      <Speed>5</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>7000</LifetimeMS>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <PassesCover />
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>1000</feedPower>
    <MpCost>90</MpCost>
    <Activate numShots="10" color="0xAEDBF0" scalingStat="WIS" statModScalingMin="42" statModDamage="3.8" statModNumShots="0.000001">BulletNova</Activate>
    <Activate color="-1" objectId="Runic Tundra Spell Object" throwTime="0">ObjectToss</Activate>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Pollen Incendiary" type="0x51b5" collectionIcon="100">
    <DisplayId>Pollen Incendiary</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>ancientCityObjects8x8</File>
      <Index>176</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A diabolical fusion of magic and chemical warfare engineered by Dr. Terrible in his effort to subjugate the Nest. When unleashed, it triggers a cataclysmic chain reaction between the charged volatile pollen that engulfs the air in a blinding and roaring inferno.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Consumes most of your available MP upon casting the poison. The greater the amount of MP consumed the more potent the explosion." name="Arcane Nourishment" />
      <EffectInfo description="Pollen lingers within 10 squares of ground zero, dealing 120-200 damage." name="Pollen Fallout" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-6" stat="WIS">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <feedPower>1000</feedPower>
    <Cooldown>5</Cooldown>
    <XPBonus>7</XPBonus>
    <Activate color="0xEFC000" damageBoost="1.0" duration="10" radius="10" scalingStat="WIS" statModDamage="250" statModDamageBoost="0.0" statModImpactDamage="250" impactDamage="600" statModRadius="0.0" statModScalingMin="50" throwTime="2" totalDamage="600">PoisonGrenade</Activate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.0" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.2" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.4" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.6" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.8" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="3.0" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.0" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.2" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.4" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.6" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="2.8" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" color="-1" cooldown="0" manaRequired="60" manaCost="60" objectId="Pollen Poison Object" throwTime="3.0" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Bloodbath Blade" type="0x5192" collectionIcon="100">
    <DisplayId>Bloodbath Blade</DisplayId>
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>153</Index>
    </Texture>
    <Description>A malevolent katana infested with parasitic organisms. The ravenous symbiotes instills in its user a thirst for blood, which grows as it drinks from the life force of its wielder and their foes alike.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Sick on self when in combat. Gain an ATK boost the lower your HP is." name="On Shoot" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>120</ArcGap>
      <DefaultAngle>60</DefaultAngle>
      <DefaultAngleIncr>30</DefaultAngleIncr>
      <RateOfFire>0.25</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Bloodbath Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Size>110</Size>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bloodbath Splatter</ObjectId>
      <Speed>15</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <Wavy />
      <Size>75</Size>
      <MultiHit />
    </Projectile>
    <Class>Equipment</Class>
    <Item />
    <SlotType>24</SlotType>
    <RateOfFire>1.4</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>1000</feedPower>
    <ActivateOnEquip amount="-15" stat="VIT">IncrementStat</ActivateOnEquip>
    <Soulbound />
    <UniqueID />
    <OnPlayerShootActivate color="-1" proc="1" effect="Sick" cooldown="0" duration="1.5" requiredConditions="In Combat">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="2" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.95">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="4" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.85">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="6" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.75">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="8" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.65">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="10" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.55">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="12" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.45">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="14" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.35">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="16" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.25">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="18" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.15">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate amount="20" channel="maxStack" color="-1" cooldown="0" duration="1" proc="1" stat="ATT" hpMinThresholdRelative="0.05">StatBoostSelf</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Cloak of the Deep" type="0x5193" collectionIcon="100">
    <DisplayId>Cloak of the Deep</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>152</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>An enchanting cloak that conceals its wearer in a veil of iridescent bubbles. The shimmering cascade of bubbles serves as the only lifeline within the sea's deepest hadal trenches.</Description>
    <Projectile>
      <ObjectId>Bubble</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>350</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <Size>85</Size>
      <MultiHit />
      <ProtectFromSink />
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="" name="Inhale" />
      <EffectInfo description="While holding down the ability key, drain 50 MP/sec and become Weakened." name="" />
      <EffectInfo description="" name="Exhale" />
      <EffectInfo description="While holding down the ability key, release a stream of bubbles whilst shooting scaling with your Lethal Strike Damage." name="" />
      <EffectInfo description="+60 damage and 10% of the enemies defense as damage." name="Lethal Strike" />
      <EffectInfo description="+1 flat damage and +1% of the enemies defense per wis over 34." name="Lethal strike scaling" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <MpCostPerSecond>50</MpCostPerSecond>
    <MpCost>0</MpCost>
    <MpEndCost>60</MpEndCost>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>8</ArcGap>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <MultiPhase />
    <Usable />
    <UniqueID />
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Activate effect="Stasis Immune" enableGenericManaHealing="false" enableManaRegen="false" enablePetManaHealing="false">ShurikenAbility</Activate>
    <OnPlayerShootActivate proc="1" requiredConditions="Stasis Immune" duration="1.4" cooldown="0" ignoreFlat="60" ignorePerc="0.10" scalingStat="WIS" statModScalingMin="34" statModFlat="0.5" statModPerc="0.005">LethalStrike</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" effect="Weak" duration="1.0" cooldown="0" requiredConditions="Stasis Immune" color="-1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="9" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="0.4" minDistance="0.4" numShots="2" offsetAngle="-10" proc="1" targetMouse="true" type="0x5193" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="9" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="0.4" minDistance="0.4" numShots="2" offsetAngle="10" proc="1" targetMouse="true" type="0x5193" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="4" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.05" minDistance="0.05" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x51ad" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="6" cooldown="0.4" gapAngle="0" gapTiles="0" maxDistance="0.75" minDistance="0.75" numShots="3" offsetAngle="0" proc="1" targetMouse="true" type="0x51ae" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Deep Sea Abyss Cloak Proc 1" type="0x51ad">
    <DisplayId>Breathing Cloak</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x17f</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>Inhale, exhale.</Description>
    <Projectile>
      <ObjectId>Bubble</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>405</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>130</SpeedClamp>
      <Size>85</Size>
      <MultiHit />
      <ArmorPiercing />
      <ProtectFromSink />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <MpCostPerSecond>40</MpCostPerSecond>
    <MpCost>0</MpCost>
    <MpEndCost>0</MpEndCost>
    <NumProjectiles>0</NumProjectiles>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <MultiPhase />
    <Usable />
    <Cooldown>5</Cooldown>
  </Object>
<Object id="Deep Sea Abyss Cloak Proc 2" type="0x51ae">
    <DisplayId>Breathing Cloak</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x17f</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>Inhale, exhale.</Description>
    <Projectile>
      <ObjectId>Bubble</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>475</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <Size>85</Size>
      <MultiHit />
      <ArmorPiercing />
      <ProtectFromSink />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <MpCostPerSecond>40</MpCostPerSecond>
    <MpCost>0</MpCost>
    <MpEndCost>0</MpEndCost>
    <NumProjectiles>0</NumProjectiles>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <MultiPhase />
    <Usable />
    <Cooldown>5</Cooldown>
  </Object>
<Object id="Basic Fishing Rod Consumable" type="0x8710">
    <DisplayId>Basic Fishing Rod</DisplayId>
    <Item />
    <InvUse />
    <Soulbound />
    <Class>Equipment</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fishing rod fashioned from a tree branch and string. It is suitable for beginners.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fishing:" />
      <EffectInfo description="Summon a controllable fishing line and aim at ripples on the water to catch fish!" name="" />
      <EffectInfo description="" name="Restricted Area:" />
      <EffectInfo description="This can only be used at the fish pond in the Coral Reefs biome." name="" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" cooldown="5" objectId="Summon Basic Fishing Rod" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
  </Object>
<Object id="Intermediate Fishing Rod Consumable" type="0xc778">
    <DisplayId>Intermediate Fishing Rod</DisplayId>
    <Item />
    <InvUse />
    <Soulbound />
    <Class>Equipment</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>487</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A sturdy fishing rod reinforced with metal. It is an adequate tool for any and all fishing activities.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fishing:" />
      <EffectInfo description="Summon a controllable fishing line and aim at ripples on the water to catch fish!" name="" />
      <EffectInfo description="" name="Restricted Area:" />
      <EffectInfo description="This can only be used at the fish pond in the Coral Reefs biome." name="" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" cooldown="5" objectId="Summon Intermediate Fishing Rod" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
  </Object>
<Object id="Expert Fishing Rod Consumable" type="0xc77a">
    <DisplayId>Expert Fishing Rod</DisplayId>
    <Item />
    <InvUse />
    <Soulbound />
    <Class>Equipment</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fishing rod with a steel alloy frame. Its light weight allows for faster casting.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fishing:" />
      <EffectInfo description="Summon a controllable fishing line and aim at ripples on the water to catch fish!" name="" />
      <EffectInfo description="" name="Restricted Area:" />
      <EffectInfo description="This can only be used at the fish pond in the Coral Reefs biome." name="" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" cooldown="5" objectId="Summon Expert Fishing Rod" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
  </Object>
<Object id="Master Fishing Rod Consumable" type="0xc77c">
    <DisplayId>Master Fishing Rod</DisplayId>
    <Item />
    <InvUse />
    <Soulbound />
    <Class>Equipment</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>488</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fishing rod used by master fishers. It requires skill and precision to use to its full potential.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fishing:" />
      <EffectInfo description="Summon a controllable fishing line and aim at ripples on the water to catch fish!" name="" />
      <EffectInfo description="" name="Restricted Area:" />
      <EffectInfo description="This can only be used at the fish pond in the Coral Reefs biome." name="" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" cooldown="5" objectId="Summon Master Fishing Rod" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
  </Object>
<Object id="Legendary Fishing Rod Consumable" type="0xc77e">
    <DisplayId>Legendary Fishing Rod</DisplayId>
    <Item />
    <InvUse />
    <Soulbound />
    <Class>Equipment</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>491</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary fishing rod only passed down to those who are worthy. It is unrivalled in effectiveness.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fishing:" />
      <EffectInfo description="Summon a controllable fishing line and aim at ripples on the water to catch fish!" name="" />
      <EffectInfo description="" name="Restricted Area:" />
      <EffectInfo description="This can only be used at the fish pond in the Coral Reefs biome." name="" />
      <EffectInfo description="5 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" objectId="Summon Fishing Rod Blank" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Activate maxSpawnDistance="0" cooldown="5" objectId="Summon Legendary Fishing Rod" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
  </Object>
<Object id="Frog Spawner" type="0xc76d">
    <DisplayId>Frog Spawner</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>143</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Call forth a cute frog companion!</Description>
    <BagType>2</BagType>
    <Activate cooldown="1" hideEffect="false" objectId="Vanity Frog Pet">PermaPet</Activate>
    <InvUse />
    <Soulbound />
    <feedPower>1000</feedPower>
  </Object>
<Object id="Squid Spawner" type="0xc789">
    <DisplayId>Squid Spawner</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>144</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Call forth a cute squid companion!</Description>
    <BagType>2</BagType>
    <Activate cooldown="1" hideEffect="false" objectId="Vanity Squid Pet">PermaPet</Activate>
    <InvUse />
    <Soulbound />
    <feedPower>1000</feedPower>
  </Object>
<Object id="Crab Spawner" type="0xc7a9">
    <DisplayId>Crab Spawner</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>145</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Call forth a cute crab companion!</Description>
    <BagType>2</BagType>
    <Activate cooldown="1" hideEffect="false" objectId="Vanity Crab Pet">PermaPet</Activate>
    <InvUse />
    <Soulbound />
    <feedPower>1000</feedPower>
  </Object>
<Object id="Fishing Catch 1A" type="0xc761">
    <DisplayId>Bluefish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This common fish is as blue as the ocean.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Common (White)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 1" customString="Common fish caught">ChangeObject</Activate>
    <Activate amount="400" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 1B" type="0xc78a">
    <DisplayId>Anchovy</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This common fish tends to swim in large schools.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Common (White)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 1" customString="Common fish caught">ChangeObject</Activate>
    <Activate amount="400" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 1C" type="0xc78b">
    <DisplayId>Goldfish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This common fish is often cared for as pets.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Common (White)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 1" customString="Common fish caught">ChangeObject</Activate>
    <Activate amount="400" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 1D" type="0xc78c">
    <DisplayId>Jellyfish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This common fish is more squishy than expected.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Common (White)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 1" customString="Common fish caught">ChangeObject</Activate>
    <Activate amount="400" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 1E" type="0xc78d">
    <DisplayId>Carp</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This common fish is widespread.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Common (White)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 1" customString="Common fish caught">ChangeObject</Activate>
    <Activate amount="400" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 2A" type="0xc762">
    <DisplayId>Perch</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This uncommon fish is striped.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Uncommon (Green)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 2" customString="Uncommon fish caught">ChangeObject</Activate>
    <Activate amount="800" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 2B" type="0xc78e">
    <DisplayId>Clownfish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This uncommon fish looks cheerful.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Uncommon (Green)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 2" customString="Uncommon fish caught">ChangeObject</Activate>
    <Activate amount="800" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 2C" type="0xc78f">
    <DisplayId>Crab</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This uncommon fish is more crusty than expected.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Uncommon (Green)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 2" customString="Uncommon fish caught">ChangeObject</Activate>
    <Activate amount="800" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 2D" type="0xc790">
    <DisplayId>Bass</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This uncommon fish has a wide mouth.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Uncommon (Green)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 2" customString="Uncommon fish caught">ChangeObject</Activate>
    <Activate amount="800" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 2E" type="0xc791">
    <DisplayId>Snapper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This uncommon fish has a nasty bite.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Uncommon (Green)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 2" customString="Uncommon fish caught">ChangeObject</Activate>
    <Activate amount="800" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 3A" type="0xc763">
    <DisplayId>Tilapia</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>10</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This rare fish enjoys eating insects.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Rare (Cyan)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 3" customString="Rare fish caught">ChangeObject</Activate>
    <Activate amount="1200" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 3B" type="0xc792">
    <DisplayId>Crappie</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>11</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This rare fish has speckled scales.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Rare (Cyan)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 3" customString="Rare fish caught">ChangeObject</Activate>
    <Activate amount="1200" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 3C" type="0xc793">
    <DisplayId>Cod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>12</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This rare fish can lay millions of eggs.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Rare (Cyan)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 3" customString="Rare fish caught">ChangeObject</Activate>
    <Activate amount="1200" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 3D" type="0xc794">
    <DisplayId>Blue Tang</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>13</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This rare fish is forgetful.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Rare (Cyan)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 3" customString="Rare fish caught">ChangeObject</Activate>
    <Activate amount="1200" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 3E" type="0xc795">
    <DisplayId>Flying Fish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>14</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This rare fish can glide through the air.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Rare (Cyan)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 3" customString="Rare fish caught">ChangeObject</Activate>
    <Activate amount="1200" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 4A" type="0xc764">
    <DisplayId>Salmon</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This epic fish migrates from the sea to the rivers.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Epic (Orange)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 4" customString="Epic fish caught">ChangeObject</Activate>
    <Activate amount="1600" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 4B" type="0xc796">
    <DisplayId>Koi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>16</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This epic fish is considered sacred.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Epic (Orange)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 4" customString="Epic fish caught">ChangeObject</Activate>
    <Activate amount="1600" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 4C" type="0xc797">
    <DisplayId>Tuna</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>17</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This epic fish is round and plump.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Epic (Orange)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 4" customString="Epic fish caught">ChangeObject</Activate>
    <Activate amount="1600" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 4D" type="0xc798">
    <DisplayId>Pufferfish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>18</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This epic fish inflates in self defense.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Epic (Orange)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 4" customString="Epic fish caught">ChangeObject</Activate>
    <Activate amount="1600" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 4E" type="0xc799">
    <DisplayId>Arapaima</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>19</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This epic fish is very long.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Epic (Orange)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 4" customString="Epic fish caught">ChangeObject</Activate>
    <Activate amount="1600" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 5A" type="0xc765">
    <DisplayId>Narwhal</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This mythic fish is a horned whale.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Mythic (Purple)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 5" customString="Mythic fish caught">ChangeObject</Activate>
    <Activate amount="2000" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 5B" type="0xc79a">
    <DisplayId>Anglerfish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This mythic fish lurks in the dark depths.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Mythic (Purple)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 5" customString="Mythic fish caught">ChangeObject</Activate>
    <Activate amount="2000" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 5C" type="0xc79b">
    <DisplayId>Crystallised Fish</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>22</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This mythic fish is native to the Crystal Cavern.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Mythic (Purple)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 5" customString="Mythic fish caught">ChangeObject</Activate>
    <Activate amount="2000" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 5D" type="0xc79c">
    <DisplayId>Manta Ray</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>23</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This mythic fish is highly intelligent.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Mythic (Purple)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 5" customString="Mythic fish caught">ChangeObject</Activate>
    <Activate amount="2000" stat="XP">IncrementStat</Activate>
  </Object>
<Object id="Fishing Catch 5E" type="0xc79d">
    <DisplayId>Coelacanth</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>24</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This mythic fish was thought to be extinct.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use this near the Fisherman in the Coral Reefs biome to complete fishing quests." name="Fishing" />
      <EffectInfo description="Mythic (Purple)" name="Rarity" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>4</BagType>
    <Activate color="-1" newId="Fishing Quest Object" radius="3.5" targetId="Fishing Quest 5" customString="Mythic fish caught">ChangeObject</Activate>
    <Activate amount="2000" stat="XP">IncrementStat</Activate>
  </Object>
<Object type="0x7DF" id="Quartermaster Scabbard Shiny" collectionIcon="138">
    <DisplayId>Quartermaster Scabbard</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x42</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>A foreign sheath stolen from unknown lands by the crew of Davy Jones. Now phantoms, the headstrong ghost pirates have misused this delicate instrument as a rapier holder, twisting its effects with their chaotic ways.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="1000" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to MAXHP" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="On Channeling" description="Spawns decoy for 4 seconds" />
      <EffectInfo name="On Dash" description="Healing for 5 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 4 Sheath Projectile Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>110</MpCost>
    <ArcGap>6</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20">ChannelDash</Activate>
    <OnPlayerAbilityActivate proc="1" objectId="Sheath Decoy Shiny" duration="4" speed="0">Decoy</OnPlayerAbilityActivate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="1000" color="0x9bff82" postCondDuration="0.16" effect="Multiplied" stat="MAXHP" amountPerEnemy="8,12,17,23,30" effectDuration="10" cooldown="0.4">Dash</Activate>
      <Activate duration="5" effect="Healing">ConditionEffectSelf</Activate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3" minDistance="3" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x7DF">BulletCreate</OnPlayerAbilityActivate>
    </EndUse>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,RESKIN,SHINY,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7E2" id="Crystal Mace Shiny" collectionIcon="152">
    <DisplayId>Crystal Mace</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>0x48</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Sound>spell/magic_nova</Sound>
    <NumProjectiles>5</NumProjectiles>
    <Description>Small particles of energy visibly buzz around inside the glistening crystals of this mace.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering steed, click or hold your Summon Control button to move it." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <Activate objectId="Summon Steed Shiny" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="0.8">SpawnCreep</Activate>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,SHINY,ORG_SETPIECE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7E5" id="Void Blade Shiny" collectionIcon="124">
    <DisplayId>Void Blade</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x4a</Index>
    </Texture>
    <PowerLevel>207</PowerLevel>
    <SlotType>24</SlotType>
    <Description>An astronomically heavy katana. It is forged from dark matter.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Void Star Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>605</MinDamage>
      <MaxDamage>755</MaxDamage>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1250</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.3</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="DEX" amount="-5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,RESKIN,SHINY,ORG_SEWER,VOIDBLADE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7E7" id="E.Y.E. S.H.I.N.Y" collectionIcon="147">
    <DisplayId>E.Y.E.</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>0x4c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Retaliates with a psychic attack" name="On Hit" />
    </ExtraTooltipData>
    <Description>The gouged eye of the ferocious F.E.R.A.L. It is no longer potent enough to generate energy beams, but the beast's psychic vision still instinctively lashes back at aggressors.</Description>
    <Projectile>
      <ObjectId>Psychic Shot Shiny</ObjectId>
      <Speed>170</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <Acceleration>-90</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>706</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="75" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="6" minDistance="6" numShots="1" offsetAngle="0" proc="1" type="0x7E7">BulletCreate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>950</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,SHINY,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7E9" id="Esben's Shaman Attire Shiny" collectionIcon="151">
    <DisplayId>Esben's Shaman Attire</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x4e</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="40% chance to Slow enemies within 6 tiles for 5 seconds." />
      <EffectInfo name="Cooldown" description="5 seconds." />
    </ExtraTooltipData>
    <Description>A glacial robe worn by the witch doctors of a bygone ice tribe during their sacred burial ceremonies. The passage of time has encased the cloth in a layer of permafrost, chilling those who fracture its coat.</Description>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.4" cooldown="5" damageThreshold="0" effect="Slowed" duration="5" range="6" color="FFE175" target="enemy" center="enemy">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <SharedCooldownChannel id="46071" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,RESKIN,SHINY,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7EA" id="Pirate King's Cutlass Shiny" collectionIcon="141">
    <DisplayId>Pirate King's Cutlass</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x4f</Index>
    </Texture>
    <PowerLevel>192</PowerLevel>
    <SlotType>1</SlotType>
    <Description>Used only by the pirates who would make themselves kings, this cutlass is said to be cursed as each Pirate King seems to be killed rather unexpectedly.</Description>
    <RateOfFire>1.3</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Cutlass Bolt Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,CUTLASS,RESKIN,SHINY,ORG_DDOCKS</Labels>
  </Object>
<Object type="0x56B" id="Sunken Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>16</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBC1</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Coral from the depths of the ocean which has formed into a natural ring. Painful to put on and take off, but very rare and therefore desirable.</Description>
    <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>50</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,RING,UT,POWERTIER_D,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Ghost Ship's Bell" type="0x6F4" collectionIcon="141">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBC2</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>An ancient ship's bell encrusted with dried deep kelp and bearing obscure sigils of forgotten, underwater gods. Its peals can summon fish to defend the bearer, but at what cost?</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summons a ghostly fish attack your enemies." name="Deep Pact" />
      <EffectInfo description="5% chance upon shooting for a ghostly fish to protect you for 3 seconds" name="Unearthly Clang" />
      <EffectInfo description="450 damage within 2 sqrs every 1 second" name="Ghostly Fish" />
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate objectId="Ghost Bell Big Fish" throwTime="0.6">ObjectToss</Activate>
    <OnPlayerShootActivate cooldown="1" objectId="Ghost Bell Small Fish" proc="0.05">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <SharedCooldownChannel id="19948" />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,ORG_DDOCKS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F5" id="Rusted Mechanism">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>16</PowerLevel>
    <Texture xOffset="1" yOffset="1">
      <File>lofiObj3</File>
      <Index>0xBC3</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A rusted piece of Kogbold machinery recovered from the depths of the ocean. The only question is, how did it get on a thousand-year-old shipwreck?</Description>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="-8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,XPBONUS,TAB_UT,S15_RESKIN_RING,RESKIN,OVERCLOCKING</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x773" id="S15WizardST0" setType="0xFF07" setName="Undersea Phantom Wizard Set" collectionIcon="2">
    <DisplayId>Cursed Harpoon</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBC4</Index>
    </Texture>
    <SlotType>17</SlotType>
    <PowerLevel>193</PowerLevel>
    <Description>Ancient legends say that the Phantom Diver never misses when he tosses this terrible harpoon. The fact these legends cannot be traced back to before last week is not important.</Description>
    <RateOfFire>0.7</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Cursed Harpoon Shot</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>6</ArcGap>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x775" id="S15WizardST1" setType="0xFF07" setName="Undersea Phantom Wizard Set" collectionIcon="2">
    <DisplayId>Depth Charge</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="4" yOffset="0">
      <File>lofiObj3</File>
      <Index>0xBC5</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A surprisingly modern explosive for breaching boats below the waterline. Don't forget to run when you throw it to avoid the blast!</Description>
    <ExtraTooltipData>
      <EffectInfo description="650 - 950" name="Blast Damage" />
      <EffectInfo description="3 tiles" name="Blast Radius" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <MpCost>110</MpCost>
    <Activate activationCount="2" time="0.4" minDamage="650" maxDamage="950" radius="3" scalingStat="SPD" statModScalingMin="42" statModDamage="6" statModActivationCount="0.04" statModRadius="0.035">DamageNova</Activate>
    <Activate amount="25" duration="3" stat="SPD" channel="diminishingReturns">StatBoostSelf</Activate>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x776" id="S15WizardST2" setType="0xFF07" setName="Undersea Phantom Wizard Set" collectionIcon="2">
    <DisplayId>Phosphorescent Rags</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBC6</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The glowing tatters of an old diving suit. The wearer must be a spooky ghost, and not three Kogbolds standing on each other's shoulders.</Description>
    <ActivateOnEquip amount="55" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x777" id="S15WizardST3" setType="0xFF07" setName="Undersea Phantom Wizard Set" collectionIcon="2">
    <DisplayId>Diving Weights</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>43</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBC7</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Thick, lead ingots used to keep a diver's feet on the floor. They are definitely not gold bars being smuggled out of a secret mine.</Description>
    <ActivateOnEquip amount="55" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F7" id="Staff of Extreme Prejudice Shiny" collectionIcon="117">
    <DisplayId>Staff of Extreme Prejudice</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x51</Index>
    </Texture>
    <PowerLevel>291</PowerLevel>
    <SlotType>17</SlotType>
    <Description>Once the most powerful staff in existence; a crack in its frame has rendered it incapable of focusing fire. It remains uniquely deadly.</Description>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile id="0">
      <ObjectId>Prejudice Missile Shiny</ObjectId>
      <Speed>110</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>364</LifetimeMS>
      <Amplitude>0.15</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>10</NumProjectiles>
      <ArcGap>36</ArcGap>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,RESKIN,SHINY,ORG_SPRITE,EP</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7F2" id="Shield of Flowing Clarity Shiny" collectionIcon="120">
    <DisplayId>Shield of Flowing Clarity</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>0x53</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>This shimmering shield allows knights to enhance their concentration on targets, giving them more time to think about their next move in battle.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Impact Shield Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>330</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="7.75">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <MpCost>80</MpCost>
    <Cooldown>0.5</Cooldown>
    <Usable />
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,RESKIN,SHINY,STATMOD,ORG_MWOODS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7F4" id="Wakizashi of Eastern Winds Shiny" collectionIcon="140">
    <DisplayId>Wakizashi of Eastern Winds</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x55</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A wakizashi used by a powerful swordsman in ancient times. It seems to dance through the air as you swing it.</Description>
    <Projectile>
      <ObjectId>Wakizashi Wind Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>260</MinDamage>
      <MaxDamage>490</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="4.5">Exposed</ConditionEffect>
      <Amplitude>0.42</Amplitude>
      <FaceDir />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="5" arcGap="8" gapAngle="0" gapTiles="0.3" offsetAngle="-30" maxDistance="4.6" scalingStat="SPD" statModScalingMin="41" statModDamage="12" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,RESKIN,SHINY,STATMOD,ORG_WLAB</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7F6" id="pD Spell Shiny" collectionIcon="144">
    <DisplayId>Recurring Terror Spell</DisplayId>
    <InventoryAnimation />
    <Description>Believed to have been lost in a bygone era, this spell was recovered from ruins infested by horrific creatures of unknown origin. The scroll is still steeped with parasitic organisms.</Description>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>0x57</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>pD Spell Shot Shiny</ObjectId>
      <Speed>10</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>2400</LifetimeMS>
      <Parametric />
      <FaceDir />
      <Magnitude>2.0</Magnitude>
      <Size>80</Size>
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="-20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="8" color="395947" scalingStat="ATT" statModScalingMin="55" statModDamage="5" statModNumShots="0.00001">BulletNova</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,RESKIN,SHINY,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7F8" id="Ritual Robe Shiny" collectionIcon="16">
    <DisplayId>Ritual Robe</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Description>A thin hood with a faded golden lace worn for sacrificial ceremonies. It has an aura of evil around it.</Description>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x59</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7F9" id="Primal Arcana Shiny" collectionIcon="14">
    <DisplayId>Primal Arcana</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x5a</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This deeply profaned magitech haunts those who bear it with distant, unending screams. One's conscience must be far beyond all reason to use its tremendous and varied powers without vacillation.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Your weapon fires two more bullets, each dealing 65-80 damage." name="Effect" />
    </ExtraTooltipData>
    <Usable />
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <Projectile>
      <ObjectId>Primal Arcana Projectile Blue Shiny</ObjectId>
      <Speed>250</Speed>
      <LifetimeMS>300</LifetimeMS>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <ProtectFromSink />
      <ConditionEffect duration="5">Curse</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <Size>150</Size>
    </Projectile>
    <Activate ignoreOnTooltip="true" minDistance="3.25" maxDistance="3.25" offsetAngle="0" numShots="8" gapAngle="270" gapTiles="0.5">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="7.8" maxDistance="7.8" offsetAngle="6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x7FA">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="0.2" minDistance="7.8" maxDistance="7.8" offsetAngle="-6.088528154195175" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x7FA">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="0.33" targetMouse="true" cooldown="0" minDistance="7.8" maxDistance="7.8" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x7FA">BulletCreate</OnPlayerShootActivate>
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <feedPower>1100</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Primal Arcana Proc Shiny" type="0x7FA">
    <DisplayId>Color Orb Red Projectile</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x5a</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Primal Arcana Projectile Red Shiny</ObjectId>
      <Speed>400</Speed>
      <LifetimeMS>350</LifetimeMS>
      <Acceleration>-2147483648</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>100</MinDamage>
      <MaxDamage>120</MaxDamage>
      <ProtectFromSink />
      <ArmorPiercing />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,RESKIN,SHINY</Labels>
  </Object>
<Object type="0xC9B2" id="Seasonal Mystery Ocean Shell I">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1348</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this shell to receive a random treasure from the ocean. If left unused, it gets destroyed at the end of the season or after the character has been converted to a non-seasonal character.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Mad God's Beach Bash" />
    </ExtraTooltipData>
    <Consumable />
    <SeasonalOnly />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9B3" id="Seasonal Mystery Ocean Shell II">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1349</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this shell to receive a better random treasure from the ocean. If left unused, it gets destroyed at the end of the season or after the character has been converted to a non-seasonal character.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Mad God's Beach Bash" />
    </ExtraTooltipData>
    <Consumable />
    <SeasonalOnly />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9B4" id="Seasonal Mystery Ocean Shell III">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1350</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this shell to receive an even better random treasure from the ocean. If left unused, it gets destroyed at the end of the season or after the character has been converted to a non-seasonal character.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Mad God's Beach Bash" />
    </ExtraTooltipData>
    <Consumable />
    <SeasonalOnly />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9B5" id="Mystery Ocean Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1347</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to receive a random reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9FE" id="The Appetizer's Spicy Superburger">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x556</Index>
    </Texture>
    <Description>Made from Superburger and Spice of Life. This ultimate burger, enhanced with the Spice of Life, provides extraordinary nourishment and flavor.</Description>
    <BagType>7</BagType>
    <feedPower>3910</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9C9" id="The Appetizer's Spicy Oryx Cookie">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x557</Index>
    </Texture>
    <Description>Made from Oryx Cookie and Spice of Life. This ultimate cookie, enhanced with the Spice of Life, provides extraordinary nourishment and flavor.</Description>
    <BagType>7</BagType>
    <feedPower>2380</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xCA21" id="The Appetizer's Spicy Power Pizza">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x555</Index>
    </Texture>
    <Description>Made from Power Pizza and Spice of Life. This ultimate slice of pizza, enhanced with the Spice of Life, provides extraordinary nourishment and flavor.</Description>
    <BagType>7</BagType>
    <feedPower>1360</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9D8" id="Class Mystery Skin Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1351</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain a class mystery skin of choice!</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9DB" id="Helm of the Juggernaut Shiny" collectionIcon="100">
    <DisplayId>Helm of the Juggernaut</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>93</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCA22" id="Helm of the Juggernaut Shiny - Midas" collectionIcon="100">
    <DisplayId>Helm of the Juggernaut - Midas</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>93</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Activate ignoreOnTooltip="true" center="player" visualEffect="27" color="0xffdf00">GenericActivate</Activate>
    <Activate effect="Berserk" duration="2.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Armored" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <feedPower>1250</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xC9DC" id="Skull of Endless Torment Shiny" collectionIcon="148">
    <DisplayId>Skull of Endless Torment</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>94</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>This skull glows with the stolen soul of a phoenix trapped in the skull many years ago by Shaitan.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Ability use with full meter" description="Hits with Vampire Blast Purify status effects within 3.25 Squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="4500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Endless Torment Undead Shiny" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="1">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="4500" meterCost="4500" proc="1" targetMouse="true" radius="3.25" totalDamage="250" heal="80" ignoreDef="20" color="0xff7d27" wisDamageBase="200" hitsForSelfPuri="1" hitsForGroupPuri="1" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="4500" meterCost="4500" proc="1" targetMouse="true" radius="3.25" totalDamage="250" heal="80" ignoreDef="20" color="0xff7d27" wisDamageBase="200" hitsForSelfPuri="1" hitsForGroupPuri="1" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Endless Torment Undead Shiny" scalingStat="ATT" statModScalingMin="55" statModScaleProjs="0" statModDamage="1">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>110</MpCost>
    </Ability>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_SHAITAN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xC9DD" id="Corruption Cutter Shiny" collectionIcon="130">
    <DisplayId>Corruption Cutter</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>235</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>95</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A fragment of Lord Ruthven's curse manifest itself into this pulsating dagger. Its formless state allows it to cut in ways no other weapon could.</Description>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile>
      <ObjectId>Corruption Cut Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.7</Frequency>
      <Size>80</Size>
      <Wavy />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>850</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,XPBONUS,ORG_LIBRARY,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xC9DE" id="Warmonger Shiny" collectionIcon="14">
    <DisplayId>Warmonger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>213</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>96</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Rarely brandished and in pristine condition, the old monarchy deemed this exquisite recurve too dignified for all but royalty to handle. Though it remains unproven in practical combat, this bow's raw potential is unmatched, waiting to be drawn out through pure focus.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your dexterity by 5." />
    </ExtraTooltipData>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Shatters Bow Projectile Shiny</ObjectId>
      <Speed>171</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>468</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-5" duration="1" stat="DEX" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xC9DF" id="Quiver of the Shadows Shiny" collectionIcon="17">
    <DisplayId>Quiver of Shadows</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>97</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A mysterious quiver formed of corruption and dark matter. Its ethereal existence creates a small implosion of nearby atmosphere when drawn.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Indigo Dark Arrow Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>625</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ParticleTrail lifetimeMS="150">0x380087</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <ArcGap>4</ArcGap>
    <NumProjectiles>6</NumProjectiles>
    <Activate scalingStat="DEF" statModScalingMin="9" statModDamage="5">Shoot</Activate>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_VOID,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xC9E0" id="Amber Encrusted Helmet Shiny" collectionIcon="121">
    <DisplayId>Amber Encrusted Helmet</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>98</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>Decorated with ancient amber, this helmet's idle solitude over many years have caused its abilities to dwindle.</Description>
    <Usable />
    <MpCost>70</MpCost>
    <Activate duration="5" effect="Berserk" range="5">ConditionEffectAura</Activate>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>350</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_D,XPBONUS,MPCOST,ORG_RUINS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x57EA" id="3TricksterST0" setType="0x57E8" setName="Spellbound Soulthief Set" collectionIcon="3">
    <DisplayId>Blade of Fates</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1">
      <File>lofiObj3</File>
      <Index>3018</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Her blade of choice was cursed to be unfit to harm the likes of gods. Through accursed soul binding, she found a means to adapt this curse into a terrifying weapon.</Description>
    <ActivateOnEquip amount="-8" stat="SPD" statRelativeTo="SPD">IncrementStatRelative</ActivateOnEquip>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Projectile id="0">
      <ObjectId>3TricksterST0 Dagger Projectile</ObjectId>
      <Size>110</Size>
      <MinDamage>350</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Acceleration>-438</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3TricksterST0 Spinner Projectile</ObjectId>
      <Size>70</Size>
      <MinDamage>180</MinDamage>
      <MaxDamage>245</MaxDamage>
      <Speed>200</Speed>
      <LifetimeMS>930</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>65</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.45</Amplitude>
      <Frequency>1.0</Frequency>
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.12</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.72</RateOfFire>
    </Subattack>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST_WEAPON,STGEN_3,ST,TAB_ST,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x57EB" id="3TricksterST1" setType="0x57E8" setName="Spellbound Soulthief Set" collectionIcon="3">
    <DisplayId>Accursed Memory</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3019</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>The death throes of a powerful demigod remain sealed within the crystalline exterior, but are briefly unleashed as the soul desperately attempts to cling onto life, pulling onto the life force of nearby souls only to strengthen its prison further.</Description>
    <Sound>spell/magic_nova</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Deal 1000 damage to enemies within 5 tiles." name="Ether Purge" />
      <EffectInfo description="Heal 75 hit points for each enemy hit." name="Soul Drain" />
      <EffectInfo description="Gain Armored for 6 seconds." name="3+ Hits" />
    </ExtraTooltipData>
    <MpCost>150</MpCost>
    <Activate maxDistance="13">Teleport</Activate>
    <Activate ignoreOnTooltip="true" radius="5" totalDamage="1000" heal="75" ignoreDef="75" wisDamageBase="0" healRange="0" allyCondEffect="Armored" allyCondDuration="6.0" hitsForSelfEffect="3">VampireBlast</Activate>
    <Usable />
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Labels>EQUIPMENT,ABILITY,PRISM,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_SS,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x57EC" id="3TricksterST2" setType="0x57E8" setName="Spellbound Soulthief Set" collectionIcon="3">
    <DisplayId>Gravetender's Vest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3020</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A well-worn studded leather that has witnessed many battles and many more losses. It is the common wear of those who must bear the burden of burying those forever lost to the fight against the gods.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Gain 5/10/15/20 defense for 5 seconds on ability use." name="Grave Resistance" />
      <EffectInfo description="Empower with additional Spellbound Soulthief items." name="Empowerment" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="20" stat="DEF" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="5" duration="5" mustNotWearOR="0x57EA;0x57EB;0x57ED">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="10" duration="5" mustWear="0x57EA" mustNotWearOR="0x57EB;0x57ED">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="10" duration="5" mustWear="0x57EB" mustNotWearOR="0x57EA;0x57ED">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="10" duration="5" mustWear="0x57ED" mustNotWearOR="0x57EA;0x57EB">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="15" duration="5" mustWear="0x57EA;0x57EB" mustNotWearOR="0x57ED">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="15" duration="5" mustWear="0x57EA;0x57ED" mustNotWearOR="0x57EB">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="15" duration="5" mustWear="0x57EB;0x57ED" mustNotWearOR="0x57EA">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" channel="noStack" stat="DEF" amount="20" duration="5" mustWear="0x57EA;0x57EB;0x57ED">StatBoostSelf</OnPlayerAbilityActivate>
    <Soulbound />
    <UniqueID />
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>850</feedPower>
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x57ED" id="3TricksterST3" setType="0x57E8" setName="Spellbound Soulthief Set" collectionIcon="3">
    <DisplayId>Jewel of Vengeance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1">
      <File>lofiObj3</File>
      <Index>3021</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Concentrated within this gemstone are souls of vengeance, burning to serve one final role to smite the oppressors of the living.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Retaliate every 0.4s with soul blades for 300-350 armor piercing damage." name="Blade Waltz" />
      <EffectInfo description="Empower with Armored effect, wearing Blade of Fates, or both." name="Empowerment" />
    </ExtraTooltipData>
    <OnPlayerHitActivate proc="1" cooldown="0.4" damageThreshold="1" minDistance="2" maxDistance="2" offsetAngle="0" numShots="2" gapAngle="90" gapTiles="0.9" type="0x57EE">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" cooldown="0.4" damageThreshold="1" minDistance="2" maxDistance="2" offsetAngle="0" numShots="3" gapAngle="90" gapTiles="0.9" type="0x57EF" mustWear="0x57EA">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" cooldown="0.4" damageThreshold="1" minDistance="2" maxDistance="2" offsetAngle="0" numShots="3" gapAngle="90" gapTiles="0.9" type="0x57EF" mustNotWear="0x57EA" requiredConditions="Armored">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" cooldown="0.4" damageThreshold="1" minDistance="2" maxDistance="2" offsetAngle="0" numShots="4" gapAngle="90" gapTiles="0.9" type="0x57F0" mustWear="0x57EA" requiredConditions="Armored">BulletCreate</OnPlayerHitActivate>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x57F9" id="3MysticST0" setType="0x57F7" setName="Astral Arcanist Set" collectionIcon="3">
    <DisplayId>Nebular Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3022</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>17</SlotType>
    <Description>A pristine cloud of nebular stardust gently rests atop a focusing rod in a tranquil stasis, until it is catalyzed into a microscopic genesis of stellar proportions. It is a reminder of the thin divide between uncreation and creation, a transcendental dance of the cosmos.</Description>
    <Projectile id="0">
      <ObjectId>3MysticST0 Wave Projectile</ObjectId>
      <Size>105</Size>
      <MinDamage>140</MinDamage>
      <MaxDamage>168</MaxDamage>
      <Speed>160</Speed>
      <LifetimeMS>850</LifetimeMS>
      <Acceleration>-586</Acceleration>
      <AccelerationDelay>301</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3MysticST0 Random Star Projectile</ObjectId>
      <Size>80</Size>
      <MinDamage>90</MinDamage>
      <MaxDamage>115</MaxDamage>
      <Speed>10</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>435</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>3MysticST0 Random Star Projectile</ObjectId>
      <Size>80</Size>
      <MinDamage>90</MinDamage>
      <MaxDamage>115</MaxDamage>
      <Speed>10</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>435</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>3MysticST0 Random Star Projectile</ObjectId>
      <Size>80</Size>
      <MinDamage>90</MinDamage>
      <MaxDamage>115</MaxDamage>
      <Speed>10</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>373</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>3MysticST0 Random Star Projectile</ObjectId>
      <Size>80</Size>
      <MinDamage>90</MinDamage>
      <MaxDamage>115</MaxDamage>
      <Speed>10</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>373</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.75</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.21</RateOfFire>
      <PosOffset>-.50,-.75</PosOffset>
      <DefaultAngle>03.691</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.18</RateOfFire>
      <PosOffset>0.50,-.75</PosOffset>
      <DefaultAngle>-3.691</DefaultAngle>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.16</RateOfFire>
      <PosOffset>-.75,0.00</PosOffset>
      <DefaultAngle>06.115</DefaultAngle>
    </Subattack>
    <Subattack projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.20</RateOfFire>
      <PosOffset>0.75,0.00</PosOffset>
      <DefaultAngle>-6.115</DefaultAngle>
    </Subattack>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST_WEAPON,STGEN_3,ST,TAB_ST,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x57FA" id="3MysticST1" setType="0x57F7" setName="Astral Arcanist Set" collectionIcon="3">
    <DisplayId>Cosmic Astrolabe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3023</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A glassy projection of arcanic lights provide an accurate chart of the stars beyond the Realm. Through a careful process of measurement and divination, one can travel along ley lines of starlight to reach worlds unknown. </Description>
    <Sound>spell/magic_nova</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Emit flaming stars for 185-315 damage." name="Star Fire" />
      <EffectInfo description="Gain additional stars while Energized." name="Empowerment" />
    </ExtraTooltipData>
    <Ability name="Space Warp">
      <Texture>
        <File>lofiObj3</File>
        <Index>3026</Index>
      </Texture>
      <Activate maxDistance="13">Teleport</Activate>
      <ExtraTooltipData>
        <EffectInfo description="Curse enemies for 4 seconds within 5.6 tiles." name="Solar Flare" />
        <EffectInfo description="Duration increases to 6.5 seconds while wearing Nebular Rod" name="Empowerment" />
      </ExtraTooltipData>
      <Activate stat="MAXMP" amount="-50" duration="5">StatBoostSelf</Activate>
      <MpCost>180</MpCost>
      <SwitchTime>1.0</SwitchTime>
      <OnPlayerAbilityActivate proc="1" cooldown="0" mustNotWear="0x57F9" condDuration="4.0" condEffect="Curse" radius="5.6" color="0xFFEA00" wisMin="-1">EffectBlast</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" cooldown="0" mustWear="0x57F9" condDuration="6.5" condEffect="Curse" radius="5.6" color="0xFFEA00" wisMin="-1">EffectBlast</OnPlayerAbilityActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="000" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="060" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="120" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="180" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="240" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="300" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="015" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="075" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="135" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="195" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="255" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="315" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
    </Ability>
    <Ability name="Time Warp">
      <Texture>
        <File>lofiObj3</File>
        <Index>3027</Index>
      </Texture>
      <Activate maxDistance="13">Teleport</Activate>
      <Activate condDuration="5" radius="4" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
      <Activate stat="MAXMP" amount="-50" duration="5">StatBoostSelf</Activate>
      <MpCost>180</MpCost>
      <SwitchTime>1.0</SwitchTime>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="000" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="060" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="120" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="180" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="240" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="MP Debuff" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="300" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="015" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="075" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="135" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="195" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="255" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" requiredConditions="Energized" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="315" targetMouse="false" type="0x57FB">BulletCreate</OnPlayerShootActivate>
    </Ability>
    <Usable />
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Labels>EQUIPMENT,ABILITY,ORB,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_SS,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x57FC" id="3MysticST2" setType="0x57F7" setName="Astral Arcanist Set" collectionIcon="3">
    <DisplayId>Astronomer's Gown</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3024</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>What was once the simple vestments of an astronomer have become a curtain of stardust and dreams, a priceless record of countless travel through worlds that may never be visited again.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Gain Energized for 3.6 seconds." name="On Ability Use" />
      <EffectInfo description="Duration is 5.6 seconds while wearing Eye of Divination." name="Empowerment" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="15" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="ATT">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="0" color="-1" duration="3.6" effect="Energized" mustNotWear="0x57FD">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" color="-1" duration="5.6" effect="Energized" mustWear="0x57FD">ConditionEffectSelf</OnPlayerAbilityActivate>
    <Soulbound />
    <UniqueID />
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>850</feedPower>
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x57FD" id="3MysticST3" setType="0x57F7" setName="Astral Arcanist Set" collectionIcon="3">
    <DisplayId>Eye of Divination</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3025</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A crystalline formation in the shape of an eye remains the sole artifact of the journey’s true purpose- a secret beyond the stars waiting to be discovered. Beyond the dark horizons of the cosmic plane, what else has Cronus left behind for the explorers of the present to discover?</Description>
    <ActivateOnEquip amount="120" stat="MAXHP" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="120" stat="MAXMP" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x57FE" id="3TricksterSTToken">
    <DisplayId>Spellbound Soulthief Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3028</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Spellbound Soulthief Trickster Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0x57FF" id="3MysticSTToken">
    <DisplayId>Astral Arcanist Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3030</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Astral Arcanist Mystic Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0x4607" id="Turncoat Cape Shiny" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <SharedCooldownChannel id="28832" />
    <DisplayId>Turncoat Cape</DisplayId>
    <PowerLevel>74</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>102</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>This covering is assigned to Oryx's negotiators to conceal weaponry and get away with stolen fortunes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On taking over 30 damage" description="Invisible for 3 seconds" />
      <EffectInfo name="Cooldown" description="5 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="5" duration="3" effect="Invisible" damageThreshold="30" proc="1.0">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4608" id="Diplomatic Robe Shiny" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <SharedCooldownChannel id="17928" />
    <DisplayId>Diplomatic Robe</DisplayId>
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>103</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The diplomacy of Chancellor Dammah goes as far as his limited patience. The true purpose of this robe is its deeply woven enchantment to bolster arcane powers.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability" description="Summon a portal which deals 125 damage and zaps enemies in a radius of 5 every 0.4 seconds" />
      <EffectInfo name="Duration" description="4 seconds" />
      <EffectInfo name="Cooldown" description="8 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="11">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="8" targetMouse="true" targetMouseRange="22" throwTime="0" proc="1" objectId="Genesis Spell Portal Rand Shiny">ObjectToss</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4609" id="Vesture of Duality Shiny" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <SharedCooldownChannel id="17929" />
    <DisplayId>Vesture of Duality</DisplayId>
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>105</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Boosts attack by 15 and decreases defense by 6 for 5 seconds" />
    </ExtraTooltipData>
    <Description>This cursed robe overwhelms the wearer with conflicting thoughts of good and evil, shattering the will of the weak-minded.</Description>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate cooldown="0" proc="1" amount="-6" duration="5" stat="DEF" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate cooldown="0" proc="1" amount="15" duration="5" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x460a" id="Centaur's Shielding Shiny" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="28848" />
    <InventoryAnimation />
    <DisplayId>Centaur's Shielding</DisplayId>
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>106</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Specially weighted plates layered inside this armor channel greater force into every motion of the body for destructive blows.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="Increases attack by 12 for 4.5 seconds if the user has the Healing status effect" />
      <EffectInfo name="Cooldown" description="6 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="6" duration="4.5" stat="ATT" amount="12" requiredConditions="Healing" proc="1.0" color="0xdd5af0" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x460b" id="Gladiator Guard Shiny" collectionIcon="18">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="17931" />
    <InventoryAnimation />
    <DisplayId>Gladiator Guard</DisplayId>
    <PowerLevel>99</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>107</Index>
    </Texture>
    <Description>Although refurbished, this breastplate is the very same Oryx received as a gift from the royal family in celebration of his gladiatorial prowess.</Description>
    <SlotType>7</SlotType>
    <ActivateOnEquip stat="SPD" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x460c" id="Web Star Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>124</Index>
    </Texture>
    <Rotation>80</Rotation>
  </Object>
<Object type="0x460d" id="Spider Shuriken Shiny" collectionIcon="122">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <DisplayId>Spider Shuriken</DisplayId>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>108</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>An arachnid star which slings silk to tangle predators while granting oneself the speed and stamina of Arachna's most agile young.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Web Star Shiny</ObjectId>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <PassesCover />
    </Projectile>
    <ConditionEffect duration="3">Slowed</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>60</MpEndCost>
    <MpCostPerSecond>8</MpCostPerSecond>
    <MultiPhase />
    <Soulbound />
    <UniqueID />
    <Activate stat="SPD" amount="2" scalingStat="WIS" statModScalingMin="20" statModAmount="0.080" statModDamage="8.5">ShurikenAbility</Activate>
    <feedPower>170</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,POWERTIER_D,TRADEABLE,MPCOST,TAB_UT,SHINY,STATMOD,ORG_SPIDER</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Mad God Proj Shiny" type="0x79B1">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>357</Index>
    </Texture>
  </Object>
<Object id="Mad God Proc Shiny" type="0x79B2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>657</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Mad God Proj Shiny</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>25</MinDamage>
      <MaxDamage>25</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0x460e" id="Cloak of the Mad God Shiny" collectionIcon="154">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <DisplayId>Cloak of the Mad God</DisplayId>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>109</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A pitch black cloak enhanced with the defensive strength of Oryx's own signature armor.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
      <EffectInfo description="Grants the Armored buff for 5 seconds." name="Shooting with lethal strike" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <Activate duration="3.0" effect="Invisible">ConditionEffectSelf</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="65" ignorePerc="0.45" scalingStat="DEF" statModScalingMin="25" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.4" minDistance="4.6" maxDistance="4.6" manaCost="4" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x79B2">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.4" minDistance="4.6" maxDistance="4.6" manaCost="4" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x79B2">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" requiredConditions="LethalStrike" cooldown="5" effect="Armored" duration="5">ConditionEffectSelf</OnPlayerShootActivate>
    <Cooldown>3.5</Cooldown>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,SHINY,STATMOD,ORG_CASTLE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x460f" id="Cnidaria Rod Shiny" collectionIcon="149">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <DisplayId>Cnidaria Rod</DisplayId>
    <SlotType>23</SlotType>
    <Usable />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>110</Index>
    </Texture>
    <Description>An intricate scepter of unfathomable power containing the electric fluids of a jellyfish behemoth.</Description>
    <Activate totalDamage="120" wisPerTarget="5" decrDamage="-150" wisDamageBase="100" wisMin="50" maxTargets="4" color="A8E5FC" colorMissed="A4C2FD" aoeActivationCount="1" aoeTime="1" aoeDamage="50" statModDamage="20" aoeArmorPierce="true" aoeRange="2.0" statModRadius="0.05" aoeMaxTargets="4" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <MpCost>90</MpCost>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>900</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,SHINY,STATMOD,ORG_REEF</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4610" id="Polarity Poison Shiny" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <DisplayId>Polarity Poison</DisplayId>
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>111</Index>
    </Texture>
    <Description>A perfectly concentrated blend of elemental forces, primed to diverge into an explosive result if the seal is ever broken. This flawless balance is believed to be the key to a still greater power.</Description>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Activate objectId="Polarity Poison Effect 1 Shiny" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 2 Shiny" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 3 Shiny" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate objectId="Polarity Poison Effect 4 Shiny" color="-1" throwTime="0">ObjectToss</Activate>
    <Activate radius="3" totalDamage="1250" impactDamage="0" duration="10" color="0x7CEBAC" throwTime="1.2" damageBoost="1.05" scalingStat="WIS" statModScalingMin="50" statModDamage="200" statModImpactDamage="0" statModRadius="0.02" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <Activate radius="3" totalDamage="450" impactDamage="450" duration="0" color="0xFFD6EE" condEffect="Slowed" condDuration="3" throwTime="1.2">PoisonGrenade</Activate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEDC" id="Amulet of Superior Attack">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x119</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A large spinel hanging from a glittering gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="7">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="300" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Paramount Attack">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>56</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEDD" id="Amulet of Superior Defense">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x11A</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A large onyx hanging from a glittering gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="300" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Paramount Defense">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>56</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEDE" id="Amulet of Superior Speed">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x11B</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A large emerald hanging from a glittering gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="7">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="300" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Paramount Speed">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>56</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEDF" id="Amulet of Superior Vitality">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x11C</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A large ruby hanging from a glittering silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="7">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="300" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Paramount Vitality">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>56</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEE0" id="Amulet of Superior Wisdom">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x11D</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A large sapphire hanging from a glittering silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="300" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Paramount Wisdom">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>56</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEE1" id="Amulet of Superior Dexterity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x11E</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A large citrine hanging from a glittering silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="300" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Paramount Dexterity">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>56</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEAC" id="Amulet of Paramount Attack">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x101</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very large spinel hanging from a dazzling gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Exalted Attack">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>113</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEAD" id="Amulet of Paramount Defense">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x102</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very large onyx hanging from a dazzling gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Exalted Defense">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>113</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEAE" id="Amulet of Paramount Speed">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x103</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very large emerald hanging from a dazzling gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Exalted Speed">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>113</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEAF" id="Amulet of Paramount Vitality">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x104</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very large ruby hanging from a dazzling silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Exalted Vitality">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>113</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEB0" id="Amulet of Paramount Wisdom">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x105</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very large sapphire hanging from a dazzling silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Exalted Wisdom">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>113</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEB1" id="Amulet of Paramount Dexterity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x106</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very large citrine hanging from a dazzling silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Exalted Dexterity">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>113</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEB2" id="Amulet of Exalted Attack">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x107</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A huge, flawless spinel hanging from a stunningly beautiful gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="3000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Unbound Attack">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEB3" id="Amulet of Exalted Defense">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x108</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A huge, flawless onyx hanging from a stunningly beautiful gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="3000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Unbound Defense">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEB4" id="Amulet of Exalted Speed">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x109</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A huge, flawless emerald hanging from a stunningly beautiful gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="3000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Unbound Speed">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEB5" id="Amulet of Exalted Vitality">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A huge, flawless ruby hanging from a stunningly beautiful silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="3000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Unbound Vitality">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEB6" id="Amulet of Exalted Wisdom">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x10b</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A huge, flawless sapphire hanging from a stunningly beautiful silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="3000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Unbound Wisdom">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEB7" id="Amulet of Exalted Dexterity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x10c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A huge, flawless citrine hanging from a stunningly beautiful silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="3000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Unbound Dexterity">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>300</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEB8" id="Amulet of Unbound Attack">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x10d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect spinel hanging from an exquisite gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="15000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Transcendent Attack">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>9</BagType>
    <feedPower>325</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEB9" id="Amulet of Unbound Defense">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x10e</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect onyx hanging from an exquisite gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="15000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Transcendent Defense">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>9</BagType>
    <feedPower>325</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEBA" id="Amulet of Unbound Speed">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x10f</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect emerald hanging from an exquisite gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="15000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Transcendent Speed">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>9</BagType>
    <feedPower>325</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEBB" id="Amulet of Unbound Vitality">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x110</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect ruby hanging from an exquisite silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="15000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Transcendent Vitality">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>9</BagType>
    <feedPower>325</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEBC" id="Amulet of Unbound Wisdom">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x111</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect sapphire hanging from an exquisite silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="15000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Transcendent Wisdom">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>9</BagType>
    <feedPower>325</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEBD" id="Amulet of Unbound Dexterity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x112</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect citrine hanging from an exquisite silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="15000" startValue="0" chargeString="Charge the meter by killing dungeon bosses.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnMeterFull idMeter="0" newItem="Amulet of Transcendent Dexterity">SwapItem</OnMeterFull>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="AMULET_MINION_LOW">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="AMULET_MINION_MID">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_MINION_HIGH">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="10" amount="0" labels="AMULET_ROOKIE">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="20" amount="0" labels="AMULET_ADEPT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="0" labels="AMULET_VETERAN">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="500" amount="0" labels="AMULET_EXPERT">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="400" amount="0" labels="AMULET_NEST_EXTRA">FillMeter</OnPlayerKill>
    <BagType>9</BagType>
    <feedPower>325</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEBE" id="Amulet of Transcendent Attack">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x113</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect spinel hanging from an enchanted gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEBF" id="Amulet of Transcendent Defense">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x114</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect onyx hanging from an enchanted gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEC0" id="Amulet of Transcendent Speed">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x115</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect emerald hanging from an enchanted gold chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Glory Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 Armor Piercing damage." />
      <EffectInfo name="Armours" description="Applies Healing condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,GLORY,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEC1" id="Amulet of Transcendent Vitality">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x116</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect ruby hanging from an enchanted silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEC2" id="Amulet of Transcendent Wisdom">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x117</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect sapphire hanging from an enchanted silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEC3" id="Amulet of Transcendent Dexterity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5</File>
      <Index>0x118</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculately perfect citrine hanging from an enchanted silver chain.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Insight Amulet" description="Creates effects when worn with MotMG 2024 equipment." />
      <EffectInfo name="Weapons" description="The weapon fires 2 extra projectiles with 80% range, dealing 55-75 damage and Multihit." />
      <EffectInfo name="Armours" description="Applies Energized condition for 8 seconds on hit, 20 seconds cooldown." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,AMULET,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEC4" id="Glorious Engraving">
    <DisplayId>Glorious Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Glorious Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Durability Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an MOTMG 2024 item, guarantees a Glorious mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Glorious Pool" consumeProb="1" dustType="redDust" dustAmount="30" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xEC5" id="Insightful Engraving">
    <DisplayId>Insightful Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x3f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Insightful Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Casting Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an MOTMG 2024 item, guarantees an Insight mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Insightful Pool" consumeProb="1" dustType="redDust" dustAmount="30" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xEC6" id="MotMG 2024 Sword">
    <DisplayId>Faithful Spatha</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xF8</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A tried and tested weapon used extensively by Commander-Lord Carosburg's soldiers.  It has a good weight for chopping, and a fine edge which can slice through most armour.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates additional projectiles when worn with an Amulet." />
    </ExtraTooltipData>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Sword Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEDC" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEDD" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEDE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEAC" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEAD" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEAE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEB2" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEB3" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEB4" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEB8" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEB9" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEBA" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEBE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEBF" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED1" mustWear="0xEC0" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEDF" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEE0" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEE1" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEAF" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEB0" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEB1" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEB5" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEB6" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEB7" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEBB" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEBC" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEBD" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEC1" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEC2" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED2" mustWear="0xEC3" targetMouse="true" arcGap="7" minDistance="1" maxDistance="1" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEC7" id="MotMG 2024 Wand">
    <DisplayId>Temporal Wand</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xF9</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Cronus made many prototypes for different wands, with this being one of his most popular amongst his students, as the shots can injure a target in the past as well as the present.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates additional projectiles when worn with an Amulet." />
    </ExtraTooltipData>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Wand Projectile</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEDC" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEDD" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEDE" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEAC" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEAD" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEAE" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEB2" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEB3" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEB4" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEB8" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEB9" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEBA" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEBE" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEBF" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED3" mustWear="0xEC0" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEDF" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEE0" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEE1" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEAF" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEB0" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEB1" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEB5" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEB6" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEB7" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEBB" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEBC" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEBD" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEC1" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEC2" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED4" mustWear="0xEC3" targetMouse="true" arcGap="7" minDistance="4.5" maxDistance="4.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEC8" id="MotMG 2024 Dagger">
    <DisplayId>Reliable Pugio</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture xOffset="1" yOffset="1">
      <File>lofiObj5new</File>
      <Index>0xFA</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A swift and deadly dagger used as a backup weapon by soldiers in Commander-Lord Carosburg's armies.  It is also very useful by itself, and has ended many lives on the battlefield.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates additional projectiles when worn with an Amulet." />
    </ExtraTooltipData>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Dagger Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEDC" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEDD" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEDE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEAC" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEAD" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEAE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEB2" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEB3" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEB4" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEB8" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEB9" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEBA" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEBE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEBF" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED5" mustWear="0xEC0" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEDF" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEE0" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEE1" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEAF" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEB0" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEB1" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEB5" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEB6" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEB7" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEBB" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEBC" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEBD" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEC1" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEC2" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED6" mustWear="0xEC3" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEC9" id="MotMG 2024 Bow">
    <DisplayId>Transdimensional Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>191</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xFB</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>While it appears to the untrained eye that this bow only fires three arrows, it actually fires hundreds across all dimensions, as Cronus designed it to hit every possible variation of the target.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates additional projectiles when worn with an Amulet." />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Bow Main</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MotMG 2024 Bow Side</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEDC" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEDD" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEDE" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEAC" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEAD" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEAE" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEB2" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEB3" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEB4" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEB8" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEB9" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEBA" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEBE" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEBF" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xECF" mustWear="0xEC0" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEDF" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEE0" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEE1" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEAF" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEB0" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEB1" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEB5" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEB6" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEB7" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEBB" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEBC" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEBD" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEC1" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEC2" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED0" mustWear="0xEC3" targetMouse="true" arcGap="28" minDistance="3.5" maxDistance="3.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xECA" id="MotMG 2024 Staff">
    <DisplayId>Deathmask Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xFC</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Out of respect for their missing teacher, students of Cronus will mount a stone mask of his face to a staff to use as a focus.  They will often wear these masks or use them as ornaments as well.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates additional projectiles when worn with an Amulet." />
    </ExtraTooltipData>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Staff Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>80</Size>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEDC" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEDD" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEDE" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEAC" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEAD" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEAE" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEB2" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEB3" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEB4" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEB8" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEB9" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEBA" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEBE" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEBF" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED7" mustWear="0xEC0" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEDF" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEE0" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEE1" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEAF" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEB0" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEB1" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEB5" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEB6" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEB7" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEBB" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEBC" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEBD" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEC1" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEC2" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED8" mustWear="0xEC3" targetMouse="true" arcGap="15" minDistance="4" maxDistance="4" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xECB" id="MotMG 2024 Katana">
    <DisplayId>Legions Odachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xFD</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A frighteningly sharp blade from the eastern lands, modified for use in Commander-Lord Carosburg's forces by executioners and elite duellists.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates additional projectiles when worn with an Amulet." />
    </ExtraTooltipData>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>MotMG 2024 Katana Projectile</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEDC" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEDD" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEDE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEAC" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEAD" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEAE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEB2" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEB3" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEB4" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEB8" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEB9" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEBA" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEBE" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEBF" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xED9" mustWear="0xEC0" targetMouse="true" arcGap="7" minDistance="2" maxDistance="2" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEDF" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEE0" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEE1" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEAF" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEB0" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEB1" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEB5" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEB6" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEB7" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEBB" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEBC" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEBD" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEC1" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEC2" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate type="0xEDA" mustWear="0xEC3" targetMouse="true" arcGap="7" minDistance="2.5" maxDistance="2.5" gapAngle="0" gapTiles="0" numShots="2" offsetAngle="0" proc="1" cooldown="0" ignoreOnTooltip="true">BulletCreate</OnPlayerShootActivate>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xECC" id="MotMG 2024 Leather">
    <DisplayId>Temperate Curiass</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xF6</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Balanced between might and mysticism, the leather and metal of this light armour provides good protection and mobility.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates an on-hit effect when worn with an Amulet." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate mustWear="0xEDC" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDD" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAC" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAD" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB2" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB3" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB4" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB8" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB9" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBA" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBF" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC0" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDF" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEE0" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEE1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAF" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB0" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB5" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB6" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB7" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBB" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBC" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBD" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC2" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC3" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xECD" id="MotMG 2024 Heavy">
    <DisplayId>Glorious Banded Plate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xF5</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Polished to a high sheen, these banded plates proudly announce the prowess of the wearer in battle. Only the best of Commander-Lord Carosburg's foot troops are qualified to wear them.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates an on-hit effect when worn with an Amulet." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="26">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate mustWear="0xEDC" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDD" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAC" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAD" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB2" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB3" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB4" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB8" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB9" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBA" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBF" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC0" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDF" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEE0" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEE1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAF" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB0" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB5" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB6" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB7" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBB" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBC" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBD" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC2" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC3" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xECE" id="MotMG 2024 Robe">
    <DisplayId>Insightful Mourning Robe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>83</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0xF7</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Robes which signify the wearer follows the wisdom of the missing magus – Chronus. The small death masks worn as charms are said to symbolise his teachings.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Amulet Affinity" description="Creates an on-hit effect when worn with an Amulet." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXMP" amount="65">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate mustWear="0xEDC" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDD" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAC" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAD" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB2" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB3" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB4" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB8" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB9" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBA" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBE" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBF" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC0" proc="1" cooldown="20" duration="8" effect="Healing" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEDF" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEE0" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEE1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEAF" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB0" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB5" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB6" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEB7" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBB" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBC" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEBD" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC1" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC2" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xEC3" proc="1" cooldown="20" duration="8" effect="Energized" damageThreshold="20">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,XPBONUS,MOTMG_2024</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xECF" id="MotMG 2024 Bow Glory Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Glory Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>352</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xED0" id="MotMG 2024 Bow Insight Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Insight Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>352</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xED1" id="MotMG 2024 Sword Glory Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Glory Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>280</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xED2" id="MotMG 2024 Sword Insight Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Insight Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>280</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xED3" id="MotMG 2024 Wand Glory Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Glory Projectile</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>400</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xED4" id="MotMG 2024 Wand Insight Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Insight Projectile</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>400</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xED5" id="MotMG 2024 Dagger Glory Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Glory Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xED6" id="MotMG 2024 Dagger Insight Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Insight Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xED7" id="MotMG 2024 Staff Glory Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Glory Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>380</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xED8" id="MotMG 2024 Staff Insight Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>MotMG 2024 Insight Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>380</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xED9" id="MotMG 2024 Katana Glory Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>MotMG 2024 Glory Projectile</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>292</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xEDA" id="MotMG 2024 Katana Insight Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x30</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>MotMG 2024 Insight Projectile</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>292</LifetimeMS>
      <MinDamage>55</MinDamage>
      <MaxDamage>75</MaxDamage>
      <MultiHit />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0xCAAB" id="Glory and Insight Skin Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>560</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Glory and Insight Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xCAAC" id="Glory and Insight Engraving Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>561</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the Glory and Insight collection engravings.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xCAAD" id="Glory and Insight Gear Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>562</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain a weapon or an armor piece of the Glory and Insight collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x66A2" id="Vindication Prism" collectionIcon="12">
    <DisplayId>Corsair's Crown Jewel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3032</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Projectile>
      <ObjectId>Vindication Prism Projectile</ObjectId>
      <Size>65</Size>
      <Speed>0</Speed>
      <LifetimeMS>780</LifetimeMS>
      <Acceleration>999999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <MinDamage>50</MinDamage>
      <MaxDamage>75</MaxDamage>
      <ArmorPiercing />
    </Projectile>
    <Description>This brilliant diamond exhibits a peculiar agitation to exposure beyond the waters. It was plundered by the Pirate Queen herself from depths far deeper than the open seas, as it was believed to be the boon of an ancient oceanic deity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Crown Jewel, follows your character as you move." />
      <EffectInfo name="Active Time" description="4 seconds" />
      <EffectInfo name="Attack Rate" description="0.1 seconds" />
      <EffectInfo name="" description="Decoys enemies once active" />
    </ExtraTooltipData>
    <Activate maxSpawnDistance="0" objectId="Vindication Prism Summon" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <MpCost>110</MpCost>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x66A3" id="Vindication Sheath" collectionIcon="147">
    <DisplayId>Sheath of Thunderous Rites</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3038</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>This sacred blade may be unsheathed in the blink of an eye to produce a catastrophic blast of lightning. Such a tool is used by Izel to bring fervor and great respect to the many gods of the thicket.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Sheath" description="14 shots" />
      <EffectInfo name="Blast Damage" description="450 / 750" />
      <EffectInfo name="Blast Radius" description="4 / 6" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Vindication Sheath Wide Projectile</ObjectId>
      <Size>110</Size>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <Speed>50</Speed>
      <LifetimeMS>501</LifetimeMS>
      <TurnRate>205</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>1</TurnStopTime>
      <Acceleration>450</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Activate objectId="Vindication Sheath Blast" throwTime="0" color="0xFFFF00" maxDistance="3.5">ObjectToss</Activate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="010.0" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="061.4" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="112.8" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="164.2" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="215.7" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="257.1" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="318.0" numShots="1" type="0x66A3">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="035.7" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="087.1" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="138.5" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="190.0" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="241.4" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="292.8" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="344.2" numShots="1" type="0x66A9">BulletCreate</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <MpCost>90</MpCost>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x66A4" id="Vindication Orb" collectionIcon="150">
    <DisplayId>Forbidden Artifact</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3039</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A depraved aura of malignance exudes from this relic. Once protected within the great tombs of the desert, Nefret unearthed this treasure to prevent it and many others from falling into the hands of the Legion.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Forbidden Orb, click or hold your Summon Control button to move it." />
      <EffectInfo name="Active Time" description="6.8 seconds" />
      <EffectInfo name="Damage" description="160" />
      <EffectInfo name="Zap Radius" description="3.5 tiles" />
      <EffectInfo name="Pulse Radius" description="2.5 tiles" />
      <EffectInfo name="Pulse Effect" description="Curse for 2 seconds" />
      <EffectInfo name="" description="Attacks become slower over time" />
    </ExtraTooltipData>
    <Activate objectId="Vindication Orb Summon" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="6.0">SpawnCreep</Activate>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <MpCost>200</MpCost>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x66A5" id="Vindication Star" collectionIcon="13">
    <DisplayId>Storied Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3037</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Once nameless tools of an oni warrior, these blades have witnessed the bloodshed of a thousand lives lost to Oryx. They carry the whispers of a long-sought vengeance against the Exalted One.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="While Damaging And In Combat" description="Shoot a star every 0.2 seconds" />
      <EffectInfo name="And Below 75% HP" description="Shoot 2 stars every 0.2 seconds" />
      <EffectInfo name="Stars" description="60-80 damage" />
      <EffectInfo name="Stars Scaling" description="5 damage per 4 VIT above 42" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Vindication Star Projectile</ObjectId>
      <Size>150</Size>
      <Speed>200</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-250</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>800</MinDamage>
      <MaxDamage>1000</MaxDamage>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>80</MpEndCost>
    <MpCostPerSecond>28</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="ATT" amount="4" effect="Damaging" enablePetManaHealing="false" scalingStat="VIT" statModAmount="0.090" statModScalingMin="42" statModDamage="24">ShurikenAbility</Activate>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-10">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" cooldown="0.2" targetMouse="true" targetMouseRange="0.01" requiredConditions="Damaging;In Combat" minDistance="0.01" maxDistance="0.01" offsetAngle="0" numShots="1" type="0x66AB" scalingStat="VIT" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.2" targetMouse="true" targetMouseRange="0.01" requiredConditions="Damaging;In Combat" hpMinThresholdRelative="0.75" minDistance="0.01" maxDistance="0.01" offsetAngle="0" numShots="1" type="0x66AC" scalingStat="VIT" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x66AD" id="Blueprint_272" collectionIcon="12">
    <DisplayId>Corsair's Crown Jewel Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vindication Prism">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
<Object type="0x66AE" id="Blueprint_273" collectionIcon="147">
    <DisplayId>Sheath of Thunderous Rites Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vindication Sheath">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_HTT</Labels>
  </Object>
<Object type="0x66AF" id="Blueprint_274" collectionIcon="150">
    <DisplayId>Forbidden Artifact Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vindication Orb">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
<Object type="0x66B0" id="Blueprint_275" collectionIcon="13">
    <DisplayId>Storied Blades Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vindication Star">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
<Object type="0xF48" id="The Right Hook Shiny" collectionIcon="155">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <DisplayId>The Right Hook</DisplayId>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>115</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A famous boxer once said the secret to their victory was having a great right hook, this dagger’s craftsman took that literally.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Right Hook Shot Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>215</MinDamage>
      <MaxDamage>315</MaxDamage>
      <LifetimeMS>435</LifetimeMS>
      <Amplitude>-0.75</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Right Hook Shot Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <RateOfFire>0.6</RateOfFire>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY,ORG_TAVERN,RIGHTHOOK</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Snake Charmer Pungi Shiny" type="0xF49" collectionIcon="118">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <DisplayId>Snake Charmer Pungi</DisplayId>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>117</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A ceremonial pungi that contains the spirits of fifteen snakes, guiding the righteous through their many paths ahead.</Description>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate duration="4" effect="Speedy">ConditionEffectSelf</Activate>
    <Activate range="4.5" stat="DEF" amount="4" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>6</BagType>
    <Soulbound />
    <MpCost>100</MpCost>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,SHINY,ORG_SPIT</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xF4A" id="Ancient Stone Sword Shiny" collectionIcon="154">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <DisplayId>Ancient Stone Sword</DisplayId>
    <Item />
    <PowerLevel>153</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>118</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A slow but powerful sword that is a relic of a long forgotten age.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Stone Slash Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_CASTLE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xF4C" id="Vanguard's Visage Shiny" collectionIcon="14">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <DisplayId>Vanguard's Visage</DisplayId>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>120</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A dreadfully heavy barbute, prominently featuring inward curving horns. Such a trait has been considered taboo for eons, further marking the age of this design.</Description>
    <Projectile>
      <ObjectId>Shatters Helm Projectile Shiny</ObjectId>
      <Speed>115</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Fires a sword of projectiles towards your cursor." name="Eternal Defender" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <SharedCooldownChannel id="3916" />
    <Usable />
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <MpCost>100</MpCost>
    <Activate duration="3" effect="Berserk" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="0.5" minDistance="0.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="1.0" minDistance="1.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="1.5" minDistance="1.5" numShots="5" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="2.0" minDistance="2.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="2.5" minDistance="2.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.0" minDistance="3.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.5" minDistance="3.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="4.0" minDistance="4.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="4.5" minDistance="4.5" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="5.0" minDistance="5.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="0.0" manaCost="0" manaRequired="0" maxDistance="5.5" minDistance="5.5" targetMouse="true" offsetAngle="0" proc="1" type="0xF4D">BulletCreate</OnPlayerAbilityActivate>
    <feedPower>1100</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Vanguard's Visage Proc Shiny" type="0xF4D">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>120</Index>
    </Texture>
    <Rotation>360</Rotation>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shatters Helm Projectile Shiny</ObjectId>
      <Speed>115</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,RING,RING,SHINY</Labels>
  </Object>
<Object type="0xF51" id="Ring of Decades Shiny">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>82</PowerLevel>
    <DisplayId>Ring of Decades</DisplayId>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>125</Index>
    </Texture>
    <Description>Cut from a fallen star, a deep purple emanating an unearthly glow, hinting at the power fused within.</Description>
    <SlotType>9</SlotType>
    <ActivateOnEquip stat="MAXHP" amount="160">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>550</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,UNIVERSAL_RING,SHINY</Labels>
  </Object>
<Object type="0xF52" id="Ray Katana Shiny" collectionIcon="100">
    <DisplayId>Ray Katana</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>169</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>122</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A great katana charged with the power of the sun itself.</Description>
    <RateOfFire>1.11</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Beam Slash Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>160</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>310</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>700</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCE0" id="Ship's Wheel Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x17C</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>How can something with so many holes in it be useful in defence? By spinning it so quickly nobody can strike you through the holes, of course!</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ship's Wheel Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x94623E</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="5">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,NUMPROJ_5,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCE1" id="X-Marks-the-Spot Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x17E</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>This ancient, cursed treasure map causes treasure to appear in front of the caster.  As the coins and jewels overlap in physical space this causes a massive explosion.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>X-Marks-The-Spot Projectiles</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCE2" id="Tome of Piracy">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x183</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Pirates will not admit it, but they can't recall all the rules and regulations of piracy.  So they write them all down in books like these which become sacred relics of piracy.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="0.9900" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="070" statModAmount="0.4950" range="7.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="640" maxDamage="640" statModDamage="7.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>180</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,MPCOST,XPBONUS,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCE3" id="Brine Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x184</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Arrows placed in this quiver become encrusted with a layer of sea salt, and turn into augurs of seawater when fired.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Brine Quiver Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>675</MinDamage>
      <MaxDamage>775</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x0C979C</ParticleTrail>
      <DamageMultiplier mult="1.1" duration="3" />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.88">Shoot</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCE4" id="Crossbones Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x18B</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>Some say this skull is the model used in the original Jolly Roger, but that seems a little unlikely.  It is still super powerful, whatever the truth.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>115</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 270 damage and heal for 105hp for each enemy within 3.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Crossbones Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>95</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Crossbones Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>95</MpCost>
    </Ability>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCE5" id="Parrot Skeleton Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x18C</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This parrot was struck by lightning while perched in the crow's nest.  It has remained rigid and crackling with chained power to this very day.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5" color="0xbfa58e" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="75" statModDamage="22" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>380</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,MPCOST,XPBONUS,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCE9" id="Mystery Selection Key">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this key to obtain one mystery keys of your choice.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xCAFC" id="Halloween Mystery Bag">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>564</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this bag to receive a random spooky reward.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Halloween 2024" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Wandering Souls Spell" type="0x6e51" collectionIcon="128">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>150</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Shaping raw magic into spirit-like forms, phantasmal projectiles are launched, each one homing in on the target with the precision of a well trained archer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="6 Shots" name="Spell" />
      <EffectInfo description="20% chance with a 2 second cooldown to release a Wandering Soul for 6 seconds" name="On Ability Use" />
      <EffectInfo description="250" name="Soul Damage" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Wandering Souls Spell Proj</ObjectId>
      <Speed>120</Speed>
      <MinDamage>345</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Acceleration>-99999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>0.5</Frequency>
      <CollisionMult>1.33</CollisionMult>
      <FaceDir />
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
    </Projectile>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate numShots="1" maxDistance="13" offsetAngle="60" scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x45d2">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="120" proc="1" targetMouse="true" type="0x6e51">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x45d2">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="180" proc="1" targetMouse="true" type="0x6e51">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x45d2">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="240" proc="1" targetMouse="true" type="0x6e51">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x45d2">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="300" proc="1" targetMouse="true" type="0x6e51">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x45d2">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x6e51">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x45d2">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate maxSpawnDistance="1.5" cooldown="2" objectId="Wandering Soul" summonCost="0.0" lifeTime="0.0" proc="0.33">SpawnCreep</OnPlayerAbilityActivate>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_UDL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Ring of Skeletal Specters" type="0x6beb" collectionIcon="128">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>149</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ghastly ring that calls upon the eager hands of an impossible undead creature.</Description>
    <SharedCooldownChannel id="3988" />
    <ExtraTooltipData>
      <EffectInfo description="Shots above 20 damage summon hands which slam the ground dealing 150 damage in a radius of 6 squares every second for 3 seconds" name="On Taking Damage" />
      <EffectInfo description="Slowed for 0.8 seconds" name="On enemy" />
      <EffectInfo description="8 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerHitActivate objectId="Helping Hands" damageThreshold="20" proc="1" cooldown="8" throwTime="0" maxDistance="0">ObjectToss</OnPlayerHitActivate>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_UDL,SKELETALSPECTERS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xBD0" id="Blueprint_276" collectionIcon="128">
    <DisplayId>Wandering Souls Spell Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wandering Souls Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_UDL</Labels>
  </Object>
<Object type="0xBD1" id="Blueprint_277" collectionIcon="128">
    <DisplayId>Ring of Skeletal Specters Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of Skeletal Specters">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_UDL</Labels>
  </Object>
<Object type="0xea60" id="Blueprint_278" collectionIcon="129">
    <DisplayId>Marionette Ravager Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Marionette Ravager">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PUPPET</Labels>
  </Object>
<Object type="0xea61" id="Blueprint_279" collectionIcon="128">
    <DisplayId>Spectral Sword Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sword of Light">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_UDL</Labels>
  </Object>
<Object type="0xea62" id="Blueprint_280" collectionIcon="132">
    <DisplayId>Kyuuketsuki Hitogoroshi Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Kyuuketsuki Hitogoroshi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_MANOR</Labels>
  </Object>
<Object type="0xea63" id="Blueprint_281" collectionIcon="130">
    <DisplayId>Wand of Hidden Knowledge Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of Hidden Knowledge">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LIBRARY</Labels>
  </Object>
<Object type="0xea64" id="Blueprint_282" collectionIcon="136">
    <DisplayId>Morning Square Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Morning Square">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_3D</Labels>
  </Object>
<Object type="0xea65" id="Blueprint_283" collectionIcon="139">
    <DisplayId>Spider Silk Bow Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spider Silk Bow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CDEPTHS</Labels>
  </Object>
<Object type="0xea66" id="Blueprint_284" collectionIcon="140">
    <DisplayId>Elder Heartwood Staff Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Elder Staff">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_WLAB</Labels>
  </Object>
<Object type="0xea67" id="Blueprint_285" collectionIcon="133">
    <DisplayId>Berserker's Breastplate Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Berserker's Breastplate">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ABYSS</Labels>
  </Object>
<Object type="0xea68" id="Blueprint_286" collectionIcon="133">
    <DisplayId>Adamantine Helm Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Adamantine Helm">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_ABYSS</Labels>
  </Object>
<Object type="0xea69" id="Blueprint_287" collectionIcon="128">
    <DisplayId>Spirit's Bane Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit's Bane">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_UDL</Labels>
  </Object>
<Object type="0xea6a" id="Blueprint_288" collectionIcon="136">
    <DisplayId>The Triangle Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="The Triangle">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_3D</Labels>
  </Object>
<Object type="0xea6b" id="Blueprint_289" collectionIcon="136">
    <DisplayId>Ring of Cubed Wisdom Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of Cubed Wisdom">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_3D</Labels>
  </Object>
<Object type="0xEEE" id="Halloween 2024 Robe A">
    <DisplayId>Red Riding Dress</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3045</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A light and breezy costume you can wear to dress up as a hooded treat-seeking Mystic!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Costume" description="On ability use, dress up as Lil Red Mystic for 60 seconds!" />
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your candy-filled meter to activate a secret power!" />
      <EffectInfo name="Basket Surprise" description="Toss a bomb for 2400-2600 armor piercing damage within 3 tiles." />
      <EffectInfo name="Secret Power Cooldown" description="180 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" cooldown="180" objectId="Red Riding Dress Bomb" throwTime="1" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" skin="0x2308" duration="60">SelfTransform</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" targetMouse="false" objectId="Halloween 2024 Robe A Helper" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="9">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="30" amount="0" labels="CANDY">FillMeter</OnPlayerKill>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,HALLOWEEN_2024,COSTUME</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEEF" id="Halloween 2024 Robe B">
    <DisplayId>Holy Order's Habit</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3046</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A proper habit would be woven in a more durable manner than this, but it works just fine for dressing up as a patient, safety-aware Priestess!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Costume" description="On ability use, dress up as Nun Priest for 60 seconds!" />
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your candy-filled meter to activate a secret power!" />
      <EffectInfo name="Cross of Respite" description="Create a healing cross that applies Healing [50/s] within 5.5 tiles" />
      <EffectInfo name="Magical Cross" description="Restores 200 MP upon creation of the cross." />
      <EffectInfo name="Secret Power Cooldown" description="180 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" maxSpawnDistance="0" objectId="Holy Order's Habit Cross" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" cooldown="180" amount="200">Magic</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" skin="0x0374" duration="60">SelfTransform</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" targetMouse="false" objectId="Halloween 2024 Robe B Helper" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="30" amount="0" labels="CANDY">FillMeter</OnPlayerKill>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,HALLOWEEN_2024,COSTUME</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEF0" id="Halloween 2024 Leather A">
    <DisplayId>Bachelor's Tuxedo</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>74</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3047</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>You'll smell more like Halloween spirit than of newfound riches, but it suits just perfectly for dressing up as an enterprising Rogue.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Costume" description="On ability use, dress up as Eligible Bachelor Rogue for 60 seconds!" />
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your candy-filled meter to activate a secret power!" />
      <EffectInfo name="Aura of Wealth" description="Create a coin summon that blasts nearby enemies for 500-600 damage in 6 bursts." />
      <EffectInfo name="Secret Power Cooldown" description="180 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" cooldown="180" maxSpawnDistance="0" objectId="Bachelor's Tuxedo Coin" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" skin="0x0394" duration="60">SelfTransform</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" targetMouse="false" objectId="Halloween 2024 Leather A Helper" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="30" amount="0" labels="CANDY">FillMeter</OnPlayerKill>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,HALLOWEEN_2024,COSTUME</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEF1" id="Halloween 2024 Leather B">
    <DisplayId>Haori of the Wind</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>74</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3048</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>These type of coats are more likely to be found at an anime convention with their shoddy quality, but it's just right for cosplaying the beautiful Ninja.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Costume" description="On ability use, dress up as Wind Flower Ninja for 60 seconds!" />
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your candy-filled meter to activate a secret power!" />
      <EffectInfo name="Bladed Blossom" description="Create a sakura summon that rapidly attacks for 60-70 armor piercing damage." />
      <EffectInfo name="Secret Power Cooldown" description="180 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" cooldown="180" maxSpawnDistance="0" objectId="Haori of the Wind Sakura Flower" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" skin="0x2acf" duration="60">SelfTransform</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" targetMouse="false" objectId="Halloween 2024 Leather B Helper" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="30" amount="0" labels="CANDY">FillMeter</OnPlayerKill>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,HALLOWEEN_2024,COSTUME</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEF2" id="Halloween 2024 Heavy A">
    <DisplayId>Platinum Segmentata</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>82</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3049</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Foam and PVC don't make for as durable armor as Mithril, but it'll do for an accurate lookalike of the steadfast Knight.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Costume" description="On ability use, dress up as Platinum Knight for 60 seconds!" />
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your candy-filled meter to activate a secret power!" />
      <EffectInfo name="Pierce the Line" description="Gain +12 DEF for 60 seconds and throw 15 spears for 300-400 damage." />
      <EffectInfo name="Secret Power Cooldown" description="180 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" targetMouse="true" minDistance="2.1" maxDistance="2.1" offsetAngle="0" numShots="5" gapAngle="270" gapTiles="0.75" arcGap="07.5" type="0xF01">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" targetMouse="true" minDistance="1.1" maxDistance="1.1" offsetAngle="0" numShots="5" gapAngle="270" gapTiles="0.75" arcGap="00.0" type="0xF02">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" targetMouse="true" minDistance="0.1" maxDistance="0.1" offsetAngle="0" numShots="5" gapAngle="270" gapTiles="0.75" arcGap="-7.5" type="0xF03">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" cooldown="180" stat="DEF" amount="12" duration="60" channel="noStack">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" skin="0x2304" duration="60">SelfTransform</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" targetMouse="false" objectId="Halloween 2024 Heavy A Helper" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="30" amount="0" labels="CANDY">FillMeter</OnPlayerKill>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,HALLOWEEN_2024,COSTUME</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xEF3" id="Halloween 2024 Heavy B">
    <DisplayId>Big Bad Fursuit</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>83</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3050</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>This costume is rather itchy and reeks of a strange glue-like scent, but it's par for the course for dressing as the furry Warrior.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Costume" description="On ability use, dress up as B.B. Wolf Warrior for 60 seconds!" />
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your candy-filled meter to activate a secret power!" />
      <EffectInfo name="Heart of the Beast" description="Gain +8 ATT for 60 seconds and send 12 claw attacks for 250-350 damage." />
      <EffectInfo name="Secret Power Cooldown" description="180 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" targetMouse="true" minDistance="7.5" maxDistance="7.5" offsetAngle="0" numShots="4" gapAngle="0" gapTiles="0.1" arcGap="20" type="0xF04">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" targetMouse="true" minDistance="7.5" maxDistance="7.5" offsetAngle="0" numShots="4" gapAngle="0" gapTiles="0.1" arcGap="30" type="0xF05">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" proc="1" cooldown="180" targetMouse="true" minDistance="7.5" maxDistance="7.5" offsetAngle="0" numShots="4" gapAngle="0" gapTiles="0.1" arcGap="40" type="0xF06">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" cooldown="180" stat="ATT" amount="8" duration="60" channel="noStack">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" skin="0x2307" duration="60">SelfTransform</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate idMeter="0" proc="1" cooldown="30" targetMouse="false" objectId="Halloween 2024 Heavy B Helper" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="30" amount="0" labels="CANDY">FillMeter</OnPlayerKill>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,HALLOWEEN_2024,COSTUME</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5da0" id="Mark of the Soulwarden">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>215</Index>
    </Texture>
    <Description>A medallion infused with the essence of Soulwarden Murcian.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Quest item" name="Type" />
      <EffectInfo description="Obtained by entertaining Soulwarden Murcian in the Spectral Penitentiary" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>2</BagType>
    <Treasure />
    <Mark />
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>MARK,TAB_ALL,FORGESTORE</Labels>
  </Object>
<Object type="0x5cbf" id="SpecPen Upgrade Token">
    <DisplayId>Vial of Soul Extract</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A luminescent vial containing an eerie liquid, extracted through the complete pulverization of a soul.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to upgrade Untiered Items from the Haunted Cemetery." name="Forge" />
      <EffectInfo description="Obtained as a drop from enemies in the Spectral Penitentiary." name="Drop location" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>1200</feedPower>
    <Labels>MARK,TAB_ALL,ORG_SPECTRAL_CORE,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0x5cf2" id="Jailer's Scythe" collectionIcon="100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A weapon used by Skuld's soul collectors to absorb and send souls to their final destinations.</Description>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SpecPen Spectral Scythehead</ObjectId>
      <Speed>260</Speed>
      <MinDamage>165</MinDamage>
      <MaxDamage>255</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Spectral Scythebody</ObjectId>
      <Speed>220</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>85</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Spectral Scythebody</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>85</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <feedPower>1000</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <OldSound>magicShoot</OldSound>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5d5a" id="Tools of the Tarnished" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>164</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Two of Groundskeeper Gretch's most coveted tools, tainted by a powerful curse that draws out the life essence of its user to maintain their finesse.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
      <PosOffset>0.0,0.0</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
      <PosOffset>-0.0,0.0</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SpecPen Tarnished Sickle</ObjectId>
      <Speed>100</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <TurnRate>-25</TurnRate>
      <TurnStopTime>400</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Tarnished Hammer</ObjectId>
      <Speed>100</Speed>
      <MinDamage>290</MinDamage>
      <MaxDamage>340</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <TurnRate>25</TurnRate>
      <TurnStopTime>400</TurnStopTime>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip amount="-50" stat="DEX" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="70" stat="DEX" statRelativeTo="VIT">IncrementStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5f5e" id="Wretched Rags" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>549</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A tattered piece of cloth crudely fashioned into a robe, barely capable of covering its wearer. However, what it lacks in physical durability is made up with a thick barrier of mana.</Description>
    <ActivateOnEquip amount="-50" stat="MAXHP" statRelativeTo="MAXHP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="MAXMP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5d6b" id="Overwhelming Axehead" collectionIcon="103">
    <Class>Equipment</Class>
    <SlotType>25</SlotType>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>548</Index>
    </Texture>
    <Projectile>
      <ObjectId>SpecPen Overwhelming Axehead Shot</ObjectId>
      <Size>200</Size>
      <Speed>135</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>525</MaxDamage>
      <LifetimeMS>1100</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
    </Projectile>
    <Description>An extremely heavy axehead salvaged from Griefkeeper Zole's rather bulky choice of weaponry. Throwing it takes a tremendous amount of effort, but it has the capacity to obliterate everything in its path.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Launches a giant projectile with 7 hitboxes" name="Unstoppable Force" />
      <EffectInfo description="On shooting after ability use, restore 2MP/shot for 5s." name="Relentless Recharge" />
    </ExtraTooltipData>
    <Activate gapAngle="270" gapTiles="0.00" maxDistance="8.25" minDistance="8.25" numShots="1" offsetAngle="0" scalingStat="DEX" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate gapAngle="270" gapTiles="0.75" maxDistance="7.50" minDistance="7.50" numShots="2" offsetAngle="0" scalingStat="DEX" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001" type="0xad2b" ignoreOnTooltip="true">BulletCreate</Activate>
    <Activate gapAngle="270" gapTiles="1.50" maxDistance="8.25" minDistance="8.25" numShots="2" offsetAngle="0" scalingStat="DEX" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001" type="0xad2b" ignoreOnTooltip="true">BulletCreate</Activate>
    <Activate gapAngle="270" gapTiles="0.75" maxDistance="9.00" minDistance="9.00" numShots="2" offsetAngle="0" scalingStat="DEX" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001" type="0xad2b" ignoreOnTooltip="true">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate amount="-50" channel="noStackItm" duration="5" stat="MAXMP">StatBoostSelf</Activate>
    <OnPlayerShootActivate proc="1" requiredConditions="MP Debuff" amount="2">Magic</OnPlayerShootActivate>
    <MpCost>150</MpCost>
    <Usable />
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_SPECTRAL,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5d6c" id="Motivational Megaphone" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>271</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A faintly magical device used by Griefkeeper Zole to amplify his own voice throughout the Penitentiary's cell branch. Peculiarly, speaking into it warps any attempts at encouragement into toxic insults.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Buffs are centered on cursor instead of on user" name="Long-Range Assault" />
      <EffectInfo description="Within 4 sqrs Berserk for 4 seconds" name="Party Effect" />
      <EffectInfo description="Gain Healing for 3 seconds" name="On hitting at least 1 target" />
    </ExtraTooltipData>
    <Activate radius="4" totalDamage="800" ignoreDef="1000" heal="0" incrRad="0" wisDamageBase="300" wisMin="65" healRange="0" color="0xb60d4b" allyCondEffect="Healing" condDuration="3" hitsForSelfEffect="1">VampireBlast</Activate>
    <Activate color="-1" objectId="Motivational Megaphone Effect" throwTime="0">ObjectToss</Activate>
    <Usable />
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5cc1" id="Sinister Syringes" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>163</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A chilling metal container filled with miscellaneous medical instruments coated in poison. Its syringes require blood as a catalyst, taking a considerable toll on both victim and user alike.</Description>
    <Projectile>
      <ObjectId>SpecPen Sinister Syringe Shot</ObjectId>
      <Speed>200</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect amount="80" duration="3">Bleeding</ConditionEffect>
      <Size>85</Size>
      <ArmorPiercing />
    </Projectile>
    <Ability name="Sharps">
      <Texture>
        <File>specPenObjects8x8</File>
        <Index>161</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="" name="While Key Held and Shooting" />
        <EffectInfo description="Drain 20 MP/sec and -50 VIT for 1s" name="" />
        <EffectInfo description="Spend 3 HP/shot to fire a deadly needle" name="" />
      </ExtraTooltipData>
      <Activate effect="Stasis Immune" enableGenericManaHealing="true" enableManaRegen="true" enablePetManaHealing="false">ShurikenAbility</Activate>
      <OnPlayerShootActivate manaRequired="10" hpRequired="6" hpCost="3" requiredConditions="Stasis Immune" arcGap="0" gapAngle="0" gapTiles="0" maxDistance="5" minDistance="5" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x5c7c">BulletCreate</OnPlayerShootActivate>
      <OnPlayerShootActivate cooldown="0.0" stat="VIT" amount="-50" channel="noStackItm" requiredConditions="Stasis Immune" duration="1" color="-1" proc="1">StatBoostSelf</OnPlayerShootActivate>
      <MpCost>0</MpCost>
      <MpEndCost>0</MpEndCost>
      <MpCostPerSecond>20</MpCostPerSecond>
      <SwitchTime>0.4</SwitchTime>
      <MultiPhase />
    </Ability>
    <Ability name="Stitches">
      <Texture>
        <File>specPenObjects8x8</File>
        <Index>162</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="On key press and release, spend 30 MP for Healing on self for 2s" name="Surgical Maneuver" />
        <EffectInfo description="" name="While Key Held and Shooting" />
        <EffectInfo description="Drain 10 MP/sec" name="" />
        <EffectInfo description="Spend 10 MP/shot to heal 12 HP when below 90% HP" name="" />
      </ExtraTooltipData>
      <Activate effect="Stasis Immune" enableGenericManaHealing="true" enableManaRegen="true" enablePetManaHealing="false">ShurikenAbility</Activate>
      <OnPlayerShootActivate manaRequired="10" manaCost="10" amount="12" hpMinThresholdRelative="0.90" requiredConditions="Stasis Immune" proc="1">Heal</OnPlayerShootActivate>
      <OnPlayerAbilityActivate manaCost="30" effect="Healing" duration="2" color="0xffffff" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
      <MpCost>0</MpCost>
      <MpEndCost>0</MpEndCost>
      <MpCostPerSecond>10</MpCostPerSecond>
      <SwitchTime>0.4</SwitchTime>
      <MultiPhase />
    </Ability>
    <Usable />
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,MPCOST,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5d6f" id="Cackling Straitjacket" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>273</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A tightly-woven garment used to restrain the mentally insane in the Penitentiary's torture branch. The echoed laughs of its past users can be faintly heard while wearing it, and intensify as its wearer takes damage.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On shoot, 1% chance to be inflicted with any of the following effects for 3s" name="Generalized Insanity" />
      <EffectInfo description="" name="Generalized Insanity Effects" />
      <EffectInfo description="+30 HP or MP" name="" />
      <EffectInfo description="+3 ATT,DEF,DEX,VIT,WIS" name="" />
      <EffectInfo description="Healing or Hexed on self" name="" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="20" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="15" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="MAXHP" amount="30" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="MAXMP" amount="30" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="ATT" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="DEF" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="DEX" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="VIT" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="WIS" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate duration="3" effect="Healing" proc="0.01">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate duration="3" effect="Hexed" proc="0.01">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5cbe" id="Command Cornea" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>169</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>The incredibly thick cornea taken from the eye of Overseer Oculon. It bears an immense hunger for magical energy, and will devour its user's entire mana pool in the blink of an eye.</Description>
    <MpCost>200</MpCost>
    <Usable />
    <Activate color="0xff0000" condDuration="5.5" condEffect="Curse" radius="6.5" wisMin="50">EffectBlast</Activate>
    <Activate duration="3" throwTime="0" color="0xff0000" damageBoost="1.0" statModDamageBoost="0" scalingStat="MAXMP" statModScalingMin="300" statModDamage="60" statModImpactDamage="15" impactDamage="1000" totalDamage="2000" radius="5.5" statModRadius="0.0075">PoisonGrenade</Activate>
    <Activate objectId="Command Cornea Glyph" throwTime="0" color="-1">ObjectToss</Activate>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="WIS">IncrementStat</ActivateOnEquip>
    <Cooldown>1</Cooldown>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,STATMOD,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5bd8" id="Ocular Entrapment" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>547</Index>
    </Texture>
    <SlotType>20</SlotType>
    <SharedCooldownChannel id="23512" />
    <Description>A questionably sentient artifact smuggled from the Penitentiary's administration branch. Repeatedly irritating the summoned entity causes it to spew corrosive tears in a large area.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summon a lingering eyebawl that lasts for 10 seconds" name="Eyebawl Toss" />
      <EffectInfo description="Upon repeated throws targeting an Eyebawl, it deals 1200 damage within 6 sqrs" name="" />
      <EffectInfo description="0.8 seconds" name="Eyebawl Damage Cooldown" />
      <EffectInfo description="2 seconds" name="Eyebawl Toss Cooldown" />
    </ExtraTooltipData>
    <Usable />
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate color="0xffffff" duration="0" condDuration="3" radius="3" throwTime="0.5" totalDamage="100" metamorphose="Ocular Entrapment Activator">Trap</Activate>
    <OnPlayerAbilityActivate cooldown="2" throwTime="0" color="-1" objectId="Ocular Entrapment Eyebawl" proc="1" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5cb4" id="Damnation" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>170</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>An uncannily heavy iron ball and chain utilized by Murcian himself, burdened by the weight of countless souls that met their fate at the hands of the warden.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On shooting above 99% HP, -50 VIT for 3s" name="Heavy Conscience" />
      <EffectInfo description="On shooting under 66% HP, gain Armored and +10 ATT for 6s" name="Point of No Return" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SpecPen Damnation Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1000</MinDamage>
      <MaxDamage>1200</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>150</Size>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Damnation Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>65</Size>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Damnation Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>65</Size>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0" hpRequiredRelative="0.99" stat="VIT" amount="-50" channel="noStackItm" duration="3" color="-1" proc="1">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" hpMinThresholdRelative="0.66" stat="ATT" amount="10" channel="noStackItm" duration="6" color="-1" proc="1">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" hpMinThresholdRelative="0.66" effect="Armored" duration="6" color="-1" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <ActivateOnEquip amount="-60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-6" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5c4b" id="Deliverance" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>3</Index>
    </Texture>
    <SharedCooldownChannel id="23732" />
    <SlotType>8</SlotType>
    <Description>A much more refined cane than its predecessor, imbued with unwilling spirits that lost their way towards the afterlife.</Description>
    <ExtraTooltipData>
      <EffectInfo description="15% chance with a 0.6 second cooldown to release a Desperate Soul" name="On Shoot" />
      <EffectInfo description="10 seconds" name="Lifetime" />
      <EffectInfo description="666" name="Soul Damage" />
      <EffectInfo description="Drifts away after 6 seconds, inflicting Curse on nearby enemies" name="Soul Release" />
      <EffectInfo description="1.5 tiles" name="Explosion Radius" />
      <EffectInfo description="2 seconds" name="Curse Duration" />
      <EffectInfo description="3 seconds" name="Drift Duration" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Deliverance Projectile</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.6" objectId="Deliverance Soul" proc="0.15">Pet</OnPlayerShootActivate>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5c47" id="Pandemic Poison" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>2</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A specially engineered concoction containing a modified plague virus, allowing the direct infection of a victim's soul. Although it can infect over a massive area, the particular lack of lethality makes it seem incomplete.</Description>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate color="0x094c4e" damageBoost="1.095" duration="10" radius="9.5" scalingStat="WIS" statModDamage="190" statModDamageBoost="0.00175" statModImpactDamage="0" statModRadius="0.05" statModScalingMin="50" throwTime="1.0" totalDamage="1200">PoisonGrenade</Activate>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SPECTRAL,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5c49" id="Boundless Vessel" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>1</Index>
    </Texture>
    <SharedCooldownChannel id="23625" />
    <SlotType>7</SlotType>
    <Description>Empowering the mystic gem embedded in this armor caused it to violently disintegrate its former shell. Fitted into a new plating, it now massively increases its wielder's capacity for magical energy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking more than 40 damage gain Energized for 3 seconds" name="Soul Flare" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="20" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="300" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="20" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="0" duration="3" effect="Energized" damageThreshold="40" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5c48" id="Amulet of Restoration" collectionIcon="103">
    <DisplayId>Amulet of Restoration</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>0</Index>
    </Texture>
    <SharedCooldownChannel id="23624" />
    <SlotType>9</SlotType>
    <Description>A nearly restored version of a once historical amulet, with the previous gem resocketed into a new metallic frame. It seems to have regained more of its ancient power.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking damage when below 20% HP gain Invulnerable for 2 seconds and heal 120 HP" name="Soul Concentration" />
      <EffectInfo description="On shooting below 20% HP gain Healing, Berserk and Armored for 4 seconds" name="Last Stand" />
      <EffectInfo description="1800 seconds" name="Soul Concentration Cooldown" />
      <EffectInfo description="30 seconds" name="Last Stand Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="1800" hpMinThresholdRelative="0.2" damageThreshold="2" effect="Invulnerable" duration="2">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" cooldown="1800" hpMinThresholdRelative="0.2" damageThreshold="2" amount="120">Heal</OnPlayerHitActivate>
    <OnPlayerShootActivate color="0xd3ffce" cooldown="30" duration="4" effect="Healing" hpMinThresholdRelative="0.2" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate color="-1" cooldown="30" duration="4" effect="Berserk" hpMinThresholdRelative="0.2" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate color="-1" cooldown="30" duration="4" effect="Armored" hpMinThresholdRelative="0.2" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>666</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5c4f" id="Amulet of Desecration">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>550</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Once a mystical artifact that allowed its bearer to escape the grasp of death, this amulet remains as a relic of Murcian's past involvement with Skuld. Wearing this amulet is ill-advised.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Sick on self for 666s" name="On shoot" />
      <EffectInfo description="Sick on self for 666s" name="On taking damage" />
      <EffectInfo description="Sick on self for 666s" name="On ability use" />
    </ExtraTooltipData>
    <OnPlayerShootActivate cooldown="0.2" duration="666" effect="Sick" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerHitActivate cooldown="0.2" duration="666" effect="Sick" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerAbilityActivate cooldown="0.2" duration="666" effect="Sick" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>666</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,XPBONUS</Labels>
  </Object>
<Object type="0x5cda" id="SpecPen Contributor Reward">
    <DisplayId>Penitentiary Souvenir</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>58</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Summons Murcian and his staff to follow you around the realm! Wait a second, how did they escape...?\n\nRewarded to Marshmalla, TLMaelstrom, Sheepsmall, and Idontgiveawhale for their work on Spectral Penitentiary.</Description>
    <Sound>use_potion</Sound>
    <BagType>5</BagType>
    <Soulbound />
    <ExtraTooltipData>
      <EffectInfo description="55 seconds" name="Duration" />
      <EffectInfo description="60 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Activate cooldown="60" objectId="SpecPen Vanity Chain 1">Pet</Activate>
    <InvUse />
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x5cd8" id="SpecPen Vanity Generator">
    <DisplayId>Spectral Penitentiary Vanity Generator</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>56</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An infinite generator for the Spectral Penitentiary contributor reward.</Description>
    <Sound>use_potion</Sound>
    <BagType>5</BagType>
    <Activate id="SpecPen Contributor Reward">Create</Activate>
    <InvUse />
    <Soulbound />
    <UniqueID />
    <Track />
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x5cf9" id="Spectral Quest Chest Item">
    <DisplayId>Spectral Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>118</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ominous looking safe from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Spectral Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x5d37" id="SpecPen Prison Ration">
    <DisplayId>Spectral Prison Ration</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>173</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bowl filled with rewarding soup. You're not quite sure what's inside, but getting it down your stomach makes you feel tough enough to do involuntary labor.</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <DropTradable />
    <BagType>0</BagType>
    <Activate amount="120">Heal</Activate>
    <Activate amount="8" channel="statConsumables" duration="8" stat="DEF">StatBoostSelf</Activate>
    <QuickslotAllowed maxstack="5" />
    <feedPower>100</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE,APPLY_STAT_EFF</Labels>
  </Object>
<Object type="0x5d59" id="SpecPen Alchemy Guide">
    <Class>Equipment</Class>
    <DisplayId>Alchemist's Pocket Guide</DisplayId>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains information on how to combine reactants together in the Spectral Penitentiary.</Description>
    <Sound>use_potion</Sound>
    <Activate text="     {color=#ff0000}Red{/color}\n     {color=#ff4f00}Orange{/color} + {color=#db7093}Pink{/color} = {color=#ff0000}Red{/color}\n     {color=#9d37e6}Purple{/color} + {color=#db7093}Pink{/color} = {color=#ff0000}Red{/color}\n     {color=#9d37e6}Purple{/color} + {color=#804d11}Brown{/color} = {color=#ff0000}Red{/color}\n     {color=#db7093}Pink{/color} + {color=#804d11}Brown{/color} = {color=#ff0000}Red{/color}\n     \n     {color=#ff4f00}Orange{/color}\n     {color=#ff0000}Red{/color} + {color=#804d11}Brown{/color} = {color=#ff4f00}Orange{/color}\n     {color=#ff0000}Red{/color} + {color=#ffff00}Yellow{/color} = {color=#ff4f00}Orange{/color}\n     {color=#ffff00}Yellow{/color} + {color=#db7093}Pink{/color} = {color=#ff4f00}Orange{/color}\n     \n     {color=#ffff00}Yellow{/color}\n     {color=#ff4f00}Orange{/color} + {color=#00ff00}Green{/color} = {color=#ffff00}Yellow{/color}\n     {color=#ff4f00}Orange{/color} + {color=#804d11}Brown{/color} = {color=#ffff00}Yellow{/color}\n     {color=#00ff00}Green{/color} + {color=#804d11}Brown{/color} = {color=#ffff00}Yellow{/color}\n     \n     {color=#00ff00}Green{/color}\n     {color=#ffff00}Yellow{/color} + {color=#0000ff}Blue{/color} = {color=#00ff00}Green{/color}\n     {color=#ffff00}Yellow{/color} + {color=#804d11}Brown{/color} = {color=#00ff00}Green{/color}\n     \n     {color=#0000ff}Blue{/color}\n     {color=#00ff00}Green{/color} + {color=#0000ff}Blue{/color} = {color=#0000ff}Blue{/color}\n     {color=#00ff00}Green{/color} + {color=#9d37e6}Purple{/color} = {color=#0000ff}Blue{/color}\n     {color=#00ff00}Green{/color} + {color=#db7093}Pink{/color} = {color=#0000ff}Blue{/color}\n     \n     {color=#9d37e6}Purple{/color}\n     {color=#ff0000}Red{/color} + {color=#0000ff}Blue{/color} = {color=#9d37e6}Purple{/color}\n     {color=#ff0000}Red{/color} + {color=#db7093}Pink{/color} = {color=#9d37e6}Purple{/color}\n     {color=#ff4f00}Orange{/color} + {color=#0000ff}Blue{/color} = {color=#9d37e6}Purple{/color}\n     {color=#0000ff}Blue{/color} + {color=#9d37e6}Purple{/color} = {color=#9d37e6}Purple{/color}\n     {color=#0000ff}Blue{/color} + {color=#db7093}Pink{/color} = {color=#9d37e6}Purple{/color}\n     {color=#0000ff}Blue{/color} + {color=#804d11}Brown{/color} = {color=#9d37e6}Purple{/color}\n     \n     {color=#db7093}Pink{/color}\n     {color=#ff0000}Red{/color} + {color=#9d37e6}Purple{/color} = {color=#db7093}Pink{/color}\n     {color=#ff4f00}Orange{/color} + {color=#9d37e6}Purple{/color} = {color=#db7093}Pink{/color}\n     {color=#ffff00}Yellow{/color} + {color=#9d37e6}Purple{/color} = {color=#db7093}Pink{/color}\n     \n     {color=#804d11}Brown{/color}\n     {color=#ff0000}Red{/color} + {color=#ff4f00}Orange{/color} = {color=#804d11}Brown{/color}\n     {color=#ff0000}Red{/color} + {color=#00ff00}Green{/color} = {color=#804d11}Brown{/color}\n     {color=#ff4f00}Orange{/color} + {color=#ffff00}Yellow{/color} = {color=#804d11}Brown{/color}\n     {color=#ffff00}Yellow{/color} + {color=#00ff00}Green{/color} = {color=#804d11}Brown{/color}\n     \n     {color=#000000}???{/color} + {color=#000000}???{/color} + {color=#000000}???{/color} = [...]    " title="Combination Guide">ShowInfoPopup</Activate>
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>MISC</Labels>
  </Object>
<Object type="0xAD77" id="Jailer's Scythe Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Jailer's Scythe in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Jailer's Scythe">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
<Object type="0xAD78" id="Tools of the Tarnished Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Tools of the Tarnished in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tools of the Tarnished">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
<Object type="0xAD79" id="Wretched Rags Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Wretched Rags in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wretched Rags">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
<Object type="0xAD7A" id="Overwhelming Axehead Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Overwhelming Axehead in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Overwhelming Axehead">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
<Object type="0xAD7B" id="Motivational Megaphone Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Motivational Megaphone in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Motivational Megaphone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
<Object type="0xAD7C" id="Sinister Syringes Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Sinister Syringes in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sinister Syringes">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
<Object type="0xAD7D" id="Cackling Straitjacket Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Cackling Straitjacket in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cackling Straitjacket">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
<Object type="0xAD7E" id="Command Cornea Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Command Cornea in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Command Cornea">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
<Object type="0xAD7F" id="Ocular Entrapment Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Ocular Entrapment in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ocular Entrapment">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
<Object type="0xAD80" id="Damnation Blueprint" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks Damnation in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction, or used to substitute a Spectral Penitentiary item.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Damnation">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
<Object type="0xAD81" id="Amulet of Desecration Blueprint">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>specPenObjects8x8</File>
      <Index>276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Amulet of Desecration in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Amulet of Desecration">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE,UPGRADECORE,ORG_SPECTRAL</Labels>
  </Object>
<Object type="0xBE4" id="Tezcacoatl's Tail Shiny" collectionIcon="146">
    <DisplayId>Tezcacoatl's Tail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>127</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Adult male basilisks are apex predators, and at full maturity their tails gain the unique ability to release piercing acid from the tip.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Basilisk Spit Shiny</ObjectId>
      <Speed>225</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY,ORG_THICKET</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xBE5" id="Scepter of Rust Shiny" collectionIcon="19">
    <DisplayId>Scepter of Rust</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>129</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This electrical rod is actually used to remove rust from machine parts through electrolysis. When used on a living or artificial creature however, the shock causes muscles to tense and circuits to go haywire, reducing the assailant's power.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>75</MpCost>
    <Activate totalDamage="300" decrDamage="25" wisDamageBase="55" maxTargets="3" wisPerTarget="6" condEffect="Weak" condDuration="4" color="0x71797E" aoeActivationCount="4" aoeTime="4" aoeDamage="90" aoeEffect="Weak" statModDamage="20" aoeRange="2" statModRadius="0.03" aoeMaxTargets="3" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,MPCOST,XPBONUS,CAUSE_STAT_EFF,ORG_KOGBOLD,TAB_UT,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xBE6" id="Soul's Guidance Shiny" collectionIcon="134">
    <DisplayId>Soul's Guidance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>130</Index>
    </Texture>
    <SharedCooldownChannel id="23732" />
    <SlotType>8</SlotType>
    <Description>A crude walking stick enchanted by Skuld's distinct style of sorcery, constructed to guide fallen spirits to the afterlife.</Description>
    <ExtraTooltipData>
      <EffectInfo description="15% chance with a 0.4 second cooldown to release a Forgotten Soul" name="On Shoot" />
      <EffectInfo description="8 seconds" name="Lifetime" />
      <EffectInfo description="200" name="Soul Damage" />
      <EffectInfo description="Drifts away after 5 seconds, inflicting Curse for 4 seconds upon detonation" name="Soul Charge" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Shrieking Skull Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>2</Frequency>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.4" objectId="Guided Forgotten Soul Shiny" proc="0.15">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,SHINY,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xBE7" id="Sporous Spray Spell Shiny" collectionIcon="11">
    <DisplayId>Sporous Spray Spell</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>138</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>An ancient druidic spell that invokes earth spirits into furnishing the soil with a noxious, deadly skullshroom colony.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On Ability use:" description="" />
      <EffectInfo name="" description="Creates a Deadly Mushroom that lasts 4.8 seconds." />
      <EffectInfo name="Deadly Mushroom" description="1000 damage within 3 sqrs every 1.2 seconds" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Activate objectId="Killer Shroom Shiny" throwTime="0" color="0xff1919">ObjectToss</Activate>
    <Activate activationCount="4" time="1.2" minDamage="800" maxDamage="800" radius="3" scalingStat="WIS" statModScalingMin="42" statModDamage="9" statModActivationCount="0.0002" statModRadius="0.035">DamageNova</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_FUNGAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xBE8" id="Seal of Blasphemous Prayer Shiny" collectionIcon="100">
    <DisplayId>Seal of Blasphemous Prayer</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>141</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A seal that is said to briefly borrow the power of the Gods themselves.  Some Paladins shun its dark power, others embrace it.</Description>
    <Sound>spell/light_heal</Sound>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate effect="Healing" duration="5" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="5" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Invulnerable" duration="2.2">ConditionEffectSelf</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,COOLDOWN,REALMWHITE,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xBE9" id="Volcanic Sheath Shiny" collectionIcon="133">
    <DisplayId>Volcanic Sheath</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>142</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Archdemon Malphas took a conspicuous liking to this outsider's sheath, smuggled in by a newly demonic soul. Perhaps its design reminded him of something?</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6 tiles" />
      <EffectInfo name="Trail Damage" description="1200" />
      <EffectInfo name="" description="2 width" />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to WIS" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
      <EffectInfo name="Explosion" description="400 damage within 4 sqrs" />
      <EffectInfo name="Explosion Scaling" description="+10 damage and +0.1 sqrs per WIS above 50." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>2</Cooldown>
    <MpCost>100</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6" damage="1200" color="0x998a8a" postCondDuration="0.16" effect="Multiplied" stat="WIS" amountPerEnemy="8,12,17,23,30" effectDuration="10" width="2" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate color="0xcc372a" damage="400" proc="1" range="4" scalingStat="WIS" statModScalingMin="50" statModDamage="10" statModRadius="0.1">HealNova</Activate>
    </EndUse>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,SHINY,ORG_ABYSS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x29A5" id="Toad Eye">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x56E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Toads are mischievous creatures that delight in taunting us under the cover of night. One fateful evening, one such toad set its sights on Totalia, leading to a tragic fate—only a single eye of the once-proud amphibian remained as a reminder of its existence. This relic has been dispatched to your mailbox through a newsletter. To claim it, a seasonal character must visit the in-game store and navigate to the Vouchers section. The Tinkerer will be more than interested for this... relic.</Description>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xBD5" id="Soul Collector Engraving">
    <DisplayId>Soul Collector Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x40</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The carving of a ghastly soul, etched into a grave-like stone tablet represents the elusive mark of the Soul Collector, used to empower its weapons for its dastardly purposes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Attack and Dexterity Mod Weight" description="x3" />
      <EffectInfo name="Additional Effect" description="When used on a t11 Halloween Weapon, guarantees the Soul Collector mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Soul Collector Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xD4D" id="Cursed Grimoire">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1393</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants one item from the Halloween Priest or Huntress Set when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xD4E" id="Silver Urn">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1394</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants one item from the Halloween Warrior or Summoner Set when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xD4F" id="Eerie Music Box">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1395</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants one item from the Halloween Sorcerer or Ninja Set when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="HBardST0" type="0xCB40" setType="0xCB3F" setName="Demon Guitarist Set" collectionIcon="1">
    <DisplayId>Electric Guitar</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>196</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1396</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Rumored to be found deep in the aquatic ocean abyss, the fallen souls that reside within this guitar scream to be heard.</Description>
    <RateOfFire>.85</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Pick Notes Small</ObjectId>
      <Size>100</Size>
      <Speed>65</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="HBardST1" type="0xCB41" setType="0xCB3F" setName="Demon Guitarist Set" collectionIcon="1">
    <Class>Equipment</Class>
    <DisplayId>Inferno Pick</DisplayId>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1397</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>Forged in the hot lavas of the abyss, this pick has a dark influence over the player. The more they play, the stronger the possession becomes.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Increases your attack by 8 for 4 secs" name="Guitar" />
      <EffectInfo description="Increases your defense by 12 for 4 secs" name="Wings" />
      <EffectInfo description="Within 4 sqrs Healing for 4 seconds" name="Tail" />
      <EffectInfo name="Party Effect" description="Within 4 sqrs Inspired for 4 seconds." />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <OnPlayerAbilityActivate proc="1" mustWear="0xCB43" cooldown="0" center="player" color="0xff0080" duration="4" effect="Healing" range="4" target="player" visualEffect="5">GenericActivate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0xCB42" cooldown="0" amount="12" duration="4" stat="DEF" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0xCB40" cooldown="0" amount="8" duration="4" stat="ATT" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <Activate radius="4" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate range="4" duration="4" stat="MAXHP" amount="80" channel="maxStack">StatBoostAura</Activate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="HBardST2" type="0xCB42" setType="0xCB3F" setName="Demon Guitarist Set" collectionIcon="1">
    <Class>Equipment</Class>
    <DisplayId>Wings of the Fallen</DisplayId>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Description>Torn from a powerful demon, these wings carry a dark energy that grant the wearer flight and confidence.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1398</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="HBardST3" type="0xCB43" setType="0xCB3F" setName="Demon Guitarist Set" collectionIcon="1">
    <Class>Equipment</Class>
    <DisplayId>Pointy Tail</DisplayId>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1399</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The longer you wear it, the more you feel in tune with the darker forces of the realms, rumored to cause red skin.</Description>
    <ActivateOnEquip amount="70" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCB47" id="HNinjaST0" setType="0xCB46" setName="Lei Gong Set" collectionIcon="1">
    <DisplayId>Thunder Mallet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>148</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1400</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A powerful weapon once wielded by a God of thunder. Striking this legendary weapon allows the wielder to smite opposition with the might of thunderstorms.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Lei Gong Proj</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>340</LifetimeMS>
      <MinDamage>80</MinDamage>
      <MaxDamage>90</MaxDamage>
      <Amplitude>.5</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <BagType>8</BagType>
    <OldSound>bladeSwing</OldSound>
    <Soulbound />
    <UniqueID />
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <feedPower>700</feedPower>
    <XPBonus>5</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCB48" id="HNinjaST1" setType="0xCB46" setName="Lei Gong Set" collectionIcon="1">
    <DisplayId>Enchanted Chisel</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1401</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Designed for carving and also used to create bolts of thunder, smiting those that oppose justice.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enchanted Chisel Proj</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>600</MaxDamage>
      <Speed>150</Speed>
      <LifetimeMS>350</LifetimeMS>
      <FaceDir />
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>8</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>95</MpEndCost>
    <MpCostPerSecond>20</MpCostPerSecond>
    <Activate stat="DEF" amount="10" effect="Armored" enablePetManaHealing="false" scalingStat="DEF" statModScalingMin="35" statModAmount="0" statModDamage="10">ShurikenAbility</Activate>
    <MultiPhase />
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>15</ArcGap>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCB49" id="HNinjaST2" setType="0xCB46" setName="Lei Gong Set" collectionIcon="1">
    <DisplayId>Daopao</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1402</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="On ability with Thunder Mallet Eqipped" description="Gain 5 DEF for 6 Seconds" />
      <EffectInfo name="Cooldown" description="10 Seconds" />
    </ExtraTooltipData>
    <SlotType>6</SlotType>
    <Description>Traditional garments characterized by flowing robes, wide sleeves, and intricate designs.</Description>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate stat="DEF" mustWear="0xcb47" amount="5" duration="6" proc="1" cooldown="10" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCB4A" id="HNinjaST3" setType="0xCB46" setName="Lei Gong Set" collectionIcon="1">
    <DisplayId>Mala Beads</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture xOffset="0" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>1403</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A string of prayer beads made from a combination of wood, seeds and gemstones. This ancient relic emboldens the wearer during meditation and spiritual practices.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>550</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCB60" id="Foramite Staff Shiny">
    <DisplayId>Foramite Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>174</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>143</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A rod composed of solid foramite, the only known material in the galaxy capable of withstanding the corrosive effects of Foraxian acid.</Description>
    <RateOfFire>1.6</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Shiny Foramite Missile</ObjectId>
      <Size>70</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Shiny Foramite Missile</ObjectId>
      <Size>70</Size>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.05</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,RESKIN,XPBONUS,SHINY,ALIEN</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCB62" id="Blazon Bow Shiny">
    <DisplayId>Blazon Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>145</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A stunning bow forged in the heat of a massive star many lightyears beyond the realm.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Shiny Blazon Missile</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,SHINY,ALIEN</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCB64" id="Dueling Daggers Shiny">
    <DisplayId>Dueling Daggers</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>235</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>147</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A set of daggers given partial sentience by alien technology. They fiercely compete to claim more kills than the other.</Description>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/fire_dagger</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Shiny Dueling Missile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.7</Frequency>
      <Size>80</Size>
      <Wavy />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,RESKIN,XPBONUS,SHINY,ALIEN,DUELING_DAGGERS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCB66" id="Fire Blade Shiny">
    <DisplayId>Fire Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>168</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>149</Index>
    </Texture>
    <SlotType>24</SlotType>
    <SharedCooldownChannel id="1228" />
    <Description>Though rather unremarkable as far as alien weapons go, Malogian clans swear by this weapon as a good luck charm. Some things never change.</Description>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="On Shoot" description="Release a fire burst" />
      <EffectInfo name="Total Damage" description="1000" />
      <EffectInfo name="Radius" description="6 tiles" />
      <EffectInfo name="Duration" description="6 seconds" />
      <EffectInfo name="Cooldown" description="3 seconds" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Shiny Fire Blade Missile</ObjectId>
      <Speed>130</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OnPlayerShootActivate proc="1" cooldown="3" radius="6" impactDamage="0" totalDamage="1000" duration="6" throwTime="0" color="0x33F591">PoisonGrenade</OnPlayerShootActivate>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,RESKIN,XPBONUS,SHINY,ALIEN</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcb36" id="Splatter-proof Apron">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x12b</Index>
    </Texture>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <SlotType>6</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This apron can be further enhanced by inscribing it with a Thankful or Giver Engraving" name="Thanksgiving Set" />
    </ExtraTooltipData>
    <Description>A superior apron crafted from turkey hide, perfect for the culinary warrior who fears no grease splatter!</Description>
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,XPBONUS,RESKIN,THANKSGIVING_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcb38" id="Apron of Conjuring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>71</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x12c</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This apron can be further enhanced by inscribing it with a Thankful or Giver Engraving" name="Thanksgiving Set" />
    </ExtraTooltipData>
    <Description> A dazzling apron woven from the finest metallic threads, perfect for conjuring up enchanted stuffing.</Description>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="11">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,XPBONUS,RESKIN,THANKSGIVING_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcb37" id="Reinforced Apron">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x12d</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="This apron can be further enhanced by inscribing it with a Thankful or Giver Engraving" name="Thanksgiving Set" />
    </ExtraTooltipData>
    <Description>This apron may look like standard chef's gear, but it's reinforced with cast-iron pots and enchanted oven mitts. Perfect for those who fear neither battle nor boiling oil!</Description>
    <ActivateOnEquip stat="DEF" amount="25">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,XPBONUS,RESKIN,THANKSGIVING_ENCHANTABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xCBB3" id="Thanksgiving Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>565</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A festive chest filled with the spirit of Thanksgiving, offering a bounty of surprises. What treasures will the harvest reveal?</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xF54" id="Crystal Bone Ring Shiny" collectionIcon="125">
    <DisplayId>Crystal Bone Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>16</PowerLevel>
    <InventoryAnimation />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>151</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="10% chance to regain 5 MP" name="On Shoot" />
      <EffectInfo description="0.4 Seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Description>A ring made from a splinter of crystallized sacrificial bone.</Description>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.4" amount="5" proc="0.1">Magic</OnPlayerShootActivate>
    <BagType>4</BagType>
    <feedPower>150</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_D,TRADEABLE,SHINY,CRYSTAL_BONE_RING</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xF55" id="Prism of Dancing Swords Shiny" collectionIcon="129">
    <DisplayId>Prism of Dancing Swords</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>152</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>This prism has a deep flaw that causes it to scatter light in two directions.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>95</MpCost>
    <Activate duration="6" speed="1.10" distance="8">Decoy</Activate>
    <Activate duration="6" speed="1.10" distance="8" angleOffset="180">Decoy</Activate>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,SHINY,ORG_PUPPET</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xF56" id="Coral Bow Shiny" collectionIcon="137">
    <DisplayId>Coral Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>153</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow fashioned from living coral found in only the deepest ocean trenches.  It is the favored weapon of those that inhabit the realms beneath the waves.</Description>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Coral Arrow Shiny</ObjectId>
      <Speed>185</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <ArcGap>9</ArcGap>
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.25</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,SHINY,ORG_OTRENCH,CBOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xF57" id="Celestial Blade Shiny" collectionIcon="150">
    <DisplayId>Celestial Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>216</PowerLevel>
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>155</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>An ancient weapon imbued with the power of the cosmos.</Description>
    <Sound>weapon/long_sword</Sound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>LOD Celestial Slash Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.55</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <OldSound>bladeSwing</OldSound>
    <Soulbound />
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xF58" id="Fire Dragon Battle Armor Shiny" collectionIcon="150">
    <DisplayId>Fire Dragon Battle Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <SharedCooldownChannel id="30052" />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>164</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Battle armor made from Fire Dragon scales, one of the strongest substances this world has ever seen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Deals a burst of 500 damage to enemies within 5 sqrs and poison them for 1000 damage over 5 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate cooldown="10" duration="5" radius="5" impactDamage="500" totalDamage="1500" color="B02121" throwTime="0.0" proc="1">PoisonGrenade</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,LOD,SHINY,ORG_LOD</Labels>
  </Object>
<Object type="0xF59" id="Peacekeeper Shiny" collectionIcon="14">
    <DisplayId>Peacekeeper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>165</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>A veritable artifact from the forgotten splendor of a kingdom none wish to remember. No matter the craftsmanship of its gilded design, this unwelcome sight is now only a sobering reminder of a mistake without regret.</Description>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Royal Knight Shiny" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEF" statModScalingMin="9" statModDamage="1">SpawnCreep</Activate>
    <Activate objectId="Summon Royal Archer Shiny" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="ATT" statModScalingMin="42" statModDamage="3">SpawnCreep</Activate>
    <Activate objectId="Summon Royal Raider Shiny" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEX" statModScalingMin="55" statModDamage="2">SpawnCreep</Activate>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x465b" id="City Cat Bell 1">
    <DisplayId>Cat Bell (Small)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture>
      <File>lofiObj6</File>
      <Index>407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bronze cat bell used by hunters to seek aid in the war against rats.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="Zaps for 400 damage and paralyzes for 0.4 seconds." name="" />
      <EffectInfo description="30" name="Duration" />
      <EffectInfo description="Only functional in the Realm." name="Restricted Area" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Activate objectId="City Cat 1" duration="30" speed="0" ignoreOnTooltip="true">Decoy</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT</Labels>
  </Object>
<Object type="0x465e" id="City Cat Bell 2">
    <DisplayId>Cat Bell (Medium)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture>
      <File>lofiObj6</File>
      <Index>408</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver cat bell used by hunters to seek aid in the war against rats.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="Zaps for 600 damage and paralyzes for 0.8 seconds." name="" />
      <EffectInfo description="45" name="Duration" />
      <EffectInfo description="Only functional in the Realm." name="Restricted Area" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Activate objectId="City Cat 2" duration="45" speed="0" ignoreOnTooltip="true">Decoy</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT</Labels>
  </Object>
<Object type="0x4660" id="City Cat Bell 3">
    <DisplayId>Cat Bell (Large)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture>
      <File>lofiObj6</File>
      <Index>409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A gold cat bell used by hunters to seek aid in the war against rats.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="Zaps for 800 damage and paralyzes for 1.0 seconds." name="" />
      <EffectInfo description="60" name="Duration" />
      <EffectInfo description="Only functional in the Realm." name="Restricted Area" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Activate objectId="City Cat 3" duration="60" speed="0" ignoreOnTooltip="true">Decoy</Activate>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT</Labels>
  </Object>
<Object type="0x468a" id="Giant Pocket Rat">
    <DisplayId>Giant Pocket Rat</DisplayId>
    <Item />
    <InvUse />
    <Soulbound />
    <Class>Equipment</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A massive rodent hiding in your pockets.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Giant pocket rat, orbits the caster." name="Summons" />
      <EffectInfo description="Shoots 5 projectiles dealing 85 damage each, inflicting bleeding for 2 seconds." name="" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Consumable />
    <Treasure />
    <Activate maxSpawnDistance="0" objectId="Summon Giant Pocket Rat" summonCost="2.25" lifeTime="45.0">SpawnCreep</Activate>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT</Labels>
  </Object>
<Object type="0x468b" id="Lucky Golden Rat">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A golden rat that serves as a good luck charm!</Description>
    <ExtraTooltipData>
      <EffectInfo description="Higher chance of dropping loot and increases the tier of loot by up to +3." name="Effect" />
      <EffectInfo description="5 seconds" name="Duration" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <LDBoosted />
    <LTBoosted />
    <Timer>5</Timer>
    <BagType>8</BagType>
    <feedPower>100</feedPower>
    <Track />
    <Potion />
  </Object>
<Object type="0x469a" id="Piper's Pan Flute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>410</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A peculiar instrument used by rat hunters of yore to lure rodents to their demise.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Captivate rats to follow you." name="Luring Melody" />
      <EffectInfo description=" Within 4.5 sqrs Inspired for 4.5 seconds." name="Party Effect" />
      <EffectInfo description="x1.25" name="Projectile Speed Multiplier" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate duration="4.5" lifeBoost="1" radius="5" speedBoost="1.25" targeted="false">BoostRange</Activate>
    <Activate duration="4.5" effect="Healing" range="5">ConditionEffectAura</Activate>
    <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate color="-1" cooldown="5" objectId="Piper's Pan Flute Rat 3" proc="1">Pet</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_C,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x469f" id="Mouse Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>411</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A conventional tool used by rat hunters to snare rodents. Although simple, it proves to be timelessly effective.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Throw an ally rat at your cursor that zaps enemies for 100 damage." name="" />
      <EffectInfo description="" name="Trick Cheese" />
      <EffectInfo description="Spawn a block of cheese lasting 12 seconds." name="" />
      <EffectInfo description="Cheese attracts rats to orbit nearby and can sustain ally rats." name="" />
      <EffectInfo description="12 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>40</MpCost>
    <Activate color="0x83564E" objectId="Mouse Trap Rat" throwTime="1">ObjectToss</Activate>
    <OnPlayerAbilityActivate cooldown="12" objectId="Mouse Trap Object" proc="1" targetMouse="true" targetMouseRange="22" throwTime="0">ObjectToss</OnPlayerAbilityActivate>
    <feedPower>600</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_C,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcb32" id="Thankful Engraving">
    <DisplayId>Thankful Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x42</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Thankful Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Vitality Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on a Thanksgiving apron armor, guarantees the Thankful mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Thankful Pool" consumeProb="1" dustType="redDust" dustAmount="50" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xcb34" id="Giver Engraving">
    <DisplayId>Giver Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x43</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Giver Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Vitality Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on a Thanksgiving apron armor, guarantees the Giver mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Giver Pool" consumeProb="1" dustType="redDust" dustAmount="50" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x981f" id="Ferryman's Scythe">
    <DisplayId>Ferryman's Scythe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f0</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The swirling swings of this scythe can slice through bone as if it were a feeble stalk.\n\nSprite Credits: TLMaelstrom</Description>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Projectile id="0">
      <ObjectId>ChainScytheProj</ObjectId>
      <Speed>243</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <FaceDir />
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>174</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>105</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>34.5</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>ChainScytheProj</ObjectId>
      <Speed>243</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <FaceDir />
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>174</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>105</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="7">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>34.5</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-2.47,2.47</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="1">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-1.76,1.76</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="2">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-1.06,1.06</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="3">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-0.353,0.353</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="4">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>2.47,2.47</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="5">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>1.76,1.76</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="6">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>1.06,1.06</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack projectileId="7">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>0.353,0.353</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <feedPower>800</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <OldSound>magicShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
  </Object>
<Object type="0x9820" id="Ferryman's Scythe 2">
    <DisplayId>Ferryman's Scythe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f0</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The swirling swings of this scythe can slice through bone as if it were a feeble stalk.\n\nSprite Credits: TLMaelstrom</Description>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Projectile id="0">
      <ObjectId>ChainScytheProj</ObjectId>
      <Speed>243</Speed>
      <MinDamage>165</MinDamage>
      <MaxDamage>365</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <FaceDir />
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>174</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>105</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>34.5</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack index="1" projectileId="0">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-2.47,2.47</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack index="2" projectileId="1">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-1.76,1.76</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack index="3" projectileId="2">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-1.06,1.06</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Subattack index="4" projectileId="3">
      <RateOfFire>0.66</RateOfFire>
      <PosOffset>-0.353,0.353</PosOffset>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <feedPower>800</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <OldSound>magicShoot</OldSound>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_A,RESKIN,XPBONUS</Labels>
  </Object>
<Object type="0x9573" id="Frozen Cache">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1411</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this cache to get a random reward!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA1FC" id="Oryxmas Gift 2024">
    <DisplayId>Oryxmas Gift</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1304</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As the plentiful bounty of Oryxmas is bestowed upon the Realm, see what the gift to you may be.\n\nItems contained in Oryxmas' Gift can only be redeemed until the 27th of January 2025.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA1FD" id="Oryxmas Treasure 2024">
    <DisplayId>Oryxmas Treasure</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1305</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An extravagant and golden gift, found in the most festive corners of the Realm.\n\nItems contained in Oryxmas' Treasure can only be redeemed until the 27th of January 2025.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA180" id="Coin Purse">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1420</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this purse to get a random reward!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Clockwork Repeater Shiny" type="0xF8C" collectionIcon="19">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <PowerLevel>190</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>169</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow of unbelievable weight. It requires multiple Kogbold Workers to fire a single arrow.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Mech Doom Arrow Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>625</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Mechanical Kogbold Limb Shiny" type="0xF8d" collectionIcon="19">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <PowerLevel>155</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>167</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>An unknown Kogbold appendage, seemingly more machine than flesh.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Mech Tail Magic Shiny</ObjectId>
      <Speed>225</Speed>
      <MinDamage>260</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Atavistic Soul Sabre Shiny" type="0xF8e" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>201</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>168</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>An unbearably heavy sword said to harness the soul of a Kogboldian master craftsman.</Description>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile>
      <ObjectId>Mech Stone Proj Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>420</MinDamage>
      <MaxDamage>475</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1400</feedPower>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Socket Blade Shiny" type="0xF8F" collectionIcon="19">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <PowerLevel>235</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>170</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A rather unusual ratcheting blade used by the Kogbolds to tighten the bolts on the Kogbold Steamwalker.</Description>
    <RateOfFire>0.3</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Mech Void Gear Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>720</MinDamage>
      <MaxDamage>870</MaxDamage>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1181</AccelerationDelay>
      <SpeedClamp>85</SpeedClamp>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip amount="-5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1400</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Kogbold Enhancement Core Shiny" type="0xF90">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <SlotType>10</SlotType>
    <Texture xOffset="0" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>166</Index>
    </Texture>
    <Description>A well machined object said to give the Kogbolds their strength.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to upgrade some Untiered Weapons. (Scroll to the bottom for recipies!)" name="Forge" />
      <EffectInfo description="Obtained by defeating the Factory Control Core in the Kogbold Steamworks" name="Drop location" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <feedPower>1200</feedPower>
    <Soulbound />
    <Labels>MARK,ORG_KOGBOLD_CORE,TAB_ALL,PETBLACKLIST,FORGESTORE,ORG_KOGBOLD_CORE_SHINY,SHINY,UPGRADECORE</Labels>
  </Object>
<Object id="Kogbold Multitool Shiny" type="0xF91" collectionIcon="100">
    <DisplayId>Kogbold Multitool</DisplayId>
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>173</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>The KI132 Bladed Multitool finds its way into the hands of many Kogbold Engineers sent out on expeditions. It is equipped with blades for any situation, as well as a handy pair of pliers.</Description>
    <Projectile>
      <ObjectId>Multitool Shot Shield Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnDelay>100</CircleTurnDelay>
      <CircleTurnAngle>45</CircleTurnAngle>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <ArmorPiercing />
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>8</XPBonus>
    <Soulbound />
    <Ability name="Sweep">
      <ExtraTooltipData>
        <EffectInfo description="Fires 12 projectiles over a large area, each dealing 200-250 damage and exposing for 4 seconds." />
        <EffectInfo description="Projectiles deal 4 extra damage per player Dexterity over 42" />
      </ExtraTooltipData>
      <Activate amount="10" duration="2" stat="DEX" channel="noStackItm">StatBoostSelf</Activate>
      <Activate numShots="6" gapAngle="5" arcGap="10" gapTiles="1" offsetAngle="90" type="0xF93" scalingStat="DEX" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="6" gapAngle="-5" arcGap="-10" gapTiles="1" ignoreOnTooltip="true" offsetAngle="-90" type="0xF93" scalingStat="DEX" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <MpCost>90</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <Ability name="Strike">
      <ExtraTooltipData>
        <EffectInfo description="Fires 6 projectiles focused to a point, each dealing 450-550 damage and exposing for 2 seconds." />
        <EffectInfo description="Projectiles deal 4 extra damage per player Attack over 42" />
      </ExtraTooltipData>
      <Activate amount="10" duration="2" stat="ATT" channel="noStackItm">StatBoostSelf</Activate>
      <Activate numShots="1" gapTiles="1.99" gapAngle="-45" offsetAngle="-45" type="0xc482" scalingStat="ATT" statModScalingMin="42" statModDamage="7" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.66" gapAngle="-30" offsetAngle="-30" ignoreOnTooltip="true" type="0xF92" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.33" gapAngle="-15" offsetAngle="-15" ignoreOnTooltip="true" type="0xF92" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.00" gapAngle="+45" offsetAngle="+45" ignoreOnTooltip="true" type="0xF92" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.66" gapAngle="+30" offsetAngle="+30" ignoreOnTooltip="true" type="0xF92" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <Activate numShots="1" gapTiles="0.33" gapAngle="+15" offsetAngle="+15" ignoreOnTooltip="true" type="0xF92" scalingStat="ATT" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
      <MaxProjSpawnDist>6</MaxProjSpawnDist>
      <MpCost>90</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <Ability name="Shield">
      <ExtraTooltipData>
        <EffectInfo description="Fires 8 projectiles that circle the area, each dealing 400-500 armor piercing damage and exposing for 2 seconds." />
      </ExtraTooltipData>
      <Activate amount="10" duration="2" stat="DEF" channel="noStackItm">StatBoostSelf</Activate>
      <Activate>Shoot</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0.75</SwitchTime>
    </Ability>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Kogbold Multitool Strike Proj Shiny" type="0xF92">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>183</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Multitool Shot Strike Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Kogbold Multitool Sweep Proj Shiny" type="0xF93">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>184</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Multitool Shot Sweep Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Ring of Skeletal Specters Shiny" type="0xF94" collectionIcon="128">
    <DisplayId>Ring of Skeletal Specters</DisplayId>
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>171</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ghastly ring that calls upon the eager hands of an impossible undead creature.</Description>
    <SharedCooldownChannel id="3988" />
    <ExtraTooltipData>
      <EffectInfo description="Shots above 20 damage summon hands which slam the ground dealing 150 damage in a radius of 6 squares every second for 3 seconds" name="On Taking Damage" />
      <EffectInfo description="Slowed for 0.8 seconds" name="On enemy" />
      <EffectInfo description="8 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerHitActivate objectId="Helping Hands Shiny" damageThreshold="20" proc="1" cooldown="8" throwTime="0" maxDistance="0">ObjectToss</OnPlayerHitActivate>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY,ORG_UDL,SKELETALSPECTERS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Ocular Entrapment Shiny" type="0xF95" collectionIcon="103">
    <DisplayId>Ocular Entrapment</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>172</Index>
    </Texture>
    <SlotType>20</SlotType>
    <SharedCooldownChannel id="23512" />
    <Description>A questionably sentient artifact smuggled from the Penitentiary's administration branch. Repeatedly irritating the summoned entity causes it to spew corrosive tears in a large area.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summon a lingering eyebawl that lasts for 10 seconds" name="Eyebawl Toss" />
      <EffectInfo description="Upon repeated throws targeting an Eyebawl, it deals 1200 damage within 6 sqrs" name="" />
      <EffectInfo description="0.8 seconds" name="Eyebawl Damage Cooldown" />
      <EffectInfo description="2 seconds" name="Eyebawl Toss Cooldown" />
    </ExtraTooltipData>
    <Usable />
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate color="0xDE5F5F" duration="0" condDuration="3" radius="3" throwTime="0.5" totalDamage="100" metamorphose="Ocular Entrapment Activator">Trap</Activate>
    <OnPlayerAbilityActivate cooldown="2" throwTime="0" color="-1" objectId="Ocular Entrapment Eyebawl Shiny" proc="1" targetMouse="true">ObjectToss</OnPlayerAbilityActivate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Greaterhosen Shiny" type="0xF96" collectionIcon="155">
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>174</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A necessary component for any beer-drinking or sausage-eating in the month of October.\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-7">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.05" cooldown="20" duration="1.5" effect="Hallucinating">ConditionEffectSelf</OnPlayerHitActivate>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="5% chance to gain Hallucinating for 1.5 seconds" />
      <EffectInfo name="Cooldown" description="20 seconds" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,SHINY,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x67C4" id="3PaladinST0" setType="0x67C2" setName="Frost Harbinger Set" collectionIcon="3">
    <DisplayId>Heartsteel Claymore</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>343</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>The harbinger will tread through the Tundra, uncaring of the life that may have ended at the hands of the deepsteel blade.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Projectile id="0">
      <ObjectId>Heartsteel Claymore Projectile</ObjectId>
      <Size>105</Size>
      <MinDamage>325</MinDamage>
      <MaxDamage>375</MaxDamage>
      <Speed>200</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Heartsteel Claymore Side Projectile</ObjectId>
      <Size>95</Size>
      <MinDamage>150</MinDamage>
      <MaxDamage>200</MaxDamage>
      <Speed>200</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.60</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.20</RateOfFire>
      <PosOffset>-.25,-.25</PosOffset>
    </Subattack>
    <Subattack index="2" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.20</RateOfFire>
      <PosOffset>0.25,-.25</PosOffset>
    </Subattack>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST_WEAPON,STGEN_3,ST,TAB_ST,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x67C5" id="3PaladinST1" setType="0x67C2" setName="Frost Harbinger Set" collectionIcon="3">
    <DisplayId>Symbol of the Lost</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>347</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>To whom this symbol belonged, and what it may have represented, remains a mystery. It serves as a grim reminder of the world unobserved, cloaked in the endless snow.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon a Frostborn Crystal for 9 seconds" />
      <EffectInfo name="Ally Effect" description="Damaging within 7 sqrs" />
      <EffectInfo name="Blizzard" description="Creates a swarm of snowflakes for 100 armor piercing damage." />
      <EffectInfo name="Cold Snap" description="Deals 200 damage and inflict 2 seconds of slow to enemies within 7 sqrs every 2 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate objectId="Ally Frostborn Crystal">Pet</Activate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" minDistance="0.001" maxDistance="0.001" numShots="5" arcGap="072" gapTiles="0" type="0x67D9">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" minDistance="0.001" maxDistance="0.001" numShots="7" arcGap="051" gapTiles="0" type="0x67DA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" minDistance="0.001" maxDistance="0.001" numShots="9" arcGap="040" gapTiles="0" type="0x67DB">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" minDistance="0.001" maxDistance="0.001" numShots="7" arcGap="072" gapTiles="0" type="0x67DC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" minDistance="0.001" maxDistance="0.001" numShots="5" arcGap="051" gapTiles="0" type="0x67DD">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" minDistance="0.001" maxDistance="0.001" numShots="9" arcGap="040" gapTiles="0" type="0x67DE">BulletCreate</OnPlayerAbilityActivate>
    <MpCost>200</MpCost>
    <Cooldown>4.5</Cooldown>
    <Usable />
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Labels>EQUIPMENT,ABILITY,SEAL,ST_ABILITY,STGEN_3,ST,TAB_ST,POWERTIER_SS,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x67C6" id="3PaladinST2" setType="0x67C2" setName="Frost Harbinger Set" collectionIcon="3">
    <DisplayId>Hull of the Tundra</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>351</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The armor from the pitiful resistance was absorbed into this endless deepsteel plate. As the blizzard rages on, the plates grow ever more dense.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summon a snowflake which activates after 1.6 seconds and attacks for 250 damage." name="Upon taking 25+ damage" />
      <EffectInfo description="Snowflakes deal 500 damage while near a Frostborn Crystal." name="Empowerment" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="45" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="45" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="19" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate damageThreshold="25" proc="1" cooldown="0" objectId="Ally Frostborn Snowflake" summonCost="0.0" lifeTime="2.0" maxSpawnDistance="1.0">SpawnCreep</OnPlayerHitActivate>
    <Soulbound />
    <UniqueID />
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>850</feedPower>
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x67C7" id="3PaladinST3" setType="0x67C2" setName="Frost Harbinger Set" collectionIcon="3">
    <DisplayId>Frozen Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>357</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>In the white wastes, Squall answers no prayers, spares no lives, and grants no solace.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Boosts ally defense by 9 for 9 seconds while wearing Heartsteel Claymore." name="On ability use" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="32" stat="MAXHP" statRelativeTo="MAXMP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="16" stat="MAXMP" statRelativeTo="MAXHP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="0" mustWear="0x67C4" range="7" stat="DEF" amount="9" duration="9" channel="maxStack">StatBoostAura</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x67C8" id="3PaladinSTToken">
    <DisplayId>Frost Harbinger Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>370</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Frost Harbinger Paladin Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0x67CD" id="3SamuraiST0" setType="0x67CB" setName="Frost Advisor Set" collectionIcon="3">
    <DisplayId>Iceborn Arsenal</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>358</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>The Advisor would come to know that power is given to the opportune, and those who would adapt and utilize the Frost would be capable of becoming its master.</Description>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Projectile id="0">
      <ObjectId>Iceborn Arsenal Small Spinner Projectile</ObjectId>
      <Size>100</Size>
      <MinDamage>54</MinDamage>
      <MaxDamage>100</MaxDamage>
      <Speed>150</Speed>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Iceborn Arsenal Small Spinner Projectile</ObjectId>
      <Size>90</Size>
      <MinDamage>54</MinDamage>
      <MaxDamage>100</MaxDamage>
      <Speed>135</Speed>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Iceborn Arsenal Slash Projectile</ObjectId>
      <Size>90</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <Speed>140</Speed>
      <LifetimeMS>320</LifetimeMS>
      <TurnRate>020</TurnRate>
      <TurnRateDelay>100</TurnRateDelay>
      <TurnStopTime>350</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Iceborn Arsenal Slash Projectile</ObjectId>
      <Size>90</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <Speed>140</Speed>
      <LifetimeMS>320</LifetimeMS>
      <TurnRate>-20</TurnRate>
      <TurnRateDelay>100</TurnRateDelay>
      <TurnStopTime>350</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.20</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>7.6</ArcGap>
      <RateOfFire>0.20</RateOfFire>
    </Subattack>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <PosOffset>-.25,0</PosOffset>
    </Subattack>
    <Subattack index="3" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,ST_WEAPON,STGEN_3,ST,TAB_ST,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x67CE" id="3SamuraiST1" setType="0x67CB" setName="Frost Advisor Set" collectionIcon="3">
    <DisplayId>Sublimation Sidearm</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>363</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>The Harbinger's power was used to sublimate icicles along this blade, sending many sharp projectiles towards potential foes. He would soon learn that this was useful against more than just those who would oppose the Eternal Frost.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Ability uses can combo for increased effectiveness" />
      <EffectInfo name="1st attack" description="3 shots deal 150-200 damage and applies -25 Max MP to self for 1.6 seconds" />
      <EffectInfo name="2nd attack" description="4 shots deal 250-300 damage and applies -5 Wisdom to self for 1.6 seconds" />
      <EffectInfo name="3rd attack" description="5 shots deal 350-400 damage and applies Silence to self for 3.2 seconds" />
      <EffectInfo name="Dex Scaling" description="Shots gain 5 damage per DEX over 35 and 1 shot per 20 DEX over 35" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Sublimation Sidearm Main Projectile</ObjectId>
      <Speed>215</Speed>
      <LifetimeMS>300</LifetimeMS>
      <MinDamage>100</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ConditionEffect duration="2.8">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <Activate ignoreOnTooltip="true" minDistance="3.25" maxDistance="3.25" offsetAngle="0" numShots="3" gapAngle="270" gapTiles="0.4" scalingStat="DEX" statModScalingMin="35" statModDamage="5" statModNumShots="0.05">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate requiredConditions="MP Debuff;WIS Debuff" targetMouse="true" proc="1" minDistance="5.00" maxDistance="5.00" numShots="5" gapAngle="270" arcGap="-2.5" gapTiles="0.25" offsetAngle="000" type="0x67E8" scalingStat="DEX" statModScalingMin="35" statModDamage="5" statModNumShots="0.05">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate requiredConditions="MP Debuff;WIS Debuff" proc="1" effect="Silenced" duration="3.2">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate requiredConditions="MP Debuff" targetMouse="true" proc="1" minDistance="3.75" maxDistance="3.75" numShots="4" gapAngle="-50" arcGap="-4.5" gapTiles="0.35" offsetAngle="-5" type="0x67E7" scalingStat="DEX" statModScalingMin="35" statModDamage="5" statModNumShots="0.05">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate requiredConditions="MP Debuff" proc="1" stat="WIS" amount="-5" duration="1.6" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" proc="1" minDistance="2.50" maxDistance="2.50" numShots="3" gapAngle="090" arcGap="06.5" gapTiles="0.45" offsetAngle="030" type="0x67E6" scalingStat="DEX" statModScalingMin="35" statModDamage="5" statModNumShots="0.05">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" stat="MAXMP" amount="-25" duration="1.6" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <MpCost>90</MpCost>
    <Usable />
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,ST_ABILITY,STGEN_3,ST,TAB_ST,POWERTIER_SS,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x67CF" id="3SamuraiST2" setType="0x67CB" setName="Frost Advisor Set" collectionIcon="3">
    <DisplayId>Retainer's Battlesuit</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>368</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The suit, capable of withstanding the great cold, represented a pact between a mortal and an ever-living elemental being. Humans however, live too short lives to keep promises.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Gain +3 ATT and +3 DEX for 5 seconds" name="On ability use" />
      <EffectInfo description="Gain +6 ATT for 5 seconds" name="With MP Debuff" />
      <EffectInfo description="Gain +6 DEX for 5 seconds" name="With WIS Debuff" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="7" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-6" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate requiredConditions="WIS Debuff" proc="1" cooldown="0" stat="DEX" amount="6" duration="5" channel="maxStack">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate requiredConditions="MP Debuff" proc="1" cooldown="0" stat="ATT" amount="6" duration="5" channel="maxStack">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" stat="ATT" amount="3" duration="5" channel="maxStack">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="0" stat="DEX" amount="3" duration="5" channel="maxStack">StatBoostSelf</OnPlayerAbilityActivate>
    <Soulbound />
    <UniqueID />
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>850</feedPower>
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x67D0" id="3SamuraiST3" setType="0x67CB" setName="Frost Advisor Set" collectionIcon="3">
    <DisplayId>Legacy's Pendant</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>369</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Perhaps at some point, a man wore this pendant in search of something that humans could possibly offer. As the pendant lost meaning, it became a reminder that what he sought was not of mortal nature.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Gain Berserk for 3 seconds while wearing Iceborn Arsenal" name="Upon taking 25+ damage" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="120" stat="MAXHP" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="0.6" stat="DEX" statRelativeTo="MAXHP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="-6" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="0" mustWear="0x67CD" damageThreshold="40" effect="Berserk" duration="3">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x67D1" id="3SamuraiSTToken">
    <DisplayId>Frost Advisor Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>371</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Frost Advisor Samurai Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0x67E9" id="Gen 3 Mystery ST Crate">
    <DisplayId>Gen 3 MySTery ST Crate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>390</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest recovered from secret forge caches across the Realm. Use it to redeem for a Mystery Gen 3 Class Crate of choice! Choose wisely!</Description>
    <Chest />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Track />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x67EA" id="Gen 3 Avarice Medallion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>373</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A highly coveted curio that can be used for a Gen 3 ST item of choice.</Description>
    <Chest />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Track />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x67EC" id="Gen 3 Mystery Archer ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>374</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate filled with spare parts and armaments for the Kogbold Turretsmith.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67ED" id="Gen 3 Mystery Wizard ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>375</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate secured with fire suppression locks to hold ammunition for the Kogbold Pyrotechnician.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67EE" id="Gen 3 Mystery Priest ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>376</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate with an airtight interior capable of transporting fresh leeches for the Plague Doctor.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67EF" id="Gen 3 Mystery Warrior ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>378</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate kept in poor condition, presumably holding the belongings of the Killbilly Warrior.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67F0" id="Gen 3 Mystery Knight ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>379</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate engraved with the impression of a labyrinthine structure rumored to be the home of the Mad Minotaur.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67F1" id="Gen 3 Mystery Paladin ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>386</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate sealed with a dark crystalline frost akin to ancient tales of the Frost Harbinger. </Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67F2" id="Gen 3 Mystery Assassin ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>377</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate with a suite of rare toxins carefully sealed intact for the Alchemist Assassin.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67F3" id="Gen 3 Mystery Necro ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate of mysterious enchantments, consecrated by the unseen deities of the Shaman Necromancer.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67F4" id="Gen 3 Mystery Huntress ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>387</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate sealed with a high-security padlock containing experimental info about the Resurrected Huntress.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67F5" id="Gen 3 Mystery Mystic ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate encased in magical stardust, believed to contain the discoveries of the Astral Arcanist.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67F6" id="Gen 3 Mystery Trickster ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>382</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate shrouded in the howls of vengeant souls, believed to be the property of the Spellbound Soulthief.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67F7" id="Gen 3 Mystery Sorcerer ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>383</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate surrounded by crackling electricity, holding the artifacts of the Storm Shaman.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67F8" id="Gen 3 Mystery Ninja ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate holding the secret weapons and techniques of the Onmyoji Ninja.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67F9" id="Gen 3 Mystery Samurai ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate holding the long sealed arsenal of the Frost Advisor.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67FD" id="Gen 3 Mystery Chest">
    <DisplayId>Gen 3 MySTery Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>372</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Gen 3 ST item when used!</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Track />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x67FF" id="Gold Shop Icon Object">
    <DisplayId>Realm Gold</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>225</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Realm Gold awarded to your account</Description>
  </Object>
<Object type="0x67B7" id="Cozy Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>566</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Cozy Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x141E" id="Scutum Wave Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>199</Index>
    </Texture>
    <AngleCorrection>3</AngleCorrection>
  </Object>
<Object type="0x1414" id="Spiteful Scutum Shiny" collectionIcon="154">
    <DisplayId>Spiteful Scutum</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>192</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A shield from a place beyond the gates of war and peace.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Scutum Wave Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>120</Size>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ParticleTrail lifetimeMS="250">0xb40e0e</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Stunned</ConditionEffect>
    <Usable />
    <ArcGap>8</ArcGap>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="20">Shoot</Activate>
    <Cooldown>1.5</Cooldown>
    <NumProjectiles>2</NumProjectiles>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_CASTLE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1415" id="Murky Toxin Shiny" collectionIcon="124">
    <DisplayId>Murky Toxin</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>193</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A deadly substance concocted with ingredients found in the sewers.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Activate color="0Xf1c232" radius="2.5" impactDamage="150" totalDamage="900" duration="3" throwTime="0.8" damageBoost="1.105" scalingStat="DEX" statModScalingMin="70" statModDamage="120" statModImpactDamage="0" statModRadius="0.01" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <Activate color="0xffd966" radius="5" impactDamage="100" totalDamage="450" duration="3" throwTime="0.8" damageBoost="1.08" scalingStat="ATT" statModScalingMin="60" statModDamage="120" statModImpactDamage="0" statModRadius="0.025" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_SEWER,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1416" id="Warped Mantle Shiny" collectionIcon="143">
    <DisplayId>Warped Mantle</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <SharedCooldownChannel id="26026" />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>194</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A sickly piece of armor, grown from the twisted bark from one of the few remaining Ent Ancients that still populate the Sulfurous Wetlands.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Shooting while in combat grants healing for 4 seconds." name="On player shoot" />
      <EffectInfo description="10 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="18" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="10.0" duration="4" effect="Healing" proc="1" requiredConditions="In Combat">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>5</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_WETLANDS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="SulfW Crook Leaf Shiny" type="0x141F">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>200</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.05">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>200</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>200</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>201</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>202</Index>
        </Texture>
      </Frame>
    </Animation>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1417" id="Bogwood Crook Shiny" collectionIcon="143">
    <DisplayId>Bogwood Crook</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>195</Index>
    </Texture>
    <PowerLevel>183</PowerLevel>
    <SlotType>17</SlotType>
    <Description>This ornate herding staff composed of an old willow branch has been warped beyond mortal comprehension due to prolonged influence of the twisted beings of the Sulfurous Wetlands.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.00</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.00</RateOfFire>
      <DefaultAngle>7.25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.00</RateOfFire>
      <DefaultAngle>-7.25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SulfW Crook Leaf Shiny</ObjectId>
      <Speed>135</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>578</LifetimeMS>
      <Size>110</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Crook Leaf Shiny</ObjectId>
      <Speed>135</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>578</LifetimeMS>
      <PassesCover />
      <FaceDir />
      <ArmorPiercing />
      <Size>85</Size>
      <TurnRate>-45</TurnRate>
      <TurnRateDelay>425</TurnRateDelay>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Crook Leaf Shiny</ObjectId>
      <Speed>135</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>578</LifetimeMS>
      <PassesCover />
      <FaceDir />
      <ArmorPiercing />
      <Size>85</Size>
      <TurnRate>45</TurnRate>
      <TurnRateDelay>425</TurnRateDelay>
    </Projectile>
    <BagType>6</BagType>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Soulbound />
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,BOGWOOD,ORG_WETLANDS,SHINY</Labels>
  </Object>
<Object type="0x1420" id="Spirit Dagger Slash Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>197</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1418" id="Spirit Dagger Shiny" collectionIcon="138">
    <DisplayId>Spirit Dagger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>173</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>196</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A dagger that was condemned to Davy Jones' Locker.</Description>
    <RateOfFire>1.05</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Spirit Dagger Slash Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.2</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_DAVY,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1419" id="Exalted God's Horn Shiny" collectionIcon="18">
    <DisplayId>Exalted God's Horn</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>203</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5145" />
    <Description>A horn claimed from Oryx's iconic helmet. To hold this in one's hand is a monumental insult to the Mad God's ego.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Mad God's Hubris" description="Gain +10 dexterity while attacking if your health is above 90% Max HP" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="140" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0" hpRequiredRelative="0.9" proc="1" amount="10" duration="1.4" stat="DEX" color="-1" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x141A" id="Battalion Banner Shiny" collectionIcon="18">
    <DisplayId>Battalion Banner</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>208</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5146" />
    <Description>The battle standard of Beisa's forces, a sign of triumph for Oryx and calamity for those he faces.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons a banner which deals 400-600 damage each second within 6 tiles and grants Damaging to players within 3 tiles." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="90" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="10" duration="4" objectId="Battalion Banner Effect Shiny">Pet</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x141B" id="Divine Coronation Shiny" collectionIcon="18">
    <DisplayId>Divine Coronation</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>107</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>207</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A majestic crown of the venerated, bestowed upon Archbishop Leucoryx to solidify his position in Oryx's legion.</Description>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="55">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x141C" id="Collector's Monocle Shiny" collectionIcon="18">
    <DisplayId>Collector's Monocle</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>86</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>204</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5148" />
    <Description>Treasurer Gemsbok had this monocle custom made to enhance his perception in stealth strikes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="Boosts Dexterity by 12 for 5 seconds after the user shoots while Invisible." />
      <EffectInfo name="Cooldown" description="1 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="DEX" amount="12" color="-1" requiredConditions="Invisible" cooldown="1" duration="5" proc="1" mustNotWear="0x4e05" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x74F4" id="Ice Rush Engraving">
    <DisplayId>Ice Rush Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>69</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Ice Rush Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense and Speed Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on a T12 Frost Weapon, guarantees the Ice Rush mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Ice Rush Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x74F6" id="Frozen Blast Engraving">
    <DisplayId>Frozen Blast Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>68</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Frozen Blast Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense and Speed Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on a T12 Frost Weapon, guarantees the Frozen Blast mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Frozen Blast Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x74F9" id="Snowstorm Engraving">
    <DisplayId>Snowstorm Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>70</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Snowstorm Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense and Speed Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on a T12 Frost Armor, guarantees the Snowstorm mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Snowstorm Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x74FB" id="Cool Protection Engraving">
    <DisplayId>Cool Protection Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>71</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cool Protection Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense and Speed Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on a T12 Frost Armor, guarantees the Cool Protection mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Cool Protection Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x74FC" id="Snowstorm Engraving Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>14</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Projectile>
      <ObjectId>White Ice Shard Projectile</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Damage>150</Damage>
      <Size>100</Size>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>1</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>300</CircleTurnDelay>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x1421" id="Chancellor's Cranium Shiny" collectionIcon="18">
    <DisplayId>Chancellor's Cranium</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>87</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>205</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="28844" />
    <Description>The warped mind of Oryx's appointed chancellor. This cursed object thrives in the presence of demented energies.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="Shots above 50 damage summon a following cranium which deals 150 damage every 0.2 seconds for 5 seconds and zaps enemies in a radius of 6" />
      <EffectInfo name="Cooldown" description="5 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="5" damageThreshold="50" proc="1.0" throwTime="0.0" objectId="Cranium Effect Shiny">ObjectToss</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Shattered Heart Pierce" type="0x142D">
    <Class>Projectile</Class>
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Shattered Heart Proc 1" type="0x1424">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 2" type="0x1425">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 3" type="0x1426">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 4" type="0x1427">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 5" type="0x1428">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 6" type="0x1429">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>350</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 7" type="0x142A">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 8" type="0x142B">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>450</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object type="0x142F" id="Ase's Heart">
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xce</Index>
    </Texture>
    <Animation prob="1" period="0.00">
      <Frame time="0.10">
        <Texture>
          <File>iceCitadelObjects8x8</File>
          <Index>50</Index>
        </Texture>
      </Frame>
      <Frame time="0.25">
        <Texture>
          <File>iceCitadelObjects8x8</File>
          <Index>51</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>iceCitadelObjects8x8</File>
          <Index>52</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>iceCitadelObjects8x8</File>
          <Index>53</Index>
        </Texture>
      </Frame>
      <Frame time="1.1">
        <Texture>
          <File>iceCitadelObjects8x8</File>
          <Index>54</Index>
        </Texture>
      </Frame>
    </Animation>
    <NoMiniMap />
    <Sound id="0">weapon/fire_wand</Sound>
    <ShadowSize>70</ShadowSize>
    <Size>100</Size>
  </Object>
<Object type="0x142C" id="Esben's Shattered Heart" collectionIcon="151">
    <DisplayId>Esben's Twisted Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>49</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>The frostbitten winds whisper her name, and the blades sing of her sorrow.</Description>
    <Projectile>
      <ObjectId>Shattered Heart Pierce</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate maxDistance="13" numShots="1" offsetAngle="45" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate radius="4" objectType="0x142F" sensitivity="0.000" totalDamage="1000" color="-1" condEffect="Nothing" condDuration="3.0" armTime="0.0" throwTime="0.0" duration="1" scalingStat="VIT" statModScalingMin="32" statModTrapRadius="0.000001" statModTrapDamage="3" statModTrapCondDuration="0.00001" textureSourceId="2HuntressST1">Trap</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="90" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x142D">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="135" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x1425">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="180" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x1426">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="225" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x1427">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="270" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x1428">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="315" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x142a">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="360" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x142B">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_ICECAVE,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x15C4" id="Directed Explosion Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>210</Index>
    </Texture>
  </Object>
<Object type="0x15C5" id="Conducting Wand Shiny" collectionIcon="131">
    <DisplayId>Conducting Wand</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>199</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>209</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This wand is powerful at conducting magical energy into a devastating blast.</Description>
    <RateOfFire>1.25</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Directed Explosion Shiny</ObjectId>
      <Speed>170</Speed>
      <Size>50</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>471</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,SHINY,ORG_LAB,CONDUCTING</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x15C6" id="Summon Spider Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>212</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x15C7" id="Mace of the Depths Shiny" collectionIcon="139">
    <DisplayId>Mace of the Depths</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>211</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>This formerly ordinary mace was twisted by Arachna's son after plucking it from a hapless victim. Though he has no reason to use it himself, some believe the Son of Arancha keeps it as reminder to his kin to not cross him as he did his mother.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Circling spider around spawn." />
      <EffectInfo name="Lifetime" description="10 seconds" />
      <EffectInfo name="Burst Cooldown" description="0.4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Spider Shiny" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="SPD" statModScalingMin="44" statModDamage="2">SpawnCreep</Activate>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,SHINY,ORG_CDEPTHS</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x15C8" id="Vest of Abandoned Shadows Shiny" collectionIcon="14">
    <DisplayId>Vest of Abandoned Shadows</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Description>Formerly a nobleman's uniform, now workshopped by the court magician into a gloomy coat befitting of his accursed company.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, gain Armored for 4 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds." />
    </ExtraTooltipData>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>213</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="10.0" proc="1" requiredConditions="In Combat" effect="Armored" duration="4">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x15C9" id="Orb of Aether Shiny" collectionIcon="145">
    <DisplayId>Orb of Aether</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>214</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This Orb creates a concentrated area of energy. The energy is so dense at its core that foes are paralyzed.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Slow" description="4.5 radius" />
      <EffectInfo name="Paralyze" description="2.5 radius" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Cooldown>5</Cooldown>
    <Activate objectId="Aether Trap Shiny" throwTime="0" color="0xff1919">ObjectToss</Activate>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,SHINY,ORG_MTEMPLE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x15CB" id="Dusky Catalyst Shiny" collectionIcon="14">
    <DisplayId>Dusky Catalyst</DisplayId>
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <PowerLevel>240</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>219</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>An untempered casting wand brought forth to tap into distant powers, but an imbalance rendered it too unreliable for most to dare use.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Reduces the Magic casting cost of your Ability by 5%" />
      <EffectInfo name="On Shoot" description="When in combat, reduces your wisdom by 10." />
    </ExtraTooltipData>
    <Sound>weapon/missile_wand</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Shatters Wand Projectile Shiny</ObjectId>
      <Size>90</Size>
      <Speed>200</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Wavy />
      <MinDamage>100</MinDamage>
      <MaxDamage>186</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.5</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.95">AbilityUseDiscount</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="WIS" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="tD Cloak Proj Shiny" type="0x79AF">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>356</Index>
    </Texture>
  </Object>
<Object id="tD Cloak Proc Shiny" type="0x79B0">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>tD Cloak Proj Shiny</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0x15CC" id="tD Cloak Shiny" collectionIcon="136">
    <InventoryAnimation />
    <Class>Equipment</Class>
    <DisplayId>Cloak of Cubic Enigma</DisplayId>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>215</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A bulky cloak ill-suited for stealth, but can provide the wearer with great offensive capabilities.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Leaves bursts of damage in your wake." name="Shadow Burst" />
      <EffectInfo description="600" name="Damage" />
      <EffectInfo description="4.5 tiles" name="Range" />
      <EffectInfo description="0.4 seconds" name="Burst Cooldown" />
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <Activate objectId="tD Cloak Burst Shiny" summonCost="0.0" lifeTime="6.0" maxSpawnDistance="0">SpawnCreep</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="65" ignorePerc="0.45" scalingStat="DEF" statModScalingMin="25" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x79B0">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x79B0">BulletCreate</OnPlayerShootActivate>
    <Cooldown>5.5</Cooldown>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,SHINY,STATMOD,ORG_3D</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcc1d" id="Throwing Knives">
    <DisplayId>Throwing Knives</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>799</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A set of finely crafted, balanced throwing knives designed with the precision and flair of circus performers.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Throwing Knifes Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcc1e" id="Acrobat's Edge">
    <DisplayId>Acrobat's Edge</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>800</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A katana of unparalleled grace and agility, the Acrobat's Edge is a weapon crafted for both elegance and performance.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Acrobat's Edge Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>175</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <Soulbound />
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcc1f" id="Lion Tamer">
    <DisplayId>Lion Tamer</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>801</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>A fierce yet elegant weapon.Both intimidating and masterfully crafted, the Lion's Tamer is a weapon that commands respect and awe, perfect for those who wield strength with precision and showmanship.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Lion Tamer Flail</ObjectId>
      <Speed>100</Speed>
      <MinDamage>355</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lion Tamer Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Lion Tamer Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcc20" id="Dreamcaster">
    <DisplayId>Dreamcaster</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>789</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A staff of mystic allure, a tool for weaving illusions and conjuring wonders straight from the imagination.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Dreamcaster Shot</ObjectId>
      <Speed>180</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,XPBONUS,WAVEFORM,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcc21" id="Ringmaster's Bow">
    <DisplayId>Ringmaster's Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>191</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>790</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow of striking elegance and authority, crafted to captivate both audiences and adversaries.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Ringmaster's Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ringmaster's Short Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xcc22" id="Carnival's Conjurer">
    <DisplayId>Carnival's Conjurer</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>791</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand brimming with whimsical power, the Carnival's Conjurer is a masterpiece of artistry and magic.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Carnival's Conjurer Shot</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>180</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA143" id="Serpent Pet Skin Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>567</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the Serpent Pet Collection Skins.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA142" id="Legend of the White Snake Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>568</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fancy-looking chest with unknown contents. It is said that even Oryx himself wants to take a look inside.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xD871" id="Igneous Starblossom" collectionIcon="148">
    <DisplayId>Igneous Starblossom</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>312</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>It is believed that astral stardust landed during the Primal Era, giving life to these now-extinct flowers that adapted to any environment they bloomed from. Consecrated by the infernal spirits of old, these artifacts now serve as a token of friendship with the elementals of the deep earth.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Plants an Igneous Bomb that explodes after 0.8 seconds" name="On Ability Use" />
      <EffectInfo description="1000" name="Bomb Damage" />
      <EffectInfo description="3.5 tiles" name="Bomb Range" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Igneous Starblossom Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>525</MaxDamage>
      <LifetimeMS>650</LifetimeMS>
      <Amplitude>1.4</Amplitude>
      <Frequency>1</Frequency>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="9" stat="VIT">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <Activate offsetAngle="0" minDistance="5.2" maxDistance="5.2" numShots="2" gapTiles="0" gapAngle="0" arcGap="0" scalingStat="VIT" statModScalingMin="42" statModDamage="16.5" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate color="0xFFCE00" objectId="Igneous Starblossom Bomb" throwTime="0">ObjectToss</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_SHAITAN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD872" id="Igneous Starblossom Blueprint" collectionIcon="148">
    <DisplayId>Igneous Starblossom Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Igneous Starblossom in the Item Forge. Also, one blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Igneous Starblossom">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_SHAITAN</Labels>
  </Object>
<Object type="0xD876" id="Combcutter Kunai" collectionIcon="13">
    <DisplayId>Combcutter Kunai</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>311</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Shaped from the stingers of mutant beehemoths, these blades are sealed away until the very moment of combat and brandished by the finest of shinobee.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="While Damaging And In Combat" description="Shoot a kunai every 0.2 seconds" />
      <EffectInfo name="And Below 75% HP" description="Shoot 2 kunai every 0.2 seconds" />
      <EffectInfo name="Kunai" description="60-80 damage" />
      <EffectInfo name="Kunai Scaling" description="5 damage per 4 VIT above 42" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Combcutter Kunai Projectile</ObjectId>
      <Size>150</Size>
      <Speed>200</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-250</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>800</MinDamage>
      <MaxDamage>1000</MaxDamage>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>80</MpEndCost>
    <MpCostPerSecond>28</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="ATT" amount="4" effect="Damaging" enablePetManaHealing="false" scalingStat="VIT" statModAmount="0.090" statModScalingMin="42" statModDamage="24">ShurikenAbility</Activate>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-10">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" cooldown="0.2" targetMouse="true" targetMouseRange="0.01" requiredConditions="Damaging;In Combat" minDistance="0.01" maxDistance="0.01" offsetAngle="0" numShots="1" type="0xD874" scalingStat="VIT" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" cooldown="0.2" targetMouse="true" targetMouseRange="0.01" requiredConditions="Damaging;In Combat" hpMinThresholdRelative="0.75" minDistance="0.01" maxDistance="0.01" offsetAngle="0" numShots="1" type="0xD875" scalingStat="VIT" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_NEST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD877" id="Combcutter Kunai Blueprint" collectionIcon="13">
    <DisplayId>Combcutter Kunai Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks the Combcutter Kunai in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Combcutter Kunai">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
<Object type="0xCC50" id="Adonis' Shot Engraving">
    <DisplayId>Adonis' Shot Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>73</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adonis' Shot Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Valentines T11 reskin weapon, guarantees the Adonis' Shot mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Adonis' Shot Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xCC53" id="Aphrodite's Shot Engraving">
    <DisplayId>Aphrodite's Shot Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>74</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Aphrodite's Shot Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Valentines T11 reskin weapon, guarantees the Aphrodite's Shot mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Aphrodite's Shot Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xCC56" id="Rose Thorns Engraving">
    <DisplayId>Rose Thorns Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>75</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rose Thorns Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on an Valentines T11 reskin weapon, guarantees the Rose Thorns mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Rose Thorns Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xCC57" id="Rose Thorns Engraving Projectiles">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>696</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Projectile>
      <ObjectId>Rose Thorns Projectile</ObjectId>
      <LifetimeMS>600</LifetimeMS>
      <Damage>100</Damage>
      <Size>80</Size>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <Speed>0</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>1</AccelerationDelay>
      <SpeedClamp>125</SpeedClamp>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x688C" id="Blooming Bud Mystery Chest">
    <DisplayId>Blooming Bud Mystery Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="+2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0xC02</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This tightly closed flower bud, holds many secrets. As it unfurls, it reveals hidden treasures within, each as unique and enchanting as the petals of a rare bloom. \n\nOpen this chest for a mystery reward!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Valentine's Event 2025" />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x861F" id="Heartseeker Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>169</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xC03</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A lovely katana made for those who fight with passion and seek true love.</Description>
    <RateOfFire>1.11</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Valentine's Katana Projectile</ObjectId>
      <Speed>200</Speed>
      <MinDamage>160</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>310</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>700</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x8620" id="Eternal Star" setType="0x861E" setName="Valentine's Day Ninja Set">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xC04</Index>
    </Texture>
    <SharedCooldownChannel id="65513" />
    <SlotType>25</SlotType>
    <Description>A delicately engraved gem that captures the light of timeless love.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Valentine's Star Projectile</ObjectId>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>100</MpEndCost>
    <MpCostPerSecond>24</MpCostPerSecond>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate stat="DEX" amount="4" effect="Berserk" scalingStat="WIS" statModScalingMin="50" statModAmount="0.14" statModDamage="25">ShurikenAbility</Activate>
    <MultiPhase />
    <NumProjectiles>1</NumProjectiles>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,ST,TAB_ST,POWERTIER_SS,XPBONUS,MPCOST,ORG_CRYSTAL,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x8621" id="Chocolate Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xC05</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A sweet and protective armor, crafted from rich chocolate, made for those who cherish the spirit of Valentine's Day.</Description>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-7">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="0.05" cooldown="20" duration="1.5" effect="Hallucinating">ConditionEffectSelf</OnPlayerHitActivate>
    <ExtraTooltipData>
      <EffectInfo name="On Taking Damage" description="5% chance to gain Hallucinating for 1.5 seconds" />
      <EffectInfo name="Cooldown" description="20 seconds" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x8622" id="Sweetener Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="-1" yOffset="1">
      <File>lofiObj3</File>
      <Index>0xC06</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A beautifully crafted ring shaped like a heart, symbolizing the sweetness of love.</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x8623" id="Sweetcut Wakizashi" setType="0x862A" setName="Valentine's Day Samurai Set">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xC07</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A wakizashi with a unique edge, crafted to release a burst of sugary energy. Perfect for those who wield both sweetness and strength.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summons chocolate that circles around you for 5 seconds" name="" />
      <EffectInfo description="Shoots bursts at nearby enemies inflicting Exposed for 3 seconds, deals 250-300 damage per hit" name="Valentine's Chocolate" />
    </ExtraTooltipData>
    <Activate objectId="Friendly Neighborhood Gemstone Valentine's Set" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="3.5">SpawnCreep</Activate>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,ST,TAB_ST,POWERTIER_SS,XPBONUS,MPCOST,ORG_CRYSTAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x8624" id="Heavy Cream Armor" collectionIcon="155">
    <Class>Equipment</Class>
    <DisplayId>Lovebite Armor</DisplayId>
    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xC08</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A strong armor made from layers of rich cake and cream, offering both protection and a tasty, comforting spirit.</Description>
    <ExtraTooltipData>
      <EffectInfo description="+10 Defense, stacking with diminishing returns." name="On Taking at least 40 Damage" />
      <EffectInfo description="3 seconds" name="Duration" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="0" damageThreshold="40" proc="1" amount="10" duration="3" stat="DEF" channel="diminishingReturns50">StatBoostSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD878" id="Excubicur">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>114</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1460</Index>
    </Texture>
    <SharedCooldownChannel id="65504" />
    <SlotType>1</SlotType>
    <Description>The Legendary Sword of the Cube God, is a blade of unparalleled power, forged from the essence of the almighty Cube God itself.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Cubical Strength" description="Attack with Geometric Beams" />
      <EffectInfo name="Geometric Beam" description="Deals 600-800 damage in a 2.25 square radius, scaling with your Attack and Status Effects" />
      <EffectInfo name="Beam Range" description="Instantly strikes 4 tiles away in the direction of your attack" />
      <EffectInfo name="Beam Cooldown" description="1 second" />
    </ExtraTooltipData>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Excubicur Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>267</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1" objectId="Divinity Effect" throwTime="0" color="-1" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x33D1" id="Eternal Echo">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>114</PowerLevel>
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>95</Index>
    </Texture>
    <SharedCooldownChannel id="65504" />
    <SlotType>1</SlotType>
    <Description>While the majority of the Disciples of Cronus generally favored lighter weaponry, a scant few could be found wielding massive blades of immense weight and equal power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Eternal Strength" description="Attack with Echo Beams" />
      <EffectInfo name="Echo Beam" description="Deals 600-800 damage in a 2.25 tile radius, scaling with your Attack and Status Effects" />
      <EffectInfo name="Beam Range" description="Instantly strikes 4 tiles away in the direction of your attack" />
      <EffectInfo name="Beam Cooldown" description="1 second" />
    </ExtraTooltipData>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Eternal Echo Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>267</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="1" objectId="Eternal Echo Effect" throwTime="0" color="-1" targetMouseRange="4" centerObject="false">ObjectToss</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_OSANC,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA131" id="Twisted Fates Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>570</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden treasure chest guarding some of the most coveted relics in the realm. Legends speak of their power to twist and reshape the wearer's fate.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA204" id="Divine Snake Oil">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consecrating the divine energies of Primal Snakes into a blend of juniper and mugwort creates a regenerative infusion far more potent than medicine known to the current world.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate effect="Healing" range="8" amount="165" duration="1.0">ConditionEffectAura</Activate>
    <feedPower>125</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="5" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xE9ED" id="Salve of Eden">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>To create this sacred extract, Eden harvested hundreds of species of medicinal flora, all of which have thought to have been long extinct from the Primal Era.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Limited Reveal" description="Item may appear in a future expansion..." />
      <EffectInfo name="Summon" description="Divine Orb that grants one effect to nearby allies" />
      <EffectInfo name="Possible Effects" description="Healing, Energized, Armored, Berserk, Damaging" />
      <EffectInfo name="Total Duration" description="14 seconds" />
      <EffectInfo name="Rare Effect" description="Can summon all five Divine Orbs at once" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <Potion />
    <BagType>2</BagType>
    <Activate id="LNY Orb Pickup">Create</Activate>
    <feedPower>125</feedPower>
    <DropTradable />
    <Track />
    <QuickslotAllowed maxstack="6" />
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0xE9F5" id="Eden's Embrace">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>125</PowerLevel>
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>5</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The empyreans thought otherwise, but I would not remain sealed. For my embrace reaches the whole Realm, and my will is eternity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Limited Reveal" description="Item may appear in a future expansion..." />
      <EffectInfo name="Aspect of Fire" description="On shoot, 6% chance to gain Berserk for 6 seconds." />
      <EffectInfo name="Aspect of Water" description="On ability use, 60% chance to restore +60 MP." />
      <EffectInfo name="Aspect of Air" description="On ability use, 60% chance to call lightning to 4 targets with shockblasts, dealing 1600 damage." />
      <EffectInfo name="Aspect of Earth" description="On hit, 80% chance to restore +60HP." />
      <EffectInfo name="Cooldown" description="8 seconds individually" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="100" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="0.06" cooldown="8" effect="Berserk" duration="6" color="0xFF6600">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerAbilityActivate proc="0.6" cooldown="8" amount="60">Magic</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="0.6" cooldown="8" wisMin="99999" statModScalingMin="99999" arcDegrees="90" color="0xFFFF99" maxTargets="4" aoeMaxTargets="4" totalDamage="1600" aoeDamage="1600" aoeRange="3" aoeActivationCount="1" aoeTime="0.8" targetMouse="true">Lightning</OnPlayerAbilityActivate>
    <OnPlayerHitActivate proc="0.80" cooldown="8" amount="60">Heal</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1600</feedPower>
    <Soulbound />
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,POWERTIER_SS,TAB_UT,XPBONUS</Labels>
    <EnchantmentSlots slotChance="1.0,1.0,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xE9F6" id="Eden's Embrace Piece">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Redeem this token in the Tinkerer to build towards a powerful reward!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Reward" description="Collect pieces to redeem Eden's Embrace" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
  </Object>
<Object type="0xE942" id="Serpentine Memory Orb 1">
    <DisplayId>Serpentine Memory Orb: I</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>12</Index>
    </Texture>
    <Doses>1</Doses>
    <SlotType>10</SlotType>
    <Description>A wispy fragment of recollection. Though it seems clouded and premature, it may hold the secret to untold stories.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Lore Item" description="Will serve no gameplay purpose" />
      <EffectInfo name="Vault Item" description="Store one in a safe place!" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
  </Object>
<Object type="0xE943" id="Serpentine Memory Orb 2">
    <DisplayId>Serpentine Memory Orb: II</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>12</Index>
    </Texture>
    <Doses>2</Doses>
    <SlotType>10</SlotType>
    <Description>A wispy fragment of recollection. Though it seems clouded and premature, it may hold the secret to untold stories.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Lore Item" description="Will serve no gameplay purpose" />
      <EffectInfo name="Vault Item" description="Store one in a safe place!" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
  </Object>
<Object type="0xE944" id="Serpentine Memory Orb 3">
    <DisplayId>Serpentine Memory Orb: III</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>12</Index>
    </Texture>
    <Doses>3</Doses>
    <SlotType>10</SlotType>
    <Description>A wispy fragment of recollection. Though it seems clouded and premature, it may hold the secret to untold stories.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Lore Item" description="Will serve no gameplay purpose" />
      <EffectInfo name="Vault Item" description="Store one in a safe place!" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
  </Object>
<Object type="0xE945" id="Serpentine Memory Orb 4">
    <DisplayId>Serpentine Memory Orb: IV</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>12</Index>
    </Texture>
    <Doses>4</Doses>
    <SlotType>10</SlotType>
    <Description>A wispy fragment of recollection. Though it seems clouded and premature, it may hold the secret to untold stories.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Lore Item" description="Will serve no gameplay purpose" />
      <EffectInfo name="Vault Item" description="Store one in a safe place!" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
  </Object>
<Object type="0xA209" id="Cask Corslet Shiny" collectionIcon="155">
    <DisplayId>Cask Corslet</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>221</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A cobbled together suit of armor made from a beer barrel, while lacking in real defensive properties, its alcoholic aura numbs the wearer's pain against attacks.</Description>
    <ExtraTooltipData>
      <EffectInfo description="+10 Defense, stacking with diminishing returns." name="On Taking at least 40 Damage" />
      <EffectInfo description="3 seconds" name="Duration" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="0" damageThreshold="40" proc="1" amount="10" duration="3" stat="DEF" channel="diminishingReturns50">StatBoostSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,SHINY,ORG_TAVERN</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA20A" id="Motivational Megaphone Shiny" collectionIcon="103">
    <DisplayId>Motivational Megaphone</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>222</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>A faintly magical device used by Griefkeeper Zole to amplify his own voice throughout the Penitentiary's cell branch. Peculiarly, speaking into it warps any attempts at encouragement into toxic insults.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Buffs are centered on cursor instead of on user" name="Long-Range Assault" />
      <EffectInfo description="Within 4 sqrs Berserk for 4 seconds" name="Party Effect" />
      <EffectInfo description="Gain Healing for 3 seconds" name="On hitting at least 1 target" />
    </ExtraTooltipData>
    <Activate radius="4" totalDamage="800" ignoreDef="1000" heal="0" incrRad="0" wisDamageBase="300" wisMin="65" healRange="0" color="0xb60d4b" allyCondEffect="Healing" condDuration="3" hitsForSelfEffect="1">VampireBlast</Activate>
    <Activate color="-1" objectId="Motivational Megaphone Effect" throwTime="0">ObjectToss</Activate>
    <Usable />
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Arcane Blade Shiny" type="0xA20B">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>224</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xA20C" id="Arcane Rapier Shiny" collectionIcon="121">
    <DisplayId>Arcane Rapier</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>112</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>223</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This sword's blade is infused with magical essence, causing it to fire out violently upon lunging. That same magical force pulls the blade back to its hilt after striking.</Description>
    <Projectile>
      <ObjectId>Arcane Blade Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Arcane Lunge Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>325</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,SHINY,ORG_RUINS,ARAPIER</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA20D" id="Ghostly Prism Shiny" collectionIcon="138">
    <DisplayId>Ghostly Prism</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>225</Index>
    </Texture>
    <SlotType>22</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summons a Spirit Prism Bomb" />
      <EffectInfo name="Duration" description="2.4 seconds" />
      <EffectInfo name="Damage" description="320 - 480" />
      <EffectInfo name="Explosions" description="6" />
    </ExtraTooltipData>
    <Description>A cursed piece of Davy Jones' treasure. Using it leaves behind a deadly spirit bomb.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>65</MpCost>
    <Activate objectId="Spirit Prism Bomb Shiny">Pet</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,SHINY,ORG_DAVY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA20E" id="Bracer of the Guardian Shiny" collectionIcon="14">
    <DisplayId>Bracer of the Guardian</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>100</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>229</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A colossal gauntlet of masterful composition. Its sheer size is disproportionate for most warriors, only able to be worn on one's forearm as a bracer. A once glossy exterior faded from battle long ago, yet the sturdiness of its make is as resolute as it ever was.</Description>
    <ActivateOnEquip stat="DEF" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Perennial Cranium Shiny" type="0xA210" collectionIcon="144">
    <DisplayId>Perennial Cranium</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>230</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>A flora-infested skull from one of Belladonna's victims. It exchanges the life force it steals into plant life, blooming powerful vegetation.\n\nSprite Credits: TLMaelstrom</Description>
    <ExtraTooltipData>
      <EffectInfo description="Create a perennial plant that lasts 5 seconds" name="On Ability Use" />
      <EffectInfo description="50 HP/s" name="Healing" />
      <EffectInfo description="5 players" name="Max Heal Targets" />
      <EffectInfo description="3.5 tiles" name="Range" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Perenial Undead Shiny" scalingStat="SPD" statModScalingMin="36" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x56d0" id="Saint Patrick's Drowned Shamrock">
    <DisplayId>Drowned Shamrock</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <Description>A mystical clover infused with a golden brew.</Description>
    <BagType>7</BagType>
    <feedPower>250</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xD87C" id="Superior Mask of Anubis" setType="0xD880" setName="Path of Anubis">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1431</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An even more ancient relic of the Tomb of the Ancients, once used by holy worshippers in ceremonies. It turns your character into the Pharaoh Necromancer upon equip!</Description>
    <ActivateOnEquip stat="MAXHP" amount="150">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD87D" id="Superior Mask of Lightning" setType="0xD881" setName="Path of Xolotl">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1432</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A very gilded artifact discovered in the temple of El Dorado, presumably belonging to none other than Xolotl himself. It turns your character into the Dark Master Wizard upon equip!</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD87E" id="Superior Mask of Cnidaria" setType="0xD882" setName="Path of Cnidaria">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1433</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A not so uncomfortably squishy piece of headgear that the Royal Cnidarian probably wants back. It turns your character into the Dark Knight Trickster upon equip!</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD87F" id="Superior Mask of Mucus" setType="0xD883" setName="Path of Mucus">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>90</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1434</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A not so ordinary mask covered in copious amounts of sludge from the Toxic Sewers. It turns your character into the Slurp King Knight upon equip!</Description>
    <ActivateOnEquip stat="MAXHP" amount="150">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD87A" id="Thousand Shot Shiny" collectionIcon="142">
    <DisplayId>Thousand Shot</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>233</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A deadly repeater crossbow and a marvel of craftsmanship. This mechanical weapon is efficient, but carries additional weight.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <Projectile>
      <ObjectId>Shiny Thousand Shot Arrow</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY,ORG_ENCORE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA207" id="Stellar Ascend Engraving">
    <DisplayId>Stellar Ascend Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>72</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Stellar Ascend Artifact</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack, Wisdom, and Speed Mod Weight" description="x3" />
      <EffectInfo name="Additional Effect" description="Guarantees the Stellar Ascend Mod" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Soulbound />
    <Artifact list="Stellar Pool" consumeProb="1" dustType="greenDust" dustAmount="0" />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xA112" id="Stat Potion Choice Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>571</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A stat potion chest filled with high-quality potions, each with a different fruit flavor.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,STATPOTION</Labels>
  </Object>
<Object id="Energy Charge Shiny" type="0x9292">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>237</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="UT 2 Sheath Projectile Shiny" type="0x9293">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>239</Index>
    </Texture>
  </Object>
<Object id="Snake Shield" type="0x931C">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>242</Index>
    </Texture>
    <AngleCorrection>3</AngleCorrection>
  </Object>
<Object id="Snake Shield Shiny" type="0x931D">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>243</Index>
    </Texture>
    <AngleCorrection>3</AngleCorrection>
  </Object>
<Object id="EH Dagger Shot Shiny" type="0x931E">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>245</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Makakoyumi Shot Shiny" type="0x931F">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>247</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="MV Makakoyumi Lightning Shiny" type="0x932A">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>248</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>249</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x89BE" id="HTT Quiver Shiny Proc 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0xB4</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat Shiny</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>140</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x89BF" id="HTT Quiver Shiny Proc 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0xB4</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat Shiny</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x89C0" id="HTT Quiver Shiny Proc 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0xB4</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat Shiny</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x89C1" id="HTT Quiver Shiny Proc 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0xB4</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Energy Splat Shiny</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object type="0x928C" id="S.H.I.N.Y. Q.U.I.V.E.R." collectionIcon="147">
    <DisplayId>Q.U.I.V.E.R.</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>236</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Firing from this quiver uniquely applies the force of the bowstring as potential energy, which is then overcharged and converted to kinetic energy for a delayed, yet intensely powerful release.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Leaves behind a trail of 4 additional slowing projectiles after accelerating" name="Effect" />
      <EffectInfo description="4 seconds" name="Slow Duration" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Energy Charge Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>950</MinDamage>
      <MaxDamage>1150</MaxDamage>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <LifetimeMS>1750</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ConditionEffect duration="4">Paralyzed</ConditionEffect>
    </Projectile>
    <NumProjectiles>0</NumProjectiles>
    <Activate ignoreOnTooltip="true" cooldown="0.2" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x89BE">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x89BF">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x89C0">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x89C1">BulletCreate</OnPlayerAbilityActivate>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>110</MpCost>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,SHINY,STATMOD,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x928D" id="Shiny Kaiken" collectionIcon="145">
    <DisplayId>Kaiken</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>238</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>Still believing himself a monk, Daichi knew an open blade contrasts his superficial rank. Yet he could not bear to abandon his wicked material weapon, and so he forever concealed it with this sheath.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="5 tiles" />
      <EffectInfo name="Trail Damage" description="1600" />
      <EffectInfo name="" description="Enemies hit by the trail are slowed for 2 seconds." />
      <EffectInfo name="Multiplier" description="8/12/17/23/30 % to DEX" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 2 Sheath Projectile Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>450</TurnRateDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>450</CircleTurnDelay>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>120</MpCost>
    <Activate amount="3" duration="20">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="5" damage="1600" color="0xea9a44" postCondDuration="0.16" effect="Multiplied" stat="DEX" amountPerEnemy="8,12,17,23,30" effectDuration="10" condEffect="Slowed" condDuration="2" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,SHINY,ORG_MTEMPLE</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x928E" id="Not Shiny Trap of the Vile Spirit" collectionIcon="100">
    <DisplayId>Trap of the Vile Spirit</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xef</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A long lost artifact recovered by Davy Jones, believed to have been cursed by the gods of the seven seas themselves.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="0" color="5c6bb8" condEffect="Curse" condDuration="2" armTime="0.0" throwTime="0.6" duration="0" scalingStat="ATT" statModScalingMin="46" statModTrapRadius="0.0005" statModTrapDamage="0.0001" statModTrapCondDuration="0.1" bombDelay="0.6" bombDamage="1300" bombRadius="2.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Nothing" bombCondEffectDuration="2" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="16" statModBombCondDuration="0.1" textureSourceId="Trap of the Vile Spirit">Trap</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
  </Object>
<Object type="0x932B" id="Shiny Trap of the Vile Spirit" collectionIcon="100">
    <DisplayId>Trap of the Vile Spirit</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>240</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A long lost artifact recovered by Davy Jones, believed to have been cursed by the gods of the seven seas themselves.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="0" color="8A3B60" condEffect="Curse" condDuration="2" armTime="0.0" throwTime="0.6" duration="0" scalingStat="ATT" statModScalingMin="46" statModTrapRadius="0.0005" statModTrapDamage="0.0001" statModTrapCondDuration="0.1" bombDelay="0.6" bombDamage="1300" bombRadius="2.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Nothing" bombCondEffectDuration="2" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="16" statModBombCondDuration="0.1" textureSourceId="Shiny Trap of the Vile Spirit">Trap</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x928F" id="Shiny Snake Skin Shield" collectionIcon="118">
    <DisplayId>Snakeskin Shield</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>241</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A shield made of snake skin stretched across a rigid frame.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Snake Shield Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="36" statModDamage="9">Shoot</Activate>
    <NumProjectiles>4</NumProjectiles>
    <feedPower>150</feedPower>
    <XPBonus>3</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,SHINY,STATMOD,ORG_SPIT</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9290" id="Shiny EH Queen's Stinger Dagger" collectionIcon="13">
    <DisplayId>Queen's Stinger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>127</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>244</Index>
    </Texture>
    <SlotType>2</SlotType>
    <RateOfFire>1.05</RateOfFire>
    <Description>The blade of this dagger was once the enormous Killer Bee Queen's stinger. It remains exceptionally sharp, and could easily cut through even the heaviest of armor in a single strike.</Description>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>EH Dagger Shot Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>357.142857</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_NEST,STINGER,SHINY</Labels>
  </Object>
<Object type="0x9291" id="Shiny Makakoyumi" collectionIcon="101">
    <DisplayId>Makakoyumi</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>246</Index>
    </Texture>
    <PowerLevel>226</PowerLevel>
    <SlotType>3</SlotType>
    <Description>A bow believed to have only been fired in dissent against the heavens. In retribution, the empyrean rulers have cursed this device to tether its wielders in shackles of divine light.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>2</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Makakoyumi Shot Shiny</ObjectId>
      <Speed>300</Speed>
      <LifetimeMS>250</LifetimeMS>
      <MinDamage>800</MinDamage>
      <MaxDamage>800</MaxDamage>
      <MultiHit />
      <PassesCover />
      <Size>120</Size>
      <ParticleTrail>0xf7941d</ParticleTrail>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Makakoyumi Lightning Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>80</Size>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.75</Frequency>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo description="Forced slowed whilst shooting." name="Divine Disfavor" />
    </ExtraTooltipData>
    <OnPlayerShootActivate color="-1" proc="1" effect="Slowed" cooldown="0" duration="0.5">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <feedPower>1300</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>8</XPBonus>
    <Labels>EQUIPMENT,WEAPON,ORG_MOONLIGHT,ORG_UMI,UT,TAB_UT,POWERTIER_S,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x928B" id="Seasonal Jumpstart Gift">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>235</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Get a kickstart to the season in style!\nInstantly grants level 20. Permanently increases attack, defense, speed, dexterity, vitality and wisdom by 5. Health and Magic by 25.\n\nUnlocks a T9 weapon, T3 Ability, T9 Armor, and Ring of Superior Health for the class in use!</Description>
    <Sound>use_potion</Sound>
    <Activate stat="ATT" amount="5">IncrementStat</Activate>
    <Activate stat="DEF" amount="5">IncrementStat</Activate>
    <Activate stat="SPD" amount="5">IncrementStat</Activate>
    <Activate stat="VIT" amount="5">IncrementStat</Activate>
    <Activate stat="WIS" amount="5">IncrementStat</Activate>
    <Activate stat="DEX" amount="5">IncrementStat</Activate>
    <Activate stat="MAXHP" amount="25">IncrementStat</Activate>
    <Activate stat="MAXMP" amount="25">IncrementStat</Activate>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Activate id="Ragetalon Dagger" classId="768">CreateObject</Activate>
    <Activate id="Verdant Bow" classId="775">CreateObject</Activate>
    <Activate id="Staff of Necrotic Arcana" classId="782">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery" classId="784">CreateObject</Activate>
    <Activate id="Dragonsoul Sword" classId="797">CreateObject</Activate>
    <Activate id="Dragonsoul Sword" classId="798">CreateObject</Activate>
    <Activate id="Dragonsoul Sword" classId="799">CreateObject</Activate>
    <Activate id="Ragetalon Dagger" classId="800">CreateObject</Activate>
    <Activate id="Staff of Necrotic Arcana" classId="801">CreateObject</Activate>
    <Activate id="Verdant Bow" classId="802">CreateObject</Activate>
    <Activate id="Staff of Necrotic Arcana" classId="803">CreateObject</Activate>
    <Activate id="Ragetalon Dagger" classId="804">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery" classId="805">CreateObject</Activate>
    <Activate id="Jewel Eye Katana" classId="806">CreateObject</Activate>
    <Activate id="Jewel Eye Katana" classId="785">CreateObject</Activate>
    <Activate id="Verdant Bow" classId="796">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery" classId="817">CreateObject</Activate>
    <Activate id="Jewel Eye Katana" classId="818">CreateObject</Activate>
    <Activate id="Wand of Deep Sorcery" classId="819">CreateObject</Activate>
    <Activate id="Cloak of the Night Thief" classId="768">CreateObject</Activate>
    <Activate id="Elvencraft Quiver" classId="775">CreateObject</Activate>
    <Activate id="Scorching Blast Spell" classId="782">CreateObject</Activate>
    <Activate id="Tome of Rejuvenation" classId="784">CreateObject</Activate>
    <Activate id="Red Iron Helm" classId="797">CreateObject</Activate>
    <Activate id="Reinforced Shield" classId="798">CreateObject</Activate>
    <Activate id="Seal of the Aspirant" classId="799">CreateObject</Activate>
    <Activate id="Stingray Poison" classId="800">CreateObject</Activate>
    <Activate id="Soul Siphon Skull" classId="801">CreateObject</Activate>
    <Activate id="Savage Trap" classId="802">CreateObject</Activate>
    <Activate id="Neutralization Orb" classId="803">CreateObject</Activate>
    <Activate id="Hallucination Prism" classId="804">CreateObject</Activate>
    <Activate id="Arcblast Scepter" classId="805">CreateObject</Activate>
    <Activate id="Silver Star" classId="806">CreateObject</Activate>
    <Activate id="Enforced Wakizashi" classId="785">CreateObject</Activate>
    <Activate id="Silver Lute" classId="796">CreateObject</Activate>
    <Activate id="Specialist Mace" classId="817">CreateObject</Activate>
    <Activate id="Haze Sheath" classId="818">CreateObject</Activate>
    <Activate id="Sigil of the Fox" classId="819">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="768">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="775">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="782">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="784">CreateObject</Activate>
    <Activate id="Desolation Armor" classId="797">CreateObject</Activate>
    <Activate id="Desolation Armor" classId="798">CreateObject</Activate>
    <Activate id="Desolation Armor" classId="799">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="800">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="801">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="802">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="803">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="804">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="805">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="806">CreateObject</Activate>
    <Activate id="Desolation Armor" classId="785">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="796">CreateObject</Activate>
    <Activate id="Robe of the Shadow Magus" classId="817">CreateObject</Activate>
    <Activate id="Desolation Armor" classId="818">CreateObject</Activate>
    <Activate id="Roc Leather Armor" classId="819">CreateObject</Activate>
    <Activate id="Ring of Superior Health">Create</Activate>
    <Consumable />
    <Potion />
    <Track />
    <BagType>2</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x56e3" id="Lucky Engraving">
    <DisplayId>Lucky Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x4c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy Engraving, Can be consumed to receive 10x The Wheel of Fortune Tarot Card Artifact</Description>
    <Sound>use_potion</Sound>
    <Activate id="The Wheel of Fortune Tarot Card x10">Create</Activate>
    <BagType>8</BagType>
    <Consumable />
    <Track />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING</Labels>
  </Object>
<Object type="0x56e2" id="Hard Worker Engraving">
    <DisplayId>Hard Worker Engraving (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x4d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legacy Engraving, Can be consumed to receive 10x The Wheel of Fortune Tarot Card Artifact</Description>
    <Sound>use_potion</Sound>
    <Activate id="The Wheel of Fortune Tarot Card x10">Create</Activate>
    <BagType>8</BagType>
    <Consumable />
    <Track />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING</Labels>
  </Object>
<Object type="0xFFFE" id="Easter Gift 2025">
    <DisplayId>Biff's Extra</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2fa</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is little known that Biff used to have an extra head. It holds secrets of untold treasures. \n\nItems contained in Biff’s Secrets can only be redeemed until the 20th of May 2025.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter Event 2025" />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <UniqueID />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Rosepoke Slash" type="0x9333">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>255</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="K.I.D.D. Force Energy 2.0" type="0x9334">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>262</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>263</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>264</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>265</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>266</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>267</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>268</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>269</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>270</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>271</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>272</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>273</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>274</Index>
      </Texture>
    </RandomTexture>
    <Rotation>170</Rotation>
  </Object>
<Object id="FFlail" type="0x9335">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>251</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object id="Groovy Mango Shot" type="0x9336">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>253</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Butter My Biscuits" type="0x9337">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>257</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>258</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>259</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Lazy Coasting Missile" type="0x9338">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>275</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>276</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>277</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>278</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>279</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>280</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>281</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>282</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>283</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>284</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>285</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>286</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>287</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>288</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>289</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>290</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>291</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>292</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>293</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0x932D" id="K.I.D.D. Force 2.0">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>174</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>260</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>After years of tinkering with the algorithms, Null created a deadlier replica of the K.I.D.D. Force to create the K.I.D.D. Force 2.0. Upgraded with even less shades, this staff has really come around.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>K.I.D.D. Force Energy 2.0</ObjectId>
      <Speed>50</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>1.3</Amplitude>
      <Frequency>1.3</Frequency>
      <Size>90</Size>
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>40</ArcGap>
    <OldSound>weapon/missile_wand</OldSound>
    <feedPower>20</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x932E" id="FFabulous FFlail">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>150</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>250</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>After years of tinkering with the algorithms, Null created a deadlier replica of the MMace MMurderer to create the FFabulous FFlail. A MMace that can be MMasterfully FFlung, FFrequently FFlying FFabulously albeit with slight miscalculations.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <RateOfFire>0.4</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile>
      <ObjectId>FFlail</ObjectId>
      <Speed>40</Speed>
      <MinDamage>333</MinDamage>
      <MaxDamage>333</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <OldSound>weapon/crossbow</OldSound>
    <feedPower>1313</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x932F" id="Groovy Mango">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>97</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>252</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>After years of tinkering with the algorithms, Null created a deadlier replica of Mister Mango to create the Groovy Mango. This jamming mango was given the time to sweeten and ripen into a groovy party rocking entity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>monster/cubes_hit</OldSound>
    <Projectile>
      <ObjectId>Groovy Mango Shot</ObjectId>
      <Speed>75</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <RateOfFire>0.750</RateOfFire>
    <BagType>6</BagType>
    <feedPower>833</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9330" id="Baked Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>256</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>After years of tinkering with the algorithms, Null created a deadlier replica of the Butter Bow to create the Baked Bow. This bow showcases the power of butter, enjoy these tasty baked treats.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <OldSound>weapon/golden_bow</OldSound>
    <Projectile>
      <ObjectId>Butter My Biscuits</ObjectId>
      <Speed>160</Speed>
      <MinDamage>15</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>20</ArcGap>
    <BagType>6</BagType>
    <feedPower>777</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9331" id="Caduceus Of Enlightened Chaos">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>261</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>After years of tinkering with the algorithms, Null created a deadlier replica of the Caduceus of Current Craziness to create the Caduceus Of Enlightened Chaos. Using this wand allows the user to reach their full chaotic potential and understand their role in battle; be unpredictable and let someone else deal with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Lazy Coasting Missile</ObjectId>
      <Speed>170</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <MultiHit />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>90</ArcGap>
    <BagType>6</BagType>
    <OldSound>weapon/sprite_wand</OldSound>
    <feedPower>35</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9332" id="Blade of Blooming">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>254</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>After years of tinkering with the algorithms, Null created a deadlier replica of the Blade of Ages to create the Blade of Blooming. Nature would slowly takeover this blade blooming with beautiful roses.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake" />
    </ExtraTooltipData>
    <RateOfFire>0.1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Rosepoke Slash</ObjectId>
      <Speed>10</Speed>
      <LifetimeMS>875</LifetimeMS>
      <MinDamage>2000</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <MultiHit />
      <Wavy />
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>spell/major_heal</OldSound>
    <feedPower>202</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9339" id="Fooled Prism">
    <DisplayId>Fool's Prism</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>theMachineObjects8x8</File>
      <Index>0x105</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>All that glitters is not gold. Beware, tricksters who choose this dastardly prism must be committed to their cruel prank.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Mistake?" />
      <EffectInfo description="Places a fake white bag on cursor" name="On Use" />
    </ExtraTooltipData>
    <Usable />
    <Activate color="0xffffff" objectId="Real White Bag" throwTime="0">ObjectToss</Activate>
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Cooldown>60</Cooldown>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x933B" id="Eggshell Carapace">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Eggshell Carapace</DisplayId>
    <Description>Exceptional leather armor crafted from the hardened shell of an ancient, mythical egg-bearing creature.</Description>
    <Texture>
      <File>easterObjects8x8</File>
      <Index>126</Index>
    </Texture>
    <Projectile>
      <ObjectId>Ovipositor Surprise</ObjectId>
      <Speed>140</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>150</Size>
      <DamageMultiplier mult="1.08" duration="3" />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your easter-magic meter to activate a secret power!" />
      <EffectInfo name="Ovipositor Surprise" description="Release a flurry of vulnerability inducing eggs on your foes for 3 seconds!" />
      <EffectInfo name="Secret Power Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" cooldown="30" duration="3" effect="Stasis Immune" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate arcGap="9" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="0.4" minDistance="0.4" numShots="2" offsetAngle="10" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="4" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.05" minDistance="0.05" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="6" cooldown="0.4" gapAngle="0" gapTiles="0" maxDistance="0.75" minDistance="0.75" numShots="3" offsetAngle="0" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="30" amount="0" labels="EASTER">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1500" amount="0" labels="BOSS">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="6000" amount="0" labels="EASTER_BOSS">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,EASTER_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x933C" id="Carrotroot Vestments">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>71</PowerLevel>
    <Texture>
      <File>easterObjects8x8</File>
      <Index>127</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Projectile>
      <ObjectId>Ovipositor Surprise</ObjectId>
      <Speed>180</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Size>150</Size>
      <DamageMultiplier mult="1.08" duration="3" />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Description>A vibrant robe woven from enchanted carrot fibers, its rich orange hue infused with the essence of the earth. Worn by the reclusive gardeners of the Verdant Order.</Description>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="65">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your easter-magic meter to activate a secret power!" />
      <EffectInfo name="Ovipositor Surprise" description="Release a flurry of vulnerability inducing eggs on your foes for 3 seconds!" />
      <EffectInfo name="Secret Power Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" cooldown="30" duration="3" effect="Stasis Immune" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate arcGap="9" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="0.4" minDistance="0.4" numShots="2" offsetAngle="10" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="4" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.05" minDistance="0.05" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="6" cooldown="0.4" gapAngle="0" gapTiles="0" maxDistance="0.75" minDistance="0.75" numShots="3" offsetAngle="0" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="30" amount="0" labels="EASTER">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1500" amount="0" labels="BOSS">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="6000" amount="0" labels="EASTER_BOSS">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,EASTER_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x933D" id="Fudgeclad Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture>
      <File>easterObjects8x8</File>
      <Index>128</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Projectile>
      <ObjectId>Ovipositor Surprise</ObjectId>
      <Speed>100</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>50</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>150</Size>
      <DamageMultiplier mult="1.08" duration="3" />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Description>Resilient enchanted chainmail forged from the finest molten chocolate, crafted for the legendary confectioner knights of the Sweetforge Dominion.</Description>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="26">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your easter-magic meter to activate a secret power!" />
      <EffectInfo name="Ovipositor Surprise" description="Release a flurry of vulnerability inducing eggs on your foes for 3 seconds!" />
      <EffectInfo name="Secret Power Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" cooldown="30" duration="3" effect="Stasis Immune" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate arcGap="9" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="0.4" minDistance="0.4" numShots="2" offsetAngle="10" proc="1" targetMouse="true" type="0x933D" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="4" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.05" minDistance="0.05" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x933D" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="6" cooldown="0.4" gapAngle="0" gapTiles="0" maxDistance="0.75" minDistance="0.75" numShots="3" offsetAngle="0" proc="1" targetMouse="true" type="0x933D" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="30" amount="0" labels="EASTER">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1500" amount="0" labels="BOSS">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="6000" amount="0" labels="EASTER_BOSS">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,EASTER_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Soulbound />
  </Object>
<Object type="0x940D" id="Roc Leather Armor (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>57</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x09</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>9</Tier>
    <Description>Leather armor made from the durable hide of a roc.</Description>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>116</feedPower>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,T9,T9_ARMOR,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x940E" id="Hippogriff Hide Armor (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x0a</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>10</Tier>
    <Description>Leather armor made from the protective skin of hippogriffs.</Description>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>164</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,T10,T10_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x940F" id="Griffon Hide Armor (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x0b</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>11</Tier>
    <Description>Superior leather armor made from the magical hide of a griffon.</Description>
    <ActivateOnEquip stat="DEF" amount="17">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>231</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,T11,T11_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9410" id="Hydra Skin Armor (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>66</PowerLevel>
    <DisplayId>Hydra Skin Armor (SB)</DisplayId>
    <Description>Superlative leather armor fashioned from the skin of a twelve-headed swamp hydra.</Description>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x0c</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>12</Tier>
    <ActivateOnEquip stat="DEF" amount="18">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,T12,T12_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9411" id="Wyrmhide Armor (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x0d</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Tier>13</Tier>
    <Description>Outstanding leather armor made from the virtually impregnable hide of a great desert wyrm.</Description>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,TIERED,T13,T13_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9412" id="Robe of the Shadow Magus (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>52</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x19</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Tier>9</Tier>
    <Description>A highly decorated robe of purple wizardcloth, imbued with powers of sorcery and darkness.</Description>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="45">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>116</feedPower>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,T9,T9_ARMOR,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9413" id="Robe of the Moon Wizard (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>61</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x1a</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Tier>10</Tier>
    <Description>A robe of rarest moonsilk, enhanced long ago with deep nocturnal enchantments.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="11">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>164</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,TIERED,T10,T10_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9414" id="Robe of the Elder Warlock (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
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<Object type="0x9415" id="Robe of the Grand Sorcerer (SB)">
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<Object type="0x9416" id="Robe of the Star Mother (SB)">
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<Object type="0x9417" id="Desolation Armor (SB)">
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<Object type="0x9418" id="Vengeance Armor (SB)">
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<Object type="0x9419" id="Abyssal Armor (SB)">
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<Object type="0x941A" id="Acropolis Armor (SB)">
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    <Texture>
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<Object type="0x941B" id="Dominion Armor (SB)">
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    <Texture>
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    <Description>Exquisitely decorated adamantine armor smithed by underdeep dwarves for the wardens of the demonclefts.</Description>
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<Object type="0x941C" id="Ragetalon Dagger (SB)">
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<Object type="0x941E" id="Emeraldshard Dagger (SB)">
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    <Item />
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      <Index>0x6a</Index>
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<Object type="0x941D" id="Agateclaw Dagger (SB)">
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      <Index>0x6b</Index>
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<Object type="0x941F" id="Dagger of Foul Malevolence (SB)">
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<Object type="0x9420" id="Dagger of Sinister Deeds (SB)">
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    <Item />
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    <UniqueID />
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<Object type="0x9421" id="Verdant Bow (SB)">
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    <Item />
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    <Texture>
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    <DropTradable />
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<Object type="0x9422" id="Bow of Fey Magic (SB)">
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<Object type="0x9423" id="Bow of Innocent Blood (SB)">
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<Object type="0x9424" id="Bow of Covert Havens (SB)">
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    <Item />
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<Object type="0x9425" id="Bow of Mystical Energy (SB)">
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<Object type="0x9427" id="Staff of Diabolic Secrets (SB)">
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<Object type="0x9428" id="Staff of Astral Knowledge (SB)">
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<Object type="0x9429" id="Staff of the Cosmic Whole (SB)">
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    <Description>A golden staff of transcendent understanding, made from crystals present at the formation of the universe.</Description>
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<Object type="0x942A" id="Staff of the Vital Unity (SB)">
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<Object type="0x942B" id="Wand of Deep Sorcery (SB)">
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<Object type="0x942D" id="Wand of Ancient Warning (SB)">
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<Object type="0x942E" id="Wand of Recompense (SB)">
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<Object type="0x942f" id="Wand of Evocation (SB)">
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<Object type="0x9430" id="Dragonsoul Sword (SB)">
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<Object type="0x9431" id="Archon Sword (SB)">
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<Object type="0x9432" id="Skysplitter Sword (SB)">
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<Object type="0x9433" id="Sword of Acclaim (SB)">
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<Object type="0x9434" id="Sword of Splendor (SB)">
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<Object type="0x9435" id="Jewel Eye Katana (SB)">
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      <MinDamage>110</MinDamage>
      <MaxDamage>175</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>2</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>109</feedPower>
    <DropTradable />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,T9,T9_WEAPON,XPBONUS,TRADEABLE,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9436" id="Ichimonji (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>148</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x226</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>10</Tier>
    <Description>One of the legendary great blades of the master Ichimonji.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Ichimonji Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>125</MinDamage>
      <MaxDamage>180</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>159</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,T10,T10_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9437" id="Muramasa (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>159</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x227</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>11</Tier>
    <Description>An evil blade that hungers for blood.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Muramasa Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>233</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,T11,T11_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9438" id="Masamune (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>167</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x8c</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>12</Tier>
    <Description>A magnificent legendary blade which only cuts those who deserve death.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Masamune Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>145</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>450</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,T12,T12_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9439" id="Sadamune (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x8d</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Tier>13</Tier>
    <Description>A formidable blade that was meticulously crafted over the course of several centuries by the most renowned masters in history.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Sadamune Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,TIERED,T13,T13_WEAPON,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x943A" id="Cloak of the Night Thief (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x23</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>3</Tier>
    <Description>An exceptional cloak used by sorcerer-thieves for night operations in dockyards and storehouses.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="45" ignorePerc="0.35" scalingStat="WIS" statModScalingMin="34" statModFlat="2" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461D">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461D">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,COOLDOWN,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x943B" id="Cloak of the Red Agent (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x24</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>4</Tier>
    <Description>A powerful cloak used by master spies to infiltrate the most tightly guarded fortresses.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="55" ignorePerc="0.40" scalingStat="WIS" statModScalingMin="34" statModFlat="2" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461F">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x461F">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,COOLDOWN,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x943C" id="Cloak of Endless Twilight (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x25</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>5</Tier>
    <Description>A powerful cloak woven from the shadows of twilight.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="65" ignorePerc="0.45" scalingStat="WIS" statModScalingMin="34" statModFlat="2" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4621">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4621">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x943D" id="Cloak of Ghostly Concealment (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x26</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Tier>6</Tier>
    <Description>An eldritch cloak of the afterworld which grants invisibility by enveloping its user in death itself.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="70" ignorePerc="0.50" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4612">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x4612">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x943E" id="Elvencraft Quiver (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>3</Tier>
    <Description>A powerful enchanting quiver made by forest elves.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Indigo Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>2</BagType>
    <MpCost>60</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.19">Shoot</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x943F" id="Magesteel Quiver (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x34</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>4</Tier>
    <Description>A superior enchanting quiver made of high quality magesteel.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Purple Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>2</BagType>
    <MpCost>65</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.75">Shoot</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9440" id="Golden Quiver (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x35</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>5</Tier>
    <Description>A quiver that shines with gold and pulses with the power of elvish archer spirits.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Gold Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>245</MinDamage>
      <MaxDamage>285</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.31">Shoot</Activate>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9441" id="Quiver of Elvish Mastery (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x36</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Tier>6</Tier>
    <Description>A forestcloth quiver of highest quality, exhibiting exceptional magic powers and used by the foremost masters of Elven archery.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Blue Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>295</MinDamage>
      <MaxDamage>335</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <ArcGap>7</ArcGap>
    <NumProjectiles>4</NumProjectiles>
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.88">Shoot</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,QUIVER,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9442" id="Scorching Blast Spell (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x43</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>3</Tier>
    <Description>A formidable fire spell used by dwarven magi in their war against the trolls.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile>
      <ObjectId>Pink Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>50</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9443" id="Destruction Sphere Spell (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x44</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>4</Tier>
    <Description>An immensely powerful spell created by the wizard lords of the underworld to harness dark energies.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile>
      <ObjectId>Darkness Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Usable />
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <MpCost>60</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1.5" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9444" id="Magic Nova Spell (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x45</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>5</Tier>
    <Description>An unimaginably destructive spell, devised by the great mountain thaumaturgists to battle against demonic giants.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1.75" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
  </Object>
<Object type="0x9445" id="Elemental Detonation Spell (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>0x46</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Tier>6</Tier>
    <Description>A horrifically dangerous spell, formulated in the elemental planes during the great astral wars.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Purple Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9446" id="Tome of Rejuvenation (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x53</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>3</Tier>
    <Description>A sacred tome, consecrated by the spirits of the upright and the supplications of the pure.</Description>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <Sound>spell/heal_nova</Sound>
    <Activate amount="110" statModAmount="0.8250" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="055" statModAmount="0.4125" range="6.6" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="400" maxDamage="400" statModDamage="6.00" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>2</BagType>
    <feedPower>34</feedPower>
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,T3,T3_ABILITY,MPCOST,STATMOD,XPBONUS,TRADEABLE,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9447" id="Tome of Renewing (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x54</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>4</Tier>
    <Description>An angelic tome, empowered by divine might and justified by the souls of the righteous.</Description>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="120" statModAmount="0.8800" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="060" statModAmount="0.4400" range="6.8" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="480" maxDamage="480" statModDamage="6.40" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>160</MpCost>
    <Usable />
    <BagType>2</BagType>
    <feedPower>68</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,T4,T4_ABILITY,MPCOST,STATMOD,XPBONUS,TRADEABLE,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9448" id="Tome of Divine Favor (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x55</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>5</Tier>
    <Description>A sanctified tome, blessed by the heavens and purified by ancient rites, trembling with unseen divine power.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="130" statModAmount="0.9350" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="065" statModAmount="0.4675" range="7.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="560" maxDamage="560" statModDamage="6.80" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>170</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,T5,T5_ABILITY,MPCOST,STATMOD,XPBONUS,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9449" id="Tome of Holy Guidance (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x56</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Tier>6</Tier>
    <Description>A tome of blessing, gifted by the gods for the benefit of all good mortals.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="0.9900" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="070" statModAmount="0.4950" range="7.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="640" maxDamage="640" statModDamage="7.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>180</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,TIERED,T6,T6_ABILITY,MPCOST,STATMOD,XPBONUS,APPLY_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x944A" id="Red Iron Helm (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x63</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>3</Tier>
    <Description>A major's helm of ornate red iron, made to arouse fearlessness among the troops.</Description>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate effect="Berserk" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x944B" id="Steel Helm (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x64</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>4</Tier>
    <Description>A well-made commander's helm of steel with silver filigree, able to inspire gallantry in large numbers of troops.</Description>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate effect="Berserk" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x944C" id="Golden Helm (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x65</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>5</Tier>
    <Description>A golden field marshal's helm with platinum detailing and a cockatrice plume, able to motivate entire legions to new heights of tenacity and determination.</Description>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="3.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x944D" id="Helm of the Great General (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x66</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Tier>6</Tier>
    <Description>A steel and platinum helm of ancient design, worn by earthrazer generals during the great orcish war.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="4" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,HELM,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x944E" id="Reinforced Shield (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x73</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>3</Tier>
    <Description>A steel shield supported by iron ribbing.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="2.69">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,T3,T3_ABILITY,NUMPROJ_3,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x944F" id="Golden Shield (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x74</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>4</Tier>
    <Description>An ornate but strong shield plated with gold.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>230</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>2</BagType>
    <MpCost>95</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.25">Shoot</Activate>
    <NumProjectiles>4</NumProjectiles>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,T4,T4_ABILITY,NUMPROJ_4,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9450" id="Mithril Shield (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x75</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>5</Tier>
    <Description>A very strong shield made from the strongest and most desirable of all metals.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>270</MinDamage>
      <MaxDamage>330</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.81">Shoot</Activate>
    <NumProjectiles>4</NumProjectiles>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,T5,T5_ABILITY,NUMPROJ_4,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9451" id="Colossus Shield (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x76</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Tier>6</Tier>
    <Description>A superior shield forged in deep armories for the construct armies of the underworld.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Silver Shield</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.38">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHIELD,TIERED,T6,T6_ABILITY,NUMPROJ_5,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9452" id="Seal of the Aspirant (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa3</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>3</Tier>
    <Description>A seal of blessed preservation, gleaming with the sacred will of the righteous.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate stat="MAXHP" amount="40" duration="3" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9453" id="Seal of the Divine (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa4</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>4</Tier>
    <Description>A consecrated seal of the heavens, shining with divine brilliance and godly power.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate stat="MAXHP" amount="50" duration="3.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="3.5" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9454" id="Seal of the Holy Warrior (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa5</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>5</Tier>
    <Description>A hallowed seal of the immortal divine, sanctified by the pious and used since ancient times to inspire great numbers of crusading warriors.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate stat="MAXHP" amount="60" duration="3.5" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9455" id="Seal of the Blessed Champion (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa6</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Tier>6</Tier>
    <Description>A holy seal of heavenly omnipotence, given to aid mortal warriors in their fight against chaos and darkness.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate stat="MAXHP" amount="70" duration="4" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9456" id="Stingray Poison (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x83</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>3</Tier>
    <Description>Lethal aquatic poison extracted from the glands of the magical demon ray.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <Activate radius="3.5" color="0x5074c1" impactDamage="200" totalDamage="600" duration="3.7" throwTime="0.8" damageBoost="1.075" scalingStat="WIS" statModScalingMin="50" statModDamage="110" statModImpactDamage="15" statModRadius="0.025" statModDamageBoost="0.0015">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9457" id="Felwasp Toxin (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x84</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>4</Tier>
    <Description>Magically refined poison of the rare and dangerous felwasp.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate radius="4" color="0xbc3dce" impactDamage="250" totalDamage="750" duration="4" throwTime="0.8" damageBoost="1.08" scalingStat="WIS" statModScalingMin="50" statModDamage="130" statModImpactDamage="20" statModRadius="0.025" statModDamageBoost="0.00175">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9458" id="Nightwing Venom (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x85</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>5</Tier>
    <Description>Magically enhanced venom of the savage nightwing dragon.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate radius="4.5" color="0xf68216" impactDamage="300" totalDamage="900" duration="4.3" throwTime="0.8" damageBoost="1.09" scalingStat="WIS" statModScalingMin="50" statModDamage="150" statModImpactDamage="25" statModRadius="0.025" statModDamageBoost="0.002">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9459" id="Baneserpent Poison (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x86</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Tier>6</Tier>
    <Description>Concentrated, lethal venom of the winged ethereal baneserpent.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="5" color="0xbababa" impactDamage="350" totalDamage="1050" duration="4.5" throwTime="0.8" damageBoost="1.095" scalingStat="WIS" statModScalingMin="50" statModDamage="180" statModImpactDamage="30" statModRadius="0.025" statModDamageBoost="0.00225">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,POISON,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x945A" id="Soul Siphon Skull (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>3</Tier>
    <Description>A holy paladin's skull, fouled by depraved incantations of necromancy.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 180 damage and heal for 90hp for each enemy within 3.25 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Soul Siphoner Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.25" totalDamage="180" heal="90" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>75</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.25" totalDamage="180" heal="90" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Soul Siphoner Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><MpCost>75</MpCost><SwitchTime>0</SwitchTime></Ability>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x945B" id="Essence Tap Skull (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>4</Tier>
    <Description>A lesser demon's skull, empowered and amplified by dark enchantments of the underworld.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>85</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 230 damage and heal for 100hp for each enemy within 3.5 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="45">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Essence Tap Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.5" totalDamage="230" heal="100" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <MpCost>85</MpCost><SwitchTime>0</SwitchTime></Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.5" totalDamage="230" heal="100" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Essence Tap Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><MpCost>85</MpCost><SwitchTime>0</SwitchTime></Ability>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x945C" id="Lifedrinker Skull (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>5</Tier>
    <Description>A powerful demon skull permeated with unspeakably horrific sorceries.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 270 damage and heal for 105hp for each enemy within 3.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Lifedrinker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>95</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Lifedrinker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>95</MpCost>
    </Ability>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x945D" id="Bloodsucker Skull (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Tier>6</Tier>
    <Description>The skull of a vampire lord, further desecrated with the depraved magics of soul thievery.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>115</MpCost>
    <ExtraTooltipData>
      <EffectInfo name="On Left Shift with full meter" description="Vampire Blast: Deal 300 damage and heal for 110hp for each enemy within 3.75 squares" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <Activate numDead="1" undeadId="Bloodsucker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="300" heal="110" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <MpCost>105</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="300" heal="110" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
         --&gt;
         <Activate numDead="1" undeadId="Bloodsucker Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate><MpCost>105</MpCost><SwitchTime>0</SwitchTime></Ability>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x945E" id="Savage Trap (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x13</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>3</Tier>
    <Description>A mighty trap strong enough for the most vicious of magical beasts.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="240" color="E98287" condEffect="Slowed" condDuration="3.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="435" bombRadius="2.25" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Savage Trap">Trap</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x945F" id="Demonhunter Trap (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x14</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>4</Tier>
    <Description>A potent trap powered by angelic spirits, used by demon hunters in the nether realms.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <Activate radius="3.5" sensitivity="1.0" totalDamage="330" color="878787" condEffect="Slowed" condDuration="4.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="575" bombRadius="2.625" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Demonhunter Trap">Trap</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9460" id="Dragonstalker Trap (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>5</Tier>
    <Description>A powerful magic trap charged with astral energies and used by the legendary dragon slayers of ancient times.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="4.0" sensitivity="1.0" totalDamage="395" color="F2DD66" condEffect="Slowed" condDuration="4.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="675" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.0" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Dragonstalker Trap">Trap</Activate>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9461" id="Giantcatcher Trap (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x16</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>6</Tier>
    <Description>A most effective magical trap used in the titan wars to hobble even the largest of enemy combatants.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>105</MpCost>
    <Activate radius="4.5" sensitivity="1.0" totalDamage="460" color="BE84EA" condEffect="Slowed" condDuration="5.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="715" bombRadius="3.375" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Giantcatcher Trap">Trap</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9462" id="Neutralization Orb (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x93</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>3</Tier>
    <Description>A glowing orb of pale emerald, used to constrain rogue elementals to the astral mists.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate condDuration="4.5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="3.5" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9463" id="Timelock Orb (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x94</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>4</Tier>
    <Description>A powerful orb of flawless sun quartz, created by dark thaumaturgists of the nether kingdoms.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate condDuration="5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="4" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9464" id="Banishment Orb (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x95</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>5</Tier>
    <Description>An orb of pure diamond, shining with an eerie blackness and thirsting to consume the life essence of mortals.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate condDuration="5.5" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="4.5" condEffect="Curse" radius="5" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9465" id="Planefetter Orb (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x96</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Tier>6</Tier>
    <Description>An orb of astral amethyst, crystallized beneath the titanic mountains of the earth plane and used to secure dangerous creatures in distant realms.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="5" radius="5" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9466" id="Hallucination Prism (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb3</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>3</Tier>
    <Description>A mind-affecting prism that creates powerful psychic illusions.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>75</MpCost>
    <Activate duration="6" speed="1.15">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9467" id="Prism of Figments (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb4</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>4</Tier>
    <Description>A glittering magical prism that fabricates potent images in the minds of the weak-willed.</Description>
    <Usable />
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <Activate duration="7" speed="1.20">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9468" id="Prism of Phantoms (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb5</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>5</Tier>
    <Description>A prism of the underworld that harnesses dark energy to implant noncorporeal psionic beings into the minds of onlookers.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>85</MpCost>
    <Activate duration="8" speed="1.25">Decoy</Activate>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9469" id="Prism of Apparitions (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xb6</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Tier>6</Tier>
    <Description>A deep blue prism of sun cut topaz, used by doppelganger spies to aid in their vile missions of assassination and murder.</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate duration="9" speed="1.25">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,PRISM,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x946a" id="Arcblast Scepter (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc3</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>3</Tier>
    <Description>A glittering golden scepter charged with magical lightning.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>60</MpCost>
    <Activate totalDamage="200" decrDamage="25" wisDamageBase="50" maxTargets="5" color="0x7DF9FF" aoeActivationCount="2" aoeArmorPierce="true" aoeTime="1" aoeDamage="50" statModDamage="16" aoeRange="1.75" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x946b" id="Cloudflash Scepter (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc4</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>4</Tier>
    <Description>A golden scepter of power, created by storm giants during their long war against the undertrolls.</Description>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <Activate totalDamage="240" decrDamage="30" wisDamageBase="60" maxTargets="5" color="0x7DF9FF" aoeActivationCount="2" aoeArmorPierce="true" aoeTime="1" aoeDamage="60" statModDamage="18" aoeRange="2.0" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <ActivateOnEquip stat="SPD" amount="1">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x946C" id="Scepter of Skybolts (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc5</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>5</Tier>
    <Description>A commanding scepter of authority, wielded by cloud titan nobles from the elemental plane of air.</Description>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate totalDamage="280" decrDamage="35" wisDamageBase="70" maxTargets="5" color="0x7DF9FF" aoeActivationCount="2" aoeArmorPierce="true" aoeTime="1" aoeDamage="70" statModDamage="20" aoeRange="2.0" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x946D" id="Scepter of Storms (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc6</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Tier>6</Tier>
    <Description>An ancient druidic scepter created by the nature gods themselves, embodying all the fury of the megacosm.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5" color="0x7DF9FF" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="75" statModDamage="22" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x946E" id="Silver Star (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x22e</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>3</Tier>
    <Description>A beautifully crafted shuriken.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Silver</ObjectId>
      <MinDamage>750</MinDamage>
      <MaxDamage>850</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>60</MpEndCost>
    <MpCostPerSecond>15</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="5" scalingStat="WIS" statModScalingMin="50" statModAmount="0.090" statModDamage="12.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>2</BagType>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x946F" id="Wind Circle (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x22f</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>4</Tier>
    <Description>A sacred shuriken that embodies the power and speed of the wind.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Wind</ObjectId>
      <MinDamage>950</MinDamage>
      <MaxDamage>1050</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>70</MpEndCost>
    <MpCostPerSecond>16</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="5" scalingStat="WIS" statModScalingMin="50" statModAmount="0.095" statModDamage="14.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>2</BagType>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9574" id="Ice Star (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x230</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>5</Tier>
    <Description>A mystical shuriken formed from ever-frozen ice.</Description>
    <ActivateOnEquip stat="VIT" amount="9">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Ice</ObjectId>
      <MinDamage>1150</MinDamage>
      <MaxDamage>1250</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>80</MpEndCost>
    <MpCostPerSecond>17</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="6" scalingStat="WIS" statModScalingMin="50" statModAmount="0.100" statModDamage="16.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>4</BagType>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9575" id="Doom Circle (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x231</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>6</Tier>
    <Description>An ancient weapon that spells destruction for all who oppose its master.</Description>
    <ActivateOnEquip stat="VIT" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ninja Star Doom</ObjectId>
      <MinDamage>1350</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>90</MpEndCost>
    <MpCostPerSecond>18</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="6" scalingStat="WIS" statModScalingMin="50" statModAmount="0.105" statModDamage="18.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9576" id="Enforced Wakizashi (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe3</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>3</Tier>
    <Description>A heavy wakizashi created and used by a secluded sect of powerful swordsmen.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 3</ObjectId>
      <Speed>180</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="1.0">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>2</BagType>
    <MpCost>65</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9577" id="Turquoise Wakizashi (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe4</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>4</Tier>
    <Description>A beautiful wakizashi, adorned with shining gemstones found within the extensive cavern, Okina Tomi.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 4</ObjectId>
      <Speed>180</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2.0">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9578" id="Jade-Imbued Wakizashi (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe5</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>5</Tier>
    <Description>A wakizashi adorned with sea green stones, only given to the greatest swordsmen by the Grand Emperor himself.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 5</ObjectId>
      <Speed>180</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9579" id="Royal Wakizashi (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe6</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Tier>6</Tier>
    <Description>A gorgeous wakizashi made of starmetal and gifted to an ancient king by the god Shinsetsuna for his devotion.</Description>
    <Projectile>
      <ObjectId>Wakizashi Slash 6</ObjectId>
      <Speed>180</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.5">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x957A" id="Silver Lute (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd3</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>3</Tier>
    <Description>A polished lute built for combat against undead menaces.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4.5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="4.5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="1">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="4" duration="3.5" channel="maxStack">StatBoostAura</Activate>
    <BagType>2</BagType>
    <MpCost>85</MpCost>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,T3,T3_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x957B" id="Battle Lute (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd4</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>4</Tier>
    <Description>A lightweight lute designed to project strong sounds across the chaos of battlefields.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="5" duration="4" channel="maxStack">StatBoostAura</Activate>
    <BagType>2</BagType>
    <MpCost>90</MpCost>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,T4,T4_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x957C" id="Regal Lute (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd5</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>5</Tier>
    <Description>An immaculate lute granted to the appointed bards of wealthy rulers as their travel companions.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 5.5 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="5.5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="6" duration="4.5" channel="maxStack">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,T5,T5_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x957D" id="Skyward Lute (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd6</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>6</Tier>
    <Description>A misty lute created by the exalted songweavers in their task to awaken the wind deity Shu.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 6 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="6" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="7" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x957E" id="Specialist Mace (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x103</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>3</Tier>
    <Description>A decorated mace of high status, signifying achievement in advanced summoning styles.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering cat, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Activate objectId="Summon Cat" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <MpCost>70</MpCost>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,T3,T3_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x957F" id="Adept Mace (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x104</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>4</Tier>
    <Description>An imposing mace built specifically for battle application, staggering foes with its intimidating design.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering fox, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/fire_nova</Sound>
    <Usable />
    <UniqueID />
    <Activate objectId="Summon Fox" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <MpCost>80</MpCost>
    <feedPower>68</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,T4,T4_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9580" id="Monarch Mace (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x105</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>5</Tier>
    <Description>A majestically grand mace used in royal courts as a show of formidable might.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering wolf, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Wolf" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,T5,T5_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9581" id="Sovereign Mace (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0x106</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Tier>6</Tier>
    <Description>An opulent mace built of dense nightmatter and enchanted to harness the power of the infinite void for unspeakably powerful summoning.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering bear, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Bear" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,TIERED,T6,T6_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9582" id="Haze Sheath (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x123</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>3</Tier>
    <Description>A curious sheath designed to evoke the effortless flow of clouds and fog.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="5 tiles" />
      <EffectInfo name="Trail Damage" description="600" />
      <EffectInfo name="Multiplier" description="4/8/13/19/26 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 3 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>90</MpCost>
    <ActivateOnEquip stat="DEF" amount="3">IncrementStat</ActivateOnEquip>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="5" damage="600" color="0x6b55d6" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="4,8,13,19,26" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>34</feedPower>
    <XPBonus>1</XPBonus>
    <DropTradable />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,T3,T3_ABILITY,NUMPROJ_2,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9583" id="Ichor Sheath (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x124</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>4</Tier>
    <Description>A fierce sheath made to spill the blood of gods, briefly filling the wielder with a beastly aggression when a blade is drawn.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="5.5 tiles" />
      <EffectInfo name="Trail Damage" description="800" />
      <EffectInfo name="Multiplier" description="5/9/14/20/27 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 4 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="5.5" damage="800" color="0xd52673" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="5,9,14,20,27" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>68</feedPower>
    <XPBonus>2</XPBonus>
    <DropTradable />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,T4,T4_ABILITY,NUMPROJ_2,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9584" id="Serpentine Sheath (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x125</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>5</Tier>
    <Description>An elegant teal sheath with masterful snake etchings both inside and out, amplifying the momentum of a swift strike from the hip.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6 tiles" />
      <EffectInfo name="Trail Damage" description="1000" />
      <EffectInfo name="Multiplier" description="6/10/15/21/28 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 5 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>110</MpCost>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6" damage="1000" color="0x3ecd80" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="6,10,15,21,28" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>139</feedPower>
    <XPBonus>4</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,T5,T5_ABILITY,NUMPROJ_2,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9585" id="Great Shinobi Sheath (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x126</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>6</Tier>
    <Description>An extravagant gilded sheath which was once the heirloom of a distant clan, a now extinct bloodline whose intricate weapon arts remain in practice.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6.5 tiles" />
      <EffectInfo name="Trail Damage" description="1400" />
      <EffectInfo name="Multiplier" description="7/11/16/22/29 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 6 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>125</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6.5" damage="1400" color="0xeba747" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="7,11,16,22,29" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,T6,T6_ABILITY,NUMPROJ_3,MPCOST,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9586" id="Ring of Superior Health (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>43</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>309</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Tier>3</Tier>
    <Description>A large topaz set in a glittering gold ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,TIERED,T3,T3_RING,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9587" id="Ring of Paramount Health (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>317</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Tier>4</Tier>
    <Description>A very large topaz set in a dazzling gold ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <BagType>2</BagType>
    <feedPower>100</feedPower>
    <DropTradable />
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,TIERED,T4,T4_RING,XPBONUS,TRADEABLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9588" id="Ring of Exalted Health (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>325</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Tier>5</Tier>
    <Description>A huge, flawless topaz set in a stunningly beautiful gold ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>200</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,TIERED,T5,T5_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9589" id="Ring of Unbound Health (SB)">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>333</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Tier>6</Tier>
    <Description>An immaculately perfect topaz embedded in an exquisite gold ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,TIERED,T6,T6_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA0ED" id="Easter Weapon Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>572</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A collection of Easter-themed weapons that the Tinkerer keeps tucked away. Be careful not to get caught while trying to make more room inside.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA0EC" id="Easter Armor Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>573</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A collection of Easter-themed armor that the Tinkerer keeps tucked away. Be careful not to get caught while trying to make more space inside.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA0EB" id="Chocolate Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>574</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A delicious-looking chest crafted by the finest chocolate master in the land. Many adventurers ponder whether they should eat it or try to open it instead.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="E2ArcherST0" type="0xA280" setName="Painted Egg Archer Set" setType="0xA284" collectionIcon="2">
    <DisplayId>Spring Wonder Bow</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>161</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3082</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>As fleeting as the season itself, but as potent as the first bloom of spring.</Description>
    <RateOfFire>0.35</RateOfFire>
    <OldSound>arrowShoot</OldSound>
    <Projectile>
      <ObjectId>Spring Breeze Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>0.75</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="E2ArcherST1" type="0xA281" setName="Painted Egg Archer Set" setType="0xA284" collectionIcon="2">
    <DisplayId>Fresh Breeze Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3083</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>As the wind whispers through the morning air, it strikes with both elegance and intent.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Fire 3 projectiles in a line with the closest inflicting Paralyzed and the middle inflicting Slowed" name="Effect" />
      <EffectInfo description="Fire an additional two lines of projectiles" name="With Painted Egg Amulet" />
      <EffectInfo description="2 seconds" name="Slow Duration" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Greater Painted Egg</ObjectId>
      <Speed>50</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>325</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <NumProjectiles>0</NumProjectiles>
    <Activate ignoreOnTooltip="true" cooldown="0.2" gapAngle="0" gapTiles="0" maxDistance="2" minDistance="2" numShots="1" offsetAngle="0">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="3" minDistance="3" numShots="1" offsetAngle="0" proc="1" type="0xA2CC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="4" minDistance="4" numShots="1" offsetAngle="0" proc="1" type="0xA2CD">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" mustWear="0xA283" arcGap="16" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="2" minDistance="2" numShots="2" offsetAngle="0" proc="1" type="0xA2CE">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" mustWear="0xA283" arcGap="16" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="3" minDistance="3" numShots="2" offsetAngle="0" proc="1" type="0xA2CF">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate targetMouse="true" mustWear="0xA283" arcGap="16" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="4" minDistance="4" numShots="2" offsetAngle="0" proc="1" type="0xA2D0">BulletCreate</OnPlayerAbilityActivate>
    <Usable />
    <BagType>8</BagType>
    <MpCost>100</MpCost>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_C,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Fresh Breeze Quiver Proc 1" type="0xA2CC">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3090</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Painted Egg Shard</ObjectId>
      <Speed>75</Speed>
      <MinDamage>225</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Fresh Breeze Quiver Proc 2" type="0xA2CD">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3091</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Lesser Painted Egg Shard</ObjectId>
      <Speed>100</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Fresh Breeze Quiver Proc 3" type="0xA2CE">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3089</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Greater Painted Egg Shard</ObjectId>
      <Speed>50</Speed>
      <MinDamage>170</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Fresh Breeze Quiver Proc 4" type="0xA2CF">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3090</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Painted Egg Shard</ObjectId>
      <Speed>75</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Fresh Breeze Quiver Proc 5" type="0xA2D0">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3091</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Lesser Painted Egg Shard</ObjectId>
      <Speed>100</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="E2ArcherST2" type="0xA282" setName="Painted Egg Archer Set" setType="0xA284" collectionIcon="2">
    <DisplayId>Painted Eggshell Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Description>Like the first crack of dawn after a long winter, it shields with both strength and grace.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Healing for 5 seconds" name="On taking at least 20 damage" />
      <EffectInfo description="20 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Texture>
      <File>lofiObj3</File>
      <Index>3084</Index>
    </Texture>
    <OnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Healing" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="E2ArcherST3" type="0xA283" setName="Painted Egg Archer Set" setType="0xA284" collectionIcon="2">
    <DisplayId>Painted Egg Amulet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>3085</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Like a fragile egg waiting to hatch, it holds immense potential within its delicate shell.</Description>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA2C3" id="E2PaladinST0" setType="0xA2CA" setName="Fresh Carrot Paladin Set" collectionIcon="2">
    <DisplayId>Nutrient Rich Carrot Blade</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>198</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1478</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Every swing feeds the body, every strike nourishes the soul.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile>
      <ObjectId>Carrot Pala Blast</ObjectId>
      <Speed>100</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>.85</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <BagType>8</BagType>
    <XPBonus>5</XPBonus>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <feedPower>850</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA2C4" id="E2PaladinST1" setType="0xA2CA" setName="Fresh Carrot Paladin Set" collectionIcon="2">
    <DisplayId>Carrot Cake Crest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1479</Index>
    </Texture>
    <Usable />
    <SlotType>12</SlotType>
    <BagType>8</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>140</MpCost>
    <Description>Shield yourself with sweetness, and let your cakes do the rest.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon a sweet carrot cake for 5 seconds" />
      <EffectInfo name="Carrot cake effect" description="Sugar bombs enemies and deals 150-200 damage within 4.5 sqrs every 0.4 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Activate objectId="Sweet Carrot Cake">Pet</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_SS,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA2C5" id="E2PaladinST2" setType="0xA2CA" setName="Fresh Carrot Paladin Set" collectionIcon="2">
    <DisplayId>Hardened Carrot Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>73</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1480</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Fortified with nature's blessing, no blade can slice through this crunch.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On ability use" description="Release a nova of shots." />
      <EffectInfo name="Nova cooldown" description="4.8 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Projectile>
      <ObjectId>Carrot Pala Blast</ObjectId>
      <Speed>10</Speed>
      <Amplitude>4</Amplitude>
      <Frequency>1</Frequency>
      <MinDamage>200</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <OnPlayerAbilityActivate type="0xA2C6" proc="1" cooldown="4.8" numShots="12" arcGap="30" maxDistance="0" minDistance="0" offsetAngle="0" gapAngle="0" gapTiles="0">BulletCreate</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <feedPower>750</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Hardened Carrot Armor Proc" type="0xA2C6">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1482</Index>
    </Texture>
    <Projectile>
      <ObjectId>Carrot Pala Blast</ObjectId>
      <Speed>0</Speed>
      <Amplitude>4</Amplitude>
      <Frequency>1</Frequency>
      <MinDamage>200</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY</Labels>
  </Object>
<Object type="0xA2C7" id="E2PaladinST3" setType="0xA2CA" setName="Fresh Carrot Paladin Set" collectionIcon="2">
    <DisplayId>Sun Bathed Straw Hat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1481</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Bask in the glow of the sun while staying safe from the shadows.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="8">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA0DE" id="Easter Mystery ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1485</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Easter ST item when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA0DD" id="Easter ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1487</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and select an Easter ST item of your choice!</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA0DC" id="Easter Paladin ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1488</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and get a random Easter Paladin ST item!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA0DB" id="Easter Archer ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1489</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and get a random Easter Archer ST item!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA0DA" id="Easter Summoner ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1490</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and get a random Easter Summoner ST item!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA30B" id="Eggsponential Scepter" collectionIcon="149">
    <Class>Equipment</Class>
    <Item />
    <SlotType>23</SlotType>
    <Usable />
    <Texture>
      <File>easterObjects8x8</File>
      <Index>199</Index>
    </Texture>
    <Description>A mystical scepter made with the enchanted essence of easter eggs.</Description>
    <Activate totalDamage="120" wisPerTarget="5" decrDamage="-150" wisDamageBase="100" wisMin="50" maxTargets="4" color="0xFF5786" colorMissed="0xFFC58C" aoeActivationCount="1" aoeTime="1" aoeDamage="50" statModDamage="20" aoeArmorPierce="true" aoeRange="2.0" statModRadius="0.05" aoeMaxTargets="4" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <MpCost>90</MpCost>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>900</feedPower>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST</Labels>
  </Object>
<Object type="0xA323" id="E2SummonerST0" setType="0xA32B" setName="Chocolate Bunny Summoner Set" collectionIcon="2">
    <DisplayId>Sweet Desire Wand</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>315</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1491</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A taste too sweet to resist, a power too dangerous to control.</Description>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>Chocolate Bunny Mini Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>1030</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>333</CircleTurnDelay>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>120</ArcGap>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA324" id="E2SummonerST1" setType="0xA32B" setName="Chocolate Bunny Summoner Set" collectionIcon="2">
    <DisplayId>Chocolate Egg Mace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Usable />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1492</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>Enemies who dare face its sweet wrath will quickly learn that the chocolate they once craved is now their undoing.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="Chocolate Golem, orbits the caster, this summon has 1500 Hp and 20 Def" />
      <EffectInfo name="Stat Scaling" description="4 Damage per Def over 9" />
      <EffectInfo name="Reflect attack" description="Summons only shoot when they are hit." />
      <EffectInfo name="Lifetime" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Activate amount="0" duration="0" stat="VIT" ignoreOnTooltip="true" maxSpawnDistance="8.0">StatBoostSelf</Activate>
    <OnPlayerAbilityActivate proc="1" duration="5" cooldown="10" mustWear="0xA325" effect="Armored">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustNotWearOR="0xA326" objectId="Chocolate Golem 1" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" targetMouse="true" scalingStat="DEF" statModScalingMin="9" statModDamage="4">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0xA326" objectId="Chocolate Golem 2" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" targetMouse="true" scalingStat="DEF" statModScalingMin="9" statModDamage="4">SpawnCreep</OnPlayerAbilityActivate>
    <MpCost>120</MpCost>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,ST,TAB_ST,ST_ABILITY,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA325" id="E2SummonerST2" setType="0xA32B" setName="Chocolate Bunny Summoner Set" collectionIcon="2">
    <DisplayId>Chocolate Glazed Robe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>49</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1493</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A robe so sweet, even the fiercest of foes can't help but admire its flavor, without the mess.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Cocoa's Blessing" description="Grants Armored for 5 seconds on ability use when worn with Chocolate Egg Mace" />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="-5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA326" id="E2SummonerST3" setType="0xA32B" setName="Chocolate Bunny Summoner Set" collectionIcon="2">
    <DisplayId>Chocolate Bunny Ears</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1494</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Ears of chocolate, ears of charm, ears that make every hop a little sweeter.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Sweet Hop" description="Increases Chocolate Egg Mace summon damage to 800-1200, health to 2000, and defense to 30." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xFFD9" id="Easter Treasure 2025">
    <DisplayId>Biff’s Secrets</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2ff</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>What secrets does this confounding and slightly gross item hold?\n\nItems contained in Biff’s Secrets can only be redeemed until the 20th of May 2025.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter Event 2025" />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFFDA" id="Secret Hoard 2025">
    <DisplayId>Secret Hoard</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2fb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Biff’s stash of 100 000 gold. Contact support to claim it, as they are the only ones to know its location.\n\nCan only be redeemed until the 20th of May 2025. \n\nContact support to claim your reward https://support.rotmg.com/</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <UniqueID />
    <BagType>7</BagType>
    <Treasure />
  </Object>
<Object type="0xFFDB" id="Backup Stash 2025">
    <DisplayId>Backup Stash</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2fc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Biff’s other savings account. Contact support to claim 15 000 gold, as they are the only ones to know its location.\n\nCan only be redeemed until the 20th of May 2025. \n\nContact support to claim your reward https://support.rotmg.com/</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <UniqueID />
    <BagType>7</BagType>
    <Treasure />
  </Object>
<Object type="0xFFDC" id="Key to Oryx's Armory 2025">
    <DisplayId>Key to Oryx's Armory</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2fd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You only have time to grab one ST set before Beisa himself barges in! Contact support to claim it and escape the armory.\n\nCan only be redeemed until the 20th of May 2025. \n\nContact support to claim your reward https://support.rotmg.com/</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <UniqueID />
    <BagType>7</BagType>
    <Treasure />
  </Object>
<Object type="0xFFDD" id="Mirror of Vanity 2025">
    <DisplayId>Mirror of Vanity</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x2fe</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Said to be a wish-granting mirror. Contact support to claim three cosmetics of choice, and be careful of your wishes.\n\nCan only be redeemed until the 20th of May 2025. \n\nSome items are excluded. Contact support to claim your reward https://support.rotmg.com/</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <UniqueID />
    <BagType>7</BagType>
    <Treasure />
  </Object>
<Object type="0x9594" id="Fractured Gemstone Wakizashi Shiny" collectionIcon="12">
    <DisplayId>Fractured Gemstone Wakizashi</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>295</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>Carved from the unblemished minerals deep beneath the realm, this unconventional wakizashi fractures itself when swung to release a strange supernatural energy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summons sentient crystal star orbiting you for 5 seconds" name="" />
      <EffectInfo description="Shoots bursts at nearby enemies inflicting Exposed for 3 seconds, deals 250-300 damage per hit" name="Crystal Star" />
    </ExtraTooltipData>
    <Activate objectId="Friendly Neighborhood Gemstone Shiny" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="3.5">SpawnCreep</Activate>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_CRYSTAL,RESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Poison Fling Shiny" type="0x966D">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>299</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>300</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>301</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>302</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x9595" id="Poison Fang Dagger Shiny" collectionIcon="122">
    <DisplayId>Poison Fang Dagger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>298</Index>
    </Texture>
    <PowerLevel>88</PowerLevel>
    <SlotType>2</SlotType>
    <Description>A dagger fashioned from the fang of an enormous spider.</Description>
    <RateOfFire>1.4</RateOfFire>
    <Sound>weapon/poison_fang_dagger</Sound>
    <Projectile>
      <ObjectId>Poison Fling Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>130</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_D,TRADEABLE,ORG_SPIDER,POISON_FANG_DAGGER,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9596" id="Scholar's Seal Shiny" collectionIcon="130">
    <DisplayId>Scholar's Seal</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>303</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A symbolic seal gifted to the most renowned philosophers of ancient times.</Description>
    <Sound>spell/light_heal</Sound>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>200</MpCost>
    <Activate amount="34" duration="5" range="3" stat="MAXMP" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate amount="15" duration="5" range="3" stat="WIS" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="3" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Cooldown>5</Cooldown>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,COOLDOWN,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9597" id="The Forgotten Crown Shiny" collectionIcon="14">
    <DisplayId>The Forgotten Crown</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>85</PowerLevel>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>304</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An eerie reminder of what lies in the depths of the Shatters.</Description>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="110">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT_S,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="SulfW Tachi Shot Shiny" type="0x966E">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>306</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.04">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>306</Index>
        </Texture>
      </Frame>
      <Frame time="0.06">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>307</Index>
        </Texture>
      </Frame>
      <Frame time="0.04">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>308</Index>
        </Texture>
      </Frame>
      <Frame time="0.06">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>309</Index>
        </Texture>
      </Frame>
      <Frame time="0.04">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>310</Index>
        </Texture>
      </Frame>
      <Frame time="0.04">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>311</Index>
        </Texture>
      </Frame>
    </Animation>
    <Rotation>360</Rotation>
  </Object>
<Object id="Brambletooth Tachi Shiny" type="0x9598" collectionIcon="143">
    <DisplayId>Brambletooth Tachi</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>305</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A heavily serrated blade set studded with thorns from the many ravenous plants of the Sulfurous Wetlands. The accursed magic used to mutate the native flora has been likewise imbued to these blades, enabling for a unique yet precise slashing technique.</Description>
    <Sound>weapon/long_sword</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.40</RateOfFire>
      <PosOffset>1,4.75</PosOffset>
      <DefaultAngle>225</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.40</RateOfFire>
      <PosOffset>-1,4.75</PosOffset>
      <DefaultAngle>135</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SulfW Tachi Shot Shiny</ObjectId>
      <Speed>135</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>550</LifetimeMS>
      <PassesCover />
      <FaceDir />
      <MultiHit />
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Tachi Shot Shiny</ObjectId>
      <Speed>135</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>550</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <FaceDir />
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9599" id="Oryx's Escutcheon Shiny" collectionIcon="18">
    <DisplayId>Oryx's Escutcheon</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>312</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>An enormous shield decorated with the crest of Oryx, an infamous symbol of oppression dreaded across the realm.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons three consecutive Exalted Beams that each deal 1000-1200 damage in a 2.75 square radius, inflicting Stunned for 2 seconds" />
      <EffectInfo name="Max Cast Range" description="3.0 squares" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="SPD" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <Activate maxDistance="3.0" objectId="Oryx's Escutcheon Effect 1 Shiny" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate maxDistance="3.0" objectId="Oryx's Escutcheon Effect 1 Shiny" throwTime="0.6" color="-1">ObjectToss</Activate>
    <Activate maxDistance="3.0" objectId="Oryx's Escutcheon Effect 1 Shiny" throwTime="1.2" color="-1">ObjectToss</Activate>
    <MpCost>100</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,ORG_OSANC_S,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x959a" id="Chaotic Scripture Shiny" collectionIcon="18">
    <DisplayId>Chaotic Scripture</DisplayId>
    <InventoryAnimation />
    <Item />
    <Class>Equipment</Class>
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>313</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>The sacred writings of Leucoryx and his disciples, compiled as a tribute to Oryx to lend false credence to the teachings of his twisted followers.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="090" statModAmount="0.7150" scalingStat="ATT" statModScalingMin="60">Heal</Activate>
    <Activate objectId="Chaotic Scripture Effect" throwTime="0">ObjectToss</Activate>
    <Activate minDamage="2500" maxDamage="2500" statModDamage="14.25" activationCount="1" statModActivationCount="0" radius="2.5" statModRadius="0" scalingStat="ATT" statModScalingMin="60">DamageNova</Activate>
    <MpCost>150</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x959b" id="Gambler's Fate Shiny" collectionIcon="18">
    <DisplayId>Gambler's Fate</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>314</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>A coin pilfered from the endless vault of Gemsbok's hoarded wealth. Only the most daring would stake their lives on the equal odds of a coin flip.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons a Gold Coin that acts as a decoy. Each second it has a 50% chance to become silver or continue to exist." />
      <EffectInfo name="Silver Coin" description="Acts as a decoy. Each second it has a 50% chance to disappear or continue to exist." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Cooldown>2</Cooldown>
    <Activate objectId="Gambler's Fate Effect Shiny" throwTime="0.6" color="0xffd800">ObjectToss</Activate>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_OSANC_S,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9664" id="Genesis Spell Shiny" collectionIcon="18">
    <DisplayId>Genesis Spell</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>104</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Dammah's powers of summoning portals stem from this profane spell. Most may use it to call attacks from primitive dimensions of untapped energy, but Oryx's greatest thaumaturges can create stable gateways to the realm and beyond.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons 4 portals which zap enemies and deal 350 damage in a radius of 6 every 0.4 seconds" />
      <EffectInfo name="Duration" description="4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>4</Cooldown>
    <MpCost>120</MpCost>
    <Activate objectId="Genesis Spell Portal 1 Shiny" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate objectId="Genesis Spell Portal 2 Shiny" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate objectId="Genesis Spell Portal 3 Shiny" throwTime="0" color="-1">ObjectToss</Activate>
    <Activate objectId="Genesis Spell Portal 4 Shiny" throwTime="0" color="-1">ObjectToss</Activate>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_OSANC_S,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="StarTestProjBShiny" type="0x9670">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>320</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object id="StarTest Shiny" type="0x966F">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>320</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>StarTestProjBShiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Magnitude>1.5</Magnitude>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <Parametric />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="StarTestProjShiny" type="0x9671">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>319</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0x9665" id="Ballistic Star Shiny" collectionIcon="18">
    <DisplayId>Ballistic Star</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>318</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>To dominate the battlefield, Beisa's assault units possess this star model to remain vigorous in combat before controlling zones with its independent throwing arcs.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Inner Circle" description="Throws 4 additional stars at half the range which inflict Stunned on enemies for 3 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>StarTestProjShiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Magnitude>3.0</Magnitude>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <Parametric />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <Activate arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="045" scalingStat="ATT" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001">BulletCreate</Activate>
    <Activate arcGap="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="135" scalingStat="ATT" statModScalingMin="50" statModDamage="5" statModNumShots="0.000001" type="0x966F" ignoreOnTooltip="true">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate duration="4" effect="Healing">ConditionEffectSelf</Activate>
    <Soulbound />
    <feedPower>1300</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_OSANC,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9666" id="Orb of Sweet Demise Shiny" collectionIcon="123">
    <DisplayId>Orb of Sweet Demise</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>297</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A magical honeycomb that was once crucial in repelling an assault from the Hornet Rebellion.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="3" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="3.5" condEffect="Slowed" radius="2" color="0x228B22" wisMin="50">EffectBlast</Activate>
    <feedPower>200</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_D,XPBONUS,MPCOST,ORG_HIVE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9673" id="Incubation Mace Shiny">
    <DisplayId>Incubation Mace</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>315</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>Easter celebrations call for eggs, but Oryx's strict regulations on anything that might be a chicken makes eggs risky. This mace mimics the functions of an egg to summon pre-grown rabbits, with exactly the personality you'd expect from an animal raised by a weapon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering rabbit, click or hold your Summon Control button to move it." />
      <EffectInfo name="Lifetime" description="9.2 seconds" />
      <EffectInfo name="Charge Duration" description="2.6 seconds" />
      <EffectInfo name="" description="Rabbits charge and discharge twice." />
    </ExtraTooltipData>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Rabbit Shiny" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="3">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9678" id="Scepter of Fulmination Shiny" collectionIcon="131">
    <DisplayId>Scepter of Fulmination</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>323</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This scepter's blast is so powerful it will slow opponents.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Activate totalDamage="150" decrDamage="30" wisDamageBase="60" maxTargets="5" wisPerTarget="6" condEffect="Slowed" condDuration="3" color="0x505694" aoeActivationCount="3" aoeTime="1" aoeDamage="60" aoeEffect="Slowed" statModDamage="14" aoeRange="1.5" statModRadius="0.05" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,SHINY,ORG_LAB</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9679" id="Rimmed Mystic Shot Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>325</Index>
    </Texture>
    <Rotation>0</Rotation>
  </Object>
<Object type="0x967a" id="Wand of the Bulwark Shiny" collectionIcon="118">
    <DisplayId>Wand of the Bulwark</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>210</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>324</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This strange weapon was used by ancient battle mages to deter invaders. The secret to its construction has long been lost.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Rimmed Mystic Shot Shiny</ObjectId>
      <Speed>3</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>10000</LifetimeMS>
      <Parametric />
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,SHINY,ORG_SPIT</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Refraction Proj Shiny" type="0x967b">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>327</Index>
    </Texture>
  </Object>
<Object id="Refraction Proc Shiny" type="0x967c">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>327</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Refraction Proj Shiny</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>448</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>25</MinDamage>
      <MaxDamage>25</MaxDamage>
      <ProtectFromSink />
      <Boomerang />
      <MultiHit />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK,SHINY</Labels>
  </Object>
<Object type="0x967d" id="Refraction Cloak Shiny" collectionIcon="12">
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Cloak of Refraction</DisplayId>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>326</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>This heavy cloak cleverly conceals its user not by magic, but by channeling the light around them as camouflage. Tampering with this light briefly projects a false mirror image of oneself.</Description>
    <Sound>spell/fire_nova</Sound>
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>50</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="3 Mirror Images, the outer two orbit the center and fire shots inwards and outwards" />
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="40" ignorePerc="0.30" scalingStat="WIS" statModScalingMin="34" statModFlat="1" statModPerc="0.01">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="6.2" maxDistance="6.2" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x967c">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="6.2" maxDistance="6.2" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x967c">BulletCreate</OnPlayerShootActivate>
    <Activate objectId="RefractionSummon1 Shiny" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="0.1">SpawnCreep</Activate>
    <Activate objectId="RefractionSummon2 Shiny" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="0.1">SpawnCreep</Activate>
    <Activate duration="5" speed="0" objectId="Refraction Cloak Decoy Shiny">Decoy</Activate>
    <Cooldown>5.5</Cooldown>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_CRYSTAL,ORG_CRYSTAL_S,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="steamworks Small Water Drop Shiny" type="0x967e">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>336</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>336</Index>
        </Texture>
      </Frame>
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>337</Index>
        </Texture>
      </Frame>
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>338</Index>
        </Texture>
      </Frame>
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>339</Index>
        </Texture>
      </Frame>
    </Animation>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="steamworks Small Fire Drop Shiny" type="0x967f">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>340</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>340</Index>
        </Texture>
      </Frame>
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>341</Index>
        </Texture>
      </Frame>
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>342</Index>
        </Texture>
      </Frame>
      <Frame time="0.075">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>343</Index>
        </Texture>
      </Frame>
    </Animation>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x9680" id="Steam Pipe Shiny" collectionIcon="19">
    <DisplayId>Steam Pipe</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>335</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Efforts by lower workers of the kogbolds to arm themselves against invaders has resulted in various interesting crudely made armaments. Fashioned from the boiler of a steam generator, this staff projects its scalding vapors towards a target, cooking them alive.</Description>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <ActivateOnEquip stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip>
    <Projectile id="0">
      <ObjectId>steamworks Small Water Drop Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-222.2</Acceleration>
      <Size>75</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>steamworks Small Fire Drop Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-333.3</Acceleration>
      <Size>75</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>steamworks Small Water Drop Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <Size>75</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>steamworks Small Fire Drop Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <ArmorPiercing />
      <Size>75</Size>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <feedPower>800</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,UT,TAB_UT,SPELLBLADE,NUMPROJ_2,XPBONUS,WAVEFORM,ORG_KOGBOLD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9681" id="Mighty Stein Shiny" collectionIcon="155">
    <DisplayId>Mighty Stein</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>321</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A mighty mug for a mighty drink! Be merry!\n\nSprite Credits: Dappertron</Description>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="5.5" impactDamage="400" totalDamage="800" duration="6" color="0x333982" throwTime="0.5" damageBoost="1.09" scalingStat="VIT" statModScalingMin="30" statModDamage="180" statModImpactDamage="90" statModRadius="0.04" statModDamageBoost="0.00175">PoisonGrenade</Activate>
    <Activate stat="VIT" amount="10" duration="3" channel="noStackItm">StatBoostSelf</Activate>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,SHINY,ORG_TAVERN,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9682" id="Ring of the Pyramid Shiny" collectionIcon="153">
    <DisplayId>Ring of the Pyramid</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>322</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The dolomite stone makes you feel able to stand against anything.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,TOMB,SHINY,ORG_TOMB</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2289" id="Corsair Ring" collectionIcon="119">
    <Class>Equipment</Class>
    <Item />
    <UniqueID />
    <Texture xOffset="-2" yOffset="0">
      <File>pirateCaveObjects8x8</File>
      <Index>0x2</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A lavish golden ring adorned with a prized ruby from Dreadstump's spoils.</Description>
    <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>50</feedPower>
    <Labels>EQUIPMENT,RING,UT,POWERTIER_D,TRADEABLE,CORSAIR_RING,ORG_PCAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3745" id="Spider Shuriken" collectionIcon="122">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>An arachnid star which slings silk to tangle predators while granting oneself the speed and stamina of Arachna's most agile young.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Web Star</ObjectId>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <PassesCover />
    </Projectile>
    <ConditionEffect duration="3">Slowed</ConditionEffect>
    <Usable />
    <BagType>4</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>60</MpEndCost>
    <MpCostPerSecond>8</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="SPD" amount="2" scalingStat="WIS" statModScalingMin="20" statModAmount="0.080" statModDamage="8.5">ShurikenAbility</Activate>
    <feedPower>170</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,POWERTIER_D,TRADEABLE,MPCOST,TAB_UT,ORG_SPIDER</Labels>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3439" id="Tarot Card Pack">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>78</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tarot cards aren't traditionally found in packs are they...</Description>
    <ExtraTooltipData>
      <EffectInfo name="Contains" description="a stack of 5 of any one tarot card type." />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <UniqueID />
    <BagType>7</BagType>
    <Track />
    <Labels>EQUIPMENT,UT,CONSUMABLE,ARTIFACT</Labels>
  </Object>
<Object type="0x1440" id="Maw of Malignance" collectionIcon="144">
    <DisplayId>Maw of Malignance</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5new</File>
      <Index>313</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>Deep within the blood, cartilage, and twisted bone lies the cranium of a once-human victim.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Toss a horrific maw that lasts 5 seconds" name="On Ability Use" />
      <EffectInfo description="50 HP/s" name="Healing" />
      <EffectInfo description="5 players" name="Max Heal Targets" />
      <EffectInfo description="5 tiles" name="Range" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Malignance Undead" scalingStat="SPD" statModScalingMin="36" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1442" id="Maw of Malignance Blueprint" collectionIcon="144">
    <DisplayId>Maw of Malignance Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Maw of Malignance">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_PARASITE</Labels>
  </Object>
<Object type="0x1443" id="Bubblegum Bucket" collectionIcon="135">
    <DisplayId>Bubblegum Bucket</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>316</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>No one would dare question your dominance of the Hunting Grounds while wearing the remains of a decapitated gumball machine.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate effect="Speedy" duration="12">ConditionEffectSelf</Activate>
    <Activate effect="Healing" duration="4">ConditionEffectSelf</Activate>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_CLAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1444" id="Bubblegum Bucket Blueprint" collectionIcon="135">
    <DisplayId>Bubblegum Bucket Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bubblegum Bucket">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CLAND</Labels>
  </Object>
<Object type="0x1445" id="S.H.E.A.T.H." collectionIcon="147">
    <DisplayId>S.H.E.A.T.H.</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>317</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>This lightwave blade is carefully attuned to madness harmonics in a revolutionary attempt to remotely blast any region with the fury of the F.E.R.A.L.'s energy attack.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Sheath" description="14 shots" />
      <EffectInfo name="Blast Damage" description="450 / 750" />
      <EffectInfo name="Blast Radius" description="4 / 6" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>S.H.E.A.T.H. Projectile</ObjectId>
      <Size>110</Size>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <Speed>50</Speed>
      <LifetimeMS>501</LifetimeMS>
      <TurnRate>205</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>1</TurnStopTime>
      <Acceleration>450</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Activate objectId="S.H.E.A.T.H. Blast" throwTime="0" color="0x88FF00" maxDistance="3.5">ObjectToss</Activate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="010.0" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="061.4" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="112.8" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="164.2" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="215.7" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="257.1" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="318.0" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="035.7" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="087.1" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="138.5" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="190.0" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="241.4" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="292.8" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="344.2" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <MpCost>90</MpCost>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_HTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1448" id="S.H.E.A.T.H. Blueprint" collectionIcon="147">
    <DisplayId>S.H.E.A.T.H. Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="S.H.E.A.T.H.">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_HTT</Labels>
  </Object>
<Object type="0x144A" id="Vision of Draconis" collectionIcon="150">
    <DisplayId>Vision of Draconis</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>319</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>As the heavens decreed, the age of dragons came swiftly to an end. Yet the gaze of the mighty watch intensely over the world, waiting for the power of Draconis to rise once again.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Gaze of Draconis, click or hold your Summon Control button to move it." />
      <EffectInfo name="Active Time" description="6.8 seconds" />
      <EffectInfo name="Damage" description="160" />
      <EffectInfo name="Zap Radius" description="3.5 tiles" />
      <EffectInfo name="Pulse Radius" description="2.5 tiles" />
      <EffectInfo name="Pulse Effect" description="Curse for 2 seconds" />
      <EffectInfo name="" description="Attacks become slower over time" />
    </ExtraTooltipData>
    <Activate objectId="Vision of Draconis Summon" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="6.0">SpawnCreep</Activate>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <MpCost>200</MpCost>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x144C" id="Vision of Draconis Blueprint" collectionIcon="150">
    <DisplayId>Vision of Draconis Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Vision of Draconis">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
<Object type="0xDF1D" id="Blooming Dagger">
    <Class>Equipment</Class>
    <DisplayId>Rosebite Dagger</DisplayId>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture xOffset="+4">
      <File>lofiObj5new</File>
      <Index>334</Index>
    </Texture>
    <Soulbound />
    <SlotType>2</SlotType>
    <Description>This dagger brings out a scent of spring rain and wild roses.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Blooming Dagger Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB-UT,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xDF1B" id="Blooming Bow">
    <Class>Equipment</Class>
    <DisplayId>Blossom Bow</DisplayId>
    <Item />
    <PowerLevel>191</PowerLevel>
    <Texture xOffset="+2">
      <File>lofiObj5new</File>
      <Index>332</Index>
    </Texture>
    <Soulbound />
    <SlotType>3</SlotType>
    <Description>A delicate masterpiece infused with ancient magic and the essence of spring itself.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Blooming Bow Projectile 1</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blooming Bow Projectile 2</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB-UT,RESKIN,NUMPROJ_3,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xDF1A" id="Blooming Flower">
    <Class>Equipment</Class>
    <DisplayId>Eternal Bloom Wand</DisplayId>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture xOffset="+3" yOffset="+2">
      <File>lofiObj5new</File>
      <Index>331</Index>
    </Texture>
    <Soulbound />
    <SlotType>8</SlotType>
    <Description>Each flower pellet that flies gently softly through the breeze calms even the most ferocious enemy from fighting.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Blooming Flower Projectile</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,XPBONUS,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xDF19" id="Blooming Bouquet">
    <Class>Equipment</Class>
    <DisplayId>Blooming Bouquet Staff</DisplayId>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>330</Index>
    </Texture>
    <Soulbound />
    <SlotType>17</SlotType>
    <Description>A bouquet of radiant pink magical roses that seem to blush with every glance.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Blooming Bouquet Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,NUMPROJ_2,XPBONUS,WAVEFORM,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xDF1C" id="Blooming Sword">
    <Class>Equipment</Class>
    <DisplayId>Petal Strike Sword</DisplayId>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>333</Index>
    </Texture>
    <Soulbound />
    <SlotType>1</SlotType>
    <Description>When drawn in combat, petals spiral in the air like a spring storm, and each strike carries a faint trail of floral essence, soothing allies and unnerving foes.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Blooming Sword Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,XPBONUS,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xDF1E" id="Blooming Katana">
    <Class>Equipment</Class>
    <DisplayId>Floral Edge Katana</DisplayId>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture xOffset="+2">
      <File>lofiObj5new</File>
      <Index>335</Index>
    </Texture>
    <Soulbound />
    <SlotType>24</SlotType>
    <Description>This katana's edge never dulls as long as its flowers continue to bloom. In battle, each strike scatters glowing petals that dance in the air, disorienting foes and leaving behind a trail of serene destruction.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Blooming Katana Projectile</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,XPBONUS,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xDF28" id="Blooming Armor">
    <Class>Equipment</Class>
    <DisplayId>Floral Guard Armor</DisplayId>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>338</Index>
    </Texture>
    <Soulbound />
    <SlotType>7</SlotType>
    <Description>This armor not only offers protection but also a symbolic connection to nature's elegance and resilience.</Description>
    <ActivateOnEquip stat="DEF" amount="26">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,XPBONUS,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xDF26" id="Blooming Robe">
    <Class>Equipment</Class>
    <DisplayId>Leaf Woven Robe</DisplayId>
    <Item />
    <PowerLevel>83</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>336</Index>
    </Texture>
    <Soulbound />
    <SlotType>14</SlotType>
    <Description>This robe is adorned with delicate floral patterns and soft, flowing leaves that seem to dance with every movement.</Description>
    <ActivateOnEquip stat="MAXMP" amount="65">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,XPBONUS,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xDF27" id="Blooming Jacket">
    <Class>Equipment</Class>
    <DisplayId>Jacket Of Blossoms</DisplayId>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>337</Index>
    </Texture>
    <Soulbound />
    <SlotType>6</SlotType>
    <Description>This jacket piece is adorned with intricately carved flowers and delicately trailing leaves which give the hero a layer of magical protection.</Description>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,XPBONUS,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xDF29" id="Blooming Ring">
    <Class>Equipment</Class>
    <DisplayId>Ring Of Radiant Petals</DisplayId>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>339</Index>
    </Texture>
    <Soulbound />
    <SlotType>9</SlotType>
    <Description>This blooming flower ring will bring a touch of grace and charm on your adventures while also keeping you alive and healthy.</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,XPBONUS,UT,TAB-UT,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA30C" id="Marionette Ravager" collectionIcon="129">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="41740" />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj2</File>
      <Index>355</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>The perfect tool for dismembering theatre equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fires an additional shot every 2 seconds that deals 200-300 damage and exposes for 1 second." />
    </ExtraTooltipData>
    <RateOfFire>1.50</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Marionette Ravager Shot</ObjectId>
      <Speed>165</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="2" minDistance="2.65" maxDistance="2.65" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x363f">BulletCreate</OnPlayerShootActivate>
    <feedPower>300</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_PUPPET</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Marionette Ravager Proc" type="0x363f">
    <DisplayId>Marionette Proc</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Marionette Ravager Shot</ObjectId>
      <Speed>165</Speed>
      <LifetimeMS>320</LifetimeMS>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <ConditionEffect duration="1">Exposed</ConditionEffect>
      <ProtectFromSink />
      <ArmorPiercing />
      <Size>150</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB</Labels>
  </Object>
<Object type="0xA30E" id="Kyuuketsuki Hitogoroshi" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3100</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Ruthven hid this blade in the hope none would be able to find it, for it could destroy him and his spawn in a single slash.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Kyuuketsuki Hitogoroshi Shot</ObjectId>
      <Speed>130</Speed>
      <MinDamage>440</MinDamage>
      <MaxDamage>520</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect bleedDamage="80" duration="3">Bleeding</ConditionEffect>
      <Acceleration>26942069</Acceleration>
      <AccelerationDelay>210</AccelerationDelay>
      <SpeedClamp>390</SpeedClamp>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <DefaultAngle>180</DefaultAngle>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA310" id="Sword of Light" collectionIcon="128">
    <DisplayId>Spectral Sword</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3102</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This ghastly blade has the power to emit waves of energy that dance like wraiths in the dark.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Sword of Light Slash</ObjectId>
      <Speed>80</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <CircleTurnAngle>-90</CircleTurnAngle>
      <CircleTurnDelay>440</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sword of Light Slash</ObjectId>
      <Speed>80</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>440</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <defaultAngle>-4</defaultAngle>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <defaultAngle>4</defaultAngle>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>25</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_UDL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA312" id="Spider Silk Bow" collectionIcon="139">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3104</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A well-crafted bow made from the hardened spider exoskeletons and their powerful silk.</Description>
    <ExtraTooltipData>
      <EffectInfo description="2" name="Burst Count" />
      <EffectInfo description="1 second" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
      <BurstCount>2</BurstCount>
      <BurstDelay>1</BurstDelay>
      <BurstMinDelay>0.6</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
      <RateOfFire>1.3</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Spider Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Spider Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>60</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,BASETYPE,ORG_CDEPTHS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA315" id="Elder Staff" collectionIcon="140">
    <DisplayId>Elder Heartwood Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3107</Index>
    </Texture>
    <PowerLevel>150</PowerLevel>
    <SlotType>17</SlotType>
    <Description>Carved from the heartwood of an ancient tree and imbued with the whispering spirits of the forest, this staff channels centuries of wisdom.</Description>
    <RateOfFire>1.6</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Elder Staff Leaf</ObjectId>
      <Speed>80</Speed>
      <Size>90</Size>
      <MinDamage>60</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>0.30</Amplitude>
      <Frequency>1.25</Frequency>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_WLAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA317" id="Wand of Hidden Knowledge" collectionIcon="130">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3095</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Legend has it that this wand was written into existence by a book that wrote itself.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/fire_wand</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Forbidden Secrets" description="40% Chance on ability to curse the user for 4 seconds. 5 second cooldown." />
      <EffectInfo name="Untold Power" description="If the bearer is cursed while using the Wand of Hidden Knowledge, it fires two additional projectiles that deal 70-95 armor piercing damage." />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Hidden Knowledge Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BurstCount>5</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <OnPlayerAbilityActivate cooldown="5" duration="4" effect="Curse" proc="0.4">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="Curse" cooldown="0" minDistance="4.6" maxDistance="4.6" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA319">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="Curse" cooldown="0" minDistance="4.6" maxDistance="4.6" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA319">BulletCreate</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_LIBRARY,LIBWAND</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA319" id="Wand of Hidden Knowledge Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Hidden Knowledge Shot</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>70</MinDamage>
      <MaxDamage>95</MaxDamage>
      <ArmorPiercing />
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,WAND</Labels>
  </Object>
<Object type="0xA31A" id="Frostfire Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1520</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and get a random item!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x968F" id="Bramble Bow Shiny" collectionIcon="126">
    <DisplayId>Bramble Bow</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>59</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>344</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A prickly bow with unshaven thorns jutting out from the grip, making it unwieldy to fire.</Description>
    <Sound>weapon/double_bow</Sound>
    <Projectile id="0">
      <ObjectId>Barmble Leaf Proj Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>30</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>10</ArcGap>
      <RateOfFire>1.2</RateOfFire>
    </Subattack>
    <BagType>4</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>80</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_D,TRADEABLE,BRAMBLE_BOW,ORG_FMAZE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9690" id="Corsair Ring Shiny" collectionIcon="119">
    <DisplayId>Corsair Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <UniqueID />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>354</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A lavish golden ring adorned with a prized ruby from Dreadstump's spoils.</Description>
    <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>50</feedPower>
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,POWERTIER_D,TRADEABLE,CORSAIR_RING,ORG_PCAVE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9691" id="Jade Storm Shiny" collectionIcon="145">
    <DisplayId>Jade Storm</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>347</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A grand scroll capable of summoning sharpened emerald shards, slicing through even the most durable opponent.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Jade Storm Proj Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>475</MinDamage>
      <MaxDamage>900</MaxDamage>
      <LifetimeMS>398</LifetimeMS>
      <CollisionMult>1.33</CollisionMult>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>0.5</Cooldown>
    <MpCost>110</MpCost>
    <Activate posOffset="3.5" numShots="5" scalingStat="DEF" statModScalingMin="9" statModDamage="7.75" statModNumShots="0.00002">BulletNova</Activate>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,ORG_MTEMPLE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9692" id="Leaf Dragon Hide Armor Shiny" collectionIcon="150">
    <DisplayId>Leaf Dragon Hide Armor</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>81</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>349</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Light armor crafted from the hard-as-steel leafy scales of a Leaf Dragon.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Increase defense by 15 for 5 seconds." />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate cooldown="15" duration="5" stat="DEF" amount="15" proc="1" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,LOD,ORG_LOD,SHINY</Labels>
  </Object>
<Object type="0x9693" id="Brain Cube Shiny" collectionIcon="19">
    <DisplayId>Brain Cube</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="1">
      <File>lofiObjShiny</File>
      <Index>350</Index>
    </Texture>
    <SlotType>19</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="On Use" description="Produces 4 explosions at the aim point." />
      <EffectInfo name="" description="Subsequent bursts dealing decreasing damage over a wider area." />
    </ExtraTooltipData>
    <Description>The oldest forms of automatic computing built by the Kogbolds were a far cry from the self improving artificial intelligence of the modern Core designs. Though its computation capabilities are lost to time, the matrix remains conveniently effective at distributing powerful surges of energy.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <Activate numDead="1" undeadId="Brain Undead Shiny" scalingStat="DEX" statModScalingMin="42" statModDamage="10">RaiseDead</Activate>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_KOGBOLD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9694" id="Barnacle Basher Shiny" collectionIcon="100">
    <DisplayId>Barnacle Basher</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>351</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>An extraordinarily dense silversteel anchor attached to a magical kelpwoven chain. Whatever ship it was attached to has long since been dragged to the depths.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Flail Anchor Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>375</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <Size>120</Size>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Anchor Chain Shiny</ObjectId>
      <Speed>75</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Anchor Chain Shiny</ObjectId>
      <Speed>50</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Anchor Chain Shiny</ObjectId>
      <Speed>25</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_S,XPBONUS,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA32F" id="Void Flail">
    <DisplayId>Void Flail</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1000</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>Once a gift from the heavens, these flails now bear tarnished grace, echoes of angelic power twisted to bind what even light could not cleanse.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Void Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>340</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Void Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Void Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,TIERED,T13,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots maxNumber="1" slotChance="0.2" seasonalChanceIncrease="0.1" default="1" dropMin="1" dropMax="1" enchantmentList="Tiered Flail Table 5" />
  </Object>
<Object type="0xA332" id="Void Blades">
    <DisplayId>Void Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>182</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1004</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>Shaped from substance that defies all logic, these blades seem to exist outside time, each strike a question the realm cannot answer.</Description>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Void Pink Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Void Purple Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,TIERED,T13,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots maxNumber="1" slotChance="0.2" seasonalChanceIncrease="0.1" default="1" dropMin="1" dropMax="1" enchantmentList="Tiered Dualblade Table 5" />
  </Object>
<Object type="0xA335" id="Spellblade of the Void">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>184</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1007</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A spellblade of flawless craft, once wielded by Elysium's guardians, its edge now hums with echoes of a paradise lost to the Void.</Description>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Small Void Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Void Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,TIERED,T13,NUMPROJ_2,XPBONUS,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots maxNumber="1" slotChance="0.2" seasonalChanceIncrease="0.1" default="1" dropMin="1" dropMax="1" enchantmentList="Tiered Spellblade Table 5" />
  </Object>
<Object type="0xA338" id="Morning Star of the Void">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1010</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>A fading relic of faith, this morningstar once shone for Daevite summoners who dared to defy the Void.</Description>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Void Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>9</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,TIERED,T13,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots maxNumber="1" slotChance="0.2" seasonalChanceIncrease="0.1" default="1" dropMin="1" dropMax="1" enchantmentList="Tiered Morningstar Table 5" />
  </Object>
<Object type="0xA33A" id="Longbow of the Void">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1012</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>An ancient longbow laced with voidborn essence, it fills the wielder not with hope, but with an unrelenting will to defy oblivion itself.</Description>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Void Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>9</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>7</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,LONGBOW,TIERED,T13,TRADEABLE,XPBONUS,SUBTYPE</Labels>
    <EnchantmentSlots maxNumber="1" slotChance="0.2" seasonalChanceIncrease="0.1" default="1" dropMin="1" dropMax="1" enchantmentList="Tiered Longbow Table 5" />
  </Object>
<Object type="0xA33C" id="Void Tachi">
    <DisplayId>Void Tachi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>186</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1014</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Forged in the silence between stars, these weapons shimmer with the hues of a dying cosmos. Each strike tears through reality like a rift, leaving behind echoes of forgotten realms.</Description>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Void Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,TIERED,T13,TRADEABLE,SUBTYPE</Labels>
    <EnchantmentSlots maxNumber="1" slotChance="0.2" seasonalChanceIncrease="0.1" default="1" dropMin="1" dropMax="1" enchantmentList="Tiered Tachi Table 5" />
  </Object>
<Object type="0xd60d" id="VoidPriestST0" setType="0xD612" setName="Void Doctor Priest Set" collectionIcon="3">
    <DisplayId>Cane of the Void</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>259</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A short cane adorned with a void crystal, used to poke and prod those whose souls were destined to end in The Void.</Description>
    <Sound>weapon/missile_wand</Sound>
    <Projectile id="0">
      <ObjectId>Void Orb Small</ObjectId>
      <Speed>140</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.9</Amplitude>
      <Frequency>2.7</Frequency>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Void Snake Large</ObjectId>
      <Speed>120</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>155</MaxDamage>
      <LifetimeMS>583</LifetimeMS>
      <Size>70</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Void Snake Large</ObjectId>
      <Speed>120</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
      <ArcGap>10</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_A,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xd60e" id="VoidPriestST1" setType="0xD612" setName="Void Doctor Priest Set" collectionIcon="3">
    <DisplayId>Void Leeches</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>269</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>Its belly churns like a black hole, pulling in anything nearby with a hunger that defies all laws of nature.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>8</BagType>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summons a leech that drains enemy health" />
      <EffectInfo name="" description="Leeches explodes with an AOE Heal" />
      <EffectInfo name="" description="Switch abilities to immediately detonate Leeches" />
    </ExtraTooltipData>
    <Ability name="Leeching">
      <SwitchTime>0.5</SwitchTime>
      <MpCost>100</MpCost>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <Activate effect="Bleeding" duration="0" color="-1" ignoreOnTooltip="true">ConditionEffectSelf</Activate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWearOR="0xd60f;0xd610" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0xd610" mustWear="0xd60f" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech Heal Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0xd60f" mustWear="0xd610" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech Damage AOE" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustWear="0xd60f;0xd610" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech Damage AOE and Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    </Ability>
    <Ability name="Leeching">
      <SwitchTime>0.5</SwitchTime>
      <MpCost>100</MpCost>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" maxSpawnDistance="2.0" cooldown="0.0" objectId="Invisileech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <Activate effect="Bleeding" duration="0" color="-1" ignoreOnTooltip="true">ConditionEffectSelf</Activate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWearOR="0xd60f;0xd610" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0xd610" mustWear="0xd60f" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech Heal Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustNotWear="0xd60f" mustWear="0xd610" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech Damage AOE" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate proc="1" targetMouse="true" mustWear="0xd60f;0xd610" maxSpawnDistance="2.0" cooldown="0.0" objectId="Void Leech Damage AOE and Zap" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
    </Ability>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_S,TRADEABLE,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xd60f" id="VoidPriestST2" setType="0xD612" setName="Void Doctor Priest Set" collectionIcon="3">
    <DisplayId>Darkness Overcoat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>265</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The void cloth absorbs the various bodily fluids that could stain the material.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Nice Leeches" description="Leeches will heal players throughout their lifetime" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xd610" id="VoidPriestST3" setType="0xD612" setName="Void Doctor Priest Set" collectionIcon="3">
    <DisplayId>Void Mask</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>266</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>It smells of nothing, but it looks like death.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Plump Leeches" description="Leeches inflict 100% more damage and deal a damaging AOE blast when they decay" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>400</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xd611" id="VoidPriestSTToken">
    <DisplayId>Void Doctor Priest Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>267</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Void Doctor Priest Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0xBEB6" id="Green Dust Shard">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 125 Green Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="125">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xBEB7" id="Red Dust Shard">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 125 Red Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="redDust" amount="125">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xBEB8" id="Purple Dust Shard">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 125 Purple Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="purpleDust" amount="125">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xBEB9" id="Green Dust Essence">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 250 Green Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="250">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xBEBA" id="Red Dust Essence">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 250 Red Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="redDust" amount="250">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xBEBB" id="Purple Dust Essence">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Adds 250 Purple Dust when consumed.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="purpleDust" amount="250">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA31B" id="Fossil Findings Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and get a random item!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9695" id="Valor Shiny" collectionIcon="14">
    <DisplayId>Valor</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>231</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>358</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Exceedingly large and challenging to handle, this titanic blade embodies the stoic might of its true owner.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your attack by 10." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <RateOfFire>0.45</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Shatters Katana Projectile Shiny</ObjectId>
      <Speed>195</Speed>
      <MinDamage>480</MinDamage>
      <MaxDamage>555</MaxDamage>
      <LifetimeMS>244</LifetimeMS>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="ATT" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9697" id="St. Abraham's Wand Shiny" collectionIcon="132">
    <DisplayId>St. Abraham's Wand</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>499</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand made from a brilliant white cross designed to ward off evil.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Sound>weapon/fire_wand</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Cross Bullet Shiny</ObjectId>
      <Size>130</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>250</Speed>
      <LifetimeMS>667</LifetimeMS>
      <Acceleration>-305</Acceleration>
      <AccelerationDelay>4</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <MinDamage>155</MinDamage>
      <MaxDamage>180</MaxDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>0.9</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MANOR,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9699" id="Coral Venom Trap Shiny" collectionIcon="137">
    <DisplayId>Coral Venom Trap</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>362</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A trap imbued with deadly venom from the coral of the Ocean Trench.</Description>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate radius="4" sensitivity="0.6" totalDamage="425" color="5277F1" condEffect="Paralyzed" condDuration="3" armTime="0.0" throwTime="0.6" duration="10" scalingStat="SPD" statModScalingMin="50" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="600" bombRadius="4.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="1" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="13" statModBombCondDuration="0.01" textureSourceId="Coral Venom Trap Shiny">Trap</Activate>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_OTRENCH,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x969A" id="Fungal Breastplate Shiny" collectionIcon="11">
    <DisplayId>Fungal Breastplate</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>70</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>363</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>The fungus covering this armor has eaten away all the metal. While offering little protection, its restorative powers make this armor unique.</Description>
    <ActivateOnEquip stat="VIT" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_FUNGAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x969B" id="Spider's Eye Ring Shiny" collectionIcon="122">
    <DisplayId>Spider's Eye Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>20</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>364</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Slow enemies within 4.5 tiles for 3 seconds" name="On Taking Damage" />
      <EffectInfo description="10 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <Description>A ring crafted from the faceted eye of an enormous spider.</Description>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate center="enemy" color="0x7C53BF" cooldown="10" damageThreshold="0" duration="3" effect="Slowed" proc="1" range="4.5" target="enemy">GenericActivate</OnPlayerHitActivate>
    <BagType>4</BagType>
    <XPBonus>2</XPBonus>
    <feedPower>110</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_D,TRADEABLE,SPIDERS_EYE_RING,ORG_SPIDER,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Pharaoh's Requiem Shiny" type="0x969C" collectionIcon="153">
    <DisplayId>Pharaoh's Requiem</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>365</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>An unusually crafted lute with an ancient style of construction, meant to produce soothing sounds of deep sleep and keep wrathful gods dormant.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summons a Pharaoh's mask on the cursors location that inflicts Weak for 3 secs within 3 sqrs every 1 sec" name="Pharaoh's Wrath" />
      <EffectInfo description="Upon taking at least 50 damage, protects you with Armored on Self for 3 secs. Inflicts Weak on enemies for 5 secs within 5 sqrs" name="Pharaoh's Ward" />
      <EffectInfo description="15 seconds" name="Pharaoh's Ward Cooldown" />
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 4 seconds" />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate radius="4.5" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate objectId="Lullaby Pharaoh Mask Shiny" throwTime="0.6">ObjectToss</Activate>
    <OnPlayerHitActivate proc="1" damageThreshold="50" cooldown="15" effect="Weak" duration="5" range="5" color="0x808080" target="enemy" center="player">GenericActivate</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" damageThreshold="50" cooldown="15" effect="Armored" duration="3">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,ORG_TOMB,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Lullaby Pharaoh Mask Shiny" type="0x969D">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>366</Index>
    </Texture>
    <NoMiniMap />
    <Size>100</Size>
    <Z>0.4</Z>
    <Flying />
  </Object>
<Object type="0x2681" id="Snake Pit Combo Blueprint">
    <DisplayId>Snake Pit Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of the Bulwark,Snake Charmer Pungi,Snake Skin Armor,Snake Eye Ring,Snake Skin Shield">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2682" id="Sprite World Combo Blueprint">
    <DisplayId>Sprite World Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Extreme Prejudice,Cloak of the Planewalker,Mace of the Celestial Forest,Sprite Wand">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2683" id="Cave of a Thousand Treasures Combo Blueprint">
    <DisplayId>Cave of a Thousand Treasures Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2684" id="Ancient Ruins Combo Blueprint">
    <DisplayId>Ancient Ruins Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Arcane Rapier,Amber Encrusted Helmet,Sandstone Seal">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2685" id="Magic Woods Combo Blueprint">
    <DisplayId>Magic Woods Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit Staff,Enchantment Orb,Woodland Robe,Fairy Ring,Shield of Flowing Clarity">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2686" id="Candyland Hunting Grounds Combo Blueprint">
    <DisplayId>Candyland Hunting Grounds Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Candy-Coated Armor,Bubblegum Bucket,Candy Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2687" id="Undead Lair Combo Blueprint">
    <DisplayId>Undead Lair Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doom Bow,Wandering Souls Spell,Ring of Skeletal Specters,Sword of Light">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2688" id="Puppet Master's Theatre Combo Blueprint">
    <DisplayId>Puppet Master's Theatre Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Marionette Ravager,Prism of Dancing Swords,Harlequin Armor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2689" id="Toxic Sewers Combo Blueprint">
    <DisplayId>Toxic Sewers Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Murky Toxin,Void Blade">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x268A" id="Cursed Library Combo Blueprint">
    <DisplayId>Cursed Library Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Scholar's Seal,Corruption Cutter,Wand of Hidden Knowledge,Tome of Forbidden Knowledge,Ronin's Wakizashi">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x268B" id="Mad Lab Combo Blueprint">
    <DisplayId>Mad Lab Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Conducting Wand,Scepter of Fulmination,Robe of the Mad Scientist,Experimental Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x268C" id="Abyss of Demons Combo Blueprint">
    <DisplayId>Abyss of Demons Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Demon Blade,Volcanic Sheath">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x268D" id="Manor of the Immortals Combo Blueprint">
    <DisplayId>Manor of the Immortals Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="St. Abraham's Wand,Tome of Purification,Chasuble of Holy Light,Ring of Divine Faith,Kyuuketsuki Hitogoroshi,Bone Dagger">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x268E" id="Haunted Cemetery Combo Blueprint">
    <DisplayId>Haunted Cemetery Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Soul's Guidance,Plague Poison,Resurrected Warrior's Armor,Amulet of Resurrection">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x268F" id="Oryx's Castle Combo Blueprint">
    <DisplayId>Oryx's Castle Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ancient Stone Sword,Spiteful Scutum,Cloak of the Mad God,Tome of Holy Furor">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2690" id="Davy Jones' Locker Combo Blueprint">
    <DisplayId>Davy Jones' Locker Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit Dagger,Ghostly Prism,Spectral Cloth Armor,Captain's Ring,Quartermaster Scabbard">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2691" id="Ice Citadel Combo Blueprint">
    <DisplayId>Ice Citadel Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Esben,Skullish Remains of Esben,Esben's Shaman Attire,Esben's Wedding Ring,Ase's Echo,Esben's Vows,Esben's Shattered Heart">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2692" id="Ocean Trench Combo Blueprint">
    <DisplayId>Ocean Trench Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Coral Bow,Coral Venom Trap,Coral Silk Armor,Coral Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2693" id="The Crawling Depths Combo Blueprint">
    <DisplayId>The Crawling Depths Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doku No Ken,Mace of the Depths,Spider Silk Bow">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2694" id="Woodland Labyrinth Combo Blueprint">
    <DisplayId>Woodland Labyrinth Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Leaf Bow,Wakizashi of Eastern Winds,Labyrinth Dweller's Sheath,Elder Staff">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2695" id="Deadwater Docks Combo Blueprint">
    <DisplayId>Deadwater Docks Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Pirate King's Cutlass,Wavecrest Concertina">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2696" id="Puppet Master's Encore Combo Blueprint">
    <DisplayId>Puppet Master's Encore Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Thousand Shot,Prism of Dire Instability">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2697" id="Cnidarian Reef Combo Blueprint">
    <DisplayId>Cnidarian Reef Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cnidaria Rod,Bottled Medusozoan">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2698" id="Parasite Chambers Combo Blueprint">
    <DisplayId>Parasite Chambers Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="pD Spell,pD Tome,pD Scepter,Maw of Malignance">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x2699" id="The Tavern Combo Blueprint">
    <DisplayId>The Tavern Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="The Right Hook,Cask Corslet,Double Vision Darts,Brewer's Bangle,Tipsy Topper">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x269A" id="Sulfurous Wetlands Combo Blueprint">
    <DisplayId>Sulfurous Wetlands Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bogwood Crook,Brambletooth Tachi,Sulfuric Stone,Warped Mantle,Thistleleaf Necklace">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x269B" id="Mountain Temple Combo Blueprint">
    <DisplayId>Mountain Temple Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of the Fallen,Orb of Aether,Kaiken,Jade Storm">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x269C" id="Lair of Draconis Combo Blueprint">
    <DisplayId>Lair of Draconis Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Fire Dragon Battle Armor,Water Dragon Silk Robe,Leaf Dragon Hide Armor,Celestial Blade,Midnight Star,Vision of Draconis">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x269D" id="Tomb of the Ancients Combo Blueprint">
    <DisplayId>Tomb of the Ancients Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Nile,Ring of the Pyramid,Ring of the Sphinx,Tome of Holy Protection,Pharaoh's Requiem">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x269E" id="The Third Dimension Combo Blueprint">
    <DisplayId>The Third Dimension Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="tD Seal,tD Waki,tD Cloak">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x269F" id="Lair of Shaitan Combo Blueprint">
    <DisplayId>Lair of Shaitan Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skull of Endless Torment,Wakizashi of Crossing Fires,Igneous Starblossom">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26A0" id="Secluded Thicket Combo Blueprint">
    <DisplayId>Secluded Thicket Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tezcacoatl's Tail,Sealed Crystal Skull,Penetrating Blast Spell">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26A1" id="High Tech Terror Combo Blueprint">
    <DisplayId>High Tech Terror Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="B.O.W.,Q.U.I.V.E.R.,S.T.A.F.F.,E.Y.E.,S.H.E.A.T.H.">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26A2" id="The Nest Combo Blueprint">
    <DisplayId>The Nest Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Queen's Stinger Dagger,EH Hivemaster Helm,Beekeeper's Flamethrower,Hivemind Mace,Combcutter Kunai">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26A3" id="Cultist Hideout Combo Blueprint">
    <DisplayId>Cultist Hideout Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Unholy Sacrifice,Skull of Corrupted Souls,Ritual Robe,Bloodshed Ring,Burial Blades">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26A4" id="Fungal Cavern Combo Blueprint">
    <DisplayId>Fungal Cavern Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tome of the Mushroom Tribes,Sporous Spray Spell,Cave Dweller Trap,Crystallized Worm Spellblade,Crystal Shield">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26A5" id="Crystal Cavern Combo Blueprint">
    <DisplayId>Crystal Cavern Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Echoes Prism,Crystallised Mist,Star of Enlightenment,Refraction Cloak,Fractured Gemstone Wakizashi,Fractal Blades">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26A6" id="Spectral Penitentiary Combo Blueprint">
    <DisplayId>Spectral Penitentiary Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tools of the Tarnished,Wretched Rags,Sinister Syringes,Cackling Straitjacket,Command Cornea,Ocular Entrapment,Overwhelming Axehead,Motivational Megaphone,Damnation">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26A7" id="Kogbold Steamworks Combo Blueprint">
    <DisplayId>Kogbold Steamworks Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Steam Pipe,Kogbold Cower Shield,Scepter of Rust,Brain Cube,Chain Dagger,Laser Pointer">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26A8" id="Lost Halls Combo Blueprint">
    <DisplayId>Lost Halls Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sword of the Colossus,Marble Seal,Breastplate of New Life,Magical Lodestone">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26A9" id="The Void Combo Blueprint">
    <DisplayId>The Void Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bow of the Void,Quiver of the Shadows,Armor of Nil,Sourcestone,Omnipotence Ring">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26AA" id="Moonlight Village Combo Blueprint">
    <DisplayId>Moonlight Village Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Flowering Kimono,Ethereal Happi,Sage's Wakibiki,Elegant Parasol,Taiko Drums,Rain Maker">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26AB" id="Oryx's Sanctuary Combo Blueprint">
    <DisplayId>Oryx's Sanctuary Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Superior,Genesis Spell,Diplomatic Robe,Chancellor's Cranium,Avarice,Gambler's Fate,Turncoat Cape,Collector's Monocle,Enforcer,Ballistic Star,Centaur's Shielding,Battalion Banner,Lumiaire,Chaotic Scripture,Vesture of Duality,Divine Coronation,Divinity,Oryx's Escutcheon,Gladiator Guard,Exalted God's Horn">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26AC" id="The Shatters Combo Blueprint">
    <DisplayId>The Shatters Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Valor,Sentinel's Sidearm,Vanguard's Visage,Bracer of the Guardian,Dusky Catalyst,Polarity Poison,Primal Arcana,The Twilight Gemstone,Warmonger,Peacekeeper,Noble Mandolin,The Forgotten Crown">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26AD" id="Snake Pit Seasonal Combo Blueprint">
    <DisplayId>Snake Pit Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of the Bulwark,Snake Charmer Pungi,Snake Skin Armor,Snake Eye Ring,Snake Skin Shield" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26AE" id="Sprite World Seasonal Combo Blueprint">
    <DisplayId>Sprite World Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Extreme Prejudice,Cloak of the Planewalker,Mace of the Celestial Forest,Sprite Wand" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26AF" id="Cave of a Thousand Treasures Seasonal Combo Blueprint">
    <DisplayId>Cave of a Thousand Treasures Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26B0" id="Ancient Ruins Seasonal Combo Blueprint">
    <DisplayId>Ancient Ruins Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Arcane Rapier,Amber Encrusted Helmet,Sandstone Seal" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26B1" id="Magic Woods Seasonal Combo Blueprint">
    <DisplayId>Magic Woods Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit Staff,Enchantment Orb,Woodland Robe,Fairy Ring,Shield of Flowing Clarity" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26B2" id="Candyland Hunting Grounds Seasonal Combo Blueprint">
    <DisplayId>Candyland Hunting Grounds Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Candy-Coated Armor,Bubblegum Bucket,Candy Ring" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26B3" id="Undead Lair Seasonal Combo Blueprint">
    <DisplayId>Undead Lair Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doom Bow,Wandering Souls Spell,Ring of Skeletal Specters,Sword of Light" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26B4" id="Puppet Master's Theatre Seasonal Combo Blueprint">
    <DisplayId>Puppet Master's Theatre Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Marionette Ravager,Prism of Dancing Swords,Harlequin Armor" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26B5" id="Toxic Sewers Seasonal Combo Blueprint">
    <DisplayId>Toxic Sewers Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Murky Toxin,Void Blade" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26B6" id="Cursed Library Seasonal Combo Blueprint">
    <DisplayId>Cursed Library Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Scholar's Seal,Corruption Cutter,Wand of Forbidden Knowledge,Tome of Forbidden Knowledge,Ronin's Wakizashi" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26B7" id="Mad Lab Seasonal Combo Blueprint">
    <DisplayId>Mad Lab Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Conducting Wand,Scepter of Fulmination,Robe of the Mad Scientist,Experimental Ring" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26B8" id="Abyss of Demons Seasonal Combo Blueprint">
    <DisplayId>Abyss of Demons Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Demon Blade,Volcanic Sheath" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26B9" id="Manor of the Immortals Seasonal Combo Blueprint">
    <DisplayId>Manor of the Immortals Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="St. Abraham's Wand,Tome of Purification,Chasuble of Holy Light,Ring of Divine Faith,Kyuuketsuki Hitogoroshi,Bone Dagger" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26BA" id="Haunted Cemetery Seasonal Combo Blueprint">
    <DisplayId>Haunted Cemetery Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Soul's Guidance,Plague Poison,Resurrected Warrior's Armor,Amulet of Resurrection" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26BB" id="Oryx's Castle Seasonal Combo Blueprint">
    <DisplayId>Oryx's Castle Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ancient Stone Sword,Spiteful Scutum,Cloak of the Mad God,Tome of Holy Furor" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26BC" id="Davy Jones' Locker Seasonal Combo Blueprint">
    <DisplayId>Davy Jones' Locker Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Spirit Dagger,Ghostly Prism,Spectral Cloth Armor,Captain's Ring,Quartermaster Scabbard" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26BD" id="Ice Citadel Seasonal Combo Blueprint">
    <DisplayId>Ice Citadel Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Esben,Skullish Remains of Esben,Esben's Shaman Attire,Esben's Wedding Ring,Ase's Echo,Esben's Vows,Esben's Shattered Heart" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26BE" id="Ocean Trench Seasonal Combo Blueprint">
    <DisplayId>Ocean Trench Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Coral Bow,Coral Venom Trap,Coral Silk Armor,Coral Ring" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26BF" id="The Crawling Depths Seasonal Combo Blueprint">
    <DisplayId>The Crawling Depths Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Doku No Ken,Mace of the Depths,Spider Silk Bow" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26C0" id="Woodland Labyrinth Seasonal Combo Blueprint">
    <DisplayId>Woodland Labyrinth Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Leaf Bow,Wakizashi of Eastern Winds,Labyrinth Dweller's Sheath,Elder Staff" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26C1" id="Deadwater Docks Seasonal Combo Blueprint">
    <DisplayId>Deadwater Docks Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Pirate King's Cutlass,Wavecrest Concertina" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26C2" id="Puppet Master's Encore Seasonal Combo Blueprint">
    <DisplayId>Puppet Master's Encore Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Thousand Shot,Prism of Dire Instability" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26C3" id="Cnidarian Reef Seasonal Combo Blueprint">
    <DisplayId>Cnidarian Reef Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Cnidaria Rod,Bottled Medusozoan" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26C4" id="Parasite Chambers Seasonal Combo Blueprint">
    <DisplayId>Parasite Chambers Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="pD Spell,pD Tome,pD Scepter,Maw of Malignance" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26C5" id="The Tavern Seasonal Combo Blueprint">
    <DisplayId>The Tavern Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="The Right Hook,Cask Corslet,Double Vision Darts,Brewer's Bangle,Tipsy Topper" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26C6" id="Sulfurous Wetlands Seasonal Combo Blueprint">
    <DisplayId>Sulfurous Wetlands Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bogwood Crook,Brambletooth Tachi,Sulfuric Stone,Warped Mantle,Thistleleaf Necklace" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26C7" id="Mountain Temple Seasonal Combo Blueprint">
    <DisplayId>Mountain Temple Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Wand of the Fallen,Orb of Aether,Kaiken,Jade Storm" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26C8" id="Lair of Draconis Seasonal Combo Blueprint">
    <DisplayId>Lair of Draconis Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Fire Dragon Battle Armor,Water Dragon Silk Robe,Leaf Dragon Hide Armor,Celestial Blade,Midnight Star,Vision of Draconis" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26C9" id="Tomb of the Ancients Seasonal Combo Blueprint">
    <DisplayId>Tomb of the Ancients Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Ring of the Nile,Ring of the Pyramid,Ring of the Sphinx,Tome of Holy Protection,Pharaoh's Requiem" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26CA" id="The Third Dimension Seasonal Combo Blueprint">
    <DisplayId>The Third Dimension Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="tD Seal,tD Waki,tD Cloak" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26CB" id="Lair of Shaitan Seasonal Combo Blueprint">
    <DisplayId>Lair of Shaitan Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Skull of Endless Torment,Wakizashi of Crossing Fires,Igneous Starblossom" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26CC" id="Secluded Thicket Seasonal Combo Blueprint">
    <DisplayId>Secluded Thicket Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tezcacoatl's Tail,Sealed Crystal Skull,Penetrating Blast Spell" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26CD" id="High Tech Terror Seasonal Combo Blueprint">
    <DisplayId>High Tech Terror Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="B.O.W.,Q.U.I.V.E.R.,S.T.A.F.F.,E.Y.E.,S.H.E.A.T.H." seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26CE" id="The Nest Seasonal Combo Blueprint">
    <DisplayId>The Nest Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="EH Queen's Stinger Dagger,EH Hivemaster Helm,Beekeeper's Flamethrower,Hivemind Mace,Combcutter Kunai" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26CF" id="Cultist Hideout Seasonal Combo Blueprint">
    <DisplayId>Cultist Hideout Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Staff of Unholy Sacrifice,Skull of Corrupted Souls,Ritual Robe,Bloodshed Ring,Burial Blades" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26D0" id="Fungal Cavern Seasonal Combo Blueprint">
    <DisplayId>Fungal Cavern Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tome of the Mushroom Tribes,Sporous Spray Spell,Cave Dweller Trap,Crystallized Worm Spellblade,Crystal Shield" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26D1" id="Crystal Cavern Seasonal Combo Blueprint">
    <DisplayId>Crystal Cavern Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Echoes Prism,Crystallised Mist,Star of Enlightenment,Refraction Cloak,Fractured Gemstone Wakizashi,Fractal Blades" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26D2" id="Spectral Penitentiary Seasonal Combo Blueprint">
    <DisplayId>Spectral Penitentiary Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Tools of the Tarnished,Wretched Rags,Sinister Syringes,Cackling Straitjacket,Command Cornea,Ocular Entrapment,Overwhelming Axehead,Motivational Megaphone,Damnation" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26D3" id="Kogbold Steamworks Seasonal Combo Blueprint">
    <DisplayId>Kogbold Steamworks Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Steam Pipe,Kogbold Cower Shield,Scepter of Rust,Brain Cube,Chain Dagger,Laser Pointer" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26D4" id="Lost Halls Seasonal Combo Blueprint">
    <DisplayId>Lost Halls Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sword of the Colossus,Marble Seal,Breastplate of New Life,Magical Lodestone" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26D5" id="The Void Seasonal Combo Blueprint">
    <DisplayId>The Void Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Bow of the Void,Quiver of the Shadows,Armor of Nil,Sourcestone,Omnipotence Ring" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26D6" id="Moonlight Village Seasonal Combo Blueprint">
    <DisplayId>Moonlight Village Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Flowering Kimono,Ethereal Happi,Sage's Wakibiki,Elegant Parasol,Taiko Drums,Rain Maker" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26D7" id="Oryx's Sanctuary Seasonal Combo Blueprint">
    <DisplayId>Oryx's Sanctuary Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Superior,Genesis Spell,Diplomatic Robe,Chancellor's Cranium,Avarice,Gambler's Fate,Turncoat Cape,Collector's Monocle,Enforcer,Ballistic Star,Centaur's Shielding,Battalion Banner,Lumiaire,Chaotic Scripture,Vesture of Duality,Divine Coronation,Divinity,Oryx's Escutcheon,Gladiator Guard,Exalted God's Horn" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0x26D8" id="The Shatters Seasonal Combo Blueprint">
    <DisplayId>The Shatters Seasonal Combo Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a range of new items for the current season, but cannot be used as a material in the Item Forge.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal Forge." name="Seasonal Rules" />
      <EffectInfo description="Can only be used by Seasonal characters." name="" />
      <EffectInfo description="Cannot be transferred to the regular vault." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Valor,Sentinel's Sidearm,Vanguard's Visage,Bracer of the Guardian,Dusky Catalyst,Polarity Poison,Primal Arcana,The Twilight Gemstone,Warmonger,Peacekeeper,Noble Mandolin,The Forgotten Crown" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
    <Soulbound />
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,FORGESTORE</Labels>
  </Object>
<Object type="0xA465" id="Stone Pickaxe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>324</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>With the stone pickaxe, you can break the stone ores found throughout the Realm! To do so, use your character's special ability and move the pickaxe by pressing the mouse wheel (default keybind).</Description>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerAbilityActivate targetMouse="true" proc="1" objectId="Stone Pickaxe Helper Object" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</OnPlayerAbilityActivate>
    <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="1" stat="ATT">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,RING,LOOTABLE,UT,XPBONUS</Labels>
  </Object>
<Object type="0xA467" id="Iron Pickaxe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>325</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>With the iron pickaxe, you can break the iron and stone ores found throughout the Realm! To do so, use your character's special ability and move the pickaxe by pressing the mouse wheel (default keybind).</Description>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerAbilityActivate targetMouse="true" proc="1" objectId="Iron Pickaxe Helper Object" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</OnPlayerAbilityActivate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,RING,LOOTABLE,UT,XPBONUS</Labels>
  </Object>
<Object type="0xA468" id="Emerald Pickaxe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>326</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>With the emerald pickaxe, you can break the emerald, iron and stone ores found throughout the Realm! To do so, use your character's special ability and move the pickaxe by pressing the mouse wheel (default keybind).</Description>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerAbilityActivate targetMouse="true" proc="1" objectId="Emerald Pickaxe Helper Object" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</OnPlayerAbilityActivate>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,RING,LOOTABLE,UT,XPBONUS</Labels>
  </Object>
<Object type="0xA469" id="Diamond Pickaxe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>327</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>With the diamond pickaxe, you can break the diamond, emerald, iron and stone ores found throughout the Realm! To do so, use your character's special ability and move the pickaxe by pressing the mouse wheel (default keybind).</Description>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerAbilityActivate targetMouse="true" proc="1" objectId="Diamond Pickaxe Helper Object" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</OnPlayerAbilityActivate>
    <ActivateOnEquip amount="100" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,RING,LOOTABLE,UT,XPBONUS</Labels>
  </Object>
<Object type="0xA46D" id="Explorer's Shovel">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>328</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>This shovel reveals secrets lost under the surface of the realm.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Mining Staff Proj</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,LOOTABLE,UT,TAB_UT,NUMPROJ_2,XPBONUS,WAVEFORM,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA46F" id="Seeker's Chisel">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj4</File>
      <Index>329</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>This chisel carves through a wide variety of materials in search of new information about the realm's forgotten past.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Mining Dagger Proj</ObjectId>
      <Speed>140</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,LOOTABLE,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA471" id="Blacksmith Hammer">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>330</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A heavy hammer designed for multiple uses, like smashing enemies, breaking through walls, and forging new tools.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Mining Sword Proj</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,LOOTABLE,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA473" id="Metal Tray">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>191</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>331</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A tray to store materials, precious stones, and relics that were found.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Mining Bow Proj</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Mining Bow Proj</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,LOOTABLE,UT,TAB_UT,NUMPROJ_3,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA475" id="Dynamite">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>332</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>An explosive that not only uncovers hidden paths but also deals damage to enemies.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Mining Katana Proj</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <Soulbound />
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,LOOTABLE,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA477" id="Glowing Torch">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj4</File>
      <Index>333</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A torch that lights up the depths of the realm, revealing secrets hidden in the darkness.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Mining Wand Proj</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,LOOTABLE,UT,TAB_UT,XPBONUS,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA0A6" id="Mystery Mining Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1522</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An enigmatic chest filled with various trinkets and materials. Perfect for those who crave the thrill of the unknown.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA0A5" id="Miner's Arsenal Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1531</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bundle of weapons to choose from - rumored to possess magical properties and crafted from superior materials, though no one knows for certain.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA0A4" id="Arcane Treasure Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1530</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest of rare spoils from across the Realm, but those who covet it often pay a price.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xFFCE" id="Quadruple Green Dust Gem Pack">
    <DisplayId>Quadruple Green Dust Gem Pack</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1532</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains four units of Green Dust Gem.</Description>
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFFCF" id="Double Green Dust Gem Pack">
    <DisplayId>Double Green Dust Gem Pack</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1533</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains two units of Green Dust Gem.</Description>
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFFD0" id="Double Red Dust Gem Pack">
    <DisplayId>Double Red Dust Gem Pack</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1534</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains two units of Red Dust Gem.</Description>
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFFD1" id="Immense Dust Chest">
    <DisplayId>Immense Dust Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1535</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Choose the Dust whose the storage will be filled to the limit.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFFD2" id="Gigantic Dust Chest">
    <DisplayId>Gigantic Dust Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1536</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants 1 item of choice:\n*Purple Dust Gem (500 Purple Dust)\n*Double Red Dust Gem Pack (2x500 Red Dust Gems)\n*Quadruple Green Dust Gem Pack (4x500 Green Dust Gems)</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFFD3" id="Large Dust Chest">
    <DisplayId>Large Dust Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1537</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants 1 item of choice:\n*Purple Dust Essence (250 Purple Dust)\n*Red Dust Gem (500 Red Dust)\n*Green Dust Gem Pack (2x500 Green Dust Gems)</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFFD4" id="Medium Dust Chest">
    <DisplayId>Medium Dust Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1538</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants 1 item of choice:\n*Purple Dust Shard (125 Purple Dust)\n*Red Dust Essence (250 Red Dust)\n*Green Dust Gem (500 Green Dust)</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFFD5" id="Enchanters Treasure Trove Crate">
    <DisplayId>Enchanter’s Treasure Trove Crate</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1539</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It contains valuable items very useful during Enchanting.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Enchanter’s Treasure Trove" />
    </ExtraTooltipData>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFFD6" id="Purple Dust Philosophers Geode">
    <DisplayId>Purple Dust Philosopher's Geode</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1540</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical rock that cracks open to reveal endless Dust within. Use to fill the storage of Purple Dust to the limit.\n\nConsumed when used.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="purpleDust" amount="100000">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFFD7" id="Red Dust Philosophers Geode">
    <DisplayId>Red Dust Philosopher’s Geode</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1541</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical rock that cracks open to reveal endless Dust within. Use to fill the storage of Red Dust to the limit.\n\nConsumed when used.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="redDust" amount="100000">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFFD8" id="Green Dust Philosophers Geode">
    <DisplayId>Green Dust Philosopher’s Geode</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1542</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical rock that cracks open to reveal endless Dust within. Use to fill the storage of Green Dust to the limit.\n\nConsumed when used.</Description>
    <Sound>use_potion</Sound>
    <Activate dustType="greenDust" amount="100000">AddDust</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1494" id="Friendly Ase">
    <Class>Summon</Class>
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>201</Index>
    </Texture>
    <Animation prob="1" period="0.0">
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>201</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>202</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>203</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>204</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>205</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>206</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>207</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>208</Index>
        </Texture>
      </Frame>
    </Animation>
    <Flying />
    <NoCollisionWhenMovement />
    <Size>80</Size>
    <Z>0.3</Z>
  </Object>
<Object type="0x1493" id="Ase's Echo Explosion">
    <Class>Summon</Class>
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>201</Index>
    </Texture>
    <Animation prob="1" period="0.0">
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>201</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>202</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>203</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>204</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>205</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>206</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>207</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>208</Index>
        </Texture>
      </Frame>
    </Animation>
    <Flying />
    <NoCollisionWhenMovement />
    <Size>0</Size>
    <Z>0.3</Z>
  </Object>
<Object type="0x1492" id="Ase's Echo" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>iceCitadelObjects8x8</File>
      <Index>264</Index>
    </Texture>
    <SlotType>22</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="First activation" description="Mark the location creating a Berserk aura in a radius of3." />
      <EffectInfo name="Second activation" description="Teleport back to the marked location exploding the previous mark dealing 1000 damage and granting Armored for 5 seconds in a radius of 5." />
      <EffectInfo name="Note" description="Mark is reset upon changing area or after 30 seconds." />
    </ExtraTooltipData>
    <Description>A fragmented prism that is constantly mending its cracks and refracturing. Pulling pieces apart can create an unstable link between two spaces as the prism tries to become whole again.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>60</MpCost>
    <Activate maxWait="10" mustAlwaysEquip="0" cooldown="1">MarkAndTeleport</Activate>
    <OnPlayerAbilityActivate proc="1" objectId="Friendly Ase" summonCost="3.0" lifeTime="0.0" cooldown="1" maxSpawnDistance="0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" objectId="tD Cloak Burst Dummy" summonCost="3.0" lifeTime="0.0" cooldown="1" maxSpawnDistance="0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" objectId="tD Cloak Burst Dummy" summonCost="3.0" lifeTime="0.0" cooldown="1" maxSpawnDistance="0">SpawnCreep</OnPlayerAbilityActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_ICECAVE</Labels>
  </Object>
<Object type="0x1491" id="Esben's Tear Drop">
    <Class>Projectile</Class>
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>263</Index>
    </Texture>
    <AngleCorrection>0.5</AngleCorrection>
  </Object>
<Object type="0x4291" id="Esben's Vows" collectionIcon="151">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>262</Index>
    </Texture>
    <Description>A hardy slab of ice wounded with crude markings on its surface. Passionate wedding vows are faintly readable.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Summon a giant icicle that bursts into several projectiles after 1 second." name="" />
      <EffectInfo description="6 Shots: 600-650 DMG. " name="Big Shards" />
      <EffectInfo description="12 Shots: 100 AP DMG. Inflicts 5% DMG Vuln for 5 seconds." name="Small Shards" />
    </ExtraTooltipData>
    <SlotType>11</SlotType>
    <MpCost>110</MpCost>
    <Usable />
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="DEF">IncrementStatRelative</ActivateOnEquip>
    <Activate maxSpawnDistance="16.0" objectId="Esben Spell Icicle" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Cooldown>1</Cooldown>
    <XPBonus>7</XPBonus>
    <BagType>6</BagType>
    <UniqueID />
    <feedPower>1000</feedPower>
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_ICECAVE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x4292" id="Esben Spell Icicle">
    <Class>Summon</Class>
    <Texture>
      <File>iceCitadelObjects32x32</File>
      <Index>219</Index>
    </Texture>
    <Animation id="Icy" period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>219</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>220</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>221</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>222</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>223</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>224</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>225</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>226</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>227</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>228</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>229</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>230</Index>
        </Texture>
      </Frame>
    </Animation>
    <ShadowSize>50</ShadowSize>
    <Size>200</Size>
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Esben's Tear Drop</ObjectId>
      <Speed>125</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <Size>180</Size>
      <MultiHit />
      <CollisionMult>2</CollisionMult>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Esben's Tear Drop</ObjectId>
      <Speed>200</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-50</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <ArmorPiercing />
      <DamageMultiplier mult="1.05" duration="5" />
      <Size>80</Size>
      <CollisionMult>1.25</CollisionMult>
    </Projectile>
    <SetStyle>SetAnimIcy</SetStyle>
    <Presentation>
      <Style id="SetAnimIcy">
        <StyleStep id="Icy">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x1496" id="Citadel Quest Chest Item">
    <DisplayId>Citadel Epic Quest Chest</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>266</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A grand looking chest from the Tinkerer's vault. It contains extraordinary items.</Description>
    <Consumable />
    <Soulbound />
    <Activate id="Citadel Epic Quest Chest" onlyIn="vault" setCreatorCharType="true">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards." />
    </ExtraTooltipData>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1498" id="Robe of the Tlatoani Shiny" collectionIcon="125">
    <DisplayId>Robe of the Tlatoani</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>368</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>An ancient ceremonial robe once worn by the Tlatoani.</Description>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>200</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_JUNGLE,ROBE_OF_THE_TLATOANI,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1499" id="Ring of the Nile Shiny" collectionIcon="153">
    <DisplayId>Ring of the Nile</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72.25</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>369</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The azure stone makes you feel ready for any situation.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="75">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="75">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,TOMB,ORG_TOMB,SHINY</Labels>
  </Object>
<Object type="0x149a" id="Cocoon Quiver Shiny" collectionIcon="126">
    <DisplayId>Cocoon Quiver</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>372</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A silky case of arrows woven by Mama Megamoth's larvae for use by her woodland warriors.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Cocoon Quiver Arrow Shiny</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>550</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>250</MaxDamage>
      <Size>120</Size>
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <ConditionEffect duration="2">Paralyzed</ConditionEffect>
    <Usable />
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>5</ArcGap>
    <BagType>4</BagType>
    <MpCost>60</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="41" statModDamage="6.5">Shoot</Activate>
    <feedPower>85</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_D,TRADEABLE,MPCOST,STATMOD,ORG_FMAZE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x149b" id="Labyrinth Dweller's Sheath Shiny" collectionIcon="140">
    <DisplayId>Labyrinth Dweller's Sheath</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-1">
      <File>lofiObjShiny</File>
      <Index>375</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>The Woodland Labyrinth is a lamentable example of mortal meddling in the ways of nature, a harsh reality its occupants are keenly aware of. A sheath like this, fully embracing their own ways of life, is no doubt a bitter expression of dissent.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="7 tiles" />
      <EffectInfo name="Trail Damage" description="800" />
      <EffectInfo name="" description="1.5 width" />
      <EffectInfo name="Multiplier" description="10/20/30/40/50 % to SPD" />
      <EffectInfo name="" description="Each stack lasts for 15 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 3 Sheath Projectile Shiny</ObjectId>
      <Speed>115</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>120</MpCost>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="7" damage="800" color="0x3267aa" postCondDuration="0.16" effect="Multiplied" stat="SPD" amountPerEnemy="10,20,30,40,50" effectDuration="15" width="1.5" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="1.0" minDistance="1.0" numShots="3" targetMouse="true" offsetAngle="0" proc="1" type="0x149b">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="2.0" minDistance="2.0" numShots="2" targetMouse="true" offsetAngle="0" proc="1" type="0x149b">BulletCreate</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" maxDistance="3.0" minDistance="3.0" numShots="1" targetMouse="true" offsetAngle="0" proc="1" type="0x149b">BulletCreate</OnPlayerAbilityActivate>
    </EndUse>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,ORG_WLAB,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x149c" id="Esben's Shattered Heart Shiny" collectionIcon="151">
    <DisplayId>Esben's Twisted Heart</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>378</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>The frostbitten winds whisper her name, and the blades sing of her sorrow.</Description>
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>120</MpCost>
    <Activate maxDistance="13" numShots="1" offsetAngle="45" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001">BulletCreate</Activate>
    <Activate radius="4" objectType="0x142F" sensitivity="0.000" totalDamage="1000" color="-1" condEffect="Nothing" condDuration="3.0" armTime="0.0" throwTime="0.0" duration="1" scalingStat="VIT" statModScalingMin="32" statModTrapRadius="0.000001" statModTrapDamage="3" statModTrapCondDuration="0.00001" textureSourceId="2HuntressST1">Trap</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="90" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x149f">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="135" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x14A0">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="180" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x14A1">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="225" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x14A2">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="270" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x14A3">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="315" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x14A4">BulletCreate</Activate>
    <Activate maxDistance="13" numShots="1" offsetAngle="360" ignoreOnTooltip="true" scalingStat="WIS" statModScalingMin="42" statModDamage="4" statModNumShots="0.00001" type="0x14A5">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x149d" id="Vision of Draconis Shiny" collectionIcon="150">
    <DisplayId>Vision of Draconis</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>380</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>As the heavens decreed, the age of dragons came swiftly to an end. Yet the gaze of the mighty watch intensely over the world, waiting for the power of Draconis to rise once again.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Gaze of Draconis, click or hold your Summon Control button to move it." />
      <EffectInfo name="Active Time" description="6.8 seconds" />
      <EffectInfo name="Damage" description="160" />
      <EffectInfo name="Zap Radius" description="3.5 tiles" />
      <EffectInfo name="Pulse Radius" description="2.5 tiles" />
      <EffectInfo name="Pulse Effect" description="Curse for 2 seconds" />
      <EffectInfo name="" description="Attacks become slower over time" />
    </ExtraTooltipData>
    <Activate objectId="Vision of Draconis Summon Shiny" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="6.0">SpawnCreep</Activate>
    <ActivateOnEquip stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip>
    <MpCost>200</MpCost>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_LOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x149e" id="Noble Mandolin Shiny" collectionIcon="14">
    <DisplayId>Noble Mandolin</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>381</Index>
    </Texture>
    <Projectile>
      <ObjectId>Shatters Lute Projectile Shiny</ObjectId>
      <Speed>50</Speed>
      <LifetimeMS>3200</LifetimeMS>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Size>100</Size>
      <TurnRate>150</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>600</CircleTurnDelay>
      <FaceDir />
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SlotType>28</SlotType>
    <Description>Endless melodies from this fine instrument once filled the halls of the castle. It is without any apparent wear, yet even the most upbeat tune sounds somber when it is played.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On use, lowers your shot speed by half for 4 seconds." name="Self Only" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Usable />
    <Activate amount="10" duration="4.5" stat="ATT" channel="noStackItm">StatBoostSelf</Activate>
    <Activate duration="4" lifeBoost="1.99" speedBoost="0.5" color="0x484344" selfOnly="true">BoostRange</Activate>
    <Activate effect="Damaging" duration="4.5" range="5">ConditionEffectAura</Activate>
    <Activate>Shoot</Activate>
    <NumProjectiles>8</NumProjectiles>
    <ArcGap>45</ArcGap>
    <BagType>6</BagType>
    <MpCost>110</MpCost>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Shattered Heart Proc 1 Shiny" type="0x149f">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 2 Shiny" type="0x14A0">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 3 Shiny" type="0x14A1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 4 Shiny" type="0x14A2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 5 Shiny" type="0x14A3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 6 Shiny" type="0x14A4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>350</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 7 Shiny" type="0x14A5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="Shattered Heart Proc 8 Shiny" type="0x14A6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>48</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Shattered Heart Pierce Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>350</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>900</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>450</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object type="0x6F1D" id="Water Balloon">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2">
      <File>lofiObj2</File>
      <Index>0x165</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Launch refreshing water balloons! They heal nearby players, damage enemies, and extinguish fires caused by heatwaves...</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="A consumable that can be stored in the quick slot, has a 0.5 second cooldown and a max stack of 9." />
      <EffectInfo name="" description="When activated, it is thrown 3 tiles away in the current direction with a 0.25 s throw time." />
      <EffectInfo name="" description="Heals 75 HP to all players within 7.5 tiles." />
      <EffectInfo name="" description="500 area damage within 7.5 tiles. It deals more damage to the Realm Wood Totem if it is cast directly on the totem." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate objectId="Water Balloon Object" color="0x4D88F0" throwTime="0.25" maxDistance="3">ObjectToss</Activate>
    <Consumable />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <UniqueID />
    <Cooldown>0.5</Cooldown>
    <QuickslotAllowed maxstack="9" />
    <Labels>CONSUMABLE,TRADEABLE,WATERBALLOON</Labels>
  </Object>
<Object type="0x6F2A" id="Beach Shovel">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>184</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4C7</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A solid shovel perfect for sandcastles or smacking enemies in the face! While firing, every 3 seconds a burst of water appears, damaging nearby enemies and extinguishing fires caused by heat waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Extra Water Burst" description="250 area damage within 4 tiles, deals more damage to the Realm Wood Totem" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Beach Shovel Projectile 1</ObjectId>
      <Speed>150</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beach Shovel Projectile 2</ObjectId>
      <Speed>150</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerShootActivate proc="1" targetMouse="true" targetMouseRange="5" objectId="Wood Totems Equipment Helper Object" color="18a6ed" cooldown="3" throwTime="1">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,SPELLBLADE,LOOTABLE,UT,UT_TAB,NUMPROJ_2,XPBONUS,SUBTYPE,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F2B" id="Dual Pops">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>182</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4C8</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <SlotType>2</SlotType>
    <Description>Dual frozen treats with a sweet bite! Sticky and surprisingly lethal. While firing, every 3 seconds a burst of water appears, damaging nearby enemies and extinguishing fires caused by heat waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Extra Water Burst" description="250 area damage within 4 tiles, deals more damage to the Realm Wood Totem" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Dual Pops Projectile 1</ObjectId>
      <Speed>120</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dual Pops Projectile 2</ObjectId>
      <Speed>120</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerShootActivate proc="1" targetMouse="true" targetMouseRange="4" objectId="Wood Totems Equipment Helper Object" color="18a6ed" cooldown="3" throwTime="1">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,DUALBLADE,LOOTABLE,SUBTYPE,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F2C" id="Water Pistol">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture xOffset="-1">
      <File>lofiObj</File>
      <Index>0x4C9</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <SlotType>3</SlotType>
    <Description>A powerful gun that blasts refreshing water! Perfect for cooling off and fighting enemies. While firing, every 3 seconds a burst of water appears, damaging nearby enemies and extinguishing fires caused by heat waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Extra Water Burst" description="250 area damage within 4 tiles, deals more damage to the Realm Wood Totem" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.5,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Water Pistol Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <BagType>9</BagType>
    <OldSound>arrowShoot</OldSound>
    <XPBonus>7</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Soulbound />
    <OnPlayerShootActivate proc="1" targetMouse="true" targetMouseRange="5.2" objectId="Wood Totems Equipment Helper Object" color="18a6ed" cooldown="3" throwTime="1">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,LONGBOW,LOOTABLE,XPBONUS,SUBTYPE,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F2D" id="Beach Umbrella Weapon">
    <DisplayId>Beach Umbrella</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4CA</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>Protect yourself from the sun and heat with this umbrella, or use it to defeat some enemies that want to steal your place at the Realm's beach. While firing, every 3 seconds a burst of water appears, damaging nearby enemies and extinguishing fires caused by heat waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Extra Water Burst" description="250 area damage within 4 tiles, deals more damage to the Realm Wood Totem" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Beach Umbrella Projectile 2</ObjectId>
      <Speed>100</Speed>
      <MinDamage>340</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beach Umbrella Projectile 1</ObjectId>
      <Speed>75</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Beach Umbrella Projectile 1</ObjectId>
      <Speed>50</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerShootActivate proc="1" targetMouse="true" targetMouseRange="3.75" objectId="Wood Totems Equipment Helper Object" color="18a6ed" cooldown="3" throwTime="1">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,FLAIL,LOOTABLE,SUBTYPE,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F2E" id="Flip-Flops">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4CB</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <SlotType>8</SlotType>
    <Description>These aren't just for walking on burning sand, they also deliver surprisingly splashy attacks to enemies. While firing, every 3 seconds a burst of water appears, damaging nearby enemies and extinguishing fires caused by heat waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Extra Water Burst" description="250 area damage within 4 tiles, deals more damage to the Realm Wood Totem" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>3</RateOfFire>
      <DefaultAngle>0</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>08.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>04.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.90</RateOfFire>
      <DefaultAngle>00.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.50</RateOfFire>
      <DefaultAngle>-4.00</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
      <DefaultAngle>-8.00</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flip-Flops Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>85</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <BagType>9</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>650</feedPower>
    <UniqueID />
    <Soulbound />
    <OnPlayerShootActivate proc="1" targetMouse="true" targetMouseRange="5" objectId="Wood Totems Equipment Helper Object" color="18a6ed" cooldown="3" throwTime="1">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,MORNINGSTAR,LOOTABLE,XPBONUS,SUBTYPE,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F2F" id="Pool Noodle">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>186</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4CC</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Long and flexible, this noodle isn't just for the pool, it's perfect for delivering powerful, splashy hits. While firing, every 3 seconds a burst of water appears, damaging nearby enemies and extinguishing fires caused by heat waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Extra Water Burst" description="250 area damage within 4 tiles, deals more damage to the Realm Wood Totem" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pool Noodle Projectile 1</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Pool Noodle Projectile 2</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <OnPlayerShootActivate proc="1" targetMouse="true" targetMouseRange="4" objectId="Wood Totems Equipment Helper Object" color="18a6ed" cooldown="3" throwTime="1">ObjectToss</OnPlayerShootActivate>
    <Labels>EQUIPMENT,WEAPON,TACHI,LOOTABLE,SUBTYPE,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F30" id="Life Jacket">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture xOffset="2">
      <File>lofiObj</File>
      <Index>0x4CD</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A bright orange vest designed to keep you afloat in deep water or on the battlefield.</Description>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,LOOTABLE,XPBONUS,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F31" id="Summer Dress">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>83</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4CE</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A lightweight, bright outfit perfect for warm weather. It allows great freedom of movement and keeps you cool during intense battles.</Description>
    <ActivateOnEquip stat="MAXMP" amount="65">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,LOOTABLE,XPBONUS,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F32" id="Swim Tube">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture yOffset="2">
      <File>lofiObj</File>
      <Index>0x4CF</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>A colorful inflatable made for floating, surprisingly useful in battle. Designed for summer rest, but it also offers just enough support to survive intense encounters in the Realm.</Description>
    <ActivateOnEquip stat="DEF" amount="26">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,LOOTABLE,XPBONUS,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F33" id="Sun Hat">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture yOffset="2">
      <File>lofiObj</File>
      <Index>0x4D0</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A hat that shields you from the blazing sun and heat, perfect for staying cool in the Realm.</Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>400</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,LOOTABLE,XPBONUS,UT,UT_TAB,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F3E" id="Coral Soda" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4D4</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A fizzy drink not just for beating the heat, use it to blast enemies with carbonated shots!</Description>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Coral Soda Projectile</ObjectId>
      <Speed>185</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <ArcGap>9</ArcGap>
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.25</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,XPBONUS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F3F" id="Chocsicle" collectionIcon="141">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>192</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x4D2</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A chocolate popsicle not just for beating the heat, wield it in the Realm to deliver frosty pain!</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Chocsicle Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
    </Subattack>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,XPBONUS,CUTLASS,RESKIN</Labels>
  </Object>
<Object type="0x6F40" id="Bottled Lemonade" collectionIcon="149">
    <Class>Equipment</Class>
    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture xOffset="-2">
      <File>lofiObj</File>
      <Index>0x4D3</Index>
    </Texture>
    <Description>A sour drink not just for refreshment, splash your enemies with citrus power straight from the bottle!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Tosses a glass of lemonade" />
      <EffectInfo name="Poison" description="2500 damage over 3 seconds within 3.5-4.5 squares" />
      <EffectInfo name="" description="1.5 seconds to throw" />
    </ExtraTooltipData>
    <Activate objectId="Lemonade Glass" color="0xFFC526">ObjectToss</Activate>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>900</feedPower>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOS,RESKIN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x396a" id="Spirit's Bane" collectionIcon="128">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>334</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A strange ectoplasmic concoction that can inflict its blight on living and ethereal alike.</Description>
    <ActivateOnEquip stat="WIS" amount="8">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate radius="2.25" color="0x98eaf5" impactDamage="200" totalDamage="700" duration="3" throwTime="0.4" damageBoost="1.05" scalingStat="WIS" statModScalingMin="50" statModDamage="300" statModImpactDamage="36" statModRadius="0.05" statModDamageBoost="0.0035">PoisonGrenade</Activate>
    <Activate amount="8" duration="2.2" stat="WIS">StatBoostSelf</Activate>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,LOOTABLE,UT,MPCOST,XPBONUS,STATMOD,ORG_UDL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a1b" id="Adamantine Helm" collectionIcon="133">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>238</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A masterpiece of craftsmanship, this full helm was forged in the fires of the volcanic abyss infusing its metal with a regenerative ability.</Description>
    <Usable />
    <MpCost>70</MpCost>
    <Activate duration="5" effect="Berserk" range="5">ConditionEffectAura</Activate>
    <Activate duration="5" effect="Healing" range="5">ConditionEffectAura</Activate>
    <Activate amount="20" duration="5" stat="VIT" channel="noStackItm">StatBoostSelf</Activate>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,XPBONUS,MPCOST,ORG_ABYSS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x3a1c" id="Berserker's Breastplate" collectionIcon="133">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>237</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>This armor is donned by the Brutes of the Abyss, focusing narrowly on pure offensive power with little regard to the wellbeing of its wearer.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot Below 90% HP" description="Gain 3 ATT for 5 seconds, this bonus increases to 6 under 70% HP and 9 under 50% HP." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate hpMinThresholdRelative="0.9" cooldown="4" duration="5" proc="1" amount="3" stat="ATT" channel="maxStack">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate hpMinThresholdRelative="0.7" cooldown="4" duration="5" proc="1" amount="6" stat="ATT" channel="maxStack">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate hpMinThresholdRelative="0.5" cooldown="4" duration="5" proc="1" amount="9" stat="ATT" channel="maxStack">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_ABYSS,BERSERKERBP</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14AF" id="HoneyScepter Shiny" collectionIcon="123">
    <DisplayId>Honey Scepter</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>384</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>Stolen from the Queen Bee herself, this scepter possesses the power to destroy evil.</Description>
    <Sound>spell/fire_spray</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>70</MpCost>
    <Activate arcDegrees="45" totalDamage="100" wisDamageBase="40" maxTargets="6" color="0xFF8330" aoeActivationCount="4" aoeTime="2" aoeDamage="25" statModDamage="14" aoeRange="2.5" aoeMaxTargets="1" scalingStat="DEX" statModScalingMin="60" statModPerTarget="5">Lightning</Activate>
    <feedPower>250</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_HIVE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14B0" id="Cracked Crystal Skull Shiny" collectionIcon="125">
    <DisplayId>Cracked Crystal Skull</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>385</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>A relic uncovered from the depths of the jungle. It exudes a deep darkness.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>95</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Cracked Crystal Undead Shiny" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>300</feedPower>
    <XPBonus>2</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,ORG_JUNGLE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14B1" id="Marble Seal Shiny" collectionIcon="15">
    <DisplayId>Marble Seal</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>391</Index>
    </Texture>
    <Usable />
    <SlotType>12</SlotType>
    <BagType>6</BagType>
    <MpCost>135</MpCost>
    <Description>A seal made from the Marble Colossus' head. The power of a pure and mighty paladin still remains within.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon an Eye of Marble for 4.5 seconds" />
      <EffectInfo name="Eye Effect" description="Armored within 3 sqrs" />
      <EffectInfo name="Eye Effect" description="Damaging within 3 sqrs" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <Activate objectId="Eye of Marble Shiny">Pet</Activate>
    <Cooldown>5.5</Cooldown>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_LH,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14B2" id="Amulet of Resurrection Shiny" collectionIcon="134">
    <DisplayId>Amulet of Dispersion</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>396</Index>
    </Texture>
    <SharedCooldownChannel id="23624" />
    <SlotType>9</SlotType>
    <Description>A historical amulet that has been passed down for generations. Although once cursed in the past, it still holds a hint of its ancient power.</Description>
    <ActivateOnEquip stat="ATT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo description="On taking damage when below 20% HP, gain 120 HP." name="Forgotten Power" />
      <EffectInfo description="1800 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <OnPlayerHitActivate proc="1" cooldown="1800" hpMinThresholdRelative="0.2" damageThreshold="2" amount="120">Heal</OnPlayerHitActivate>
    <BagType>4</BagType>
    <feedPower>500</feedPower>
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_CEM,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14B9" id="Marionette Ravager Proc Shiny">
    <DisplayId>Marionette Proc</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Marionette Ravager Shot Shiny</ObjectId>
      <Speed>165</Speed>
      <LifetimeMS>320</LifetimeMS>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <ConditionEffect duration="1">Exposed</ConditionEffect>
      <ProtectFromSink />
      <ArmorPiercing />
      <Size>150</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB</Labels>
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<Object type="0x14B6" id="Marionette Ravager Shot Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>404</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
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<Object type="0x14B3" id="Marionette Ravager Shiny" collectionIcon="129">
    <DisplayId>Marionette Ravager</DisplayId>
    <InventoryAnimation />
    <SharedCooldownChannel id="41740" />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>403</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>The perfect tool for dismembering theatre equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fires an additional shot every 2 seconds that deals 200-300 damage and exposes for 1 second." />
    </ExtraTooltipData>
    <RateOfFire>1.50</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Marionette Ravager Shot Shiny</ObjectId>
      <Speed>165</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="2" minDistance="2.65" maxDistance="2.65" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x14B9">BulletCreate</OnPlayerShootActivate>
    <feedPower>300</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_PUPPET,SHINY</Labels>
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<Object id="SpecPen Spectral Scythehead Shiny" type="0x14B7">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>407</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
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<Object id="SpecPen Spectral Scythebody Shiny" type="0x14B8">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>406</Index>
    </Texture>
    <Rotation>100</Rotation>
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<Object type="0x14B4" id="Jailer's Scythe Shiny" collectionIcon="100">
    <DisplayId>Jailer's Scythe</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>405</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A weapon used by Skuld's soul collectors to absorb and send souls to their final destinations.</Description>
    <Sound>weapon/wand_of_dark_magic</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
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    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
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    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,-0.5</PosOffset>
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    <Projectile id="0">
      <ObjectId>SpecPen Spectral Scythehead Shiny</ObjectId>
      <Speed>260</Speed>
      <MinDamage>165</MinDamage>
      <MaxDamage>255</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
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    <Projectile id="1">
      <ObjectId>SpecPen Spectral Scythebody Shiny</ObjectId>
      <Speed>220</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>85</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Spectral Scythebody Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <CircleTurnDelay>200</CircleTurnDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <Size>85</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <feedPower>1000</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <OldSound>magicShoot</OldSound>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS,REALMWHITE,SHINY</Labels>
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<Object type="0xA350" id="Legion Elite Robe">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>83</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>340</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Woven from the shrouds of fallen warlocks and bound with arcane sigils, this robe pulses with ancient power.</Description>
    <ActivateOnEquip stat="MAXMP" amount="65">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,RESKIN,T13,T13_ARMOR,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xA351" id="Legion Elite Leather Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>341</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>Crafted from shadow-infused hide and reinforced with silent steel, this armor grants uncanny agility and resilience to those who strike from the darkness.</Description>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,RESKIN,T13,T13_ARMOR,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xA352" id="Legion Elite Plate Armor">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>78</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>342</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Forged in the heart of a cursed forge, this blackened plate bears the scars of countless battles.</Description>
    <ActivateOnEquip stat="DEF" amount="26">IncrementStat</ActivateOnEquip>
    <BagType>9</BagType>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,RESKIN,T13,T13_ARMOR,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xA353" id="Legion Elite Dagger">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>343</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A razor-thin blade forged from obsidian and voidsteel, this dagger strikes faster than a shadow's blink. Its edge is in a constant thrist for blood.</Description>
    <Sound>weapon/fire_dagger</Sound>
    <Projectile id="0">
      <ObjectId>Legion Elite Dagger Proj</ObjectId>
      <Speed>140</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1.05</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,RESKIN,T13,T13_WEAPON,XPBONUS,BASETYPE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xA355" id="Legion Elite Bow">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>191</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>345</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Constructed from legendary blackwood and bone, this bow fires arrows that whisper through the air like wailing spirits. It is said each shot carries the wrath of a fallen legionnaire.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
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    <Projectile id="0">
      <ObjectId>Large Legion Elite Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>135</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
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    <Projectile id="1">
      <ObjectId>Small Legion Elite Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>9</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>8</ArcGap>
    <OldSound>arrowShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,RESKIN,T13,T13_WEAPON,NUMPROJ_3,XPBONUS,BASETYPE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xA358" id="Legion Elite Staff">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>350</Index>
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    <SlotType>17</SlotType>
    <Description>This gnarled staff hums with dark energy, its crystal core bound to the souls of ancient battlemages. Spells cast through it erupt with volatile force.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Legion Elite Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,RESKIN,T13,T13_WEAPON,NUMPROJ_2,XPBONUS,WAVEFORM,BASETYPE,AOO,LEGION_ELITE</Labels>
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<Object type="0xA35A" id="Legion Elite Wand">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>188</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>348</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand carved from the heartwood of a cursed tree and tipped with an eternal ember.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Legion Elite Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,RESKIN,T13,T13_WEAPON,XPBONUS,BASETYPE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0xA35C" id="Legion Elite Sword">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>189</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>352</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This massive blade radiates dread with every swing. Enchanted to rend armor and bone alike.</Description>
    <Sound>weapon/mithril_sword</Sound>
    <Projectile id="0">
      <ObjectId>Legion Elite Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,RESKIN,T13,T13_WEAPON,XPBONUS,BASETYPE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1" forgeSlotMod="1" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA35E" id="Legion Elite Katana">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>183</PowerLevel>
    <Texture>
      <File>lofiObj5new</File>
      <Index>354</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Tempered in cursed flame and etched with forgotten runes, this katana channels the fury of the Legion's eastern assassins. Every slash cleaves both flesh and spirit.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Legion Elite Rend</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>160</MinDamage>
      <MaxDamage>210</MaxDamage>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <BagType>9</BagType>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <feedPower>650</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,RESKIN,T13,T13_WEAPON,XPBONUS,BASETYPE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object id="Colorful Sprite Bolt Shiny" type="0x14BD">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>417</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>418</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>419</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>420</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>421</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
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<Object type="0x14BE" id="Sprite Wand Shiny" collectionIcon="117">
    <DisplayId>Sprite Wand</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>411</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A wand created from the wood of Sprite trees. Seems to be poorly calibrated, though.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Colorful Sprite Bolt Shiny</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>10</MinDamage>
      <MaxDamage>290</MaxDamage>
      <Amplitude>0.8</Amplitude>
      <Frequency>1.5</Frequency>
    </Projectile>
    <BagType>4</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>150</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_D,TRADEABLE,ORG_SPRITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x14BF" id="Snake Skin Armor Shiny" collectionIcon="118">
    <DisplayId>Snakeskin Armor</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>412</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A tight fitting garment of snake skin that is both functional and stylish.</Description>
    <ActivateOnEquip stat="DEF" amount="15">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_SPIT,SNAKESKIN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x14C0" id="Bottled Medusozoan Shiny" collectionIcon="149">
    <DisplayId>Bottled Medusozoan</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <SlotType>18</SlotType>
    <Usable />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>413</Index>
    </Texture>
    <Description>A youthful jellyfish taken from the reefs of the ocean realms, residing within a coralglass jar.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Effect" description="Tosses a friendly cnidarian" />
      <EffectInfo name="Poison" description="2500 damage over 3 seconds within 3.5-4.5 squares" />
      <EffectInfo name="" description="1.5 seconds to throw" />
    </ExtraTooltipData>
    <Activate objectId="CR Friendly Cnidarian Shiny" color="0xFFA447">ObjectToss</Activate>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="2">IncrementStat</ActivateOnEquip>
    <feedPower>900</feedPower>
    <BagType>6</BagType>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_REEF,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14C1" id="Brewer's Bangle Shiny" collectionIcon="155">
    <DisplayId>Brewer's Bangle</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>414</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A small golden band meant to be worn on one’s ear. This mundane looking accessory appears to give the wearer an increased tolerance to intoxicants.</Description>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15" statRelativeTo="ATT">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_TAVERN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Phaedra Cross Slash Shiny" type="0x14C2">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>424</Index>
    </Texture>
    <AngleCorrection>1.5</AngleCorrection>
  </Object>
<Object id="Valus Cross Slash Shiny" type="0x14C3">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>423</Index>
    </Texture>
    <AngleCorrection>-0.5</AngleCorrection>
  </Object>
<Object type="0x14C4" id="Burial Blades Shiny" collectionIcon="16">
    <DisplayId>Burial Blades</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>415</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Jagged obsidian and smooth malachite blades inscribed with runes and teeming with energy. The runes read as a eulogy for those lost while trying to seal a great evil.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>1.4,0.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-1.4,0.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Phaedra Cross Slash Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Valus Cross Slash Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>384</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14C5" id="Royal Guard's Cuirass Shiny" collectionIcon="14">
    <DisplayId>Royal Guard's Cuirass</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>100</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>416</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Armor of the bridge sentinel, adorned with honors which now serve only as a bitter reminder of what once was.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, gain invulnerable for 1.6 seconds." />
      <EffectInfo name="Cooldown" description="20 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="20.0" proc="1" requiredConditions="In Combat" effect="Invulnerable" duration="1.6">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA360" id="Legion Elite Cloak">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>358</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>Grants stealth and deadly ambush power, favored by legion rogues.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="70" ignorePerc="0.50" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA362">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA362">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Legion Cloak Proj" type="0xA361">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj5new</File>
      <Index>359</Index>
    </Texture>
  </Object>
<Object id="Legion Cloak Proc" type="0xA362">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>359</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Legion Cloak Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0xA363" id="Legion Elite Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>360</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Harnesses the refined precision of Legion Elite training, launching piercing shots that embody tactical mastery and relentless discipline.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Legion Quiver Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>295</MinDamage>
      <MaxDamage>335</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <ArcGap>7</ArcGap>
    <NumProjectiles>4</NumProjectiles>
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.88">Shoot</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA365" id="Legion Elite Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj5new</File>
      <Index>362</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Unleashes powerful dark magic, overwhelming foes with ordered chaos.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Legion Spell Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA367" id="Legion Elite Tome">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5new</File>
      <Index>364</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A corrupted tome pulsing with dark power, used by the Legion Elite to sustain their twisted forces and prolong their ruthless crusade.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="0.9900" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="070" statModAmount="0.4950" range="7.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="640" maxDamage="640" statModDamage="7.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>180</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA368" id="Legion Elite Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj5new</File>
      <Index>365</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A steel and obsidian helm of grim design, only worn by high commanders of the Shadow Legion.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="4" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,AOO,LEGION_ELITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA369" id="Legion Elite Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>366</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A fortified shield forged in the abyssal forges of the Shadow Legion, built to withstand the fury of rebellion and enforce the will of their dark empire.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Legion Shield Bash</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.38">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,RESKIN,T6,T6_ABILITY,NUMPROJ_5,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA36B" id="Legion Elite Seal">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>368</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A seal of iron command, forged by the Shadow Legion to impose unwavering discipline and bolster their ranks with oppressive might.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate stat="MAXHP" amount="70" duration="4" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,AOO,LEGION_ELITE,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA36C" id="Legion Elite Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>369</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Precision-crafted toxin designed for silent elimination behind enemy lines.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="5" color="0x630E16" impactDamage="350" totalDamage="1050" duration="4.5" throwTime="0.8" damageBoost="1.095" scalingStat="WIS" statModScalingMin="50" statModDamage="180" statModImpactDamage="30" statModRadius="0.025" statModDamageBoost="0.00225">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA36D" id="Legion Elite Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>370</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>A cursed artifact channeling disciplined death magic to drain and heal.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>115</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate radius="3.75" totalDamage="300" heal="110" ignoreDef="40" wisDamageBase="160" healRange="4">VampireBlast</Activate>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Legion Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>95</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Legion Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>95</MpCost>
    </Ability>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA36E" id="Legion Elite Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>371</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>Strikes with targeted lightning, controlling the battlefield with calculated force.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5" color="0x7DF9FF" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="75" statModDamage="22" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA36F" id="Legion Elite Star">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>372</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>A deadly projectile of concentrated chi, launched with elite discipline.</Description>
    <ActivateOnEquip stat="VIT" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Legion Elite Star Proj</ObjectId>
      <MinDamage>1350</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>90</MpEndCost>
    <MpCostPerSecond>18</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="6" scalingStat="WIS" statModScalingMin="50" statModAmount="0.105" statModDamage="18.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA371" id="Legion Elite Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>373</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A wicked wakizashi forged from shadowsteel, granted to Shadow Legion warlords as a reward for their ruthless conquest.</Description>
    <Projectile>
      <ObjectId>Legion Wakizashi Slash</ObjectId>
      <Speed>180</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.5">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA373" id="Legion Elite Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>375</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>A darkly ornate sheath, relic of a fallen clan extinguished by the Shadow Legion, preserving deadly secrets of forgotten martial rites.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6.5 tiles" />
      <EffectInfo name="Trail Damage" description="1400" />
      <EffectInfo name="Multiplier" description="7/11/16/22/29 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Legion Sheath Proj</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>125</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6.5" damage="1400" color="0xeba747" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="7,11,16,22,29" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,RESKIN,T6,T6_ABILITY,NUMPROJ_3,MPCOST,XPBONUS,TRADEABLE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA375" id="Legion Elite Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>377</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>Mechanized snares designed for strategic area denial and rapid ambush.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>105</MpCost>
    <Activate radius="4.5" sensitivity="1.0" totalDamage="460" color="BE84EA" condEffect="Slowed" condDuration="5.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="715" bombRadius="3.375" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Giantcatcher Trap">Trap</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA376" id="Legion Elite Drums">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5new</File>
      <Index>378</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>Beats of war that rally allies and demoralize the unprepared.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 6 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="6" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="7" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA377" id="Legion Elite Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>379</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>Manipulates reality with disciplined chaos, disrupting the rebellion's formations.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="5" radius="5" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA378" id="Legion Elite Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj5new</File>
      <Index>380</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>Projects disciplined illusions, confounding enemies with strategic misdirection.</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate duration="9" speed="1.25">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA379" id="Legion Elite Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5new</File>
      <Index>381</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>A brutal mace forged from cursed darksteel, imbued with the Shadow Legion's relentless fury and the unyielding force of their shadowed dominion.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering Legion Elite, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Legion Elite Familiar" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,RESKIN,T6,T6_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA37C" id="Legion of Oryx Collection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1502</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain one of the class skins from the Legion of Oryx Skins Collection.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0xA39A" id="Legion Treasure">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1503</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A sealed cache of spoils seized by Oryx's most elite forces during one of their campaigns.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x3a2f" id="Nightmatter Circlet" setType="0x3a47" setName="Legion Elite Set">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An immaculate Nightmatter Core set in a housing that acts as a conduit granting power to its wearer, the power grows even stronger in the presence of additional nightmatter.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="This item is always Divine." />
      <EffectInfo name="Enigmatic Lifeline" description="Restores 300 HP when taking damage when below 50% HP." />
      <EffectInfo name="Cooldown" description="180 seconds." />
      <EffectInfo name="Mystic Restoration" description="50% on ability use to gain energized for 10 seconds." />
      <EffectInfo name="Cooldown" description="20 seconds." />
      <EffectInfo name="Rapid Decay" description="On ability use poison enemies within 6 tiles, inflicting 1000 damage and causing them to take 5% more damage from you for 5 seconds." />
      <EffectInfo name="Cooldown" description="15 seconds." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" proc="1" cooldown="280" duration="5" amount="300">Heal</OnPlayerHitActivate>
    <OnPlayerAbilityActivate proc="0.5" cooldown="20" effect="Energized" duration="10">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate color="0xff0080" cooldown="15" damageBoost="1.05" duration="5" impactDamage="0" proc="1" radius="6" scalingStat="WIS" statModDamage="0" statModDamageBoost="0.00" statModImpactDamage="0" statModRadius="0" statModScalingMin="50" targetMouse="false" throwTime="0" totalDamage="1000">PoisonGrenade</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>9</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_A,XPBONUS,AOO,LEGION_ELITE</Labels>
    <EnchantmentSlots slotChance="1,1,1,1" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA08E" id="Rice Bowl">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1543</Index>
    </Texture>
    <Description>A bowl of steamed perfection. Simple yet satisfying, it's rumored to restore energy faster than you can say sushi!</Description>
    <BagType>7</BagType>
    <feedPower>7500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA08D" id="Dumplings">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1544</Index>
    </Texture>
    <Description>Each dumpling is packed with mystery meat and magic. Who knows what spell you'll cast with a belly full of these!</Description>
    <BagType>7</BagType>
    <feedPower>3000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA08C" id="Bagel Sandwich">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1545</Index>
    </Texture>
    <Description>Circular, chewy, and slightly magical.</Description>
    <BagType>7</BagType>
    <feedPower>3000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA08B" id="Baguette">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1546</Index>
    </Texture>
    <Description>Wield it like a sword or devour it like a hero. This crusty loaf has seen more battles than you can chew.</Description>
    <BagType>7</BagType>
    <feedPower>3500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA08A" id="Chocolate Cake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1547</Index>
    </Texture>
    <Description>Dark, rich, and full of forbidden coco magic!</Description>
    <BagType>7</BagType>
    <feedPower>20000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA089" id="Shrimp Fried Rice">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1548</Index>
    </Texture>
    <Description>Each grain of rice is infused with the essence of the ocean, and every shrimp tells tales of the deep sea. A dish that's truly out of this realm!</Description>
    <BagType>7</BagType>
    <feedPower>20000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA088" id="Beef Burger">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1549</Index>
    </Texture>
    <Description>Stacked with a patty as mighty as a minotaur and sauces as mysterious as the dark woods, this burger is a feast fit for a champion.</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA087" id="Veggie Burger">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1550</Index>
    </Texture>
    <Description>Crafted from the finest greens in the realm!</Description>
    <BagType>7</BagType>
    <feedPower>5000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA086" id="Shards of Destiny">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1551</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest containing fragments of lost relics. Though aged, with some polishing and careful assembly they could form a relic that looks as good as new. What could possibly go wrong?</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA085" id="Pet Takeout">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1552</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest containing a selection of dishes for picky pets, all prepared by master chefs. Premium quality at reasonable prices, with delivery to every corner of the Realm. If you're satisfied with our services, don't forget to recommend us to your friends.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA084" id="Adventurers' Arsenal">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Every self-respecting adventurer prepares before a journey, so the Tinkerer crafted a special chest. But when monsters ambushed the delivery, the chests were scattered across the Realm.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA083" id="Enchantment's Secrets">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1554</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chest filled with enchantment necessities of all kinds and forms. It is said to be modeled after the Great Enchanter's personal vault, though no one can confirm or deny such rumors.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA082" id="The Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1555</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious chest-like creature that enjoys playing pranks on its temporary owner by transforming into different chests. No one truly knows what it is or when it was first spotted, as it never remains the same.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA081" id="Lost Treasures">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1556</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Lost for ages, this chest contains relics coveted by every and all.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA2AF" id="The Legion's Armaments">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1504</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain a Legion weapon of choice.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0xA2B0" id="The Legion's Armory">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1505</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain a Legion armor of choice.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0xA2B1" id="The Legion's Reliquary">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1506</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this chest to obtain a Legion ability of choice.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0xA2D4" id="Mini Oryx Bottle">
    <DisplayId>Mini Oryx Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>1600</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"FOOLS! Flee while you can!" - Oryx The Mad God</Description>
    <Activate onlyIn="realm" skin="0xA2D8" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA2D5" id="Greater Mini Oryx Bottle 1">
    <DisplayId>Greater Mini Oryx Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1601</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"FOOLS! Flee while you can!" - Oryx The Mad God</Description>
    <Activate onlyIn="realm" skin="0xA2D8" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA2D6" id="Greater Mini Oryx Bottle 2">
    <DisplayId>Greater Mini Oryx Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1601</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"FOOLS! Flee while you can!" - Oryx The Mad God</Description>
    <Activate onlyIn="realm" skin="0xA2D8" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>2</Doses>
    <SuccessorId>Greater Mini Oryx Bottle 1</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA2D7" id="Greater Mini Oryx Bottle 3">
    <DisplayId>Greater Mini Oryx Bottle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1601</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>"FOOLS! Flee while you can!" - Oryx The Mad God</Description>
    <Activate onlyIn="realm" skin="0xA2D8" duration="30">GroupTransform</Activate>
    <Activate stat="ATT" amount="5" duration="30" range="8" channel="statConsumables">StatBoostAura</Activate>
    <Doses>3</Doses>
    <SuccessorId>Greater Mini Oryx Bottle 2</SuccessorId>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Potion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x14C7" id="Woodland Robe Shiny" collectionIcon="120">
    <DisplayId>Woodland Robe</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>48</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>472</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The evergreen plant fibers woven into this robe pulse with an unusual vibrance. Consecrated in the magic of the forest, this garment lifts your steps and emboldens your mind.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Fey Assistance" description="3% chance to spawn a fairy while shooting." />
      <EffectInfo name="Zap Fairy" description="Zaps enemies for 100dmg every 0.8s for 6.4s" />
      <EffectInfo name="Cooldown" description="6.4 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="12" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="0.03" cooldown="6.4" objectId="Fairy Helper 2">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>550</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_MWOODS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14C8" id="Sword of Light Shiny" collectionIcon="128">
    <DisplayId>Spectral Sword</DisplayId>
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>473</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This ghastly blade has the power to emit waves of energy that dance like wraiths in the dark.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Sword of Light Slash Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <CircleTurnAngle>-90</CircleTurnAngle>
      <CircleTurnDelay>440</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sword of Light Slash Shiny</ObjectId>
      <Speed>80</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>440</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <defaultAngle>-4</defaultAngle>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <defaultAngle>4</defaultAngle>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>25</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_UDL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14C9" id="S.H.E.A.T.H. S.H.I.N.Y." collectionIcon="147">
    <DisplayId>S.H.E.A.T.H.</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>475</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>This lightwave blade is carefully attuned to madness harmonics in a revolutionary attempt to remotely blast any region with the fury of the F.E.R.A.L.'s energy attack.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Sheath" description="14 shots" />
      <EffectInfo name="Blast Damage" description="450 / 750" />
      <EffectInfo name="Blast Radius" description="4 / 6" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>S.H.E.A.T.H. Projectile Shiny</ObjectId>
      <Size>110</Size>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <Speed>50</Speed>
      <LifetimeMS>501</LifetimeMS>
      <TurnRate>205</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>1</TurnStopTime>
      <Acceleration>450</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Activate objectId="S.H.E.A.T.H. Blast" throwTime="0" color="0x88FF00" maxDistance="3.5">ObjectToss</Activate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="010.0" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="061.4" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="112.8" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="164.2" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="215.7" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="257.1" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="318.0" numShots="1" type="0x1445">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="035.7" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="087.1" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="138.5" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="190.0" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="241.4" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="292.8" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" targetMouse="true" maxDistance="3.5" offsetAngle="344.2" numShots="1" type="0x1449">BulletCreate</OnPlayerAbilityActivate>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <MpCost>90</MpCost>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_HTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14CA" id="pD Tome Shiny" collectionIcon="144">
    <DisplayId>Tome of Pain</DisplayId>
    <Class>Equipment</Class>
    <InventoryAnimation />
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>477</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>An ancient tome covered with fleshy appendages. It contains the secrets to magic often considered blasphemous by priests, used to inflict horrible pain on others.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Projectile>
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <MinDamage>880</MinDamage>
      <MaxDamage>880</MaxDamage>
    </Projectile>
    <Activate amount="120" statModAmount="0.8800" scalingStat="ATT" statModScalingMin="65">Heal</Activate>
    <Activate amount="060" statModAmount="0.4400" range="8.0" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFEE" scalingStat="ATT" statModScalingMin="65" statModDuration="0">ConditionEffectAura</Activate>
    <OnPlayerAbilityActivate proc="1" targetMouse="false" minDamage="880" maxDamage="880" statModDamage="6.65" radius="8.5" statModRadius="0.050" activationCount="2" time="0.6" scalingStat="ATT" statModScalingMin="65">DamageNova</OnPlayerAbilityActivate>
    <Activate scalingStat="ATT" statModScalingMin="65" statModDamage="6.65">Shoot</Activate>
    <NumProjectiles>0</NumProjectiles>
    <MpCost>140</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14CB" id="Friendly Ase Shiny">
    <Class>Summon</Class>
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>209</Index>
    </Texture>
    <Animation prob="1" period="0.0">
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>209</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>210</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>211</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>212</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>213</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>214</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>215</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>216</Index>
        </Texture>
      </Frame>
    </Animation>
    <Flying />
    <NoCollisionWhenMovement />
    <Size>80</Size>
    <Z>0.3</Z>
  </Object>
<Object type="0x14CC" id="Ase's Echo Explosion Shiny">
    <Class>Summon</Class>
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>209</Index>
    </Texture>
    <Animation prob="1" period="0.0">
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>209</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>210</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>211</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>212</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>213</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>214</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>215</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>216</Index>
        </Texture>
      </Frame>
    </Animation>
    <Flying />
    <NoCollisionWhenMovement />
    <Size>0</Size>
    <Z>0.3</Z>
  </Object>
<Object type="0x14CD" id="Ase's Echo Shiny" collectionIcon="151">
    <DisplayId>Ase's Echo</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>478</Index>
    </Texture>
    <SlotType>22</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="First activation" description="Mark the location creating a Berserk aura in a radius of3." />
      <EffectInfo name="Second activation" description="Teleport back to the marked location exploding the previous mark dealing 1000 damage and granting Armored for 5 seconds in a radius of 5." />
      <EffectInfo name="Note" description="Mark is reset upon changing area or after 30 seconds." />
    </ExtraTooltipData>
    <Description>A fragmented prism that is constantly mending its cracks and refracturing. Pulling pieces apart can create an unstable link between two spaces as the prism tries to become whole again.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>60</MpCost>
    <Activate maxWait="10" mustAlwaysEquip="0" cooldown="1">MarkAndTeleport</Activate>
    <OnPlayerAbilityActivate proc="1" objectId="Friendly Ase Shiny" summonCost="3.0" lifeTime="0.0" cooldown="1" maxSpawnDistance="0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" objectId="tD Cloak Burst Dummy" summonCost="3.0" lifeTime="0.0" cooldown="1" maxSpawnDistance="0">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" objectId="tD Cloak Burst Dummy" summonCost="3.0" lifeTime="0.0" cooldown="1" maxSpawnDistance="0">SpawnCreep</OnPlayerAbilityActivate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,ORG_ICECAVE,SHINY</Labels>
  </Object>
<Object type="0x14CE" id="Overclocking Amulet Shiny" collectionIcon="19">
    <DisplayId>Overclocking Amulet</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>16</PowerLevel>
    <Texture xOffset="1" yOffset="1">
      <File>lofiObjShiny</File>
      <Index>479</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Placing this trinket into an appropriate slot found on Steamworks machines activates their overclock drastically increasing output. The increased speed causes a greater amount of wear on the parts of the machine, usage of this item is only authorized to higher ranking Kogbolds.</Description>
    <ActivateOnEquip stat="DEX" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="-8">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,XPBONUS,TAB_UT,ORG_KOGBOLD,OVERCLOCKING,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1C21" id="Summon Komainu">
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>yokaiChars16x16</File>
      <Index>126</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <ShadowSize>50</ShadowSize>
    <Defense>20</Defense>
    <MaxHitPoints>1500</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>2Summoner ST Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>1000</MaxDamage>
      <LifetimeMS>900</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <NoMiniMap />
    <OrbitCreepMaster minRadius="2" maxRadius="2" speed="1" clockwiseProb="0" radiusVariability="0.0" speedVariability="0" speedUpCoef="0.4" />
  </Object>
<Object type="0x1C20" id="Yokai Amulet">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>420</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Forged in silvered fire and etched with sacred sigils, this ring hums with the presence of a vigilant spirit. When called upon, the guardian Komainu emerges to shield its bearer, tempering harm and sharpening strength with the ferocity of a divine protector.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Komainu" description="On ability use with full meter, summon a Guardian Komainu for 8 seconds providing players within 3 tiles with Armored and Damaging." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Meter id="0" maxValue="100" startValue="0" chargeString="Charge the meter by killing Enemies. Killing Evil Yokais will grant 5x more meter.">
      <BarColor maxValue="0.25">0xff0000</BarColor>
      <BarColor maxValue="0.75">0xff8900</BarColor>
      <BarColor maxValue="1">0x00ff00</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0" labels="YOKAI">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0" labels="ENEMY">FillMeter</OnPlayerKill>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="100" meterCost="100" proc="1" objectId="Summon Komainu" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,PETBLACKLIST,UT,TAB_UT,XPBONUS,INSIGHT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xFFCD" id="Mad God Special Skin Chest">
    <DisplayId>Mad God Special Skin Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1602</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Mystery Chest containing cosmetics of MotMG 2025.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA526" id="The Crimson Blade" collectionIcon="128">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3130</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>This heavy blade is an unnatural channel for raw, condensed life-force.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Crimson Slash</ObjectId>
      <Speed>80</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <CircleTurnAngle>-90</CircleTurnAngle>
      <CircleTurnDelay>440</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Crimson Slash</ObjectId>
      <Speed>80</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>440</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <defaultAngle>-4</defaultAngle>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <defaultAngle>4</defaultAngle>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>25</ArcGap>
    <OldSound>bladeSwing</OldSound>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_UDL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA528" id="Blood Coated Dirk" collectionIcon="129">
    <Class>Equipment</Class>
    <Item />
    <SharedCooldownChannel id="41740" />
    <Texture>
      <File>lofiObj3</File>
      <Index>3132</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Once a ceremonial blade used in rituals to siphon life, this dirk is perpetually vicious to the touch.</Description>
    <ExtraTooltipData>
      <EffectInfo description="" name="Fires an additional shot every 2 seconds that deals 200-300 damage and exposes for 1 second." />
    </ExtraTooltipData>
    <RateOfFire>1.50</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <Projectile>
      <ObjectId>Blood Dirk Shot</ObjectId>
      <Speed>165</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>320</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="1" targetMouse="true" cooldown="2" minDistance="2.65" maxDistance="2.65" offsetAngle="0" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA53C">BulletCreate</OnPlayerShootActivate>
    <feedPower>300</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_PUPPET</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Blood Coated Dirk Proc" type="0xA53C">
    <DisplayId>Blood Coated Dirk Proc</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1a0</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Blood Dirk Shot</ObjectId>
      <Speed>165</Speed>
      <LifetimeMS>320</LifetimeMS>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <ConditionEffect duration="1">Exposed</ConditionEffect>
      <ProtectFromSink />
      <ArmorPiercing />
      <Size>150</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB</Labels>
  </Object>
<Object type="0xA52A" id="Ceremonial Wand" collectionIcon="130">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3134</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A well crafted wand, favored by those who practice ceremonial and blood-based dark magic.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/fire_wand</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Forbidden Secrets" description="40% Chance on ability to curse the user for 4 seconds. 5 second cooldown." />
      <EffectInfo name="Untold Power" description="If the bearer is cursed while using the Ceremonial Wand, it fires two additional projectiles that deal 70-95 armor piercing damage." />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Ceremonial Wand Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BurstCount>5</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <OnPlayerAbilityActivate cooldown="5" duration="4" effect="Curse" proc="0.4">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="Curse" cooldown="0" minDistance="4.6" maxDistance="4.6" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA54B">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="Curse" cooldown="0" minDistance="4.6" maxDistance="4.6" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xA54B">BulletCreate</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_LIBRARY</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA54B" id="Ceremonial Wand Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiProjs</File>
      <Index>625</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Ceremonial Wand Shot</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>70</MinDamage>
      <MaxDamage>95</MaxDamage>
      <ArmorPiercing />
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,WAND</Labels>
  </Object>
<Object type="0xA52C" id="Blood Siphoning Katana" collectionIcon="132">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3139</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Forged by the Hemomancer's underlings, this katana is a morbid masterpiece of steel and blood magic.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Blood Siphon Shot</ObjectId>
      <Speed>130</Speed>
      <MinDamage>440</MinDamage>
      <MaxDamage>520</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect bleedDamage="80" duration="3">Bleeding</ConditionEffect>
      <Acceleration>26942069</Acceleration>
      <AccelerationDelay>210</AccelerationDelay>
      <SpeedClamp>390</SpeedClamp>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <DefaultAngle>180</DefaultAngle>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_MANOR</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA52E" id="Occult Bow" collectionIcon="139">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3141</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A cursed weapon of evil descent, shooting arrows of solidified blood.</Description>
    <ExtraTooltipData>
      <EffectInfo description="2" name="Burst Count" />
      <EffectInfo description="1 second" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
      <BurstCount>2</BurstCount>
      <BurstDelay>1</BurstDelay>
      <BurstMinDelay>0.6</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
      <RateOfFire>1.3</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Blood Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Blood Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>60</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,BASETYPE,ORG_CDEPTHS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA531" id="Scepter of the Transgressor" collectionIcon="144">
    <Description>This scepter is an instrument of blatant heresy, twisted and carved from anathematized elderwood.</Description>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3144</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="-20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="-5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate arcDegrees="15" totalDamage="200" wisDamageBase="100" maxTargets="1" color="0xB80F0F" wisPerTarget="15" wisMin="50" aoeActivationCount="1" aoeTime="1" aoeDamage="250" statModDamage="250" aoeRange="0.5" statModRadius="0.05" aoeMaxTargets="1" scalingStat="ATT" statModScalingMin="65" statModPerTarget="15">Lightning</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA532" id="Esoteric Buckler" collectionIcon="154">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3145</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A shield from a place beyond the gates of war and peace.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Esoteric Wave</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>120</Size>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ParticleTrail lifetimeMS="250">0xb40e0e</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Stunned</ConditionEffect>
    <Usable />
    <ArcGap>8</ArcGap>
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="20">Shoot</Activate>
    <Cooldown>1.5</Cooldown>
    <NumProjectiles>2</NumProjectiles>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN,STATMOD,ORG_CASTLE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA534" id="Scarlet Etched Branch" collectionIcon="134">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3147</Index>
    </Texture>
    <SharedCooldownChannel id="23732" />
    <SlotType>8</SlotType>
    <Description>This wickedly curved branch was taken from the site of a mass ritual and permanently etched with the blood of its victims.</Description>
    <ExtraTooltipData>
      <EffectInfo description="15% chance with a 0.4 second cooldown to release a Forgotten Soul" name="On Shoot" />
      <EffectInfo description="8 seconds" name="Lifetime" />
      <EffectInfo description="200" name="Soul Damage" />
      <EffectInfo description="Drifts away after 5 seconds, inflicting Curse for 4 seconds upon detonation" name="Soul Charge" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Blood Soul Shot</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>2</Frequency>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.4" objectId="Guided Blood Soul" proc="0.15">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_CEM</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA536" id="Blood Ritual Tools" collectionIcon="103">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3152</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>This crude bundle of ceremonial instruments is held together by a thick crust of dried ichor.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
      <PosOffset>0.0,0.0</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
      <PosOffset>-0.0,0.0</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Blood Tool Sickle</ObjectId>
      <Speed>100</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <TurnRate>-25</TurnRate>
      <TurnStopTime>400</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blood Tool Dagger</ObjectId>
      <Speed>100</Speed>
      <MinDamage>290</MinDamage>
      <MaxDamage>340</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <TurnRate>25</TurnRate>
      <TurnStopTime>400</TurnStopTime>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip amount="-50" stat="DEX" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="70" stat="DEX" statRelativeTo="VIT">IncrementStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_SPECTRAL</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA53A" id="Sacramental Crossbow" collectionIcon="142">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>164</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3161</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>This heavy weapon was once blessed, but has been defiled and repurposed by a cult of fanatics who practice blood sacrifice.</Description>
    <RateOfFire>2</RateOfFire>
    <Sound>weapon/heavy_crossbow</Sound>
    <Projectile>
      <ObjectId>Sacramental Arrow</ObjectId>
      <Speed>165</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>460</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_ENCORE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA53D" id="The Hemomancer's Ring">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3166</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The ultimate prize of a master blood mage, this ring's crimson stone glows faintly with restless energy. It rewrites the rules of the flesh it touches.</Description>
    <ActivateOnEquip stat="MAXHP" amount="135">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2HNecroST0" type="0xA53E" setType="0xA545" setName="Globular Necromancer Set" collectionIcon="2">
    <DisplayId>Bloody Pitch Fork Staff</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>170</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1623</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The blood of slain foes still remains on this weapon no matter how much you try to clean it off.</Description>
    <RateOfFire>1.5</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Bloodoid</ObjectId>
      <Speed>0</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>740</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>332.5</AccelerationDelay>
      <SpeedClamp>150</SpeedClamp>
      <PassesCover />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <XPBonus>5</XPBonus>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2HNecroST1" type="0xA53F" setType="0xA545" setName="Globular Necromancer Set" collectionIcon="2">
    <DisplayId>Blood Essence</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1624</Index>
    </Texture>
    <SlotType>19</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Locks onto the closest player granting 20hp/sec within 3 sqrs." name="Cubic Protection" />
    </ExtraTooltipData>
    <Description>Able to reanimate any slain foe still spiteful from their defeat, if one were to accumulating all this enchanted blood then it too will act on its own.</Description>
    <Usable />
    <BagType>8</BagType>
    <MpCost>130</MpCost>
    <Activate numDead="1" undeadId="Blood Undead" scalingStat="VIT" statModScalingMin="24" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <Cooldown>2</Cooldown>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2HNecroST2" type="0xA540" setType="0xA545" setName="Globular Necromancer Set" collectionIcon="2">
    <DisplayId>Curse Binding Robes</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>60</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1625</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Projectile>
      <ObjectId>Blood Spike</ObjectId>
      <Speed>0</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>2.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Description>Robes used to subdue and bind any violent foe to reluctantly follow their commands and be controlled.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Cast a blood spike that move outward and lingers" name="On Taking Damage while In Combat" />
      <EffectInfo description="2 seconds" name="Cooldown" />
      <EffectInfo description="Blood spike deals twice the damage and lasts twice as long" name="With full set" />
    </ExtraTooltipData>
    <OnPlayerHitActivate mustWear="0xA53E;0xA53F;0xA541" arcGap="90" cooldown="2" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="0" proc="1" type="0xA542" requiredConditions="In Combat">BulletCreate</OnPlayerHitActivate>
    <OnPlayerHitActivate mustWear="0xA540" arcGap="90" cooldown="2" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="4" offsetAngle="0" proc="1" type="0xA543" requiredConditions="In Combat">BulletCreate</OnPlayerHitActivate>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2HNecroST2ProcA" type="0xA542">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Blood Spike</ObjectId>
      <Speed>0</Speed>
      <MinDamage>800</MinDamage>
      <MaxDamage>800</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Amplitude>3.54</Amplitude>
      <Frequency>4</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="2HNecroST2ProcB" type="0xA543">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>Blood Spike</ObjectId>
      <Speed>0</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>3.54</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="2HNecroST3" type="0xA541" setType="0xA545" setName="Globular Necromancer Set" collectionIcon="2">
    <DisplayId>Spike Headband</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>55</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1626</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Worn as a means of punishment for prisoners.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Restores 100 HP while In Combat." name="On Shoot" />
      <EffectInfo description="20 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <OnPlayerShootActivate amount="100" cooldown="20" proc="1" requiredConditions="In Combat">Heal</OnPlayerShootActivate>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <feedPower>600</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2HKnightST0" type="0xA54C" setType="0xA550" setName="Blood Viking Knight Set" collectionIcon="2">
    <DisplayId>Blood Axe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>177</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1638</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A cursed axe that hungers for blood, it's capable of influencing its user to become more violent.</Description>
    <RateOfFire>1.20</RateOfFire>
    <Sound>weapon/blunt_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Blood Viking Axe Small</ObjectId>
      <Speed>150</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>2250</LifetimeMS>
      <Acceleration>-10000</Acceleration>
      <AccelerationDelay>242.5</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>80</Size>
    </Projectile>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2HKnightST1" type="0xA54D" setType="0xA550" setName="Blood Viking Knight Set" collectionIcon="2">
    <DisplayId>Sun Star Buckler</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1639</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>Despite the bright colorful star on this buckler, when sunlight hits this shield one is able to see it's history of blood and battle scars hidden in plain sight.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Blood Viking Bash</ObjectId>
      <Speed>160</Speed>
      <MinDamage>165</MinDamage>
      <MaxDamage>185</MaxDamage>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-8000</Acceleration>
      <AccelerationDelay>190</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>140</Size>
      <ConditionEffect duration="2.5">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="2.5">Stunned</ConditionEffect>
    <Usable />
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <MpCost>100</MpCost>
    <Activate scalingStat="SPD" statModScalingMin="36" statModDamage="7">Shoot</Activate>
    <NumProjectiles>10</NumProjectiles>
    <ArcGap>20</ArcGap>
    <Soulbound />
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2HKnightST2" type="0xA54E" setType="0xA550" setName="Blood Viking Knight Set" collectionIcon="2">
    <DisplayId>Fur Coat</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1640</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Woven together by slain beasts, strong enough to protect its user from cold environments and dangerous threats while keeping the user perfectly warm.</Description>
    <ActivateOnEquip amount="20" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>850</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,ST,TAB_ST,ST_ARMOR,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="2HKnightST3" type="0xA54F" setType="0xA550" setName="Blood Viking Knight Set" collectionIcon="2">
    <DisplayId>Winter Boots</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>38</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1641</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Made for traversing through the cold realms, they provide great comfort while allowing the hero to not lose their footing no matter the terrain.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Armored for 5 seconds if below 50% health" name="On Shoot" />
      <EffectInfo description="15 seconds" name="Cooldown" />
      <EffectInfo description="Berserk for 5 seconds on ability use" name="With Blood Axe" />
      <EffectInfo description="7 seconds" name="Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate hpMinThresholdRelative="0.5" cooldown="15" duration="5" effect="Armored" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerAbilityActivate cooldown="7" duration="5" mustWear="0xA54C" effect="Berserk" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_2,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Deliverance Projectile Shiny" type="0x14D5">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>482</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>482</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>483</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>484</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>485</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0x14D6" id="Deliverance Shiny" collectionIcon="103">
    <DisplayId>Deliverance</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>481</Index>
    </Texture>
    <SharedCooldownChannel id="23732" />
    <SlotType>8</SlotType>
    <Description>A much more refined cane than its predecessor, imbued with unwilling spirits that lost their way towards the afterlife.</Description>
    <ExtraTooltipData>
      <EffectInfo description="15% chance with a 0.6 second cooldown to release a Desperate Soul" name="On Shoot" />
      <EffectInfo description="10 seconds" name="Lifetime" />
      <EffectInfo description="666" name="Soul Damage" />
      <EffectInfo description="Drifts away after 6 seconds, inflicting Curse on nearby enemies" name="Soul Release" />
      <EffectInfo description="1.5 tiles" name="Explosion Radius" />
      <EffectInfo description="2 seconds" name="Curse Duration" />
      <EffectInfo description="3 seconds" name="Drift Duration" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Deliverance Projectile Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.6" objectId="Deliverance Soul Shiny" proc="0.15">Pet</OnPlayerShootActivate>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14D7" id="Pandemic Poison Shiny" collectionIcon="103">
    <DisplayId>Pandemic Poison</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>486</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A specially engineered concoction containing a modified plague virus, allowing the direct infection of a victim's soul. Although it can infect over a massive area, the particular lack of lethality makes it seem incomplete.</Description>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate color="0x727272" damageBoost="1.095" duration="10" radius="9.5" scalingStat="WIS" statModDamage="190" statModDamageBoost="0.00175" statModImpactDamage="0" statModRadius="0.05" statModScalingMin="50" throwTime="1.0" totalDamage="1200">PoisonGrenade</Activate>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_SPECTRAL,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14D8" id="Boundless Vessel Shiny" collectionIcon="103">
    <DisplayId>Boundless Vessel</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>487</Index>
    </Texture>
    <SharedCooldownChannel id="23625" />
    <SlotType>7</SlotType>
    <Description>Empowering the mystic gem embedded in this armor caused it to violently disintegrate its former shell. Fitted into a new plating, it now massively increases its wielder's capacity for magical energy.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking more than 40 damage gain Energized for 3 seconds" name="Soul Flare" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="20" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="300" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="20" stat="WIS">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate cooldown="0" duration="3" effect="Energized" damageThreshold="40" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14D9" id="Amulet of Restoration Shiny" collectionIcon="103">
    <DisplayId>Amulet of Restoration</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>488</Index>
    </Texture>
    <SharedCooldownChannel id="23624" />
    <SlotType>9</SlotType>
    <Description>A nearly restored version of a once historical amulet, with the previous gem resocketed into a new metallic frame. It seems to have regained more of its ancient power.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking damage when below 20% HP gain Invulnerable for 2 seconds and heal 120 HP" name="Soul Concentration" />
      <EffectInfo description="On shooting below 20% HP gain Healing, Berserk and Armored for 4 seconds" name="Last Stand" />
      <EffectInfo description="1800 seconds" name="Soul Concentration Cooldown" />
      <EffectInfo description="30 seconds" name="Last Stand Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="1800" hpMinThresholdRelative="0.2" damageThreshold="2" effect="Invulnerable" duration="2">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate proc="1" cooldown="1800" hpMinThresholdRelative="0.2" damageThreshold="2" amount="120">Heal</OnPlayerHitActivate>
    <OnPlayerShootActivate color="0xd3ffce" cooldown="30" duration="4" effect="Healing" hpMinThresholdRelative="0.2" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate color="-1" cooldown="30" duration="4" effect="Berserk" hpMinThresholdRelative="0.2" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate color="-1" cooldown="30" duration="4" effect="Armored" hpMinThresholdRelative="0.2" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>666</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14DA" id="SpecPen Upgrade Token Shiny">
    <DisplayId>Vial of Soul Extract</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>480</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A luminescent vial containing an eerie liquid, extracted through the complete pulverization of a soul.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Use in the forge to upgrade Untiered Items from the Haunted Cemetery." name="Forge" />
      <EffectInfo description="Obtained as a drop from enemies in the Spectral Penitentiary." name="Drop location" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <Treasure />
    <UniqueID />
    <Mark />
    <Soulbound />
    <feedPower>1200</feedPower>
    <Labels>MARK,TAB_ALL,ORG_SPECTRAL_CORE_SHINY,FORGESTORE,PETBLACKLIST,UPGRADECORE,SHINY</Labels>
  </Object>
<Object type="0xFF5B" id="Cursed Mystery ST Chest">
    <DisplayId>Cursed Mystery ST Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1663</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Halloween 2025 ST item when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF5C" id="Halloween Mystery Skin Chest">
    <DisplayId>Halloween Mystery Skin Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>54</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Halloween Skin when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF5D" id="Halloween Mystery Pet Skin Chest">
    <DisplayId>Halloween Mystery Pet Skin Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>55</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Halloween Pet Stone when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF44" id="Cursed Mystery ST Crate">
    <DisplayId>Cursed Mystery ST Crate</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1661</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random item from the list when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA570" id="Frosted Great Ring">
    <DisplayId>Elderfrost Heirloom</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3176</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>This ring is not crafted, but a fossilized piece of the great frost mountains the Jotunn call home.</Description>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>4</BagType>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,REALMWHITE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA571" id="Frosted Great Katana">
    <DisplayId>Winter's Dire Kiss</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3172</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A giant's blade, too heavy and crudely shaped for human hands, yet it moves with terrifying speed when wielded by the truly dedicated. Crafted from pure, hyper condensed glacial ice, its swings leave behind a trail of super cooled air.</Description>
    <ExtraTooltipData>
      <EffectInfo description="4" name="Burst Count" />
      <EffectInfo description="1.4 seconds" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.6</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Frosted Katana Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>340</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,REALMWHITE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA572" id="Frosted Great Bow">
    <DisplayId>Frozen Whisper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>lofiObj3</File>
      <Index>3170</Index>
    </Texture>
    <SharedCooldownChannel id="65514" />
    <SlotType>3</SlotType>
    <Description>Forged from the petrified spine of an Ice Troll and strung with the sinew of a frozen behemoth.</Description>
    <ExtraTooltipData>
      <EffectInfo description="2" name="Burst Count" />
      <EffectInfo description="2 seconds" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
      <BurstCount>2</BurstCount>
      <BurstDelay>2</BurstDelay>
      <BurstMinDelay>0.6</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Frosted Bow Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>550</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <Size>150</Size>
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <ActivateOnEquip amount="6" stat="DEX">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,REALMWHITE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA573" id="Frosted Great Club">
    <DisplayId>Icebreaker Maul</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3167</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Crude, massive, and overwhelmingly powerful, this great club is the preferred weapon of the true Jotunn enforcers.</Description>
    <RateOfFire>1</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>22</ArcGap>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Frosted Club Ball</ObjectId>
      <Speed>120</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Frosted Club Wave</ObjectId>
      <Speed>120</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>215</MaxDamage>
      <LifetimeMS>175</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,REALMWHITE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA574" id="Frosted Great Staff">
    <DisplayId>Frostfall Rod</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3174</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Carved from the horn of a fallen Ice Titan and polished by gale-force winds, this staff radiates a palpable, painful cold.</Description>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Burst Count" />
      <EffectInfo description="1.8 seconds" name="Burst Delay" />
      <EffectInfo description="1.8 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>5</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
      <BurstCount>5</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>1.8</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Frosted Staff Shot</ObjectId>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <CircleTurnAngle>75</CircleTurnAngle>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,REALMWHITE,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x6F46" id="Snow Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="1">
      <File>d3LofiObjEmbed</File>
      <Index>0x23F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A frozen orb of packed snow that bursts on impact, dealing damage and slowing nearby enemies.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When activated, it is thrown 3 tiles away in the current direction with a 0.25s throw time." />
      <EffectInfo name="" description="Slows enemies within 5 tiles for 2.5s." />
      <EffectInfo name="" description="350 area damage within 5 tiles." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate objectId="Snow Orb Object" color="0XE3FAFF" throwTime="0.25" maxDistance="3">ObjectToss</Activate>
    <Consumable />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <UniqueID />
    <Track />
    <Cooldown>0.5</Cooldown>
    <QuickslotAllowed maxstack="9" />
    <Labels>CONSUMABLE,TRADEABLE,SNOW_ORB</Labels>
  </Object>
<Object type="0xA2B2" id="Icy Givings Mystery Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1801</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A frosty festive chest filled with wintry treats and surprises to spread seasonal cheer and power.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA2B3" id="Arsenal Of Ice Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1802</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Receive a random item from a chilling collection of frost-forged gear and relics.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object id="Frost Storm Bow" type="0xA2B4" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>190</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1245</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A bow forged from a frozen tempest. Each fired arrow becomes a shard of winter itself.</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Frost Storm Arrow</ObjectId>
      <Speed>140</Speed>
      <MinDamage>625</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1400</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,ORG_KOGBOLD,RESKIN,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA2B6" id="Snow Branch" collectionIcon="140">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>1246</Index>
    </Texture>
    <PowerLevel>150</PowerLevel>
    <SlotType>17</SlotType>
    <Description>A staff created from a tree covered in snow. It spreads cold wherever it strikes.</Description>
    <RateOfFire>1.6</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Projectile>
      <ObjectId>Snow Branch Leaf</ObjectId>
      <Speed>80</Speed>
      <Size>90</Size>
      <MinDamage>60</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>0.30</Amplitude>
      <Frequency>1.25</Frequency>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_B,XPBONUS,RESKIN,ORG_WLAB</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA2B8" id="Snowflake Blade" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>216</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>1247</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A katana created from eternal frost. It can break through ice with a single hit.</Description>
    <Sound>weapon/long_sword</Sound>
    <RateOfFire>1</RateOfFire>
    <Projectile>
      <ObjectId>Snowflake Blade Bullet</ObjectId>
      <Speed>130</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.55</Amplitude>
      <Frequency>0.55</Frequency>
    </Projectile>
    <BagType>6</BagType>
    <feedPower>850</feedPower>
    <OldSound>bladeSwing</OldSound>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,RESKIN,ORG_LOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA2BE" id="Snow Cone">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x680</Index>
    </Texture>
    <Description>Shaved from the finest frozen ice in the Realm, resembling the soft texture of freshly fallen snow.</Description>
    <BagType>7</BagType>
    <feedPower>400</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="EH Arrow Shot Shiny" type="0x14DB">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>507</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="EH Red Arrow Shot Shiny" type="0x14DC">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>503</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="EH Blue Arrow Shot Shiny" type="0x14DD">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>505</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="EH Green Arrow Shot Shiny" type="0x14DE">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>501</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x14DF" id="EH Yellow Quiver Shiny" collectionIcon="100">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>506</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a yellow Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Arrow Shot Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x992803</ParticleTrail>
    </Projectile>
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Soulbound />
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14E0" id="EH Red Quiver Shiny" collectionIcon="100">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>502</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a red Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Red Arrow Shot Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x910a16</ParticleTrail>
    </Projectile>
    <Soulbound />
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14E1" id="EH Blue Quiver Shiny" collectionIcon="100">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>504</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a blue Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Blue Arrow Shot Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x001133</ParticleTrail>
    </Projectile>
    <Soulbound />
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,STATMOD,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14E2" id="EH Green Quiver Shiny" collectionIcon="13">
    <DisplayId>Beehemoth Quiver</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>500</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver crafted from the remains of a Green Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
    <ActivateOnEquip stat="ATT" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <Projectile>
      <ObjectId>EH Green Arrow Shot Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0x001133</ParticleTrail>
    </Projectile>
    <Soulbound />
    <MpCost>90</MpCost>
    <ArcGap>8</ArcGap>
    <Activate scalingStat="DEX" statModScalingMin="34" statModDamage="13">Shoot</Activate>
    <NumProjectiles>3</NumProjectiles>
    <Sound>spell/fire_spray</Sound>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_NEST,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14E3" id="Crystal Sentry Shiny">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>490</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>490</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>491</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>492</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>493</Index>
      </Texture>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x14E4" id="Cave Dweller Trap Shiny" collectionIcon="11">
    <DisplayId>Cave Dweller Trap</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>490</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A ceremonial trap used by the elite members of the Mushroom Tribes to ensnare those who trespass their sacred sanctum.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Trap" description="Spawn a Crystal Sentry for 5 seconds" />
      <EffectInfo name="Crystal Sentry" description="Deals 450 damage to the closest target within 8 sqrs every 0.8 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>80</MpCost>
    <Activate objectId="Crystal Sentry Shiny" throwTime="0.5" color="0xFADA4D">ObjectToss</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,ORG_FUNGAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14E5" id="Spectral Cloth Armor Shiny" collectionIcon="138">
    <DisplayId>Spectral Cloth Armor</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>63</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>489</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A ghostly fabric from the other side.</Description>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_DAVY,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Energy Arrow Shiny" type="0x14E6">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>495</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x14E7" id="B.O.W. S.H.I.N.Y." collectionIcon="147">
    <DisplayId>B.O.W.</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>494</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>The arrows of this grotesque bow are laced with an inverted energy, causing shots to lose velocity and create brief barriers.</Description>
    <RateOfFire>1.2</RateOfFire>
    <BurstCount>3</BurstCount>
    <BurstDelay>1</BurstDelay>
    <BurstMinDelay>0.6</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="3" name="Burst Count" />
      <EffectInfo description="1 second" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Energy Arrow Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>95</MaxDamage>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>9</ArcGap>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <Sound>weapon/double_bow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Soulbound />
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_HTT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14E8" id="Chasuble of Holy Light Shiny" collectionIcon="132">
    <DisplayId>Chasuble of Holy Light</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <PowerLevel>55</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>498</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>An ornate robe worn by servants of the faith.</Description>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MANOR,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Wandering Souls Spell Proj Shiny" type="0x14E9">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>497</Index>
    </Texture>
    <Rotation>80</Rotation>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="ChainScytheProcD Shiny" type="0x14EA">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>1</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>ChainScytheChain</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <Amplitude>.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>80</Size>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT</Labels>
  </Object>
<Object id="Wandering Soul Shiny" type="0x14EB">
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>35</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <Flying />
    <NoCollisionWhenMovement />
    <Z>0.4</Z>
    <NoMiniMap />
    <Sound id="0">monster/beholder_death</Sound>
    <OrbitCreepMaster minRadius="1" maxRadius="1.5" speed="0.9" clockwiseProb="0.5" radiusVariability="0.25" />
  </Object>
<Object id="Wandering Souls Spell Shiny" type="0x14EC" collectionIcon="128">
    <DisplayId>Wandering Souls Spell</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <InventoryAnimation />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>496</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>Shaping raw magic into spirit-like forms, phantasmal projectiles are launched, each one homing in on the target with the precision of a well trained archer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="6 Shots" name="Spell" />
      <EffectInfo description="20% chance with a 2 second cooldown to release a Wandering Soul for 6 seconds" name="On Ability Use" />
      <EffectInfo description="250" name="Soul Damage" />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Wandering Souls Spell Proj Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>345</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Acceleration>-99999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>0.5</Frequency>
      <CollisionMult>1.33</CollisionMult>
      <FaceDir />
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
    </Projectile>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>85</MpCost>
    <Activate numShots="1" maxDistance="13" offsetAngle="60" scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="120" proc="1" targetMouse="true" type="0x14EC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="180" proc="1" targetMouse="true" type="0x14EC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="240" proc="1" targetMouse="true" type="0x14EC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="300" proc="1" targetMouse="true" type="0x14EC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EC">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate scalingStat="SPD" statModScalingMin="36" statModDamage="6" statModNumShots="0.00001" cooldown="0" maxDistance="13" numShots="1" offsetAngle="0" proc="1" targetMouse="true" type="0x14EA">BulletCreate</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate maxSpawnDistance="1.5" cooldown="2" objectId="Wandering Soul Shiny" summonCost="0.0" lifeTime="0.0" proc="0.33">SpawnCreep</OnPlayerAbilityActivate>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_UDL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xFF32" id="Beginner Gear Selection Chest">
    <DisplayId>Beginner Gear Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1665</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select tiered equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF33" id="Intermediate Gear Selection Chest">
    <DisplayId>Intermediate Gear Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1666</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select tiered equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF34" id="Advanced Gear Selection Chest">
    <DisplayId>Advanced Gear Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1667</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select tiered equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF35" id="Expert Gear Selection Chest">
    <DisplayId>Expert Gear Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1668</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select tiered equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF36" id="Gen 3 ST Selection Chest">
    <DisplayId>Gen 3 ST Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1669</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select gen 3 ST equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Woodland Missile Shiny" type="0x16A0">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>509</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x16A1" id="Spirit Staff Shiny" collectionIcon="120">
    <DisplayId>Spirit Staff</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>174</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>508</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The souls of legendary heroes live on in this vibrant elderwood staff. It represents the ancient druidic pact to protect the domains of Fey across the Realm.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile id="0">
      <ObjectId>Woodland Missile Shiny</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Woodland Missile Shiny</ObjectId>
      <Speed>210</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-280</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>54</MinDamage>
      <MaxDamage>77</MaxDamage>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.05</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <ArcGap>0</ArcGap>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MWOODS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x16A2" id="Breastplate of New Life Shiny" collectionIcon="15">
    <DisplayId>Breastplate of New Life</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>122</PowerLevel>
    <Description>A fine sheet of marble charged with the same energy that powers the Marble Colossus. What it lacks in physical durability, it makes up for with a life-breathing aura.</Description>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>510</Index>
    </Texture>
    <SlotType>7</SlotType>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="160">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x16A3" id="Sandstone Seal Shiny" collectionIcon="121">
    <DisplayId>Sandstone Seal</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>511</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Created to guide the spirits of the desert, this seal has infused itself with their energy over many years. This spiritual energy affects living creatures in unconventional ways compared to normal practices.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <Activate amount="15" duration="5" noStack="false" range="5" stat="VIT" channel="diminishingReturns">StatBoostAura</Activate>
    <Activate effect="Damaging" color="0x90C2E7" duration="5" range="5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    <MpCost>70</MpCost>
    <BagType>4</BagType>
    <feedPower>350</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST,ORG_RUINS,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x16A4" id="Tipsy Topper Shiny" collectionIcon="155">
    <DisplayId>Tipsy Topper</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>512</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>This stylish felt cap has found itself at the helm of many tavern brawls, and atop the heads of many poor decision makers.</Description>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="2.5" color="0xB04E27" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Unstable" duration="2.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate stat="ATT" amount="10" channel="noStackItm" duration="4">StatBoostSelf</Activate>
    <Activate stat="VIT" amount="10" channel="noStackItm" duration="4">StatBoostSelf</Activate>
    <Activate stat="DEF" amount="10" channel="noStackItm" duration="4">StatBoostSelf</Activate>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_TAVERN,SHINY,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Igneous Starblossom Projectile Shiny" type="0x16A5">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>513</Index>
    </Texture>
    <Rotation>-80</Rotation>
  </Object>
<Object type="0x16A9" id="Igneous Starblossom Bomb Shiny">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.166">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>514</Index>
        </Texture>
      </Frame>
      <Frame time="0.166">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>515</Index>
        </Texture>
      </Frame>
      <Frame time="0.166">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>516</Index>
        </Texture>
      </Frame>
      <Frame time="0.166">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>517</Index>
        </Texture>
      </Frame>
      <Frame time="0.166">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>518</Index>
        </Texture>
      </Frame>
      <Frame time="0.166">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>519</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x16A6" id="Igneous Starblossom Shiny" collectionIcon="148">
    <DisplayId>Igneous Starblossom</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>513</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>It is believed that astral stardust landed during the Primal Era, giving life to these now-extinct flowers that adapted to any environment they bloomed from. Consecrated by the infernal spirits of old, these artifacts now serve as a token of friendship with the elementals of the deep earth.</Description>
    <Sound>spell/fire_spray</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Plants an Igneous Bomb that explodes after 0.8 seconds" name="On Ability Use" />
      <EffectInfo description="1000" name="Bomb Damage" />
      <EffectInfo description="3.5 tiles" name="Bomb Range" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Igneous Starblossom Projectile Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>525</MaxDamage>
      <LifetimeMS>650</LifetimeMS>
      <Amplitude>1.4</Amplitude>
      <Frequency>1</Frequency>
      <Size>150</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="9" stat="VIT">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <Activate offsetAngle="0" minDistance="5.2" maxDistance="5.2" numShots="2" gapTiles="0" gapAngle="0" arcGap="0" scalingStat="VIT" statModScalingMin="42" statModDamage="16.5" statModNumShots="0.000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <Activate color="0xFFCE00" objectId="Igneous Starblossom Bomb Shiny" throwTime="0">ObjectToss</Activate>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_SHAITAN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Chain Dagger Projectile Shiny" type="0x16A7">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>521</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>522</Index>
      </Texture>
    </RandomTexture>
    <Rotation>0</Rotation>
  </Object>
<Object type="0x16A8" id="Chain Dagger Shiny" collectionIcon="19">
    <DisplayId>Chain Dagger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>1</PowerLevel>
    <Texture xOffset="1" yOffset="1">
      <File>lofiObjShiny</File>
      <Index>520</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>Of all the tools found on Kogbold excavation bots, none is more versatile than the KI225 Chain Cutter. Useful for cutting through unwanted obstructions ranging anything from stone to flesh.</Description>
    <RateOfFire>0.8</RateOfFire>
    <Sound>weapon/dirk</Sound>
    <OldSound>daggerSwing</OldSound>
    <ExtraTooltipData>
      <EffectInfo name="Rev Up" description="Gain +1 Dexterity while shooting, to a maximum of +10." />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Chain Dagger Projectile Shiny</ObjectId>
      <Speed>110</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect duration="4.5" amount="50">Bleeding</ConditionEffect>
    </Projectile>
    <OnPlayerShootActivate cooldown="0.4" duration="4.4" proc="1" amount="1" stat="DEX">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,dAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_KOGBOLD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3OArcherST0" type="0xA604" setName="Frost Wander Archer Set" setType="0xA603" collectionIcon="3">
    <DisplayId>Frostbite Mittens</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>270</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Powerful snow throwing gloves, only the most cold-blooded of hands are able to bear the cold these mittens bring.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When worn, Gun Critters will fire 2 projectiles, and every 3rd shot will Slow enemies for 0.2 seconds." name="Spare Snowball" />
    </ExtraTooltipData>
    <OldSound>arrowShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>0,0.40</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-0.40,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>0.40,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.4</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Frostbite Mittens Flakes</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>70</Size>
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <ActivateOnEquip amount="2" stat="SPD">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3OArcherST1" type="0xA605" setName="Frost Wander Archer Set" setType="0xA603" collectionIcon="3">
    <DisplayId>Snow Critters</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2">
      <File>gen3SetObjects</File>
      <Index>271</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>Cute snow decorations able to come to your defence and aid you in battle with their dangerously cold artillery.</Description>
    <Ability name="Gun Critter">
      <ExtraTooltipData>
        <EffectInfo description="This critter rapidly fires towards enemies." name="Gun Critter" />
        <EffectInfo description="Bullets deal 195-295 damage. Critter remains for 6 seconds." name="" />
      </ExtraTooltipData>
      <Activate mustNotWear="0xA604" maxSpawnDistance="1.0" objectId="Gun Critter" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <Activate mustWear="0xA604" maxSpawnDistance="1.0" objectId="Gun Critter Boost" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <SwitchTime>1</SwitchTime>
      <Cooldown>3</Cooldown>
      <MpCost>150</MpCost>
    </Ability>
    <Ability name="Flail Snowflake">
      <ExtraTooltipData>
        <EffectInfo description="Creates 4 spinning flails around the spawn point." name="Flail Snowflake" />
        <EffectInfo description="The heads deal 285-335 damage, chain links deal 225-295. Snowflake remains for 6 seconds." name="" />
      </ExtraTooltipData>
      <Activate mustNotWear="0xA606" maxSpawnDistance="1.0" objectId="Shield Snowflake" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <Activate mustWear="0xA606" maxSpawnDistance="1.0" objectId="Shield Snowflake Boost" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <SwitchTime>1</SwitchTime>
      <Cooldown>3</Cooldown>
      <MpCost>150</MpCost>
    </Ability>
    <Ability name="Heavy Critter">
      <ExtraTooltipData>
        <EffectInfo description="This critter fires 3 larger, heavier bullets in a cone." name="Heavy Critter" />
        <EffectInfo description="Bullets deal 300-350 damage. Turret remains for 6 seconds." name="" />
      </ExtraTooltipData>
      <Activate mustNotWear="0xA607" maxSpawnDistance="1.0" objectId="Heavy Gun Critter" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <Activate mustWear="0xA607" maxSpawnDistance="1.0" objectId="Heavy Gun Critter Boost" summonCost="0.0" lifeTime="0.0" proc="1" targetMouse="true">SpawnCreep</Activate>
      <SwitchTime>1</SwitchTime>
      <Cooldown>3</Cooldown>
      <MpCost>150</MpCost>
    </Ability>
    <Usable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>850</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <Labels>EQUIPMENT,ABILITY,QUIVER,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_S,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3OArcherST2" type="0xA606" setName="Frost Wander Archer Set" setType="0xA603" collectionIcon="3">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>76</PowerLevel>
    <DisplayId>Blizzard Jacket</DisplayId>
    <Description>Able to fend its user in the coldest environment the realm's have to offer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When worn, Flail Snowflakes have longer chains, and the heads will Slow enemies for 0.2 seconds." name="Longer Links" />
    </ExtraTooltipData>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>272</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="80" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3OArcherST3" type="0xA607" setName="Frost Wander Archer Set" setType="0xA603" collectionIcon="3">
    <DisplayId>Magical Winter Scarf</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>49</PowerLevel>
    <Texture>
      <File>gen3SetObjects</File>
      <Index>273</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Knitted with love and care, it's magical properties are able to keep its user warm and protect their heart from turning cold.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When worn, Heavy Critters increase damage to 350-525, and every other shot will Slow enemies for 0.2 seconds." name="Target Analysis" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="8" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA568" id="Event Keys Selection Chest">
    <DisplayId>Event Keys Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1674</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select one of the Event Keys.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA569" id="Mystery Epic Quest Chest">
    <DisplayId>Mystery Quest Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1673</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open the chest and receive a random Epic Quest Chest.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF1C" id="Beginner Weapon Selection Chest">
    <DisplayId>Beginner Weapon Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1804</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T9 (SB) Weapon of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF1D" id="Beginner Ability Selection Chest">
    <DisplayId>Beginner Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1805</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select  a T3 (SB) Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF1E" id="Beginner Armor Selection Chest">
    <DisplayId>Beginner Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1806</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T9 (SB) Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF1F" id="Beginner Ring Chest">
    <DisplayId>Beginner Ring Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1807</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Superior Health (SB) with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF20" id="Intermediate Weapon Selection Chest">
    <DisplayId>Intermediate Weapon Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1808</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T11 (SB) Weapon of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF21" id="Intermediate Ability Selection Chest">
    <DisplayId>Intermediate Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1809</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T4 (SB) Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF22" id="Intermediate Armor Selection Chest">
    <DisplayId>Intermediate Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T11 (SB) Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF23" id="Intermediate Ring Chest">
    <DisplayId>Intermediate Ring Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1811</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Paramount Health (SB) with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF24" id="Advanced Weapon Selection Chest">
    <DisplayId>Advanced Weapon Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1812</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T12 (SB) Weapon of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF25" id="Advanced Ability Selection Chest">
    <DisplayId>Advanced Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1813</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T5 (SB) Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF26" id="Advanced Armor Selection Chest">
    <DisplayId>Advanced Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1814</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T12 (SB) Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF27" id="Advanced Ring Chest">
    <DisplayId>Advanced Ring Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1815</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Exalted Health (SB) with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF28" id="Expert Weapon Selection Chest">
    <DisplayId>Expert Weapon Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1816</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T13 (SB) Weapon of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF29" id="Expert Ability Selection Chest">
    <DisplayId>Expert Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1817</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T6 (SB) Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF2A" id="Expert Armor Selection Chest">
    <DisplayId>Expert Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1818</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a T13 (SB) Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF2B" id="Expert Ring Chest">
    <DisplayId>Expert Ring Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1819</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks a Ring of Unbound Health (SB) with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF2C" id="Gen 3 ST Weapon Selection Chest">
    <DisplayId>Gen 3 ST Weapon Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1820</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 3 ST Weapon of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF2D" id="Gen 3 ST Ability Selection Chest">
    <DisplayId>Gen 3 ST Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1821</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 3 ST Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF2E" id="Gen 3 ST Armor Selection Chest">
    <DisplayId>Gen 3 ST Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1822</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 3 ST Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF2F" id="Gen 3 ST Ring Selection Chest">
    <DisplayId>Gen 3 ST Ring Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1823</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 3 ST Ring of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF1B" id="Oryxmas ST Reskin Chest">
    <DisplayId>Oryxmas ST Reskin Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1824</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Chest containing Oryxmas ST reskin.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="3BardST0" type="0xB800" setType="0xB807" setName="Ancestral Shaman Set" collectionIcon="3">
    <DisplayId>Firestarter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>196</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1825</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>Forged in the heart of an eternal blaze, this sacred weapon funnels the fury of ancestral spirits. Each arrow sears both flesh and soul.</Description>
    <RateOfFire>.30</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Firestarter Arrows Small</ObjectId>
      <Size>100</Size>
      <Speed>120</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ConditionEffect bleedDamage="90" duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <BagType>8</BagType>
    <NumProjectiles>3</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,ST,TAB_ST,ST_WEAPON,STGEN_1,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3BardST1" type="0xB801" setType="0xB807" setName="Ancestral Shaman Set" collectionIcon="3">
    <Class>Equipment</Class>
    <DisplayId>Sacred Lute</DisplayId>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1826</Index>
    </Texture>
    <SlotType>28</SlotType>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <Description>This ancient totem pulses with the echoes of long-departed guardians. When summoned, it channels ancestral wrath through blessed flame.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Spawn a 3000HP totem for 12 seconds unless it's destroyed that taunts nearby enemies, deals 100 damage to enemies within 5 sqrs every 3 seconds and buffs projectile speed, and lifetime." name="Regular Totem" />
      <EffectInfo description="Combined with the Ritualistic Pa'u or Tiki Pendant, the totem grows larger in size, has 4500HP, deals 200 damage to enemies within 5 sqrs every 3 seconds and increases projectile speed and lifetime slightly more." name="Upgraded Totem" />
      <EffectInfo description="Combined with the Ritualistic Pa'u and Tiki Pendant, the totem grows larger in size, has 6000HP, deals 300 damage to enemies within 5 sqrs every 3 seconds and increases projectile speed and lifetime even more." name="Ascendant Totem" />
      <EffectInfo name="Party Effect" description="Within 4 sqrs Inspired for 4 seconds." />
    </ExtraTooltipData>
    <Sound>spell/fire_spray</Sound>
    <OnPlayerAbilityActivate proc="1.0" targetMouse="true" cooldown="12" mustNotWearOR="0xB802;0xB803" objectId="Totem" throwTime="0" color="0x2e8212">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1.0" targetMouse="true" cooldown="12" mustWear="0xB802" mustNotWearOR="0xB803" objectId="Totem A" throwTime="0" color="0xb84818">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1.0" targetMouse="true" cooldown="12" mustWear="0xB803" mustNotWearOR="0xB802" objectId="Totem A" throwTime="0" color="0xb84818">ObjectToss</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1.0" targetMouse="true" cooldown="12" mustWear="0xB802;0xB803" objectId="Totem B" throwTime="0" color="0x811aad">ObjectToss</OnPlayerAbilityActivate>
    <Activate cooldown="12" radius="4" duration="4" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <Activate cooldown="12" range="4" duration="4" stat="VIT" amount="15" channel="statConsumables">StatBoostAura</Activate>
    <Cooldown>12</Cooldown>
    <Usable />
    <BagType>8</BagType>
    <MpCost>120</MpCost>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,LUTE,ST,TAB_ST,ST_ABILITY,STGEN_1,POWERTIER_A,XPBONUS,MPCOST</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3BardST2" type="0xB802" setType="0xB807" setName="Ancestral Shaman Set" collectionIcon="3">
    <Class>Equipment</Class>
    <DisplayId>Ritualistic Pa'u</DisplayId>
    <Item />
    <PowerLevel>67</PowerLevel>
    <Description>The authentic pa'u sways in rhythm with the spirit realm. Each step of the dance calls forth a memory of long lost story.</Description>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1827</Index>
    </Texture>
    <SlotType>14</SlotType>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_1,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3BardST3" type="0xB803" setType="0xB807" setName="Ancestral Shaman Set" collectionIcon="3">
    <Class>Equipment</Class>
    <DisplayId>Tiki Pendant</DisplayId>
    <Item />
    <PowerLevel>53</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1828</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A traditional small totem carved from strong and indigenous wood, worn close to the heart. It hums with ancestral chants, protecting the wearer and amplifying the call of the spirits.</Description>
    <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>800</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_1,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xB80B" id="3BardSTToken">
    <DisplayId>Ancestral Shaman Bard Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>gen3SetObjects</File>
      <Index>282</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Ancestral Shaman Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0x1C68" id="Small Green Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>549</Index>
    </Texture>
  </Object>
<Object type="0x1C69" id="Medium Green Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>550</Index>
    </Texture>
  </Object>
<Object type="0x1C6A" id="Large Green Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>551</Index>
    </Texture>
  </Object>
<Object type="0x1C6B" id="Small Red Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>553</Index>
    </Texture>
  </Object>
<Object type="0x1C6C" id="Medium Red Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>554</Index>
    </Texture>
  </Object>
<Object type="0x1C6D" id="Large Red Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>555</Index>
    </Texture>
  </Object>
<Object type="0x1C6E" id="Small Yellow Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>557</Index>
    </Texture>
  </Object>
<Object type="0x1C6F" id="Medium Yellow Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>558</Index>
    </Texture>
  </Object>
<Object type="0x1C70" id="Large Yellow Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>559</Index>
    </Texture>
  </Object>
<Object type="0x1C71" id="Small Blue Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>561</Index>
    </Texture>
  </Object>
<Object type="0x1C72" id="Medium Blue Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>562</Index>
    </Texture>
  </Object>
<Object type="0x1C73" id="Large Blue Sprite Tree Summon Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>563</Index>
    </Texture>
  </Object>
<Object type="0x1C74" id="Summon Sprite Tree Shiny">
    <Class>Summon</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <ShadowSize>50</ShadowSize>
    <NoMiniMap />
    <RepulsionRadius>0.5f</RepulsionRadius>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>32</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>33</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>34</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>35</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>36</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="6">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>37</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="7">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>38</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="8">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>39</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="9">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>40</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="10">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>41</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="11">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>42</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="12">
      <AnimatedTexture>
        <File>magicWoodsChars8x8</File>
        <Index>43</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="13">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>541</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="14">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>542</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="15">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>543</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="16">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>544</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="17">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>545</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="18">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>546</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="19">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>547</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="20">
      <Texture>
        <File>lofiObjShiny</File>
        <Index>548</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0" ignoreOnTooltip="true">
      <ObjectId>Small Green Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1" ignoreOnTooltip="true">
      <ObjectId>Medium Green Sprite Tree Summon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2" displayId="Green">
      <ObjectId>Large Green Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>420</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3" ignoreOnTooltip="true">
      <ObjectId>Small Red Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4" ignoreOnTooltip="true">
      <ObjectId>Medium Red Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="5" displayId="Red">
      <ObjectId>Large Red Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="6" ignoreOnTooltip="true">
      <ObjectId>Small Yellow Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="7" ignoreOnTooltip="true">
      <ObjectId>Medium Yellow Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="8" displayId="Yellow">
      <ObjectId>Large Yellow Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="9" ignoreOnTooltip="true">
      <ObjectId>Small Blue Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="10" ignoreOnTooltip="true">
      <ObjectId>Medium Blue Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="11" displayId="Blue">
      <ObjectId>Large Blue Sprite Tree Summon Projectile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>190</MinDamage>
      <MaxDamage>285</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Presentation>
      <Style id="SetAlt13">
        <StyleStep altTextureId="13">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt14">
        <StyleStep altTextureId="14">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt15">
        <StyleStep altTextureId="15">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt16">
        <StyleStep altTextureId="16">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt17">
        <StyleStep altTextureId="17">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt18">
        <StyleStep altTextureId="18">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt19">
        <StyleStep altTextureId="19">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt20">
        <StyleStep altTextureId="20">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt10">
        <StyleStep altTextureId="10">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt9">
        <StyleStep altTextureId="9">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt12">
        <StyleStep altTextureId="12">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x1C75" id="Mace of the Celestial Forest Shiny" collectionIcon="117">
    <DisplayId>Mace of the Celestial Forest</DisplayId>
    <InventoryAnimation />
    <Description>Limon's power of nature restoration are infused into this mace for her children to wield, traversing the realm and planting seeds of new life in the wake of wanton destruction.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Summon" description="Random stationary sprite tree with varying attack styles." />
      <EffectInfo name="Lifetime" description="12 seconds" />
      <EffectInfo name="" description="Shots hit multiple targets." />
      <EffectInfo name="" description="Shots pass through obstacles." />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>523</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Sprite Tree Shiny" summonCost="1.8" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="DEX" statModScalingMin="55" statModDamage="1.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>105</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_SPRITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1C76" id="Fairy Helper Shiny">
    <DisplayId>Life Fairy</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>31</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <Flying />
    <Z>0.2</Z>
    <NoMiniMap />
  </Object>
<Object type="0x1C77" id="Fairy Ring Shiny" collectionIcon="120">
    <DisplayId>Fairy Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>21</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>524</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Fey Assistance" description="3% chance to spawn a fairy while shooting below 80% HP" />
      <EffectInfo name="Life Fairy" description="Heals you for 15HP/s for 8s" />
      <EffectInfo name="Cooldown" description="8 seconds" />
    </ExtraTooltipData>
    <Description>The magical drop of resin fixed atop this ring is a precious keepsake of the Fey. Those who possess it are protected by an old pact formed by the keepers of the forest.</Description>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate proc="0.03" cooldown="10" hpMinThresholdRelative="0.80" objectId="Fairy Helper Shiny">Pet</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>550</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,ORG_MWOODS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Large Spider Arrow Shiny" type="0x1C78">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>533</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Small Spider Arrow Shiny" type="0x1C79">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>539</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1C7A" id="Spider Silk Bow Shiny" collectionIcon="139">
    <DisplayId>Spider Silk Bow</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>527</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A well-crafted bow made from the hardened spider exoskeletons and their powerful silk.</Description>
    <ExtraTooltipData>
      <EffectInfo description="2" name="Burst Count" />
      <EffectInfo description="1 second" name="Burst Delay" />
      <EffectInfo description="0.6 seconds" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
      <BurstCount>2</BurstCount>
      <BurstDelay>1</BurstDelay>
      <BurstMinDelay>0.6</BurstMinDelay>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>14</ArcGap>
      <RateOfFire>1.3</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Large Spider Arrow Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Spider Arrow Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Size>60</Size>
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,BASETYPE,ORG_CDEPTHS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="SulfW Darker Root Proj Shiny" type="0x1C7B">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>531</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Rotation>360</Rotation>
  </Object>
<Object id="SulfW Ring A Shiny" type="0x1C81">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>537</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>150</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>397</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object id="SulfW Ring B Shiny" type="0x1C82">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>537</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>120</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>2.125</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object id="SulfW Ring C Shiny" type="0x1C83">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>537</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>90</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>1.75</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object id="SulfW Ring D Shiny" type="0x1C84">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>537</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>60</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>1.375</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object id="SulfW Ring E Shiny" type="0x1C85">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>537</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>30</Speed>
      <MinDamage>175</MinDamage>
      <MaxDamage>175</MaxDamage>
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>-25000</Acceleration>
      <AccelerationDelay>398</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
      <ProtectFromSink />
      <ArmorPiercing />
      <ConditionEffect bleedDamage="75" duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Thistleleaf Necklace Shiny" type="0x1C7C" collectionIcon="143">
    <InventoryAnimation />
    <DisplayId>Thistleleaf Necklace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>525</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Retaliates with a 150 damage lingering spore." name="On Hit" />
      <EffectInfo description="Retaliates with a 175 damage + 75 damage over 4 second bleed" name="On Shoot while In Combat" />
      <EffectInfo description="1.6 seconds" name="Chomp Cooldown" />
    </ExtraTooltipData>
    <Description>This necklace once signified the everlasting bond between two people. As if alive, this necklace carries with it an aura of spite and anguish.</Description>
    <Projectile>
      <ObjectId>SulfW Darker Root Proj Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>5000</LifetimeMS>
      <Magnitude>0.75</Magnitude>
      <Size>110</Size>
      <Parametric />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <ActivateOnEquip amount="90" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="6.0" minDistance="6.0" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x1C81">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="4.8" minDistance="4.8" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x1C82">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="3.6" minDistance="3.6" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x1C83">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="2.4" minDistance="2.4" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x1C84">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate requiredConditions="In Combat" cooldown="1.6" arcGap="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="1.2" minDistance="1.2" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x1C85">BulletCreate</OnPlayerShootActivate>
    <OnPlayerHitActivate arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" proc="1" type="0x1C7C">BulletCreate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>800</feedPower>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,ORG_WETLANDS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="SpecPen Tarnished Sickle Shiny" type="0x1C7D">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>532</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object id="SpecPen Tarnished Hammer Shiny" type="0x1C7E">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>538</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object type="0x1C7F" id="Tools of the Tarnished Shiny" collectionIcon="103">
    <DisplayId>Tools of the Tarnished</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>526</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>24</SlotType>
    <Description>Two of Groundskeeper Gretch's most coveted tools, tainted by a powerful curse that draws out the life essence of its user to maintain their finesse.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
      <PosOffset>0.0,0.0</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
      <PosOffset>-0.0,0.0</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SpecPen Tarnished Sickle Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <TurnRate>-25</TurnRate>
      <TurnStopTime>400</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Tarnished Hammer Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>290</MinDamage>
      <MaxDamage>340</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <TurnRate>25</TurnRate>
      <TurnStopTime>400</TurnStopTime>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <ActivateOnEquip amount="-50" stat="DEX" statRelativeTo="DEX">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="70" stat="DEX" statRelativeTo="VIT">IncrementStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1C80" id="Cloak of Bloody Surprises Shiny" collectionIcon="100">
    <DisplayId>Cloak of Bloody Surprises</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>528</Index>
    </Texture>
    <Usable />
    <SlotType>13</SlotType>
    <Description>Many Rogues have tried to use this to escape their asylum. All have failed.</Description>
    <MpCost>95</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="3" ignoreFlat="150" ignorePerc="0.35" scalingStat="ATT" statModScalingMin="55" statModFlat="0" statModPerc="0.02">LethalStrike</OnConditionEndActivate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" stat="SPD" amount="-40" duration="3" channel="noStackItm">StatBoostSelf</OnConditionEndActivate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" stat="ATT" amount="30" duration="3" channel="noStackItm">StatBoostSelf</OnConditionEndActivate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <Cooldown>5.5</Cooldown>
    <BagType>6</BagType>
    <feedPower>1300</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,COOLDOWN,REALMWHITE,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x14FB" id="3RogueSTToken">
    <DisplayId>Spectral Rogue Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>283</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Spectral Rogue Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object id="3RogueST0" type="0x14ED" setName="Spectral Sentry Rogue Set" setType="0xA555" collectionIcon="3">
    <DisplayId>Phantom Sickle</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>134</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>422</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A crescent of weightless shadow that glimmers like frost on midnight air, the Phantom Sickle cuts through illusions and unravels the echoes clinging to wandering spirits. Its spectral edge parts unseen veils with each sweep, revealing hidden truths that linger just beyond mortal sight.</Description>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <RateOfFire>0.45</RateOfFire>
    <OldSound>daggerSwing</OldSound>
    <Projectile id="0">
      <ObjectId>Colorfull Sickle</ObjectId>
      <Speed>100</Speed>
      <MinDamage>265</MinDamage>
      <MaxDamage>345</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>-1</Amplitude>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Colorfull Sickle</ObjectId>
      <Speed>100</Speed>
      <MinDamage>265</MinDamage>
      <MaxDamage>345</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Colorfull Sickle</ObjectId>
      <Speed>100</Speed>
      <MinDamage>265</MinDamage>
      <MaxDamage>345</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>.45</RateOfFire>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
        <DefaultAngle>-7</DefaultAngle>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>3</NumProjectiles>
        <DefaultAngle>7</DefaultAngle>
      </ProjectilePattern>
      <ProjectilePattern projectileId="2">
        <NumProjectiles>5</NumProjectiles>
        <ArcGap>7</ArcGap>
      </ProjectilePattern>
    </Subattack>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,ST,TAB_ST,ST_WEAPON,STGEN_2,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3RogueST1" type="0x14EF" setName="Spectral Sentry Rogue Set" setType="0xA555" collectionIcon="3">
    <DisplayId>Spectre Cloak</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>433</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>The Spectre Cloak shrouds the user in a wavering veil of spirit-light that blurs their outline and mutes their presence. While enveloped in this ghostly mantle, they slip through hostile gazes and glide between moments as if half-forgotten by the living world.</Description>
    <BagType>8</BagType>
    <MpCost>90</MpCost>
    <Cooldown>5.5</Cooldown>
    <feedPower>950</feedPower>
    <Soulbound />
    <ExtraTooltipData>
      <EffectInfo description="Shooting while at full meter expells Ghostly Replicas that chase down enemies before exploding." name="Super Ghost Kamikazi Attack" />
      <EffectInfo description="Deals 150 damage within 2sqrs" name="Ghostly Replica" />
      <EffectInfo description="Ability meter fills twice as fast." name="With Phantom Sickle" />
      <EffectInfo description="Ghostly Replicas deal double damage." name="With Reaper's Shroud" />
      <EffectInfo description="Ghostly Replicas Curses enemies for 3 seconds within 2sqrs." name="With Soul Necklace equiped" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="100" startValue="0" chargeString="Charge the meter by hitting enemies!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Usable />
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="55" ignorePerc="0.40" scalingStat="WIS" statModScalingMin="50" statModFlat="2" statModPerc="0.02">LethalStrike</OnConditionEndActivate>
    <OnEnemyHitActivate attackType="proj" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="3">FillMeter</OnEnemyHitActivate>
    <OnEnemyHitActivate attackType="proj" idMeter="0" mustWear="0x14ED" proc="1" wornFlat="true" amountWorn="100" amount="3">FillMeter</OnEnemyHitActivate>
    <OnPlayerShootActivate idMeter="0" minimumMeter="100" mustNotWearOR="0x14F0;0x14F1" cooldown="2" meterCost="100" proc="1" objectId="Spooky Boi Proc Base" throwTime="0.0">ObjectToss</OnPlayerShootActivate>
    <OnPlayerShootActivate idMeter="0" minimumMeter="100" mustWear="0x14F1" mustNotWearOR="0x14F0" cooldown="2" meterCost="100" proc="1" objectId="Spooky Boi Proc Ring" throwTime="0.0">ObjectToss</OnPlayerShootActivate>
    <OnPlayerShootActivate idMeter="0" minimumMeter="100" mustWear="0x14F0" mustNotWearOR="0x14F1" cooldown="2" meterCost="100" proc="1" objectId="Spooky Boi Proc Armor" throwTime="0.0">ObjectToss</OnPlayerShootActivate>
    <OnPlayerShootActivate idMeter="0" minimumMeter="100" mustWear="0x14F1;0x14F0" cooldown="2" meterCost="100" proc="1" objectId="Spooky Boi Proc Full" throwTime="0.0">ObjectToss</OnPlayerShootActivate>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_C,XPBONUS,MPCOST,COOLDOWN,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3RogueST2" type="0x14F0" setName="Spectral Sentry Rogue Set" setType="0xA555" collectionIcon="3">
    <DisplayId>Reaper's Shroud</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>64</PowerLevel>
    <Description>The Reaper’s Shroud envelops the user in a cold mantle of deathly stillness that dims their life-essence to a fading whisper. Within this chilling veil, they move with grim purpose as nearby foes feel their strength falter under the weight of an unseen harvest.</Description>
    <Texture>
      <File>lofiObj6</File>
      <Index>426</Index>
    </Texture>
    <SlotType>6</SlotType>
    <ActivateOnEquip amount="16" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <OnPlayerHitActivate proc="1" mustWear="0x45de" amount="100" cooldown="15" hpMinThresholdRelative="0.5">Heal</OnPlayerHitActivate>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="3RogueST3" type="0x14F1" setName="Spectral Sentry Rogue Set" setType="0xA555" collectionIcon="3">
    <DisplayId>Soul Necklace</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>50</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>427</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The Soul Necklace radiates a faint inner glow as it binds to the wearer’s spirit, heightening their intuition and granting whispers of guidance from lingering echoes of the past. When its power stirs, it steadies the heart and sharpens the senses as if unseen guardians watch from just beyond the veil.</Description>
    <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>550</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9F99" id="Valentine UT Set Selection Chest">
    <DisplayId>Belladonna's Gilded Armory</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1675</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A pulse of magic beats from within. Choose which piece of equipment you wish to adorn.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x9F9A" id="Valentine Artifact Selection Chest">
    <DisplayId>Heart-Bound Artifact</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1676</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Contains the crystallized essence of love. Choose one Artifact to enhance your equipment.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x9F9B" id="Rose Keeper Necromancer ST Chest">
    <DisplayId>Rose Keeper Necromancer ST Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1843</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Rose Keeper Necromancer ST equipment of choice with minimum Uncommon Rarity.</Description>
    <Consumable />
    <Soulbound />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE</Labels>
  </Object>
<Object type="0x67FA" id="Gen 3 Mystery Bard ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>411</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate holding the long sealed arsenal of the Ancestral Shaman.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x67EB" id="Gen 3 Mystery Rogue ST Crate">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj5</File>
      <Index>412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A crate holding the long sealed arsenal of the Spectral Sentry Rogue.</Description>
    <Chest />
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2AFF" id="Gen 3 Spectral Ancestry Medallion">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>373</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Holds the 3ST relic from the Spectral Sentry or Ancestral Shaman sets.</Description>
    <Chest />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Track />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x2B00" id="Spectral Ancestry 3ST Mystery Crate">
    <DisplayId>Spectral Ancestry 3ST Mystery Crate</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>390</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A relic of old bloodlines and spectral guardians. Use it to claim a random 3ST item.</Description>
    <Chest />
    <ChestType>1</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Treasure />
    <Track />
    <Labels>MISC</Labels>
  </Object>
<Object type="0x1C87" id="Ring of Divine Faith Shiny" collectionIcon="132">
    <InventoryAnimation />
    <DisplayId>Ring of Divine Faith</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>566</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ring that symbolizes divine might.</Description>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_MANOR,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1C88" id="Ronin Slash Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>568</Index>
    </Texture>
  </Object>
<Object type="0x1C89" id="Ronin's Wakizashi Shiny" collectionIcon="130">
    <InventoryAnimation />
    <DisplayId>Ronin's Wakizashi</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>567</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>An artifact once wielded by a wandering samurai with no master to serve. It was preserved in the Cursed Library for historical purposes, but it remains just as deadly despite its age.</Description>
    <Projectile>
      <ObjectId>Ronin Slash Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="6">Slowed</ConditionEffect>
      <FaceDir />
    </Projectile>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>70</MpCost>
    <Activate numShots="2" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.085">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>500</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_LIBRARY,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1C8A" id="Tlatoani's Shroud Shiny" collectionIcon="146">
    <InventoryAnimation />
    <DisplayId>Tlatoani's Shroud</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>61</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>569</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>The Tlatoani used this robe to aid them in casting their most powerful magic spells. Like their other ceremonial garbs, it rarely saw much combat application.</Description>
    <ActivateOnEquip amount="180" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="16">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_THICKET,TLATOANIS_SHROUD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1C8B" id="Ring of the Sphinx Shiny" collectionIcon="153">
    <InventoryAnimation />
    <DisplayId>Ring of the Sphinx</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>570</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>The malachite stone makes you feel at peace with the land.</Description>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Rite of the Sphinx" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,TOMB,ORG_TOMB,SHINY</Labels>
  </Object>
<Object type="0x1C8C" id="QoT Bolt Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>572</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.01">
      <Frame time="0.150">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>572</Index>
        </Texture>
      </Frame>
      <Frame time="0.150">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>573</Index>
        </Texture>
      </Frame>
    </Animation>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1C8D" id="Quiver of Thunder Shiny" collectionIcon="100">
    <InventoryAnimation />
    <DisplayId>Quiver of Thunder</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>571</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>This strange quiver was created in a forgotten age by a lost tribe of Dark Elves.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>QoT Bolt Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>925</MinDamage>
      <MaxDamage>1125</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <ParticleTrail />
      <DamageMultiplier mult="1.15" duration="3" />
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="55" statModDamage="40">Shoot</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="SpecPen Damnation Flail Ball Shiny" type="0x1C8E">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>649</Index>
    </Texture>
  </Object>
<Object id="SpecPen Damnation Flail Chain Shiny" type="0x1C8F">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>575</Index>
    </Texture>
  </Object>
<Object type="0x1C90" id="Damnation Shiny" collectionIcon="103">
    <InventoryAnimation />
    <DisplayId>Damnation</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>574</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>An uncannily heavy iron ball and chain utilized by Murcian himself, burdened by the weight of countless souls that met their fate at the hands of the warden.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On shooting above 99% HP, -50 VIT for 3s" name="Heavy Conscience" />
      <EffectInfo description="On shooting under 66% HP, gain Armored and +10 ATT for 6s" name="Point of No Return" />
    </ExtraTooltipData>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.2</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>SpecPen Damnation Flail Ball Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1000</MinDamage>
      <MaxDamage>1200</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>150</Size>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Damnation Flail Chain Shiny</ObjectId>
      <Speed>75</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>65</Size>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Damnation Flail Chain Shiny</ObjectId>
      <Speed>50</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Size>65</Size>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0" hpRequiredRelative="0.99" stat="VIT" amount="-50" channel="noStackItm" duration="3" color="-1" proc="1">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" hpMinThresholdRelative="0.66" stat="ATT" amount="10" channel="noStackItm" duration="6" color="-1" proc="1">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate cooldown="0" hpMinThresholdRelative="0.66" effect="Armored" duration="6" color="-1" proc="1">ConditionEffectSelf</OnPlayerShootActivate>
    <ActivateOnEquip amount="-60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-6" stat="SPD">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9FFA" id="Reward Ticket">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1299</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This golden ticket has been delivered to you by a mysterious blue bird!\nUsing this item will grant you an assortment of powerful UT items of your choosing!\n'Tweeka tweeka!' - Blue Bird</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x1C9E" id="Gem of Tenderness Shiny">
    <InventoryAnimation />
    <DisplayId>Gem of Tenderness</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>42</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>577</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Only until you find true love, will you know what sweet tenderness feels like.\n\nSprite Credits: Trensient</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="120">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>350</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1C9F" id="Gem of Adoration Shiny">
    <InventoryAnimation />
    <DisplayId>Gem of Adoration</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>576</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Dedicated to the one who will see beauty within.\n\nSprite Credits: Trensient</Description>
    <ActivateOnEquip stat="MAXHP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>350</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CA0" id="Soulful Affection Shiny">
    <InventoryAnimation />
    <DisplayId>Soulful Affection</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>100</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>578</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>To my better half!\n\nSprite Credits: Trensient</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA592" id="Gen 1 ST Weapon Selection Chest">
    <DisplayId>Gen 1 ST Weapon Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1837</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 1 ST Equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA58A" id="Gen 1 ST Armor Selection Chest">
    <DisplayId>Gen 1 ST Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1838</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 1 ST Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA58B" id="Gen 1 ST Ability Selection Chest">
    <DisplayId>Gen 1 ST Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1831</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 1 ST Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA58C" id="Gen 1 ST Ring Selection Chest">
    <DisplayId>Gen 1 ST Ring Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1832</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 1 ST Ring of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA58E" id="Gen 2 ST Armor Selection Chest">
    <DisplayId>Gen 2 ST Armor Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1833</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 2 ST Armor of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA590" id="Gen 2 ST Ring Selection Chest">
    <DisplayId>Gen 2 ST Ring Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1834</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 2 ST Ring of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA58D" id="Gen 2 ST Weapon Selection Chest">
    <DisplayId>Gen 2 ST Equipment Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1835</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 2 ST Weapon of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xA58F" id="Gen 2 ST Ability Selection Chest">
    <DisplayId>Gen 2 ST Ability Selection Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1836</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Gen 2 ST Ability of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1CA1" id="3VNecroST0" setType="0xA556" setName="Love Witch Necromancer" collectionIcon="3">
    <DisplayId>Gloves of Love</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>358</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>Gloves sewn by a witch and enchanted by a succubus, only the most mentally strong can wield such gloves without becoming love obsessed.</Description>
    <OldSound>magicShoot</OldSound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.80</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Love Staff Proj 1</ObjectId>
      <Speed>60</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>180</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <Size>95</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Love Staff Proj 2</ObjectId>
      <Speed>60</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>675</LifetimeMS>
      <Amplitude>1.0</Amplitude>
      <Frequency>0.5</Frequency>
      <Acceleration>175</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>300</SpeedClamp>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <BagType>8</BagType>
    <XPBonus>6</XPBonus>
    <feedPower>900</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,ST,TAB_ST,ST_WEAPON,STGEN_3,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CA2" id="3VNecroST1" setType="0xA556" setName="Love Witch Necromancer" collectionIcon="3">
    <DisplayId>Mask of Passion</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>359</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>This mask belongs to a cult of love worshippers, they believed that bringing everyone together in sync as one would open up new heights of strength through the power of love.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Summon a Ritual Circle for 6 seconds" />
      <EffectInfo name="Ritual Effect" />
      <EffectInfo description="Within 3 sqrs, 225-275 Damage at the radius, scaling up to 1350-1650 Damage at the center, every 1 second" />
      <EffectInfo description="Damage decreases over time" />
      <EffectInfo description="Healing within 3 sqrs" />
      <EffectInfo name="With" description="" />
      <EffectInfo name="Essence of Love" description="The Ritual Circle gives Berserk within 3 sqrs" />
      <EffectInfo name="Essence of Enlightened Love" description="The Ritual Circle inflicts Slowed within 3 sqrs" />
    </ExtraTooltipData>
    <Usable />
    <BagType>8</BagType>
    <MpCost>150</MpCost>
    <OnPlayerAbilityActivate proc="1" mustWear="0x1CA4" objectId="Love Witch Circle Helper 1" summonCost="0.0" lifeTime="0.0" cooldown="6.0" maxSpawnDistance="10.0" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" mustWear="0x1CA5" objectId="Love Witch Circle Helper 2" summonCost="0.0" lifeTime="0.0" cooldown="6.0" maxSpawnDistance="10.0" targetMouse="true">SpawnCreep</OnPlayerAbilityActivate>
    <Activate numDead="1" undeadId="Love Witch Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <Cooldown>6</Cooldown>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,ST,TAB_ST,ST_ABILITY,STGEN_3,POWERTIER_A,XPBONUS,MPCOST,COOLDOWN</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CA3" id="3VNecroST2" setType="0xA556" setName="Love Witch Necromancer" collectionIcon="3">
    <DisplayId>Boudoir Robe</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>54</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>360</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>This soft robe will help calm the mind and relax any hero from stress during battle, it even works on enemies too.</Description>
    <ActivateOnEquip amount="11" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,ST,TAB_ST,ST_ARMOR,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CA4" id="3VNecroST3" setType="0xA556" setName="Love Witch Necromancer" collectionIcon="3">
    <DisplayId>Essence of Love</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>361</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Cultivated from the slain friends and foes lies the very essence of love both the good and bad, any hero who dares to wield such a thing will drive its user mad.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Blood Offering" description="Ritual Circle now also gives Berserk" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_B,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CA5" id="3VNecroST4" setType="0xA556" setName="Love Witch Necromancer" collectionIcon="3">
    <DisplayId>Essence of Enlightened Love</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture>
      <File>lofiObj2</File>
      <Index>362</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Wielded by those who’s hearts faced difficulties yet continued on, representing both the good and bad and continued strength love can bring.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Soul Offering" description="Ritual Circle now also inflicts Slowed" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>850</feedPower>
    <BagType>8</BagType>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,STGEN_3,POWERTIER_C,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Rose Petal Shot" type="0x1CC1">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>877</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Rose Petal Shot Big" type="0x1CC0">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>878</Index>
    </Texture>
  </Object>
<Object type="0x1CBA" id="Spring Rose" setType="0xA557" setName="Rose Keeper Necromancer">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>873</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>The first roses to shine in the spring are given the most attention and treatment, thanks to this they’re gifted with magical properties causing them to grow even stronger, many seek out these early blooming roses for their power.</Description>
    <RateOfFire>1.35</RateOfFire>
    <BurstCount>5</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Burst Count" />
      <EffectInfo description="1.8 seconds" name="Burst Delay" />
      <EffectInfo description="1 second" name="Minimum Burst Delay" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Rose Petal Shot</ObjectId>
      <Speed>65</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>240</MaxDamage>
      <Acceleration>333</Acceleration>
      <AccelerationDelay>533</AccelerationDelay>
      <SpeedClamp>225</SpeedClamp>
      <LifetimeMS>883</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>6</BagType>
    <XPBonus>6</XPBonus>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CBB" id="Ever Green Skull" setType="0xA557" setName="Rose Keeper Necromancer">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>874</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>This skull was left behind, infused within the bed of flowers in the floral realms. Now fully bloomed and ready for battle, capable of aiding it’s flower friends.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Create a perennial plant that lasts 5 seconds" name="On Ability Use" />
      <EffectInfo description="50 HP/s" name="Healing" />
      <EffectInfo description="5 players" name="Max Heal Targets" />
      <EffectInfo description="5 tiles" name="Range" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Rose Undead" scalingStat="SPD" statModScalingMin="36" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CBC" id="Floral Corset" setType="0xA557" setName="Rose Keeper Necromancer">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <SharedCooldownChannel id="65551" />
    <Texture>
      <File>lofiObj2</File>
      <Index>875</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>Weaved together by strong petals, it’s able to hold together tight due to the petals age thanks to Belladonna’s extensive care for flowers.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="+90HP and Healing [30/s] for 3 seconds when under 80% HP." />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="ATT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="13">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OnPlayerAbilityActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" effect="Healing" amount="30" duration="3">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate hpMinThresholdRelative="0.80" cooldown="15" proc="1" amount="90">Heal</OnPlayerAbilityActivate>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
  </Object>
<Object id="Rose Thorn Shot" type="0x1CBE">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>879</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1CBD" id="Rose Brooch" setType="0xA557" setName="Rose Keeper Necromancer">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>72</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>876</Index>
    </Texture>
    <SlotType>9</SlotType>
    <ExtraTooltipData>
      <EffectInfo description="Retaliates with a rose thorn attack" name="On Hit" />
    </ExtraTooltipData>
    <Description>Beautiful yet dangerous, only those who value the lives of flowers can carry such a rose. This rose retaliates back with sharp thorns to anyone that seeks to harm this rose or its user.</Description>
    <Projectile>
      <ObjectId>Rose Thorn Shot</ObjectId>
      <Speed>170</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <Acceleration>-90</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>706</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <ActivateOnEquip amount="75" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="75" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate arcGap="0" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="6" minDistance="6" numShots="1" offsetAngle="0" proc="1" type="0x3d90">BulletCreate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <feedPower>950</feedPower>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1461" id="Love Witch Necromancer ST Chest">
    <DisplayId>Love Witch Necromancer ST Chest</DisplayId>
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1841</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select Love Witch Necromancer ST equipment of choice with minimum Uncommon Rarity.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Solar Flair Main" type="0x1C91">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>437</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Rotation>0</Rotation>
  </Object>
<Object id="Solar Flair Sub" type="0x1C92">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>438</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0x1C93" id="Solar Flare Igniter" collectionIcon="19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>436</Index>
    </Texture>
    <PowerLevel>227</PowerLevel>
    <SharedCooldownChannel id="65511" />
    <SlotType>8</SlotType>
    <Description>An ancient focus used to channel the raw intensity of a solar flare. It emits a concentrated beam of heat so pure it can slice through steel plates as if they were cooling embers.</Description>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Projectile id="0">
      <ObjectId>Solar Flair Main</ObjectId>
      <Speed>220</Speed>
      <LifetimeMS>312</LifetimeMS>
      <MinDamage>95</MinDamage>
      <MaxDamage>130</MaxDamage>
      <ArmorPiercing />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Solar Flair Sub</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>718</LifetimeMS>
      <MinDamage>50</MinDamage>
      <MaxDamage>75</MaxDamage>
      <MultiHit />
      <Size>60</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,XPBONUS,ORG_KOGBOLD,TAB_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Rising Sun Projectile" type="0x1C94">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>440</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1C95" id="Crest of the Rising Sun" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>213</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>439</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>A recurve bow carved from the golden feathers of a fledgling phoenix. Its potential for destruction is vast, though it demands the steady focus of a heart in perfect harmony with the sun.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your dexterity by 5." />
    </ExtraTooltipData>
    <RateOfFire>1.2</RateOfFire>
    <Sound>weapon/double_bow</Sound>
    <Projectile>
      <ObjectId>Rising Sun Projectile</ObjectId>
      <Speed>171</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>468</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <BagType>6</BagType>
    <ArcGap>7</ArcGap>
    <NumProjectiles>2</NumProjectiles>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-5" duration="1" stat="DEX" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Blooming Fire Bubble" type="0x1C96">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>442</Index>
    </Texture>
  </Object>
<Object type="0x1C97" id="Bloom-Fire Scepter" collectionIcon="100">
    <DisplayId>Bloom-Fire Scepter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>441</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A staff adorned with enchanted petals that never wilt. Once used by the Solar Monarch to command the waves of heat during the Great Bloom, its brilliance has softened into a gentle, rhythmic glow.</Description>
    <RateOfFire>0.6</RateOfFire>
    <Sound>weapon/sprite_wand</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>0,0.5</PosOffset>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>1.0,0.25</PosOffset>
      <DefaultAngle>-3</DefaultAngle>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>-1.0,0.25</PosOffset>
      <DefaultAngle>3</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>-2.0,0</PosOffset>
      <DefaultAngle>7</DefaultAngle>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
      <PosOffset>2.0,0</PosOffset>
      <DefaultAngle>-7</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Blooming Fire Bubble</ObjectId>
      <Speed>120</Speed>
      <Size>110</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>1700</LifetimeMS>
      <Acceleration>-120</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>100</AccelerationDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blooming Fire Bubble</ObjectId>
      <Speed>120</Speed>
      <Size>100</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>1700</LifetimeMS>
      <Acceleration>-120</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>50</AccelerationDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blooming Fire Bubble</ObjectId>
      <Speed>120</Speed>
      <Size>90</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>1700</LifetimeMS>
      <Acceleration>-120</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <AccelerationDelay>0</AccelerationDelay>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,XPBONUS,MPCOST,REALMWHITE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Ashen Talon Shot" type="0x1C98">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>444</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1C99" id="Ashen Talon Dagger" collectionIcon="13">
    <DisplayId>Ashen Talon</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>127</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>443</Index>
    </Texture>
    <SlotType>2</SlotType>
    <RateOfFire>1.05</RateOfFire>
    <Description>Forged from the razor-sharp talon of a Great Phoenix, this blade retains the bird's legendary heat. It strikes with such blistering intensity that it ignores the thickest armor, leaving only ash behind.</Description>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Ashen Talon Shot</ObjectId>
      <Speed>140</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>357.142857</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_NEST,STINGER</Labels>
  </Object>
<Object id="Cinder Projectile" type="0x1C9A">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>446</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1C9B" id="Sovereign Cinder-Blade" collectionIcon="14">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>231</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>445</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>A massive, heavy blade forged in the heart of a dying star. It embodies the stoic might of the phoenix's rebirth, though its immense weight and heat tax the physical strength of any who swing it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot" description="When in combat, reduces your attack by 10." />
    </ExtraTooltipData>
    <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
    <RateOfFire>0.45</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Cinder Projectile</ObjectId>
      <Speed>195</Speed>
      <MinDamage>480</MinDamage>
      <MaxDamage>555</MaxDamage>
      <LifetimeMS>244</LifetimeMS>
      <MultiHit />
    </Projectile>
    <OnPlayerShootActivate cooldown="0.0" proc="1" amount="-10" duration="1" stat="ATT" requiredConditions="In Combat" channel="noStackItm">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SHTT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Rebirth Slash" type="0x1C9C">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>448</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1C9D" id="Blade of Eternal Rebirth" collectionIcon="15">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>214</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>447</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Infused with holy solar magic, this sword's edge vibrates with the energy of a thousand dawnings. It is designed to slash with a purifying flame that no worldly shield can hope to withstand.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Rebirth Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>280</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.7</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>bladeSwing</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_LH</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CC5" id="Heart of the Eternal Pyre">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>449</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A pulsating ruby encased in a band of white gold that grows warm when danger nears. It grants the wearer the resilience of the phoenix, allowing their spirit to flicker but never truly go out as long as the sun continues to rise.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On taking damage when below 30% gain Berserk and HP regen 150 HP/sec for 8 seconds" name="Phoenix Rebirth" />
      <EffectInfo description="600 seconds" name="Phoenix Rebirth Cooldown" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="3" stat="VIT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate color="0xd3ffce" cooldown="600" amount="150" duration="8" effect="Healing" hpMinThresholdRelative="0.3" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate color="-1" cooldown="600" duration="8" effect="Berserk" hpMinThresholdRelative="0.3" proc="1">ConditionEffectSelf</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>666</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="1,1,1,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9FD9" id="Pyre-Forged Arsenal">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1844</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A blazing chest filled with valuable rewards for clever adventurers.</Description>
    <ChestType>2</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9FD8" id="Phoenix Blaze">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1845</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A phoenix-feather treasure chest said to contain useful items that aid Realm adventurers on their journey.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9FD7" id="Phoenix Embers">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1846</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A darkened ember shard that still holds enough magic to produce a valuable reward.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x1CCE" id="Literature Wave Shiny">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>580</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>581</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>582</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>583</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>584</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>585</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>586</Index>
      </Texture>
      <Texture>
        <File>lofiObjShiny</File>
        <Index>587</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0x1CCF" id="Tome of Forbidden Knowledge Shiny" collectionIcon="130">
    <DisplayId>Necronomicon</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>579</Index>
    </Texture>
    <Projectile>
      <ObjectId>Literature Wave Shiny</ObjectId>
      <Size>150</Size>
      <CollisionMult>1.50</CollisionMult>
      <Speed>240</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-320</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <ConditionEffect duration="4">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <SlotType>4</SlotType>
    <Soulbound />
    <Description>A tattered tome possessing the forbidden knowledge of pagan priests of old. It speaks of casting terrible curses upon opponents, but such impure power comes at a cost.</Description>
    <ActivateOnEquip amount="60" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="1.36" scalingStat="WIS" statModScalingMin="76">Heal</Activate>
    <Activate gapTiles="1.2" gapAngle="270" numShots="3" minDistance="9.6" maxDistance="9.6" offsetAngle="0" statModNumShots="0" scalingStat="WIS" statModScalingMin="76" statModDamage="3.30">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <MpCost>90</MpCost>
    <Usable />
    <BagType>6</BagType>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_LIBRARY,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CD0" id="Bone Dagger Shot Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>589</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1CD1" id="Bone Dagger Shiny" collectionIcon="132">
    <DisplayId>Bone Dagger</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>25</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>588</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A dagger made of razor-sharp bone.</Description>
    <Sound>weapon/dirk</Sound>
    <Projectile id="0">
      <ObjectId>Bone Dagger Shot Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>335</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>daggerSwing</OldSound>
    <feedPower>300</feedPower>
    <Soulbound />
    <XPBonus>3</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_MANOR,BONEDAGGER,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CD2" id="Sealed Crystal Skull Shiny" collectionIcon="146">
    <DisplayId>Sealed Crystal Skull</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>590</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>An undamaged version of a well known archaeological artifact, radiating a potent dark energy. This rare find is coveted by many explorers.</Description>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="false" amountWorn="1500" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Sealed Crystal Undead Shiny" scalingStat="MAXMP" statModScalingMin="355" statModScaleProjs="0" statModDamage="0.2">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,MPCOST,ORG_THICKET,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CD3" id="Coral Ring Shiny" collectionIcon="137">
    <DisplayId>Coral Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>33</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>593</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ring crafted from the dangerous Fire Coral.</Description>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip multiplier="0.90">AbilityUseDiscount</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Coral Blessing" description="Reduces the Magic casting cost of your Ability by 10%" />
    </ExtraTooltipData>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_OTRENCH,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CD4" id="Orb of Conflict Shiny" collectionIcon="100">
    <DisplayId>Orb of Conflict</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>592</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>This orb of ancient bloodstone has a dark reputation of twisting those who wield it.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate condDuration="7" condEffect="Stasis" collapseEffect="true" color="0x405CFF" wisMin="-1">EffectBlast</Activate>
    <Activate effect="Speedy" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <Activate effect="Damaging" duration="2" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>850</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CD5" id="Armor of Nil Shiny" collectionIcon="17">
    <DisplayId>Armor of Nil</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <SharedCooldownChannel id="590" />
    <Description>This armor does not deflect projectiles like most materials known to man. It absorbs and engulfs them, sending them to a new plane of reality.</Description>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>594</Index>
    </Texture>
    <ExtraTooltipData>
      <EffectInfo name="Planar Absorption" description="When hit reduce incoming damage taken by 15% for 5 seconds." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="-5">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate proc="1" cooldown="10" type="self" mult="0.85" duration="5">DamageMultAura</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>1100</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_VOID,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7b6a" id="Sigil of the Chicken">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>480</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>0</Tier>
    <Description>A basic pendant used by novice druids.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Chicken for 6 seconds. Granting 10 Att, 5 Def, and a bite attack. Reduces weapon range by 33%" name="Chicken Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 45-65 damage increased by 1 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 0 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>180</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="3">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>30</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Chicken Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="10" channel="noStackItm" duration="6.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="5" channel="noStackItm" duration="6.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="6.0" skin="0x70cc">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="6.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="3">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.0000001" type="0x7b4f">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.0000001" type="0x7b4f">BulletCreate</Activate>
      <MpCost>30</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <DropTradable />
    <Usable />
    <BagType>1</BagType>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SIGIL,T0,T0_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
  </Object>
<Object id="Sigil Chicken Sub Projectile" type="0x7b4f">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>45</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x70cc" id="Evolutionary Chicken">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>19</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7b6b" id="Sigil of the Bunny">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>481</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>1</Tier>
    <Description>A pendant with a carved turquoise stone resembling the form of a bunny.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Bunny for 6.5s. Granting 15 Att, 8 Def, and a bite attack. Reduces weapon range by 33%" name="Bunny Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 90-110 damage increased by 1.25 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 1 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>240</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="1">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="4">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>40</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Bunny Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="15" channel="noStackItm" duration="6.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="8" channel="noStackItm" duration="6.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="6.6" skin="0x7107">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="6.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="4">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.0000001" type="0x7b50">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.25" statModNumShots="0.0000001" type="0x7b50">BulletCreate</Activate>
      <MpCost>40</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>6.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <DropTradable />
    <BagType>1</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T1,T1_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <feedPower>8</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil Bunny Sub Projectile" type="0x7b50">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7107" id="Evolutionary Bunny">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>20</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7b6c" id="Sigil of the Skunk">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>482</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>2</Tier>
    <Description>A bronze pendant symbolising the skunk whose form is deceptively powerful to a druid’s foes.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Skunk for 7s. Granting 20 Att, 11 Def, and a bite attack. Reduces weapon range by 33%" name="Skunk Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 150-170 damage increased by 1.5 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 2 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>390</MinDamage>
      <MaxDamage>510</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="2">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="5.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>50</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Skunk Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="20" channel="noStackItm" duration="7.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="11" channel="noStackItm" duration="7.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="7.0" skin="0x7108">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="7.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="5.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.5" statModNumShots="0.0000001" type="0x7b51">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.5" statModNumShots="0.0000001" type="0x7b51">BulletCreate</Activate>
      <MpCost>50</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <DropTradable />
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T2,T2_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <feedPower>15</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil Skunk Sub Projectile" type="0x7b51">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7108" id="Evolutionary Skunk">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>21</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7b6d" id="Sigil of the Fox">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>483</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>3</Tier>
    <Description>A pendant bearing the form of a fox which is reserved only for more advanced druids. The speed and cunning provided by the transformation is a powerful tool for druids.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Fox for 7.5s. Granting 25 Att, 14 Def, and a bite attack. Reduces weapon range by 33%" name="Fox Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 200-220 damage increased by 1.75 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 3 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>540</MinDamage>
      <MaxDamage>660</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="6.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>60</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Fox Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="25" channel="noStackItm" duration="7.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="14" channel="noStackItm" duration="7.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="7.6" skin="0x710c">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="7.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="6.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.75" statModNumShots="0.0000001" type="0x7b52">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.75" statModNumShots="0.0000001" type="0x7b52">BulletCreate</Activate>
      <MpCost>60</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <DropTradable />
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T3,T3_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>1</XPBonus>
    <feedPower>34</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil Fox Sub Projectile" type="0x7b52">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x710c" id="Evolutionary Fox">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>22</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7b6e" id="Sigil of the Wolf">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>484</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>4</Tier>
    <Description>A silver pendant representing the wolf, this form is similar to the fox but provides additional strength for combat druids to leverage over their enemies.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Wolf for 8s. Granting 30 Att, 17 Def, and a bite attack. Reduces weapon range by 33%" name="Wolf Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 250-270 damage increased by 2 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 4 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>690</MinDamage>
      <MaxDamage>810</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="8">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>70</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Wolf Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="30" channel="noStackItm" duration="8.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="17" channel="noStackItm" duration="8.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="8.0" skin="0x7b10">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="8.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="8">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0000001" type="0x7b53">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0000001" type="0x7b53">BulletCreate</Activate>
      <MpCost>70</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <DropTradable />
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T4,T4_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>2</XPBonus>
    <feedPower>68</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil Wolf Sub Projectile" type="0x7b53">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>270</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7b10" id="Evolutionary Wolf">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>23</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7b70" id="Sigil of the Boar">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>485</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>5</Tier>
    <Description>A boar shaped pendant, its form radiates strength and tenacity. Druids capable of sustaining this form are among the strongest the druidic orders have to offer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Boar for 8.5s. Granting 35 Att, 20 Def, and a bite attack. Reduces weapon range by 33%" name="Boar Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 310-330 damage increased by 2.25 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 5 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>840</MinDamage>
      <MaxDamage>960</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="9">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>80</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Boar Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="35" channel="noStackItm" duration="8.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="20" channel="noStackItm" duration="8.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="8.6" skin="0x7b11">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="8.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="9">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.25" statModNumShots="0.0000001" type="0x7b54">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.25" statModNumShots="0.0000001" type="0x7b54">BulletCreate</Activate>
      <MpCost>80</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <DropTradable />
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T5,T5_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>4</XPBonus>
    <feedPower>139</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil Boar Sub Projectile" type="0x7b54">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>310</MinDamage>
      <MaxDamage>330</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7b11" id="Evolutionary Boar">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>24</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7b71" id="Sigil of the Horse">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>486</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>6</Tier>
    <Description>A golden sigil set with sapphire gemstones, druids call upon the form of the horse for its high strength and unparalleled stamina.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Horse for 9s. Granting 40 Att, 23 Def, and a bite attack. Reduces weapon range by 33%" name="Horse Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 360-380 damage increased by 2.5 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 6 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>990</MinDamage>
      <MaxDamage>1110</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Horse Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="40" channel="noStackItm" duration="9.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="23" channel="noStackItm" duration="9.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="9.0" skin="0x7b12">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="9.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x7b55">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x7b55">BulletCreate</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>9</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T6,T6_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>6</XPBonus>
    <feedPower>380</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil Horse Sub Projectile" type="0x7b55">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>360</MinDamage>
      <MaxDamage>380</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7b12" id="Evolutionary Horse">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>25</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7b72" id="Sigil of the Rhino">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>487</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>7</Tier>
    <Description>A gilded sigil with ruby gemstones, delicately shaped into the form of the Rhino. This form represents the pinnacle of normal druids, only surpassed by druids choosing to specialize in more mythical creatures.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Rhino for 9.5s. Granting 45 Att, 26 Def, and a bite attack. Reduces weapon range by 33%" name="Rhino Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 420-440 damage increased by 2.75 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 7 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>1140</MinDamage>
      <MaxDamage>1260</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="11.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>100</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Rhino Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="45" channel="noStackItm" duration="9.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="26" channel="noStackItm" duration="9.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="9.6" skin="0x7b16">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="9.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="11.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.75" statModNumShots="0.0000001" type="0x7b56">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.75" statModNumShots="0.0000001" type="0x7b56">BulletCreate</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>9.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>9</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T7,T7_ABILITY,LOOTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>8</XPBonus>
    <feedPower>570</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil Rhino Sub Projectile" type="0x7b56">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>420</MinDamage>
      <MaxDamage>440</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7b16" id="Evolutionary Rhino">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>26</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7b73" id="Sharktooth Sigil" collectionIcon="137">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>488</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>This necklace is adorned with the tooth of a great white shark. Druids who familiarize themselves with this item may take on its form becoming the apex of the seas.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Shark for 7s. Granting 25 Spd, 25 Dex, Lethal Strike, and improving the ability. Reduces weapon range by 25%" name="Shark Form" />
      <EffectInfo description="Gain up to 3s of invisbility, doubled when transformed, 5s cooldown." name="Stealth" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 1 Sigil Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>380</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Meter id="0" maxValue="425" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability">
      <ExtraTooltipData>
        <EffectInfo description="" name="Fires 3 Parallel shots, these gain 3.5 damage per spd over 50." />
      </ExtraTooltipData>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="5.6" minDistance="5.6" numShots="3" targetMouse="true" offsetAngle="0" proc="1" type="0x7b73" statModDamage="3.5" scalingStat="SPD" statModNumShots="0.000001" statModScalingMin="50">BulletCreate</Activate>
      <OnPlayerAbilityActivate proc="1" cooldown="5" conditionEffect="Invisible" duration="3.0" cancelTime="1">Sneak</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="75" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Shark Form">
      <ExtraTooltipData>
        <EffectInfo description="Deal 25 plus 1 for every 3 spd over 50 additional damage on all shots." name="Lethal Strike" />
        <EffectInfo description="" name="Fires 3 Parallel shots" />
        <EffectInfo description="Fires 6 additional shots that deal 285-365 damage increased by 2 for every Spd over 50." name="While transformed" />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="425" meterCost="0" amount="25" channel="noStackItm" duration="7.0" stat="DEX">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="425" meterCost="0" amount="25" channel="noStackItm" duration="7.0" stat="SPD">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" duration="7" minimumMeter="425" meterCost="0" ignoreFlat="25" ignorePerc="0" scalingStat="SPD" statModScalingMin="50" statModFlat="0.33" statModPerc="0">LethalStrike</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="425" meterCost="425" duration="7.0" skin="0x7b17">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.75" speedBoost="1" duration="7.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="4.6" minDistance="4.6" numShots="3" targetMouse="true" statModDamage="2" scalingStat="SPD" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" proc="1" type="0x7b79">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="5.6" minDistance="5.6" numShots="3" targetMouse="true" statModDamage="3.5" scalingStat="SPD" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" proc="1" type="0x7b73">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="6.6" minDistance="6.6" numShots="3" targetMouse="true" statModDamage="2" scalingStat="SPD" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" proc="1" type="0x7b79">BulletCreate</Activate>
      <OnPlayerAbilityActivate proc="1" cooldown="5" conditionEffect="Invisible" duration="6.0" cancelTime="1">Sneak</OnPlayerAbilityActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7</AbilityTime>
      <NoChange />
    </Ability>
    <RateOfFire>1</RateOfFire>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,TRADEABLE,ORG_OTRENCH</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>800</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil UT1 Projectile - Shark" type="0x7b79">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 1 Sigil Projectile</ObjectId>
      <Size>80</Size>
      <Speed>160</Speed>
      <MinDamage>285</MinDamage>
      <MaxDamage>365</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7b17" id="Evolutionary Shark">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>29</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7b77" id="Silken Sigil" collectionIcon="139">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>489</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>A live spiderling with a string formed of its own silk, a druid may befriend it to gain increased familiarity with the form of a spider, a traditionally hard form to undertake.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Spider for 12s. Gaining 35 Att, 250 Max HP, Poison Burst, and firing double the shots. Reduces weapon range by 40%" name="Spider Form" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 2 Sigil Projectile</ObjectId>
      <Speed>130</Speed>
      <MinDamage>285</MinDamage>
      <MaxDamage>385</MaxDamage>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>-250</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <CollisionMult>1.25</CollisionMult>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="750" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="5.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="95" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Spider Form" attackIndex="1">
      <ExtraTooltipData>
        <EffectInfo description="On ability use release a burst of poison within 6 tiles. This poison lasts for 5 seconds, dealing 700 damage, slowing, and causes enemies to take 5% additional damage from you." name="Poison Burst" />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="750" meterCost="0" amount="35" channel="noStackItm" duration="12.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="750" meterCost="0" amount="250" channel="noStackItm" duration="12.0" stat="MAXHP">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="750" meterCost="0" amount="250">Heal</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="750" meterCost="750" duration="12.0" skin="0x7b18">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.6" speedBoost="1" duration="12.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="5.5">Shoot</Activate>
      <OnPlayerAbilityActivate targetMouse="false" proc="1" radius="6" effect="Slowed" effectDuration="5" throwTime="0" impactDamage="200" totalDamage="700" duration="5" damageBoost="1.05" statModImpactDamage="0" statModRadius="0.00" statModDamageBoost="0.000">PoisonGrenade</OnPlayerAbilityActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>12</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>18</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>6</NumProjectiles>
      <ArcGap>9</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,TRADEABLE,ORG_CDEPTHS</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>800</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x7b18" id="Evolutionary Spider">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>30</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7b7b" id="Draconic Insignia" collectionIcon="150">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>491</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>This relic was once used by a secluded cult of dragon worshippers. A druid may tap into its arcane power to embrace the form of a dragon.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Dragon for 8.5s. Gaining 40 Wis, 15 Def, Dragon Breath, and tripling fireball scaling. Reduces weapon range by 33%" name="Dragon Form" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Fire Bust Shot</ObjectId>
      <Speed>120</Speed>
      <MinDamage>1050</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <CollisionMult>1.20</CollisionMult>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bust Shot</ObjectId>
      <Speed>120</Speed>
      <MinDamage>1050</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <CollisionMult>1.55</CollisionMult>
      <Size>150</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="1000" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="175" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Dragon Form" attackIndex="1">
      <ExtraTooltipData>
        <EffectInfo description="On ability use gain energized recovering 20 mp/s for 2s. While energized breathe fire on attack, each shot deals 15 damage plus 1 for every wis over 100." name="Dragon Breath" />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="1000" meterCost="0" amount="15" channel="noStackItm" duration="8.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="1000" meterCost="0" amount="40" channel="noStackItm" duration="8.6" stat="WIS">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="1000" meterCost="1000" duration="8.6" skin="0x7b1a">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="8.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <OnPlayerAbilityActivate proc="1" idMeter="0" amount="20" statModAmount="0" effect="Energized" duration="2" scalingStat="WIS" statModScalingMin="99999" statModDuration="0">ConditionEffectSelf</OnPlayerAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="36">Shoot</Activate>
      <OnPlayerShootActivate proc="1" requiredConditions="Energized" cooldown="0.2" targetMouse="true" arcGap="15" gapAngle="0" gapTiles="0" manaCost="0" manaRequired="0" numShots="3" offsetAngle="0" scalingStat="WIS" statModDamage="1" statModScalingMin="100" type="0x7b74" minDistance="2.112" maxDistance="2.112" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,TRADEABLE,ORG_LOD</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>850</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil UT3 Projectile - Dragon" type="0x7b74">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 3 Sigil Projectile Strong</ObjectId>
      <Size>80</Size>
      <Speed>80</Speed>
      <MinDamage>15</MinDamage>
      <MaxDamage>15</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object id="Sigil UT3 Projectile - Dragon Slow" type="0x7b9c">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 3 Sigil Projectile Strong</ObjectId>
      <Speed>10</Speed>
      <MinDamage>2400</MinDamage>
      <MaxDamage>2400</MaxDamage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7b1a" id="Evolutionary Dragon">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>31</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7b7c" id="Swarmlord's Sigil" collectionIcon="13">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>490</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>Fashioned by the Beekeeper, this pendant allows the wearer to command the forces of the nest directing swarms of bees to attack the wearer's enemies.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of the Queen Bee for 7.5s. Gaining 25 Att, 30 Dex, and improving the ability attack. Reduces weapon range by 50%" name="Bee Form" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 4 Sigil Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>680</MinDamage>
      <MaxDamage>720</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="650" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability">
      <ExtraTooltipData>
        <EffectInfo description="" name="Shoots two shots forward with the listed damage. These gain 4.5 damage for every Dex over 50." />
        <EffectInfo description="" name="Shoots four shots around dealing 110-130 damage plus 2.25 for every Att over 50." />
      </ExtraTooltipData>
      <Activate ignoreOnTooltip="true" gapAngle="0" gapTiles="0" manaCost="0" manaRequired="0" numShots="4" offsetAngle="0" arcGap="90" minDistance="3.6" maxDistance="3.6" type="0x79e8" statModDamage="2.25" scalingStat="ATT" statModScalingMin="50" statModNumShots="0.000001">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" numShots="2" offsetAngle="0" type="0x7b7c" statModDamage="4.5" scalingStat="DEX" statModScalingMin="50" statModNumShots="0.000001" minDistance="3.6" maxDistance="3.6">BulletCreate</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="85" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Bee Form">
      <ExtraTooltipData>
        <EffectInfo description="" name="Shoots four shots forward with the listed damage. These gain 4.5 damage for every Dex over 50." />
        <EffectInfo description="" name="Shoots ten shots around dealing 110-130 damage plus 2.25 for every Att over 50." />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="650" meterCost="0" amount="25" channel="noStackItm" duration="7.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="650" meterCost="0" amount="30" channel="noStackItm" duration="7.6" stat="DEX">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="650" meterCost="650" duration="7.6" skin="0x7ea7">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.5" speedBoost="1" duration="7.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate ignoreOnTooltip="true" gapAngle="270" gapTiles="0.4" numShots="4" statModDamage="4.5" scalingStat="DEX" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" arcGap="12" type="0x7b7c" minDistance="1.8" maxDistance="1.8">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" gapAngle="0" gapTiles="0" manaCost="0" manaRequired="0" numShots="10" statModDamage="2.25" scalingStat="ATT" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" arcGap="36" minDistance="1.8" maxDistance="1.8" type="0x79e8">BulletCreate</Activate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7.6</AbilityTime>
      <NoChange />
    </Ability>
    <RateOfFire>1</RateOfFire>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,ORG_NEST</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>1000</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil UT4 Projectile - Bee" type="0x79e8">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 4 Sigil Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7ea7" id="Evolutionary Bee">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>32</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7ba0" id="Crystalline Sigil" collectionIcon="12">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>492</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>An incredibly complex and durable crystalline structure appears on this pendant where a druid might expect the representation of an animal. Familiarising oneself with its forms is incredibly difficult but druids who succeed find themselves to be unbreakable walls against all forms of threat.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of the Crystal Golem for 8.5s. Gaining 30 Att, 45 Def, and improving the ability attack and healing. Reduces weapon range by 45%" name="Golem Form" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 5 Sigil Projectile</ObjectId>
      <Speed>20</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>750</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
    </Projectile>
    <Meter id="0" maxValue="550" startValue="0" chargeString="Charge the meter by using your ability, hitting enemies, or getting hit.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <ExtraTooltipData>
        <EffectInfo description="" name="Fires two additional shots dealing 220-300 damage plus 1 for every def over 20" />
      </ExtraTooltipData>
      <Activate amount="20" statModAmount="0.1" effect="Healing" duration="3.4" color="0xFFFFCC" scalingStat="DEF" statModScalingMin="20" statModDuration="0">ConditionEffectSelf</Activate>
      <Activate scalingStat="DEF" statModScalingMin="20" statModDamage="7">Shoot</Activate>
      <Activate ignoreOnTooltip="true" gapAngle="0" manaCost="0" manaRequired="0" numShots="2" targetMouse="true" scalingStat="DEF" statModScalingMin="20" statModDamage="1.5" offsetAngle="0" arcGap="12" gapTiles="0" minDistance="4.8" maxDistance="4.8" statModNumShots="0.00001" type="0x79ec">BulletCreate</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <OnPlayerHitActivate idMeter="0" proc="1" cooldown="0.4" damageThreshold="1" wornFlat="true" amountWorn="30" amount="0">FillMeter</OnPlayerHitActivate>
      <MpCost>105</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Golem Form" attackIndex="1">
      <ExtraTooltipData>
        <EffectInfo description="" name="Fires four additional shots dealing 220-300 damage plus 1 for every def over 20" />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="550" meterCost="0" amount="30" channel="noStackItm" duration="8.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="550" meterCost="0" amount="45" channel="noStackItm" duration="8.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="550" meterCost="550" duration="8.6" skin="0x7ea8">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.55" speedBoost="1" duration="8.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate amount="20" statModAmount="0.5" effect="Healing" duration="3.4" color="0xFFFFCC" scalingStat="DEF" statModScalingMin="20" statModDuration="0">ConditionEffectSelf</Activate>
      <Activate scalingStat="DEF" statModScalingMin="20" statModDamage="7">Shoot</Activate>
      <Activate ignoreOnTooltip="true" gapAngle="0" manaCost="0" manaRequired="0" numShots="4" targetMouse="true" scalingStat="DEF" statModScalingMin="20" statModDamage="1.5" offsetAngle="0" gapTiles="0" arcGap="12" minDistance="2.64" maxDistance="2.64" statModNumShots="0.000001" type="0x79ec">BulletCreate</Activate>
      <MpCost>105</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,ORG_CRYSTAL</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>1000</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil UT5 Projectile - Golem" type="0x79ec">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 5 Sigil Projectile</ObjectId>
      <Size>70</Size>
      <Speed>160</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7ea8" id="Evolutionary Golem">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>34</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7ba1" id="DruidST1" setType="0x799c" setName="Mechanical Raptor Druid Set" collectionIcon="1">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>537</Index>
    </Texture>
    <SlotType>31</SlotType>
    <DisplayId>Mechraptor Sigil</DisplayId>
    <Description>This device was forged by an engineer attempting to artificially recreate the ways of the druid. Using it allows for not only summoning robotic raptor companions, but to form a suit of armor that might be piloted to lead them.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of the Raptor for 10s. Gaining 25 Att, 100 Vit, and improving the ability attack and summons. Reduces weapon range by 30%" name="Transformation" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Druid ST Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>275</MinDamage>
      <MaxDamage>350</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="4">Shoot</Activate>
      <Activate objectId="Summon Raptor" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="75" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>100</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Raptor Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="25" channel="noStackItm" duration="10.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="100" channel="noStackItm" duration="10.0" stat="VIT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="10.0" skin="0x7ea9">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" speedBoost="0.7" lifeBoost="1" duration="10.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="4">Shoot</Activate>
      <Activate objectId="Summon Raptor Strong" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
      <MpCost>100</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>10</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>10</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>8</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,ST,MPCOST,STATMOD</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>900</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil ST Projectile - Raptor" type="0x7b57">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7ea9" id="Evolutionary Raptor">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>35</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7ba2" id="AoO Sigil">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>493</Index>
    </Texture>
    <SlotType>31</SlotType>
    <DisplayId>Hawkmaster Sigil</DisplayId>
    <Description>Similar to the falconers in the ranks of Chief Beisa, the agents of oryx employed hawks to do their bidding. Their speed and hunting acumen allow them to be incredible inspiration for druids among the agent’s ranks.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of the Eagle for 8s. Gaining 35 Dex, 30 Spd, and improving the ability attack and eagle talons. Reduces weapon range by 33%" name="Transformation" />
      <EffectInfo description="On shoot fire an additional projectile dealing 40-60 damage plus 1 damage per dex over 50 every. Cooldown 0.4 seconds." name="Eagle Talons" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>AoO Sigil Projectile</ObjectId>
      <Size>120</Size>
      <Speed>140</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="600" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability">
      <ExtraTooltipData>
        <EffectInfo description="" name="Fires one shot" />
      </ExtraTooltipData>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" numShots="1" offsetAngle="0" type="0x7ba2" scalingStat="DEX" statModDamage="3" statModScalingMin="50" minDistance="5.6" maxDistance="5.6" statModNumShots="0.000001">BulletCreate</Activate>
      <OnPlayerShootActivate proc="1" cooldown="0.4" targetMouse="true" arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" numShots="1" offsetAngle="0" scalingStat="DEX" statModScalingMin="50" statModDamage="1" type="0x7b85" minDistance="4" maxDistance="4" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="75" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Eagle Form">
      <ExtraTooltipData>
        <EffectInfo description="" name="Fires 3 shots" />
        <EffectInfo description="" name="Double Eagle Talons shots, scaling, and halve the cooldown." />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="600" meterCost="0" amount="30" channel="noStackItm" duration="8.0" stat="SPD">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="600" meterCost="0" amount="35" channel="noStackItm" duration="8.0" stat="DEX">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="600" meterCost="600" duration="8.0" skin="0x7eaa">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="8.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate ignoreOnTooltip="true" gapAngle="270" manaCost="0" manaRequired="0" numShots="3" targetMouse="true" scalingStat="DEX" statModDamage="3" statModScalingMin="50" offsetAngle="0" arcGap="12" minDistance="3.696" maxDistance="3.696" statModNumShots="0.000001">BulletCreate</Activate>
      <OnPlayerShootActivate proc="1" cooldown="0.2" targetMouse="true" arcGap="0" gapAngle="0" gapTiles="0.1" manaCost="0" manaRequired="0" numShots="2" offsetAngle="0" scalingStat="DEX" statModDamage="2" statModScalingMin="50" type="0x7b85" minDistance="2.64" maxDistance="2.64" statModNumShots="0.000001">BulletCreate</OnPlayerShootActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8</AbilityTime>
      <NoChange />
    </Ability>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <RateOfFire>1</RateOfFire>
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,AOO,TRADEABLE</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>700</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="1.2" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil AoO Projectile - Eagle" type="0x7b85">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>AoO Sigil Projectile Strong</ObjectId>
      <Speed>100</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Size>75</Size>
      <Amplitude>0.25</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7eaa" id="Evolutionary Eagle">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>36</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7ba3" id="Sigil of the Rubber Duck">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>494</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>A powerful sigil displaying the form of the most menacing creature of the realm. Acts as a flotation device in a pinch.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Rubber Duck. Gaining 80 WIS, 150 Max MP, and improving the ability attack. Unleash the power of the duck." name="Transformation" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Rubber Duck Sigil Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>100</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Ability name="Normal Ability">
      <Activate arcGap="0" gapAngle="270" gapTiles="1" manaCost="0" manaRequired="0" numShots="1" targetMouse="true" offsetAngle="0" proc="1" type="0x7ba3" scalingStat="ATT" statModScalingMin="50" minDistance="7" maxDistance="7" statModNumShots="0.000001">BulletCreate</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="50" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>10</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Rubber Duck Form">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="80" channel="noStackItm" duration="10.0" stat="WIS">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="150" channel="noStackItm" duration="10.0" stat="MAXMP">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="1000" duration="10.0" skin="0x7ee0">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.1" speedBoost="1" duration="10.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate gapAngle="270" manaCost="0" manaRequired="0" numShots="12" targetMouse="true" scalingStat="WIS" statModScalingMin="50" offsetAngle="0" arcGap="12" proc="1" type="0x7ba3" minDistance="7" maxDistance="7" statModNumShots="0.000001">BulletCreate</Activate>
      <MpCost>10</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>10</AbilityTime>
      <NoChange />
    </Ability>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <RateOfFire>1</RateOfFire>
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>4</XPBonus>
    <feedPower>500</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil April Fools Projectile - Rubber Duck" type="0x7b88">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>Rubber Duck Sigil Projectile Strong</ObjectId>
      <Speed>160</Speed>
      <MinDamage>5000</MinDamage>
      <MaxDamage>5000</MaxDamage>
      <LifetimeMS>100</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7ee0" id="Evolutionary Rubber Duck">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>39</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7ba4" id="Legion Elite Sigil">
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>496</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>A pair of horns adorning a nightmatter-weave band. Allows one to mimic the full combat abilities of chief beisa</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Centaur for 9s. Granting 40 Att, 23 Def, and a bite attack. Reduces weapon range by 33%" name="Horse Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 360-380 damage increased by 2.5 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Legion Elite Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>990</MinDamage>
      <MaxDamage>1110</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Centaur Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="40" channel="noStackItm" duration="9.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="23" channel="noStackItm" duration="9.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="9.0" skin="0x7ee1">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="9.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x70ca">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x70ca">BulletCreate</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>9</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T6,RESKIN,AOO,LEGION_ELITE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>6</XPBonus>
    <feedPower>380</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil Legion Elite (T6) Projectile - Centaur" type="0x70ca">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>360</MinDamage>
      <MaxDamage>380</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7ee1" id="Evolutionary Centaur">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>42</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7ba5" id="Sigil of the Reindeer">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>495</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>This pendant radiates warmth that staves off the winter cold, it is adorned with a symbol of a reindeer. Some druids believe the form is capable of flight.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Reindeer for 9s. Granting 40 Att, 23 Def, and a bite attack. Reduces weapon range by 33%" name="Horse Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 360-380 damage increased by 2.5 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Winter UT Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>990</MinDamage>
      <MaxDamage>1110</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Reindeer Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="40" channel="noStackItm" duration="9.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="23" channel="noStackItm" duration="9.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="9.0" skin="0x7c99">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="9.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x70cb">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x70cb">BulletCreate</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>9</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,T6,RESKIN,ORYXMAS_ENCHANTABLE,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>6</XPBonus>
    <feedPower>380</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil Oryxmas (T6) Projectile - Reindeer" type="0x70cb">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>360</MinDamage>
      <MaxDamage>380</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0x7c99" id="Evolutionary Reindeer">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>43</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object id="DruidST0" type="0x74c9" setType="0x799c" setName="Mechanical Raptor Druid Set" collectionIcon="1">
    <DisplayId>Gearhawk Morning Star</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>534</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A precision-engineered morning star mimicking a raptor’s strike.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/fire_wand</Sound>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.20</RateOfFire>
      <DefaultAngle>-7.5</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
      <DefaultAngle>-3.75</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.55</RateOfFire>
      <DefaultAngle>3.75</DefaultAngle>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.20</RateOfFire>
      <DefaultAngle>7.5</DefaultAngle>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Druid ST Weapon Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>890</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>0</Frequency>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,STGEN_1,XPBONUS,ORG_KOGBOLD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="DruidST2" type="0x74ca" setType="0x799c" setName="Mechanical Raptor Druid Set" collectionIcon="1">
    <DisplayId>Mechpilot's Jerkin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>541</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A well fitting electrically resistant suit perfect for operating heavy machinery.</Description>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="7">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>700</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,ARMOR,LEATHER,ST,TAB_ST,POWERTIER_B,XPBONUS,ORG_KOGBOLD</Labels>
  </Object>
<Object id="DruidST3" type="0x74cb" setType="0x799c" setName="Mechanical Raptor Druid Set" collectionIcon="1">
    <DisplayId>Pressure Gauge Band</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>59</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>700</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Sturdy brass gauge ring that allows for monitoring its users status while boosting power and protection.</Description>
    <ActivateOnEquip stat="MAXHP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>600</feedPower>
    <Soulbound />
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS,ORG_KOGBOLD</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xA001" id="Druid Mystery Skin">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1839</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Grants a random Skin for this class when used!</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xa33e" id="Sigil of the Dragon Blueprint" collectionIcon="150">
    <DisplayId>Sigil of the Dragon Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Draconic Insignia">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_LOD</Labels>
  </Object>
<Object id="Sharktooth Blueprint" type="0xA33f" collectionIcon="137">
    <DisplayId>Sharktooth Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Sharktooth Sigil">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_OTRENCH</Labels>
  </Object>
<Object type="0xa340" id="Silken Blueprint" collectionIcon="139">
    <DisplayId>Silken Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Silken Sigil">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CDEPTHS</Labels>
  </Object>
<Object type="0xa341" id="Swarmlord's Sigil Blueprint" collectionIcon="13">
    <DisplayId>Swarmlord's Sigil Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Swarmlord's Sigil">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_NEST</Labels>
  </Object>
<Object type="0xa342" id="Crystalline Sigil Blueprint" collectionIcon="12">
    <DisplayId>Crystalline Sigil Blueprint</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks new items in the Item Forge. Also, one Blueprint can be dismantled for some Forgefire reduction.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Unlocks items in the Seasonal and regular Forges when used by Seasonal Characters." name="Seasonal Rules" />
      <EffectInfo description="Cannot be transferred to the regular vault mid-season, but will do so automatically at the end of the season." name="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Activate id="Crystalline Sigil">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>CONSUMABLE,TAB_ALL,FORGESTORE,UPGRADECORE,ORG_CRYSTAL</Labels>
  </Object>
<Object type="0x9FCC" id="Sigil of the Fox (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>483</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>3</Tier>
    <Description>A pendant bearing the form of a fox which is reserved only for more advanced druids. The speed and cunning provided by the transformation is a powerful tool for druids.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Fox for 7.5s. Granting 25 Att, 14 Def, and a bite attack. Reduces weapon range by 33%" name="Fox Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 200-220 damage increased by 1.75 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 3 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>540</MinDamage>
      <MaxDamage>660</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="6.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>60</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Fox Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="25" channel="noStackItm" duration="7.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="14" channel="noStackItm" duration="7.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="7.6" skin="0x710c">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="7.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="6.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.75" statModNumShots="0.0000001" type="0x7b52">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="1.75" statModNumShots="0.0000001" type="0x7b52">BulletCreate</Activate>
      <MpCost>60</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SIGIL,T3,T3_ABILITY,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>1</XPBonus>
    <feedPower>34</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9FCB" id="Sigil of the Wolf (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>484</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>4</Tier>
    <Description>A silver pendant representing the wolf, this form is similar to the fox but provides additional strength for combat druids to leverage over their enemies.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Wolf for 8s. Granting 30 Att, 17 Def, and a bite attack. Reduces weapon range by 33%" name="Wolf Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 250-270 damage increased by 2 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 4 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>690</MinDamage>
      <MaxDamage>810</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="8">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>70</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Wolf Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="30" channel="noStackItm" duration="8.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="17" channel="noStackItm" duration="8.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="8.0" skin="0x7b10">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="8.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="8">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0000001" type="0x7b53">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0000001" type="0x7b53">BulletCreate</Activate>
      <MpCost>70</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>2</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SIGIL,T4,T4_ABILITY,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>2</XPBonus>
    <feedPower>68</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9FCA" id="Sigil of the Boar (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>485</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>5</Tier>
    <Description>A boar shaped pendant, its form radiates strength and tenacity. Druids capable of sustaining this form are among the strongest the druidic orders have to offer.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Boar for 8.5s. Granting 35 Att, 20 Def, and a bite attack. Reduces weapon range by 33%" name="Boar Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 310-330 damage increased by 2.25 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 5 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>840</MinDamage>
      <MaxDamage>960</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="9">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>80</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Boar Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="35" channel="noStackItm" duration="8.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="20" channel="noStackItm" duration="8.6" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="8.6" skin="0x7b11">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="8.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="9">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.25" statModNumShots="0.0000001" type="0x7b54">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.25" statModNumShots="0.0000001" type="0x7b54">BulletCreate</Activate>
      <MpCost>80</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>8.6</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SIGIL,T5,T5_ABILITY,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>4</XPBonus>
    <feedPower>139</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9FC9" id="Sigil of the Horse (SB)">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>486</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Tier>6</Tier>
    <Description>A golden sigil set with sapphire gemstones, druids call upon the form of the horse for its high strength and unparalleled stamina.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Horse for 9s. Granting 40 Att, 23 Def, and a bite attack. Reduces weapon range by 33%" name="Horse Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 360-380 damage increased by 2.5 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 6 Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>990</MinDamage>
      <MaxDamage>1110</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Horse Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="40" channel="noStackItm" duration="9.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="23" channel="noStackItm" duration="9.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="9.0" skin="0x7b12">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="9.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x7b55">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0x7b55">BulletCreate</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>9</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SIGIL,T6,T6_ABILITY,MPCOST,STATMOD,TRADEABLE</Labels>
    <XPBonus>6</XPBonus>
    <feedPower>380</feedPower>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x2B11" id="Mechanical Raptor Druid Mystery ST Crate">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1853</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drops 1 random reward: a Mechanical Raptor Druid ST item, or Mechanical Raptor ST Shards.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x3AEE" id="Fairy Berry Treat">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1848</Index>
    </Texture>
    <Description>Sweet forest berries baked into a small magical treat.</Description>
    <BagType>7</BagType>
    <feedPower>7000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3AF0" id="Ancient Cozy Root">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1849</Index>
    </Texture>
    <Description>A hearty root packed with ancient life energy.</Description>
    <BagType>7</BagType>
    <feedPower>22500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3AF1" id="Grove Energy Drink">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1850</Index>
    </Texture>
    <Description>A revitalizing brew distilled from the heart of the grove.</Description>
    <BagType>7</BagType>
    <feedPower>20000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3AF2" id="Mossy Potato">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1851</Index>
    </Texture>
    <Description>A simple forest-grown potato with a touch of moss.</Description>
    <BagType>7</BagType>
    <feedPower>10000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3AEF" id="Woodland Protein Shake">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1852</Index>
    </Texture>
    <Description>A nourishing blend infused with the strength of the wild.</Description>
    <BagType>7</BagType>
    <feedPower>18000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x2B12" id="Mechanical Raptor Druid ST Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1854</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select one item from the Mechanical Raptor Druid ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x1E6B" id="Painted Egg Archer ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1864</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select one item from the Painted Egg Archer ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x1E7C" id="Fresh Carrot Paladin ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1866</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select one item from the Fresh Carrot Paladin ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x1E8D" id="Chocolate Bunny Summoner ST Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1868</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select one item from the Chocolate Bunny Summoner ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x1CE0" id="ODC Banner Effect">
    <Class>GameObject</Class>
    <Texture>
      <File>archbishopObjects16x16</File>
      <Index>272</Index>
    </Texture>
    <Size>80</Size>
    <ShadowSize>60</ShadowSize>
    <NoMiniMap />
    <Effect color="0xf5f512" rate="15" life=".5" lifeVariance="0" speed="0" speedVariance="0" size="8" rise="0" riseAcc="0" riseVariance="0" rangeX="4" rangeY="4">CustomParticles</Effect>
  </Object>
<Object type="0x1CE1" id="Oryx Dominus Crest">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>65</PowerLevel>
    <Texture>
      <File>archbishopObjects16x16</File>
      <Index>273</Index>
    </Texture>
    <SlotType>9</SlotType>
    <SharedCooldownChannel id="5146" />
    <Description>A dazzling trophy commemorating the winners of Sebchoof's 2026 RotMG Olympics Event.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Ability Use" description="Summons a banner which deals 400-600 damage each second within 6 tiles and grants Damaging to players within 3 tiles." />
      <EffectInfo name="Cooldown" description="10 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="90" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="10" duration="4" objectId="ODC Banner Effect">Pet</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_S,XPBONUS</Labels>
    <EnchantmentSlots slotChance="1,1,1,1" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Hidden Knowledge Shot Shiny" type="0x1CE2">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>597</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Animation period="0.01" prob="1" sync="true">
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>597</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>598</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>599</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjShiny</File>
          <Index>600</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0x1CE3" id="Wand of Hidden Knowledge Proc Shiny">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>596</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Hidden Knowledge Shot Shiny</ObjectId>
      <Speed>140</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>70</MinDamage>
      <MaxDamage>95</MaxDamage>
      <ArmorPiercing />
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,WAND</Labels>
  </Object>
<Object type="0x1CE4" id="Wand of Hidden Knowledge Shiny" collectionIcon="130">
    <DisplayId>Wand of Hidden Knowledge</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>596</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Legend has it that this wand was written into existence by a book that wrote itself.</Description>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/fire_wand</Sound>
    <ExtraTooltipData>
      <EffectInfo name="Forbidden Secrets" description="40% Chance on ability to curse the user for 4 seconds. 5 second cooldown." />
      <EffectInfo name="Untold Power" description="If the bearer is cursed while using the Wand of Hidden Knowledge, it fires two additional projectiles that deal 70-95 armor piercing damage." />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Hidden Knowledge Shot Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>250</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <BurstCount>5</BurstCount>
    <BurstDelay>1.8</BurstDelay>
    <BurstMinDelay>1</BurstMinDelay>
    <OnPlayerAbilityActivate cooldown="5" duration="4" effect="Curse" proc="0.4">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="Curse" cooldown="0" minDistance="4.6" maxDistance="4.6" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x1CE3">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="Curse" cooldown="0" minDistance="4.6" maxDistance="4.6" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0x1CE3">BulletCreate</OnPlayerShootActivate>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>500</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_LIBRARY,SHINY,LIBWAND</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CE5" id="Adamantine Helm Shiny" collectionIcon="133">
    <DisplayId>Adamantine Helm Shiny</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>606</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A masterpiece of craftsmanship, this full helm was forged in the fires of the volcanic abyss infusing its metal with a regenerative ability.</Description>
    <Usable />
    <MpCost>70</MpCost>
    <Activate duration="5" effect="Berserk" range="5">ConditionEffectAura</Activate>
    <Activate duration="5" effect="Healing" range="5">ConditionEffectAura</Activate>
    <Activate amount="20" duration="5" stat="VIT" channel="noStackItm">StatBoostSelf</Activate>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>900</feedPower>
    <XPBonus>6</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,TAB_UT,XPBONUS,MPCOST,ORG_ABYSS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="tD Serpent Head Main Shiny" type="0x1CE6">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>677</Index>
    </Texture>
    <Rotation>150</Rotation>
  </Object>
<Object id="tD Serpent Body Shiny" type="0x1CE7">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>679</Index>
    </Texture>
    <Rotation>150</Rotation>
  </Object>
<Object id="tD WakiProcA Shiny" type="0x1CE8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>tD Serpent Body Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>750</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>99999</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="tD Serpent Tail Shiny" type="0x1CE9">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>680</Index>
    </Texture>
    <Rotation>150</Rotation>
  </Object>
<Object id="tD WakiProcB Shiny" type="0x1CEA">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>tD Serpent Tail Shiny</ObjectId>
      <Speed>0</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>750</MaxDamage>
      <LifetimeMS>900</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1.25</Frequency>
      <Acceleration>99999</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="tD Serpent Head Inner Shiny" type="0x1CEB">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>678</Index>
    </Texture>
    <Rotation>-150</Rotation>
  </Object>
<Object id="tD WakiProcC Shiny" type="0x1CEC">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>tD Serpent Head Inner Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1.25</Frequency>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>EQUIPMENT,ABILITY,EFFECT,SHINY</Labels>
  </Object>
<Object id="tD Waki Shiny" type="0x1CED" collectionIcon="136">
    <DisplayId>Shadow Serpent Sidearm</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>603</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>An angular wakizashi crafted from the core of the Shadow Cube God. In spite of the narrow blade, it can unleash quite a devastating onslaught.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Shoots a slithering trail of projectiles" name="Squarepent" />
      <EffectInfo description="3" name="Segments" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>tD Serpent Head Main Shiny</ObjectId>
      <Speed>120</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1.25</Frequency>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <XPBonus>7</XPBonus>
    <MpCost>95</MpCost>
    <Activate maxDistance="3" minDistance="3" gapAngle="90" gapTiles="1" numShots="1" offsetAngle="0" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <Activate arcGap="0" cooldown="0" gapAngle="90" gapTiles="1" ignoreOnTooltip="1" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" type="0x1CE8" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <Activate arcGap="0" cooldown="0" gapAngle="90" gapTiles="1" ignoreOnTooltip="1" maxDistance="3.000" minDistance="3.000" numShots="1" offsetAngle="0" type="0x1CEC" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <Activate arcGap="0" cooldown="0" gapAngle="90" gapTiles="1" ignoreOnTooltip="1" maxDistance="0.001" minDistance="0.001" numShots="1" offsetAngle="0" type="0x1CEA" scalingStat="VIT" statModScalingMin="42" statModDamage="3" statModNumShots="0.015">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    <feedPower>800</feedPower>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_3D,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Cultist Fire Shot Shiny" type="0x1CEE">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>608</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1CEF" id="Staff of Unholy Sacrifice Shiny" collectionIcon="16">
    <DisplayId>Staff of Unholy Sacrifice</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>279</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>607</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A commanding staff used by vile cult leaders. Its power manifested through countless sacrifices to the demon Molek.</Description>
    <RateOfFire>0.55</RateOfFire>
    <Projectile>
      <ObjectId>Cultist Fire Shot Shiny</ObjectId>
      <Size>70</Size>
      <Speed>115</Speed>
      <MinDamage>155</MinDamage>
      <MaxDamage>185</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>13</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_CULT,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1CF0" id="Wretched Rags Shiny" collectionIcon="103">
    <DisplayId>Wretched Rags</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>604</Index>
    </Texture>
    <SlotType>14</SlotType>
    <Description>A tattered piece of cloth crudely fashioned into a robe, barely capable of covering its wearer. However, what it lacks in physical durability is made up with a thick barrier of mana.</Description>
    <ActivateOnEquip amount="-50" stat="MAXHP" statRelativeTo="MAXHP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="MAXMP">IncrementStatRelative</ActivateOnEquip>
    <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="10" stat="WIS">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,SUMMONPOWERED,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="BB Carrot Shot Shiny" type="0x1CF1">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>602</Index>
    </Texture>
    <Rotation>50</Rotation>
  </Object>
<Object type="0x1CF2" id="Vitamine Buster Shiny">
    <DisplayId>Vitamine Buster</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>601</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>A bizzare spell fabricated by a powerful bunny magician, they don't only do trick shows inside those magic hats!</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>BB Carrot Shot Shiny</ObjectId>
      <Speed>60</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>210</MaxDamage>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="VIT" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>75</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="1" statModNumShots="0.1">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <DisplayId>Vitamine Buster</DisplayId>
    <Soulbound />
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sulfuric Stone Shiny" type="0x1CF3" collectionIcon="143">
    <DisplayId>Sulfuric Stone</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>605</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>A peculiarly weathered rock with runes burned into it from generations of being submerged in the acidic bog. This makeshift snare is unmatched in power, but it activates on its own terms.</Description>
    <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate radius="3.0" sensitivity="1.0" totalDamage="250" color="9D9D9D" condEffect="Nothing" condDuration="3.0" armTime="0.0" throwTime="0.6" duration="0" scalingStat="DEF" statModScalingMin="9" statModTrapRadius="0.000001" statModTrapDamage="0.000001" statModTrapCondDuration="0.00001" bombDelay="3" bombDamage="575" bombRadius="3.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Nothing" bombCondEffectDuration="0" statModBombRadius="0.000001" statModBombCount=".000001" statModBombDamage="13" statModBombCondDuration="0.000001" textureSourceId="Sulfuric Stone">Trap</Activate>
    <Activate color="9D9D9D" impactDamage="250" radius="3.0" damageBoost="1.15" duration="3.0" throwTime="0.6" totalDamage="300">PoisonGrenade</Activate>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,TAB_UT,POWERTIER_B,XPBONUS,MPCOST,STATMOD,ORG_WETLANDS,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1D04" id="Eggsposing Shot Holder">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Eggshell Carapace</DisplayId>
    <Description>Exceptional leather armor crafted from the hardened shell of an ancient, mythical egg-bearing creature.</Description>
    <Texture>
      <File>easterObjects8x8</File>
      <Index>126</Index>
    </Texture>
    <Projectile>
      <ObjectId>Ovipositor Surprise</ObjectId>
      <Speed>140</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip>
    <ExtraTooltipData>
      <EffectInfo name="Secret Power" description="On ability use, consume 1/4th of your easter-magic meter to activate a secret power!" />
      <EffectInfo name="Ovipositor Surprise" description="Release a flurry of vulnerability inducing eggs on your foes for 3 seconds!" />
      <EffectInfo name="Secret Power Cooldown" description="30 seconds" />
    </ExtraTooltipData>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" cooldown="30" duration="3" effect="Stasis Immune" proc="1">ConditionEffectSelf</OnPlayerAbilityActivate>
    <OnPlayerShootActivate arcGap="9" cooldown="0.6" gapAngle="0" gapTiles="0.2" maxDistance="0.4" minDistance="0.4" numShots="2" offsetAngle="10" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="4" cooldown="0" gapAngle="0" gapTiles="0" maxDistance="0.05" minDistance="0.05" numShots="2" offsetAngle="0" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate arcGap="6" cooldown="0.4" gapAngle="0" gapTiles="0" maxDistance="0.75" minDistance="0.75" numShots="3" offsetAngle="0" proc="1" targetMouse="true" type="0x933B" requiredConditions="Stasis Immune">BulletCreate</OnPlayerShootActivate>
    <Meter id="0" maxValue="6000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="5" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="30" amount="0" labels="EASTER">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="1500" amount="0" labels="BOSS">FillMeter</OnPlayerKill>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="true" amountWorn="6000" amount="0" labels="EASTER_BOSS">FillMeter</OnPlayerKill>
    <BagType>4</BagType>
    <feedPower>435</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,EASTER_UT</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1D03" id="Eggsposing Shot Engraving">
    <DisplayId>Eggsposing Shot Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>130</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Eggsposing Shot Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack, Speed and Wisdom Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on Queen Alien Bunny UT weapons, guarantees the Eggsposing Shot mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Eggsposing Shot Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xA5A1" id="Gen 1 ST Mini Skin Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1875</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a Gen 1 ST Mini Skin of your choice.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xA5A2" id="Gen 2 ST Mini Skin Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1876</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a Gen 1 ST Mini Skin of your choice.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xFFA1" id="Eggstatic Conductor" collectionIcon="131">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>199</PowerLevel>
    <Texture>
      <File>easterObjects8x8</File>
      <Index>200</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>This sugar-coated focus channels volatile spring energy into a shockingly destructive arcane discharge.</Description>
    <RateOfFire>1.25</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Egg Bullet</ObjectId>
      <Speed>170</Speed>
      <Size>50</Size>
      <MinDamage>100</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>471</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,XPBONUS,TRADEABLE,ORG_LAB,CONDUCTING</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa41d" id="3SummonerST0" setType="0xa41c" setName="Phytomancer Summoner Set" collectionIcon="3">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>315</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>801</Index>
    </Texture>
    <SlotType>8</SlotType>
    <DisplayId>Razorthorn Branch</DisplayId>
    <Description>The branch of a great nettle tree whose poisonous razor barbs project under stress to ward off creatures. Channeling magic revitalizes it's thorns as soon as they are fired.</Description>
    <OldSound>magicShoot</OldSound>
    <RateOfFire>1</RateOfFire>
    <ExtraTooltipData>
      <EffectInfo name="Nettle Burst" description="Alternates between firing one and two shots, every 7th shot is a 5 shot burst followed by a brief delay." />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>3SummonerST Thorn</ObjectId>
      <Speed>140</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <ConditionEffect duration="5" amount="30">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>3SummonerST Thorn</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>0.8</RateOfFire>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>2</NumProjectiles>
        <ArcGap>10</ArcGap>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>2</NumProjectiles>
        <ArcGap>10</ArcGap>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>2</NumProjectiles>
        <ArcGap>10</ArcGap>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>5</NumProjectiles>
        <ArcGap>8</ArcGap>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
    </Subattack>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,WAND,ST,TAB_ST,ST_WEAPON,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa41e" id="3SummonerST1" setType="0xa41c" setName="Phytomancer Summoner Set" collectionIcon="3">
    <Class>Equipment</Class>
    <Item />
    <Usable />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>802</Index>
    </Texture>
    <SlotType>29</SlotType>
    <DisplayId>Mace of the Woods</DisplayId>
    <Description>An arboreal cudgel fashioned from the heart of an Elder tree. Mages intune with nature can unleash it's full potential, summoning an entire forest in moments.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Mycorrhizal Network" description="Saplings gain strength when near other saplings, 3 Increases Fire Rate, 5 adds additional smaller thorn shots, and 7 increases fire rate even further." />
      <EffectInfo name="Lifetime" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="4">IncrementStat</ActivateOnEquip>
    <Activate objectId="Communal Sapling" summonCost="2.0" lifeTime="15.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="1">SpawnCreep</Activate>
    <MpCost>90</MpCost>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,ST,TAB_ST,ST_ABILITY,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa41f" id="3SummonerST2" setType="0xa41c" setName="Phytomancer Summoner Set" collectionIcon="3">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>49</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>803</Index>
    </Texture>
    <SlotType>14</SlotType>
    <DisplayId>Leafweave Raiment</DisplayId>
    <Description>A garment carefully woven from delicate leaves. Provides little benefit in combat but supports a much deeper connection to nature for the wearer.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Nature's Blessing" description="Grants 80 Max HP for 8 seconds and heals 80 HP on ability use" />
      <EffectInfo name="Cooldown" description="15 seconds" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="100">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="10">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="15" stat="MAXHP" duration="8" amount="80" channel="noStackItm">StatBoostSelf</OnPlayerAbilityActivate>
    <OnPlayerAbilityActivate proc="1" cooldown="15" amount="80">Heal</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,ROBE,ST,TAB_ST,ST_ARMOR,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa420" id="3SummonerST3" setType="0xa41c" setName="Phytomancer Summoner Set" collectionIcon="3">
    <DisplayId>Bud of Beginning</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>62</PowerLevel>
    <Texture>
      <File>lofiObj6</File>
      <Index>804</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Within this unknown bud lies a hum of Natures energy, if well cared for it may one day bloom into something never before seen.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Blossoming Potential" description="On ability use grants 1 Stacking Wis for 20 seconds." />
      <EffectInfo name="Cooldown" description="1 second" />
    </ExtraTooltipData>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="120">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <OnPlayerAbilityActivate proc="1" cooldown="1" stat="WIS" duration="20" amount="1">StatBoostSelf</OnPlayerAbilityActivate>
    <BagType>8</BagType>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,ST,TAB_ST,ST_RING,XPBONUS</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xa439" id="Phytomancer Summoner ST Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>809</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select one item from the Phytomancer Druid ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0xa43a" id="3SummonerSTToken">
    <DisplayId>Phytomancer Summoner Set Token</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Can be used in the Forge to craft Spellbound Phytomancer Summoner Items.</Description>
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Treasure />
    <Labels>TAB_ST,FORGESTORE,PETBLACKLIST,UPGRADECORE</Labels>
  </Object>
<Object type="0xD670" id="Hydroflow Cloak">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>795</Index>
    </Texture>
    <SlotType>13</SlotType>
    <Description>A cloak made of a magically contained waterweave, the flowing waters obscure the wearers movement from onlookers.</Description>
    <Sound>spell/fire_nova</Sound>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate conditionEffect="Invisible" duration="5.0" cancelTime="1">Sneak</Activate>
    <OnConditionEndActivate proc="1" requiredCondition="Invisible" duration="2.4" ignoreFlat="70" ignorePerc="0.50" scalingStat="WIS" statModScalingMin="34" statModFlat="3" statModPerc="0.005">LethalStrike</OnConditionEndActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xD672">BulletCreate</OnPlayerShootActivate>
    <OnPlayerShootActivate proc="1" targetMouse="true" requiredConditions="LethalStrike" cooldown="0.1" minDistance="4.6" maxDistance="4.6" manaCost="2" offsetAngle="-9" numShots="1" gapAngle="0" gapTiles="0" arcGap="0" type="0xD672">BulletCreate</OnPlayerShootActivate>
    <ExtraTooltipData>
      <EffectInfo description="Fire 2 additional projectiles dealing damage equal to your Lethal Strike damage for 2.4 seconds." name="After exiting sneak" />
    </ExtraTooltipData>
    <Cooldown>5.5</Cooldown>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,CLOAK,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,COOLDOWN,APPLY_STAT_EFF,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Hydroflow Cloak Proj" type="0xD671">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>796</Index>
    </Texture>
  </Object>
<Object id="Hydroflow Cloak Proc" type="0xD672">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>796</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>Hydroflow Cloak Proj</ObjectId>
      <Speed>350</Speed>
      <LifetimeMS>224</LifetimeMS>
      <Acceleration>-26942069</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <MinDamage>5</MinDamage>
      <MaxDamage>5</MaxDamage>
      <ProtectFromSink />
      <Size>90</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,CLOAK</Labels>
  </Object>
<Object type="0xD673" id="Hydroflow Quiver">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>797</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A quiver filled with Aquamarine tipped arrows that summon the force of the tides on impact.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Hydroflow Quiver Arrow</ObjectId>
      <Speed>150</Speed>
      <MinDamage>295</MinDamage>
      <MaxDamage>335</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <DamageMultiplier mult="1.1" duration="3" />
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    <Usable />
    <ArcGap>7</ArcGap>
    <NumProjectiles>4</NumProjectiles>
    <BagType>4</BagType>
    <MpCost>75</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="3.88">Shoot</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,QUIVER,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD674" id="Hydroflow Quiver Arrow">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>798</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xD675" id="Hydroflow Spell">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>lofiObj6</File>
      <Index>773</Index>
    </Texture>
    <SlotType>11</SlotType>
    <Description>An unorthodox scroll that calls forth a surge of extreme pressure water slicing clean through foes.</Description>
    <Sound>spell/magic_nova</Sound>
    <Projectile>
      <ObjectId>Hydroflow Spell Bolt</ObjectId>
      <Speed>160</Speed>
      <MinDamage>95</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="16" scalingStat="WIS" statModScalingMin="42" statModDamage="2" statModNumShots="0.0667">BulletNova</Activate>
    <MaxProjSpawnDist>13</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SPELL,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD676" id="Hydroflow Spell Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>772</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xD677" id="Hydroflow Tome">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>789</Index>
    </Texture>
    <SlotType>4</SlotType>
    <Description>A holy tome whose scriptures call forth the soothing waves of the sea.</Description>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/major_heal</Sound>
    <Activate amount="140" statModAmount="0.9900" scalingStat="WIS" statModScalingMin="70">Heal</Activate>
    <Activate amount="070" statModAmount="0.4950" range="7.2" statModRadius="0.050" effect="Healing" duration="4.4" color="0xFFFFCC" scalingStat="WIS" statModScalingMin="70" statModDuration="0">ConditionEffectAura</Activate>
    <Activate minDamage="640" maxDamage="640" statModDamage="7.20" activationCount="2" time="0.4" radius="2.5" statModActivationCount="0" statModRadius="0" scalingStat="WIS" statModScalingMin="70" color="0xFFFF00">DamageNova</Activate>
    <MpCost>180</MpCost>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,TOME,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD678" id="Hydroflow Helm">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>lofiObj6</File>
      <Index>785</Index>
    </Texture>
    <SlotType>16</SlotType>
    <Description>A bluesteel helm that grants the wearer strength as immense as the greatest typhoon.</Description>
    <ActivateOnEquip stat="DEF" amount="10">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate effect="Berserk" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Speedy" duration="4" scalingStat="WIS" statModScalingMin="30" statModDuration="0.1">ConditionEffectSelf</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,HELM,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,HYDROFLOW,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD679" id="Hydroflow Shield">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>782</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>A bluesteel heater shield rimmed with aquamarine gemstone, the wielder is able to strike their enemies with the force of a tsunami.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Hydroflow Shield Bash</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>360</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="12">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="3">Stunned</ConditionEffect>
    <Activate type="self" mult="0.75" duration="5">DamageMultAura</Activate>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="WIS" statModScalingMin="34" statModDamage="4.38">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,RESKIN,T6,T6_ABILITY,NUMPROJ_5,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD67A" id="Hydroflow Shield Bash">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>783</Index>
    </Texture>
  </Object>
<Object type="0xD67B" id="Hydroflow Seal">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>784</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>A seal blessed by oceanic priests allowing the user to beseech the gods of the sea for power.</Description>
    <Sound>spell/light_heal</Sound>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate stat="MAXHP" amount="70" duration="4" range="4.5" wisMin="50" wisAmountBase="2" channel="maxStack">StatBoostAura</Activate>
    <Activate effect="Healing" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <Activate effect="Damaging" duration="4" range="4.5" scalingStat="WIS" statModScalingMin="50" statModDuration="0.1" statModRadius="0.1">ConditionEffectAura</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SEAL,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,HYDROFLOW,STATMOD</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD67C" id="Hydroflow Poison">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>794</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>A brackish concoction of seawater and assortment of piscine venoms, inflicts debilitating pain on those unfortunate enough to taste its sting.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <Activate radius="5" color="0x0000FF" impactDamage="350" totalDamage="1050" duration="4.5" throwTime="0.8" damageBoost="1.095" scalingStat="WIS" statModScalingMin="50" statModDamage="180" statModImpactDamage="30" statModRadius="0.025" statModDamageBoost="0.00225">PoisonGrenade</Activate>
    <ActivateOnEquip stat="WIS" amount="3">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD67D" id="Hydroflow Skull">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>775</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>An eternally dripping skull of the drowned, its unholy energies can summon the souls of those who met their fate in the depths.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>115</MpCost>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate radius="3.75" totalDamage="300" heal="110" ignoreDef="40" wisDamageBase="160" healRange="4">VampireBlast</Activate>
    <Meter id="0" maxValue="1500" startValue="0" chargeString="Charge the meter by healing with your Raised Dead!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Hydro Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <MpCost>95</MpCost>
      <SwitchTime>0</SwitchTime>
    </Ability>
    <Ability name="Raise Dead">
      <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
      <OnSwitchAbilityActivate idMeter="0" minimumMeter="1500" meterCost="1500" proc="1" targetMouse="true" radius="3.75" totalDamage="270" heal="105" ignoreDef="5" wisDamageBase="60" healRange="4">VampireBlast</OnSwitchAbilityActivate>
      <Activate numDead="1" undeadId="Hydro Undead" scalingStat="WIS" statModScalingMin="55" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
      <SwitchTime>0</SwitchTime>
      <MpCost>95</MpCost>
    </Ability>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD67E" id="Hydroflow Scepter">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>786</Index>
    </Texture>
    <SlotType>23</SlotType>
    <Description>This scepter channels the power from storms of the high seas, capable of capsizing even the mightiest vessels.</Description>
    <Sound>spell/magic_nova</Sound>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5" color="0x7DF9FF" aoeActivationCount="3" aoeArmorPierce="true" aoeTime="1" aoeDamage="75" statModDamage="22" aoeRange="2.5" statModRadius="0.02" aoeMaxTargets="2" scalingStat="WIS" statModScalingMin="50" statModPerTarget="10">Lightning</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SCEPTER,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD67F" id="Hydroflow Star">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>779</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>A handheld swirling vortex of water, its strike contains the force of a raging hurricane.</Description>
    <ActivateOnEquip stat="VIT" amount="9">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Hydroflow Star Proj</ObjectId>
      <MinDamage>1350</MinDamage>
      <MaxDamage>1450</MaxDamage>
      <Speed>180</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MpCost>0</MpCost>
    <MpEndCost>90</MpEndCost>
    <MpCostPerSecond>18</MpCostPerSecond>
    <MultiPhase />
    <Activate stat="DEX" amount="6" scalingStat="WIS" statModScalingMin="50" statModAmount="0.105" statModDamage="18.00">ShurikenAbility</Activate>
    <Usable />
    <BagType>4</BagType>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD680" id="Hydroflow Star Proj">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>779</Index>
    </Texture>
    <Rotation>80</Rotation>
  </Object>
<Object type="0xD681" id="Hydroflow Wakizashi">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>777</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A mastercrafted bluesteel blade, weightless and sharp, cutting through air like surging water.</Description>
    <Projectile>
      <ObjectId>Hydroflow Wakizashi Slash</ObjectId>
      <Speed>180</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.5">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>80</MpCost>
    <Activate numShots="3" gapAngle="45" gapTiles="0.4" offsetAngle="27" scalingStat="WIS" statModScalingMin="42" statModDamage="3" statModNumShots="0.06">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD682" id="Hydroflow Wakizashi Slash">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>778</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xD683" id="Hydroflow Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>780</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Description>A delicate yet masterful sheath embodying the secret technique of the wave dash.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="6.5 tiles" />
      <EffectInfo name="Trail Damage" description="1400" />
      <EffectInfo name="Multiplier" description="7/11/16/22/29 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Hydroflow Sheath Proj</ObjectId>
      <Speed>160</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Cooldown>3</Cooldown>
    <MpCost>125</MpCost>
    <ArcGap>7</ArcGap>
    <NumProjectiles>3</NumProjectiles>
    <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
    <StartUse>
      <Activate speed="50" minDistance="1" maxDistance="6.5" damage="1400" color="0x0000FF" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="7,11,16,22,29" effectDuration="10" cooldown="0.4">Dash</Activate>
    </StartUse>
    <EndUse>
      <Activate>Shoot</Activate>
    </EndUse>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,SHEATH,UT,RESKIN,T6,T6_ABILITY,NUMPROJ_3,MPCOST,XPBONUS,TRADEABLE,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD684" id="Hydroflow Sheath Proj">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>781</Index>
    </Texture>
  </Object>
<Object type="0xD685" id="Hydroflow Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>799</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Description>This trap is nearly undetectable when deployed on the ocean's surface, releasing a powerful hydraulic blast when triggered.</Description>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>105</MpCost>
    <Activate radius="4.5" sensitivity="1.0" totalDamage="460" color="0x0000FF" condEffect="Slowed" condDuration="5.0" armTime="0.0" throwTime="0.6" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.0625" statModTrapDamage="5" statModTrapCondDuration="0.1" bombDelay="0.8" bombDamage="715" bombRadius="3.375" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="2.5" statModBombRadius="0.03125" statModBombCount=".00067" statModBombDamage="5" statModBombCondDuration="0.1" textureSourceId="Hydroflow Trap">Trap</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD686" id="Hydroflow Singing Glass">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>800</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Description>Ancient merfolk bards would seldom use the lute, instead preferring the gentle resonance of vibrating waves.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 6 seconds." />
      <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
    </ExtraTooltipData>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Activate radius="4.5" duration="6" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Activate range="4.5" stat="DEF" amount="7" duration="5" channel="maxStack">StatBoostAura</Activate>
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,LUTE,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,APPLY_STAT_EFF,TRADEABLE,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD687" id="Hydroflow Orb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>774</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Description>A seaglass orb mystics can use to ensnare their targets in an aquatic prison.</Description>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate condDuration="6" condEffect="Stasis" collapseEffect="true" wisMin="-1">EffectBlast</Activate>
    <Activate condDuration="5" radius="5" condEffect="Curse" color="0xE91127" wisMin="50">EffectBlast</Activate>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,ORB,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,CAUSE_STAT_EFF,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD688" id="Hydroflow Prism">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>793</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Description>This seaglass prism can refract light in changing forms, creating illusions as if they were reflected by the ocean's surface.</Description>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>4</BagType>
    <MpCost>90</MpCost>
    <Activate duration="9" speed="1.25">Decoy</Activate>
    <Activate maxDistance="13">Teleport</Activate>
    <feedPower>380</feedPower>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,PRISM,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD689" id="Hydroflow Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>787</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Description>This rare and little known mace can call forth a ravenous vortex.</Description>
    <NumProjectiles>1</NumProjectiles>
    <ExtraTooltipData>
      <EffectInfo name="Summons" description="Wandering vortex, click or hold your Summon Control button to move it." />
    </ExtraTooltipData>
    <Sound>spell/magic_nova</Sound>
    <Activate objectId="Summon Hydroflow" summonCost="3.0" lifeTime="10.0" maxSpawnDistance="8.0" scalingStat="WIS" statModScalingMin="55" statModDamage="5.2">SpawnCreep</Activate>
    <ActivateOnEquip stat="ATT" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Usable />
    <Soulbound />
    <UniqueID />
    <BagType>4</BagType>
    <MpCost>100</MpCost>
    <feedPower>380</feedPower>
    <XPBonus>6</XPBonus>
    <Labels>EQUIPMENT,ABILITY,MACE,STATMOD,UT,RESKIN,T6,T6_ABILITY,NUMPROJ_1,MPCOST,XPBONUS,TRADEABLE,HYDROFLOW</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD68A" id="Summon Hydroflow Proj">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>788</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object type="0xD68B" id="Hydroflow Sigil">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>790</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>This sacred druid sigil allows the user to take on the form of a great serpent from the darkest depths of the ocean.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Serpent for 9s. Granting 40 Att, 23 Def, and a bite attack. Reduces weapon range by 33%" name="Serpent Form" />
      <EffectInfo description="Fires 4 additional shots at your cursor that deal 360-380 damage increased by 2.5 for every wis over 42." name="Bite Attack" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Hydroflow Sigil Projectile</ObjectId>
      <Size>120</Size>
      <CollisionMult>1.2</CollisionMult>
      <Speed>160</Speed>
      <MinDamage>990</MinDamage>
      <MaxDamage>1110</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="500" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability" attackIndex="0">
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="80" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Serpent Form" attackIndex="1">
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="40" channel="noStackItm" duration="9.0" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="0" amount="23" channel="noStackItm" duration="9.0" stat="DEF">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="500" meterCost="500" duration="9.0" skin="0xD68D">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.66" speedBoost="1" duration="9.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate scalingStat="WIS" statModScalingMin="42" statModDamage="10.5">Shoot</Activate>
      <Activate numShots="2" gapAngle="-45" gapTiles="0.65" offsetAngle="+75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0xD68C">BulletCreate</Activate>
      <Activate numShots="2" gapAngle="+45" gapTiles="0.65" offsetAngle="-75" maxDistance="6.0" scalingStat="WIS" statModScalingMin="42" statModDamage="2.5" statModNumShots="0.0000001" type="0xD68C">BulletCreate</Activate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>9</AbilityTime>
      <NoChange />
    </Ability>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>4</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,RESKIN,T6,T6_ABILITY,MPCOST,XPBONUS,STATMOD,HYDROFLOW</Labels>
    <Soulbound />
    <XPBonus>6</XPBonus>
    <feedPower>380</feedPower>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0xD68F" id="Hydroflow Sigil Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>791</Index>
    </Texture>
  </Object>
<Object id="Hydroflow Sigil Sub Projectile" type="0xD68C">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>Hydroflow Sigil Projectile Strong</ObjectId>
      <Size>110</Size>
      <CollisionMult>1.1</CollisionMult>
      <Speed>100</Speed>
      <MinDamage>360</MinDamage>
      <MaxDamage>380</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC</Labels>
  </Object>
<Object type="0xD68E" id="Hydroflow Sigil Projectile Strong">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>792</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xD68D" id="Evolutionary Hydroflow">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>46</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x1D72" id="Hydroshock Engraving">
    <DisplayId>Hydroshock Engraving</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Hydroshock Engraving unlocker</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Wisdom Mod Weight" description="x6" />
      <EffectInfo name="Additional Effect" description="When used on Hydroflow abilities, guarantees the Hydroshock mod." />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <BagType>8</BagType>
    <Artifact list="Hydroshock Pool" consumeProb="1" dustType="redDust" dustAmount="0" />
    <Soulbound />
    <Treasure />
    <Labels>MATERIAL,ENGRAVING,ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xFECB" id="Hydroflow Ability Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>771</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Select a Hydroflow Ability of your choice.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1D20" id="Berserker's Breastplate Shiny" collectionIcon="133">
    <DisplayId>Berserker's Breastplate</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>75</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>611</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>This armor is donned by the Brutes of the Abyss, focusing narrowly on pure offensive power with little regard to the wellbeing of its wearer.</Description>
    <ExtraTooltipData>
      <EffectInfo name="On Shoot Below 90% HP" description="Gain 3 ATT for 5 seconds, this bonus increases to 6 under 70% HP and 9 under 50% HP." />
    </ExtraTooltipData>
    <ActivateOnEquip stat="DEF" amount="20">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate hpMinThresholdRelative="0.9" cooldown="4" duration="5" proc="1" amount="3" stat="ATT" channel="maxStack">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate hpMinThresholdRelative="0.7" cooldown="4" duration="5" proc="1" amount="6" stat="ATT" channel="maxStack">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate hpMinThresholdRelative="0.5" cooldown="4" duration="5" proc="1" amount="9" stat="ATT" channel="maxStack">StatBoostSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>650</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_B,TRADEABLE,XPBONUS,ORG_ABYSS,BERSERKERBP,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1D21" id="Captain's Ring Shiny" collectionIcon="138">
    <DisplayId>Captain's Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>40</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>612</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Captain Davy Jones' ring.</Description>
    <ActivateOnEquip stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="5">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_C,TRADEABLE,XPBONUS,ORG_DAVY,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Crystal Pierce Shiny" type="0x1D22">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>614</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1D23" id="Crystal Wand Shiny" collectionIcon="152">
    <DisplayId>Crystal Wand</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>613</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>A sound almost like a wind chime emanates softly from this wand.</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <Projectile>
      <ObjectId>Crystal Pierce Shiny</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>105</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>700</feedPower>
    <XPBonus>5</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,ORG_SETPIECE,CWAND,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Ogmur Shield Shiny" type="0x1D24">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>619</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1D25" id="Shield of Ogmur Shiny" collectionIcon="100">
    <DisplayId>Shield of Ogmur</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>618</Index>
    </Texture>
    <SlotType>5</SlotType>
    <Description>This massive shield was created for the wealthy and powerful Ogre kings as a sign of their unrivaled strength.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Ogmur Shield Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail>0xEBAD10</ParticleTrail>
    </Projectile>
    <ActivateOnEquip stat="DEF" amount="14">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip>
    <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <Activate scalingStat="ATT" statModScalingMin="34" statModDamage="8">Shoot</Activate>
    <NumProjectiles>5</NumProjectiles>
    <feedPower>1200</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHIELD,UT,TAB_UT,POWERTIER_SS,XPBONUS,MPCOST,REALMWHITE,STATMOD,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1D2B" id="Evolutionary Bee Shiny">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>47</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x1D26" id="UT 4 Sigil Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>617</Index>
    </Texture>
  </Object>
<Object type="0x1D27" id="Swarmlord's Sigil Shiny">
    <DisplayId>Swarmlord's Sigil</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>615</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>Fashioned by the Beekeeper, this pendant allows the wearer to command the forces of the nest directing swarms of bees to attack the wearer's enemies.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of the Queen Bee for 7.5s. Gaining 25 Att, 30 Dex, and improving the ability attack. Reduces weapon range by 50%" name="Bee Form" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 4 Sigil Projectile Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>680</MinDamage>
      <MaxDamage>720</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Meter id="0" maxValue="650" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability">
      <ExtraTooltipData>
        <EffectInfo description="" name="Shoots two shots forward with the listed damage. These gain 4.5 damage for every Dex over 50." />
        <EffectInfo description="" name="Shoots four shots around dealing 110-130 damage plus 2.25 for every Att over 50." />
      </ExtraTooltipData>
      <Activate ignoreOnTooltip="true" gapAngle="0" gapTiles="0" manaCost="0" manaRequired="0" numShots="4" offsetAngle="0" arcGap="90" minDistance="3.6" maxDistance="3.6" type="0x1D28" statModDamage="2.25" scalingStat="ATT" statModScalingMin="50" statModNumShots="0.000001">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" numShots="2" offsetAngle="0" type="0x1D27" statModDamage="4.5" scalingStat="DEX" statModScalingMin="50" statModNumShots="0.000001" minDistance="3.6" maxDistance="3.6">BulletCreate</Activate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="85" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Bee Form">
      <ExtraTooltipData>
        <EffectInfo description="" name="Shoots four shots forward with the listed damage. These gain 4.5 damage for every Dex over 50." />
        <EffectInfo description="" name="Shoots ten shots around dealing 110-130 damage plus 2.25 for every Att over 50." />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="650" meterCost="0" amount="25" channel="noStackItm" duration="7.6" stat="ATT">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="650" meterCost="0" amount="30" channel="noStackItm" duration="7.6" stat="DEX">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="650" meterCost="650" duration="7.6" skin="0x1D2B">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.5" speedBoost="1" duration="7.6" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate ignoreOnTooltip="true" gapAngle="270" gapTiles="0.4" numShots="4" statModDamage="4.5" scalingStat="DEX" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" arcGap="12" type="0x1D27" minDistance="1.8" maxDistance="1.8">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" gapAngle="0" gapTiles="0" manaCost="0" manaRequired="0" numShots="10" statModDamage="2.25" scalingStat="ATT" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" arcGap="36" minDistance="1.8" maxDistance="1.8" type="0x1D28">BulletCreate</Activate>
      <MpCost>110</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7.6</AbilityTime>
      <NoChange />
    </Ability>
    <RateOfFire>1</RateOfFire>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,ORG_NEST,SHINY</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>1000</feedPower>
    <Soulbound />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Sigil UT4 Projectile - Bee Shiny" type="0x1D28">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>617</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 4 Sigil Projectile Shiny</ObjectId>
      <Speed>180</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC,SHINY</Labels>
  </Object>
<Object id="Kyuuketsuki Hitogoroshi Shot Shiny" type="0x1D29">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>610</Index>
    </Texture>
    <Rotation>80</Rotation>
  </Object>
<Object type="0x1D2A" id="Kyuuketsuki Hitogoroshi Shiny" collectionIcon="132">
    <DisplayId>Kyuuketsuki Hitogoroshi</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>609</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>Ruthven hid this blade in the hope none would be able to find it, for it could destroy him and his spawn in a single slash.</Description>
    <Sound>weapon/long_sword</Sound>
    <Projectile id="0">
      <ObjectId>Kyuuketsuki Hitogoroshi Shot Shiny</ObjectId>
      <Speed>130</Speed>
      <MinDamage>440</MinDamage>
      <MaxDamage>520</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect bleedDamage="80" duration="3">Bleeding</ConditionEffect>
      <Acceleration>26942069</Acceleration>
      <AccelerationDelay>210</AccelerationDelay>
      <SpeedClamp>390</SpeedClamp>
    </Projectile>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <DefaultAngle>180</DefaultAngle>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <UniqueID />
    <XPBonus>6</XPBonus>
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_A,XPBONUS,ORG_MANOR,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="greenDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1D2D" id="Omnipotence Ring Shiny" collectionIcon="17">
    <DisplayId>Omnipotence Ring</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>108</PowerLevel>
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>620</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>An unfathomable amount of strength pulses through this ring. Only the most righteous mortals can touch this ring and live.</Description>
    <ActivateOnEquip stat="MAXHP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="90">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="6">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>1500</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_SS,XPBONUS,ORG_VOID,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object collectionIcon="136" id="Ring of Cubed Wisdom Shiny" type="0x1D2E">
    <DisplayId>Ring of Cubed Wisdom</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Soulbound />
    <PowerLevel>74</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
         S
         <Index>621</Index></Texture>
    <SlotType>9</SlotType>
    <Description>A cubic sapphire embedded in a circular gold ring.</Description>
    <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="175" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="MAXMP" amount="250" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="DEF" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="15" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    <BagType>6</BagType>
    <feedPower>800</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
    <Labels>EQUIPMENT,RING,UT,TAB_UT,POWERTIER_A,XPBONUS,WIS,ORG_3D,SHINY</Labels>
  </Object>
<Object type="0x1D2F" id="UT 1 Sigil Projectile Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>623</Index>
    </Texture>
  </Object>
<Object type="0x1D37" id="Shark Skin Suit Shiny">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>6</ItemTier>
    <AnimatedTexture>
      <File>players</File>
      <Index>48</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object id="Sigil UT1 Projectile - Shark Shiny" type="0x1D30">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>0</PowerLevel>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x334</Index>
    </Texture>
    <Projectile>
      <ObjectId>UT 1 Sigil Projectile Shiny</ObjectId>
      <Size>80</Size>
      <Speed>160</Speed>
      <MinDamage>285</MinDamage>
      <MaxDamage>365</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <SlotType>7</SlotType>
    <Soulbound />
    <Labels>EQUIPMENT,PROC,SHINY</Labels>
  </Object>
<Object type="0x1D31" id="Sharktooth Sigil Shiny">
    <DisplayId>Sharktooth Sigil</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>622</Index>
    </Texture>
    <SlotType>31</SlotType>
    <Description>This necklace is adorned with the tooth of a great white shark. Druids who familiarize themselves with this item may take on its form becoming the apex of the seas.</Description>
    <ExtraTooltipData>
      <EffectInfo description="When the meter is full switch the ability to take the form of a Shark for 7s. Granting 25 Spd, 25 Dex, Lethal Strike, and improving the ability. Reduces weapon range by 25%" name="Shark Form" />
      <EffectInfo description="Gain up to 3s of invisbility, doubled when transformed, 5s cooldown." name="Stealth" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>UT 1 Sigil Projectile Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>380</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Meter id="0" maxValue="425" startValue="0" chargeString="Charge the meter by using your ability or hitting enemies.">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <ActivateOnEquip stat="DEF" amount="4">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="4">IncrementStat</ActivateOnEquip>
    <Ability name="Normal Ability">
      <ExtraTooltipData>
        <EffectInfo description="" name="Fires 3 Parallel shots, these gain 3.5 damage per spd over 50." />
      </ExtraTooltipData>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="5.6" minDistance="5.6" numShots="3" targetMouse="true" offsetAngle="0" proc="1" type="0x1D31" statModDamage="3.5" scalingStat="SPD" statModNumShots="0.000001" statModScalingMin="50">BulletCreate</Activate>
      <OnPlayerAbilityActivate proc="1" cooldown="5" conditionEffect="Invisible" duration="3.0" cancelTime="1">Sneak</OnPlayerAbilityActivate>
      <OnPlayerAbilityActivate idMeter="0" proc="1" wornFlat="true" amountWorn="75" amount="0">FillMeter</OnPlayerAbilityActivate>
      <OnEnemyHitActivate idMeter="0" proc="1" wornFlat="true" amountWorn="1" amount="0">FillMeter</OnEnemyHitActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <FullChange />
    </Ability>
    <Ability name="Shark Form">
      <ExtraTooltipData>
        <EffectInfo description="Deal 25 plus 1 for every 3 spd over 50 additional damage on all shots." name="Lethal Strike" />
        <EffectInfo description="" name="Fires 3 Parallel shots" />
        <EffectInfo description="Fires 6 additional shots that deal 285-365 damage increased by 2 for every Spd over 50." name="While transformed" />
      </ExtraTooltipData>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="425" meterCost="0" amount="25" channel="noStackItm" duration="7.0" stat="DEX">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="425" meterCost="0" amount="25" channel="noStackItm" duration="7.0" stat="SPD">StatBoostSelf</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" duration="7" minimumMeter="425" meterCost="0" ignoreFlat="25" ignorePerc="0" scalingStat="SPD" statModScalingMin="50" statModFlat="0.33" statModPerc="0">LethalStrike</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" idMeter="0" minimumMeter="425" meterCost="425" duration="7.0" skin="0x1D37">SelfTransform</OnSwitchAbilityActivate>
      <OnSwitchAbilityActivate proc="1" radius="1" selfOnly="true" lifeBoost="0.75" speedBoost="1" duration="7.0" targeted="false">BoostRange</OnSwitchAbilityActivate>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="4.6" minDistance="4.6" numShots="3" targetMouse="true" statModDamage="2" scalingStat="SPD" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" proc="1" type="0x1D30">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="5.6" minDistance="5.6" numShots="3" targetMouse="true" statModDamage="3.5" scalingStat="SPD" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" proc="1" type="0x1D31">BulletCreate</Activate>
      <Activate ignoreOnTooltip="true" arcGap="0" gapAngle="270" gapTiles="0.5" manaCost="0" manaRequired="0" maxDistance="6.6" minDistance="6.6" numShots="3" targetMouse="true" statModDamage="2" scalingStat="SPD" statModScalingMin="50" statModNumShots="0.000001" offsetAngle="0" proc="1" type="0x1D30">BulletCreate</Activate>
      <OnPlayerAbilityActivate proc="1" cooldown="5" conditionEffect="Invisible" duration="6.0" cancelTime="1">Sneak</OnPlayerAbilityActivate>
      <MpCost>90</MpCost>
      <SwitchTime>0</SwitchTime>
      <AbilityTime>7</AbilityTime>
      <NoChange />
    </Ability>
    <Soulbound />
    <RateOfFire>1</RateOfFire>
    <Sound>spell/magic_nova</Sound>
    <Usable />
    <UniqueID />
    <BagType>6</BagType>
    <Labels>EQUIPMENT,ABILITY,SIGIL,UT,MPCOST,STATMOD,TRADEABLE,ORG_OTRENCH,SHINY</Labels>
    <XPBonus>7</XPBonus>
    <feedPower>800</feedPower>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1D32" id="Maw of Malignance Shiny" collectionIcon="144">
    <DisplayId>Maw of Malignance</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObjShiny</File>
      <Index>624</Index>
    </Texture>
    <SlotType>19</SlotType>
    <Description>Deep within the blood, cartilage, and twisted bone lies the cranium of a once-human victim.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Toss a horrific maw that lasts 5 seconds" name="On Ability Use" />
      <EffectInfo description="50 HP/s" name="Healing" />
      <EffectInfo description="5 players" name="Max Heal Targets" />
      <EffectInfo description="5 tiles" name="Range" />
    </ExtraTooltipData>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
    <OnPlayerHealActivate healType="All" healThreshhold="1" idMeter="0" proc="1" wornFlat="true" amountWorn="100" amount="100">FillMeter</OnPlayerHealActivate>
    <Activate numDead="1" undeadId="Malignance Undead Shiny" scalingStat="SPD" statModScalingMin="36" statModScaleProjs="0" statModDamage="3">RaiseDead</Activate>
    <feedPower>900</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,SKULL,STATMOD,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST,STATMOD,ORG_PARASITE,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1D33" id="Cackling Straitjacket Shiny" collectionIcon="103">
    <DisplayId>Cackling Straitjacket</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>625</Index>
    </Texture>
    <SlotType>6</SlotType>
    <Description>A tightly-woven garment used to restrain the mentally insane in the Penitentiary's torture branch. The echoed laughs of its past users can be faintly heard while wearing it, and intensify as its wearer takes damage.</Description>
    <ExtraTooltipData>
      <EffectInfo description="On shoot, 1% chance to be inflicted with any of the following effects for 3s" name="Generalized Insanity" />
      <EffectInfo description="" name="Generalized Insanity Effects" />
      <EffectInfo description="+30 HP or MP" name="" />
      <EffectInfo description="+3 ATT,DEF,DEX,VIT,WIS" name="" />
      <EffectInfo description="Healing or Hexed on self" name="" />
    </ExtraTooltipData>
    <ActivateOnEquip amount="20" stat="ATT">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="DEX">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="15" stat="DEF">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip amount="-5" stat="SPD">IncrementStat</ActivateOnEquip>
    <OnPlayerShootActivate stat="MAXHP" amount="30" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="MAXMP" amount="30" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="ATT" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="DEF" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="DEX" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="VIT" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate stat="WIS" amount="3" duration="3" channel="noStackItm" proc="0.01">StatBoostSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate duration="3" effect="Healing" proc="0.01">ConditionEffectSelf</OnPlayerShootActivate>
    <OnPlayerShootActivate duration="3" effect="Hexed" proc="0.01">ConditionEffectSelf</OnPlayerShootActivate>
    <BagType>6</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_S,XPBONUS,ORG_SPECTRAL,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1D34" id="Wakizashi Fire Shiny">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>627</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1D35" id="Wakizashi of Crossing Fires Shiny" collectionIcon="148">
    <DisplayId>Wakizashi of Crossing Fires</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>626</Index>
    </Texture>
    <SlotType>27</SlotType>
    <Description>A blade created within the Hellforge and enchanted with dark magics to grant its wielder the power of a demon king.</Description>
    <Projectile>
      <ObjectId>Wakizashi Fire Shiny</ObjectId>
      <Speed>160</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <ActivateOnEquip stat="ATT" amount="8">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="2">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>90</MpCost>
    <Activate numShots="3" gapAngle="-45" gapTiles="0.5" offsetAngle="+20" maxDistance="4.0" scalingStat="ATT" statModScalingMin="55" statModDamage="5.5" statModNumShots="0.0000001">BulletCreate</Activate>
    <Activate numShots="3" gapAngle="+45" gapTiles="0.5" offsetAngle="-20" maxDistance="4.0" scalingStat="ATT" statModScalingMin="55" statModDamage="5.5" statModNumShots="0.0000001">BulletCreate</Activate>
    <MaxProjSpawnDist>6</MaxProjSpawnDist>
    <feedPower>1000</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,WAKIZASHI,UT,TAB_UT,POWERTIER_A,TRADEABLE,XPBONUS,MPCOST,STATMOD,ORG_SHAITAN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object id="Tezcacoatl Staff Reskin Missile Shiny" type="0x1D38">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>655</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Cutlass Reskin Missile Shiny" type="0x1D39">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>641</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Stone Reskin Missile Shiny" type="0x1D3A">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>649</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Ray Reskin Missile Shiny" type="0x1D3B">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>645</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Doom Reskin Missile Shiny" type="0x1D3C">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>653</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Queen Reskin Missile Shiny" type="0x1D3D">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>651</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Crystal Reskin Missile Shiny" type="0x1D3E">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>643</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Fallen Reskin Missile Shiny" type="0x1D3F">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>647</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1D40" id="Comet of Calamity Shiny">
    <DisplayId>Comet of Calamity</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>89</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>654</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>An irregular fragment of a fiery comet that once passed over Malogia. Intergalactic legends know it as the herald of the great alien lord Nizos.\n\nSprite Credits: Trensient</Description>
    <RateOfFire>0.33</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile>
      <ObjectId>Tezcacoatl Staff Reskin Missile Shiny</ObjectId>
      <Speed>225</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <Size>80</Size>
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    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x1D41" id="Gaseous Glaive Shiny">
    <DisplayId>Gaseous Glaive</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>192</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>640</Index>
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    <SlotType>1</SlotType>
    <Description>One of the most unusual feats of Katalonian engineering. This barely tangible sword hurls puffs of toxic gas, if you can manage to firmly grasp it.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.3</RateOfFire>
    <Sound>weapon/glass_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
    </ExtraTooltipData>
    <Projectile id="0">
      <ObjectId>Cutlass Reskin Missile Shiny</ObjectId>
      <Speed>150</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>230</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.3</RateOfFire>
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    <ActivateOnEquip stat="SPD" amount="3">IncrementStat</ActivateOnEquip>
    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ALIEN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x1D42" id="Acidic Slasher Shiny">
    <DisplayId>Acidic Slasher</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>153</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>648</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Steeped in the acid rainwater of Forax, the chemical coating has transformed this already mighty blade into a heavy-hitting weapon of war.\n\nSprite Credits: Aurum</Description>
    <Sound>weapon/glass_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile id="0">
      <ObjectId>Stone Reskin Missile Shiny</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.6</RateOfFire>
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    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN,SHINY,ACIDIC_SLASHER</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x1D43" id="Moonbeam Blade Shiny">
    <DisplayId>Moonbeam Blade</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>166</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>644</Index>
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    <SlotType>24</SlotType>
    <Description>The frigid landscape of Untaris is chilled by the moonlight reflected from a planet of astral frost.\n\nSprite Credits: Trensient</Description>
    <RateOfFire>1.11</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile>
      <ObjectId>Ray Reskin Missile Shiny</ObjectId>
      <Speed>200</Speed>
      <MinDamage>160</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>310</LifetimeMS>
      <MultiHit />
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    <BagType>6</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>750</feedPower>
    <Soulbound />
    <UniqueID />
    <XPBonus>7</XPBonus>
    <Labels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,POWERTIER_B,RESKIN,XPBONUS,ALIEN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x1D44" id="Sun's Judgement Shiny">
    <DisplayId>Sun's Judgement</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>147</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>652</Index>
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    <SlotType>3</SlotType>
    <Description>The abnormal alignment of Malogia's moons block direct light from its sun during most of its revolution. The brief periods of visibility are ferociously hot.\n\nSprite Credits: Artauris</Description>
    <Sound>weapon/golden_bow</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile id="0">
      <ObjectId>Doom Reskin Missile Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>500</MinDamage>
      <MaxDamage>600</MaxDamage>
      <LifetimeMS>503</LifetimeMS>
      <MultiHit />
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    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
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    <BagType>6</BagType>
    <OldSound>arrowShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,POWERTIER_B,TRADEABLE,RESKIN,XPBONUS,ALIEN,SHINY,SUNS_JUDGEMENT</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x1D45" id="Corrosion Cutter Shiny">
    <DisplayId>Corrosion Cutter</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>127</PowerLevel>
    <Texture xOffset="0" yOffset="2">
      <File>lofiObjShiny</File>
      <Index>650</Index>
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    <SlotType>2</SlotType>
    <RateOfFire>1.05</RateOfFire>
    <Description>Interestingly, freezing the acid of Forax into a solid material retains its burning properties. Crafty alien mercenaries have used this to create brutal assassination weapons such as this.\n\nSprite Credits: Aurum</Description>
    <OldSound>bladeSwing</OldSound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile>
      <ObjectId>Queen Reskin Missile Shiny</ObjectId>
      <Speed>140</Speed>
      <MinDamage>150</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>357.142857</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
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    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,POWERTIER_S,RESKIN,XPBONUS,ALIEN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x1D46" id="Warlord Wand Shiny">
    <DisplayId>Warlord Wand</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>154</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>642</Index>
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    <SlotType>8</SlotType>
    <Description>An accomplished alien conqueror brandished this wand as a show of might, topping it with a gemstone from each planet he overthrew.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>1.1</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile>
      <ObjectId>Crystal Reskin Missile Shiny</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>105</MinDamage>
      <MaxDamage>150</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
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    <BagType>6</BagType>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_B,RESKIN,XPBONUS,ALIEN,SHINY,WARLORD_WAND</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x1D47" id="Snowblind Wand Shiny">
    <DisplayId>Snowblind Wand</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>218</PowerLevel>
    <Texture>
      <File>lofiObjShiny</File>
      <Index>646</Index>
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    <SlotType>8</SlotType>
    <Description>A wand held together by an ice crystal extracted from the depths of Untaris. Each shot possesses the concentrated force of a blizzard.\n\nSprite Credits: Aurum</Description>
    <RateOfFire>0.85</RateOfFire>
    <Sound>weapon/wand_of_death</Sound>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
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    <Projectile>
      <ObjectId>Fallen Reskin Missile Shiny</ObjectId>
      <Speed>144</Speed>
      <MinDamage>205</MinDamage>
      <MaxDamage>240</MaxDamage>
      <LifetimeMS>458</LifetimeMS>
      <Size>100</Size>
      <ParticleTrail intensity="0.05" lifetimeMS="75">0x76578C</ParticleTrail>
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    <BagType>6</BagType>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>magicShoot</OldSound>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,POWERTIER_A,RESKIN,XPBONUS,ALIEN,SHINY</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x1D48" id="Fitted Protective Matrix Shiny">
    <DisplayId>Fitted Protective Matrix</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>45</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
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    <Texture>
      <File>lofiObjShiny</File>
      <Index>659</Index>
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    <SlotType>6</SlotType>
    <ActivateOnEquip stat="DEF" amount="16">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,LEATHER,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN,SHINY,MATRIX_ARMOR</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
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<Object type="0x1D49" id="Magic Protective Matrix Shiny">
    <DisplayId>Magic Protective Matrix</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>30</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>661</Index>
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    <SlotType>14</SlotType>
    <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
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    <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,ROBE,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN,SHINY,MATRIX_ARMOR</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x1D4A" id="Heavy Protective Matrix Shiny">
    <DisplayId>Heavy Protective Matrix</DisplayId>
    <InventoryAnimation />
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>63</PowerLevel>
    <SharedCooldownChannel id="1157" />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>660</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Standard issue armor for Commander Calbrik's fleet. It stores energy to power a defensive shield when its wearer needs it most.\n\nSprite Credits: Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Alien Gear" />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Invulnerable for 1.4 seconds." />
      <EffectInfo name="Effect" description="Taking damage when below 50% HP gain Dazed for 5 seconds." />
      <EffectInfo name="Cooldown" description="180 seconds." />
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    <ActivateOnEquip stat="DEF" amount="21">IncrementStat</ActivateOnEquip>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" duration="1.4" effect="Invulnerable">ConditionEffectSelf</OnPlayerHitActivate>
    <OnPlayerHitActivate hpMinThresholdRelative="0.5" damageThreshold="2" proc="1" cooldown="180" effect="Dazed" duration="5" range="0.0001" color="0xff0080" target="player" center="player" visualEffect="0">GenericActivate</OnPlayerHitActivate>
    <BagType>6</BagType>
    <feedPower>750</feedPower>
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,ARMOR,HEAVY,UT,TAB_UT,POWERTIER_A,XPBONUS,ALIEN,SHINY,MATRIX_ARMOR</Labels>
    <EnchantmentSlots slotChance="1,1,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="redDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x9DAF" id="3ST Spectral Sentry Rogue Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1889</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Spectral Sentry Rogue 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DB0" id="3ST Ancestral Shaman Bard Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1890</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Ancestral Shaman Bard 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DA2" id="3ST Onmyoji Ninja Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1892</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Onmyoji Ninja 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DA3" id="3ST Frost Advisor Samurai Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1891</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Frost Advisor Samurai 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DA4" id="3ST Plague Doctor Priest Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1888</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Plague Doctor Priest 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DA5" id="3ST Kogbold Turretsmith Archer Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1887</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Kogbold Turretsmith Archer 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DA6" id="3ST Kogbold Pyrotechnician Wizard Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1886</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Kogbold Pyrotechnician Wizard 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DA7" id="3ST Killbilly Warrior Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1885</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Killbilly Warrior 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DA8" id="3ST Mad Minotaur Knight Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1884</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Mad Minotaur Knight 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DA9" id="3ST Resurrected Huntress Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1883</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Resurrected Huntress 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DAA" id="3ST Frost Harbinger Paladin Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1882</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Frost Harbinger Paladin 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DAB" id="3ST Alchemist Assassin Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1881</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Alchemist Assassin 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DAC" id="3ST Shaman Necromancer Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1880</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Shaman Necromancer 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DAD" id="3ST Astral Arcanist Mystic Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1879</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Astral Arcanist Mystic 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DAE" id="3ST Spellbound Soulthief Trickster Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1878</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Spellbound Soulthief Trickster 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DA1" id="3ST Storm Shaman Sorcerer Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1877</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to select 1 item with a minimum rarity from the Storm Shaman Sorcerer 3ST Set.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DA0" id="3ST Class Selection Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1893</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this chest to obtain 1 of the 16 class-specific selection chests, each containing 3ST items with a minimum rarity.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DBB" id="The Phytomancer Summoner 3ST Mystery Crate">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1999</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Drops 1 random reward: a Phytomancer Summoner 3ST item, or Phytomancer Summoner 3ST Shards.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x9DBC" id="Xeno Heart">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x766</Index>
    </Texture>
    <Description>The pulsating heart of an alien being, said to bestow incredible vitality.</Description>
    <BagType>7</BagType>
    <feedPower>25000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9DBD" id="Astral Jelly">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x767</Index>
    </Texture>
    <Description>A shimmering jelly harvested from the rifts between stars.</Description>
    <BagType>7</BagType>
    <feedPower>19000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9DBE" id="Asteralis Root">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x768</Index>
    </Texture>
    <Description>A rare root that thrives in the soil of distant asteroids.</Description>
    <BagType>7</BagType>
    <feedPower>14000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9DBF" id="Cosmic Spice">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x769</Index>
    </Texture>
    <Description>A blend of spices collected from across the galaxy. Adds a celestial kick to any dish.</Description>
    <BagType>7</BagType>
    <feedPower>12000</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9DC0" id="Space Ration">
    <Class>Equipment</Class>
    <Item />
    <SlotType>10</SlotType>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x76a</Index>
    </Texture>
    <Description>Standard issue rations from a long forgotten space fleet.</Description>
    <BagType>7</BagType>
    <feedPower>8500</feedPower>
    <PetFood />
    <Soulbound />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xFF39" id="Mystery Emote Chest">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1900</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the chest to get a random Emote.</Description>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xc85" id="Common Feline Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x100</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common feline pet egg.</Description>
    <PetFamily>Feline</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc86" id="Uncommon Feline Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x101</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon feline pet egg.</Description>
    <PetFamily>Feline</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc87" id="Rare Feline Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x102</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare feline pet egg.</Description>
    <PetFamily>Feline</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc88" id="Legendary Feline Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x103</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary feline pet egg.</Description>
    <PetFamily>Feline</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xc89" id="Common Canine Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x104</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common canine pet egg.</Description>
    <PetFamily>Canine</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc8a" id="Uncommon Canine Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x105</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon canine pet egg.</Description>
    <PetFamily>Canine</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc8b" id="Rare Canine Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x106</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare canine pet egg.</Description>
    <PetFamily>Canine</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc8c" id="Legendary Canine Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x107</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary canine pet egg.</Description>
    <PetFamily>Canine</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xc8d" id="Common Avian Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x108</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common avian pet egg.</Description>
    <PetFamily>Avian</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc8e" id="Uncommon Avian Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x109</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon avian pet egg.</Description>
    <PetFamily>Avian</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc8f" id="Rare Avian Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare avian pet egg.</Description>
    <PetFamily>Avian</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc90" id="Legendary Avian Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x10b</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary avian pet egg.</Description>
    <PetFamily>Avian</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xc91" id="Common Exotic Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x10c</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common exotic pet egg.</Description>
    <PetFamily>Exotic</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc92" id="Uncommon Exotic Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x10d</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon exotic pet egg.</Description>
    <PetFamily>Exotic</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc93" id="Rare Exotic Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x10e</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare exotic pet egg.</Description>
    <PetFamily>Exotic</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc94" id="Legendary Exotic Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x10f</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary exotic pet egg.</Description>
    <PetFamily>Exotic</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xc95" id="Common Farm Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x110</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common farm pet egg.</Description>
    <PetFamily>Farm</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc96" id="Uncommon Farm Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x111</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon farm pet egg.</Description>
    <PetFamily>Farm</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc97" id="Rare Farm Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x112</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare farm pet egg.</Description>
    <PetFamily>Farm</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc98" id="Legendary Farm Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x113</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary farm pet egg.</Description>
    <PetFamily>Farm</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xc99" id="Common Woodland Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x114</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common woodland pet egg.</Description>
    <PetFamily>Woodland</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc9a" id="Uncommon Woodland Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x115</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon woodland pet egg.</Description>
    <PetFamily>Woodland</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc9b" id="Rare Woodland Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x116</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare woodland pet egg.</Description>
    <PetFamily>Woodland</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc9c" id="Legendary Woodland Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x117</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary woodland pet egg.</Description>
    <PetFamily>Woodland</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xc9d" id="Common Reptile Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x118</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common reptile pet egg.</Description>
    <PetFamily>Reptile</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc9e" id="Uncommon Reptile Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x119</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon reptile pet egg.</Description>
    <PetFamily>Reptile</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc9f" id="Rare Reptile Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x11a</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare reptile pet egg.</Description>
    <PetFamily>Reptile</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xca0" id="Legendary Reptile Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x11b</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary reptile pet egg.</Description>
    <PetFamily>Reptile</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xca1" id="Common Insect Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x11c</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common insect pet egg.</Description>
    <PetFamily>Insect</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xca2" id="Uncommon Insect Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x11d</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon insect pet egg.</Description>
    <PetFamily>Insect</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xca3" id="Rare Insect Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x11e</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare insect pet egg.</Description>
    <PetFamily>Insect</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xca4" id="Legendary Insect Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x11f</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary insect pet egg.</Description>
    <PetFamily>Insect</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xca5" id="Common Penguin Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x120</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common penguin pet egg.</Description>
    <PetFamily>Penguin</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xca6" id="Uncommon Penguin Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x121</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon penguin pet egg.</Description>
    <PetFamily>Penguin</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xca7" id="Rare Penguin Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x122</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare penguin pet egg.</Description>
    <PetFamily>Penguin</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xca8" id="Legendary Penguin Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x123</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary penguin pet egg.</Description>
    <PetFamily>Penguin</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xca9" id="Common Aquatic Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x124</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common aquatic pet egg.</Description>
    <PetFamily>Aquatic</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcaa" id="Uncommon Aquatic Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x125</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon aquatic pet egg.</Description>
    <PetFamily>Aquatic</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcab" id="Rare Aquatic Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x126</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare aquatic pet egg.</Description>
    <PetFamily>Aquatic</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcac" id="Legendary Aquatic Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x127</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary aquatic pet egg.</Description>
    <PetFamily>Aquatic</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xcad" id="Common Spooky Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x128</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common spooky pet egg.</Description>
    <PetFamily>Spooky</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcae" id="Uncommon Spooky Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x129</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon spooky pet egg.</Description>
    <PetFamily>Spooky</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcaf" id="Rare Spooky Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x12a</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare spooky pet egg.</Description>
    <PetFamily>Spooky</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcb0" id="Legendary Spooky Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x12b</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary spooky pet egg.</Description>
    <PetFamily>Spooky</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xcb1" id="Common Humanoid Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x12c</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common humanoid pet egg.</Description>
    <PetFamily>Humanoid</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcb2" id="Uncommon Humanoid Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x12d</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon humanoid pet egg.</Description>
    <PetFamily>Humanoid</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcb3" id="Rare Humanoid Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x12e</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare humanoid pet egg.</Description>
    <PetFamily>Humanoid</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcb4" id="Legendary Humanoid Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x12f</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary humanoid pet egg.</Description>
    <PetFamily>Humanoid</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xcb5" id="Common ???? Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x130</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common  ? ? ? ?  pet egg.</Description>
    <PetFamily>? ? ? ?</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcb6" id="Uncommon ???? Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x131</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon  ? ? ? ?  pet egg.</Description>
    <PetFamily>? ? ? ?</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcb7" id="Rare ???? Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x132</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare  ? ? ? ?  pet egg.</Description>
    <PetFamily>? ? ? ?</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcb8" id="Legendary ???? Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x133</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary  ? ? ? ?  pet egg.</Description>
    <PetFamily>? ? ? ?</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xcb9" id="Common Automaton Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x134</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common automaton pet egg.</Description>
    <PetFamily>Automaton</PetFamily>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcba" id="Uncommon Automaton Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x135</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon automaton pet egg.</Description>
    <PetFamily>Automaton</PetFamily>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcbb" id="Rare Automaton Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x136</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare automaton pet egg.</Description>
    <PetFamily>Automaton</PetFamily>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcbc" id="Legendary Automaton Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x137</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary automaton pet egg.</Description>
    <PetFamily>Automaton</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0xcbd" id="Common Mystery Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xfc</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>0</Tier>
    <Description>A common pet egg of an unknown pet family.</Description>
    <Rarity>Common</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>50</feedPower>
    <DropTradable />
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcbe" id="Uncommon Mystery Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>1</Tier>
    <Description>An uncommon pet egg of an unknown pet family.</Description>
    <Rarity>Uncommon</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>300</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcbf" id="Rare Mystery Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xfe</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare pet egg of an unknown pet family.</Description>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <BagType>3</BagType>
    <feedPower>700</feedPower>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcc0" id="Legendary Mystery Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xff</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary pet egg of an unknown pet family.</Description>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <feedPower>3000</feedPower>
    <Track />
  </Object>
<Object type="0x74a7" id="Pure Legendary Mystery Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xbc</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary pet egg of an unknown pet family with no nutritious value.</Description>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x74a8" id="Pure Rare Mystery Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xbd</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>2</Tier>
    <Description>A rare pet egg of an unknown pet family with no nutritious value.</Description>
    <Rarity>Rare</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x74a9" id="Pure Legendary Humanoid Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xbe</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Tier>3</Tier>
    <Description>A legendary humanoid pet egg with no nutritious value.</Description>
    <PetFamily>Humanoid</PetFamily>
    <Rarity>Legendary</Rarity>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0xdbb0" id="Alien Gravestone Unlocker 1">
    <Class>Equipment</Class>
    <DisplayId>Level 1 Alien Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>0xc2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlock a new Alien Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="56251">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
  </Object>
<Object type="0xdbb1" id="Alien Gravestone Unlocker 2">
    <Class>Equipment</Class>
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    <Description>Unlock a new Beckoned by the Abyss Gravestone for customizing your Graves!</Description>
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<Object type="0x92FD" id="Crypt Keeper Gravestone Unlocker 3">
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<Object type="0x9305" id="Crypt Keeper Gravestone Unlocker 11">
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<Object type="0x9306" id="Floral Demise Gravestone Unlocker 1">
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<Object type="0x9308" id="Floral Demise Gravestone Unlocker 3">
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<Object type="0x9309" id="Floral Demise Gravestone Unlocker 4">
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<Object type="0x930A" id="Floral Demise Gravestone Unlocker 5">
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<Object type="0x930B" id="Floral Demise Gravestone Unlocker 6">
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<Object type="0x930C" id="Floral Demise Gravestone Unlocker 7">
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<Object type="0x930D" id="Floral Demise Gravestone Unlocker 8">
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<Object type="0x930E" id="Floral Demise Gravestone Unlocker 9">
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<Object type="0x930F" id="Floral Demise Gravestone Unlocker 10">
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<Object type="0x9310" id="Floral Demise Gravestone Unlocker 11">
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<Object type="0x9311" id="Academic Ascension Gravestone Unlocker 1">
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<Object type="0x9312" id="Academic Ascension Gravestone Unlocker 2">
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<Object type="0x9313" id="Academic Ascension Gravestone Unlocker 3">
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    <Activate gravestoneType="21482">UnlockGravestone</Activate>
    <Consumable />
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    <BagType>7</BagType>
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<Object type="0x9314" id="Academic Ascension Gravestone Unlocker 4">
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    <Activate gravestoneType="21483">UnlockGravestone</Activate>
    <Consumable />
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<Object type="0x9315" id="Academic Ascension Gravestone Unlocker 5">
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    <DisplayId>2/8 Academic Ascension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>127</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlock a new Academic Ascension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="21484">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
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<Object type="0x9316" id="Academic Ascension Gravestone Unlocker 6">
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    <DisplayId>3/8 Academic Ascension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>128</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Academic Ascension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="21485">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
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<Object type="0x9317" id="Academic Ascension Gravestone Unlocker 7">
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    <DisplayId>4/8 Academic Ascension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>129</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Academic Ascension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="21486">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
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<Object type="0x9318" id="Academic Ascension Gravestone Unlocker 8">
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    <DisplayId>5/8 Academic Ascension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>130</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Academic Ascension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="21487">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
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<Object type="0x9319" id="Academic Ascension Gravestone Unlocker 9">
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    <DisplayId>6/8 Academic Ascension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>131</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Academic Ascension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="21488">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
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<Object type="0x9320" id="Academic Ascension Gravestone Unlocker 10">
    <Class>Equipment</Class>
    <DisplayId>7/8 Academic Ascension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>132</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Academic Ascension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="21489">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
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<Object type="0x9321" id="Academic Ascension Gravestone Unlocker 11">
    <Class>Equipment</Class>
    <DisplayId>8/8 Academic Ascension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>133</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Academic Ascension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="21490">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
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<Object type="0x146E" id="Third Dimension Gravestone Unlocker 1">
    <Class>Equipment</Class>
    <DisplayId>Level 1 Third Dimension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>246</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Third Dimension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="5219">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0x146F" id="Third Dimension Gravestone Unlocker 2">
    <Class>Equipment</Class>
    <DisplayId>Level 2-19 Third Dimension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>247</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Third Dimension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="5220">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0x1470" id="Third Dimension Gravestone Unlocker 3">
    <Class>Equipment</Class>
    <DisplayId>Level 20 Third Dimension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>248</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlock a new Third Dimension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="5221">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0x1471" id="Third Dimension Gravestone Unlocker 4">
    <Class>Equipment</Class>
    <DisplayId>1/8 Third Dimension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>249</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Third Dimension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="5222">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0x1472" id="Third Dimension Gravestone Unlocker 5">
    <Class>Equipment</Class>
    <DisplayId>2/8 Third Dimension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>134</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Third Dimension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="5223">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0x1473" id="Third Dimension Gravestone Unlocker 6">
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    <DisplayId>3/8 Third Dimension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>135</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Third Dimension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="5224">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0x1474" id="Third Dimension Gravestone Unlocker 7">
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    <DisplayId>4/8 Third Dimension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>136</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Third Dimension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="5225">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0x1475" id="Third Dimension Gravestone Unlocker 8">
    <Class>Equipment</Class>
    <DisplayId>5/8 Third Dimension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>137</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Third Dimension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="5226">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0x1476" id="Third Dimension Gravestone Unlocker 9">
    <Class>Equipment</Class>
    <DisplayId>6/8 Third Dimension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>138</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Third Dimension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="5227">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0x1477" id="Third Dimension Gravestone Unlocker 10">
    <Class>Equipment</Class>
    <DisplayId>7/8 Third Dimension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>139</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Third Dimension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="5228">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0x1478" id="Third Dimension Gravestone Unlocker 11">
    <Class>Equipment</Class>
    <DisplayId>8/8 Third Dimension Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>140</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlock a new Third Dimension Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="5229">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0xdba5" id="Neo Alien Gravestone Unlocker 1">
    <Class>Equipment</Class>
    <DisplayId>Level 1 Neo Alien Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>250</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlock a new Neo Alien Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="56228">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
  </Object>
<Object type="0xdba6" id="Neo Alien Gravestone Unlocker 2">
    <Class>Equipment</Class>
    <DisplayId>Level 2-19 Neo Alien Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>251</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlock a new Neo Alien Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="56214">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
  </Object>
<Object type="0xdba7" id="Neo Alien Gravestone Unlocker 3">
    <Class>Equipment</Class>
    <DisplayId>Level 20 Neo Alien Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>252</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlock a new Neo Alien Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="56215">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0xdba8" id="Neo Alien Gravestone Unlocker 4">
    <Class>Equipment</Class>
    <DisplayId>1/8 Neo Alien Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>253</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Neo Alien Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="56216">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0xdba9" id="Neo Alien Gravestone Unlocker 5">
    <Class>Equipment</Class>
    <DisplayId>2/8 Neo Alien Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>141</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Neo Alien Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="56217">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
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<Object type="0xdbaa" id="Neo Alien Gravestone Unlocker 6">
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    <DisplayId>3/8 Neo Alien Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>142</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Neo Alien Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="56218">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0xdbab" id="Neo Alien Gravestone Unlocker 7">
    <Class>Equipment</Class>
    <DisplayId>4/8 Neo Alien Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>143</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Neo Alien Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="56219">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
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<Object type="0xdbac" id="Neo Alien Gravestone Unlocker 8">
    <Class>Equipment</Class>
    <DisplayId>5/8 Neo Alien Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>144</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Neo Alien Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="56220">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
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<Object type="0xdbad" id="Neo Alien Gravestone Unlocker 9">
    <Class>Equipment</Class>
    <DisplayId>6/8 Neo Alien Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>145</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Neo Alien Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="56221">UnlockGravestone</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
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<Object type="0xdbae" id="Neo Alien Gravestone Unlocker 10">
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    <DisplayId>7/8 Neo Alien Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>146</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Neo Alien Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="56222">UnlockGravestone</Activate>
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    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
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<Object type="0xdbaf" id="Neo Alien Gravestone Unlocker 11">
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    <DisplayId>8/8 Neo Alien Grave Unlocker</DisplayId>
    <Item />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>147</Index>
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    <SlotType>10</SlotType>
    <Description>Unlock a new Neo Alien Gravestone for customizing your Graves!</Description>
    <Activate gravestoneType="56223">UnlockGravestone</Activate>
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    <Soulbound />
    <BagType>7</BagType>
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<Object type="0x3000" id="Diamond Mystery Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x4FB</Index>
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    <SlotType>10</SlotType>
    <Description>A key which opens a random dungeon.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate>MysteryPortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
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<Object type="0x3001" id="Ruby Mystery Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x4FC</Index>
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    <SlotType>10</SlotType>
    <Description>A key which opens a random dungeon.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate>MysteryPortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
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<Object type="0x3002" id="Emerald Mystery Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x4FD</Index>
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    <SlotType>10</SlotType>
    <Description>A key which opens a random dungeon.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate>MysteryPortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
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<Object type="0x701" id="Undead Lair Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xaa</Index>
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    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Undead Lair. Septavius, once one of the most prominent combatants to ever live, now takes refuge in these abandoned catacombs.</Description>
    <DungeonDifficulty>3.5</DungeonDifficulty>
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      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
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    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Undead Lair Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,RARE_KEY</Labels>
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<Object type="0x705" id="Pirate Cave Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xa0</Index>
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    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to a Pirate Cave. Dreadstump's personal cove for his ragtag pirate crew reeks of cheap rum.</Description>
    <DungeonDifficulty>1</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
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    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Pirate Cave Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <DungeonMods>party_mode</DungeonMods>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,COMMON_KEY</Labels>
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<Object type="0x706" id="Spider Den Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xa1</Index>
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    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to a Spider Den. Home of Arachna the Spider Queen, she has gone undisturbed long enough to produce thousands of children.</Description>
    <DungeonDifficulty>1.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
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    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Spider Den Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,COMMON_KEY</Labels>
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<Object type="0x70a" id="Abyss of Demons Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xa8</Index>
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    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Abyss of Demons. Archdemon Malphas crafted his own fiery abode, which now torments the souls of the wicked.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
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    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Abyss of Demons Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,RARE_KEY</Labels>
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<Object type="0x70b" id="Snake Pit Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xa3</Index>
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    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to a Snake Pit. Once a temple, these chambers are now overrun by the serpents of Medusa's sister.</Description>
    <DungeonDifficulty>2.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
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    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Snake Pit Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,RARE_KEY</Labels>
  </Object>
<Object type="0x710" id="Tomb of the Ancients Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xf6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Tomb of the Ancients. Three of the realm's oldest gods lay dormant in this burial chamber, their powers contained by a series of rituals.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Tomb of the Ancients Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY</Labels>
  </Object>
<Object type="0x769" id="Tomb of the Ancients (Heroic) Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xf6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Tomb of the Ancients (Heroic). Three of the realm's oldest gods lay dormant in this burial chamber, their powers contained by a series of rituals.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Tomb of the Ancients Portal (Heroic)">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x71f" id="Sprite World Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x76</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to a Sprite World. As an entirely different plane of existence, it is meant to safeguard the sprites that watch over the realm's ecosystems.</Description>
    <DungeonDifficulty>2.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Glowing Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,RARE_KEY</Labels>
  </Object>
<Object type="0xc11" id="Ocean Trench Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Ocean Trench. Many sailors met their ends in these waters from the deceptive songs of mermaids.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ocean Trench Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY</Labels>
  </Object>
<Object type="0xcef" id="Battle Nexus Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x427</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Enter this destroyed Nexus at your own peril. This legendary attack on the Nexus itself is locked in history forevermore.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Battle Nexus Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc19" id="Totem Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x18</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Forbidden Jungle. Pagan acolytes of Mixcoatl are exiled to these uncharted woods, said to be cursed by black magic.</Description>
    <DungeonDifficulty>1.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Forbidden Jungle Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,COMMON_KEY</Labels>
  </Object>
<Object type="0x748C" id="Ice Citadel Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>261</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Ice Citadel. The remains of a fortress for a man lost to ice and a mind lost to time.</Description>
    <DungeonDifficulty>7</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ice Citadel Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,LEGEND_KEY</Labels>
  </Object>
<Object type="0x14AD" id="Ice Cave Key">
    <DisplayId>Ice Cave Key (Legacy)</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x54E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Ice Cave. Glaciers formed many eons ago became the residence of migrating yetis and a mysterious hermit of a man.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ice Cave Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY</Labels>
  </Object>
<Object type="0x2050" id="icpk">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Ice Cave Permakey</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x54E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's cold in here FOREVER, AND EVER, AND EVER...</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Activate id="Ice Cave Portal" cooldown="30">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <InvUse />
  </Object>
<Object type="0x2051" id="icpk2">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Inner Sanctum Permakey</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x54E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bad puns FOREVER, AND EVER, AND EVER...</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Activate id="Inner Sanctum Portal Temp" cooldown="30">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <InvUse />
  </Object>
<Object type="0xc23" id="Manor Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x29</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Manor of the Immortals. Lord Ruthven's gothic mansion neighbor's Oryx's own castle in the dark, distant sea.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Manor of the Immortals Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,RARE_KEY</Labels>
  </Object>
<Object type="0xc2e" id="Davy's Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x109</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key that opens the way to Davy Jones' Locker. No crew members bailed from Davy's ghost ship, trapping their souls in the vessel beneath the waves.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Davy Jones' Locker Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY</Labels>
  </Object>
<Object type="0xc3d" id="Beachzone Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x177</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a portal to the Beachzone. It's the most exclusive seaside resort in the realm!</Description>
    <DungeonDifficulty>1</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Beachzone Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc2f" id="Lab Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which reveals the way to the Mad Lab. The grotesque beings inside have been produced by some sort of undiscovered alchemy methods.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Mad Lab Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xc62" id="Candy Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x28d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the way to the Candyland Hunting Grounds. Among the most perplexing locations in the realm, this populated land is filled to the brim with sweets.</Description>
    <DungeonDifficulty>3.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Candyland Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,RARE_KEY</Labels>
  </Object>
<Object type="0xc6f" id="Cemetery Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x317</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a portal to the Haunted Cemetery. Some of the oldest and most legendary heroes in history were buried along this sequence of graves, their spirits protected by masters of the afterlife.</Description>
    <DungeonDifficulty>4.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Haunted Cemetery Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,RARE_KEY</Labels>
  </Object>
<Object type="0x134" id="Halloween Cemetery Key">
    <DisplayId>Cemetery Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x317</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a portal to the Haunted Cemetery. Some of the oldest and most legendary heroes in history were buried along this sequence of graves, their spirits protected by masters of the afterlife.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Haunted Cemetery Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xcd4" id="Draconis Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>0x4f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the portal to the Lair of Draconis. Oryx has personally bred these captive dragons to wield immensely powerful elemental capabilities.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lair of Draconis Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0xccd" id="Forest Maze Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3de</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Forest Maze. The dense layers of trees host a dusty menace.</Description>
    <DungeonDifficulty>1</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Forest Maze Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,COMMON_KEY</Labels>
  </Object>
<Object type="0xccf" id="Woodland Labyrinth Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x17b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Woodland Labyrinth. An unprecedented metamorphosis of moths has taken form in the heart of the forest.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Woodland Labyrinth">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY</Labels>
  </Object>
<Object type="0xcce" id="Deadwater Docks Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Deadwater Docks. In contrast to his rival, Dreadstump, Jon Bilgewater's crew made their hideout deeper inland at the belly of a peninsula. It still reeks of cheap rum, though.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Deadwater Docks">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY</Labels>
  </Object>
<Object type="0xcda" id="The Crawling Depths Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xf1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Crawling Depths. Arachna's lone son made a den of his own to wage war on his mother.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Crawling Depths">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY</Labels>
  </Object>
<Object type="0xcdd" id="Shatters Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.</Description>
    <DungeonDifficulty>10</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Shatters">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,LEGEND_KEY</Labels>
  </Object>
<Object type="0xabd3" id="The Machine Key">
    <DisplayId>The Machine Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x0f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a portal to The Machine. Accessing the rift to this hidden dimension may have severe consequences.</Description>
    <DungeonDifficulty>4.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>7</BagType>
    <Consumable />
    <feedPower>200</feedPower>
    <Activate id="The Machine Portal">CreatePortal</Activate>
    <UniqueID />
    <Labels>KEY,RARE_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0x2290" id="Bella's Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Belladonna's Garden. Formerly the property of a caretaker, Belladonna claimed these grounds and seized control of the roots within.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Belladonna's Garden Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x2294" id="Shaitan's Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4BC</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A molten key that links directly to the Lair of Shaitan. Oryx's unstable advisor dwells near the unbearably hot core of the realm.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lair of Shaitan Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0x2352" id="Theatre Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4FF</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Puppet Master's Theatre. This demented stage is the work of a crazed puppeteer, obsessed with his creations to the point of enchanting them with life.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Puppet Theatre Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,RARE_KEY</Labels>
  </Object>
<Object type="0x746c" id="Puppet Master's Encore Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x1b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Puppet Master's Encore. The confines of this workshop are where the most powerful souls are bonded to puppets.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Puppet Encore Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY</Labels>
  </Object>
<Object type="0x23d" id="Toxic Sewers Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Toxic Sewers Key</DisplayId>
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Toxic Sewers. Going without proper maintenance for centuries, some of the most wretched monsters have taken these tunnels as their own.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Toxic Sewers Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,RARE_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0x11b" id="The Hive Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>The Hive Key</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x58b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Hive. This severely enlarged beehive is allegedly the result of an unknown experiment.</Description>
    <DungeonDifficulty>2</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Hive Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,COMMON_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0x0d8a" id="Oryx's Castle Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Oryx's Castle Key</DisplayId>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x5f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Oryx's Castle. For testing purposes.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Oryx's Castle Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x21a" id="Wine Cellar Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Wine Cellar Key</DisplayId>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x5f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Wine Cellar. For testing purposes.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Wine Cellar Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x551" id="Wine Cellar Short Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Wine Cellar Key</DisplayId>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x5f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Wine Cellar Short version. For testing purposes.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <InvUse />
    <Soulbound />
    <Activate id="Wine Cellar Short Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x377" id="Oryx Chamber Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Oryx Chamber Key</DisplayId>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x5f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Oryx's Chamber. For testing purposes.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Oryx Chamber Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0xbb4" id="Court of Oryx Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Court of Oryx Key</DisplayId>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x5f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Court of Oryx. Say hi to Craig for me.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Court of Oryx Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xbb6" id="Oryx Chicken Chamber Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Oryx Chicken Chamber Key</DisplayId>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x5f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Oryx Chicken Chamber. For testing purposes.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Oryx Chicken Chamber Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x7fb7" id="Ice Tomb Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Ice Tomb Key</DisplayId>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x08</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Ice Tomb. When the glaciers of the Ice Cave formed, the spirits of three demigods were trapped together in a cavity within the ice.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ice Tomb Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x5e2d" id="Treasure Map">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x20e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A map that reveals the way to hidden treasure. Crafty bandits developed lethal booby traps to scare off those who would plunder their hoard.</Description>
    <DungeonDifficulty>2.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Treasure Cave Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
  </Object>
<Object type="0x12f" id="Mountain Temple Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Mountain Temple Key</DisplayId>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xcb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Mountain Temple. Steep, distant cliffs conceal a clan of demon-worshipping monks.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Mountain Temple Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY</Labels>
  </Object>
<Object type="0x1649" id="Rainbow Road Key">
    <DisplayId>St. Patricks Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x07</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which reveals the way to Rainbow Road. Treasures await at the end of the rainbow.</Description>
    <DungeonDifficulty>0</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Rainbow Road">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x109c" id="The Nest Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>The Nest Key</DisplayId>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.</Description>
    <DungeonDifficulty>7</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Epic Hive Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,LEGEND_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0x5e1b" id="Lost Halls PermaKey">
    <DisplayId>Lost Halls PermaKey</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <InvUse />
    <Soulbound />
    <Activate id="Lost Halls Portal" cooldown="30">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xbaf" id="Lost Halls Key">
    <DisplayId>Lost Halls Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lost Halls Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,LEGEND_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0x977" id="Void Key">
    <DisplayId>Void Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the way to The Void. For testing purposes only!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="LH Void Portal">CreatePortal</Activate>
    <BagType>7</BagType>
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x0245" id="Cult Key">
    <DisplayId>Cult Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the way to the Cultist Hideout. For testing purposes only!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="LH Cult Portal Temp">CreatePortal</Activate>
    <BagType>7</BagType>
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x78c" id="Parasite Chambers Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Parasite Chambers Key</DisplayId>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Parasite Chambers. Some of the realm's most foul and horrific creatures make their home in these chambers.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Parasite Chambers Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY</Labels>
  </Object>
<Object type="0x78d" id="pdpk">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Parasite Chambers Permakey</DisplayId>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Parasite Chambers FOREVER, AND EVER, AND EVER... </Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Activate id="Parasite Chambers Portal" cooldown="30">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <InvUse />
  </Object>
<Object type="0x2701" id="Santa Workshop Key">
    <DisplayId>Santa's Workshop Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Santa's Workshop. Craig, Intern of the Mad God stores an array of goodies in this festive building.</Description>
    <DungeonDifficulty>0</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <feedPower>200</feedPower>
    <Activate id="SW Portal" onlyIn="vault">CreatePortal</Activate>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x87d" id="Magic Woods Key">
    <DisplayId>Magic Woods Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x41</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Magic Woods. The spirits of ancient heroes congregate in this enchanted glade.</Description>
    <DungeonDifficulty>3</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Consumable />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Activate id="Magic Woods Portal">CreatePortal</Activate>
    <Track />
    <UniqueID />
    <Labels>KEY,RARE_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0x9fb" id="Reef Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>cnidarianReefObjects8x8</File>
      <Index>0x07</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Cnidarian Reef. Oryx's Master of the Depths awaits mortals foolish enough to stumble upon its lair in the deep reaches of the ocean.\n\nSprite Credits: Lily</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Activate id="Cnidarian Reef Portal">CreatePortal</Activate>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0xf20" id="Mad God Mayhem Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Mad God Mayhem Key</DisplayId>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xc3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Mad God Mayhem event.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Activate id="oryxPandemonium Portal">CreatePortal</Activate>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x36a0" id="Secluded Thicket Key">
    <DisplayId>Secluded Thicket Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Secluded Thicket. The most remote region of the realm houses a tropical rainforest filled with vicious animals, fierce natives, and a deity said to command lightning itself.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>7</BagType>
    <Consumable />
    <feedPower>200</feedPower>
    <Activate id="Secluded Thicket Portal">CreatePortal</Activate>
    <UniqueID />
    <Labels>KEY,EPIC_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0x246d" id="Legacy Heroic Abyss of Demons Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xe9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to a Legacy Heroic Abyss of Demons.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Legacy Heroic Abyss of Demons Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY</Labels>
  </Object>
<Object type="0x246e" id="Legacy Heroic Undead Lair Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xe7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Legacy Heroic Undead Lair.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Legacy Heroic Undead Lair Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY</Labels>
  </Object>
<Object type="0x57c" id="Cursed Library Key">
    <DisplayId>Cursed Library Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>cursedLibraryObjects8x8</File>
      <Index>0x6a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Cursed Library. Once a great hub of knowledge, these forsaken archives now hold something far more sinister.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>7</BagType>
    <Consumable />
    <feedPower>200</feedPower>
    <Activate id="Cursed Library Portal">CreatePortal</Activate>
    <UniqueID />
    <Labels>KEY,RARE_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0x585" id="Malogia Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Malogia Key</DisplayId>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>534</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Malogia, a planet with luscious red forests not unsimilar to our own.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Player Limit" description="25 players" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Malogia Wormhole">CreatePortal</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x586" id="Untaris Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Untaris Key</DisplayId>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>536</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Untaris, a fragmented planet where ice has consumed all but a few areas.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Player Limit" description="25 players" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Untaris Wormhole">CreatePortal</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x587" id="Forax Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Forax Key</DisplayId>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>537</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Forax, a planet consumed by acid water leaving just a few livable isles.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Player Limit" description="25 players" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Forax Wormhole">CreatePortal</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x588" id="Katalund Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Katalund Key</DisplayId>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>535</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Katalund, a planet coated in low flying clouds of unbreathable gas where only metallic, inorganic creatures can survive.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Player Limit" description="25 players" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Katalund Wormhole">CreatePortal</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xdc65" id="Neo Malogia Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Neo Malogia Key</DisplayId>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>541</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Neo Malogia, a planet with luscious red forests not unsimilar to our own.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Player Limit" description="25 players" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Neo Malogia Wormhole">CreatePortal</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xdc66" id="Neo Untaris Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Neo Untaris Key</DisplayId>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>543</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Neo Untaris, a fragmented planet where ice has consumed all but a few areas.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Player Limit" description="25 players" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Neo Untaris Wormhole">CreatePortal</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xdc67" id="Neo Forax Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Neo Forax Key</DisplayId>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>544</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Neo Forax, a planet consumed by acid water leaving just a few livable isles.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Player Limit" description="25 players" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Neo Forax Wormhole">CreatePortal</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xdc68" id="Neo Katalund Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Neo Katalund Key</DisplayId>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>542</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Neo Katalund, a planet coated in low flying clouds of unbreathable gas where only metallic, inorganic creatures can survive.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Player Limit" description="25 players" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Neo Katalund Wormhole">CreatePortal</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x584" id="Fungal Cavern Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Fungal Cavern Key</DisplayId>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Fungal Cavern. This forgotten mine has been taken over by mushroom tribes over the years.</Description>
    <DungeonDifficulty>7.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="GC Gigantic Cave Portal">CreatePortal</Activate>
    <UniqueID />
    <Labels>KEY,LEGEND_KEY</Labels>
  </Object>
<Object type="0x72c6" id="Fungal Cavern Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Fungal Cavern. This forgotten mine has been taken over by mushroom tribes over the years.</Description>
    <DungeonDifficulty>7.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="GC Gigantic Cave Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Fungal Cavern Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
  </Object>
<Object type="0x72c8" id="Tomb of the Ancients Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Tomb of the Ancients. Three of the realm's oldest gods lay dormant in this burial chamber, their powers contained by a series of rituals.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Tomb of the Ancients Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Tomb Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x72ca" id="The Nest Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.</Description>
    <DungeonDifficulty>7</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Epic Hive Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Nest Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x72cc" id="Draconis Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the portal to the Lair of Draconis. Oryx has personally bred these captive dragons to wield immensely powerful elemental capabilities.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lair of Draconis Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="LOD Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x72ce" id="Ocean Trench Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Ocean Trench. Many sailors met their ends in these waters from the deceptive songs of mermaids.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ocean Trench Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Ocean Trench Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x72d0" id="Cemetery Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a portal to the Haunted Cemetery. Some of the oldest and most legendary heroes in history were buried along this sequence of graves, their spirits protected by masters of the afterlife.</Description>
    <DungeonDifficulty>4.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Haunted Cemetery Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Haunted Cemetery Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x72d2" id="Lost Halls Guild Key">
    <DisplayId>Lost Halls Guild Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lost Halls Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Lost Halls Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x72d4" id="Shatters Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1d9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.</Description>
    <DungeonDifficulty>10</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Shatters" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Shatters Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x72d6" id="Mountain Temple Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Mountain Temple Guild Key</DisplayId>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Mountain Temple. Steep, distant cliffs conceal a clan of demon-worshipping monks.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Mountain Temple Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Mountain Temple Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x72d8" id="Secluded Thicket Guild Key">
    <DisplayId>Secluded Thicket Guild Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1db</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Secluded Thicket. The most remote region of the realm houses a tropical rainforest filled with vicious animals, fierce natives, and a deity said to command lightning itself.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>7</BagType>
    <Consumable />
    <feedPower>200</feedPower>
    <Activate id="Secluded Thicket Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Secluded Thicket Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x72da" id="Parasite Chambers Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Parasite Chambers Guild Key</DisplayId>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1cf</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Parasite Chambers. Some of the realm's most foul and horrific creatures make their home in these chambers.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Parasite Chambers Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Parasite Chambers Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x657d" id="Ocean Trench Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Ocean Trench. Many sailors met their ends in these waters from the deceptive songs of mermaids.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ocean Trench Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x657e" id="The Crawling Depths Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1f5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Crawling Depths.  Arachna's lone son made a den of his own to wage war on his mother.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Crawling Depths">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x657f" id="Deadwater Docks Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1f6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Deadwater Docks. In contrast to his rival, Dreadstump, Jon Bilgewater's crew made their hideout deeper inland at the belly of a peninsula. It still reeks of cheap rum, though.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Deadwater Docks">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x6580" id="Woodland Labyrinth Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1f7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Woodland Labyrinth. An unprecedented metamorphosis of moths has taken form in the heart of the forest.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Woodland Labyrinth">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x6581" id="Ice Tomb Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Ice Tomb Enchanted Key</DisplayId>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Ice Tomb.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ice Tomb Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x6582" id="Cemetery Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1f9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a portal to the Haunted Cemetery. Some of the oldest and most legendary heroes in history were buried along this sequence of graves, their spirits protected by masters of the afterlife.</Description>
    <DungeonDifficulty>4.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Haunted Cemetery Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x6583" id="Fungal Cavern Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1fa</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Fungal Cavern. This forgotten mine has been taken over by mushroom tribes over the years.</Description>
    <DungeonDifficulty>7.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="GC Gigantic Cave Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <UniqueID />
  </Object>
<Object type="0x6584" id="Ice Citadel Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1fb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Ice Citadel. The remains of a fortress for a man lost to ice and a mind lost to time.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ice Citadel Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x6585" id="Lost Halls Enchanted Key">
    <DisplayId>Lost Halls Enchanted Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1fc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lost Halls Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x246f" id="Tomb of the Ancients Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1fd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Tomb of the Ancients. Three of the realm's oldest gods lay dormant in this burial chamber, their powers contained by a series of rituals.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Tomb of the Ancients Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x2470" id="The Nest Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>The Nest Enchanted Key</DisplayId>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1fe</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.</Description>
    <DungeonDifficulty>7</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Epic Hive Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x2471" id="Davy's Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x220</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key that opens the way to Davy Jones' Locker.  No crew members bailed from Davy's ghost ship, trapping their souls in the vessel beneath the waves.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Davy Jones' Locker Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x2472" id="Mountain Temple Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Mountain Temple. Steep, distant cliffs conceal a clan of demon-worshipping monks.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Mountain Temple Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x2473" id="Malogia Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x222</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Malogia, a planet with luscious red forests not unsimilar to our own.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Malogia Wormhole">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x2474" id="Untaris Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x223</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Untaris, a fragmented planet where ice has consumed all but a few areas.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Untaris Wormhole">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x2475" id="Forax Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x224</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Forax, a planet consumed by acid water leaving just a few livable isles.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Forax Wormhole">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x2476" id="Katalund Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x225</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Katalund, a planet coated in low flying clouds of unbreathable gas where only metallic, inorganic creatures can survive.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Katalund Wormhole">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x300a" id="TM Key">
    <DisplayId>The Inner Workings Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x1f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a portal to The Inner Workings. This secretive dimension creates far more questions than answers.</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="The Inner Workings Portal">CreatePortal</Activate>
    <UniqueID />
  </Object>
<Object type="0x6586" id="Abyss Runner Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x235</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Abyss of Demons. Archdemon Malphas crafted his own fiery abode, which now torments the souls of the wicked.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Competition Key" description="This key can only be used in the Vault." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Abyss of Demons Portal" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x6588" id="Snake Pit Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x237</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to a Snake Pit. Once a temple, these chambers are now overrun by the serpents of Medusa's sister.</Description>
    <DungeonDifficulty>2.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Snake Pit Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x6589" id="Shaitan's Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x238</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A molten key that links directly to the Lair of Shaitan. Oryx's unstable advisor dwells near the unbearably hot core of the realm.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lair of Shaitan Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x658a" id="Puppet Master's Encore Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x239</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Puppet Master's Encore. The confines of this workshop are where the most powerful souls are bonded to puppets.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Puppet Encore Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x658b" id="Reef Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Cnidarian Reef. Oryx's Master of the Depths awaits mortals foolish enough to stumble upon its lair in the deep reaches of the ocean.\n\nSprite Credits: Lily</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Activate id="Cnidarian Reef Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x658c" id="Secluded Thicket Enchanted Key">
    <DisplayId>Secluded Thicket Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Secluded Thicket. The most remote region of the realm houses a tropical rainforest filled with vicious animals, fierce natives, and a deity said to command lightning itself.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>7</BagType>
    <Consumable />
    <feedPower>200</feedPower>
    <Activate id="Secluded Thicket Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x658d" id="Shatters Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.</Description>
    <DungeonDifficulty>10</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Shatters">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x25ba" id="Ancient Ruins Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>ancientRuinsObjects8x8</File>
      <Index>0x0f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the way to the Ancient Ruins. What was once an ancient shrine linked to the world of spirits is now a desolate ruin.</Description>
    <DungeonDifficulty>3</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Consumable />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Activate id="Ancient Ruins Portal">CreatePortal</Activate>
    <Track />
    <UniqueID />
    <Labels>KEY,RARE_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0x3d73" id="High Tech Terror Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>highTechTerrorObjects8x8</File>
      <Index>0x4e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which reveals the way to High Tech Terror. This hidden chamber in Oryx's castle laboratory contains his so-called pet, a beastly creation of Dr. Terrible.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="High Tech Terror Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY</Labels>
  </Object>
<Object type="0x4b65" id="The Third Dimension Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture xOffset="2" yOffset="0">
      <File>newThirdDimensionObjects8x8</File>
      <Index>197</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Third Dimension, an otherworldly place containing many violent cuboid creatures.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Consumable />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Activate id="The Third Dimension Portal">CreatePortal</Activate>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0x4b6a" id="The Third Dimension Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x12</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Third Dimension, an otherworldly place containing many violent cuboid creatures.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Third Dimension Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x37c0" id="Ancient Ruins Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x307</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the way to the Ancient Ruins. What was once an ancient shrine linked to the world of spirits is now a desolate ruin.</Description>
    <DungeonDifficulty>3</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ancient Ruins Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x37c1" id="Toxic Sewers Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x308</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Toxic Sewers. Going without proper maintenance for centuries, some of the most wretched monsters have taken these tunnels as their own.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Toxic Sewers Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x37c2" id="Sprite World Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to a Sprite World. As an entirely different plane of existence, it is meant to safeguard the sprites that watch over the realm's ecosystems.</Description>
    <DungeonDifficulty>2.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Glowing Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x37c3" id="Candy Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x30a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the way to the Candyland Hunting Grounds. Among the most perplexing locations in the realm, this populated land is filled to the brim with sweets.</Description>
    <DungeonDifficulty>3.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Candyland Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x37c4" id="Lab Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x30b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which reveals the way to the Mad Lab. The grotesque beings inside have been produced by some sort of undiscovered alchemy methods.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Mad Lab Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x37c5" id="Manor Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x30c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Manor of the Immortals. Lord Ruthven's gothic mansion neighbor's Oryx's own castle in the dark, distant sea.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Manor of the Immortals Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x37cf" id="The Machine Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x30d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a portal to The Machine. Accessing the rift to this hidden dimension may have severe consequences.</Description>
    <DungeonDifficulty>4.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Machine Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x70f8" id="Special Key A">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xa0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Special Key for testing purposes. Makes enemies bigger and fire faster</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Pirate Cave Portal">CreatePortal</Activate>
    <DungeonMods>party_mode</DungeonMods>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x37f7" id="Parasite Chambers Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x289</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Parasite Chambers. Some of the realm's most foul and horrific creatures make their home in these chambers.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Parasite Chambers Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x37f8" id="Undead Lair Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x28a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Undead Lair. Septavius, once one of the most prominent combatants to ever live, now takes refuge in these abandoned catacombs.</Description>
    <DungeonDifficulty>3.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Undead Lair Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x37f9" id="Cursed Library Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x28b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Cursed Library. Once a great hub of knowledge, these forsaken archives now hold something far more sinister.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Cursed Library Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x37fa" id="High Tech Terror Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x34c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which reveals the way to High Tech Terror. This hidden chamber in Oryx's castle laboratory contains his so-called pet, a beastly creation of Dr. Terrible.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="High Tech Terror Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x37fb" id="Admin Arena Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key to the glorious arena of the omnipotent.</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>5</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="Admin Arena Portal">CreatePortal</Activate>
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x37fc" id="Lab Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ea</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which reveals the way to the Mad Lab. The grotesque beings inside have been produced by some sort of undiscovered alchemy methods.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="Mad Lab Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Lab Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
  </Object>
<Object type="0x37fd" id="Davy's Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3eb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key that opens the way to Davy Jones' Locker.  No crew members bailed from Davy's ghost ship, trapping their souls in the vessel beneath the waves.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="Davy Jones' Locker Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Davy's Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
  </Object>
<Object type="0x37fe" id="Deadwater Docks Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ec</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Deadwater Docks. In contrast to his rival, Dreadstump, Jon Bilgewater's crew made their hideout deeper inland at the belly of a peninsula. It still reeks of cheap rum, though.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="Deadwter Docks" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Deadwater Docks Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
  </Object>
<Object type="0x37ff" id="Woodland Labyrinth Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ed</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Woodland Labyrinth. An unprecedented metamorphosis of moths has taken form in the heart of the forest.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="Woodland Labyrinth" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Woodland Labyrinth Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
  </Object>
<Object type="0x380a" id="The Crawling Depths Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ee</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Crawling Depths.  Arachna's lone son made a den of his own to wage war on his mother.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="The Crawling Depths" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="The Crawling Depths Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
  </Object>
<Object type="0x380b" id="Ice Citadel Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ef</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Ice Citadel. The remains of a fortress for a man lost to ice and a mind lost to time.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="Ice Citadel Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Ice Cave Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
  </Object>
<Object type="0x380c" id="Shaitan's Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3f9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A molten key that links directly to the Lair of Shaitan. Oryx's unstable advisor dwells near the unbearably hot core of the realm.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="Lair of Shaitan Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Shaitan's Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x380d" id="Reef Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3fa</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Cnidarian Reef. Oryx's Master of the Depths awaits mortals foolish enough to stumble upon its lair in the deep reaches of the ocean.\n\nSprite Credits: Lily</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="Cnidarian Reef Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Reef Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x380e" id="Puppet Master's Encore Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3fb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Puppet Master's Encore. The confines of this workshop are where the most powerful souls are bonded to puppets.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="Puppet Encore Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Puppet Master's Encore Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
  </Object>
<Object type="0x380f" id="The Third Dimension Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3fc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Third Dimension, an otherworldly place containing many violent cuboid creatures.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="The Third Dimension Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="The Third Dimension Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x3810" id="High Tech Terror Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3fd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which reveals the way to High Tech Terror. This hidden chamber in Oryx's castle laboratory contains his so-called pet, a beastly creation of Dr. Terrible.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="High Tech Terror Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="High Tech Terror Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
  </Object>
<Object type="0x3825" id="Abyss of Demons Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3fe</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Abyss of Demons. Archdemon Malphas crafted his own fiery abode, which now torments the souls of the wicked.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Abyss of Demons Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x3826" id="Theatre Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ff</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Puppet Master's Theatre. This demented stage is the work of a crazed puppeteer, obsessed with his creations to the point of enchanting them with life.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Puppet Theatre Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x3827" id="Draconis Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the portal to the Lair of Draconis. Oryx has personally bred these captive dragons to wield immensely powerful elemental capabilities.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lair of Draconis Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x3828" id="Bella's Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x408</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Belladonna's Garden. Formerly the property of a caretaker, Belladonna claimed these grounds and seized control of the roots within.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Belladonna's Garden Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x3829" id="Solo Lost Halls Key">
    <DisplayId>Solo Lost Halls Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1125</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lost Halls Portal" predefinedDungeonMods="S|;TOKENDROPC" readonlymods="true" inheritableMods="true" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7ed5" id="Solo Secluded Thicket Key">
    <DisplayId>Solo Secluded Thicket Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1126</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Secluded Thicket. The most remote region of the realm houses a tropical rainforest filled with vicious animals, fierce natives, and a deity said to command lightning itself.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>7</BagType>
    <Consumable />
    <feedPower>200</feedPower>
    <Activate id="Secluded Thicket Portal" predefinedDungeonMods="S|;TOKENDROPB" readonlymods="true" inheritableMods="false" onlyIn="vault">CreatePortal</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7ed6" id="Solo Fungal Cavern Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Solo Fungal Cavern Key</DisplayId>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Fungal Cavern. This forgotten mine has been taken over by mushroom tribes over the years.</Description>
    <DungeonDifficulty>7.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Mythical ST Gem" description="The Gem will drop from the Crystal Worm Mother in the Fungal Cavern." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="GC Gigantic Cave Portal" predefinedDungeonMods="S|;TOKENDROPC" readonlymods="true" inheritableMods="false" onlyIn="vault">CreatePortal</Activate>
    <UniqueID />
  </Object>
<Object type="0x7ed7" id="Solo High Tech Terror Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1127</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which reveals the way to High Tech Terror. This hidden chamber in Oryx's castle laboratory contains his so-called pet, a beastly creation of Dr. Terrible.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="High Tech Terror Portal" predefinedDungeonMods="S|;TOKENDROPB" readonlymods="true" inheritableMods="false" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7192" id="Bella's Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1134</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Belladonna's Garden. Formerly the property of a caretaker, Belladonna claimed these grounds and seized control of the roots within.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Belladonna's Garden Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7193" id="Ocean Trench Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1135</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Ocean Trench. Many sailors met their ends in these waters from the deceptive songs of mermaids.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ocean Trench Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7194" id="The Crawling Depths Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1136</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Crawling Depths.  Arachna's lone son made a den of his own to wage war on his mother.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Crawling Depths">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7195" id="Deadwater Docks Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1137</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Deadwater Docks. In contrast to his rival, Dreadstump, Jon Bilgewater's crew made their hideout deeper inland at the belly of a peninsula. It still reeks of cheap rum, though.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Deadwater Docks">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7196" id="Woodland Labyrinth Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1138</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Woodland Labyrinth. An unprecedented metamorphosis of moths has taken form in the heart of the forest.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Woodland Labyrinth">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7197" id="Ice Tomb Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Ice Tomb Augmented Key</DisplayId>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1139</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Ice Tomb.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ice Tomb Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7198" id="Cemetery Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1140</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a portal to the Haunted Cemetery. Some of the oldest and most legendary heroes in history were buried along this sequence of graves, their spirits protected by masters of the afterlife.</Description>
    <DungeonDifficulty>4.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Haunted Cemetery Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7199" id="Fungal Cavern Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1141</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Fungal Cavern. This forgotten mine has been taken over by mushroom tribes over the years.</Description>
    <DungeonDifficulty>7.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="GC Gigantic Cave Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <UniqueID />
  </Object>
<Object type="0x7e01" id="Ice Citadel Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1142</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Ice Citadel. The remains of a fortress for a man lost to ice and a mind lost to time.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ice Citadel Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e02" id="Lost Halls Augmented Key">
    <DisplayId>Lost Halls Augmented Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1143</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lost Halls Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e03" id="Tomb of the Ancients Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1144</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Tomb of the Ancients. Three of the realm's oldest gods lay dormant in this burial chamber, their powers contained by a series of rituals.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Tomb of the Ancients Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e04" id="The Nest Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>The Nest Augmented Key</DisplayId>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1145</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.</Description>
    <DungeonDifficulty>7</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Epic Hive Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e05" id="Davy's Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1146</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key that opens the way to Davy Jones' Locker. No crew members bailed from Davy's ghost ship, trapping their souls in the vessel beneath the waves.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Davy Jones' Locker Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e06" id="Mountain Temple Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1147</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Mountain Temple. Steep, distant cliffs conceal a clan of demon-worshipping monks.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Mountain Temple Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e07" id="Malogia Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1148</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Malogia, a planet with luscious red forests not unsimilar to our own.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Malogia Wormhole">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e08" id="Untaris Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1149</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Untaris, a fragmented planet where ice has consumed all but a few areas.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Untaris Wormhole">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e09" id="Forax Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1151</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Forax, a planet consumed by acid water leaving just a few livable isles.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Forax Wormhole">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e0a" id="Katalund Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1150</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which generates a wormhole to Katalund, a planet coated in low flying clouds of unbreathable gas where only metallic, inorganic creatures can survive.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="AI Katalund Wormhole">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e0b" id="Snake Pit Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1152</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to a Snake Pit. Once a temple, these chambers are now overrun by the serpents of Medusa's sister.</Description>
    <DungeonDifficulty>2.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Snake Pit Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e0c" id="Shaitan's Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1153</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A molten key that links directly to the Lair of Shaitan. Oryx's unstable advisor dwells near the unbearably hot core of the realm.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lair of Shaitan Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e0d" id="Puppet Master's Encore Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1154</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Puppet Master's Encore. The confines of this workshop are where the most powerful souls are bonded to puppets.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Puppet Encore Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e0e" id="Reef Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1155</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Cnidarian Reef. Oryx's Master of the Depths awaits mortals foolish enough to stumble upon its lair in the deep reaches of the ocean.\n\nSprite Credits: Lily</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Activate id="Cnidarian Reef Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e0f" id="Secluded Thicket Augmented Key">
    <DisplayId>Secluded Thicket Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1156</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Secluded Thicket. The most remote region of the realm houses a tropical rainforest filled with vicious animals, fierce natives, and a deity said to command lightning itself.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>7</BagType>
    <Consumable />
    <feedPower>200</feedPower>
    <Activate id="Secluded Thicket Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e10" id="Shatters Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1157</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.</Description>
    <DungeonDifficulty>10</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Shatters">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e11" id="The Third Dimension Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1158</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Third Dimension, an otherworldly place containing many violent cuboid creatures.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Third Dimension Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e12" id="Ancient Ruins Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1159</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the way to the Ancient Ruins. What was once an ancient shrine linked to the world of spirits is now a desolate ruin.</Description>
    <DungeonDifficulty>3</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ancient Ruins Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e13" id="Toxic Sewers Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1160</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Toxic Sewers. Going without proper maintenance for centuries, some of the most wretched monsters have taken these tunnels as their own.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Toxic Sewers Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e14" id="Sprite World Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1161</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to a Sprite World. As an entirely different plane of existence, it is meant to safeguard the sprites that watch over the realm's ecosystems.</Description>
    <DungeonDifficulty>2.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Glowing Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e15" id="Candy Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1162</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the way to the Candyland Hunting Grounds. Among the most perplexing locations in the realm, this populated land is filled to the brim with sweets.</Description>
    <DungeonDifficulty>3.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Candyland Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e16" id="Lab Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1163</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which reveals the way to the Mad Lab. The grotesque beings inside have been produced by some sort of undiscovered alchemy methods.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Mad Lab Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e17" id="Manor Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1164</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Manor of the Immortals. Lord Ruthven's gothic mansion neighbor's Oryx's own castle in the dark, distant sea.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Manor of the Immortals Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e18" id="The Machine Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1165</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a portal to The Machine. Accessing the rift to this hidden dimension may have severe consequences.</Description>
    <DungeonDifficulty>4.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Machine Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e19" id="Parasite Chambers Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1166</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Parasite Chambers. Some of the realm's most foul and horrific creatures make their home in these chambers.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Parasite Chambers Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e1a" id="Undead Lair Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1167</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Undead Lair. Septavius, once one of the most prominent combatants to ever live, now takes refuge in these abandoned catacombs.</Description>
    <DungeonDifficulty>3.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Undead Lair Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e1b" id="Cursed Library Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1168</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Cursed Library. Once a great hub of knowledge, these forsaken archives now hold something far more sinister.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Cursed Library Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7e1c" id="High Tech Terror Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1169</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which reveals the way to High Tech Terror. This hidden chamber in Oryx's castle laboratory contains his so-called pet, a beastly creation of Dr. Terrible.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="High Tech Terror Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e1d" id="Abyss of Demons Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1170</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Abyss of Demons. Archdemon Malphas crafted his own fiery abode, which now torments the souls of the wicked.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Abyss of Demons Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e1e" id="Theatre Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1171</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Puppet Master's Theatre. This demented stage is the work of a crazed puppeteer, obsessed with his creations to the point of enchanting them with life.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Puppet Theatre Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x7e1f" id="Draconis Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1172</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the portal to the Lair of Draconis. Oryx has personally bred these captive dragons to wield immensely powerful elemental capabilities.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lair of Draconis Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x7edb" id="Hidden Interregnum Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>1</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key for opening the Hidden Interregnum, the lair of the Wanderer's Syndicate.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Interregnum Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x3a20" id="Sentinel Practice Key">
    <DisplayId>The Shatters Bridge Sentinel Rehearsal Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Shatters Sentinel Portal" predefinedDungeonMods="S|;SHATTERS_SENTINEL_REHERSAL" readonlymods="true" inheritableMods="false">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,LEGEND_KEY</Labels>
  </Object>
<Object type="0x3a21" id="Archmage Practice Key">
    <DisplayId>The Shatters Twilight Archmage Rehearsal Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Shatters Archmage Portal" predefinedDungeonMods="S|;SHATTERS_ARCHMAGE_REHERSAL" readonlymods="true" inheritableMods="false">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,LEGEND_KEY</Labels>
  </Object>
<Object type="0x3a22" id="King Practice Key">
    <DisplayId>The Shatters Forgotten King Rehearsal Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Shatters King Portal" predefinedDungeonMods="S|;SHATTERS_KING_REHERSAL" readonlymods="true" inheritableMods="false">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,LEGEND_KEY</Labels>
  </Object>
<Object type="0x385f" id="Sentinel Practice Key Encore">
    <DisplayId>The Shatters Bridge Sentinel Rehearsal Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Shatters Sentinel Portal" predefinedDungeonMods="S|;SHATTERS_SENTINEL_REHERSAL;SHATTERS_ENCORE" readonlymods="true" inheritableMods="false">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,LEGEND_KEY</Labels>
  </Object>
<Object type="0x3860" id="Archmage Practice Key Encore">
    <DisplayId>The Shatters Twilight Archmage Rehearsal Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Shatters Archmage Portal" predefinedDungeonMods="S|;SHATTERS_ARCHMAGE_REHERSAL;SHATTERS_ENCORE" readonlymods="true" inheritableMods="false">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,LEGEND_KEY</Labels>
  </Object>
<Object type="0x3861" id="King Practice Key Encore">
    <DisplayId>The Shatters Forgotten King Rehearsal Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Shatters King Portal" predefinedDungeonMods="S|;SHATTERS_KING_REHERSAL;SHATTERS_ENCORE" readonlymods="true" inheritableMods="false">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,LEGEND_KEY</Labels>
  </Object>
<Object type="0x3863" id="Solo Puppet Master's Encore Key">
    <DisplayId>Solo Puppet Master's Encore Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1191</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Puppet Master's Encore. The confines of this workshop are where the most powerful souls are bonded to puppets.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>7</BagType>
    <Consumable />
    <feedPower>200</feedPower>
    <Activate id="Puppet Encore Portal" predefinedDungeonMods="S|;TOKENDROPB" readonlymods="true" inheritableMods="false" onlyIn="vault">CreatePortal</Activate>
    <UniqueID />
  </Object>
<Object type="0x3864" id="Solo Reef Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1192</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Cnidarian Reef. Oryx's Master of the Depths awaits mortals foolish enough to stumble upon its lair in the deep reaches of the ocean.\n\nSprite Credits: Lily</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Cnidarian Reef Portal" predefinedDungeonMods="S|;TOKENDROPB" readonlymods="true" inheritableMods="false" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x3865" id="Solo Lost Halls Key 2">
    <DisplayId>Solo Lost Halls Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1125</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Mythical ST Gem" description="The Gem will drop from Malus in the Cultist Hideout." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lost Halls Portal" predefinedDungeonMods="S|;TOKENDROPA;TAMEBOSS_4;WEAKBOSS_2;TAMEMINIONS_3" readonlymods="true" inheritableMods="true" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x3866" id="Solo Fungal Cavern Key 2">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Solo Fungal Cavern Key</DisplayId>
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Fungal Cavern. This forgotten mine has been taken over by mushroom tribes over the years.</Description>
    <DungeonDifficulty>7.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Mythical ST Gem" description="The Gem will drop from the Crystal Worm Mother in the Fungal Cavern." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="GC Gigantic Cave Portal" predefinedDungeonMods="S|;TOKENDROPA;TAMEBOSS_4;WEAKBOSS_2;TAMEMINIONS_3" readonlymods="true" inheritableMods="false" onlyIn="vault">CreatePortal</Activate>
    <UniqueID />
  </Object>
<Object type="0x3867" id="Solo Puppet Master's Encore Key 2">
    <DisplayId>Solo Puppet Master's Encore Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1191</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Puppet Master's Encore. The confines of this workshop are where the most powerful souls are bonded to puppets.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>7</BagType>
    <Consumable />
    <feedPower>200</feedPower>
    <Activate id="Puppet Encore Portal" predefinedDungeonMods="S|;TOKENDROPA;TAMEBOSS_4;WEAKBOSS_2;TAMEMINIONS_3" readonlymods="true" inheritableMods="false" onlyIn="vault">CreatePortal</Activate>
    <UniqueID />
  </Object>
<Object type="0x3868" id="Solo Reef Key 2">
    <DisplayId>Solo Reef Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1192</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Cnidarian Reef. Oryx's Master of the Depths awaits mortals foolish enough to stumble upon its lair in the deep reaches of the ocean.\n\nSprite Credits: Lily</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Cnidarian Reef Portal" predefinedDungeonMods="S|;TOKENDROPA;TAMEBOSS_4;WEAKBOSS_2;TAMEMINIONS_3" readonlymods="true" inheritableMods="false" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object id="Sulfurous Wetlands Key" type="0x6399">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x78</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Sulfurous Wetlands, a desolate village once bustling with human activity. Corruption has ravaged the land, and culled its denizens. The buildings and roadways many once called home are now dominated by vicious flora and fauna and a seemingly endless corrosive swamp.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="SulfW Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,EPIC_KEY,COMMUNITY</Labels>
  </Object>
<Object id="Sulfurous Wetlands Enchanted Key" type="0x3926">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>761</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Sulfurous Wetlands, a desolate village once bustling with human activity. Corruption has ravaged the land, and culled its denizens. The buildings and roadways many once called home are now dominated by vicious flora and fauna and a seemingly endless corrosive swamp.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="SulfW Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x3927" id="Sulfurous Wetlands Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>760</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Sulfurous Wetlands, a desolate village once bustling with human activity. Corruption has ravaged the land, and culled its denizens. The buildings and roadways many once called home are now dominated by vicious flora and fauna and a seemingly endless corrosive swamp.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="SulfW Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Sulfurous Wetlands Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object id="Kogbold Steamworks Key" type="0xc17f">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>639</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Kogbold Steamworks, home to an ancient race long thought to be extinct.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Kogbold Steamworks Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,LEGEND_KEY</Labels>
  </Object>
<Object id="Kogbold Steamworks Enchanted Key" type="0xc176">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>640</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Kogbold Steamworks, home to an ancient race long thought to be extinct.</Description>
    <Sound>use_key</Sound>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="Kogbold Steamworks Portal">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="Kogbold Steamworks Augmented Key" type="0xc177">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>643</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Kogbold Steamworks, home to an ancient race long thought to be extinct.</Description>
    <Sound>use_key</Sound>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="Kogbold Steamworks Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="Kogbold Steamworks Solo Key" type="0xc178">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>642</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Kogbold Steamworks, home to an ancient race long thought to be extinct.</Description>
    <Sound>use_key</Sound>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Mythical ST Gem" description="The Gem will drop from Control Core in the Kogbold Steamworks." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="Kogbold Steamworks Portal" predefinedDungeonMods="S|;TOKENDROPC" readonlymods="true" inheritableMods="true" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="Kogbold Steamworks Key Encore" type="0x5200">
    <DisplayId>Kogbold Steamworks Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>639</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Kogbold Steamworks, home to an ancient race long thought to be extinct.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Kogbold Steamworks Portal" predefinedDungeonMods="S|;STEAMWORKS_ENCORE" readonlymods="true" inheritableMods="false">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x5201" id="The Nest Solo Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>The Nest Key</DisplayId>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x15B</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.</Description>
    <DungeonDifficulty>7</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Epic Hive Portal" predefinedDungeonMods="S|;TOKENDROPC" readonlymods="true" inheritableMods="false" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x5202" id="Shaitan's Solo Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x15C</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A molten key that links directly to the Lair of Shaitan. Oryx's unstable advisor dwells near the unbearably hot core of the realm.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lair of Shaitan Portal" predefinedDungeonMods="S|;TOKENDROPB" readonlymods="true" inheritableMods="false" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x5203" id="Davy's Lucky Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Davy's Lucky Guild Key</DisplayId>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4bb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key that opens the way to Davy Jones' Locker. No crew members bailed from Davy's ghost ship, trapping their souls in the vessel beneath the waves.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="Davy Jones' Locker Portal" predefinedDungeonMods="S|;LEPRECHAUN_PURPLE;XPANDREWARDSBOOSTALL_2" readonlymods="true" inheritableMods="false" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Davy's Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
  </Object>
<Object type="0x5204" id="Mountain Temple Lucky Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Mountain Temple Lucky Guild Key</DisplayId>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x4bc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Mountain Temple. Steep, distant cliffs conceal a clan of demon-worshipping monks.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Mountain Temple Portal" predefinedDungeonMods="S|;LEPRECHAUN_PURPLE;XPANDREWARDSBOOSTALL_2" readonlymods="true" inheritableMods="false" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Mountain Temple Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="Moonlight Village Key" type="0x4fde">
    <DisplayId>Moonlight Village Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a gate to the Moonlight Village. Accept the welcoming call of the spirits and join in on the festival's dance!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <DungeonDifficulty>9</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Activate id="Moonlight Village Portal" readonlymods="true">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,LEGEND_KEY,COMMUNITY</Labels>
  </Object>
<Object type="0x20ed" id="Moonlight Village Solo Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>578</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a gate to the Moonlight Village. Accept the welcoming call of the spirits and join in on the festival's dance!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <DungeonDifficulty>9</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Activate id="Moonlight Village Portal" readonlymods="true" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object id="Moonlight Village Enchanted Key" type="0x20ee">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>579</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a gate to the Moonlight Village. Accept the welcoming call of the spirits and join in on the festival's dance!</Description>
    <Sound>use_key</Sound>
    <DungeonDifficulty>9</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="Moonlight Village Portal" readonlymods="true">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x20ef" id="Moonlight Village Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>580</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a gate to the Moonlight Village. Accept the welcoming call of the spirits and join in on the festival's dance!</Description>
    <DungeonDifficulty>9</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Moonlight Village Portal" readonlymods="true">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x4530" id="Solo Parasite Chambers Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1220</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Parasite Chambers. Some of the realm's most foul and horrific creatures make their home in these chambers.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for higher chance at loot and more experience." />
      <EffectInfo name="Seasonal Key" description="This key can only be used on seasonal characters and cannot be transferred to non seasonal characters." />
      <EffectInfo name="Flash of Lightning" description="The dungeon boss has been charged with a faint electricity, defeating it has a chance for an extra reward." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Parasite Chambers Portal" predefinedDungeonMods="S|;XPANDREWARDSBOOSTALL_2;SPEEDRUN_REWARD" readonlymods="true" inheritableMods="false" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <SeasonalOnly />
  </Object>
<Object id="Sulfurous Wetlands Augmented Key" type="0x4531">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>846</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Sulfurous Wetlands, a desolate village once bustling with human activity. Corruption has ravaged the land, and culled its denizens. The buildings and roadways many once called home are now dominated by vicious flora and fauna and a seemingly endless corrosive swamp.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="SulfW Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x4532" id="The Third Dimension Solo Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x104</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Third Dimension, an otherworldly place containing many violent cuboid creatures.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for a chance at an ST crafting token." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Consumable />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Activate id="The Third Dimension Portal" predefinedDungeonMods="S|;TOKENDROPB" readonlymods="true" inheritableMods="false" onlyIn="vault">CreatePortal</Activate>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x45a5" id="Crystal Cavern Solo Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>359</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Crystal Cavern. The gemstone beasts within protect their home from overworld invaders.</Description>
    <DungeonDifficulty>7.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone for higher chance at loot and more experience." />
      <EffectInfo name="Seasonal Key" description="This key can only be used on seasonal characters and cannot be transferred to non seasonal characters." />
      <EffectInfo name="Flash of Lightning" description="The dungeon boss has been charged with a faint electricity, defeating it has a chance for an extra reward." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Crystal Cave Portal" predefinedDungeonMods="S|;XPANDREWARDSBOOSTALL_2;SPEEDRUN_REWARD" readonlymods="true" inheritableMods="false" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <SeasonalOnly />
  </Object>
<Object id="Advanced Kogbold Steamworks Key" type="0x7009">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>844</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Advanced Kogbold Steamworks, home to an ancient race long thought to be extinct.</Description>
    <DungeonDifficulty>9</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Advanced Kogbold Steamworks Portal" minLevel="9" maxLevel="9">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="Advanced Kogbold Steamworks Augmented Key" type="0x700a">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Advanced Kogbold Steamworks, home to an ancient race long thought to be extinct.</Description>
    <DungeonDifficulty>9</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Advanced Kogbold Steamworks Portal" minLevel="9" maxLevel="9">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="Advanced Kogbold Steamworks Solo Key" type="0x5214">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>848</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Advanced Kogbold Steamworks, home to an ancient race long thought to be extinct.</Description>
    <DungeonDifficulty>9</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Advanced Kogbold Steamworks Portal" readonlymods="true" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="Advanced Kogbold Steamworks Enchanted Key" type="0x5215">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>849</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Advanced Kogbold Steamworks, home to an ancient race long thought to be extinct.</Description>
    <DungeonDifficulty>9</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Advanced Kogbold Steamworks Portal" readonlymods="true" onlyIn="vault">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x44a0" id="Advanced Nest Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>Plagued Nest Key</DisplayId>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Plagued Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.</Description>
    <DungeonDifficulty>8.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Advanced Nest Portal" minLevel="8.5" maxLevel="8.5">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object id="Advanced Nest Augmented Key" type="0x4513">
    <Class>Equipment</Class>
    <DisplayId>Plagued Nest Augmented Key</DisplayId>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>127</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Plagued Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.</Description>
    <DungeonDifficulty>8.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Advanced Nest Portal" minLevel="8.5" maxLevel="8.5">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object id="Advanced Nest Solo Key" type="0x4514">
    <Class>Equipment</Class>
    <DisplayId>Plagued Nest Solo Key</DisplayId>
    <Item />
    <Key />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Plagued Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.</Description>
    <DungeonDifficulty>8.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Advanced Nest Portal" readonlymods="true" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object id="Advanced Nest Enchanted Key" type="0x4515">
    <Class>Equipment</Class>
    <DisplayId>Plagued Nest Enchanted Key</DisplayId>
    <Item />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>129</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Plagued Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.</Description>
    <DungeonDifficulty>8.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Advanced Nest Portal" readonlymods="true" onlyIn="vault">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object id="Advanced Nest Guild Key" type="0x4516">
    <Class>Equipment</Class>
    <DisplayId>Plagued Nest Guild Key</DisplayId>
    <Item />
    <Key />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>130</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Plagued Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.</Description>
    <DungeonDifficulty>8.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="Advanced Nest Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Advanced Nest Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x4517" id="Oryxmania Rumble Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1266</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Oryxmania Rumble. Should you enter, be ready for a fight with any of the arena champions. \n\nKeys can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate>MysteryPortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x451a" id="The Tavern Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <DisplayId>The Tavern Key</DisplayId>
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>386</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Tavern, a place of recreation and merriment for Oryx's minions. \n\nKeys can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Tavern Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="The Tavern Augmented Key" type="0x4523">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Tavern, a place of recreation and merriment for Oryx's minions. \n\nKeys can only be used once you have 10 or more stars!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Tavern Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="The Tavern Solo Key" type="0x454c">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>390</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Tavern, a place of recreation and merriment for Oryx's minions. \n\nKeys can only be used once you have 10 or more stars!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Tavern Portal" readonlymods="true" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="The Tavern Enchanted Key" type="0x454d">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>388</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Tavern, a place of recreation and merriment for Oryx's minions. \n\nKeys can only be used once you have 10 or more stars!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Tavern Portal" readonlymods="true" onlyIn="vault">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="The Tavern Guild Key" type="0x454e">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>rollerRinkObjects8x8</File>
      <Index>387</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Tavern, a place of recreation and merriment for Oryx's minions. \n\nKeys can only be used once you have 10 or more stars!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="The Tavern Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Tavern Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
  </Object>
<Object type="0x454F" id="Solo Manor Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj2</File>
      <Index>353</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Manor of the Immortals. Lord Ruthven's gothic mansion neighbor's Oryx's own castle in the dark, distant sea.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Manor of the Immortals Portal" readonlymods="true" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x5AB" id="Queen Bunny Chamber Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>queenBunnyObjects8x8</File>
      <Index>0x2F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the lair of the terrible Queen Easter Bunny and her egg-laying chamber.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Queen Bunny Chamber Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x5c8a" id="Spectral Penitentiary Key">
    <DisplayId>Spectral Penitentiary Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key that temporarily opens a rift leading to the Spectral Penitentiary. Skuld banishes the most wretched of souls to this pocket dimension so they can serve an eternal sentence in the afterlife.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Player Limit" description="25 players" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="SpecPen Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xAD72" id="Spectral Penitentiary Augmented Key">
    <DisplayId>Spectral Penitentiary Augmented Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>683</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key that temporarily opens a rift leading to the Spectral Penitentiary. Skuld banishes the most wretched of souls to this pocket dimension so they can serve an eternal sentence in the afterlife.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Player Limit" description="25 players" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="SpecPen Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xAD73" id="Spectral Penitentiary Solo Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>684</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key that temporarily opens a rift leading to the Spectral Penitentiary. Skuld banishes the most wretched of souls to this pocket dimension so they can serve an eternal sentence in the afterlife.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="SpecPen Portal" readonlymods="true" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xAD74" id="Spectral Penitentiary Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>685</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key that temporarily opens a rift leading to the Spectral Penitentiary. Skuld banishes the most wretched of souls to this pocket dimension so they can serve an eternal sentence in the afterlife.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Player Limit" description="25 players" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="SpecPen Portal" readonlymods="true" onlyIn="vault">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xAD75" id="Spectral Penitentiary Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>686</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key that temporarily opens a rift leading to the Spectral Penitentiary. Skuld banishes the most wretched of souls to this pocket dimension so they can serve an eternal sentence in the afterlife.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Player Limit" description="25 players" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="SpecPen Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="SpecPen Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xF81" id="Snowball Rolling Key">
    <DisplayId>Snowball Rolling Solo Key #2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>snowballRollingObjects8x8</File>
      <Index>71</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the second Snowball Racing Track.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <feedPower>200</feedPower>
    <Activate id="Snowball Rolling Solo Portal 2" onlyIn="vault">CreatePortal</Activate>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xF82" id="Snowball Rolling Solo Key">
    <DisplayId>Snowball Rolling Solo Key #1</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>snowballRollingObjects8x8</File>
      <Index>72</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the first Snow Snowball Racing Track.</Description>
    <DungeonDifficulty>0</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <feedPower>200</feedPower>
    <Activate id="Snowball Rolling Solo Portal" onlyIn="vault">CreatePortal</Activate>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="Bella's Guild Key" type="0xFEA">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>lofiObj3</File>
      <Index>3073</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Belladonna's Garden. Formerly the property of a caretaker, Belladonna claimed these grounds and seized control of the roots within.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="Belladonna's Garden Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Belladonna's Garden Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
  </Object>
<Object type="0x33c6" id="Trials of Cronus Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>90</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This key opens a portal to a testing ground for aspiring Disciples of Cronus. The space within seems to be separated from the flow of time, it is unknowable how long it had previously remained dormant.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="mgm2 Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x33c7" id="Trials of Cronus Augmented Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>94</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This key opens a portal to a testing ground for aspiring Disciples of Cronus. The space within seems to be separated from the flow of time, it is unknowable how long it had previously remained dormant.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Augmented Key" description="Once used, the owner will receive a Mythical ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="mgm2 Portal">CreatePortal</Activate>
    <Activate id="3STKeyMysteryChest">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x33c8" id="Trials of Cronus Solo Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>91</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This key opens a portal to a testing ground for aspiring Disciples of Cronus. The space within seems to be separated from the flow of time, it is unknowable how long it had previously remained dormant.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Solo Key" description="This key can only be used in the Vault. Face the challenge alone." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="mgm2 Portal" readonlymods="true" onlyIn="vault">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x33c9" id="Trials of Cronus Enchanted Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>93</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This key opens a portal to a testing ground for aspiring Disciples of Cronus. The space within seems to be separated from the flow of time, it is unknowable how long it had previously remained dormant.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Enchanted Key" description="Once used, the owner will receive a Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="mgm2 Portal" readonlymods="true" onlyIn="vault">CreatePortal</Activate>
    <Activate id="Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x33ca" id="Trials of Cronus Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>92</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This key opens a portal to a testing ground for aspiring Disciples of Cronus. The space within seems to be separated from the flow of time, it is unknowable how long it had previously remained dormant.</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="mgm2 Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Trials of Cronus Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
  </Object>
<Object type="0xEA3F" id="White Snake Invasion I Key">
    <DisplayId>White Snake Invasion I Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>28</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Haunted Cemetery- but infested with spiritual snakes!</Description>
    <DungeonDifficulty>6.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <feedPower>200</feedPower>
    <Activate id="White Snake Invasion I Portal">CreatePortal</Activate>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xEA40" id="White Snake Invasion II Key">
    <DisplayId>White Snake Invasion II Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>29</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Mountain Temple- but infested with spiritual snakes!</Description>
    <DungeonDifficulty>7.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <feedPower>200</feedPower>
    <Activate id="White Snake Invasion II Portal">CreatePortal</Activate>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xEA41" id="White Snake Invasion III Key">
    <DisplayId>White Snake Invasion III Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>30</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the domain of the elusive White Snake.</Description>
    <DungeonDifficulty>8.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <feedPower>200</feedPower>
    <Activate id="White Snake Invasion III Portal">CreatePortal</Activate>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x3450" id="Cursed Library Guild Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>cursedLibraryObjects8x8</File>
      <Index>0xa9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Cursed Library. Once a great hub of knowledge, these forsaken archives now hold something far more sinister.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <Consumable />
    <Activate id="Cursed Library Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Cursed Library Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object id="Kogbold Steamworks Guild Key" type="0x3451">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>641</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Kogbold Steamworks, home to an ancient race long thought to be extinct.</Description>
    <Sound>use_key</Sound>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="Kogbold Steamworks Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Kogbold Steamworks Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="Advanced Kogbold Steamworks Guild Key" type="0x3452">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>846</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Advanced Kogbold Steamworks, home to an ancient race long thought to be extinct.</Description>
    <Sound>use_key</Sound>
    <DungeonDifficulty>10</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="Advanced Kogbold Steamworks Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Advanced Kogbold Steamworks Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object id="Abyss of Demons Guild Key" type="0x3453">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x2c0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Abyss of Demons. Archdemon Malphas crafted his own fiery abode, which now torments the souls of the wicked.</Description>
    <Sound>use_key</Sound>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Guild Key" description="This key can only be used in the Guild Hall. Once used, a chest with rewards will spawn for all players in the Guild Hall." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="Abyss of Demons Portal" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">CreatePortal</Activate>
    <Activate id="Abyss of Demons Guild Chest" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4">Create</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x3969" id="Heroic Undead Lair Key">
    <DisplayId>Heroic Undead Lair Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>332</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to a Heroic Undead Lair. Septavius, once one of the most prominent combatants to ever live, now takes refuge in these abandoned catacombs.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Soulbound />
    <Track />
    <BagType>7</BagType>
    <Consumable />
    <feedPower>200</feedPower>
    <Activate id="Adv Undead Lair Portal">CreatePortal</Activate>
    <UniqueID />
    <Labels>KEY,RARE_KEY</Labels>
  </Object>
<Object type="0x390e" id="Infernal Abyss of Demons Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>235</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Infernal Abyss of Demons. Archdemon Malphas crafted his own fiery abode, which now torments the souls of the wicked.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Infernal Abyss of Demons Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>KEY,RARE_KEY</Labels>
  </Object>
<Object type="0x3D9D" id="Stromwell's Rift I Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture xOffset="-2" yOffset="0">
      <File>nightmatterRiftObjects8x8</File>
      <Index>200</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the first of Stromwell's Rifts. The cunning inspector used the powers of Nightmatter to open gateways to a secret world where he schemes his plans...</Description>
    <Sound>use_key</Sound>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Nightmatter Rift" description="Enemy attacks apply momentary invulnerability, but life and magic healing are reduced by 30%." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="Stromwell's Rift I Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x3D9E" id="Stromwell's Rift II Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture xOffset="-2" yOffset="0">
      <File>nightmatterRiftObjects8x8</File>
      <Index>201</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the second of Stromwell's Rifts. Now aware of your intrusions, the devious inspector has prepared his pocket dimension for your arrival...</Description>
    <Sound>use_key</Sound>
    <DungeonDifficulty>7.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Nightmatter Rift" description="Enemy attacks apply momentary invulnerability, but life and magic healing are reduced by 45%." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="Stromwell's Rift II Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0x3D9F" id="Stromwell's Rift III Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture xOffset="-2" yOffset="0">
      <File>nightmatterRiftObjects8x8</File>
      <Index>202</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the third of Stromwell's Rifts. Retreating further into the darkness of nightmatter, he unlocks the path to an unknown end.</Description>
    <Sound>use_key</Sound>
    <DungeonDifficulty>10</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Nightmatter Rift" description="Enemy attacks apply momentary invulnerability, but life and magic healing are reduced by 60%." />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Consumable />
    <Soulbound />
    <Activate id="Stromwell's Rift III Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xFF5E" id="Cursed Sprite World Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1645</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to a Sprite World. As an entirely different plane of existence, it is meant to safeguard the sprites that watch over the realm's ecosystems.</Description>
    <DungeonDifficulty>2.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Glowing Portal">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xFF5F" id="Cursed Manor Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1646</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Manor of the Immortals. Lord Ruthven's gothic mansion neighbor's Oryx's own castle in the dark, distant sea.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Manor of the Immortals Portal">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xFF60" id="Cursed Deadwater Docks Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1647</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Deadwater Docks. In contrast to his rival, Dreadstump, Jon Bilgewater's crew made their hideout deeper inland at the belly of a peninsula. It still reeks of cheap rum, though.</Description>
    <DungeonDifficulty>5.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Deadwater Docks">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xFF61" id="Cursed Lost Halls Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1648</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.</Description>
    <DungeonDifficulty>8</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lost Halls Portal">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xFF62" id="Cursed Snake Pit Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1649</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to a Snake Pit. Once a temple, these chambers are now overrun by the serpents of Medusa's sister.</Description>
    <DungeonDifficulty>2.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Snake Pit Portal">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xFF63" id="Cursed Cemetery Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1650</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a portal to the Haunted Cemetery. Some of the oldest and most legendary heroes in history were buried along this sequence of graves, their spirits protected by masters of the afterlife.</Description>
    <DungeonDifficulty>4.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Haunted Cemetery Portal">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xFF64" id="Cursed Mountain Temple Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1651</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Mountain Temple. Steep, distant cliffs conceal a clan of demon-worshipping monks.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Mountain Temple Portal">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xFF65" id="Cursed Shatters Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1652</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.</Description>
    <DungeonDifficulty>10</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="The Shatters">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xFF66" id="Cursed Ancient Ruins Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1653</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the way to the Ancient Ruins. What was once an ancient shrine linked to the world of spirits is now a desolate ruin.</Description>
    <DungeonDifficulty>3</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ancient Ruins Portal">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xFF67" id="Cursed Cursed Library Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1654</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Cursed Library. Once a great hub of knowledge, these forsaken archives now hold something far more sinister.</Description>
    <DungeonDifficulty>4</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Cursed Library Portal">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xFF68" id="Cursed Sulfurous Wetlands Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1655</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Sulfurous Wetlands, a desolate village once bustling with human activity. Corruption has ravaged the land, and culled its denizens. The buildings and roadways many once called home are now dominated by vicious flora and fauna and a seemingly endless corrosive swamp.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="SulfW Portal">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xFF69" id="Cursed Fungal Cavern Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1656</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to the Fungal Cavern. This forgotten mine has been taken over by mushroom tribes over the years.</Description>
    <DungeonDifficulty>7.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="GC Gigantic Cave Portal">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xFF6A" id="Cursed Undead Lair Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1657</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Undead Lair. Septavius, once one of the most prominent combatants to ever live, now takes refuge in these abandoned catacombs.</Description>
    <DungeonDifficulty>3.5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Undead Lair Portal">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xFF6B" id="Cursed Ocean Trench Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1658</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to an Ocean Trench. Many sailors met their ends in these waters from the deceptive songs of mermaids.</Description>
    <DungeonDifficulty>5</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Ocean Trench Portal">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
  </Object>
<Object type="0xFF6C" id="Cursed Draconis Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1659</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens the portal to the Lair of Draconis. Oryx has personally bred these captive dragons to wield immensely powerful elemental capabilities.</Description>
    <DungeonDifficulty>6</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Lair of Draconis Portal">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0xFF6D" id="Cursed Moonlight Village Key">
    <Class>Equipment</Class>
    <Item />
    <Key />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1660</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens a gate to the Moonlight Village. Accept the welcoming call of the spirits and join in on the festival's dance!</Description>
    <DungeonDifficulty>9</DungeonDifficulty>
    <ExtraTooltipData>
      <EffectInfo name="Halloween Enchanted Key" description="Once used, the owner will receive a Cursed Mystery ST Crate!" />
      <EffectInfo name="Warning" description="Keys can only be used once you have 10 or more stars!" />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate id="Moonlight Village Portal" readonlymods="true">CreatePortal</Activate>
    <Activate id="Cursed Mystery ST Crate">Exchange</Activate>
    <feedPower>200</feedPower>
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>COMMUNITY</Labels>
  </Object>
<Object type="0x1561" id="Olive Gladiator Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>06</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Warrior with the Olive Gladiator Skin.\n\nSkin Class: Warrior</Description>
    <Activate skinType="1027">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1562" id="Ivory Gladiator Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>07</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Warrior with the Ivory Gladiator Skin.\n\nSkin Class: Warrior</Description>
    <Activate skinType="1028">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1563" id="Rosen Blade Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>08</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Ninja with the Rosen Blade Skin.\n\nSkin Class: Ninja\nSprite Credits: Univoid</Description>
    <Activate skinType="1029">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1564" id="Djinja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>09</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Ninja with the Djinja Skin.\n\nSkin Class: Ninja</Description>
    <Activate skinType="1030">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1580" id="Baby Djinja Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>102</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Ninja with the Baby Djinja Skin.\n\nSkin Class: Ninja</Description>
    <Activate skinType="29840">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2580" id="Mini Rosen Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>103</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This rose might look peaceful, but her blade will strike you faster than you blink!\n\nSkin Class: Ninja\nSprite Credits: Lovens</Description>
    <Activate skinType="29841">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2581" id="Mini Geb Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>98</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Priest with the Mini Geb Skin.\n\nSkin Class: Priest</Description>
    <Activate skinType="29842">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2582" id="Mini Skuld Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>99</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Rogue with the Mini Skuld Skin.\n\nSkin Class: Rogue</Description>
    <Activate skinType="29843">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2583" id="Mini Oryx Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>95</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Knight with the Mini Oryx Skin.\n\nSkin Class: Knight</Description>
    <Activate skinType="29847">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2584" id="Mini Swoll Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>97</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Paladin with the Mini Swoll Skin.\n\nSkin Class: Paladin</Description>
    <Activate skinType="29845">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2585" id="Mini Twilight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>100</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Wizard with the Mini Twilight Skin.\n\nSkin Class: Wizard</Description>
    <Activate skinType="29844">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2586" id="Mini Phylactery Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>96</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Mystic with the Mini Phylactery Skin.\n\nSkin Class: Mystic</Description>
    <Activate skinType="29846">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2587" id="Mini Thessal Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>94</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Huntress with the Mini Thessal Skin.\n\nSkin Class: Huntress</Description>
    <Activate skinType="29848">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2588" id="Slurp Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>107</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Knight with the Slurp Knight Skin.\n\nSkin Class: Knight</Description>
    <Activate skinType="2521">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7fff" id="Vampire Lord Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>108</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Necromancer with the Vampire Lord Skin.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="32766">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7f8f" id="Headless Rider Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>109</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Paladin with the Headless Rider Skin.\n\nSkin Class: Paladin</Description>
    <Activate skinType="32654">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7f93" id="Pilgrim Father Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>110</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Paladin with the Pilgrim Father Skin.\n\nSkin Class: Paladin</Description>
    <Activate skinType="32656">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7f94" id="Pilgrim Mother Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>111</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Mystic with the Pilgrim Mother Skin.\n\nSkin Class: Mystic</Description>
    <Activate skinType="32657">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7f95" id="Wizard Supreme Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>112</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Wizard with the Wizard Supreme Skin.\n\nSkin Class: Wizard</Description>
    <Activate skinType="32658">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7fa0" id="Rudolph the Berzerk Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>113</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Warrior with Rudolph the Berzerk Skin.\n\nSkin Class: Warrior</Description>
    <Activate skinType="32675">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7fa1" id="Miss Santa Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>114</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Paladin with Miss Santa Skin.\n\nSkin Class: Paladin</Description>
    <Activate skinType="32676">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7fa2" id="Snow Queen Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>115</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Wizard with Snow Queen Skin.\n\nSkin Class: Wizard\nSprite Credits: Beige</Description>
    <Activate skinType="32677">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7fbe" id="Dragon Tamer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>116</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Warrior with Dragon Tamer Skin.\n\nSkin Class: Warrior</Description>
    <Activate skinType="32701">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x13a" id="Inuit Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>117</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Archer with the Inuit Skin.\n\nSkin Class: Archer\nSprite Credits: Beige</Description>
    <Activate skinType="312">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x13b" id="Snowcloaked Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>118</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Rogue with the Snowcloaked Rogue Skin.\n\nSkin Class: Rogue\nSprite Credits: Poshun</Description>
    <Activate skinType="313">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x227c" id="Slime Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>30</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Knight with the Slime Skin.\n\nSkin Class: Knight</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="903">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x226e" id="Slime Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>35</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Archer with the Slime Skin.\n\nSkin Class: Archer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="904">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x227d" id="Slime Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>31</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Priest with the Slime Skin.\n\nSkin Class: Priest</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="905">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x227b" id="Agent Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>36</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Assassin with the Agent Skin.\n\nSkin Class: Assassin</Description>
    <Activate skinType="912">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x226f" id="Brigand Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>44</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Rogue with the Brigand Skin.\n\nSkin Class: Rogue</Description>
    <Activate skinType="913">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x227a" id="Gentleman Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>41</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Wizard with the Gentleman Skin.\n\nSkin Class: Wizard</Description>
    <Activate skinType="914">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x226c" id="Scarlett Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>48</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Huntress with the Scarlett Skin.\n\nSkin Class: Huntress</Description>
    <Activate skinType="900">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x224d" id="Shoveguy Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>37</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Warrior with the Shoveguy Skin.\n\nSkin Class: Warrior</Description>
    <Activate skinType="883">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x258f" id="Slime Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>22</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Ninja with the Slime Skin.\n\nSkin Class: Ninja</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="856">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x227e" id="Bashing Bride Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>51</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Blushing? I'm not blushing.\n\nSkin Class: Paladin</Description>
    <Activate skinType="915">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x227f" id="Eligible Bachelor Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>52</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Looking for a Valentine.\n\nSkin Class: Rogue</Description>
    <Activate skinType="916">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x229a" id="Nun Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>38</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't make me hit you with this ruler!\n\nSkin Class: Priest</Description>
    <Activate skinType="884">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x229b" id="Witch Doctor Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>46</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I'm not really sure where the term 'witch' came from.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="898">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x229c" id="Sorceress Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>47</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Not all sorcerers are male.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="899">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x229d" id="Artemis Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>53</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Goddess of the Hunt, Wilderness and many other things.\n\nSkin Class: Huntress\nSprite Credits: SlugKing.</Description>
    <Activate skinType="901">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2292" id="Slime Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>32</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This? Don't be afraid of me. My spell just backfired, it will wear off soon.\n\nSkin Class: Wizard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="872">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2293" id="Deadly Vixen Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>49</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Never judge a book by its cover.\n\nSkin Class: Trickster</Description>
    <Activate skinType="917">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2298" id="Stanley the Spring Bunny Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>54</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This bunny is hopping mad that players have been looting all the eggs he hid.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="8855">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6cca" id="Stanley the Spring Bunny Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>54</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This bunny is hopping mad that players have been looting all the eggs he hid.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="8855">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x224f" id="Holy Avenger Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>39</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Paladin with the Holy Avenger Skin.\n\nSkin Class: Paladin\nSprite Credits: Uomo</Description>
    <Activate skinType="885">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2321" id="Nexus no Miko Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>68</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A priestess who has devoted her life to the caretaking of the Nexus.\n\nSkin Class: Huntress\nSprite Credits: DG_spritemaker</Description>
    <Activate skinType="8977">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2323" id="Drow Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>70</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>One of the Dark Elves that have recently began showing up in the Realm.\n\nSkin Class: Trickster\nSprite Credits: SteeleAlt</Description>
    <Activate skinType="8979">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2317" id="B.B. Wolf Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>58</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He's big, he's bad, and he's a wolf.\n\nSkin Class: Warrior\nSprite Credits: Beige</Description>
    <Activate skinType="8967">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2318" id="Lil Red Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>59</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A trend-setter when it comes to hoods.\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
    <Activate skinType="8968">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2319" id="King Knifeula Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>60</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Cursed by responsibility and awesome knife skills.\n\nSkin Class: Trickster\nSprite Credits: IrondogdogROTMG</Description>
    <Activate skinType="8969">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x225c" id="Ranger Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>42</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Archer with the Ranger Skin.\n\nSkin Class: Archer\nSprite Credits: Radiek</Description>
    <Activate skinType="888">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2314" id="Platinum Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>55</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Knight of the Platinum Order.\n\nSkin Class: Knight\nSprite Credits: DELer</Description>
    <Activate skinType="8964">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2315" id="Platinum Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>56</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Warrior of the Platinum Order.\n\nSkin Class: Warrior\nSprite Credits: DELer</Description>
    <Activate skinType="8965">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2316" id="Platinum Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>57</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rogue of the Platinum Order.\n\nSkin Class: Rogue\nSprite Credits: DELer</Description>
    <Activate skinType="8966">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2333" id="Witch Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>71</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A stylish witch, community choice winner: Project Realmway 2.\n\nSkin Class: Wizard\nSprite Credits: DieGo</Description>
    <Activate skinType="9012">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2349" id="Slime Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>23</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Sorcerer with the Slime Skin.\n\nSkin Class: Sorcerer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="9013">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x234A" id="Slime Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>24</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Trickster with the Slime Skin.\n\nSkin Class: Trickster</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="9014">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x234B" id="Slime Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>25</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Mystic with the Slime Skin.\n\nSkin Class: Mystic</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="9026">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x234C" id="Slime Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>26</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Huntress with the Slime Skin.\n\nSkin Class: Huntress</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="9027">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x234D" id="Slime Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>27</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Necromancer with the Slime Skin.\n\nSkin Class: Necromancer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="9028">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x234E" id="Slime Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>28</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Assassin with the Slime Skin.\n\nSkin Class: Assassin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="9029">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x234F" id="Slime Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>29</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Paladin with the Slime Skin.\n\nSkin Class: Paladin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="9030">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2350" id="Slime Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>33</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Rogue with the Slime Skin.\n\nSkin Class: Rogue</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="9031">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2351" id="Slime Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>34</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Warrior with the Slime Skin.\n\nSkin Class: Warrior</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="9032">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7449" id="Puppet Master Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>72</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A stunning costume to wear for your theatre debut.\n\nSkin Class: Assassin</Description>
    <Activate skinType="29770">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x744c" id="Jester Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>73</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hee Hee, Ha Ha, Ho Ho! Want to hear a joke?\n\nSkin Class: Trickster\nSprite Credits: ViciousTwo and Thq32df</Description>
    <Activate skinType="29771">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2372" id="Ghost Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>75</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A spooky ghost that haunts the Nexus.\n\nSkin Class: Huntress</Description>
    <Activate skinType="29789">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2373" id="Skeleton Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>74</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Skeletons are basically the scariest thing ever.\n\nSkin Class: Warrior</Description>
    <Activate skinType="29790">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2374" id="Infected Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>76</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Join my legions of infected, hero.\n\nSkin Class: Assassin\nSprite Credits: WunderWafe</Description>
    <Activate skinType="29791">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x747B" id="Huntsman Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>77</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Archer\nSprite Credits: WunderWafe</Description>
    <Activate skinType="29799">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x747C" id="Demon Spawn Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>78</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Paladin\nSprite Credits: WunderWafe</Description>
    <Activate skinType="29800">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7488" id="Dark Elf Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>79</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
    <Activate skinType="29801">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x747D" id="Hunchback Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>80</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Warrior\nSprite Credits: Hawkmin</Description>
    <Activate skinType="29816">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x747E" id="Vampiress Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>81</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Trickster\nSprite Credits: Beige</Description>
    <Activate skinType="29817">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x747F" id="Frankenstein's Monster Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>82</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Knight\nSprite Credits: Beige</Description>
    <Activate skinType="29818">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7480" id="Jack the Ripper Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>83</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Rogue\nSprite Credits: Beige</Description>
    <Activate skinType="29808">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7481" id="Death Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>84</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Ninja\nSprite Credits: Thqdfthqdf</Description>
    <Activate skinType="29809">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7482" id="Tiny Avatar Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>85</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Necromancer\nSprite Credits: DG</Description>
    <Activate skinType="29810">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7483" id="Zombie Nurse Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>86</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Priest\nSprite Credits: Thqdfthqdf</Description>
    <Activate skinType="29811">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7484" id="Ascended Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>67</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="8976">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7485" id="Mischievous Imp Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>88</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Wizard\nSprite Credits: Beige</Description>
    <Activate skinType="29813">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7486" id="Vampire Hunter Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>89</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Assassin\nSprite Credits: Thqdfthqdf</Description>
    <Activate skinType="29814">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7487" id="Poltergeist Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>90</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
    <Activate skinType="29815">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xcf0" id="Santa Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>16</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A new look to get any Wizard ready for the holidays.\n\nSkin Class: Wizard</Description>
    <Activate skinType="850">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xcf1" id="Little Helper Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>17</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A new look to get any Archer ready for the holidays.\n\nSkin Class: Archer</Description>
    <Activate skinType="851">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xcf8" id="Iceman Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>50</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A new look to get any Knight ready for the holidays.\n\nSkin Class: Knight</Description>
    <Activate skinType="902">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x16eb" id="Chinese Dress Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>119</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Fashionable AND dangerous.\n\nSkin Class: Trickster\nSprite Credits: Beige</Description>
    <Activate skinType="5859">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x16ec" id="Penguin Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>120</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Looks a lot less cute once its sword is in your eye.\n\nSkin Class: Knight\nSprite Credits: Beige</Description>
    <Activate skinType="5860">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x16ed" id="Frimar Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>121</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Smaller than the real Frimar, but no less dangerous.\n\nSkin Class: Knight\nSprite Credits: Poshun</Description>
    <Activate skinType="5861">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x16ef" id="Frozen King Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>122</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Once sat on a Frozen Throne, but decided to go adventuring.\n\nSkin Class: Necromancer\nSprite Credits: Beige</Description>
    <Activate skinType="5862">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x16f0" id="Blizzard Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>123</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Some say the world will end in fire, some say in ice.\n\nSkin Class: Sorcerer\nSprite Credits: Beige</Description>
    <Activate skinType="5863">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x16f1" id="Ice King Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>124</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Crown not included to preserve sanity.\n\nSkin Class: Priest\nSprite Credits: Kingged</Description>
    <Activate skinType="5864">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x16f2" id="Icicle Dial Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>125</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In case of emergency use icicle to stab enemy.\n\nSkin Class: Mystic\nSprite Credits: Poshun</Description>
    <Activate skinType="5865">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x16f3" id="Yuki Onna Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>126</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Do not follow, unless you like frostbite.\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
    <Activate skinType="5866">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x171c" id="Warrior - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5878">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x171d" id="Paladin - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5879">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x171e" id="Knight - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5880">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x171f" id="Ninja - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5881">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1739" id="Archer - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5909">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x173a" id="Rogue - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5910">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x173b" id="Assassin - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5911">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x173c" id="Wizard - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5912">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x173d" id="Necromancer - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5913">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x173e" id="Priest - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5914">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x173f" id="Sorcerer - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5915">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1753" id="Huntress - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>128</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5968">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1768" id="Mystic - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>128</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5969">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1769" id="Trickster - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>128</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5970">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1778" id="Wizard - Dungeon Mastermind Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>129</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5994">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1779" id="Priest - Dungeon Mastermind Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>129</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5995">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x177a" id="Necromancer - Dungeon Mastermind Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>129</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5996">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
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<Object type="0x177b" id="Sorcerer - Dungeon Mastermind Skin">
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    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>129</Index>
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    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5997">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
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<Object type="0x177c" id="Mystic - Dungeon Mastermind Skin">
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    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>129</Index>
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    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5998">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
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<Object type="0x177d" id="Rogue - Dungeon Mastermind Skin">
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    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>130</Index>
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    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="5999">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
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<Object type="0x177e" id="Warrior - Dungeon Mastermind Skin">
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    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>130</Index>
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    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="6000">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
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<Object type="0x177f" id="Assassin - Dungeon Mastermind Skin">
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    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>130</Index>
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    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="6001">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
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<Object type="0x1780" id="Ninja - Dungeon Mastermind Skin">
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    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>401</Index>
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    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="6002">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
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<Object type="0x1781" id="Paladin - Dungeon Mastermind Skin">
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    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>130</Index>
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    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="6003">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
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<Object type="0x1782" id="Knight - Dungeon Mastermind Skin">
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    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>130</Index>
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    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="6004">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
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<Object type="0x1783" id="Trickster - Dungeon Mastermind Skin">
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    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>130</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="6005">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
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<Object type="0x1784" id="Huntress - Dungeon Mastermind Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>131</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="6006">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
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<Object type="0x1785" id="Archer - Dungeon Mastermind Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>131</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="6007">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
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<Object type="0x178b" id="Juliet Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>132</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oh white bag, white bag! Wherefore art thou white bag?\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
    <Activate skinType="6022">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
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<Object type="0x178c" id="Heartseeker Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>133</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She's coming for your heart!\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
    <Activate skinType="6023">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
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<Object type="0x178d" id="Romeo Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>134</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Is good loot a tender thing? It is too rare, too scarce, too extraordinary, and it pricks like a Poison Fang Dagger.\n\nSkin Class: Assassin\nSprite Credits: Poshun</Description>
    <Activate skinType="6024">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
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<Object type="0x178e" id="Mardi Gras Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>135</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Let's get this clown fiesta started!\n\nSkin Class: Sorcerer\nSprite Credits: Poshun</Description>
    <Activate skinType="6025">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
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<Object type="0x178f" id="Carnivalmancer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>136</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Totally not a Necromancer.\n\nSkin Class: Necromancer\nSprite Credits: Beige</Description>
    <Activate skinType="6026">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ac1" id="Warrior - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>137</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="10930">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ac2" id="Knight - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>137</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="10931">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ac3" id="Paladin - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>137</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="10932">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ac4" id="Rogue - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>138</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="10933">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ac5" id="Assassin - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>138</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="10934">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ac6" id="Trickster - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>138</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="10935">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ac7" id="Ninja - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>398</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Piggby</Description>
    <Activate skinType="10936">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ac8" id="Wizard - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>139</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="10937">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ac9" id="Necromancer - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>139</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="10938">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2aca" id="Mystic - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>139</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="10940">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2acb" id="Archer - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>140</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="10941">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2acc" id="Huntress - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>140</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="10942">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2acd" id="Priest - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>141</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="10943">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ace" id="Sorcerer - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>141</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="10944">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2adf" id="Wind Flower Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>142</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Make sure to Equip a Wind Circle for style points!\n\nSkin Class: Ninja\nSprite Credits: Poshun</Description>
    <Activate skinType="10959">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ae0" id="Leprechaun Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>143</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Legends say she will lead you to a pot of gold if you catch her!\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
    <Activate skinType="10960">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2aed" id="Mini Nut Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>144</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The goddess of the sky. Make sure not to vandalize her property.\n\nSkin Class: Archer\nSprite Credits: Poshun</Description>
    <Activate skinType="10961">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ae1" id="Miss Shamrock Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>145</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The most ladylike of all leprechauns, or so she says. Don't tell the Mystic!\n\nSkin Class: Wizard\nSprite Credits: Kingged</Description>
    <Activate skinType="10962">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ae2" id="Sheep Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>146</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>200 POUNDS OF FLUFFY TESTOSTERONE!\n\nSkin Class: Warrior\nSprite Credits: Beige</Description>
    <Activate skinType="10963">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ae3" id="Sheep Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>147</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Easily pulls his wool over people's eyes.\n\nSkin Class: Rogue\nSprite Credits: Beige</Description>
    <Activate skinType="10964">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ae4" id="Sheep Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>148</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ever thought about all the wizards who got polymorphed into sheep?\n\nSkin Class: Wizard\nSprite Credits: Beige</Description>
    <Activate skinType="10965">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ae5" id="Sheep Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>149</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The hunters will now become the hunted!\n\nSkin Class: Archer\nSprite Credits: Beige</Description>
    <Activate skinType="10966">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ae6" id="Sheep Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>150</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Guides the lambs to greener pastures.\n\nSkin Class: Priest\nSprite Credits: Beige</Description>
    <Activate skinType="10967">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ae7" id="Lil' Bo-Peep Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>151</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Little Bo-Peep has lost her sheep...\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
    <Activate skinType="10968">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ae8" id="The Flamingo Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>152</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It's a bird... It's a plane... It's... just another wizard.\n\nSkin Class: Wizard\nSprite Credits: Kingged</Description>
    <Activate skinType="10969">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2aea" id="Dr. Spellbomb Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>153</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>MARVEL AT HIS ABILITY!\n\nSkin Class: Wizard\nSprite Credits: Poshun</Description>
    <Activate skinType="10971">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2ae9" id="Mini Stheno Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>154</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Dye it green to become Stheno's sister!\n\nSkin Class: Assassin\nSprite Credits: Poshun</Description>
    <Activate skinType="10970">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2aeb" id="Iron Maiden Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>155</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A divine leader of war and an exceptional musical artist.\n\nSkin Class: Paladin\nSprite Credits: Poshun</Description>
    <Activate skinType="10974">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2aec" id="Explorer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>156</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Sails the seven seas to sell his life pots. For overpay, naturally.\n\nSkin Class: Warrior\nSprite Credits: Poshun</Description>
    <Activate skinType="10972">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2abb" id="Beefcake Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Rogue with the Beefcake Rogue Skin.\n\nSkin Class: Rogue</Description>
    <Activate skinType="10973">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4aaa" id="Shoveguy Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>37</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Warrior with the Shoveguy Skin.\n\nSkin Class: Warrior</Description>
    <Activate skinType="883">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4aab" id="B.B. Wolf Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>58</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He's big, he's bad, and he's a wolf.\n\nSkin Class: Warrior\nSprite Credits: Beige</Description>
    <Activate skinType="8967">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4aac" id="Agent Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>36</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Assassin with the Agent Skin.\n\nSkin Class: Assassin</Description>
    <Activate skinType="912">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4aad" id="Brigand Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>44</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Rogue with the Brigand Skin.\n\nSkin Class: Rogue</Description>
    <Activate skinType="913">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4aae" id="Sorceress Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>47</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Not all sorcerers are male.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="899">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4aaf" id="Iceman Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>50</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A new look to get any Knight ready for the holidays.\n\nSkin Class: Knight</Description>
    <Activate skinType="902">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ab0" id="Scarlett Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>48</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Huntress with the Scarlett Skin.\n\nSkin Class: Huntress</Description>
    <Activate skinType="900">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ab1" id="Lil Red Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>59</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A trend-setter when it comes to hoods.\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
    <Activate skinType="8968">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ab2" id="Platinum Warrior Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>56</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Warrior of the Platinum Order.\n\nSkin Class: Warrior\nSprite Credits: DELer</Description>
    <Activate skinType="8965">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ab3" id="Ranger Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>42</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Archer with the Ranger Skin.\n\nSkin Class: Archer\nSprite Credits: Radiek</Description>
    <Activate skinType="888">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ab4" id="Huntsman Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>77</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Archer\nSprite Credits: WunderWafe</Description>
    <Activate skinType="29799">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ab5" id="Holy Avenger Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>39</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Paladin with the Holy Avenger Skin.\n\nSkin Class: Paladin\nSprite Credits: Uomo</Description>
    <Activate skinType="885">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ab6" id="Hunchback Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>80</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Warrior\nSprite Credits: Hawkmin</Description>
    <Activate skinType="29816">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ab7" id="Witch Doctor Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>46</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I'm not really sure where the term 'witch' came from.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="898">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ab8" id="Nun Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>38</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't make me hit you with this ruler!\n\nSkin Class: Priest</Description>
    <Activate skinType="884">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ab9" id="Witch Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>71</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A stylish witch, community choice winner: Project Realmway 2.\n\nSkin Class: Wizard\nSprite Credits: DieGo</Description>
    <Activate skinType="9012">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4aba" id="Artemis Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>53</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Found during Valentines Day 2014.\n\nSkin Class: Huntress\nSprite Credits: SlugKing.</Description>
    <Activate skinType="901">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4abb" id="Bashing Bride Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>51</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Blushing? I'm not blushing.\n\nSkin Class: Paladin</Description>
    <Activate skinType="915">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4abc" id="Eligible Bachelor Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>52</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Looking for a Valentine.\n\nSkin Class: Rogue</Description>
    <Activate skinType="916">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4abd" id="Dark Elf Huntress Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>79</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
    <Activate skinType="29801">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4abe" id="Drow Trickster Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>70</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>One of the Dark Elves that have recently began showing up in the Realm.\n\nSkin Class: Trickster\nSprite Credits: SteeleAlt</Description>
    <Activate skinType="8979">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4abf" id="Ascended Sorcerer Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>67</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocked during Halloween 2014.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="8976">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ac0" id="King Knifeula Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>60</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Cursed by responsibility and awesome knife skills.\n\nSkin Class: Trickster\nSprite Credits: IrondogdogROTMG</Description>
    <Activate skinType="8969">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ac1" id="Platinum Knight Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>55</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Knight of the Platinum Order.\n\nSkin Class: Knight\nSprite Credits: DELer</Description>
    <Activate skinType="8964">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ac2" id="Platinum Rogue Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>57</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rogue of the Platinum Order.\n\nSkin Class: Rogue\nSprite Credits: DELer</Description>
    <Activate skinType="8966">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ac3" id="Deadly Vixen Skin (SB)">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>49</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Never judge a book by its cover.\n\nSkin Class: Trickster</Description>
    <Activate skinType="917">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ad8" id="Mystic Emeritus Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>157</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A strikingly realistic statue of a famous mystic who disappeared after a catastrophic spell failure.\n\nSkin Class: Mystic\nSprite Credits: Poshun</Description>
    <Activate skinType="19152">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ad9" id="Silver Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>158</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The last ninja from the Five Wolf Samurai group.\n\nSkin Class: Ninja\nSprite Credits: Kingged</Description>
    <Activate skinType="19153">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ada" id="Woodland Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>159</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A protector of the Realm's forests and a master of archery. She's sometimes seen having tea with forest fairies and taking walks with her silver doe.\n\nSkin Class: Huntress\nSprite Credits: Poshun</Description>
    <Activate skinType="19154">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4adb" id="Bunny Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>160</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A talented dancer and one of the few people that knows how to calm down an enraged bunny.\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
    <Activate skinType="19155">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4adc" id="Shrine Priestess Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>161</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An elegant shrine priestess, always quick to help others. Unfortunately, she rarely receives donations.\n\nSkin Class: Priest\nSprite Credits: Poshun</Description>
    <Activate skinType="19156">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4add" id="Red Outlaw Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>162</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This rouge rogue skin will make your character look rad in red.\n\nSkin Class: Rogue\nSprite Credits: Poshun</Description>
    <Activate skinType="19157">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ade" id="Shadow Mage Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>163</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He's known for dropping the sickest heals. All the witches love him!\n\nSkin Class: Necromancer\nSprite Credits: Poshun</Description>
    <Activate skinType="19158">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4adf" id="Shield Maiden Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>164</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Not all princesses need a prince to rescue them!\n\nSkin Class: Knight\nSprite Credits: Beige</Description>
    <Activate skinType="19159">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bb0" id="Markswoman Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>165</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She'll shoot through your heart!\n\nSkin Class: Huntress\nSprite Credits: DG</Description>
    <Activate skinType="19370">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bb1" id="Elven Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>166</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Get out of my forest!\n\nSkin Class: Archer\nSprite Credits: Thq32df
		</Description>
    <Activate skinType="19371">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bb2" id="Ordinary Magician Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>167</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A normal human with no innate abilities. However, she is very capable of reciting the most powerful spells known in the realm.\n\nSkin Class: Wizard\nSprite Credits: Poshun</Description>
    <Activate skinType="19372">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bb3" id="Heroic Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>168</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>My boy, this peace is what all true knights strive for!\n\nSkin Class: Knight\nSprite Credits: Poshun</Description>
    <Activate skinType="19373">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bb4" id="Ancient Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>169</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Coming from an age-old sect of powerful mages, this sorcerer is a master at wielding the scepter.\n\nSkin Class: Sorcerer\nSprite Credits: Poshun</Description>
    <Activate skinType="19374">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bb5" id="Dark Elf Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>170</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I'm an elf assassin. My skills are high and my blades are sharp.\n\nSkin Class: Assassin\nSprite Credits: BLOODQWEN</Description>
    <Activate skinType="19375">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bba" id="Cunning Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>171</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A power crystal will show me the right way. Forward to victory!\n\nSkin Class: Sorcerer\nSprite Credits: BLOODQWEN</Description>
    <Activate skinType="19385">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bc3" id="Beach Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>172</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Perhaps you should slow down on the Bahama Sunrises and those Blue Paradises. You're starting to see multiples of her!\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
    <Activate skinType="19387">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bc4" id="Hula Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>173</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Surely, this exotic dancer's beauty will stun you!.. Or stasis. Same thing really.\n\nSkin Class: Mystic\nSprite Credits: Poshun</Description>
    <Activate skinType="19388">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bc5" id="Redcoat Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>174</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Came here to kick ass and drink tea, and he's all out of tea.\n\nSkin Class: Assassin\nSprite Credits: Kingged</Description>
    <Activate skinType="19389">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bc6" id="Patriot Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>175</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Give me liberty or give me death!\n\nSkin Class: Paladin\nSprite Credits: Kingged</Description>
    <Activate skinType="19390">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bc7" id="Swimsuit Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>176</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Summer is here! Grab a towel and off to the beach we go!\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
    <Activate skinType="19391">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bc8" id="Swimsuit Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>177</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't stare unless you want to be turned into a pincushion!\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
    <Activate skinType="19392">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bc9" id="Swimsuit Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>178</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Careful, she will stab your heart in all kind of ways!\n\nSkin Class: Trickster\nSprite Credits: Beige</Description>
    <Activate skinType="19393">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bca" id="Slashing Beauty Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>179</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>One night with her, an eternity in Heaven.\n\nSkin Class: Ninja\nSprite Credits: Beige</Description>
    <Activate skinType="19394">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bcd" id="Sunflower Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>180</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She slays enemies with flowers instead of arrows!\n\nSkin Class: Archer\nSprite Credits: Lovens</Description>
    <Activate skinType="19403">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bce" id="Thief Queen Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>181</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wanted, dead or alive. Reward: the Lost Lands throne, a huge pile of gold and the best bottle of wine from the Mad God himself.\n\nSkin Class: Rogue\nSprite Credits: Lovens</Description>
    <Activate skinType="19404">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bd0" id="Mini Queen Bee Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>182</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Become a Mini Queen Bee! Wait a second, wouldn't that make you a Princess Bee instead?\n\nSkin Class: Huntress\nSprite Credits: Dappertron</Description>
    <Activate skinType="19407">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bea" id="Lyrical Priestess Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>183</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Her tunes will ward away evil and reinvigorate your soul!\n\nSkin Class: Priest\nSprite Credits: GingerAloe</Description>
    <Activate skinType="19409">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4beb" id="Princess Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>184</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Who said that women can't fight?\n\nSkin Class: Warrior\nSprite Credits: Ruandrs</Description>
    <Activate skinType="19410">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bec" id="Light Cavalry Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>185</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A warrior and his loyal stead, charging fearlessly to their grave.\n\nSkin Class: Warrior\nSprite Credits: PoloKai</Description>
    <Activate skinType="19411">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bed" id="Clockwork Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>186</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Spin the turn key, and she'll be off on her merry way.\n\nSkin Class: Mystic\nSprite Credits: Dappertron</Description>
    <Activate skinType="19412">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bee" id="Twilight Acolyte Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>187</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Shrouded in the shadows of twilight, these dual wielding rogues strike with deadly speed.\n\nSkin Class: Rogue\nSprite Credits: GingerAloe</Description>
    <Activate skinType="19413">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bef" id="Ethereal Princess Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>188</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Your cold ghastly hands are grasping out seeking salvation, or maybe you've just been at the keyboard too long.\n\nSkin Class: Archer\nSprite Credits: Squzavvvv</Description>
    <Activate skinType="19414">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bf0" id="Antique Diver Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>189</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Explore the vast depths of the ocean a little less comfortably.\n\nSkin Class: Knight\nSprite Credits: Dappertron</Description>
    <Activate skinType="19415">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bf1" id="Guerilla Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>190</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Real heroes don't die, they just reroll.\n\nSkin Class: Archer\nSprite Credits: PostMorten</Description>
    <Activate skinType="19416">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bf2" id="Ordinary Box Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>191</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't think of it as just an Ordinary Box. Treat it with care.\n\nSkin Class: Rogue\nSprite Credits: Dappertron</Description>
    <Activate skinType="19417">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bf3" id="Lifeguard Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>192</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A lifeguard is like a priest. You may never need one, but when you do... it can be a lifesaver.\n\nSkin Class: Priest\nSprite Credits: Poshun</Description>
    <Activate skinType="19418">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bf4" id="Stone Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>193</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Rogue\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19419">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bf5" id="Stone Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>194</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Archer\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19420">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bf6" id="Stone Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>195</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Wizard\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19421">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bf7" id="Stone Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>196</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Priest\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19422">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bf8" id="Stone Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>197</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Warrior\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19423">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bf9" id="Stone Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>198</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Knight\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19424">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bfa" id="Stone Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>199</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Paladin\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19425">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bfb" id="Stone Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>200</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Assassin\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19426">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bfc" id="Stone Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>201</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Necromancer\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19427">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bfd" id="Stone Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>202</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Huntress\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19428">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bfe" id="Stone Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>203</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Mystic\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19429">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4bff" id="Stone Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>204</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Trickster\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19430">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c00" id="Stone Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>205</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Sorcerer\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19431">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c01" id="Stone Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>206</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Ninja\nSprite Credits: PoloKai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="19432">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c02" id="Voodoo Magus Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>207</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Priests may help heal your body, but I can make you embody healing...\n\nSkin Class: Necromancer\nSprite Credits: Poshun</Description>
    <Activate skinType="19433">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c20" id="Undine Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>208</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Gifted a long time ago by King Alexander, her magic wand wields ancient mermaid powers!\n\nSkin Class: Sorcerer\nSprite Credits: Lovens</Description>
    <Activate skinType="19482">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c21" id="Lodestar Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>209</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A young hero of royal birth, said to have saved the realm.\n\nSkin Class: Warrior\nSprite Credits: Poshun</Description>
    <Activate skinType="19483">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c22" id="Alice Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>210</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You can spot "Eat me!" and "Drink me!" on all poisons she throws.\n\nSkin Class: Assassin\nSprite Credits: Lovens</Description>
    <Activate skinType="19484">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c23" id="Mad Hatter Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>211</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I knew who I was this morning, but I've changed a few times since then.\n\nSkin Class: Trickster\nSprite Credits: Lovens</Description>
    <Activate skinType="19485">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c24" id="Queen Of Hearts Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>212</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off with their heads!\n\nSkin Class: Sorcerer\nSprite Credits: Lovens</Description>
    <Activate skinType="19486">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c25" id="Mad Dwarf Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>213</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You don't want to follow the dwarf king!? You must be mad!\n\nSkin Class: Paladin\nSprite Credits: PostMorten</Description>
    <Activate skinType="19487">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c27" id="Beachcake Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ladies also need a bit of fanservice.\n\nSkin Class: Rogue\nSprite Credits: Phops, Beige</Description>
    <Activate skinType="19494">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c2b" id="Athena Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>214</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Greek goddess of war and wisdom. She never fights without a purpose, but shines in battle if you make her fight!\n\nSkin Class: Warrior\nSprite Credits: Lovens</Description>
    <Activate skinType="19496">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c2c" id="Valkyrie Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>215</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She fights the horde, singing and crying: Valhalla, I am coming!\n\nSkin Class: Paladin\nSprite Credits: Lovens</Description>
    <Activate skinType="19497">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c2d" id="Nameless Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>216</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Times change, people change. One thing remains the same - revenge.\n\nSkin Class: Sorcerer\nSprite Credits: Bloodqwen</Description>
    <Activate skinType="19498">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c4a" id="Mini Golem Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>217</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Insanity in a can.\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
    <Activate skinType="19529">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c4c" id="Thunder God Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>God giveth you beatings!\n\nSkin Class: Sorcerer\nSprite Credits: Protux</Description>
    <Activate skinType="19531">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c56" id="Soubrette Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>219</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Can't cook, can't clean, can kill.\n\nSkin Class: Trickster\nSprite Credits: Dappertron</Description>
    <Activate skinType="19539">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c57" id="Drake Hunter Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>220</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Has anyone seen a drake? It must be somewhere near!\n\nSkin Class: Huntress\nSprite Credits: Lovens</Description>
    <Activate skinType="19540">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c58" id="Pharaoh Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>221</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I spend my vacations in Tomb of the Ancients: once summer starts, I rush past scarabs!\n\nSkin Class: Ninja\nSprite Credits: Lovens</Description>
    <Activate skinType="19541">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c72" id="Heartless Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>222</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He yearns for the heart he never had.\n\nSkin Class: Necromancer\nSprite Credits: Kingged</Description>
    <Activate skinType="19545">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c73" id="Plague Doctor Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>223</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No one ever remains sick for long after a good stabbing.\n\nSkin Class: Assassin\nSprite Credits: Kingged</Description>
    <Activate skinType="19546">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c74" id="Jack-o-mancer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>224</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This is RotMG! This is RotMG! RotMG! RotMG! RotMG! RotMG!\n\nSkin Class: Necromancer\nSprite Credits: Poshun</Description>
    <Activate skinType="19547">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c75" id="Mini Malus Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>225</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Page 2 of Malus' Memoirs reads: "The day has almost arrived. Within a few weeks, we should have enough data to construct the ultimate cosmetic."\n\nSkin Class: Sorcerer\nSprite Credits: Poshun</Description>
    <Activate skinType="19548">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c76" id="Knight Lady Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>226</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She likes to paint her shield gray, pretending to be wielding the Shield of Ogmur. This crude, yet effective strategy allows her to scare even the most heavily armored foes!\n\nSkin Class: Knight\nSprite Credits: Poshun</Description>
    <Activate skinType="19549">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c77" id="Hollow Prince Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>227</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Twice the power, half the size!\n\nSkin Class: Necromancer\nSprite Credits: Dappertron</Description>
    <Activate skinType="19550">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c78" id="Kabuki Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>228</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>IYOOOooooo~!\n\nSkin Class: Ninja\nSprite Credits: Dappertron</Description>
    <Activate skinType="19551">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c79" id="Candle Maid Sorceress Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>229</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Getting loot is hard... maybe I should try Master's vault instead.\n\nSkin Class: Sorcerer\nSprite Credits: PoloKai</Description>
    <Activate skinType="19552">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c7a" id="Cleaner Maid Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>230</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Clean up the dungeon for Master's safety! And for the loot of course.\n\nSkin Class: Paladin\nSprite Credits: PoloKai</Description>
    <Activate skinType="19553">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c7b" id="Chu-Ko-Nu Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>231</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Get a taste of Eastern technology, peasants!\n\nSkin Class: Archer\nSprite Credits: PoloKai</Description>
    <Activate skinType="19554">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c7c" id="Dark Rider Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>232</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Death... comes for you. On an adorable little mount!\n\nSkin Class: Ninja\nSprite Credits: PoloKai</Description>
    <Activate skinType="19555">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c7d" id="Monster Hunter Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>233</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Armed with a torch and a wooden shield, this Knight is ready to defeat even the scariest beast!\n\nSkin Class: Knight\nSprite Credits: WunderWafe</Description>
    <Activate skinType="19556">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c7e" id="Pandora Priestess Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>234</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>One who dares open the box to face all evils, and bear witness to the unspeakable.\n\nSkin Class: Priest\nSprite Credits: WunderWafe</Description>
    <Activate skinType="19557">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c7f" id="Living Armor Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>235</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hello? Anybody in there?\n\nSkin Class: Warrior\nSprite Credits: Beige</Description>
    <Activate skinType="19558">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c80" id="Underworld Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>236</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Came to the Realm for a bit of sun and fresh air.\n\nSkin Class: Archer\nSprite Credits: Beige</Description>
    <Activate skinType="19559">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c81" id="Apprentice Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>237</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Explosion!\n\nSkin Class: Wizard\nSprite Credits: Beige</Description>
    <Activate skinType="19560">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c82" id="Grand Enchantress Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>238</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Who dares question my power?!\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
    <Activate skinType="19561">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c83" id="Lady Violetta Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>239</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rise my servants, let's make this Realm mine!\n\nSkin Class: Necromancer\nSprite Credits: Beige</Description>
    <Activate skinType="19562">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c84" id="Bruno the Rogue Steward Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>240</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Monsieur, a little more champagne?\n\nSkin Class: Rogue\nSprite Credits: Beige</Description>
    <Activate skinType="19563">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c85" id="Misery Ghost Bride Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>241</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Her wedding was unfortunately a bit on the red side.\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
    <Activate skinType="19564">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c86" id="Vampire Groom Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>242</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>People always said he was a little cold, but that's just racist.\n\nSkin Class: Assassin\nSprite Credits: Beige</Description>
    <Activate skinType="19565">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c87" id="Haunted Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>243</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Good lord will you adventurers stop coming into my dungeon and making such racket?\n\nSkin Class: Knight\nSprite Credits: Beige</Description>
    <Activate skinType="19566">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c88" id="Turkey Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>244</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Gobble gobble!\n\nSkin Class: Rogue\nSprite Credits: Beige</Description>
    <Activate skinType="19567">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c89" id="Adorable Lil' Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>245</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Adorable, but just try and get too close to her and you'll have the entire guard raiding your vault.\n\nSkin Class: Warrior\nSprite Credits: Squzavvvv</Description>
    <Activate skinType="19568">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4c8a" id="Nerd Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>246</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Just for 3 easy payments of $12.99, you too can look like the smartest guy around - or you could just waste it all on Mystery Boxes.\n\nSkin Class: Paladin\nSprite Credits: Squzavvvv</Description>
    <Activate skinType="19569">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ca3" id="Schankmaid Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>247</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't worry, this beer is not poisoned!\n\nSkin Class: Assassin\nSprite Credits: Lovens</Description>
    <Activate skinType="19613">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ca4" id="Catrina Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>248</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>From my rotting body, flowers shall grow, and I am in them, and that is eternity.\n\nSkin Class: Necromancer\nSprite Credits: Lovens</Description>
    <Activate skinType="19614">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ca5" id="Lunar Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>249</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Grab a Mooncake and gaze at the Moon, listen to a tale of love and sacrifice.\n\nSkin Class: Mystic\nSprite Credits: PoloKai</Description>
    <Activate skinType="19615">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ca6" id="Sunrise Hunter Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>250</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Legends say there once was Ten Suns, threatening all life on Earth. After a brave archer appeared, only one remained.\n\nSkin Class: Huntress\nSprite Credits: PoloKai</Description>
    <Activate skinType="19616">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ca7" id="Heartless Dodger Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>251</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>What was so important about that gold and loot?\n\nSkin Class: Rogue\nSprite Credits: Lovens</Description>
    <Activate skinType="19617">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ca8" id="Heart Thief Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>252</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Do you have the heart to face me?\n\nSkin Class: Necromancer\nSprite Credits: Lovens</Description>
    <Activate skinType="19618">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4cc8" id="Gladiator Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>101</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Are you not entertained?\n\nSkin Class: Warrior\nSprite Credits: ????</Description>
    <Activate skinType="19655">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4cca" id="Haunted Robe Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>253</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>After drinking the potion of invisibility, I noticed I forgot one important detail...\n\nSkin Class: Wizard\nSprite Credits: Poshun</Description>
    <Activate skinType="19657">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x179e" id="Ducky Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>254</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>True knights are prepared to fight anywhere, including beaches and waters. Quack!\n\nSkin Class: Knight\nSprite Credits: PoloKai</Description>
    <Activate skinType="6039">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x179f" id="Gardener Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>255</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Grass, pesky weeds, gods.. The things that her blade cannot cut are next to none\n\nSkin Class: Ninja\nSprite Credits: Poshun</Description>
    <Activate skinType="6040">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17a0" id="White Bag-chan Priestess Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>256</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Everyone hates her because of her coat.\n\nSkin Class: Priest\nSprite Credits: PoloKai</Description>
    <Activate skinType="6041">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17a1" id="Monkey King Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>257</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryx you hairy God, what magic powers do you have to let you talk so big? Clear off, or I'll give you a taste of my cudgel!\n\nSkin Class: Paladin\nSprite Credits: Dappertron</Description>
    <Activate skinType="6042">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17a2" id="Cleopatra Priestess Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>258</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Her ancient powerful ankh is a secret of life and youth.\n\nSkin Class: Priest\nSprite Credits: Lovens</Description>
    <Activate skinType="6043">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17a3" id="Timelock Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>259</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Time is such an interesting concept, the only thing mortals cannot stop... or can they?\n\nSkin Class: Mystic\nSprite Credits: WunderWafe</Description>
    <Activate skinType="6044">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17a4" id="Barefoot Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>260</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ever wondered what happened to that rogue who decided to leave their boots on the ground?\n\nSkin Class: Rogue\nSprite Credits: Lovens</Description>
    <Activate skinType="6045">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17d9" id="Spooky Roommate Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>261</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Spellbombs! So many spellbombs!\n\nSkin Class: Wizard\nSprite Credits: Squzavvvv</Description>
    <Activate skinType="6104">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17e4" id="Eagle Eye Hunter Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>262</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>On the third day Eagle Eye noticed that his pet was missing.\n\nSkin Class: Huntress\nSprite Credits: Lovens</Description>
    <Activate skinType="6113">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17e5" id="Water Lily Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>263</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Follow the wind, and it will lead you to the river where Daughter of the Chief talks to the weeping willow.\n\nSkin Class: Archer\nSprite Credits: Lovens</Description>
    <Activate skinType="6114">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17e6" id="Arms Merchant Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>264</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Not enough defense pots, stranger!\n\nSkin Class: Assassin\nSprite Credits: Dappertron</Description>
    <Activate skinType="6115">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x207f" id="Oryxmas Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>265</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Rogue Skin!\n\nSkin Class: Rogue\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8305">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2080" id="Oryxmas Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>266</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Archer Skin!\n\nSkin Class: Archer\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8306">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2081" id="Oryxmas Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>267</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Wizard Skin!\n\nSkin Class: Wizard\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8307">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2082" id="Oryxmas Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>268</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Priest Skin!\n\nSkin Class: Priest\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8308">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2083" id="Oryxmas Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>269</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Warrior Skin!\n\nSkin Class: Warrior\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8309">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2084" id="Oryxmas Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>270</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Knight Skin!\n\nSkin Class: Knight\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8310">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2085" id="Oryxmas Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>271</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Paladin Skin!\n\nSkin Class: Paladin\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8311">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2086" id="Oryxmas Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>272</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Assassin Skin!\n\nSkin Class: Assassin\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8312">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2087" id="Oryxmas Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>273</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Necromancer Skin!\n\nSkin Class: Necromancer\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8313">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2088" id="Oryxmas Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>274</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Huntress Skin!\n\nSkin Class: Huntress\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8314">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2089" id="Oryxmas Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>275</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Mystic Skin!\n\nSkin Class: Mystic\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8315">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x208a" id="Oryxmas Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>276</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Trickster Skin!\n\nSkin Class: Trickster\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8316">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x208b" id="Oryxmas Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>277</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Sorcerer Skin!\n\nSkin Class: Sorcerer\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8317">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x208c" id="Oryxmas Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>278</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Ninja Skin!\n\nSkin Class: Ninja\nSprite Credits: Polokai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="8318">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1ada" id="Santa Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>279</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This is why there can be multiple Santas.\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
    <Activate skinType="24593">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1adb" id="Helping Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>280</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hands off these presents.\n\nSkin Class: Huntress\nSprite Credits: Poshun</Description>
    <Activate skinType="24594">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1adc" id="Mystic of Christmas Past Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>281</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I remember what happened nearly 1900 years ago. I am the Ghost of Christmas Past.\n\nSkin Class: Mystic\nSprite Credits: Dappertron</Description>
    <Activate skinType="24595">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1ade" id="Wizard of Christmas Present Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>282</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No, I'm a LARGE absent-minded spirit!\n\nSkin Class: Wizard\nSprite Credits: Dappertron</Description>
    <Activate skinType="24596">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1adf" id="Necro of Christmas Yet-to-Come Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>283</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>These events can be changed... a life can be made right!\n\nSkin Class: Necromancer\nSprite Credits: Dappertron</Description>
    <Activate skinType="24597">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1aea" id="Snowland Priestess Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>284</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Priestess will not only heal you, but also warm your heart!\n\nSkin Class: Priest\nSprite Credits: PoloKai</Description>
    <Activate skinType="24598">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1aeb" id="Frost Raider Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>285</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>We don't need to worry about feeding this loyal beast, no prey can escape from his grasp.\n\nSkin Class: Warrior\nSprite Credits: PoloKai</Description>
    <Activate skinType="24599">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1aec" id="Roguish Business Partner Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>286</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>My heart was painted black; I should have known my evil deeds would put me into shackles!\n\nSkin Class: Rogue\nSprite Credits: Dappertron</Description>
    <Activate skinType="24600">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1aed" id="Snowball Kid Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>287</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Comes with an infinite stockpile of snowballs.\n\nSkin Class: Assassin\nSprite Credits: Lovens</Description>
    <Activate skinType="24601">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x3701" id="Father Time Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>18</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Father Time skin for the Priest class.\n\nSkin Class: Priest</Description>
    <Activate skinType="852">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x3702" id="Amazonian Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>9</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Amazonian skin for the Huntress class.\n\nSkin Class: Huntress</Description>
    <Activate skinType="843">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x3703" id="Merlin Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>2</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Merlin skin for the Wizard class.\n\nSkin Class: Wizard</Description>
    <Activate skinType="836">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x3704" id="Death Mage Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>8</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Death Mage skin for the Necromancer class.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="842">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x3705" id="Warlock Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>12</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Warlock skin for the Sorcerer class.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="846">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x3706" id="Seer Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>10</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Seer skin for the Mystic class.\n\nSkin Class: Mystic</Description>
    <Activate skinType="844">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x3707" id="Juggernaut Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>4</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Juggernaut skin for the Warrior class.\n\nSkin Class: Warrior</Description>
    <Activate skinType="838">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x3708" id="Knight of the Round Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>5</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Knight of the Round skin for the Knight class.\n\nSkin Class: Knight</Description>
    <Activate skinType="839">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x3709" id="Cupid Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>21</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Cupid skin for the Archer class.\n\nSkin Class: Archer</Description>
    <Activate skinType="855">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x370a" id="Decorated Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>6</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Decorated Paladin skin for the Paladin class.\n\nSkin Class: Paladin</Description>
    <Activate skinType="840">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x370b" id="Bandit Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>0</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Bandit skin for the Rogue class.\n\nSkin Class: Rogue</Description>
    <Activate skinType="834">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x370c" id="Stealth Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>7</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Stealth skin for the Assassin class.\n\nSkin Class: Assassin</Description>
    <Activate skinType="841">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x370d" id="Loki Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>11</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Loki skin for the Trickster class.\n\nSkin Class: Trickster</Description>
    <Activate skinType="845">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x370e" id="Shadow Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>13</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Use this item to unlock the Shadow skin for the Ninja class.\n\nSkin Class: Ninja</Description>
    <Activate skinType="847">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x603b" id="Champagne Lady Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>288</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Always keep an eye on your glass!\n\nSkin Class: Assassin\nSprite Credits: Xagomuleto, Hiperbole</Description>
    <Activate skinType="24634">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x603d" id="Halberdier Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>289</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The best infantry for countering cavalry and mounted paladin.\n\nSkin Class: Paladin\nSprite Credits: PoloKai</Description>
    <Activate skinType="24636">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6043" id="Lunar High Priestess Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>290</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She could really go for some moon cakes.\n\nSkin Class: Priest\nSprite Credits: Poshun</Description>
    <Activate skinType="24638">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6044" id="Dionysus Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>291</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>TOGA! TOGA!\n\nSkin Class: Priest\nSprite Credits: WunderWafe</Description>
    <Activate skinType="24639">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6045" id="Lone Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>292</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Watch. Your. Vault.\n\nSkin Class: Rogue\nSprite Credits: Poshun</Description>
    <Activate skinType="24640">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6046" id="Wise Swine Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>293</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Not even the Demon-catching Lord of the Ninth Heaven can take me on, let alone some skulls and cubes!\n\nSkin Class: Knight\nSprite Credits: Dappertron</Description>
    <Activate skinType="24641">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6047" id="Sand Monk Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>294</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I am manifested in an aspect of fury. From my neck hang the heads of seven demons.\n\nSkin Class: Warrior\nSprite Credits: Dappertron</Description>
    <Activate skinType="24642">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x605e" id="Gnome Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>295</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An enchanted garden gnome pulled from Oryx's front lawn. He loves getting into the news.\n\nSkin Class: Trickster\nSprite Credits: Phops</Description>
    <Activate skinType="24669">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6084" id="Aphrodite Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>296</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Greek goddess of love and beauty, born from the sea foam a long time ago. She might look fragile, but don't underestimate her true power!\n\nSkin Class: Mystic\nSprite Credits: Lovens</Description>
    <Activate skinType="24693">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6085" id="Raccoon Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>297</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Does not come with an ancient instruction manual.\n\nSkin Class: Rogue\nSprite Credits: Poshun</Description>
    <Activate skinType="24694">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6086" id="Raven Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>298</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>People that complain about bird droppings haven't seen the worst yet.\n\nSkin Class: Archer\nSprite Credits: Poshun</Description>
    <Activate skinType="24695">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6087" id="Bunny Magician Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>299</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He is no one-trick pony.\n\nSkin Class: Wizard\nSprite Credits: Poshun</Description>
    <Activate skinType="24696">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6088" id="Panda Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>300</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>White bags are a girl's best friend!\n\nSkin Class: Priest\nSprite Credits: Poshun</Description>
    <Activate skinType="24697">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6089" id="Penguin Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>301</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Sparring partner of the penguin knight.\n\nSkin Class: Warrior\nSprite Credits: Poshun</Description>
    <Activate skinType="24698">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x608a" id="Turtle Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>302</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It was about time he got out of his shell.\n\nSkin Class: Knight\nSprite Credits: Poshun and Tijme</Description>
    <Activate skinType="24699">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x608b" id="Mouse Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>303</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She can't cheese bosses because she can't use a 10 range weapon.\n\nSkin Class: Paladin\nSprite Credits: Poshun</Description>
    <Activate skinType="24700">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x608c" id="Blue Frog Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>304</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>What he lacks in poison darts, he makes up for in poison vials.\n\nSkin Class: Assassin\nSprite Credits: Poshun</Description>
    <Activate skinType="24701">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x608d" id="Anubis Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>305</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Lord of mummification, judge of the dead, and Hades' Egyptian colleague.\n\nSkin Class: Necromancer\nSprite Credits: Poshun</Description>
    <Activate skinType="24702">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x608e" id="Reptilian Hunter Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>306</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He doesn't hunt reptiles, he IS a reptile.\n\nSkin Class: Huntress\nSprite Credits: Poshun</Description>
    <Activate skinType="24703">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x608f" id="Mystical Owl Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>307</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Does not replace its body with metal parts out of pure hatred.\n\nSkin Class: Mystic\nSprite Credits: Poshun</Description>
    <Activate skinType="24704">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6090" id="Fox Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>308</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Can't let you do that, trickster.\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
    <Activate skinType="24705">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6091" id="Piglet Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>309</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Small in size, but very wise.\n\nSkin Class: Sorcerer\nSprite Credits: Poshun</Description>
    <Activate skinType="24706">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6092" id="Feline Blade Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>310</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The weapon he wields? A CATANA!\n\nSkin Class: Ninja\nSprite Credits: Poshun</Description>
    <Activate skinType="24707">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23Be" id="Parasol Maiden Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>311</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She is guided by the innocent vision of an ephemeral dream.\n\nSkin Class: Ninja\nSprite Credits: Dappertron</Description>
    <Activate skinType="9139">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23Bf" id="Harrowed Slinger Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>312</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The indomitable spirit of a Warrior, bound to a lesser golem. He yearns to be free.\n\nSkin Class: Warrior\nSprite Credits: Santeripe</Description>
    <Activate skinType="9140">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23c1" id="Oni Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>313</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An incarnate of strength that has come to the realm hunting for divine blood. Beware his wicked bludgeon.\n\nSkin Class: Paladin\nSprite Credits: Piggby</Description>
    <Activate skinType="9141">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23c2" id="Dual Duelist Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>314</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Master of impractical fighting styles.\n\nSkin Class: Ninja\nSprite Credits: HadesIV</Description>
    <Activate skinType="9142">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23c3" id="Wicked Dragon Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>315</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>His body and mind are still evil, even though he became such a small dragon.\n\nSkin Class: Wizard\nSprite Credits: Nazoado</Description>
    <Activate skinType="9143">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23c4" id="Ancient Archivist Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>316</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>True power sleeps in a library of forsaken tomes and forgotten knowledge.\n\nSkin Class: Priest\nSprite Credits: Dappertron</Description>
    <Activate skinType="9144">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23c5" id="Magma Dweller Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>317</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Born in magma, lives in magma and will probably die in magma too...\n\nSkin Class: Archer\nSprite Credits: Tero</Description>
    <Activate skinType="9145">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23c6" id="Yin Yang Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>318</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Defeat your foes using mana of the cosmic dual forces and the five elements.\n\nSkin Class: Sorcerer\nSprite Credits: Nazoado</Description>
    <Activate skinType="9146">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23c7" id="Ebony Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>319</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I cast the spells that make people fall down!\n\nSkin Class: Sorcerer\nSprite Credits: Dappertron</Description>
    <Activate skinType="9147">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23c8" id="Ivory Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>320</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oh, don't be such a cry baby. I healed you, you're fine.\n\nSkin Class: Priest\nSprite Credits: Dappertron</Description>
    <Activate skinType="9148">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23c9" id="Moonlight Elf Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>321</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The moonlight is all she needs to fire her arrows at full strength!\n\nSkin Class: Huntress\nSprite Credits: Ruandrs</Description>
    <Activate skinType="9149">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23f2" id="Irish Dancer Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>322</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A haon, a dó, a trí, a ceathair!\n\nSkin Class: Trickster\nSprite Credits: Lovens</Description>
    <Activate skinType="9201">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23f4" id="Scarecrow Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>323</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I haven't got a brain... only straw... But some people without brains do an awful lot of talking, don't they?\n\nSkin Class: Warrior</Description>
    <Activate skinType="9203">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23fa" id="Templar Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>324</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In hoc signo vinces.\n\nSkin Class: Knight</Description>
    <Activate skinType="9209">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x23fb" id="Skink Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>325</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Roses are red, my tongue is blue.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="9212">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x240b" id="Kingsman Cavalry Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>326</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"Our defenses are weakened, fall back!"\n\nSkin Class: Warrior\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9213">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x240c" id="Kingsman Guard Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>327</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"We will not fall! Stand firm!"\n\nSkin Class: Knight\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9214">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x240d" id="Kingsman Armorbearer Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>328</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"We will protect our King! Even if it costs us our lives!"\n\nSkin Class: Paladin\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9215">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x240e" id="Court Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>329</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"My magic couldn't phase them, they shifted shape, and took my soul."\n\nSkin Class: Wizard\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9216">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x240f" id="Demon Summoner Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>330</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"I will soon join them, I will bring forth destruction! Our cult will never fall!"\n\nSkin Class: Necromancer\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9217">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2410" id="Wandering Gypsy Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>331</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"I warned them, I saw the future, and yet they did nothing to change fate..."\n\nSkin Class: Mystic\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9218">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2411" id="Village Peasant Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>332</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"I was tending my field, and a dark cloud blackened the skies."\n\nSkin Class: Trickster\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9219">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2412" id="Blackguard Mercenary Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>333</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"I watched as the Void swallowed them all, and I could not avoid their fate."\n\nSkin Class: Assassin\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9220">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2413" id="Sensei Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>334</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"As I meditated, I felt a powerful force. A horrific world void of life flooded my mind. And before me, my vision came true."\n\nSkin Class: Ninja\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9221">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2414" id="King of Thieves Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>335</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"I hid among the shadows, and I paid the price, and it swallowed me whole."\n\nSkin Class: Rogue\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9222">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2415" id="Kings Bowman Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>336</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"The ground rumbled beneath my feet, and trees fell in the forest..."\n\nSkin Class: Archer\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9223">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2416" id="Forest Tracker Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>337</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"Before us split open a rift, a purple void, and a horrific shape-shifter came forth."\n\nSkin Class: Huntress\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9224">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2417" id="Carthusian Monk Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>338</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"An impure voice echoed across the land, and our souls were taken from our bodies..."\n\nSkin Class: Priest\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9225">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2418" id="Royal Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>339</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"All I saw was darkness, my body became a husk, and I fell into endless torment and anguish."\n\nSkin Class: Sorcerer\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9226">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x241e" id="Lustrous Champion Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>340</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Heroic deeds glisten in the void of darkness.\n\nSkin Class: Knight\nSprite Credits: Tero</Description>
    <Activate skinType="9241">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x241f" id="Discoverer Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>341</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Dauntless explorer of the Lost Lands.\n\nSkin Class: Sorcerer\nSprite Credits: HadesIV</Description>
    <Activate skinType="9242">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2420" id="Poisson d'Avril Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>342</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Look! That fish is caught in mesh of lies!\n\nSkin Class: Paladin\nSprite Credits: Nazoado</Description>
    <Activate skinType="9243">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2421" id="Rabbit Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>343</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Enemies who chase two rabbit warriors catch neither!\n\nSkin Class: Warrior\nSprite Credits: Lovens</Description>
    <Activate skinType="9244">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2422" id="Mysterious Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>344</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He's fighting enemies all day to help you get lucky!\n\nSkin Class: Wizard\nSprite Credits: MrFisheyeballs and Lovens</Description>
    <Activate skinType="9245">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2457" id="Butterfly Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>345</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>We delight in the beauty of the butterfly, but rarely admit the changes it has gone through to achieve that beauty.\n\nSkin Class: Wizard\nSprite Credits: Lovens</Description>
    <Activate skinType="9302">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2463" id="Demonhunter Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>346</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Demons? They got no place to hide...\n\nSkin Class: Huntress\nSprite Credits: Tero</Description>
    <Activate skinType="9310">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2464" id="Blessed Champion Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>347</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>His dazzling armor protects him from anything!\n\nSkin Class: Paladin\nSprite Credits: Tero</Description>
    <Activate skinType="9311">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2465" id="Sworded Inquisitor Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>348</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>His sword will dance with his religious devotion.\n\nSkin Class: Paladin\nSprite Credits: Nazoado</Description>
    <Activate skinType="9312">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2466" id="Dapper Disguiser Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>349</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Watch your back.\n\nSkin Class: Rogue\nSprite Credits: HadesIV</Description>
    <Activate skinType="9313">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2467" id="Wise Elder Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>350</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This old sorcerer knows everything. The only problem is that he loves to hide when people most need him.\n\nSkin Class: Sorcerer\nSprite Credits: Ruandrs</Description>
    <Activate skinType="9314">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2469" id="Jellyhead Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>351</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She's feeling jelly.\n\nSkin Class: Trickster\nSprite Credits: Phops</Description>
    <Activate skinType="9320">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7006" id="Mini Horrific Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>352</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Sorcerer with the Mini Horrific Sorcerer Skin.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="28677">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x143" id="Lil Beach Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>353</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Equally strong, but not quite as swoll.\n\nSkin Class: Rogue\nSprite Credits: Mrunibro, Orothorn, Beige</Description>
    <Activate skinType="322">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x328" id="Dragon Slayer Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>354</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I will reward those who killed the dragon.\n\nSkin Class: Warrior\nSprite Credits: Nazoado</Description>
    <Activate skinType="807">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x193" id="Inari Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>355</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>There's a legend that her lightning makes crops grow.\n\nSkin Class: Sorcerer\nSprite Credits: Nazoado</Description>
    <Activate skinType="402">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x971" id="Indian Beauty Sorceress Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>356</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Excellent singer and dancer, but incredibly deadly if you pull her into a fight!\n\nSkin Class: Sorcerer\nSprite Credits: Lovens</Description>
    <Activate skinType="2416">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x973" id="Wererat Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>357</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>That's what happens when handling an unknown mutagen.\n\nSkin Class: Rogue</Description>
    <Activate skinType="2418">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x516" id="Angry Orc Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>358</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"RRrukr Horg" - probably an Orc proverb.\n\nSkin Class: Warrior</Description>
    <Activate skinType="1301">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x51a" id="Mini Flesh Collector Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>359</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The meat's only good when it bites back!\n\nSkin Class: Assassin\nSprite Credits: Dappertron</Description>
    <Activate skinType="1305">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x535" id="Monk Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>360</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Peace within, peace without...\n\nSkin Class: Paladin\nSprite Credits: Corrade</Description>
    <Activate skinType="1332">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x885" id="Hazmat Suit Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>361</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No parasite can pass by me!\n\nSkin Class: Assassin</Description>
    <Activate skinType="2180">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1887" id="Oni Demon Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>362</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You cannot pass the warden of the gates of Hell!\n\nSkin Class: Samurai</Description>
    <Activate skinType="6278">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x18cb" id="Beefcake Brutus Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>19</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>After all this time spent fighting in the Arena, Brutus has new challenges to take on... and slash.\n\nSkin Class: Warrior</Description>
    <Activate skinType="6346">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5f36" id="Tattooed Yakuza Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>363</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The nail that sticks up must be hammered down.\n\nSkin Class: Samurai</Description>
    <Activate skinType="24373">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1885" id="Cowboy Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>364</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ya'll don't mess with the samurai cowboy, ya hear!\n\nSkin Class: Samurai</Description>
    <Activate skinType="6276">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17da" id="Tennis Player Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>365</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>If you are tired of shooting enemies with the bow, just practice your accuracy with the tennis racket!\n\nSkin Class: Archer\nSprite Credits: Lovens</Description>
    <Activate skinType="3586">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17db" id="Beach Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>366</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Removing that mask from the face helps to get a better tan.\n\nSkin Class: Assassin\nSprite Credits: Lovens</Description>
    <Activate skinType="3587">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17dc" id="Snorkeler Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>367</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Have you tried stunning a shark with bare hands? Well, I wouldn't recommend.\n\nSkin Class: Knight\nSprite Credits: Lovens</Description>
    <Activate skinType="3588">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17dd" id="Beach Party Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>368</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He prefers partying to fighting!\n\nSkin Class: Necromancer\nSprite Credits: Lovens</Description>
    <Activate skinType="3589">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17de" id="Banana Boat Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>369</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This guy can surf as well!\n\nSkin Class: Paladin\nSprite Credits: Lovens</Description>
    <Activate skinType="3590">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17df" id="Buckethead Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>370</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>When you can't get your hands on the Helm of the Juggernaut there is always a decent replacement.\n\nSkin Class: Warrior\nSprite Credits: Lovens</Description>
    <Activate skinType="3591">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x17e0" id="Summer Vacation Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>371</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This summer drink definitely contains some magic!\n\nSkin Class: Wizard\nSprite Credits: Lovens</Description>
    <Activate skinType="3592">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x749d" id="Storm Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>372</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ever got struck by lightning? I have.\n\nSkin Class: Archer\nSprite Credits: Tero</Description>
    <Activate skinType="29850">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x749e" id="Foreign Prince Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>373</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Clear the way in the left bazaar, let him through, he's a bright new star!\n\nSkin Class: Paladin\nSprite Credits: Lovens</Description>
    <Activate skinType="29851">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x749f" id="Hoodoo Priestess Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>374</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>With her powerful spiritual rituals she can cure you of almost every curse!\n\nSkin Class: Priest\nSprite Credits: Lovens</Description>
    <Activate skinType="29852">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ae1" id="Hermit Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>375</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This wizard won't attend any beach parties.\n\nSkin Class: Wizard\nSprite Credits: Yasmule, Lovens</Description>
    <Activate skinType="19168">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x602b" id="Giant Sword Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>376</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>They call me one slash man!\n\nSkin Class: Warrior</Description>
    <Activate skinType="24618">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7463" id="Wanderer Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>377</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He may look like a wanderer, but he has sharp eyes and an even sharper katana!\n\nSkin Class: Samurai\nSprite Credits: Nazoado</Description>
    <Activate skinType="29794">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x280e" id="Stone Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>378</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... and then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Samurai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="10253">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2242" id="Chonmage Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>379</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>My duty lies with the people... my honor - within myself!\n\nSkin Class: Samurai\nSprite Credits: KwispyKwap</Description>
    <Activate skinType="8766">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2243" id="Baywatch Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>380</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Some people stand in the darkness!\n\nSkin Class: Samurai\nSprite Credits: Lovens, Dappertron</Description>
    <Activate skinType="8767">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2244" id="Shark Hunter Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>381</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The fastest among all realm swimmers.\n\nSkin Class: Ninja\nSprite Credits: Lovens</Description>
    <Activate skinType="8768">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2245" id="Kilnmaster Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>382</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He makes all the women swoon as soon as they're near him. He's just too hot for them.\n\nSkin Class: Samurai\nSprite Credits: Atrapper</Description>
    <Activate skinType="8769">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2248" id="Slime Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>383</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Samurai with the Slime Skin.\n\nSkin Class: Samurai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="8774">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2249" id="Onna Bugeisha Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>384</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A noble master of martial arts.\n\nSkin Class: Samurai\nSprite Credits: Lovens</Description>
    <Activate skinType="8775">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4849" id="Foreign General Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>385</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"What a terrible curse befell this place, what sorcery had these people toyed with?"\n\nSkin Class: Samurai\nSprite Credits: WunderWafe</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="18504">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x620f" id="Silex Almighty Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>386</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>STOP. Hammer time!\n\nSkin Class: Knight\nSprite Credits: Lovens</Description>
    <Activate skinType="25102">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6211" id="Random Mad Scientist Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>387</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>True wizard of game development!\n\nSkin Class: Wizard\nSprite Credits: Lovens</Description>
    <Activate skinType="25104">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6213" id="Krathman Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>388</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>NANANANANANA... Krathman!\n\nSkin Class: Ninja\nSprite Credits: Lovens</Description>
    <Activate skinType="25106">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7355" id="Lizardman Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>389</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He doesn't like it when people stare.\n\nSkin Class: Warrior\nSprite Credits: Xaklor</Description>
    <Activate skinType="29520">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7356" id="Cloaked Ascendant Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>390</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A legendary Rogue who is the only soul to have escaped a deathly-unearthly place.\n\nSkin Class: Rogue\nSprite Credits: Downslott</Description>
    <Activate skinType="29521">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7357" id="Old Man Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>391</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An old man with a walking stick that'll kill realm monsters with his old-time stories.\n\nSkin Class: Wizard\nSprite Credits: Dororl</Description>
    <Activate skinType="29522">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7358" id="Singer Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>392</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He'll never use deceit, injure you, bid adieu, cause you to shed a tear, circle and evade you, lower you, or give you up - but he will fight alongside you!\n\nSkin Class: Warrior\nSprite Credits: Yoblah</Description>
    <Activate skinType="29523">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7359" id="Grail Warden Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>393</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Through the will of God he would guard it.\n\nSkin Class: Knight\nSprite Credits: Matidc</Description>
    <Activate skinType="29524">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7567" id="Lightning Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>394</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I'll zap you with my electrifying charm.\n\nSkin Class: Mystic</Description>
    <Activate skinType="30054">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7569" id="Akuma SamuraiST Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Samurai ST Skin\n\nSkin Class: Samurai</Description>
    <Activate skinType="30056">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7525" id="Mini Akuma Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>395</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Samurai with the Mini Akuma Skin.\n\nSkin Class: Samurai</Description>
    <Activate skinType="29988">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2605" id="Masked Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>396</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Always prepared to shred through his enemies.\n\nSkin Class: Samurai\nSprite Credits: Lovens</Description>
    <Activate skinType="9732">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2607" id="Little Prince Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>397</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It is only with the heart that one can see rightly. What is essential is invisible to the eye.\n\nSkin Class: Rogue\nSprite Credits: Lovens</Description>
    <Activate skinType="9734">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2609" id="Samurai - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>398</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Piggby</Description>
    <Activate skinType="9736">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x260b" id="Silent Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>399</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Despite his flashy looks he rarely says anything.\n\nSkin Class: Samurai\nSprite Credits: Squzavvvv</Description>
    <Activate skinType="9738">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73a1" id="Samurai - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>400</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="29600">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73a3" id="Samurai - Dungeon Mastermind Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>401</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="29602">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73a5" id="Shogun Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>402</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Samurai with the Shogun Skin.\n\nSkin Class: Samurai\nSprite Credits: HadesIV</Description>
    <Activate skinType="29604">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73a7" id="Airflow Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>403</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Let's dance.\n\nSkin Class: Samurai\nSprite Credits: HadesIV</Description>
    <Activate skinType="29606">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73a9" id="Peddler Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>404</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Do you want to have this *cough cough* potion?\n\nSkin Class: Assassin\nSprite Credits: Nazoado</Description>
    <Activate skinType="29608">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73ab" id="Masked Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>405</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't confuse me with that other guy... Pooltable was it?\n\nSkin Class: Rogue</Description>
    <Activate skinType="29610">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73ad" id="Cyberpunk Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>406</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Watch out - he got up from his cryosleep...\n\nSkin Class: Samurai</Description>
    <Activate skinType="29612">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73af" id="Sushi Chef Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>407</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Careful! Or I'll cut you into pieces and roll YOU in a sushi roll...\n\nSkin Class: Samurai</Description>
    <Activate skinType="29614">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73b1" id="Vampire Beast Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>408</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>At first glance, it has big adorable ears. But don't forget that this monster has an infectious disease!\n\nSkin Class: Rogue\nSprite Credits: Nazoado</Description>
    <Activate skinType="29616">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73b3" id="Gravekeeper Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>409</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't move, let me draw your blood.\n\nSkin Class: Assassin\nSprite Credits: Nazoado</Description>
    <Activate skinType="29618">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73b5" id="Cultist of Unknown Origin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>410</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The sole survivor of the Psychic Wars. If you see him after dark, don't turn your back on him.\n\nSkin Class: Sorcerer\nSprite Credits: Atrapper</Description>
    <Activate skinType="29620">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73b6" id="Supporter Extraordinaire - Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>411</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Warrior</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6119">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73b7" id="Supporter Extraordinaire - Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>411</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Paladin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6120">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73b8" id="Supporter Extraordinaire - Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>415</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Samurai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6121">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73b9" id="Supporter Extraordinaire - Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>411</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Knight</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6122">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73ba" id="Supporter Extraordinaire - Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>415</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Ninja</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6123">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73bb" id="Supporter Extraordinaire - Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>414</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Archer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6124">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73bc" id="Supporter Extraordinaire - Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>412</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Rogue</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6125">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73bd" id="Supporter Extraordinaire - Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>412</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Assassin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6126">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73be" id="Supporter Extraordinaire - Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>413</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Wizard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6127">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73bf" id="Supporter Extraordinaire - Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>413</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Necromancer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6128">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73c0" id="Supporter Extraordinaire - Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>416</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Priest</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6129">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73c1" id="Supporter Extraordinaire - Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>416</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Sorcerer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6130">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73c2" id="Supporter Extraordinaire - Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>414</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Huntress</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6131">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73c3" id="Supporter Extraordinaire - Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>413</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Mystic</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6132">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73c4" id="Supporter Extraordinaire - Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>412</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to Community members which donated to support the RotMG Unity Project.\n\nSkin Class: Trickster</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Unity Supporter" />
    </ExtraTooltipData>
    <Activate skinType="6133">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73c6" id="Gravekeeper Hunter Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>417</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Keep away from our graveyard right now, or I will release this arrow to penetrate your head!\n\nSkin Class: Huntress\nSprite Credits: Nazoado</Description>
    <Activate skinType="29637">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73c8" id="Gravekeeper Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>418</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I should dig that 8 maxed stats gravestone, right?\n\nSkin Class: Warrior\nSprite Credits: Nazoado</Description>
    <Activate skinType="29639">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x73ca" id="Ankou Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>419</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Have you heard of that? All of who saw its face will die.\n\nSkin Class: Rogue\nSprite Credits: Nazoado</Description>
    <Activate skinType="29641">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ea1" id="Holy Guide Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>420</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I guide you through the darkest times.\n\nSkin Class: Priest\nSprite Credits: Tero</Description>
    <Activate skinType="24224">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ea3" id="Jiangshi Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>421</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hey, I don't even eat people OR their brains!\n\nSkin Class: Trickster\nSprite Credits: Dappertron</Description>
    <Activate skinType="24226">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ea5" id="Royal Champion Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>422</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I will never die in the hands of the enemy, I prefer my own hands.\n\nSkin Class: Samurai\nSprite Credits: Tero</Description>
    <Activate skinType="24228">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ea7" id="Armored Champion Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>423</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Nothing can penetrate this reinforced, very shiny, golden armor of mine.\n\nSkin Class: Warrior\nSprite Credits: Tero</Description>
    <Activate skinType="24230">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x4ccc" id="Oryxmas Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>424</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Samurai Skin!\n\nSkin Class: Samurai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="19659">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ea9" id="Time Traveler Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>425</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You'll find I'm universally recognized as a responsible adult.\n\nSkin Class: Trickster\nSprite Credits: Trensient</Description>
    <Activate skinType="24232">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5eab" id="Skeleton Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>426</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The remains held a weapon in its left hand. A sword, but to my surprise, no rust to be seen...\n\nSkin Class: Knight\nSprite Credits: Nazoado</Description>
    <Activate skinType="24234">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ead" id="Skeleton Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>427</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It happened so suddenly! I heard the sound of bones rattling, then I beheld...an arrow pierced my ally's body.\n\nSkin Class: Archer\nSprite Credits: Nazoado</Description>
    <Activate skinType="24236">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5eaf" id="Scrooge Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>428</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Bah! Humbug!\n\nSkin Class: Priest</Description>
    <Activate skinType="24238">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5eb1" id="Glacius Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>429</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Knight with this Glacius Skin, though it cannot look as great as Papa Glacius.\n\nSkin Class: Knight\nSprite Credits: Nazoado</Description>
    <Activate skinType="24240">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5eb3" id="Guillotiner Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>430</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A master of the flying guillotine, and a slayer of the unarmed.\n\nSkin Class: Samurai\nSprite Credits: Dappertron</Description>
    <Activate skinType="24242">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5eb5" id="Bolt Caster Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>431</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A big fan of smiting his enemies in a fashion not unlike that of Xolotl.\n\nSkin Class: Wizard\nSprite Credits: Trensient</Description>
    <Activate skinType="24244">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5eb7" id="Spellmaster Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>432</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It's said that well-skilled wizards can cast multiple spells in a blink of an eye.\n\nSkin Class: Wizard\nSprite Credits: Nazoado</Description>
    <Activate skinType="24246">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5eb9" id="Archbishop Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>433</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ask, and it shall be given to you.\n\nSkin Class: Priest\nSprite Credits: Nazoado</Description>
    <Activate skinType="24248">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ebb" id="Hero Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>434</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Defeat the evil and change fate!\n\nSkin Class: Paladin\nSprite Credits: Nazoado</Description>
    <Activate skinType="24250">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ebd" id="Scorpion Hunter Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>435</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Being invisible really helps me catch these little critters.\n\nSkin Class: Rogue\nSprite Credits: Tero</Description>
    <Activate skinType="24252">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ebf" id="Night Elf Queen Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>436</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A mischievous thief, none would have guessed she would grow up to be queen.\n\nSkin Class: Trickster\nSprite Credits: Aurum</Description>
    <Activate skinType="24254">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ec0" id="Mini Raijin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>437</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Ninja with the Mini Raijin Skin.\n\nSkin Class: Ninja\nSprite Credits: Dappertron</Description>
    <Activate skinType="7767">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ec3" id="Electronic Scholar Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>438</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Making mistakes is the root of success.\n\nSkin Class: Sorcerer\nSprite Credits: Nazoado</Description>
    <Activate skinType="24258">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ec5" id="Queen of Misrule Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>439</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You don't like my ponytails, you say? Say that to my bat!\n\nSkin Class: Trickster</Description>
    <Activate skinType="24260">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ec7" id="Morris Dancer Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>440</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Weapons to the ground, head held high.\n\nSkin Class: Priest</Description>
    <Activate skinType="24262">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ec9" id="Fire Goddess Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>441</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An ancient goddess who understands the whisper of fire.\n\nSkin Class: Mystic\nSprite Credits: Artauris</Description>
    <Activate skinType="24264">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ecb" id="Moss Magus Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>442</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A rolling stone gathers no moss. Well, I'm no rolling stone.\n\nSkin Class: Wizard\nSprite Credits: Tero</Description>
    <Activate skinType="24266">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ecd" id="Mini Ghost Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>443</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Archer with the Mini Ghost Archer Skin.\n\nSkin Class: Archer\nSprite Credits: Kith</Description>
    <Activate skinType="24268">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ecf" id="Pirate Chief Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>444</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I will be the king of the pirates!\n\nSkin Class: Warrior\nSprite Credits: Nazoado</Description>
    <Activate skinType="24270">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ed1" id="Dragon Skull Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>445</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A different type of necromancer, one who wears a dragon skull on his head.\n\nSkin Class: Necromancer\nSprite Credits: Nazoado</Description>
    <Activate skinType="24272">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ed3" id="Doctor Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>446</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>What brings you here today?\n\nSkin Class: Priest\nSprite Credits: Nazoado</Description>
    <Activate skinType="24274">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ed5" id="Astronaut Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>447</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Being an astronaut will leave you starry-eyed with wonder, space is truly a breathtaking experience! Your adventures will be out of this world.\n\nSkin Class: Knight\nSprite Credits: WunderWafe</Description>
    <Activate skinType="24276">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ed7" id="Lost Lands Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>448</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>GATHERING POWER!\n\nSkin Class: Knight\nSprite Credits: Artauris</Description>
    <Activate skinType="24278">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ed9" id="Mini Totalia Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>449</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Woah, calm down there, no need to go on a witch hunt! I'm just collecting tokens for reskinned event whites!\n\nSkin Class: Mystic\nSprite Credits: Aurum and Lily</Description>
    <Activate skinType="24280">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5edb" id="Space Smuggler Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>450</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I'm not a thief, I'm a scrap hoarder. The things just happen to be worth a bag of gold.\n\nSkin Class: Rogue</Description>
    <Activate skinType="24282">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5edd" id="Exploratory Bot Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>451</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A robot sent by Calbrik himself to scout the realm for potential threats. It seems to have lost interest in its original directive.\n\nSkin Class: Paladin\nSprite Credits: Aurum</Description>
    <Activate skinType="24284">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5edf" id="Shroom Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>452</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A fungal growth that followed its dream to become a warrior! But he still has mush room for improvement!\n\nSkin Class: Warrior</Description>
    <Activate skinType="24286">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ee1" id="Plague Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>453</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Dark times are coming, and I am here to get rid of all those corpses...\n\nSkin Class: Necromancer\nSprite Credits: Artauris</Description>
    <Activate skinType="24288">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ee3" id="Angler Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>454</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Never has fishing ever been so intense.\n\nSkin Class: Wizard\nSprite Credits: Kingged</Description>
    <Activate skinType="24290">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ee5" id="Lighthouse Keeper Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>455</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A lonely man who lives only with his thoughts in a tall lighthouse.\n\nSkin Class: Paladin\nSprite Credits: Kingged</Description>
    <Activate skinType="24292">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ee7" id="Miner Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>456</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Mine White Bags before Diamonds!\n\nSkin Class: Warrior\nSprite Credits: Nazoado</Description>
    <Activate skinType="24294">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ee9" id="Brandon the Fish Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>457</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A little fish which managed to escape from the ocean.\n\nSkin Class: Trickster\nSprite Credits: Artauris</Description>
    <Activate skinType="24296">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2762" id="Warrior - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>458</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10081">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2764" id="Paladin - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>458</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10083">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2766" id="Knight - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>458</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10085">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2768" id="Ninja - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>459</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10087">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x276a" id="Archer - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>460</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10089">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x276c" id="Rogue - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>461</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10091">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x276e" id="Assassin - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>461</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10093">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2770" id="Wizard - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>462</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10095">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2772" id="Necromancer - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>462</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10097">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2774" id="Priest - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>463</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10099">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2776" id="Sorcerer - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>463</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10101">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2778" id="Huntress - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>460</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10103">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x277a" id="Mystic - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>462</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10105">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x277c" id="Trickster - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>461</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10107">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x277e" id="Samurai - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>459</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="10109">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5eeb" id="Haunted Doll Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>464</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Never take out this horrific doll.\n\nSkin Class: Trickster\nSprite Credits: Nazoado</Description>
    <Activate skinType="24298">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5eed" id="Lazy Skeleton Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>465</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This is a very familiar skeleton in a blue hoodie and a glowing blue eye. It is said that if you anger him, he'll give you a bad time.\n\nSkin Class: Assassin\nSprite Credits: Lily</Description>
    <Activate skinType="24300">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5eef" id="Locomotive Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>466</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It's a living locomotive that uses its cowcatcher like a shield bash. A train for fame trains.\n\nSkin Class: Knight\nSprite Credits: Barzona</Description>
    <Activate skinType="24302">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ef1" id="Demon Girl Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>467</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She has been a human ever since the time she was born.\n\nSkin Class: Samurai\nSprite Credits: Katherin</Description>
    <Activate skinType="24304">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ef3" id="Urglemancer Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>468</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>As a young mystic, she was so annoying she grew up into an urgle. Or at least that's what the old wives say to make little boys and girls behave.\n\nSkin Class: Mystic\nSprite Credits: Ickabod</Description>
    <Activate skinType="24306">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ef5" id="Chinese Princess Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>469</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A princess who uses her sharp metal hand fan to attack!\n\nSkin Class: Warrior\nSprite Credits: Awsad</Description>
    <Activate skinType="24308">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x5ef7" id="Keyper Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>470</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Why would you use a key for fighting.\n\nSkin Class: Paladin\nSprite Credits: DynamoX</Description>
    <Activate skinType="24310">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2780" id="Infested Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>471</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Were you expecting someone else?\n\nSkin Class: Assassin\nSprite Credits: Aurum</Description>
    <Activate skinType="10111">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2782" id="Stygian Figure Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>472</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The requiem quietly plays.\n\nSkin Class: Trickster\nSprite Credits: Aurum</Description>
    <Activate skinType="10113">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2784" id="Wind Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>473</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A sword's poor company for a long road.\n\nSkin Class: Samurai\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10115">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2786" id="Indecisive Reaper Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>474</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Either his scythe is redundant, or he is.\n\nSkin Class: Warrior\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10117">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2788" id="Dancer Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>475</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No scissors included.\n\nSkin Class: Wizard\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10119">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x278a" id="Cave Guy Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>476</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>What's his quote anyways?\n\nSkin Class: Assassin\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10121">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x278c" id="Cave Girl Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>477</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She's got quite a lot of cave stories to tell!\n\nSkin Class: Mystic\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10123">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x278e" id="Odyssey Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>478</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>People keep running into my blade.\n\nSkin Class: Samurai\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10125">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2790" id="Indy James Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>479</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Not suitable for Snake Pits!\n\nSkin Class: Samurai\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10127">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2792" id="Masked Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>480</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Aren't all ninjas masked already?\n\nSkin Class: Ninja\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10129">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2794" id="Dante Trickster of the Abyss Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>481</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The burning abyss lives on!\n\nSkin Class: Trickster\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10131">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2796" id="Playful Demon Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>482</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Not actually playful.\n\nSkin Class: Trickster\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10133">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2798" id="Fortune Teller Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>483</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It's up to you whether you believe in fortune-telling or not. Just don't say I never warned you...\n\nSkin Class: Mystic\nSprite Credits: Nazoado</Description>
    <Activate skinType="10135">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x279a" id="Mini Horticultural Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>484</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Faithful servant of the Fountain Spirit, though she cares more for bows than staves, no matter how much money is involved.\n\nSkin Class: Huntress\nSprite Credits: beige and Lily</Description>
    <Activate skinType="10137">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x279c" id="Mini Messenger Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>485</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Though a messenger, he's not known for mincing words.\n\nSkin Class: Priest\nSprite Credits: Sturky and CrystalPX</Description>
    <Activate skinType="10139">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x279e" id="Mini Pirate King Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>486</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It's a glorious thing to be pirate king!\n\nSkin Class: Warrior\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10141">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27a0" id="The 11th Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>487</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I'm no doctor, but I am a priest!\n\nSkin Class: Priest\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10143">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27a2" id="Quickdraw Cowboy Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>488</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He also draws cards!\n\nSkin Class: Sorcerer\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10145">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27a4" id="Moon Maiden Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>489</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No, I will not make you immortal. Stop asking.\n\nSkin Class: Archer\nSprite Credits: Lily</Description>
    <Activate skinType="10147">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27a6" id="Exiled Princess Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>490</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She was once the beloved princess of a powerful kingdom. In a struggle for conflict, she was exiled from her home land, and is now wandering the world with no goal in mind.\n\nSkin Class: Rogue\nSprite Credits: Lily</Description>
    <Activate skinType="10149">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27a8" id="Raven Grandmaster Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>491</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>They are 5 steps away from realizing I'm 10 steps ahead.\n\nSkin Class: Sorcerer\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10151">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27aa" id="Bunny Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>492</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Can you deal with this very swift bunny?\n\nSkin Class: Sorcerer\nSprite Credits: Nazoado</Description>
    <Activate skinType="10153">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27ac" id="Disgraced Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>493</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In his pursuit of power, he had not only lost his honor, but his very soul as well.\n\nSkin Class: Knight\nSprite Credits: Aurum</Description>
    <Activate skinType="10155">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27ae" id="Saber Wielder Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>494</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Smaller they are, dangerous more they are. In bushes, hard to find they are.\n\nSkin Class: Warrior\nSprite Credits: Nazoado</Description>
    <Activate skinType="10157">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27b0" id="Little Evil Doer Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>495</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>LITTLE evil doer? Is that a short joke?!\n\nSkin Class: Wizard\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10159">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27b2" id="Shadow Stalker Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>496</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You die, I die. Wait, what?\n\nSkin Class: Rogue\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10161">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27b4" id="Scalette Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>497</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Sometimes you go too far. THIS is when you go too far.\n\nSkin Class: Paladin\nSprite Credits: CrystalPX, Niegil</Description>
    <Activate skinType="10163">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27b6" id="Lord Doku Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>498</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He lost his "Ken" a long time ago. Have you seen it?\n\nSkin Class: Samurai\nSprite Credits: Lily and Wilhuff</Description>
    <Activate skinType="10165">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27b8" id="Mini Acidified Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>499</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Sadly, this still isn't enough to fool the Undead Lair slimes into not attacking you.\n\nSkin Class: Assassin\nSprite Credits: Lily and Aurum</Description>
    <Activate skinType="10167">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27ba" id="Mini Magmatic Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>500</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>KRAKATOA!\n\nSkin Class: Mystic\nSprite Credits: Lily and Aurum</Description>
    <Activate skinType="10169">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27bc" id="Mini Crystal Kunoichi Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>501</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Not everyone has enough raw crystal on hand to sculpt a full kunoichi suit, but this mini one is just as hardy!\n\nSkin Class: Ninja\nSprite Credits: TLMaelstrom and Lily</Description>
    <Activate skinType="10171">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27be" id="Fire Battlemaiden Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>502</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A prodigy in the art of fire magic. Although she has a blazing hot temper, there is a certain elegance to her battle methods.\n\nSkin Class: Wizard\nSprite Credits: Lily</Description>
    <Activate skinType="10173">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27c0" id="Wolf Headdress Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>503</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This cleverly wildling sneaks soundlessly and flies at the prey like an arrow.\n\nSkin Class: Warrior\nSprite Credits: Nazoado</Description>
    <Activate skinType="10175">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27c2" id="Cronus Entity Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>504</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ancient creature that has absorbed the power of Cronus.\n\nSkin Class: Assassin\nSprite Credits: Aurusenth</Description>
    <Activate skinType="10177">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27c4" id="Samurai Quack Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>505</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The samurai came from the beach's sand and said to the god, ruling the land, "Hey! Got any white bags?"\n\nSkin Class: Samurai\nSprite Credits: Lily</Description>
    <Activate skinType="10179">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27c6" id="Water Battlemaiden Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>506</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A skilled mage from somewhere in the south. Her life goal is to avenge the cruel murder of her family.\n\nSkin Class: Sorcerer\nSprite Credits: Lily</Description>
    <Activate skinType="10181">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27c8" id="Nurse Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>507</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Turn your head and cough.\n\nSkin Class: Priest\nSprite Credits: Nazoado</Description>
    <Activate skinType="10183">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27ca" id="Vengeful Yokai Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>508</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Conceived by hatred, sorrow, and heartbreak resulting from the death of a hero, she eternally seeks vengeance for a Mad God's killing blow.\n\nSkin Class: Necromancer\nSprite Credits: Mizumi</Description>
    <Activate skinType="10185">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27cc" id="Mystery Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>509</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Rogue skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10187">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27ce" id="Mystery Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>510</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Archer skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10189">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27d0" id="Mystery Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>511</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Wizard skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10191">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27d2" id="Mystery Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>512</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Priest skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10193">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27d4" id="Mystery Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>513</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Warrior skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10195">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27d6" id="Mystery Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>514</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Knight skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10197">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27d8" id="Mystery Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>515</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Paladin skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10199">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27da" id="Mystery Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>516</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Assassin skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10201">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27dc" id="Mystery Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>517</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Necromancer skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10203">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27de" id="Mystery Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>518</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Huntress skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10205">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27e0" id="Mystery Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>519</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Mystic skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10207">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27e2" id="Mystery Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>520</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Trickster skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10209">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27e4" id="Mystery Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>521</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Sorcerer skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10211">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27e6" id="Mystery Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>522</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Ninja skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10213">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27e8" id="Mystery Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>523</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Samurai skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="10215">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27ea" id="Occult Mercenary Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>524</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A master of stealth and Black Magic, his conscience knows no bounds when it comes to assassination.\n\nSkin Class: Trickster\nSprite Credits: Kablooeyy</Description>
    <Activate skinType="10217">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27ec" id="Mistral Druid Necromancer Skin">
    <DisplayId>Mistral Necromancer Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>525</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>While most necromancers use their skills to sap the life out of other beings, this druid used her skills to spread life throughout the Realm.\n\nSkin Class: Necromancer\nSprite Credits: Lily</Description>
    <Activate skinType="10219">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27ee" id="Earth Battlemaiden Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>526</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A blind girl from a wealthy family who ran away from home, wanting to experience the world for herself.\n\nSkin Class: Warrior\nSprite Credits: Lily</Description>
    <Activate skinType="10221">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27f0" id="Shadow Land Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>527</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Imprisoned by Oryx, this hero's soul was absorbed by darkness and emptiness. Now he has returned to become Oryx's worst nightmare...\n\nSkin Class: Sorcerer\nSprite Credits: Aurusenth</Description>
    <Activate skinType="10223">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27f2" id="Lunatic Bunny Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>528</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She'll make you go insane!\n\nSkin Class: Trickster\nSprite Credits: CrystalPX, Lily</Description>
    <Activate skinType="10225">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27f4" id="The 10th Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>529</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I'd call you a genius, except I'm in the room.\n\nSkin Class: Rogue\nSprite Credits: CrystalPX</Description>
    <Activate skinType="10227">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27f6" id="F.E.R.A.L. Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>530</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A forgotten creation of Dr. Terrible who just LOVES staying in season.\n\nSkin Class: Sorcerer\nSprite Credits: TLMaelstrom</Description>
    <Activate skinType="10229">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27f8" id="Mini Discoverer Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>531</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An excited explorer. Small in size, but large in ambition!\n\nSkin Class: Samurai\nSprite Credits: Lily</Description>
    <Activate skinType="10231">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27fa" id="Mini Slurp Scion Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>532</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Although not as cool as the real thing, this little slurp has the spirit! After all, he is a high ranking member of the Slurp Scion Fan Club.\n\nSkin Class: Wizard\nSprite Credits: Lily</Description>
    <Activate skinType="10233">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x27fc" id="Mini Court Magician Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>533</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>What does a rabbit pull out of his hat? A confusing question, isn't it?\n\nSkin Class: Sorcerer\nSprite Credits: Lily</Description>
    <Activate skinType="10235">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2478" id="Ukulele Girl Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>534</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The world of music is wondrous and filled with unimaginable tunes. It makes me want to grab my ukulele and run into open air!\n\nSkin Class: Bard\nSprite Credits: Lily</Description>
    <Activate skinType="9335">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x247a" id="Bird Masked Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>535</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>His singing is like chirping of birds.\n\nSkin Class: Bard\nSprite Credits: Nazoado</Description>
    <Activate skinType="9337">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x247c" id="Traveling Songster Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>536</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"The world began to spin around me, my voice lost in oblivion, and then there was nothing, only deafening silence."\n\nSkin Class: Bard\nSprite Credits: WunderWafe, Lily</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="9339">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x247e" id="Star Shooter Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>537</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Shooting left and right, and looking good while doing it.\n\nSkin Class: Assassin\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9341">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2480" id="Emo Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>538</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The whole Realm hates me... maybe because I try to defeat everything all day long... No way to tell, really...\n\nSkin Class: Trickster\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9343">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2482" id="Space Cowboy Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>539</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Bounty hunter for hire...as long as you got some food.\n\nSkin Class: Rogue\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9345">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2484" id="Web Kid Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>540</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>There're bigger universes out there.\n\nSkin Class: Trickster\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9347">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2486" id="Presidential Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>541</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Can we defeat Oryx? Yes, we can!\n\nSkin Class: Paladin\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9349">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2488" id="Sand Wanderer Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>542</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ready to delve into the dusty depths of the realm's sandy expanses!\n\nSkin Class: Trickster\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9351">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x248a" id="Shielded Pal Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>543</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>After the fight, we shall drink a good warm beverage!\n\nSkin Class: Knight\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9353">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x248c" id="Pegasus Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>544</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Sometimes you got to fight alongside your friends.\n\nSkin Class: Warrior\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9355">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x248e" id="Zombie Gal Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>545</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>We have hearts too! Even if rotten...\n\nSkin Class: Warrior\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9357">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2490" id="Virgil the Rockstar of the Abyss Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>546</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Audaces fortuna iuvat.\n\nSkin Class: Bard\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9359">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2492" id="Clown Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>547</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Most fitting for knights who choose to armor break Oryx rather than stun.\n\nSkin Class: Knight\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9361">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2494" id="Chemist of Steel Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>548</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>His buffs are short.\n\nSkin Class: Paladin\nSprite Credits: CrystalPX, Arcelios</Description>
    <Activate skinType="9363">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2496" id="Tavern Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>549</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your player with the Tavern Bard skin.\n\nSkin Class: Bard\nSprite Credits: Lily</Description>
    <Activate skinType="9365">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2498" id="Red Prismed Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>550</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Slam thugs in the ganglands with the most overpowered class in the universe.\n\nSkin Class: Trickster\nSprite Credits: Lily, Rhea</Description>
    <Activate skinType="9367">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x249a" id="Skeleton Trumpeter Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>551</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Doot doot.\n\nSkin Class: Bard\nSprite Credits: Soda</Description>
    <Activate skinType="9369">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x249c" id="Baby Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>552</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>His songs bite like a shark, doo doo doo doo doo doo!\n\nSkin Class: Bard\nSprite Credits: Pitsdusth</Description>
    <Activate skinType="9371">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x249e" id="The Fiddler Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>553</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A formally-dressed cricket who loves to play his fiddle.\n\nSkin Class: Bard\nSprite Credits: Zquidx</Description>
    <Activate skinType="9373">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24a0" id="Twintailed Vocalist Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>554</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A blue-haired idol who inspires the masses.\n\nSkin Class: Bard\nSprite Credits: Mizumi</Description>
    <Activate skinType="9375">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24a2" id="Treacherous Trout Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>555</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>When he's not gathered around a campfire playing songs of old to his mutant pals, he's locked, loaded, and itching to sit on Oryx's throne. Also, he can roll.\n\nSkin Class: Bard\nSprite Credits: Dirtblock</Description>
    <Activate skinType="9377">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24a4" id="Wandering Spellcaster Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>556</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A wandering spellcaster capable of using many types of magic. His cape and hat keep him warm and dry in any climate as he travels the world.\n\nSkin Class: Bard\nSprite Credits: Pepus</Description>
    <Activate skinType="9379">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24a6" id="Slime Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>557</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Bard with the Slime Skin.\n\nSkin Class: Bard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="9381">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24a8" id="Bard - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>140</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="9383">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24aa" id="Bard - Dungeon Mastermind Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>131</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="9385">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24ac" id="Bard - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="9387">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24ae" id="Oryxmas Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>558</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Bard Skin!\n\nSkin Class: Bard\n\nSprite Credits: TLMaelstrom, Aurum</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="9389">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24b0" id="Bard - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>460</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="9391">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24b2" id="Stone Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>559</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Bard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="9393">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24b4" id="Western Miguel Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>560</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Walk in the shadows...Because the sun is REALLY hot!\n\nSkin Class: Rogue\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9395">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24b6" id="Mini Angelic Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>561</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Mr. Oryx, I have an ideeeaaa!\n\nSkin Class: Bard\nSprite Credits: Lily</Description>
    <Activate skinType="9397">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24b8" id="Fire Flower Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>562</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Let the flames of your soul engulf your blade to strike your enemies down.\n\nSkin Class: Samurai\nSprite Credits: Mizumi</Description>
    <Activate skinType="9399">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24ba" id="Celtic Spearwoman Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>563</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Her speed and agility with a spear are unmatched by that of any swordsman.\n\nSkin Class: Paladin\nSprite Credits: Zquidx</Description>
    <Activate skinType="9401">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24bc" id="Blindfold Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>564</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Real men have keen eyes? I shoot prey without any eyes.\n\nSkin Class: Archer\nSprite Credits: Nazoado</Description>
    <Activate skinType="9403">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24be" id="Decapod Crustacean Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>34</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A confused creature that emerged from an elaborate calculator in a hidden dimension.\n\nSkin Class: Warrior\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9405">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24c0" id="Lucky Sapling Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>35</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A sprout taken from Belladonna's Garden after a stressful first week above the soil. It is blossoming into an ambitious young plant!\n\nSkin Class: Priest\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9407">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24c2" id="The 12th Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>565</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He's ready to go around the realm and see what it has to offer!\n\nSkin Class: Sorcerer\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9409">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24c4" id="Brad the Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>566</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Introducing: Brad the Bard! He's so good at music that he can shoot arrows through his singing voice!\n\nSkin Class: Bard\nSprite Credits: Lily</Description>
    <Activate skinType="9411">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24c6" id="Abyss Adventurer Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>567</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>One has to check up on all the wretched souls her herself sent to Hell.\n\nSkin Class: Necromancer\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9413">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24c8" id="Leech Robot Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>568</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He's made of steel, and soy protein - And what it likes the most is leeching off Oryx's minions health bars!\n\nSkin Class: Necromancer\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9415">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24ca" id="Merfolk Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>569</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Caution. You cannot breathe in the water even if you use this skin.\n\nSkin Class: Paladin\nSprite Credits: Nazoado</Description>
    <Activate skinType="9417">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24cc" id="Swimsuit Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>570</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She's not a fan of crowded beaches, instead sunbathing at a hidden bay. Rumor has it that she's secretly addicted to Pink Passion Breezes.\n\nSkin Class: Ninja\nSprite Credits: Seelpit</Description>
    <Activate skinType="9419">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24ce" id="Ghost Captain Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>571</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Let's sail to our graves!\n\nSkin Class: Rogue\nSprite Credits: Zquidx</Description>
    <Activate skinType="9421">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24d0" id="Night Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>572</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Covered in the dark of night, the moonlight is my only companion in the search for the truth.\n\nSkin Class: Huntress\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9423">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24d2" id="Blorph the Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>573</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Shlarp Shlarp!\n\nSkin Class: Archer\nSprite Credits: Aurusenth</Description>
    <Activate skinType="9425">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24d4" id="Mushroom Girl Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>574</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She releases a cloud of spores to conceal herself from enemies.\n\nSkin Class: Rogue\nSprite Credits: Mizumi</Description>
    <Activate skinType="9427">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24d6" id="Wasteland Mercenary Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>575</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I can bring you in warm, or I can bring you in cold. That is the way.\n\nSkin Class: Archer\nSprite Credits: Mizumi, Wilhuff</Description>
    <Activate skinType="9429">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24d8" id="Dungeon Recruit Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>576</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to brave designers who adventure into uncharted new dungeons.\n\nSkin Class: Huntress\nSprite Credits: Mizumi</Description>
    <Activate skinType="9431">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24da" id="Dungeon Recruit Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>577</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to brave designers who adventure into uncharted new dungeons.\n\nSkin Class: Archer\nSprite Credits: Mizumi</Description>
    <Activate skinType="9433">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24dc" id="Mini Treasure Hunter Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>578</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Scavenging exceptional treasurer with exceptional flair!\n\nSkin Class: Archer\nSprite Credits: Aurum</Description>
    <Activate skinType="9435">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24de" id="Mini Vampire Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>579</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>What is a rogue?\n\nSkin Class: Rogue</Description>
    <Activate skinType="9437">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24e0" id="Torched Paleolithic Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>580</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold a torch for building a new civilization.\n\nSkin Class: Wizard\nSprite Credits: Nazoado</Description>
    <Activate skinType="9439">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24e2" id="Crab Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>581</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It loves boogieing to electronic dance music.\n\nSkin Class: Samurai\nSprite Credits: Zquidx</Description>
    <Activate skinType="9441">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24e4" id="Sleepover Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>582</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The baby sitter of sleepovers.\n\nSkin Class: Archer\nSprite Credits: Zquidx</Description>
    <Activate skinType="9443">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24e6" id="Construction Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>583</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Rogue</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9445">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24e8" id="Construction Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>584</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Archer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9447">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24ea" id="Construction Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>585</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Wizard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9449">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24ec" id="Construction Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>586</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Priest</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9451">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24ee" id="Construction Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>587</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Warrior</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9453">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24f0" id="Construction Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>588</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Knight</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9455">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24f2" id="Construction Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>589</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Paladin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9457">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24f4" id="Construction Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>590</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Assassin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9459">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24f6" id="Construction Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>591</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Necromancer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9461">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24f8" id="Construction Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>592</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Huntress</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9463">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24fa" id="Construction Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>593</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Mystic</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9465">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24fc" id="Construction Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>594</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Trickster</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9467">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x24fe" id="Construction Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>595</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Sorcerer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9469">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2500" id="Construction Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>596</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Ninja</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9471">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2502" id="Construction Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>597</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Samurai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9473">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2504" id="Construction Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>598</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Bard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="9475">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2506" id="Basketball Player Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>599</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Dribble.. dribble... and SHOOT! Basketball is almost as fun as eternally petrifying innocent creatures!\n\nSkin Class: Mystic\nSprite Credits: Lily</Description>
    <Activate skinType="9477">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2508" id="Sleepover Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>600</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The scary story teller of sleepovers.\n\nSkin Class: Sorcerer\nSprite Credits: Mizumi</Description>
    <Activate skinType="9479">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x250a" id="Sleepover Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>601</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The pillow fight champion of sleepovers.\n\nSkin Class: Knight\nSprite Credits: Mizumi</Description>
    <Activate skinType="9481">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x250c" id="Traffic Cone Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>602</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Just an inconspicuous traffic cone. Carry on!\n\nSkin Class: Trickster\nSprite Credits: Zquidx</Description>
    <Activate skinType="9483">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x250e" id="Whack-a-Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>603</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Only those deemed worthy are able to wield this mighty mallet.\n\nSkin Class: Warrior\nSprite Credits: Zquidx</Description>
    <Activate skinType="9485">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2510" id="Beefcake Construction Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>38</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Need a hand?\n\nSkin Class: Knight\nSprite Credits: Mizumi</Description>
    <Activate skinType="9487">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2512" id="Jackhammer Constructor Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>604</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The jackhammer's reverberation is so powerful that it can stun the ears of anyone in the vicinity.\n\nSkin Class: Knight\nSprite Credits: Mizumi</Description>
    <Activate skinType="9489">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2514" id="Wrench Constructor Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>605</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Having trained for years, he is able to fasten bolts in the blink of an eye.\n\nSkin Class: Ninja\nSprite Credits: Mizumi</Description>
    <Activate skinType="9491">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2516" id="Hammer Constructor Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>606</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hammers are not only for destroying, but also for building and repairing!\n\nSkin Class: Priest\nSprite Credits: Mizumi</Description>
    <Activate skinType="9493">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2518" id="House Painter Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>607</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A shining paragon of interior design!\n\nSkin Class: Paladin</Description>
    <Activate skinType="9495">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x251a" id="Exalted Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>608</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Rogue that has reached their full potential.\n\nSkin Class: Rogue</Description>
    <Activate skinType="9497">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x251c" id="Exalted Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>609</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An Archer that has reached their full potential.\n\nSkin Class: Archer</Description>
    <Activate skinType="9499">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x251e" id="Exalted Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>610</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Wizard that has reached their full potential.\n\nSkin Class: Wizard</Description>
    <Activate skinType="9501">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2520" id="Exalted Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>611</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Priest that has reached their full potential.\n\nSkin Class: Priest</Description>
    <Activate skinType="9503">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2522" id="Exalted Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>612</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Warrior that has reached their full potential.\n\nSkin Class: Warrior</Description>
    <Activate skinType="9505">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2524" id="Exalted Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>613</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Knight that has reached their full potential.\n\nSkin Class: Knight</Description>
    <Activate skinType="9507">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2526" id="Exalted Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>614</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Paladin that has reached their full potential.\n\nSkin Class: Paladin</Description>
    <Activate skinType="9509">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2528" id="Exalted Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>615</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An Assassin that has reached their full potential.\n\nSkin Class: Assassin</Description>
    <Activate skinType="9511">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x252a" id="Exalted Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>616</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Necromancer that has reached their full potential.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="9513">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x252c" id="Exalted Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>617</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Huntress that has reached their full potential.\n\nSkin Class: Huntress</Description>
    <Activate skinType="9515">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x252e" id="Exalted Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>618</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Mystic that has reached their full potential.\n\nSkin Class: Mystic</Description>
    <Activate skinType="9517">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2530" id="Exalted Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>619</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Trickster that has reached their full potential.\n\nSkin Class: Trickster</Description>
    <Activate skinType="9519">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2532" id="Exalted Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>620</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Sorcerer that has reached their full potential.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="9521">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2534" id="Exalted Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>621</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Ninja that has reached their full potential.\n\nSkin Class: Ninja</Description>
    <Activate skinType="9523">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2536" id="Exalted Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>622</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Samurai that has reached their full potential.\n\nSkin Class: Samurai</Description>
    <Activate skinType="9525">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2538" id="Exalted Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>623</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Bard that has reached their full potential.\n\nSkin Class: Bard</Description>
    <Activate skinType="9527">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x253a" id="Cheesecake Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>39</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Yes, he is stealthy. Yes, you would be surprised.\n\nSkin Class: Rogue\nSprite Credits: TLMaelstrom</Description>
    <Activate skinType="9529">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x253c" id="Rogue - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Rogue\nSprite Credits: Lily</Description>
    <Activate skinType="9531">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x253e" id="Archer - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Archer\nSprite Credits: Lily</Description>
    <Activate skinType="9533">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2540" id="Wizard - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Wizard\nSprite Credits: Lily</Description>
    <Activate skinType="9535">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2542" id="Priest - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Priest\nSprite Credits: Lily</Description>
    <Activate skinType="9537">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2544" id="Warrior - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Warrior\nSprite Credits: Lily</Description>
    <Activate skinType="9539">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2546" id="Knight - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Knight\nSprite Credits: Lily</Description>
    <Activate skinType="9541">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2548" id="Paladin - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Paladin\nSprite Credits: Lily</Description>
    <Activate skinType="9543">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x254a" id="Assassin - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Assassin\nSprite Credits: Lily</Description>
    <Activate skinType="9545">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x254c" id="Necromancer - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Necromancer\nSprite Credits: Lily</Description>
    <Activate skinType="9547">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x254e" id="Sorcerer - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Sorcerer\nSprite Credits: Lily</Description>
    <Activate skinType="9549">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2550" id="Ninja - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Ninja\nSprite Credits: Lily</Description>
    <Activate skinType="9551">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2552" id="Samurai - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Samurai\nSprite Credits: Lily</Description>
    <Activate skinType="9553">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2554" id="Bard - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Bard\nSprite Credits: Lily</Description>
    <Activate skinType="9555">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2556" id="Huntress - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>625</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Huntress\nSprite Credits: Lily</Description>
    <Activate skinType="9557">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2558" id="Mystic - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>625</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Mystic\nSprite Credits: Lily</Description>
    <Activate skinType="9559">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x255a" id="Trickster - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>625</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Trickster\nSprite Credits: Lily</Description>
    <Activate skinType="9561">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x255c" id="Bedsheet Ghost Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>626</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>After eating too much candy last Halloween, he'll be giving back the treats this year!\n\nSkin Class: Assassin\nSprite Credits: Zquidx</Description>
    <Activate skinType="9563">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x255e" id="Eyeball Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>627</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No, this one isn't as knowledgeable as another certain eyeball.\n\nSkin Class: Mystic\nSprite Credits: Tyii</Description>
    <Activate skinType="9565">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2560" id="Chicken Suit Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>628</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryx will really be running like a chicken when he sees this!\n\nSkin Class: Rogue\nSprite Credits: Tyii</Description>
    <Activate skinType="9567">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2562" id="Marching Band Drummer Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>629</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I think we're gonna need more than just one drummer for this.\n\nSkin Class: Bard\nSprite Credits: Sturky and Aurum</Description>
    <Activate skinType="9569">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2564" id="Haori Hakama Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>630</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Samurai are the people who act as if they are full even when they are starving.\n\nSkin Class: Samurai\nSprite Credits: Nazoado</Description>
    <Activate skinType="9571">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2566" id="Synthwave Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>631</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The year is 30XX...and, well, he's looking really dapper!\n\nSkin Class: Priest\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9573">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2568" id="Synthwave Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>632</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The year is 30XX, and Oryx has taken over the Realm; but one group stands against his tyranny: N.E.X.U.S.\n\nSkin Class: Rogue\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9575">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x256a" id="Synthwave Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>633</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The year is 30XX, and Oryx has taken over the Realm; but one group stands against his tyranny: N.E.X.U.S.\n\nSkin Class: Sorcerer\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9577">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x256c" id="Synthwave Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>634</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The year is 30XX, and Oryx has taken over the Realm; but one group stands against his tyranny: N.E.X.U.S.\n\nSkin Class: Assassin\nSprite Credits: CrystalPX</Description>
    <Activate skinType="9579">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x256e" id="Cheerleading Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>635</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Two, four, six, eight! Who do we appreciate?\n\nSkin Class: Bard\nSprite Credits: Sturky and Aurum</Description>
    <Activate skinType="9581">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2570" id="Tim the Tiny Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>636</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>May Oryx bless us, every one!\n\nSkin Class: Wizard\nSprite Credits: Sues and Lily</Description>
    <Activate skinType="9583">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2572" id="Surprise Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>637</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A conjuring trick of the highest order: hiding oneself in a box!\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="9585">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2574" id="Nutcracker Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>638</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A king in his own right, the enchanted Nutcracker is locked in eternal battle with the greedy Mouse King.\n\nSkin Class: Necromancer\nSprite Credits: Beige</Description>
    <Activate skinType="9587">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2576" id="Mouse King Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>639</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The king with the seven crowns knows one thing: take and gnaw!\n\nSkin Class: Rogue\nSprite Credits: Beige</Description>
    <Activate skinType="9589">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x2578" id="Snowboarder Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>640</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ride away on a cooler skateboard!\n\nSkin Class: Warrior\nSprite Credits: Tyii</Description>
    <Activate skinType="9591">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x257a" id="Chicken Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>641</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't call me a chicken! I am bravery itself!\n\nSkin Class: Knight\nSprite Credits: Nazoado</Description>
    <Activate skinType="9593">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x257c" id="Skier Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>642</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Watch out for trees, rocks, and yetis!\n\nSkin Class: Ninja\nSprite Credits: Tyii</Description>
    <Activate skinType="9595">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6fd2" id="Antlered Behemoth Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>47</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This red-nosed fiend can pull the sleigh all by himself.\n\nSkin Class: Wizard\nSprite Credits: Beige</Description>
    <Activate skinType="28625">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77ae" id="Rogue - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>643</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30637">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77b0" id="Archer - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>644</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30639">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77b2" id="Wizard - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>645</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30641">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77b4" id="Priest - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>646</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30643">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77b6" id="Warrior - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>647</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30645">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77b8" id="Knight - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>647</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30647">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77ba" id="Paladin - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>647</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30649">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77bc" id="Assassin - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>643</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30651">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77be" id="Necromancer - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>645</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30653">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77c0" id="Sorcerer - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>646</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30655">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77c2" id="Huntress - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>644</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30657">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77c4" id="Mystic - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>645</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30659">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77c6" id="Trickster - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>643</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30661">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77c8" id="Ninja - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>648</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30663">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77ca" id="Samurai - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>648</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30665">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77cc" id="Bard - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>644</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30667">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77ce" id="Synthwave Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>649</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The year is 30XX... wait what?\n\nSkin Class: Warrior\nSprite Credits: CrystalPX</Description>
    <Activate skinType="30669">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77d0" id="Sleepover Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>650</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The snack bearer of sleepovers.\n\nSkin Class: Mystic\nSprite Credits: Zquidx</Description>
    <Activate skinType="30671">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77d2" id="Unicorn Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>651</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She is adamant that it is a unicorn and not a narwhal costume, but her friends are not so sure.\n\nSkin Class: Warrior\nSprite Credits: Mizumi</Description>
    <Activate skinType="30673">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77d4" id="Nightstalker Elf Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>652</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You can never be sure what lurks in the darkness.\n\nSkin Class: Assassin\nSprite Credits: CrystalPX</Description>
    <Activate skinType="30675">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6fd4" id="Mini Nordic Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>653</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>His fuzzy armor keeps him both warm and fierce...looking. Never heads into battle without his intimidating SKOL chant!\n\nSkin Class: Knight</Description>
    <Activate skinType="28627">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6fd6" id="Mini Cuboid Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>654</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Due to this mini matriarch being compressed, she has chosen to forgo her hands and telekinetically wield her staff.\n\nSkin Class: Necromancer\nSprite Credits: Aurum</Description>
    <Activate skinType="28629">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77d6" id="Expectant Engager Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>655</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't tell her, but I'm not getting married today!\n\nSkin Class: Priest\nSprite Credits: NblankFour</Description>
    <Activate skinType="30677">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77d8" id="Swan Suit Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>656</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rumor has it wearing this suit will increase your chances at finding the perfect soulmate.\n\nSkin Class: Huntress\nSprite Credits: Coomi</Description>
    <Activate skinType="30679">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77da" id="Vampire Slayer Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>657</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Kirisake!\n\nSkin Class: Ninja\nSprite Credits: Nazoado</Description>
    <Activate skinType="30681">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77dc" id="Sweet Chocolatier Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>658</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She's full of sweet chocolate-y surprises!\n\nSkin Class: Assassin\nSprite Credits: Lily and NblankFour</Description>
    <Activate skinType="30683">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77de" id="Lady of Locks Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>659</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She fears no monster. But barbers...\n\nSkin Class: Ninja\nSprite Credits: Zquidx</Description>
    <Activate skinType="30685">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77e0" id="Serenading Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>660</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Blast the eardrums of your enemies with the loud beats of your boombox!\n\nSkin Class: Bard\nSprite Credits: Tyii</Description>
    <Activate skinType="30687">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77e2" id="Big Monster Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>51</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Funny big thing go rawr.\n\nSkin Class: Knight\nSprite Credits: TLMaelstrom</Description>
    <Activate skinType="30689">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77e4" id="Grey Gal Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>661</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She's had it up to here with the remarks about looking like a ghost!\n\nSkin Class: Summoner\nSprite Credits: NblankFour</Description>
    <Activate skinType="30691">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77e6" id="Prankster Primate Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>662</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Reject Lawful Good, return to Chaotic Good.\n\nSkin Class: Summoner\nSprite Credits: NblankFour</Description>
    <Activate skinType="30693">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77e8" id="Zoologist Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>663</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Who said you couldn't have more than one pet?\n\nSkin Class: Summoner\nSprite Credits: Zquidx</Description>
    <Activate skinType="30695">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77ea" id="Playful Spirit Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>664</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Popular in the spirit and living realm, her buddies willingly follow her every command.\n\nSkin Class: Summoner\nSprite Credits: Coomi</Description>
    <Activate skinType="30697">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77ec" id="Mini Scientific Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>665</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She was one of the pioneering scientists to work with Dr.Terrible to bring Mini M.E.R.V. to life.\n\nSkin Class: Summoner</Description>
    <Activate skinType="30699">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77ee" id="Construction Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>666</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Summoner</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="30701">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77f0" id="Court Jester Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>53</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This Jester lives for excitement and a smidgen of chaos mixed in, but all in good fun right? A real life of the party so be ready for this clown because the fun don't stop when they're around.\n\nSkin Class: Summoner\nSprite Credits: Coomi</Description>
    <Activate skinType="30703">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77f2" id="Summoner - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>128</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="30705">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77f4" id="Summoner - Dungeon Mastermind Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>129</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="30707">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77f6" id="Summoner - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>141</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
    <Activate skinType="30709">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77f8" id="Summoner - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>463</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="30711">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77fa" id="Summoner - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>625</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Summoner\nSprite Credits: Lily</Description>
    <Activate skinType="30713">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77fc" id="Summoner - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>646</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="30715">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x77fe" id="Stone Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>667</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Summoner\nSprite Credits: Sues</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="30717">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7800" id="Slime Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>668</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Summoner with the Slime Skin.\n\nSkin Class: Summoner\nSprite Credits: Sues</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="30719">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7802" id="Exalted Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>669</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Summoner that has reached their full potential.\n\nSkin Class: Summoner</Description>
    <Activate skinType="30721">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7804" id="Mauve Magus Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>670</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Who said you can't summon rats with style?\n\nSkin Class: Summoner\nSprite Credits: Deplington</Description>
    <Activate skinType="30723">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7806" id="Night Elf Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>671</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Warriors of the night, assemble!\n\nSkin Class: Summoner</Description>
    <Activate skinType="30725">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7808" id="Bunny Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>672</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>To tame the beasts of the wild, sometimes one must compromise with her dignity.\n\nSkin Class: Summoner</Description>
    <Activate skinType="30727">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x780a" id="Baaard Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>673</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Not to be confused with his brothers Baaaard and Baard.\n\nSkin Class: Bard\nSprite Credits: NblankFour</Description>
    <Activate skinType="30729">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x780c" id="Season Spring Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>674</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Stories tell of a lone huntress that saved a magical forest deep within the realm from Oryx's horde. As a token of thanks the inhabitants of the forest gifted this Huntress the essence of spring.\n\nSkin Class: Huntress\nSprite Credits: Coomi</Description>
    <Activate skinType="30731">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x780e" id="Mystery Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>675</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Bard skin!\n\nSprite Credits: Sturky</Description>
    <Activate skinType="30733">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7810" id="Little Bunny Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>676</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Neither tall or strong, this insecure bunny studied the dark arts deep in their rabbit hole. Now they're ready to bonk anybody who makes fun of their small stature.\n\nSkin Class: Necromancer\nSprite Credits: Coomi</Description>
    <Activate skinType="30735">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7812" id="Lil' Carrot Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>677</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A powerful yet benevolent summoner gave this little Carrot greater purpose from its simple dirt life before wandering off. Free to roam the realms this Carrot is searching for that same Summoner to thank them for their new life.\n\nSkin Class: Ninja\nSprite Credits: Coomi</Description>
    <Activate skinType="30737">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7814" id="Menagerie Master Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>678</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"Beasts unlike any I had ever seen rose from the ground, and overwhelmed the allies I had called upon."\n\nSkin Class: Summoner</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="30739">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7816" id="Toast Slice Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>679</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You know what they say...\n\nSkin Class: Archer\nSprite Credits: Aurum</Description>
    <Activate skinType="30741">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7818" id="Lonesome Swordswoman Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>680</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A hermit trained in the art of the blade. She wanders the world, aspiring to learn every technique there is.\n\nSkin Class: Samurai\nSprite Credits: Lily</Description>
    <Activate skinType="30743">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x781a" id="Posessed Earring Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>681</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"I'm so done with hanging around!"\n\nSkin Class: Sorcerer\nSprite Credits: NblankFour</Description>
    <Activate skinType="30745">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x781c" id="Paladuck Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>682</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Some ducklings are ugly and some... Wield Holy Seals.\n\nSkin Class: Paladin\nSprite Credits: NblankFour</Description>
    <Activate skinType="30747">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x781e" id="Rainmaker Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>683</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Its always good to dress for the weather. You don't want to catch a cold in that storm, or get electrocuted.\n\nSkin Class: Sorcerer\nSprite Credits: Coomi</Description>
    <Activate skinType="30749">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7820" id="Glyph Researcher Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>684</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Can you hit me?\n\nSkin Class: Trickster\nSprite Credits: Nazoado</Description>
    <Activate skinType="30751">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7822" id="Veteran Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>685</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Rogue\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30753">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7824" id="Veteran Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>686</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Archer\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30755">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7826" id="Veteran Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>687</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Wizard\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30757">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7828" id="Veteran Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>688</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Priest\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30759">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x782a" id="Veteran Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>689</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Warrior\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30761">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x782c" id="Veteran Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>690</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Knight\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30763">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x782e" id="Veteran Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>691</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Paladin\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30765">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7830" id="Veteran Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>692</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Assassin\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30767">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7832" id="Veteran Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>693</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Necromancer\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30769">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7834" id="Veteran Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>694</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Huntress\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30771">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7836" id="Veteran Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>695</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Mystic\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30773">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7838" id="Veteran Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>696</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Trickster\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30775">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x783a" id="Veteran Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>697</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Sorcerer\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30777">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x783c" id="Veteran Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>698</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Ninja\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30779">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x783e" id="Veteran Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>699</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Samurai\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30781">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7840" id="Veteran Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>701</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Summoner\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30783">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7842" id="Veteran Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>700</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Bard\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="30785">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7844" id="Beefcake Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>54</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Justice has been working out.\n\nSkin Class: Paladin\nSprite Credits: NblankFour</Description>
    <Activate skinType="30787">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7846" id="Beachcake Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>55</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The gleam of his polished helmet sometimes confuses incoming ships.\n\nSkin Class: Paladin</Description>
    <Activate skinType="30789">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7848" id="Dousing Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>702</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Shaitan's worst enemy!\n\nSkin Class: Archer</Description>
    <Activate skinType="30791">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x784a" id="Alien Abductor Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>703</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't worry, she's only interested in abducting aliens.\n\nSkin Class: Summoner\nSprite Credits: Zquidx</Description>
    <Activate skinType="30793">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x784c" id="Mini Corrupted Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>704</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Paladins, typically seen as righteous champions, are sometimes tainted by the taboo ways of the void. Even as a mindless shade, they retain some of the grace of their former glory.\n\nSkin Class: Paladin</Description>
    <Activate skinType="30795">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x784e" id="Mini Daeva Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>705</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An insouciant visitor of the angelic Daeva race, hailing from a place forgotten by all but the realm's scholars. Mystifying as they are, their actions are on your side.\n\nSkin Class: Trickster</Description>
    <Activate skinType="30797">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7850" id="Swimsuit Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>706</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He is ready to slay more than just his enemies.\n\nSkin Class: Assassin</Description>
    <Activate skinType="30799">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7852" id="Swimsuit Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>707</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Do not be fooled by her charming good looks - with the deadly skill to summon extremely annoying seagulls, she might yet ruin your beach outing.\n\nSkin Class: Summoner</Description>
    <Activate skinType="30801">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7854" id="Oryxmas Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>708</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Summoner Skin!\n\nSkin Class: Summoner\n\nSprite Credits: Moonshoot</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="30803">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7856" id="Invisible Investigator Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>709</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He has uncovered an inconvenient truth. Now, all he needs is visibility...\n\nSkin Class: Rogue\nSprite Credits: Zquidx</Description>
    <Activate skinType="30805">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7858" id="Grey Pal Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>710</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This dapper vigilante patrols the streets of a forgotten city, looking to protect the weak.\n\nSkin Class: Paladin</Description>
    <Activate skinType="30807">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x785a" id="Scuba Diver Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>711</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A deadly predator beneath the waves, her fun neon colors actually serve as warning?\n\nSkin Class: Huntress</Description>
    <Activate skinType="30809">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x785c" id="Ultimate Vampire Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>58</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The most powerful vampire who ever set foot on this world and only wielder of the "Oni Kariudo".\n\nSkin Class: Ninja\nSprite Credits: NblankFour</Description>
    <Activate skinType="30811">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x785e" id="Antinomy Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>712</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the darkness, their eternal strife ignites anew.\n\nSkin Class: Bard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30813">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7860" id="Antinomy Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>713</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the darkness, their eternal strife ignites anew.\n\nSkin Class: Knight</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30815">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7862" id="Antinomy Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>714</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the darkness, their eternal strife ignites anew.\n\nSkin Class: Assassin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30817">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7864" id="Antinomy Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>715</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the darkness, their eternal strife ignites anew.\n\nSkin Class: Samurai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30819">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7866" id="Antinomy Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>716</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the darkness, their eternal strife ignites anew.\n\nSkin Class: Archer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30821">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7868" id="Antinomy Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>717</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the darkness, their eternal strife ignites anew.\n\nSkin Class: Mystic</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30823">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x786a" id="Antinomy Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>718</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the darkness, their eternal strife ignites anew.\n\nSkin Class: Priest</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30825">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x786c" id="Antinomy Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>719</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the darkness, their eternal strife ignites anew.\n\nSkin Class: Necromancer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30827">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x786e" id="Antinomy Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>720</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the darkness, their eternal strife ignites anew.\n\nSkin Class: Trickster</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30829">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7870" id="Antinomy Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>721</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the light, their eternal strife ignites anew.\n\nSkin Class: Summoner</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30831">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7872" id="Antinomy Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>722</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the light, their eternal strife ignites anew.\n\nSkin Class: Huntress</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30833">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7874" id="Antinomy Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>723</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the light, their eternal strife ignites anew.\n\nSkin Class: Ninja</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30835">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7876" id="Antinomy Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>724</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the light, their eternal strife ignites anew.\n\nSkin Class: Rogue</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30837">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7878" id="Antinomy Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>725</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the light, their eternal strife ignites anew.\n\nSkin Class: Wizard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30839">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x787a" id="Antinomy Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>726</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the light, their eternal strife ignites anew.\n\nSkin Class: Sorcerer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30841">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x787c" id="Antinomy Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>727</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the light, their eternal strife ignites anew.\n\nSkin Class: Warrior</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30843">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x787e" id="Antinomy Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>728</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the light, their eternal strife ignites anew.\n\nSkin Class: Paladin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="30845">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7880" id="Swimsuit Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>729</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He might not be a lifeguard, but if you need someone to put sunscreen on your back, he's got you covered.\n\nSkin Class: Knight</Description>
    <Activate skinType="30847">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7882" id="Duality Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>730</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Is he good? Is he evil? We don't know, but what we know is that he keeps the balance in place.\n\nSkin Class: Wizard</Description>
    <Activate skinType="30849">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7884" id="Void Demon Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>731</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A demon spawned from the depths of corruption. All who have witnessed it claim to be cursed with nightmares in which the glowing eyes of the creature haunt them.\n\nSkin Class: Mystic</Description>
    <Activate skinType="30851">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7886" id="Fries Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>732</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>When they said carbs can kill you, I did not know people meant this.\n\nSkin Class: Huntress</Description>
    <Activate skinType="30853">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7888" id="Mini Royal Thaumaturge Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>733</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A couple of apprentices decided to form a rebellion after they saw the evil in The Forgotten King's heart. Necromancers are known for raising the dead, but this one is far different as he forms all kinds of miracles every time the team is in a tight situation! Meet the conjurer of the troupe!\n\nSkin Class: Necromancer</Description>
    <Activate skinType="30855">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x788a" id="Mini Fire Warlock Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>734</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A couple of apprentices decided to form a rebellion after they saw the evil in The Forgotten King's heart. He excels in fire magic better than anyone. You can say he is the fiery heart of the troupe!\n\nSkin Class: Wizard</Description>
    <Activate skinType="30857">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x788c" id="Mini Royal Gladiator Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>735</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A couple of apprentices decided to form a rebellion after they saw the evil in The Forgotten King's heart. This is the troupe's strongest member in terms of sheer raw power!\n\nSkin Class: Paladin</Description>
    <Activate skinType="30859">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x788e" id="Mini Royal Crossbowman Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>736</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A couple of apprentices decided to form a rebellion after they saw the evil in The Forgotten King's heart. Eyes of an eagle and silent as an owl. This is the scout of the troupe!\n\nSkin Class: Archer</Description>
    <Activate skinType="30861">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7890" id="Mini Corrupted Appetizer Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>737</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The royal chef of the Shattered Kingdom was not spared by the corruption that ravaged it.\n\nSkin Class: Assassin</Description>
    <Activate skinType="30863">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7892" id="Mini Corrupted Gardener Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>738</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Her domain was once the Royal Gardens of the Shattered Kingdom; now, it is the starless expanse of the void.\n\nSkin Class: Summoner</Description>
    <Activate skinType="30865">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7894" id="Sentinel of the Void Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>59</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Against his will, this Void-touched Warrior fights relentlessly for the powers of Chaos.\n\nSkin Class: Warrior</Description>
    <Activate skinType="30867">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7896" id="Celestial Gatekeeper Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>739</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She holds the key to the celestial gates of the Daeva. Certainly not obtained by theft!\n\nSkin Class: Trickster</Description>
    <Activate skinType="30869">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7898" id="Mini Daeva Gardener Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>740</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She looks after the heavenly, but nonetheless dangerous, Daeva gardens.\n\nSkin Class: Summoner</Description>
    <Activate skinType="30871">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x789a" id="Pompous Elf Lady Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>741</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Coming from royalty within the elf kingdom, garnering looks, status and family wealth. Unfortunately she's rather lazy and also carries a bratty attitude, a front to hide her own insecurities. She orders her subordinates around to do everything claiming it's for the betterment of the elf kingdom, that may be true but she just fears and hates confrontation.\n\nSkin Class: Summoner\nSprite Credits: Coomi</Description>
    <Activate skinType="30873">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x789c" id="Bear Suit Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>742</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Cute and soft to the touch, this bear suit is coated with 100 percent love coating you and your friends that want to hug you tight, so aggressively tight that you can't help but express back those feelings with your lovingly sharp claws.\n\nSkin Class: Knight\nSprite Credits: Coomi</Description>
    <Activate skinType="30875">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x789e" id="Rebel Commando Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>743</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Commander Calbrik held top mercenary soldiers under his belt. Unfortunately for him during one of his attempts to invade the Realm some of his soldiers decided to stay and scout, but have gone rogue against their leader for their own desires for what the Realm holds. Are they friend or foe? It is clear that they share one desire with the heroes of the Nexus: stopping Oryx's reign of terror.\n\nSkin Class: Archer\nSprite Credits: Coomi</Description>
    <Activate skinType="30877">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78a0" id="Charming Dancer Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>744</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She travels the Realm showing off her dance moves, performing for all to see. Amazing the crowd with masterful footwork, she leaves the stage up in flames just by the sheer speed she's capable of when working that body.\n\nSkin Class: Bard\nSprite Credits: Coomi</Description>
    <Activate skinType="30879">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78a2" id="Mad Punk Vocalist Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>745</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Her music is not for the faint of heart. Loud, abrasive and unusual at times, but if you can get behind all that, then be ready to amp up. Her music will get you in the fighting mood.\n\nSkin Class: Bard\nSprite Credits: Coomi</Description>
    <Activate skinType="30881">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78a4" id="Celestial Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>60</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A herald of the Daeva whose arrows always strike true.\n\nSkin Class: Archer</Description>
    <Activate skinType="30883">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78a6" id="Teacher's Pet Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>746</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Her speed in raising her hand and answering questions is unmatched!\n\nSkin Class: Ninja</Description>
    <Activate skinType="30885">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78a8" id="Plague Doctor Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>747</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't be fooled by her frightening appearance, she actually has a big heart and cures everything in her path!\n\nSkin Class: Mystic</Description>
    <Activate skinType="30887">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78b2" id="Scarecrow Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>748</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Sadly misunderstood, he is actually great friends with all crows!\n\nSkin Class: Assassin</Description>
    <Activate skinType="30897">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78ac" id="Octoberfest Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>749</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The heart and soul of the company in every tavern he visits! If you need a nice tune or a master bowman, he's got you covered.\n\nSkin Class: Bard</Description>
    <Activate skinType="30891">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78ae" id="Corporate Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>750</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He's got his mind on his money and his money on his mind.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="30893">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78b0" id="Deadly Raven Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>62</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Lord of all ravens. Incredibly fast, cunning and merciless, he eliminates anything and everything that dares to stand in his way.\n\nSkin Class: Ninja</Description>
    <Activate skinType="30895">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78b3" id="Sataru the Visionary Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>751</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The friendly, familiar face of a legendary artist, acclaimed all across the realm and even beyond.\n\nSkin Class: Knight\nSprite Credits: TLMaelstrom</Description>
    <Activate skinType="30900">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78b6" id="Two-Faced Gentleman Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>63</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>On first glance he is indeed a regular gentleman, but get on his nerves and you will soon realize you really can't judge the book by its cover.\n\nSkin Class: Wizard</Description>
    <Activate skinType="30903">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78b9" id="Floating Ghost Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>752</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Good friend of Septavius. They once went to a disco together. Septavius was having a fa-boo-lous time while this floating ghost was boo-gie-ing all night long along with him!\n\nSkin Class: Rogue</Description>
    <Activate skinType="30906">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78bb" id="Vampire Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>753</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Another vampire with an addiction to drinking. His favorite drink has always been the Bloody Mary.\n\nSkin Class: Samurai</Description>
    <Activate skinType="30908">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78bd" id="Victorian Dandy Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>754</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>His obsession with looks and status will be his downfall.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="30910">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78c3" id="Bloody Victorian Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>755</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Marriage was only a pretext for this distinguished lady to rack up her headcount.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="30916">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78c5" id="Coffin Dweller Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>756</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Boo!\n\nSkin Class: Samurai</Description>
    <Activate skinType="30918">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78c7" id="Vampire Slayer Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>757</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He emits a faint odor of garlic, but somehow that never stops him from getting a good price for his work.\n\nSkin Class: Archer</Description>
    <Activate skinType="30920">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78c9" id="Yellow Raincoat Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>758</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Absolutely loves the rainy weather since he can jump in all of the little puddles! Although, be careful around any sewage areas.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="30922">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78cb" id="Turkey Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>759</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You can definitely see who is the number one fan of Thanksgiving!\n\nSkin Class: Knight</Description>
    <Activate skinType="30924">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78cd" id="Snow Shoveler Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>760</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't be fooled by his grumpy old look, he is always ready to help with making a way through the snow fields!\n\nSkin Class: Paladin</Description>
    <Activate skinType="30926">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78cf" id="Mountain Climber Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>761</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oh yeah, she's definitely a Mountain Temple enjoyer.\n\nSkin Class: Trickster</Description>
    <Activate skinType="30928">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78d1" id="Mini Storm Caller Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>762</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He calls upon the storm, and it always answers!\n\nSkin Class: Bard</Description>
    <Activate skinType="30930">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78d3" id="Mini Earthen Bulwark Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>763</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Is she the last of the living earth shamans, or has she found a way to resurrect their craft? A mystery as unspoken as the mute earth.\n\nSkin Class: Summoner</Description>
    <Activate skinType="30932">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78d5" id="Green Tracksuit Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>764</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>One wrong move and you're out!\n\nSkin Class: Warrior</Description>
    <Activate skinType="30934">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78d7" id="Pink Suit Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>765</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Just making sure everyone is following the rules.\n\nSkin Class: Huntress</Description>
    <Activate skinType="30936">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78d9" id="Classic Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>766</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Rogue</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30938">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78db" id="Classic Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>767</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Archer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30940">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78dd" id="Classic Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>768</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Wizard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30942">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78df" id="Classic Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>769</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Priest</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30944">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78e1" id="Classic Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>770</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Warrior</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30946">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78e3" id="Classic Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>771</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Knight</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30948">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78e5" id="Classic Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>772</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Paladin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30950">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78e7" id="Classic Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>773</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Assassin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30952">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78e9" id="Classic Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>774</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Necromancer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30954">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78eb" id="Classic Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>775</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Huntress</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30956">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78ed" id="Classic Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>776</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Mystic</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30958">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78ef" id="Classic Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>777</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Trickster</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30960">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78f1" id="Classic Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>778</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Sorcerer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30962">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78f3" id="Classic Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>779</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Ninja</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30964">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78f5" id="Classic Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>780</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Samurai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30966">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78f7" id="Classic Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>781</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Bard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30968">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78f9" id="Classic Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>782</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How much we have changed since the old times!\n\nSkin Class: Summoner</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Classic Skins" />
    </ExtraTooltipData>
    <Activate skinType="30970">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78fb" id="Stone Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>783</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Kensei\nSprite Credits: Moonshoot</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="30972">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78fd" id="Construction Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>784</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Kensei</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="30974">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x78ff" id="Emergent Sage Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>785</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"A whirlwind of blades, denying us the chance to realize the battle had begun before he emerged victorious."\n\nSkin Class: Kensei</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="31232">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a01" id="Oryxmas Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>786</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Kensei Skin!\n\nSkin Class: Kensei\n\nSprite Credits: Moonshoot</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="31234">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a03" id="Slime Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>787</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Kensei with the Slime Skin.\n\nSkin Class: Kensei\nSprite Credits: Moonshoot</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Slime Skins" />
    </ExtraTooltipData>
    <Activate skinType="31236">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a05" id="Exalted Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>788</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Kensei that has reached their full potential.\n\nSkin Class: Kensei</Description>
    <Activate skinType="31238">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a07" id="Supermodel of Swordsmanship Skin">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>789</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"Whoa, this doesn't look like the Nexus! But it sure will do."\n\nSkin Class: Kensei\nSprite Credits: NblankFour</Description>
    <Activate skinType="31240">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a09" id="Kensei - Content Master Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>648</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Content Creators! Your work inspires us to be better every day.</Description>
    <Activate skinType="31242">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a0b" id="Kensei - Future Seeker Tester Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>398</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Piggby</Description>
    <Activate skinType="31244">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a0d" id="Kensei - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>459</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="31246">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a0f" id="Kensei - Artist Extraordinaire Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
    <Activate skinType="31248">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a11" id="Kensei - Magnificent Maestro Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>624</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Artists! Your music helps us in the toughest times!\n\nSkin Class: Kensei\nSprite Credits: Lily</Description>
    <Activate skinType="31250">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a13" id="Kensei - Dungeon Mastermind Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>401</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
    <Activate skinType="31252">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a15" id="Searing Itinerant Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>790</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The sheer speed he swings his blade with sets it ablaze.\n\nSkin Class: Kensei</Description>
    <Activate skinType="31254">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a17" id="Dahlia Flower Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>791</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Flexible in both mind and body, her blade will cut new paths.\n\nSkin Class: Kensei\nSprite Credits: Coomi</Description>
    <Activate skinType="31256">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a19" id="Ice Skater Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>78</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A blade in her hand and blades on her feet - she is a whirlwind of grace and danger.\n\nSkin Class: Kensei</Description>
    <Activate skinType="31258">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a1b" id="Grandpa Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>793</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Back in my day, we had Oryxmas parties like you wouldn't... believe... itzzzz...\n\nSkin Class: Paladin</Description>
    <Activate skinType="31260">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a1d" id="Oryxmas Treeckster Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>794</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The light of the party!\n\nSkin Class: Trickster</Description>
    <Activate skinType="31262">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a1f" id="Cozy Blanket Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>795</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Leave my cozy blanket at home? Don't you know the power my cozy blanket is infused with? I will hear no more of this!\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="31264">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a21" id="Oryxmas Caroler Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>796</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She will spread the holiday cheer door to door, breaking down any barriers in your heart.\n\nSkin Class: Bard</Description>
    <Activate skinType="31266">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a23" id="Grandma Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>797</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Practicing forbidden magic by day, knitting chunky Oryxmas sweaters by night.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="31268">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a25" id="The Giving One Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>71</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He has a lot to give - you give him a hand with all these boxes!\n\nSkin Class: Priest</Description>
    <Activate skinType="31270">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a27" id="Ice King Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>72</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Before becoming consort to the Ice Queen, he was known across the Realms for his prowess with the sword and shield. Now, the power of the timeless cold is at his disposal, and he is as unstoppable as an ancient glacier.\n\nSkin Class: Knight</Description>
    <Activate skinType="31272">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a29" id="Veteran Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>798</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Kensei\nSpecial Thanks: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="31274">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a2b" id="Ice Queen Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>73</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She reigns over her desolate domain in the Lost Lands with an iron fist and an icy heart.\n\nSkin Class: Summoner</Description>
    <Activate skinType="31276">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a2d" id="Lady Ginger Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>74</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No, she is not too brittle to pull that bow. She prefers "crunchy".\n\nSkin Class: Archer</Description>
    <Activate skinType="31278">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a2f" id="Antinomy Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>800</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the darkness, their eternal strife ignites anew.\n\nSkin Class: Kensei</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="31282">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a31" id="Honourable Shiba Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>801</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>True happiness is only achieved when worldy pleasures fall away.\n\nSkin Class: Kensei\nSprite Credits: Mizumi</Description>
    <Activate skinType="31284">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a33" id="Rain Flower Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>802</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Like water, she is as much a gleaming essence as she can be a destructive force.\n\nSkin Class: Kensei\nSprite Credits: Zquidx</Description>
    <Activate skinType="31286">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a35" id="Mini Tidal Wave Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>803</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Flow like water. Prevail like the ocean.\n\nSkin Class: Kensei\nSprite Credits: Coomi</Description>
    <Activate skinType="31288">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a37" id="Bunny Attendant Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>804</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Here at Carrot Corp our attendants are here to deliver all your carrot craving needs, now with 100 percent more carrot. Satisfaction guaranteed!\n\nSkin Class: Kensei\nSprite Credits: Coomi</Description>
    <Activate skinType="31290">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a39" id="Graceful Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>805</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The lore of the blade is more choreography than force.\n\nSkin Class: Kensei</Description>
    <Activate skinType="31292">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a3b" id="Ugly Oryxmas Sweater Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>806</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Grandma knitted it for him and he will NOT take it off. It's also armored. And it has lights.\n\nSkin Class: Warrior</Description>
    <Activate skinType="31294">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a3d" id="Cavalry Warlord Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>75</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A knight of few words, origins left unknown. Countless battles have left them stoic; no one dares to approach them. Heroes of the Realm may dare, but others claim a bad omen. Their eyes... what have they seen, what drives these two? "Justice", says the knight. "To purify the corruption that infest the Realms."\n\nSkin Class: Knight\nSprite Credits: Coomi</Description>
    <Activate skinType="31296">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a3f" id="Pearl Moon Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>807</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Moon light, a gust of wind flows through and your body starts to ache. You drop your weapon on the ground and your eyes begin to fade. Your body staggers while in a daze, blood dripping from the waist. Blue hair and bright eyes the last thing you see, they whisper goodnight leaving you in eternal sleep.\n\nSkin Class: Kensei</Description>
    <Credits>Coomi</Credits>
    <Activate skinType="31298">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a41" id="Hanbok Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>808</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Having donned her celebratory attire, she's on her way to attend a colorful feast.\n\nSkin Class: Priest</Description>
    <Activate skinType="31300">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a43" id="Invisible Bandit Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>809</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He could have a huge advantage in his field, yet he keeps wearing the outfit for the sake of tradition.\n\nSkin Class: Assassin</Description>
    <Activate skinType="31302">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a45" id="Lion Dance Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>810</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Actually, it's two Warriors in there! As intimidating and masterful in dance as they are in combat.\n\nSkin Class: Warrior</Description>
    <Activate skinType="31304">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a47" id="Plum Blossom Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>811</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>They have been preparing this outfit all winter. Don't they look just lovely!\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="31306">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a49" id="Zodiac Tiger Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>76</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Welcome to the Year of the Water Tiger, and may it be a prosperous one!\n\nSkin Class: Kensei</Description>
    <Activate skinType="31308">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a4b" id="Panda Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>812</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Loves snacking on bamboo and the Ent species!\n\nSkin Class: Samurai</Description>
    <Credits>iidx</Credits>
    <Activate skinType="31310">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a4d" id="Mini Ivory Wyvern Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>813</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Run little hero, as fast as you can!\n\nSkin Class: Trickster</Description>
    <Credits>Fastlex</Credits>
    <Activate skinType="31312">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a4f" id="Knight of Hearts Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>80</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A shining romantic on an eternal quest for love.\n\nSkin Class: Knight</Description>
    <Activate skinType="31314">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a51" id="Freyja Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The goddess of love and divination, descending upon the mortal world in her cat-drawn chariot.\n\nSkin Class: Summoner</Description>
    <Activate skinType="31316">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a53" id="Shattered Queen Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins32</File>
      <Index>2</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Legend says she was once the queen of a Forgotten Kingdom, brought down by ambition and strife outside of her control. Some say a flicker of love for her king and her people still dwells in the crystalline maze of her being.\n\nSkin Class: Mystic</Description>
    <Activate skinType="31318">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a55" id="Shattered King Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Some of the more romantic historian Knights of the Realm believe love guided him in his private life as ambition did in his kinghood. They believe a spark of regret and concern for his beloved queen still evades the darkness that has claimed him.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="31320">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a57" id="Pizho Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>814</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Some pagan regions in the Realm still keep an old tradition to gift each other red and white adornments to greet the upcoming spring.\n\nSkin Class: Paladin</Description>
    <Activate skinType="31322">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a59" id="Penda Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>815</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Some pagan regions in the Realm still keep an old tradition to gift each other red and white adornments to greet the upcoming spring.\n\nSkin Class: Archer</Description>
    <Activate skinType="31324">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a5b" id="Duality Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>816</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"Confess your sins my brother, and I shall show you the meaning of your existence."\n\nSkin Class: Priest</Description>
    <Credits>Urgle</Credits>
    <Activate skinType="31326">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a5d" id="Twilight Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>817</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>His most comfortable place? Darkness.\n\nSkin Class: Rogue</Description>
    <Credits>DynamoX</Credits>
    <Activate skinType="31328">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a5f" id="Shamrock Gentleman Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>818</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He is such a gentleman that he places pots everywhere for everyone!\n\nSkin Class: Wizard</Description>
    <Activate skinType="31330">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x3892" id="Mini Fiery Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>819</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>All fired up and ready for battle!\n\nSkin Class: Kensei</Description>
    <Activate skinType="14481">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a61" id="Air Elemental Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>820</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Some catch lightning in a bottle, he catches it in his palm!\n\nSkin Class: Paladin</Description>
    <Activate skinType="31332">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a63" id="April Showers Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>821</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Forecast: Lots of rain, therefore, grab an umbrella!\n\nSkin Class: Necromancer</Description>
    <Activate skinType="31334">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a65" id="May Flowers Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>822</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Spreading joy means flowers for everyone!\n\nSkin Class: Huntress</Description>
    <Activate skinType="31336">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a67" id="Water Elemental Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>83</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The title "Tidecaller" definitely belongs to her!\n\nSkin Class: Summoner</Description>
    <Activate skinType="31338">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a69" id="Fire Elemental Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>84</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't ask him what happens when you play with fire because the answer will definitely be different from what you'd expect.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="31340">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a6b" id="Earth Elemental Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>85</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He might be made out of stone, but his heart sure isn't!\n\nSkin Class: Knight</Description>
    <Activate skinType="31342">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a6d" id="Easter Egg Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>823</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>What secrets does she hide within her delicate shell?\n\nSkin Class: Trickster</Description>
    <Activate skinType="31344">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a6f" id="Banana Dance Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>87</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You know what time it is!\n\nSkin Class: Ninja</Description>
    <Activate skinType="31346">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a71" id="Master of the Elements Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins32</File>
      <Index>3</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Him and his faithful hound - the last thing those who would infringe on the Natural balance see.\n\nSkin Class: Wizard</Description>
    <Activate skinType="31348">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a73" id="Clean Up Crew Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>825</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He is a great inspiration to his workmates.\n\nSkin Class: Bard</Description>
    <Activate skinType="31350">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a75" id="Lady Foreman Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>827</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She is used to giving orders. She even has an architecture degree!\n\nSkin Class: Summoner</Description>
    <Activate skinType="31352">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a77" id="Ultimate Handyman Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>824</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He may be short, but his voice is heard across the whole construction site.\n\nSkin Class: Assassin</Description>
    <Activate skinType="31354">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a79" id="Drill Operator Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>826</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She doesn't like to be called boring.\n\nSkin Class: Huntress</Description>
    <Activate skinType="31356">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a7b" id="Swimsuit Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>828</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Tan set, fan in hand, beach body ready and a refreshing blue Paradise to top it all off.\n\nSkin Class: Kensei</Description>
    <Activate skinType="31358">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a7d" id="Surf Guru Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>829</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Nothing stops this surfer, no amount of dungeons minions or gods will disrupt their flow. This surfing guru is out to wipeout in style all that stand in their way from riding those sweet waves.\n\nSkin Class: Kensei</Description>
    <Activate skinType="31360">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a7f" id="Mini Resurrected Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>830</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She's back for revenge, and answers, and she's letting her bow do the talking.\n\nSkin Class: Huntress\nSprite Credits: Coomi</Description>
    <Activate skinType="31362">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a81" id="Mini Killbilly Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>831</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Nothing human could survive in those woods.  Something inhuman did.\n\nSkin Class: Warrior\nSprite Credits: Coomi</Description>
    <Activate skinType="31364">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a87" id="Void Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>832</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A blade tempered in the abyss; a will driven by something beyond words.\n\nSkin Class: Ninja</Description>
    <Activate skinType="31368">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a89" id="Void Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>833</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In their quest for mastery, they tampered with forces unknown and dangerous. Now they are but an instrument of madness.\n\nSkin Class: Kensei</Description>
    <Activate skinType="31370">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a8b" id="Void Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>90</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Offering ones soul to the dark entities that influence the realms in exchange for power, only those deep in the dark arts would be interested in such a thing.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="31372">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a8d" id="Void Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>91</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No one knows what lies beyond the void, to venture out is a death wish. One priest however decided to see what lies further beyond.\n\nSkin Class: Priest</Description>
    <Activate skinType="31374">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a8f" id="Masked Dominator Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>834</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Striking fear into all, that imposing savage in the ring will show everyone what domination is all about. The Dominator is here!\n\nSkin Class: Knight</Description>
    <Activate skinType="31376">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a91" id="Wrestling Referee Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>835</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This referee has had it with babysitting wrestlers and has now entered the ring. Watch out because this referee is going all out!\n\nSkin Class: Priest</Description>
    <Activate skinType="31378">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a93" id="Luchadora Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>92</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Those legs of hers aren't just for show! One swing of her kicks will send you flying. Give it up for Lady Love!\n\nSkin Class: Kensei</Description>
    <Activate skinType="31380">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a95" id="Arena Gladiator Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>836</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hungry for battle, the Gladiator is here! Ready to fight anyone who steps in the ring to challenge their fists!\n\nSkin Class: Paladin</Description>
    <Activate skinType="31382">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a97" id="Frost Prince Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>837</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This little prince is on a quest to build themselves the largest icy kingdom the realm has ever seen.\n\nSkin Class: Summoner</Description>
    <Activate skinType="31384">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a99" id="Frost Ronin Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>93</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Through out the samurai's journey the people would gossip about how when winter arrives and the samurai was in town the harsh weather wouldn't affect this warrior despite their attire. The folks believe this samurai was aided by a mystical deity that was helping them in their travels.\n\nSkin Class: Samurai</Description>
    <Activate skinType="31386">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a9b" id="Resistance Scout Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>838</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A small group of people, all from various backgrounds have joined The Resistance to try and stop the Syndicate. Meet the town pickpocket. A teenager that got the short end of the stick when it came to upbringing. While most townsfolk detest them, the boy joined the resistance with the intention of fixing his name, and has been acting as their scout ever since. \n\nSkin Class: Rogue</Description>
    <Activate skinType="31388">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a9d" id="Fur Trader Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>839</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A small group of people, all from various backgrounds have joined The Resistance to try and stop the Syndicate. Meet the local fur and pelt trader. A master hunter, who decided to use his skills with a bow for a much greater purpose than just replenishing his shop wares. \n\nSkin Class: Archer</Description>
    <Activate skinType="31390">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7a9f" id="Resistance Leader Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>840</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A small group of people, all from various backgrounds have joined The Resistance to try and stop the Syndicate. This noble knight is their leader. While using the resources that come with being from royal blood, he hides his identity even to his fellow resistance members in fear of people doubting his morale and intentions. \n\nSkin Class: Knight</Description>
    <Activate skinType="31392">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7aa1" id="Syndicate Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>841</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The desert has always kept well the lore of the dead. From the scrolls of the old Empire, he has grown his knowledge and his power. \n\nSkin Class: Necromancer</Description>
    <Activate skinType="31394">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7aa3" id="Syndicate Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>842</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Black Blade clan was all but gone. Still, there were some that wished to follow in their footsteps, and take up their ancient fighting style. \n\nSkin Class: Samurai</Description>
    <Activate skinType="31396">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7aa5" id="Syndicate Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>843</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Taking down Oryx is only a welcome side goal to her - she is in the employment of the Syndicate and gets well rewarded for her stealth and efficacy. \n\nSkin Class: Assassin</Description>
    <Activate skinType="31398">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7aa7" id="Syndicate Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>844</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He left his employment as the sorcerer of a small noble court to seek meaning in a mission to save the Realm. What others saw as a shady conspiracy, he saw as the beginnings of a shining revolution. \n\nSkin Class: Sorcerer</Description>
    <Activate skinType="31400">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7aa9" id="Town Scholar Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>845</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A small group of people, all from various backgrounds have joined The Resistance to try and stop the Syndicate. Meet the scholar of the town. Always eager to help those in need with random and obscure facts, he's read. While he is odd, you would be foolish to underestimate his capabilities when it comes to fighting with magic. \n\nSkin Class: Wizard</Description>
    <Activate skinType="31402">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7aab" id="Sneaky Scallywag Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>846</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The only bounty this pirate hunts is treasure and she has a knack for snagging booty off pirates. You can say this lady is more thief than pirate. \n\nSkin Class: Trickster</Description>
    <Activate skinType="31404">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7aad" id="Heretic Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>847</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This eccentric fellow was drawn to the forbidden jungle. This priest would discover the inhabitants that lived deeper within the forest and from their teaching the priest would learn a new way of healing in the art of electricity. \n\nSkin Class: Priest</Description>
    <Activate skinType="31406">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7aaf" id="Syndicate Infiltration Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>848</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Elves come from many different factions from across the lands all specializing in different roles. This elf in particular comes from a family of elven assassins that specialize in assassination and infiltrating any group but their own. \n\nSkin Class: Assassin</Description>
    <Activate skinType="31408">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ab1" id="Syndicate Infiltration Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>849</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This witch prefers living deep within the forests of the realm. Although they may seem aloof their actions speak volume, willing to leave their secluded home to face off the fiends who threaten the land and it's mystical forests. \n\nSkin Class: Sorcerer</Description>
    <Activate skinType="31410">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ab3" id="Syndicate Brute Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>94</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The secret weapon of the Syndicate. A myriad of experiments were done to this brute to make him as big, powerful and menacing as he is; there are even rumors that his body was spliced with parts of other dead mercenaries.\n\nSkin Class: Assassin</Description>
    <Activate skinType="31412">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ab5" id="Syndicate Henchman Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>865</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Bard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31414">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ab7" id="Syndicate Henchman Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>855</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Knight</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31416">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ab9" id="Syndicate Henchman Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>857</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Assassin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31418">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7abb" id="Syndicate Henchman Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>864</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Samurai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31420">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7abd" id="Syndicate Henchman Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>851</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Archer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31422">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7abf" id="Syndicate Henchman Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>860</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Mystic</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31424">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ac1" id="Syndicate Henchman Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>853</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Priest</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31426">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ac3" id="Syndicate Henchman Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>858</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Necromancer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31428">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ac5" id="Syndicate Henchman Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>861</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Trickster</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31430">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ac7" id="Syndicate Henchman Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>866</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Summoner</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31432">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ac9" id="Syndicate Henchman Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>859</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Huntress</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31434">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7acb" id="Syndicate Henchman Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>863</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Ninja</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31436">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7acd" id="Syndicate Henchman Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>850</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Rogue</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31438">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7acf" id="Syndicate Henchman Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>852</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Wizard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31440">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ad1" id="Syndicate Henchman Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>862</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Sorcerer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31442">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ad3" id="Syndicate Henchman Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>854</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Warrior</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31444">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ad5" id="Syndicate Henchman Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>856</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Paladin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31446">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ad7" id="Syndicate Henchman Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>867</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Kensei</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="31448">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7ad9" id="Oni Clan Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>868</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Beasts, demons, terrorizer of the weak, folks of the nexus claim the members of the Oni clan to be nothing good. But the clans actions over time against Oryx and his minions have left people to believe that even monsters of the realm can have a good heart and follow a sense of justice. \n\nSkin Class: Warrior</Description>
    <Activate skinType="31450">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7adb" id="Desert Occultist Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>869</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>There exists a group of occultists that worship entities beyond the gods of this realm, towards higher powers that hardly anyone knows about. Deep within the temples of the desert there might still be hieroglyphics of hidden knowledge that speak of these supposed higher powers. \n\nSkin Class: Summoner</Description>
    <Activate skinType="31452">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7adf" id="Bark Bark Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>870</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A canine bard companion whos cheerful barks inspire all those around them! \n\nSkin Class: Bard\nSprite Credits: BLOODQWEN and IndyPup</Description>
    <Activate skinType="31454">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7ae1" id="Sharpshooter Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>871</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A pirate that prefers to venture out in style both in fashion and weaponry, her weapon of choice being an expensive golden blunderbuss. \n\nSkin Class: Archer</Description>
    <Activate skinType="31456">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7ae3" id="Rattle Bones Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>872</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Some call it a blessing others call it a curse, this skeleton gets another chance to adventure beyond. Having no clothes or skin is no problem for this skeleton! \n\nSkin Class: Assassin</Description>
    <Activate skinType="31458">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7ae5" id="Tiny Captain Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>873</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>With their hat and hook secured, and a crew ready to follow this feisty little captain, they're ready to sail the open seas and discover treasures of the realm! \n\nSkin Class: Summoner</Description>
    <Activate skinType="31460">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7ae7" id="Boatswain Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>874</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't let their appearance fool you, this pirates manager of the ship and a clean freak. Cleaning up everything in their path keeping things nice and tidy. \n\nSkin Class: Necromancer</Description>
    <Activate skinType="31462">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7ae9" id="Voodoo Queen Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>875</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An ominous priestess who partakes in ceremonies and rituals, this is one queen you don't want to cross paths with. \n\nSkin Class: Mystic</Description>
    <Activate skinType="31464">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7aeb" id="Voodoo Witcher Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>876</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wild, eccentric and only doing as they please, underneath their mask lies a strong murderous glare. \n\nSkin Class: Assassin</Description>
    <Activate skinType="31466">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7aed" id="Voodoo Witch Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>877</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>With their trusty modified broom in hand, this witch makes traveling through swampy forests a breeze! No more dirty robes, just the sweet air and bugs, so many bugs! \n\nSkin Class: Necromancer</Description>
    <Activate skinType="31468">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7aef" id="Witch Doctor Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>878</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>With their questionable skills in medicine and magic stick, the doctor is ready to heal and destroy any friend or foe. \n\nSkin Class: Wizard</Description>
    <Activate skinType="31470">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x6867" id="Mini Shaman Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>879</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wielder of souls, the Shaman utilizes their control over the dead for many a wicked ritual. \n\nSkin Class: Necromancer</Description>
    <Activate skinType="26726">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6868" id="Mini Alchemist Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>880</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wandering the swamps with their companion, the Alchemist is always looking for new ingredients to experiment with. \n\nSkin Class: Assassin</Description>
    <Activate skinType="26725">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7af1" id="Zombie Hunter Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>881</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This infamous hunter is in constant threat at night due to their vendetta towards all that is undead. \n\nSkin Class: Kensei</Description>
    <Activate skinType="31472">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7af3" id="Zombie Hunter Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>882</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This Hunter likes to play dress up as some futuristic hero, using stolen parts left behind from Commander Calbrik's crew as a makeshift costume. This Sorcerer's alter ego is ready for action. \n\nSkin Class: Sorcerer</Description>
    <Activate skinType="31474">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7af5" id="Undead Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>883</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A fallen knight rises once more with cold hands gripping their rusted blade. This dark knight presses forward hoping to get their revenge, and some delicious brains along the way. \n\nSkin Class: Knight</Description>
    <Activate skinType="31476">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7af7" id="Undead Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>884</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Despite being slow in the head, prone to walking aimlessly and a craving for delicious brains, at least their cold heart is in the right place so long as they aren't hungry. \n\nSkin Class: Samurai</Description>
    <Activate skinType="31478">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7af9" id="Steampunk Mechanic Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>885</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Not the smartest mechanic but their way around using a wrench make up for their lack of fixing ability, if you need help disassembling and destroying things, this can-do mechanic is more than happy to help you do just that. \n\nSkin Class: Paladin</Description>
    <Activate skinType="31480">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7afb" id="Steampunk Pilot Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>886</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Most of her piloting capabilities come from violent altercations with flying enemies and using them to hitch an unstable ride, she claims its safe and fun. Using her forged license and questionable means of flying she's ready to soar high and crash in style. \n\nSkin Class: Huntress</Description>
    <Activate skinType="31482">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7afd" id="Steampunk Detective Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>887</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The detective is here, sporting their fancy clothes and one of a kind indestructible magnifying glass. They're ready to solve all sorts of cases in a violent manner. \n\nSkin Class: Trickster</Description>
    <Activate skinType="31484">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7aff" id="Forest Keeper Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>888</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Due to this saplings lack of strength and small status they've instead put the time in natures care. It's thanks to that care they were able to blossom up an army of friends ready to aid this plant in any dire situation. \n\nSkin Class: Summoner</Description>
    <Activate skinType="31486">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7b01" id="Neon Bubble Gum Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>889</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This ninja has no care for silence, their style is loud and all in your face. Their bright colored hair draws attention and if that's not enough they'll deliberately make noise with their strawberry flavored bubble gum. \n\nSkin Class: Ninja</Description>
    <Activate skinType="31488">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7b03" id="Nature's Fist Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>890</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Those hands can do more than tending gardens, feel the essence of spring with every swing of their fist. \n\nSkin Class: Samurai</Description>
    <Activate skinType="31490">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7b05" id="Killbot Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>891</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>01001111 01010010 01011001 01011000 00100000 01001101 01010101 01010011 01010100 00100000 01000100 01001001 01000101 \n\nSkin Class: Archer</Description>
    <Activate skinType="31492">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7b07" id="Snake Charmer Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>892</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Best of friends, helping each other out, they're stuck together like glue. Being together for so long they're able to sync to the music they play and dance in the battle field as one, its a sight to behold these two coiled up friends. \n\nSkin Class: Bard</Description>
    <Activate skinType="31494">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7b09" id="Armsdealer Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>893</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Coming from the harsh desert regions of the realms. Originally they were off on a quest in search of powerful weapons to aid their sandy kingdom. But over time the knight grew different desires that the realm offers, and is now hungry for power. \n\nSkin Class: Knight</Description>
    <Activate skinType="31496">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7b0b" id="Serpent Lord Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>894</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A powerful necromancer and a natural magic user at that. Rumors circle around that the Serpent Lord made a deal with said beast in favor of unlocking more powerful magic. \n\nSkin Class: Necromancer</Description>
    <Activate skinType="31498">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7b0d" id="Dancer of the Crescent Moon Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>895</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A deadly assassin with killer dance moves, she hides small curved blades within her fans and with how skillful her moves are she easily catches her opponents before they least expect it. \n\nSkin Class: Trickster</Description>
    <Activate skinType="31500">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xc291" id="Festival Enjoyer Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>902</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A regular face at the festival. She isn't shy when joining in on the folk dance! \n\nSkin Class: Bard\nSprite Credits: Mizumi</Description>
    <Activate skinType="49808">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xc293" id="Festival Enjoyer Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>903</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A regular face at the festival. He isn't shy when joining in on the folk dance! \n\nSkin Class: Kensei\nSprite Credits: Mizumi</Description>
    <Activate skinType="49810">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xc295" id="April Fools Summoner Skin">
    <DisplayId>Mystery Summoner Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>905</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Summoner skin!</Description>
    <Activate skinType="49812">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc297" id="April Fools Kensei Skin">
    <DisplayId>Mystery Kensei Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>906</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Kensei skin!</Description>
    <Activate skinType="49814">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc2a1" id="Digitalis Fox Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>100</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Many mythical creatures come from the deep enchanted forests of the realm. This fox is one of many heroes, they've taken part in defending their home and it's critters from the dangers of the realm.\n\nSkin Class: Archer</Description>
    <Activate skinType="49824">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc2a3" id="Bluebell Borzoi Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>101</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Elegant and graceful, this warrior is part of a royal family guild that practices the art of sword and dance, demonstrating their skills on the battlefield.\n\nSkin Class: Warrior</Description>
    <Activate skinType="49826">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc2a5" id="Forsythia Chihuahua Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>102</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Due to being raised and trained by foxes, this Chihuahua has developed a strong spirit. They were also a natural in the art of sorcery. Overconfident, feisty, insecure and mistaken for a fox multiple times has caused them to indiscriminately strike anyone that looks at this Chihuahua funny.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="49828">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc2a7" id="Primula Greyhound Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>103</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How is one to defend themselves without weapons? Heroes like this one are the answer. Working to condition their hands and body, these warriors are able to become living weapons. Their ability to mimic any weapon is a force to be reckoned with.\n\nSkin Class: Kensei</Description>
    <Activate skinType="49830">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC2A9" id="Dark Ronin Samurai Skin">
    <DisplayId>Dark Ronin Samurai Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>907</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The mask offers anyone that wears it power of the old demons but at the price of their humanity, the only way to subdue its influence from taking over the user is through violence.\n\nSkin Class: Samurai</Description>
    <Activate skinType="49832">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC2AB" id="Doomsinger Bard Skin">
    <DisplayId>Doomsinger Bard Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>908</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This Bard embraces the darker arts of music and screams it out loud, singing of Dark Omens, garnering fans of both heroes and foes.\n\nSkin Class: Bard</Description>
    <Activate skinType="49834">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC2AD" id="Plague Summoner Skin">
    <DisplayId>Plague Summoner Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>909</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Residing within the swampy realms this estrange hero mixes their summoning capabilities with plant life into their skill set creating a deadly concoction.\n\nSkin Class: Summoner</Description>
    <Activate skinType="49836">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC2AF" id="Spectral Mystic Skin">
    <DisplayId>Spectral Mystic Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>910</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A lost spirit has taken refuge under a magical robe that was previously worn by another. Two entities left behind have now found each other.\n\nSkin Class: Mystic</Description>
    <Activate skinType="49838">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC2B1" id="Bone Blade Ninja Skin">
    <DisplayId>Bone Blade Ninja Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>911</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Despite this ninja's fall in battle, their mystical blade carries on the hero's will.\n\nSkin Class: Ninja</Description>
    <Activate skinType="49840">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC2B3" id="Mini Plague Doctor Priest Skin">
    <DisplayId>Mini Plague Doctor Priest Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>912</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This doctor carries a somber tale from the darkest corners of the Realm. Shrouded in ancient mysticism and medicinal knowledge, this priest is believed to have emerged during a time of devastating plague.\n\nSkin Class: Priest</Description>
    <Activate skinType="49842">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC2B5" id="Mini Onmyoji Ninja Skin">
    <DisplayId>Mini Onmyoji Ninja Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>913</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A ninja versed in occult dealings using alchemy, magic and divination. Few have seen the face behind the mask.\n\nSkin Class: Ninja</Description>
    <Activate skinType="49844">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xa438" id="Mini Phytomancer Summoner Skin">
    <DisplayId>Mini Phytomancer Summoner Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1323</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>More intune with flora than fauna, this summoner follows a more peaceful and natural path. If their forests are threatened however, Nature's wrath will be harsh.\n\nSkin Class: Summoner</Description>
    <Activate skinType="42039">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc688" id="Mini Kogbold Pyrotechnician Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>914</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The explosions they create may be small, but they are still very powerful!\n\nSkin Class: Wizard</Description>
    <Activate skinType="49847">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc689" id="Mini Kogbold Turretsmith Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>915</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>They make teeny, tiny turrets which fire teeny, tiny bullets.\n\nSkin Class: Archer</Description>
    <Activate skinType="17696">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc68b" id="Kogbold Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>916</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Archer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50828">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc68d" id="Kogbold Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>917</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Rogue</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50830">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc68f" id="Kogbold Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>918</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Wizard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50832">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc691" id="Kogbold Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>919</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Priest</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50834">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc693" id="Kogbold Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>920</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Warrior</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50836">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc695" id="Kogbold Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>921</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Knight</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50838">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc697" id="Kogbold Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>922</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Paladin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50840">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc699" id="Kogbold Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>923</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Assassin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50842">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc69b" id="Kogbold Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>924</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Necromancer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50844">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc69d" id="Kogbold Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>925</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Huntress</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50846">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc69f" id="Kogbold Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>926</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Mystic</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50848">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc6a1" id="Kogbold Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>927</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Trickster</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50850">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc6a3" id="Kogbold Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>928</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Sorcerer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50852">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc6a5" id="Kogbold Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>929</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Ninja</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50854">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc6a7" id="Kogbold Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>930</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Samurai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50856">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc6a9" id="Kogbold Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>931</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Bard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50858">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc6ab" id="Kogbold Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>932</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Summoner</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50860">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xc6ad" id="Kogbold Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>933</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Kensei</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="50862">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6AF" id="Magus Perfectus Sorcerer Skin">
    <DisplayId>Magus Perfectus Sorcerer Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>934</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Despite being a perfectionist, the time this sorcerer spent sharpening the skills, would benefit them in the long battles ahead.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="50864">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6B1" id="Marksman Archer Skin">
    <DisplayId>Marksman Archer Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>935</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Marksmen are known for their gifted eyesight and precision when aiming. They are natural when it comes to long-distance attacks, being able to subdue any foes from afar. This Marksman in particular likes to get their hands dirty and be at the center of the action.\n\nSkin Class: Archer</Description>
    <Activate skinType="50866">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6B3" id="Stalwart Paladin Skin">
    <DisplayId>Stalwart Paladin Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>936</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A righteous Hero endowed with gold armor while carrying a mythical blade. This paladin seeks to inspire others to fight for the greater good with their heroic actions.\n\nSkin Class: Paladin</Description>
    <Activate skinType="50868">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6B5" id="Swiftblade Rogue Skin">
    <DisplayId>Swiftblade Rogue Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>937</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Poor eyesight has led this Rogue to call darkness home, no longer at a disadvantage their heightened senses are able to detect any foe's presence, while their blade carves a path where they cannot see.\n\nSkin Class: Rogue</Description>
    <Activate skinType="50870">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6B7" id="Aspirant Wizard Skin">
    <DisplayId>Aspirant Wizard Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>938</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This novice magic user came extra prepared for wizardry, carrying with them their trusty broom, magic-casting gloves, and robes. Driven by ambitions in hopes of one day becoming a great wizard of the realm and making a name for themselves.\n\nSkin Class: Wizard</Description>
    <Activate skinType="50872">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6B9" id="Echoes of Destiny Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>106</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This huntress is able to stand their ground and subdue any threat that approaches. A legendary hero is considered by many to be an army of one, able to act as a bulwark for all that need their aid.\n\nSkin Class: Huntress</Description>
    <Activate skinType="50874">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6BB" id="Pudgy Alien Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>107</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This weird looking alien sneaked their way into Calbrik's commanding war ships for a free vacation across the cosmos. Now stumbled onto the realm they freely roam around causing fun and mischief with their zappy gun.\n\nSkin Class: Mystic</Description>
    <Activate skinType="50876">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6BD" id="Echoes of Destiny Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>939</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This revered skin embodies the echoes of valiant knights of old, donning majestic armor and standing as a beacon of hope and guardians of destiny in the face of darkness.\n\nSkin Class: Knight</Description>
    <Activate skinType="50878">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6BF" id="Echoes of Destiny Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>940</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This legendary skin resonates with the echoes of ancient warriors, empowering the Kensei with the essence of destiny. Adorned in ornate armor, they embody the path of a true hero, destined for greatness.\n\nSkin Class: Kensei</Description>
    <Activate skinType="50880">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6C1" id="Echoes of Destiny Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>941</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Raised in an orphanage, given their unique appearance and the odd quirks they would stand out from the other children. Despite the troubles the child faced they carried great potential training in the art of healing.\n\nSkin Class: Priest</Description>
    <Activate skinType="50882">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6C5" id="Kitsune Umi Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins32</File>
      <Index>5</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The visages of a humble fox who ascended to godhood. Her title as the Goddess of Fire is shared between herself and her lifelong friend.\nSprite Credits: Mizumi\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="50886">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6C3" id="The Night Prince Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins32</File>
      <Index>4</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The visages of a mortal prince who dared to defy the gods. In his final battle where he lost his life, he would come to learn the truth of the world.\nSprite Credits: Mizumi\n\nSkin Class: Paladin</Description>
    <Activate skinType="50884">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6C7" id="Stealthy Stein Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>942</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He exudes an air of lighthearted festivity while maintaining the signature ninja silhouette.\n\nSkin Class: Ninja</Description>
    <Activate skinType="50888">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6C9" id="Lederhosen Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>943</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Lederhosen isn't just about aesthetics, it's also perfect for blending into the festive spirit and concealing all of your deadly cold steel arsenal.\n\nSkin Class: Assassin</Description>
    <Activate skinType="50890">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6CB" id="Brewmaster Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>944</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The power of the Brewmaster and their magical bread stick is unmatched. Studying in the art of cooking their obsession for baked goods has driven this hero to fill the entire realm with delicious treats that they’ve made.\n\nSkin Class: Priest</Description>
    <Activate skinType="50892">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6CD" id="Bavarian Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>945</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The bavarian takes playing with your food to the next level, bringing their meat into battle they believe whether its a friend or foe, every person deserves a delicious meal.\n\nSkin Class: Warrior</Description>
    <Activate skinType="50894">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6CF" id="Deer Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>946</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Raised in the harsh depths of the forest, they’ve learned to hunt and fend for themselves. Through out their travels, this hunter gets mistaken for an actual animal due to their attire and animalistic approach to hunting.\n\nSkin Class: Huntress</Description>
    <Activate skinType="50896">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6D5" id="Vampire Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>947</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hungry for blood, this vampire prefers attacking in their bat form, able to fly around and move freely. This has made them adapt the combat style of fly like butterfly, sting like a bee.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="50902">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC6D7" id="Mummy Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>948</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This mummy gets to stay warm and cozy with their costume, even if they’re all tangled up in rags that doesn’t stop them from being fast and nimble.\n\nSkin Class: Kensei</Description>
    <Activate skinType="50904">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x435" id="Mini Incubus Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>949</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>At this size they are basically like a little, malevolent cupid.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="1076">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x438" id="Robin Hood Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unleash your inner outlaw, while donned in forest green and equipped with a bow that strikes with the precision and justice of the legendary hero.\n\nSkin Class: Archer</Description>
    <Activate skinType="835">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC729" id="Dryad Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>952</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Living deep in the ancient woods of the realm, she protects the balance of nature.\n\nSkin Class: Summoner</Description>
    <Activate skinType="50986">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC72B" id="Siren Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>953</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Legends are told about a creature of extraordinary allure accompanied by an angelic voice that resides in the sea... \n\nSkin Class: Sorcerer</Description>
    <Activate skinType="50988">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC72D" id="Cyclop Citizen Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>954</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This nimble cyclop can slash through any obstacle.\n\nSkin Class: Kensei</Description>
    <Activate skinType="50990">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC72F" id="Minotaur Citizen Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>955</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Not all minotaurs are just muscle. This individual studied the ancient archives from a young age and can now cast a vast number of spells!\n\nSkin Class: Mystic</Description>
    <Activate skinType="50992">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC735" id="Mini Minotaur Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>950</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He might be small but he is still ferocious!\n\nSkin Class: Knight</Description>
    <Activate skinType="65301">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC736" id="Mini Shaman Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>951</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>By excelling in wind magic, he can harness the forces of nature to create and manipulate lightning storms!\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="65299">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC73A" id="Santa's Assistant Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>956</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryx has been naughty for far too long so its up to this jolly ol fellow to teach the mad god a lesson he wont soon forget.\n\nSkin Class: Knight</Description>
    <Activate skinType="51003">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC73C" id="Frost Mage Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>957</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This mage doesn't know their own strength, playing in the snow is enough for them to cause a blizzard wonderland.\n\nSkin Class: Mystic</Description>
    <Activate skinType="51005">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC73E" id="Winter Elven Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>958</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Armed with a magical bag filled with an endless supply of presents, this elf will never run out of ammo to give towards those naughty and nice.\n\nSkin Class: Archer</Description>
    <Activate skinType="51007">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC740" id="Reindeer Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>959</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The next time someone laughs at this reindeer's bright nose, they're in for a surprise.\n\nSkin Class: Rogue</Description>
    <Activate skinType="51009">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC746" id="Snowman Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>111</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No matter the terrain or the weather, this snowman will never give up on a good old fashion snowball fight.\n\nSkin Class: Bard</Description>
    <Activate skinType="51015">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC824" id="Astro Scout Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>960</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This little martian is off treasure hunting the realms for all kinds of goodies, with their futuristic gear they're ready for any threat that comes their way.\n\nSkin Class: Trickster</Description>
    <Activate skinType="51237">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC826" id="Nebula Nomad Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>961</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Far across the cosmos exist alien life forms that are drawn to the chaotic nature of the realms, they come to feed on the excess energy that exudes from the inhabitants.\n\nSkin Class: Wizard</Description>
    <Activate skinType="51239">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC828" id="Orbital Observer Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>962</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The new UFO is here to make taking over your planet easy, now equipped with a pristine laser canon and state of the art abduction beam. Only for the small price of 100,000,000 credits, call now and get yours today!\n\nSkin Class: Priest</Description>
    <Activate skinType="51241">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x10EE" id="Mr Admin Skin (Triton)">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <DisplayId>Mr. Realmwide</DisplayId>
    <AnimatedTexture>
      <File>playerskins32</File>
      <Index>6</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>World around us world around us.</Description>
    <Activate skinType="4335">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <AdminOnly />
    <Track />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0xC830" id="Prancing Jester Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>963</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This clown loves to honk and spread laughter all over the realm with their trusty noise maker. No matter the danger this goofball will turn anyone's frown upside down, with a honk here and a honk there, a honk honk everywhere.\n\nSkin Class: Bard</Description>
    <Activate skinType="51249">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC832" id="Tiny Squire Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>964</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This hero may be small but they're built like a tank, leaving foes both bewildered and frightened over losing to this pipsqueak of a knight.\n\nSkin Class: Knight</Description>
    <Activate skinType="51251">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC83D" id="Medieval Princess Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>965</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>When this princess is free from their duties, they love to visit their garden and hand pick flowers to make into lovely bouquets.\n\nSkin Class: Summoner</Description>
    <Activate skinType="51260">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC83F" id="Treasure Chest Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>966</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Disguised as a treasure chest , this trickster takes "keeping your valuables close" to a whole new level.\n\nSkin Class: Trickster\nSprite Credits: Tanuki</Description>
    <Activate skinType="51262">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC841" id="Fools Paladin Skin">
    <DisplayId>Fool's Paladin Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>967</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>There's something off with this paladins trusty steed, you never see them apart almost like they're stuck together. The horse doesn't eat, sleep, or even blink! It seems the paladin has fooled everyone into believing their horse is perfectly normal.\n\nSkin Class: Paladin</Description>
    <Activate skinType="51264">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC849" id="Jack Rabbit Kensei Skin">
    <DisplayId>Jack Rabbit Kensei Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>968</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Quick and nimble, they hip and hop with ease, tiring out every foe that dares to try and catch this swift rabbit.\n\nSkin Class: Kensei</Description>
    <Activate skinType="51272">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC869" id="Carrot Rabbit Mystic Skin">
    <DisplayId>Carrot Rabbit Mystic Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>969</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This Rabbit studied the way of the carrot, revolving their entire life to one thing only carrots. Now they roam the realm to spread their enlightenment in way of the carrot and help their fellow critters along the way.\n\nSkin Class: Mystic</Description>
    <Activate skinType="51304">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC86B" id="Rabbit Hood Archer Skin">
    <DisplayId>Rabbit Hood Archer Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>970</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This hero helps their critter friends by stealing from Oryx's hoard of wealth and giving it to those less fortunate.\n\nSkin Class: Archer</Description>
    <Activate skinType="51306">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC88D" id="Choco Bunny Assassin Skin">
    <DisplayId>Choco Bunny Assassin Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>971</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This friendly sweet bunny is the life of the party, no matter the situation or how close and personal heroes and foes of all kinds get, this bunny can't help but treat everyone nice.\n\nSkin Class: Assassin</Description>
    <Activate skinType="51342">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC88F" id="Star Bunny Summoner Skin">
    <DisplayId>Star Bunny Summoner Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>972</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This bunny hopes their studies will one day bring them closer to the moon.\n\nSkin Class: Summoner</Description>
    <Activate skinType="51344">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC8AA" id="Serpent Necromancer Skin">
    <DisplayId>Serpent Necromancer Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>973</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>They may not look like one but this little serpent is a powerful god and is off to prove their deity acquaintances just how mighty they really are.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="51369">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC91C" id="Scarab Sentinel Paladin Skin">
    <DisplayId>Scarab Sentinel Paladin Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>974</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This beetle is special from the rest having a massive growth spurt and the ability to communicate telepathically, they roam the realm bringing good fortune and protection to those that come across this magical beetle.\n\nSkin Class: Paladin</Description>
    <Activate skinType="51483">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC91E" id="Pharaoh's Guardian Huntress Skin">
    <DisplayId>Pharaoh's Guardian Huntress Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>975</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Fast moving and quick with their bow, nobody can escape from this feline's sharp eyes and rapid shooting.\n\nSkin Class: Huntress</Description>
    <Activate skinType="51485">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x6ED" id="Evolutionary Records - Mantis">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins32</File>
      <Index>7</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You shouldn't be able to see this.</Description>
    <Activate skinType="1776">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <AdminOnly />
    <Track />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x6EE" id="Evolutionary Records - Trex">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins32</File>
      <Index>8</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You shouldn't be able to see this.</Description>
    <Activate skinType="1777">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <AdminOnly />
    <Track />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x6EF" id="Evolutionary Records - Crab">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins32</File>
      <Index>9</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You shouldn't be able to see this.</Description>
    <Activate skinType="1778">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <AdminOnly />
    <Track />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0xC92A" id="Pharaoh's Guardian Warrior Skin">
    <DisplayId>Pharaoh's Guardian Warrior Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>976</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Masterful flyer and a defender of the skies, no ones getting past this warrior of the skies.\n\nSkin Class: Warrior</Description>
    <Activate skinType="51497">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC92C" id="Pharaoh's Healer Priest Skin">
    <DisplayId>Pharaoh's Healer Priest Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>977</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Skilled in the ancient arts of spiritual incantations and advanced medical practices, they dedicate their efforts in the well-being of those connected to the royal Egyptian family and their subjects.\n\nSkin Class: Priest</Description>
    <Activate skinType="51499">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC92E" id="Shadow of Ra Assassin Skin">
    <DisplayId>Shadow of Ra Assassin Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>978</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Elusive and shrouded with mystery, this phantom is left to wander after being departed from Ra.\n\nSkin Class: Assassin</Description>
    <Activate skinType="51501">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x7F0" id="Mini Undersea Phantom Wizard Skin">
    <DisplayId>Mini Undersea Phantom Wizard Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>979</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A terrifying diver's spooky ghost...or three Kogbolds trying to frighten people away from an underwater gold mine. One or the other.\n\nSkin Class: Wizard</Description>
    <Activate skinType="2031">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC970" id="Abyssal Guardian Knight Skin">
    <DisplayId>Abyssal Guardian Knight Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>980</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This ocean knight is on vacation exploring the land of the living after serving their knight duties within the ocean depths.\n\nSkin Class: Knight</Description>
    <Activate skinType="51567">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC972" id="Seabed Enchanter Mystic Skin">
    <DisplayId>Seabed Enchanter Mystic Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>981</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This magical jellyfish was fed up with all the junk sinking into their water, so they decided to do something about it by zapping all that are a threat to their ocean home.\n\nSkin Class: Mystic</Description>
    <Activate skinType="51569">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC9D6" id="Tidecaller Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>983</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This cute and whimsical axolotl has a creative way of conjuring magic with their spit, able to subdue their foes and give them a shower.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="51671">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xC9D9" id="Squid Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>982</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Free from the clutches of Dr. Terrible and his experiments, this enhanced aquatic squid is now equipped with swift tentacle precision and being too slippery to catch making them the ultimate undersea ninja.\n\nSkin Class: Ninja</Description>
    <Activate skinType="51674">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA0F" id="Aquatic Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>984</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>After years of underwater training, this archer has mastered the art of aquatic combat, using the power of the sea to strike with precision and agility.\n\nSkin Class: Archer</Description>
    <Activate skinType="51726">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA0D" id="Sun-Kissed Ronin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>985</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Being transformed into a fish has been a blessing in disguise for this kensei, not only are they swift on land, now they can master the oceans current. Both land and sea are about to witness the strongest fighting fish in the realms.\n\nSkin Class: Kensei</Description>
    <Activate skinType="51724">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA0B" id="Deep Sea Diver Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>113</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An expert explorer of the ocean depths, nothing stops this fearless diver from uncovering the realms hidden secrets and forgotten relics buried deep in the sea.\n\nSkin Class: Paladin</Description>
    <Activate skinType="51722">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x57E9" id="Mini Spellbound Soulthief Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>986</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She captures the essence of the supernatural to deliver bitter vengeance. \n\nSkin Class: Trickster</Description>
    <Activate skinType="22497">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x57F8" id="Mini Astral Arcanist Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>987</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She travels the stars in search of hope and enlightenment. \n\nSkin Class: Mystic</Description>
    <Activate skinType="22514">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA4F" id="Glorious Legend Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>116</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The legend who has tread the path of Glory shall push the limits of humanity, inspire generations of followers, and overcome the insurmountable.\n\nSkin Class: Warrior</Description>
    <Activate skinType="51792">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA51" id="Insightful Acolyte Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>117</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The legend who has tread the path of Insight shall travel far and wide, spreading knowledge and compassion to even the farthest corners of the Realm.\n\nSkin Class: Mystic</Description>
    <Activate skinType="51794">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA53" id="Imperial Enchanter Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>988</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't be caught slacking and goofing off when the enchanter is around, they having little patience for foolishness and will give you a hard lesson on formality.\n\nSkin Class: Wizard</Description>
    <Activate skinType="51796">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA55" id="Legionnaire Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>989</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Blending past traditions and modern techniques in the art of combat, this kensei creates a powerful tactical force on the battlefield.\n\nSkin Class: Kensei</Description>
    <Activate skinType="51798">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA80" id="Glory Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>990</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of glory.\n\nSkin Class: Archer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51841">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA82" id="Glory Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>991</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of glory.\n\nSkin Class: Assassin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51843">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA84" id="Glory Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>992</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of glory.\n\nSkin Class: Kensei</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51845">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA86" id="Glory Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>993</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of glory.\n\nSkin Class: Knight</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51847">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA88" id="Glory Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>994</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of glory.\n\nSkin Class: Ninja</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51849">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA8A" id="Glory Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>995</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of glory.\n\nSkin Class: Paladin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51851">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA8C" id="Glory Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>996</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of glory.\n\nSkin Class: Rogue</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51853">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA8E" id="Glory Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>997</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of glory.\n\nSkin Class: Samurai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51855">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA90" id="Glory Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>998</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of glory.\n\nSkin Class: Warrior</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51857">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA92" id="Insight Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>999</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of Insight.\n\nSkin Class: Bard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51859">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA94" id="Insight Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1000</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of Insight.\n\nSkin Class: Huntress</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51861">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA96" id="Insight Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1001</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of Insight.\n\nSkin Class: Mystic</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51863">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA98" id="Insight Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1002</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of Insight.\n\nSkin Class: Necromancer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51865">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA9A" id="Insight Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1003</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of Insight.\n\nSkin Class: Priest</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51867">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA9C" id="Insight Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1004</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of Insight.\n\nSkin Class: Sorcerer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51869">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCA9E" id="Insight Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1005</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of Insight.\n\nSkin Class: Summoner</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51871">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCAA0" id="Insight Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1006</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of Insight.\n\nSkin Class: Trickster</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51873">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCAA2" id="Insight Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1007</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of Insight.\n\nSkin Class: Wizard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="51875">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCAD9" id="Royal Scout Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1008</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Despite this rogue's appearance and strange tactics, they get the job done, able to hide in plain sight and do a quick, clean job with their jewel-encrusted dagger.\n\nSkin Class: Rogue</Description>
    <Activate skinType="51928">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCADB" id="Imperial Decoy Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1009</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Both charming and cunning, no one knows their background or where they stand in this realm. This sophisticated character follows their own path and sense of justice.\n\nSkin Class: Trickster</Description>
    <Activate skinType="51930">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCADC" id="Swashbuckler Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1010</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>As powerful and deadly as the sea, this Knight roams the ocean in relentless pursuit of treasures.\n\nSkin Class: Knight</Description>
    <Activate skinType="51933">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCAEF" id="Ghostly Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1011</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This spectral archer uses the lost souls of their sunken ship comrades as ammo for their translucent bow.\n\nSkin Class: Archer</Description>
    <Activate skinType="51950">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCAF1" id="Pumpkin Head Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1012</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This mighty pumpkin is on a quest to retrieve their armor that's gone missing. Despite their appearance within this pumpkin is a natural born warrior grown to handle the realms toughest foes.\n\nSkin Class: Warrior</Description>
    <Activate skinType="51952">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCAF3" id="Wicked Witch Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1013</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This witch has some wicked broom skills, able to fly around with ease doing all kinds of tricks and treats, with all the time spent flying they've mastered the way of the broom.\n\nSkin Class: Bard</Description>
    <Activate skinType="51954">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCAF5" id="Cursed Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1014</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Born within the shadows of the realm, in darkness is where they shine the brightest. They're the huntress without a name.\n\nSkin Class: Huntress</Description>
    <Activate skinType="51956">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCB4D" id="Split Personality Necromancer Skin">
    <DisplayId>Split Personality Necromancer Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1015</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This necromancer had their personality split in two, on one side they're calm and compassionate, while on the other side they can be rude and reckless, two sides fighting for control.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="52046">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCB3B" id="Mini Demon Guitarist Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1017</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The creator of biggest mosh pits the realm has ever seen.\n\nSkin Class: Bard</Description>
    <Activate skinType="52026">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCB3E" id="Mini Lei Gong Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1016</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A powerful thunder god striking down everything in his path.\n\nSkin Class: Ninja</Description>
    <Activate skinType="52029">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1C1" id="Vampire King Kensei Skin">
    <DisplayId>Vampire King Kensei Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1018</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A brooding vampire king, draped in shadows and beauty. Their cold stare and charisma is able to allure both friends and foes into aiding them in battle.\n\nSkin Class: Kensei</Description>
    <Activate skinType="41410">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1C3" id="Cozy Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1101</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Rogue</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41412">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1C5" id="Cozy Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1102</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Archer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41414">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1C7" id="Cozy Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1103</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Wizard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41416">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1C9" id="Cozy Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1104</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Priest</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41418">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1CB" id="Cozy Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1105</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Warrior</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41420">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1CD" id="Cozy Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1106</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Knight</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41422">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1CF" id="Cozy Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1107</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Paladin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41424">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1D1" id="Cozy Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1108</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Assassin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41426">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1D3" id="Cozy Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1109</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Necromancer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41428">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1D5" id="Cozy Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1110</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Huntress</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41430">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1D7" id="Cozy Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1111</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Mystic</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41432">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1D9" id="Cozy Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1112</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Trickster</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41434">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1DB" id="Cozy Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1113</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Sorcerer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41436">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1DD" id="Cozy Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1114</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Ninja</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41438">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1DF" id="Cozy Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1115</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Samurai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41440">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1E1" id="Cozy Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1116</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Bard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41442">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1E3" id="Cozy Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1117</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Summoner</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41444">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1E5" id="Cozy Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1118</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Kensei</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="41446">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1E7" id="Festive Bag Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1123</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Whatever is inside this bag, it does not want to come out. It can be seen hopping around with a crowd of heroes following them. Rumors say that surrounding yourself in the presence of this bag will increase your luck.\n\nSkin Class: Rogue</Description>
    <Activate skinType="41448">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1BF" id="Haunted Skull Necromancer Skin">
    <DisplayId>Haunted Skull Necromancer Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1019</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No body, no problem, this floating skull is far from home but now they're free to roam the realm and pester around heroes and foes of all kinds.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="41408">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1E9" id="Harvest Fox Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1119</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The essence of fall! This fox isn't just fierce—it also has a big appetite from all the hard work it does keeping the forest safe and gathering food for the coming winter.\n\nSkin Class: Summoner</Description>
    <Activate skinType="41450">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1BA" id="Jelleye Kensei Skin">
    <DisplayId>Jelleye Kensei Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1020</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Exiled from Forax, this solitary Kensei wanders the realm, seeking a new place to call home.\n\nSkin Class: Kensei</Description>
    <Activate skinType="41403">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1EB" id="Snowbound Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1120</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This knight's shield is enchanted with frost, transforming it into a fierce snowboard. They love gliding down snowy slopes—or anywhere, really—swerving around foes and launching into epic snowball fights.\n\nSkin Class: Knight</Description>
    <Activate skinType="41452">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1B8" id="Bubbly Summoner Skin">
    <DisplayId>Bubbly Summoner Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1021</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A pacifist Bubble-Warrior summoner from Untaris, fleeing the senseless bloodshed, now roams the realm in search of a peaceful life.\n\nSkin Class: Summoner</Description>
    <Activate skinType="41401">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1B6" id="Phorglock Wizard Skin">
    <DisplayId>Phorglock Wizard Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1022</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A bounty hunter wizard from Malogia, on a covert mission within the realm, moves in the shadows, concealing his true purpose.\n\nSkin Class: Wizard</Description>
    <Activate skinType="41399">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1B4" id="Iron Teeny Archer Skin">
    <DisplayId>Iron Teeny Archer Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>120</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Katalund Archer, journeying from world to world, constantly seeks new challenges to test their skill and precision.\n\nSkin Class: Archer</Description>
    <Activate skinType="41397">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1ED" id="Toy Cannon Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1121</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This gadget was originally crafted by the Kogbolds as both a security device and a fun toy. But during testing, its circuits went haywire, causing it to escape the factory and make its way to the Nexus.\n\nSkin Class: Assassin</Description>
    <Activate skinType="41454">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA1FB" id="Wood Winter Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>122</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hand crafted by the most skillful artisan and enchanted with powerful sorcery. This benevolent toy is now given the chance to become the greatest toy soldier the realm will ever know.\n\nSkin Class: Ninja</Description>
    <Activate skinType="41466">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x67CA" id="Mini Frost Harbinger Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1124</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Harbinger draws near, with the frost along with him.\n\nSkin Class: Paladin</Description>
    <Activate skinType="4063">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x67CC" id="Mini Frost Advisor Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1125</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Guiding him to victory? Or carefully plotting his own...?\n\nSkin Class: Samurai</Description>
    <Activate skinType="4065">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA19B" id="Ice Cube Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1126</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This knight some how got themselves entrapped inside an ice cube, but despite their frosty situation they're still able to fight in the cold.\n\nSkin Class: Knight</Description>
    <Activate skinType="41372">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA18E" id="Winter Imp Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1128</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This mischievous imp goes out of their way to search for individuals that haven't been nice. They give the naughty realm inhabitants a physical lesson on what is naughty and nice.\n\nSkin Class: Samurai</Description>
    <Activate skinType="41359">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA190" id="Yule Mage Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This magical cat's powers diminished ever since the mad gods reign, rendering their great power down, but that wont stop this cat from taking back what's rightfully theirs, their sharp claws are more than enough for this journey.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="41361">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA18C" id="Ghost of Oryxmas Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1129</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A mysterious ghost that's able to switch forms in a blink of an eye. This ghost has a lesson to teach the mad god tyrant a thing or two about oryxmas.\n\nSkin Class: Archer</Description>
    <Activate skinType="41357">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA170" id="Karate Master Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1130</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A warrior specializing in karate, relentlessly striving to become the best\n\nSkin Class: Warrior</Description>
    <Activate skinType="41329">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCC34" id="Jester Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1139</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This jester loves to play card games with heroes and foes alike, placing bets on who will win in their dangerous card game, this is one jokester you don't want to play games with.\n\nSkin Class: Rogue</Description>
    <Activate skinType="52275">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCC36" id="Clown Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1131</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A whimsical clown who studied the art of tomfoolery to spread cheer and laughter around the realm.\n\nSkin Class: Wizard</Description>
    <Activate skinType="52277">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCC38" id="Mime Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1132</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Witness this mime's powerful skill able to mimic themselves fighting foes in battle, giving the feeling that they're hurting their foes through the power of mimicry.\n\nSkin Class: Assassin</Description>
    <Activate skinType="52279">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCC3A" id="Strongman Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1133</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Brace yourself for the strength and muscles of the bravado Strongman, able to flex through any damage dealt their way, a real muscle brained fighter.\n\nSkin Class: Knight</Description>
    <Activate skinType="52281">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCC3C" id="Illusionist Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1134</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Watch as the Illusionist makes things appear out of their magical hat from butterflies to deadly weapons.\n\nSkin Class: Trickster</Description>
    <Activate skinType="52283">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA16B" id="Iron Masked Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1135</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Shrouded in mystery and a dark aura, the only glimmer of humanity left in them is the direction their blade chooses to cut, and their impenetrable mask that contains their darkness.\n\nSkin Class: Ninja</Description>
    <Activate skinType="41324">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA166" id="Alchemist Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1136</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This Huntress decided to combine their favorite thing to do at the pub and incorporate it into their hunting skills.\n\nSkin Class: Huntress</Description>
    <Activate skinType="41319">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA164" id="Dark Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1137</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A menacing hero fallen from grace, their sense of justice is aggressive and violent, fueled by vengeance.\n\nSkin Class: Paladin</Description>
    <Activate skinType="41317">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA162" id="Fortune Teller Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1138</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You too can look into the Fortune Teller's crystal ball and discover your fate in the realms, will today be your lucky day? Will you triumph in the end or meet an unfortunate fate, only the Fortune Teller knows.\n\nSkin Class: Priest</Description>
    <Activate skinType="41315">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA138" id="Pied Piper Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1140</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A charismatic bard who plays enchanting melodies with their flute which draws in allies, foes and creatures of all kind, bringing everyone together for chaotic musical mischief.\n\nSkin Class: Bard</Description>
    <Activate skinType="41271">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA12B" id="Pharaoh Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>126</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>As the ruler of the dead, one must oversee the souls preparing to enter their domain.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="41260">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA136" id="Executioner Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1141</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Given their infamous status they're able to surround themselves in an ominous presence of cold and intense aura, striking fear and death to those unfortunate to be in this rogue's presence.\n\nSkin Class: Rogue</Description>
    <Activate skinType="41269">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA11C" id="Leprechaun Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1144</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Leprechaun grew tired of being chased around so they decided to mutually team up with the heroes against Oryx in hopes of finally being left alone.\n\nSkin Class: Knight</Description>
    <Activate skinType="41245">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA117" id="Forklift Driver Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1146</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Whoever is behind the wheels of this forklift really knows how to drive, able to swerve and drift around to dodge and attack their foes with ease. Make way for this crazy driver because they're not planning on stopping.\n\nSkin Class: Archer</Description>
    <Activate skinType="41240">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA115" id="Butterfly Nun Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1145</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A serene and graceful nun with delicate beautiful wings, embodying both their devotion to help and transformation.\n\nSkin Class: Priest</Description>
    <Activate skinType="41238">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA113" id="Architect Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1147</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Despite this Architect's failed attempts at making the realms viable to live in, they hope to one day have their building last longer than a day before being destroyed instantly from monsters.\n\nSkin Class: Kensei</Description>
    <Activate skinType="41236">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA129" id="Slurp King Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Few warriors can rival the swordsmanship of the Slurp Knights, let alone their King.\n\nSkin Class: Knight</Description>
    <Activate skinType="41258">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA127" id="Dark Master Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>128</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Shrouded in shadows, the dark masters are renowned for their unmatched combat prowess.\n\nSkin Class: Wizard</Description>
    <Activate skinType="41256">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA125" id="Dark Knight Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>129</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Deadly and masterful, the Order of the Dark Knights constantly seeks new challenges - especially their leader.\n\nSkin Class: Trickster</Description>
    <Activate skinType="41254">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA120" id="Celestial Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1143</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Trapped between realities, this shaman uses his powers to protect and guide his people through the unseen forces of existence.\n\nSkin Class: Summoner</Description>
    <Activate skinType="41249">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA11E" id="Celestial Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1142</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A warrior of unparalleled skill and strength, this formidable Kensei stands unmatched among his people.\n\nSkin Class: Kensei</Description>
    <Activate skinType="41247">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA219" id="Sushi Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1148</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrapped in nori and sashimi, with their trusty chopstick, this is one deliciously enchanted roll you don't want to mess with.\n\nSkin Class: Samurai</Description>
    <Activate skinType="41496">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA21B" id="Strawberry Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1149</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This sweet sentient strawberry is driven by one thing only and that's to give all inhabitants of the realm a sweet treat.\n\nSkin Class: Summoner</Description>
    <Activate skinType="41498">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA27F" id="Mini Painted Egg Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1155</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Time to hatch your way into victory.\n\nSkin Class: Archer</Description>
    <Activate skinType="41598">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA0E7" id="Easter Carrot Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1150</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This carrot enjoys their time meditating in the ground, even in the middle of battle, they still find time to relax and keep their cool despite the chaos surrounding them.\n\nSkin Class: Samurai</Description>
    <Activate skinType="41192">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA0DF" id="Easter Egg Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1151</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>'Work smart, not hard' is this Kensei's motto. He enjoys lazing around, disguising himself as an Easter egg until his target's curiosity lures them into his sword's range - unfortunately, that means break time is over.\n\nSkin Class: Kensei</Description>
    <Activate skinType="41184">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA2C2" id="Mini Fresh Carrot Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1152</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>With every swing, he nourishes the realm, bringing a burst of morale to his allies, while his radiance grows brighter, just like a freshly plucked carrot basking in the sunlight.\n\nSkin Class: Paladin</Description>
    <Activate skinType="41665">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA322" id="Mini Chocolate Bunny Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1153</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Let your enemies tremble before this sugary menace and maybe try not to nibble on your minions along the way!\n\nSkin Class: Summoner</Description>
    <Activate skinType="41761">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA0C1" id="Spring Bell Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1156</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This geomancer channels the realms spring season through their magical bell. With every bell ring they make the flowers flourish and sing. They leave a colorful trail of flowers with each swing of their bell.\n\nSkin Class: Assassin</Description>
    <Activate skinType="41154">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFFA6" id="Floral Fury Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1158</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In a field of sunflowers, one stood too tall, its petals too bright, its face turned just wrong. Beneath the golden guise hid a trickster spirit, grinning behind silken petals, swaying not with the wind but with intent—watching, waiting, blooming only for mischief.\n\nSkin Class: Trickster</Description>
    <Activate skinType="65445">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFFA8" id="Verdant Bloom Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1159</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Clad in robes of ivy and blooms, the wizard carried a staff crowned with a glowing lotus. With every step, flowers awakened, and ancient magic whispered through petals and vines.\n\nSkin Class: Wizard</Description>
    <Activate skinType="65447">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFFAA" id="Forest Druid Mystic Skin">
    <DisplayId>Forest Mystic Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>135</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This wise druid enjoys the simple pleasures of life, walks around the forest, tea time, napping, and protecting the forest. They wield the ability to talk to tree’s, able to have conversations with them but for the average hero they just see a rambling goat who likes to complain about the current generation of heroes.\n\nSkin Class: Mystic</Description>
    <Activate skinType="65449">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFFAC" id="Cosmic Jester Trickster Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>137</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ever since this clown survived the lost halls, this jester was never the same. Instead of making jokes and giving hugs with heroes they’re making monsters laugh too, this jester wants to go beyond making the realm joyous, instead they want to make the entire cosmos come together with smiles, some heroes speculate that traces of the void remain in this jester.\n\nSkin Class: Trickster</Description>
    <Activate skinType="65451">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFFB1" id="Cave Exploring Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1160</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Equipped with a trusty grapple gun and safety gear, this cave explorer swings ventures deepest dark caves and dungeons in search of forgotten secrets.\n\nSkin Class: Archer</Description>
    <Activate skinType="65456">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFFB3" id="Crystal Sword Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1161</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This Kensei has grown attached to their blade, equipping it with powerful runes and trinkets they’ve gathered from their adventures, hoping to bringing the blades potential out in full display.\n\nSkin Class: Kensei</Description>
    <Activate skinType="65458">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA0BB" id="Mail Carrier Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>133</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Through wind, rain, and the dangerous foes morning and night, this fox delivers hope, one letter at a time.\n\nSkin Class: Wizard</Description>
    <Activate skinType="41148">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFFBB" id="Crystallized Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>138</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Cursed by the Crystal Entity for obsessively raiding their crystal caverns too many times, as a result this knights body has transformed them into a crystallized hero. They now wear their curse as a badge of honor, roaming the realms as a glorious expensive shining knight.\n\nSkin Class: Knight</Description>
    <Activate skinType="65466">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA2A7" id="Stellar Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1162</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Born of collapsing stars and seething nebulae, this arcane form channels the fury of the cosmos.\n\nSkin Class: Wizard</Description>
    <Activate skinType="41638">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA2A9" id="Stellar Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1163</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A guardian cast in celestial flame, sworn to shield the light between the stars.\n\nSkin Class: Knight</Description>
    <Activate skinType="41640">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA2AB" id="Stellar Rogue Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1164</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A swift shadow streaking through starlight, leaving only silence and awe in their wake.\n\nSkin Class: Rogue</Description>
    <Activate skinType="41642">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF8F" id="Sea Druid Wizard Skin">
    <DisplayId>Sea Wizard Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>140</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Deep in the ocean trenches, the sea druid has decided to take matters into their own hands and hopes to free their sea creature friends from Oryx’s clutches.\n\nSkin Class: Wizard</Description>
    <Activate skinType="65422">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3D0" id="Legion Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1024</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Archer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41937">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3AE" id="Legion Rogue Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1023</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Rogue</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41903">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3B0" id="Legion Wizard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1025</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Wizard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41905">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3B2" id="Legion Priest Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1026</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Priest</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41907">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3B4" id="Legion Warrior Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1027</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Warrior</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41909">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3B6" id="Legion Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1028</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Knight</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41911">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3B8" id="Legion Paladin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1029</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Paladin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41913">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3BA" id="Legion Assassin Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1030</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Assassin</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41915">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3BC" id="Legion Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1031</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Necromancer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41917">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3BE" id="Legion Huntress Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1032</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Huntress</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41919">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3C0" id="Legion Mystic Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1033</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Mystic</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41921">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3C2" id="Legion Trickster Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1034</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Trickster</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41923">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3C4" id="Legion Sorcerer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1035</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Sorcerer</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41925">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3C6" id="Legion Ninja Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1036</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Ninja</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41927">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3C8" id="Legion Samurai Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1037</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Samurai</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41929">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3CA" id="Legion Bard Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1038</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Bard</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41931">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3CC" id="Legion Summoner Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1039</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Summoner</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41933">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA3CE" id="Legion Kensei Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1040</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Kensei</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="41935">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF88" id="Mad God Oryx Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>141</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ah, the Exalted God. I must admit, I am surprised to see your kind even dignify him with that title. Oryx would tell you that his exalted form is the result of his holy status, affirming himself as the realm’s greatest god. In truth, this exaltation comes from a twisted version of a far greater power. Intended to strengthen righteous heroes, he has managed to corrupt it for his own uses.\n\nSkin Class: Knight</Description>
    <Activate skinType="65415">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF8A" id="Exalted Mad God Oryx Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>142</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ah, the Exalted God. I must admit, I am surprised to see your kind even dignify him with that title. Oryx would tell you that his exalted form is the result of his holy status, affirming himself as the realm’s greatest god. In truth, this exaltation comes from a twisted version of a far greater power. Intended to strengthen righteous heroes, he has managed to corrupt it for his own uses.\n\nSkin Class: Paladin</Description>
    <Activate skinType="65417">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF7F" id="Kung Fu Bear Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>143</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>After a long time of hibernating and mastering the art of bite and claw, this big bear now goes out facing powerful foes to prove their Martial Arts is the strongest there is in the realms.\n\nSkin Class: Samurai</Description>
    <Activate skinType="65406">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF81" id="Winter Fox Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1166</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Coming from the winter lands, this fox gracefully traverses the realm showing off their winter moves drawing in a crowd of protective followers.\n\nSkin Class: Summoner</Description>
    <Activate skinType="65408">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF83" id="Musical Elf Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1167</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Having lost everything from Oryx’s reign but their musical guitar, they chant and sing songs for their fallen heroes.\n\nSkin Class: Bard</Description>
    <Activate skinType="65410">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF85" id="Fumbling Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1168</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This thirsty priest has their own unique ways of healing, with magical potions, one swig of their healing concoction will cure you right up and leave you walking funny.\n\nSkin Class: Priest</Description>
    <Activate skinType="65412">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA06A" id="Blood Rendering Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1172</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Both introverted and invested in blood magic, their questionable healing methods are powerful yet dangerous for heroes not strong enough to endure it.\n\nSkin Class: Priest</Description>
    <Activate skinType="41065">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF74" id="Tree Hugging Fairy Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>144</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Gifted with a magical branch that instantly grows into a bow, this fairy is now able to express their tree hugging tendencies by protecting them from Oryx and many of the threats that roam the lands.\n\nSkin Class: Huntress</Description>
    <Activate skinType="65395">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF76" id="Masked Demon Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1169</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This unrest soul roams the realms hungry for power and violence. They wear a demon mask and shadowy cloak becoming a true terror of the night.\n\nSkin Class: Ninja</Description>
    <Activate skinType="65397">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF7B" id="Ghostly Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1170</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A spectral wanderer draped in ethereal veils, the Ghost Mystic channels whispers from beyond. Neither fully here nor gone, their presence bends the veil between worlds.\n\nSkin Class: Mystic</Description>
    <Activate skinType="65402">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF7D" id="Demon Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1171</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Once an honorable blade master, now bound by infernal power. The Demon Kensei strikes with unholy precision, every swing echoing with the fury of the underworld.\n\nSkin Class: Kensei</Description>
    <Activate skinType="65404">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF6F" id="Iwana Bozu Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>145</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A fish who swam into enchanted water causing them to transform into a magical creature able to walk on land, they bless the paths they lead, splashing around holy water everywhere they go.\n\nSkin Class: Priest</Description>
    <Activate skinType="65390">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA546" id="Mini Globular Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1173</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Created from dozens of fallen cubes and a glass of enchanted blood, combining the two has brought these gelatinous squares back to life in the form of a spherical being.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="42309">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA556" id="Mini Blood Viking Knight Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1174</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This barbaric blood thirsty viking wants nothing more than to satisfy their hunger for battle, they've become so battle crazed they lose sight on who's friend or foe and instead letting their axe do the talking.\n\nSkin Class: Knight</Description>
    <Activate skinType="42325">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA055" id="Spider Rider Mystic Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1175</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Who says you can't tame a spider for battle? This clever Mystic was determined to prove everyone wrong - and show them how it's done.\n\nSkin Class: Mystic</Description>
    <Activate skinType="41046">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA053" id="Jizo Statue Bard Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1176</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Once alive, now bound in stone, the Bard still watches over those in need.\n\nSkin Class: Bard</Description>
    <Activate skinType="41044">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA051" id="Blackbird Executioner Kensei Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1177</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Once a mighty clan, the Blackbird Kensei now stand few. They no longer wait for justice, but create it on their own.\n\nSkin Class: Kensei</Description>
    <Activate skinType="41042">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA557" id="Frost Empress Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>149</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Their appearance may seem ghostly and cold, but they enjoy calling out to their winter friends to dance and play in the snow.\n\nSkin Class: Summoner</Description>
    <Activate skinType="42328">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA559" id="Pilgrim Hunter Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1178</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The enemies of the realm had better watch out for this Pilgrim because they're out and ready to hunt!\n\nSkin Class: Huntress</Description>
    <Activate skinType="42330">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA55F" id="Frost Hammer Paladin Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1179</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Deep within the dungeons lied a special hammer made of crystal and snow, it's now in this Hero's hand which slowly influences them the essence of frost bringing the winter wherever they go.\n\nSkin Class: Paladin</Description>
    <Activate skinType="42334">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA567" id="Fleeced Forester Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1180</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Be very quiet. I'm hunting shinies.\n\nSkin Class: Huntress</Description>
    <Activate skinType="42342">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xB806" id="Mini Ancestral Shaman Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1190</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Draped in sacred threads, this tiny figure channels forgotten rites, letting ancient voices sing once more through enchanted melodies.\n\nSkin Class: Bard</Description>
    <Activate skinType="47109">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA602" id="Mini Frost Wander Archer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1181</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A magical frost entity able to conjure up snow from the their magically cold hands.\n\nSkin Class: Archer</Description>
    <Activate skinType="42497">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF31" id="Tundra Scout Assassin Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1182</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A highly mobile glaive-wielding scout, assigned to frostbit arctic regions for swift assassinations.\n\nSkin Class: Assassin</Description>
    <Activate skinType="65328">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFF38" id="Masterless Brute Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>148</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A creedless Oni from a long-vanquished clan. His sole memento is a katana, whose engraved hilt he prefers untouched.\n\nSkin Class: Samurai</Description>
    <Activate skinType="65335">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA00C" id="Chilly Parka Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1191</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No matter how dangerously cold the weather gets, nothing is getting past this necromancer's nice warm parka.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="40973">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x14FF" id="Spectral Sentry Rogue Mini Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1300</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your Rogue with the Mini Spectral Sentry Rogue Mini Skin.\n\nSkin Class: Rogue</Description>
    <Activate skinType="5366">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA56A" id="Frost Rider Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>151</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ruler of skulls and frost, this necromancer rides in style, using their dangerous frost fingertips to conjure terror upon their foes.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="42347">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA56C" id="Snow Critter Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1183</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Made from soft, falling snow, clumped together and given life by the magical properties of the realm that flow into the lands.\n\nSkin Class: Archer</Description>
    <Activate skinType="42349">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA56E" id="Ice Bulwark Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1184</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This frost entity can easily keep enemies at bay with its large, towering ice shield and hammer, serving as a solid wall of defense that protects anyone standing behind it. \n\nSkin Class: Knight</Description>
    <Activate skinType="42351">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x9F4C" id="Lovely Heart Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1185</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The essence of love has formed and has now gone out to help spread the love to all the heroes and foes. \n\nSkin Class: Summoner</Description>
    <Activate skinType="40779">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x1CA6" id="Mini Love Witch Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1301</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A crazy witch in love, focused on spreading the love towards heroes and foes, their divine mission is making the entire realm fall in the name of love. \n\nSkin Class: Necromancer</Description>
    <Activate skinType="7337">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1CC2" id="Mini Rose Keeper Necromancer Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1302</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A servant for Belladonna and her roses, they have an important rescue mission in search of flowers that are in need of help. The rose keeper hopes to rebuild Belladonna’s army of flowers and bring the realm back to a floral state. \n\nSkin Class: Necromancer</Description>
    <Activate skinType="7364">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA007" id="Cozy Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1192</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wrap yourself in this cozy garment, perfect for braving the frosty season in style.\n\nSkin Class: Druid</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Cozy Skins" />
    </ExtraTooltipData>
    <Activate skinType="40966">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA005" id="Oryxmas Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1193</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Oryxmas Druid Skin!\n\nSkin Class: Druid</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Oryxmas Skins" />
    </ExtraTooltipData>
    <Activate skinType="40964">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xA003" id="Mystery Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1194</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Druid skin!</Description>
    <Activate skinType="40962">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FF8" id="Mini Mechanical Raptor Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1202</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A mechanical raptor engineered to keep machinery in perfect condition.\n\nSkin Class: Druid</Description>
    <Activate skinType="40953">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FF6" id="Verdant Druid Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1195</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Her connection to nature is strong, even for a druid.\n\nSkin Class: Druid</Description>
    <Activate skinType="40951">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FF4" id="Construct Druid Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1196</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He is moving a bit slow today, but he plans on having a good day anyway.\n\nSkin Class: Druid</Description>
    <Activate skinType="40949">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FF2" id="Frog Druid Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1197</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He is a natural druid. Metamorphosis is in his blood.\n\nSkin Class: Druid</Description>
    <Activate skinType="40947">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FF0" id="Antinomy Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1198</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>In the darkness, their eternal strife ignites anew.\n\nSkin Class: Druid</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Activate skinType="40945">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FEE" id="Construction Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1199</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Off to work we go!\n\nSkin Class: Druid</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Construction Skins" />
    </ExtraTooltipData>
    <Activate skinType="40943">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FEC" id="Court Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1200</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"None of the forms I took could resist the great evil that had befallen us."\n\nSkin Class: Druid</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Activate skinType="40941">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FEA" id="Stone Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1201</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Druid</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Activate skinType="40939">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FE8" id="Exalted Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1203</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Druid that has reached their full potential.\n\nSkin Class: Druid</Description>
    <Activate skinType="40937">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FD5" id="Syndicate Henchman Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1207</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate, too, has its unsung rank-and-file enforcers.\n\nSkin Class: Druid</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Activate skinType="40918">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FD3" id="Insight Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1204</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A champion of insight.\n\nSkin Class: Druid</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Glory and Insight Skins" />
    </ExtraTooltipData>
    <Activate skinType="40916">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FD1" id="Kogbold Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1206</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full steam ahead!\n\nSkin Class: Druid</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Kogbold Skins" />
    </ExtraTooltipData>
    <Activate skinType="40914">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FCF" id="Great Horned Druid Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1205</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She undergoes a comprehensive twelve step horn care routine to maintain horns that look this good.\n\nSkin Class: Druid</Description>
    <Activate skinType="40912">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9FCD" id="Druid - Cyber Cop Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>463</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Discord officer: Requesting backup, rules broken outside of the realm!</Description>
    <Activate skinType="40910">UnlockSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xCCFF" id="Snowy Elf Druid Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1303</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The cold realms are no problem for this elf. They can fend off any winter threat; the only real danger they face is satisfying their big appetite. \n\nSkin Class: Druid</Description>
    <Activate skinType="52478">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA59A" id="Magma Rock Druid Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1304</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Originating from the crystal caverns, they found themselves tumbling into magma and rock. Now they search the hot lands for delicious minerals to eat, leaving their mark on the realms with every roll. \n\nSkin Class: Druid</Description>
    <Activate skinType="42393">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xCD01" id="Sliding Penguin Druid Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1305</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This penguin learned to get around the realm by sliding on its belly. Its fur, coated with magical properties, allows it to glide across the surface with ease. \n\nSkin Class: Druid</Description>
    <Activate skinType="52480">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x9D7B" id="Veteran Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1306</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded to those that have served in the battle against Oryx for years. We thank you for your service.\n\nSkin Class: Druid</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Veteran Skins" />
    </ExtraTooltipData>
    <Activate skinType="40314">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9D7D" id="Carotene Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1307</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>His eyesight is impeccable. It needs to be when facing his greatest enemy, Biff.\n\nSkin Class: Knight</Description>
    <Activate skinType="40316">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9D7F" id="Basket Bunny Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1308</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She may look silly, but her paws pack quite the punch.\n\nSkin Class: Summoner</Description>
    <Activate skinType="40318">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9D81" id="Ember Golem Samurai Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>204</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Reawakened once more, this golem searches for a kingdom of flames that is no more. Able to heat up its hands and create dangerous sparks, it leaves behind embers of its past.\n\nSkin Class: Samurai</Description>
    <Activate skinType="40320">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xF0A3" id="Jelly Fish Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1309</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A drifting jellyfish spirit that wanders gracefully, unfamiliar with the world above the waves.\n\nSkin Class: Wizard</Description>
    <Activate skinType="61602">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9D83" id="Spitting Octopus Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1310</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This octopus was suspended from the ocean for its disrespectful behavior. Now it must spend its timeout terrorizing the realms with its attitude.\n\nSkin Class: Summoner</Description>
    <Activate skinType="40322">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9D8E" id="Sea Maid Druid Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1311</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Full of ambition and dreams of one day becoming a famous singer, this mermaid ventures into the realms to sing songs from the deep. Her screeching voice is so powerful that not even the strongest foes can withstand it. \n\nSkin Class: Druid</Description>
    <Activate skinType="40333">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x9D90" id="Snappy Crab Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1312</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't tread on this hermit crab. It might be shy, but it packs a powerful claw when provoked—this is one crab you don't want to mess with.\n\nSkin Class: Summoner</Description>
    <Activate skinType="40335">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xFEA8" id="Legion Druid Skin">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1320</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An armor that bears the battle-worn colors of Oryx's Legion!\n\nSkin Class: Druid</Description>
    <ExtraTooltipData>
      <EffectInfo name="Collection" description="Legion Skins" />
    </ExtraTooltipData>
    <Activate skinType="65191">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9D96" id="Nightmatter Twisted Druid Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1313</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Once a prestigious druid, her descent into the madness of Nightmatter has transformed her into something that couldn't be further from nature. \n\nSkin Class: Druid</Description>
    <Activate skinType="40341">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x9D98" id="Nightmatter Reborn Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1314</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Even in death, she cannot escape the night. \n\nSkin Class: Necromancer</Description>
    <Activate skinType="40343">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x9D9C" id="Scruffy Rat Ninja Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1315</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Originally coming from the toxic sewers, instead of scavenging for cheese they now search for only the most pristine of cheeses and treasure along the way. A real pest for Gemsbok to deal with.\n\nSkin Class: Ninja</Description>
    <Activate skinType="40347">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9D9F" id="Cure Mouse Priest Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1316</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This tiny priest squeaks their way towards the battlefield healing heroes, critters and most importantly, mousy friends.\n\nSkin Class: Priest</Description>
    <Activate skinType="40350">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xdb88" id="Blorgorm Rider Knight Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>154</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Wild blorgorms may seem aggressive but they are simply trying to play. If one were to play along they could soon tame them and become a blorg rider!\n\nSkin Class: Knight</Description>
    <Activate skinType="56195">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0xdb89" id="Neo Commander Huntress Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>153</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Commander Calbrik left his secret weapon the Neo Combat Suit behind. Now everyone can pretend to be a galactic conqueror! It does make you think, what does Calbrik look like under the suit?\n\nSkin Class: Huntress</Description>
    <Activate skinType="56196">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9DB2" id="Alien Slug Sorcerer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1321</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Coming from outer space leaving behind a slippery trail, this alien is curious about the inhabitants of the realms and what it has to offer. They slide wherever they go at incredible speed despite being a slug.\n\nSkin Class: Sorcerer</Description>
    <Activate skinType="40369">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9DB4" id="Star Gladiator Warrior Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1322</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No matter the threat that comes from space, these space warriors are here to help keep the enemies at bay from causing more issues the realms face.\n\nSkin Class: Warrior</Description>
    <Activate skinType="40371">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9DB6" id="Xeno Shroom Druid Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>500</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Originally part of the mushroom tribe, they've gotten caught in the crossfire with aliens and were abducted. They were experimented, studied and made into the perfect alien shroom soldier but their indomitable mushroom spirit remained and with a new enlightened perspective. Too strange and seen as an enemy for the fungal cavern, they venture out in hopes of sharing their new found knowledge with other realm inhabitants.\n\nSkin Class: Druid</Description>
    <Activate skinType="40373">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9DB8" id="Cosmic Snare Necromancer Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>504</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Cosmic Snare uses its tentacle appendages for just about everything for movement, feeling, eating and attacking. Because of this they can be quiet touchy, sometimes getting too close to comfort, while at the same time being easily provoked if annoyed. Despite this alien's short temper they're benevolent enough to help the heroes of this realm, curious and amused by their motives.\n\nSkin Class: Necromancer</Description>
    <Activate skinType="40375">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9DD5" id="Martial Martian Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>505</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This martian was given another chance at life thanks to one of the many heroes of realm, this time from a monk showing the invader mercy. They told the invader if they wish to conquer, one must conquer themselves. With a new goal and way of fighting, the martian hopes of one day defeating this monk. The monk saw potential in the alien invader and hopes one day they'll blossom into a powerful warrior so they can enjoy what they've learned and give the monk a fun challenge.\n\nSkin Class: Summoner</Description>
    <Activate skinType="40404">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9DBA" id="Space Taxi Summoner Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>501</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No matter how long it takes to get to your destination, this space taxi will make it happen. Nothing will keep this taxi from getting their customer to their destination. All absurd prices are non-negotiable, and any customer problems will be dealt with. Thank you for choosing Space Taxi.\n\nSkin Class: Summoner</Description>
    <Activate skinType="40377">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9DC2" id="Astro Trooper Archer Skin">
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1324</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Despite claiming to help the heroes of the realm and stop Oryx, this trooper has plans beyond the realms, using the powerful resources and goods the realm has to offer, they seek power to help aid their insane power hungry goal of dominating not only the realm but the galaxy itself.\n\nSkin Class: Archer</Description>
    <Activate skinType="40385">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x9DCF" id="Gastropod Wizard Skin">
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>503</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A rare species of alien slugs that are able to use their toxic slime to thwart off any threat, their most unique trait is the ability to mimic the shape of many species. They use their shape shifting skills when confronted by a overwhelmingly dominating species as a defence mechanism by blending in with the crowd in hopes of continuing their survival unscathed.\n\nSkin Class: Wizard</Description>
    <Activate skinType="40398">UnlockSkin</Activate>
    <Consumable />
    <BagType>7</BagType>
    <Soulbound />
    <feedPower>1000</feedPower>
    <UniqueID />
    <Track />
  </Object>
<Object type="0x1d88" id="Sword Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Description>This item contains all the sword subattacks in game.</Description>
    <Projectile id="0">
      <ObjectId>Purple Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>210</MinDamage>
      <MaxDamage>265</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="3.0" amount="25">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>220</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Splendor Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>225</MinDamage>
      <MaxDamage>280</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="3.0" amount="25">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Splendor Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>235</MinDamage>
      <MaxDamage>290</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack index="3" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="4">
      <ObjectId>Majesty Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>240</MinDamage>
      <MaxDamage>295</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="3.0" amount="25">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Majesty Bolt</ObjectId>
      <Speed>100</Speed>
      <MinDamage>250</MinDamage>
      <MaxDamage>305</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="4" projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Subattack index="5" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x1d89" id="Flail Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Description>This item contains all the Flail subattacks in game.</Description>
    <Projectile id="0">
      <ObjectId>Purple Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>315</MinDamage>
      <MaxDamage>375</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <FaceDir />
      <MultiHit />
      <ConditionEffect duration="3.0" amount="25">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>385</MaxDamage>
      <MultiHit />
      <LifetimeMS>750</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>325</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Purple Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>325</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Purple Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>325</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack index="3" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="4">
      <ObjectId>Silver Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>330</MinDamage>
      <MaxDamage>390</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <FaceDir />
      <MultiHit />
      <ConditionEffect duration="3.0" amount="25">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Silver Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>340</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>325</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Gold Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>325</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Gold Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>325</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Subattack index="4" projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack index="5" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack index="6" projectileId="6">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack index="7" projectileId="7">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="8">
      <ObjectId>Black Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>345</MinDamage>
      <MaxDamage>405</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <FaceDir />
      <MultiHit />
      <ConditionEffect duration="3.0" amount="25">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Black Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>355</MinDamage>
      <MaxDamage>415</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>325</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>325</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>325</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Subattack index="8" projectileId="8">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack index="9" projectileId="9">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack index="10" projectileId="10">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack index="11" projectileId="11">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x1d8A" id="Dagger Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Description>This item contains all the dagger subattacks in game.</Description>
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Speed>140</Speed>
      <MinDamage>115</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Orange Magic</ObjectId>
      <Speed>140</Speed>
      <MinDamage>125</MinDamage>
      <MaxDamage>220</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Black Magic</ObjectId>
      <Speed>140</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x1d8B" id="Dualblade Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/fire_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Description>This item contains all the Dualblade subattacks in game.</Description>
    <Projectile id="0">
      <ObjectId>Large Red Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Red Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Large Red Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Small Red Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="2">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
    </Subattack>
    <Subattack index="1" projectileId="0">
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
      <ProjectilePattern projectileId="3">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
    </Subattack>
    <Projectile id="4">
      <ObjectId>Large Orange Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Small Orange Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Large Orange Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Small Orange Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="0" projectileId="4">
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
      <ProjectilePattern projectileId="4">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="6">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
    </Subattack>
    <Subattack index="1" projectileId="4">
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
      <ProjectilePattern projectileId="7">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="5">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
    </Subattack>
    <Projectile id="8">
      <ObjectId>Large Dark Blue Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Small Dark Blue Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Large Dark Blue Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>140</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Small Dark Blue Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>800</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="0" projectileId="8">
      <RateOfFire>0.9</RateOfFire>
      <PosOffset>0.25,0</PosOffset>
      <ProjectilePattern projectileId="8">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="10">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
    </Subattack>
    <Subattack index="1" projectileId="8">
      <RateOfFire>1.1</RateOfFire>
      <PosOffset>-0.25,0</PosOffset>
      <ProjectilePattern projectileId="11">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="9">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x1d8C" id="Staff Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Description>This item contains all the staff subattacks in game.</Description>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>950</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Orange Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>950</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="1" projectileId="1">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Blue Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>950</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="2" projectileId="2">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x1d8D" id="Spellblade Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Description>This item contains all the Spellblade subattacks in game.</Description>
    <Projectile id="0">
      <ObjectId>Small Redder Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3.0" amount="25">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Redder Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>45</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="3.0" amount="25">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Small Redder Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>880</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Large Redder Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>880</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack index="3" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="4">
      <ObjectId>Small Yellow Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>95</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3.0" amount="25">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Large Yellow Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="3.0" amount="25">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Small Yellow Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>880</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Large Yellow Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>880</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="4" projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack index="5" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack index="6" projectileId="6">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack index="7" projectileId="7">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="8">
      <ObjectId>Small Bluer Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3.0" amount="25">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Large Bluer Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="3.0" amount="25">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Small Bluer Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>90</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>880</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Large Bluer Missle</ObjectId>
      <Speed>150</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>880</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <ArmorPiercing />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="8" projectileId="8">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack index="9" projectileId="9">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack index="10" projectileId="10">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack index="11" projectileId="11">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x1d8E" id="Wand Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Description>This item contains all the wand subattacks in game.</Description>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>175</MaxDamage>
      <MultiHit />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Evocation Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MinDamage>145</MinDamage>
      <MaxDamage>180</MaxDamage>
      <MultiHit />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="1" projectileId="1">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Retribution Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>195</MaxDamage>
      <MultiHit />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="2" projectileId="2">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x1d8F" id="Morningstar Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/wand_of_death</Sound>
    <OldSound>magicShoot</OldSound>
    <Description>This item contains all the Morningstar subattacks in game.</Description>
    <Projectile id="0">
      <ObjectId>Bluer Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>380</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bluer Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>380</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="3.0" amount="5">Bleeding</ConditionEffect>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.55</RateOfFire>
      <DefaultAngle>3.31</DefaultAngle>
    </Subattack>
    <Subattack index="1" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.45</RateOfFire>
      <DefaultAngle>7.72</DefaultAngle>
    </Subattack>
    <Subattack index="2" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.60</RateOfFire>
    </Subattack>
    <Subattack index="3" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.55</RateOfFire>
      <DefaultAngle>-3.31</DefaultAngle>
    </Subattack>
    <Subattack index="4" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.45</RateOfFire>
      <DefaultAngle>-7.72</DefaultAngle>
    </Subattack>
    <Subattack index="5" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.55</RateOfFire>
      <DefaultAngle>4.41</DefaultAngle>
    </Subattack>
    <Subattack index="6" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.45</RateOfFire>
      <DefaultAngle>8.82</DefaultAngle>
    </Subattack>
    <Subattack index="7" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.60</RateOfFire>
    </Subattack>
    <Subattack index="8" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.55</RateOfFire>
      <DefaultAngle>-4.41</DefaultAngle>
    </Subattack>
    <Subattack index="9" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.45</RateOfFire>
      <DefaultAngle>-8.82</DefaultAngle>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Orange Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>380</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Orange Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>65</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>380</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="3.0" amount="5">Bleeding</ConditionEffect>
    </Projectile>
    <Subattack index="0" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.55</RateOfFire>
      <DefaultAngle>3.31</DefaultAngle>
    </Subattack>
    <Subattack index="1" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.45</RateOfFire>
      <DefaultAngle>7.72</DefaultAngle>
    </Subattack>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.60</RateOfFire>
    </Subattack>
    <Subattack index="3" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.55</RateOfFire>
      <DefaultAngle>-3.31</DefaultAngle>
    </Subattack>
    <Subattack index="4" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.45</RateOfFire>
      <DefaultAngle>-7.72</DefaultAngle>
    </Subattack>
    <Subattack index="15" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.55</RateOfFire>
      <DefaultAngle>4.41</DefaultAngle>
    </Subattack>
    <Subattack index="16" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.45</RateOfFire>
      <DefaultAngle>8.82</DefaultAngle>
    </Subattack>
    <Subattack index="17" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.60</RateOfFire>
    </Subattack>
    <Subattack index="18" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.55</RateOfFire>
      <DefaultAngle>-4.41</DefaultAngle>
    </Subattack>
    <Subattack index="19" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.45</RateOfFire>
      <DefaultAngle>-8.82</DefaultAngle>
    </Subattack>
    <Projectile id="4">
      <ObjectId>Purple Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>90</MaxDamage>
      <LifetimeMS>380</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Purple Morning Star</ObjectId>
      <Speed>160</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>380</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="3.0" amount="5">Bleeding</ConditionEffect>
    </Projectile>
    <Subattack index="0" projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.55</RateOfFire>
      <DefaultAngle>3.31</DefaultAngle>
    </Subattack>
    <Subattack index="1" projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.45</RateOfFire>
      <DefaultAngle>7.72</DefaultAngle>
    </Subattack>
    <Subattack index="2" projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.60</RateOfFire>
    </Subattack>
    <Subattack index="3" projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.55</RateOfFire>
      <DefaultAngle>-3.31</DefaultAngle>
    </Subattack>
    <Subattack index="4" projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.45</RateOfFire>
      <DefaultAngle>-7.72</DefaultAngle>
    </Subattack>
    <Subattack index="25" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.55</RateOfFire>
      <DefaultAngle>4.41</DefaultAngle>
    </Subattack>
    <Subattack index="26" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.45</RateOfFire>
      <DefaultAngle>8.82</DefaultAngle>
    </Subattack>
    <Subattack index="27" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.60</RateOfFire>
    </Subattack>
    <Subattack index="28" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.55</RateOfFire>
      <DefaultAngle>-4.41</DefaultAngle>
    </Subattack>
    <Subattack index="29" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.45</RateOfFire>
      <DefaultAngle>-8.82</DefaultAngle>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x1d90" id="Bow Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Description>This item contains all the bow subattacks in game.</Description>
    <Projectile id="0">
      <ObjectId>Small T12 Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>35</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>12</ArcGap>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Small T13 Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>12</ArcGap>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Small T14 Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>45</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>12</ArcGap>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x1d91" id="Longbow Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/golden_bow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Description>This item contains all the Longbow subattacks in game.</Description>
    <Projectile id="0">
      <ObjectId>Blue Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack index="1" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.3,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>3</DefaultAngle>
    </Subattack>
    <Subattack index="2" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.3,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-3</DefaultAngle>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Yellow Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <Subattack index="3" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack index="4" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.3,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>3</DefaultAngle>
    </Subattack>
    <Subattack index="5" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.3,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-3</DefaultAngle>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Black Long Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>145</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
    </Projectile>
    <Subattack index="6" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.96</RateOfFire>
      <PosOffset>0,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
    </Subattack>
    <Subattack index="7" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>.92</RateOfFire>
      <PosOffset>-.3,-.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>3</DefaultAngle>
    </Subattack>
    <Subattack index="8" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.3,.5</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-3</DefaultAngle>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x1d92" id="Katana Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Description>This item contains all the Katana subattacks in game.</Description>
    <Projectile id="0">
      <ObjectId>Masamune Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>730</LifetimeMS>
      <MinDamage>140</MinDamage>
      <MaxDamage>190</MaxDamage>
      <MultiHit />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Sadamune Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>730</LifetimeMS>
      <MinDamage>155</MinDamage>
      <MaxDamage>205</MaxDamage>
      <MultiHit />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Kusanagi Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>730</LifetimeMS>
      <MinDamage>170</MinDamage>
      <MaxDamage>220</MaxDamage>
      <MultiHit />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x1d93" id="Tachi Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Description>This item contains all the Tachi subattacks in game.</Description>
    <Projectile id="0">
      <ObjectId>Gold Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>768</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack index="1" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Pink Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>130</MaxDamage>
      <LifetimeMS>768</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="2" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack index="3" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Cyan Cross Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>768</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Subattack index="4" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>1,.75</PosOffset>
      <DefaultAngle>-25</DefaultAngle>
    </Subattack>
    <Subattack index="5" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.95</RateOfFire>
      <PosOffset>-1,.75</PosOffset>
      <DefaultAngle>25</DefaultAngle>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x4431" id="MotMG 2023 Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Description>This item contains the subattacks for the motmg 2023 items.</Description>
    <Projectile id="0">
      <ObjectId>Aspirant Staff Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>40</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>475</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>1.5</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Aspirant Staff Meteor</ObjectId>
      <Speed>120</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>713</LifetimeMS>
    </Projectile>
    <Subattack index="1" projectileId="1">
      <RateOfFire>0.33</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Aspirant Staff Missile</ObjectId>
      <Speed>50</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>165</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <SpeedClamp>200</SpeedClamp>
      <AccelerationDelay>400</AccelerationDelay>
      <Acceleration>2000</Acceleration>
    </Projectile>
    <Subattack index="2" projectileId="2">
      <RateOfFire>0.7</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Projectile id="3">
      <ObjectId>Aspirant Staff Missile</ObjectId>
      <Speed>120</Speed>
      <MinDamage>170</MinDamage>
      <MaxDamage>215</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>3</Frequency>
    </Projectile>
    <Subattack index="3" projectileId="3">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Projectile id="4">
      <ObjectId>Aspirant Staff Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>425</LifetimeMS>
      <Amplitude>0.4</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <Subattack index="4" projectileId="4">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Projectile id="5">
      <ObjectId>Aspirant Staff Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>70</MinDamage>
      <MaxDamage>75</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <Subattack index="5" projectileId="5">
      <RateOfFire>1</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Projectile id="6">
      <ObjectId>Aspirant Sword Slash</ObjectId>
      <Speed>50</Speed>
      <MinDamage>130</MinDamage>
      <MaxDamage>160</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>0.5</Frequency>
      <AccelerationDelay>175</AccelerationDelay>
      <Acceleration>2000</Acceleration>
      <SpeedClamp>200</SpeedClamp>
      <FaceDir />
    </Projectile>
    <Subattack index="6" projectileId="6">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="7">
      <ObjectId>Aspirant Sword Slash</ObjectId>
      <Speed>10</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>625</LifetimeMS>
      <Acceleration>2000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
    </Projectile>
    <Subattack index="7" projectileId="7">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.7</RateOfFire>
    </Subattack>
    <Projectile id="8">
      <ObjectId>Aspirant Sword Slash</ObjectId>
      <Speed>100</Speed>
      <MinDamage>140</MinDamage>
      <MaxDamage>190</MaxDamage>
      <LifetimeMS>550</LifetimeMS>
      <AccelerationDelay>275</AccelerationDelay>
      <Acceleration>-1000</Acceleration>
    </Projectile>
    <Subattack index="8" projectileId="8">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>0.9</RateOfFire>
      <ArcGap>19</ArcGap>
    </Subattack>
    <Projectile id="9">
      <ObjectId>Aspirant Sword Slash</ObjectId>
      <Speed>80</Speed>
      <MinDamage>160</MinDamage>
      <MaxDamage>170</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
    </Projectile>
    <Subattack index="9" projectileId="9">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.75</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x4432" id="MotMG 2023 Subattack Item 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Description>This item contains the subattacks for the motmg 2023 items.</Description>
    <Projectile id="0">
      <ObjectId>Aspirant Dagger Slash</ObjectId>
      <Speed>140</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>135</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.75</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Aspirant Dagger Slash</ObjectId>
      <Speed>140</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>0.4</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.75</RateOfFire>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Aspirant Dagger Slash</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
      <Amplitude>0.4</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.75</RateOfFire>
    </Subattack>
    <Projectile id="3">
      <ObjectId>Aspirant Dagger Slash</ObjectId>
      <Speed>30</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>260</MaxDamage>
      <LifetimeMS>670</LifetimeMS>
      <AccelerationDelay>400</AccelerationDelay>
      <Acceleration>2000</Acceleration>
      <SpeedClamp>250</SpeedClamp>
    </Projectile>
    <Subattack index="3" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.8</RateOfFire>
    </Subattack>
    <Projectile id="4">
      <ObjectId>Aspirant Dagger Slash</ObjectId>
      <Speed>120</Speed>
      <MinDamage>110</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>830</LifetimeMS>
      <AccelerationDelay>275</AccelerationDelay>
      <Acceleration>-1000</Acceleration>
    </Projectile>
    <Subattack index="4" projectileId="4">
      <NumProjectiles>3</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
      <ArcGap>6</ArcGap>
    </Subattack>
    <Projectile id="5">
      <ObjectId>Aspirant Dagger Slash</ObjectId>
      <Speed>130</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Subattack index="5" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.2</RateOfFire>
    </Subattack>
    <Subattack index="6" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <PosOffset>0.3,0</PosOffset>
      <RateOfFire>0.6</RateOfFire>
    </Subattack>
    <Subattack index="7" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <PosOffset>-0.3,0</PosOffset>
      <RateOfFire>0.6</RateOfFire>
    </Subattack>
    <Projectile id="6">
      <ObjectId>Aspirant Wand Magic</ObjectId>
      <Speed>180</Speed>
      <LifetimeMS>390</LifetimeMS>
      <MinDamage>80</MinDamage>
      <MaxDamage>120</MaxDamage>
      <FaceDir />
      <Wavy />
      <MultiHit />
    </Projectile>
    <Subattack index="8" projectileId="6">
      <RateOfFire>0.9</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
      <PosOffset>0.4,0</PosOffset>
    </Subattack>
    <Subattack index="9" projectileId="6">
      <RateOfFire>0.9</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
      <PosOffset>-0.4,0</PosOffset>
    </Subattack>
    <Projectile id="7">
      <ObjectId>Aspirant Wand Magic</ObjectId>
      <Speed>60</Speed>
      <LifetimeMS>700</LifetimeMS>
      <MinDamage>175</MinDamage>
      <MaxDamage>215</MaxDamage>
      <AccelerationDelay>400</AccelerationDelay>
      <Acceleration>2000</Acceleration>
      <SpeedClamp>250</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Subattack index="10" projectileId="7">
      <RateOfFire>0.8</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Projectile id="8">
      <ObjectId>Aspirant Wand Magic</ObjectId>
      <Speed>120</Speed>
      <LifetimeMS>650</LifetimeMS>
      <MinDamage>60</MinDamage>
      <MaxDamage>100</MaxDamage>
      <AccelerationDelay>400</AccelerationDelay>
      <Acceleration>-2000</Acceleration>
      <MultiHit />
    </Projectile>
    <Subattack index="11" projectileId="8">
      <RateOfFire>0.7</RateOfFire>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>10</ArcGap>
    </Subattack>
    <Projectile id="9">
      <ObjectId>Aspirant Wand Magic</ObjectId>
      <Speed>120</Speed>
      <LifetimeMS>550</LifetimeMS>
      <MinDamage>90</MinDamage>
      <MaxDamage>115</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="12" projectileId="9">
      <RateOfFire>1.75</RateOfFire>
      <NumProjectiles>1</NumProjectiles>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x44aa" id="MotMG 2023 Subattack Item 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Description>This item contains the subattacks for the motmg 2023 items.</Description>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <ArcGap>0</ArcGap>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Aspirant Large Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>150</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Aspirant Small Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>30</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>420</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.4</RateOfFire>
    </Subattack>
    <Subattack index="3" projectileId="3">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>8</ArcGap>
      <RateOfFire>0.8</RateOfFire>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Aspirant Large Arrow</ObjectId>
      <Speed>50</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>420</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>2000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>220</SpeedClamp>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Aspirant Small Arrow</ObjectId>
      <Speed>50</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>700</LifetimeMS>
      <Acceleration>2000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>220</SpeedClamp>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="4" projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.0</RateOfFire>
    </Subattack>
    <Subattack index="5" projectileId="5">
      <NumProjectiles>4</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <ArcGap>10</ArcGap>
    </Subattack>
    <Projectile id="4">
      <ObjectId>Aspirant Large Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>190</MaxDamage>
      <LifetimeMS>340</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Aspirant Small Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>340</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="6" projectileId="6">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
    </Subattack>
    <Subattack index="7" projectileId="7">
      <NumProjectiles>2</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
      <ArcGap>13</ArcGap>
    </Subattack>
    <Projectile id="6">
      <ObjectId>Aspirant Large Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>110</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>115</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Aspirant Small Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Aspirant Katana Slash</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>475</LifetimeMS>
      <MinDamage>85</MinDamage>
      <MaxDamage>135</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="8" projectileId="8">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="9">
      <ObjectId>Aspirant Katana Slash</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>475</LifetimeMS>
      <MinDamage>70</MinDamage>
      <MaxDamage>110</MaxDamage>
      <Amplitude>0.6</Amplitude>
      <Frequency>0.45</Frequency>
      <ArmorPiercing />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Subattack index="9" projectileId="9">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>2</ArcGap>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="10">
      <ObjectId>Aspirant Katana Slash</ObjectId>
      <Speed>40</Speed>
      <LifetimeMS>650</LifetimeMS>
      <MinDamage>235</MinDamage>
      <MaxDamage>300</MaxDamage>
      <Acceleration>2000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Subattack index="10" projectileId="10">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.7</RateOfFire>
    </Subattack>
    <Projectile id="11">
      <ObjectId>Aspirant Katana Slash</ObjectId>
      <Speed>100</Speed>
      <LifetimeMS>700</LifetimeMS>
      <MinDamage>130</MinDamage>
      <MaxDamage>165</MaxDamage>
      <Acceleration>-2000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <MultiHit />
    </Projectile>
    <Subattack index="11" projectileId="11">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>10</ArcGap>
      <RateOfFire>0.7</RateOfFire>
    </Subattack>
    <Projectile id="12">
      <ObjectId>Aspirant Katana Slash</ObjectId>
      <Speed>130</Speed>
      <LifetimeMS>365</LifetimeMS>
      <MinDamage>80</MinDamage>
      <MaxDamage>100</MaxDamage>
      <MultiHit />
    </Projectile>
    <Subattack index="12" projectileId="12">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.15</RateOfFire>
      <PosOffset>0.3,0</PosOffset>
    </Subattack>
    <Subattack index="13" projectileId="12">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.15</RateOfFire>
      <PosOffset>-0.3,0</PosOffset>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x44f5" id="Buzzing Bullets Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Description>This item contains the subattacks for the buzzing bullets engraving.</Description>
    <Projectile id="0">
      <ObjectId>Buzzy Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Buzzy Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>485</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Buzzy Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>315</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="3">
      <ObjectId>Buzzy Arrow</ObjectId>
      <Speed>100</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>300</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1.5</Frequency>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="3" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="4">
      <ObjectId>Buzzy Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>415</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="4" projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="5">
      <ObjectId>Buzzy Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>80</MinDamage>
      <MaxDamage>80</MaxDamage>
      <LifetimeMS>325</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="5" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x57EE" id="3TricksterST3 Proc A">
    <DisplayId>Jewel of Vengeance Proc A</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1">
      <File>lofiObj3</File>
      <Index>3021</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Projectile>
      <ObjectId>3TricksterST3 Proc A Projectile</ObjectId>
      <Size>80</Size>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <Speed>10</Speed>
      <LifetimeMS>620</LifetimeMS>
      <Acceleration>480</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x57EF" id="3TricksterST3 Proc B">
    <DisplayId>Jewel of Vengeance Proc B</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1">
      <File>lofiObj3</File>
      <Index>3021</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Projectile>
      <ObjectId>3TricksterST3 Proc B Projectile</ObjectId>
      <Size>90</Size>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <Speed>50</Speed>
      <LifetimeMS>620</LifetimeMS>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x57F0" id="3TricksterST3 Proc C">
    <DisplayId>Jewel of Vengeance Proc C</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1">
      <File>lofiObj3</File>
      <Index>3021</Index>
    </Texture>
    <SlotType>22</SlotType>
    <Projectile>
      <ObjectId>3TricksterST3 Proc C Projectile</ObjectId>
      <Size>100</Size>
      <MinDamage>300</MinDamage>
      <MaxDamage>350</MaxDamage>
      <Speed>90</Speed>
      <LifetimeMS>620</LifetimeMS>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>250</SpeedClamp>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,RING</Labels>
  </Object>
<Object type="0x57FB" id="3MysticST1 Proc">
    <DisplayId>Cosmic Astrolabe Proc</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3023</Index>
    </Texture>
    <SlotType>21</SlotType>
    <Projectile>
      <ObjectId>3MysticST1 Proc Projectile</ObjectId>
      <MinDamage>185</MinDamage>
      <MaxDamage>315</MaxDamage>
      <Speed>20</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <TurnRate>340</TurnRate>
      <ProtectFromSink />
      <ArmorPiercing />
      <PassesCover />
      <MultiHit />
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Soulbound />
    <Labels>EQUIPMENT,ABILITY,ORB</Labels>
  </Object>
<Object type="0x66A9" id="Vindication Sheath Proc Attack">
    <DisplayId>Sheath of Thunderous Rites</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x126</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Projectile>
      <ObjectId>Vindication Sheath Long Projectile</ObjectId>
      <Size>80</Size>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <Speed>50</Speed>
      <LifetimeMS>501</LifetimeMS>
      <TurnRate>205</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>1</TurnStopTime>
      <Acceleration>600</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Soulbound />
  </Object>
<Object type="0x66AB" id="Vindication Star Proc Attack">
    <DisplayId>Storied Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3037</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Projectile>
      <ObjectId>Vindication Star Projectile</ObjectId>
      <Size>90</Size>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Acceleration>999999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Soulbound />
  </Object>
<Object type="0x66AC" id="Vindication Star Proc Attack B">
    <DisplayId>Storied Blades</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3037</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Projectile>
      <ObjectId>Vindication Star Projectile</ObjectId>
      <Size>90</Size>
      <Speed>0</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>999999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Soulbound />
  </Object>
<Object id="SpecPen OA Shot 1" type="0xad2b">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects16x16</File>
      <Index>372</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SpecPen Overwhelming Axehead Shot</ObjectId>
      <Size>100</Size>
      <Speed>135</Speed>
      <MinDamage>325</MinDamage>
      <MaxDamage>525</MaxDamage>
      <LifetimeMS>1100</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
      <MultiHit />
      <ProtectFromSink />
    </Projectile>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
<Object id="SpecPen OA Shot 2" type="0xad2c">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects16x16</File>
      <Index>372</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SpecPen Overwhelming Axehead Shot</ObjectId>
      <Size>200</Size>
      <Speed>135</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>1100</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ProtectFromSink />
    </Projectile>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
<Object id="SpecPen Quiver Shot" type="0x5c7c">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>specPenObjects16x16</File>
      <Index>372</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound />
    <Projectile>
      <ObjectId>SpecPen Sinister Syringe Shot</ObjectId>
      <Speed>200</Speed>
      <MinDamage>20</MinDamage>
      <MaxDamage>30</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect amount="80" duration="3">Bleeding</ConditionEffect>
      <Size>85</Size>
      <ArmorPiercing />
      <ProtectFromSink />
    </Projectile>
    <Labels>EQUIPMENT,RING,UT</Labels>
  </Object>
<Object type="0xBD6" id="Soul Collector Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Description>This item contains the subattacks for the soul collector engraving.</Description>
    <Projectile id="0">
      <ObjectId>Soul Collector Shot</ObjectId>
      <Speed>150</Speed>
      <MinDamage>60</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>1.5</Frequency>
      <ArmorPiercing />
      <MultiHit />
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.45</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0xF01" id="Platinum Segmentata Proc Attack 1">
    <DisplayId>Platinum Segmentata</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3049</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Proc attack container for Halloween 2024 Heavy A</Description>
    <Projectile>
      <ObjectId>Platinum Segmentata Projectile</ObjectId>
      <Size>90</Size>
      <Speed>0</Speed>
      <LifetimeMS>875</LifetimeMS>
      <Acceleration>999999</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>160</SpeedClamp>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
    </Projectile>
  </Object>
<Object type="0xF02" id="Platinum Segmentata Proc Attack 2">
    <DisplayId>Platinum Segmentata</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3049</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Proc attack container for Halloween 2024 Heavy A</Description>
    <Projectile>
      <ObjectId>Platinum Segmentata Projectile</ObjectId>
      <Size>90</Size>
      <Speed>0</Speed>
      <LifetimeMS>1125</LifetimeMS>
      <Acceleration>999999</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>160</SpeedClamp>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
    </Projectile>
  </Object>
<Object type="0xF03" id="Platinum Segmentata Proc Attack 3">
    <DisplayId>Platinum Segmentata</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3049</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Proc attack container for Halloween 2024 Heavy A</Description>
    <Projectile>
      <ObjectId>Platinum Segmentata Projectile</ObjectId>
      <Size>90</Size>
      <Speed>0</Speed>
      <LifetimeMS>1375</LifetimeMS>
      <Acceleration>999999</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>160</SpeedClamp>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
    </Projectile>
  </Object>
<Object type="0xF04" id="Big Bad Fursuit Proc Attack 1">
    <DisplayId>Big Bad Fursuit</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3050</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Proc attack container for Halloween 2024 Heavy A</Description>
    <Projectile>
      <ObjectId>Big Bad Fursuit Projectile</ObjectId>
      <Size>80</Size>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
    </Projectile>
  </Object>
<Object type="0xF05" id="Big Bad Fursuit Proc Attack 2">
    <DisplayId>Big Bad Fursuit</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3050</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Proc attack container for Halloween 2024 Heavy A</Description>
    <Projectile>
      <ObjectId>Big Bad Fursuit Projectile</ObjectId>
      <Size>80</Size>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
    </Projectile>
  </Object>
<Object type="0xF06" id="Big Bad Fursuit Proc Attack 3">
    <DisplayId>Big Bad Fursuit</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3050</Index>
    </Texture>
    <SlotType>7</SlotType>
    <Description>Proc attack container for Halloween 2024 Heavy A</Description>
    <Projectile>
      <ObjectId>Big Bad Fursuit Projectile</ObjectId>
      <Size>80</Size>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
    </Projectile>
  </Object>
<Object type="0x67D9" id="Symbol of the Lost Proc A">
    <DisplayId>Symbol of the Lost</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>347</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Proc attack container for 3PaladinST1.</Description>
    <Projectile>
      <ObjectId>Symbol of the Lost Snowflake Projectile</ObjectId>
      <Damage>200</Damage>
      <Speed>0</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <Parametric />
      <Magnitude>3</Magnitude>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
  </Object>
<Object type="0x67DA" id="Symbol of the Lost Proc B">
    <DisplayId>Symbol of the Lost</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>347</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Proc attack container for 3PaladinST1.</Description>
    <Projectile>
      <ObjectId>Symbol of the Lost Snowflake Projectile</ObjectId>
      <Damage>200</Damage>
      <Speed>0</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <Parametric />
      <Magnitude>5</Magnitude>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
  </Object>
<Object type="0x67DB" id="Symbol of the Lost Proc C">
    <DisplayId>Symbol of the Lost</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>347</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Proc attack container for 3PaladinST1.</Description>
    <Projectile>
      <ObjectId>Symbol of the Lost Snowflake Projectile</ObjectId>
      <Damage>200</Damage>
      <Speed>0</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <Parametric />
      <Magnitude>7</Magnitude>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
  </Object>
<Object type="0x67DC" id="Symbol of the Lost Proc D">
    <DisplayId>Symbol of the Lost</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>347</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Proc attack container for 3PaladinST1.</Description>
    <Projectile>
      <ObjectId>Symbol of the Lost Snowflake Projectile</ObjectId>
      <Damage>200</Damage>
      <Speed>0</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Parametric />
      <Magnitude>3</Magnitude>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
  </Object>
<Object type="0x67DD" id="Symbol of the Lost Proc E">
    <DisplayId>Symbol of the Lost</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>347</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Proc attack container for 3PaladinST1.</Description>
    <Projectile>
      <ObjectId>Symbol of the Lost Snowflake Projectile</ObjectId>
      <Damage>200</Damage>
      <Speed>0</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Parametric />
      <Magnitude>5</Magnitude>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
  </Object>
<Object type="0x67DE" id="Symbol of the Lost Proc F">
    <DisplayId>Symbol of the Lost</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>347</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Proc attack container for 3PaladinST1.</Description>
    <Projectile>
      <ObjectId>Symbol of the Lost Snowflake Projectile</ObjectId>
      <Damage>200</Damage>
      <Speed>0</Speed>
      <LifetimeMS>7500</LifetimeMS>
      <Parametric />
      <Magnitude>7</Magnitude>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
  </Object>
<Object type="0x67E6" id="Sublimation Sidearm Proc A">
    <DisplayId>Sublimation Sidearm</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>363</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Proc attack container for 3SamuraiST1</Description>
    <Projectile>
      <ObjectId>Sublimation Sidearm Combo A Projectile</ObjectId>
      <Speed>175</Speed>
      <LifetimeMS>340</LifetimeMS>
      <MinDamage>150</MinDamage>
      <MaxDamage>200</MaxDamage>
      <MultiHit />
    </Projectile>
  </Object>
<Object type="0x67E7" id="Sublimation Sidearm Proc B">
    <DisplayId>Sublimation Sidearm</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>363</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Proc attack container for 3SamuraiST1</Description>
    <Projectile>
      <ObjectId>Sublimation Sidearm Combo B Projectile</ObjectId>
      <Speed>200</Speed>
      <LifetimeMS>360</LifetimeMS>
      <MinDamage>250</MinDamage>
      <MaxDamage>300</MaxDamage>
      <MultiHit />
    </Projectile>
  </Object>
<Object type="0x67E8" id="Sublimation Sidearm Proc C">
    <DisplayId>Sublimation Sidearm</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>363</Index>
    </Texture>
    <SlotType>12</SlotType>
    <Description>Proc attack container for 3SamuraiST1</Description>
    <Projectile>
      <ObjectId>Sublimation Sidearm Combo C Projectile</ObjectId>
      <Speed>225</Speed>
      <LifetimeMS>380</LifetimeMS>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <MultiHit />
    </Projectile>
  </Object>
<Object type="0x74F7" id="Frozen Blast Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21</Index>
    </Texture>
    <Description>This item contains the subattack for the frozen blast engraving.</Description>
    <Projectile id="0">
      <ObjectId>Eternal Snowflake Shot</ObjectId>
      <Speed>175</Speed>
      <Damage>0</Damage>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.05</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0xD866" id="Midnight Star Proc 80">
    <DisplayId>Midnight Star</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x232</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Afterimage projectile for Midnight Star</Description>
    <Projectile>
      <ObjectId>Ninja Star Midnight 80</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Speed>240</Speed>
      <LifetimeMS>448</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
  </Object>
<Object type="0xD867" id="Midnight Star Proc 60">
    <DisplayId>Midnight Star</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x232</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Afterimage projectile for Midnight Star</Description>
    <Projectile>
      <ObjectId>Ninja Star Midnight 60</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Speed>230</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
  </Object>
<Object type="0xD868" id="Midnight Star Proc 40">
    <DisplayId>Midnight Star</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x232</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Afterimage projectile for Midnight Star</Description>
    <Projectile>
      <ObjectId>Ninja Star Midnight 40</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Speed>220</Speed>
      <LifetimeMS>557</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
  </Object>
<Object type="0xD869" id="Midnight Star Proc 80 Shiny">
    <DisplayId>Midnight Star</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>32</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Afterimage projectile for Midnight Star Shiny</Description>
    <Projectile>
      <ObjectId>Ninja Star Midnight 80 Shiny</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Speed>240</Speed>
      <LifetimeMS>448</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
  </Object>
<Object type="0xD86A" id="Midnight Star Proc 60 Shiny">
    <DisplayId>Midnight Star</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>32</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Afterimage projectile for Midnight Star Shiny</Description>
    <Projectile>
      <ObjectId>Ninja Star Midnight 60 Shiny</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Speed>230</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
  </Object>
<Object type="0xD86B" id="Midnight Star Proc 40 Shiny">
    <DisplayId>Midnight Star</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObjShiny</File>
      <Index>32</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Afterimage projectile for Midnight Star Shiny</Description>
    <Projectile>
      <ObjectId>Ninja Star Midnight 40 Shiny</ObjectId>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <Speed>220</Speed>
      <LifetimeMS>557</LifetimeMS>
      <Size>150</Size>
      <CollisionMult>2.0</CollisionMult>
      <MultiHit />
      <PassesCover />
    </Projectile>
  </Object>
<Object type="0xD874" id="Combcutter Kunai Proc A">
    <DisplayId>Combcutter Kunai</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>311</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Projectile>
      <ObjectId>Combcutter Kunai Projectile</ObjectId>
      <Size>90</Size>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Acceleration>999999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Soulbound />
  </Object>
<Object type="0xD875" id="Combcutter Kunai Proc B">
    <DisplayId>Combcutter Kunai</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>311</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Projectile>
      <ObjectId>Combcutter Kunai Projectile</ObjectId>
      <Size>90</Size>
      <Speed>0</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>999999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MinDamage>60</MinDamage>
      <MaxDamage>80</MaxDamage>
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Soulbound />
  </Object>
<Object type="0xCC51" id="Adonis' Shot Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Description>This item contains the subattacks for the adonis' shot engraving.</Description>
    <Projectile id="0">
      <ObjectId>Adonis Shot Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Adonis Shot Projectile</ObjectId>
      <Speed>120</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Adonis Shot Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>660</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="3">
      <ObjectId>Adonis Shot Projectile</ObjectId>
      <Speed>120</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>576</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="3" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="4">
      <ObjectId>Adonis Shot Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>570</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="4" projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="5">
      <ObjectId>Adonis Shot Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>563</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="5" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="6">
      <ObjectId>Adonis Shot Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>660</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="6" projectileId="6">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="7">
      <ObjectId>Adonis Shot Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>712</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="7" projectileId="7">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="8">
      <ObjectId>Adonis Shot Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="8" projectileId="8">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="9">
      <ObjectId>Adonis Shot Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>525</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="9" projectileId="9">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="10">
      <ObjectId>Adonis Shot Projectile</ObjectId>
      <Speed>130</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>548</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="10" projectileId="10">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="11">
      <ObjectId>Adonis Shot Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>55</MinDamage>
      <MaxDamage>65</MaxDamage>
      <LifetimeMS>660</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="11" projectileId="11">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0xCC54" id="Aphrodite's Shot Subattack Item">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3c</Index>
    </Texture>
    <Sound>weapon/long_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Description>This item contains the subattacks for the aphrodite's shot engraving.</Description>
    <Projectile id="0">
      <ObjectId>Aphrodite's Shot Projectile</ObjectId>
      <Speed>140</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Aphrodite's Shot Projectile</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>200</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Aphrodite's Shot Projectile</ObjectId>
      <Speed>150</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="3">
      <ObjectId>Aphrodite's Shot Projectile</ObjectId>
      <Speed>120</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>192</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="3" projectileId="3">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="4">
      <ObjectId>Aphrodite's Shot Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>190</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="4" projectileId="4">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="5">
      <ObjectId>Aphrodite's Shot Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>188</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="5" projectileId="5">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="6">
      <ObjectId>Aphrodite's Shot Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="6" projectileId="6">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="7">
      <ObjectId>Aphrodite's Shot Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>237</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="7" projectileId="7">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="8">
      <ObjectId>Aphrodite's Shot Projectile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>250</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="8" projectileId="8">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="9">
      <ObjectId>Aphrodite's Shot Projectile</ObjectId>
      <Speed>100</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>175</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="9" projectileId="9">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="10">
      <ObjectId>Aphrodite's Shot Projectile</ObjectId>
      <Speed>130</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>183</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="10" projectileId="10">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="11">
      <ObjectId>Aphrodite's Shot Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>85</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
      <Size>80</Size>
    </Projectile>
    <Subattack index="11" projectileId="11">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x2F72" id="Eye of the Spider Enchantment Proc">
    <DisplayId>Eye of the Spider</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Gain +50 Max HP, +5 DEX. On ability use, fire a massive web ball for 800 damage and 8s Slowed every 16s.</Description>
    <Projectile>
      <ObjectId>Web Star</ObjectId>
      <MinDamage>800</MinDamage>
      <MaxDamage>800</MaxDamage>
      <Speed>125</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>250</Size>
      <CollisionMult>3</CollisionMult>
      <ConditionEffect duration="8">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
  </Object>
<Object type="0x2F73" id="Thornswarm Enchantment Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x8e</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Sound>weapon/double_bow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Description>Engulf enemies in a torrent of rapid armor-piercing thorns at 170% rate of fire.</Description>
    <Projectile id="0">
      <ObjectId>Awakened Bramble Shot</ObjectId>
      <FaceDir />
      <CollisionMult>1.5</CollisionMult>
      <Size>90</Size>
      <Speed>174</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Acceleration>-215</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.4</Amplitude>
      <Frequency>1.5</Frequency>
      <MinDamage>30</MinDamage>
      <MaxDamage>45</MaxDamage>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>10</ArcGap>
      <RateOfFire>1.7</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x2F74" id="Venom Coating Enchantment Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Sound>weapon/poison_fang_dagger</Sound>
    <OldSound>daggerSwing</OldSound>
    <Description>Envenomed shots now inflict 4s of Bleeding for 12 damage per second.</Description>
    <Projectile id="0">
      <ObjectId>Awakened Poison Fang Shot</ObjectId>
      <Size>90</Size>
      <Speed>140</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>115</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <ConditionEffect duration="4.0" bleedDamage="12">Bleeding</ConditionEffect>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.4</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x2F75" id="Soulful Mastery Enchantment Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Sound>weapon/golden_bow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Description>Soul arrows deal 1111 base damage at 18% rate of fire and travel further. Gain ATT from 33% of bonus WIS and gain WIS from 33% of bonus ATT.</Description>
    <Projectile id="0">
      <ObjectId>Awakened DBow Shot</ObjectId>
      <CollisionMult>1.5</CollisionMult>
      <Size>120</Size>
      <Speed>214</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-856</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>1111</MinDamage>
      <MaxDamage>1111</MaxDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.18</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x2F76" id="Hellfire Edge Enchantment Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>abyssOfDemonsObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Sound>weapon/glass_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <Description>3 hellfire slashes fire in a much tighter cone for 105-125 damage. Gain DEX from 33% of bonus VIT.</Description>
    <Projectile id="0">
      <ObjectId>Awakened DBlade Shot</ObjectId>
      <Size>90</Size>
      <Speed>150</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>225</LifetimeMS>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>15</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Orange Sprite Bolt</ObjectId>
      <Size>90</Size>
      <Speed>112</Speed>
      <MinDamage>105</MinDamage>
      <MaxDamage>125</MaxDamage>
      <LifetimeMS>225</LifetimeMS>
    </Projectile>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x362b" id="Artificial Core Enchantment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Sound>weapon/sprite_wand</Sound>
    <OldSound>magicShoot</OldSound>
    <Description>Normal Staff pattern with an inner tight ap pattern</Description>
    <Projectile id="0">
      <ObjectId>Awakened EP Shot</ObjectId>
      <Speed>90</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>80</Size>
      <TurnRate>20</TurnRate>
      <TurnStopTime>300</TurnStopTime>
      <ArmorPiercing />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <DefaultAngle>-30</DefaultAngle>
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Awakened EP Shot</ObjectId>
      <Speed>90</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <TurnRate>-20</TurnRate>
      <TurnStopTime>300</TurnStopTime>
      <Size>80</Size>
      <ArmorPiercing />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Subattack index="1" projectileId="1">
      <DefaultAngle>30</DefaultAngle>
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Awakened EP Shot</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>580</LifetimeMS>
      <Size>80</Size>
      <TurnRate>65</TurnRate>
      <TurnStopTime>300</TurnStopTime>
      <ArmorPiercing />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Subattack index="2" projectileId="2">
      <DefaultAngle>-90</DefaultAngle>
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <Projectile id="3">
      <ObjectId>Awakened EP Shot</ObjectId>
      <Speed>100</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>580</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <TurnStopTime>300</TurnStopTime>
      <Size>80</Size>
      <ArmorPiercing />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Subattack index="3" projectileId="3">
      <DefaultAngle>90</DefaultAngle>
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <Projectile id="4">
      <ObjectId>Awakened EP Shot</ObjectId>
      <Speed>120</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>555</LifetimeMS>
      <Size>80</Size>
      <TurnRate>120</TurnRate>
      <TurnStopTime>300</TurnStopTime>
      <ArmorPiercing />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Subattack index="4" projectileId="4">
      <DefaultAngle>-150</DefaultAngle>
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <Projectile id="5">
      <ObjectId>Awakened EP Shot</ObjectId>
      <Speed>120</Speed>
      <MinDamage>50</MinDamage>
      <MaxDamage>70</MaxDamage>
      <LifetimeMS>555</LifetimeMS>
      <TurnRate>-120</TurnRate>
      <TurnStopTime>300</TurnStopTime>
      <Size>80</Size>
      <ArmorPiercing />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Subattack index="5" projectileId="5">
      <DefaultAngle>150</DefaultAngle>
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.65</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x362d" id="Molecular Blade Enchantment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Slower main shot, fast secondary shot, armor piercing.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Awakened Cutlass Main Shot</ObjectId>
      <Speed>150</Speed>
      <MinDamage>180</MinDamage>
      <MaxDamage>235</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Awakened Cutlass Sub Shot</ObjectId>
      <Speed>150</Speed>
      <MinDamage>30</MinDamage>
      <MaxDamage>55</MaxDamage>
      <LifetimeMS>220</LifetimeMS>
      <Amplitude>0.3</Amplitude>
      <Frequency>1</Frequency>
      <Size>70</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.5</RateOfFire>
    </Subattack>
    <OldSound>bladeSwing</OldSound>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x362c" id="Swarm Tree's Wrath Enchantment">
    <Class>Equipment</Class>
    <Item />
    <SlotType>3</SlotType>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x170</Index>
    </Texture>
    <Description>Fashioned from the finest logs found within the Woodland Labyrinths, this bow uses sharp leaves instead of conventional arrows. Such lightweight ammunition allows for quick movement.</Description>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Leaf Arrow</ObjectId>
      <Speed>120</Speed>
      <MinDamage>120</MinDamage>
      <MaxDamage>175</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Size>60</Size>
      <Wavy />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1.4</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Awakened Leaf Shot</ObjectId>
      <Speed>160</Speed>
      <MinDamage>25</MinDamage>
      <MaxDamage>25</MaxDamage>
      <LifetimeMS>440</LifetimeMS>
      <Size>85</Size>
      <ArmorPiercing />
    </Projectile>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>-.5,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>5</DefaultAngle>
    </Subattack>
    <Subattack index="2" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
      <PosOffset>.5,0</PosOffset>
      <BurstCount>4</BurstCount>
      <BurstDelay>1.8</BurstDelay>
      <BurstMinDelay>0.8</BurstMinDelay>
      <DefaultAngle>-5</DefaultAngle>
    </Subattack>
    <OldSound>arrowShoot</OldSound>
    <Soulbound />
    <UniqueID />
  </Object>
<Object type="0x3635" id="Bone Claws Enchantment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Slower main shot, fast secondary shot, armor piercing.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Awakened Bone Dagger Shot</ObjectId>
      <Speed>130</Speed>
      <Size>80</Size>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>387</LifetimeMS>
      <Amplitude>0.35</Amplitude>
      <Frequency>1.25</Frequency>
      <ConditionEffect duration="3" bleedDamage="30">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Awakened Bone Dagger Shot2</ObjectId>
      <Speed>130</Speed>
      <Size>80</Size>
      <MinDamage>70</MinDamage>
      <MaxDamage>105</MaxDamage>
      <LifetimeMS>387</LifetimeMS>
      <Amplitude>0.35</Amplitude>
      <Frequency>1.25</Frequency>
      <ConditionEffect duration="3" bleedDamage="30">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <DefaultAngle>0.5</DefaultAngle>
      <RateOfFire>0.7</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <DefaultAngle>-0.5</DefaultAngle>
      <RateOfFire>0.7</RateOfFire>
    </Subattack>
    <OldSound>bladeSwing</OldSound>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x3637" id="Fractured Blade Enchantment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Slower main shot, fast secondary shot, armor piercing.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Awakened CSword Shot</ObjectId>
      <Speed>180</Speed>
      <MinDamage>195</MinDamage>
      <MaxDamage>225</MaxDamage>
      <LifetimeMS>275</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="1">
      <ObjectId>Awakened CSword Shot2</ObjectId>
      <Speed>100</Speed>
      <Size>90</Size>
      <MinDamage>30</MinDamage>
      <MaxDamage>45</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>175</LifetimeMS>
    </Projectile>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <DefaultAngle>-12.5</DefaultAngle>
      <PosOffset>0,3</PosOffset>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <Projectile id="2">
      <ObjectId>Awakened CSword Shot3</ObjectId>
      <Speed>100</Speed>
      <Size>90</Size>
      <MinDamage>30</MinDamage>
      <MaxDamage>45</MaxDamage>
      <ArmorPiercing />
      <LifetimeMS>175</LifetimeMS>
    </Projectile>
    <Subattack index="2" projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <DefaultAngle>12.5</DefaultAngle>
      <PosOffset>0,3</PosOffset>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <OldSound>bladeSwing</OldSound>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x4a98" id="N.O.V.A. Enchantment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description />
    <Sound>weapon/glass_sword</Sound>
    <Projectile>
      <ObjectId>Energy Splat</ObjectId>
      <Speed>100</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>40</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>80</Size>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>0.0001</RateOfFire>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>2</NumProjectiles>
        <ArcGap>18</ArcGap>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>3</NumProjectiles>
        <ArcGap>9</ArcGap>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>2</NumProjectiles>
        <ArcGap>18</ArcGap>
      </ProjectilePattern>
    </Subattack>
    <OldSound>bladeSwing</OldSound>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x4a99" id="Coral Volley Enchantment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description />
    <Sound>weapon/glass_sword</Sound>
    <Projectile>
      <ObjectId>Coral Arrow</ObjectId>
      <Speed>100</Speed>
      <MinDamage>10</MinDamage>
      <MaxDamage>20</MaxDamage>
      <LifetimeMS>777</LifetimeMS>
      <ArmorPiercing />
      <Size>75</Size>
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <RateOfFire>1.25</RateOfFire>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>2</NumProjectiles>
        <ArcGap>18</ArcGap>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>3</NumProjectiles>
        <ArcGap>9</ArcGap>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>2</NumProjectiles>
        <ArcGap>18</ArcGap>
      </ProjectilePattern>
    </Subattack>
    <OldSound>bladeSwing</OldSound>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x4a9b" id="Consuming Void Enchantment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description />
    <Sound>weapon/glass_sword</Sound>
    <Projectile>
      <ObjectId>Consuming Void Star</ObjectId>
      <Speed>70</Speed>
      <MinDamage>700</MinDamage>
      <MaxDamage>800</MaxDamage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>200</Size>
      <CollisionMult>2.15</CollisionMult>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Void Bolt</ObjectId>
      <Speed>150</Speed>
      <MinDamage>40</MinDamage>
      <MaxDamage>60</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>1.5</Frequency>
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.15</RateOfFire>
    </Subattack>
    <Subattack index="1" projectileId="1">
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <OldSound>bladeSwing</OldSound>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x4a9d" id="Spellsword Mastery Enchantment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description />
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Arcane Lunge</ObjectId>
      <Speed>200</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>300</MaxDamage>
      <LifetimeMS>325</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.33</RateOfFire>
    </Subattack>
    <OldSound>bladeSwing</OldSound>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x4a9C" id="Bar Brawler Enchantment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description />
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Bar Brawler Bash</ObjectId>
      <Speed>140</Speed>
      <MinDamage>300</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>355</LifetimeMS>
      <Amplitude>-0.75</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Right Hook Shot</ObjectId>
      <Speed>0</Speed>
      <MinDamage>0</MinDamage>
      <MaxDamage>0</MaxDamage>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bar Brawler Finisher</ObjectId>
      <Speed>140</Speed>
      <MinDamage>975</MinDamage>
      <MaxDamage>1350</MaxDamage>
      <LifetimeMS>435</LifetimeMS>
      <Size>160</Size>
      <CollisionMult>1.4</CollisionMult>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Bar Brawler Bash</ObjectId>
      <Speed>140</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <LifetimeMS>355</LifetimeMS>
      <Amplitude>-0.75</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>0.65</RateOfFire>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="3">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="3">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="3">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="3">
        <NumProjectiles>2</NumProjectiles>
        <ArcGap>0</ArcGap>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="2">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>1</NumProjectiles>
      </ProjectilePattern>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.0001</RateOfFire>
    </Subattack>
    <OldSound>bladeSwing</OldSound>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x3a4a" id="Razor Shards Enchantment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Shotgun of ice shards.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Razor Shard</ObjectId>
      <Speed>180</Speed>
      <MinDamage>35</MinDamage>
      <MaxDamage>35</MaxDamage>
      <LifetimeMS>400</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>1</RateOfFire>
    </Subattack>
    <OldSound>bladeSwing</OldSound>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x1449" id="S.H.E.A.T.H. Proc Attack">
    <DisplayId>S.H.E.A.T.H.</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5new</File>
      <Index>317</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Projectile>
      <ObjectId>S.H.E.A.T.H. Projectile</ObjectId>
      <Size>80</Size>
      <MinDamage>350</MinDamage>
      <MaxDamage>450</MaxDamage>
      <Speed>50</Speed>
      <LifetimeMS>501</LifetimeMS>
      <TurnRate>205</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>1</TurnStopTime>
      <Acceleration>600</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Soulbound />
  </Object>
<Object type="0xdc71" id="Solar Mastery Enchantment Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Sound>weapon/golden_bow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Description>Solar arrows deal 1111 base damage at 18% rate of fire and travel further. gain ATT from 33% of bonus VIT and gain VIT from 33% of bonus ATT.</Description>
    <Projectile id="0">
      <ObjectId>Doom Reskin Missile Awakened</ObjectId>
      <CollisionMult>1.5</CollisionMult>
      <Size>140</Size>
      <Speed>214</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-856</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>1111</MinDamage>
      <MaxDamage>1111</MaxDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.18</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0xdc72" id="Neo Solar Mastery Enchantment Proc">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Sound>weapon/golden_bow</Sound>
    <OldSound>arrowShoot</OldSound>
    <Description>Solar arrows deal 1111 base damage at 22% rate of fire and travel further. gain ATT from 33% of bonus VIT and gain VIT from 33% of bonus ATT.</Description>
    <Projectile id="0">
      <ObjectId>Neo Doom Reskin Missile Awakened</ObjectId>
      <CollisionMult>1.5</CollisionMult>
      <Size>140</Size>
      <Speed>214</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Acceleration>-856</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MinDamage>1111</MinDamage>
      <MaxDamage>1111</MaxDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Subattack index="0" projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.22</RateOfFire>
    </Subattack>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0xdc99" id="Stone Guardian Enchantment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Nothing.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Stone Sword Slash Awakened 2</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stone Sword Slash Awakened 1</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>0.66</RateOfFire>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
        <PosOffset>0.25,0</PosOffset>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>1</NumProjectiles>
        <PosOffset>-0.25,0</PosOffset>
      </ProjectilePattern>
    </Subattack>
    <OldSound>bladeSwing</OldSound>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0xdc9a" id="Acidic Guardian Enchantment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Nothing.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Stone Sword Reskin Missile Awakened 2</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stone Sword Reskin Missile Awakened 1</ObjectId>
      <Speed>100</Speed>
      <MinDamage>350</MinDamage>
      <MaxDamage>400</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>0.66</RateOfFire>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
        <PosOffset>0.25,0</PosOffset>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>1</NumProjectiles>
        <PosOffset>-0.25,0</PosOffset>
      </ProjectilePattern>
    </Subattack>
    <OldSound>bladeSwing</OldSound>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0xdc9b" id="Neo Acidic Guardian Enchantment">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>Nothing.</Description>
    <Sound>weapon/glass_sword</Sound>
    <Projectile id="0">
      <ObjectId>Neo Stone Sword Reskin Missile Awakened 2</ObjectId>
      <Speed>100</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Neo Stone Sword Reskin Missile Awakened 1</ObjectId>
      <Speed>100</Speed>
      <MinDamage>650</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <Subattack projectileId="0">
      <RateOfFire>0.44</RateOfFire>
      <ProjectilePattern projectileId="0">
        <NumProjectiles>1</NumProjectiles>
        <PosOffset>0.25,0</PosOffset>
      </ProjectilePattern>
      <ProjectilePattern projectileId="1">
        <NumProjectiles>1</NumProjectiles>
        <PosOffset>-0.25,0</PosOffset>
      </ProjectilePattern>
    </Subattack>
    <OldSound>bladeSwing</OldSound>
    <Labels>SUBATTACK_CONTAINER</Labels>
  </Object>
<Object type="0x190" id="Apple">
    <DisplayId>Apple of Extreme Maxening</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x0f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes any class to 8/8 and adds a Backpack.</Description>
    <Sound>use_potion</Sound>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Activate stat="MAXHP" amount="2000">IncrementStat</Activate>
    <Activate stat="MAXMP" amount="2000">IncrementStat</Activate>
    <Activate stat="ATT" amount="2000">IncrementStat</Activate>
    <Activate stat="DEF" amount="2000">IncrementStat</Activate>
    <Activate stat="SPD" amount="2000">IncrementStat</Activate>
    <Activate stat="VIT" amount="2000">IncrementStat</Activate>
    <Activate stat="WIS" amount="2000">IncrementStat</Activate>
    <Activate stat="DEX" amount="2000">IncrementStat</Activate>
    <Consumable />
    <Backpack slots="8" />
    <Potion />
    <BagType>8</BagType>
    <Soulbound />
  </Object>
<Object type="0x18f" id="Gift">
    <DisplayId>Gift of Krathan</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x22</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use it and simply hit the class you need equipment for! Recommended to be used in your vault.\n\nConsume responsibly!</Description>
    <Sound>use_potion</Sound>
    <Activate objectId="Testing Gift Spawner">Pet</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>50000</feedPower>
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x641" id="Keys">
    <DisplayId>Skeleton Key</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x21</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Opens everything! For testing purposes.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Key Spawner">Create</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>50000</feedPower>
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x933" id="TKeys">
    <DisplayId>Testing Gift</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x20</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Spawns an object that drops keys and items. For testing purposes.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Testing Key Dropper">Create</Activate>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>50000</feedPower>
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x174f" id="Test TP">
    <DisplayId>Godlands Teleporter</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xf2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Teleports the user near the mountains.</Description>
    <Soulbound />
    <Activate id="Death Flower">TeleportToObject</Activate>
    <BagType>8</BagType>
    <InvUse />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x10fa" id="Test Close">
    <DisplayId>Realm Closer</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0xf4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Kills 1 Heroes of Oryx.</Description>
    <Soulbound />
    <Activate amount="1">KillRealmHeroes</Activate>
    <BagType>8</BagType>
    <InvUse />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x0249" id="Test Ring">
    <DisplayId>Creator's Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="2">
      <File>lofiObj</File>
      <Index>0x2d</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>A ring worn by powerful creators in the goal to observe their brand new creation.</Description>
    <ActivateOnEquip stat="MAXHP" amount="99999">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="VIT" amount="99999">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="ATT" amount="5000">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>1500</feedPower>
    <Soulbound />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0xCEC9" id="Test Ring Speed">
    <DisplayId>Fast Ring</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2">
      <File>lofiObj</File>
      <Index>163</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Stats useful for testing moving and shooting very fast.</Description>
    <ActivateOnEquip stat="DEF" amount="250">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="SPD" amount="250">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="DEX" amount="250">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="WIS" amount="250">IncrementStat</ActivateOnEquip>
    <BagType>8</BagType>
    <feedPower>1500</feedPower>
    <Soulbound />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x705e" id="InvinceMe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x15a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Renders the user invincible for a day through sheer confidence.</Description>
    <InvUse />
    <BagType>6</BagType>
    <Activate effect="Invincible" duration="86400">ConditionEffectSelf</Activate>
    <Activate existTime="60">Totem</Activate>
    <Soulbound />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x47e" id="Campaign Points Test">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="-2">
      <File>lofiObj2</File>
      <Index>0xac</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this item to gain 10 Campaign Points.\n\nSprite Credits: Artauris</Description>
    <Soulbound />
    <Activate amount="10">GrantSupporterPoints</Activate>
    <BagType>7</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xff3b" id="Trick Mace">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10e</Index>
    </Texture>
    <SlotType>29</SlotType>
    <Projectile>
      <ObjectId>AoO Beam Base</ObjectId>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>275</MaxDamage>
      <LifetimeMS>375</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <FaceDir />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <NumProjectiles>1</NumProjectiles>
    <Description>A wicked mace constructed by Dr. Terrible to impose the Mad God's will. It stands as one of Oryx's greatest attempts at merging magic and technology.</Description>
    <Sound>spell/magic_nova</Sound>
    <Ability>
      <Texture xOffset="2" yOffset="0">
        <File>lofiObj6</File>
        <Index>0x10d</Index>
      </Texture>
      <Activate objectId="AoO Summon" summonCost="1.0" lifeTime="0.0" maxSpawnDistance="2.0">SpawnCreep</Activate>
      <OnPlayerAbilityActivate cooldown="30" damageThreshold="0" proc="1" objectId="AoO Summon Big" summonCost="1.0" lifeTime="0.0">SpawnCreep</OnPlayerAbilityActivate>
      <OnSwitchAbilityActivate cooldown="30" damageThreshold="0" proc="1" objectId="AoO Summon Big" summonCost="1.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
      <Cooldown>3</Cooldown>
      <MpCost>100</MpCost>
      <SwitchTime>2</SwitchTime>
      <ExtraTooltipData>
        <EffectInfo name="Summon" description="Orbiting Oryx Eye." />
        <EffectInfo name="Lifetime" description="10.2 seconds" />
        <EffectInfo name="On Ability Use" description="Summons an exalted Oryx Eye." />
        <EffectInfo name="Cooldown" description="30 seconds." />
        <EffectInfo name="Damage" description="375 - 525" />
      </ExtraTooltipData>
    </Ability>
    <Ability name="Spawn Unicorns">
      <Texture xOffset="2" yOffset="0">
        <File>lofiObj6</File>
        <Index>0x10f</Index>
      </Texture>
      <Activate objectId="Summon Steed" summonCost="1.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
      <Cooldown>1</Cooldown>
      <MpCost>100</MpCost>
      <SwitchTime>2</SwitchTime>
      <OnSwitchAbilityActivate proc="1" duration="5" effect="Armored">ConditionEffectSelf</OnSwitchAbilityActivate>
      <ExtraTooltipData>
        <EffectInfo name="Summons" description="Wandering steed, click or hold your Summon Control button to move it." />
        <EffectInfo name="Lifetime" description="10 seconds" />
      </ExtraTooltipData>
    </Ability>
    <ActivateOnEquip stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>6</BagType>
    <MpCost>100</MpCost>
    <feedPower>700</feedPower>
    <XPBonus>7</XPBonus>
    <Soulbound />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,MACE,UT,TAB_UT,POWERTIER_A,XPBONUS,MPCOST</Labels>
  </Object>
<Object type="0xff3a" id="Trick Sheath">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x124</Index>
    </Texture>
    <SlotType>30</SlotType>
    <Tier>10</Tier>
    <Description>A standard, lightweight sheath fit for enabling quick draws in a forward dash.</Description>
    <OnSwitchAbilityActivate proc="1" targetMouse="false" maxSpawnDistance="2.0" cooldown="0.0" objectId="Kensei ST Summon" summonCost="0.0" lifeTime="0.0">SpawnCreep</OnSwitchAbilityActivate>
    <ExtraTooltipData>
      <EffectInfo name="Max Dash Distance" description="3.5 tiles" />
      <EffectInfo name="Trail Damage" description="200" />
      <EffectInfo name="Multiplier" description="1/5/10/16/23 % to ATT" />
      <EffectInfo name="" description="Each stack lasts for 10 seconds" />
    </ExtraTooltipData>
    <Projectile>
      <ObjectId>Tier 7 Sheath Projectile</ObjectId>
      <Speed>160</Speed>
      <MinDamage>450</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
    </Projectile>
    <Ability>
      <Texture>
        <File>lofiObj6</File>
        <Index>0x137</Index>
      </Texture>
      <Activate amount="3" duration="20" channelTime="500">ChannelDash</Activate>
      <StartUse>
        <Activate speed="50" minDistance="1" maxDistance="3.5" damage="200" color="0x7A4646" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="1,5,10,16,23" effectDuration="10" cooldown="0.4">Dash</Activate>
      </StartUse>
      <EndUse>
        <Activate>Shoot</Activate>
      </EndUse>
      <Cooldown>3</Cooldown>
      <MpCost>60</MpCost>
    </Ability>
    <Ability name="Quick Dash">
      <Texture>
        <File>lofiObj6</File>
        <Index>0x126</Index>
      </Texture>
      <Cooldown>3</Cooldown>
      <MpCost>30</MpCost>
      <Activate amount="5" duration="20" channelTime="1500">ChannelDash</Activate>
      <StartUse>
        <Activate speed="50" minDistance="1" maxDistance="5.5" damage="200" color="0x7AFF46" postCondDuration="0.16" effect="Multiplied" stat="ATT" amountPerEnemy="1,5,10,16,23" effectDuration="10" cooldown="0.4">Dash</Activate>
      </StartUse>
    </Ability>
    <Usable />
    <UniqueID />
    <BagType>1</BagType>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,SHEATH,TIERED,T0,NUMPROJ_1,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0xff3c" id="Trick Star">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x22e</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Tier>10</Tier>
    <Description>A beautifully crafted shuriken.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile id="0">
      <ObjectId>Ninja Star Silver</ObjectId>
      <Speed>150</Speed>
      <MinDamage>400</MinDamage>
      <MaxDamage>500</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ninja Star Wind</ObjectId>
      <Speed>150</Speed>
      <MinDamage>550</MinDamage>
      <MaxDamage>650</MaxDamage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
    </Projectile>
    <Subattack projectileId="0"></Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>2</NumProjectiles>
    </Subattack>
    <ActivateOnEquip stat="VIT" amount="6">IncrementStat</ActivateOnEquip>
    <Usable />
    <BagType>2</BagType>
    <Ability attackIndex="1">
      <MpCost>0</MpCost>
      <MpEndCost>60</MpEndCost>
      <MultiPhase />
      <Activate>ShurikenAbility</Activate>
      <ExtraTooltipData>
        <EffectInfo name="While Key Held" description="" />
        <EffectInfo name="" description="Speedy on self" />
        <EffectInfo name="" description="Drain 10 MP/sec" />
        <EffectInfo name="When Key Released" description="" />
      </ExtraTooltipData>
    </Ability>
    <Ability name="Spawn Unicorns">
      <Texture xOffset="2" yOffset="0">
        <File>lofiObj6</File>
        <Index>0x10f</Index>
      </Texture>
      <Activate objectId="Summon Steed" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
      <Cooldown>1</Cooldown>
      <MpCost>100</MpCost>
      <ExtraTooltipData>
        <EffectInfo name="Summons" description="Wandering steed, click or hold your Summon Control button to move it." />
        <EffectInfo name="Lifetime" description="10 seconds" />
      </ExtraTooltipData>
    </Ability>
    <feedPower>34</feedPower>
    <DropTradable />
    <XPBonus>1</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,TIERED,T3,MPCOST,XPBONUS,TRADEABLE</Labels>
  </Object>
<Object type="0x99aa" id="Testiken">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>amount = 5, statModAmount = 0</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <MpCostPerSecond>10</MpCostPerSecond>
    <Activate effect="Armored" amount="5" scalingStat="ATT" statModScalingMin="50" statModAmount="0" statModDamage="20">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
<Object id="Trick Poison" type="0xff3d">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x205</Index>
    </Texture>
    <SlotType>18</SlotType>
    <Description>Exposure to this ferocious concoction is so intensely lethal that it acts instantaneously. Its deceptively small vial allows for easy use.</Description>
    <Usable />
    <BagType>8</BagType>
    <Ability name="Jar Throw">
      <MpCost>70</MpCost>
      <Activate color="0xADC718" impactDamage="700" radius="3" throwTime="0.8" totalDamage="0" damageBoost="1" scalingStat="DEF" statModScalingMin="25" statModDamage="0" statModImpactDamage="180" statModRadius="0.025" statModDamageBoost="0">PoisonGrenade</Activate>
    </Ability>
    <Ability name="Poison Counter">
      <Texture>
        <File>d2LofiObjEmbed</File>
        <Index>0x282</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo description="Throw a poison when hit" name="Toxic Terror" />
        <EffectInfo description="1 seconds" name="Poison Cooldown" />
      </ExtraTooltipData>
      <OnPlayerHitActivate proc="1" manaCost="5" cooldown="1" duration="0" impactDamage="700" radius="3" throwTime="0.8" totalDamage="0" color="0xADC718" damageBoost="1" scalingStat="DEF" statModScalingMin="25" statModDamage="0" statModImpactDamage="180" statModRadius="0.025" statModDamageBoost="0">PoisonGrenade</OnPlayerHitActivate>
    </Ability>
    <feedPower>900</feedPower>
    <Soulbound />
    <XPBonus>7</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,POISON,ST,TAB_ST,ST_ABILITY,STGEN_2,POWERTIER_B,XPBONUS,MPCOST</Labels>
  </Object>
<Object type="0xff3e" id="Trick Lute">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj6</File>
      <Index>0xd0</Index>
    </Texture>
    <SlotType>28</SlotType>
    <Tier>8</Tier>
    <Description>A magical lute with multiple modes.</Description>
    <Sound>spell/major_heal</Sound>
    <Usable />
    <UniqueID />
    <Ability>
      <ExtraTooltipData>
        <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 3 seconds." />
        <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
      </ExtraTooltipData>
      <Activate radius="4.5" speedBoost="1.25" lifeBoost="1" duration="3" targeted="false">BoostRange</Activate>
      <Activate range="4.5" stat="DEF" amount="1" duration="2" channel="maxStack">StatBoostAura</Activate>
      <MpCost>70</MpCost>
    </Ability>
    <Ability>
      <Texture xOffset="2" yOffset="0">
        <File>lofiObj6</File>
        <Index>0xd5</Index>
      </Texture>
      <ExtraTooltipData>
        <EffectInfo name="Party Effect" description=" Within 4.5 sqrs Inspired for 5.5 seconds." />
        <EffectInfo name="Projectile Speed Multiplier" description="x1.25" />
      </ExtraTooltipData>
      <Activate radius="4.5" duration="5.5" speedBoost="1.25" lifeBoost="1" targeted="false">BoostRange</Activate>
      <Activate range="4.5" stat="MAXHP" amount="80" duration="4.5" channel="maxStack">StatBoostAura</Activate>
      <MpCost>90</MpCost>
    </Ability>
    <Ability name="Spawn Unicorns">
      <Texture xOffset="2" yOffset="0">
        <File>lofiObj6</File>
        <Index>0x10f</Index>
      </Texture>
      <Activate objectId="Summon Steed" summonCost="0.0" lifeTime="0.0" maxSpawnDistance="8.0">SpawnCreep</Activate>
      <Cooldown>1</Cooldown>
      <MpCost>100</MpCost>
      <ExtraTooltipData>
        <EffectInfo name="Summons" description="Wandering steed, click or hold your Summon Control button to move it." />
        <EffectInfo name="Lifetime" description="10 seconds" />
      </ExtraTooltipData>
      <MpCost>110</MpCost>
    </Ability>
    <BagType>1</BagType>
    <feedPower>4</feedPower>
    <DropTradable />
    <Labels>EQUIPMENT,ABILITY,LUTE,TIERED,T0,MPCOST,APPLY_STAT_EFF,TRADEABLE</Labels>
  </Object>
<Object type="0xc990" id="Blueprint_Test_1">
    <DisplayId>Special Test Blueprint 1</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This Blueprint must only be used by Seasonal Characters. Both the recipe and the Blueprint will disappear at the end of the season. It cannot be transferred to Regular.</Description>
    <SeasonalOnly />
    <NoSeasonalToRegularConversion />
    <Sound>use_potion</Sound>
    <Activate id="Divinity" seasonal-only="true">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL</Labels>
  </Object>
<Object type="0xc991" id="Blueprint_Test_2">
    <DisplayId>Special Test Blueprint 2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x01b3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This Blueprint can be used by both Seasonal and Regular characters. This Blueprint won't disappear at the end of a season and it can be transferred anytime to Regular.</Description>
    <Sound>use_potion</Sound>
    <Activate id="Midnight Star">UnlockForgeBlueprint</Activate>
    <Consumable />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
    <Soulbound />
    <Labels>CONSUMABLE,TAB_ALL</Labels>
  </Object>
<Object type="0xc992" id="Test Apple Special">
    <DisplayId>Test Seasonal Apple</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj</File>
      <Index>0x11e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It's healthy!\nMaxes any class to 8/8 and adds a Backpack. It cannot be transferred to a regular character until the end of the season</Description>
    <Sound>use_potion</Sound>
    <Activate stat="XP" amount="18050">IncrementStat</Activate>
    <Activate stat="MAXHP" amount="2000">IncrementStat</Activate>
    <Activate stat="MAXMP" amount="2000">IncrementStat</Activate>
    <Activate stat="ATT" amount="2000">IncrementStat</Activate>
    <Activate stat="DEF" amount="2000">IncrementStat</Activate>
    <Activate stat="SPD" amount="2000">IncrementStat</Activate>
    <Activate stat="VIT" amount="2000">IncrementStat</Activate>
    <Activate stat="WIS" amount="2000">IncrementStat</Activate>
    <Activate stat="DEX" amount="2000">IncrementStat</Activate>
    <Consumable />
    <Backpack slots="8" />
    <Potion />
    <BagType>8</BagType>
    <Soulbound />
    <NoSeasonalToRegularConversion />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x4D3" id="Reroll Count Reset Token">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments16x16</File>
      <Index>0x26</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Deprecated item that was for resetting reroll counters on enchanted items during Enchantments 1.0 and 2.0</Description>
    <Sound>use_potion</Sound>
    <Consumable />
    <BagType>8</BagType>
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6ab1" id="Testing Trap">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="4.0" totalDamage="100" color="32CD32" condEffect="Slowed" condDuration="4.0" armTime="1.0" duration="1" scalingStat="ATT" statModScalingMin="50" statModTrapRadius="0.2" statModTrapDamage="10" statModTrapCondDuration="0.1" bombDelay="1.4" bombDamage="200" bombRadius="3.0" bombCount="3" bombTriggerCount="2" bombTriggerPeriod="1.0" bombCondEffect="Slowed" bombCondEffectDuration="5.0" statModBombRadius="0.1" statModBombCount="0.2" statModBombDamage="10" statModBombCondDuration="0.01" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0x2817" id="Test Trap ATT">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="3.0" totalDamage="100" color="32CD32" condEffect="Armor Broken" condDuration="3.0" armTime="1.0" duration="10" scalingStat="ATT" statModScalingMin="45" statModTrapRadius="0.2" statModTrapDamage="20" statModTrapCondDuration="0.1" bombDelay="3" bombDamage="600" bombRadius="8.0" bombCount="1" bombTriggerCount="1" bombTriggerPeriod="0.0" bombCondEffect="Armor Broken" bombCondEffectDuration="8.0" statModBombRadius="0.3" statModBombCount="0.2" statModBombDamage="20" statModBombCondDuration="0.10" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0x2818" id="Test Trap DEF">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="4.0" totalDamage="200" color="32CD32" condEffect="Armored" condDuration="3.0" armTime="2.0" duration="10" scalingStat="DEF" statModScalingMin="9" statModTrapRadius="0.25" statModTrapDamage="10" statModTrapCondDuration="0.10" bombDelay="3" bombDamage="500" bombRadius="7.0" bombCount="2" bombTriggerCount="1" bombTriggerPeriod="0.0" bombCondEffect="Armored" bombCondEffectDuration="8.0" statModBombRadius="0.01" statModBombCount="0.2" statModBombDamage="20" statModBombCondDuration="0.10" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0x2819" id="Test Trap SPD">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="5.0" totalDamage="300" color="32CD32" condEffect="Slowed" condDuration="2.0" armTime="3.0" duration="5" scalingStat="SPD" statModScalingMin="36" statModTrapRadius="0.10" statModTrapDamage="15" statModTrapCondDuration="0.30" bombDelay="5" bombDamage="400" bombRadius="6.0" bombCount="3" bombTriggerCount="2" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="5.0" statModBombRadius="0.05" statModBombCount="1.0" statModBombDamage="15" statModBombCondDuration="0.30" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0x281A" id="Test Trap DEX">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="6.0" totalDamage="400" color="32CD32" condEffect="Dazed" condDuration="2.0" armTime="4.0" duration="5" scalingStat="DEX" statModScalingMin="32" statModTrapRadius="0.05" statModTrapDamage="3" statModTrapCondDuration="0.05" bombDelay="5" bombDamage="300" bombRadius="5.0" bombCount="4" bombTriggerCount="2" bombTriggerPeriod="2.0" bombCondEffect="Dazed" bombCondEffectDuration="5.0" statModBombRadius="0.10" statModBombCount="1.0" statModBombDamage="15" statModBombCondDuration="0.05" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0x281B" id="Test Trap WIS">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="7.0" totalDamage="500" color="32CD32" condEffect="Stunned" condDuration="5.0" armTime="5.0" duration="8" scalingStat="WIS" statModScalingMin="34" statModTrapRadius="0.01" statModTrapDamage="6" statModTrapCondDuration="0.02" bombDelay="1" bombDamage="200" bombRadius="4.0" bombCount="5" bombTriggerCount="4" bombTriggerPeriod="1.0" bombCondEffect="Stunned" bombCondEffectDuration="10.0" statModBombRadius="0.25" statModBombCount="3" statModBombDamage="5" statModBombCondDuration="0.02" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0x281C" id="Test Trap VIT">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="8.0" objectType="0x281F" totalDamage="600" color="32CD32" condEffect="Curse" condDuration="6.0" armTime="6.0" duration="8" scalingStat="VIT" statModScalingMin="24" statModTrapRadius="0.30" statModTrapDamage="5" statModTrapCondDuration="0.15" bombDelay="1" bombDamage="100" bombRadius="3.0" bombCount="6" bombTriggerCount="4" bombTriggerPeriod="1.0" bombCondEffect="Curse" bombCondEffectDuration="10.0" statModBombRadius="0.20" statModBombCount="3" statModBombDamage="5" statModBombCondDuration="0.15" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
<Object type="0x281D" id="Test Trap DEX 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>0x10</Index>
    </Texture>
    <SlotType>20</SlotType>
    <Tier>0</Tier>
    <Description>A magical hunting trap.</Description>
    <Usable />
    <BagType>1</BagType>
    <MpCost>40</MpCost>
    <Activate radius="6.0" objectType="0x281E" totalDamage="400" color="32CD32" condEffect="Dazed" condDuration="2.0" armTime="4.0" duration="5" scalingStat="DEX" statModScalingMin="32" statModTrapRadius="0.05" statModTrapDamage="3" statModTrapCondDuration="0.05" bombDelay="5" bombDamage="300" bombRadius="5.0" bombCount="4" bombTriggerCount="2" bombTriggerPeriod="2.0" bombCondEffect="Slowed" bombCondEffectDuration="5.0" statModBombRadius="0.10" statModBombCount="1.0" statModBombDamage="15" statModBombCondDuration="0.05" textureSourceId="Wilderlands Trap">Trap</Activate>
    <feedPower>4</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,TRAP,TIERED,T0,MPCOST,TRADEABLE</Labels>
  </Object>
<Object id="Pirate Shadow Move" type="0x281E">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
  </Object>
<Object id="Pirate Back and Forth" type="0x281F">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
  </Object>
<Object type="0x1B6D" id="minimumMeter Test Item">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>pirateCaveObjects16x16</File>
      <Index>0x0c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Use ability to create a DWD C when 80% of meter is full</Description>
    <ExtraTooltipData>
      <EffectInfo description="PLEASE WORK" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="4000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="800" proc="1" cooldown="1" objectId="DWD C" throwTime="1">ObjectToss</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,UT,TAB_UT,XPBONUS</Labels>
  </Object>
<Object type="0x1B6E" id="meterCost Test Item">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>68</PowerLevel>
    <Texture>
      <File>pirateCaveObjects16x16</File>
      <Index>0x0c</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>Use ability to create a DWD C consuming 80% of meter</Description>
    <ExtraTooltipData>
      <EffectInfo description="PLEASE WORK" />
    </ExtraTooltipData>
    <Meter id="0" maxValue="4000" startValue="0" chargeString="Charge the meter by gaining EXP!">
      <BarColor maxValue="0.25">0xFF0000</BarColor>
      <BarColor maxValue="0.50">0xFFAA00</BarColor>
      <BarColor maxValue="0.75">0x00FF00</BarColor>
      <BarColor maxValue="1.00">0x00FFAA</BarColor>
    </Meter>
    <OnPlayerKill idMeter="0" proc="1" wornFlat="false" amountWorn="1" amount="0">FillMeter</OnPlayerKill>
    <OnPlayerAbilityActivate idMeter="0" minimumMeter="800" meterCost="800" proc="1" cooldown="1" objectId="DWD C" throwTime="1">ObjectToss</OnPlayerAbilityActivate>
    <BagType>6</BagType>
    <feedPower>500</feedPower>
    <XPBonus>6</XPBonus>
    <UniqueID />
    <Soulbound />
    <Labels>EQUIPMENT,UT,TAB_UT,XPBONUS</Labels>
  </Object>
<Object type="0x1B6C" id="relativeStat Test Item">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>80</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>333</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Description>140 HP + 3.5% HP based on HP. </Description>
    <ActivateOnEquip stat="MAXHP" amount="140">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="MAXHP" amount="3.5" statRelativeTo="MAXHP">IncrementStatRelative</ActivateOnEquip>
    <BagType>4</BagType>
    <UniqueID />
  </Object>
<Object type="0x99AB" id="Testiken ATT">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>amount = 0, statModAmount = 1</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>5</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>90</ArcGap>
    <MpCost>0</MpCost>
    <MpEndCost>30</MpEndCost>
    <MpCostPerSecond>11</MpCostPerSecond>
    <MultiPhase />
    <Activate effect="Damaging" amount="0" stat="ATT" scalingStat="ATT" statModScalingMin="50" statModAmount="1" statModDamage="15">ShurikenAbility</Activate>
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
<Object type="0x99AC" id="Testiken DEF">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Testu testu.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>90</ArcGap>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <MpCostPerSecond>12</MpCostPerSecond>
    <Activate effect="Armored" amount="5" stat="DEF" scalingStat="DEF" statModScalingMin="9" statModAmount="0.1" statModDamage="15">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
<Object type="0x99AD" id="Testiken DEX">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Testu testu.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <NumProjectiles>3</NumProjectiles>
    <ArcGap>90</ArcGap>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <MpCostPerSecond>13</MpCostPerSecond>
    <Activate effect="Berserk" amount="5" stat="DEX" scalingStat="DEX" statModScalingMin="50" statModAmount="0.1" statModDamage="12">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
<Object type="0x99AE" id="Testiken SPD">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Testu testu.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <NumProjectiles>4</NumProjectiles>
    <ArcGap>60</ArcGap>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <MpCostPerSecond>14</MpCostPerSecond>
    <Activate effect="Speedy" amount="5" stat="SPD" scalingStat="SPD" statModScalingMin="46" statModAmount="0.1" statModDamage="12">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
<Object type="0x99AF" id="Testiken VIT">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Testu testu.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <NumProjectiles>5</NumProjectiles>
    <ArcGap>45</ArcGap>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <MpCostPerSecond>15</MpCostPerSecond>
    <Activate effect="Healing" amount="5" stat="VIT" scalingStat="VIT" statModScalingMin="42" statModAmount="0.1" statModDamage="12">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
<Object type="0x99B0" id="Testiken WIS">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x10a</Index>
    </Texture>
    <SlotType>25</SlotType>
    <Description>Testu testu.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
      <ObjectId>Enlightenment Star</ObjectId>
      <Speed>100</Speed>
      <MinDamage>1500</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>1250</LifetimeMS>
      <Size>120</Size>
      <CollisionMult>2</CollisionMult>
      <PassesCover />
    </Projectile>
    <Usable />
    <BagType>6</BagType>
    <NumProjectiles>6</NumProjectiles>
    <ArcGap>36</ArcGap>
    <MpCost>0</MpCost>
    <MpEndCost>50</MpEndCost>
    <MpCostPerSecond>16</MpCostPerSecond>
    <Activate effect="Energized" amount="5" stat="WIS" scalingStat="WIS" statModScalingMin="50" statModAmount="0.1" statModDamage="12">ShurikenAbility</Activate>
    <MultiPhase />
    <feedPower>500</feedPower>
    <XPBonus>4</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,ABILITY,SHURIKEN,UT,TAB_UT,POWERTIER_D,TRADEABLE,XPBONUS,MPCOST</Labels>
  </Object>
<Object type="0xa963" id="Guill 1 Rune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wicked rune of Oryx's sword, held by the fiercest monsters in the realm known to cut down heroes without discretion.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Usage" description="Activates the Sword Monument, one of three monuments needed to reach Oryx's Sanctuary." />
      <EffectInfo description="" />
      <EffectInfo name="Restoration" description="Upon deactivation of the Sword Monument, this item will be dropped on the ground." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Treasure />
    <Consumable />
    <BagType>4</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Activate color="-1" retainItem="true" newId="Guill 1 Monument Active" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4" radius="25" targetId="Guill 1 Monument" customString="The Sword Monument has been activated">ChangeObject</Activate>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xa964" id="Guill 2 Rune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wicked rune of Oryx's shield, held by the most prominent minions Oryx trusts to guard his realm.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Usage" description="Activates the Shield Monument, one of three monuments needed to reach Oryx's Sanctuary." />
      <EffectInfo description="" />
      <EffectInfo name="Restoration" description="Upon deactivation of the Shield Monument, this item will be dropped on the ground." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Treasure />
    <Consumable />
    <BagType>4</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Activate color="-1" retainItem="true" newId="Guill 2 Monument Active" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4" radius="25" targetId="Guill 2 Monument" customString="The Shield Monument has been activated">ChangeObject</Activate>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xa965" id="Guill 3 Rune">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A wicked rune of Oryx's helmet, held by the Mad God's equally lethal rivals.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Usage" description="Activates the Helmet Monument, one of three monuments needed to reach Oryx's Sanctuary." />
      <EffectInfo description="" />
      <EffectInfo name="Restoration" description="Upon deactivation of the Helmet Monument, this item will be dropped on the ground." />
    </ExtraTooltipData>
    <Sound>use_key</Sound>
    <Treasure />
    <Consumable />
    <BagType>4</BagType>
    <feedPower>750</feedPower>
    <Soulbound />
    <Activate color="-1" retainItem="true" newId="Guill 3 Monument Active" onlyInArea="Guild Hall,Guild Hall 2,Guild Hall 3,Guild Hall 4" radius="25" targetId="Guill 3 Monument" customString="The Helmet Monument has been activated">ChangeObject</Activate>
    <Track />
    <UniqueID />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x99B1" id="Long Sword 1Rarity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A well-made sword with a double edged blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Blade</ObjectId>
      <Speed>100</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,0,0,0" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x99B2" id="Long Sword 2Rarity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A well-made sword with a double edged blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Blade</ObjectId>
      <Speed>100</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,0,0" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x99B3" id="Long Sword 3Rarity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A well-made sword with a double edged blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Blade</ObjectId>
      <Speed>100</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,0" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x99B4" id="Long Sword 4Rarity">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>56</PowerLevel>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x33</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>A well-made sword with a double edged blade.</Description>
    <RateOfFire>1</RateOfFire>
    <Sound>weapon/long_sword</Sound>
    <Projectile>
      <ObjectId>Blade</ObjectId>
      <Speed>100</Speed>
      <MinDamage>75</MinDamage>
      <MaxDamage>120</MaxDamage>
      <LifetimeMS>350</LifetimeMS>
    </Projectile>
    <BagType>1</BagType>
    <OldSound>bladeSwing</OldSound>
    <feedPower>11</feedPower>
    <DropTradable />
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,SWORD,BASETYPE</Labels>
    <EnchantmentSlots slotChance="1,1,1,1" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x99B5" id="Tier 4 Test Artifact">
    <DisplayId>Tier 4 Test Artifact</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1246</Index>
    </Texture>
    <Sound>use_potion</Sound>
    <SlotType>10</SlotType>
    <BagType>8</BagType>
    <Soulbound />
    <Description>Use this testing artifact in the Enchanter on any equipment to roll only Tier 4 Enchantments.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is only available for testing." name="Testing Item" />
      <EffectInfo description="Cannot roll T1 to T3 enchantments." name="Exclusion" />
    </ExtraTooltipData>
    <Artifact list="Test T4 Pool" consumeProb="0" dustType="purpleDust" dustAmount="0" />
  </Object>
<Object type="0x99B6" id="Test Dust Refill">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>enchantments8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use this testing item to refill all enchantment dusts and forgefire.</Description>
    <Sound>use_potion</Sound>
    <ExtraTooltipData>
      <EffectInfo description="Item is only available for testing." name="Testing Item" />
    </ExtraTooltipData>
    <Activate dustType="greenDust" amount="999999">AddDust</Activate>
    <Activate dustType="redDust" amount="999999">AddDust</Activate>
    <Activate dustType="purpleDust" amount="999999">AddDust</Activate>
    <Activate amount="999999">BoostForgeEnergy</Activate>
    <InvUse />
    <Soulbound />
    <BagType>8</BagType>
  </Object>
<Object type="0x99B7" id="Awakened Test Artifact">
    <DisplayId>Awakened Test Artifact</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1245</Index>
    </Texture>
    <Sound>use_potion</Sound>
    <SlotType>10</SlotType>
    <BagType>8</BagType>
    <Soulbound />
    <Description>Use this testing artifact in the Enchanter on a specific UT to roll its Awakened Enchantment.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is only available for testing." name="Testing Item" />
      <EffectInfo description="Boosts the rate of Awakened Enchantments by x9999." name="Rate Modifier" />
    </ExtraTooltipData>
    <Artifact list="Test Awakened Pool" consumeProb="0" dustType="purpleDust" dustAmount="0" />
  </Object>
<Object type="0x99B8" id="Unique Test Artifact">
    <DisplayId>Unique Test Artifact</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1247</Index>
    </Texture>
    <Sound>use_potion</Sound>
    <SlotType>10</SlotType>
    <BagType>8</BagType>
    <Soulbound />
    <Description>Use this testing artifact in the Enchanter on any equipment to roll Unique Enchantments.</Description>
    <ExtraTooltipData>
      <EffectInfo description="Item is only available for testing." name="Testing Item" />
      <EffectInfo description="Boosts the rate of Unique Enchantments by x9999." name="Rate Modifier" />
    </ExtraTooltipData>
    <Artifact list="Test Unique Pool" consumeProb="0" dustType="purpleDust" dustAmount="0" />
  </Object>
<Object type="0x367e" id="Def Test Flail">
    <Class>Equipment</Class>
    <Item />
    <PowerLevel>200</PowerLevel>
    <Texture>
      <File>lofiObj</File>
      <Index>0x116</Index>
    </Texture>
    <Sound>weapon/mithril_sword</Sound>
    <OldSound>bladeSwing</OldSound>
    <SlotType>1</SlotType>
    <Description>The primary armament of the gravelords of old, eternally tasked with making sure the dead are forever sealed away from the mortal plane.</Description>
    <Subattack projectileId="0">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="1">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Subattack projectileId="2">
      <NumProjectiles>1</NumProjectiles>
      <RateOfFire>0.5</RateOfFire>
    </Subattack>
    <Projectile id="0">
      <ObjectId>Black Flail Ball</ObjectId>
      <Speed>100</Speed>
      <MinDamage>200</MinDamage>
      <MaxDamage>200</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>75</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Black Flail Chain</ObjectId>
      <Speed>50</Speed>
      <MinDamage>100</MinDamage>
      <MaxDamage>100</MaxDamage>
      <LifetimeMS>750</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <BagType>9</BagType>
    <feedPower>950</feedPower>
    <Soulbound />
    <XPBonus>8</XPBonus>
    <UniqueID />
    <Labels>EQUIPMENT,WEAPON,FLAIL,UT,SUBTYPE</Labels>
    <EnchantmentSlots slotChance="0.5,0.375,0.25,0.125" seasonalSlotMod="1.05" forgeSlotMod="0.8" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x87f1" id="MOTMG Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>lofiObj2</File>
      <Index>0xf6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A small potion that restores health points.</Description>
    <Sound>use_potion</Sound>
    <Activate titleType="0x9a0c">UnlockTitle</Activate>
    <Activate titleType="0x9a0d">UnlockTitle</Activate>
    <Activate titleType="0x9a0e">UnlockTitle</Activate>
    <Activate titleType="0x9a0f">UnlockTitle</Activate>
    <Activate titleType="0x9a10">UnlockTitle</Activate>
    <Activate titleType="0x9a11">UnlockTitle</Activate>
    <Activate titleType="0x9a12">UnlockTitle</Activate>
    <Activate titleType="0x9a13">UnlockTitle</Activate>
    <Activate titleType="0x9a14">UnlockTitle</Activate>
    <Activate titleType="0x9a15">UnlockTitle</Activate>
    <Activate titleType="0x9a16">UnlockTitle</Activate>
    <Consumable />
    <Potion />
    <BagType>0</BagType>
    <feedPower>5</feedPower>
    <DropTradable />
    <QuickslotAllowed maxstack="6" />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object type="0x9531" id="Conspirator Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'Conspirator'.</Description>
    <Activate titleType="0x9a17">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9532" id="Vindicator Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'Vindicator'.</Description>
    <Activate titleType="0x9a18">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9533" id="Inaugural Champion Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'Inaugural Champion'.</Description>
    <Activate titleType="0x9a0c">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9534" id="The Triumphant Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'The Triumphant'.</Description>
    <Activate titleType="0x9a0d">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9535" id="Collector Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'Collector'.</Description>
    <Activate titleType="0x9a0e">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9536" id="Battler Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'Battler'.</Description>
    <Activate titleType="0x9a0f">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9537" id="Infiltrator Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'Infiltrator'.</Description>
    <Activate titleType="0x9a10">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9538" id="Syndicate Minion Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'Syndicate Minion'.</Description>
    <Activate titleType="0x9a11">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9539" id="Saboteur Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'Saboteur'.</Description>
    <Activate titleType="0x9a12">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x953a" id="Syndicate Mercenary Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'Syndicate Mercenary'.</Description>
    <Activate titleType="0x9a13">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x953b" id="Savior of Oryx Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'Savior of Oryx'.</Description>
    <Activate titleType="0x9a14">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x953c" id="Syndicate Slayer Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'Syndicate Slayer'.</Description>
    <Activate titleType="0x9a15">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x953d" id="Wanderer Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'Wanderer'.</Description>
    <Activate titleType="0x9a16">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9540" id="Syndicate Infiltrator Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Syndicate Infiltrator'.</Description>
    <Activate titleType="0x9a19">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9541" id="Master Of Disguise Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Master Of Disguise'.</Description>
    <Activate titleType="0x9a1a">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9543" id="Slayer of Sentinels Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Slayer of Sentinels'.</Description>
    <Activate titleType="0x9a1b">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9544" id="Archmage Assassin Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Archmage Assassin'.</Description>
    <Activate titleType="0x9a1c">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9545" id="Forgotten Kingslayer Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Forgotten Kingslayer'.</Description>
    <Activate titleType="0x9a1d">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9546" id="Destroyer of Shatters Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Destroyer of Shatters'.</Description>
    <Activate titleType="0x9a1e">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9547" id="Voodoo Queen Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Voodoo Queen'.</Description>
    <Activate titleType="0x9a1f">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9548" id="Witch Doctor Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Witch Doctor'.</Description>
    <Activate titleType="0x9a20">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9549" id="Sulfurous Speedster Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Sulfurous Speedster'.</Description>
    <Activate titleType="0x9a23">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9550" id="Slayer of Simulacrums Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Slayer of Simulacrums'.</Description>
    <Activate titleType="0x9a24">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9551" id="Revolutionary Meccano Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Revolutionary Meccano'.</Description>
    <Activate titleType="0x9a25">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9552" id="Archivist of Valves Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Archivist of Valves'.</Description>
    <Activate titleType="0x9a26">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9553" id="Hero of the Exoskeleton Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Hero of the Exoskeleton'.</Description>
    <Activate titleType="0x9a27">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9554" id="Wet Realmer Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Wet Realmer'.</Description>
    <Activate titleType="0x9a28">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9556" id="Factory Inspector Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Factory Inspector'.</Description>
    <Activate titleType="0x9a29">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9557" id="Voidwalker Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Voidwalker'.</Description>
    <Activate titleType="0x9a2a">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9558" id="Kingdom Conqueror Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Kingdom Conqueror'.</Description>
    <Activate titleType="0x9a2b">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x9559" id="Tech Titan Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Tech Titan'.</Description>
    <Activate titleType="0x9a2c">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x955a" id="Guardian of Nature Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Guardian of Nature'.</Description>
    <Activate titleType="0x9a2d">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x955b" id="Leprechaun Hunter Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Leprechaun Hunter'.</Description>
    <Activate titleType="0x9a2e">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x955c" id="Master of Secrets Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Master of Secrets'.</Description>
    <Activate titleType="0x9a2f">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x955d" id="Flower of the Sands Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Flower of the Sands'.</Description>
    <Activate titleType="0x9a30">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="NPC Title Unlocker" type="0xc371">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>moonlightVillageObjects8x8</File>
      <Index>575</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'NPC'.</Description>
    <Activate titleType="0xc370">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Fisherman Title Unlocker" type="0x5161">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>moonlightVillageObjects8x8</File>
      <Index>575</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Fisherman'.</Description>
    <Activate titleType="0x518f">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Moonlight Dancer Title Unlocker" type="0xc373">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Moonlight Dancer'.</Description>
    <Activate titleType="0xc372">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Rumoured Title Unlocker" type="0xc375">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Rumoured'.</Description>
    <Activate titleType="0xc374">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Prophesied Title Unlocker" type="0xC377">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Prophesied'.</Description>
    <Activate titleType="0xC376">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Fated Hero Title Unlocker" type="0xC379">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Fated Hero'.</Description>
    <Activate titleType="0xC378">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Fate Weaver Title Unlocker" type="0xC37A">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Fate Weaver'.</Description>
    <Activate titleType="0xC37B">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Sinner Title Unlocker" type="0xC37C">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Sinner'.</Description>
    <Activate titleType="0xC37D">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Sinister Speedster Title Unlocker" type="0xC37E">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Sinister Speedster'.</Description>
    <Activate titleType="0xC37F">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Parasitic Speedster Title Unlocker" type="0xC380">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Parasitic Speedster'.</Description>
    <Activate titleType="0xC381">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Night Prince Unlocker" type="0xC382">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Night Prince'.</Description>
    <Activate titleType="0xC383">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Master Title Unlocker" type="0xC5DC">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Master'.</Description>
    <Activate titleType="0xC5DD">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Combat Title Unlocker" type="0xC5DE">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Combat'.</Description>
    <Activate titleType="0xC5DF">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Aspirant Title Unlocker" type="0xC5E0">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Aspirant'.</Description>
    <Activate titleType="0xC5E1">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Achieved Title Unlocker" type="0xC5E2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Achieved'.</Description>
    <Activate titleType="0xC5E3">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Mangry Title Unlocker" type="0xC5E4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Mangry'.</Description>
    <Activate titleType="0xC5E5">UnlockTitle</Activate>
    <Consumable />
    <AdminOnly />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Petless Title Unlocker" type="0xC5E6">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Petless'.</Description>
    <Activate titleType="0xC5E7">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Headhunter Title Unlocker" type="0xC5E8">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Headhunter'.</Description>
    <Activate titleType="0xC5E9">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Bounty Hunter Title Unlocker" type="0xC5EA">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Bounty Hunter'.</Description>
    <Activate titleType="0xC5EB">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Savior Title Unlocker" type="0xC5FE">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Savior'.</Description>
    <Activate titleType="0xC5FF">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Hops Hero Title Unlocker" type="0xC603">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the full title 'The Hops Hero'.</Description>
    <Activate titleType="0xC602">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Brewer Title Unlocker" type="0xC605">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Brewer'.</Description>
    <Activate titleType="0xC604">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Brewmeister Title Unlocker" type="0xC607">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Brewmeister'.</Description>
    <Activate titleType="0xC606">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Pretzels Collector Title Unlocker" type="0xC6D2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Pretzels Collector'.</Description>
    <Activate titleType="0xC6D1">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Bratwurst King Title Unlocker" type="0xC6D4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Bratwurst King'.</Description>
    <Activate titleType="0xC6D3">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Invoker of the Netherworld Title Unlocker" type="0xC672">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Invoker of the Netherworld'.</Description>
    <Activate titleType="0xC671">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Abyssal Champion Title Unlocker" type="0xC674">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Abyssal Champion'.</Description>
    <Activate titleType="0xC673">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Shadowcaller Title Unlocker" type="0xC676">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Shadowcaller'.</Description>
    <Activate titleType="0xC675">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Acolyte of the Abyss Title Unlocker" type="0xC678">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Acolyte of the Abyss'.</Description>
    <Activate titleType="0xC677">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Zombie Slayer Title Unlocker" type="0xC67A">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Zombie Slayer'.</Description>
    <Activate titleType="0xC679">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Master of Reanimation Title Unlocker" type="0xC67C">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Master of Reanimation'.</Description>
    <Activate titleType="0xC67B">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Legend of the Gorgon Title Unlocker" type="0xC732">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Legend of the Gorgon'.</Description>
    <Activate titleType="0xC731">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Gorgon's Challenger Title Unlocker" type="0xC734">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Gorgon's Challenger'.</Description>
    <Activate titleType="0xC733">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Relic Raider Title Unlocker" type="0xC739">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Relic Raider'.</Description>
    <Activate titleType="0xC738">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Merrymaker Title Unlocker" type="0xC743">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Merrymaker'.</Description>
    <Activate titleType="0xC742">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Frost Conqueror Title Unlocker" type="0xC745">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Frost Conqueror'.</Description>
    <Activate titleType="0xC744">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Joyful Spirit Title Unlocker" type="0xC749">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Joyful Spirit'.</Description>
    <Activate titleType="0xC748">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Snow Trooper Title Unlocker" type="0xC74B">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Snow Trooper'.</Description>
    <Activate titleType="0xC74A">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Avalanche Title Unlocker" type="0xC74D">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Avalanche'.</Description>
    <Activate titleType="0xC74C">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Cosmic Conqueror Title Unlocker" type="0xC74F">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Cosmic Conqueror'.</Description>
    <Activate titleType="0xC74E">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Starborne Savior Title Unlocker" type="0xC751">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Starborne Savior'.</Description>
    <Activate titleType="0xC750">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Noble Vanquisher Title Unlocker" type="0xC753">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Noble Vanquisher'.</Description>
    <Activate titleType="0xC752">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Realm's Royal Defender Title Unlocker" type="0xC755">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Realm's Royal Defender'.</Description>
    <Activate titleType="0xC754">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Dragon Title Unlocker" type="0xC835">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Dragon'.</Description>
    <Activate titleType="0xC834">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Lunar Title Unlocker" type="0xC837">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'The Lunar'.</Description>
    <Activate titleType="0xC836">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Lover Title Unlocker" type="0xC839">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Lover'.</Description>
    <Activate titleType="0xC838">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Speedkillx Title Unlocker" type="0xC83B">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the full title 'the Speedkillx'.</Description>
    <Activate titleType="0xC83A">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Bunny Champion Title Unlocker" type="0xC843">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the full title 'the Bunny Champion'.</Description>
    <Activate titleType="0xC842">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Lucky Title Unlocker" type="0xC845">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Lucky'.</Description>
    <Activate titleType="0xC844">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Leprechaun Title Unlocker" type="0xC847">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Leprechaun'.</Description>
    <Activate titleType="0xC846">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Title Unlocker Title Unlocker" type="0xC84D">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the full title 'the Title Unlocker'.</Description>
    <Activate titleType="0xC84A">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Foolish Title Unlocker" type="0xC84E">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Foolish'.</Description>
    <Activate titleType="0xC84B">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Joke Title Unlocker" type="0xC84F">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Joke'.</Description>
    <Activate titleType="0xC84C">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Eggcellent Crusader Title Unlocker" type="0xC851">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Eggcellent Crusader'.</Description>
    <Activate titleType="0xC850">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Pharaoh Title Unlocker" type="0xC893">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Pharaoh'.</Description>
    <Activate titleType="0xC892">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Sphinx Sentinel Title Unlocker" type="0xC895">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Sphinx Sentinel'.</Description>
    <Activate titleType="0xC894">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Faceless Colossus Title Unlocker" type="0xC89A">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Faceless Colossus'.</Description>
    <Activate titleType="0xC899">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Lightning Title Unlocker" type="0xC89D">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'Lightning'.</Description>
    <Activate titleType="0xC89C">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Cultist Title Unlocker" type="0xC8A0">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'Cultist'.</Description>
    <Activate titleType="0xC89F">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Anubis's Advocate Title Unlocker" type="0xC897">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Anubis's Advocate'.</Description>
    <Activate titleType="0xC896">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Discoverer of the Oasis Title Unlocker" type="0xC8EB">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Discoverer of the Oasis'.</Description>
    <Activate titleType="0xC8EC">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Sandstorm Bringer Title Unlocker" type="0xC8ED">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Sandstorm Bringer'.</Description>
    <Activate titleType="0xC8EE">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Sunlit Sovereign Title Unlocker" type="0xC920">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Sunlit Sovereign'.</Description>
    <Activate titleType="0xC91F">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Temple Warden Title Unlocker" type="0xC925">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Temple Warden'.</Description>
    <Activate titleType="0xC924">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Castle Crasher Title Unlocker" type="0xC93B">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Castle Crasher'.</Description>
    <Activate titleType="0xC93A">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Prime Lord Title Unlocker" type="0xC93D">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Prime Lord'.</Description>
    <Activate titleType="0xC93C">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Mushroom King Title Unlocker" type="0xC966">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Mushroom King'.</Description>
    <Activate titleType="0xC965">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Mushroom Queen Title Unlocker" type="0xC968">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Mushroom Queen'.</Description>
    <Activate titleType="0xC967">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Coral Captain Title Unlocker" type="0xC98E">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Coral Captain'.</Description>
    <Activate titleType="0xC98D">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Tidal Titan Title Unlocker" type="0xC99B">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Tidal Titan'.</Description>
    <Activate titleType="0xC99A">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Video Editor Title Unlocker" type="0xCA11">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'the Video Editor'.</Description>
    <Activate titleType="0xCA10">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Master of the Tides Title Unlocker" type="0xCA13">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Master of the Tides'.</Description>
    <Activate titleType="0xCA12">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Guardian of the Deep Title Unlocker" type="0xCA15">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Guardian of the Deep'.</Description>
    <Activate titleType="0xCA14">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Kitchen Novice Title Unlocker" type="0xCA02">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Kitchen Novice'.</Description>
    <Activate titleType="0xC9FF">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Master Chef Title Unlocker" type="0xCA03">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Master Chef'.</Description>
    <Activate titleType="0xCA00">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Culinary Conqueror Title Unlocker" type="0xCA04">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Culinary Conqueror'.</Description>
    <Activate titleType="0xCA01">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Legionnaire of Light Title Unlocker" type="0xCAA4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Legionnaire of Light'.</Description>
    <Activate titleType="0xCAA5">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Virtuous Conqueror Title Unlocker" type="0xCAA6">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Virtuous Conqueror'.</Description>
    <Activate titleType="0xCAA7">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Defender of the Realm Title Unlocker" type="0xCACD">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Defender of the Realm'.</Description>
    <Activate titleType="0xCACB">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Legionnaire Supreme Title Unlocker" type="0xCACE">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Legionnaire Supreme'.</Description>
    <Activate titleType="0xCACC">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Warden of the Night Title Unlocker" type="0xCAEC">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Warden of the Night'.</Description>
    <Activate titleType="0xCAEA">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Specter of the Shadows Title Unlocker" type="0xCAED">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Specter of the Shadows'.</Description>
    <Activate titleType="0xCAEB">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x6E2A" id="The Dead Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item to unlock the title 'the Dead'.</Description>
    <Activate titleType="0x6E29">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Harbinger of Shadows Title Unlocker" type="0xCB06">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Harbinger of Shadows'.</Description>
    <Activate titleType="0xCB04">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Keeper of the Damned Title Unlocker" type="0xCB07">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Keeper of the Damned'.</Description>
    <Activate titleType="0xCB05">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Wormhole Conqueror Title Unlocker" type="0xA1AE">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Wormhole Conqueror'.</Description>
    <Activate titleType="0xA1AF">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Chill Title Unlocker" type="0xA1AC">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'Chill'.</Description>
    <Activate titleType="0xA1AD">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Ice Breaker Title Unlocker" type="0xA1AA">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Ice Breaker'.</Description>
    <Activate titleType="0xA1AB">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Snowball Roller Title Unlocker" type="0xA1A8">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Snowball Roller'.</Description>
    <Activate titleType="0xA1A9">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Lord of the Harvest Title Unlocker" type="0xA1F3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Lord of the Harvest'.</Description>
    <Activate titleType="0xA1F2">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Frostbound Sentinel Title Unlocker" type="0xA1F5">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Frostbound Sentinel'.</Description>
    <Activate titleType="0xA1F4">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Herald of the Frost Title Unlocker" type="0xA1F7">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Herald of the Frost'.</Description>
    <Activate titleType="0xA1F6">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Keeper of the Yule Flame Title Unlocker" type="0xA1F9">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Keeper of the Yule Flame'.</Description>
    <Activate titleType="0xA1F8">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Title Unlocker" type="0xA19E">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the'.</Description>
    <Activate titleType="0xA19D">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Legend Title Unlocker" type="0xA1A0">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Legend'.</Description>
    <Activate titleType="0xA19F">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Frost Title Unlocker" type="0xA1A2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'Frost'.</Description>
    <Activate titleType="0xA1A1">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Ruler Title Unlocker" type="0xA1A4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Ruler'.</Description>
    <Activate titleType="0xA1A3">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Expert Snowball Roller Title Unlocker" type="0xA1FF">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Expert Snowball Roller'.</Description>
    <Activate titleType="0xA1FE">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Master Snowball Roller Title Unlocker" type="0xA201">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Master Snowball Roller'.</Description>
    <Activate titleType="0xA200">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Legendary Snowball Roller Title Unlocker" type="0xA203">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Legendary Snowball Roller'.</Description>
    <Activate titleType="0xA202">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Heavyweight Title Unlocker" type="0xCB84">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'Heavyweight'.</Description>
    <Activate titleType="0xCB83">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Destroyer Title Unlocker" type="0xA182">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Destroyer'.</Description>
    <Activate titleType="0xA181">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Class Clown Title Unlocker" type="0xCBFA">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Class Clown'.</Description>
    <Activate titleType="0xCBF9">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Almost a Hero Title Unlocker" type="0xA12F">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Almost a Hero'.</Description>
    <Activate titleType="0xA130">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Party Breaker Title Unlocker" type="0xA12D">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Party Breaker'.</Description>
    <Activate titleType="0xA12E">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xE9F3" id="Serpent Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Serpent'.</Description>
    <Activate titleType="0xE9F1">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object type="0xE9F4" id="Herald of Eden Title Unlocker">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Herald of Eden'.</Description>
    <Activate titleType="0xE9F2">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Charming Title Unlocker" type="0xCC5A">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'Charming'.</Description>
    <Activate titleType="0xCC59">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Admirer Title Unlocker" type="0xCC5C">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Admirer'.</Description>
    <Activate titleType="0xCC5B">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Battle Hardened Title Unlocker" type="0xA13C">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Battle Hardened'.</Description>
    <Activate titleType="0xA13D">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Beginner Title Unlocker" type="0xA13A">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Beginner'.</Description>
    <Activate titleType="0xA13B">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="7h3 ch3473r Title Unlocker" type="0xA224">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title '7h3 ch3473r'.</Description>
    <Activate titleType="0xA223">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="7h3 h4x0r Unlocker" type="0xA226">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title '7h3 h4x0r'.</Description>
    <Activate titleType="0xA225">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Eggxpert Title Unlocker" type="0xA10E">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Eggxpert'.</Description>
    <Activate titleType="0xA10F">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Treasure Title Unlocker" type="0xA10C">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Treasure'.</Description>
    <Activate titleType="0xA10D">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Hunter Title Unlocker" type="0xA10A">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Hunter'.</Description>
    <Activate titleType="0xA10B">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Eggceptional Title Unlocker" type="0xA108">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Eggceptional'.</Description>
    <Activate titleType="0xA109">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Warrior Title Unlocker" type="0xA106">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Warrior'.</Description>
    <Activate titleType="0xA107">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Prodigy Title Unlocker" type="0xA104">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Prodigy'.</Description>
    <Activate titleType="0xA105">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Bunny Title Unlocker" type="0xA102">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Bunny'.</Description>
    <Activate titleType="0xA103">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Crusader Title Unlocker" type="0xA100">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Crusader'.</Description>
    <Activate titleType="0xA101">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Fighter Title Unlocker" type="0xA0EE">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Fighter'.</Description>
    <Activate titleType="0xA0EF">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Enlighted Title Unlocker" type="0xa974">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'Enlighted'.</Description>
    <Activate titleType="0xa972">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Cursed Title Unlocker" type="0xa973">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'Cursed'.</Description>
    <Activate titleType="0xa971">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
  </Object>
<Object id="Gardener Title Unlocker" type="0xA0CB">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Gardener'.</Description>
    <Activate titleType="0xA0CC">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Void Destroyer Title Unlocker" type="0xA0C9">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'The Void Destroyer'.</Description>
    <Activate titleType="0xA0CA">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Of Realms Title Unlocker" type="0xA0AD">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'of Realms'.</Description>
    <Activate titleType="0xA0AE">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Warden Title Unlocker" type="0xA0AB">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Warden'.</Description>
    <Activate titleType="0xA0AC">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Emperor Title Unlocker" type="0xA0A9">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Emperor'.</Description>
    <Activate titleType="0xA0AA">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Realm Title Unlocker" type="0xA0A7">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Realm'.</Description>
    <Activate titleType="0xA0A8">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Stellar Conqueror Title Unlocker" type="0xA2A4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Stellar Conqueror'.</Description>
    <Activate titleType="0xA2A3">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Crystal Miner Title Unlocker" type="0xFFBD">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Crystal Miner'.</Description>
    <Activate titleType="0xFFBC">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Grandmaster Title Unlocker" type="0xFFBF">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Grandmaster'.</Description>
    <Activate titleType="0xFFBE">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Mining Title Unlocker" type="0xFFC1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Mining'.</Description>
    <Activate titleType="0xFFC0">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Radiant Title Unlocker" type="0xA0A2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Radiant'.</Description>
    <Activate titleType="0xA0A3">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Summerstorm Title Unlocker" type="0xA0A0">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Summerstorm'.</Description>
    <Activate titleType="0xA0A1">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Shadow Title Unlocker" type="0xA09E">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Shadow'.</Description>
    <Activate titleType="0xA09F">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Surfer Title Unlocker" type="0xA09C">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Surfer'.</Description>
    <Activate titleType="0xA09D">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Mad-Blooded Title Unlocker" type="0xA4C9">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Mad-Blooded'.</Description>
    <Activate titleType="0xA4C8">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Oryx-Hunter Title Unlocker" type="0xA4CB">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Oryx-Hunter'.</Description>
    <Activate titleType="0xA4CA">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Last God Standing Title Unlocker" type="0xA4CD">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Last God Standing'.</Description>
    <Activate titleType="0xA4CC">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Void Title Unlocker" type="0xA093">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Void'.</Description>
    <Activate titleType="0xA094">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Voice Title Unlocker" type="0xA091">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Voice'.</Description>
    <Activate titleType="0xA092">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Blade of Dawn Title Unlocker" type="0xA08F">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Blade of Dawn'.</Description>
    <Activate titleType="0xA090">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Starless Witness Title Unlocker" type="0x3DF5">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Starless Witness'.</Description>
    <Activate titleType="0x3DF4">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Blood Manipulator Title Unlocker" type="0xA07B">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Blood Manipulator'.</Description>
    <Activate titleType="0xA07C">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Duskveil Title Unlocker" type="0xA071">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Duskveil'.</Description>
    <Activate titleType="0xA072">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Yokai Title Unlocker" type="0xA06F">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Yokai'.</Description>
    <Activate titleType="0xA070">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Lord Title Unlocker" type="0xA06D">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Lord'.</Description>
    <Activate titleType="0xA06E">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Dawn Title Unlocker" type="0xA06B">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'of Dawn'.</Description>
    <Activate titleType="0xA06C">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Corrupted Title Unlocker" type="0xA067">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Corrupted'.</Description>
    <Activate titleType="0xA068">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="King Title Unlocker" type="0xA065">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'King'.</Description>
    <Activate titleType="0xA066">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Queen Title Unlocker" type="0xA063">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Queen'.</Description>
    <Activate titleType="0xA064">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Forsaken Title Unlocker" type="0xA07F">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Forsaken'.</Description>
    <Activate titleType="0xA080">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Pathfinder Title Unlocker" type="0xA07D">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Pathfinder'.</Description>
    <Activate titleType="0xA07E">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Frozen Title Unlocker" type="0xA4E1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Frozen'.</Description>
    <Activate titleType="0xA4E0">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Forgotten Title Unlocker" type="0xA4E3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Forgotten'.</Description>
    <Activate titleType="0xA4E2">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="The Lost Title Unlocker" type="0xA4E5">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Lost'.</Description>
    <Activate titleType="0xA4E4">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Snowflake Title Unlocker" type="0xA04F">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Snowflake'.</Description>
    <Activate titleType="0xA050">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Spirit Title Unlocker" type="0xA04D">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Spirit'.</Description>
    <Activate titleType="0xA04E">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Keeper of the North Title Unlocker" type="0xA04B">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Keeper of the North'.</Description>
    <Activate titleType="0xA04C">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Blade of Winter Title Unlocker" type="0xA049">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Blade of Winter'.</Description>
    <Activate titleType="0xA04A">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Snow Wraith Title Unlocker" type="0xA047">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Snow Wraith'.</Description>
    <Activate titleType="0xA048">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Ice Hound Title Unlocker" type="0xA045">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Ice Hound'.</Description>
    <Activate titleType="0xA046">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Silver Wolf Title Unlocker" type="0xA043">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Silver Wolf'.</Description>
    <Activate titleType="0xA044">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Child of Winter Title Unlocker" type="0xA041">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Child of Winter'.</Description>
    <Activate titleType="0xA042">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Frostfallen Title Unlocker" type="0xA01F">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Frostfallen'.</Description>
    <Activate titleType="0xA020">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Glacial Title Unlocker" type="0xA01D">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Glacial'.</Description>
    <Activate titleType="0xA01E">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Main Character Title Unlocker" type="0xA01B">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Main Character'.</Description>
    <Activate titleType="0xA01C">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Galaxy Brain Title Unlocker" type="0xA019">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Galaxy Brain'.</Description>
    <Activate titleType="0xA01A">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Realm Ascendant Title Unlocker" type="0xA00A">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Realm Ascendant'.</Description>
    <Activate titleType="0xA00B">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Harbinger of Fire Title Unlocker" type="0xA008">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Harbinger of Fire'.</Description>
    <Activate titleType="0xA009">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Heartbroken Title Unlocker" type="0x9F9D">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Heartbroken'.</Description>
    <Activate titleType="0x9F9C">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Cupid Title Unlocker" type="0x9F9F">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Cupid'.</Description>
    <Activate titleType="0x9F9E">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Pure of Heart Title Unlocker" type="0x9FA1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Pure of Heart'.</Description>
    <Activate titleType="0x9FA0">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Child of Fire Title Unlocker" type="0x9FE6">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Child of Fire'.</Description>
    <Activate titleType="0x9FE7">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Master of Flames Title Unlocker" type="0x9FE4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Master of Flames'.</Description>
    <Activate titleType="0x9FE5">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Crimson Title Unlocker" type="0x9FE2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the prefix title 'the Crimson'.</Description>
    <Activate titleType="0x9FE3">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Ember Title Unlocker" type="0x9FE0">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the suffix title 'Ember'.</Description>
    <Activate titleType="0x9FE1">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Druid Aspirant Title Unlocker" type="0x9FC7">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Druid Aspirant'.</Description>
    <Activate titleType="0x9FC8">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Druid Master Title Unlocker" type="0x9FC5">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Druid Master'.</Description>
    <Activate titleType="0x9FC6">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Exalted Druid Title Unlocker" type="0x9FC3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Exalted Druid'.</Description>
    <Activate titleType="0x9FC4">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Choofer Title Unlocker" type="0x1CFB">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Choofer'.</Description>
    <Activate titleType="0x1CF4">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Big Happy Gaming Title Unlocker" type="0x1CFC">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Big Happy Gaming'.</Description>
    <Activate titleType="0x1CF5">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Islander Title Unlocker" type="0x1CFD">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Islander'.</Description>
    <Activate titleType="0x1CF6">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Sweaty Tryhard Title Unlocker" type="0x1CFE">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Sweaty Tryhard'.</Description>
    <Activate titleType="0x1CF7">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Disciple of RNG Title Unlocker" type="0x1CFF">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Disciple of RNG'.</Description>
    <Activate titleType="0x1CF8">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Prince of the Page Title Unlocker" type="0x1D00">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Prince of the Page'.</Description>
    <Activate titleType="0x1CF9">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Washed Title Unlocker" type="0x1D01">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Washed'.</Description>
    <Activate titleType="0x1CFA">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Eggcellency Title Unlocker" type="0xFFFD">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Eggcellency'.</Description>
    <Activate titleType="0xFFFC">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="System Siphon Title Unlocker" type="0xFEB1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the System Siphon'.</Description>
    <Activate titleType="0xFEB0">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Flux Engineer Title Unlocker" type="0xFEB3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Flux Engineer'.</Description>
    <Activate titleType="0xFEB2">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Regulator Title Unlocker" type="0xFEB5">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Regulator'.</Description>
    <Activate titleType="0xFEB4">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Legion Disruptor Title Unlocker" type="0xFE9E">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Legion Disruptor'.</Description>
    <Activate titleType="0xFE9D">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Rift Walker Title Unlocker" type="0xFEA0">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Rift Walker'.</Description>
    <Activate titleType="0xFE9F">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Friend of Blorgkind Title Unlocker" type="0xdba2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Friend of Blorgkind'.</Description>
    <Activate titleType="0xdba0">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Neo Commander Title Unlocker" type="0xdba3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'the Neo Commander'.</Description>
    <Activate titleType="0xdba1">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
    <Labels>TITLE,EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object id="Bada Big Boum Title Unlocker" type="0xFE94">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>0x4b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>You can use this item in the Vault to unlock the title 'Bada Big Boum'.</Description>
    <Activate titleType="0xFE93">UnlockTitle</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
    <UniqueID />
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    <Consumable />
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    <BagType>7</BagType>
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    <UniqueID />
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<Object id="Neo Warriors Title Unlocker" type="0xFE87">
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    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0xf29" id="Event Chest O2">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8d</Index>
    </Texture>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x36a1" id="Event Chest O2 Court">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <KeepDamageRecord />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8d</Index>
    </Texture>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x7513" id="Xmas Event Chest">
    <DisplayId>Santa's Sleigh</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Texture>
      <File>battleOryxObjects16x16</File>
      <Index>0x20</Index>
    </Texture>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x3cdd" id="Realm Closed Event Chest">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Quest />
    <Level>20</Level>
    <TrackLoot />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>240</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x809d" id="Wandering Turkey Event Chest">
    <DisplayId>Wandering Turkey</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Quest />
    <Level>20</Level>
    <TrackLoot />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>135</Index>
    </AnimatedTexture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>5</Defense>
    <Size>140</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>1000</Exp>
    <Projectile id="0">
      <ObjectId>Chicken Leg</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Turkey Leg</ObjectId>
      <Damage>90</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Turkey Body</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Turkey Combo</ObjectId>
      <Damage>105</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Feather</ObjectId>
      <Damage>80</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2950</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Chicken Leg</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2950</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Feather</ObjectId>
      <Damage>70</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Turkey Leg</ObjectId>
      <Damage>90</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Chicken Leg</ObjectId>
      <Damage>95</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Feather</ObjectId>
      <Damage>70</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Turkey Leg</ObjectId>
      <Damage>90</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2950</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Turkey Shot Body</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Turkey Shot Bone</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="13">
      <ObjectId>Turkey Feather</ObjectId>
      <Damage>95</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="BeastKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x7381" id="bs">
    <DisplayId>????</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>58</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>59</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>60</Index>
      </AnimatedTexture>
    </AltTexture>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>20</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>70</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>40</Speed>
      <Damage>160</Damage>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb936" id="Dimitus Easy">
    <DisplayId>Dimitus</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>38</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>10</Defense>
    <Size>100</Size>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>50</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Superblast</ObjectId>
      <Speed>40</Speed>
      <Damage>50</Damage>
      <Size>140</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cursed Slash</ObjectId>
      <Speed>65</Speed>
      <Damage>32</Damage>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Green Boomerang</ObjectId>
      <Speed>50</Speed>
      <Damage>24</Damage>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Ice Magic</ObjectId>
      <Speed>30</Speed>
      <Damage>24</Damage>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Speed>50</Speed>
      <Damage>24</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Purple Shuriken</ObjectId>
      <Speed>50</Speed>
      <Damage>24</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Mute Spell</ObjectId>
      <Speed>50</Speed>
      <Damage>24</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x226d" id="Dimitus">
    <DisplayId>Dimitus</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>38</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>20</Defense>
    <Size>100</Size>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>50</Speed>
      <Damage>96</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Superblast</ObjectId>
      <Speed>40</Speed>
      <Damage>160</Damage>
      <Size>140</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cursed Slash</ObjectId>
      <Speed>65</Speed>
      <Damage>64</Damage>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Green Boomerang</ObjectId>
      <Speed>50</Speed>
      <Damage>48</Damage>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Ice Magic</ObjectId>
      <Speed>30</Speed>
      <Damage>24</Damage>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Speed>50</Speed>
      <Damage>48</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Purple Shuriken</ObjectId>
      <Speed>50</Speed>
      <Damage>48</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Mute Spell</ObjectId>
      <Speed>50</Speed>
      <Damage>48</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7512" id="Realm Closed Oryxmas Gift">
    <DisplayId>Oryxmas Gift</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Quest />
    <Level>20</Level>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x1e</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x2e</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x3e</Index>
      </Texture>
    </RandomTexture>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>180</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x750f" id="Oryxmas Event Gift Small">
    <DisplayId>Small Oryxmas Gift</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x40</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x43</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x41</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x42</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x44</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x45</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x46</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x47</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x7510" id="Oryxmas Event Gift Medium">
    <DisplayId>Medium Oryxmas Gift</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x48</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x49</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4a</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4b</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4c</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4d</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4e</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4f</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x7511" id="Oryxmas Event Gift Large">
    <DisplayId>Large Oryxmas Gift</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x1a</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x1b</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x1c</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x1d</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x1e</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x64c7" id="Snowy Spawner Object">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x6413" id="Ice Spike">
    <Group>Snowmonsters</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x45d</Index>
    </Texture>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>130</Damage>
      <Speed>400</Speed>
      <LifetimeMS>100</LifetimeMS>
      <Size>75</Size>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x640f" id="Snowflakes Orbit">
    <Group>Snowmonsters</Group>
    <DisplayId>Snowy Snowflake</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x29</Index>
    </Texture>
    <Size>50</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
<Object type="0x6412" id="Big Snowflakes Orbit">
    <Group>Snowmonsters</Group>
    <DisplayId>Snowy Big Snowflake</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x29</Index>
    </Texture>
    <Size>120</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x640c" id="Presentenichko">
    <Group>Snowmonsters</Group>
    <DisplayId>Snowy Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x5b</Index>
    </Texture>
    <Size>150</Size>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb046" id="Snowmonster">
    <Group>Snowmonsters</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>144</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>snow flakes</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x640b" id="Snowy The Frost God">
    <DisplayId>Snowy The Frost God</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Quest />
    <Level>20</Level>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Ice Spinner</ObjectId>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Snowy Boulder</ObjectId>
      <Damage>200</Damage>
      <Speed>65</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>200</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Invisible</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Snowy God Bullet 2</ObjectId>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>136</Index>
    </AnimatedTexture>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>200</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <RealmScore>2000</RealmScore>
    <Encounter terrain="EternalFrost" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <HealthBarBoss radius="30" />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSSFIGHT,MINIBOSS,NATURE,GOD,QUEST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x640e" id="Snowball Thrower">
    <DisplayId>Snowball Thrower</DisplayId>
    <Class>Character</Class>
    <Group>Snowmonsters</Group>
    <Enemy />
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x7a</Index>
    </Texture>
    <Animation prob="1" period="0.4">
      <Frame time="0.1">
        <Texture>
          <File>santaWorkshopObjects16x16</File>
          <Index>0x7a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>santaWorkshopObjects16x16</File>
          <Index>0x7b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>santaWorkshopObjects16x16</File>
          <Index>0x7c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>santaWorkshopObjects16x16</File>
          <Index>0x7d</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>FR Boss Flake</ObjectId>
      <Speed>30</Speed>
      <Amplitude>0.6</Amplitude>
      <Damage>150</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1a51" id="Spawner">
    <Group>Snowmonsters</Group>
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x5b</Index>
    </Texture>
    <Size>150</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x1a52" id="Snowy Bullet Split">
    <DisplayId>Snowy The Frost God</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>0</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Snowy God Bullet 2</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x1840" id="Realm Closed Easter Event Chest">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Quest />
    <Level>20</Level>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>41</Index>
    </AnimatedTexture>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>1000</Exp>
    <StasisImmune />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x1842" id="Easter Event Chest">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Texture>
      <File>buffedBunnyObjects16x16</File>
      <Index>0x1b</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>1000</Exp>
    <StasisImmune />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x1843" id="Alien Event Chest">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Texture>
      <File>battleOryxObjects16x16</File>
      <Index>0x30</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x4b0d" id="Emergent Sapphire Bat">
    <Group>Emergent Crystals</Group>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Blue Shard Bolt</ObjectId>
      <Damage>55</Damage>
      <Speed>110</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b0e" id="Emergent Emerald Bat">
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Green Shard Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>120</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b0f" id="Emergent Amethyst Bat">
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Frequency>2.1</Frequency>
      <Amplitude>0.8</Amplitude>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Frequency>2.1</Frequency>
      <Amplitude>0.5</Amplitude>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b10" id="Emergent Topaz Bat">
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>90</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b11" id="Emergent Ruby Bat">
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>120</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b12" id="Emergent Sapphire Slime">
    <Class>Character</Class>
    <Enemy />
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Blue Shard Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b13" id="Emergent Emerald Slime">
    <Class>Character</Class>
    <Enemy />
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Green Shard Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b14" id="Emergent Ruby Slime">
    <Class>Character</Class>
    <Enemy />
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b15" id="Emergent Topaz Slime">
    <Class>Character</Class>
    <Enemy />
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>19</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>100</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b16" id="Emergent Amethyst Slime">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <BXP>926</BXP>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b17" id="Emergent Crystallised Charger">
    <Enemy />
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Blue Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>70</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>1.3</Frequency>
      <Amplitude>0.8</Amplitude>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b18" id="Emergent Crystallised Watcher">
    <Enemy />
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Projectile id="1">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>15</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <ParalyzeImmune />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b19" id="Emergent Crystallised Crawler">
    <Enemy />
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Green Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>2</Frequency>
      <Amplitude>0.5</Amplitude>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b1a" id="Emergent Crystallised Shrieker">
    <Enemy />
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>80</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <ParalyzeImmune />
    <Projectile id="8">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Size>100</Size>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>120</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b1b" id="Emergent Crystallised Boomer">
    <Enemy />
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <ParalyzeImmune />
    <Projectile id="1">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>144</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>89</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b1c" id="Emergent Crystal Dark Flower">
    <Enemy />
    <DisplayId>Emergent Crystallised Boomer</DisplayId>
    <Class>Character</Class>
    <Group>Protector</Group>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Flying />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4b1d" id="Emergent Crystal Bud Dark">
    <DisplayId>Emergent Crystallised Boomer</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>10</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <LifetimeMS>80</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>90</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="5">Exposed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4b1e" id="Amethyst Tower">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>24</Index>
    </AnimatedTexture>
    <Size>150</Size>
    <NoMiniMap />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>crystalCaveChars16x16</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b1f" id="Sapphire Tower">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>21</Index>
    </AnimatedTexture>
    <Size>150</Size>
    <NoMiniMap />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>crystalCaveChars16x16</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b20" id="Emerald Tower">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>22</Index>
    </AnimatedTexture>
    <Size>150</Size>
    <NoMiniMap />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>crystalCaveChars16x16</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b21" id="Ruby Tower">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>25</Index>
    </AnimatedTexture>
    <Size>150</Size>
    <NoMiniMap />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>crystalCaveChars16x16</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b22" id="Topaz Tower">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>23</Index>
    </AnimatedTexture>
    <Size>150</Size>
    <NoMiniMap />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>crystalCaveChars16x16</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b23" id="Sapphire Revealer">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x42A8F6</Color>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Cardgage Curse</ObjectId>
      <Damage>1</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4b24" id="Emerald Revealer">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x41E022</Color>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Cardgage Curse</ObjectId>
      <Damage>1</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4b25" id="Topaz Revealer">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0xF29C50</Color>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Cardgage Curse</ObjectId>
      <Damage>1</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4b26" id="Amethyst Revealer">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0xEA05FF</Color>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Cardgage Curse</ObjectId>
      <Damage>1</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4b27" id="Ruby Revealer">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0xB83535</Color>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Cardgage Curse</ObjectId>
      <Damage>1</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>0</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4b28" id="Sapphire Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4b29" id="Emerald Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4b2a" id="Topaz Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>HighPlains</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4b2b" id="Amethyst Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>HighForest</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4b2c" id="Ruby Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4b2d" id="Keyper Initiator">
    <DisplayId>The Keyper</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0xb25c" id="Keyper Spawner">
    <DisplayId>The Keyper</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x4b2e" id="The Keyper">
    <Class>Character</Class>
    <Enemy />
    <Quest />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <AlwaysPositiveHealth />
    <DontFaceAttacks />
    <Level>20</Level>
    <TrackLoot />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>27</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>crystalCaveChars16x16</File>
        <Index>29</Index>
      </AnimatedTexture>
    </AltTexture>
      --&gt;
      <Size>1</Size><MaxHitPoints>50000</MaxHitPoints><Defense>25</Defense><Exp>2000</Exp><BXP>10000</BXP><HitSound>monster/pirate_king_hit</HitSound><DeathSound>monster/pirate_king_death</DeathSound><ParalyzeImmune /><StasisImmune /><StunImmune /><SlowImmune /><Projectile id="0"><ObjectId>Crystal Bolt</ObjectId><Speed>85</Speed><Damage>140</Damage><Size>100</Size><LifetimeMS>1800</LifetimeMS><MultiHit /><PassesCover /><ConditionEffect duration="4">Silenced</ConditionEffect></Projectile><Projectile id="1"><ObjectId>Keytastrophe</ObjectId><Speed>90</Speed><LifetimeMS>2500</LifetimeMS><Amplitude>0.5</Amplitude><Frequency>0.5</Frequency><Damage>100</Damage><Size>100</Size><MultiHit /><ArmorPiercing /><Boomerang /><PassesCover /></Projectile><Projectile id="2"><ObjectId>Yellow Big Spinner</ObjectId><Damage>20</Damage><Speed>75</Speed><LifetimeMS>1500</LifetimeMS><Size>120</Size><MultiHit /><PassesCover /><ConditionEffect duration="0.4">Paralyzed</ConditionEffect></Projectile><Projectile id="3"><ObjectId>White Big Spinner</ObjectId><Speed>30</Speed><LifetimeMS>4000</LifetimeMS><Damage>80</Damage><Size>90</Size><ConditionEffect duration="2">Slowed</ConditionEffect><MultiHit /></Projectile><HealthBarBoss radius="30" /><DamageBasedXP /><Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT</Labels><Presentation><Style id="SetAlt1"><StyleStep altTextureId="1">SetAltTexture</StyleStep></Style></Presentation></Object>
<Object type="0x4b30" id="Prismimic Summoner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4b2f" id="Prismimic Attacker">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Prismimic</DisplayId>
    <TrackLoot />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>138</Index>
    </AnimatedTexture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <MaxHitPoints>41250</MaxHitPoints>
    <Defense>30</Defense>
    <Size>100</Size>
    <God />
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Sound id="0">monster/stone_walls_death</Sound>
    <Sound id="1">spell/fire_nova</Sound>
    <Sound id="2">weapon/firework</Sound>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>137</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>138</Index>
      </AnimatedTexture>
      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
    </AltTexture>
    <AltTexture id="6">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>143</Index>
      </AnimatedTexture>
      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
    </AltTexture>
    <AltTexture id="7">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>140</Index>
      </AnimatedTexture>
      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
    </AltTexture>
    <AltTexture id="9">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>151</Index>
      </AnimatedTexture>
      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
    </AltTexture>
    <AltTexture id="10">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>152</Index>
      </AnimatedTexture>
      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
    </AltTexture>
    <AltTexture id="13">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>148</Index>
      </AnimatedTexture>
      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
    </AltTexture>
    <AltTexture id="17">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>156</Index>
      </AnimatedTexture>
      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
    </AltTexture>
    <AltTexture id="19">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>144</Index>
      </AnimatedTexture>
      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
    </AltTexture>
    <AltTexture id="20">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>139</Index>
      </AnimatedTexture>
      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
    </AltTexture>
    <AltTexture id="21">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>150</Index>
      </AnimatedTexture>
      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
    </AltTexture>
    <Projectile id="2">
      <ObjectId>White Shard Bolt</ObjectId>
      <Damage>110</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>White Bullet</ObjectId>
      <Speed>62</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Cyan Fairy Magic</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2900</LifetimeMS>
      <Size>200</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Red Fire</ObjectId>
      <Speed>80</Speed>
      <Damage>70</Damage>
      <Size>110</Size>
      <LifetimeMS>2300</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Fire Boomerang</ObjectId>
      <Damage>125</Damage>
      <Speed>25</Speed>
      <Size>75</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Yellow Energy Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="16">
      <ObjectId>White Ball Blast</ObjectId>
      <Speed>85</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="17">
      <ObjectId>White Star Stunner</ObjectId>
      <Speed>40</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="18">
      <ObjectId>FR Boss Shard</ObjectId>
      <Size>120</Size>
      <Damage>160</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="19">
      <ObjectId>FR Boss Shard</ObjectId>
      <Size>120</Size>
      <Damage>160</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="20">
      <ObjectId>FR Boss Shard</ObjectId>
      <Size>120</Size>
      <Damage>160</Damage>
      <Speed>105</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="21">
      <ObjectId>Golden Coin</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="1.5">Unstable</ConditionEffect>
      <ParticleTrail />
    </Projectile>
    <Projectile id="22">
      <ObjectId>Black Ball</ObjectId>
      <Damage>250</Damage>
      <Speed>80</Speed>
      <Size>200</Size>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <Projectile id="33">
      <ObjectId>Unicorn Horn</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="34">
      <ObjectId>Rainbow Brick</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>160</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="35">
      <ObjectId>Great Basilisk Beam</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>28</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="36">
      <ObjectId>Great Basilisk Beam</ObjectId>
      <Damage>80</Damage>
      <Speed>58</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>45</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="37">
      <ObjectId>Great Basilisk Beam</ObjectId>
      <Damage>100</Damage>
      <Speed>63</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>73</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="38">
      <ObjectId>Great Basilisk Beam</ObjectId>
      <Damage>120</Damage>
      <Speed>71</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>117</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="39">
      <ObjectId>Great Basilisk Beam</ObjectId>
      <Damage>140</Damage>
      <Speed>84</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>190</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="40">
      <ObjectId>Great Basilisk Wave</ObjectId>
      <Damage>130</Damage>
      <Speed>105</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="41">
      <ObjectId>Great Basilisk Star</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>90</Size>
      <ConditionEffect duration="2.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="42">
      <ObjectId>Green Magic</ObjectId>
      <Speed>56</Speed>
      <Damage>200</Damage>
      <Size>200</Size>
      <LifetimeMS>2600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="43">
      <ObjectId>Green Blob</ObjectId>
      <Speed>100</Speed>
      <Damage>230</Damage>
      <Size>185</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Weak</ConditionEffect>
    </Projectile>
    <AlwaysPositiveHealth />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt19">
        <StyleStep altTextureId="19">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt10">
        <StyleStep altTextureId="10">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt21">
        <StyleStep altTextureId="21">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt9">
        <StyleStep altTextureId="9">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt17">
        <StyleStep altTextureId="17">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt20">
        <StyleStep altTextureId="20">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt13">
        <StyleStep altTextureId="13">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4b31" id="Prismimic Defender">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Prismimic</DisplayId>
    <TrackLoot />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>138</Index>
    </AnimatedTexture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <MaxHitPoints>33750</MaxHitPoints>
    <Defense>40</Defense>
    <Size>100</Size>
    <God />
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Sound id="0">monster/stone_walls_death</Sound>
    <Sound id="1">spell/fire_nova</Sound>
    <Sound id="2">weapon/firework</Sound>
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      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
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      </AnimatedTexture>
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      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
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      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
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      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
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      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
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      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>142</Index>
      </AnimatedTexture>
      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
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      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>149</Index>
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      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
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      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>153</Index>
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      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
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    <AltTexture id="12">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>155</Index>
      </AnimatedTexture>
      <Effect minRadius="0.5" maxRadius="10" color="0xFFFFFF" size="100" life="0.60" amount="150">ExplosionComplex</Effect>
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      <AnimatedTexture>
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      <AnimatedTexture>
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      <AnimatedTexture>
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      <AnimatedTexture>
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      <ObjectId>White Bullet</ObjectId>
      <Damage>110</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Stheno Eyes</ObjectId>
      <Speed>55</Speed>
      <Damage>45</Damage>
      <Size>60</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Gold Fireball</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>150</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>200</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Dagger</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Ruthven Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>3400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="13">
      <ObjectId>Armor Pierce Bullet</ObjectId>
      <Speed>30</Speed>
      <ArmorPiercing />
      <Damage>80</Damage>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Poison Fireball</ObjectId>
      <Damage>70</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="15">
      <ObjectId>Red Star</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="31">
      <ObjectId>Green Star</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="23">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="24">
      <ObjectId>EH Red Glaive</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2250</LifetimeMS>
      <ConditionEffect duration="6">Armor Broken</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="25">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1590</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="26">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Speed>60</Speed>
      <Damage>60</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="6">Unstable</ConditionEffect>
      <Size>100</Size>
    </Projectile>
    <Projectile id="27">
      <ObjectId>Armor Pierce Bullet</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="28">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="29">
      <ObjectId>Grey Boomerang</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <Size>100</Size>
    </Projectile>
    <Projectile id="30">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="32">
      <ObjectId>UDL Blue Magic Big</ObjectId>
      <Size>100</Size>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>1.6</Frequency>
      <Amplitude>1.3</Amplitude>
    </Projectile>
    <Projectile id="33">
      <ObjectId>Yellow Star</ObjectId>
      <Speed>57</Speed>
      <Damage>65</Damage>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="34">
      <ObjectId>White Big Spinner</ObjectId>
      <Size>170</Size>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="35">
      <ObjectId>Gold Shot</ObjectId>
      <Damage>14</Damage>
      <Speed>45</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="36">
      <ObjectId>Black Ball</ObjectId>
      <Damage>25</Damage>
      <Speed>130</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <Projectile id="37">
      <ObjectId>BB Egg Cannon 1</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="38">
      <ObjectId>BB Bunny Blaster</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <AlwaysPositiveHealth />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt8">
        <StyleStep altTextureId="8">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt11">
        <StyleStep altTextureId="11">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt12">
        <StyleStep altTextureId="12">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt14">
        <StyleStep altTextureId="14">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt16">
        <StyleStep altTextureId="16">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt15">
        <StyleStep altTextureId="15">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt18">
        <StyleStep altTextureId="18">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt19">
        <StyleStep altTextureId="19">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x6578" id="Heroic UDL Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x6579" id="Heroic Abyss Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x657c" id="Halloween Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x65fc" id="Battle Nexus Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x65fd" id="Wormhole Token Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x65fe" id="Calbrik Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x65ff" id="Alien Realm Leprechaun Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>MidForest</Terrain>
  </Object>
<Object type="0x6600" id="Alien Biff Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>Mountains</Terrain>
  </Object>
<Object type="0x6601" id="Alien Realm Leprechaun Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x6602" id="Alien Biff Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x6603" id="Realm Leprechaun Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>MidForest</Terrain>
  </Object>
<Object type="0x6604" id="Realm Leprechaun Spawner 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>MidForest</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x6605" id="Realm Leprechaun Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x6606" id="Biff Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>Mountains</Terrain>
  </Object>
<Object type="0x6607" id="Biff Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="RSM Snowman Body Generator" type="0xb3fa">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>136</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <Color>0xA2F3F5</Color>
    <Enemy />
    <Invincible />
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>0.08</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="RSM Snowman Body" type="0xb3bd">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x198</Index>
    </Texture>
    <Size>100</Size>
    <Color>0xACE6E4</Color>
  </Object>
<Object id="RSM Pirate Mark" type="0xb3be">
    <Class>GameObject</Class>
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b6</Index>
    </Texture>
    <Size>100</Size>
    <Enemy />
    <Exp>195</Exp>
    <StasisImmune />
    <MaxHitPoints>15000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Spider Mark" type="0xb3bf">
    <Class>GameObject</Class>
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c6</Index>
    </Texture>
    <Size>100</Size>
    <Enemy />
    <Exp>195</Exp>
    <StasisImmune />
    <MaxHitPoints>15000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Jungle Mark" type="0xb3c0">
    <Class>GameObject</Class>
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1bb</Index>
    </Texture>
    <Size>100</Size>
    <Enemy />
    <Exp>195</Exp>
    <StasisImmune />
    <MaxHitPoints>15000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="RSM Snowman Boss" type="0xb3dd">
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <DisplayId>Jack Frost</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>120000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <God />
    <Quest />
    <Level>20</Level>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>85</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Eternal Snowflake Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>50</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>snow flakes</ObjectId>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>85</Size>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>95</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Icicle Shot</ObjectId>
      <Damage>40</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>135</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>FR Boss Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>110</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="7">
      <ObjectId>FR God Wave</ObjectId>
      <Damage>90</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="8">
      <ObjectId>FR Boss Shard</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Yeti Boulder</ObjectId>
      <Damage>225</Damage>
      <Speed>40</Speed>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>FR Boss Big</ObjectId>
      <Speed>25</Speed>
      <Damage>120</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>30</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>55</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.95</Frequency>
      <Size>120</Size>
      <FaceDir />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>105</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>120</Damage>
      <Speed>35</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="16">
      <ObjectId>Eternal Snowflake Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>70</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="17">
      <ObjectId>snow flakes</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>85</Size>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="18">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>115</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="19">
      <ObjectId>Icicle Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>135</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="20">
      <ObjectId>FR Boss Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>130</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="21">
      <ObjectId>FR God Wave</ObjectId>
      <Damage>110</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="22">
      <ObjectId>FR Boss Shard</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="23">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="24">
      <ObjectId>Yeti Boulder</ObjectId>
      <Damage>245</Damage>
      <Speed>40</Speed>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="25">
      <ObjectId>FR Boss Big</ObjectId>
      <Speed>25</Speed>
      <Damage>140</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <Projectile id="26">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="27">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.95</Frequency>
      <Size>120</Size>
      <FaceDir />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="28">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="29">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>140</Damage>
      <Speed>35</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="30">
      <ObjectId>Eternal Snowflake Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>90</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="31">
      <ObjectId>snow flakes</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>85</Size>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="32">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>135</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="33">
      <ObjectId>Icicle Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>135</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="34">
      <ObjectId>FR Boss Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>160</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="35">
      <ObjectId>FR God Wave</ObjectId>
      <Damage>130</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="36">
      <ObjectId>FR Boss Shard</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="37">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="38">
      <ObjectId>Yeti Boulder</ObjectId>
      <Damage>265</Damage>
      <Speed>40</Speed>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="39">
      <ObjectId>FR Boss Big</ObjectId>
      <Speed>25</Speed>
      <Damage>160</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <Projectile id="40">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>70</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="41">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>95</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.95</Frequency>
      <Size>120</Size>
      <FaceDir />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="42">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>145</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="43">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>160</Damage>
      <Speed>35</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="44">
      <ObjectId>Eternal Snowflake Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>110</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="45">
      <ObjectId>snow flakes</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>85</Size>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="46">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>155</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="47">
      <ObjectId>Icicle Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>135</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="48">
      <ObjectId>FR Boss Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>180</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="49">
      <ObjectId>FR God Wave</ObjectId>
      <Damage>150</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="50">
      <ObjectId>FR Boss Shard</ObjectId>
      <Damage>160</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="51">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="52">
      <ObjectId>Yeti Boulder</ObjectId>
      <Damage>285</Damage>
      <Speed>40</Speed>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="53">
      <ObjectId>FR Boss Big</ObjectId>
      <Speed>25</Speed>
      <Damage>180</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <Projectile id="54">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="55">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>115</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.95</Frequency>
      <Size>120</Size>
      <FaceDir />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="56">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>165</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="57">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>180</Damage>
      <Speed>35</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="58">
      <ObjectId>Eternal Snowflake Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>130</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="59">
      <ObjectId>snow flakes</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>85</Size>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="60">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>175</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="61">
      <ObjectId>Icicle Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>135</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="62">
      <ObjectId>FR Boss Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>200</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="63">
      <ObjectId>FR God Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="64">
      <ObjectId>FR Boss Shard</ObjectId>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="65">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="66">
      <ObjectId>Yeti Boulder</ObjectId>
      <Damage>305</Damage>
      <Speed>40</Speed>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="67">
      <ObjectId>FR Boss Big</ObjectId>
      <Speed>25</Speed>
      <Damage>200</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <Projectile id="68">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>110</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="69">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>135</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.95</Frequency>
      <Size>120</Size>
      <FaceDir />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSSFIGHT,MINIBOSS,NATURE,GOD,QUEST,STASISIMMUNE</Labels>
  </Object>
<Object id="RSM Melted Snowman Sand" type="0xb3de">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Melted Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>95</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <Terrain>ShoreSand</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>6</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Melted Snowman Plains" type="0xb3ff">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Melted Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>95</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <Terrain>ShorePlains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>6</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Lil' Snowman Plains" type="0xb3df">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Lil' Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>185</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <Terrain>LowPlains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>10</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Lil' Snowman Forest" type="0xb400">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Lil' Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>185</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <Terrain>LowForest</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>10</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Lil' Snowman Sand" type="0xb401">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Lil' Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>185</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <Terrain>LowSand</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>10</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Small Snowman Forest" type="0xb3e0">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Small Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>5</Defense>
    <Terrain>MidForest</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>25</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Small Snowman Plains" type="0xb402">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Small Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>25</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Small Snowman Sand" type="0xb403">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Small Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Terrain>MidSand</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>25</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Snowman Plains" type="0xb3e1">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>90</Exp>
    <BXP>427</BXP>
    <Terrain>HighPlains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>45</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Snowman Forest" type="0xb404">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>90</Exp>
    <BXP>427</BXP>
    <Terrain>HighForest</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>45</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Snowman Sand" type="0xb405">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>90</Exp>
    <BXP>427</BXP>
    <Terrain>HighSand</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>45</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Frost Snowman God" type="0xb3e2">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Frost Snowman God</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="EternalFrost">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>FR God Wave</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,NATURE,GOD,MINION_MID,ORYXMAS_SNOWMAN_REALM</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Chill Snowman God" type="0xb3e3">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Chill Snowman God</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1850</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="EternalFrost">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>FR God Wave</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,NATURE,GOD,MINION_MID,ORYXMAS_SNOWMAN_REALM</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Cool Snowman God" type="0xb3e4">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cool Snowman God</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="EternalFrost">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>FR Boss Shard</ObjectId>
      <Damage>95</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,NATURE,GOD,MINION_MID,ORYXMAS_SNOWMAN_REALM</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Icy Snowman God" type="0xb3e5">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Icy Snowman God</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="EternalFrost">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>FR Boss Ball</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,NATURE,GOD,MINION_MID,ORYXMAS_SNOWMAN_REALM</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="RSM Cold Snowman God" type="0xb3e6">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cold Snowman God</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="EternalFrost">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,NATURE,GOD,MINION_MID,ORYXMAS_SNOWMAN_REALM</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x6435" id="Broken Heart">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x1b0b" id="Broken Heart 2">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x1b0c" id="Broken Heart 3">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x1b0d" id="Broken Heart 4">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x1b0e" id="Broken Heart 5">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x1b0f" id="Broken Heart 6">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x1b10" id="Broken Heart 7">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x1b11" id="Broken Heart 8">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x1b12" id="Hearts Transformer">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>0</Exp>
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x1b17" id="Bella Portal Spawner">
    <NoMiniMap />
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
  </Object>
<Object type="0x5f0b" id="Bella Portal Spawner2">
    <DisplayId>Valentine's Flower</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>160</Index>
    </AnimatedTexture>
    <MaxHitPoints>37500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>1000</Exp>
    <ShadowSize>0</ShadowSize>
    <TrackLoot />
    <BlockPlayerPortals />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6436" id="Whole Heart">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6c</Index>
    </Texture>
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>0</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Succubus Bullet</ObjectId>
      <Speed>35</Speed>
      <Damage>0</Damage>
      <Size>50</Size>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x6437" id="Broken Heart Arrow">
    <NoMiniMap />
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x1b14" id="BellaEncMap">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x1b15" id="BellaEncMap2">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>0</Exp>
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x1b16" id="Hearts Transformer 2">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6c</Index>
    </Texture>
    <Size>50</Size>
    <Exp>0</Exp>
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x5f0a" id="Arrow Maker">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x5f0c" id="Valentine's Heart">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Invincible />
    <Color>0xFF69B4</Color>
    <ShadowSize>0</ShadowSize>
    <Quest />
    <Enemy />
    <Level>20</Level>
    <Size>0</Size>
    <Portrait>
      <Texture>
        <File>d2LofiObjEmbed</File>
        <Index>0x6c</Index>
      </Texture>
    </Portrait>
    <Labels>ENEMY,MINION,QUEST</Labels>
  </Object>
<Object type="0x2635" id="Yellow Leprechaun">
    <DisplayId>Reconstruction Yellow Leprechaun</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>487</Exp>
    <BXP>2313</BXP>
    <Quest />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Razorlight</ObjectId>
      <Speed>10</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>3.0</Magnitude>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration=".8">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Razorlight</ObjectId>
      <Speed>10</Speed>
      <Damage>100</Damage>
      <LifetimeMS>800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ConditionEffect duration=".8">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Rainbow Rod Beam</ObjectId>
      <Speed>70</Speed>
      <Damage>50</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2.0">Hexed</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <Labels>ENEMY,MINION,HUMANOID,GOD,QUEST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7290" id="Sanctuary Sword Lock">
    <Enemy />
    <Invincible />
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8c</Index>
    </Texture>
    <Size>0</Size>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x7291" id="Sanctuary Shield Lock">
    <Enemy />
    <Invincible />
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8d</Index>
    </Texture>
    <Size>0</Size>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x7292" id="Sanctuary Helmet Lock">
    <Enemy />
    <Invincible />
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8e</Index>
    </Texture>
    <Size>0</Size>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x7293" id="Sanctuary Full Lock">
    <Enemy />
    <Invincible />
    <Class>GameObject</Class>
    <Texture>
      <File>oryxSanctuaryObjects8x8</File>
      <Index>0x47</Index>
    </Texture>
    <Size>0</Size>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x80b8" id="The Appetizer Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>Mountains</Terrain>
  </Object>
<Object type="0x80b9" id="The Appetizer Initiator">
    <DisplayId>The Appetizer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x80ba" id="The Appetizer">
    <Class>Character</Class>
    <Enemy />
    <Quest />
    <Level>20</Level>
    <TrackLoot />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>161</Index>
    </AnimatedTexture>
    <MaxHitPoints>150000</MaxHitPoints>
    <Defense>60</Defense>
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>9000</Exp>
    <BXP>45000</BXP>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>Small Pizza Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Medium Pizza Shot</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Large Pizza Shot</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Small Cookie Shot</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Medium Cookie Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Large Cookie Shot</ObjectId>
      <Damage>85</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Small Grapes Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>1.5</Amplitude>
      <Frequency>1.5</Frequency>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Medium Grapes Shot</ObjectId>
      <Damage>95</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>1.5</Amplitude>
      <Frequency>1.5</Frequency>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Large Grapes Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>1.5</Amplitude>
      <Frequency>1.5</Frequency>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Small Burger Shot</ObjectId>
      <Damage>105</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>4</Frequency>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Medium Burger Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>4</Frequency>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Large Burger Shot</ObjectId>
      <Damage>115</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>4</Frequency>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Small Ambrosia Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Medium Ambrosia Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Large Ambrosia Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="15">
      <ObjectId>Large Pizza Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="16">
      <ObjectId>Large Cookie Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="17">
      <ObjectId>Large Grapes Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="18">
      <ObjectId>Large Burger Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="19">
      <ObjectId>Large Ambrosia Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MinimapIcon piece="Boss" />
    <Color>0xff69b4</Color>
    <HealthBarBoss radius="30" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSSFIGHT,MINIBOSS,HUMANOID,GOD,QUEST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x80bb" id="AppetizerTeleportHelper">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x80bc" id="Pile of Power Pizza">
    <DisplayId>The Appetizer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Group>FoodPile</Group>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1d0</Index>
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    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x1e0</Index>
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    </AltTexture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Size>130</Size>
    <Defense>15</Defense>
    <Exp>6000</Exp>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x80bd" id="Pile of Chocolate Cream Sandwich Cookie">
    <DisplayId>The Appetizer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Group>FoodPile</Group>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1d1</Index>
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    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x1e1</Index>
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    <MaxHitPoints>30000</MaxHitPoints>
    <Size>130</Size>
    <Defense>15</Defense>
    <Exp>6000</Exp>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <DisplayId>The Appetizer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Group>FoodPile</Group>
    <Texture>
      <File>lofiObjBig</File>
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    <AltTexture id="1">
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    <Size>130</Size>
    <Defense>15</Defense>
    <Exp>6000</Exp>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Group>FoodPile</Group>
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      <File>lofiObjBig</File>
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    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
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      <Style id="SetAlt1">
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    <Class>Character</Class>
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    <Exp>6000</Exp>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x80c1" id="FoodPileSpawner">
    <DisplayId>The Appetizer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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<Object type="0x80c2" id="CircleAttackAnchor">
    <DisplayId>The Appetizer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <AltTexture id="1">
      <Texture>
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        <File>lofiObj2</File>
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      <Texture>
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      <Texture>
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    <AltTexture id="5">
      <Texture>
        <File>lofiObj2</File>
        <Index>0x158</Index>
      </Texture>
    </AltTexture>
    <Labels>ENEMY,MINION</Labels>
    <Presentation>
      <Style id="SetAlt1">
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      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
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      <Style id="SetAlt4">
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>The Appetizer</DisplayId>
    <Texture>
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      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Small Pizza Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Medium Pizza Shot</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Large Pizza Shot</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
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    <Projectile id="3">
      <ObjectId>Small Cookie Shot</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
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    <Projectile id="4">
      <ObjectId>Medium Cookie Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Large Cookie Shot</ObjectId>
      <Damage>85</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
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    <Projectile id="6">
      <ObjectId>Small Grapes Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
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    <Projectile id="7">
      <ObjectId>Medium Grapes Shot</ObjectId>
      <Damage>95</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
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    <Projectile id="8">
      <ObjectId>Large Grapes Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
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    <Projectile id="9">
      <ObjectId>Small Burger Shot</ObjectId>
      <Damage>105</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
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    <Projectile id="10">
      <ObjectId>Medium Burger Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
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    <Projectile id="11">
      <ObjectId>Large Burger Shot</ObjectId>
      <Damage>115</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
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    <Projectile id="12">
      <ObjectId>Small Ambrosia Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Medium Ambrosia Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
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    <Projectile id="14">
      <ObjectId>Large Ambrosia Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
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    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x80d3" id="BrownBomb">
    <DisplayId>The Appetizer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
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      <Texture>
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    <Labels>ENEMY,MINION</Labels>
    <Presentation>
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      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
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<Object type="0x80d4" id="GreenBomb">
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    <Labels>ENEMY,MINION</Labels>
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      </Style>
    </Presentation>
  </Object>
<Object type="0x80ed" id="SpirographAnchor">
    <DisplayId>The Appetizer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <AltTexture id="1">
      <Texture>
        <File>lofiObj2</File>
        <Index>0x151</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObj2</File>
        <Index>0x150</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObj2</File>
        <Index>0x156</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObj2</File>
        <Index>0x154</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>lofiObj2</File>
        <Index>0x158</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Small Pizza Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>10</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Medium Pizza Shot</ObjectId>
      <Damage>65</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Large Pizza Shot</ObjectId>
      <Damage>70</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Small Cookie Shot</ObjectId>
      <Damage>75</Damage>
      <Speed>10</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Medium Cookie Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Large Cookie Shot</ObjectId>
      <Damage>85</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Small Grapes Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>10</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Medium Grapes Shot</ObjectId>
      <Damage>95</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Large Grapes Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Small Burger Shot</ObjectId>
      <Damage>105</Damage>
      <Speed>10</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Medium Burger Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Large Burger Shot</ObjectId>
      <Damage>115</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Small Ambrosia Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>10</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Medium Ambrosia Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Large Ambrosia Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x80f8" id="Halloween Encounter Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x80f9" id="Halloween Zombie Horde Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x80fa" id="Oryxmas Realm Present">
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Color>0xFFFF00</Color>
    <MinimapIcon color="FFFF00" piece="Present" />
    <RandomTexture>
         ORYXMAS ORIGINAL
         <Texture><File>santaWorkshopObjects16x16</File><Index>0x1a</Index></Texture><Texture><File>santaWorkshopObjects16x16</File><Index>0x1b</Index></Texture><Texture><File>santaWorkshopObjects16x16</File><Index>0x1c</Index></Texture><Texture><File>santaWorkshopObjects16x16</File><Index>0x1d</Index></Texture><Texture><File>santaWorkshopObjects16x16</File><Index>0x1e</Index></Texture></RandomTexture>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
      &gt;
      <KillStat stat="StructureKills" /><Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels><SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn><SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn><SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn><SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn><SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn><SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn><SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn><SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn></Object>
<Object type="0x8100" id="Presents Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x8101" id="Snowy Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x8102" id="Presents Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>10</PerRealmMax>
    <Terrain>Mountains</Terrain>
  </Object>
<Object type="0x8105" id="The Gardener">
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>165</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>180000</MaxHitPoints>
    <Defense>10</Defense>
    <Quest />
    <Level>20</Level>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <BlockPlayerPortals />
    <MinimapIcon piece="Boss" />
    <Color>0x00A809</Color>
    <PerRealmMax>1</PerRealmMax>
    <Projectile id="0">
      <ObjectId>Blue Bubble</ObjectId>
      <Damage>145</Damage>
      <Speed>85</Speed>
      <Size>150</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-45</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gardener Water Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>45</Speed>
      <Size>120</Size>
      <PassesCover />
      <MultiHit />
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Gardener Water Combo</ObjectId>
      <Damage>125</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>135</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Watering Can</ObjectId>
      <Damage>125</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Damage>110</Damage>
      <Speed>15</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
      <Parametric />
      <Magnitude>1.6</Magnitude>
    </Projectile>
      --&gt;
      ​
      <HealthBarBoss radius="30" /><KillStat stat="HumanoidKills" /><KillStat stat="GodKills" /><Labels>ENEMY,BOSSFIGHT,MINIBOSS,HUMANOID,GOD,QUEST,STASISIMMUNE,TRACKLOOT</Labels></Object>
<Object type="0x8106" id="Bella Seed Encounter">
    <DisplayId>Bucket of Water</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1e5</Index>
    </Texture>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>Gardener Water Combo</ObjectId>
      <Speed>85</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE</Labels>
  </Object>
<Object type="0x8107" id="Gardener Lawnmower">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1e6</Index>
    </Texture>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>0</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE</Labels>
  </Object>
<Object type="0x8108" id="Gardener Lawnmower 2">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1e6</Index>
    </Texture>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE</Labels>
  </Object>
<Object type="0x8109" id="Gardener Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x810a" id="Gardener Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>HighForest</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0xb60a" id="Lair of Shaitan Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0xb60b" id="Puppet Encore Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0xb60c" id="Cnidarian Reef Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0xb60d" id="Secluded Thicket Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0xb60e" id="High Tech Terror Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0xb60f" id="Court Event Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0xac6c" id="Void Prison">
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1f7</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x1f8</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>20000</MaxHitPoints>
    <BXP>926</BXP>
    <Quest />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Defense>40</Defense>
    <Enemy />
    <Exp>195</Exp>
    <DamageBasedXP />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,BOSS,BOSSFIGHT,STASISIMMUNE,ANTINOMY</Labels>
  </Object>
<Object type="0xac6d" id="Void Archer">
    <Class>Character</Class>
    <Enemy />
    <Exp>100</Exp>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>185</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>4000</MaxHitPoints>
    <BXP>475</BXP>
    <Cube />
    <Projectile id="0">
      <ObjectId>Indigo Dark Arrow</ObjectId>
      <Speed>80</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Labels>ENEMY,MINION,ANTINOMY</Labels>
  </Object>
<Object type="0xac6e" id="Void Assassin">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>186</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>8000</MaxHitPoints>
    <Cube />
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <Labels>ENEMY,MINION,ANTINOMY</Labels>
  </Object>
<Object type="0xac6f" id="Daeva Prison">
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1f9</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x1fa</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>20000</MaxHitPoints>
    <BXP>926</BXP>
    <Quest />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cyan Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Defense>40</Defense>
    <Enemy />
    <Exp>195</Exp>
    <DamageBasedXP />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,BOSS,BOSSFIGHT,STASISIMMUNE,ANTINOMY</Labels>
  </Object>
<Object type="0xac70" id="Daeva Archer">
    <Class>Character</Class>
    <Enemy />
    <Exp>100</Exp>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>187</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>4000</MaxHitPoints>
    <BXP>475</BXP>
    <Cube />
    <Projectile id="0">
      <ObjectId>Gold Arrow</ObjectId>
      <Speed>80</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Labels>ENEMY,MINION,ANTINOMY</Labels>
  </Object>
<Object type="0xac71" id="Daeva Assassin">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>188</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>8000</MaxHitPoints>
    <Cube />
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <Labels>ENEMY,MINION,ANTINOMY</Labels>
  </Object>
<Object type="0xac72" id="Void Heralds Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
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    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4343" id="Statues Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x4344" id="Dragon Initiator 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4345" id="Dragon Spawner 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x4346" id="Statues Initiator 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4347" id="Statues Spawner 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x4348" id="Oryxmania Spawner">
    <DisplayId>Arena Announcer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x7e21" id="Easy Void Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x7e22" id="DWD Rad Raver">
    <Size>140</Size>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>111</Index>
    </AnimatedTexture>
    <Enemy />
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/spider_queen_death</DeathSound>
    <HealthBarBoss radius="30" />
    <MaxHitPoints>32000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>10000</Exp>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <SlowImmune />
    <DisplayId>The Rad Raver</DisplayId>
    <KillStat stat="GodKills" />
    <KillStat stat="BeastKills" />
    <Projectile id="0">
      <ObjectId>Bilgewater Cannonball Spike</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1</Frequency>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bilgewater Cannonball Skull Red</ObjectId>
      <Damage>160</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Corsair Crab Claw</ObjectId>
      <Damage>200</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
      <PassesCover />
      <Amplitude>2.0</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Amplitude>3.0</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Bilgewater Cannonball</ObjectId>
      <Damage>160</Damage>
      <Speed>95</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bilgewater Cannonball Skull</ObjectId>
      <Damage>160</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Bilgewater Cannonball</ObjectId>
      <Damage>160</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Bilgewater Cannonball Skull Red</ObjectId>
      <Damage>160</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Corsair Crab Wave</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="6">Exposed</ConditionEffect>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Bilgewater Cannonball Skull Red</ObjectId>
      <Damage>160</Damage>
      <Speed>95</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Bilgewater Cannonball Spike</ObjectId>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <Size>160</Size>
      <Amplitude>2</Amplitude>
      <Frequency>0.75</Frequency>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GOD,BEAST</Labels>
  </Object>
<Object type="0x7e23" id="Ice Tomb Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x7988" id="Hard Merc 2">
    <Class>Character</Class>
    <Enemy />
    <Quest />
    <Level>20</Level>
    <TrackLoot />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>161</Index>
    </AnimatedTexture>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>60</Defense>
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>9000</Exp>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>Large Pizza Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <TurnStopTime>1400</TurnStopTime>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Large Burger Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnStopTime>1400</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Large Ambrosia Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>0</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>15</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>9999</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>36</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>18</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>9999</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>33</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>21</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>9999</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>30</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>24</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>9999</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>27</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>27</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-9999</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>24</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-9999</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>21</SpeedClamp>
      <MultiHit />
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    <Projectile id="10">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>33</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-9999</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>18</SpeedClamp>
      <MultiHit />
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    <Projectile id="11">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>36</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-9999</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <MultiHit />
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    <Projectile id="14">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>15</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
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    <Projectile id="15">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>18</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
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    <Projectile id="16">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>21</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
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    <Projectile id="17">
      <ObjectId>Gardener Water Splash</ObjectId>
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      <Damage>120</Damage>
      <Size>100</Size>
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    <Projectile id="18">
      <ObjectId>Gardener Water Splash</ObjectId>
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      <LifetimeMS>3000</LifetimeMS>
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    <Projectile id="19">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
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    <Projectile id="20">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>33</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
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    <Projectile id="21">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>36</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
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    <Projectile id="22">
      <ObjectId>Gardener Water Combo</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>35</TurnRate>
      <CircleTurnAngle>90</CircleTurnAngle>
      <TurnRateDelay>600</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="23">
      <ObjectId>Gardener Water Combo</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>35</TurnRate>
      <CircleTurnAngle>90</CircleTurnAngle>
      <TurnRateDelay>600</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="24">
      <ObjectId>Gardener Water Combo</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>35</TurnRate>
      <CircleTurnAngle>90</CircleTurnAngle>
      <TurnRateDelay>600</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="30">
      <ObjectId>LOD Green Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="31">
      <ObjectId>LOD White Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="32">
      <ObjectId>LOD Red Spinning Fireball</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="41">
      <ObjectId>Large Grapes Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="43">
      <ObjectId>Small Pink Bolt</ObjectId>
      <Speed>50</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="81">
      <ObjectId>Blue Small Prism</ObjectId>
      <Speed>50</Speed>
      <Size>80</Size>
      <Damage>100</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="82">
      <ObjectId>White Small Prism</ObjectId>
      <Speed>50</Speed>
      <Size>80</Size>
      <Damage>100</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Acceleration>9999</Acceleration>
      <AccelerationDelay>2500</AccelerationDelay>
      <SpeedClamp>65</SpeedClamp>
      <Boomerang />
      <PassesCover />
      <MultiHit />
      <FaceDir />
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    <Projectile id="83">
      <ObjectId>White Small Prism</ObjectId>
      <Speed>55</Speed>
      <Size>80</Size>
      <Damage>100</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Acceleration>9999</Acceleration>
      <AccelerationDelay>2500</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <Boomerang />
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="84">
      <ObjectId>White Small Prism</ObjectId>
      <Speed>60</Speed>
      <Size>80</Size>
      <Damage>100</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Acceleration>-9999</Acceleration>
      <AccelerationDelay>2500</AccelerationDelay>
      <SpeedClamp>55</SpeedClamp>
      <Boomerang />
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="85">
      <ObjectId>White Small Prism</ObjectId>
      <Speed>65</Speed>
      <Size>80</Size>
      <Damage>100</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Acceleration>-9999</Acceleration>
      <AccelerationDelay>2500</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <Boomerang />
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="87">
      <ObjectId>Blue Small Prism</ObjectId>
      <Speed>50</Speed>
      <Size>80</Size>
      <Damage>100</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>-30</TurnRate>
      <CircleTurnDelay>2500</CircleTurnDelay>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
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<Object type="0x7986" id="Bomb1">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xf0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoCollisionWhenMovement />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x7987" id="Bomb2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0xf0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoCollisionWhenMovement />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x7977" id="Merc A Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>MidPlains</Terrain>
  </Object>
<Object type="0x7978" id="Merc B Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>HighPlains</Terrain>
  </Object>
<Object type="0x7979" id="Merc C Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>HighForest</Terrain>
  </Object>
<Object type="0x797a" id="Merc D Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>Mountains</Terrain>
  </Object>
<Object type="0x7980" id="Hero Helper Object">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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<Object type="0x7981" id="Hero Helper Counter">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x7098" id="Wanderer or Merc D Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x38ac" id="Sentinel Rehearsal Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x38ab" id="Sentinel Rehearsal Statue">
    <DisplayId>Monument to the Bridge Sentinel</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>theShattersObjects32x32</File>
      <Index>930</Index>
    </Texture>
    <Quest />
    <Level>20</Level>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>spell/magic_nova</DeathSound>
    <MaxHitPoints>70000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <KillStat stat="StructureKills" />
    <ShadowSize>40</ShadowSize>
    <Size>150</Size>
    <NoMiniMap />
    <StasisImmune />
  </Object>
<Object type="0x38ad" id="Archmage Rehearsal Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x38ae" id="Archmage Rehearsal Statue">
    <DisplayId>Monument to the Twilight Archmage</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>theShattersObjects32x32</File>
      <Index>931</Index>
    </Texture>
    <Quest />
    <Level>20</Level>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>spell/magic_nova</DeathSound>
    <MaxHitPoints>70000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <KillStat stat="StructureKills" />
    <ShadowSize>40</ShadowSize>
    <Size>150</Size>
    <NoMiniMap />
    <StasisImmune />
  </Object>
<Object type="0x38af" id="King Rehearsal Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x38b0" id="King Rehearsal Statue">
    <DisplayId>Monument to the Forgotten King</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>theShattersObjects32x32</File>
      <Index>932</Index>
    </Texture>
    <Quest />
    <Level>20</Level>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>spell/magic_nova</DeathSound>
    <MaxHitPoints>70000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <KillStat stat="StructureKills" />
    <ShadowSize>40</ShadowSize>
    <Size>150</Size>
    <NoMiniMap />
    <StasisImmune />
  </Object>
<Object type="0x225f" id="Purple Leprechaun">
    <DisplayId>Purple Leprechaun</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>487</Exp>
    <BXP>2313</BXP>
    <Quest />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Razorlight</ObjectId>
      <Speed>10</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>3.0</Magnitude>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Razorlight</ObjectId>
      <Speed>10</Speed>
      <Damage>120</Damage>
      <LifetimeMS>800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ConditionEffect duration="1.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Rainbow Rod Beam</ObjectId>
      <Speed>70</Speed>
      <Damage>70</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2.0">Hexed</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <Labels>ENEMY,MINION,HUMANOID,GOD,QUEST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x2f3" id="Crab Arena Treasure Portal">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x2f4" id="Crab Arena Arena Portal">
    <Class>GameObject</Class>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x2f5" id="Puppet Arena Treasure Portal">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x2f6" id="Puppet Arena Arena Portal">
    <Class>GameObject</Class>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x2f7" id="Thicket Arena Treasure Portal">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x2f8" id="Thicket Arena Arena Portal">
    <Class>GameObject</Class>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x2f9" id="Ocean Arena Treasure Portal">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x2fa" id="Ocean Arena Arena Portal">
    <Class>GameObject</Class>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x2fb" id="Oryxmania Treasure Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Treasure Room</DisplayId>
    <DungeonName>Oryxmania Treasure Room</DungeonName>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0x7b</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x40A" id="Crab Arena Treasure Portal 2">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x40b" id="Puppet Arena Treasure Portal 2">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x40c" id="Thicket Arena Treasure Portal 2">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x40d" id="Ocean Arena Treasure Portal 2">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x40e" id="Oryxmania Treasure Portal 2">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Treasure Room</DisplayId>
    <DungeonName>Oryxmania Treasure Room 2</DungeonName>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0x7b</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x40f" id="Oryxmania Treasure Chest">
    <DisplayId>Oryxmania Rumble Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <TrackLoot />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x410" id="Oryxmania Treasure Chest 2">
    <DisplayId>Oryxmania Rumble Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <TrackLoot />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x4A0" id="Halloween 2023 Chest Small">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Texture>
      <File>autumnNexusObjects16x16</File>
      <Index>0x214</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x214</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x215</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x216</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x217</Index>
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    <MaxHitPoints>67500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x4A1" id="Halloween 2023 Chest Big">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Texture>
      <File>autumnNexusObjects16x16</File>
      <Index>0x214</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x214</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x215</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x216</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x217</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>67500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x4A2" id="Halloween 2023 Chest Large">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Texture>
      <File>autumnNexusObjects16x16</File>
      <Index>0x214</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x214</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x215</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x216</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x217</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>67500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x4A3" id="Halloween 2023 Chest Huge">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Texture>
      <File>autumnNexusObjects16x16</File>
      <Index>0x214</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x214</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x215</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x216</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x217</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>67500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x3893" id="Slime Spawner">
    <DisplayId>Slime Event Spawner</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>Slime Spawner</Labels>
  </Object>
<Object type="0x3896" id="Slime Checker">
    <DisplayId>Slime Checker</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x7210" id="Oryxmas Present Small">
    <DisplayId>Small Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>800</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>801</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>12</Exp>
    <BXP>57</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,ORYXMAS_PRESENT_DUNGEON</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7211" id="Oryxmas Present Medium">
    <DisplayId>Medium Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>186</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>187</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>550</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,ORYXMAS_PRESENT_DUNGEON</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x7212" id="Oryxmas Present Large">
    <DisplayId>Large Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>188</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>189</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,ORYXMAS_PRESENT_DUNGEON</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="Oryxmas Snowman N" type="0x7213">
    <DisplayId>Oryxmas Snowman Tier 1</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>80</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>85</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>10</Exp>
    <BXP>50</BXP>
    <God />
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>5</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>15</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>Oryxmas Snowman</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="Oryxmas Snowman R" type="0x7214">
    <DisplayId>Oryxmas Snowman Tier 2</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>81</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>86</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>100</Exp>
    <BXP>500</BXP>
    <God />
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Speed>60</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Speed>60</Speed>
      <Damage>70</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>Oryxmas Snowman</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="Oryxmas Snowman A" type="0x7222">
    <DisplayId>Oryxmas Snowman Tier 3</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>82</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>87</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>750</BXP>
    <God />
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>95</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>105</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>Oryxmas Snowman</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="Oryxmas Snowman V" type="0x7223">
    <DisplayId>Oryxmas Snowman Tier 4</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>83</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>88</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>300</Exp>
    <BXP>1500</BXP>
    <God />
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>125</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>125</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>Oryxmas Snowman</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="Oryxmas Snowman E" type="0x7224">
    <DisplayId>Oryxmas Snowman Tier 5</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>84</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>89</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <God />
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>135</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>135</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>Oryxmas Snowman</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7215" id="Event Portal Dropper">
    <DisplayId>Event Portal Dropper</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>Event Portal Dropper</Labels>
  </Object>
<Object type="0x7216" id="Event Portals">
    <DisplayId>Event Portals</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>Event Portals</Labels>
  </Object>
<Object type="0x7217" id="Loot Goblin">
    <DisplayId>Loot Elf</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Color>0x6AA84A</Color>
    <TrackLoot />
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>50</Index>
    </AnimatedTexture>
    <MaxHitPoints>15500</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>10</Defense>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/flayers_hit</DeathSound>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CRITTER,MINION_STRONG,Loot Goblin</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7218" id="Oryxmas Present Small Realm">
    <DisplayId>Small Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>800</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>801</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>12</Exp>
    <BXP>57</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7233" id="Jester Stick">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>190</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5AC" id="Loot Bunny">
    <DisplayId>Loot Bunalien</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Color>0x6AA84A</Color>
    <TrackLoot />
    <AnimatedTexture>
      <File>queenBunnyChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MaxHitPoints>15500</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>10</Defense>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/flayers_hit</DeathSound>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CRITTER,MINION_STRONG,Loot Goblin</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5AE" id="Easter Alien Egg Empty">
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x3</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MinSize>70</MinSize>
    <MaxSize>80</MaxSize>
    <SizeStep>2</SizeStep>
    <MaxHitPoints>1</MaxHitPoints>
    <Exp>0</Exp>
    <Sound id="0">monster/eggs_death</Sound>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
<Object type="0x5AF" id="Easter Alien Egg Prize">
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x3</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MinSize>70</MinSize>
    <MaxSize>80</MaxSize>
    <SizeStep>2</SizeStep>
    <MaxHitPoints>1</MaxHitPoints>
    <Exp>0</Exp>
    <Sound id="0">monster/eggs_death</Sound>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
<Object type="0x5B0" id="Easter Alien Egg Enemy">
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x3</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MinSize>70</MinSize>
    <MaxSize>80</MaxSize>
    <SizeStep>2</SizeStep>
    <MaxHitPoints>1</MaxHitPoints>
    <Exp>0</Exp>
    <Sound id="0">monster/eggs_death</Sound>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
<Object id="Easter Bunny Hatchling" type="0x5B1">
    <DisplayId>Easter Bunny Hatchling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>queenBunnyChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>10</Exp>
    <BXP>50</BXP>
    <God />
    <Projectile id="0">
      <ObjectId>Chocolate Ovipositor Shots</ObjectId>
      <Damage>5</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>EASTER_ALIEN</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x568" id="Belladonna Event Flower Red">
    <DisplayId>Immaculate Red Flower</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5d0</Index>
    </Texture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <MaxHitPoints>2750</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Red Star New</ObjectId>
      <Speed>90</Speed>
      <Damage>90</Damage>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
      <LifetimeMS>1000</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x5d0</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x5d1</Index>
      </Texture>
    </AltTexture>
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    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <KillStat stat="NatureKills" />
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    <Class>Character</Class>
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    <Class>Character</Class>
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    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <KillStat stat="NatureKills" />
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        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
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    <Enemy />
    <Invincible />
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    <Enemy />
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    <Enemy />
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    <Color>0xbc13fe</Color>
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    <Labels>ENEMY,MINION</Labels>
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<Object id="MotMG Glory Enemy Low" type="0x9B2">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
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      <Index>173</Index>
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    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
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    <Projectile id="0">
      <ObjectId>MotMG 2024 Sword Projectile</ObjectId>
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      <MultiHit />
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    <Projectile id="1">
      <ObjectId>MotMG 2024 Sword Projectile</ObjectId>
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      <Speed>60</Speed>
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      <Size>100</Size>
      <MultiHit />
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object id="MotMG Glory Enemy Mid" type="0x9B3">
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    <Enemy />
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    <AnimatedTexture>
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    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
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    <Exp>150</Exp>
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    <Projectile id="0">
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      <MultiHit />
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    <Projectile id="1">
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      <Speed>60</Speed>
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      <Size>100</Size>
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    <Labels>GLORY_ENEMY,AMULET_MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object id="MotMG Glory Enemy High" type="0x9B4">
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    <Enemy />
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    <AnimatedTexture>
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    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
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    <Exp>500</Exp>
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    <Projectile id="0">
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    <Projectile id="1">
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      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
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    <Labels>GLORY_ENEMY,AMULET_MINION_HIGH</Labels>
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    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object id="MotMG Insight Enemy Low" type="0x9B5">
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    <Enemy />
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      <Index>174</Index>
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    <HitSound>monster/slimes_death</HitSound>
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      <MultiHit />
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    <Projectile id="1">
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      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
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    <Labels>INSIGHT_ENEMY,AMULET_MINION_LOW</Labels>
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    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object id="MotMG Insight Enemy Mid" type="0x9B6">
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    <Enemy />
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    <HitSound>monster/slimes_death</HitSound>
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      <MultiHit />
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    <Projectile id="1">
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    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object id="MotMG Insight Enemy High" type="0x9B7">
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    <Enemy />
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    <Exp>500</Exp>
    <BXP>2500</BXP>
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    <Projectile id="1">
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      <Size>80</Size>
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<Object type="0xD47" id="September 2024 Chest Low">
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    <Enemy />
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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    <Sound id="0">monster/wooden_walls_death</Sound>
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    <Exp>100</Exp>
    <Labels>ENEMY,MINION,CHEST,MINION_STRONG</Labels>
    <KillStat stat="StructureKills" />
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<Object type="0xD48" id="September 2024 Chest Mid">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
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    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0xCB8B" id="Cnidaria Arena Treasure Portal">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0xCB8C" id="Cnidaria Arena Arena Portal">
    <Class>GameObject</Class>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0xCB8D" id="The Shatters Treasure Portal">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0xCBB0" id="The Shatters Arena Arena Portal">
    <Class>GameObject</Class>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
<Object type="0x7996" id="Valentines Initiator">
    <DisplayId>The Appetizer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0xA205" id="Swarm Spirit Snake">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>100</Exp>
    <Enemy />
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Size>80</Size>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Damage>10</Damage>
      <ArmorPiercing />
      <CurrentHealthDamage>0.025</CurrentHealthDamage>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,SPAWNER</Labels>
  </Object>
<Object type="0xA206" id="Swarm Spirit Snake Spawner">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object id="Easter White Bunny God" type="0x70e7">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>White Bunny God</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>112</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Easter Projectile 1</ObjectId>
      <Speed>45</Speed>
      <Acceleration>90</Acceleration>
      <SpeedClamp>105</SpeedClamp>
      <Damage>100</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,NATURE,GOD,MINION_MID,EASTER_BUNNY_REALM,EASTER</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="Easter Orange Bunny God" type="0x70e8">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Orange Bunny God</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>113</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1850</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <SpawnProb>0.8</SpawnProb>
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Easter Projectile 6</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,NATURE,GOD,MINION_MID,EASTER_BUNNY_REALM,EASTER</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="Easter Playful Bunny God" type="0x70e9">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Playful Bunny God</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>114</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <SpawnProb>0.45</SpawnProb>
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Easter Projectile 12</ObjectId>
      <Damage>95</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,NATURE,GOD,MINION_MID,EASTER_BUNNY_REALM,EASTER</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="Easter Fluffy Bunny God" type="0x70ec">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Fluffy Bunny God</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>115</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <SpawnProb>0.8</SpawnProb>
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Easter Projectile 16</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,NATURE,GOD,MINION_MID,EASTER_BUNNY_REALM,EASTER</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="Easter Fuzzy Bunny God" type="0x70ed">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Fuzzy Bunny God</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>116</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <SpawnProb>0.45</SpawnProb>
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Easter Projectile 18</ObjectId>
      <Damage>95</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,NATURE,GOD,MINION_MID,EASTER_BUNNY_REALM,EASTER</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xA589" id="Warm Campfire">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Color>0xFF6E14</Color>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>358</Index>
    </Texture>
    <Animation prob="1.0" period="0">
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment2</File>
          <Index>358</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment2</File>
          <Index>359</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment2</File>
          <Index>360</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment2</File>
          <Index>361</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0x1CC6" id="Eternal Pheonix Feather">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>882</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1CC7" id="Eternal Pheonix Flame">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>883</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1CC8" id="Eternal Pheonix Spinner">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>884</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Rotation>80</Rotation>
  </Object>
<Object type="0x1CC9" id="Eternal Pheonix Star">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>885</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Rotation>80</Rotation>
  </Object>
<Object type="0x1CCA" id="Eternal Phoenix Easy">
    <DisplayId>Eternal Phoenix</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteForestChars32x32</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <HealthBarBoss />
    <EXP>20000</EXP>
    <BXP>926</BXP>
    <Defense>25</Defense>
    <Flying />
    <Quest />
    <TrackLoot />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Eternal Pheonix Spinner</ObjectId>
      <Damage>95</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <TurnRate>60</TurnRate>
      <ConditionEffect duration="2.5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Eternal Pheonix Spinner</ObjectId>
      <Damage>95</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <ConditionEffect duration="2.5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Eternal Pheonix Feather</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Eternal Pheonix Feather</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <TurnRate>-90</TurnRate>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1CCB" id="Eternal Phoenix Egg Easy">
    <DisplayId>Server</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>658</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.8">
      <Frame time="6">
        <Texture>
          <File>lofiObjBig</File>
          <Index>658</Index>
        </Texture>
      </Frame>
      <Frame time="6">
        <Texture>
          <File>lofiObjBig</File>
          <Index>659</Index>
        </Texture>
      </Frame>
      <Frame time="6">
        <Texture>
          <File>lofiObjBig</File>
          <Index>660</Index>
        </Texture>
      </Frame>
      <Frame time="6">
        <Texture>
          <File>lofiObjBig</File>
          <Index>661</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>662</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>663</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>664</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>665</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>666</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>667</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>668</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>669</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>670</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>671</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>672</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>673</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>674</Index>
        </Texture>
      </Frame>
    </Animation>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>130</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <Invincible />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1CCC" id="Eternal Phoenix Tornado Outer Easy">
    <DisplayId>Flame Twister</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>necromancerChars8x8</File>
      <Index>36</Index>
    </AnimatedTexture>
    <Size>95</Size>
    <Invincible />
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Eternal Pheonix Star</ObjectId>
      <Damage>45</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <ArmorPiercing />
      <LifetimeMS>4200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Eternal Pheonix Flame</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Eternal Pheonix Flame</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1CCD" id="Eternal Phoenix Tornado Inner Easy">
    <DisplayId>Flame Twister</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>necromancerChars8x8</File>
      <Index>36</Index>
    </AnimatedTexture>
    <Size>95</Size>
    <Invincible />
    <Exp>2</Exp>
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    <KillStat stat="HumanoidKills" />
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    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
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    <DisplayId>Eternal Phoenix</DisplayId>
    <Enemy />
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    <Class>Character</Class>
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    <CustomHitbox x="0" y="0" scale="2.0" />
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    <MaxHitPoints>60000</MaxHitPoints>
    <HealthBarBoss />
    <EXP>20000</EXP>
    <BXP>926</BXP>
    <Defense>25</Defense>
    <Flying />
    <Quest />
    <TrackLoot />
    <StasisImmune />
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      <Damage>125</Damage>
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      <TurnRate>60</TurnRate>
      <ConditionEffect duration="2.5">Weak</ConditionEffect>
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    <Projectile id="1">
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      <ConditionEffect duration="2.5">Weak</ConditionEffect>
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      <Damage>100</Damage>
      <Speed>60</Speed>
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    <Projectile id="3">
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      <Speed>60</Speed>
      <TurnRate>-90</TurnRate>
      <LifetimeMS>2400</LifetimeMS>
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    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <DisplayId>Server</DisplayId>
    <Enemy />
    <Class>Character</Class>
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    <Enemy />
    <Class>Character</Class>
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    <Size>95</Size>
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    <Projectile id="0">
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      <Size>80</Size>
      <ArmorPiercing />
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    <Projectile id="1">
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      <Speed>30</Speed>
      <LifetimeMS>1100</LifetimeMS>
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    <KillStat stat="HumanoidKills" />
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<Object type="0x1CDB" id="Eternal Phoenix Tornado Inner Hard">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>necromancerChars8x8</File>
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      <ObjectId>Eternal Pheonix Star</ObjectId>
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    <Projectile id="1">
      <ObjectId>Eternal Pheonix Flame</ObjectId>
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      <Speed>50</Speed>
      <ArmorPiercing />
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
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    <Texture>
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    <Class>Character</Class>
    <Group>Jungle Men</Group>
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    <DeathSound>monster/flying_brain_death</DeathSound>
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    <God />
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    <Quest />
    <Level>1</Level>
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    <EventChestBoss />
    <TrackLoot />
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      <ObjectId>Mask Powerwave</ObjectId>
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    <KillStat stat="GodKills" />
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    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
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      <LifetimeMS>1600</LifetimeMS>
      <PassesCover />
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<Object type="0x0dcd" id="Jungle Totem">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>32</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>130</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>90</Exp>
    <BXP>427</BXP>
    <Projectile id="0">
      <ObjectId>Totem Blast</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dce" id="Basilisk Baby">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x8dEncounters</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <Projectile id="0">
      <ObjectId>Basilisk Acid</ObjectId>
      <Damage>22</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.05</Amplitude>
      <Frequency>5</Frequency>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dcf" id="Basilisk">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>370</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Basilisk Acid</ObjectId>
      <Damage>22</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.05</Amplitude>
      <Frequency>5</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Beam</ObjectId>
      <Damage>22</Damage>
      <Speed>38</Speed>
      <Size>80</Size>
      <LifetimeMS>800</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Basilisk Beam</ObjectId>
      <Damage>30</Damage>
      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>800</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Basilisk Beam</ObjectId>
      <Damage>36</Damage>
      <Speed>55</Speed>
      <Size>180</Size>
      <LifetimeMS>800</LifetimeMS>
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dd0" id="Mask Shaman">
    <Enemy />
    <Class>Character</Class>
    <Group>Jungle Men</Group>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <Projectile id="0">
      <ObjectId>Shaman Star</ObjectId>
      <Damage>10</Damage>
      <Speed>45</Speed>
      <Size>80</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Hexed</ConditionEffect>
      <ConditionEffect duration="1">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dd1" id="Mask Warrior">
    <Enemy />
    <Class>Character</Class>
    <Group>Jungle Men</Group>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Projectile id="0">
      <ObjectId>Mask Blast</ObjectId>
      <Damage>10</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dd2" id="Mask Hunter">
    <Enemy />
    <Class>Character</Class>
    <Group>Jungle Men</Group>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Projectile id="0">
      <ObjectId>Hunter Spear</ObjectId>
      <Damage>25</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dd3" id="Jungle Fire">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x0a</Index>
    </Texture>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x0b</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x0c</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x0d</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x0e</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x0f</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x10</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>85</ShadowSize>
    <ShadowColor>0xFA9632</ShadowColor>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>80</Defense>
    <Exp>60</Exp>
    <BXP>285</BXP>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>20</Damage>
      <Speed>0</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fireball 2</ObjectId>
      <Damage>25</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dd4" id="Jungle Ground Flowers">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x67</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x68</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x69</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x6a</Index>
      </Texture>
    </RandomTexture>
    <DrawOnGround />
    <Static />
  </Object>
<Object type="0x0dd5" id="Jungle Grass">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x63</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x64</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x65</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x66</Index>
      </Texture>
    </RandomTexture>
    <Static />
  </Object>
<Object type="0x0dd6" id="Jungle Flower Bright">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x6e</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x6f</Index>
      </Texture>
    </RandomTexture>
    <Static />
  </Object>
<Object type="0x0dd7" id="Jungle Plant">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x70</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x71</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x72</Index>
      </Texture>
    </RandomTexture>
    <Static />
  </Object>
<Object type="0x0dd8" id="Jungle Plant Solid">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x6b</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x6c</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x6d</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <MaxHitPoints>500</MaxHitPoints>
    <StasisImmune />
    <Enemy />
    <Exp>0</Exp>
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x0dd9" id="Jungle Rock">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x73</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x38</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x74</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x75</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
  </Object>
<Object type="0x0dda" id="Jungle Tree Big">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x11</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x12</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x13</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x14</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
  </Object>
<Object type="0x5e62" id="Mama Megamoth">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>106</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>750</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Size>140</Size>
    <Flying />
    <Z>0.2</Z>
    <God />
    <Quest />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Moth Dust</ObjectId>
      <Damage>25</Damage>
      <Speed>5</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Moth Dust</ObjectId>
      <Speed>130</Speed>
      <Damage>0</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Small Moth Bullet</ObjectId>
      <Speed>65</Speed>
      <Damage>15</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.4">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="1" dustMax="3" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="20" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,TRACKLOOT,BEAST,GOD,HPSCALEONENTRY,AMULET_ROOKIE</Labels>
    <SpecialSpawn category="Bis">Forest Maze Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Soft Drink</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Common Woodland Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Beginner Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus Easy</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Accessory)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_LOW">Bramble Bow</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Ultra Easy</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Sapling Buddy Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Easy</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
  </Object>
<Object type="0x5e61" id="Mini Megamoth">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>85</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>120</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>12</Exp>
    <BXP>57</BXP>
    <Size>100</Size>
    <Flying />
    <Z>0.3</Z>
    <Projectile id="0">
      <ObjectId>Small Moth Bullet</ObjectId>
      <Damage>15</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>90</Size>
      <ConditionEffect duration="1.4">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e60" id="Armored Squirrel">
    <Enemy />
    <Class>Character</Class>
    <Group>Forest Dwellers</Group>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>86</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>130</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>13</Exp>
    <BXP>61</BXP>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>20</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
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    <KillStat stat="CritterKills" />
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    <StunImmune />
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    <KillStat stat="NatureKills" />
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    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0xb29c" id="GC Mushroom Slammer Leader">
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    <DeathSound>monster/flayers_death</DeathSound>
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    <ParalyzeImmune />
    <StasisImmune />
    <TrackLoot />
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      <ObjectId>GC Brown Mushroom Spore</ObjectId>
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      <ConditionEffect duration="3">Quiet</ConditionEffect>
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    <KillStat stat="LesserGodKills" />
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    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xb304" id="GC Mushroom Circler Melee">
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    <DisplayId>Mushroom Soldier</DisplayId>
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      <ObjectId>GC Red Mushroom Wave</ObjectId>
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    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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    <KillStat stat="LesserGodKills" />
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    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
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    <Enemy />
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    <ParalyzeImmune />
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      <ObjectId>GC Yellow Mushroom Spore</ObjectId>
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      <MultiHit />
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    <Projectile id="1">
      <ObjectId>GC Yellow Mushroom Spore</ObjectId>
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      <Speed>60</Speed>
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      <Size>100</Size>
      <MultiHit />
      <PassesCover />
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    <Projectile id="2">
      <ObjectId>GC Yellow Mushroom Spore</ObjectId>
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      <Speed>40</Speed>
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      <Size>100</Size>
      <MultiHit />
      <PassesCover />
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    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0xb29e" id="GC Mushroom Coward Mage">
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    <DisplayId>Mushroom Mage</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>GC Yellow Mushroom Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <Frequency>24</Frequency>
      <Amplitude>0.125</Amplitude>
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Yellow Mushroom Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <LifetimeMS>5715</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <Frequency>24</Frequency>
      <Amplitude>0.125</Amplitude>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb29d" id="GC Mushroom Coward Leader">
    <Class>Character</Class>
    <DisplayId>Mushroom Sorcerer</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>GC Yellow Mushroom Blast</ObjectId>
      <Damage>150</Damage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Yellow Mushroom Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>0.5</Frequency>
      <Amplitude>4</Amplitude>
    </Projectile>
    <Projectile id="2">
      <ObjectId>GC Yellow Mushroom Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>0.5</Frequency>
      <Amplitude>8</Amplitude>
    </Projectile>
    <Projectile id="3">
      <ObjectId>GC Yellow Mushroom Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>GC Yellow Mushroom Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>GC Yellow Mushroom Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb29f" id="GC Mushroom Charger Melee">
    <Class>Character</Class>
    <DisplayId>Mushroom Brute</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1875</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Projectile id="0">
      <ObjectId>GC Green Mushroom Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>120</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Green Mushroom Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>GC Green Mushroom Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2ad" id="GC Mushroom Charger Mage">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Sporatic Mushroom</DisplayId>
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Projectile id="0">
      <ObjectId>GC Green Mushroom Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2ae" id="GC Mushroom Charger Leader">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Mushroom Berserker</DisplayId>
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>GC Green Mushroom Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>80</Size>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Green Mushroom Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>GC Green Mushroom Blast</ObjectId>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2af" id="GC Mushroom Spiral Melee">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Mushroom Champion</DisplayId>
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>1875</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>GC Purple Mushroom Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2b0" id="GC Mushroom Spiral Mage">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Mushroom Caster</DisplayId>
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>GC Purple Mushroom Magic</ObjectId>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Purple Mushroom Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2a0" id="GC Mushroom Spiral Leader">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Mushroom Shaman</DisplayId>
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="1">
      <ObjectId>GC Purple Mushroom Spore</ObjectId>
      <Damage>110</Damage>
      <Speed>20</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>6</Frequency>
      <Amplitude>2</Amplitude>
      <ConditionEffect duration="1.4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Invisible</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>GC Purple Mushroom Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>0.5</Frequency>
      <Amplitude>3</Amplitude>
    </Projectile>
    <Projectile id="4">
      <ObjectId>GC Purple Mushroom Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>0.5</Frequency>
      <Amplitude>6</Amplitude>
    </Projectile>
    <Projectile id="5">
      <ObjectId>GC Purple Mushroom Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>0.5</Frequency>
      <Amplitude>8</Amplitude>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb306" id="GC Cavecrawler Webslinger">
    <DisplayId>Cavecrawler Webslinger</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>39</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <MaxHitPoints>1875</MaxHitPoints>
    <Size>100</Size>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Web Thread</ObjectId>
      <Speed>24</Speed>
      <Damage>120</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4.0">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Purple Mushroom Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>180</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb308" id="GC Cavecrawler Bat">
    <DisplayId>Cavecrawler Bloodsucker</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Size>80</Size>
    <Flying />
    <Z>0.2</Z>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile>
      <ObjectId>GC Red Mushroom Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>1.25</Amplitude>
      <Frequency>0.35</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Red Mushroom Shot</ObjectId>
      <Speed>0</Speed>
      <Damage>200</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>0.25</Amplitude>
      <Frequency>0.35</Frequency>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb298" id="GC Blue Worm">
    <DisplayId>Cavecrawler Glowworm</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>160</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Ball</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb299" id="GC Blue Worm Body">
    <DisplayId>Cavecrawler Glowworm</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <Size>140</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb29a" id="GC Blue Worm Tail">
    <DisplayId>Cavecrawler Glowworm</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2b1" id="GC Red Worm">
    <DisplayId>Cavecrawler Leech</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>160</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Red Worm Ball</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Red Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2b2" id="GC Red Worm Body">
    <DisplayId>Cavecrawler Leech</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Size>140</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Red Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2b3" id="GC Red Worm Tail">
    <DisplayId>Cavecrawler Leech</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Red Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2b4" id="GC Yellow Worm">
    <DisplayId>Cavecrawler Maggot</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>160</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Yellow Worm Ball</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Yellow Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2b5" id="GC Yellow Worm Body">
    <DisplayId>Cavecrawler Maggot</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Size>140</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Yellow Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2b6" id="GC Yellow Worm Tail">
    <DisplayId>Cavecrawler Maggot</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Yellow Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb502" id="GC Mushroom Slammer Melee E">
    <Class>Character</Class>
    <DisplayId>Mushroom Brawler</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>1875</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb503" id="GC Mushroom Slammer Mage E">
    <Class>Character</Class>
    <DisplayId>Mushroom Alchemist</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb504" id="GC Mushroom Slammer Leader E">
    <Class>Character</Class>
    <DisplayId>Mushroom Chieftain</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Brown Mushroom Blast</ObjectId>
      <Damage>200</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Brown Mushroom Spore</ObjectId>
      <Damage>120</Damage>
      <Speed>35</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>GC Brown Mushroom Spore</ObjectId>
      <Damage>120</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>8</Frequency>
      <Amplitude>0.2</Amplitude>
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>GC Brown Mushroom Spore</ObjectId>
      <Damage>120</Damage>
      <Speed>28</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>8</Frequency>
      <Amplitude>0.2</Amplitude>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb505" id="GC Mushroom Circler Melee E">
    <Class>Character</Class>
    <DisplayId>Mushroom Soldier</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <Defense>20</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>1875</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>GC Red Mushroom Spear</ObjectId>
      <Speed>90</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>GC Red Mushroom Wave</ObjectId>
      <Speed>70</Speed>
      <Damage>160</Damage>
      <Size>110</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb506" id="GC Mushroom Circler Mage E">
    <Class>Character</Class>
    <DisplayId>Mushroom Oracle</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Projectile id="0">
      <ObjectId>GC Red Mushroom Magic</ObjectId>
      <Damage>110</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb507" id="GC Mushroom Circler Leader E">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Mushroom Keeper</DisplayId>
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Red Mushroom Blast</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Red Mushroom Shot</ObjectId>
      <Damage>200</Damage>
      <Speed>35</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb508" id="GC Mushroom Passive Melee E">
    <Class>Character</Class>
    <DisplayId>Mushroom Sentinel</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1875</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Projectile id="0">
      <ObjectId>GC Blue Mushroom Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb51d" id="GC Mushroom Passive Mage E">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Mushroom Stalker</DisplayId>
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Projectile id="0">
      <ObjectId>GC Blue Mushroom Spore</ObjectId>
      <Damage>120</Damage>
      <Speed>20</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>2</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Blue Mushroom Spore</ObjectId>
      <Damage>120</Damage>
      <Speed>25</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>2</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>GC Blue Mushroom Spore</ObjectId>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>2</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>GC Blue Mushroom Spore</ObjectId>
      <Damage>120</Damage>
      <Speed>35</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>2</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>GC Blue Mushroom Spore</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>2</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb50a" id="GC Mushroom Passive Leader E">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Mushroom Guardian</DisplayId>
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Blue Mushroom Blast</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Blue Mushroom Shot</ObjectId>
      <Damage>200</Damage>
      <Speed>35</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>160</Size>
      <ConditionEffect duration="5">Silenced</ConditionEffect>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb50b" id="GC Mushroom Coward Melee E">
    <Class>Character</Class>
    <DisplayId>Mushroom Rogue</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>1875</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>GC Yellow Mushroom Spore</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Yellow Mushroom Spore</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>850</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>GC Yellow Mushroom Spore</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1250</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb50c" id="GC Mushroom Coward Mage E">
    <Class>Character</Class>
    <DisplayId>Mushroom Mage</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>GC Yellow Mushroom Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <Frequency>24</Frequency>
      <Amplitude>0.125</Amplitude>
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Yellow Mushroom Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <LifetimeMS>5715</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <Frequency>24</Frequency>
      <Amplitude>0.125</Amplitude>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb50d" id="GC Mushroom Coward Leader E">
    <Class>Character</Class>
    <DisplayId>Mushroom Sorcerer</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Yellow Mushroom Blast</ObjectId>
      <Damage>150</Damage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Yellow Mushroom Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>0.5</Frequency>
      <Amplitude>4</Amplitude>
    </Projectile>
    <Projectile id="2">
      <ObjectId>GC Yellow Mushroom Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>0.5</Frequency>
      <Amplitude>8</Amplitude>
    </Projectile>
    <Projectile id="3">
      <ObjectId>GC Yellow Mushroom Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>GC Yellow Mushroom Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>GC Yellow Mushroom Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb50e" id="GC Mushroom Charger Melee E">
    <Class>Character</Class>
    <DisplayId>Mushroom Brute</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1875</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Projectile id="0">
      <ObjectId>GC Green Mushroom Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>120</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Green Mushroom Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>GC Green Mushroom Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb50f" id="GC Mushroom Charger Mage E">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Sporatic Mushroom</DisplayId>
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Projectile id="0">
      <ObjectId>GC Green Mushroom Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb510" id="GC Mushroom Charger Leader E">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Mushroom Berserker</DisplayId>
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Green Mushroom Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>80</Size>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Green Mushroom Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>GC Green Mushroom Blast</ObjectId>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb511" id="GC Mushroom Spiral Melee E">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Mushroom Champion</DisplayId>
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>1875</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>GC Purple Mushroom Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb512" id="GC Mushroom Spiral Mage E">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Mushroom Caster</DisplayId>
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>GC Purple Mushroom Magic</ObjectId>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Purple Mushroom Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb513" id="GC Mushroom Spiral Leader E">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Mushroom Shaman</DisplayId>
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="1">
      <ObjectId>GC Purple Mushroom Spore</ObjectId>
      <Damage>110</Damage>
      <Speed>20</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>6</Frequency>
      <Amplitude>2</Amplitude>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Invisible</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>GC Purple Mushroom Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>0.5</Frequency>
      <Amplitude>3</Amplitude>
    </Projectile>
    <Projectile id="4">
      <ObjectId>GC Purple Mushroom Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>0.5</Frequency>
      <Amplitude>6</Amplitude>
    </Projectile>
    <Projectile id="5">
      <ObjectId>GC Purple Mushroom Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Frequency>0.5</Frequency>
      <Amplitude>8</Amplitude>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb514" id="GC Blue Worm E">
    <DisplayId>Cavecrawler Glowworm</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>160</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Ball</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb515" id="GC Blue Worm Body E">
    <DisplayId>Cavecrawler Glowworm</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <Size>140</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb516" id="GC Blue Worm Tail E">
    <DisplayId>Cavecrawler Glowworm</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb517" id="GC Red Worm E">
    <DisplayId>Cavecrawler Leech</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>160</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Red Worm Ball</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Red Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb518" id="GC Red Worm Body E">
    <DisplayId>Cavecrawler Leech</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Size>140</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Red Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb519" id="GC Red Worm Tail E">
    <DisplayId>Cavecrawler Leech</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>1125</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Red Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb51a" id="GC Yellow Worm E">
    <DisplayId>Cavecrawler Maggot</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>160</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Yellow Worm Ball</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Yellow Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb51b" id="GC Yellow Worm Body E">
    <DisplayId>Cavecrawler Maggot</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Size>140</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Yellow Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb51c" id="GC Yellow Worm Tail E">
    <DisplayId>Cavecrawler Maggot</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>GC Yellow Worm Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb28e" id="GC Boss Target">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa3</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb28f" id="GC Boss Support">
    <DisplayId>Crystal Worm Father</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>37500</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Damage>200</Damage>
      <Speed>20</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>180</Damage>
      <Speed>25</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Shard Bolt</ObjectId>
      <Damage>200</Damage>
      <Speed>15</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,GOD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2a1" id="GC Boss Child">
    <DisplayId>Crystal Worm Child</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>160</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2a2" id="GC Boss Child Body">
    <DisplayId>Crystal Worm Child</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>19</Index>
    </AnimatedTexture>
    <Size>160</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Crystal Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb2a3" id="GC Boss Child Tail">
    <DisplayId>Crystal Worm Child</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <Size>160</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Crystal Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb290" id="GC Boss">
    <DisplayId>Crystal Worm Mother</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>140</Size>
    <ShadowSize>75</ShadowSize>
    <CustomHitbox x="0" y="0" scale="1.5" />
    <MaxHitPoints>67500</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>70000</Exp>
    <BXP>350000</BXP>
    <Quest />
    <ParalyzeImmune />
    <EventChestBoss />
    <TrackLoot />
    <PowerUpWis />
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Shard Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <SoulboundDust dustMin="32" dustMax="38" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="28" dustMax="34" seasonalBonus="0.15">redDust</SoulboundDust>
    <SoulboundDust dustMin="22" dustMax="28" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,BEAST,GOD,QUEST,TRACKLOOT,STGEMDROP,HPSCALEONENTRY,AMULET_VETERAN</Labels>
    <SpecialSpawn category="Bis">GC Gigantic Cave Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Superburger</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Penguin Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Crystallized Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_WIS</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">Sporous Spray Spell</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Hard</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Crystal Cobra Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Hard</SpecialSpawn>
    <SpecialSpawn category="Mercenary_D">Mercenary D Dungeon</SpecialSpawn>
    <SpecialSpawn category="Wanderer_or_D">Wanderer or Merc D Spawner</SpecialSpawn>
    <SpecialSpawn category="Token">3STToken</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Neo Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
<Object type="0xb291" id="GC Boss Body">
    <DisplayId>Crystal Worm Mother</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Size>140</Size>
    <CustomHitbox x="0" y="0" scale="1.5" />
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>5250</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Crystal Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Crystal Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Crystal Bolt</ObjectId>
      <Damage>200</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="8">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE</Labels>
  </Object>
<Object type="0xb292" id="GC Boss Body Weakpoint">
    <DisplayId>Crystal Worm Mother</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Size>140</Size>
    <CustomHitbox x="0" y="0" scale="1.5" />
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Crystal Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Crystal Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE</Labels>
  </Object>
<Object type="0xb293" id="GC Boss Body Bomb">
    <DisplayId>Crystal Worm Mother</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Size>140</Size>
    <Invincible />
    <Exp>0</Exp>
    <HealthBar>-1</HealthBar>
    <Projectile id="0">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="4">Quiet</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0xb294" id="GC Boss Body Death">
    <Class>GameObject</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb295" id="GC Boss Body Dead State">
    <Class>GameObject</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb296" id="GC Boss Body Dead State Weakpoint">
    <Class>GameObject</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb297" id="GC Boss Tail">
    <DisplayId>Crystal Worm Mother</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <CustomHitbox x="0" y="0" scale="1.5" />
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>12000</MaxHitPoints>
    <BXP>926</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>200</Damage>
      <Speed>24</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE</Labels>
  </Object>
<Object type="0xb29b" id="GC Portal Dropper">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Size>0</Size>
    <BlockPlayerPortals />
  </Object>
<Object type="0x860b" id="GC Safe Zone">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xb30e" id="GC Small Blue Mushroom">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <ShadowSize>200</ShadowSize>
    <Color>0x1EB3D9</Color>
    <ShadowColor>0x1EB3D9</ShadowColor>
    <Static />
  </Object>
<Object type="0xb311" id="GC Small Red Mushroom">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <ShadowSize>200</ShadowSize>
    <Color>0xD93A1E</Color>
    <ShadowColor>0xD93A1E</ShadowColor>
    <Static />
  </Object>
<Object type="0xb312" id="GC Small Yellow Mushroom">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <ShadowSize>200</ShadowSize>
    <Color>0xE6D412</Color>
    <ShadowColor>0xE6D412</ShadowColor>
    <Static />
  </Object>
<Object type="0xb281" id="GC Small Brown Mushroom">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x05</Index>
    </Texture>
    <ShadowSize>200</ShadowSize>
    <Color>0x8F725E</Color>
    <ShadowColor>0x8F725E</ShadowColor>
    <Static />
  </Object>
<Object type="0xb2a7" id="GC Small Green Mushroom">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x0f</Index>
    </Texture>
    <ShadowSize>200</ShadowSize>
    <Color>0x64A85D</Color>
    <ShadowColor>0x64A85D</ShadowColor>
    <Static />
  </Object>
<Object type="0xb2a8" id="GC Small Purple Mushroom">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x15</Index>
    </Texture>
    <ShadowSize>200</ShadowSize>
    <Color>0x754985</Color>
    <ShadowColor>0x754985</ShadowColor>
    <Static />
  </Object>
<Object type="0xb30f" id="GC Large Blue Mushroom">
    <Class>GameObject</Class>
    <Size>140</Size>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <ShadowSize>300</ShadowSize>
    <Color>0x1EB3D9</Color>
    <ShadowColor>0x1EB3D9</ShadowColor>
    <Static />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xb313" id="GC Large Red Mushroom">
    <Class>GameObject</Class>
    <Size>140</Size>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x01</Index>
    </Texture>
    <ShadowSize>300</ShadowSize>
    <Color>0xD93A1E</Color>
    <ShadowColor>0xD93A1E</ShadowColor>
    <Static />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xb314" id="GC Large Yellow Mushroom">
    <Class>GameObject</Class>
    <Size>140</Size>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x02</Index>
    </Texture>
    <ShadowSize>300</ShadowSize>
    <Color>0xE6D412</Color>
    <ShadowColor>0xE6D412</ShadowColor>
    <Static />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xb2a4" id="GC Large Brown Mushroom">
    <Class>GameObject</Class>
    <Size>140</Size>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x03</Index>
    </Texture>
    <ShadowSize>300</ShadowSize>
    <Color>0x8F725E</Color>
    <ShadowColor>0x8F725E</ShadowColor>
    <Static />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xb2a5" id="GC Large Green Mushroom">
    <Class>GameObject</Class>
    <Size>140</Size>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x04</Index>
    </Texture>
    <ShadowSize>300</ShadowSize>
    <Color>0x64A85D</Color>
    <ShadowColor>0x64A85D</ShadowColor>
    <Static />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xb2a6" id="GC Large Purple Mushroom">
    <Class>GameObject</Class>
    <Size>140</Size>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x05</Index>
    </Texture>
    <ShadowSize>300</ShadowSize>
    <Color>0x754985</Color>
    <ShadowColor>0x754985</ShadowColor>
    <Static />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xb310" id="GC Wall">
    <Class>CaveWall</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x20</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Connects />
    <BlocksSight />
  </Object>
<Object type="0xb388" id="GC Wooden Arch">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>fungalCavernObjects16x16</File>
        <Index>0x63</Index>
      </Texture>
      <Texture>
        <File>fungalCavernObjects16x16</File>
        <Index>0x64</Index>
      </Texture>
    </RandomTexture>
    <Static />
  </Object>
<Object type="0xb389" id="GC Wooden Lamp">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x69</Index>
    </Texture>
    <ShadowSize>120</ShadowSize>
    <ShadowColor>0xE677FF</ShadowColor>
    <Static />
  </Object>
<Object type="0xb38a" id="GC Empty Minecart">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x65</Index>
    </Texture>
  </Object>
<Object type="0xb38b" id="GC Crystal Minecart">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x68</Index>
    </Texture>
  </Object>
<Object type="0xb38c" id="GC Container Minecart">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x66</Index>
    </Texture>
  </Object>
<Object type="0xb38d" id="GC Container">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x39</Index>
    </Texture>
    <Static />
  </Object>
<Object type="0xb38e" id="GC Rail H">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x34</Index>
    </Texture>
    <DrawOnGround />
    <Static />
  </Object>
<Object type="0xb38f" id="GC Rail V">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x33</Index>
    </Texture>
    <DrawOnGround />
    <Static />
  </Object>
<Object type="0xb390" id="GC Rail TR">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x35</Index>
    </Texture>
    <DrawOnGround />
    <Static />
  </Object>
<Object type="0xb391" id="GC Rail TL">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x36</Index>
    </Texture>
    <DrawOnGround />
    <Static />
  </Object>
<Object type="0xb392" id="GC Rail BR">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x37</Index>
    </Texture>
    <DrawOnGround />
    <Static />
  </Object>
<Object type="0xb393" id="GC Rail BL">
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x38</Index>
    </Texture>
    <DrawOnGround />
    <Static />
  </Object>
<Object type="0xb394" id="GC Pickaxe">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>fungalCavernObjects8x8</File>
        <Index>0x3a</Index>
      </Texture>
      <Texture>
        <File>fungalCavernObjects8x8</File>
        <Index>0x3b</Index>
      </Texture>
    </RandomTexture>
    <Static />
  </Object>
<Object type="0x2742" id="Crystal Charger">
    <Enemy />
    <DisplayId>Crystallised Charger</DisplayId>
    <Class>Character</Class>
    <Group>Crystal Monsters</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Blue Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>145</Damage>
      <Speed>70</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>1.3</Frequency>
      <Amplitude>0.8</Amplitude>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x2743" id="Crystal Watcher">
    <Enemy />
    <DisplayId>Crystallised Watcher</DisplayId>
    <Class>Character</Class>
    <Group>Crystal Monsters</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Projectile id="1">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>145</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>145</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>145</Damage>
      <Speed>15</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <TrackLoot />
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x2744" id="Crystal Splitter">
    <Enemy />
    <DisplayId>Crystallised Crawler</DisplayId>
    <Class>Character</Class>
    <Group>Crystal Monsters</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Green Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>2</Frequency>
      <Amplitude>0.5</Amplitude>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x2745" id="Crystal Shrieker">
    <Enemy />
    <DisplayId>Crystallised Shrieker</DisplayId>
    <Class>Character</Class>
    <Group>Crystal Monsters</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>80</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="8">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>40</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>120</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x2746" id="Crystal Boomer">
    <Enemy />
    <DisplayId>Crystallised Boomer</DisplayId>
    <Class>Character</Class>
    <Group>Crystal Monsters</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="1">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>145</Damage>
      <Speed>144</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>145</Damage>
      <Speed>89</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>145</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x274b" id="Sapphire Bat">
    <Group>Crystal Bats</Group>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>1875</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Blue Shard Bolt</ObjectId>
      <Damage>115</Damage>
      <Speed>110</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x274c" id="Emerald Bat">
    <Class>Character</Class>
    <Group>Crystal Bats</Group>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>1875</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Green Shard Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>120</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x274d" id="Amethyst Bat">
    <Class>Character</Class>
    <Group>Crystal Bats</Group>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>1875</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Frequency>2.1</Frequency>
      <Amplitude>0.8</Amplitude>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Frequency>2.1</Frequency>
      <Amplitude>0.5</Amplitude>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x274e" id="Topaze Bat">
    <Class>Character</Class>
    <DisplayId>Topaz Bat</DisplayId>
    <Group>Crystal Bats</Group>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>1875</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x274f" id="Ruby Bat">
    <Class>Character</Class>
    <Group>Crystal Bats</Group>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>1875</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>120</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>80</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>40</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x275b" id="Crystal Dark Flower">
    <Enemy />
    <DisplayId>Crystallised Boomer</DisplayId>
    <Class>Character</Class>
    <Group>Protector</Group>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Flying />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x275c" id="Crystal Bud Dark">
    <DisplayId>Crystallised Boomer</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>10</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>80</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>90</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="5">Exposed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x275d" id="Saphhire Slime">
    <DisplayId>Sapphire Slime</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <MaxHitPoints>1875</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Blue Shard Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
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    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
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    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x275e" id="Emerald Slime">
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    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>17</Index>
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    <Size>60</Size>
    <MaxHitPoints>1875</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Green Shard Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Sick</ConditionEffect>
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    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x275f" id="Ruby Slime">
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    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>18</Index>
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    <Size>60</Size>
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    <Exp>75</Exp>
    <BXP>356</BXP>
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    <DeathSound>monster/slimes_death</DeathSound>
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      <ObjectId>Red Shard Bolt</ObjectId>
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      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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    <KillStat stat="ConstructKills" />
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    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x2760" id="Topaze Slime">
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    <DisplayId>Topaz Slime</DisplayId>
    <Enemy />
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      <Index>19</Index>
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    <Size>60</Size>
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    <BXP>356</BXP>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
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      <ObjectId>Yellow Shard Bolt</ObjectId>
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      <Speed>100</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
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    <KillStat stat="ConstructKills" />
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
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<Object type="0x159e" id="CC Crystal Worm Child">
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      <Index>18</Index>
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    <DeathSound>monster/ogres_death</DeathSound>
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    <ShadowSize>75</ShadowSize>
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    <Exp>2000</Exp>
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      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Boomerang />
      <FaceDir />
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    <KillStat stat="LesserGodKills" />
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    <StunImmune />
    <God />
    <Quest />
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <ForceTick />
    <KeepDamageRecord />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Speed>65</Speed>
      <Damage>130</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ghost Boss Spinner</ObjectId>
      <Speed>45</Speed>
      <Damage>140</Damage>
      <Size>110</Size>
      <LifetimeMS>3600</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <SoulboundDust prob="1" dustMin="27" dustMax="33" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust prob="1" dustMin="34" dustMax="40" seasonalBonus="0.15">redDust</SoulboundDust>
    <HealthBarBoss radius="25" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,UNDEAD,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Davy Jones' Locker Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Penguin Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Spirit Dagger</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Lil’ Davy Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Leprechaun_Yellow">Yellow Leprechaun</SpecialSpawn>
    <SpecialSpawn category="Leprechaun_Purple">Purple Leprechaun</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
    <Presentation>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="PreInvisible">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0E2D" id="Captain Summoner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x0E50" id="Ghost Pirate Sr">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>31</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>32</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
    </AltTexture>
    <NoMiniMap />
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>0</Size>
    <MaxHitPoints>1700</MaxHitPoints>
    <Defense>15</Defense>
    <HitSound>monster/ghosts_death</HitSound>
    <DeathSound>monster/flaming_skulls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Ghost Sr Slash</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,UNDEAD</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0E36" id="Ghost Lanturn On">
    <DisplayId>Ghost Lantern</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <Group>GhostShip Lamps</Group>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xac</Index>
    </Texture>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Lanturn Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>85</Damage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
    </Projectile>
    <Exp>0</Exp>
    <Size>120</Size>
    <ShadowColor>0xfec937a</ShadowColor>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0E35" id="Ghost Lanturn Off">
    <Class>Character</Class>
    <Enemy />
    <StasisImmune />
    <Group>GhostShip Lamps</Group>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xad</Index>
    </Texture>
    <MinimapIcon piece="DangerSmall" />
    <Color>0xFFFFFF</Color>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>spell/fire_nova</DeathSound>
    <MaxHitPoints>3500</MaxHitPoints>
    <Exp>0</Exp>
    <Size>120</Size>
    <Defense>2</Defense>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x0F07" id="Green Lock">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <MinimapIcon color="0xFFFFFF" piece="GreenLock" />
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<Object type="0x0F08" id="Red Lock">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <MinimapIcon color="0xFFFFFF" piece="RedLock" />
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<Object type="0x0F09" id="Yellow Lock">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <MinimapIcon color="0xFFFFFF" piece="YellowLock" />
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<Object type="0x0F0A" id="Purple Lock">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <MinimapIcon color="0xFFFFFF" piece="PurpleLock" />
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<Object type="0x0E41" id="Yellow Key">
    <Class>Character</Class>
    <Texture>
      <File>shipwreckCoveObjects8x8</File>
      <Index>117</Index>
    </Texture>
    <Size>80</Size>
    <Enemy />
    <Invincible />
    <NoMiniMap />
    <ShadowSize>80</ShadowSize>
    <Exp>2000</Exp>
    <DeathSound>weapon/obsidian_dagger</DeathSound>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0E40" id="Red Key">
    <Class>Character</Class>
    <Texture>
      <File>shipwreckCoveObjects8x8</File>
      <Index>118</Index>
    </Texture>
    <Size>80</Size>
    <Enemy />
    <Invincible />
    <NoMiniMap />
    <ShadowSize>80</ShadowSize>
    <Exp>2000</Exp>
    <DeathSound>weapon/obsidian_dagger</DeathSound>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0E3F" id="Green Key">
    <Class>Character</Class>
    <Texture>
      <File>shipwreckCoveObjects8x8</File>
      <Index>119</Index>
    </Texture>
    <Size>80</Size>
    <Enemy />
    <Invincible />
    <NoMiniMap />
    <ShadowSize>80</ShadowSize>
    <Exp>2000</Exp>
    <DeathSound>weapon/obsidian_dagger</DeathSound>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0E3E" id="Purple Key">
    <Class>Character</Class>
    <Texture>
      <File>shipwreckCoveObjects8x8</File>
      <Index>120</Index>
    </Texture>
    <Size>80</Size>
    <Enemy />
    <Invincible />
    <NoMiniMap />
    <ShadowSize>80</ShadowSize>
    <Exp>2000</Exp>
    <DeathSound>weapon/obsidian_dagger</DeathSound>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0E2E" id="Yellow Opener">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xae</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x0E30" id="Red Opener">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xaf</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x0E33" id="Green Opener">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xb8</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x0E34" id="Purple Opener">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xb9</Index>
    </Texture>
    <Size>0</Size>
      &gt;
   </Object>
<Object type="0x0E4A" id="VDoor">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xba</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x0E49" id="HDoor">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xbb</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x0E3A" id="Violent Spirit">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>36</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <MaxHitPoints>1200</MaxHitPoints>
    <Exp>0</Exp>
    <Enemy />
    <Size>0</Size>
    <Z>0.3</Z>
    <NoMiniMap />
    <Flying />
    <Projectile>
      <ObjectId>Ghostly Arrow</ObjectId>
      <Speed>80</Speed>
      <Damage>40</Damage>
      <Size>50</Size>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0E48" id="Lost Soul">
    <Class>Character</Class>
    <Group>GhostShip Group</Group>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xbc</Index>
    </Texture>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.2">
        <RandomTexture>
          <Texture>
            <File>lofiObj3</File>
            <Index>0xbc</Index>
          </Texture>
          <Texture>
            <File>lofiObj3</File>
            <Index>0xbd</Index>
          </Texture>
          <Texture>
            <File>lofiObj3</File>
            <Index>0xbe</Index>
          </Texture>
        </RandomTexture>
      </Frame>
    </Animation>
    <Exp>0</Exp>
    <Size>90</Size>
    <ShadowSize>80</ShadowSize>
    <Z>0.33</Z>
    <Invincible />
    <DeathSound>monster/flaming_skulls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Spirit Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>35</Speed>
      <Size>50</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0E45" id="Ghost of Roger">
    <Class>Character</Class>
    <Group>GhostShip Group</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>33</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <MaxHitPoints>2300</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Z>0.15</Z>
    <HitSound>monster/ghosts_death</HitSound>
    <DeathSound>monster/flaming_skulls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Roger Blast</ObjectId>
      <Speed>65</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Skull Bolt</ObjectId>
      <Speed>70</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x0E46" id="Maggot">
    <Class>Character</Class>
    <Group>GhostShip Group</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>30</Index>
    </AnimatedTexture>
    <Size>40</Size>
    <ShadowSize>85</ShadowSize>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>30</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>200</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0E44" id="School of Ghostfish">
    <Class>Character</Class>
    <Group>GhostShip Group</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>31</Index>
    </AnimatedTexture>
    <Size>110</Size>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Z>0.1</Z>
    <HitSound>monster/cubes_death</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Fish Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0E43" id="Zombie Pirate Sr">
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    <Group>GhostShip Group</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>34</Index>
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    <AltTexture id="1">
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        <File>chars16x16rEncounters</File>
        <Index>35</Index>
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    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
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    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>17</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Zombie Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>66</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x7308" id="HZombie Pirate Sr">
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>34</Index>
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    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>35</Index>
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    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
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    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>17</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <StasisImmune />
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
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      <ObjectId>Zombie Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>66</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>HZombie Pirate Sr</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0E42" id="Zombie Pirate Jr">
    <Class>Character</Class>
    <Group>GhostShip Group</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>32</Index>
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      5171081
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    <Group>GhostShip Group</Group>
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      <Index>33</Index>
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    <Size>0</Size>
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    <Defense>0</Defense>
    <HitSound>monster/ghosts_death</HitSound>
    <DeathSound>monster/flaming_skulls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Ghost Swipe</ObjectId>
      <Speed>66</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>90</Size>
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Enemy />
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    <DeathSound>monster/flayers_hit</DeathSound>
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      <Damage>45</Damage>
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      <Size>100</Size>
      <ConditionEffect duration="1">Stunned</ConditionEffect>
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    <Enemy />
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    <TrackLoot />
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <Texture>
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    <Texture>
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    <Texture>
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    <MaxSize>120</MaxSize>
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    <Static />
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    <Texture>
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    <MaxSize>180</MaxSize>
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    <Static />
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<Object type="0xD717" id="NB Fl Bd Sq Br">
    <DisplayId>New Bazaar Flower Bed Square Brick</DisplayId>
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    <Model>Table</Model>
    <Texture>
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    <Color>0x4c331f</Color>
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    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
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<Object type="0xD719" id="NB Fl Bd Sq gr">
    <DisplayId>New Bazaar Flower Bed Square Grass</DisplayId>
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    <Model>Table</Model>
    <Texture>
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<Object type="0xD71A" id="NB Fl Bd Sq gr2">
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<Object type="0xD71E" id="NB Fl Bd Sq Fl 4">
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<Object type="0xD71F" id="NB Fl Bd Sq Fl 5">
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<Object type="0xD720" id="NB Fl Bd Sq Fl 6">
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<Object type="0xD736" id="NB BS Wt Glt">
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<Object type="0xD73B" id="NB BS Tbl LL">
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<Object type="0xD749" id="NB BS Brl Wt">
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    <Texture>
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    <Texture>
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    <OccupySquare />
    <Size>100</Size>
    <Static />
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    <Texture>
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    <Texture>
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    <Texture>
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    <OccupySquare />
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<Object type="0xD74F" id="NB BS Wl cr">
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      <Texture>
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    <Texture>
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    <OccupySquare />
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<Object type="0xD750" id="NB BS Chr">
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    <Texture>
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    <Size>80</Size>
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    <DisplayId>New Bazaar Blacksmith Dirt Reflection 1</DisplayId>
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    <Texture>
      <File>grandBazaarObjects8x8</File>
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      <Frame time="0.2">
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      <Frame time="0.2">
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    <Texture>
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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    <Texture>
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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    <ThemeName>Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>3/8 Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>0x34</Index>
    </Texture>
    <Animation prob="1" period="0.8">
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>0x34</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>0x35</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0xdbc1" id="Alien Gravestone 7">
    <Gravestone />
    <ItemTier>6</ItemTier>
    <Description>4/8 gravestone from another world.</Description>
    <ThemeName>Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>4/8 Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>0x36</Index>
    </Texture>
    <Animation prob="1" period="0.8">
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>0x36</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>0x37</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0xdbc2" id="Alien Gravestone 8">
    <Gravestone />
    <ItemTier>7</ItemTier>
    <Description>5/8 gravestone from another world.</Description>
    <ThemeName>Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>5/8 Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>0x38</Index>
    </Texture>
    <Animation prob="1" period="0.8">
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>0x38</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>0x39</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0xdbc3" id="Alien Gravestone 9">
    <Gravestone />
    <ItemTier>8</ItemTier>
    <Description>6/8 gravestone from another world.</Description>
    <ThemeName>Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>6/8 Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>0x3a</Index>
    </Texture>
    <Animation prob="1" period="0.8">
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>0x3a</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>0x3b</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0xdbc4" id="Alien Gravestone 10">
    <Gravestone />
    <ItemTier>9</ItemTier>
    <Description>7/8 gravestone from another world.</Description>
    <ThemeName>Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>7/8 Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>0x3c</Index>
    </Texture>
    <Animation prob="1" period="0.8">
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>0x3c</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>0x3d</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0xdbc5" id="Alien Gravestone 11">
    <Gravestone />
    <ItemTier>10</ItemTier>
    <Description>8/8 gravestone from another world.</Description>
    <ThemeName>Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>8/8 Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>0x3f</Index>
    </Texture>
    <Animation prob="1" period="0.8">
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>0x3e</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>0x3f</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0x3abf" id="Voodoo Gravestone 1">
    <Gravestone />
    <ItemTier>0</ItemTier>
    <ThemeName>Voodoo</ThemeName>
    <Description>This Voodoo Gravestone is part of the "Voodoo" Gravestone Set.</Description>
    <DisplayId>Level 1 Voodoo Gravestone</DisplayId>
    <Class>Gravestone</Class>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>0xD2</Index>
    </Texture>
  </Object>
<Object type="0x3ac0" id="Voodoo Gravestone 2">
    <Gravestone />
    <ItemTier>1</ItemTier>
    <ThemeName>Voodoo</ThemeName>
    <Description>This Voodoo Gravestone is part of the "Voodoo" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 2-19 Voodoo Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>0xD3</Index>
    </Texture>
  </Object>
<Object type="0x3ac1" id="Voodoo Gravestone 3">
    <Gravestone />
    <ItemTier>2</ItemTier>
    <ThemeName>Voodoo</ThemeName>
    <Description>This Voodoo Gravestone is part of the "Voodoo" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 20 Voodoo Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>0xD4</Index>
    </Texture>
  </Object>
<Object type="0x3ac2" id="Voodoo Gravestone 4">
    <Gravestone />
    <ItemTier>3</ItemTier>
    <ThemeName>Voodoo</ThemeName>
    <Description>This Voodoo Gravestone is part of the "Voodoo" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>1/8 Voodoo Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>0xD5</Index>
    </Texture>
  </Object>
<Object type="0x3ac3" id="Voodoo Gravestone 5">
    <Gravestone />
    <ItemTier>4</ItemTier>
    <ThemeName>Voodoo</ThemeName>
    <Description>This Voodoo Gravestone is part of the "Voodoo" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>2/8 Voodoo Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>0x4E</Index>
    </Texture>
  </Object>
<Object type="0x3ac4" id="Voodoo Gravestone 6">
    <Gravestone />
    <ItemTier>5</ItemTier>
    <ThemeName>Voodoo</ThemeName>
    <Description>This Voodoo Gravestone is part of the "Voodoo" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>3/8 Voodoo Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>0x4F</Index>
    </Texture>
  </Object>
<Object type="0x3ac5" id="Voodoo Gravestone 7">
    <Gravestone />
    <ItemTier>6</ItemTier>
    <ThemeName>Voodoo</ThemeName>
    <Description>This Voodoo Gravestone is part of the "Voodoo" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>4/8 Voodoo Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>0x50</Index>
    </Texture>
  </Object>
<Object type="0x3ac6" id="Voodoo Gravestone 8">
    <Gravestone />
    <ItemTier>7</ItemTier>
    <ThemeName>Voodoo</ThemeName>
    <Description>This Voodoo Gravestone is part of the "Voodoo" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>5/8 Voodoo Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>0x51</Index>
    </Texture>
  </Object>
<Object type="0x3ac7" id="Voodoo Gravestone 9">
    <Gravestone />
    <ItemTier>8</ItemTier>
    <ThemeName>Voodoo</ThemeName>
    <Description>This Voodoo Gravestone is part of the "Voodoo" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>6/8 Voodoo Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>0x52</Index>
    </Texture>
  </Object>
<Object type="0x3ac8" id="Voodoo Gravestone 10">
    <Gravestone />
    <ItemTier>9</ItemTier>
    <ThemeName>Voodoo</ThemeName>
    <Description>This Voodoo Gravestone is part of the "Voodoo" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>7/8 Voodoo Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>0x53</Index>
    </Texture>
  </Object>
<Object type="0x3ac9" id="Voodoo Gravestone 11">
    <Gravestone />
    <ItemTier>10</ItemTier>
    <ThemeName>Voodoo</ThemeName>
    <Description>This Voodoo Gravestone is part of the "Voodoo" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>8/8 Voodoo Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>0x54</Index>
    </Texture>
  </Object>
<Object type="0x3aca" id="Rosy Gravestone 1">
    <Gravestone />
    <ItemTier>0</ItemTier>
    <ThemeName>Rosy</ThemeName>
    <Description>This Rosy Gravestone is part of the "Rosy" Gravestone Set.</Description>
    <DisplayId>Level 1 Rosy Gravestone</DisplayId>
    <Class>Gravestone</Class>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>202</Index>
    </Texture>
  </Object>
<Object type="0x3acb" id="Rosy Gravestone 2">
    <Gravestone />
    <ItemTier>1</ItemTier>
    <ThemeName>Rosy</ThemeName>
    <Description>This Rosy Gravestone is part of the "Rosy" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 2-19 Rosy Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>203</Index>
    </Texture>
  </Object>
<Object type="0x3acc" id="Rosy Gravestone 3">
    <Gravestone />
    <ItemTier>2</ItemTier>
    <ThemeName>Rosy</ThemeName>
    <Description>This Rosy Gravestone is part of the "Rosy" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 20 Rosy Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>204</Index>
    </Texture>
  </Object>
<Object type="0x3acd" id="Rosy Gravestone 4">
    <Gravestone />
    <ItemTier>3</ItemTier>
    <ThemeName>Rosy</ThemeName>
    <Description>This Rosy Gravestone is part of the "Rosy" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>1/8 Rosy Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>205</Index>
    </Texture>
  </Object>
<Object type="0x3ace" id="Rosy Gravestone 5">
    <Gravestone />
    <ItemTier>4</ItemTier>
    <ThemeName>Rosy</ThemeName>
    <Description>This Rosy Gravestone is part of the "Rosy" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>2/8 Rosy Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>17</Index>
    </Texture>
  </Object>
<Object type="0x3acf" id="Rosy Gravestone 6">
    <Gravestone />
    <ItemTier>5</ItemTier>
    <ThemeName>Rosy</ThemeName>
    <Description>This Rosy Gravestone is part of the "Rosy" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>3/8 Rosy Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>18</Index>
    </Texture>
  </Object>
<Object type="0x3ad0" id="Rosy Gravestone 7">
    <Gravestone />
    <ItemTier>6</ItemTier>
    <ThemeName>Rosy</ThemeName>
    <Description>This Rosy Gravestone is part of the "Rosy" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>4/8 Rosy Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>19</Index>
    </Texture>
  </Object>
<Object type="0x3ad1" id="Rosy Gravestone 8">
    <Gravestone />
    <ItemTier>7</ItemTier>
    <ThemeName>Rosy</ThemeName>
    <Description>This Rosy Gravestone is part of the "Rosy" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>5/8 Rosy Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>20</Index>
    </Texture>
  </Object>
<Object type="0x3ad2" id="Rosy Gravestone 9">
    <Gravestone />
    <ItemTier>8</ItemTier>
    <ThemeName>Rosy</ThemeName>
    <Description>This Rosy Gravestone is part of the "Rosy" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>6/8 Rosy Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>21</Index>
    </Texture>
  </Object>
<Object type="0x3ad3" id="Rosy Gravestone 10">
    <Gravestone />
    <ItemTier>9</ItemTier>
    <ThemeName>Rosy</ThemeName>
    <Description>This Rosy Gravestone is part of the "Rosy" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>7/8 Rosy Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>22</Index>
    </Texture>
  </Object>
<Object type="0x3ad4" id="Rosy Gravestone 11">
    <Gravestone />
    <ItemTier>10</ItemTier>
    <ThemeName>Rosy</ThemeName>
    <Description>This Rosy Gravestone is part of the "Rosy" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>8/8 Rosy Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>23</Index>
    </Texture>
  </Object>
<Object type="0x1857" id="Steampunk Gravestone 1">
    <Gravestone />
    <ItemTier>0</ItemTier>
    <ThemeName>Steampunk</ThemeName>
    <Description>This Steampunk Gravestone is part of the "Steampunk" Gravestone Set.</Description>
    <DisplayId>Level 1 Steampunk Gravestone</DisplayId>
    <Class>Gravestone</Class>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>214</Index>
    </Texture>
  </Object>
<Object type="0x1858" id="Steampunk Gravestone 2">
    <Gravestone />
    <ItemTier>1</ItemTier>
    <ThemeName>Steampunk</ThemeName>
    <Description>This Steampunk Gravestone is part of the "Steampunk" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 2-19 Steampunk Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>215</Index>
    </Texture>
  </Object>
<Object type="0x1859" id="Steampunk Gravestone 3">
    <Gravestone />
    <ItemTier>2</ItemTier>
    <ThemeName>Steampunk</ThemeName>
    <Description>This Steampunk Gravestone is part of the "Steampunk" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 20 Steampunk Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>216</Index>
    </Texture>
  </Object>
<Object type="0x185A" id="Steampunk Gravestone 4">
    <Gravestone />
    <ItemTier>3</ItemTier>
    <ThemeName>Steampunk</ThemeName>
    <Description>This Steampunk Gravestone is part of the "Steampunk" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>1/8 Steampunk Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>217</Index>
    </Texture>
  </Object>
<Object type="0x185B" id="Steampunk Gravestone 5">
    <Gravestone />
    <ItemTier>4</ItemTier>
    <ThemeName>Steampunk</ThemeName>
    <Description>This Steampunk Gravestone is part of the "Steampunk" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>2/8 Steampunk Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>1</Index>
    </Texture>
  </Object>
<Object type="0x185C" id="Steampunk Gravestone 6">
    <Gravestone />
    <ItemTier>5</ItemTier>
    <ThemeName>Steampunk</ThemeName>
    <Description>This Steampunk Gravestone is part of the "Steampunk" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>3/8 Steampunk Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>2</Index>
    </Texture>
  </Object>
<Object type="0x185D" id="Steampunk Gravestone 7">
    <Gravestone />
    <ItemTier>6</ItemTier>
    <ThemeName>Steampunk</ThemeName>
    <Description>This Steampunk Gravestone is part of the "Steampunk" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>4/8 Steampunk Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>3</Index>
    </Texture>
  </Object>
<Object type="0x185E" id="Steampunk Gravestone 8">
    <Gravestone />
    <ItemTier>7</ItemTier>
    <ThemeName>Steampunk</ThemeName>
    <Description>This Steampunk Gravestone is part of the "Steampunk" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>5/8 Steampunk Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>4</Index>
    </Texture>
  </Object>
<Object type="0x185F" id="Steampunk Gravestone 9">
    <Gravestone />
    <ItemTier>8</ItemTier>
    <ThemeName>Steampunk</ThemeName>
    <Description>This Steampunk Gravestone is part of the "Steampunk" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>6/8 Steampunk Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>5</Index>
    </Texture>
  </Object>
<Object type="0x1860" id="Steampunk Gravestone 10">
    <Gravestone />
    <ItemTier>9</ItemTier>
    <ThemeName>Steampunk</ThemeName>
    <Description>This Steampunk Gravestone is part of the "Steampunk" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>7/8 Steampunk Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>6</Index>
    </Texture>
  </Object>
<Object type="0x1861" id="Steampunk Gravestone 11">
    <Gravestone />
    <ItemTier>10</ItemTier>
    <ThemeName>Steampunk</ThemeName>
    <Description>This Steampunk Gravestone is part of the "Steampunk" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>8/8 Steampunk Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>7</Index>
    </Texture>
  </Object>
<Object type="0x3ad5" id="Arabian Nights Castle Gravestone 1">
    <Gravestone />
    <ItemTier>0</ItemTier>
    <ThemeName>Arabian Nights Castle</ThemeName>
    <Description>This Arabian Nights Castle Gravestone is part of the "Arabian Nights Castle" Gravestone Set.</Description>
    <DisplayId>Level 1 Arabian Nights Castle Gravestone</DisplayId>
    <Class>Gravestone</Class>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>218</Index>
    </Texture>
  </Object>
<Object type="0x3ad6" id="Arabian Nights Castle Gravestone 2">
    <Gravestone />
    <ItemTier>1</ItemTier>
    <ThemeName>Arabian Nights Castle</ThemeName>
    <Description>This Arabian Nights Castle Gravestone is part of the "Arabian Nights Castle" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 2-19 Arabian Nights Castle Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>219</Index>
    </Texture>
  </Object>
<Object type="0x3ad7" id="Arabian Nights Castle Gravestone 3">
    <Gravestone />
    <ItemTier>2</ItemTier>
    <ThemeName>Arabian Nights Castle</ThemeName>
    <Description>This Arabian Nights Castle Gravestone is part of the "Arabian Nights Castle" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 20 Arabian Nights Castle Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>220</Index>
    </Texture>
  </Object>
<Object type="0x3ad8" id="Arabian Nights Castle Gravestone 4">
    <Gravestone />
    <ItemTier>3</ItemTier>
    <ThemeName>Arabian Nights Castle</ThemeName>
    <Description>This Arabian Nights Castle Gravestone is part of the "Arabian Nights Castle" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>1/8 Arabian Nights Castle Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>221</Index>
    </Texture>
  </Object>
<Object type="0x3ad9" id="Arabian Nights Castle Gravestone 5">
    <Gravestone />
    <ItemTier>4</ItemTier>
    <ThemeName>Arabian Nights Castle</ThemeName>
    <Description>This Arabian Nights Castle Gravestone is part of the "Arabian Nights Castle" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>2/8 Arabian Nights Castle Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>85</Index>
    </Texture>
  </Object>
<Object type="0x3ada" id="Arabian Nights Castle Gravestone 6">
    <Gravestone />
    <ItemTier>5</ItemTier>
    <ThemeName>Arabian Nights Castle</ThemeName>
    <Description>This Arabian Nights Castle Gravestone is part of the "Arabian Nights Castle" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>3/8 Arabian Nights Castle Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>86</Index>
    </Texture>
  </Object>
<Object type="0x3adb" id="Arabian Nights Castle Gravestone 7">
    <Gravestone />
    <ItemTier>6</ItemTier>
    <ThemeName>Arabian Nights Castle</ThemeName>
    <Description>This Arabian Nights Castle Gravestone is part of the "Arabian Nights Castle" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>4/8 Arabian Nights Castle Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>87</Index>
    </Texture>
  </Object>
<Object type="0x3adc" id="Arabian Nights Castle Gravestone 8">
    <Gravestone />
    <ItemTier>7</ItemTier>
    <ThemeName>Arabian Nights Castle</ThemeName>
    <Description>This Arabian Nights Castle Gravestone is part of the "Arabian Nights Castle" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>5/8 Arabian Nights Castle Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>88</Index>
    </Texture>
  </Object>
<Object type="0x3add" id="Arabian Nights Castle Gravestone 9">
    <Gravestone />
    <ItemTier>8</ItemTier>
    <ThemeName>Arabian Nights Castle</ThemeName>
    <Description>This Arabian Nights Castle Gravestone is part of the "Arabian Nights Castle" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>6/8 Arabian Nights Castle Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>89</Index>
    </Texture>
  </Object>
<Object type="0x3ade" id="Arabian Nights Castle Gravestone 10">
    <Gravestone />
    <ItemTier>9</ItemTier>
    <ThemeName>Arabian Nights Castle</ThemeName>
    <Description>This Arabian Nights Castle Gravestone is part of the "Arabian Nights Castle" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>7/8 Arabian Nights Castle Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>90</Index>
    </Texture>
  </Object>
<Object type="0x3adf" id="Arabian Nights Castle Gravestone 11">
    <Gravestone />
    <ItemTier>10</ItemTier>
    <ThemeName>Arabian Nights Castle</ThemeName>
    <Description>This Arabian Nights Castle Gravestone is part of the "Arabian Nights Castle" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>8/8 Arabian Nights Castle Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>91</Index>
    </Texture>
  </Object>
<Object type="0x52ca" id="Frozen in Time Gravestone 1">
    <Gravestone />
    <ItemTier>0</ItemTier>
    <ThemeName>Frozen in Time</ThemeName>
    <Description>This Frozen in Time Gravestone is part of the "Frozen in Time" Gravestone Set.</Description>
    <DisplayId>Level 1 Frozen in Time Gravestone</DisplayId>
    <Class>Gravestone</Class>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>222</Index>
    </Texture>
  </Object>
<Object type="0x52cb" id="Frozen in Time Gravestone 2">
    <Gravestone />
    <ItemTier>1</ItemTier>
    <ThemeName>Frozen in Time</ThemeName>
    <Description>This Frozen in Time Gravestone is part of the "Frozen in Time" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 2-19 Frozen in Time Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>223</Index>
    </Texture>
  </Object>
<Object type="0x52cc" id="Frozen in Time Gravestone 3">
    <Gravestone />
    <ItemTier>2</ItemTier>
    <ThemeName>Frozen in Time</ThemeName>
    <Description>This Frozen in Time Gravestone is part of the "Frozen in Time" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 20 Frozen in Time Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>224</Index>
    </Texture>
  </Object>
<Object type="0x52cd" id="Frozen in Time Gravestone 4">
    <Gravestone />
    <ItemTier>3</ItemTier>
    <ThemeName>Frozen in Time</ThemeName>
    <Description>This Frozen in Time Gravestone is part of the "Frozen in Time" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>1/8 Frozen in Time Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>225</Index>
    </Texture>
  </Object>
<Object type="0x52ce" id="Frozen in Time Gravestone 5">
    <Gravestone />
    <ItemTier>4</ItemTier>
    <ThemeName>Frozen in Time</ThemeName>
    <Description>This Frozen in Time Gravestone is part of the "Frozen in Time" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>2/8 Frozen in Time Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>92</Index>
    </Texture>
  </Object>
<Object type="0x52cf" id="Frozen in Time Gravestone 6">
    <Gravestone />
    <ItemTier>5</ItemTier>
    <ThemeName>Frozen in Time</ThemeName>
    <Description>This Frozen in Time Gravestone is part of the "Frozen in Time" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>3/8 Frozen in Time Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>93</Index>
    </Texture>
  </Object>
<Object type="0x52d0" id="Frozen in Time Gravestone 7">
    <Gravestone />
    <ItemTier>6</ItemTier>
    <ThemeName>Frozen in Time</ThemeName>
    <Description>This Frozen in Time Gravestone is part of the "Frozen in Time" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>4/8 Frozen in Time Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>94</Index>
    </Texture>
  </Object>
<Object type="0x52d1" id="Frozen in Time Gravestone 8">
    <Gravestone />
    <ItemTier>7</ItemTier>
    <ThemeName>Frozen in Time</ThemeName>
    <Description>This Frozen in Time Gravestone is part of the "Frozen in Time" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>5/8 Frozen in Time Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>95</Index>
    </Texture>
  </Object>
<Object type="0x52d2" id="Frozen in Time Gravestone 9">
    <Gravestone />
    <ItemTier>8</ItemTier>
    <ThemeName>Frozen in Time</ThemeName>
    <Description>This Frozen in Time Gravestone is part of the "Frozen in Time" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>6/8 Frozen in Time Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>96</Index>
    </Texture>
  </Object>
<Object type="0x52d3" id="Frozen in Time Gravestone 10">
    <Gravestone />
    <ItemTier>9</ItemTier>
    <ThemeName>Frozen in Time</ThemeName>
    <Description>This Frozen in Time Gravestone is part of the "Frozen in Time" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>7/8 Frozen in Time Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>97</Index>
    </Texture>
  </Object>
<Object type="0x52d4" id="Frozen in Time Gravestone 11">
    <Gravestone />
    <ItemTier>10</ItemTier>
    <ThemeName>Frozen in Time</ThemeName>
    <Description>This Frozen in Time Gravestone is part of the "Frozen in Time" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>8/8 Frozen in Time Gravestone</DisplayId>
    <ShowName />
    <SecretGravestone />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>98</Index>
    </Texture>
  </Object>
<Object type="0x53bc" id="Beckoned by the Abyss Gravestone 1">
    <Gravestone />
    <ItemTier>0</ItemTier>
    <ThemeName>Beckoned by the Abyss</ThemeName>
    <Description>This Beckoned by the Abyss Gravestone is part of the "Beckoned by the Abyss" Gravestone Set.</Description>
    <DisplayId>Level 1 Beckoned by the Abyss Gravestone</DisplayId>
    <Class>Gravestone</Class>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>226</Index>
    </Texture>
  </Object>
<Object type="0x53bd" id="Beckoned by the Abyss Gravestone 2">
    <Gravestone />
    <ItemTier>1</ItemTier>
    <ThemeName>Beckoned by the Abyss</ThemeName>
    <Description>This Beckoned by the Abyss Gravestone is part of the "Beckoned by the Abyss" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 2-19 Beckoned by the Abyss Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>227</Index>
    </Texture>
  </Object>
<Object type="0x53be" id="Beckoned by the Abyss Gravestone 3">
    <Gravestone />
    <ItemTier>2</ItemTier>
    <ThemeName>Beckoned by the Abyss</ThemeName>
    <Description>This Beckoned by the Abyss Gravestone is part of the "Beckoned by the Abyss" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 20 Beckoned by the Abyss Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>228</Index>
    </Texture>
  </Object>
<Object type="0x53bf" id="Beckoned by the Abyss Gravestone 4">
    <Gravestone />
    <ItemTier>3</ItemTier>
    <ThemeName>Beckoned by the Abyss</ThemeName>
    <Description>This Beckoned by the Abyss Gravestone is part of the "Beckoned by the Abyss" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>1/8 Beckoned by the Abyss Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>229</Index>
    </Texture>
  </Object>
<Object type="0x53c0" id="Beckoned by the Abyss Gravestone 5">
    <Gravestone />
    <ItemTier>4</ItemTier>
    <ThemeName>Beckoned by the Abyss</ThemeName>
    <Description>This Beckoned by the Abyss Gravestone is part of the "Beckoned by the Abyss" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>2/8 Beckoned by the Abyss Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>99</Index>
    </Texture>
  </Object>
<Object type="0x53c1" id="Beckoned by the Abyss Gravestone 6">
    <Gravestone />
    <ItemTier>5</ItemTier>
    <ThemeName>Beckoned by the Abyss</ThemeName>
    <Description>This Beckoned by the Abyss Gravestone is part of the "Beckoned by the Abyss" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>3/8 Beckoned by the Abyss Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>100</Index>
    </Texture>
  </Object>
<Object type="0x53c2" id="Beckoned by the Abyss Gravestone 7">
    <Gravestone />
    <ItemTier>6</ItemTier>
    <ThemeName>Beckoned by the Abyss</ThemeName>
    <Description>This Beckoned by the Abyss Gravestone is part of the "Beckoned by the Abyss" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>4/8 Beckoned by the Abyss Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>101</Index>
    </Texture>
  </Object>
<Object type="0x53c3" id="Beckoned by the Abyss Gravestone 8">
    <Gravestone />
    <ItemTier>7</ItemTier>
    <ThemeName>Beckoned by the Abyss</ThemeName>
    <Description>This Beckoned by the Abyss Gravestone is part of the "Beckoned by the Abyss" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>5/8 Beckoned by the Abyss Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>102</Index>
    </Texture>
  </Object>
<Object type="0x53c4" id="Beckoned by the Abyss Gravestone 9">
    <Gravestone />
    <ItemTier>8</ItemTier>
    <ThemeName>Beckoned by the Abyss</ThemeName>
    <Description>This Beckoned by the Abyss Gravestone is part of the "Beckoned by the Abyss" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>6/8 Beckoned by the Abyss Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>103</Index>
    </Texture>
  </Object>
<Object type="0x53c5" id="Beckoned by the Abyss Gravestone 10">
    <Gravestone />
    <ItemTier>9</ItemTier>
    <ThemeName>Beckoned by the Abyss</ThemeName>
    <Description>This Beckoned by the Abyss Gravestone is part of the "Beckoned by the Abyss" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>7/8 Beckoned by the Abyss Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>104</Index>
    </Texture>
  </Object>
<Object type="0x53c6" id="Beckoned by the Abyss Gravestone 11">
    <Gravestone />
    <ItemTier>10</ItemTier>
    <ThemeName>Beckoned by the Abyss</ThemeName>
    <Description>This Beckoned by the Abyss Gravestone is part of the "Beckoned by the Abyss" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>8/8 Beckoned by the Abyss Gravestone</DisplayId>
    <ShowName />
    <SecretGravestone />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>105</Index>
    </Texture>
  </Object>
<Object type="0x53C7" id="Advanced Nest Gravestone 1">
    <Gravestone />
    <ItemTier>0</ItemTier>
    <ThemeName>Plagued Nest</ThemeName>
    <Description>This Plagued Nest Gravestone is part of the "Plagued Nest" Gravestone Set.</Description>
    <DisplayId>Level 1 Plagued Nest Gravestone</DisplayId>
    <Class>Gravestone</Class>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>230</Index>
    </Texture>
  </Object>
<Object type="0x53C8" id="Advanced Nest Gravestone 2">
    <Gravestone />
    <ItemTier>1</ItemTier>
    <ThemeName>Plagued Nest</ThemeName>
    <Description>This Plagued Nest Gravestone is part of the "Plagued Nest" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 2-19 Plagued Nest Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>231</Index>
    </Texture>
  </Object>
<Object type="0x53C9" id="Advanced Nest Gravestone 3">
    <Gravestone />
    <ItemTier>2</ItemTier>
    <ThemeName>Plagued Nest</ThemeName>
    <Description>This Plagued Nest Gravestone is part of the "Plagued Nest" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 20 Plagued Nest Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>232</Index>
    </Texture>
  </Object>
<Object type="0x53CA" id="Advanced Nest Gravestone 4">
    <Gravestone />
    <ItemTier>3</ItemTier>
    <ThemeName>Plagued Nest</ThemeName>
    <Description>This Plagued Nest Gravestone is part of the "Plagued Nest" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>1/8 Plagued Nest Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>233</Index>
    </Texture>
  </Object>
<Object type="0x53CB" id="Advanced Nest Gravestone 5">
    <Gravestone />
    <ItemTier>4</ItemTier>
    <ThemeName>Plagued Nest</ThemeName>
    <Description>This Plagued Nest Gravestone is part of the "Plagued Nest" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>2/8 Plagued Nest Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>106</Index>
    </Texture>
  </Object>
<Object type="0x53CC" id="Advanced Nest Gravestone 6">
    <Gravestone />
    <ItemTier>5</ItemTier>
    <ThemeName>Plagued Nest</ThemeName>
    <Description>This Plagued Nest Gravestone is part of the "Plagued Nest" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>3/8 Plagued Nest Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>107</Index>
    </Texture>
  </Object>
<Object type="0x53CD" id="Advanced Nest Gravestone 7">
    <Gravestone />
    <ItemTier>6</ItemTier>
    <ThemeName>Plagued Nest</ThemeName>
    <Description>This Plagued Nest Gravestone is part of the "Plagued Nest" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>4/8 Plagued Nest Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>108</Index>
    </Texture>
  </Object>
<Object type="0x53CE" id="Advanced Nest Gravestone 8">
    <Gravestone />
    <ItemTier>7</ItemTier>
    <ThemeName>Plagued Nest</ThemeName>
    <Description>This Plagued Nest Gravestone is part of the "Plagued Nest" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>5/8 Plagued Nest Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>109</Index>
    </Texture>
  </Object>
<Object type="0x53CF" id="Advanced Nest Gravestone 9">
    <Gravestone />
    <ItemTier>8</ItemTier>
    <ThemeName>Plagued Nest</ThemeName>
    <Description>This Plagued Nest Gravestone is part of the "Plagued Nest" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>6/8 Plagued Nest Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>110</Index>
    </Texture>
  </Object>
<Object type="0x53D0" id="Advanced Nest Gravestone 10">
    <Gravestone />
    <ItemTier>9</ItemTier>
    <ThemeName>Plagued Nest</ThemeName>
    <Description>This Advanced Nest Gravestone is part of the "Plagued Nest" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>7/8 Plagued Nest Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>111</Index>
    </Texture>
  </Object>
<Object type="0x53D1" id="Advanced Nest Gravestone 11">
    <Gravestone />
    <ItemTier>10</ItemTier>
    <ThemeName>Plagued Nest</ThemeName>
    <Description>This Plagued Nest Gravestone is part of the "Plagued Nest" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>8/8 Plagued Nest Gravestone</DisplayId>
    <ShowName />
    <SecretGravestone />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>112</Index>
    </Texture>
  </Object>
<Object type="0x53D2" id="Crypt Keeper Gravestone 1">
    <Gravestone />
    <ItemTier>0</ItemTier>
    <ThemeName>Crypt Keeper</ThemeName>
    <Description>This Crypt Keeper Gravestone is part of the "Crypt Keeper" Gravestone Set.</Description>
    <DisplayId>Level 1 Crypt Keeper Gravestone</DisplayId>
    <Class>Gravestone</Class>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>234</Index>
    </Texture>
  </Object>
<Object type="0x53D3" id="Crypt Keeper Gravestone 2">
    <Gravestone />
    <ItemTier>1</ItemTier>
    <ThemeName>Crypt Keeper</ThemeName>
    <Description>This Crypt Keeper Gravestone is part of the "Crypt Keeper" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 2-19 Crypt Keeper Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>235</Index>
    </Texture>
  </Object>
<Object type="0x53D4" id="Crypt Keeper Gravestone 3">
    <Gravestone />
    <ItemTier>2</ItemTier>
    <ThemeName>Crypt Keeper</ThemeName>
    <Description>This Crypt Keeper Gravestone is part of the "Crypt Keeper" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 20 Crypt Keeper Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>236</Index>
    </Texture>
  </Object>
<Object type="0x53D5" id="Crypt Keeper Gravestone 4">
    <Gravestone />
    <ItemTier>3</ItemTier>
    <ThemeName>Crypt Keeper</ThemeName>
    <Description>This Crypt Keeper Gravestone is part of the "Crypt Keeper" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>1/8 Crypt Keeper Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>237</Index>
    </Texture>
  </Object>
<Object type="0x53D6" id="Crypt Keeper Gravestone 5">
    <Gravestone />
    <ItemTier>4</ItemTier>
    <ThemeName>Crypt Keeper</ThemeName>
    <Description>This Crypt Keeper Gravestone is part of the "Crypt Keeper" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>2/8 Crypt Keeper Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>113</Index>
    </Texture>
  </Object>
<Object type="0x53D7" id="Crypt Keeper Gravestone 6">
    <Gravestone />
    <ItemTier>5</ItemTier>
    <ThemeName>Crypt Keeper</ThemeName>
    <Description>This Crypt Keeper Gravestone is part of the "Crypt Keeper" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>3/8 Crypt Keeper Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>114</Index>
    </Texture>
  </Object>
<Object type="0x53D8" id="Crypt Keeper Gravestone 7">
    <Gravestone />
    <ItemTier>6</ItemTier>
    <ThemeName>Crypt Keeper</ThemeName>
    <Description>This Crypt Keeper Gravestone is part of the "Crypt Keeper" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>4/8 Crypt Keeper Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>115</Index>
    </Texture>
  </Object>
<Object type="0x53D9" id="Crypt Keeper Gravestone 8">
    <Gravestone />
    <ItemTier>7</ItemTier>
    <ThemeName>Crypt Keeper</ThemeName>
    <Description>This Crypt Keeper Gravestone is part of the "Crypt Keeper" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>5/8 Crypt Keeper Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>116</Index>
    </Texture>
  </Object>
<Object type="0x53DA" id="Crypt Keeper Gravestone 9">
    <Gravestone />
    <ItemTier>8</ItemTier>
    <ThemeName>Crypt Keeper</ThemeName>
    <Description>This Crypt Keeper Gravestone is part of the "Crypt Keeper" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>6/8 Crypt Keeper Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>117</Index>
    </Texture>
  </Object>
<Object type="0x53DB" id="Crypt Keeper Gravestone 10">
    <Gravestone />
    <ItemTier>9</ItemTier>
    <ThemeName>Crypt Keeper</ThemeName>
    <Description>This Crypt Keeper Gravestone is part of the "Crypt Keeper" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>7/8 Crypt Keeper Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>118</Index>
    </Texture>
  </Object>
<Object type="0x53DC" id="Crypt Keeper Gravestone 11">
    <Gravestone />
    <ItemTier>10</ItemTier>
    <ThemeName>Crypt Keeper</ThemeName>
    <Description>This Crypt Keeper Gravestone is part of the "Crypt Keeper" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>8/8 Crypt Keeper Gravestone</DisplayId>
    <ShowName />
    <SecretGravestone />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>119</Index>
    </Texture>
  </Object>
<Object type="0x53DD" id="Floral Demise Gravestone 1">
    <Gravestone />
    <ItemTier>0</ItemTier>
    <ThemeName>Floral Demise</ThemeName>
    <Description>This Floral Demise Gravestone is part of the "Floral Demise" Gravestone Set.</Description>
    <DisplayId>Level 1 Floral Demise Gravestone</DisplayId>
    <Class>Gravestone</Class>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>238</Index>
    </Texture>
  </Object>
<Object type="0x53DE" id="Floral Demise Gravestone 2">
    <Gravestone />
    <ItemTier>1</ItemTier>
    <ThemeName>Floral Demise</ThemeName>
    <Description>This Floral Demise Gravestone is part of the "Floral Demise" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 2-19 Floral Demise Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>239</Index>
    </Texture>
  </Object>
<Object type="0x53DF" id="Floral Demise Gravestone 3">
    <Gravestone />
    <ItemTier>2</ItemTier>
    <ThemeName>Floral Demise</ThemeName>
    <Description>This Floral Demise Gravestone is part of the "Floral Demise" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 20 Floral Demise Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>240</Index>
    </Texture>
  </Object>
<Object type="0x53E0" id="Floral Demise Gravestone 4">
    <Gravestone />
    <ItemTier>3</ItemTier>
    <ThemeName>Floral Demise</ThemeName>
    <Description>This Floral Demise Gravestone is part of the "Floral Demise" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>1/8 Floral Demise Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>241</Index>
    </Texture>
  </Object>
<Object type="0x53E1" id="Floral Demise Gravestone 5">
    <Gravestone />
    <ItemTier>4</ItemTier>
    <ThemeName>Floral Demise</ThemeName>
    <Description>This Floral Demise Gravestone is part of the "Floral Demise" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>2/8 Floral Demise Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>120</Index>
    </Texture>
  </Object>
<Object type="0x53E2" id="Floral Demise Gravestone 6">
    <Gravestone />
    <ItemTier>5</ItemTier>
    <ThemeName>Floral Demise</ThemeName>
    <Description>This Floral Demise Gravestone is part of the "Floral Demise" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>3/8 Floral Demise Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>121</Index>
    </Texture>
  </Object>
<Object type="0x53E3" id="Floral Demise Gravestone 7">
    <Gravestone />
    <ItemTier>6</ItemTier>
    <ThemeName>Floral Demise</ThemeName>
    <Description>This Floral Demise Gravestone is part of the "Floral Demise" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>4/8 Floral Demise Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>122</Index>
    </Texture>
  </Object>
<Object type="0x53E4" id="Floral Demise Gravestone 8">
    <Gravestone />
    <ItemTier>7</ItemTier>
    <ThemeName>Floral Demise</ThemeName>
    <Description>This Floral Demise Gravestone is part of the "Floral Demise" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>5/8 Floral Demise Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>123</Index>
    </Texture>
  </Object>
<Object type="0x53E5" id="Floral Demise Gravestone 9">
    <Gravestone />
    <ItemTier>8</ItemTier>
    <ThemeName>Floral Demise</ThemeName>
    <Description>This Floral Demise Gravestone is part of the "Floral Demise" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>6/8 Floral Demise Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>124</Index>
    </Texture>
  </Object>
<Object type="0x53E6" id="Floral Demise Gravestone 10">
    <Gravestone />
    <ItemTier>9</ItemTier>
    <ThemeName>Floral Demise</ThemeName>
    <Description>This Floral Demise Gravestone is part of the "Floral Demise" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>7/8 Floral Demise Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>125</Index>
    </Texture>
  </Object>
<Object type="0x53E7" id="Floral Demise Gravestone 11">
    <Gravestone />
    <ItemTier>10</ItemTier>
    <ThemeName>Floral Demise</ThemeName>
    <Description>This Floral Demise Gravestone is part of the "Floral Demise" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>8/8 Floral Demise Gravestone</DisplayId>
    <ShowName />
    <SecretGravestone />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>126</Index>
    </Texture>
  </Object>
<Object type="0x53E8" id="Academic Ascension Gravestone 1">
    <Gravestone />
    <ItemTier>0</ItemTier>
    <ThemeName>Academic Ascension</ThemeName>
    <Description>This Academic Ascension Gravestone is part of the "Academic Ascension" Gravestone Set.</Description>
    <DisplayId>Level 1 Academic Ascension Gravestone</DisplayId>
    <Class>Gravestone</Class>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>242</Index>
    </Texture>
  </Object>
<Object type="0x53E9" id="Academic Ascension Gravestone 2">
    <Gravestone />
    <ItemTier>1</ItemTier>
    <ThemeName>Academic Ascension</ThemeName>
    <Description>This Academic Ascension Gravestone is part of the "Academic Ascension" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 2-19 Academic Ascension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>243</Index>
    </Texture>
  </Object>
<Object type="0x53EA" id="Academic Ascension Gravestone 3">
    <Gravestone />
    <ItemTier>2</ItemTier>
    <ThemeName>Academic Ascension</ThemeName>
    <Description>This Academic Ascension Gravestone is part of the "Academic Ascension" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>Level 20 Academic Ascension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>244</Index>
    </Texture>
  </Object>
<Object type="0x53EB" id="Academic Ascension Gravestone 4">
    <Gravestone />
    <ItemTier>3</ItemTier>
    <ThemeName>Academic Ascension</ThemeName>
    <Description>This Academic Ascension Gravestone is part of the "Academic Ascension" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>1/8 Academic Ascension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>245</Index>
    </Texture>
  </Object>
<Object type="0x53EC" id="Academic Ascension Gravestone 5">
    <Gravestone />
    <ItemTier>4</ItemTier>
    <ThemeName>Academic Ascension</ThemeName>
    <Description>This Academic Ascension Gravestone is part of the "Academic Ascension" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>2/8 Academic Ascension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>127</Index>
    </Texture>
  </Object>
<Object type="0x53ED" id="Academic Ascension Gravestone 6">
    <Gravestone />
    <ItemTier>5</ItemTier>
    <ThemeName>Academic Ascension</ThemeName>
    <Description>This Academic Ascension Gravestone is part of the "Academic Ascension" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>3/8 Academic Ascension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>128</Index>
    </Texture>
  </Object>
<Object type="0x53EE" id="Academic Ascension Gravestone 7">
    <Gravestone />
    <ItemTier>6</ItemTier>
    <ThemeName>Academic Ascension</ThemeName>
    <Description>This Academic Ascension Gravestone is part of the "Academic Ascension" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>4/8 Academic Ascension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>129</Index>
    </Texture>
  </Object>
<Object type="0x53EF" id="Academic Ascension Gravestone 8">
    <Gravestone />
    <ItemTier>7</ItemTier>
    <ThemeName>Academic Ascension</ThemeName>
    <Description>This Academic Ascension Gravestone is part of the "Academic Ascension" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>5/8 Academic Ascension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>130</Index>
    </Texture>
  </Object>
<Object type="0x53F0" id="Academic Ascension Gravestone 9">
    <Gravestone />
    <ItemTier>8</ItemTier>
    <ThemeName>Academic Ascension</ThemeName>
    <Description>This Academic Ascension Gravestone is part of the "Academic Ascension" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>6/8 Academic Ascension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>131</Index>
    </Texture>
  </Object>
<Object type="0x53F1" id="Academic Ascension Gravestone 10">
    <Gravestone />
    <ItemTier>9</ItemTier>
    <ThemeName>Academic Ascension</ThemeName>
    <Description>This Academic Ascension Gravestone is part of the "Academic Ascension" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>7/8 Academic Ascension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>132</Index>
    </Texture>
  </Object>
<Object type="0x53F2" id="Academic Ascension Gravestone 11">
    <Gravestone />
    <ItemTier>10</ItemTier>
    <ThemeName>Academic Ascension</ThemeName>
    <Description>This Academic Ascension Gravestone is part of the "Academic Ascension" Gravestone Set.</Description>
    <Class>Gravestone</Class>
    <DisplayId>8/8 Academic Ascension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>133</Index>
    </Texture>
  </Object>
<Object type="0x1463" id="Third Dimension Gravestone 1">
    <Gravestone />
    <ItemTier>0</ItemTier>
    <ThemeName>The Third Dimension</ThemeName>
    <DisplayId>Level 1 Third Dimension Gravestone</DisplayId>
    <Class>Gravestone</Class>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>246</Index>
    </Texture>
  </Object>
<Object type="0x1464" id="Third Dimension Gravestone 2">
    <Gravestone />
    <ItemTier>1</ItemTier>
    <ThemeName>The Third Dimension</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>Level 2-19 Third Dimension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>247</Index>
    </Texture>
  </Object>
<Object type="0x1465" id="Third Dimension Gravestone 3">
    <Gravestone />
    <ItemTier>2</ItemTier>
    <ThemeName>The Third Dimension</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>Level 20 Third Dimension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>248</Index>
    </Texture>
  </Object>
<Object type="0x1466" id="Third Dimension Gravestone 4">
    <Gravestone />
    <ItemTier>3</ItemTier>
    <ThemeName>The Third Dimension</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>1/8 Third Dimension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>249</Index>
    </Texture>
  </Object>
<Object type="0x1467" id="Third Dimension Gravestone 5">
    <Gravestone />
    <ItemTier>4</ItemTier>
    <ThemeName>The Third Dimension</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>2/8 Third Dimension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>134</Index>
    </Texture>
  </Object>
<Object type="0x1468" id="Third Dimension Gravestone 6">
    <Gravestone />
    <ItemTier>5</ItemTier>
    <ThemeName>The Third Dimension</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>3/8 Third Dimension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>135</Index>
    </Texture>
  </Object>
<Object type="0x1469" id="Third Dimension Gravestone 7">
    <Gravestone />
    <ItemTier>6</ItemTier>
    <ThemeName>The Third Dimension</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>4/8 Third Dimension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>136</Index>
    </Texture>
  </Object>
<Object type="0x146A" id="Third Dimension Gravestone 8">
    <Gravestone />
    <ItemTier>7</ItemTier>
    <ThemeName>The Third Dimension</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>5/8 Third Dimension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>137</Index>
    </Texture>
  </Object>
<Object type="0x146B" id="Third Dimension Gravestone 9">
    <Gravestone />
    <ItemTier>8</ItemTier>
    <ThemeName>The Third Dimension</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>6/8 Third Dimension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>138</Index>
    </Texture>
  </Object>
<Object type="0x146C" id="Third Dimension Gravestone 10">
    <Gravestone />
    <ItemTier>9</ItemTier>
    <ThemeName>The Third Dimension</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>7/8 Third Dimension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>139</Index>
    </Texture>
  </Object>
<Object type="0x146D" id="Third Dimension Gravestone 11">
    <Gravestone />
    <ItemTier>10</ItemTier>
    <ThemeName>The Third Dimension</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>8/8 Third Dimension Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>140</Index>
    </Texture>
  </Object>
<Object type="0xdba4" id="Neo Alien Gravestone 1">
    <Gravestone />
    <ItemTier>0</ItemTier>
    <ThemeName>Neo Alien</ThemeName>
    <DisplayId>Level 1 Neo Alien Gravestone</DisplayId>
    <Class>Gravestone</Class>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>250</Index>
    </Texture>
  </Object>
<Object type="0xdb96" id="Neo Alien Gravestone 2">
    <Gravestone />
    <ItemTier>1</ItemTier>
    <ThemeName>Neo Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>Level 2-19 Neo Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>251</Index>
    </Texture>
  </Object>
<Object type="0xdb97" id="Neo Alien Gravestone 3">
    <Gravestone />
    <ItemTier>2</ItemTier>
    <ThemeName>Neo Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>Level 20 Neo Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>252</Index>
    </Texture>
  </Object>
<Object type="0xdb98" id="Neo Alien Gravestone 4">
    <Gravestone />
    <ItemTier>3</ItemTier>
    <ThemeName>Neo Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>1/8 Neo Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone8x8</File>
      <Index>253</Index>
    </Texture>
  </Object>
<Object type="0xdb99" id="Neo Alien Gravestone 5">
    <Gravestone />
    <ItemTier>4</ItemTier>
    <ThemeName>Neo Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>2/8 Neo Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>141</Index>
    </Texture>
    <Animation prob="1" period="0.8">
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>141</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>148</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0xdb9a" id="Neo Alien Gravestone 6">
    <Gravestone />
    <ItemTier>5</ItemTier>
    <ThemeName>Neo Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>3/8 Neo Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>142</Index>
    </Texture>
    <Animation prob="1" period="0.8">
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>142</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>149</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0xdb9b" id="Neo Alien Gravestone 7">
    <Gravestone />
    <ItemTier>6</ItemTier>
    <ThemeName>Neo Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>4/8 Neo Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>143</Index>
    </Texture>
    <Animation prob="1" period="0.8">
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>143</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>150</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0xdb9c" id="Neo Alien Gravestone 8">
    <Gravestone />
    <ItemTier>7</ItemTier>
    <ThemeName>Neo Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>5/8 Neo Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>144</Index>
    </Texture>
    <Animation prob="1" period="0.8">
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>144</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>151</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0xdb9d" id="Neo Alien Gravestone 9">
    <Gravestone />
    <ItemTier>8</ItemTier>
    <ThemeName>Neo Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>6/8 Neo Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>145</Index>
    </Texture>
    <Animation prob="1" period="0.8">
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>145</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>152</Index>
        </Texture>
      </Frame>
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<Object type="0xdb9e" id="Neo Alien Gravestone 10">
    <Gravestone />
    <ItemTier>9</ItemTier>
    <ThemeName>Neo Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>7/8 Neo Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>146</Index>
    </Texture>
    <Animation prob="1" period="0.8">
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>146</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>153</Index>
        </Texture>
      </Frame>
    </Animation>
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<Object type="0xdb9f" id="Neo Alien Gravestone 11">
    <Gravestone />
    <ItemTier>10</ItemTier>
    <ThemeName>Neo Alien</ThemeName>
    <Class>Gravestone</Class>
    <DisplayId>8/8 Neo Alien Gravestone</DisplayId>
    <ShowName />
    <Texture>
      <File>lofiGravestone16x16</File>
      <Index>147</Index>
    </Texture>
    <Animation prob="1" period="0.8">
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>147</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiGravestone16x16</File>
          <Index>154</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0xfa0" id="Sakura Tree Mid">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>SakuraEnvironment16x16</File>
        <Index>0x00</Index>
      </Texture>
      <Texture>
        <File>SakuraEnvironment16x16</File>
        <Index>0x01</Index>
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      <Texture>
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        <Index>0x02</Index>
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      <Texture>
        <File>SakuraEnvironment16x16</File>
        <Index>0x03</Index>
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      <Texture>
        <File>SakuraEnvironment16x16</File>
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      <Texture>
        <File>SakuraEnvironment16x16</File>
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    </Texture>
  </Object>
<Object type="0x5f33" id="Arena Statue Left">
    <DisplayId>Fate</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>91</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x97</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>125</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>7500</MaxHitPoints>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <Defense>30</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Demon Fire Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>145</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,STASISIMMUNE,CONSTRUCT</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x47c0" id="Arena Statue Right Spawner">
    <DisplayId>Ghost of Skuld</DisplayId>
    <Class>Character</Class>
    <NoMiniMap />
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x98</Index>
    </Texture>
  </Object>
<Object type="0x5f10" id="Arena Statue Right">
    <DisplayId>Glory</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>92</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x98</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>125</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>7500</MaxHitPoints>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <Defense>20</Defense>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Assassin Slash</ObjectId>
      <Damage>125</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ruby</ObjectId>
      <Damage>75</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,STASISIMMUNE,CONSTRUCT</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x5f07" id="Arena Ghost Bride">
    <DisplayId>Ghost Bride</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <Quest />
    <God />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>81</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <Defense>30</Defense>
    <ShadowSize>0</ShadowSize>
    <Z>.2</Z>
    <Flying />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Ghost Bride Attack 1</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ghost Big Blast</ObjectId>
      <Damage>95</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Ghost Bride Attack 1</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>150</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <Boomerang />
      <PassesCover />
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,UNDEAD,GOD</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x5f2c" id="Arena Spider">
    <DisplayId>Grave Spider</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>76</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1315</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Spider Bolt</ObjectId>
      <Damage>95</Damage>
      <Speed>50</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spider Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,STASISIMMUNE,CRITTER</Labels>
  </Object>
<Object type="0x5f02" id="Arena Risen Mummy">
    <DisplayId>Risen Mummy</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>69</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>125</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4125</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Mummy Blast</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Mummy Blast</ObjectId>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Mummy Blast</ObjectId>
      <Damage>85</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Mummy Blast</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2300</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Mummy Blast</ObjectId>
      <Damage>115</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>130</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Mummy Blast</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Mummy Blast</ObjectId>
      <Damage>145</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Mummy Blast</ObjectId>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>160</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,STASISIMMUNE,UNDEAD</Labels>
  </Object>
<Object type="0x5f2e" id="Arena Vampire">
    <DisplayId>Vengeful Vampire</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>77</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Size>130</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2440</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <LeachHealth />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Vampire Attack</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.8</Amplitude>
      <Frequency>2</Frequency>
      <ConditionEffect duration="1.8">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,STASISIMMUNE,UNDEAD</Labels>
  </Object>
<Object type="0x5f30" id="Arena Pumpkin">
    <DisplayId>Jack-o'-lanturn</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x273</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.6">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x273</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x276</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x275</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x274</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x275</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x276</Index>
        </Texture>
      </Frame>
      <Frame time="0.6">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x273</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x277</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x278</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x277</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x278</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x277</Index>
        </Texture>
      </Frame>
    </Animation>
    <MinSize>90</MinSize>
    <MaxSize>110</MaxSize>
    <SizeStep>5</SizeStep>
    <Z>0.3</Z>
    <Flying />
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Pumpkin Wave</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Dazed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
<Object type="0x5f2d" id="Arena Pumpkin King">
    <DisplayId>Pumpkin King</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <Quest />
    <God />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>88</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>9750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Orange Pumpkin Wave</ObjectId>
      <Damage>115</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Energy Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1">Quiet</ConditionEffect>
      <PassesCover />
      <Boomerang />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Orange Pumpkin Wave</ObjectId>
      <Damage>110</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>125</Size>
      <FaceDir />
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD</Labels>
  </Object>
<Object type="0x5f03" id="Arena Risen Warrior">
    <DisplayId>Risen Warrior</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>70</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>125</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Purple Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5f04" id="Arena Risen Mage">
    <DisplayId>Risen Mage</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>71</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>125</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1875</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5f05" id="Arena Risen Archer">
    <DisplayId>Risen Archer</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>72</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>125</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2250</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2.8">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Thousand Shot Arrow</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5f06" id="Arena Risen Brawler">
    <DisplayId>Risen Brawler</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>73</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Yellow Grey Ball</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5f2f" id="Arena Blue Flame">
    <DisplayId>Forgotten Soul</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>78</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>75</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>1875</MaxHitPoints>
    <Defense>20</Defense>
    <Z>.4</Z>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
<Object type="0x5f2b" id="Arena Grave Caretaker">
    <DisplayId>Grave Caretaker</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <Quest />
    <God />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>87</Index>
    </AnimatedTexture>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>22500</MaxHitPoints>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <Defense>15</Defense>
    <StunImmune />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Angry Ghost</ObjectId>
      <Damage>55</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.05</Amplitude>
      <Frequency>10</Frequency>
      <PassesCover />
      <ConditionEffect duration="1.2">Petrify</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Fire Spinner</ObjectId>
      <Damage>85</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Fire Spinner</ObjectId>
      <Damage>60</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      <ArmorPiercing />
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    <HealthBarBoss radius="25" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,UNDEAD,GOD</Labels>
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<Object type="0x6004" id="Classic Ghost">
    <Enemy />
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>67</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
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    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
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    <ShadowSize>40</ShadowSize>
    <Z>0.33</Z>
    <Flying />
    <DontFaceAttacks />
    <MaxHitPoints>1125</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>950</BXP>
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    <StasisImmune />
    <Projectile id="0">
      <ObjectId>White Ghost Shot</ObjectId>
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      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>900</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,STASISIMMUNE,UNDEAD</Labels>
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    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <AnimatedTexture>
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      <Index>77</Index>
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    <AltTexture id="1">
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        <Index>78</Index>
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    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
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    <Exp>400</Exp>
    <BXP>1900</BXP>
    <StasisImmune />
    <Projectile id="0">
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      <Damage>45</Damage>
      <Size>110</Size>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Big Zombie Blast</ObjectId>
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      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="0.8">Slowed</ConditionEffect>
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    <KillStat stat="UndeadKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x7307" id="HZombie Hulk">
    <DisplayId>Zombie Hulk</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
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      <Index>77</Index>
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    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>78</Index>
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    <Size>110</Size>
    <ShadowSize>80</ShadowSize>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
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    <Defense>25</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Big Zombie Wave</ObjectId>
      <Speed>55</Speed>
      <Damage>45</Damage>
      <Size>110</Size>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
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    <Projectile id="1">
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      <Speed>100</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="0.8">Slowed</ConditionEffect>
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    <KillStat stat="UndeadKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>HZombie Hulk</Labels>
    <Presentation>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x600c" id="Mini Werewolf">
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    <Group>Hallowrena</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>64</Index>
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    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/goblins_hit</DeathSound>
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    <MaxHitPoints>900</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Wereshot</ObjectId>
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      <Speed>60</Speed>
      <Size>90</Size>
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    <Projectile id="1">
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      <Damage>65</Damage>
      <Speed>50</Speed>
      <Size>80</Size>
      <LifetimeMS>800</LifetimeMS>
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    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x6003" id="Werewolf">
    <Enemy />
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <AnimatedTexture>
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      <Index>79</Index>
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    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>2250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <StasisImmune />
    <Projectile id="0">
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      <Damage>105</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>900</LifetimeMS>
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    <Projectile id="1">
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      <Damage>100</Damage>
      <Speed>38</Speed>
      <Size>80</Size>
      <LifetimeMS>900</LifetimeMS>
      <PassesCover />
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    <Projectile id="2">
      <ObjectId>Wereblast</ObjectId>
      <Damage>115</Damage>
      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>900</LifetimeMS>
      <PassesCover />
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    <Projectile id="3">
      <ObjectId>Wereblast</ObjectId>
      <Damage>130</Damage>
      <Speed>55</Speed>
      <Size>180</Size>
      <LifetimeMS>900</LifetimeMS>
      <PassesCover />
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    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,STASISIMMUNE,BEAST</Labels>
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<Object type="0x6007" id="Flying Flame Skull">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>75</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>75</Index>
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    <ShadowSize>60</ShadowSize>
    <ShadowColor>0xA9D1A9</ShadowColor>
    <Z>0.4</Z>
    <Flying />
    <DontFaceAttacks />
    <Exp>0</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Skull Wave</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>200</LifetimeMS>
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    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x6002" id="Halloween Zombie Spawner">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>65</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x6001" id="Blue Zombie">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>66</Index>
    </AnimatedTexture>
    <Size>110</Size>
    <ShadowSize>80</ShadowSize>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/dwarf_god_hit</DeathSound>
    <MaxHitPoints>415</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>12</Defense>
    <Projectile id="0">
      <ObjectId>Blue Zombie Wave</ObjectId>
      <Damage>65</Damage>
      <Speed>35</Speed>
      <Size>80</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,UNDEAD</Labels>
  </Object>
<Object type="0x6000" id="Zombie Rise">
    <DisplayId>Blue Zombie</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
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      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
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    <Size>110</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY</Labels>
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt4">
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      <Style id="SetAlt12">
        <StyleStep altTextureId="12">SetAltTexture</StyleStep>
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      <Style id="SetAlt13">
        <StyleStep altTextureId="13">SetAltTexture</StyleStep>
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<Object type="0x6009" id="Skuld Apparition">
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    <Class>Character</Class>
    <Enemy />
    <Texture>
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    <AltTexture id="1">
      <AnimatedTexture>
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      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <PassesCover />
      <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
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    <Labels>ENEMY</Labels>
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<Object type="0x600a" id="Skuld Portal">
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    <AnimatedTexture>
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<Object type="0x6006" id="Ghost of Skuld">
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    <God />
    <Class>Character</Class>
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      </Frame>
      <Frame time="0.20">
        <Texture>
          <File>hauntedCemeteryObjects16x16</File>
          <Index>78</Index>
        </Texture>
      </Frame>
      <Frame time="9999">
        <Texture>
          <File>hauntedCemeteryObjects16x16</File>
          <Index>77</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="talk">
        <StyleStep id="talk">SetAnimation</StyleStep>
      </Style>
      <Style id="channel">
        <StyleStep id="channel">SetAnimation</StyleStep>
      </Style>
      <Style id="disappear">
        <StyleStep id="disappear" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="appear">
        <StyleStep id="appear" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="gone">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Sound id="0">monster/wooden_walls_death</Sound>
    <Invincible />
    <AlwaysPositiveHealth />
    <ForceTick />
    <Size>110</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x1B98" id="Haunted Cemetery Mausoleum Side Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1B99" id="Haunted Cemetery Gates Small Skeleton">
    <DisplayId>Reanimated Remains</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>105</Size>
    <ShadowSize>95</ShadowSize>
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>50</Exp>
    <BXP>250</BXP>
    <Projectile>
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1B9A" id="Haunted Cemetery Gates Small Gray Ghost">
    <DisplayId>Haunting Spectre</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>50</Exp>
    <BXP>250</BXP>
    <ShadowSize>70</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>Blue Ghost Blast</ObjectId>
      <Damage>45</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1B9B" id="Haunted Cemetery Gates Small Blue Ghost">
    <DisplayId>Apparition</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>50</Exp>
    <BXP>250</BXP>
    <ShadowSize>70</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>150</Size>
      <Amplitude>0.05</Amplitude>
      <Frequency>10</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>120</Size>
      <Amplitude>0.05</Amplitude>
      <Frequency>10</Frequency>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1B9C" id="Haunted Cemetery Gates Small Werewolf">
    <DisplayId>Werewolf Cub</DisplayId>
    <Group>Hallowrena</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/goblins_hit</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>50</Exp>
    <BXP>250</BXP>
    <Projectile id="0">
      <ObjectId>Wereshot</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <Size>90</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Wereshot</ObjectId>
      <Damage>65</Damage>
      <Speed>50</Speed>
      <Size>80</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1B9D" id="Haunted Cemetery Gates Small White Ghost">
    <Enemy />
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>hauntedCemeteryChars8x8</File>
        <Index>5</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.3">XMLEffect</Effect>
    </AltTexture>
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>40</ShadowSize>
    <Z>0.33</Z>
    <Flying />
    <DontFaceAttacks />
    <MaxHitPoints>450</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>250</BXP>
    <Defense>8</Defense>
    <Projectile id="0">
      <ObjectId>White Ghost Shot</ObjectId>
      <Damage>30</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>900</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1B9E" id="Haunted Cemetery Graves Small Vampire">
    <DisplayId>Vengeful Vampire</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Size>115</Size>
    <ShadowSize>105</ShadowSize>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>70</Exp>
    <BXP>350</BXP>
    <LeachHealth />
    <Projectile>
      <ObjectId>Vampire Attack</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>1</Frequency>
      <ConditionEffect duration="1.2">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1B9F" id="Haunted Cemetery Graves Small Spider">
    <DisplayId>Grave Spider</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>70</Exp>
    <BXP>350</BXP>
    <Projectile id="0">
      <ObjectId>Spider Bolt</ObjectId>
      <Damage>85</Damage>
      <Speed>50</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1BA0" id="Haunted Cemetery Graves Small Mage">
    <DisplayId>Risen Mage</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>125</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>70</Exp>
    <BXP>350</BXP>
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x1BA1" id="Haunted Cemetery Graves Small Archer">
    <DisplayId>Risen Archer</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>125</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>70</Exp>
    <BXP>350</BXP>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Thousand Shot Arrow</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2.8">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x1BA2" id="Haunted Cemetery Gates Large Troll">
    <DisplayId>Forest Troll</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>110</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>16</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Troll 1 Attack 1</ObjectId>
      <Damage>55</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Troll 1 Attack 1</ObjectId>
      <Damage>65</Damage>
      <Speed>35</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>135</Size>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x1BA3" id="Haunted Cemetery Gates Large Pathfinder">
    <DisplayId>Troll Pathfinder</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>16</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Troll 2 Attack 1</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>130</Size>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x1BA4" id="Haunted Cemetery Gates Large Possessed Child">
    <DisplayId>Possessed Child</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>160</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>16</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Purple Magic Blast</ObjectId>
      <Damage>55</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.1</Amplitude>
      <Frequency>10</Frequency>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,HUMANOID,MINION_MID,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x1BA5" id="Haunted Cemetery Gates Large Werewolf">
    <DisplayId>Werewolf</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <AnimatedTexture>
      <File>hauntedCemeteryChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>16</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Wereblast</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,BEAST,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x1BA6" id="Haunted Cemetery Graves Large Brawler">
    <DisplayId>Risen Brawler</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>160</Size>
    <ShadowSize>120</ShadowSize>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>16</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <StasisImmune />
    <Projectile>
      <ObjectId>Yellow Grey Ball</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_MID,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x1BA7" id="Haunted Cemetery Graves Large Warrior">
    <DisplayId>Risen Warrior</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>160</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>16</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Purple Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x1BA8" id="Haunted Cemetery Graves Large Mummy">
    <DisplayId>Risen Mummy</DisplayId>
    <Class>Character</Class>
    <Group>Hallowrena</Group>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>160</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>16</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Mummy Blast</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x1BA9" id="Haunted Cemetery Gates Small Minion">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1BAA" id="Haunted Cemetery Graves Small Minion">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1BAB" id="Haunted Cemetery Gates Large Minion">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1BAC" id="Haunted Cemetery Graves Large Minion">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1BAD" id="Haunted Cemetery Boss Crosshair">
    <Class>GameObject</Class>
    <Texture>
      <File>hauntedCemeteryObjects16x16</File>
      <Index>79</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1BAE" id="Haunted Cemetery Boss Troll">
    <DisplayId>Troll Matriarch</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Quest />
    <God />
    <AnimatedTexture>
      <File>hauntedCemeteryChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <ParalyzeImmune />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>1</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>H Baby Blast</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Size>125</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Purple Energy Shot</ObjectId>
      <Damage>95</Damage>
      <Speed>90</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>-60</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>30</SpeedClamp>
      <Size>125</Size>
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,HAUNTED_CEMETERY</Labels>
  </Object>
<Object type="0x1BAF" id="Haunted Cemetery Boss Troll Minion Spawn">
    <DisplayId>Troll's Toadstool Spore</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>fungalCavernObjects8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x1BB0" id="Haunted Cemetery Boss Troll Minion">
    <DisplayId>Troll's Toadstool</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Size>10</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Projectile>
      <ObjectId>GC Red Mushroom Wave</ObjectId>
      <Size>130</Size>
      <Damage>55</Damage>
      <Speed>50</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,HAUNTED_CEMETERY</Labels>
  </Object>
<Object type="0x1BB1" id="Haunted Cemetery Boss Bride">
    <DisplayId>Ghost Bride</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Quest />
    <God />
    <AnimatedTexture>
      <File>hauntedCemeteryChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Presentation>
      <Style id="GoInvisible">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>25</Size>
    <ShadowSize>0</ShadowSize>
    <Z>.2</Z>
    <Flying />
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <AlwaysPositiveHealth />
    <SlowImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>1</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Big Spike</ObjectId>
      <Size>150</Size>
      <Damage>90</Damage>
      <Speed>12</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Acceleration>24</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Ghost Bride Attack 1</ObjectId>
      <Size>140</Size>
      <Damage>60</Damage>
      <Speed>90</Speed>
      <LifetimeMS>3500</LifetimeMS>
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,UNDEAD,GOD,HAUNTED_CEMETERY</Labels>
  </Object>
<Object type="0x1BB2" id="Haunted Cemetery Gates Statue Left">
    <Class>Character</Class>
    <NoMiniMap />
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>hauntedCemeteryObjects16x16</File>
      <Index>80</Index>
    </Texture>
  </Object>
<Object type="0x1BB3" id="Haunted Cemetery Gates Statue Right">
    <Class>Character</Class>
    <NoMiniMap />
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>hauntedCemeteryObjects16x16</File>
      <Index>81</Index>
    </Texture>
  </Object>
<Object type="0x1BB4" id="Haunted Cemetery Boss Bride Statue Left">
    <DisplayId>Statue of Fate</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>O3 Exalted Magic MRot</ObjectId>
      <Size>100</Size>
      <Damage>65</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Exalted Glaive</ObjectId>
      <Size>110</Size>
      <Damage>85</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HAUNTED_CEMETERY</Labels>
  </Object>
<Object type="0x1BB5" id="Haunted Cemetery Boss Bride Statue Right">
    <DisplayId>Statue of Glory</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>O3 Red Magic MRot</ObjectId>
      <Size>115</Size>
      <Damage>80</Damage>
      <Speed>55</Speed>
      <LifetimeMS>5500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Red Magic MRot</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HAUNTED_CEMETERY</Labels>
  </Object>
<Object type="0x1BB6" id="Haunted Cemetery Boss Caretaker">
    <DisplayId>Grave Caretaker</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Quest />
    <God />
    <AnimatedTexture>
      <File>hauntedCemeteryChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>25000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Angry Ghost</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>3</Frequency>
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Spinner</ObjectId>
      <Damage>85</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <PassesCover />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,UNDEAD,GOD,HAUNTED_CEMETERY</Labels>
  </Object>
<Object type="0x1BB7" id="Haunted Cemetery Boss Caretaker Point">
    <Class>GameObject</Class>
    <Texture>
      <File>hauntedCemeteryObjects8x8</File>
      <Index>70</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x1BB8" id="Haunted Cemetery Boss Caretaker Soul Spiral">
    <DisplayId>Forgotten Spiraling Soul</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>hauntedCemeteryObjects8x8</File>
      <Index>58</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>58</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>59</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>60</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>61</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>62</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>63</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>160</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>75</Damage>
      <Speed>45</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HAUNTED_CEMETERY</Labels>
  </Object>
<Object type="0x1BB9" id="Haunted Cemetery Boss Pumpkin">
    <DisplayId>Pumpkin King</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Quest />
    <God />
    <AnimatedTexture>
      <File>hauntedCemeteryChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Orange Pumpkin Wave</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>1.2</Amplitude>
      <Frequency>2</Frequency>
      <Size>150</Size>
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Energy Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>85</Speed>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Yellow Energy Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <Size>130</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>25</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <PassesCover />
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,HAUNTED_CEMETERY</Labels>
  </Object>
<Object type="0x1BBA" id="Haunted Cemetery Boss Pumpkin Minion">
    <DisplayId>Haunted Pumpkin</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>hauntedCemeteryObjects8x8</File>
      <Index>71</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>hauntedCemeteryObjects8x8</File>
        <Index>71</Index>
      </Texture>
      <Texture>
        <File>hauntedCemeteryObjects8x8</File>
        <Index>72</Index>
      </Texture>
      <Texture>
        <File>hauntedCemeteryObjects8x8</File>
        <Index>73</Index>
      </Texture>
      <Texture>
        <File>hauntedCemeteryObjects8x8</File>
        <Index>74</Index>
      </Texture>
      <Texture>
        <File>hauntedCemeteryObjects8x8</File>
        <Index>75</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Yellow Energy Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,BOSS_SPAWNED,BOSSFIGHT,HAUNTED_CEMETERY</Labels>
  </Object>
<Object type="0x1BBB" id="Haunted Cemetery Boss Skuld">
    <DisplayId>Ghost of Skuld</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Animation prob="1" period="0" id="talk">
      <Frame time="0.30">
        <Texture>
          <File>hauntedCemeteryObjects16x16</File>
          <Index>72</Index>
        </Texture>
      </Frame>
      <Frame time="0.30">
        <Texture>
          <File>hauntedCemeteryObjects16x16</File>
          <Index>73</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="channel">
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects16x16</File>
          <Index>74</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects16x16</File>
          <Index>75</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects16x16</File>
          <Index>76</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="disappear">
      <Frame time="0.20">
        <Texture>
          <File>hauntedCemeteryObjects16x16</File>
          <Index>77</Index>
        </Texture>
      </Frame>
      <Frame time="0.20">
        <Texture>
          <File>hauntedCemeteryObjects16x16</File>
          <Index>78</Index>
        </Texture>
      </Frame>
      <Frame time="0.20">
        <Texture>
          <File>hauntedCemeteryObjects16x16</File>
          <Index>79</Index>
        </Texture>
      </Frame>
      <Frame time="9999">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="appear">
      <Frame time="0.20">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.20">
        <Texture>
          <File>hauntedCemeteryObjects16x16</File>
          <Index>79</Index>
        </Texture>
      </Frame>
      <Frame time="0.20">
        <Texture>
          <File>hauntedCemeteryObjects16x16</File>
          <Index>78</Index>
        </Texture>
      </Frame>
      <Frame time="9999">
        <Texture>
          <File>hauntedCemeteryObjects16x16</File>
          <Index>77</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="talk">
        <StyleStep id="talk">SetAnimation</StyleStep>
      </Style>
      <Style id="channel">
        <StyleStep id="channel">SetAnimation</StyleStep>
      </Style>
      <Style id="disappear">
        <StyleStep id="disappear" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="appear">
        <StyleStep id="appear" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="gone">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <ForceTick />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>110</Size>
    <ShadowSize>0</ShadowSize>
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <StunImmune />
    <DazedImmune />
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>16</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <Quest />
    <EventChestBoss />
    <TrackLoot />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Ghost X</ObjectId>
      <Size>100</Size>
      <Damage>25</Damage>
      <Speed>100</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.8">Petrify</ConditionEffect>
      <ConditionEffect duration="2.0">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ghost Cross</ObjectId>
      <Size>80</Size>
      <Damage>95</Damage>
      <Speed>60</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Giga Ghost X</ObjectId>
      <Size>200</Size>
      <Damage>200</Damage>
      <Speed>0</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Amplitude>8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2.4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Ghost Cross</ObjectId>
      <Size>80</Size>
      <Damage>95</Damage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Giga Ghost X</ObjectId>
      <Size>120</Size>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Amplitude>7</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2.4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Giga Ghost X</ObjectId>
      <Size>120</Size>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Amplitude>9</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2.4">Bleeding</ConditionEffect>
    </Projectile>
    <SoulboundDust prob="1" dustMin="40" dustMax="48" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,STASISIMMUNE,TRACKLOOT,UNDEAD,GOD,HPSCALEONENTRY,AMULET_ADEPT,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Bis">Haunted Cemetery Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Spooky Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">Plague Poison</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Werewolf Cub Pet Skin</SpecialSpawn>
    <SpecialSpawn category="Mercenary_B">Mercenary B Dungeon</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
  </Object>
<Object type="0x1BBC" id="Haunted Cemetery Boss Skuld Zombie Spawn">
    <DisplayId>Crawling Zombie</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Animation prob="1" period="2.1" id="crawl">
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>76</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>77</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>78</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>79</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>80</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>81</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>82</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>83</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>84</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>85</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>86</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>87</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>88</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedCemeteryObjects8x8</File>
          <Index>89</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="crawl">
        <StyleStep id="crawl" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
    <Size>100</Size>
  </Object>
<Object type="0x1BBD" id="Haunted Cemetery Boss Skuld Zombie">
    <DisplayId>Crawling Zombie</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>hauntedCemeteryChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Projectile>
      <ObjectId>Blue Zombie Wave</ObjectId>
      <Size>80</Size>
      <Damage>65</Damage>
      <Speed>25</Speed>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,HAUNTED_CEMETERY</Labels>
  </Object>
<Object type="0x1BBE" id="Haunted Cemetery Boss Skuld Large Zombie">
    <DisplayId>Zombie Hulk</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>hauntedCemeteryChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <HitSound>monster/archdemon_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>16</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Big Zombie Blast</ObjectId>
      <Size>100</Size>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Big Zombie Wave</ObjectId>
      <Size>110</Size>
      <Damage>45</Damage>
      <Speed>100</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Acceleration>-125</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Big Zombie Wave</ObjectId>
      <Size>110</Size>
      <Damage>45</Damage>
      <Speed>100</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Acceleration>-125</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Big Zombie Wave</ObjectId>
      <Size>110</Size>
      <Damage>45</Damage>
      <Speed>100</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Acceleration>-125</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_STRONG,HAUNTED_CEMETERY</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x1BBF" id="Haunted Cemetery Boss Skuld Large Death">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1BC0" id="Haunted Cemetery Boss Skuld Large Skull">
    <DisplayId>Flying Flame Skull</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>hauntedCemeteryObjects24x24</File>
      <Index>8</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>hauntedCemeteryObjects24x24</File>
          <Index>8</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>hauntedCemeteryObjects24x24</File>
          <Index>9</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>hauntedCemeteryObjects24x24</File>
          <Index>10</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>hauntedCemeteryObjects24x24</File>
          <Index>11</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>hauntedCemeteryObjects24x24</File>
          <Index>12</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>hauntedCemeteryObjects24x24</File>
          <Index>13</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>25</Size>
    <ShadowSize>60</ShadowSize>
    <ShadowColor>0xA9D1A9</ShadowColor>
    <Z>0.4</Z>
    <Flying />
    <DontFaceAttacks />
    <Exp>0</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Ghost X</ObjectId>
      <Size>90</Size>
      <Damage>85</Damage>
      <Speed>0</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <Acceleration>8</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>56</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ghost Cross</ObjectId>
      <Size>80</Size>
      <Damage>55</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HAUNTED_CEMETERY</Labels>
  </Object>
<Object id="New Red Demon Spawner" type="0x5626">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x5589" id="New Red Demon">
    <DisplayId>Red Demon</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>12</Defense>
    <TrackLoot />
    <Flying />
    <Hero />
    <RealmScore biome="RisenHell">750</RealmScore>
    <Quest />
    <God />
    <Level>19</Level>
    <Exp>234</Exp>
    <BXP>833</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Ent God Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Demon Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>9</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <PassesCover />
      <Parametric />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,HERO,GOD,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x558A" id="New Imp">
    <DisplayId>Imp</DisplayId>
    <Group>New Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>10</Defense>
    <Flying />
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Imp Projectile</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x558B" id="New Demon">
    <DisplayId>Demon</DisplayId>
    <Group>New Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>55</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x558C" id="New Demon Warrior">
    <DisplayId>Demon Warrior</DisplayId>
    <Group>New Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>260</MaxHitPoints>
    <Defense>14</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="New Phoenix Lord Spawner" type="0x561B">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x558D" id="New Phoenix Lord">
    <DisplayId>Phoenix Lord</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>15</Defense>
    <Flying />
    <Hero />
    <RealmScore biome="RisenHell,Abandoned,SpriteForest">750</RealmScore>
    <Quest />
    <Level>17</Level>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Fire Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,HERO,GOD,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x558E" id="New Birdman Chief">
    <DisplayId>Birdman Chief</DisplayId>
    <Group>New Pyre</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>39</Index>
    </AnimatedTexture>
    <Size>105</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>40</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x558F" id="New Birdman">
    <DisplayId>Birdman</DisplayId>
    <Group>New Pyre</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>38</Index>
    </AnimatedTexture>
    <Size>95</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>7</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>46</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5590" id="New Phoenix Reborn">
    <DisplayId>Phoenix Reborn</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x2a</Index>
    </Texture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>4200</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>15</Defense>
    <Flying />
    <Quest />
    <TrackLoot />
    <Level>17</Level>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Fire Spinner</ObjectId>
      <Damage>55</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <ConditionEffect duration="2.5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Loot tier="3" prob="0.075">ClassSpecial</Loot>
    <Loot tier="2" prob="0.15">Ring</Loot>
    <Loot tier="7" prob="0.03">Weapon</Loot>
    <Loot tier="7" prob="0.03">Armor</Loot>
    <Loot tier="2" prob="0.13">ClassSpecial</Loot>
    <Loot tier="6" prob="0.075">Weapon</Loot>
    <Loot tier="6" prob="0.075">Armor</Loot>
    <Loot tier="1" prob="0.30">Ring</Loot>
    <Loot tier="5" prob="0.13">Weapon</Loot>
    <Loot tier="5" prob="0.13">Armor</Loot>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5591" id="New Phoenix Egg">
    <DisplayId>Phoenix Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>50</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>130</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="New Cyclops God Spawner" type="0x568E">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x5592" id="New Cyclops God">
    <DisplayId>Cyclops God</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>8</Defense>
    <Hero />
    <RealmScore biome="RisenHell,SpriteForest,Abandoned">750</RealmScore>
    <Quest />
    <God />
    <Level>16</Level>
    <TrackLoot />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Beam</ObjectId>
      <Damage>8</Damage>
      <Speed>20</Speed>
      <Size>90</Size>
      <LifetimeMS>300</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beam</ObjectId>
      <Damage>15</Damage>
      <Speed>40</Speed>
      <Size>150</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Beam</ObjectId>
      <Damage>33</Damage>
      <Speed>60</Speed>
      <Size>210</Size>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Beam</ObjectId>
      <Damage>56</Damage>
      <Speed>80</Speed>
      <Size>270</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Blade</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <HelperDialog title="Heroes of Oryx" radius="6">This monster is a Hero of Oryx. When all of them are killed, everyone in the Realm will be brought to Oryx's Castle to face him directly!</HelperDialog>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,HUMANOID,HERO,GOD,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5593" id="New Cyclops">
    <DisplayId>Cyclops</DisplayId>
    <Group>New Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>35</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>40</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5594" id="New Cyclops Warrior">
    <DisplayId>Cyclops Warrior</DisplayId>
    <Group>New Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>34</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5595" id="New Cyclops Noble">
    <DisplayId>Cyclops Noble</DisplayId>
    <Group>New Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>36</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>310</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>55</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5596" id="New Cyclops Prince">
    <DisplayId>Cyclops Prince</DisplayId>
    <Group>New Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>320</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>55</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5597" id="New Cyclops King">
    <DisplayId>Cyclops King</DisplayId>
    <Group>New Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>32</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>60</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="New Ghost King Spawner" type="0x561F">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x5598" id="New Ghost King">
    <DisplayId>Ghost King</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>95</Size>
    <MaxHitPoints>300000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <Quest />
    <Level>15</Level>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <HelperDialog title="Heroes of Oryx" radius="6">This monster is a Hero of Oryx. When all of them are killed, everyone in the Realm will be brought to Oryx's Castle to face him directly!</HelperDialog>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5599" id="New Ghost Master">
    <DisplayId>Ghost Master</DisplayId>
    <Group>New Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>2</Defense>
    <StasisImmune />
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x559A" id="New Actual Ghost King">
    <DisplayId>Ghost King</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>95</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>1200</Exp>
    <BXP>3600</BXP>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore biome="HauntedHallows,SpriteForest,CoralReefs">750</RealmScore>
    <Quest />
    <Level>15</Level>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x559B" id="New Small Ghost">
    <DisplayId>Small Ghost</DisplayId>
    <Group>New Ghosts</Group>
    <Enemy />
    <Exp>0</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>475</BXP>
    <Defense>2</Defense>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x559C" id="New Medium Ghost">
    <DisplayId>Medium Ghost</DisplayId>
    <Group>New Ghosts</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <MaxHitPoints>4000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>7</Defense>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x559D" id="New Large Ghost">
    <DisplayId>Large Ghost</DisplayId>
    <Group>New Ghosts</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>180</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="New Oasis Giant Spawner" type="0x5620">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x55A4" id="New Oasis Giant">
    <DisplayId>Oasis Giant</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>25</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <Hero />
    <RealmScore biome="CoralReefs,ShipWreck,HauntedHallows">750</RealmScore>
    <Quest />
    <TrackLoot />
    <Level>13</Level>
    <Exp>325</Exp>
    <BXP>1157</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Loot tier="3" prob="0.075">ClassSpecial</Loot>
    <Loot tier="2" prob="0.15">Ring</Loot>
    <Loot tier="7" prob="0.03">Weapon</Loot>
    <Loot tier="7" prob="0.03">Armor</Loot>
    <Loot tier="2" prob="0.13">ClassSpecial</Loot>
    <Loot tier="6" prob="0.075">Weapon</Loot>
    <Loot tier="6" prob="0.075">Armor</Loot>
    <Loot tier="1" prob="0.30">Ring</Loot>
    <Loot tier="5" prob="0.13">Weapon</Loot>
    <Loot tier="5" prob="0.13">Armor</Loot>
    <KillStat stat="BeastKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,HERO,GOD,QUEST,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x55A5" id="New Oasis Ruler">
    <DisplayId>Oasis Ruler</DisplayId>
    <Group>New Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <Size>110</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Orange Missile</ObjectId>
      <Damage>55</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55A6" id="New Oasis Soldier">
    <DisplayId>Oasis Soldier</DisplayId>
    <Group>New Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>180</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Pink Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55A7" id="New Oasis Creature">
    <DisplayId>Oasis Creature</DisplayId>
    <Group>New Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <Size>90</Size>
    <MaxHitPoints>160</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Purple Bolt</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55A8" id="New Oasis Monster">
    <DisplayId>Oasis Monster</DisplayId>
    <Group>New Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x03</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>20</Damage>
      <Speed>100</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="New Ent Ancient Spawner" type="0x5621">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x55AA" id="New Actual Ent Ancient">
    <Group>New Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ent Ancient</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>28</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Exp>1200</Exp>
    <Defense>15</Defense>
    <StasisImmune />
    <KeepDamageRecord />
    <Hero />
    <RealmScore biome="Abandoned">500</RealmScore>
    <Quest />
    <Level>11</Level>
    <BXP>1367</BXP>
    <Projectile id="0">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>20</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>50</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>60</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>70</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>110</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>130</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,HERO,GOD,QUEST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x55AB" id="New Ent">
    <DisplayId>Ent</DisplayId>
    <Group>New Ents</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>29</Exp>
    <BXP>137</BXP>
    <Projectile id="0">
      <ObjectId>Leaf Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>70</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55AC" id="New Ent Sapling">
    <DisplayId>Ent Sapling</DisplayId>
    <Group>New Ents</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Leaf Bolt</ObjectId>
      <Damage>20</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55AD" id="New Greater Nature Sprite">
    <DisplayId>Greater Nature Sprite</DisplayId>
    <Group>New Greater Nature Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>3600</MaxHitPoints>
    <Defense>7</Defense>
    <Flying />
    <Exp>0</Exp>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Green Sprite Bolt</ObjectId>
      <Damage>45</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>70</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55AE" id="New Actual Greater Nature Sprite">
    <DisplayId>Greater Nature Sprite</DisplayId>
    <Group>New Greater Nature Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>7</Defense>
    <Flying />
    <Exp>78</Exp>
    <BXP>370</BXP>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Green Sprite Bolt</ObjectId>
      <Damage>25</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>70</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="New Lich Spawner" type="0x5622">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x55B0" id="New Actual Lich">
    <DisplayId>Lich</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>42</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <MaxHitPoints>1100</MaxHitPoints>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore biome="Abandoned,DeadChurch,HauntedHallows">500</RealmScore>
    <Quest />
    <Level>9</Level>
    <Exp>1165</Exp>
    <BXP>587</BXP>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x55B1" id="New Phylactery Bearer">
    <DisplayId>Phylactery Bearer</DisplayId>
    <Group>New Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>58</Exp>
    <BXP>275</BXP>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Sparkling Bolt</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <Size>50</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Grey Boomerang</ObjectId>
      <Damage>30</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55B2" id="New Haunted Spirit">
    <DisplayId>Haunted Spirit</DisplayId>
    <Group>New Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>43</Index>
    </AnimatedTexture>
    <TrackLoot />
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>18</Defense>
    <Exp>58</Exp>
    <BXP>275</BXP>
    <Projectile id="0">
      <ObjectId>Eldritch Zap</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55B3" id="New Mummy">
    <DisplayId>Mummy</DisplayId>
    <Group>New Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>44</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>30</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55B4" id="New Mummy King">
    <DisplayId>Mummy King</DisplayId>
    <Group>New Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>45</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55B5" id="New Mummy Pharaoh">
    <DisplayId>Mummy Pharaoh</DisplayId>
    <Group>New Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>46</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55B6" id="New KageSpawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
  </Object>
<Object type="0x55B7" id="New Kage Kami">
    <DisplayId>Kage Kami</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>New Heros</Group>
    <Level>18</Level>
    <RandomTexture>
      <Texture>
        <File>lofiObj2</File>
        <Index>0x3a</Index>
      </Texture>
      <Texture>
        <File>lofiObj2</File>
        <Index>0x4b</Index>
      </Texture>
      <Texture>
        <File>lofiObj2</File>
        <Index>0x4c</Index>
      </Texture>
    </RandomTexture>
    <Animation period="0" prob="1" id="spawn">
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>1</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>4</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>5</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>6</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>7</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>8</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>9</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>10</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>11</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>12</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>13</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>14</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>15</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>16</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>17</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>18</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>19</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>21</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>22</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>23</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>24</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>25</Index>
        </Texture>
      </Frame>
    </Animation>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>deadChurchChars16x16</File>
        <Index>0x3</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>deadChurchChars16x16</File>
        <Index>0x4</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/undead_dwarves_hit</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>63</Defense>
    <Exp>273</Exp>
    <BXP>1296</BXP>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <DontFaceAttacks />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Specter Spinner</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Specter Shot</ObjectId>
      <Damage>75</Damage>
      <Speed>35</Speed>
      <Size>90</Size>
      <LifetimeMS>2600</LifetimeMS>
      <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep id="spawn" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x55B8" id="New Specter Mine">
    <DisplayId>Specter Mine</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x2a</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x2a</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x38</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x39</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>150</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Size>100</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Specter Spike</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55B9" id="New CoilSpawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
  </Object>
<Object type="0x55BA" id="New Great Coil Snake">
    <DisplayId>Great Coil Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Group>New Heros</Group>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>15</Defense>
    <Quest />
    <Level>8</Level>
    <Exp>270</Exp>
    <BXP>1282</BXP>
    <StasisImmune />
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>27</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Projectile id="0">
      <ObjectId>Snake Shot</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>16000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ghost Shot</ObjectId>
      <Damage>40</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55BB" id="New Great Temple Snake">
    <DisplayId>Great Temple Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Size>100</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>20</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>Snake Shot Yellow</ObjectId>
      <Damage>20</Damage>
      <Speed>55</Speed>
      <Size>60</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Snake Shot Yellow</ObjectId>
      <Damage>15</Damage>
      <Speed>45</Speed>
      <Size>60</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55BC" id="New Great Snake Egg">
    <DisplayId>Great Snake Egg</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Size>100</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>50</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x8a</Index>
    </Texture>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.4">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x2f</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x36</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x37</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x36</Index>
        </Texture>
      </Frame>
    </Animation>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="New Deathmage Spawner" type="0x5623">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x55BD" id="New Deathmage">
    <DisplayId>Deathmage</DisplayId>
    <Group>New Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>40</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>11</Defense>
    <Quest />
    <Level>7</Level>
    <TrackLoot />
    <Exp>270</Exp>
    <BXP>1282</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,QUEST,TRACKLOOT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55BE" id="New Skeleton">
    <DisplayId>Skeleton</DisplayId>
    <Group>New Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>10</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55BF" id="New Skeleton Swordsman">
    <DisplayId>Skeleton Swordsman</DisplayId>
    <Group>New Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>55</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>15</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55C0" id="New Skeleton Veteran">
    <DisplayId>Skeleton Veteran</DisplayId>
    <Group>New Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x03</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>60</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>20</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55C1" id="New Skeleton Mage">
    <DisplayId>Neil</DisplayId>
    <Group>New Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>20</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x55C2" id="New Skeleton King">
    <DisplayId>Skeleton King</DisplayId>
    <Group>New Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>75</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>15</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xCDFE" id="New ScoutSpawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
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<Object type="0xCDFF" id="New Scout Colony">
    <DisplayId>Scout Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>1</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>2</Index>
      </Texture>
    </AltTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <RealmScore biome="SanguineForest">750</RealmScore>
    <StasisImmune />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object id="False Sword in Stone Rocks" type="0x266F">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>RookieObj_8x8</File>
        <Index>0</Index>
      </Texture>
      <Texture>
        <File>RookieObj_8x8</File>
        <Index>1</Index>
      </Texture>
      <Texture>
        <File>RookieObj_8x8</File>
        <Index>2</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <Static />
    <OccupySquare />
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<Object id="False Sword in the Stone Spawner" type="0x5624">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object id="False Sword in the Stone" type="0x86f9">
    <DisplayId>Sword in the Stone?</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_16x24</File>
      <Index>0</Index>
    </Texture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/stone_walls_hit</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>125</Size>
    <MaxHitPoints>25000</MaxHitPoints>
    <Defense>30</Defense>
    <Quest />
    <Hero />
    <AlwaysPositiveHealth />
    <Level>20</Level>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="Abandoned">500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Shatters Sentinel Wave 1</ObjectId>
      <Speed>25</Speed>
      <Damage>150</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Size>135</Size>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Wave Medium</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
    <Animation id="PlayerApproach" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>1</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>4</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>5</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>6</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="PlayerActive" period="0" prob="1">
      <Frame time="0.1">
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      <Frame time="9999">
        <Texture>
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    <Presentation>
      <Style id="CaughtFish">
        <StyleStep id="CaughtFishAnimation">SetAnimation</StyleStep>
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<Object id="Fishing Catch Anchor" type="0xc79e">
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      <File>oryxHordeObjects16x16</File>
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    <Size>-1</Size>
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    <ShadowSize>0</ShadowSize>
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<Object id="Realm Fishing Rod Dropper" type="0x871f">
    <Class>Container</Class>
    <Container />
    <Loot />
    <Texture>
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    <Size>90</Size>
    <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
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    <Class>Character</Class>
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    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
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<Object id="Carp Emperor Spawner" type="0x8725">
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    <Class>Character</Class>
    <DisplayId>Carp Emperor</DisplayId>
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    <HitSound>monster/cubes_death</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
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    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>125000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <KeepDamageRecord />
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      <ObjectId>Gardener Water Combo</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
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    <Projectile id="1">
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      <Damage>120</Damage>
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      <Damage>120</Damage>
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<Object id="Carp Emperor" type="0x86ff">
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    <Class>Character</Class>
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    <Quest />
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      <Damage>70</Damage>
      <Speed>63</Speed>
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    <Projectile id="1">
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      <LifetimeMS>3000</LifetimeMS>
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      <ConditionEffect duration="2">Exposed</ConditionEffect>
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    <Projectile id="2">
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      <Damage>140</Damage>
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      <LifetimeMS>3000</LifetimeMS>
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    <Projectile id="3">
      <ObjectId>MV Water Scythe</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="4">
      <ObjectId>MV Water Twirl</ObjectId>
      <Damage>150</Damage>
      <Speed>35</Speed>
      <Size>120</Size>
      <LifetimeMS>4200</LifetimeMS>
      <MultiHit />
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    <Projectile id="5">
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      <Damage>60</Damage>
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      <Size>105</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="6">
      <ObjectId>Blue Sprite Beam</ObjectId>
      <Damage>50</Damage>
      <Speed>35</Speed>
      <Size>120</Size>
      <LifetimeMS>2300</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="7">
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      <LifetimeMS>2800</LifetimeMS>
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      <ConditionEffect duration="1.5">Armor Broken</ConditionEffect>
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    <Projectile id="8">
      <ObjectId>MV Water Scythe</ObjectId>
      <Damage>110</Damage>
      <Speed>55</Speed>
      <Size>120</Size>
      <LifetimeMS>2800</LifetimeMS>
      <ProtectFromSink />
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<Object id="Carp Emperor Splash" type="0x8700">
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    <Enemy />
    <Class>Character</Class>
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    <Projectile id="0">
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      <LifetimeMS>2500</LifetimeMS>
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<Object id="Fisherman NPC" type="0x8701">
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    <HitSound>monster/stone_walls_hit</HitSound>
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    <HitSound>monster/stone_walls_hit</HitSound>
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    <HitSound>monster/stone_walls_hit</HitSound>
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<Object id="Fishing Reward Normal 1" type="0xc76c">
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    <HitSound>monster/stone_walls_hit</HitSound>
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    <HitSound>monster/stone_walls_hit</HitSound>
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<Object id="Fishing Fishman" type="0xc7b0">
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<Object id="Fishing Fishman Warrior" type="0xc7b1">
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    <Projectile id="2">
      <ObjectId>Coral Shot</ObjectId>
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      <ObjectId>DS Yellow Slimeball</ObjectId>
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    <HitSound>monster/slimes_hit</HitSound>
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    <HitSound>monster/slimes_hit</HitSound>
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    <HitSound>monster/slimes_hit</HitSound>
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    <HitSound>monster/night_elves_hit</HitSound>
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    </Texture>
    <Size>140</Size>
    <NoMiniMap />
    <InteractInfo distance="4" text="Adventurers, the situation is dire! I need your help to exterminate these pesky rats that have overrun the city.\n\n Kill as many as you can see around this area, and come back here to spend any Rat Coins you find to buy assistance from cats." title="Rodent Hunting with Herman" />
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    <MinimapIcon piece="DangerLarge" />
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<Object id="City Rat Controller" type="0x4654">
    <Class>Character</Class>
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      <File>UGCSetPieceChars8x8</File>
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<Object id="City Rat Progress Bar" type="0x4697">
    <DisplayId>Rats!</DisplayId>
    <Enemy />
    <Class>Character</Class>
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      <File>UGCSetPieceChars8x8</File>
      <Index>13</Index>
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    <Size>-1</Size>
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    <Invincible />
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<Object id="City Rat Anchor" type="0x4655">
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    <Texture>
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      <File>newRealmSetPieceChars16x16</File>
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<Object id="City Rat Counter 2" type="0x467a">
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<Object id="Mammoth City Rat" type="0x4657">
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    <Enemy />
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      <File>UGCSetPieceChars32x32</File>
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    <HitSound>monster/slimes_hit</HitSound>
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    <CustomHitbox x="0" y="0" scale="2.0" />
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    <ShadowSize>90</ShadowSize>
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    <Defense>50</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <AlwaysPositiveHealth />
    <StasisImmune />
    <ParalyzeImmune />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
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      <ObjectId>DS Yellow Slimeball</ObjectId>
      <Damage>100</Damage>
      <Speed>20</Speed>
      <LifetimeMS>5000</LifetimeMS>
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      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
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    <Projectile id="1">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Damage>85</Damage>
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      <SpeedClamp>65</SpeedClamp>
      <Size>125</Size>
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    <Size>130</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>15</Defense>
    <KeepDamageRecord />
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Blast Projectile</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>115</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.8</Amplitude>
      <Frequency>0.75</Frequency>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Abyss Blast Projectile</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>115</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.8</Amplitude>
      <Frequency>1.75</Frequency>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <Animation id="PrayerAnim" period="0" prob="1">
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>30</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>RookieObj_8x8</File>
          <Index>31</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="Prayer">
        <StyleStep id="PrayerAnim" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="Eternal Tormentor Spawner" type="0x5639">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object id="Eternal Tormentor" type="0x870d">
    <DisplayId>Eternal Tormentor</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>67</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>20</Defense>
    <Quest />
    <Hero />
    <StasisImmune />
    <Level>20</Level>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="RisenHell">500</RealmScore>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Interregnum Flail 1</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>70</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Damage>30</Damage>
      <Speed>45</Speed>
      <Size>140</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>70</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Damage>30</Damage>
      <Speed>30</Speed>
      <Size>140</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>70</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Damage>30</Damage>
      <Speed>15</Speed>
      <Size>140</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>70</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Stone Spear</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>115</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Stone Spear</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>115</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
<Object id="Tortured Soul" type="0x870e">
    <DisplayId>Tortured Soul</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>85</Index>
    </AnimatedTexture>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <AlwaysPositiveHealth />
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>spell/magic_nova</DeathSound>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>King Shade Blast</ObjectId>
      <Speed>70</Speed>
      <Damage>40</Damage>
      <LifetimeMS>450</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1.5">Sick</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Illegal Animal Merchant Spawner" type="0x563A">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object id="Illegal Animal Merchant" type="0x5dd7">
    <DisplayId>Animal Merchant</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>48</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>110</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Quest />
    <Hero />
    <Level>20</Level>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="ShipWreck">500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Interregnum Flail 1</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1340</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>1340</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>1340</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Interregnum Flail 2</ObjectId>
      <Damage>60</Damage>
      <Speed>15</Speed>
      <Size>100</Size>
      <LifetimeMS>1340</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
<Object id="Illegal Animal Cage" type="0x5dd2">
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>RookieObj_16x16</File>
        <Index>42</Index>
      </Texture>
      <Texture>
        <File>RookieObj_16x16</File>
        <Index>43</Index>
      </Texture>
      <Texture>
        <File>RookieObj_16x16</File>
        <Index>44</Index>
      </Texture>
    </RandomTexture>
    <Size>80</Size>
  </Object>
<Object id="Illegal Animal Parrot" type="0x5dd3">
    <DisplayId>Smuggled Parrot</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <AnimatedTexture>
        <File>Rookie_8x8</File>
        <Index>71</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>Rookie_8x8</File>
        <Index>72</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>Rookie_8x8</File>
        <Index>73</Index>
      </AnimatedTexture>
    </RandomTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Deadwater Parrot Feather</ObjectId>
      <Damage>40</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object id="Illegal Animal Monkey" type="0x5dd4">
    <DisplayId>Criminal Monkey</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>50</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Deadwater Banana</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Illegal Animal Tiger" type="0x5dd5">
    <DisplayId>Fraudulent Tiger</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>49</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>HellHoundAttack</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <Size>90</Size>
      <LifetimeMS>840</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Great Basilisk Wave</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <Size>110</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Illegal Animal Anchor" type="0x5dd8">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object id="Pirate's Tavern Spawner" type="0x563B">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object id="Pirate's Tavern Washed Captain" type="0x86c3">
    <DisplayId>Washed-Up Captain</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>82</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>16000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="ShipWreck">500</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Pirate Cannon Bullet</ObjectId>
      <Damage>80</Damage>
      <Speed>65</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pirate King Sword</ObjectId>
      <Damage>65</Damage>
      <Speed>45</Speed>
      <Size>110</Size>
      <LifetimeMS>1400</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
<Object id="Pirate's Tavern Bartender" type="0x86c4">
    <DisplayId>Tavern Bartender</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>90</Index>
    </AnimatedTexture>
    <Size>110</Size>
    <AlwaysPositiveHealth />
    <Invincible />
    <NoMiniMap />
  </Object>
<Object id="Pirate's Tavern Drunk Sailor" type="0x86c5">
    <DisplayId>Drunk Sailor</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>89</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>90</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
  </Object>
<Object id="Pirate's Tavern Piano" type="0x86c6">
    <DisplayId>Tavern Piano</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x124</Index>
    </Texture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>60</Defense>
    <StunImmune />
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Harp Notes Small</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>8000</LifetimeMS>
      <Acceleration>-30</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gold Eighth Note</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <Size>135</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object id="Celestial Sprite Spawner" type="0xAC76">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object id="Celestial Sprite" type="0xAC77">
    <Class>Character</Class>
    <Enemy />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DisplayId>Celestial Sprite</DisplayId>
    <AnimatedTexture>
      <File>spriteForestChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="SpriteForest">500</RealmScore>
    <TrackLoot />
    <Level>17</Level>
    <Flying />
    <God />
    <Hero />
    <Quest />
    <KillStat stat="GodKills" />
    <KillStat stat="HeroKills" />
    <Labels>ENEMY,MINION,GOD,HERO,QUEST,MINION_STRONG</Labels>
    <Projectile id="0">
      <ObjectId>Celestial Sprite Twirl</ObjectId>
      <Size>110</Size>
      <Damage>45</Damage>
      <Speed>20</Speed>
      <LifetimeMS>7500</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Celestial Sprite Twirl</ObjectId>
      <Size>110</Size>
      <Damage>45</Damage>
      <Speed>30</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Celestial Sprite Twirl</ObjectId>
      <Size>110</Size>
      <Damage>45</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3750</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Celestial Sprite Bolt</ObjectId>
      <Size>130</Size>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3750</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Celestial Sprite Bolt</ObjectId>
      <Size>130</Size>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
<Object id="Cosmic Sprite Spawner" type="0xAC78">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object id="Cosmic Sprite" type="0xAC79">
    <Class>Character</Class>
    <Enemy />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DisplayId>Cosmic Sprite</DisplayId>
    <AnimatedTexture>
      <File>spriteForestChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore biome="SpriteForest">500</RealmScore>
    <TrackLoot />
    <Level>17</Level>
    <Flying />
    <God />
    <Hero />
    <Quest />
    <KillStat stat="GodKills" />
    <KillStat stat="HeroKills" />
    <Labels>ENEMY,MINION,GOD,HERO,QUEST,MINION_STRONG</Labels>
    <Projectile id="0">
      <ObjectId>Cosmic Sprite Twirl</ObjectId>
      <Size>110</Size>
      <Damage>60</Damage>
      <Speed>10</Speed>
      <LifetimeMS>15000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cosmic Sprite Twirl</ObjectId>
      <Size>110</Size>
      <Damage>60</Damage>
      <Speed>25</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cosmic Sprite Twirl</ObjectId>
      <Size>110</Size>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3750</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Cosmic Sprite Bolt</ObjectId>
      <Size>130</Size>
      <Damage>45</Damage>
      <Speed>30</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Cosmic Sprite Bolt</ObjectId>
      <Size>130</Size>
      <Damage>45</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2143</LifetimeMS>
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
<Object type="0xAC7F" id="Celestial Sprite Twirl">
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    <Texture>
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<Object id="Artificial Sprite God" type="0x870a">
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<Object id="Artificial Sprite Child" type="0x870c">
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<Object id="Giant Critter Brood" type="0x86b1">
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      <Frame time="0.15">
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<Object id="Giant Critter Egg" type="0x86b2">
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    <Size>-1</Size>
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID</Labels>
  </Object>
<Object type="0x409" id="Sea Dragon">
    <Enemy />
    <RealmScore biome="DeepSea">750</RealmScore>
    <TrackLoot />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deepSeaChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>10</Size>
    <MaxHitPoints>50000</MaxHitPoints>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <Defense>35</Defense>
    <Terrain>DeepSea</Terrain>
    <God />
    <SlowImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Water Storm</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gardener Water Bolt</ObjectId>
      <Speed>90</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID</Labels>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
    <KillStat stat="DeepSea" />
  </Object>
<Object id="Dread Viper Spawner" type="0x5641">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object id="Dread Viper" type="0x2669">
    <Enemy />
    <Exp>195</Exp>
    <TrackLoot />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>51</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>135</Size>
    <MaxHitPoints>42000</MaxHitPoints>
    <Defense>45</Defense>
    <BXP>0</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <God />
    <Hero />
    <Quest />
    <Projectile id="0">
      <ObjectId>Bubble</ObjectId>
      <Speed>40</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>30</TurnRate>
      <TurnStopTime>2900</TurnStopTime>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bubble</ObjectId>
      <Speed>40</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>-30</TurnRate>
      <TurnStopTime>2900</TurnStopTime>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bubble Laser</ObjectId>
      <Speed>55</Speed>
      <Damage>130</Damage>
      <LifetimeMS>4400</LifetimeMS>
      <Size>105</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID</Labels>
  </Object>
<Object id="Dread Viper Central Vent" type="0x266A">
    <DisplayId>Steam Vent</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_16x24</File>
      <Index>21</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>16</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>17</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>18</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>19</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>21</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>70</Defense>
    <AlwaysPositiveHealth />
    <Size>180</Size>
    <Projectile id="0">
      <ObjectId>Purple Spit</ObjectId>
      <Damage>85</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>130</Size>
      <ConditionEffect duration="1.5">Armor Broken</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID</Labels>
  </Object>
<Object id="Dread Viper Steam Vent" type="0x266B">
    <DisplayId>Steam Vent</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_16x24</File>
      <Index>21</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>16</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x24</File>
          <Index>21</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>130</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 Blue Stab</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4300</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Spit</ObjectId>
      <Damage>50</Damage>
      <Speed>20</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>110</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect target="1" duration="2">Stasis</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Alluring Blossom Spawner" type="0x5642">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
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<Object id="Alluring Blossom" type="0x4267">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>218</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>165</Size>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>60</Defense>
    <Quest />
    <Hero />
    <RealmScore biome="FloralEscape">750</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <LeachHealth />
    <Projectile id="0">
      <ObjectId>MV Autumn Leaves</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Petal Spike</ObjectId>
      <Damage>160</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Acceleration>20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Star New</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Red Star New</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>MV Flower Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>80</TurnRate>
    </Projectile>
    <Projectile id="5">
      <ObjectId>MV Flower Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>105</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>80</TurnRate>
    </Projectile>
    <Projectile id="6">
      <ObjectId>MV Flower Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>80</TurnRate>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
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<Object id="Alluring Blossom Minion Pink" type="0x4268">
    <DisplayId>Pink Bloom</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>New Alluring Blossom Minions</Group>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5d5</Index>
    </Texture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <LeachHealth />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Pink Star</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Alluring Blossom Minion Purple" type="0x4269">
    <DisplayId>Purple Bloom</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>New Alluring Blossom Minions</Group>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5e5</Index>
    </Texture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <LeachHealth />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Pink Star</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Alluring Blossom Minion Blue" type="0x426a">
    <DisplayId>Blue Bloom</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>New Alluring Blossom Minions</Group>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5db</Index>
    </Texture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
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    <Defense>40</Defense>
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    <StasisImmune />
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    <SlowImmune />
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    <AlwaysPositiveHealth />
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      <ObjectId>Pink Star</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Alluring Blossom Minion Red" type="0x5dcb">
    <DisplayId>Red Bloom</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>New Alluring Blossom Minions</Group>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5e5</Index>
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    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
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    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <LeachHealth />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Pink Star</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
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    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Petal Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
  </Object>
<Object id="Hornet's Nest Spawner" type="0x5643">
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    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
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<Object id="Hornet's Nest" type="0x872b">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects32x32</File>
      <Index>0</Index>
    </Texture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>175</Size>
    <MaxHitPoints>28000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <RealmScore biome="FloralEscape">750</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <StunImmune />
    <Quest />
    <Hero />
    <Projectile id="0">
      <ObjectId>EH Hive Shot</ObjectId>
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      <Damage>130</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>115</Size>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>55</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>EH Yellow Stinger Large</ObjectId>
      <Speed>50</Speed>
      <Damage>160</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>130</Size>
      <Boomerang />
      <MultiHit />
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    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="10" seasonalBonus="0.15">redDust</SoulboundDust>
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<Object id="Angry Hornet" type="0x872c">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
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    <MaxHitPoints>16000</MaxHitPoints>
    <Defense>35</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>EH Queen Yellow Stinger Large</ObjectId>
      <Speed>65</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>95</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Queen Yellow Stinger Large</ObjectId>
      <Speed>58</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>110</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Queen Yellow Stinger Large</ObjectId>
      <Speed>51</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>125</Size>
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object id="Elder Ent Ancient Inactive" type="0x5644">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>46</Index>
    </Texture>
    <Invincible />
    <Size>180</Size>
    <NoMiniMap />
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<Object id="Elder Ent Ancient" type="0xc76f">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
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    </AnimatedTexture>
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        <File>UGCSetpieceObjects16x16</File>
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      </Texture>
    </AltTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>180</Size>
    <MaxHitPoints>43000</MaxHitPoints>
    <Defense>40</Defense>
    <KeepDamageRecord />
    <Quest />
    <Hero />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <RealmScore biome="FloralEscape">750</RealmScore>
    <DontFaceAttacks />
    <DontFaceMovement />
    <Projectile id="0">
      <ObjectId>BellaLeaf New</ObjectId>
      <Speed>50</Speed>
      <Damage>180</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Battleaxe SRot</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <LifetimeMS>10000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
      <Parametric />
      <PassesCover />
      <Magnitude>6.5</Magnitude>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>BellaBerry New</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="4.0" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="Awake">
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      <Style id="Sleeping">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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<Object type="0x79d6" id="Legion Wood Wall">
    <Class>Wall</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>943</Index>
    </Texture>
    <Top>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>942</Index>
      </Texture>
    </Top>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0x79d7" id="Legion Cracked Wall">
    <Class>Wall</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>941</Index>
    </Texture>
    <Top>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>940</Index>
      </Texture>
    </Top>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0x79d8" id="Legion Log Wall">
    <Class>GameObject</Class>
    <Model>Candy Col Whole</Model>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Static />
    <OccupySquare />
    <FullOccupy />
    <EnemyOccupySquare />
  </Object>
<Object type="0x79d9" id="Legion Stone Wall">
    <Class>Wall</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>944</Index>
    </Texture>
    <Top>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>945</Index>
      </Texture>
    </Top>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0x79da" id="Legion Brick Wall">
    <Class>Wall</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>938</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>938</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>939</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>937</Index>
      </Texture>
    </Top>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0x79db" id="Legion Hybrid Wall">
    <Class>Wall</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>947</Index>
    </Texture>
    <Top>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>946</Index>
      </Texture>
    </Top>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0x79dc" id="Legion Path">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>852</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>852</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>853</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>854</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>855</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>856</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>857</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>858</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>859</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <Static />
    <DrawOnGround />
  </Object>
<Object type="0x79dd" id="Legion Areablocker">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>41</Index>
    </Texture>
    <Size>0</Size>
    <Static />
  </Object>
<Object type="0xA57A" id="Frosted Howler">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>82</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Howler Proj</ObjectId>
      <Speed>70</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Howler Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Howler Sting</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
<Object type="0xA57D" id="Frosted Ogre">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>80</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Frosted Ogre Proj</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Frosted Ogre Sting</ObjectId>
      <Speed>85</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
<Object type="0xA580" id="Frosted Troll">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>81</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1700</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>150</Exp>
    <BXP>525</BXP>
    <Projectile id="0">
      <ObjectId>Frosted Troll Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>700</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Frosted Troll Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>140</Damage>
      <Size>100</Size>
      <LifetimeMS>700</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Labels>ENEMY,MINION,LEGION</Labels>
  </Object>
<Object type="0x668" id="Red Demon">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>55</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>12</Defense>
    <TrackLoot />
    <Flying />
    <Hero />
    <Quest />
    <God />
    <RealmScore>1000</RealmScore>
    <Level>19</Level>
    <Exp>234</Exp>
    <BXP>833</BXP>
    <Projectile id="0">
      <ObjectId>Ent God Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Demon Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>9</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <PassesCover />
      <Parametric />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,HERO,GOD,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x669" id="Imp">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>10</Defense>
    <Flying />
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Imp Projectile</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x66a" id="Demon">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>55</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x66b" id="Demon Warrior">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>260</MaxHitPoints>
    <Defense>14</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x675" id="Phoenix Lord">
    <Group>Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x2a</Index>
    </Texture>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>15</Defense>
    <Flying />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>17</Level>
    <Projectile id="0">
      <ObjectId>Fire Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,HERO,GOD,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x676" id="Birdman Chief">
    <Group>Pyre</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x15</Index>
    </AnimatedTexture>
    <Size>105</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>40</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x677" id="Birdman">
    <Group>Pyre</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x16</Index>
    </AnimatedTexture>
    <Size>95</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>7</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>46</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c1" id="Phoenix Reborn">
    <Group>Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x2a</Index>
    </Texture>
    <Size>100</Size>
    <MaxHitPoints>4200</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>15</Defense>
    <Flying />
    <Quest />
    <TrackLoot />
    <Level>17</Level>
    <Projectile id="0">
      <ObjectId>Fire Spinner</ObjectId>
      <Damage>55</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <ConditionEffect duration="2.5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c2" id="Phoenix Egg">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x54</Index>
    </Texture>
    <Size>130</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x67d" id="Cyclops God">
    <Group>Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x42</Index>
    </Texture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>8</Defense>
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <God />
    <Level>16</Level>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Beam</ObjectId>
      <Damage>8</Damage>
      <Speed>20</Speed>
      <Size>90</Size>
      <LifetimeMS>300</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beam</ObjectId>
      <Damage>15</Damage>
      <Speed>40</Speed>
      <Size>150</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Beam</ObjectId>
      <Damage>33</Damage>
      <Speed>60</Speed>
      <Size>210</Size>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Beam</ObjectId>
      <Damage>56</Damage>
      <Speed>80</Speed>
      <Size>270</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Blade</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <HelperDialog title="Heroes of Oryx" radius="6">This monster is a Hero of Oryx. When all of them are killed, everyone in the Realm will be brought to Oryx's Castle to face him directly!</HelperDialog>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,HUMANOID,HERO,GOD,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x67e" id="Cyclops">
    <Group>Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>40</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x67f" id="Cyclops Warrior">
    <Group>Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x680" id="Cyclops Noble">
    <Group>Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>310</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>55</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x681" id="Cyclops Prince">
    <Group>Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>320</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>55</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x682" id="Cyclops King">
    <Group>Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x08</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>60</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0928" id="Ghost King">
    <Group>Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>95</Size>
    <MaxHitPoints>300000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>15</Level>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <HelperDialog title="Heroes of Oryx" radius="6">This monster is a Hero of Oryx. When all of them are killed, everyone in the Realm will be brought to Oryx's Castle to face him directly!</HelperDialog>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x0929" id="Ghost Master">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>2</Defense>
    <StasisImmune />
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x092d" id="Actual Ghost King">
    <DisplayId>Ghost King</DisplayId>
    <Group>Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>95</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>15</Level>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x092a" id="Small Ghost">
    <Group>Ghosts</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>475</BXP>
    <Defense>2</Defense>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x092b" id="Medium Ghost">
    <Group>Ghosts</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <MaxHitPoints>4000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>7</Defense>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x092c" id="Large Ghost">
    <Group>Ghosts</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>180</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x662" id="Ghost Archer">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x663" id="Ghost Warrior">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0c</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>35</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x664" id="Ghost Mage">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0d</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x665" id="Ghost Rogue">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0e</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>30</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x666" id="Ghost Paladin">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0f</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>160</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>40</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x667" id="Ghost Knight">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x10</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>180</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x678" id="Oasis Giant">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x2b</Index>
    </Texture>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <TrackLoot />
    <Level>13</Level>
    <Exp>325</Exp>
    <BXP>1157</BXP>
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,HERO,GOD,QUEST,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x679" id="Oasis Ruler">
    <Group>Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <Size>110</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Orange Missile</ObjectId>
      <Damage>55</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x67a" id="Oasis Soldier">
    <Group>Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>180</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Pink Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x67b" id="Oasis Creature">
    <Group>Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <Size>90</Size>
    <MaxHitPoints>160</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Purple Bolt</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x67c" id="Oasis Monster">
    <Group>Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x03</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>20</Damage>
      <Speed>100</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x091f" id="Ent Ancient">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ent Ancient</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dHero1</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>300000</MaxHitPoints>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <TrackLoot />
    <Quest />
    <Level>11</Level>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <HelperDialog title="Heroes of Oryx" radius="6">This monster is a Hero of Oryx. When all of them are killed, everyone in the Realm will be brought to Oryx's Castle to face him directly!</HelperDialog>
    <KillStat stat="NatureKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,HERO,GOD,QUEST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x0920" id="Actual Ent Ancient">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ent Ancient</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dHero1</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>15</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>11</Level>
    <Exp>384</Exp>
    <BXP>1367</BXP>
    <Projectile id="0">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>20</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>50</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>60</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>70</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>110</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>130</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,HERO,GOD,QUEST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0921" id="Ent">
    <Group>Ents</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dHero1</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>29</Exp>
    <BXP>137</BXP>
    <Projectile id="0">
      <ObjectId>Leaf Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>70</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x0922" id="Ent Sapling">
    <Group>Ents</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dHero1</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Leaf Bolt</ObjectId>
      <Damage>20</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0923" id="Greater Nature Sprite">
    <Group>Greater Nature Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>258</Index>
    </Texture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>3600</MaxHitPoints>
    <Defense>7</Defense>
    <Flying />
    <Exp>0</Exp>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Green Sprite Bolt</ObjectId>
      <Damage>45</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>70</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x0924" id="Actual Greater Nature Sprite">
    <DisplayId>Greater Nature Sprite</DisplayId>
    <Group>Greater Nature Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>3600</MaxHitPoints>
    <Defense>7</Defense>
    <Flying />
    <Exp>78</Exp>
    <BXP>370</BXP>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Green Sprite Bolt</ObjectId>
      <Damage>55</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>70</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x091b" id="Lich">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300000</MaxHitPoints>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>9</Level>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <HelperDialog title="Heroes of Oryx" radius="6">This monster is a Hero of Oryx. When all of them are killed, everyone in the Realm will be brought to Oryx's Castle to face him directly!</HelperDialog>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x091c" id="Actual Lich">
    <DisplayId>Lich</DisplayId>
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1100</MaxHitPoints>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>9</Level>
    <Exp>165</Exp>
    <BXP>587</BXP>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x091d" id="Phylactery Bearer">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>58</Exp>
    <BXP>275</BXP>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Sparkling Bolt</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <Size>50</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Grey Boomerang</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x091e" id="Haunted Spirit">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>2</Index>
    </AnimatedTexture>
    <TrackLoot />
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>18</Defense>
    <Exp>58</Exp>
    <BXP>275</BXP>
    <Projectile id="0">
      <ObjectId>Eldritch Zap</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x65f" id="Mummy">
    <Group>Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>30</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x660" id="Mummy King">
    <Group>Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x08</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x661" id="Mummy Pharaoh">
    <Group>Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x456a" id="KageSpawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
  </Object>
<Object type="0x6db" id="Kage Kami">
    <Enemy />
    <Class>Character</Class>
    <Group>Heros</Group>
    <Level>18</Level>
    <RandomTexture>
      <Texture>
        <File>lofiObj2</File>
        <Index>0x3a</Index>
      </Texture>
      <Texture>
        <File>lofiObj2</File>
        <Index>0x4b</Index>
      </Texture>
      <Texture>
        <File>lofiObj2</File>
        <Index>0x4c</Index>
      </Texture>
    </RandomTexture>
    <Portrait>
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>17</Index>
      </AnimatedTexture>
    </Portrait>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>17</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>18</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/undead_dwarves_hit</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>63</Defense>
    <Exp>273</Exp>
    <BXP>1296</BXP>
    <Size>120</Size>
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Specter Spinner</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Sick</ConditionEffect>
      <ConditionEffect duration="1">Confused</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Specter Shot</ObjectId>
      <Damage>75</Damage>
      <Speed>35</Speed>
      <Size>90</Size>
      <LifetimeMS>2600</LifetimeMS>
      <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x6da" id="Specter Mine">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x2a</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x2a</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x38</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x39</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>150</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Size>100</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Specter Spike</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x456b" id="CoilSpawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
  </Object>
<Object type="0x0dc2" id="Great Coil Snake">
    <Class>Character</Class>
    <Enemy />
    <Group>Heros</Group>
    <Size>100</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>15</Defense>
    <Quest />
    <Level>8</Level>
    <Exp>270</Exp>
    <BXP>1282</BXP>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>Snake Shot</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>16000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ghost Shot</ObjectId>
      <Damage>40</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dc0" id="Great Temple Snake">
    <Class>Character</Class>
    <Enemy />
    <Size>100</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>20</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>Snake Shot Yellow</ObjectId>
      <Damage>20</Damage>
      <Speed>55</Speed>
      <Size>60</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Snake Shot Yellow</ObjectId>
      <Damage>15</Damage>
      <Speed>45</Speed>
      <Size>60</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dc1" id="Great Snake Egg">
    <Class>Character</Class>
    <Enemy />
    <Size>100</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>50</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x8a</Index>
    </Texture>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.4">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x2f</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x36</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x37</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x36</Index>
        </Texture>
      </Frame>
    </Animation>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0925" id="Deathmage">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>11</Defense>
    <Quest />
    <Level>7</Level>
    <TrackLoot />
    <Exp>270</Exp>
    <BXP>1282</BXP>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,QUEST,TRACKLOOT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x65a" id="Skeleton">
    <Group>Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>10</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x65b" id="Skeleton Swordsman">
    <Group>Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>55</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>15</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x65c" id="Skeleton Veteran">
    <Group>Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x03</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>60</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>20</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x65d" id="Skeleton Mage">
    <Group>Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>20</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x65e" id="Skeleton King">
    <Group>Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>75</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>15</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x73f8" id="Ent Ancient Challenger">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ent Ancient</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dHero1</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>300000</MaxHitPoints>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <TrackLoot />
    <Quest />
    <Level>11</Level>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,QUEST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x73f9" id="Actual Ent Ancient Challenger">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ent Ancient</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dHero1</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>15</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>11</Level>
    <Exp>384</Exp>
    <BXP>1824</BXP>
    <Projectile id="0">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>20</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>50</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>60</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>70</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>110</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>130</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,QUEST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x646" id="Minotaur">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x48</Index>
    </Texture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>850</MaxHitPoints>
    <Defense>7</Defense>
    <Terrain>HighSand</Terrain>
    <God />
    <SpawnProb>0.75</SpawnProb>
    <Level>10</Level>
    <Quest />
    <Exp>144</Exp>
    <BXP>684</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>52</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blade</ObjectId>
      <Damage>28</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>430</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blade</ObjectId>
      <Damage>28</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>430</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK,GOD</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x647" id="Flayer">
    <Group>Flayers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>8</Defense>
    <Terrain>HighSand</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x648" id="Flayer Veteran">
    <Group>Flayers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x0c</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>0</Defense>
    <Terrain>HighSand</Terrain>
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x649" id="Flayer God">
    <Group>Flayers</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x51</Index>
    </Texture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1400</MaxHitPoints>
    <Exp>280</Exp>
    <BXP>1330</BXP>
    <Defense>12</Defense>
    <Terrain>HighSand</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Grey Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID,GOD</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0903" id="Flamer King">
    <Group>Flamers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>80</Speed>
      <Damage>29</Damage>
      <Size>105</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Amplitude>0.6</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>7</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Terrain>HighSand</Terrain>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0904" id="Flamer">
    <Group>Flamers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>80</Speed>
      <Damage>29</Damage>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>12</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Terrain>HighSand</Terrain>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x63a" id="Undead Dwarf Warrior">
    <Group>Undead Dwarves</Group>
    <Enemy />
    <Exp>25</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <BXP>118</BXP>
    <Defense>7</Defense>
    <Terrain>HighPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>30</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x63b" id="Undead Dwarf Axebearer">
    <Group>Undead Dwarves</Group>
    <Enemy />
    <Exp>26</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>260</MaxHitPoints>
    <BXP>123</BXP>
    <Defense>7</Defense>
    <Terrain>HighPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>32</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x63c" id="Undead Dwarf Mage">
    <Group>Undead Dwarves</Group>
    <Enemy />
    <Exp>21</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>210</MaxHitPoints>
    <BXP>99</BXP>
    <Defense>0</Defense>
    <Terrain>HighPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x63e" id="Undead Dwarf King">
    <Group>Undead Dwarves</Group>
    <Enemy />
    <Exp>40</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <BXP>190</BXP>
    <Defense>7</Defense>
    <Terrain>HighPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x63f" id="Soulless Dwarf">
    <Group>Undead Dwarves</Group>
    <Enemy />
    <Exp>25</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <BXP>118</BXP>
    <Defense>11</Defense>
    <Terrain>HighPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x640" id="Undead Dwarf God">
    <Group>Undead Dwarves</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x4b</Index>
    </Texture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <Terrain>HighPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Pink Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="3">Confused</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,GOD</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0900" id="Shield Orc Key">
    <Group>Shield Orcs</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Shield Orc Queen</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>30</Speed>
      <Damage>40</Damage>
      <Size>30</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <Terrain>HighPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0901" id="Shield Orc Flooder">
    <Group>Shield Orcs</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Shield Orc King</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>30</Size>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>2000</MaxHitPoints>
    <Size>100</Size>
    <Defense>10</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Terrain>HighPlains</Terrain>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0902" id="Shield Orc Shield">
    <Group>Shield Orcs</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Shield Orc Warrior</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>30</Size>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>5000</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Terrain>HighPlains</Terrain>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x0957" id="Urgle">
    <Group>Traptossers</Group>
    <Enemy />
    <Class>Character</Class>
    <Terrain>HighPlains</Terrain>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1600</MaxHitPoints>
    <Size>100</Size>
    <Defense>9</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <SpawnProb>1.00</SpawnProb>
    <Level>13</Level>
    <Quest />
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>70</Speed>
      <Damage>48</Damage>
      <Size>80</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0958" id="Left Horizontal Trap">
    <DisplayId>Trap Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <StasisImmune />
    <Enemy />
    <Exp>195</Exp>
    <Projectile id="1">
      <ObjectId>Web Thread</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Web Thread 2</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="2">Blind</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Web Thread 3</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x0959" id="Top Vertical Trap">
    <DisplayId>Trap Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <StasisImmune />
    <Enemy />
    <Exp>195</Exp>
    <Projectile id="1">
      <ObjectId>Web Thread</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Web Thread 2</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="2">Blind</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Web Thread 3</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x0960" id="45-225 Diagonal Trap">
    <DisplayId>Trap Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <StasisImmune />
    <Enemy />
    <Exp>195</Exp>
    <Projectile id="1">
      <ObjectId>Web Thread</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Web Thread 2</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="2">Blind</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Web Thread 3</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x0961" id="135-315 Diagonal Trap">
    <DisplayId>Trap Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <StasisImmune />
    <Enemy />
    <Exp>195</Exp>
    <Projectile id="1">
      <ObjectId>Web Thread</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Web Thread 2</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="2">Blind</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Web Thread 3</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x642" id="Ogre Mage">
    <Group>Ogres</Group>
    <Enemy />
    <Exp>30</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <BXP>142</BXP>
    <Defense>7</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>67</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x643" id="Ogre Warrior">
    <Group>Ogres</Group>
    <Enemy />
    <Exp>27</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x08</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>270</MaxHitPoints>
    <BXP>128</BXP>
    <Defense>7</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>38</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x644" id="Ogre Wizard">
    <Group>Ogres</Group>
    <Enemy />
    <Exp>30</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <BXP>142</BXP>
    <Defense>7</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x645" id="Ogre King">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>700</MaxHitPoints>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <Defense>7</Defense>
    <Terrain>HighForest</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x64a" id="Night Elf Archer">
    <Group>Night Elves</Group>
    <Enemy />
    <Exp>24</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x0d</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>240</MaxHitPoints>
    <BXP>114</BXP>
    <Defense>0</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x64b" id="Night Elf Warrior">
    <Group>Night Elves</Group>
    <Enemy />
    <Exp>28</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x0e</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <BXP>133</BXP>
    <Defense>2</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>36</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x64c" id="Night Elf Mage">
    <Group>Night Elves</Group>
    <Enemy />
    <Exp>22</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x0f</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <BXP>104</BXP>
    <Defense>0</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x64d" id="Night Elf Veteran">
    <Group>Night Elves</Group>
    <Enemy />
    <Exp>30</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x10</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <BXP>142</BXP>
    <Defense>4</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Gold Arrow</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x64f" id="Night Elf King">
    <Group>Night Elves</Group>
    <Enemy />
    <Exp>18</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x12</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>180</MaxHitPoints>
    <BXP>85</BXP>
    <Defense>5</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x650" id="Lizard God">
    <Group>Night Elves</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x49</Index>
    </Texture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>160</Exp>
    <BXP>570</BXP>
    <Defense>12</Defense>
    <Terrain>HighForest</Terrain>
    <God />
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0206" id="Dragon Egg">
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xe5</Index>
    </Texture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>75</MaxHitPoints>
    <BXP>35</BXP>
    <Enemy />
    <Exp>8</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HighForest</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0207" id="White Dragon Whelp">
    <Class>Character</Class>
    <Size>65</Size>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xe4</Index>
    </Texture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <MaxHitPoints>240</MaxHitPoints>
    <BXP>114</BXP>
    <Enemy />
    <Exp>24</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HighForest</Terrain>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <Size>80</Size>
      <LifetimeMS>2300</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0208" id="Juvenile White Dragon">
    <Class>Character</Class>
    <Size>90</Size>
    <Texture>
      <File>lofiChar16x8</File>
      <Index>0x7c</Index>
    </Texture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <MaxHitPoints>300</MaxHitPoints>
    <BXP>142</BXP>
    <Enemy />
    <Exp>30</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HighForest</Terrain>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>43</Damage>
      <Size>100</Size>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0209" id="Adult White Dragon">
    <Class>Character</Class>
    <Size>120</Size>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <MaxHitPoints>400</MaxHitPoints>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <Terrain>HighForest</Terrain>
    <Enemy />
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>60</Damage>
      <Size>120</Size>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x3d24" id="Realm Manticore">
    <DisplayId>Manticore</DisplayId>
    <Class>Character</Class>
    <Size>100</Size>
    <Texture>
      <File>lofiChar16x8</File>
      <Index>0x7d</Index>
    </Texture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <MaxHitPoints>700</MaxHitPoints>
    <BXP>332</BXP>
    <Enemy />
    <Exp>70</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HighForest</Terrain>
    <Projectile>
      <ObjectId>Coffin Bullet</ObjectId>
      <Speed>60</Speed>
      <Damage>50</Damage>
      <Size>90</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x3d25" id="Hunter Centaur">
    <Class>Character</Class>
    <Size>100</Size>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x6a</Index>
    </Texture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <MaxHitPoints>1200</MaxHitPoints>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <Enemy />
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HighForest</Terrain>
    <SpawnProb>0.75</SpawnProb>
    <Level>12</Level>
    <Quest />
    <Projectile>
      <ObjectId>Red Arrow</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>130</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beer Shockwave</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x716a" id="Dark Elf Scout">
    <Group>Dark Elves</Group>
    <Enemy />
    <Exp>25</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x13</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <BXP>118</BXP>
    <Defense>2</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>68</Speed>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x7fca" id="Dark Elf Swordsman">
    <Group>Dark Elves</Group>
    <Enemy />
    <Exp>34</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x14</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
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        <File>iceCitadelObjects16x16</File>
        <Index>36</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <FullOccupy />
    <EnemyOccupySquare />
  </Object>
<Object id="Ice Citadel Large Pillar" type="0x9CAF">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>37</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>38</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>39</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>40</Index>
      </Texture>
    </RandomTexture>
    <Static />
  </Object>
<Object id="Ice Citadel Large Snow Pillar" type="0x9CB0">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>41</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>42</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>43</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>44</Index>
      </Texture>
    </RandomTexture>
    <Static />
  </Object>
<Object id="Ice Citadel Large Broken Pillar" type="0x9CB1">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>45</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>46</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>47</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>48</Index>
      </Texture>
    </RandomTexture>
    <Static />
  </Object>
<Object id="Ice Citadel Large Snow Broken Pillar" type="0x9CB2">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>49</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>50</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>51</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>52</Index>
      </Texture>
    </RandomTexture>
    <Static />
  </Object>
<Object id="Ice Citadel Large Blood Runes" type="0x9CB3">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>53</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>54</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>55</Index>
      </Texture>
      <Texture>
        <File>iceCitadelObjects16x16</File>
        <Index>56</Index>
      </Texture>
    </RandomTexture>
    <Static />
  </Object>
<Object type="0x9CC4" id="Ice Citadel Path Picker">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object type="0x9CC5" id="Ice Citadel Left Stair Case Teleporter Helper">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object type="0x9CC6" id="Ice Citadel Right Stair Case Teleporter Helper">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object type="0x9CC7" id="Ice Citadel Left Stair Case Teleporter">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object type="0x9CC8" id="Ice Citadel Right Stair Case Teleporter">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object type="0x9CD0" id="Ice Citadel Left Stair Case Teleporter Helper F2">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object type="0x9CD1" id="Ice Citadel Right Stair Case Teleporter Helper F2">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object type="0x9CD2" id="Ice Citadel Left Stair Case Teleporter F2">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object type="0x9CD3" id="Ice Citadel Right Stair Case Teleporter F2">
    <DisplayId>Crystal Entity</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object type="0x9CC9" id="Citadel Snow Bat Mama">
    <DisplayId>Snow Bat</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>BigBois</Group>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <Z>0.14</Z>
    <Flying />
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>18</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>36</Speed>
      <Size>110</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>54</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Confuse Shuriken</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CCA" id="Citadel Snow Bat">
    <DisplayId>Snow Bat Pup</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>SmallBois</Group>
    <AnimatedTexture>
      <File>iceCitadelChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>767</Exp>
    <BXP>3835</BXP>
    <Z>0.24</Z>
    <Flying />
    <Size>90</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Ice Sonic Bat Spinner</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CCB" id="Citadel Mini Yeti">
    <DisplayId>Small Yeti</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>SmallBois</Group>
    <AnimatedTexture>
      <File>iceCitadelChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Exp>767</Exp>
    <BXP>3835</BXP>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>10</Defense>
    <Projectile id="0">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Size>120</Size>
      <CollisionMult>0.75</CollisionMult>
      <Speed>100</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Damage>80</Damage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CCC" id="Citadel Big Yeti">
    <DisplayId>Yeti</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>BigBois</Group>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xED454D</BloodColor>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Guard Wave Medium</ObjectId>
      <Size>110</Size>
      <Speed>70</Speed>
      <LifetimeMS>4350</LifetimeMS>
      <Damage>115</Damage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Wave Medium</ObjectId>
      <Size>110</Size>
      <Speed>90</Speed>
      <LifetimeMS>3350</LifetimeMS>
      <Damage>115</Damage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CCD" id="Citadel Iceion">
    <DisplayId>Iceion</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>BigBois</Group>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>115</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <Projectile id="0">
      <ObjectId>Grey Boomerang</ObjectId>
      <Size>110</Size>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Damage>120</Damage>
      <ConditionEffect duration="2.0">Quiet</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Assassin Swipe</ObjectId>
      <Size>140</Size>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Damage>180</Damage>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Assassin Swipe</ObjectId>
      <Size>140</Size>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Damage>180</Damage>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CCE" id="Citadel Lizicle">
    <DisplayId>Lizicle</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>BigBois</Group>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>115</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <Projectile id="1">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>105</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>FR Boss Ball</ObjectId>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CD4" id="Citadel Lilzicle">
    <DisplayId>Lilzicle</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>SmallBois</Group>
    <AnimatedTexture>
      <File>iceCitadelChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>130</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>767</Exp>
    <BXP>3835</BXP>
    <Projectile id="1">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>105</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>FR Boss Ball</ObjectId>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CD5" id="Citadel Rolly Polly Head">
    <DisplayId>Glacierpede</DisplayId>
    <Enemy />
    <Group>BigBois</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>3180</Exp>
    <BXP>15900</BXP>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CD6" id="Citadel Rolly Polly Body">
    <DisplayId>Glacierpede</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <Projectile>
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Speed>14</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>24</Acceleration>
      <SpeedClamp>120</SpeedClamp>
      <Damage>120</Damage>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
  </Object>
<Object type="0x9CD7" id="Citadel Rolly Polly Tail">
    <DisplayId>Glacierpede</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <Projectile>
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Speed>14</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>24</Acceleration>
      <SpeedClamp>110</SpeedClamp>
      <Damage>120</Damage>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
  </Object>
<Object type="0x9CD8" id="Citadel Snom Polly Head">
    <DisplayId>Snomipede</DisplayId>
    <Enemy />
    <Group>SmallBois</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <Projectile>
      <ObjectId>Crystal Shard</ObjectId>
      <Size>80</Size>
      <Speed>110</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <Acceleration>-110</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Damage>100</Damage>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CD9" id="Citadel Snom Polly Body">
    <DisplayId>Snomipede</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>100</Exp>
    <BXP>500</BXP>
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
<Object type="0x9CDa" id="Citadel Snom Polly Tail">
    <DisplayId>Snomipede</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>100</Exp>
    <BXP>500</BXP>
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
<Object type="0x9CDB" id="Minor Creepy Weird Dark Spirit Mental Manifestation 1">
    <DisplayId>Creepy Weird Dark Spirit Mental Manifestation</DisplayId>
    <Group>SmallDarkies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>spell/beholder_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>1000</Defense>
    <Exp>767</Exp>
    <BXP>3835</BXP>
    <Projectile id="0">
      <ObjectId>Glacial Spiral Projectile</ObjectId>
      <Size>120</Size>
      <Speed>10</Speed>
      <LifetimeMS>15000</LifetimeMS>
      <Damage>150</Damage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3.0">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Glacial Spiral Projectile</ObjectId>
      <Size>120</Size>
      <Speed>15</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Damage>150</Damage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3.0">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CDC" id="Minor Creepy Weird Dark Spirit Mental Manifestation 2">
    <DisplayId>Creepy Weird Dark Spirit Mental Manifestation</DisplayId>
    <Group>SmallDarkies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>spell/beholder_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>1000</Defense>
    <Exp>767</Exp>
    <BXP>3835</BXP>
    <Projectile id="0">
      <ObjectId>Glacial Spiral Projectile</ObjectId>
      <Size>120</Size>
      <Speed>10</Speed>
      <LifetimeMS>15000</LifetimeMS>
      <Damage>150</Damage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3.0">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Glacial Spiral Projectile</ObjectId>
      <Size>120</Size>
      <Speed>15</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Damage>150</Damage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3.0">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CE4" id="Minor Creepy Weird Dark Spirit Mental Manifestation 3">
    <DisplayId>Creepy Weird Dark Spirit Mental Manifestation</DisplayId>
    <Group>SmallDarkies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>spell/beholder_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>1000</Defense>
    <Exp>767</Exp>
    <BXP>3835</BXP>
    <Projectile id="0">
      <ObjectId>Glacial Spiral Projectile</ObjectId>
      <Size>120</Size>
      <Speed>10</Speed>
      <LifetimeMS>15000</LifetimeMS>
      <Damage>150</Damage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3.0">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Glacial Spiral Projectile</ObjectId>
      <Size>120</Size>
      <Speed>15</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Damage>150</Damage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3.0">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CDE" id="Creepy Weird Dark Spirit Mental Manifestation 1">
    <DisplayId>Creepy Weird Dark Spirit Mental Manifestation</DisplayId>
    <Group>BigDarkies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>1000</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <Projectile id="0">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>105</Size>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Snowball Shot</ObjectId>
      <Speed>120</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Damage>100</Damage>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CDF" id="Creepy Weird Dark Spirit Mental Manifestation 2">
    <DisplayId>Creepy Weird Dark Spirit Mental Manifestation</DisplayId>
    <Group>BigDarkies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>1000</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <Projectile id="0">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>105</Size>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Snowball Shot</ObjectId>
      <Speed>120</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Damage>100</Damage>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CE0" id="Creepy Weird Dark Spirit Mental Manifestation 3">
    <DisplayId>Creepy Weird Dark Spirit Mental Manifestation</DisplayId>
    <Group>BigDarkies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>1000</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <Projectile id="0">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>105</Size>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Snowball Shot</ObjectId>
      <Speed>120</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Damage>100</Damage>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CE1" id="Creepy Weird Dark Spirit Mental Manifestation 4">
    <DisplayId>Creepy Weird Dark Spirit Mental Manifestation</DisplayId>
    <Group>BigDarkies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>1000</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <Projectile id="0">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>105</Size>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Snowball Shot</ObjectId>
      <Speed>120</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Damage>100</Damage>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CE2" id="Creepy Weird Dark Spirit Mental Manifestation 5">
    <DisplayId>Creepy Weird Dark Spirit Mental Manifestation</DisplayId>
    <Group>BigDarkies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>1000</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <Projectile id="0">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>105</Size>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Snowball Shot</ObjectId>
      <Speed>120</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Damage>100</Damage>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CCF" id="Citadel Enemy Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>555</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x9CE3" id="Citadel Mixed Enemy Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>577</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x9CE5" id="Citadel Dark Enemy Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>578</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x9CE6" id="ic Esben the Neurotic">
    <DisplayId>Esben the Neurotic</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars32x32</File>
      <Index>5</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>160</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>135000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>80000</Exp>
    <BXP>400000</BXP>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <EventChestBoss />
    <PowerUpSpd />
    <TrackLoot />
    <NoCollisionWhenMovement />
    <AltTexture id="8">
      <Texture>
        <File>iceCitadelObjects8x8</File>
        <Index>265</Index>
      </Texture>
    </AltTexture>
    <Animation period="0" prob="1" id="Phase1Attack">
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects32x32</File>
          <Index>0</Index>
        </Texture>
      </Frame>
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      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <TurnRate>-60</TurnRate>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>90</Speed>
      <Size>130</Size>
      <LifetimeMS>1100</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Frost Burst</ObjectId>
      <Damage>135</Damage>
      <Speed>75</Speed>
      <Size>130</Size>
      <LifetimeMS>1300</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Frost Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>1300</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>135</Damage>
      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Boneshot Projectile</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Amplitude>3</Amplitude>
      <Frequency>1</Frequency>
      <Size>120</Size>
      <FaceDir />
      <CollisionMult>0.9</CollisionMult>
    </Projectile>
    <Projectile id="16">
      <ObjectId>Boneshot Projectile</ObjectId>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Amplitude>3</Amplitude>
      <Frequency>1</Frequency>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>45</SpeedClamp>
      <FaceDir />
    </Projectile>
    <Projectile id="20">
      <ObjectId>Armor Pierce Bullet</ObjectId>
      <Damage>60</Damage>
      <Speed>15</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
      <Amplitude>3</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="21">
      <ObjectId>White Bullet</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
      <TurnRate>50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>10000</TurnStopTime>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="22">
      <ObjectId>White Bullet</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
      <TurnRate>-50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>10000</TurnStopTime>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="23">
      <ObjectId>Gray Spinner</ObjectId>
      <Damage>60</Damage>
      <Speed>90</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="24">
      <ObjectId>XMAS Sparkling Bolt</ObjectId>
      <Damage>1</Damage>
      <Speed>90</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Wavy />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="25">
      <ObjectId>Ice Bolt Projectile</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
      <TurnRate>50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>10000</TurnStopTime>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="39">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>150</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="40">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>140</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="41">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>130</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="42">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>120</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="43">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>110</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="44">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>100</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="45">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>90</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="46">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>80</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
         &gt;
         <LifetimeMS>2000</LifetimeMS><CircleTurnAngle>-50</CircleTurnAngle><CircleTurnDelay>1000</CircleTurnDelay><MultiHit /><CollisionMult>0.8</CollisionMult></Projectile>
    <Projectile id="47">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="48">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="49">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>50</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="50">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>40</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="51">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>30</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="52">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>20</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="53">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>10</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="54">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>0</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="79">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>150</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="60">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>140</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="61">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>130</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="62">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>120</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="63">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>110</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="64">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>100</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="65">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>90</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="66">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>80</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
         &gt;
         <LifetimeMS>10000</LifetimeMS><CircleTurnAngle>-50</CircleTurnAngle><CircleTurnDelay>1000</CircleTurnDelay><MultiHit /><CollisionMult>0.8</CollisionMult></Projectile>
    <Projectile id="67">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="68">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="69">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>50</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="70">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>40</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="71">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>30</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="72">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>20</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="73">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>10</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <Projectile id="74">
      <ObjectId>Aurora Gem Projectile</ObjectId>
      <Size>100</Size>
      <Speed>0</Speed>
      <Damage>30</Damage>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <LifetimeMS>10000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <AlwaysPositiveHealth />
    <SoulboundDust dustMin="42" dustMax="46" seasonalBonus="0.15" minLevel="7" maxLevel="7">greenDust</SoulboundDust>
    <SoulboundDust dustMin="39" dustMax="44" seasonalBonus="0.15" minLevel="7" maxLevel="7">redDust</SoulboundDust>
    <SoulboundDust dustMin="36" dustMax="40" seasonalBonus="0.15" minLevel="7" maxLevel="7">purpleDust</SoulboundDust>
    <HealthBarBoss radius="40" />
    <KillStat stat="HumanoidKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Ice Citadel Portal</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_SPD</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Automaton Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Citadel Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Staff of Esben</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Hard</SpecialSpawn>
    <SpecialSpawn category="Mercenary_D">Mercenary D Dungeon</SpecialSpawn>
    <SpecialSpawn category="Wanderer_or_D">Wanderer or Merc D Spawner</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Hard</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Neo Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
    <Presentation>
      <Style id="TrueEsben">
        <StyleStep altTextureId="8">SetAltTexture</StyleStep>
      </Style>
      <Style id="Phase1Attack">
        <StyleStep id="Phase1Attack">SetAnimation</StyleStep>
      </Style>
      <Style id="Phase2Attack">
        <StyleStep id="Phase2Attack">SetAnimation</StyleStep>
      </Style>
      <Style id="Phase3Attack">
        <StyleStep id="Phase3Attack">SetAnimation</StyleStep>
      </Style>
      <Style id="ShadowRevert">
        <StyleStep id="ShadowRevert">SetAnimation</StyleStep>
      </Style>
      <Style id="Phase1Trans">
        <StyleStep id="Phase1Trans">SetAnimation</StyleStep>
      </Style>
      <Style id="FinalGame">
        <StyleStep id="FinalGame">SetAnimation</StyleStep>
      </Style>
      <Style id="Phase2Exit">
        <StyleStep id="Phase2Exit">SetAnimation</StyleStep>
      </Style>
      <Style id="Phase4Transition">
        <StyleStep id="Phase4Transition">SetAnimation</StyleStep>
      </Style>
      <Style id="Phase2FormChange">
        <StyleStep id="Phase2FormChange">SetAnimation</StyleStep>
      </Style>
      <Style id="Phase3FormChange">
        <StyleStep id="Phase3FormChange">SetAnimation</StyleStep>
      </Style>
      <Style id="Phase3Walk">
        <StyleStep id="Phase3Walk">SetAnimation</StyleStep>
      </Style>
      <Style id="Fenrir">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="Wolf">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="Hugin">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="Munin">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="Bear">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="BearHit">
        <StyleStep altTextureId="9">SetAltTexture</StyleStep>
      </Style>
      <Style id="BearFall">
        <StyleStep altTextureId="10">SetAltTexture</StyleStep>
      </Style>
      <Style id="Jorg">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
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<Object type="0x9D01" id="ic Neurotic CreepyTime">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>160</Size>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>22</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Speed>45</Speed>
      <Damage>130</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x9D02" id="ic Neurotic CreepyTime N">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>160</Size>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>22</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Speed>45</Speed>
      <Damage>130</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>KSW Red Arrow</ObjectId>
      <Damage>175</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>KSW Red Wave</ObjectId>
      <Damage>175</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x9D03" id="ic Neurotic CreepyTime S">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>160</Size>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>22</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Speed>45</Speed>
      <Damage>130</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>KSW Red Arrow</ObjectId>
      <Damage>175</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>KSW Red Wave</ObjectId>
      <Damage>175</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x9D04" id="ic Neurotic CreepyTime E">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>160</Size>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>22</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Speed>45</Speed>
      <Damage>130</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>KSW Red Arrow</ObjectId>
      <Damage>175</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>KSW Red Wave</ObjectId>
      <Damage>175</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x9D05" id="ic Neurotic CreepyTime W">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>160</Size>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>22</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Speed>45</Speed>
      <Damage>130</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>KSW Red Arrow</ObjectId>
      <Damage>175</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>KSW Red Wave</ObjectId>
      <Damage>175</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object id="ic boss heat glow" type="0x9D06">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Enemy />
    <Size>100</Size>
    <NoMiniMap />
    <Invincible />
    <Color>0xe50000</Color>
    <ShadowColor>0xe50000</ShadowColor>
    <ShadowSize>400</ShadowSize>
  </Object>
<Object type="0x9D08" id="ic Ase's Soul">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>189</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.15">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>189</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>190</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>191</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>192</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>193</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="Swirl" prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>193</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>194</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>195</Index>
        </Texture>
      </Frame>
    </Animation>
    <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>160</Size>
    <Invincible />
    <NoMiniMap />
    <Presentation>
      <Style id="Swirl">
        <StyleStep id="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x9D13" id="ic Ase's Soul Collector">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>189</Index>
    </Texture>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object type="0x9D09" id="ic Boss Close">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>189</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>189</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>190</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>191</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>192</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>193</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>194</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>195</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>196</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>197</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>198</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>199</Index>
        </Texture>
      </Frame>
      <Frame time="99">
        <Texture>
          <File>iceCitadelObjects16x16</File>
          <Index>200</Index>
        </Texture>
      </Frame>
    </Animation>
    <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object type="0x9D0a" id="ic Boss Horde">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>iceCitadelObjects16x16</File>
      <Index>189</Index>
    </Texture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
  </Object>
<Object type="0x9014" id="ic Broken Flame">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <HitSound>monster/dark_elves_hit</HitSound>
    <Texture>
      <File>summerNexusObjects16x16</File>
      <Index>0x4f</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x4f</Index>
        </Texture>
      </Frame>
    </Animation>
    <DisplayId>Fire</DisplayId>
    <Size>100</Size>
    <ShadowColor>0xe50000</ShadowColor>
    <ShadowSize>300</ShadowSize>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>10</Damage>
      <Size>80</Size>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x9D0b" id="Minor Creepy Weird Dark Spirit Mental Manifestation Horde 1">
    <DisplayId>Sinister Haunted Psychic Flesh Whispers</DisplayId>
    <Group>BossBois</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>spell/beholder_death</DeathSound>
    <Size>200</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>1000</Defense>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Projectile id="0">
      <ObjectId>Glacial Spiral Projectile</ObjectId>
      <Size>120</Size>
      <Speed>10</Speed>
      <LifetimeMS>15000</LifetimeMS>
      <Damage>150</Damage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3.0">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Glacial Spiral Projectile</ObjectId>
      <Size>120</Size>
      <Speed>15</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Damage>150</Damage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3.0">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9D0c" id="Minor Creepy Weird Dark Spirit Mental Manifestation Horde 2">
    <DisplayId>Paranormal Cringe Specter Panic Cloud</DisplayId>
    <Group>BossBois</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>spell/beholder_death</DeathSound>
    <Size>200</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>1000</Defense>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Projectile id="0">
      <ObjectId>Glacial Spiral Projectile</ObjectId>
      <Size>120</Size>
      <Speed>10</Speed>
      <LifetimeMS>15000</LifetimeMS>
      <Damage>150</Damage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3.0">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Glacial Spiral Projectile</ObjectId>
      <Size>120</Size>
      <Speed>15</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Damage>150</Damage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3.0">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9D0d" id="Minor Creepy Weird Dark Spirit Mental Manifestation Horde 3">
    <DisplayId>Haunted Weird Brain Mist Entity</DisplayId>
    <Group>BossBois</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>spell/beholder_death</DeathSound>
    <Size>200</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>1000</Defense>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Projectile id="0">
      <ObjectId>Glacial Spiral Projectile</ObjectId>
      <Size>120</Size>
      <Speed>10</Speed>
      <LifetimeMS>15000</LifetimeMS>
      <Damage>150</Damage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3.0">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Glacial Spiral Projectile</ObjectId>
      <Size>120</Size>
      <Speed>15</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Damage>150</Damage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3.0">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9D0e" id="Creepy Weird Dark Spirit Mental Manifestation Horde 1">
    <DisplayId>Freaky Cursed Brain Fog Entity</DisplayId>
    <Group>BossBoisBig</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <Projectile id="0">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>105</Size>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Snowball Shot</ObjectId>
      <Speed>120</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Damage>100</Damage>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9D0f" id="Creepy Weird Dark Spirit Mental Manifestation Horde 2">
    <DisplayId>Disturbing Mind Fog Demon Drizzle</DisplayId>
    <Group>BossBoisBig</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <Projectile id="0">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>105</Size>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Snowball Shot</ObjectId>
      <Speed>120</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Damage>100</Damage>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9D10" id="Creepy Weird Dark Spirit Mental Manifestation Horde 3">
    <DisplayId>Ghastly Ethereal Screaming Skull Paradox</DisplayId>
    <Group>BossBoisBig</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <Projectile id="0">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>105</Size>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Snowball Shot</ObjectId>
      <Speed>120</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Damage>100</Damage>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9D11" id="Creepy Weird Dark Spirit Mental Manifestation Horde 4">
    <DisplayId>Unholy Dream Mucus Echo Vortex</DisplayId>
    <Group>BossBoisBig</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <Projectile id="0">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>105</Size>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Snowball Shot</ObjectId>
      <Speed>120</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Damage>100</Damage>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9D12" id="Creepy Weird Dark Spirit Mental Manifestation Horde 5">
    <DisplayId>Insane Shadow Ghoul Memory Mirage</DisplayId>
    <Group>BossBoisBig</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <Projectile id="0">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Obsidian Vortex</ObjectId>
      <Size>105</Size>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Damage>175</Damage>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Snowball Shot</ObjectId>
      <Speed>120</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Damage>100</Damage>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CE7" id="Ice Citadel Wall Detector">
    <DisplayId>Bingus</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x9CE8" id="Ice Citadel Ceiling Crash">
    <DisplayId>Meteor</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x54</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>140</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0x9CE9" id="Ice Citadel Boss Center">
    <DisplayId>Bingus</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object id="TM Beam Point 1" type="0x9CEA">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Invincible />
  </Object>
<Object id="TM Beam Point 2" type="0x9CEB">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Invincible />
  </Object>
<Object id="TM Beam Point 3" type="0x9CEC">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Invincible />
  </Object>
<Object id="TM Beam Point 4" type="0x9CED">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Invincible />
  </Object>
<Object id="TM Beam Point 5" type="0x9CEE">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Invincible />
  </Object>
<Object id="TM Beam Point 9" type="0x9CEF">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Invincible />
  </Object>
<Object id="TM Nightmare Air Strike" type="0x9CF0">
    <Class>GameObject</Class>
    <DisplayId>Munin and Hugin</DisplayId>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Invincible />
  </Object>
<Object id="ic Esben the Neurotic Munin" type="0x9CF1">
    <DisplayId>Munin</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars32x32</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="5">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
      <Effect cooldown="0.1" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <MaxHitPoints>66600</MaxHitPoints>
    <Defense>20</Defense>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Exp>20000</Exp>
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>El Dorado Curse</ObjectId>
      <Damage>125</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>El Dorado Curse</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Flame Breath</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>El Dorado Curse</ObjectId>
      <Damage>125</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Size>150</Size>
      <LifetimeMS>2200</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>95</SpeedClamp>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Size>125</Size>
      <LifetimeMS>7500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="14">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>70</Damage>
      <Speed>20</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <TurnRate>60</TurnRate>
    </Projectile>
    <Projectile id="15">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>70</Damage>
      <Speed>20</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <TurnRate>-60</TurnRate>
    </Projectile>
    <Projectile id="8">
      <ObjectId>O3 White Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <Size>130</Size>
      <LifetimeMS>1100</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Drought</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Frost Burst</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <Size>130</Size>
      <LifetimeMS>1300</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Drought</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Frost Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>1300</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Drought</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>75</Damage>
      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Drought</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0x9CF2" id="Ice Citadel Jorg Body A">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Jorgmungander's Belly</DisplayId>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>130</Size>
    <Exp>767</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Katana Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Presentation>
      <Style id="Hide">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CF3" id="Ice Citadel Jorg Body B">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Jorgmungander's Belly</DisplayId>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>130</Size>
    <Exp>767</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Katana Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>160</Size>
    </Projectile>
    <Presentation>
      <Style id="Hide">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CF4" id="Ice Citadel Jorg Body C">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Jorgmungander's Belly</DisplayId>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>130</Size>
    <Exp>767</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Katana Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>160</Size>
    </Projectile>
    <Presentation>
      <Style id="Hide">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CF5" id="Ice Citadel Jorg Body D">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Jorgmungander's Belly</DisplayId>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>130</Size>
    <Exp>767</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Katana Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>160</Size>
    </Projectile>
    <Presentation>
      <Style id="Hide">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CF6" id="Ice Citadel Jorg Body E">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Jorgmungander's Belly</DisplayId>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>130</Size>
    <Exp>767</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Katana Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>160</Size>
    </Projectile>
    <Presentation>
      <Style id="Hide">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CFB" id="Ice Citadel Jorg Body F">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Jorgmungander's Belly</DisplayId>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>130</Size>
    <Exp>767</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Katana Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>160</Size>
    </Projectile>
    <Presentation>
      <Style id="Hide">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x9CF7" id="Ice Citadel Jorg Tail">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Jorgmungander's Dumpy</DisplayId>
    <AnimatedTexture>
      <File>iceCitadelChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>25</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Katana Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>160</Size>
    </Projectile>
    <Presentation>
      <Style id="Hide">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="ic jorg orbit top left" type="0x9CF8">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>-1</Size>
    <NoMiniMap />
    <Invincible />
    <Color>0xe50000</Color>
    <ShadowColor>0xe50000</ShadowColor>
    <ShadowSize>300</ShadowSize>
  </Object>
<Object id="ic jorg orbit top right" type="0x9CF9">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>-1</Size>
    <NoMiniMap />
    <Invincible />
    <Color>0xe50000</Color>
    <ShadowColor>0xe50000</ShadowColor>
    <ShadowSize>300</ShadowSize>
  </Object>
<Object id="ic jorg orbit bottom left" type="0x9CFA">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>-1</Size>
    <NoMiniMap />
    <Invincible />
    <Color>0xe50000</Color>
    <ShadowColor>0xe50000</ShadowColor>
    <ShadowSize>300</ShadowSize>
  </Object>
<Object id="ic jorg orbit bottom right" type="0x9CFC">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>-1</Size>
    <NoMiniMap />
    <Invincible />
    <Color>0xe50000</Color>
    <ShadowColor>0xe50000</ShadowColor>
    <ShadowSize>300</ShadowSize>
  </Object>
<Object id="ic Esben the Neurotic Fenrir" type="0x9CFF">
    <DisplayId>Wolfie</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>iceCitadelChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="5">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
      <Effect cooldown="0.1" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <MaxHitPoints>66600</MaxHitPoints>
    <Defense>20</Defense>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Exp>20000</Exp>
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>El Dorado Curse</ObjectId>
      <Damage>125</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>El Dorado Curse</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Flame Breath</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>El Dorado Curse</ObjectId>
      <Damage>125</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>El Dorado Curse</ObjectId>
      <Damage>125</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Size>150</Size>
      <LifetimeMS>2200</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>95</SpeedClamp>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Size>125</Size>
      <LifetimeMS>7500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="14">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>70</Damage>
      <Speed>20</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <TurnRate>60</TurnRate>
    </Projectile>
    <Projectile id="15">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>70</Damage>
      <Speed>20</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <TurnRate>-60</TurnRate>
    </Projectile>
    <Projectile id="20">
      <ObjectId>Armor Pierce Bullet</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Amplitude>3</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="8">
      <ObjectId>O3 White Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <Size>130</Size>
      <LifetimeMS>1100</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Drought</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Frost Burst</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <Size>130</Size>
      <LifetimeMS>1300</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Drought</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Frost Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>1300</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Drought</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>75</Damage>
      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Drought</ConditionEffect>
    </Projectile>
    <AlwaysPositiveHealth />
  </Object>
<Object type="0x9D00" id="ic Wolfie Stick">
    <DisplayId>Wolfie Stick</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x40b</Index>
    </Texture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/traps_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Wanderer Blade Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Wanderer Sword Projectile</ObjectId>
      <Speed>95</Speed>
      <Damage>200</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Size>140</Size>
    <Invincible />
  </Object>
<Object type="0x21d2" id="Orange Sonic Bat Wave">
    <Class>Projectile</Class>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x148</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x21d4" id="Ice Sonic Bat Spinner">
    <Class>Projectile</Class>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x149</Index>
    </Texture>
    <Rotation>60</Rotation>
  </Object>
<Object type="0x768" id="Yeti Boulder">
    <Class>Projectile</Class>
    <Texture>
      <File>d3LofiObjEmbed16</File>
      <Index>0x57</Index>
    </Texture>
    <Rotation>180</Rotation>
  </Object>
<Object type="0x21d8" id="Yeti Snowball">
    <Class>Projectile</Class>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x14d</Index>
    </Texture>
    <Rotation>180</Rotation>
  </Object>
<Object type="0x763" id="ic shielded king">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>122</Index>
    </AnimatedTexture>
    <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>390</Exp>
    <BXP>1852</BXP>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x762" id="ic CreepyTime">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>122</Index>
    </AnimatedTexture>
    <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>160</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>585</Exp>
    <BXP>2778</BXP>
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Speed>65</Speed>
      <Damage>130</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x765" id="ic Whirlwind">
    <DisplayId>Icy Whirlwind</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>117</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>70</Damage>
      <Speed>25</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Confuse Shuriken</ObjectId>
      <Speed>25</Speed>
      <ArmorPiercing />
      <Damage>80</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2.0">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x748e" id="ic boss spawner live">
    <DisplayId>A Strange Presence</DisplayId>
    <Class>GameObject</Class>
    <BlockPlayerPortals />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x54F</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x764" id="ic boss manager">
    <DisplayId>A Voice From Beyond</DisplayId>
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>116</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x761" id="ic boss purifier generator">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x32</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x760" id="ic boss purifier">
    <DisplayId>Cursed Grave</DisplayId>
    <Class>Character</Class>
    <Model>Monument 3</Model>
    <HealthBar>32</HealthBar>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x32</Index>
    </Texture>
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <MaxHitPoints>8000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Paralyze Bullet</ObjectId>
      <Damage>0</Damage>
      <Speed>30</Speed>
      <Size>125</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="0.7">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE</Labels>
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<Object type="0x75F" id="ic Esben the Unwilling">
    <DisplayId>Esben the Unwilling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>121</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>160</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <EventChestBoss />
    <TrackLoot />
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
      <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
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    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>116</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiCharBig</File>
        <Index>0x180</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Speed>60</Speed>
      <Damage>60</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="6">Unstable</ConditionEffect>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Armor Pierce Bullet</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
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    <Projectile id="3">
      <ObjectId>Grey Boomerang</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <Size>100</Size>
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    <SoulboundDust dustMin="33" dustMax="39" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="39" dustMax="46" seasonalBonus="0.15">redDust</SoulboundDust>
    <HealthBarBoss radius="40" />
    <KillStat stat="HumanoidKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Ice Cave Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Automaton Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Skullish Remains of Esben</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
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        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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<Object type="0x0e5b" id="Snow Bat Mama">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>124</Index>
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    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
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    <Defense>10</Defense>
    <Exp>780</Exp>
    <BXP>3705</BXP>
    <Z>0.14</Z>
    <Flying />
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>18</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
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      <PassesCover />
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    <Projectile id="1">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
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      <Speed>36</Speed>
      <Size>110</Size>
      <LifetimeMS>1300</LifetimeMS>
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      <PassesCover />
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    <Projectile id="2">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>54</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
      <PassesCover />
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    <Projectile id="3">
      <ObjectId>Confuse Shuriken</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
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    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0e5a" id="Snow Bat">
    <Enemy />
    <Class>Character</Class>
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      <Index>119</Index>
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    <Flying />
    <Size>90</Size>
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    <Projectile id="0">
      <ObjectId>Ice Sonic Bat Spinner</ObjectId>
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      <Speed>0</Speed>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
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    <KillStat stat="CritterKills" />
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    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
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    <Class>Character</Class>
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    <HitSound>monster/orcs_hit</HitSound>
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      <Size>100</Size>
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    <KillStat stat="CritterKills" />
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    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x0e58" id="Big Yeti">
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    <Class>Character</Class>
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    <Projectile id="0">
      <ObjectId>Yeti Boulder</ObjectId>
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    <Projectile id="1">
      <ObjectId>Invisible</ObjectId>
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    <KillStat stat="LesserGodKills" />
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    <Class>Character</Class>
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    <KillStat stat="LesserGodKills" />
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      <ObjectId>Crystal Shard</ObjectId>
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    <Flying />
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    <Labels>ENEMY,MINION,TRACKLOOT</Labels>
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<Object type="0xb247" id="Ice Tomb Support Soul">
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          <Index>0x0ff</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>d3LofiObjEmbed</File>
          <Index>0x0fe</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>d3LofiObjEmbed</File>
          <Index>0x0ff</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>0</Size>
    <ShadowSize>60</ShadowSize>
    <Z>0.5</Z>
    <Flying />
    <Labels>ENEMY,MINION,TRACKLOOT</Labels>
  </Object>
<Object type="0xb248" id="Ice Tomb Attacker Soul">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x0fe</Index>
    </Texture>
    <Animation prob="0.6" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>d3LofiObjEmbed</File>
          <Index>0x0fe</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>d3LofiObjEmbed</File>
          <Index>0x0ff</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="0.4" period="0.6">
      <Frame time="0.1">
        <Texture>
          <File>d3LofiObjEmbed</File>
          <Index>0x0fe</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>d3LofiObjEmbed</File>
          <Index>0x0ff</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>d3LofiObjEmbed</File>
          <Index>0x0fe</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>d3LofiObjEmbed</File>
          <Index>0x0ff</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>d3LofiObjEmbed</File>
          <Index>0x0fe</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>d3LofiObjEmbed</File>
          <Index>0x0ff</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>0</Size>
    <ShadowSize>60</ShadowSize>
    <Z>0.5</Z>
    <Flying />
    <Labels>ENEMY,MINION,TRACKLOOT</Labels>
  </Object>
<Object type="0x7fd1" id="Ice Tomb Chest">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <Size>160</Size>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x7f51" id="Ice Tomb Event Chest Dropper">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x7fcb" id="Ice Tomb Event Chest">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>1000</Exp>
    <TrackLoot />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x7fab" id="Ice Artifact 1">
    <DisplayId>Ice Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>13</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Blue Shuriken</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Shuriken</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7fac" id="Ice Artifact 2">
    <DisplayId>Ice Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>13</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Blue Shuriken</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Shuriken</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7fad" id="Ice Artifact 3">
    <DisplayId>Ice Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>13</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Blue Shuriken</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Shuriken</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7fae" id="Aqua Artifact 1">
    <DisplayId>Aqua Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>62</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Black Missile</ObjectId>
      <Damage>190</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7faf" id="Aqua Artifact 2">
    <DisplayId>Aqua Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>62</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Black Missile</ObjectId>
      <Damage>190</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7fb0" id="Aqua Artifact 3">
    <DisplayId>Aqua Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>62</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Black Missile</ObjectId>
      <Damage>190</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7fb1" id="Shard Artifact 1">
    <DisplayId>Shard Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>29</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Beam</ObjectId>
      <Damage>50</Damage>
      <Speed>200</Speed>
      <Size>140</Size>
      <LifetimeMS>200</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7fb2" id="Shard Artifact 2">
    <DisplayId>Shard Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>29</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Beam</ObjectId>
      <Damage>50</Damage>
      <Speed>200</Speed>
      <Size>140</Size>
      <LifetimeMS>200</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7fb3" id="Shard Artifact 3">
    <DisplayId>Shard Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>29</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Beam</ObjectId>
      <Damage>50</Damage>
      <Speed>200</Speed>
      <Size>140</Size>
      <LifetimeMS>200</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7fa6" id="Ice Tomb Boss Anchor">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x0e</Index>
    </Texture>
    <Size>0</Size>
    <Exp>10</Exp>
    <EventChestBoss />
    <Labels>ENEMY,BOSS,BOSSFIGHT,HPSCALEONENTRY,AMULET_VETERAN</Labels>
    <SpecialSpawn category="Bis">Ice Tomb Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Aquatic Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Frimarra</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
<Object type="0x7fa7" id="Activator">
    <DisplayId>Mysterious Ice Shard</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>d3LofiObjEmbed16</File>
      <Index>0x30</Index>
    </Texture>
    <NoMiniMap />
    <AltTexture id="1">
      <Texture>
        <File>d3LofiObjEmbed16</File>
        <Index>0x31</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>d3LofiObjEmbed16</File>
        <Index>0x32</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>d3LofiObjEmbed16</File>
        <Index>0x33</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>d3LofiObjEmbed16</File>
        <Index>0x34</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>d3LofiObjEmbed16</File>
        <Index>0x35</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>22500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Size>130</Size>
    <ShadowSize>100</ShadowSize>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7fa8" id="Ice Tomb Support Statue">
    <Group>Ice Tomb Boss Statues</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <DisplayId>Polaris Statue</DisplayId>
    <Size>140</Size>
    <MaxHitPoints>100000</MaxHitPoints>
    <BXP>926</BXP>
    <NoMiniMap />
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x180</Index>
    </Texture>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,CONSTRUCT</Labels>
  </Object>
<Object type="0x7fa9" id="Ice Tomb Attacker Statue">
    <Group>Ice Tomb Boss Statues</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <DisplayId>Glacius Statue</DisplayId>
    <Size>140</Size>
    <MaxHitPoints>100000</MaxHitPoints>
    <BXP>926</BXP>
    <NoMiniMap />
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x181</Index>
    </Texture>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,CONSTRUCT</Labels>
  </Object>
<Object type="0x7faa" id="Ice Tomb Defender Statue">
    <Group>Ice Tomb Boss Statues</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <DisplayId>Frimar Statue</DisplayId>
    <Size>140</Size>
    <MaxHitPoints>100000</MaxHitPoints>
    <BXP>926</BXP>
    <NoMiniMap />
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x182</Index>
    </Texture>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,CONSTRUCT</Labels>
  </Object>
<Object type="0x7fb4" id="Ice Tomb Support">
    <Group>Ice Tomb Bosses</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Polaris</DisplayId>
    <Quest />
    <Level>1</Level>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>48750</MaxHitPoints>
    <Size>140</Size>
    <Defense>15</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <God />
    <NoArticle />
    <TrackLoot />
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>Blue Bolt Shot</ObjectId>
      <Damage>180</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Grey Boomerang</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1">Quiet</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blue Boomerang</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Ninja Star Ice</ObjectId>
      <Damage>40</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Purple Boomerang</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Frozen Arrow</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      <Size>100</Size>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Jester Bolt</ObjectId>
      <Damage>200</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
      <MultiHit />
      <Size>200</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>snow flakes</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="7">Weak</ConditionEffect>
      <MultiHit />
      <Size>150</Size>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Ice Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>100</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
      <Size>120</Size>
    </Projectile>
    <HealthBarBoss radius="50" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,TRACKLOOT,CONSTRUCT,GOD</Labels>
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<Object type="0x7fb5" id="Ice Tomb Attacker">
    <Group>Ice Tomb Bosses</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Glacius</DisplayId>
    <Quest />
    <Level>1</Level>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>56250</MaxHitPoints>
    <Size>140</Size>
    <Defense>30</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <God />
    <NoArticle />
    <TrackLoot />
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>Blue Bolt Shot</ObjectId>
      <Damage>280</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ninja Star Ice</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3600</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Icey Magic Attack</ObjectId>
      <Damage>30</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <Size>100</Size>
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    <Projectile id="3">
      <ObjectId>snow flakes</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="7">Weak</ConditionEffect>
      <MultiHit />
      <Size>200</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Frozen Wand Icicle</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <Parametric />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Blue Bolt Shot</ObjectId>
      <Damage>200</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="50" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,TRACKLOOT,CONSTRUCT,GOD</Labels>
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<Object type="0x7fb6" id="Ice Tomb Defender">
    <Group>Ice Tomb Bosses</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Frimar</DisplayId>
    <Quest />
    <Level>1</Level>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>26</Index>
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    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
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    <Size>140</Size>
    <Defense>50</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <God />
    <NoArticle />
    <TrackLoot />
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>Blue Bolt Shot</ObjectId>
      <Damage>240</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Water Storm</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Silver Shield</ObjectId>
      <Damage>160</Damage>
      <Speed>70</Speed>
      <LifetimeMS>540</LifetimeMS>
      <ConditionEffect duration="1.2">Stunned</ConditionEffect>
      <Size>200</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>snow flakes</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="7">Weak</ConditionEffect>
      <MultiHit />
      <Size>200</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Silver Shield</ObjectId>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="1.2">Stunned</ConditionEffect>
      <Size>200</Size>
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    <HealthBarBoss radius="50" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,TRACKLOOT,CONSTRUCT,GOD</Labels>
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<Object type="0x7fb8" id="Ice Tomb Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Ice Tomb</DisplayId>
    <DungeonName>Ice Tomb</DungeonName>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x09</Index>
    </Texture>
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<Object type="0xc500" id="The Inner Workings Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DisplayId>The Inner Workings</DisplayId>
    <DungeonName>The Inner Workings</DungeonName>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <AltTexture id="0">
      <Texture>
        <File>invisible</File>
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    </AltTexture>
    <AltTexture id="1">
      <Texture>
        <File>theMachineObjects8x8</File>
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    <AltTexture id="2">
      <Texture>
        <File>theMachineObjects8x8</File>
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    <AltTexture id="3">
      <Texture>
        <File>theMachineObjects8x8</File>
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    <AltTexture id="4">
      <Texture>
        <File>theMachineObjects8x8</File>
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    <AltTexture id="5">
      <Texture>
        <File>theMachineObjects8x8</File>
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    </AltTexture>
    <Size>100</Size>
    <Presentation>
      <Style id="SetAlt1">
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      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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      <Style id="SetAlt0">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
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<Object type="0xc4FE" id="TM Activate Bit Invert">
    <DisplayId>Electrical Interference</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x1c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Flip a TM Generic Bit's state on use. Range: 1.5</Description>
    <Sound>use_key</Sound>
    <InvUse />
    <Soulbound />
    <feedPower>200</feedPower>
    <Activate id="TM Single Use Generic Bit Inverter">Create</Activate>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xc503" id="TM Bit">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
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    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt2">
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      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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<Object type="0xc507" id="TM Read Sequence Init">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <NoMiniMap />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x07</Index>
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    <DrawOnGround />
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    <MaxHitPoints>1000000</MaxHitPoints>
    <BXP>926</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
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<Object type="0xc510" id="TM DispSeg T">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <NoMiniMap />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <MaxHitPoints>1000000</MaxHitPoints>
    <BXP>926</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
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<Object type="0xc511" id="TM DispSeg TL">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <NoMiniMap />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <MaxHitPoints>1000000</MaxHitPoints>
    <BXP>926</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
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<Object type="0xc512" id="TM DispSeg TR">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <NoMiniMap />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <Size>0</Size>
    <MaxHitPoints>1000000</MaxHitPoints>
    <BXP>926</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
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<Object type="0xc513" id="TM DispSeg M">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <NoMiniMap />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
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<Object type="0xc514" id="TM DispSeg BL">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <NoMiniMap />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <MaxHitPoints>1000000</MaxHitPoints>
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    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
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<Object type="0xc515" id="TM DispSeg BR">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <NoMiniMap />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <BXP>926</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
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<Object type="0xc516" id="TM DispSeg B">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <NoMiniMap />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <BXP>926</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
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<Object type="0xc51E" id="TM DispSeg N">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <NoMiniMap />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <Size>0</Size>
    <MaxHitPoints>1000000</MaxHitPoints>
    <BXP>926</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
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<Object type="0xc53B" id="TM Negative Select Context Object A">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc53C" id="TM Negative Select Context Object B">
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<Object type="0xc517" id="TM Display HBar Off">
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<Object type="0xc518" id="TM Display HBar On">
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<Object type="0xc519" id="TM Display VBar Off">
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<Object type="0xc51A" id="TM Display VBar On">
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<Object type="0xc51F" id="TM Display NBar Off">
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<Object type="0xc520" id="TM Display NBar On">
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<Object type="0xc51B" id="TM Display Element Validator">
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<Object type="0xc51D" id="TM Display Reader P">
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<Object type="0xc51C" id="TM Display Reader">
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    <DisplayId>Display Reader</DisplayId>
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<Object type="0xc521" id="TM Digit Output Register Manager">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>Digit Output Register Manager</DisplayId>
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<Object type="0xc522" id="TM Generic Bit">
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      <Style id="SetAlt1">
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<Object type="0xc524" id="TM Generic Bit Writer P">
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<Object type="0xc56b" id="TM Generic Bit Left Shift">
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<Object type="0xc525" id="TM Generic Bit Left Shift Helper">
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<Object type="0xc526" id="TM Single Use Generic Bit Inverter">
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      <Texture>
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<Object type="0xc527" id="TM Generic Mul Reader P">
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<Object type="0xc528" id="TM Generic Mul Reader">
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    <DrawOnGround />
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<Object type="0xc529" id="TM Left Shift Creator">
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    <NoMiniMap />
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    <DrawOnGround />
    <DisplayId>Left Shift Creator</DisplayId>
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<Object type="0xc52A" id="TM Left Shift Emulator">
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    <DisplayId>Left Shift Emulator</DisplayId>
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<Object type="0xc50B" id="TM Generic Sequence Copy Reader South">
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<Object type="0xc50F" id="TM Generic Sequence Copy Writer">
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<Object type="0xc54F" id="TM Sequence Copy Messenger">
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    <DrawOnGround />
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<Object type="0xc550" id="TM Sequence Copy Messenger Stop">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc52B" id="TM Generic Sequence Copy Reader South P">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc52C" id="TM Generic Sequence Copy Writer P">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc52D" id="TM Generic Child Request Messenger">
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    <NoMiniMap />
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      <File>innerWorkingsObjects8x8</File>
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    <DisplayId>Generic Child Request Messenger</DisplayId>
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<Object type="0xc52E" id="TM Add Initiate Messenger">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc52F" id="TM DoShift Messenger">
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    <NoMiniMap />
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      <File>innerWorkingsObjects8x8</File>
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    <DisplayId>DoShift Messenger</DisplayId>
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<Object type="0xc530" id="TM DoAdd Messenger">
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    <NoMiniMap />
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
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<Object type="0xc531" id="TM Left Shift Emulator Messenger">
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    <NoMiniMap />
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      <File>innerWorkingsObjects8x8</File>
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    <DisplayId>Left Shift Emulator Messenger</DisplayId>
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<Object type="0xc532" id="TM Creator Ready Messenger">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc533" id="TM Display Reader Continue Messenger">
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      <File>innerWorkingsObjects8x8</File>
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    <DisplayId>Display Reader Continue Messenger</DisplayId>
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<Object type="0xc534" id="TM Digit Output Data Messenger">
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      <File>innerWorkingsObjects8x8</File>
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    <DisplayId>Digit Output Data Messenger</DisplayId>
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<Object type="0xc535" id="TM Multiply Initiate Messenger">
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      <File>innerWorkingsObjects8x8</File>
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    <DisplayId>Multiply Initiate Messenger</DisplayId>
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<Object type="0xc536" id="TM Left Shift Base10 Emulator">
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    <NoMiniMap />
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc537" id="TM Generic Bit Set False">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc538" id="TM Generic Bit Set True">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
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<Object type="0xc539" id="TM Generic Bit Array Setter">
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      <File>innerWorkingsObjects8x8</File>
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    <NoMiniMap />
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>Generic Bit Array Zero</DisplayId>
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<Object type="0xc54B" id="TM Generic Bit Array Manager">
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    <NoMiniMap />
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      <File>innerWorkingsObjects8x8</File>
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    <DisplayId>Generic Bit Array Manager</DisplayId>
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<Object type="0xc54C" id="TM Unpack Add Write P + Bit Set True">
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    <NoMiniMap />
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc54D" id="TM Unpack Bit Array Manager + TM Stop">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc556" id="TM Display Reader Magnitude Finder">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc551" id="TM Mul Stop">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc552" id="TM Multiply Highest Bit Seeker">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>Multiply Highest Bit Seeker</DisplayId>
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<Object type="0xc553" id="TM Sequence Copy Blocked">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc555" id="TM ALU Add Complete Messenger">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc557" id="TM Add Highest Bit Seeker">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc558" id="TM Add Highest Bit Seeker Read Helper A">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc559" id="TM Add Highest Bit Seeker Read Helper B">
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<Object type="0xc55A" id="TM Add Stop Unpack">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc55B" id="TM Add Stop">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc55C" id="TM Add Highest Bit Seeker Stop">
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      <File>innerWorkingsObjects8x8</File>
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    <DisplayId>Add Highest Bit Seeker Stop</DisplayId>
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<Object type="0xc55D" id="TM Base10 Conversion Initiate Messenger">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>Base10 Conversion Initiate Messenger</DisplayId>
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<Object type="0xc55E" id="TM Base10 Conversion Done Messenger">
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    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>Base10 Conversion Done Messenger</DisplayId>
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<Object type="0xc55F" id="TM Base10 Conversion Master">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
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<Object type="0xc560" id="TM Copy Enable Messenger">
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    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
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<Object type="0xc561" id="TM Copy Complete Messenger">
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<Object type="0xc562" id="TM Generic Bit Array Manager Zero Messenger">
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<Object type="0xc563" id="TM Generic Bit Array Manager Set Messenger">
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<Object type="0xc564" id="TM Multiply Initiate Messenger Carriage">
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      <File>innerWorkingsObjects8x8</File>
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    <DisplayId>Multiply Initiate Messenger Carriage</DisplayId>
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<Object type="0xc565" id="TM Base10 Module Done Messenger">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
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<Object type="0xc566" id="TM Digit Module Done Messenger">
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    <DrawOnGround />
    <DisplayId>Digit Module Done Messenger</DisplayId>
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<Object type="0xc567" id="TM Left Shift Base10 Emulator Carriage">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
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<Object type="0xc568" id="TM Reader Final Digit Signal">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
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<Object type="0xc569" id="TM Display Reader Magnitude Finder Carriage">
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<Object type="0xc570" id="TM Display Read Enable Messenger">
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    <DrawOnGround />
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<Object type="0xc571" id="TM Final Digit Signal Scrubber">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>Final Digit Signal Scrubber</DisplayId>
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<Object type="0xc572" id="TM Base10 Conversion Final Messenger">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>Base10 Conversion Final Messenger</DisplayId>
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<Object type="0xc573" id="TM Display Empty Messenger">
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    <NoMiniMap />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>Display Empty Messenger</DisplayId>
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<Object type="0xc574" id="TM Generic Bit Right Shift">
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    <Texture>
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    <DrawOnGround />
    <DisplayId>Generic Bit Right Shift</DisplayId>
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<Object type="0xc575" id="TM Generic Bit Right Shift Helper">
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    <NoMiniMap />
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    <DrawOnGround />
    <DisplayId>Generic Bit Right Shift Helper</DisplayId>
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<Object type="0xc576" id="TM Divisor Base Pointer">
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    <Texture>
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    <DrawOnGround />
    <DisplayId>Divisor Base Pointer</DisplayId>
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<Object type="0xc577" id="TM Divisor Overflow Pointer">
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    <Texture>
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    <DrawOnGround />
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<Object type="0xc578" id="TM Divisor Result Pointer">
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    <DrawOnGround />
    <DisplayId>Divisor Result Pointer</DisplayId>
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<Object type="0xc579" id="TM Pointer Left Shift">
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    <DrawOnGround />
    <DisplayId>Pointer Left Shift</DisplayId>
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<Object type="0xc57A" id="TM Pointer Right Shift">
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    <DrawOnGround />
    <DisplayId>Pointer Right Shift</DisplayId>
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<Object type="0xc57B" id="TM LEQ Tester">
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    <DrawOnGround />
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<Object type="0xc57D" id="TM Division Overflow Pointer Placer">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
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<Object type="0xc57E" id="TM Division Overflow Pointer Placer Carriage">
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<Object type="0xc57F" id="TM Division LEQ Tester Carriage">
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<Object type="0xc580" id="TM Pointer Left Shift Carriage">
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      <File>innerWorkingsObjects8x8</File>
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    <DisplayId>TM Pointer Left Shift Carriage</DisplayId>
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<Object type="0xc581" id="TM Generic Bit Left Shift Carriage">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>Generic Bit Left Shift Carriage</DisplayId>
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<Object type="0xc582" id="TM Generic Bit Division Master">
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      <File>innerWorkingsObjects8x8</File>
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<Object type="0xc583" id="TM LEQ Result Messenger">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
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<Object type="0xc584" id="TM Generic Bit Right Shift Complete Observer">
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    <DrawOnGround />
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<Object type="0xc585" id="TM Generic Bit Right Shift Complete Messenger">
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    <DrawOnGround />
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<Object type="0xc586" id="TM Divisor Overflow Pointer OOB Observer">
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    <DrawOnGround />
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<Object type="0xc587" id="TM Divisor Overflow Messenger">
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    <DrawOnGround />
    <DisplayId>Divisor Overflow Messenger</DisplayId>
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<Object type="0xc588" id="TM Divisor Result Pointer Bit Setter">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>Result Pointer Bit Setter</DisplayId>
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<Object type="0xc589" id="TM ALU Add Complete Messenger Rerouter">
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    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>ALU Add Complete Messenger Rerouter</DisplayId>
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<Object type="0xc58A" id="TM ALU Add Complete Divide Messenger">
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      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>ALU Add Complete Divide Messenger</DisplayId>
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<Object type="0xc58B" id="TM Add Initiate Messenger Divider Carriage">
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    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>Add Initiate Messenger Divider Carriage</DisplayId>
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<Object type="0xc58C" id="TM Overflow Pointer Deleter">
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    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>Overflow Pointer Deleter</DisplayId>
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<Object type="0xc58D" id="TM Division Enabler">
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    <NoMiniMap />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
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    <DrawOnGround />
    <DisplayId>Division Enabler</DisplayId>
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<Object type="0xc58E" id="TM Division Enabler Carriage">
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    <NoMiniMap />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x30</Index>
    </Texture>
    <DrawOnGround />
    <DisplayId>Division Enabler Carriage</DisplayId>
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<Object type="0xc58F" id="TM DispSeg Readonly">
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<Object type="0xc592" id="TM Written Digit Marker">
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<Object type="0xc5A3" id="TM Arithmetic Operation Chooser">
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    </Projectile>
    <Projectile id="1">
      <ObjectId>Sakura Petal Purple</ObjectId>
      <Speed>15</Speed>
      <Size>105</Size>
      <Damage>120</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <PassesCover />
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Sakura Petal Purple</ObjectId>
      <Speed>20</Speed>
      <Size>100</Size>
      <Damage>120</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <PassesCover />
      <Amplitude>1.0</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xc277" id="Mercenary D Pine Tree Target 2">
    <Class>GameObject</Class>
    <DisplayId>Pine Tree</DisplayId>
    <Enemy />
    <RandomTexture>
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x20</Index>
      </Texture>
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x21</Index>
      </Texture>
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x22</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Sakura Petal Red</ObjectId>
      <Speed>25</Speed>
      <Size>110</Size>
      <Damage>120</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <PassesCover />
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <ConditionEffect duration="1.6">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sakura Petal Red</ObjectId>
      <Speed>15</Speed>
      <Size>120</Size>
      <Damage>120</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <PassesCover />
      <Amplitude>0.5</Amplitude>
      <Frequency>2.5</Frequency>
      <ConditionEffect duration="1.6">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Sakura Petal Red</ObjectId>
      <Speed>20</Speed>
      <Size>115</Size>
      <Damage>120</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <PassesCover />
      <Amplitude>1.0</Amplitude>
      <Frequency>3</Frequency>
      <ConditionEffect duration="1.6">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xc276" id="Mercenary D Realm 2">
    <Class>Character</Class>
    <DisplayId>Black Blade Ozuchi</DisplayId>
    <ShadowSize>0</ShadowSize>
    <AnimatedTexture>
      <File>interregnumChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Color>0xFF6600</Color>
    <MinimapIcon color="0xFF6600" piece="Boss" />
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>-1</Size>
    <MaxHitPoints>180000</MaxHitPoints>
    <Defense>65</Defense>
    <Enemy />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <DazedImmune />
    <SlowImmune />
    <Quest />
    <Level>20</Level>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <NoArticle />
    <TrackLoot />
    <HealthBarBoss radius="30" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,MERCENARY,MERCENARYD</Labels>
    <Projectile id="0">
      <ObjectId>Small Pink Petal Bolt</ObjectId>
      <Speed>45</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Medium Pink Petal Bolt</ObjectId>
      <Speed>45</Speed>
      <Size>100</Size>
      <Damage>150</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pink Big Petal</ObjectId>
      <Speed>55</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Big Petal</ObjectId>
      <Speed>50</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnAngle>55</CircleTurnAngle>
      <CircleTurnDelay>600</CircleTurnDelay>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>White Big Petal</ObjectId>
      <Speed>50</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>1200</CircleTurnDelay>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>White Big Petal</ObjectId>
      <Speed>50</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnAngle>65</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1800</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Pink White Big Petal</ObjectId>
      <Speed>45</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>180</TurnRate>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Pink White Big Petal</ObjectId>
      <Speed>45</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>-180</TurnRate>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="23">
      <ObjectId>Pink White Big Petal</ObjectId>
      <Speed>30</Speed>
      <Size>120</Size>
      <Damage>170</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Spiral Petal</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <TurnRate>30</TurnRate>
      <TurnAcceleration>-123984</TurnAcceleration>
      <TurnAccelerationDelay>1750</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1750</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Spiral Petal</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <TurnRate>-30</TurnRate>
      <TurnAcceleration>123984</TurnAcceleration>
      <TurnAccelerationDelay>1625</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1625</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Spiral Petal</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <TurnRate>30</TurnRate>
      <TurnAcceleration>-123984</TurnAcceleration>
      <TurnAccelerationDelay>1500</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Spiral Petal</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <TurnRate>-30</TurnRate>
      <TurnAcceleration>123984</TurnAcceleration>
      <TurnAccelerationDelay>1375</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1375</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="15">
      <ObjectId>Spiral Petal</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <TurnRate>30</TurnRate>
      <TurnAcceleration>-123984</TurnAcceleration>
      <TurnAccelerationDelay>1250</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1250</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="16">
      <ObjectId>Spiral Petal</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <TurnRate>-30</TurnRate>
      <TurnAcceleration>123984</TurnAcceleration>
      <TurnAccelerationDelay>1125</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1125</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="17">
      <ObjectId>Spiral Petal</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <TurnRate>30</TurnRate>
      <TurnAcceleration>-123984</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="18">
      <ObjectId>Spiral Petal</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <TurnRate>-30</TurnRate>
      <TurnAcceleration>123984</TurnAcceleration>
      <TurnAccelerationDelay>875</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>875</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="19">
      <ObjectId>Spiral Petal</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <TurnRate>30</TurnRate>
      <TurnAcceleration>-123984</TurnAcceleration>
      <TurnAccelerationDelay>750</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="20">
      <ObjectId>Spiral Petal</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <TurnRate>-30</TurnRate>
      <TurnAcceleration>123984</TurnAcceleration>
      <TurnAccelerationDelay>625</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>625</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="21">
      <ObjectId>Spiral Petal</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <TurnRate>30</TurnRate>
      <TurnAcceleration>-123984</TurnAcceleration>
      <TurnAccelerationDelay>500</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="22">
      <ObjectId>Spiral Petal</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <TurnRate>-30</TurnRate>
      <TurnAcceleration>123984</TurnAcceleration>
      <TurnAccelerationDelay>375</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>375</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="24">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>15</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="25">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>18</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="26">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>21</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="27">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>24</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="28">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>27</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="29">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>30</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="30">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>33</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="31">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>36</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="34">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>15</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="35">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>18</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="36">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>21</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="37">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>24</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="38">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>27</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="39">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>30</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="40">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>33</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="41">
      <ObjectId>Wind Spiral</ObjectId>
      <Speed>36</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-225</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
    </Projectile>
    <Projectile id="42">
      <ObjectId>Big Pink Star Projectile</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
    </Projectile>
    <Projectile id="43">
      <ObjectId>Purple Slash Projectile</ObjectId>
      <Damage>110</Damage>
      <Speed>23</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
    </Projectile>
    <Projectile id="44">
      <ObjectId>Red Spinner Projectile</ObjectId>
      <Damage>120</Damage>
      <Speed>35</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <Size>120</Size>
    </Projectile>
    <Projectile id="45">
      <ObjectId>White Arrow Projectile</ObjectId>
      <Damage>130</Damage>
      <Speed>29</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Size>120</Size>
    </Projectile>
    <Projectile id="51">
      <ObjectId>BellaPetal New Slow</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <TurnRate>20</TurnRate>
      <TurnAcceleration>-123984</TurnAcceleration>
      <TurnAccelerationDelay>1750</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1750</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="52">
      <ObjectId>BellaPetal New Slow</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <TurnRate>-20</TurnRate>
      <TurnAcceleration>123984</TurnAcceleration>
      <TurnAccelerationDelay>1625</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1625</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="53">
      <ObjectId>BellaPetal New Slow</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <TurnRate>20</TurnRate>
      <TurnAcceleration>-123984</TurnAcceleration>
      <TurnAccelerationDelay>1500</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="54">
      <ObjectId>BellaPetal New Slow</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <TurnRate>-20</TurnRate>
      <TurnAcceleration>123984</TurnAcceleration>
      <TurnAccelerationDelay>1375</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1375</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="55">
      <ObjectId>BellaPetal New Slow</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <TurnRate>20</TurnRate>
      <TurnAcceleration>-123984</TurnAcceleration>
      <TurnAccelerationDelay>1250</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1250</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="56">
      <ObjectId>BellaPetal New Slow</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <TurnRate>-20</TurnRate>
      <TurnAcceleration>123984</TurnAcceleration>
      <TurnAccelerationDelay>1125</TurnAccelerationDelay>
      <TurnClamp>0</TurnClamp>
      <Acceleration>-123984</Acceleration>
      <AccelerationDelay>1125</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="57">
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    <PerRealmMax>3</PerRealmMax>
    <Terrain>Mountains</Terrain>
    <Labels>ENEMY,MINION</Labels>
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    <Texture>
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    <MinSize>80</MinSize>
    <MaxSize>90</MaxSize>
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    <Sound id="0">monster/rocks_death</Sound>
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<Object type="0x3ccf" id="Totalia the Malevolent">
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    <Enemy />
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    <HitSound>monster/medusa_hit</HitSound>
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    <MinimapIcon piece="Miniboss" />
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    <StunImmune />
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    <Projectile id="1">
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    <Projectile id="3">
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    <Projectile id="4">
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    <Projectile id="6">
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    <Projectile id="7">
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      <Damage>85</Damage>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
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      <ArmorPiercing />
      <PassesCover />
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    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
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<Object type="0x6fe8" id="Totalia Bat">
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    <UniqueID />
    <AdminOnly />
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<Object type="0xcf2" id="TG">
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    <Projectile id="1">
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    <Projectile id="3">
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    <Projectile id="4">
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    <Color>0x00ff00</Color>
    <BleedMax>5</BleedMax>
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    <Class>Character</Class>
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    <Invincible />
    <Size>0</Size>
    <Hero />
    <Quest />
    <God />
    <Level>20</Level>
    <HealthBarBoss radius="50" />
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<Object type="0xc0c" id="0Def">
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    <Enemy />
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    </AnimatedTexture>
    <Size>100</Size>
    <Defense>0</Defense>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc0d" id="20Def">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <Defense>20</Defense>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc0e" id="60Def">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <Defense>60</Defense>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0752" id="Stat Baloon">
    <DisplayId>Stat Balloon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <HitSound>weapon/sprite_wand</HitSound>
    <DeathSound>weapon/hells_fire_wand</DeathSound>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>54</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <Exp>0</Exp>
    <MaxHitPoints>4000</MaxHitPoints>
    <Z>0.3</Z>
    <ShadowSize>50</ShadowSize>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d0e" id="Head">
    <DisplayId>Willem's Head</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>58</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>59</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>60</Index>
      </AnimatedTexture>
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    <MaxHitPoints>400000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>20000</Exp>
    <Size>120</Size>
    <ShadowSize>60</ShadowSize>
    <Z>0.3</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Rainbow Blaster</ObjectId>
      <Speed>25</Speed>
      <Damage>200</Damage>
      <Size>80</Size>
      <LifetimeMS>10000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Green Spinner</ObjectId>
      <Speed>60</Speed>
      <Damage>0</Damage>
      <Size>80</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="60">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x97a" id="Admin Blade">
    <Class>Projectile</Class>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xf0</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x97b" id="Admin Magic">
    <Class>Projectile</Class>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xf1</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x97c" id="Admin Arrow">
    <Class>Projectile</Class>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xf2</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x97d" id="Admin Stab">
    <Class>Projectile</Class>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xf3</Index>
    </Texture>
  </Object>
<Object type="0x97e" id="Admin Missile">
    <Class>Projectile</Class>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xf4</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x97f" id="Admin Slash">
    <Class>Projectile</Class>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xf5</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x9d4" id="Admin Sword" collectionIcon="10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xe0</Index>
    </Texture>
    <SlotType>1</SlotType>
    <Description>The sacred blade of the Cult of Admin. Not to be trifled with.</Description>
    <RateOfFire>1.5</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Admin Blade</ObjectId>
      <Speed>120</Speed>
      <MinDamage>2000</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <BagType>6</BagType>
    <feedPower>100000</feedPower>
    <Soulbound />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x9d6" id="Admin Wand" collectionIcon="10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xe1</Index>
    </Texture>
    <SlotType>8</SlotType>
    <Description>Only advanced acolytes of the Cult of Admin may wield this weapon.</Description>
    <RateOfFire>1.5</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Admin Magic</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MinDamage>3000</MinDamage>
      <MaxDamage>3000</MaxDamage>
      <MultiHit />
    </Projectile>
    <BagType>6</BagType>
    <feedPower>100000</feedPower>
    <Soulbound />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x9d7" id="Admin Bow" collectionIcon="10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xe2</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>The Cult of Admin is always on the hunt for the unworthy.</Description>
    <RateOfFire>1.2</RateOfFire>
    <OldSound>arrowShoot</OldSound>
    <Projectile>
      <ObjectId>Admin Arrow</ObjectId>
      <Speed>160</Speed>
      <MinDamage>1000</MinDamage>
      <MaxDamage>1000</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
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    <NumProjectiles>5</NumProjectiles>
    <ArcGap>8</ArcGap>
    <BagType>6</BagType>
    <feedPower>100000</feedPower>
    <Soulbound />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x9d8" id="Admin Dagger" collectionIcon="10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xe3</Index>
    </Texture>
    <SlotType>2</SlotType>
    <Description>A cursed dagger imbued with the infinite power of the Cult of Admin.</Description>
    <RateOfFire>1.2</RateOfFire>
    <OldSound>daggerSwing</OldSound>
    <Projectile>
      <ObjectId>Admin Stab</ObjectId>
      <Speed>150</Speed>
      <MinDamage>2000</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
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    <NumProjectiles>3</NumProjectiles>
    <ArcGap>10</ArcGap>
    <BagType>6</BagType>
    <feedPower>100000</feedPower>
    <Soulbound />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x9d3" id="Admin Staff" collectionIcon="10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xe4</Index>
    </Texture>
    <SlotType>17</SlotType>
    <Description>A godly weapon belonging to the Cult of Admin.</Description>
    <RateOfFire>1.2</RateOfFire>
    <OldSound>magicShoot</OldSound>
    <Projectile>
      <ObjectId>Admin Missile</ObjectId>
      <Speed>180</Speed>
      <MinDamage>2000</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <LifetimeMS>600</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <PassesCover />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>0</ArcGap>
    <BagType>6</BagType>
    <feedPower>1000000</feedPower>
    <Soulbound />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x9c2" id="Admin Katana" collectionIcon="10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xe5</Index>
    </Texture>
    <SlotType>24</SlotType>
    <Description>The finest katana, forged by the Cult of Admin. Its blade cuts anything.</Description>
    <RateOfFire>1.2</RateOfFire>
    <OldSound>bladeSwing</OldSound>
    <Projectile>
      <ObjectId>Admin Slash</ObjectId>
      <Speed>150</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MinDamage>2000</MinDamage>
      <MaxDamage>2000</MaxDamage>
      <MultiHit />
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>2</ArcGap>
    <BagType>6</BagType>
    <feedPower>1000000</feedPower>
    <Soulbound />
    <UniqueID />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x7500" id="NM Altar of Draconis">
    <DisplayId>Altar of Draconis</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <EventChestBoss />
    <Invincible />
    <Color>0x30BBFB</Color>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xda</Index>
    </Texture>
    <Size>120</Size>
    <Z>1.2</Z>
    <ShadowSize>0</ShadowSize>
    <Animation prob="1" period="1.8">
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0xda</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0xdb</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0xdc</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0xdb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0xda</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0xd9</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0xdd</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0xd9</Index>
        </Texture>
      </Frame>
    </Animation>
    <Labels>ENEMY,BOSS,BOSSFIGHT,HPSCALEONENTRY</Labels>
  </Object>
<Object type="0x7509" id="NM Blue Dragon Soul">
    <DisplayId>Azure Dragon Soul</DisplayId>
    <Group>Dragon Souls</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3a6</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3a6</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c0</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c1</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c2</Index>
        </Texture>
      </Frame>
    </Animation>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <NoMiniMap />
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <MaxHitPoints>5000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>20</Defense>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
<Object type="0x750A" id="NM Red Dragon Soul">
    <DisplayId>Crimson Dragon Soul</DisplayId>
    <Group>Dragon Souls</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3a7</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3a7</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c3</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c4</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c5</Index>
        </Texture>
      </Frame>
    </Animation>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <MaxHitPoints>5000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>20</Defense>
    <NoMiniMap />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
<Object type="0x750B" id="NM Green Dragon Soul">
    <DisplayId>Veridian Dragon Soul</DisplayId>
    <Group>Dragon Souls</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3a8</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3a8</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c6</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c7</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c8</Index>
        </Texture>
      </Frame>
    </Animation>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <NoMiniMap />
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <MaxHitPoints>5000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>20</Defense>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
<Object type="0x750C" id="NM Black Dragon Soul">
    <DisplayId>Obsidian Dragon Soul</DisplayId>
    <Group>Dragon Souls</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3a9</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3a9</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c9</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3ca</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3cb</Index>
        </Texture>
      </Frame>
    </Animation>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
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    </AltTexture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <MaxHitPoints>5000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>20</Defense>
    <NoMiniMap />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
<Object type="0x7501" id="NM Blue Dragon God">
    <DisplayId>Nikao the Azure Dragon</DisplayId>
    <Group>Dragon Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>45</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>46</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>175</Size>
    <MaxHitPoints>35000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>40</Defense>
    <Level>20</Level>
    <Quest />
    <God />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Dragon Attack Blue Bullet</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>75</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Blue Fireball</ObjectId>
      <Speed>35</Speed>
      <Damage>95</Damage>
      <Size>140</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Blue Blast</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Water Storm</ObjectId>
      <Speed>40</Speed>
      <Damage>80</Damage>
      <Size>125</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
      <Speed>35</Speed>
      <Damage>80</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST,GOD</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7538" id="lod Blue Loot Balloon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x7499" id="NM Blue Dragon God Hardmode">
    <DisplayId>Nikao the Defiler</DisplayId>
    <Group>Dragon Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>45</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>46</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>225</Size>
    <MaxHitPoints>35000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>75</Defense>
    <Level>20</Level>
    <Quest />
    <God />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Dragon Attack Blue Bullet</ObjectId>
      <Speed>55</Speed>
      <Damage>125</Damage>
      <Size>75</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Blue Fireball</ObjectId>
      <Speed>75</Speed>
      <Damage>90</Damage>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Blue Blast</ObjectId>
      <Speed>55</Speed>
      <Damage>125</Damage>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Water Storm</ObjectId>
      <Speed>40</Speed>
      <Damage>80</Damage>
      <Size>125</Size>
      <Boomerang />
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Dragon Attack Black Spin</ObjectId>
      <Speed>70</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7539" id="lod Blue HM Loot Balloon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>55000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x7540" id="NM Blue Dragon Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x7536" id="NM Blue Minion Spawner">
    <DisplayId>Blue Egg</DisplayId>
    <Class>GameObject</Class>
    <ShadowSize>80</ShadowSize>
    <Size>140</Size>
    <Z>-0.30</Z>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3aa</Index>
    </Texture>
    <StasisImmune />
  </Object>
<Object type="0x7531" id="NM Blue Dragon Minion">
    <DisplayId>Azure Soul Shard</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>20</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Dragon Attack Black Spin</ObjectId>
      <Speed>70</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Silver Shield</ObjectId>
      <Damage>30</Damage>
      <Speed>70</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Blue Bullet</ObjectId>
      <Speed>55</Speed>
      <Damage>55</Damage>
      <Size>75</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Red Big Fireball</ObjectId>
      <Speed>30</Speed>
      <Damage>30</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>30</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
<Object type="0x7502" id="NM Red Dragon God">
    <DisplayId>Pyyr the Crimson Dragon</DisplayId>
    <Group>Red Dragon God Group</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>47</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>48</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>200</Size>
    <MaxHitPoints>27500</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>975</Exp>
    <BXP>4631</BXP>
    <Level>20</Level>
    <Quest />
    <God />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Dragon Attack Red Big Fireball</ObjectId>
      <Speed>35</Speed>
      <Damage>150</Damage>
      <Size>400</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Red Firewave</ObjectId>
      <Speed>85</Speed>
      <Damage>100</Damage>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Red Orb</ObjectId>
      <Speed>60</Speed>
      <Damage>75</Damage>
      <Size>200</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Attack Blue Fireball</ObjectId>
      <Speed>75</Speed>
      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Dragon Attack Black Spin</ObjectId>
      <Speed>90</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Red Fire</ObjectId>
      <Speed>100</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Red Fire</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Red Fire</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Red Fire</ObjectId>
      <Speed>25</Speed>
      <Damage>350</Damage>
      <Size>200</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x754f" id="lod Red Loot Balloon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x7543" id="NM Red Dragon God Hardmode">
    <DisplayId>Pyyr the Wicked</DisplayId>
    <Group>Red Dragon God Group</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>47</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>48</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>225</Size>
    <MaxHitPoints>27500</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>40</Defense>
    <Level>20</Level>
    <Quest />
    <God />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Dragon Attack Red Big Fireball</ObjectId>
      <Speed>60</Speed>
      <Damage>250</Damage>
      <Size>400</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Red Firewave</ObjectId>
      <Speed>85</Speed>
      <Damage>100</Damage>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Red Orb</ObjectId>
      <Speed>60</Speed>
      <Damage>75</Damage>
      <Size>200</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Attack Blue Fireball</ObjectId>
      <Speed>75</Speed>
      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Red Fire</ObjectId>
      <Speed>140</Speed>
      <Damage>50</Damage>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7552" id="lod Red HM Loot Balloon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>55000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x7544" id="NM Red Dragon Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x7549" id="NM Red Minion Spawner">
    <DisplayId>Red Egg</DisplayId>
    <Class>GameObject</Class>
    <ShadowSize>80</ShadowSize>
    <Size>140</Size>
    <Z>-0.20</Z>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3ab</Index>
    </Texture>
    <StasisImmune />
  </Object>
<Object type="0x7550" id="NM Red Fake Egg">
    <DisplayId>Red Egg</DisplayId>
    <Class>GameObject</Class>
    <ShadowSize>80</ShadowSize>
    <Size>140</Size>
    <Z>-0.20</Z>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3ab</Index>
    </Texture>
    <StasisImmune />
  </Object>
<Object type="0x7534" id="NM Red Dragon Minion">
    <DisplayId>Crimson Soul Shard</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>21</Index>
    </AnimatedTexture>
    <Size>150</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>20</Defense>
    <Z>.4</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>950</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
<Object type="0x7547" id="NM Red Dragon Lava Bomb">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <StasisImmune />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <MaxHitPoints>10</MaxHitPoints>
    <Exp>0</Exp>
    <Size>0</Size>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x7548" id="NM Red Dragon Lava Trigger">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <StasisImmune />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Exp>0</Exp>
    <Size>0</Size>
    <MaxHitPoints>10</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x7503" id="NM Green Dragon God">
    <DisplayId>Limoz the Veridian Dragon</DisplayId>
    <Group>Dragon Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>49</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>50</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>175</Size>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>975</Exp>
    <BXP>4631</BXP>
    <Level>20</Level>
    <Quest />
    <God />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Dragon Attack Green Ball</ObjectId>
      <Damage>135</Damage>
      <Speed>30</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Green Arrow</ObjectId>
      <Speed>100</Speed>
      <Damage>75</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Green Bullet</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Dragon Attack Green Spine</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Attack Blue Fireball</ObjectId>
      <Speed>75</Speed>
      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x755e" id="lod Green Loot Balloon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x7541" id="NM Green Dragon God Hardmode">
    <DisplayId>Limoz the Plague Bearer</DisplayId>
    <Group>Dragon Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>49</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>50</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>225</Size>
    <MaxHitPoints>40000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>60</Defense>
    <Level>20</Level>
    <Quest />
    <God />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Dragon Attack Green Ball</ObjectId>
      <Damage>135</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1900</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Green Arrow</ObjectId>
      <Speed>100</Speed>
      <Damage>75</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Green Bullet</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Dragon Attack Green Spine</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Attack Blue Fireball</ObjectId>
      <Speed>75</Speed>
      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7553" id="lod Green HM Loot Balloon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>55000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x7542" id="NM Green Dragon Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x7545" id="NM Green Dragon Shield">
    <DisplayId>Abundant Shield</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3ac</Index>
    </Texture>
    <Size>200</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Dragon Attack Black Spin</ObjectId>
      <Speed>90</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
<Object type="0x7546" id="NM Green Dragon Shield Counter">
    <DisplayId>Abundant Shield</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>20</Defense>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x7530" id="NM Green Dragon Minion">
    <DisplayId>Veridian Hatchling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>101</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Dragon Attack Green Ball</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1900</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>30</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Green Arrow</ObjectId>
      <Speed>100</Speed>
      <Damage>30</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Green Bullet</ObjectId>
      <Damage>30</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Dragon Attack Green Spine</ObjectId>
      <Speed>55</Speed>
      <Damage>30</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
<Object type="0x7504" id="NM Black Dragon God">
    <DisplayId>Feargus the Obsidian Dragon</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>51</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>52</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>240</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>70</Defense>
    <Exp>1462</Exp>
    <BXP>7310</BXP>
    <Quest />
    <God />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Dragon Attack Black Ray</ObjectId>
      <Speed>55</Speed>
      <Damage>200</Damage>
      <Size>240</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Black Spin</ObjectId>
      <Speed>90</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Black Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Black Bullet</ObjectId>
      <Speed>100</Speed>
      <Damage>200</Damage>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Attack Blue Fireball</ObjectId>
      <Speed>75</Speed>
      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Black Missile</ObjectId>
      <Speed>25</Speed>
      <Damage>350</Damage>
      <Size>200</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7560" id="lod Black Loot Balloon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x751a" id="NM Black Dragon God Hardmode">
    <DisplayId>Feargus the Demented</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>51</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>52</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>240</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>70</Defense>
    <Exp>1462</Exp>
    <BXP>7310</BXP>
    <Quest />
    <God />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Dragon Attack Black Ray</ObjectId>
      <Speed>55</Speed>
      <Damage>200</Damage>
      <Size>240</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Black Spin</ObjectId>
      <Speed>90</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Dragon Attack Black Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dragon Attack Black Bullet</ObjectId>
      <Speed>100</Speed>
      <Damage>200</Damage>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Attack Blue Fireball</ObjectId>
      <Speed>75</Speed>
      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Black Missile</ObjectId>
      <Speed>25</Speed>
      <Damage>350</Damage>
      <Size>200</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7561" id="lod Black HM Loot Balloon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>55000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x751c" id="NM Black Dragon Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x7551" id="NM Black Dragon Shadow">
    <DisplayId>Shade of Feargus</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>51</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>175</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Dragon Attack Black Bullet</ObjectId>
      <Speed>100</Speed>
      <Damage>180</Damage>
      <Size>140</Size>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
<Object type="0x7533" id="NM Black Dragon Minion">
    <DisplayId>Obsidian Soul Shard</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3ad</Index>
    </Texture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>102</Index>
      </AnimatedTexture>
    </AltTexture>
    <Size>150</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Black Missile</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7505" id="NM Blue Dragon Dead">
    <Group>Dead Dragons</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3a6</Index>
    </Texture>
    <Size>0</Size>
    <MaxHitPoints>1250000</MaxHitPoints>
    <BXP>926</BXP>
    <NoMiniMap />
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x7506" id="NM Red Dragon Dead">
    <Group>Dead Dragons</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <NoMiniMap />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3a7</Index>
    </Texture>
    <Size>0</Size>
    <StasisImmune />
    <MaxHitPoints>1250000</MaxHitPoints>
    <BXP>926</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x7507" id="NM Green Dragon Dead">
    <Group>Dead Dragons</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <NoMiniMap />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3a8</Index>
    </Texture>
    <Size>0</Size>
    <StasisImmune />
    <MaxHitPoints>1250000</MaxHitPoints>
    <BXP>926</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x7508" id="NM Black Dragon Dead">
    <Group>Dead Dragons</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3a9</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <StasisImmune />
    <MaxHitPoints>1250000</MaxHitPoints>
    <BXP>926</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x751b" id="NM Black Dragon Hardmode Dead">
    <Group>Dead Dragons</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3a9</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <StasisImmune />
    <MaxHitPoints>1250000</MaxHitPoints>
    <BXP>926</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x753A" id="NM Green Open Wall">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x753B" id="NM Blue Open Wall">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x753C" id="NM Red Open Wall">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x753D" id="NM Black Open Wall">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x7523" id="drac wall blue">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x752f" id="drac wall green">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x7532" id="drac wall red">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x7535" id="drac wall black">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x752e" id="drac floor blue">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x7521" id="drac floor green">
    <Class>Character</Class>
    <Enemy />
    <Texture>
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    <Labels>ENEMY,STASISIMMUNE</Labels>
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    <Labels>ENEMY,STASISIMMUNE</Labels>
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<Object type="0x7537" id="drac floor black">
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    <Labels>ENEMY,STASISIMMUNE</Labels>
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<Object type="0x751d" id="lod Big Trees">
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    <MinSize>130</MinSize>
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    <Static />
    <OccupySquare />
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<Object type="0x751e" id="lod Iron Wall">
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      <Texture>
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    <OccupySquare />
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<Object type="0x751f" id="lod Stalagmite">
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<Object type="0x7520" id="lod Ice Cave Wall">
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    <OccupySquare />
    <Connects />
    <EnemyOccupySquare />
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<Object type="0x754a" id="lod Ivory Wyvern">
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    <Size>0</Size>
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    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>lairOfDraconisChars16x16</File>
      <Index>4</Index>
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    <Size>0</Size>
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<Object type="0xb174" id="LOD Feargus the Obsidian Dragon">
    <DisplayId>Feargus the Obsidian Dragon</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Portrait>
      <AnimatedTexture>
        <File>lairOfDraconisChars16x16</File>
        <Index>0</Index>
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    <AnimatedTexture>
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    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>180</Size>
    <MaxHitPoints>48750</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>25000</Exp>
    <BXP>125000</BXP>
    <Quest />
    <God />
    <KeepDamageRecord />
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>LOD Black Ray</ObjectId>
      <Speed>55</Speed>
      <Damage>160</Damage>
      <Size>240</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Black Spin</ObjectId>
      <Speed>90</Speed>
      <Damage>120</Damage>
      <Size>200</Size>
      <LifetimeMS>6000</LifetimeMS>
      <Parametric />
      <Magnitude>6</Magnitude>
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
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    <Projectile id="2">
      <ObjectId>LOD Black Shot</ObjectId>
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      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
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    <Projectile id="3">
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      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>LOD Blue Fireball</ObjectId>
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      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="4">Slowed</ConditionEffect>
      <MultiHit />
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    <Projectile id="6">
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      <Damage>100</Damage>
      <Size>140</Size>
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      <ConditionEffect duration="4">Slowed</ConditionEffect>
      <MultiHit />
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    <Projectile id="7">
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      <Damage>50</Damage>
      <Size>110</Size>
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      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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    <Projectile id="8">
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      <Size>200</Size>
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      <MultiHit />
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    <Projectile id="9">
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      <Speed>40</Speed>
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      <ConditionEffect duration="4">Sick</ConditionEffect>
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    <Projectile id="10">
      <ObjectId>LOD Green Spine</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="50" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,BEAST,GOD</Labels>
    <Presentation>
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      <Style id="SetAlt6">
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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<Object type="0xb21e" id="LOD Shade of Feargus">
    <DisplayId>Shade of Feargus</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lairOfDraconisChars16x16</File>
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    <AltTexture id="1">
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    <Projectile id="0">
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      <MultiHit />
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    <Projectile id="1">
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    <Projectile id="2">
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      <ArmorPiercing />
      <MultiHit />
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    <Projectile id="3">
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      <Damage>80</Damage>
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      <MultiHit />
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    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
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      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
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    <Enemy />
    <Invincible />
    <Class>Character</Class>
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    <Projectile id="0">
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      <Damage>80</Damage>
      <Size>200</Size>
      <LifetimeMS>600</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
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    <Projectile id="1">
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      <Speed>3</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Sick</ConditionEffect>
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    <Projectile id="2">
      <ObjectId>LOD Black Bullet</ObjectId>
      <Speed>80</Speed>
      <Damage>120</Damage>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
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    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xb241" id="LOD Shade of Feargus N">
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    <Enemy />
    <Invincible />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lairOfDraconisChars16x16</File>
      <Index>0</Index>
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    <Size>175</Size>
    <Projectile id="0">
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      <Size>140</Size>
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      <MultiHit />
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    <Projectile id="1">
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      <MultiHit />
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    <Projectile id="2">
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    <Projectile id="3">
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      <Size>140</Size>
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      <MultiHit />
      <ArmorPiercing />
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    <Labels>ENEMY</Labels>
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<Object type="0xb242" id="LOD Shade of Feargus E">
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    <Projectile id="1">
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    <Projectile id="2">
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      <MultiHit />
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    <Labels>ENEMY</Labels>
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    <Projectile id="2">
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      <MultiHit />
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    <Labels>ENEMY</Labels>
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<Object type="0xb244" id="LOD Shade of Feargus W">
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    <Projectile id="0">
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      <MultiHit />
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    <Projectile id="1">
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      <MultiHit />
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    <Projectile id="2">
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      <MultiHit />
      <ConditionEffect duration="2">Sick</ConditionEffect>
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    <Projectile id="3">
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      <MultiHit />
      <ArmorPiercing />
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    <Labels>ENEMY</Labels>
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<Object type="0xb17b" id="LOD Obsidian Soul Shard">
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    <Enemy />
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    <Projectile id="1">
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<Object type="0xb240" id="LOD Feargus Spike">
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    <Enemy />
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    <Labels>ENEMY</Labels>
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<Object type="0xb245" id="LOD Feargus Freezer">
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<Object type="0xb1c5" id="LOD Feargus Unfreezer">
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<Object type="0xb24f" id="LOD Feargus Egg Spawner">
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<Object type="0xb249" id="LOD Feargus Green Gas Spawner 1">
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    <Texture>
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<Object type="0xb1ff" id="LOD Feargus Green Gas Spawner 2">
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<Object type="0xb22e" id="LOD Feargus Green Gas Spawner 3">
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<Object type="0xb24a" id="LOD Feargus Wind Controller">
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<Object type="0xb24e" id="LOD Feargus Wind N">
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    <Enemy />
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    <Projectile id="1">
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      <Damage>120</Damage>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
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      <PassesCover />
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    <Projectile id="13">
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    <HealthBarBoss radius="50" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
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    <Enemy />
    <Class>Character</Class>
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    <KillStat stat="NatureKills" />
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<Object type="0x2ec" id="LOD Limoz AoE">
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    <Enemy />
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    <Flying />
    <NoMiniMap />
    <Invincible />
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    <Enemy />
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<Object type="0xb260" id="LOD Limoz Shot Spawner">
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    <ShadowSize>0</ShadowSize>
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    <Static />
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    <OccupySquare />
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    <Static />
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    <OccupySquare />
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    <Class>Character</Class>
    <Group>Spawners</Group>
    <Enemy />
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      <Index>92</Index>
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    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
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    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>8000</Exp>
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    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <EventChestBoss />
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      <Frame time="0.1">
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      <Frame time="0.1">
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      </Frame>
      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
        <Texture>
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    <Projectile id="0">
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      <ArmorPiercing />
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      <Size>125</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Weakness Bullet</ObjectId>
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      <ArmorPiercing />
      <Damage>70</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
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    <Presentation>
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        <StyleStep id="HeadJabber">SetAnimation</StyleStep>
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<Object type="0x741c" id="md1 Right Hand of Shaitan">
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    <Class>Character</Class>
    <Group>Spawners</Group>
    <Enemy />
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      <File>chars16x16dEncounters2</File>
      <Index>90</Index>
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    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>200</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>17500</MaxHitPoints>
    <Defense>70</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <StasisImmune />
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      <Texture>
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    <Projectile id="0">
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      <Damage>125</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
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      <ArmorPiercing />
      <Damage>100</Damage>
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      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
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      <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
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    <KillStat stat="NatureKills" />
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    <Enemy />
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      <ConditionEffect duration="1.0">Quiet</ConditionEffect>
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    <KillStat stat="NatureKills" />
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    <Enemy />
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    <HitSound>monster/skeletons_hit</HitSound>
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    <Projectile id="1">
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      <ArmorPiercing />
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      <Size>100</Size>
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    <Projectile id="2">
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    <KillStat stat="NatureKills" />
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    <Enemy />
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      <Index>90</Index>
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      <Size>50</Size>
      <ArmorPiercing />
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    <KillStat stat="NatureKills" />
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<Object type="0x7428" id="md1 CreepyHead">
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    <Enemy />
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    <HitSound>monster/skeletons_hit</HitSound>
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    <Projectile id="0">
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      <Size>100</Size>
      <ArmorPiercing />
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    <KillStat stat="NatureKills" />
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x7431" id="md1 Loot Balloon Shaitan">
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    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
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    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <DazedImmune />
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <SoulboundDust threshold="0.002" prob="1" dustMin="28" dustMax="32" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust threshold="0.002" prob="1" dustMin="24" dustMax="30" seasonalBonus="0.15">redDust</SoulboundDust>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
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<Object type="0xaab3" id="Shaitan Portal Dropper">
    <Class>GameObject</Class>
    <Texture>
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    <Size>0</Size>
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<Object type="0x6d9a" id="md2 Head of Shaitan">
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    <Class>Character</Class>
    <Group>Spawners</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>92</Index>
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    <MinimapIcon piece="Boss" />
    <HitSound>monster/skull_shrine_hit</HitSound>
    <DeathSound>monster/skull_shrine_death</DeathSound>
    <Size>250</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
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    <Defense>60</Defense>
    <Exp>35000</Exp>
    <BXP>175000</BXP>
    <Quest />
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        <StyleStep altTextureId="11">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt12">
        <StyleStep altTextureId="12">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt13">
        <StyleStep altTextureId="13">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt14">
        <StyleStep altTextureId="14">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt15">
        <StyleStep altTextureId="15">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt16">
        <StyleStep altTextureId="16">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt17">
        <StyleStep altTextureId="17">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt18">
        <StyleStep altTextureId="18">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt19">
        <StyleStep altTextureId="19">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt20">
        <StyleStep altTextureId="20">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x6e07" id="md2 landspawner">
    <DisplayId>Left Hand of Shaitan</DisplayId>
    <Class>Character</Class>
    <NoMiniMap />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>91</Index>
    </AnimatedTexture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x6e08" id="md2 CreepyHands">
    <DisplayId>Creepy Small Hands</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>90</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>50</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>940</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Fire Storm</ObjectId>
      <Speed>20</Speed>
      <Damage>23</Damage>
      <LifetimeMS>250</LifetimeMS>
      <Size>50</Size>
      <ArmorPiercing />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6e09" id="md2 CreepyHead">
    <DisplayId>Creepy Small Heads</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>92</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>75</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Fire Storm</ObjectId>
      <Speed>25</Speed>
      <Damage>70</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flame Breath</ObjectId>
      <Speed>55</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>8000</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2.4" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
<Object type="0xb024" id="Lost Halls Portal">
    <DisplayId>Lost Halls</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>Lost Halls</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0xb013" id="LH Void Portal">
    <DisplayId>The Void</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <Sound id="0">use_key</Sound>
    <DungeonName>The Void</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Effect color="0x270068">Vortex</Effect>
  </Object>
<Object type="0x7dff" id="Easy Void Portal">
    <DisplayId>Remnant of the Void</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <Sound id="0">use_key</Sound>
    <DungeonName>Remnant of the Void</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Color>0xFF69B4</Color>
    <Effect color="0x270068">Vortex</Effect>
  </Object>
<Object type="0x7e00" id="Easy Void Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x70db" id="Easy Void Initiator 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x99E" id="New Easy Void Portal">
    <DisplayId>Remnant of the Void</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <Sound id="0">use_key</Sound>
    <DungeonName>Remnant of the Void</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Color>0xFF69B4</Color>
    <Effect color="0x270068">Vortex</Effect>
  </Object>
<Object type="0x9AB" id="New Easy Void Initiator 1">
    <Class>GameObject</Class>
    <DisplayId>Remnant of the Void</DisplayId>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x99D" id="New Easy Void Initiator 2">
    <Class>GameObject</Class>
    <DisplayId>Remnant of the Void</DisplayId>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>SanguineForest</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0xb062" id="LH Cult Portal Locked">
    <DisplayId>???</DisplayId>
    <Class>Portal</Class>
    <DrawOnGround />
    <BlockPlayerPortals />
    <LockedPortal />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0xb063" id="LH Cult Portal">
    <DisplayId>Cultist Hideout</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DrawOnGround />
    <DungeonName>Cultist Hideout</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x4c03" id="LH Cult Portal Temp">
    <DisplayId>Cultist Hideout</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DrawOnGround />
    <DungeonName>Cultist Hideout</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0xb0b4" id="LH Test Portal">
    <DisplayId>Lost Halls (Test)</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonName>LH Test</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0xb03e" id="LH Boss Portal">
    <DisplayId>Lost Halls (Boss)</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonName>LH Boss Test</DungeonName>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0xb000" id="LH Crusade Soldier">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Group>Lost Crusaders</Group>
    <DisplayId>Crusade Soldier</DisplayId>
    <HitSound>monster/pirate_king_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>3190</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Projectile id="0">
      <ObjectId>Crusade Soldier Bolt</ObjectId>
      <Damage>125</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <StunImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb001" id="LH Crusade Shipwright">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Group>Lost Crusaders</Group>
    <DisplayId>Crusade Shipwright</DisplayId>
    <HitSound>monster/pirate_king_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>2810</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Projectile id="0">
      <ObjectId>Crusade Shipwright Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <StunImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb002" id="LH Crusade Explorer">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Group>Lost Crusaders</Group>
    <DisplayId>Crusade Explorer</DisplayId>
    <HitSound>monster/pirate_king_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>2440</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Projectile id="0">
      <ObjectId>Crusade Explorer Torch</ObjectId>
      <Damage>100</Damage>
      <Speed>95</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <StunImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb003" id="LH Commander of the Crusade">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Group>Lost Crusaders</Group>
    <DisplayId>Commander of the Crusade</DisplayId>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>115</Size>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>Crusade Commander Bolt</ObjectId>
      <Damage>210</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,HUMANOID,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb004" id="LH Oryx Swordsman">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Group>Oryx Infantry</Group>
    <DisplayId>Oryx Swordsman</DisplayId>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>2625</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Projectile id="0">
      <ObjectId>Oryx Swordsman Slash</ObjectId>
      <Damage>165</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <StunImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb005" id="LH Oryx Armorbearer">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Group>Oryx Infantry</Group>
    <DisplayId>Oryx Armorbearer</DisplayId>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Projectile id="0">
      <ObjectId>Oryx Armorbearer Wave</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <StunImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb006" id="LH Oryx Admiral">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Group>Oryx Infantry</Group>
    <DisplayId>Oryx Admiral</DisplayId>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>2810</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Oryx Admiral Spike</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Oryx Admiral Dagger</ObjectId>
      <Damage>170</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb007" id="LH Champion of Oryx">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Group>Oryx Infantry</Group>
    <DisplayId>Champion of Oryx</DisplayId>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>125</Size>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>30</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Oryx Champion Slash</ObjectId>
      <Damage>200</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Oryx Champion Slash</ObjectId>
      <Damage>200</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,HUMANOID,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb008" id="LH Grotto Bat">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Group>Grotto Beasts</Group>
    <DisplayId>Grotto Bat</DisplayId>
    <Size>105</Size>
    <MaxHitPoints>2060</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Z>0.5</Z>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <LeachHealth />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Grotto Bat Teeth</ObjectId>
      <Damage>145</Damage>
      <Size>120</Size>
      <Speed>0</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb009" id="LH Grotto Rat">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Group>Grotto Beasts</Group>
    <DisplayId>Grotto Rat</DisplayId>
    <Size>105</Size>
    <MaxHitPoints>2060</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Grotto Rat Teeth</ObjectId>
      <Damage>145</Damage>
      <Size>120</Size>
      <Speed>0</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb00a" id="LH Grotto Slime">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Group>Grotto Beasts</Group>
    <DisplayId>Grotto Slime</DisplayId>
    <Size>105</Size>
    <MaxHitPoints>2625</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <HitSound>monster/blobs_death</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Grotto Slime Wave</ObjectId>
      <Damage>130</Damage>
      <Size>100</Size>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xb0b3" id="LH Grotto Blob">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>33</Index>
    </AnimatedTexture>
    <Group>Grotto Beasts</Group>
    <DisplayId>Grotto Blob</DisplayId>
    <Size>120</Size>
    <MaxHitPoints>8430</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <HitSound>monster/blobs_death</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Grotto Blob Spin</ObjectId>
      <Damage>190</Damage>
      <Size>100</Size>
      <Speed>60</Speed>
      <LifetimeMS>1900</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb00b" id="LH Golem of Anger">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Group>Lost Golems</Group>
    <DisplayId>Golem of Anger</DisplayId>
    <Size>120</Size>
    <MaxHitPoints>2440</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <StunImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Golem Anger Flame</ObjectId>
      <Damage>85</Damage>
      <Size>80</Size>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Amplitude>0.3</Amplitude>
      <Frequency>1</Frequency>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Golem Anger Fireball</ObjectId>
      <Damage>100</Damage>
      <Size>80</Size>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb00c" id="LH Golem of Fear">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Group>Lost Golems</Group>
    <DisplayId>Golem of Fear</DisplayId>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Golem Fear Bolt</ObjectId>
      <Damage>175</Damage>
      <Size>80</Size>
      <Speed>100</Speed>
      <LifetimeMS>1250</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Golem Fear Magic</ObjectId>
      <Damage>130</Damage>
      <Size>120</Size>
      <Speed>70</Speed>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb169" id="LH Golem of Fear Anchor">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xb00d" id="LH Golem of Sorrow">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <Group>Lost Golems</Group>
    <DisplayId>Golem of Sorrow</DisplayId>
    <Size>120</Size>
    <MaxHitPoints>2625</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Golem Sorrow Missile</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Golem Sorrow Spike</ObjectId>
      <Damage>155</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb00e" id="LH Tormented Golem">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Group>Lost Golems</Group>
    <DisplayId>Tormented Golem</DisplayId>
    <Size>120</Size>
    <MaxHitPoints>8430</MaxHitPoints>
    <Defense>1000</Defense>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <ParalyzeImmune />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Golem Tormented Wave</ObjectId>
      <Size>150</Size>
      <Damage>195</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GOD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb00f" id="LH Spectral Sentry">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <DisplayId>Spectral Sentry</DisplayId>
    <Size>0</Size>
    <Invincible />
    <Exp>10000</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Projectile id="0">
      <ObjectId>Spectral Spinner Blue</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spectral Spinner Green</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>85</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Spectral Spinner Red</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0x43fa" id="LH Spectral Sentry2">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <DisplayId>Spectral Sentry</DisplayId>
    <Size>0</Size>
    <Invincible />
    <Exp>10000</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Projectile id="0">
      <ObjectId>Spectral Spinner Blue</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spectral Spinner Green</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>85</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Spectral Spinner Red</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0x43fb" id="LH Spectral Sentry3">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <DisplayId>Spectral Sentry</DisplayId>
    <Size>0</Size>
    <Invincible />
    <Exp>10000</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Projectile id="0">
      <ObjectId>Spectral Spinner Blue</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spectral Spinner Green</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>85</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Spectral Spinner Red</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0xb132" id="LH Spectral Sentry Dying">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <DisplayId>Spectral Sentry</DisplayId>
    <Size>0</Size>
    <Invincible />
    <Exp>10000</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Projectile id="0">
      <ObjectId>Spectral Spinner Blue</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spectral Spinner Green</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>85</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Spectral Spinner Red</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0xb13a" id="LH Spectral Sentry S">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <DisplayId>Spectral Sentry</DisplayId>
    <Size>140</Size>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Spectral Spinner Blue</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spectral Spinner Green</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>85</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Spectral Spinner Red</ObjectId>
      <Damage>125</Damage>
      <Size>100</Size>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0xb141" id="LH Grenade Trap">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1ac</Index>
    </Texture>
    <DisplayId>Lost Grenade Trap</DisplayId>
    <DrawOnGround />
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
  </Object>
<Object type="0xb142" id="LH Grenade Trap Disabled">
    <Class>GameObject</Class>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1ad</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0xb16c" id="LH Inactive Pillar">
    <Class>GameObject</Class>
    <Texture>
      <File>lostHallsObjects16x16</File>
      <Index>0x0a</Index>
    </Texture>
  </Object>
<Object type="0xb16d" id="LH Inactive Eye">
    <Class>GameObject</Class>
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<Object type="0xb015" id="LH Monster Spawner">
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<Object type="0xb136" id="LH Marble Defender F">
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      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>30</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="6">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>31</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="7">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>32</Index>
      </AnimatedTexture>
    </AltTexture>
    <Invincible />
    <Z>0.2</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>Purple Spiral</ObjectId>
      <Damage>125</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Blue Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Orange Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Black Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Red Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Pink Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
  </Object>
<Object type="0xb04f" id="LH Colossus Rock 14">
    <DisplayId>Marble Colossus Rock</DisplayId>
    <Class>Character</Class>
    <NoMiniMap />
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>25</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>27</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>28</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>29</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>30</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="6">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>31</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="7">
      <AnimatedTexture>
        <File>lostHallsChars8x8</File>
        <Index>32</Index>
      </AnimatedTexture>
    </AltTexture>
    <Invincible />
    <Z>0.2</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>Purple Spiral</ObjectId>
      <Damage>125</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Blue Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Orange Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Black Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Red Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Pink Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
  </Object>
<Object type="0xb137" id="LH Marble Core 1">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb03c" id="LH Marble Core 2">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb03d" id="LH Marble Core 3">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb13c" id="LH Marble Core 4">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb03f" id="LH Marble Core 5">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb040" id="LH Marble Core 6">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb050" id="LH Marble Core 7">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb051" id="LH Marble Core 8">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,HUMANOID</Labels>
    <Z>0.2</Z>
    <Flying />
    <ParalyzeImmune />
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb054" id="LH Wall Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb0b5" id="LH Pot 1">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb0b6" id="LH Pot 2">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb0b7" id="LH Pot 3">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb0b8" id="LH Pot 4">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb0b9" id="LH Pot 5">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb0ba" id="LH Pot 6">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb0bb" id="LH Pot 7">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <DisplayId>Treasure Pot</DisplayId>
    <Size>120</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0xb115" id="LH Evil Spirit Done">
    <Class>GameObject</Class>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xb0bc" id="LH Evil Spirit 1">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <DisplayId>Evil Spirit</DisplayId>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1875</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Z>0.15</Z>
    <Projectile id="0">
      <ObjectId>Evil Spirit Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.6">Petrify</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
  </Object>
<Object type="0xb0bd" id="LH Evil Spirit 2">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <DisplayId>Evil Spirit</DisplayId>
    <Size>100</Size>
    <Sound id="0">char_select</Sound>
    <Z>0.15</Z>
  </Object>
<Object type="0xb0be" id="LH Evil Spirit 3">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <DisplayId>Evil Spirit</DisplayId>
    <Size>100</Size>
    <Sound id="0">char_select</Sound>
    <Z>0.15</Z>
  </Object>
<Object type="0xb010" id="LH Agonized Titan">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <DisplayId>Agonized Titan</DisplayId>
    <Size>140</Size>
    <MaxHitPoints>54375</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <ShadowSize>100</ShadowSize>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <StunImmune />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Colossal Bullet</ObjectId>
      <Size>100</Size>
      <Damage>300</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cultist Malus Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Cultist Dirge Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Cultist Argus Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Cultist Basaran Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Cultist Phaedra Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Cultist Valus Shot</ObjectId>
      <Size>100</Size>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1750</LifetimeMS>
    </Projectile>
    <HealthBarBoss radius="12" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,CONSTRUCT,GOD,QUEST,STASISIMMUNE,TRACKLOOT</Labels>
    <DamageBasedXP />
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    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
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    <Size>-1</Size>
    <Color>0xe036e3</Color>
    <Invincible />
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<Object type="0xb055" id="LH Red Cultist">
    <Class>Character</Class>
    <Group>Cult Cultists</Group>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
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    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Size>120</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <LeachHealth />
    <Projectile id="0">
      <ObjectId>Cultist Fire Shot</ObjectId>
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      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1850</LifetimeMS>
      <ConditionEffect duration="3.5">Armor Broken</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Cultist Fire Shot</ObjectId>
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      <Damage>80</Damage>
      <Speed>80</Speed>
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      <ConditionEffect duration="3.5">Armor Broken</ConditionEffect>
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    <Projectile id="2">
      <ObjectId>Cultist Fire Shot</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="3.5">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
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<Object type="0xb056" id="LH Blue Cultist">
    <Class>Character</Class>
    <Group>Cult Cultists</Group>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <DisplayId>Follower of Basaran</DisplayId>
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    <BXP>2375</BXP>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Size>120</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <LeachHealth />
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      <ObjectId>Cultist Ice Shot</ObjectId>
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      <Damage>125</Damage>
      <Speed>120</Speed>
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      <MultiHit />
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    <KillStat stat="HumanoidKills" />
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<Object type="0xb057" id="LH Yellow Cultist">
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    <Group>Cult Cultists</Group>
    <Enemy />
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      <File>lostHallsChars8x8</File>
      <Index>20</Index>
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    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Size>120</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <LeachHealth />
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      <ObjectId>Cultist Lightning Shot</ObjectId>
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      <Damage>120</Damage>
      <Speed>150</Speed>
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      <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
      <Boomerang />
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    <KillStat stat="HumanoidKills" />
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<Object type="0xb058" id="LH White Cultist">
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    <Group>Cult Cultists</Group>
    <Enemy />
    <AnimatedTexture>
      <File>lostHallsChars8x8</File>
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    <BXP>2375</BXP>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
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    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <LeachHealth />
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      <ObjectId>Cultist Light Shot</ObjectId>
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      <Damage>140</Damage>
      <Speed>100</Speed>
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      <ConditionEffect duration="3">Quiet</ConditionEffect>
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    <KillStat stat="HumanoidKills" />
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<Object type="0xb059" id="LH Purple Cultist">
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    <Group>Cult Cultists</Group>
    <Enemy />
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      <File>lostHallsChars8x8</File>
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    <BXP>2375</BXP>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
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    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
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      <ObjectId>Cultist Unstable Shot</ObjectId>
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      <Damage>180</Damage>
      <Speed>50</Speed>
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    <KillStat stat="HumanoidKills" />
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<Object type="0xb154" id="LH Black Cultist">
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      <File>lostHallsChars8x8</File>
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    <Exp>750</Exp>
    <BXP>3562</BXP>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
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    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
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      <Damage>180</Damage>
      <Speed>10</Speed>
      <LifetimeMS>8000</LifetimeMS>
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    <KillStat stat="HumanoidKills" />
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<Object type="0xb156" id="LH Green Cultist">
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      <File>lostHallsChars8x8</File>
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    <BXP>3562</BXP>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
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    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
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      <Damage>90</Damage>
      <Speed>100</Speed>
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      <ConditionEffect duration="3">Sick</ConditionEffect>
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    <KillStat stat="HumanoidKills" />
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<Object type="0xb05a" id="LH Fire Demon">
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    <Enemy />
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      <File>lostHallsChars8x8</File>
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    <Exp>0</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
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      <ObjectId>Cultist Malus Shot</ObjectId>
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      <ArmorPiercing />
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    <KillStat stat="BeastKills" />
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<Object type="0xb05b" id="LH Ice Demon">
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    <Enemy />
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      <File>lostHallsChars8x8</File>
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    <Exp>0</Exp>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
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      <ObjectId>Cultist Basaran Shot</ObjectId>
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      <Damage>75</Damage>
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      <ConditionEffect duration="2">Slowed</ConditionEffect>
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    <KillStat stat="BeastKills" />
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<Object type="0xb060" id="LH Lightning Demon">
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    <Enemy />
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    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
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      <ObjectId>Cultist Gaius Shot</ObjectId>
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<Object type="0xb0bf" id="LH Cult Portrait">
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    <Quest />
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<Object type="0xb09e" id="LH Cult Controller">
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<Object type="0xA3AC" id="LH Cultist Warn">
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      <Frame time="0.25">
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      <Frame time="0.25">
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    <Enemy />
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    <DrawOnGround />
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<Object type="0xb09f" id="LH Malus">
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    <KillStat stat="GodKills" />
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    <Enemy />
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    <Exp>10000</Exp>
    <BXP>50000</BXP>
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    <DeathSound>monster/lizard_god_death</DeathSound>
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      <Style id="SetAlt4">
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<Object type="0xb0a3" id="LH Gaius">
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    <Exp>10000</Exp>
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    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,HUMANOID</Labels>
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    <DeathSound>monster/lizard_god_death</DeathSound>
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      <Style id="SetAlt4">
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<Object type="0xb0a5" id="LH Basaran">
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    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,HUMANOID</Labels>
    <KeepDamageRecord />
    <MinimapIcon piece="Miniboss" />
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    <DeathSound>monster/lizard_god_death</DeathSound>
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      <ObjectId>Cultist Basaran Shot</ObjectId>
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      <Style id="SetAlt4">
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<Object type="0xb0a7" id="LH Dirge">
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    <Enemy />
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    <Enemy />
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    <SpecialSpawn category="Generous">Cultish Quest Chest Item</SpecialSpawn>
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    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
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    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
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    <SpecialSpawn category="Wanderer_Boss">Wander Portal Hard</SpecialSpawn>
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    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Neo Alien Portal Randomizer</SpecialSpawn>
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      <Damage>100</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Speed>70</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <Parametric />
      <Magnitude>3</Magnitude>
    </Projectile>
    <Projectile id="16">
      <ObjectId>Cultist Malus Shot</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Speed>70</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <Parametric />
      <Magnitude>6</Magnitude>
    </Projectile>
    <Projectile id="17">
      <ObjectId>Cultist Malus Shot</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Speed>70</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <Parametric />
      <Magnitude>9</Magnitude>
    </Projectile>
    <Projectile id="18">
      <ObjectId>Cultist Basaran Shot</ObjectId>
      <Damage>140</Damage>
      <LifetimeMS>6667</LifetimeMS>
      <Speed>30</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="19">
      <ObjectId>Cultist Phaedra Shot</ObjectId>
      <Damage>90</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="20">
      <ObjectId>Cultist Basaran Shot</ObjectId>
      <Damage>140</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Speed>80</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>Cultist Phaedra Shot</ObjectId>
      <Damage>90</Damage>
      <LifetimeMS>1818</LifetimeMS>
      <Speed>110</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="22">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Speed>100</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="23">
      <ObjectId>Cultist Valus Shot</ObjectId>
      <Damage>120</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Speed>100</Speed>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <StunImmune />
    <DazedImmune />
    <StasisImmune />
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,ENCOUNTER,LH Lost Sentry</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x60a" id="Sandsman Archer">
    <Group>Sandsmen</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>30</MaxHitPoints>
    <BXP>14</BXP>
    <Defense>0</Defense>
    <Terrain>LowSand</Terrain>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>8</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x60c" id="Sandsman Sorcerer">
    <Group>Sandsmen</Group>
    <Enemy />
    <Exp>9</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>88</MaxHitPoints>
    <BXP>41</BXP>
    <Defense>0</Defense>
    <Terrain>LowSand</Terrain>
    <Projectile id="0">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>13</Damage>
      <Speed>8</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <PassesCover />
      <Parametric />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>17</Damage>
      <Speed>80</Speed>
      <LifetimeMS>300</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x60d" id="Sandsman King">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x17</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>270</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>LowSand</Terrain>
    <Quest />
    <Level>4</Level>
    <Exp>43</Exp>
    <BXP>204</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>15</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c4" id="Giant Crab">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>LowSand</Terrain>
    <Quest />
    <Level>3</Level>
    <Exp>43</Exp>
    <BXP>204</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Beam</ObjectId>
      <Damage>1</Damage>
      <Speed>20</Speed>
      <Size>60</Size>
      <LifetimeMS>200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beam</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Beam</ObjectId>
      <Damage>7</Damage>
      <Speed>60</Speed>
      <Size>140</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Beam</ObjectId>
      <Damage>11</Damage>
      <Speed>80</Speed>
      <Size>180</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>10</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c7" id="Sand Devil">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>1</Defense>
    <Terrain>LowSand</Terrain>
    <Exp>4</Exp>
    <BXP>19</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>10</Damage>
      <Speed>65</Speed>
      <Size>68</Size>
      <LifetimeMS>1500</LifetimeMS>
      <Wavy />
      <ConditionEffect duration="1">Confused</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x615" id="Hobbit Rogue">
    <Group>Hobbits</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0c</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>26</MaxHitPoints>
    <BXP>12</BXP>
    <Defense>0</Defense>
    <Terrain>LowPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>13</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x616" id="Hobbit Archer">
    <Group>Hobbits</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0d</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>22</MaxHitPoints>
    <BXP>10</BXP>
    <Defense>0</Defense>
    <Terrain>LowPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>8</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x617" id="Hobbit Mage">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0e</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>88</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>LowPlains</Terrain>
    <Quest />
    <Level>3</Level>
    <Exp>32</Exp>
    <BXP>152</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x618" id="Undead Hobbit Rogue">
    <Group>Undead Hobbits</Group>
    <Enemy />
    <Exp>4</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0f</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>34</MaxHitPoints>
    <BXP>16</BXP>
    <Defense>0</Defense>
    <Terrain>LowPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>16</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x619" id="Undead Hobbit Archer">
    <Group>Undead Hobbits</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x10</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>28</MaxHitPoints>
    <BXP>13</BXP>
    <Defense>0</Defense>
    <Terrain>LowPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>12</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x61a" id="Undead Hobbit Mage">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x11</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>270</MaxHitPoints>
    <Defense>5</Defense>
    <Terrain>LowPlains</Terrain>
    <Quest />
    <Level>4</Level>
    <Exp>43</Exp>
    <BXP>204</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Yellow Missile</ObjectId>
      <Damage>13</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>13</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>13</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Salmon Missile</ObjectId>
      <Damage>20</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>150</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x7F00" id="Sumo Master">
    <Group>Sumo</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>6</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <Level>4</Level>
    <SpawnProb>0.45</SpawnProb>
    <Terrain>LowPlains</Terrain>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <MaxHitPoints>340</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Red BigBullet</ObjectId>
      <Speed>70</Speed>
      <Damage>15</Damage>
      <Size>120</Size>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gold Bullet</ObjectId>
      <Speed>100</Speed>
      <Damage>25</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>5</Defense>
    <Exp>56</Exp>
    <BXP>266</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <Presentation>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x7F01" id="Lil Sumo">
    <Group>Sumo</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <MaxHitPoints>55</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Red Bullet</ObjectId>
      <Speed>50</Speed>
      <Damage>10</Damage>
      <Size>50</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>4</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x605" id="Elf Archer">
    <Group>Elves</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>22</MaxHitPoints>
    <BXP>10</BXP>
    <Defense>2</Defense>
    <Terrain>LowForest</Terrain>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>9</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x606" id="Elf Swordsman">
    <Group>Elves</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>26</MaxHitPoints>
    <BXP>12</BXP>
    <Defense>2</Defense>
    <Terrain>LowForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>13</Damage>
      <Speed>100</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x607" id="Elf Mage">
    <Group>Elves</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>22</MaxHitPoints>
    <BXP>10</BXP>
    <Defense>0</Defense>
    <Terrain>LowForest</Terrain>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>4</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x609" id="Elf Wizard">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>LowForest</Terrain>
    <Quest />
    <Level>3</Level>
    <Exp>32</Exp>
    <BXP>152</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>5</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x612" id="Goblin Rogue">
    <Group>Goblins</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>25</MaxHitPoints>
    <BXP>11</BXP>
    <Defense>0</Defense>
    <Terrain>LowForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>10</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x613" id="Goblin Warrior">
    <Group>Goblins</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>25</MaxHitPoints>
    <BXP>11</BXP>
    <Defense>2</Defense>
    <Terrain>LowForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>12</Damage>
      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x614" id="Goblin Mage">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Defense>0</Defense>
    <Quest />
    <Level>4</Level>
    <Exp>39</Exp>
    <BXP>185</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Terrain>LowForest</Terrain>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>14</Damage>
      <Speed>35</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>16</Damage>
      <Speed>75</Speed>
      <Size>130</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c8" id="Easily Enraged Bunny">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>40</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>LowForest</Terrain>
    <Exp>0</Exp>
    <SpawnProb>0.7</SpawnProb>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c9" id="Enraged Bunny">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>6</Exp>
    <BXP>28</BXP>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>12</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d1" id="Forest Nymph">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>120</MaxHitPoints>
    <Defense>1</Defense>
    <Terrain>LowForest</Terrain>
    <Exp>6</Exp>
    <BXP>28</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Purple Boomerang</ObjectId>
      <Damage>14</Damage>
      <Speed>55</Speed>
      <Size>70</Size>
      <LifetimeMS>2900</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Boomerang</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <Size>70</Size>
      <LifetimeMS>2900</LifetimeMS>
      <Boomerang />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x1656" id="Hobbit Mage Challenger">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Hobbit Mage</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0e</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>88</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>LowPlains</Terrain>
    <Quest />
    <Level>3</Level>
    <Exp>32</Exp>
    <BXP>152</BXP>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x1657" id="Easily Enraged Bunny Challenger">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Easily Enraged Bunny</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>40</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>LowForest</Terrain>
    <Exp>0</Exp>
    <SpawnProb>0.0</SpawnProb>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x1658" id="Enraged Bunny Challenger">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Enraged Bunny</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>6</Exp>
    <BXP>28</BXP>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>12</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x1659" id="Goblin Mage Challenger">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Goblin Mage</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
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    <Quest />
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      <Wavy />
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      <ObjectId>Dark Blue Magic</ObjectId>
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    <KillStat stat="GrotesqueKills" />
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<Object type="0x165a" id="Elf Wizard Challenger">
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    <Class>Character</Class>
    <DisplayId>Elf Wizard</DisplayId>
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      <Size>90</Size>
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    <KillStat stat="HumanoidKills" />
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    <Size>60</Size>
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    <Texture>
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    <Size>0</Size>
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<Object type="0x0976" id="Dr Terrible">
    <Enemy />
    <Class>Character</Class>
    <Group>Mad Lab</Group>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>40</Index>
    </AnimatedTexture>
    <God />
    <Quest />
    <NoArticle />
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
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    <DeathSound>monster/dark_elves_death</DeathSound>
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    <ParalyzeImmune />
    <EventChestBoss />
    <TrackLoot />
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      <ObjectId>Invisible</ObjectId>
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      <Size>0</Size>
      <LifetimeMS>0</LifetimeMS>
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    <SoulboundDust prob="1" dustMin="31" dustMax="39" seasonalBonus="0.15">greenDust</SoulboundDust>
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    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Mad Lab Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Great Taco</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Exotic Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Robe of the Mad Scientist</SpecialSpawn>
    <SpecialSpawn category="Shiny_MID">Robe of the Mad Scientist Shiny</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Easy</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Robobuddy Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Easy</SpecialSpawn>
    <SpecialSpawn category="Mercenary_B">Mercenary B Dungeon</SpecialSpawn>
    <SpecialSpawn category="Leprechaun_Yellow">Yellow Leprechaun</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
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      <Style id="SetAlt1">
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    <ShadowSize>0</ShadowSize>
    <Z>-0.40</Z>
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    <Texture>
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    <Enemy />
    <Model>GasEmitter</Model>
    <Texture>
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      <Index>0x3e</Index>
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    <Invincible />
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    <Projectile id="0">
      <ObjectId>Red Gas</ObjectId>
      <Damage>150</Damage>
      <Speed>10</Speed>
      <Size>100</Size>
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<Object type="0x0994" id="Red Gas Spawner UR">
    <Class>Character</Class>
    <Enemy />
    <Model>GasEmitter</Model>
    <Texture>
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    <Projectile id="0">
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      <Size>100</Size>
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<Object type="0x0995" id="Red Gas Spawner LL">
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    <Enemy />
    <Model>GasEmitter</Model>
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    <Projectile id="0">
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    <Labels>ENEMY</Labels>
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<Object type="0x0996" id="Red Gas Spawner LR">
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    <Enemy />
    <Model>GasEmitter</Model>
    <Texture>
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    <Invincible />
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    <Projectile id="0">
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      <Damage>150</Damage>
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      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
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    <Labels>ENEMY</Labels>
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<Object type="0x0978" id="Green Potion">
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    <Class>Character</Class>
    <Group>Mad Lab</Group>
    <Texture>
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
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      <ArmorPiercing />
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<Object type="0x0984" id="Turret Attack">
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    <Model>Tower</Model>
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    <Class>Character</Class>
    <Group>Mad Lab</Group>
    <Texture>
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    <Projectile id="0">
      <ObjectId>Science Fire Ball</ObjectId>
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      <Speed>50</Speed>
      <Size>75</Size>
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    <KillStat stat="StructureKills" />
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<Object type="0x188a" id="Tesla Coil">
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    <Model>Tesla</Model>
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    <Size>100</Size>
    <Enemy />
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    <StasisImmune />
    <KillStat stat="StructureKills" />
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    <Texture>
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<Object type="0x1b07" id="Coil Revealer">
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    <Enemy />
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<Object type="0x1b08" id="Coil Ender">
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    <Texture>
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    <Texture>
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    <DeathSound>monster/trees_death</DeathSound>
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    <Static />
    <OccupySquare />
    <Enemy />
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    <KillStat stat="StructureKills" />
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<Object type="0x0979" id="Mini Bot">
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    <Class>Character</Class>
    <Group>Mad Lab</Group>
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      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
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    <KillStat stat="ConstructKills" />
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<Object type="0x1e25" id="Dr Terrible Mini Bot">
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    <Projectile id="0">
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      <ConditionEffect duration="2">Unstable</ConditionEffect>
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    <KillStat stat="ConstructKills" />
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    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
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<Object type="0x0980" id="Rampage Cyborg">
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    <Group>Mad Lab</Group>
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    <Exp>250</Exp>
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      <ObjectId>Yellow Energy Shot</ObjectId>
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    <Projectile id="1">
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      <Speed>60</Speed>
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    <Projectile id="2">
      <ObjectId>Directed Explosion</ObjectId>
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      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
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    <KillStat stat="ConstructKills" />
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1e24" id="Dr Terrible Rampage Cyborg">
    <Enemy />
    <DisplayId>Rampage Cyborg</DisplayId>
    <Class>Character</Class>
    <Group>Mad Lab</Group>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>39</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Projectile id="0">
      <ObjectId>Yellow Energy Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>75</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Energy Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>150</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Directed Explosion</ObjectId>
      <Damage>150</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x0981" id="Escaped Experiment">
    <Enemy />
    <Class>Character</Class>
    <Group>Mad Lab</Group>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>41</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_death</HitSound>
    <DeathSound>monster/medusa_hit</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Projectile id="0">
      <ObjectId>Robot Attack</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7309" id="HEscaped Experiment">
    <DisplayId>Escaped Experiment</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>Mad Lab</Group>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>41</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_death</HitSound>
    <DeathSound>monster/medusa_hit</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Robot Attack</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>HEscaped Experiment</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x1e23" id="Dr Terrible Escaped Experiment">
    <Enemy />
    <DisplayId>Escaped Experiment</DisplayId>
    <Class>Character</Class>
    <Group>Mad Lab</Group>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>41</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_death</HitSound>
    <DeathSound>monster/medusa_hit</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Projectile id="0">
      <ObjectId>Robot Attack</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x0982" id="Enforcer Bot 3000">
    <Enemy />
    <Class>Character</Class>
    <Group>Mad Lab</Group>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>42</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>150</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Projectile id="0">
      <ObjectId>Lightning Spiral</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <Size>75</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lightning Blast</ObjectId>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0983" id="Crusher Abomination">
    <Enemy />
    <Class>Character</Class>
    <Group>Mad Lab</Group>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>43</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>150</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Shockwave Blast</ObjectId>
      <Damage>80</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Shockwave Blast</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Shockwave Blast</ObjectId>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <Size>150</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Shockwave Blast</ObjectId>
      <Damage>180</Damage>
      <Speed>100</Speed>
      <Size>175</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0990" id="West Automated Defense Turret">
    <Class>GameObject</Class>
    <Enemy />
    <Model>Tower</Model>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1aa</Index>
    </Texture>
    <Invincible />
    <Projectile>
      <ObjectId>Green Star</ObjectId>
      <Speed>40</Speed>
      <Damage>0</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0991" id="East Automated Defense Turret">
    <Class>GameObject</Class>
    <Enemy />
    <Model>Tower</Model>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1aa</Index>
    </Texture>
    <Invincible />
    <Projectile>
      <ObjectId>Green Star</ObjectId>
      <Speed>40</Speed>
      <Damage>0</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0992" id="Mad Lab Open Wall">
    <DisplayId>Horrific Creation</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1e19" id="Horrific Creation Summoner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x5e1c" id="Horrific Creation">
    <Enemy />
    <Class>Character</Class>
    <Group>Mad Lab</Group>
    <God />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>44</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>45</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars8x8rPets1</File>
        <Index>0x00</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>chars8x8rPets1</File>
        <Index>0x02</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>chars8x8rPets1</File>
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      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>chars8x8rPets1</File>
        <Index>0x09</Index>
      </AnimatedTexture>
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    <AltTexture id="6">
      <AnimatedTexture>
        <File>chars8x8rPets1</File>
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    <AltTexture id="7">
      <AnimatedTexture>
        <File>chars8x8rPets1</File>
        <Index>0x08</Index>
      </AnimatedTexture>
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    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>200</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>37500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="1">
      <ObjectId>H Creation Wave</ObjectId>
      <Speed>75</Speed>
      <Damage>150</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>160</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Ball</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <LifetimeMS>20000</LifetimeMS>
      <Size>200</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Invisible</ObjectId>
      <Size>0</Size>
      <Speed>100</Speed>
      <Damage>0</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>H Creation Energy</ObjectId>
      <Size>280</Size>
      <Speed>55</Speed>
      <Damage>200</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>H Creation Shockwave</ObjectId>
      <Size>180</Size>
      <Speed>50</Speed>
      <Damage>85</Damage>
      <LifetimeMS>400</LifetimeMS>
      <ConditionEffect duration="3.5">Slowed</ConditionEffect>
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    <Projectile id="6">
      <ObjectId>H Creation Blast</ObjectId>
      <Size>280</Size>
      <Speed>85</Speed>
      <Damage>200</Damage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <HealthBarBoss radius="20" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD</Labels>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
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      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
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<Object type="0x0891" id="FERAL Controller">
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    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
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<Object type="0x1e20" id="FERAL Death">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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<Object type="0x1e15" id="Hexxer">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
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    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Effect color="0x00c631" rate="20" life=".45" lifeVariance=".1" speed="0" speedVariance=".5" size="5" rise="1" riseVariance=".1" rangeX="1.9" rangeY="1.9">CustomParticles</Effect>
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<Object type="0x1e16" id="DeHexxer">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Effect color="0x0079eb" rate="20" life=".45" lifeVariance=".1" speed="0" speedVariance=".5" size="5" rise="1" riseVariance=".1" rangeX="1.9" rangeY="1.9">CustomParticlesAlwaysVisible</Effect>
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<Object type="0x1e22" id="Dr Terrible Bubble">
    <Class>GameObject</Class>
    <Size>125</Size>
    <Texture>
      <File>lofiObjBig</File>
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    <AltTexture id="1">
      <Texture>
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<Object type="0x887" id="Lesser Gray Fairy Magic">
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    <Texture>
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    <Rotation>-180</Rotation>
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<Object type="0x888" id="Standard Gray Fairy Magic">
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    <Texture>
      <File>magicWoodsObjects8x8</File>
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<Object type="0x889" id="Greater Gray Fairy Magic">
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    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x15</Index>
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    <Rotation>-180</Rotation>
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<Object type="0x88a" id="Bright Green Fairy Boomerang">
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    <Texture>
      <File>magicWoodsObjects8x8</File>
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    <Rotation>50</Rotation>
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<Object type="0x88b" id="Dark Green Fairy Boomerang">
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    <Texture>
      <File>magicWoodsObjects8x8</File>
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    <Rotation>50</Rotation>
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<Object type="0x88c" id="Lesser Red Fairy Spear">
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    <Texture>
      <File>magicWoodsObjects8x8</File>
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<Object type="0x88d" id="Standard Red Fairy Spear">
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    <Texture>
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<Object type="0x88e" id="Greater Red Fairy Spear">
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    <Texture>
      <File>magicWoodsObjects8x8</File>
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    </Texture>
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<Object type="0x820" id="Orange Fairy Breath">
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    <RandomTexture>
      <Texture>
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      <Texture>
        <File>magicWoodsObjects8x8</File>
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      <Texture>
        <File>magicWoodsObjects8x8</File>
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    <Rotation>70</Rotation>
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<Object type="0x88f" id="Brown Fairy Wave">
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    <Texture>
      <File>magicWoodsObjects8x8</File>
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0x84f" id="Sky Blue Fairy Boomerang">
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    <Texture>
      <File>magicWoodsObjects8x8</File>
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    <Rotation>50</Rotation>
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<Object type="0x84e" id="Dark Purple Fairy Spike">
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    <Texture>
      <File>magicWoodsObjects8x8</File>
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0x84d" id="Dark Magenta Fairy Wave">
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    <Texture>
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0x84c" id="Pink Fairy Blade">
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    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x24</Index>
    </Texture>
  </Object>
<Object type="0x84b" id="Bright Purple Fairy Pellet">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x25</Index>
    </Texture>
  </Object>
<Object type="0x84a" id="Bright Purple Fairy Blast">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x26</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x849" id="Bright Purple Fairy Mystical">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x27</Index>
    </Texture>
  </Object>
<Object type="0x848" id="Cyan Fairy Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x28</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x847" id="Cyan Fairy Spike">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x29</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x846" id="Cyan Fairy Magic">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x2a</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x845" id="Seafoam Green Fairy Shockwave">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x2b</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x844" id="Seafoam Green Fairy Blast">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x2c</Index>
    </Texture>
  </Object>
<Object type="0x843" id="Faint Pink Fairy Star">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x2d</Index>
    </Texture>
    <Rotation>60</Rotation>
  </Object>
<Object type="0x842" id="Faint Pink Fairy Hallucinogenic Star">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <Rotation>60</Rotation>
  </Object>
<Object type="0x82e" id="Cyan Fairy Spinner">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x37</Index>
    </Texture>
    <Rotation>50</Rotation>
  </Object>
<Object type="0x82c" id="Cyan Fairy Mystical">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x38</Index>
    </Texture>
  </Object>
<Object type="0x82b" id="Cyan Fairy Wave">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x39</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x82a" id="Cyan Fairy Boomerang">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x3a</Index>
    </Texture>
    <Rotation>50</Rotation>
  </Object>
<Object type="0x829" id="Cyan Fairy Blast">
    <Class>Projectile</Class>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x42</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x87c" id="Magic Woods Portal">
    <DisplayId>Magic Woods</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>Magic Woods</DungeonName>
    <Texture>
      <File>magicWoodsObjects8x8</File>
      <Index>0x35</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x528" id="MW Cowardice Portal">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object id="MW Gharr" type="0x850">
    <DisplayId>Gharr</DisplayId>
    <Group>Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Lesser Gray Fairy Magic</ObjectId>
      <Damage>45</Damage>
      <Speed>80</Speed>
      <LifetimeMS>500</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Tiar" type="0x851">
    <DisplayId>Tiar</DisplayId>
    <Group>Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Standard Gray Fairy Magic</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <LifetimeMS>800</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Itani" type="0x852">
    <DisplayId>Itani</DisplayId>
    <Group>Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Greater Gray Fairy Magic</ObjectId>
      <Damage>105</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Iatho" type="0x853">
    <DisplayId>Iatho</DisplayId>
    <Group>Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW SayIt" type="0x854">
    <DisplayId>SayIt</DisplayId>
    <Group>Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Eendi" type="0x855">
    <DisplayId>Eendi</DisplayId>
    <Group>Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>650</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Ril" type="0x856">
    <DisplayId>Ril</DisplayId>
    <Group>Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Bright Green Fairy Boomerang</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dark Green Fairy Boomerang</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <Size>70</Size>
      <LifetimeMS>3000</LifetimeMS>
      <PassesCover />
      <Boomerang />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Laen" type="0x857">
    <DisplayId>Laen</DisplayId>
    <Group>Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Bright Green Fairy Boomerang</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>3200</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dark Green Fairy Boomerang</ObjectId>
      <Damage>55</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>3800</LifetimeMS>
      <PassesCover />
      <Boomerang />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Oeti" type="0x858">
    <DisplayId>Oeti</DisplayId>
    <Group>Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Bright Green Fairy Boomerang</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3300</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dark Green Fairy Boomerang</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>90</Size>
      <LifetimeMS>3900</LifetimeMS>
      <PassesCover />
      <Boomerang />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Tal" type="0x859">
    <DisplayId>Tal</DisplayId>
    <Group>Unspawned Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Vorck" type="0x85a">
    <DisplayId>Vorck</DisplayId>
    <Group>Unspawned Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Iri" type="0x85b">
    <DisplayId>Iri</DisplayId>
    <Group>Unspawned Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Zhiar" type="0x85c">
    <DisplayId>Zhair</DisplayId>
    <Group>Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Lesser Red Fairy Spear</ObjectId>
      <Damage>50</Damage>
      <Speed>95</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Rilr" type="0x85d">
    <DisplayId>Rilr</DisplayId>
    <Group>Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Standard Red Fairy Spear</ObjectId>
      <Damage>60</Damage>
      <Speed>85</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>95</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Queq" type="0x85e">
    <DisplayId>Queq</DisplayId>
    <Group>Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Greater Red Fairy Spear</ObjectId>
      <Damage>70</Damage>
      <Speed>75</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Radph" type="0x85f">
    <DisplayId>Radph</DisplayId>
    <Group>Unspawned Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>30</Damage>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Eango" type="0x860">
    <DisplayId>Eango</DisplayId>
    <Group>Unspawned Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>60</Damage>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Vorv" type="0x861">
    <DisplayId>Vorv</DisplayId>
    <Group>Unspawned Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Orange Fairy Breath</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Orange Fairy Breath</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Orothi" type="0x862">
    <DisplayId>Orothi</DisplayId>
    <Group>Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Brown Fairy Wave</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <LifetimeMS>500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Risrr" type="0x863">
    <DisplayId>Risrr</DisplayId>
    <Group>Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Brown Fairy Wave</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>125</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Rayr" type="0x864">
    <DisplayId>Rayr</DisplayId>
    <Group>Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>9</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Brown Fairy Wave</ObjectId>
      <Damage>70</Damage>
      <Speed>30</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>150</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Uoro" type="0x865">
    <DisplayId>Uoro</DisplayId>
    <Group>Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Sky Blue Fairy Boomerang</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>90</Size>
      <Boomerang />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Ehoni" type="0x866">
    <DisplayId>Ehoni</DisplayId>
    <Group>Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Sky Blue Fairy Boomerang</ObjectId>
      <Damage>80</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Darq" type="0x867">
    <DisplayId>Darq</DisplayId>
    <Group>Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Sky Blue Fairy Boomerang</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>110</Size>
      <Boomerang />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Drac" type="0x868">
    <DisplayId>Drac</DisplayId>
    <Group>Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Dark Purple Fairy Spike</ObjectId>
      <Damage>45</Damage>
      <Speed>90</Speed>
      <LifetimeMS>350</LifetimeMS>
      <Size>90</Size>
      <ConditionEffect duration="1">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Odaru" type="0x869">
    <DisplayId>Odaru</DisplayId>
    <Group>Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Dark Purple Fairy Spike</ObjectId>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <LifetimeMS>550</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Idrae" type="0x86a">
    <DisplayId>Idrae</DisplayId>
    <Group>Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>550</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Dark Purple Fairy Spike</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Issz" type="0x86b">
    <DisplayId>Issz</DisplayId>
    <Group>Unspawned Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>40</Damage>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Deyst" type="0x86c">
    <DisplayId>Deyst</DisplayId>
    <Group>Unspawned Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>75</Damage>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Utanu" type="0x86d">
    <DisplayId>Utanu</DisplayId>
    <Group>Unspawned Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Dark Magenta Fairy Wave</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Lauk" type="0x86e">
    <DisplayId>Lauk</DisplayId>
    <Group>Unspawned Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Pink Fairy Blade</ObjectId>
      <Damage>45</Damage>
      <Speed>65</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="0.6">Dazed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Yangu" type="0x86f">
    <DisplayId>Yangu</DisplayId>
    <Group>Unspawned Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Pink Fairy Blade</ObjectId>
      <Damage>75</Damage>
      <Speed>75</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.6">Dazed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Urake" type="0x870">
    <DisplayId>Urake</DisplayId>
    <Group>Unspawned Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>7</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Pink Fairy Blade</ObjectId>
      <Damage>135</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="2.2">Stunned</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Seus" type="0x871">
    <DisplayId>Seus</DisplayId>
    <Group>Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Bright Purple Fairy Pellet</ObjectId>
      <Damage>75</Damage>
      <Speed>100</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bright Purple Fairy Pellet</ObjectId>
      <Damage>70</Damage>
      <Speed>120</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Yimi" type="0x872">
    <DisplayId>Yimi</DisplayId>
    <Group>Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Bright Purple Fairy Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>70</Size>
      <FaceDir />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Oalei" type="0x873">
    <DisplayId>Oalei</DisplayId>
    <Group>Unspawned Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Bright Purple Fairy Mystical</ObjectId>
      <Damage>155</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <PassesCover />
      <Parametric />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Serl" type="0x874">
    <DisplayId>Serl</DisplayId>
    <Group>Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Cyan Fairy Bolt</ObjectId>
      <Damage>75</Damage>
      <Speed>100</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Scheev" type="0x875">
    <DisplayId>Scheev</DisplayId>
    <Group>Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Cyan Fairy Spike</ObjectId>
      <Damage>90</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Oshyu" type="0x876">
    <DisplayId>Oshyu</DisplayId>
    <Group>Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>550</MaxHitPoints>
    <Defense>9</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Cyan Fairy Magic</ObjectId>
      <Damage>80</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="MW Sek" type="0x877">
    <DisplayId>Sek</DisplayId>
    <Group>Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>15</Damage>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object id="MW Iawa" type="0x878">
    <DisplayId>Iawa</DisplayId>
    <Group>Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Seafoam Green Fairy Shockwave</ObjectId>
      <Damage>90</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object id="MW Eashy" type="0x879">
    <DisplayId>Eashy</DisplayId>
    <Group>Unspawned Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>13</Index>
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    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Seafoam Green Fairy Blast</ObjectId>
      <Damage>135</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1350</LifetimeMS>
      <Size>130</Size>
      <ArmorPiercing />
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    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object id="MW Lorz" type="0x87a">
    <DisplayId>Lorz</DisplayId>
    <Group>Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>28</Index>
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    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
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    <Z>0.3</Z>
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      <Speed>75</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>120</Size>
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    <KillStat stat="NatureKills" />
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
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<Object id="MW Eati" type="0x87b">
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    <Enemy />
    <Class>Character</Class>
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      <File>magicWoodsChars8x8</File>
      <Index>29</Index>
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      <Size>90</Size>
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    <Projectile id="1">
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      <Size>100</Size>
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    <KillStat stat="NatureKills" />
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    <Class>GameObject</Class>
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<Object id="MW End Portal Generator" type="0x82d">
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    <Size>0</Size>
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<Object id="MW Boss Spawner" type="0x82f">
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    <Quest />
    <God />
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    <TrackLoot />
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      <ObjectId>Cyan Fairy Spike</ObjectId>
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      <FaceDir />
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      <PassesCover />
      <Parametric />
      <FaceDir />
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      <PassesCover />
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      <FaceDir />
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      <MultiHit />
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    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
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    </Projectile>
    <Projectile id="1">
      <ObjectId>Rockbomb Spike</ObjectId>
      <Damage>65</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x172a" id="RockBomb">
    <DisplayId>Rock Bomb</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4d</Index>
    </Texture>
    <Invincible />
    <Exp>0</Exp>
    <Size>80</Size>
    <ShadowSize>60</ShadowSize>
    <Projectile id="0">
      <ObjectId>Rockbomb Spike</ObjectId>
      <Damage>55</Damage>
      <Speed>55</Speed>
      <Size>90</Size>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x172b" id="Hellhound">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Projectile id="0">
      <ObjectId>HellHoundAttack</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="3.6">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7323" id="HHellhound">
    <DisplayId>Hellhound</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>HellHoundAttack</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="3.6">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>HHellhound</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x172c" id="Lesser Bald Vampire">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/undead_dwarves_hit</DeathSound>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Projectile id="0">
      <ObjectId>Vampire Magic Ball</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7324" id="HLesser Bald Vampire">
    <DisplayId>Lesser Bald Vampire</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/undead_dwarves_hit</DeathSound>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Vampire Magic Ball</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>HLesser Bald Vampire</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x172d" id="Helmet Head">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4e</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x4e</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x4f</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x5a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x5b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x5c</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Size>80</Size>
    <ShadowSize>60</ShadowSize>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1736" id="Vampire Summoner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1737" id="Coffin">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x22</Index>
    </Texture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <TrackLoot />
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0BCF" id="Coffin Deux">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x22</Index>
    </Texture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <TrackLoot />
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1738" id="Lil Feratu">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>28</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/undead_dwarves_hit</DeathSound>
    <MaxHitPoints>480</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Projectile>
      <ObjectId>Vampire Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Size>85</Size>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x620" id="Tawny Warg">
    <Group>Wargs</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>30</MaxHitPoints>
    <BXP>14</BXP>
    <Defense>0</Defense>
    <Terrain>MidSand</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>11</Damage>
      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x622" id="Demon Warg">
    <Group>Wargs</Group>
    <Enemy />
    <Exp>4</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>0x03</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>40</MaxHitPoints>
    <BXP>19</BXP>
    <Defense>0</Defense>
    <Terrain>MidSand</Terrain>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>13</Damage>
      <Speed>60</Speed>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x623" id="Desert Werewolf">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>135</Size>
    <MaxHitPoints>320</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidSand</Terrain>
    <Quest />
    <Level>5</Level>
    <Exp>51</Exp>
    <BXP>242</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>16</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Fire</ObjectId>
      <Damage>20</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x632" id="Fire Golem">
    <Group>Golems</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x0e</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidSand</Terrain>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>35</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Fire</ObjectId>
      <Damage>45</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>220</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x633" id="Darkness Golem">
    <Group>Golems</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x0f</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidSand</Terrain>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Black Ball</ObjectId>
      <Damage>22</Damage>
      <Speed>120</Speed>
      <LifetimeMS>200</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Arrow</ObjectId>
      <Damage>34</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d2" id="Red Satellite">
    <Group>Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d3" id="Green Satellite">
    <Group>Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d4" id="Blue Satellite">
    <Group>Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d5" id="Gray Satellite 1">
    <DisplayId>Gray Satellite</DisplayId>
    <Group>Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>50</Size>
    <Projectile id="0">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>24</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d6" id="Gray Satellite 2">
    <DisplayId>Gray Satellite</DisplayId>
    <Group>Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>50</Size>
    <Projectile id="0">
      <ObjectId>Black Missile</ObjectId>
      <Damage>22</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d7" id="Gray Satellite 3">
    <DisplayId>Gray Satellite</DisplayId>
    <Group>Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>50</Size>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>24</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>100</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c5" id="Sand Phantom">
    <Group>SandPhantoms</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>230</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidSand</Terrain>
    <Exp>18</Exp>
    <BXP>85</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>18</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x7F22" id="Sand Phantom Wisp">
    <Group>SandPhantoms</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>MidSand</Terrain>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>20</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c6" id="Nomadic Shaman">
    <Group>Nomads</Group>
    <Enemy />
    <Exp>14</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <BXP>66</BXP>
    <Defense>1</Defense>
    <Terrain>MidSand</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>20</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Spinner</ObjectId>
      <Damage>30</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5">Blind</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0952" id="Great Lizard">
    <Group>Large Lizards</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>4</Defense>
    <Terrain>MidSand</Terrain>
    <Quest />
    <Level>6</Level>
    <Exp>90</Exp>
    <BXP>427</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>28</Damage>
      <Speed>65</Speed>
      <Size>80</Size>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>15</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>530</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x624" id="Fire Sprite">
    <Group>Sprites</Group>
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>255</Index>
    </Texture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Defense>0</Defense>
    <Terrain>MidPlains</Terrain>
    <Flying />
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Orange Sprite Magic</ObjectId>
      <Damage>17</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x625" id="Ice Sprite">
    <Group>Sprites</Group>
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>256</Index>
    </Texture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Defense>0</Defense>
    <Terrain>MidPlains</Terrain>
    <Flying />
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blue Sprite Twirl</ObjectId>
      <Damage>14</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>70</Size>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x626" id="Magic Sprite">
    <Group>Sprites</Group>
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>257</Index>
    </Texture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Defense>0</Defense>
    <Terrain>MidPlains</Terrain>
    <Flying />
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Cyan Sprite Magic</ObjectId>
      <Damage>18</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x629" id="Orc Warrior">
    <Group>Orcs</Group>
    <Enemy />
    <Exp>9</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>90</MaxHitPoints>
    <BXP>42</BXP>
    <Defense>3</Defense>
    <Terrain>MidPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>19</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x62a" id="Orc Mage">
    <Group>Orcs</Group>
    <Enemy />
    <Exp>8</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>80</MaxHitPoints>
    <BXP>38</BXP>
    <Defense>0</Defense>
    <Terrain>MidPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>17</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x62b" id="Orc Queen">
    <Group>Orcs</Group>
    <Enemy />
    <Exp>13</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <BXP>61</BXP>
    <Defense>0</Defense>
    <Terrain>MidPlains</Terrain>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x62c" id="Orc King">
    <Group>OrcKings</Group>
    <Enemy />
    <Exp>24</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x08</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>240</MaxHitPoints>
    <BXP>114</BXP>
    <Defense>3</Defense>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>27</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x62f" id="Earth Golem">
    <Group>Golems</Group>
    <Enemy />
    <Exp>22</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <BXP>104</BXP>
    <Defense>4</Defense>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>18</Damage>
      <Speed>55</Speed>
      <Size>75</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x631" id="Paper Golem">
    <Group>Golems</Group>
    <Enemy />
    <Exp>22</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x0d</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <BXP>104</BXP>
    <Defense>1</Defense>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Grey Boomerang</ObjectId>
      <Damage>30</Damage>
      <Speed>55</Speed>
      <Size>90</Size>
      <LifetimeMS>2900</LifetimeMS>
      <Boomerang />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0205" id="Pink Blob">
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb9</Index>
    </Texture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>2</StdDev>
      <Min>3</Min>
      <Max>10</Max>
    </Spawn>
    <Flying />
    <Projectile>
      <ObjectId>Green Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>10</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x020d" id="Gray Blob">
    <Class>Character</Class>
    <Enemy />
    <Exp>3</Exp>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb8</Index>
    </Texture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <MaxHitPoints>25</MaxHitPoints>
    <BXP>11</BXP>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>7</Mean>
      <StdDev>2</StdDev>
      <Min>5</Min>
      <Max>12</Max>
    </Spawn>
    <Flying />
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>25</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x020e" id="Big Green Slime">
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb2</Index>
    </Texture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <MaxHitPoints>150</MaxHitPoints>
    <BXP>71</BXP>
    <Size>150</Size>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>2</StdDev>
      <Min>3</Min>
      <Max>10</Max>
    </Spawn>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>10</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Enemy />
    <Exp>15</Exp>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x020f" id="Little Green Slime">
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb2</Index>
    </Texture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <MaxHitPoints>50</MaxHitPoints>
    <BXP>23</BXP>
    <Size>75</Size>
    <Terrain>MidPlains</Terrain>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>10</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Enemy />
    <Exp>5</Exp>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0947" id="Wasp Queen">
    <Group>Wasps</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>850</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>MidPlains</Terrain>
    <Quest />
    <Level>8</Level>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <SpawnProb>0.50</SpawnProb>
    <Projectile id="0">
      <ObjectId>Yellow Missile</ObjectId>
      <Damage>22</Damage>
      <Speed>75</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0948" id="Worker Wasp">
    <Group>Wasps</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>110</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Flying />
    <Terrain>MidPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Yellow Missile</ObjectId>
      <Damage>16</Damage>
      <Speed>75</Speed>
      <Size>60</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0949" id="Warrior Wasp">
    <Group>Wasps</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>7</Exp>
    <BXP>33</BXP>
    <Flying />
    <Terrain>MidPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Missile</ObjectId>
      <Damage>25</Damage>
      <Speed>75</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x094a" id="Warrior Bee">
    <Group>Bees</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>MidPlains</Terrain>
    <Quest />
    <Level>8</Level>
    <Exp>206</Exp>
    <BXP>978</BXP>
    <Z>0.2</Z>
    <Flying />
    <SpawnProb>0.45</SpawnProb>
    <Projectile id="0">
      <ObjectId>Orange Missile</ObjectId>
      <Damage>20</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x094b" id="Scout Bee">
    <Group>Bees</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>110</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.1</Z>
    <Flying />
    <Terrain>MidPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>16</Damage>
      <Speed>75</Speed>
      <Size>70</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x094c" id="Fighter Bee">
    <Group>Bees</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>7</Exp>
    <BXP>33</BXP>
    <Z>0.1</Z>
    <Flying />
    <Terrain>MidPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Red Planet Blast</ObjectId>
      <Damage>30</Damage>
      <Speed>75</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0950" id="Shambling Sludge">
    <Group>Sludges</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>4</Defense>
    <Terrain>MidPlains</Terrain>
    <Quest />
    <Level>6</Level>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Gray Spinner</ObjectId>
      <Damage>22</Damage>
      <Speed>42</Speed>
      <Size>80</Size>
      <LifetimeMS>3200</LifetimeMS>
      <Parametric />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0951" id="Sludget">
    <Group>Sludges</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>50</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>12</Exp>
    <BXP>57</BXP>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>14</Damage>
      <Speed>70</Speed>
      <LifetimeMS>510</LifetimeMS>
      <Size>82</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0955" id="Swarm">
    <Group>Swarms</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>360</MaxHitPoints>
    <Defense>4</Defense>
    <Terrain>MidPlains</Terrain>
    <Quest />
    <Level>5</Level>
    <Exp>64</Exp>
    <BXP>304</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Flying />
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>15</Damage>
      <Speed>65</Speed>
      <Size>60</Size>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x61c" id="Dwarf Axebearer">
    <Group>Dwarves</Group>
    <Enemy />
    <Exp>8</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x13</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>80</MaxHitPoints>
    <BXP>38</BXP>
    <Defense>2</Defense>
    <Terrain>MidForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>10</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x61d" id="Dwarf Mage">
    <Group>Dwarves</Group>
    <Enemy />
    <Exp>8</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x14</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>80</MaxHitPoints>
    <BXP>38</BXP>
    <Defense>0</Defense>
    <Terrain>MidForest</Terrain>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>12</Damage>
      <Speed>35</Speed>
      <Size>80</Size>
      <LifetimeMS>3500</LifetimeMS>
      <Amplitude>1.0</Amplitude>
      <Frequency>3.0</Frequency>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x61e" id="Dwarf Veteran">
    <Group>Dwarves</Group>
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x15</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Defense>3</Defense>
    <Terrain>MidForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>14</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x61f" id="Dwarf King">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x16</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>320</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidForest</Terrain>
    <Quest />
    <Level>5</Level>
    <Exp>51</Exp>
    <BXP>242</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>16</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x62d" id="Metal Golem">
    <Group>Golems</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>5</Defense>
    <Terrain>MidForest</Terrain>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>25</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x62e" id="Clockwork Golem">
    <Group>Golems</Group>
    <Enemy />
    <Exp>22</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <BXP>104</BXP>
    <Defense>3</Defense>
    <Terrain>MidForest</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blue Mystic Shot</ObjectId>
      <Damage>37</Damage>
      <Speed>10</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>110</Size>
      <PassesCover />
      <Parametric />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x635" id="Weretiger">
    <Group>Werecats</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidForest</Terrain>
    <Exp>8</Exp>
    <BXP>38</BXP>
    <Projectile id="0">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>17</Damage>
      <Speed>65</Speed>
      <Size>82</Size>
      <LifetimeMS>2200</LifetimeMS>
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x636" id="Wereleopard">
    <Group>Werecats</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>1</Defense>
    <Terrain>MidForest</Terrain>
    <Exp>8</Exp>
    <BXP>38</BXP>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>19</Damage>
      <Speed>80</Speed>
      <Size>82</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x639" id="Werepanther">
    <Group>Werecats</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>240</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidForest</Terrain>
    <Exp>9</Exp>
    <BXP>42</BXP>
    <Projectile id="0">
      <ObjectId>Brown Magic</ObjectId>
      <Damage>16</Damage>
      <Speed>70</Speed>
      <Size>82</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x637" id="Werelion">
    <Enemy />
    <Exp>40</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <BXP>190</BXP>
    <Defense>5</Defense>
    <Terrain>MidForest</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Grey Missile</ObjectId>
      <Damage>22</Damage>
      <Speed>55</Speed>
      <Size>110</Size>
      <LifetimeMS>2700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Missile</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0945" id="Horned Drake">
    <Group>Drakes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1270</MaxHitPoints>
    <Defense>4</Defense>
    <Terrain>MidForest</Terrain>
    <Quest />
    <Level>8</Level>
    <Exp>228</Exp>
    <BXP>1083</BXP>
    <Flying />
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>30</Damage>
      <Speed>65</Speed>
      <Size>110</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0946" id="Drake Baby">
    <Group>Drakes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>35</Exp>
    <BXP>166</BXP>
    <Terrain>MidForest</Terrain>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>20</Damage>
      <Speed>65</Speed>
      <Size>80</Size>
      <LifetimeMS>1300</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0202" id="Red Spider">
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xc9</Index>
    </Texture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>50</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <BXP>71</BXP>
    <Enemy />
    <Exp>15</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>MidForest</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>2</StdDev>
      <Min>1</Min>
      <Max>10</Max>
    </Spawn>
    <Projectile>
      <ObjectId>Green Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>25</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0204" id="Black Bat">
    <Group>Bats</Group>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcf</Index>
    </Texture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>50</MaxHitPoints>
    <BXP>23</BXP>
    <Enemy />
    <Exp>5</Exp>
    <Size>50</Size>
    <Z>0.3</Z>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>MidForest</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>3</StdDev>
      <Min>2</Min>
      <Max>20</Max>
    </Spawn>
    <Flying />
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>25</Damage>
      <LifetimeMS>200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x165b" id="Dwarf King Challenger">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Dwarf King</DisplayId>
    <AnimatedTexture>
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    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Size>0</Size>
    <Exp>0</Exp>
    <Labels>ENEMY,BANNER</Labels>
    <NoMiniMap />
    <KeepDamageRecord />
    <Invincible />
    <PowerUpAtt />
  </Object>
<Object type="0x6fc6" id="Temple Orange Trident">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x128</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fc5" id="Temple Orange Wave">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x129</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fc4" id="Temple Orange Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x12a</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fc3" id="Temple Orange Missile">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x12b</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0x6fc2" id="Temple Orange Spin">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x12c</Index>
    </Texture>
    <Rotation>75</Rotation>
  </Object>
<Object type="0x6fc1" id="Temple Green Trident">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x12d</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fc0" id="Temple Green Wave">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x12e</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fbf" id="Temple Green Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x12f</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fbe" id="Temple Green Missile">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x130</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0x6fbd" id="Temple Green Spin">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x131</Index>
    </Texture>
    <Rotation>75</Rotation>
  </Object>
<Object type="0x1790" id="RW Bullet">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
  </Object>
<Object type="0x1791" id="RB Bullet">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x04</Index>
    </Texture>
  </Object>
<Object type="0x1792" id="BR Bullet">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x05</Index>
    </Texture>
  </Object>
<Object type="0x1793" id="WR Bullet">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x06</Index>
    </Texture>
  </Object>
<Object type="0x6ffd" id="Fire Elemental missiles">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x154</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0x6ffc" id="Earth Elemental missiles">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x15b</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0x6ffa" id="Water Elemental missiles">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x151</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0x6ff9" id="Air Elemental missiles">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x157</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0x6ff8" id="Fire Elemental Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x153</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6ff7" id="Earth Elemental Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x159</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6ff6" id="Water Elemental Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x150</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6ff5" id="Air Elemental Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x156</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x4401" id="Fire Elemental Wave">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x155</Index>
    </Texture>
    <AngleCorrection>.5</AngleCorrection>
  </Object>
<Object type="0x440a" id="Earth Elemental Wave">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x15a</Index>
    </Texture>
    <AngleCorrection>.5</AngleCorrection>
  </Object>
<Object type="0x4403" id="Water Elemental Wave">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x152</Index>
    </Texture>
    <AngleCorrection>.5</AngleCorrection>
  </Object>
<Object type="0x4404" id="Air Elemental Wave">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x158</Index>
    </Texture>
    <AngleCorrection>.5</AngleCorrection>
  </Object>
<Object type="0x4405" id="Fire Elemental Boomerang">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x166</Index>
    </Texture>
    <AngleCorrection>.5</AngleCorrection>
  </Object>
<Object type="0x6ff4" id="Spear Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xb0</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6ff3" id="Spear Wave">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xb1</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6ff2" id="Bowman arrow">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xb2</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6ff1" id="Bowman Cursed">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xb3</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fe2" id="Caster Cursed Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fe1" id="Monk Mini Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xb7</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fe0" id="Monk Mini Flame">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xb8</Index>
    </Texture>
    <Rotation>200</Rotation>
  </Object>
<Object type="0x6fdf" id="Branch Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xb9</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fde" id="Cursed Leave">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xba</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fdd" id="Cursed Slash">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xbd</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fdc" id="Armor Snipe">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xbe</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fdb" id="Armor Wave">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xbf</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6ff0" id="Small Pink Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xc0</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fef" id="Medium Pink Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xc1</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fee" id="Pink Wave">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xc2</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fed" id="Large Pink Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xc3</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fec" id="Pink Orb">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xc4</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6feb" id="Etheral Missile">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x26</Index>
    </Texture>
  </Object>
<Object type="0x6fea" id="Big Pink Missile">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x27</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0x6fe9" id="Big Pink Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x28</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x6fe3" id="Gatling missile">
    <Class>Projectile</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xca</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0xaae0" id="Corrupted Armor">
    <DisplayId>Corrupted Armor</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,CONSTRUCT,MOUNTAIN_TEMPLE</Labels>
    <Projectile id="0">
      <ObjectId>Large Pink Bolt</ObjectId>
      <Damage>95</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Armor Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>32</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Large Pink Bolt</ObjectId>
      <Damage>95</Damage>
      <Speed>80</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Large Pink Bolt</ObjectId>
      <Damage>95</Damage>
      <Speed>80</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>700</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Large Pink Bolt</ObjectId>
      <Damage>95</Damage>
      <Speed>80</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0xab18" id="Mini Corrupted Armor">
    <Enemy />
    <DisplayId>Mini Corrupted Armor</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1850</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION_MID,MINION,CONSTRUCT,MOUNTAIN_TEMPLE</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Projectile id="0">
      <ObjectId>Cursed Slash</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cursed Slash</ObjectId>
      <Damage>75</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
<Object type="0xaaa2" id="Corrupted Spearman">
    <Enemy />
    <DisplayId>Corrupted Spearman</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION_MID,MINION,HUMANOID,MOUNTAIN_TEMPLE</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Projectile id="0">
      <ObjectId>Spear Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spear Wave</ObjectId>
      <Damage>1</Damage>
      <Speed>65</Speed>
      <LifetimeMS>250</LifetimeMS>
      <Size>60</Size>
      <ConditionEffect duration="1.2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0xaaa3" id="Corrupted Bowman">
    <Enemy />
    <DisplayId>Corrupted Bowman</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>30</Defense>
    <StasisImmune />
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,MOUNTAIN_TEMPLE</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Projectile id="0">
      <ObjectId>Bowman arrow</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bowman Cursed</ObjectId>
      <Damage>165</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0xaaa4" id="Corrupted Caster">
    <Enemy />
    <DisplayId>Corrupted Caster</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID,MOUNTAIN_TEMPLE</Labels>
    <Projectile id="0">
      <ObjectId>Caster Cursed Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pink Wave</ObjectId>
      <Damage>95</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0xaae1" id="Corrupted Monk">
    <Enemy />
    <DisplayId>Corrupted Monk</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>30</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,MOUNTAIN_TEMPLE</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Projectile id="0">
      <ObjectId>Monk Mini Flame</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-80</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.8</TurnAcceleration>
      <TurnAccelerationDelay>1300</TurnAccelerationDelay>
      <TurnClamp>85</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="0.6">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Monk Mini Flame</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>80</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.8</TurnAcceleration>
      <TurnAccelerationDelay>1300</TurnAccelerationDelay>
      <TurnClamp>-85</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="0.6">Petrify</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0xaaa9" id="Corrupted Spawn">
    <Enemy />
    <DisplayId>Corrupted Spawn</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>35</Defense>
    <StasisImmune />
    <Flying />
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,MINION_MID,STASISIMMUNE,NATURE,MOUNTAIN_TEMPLE</Labels>
    <Projectile id="0">
      <ObjectId>Branch Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
  </Object>
<Object type="0xaaa1" id="Daichi the Fallen">
    <Enemy />
    <DisplayId>Daichi the Fallen</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x23</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x24</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x25</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>mountainTempleChars16x16</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Quest />
    <NoArticle />
    <MinimapIcon piece="Boss" />
    <HitSound>monster/skull_shrine_hit</HitSound>
    <DeathSound>monster/skull_shrine_death</DeathSound>
    <Size>100</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>63750</MaxHitPoints>
    <Defense>65</Defense>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <Exp>40000</Exp>
    <BXP>200000</BXP>
    <ParalyzeImmune />
    <EventChestBoss />
    <TrackLoot />
    <HealthBarBoss radius="25" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_VETERAN,MOUNTAIN_TEMPLE</Labels>
    <Projectile id="0">
      <ObjectId>Pink Orb</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gatling missile</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Fire Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Air Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Water Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Earth Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Medium Pink Bolt</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="1.2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Big Pink Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>250</Damage>
      <Size>250</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Pink Wave</ObjectId>
      <Speed>150</Speed>
      <Damage>10</Damage>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Petrify</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Pink Orb</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <TurnRate>90</TurnRate>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Pink Orb</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <TurnRate>-90</TurnRate>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <SoulboundDust dustMin="34" dustMax="40" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="32" dustMax="38" seasonalBonus="0.15">redDust</SoulboundDust>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Bis">Mountain Temple Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Chocolate Cream Sandwich Cookie</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Feline Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Orb of Aether</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Possessed Lantern Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Leprechaun_Yellow">Yellow Leprechaun</SpecialSpawn>
    <SpecialSpawn category="Leprechaun_Purple">Purple Leprechaun</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
<Object type="0x6fe7" id="chasingHorror">
    <DisplayId>Soulblast</DisplayId>
    <Class>Character</Class>
    <Group>Statue</Group>
    <Enemy />
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x26</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Etheral Missile</ObjectId>
      <Speed>100</Speed>
      <Damage>90</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>200</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE,MOUNTAIN_TEMPLE</Labels>
  </Object>
<Object type="0x4412" id="circlingHorror">
    <DisplayId>Soulblast</DisplayId>
    <Class>Character</Class>
    <Group>Statue</Group>
    <Enemy />
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x26</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Etheral Missile</ObjectId>
      <Speed>100</Speed>
      <Damage>90</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>200</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE,MOUNTAIN_TEMPLE</Labels>
  </Object>
<Object type="0xaab0" id="Fire Elemental">
    <Enemy />
    <DisplayId>Fire Elemental</DisplayId>
    <Class>Character</Class>
    <Group>DaichiElemental</Group>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <Animation prob="1.0" period="0.8" id="soul">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3a7</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c3</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c4</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c5</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>Fire Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Elemental Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Fire Elemental Wave</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>550</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Fire Elemental Boomerang</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,NATURE,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetSoul">
        <StyleStep id="soul">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xaab2" id="Air Elemental">
    <Enemy />
    <DisplayId>Air Elemental</DisplayId>
    <Class>Character</Class>
    <Group>DaichiElemental</Group>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>22000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <DazedImmune />
    <Animation prob="1.0" period="0.8" id="soul">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3a9</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c9</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3ca</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3cb</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>Air Elemental missiles</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Air Elemental Bolt</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Air Elemental Wave</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1">Dazed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,NATURE,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetSoul">
        <StyleStep id="soul">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xaab4" id="Water Elemental">
    <Enemy />
    <DisplayId>Water Elemental</DisplayId>
    <Class>Character</Class>
    <Group>DaichiElemental</Group>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>22000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Animation prob="1.0" period="0.8" id="soul">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3a6</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c0</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c1</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c2</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>Water Elemental Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Water Elemental Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Water Elemental missiles</ObjectId>
      <Damage>125</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <Amplitude>3</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,NATURE,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetSoul">
        <StyleStep id="soul">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xaab5" id="Earth Elemental">
    <Enemy />
    <DisplayId>Earth Elemental</DisplayId>
    <Class>Character</Class>
    <Group>DaichiElemental</Group>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Animation prob="1.0" period="0.8" id="soul">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3a8</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c6</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c7</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c8</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>Earth Elemental missiles</ObjectId>
      <Damage>150</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Earth Elemental Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Earth Elemental Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Earth Elemental Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>80</Speed>
      <Size>150</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,NATURE,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetSoul">
        <StyleStep id="soul">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xaab6" id="Fire Power">
    <Enemy />
    <DisplayId>Fire Power</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Fire Elemental Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
<Object type="0xaabc" id="Earth Power">
    <Enemy />
    <DisplayId>Earth Power</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Earth Elemental Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
<Object type="0xaabd" id="Water Power">
    <Enemy />
    <DisplayId>Water Power</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Water Elemental Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
<Object type="0xaabe" id="Air Power">
    <Enemy />
    <DisplayId>Air Power</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Air Elemental Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
<Object type="0x4400" id="Fire Elemental Flame">
    <Enemy />
    <DisplayId>Fire Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x160</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <Invincible />
    <NoMiniMap />
    <Animation prob="1" period="0" id="Burn">
      <Frame time="0.1">
        <Texture>
          <File>mountainTempleObjects8x8</File>
          <Index>0x160</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>mountainTempleObjects8x8</File>
          <Index>0x161</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>mountainTempleObjects8x8</File>
          <Index>0x162</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>mountainTempleObjects8x8</File>
          <Index>0x163</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>mountainTempleObjects8x8</File>
          <Index>0x164</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>mountainTempleObjects8x8</File>
          <Index>0x165</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="1">
      <ObjectId>Fire Elemental missiles</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetAnimBurning">
        <StyleStep id="Burn">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x4407" id="Earth Elemental Small Smash">
    <Enemy />
    <DisplayId>Earth Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x72</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
      &gt;
      <Invincible /><NoMiniMap /><Animation prob="1" period="0" id="Spike"><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x72</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x73</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x74</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x75</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x76</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x77</Index></Texture></Frame></Animation><SetStyle>SetAnimSpike</SetStyle><Labels>ENEMY,MOUNTAIN_TEMPLE</Labels><Presentation><Style id="SetAnimSpike"><StyleStep id="Spike">SetAnimation</StyleStep></Style></Presentation></Object>
<Object type="0x4408" id="Earth Elemental Mid Smash">
    <Enemy />
    <DisplayId>Earth Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x72</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
      &gt;
      <Invincible /><NoMiniMap /><Animation prob="1" period="0" id="Spike"><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x72</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x73</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x74</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x75</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x76</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x77</Index></Texture></Frame></Animation><SetStyle>SetAnimSpike</SetStyle><Labels>ENEMY,MOUNTAIN_TEMPLE</Labels><Presentation><Style id="SetAnimSpike"><StyleStep id="Spike">SetAnimation</StyleStep></Style></Presentation></Object>
<Object type="0x440c" id="Earth Elemental Rock Throw">
    <Class>GameObject</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x167</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>200</Size>
    <Static />
  </Object>
<Object type="0x440d" id="Earth Elemental Filler">
    <Enemy />
    <DisplayId>Earth Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
<Object type="0x440e" id="Earth Elemental Target">
    <Enemy />
    <DisplayId>Earth Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
<Object type="0x440f" id="Air Elemental Normal Cloud">
    <Enemy />
    <DisplayId>Air Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x70</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Invincible />
    <Z>0.6</Z>
    <Flying />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Air Elemental Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
    </Projectile>
    <Animation prob="1" period="0" id="Cloud">
      <Frame time="0.2">
        <Texture>
          <File>mountainTempleObjects16x16</File>
          <Index>0x70</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>mountainTempleObjects16x16</File>
          <Index>0x71</Index>
        </Texture>
      </Frame>
    </Animation>
    <SetStyle>SetAnimCloud</SetStyle>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetAnimCloud">
        <StyleStep id="Cloud">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x4410" id="Air Elemental Lightning Strike">
    <Enemy />
    <DisplayId>Earth Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x78</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
<Object type="0x6fbc" id="Daichi Outro">
    <Enemy />
    <DisplayId>Daichi's Soul</DisplayId>
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x3d</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Invincible />
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x6fbb" id="Xil Hand">
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x43</Index>
    </Texture>
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Invincible />
    <AltTexture id="19">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="1">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x53</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x52</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x51</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x50</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x42</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="6">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x43</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="7">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x47</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="8">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x46</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="9">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x45</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="10">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x44</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="11">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x48</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="12">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x49</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="13">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x4a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="14">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x4b</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="15">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x4c</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="16">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x4d</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="17">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x4e</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="18">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x4f</Index>
      </Texture>
    </AltTexture>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetAlt19">
        <StyleStep altTextureId="19">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt8">
        <StyleStep altTextureId="8">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt9">
        <StyleStep altTextureId="9">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt10">
        <StyleStep altTextureId="10">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt11">
        <StyleStep altTextureId="11">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt12">
        <StyleStep altTextureId="12">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt13">
        <StyleStep altTextureId="13">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt14">
        <StyleStep altTextureId="14">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt15">
        <StyleStep altTextureId="15">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt16">
        <StyleStep altTextureId="16">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt17">
        <StyleStep altTextureId="17">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt18">
        <StyleStep altTextureId="18">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x6fba" id="Outro">
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>1</Size>
    <Flying />
    <Invincible />
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
<Object type="0x6fc7" id="Temple Encounter">
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Encounter oldRealmOnly="1" />
    <Level>20</Level>
    <PerRealmMax>2</PerRealmMax>
    <Hero />
    <Labels>ENEMY,ENCOUNTER,Temple Encounter</Labels>
  </Object>
<Object type="0x6fcc" id="Encounter Altar">
    <Enemy />
    <DisplayId>Mysterious Voice</DisplayId>
    <Class>Character</Class>
    <Group>DaichiElemental</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x466</Index>
      </Texture>
    </AltTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x6fcb" id="Jade Statue">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <Flying />
    <TrackLoot />
    <Hero />
    <Quest />
    <God />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Temple Green Bolt</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Temple Green Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Temple Green Missile</ObjectId>
      <Damage>75</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Temple Green Trident</ObjectId>
      <Damage>175</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Temple Green Spin</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD</Labels>
  </Object>
<Object type="0x6fca" id="Garnet Statue">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <Flying />
    <TrackLoot />
    <Hero />
    <Quest />
    <God />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Temple Orange Bolt</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Temple Orange Wave</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Temple Orange Missile</ObjectId>
      <Damage>75</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Temple Orange Trident</ObjectId>
      <Damage>175</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Temple Orange Spin</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD</Labels>
  </Object>
<Object type="0x6fc9" id="A helper">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x6fc8" id="B helper">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x6fb7" id="Corrupted Sprite">
    <Enemy />
    <Class>Character</Class>
    <Group>Daichi</Group>
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    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xaaf6" id="Japanese Painting 6">
    <Class>Wall</Class>
    <Top>
      <Texture>
        <File>mountainTempleObjects8x8</File>
        <Index>0xdb</Index>
      </Texture>
    </Top>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x15</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xaaf7" id="Japanese Painting 7">
    <Class>Wall</Class>
    <Top>
      <Texture>
        <File>mountainTempleObjects8x8</File>
        <Index>0xdb</Index>
      </Texture>
    </Top>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x16</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xaaf0" id="Waterfall Temple">
    <Class>Wall</Class>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0xe2</Index>
    </Texture>
    <Top>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0xe3</Index>
      </Texture>
    </Top>
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0xe2</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0xe3</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xaade" id="Zen rock">
    <Class>GameObject</Class>
    <ShadowSize>0</ShadowSize>
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>5</SizeStep>
    <OccupySquare />
    <Static />
    <RandomTexture>
      <Texture>
        <File>mountainTempleObjects8x8</File>
        <Index>0x21</Index>
      </Texture>
      <Texture>
        <File>mountainTempleObjects8x8</File>
        <Index>0x22</Index>
      </Texture>
      <Texture>
        <File>mountainTempleObjects8x8</File>
        <Index>0x23</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xaaea" id="Japanese Chest">
    <Class>GameObject</Class>
    <ShadowSize>0</ShadowSize>
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>5</SizeStep>
    <Static />
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x02</Index>
    </Texture>
    <Labels>CHEST,MOUNTAIN_TEMPLE</Labels>
  </Object>
<Object type="0xaaeb" id="Komainu">
    <Class>GameObject</Class>
    <ShadowSize>0</ShadowSize>
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>5</SizeStep>
    <Static />
    <OccupySquare />
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x03</Index>
    </Texture>
  </Object>
<Object type="0xaaec" id="Komainu Agyo">
    <Class>GameObject</Class>
    <ShadowSize>0</ShadowSize>
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>5</SizeStep>
    <Static />
    <OccupySquare />
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x04</Index>
    </Texture>
  </Object>
<Object type="0xaaed" id="Katana Stand">
    <Class>GameObject</Class>
    <ShadowSize>80</ShadowSize>
    <Size>80</Size>
    <Static />
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x05</Index>
    </Texture>
  </Object>
<Object type="0xaaee" id="Japanese Prayer Tree">
    <Class>GameObject</Class>
    <ShadowSize>0</ShadowSize>
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>5</SizeStep>
    <OccupySquare />
    <EnemyOccupySquare />
    <Static />
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x06</Index>
    </Texture>
  </Object>
<Object type="0x651" id="White Demon">
    <Group>Greater Demons</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>42</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>2</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>4</Max>
    </Spawn>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>White Demon Spiral</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_WEAK,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x652" id="Sprite God">
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>43</Index>
    </AnimatedTexture>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Sprite God Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sprite God Boomerang</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x653" id="Sprite Child">
    <Enemy />
    <Exp>5</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>155</Index>
    </Texture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <BXP>17</BXP>
    <Defense>0</Defense>
    <Terrain>Mountains</Terrain>
    <Flying />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,GOD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x654" id="Medusa">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>44</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>18</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <God />
    <Projectile id="0">
      <ObjectId>Medusa Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x655" id="Ent God">
    <Group>Gods</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>46</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>18</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <God />
    <Projectile id="0">
      <ObjectId>Ent God Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,GOD,MINION_WEAK,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x656" id="Beholder">
    <Group>Gods</Group>
    <Enemy />
    <Exp>150</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>47</Index>
    </AnimatedTexture>
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <BXP>534</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>7</Max>
    </Spawn>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Beholder Gaze</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sharp Pink Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="5">Blind</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x657" id="Flying Brain">
    <Group>Gods</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>48</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Flying Brain Cortex</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_WEAK,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x658" id="Slime God">
    <Group>Gods</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>49</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Slime God Sludge</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sharp Green Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_WEAK,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x659" id="Ghost God">
    <Group>Gods</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>50</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Ghost God Spike</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,GOD,MINION_WEAK,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x091a" id="Djinn">
    <Group>Gods</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>45</Index>
    </AnimatedTexture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/djinn_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Flying />
    <God />
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Djinn Orb</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <Size>60</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,HUMANOID,GOD,MINION_WEAK,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d8" id="Leviathan">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>51</Index>
    </AnimatedTexture>
    <DontFaceAttacks />
    <HitSound>monster/greater_pit_snakes_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>20</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.55</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Leviathan Spray</ObjectId>
      <Damage>70</Damage>
      <Speed>67</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Leviathan Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0905" id="Rock Bot">
    <Group>Rocks</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Rock Construct</DisplayId>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>75</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>1800</MaxHitPoints>
    <Size>70</Size>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>534</BXP>
    <Terrain>Mountains</Terrain>
    <God />
    <Projectile id="0">
      <ObjectId>Construct Rock Ball</ObjectId>
      <Speed>70</Speed>
      <Damage>120</Damage>
      <Size>90</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0906" id="Paper Bot">
    <Group>Papers</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Wood Construct</DisplayId>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>76</Index>
    </Texture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>1600</MaxHitPoints>
    <Size>70</Size>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>534</BXP>
    <Terrain>Mountains</Terrain>
    <Projectile id="0">
      <ObjectId>Construct Wood Bolt</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0907" id="Steel Bot">
    <Group>Steels</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Steel Construct</DisplayId>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>77</Index>
    </Texture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Size>70</Size>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>534</BXP>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.3</SpawnProb>
    <Projectile id="0">
      <ObjectId>Construct Steel Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>50</Damage>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0935" id="Mysterious Crystal">
    <Group>Crystals</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>52</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>15</Defense>
    <AlwaysPositiveHealth />
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.025</SpawnProb>
    <Exp>0</Exp>
    <PerRealmMax>1</PerRealmMax>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Djinn Orb</ObjectId>
      <Damage>90</Damage>
      <Speed>10</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GOD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x0941" id="Crystal Prisoner">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>53</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>28000</MaxHitPoints>
    <Defense>25</Defense>
    <HealthBarBoss radius="25" />
    <StasisImmune />
    <TrackLoot />
    <Exp>5000</Exp>
    <BXP>18750</BXP>
    <Projectile id="0">
      <ObjectId>Crystal Prisoner Orb</ObjectId>
      <Speed>80</Speed>
      <Damage>95</Damage>
      <Size>65</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Crystal Prisoner Star</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>90</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Confused</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Crystal Steed Star</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Crystal Prisoner Wave</ObjectId>
      <Speed>47</Speed>
      <Damage>165</Damage>
      <Size>130</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,HUMANOID,GOD,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x0942" id="Crystal Prisoner Clone">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>53</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>19</Exp>
    <BXP>90</BXP>
    <Projectile id="0">
      <ObjectId>Crystal Prisoner Orb</ObjectId>
      <Speed>70</Speed>
      <Damage>85</Damage>
      <Size>65</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x0943" id="Crystal Prisoner Steed">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>48</Exp>
    <BXP>228</BXP>
    <Projectile id="0">
      <ObjectId>Crystal Steed Bolt</ObjectId>
      <Speed>35</Speed>
      <Damage>70</Damage>
      <Size>90</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Crystal Steed Star</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <Size>80</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e9f" id="Arena Headless Horseman">
    <DisplayId>Headless Horseman</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>80</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>20</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.045</SpawnProb>
    <Exp>136</Exp>
    <BXP>484</BXP>
    <Projectile id="0">
      <ObjectId>Headless Horseman Shockwave</ObjectId>
      <Damage>85</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Headless Horseman Pumpkin</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>150</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Headless Horseman Blast</ObjectId>
      <Damage>70</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x5f32" id="Arena Horseman Anchor">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>80</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xc4d9" id="Sting Spider">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>15</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.045</SpawnProb>
    <Exp>136</Exp>
    <BXP>484</BXP>
    <Projectile id="0">
      <ObjectId>Sting Spider Bite</ObjectId>
      <Damage>100</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sting Spider Bite</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Sting Spider Bite</ObjectId>
      <Damage>100</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Sting Spider Tail</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CRITTER,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4da" id="Great Owl">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>15</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.045</SpawnProb>
    <Exp>136</Exp>
    <BXP>484</BXP>
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Great Owl Talon</ObjectId>
      <Damage>110</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>2700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Great Owl Feather</ObjectId>
      <Speed>5</Speed>
      <Damage>125</Damage>
      <Size>100</Size>
      <LifetimeMS>4500</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Great Owl Talon</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Great Owl Talon</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Great Owl Talon</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Great Owl Talon</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Great Owl Talon</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Great Owl Talon</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CRITTER,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xaabf" id="Corsair Crab">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>38</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>120</Size>
    <Enemy />
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>15</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.045</SpawnProb>
    <Exp>136</Exp>
    <BXP>484</BXP>
    <Projectile id="0">
      <ObjectId>Corsair Crab Claw</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Corsair Crab Claw</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>110</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Corsair Crab Wave</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CRITTER,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4db" id="Lucky White Demon">
    <Group>Greater Demons</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Lucky White Demon Spiral</ObjectId>
      <Damage>60</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lucky White Demon Spiral</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Lucky White Demon Spiral</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Lucky White Demon Spiral</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Lucky White Demon Spiral</ObjectId>
      <Damage>60</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4dc" id="Lucky Sprite God">
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Sprite God Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lucky Sprite God Boomerang</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <MultiHit />
      <Boomerang />
      <ParticleTrail />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4dd" id="Lucky Sprite Child">
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xea</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xea</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xeb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xec</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xed</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xee</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xef</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>20</Defense>
    <Flying />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4de" id="Lucky Medusa">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Medusa Slash</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lucky Medusa Slash</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x6e8" id="Lucky Ent God">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Ent God Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lucky Ent God Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4df" id="Lucky Beholder">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Beholder Gaze</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sharp Grey Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Darkness</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4e0" id="Lucky Flying Brain">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Flying Brain Cortex</ObjectId>
      <Damage>70</Damage>
      <Speed>105</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Wavy />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4e1" id="Lucky Slime God">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Slime God Sludge</ObjectId>
      <Speed>60</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1100</LifetimeMS>
      <Size>130</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lucky Slime God Sludge</ObjectId>
      <Speed>70</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1100</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Lucky Slime God Sludge</ObjectId>
      <Speed>80</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1100</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Sharp Orange Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4e2" id="Lucky Ghost God">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Ghost God Spike</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>1.6</Frequency>
      <Amplitude>1.3</Amplitude>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x6f8" id="Lucky Djinn">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/djinn_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <Flying />
    <God />
    <Projectile id="3">
      <ObjectId>Lucky Djinn Orb</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>80</Size>
      <Boomerang />
      <MultiHit />
      <PassesCover />
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Lucky Djinn Orb</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
      <Boomerang />
      <MultiHit />
      <PassesCover />
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,HUMANOID,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4e3" id="Lucky Leviathan">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>19</Index>
    </AnimatedTexture>
    <DontFaceAttacks />
    <HitSound>monster/greater_pit_snakes_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Leviathan Spray</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lucky Leviathan Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>95</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object type="0x1b18" id="Succubus">
    <DisplayId>Realm Succubus</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>40</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <BXP>1781</BXP>
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>Succubus Bullet</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
  </Object>
<Object id="Nano Test Dummy Item" type="0x5633">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x9B</Index>
    </Texture>
    <Description>A dummy item to ensure builds work correctly.</Description>
    <SlotType>10</SlotType>
    <DropTradable />
  </Object>
<Object type="0x99F" id="Void Heralds Spawner Coral Reefs">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>CoralReefs</Terrain>
  </Object>
<Object type="0x9A0" id="Void Heralds Spawner Dead Church">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>DeadChurch</Terrain>
  </Object>
<Object type="0x9A1" id="Void Heralds Spawner Ancient City">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>Abandoned</Terrain>
  </Object>
<Object type="0x9A2" id="Void Heralds Spawner Risen Hells">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>RisenHell</Terrain>
  </Object>
<Object type="0x9A3" id="Void Heralds Spawner Sprite Forest">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>SpriteForest</Terrain>
  </Object>
<Object type="0x9A4" id="Void Heralds Spawner Haunted Hallows">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>HauntedHallows</Terrain>
  </Object>
<Object type="0x9A5" id="Void Heralds Spawner Shipwreck">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>ShipWreck</Terrain>
  </Object>
<Object type="0x4631" id="New Sapphire Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>SpriteForest</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4632" id="New Emerald Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>ShipWreck</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4633" id="New Topaz Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Abandoned</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4634" id="New Amethyst Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4635" id="New Ruby Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>RisenHell</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x4636" id="New Keyper Spawner">
    <DisplayId>The Keyper</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Abandoned</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x4637" id="New The Appetizer Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>Abandoned</Terrain>
  </Object>
<Object type="0xca7b" id="New Mercenary Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0xca7c" id="New Merc A Spawner 1">
    <DisplayId>Vindication Announcer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>MidDesert</Terrain>
  </Object>
<Object type="0xca7d" id="New Merc A Spawner 2">
    <DisplayId>Vindication Announcer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>Plains</Terrain>
  </Object>
<Object type="0xca7e" id="New Merc B Spawner 1">
    <DisplayId>Vindication Announcer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>HigherForest</Terrain>
  </Object>
<Object type="0xca7f" id="New Merc B Spawner 2">
    <DisplayId>Vindication Announcer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>HigherPlains</Terrain>
  </Object>
<Object type="0xcaae" id="New Merc C Spawner 1">
    <DisplayId>Vindication Announcer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>Abandoned</Terrain>
  </Object>
<Object type="0xcaaf" id="New Merc C Spawner 2">
    <DisplayId>Vindication Announcer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>DeadChurch</Terrain>
  </Object>
<Object type="0xcab0" id="New Merc C Spawner 3">
    <DisplayId>Vindication Announcer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>HauntedHallows</Terrain>
  </Object>
<Object type="0xcab1" id="New Merc D Spawner 1">
    <DisplayId>Vindication Announcer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>DeepSea</Terrain>
  </Object>
<Object type="0xcab2" id="New Merc D Spawner 2">
    <DisplayId>Vindication Announcer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>RunicTundra</Terrain>
  </Object>
<Object type="0xcab3" id="New Merc D Spawner 3">
    <DisplayId>Vindication Announcer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>SanguineForest</Terrain>
  </Object>
<Object type="0xcab5" id="Vindication Parcel">
    <DisplayId>Unsigned Parcel</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1177</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xcab6" id="New Mercenary Minion Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0xcac8" id="Interregnum Spawner 1">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Terrain>HauntedHallows</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0xcaca" id="Interregnum Spawner 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>ShipWreck</Terrain>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0xcac9" id="Interregnum Initiator">
    <DisplayId>Vindication Announcer</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0xcb12" id="New Zombie Horde Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0xcb13" id="New Zombie Horde Spawner 1">
    <Class>GameObject</Class>
    <SpawnProb>1</SpawnProb>
    <Enemy />
    <PerRealmMax>1</PerRealmMax>
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
  </Object>
<Object type="0xcb14" id="New Zombie Horde Spawner 2">
    <Class>GameObject</Class>
    <SpawnProb>1</SpawnProb>
    <Enemy />
    <PerRealmMax>1</PerRealmMax>
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
  </Object>
<Object type="0xcb15" id="New Zombie Horde Spawner 3">
    <Class>GameObject</Class>
    <SpawnProb>1</SpawnProb>
    <Enemy />
    <PerRealmMax>1</PerRealmMax>
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
  </Object>
<Object type="0xcb16" id="Halloween Candy Dungeon">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>696</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>696</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>697</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>698</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>699</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>700</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>701</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>700</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>699</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>698</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>697</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>99999</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xcb17" id="Halloween Candy Abandoned City">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>690</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>690</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>691</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>692</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>693</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>694</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>695</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>694</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>693</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>692</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>691</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xcb18" id="Halloween Candy Coral Reefs">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>696</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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          <Index>698</Index>
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      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>697</Index>
        </Texture>
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    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xcb19" id="Halloween Candy Dead Church">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>702</Index>
    </Texture>
    <Animation prob="1.0">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
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        </Texture>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>703</Index>
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    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xcb1a" id="Halloween Candy Haunted Hallows">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>708</Index>
    </Texture>
    <Animation prob="1.0">
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        <Texture>
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>709</Index>
        </Texture>
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xcb1b" id="Halloween Candy Risen Hell">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>714</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>715</Index>
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    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xcb1c" id="Halloween Candy Shipwreck Cove">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>720</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
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        </Texture>
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xcb1d" id="Halloween Candy Sprite Forest">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>726</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xcb1e" id="Halloween Candy Carboniferous">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>732</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xcb1f" id="Halloween Candy Deep Sea Abyss">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
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    <Animation prob="1.0">
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          <File>lofiObj</File>
          <Index>740</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>739</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xcb20" id="Halloween Candy Floral Escape">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>744</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>744</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>745</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>746</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
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          <Index>747</Index>
        </Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>746</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>745</Index>
        </Texture>
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    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xcb21" id="Halloween Candy Runic Tundra">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>750</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>750</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>751</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>752</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>753</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>754</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>755</Index>
        </Texture>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>754</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>753</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>752</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>751</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xcb22" id="Halloween Candy Sanguine Forest">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>756</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>756</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>757</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>758</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>759</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>760</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>761</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>760</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>759</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>758</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>757</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xcb2b" id="Halloween Candy Bag">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_16x20</File>
      <Index>12</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>13</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_16x20</File>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>15</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>16</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>RookieObj_16x20</File>
          <Index>17</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xcb2c" id="Totalia Initiator">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0xcb2d" id="Totalia Spawner 1">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>2</PerRealmMax>
  </Object>
<Object type="0xcb2e" id="Totalia Spawner 2">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>ShipWreck</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>2</PerRealmMax>
  </Object>
<Object type="0xcb2f" id="Totalia Spawner 3">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>DeadChurch</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>2</PerRealmMax>
  </Object>
<Object type="0xcb11" id="Halloween Candy Misc">
    <DisplayId>Halloween Candy</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>696</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
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      </Frame>
      <Frame time="0.15">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>697</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>99999</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xcae6" id="New Turkey God Spawner 1">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>ShipWreck</Terrain>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0xcae7" id="New Turkey God Spawner 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>HauntedHallows</Terrain>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0xcae8" id="New Turkey God Spawner 3">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>DeadChurch</Terrain>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0xcae9" id="New Turkey Initiator">
    <DisplayId>Turkey Announcer</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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<Object type="0xcb33" id="Thanksgiving Banquet">
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_16x16</File>
      <Index>45</Index>
    </Texture>
    <Portrait>
      <Texture>
        <File>RookieObj_16x16</File>
        <Index>45</Index>
      </Texture>
    </Portrait>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>16000</MaxHitPoints>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <MinimapIcon color="0xFF6600" piece="Boss" />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Enemy />
    <Labels>ENEMY,STASISIMMUNE</Labels>
    <HealthBarBoss radius="30" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
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<Object type="0xcb35" id="Thanksgiving Banquet Defender">
    <DisplayId>Banquet Defender</DisplayId>
    <Class>Character</Class>
    <Invincible />
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>199</Index>
      </AnimatedTexture>
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    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
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    <AltTexture id="3">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
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    <AltTexture id="4">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>202</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Thanksgiving Red Ball</ObjectId>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Thanksgiving Orange Ball</ObjectId>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Thanksgiving Purple Ball</ObjectId>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Thanksgiving Yellow Ball</ObjectId>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
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<Object type="0xcb30" id="Thanksgiving Banquet Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>Beach</Terrain>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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<Object type="0xcb31" id="Thanksgiving Banquet Initiator">
    <DisplayId>Turkey Announcer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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<Object type="0x74EC" id="New Present Spawner Risen Hell">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>RisenHell</Terrain>
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<Object type="0x74ED" id="New Present Spawner Sprite Forest">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>SpriteForest</Terrain>
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<Object type="0x74EE" id="New Present Spawner Shipwreck Cove">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>ShipWreck</Terrain>
  </Object>
<Object type="0x74EF" id="New Present Spawner Haunted Hallows">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>HauntedHallows</Terrain>
  </Object>
<Object type="0x74F0" id="New Present Spawner Dead Church">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>DeadChurch</Terrain>
  </Object>
<Object type="0x74F1" id="New Present Spawner Abandoned City">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>Abandoned</Terrain>
  </Object>
<Object type="0x74F2" id="New Present Spawner Coral Reefs">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
    <Terrain>CoralReefs</Terrain>
  </Object>
<Object type="0x1A00" id="Eternal Frost Present Misc">
    <DisplayId>Winter 2024 Biome Gift</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>lofiObj4</File>
        <Index>0x104</Index>
      </Texture>
      <Texture>
        <File>lofiObj4</File>
        <Index>0x106</Index>
      </Texture>
      <Texture>
        <File>lofiObj4</File>
        <Index>0x105</Index>
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    </RandomTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>99999</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>0.08</SpawnProb>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xCBFB" id="Jester Box Helper Object">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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<Object type="0xCC19" id="Jester Box Initiator">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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<Object type="0xCC1A" id="Jester Box Spawner Haunted Hallows">
    <DisplayId>Jester Box</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
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<Object type="0xCC1B" id="Jester Box Spawner Sprite Forest">
    <DisplayId>Jester Box</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0xCC1C" id="Jester Box Spawner Coral Reefs">
    <DisplayId>Jester Box</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
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<Object type="0xCBFC" id="Jester Box">
    <DisplayId>Jester Box</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>784</Index>
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    <AltTexture id="1">
      <Texture>
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        <Index>784</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObj</File>
        <Index>785</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObj</File>
        <Index>786</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObj</File>
        <Index>787</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>lofiObj</File>
        <Index>788</Index>
      </Texture>
    </AltTexture>
    <Size>120</Size>
    <MinimapIcon color="#993399" piece="Circus" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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<Object type="0xCC3E" id="Jester Box Icon">
    <DisplayId>Jester Box</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>788</Index>
    </Texture>
  </Object>
<Object type="0xcbfd" id="Oryx's Carnival Unicycle Clown">
    <DisplayId>Carnival Clown</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Defense>15</Defense>
    <MinimapIcon color="#FF0000" piece="Circus" />
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <AnimatedTexture>
      <File>Rookie_24x24</File>
      <Index>8</Index>
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    <AltTexture id="1">
      <AnimatedTexture>
        <File>Rookie_24x24</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <Size>120</Size>
    <MaxHitPoints>40000</MaxHitPoints>
    <ShadowSize>10</ShadowSize>
    <StasisImmune />
    <TrackLoot />
    <HealthBarBoss radius="30" />
    <Projectile id="0">
      <ObjectId>Clown Juggling Balls</ObjectId>
      <Speed>95</Speed>
      <Damage>85</Damage>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Clown Balloons</ObjectId>
      <Speed>85</Speed>
      <Damage>30</Damage>
      <LifetimeMS>1900</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <ArmorPiercing />
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,BOSS,BOSSFIGHT,STASISIMMUNE,ORYX_CARNIVAL</Labels>
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<Object type="0xcc02" id="Carnival Confetti">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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<Object type="0xcc03" id="Carnival Clown Spawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0xCC48" id="Valentine's Card Dungeon">
    <DisplayId>Valentine's Card</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>830</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>830</Index>
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      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
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      <Frame time="0.1">
        <Texture>
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        </Texture>
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      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
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      <Frame time="0.1">
        <Texture>
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      <Frame time="0.1">
        <Texture>
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        </Texture>
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      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>840</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj</File>
          <Index>841</Index>
        </Texture>
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>99999</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xCC49" id="Valentine's Candy Heart Abandoned City">
    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>802</Index>
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    <Animation prob="1.0">
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        <Texture>
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          <Index>802</Index>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
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    </Animation>
    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <RealmScore biome="Abandoned">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xCC4A" id="Valentine's Candy Heart Coral Reefs">
    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>806</Index>
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    <Animation prob="1.0">
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        <Texture>
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          <Index>806</Index>
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      <Frame time="0.15">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
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        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>809</Index>
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      </Frame>
    </Animation>
    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <RealmScore biome="CoralReefs">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xCC4B" id="Valentine's Candy Heart Dead Church">
    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>810</Index>
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    <Animation prob="1.0">
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        <Texture>
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          <Index>810</Index>
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>813</Index>
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    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
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    <Defense>0</Defense>
    <RealmScore biome="DeadChurch">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xCC4C" id="Valentine's Candy Heart Haunted Hallows">
    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>814</Index>
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    <Animation prob="1.0">
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        <Texture>
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      <Frame time="0.15">
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      <Frame time="0.15">
        <Texture>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>817</Index>
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    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <RealmScore biome="HauntedHallows">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xCC4D" id="Valentine's Candy Heart Risen Hell">
    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>818</Index>
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    <Animation prob="1.0">
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        <Texture>
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        </Texture>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>819</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>820</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>821</Index>
        </Texture>
      </Frame>
    </Animation>
    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <RealmScore biome="RisenHell">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0xCC4E" id="Valentine's Candy Heart Shipwreck Cove">
    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>822</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>822</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>823</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>824</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>825</Index>
        </Texture>
      </Frame>
    </Animation>
    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <RealmScore biome="ShipWreck">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xCC4F" id="Valentine's Candy Heart Sprite Forest">
    <DisplayId>Valentine's Candy Heart</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj</File>
      <Index>826</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>826</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>827</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>828</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>lofiObj</File>
          <Index>829</Index>
        </Texture>
      </Frame>
    </Animation>
    <Color>0xE44B8D</Color>
    <MinimapIcon color="0xE44B8D" piece="Present" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <RealmScore biome="SpriteForest">500</RealmScore>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,CANDY</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x76ee" id="New Gardener Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Terrain>SpriteForest</Terrain>
  </Object>
<Object type="0x7993" id="New Gardener Spawner 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>CoralReefs</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0xCC3F" id="Carnival Effigy">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1423</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>d2LofiObjEmbed</File>
        <Index>1423</Index>
      </Texture>
    </AltTexture>
    <Animation prob="1" period="1" id="anim">
      <Frame time="0.1">
        <Texture>
          <File>d2LofiObjEmbed</File>
          <Index>1424</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>d2LofiObjEmbed</File>
          <Index>1425</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>d2LofiObjEmbed</File>
          <Index>1426</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>d2LofiObjEmbed</File>
          <Index>1427</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="Animation">
        <StyleStep id="anim">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xCC40" id="Carnival Effigy Initiator">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0xCC41" id="Carnival Effigy Spawner Coral Reefs">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>CoralReefs</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0xCC42" id="Carnival Effigy Spawner Ship Wreck">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>ShipWreck</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0xCC43" id="Carnival Effigy Spawner Haunted Hallows">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0xCC44" id="Carnival Effigy Spawner Abandoned">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>Abandoned</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0xCC45" id="Carnival Effigy Spawner Risen Hell">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>RisenHell</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0xCC46" id="Carnival Effigy Spawner Dead Church">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>DeadChurch</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0xCC47" id="Carnival Effigy Spawner Sprite Forest">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>SpriteForest</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x74e8" id="New Candy Gnome Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>SpriteForest</Terrain>
  </Object>
<Object type="0x74aa" id="New Candy Gnome Spawner 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>CoralReefs</Terrain>
  </Object>
<Object type="0x79ea" id="New Biff Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56b7" id="3 Leaf Shamrock Abandoned City">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56c5" id="3 Leaf Shamrock Coral Reefs">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56c7" id="3 Leaf Shamrock Dead Church">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56ca" id="3 Leaf Shamrock Haunted Hallows">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56cb" id="3 Leaf Shamrock Risen Hell">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56ce" id="3 Leaf Shamrock Shipwreck Cove">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56cf" id="3 Leaf Shamrock Sprite Forest">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56c6" id="3 Leaf Shamrock Carboniferous">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56c8" id="3 Leaf Shamrock Deep Sea Abyss">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56c9" id="3 Leaf Shamrock Floral Escape">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56cc" id="3 Leaf Shamrock Runic Tundra">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56cd" id="3 Leaf Shamrock Sanguine Forest">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>96</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <SpawnProb>.7</SpawnProb>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,3SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56b8" id="4 Leaf Shamrock Abandoned City">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK,4LEAF</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56ba" id="4 Leaf Shamrock Coral Reefs">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56bc" id="4 Leaf Shamrock Dead Church">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56bf" id="4 Leaf Shamrock Haunted Hallows">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56c0" id="4 Leaf Shamrock Risen Hell">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56c3" id="4 Leaf Shamrock Shipwreck Cove">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56c4" id="4 Leaf Shamrock Sprite Forest">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56bb" id="4 Leaf Shamrock Carboniferous">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56bd" id="4 Leaf Shamrock Deep Sea Abyss">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56be" id="4 Leaf Shamrock Floral Escape">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56c1" id="4 Leaf Shamrock Runic Tundra">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>.0001</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56c2" id="4 Leaf Shamrock Sanguine Forest">
    <DisplayId>St Patrick's Shamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>97</Index>
    </Texture>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>1</SpawnProb>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,4SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56b9" id="5 Leaf Shamrock">
    <DisplayId>St Patrick's SHamrock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>400</Exp>
    <BXP>2000</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,SHAMROCK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x56d1" id="5 Leaf Shamrock Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x56d2" id="5 Leaf Shamrock Spawner Abandoned City">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56d3" id="5 Leaf Shamrock Spawner Coral Reef">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56d4" id="5 Leaf Shamrock Spawner Carboniferous">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56d5" id="5 Leaf Shamrock Spawner Dead Church">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56d6" id="5 Leaf Shamrock Spawner Deep Sea Abyss">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56d7" id="5 Leaf Shamrock Spawner Floral Escape">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56d8" id="5 Leaf Shamrock Spawner Haunted Hallows">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56d9" id="5 Leaf Shamrock Spawner Risen Hell">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56da" id="5 Leaf Shamrock Spawner Runic Tundra">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56db" id="5 Leaf Shamrock Spawner Sanguine Forest">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56dc" id="5 Leaf Shamrock Spawner Shipwreck Cove">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56dd" id="5 Leaf Shamrock Spawner Sprite Forest">
    <DisplayId>5 Leaf Shamrock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56b6" id="Leprechaun Abandoned City">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
<Object type="0x56b5" id="Leprechaun Coral Reefs">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
<Object type="0x56b4" id="Leprechaun Dead Church">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
<Object type="0x56b3" id="Leprechaun Haunted Hallows">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
<Object type="0x56b2" id="Leprechaun Risen Hell">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
<Object type="0x56b1" id="Leprechaun Shipwreck Cove">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
<Object type="0x56b0" id="Leprechaun Sprite Forest">
    <DisplayId>Leprechaun</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <SpawnProb>.3</SpawnProb>
    <StasisImmune />
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>4-Leaf Clover</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
<Object type="0x56de" id="Realm Leprechaun Spawner Haunted Hallows">
    <DisplayId>St. Patrick</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56df" id="Realm Leprechaun Spawner Abandoned City">
    <DisplayId>St. Patrick</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>Abandoned</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56e0" id="Realm Leprechaun Spawner Shipwreck Cove">
    <DisplayId>St. Patrick</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>ShipWreck</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x56e1" id="New Realm Leprechaun Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x932C" id="New Glitch Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>7</PerRealmMax>
      --&gt;
      <Terrain>Abandoned</Terrain></Object>
<Object type="0xA349" id="New Biff Spawner 2">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
<Object type="0x79e5" id="Easter Egg Basket">
    <DisplayId>Egg Basket</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,EASTER_BASKET_DUNGEON</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1D02" id="Easter Mini Boss Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <RandomTexture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
      <Texture>
        <File>buffedBunnyObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Invincible />
  </Object>
<Object type="0x958D" id="Exploding Cawwot">
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>54</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>55</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>56</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>57</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>58</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Green Gas</ObjectId>
      <Damage>200</Damage>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <Speed>25</Speed>
      <Size>75</Size>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x958E" id="Secret Yum Yum Egg">
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>54</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>55</Index>
      </Texture>
      <Texture>
        <File>easterObjects16x16</File>
        <Index>56</Index>
      </Texture>
      <Texture>
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      <AnimatedTexture>
        <File>undeadLairChars16x16</File>
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    <DeathSound>monster/ghost_god_death</DeathSound>
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    <Size>140</Size>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>10</Defense>
    <Flying />
    <Quest />
    <God />
    <StasisImmune />
    <Level>1</Level>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <NoArticle />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>MotMG Void Shot</ObjectId>
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      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>150</Size>
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<Object type="0xD605" id="Voided pD Boss">
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>5</Index>
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    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
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    <BloodColor>0xB50000</BloodColor>
    <DontFaceAttacks />
    <Size>140</Size>
    <MaxHitPoints>35000</MaxHitPoints>
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    <Exp>40000</Exp>
    <BXP>200000</BXP>
    <Quest />
    <EventChestBoss />
    <TrackLoot />
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      <ObjectId>MotMG Void Shot</ObjectId>
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      <Size>150</Size>
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<Object type="0xD606" id="Voided Son of Arachna">
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>19</Index>
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    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
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    <EventChestBoss />
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      <Size>150</Size>
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<Object type="0xD608" id="Voided Golden Oryx Effigy">
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    <Class>Character</Class>
    <AnimatedTexture>
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    <Portrait>
      <AnimatedTexture>
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    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
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<Object type="0xD609" id="Voided Arachna the Spider Queen">
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    <Class>Character</Class>
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      <File>spiderDenChars16x16</File>
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<Object type="0xD60B" id="Voided lod Ivory Wyvern">
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<Object type="0xD61E" id="The Festival Overseer">
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<Object type="0x6F1A" id="Wood Totems Realm Burn Text 2">
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<Object type="0xA525" id="The Hemomancer's Henchman Spawner 3">
    <Class>GameObject</Class>
    <SpawnProb>1</SpawnProb>
    <Enemy />
    <PerRealmMax>1</PerRealmMax>
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
  </Object>
<Object type="0xA512" id="Henchman Horde">
    <DisplayId>The Henchman's Horde</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>416</Index>
    </Texture>
    <Portrait>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>416</Index>
      </Texture>
    </Portrait>
    <Exp>0</Exp>
    <God />
    <Hero />
    <Quest />
    <TrackLoot />
    <Level>20</Level>
    <Size>0</Size>
    <PerRealmMax>1</PerRealmMax>
    <Invincible />
  </Object>
<Object type="0xA513" id="The Hemomancer's Henchman">
    <DisplayId>The Hemomancer's Henchman</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>52</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Color>0x05E639</Color>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>20</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>15</Defense>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KeepDamageRecord />
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <RealmScore>2000</RealmScore>
    <Projectile id="0">
      <ObjectId>Henchman Shot</ObjectId>
      <Speed>30</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Henchman Bolt</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Henchman Slash</ObjectId>
      <Speed>90</Speed>
      <Damage>120</Damage>
      <Size>140</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Henchman Arrow</ObjectId>
      <Speed>75</Speed>
      <Damage>110</Damage>
      <Size>150</Size>
      <LifetimeMS>1600</LifetimeMS>
      <PassesCover />
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
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<Object type="0xA514" id="Henchman Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xA515" id="Blood Acolyte">
    <Class>Character</Class>
    <Group>Blood Minions</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>50</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Scepter Proj</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0xA516" id="Blood Archer">
    <Class>Character</Class>
    <Group>Blood Minions</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>51</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Blood Archer Arrow</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x1C16" id="Yokai Gold Point">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>414</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1C17" id="Yokai Red Shield">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>415</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1C18" id="Yokai Ghost Point">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>416</Index>
    </Texture>
  </Object>
<Object type="0x1C19" id="Yokai Dark Spinner">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>417</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object type="0x1C1A" id="Yokai Earth Drop">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>418</Index>
    </Texture>
  </Object>
<Object type="0x1C1B" id="Yokai Water Drop">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>419</Index>
    </Texture>
  </Object>
<Object type="0x1C1C" id="Yokai Summon Claw">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj6</File>
      <Index>421</Index>
    </Texture>
  </Object>
<Object type="0x1C10" id="Adept Yokai 1">
    <DisplayId>Kappa</DisplayId>
    <Enemy />
    <Exp>2000</Exp>
    <BXP>8000</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>yokaiChars8x8</File>
      <Index>496</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Terrain>ShoreSand</Terrain>
    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <Projectile id="0">
      <ObjectId>Yokai Dark Spinner</ObjectId>
      <Damage>65</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,YOKAI</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1C11" id="Adept Yokai 2">
    <DisplayId>Tengu</DisplayId>
    <Enemy />
    <Exp>2000</Exp>
    <BXP>8000</BXP>
    <Class>Character</Class>
    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <AnimatedTexture>
      <File>yokaiChars8x8</File>
      <Index>497</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Terrain>ShoreSand</Terrain>
    <Projectile id="0">
      <ObjectId>Yokai Red Shield</ObjectId>
      <Damage>40</Damage>
      <Speed>20</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yokai Red Shield</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Yokai Red Shield</ObjectId>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Hatchling Chocolate Shot</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Boomerang />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,YOKAI</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1C12" id="Adept Yokai 3">
    <DisplayId>Yuki-Onna</DisplayId>
    <Enemy />
    <Exp>2000</Exp>
    <BXP>8000</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>yokaiChars8x8</File>
      <Index>498</Index>
    </AnimatedTexture>
    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Projectile id="0">
      <ObjectId>Yokai Earth Drop</ObjectId>
      <Damage>85</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yokai Water Drop</ObjectId>
      <Damage>85</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,YOKAI</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1C13" id="Veteran Yokai 1">
    <DisplayId>Nure-Onna</DisplayId>
    <Enemy />
    <Exp>5000</Exp>
    <BXP>20000</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>yokaiChars16x16</File>
      <Index>123</Index>
    </AnimatedTexture>
    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Yokai Gold Point</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,YOKAI</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1C14" id="Veteran Yokai 2">
    <DisplayId>Donotsura</DisplayId>
    <Enemy />
    <Exp>5000</Exp>
    <BXP>20000</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>yokaiChars16x16</File>
      <Index>124</Index>
    </AnimatedTexture>
    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Yokai Ghost Point</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yokai Ghost Point</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Yokai Ghost Point</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,YOKAI</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1C15" id="Veteran Yokai 3">
    <DisplayId>Chochinobake</DisplayId>
    <Enemy />
    <Exp>5000</Exp>
    <BXP>20000</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>yokaiChars16x16</File>
      <Index>125</Index>
    </AnimatedTexture>
    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Yokai Summon Claw</ObjectId>
      <Damage>95</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK,YOKAI</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1C1D" id="Yokai Event Adept">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>348</Index>
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    <RandomTexture>
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>348</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>349</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>350</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>351</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>352</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>353</Index>
      </Texture>
    </RandomTexture>
    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
  </Object>
<Object type="0x1C1E" id="Yokai Event Veteran">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>348</Index>
    </Texture>
    <RandomTexture>
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>348</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>349</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>350</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>351</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>352</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>353</Index>
      </Texture>
    </RandomTexture>
    <SetArcaneStyle>High Violet Inferno Flipbook Style</SetArcaneStyle>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>40</Defense>
  </Object>
<Object type="0x1C1F" id="Yokai Realm Event Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x6F48" id="Snowball Stash Realm">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Snowball Stash</DisplayId>
    <RandomTexture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x286</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x287</Index>
      </Texture>
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x288</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>120</ShadowSize>
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    <Exp>30</Exp>
    <BXP>142</BXP>
    <StasisImmune />
    <TrackLoot />
    <Color>#D7FFFE</Color>
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    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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<Object type="0x6F4A" id="Snowball Stash Realm Spawner Beach">
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    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>Beach</Terrain>
    <SpawnProb>1</SpawnProb>
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  </Object>
<Object type="0x6F4B" id="Snowball Stash Realm Spawner Undead Forest">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
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    </Texture>
    <Size>0</Size>
    <NoMiniMap />
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    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
  </Object>
<Object type="0x6F4C" id="Snowball Stash Realm Spawner Forest">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
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    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
  </Object>
<Object type="0x6F4D" id="Snowball Stash Realm Spawner Plains">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Terrain>Plains</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
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<Object type="0x6F4E" id="Snowball Stash Realm Spawner Nature">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <NoMiniMap />
    <Terrain>Nature</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
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<Object type="0x6F4F" id="Snowball Stash Realm Spawner Mid Desert">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
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    </Texture>
    <Size>0</Size>
    <NoMiniMap />
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<Object type="0x6F50" id="Snowball Stash Realm Spawner Higher Plains">
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    <Enemy />
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    <Texture>
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<Object type="0x6F51" id="Snowball Stash Realm Spawner Higher Forest">
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    <Enemy />
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    <Enemy />
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    <Texture>
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<Object type="0x6F53" id="Snowball Stash Realm Spawner Coral Reefs">
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    <Enemy />
    <Invincible />
    <Texture>
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    <Size>0</Size>
    <NoMiniMap />
    <Terrain>CoralReefs</Terrain>
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<Object type="0x6F54" id="Snowball Stash Realm Spawner Ship Wreck">
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    <Enemy />
    <Invincible />
    <Texture>
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    <Size>0</Size>
    <NoMiniMap />
    <Terrain>ShipWreck</Terrain>
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<Object type="0x6F55" id="Snowball Stash Realm Spawner Haunted Hallows">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <NoMiniMap />
    <Terrain>HauntedHallows</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
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<Object type="0x6F56" id="Snowball Stash Realm Spawner Abandoned">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
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      <Index>0</Index>
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    <Size>0</Size>
    <NoMiniMap />
    <Terrain>Abandoned</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
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<Object type="0x6F57" id="Snowball Stash Realm Spawner Risen Hell">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
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    </Texture>
    <Size>0</Size>
    <NoMiniMap />
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    <SpawnProb>1</SpawnProb>
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<Object type="0x6F58" id="Snowball Stash Realm Spawner Dead Church">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <NoMiniMap />
    <Terrain>DeadChurch</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>3</PerRealmMax>
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<Object type="0x6F59" id="Snowball Stash Realm Spawner Sprite Forest">
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    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
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<Object type="0x6F5A" id="Snowball Stash Realm Spawner Deep Sea">
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    <Enemy />
    <Invincible />
    <Texture>
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    <Size>0</Size>
    <NoMiniMap />
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<Object type="0x6F5B" id="Snowball Stash Realm Spawner Floral Escape">
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    <Enemy />
    <Invincible />
    <Texture>
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<Object type="0x6F5C" id="Snowball Stash Realm Spawner Carboniferous">
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    <Enemy />
    <Invincible />
    <Texture>
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<Object type="0x6F5D" id="Snowball Stash Realm Spawner Sanguine Forest">
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    <Enemy />
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    <Enemy />
    <Invincible />
    <Texture>
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    <Terrain>RunicTundra</Terrain>
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    <Texture>
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    <Invincible />
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    <ShadowSize>0</ShadowSize>
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<Object type="0xA2BB" id="Permafrost Lord Realm Spawner 30RS">
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    <DisplayId>Permafrost Lord</DisplayId>
    <Enemy />
    <Invincible />
    <Texture>
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<Object type="0xA2BC" id="Permafrost Lord Realm Spawner 60RS">
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    <Enemy />
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    <Size>0</Size>
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<Object type="0xA31C" id="Permafrost Lord Realm Oryxmas Initiator">
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    <Texture>
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    <Invincible />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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<Object type="0xA31D" id="Permafrost Lord Oryxmas Spawner 30RS">
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    <DisplayId>Permafrost Lord</DisplayId>
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    <Texture>
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    <Terrain>EternalFrost</Terrain>
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<Object type="0xA31E" id="Permafrost Lord Oryxmas Spawner 60RS">
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    <Enemy />
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    <Invincible />
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    <Size>0</Size>
    <NoMiniMap />
    <Terrain>EternalFrost</Terrain>
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    <PerRealmMax>1</PerRealmMax>
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<Object type="0xA583" id="Jotunn">
    <Class>Character</Class>
    <Enemy />
    <Quest />
    <Color>0x2A4FBF</Color>
    <MinimapIcon piece="Boss" />
    <AlwaysPositiveHealth />
    <DontFaceAttacks />
    <Level>20</Level>
    <TrackLoot />
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      <File>d3Chars16x16rEmbed</File>
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    <Size>200</Size>
    <Portrait>
      <Texture>
        <File>lofiChar16x16</File>
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    <MaxHitPoints>70000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <HitSound>monster/pirate_king_hit</HitSound>
    <DeathSound>monster/pirate_king_death</DeathSound>
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    <StasisImmune />
    <StunImmune />
    <SlowImmune />
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      <ObjectId>Jotunn Shot</ObjectId>
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      <Damage>140</Damage>
      <Size>120</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
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      <ConditionEffect duration="4">Silenced</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Jotunn Proj</ObjectId>
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      <Size>180</Size>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="2">
      <ObjectId>Jotunn Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>0.5</Frequency>
      <CircleTurnAngle>-75</CircleTurnAngle>
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      <Size>100</Size>
      <ArmorPiercing />
      <Size>120</Size>
      <MultiHit />
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    <Projectile id="3">
      <ObjectId>Jotunn Ball</ObjectId>
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      <Damage>170</Damage>
      <Size>175</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
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    <Projectile id="4">
      <ObjectId>Jotunn Ball</ObjectId>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Damage>150</Damage>
      <Size>200</Size>
      <MultiHit />
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    <HealthBarBoss radius="30" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
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<Object type="0xA587" id="Jotunn Initiator">
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    <Enemy />
    <Invincible />
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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<Object type="0xA588" id="Jotunn Spawner">
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    <Class>GameObject</Class>
    <SpawnProb>1</SpawnProb>
    <Enemy />
    <PerRealmMax>1</PerRealmMax>
    <Invincible />
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      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>RunicTundra</Terrain>
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<Object type="0xD6C8" id="Water Bubble Dungeon">
    <DisplayId>Water Bubble</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>300</Index>
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    <Animation prob="1.0">
      <Frame time="0.1">
        <Texture>
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      <Frame time="0.1">
        <Texture>
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      <Frame time="0.1">
        <Texture>
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
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    <ShadowSize>90</ShadowSize>
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    <Exp>200</Exp>
    <BXP>1000</BXP>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
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<Object type="0xD6CA" id="Water Bubbles Spawner Coral Reefs">
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    <Enemy />
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    <ShadowSize>0</ShadowSize>
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    <Terrain>CoralReefs</Terrain>
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<Object type="0xD6CB" id="Water Bubbles Spawner Ship Wreck">
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    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
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    <PerRealmMax>9</PerRealmMax>
    <Terrain>ShipWreck</Terrain>
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<Object type="0xD6C0" id="Bubbles Initiator">
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    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
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<Object type="0xD6CE" id="Water Bubble Realm">
    <Class>Character</Class>
    <DisplayId>Water Bubble</DisplayId>
    <Enemy />
    <Color>0xFFFF00</Color>
    <MinimapIcon color="FFFF00" piece="Present" />
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      <File>oryxHordeObjects16x16</File>
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,WATERBUBBLE_REALM</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
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      <LifetimeMS>1516</LifetimeMS>
      <Damage>110</Damage>
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      <MultiHit />
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    <Size>120</Size>
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<Object type="0xaf43" id="3D Shaman Ghost">
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    <Class>Character</Class>
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    <Projectile id="0">
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      <Damage>130</Damage>
      <Size>100</Size>
      <MultiHit />
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    <Size>120</Size>
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<Object type="0xaf44" id="3D Drake Ghost">
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    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <NoGlow />
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      <File>newThirdDimensionObjects8x8</File>
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      <LifetimeMS>960</LifetimeMS>
      <Damage>55</Damage>
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      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="1">
      <ObjectId>3D Drake Breath</ObjectId>
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      <LifetimeMS>960</LifetimeMS>
      <Damage>55</Damage>
      <Size>104</Size>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="2">
      <ObjectId>3D Drake Breath</ObjectId>
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      <Damage>55</Damage>
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      <MultiHit />
      <ArmorPiercing />
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      <LifetimeMS>960</LifetimeMS>
      <Damage>55</Damage>
      <Size>100</Size>
      <MultiHit />
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    <Size>120</Size>
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<Object type="0xaf45" id="3D Drake Ghost Helper">
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    <Class>Character</Class>
    <Enemy />
    <Invincible />
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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        </Texture>
      </Frame>
    </Animation>
    <Size>800</Size>
    <DrawOnGround order="3" />
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<Object id="3D Boss Defender" type="0xaf48">
    <DisplayId>Shadow Cube Defender</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Quest />
    <HealthBarBoss radius="40" />
    <Texture>
      <File>newThirdDimensionObjects16x16</File>
      <Index>170</Index>
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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      <Frame time="0.15">
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          <Index>162</Index>
        </Texture>
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    <Projectile id="0">
      <ObjectId>3D Defender Magic</ObjectId>
      <Speed>52</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Damage>115</Damage>
      <Size>100</Size>
      <MultiHit />
      <CollisionMult>0.7</CollisionMult>
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    <Projectile id="1">
      <ObjectId>3D Defender Magic</ObjectId>
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      <LifetimeMS>2200</LifetimeMS>
      <Damage>115</Damage>
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      <MultiHit />
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    <Projectile id="2">
      <ObjectId>3D Defender Magic</ObjectId>
      <Speed>61</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Damage>115</Damage>
      <Size>100</Size>
      <MultiHit />
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    <Projectile id="3">
      <ObjectId>3D Defender Magic</ObjectId>
      <Speed>74</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Damage>115</Damage>
      <Size>100</Size>
      <MultiHit />
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    <Projectile id="4">
      <ObjectId>3D Defender Crystal</ObjectId>
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      <LifetimeMS>2400</LifetimeMS>
      <Damage>130</Damage>
      <Size>150</Size>
      <MultiHit />
      <CollisionMult>1.35</CollisionMult>
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    <Projectile id="5">
      <ObjectId>3D Tritele</ObjectId>
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      <Damage>0</Damage>
      <Size>120</Size>
      <MultiHit />
      <CollisionMult>0</CollisionMult>
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    <Projectile id="6">
      <ObjectId>3D Defender Spinner</ObjectId>
      <Speed>60</Speed>
      <Damage>30</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
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    <Projectile id="7">
      <ObjectId>3D Defender Spinner</ObjectId>
      <Speed>85</Speed>
      <Damage>30</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <StasisImmune />
    <Size>100</Size>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <MaxHitPoints>6500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>40</Defense>
    <Presentation>
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      <Style id="Vul">
        <StyleStep id="Vul">SetAnimation</StyleStep>
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    </Presentation>
    <Labels>ENEMY,MINIBOSS,STASISIMMUNE,CUBE,GOD</Labels>
  </Object>
<Object id="3D Boss Head" type="0xaf49">
    <DisplayId>Shadow Cube Blaster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Quest />
    <HealthBarBoss radius="40" />
    <Portrait>
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>3</Index>
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    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
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    <AltTexture id="1">
      <AnimatedTexture>
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    <AltTexture id="2">
      <AnimatedTexture>
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        <Texture>
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        </Texture>
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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    <Projectile id="0">
      <ObjectId>3D Shadow Box</ObjectId>
      <Speed>80</Speed>
      <LifetimeMS>5550</LifetimeMS>
      <Damage>100</Damage>
      <Size>80</Size>
      <MultiHit />
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
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    <Projectile id="1">
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      <Speed>87</Speed>
      <LifetimeMS>5550</LifetimeMS>
      <Damage>100</Damage>
      <Size>80</Size>
      <MultiHit />
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      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>43</SpeedClamp>
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    <Projectile id="2">
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      <Speed>113</Speed>
      <LifetimeMS>5550</LifetimeMS>
      <Damage>100</Damage>
      <Size>80</Size>
      <MultiHit />
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>57</SpeedClamp>
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    <Projectile id="3">
      <ObjectId>3D Shadow Machine</ObjectId>
      <Speed>80</Speed>
      <LifetimeMS>3200</LifetimeMS>
      <Damage>45</Damage>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="4">
      <ObjectId>3D Shadow Curve Purple</ObjectId>
      <Speed>85</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Damage>110</Damage>
      <Size>110</Size>
      <MultiHit />
      <TurnRate>80</TurnRate>
      <TurnRateDelay>400</TurnRateDelay>
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    <Projectile id="5">
      <ObjectId>3D Shadow Curve Blue</ObjectId>
      <Speed>65</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Damage>50</Damage>
      <Size>110</Size>
      <MultiHit />
      <TurnRate>-80</TurnRate>
      <TurnRateDelay>400</TurnRateDelay>
      <ArmorPiercing />
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    <Projectile id="6">
      <ObjectId>3D Shadow Curve Purple</ObjectId>
      <Speed>60</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Damage>110</Damage>
      <Size>110</Size>
      <MultiHit />
      <TurnRate>80</TurnRate>
      <TurnRateDelay>400</TurnRateDelay>
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    <NoCollisionWhenMovement />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <StasisImmune />
    <TrackLoot />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>140</Size>
    <CustomHitbox scale="2.0" x="0" y="0" />
    <MaxHitPoints>45000</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>40</Defense>
    <Presentation>
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      <Style id="Vul">
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      <Style id="Rage">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="Ragetransform">
        <StyleStep id="Ragetransform">SetAnimation</StyleStep>
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    <DamageBasedXP />
    <Exp>15000</Exp>
    <BXP>71250</BXP>
    <Labels>ENEMY,MINIBOSS,QUEST,STASISIMMUNE,CUBE,GOD</Labels>
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<Object type="0xaf7d" id="3D Boss Grenade">
    <DisplayId>Shadow Cube Blaster</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
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    <Animation period="0" prob="1">
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      <Frame time="0.1">
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          <Index>62</Index>
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    <Projectile id="0">
      <ObjectId>3D Grenade Purple</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <TurnRate>40</TurnRate>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>500</CircleTurnDelay>
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    <Projectile id="1">
      <ObjectId>3D Grenade Purple</ObjectId>
      <Speed>85</Speed>
      <Damage>110</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
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      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>500</CircleTurnDelay>
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    <Projectile id="2">
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      <Speed>60</Speed>
      <Damage>50</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>-40</TurnRate>
      <CircleTurnAngle>-45</CircleTurnAngle>
      <CircleTurnDelay>500</CircleTurnDelay>
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    <Projectile id="3">
      <ObjectId>3D Grenade Blue</ObjectId>
      <Speed>85</Speed>
      <Damage>50</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>-40</TurnRate>
      <CircleTurnAngle>-45</CircleTurnAngle>
      <CircleTurnDelay>500</CircleTurnDelay>
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    <Size>100</Size>
  </Object>
<Object type="0xaf7b" id="3D Boss Target">
    <NoMiniMap />
    <DisplayId>Shadow Target</DisplayId>
    <Class>Character</Class>
    <Texture>
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      <Index>186</Index>
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    <Size>140</Size>
    <DrawOnGround order="2" />
    <ShadowSize>0</ShadowSize>
    <Flying />
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      <Frame time="0.1">
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    <Enemy />
    <Invincible />
  </Object>
<Object id="3D Boss Shockwave" type="0xaf7c">
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects16x16</File>
      <Index>178</Index>
    </Texture>
    <Enemy />
    <Invincible />
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        <Texture>
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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    <Size>100</Size>
    <NoMiniMap />
    <Labels>ENEMY,MINIBOSS</Labels>
  </Object>
<Object id="3D Boss Segment" type="0xaf4a">
    <DisplayId>Shadow Cube Segment</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>7</Index>
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    <AltTexture id="1">
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        <File>newThirdDimensionChars16x16</File>
        <Index>5</Index>
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    <NoCollisionWhenMovement />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <StasisImmune />
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <Size>0</Size>
    <MaxHitPoints>2750</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>40</Defense>
    <Presentation>
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      <Style id="Vul">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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    <Labels>ENEMY,MINIBOSS,STASISIMMUNE,CUBE,GOD</Labels>
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<Object id="3D Boss Segment Bomb" type="0xbae9">
    <DisplayId>Shadow Cube Segment</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>5</Index>
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    <Projectile id="0">
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      <Speed>80</Speed>
      <LifetimeMS>5550</LifetimeMS>
      <Damage>100</Damage>
      <Size>80</Size>
      <MultiHit />
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
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    <Projectile id="1">
      <ObjectId>3D Shadow Box</ObjectId>
      <Speed>113</Speed>
      <LifetimeMS>5550</LifetimeMS>
      <Damage>100</Damage>
      <Size>80</Size>
      <MultiHit />
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>57</SpeedClamp>
    </Projectile>
    <Invincible />
    <Size>150</Size>
    <AlwaysPositiveHealth />
    <Labels>ENEMY,MINIBOSS</Labels>
  </Object>
<Object id="3D Boss Tail" type="0xaf4b">
    <DisplayId>Shadow Cube Tail</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects16x16</File>
      <Index>163</Index>
    </Texture>
    <Animation id="Invul" period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>163</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>164</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>165</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>166</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="Vul" period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>155</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>156</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>157</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>158</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>3D Shadow Box</ObjectId>
      <Speed>80</Speed>
      <LifetimeMS>5550</LifetimeMS>
      <Damage>100</Damage>
      <Size>80</Size>
      <MultiHit />
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Shadow Box</ObjectId>
      <Speed>113</Speed>
      <LifetimeMS>5550</LifetimeMS>
      <Damage>100</Damage>
      <Size>80</Size>
      <MultiHit />
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>57</SpeedClamp>
    </Projectile>
    <NoCollisionWhenMovement />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <StasisImmune />
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <CustomHitbox scale="2.0" x="0" y="0" />
    <Size>0</Size>
    <MaxHitPoints>7500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>40</Defense>
    <Presentation>
      <Style id="Invul">
        <StyleStep id="Invul">SetAnimation</StyleStep>
      </Style>
      <Style id="Vul">
        <StyleStep id="Vul">SetAnimation</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINIBOSS,STASISIMMUNE,CUBE,GOD</Labels>
  </Object>
<Object id="3D Sprite" type="0xaf23">
    <DisplayId>Squared Sprite</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Squared Shot</ObjectId>
      <Speed>87</Speed>
      <Damage>30</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="1.4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Squared Shot</ObjectId>
      <Speed>113</Speed>
      <Damage>30</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="1.4">Exposed</ConditionEffect>
    </Projectile>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>5</Defense>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="NatureKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Cube Sprite" type="0xaf24">
    <DisplayId>Sprite Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Sprite Cube Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Sprite Cube Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>-45</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2200</MaxHitPoints>
    <Defense>15</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="NatureKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
<Object id="3D Overseer" type="0xaf25">
    <DisplayId>Fire Cube Overseer</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Fire</ObjectId>
      <Speed>80</Speed>
      <Damage>150</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.4" x="0" y="0" />
    <Size>140</Size>
    <MaxHitPoints>1400</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Blaster" type="0xaf26">
    <DisplayId>Ice Cube Blaster</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Ice</ObjectId>
      <Speed>100</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>15</Defense>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Defender" type="0xaf27">
    <DisplayId>Lightning Cube Defender</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Elec</ObjectId>
      <Speed>90</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>120</Size>
    <CustomHitbox scale="1.2" x="0" y="0" />
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Cube God" type="0xaf28">
    <DisplayId>Native Cube God</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>120</Size>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>3D Cube God Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Cube God Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Cube God Shot</ObjectId>
      <Speed>85</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
<Object id="3D Rogue" type="0xaf29">
    <DisplayId>Cuboid Rogue</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>newThirdDimensionChars8x8</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>newThirdDimensionChars8x8</File>
        <Index>20</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>50</Defense>
    <NoGlow />
    <Projectile id="0">
      <ObjectId>3D Rogue Slash</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1650</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1.4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Rogue Shot</ObjectId>
      <Speed>20</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <LifetimeMS>1650</LifetimeMS>
      <Damage>120</Damage>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1.4">Silenced</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlT3">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Trickster" type="0xaf2a">
    <DisplayId>Cuboid Trickster</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>3D Trick Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1650</LifetimeMS>
      <MultiHit />
    </Projectile>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Decoy" type="0xaf30">
    <DisplayId>Cuboid Trickster</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Trick Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1650</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>20</Defense>
    <Labels>ENEMY,MINION,CUBE</Labels>
  </Object>
<Object id="3D Archer" type="0xaf2b">
    <DisplayId>Astral Archer</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>3D Squarrow</ObjectId>
      <Damage>100</Damage>
      <Speed>120</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <ConditionEffect duration="0.6">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Defender Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <ConditionEffect duration="0.6">Paralyzed</ConditionEffect>
    </Projectile>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
<Object id="3D Paladin" type="0xaf2c">
    <DisplayId>Cuboid Paladin</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>3D Pally Slash</ObjectId>
      <Speed>100</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Matriarch" type="0xaf2d">
    <DisplayId>Cuboid Matriarch</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Matriarch Purple</ObjectId>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1800</LifetimeMS>
      <Damage>60</Damage>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Matriarch Red</ObjectId>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1800</LifetimeMS>
      <Damage>60</Damage>
      <Size>150</Size>
      <MultiHit />
      <ConditionEffect duration="0.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Matriarch Blue</ObjectId>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1800</LifetimeMS>
      <Damage>120</Damage>
      <Size>150</Size>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>0</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
<Object id="3D Artificial" type="0xaf2e">
    <DisplayId>Artificial Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>10</Laser>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>15</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>10</Laser>
      <Damage>70</Damage>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>50</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Artificial Shot</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1900</LifetimeMS>
      <Size>100</Size>
      <TurnRate>20</TurnRate>
    </Projectile>
    <Projectile id="3">
      <ObjectId>3D Artificial Shot</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1900</LifetimeMS>
      <Size>100</Size>
      <TurnRate>-20</TurnRate>
    </Projectile>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>3400</MaxHitPoints>
    <Defense>10</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
<Object id="3D Sprite 2" type="0xafbd">
    <DisplayId>Squared Sprite</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Squared Shot</ObjectId>
      <Speed>87</Speed>
      <Damage>30</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="1.8">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Squared Shot</ObjectId>
      <Speed>113</Speed>
      <Damage>30</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="1.8">Exposed</ConditionEffect>
    </Projectile>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>550</MaxHitPoints>
    <Defense>10</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Cube Sprite 2" type="0xafbe">
    <DisplayId>Sprite Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Sprite Cube Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Sprite Cube Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>-45</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>2400</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
<Object id="3D Overseer 2" type="0xafbf">
    <DisplayId>Fire Cube Overseer</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>21</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Fire</ObjectId>
      <Speed>80</Speed>
      <Damage>160</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>125</Size>
      <MultiHit />
      <CollisionMult>1.2</CollisionMult>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.4" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>1550</MaxHitPoints>
    <Defense>25</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Blaster 2" type="0xafc0">
    <DisplayId>Ice Cube Blaster</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>22</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Ice</ObjectId>
      <Speed>100</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>115</Size>
      <CollisionMult>1.1</CollisionMult>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Defender 2" type="0xafc1">
    <DisplayId>Lightning Cube Defender</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>23</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Elec</ObjectId>
      <Speed>100</Speed>
      <Damage>130</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>125</Size>
      <CollisionMult>1.2</CollisionMult>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.2" x="0" y="0" />
    <Size>90</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>25</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Cube God 2" type="0xafc2">
    <DisplayId>Native Cube Deity</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <Size>120</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>35</Defense>
    <Projectile id="0">
      <ObjectId>3D Cube God Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Cube God Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Cube God Shot</ObjectId>
      <Speed>85</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
<Object id="3D Rogue 2" type="0xafc3">
    <DisplayId>Cuboid Rogue</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>15</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>20</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1100</MaxHitPoints>
    <Defense>60</Defense>
    <NoGlow />
    <Projectile id="0">
      <ObjectId>3D Rogue Slash</ObjectId>
      <Speed>80</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1650</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1.6">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Rogue Shot</ObjectId>
      <Speed>20</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <LifetimeMS>1650</LifetimeMS>
      <Damage>130</Damage>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1.6">Silenced</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlT3">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Trickster 2" type="0xafc4">
    <DisplayId>Cuboid Trickster</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>25</Defense>
    <Projectile id="0">
      <ObjectId>3D Trick Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1650</LifetimeMS>
      <MultiHit />
    </Projectile>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Decoy 2" type="0xafc5">
    <DisplayId>Cuboid Trickster</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Trick Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1650</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>25</Defense>
    <Labels>ENEMY,MINION,CUBE</Labels>
  </Object>
<Object id="3D Archer 2" type="0xafc6">
    <DisplayId>Astral Archer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2800</MaxHitPoints>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>3D Squarrow</ObjectId>
      <Damage>130</Damage>
      <Speed>120</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Defender Magic</ObjectId>
      <Damage>65</Damage>
      <Speed>120</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
<Object id="3D Paladin 2" type="0xafc7">
    <DisplayId>Cuboid Paladin</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>25</Defense>
    <Projectile id="0">
      <ObjectId>3D Pally Slash</ObjectId>
      <Speed>100</Speed>
      <Damage>150</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>155</Size>
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Matriarch 2" type="0xbab8">
    <DisplayId>Cuboid Queen</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>19</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Matriarch Purple</ObjectId>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1800</LifetimeMS>
      <Damage>65</Damage>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Matriarch Red</ObjectId>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1800</LifetimeMS>
      <Damage>75</Damage>
      <Size>150</Size>
      <MultiHit />
      <ConditionEffect duration="0.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Matriarch Blue</ObjectId>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1800</LifetimeMS>
      <Damage>130</Damage>
      <Size>150</Size>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4400</MaxHitPoints>
    <Defense>5</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
<Object id="3D Artificial 2" type="0xbab9">
    <DisplayId>Artificial Cube God</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>10</Laser>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>15</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>10</Laser>
      <Damage>70</Damage>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>50</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Artificial Shot</ObjectId>
      <Speed>70</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1900</LifetimeMS>
      <Size>100</Size>
      <TurnRate>20</TurnRate>
    </Projectile>
    <Projectile id="3">
      <ObjectId>3D Artificial Shot</ObjectId>
      <Speed>70</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1900</LifetimeMS>
      <Size>100</Size>
      <TurnRate>-20</TurnRate>
    </Projectile>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>3800</MaxHitPoints>
    <Defense>30</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
<Object id="3D Brain" type="0xbac2">
    <DisplayId>Cubed Brain</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>30</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Cubed Brainmatter</ObjectId>
      <Speed>65</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Frequency>1</Frequency>
      <Amplitude>1.5</Amplitude>
      <Size>85</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Brained Cubematter</ObjectId>
      <Speed>65</Speed>
      <Damage>40</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Frequency>1</Frequency>
      <Amplitude>1.5</Amplitude>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>90</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>30</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
<Object id="3D Puzzle Cube" type="0xbac3">
    <DisplayId>Puzzled Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>26</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>42</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>3D Puzzle Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>85</Damage>
      <LifetimeMS>3250</LifetimeMS>
      <Size>130</Size>
      <CollisionMult>1.1</CollisionMult>
      <ArmorPiercing />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>20</Defense>
    <Presentation>
      <Style id="Rage">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
<Object id="3D Puzzle Mini" type="0xbac4">
    <DisplayId>Puzzled Corner</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>27</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Puzzle Shot</ObjectId>
      <Speed>80</Speed>
      <Damage>45</Damage>
      <LifetimeMS>1650</LifetimeMS>
      <Size>100</Size>
      <CollisionMult>0.8</CollisionMult>
      <ArmorPiercing />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>950</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Cubic Core" type="0xbac5">
    <DisplayId>Cubic Core</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>29</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Ice</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <TurnRate>40</TurnRate>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Ice</ObjectId>
      <Speed>65</Speed>
      <Damage>90</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <TurnRate>40</TurnRate>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Ice</ObjectId>
      <Speed>85</Speed>
      <Damage>90</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <TurnRate>40</TurnRate>
    </Projectile>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>50</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
<Object id="3D Square" type="0xbac6">
    <DisplayId>Square</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>28</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Square Shot</ObjectId>
      <Speed>20</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1550</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Elemental" type="0xbac7">
    <DisplayId>Square Elemental</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects16x16</File>
      <Index>212</Index>
    </Texture>
    <Animation id="Blue" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
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        </Texture>
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      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
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        </Texture>
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      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>216</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>217</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="Purple" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>218</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>219</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
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        </Texture>
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      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
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        </Texture>
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      <Frame time="0.1">
        <Texture>
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      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>223</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>3D Eleblue</ObjectId>
      <Speed>0</Speed>
      <Damage>105</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>80</Size>
      <AccelerationDelay>500</AccelerationDelay>
      <Acceleration>100</Acceleration>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Elepurple</ObjectId>
      <Speed>0</Speed>
      <Damage>70</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <AccelerationDelay>500</AccelerationDelay>
      <Acceleration>100</Acceleration>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
    </Projectile>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Presentation>
      <Style id="Blue">
        <StyleStep id="Blue">SetAnimation</StyleStep>
      </Style>
      <Style id="Purple">
        <StyleStep id="Purple">SetAnimation</StyleStep>
      </Style>
    </Presentation>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Octahedron" type="0xbabd">
    <DisplayId>Octahedron</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects16x16</File>
      <Index>224</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>224</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>225</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>226</Index>
        </Texture>
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      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>227</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>228</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>229</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>230</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>231</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>1100</Exp>
    <BXP>5225</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
<Object id="3D Dice" type="0xbaba">
    <DisplayId>Dicey Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>1100</Exp>
    <BXP>5225</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
<Object id="3D Dice Mini" type="0xbabe">
    <DisplayId>Dicey Square</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects16x16</File>
      <Index>232</Index>
    </Texture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>31</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>32</Index>
      </AnimatedTexture>
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    <AltTexture id="3">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>33</Index>
      </AnimatedTexture>
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    <AltTexture id="4">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>34</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>35</Index>
      </AnimatedTexture>
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    <AltTexture id="6">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>36</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>3D Dice Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>70</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>20</Defense>
    <Presentation>
      <Style id="One">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="Two">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="Three">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="Four">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="Five">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="Six">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object id="3D Frame" type="0xbabf">
    <DisplayId>Cubic Frame</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>28</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Frame Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Frame Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Frame Shot</ObjectId>
      <Speed>85</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>110</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>45</Defense>
    <DamageBasedXP />
    <Exp>1100</Exp>
    <BXP>5225</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
<Object id="3D Rectangular Prism" type="0xbac0">
    <DisplayId>Rectangular Prism</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>24</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Rect Shot</ObjectId>
      <Speed>20</Speed>
      <SpeedClamp>80</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <Damage>105</Damage>
      <LifetimeMS>1900</LifetimeMS>
      <Size>90</Size>
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
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<Object id="3D Pythagorean" type="0xbac1">
    <DisplayId>Pythagorean</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>25</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Pythagorean Shot</ObjectId>
      <Speed>80</Speed>
      <Damage>70</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>90</Size>
      <CollisionMult>0.9</CollisionMult>
      <TurnRate>-41</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <TurnStopTime>201</TurnStopTime>
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    <Projectile id="1">
      <ObjectId>3D Pythagorean Shot 2</ObjectId>
      <Speed>80</Speed>
      <Damage>30</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>90</Size>
      <CollisionMult>0.9</CollisionMult>
      <TurnRate>41</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <TurnStopTime>201</TurnStopTime>
      <ArmorPiercing />
    </Projectile>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
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<Object id="3D Red Cube" type="0xbb01">
    <DisplayId>Red Gelatinous Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
      <Index>168</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>3D Red Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1900</MaxHitPoints>
    <Defense>15</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
<Object id="3D Purple Cube" type="0xbb02">
    <DisplayId>Purple Gelatinous Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
      <Index>169</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>3D Purple Shot</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1650</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>15</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
<Object id="3D Green Cube" type="0xbb03">
    <DisplayId>Green Gelatinous Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
      <Index>170</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>3D Green Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>15</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
<Object id="3D Tree" type="0xbb15">
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    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects32x32</File>
      <Index>48</Index>
    </Texture>
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
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    <CustomHitbox scale="1.5" x="0" y="0" />
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="NatureKills" />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
<Object id="3D Root" type="0xbb16">
    <DisplayId>Square Root</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>29</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Thorn</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <Size>120</Size>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <Invincible />
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<Object id="3D God Cube" type="0xbb18">
    <DisplayId>God Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Model>CloningVat</Model>
    <Texture>
      <File>newThirdDimensionObjects16x16</File>
      <Index>270</Index>
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    <Projectile id="0">
      <ObjectId>3D Gilded Square</ObjectId>
      <Speed>25</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <AccelerationDelay>1600</AccelerationDelay>
      <Acceleration>-9999</Acceleration>
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    <Projectile id="1">
      <ObjectId>3D Gilded Square</ObjectId>
      <Speed>50</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <AccelerationDelay>1600</AccelerationDelay>
      <Acceleration>-9999</Acceleration>
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    <Projectile id="2">
      <ObjectId>3D Gilded Square</ObjectId>
      <Speed>75</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <AccelerationDelay>1600</AccelerationDelay>
      <Acceleration>-9999</Acceleration>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>200</Size>
    <ShadowSize>0</ShadowSize>
    <CustomHitbox scale="2.0" x="0" y="0" />
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>1100</Exp>
    <BXP>5225</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="StructureKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
<Object id="3D Built Block" type="0xbb19">
    <DisplayId>Build Block</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>37</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Rndm Block</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>90</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>60</Defense>
    <DamageBasedXP />
    <Exp>1100</Exp>
    <BXP>5225</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
<Object id="3D Block Tower" type="0xbb1a">
    <DisplayId>Build Block</DisplayId>
    <Enemy />
    <Invincible />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>38</Index>
    </AnimatedTexture>
    <AltTexture id="1">
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        <File>newThirdDimensionChars16x16</File>
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      </AnimatedTexture>
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    <AltTexture id="2">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>40</Index>
      </AnimatedTexture>
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    <AltTexture id="3">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>41</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>3D Purple Block</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Green Block</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Blue Block</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>3D Orange Block</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <Presentation>
      <Style id="2blocks">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="3blocks">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="4blocks">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
<Object type="0xbb1b" id="3D Thrown Block">
    <Class>GameObject</Class>
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
      <Index>174</Index>
    </Texture>
    <Size>0</Size>
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<Object type="0xbb1c" id="3D Foreshadow Head">
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    <ShadowSize>0</ShadowSize>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Size>100</Size>
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          <File>grandBazaarObjects16x16</File>
          <Index>0x237</Index>
        </Texture>
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      <Frame time="0.3">
        <Texture>
          <File>grandBazaarObjects16x16</File>
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        </Texture>
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      <Frame time="0.3">
        <Texture>
          <File>grandBazaarObjects16x16</File>
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        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>grandBazaarObjects16x16</File>
          <Index>0x23a</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>grandBazaarObjects16x16</File>
          <Index>0x23b</Index>
        </Texture>
      </Frame>
    </Animation>
    <HelperDialog title="The Grand Bazaar">Colorful wares, useful and pretty! You can also use the Shop menu to see a full catalogue and latest discounts.</HelperDialog>
  </Object>
<Object type="0x0751" id="Cloth Bazaar Portal Maker">
    <Class>Character</Class>
    <Size>0</Size>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x36</Index>
    </Texture>
  </Object>
<Object type="0x0753" id="Pet Yard Portal">
    <Class>Portal</Class>
    <DungeonName>Pet Yard</DungeonName>
    <IntergamePortal />
    <SafeZonePortal />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x0d</Index>
    </Texture>
    <DisplayId>{objects.Pet_Yard_Portal}</DisplayId>
    <HelperDialog title="The Pet Yard">Hatch Eggs into Pets here at the Pet Yard and raise them into powerful companions. Eggs drop from enemies across the Realm and Dungeons. Speak with the Yard Caretaker to learn more.</HelperDialog>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
  </Object>
<Object type="0x0754" id="Pet Upgrader">
    <Class>PetUpgrader</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0xfb</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x0511" id="Mystery Box">
    <Class>MysteryBoxGround</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x0f</Index>
    </Texture>
  </Object>
<Object type="0x222b" id="Mystery Box Ground Object">
    <Class>MysteryBoxGround</Class>
    <HelperDialog title="The Shop">Browse a selection of items, from useful upgrades to cosmetics. Check the Shop to see what's currently available.</HelperDialog>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
    <Size>-1</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x494</Index>
    </Texture>
  </Object>
<Object type="0x222c" id="mb shopkeep1">
    <DisplayId>Mystery Box Shop</DisplayId>
    <Class>Merchant</Class>
    <ShadowSize>50</ShadowSize>
    <Size>80</Size>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x153</Index>
    </Texture>
  </Object>
<Object type="0x222d" id="mb shopkeep2">
    <DisplayId>Mystery Box Shop</DisplayId>
    <Class>Merchant</Class>
    <ShadowSize>50</ShadowSize>
    <Size>80</Size>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x154</Index>
    </Texture>
  </Object>
<Object type="0x22f0" id="Fortune Ground Object">
    <Class>FortuneGround</Class>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
    <Size>-1</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x494</Index>
    </Texture>
  </Object>
<Object type="0x22f1" id="ft shopkeep">
    <DisplayId>The Alchemist</DisplayId>
    <Class>GameObject</Class>
    <ShadowSize>50</ShadowSize>
    <Size>100</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4f5</Index>
    </Texture>
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<Object type="0x1757" id="ft Vases with rug">
    <Class>GameObject</Class>
    <ShowName />
    <Size>100</Size>
    <Texture>
      <File>lofiCharBig</File>
      <Index>0x170</Index>
    </Texture>
  </Object>
<Object type="0x1758" id="ft Vases">
    <Class>GameObject</Class>
    <ShowName />
    <Size>100</Size>
    <Texture>
      <File>lofiCharBig</File>
      <Index>0x171</Index>
    </Texture>
  </Object>
<Object type="0x175A" id="Daily Login Rewards">
    <Class>DailyLoginRewards</Class>
    <DisplayId>Login Seer</DisplayId>
    <ShadowSize>50</ShadowSize>
    <Size>120</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4Fa</Index>
    </Texture>
  </Object>
<Object type="0x175B" id="Daily Login Rewards Inv Object">
    <Class>DailyLoginRewards</Class>
    <HelperDialog title="The Login Seer">Visit the Login Seer each day to claim your daily rewards. The more you return, the more you earn.</HelperDialog>
    <ShadowSize>0</ShadowSize>
    <Size>-1</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
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<Object type="0x175C" id="Daily Login Portal">
    <Class>Portal</Class>
    <DungeonName>Daily Login Room</DungeonName>
    <IntergamePortal />
    <SafeZonePortal />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4f7</Index>
    </Texture>
    <Animation prob="1" period=".8">
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
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      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x4f8</Index>
        </Texture>
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<Object type="0x1754" id="Quest Rewards">
    <Class>QuestRewards</Class>
    <DisplayId>The Tinkerer</DisplayId>
    <ShadowSize>50</ShadowSize>
    <Size>120</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4F6</Index>
    </Texture>
  </Object>
<Object type="0x1755" id="Quest Rewards Inv Object">
    <Class>QuestRewards</Class>
    <HelperDialog title="The Tinkerer" radius="4">Bring quest items to the Tinkerer to receive special potions and chests. Marks dropped from Dungeon bosses are especially valuable to him.</HelperDialog>
    <ShadowSize>0</ShadowSize>
    <Size>-1</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
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<Object type="0x1756" id="Daily Quest Portal">
    <DisplayId>Daily Quest Room</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <SafeZonePortal />
    <DungeonName>Daily Quest Room</DungeonName>
    <HelperDialog title="Daily Quests" radius="4">Earn rewards just by playing. Don't forget to visit the Login Seer each day! You can also bring quest items to the Tinkerer to get special potions and chests. He loves Marks dropped from Dungeon bosses more than anything!</HelperDialog>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4f7</Index>
    </Texture>
    <Animation prob="1" period=".8">
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
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      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
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<Object type="0x22f2" id="Beginner Quest Chest">
    <DisplayId>Beginner Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19d</Index>
    </Texture>
    <MaxHitPoints>1250</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>10000</Exp>
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x0d8d" id="Standard Quest Chest">
    <DisplayId>Standard Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x11</Index>
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    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>20000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x0d8f" id="Mighty Quest Chest">
    <DisplayId>Mighty Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x13</Index>
    </Texture>
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>40000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x22f3" id="Honeyed Epic Quest Chest">
    <DisplayId>Honeyed Epic Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x16f</Index>
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    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>60000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x22fb" id="Marble Epic Quest Chest">
    <DisplayId>Marble Epic Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1a8</Index>
    </Texture>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>60000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x22fc" id="Cultish Epic Quest Chest">
    <DisplayId>Cultish Epic Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ac</Index>
    </Texture>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>60000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x22fd" id="Voided Epic Quest Chest">
    <DisplayId>Voided Epic Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1aa</Index>
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    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>60000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x22fe" id="Legacy Royal Epic Quest Chest">
    <DisplayId>Royal Epic Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1ae</Index>
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    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>60000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x3975" id="Royal Epic Quest Chest">
    <DisplayId>Royal Epic Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <Texture>
      <File>oryxHordeObjects8x8</File>
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    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>60000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x22ff" id="Crystallized Epic Quest Chest">
    <DisplayId>Crystallized Epic Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x19f</Index>
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    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>60000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0xc181" id="Steampunk Epic Quest Chest">
    <DisplayId>Steampunk Epic Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>760</Index>
    </Texture>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>60000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x5005" id="Moonlit Epic Quest Chest">
    <DisplayId>Moonlit Epic Quest Chest</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>538</Index>
    </Texture>
    <Size>140</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>60000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x5cfa" id="Spectral Epic Quest Chest">
    <DisplayId>Spectral Epic Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>119</Index>
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    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>60000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x1495" id="Citadel Epic Quest Chest">
    <DisplayId>Citadel Epic Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <Texture>
      <File>iceCitadelObjects8x8</File>
      <Index>267</Index>
    </Texture>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>60000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0xdbc6" id="Alien Quest Chest">
    <DisplayId>Alien Quest Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <TrackLoot />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>655</Index>
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    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>40000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x72c7" id="Fungal Cavern Guild Chest">
    <DisplayId>Fungal Cavern Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
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      <Index>0x466</Index>
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    <MaxHitPoints>15000</MaxHitPoints>
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    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x72c9" id="Tomb Guild Chest">
    <DisplayId>Tomb Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
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      <Index>0x466</Index>
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    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
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    <Size>160</Size>
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    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
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<Object type="0x72cb" id="Nest Guild Chest">
    <DisplayId>Nest Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
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    <MaxHitPoints>15000</MaxHitPoints>
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    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x72DE" id="Advanced Nest Guild Chest">
    <DisplayId>Plagued Nest Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
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      <Index>0x466</Index>
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    <MaxHitPoints>15000</MaxHitPoints>
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    <Size>160</Size>
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    <Labels>CHEST</Labels>
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<Object type="0x72cd" id="LOD Guild Chest">
    <DisplayId>LOD Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
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      <Index>0x466</Index>
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    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
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    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x72cf" id="Ocean Trench Guild Chest">
    <DisplayId>Ocean Trench Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
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      <Index>0x466</Index>
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    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
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    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x72d1" id="Haunted Cemetery Guild Chest">
    <DisplayId>Haunted Cemetery Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
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    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
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    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x72d3" id="Lost Halls Guild Chest">
    <DisplayId>Lost Halls Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
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      <Index>0x466</Index>
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    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
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    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x72d5" id="Shatters Guild Chest">
    <DisplayId>Shatters Guild Chest</DisplayId>
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    <Enemy />
    <Texture>
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      <Index>0x466</Index>
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    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
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    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x72d7" id="Mountain Temple Guild Chest">
    <DisplayId>Mountain Temple Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
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      <Index>0x466</Index>
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    <MaxHitPoints>15000</MaxHitPoints>
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    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
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<Object type="0x72d9" id="Secluded Thicket Guild Chest">
    <DisplayId>Secluded Thicket Guild Chest</DisplayId>
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    <Enemy />
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    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x72db" id="Parasite Chambers Guild Chest">
    <DisplayId>Parasite Chambers Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
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      <Index>0x466</Index>
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    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
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    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x3925" id="Sulfurous Wetlands Guild Chest">
    <DisplayId>Sulfurous Wetlands Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
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    <MaxHitPoints>15000</MaxHitPoints>
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    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x64c6" id="Guild Present Chest">
    <DisplayId>Guild Present Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
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      <Texture>
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      <Texture>
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    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x7412" id="Nexus Anchor">
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    <NoMiniMap />
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      <File>lofiInterfaceBig</File>
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    <AltTexture id="1">
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    </AltTexture>
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    <Presentation>
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      <Index>1257</Index>
    </Texture>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>0</Exp>
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x44c3" id="Aspirant's Plate Dropper">
    <DisplayId>Aspirant's Plate Dropper</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1257</Index>
    </Texture>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>0</Exp>
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x44c4" id="Aspirant's Hide Dropper">
    <DisplayId>Aspirant's Hide Dropper</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1257</Index>
    </Texture>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>0</Exp>
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x44c5" id="Aspirant's Robes Dropper">
    <DisplayId>Aspirant's Robes Dropper</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1257</Index>
    </Texture>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>0</Exp>
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x44c6" id="Ring of the Stalwart Dropper">
    <DisplayId>Ring of the Stalwart Dropper</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1257</Index>
    </Texture>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>0</Exp>
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x44c7" id="Ring of the Magus Dropper">
    <DisplayId>Ring of the Magus Dropper</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1257</Index>
    </Texture>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>0</Exp>
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x44c8" id="Ring of the Sniper Dropper">
    <DisplayId>Ring of the Sniper Dropper</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1257</Index>
    </Texture>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>0</Exp>
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x44c9" id="Ring of the Swiftblade Dropper">
    <DisplayId>Ring of the Swiftblade Dropper</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1257</Index>
    </Texture>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>140</Size>
    <Exp>0</Exp>
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x44CE" id="Crucible Changer Maker">
    <Class>Character</Class>
    <Size>0</Size>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>107</Index>
    </Texture>
  </Object>
<Object type="0x7314" id="Tavern Guild Chest">
    <DisplayId>Tavern Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
    <TrackLoot />
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0xAD76" id="SpecPen Guild Chest">
    <DisplayId>Spectral Penitentiary Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>119</Index>
    </Texture>
    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
    <TrackLoot />
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x7315" id="Bomb">
    <Class>StickyBomb</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Z>-0.2</Z>
    <NoMiniMap />
  </Object>
<Object type="0x7319" id="LightCone test">
    <Class>LightCone</Class>
    <Model>LightCone</Model>
    <NoTexture />
    <Size>300</Size>
  </Object>
<Object type="0xFEB" id="Belladonna's Garden Guild Chest">
    <DisplayId>Belladonna's Garden Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
    <TrackLoot />
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x33cb" id="Trials of Cronus Guild Chest">
    <DisplayId>Trials of Cronus Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>119</Index>
    </Texture>
    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
    <TrackLoot />
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x3454" id="Cursed Library Guild Chest">
    <DisplayId>Cursed Library Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
    <TrackLoot />
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x3455" id="Kogbold Steamworks Guild Chest">
    <DisplayId>Kogbold Steamworks Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
    <TrackLoot />
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x3456" id="Advanced Kogbold Steamworks Guild Chest">
    <DisplayId>Advanced Kogbold Steamworks Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
    <TrackLoot />
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x3457" id="Abyss of Demons Guild Chest">
    <DisplayId>Abyss of Demons Guild Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>15000</MaxHitPoints>
    <KeepDamageRecord />
    <TrackLoot />
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x76e" id="Thessal Double Boss">
    <DisplayId>Thessal the Mermaid Goddess</DisplayId>
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>16</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>51750</MaxHitPoints>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <ShadowSize>0</ShadowSize>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <Quest />
    <KeepDamageRecord />
    <PerRealmMax>1</PerRealmMax>
    <Level>20</Level>
    <Size>140</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Defense>60</Defense>
    <NoArticle />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Thunder Swirl</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="4.0">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Trident</ObjectId>
      <Speed>70</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Super Trident</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Yellow Wall</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY</Labels>
  </Object>
<Object type="0x172f" id="Thessal Summoner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1700" id="Fishman Warrior">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>FishWarrior Spear</ObjectId>
      <Speed>50</Speed>
      <Damage>65</Damage>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fishman Boomerang</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <Size>130</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="3.4">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Coral Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>45</Damage>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>25</Defense>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x1701" id="Deep Sea Beast Spawner">
    <Group>Ocean Trench</Group>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1702" id="Coral Bomb Big">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Exp>0</Exp>
    <Size>120</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Coral Spike</ObjectId>
      <Speed>55</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x1703" id="Coral Bomb Small">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Exp>0.0</Exp>
    <Size>60</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Coral Spike</ObjectId>
      <Speed>45</Speed>
      <Damage>40</Damage>
      <Size>80</Size>
      <LifetimeMS>800</LifetimeMS>
      <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x1704" id="Thessal the Mermaid Goddess Wounded">
    <DisplayId>Thessal the Mermaid Goddess</DisplayId>
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>18</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>19</Index>
      </AnimatedTexture>
    </AltTexture>
    <ShadowSize>0</ShadowSize>
    <God />
    <Quest />
    <Level>20</Level>
    <Exp>0</Exp>
    <Size>140</Size>
    <NoArticle />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Thunder Swirl</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="4.0">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Trident</ObjectId>
      <Speed>70</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Super Trident</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Yellow Wall</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <HealthBarBoss radius="25" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,HUMANOID,GOD</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x1705" id="Coral Gift">
    <Group>Ocean Trench</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <MaxHitPoints>17250</MaxHitPoints>
    <TrackLoot />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Size>90</Size>
    <Defense>5</Defense>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x22</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x23</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x24</Index>
      </Texture>
    </AltTexture>
    <MinimapIcon piece="DangerSmall" />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x1706" id="Thessal the Mermaid Goddess">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>16</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>51750</MaxHitPoints>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <ShadowSize>0</ShadowSize>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <Quest />
    <PerRealmMax>1</PerRealmMax>
    <Level>20</Level>
    <Size>140</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Defense>60</Defense>
    <NoArticle />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Thunder Swirl</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="4.0">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Trident</ObjectId>
      <Speed>70</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Super Trident</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Yellow Wall</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <SoulboundDust dustMin="24" dustMax="30" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="39" dustMax="45" seasonalBonus="0.15">redDust</SoulboundDust>
    <HealthBarBoss radius="25" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Ocean Trench Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Chocolate Cream Sandwich Cookie</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Common Aquatic Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Coral Bow</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Sea Slurp Skin Unlocker</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Oryxmania">Thessal Arena Portal</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
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<Object type="0x1554" id="Thessal Dropper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xb6</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1707" id="Deep Sea Beast">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <ShadowSize>0</ShadowSize>
    <StasisImmune />
    <Exp>0</Exp>
    <Size>60</Size>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Deep Sea Blast</ObjectId>
      <Speed>30</Speed>
      <Damage>12</Damage>
      <Size>60</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deep Sea Blast</ObjectId>
      <Speed>42</Speed>
      <Damage>21</Damage>
      <Size>88</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Deep Sea Blast</ObjectId>
      <Speed>55</Speed>
      <Damage>37</Damage>
      <Size>154</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Deep Sea Blast</ObjectId>
      <Speed>70</Speed>
      <Damage>64</Damage>
      <Size>270</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,STASISIMMUNE,BEAST</Labels>
  </Object>
<Object type="0x1708" id="Fishman">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Projectile id="0">
      <ObjectId>Fishman Spear</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fishman Boomerang</ObjectId>
      <Speed>70</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.8">Unstable</ConditionEffect>
    </Projectile>
    <Size>100</Size>
    <Defense>40</Defense>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x1709" id="Sea Horse">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Flying />
    <Z>0.26</Z>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Bubble</ObjectId>
      <Speed>35</Speed>
      <Damage>40</Damage>
      <Size>60</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>60</Size>
    <Defense>20</Defense>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x170a" id="Sea Mare">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <Projectile id="0">
      <ObjectId>Squid Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>Sea Horse Spinner</ObjectId>
      <Speed>35</Speed>
      <Damage>100</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.6">Paralyzed</ConditionEffect>
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    <Size>100</Size>
    <Defense>60</Defense>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x170b" id="Ink Bubble">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Flying />
    <Projectile id="0">
      <ObjectId>Ink Blot</ObjectId>
      <Speed>10</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
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    <Size>120</Size>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
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<Object type="0x170c" id="Giant Squid">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>17</Index>
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    <HitSound>monster/spider_queen_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>Squid Sucker</ObjectId>
      <Speed>0</Speed>
      <Damage>85</Damage>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>Squid Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>80</Size>
      <LifetimeMS>1000</LifetimeMS>
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    <Size>120</Size>
    <Defense>40</Defense>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x170d" id="Sea Slurp Home">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
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      <Index>0x1b</Index>
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    <AltTexture id="1">
      <Texture>
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    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/stone_walls_hit</DeathSound>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>600</Exp>
    <BXP>2850</BXP>
    <Projectile id="0">
      <ObjectId>Oryx Insect Sting</ObjectId>
      <Speed>65</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>Oryx Insect Sting Status</ObjectId>
      <Speed>50</Speed>
      <Damage>60</Damage>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
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    <Size>120</Size>
    <Defense>40</Defense>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x170e" id="Grey Sea Slurp">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>19</Index>
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Purple Spit</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>80</Size>
      <LifetimeMS>1400</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>Yellow Wave</ObjectId>
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      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>20</Defense>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>GameObject</Class>
    <RandomTexture>
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      <Texture>
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      <Texture>
        <File>lofiEnvironment2</File>
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    <Size>80</Size>
    <Static />
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    <RandomTexture>
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      <Texture>
        <File>lofiEnvironment2</File>
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    </RandomTexture>
    <Size>80</Size>
    <Static />
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    <RandomTexture>
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      <Texture>
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      <Texture>
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      <Texture>
        <File>lofiEnvironment2</File>
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    <Size>80</Size>
    <Static />
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<Object type="0x1712" id="Ocean Wall2">
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    <Texture>
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    <Top>
      <Texture>
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    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0x1713" id="Ocean Wall">
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    <Top>
      <Texture>
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    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0x0731" id="Ocean Vent">
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    <DrawOnGround />
    <Effect>Vent</Effect>
    <Color>0x339EEA</Color>
    <Texture>
      <File>lofiEnvironment2</File>
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      <Texture>
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    <MinSize>120</MinSize>
    <MaxSize>150</MaxSize>
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    <NoMiniMap />
    <Static />
    <OccupySquare />
    <BlocksSight />
    <MaxHitPoints>2800</MaxHitPoints>
    <Exp>0</Exp>
    <Enemy />
    <HealthBar>-1</HealthBar>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
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<Object type="0x8734" id="Fire Blaster">
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    <Texture>
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    <Texture>
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    <Texture>
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    <Texture>
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    <Texture>
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    <Texture>
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<Object type="0x873e" id="Outer Pillar Blast">
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    <Texture>
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<Object type="0x873f" id="Skull Project">
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    <Texture>
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    <Texture>
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    <Texture>
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<Object type="0x8742" id="Avatar Flame Wave">
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      <Frame time="0.163">
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      <Frame time="0.163">
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      <Frame time="0.163">
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      <Frame time="0.163">
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      <Frame time="7000">
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<Object type="0x8743" id="Avatar Death Blast 1">
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<Object type="0x8745" id="Avatar Death Blast 2">
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    <Texture>
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      <Frame time="7000">
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    <Class>Character</Class>
    <Hero />
    <Quest />
    <HealthBarBoss />
    <God />
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    <TrackLoot />
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    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
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      <File>chars8x8dEncounters</File>
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      <ObjectId>Ice Burst</ObjectId>
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      <File>chars16x16dEncounters</File>
      <Index>19</Index>
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    <DeathSound>monster/flying_brain_death</DeathSound>
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    <Projectile id="0">
      <ObjectId>Blue Blast</ObjectId>
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      <Damage>60</Damage>
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    <Projectile id="1">
      <ObjectId>Ice Triangle</ObjectId>
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    <Size>100</Size>
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    <Class>Character</Class>
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    <DeathSound>monster/ghost_god_death</DeathSound>
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    <God />
    <StasisImmune />
    <Hero />
    <Quest />
    <HealthBarBoss />
    <Encounter oldRealmOnly="1" />
    <TrackLoot />
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    <BXP>200000</BXP>
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    <Projectile id="0">
      <ObjectId>Fireball</ObjectId>
      <Speed>80</Speed>
      <Damage>85</Damage>
      <Size>110</Size>
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      <MultiHit />
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    <Projectile id="1">
      <ObjectId>Zedshot</ObjectId>
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      <MultiHit />
      <PassesCover />
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      <Damage>120</Damage>
      <Size>125</Size>
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    <KillStat stat="BeastKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
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    <Labels>ENCOUNTER,Grand Sphinx</Labels>
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<Object type="0xaabb" id="Tomb Wall Deleter">
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    <Texture>
      <File>lofiEnvironment</File>
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<Object type="0x0d55" id="Horrid Reaper">
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      <Size>80</Size>
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      <MultiHit />
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    <DeathSound>monster/skull_shrine_death</DeathSound>
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    <MaxHitPoints>16000</MaxHitPoints>
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    <BXP>75000</BXP>
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    <Enemy />
    <Hero />
    <Quest />
    <HealthBarBoss />
    <God />
    <Encounter oldRealmOnly="1" />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Projectile>
      <ObjectId>Purple Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
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    <KillStat stat="UndeadKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENCOUNTER,Skull Shrine</Labels>
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<Object type="0x0d57" id="Red Flaming Skull">
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    <Class>Character</Class>
    <Enemy />
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    <Texture>
      <File>lofiChar8x8</File>
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    <DeathSound>monster/flaming_skulls_death</DeathSound>
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    <Flying />
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<Object type="0x0d58" id="Blue Flaming Skull">
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    <Enemy />
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    <Texture>
      <File>lofiChar8x8</File>
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    <DeathSound>monster/flaming_skulls_death</DeathSound>
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    <Flying />
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      <ObjectId>Blue Magic</ObjectId>
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    <KillStat stat="UndeadKills" />
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    <Enemy />
    <Hero />
    <Quest />
    <God />
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      <ObjectId>Purple Magic</ObjectId>
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    <KillStat stat="GodKills" />
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<Object type="0x0e52" id="Green Floating Pumpkin">
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      <File>d3Chars8x8rEmbed</File>
      <Index>11</Index>
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    <Flying />
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    <KillStat stat="UndeadKills" />
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<Object type="0x0e53" id="Blue Floating Pumpkin">
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      <File>d3Chars8x8rEmbed</File>
      <Index>0x09</Index>
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    <KillStat stat="UndeadKills" />
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<Object type="0x0d59" id="Cube God">
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    <Hero />
    <Quest />
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    <God />
    <Encounter oldRealmOnly="1" />
    <TrackLoot />
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    <Cube />
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    <KillStat stat="EncounterKills" />
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    <Projectile id="1">
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    <DamageBasedXP />
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<Object type="0x0e2a" id="Turkey God Overseer">
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<Object type="0x0d5e" id="Pentaract Tower">
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    <Invincible />
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>0</Size>
    <Flying />
    <Z>0.8</Z>
    <Projectile id="0">
      <ObjectId>Lightning Bolt</ObjectId>
      <Damage>66</Damage>
      <Speed>40</Speed>
      <Size>80</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt8">
        <StyleStep altTextureId="8">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt9">
        <StyleStep altTextureId="9">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0e39" id="Vengeful Spirit">
    <Class>Character</Class>
    <DisplayId>Vengeful Spirit</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>39</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Exp>0</Exp>
    <Enemy />
    <Size>0</Size>
    <ShadowSize>80</ShadowSize>
    <Z>0.3</Z>
    <Flying />
    <Projectile>
      <ObjectId>Ghostly Blast</ObjectId>
      <Speed>85</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
  </Object>
<Object type="0x0e38" id="Ghost Ship Anchor">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ghost Ship Whirlpool</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>40</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Encounter oldRealmOnly="1" />
    <TrackLoot />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>75</Damage>
      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Invincible />
    <Labels>ENCOUNTER,Ghost Ship Anchor</Labels>
  </Object>
<Object type="0x0e37" id="Ghost Ship">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ghost Ship</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>37</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>36</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>37</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
    </AltTexture>
    <HitSound>monster/stone_walls_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>130</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>35000</Exp>
    <BXP>175000</BXP>
    <Flying />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <TrackLoot />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>Cannonball</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Giant Cannonball</ObjectId>
      <Damage>250</Damage>
      <Speed>40</Speed>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x73fa" id="Challenger">
    <Class>GameObject</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Terrain>Mountains</Terrain>
    <PerRealmMax>1</PerRealmMax>
    <SpawnProb>0.0</SpawnProb>
    <Size>0</Size>
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x3983" id="Train Point 1">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x88</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3984" id="Train Point 2">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x89</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3985" id="Train Point 3">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x8a</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3986" id="Train Point 4">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x8b</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3970" id="Train Point 5">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x8c</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3971" id="Train Point 6">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x8d</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3972" id="Train Point 7">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x8e</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3973" id="Train Point 8">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x8f</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3a93" id="Train Point 9">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x80</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3a94" id="Train Point 10">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>innerWorkingsObjects8x8</File>
      <Index>0x81</Index>
    </Texture>
    <Size>0</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <DrawOnGround />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3994" id="Train Helper">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG,ENCOUNTER,Train Encounter Spawner</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc113" id="Train Helper 2">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc112" id="Train Invulnerability Helper">
    <Enemy />
    <Class>GameObject</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc111" id="Train Transition Helper">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc1e7" id="Kogbold Hard Creator">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>80</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
  </Object>
<Object type="0xc110" id="Train Invulnerability Teleporter">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>80</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x399a" id="Segment Invulnerability Chooser">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13c</Index>
    </Texture>
    <Size>80</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xc10e" id="Train Smoke">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>2</Index>
    </Texture>
    <Animation period="0.0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>4</Index>
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      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>5</Index>
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      <Frame time="0.15">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>6</Index>
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      </Frame>
      <Frame time="0.25">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>0</Index>
        </Texture>
      </Frame>
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    <Size>120</Size>
    <ShadowSize>50</ShadowSize>
    <Z>1.0</Z>
    <NoMiniMap />
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<Object type="0x7799" id="Train Encounter Spawner">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Encounter oldRealmOnly="1" />
    <PerRealmMax>1</PerRealmMax>
    <Hero />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
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<Object type="0x3987" id="Train Encounter">
    <NoCollisionWhenMovement />
    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <God />
    <Hero />
    <Quest />
    <HealthBarBoss />
    <TrackLoot />
    <Level>20</Level>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>110000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>65000</Exp>
    <BXP>325000</BXP>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <Projectile id="0">
      <ObjectId>Train Gear Projectile</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
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    <Projectile id="4">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>30</Speed>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <Amplitude>0.5</Amplitude>
      <Frequency>0.5</Frequency>
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    <Projectile id="5">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>30</Speed>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
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    <Projectile id="6">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>50</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>60</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>70</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Train Purple Projectile</ObjectId>
      <FaceDir />
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>80</Speed>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Dark Blue Magic</ObjectId>
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      <Speed>30</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>2.5</Frequency>
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    <Projectile id="11">
      <ObjectId>Dark Blue Magic</ObjectId>
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      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
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      <Frequency>2.5</Frequency>
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    <Projectile id="12">
      <ObjectId>Dark Blue Magic</ObjectId>
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      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>2.5</Frequency>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Acceleration>-9000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
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    <Projectile id="14">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Blue Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
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      <AccelerationDelay>1600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <PassesCover />
    </Projectile>
    <Projectile id="16">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Speed>60</Speed>
      <Size>100</Size>
      <MultiHit />
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      <TurnAcceleration>0.2</TurnAcceleration>
      <TurnAccelerationDelay>1200</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
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    <Projectile id="17">
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      <LifetimeMS>1600</LifetimeMS>
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      <MultiHit />
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    <Projectile id="18">
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      <Damage>110</Damage>
      <LifetimeMS>1600</LifetimeMS>
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      <MultiHit />
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    <Projectile id="19">
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      <Speed>90</Speed>
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    <Projectile id="20">
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      <MultiHit />
      <Boomerang />
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    <Projectile id="21">
      <ObjectId>Train Smoke Bullet Split Projectile</ObjectId>
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      <Size>200</Size>
      <Damage>150</Damage>
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      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="30">
      <ObjectId>Colossal Blast</ObjectId>
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      <CircleTurnAngle>-15</CircleTurnAngle>
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      <ProtectFromSink />
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    <Projectile id="31">
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      <Damage>250</Damage>
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    <Projectile id="32">
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    <Projectile id="33">
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    <Projectile id="39">
      <ObjectId>Shatters Lute Projectile</ObjectId>
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    <Projectile id="40">
      <ObjectId>Shatters Lute Projectile</ObjectId>
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    <Projectile id="60">
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    <Projectile id="61">
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    <Projectile id="62">
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    <Projectile id="116">
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      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
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    <Projectile id="117">
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      <Size>80</Size>
      <MultiHit />
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="125">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <Size>80</Size>
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    <Projectile id="129">
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      <Size>80</Size>
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    <Projectile id="130">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
      <Speed>15</Speed>
      <LifetimeMS>850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="131">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="132">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
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    <Projectile id="133">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
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    <Projectile id="134">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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    <Projectile id="135">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <LifetimeMS>850</LifetimeMS>
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      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="137">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
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    <Projectile id="138">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
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    <Projectile id="140">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <LifetimeMS>850</LifetimeMS>
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    <Projectile id="141">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
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    <Projectile id="142">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
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    <Projectile id="143">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="144">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
      <Damage>1</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>850</LifetimeMS>
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    <Projectile id="145">
      <ObjectId>Train Big Animated Lightning Projectile</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <Style id="SetAlt2">
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <DisplayId>Kogbold Expedition Engine</DisplayId>
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      <File>steamworksChars32x32</File>
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        <File>invisible</File>
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    <DeathSound>monster/flayers_death</DeathSound>
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      <ObjectId>Cultist Gaius Shot</ObjectId>
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      <ObjectId>Dark Blue Magic</ObjectId>
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      <MultiHit />
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    <Projectile id="5">
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      <MultiHit />
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    <Projectile id="6">
      <ObjectId>Train Purple Projectile</ObjectId>
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    <Projectile id="7">
      <ObjectId>Train Purple Projectile</ObjectId>
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      <ObjectId>Train Purple Projectile</ObjectId>
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      <ObjectId>Train Purple Projectile</ObjectId>
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    <Projectile id="13">
      <ObjectId>Train Small Red Projectile</ObjectId>
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    <Projectile id="17">
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      <ObjectId>Train Smoke Bullet Split Projectile</ObjectId>
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    <Projectile id="91">
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    <Projectile id="108">
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    <Projectile id="109">
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      <Size>80</Size>
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    <Projectile id="110">
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    <Projectile id="111">
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    <Projectile id="112">
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    <Projectile id="116">
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    <KillStat stat="BeastKills" />
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    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Train Encounter</DisplayId>
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    <Invincible />
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      <ObjectId>GC Blue Worm Shot</ObjectId>
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    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0xc10f" id="Train Shot Curved">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Train Encounter</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
    </Projectile>
    <Projectile id="1">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x392a" id="Train Encounter Bullet Split">
    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>0</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Train Small Smoke Projectile</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x5298" id="Train Encounter Bullet Split 2">
    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>100</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Train Small Smoke Projectile</ObjectId>
      <Damage>100</Damage>
      <Speed>10</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>-30</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x3a41" id="KSW Tinkerer 1">
    <DisplayId>Kogbold Tinkerer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3a42" id="KSW Tinkerer Turret 1">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
<Object type="0x3a43" id="KSW Tinkerer 2">
    <DisplayId>Kogbold Tinkerer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3a45" id="KSW Tinkerer Turret 2">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
<Object type="0x3a46" id="KSW Tinkerer 3">
    <DisplayId>Kogbold Tinkerer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc10d" id="KSW Tinkerer Turret 3">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
<Object type="0xc10c" id="KSW Tinkerer 4">
    <DisplayId>Kogbold Tinkerer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc10b" id="KSW Tinkerer Turret 4">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
<Object type="0x7398" id="Train Cart 1">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Train Cart</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <Invincible />
    <Exp>80</Exp>
    <Projectile id="0">
      <ObjectId>Train Big Bolt Projectile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>80</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Train Red Smoke Projectile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
  </Object>
<Object type="0x798a" id="Train Cart 2">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Train Cart</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <Invincible />
    <Exp>80</Exp>
    <Projectile id="0">
      <ObjectId>Train Big Bolt Projectile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>80</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Train Red Smoke Projectile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
  </Object>
<Object type="0x7288" id="Train Cart Invisible">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x657b" id="Beer Encounter Spawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Encounter oldRealmOnly="1" />
    <PerRealmMax>2</PerRealmMax>
    <Hero />
    <Invincible />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION,,ENCOUNTER,Beer Encounter Spawner</Labels>
  </Object>
<Object type="0x5e25" id="Beer God">
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>52</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>53</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>140</Size>
    <DamageBasedXP />
    <HealthBarBoss radius="30" />
    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>25</Defense>
    <Level>20</Level>
    <Quest />
    <Exp>4000</Exp>
    <BXP>15000</BXP>
    <Projectile id="0">
      <ObjectId>Beer Barrel</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <PassesCover />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beer Shockwave</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Beer Punch</ObjectId>
      <Damage>155</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Beer Shockwave</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,HUMANOID,GOD,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x657a" id="Beer God Slurp N">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <NoCollisionWhenMovement />
    <DisplayId>Beer God Slurp</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>172</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>51</Index>
      </AnimatedTexture>
    </AltTexture>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>Tavern Foam Small</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Tavern Beer Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <PassesCover />
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x45c2" id="Beer God Slurp E">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <NoCollisionWhenMovement />
    <DisplayId>Beer God Slurp</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>172</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>51</Index>
      </AnimatedTexture>
    </AltTexture>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>Tavern Foam Small</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Tavern Beer Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <PassesCover />
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x45c3" id="Beer God Slurp S">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <NoCollisionWhenMovement />
    <DisplayId>Beer God Slurp</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>172</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>51</Index>
      </AnimatedTexture>
    </AltTexture>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>Tavern Foam Small</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Tavern Beer Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <PassesCover />
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x45c6" id="Beer God Slurp W">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <NoCollisionWhenMovement />
    <DisplayId>Beer God Slurp</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>172</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>51</Index>
      </AnimatedTexture>
    </AltTexture>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>Tavern Foam Small</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Tavern Beer Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <PassesCover />
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x44a4" id="Beer God Anchor N">
    <Class>Character</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>25</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x44a5" id="Beer God Anchor E">
    <Class>Character</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>25</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x44a6" id="Beer God Anchor S">
    <Class>Character</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>25</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x44a7" id="Beer God Anchor W">
    <Class>Character</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>25</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x668" id="Red Demon">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>55</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>12</Defense>
    <TrackLoot />
    <Flying />
    <Hero />
    <Quest />
    <God />
    <RealmScore>1000</RealmScore>
    <Level>19</Level>
    <Exp>234</Exp>
    <BXP>833</BXP>
    <Projectile id="0">
      <ObjectId>Ent God Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Demon Mystic Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>9</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <PassesCover />
      <Parametric />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,HERO,GOD,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x669" id="Imp">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>10</Defense>
    <Flying />
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Imp Projectile</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x66a" id="Demon">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>55</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x66b" id="Demon Warrior">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>260</MaxHitPoints>
    <Defense>14</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x675" id="Phoenix Lord">
    <Group>Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x2a</Index>
    </Texture>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>15</Defense>
    <Flying />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>17</Level>
    <Projectile id="0">
      <ObjectId>Fire Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,HERO,GOD,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x676" id="Birdman Chief">
    <Group>Pyre</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x15</Index>
    </AnimatedTexture>
    <Size>105</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>40</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x677" id="Birdman">
    <Group>Pyre</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x16</Index>
    </AnimatedTexture>
    <Size>95</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>7</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>46</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c1" id="Phoenix Reborn">
    <Group>Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x2a</Index>
    </Texture>
    <Size>100</Size>
    <MaxHitPoints>4200</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>15</Defense>
    <Flying />
    <Quest />
    <TrackLoot />
    <Level>17</Level>
    <Projectile id="0">
      <ObjectId>Fire Spinner</ObjectId>
      <Damage>55</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <ConditionEffect duration="2.5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c2" id="Phoenix Egg">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x54</Index>
    </Texture>
    <Size>130</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x67d" id="Cyclops God">
    <Group>Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x42</Index>
    </Texture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>8</Defense>
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <God />
    <Level>16</Level>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Beam</ObjectId>
      <Damage>8</Damage>
      <Speed>20</Speed>
      <Size>90</Size>
      <LifetimeMS>300</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beam</ObjectId>
      <Damage>15</Damage>
      <Speed>40</Speed>
      <Size>150</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Beam</ObjectId>
      <Damage>33</Damage>
      <Speed>60</Speed>
      <Size>210</Size>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Beam</ObjectId>
      <Damage>56</Damage>
      <Speed>80</Speed>
      <Size>270</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Blade</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <HelperDialog title="Heroes of Oryx" radius="6">This monster is a Hero of Oryx. When all of them are killed, everyone in the Realm will be brought to Oryx's Castle to face him directly!</HelperDialog>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,HUMANOID,HERO,GOD,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x67e" id="Cyclops">
    <Group>Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>40</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x67f" id="Cyclops Warrior">
    <Group>Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x680" id="Cyclops Noble">
    <Group>Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>310</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>55</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x681" id="Cyclops Prince">
    <Group>Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>320</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>55</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x682" id="Cyclops King">
    <Group>Cyclopes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x08</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>60</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0928" id="Ghost King">
    <Group>Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>95</Size>
    <MaxHitPoints>300000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>15</Level>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <HelperDialog title="Heroes of Oryx" radius="6">This monster is a Hero of Oryx. When all of them are killed, everyone in the Realm will be brought to Oryx's Castle to face him directly!</HelperDialog>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0929" id="Ghost Master">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>2</Defense>
    <StasisImmune />
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x092d" id="Actual Ghost King">
    <DisplayId>Ghost King</DisplayId>
    <Group>Heros</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>95</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>15</Level>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x092a" id="Small Ghost">
    <Group>Ghosts</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>475</BXP>
    <Defense>2</Defense>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x092b" id="Medium Ghost">
    <Group>Ghosts</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <MaxHitPoints>4000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>7</Defense>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x092c" id="Large Ghost">
    <Group>Ghosts</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>180</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x662" id="Ghost Archer">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x663" id="Ghost Warrior">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0c</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>35</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x664" id="Ghost Mage">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0d</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x665" id="Ghost Rogue">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0e</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>30</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x666" id="Ghost Paladin">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x0f</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>160</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>40</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x667" id="Ghost Knight">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x10</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>180</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x678" id="Oasis Giant">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x2b</Index>
    </Texture>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <TrackLoot />
    <Level>13</Level>
    <Exp>325</Exp>
    <BXP>1157</BXP>
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,HERO,GOD,QUEST,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x679" id="Oasis Ruler">
    <Group>Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <Size>110</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Orange Missile</ObjectId>
      <Damage>55</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x67a" id="Oasis Soldier">
    <Group>Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>180</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Pink Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x67b" id="Oasis Creature">
    <Group>Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <Size>90</Size>
    <MaxHitPoints>160</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Purple Bolt</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x67c" id="Oasis Monster">
    <Group>Oasis</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero2</File>
      <Index>0x03</Index>
    </AnimatedTexture>
    <Size>80</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>20</Damage>
      <Speed>100</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x091f" id="Ent Ancient">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ent Ancient</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dHero1</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>300000</MaxHitPoints>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <TrackLoot />
    <Quest />
    <Level>11</Level>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <HelperDialog title="Heroes of Oryx" radius="6">This monster is a Hero of Oryx. When all of them are killed, everyone in the Realm will be brought to Oryx's Castle to face him directly!</HelperDialog>
    <KillStat stat="NatureKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,HERO,GOD,QUEST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0920" id="Actual Ent Ancient">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ent Ancient</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dHero1</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>15</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>11</Level>
    <Exp>384</Exp>
    <BXP>1367</BXP>
    <Projectile id="0">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>20</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>50</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>60</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>70</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>110</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>130</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,HERO,GOD,QUEST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0921" id="Ent">
    <Group>Ents</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dHero1</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>29</Exp>
    <BXP>137</BXP>
    <Projectile id="0">
      <ObjectId>Leaf Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>70</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0922" id="Ent Sapling">
    <Group>Ents</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dHero1</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Leaf Bolt</ObjectId>
      <Damage>20</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0923" id="Greater Nature Sprite">
    <Group>Greater Nature Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>258</Index>
    </Texture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>3600</MaxHitPoints>
    <Defense>7</Defense>
    <Flying />
    <Exp>0</Exp>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Green Sprite Bolt</ObjectId>
      <Damage>45</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>70</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0924" id="Actual Greater Nature Sprite">
    <DisplayId>Greater Nature Sprite</DisplayId>
    <Group>Greater Nature Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>3600</MaxHitPoints>
    <Defense>7</Defense>
    <Flying />
    <Exp>78</Exp>
    <BXP>370</BXP>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Green Sprite Bolt</ObjectId>
      <Damage>55</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>70</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x091b" id="Lich">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300000</MaxHitPoints>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>9</Level>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <HelperDialog title="Heroes of Oryx" radius="6">This monster is a Hero of Oryx. When all of them are killed, everyone in the Realm will be brought to Oryx's Castle to face him directly!</HelperDialog>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x091c" id="Actual Lich">
    <DisplayId>Lich</DisplayId>
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1100</MaxHitPoints>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>9</Level>
    <Exp>165</Exp>
    <BXP>587</BXP>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="HeroKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,HERO,GOD,QUEST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x091d" id="Phylactery Bearer">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>58</Exp>
    <BXP>275</BXP>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Sparkling Bolt</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <Size>50</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Grey Boomerang</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x091e" id="Haunted Spirit">
    <Group>Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>2</Index>
    </AnimatedTexture>
    <TrackLoot />
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>18</Defense>
    <Exp>58</Exp>
    <BXP>275</BXP>
    <Projectile id="0">
      <ObjectId>Eldritch Zap</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x65f" id="Mummy">
    <Group>Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>30</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x660" id="Mummy King">
    <Group>Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x08</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x661" id="Mummy Pharaoh">
    <Group>Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x456a" id="KageSpawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
  </Object>
<Object type="0x6db" id="Kage Kami">
    <Enemy />
    <Class>Character</Class>
    <Group>Heros</Group>
    <Level>18</Level>
    <RandomTexture>
      <Texture>
        <File>lofiObj2</File>
        <Index>0x3a</Index>
      </Texture>
      <Texture>
        <File>lofiObj2</File>
        <Index>0x4b</Index>
      </Texture>
      <Texture>
        <File>lofiObj2</File>
        <Index>0x4c</Index>
      </Texture>
    </RandomTexture>
    <Portrait>
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>17</Index>
      </AnimatedTexture>
    </Portrait>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>17</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>18</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/undead_dwarves_hit</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>63</Defense>
    <Exp>273</Exp>
    <BXP>1296</BXP>
    <Size>120</Size>
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Specter Spinner</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Sick</ConditionEffect>
      <ConditionEffect duration="1">Confused</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Specter Shot</ObjectId>
      <Damage>75</Damage>
      <Speed>35</Speed>
      <Size>90</Size>
      <LifetimeMS>2600</LifetimeMS>
      <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x6da" id="Specter Mine">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x2a</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x2a</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x38</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj2</File>
          <Index>0x39</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>150</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Size>100</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Specter Spike</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x456b" id="CoilSpawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
  </Object>
<Object type="0x0dc2" id="Great Coil Snake">
    <Class>Character</Class>
    <Enemy />
    <Group>Heros</Group>
    <Size>100</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>15</Defense>
    <Quest />
    <Level>8</Level>
    <Exp>270</Exp>
    <BXP>1282</BXP>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>Snake Shot</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>16000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ghost Shot</ObjectId>
      <Damage>40</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dc0" id="Great Temple Snake">
    <Class>Character</Class>
    <Enemy />
    <Size>100</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>20</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>Snake Shot Yellow</ObjectId>
      <Damage>20</Damage>
      <Speed>55</Speed>
      <Size>60</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Snake Shot Yellow</ObjectId>
      <Damage>15</Damage>
      <Speed>45</Speed>
      <Size>60</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dc1" id="Great Snake Egg">
    <Class>Character</Class>
    <Enemy />
    <Size>100</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>50</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x8a</Index>
    </Texture>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.4">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x2f</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x36</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x37</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment3</File>
          <Index>0x36</Index>
        </Texture>
      </Frame>
    </Animation>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0925" id="Deathmage">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>11</Defense>
    <Quest />
    <Level>7</Level>
    <TrackLoot />
    <Exp>270</Exp>
    <BXP>1282</BXP>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,QUEST,TRACKLOOT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x65a" id="Skeleton">
    <Group>Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>10</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x65b" id="Skeleton Swordsman">
    <Group>Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>55</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>15</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x65c" id="Skeleton Veteran">
    <Group>Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x03</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>60</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>20</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x65d" id="Skeleton Mage">
    <Group>Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>20</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x65e" id="Skeleton King">
    <Group>Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHero1</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>75</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>15</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x73f8" id="Ent Ancient Challenger">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ent Ancient</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dHero1</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>300000</MaxHitPoints>
    <Defense>7</Defense>
    <StasisImmune />
    <Hero />
    <TrackLoot />
    <Quest />
    <Level>11</Level>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,QUEST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x73f9" id="Actual Ent Ancient Challenger">
    <Group>Heros</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ent Ancient</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dHero1</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>15</Defense>
    <StasisImmune />
    <Hero />
    <RealmScore>1000</RealmScore>
    <Quest />
    <Level>11</Level>
    <Exp>384</Exp>
    <BXP>1824</BXP>
    <Projectile id="0">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>20</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>40</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>50</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>60</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>70</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Bark Bolt</ObjectId>
      <Damage>110</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>130</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,QUEST,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x646" id="Minotaur">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x48</Index>
    </Texture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>850</MaxHitPoints>
    <Defense>7</Defense>
    <Terrain>HighSand</Terrain>
    <God />
    <SpawnProb>0.75</SpawnProb>
    <Level>10</Level>
    <Quest />
    <Exp>144</Exp>
    <BXP>684</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>52</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blade</ObjectId>
      <Damage>28</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>430</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blade</ObjectId>
      <Damage>28</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>430</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK,GOD</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x647" id="Flayer">
    <Group>Flayers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>8</Defense>
    <Terrain>HighSand</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x648" id="Flayer Veteran">
    <Group>Flayers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x0c</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>0</Defense>
    <Terrain>HighSand</Terrain>
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x649" id="Flayer God">
    <Group>Flayers</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x51</Index>
    </Texture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1400</MaxHitPoints>
    <Exp>280</Exp>
    <BXP>1330</BXP>
    <Defense>12</Defense>
    <Terrain>HighSand</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Grey Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID,GOD</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0903" id="Flamer King">
    <Group>Flamers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>80</Speed>
      <Damage>29</Damage>
      <Size>105</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Amplitude>0.6</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>7</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Terrain>HighSand</Terrain>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0904" id="Flamer">
    <Group>Flamers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>80</Speed>
      <Damage>29</Damage>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>12</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Terrain>HighSand</Terrain>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x63a" id="Undead Dwarf Warrior">
    <Group>Undead Dwarves</Group>
    <Enemy />
    <Exp>25</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <BXP>118</BXP>
    <Defense>7</Defense>
    <Terrain>HighPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>30</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x63b" id="Undead Dwarf Axebearer">
    <Group>Undead Dwarves</Group>
    <Enemy />
    <Exp>26</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>260</MaxHitPoints>
    <BXP>123</BXP>
    <Defense>7</Defense>
    <Terrain>HighPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>32</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x63c" id="Undead Dwarf Mage">
    <Group>Undead Dwarves</Group>
    <Enemy />
    <Exp>21</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>210</MaxHitPoints>
    <BXP>99</BXP>
    <Defense>0</Defense>
    <Terrain>HighPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x63e" id="Undead Dwarf King">
    <Group>Undead Dwarves</Group>
    <Enemy />
    <Exp>40</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <BXP>190</BXP>
    <Defense>7</Defense>
    <Terrain>HighPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x63f" id="Soulless Dwarf">
    <Group>Undead Dwarves</Group>
    <Enemy />
    <Exp>25</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <BXP>118</BXP>
    <Defense>11</Defense>
    <Terrain>HighPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x640" id="Undead Dwarf God">
    <Group>Undead Dwarves</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x4b</Index>
    </Texture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <Terrain>HighPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Pink Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="3">Confused</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,GOD</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0900" id="Shield Orc Key">
    <Group>Shield Orcs</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Shield Orc Queen</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>30</Speed>
      <Damage>40</Damage>
      <Size>30</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <Terrain>HighPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0901" id="Shield Orc Flooder">
    <Group>Shield Orcs</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Shield Orc King</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>30</Size>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>2000</MaxHitPoints>
    <Size>100</Size>
    <Defense>10</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Terrain>HighPlains</Terrain>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0902" id="Shield Orc Shield">
    <Group>Shield Orcs</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Shield Orc Warrior</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>30</Size>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>5000</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Terrain>HighPlains</Terrain>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0957" id="Urgle">
    <Group>Traptossers</Group>
    <Enemy />
    <Class>Character</Class>
    <Terrain>HighPlains</Terrain>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1600</MaxHitPoints>
    <Size>100</Size>
    <Defense>9</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <SpawnProb>1.00</SpawnProb>
    <Level>13</Level>
    <Quest />
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>70</Speed>
      <Damage>48</Damage>
      <Size>80</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0958" id="Left Horizontal Trap">
    <DisplayId>Trap Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <StasisImmune />
    <Enemy />
    <Exp>195</Exp>
    <Projectile id="1">
      <ObjectId>Web Thread</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Web Thread 2</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="2">Blind</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Web Thread 3</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0959" id="Top Vertical Trap">
    <DisplayId>Trap Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <StasisImmune />
    <Enemy />
    <Exp>195</Exp>
    <Projectile id="1">
      <ObjectId>Web Thread</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Web Thread 2</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="2">Blind</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Web Thread 3</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0960" id="45-225 Diagonal Trap">
    <DisplayId>Trap Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <StasisImmune />
    <Enemy />
    <Exp>195</Exp>
    <Projectile id="1">
      <ObjectId>Web Thread</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Web Thread 2</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="2">Blind</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Web Thread 3</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0961" id="135-315 Diagonal Trap">
    <DisplayId>Trap Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <StasisImmune />
    <Enemy />
    <Exp>195</Exp>
    <Projectile id="1">
      <ObjectId>Web Thread</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Web Thread 2</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="2">Blind</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Web Thread 3</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x642" id="Ogre Mage">
    <Group>Ogres</Group>
    <Enemy />
    <Exp>30</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <BXP>142</BXP>
    <Defense>7</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>67</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x643" id="Ogre Warrior">
    <Group>Ogres</Group>
    <Enemy />
    <Exp>27</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x08</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>270</MaxHitPoints>
    <BXP>128</BXP>
    <Defense>7</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>38</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x644" id="Ogre Wizard">
    <Group>Ogres</Group>
    <Enemy />
    <Exp>30</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <BXP>142</BXP>
    <Defense>7</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x645" id="Ogre King">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>700</MaxHitPoints>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <Defense>7</Defense>
    <Terrain>HighForest</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x64a" id="Night Elf Archer">
    <Group>Night Elves</Group>
    <Enemy />
    <Exp>24</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x0d</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>240</MaxHitPoints>
    <BXP>114</BXP>
    <Defense>0</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x64b" id="Night Elf Warrior">
    <Group>Night Elves</Group>
    <Enemy />
    <Exp>28</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x0e</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <BXP>133</BXP>
    <Defense>2</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>36</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x64c" id="Night Elf Mage">
    <Group>Night Elves</Group>
    <Enemy />
    <Exp>22</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x0f</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <BXP>104</BXP>
    <Defense>0</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x64d" id="Night Elf Veteran">
    <Group>Night Elves</Group>
    <Enemy />
    <Exp>30</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x10</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <BXP>142</BXP>
    <Defense>4</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Gold Arrow</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x64f" id="Night Elf King">
    <Group>Night Elves</Group>
    <Enemy />
    <Exp>18</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x12</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>180</MaxHitPoints>
    <BXP>85</BXP>
    <Defense>5</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x650" id="Lizard God">
    <Group>Night Elves</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x49</Index>
    </Texture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>160</Exp>
    <BXP>570</BXP>
    <Defense>12</Defense>
    <Terrain>HighForest</Terrain>
    <God />
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0206" id="Dragon Egg">
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xe5</Index>
    </Texture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>75</MaxHitPoints>
    <BXP>35</BXP>
    <Enemy />
    <Exp>8</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HighForest</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0207" id="White Dragon Whelp">
    <Class>Character</Class>
    <Size>65</Size>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xe4</Index>
    </Texture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <MaxHitPoints>240</MaxHitPoints>
    <BXP>114</BXP>
    <Enemy />
    <Exp>24</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HighForest</Terrain>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <Size>80</Size>
      <LifetimeMS>2300</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0208" id="Juvenile White Dragon">
    <Class>Character</Class>
    <Size>90</Size>
    <Texture>
      <File>lofiChar16x8</File>
      <Index>0x7c</Index>
    </Texture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <MaxHitPoints>300</MaxHitPoints>
    <BXP>142</BXP>
    <Enemy />
    <Exp>30</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HighForest</Terrain>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>43</Damage>
      <Size>100</Size>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0209" id="Adult White Dragon">
    <Class>Character</Class>
    <Size>120</Size>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <MaxHitPoints>400</MaxHitPoints>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <Terrain>HighForest</Terrain>
    <Enemy />
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>60</Damage>
      <Size>120</Size>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3d24" id="Realm Manticore">
    <DisplayId>Manticore</DisplayId>
    <Class>Character</Class>
    <Size>100</Size>
    <Texture>
      <File>lofiChar16x8</File>
      <Index>0x7d</Index>
    </Texture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <MaxHitPoints>700</MaxHitPoints>
    <BXP>332</BXP>
    <Enemy />
    <Exp>70</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HighForest</Terrain>
    <Projectile>
      <ObjectId>Coffin Bullet</ObjectId>
      <Speed>60</Speed>
      <Damage>50</Damage>
      <Size>90</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3d25" id="Hunter Centaur">
    <Class>Character</Class>
    <Size>100</Size>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x6a</Index>
    </Texture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <MaxHitPoints>1200</MaxHitPoints>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <Enemy />
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HighForest</Terrain>
    <SpawnProb>0.75</SpawnProb>
    <Level>12</Level>
    <Quest />
    <Projectile>
      <ObjectId>Red Arrow</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>130</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beer Shockwave</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x716a" id="Dark Elf Scout">
    <Group>Dark Elves</Group>
    <Enemy />
    <Exp>25</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x13</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <BXP>118</BXP>
    <Defense>2</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>68</Speed>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7fca" id="Dark Elf Swordsman">
    <Group>Dark Elves</Group>
    <Enemy />
    <Exp>34</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x14</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>340</MaxHitPoints>
    <BXP>161</BXP>
    <Defense>5</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>35</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7fd5" id="Dark Elf Cleric">
    <Group>Dark Elves</Group>
    <Enemy />
    <Exp>26</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x15</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>260</MaxHitPoints>
    <BXP>123</BXP>
    <Defense>0</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>20</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x73cb" id="Dark Elf Royal Guard">
    <Group>Dark Elves</Group>
    <Enemy />
    <Exp>45</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x16</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <BXP>213</BXP>
    <Defense>2</Defense>
    <Terrain>HighForest</Terrain>
    <Projectile id="0">
      <ObjectId>Indigo Arrow</ObjectId>
      <Damage>45</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x748f" id="Dark Elf Queen">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x17</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>HighForest</Terrain>
    <Quest />
    <Level>14</Level>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blue Magic Attack</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x60a" id="Sandsman Archer">
    <Group>Sandsmen</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>30</MaxHitPoints>
    <BXP>14</BXP>
    <Defense>0</Defense>
    <Terrain>LowSand</Terrain>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>8</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x60c" id="Sandsman Sorcerer">
    <Group>Sandsmen</Group>
    <Enemy />
    <Exp>9</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>88</MaxHitPoints>
    <BXP>41</BXP>
    <Defense>0</Defense>
    <Terrain>LowSand</Terrain>
    <Projectile id="0">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>13</Damage>
      <Speed>8</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <PassesCover />
      <Parametric />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>17</Damage>
      <Speed>80</Speed>
      <LifetimeMS>300</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x60d" id="Sandsman King">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x17</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>270</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>LowSand</Terrain>
    <Quest />
    <Level>4</Level>
    <Exp>43</Exp>
    <BXP>204</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>15</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c4" id="Giant Crab">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>LowSand</Terrain>
    <Quest />
    <Level>3</Level>
    <Exp>43</Exp>
    <BXP>204</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Beam</ObjectId>
      <Damage>1</Damage>
      <Speed>20</Speed>
      <Size>60</Size>
      <LifetimeMS>200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beam</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Beam</ObjectId>
      <Damage>7</Damage>
      <Speed>60</Speed>
      <Size>140</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Beam</ObjectId>
      <Damage>11</Damage>
      <Speed>80</Speed>
      <Size>180</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>10</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c7" id="Sand Devil">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>1</Defense>
    <Terrain>LowSand</Terrain>
    <Exp>4</Exp>
    <BXP>19</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>10</Damage>
      <Speed>65</Speed>
      <Size>68</Size>
      <LifetimeMS>1500</LifetimeMS>
      <Wavy />
      <ConditionEffect duration="1">Confused</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x615" id="Hobbit Rogue">
    <Group>Hobbits</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0c</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>26</MaxHitPoints>
    <BXP>12</BXP>
    <Defense>0</Defense>
    <Terrain>LowPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>13</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x616" id="Hobbit Archer">
    <Group>Hobbits</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0d</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>22</MaxHitPoints>
    <BXP>10</BXP>
    <Defense>0</Defense>
    <Terrain>LowPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>8</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x617" id="Hobbit Mage">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0e</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>88</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>LowPlains</Terrain>
    <Quest />
    <Level>3</Level>
    <Exp>32</Exp>
    <BXP>152</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x618" id="Undead Hobbit Rogue">
    <Group>Undead Hobbits</Group>
    <Enemy />
    <Exp>4</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0f</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>34</MaxHitPoints>
    <BXP>16</BXP>
    <Defense>0</Defense>
    <Terrain>LowPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>16</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x619" id="Undead Hobbit Archer">
    <Group>Undead Hobbits</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x10</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>28</MaxHitPoints>
    <BXP>13</BXP>
    <Defense>0</Defense>
    <Terrain>LowPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>12</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x61a" id="Undead Hobbit Mage">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x11</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>270</MaxHitPoints>
    <Defense>5</Defense>
    <Terrain>LowPlains</Terrain>
    <Quest />
    <Level>4</Level>
    <Exp>43</Exp>
    <BXP>204</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Yellow Missile</ObjectId>
      <Damage>13</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>13</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>13</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Salmon Missile</ObjectId>
      <Damage>20</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>150</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7F00" id="Sumo Master">
    <Group>Sumo</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>6</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <Level>4</Level>
    <SpawnProb>0.45</SpawnProb>
    <Terrain>LowPlains</Terrain>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <MaxHitPoints>340</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Red BigBullet</ObjectId>
      <Speed>70</Speed>
      <Damage>15</Damage>
      <Size>120</Size>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gold Bullet</ObjectId>
      <Speed>100</Speed>
      <Damage>25</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>5</Defense>
    <Exp>56</Exp>
    <BXP>266</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <Presentation>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7F01" id="Lil Sumo">
    <Group>Sumo</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <MaxHitPoints>55</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Red Bullet</ObjectId>
      <Speed>50</Speed>
      <Damage>10</Damage>
      <Size>50</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>4</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x605" id="Elf Archer">
    <Group>Elves</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>22</MaxHitPoints>
    <BXP>10</BXP>
    <Defense>2</Defense>
    <Terrain>LowForest</Terrain>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>9</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x606" id="Elf Swordsman">
    <Group>Elves</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>26</MaxHitPoints>
    <BXP>12</BXP>
    <Defense>2</Defense>
    <Terrain>LowForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>13</Damage>
      <Speed>100</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x607" id="Elf Mage">
    <Group>Elves</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>22</MaxHitPoints>
    <BXP>10</BXP>
    <Defense>0</Defense>
    <Terrain>LowForest</Terrain>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>4</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x609" id="Elf Wizard">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>LowForest</Terrain>
    <Quest />
    <Level>3</Level>
    <Exp>32</Exp>
    <BXP>152</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>5</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x612" id="Goblin Rogue">
    <Group>Goblins</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>25</MaxHitPoints>
    <BXP>11</BXP>
    <Defense>0</Defense>
    <Terrain>LowForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>10</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x613" id="Goblin Warrior">
    <Group>Goblins</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>25</MaxHitPoints>
    <BXP>11</BXP>
    <Defense>2</Defense>
    <Terrain>LowForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>12</Damage>
      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x614" id="Goblin Mage">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Defense>0</Defense>
    <Quest />
    <Level>4</Level>
    <Exp>39</Exp>
    <BXP>185</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Terrain>LowForest</Terrain>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>14</Damage>
      <Speed>35</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>16</Damage>
      <Speed>75</Speed>
      <Size>130</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c8" id="Easily Enraged Bunny">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>40</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>LowForest</Terrain>
    <Exp>0</Exp>
    <SpawnProb>0.7</SpawnProb>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c9" id="Enraged Bunny">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>6</Exp>
    <BXP>28</BXP>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>12</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d1" id="Forest Nymph">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>120</MaxHitPoints>
    <Defense>1</Defense>
    <Terrain>LowForest</Terrain>
    <Exp>6</Exp>
    <BXP>28</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Purple Boomerang</ObjectId>
      <Damage>14</Damage>
      <Speed>55</Speed>
      <Size>70</Size>
      <LifetimeMS>2900</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Boomerang</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <Size>70</Size>
      <LifetimeMS>2900</LifetimeMS>
      <Boomerang />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1656" id="Hobbit Mage Challenger">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Hobbit Mage</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0e</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>88</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>LowPlains</Terrain>
    <Quest />
    <Level>3</Level>
    <Exp>32</Exp>
    <BXP>152</BXP>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1657" id="Easily Enraged Bunny Challenger">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Easily Enraged Bunny</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>40</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>LowForest</Terrain>
    <Exp>0</Exp>
    <SpawnProb>0.0</SpawnProb>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1658" id="Enraged Bunny Challenger">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Enraged Bunny</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>6</Exp>
    <BXP>28</BXP>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>12</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1659" id="Goblin Mage Challenger">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Goblin Mage</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Defense>0</Defense>
    <Quest />
    <Level>4</Level>
    <Exp>39</Exp>
    <BXP>185</BXP>
    <SpawnProb>0.0</SpawnProb>
    <Terrain>LowForest</Terrain>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>14</Damage>
      <Speed>35</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>16</Damage>
      <Speed>75</Speed>
      <Size>130</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x165a" id="Elf Wizard Challenger">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Elf Wizard</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>LowForest</Terrain>
    <Quest />
    <Level>3</Level>
    <Exp>32</Exp>
    <BXP>152</BXP>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>5</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x620" id="Tawny Warg">
    <Group>Wargs</Group>
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>30</MaxHitPoints>
    <BXP>14</BXP>
    <Defense>0</Defense>
    <Terrain>MidSand</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>11</Damage>
      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x622" id="Demon Warg">
    <Group>Wargs</Group>
    <Enemy />
    <Exp>4</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>0x03</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>40</MaxHitPoints>
    <BXP>19</BXP>
    <Defense>0</Defense>
    <Terrain>MidSand</Terrain>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>13</Damage>
      <Speed>60</Speed>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x623" id="Desert Werewolf">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>135</Size>
    <MaxHitPoints>320</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidSand</Terrain>
    <Quest />
    <Level>5</Level>
    <Exp>51</Exp>
    <BXP>242</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>16</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Fire</ObjectId>
      <Damage>20</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x632" id="Fire Golem">
    <Group>Golems</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x0e</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidSand</Terrain>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>35</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Fire</ObjectId>
      <Damage>45</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>220</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x633" id="Darkness Golem">
    <Group>Golems</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x0f</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidSand</Terrain>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Black Ball</ObjectId>
      <Damage>22</Damage>
      <Speed>120</Speed>
      <LifetimeMS>200</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Arrow</ObjectId>
      <Damage>34</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d2" id="Red Satellite">
    <Group>Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d3" id="Green Satellite">
    <Group>Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d4" id="Blue Satellite">
    <Group>Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d5" id="Gray Satellite 1">
    <DisplayId>Gray Satellite</DisplayId>
    <Group>Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>50</Size>
    <Projectile id="0">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>24</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d6" id="Gray Satellite 2">
    <DisplayId>Gray Satellite</DisplayId>
    <Group>Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>50</Size>
    <Projectile id="0">
      <ObjectId>Black Missile</ObjectId>
      <Damage>22</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d7" id="Gray Satellite 3">
    <DisplayId>Gray Satellite</DisplayId>
    <Group>Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>50</Size>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>24</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>100</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c5" id="Sand Phantom">
    <Group>SandPhantoms</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>230</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidSand</Terrain>
    <Exp>18</Exp>
    <BXP>85</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>18</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7F22" id="Sand Phantom Wisp">
    <Group>SandPhantoms</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>MidSand</Terrain>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>20</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6c6" id="Nomadic Shaman">
    <Group>Nomads</Group>
    <Enemy />
    <Exp>14</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <BXP>66</BXP>
    <Defense>1</Defense>
    <Terrain>MidSand</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>20</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Spinner</ObjectId>
      <Damage>30</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5">Blind</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0952" id="Great Lizard">
    <Group>Large Lizards</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>4</Defense>
    <Terrain>MidSand</Terrain>
    <Quest />
    <Level>6</Level>
    <Exp>90</Exp>
    <BXP>427</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>28</Damage>
      <Speed>65</Speed>
      <Size>80</Size>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>15</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>530</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x624" id="Fire Sprite">
    <Group>Sprites</Group>
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>255</Index>
    </Texture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Defense>0</Defense>
    <Terrain>MidPlains</Terrain>
    <Flying />
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Orange Sprite Magic</ObjectId>
      <Damage>17</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x625" id="Ice Sprite">
    <Group>Sprites</Group>
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>256</Index>
    </Texture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Defense>0</Defense>
    <Terrain>MidPlains</Terrain>
    <Flying />
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blue Sprite Twirl</ObjectId>
      <Damage>14</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>70</Size>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x626" id="Magic Sprite">
    <Group>Sprites</Group>
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>257</Index>
    </Texture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Defense>0</Defense>
    <Terrain>MidPlains</Terrain>
    <Flying />
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Cyan Sprite Magic</ObjectId>
      <Damage>18</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x629" id="Orc Warrior">
    <Group>Orcs</Group>
    <Enemy />
    <Exp>9</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>90</MaxHitPoints>
    <BXP>42</BXP>
    <Defense>3</Defense>
    <Terrain>MidPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>19</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x62a" id="Orc Mage">
    <Group>Orcs</Group>
    <Enemy />
    <Exp>8</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>80</MaxHitPoints>
    <BXP>38</BXP>
    <Defense>0</Defense>
    <Terrain>MidPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>17</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x62b" id="Orc Queen">
    <Group>Orcs</Group>
    <Enemy />
    <Exp>13</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <BXP>61</BXP>
    <Defense>0</Defense>
    <Terrain>MidPlains</Terrain>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x62c" id="Orc King">
    <Group>OrcKings</Group>
    <Enemy />
    <Exp>24</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x08</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>240</MaxHitPoints>
    <BXP>114</BXP>
    <Defense>3</Defense>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>27</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x62f" id="Earth Golem">
    <Group>Golems</Group>
    <Enemy />
    <Exp>22</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <BXP>104</BXP>
    <Defense>4</Defense>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>18</Damage>
      <Speed>55</Speed>
      <Size>75</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x631" id="Paper Golem">
    <Group>Golems</Group>
    <Enemy />
    <Exp>22</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x0d</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <BXP>104</BXP>
    <Defense>1</Defense>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Grey Boomerang</ObjectId>
      <Damage>30</Damage>
      <Speed>55</Speed>
      <Size>90</Size>
      <LifetimeMS>2900</LifetimeMS>
      <Boomerang />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0205" id="Pink Blob">
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb9</Index>
    </Texture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>2</StdDev>
      <Min>3</Min>
      <Max>10</Max>
    </Spawn>
    <Flying />
    <Projectile>
      <ObjectId>Green Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>10</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x020d" id="Gray Blob">
    <Class>Character</Class>
    <Enemy />
    <Exp>3</Exp>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb8</Index>
    </Texture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <MaxHitPoints>25</MaxHitPoints>
    <BXP>11</BXP>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>7</Mean>
      <StdDev>2</StdDev>
      <Min>5</Min>
      <Max>12</Max>
    </Spawn>
    <Flying />
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>25</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x020e" id="Big Green Slime">
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb2</Index>
    </Texture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <MaxHitPoints>150</MaxHitPoints>
    <BXP>71</BXP>
    <Size>150</Size>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>2</StdDev>
      <Min>3</Min>
      <Max>10</Max>
    </Spawn>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>10</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Enemy />
    <Exp>15</Exp>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x020f" id="Little Green Slime">
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb2</Index>
    </Texture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <MaxHitPoints>50</MaxHitPoints>
    <BXP>23</BXP>
    <Size>75</Size>
    <Terrain>MidPlains</Terrain>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>10</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Enemy />
    <Exp>5</Exp>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0947" id="Wasp Queen">
    <Group>Wasps</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>850</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>MidPlains</Terrain>
    <Quest />
    <Level>8</Level>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <SpawnProb>0.50</SpawnProb>
    <Projectile id="0">
      <ObjectId>Yellow Missile</ObjectId>
      <Damage>22</Damage>
      <Speed>75</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0948" id="Worker Wasp">
    <Group>Wasps</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>110</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Flying />
    <Terrain>MidPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Yellow Missile</ObjectId>
      <Damage>16</Damage>
      <Speed>75</Speed>
      <Size>60</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0949" id="Warrior Wasp">
    <Group>Wasps</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>7</Exp>
    <BXP>33</BXP>
    <Flying />
    <Terrain>MidPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Blue Missile</ObjectId>
      <Damage>25</Damage>
      <Speed>75</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x094a" id="Warrior Bee">
    <Group>Bees</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>MidPlains</Terrain>
    <Quest />
    <Level>8</Level>
    <Exp>206</Exp>
    <BXP>978</BXP>
    <Z>0.2</Z>
    <Flying />
    <SpawnProb>0.45</SpawnProb>
    <Projectile id="0">
      <ObjectId>Orange Missile</ObjectId>
      <Damage>20</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x094b" id="Scout Bee">
    <Group>Bees</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>110</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.1</Z>
    <Flying />
    <Terrain>MidPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>16</Damage>
      <Speed>75</Speed>
      <Size>70</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x094c" id="Fighter Bee">
    <Group>Bees</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>7</Exp>
    <BXP>33</BXP>
    <Z>0.1</Z>
    <Flying />
    <Terrain>MidPlains</Terrain>
    <Projectile id="0">
      <ObjectId>Red Planet Blast</ObjectId>
      <Damage>30</Damage>
      <Speed>75</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0950" id="Shambling Sludge">
    <Group>Sludges</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>4</Defense>
    <Terrain>MidPlains</Terrain>
    <Quest />
    <Level>6</Level>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Gray Spinner</ObjectId>
      <Damage>22</Damage>
      <Speed>42</Speed>
      <Size>80</Size>
      <LifetimeMS>3200</LifetimeMS>
      <Parametric />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0951" id="Sludget">
    <Group>Sludges</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>50</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>12</Exp>
    <BXP>57</BXP>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>14</Damage>
      <Speed>70</Speed>
      <LifetimeMS>510</LifetimeMS>
      <Size>82</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0955" id="Swarm">
    <Group>Swarms</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>360</MaxHitPoints>
    <Defense>4</Defense>
    <Terrain>MidPlains</Terrain>
    <Quest />
    <Level>5</Level>
    <Exp>64</Exp>
    <BXP>304</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Flying />
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>15</Damage>
      <Speed>65</Speed>
      <Size>60</Size>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x61c" id="Dwarf Axebearer">
    <Group>Dwarves</Group>
    <Enemy />
    <Exp>8</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x13</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>80</MaxHitPoints>
    <BXP>38</BXP>
    <Defense>2</Defense>
    <Terrain>MidForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>10</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x61d" id="Dwarf Mage">
    <Group>Dwarves</Group>
    <Enemy />
    <Exp>8</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x14</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>80</MaxHitPoints>
    <BXP>38</BXP>
    <Defense>0</Defense>
    <Terrain>MidForest</Terrain>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>12</Damage>
      <Speed>35</Speed>
      <Size>80</Size>
      <LifetimeMS>3500</LifetimeMS>
      <Amplitude>1.0</Amplitude>
      <Frequency>3.0</Frequency>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x61e" id="Dwarf Veteran">
    <Group>Dwarves</Group>
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x15</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Defense>3</Defense>
    <Terrain>MidForest</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>14</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x61f" id="Dwarf King">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x16</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>320</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidForest</Terrain>
    <Quest />
    <Level>5</Level>
    <Exp>51</Exp>
    <BXP>242</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>16</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x62d" id="Metal Golem">
    <Group>Golems</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>5</Defense>
    <Terrain>MidForest</Terrain>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>25</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x62e" id="Clockwork Golem">
    <Group>Golems</Group>
    <Enemy />
    <Exp>22</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <BXP>104</BXP>
    <Defense>3</Defense>
    <Terrain>MidForest</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blue Mystic Shot</ObjectId>
      <Damage>37</Damage>
      <Speed>10</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>110</Size>
      <PassesCover />
      <Parametric />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x635" id="Weretiger">
    <Group>Werecats</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidForest</Terrain>
    <Exp>8</Exp>
    <BXP>38</BXP>
    <Projectile id="0">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>17</Damage>
      <Speed>65</Speed>
      <Size>82</Size>
      <LifetimeMS>2200</LifetimeMS>
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x636" id="Wereleopard">
    <Group>Werecats</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>1</Defense>
    <Terrain>MidForest</Terrain>
    <Exp>8</Exp>
    <BXP>38</BXP>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>19</Damage>
      <Speed>80</Speed>
      <Size>82</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x639" id="Werepanther">
    <Group>Werecats</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>240</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidForest</Terrain>
    <Exp>9</Exp>
    <BXP>42</BXP>
    <Projectile id="0">
      <ObjectId>Brown Magic</ObjectId>
      <Damage>16</Damage>
      <Speed>70</Speed>
      <Size>82</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x637" id="Werelion">
    <Enemy />
    <Exp>40</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <BXP>190</BXP>
    <Defense>5</Defense>
    <Terrain>MidForest</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Grey Missile</ObjectId>
      <Damage>22</Damage>
      <Speed>55</Speed>
      <Size>110</Size>
      <LifetimeMS>2700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Missile</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0945" id="Horned Drake">
    <Group>Drakes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1270</MaxHitPoints>
    <Defense>4</Defense>
    <Terrain>MidForest</Terrain>
    <Quest />
    <Level>8</Level>
    <Exp>228</Exp>
    <BXP>1083</BXP>
    <Flying />
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>30</Damage>
      <Speed>65</Speed>
      <Size>110</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0946" id="Drake Baby">
    <Group>Drakes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>35</Exp>
    <BXP>166</BXP>
    <Terrain>MidForest</Terrain>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>20</Damage>
      <Speed>65</Speed>
      <Size>80</Size>
      <LifetimeMS>1300</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0202" id="Red Spider">
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xc9</Index>
    </Texture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>50</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <BXP>71</BXP>
    <Enemy />
    <Exp>15</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>MidForest</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>2</StdDev>
      <Min>1</Min>
      <Max>10</Max>
    </Spawn>
    <Projectile>
      <ObjectId>Green Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>25</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0204" id="Black Bat">
    <Group>Bats</Group>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcf</Index>
    </Texture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>50</MaxHitPoints>
    <BXP>23</BXP>
    <Enemy />
    <Exp>5</Exp>
    <Size>50</Size>
    <Z>0.3</Z>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>MidForest</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>3</StdDev>
      <Min>2</Min>
      <Max>20</Max>
    </Spawn>
    <Flying />
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>25</Damage>
      <LifetimeMS>200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x165b" id="Dwarf King Challenger">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Dwarf King</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rLow1</File>
      <Index>0x16</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>320</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidForest</Terrain>
    <Quest />
    <Level>5</Level>
    <Exp>51</Exp>
    <BXP>242</BXP>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>16</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x165c" id="Horned Drake Challenger">
    <Group>Drakes</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Horned Drake</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1270</MaxHitPoints>
    <Defense>4</Defense>
    <Terrain>MidForest</Terrain>
    <Quest />
    <Level>8</Level>
    <Exp>228</Exp>
    <BXP>1083</BXP>
    <Flying />
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>30</Damage>
      <Speed>65</Speed>
      <Size>110</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x165d" id="Drake Baby Challenger">
    <Group>Drakes</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Drake Baby</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>35</Exp>
    <BXP>166</BXP>
    <Terrain>MidForest</Terrain>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>20</Damage>
      <Speed>65</Speed>
      <Size>80</Size>
      <LifetimeMS>1300</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x651" id="White Demon">
    <Group>Greater Demons</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>42</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>2</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>4</Max>
    </Spawn>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>White Demon Spiral</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_WEAK,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x652" id="Sprite God">
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>43</Index>
    </AnimatedTexture>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Sprite God Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sprite God Boomerang</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x653" id="Sprite Child">
    <Enemy />
    <Exp>5</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>155</Index>
    </Texture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <BXP>17</BXP>
    <Defense>0</Defense>
    <Terrain>Mountains</Terrain>
    <Flying />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,GOD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x654" id="Medusa">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>44</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>18</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <God />
    <Projectile id="0">
      <ObjectId>Medusa Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x655" id="Ent God">
    <Group>Gods</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>46</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>18</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <God />
    <Projectile id="0">
      <ObjectId>Ent God Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,GOD,MINION_WEAK,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x656" id="Beholder">
    <Group>Gods</Group>
    <Enemy />
    <Exp>150</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>47</Index>
    </AnimatedTexture>
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <BXP>534</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>7</Max>
    </Spawn>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Beholder Gaze</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sharp Pink Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="5">Blind</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x657" id="Flying Brain">
    <Group>Gods</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>48</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Flying Brain Cortex</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_WEAK,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x658" id="Slime God">
    <Group>Gods</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>49</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Slime God Sludge</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sharp Green Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_WEAK,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x659" id="Ghost God">
    <Group>Gods</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>50</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Ghost God Spike</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,GOD,MINION_WEAK,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x091a" id="Djinn">
    <Group>Gods</Group>
    <Enemy />
    <Exp>100</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>45</Index>
    </AnimatedTexture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/djinn_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>356</BXP>
    <Defense>12</Defense>
    <Terrain>Mountains</Terrain>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Flying />
    <God />
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Djinn Orb</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <Size>60</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,HUMANOID,GOD,MINION_WEAK,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6d8" id="Leviathan">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>51</Index>
    </AnimatedTexture>
    <DontFaceAttacks />
    <HitSound>monster/greater_pit_snakes_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>20</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.55</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Leviathan Spray</ObjectId>
      <Damage>70</Damage>
      <Speed>67</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Leviathan Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0905" id="Rock Bot">
    <Group>Rocks</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Rock Construct</DisplayId>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>75</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>1800</MaxHitPoints>
    <Size>70</Size>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>534</BXP>
    <Terrain>Mountains</Terrain>
    <God />
    <Projectile id="0">
      <ObjectId>Construct Rock Ball</ObjectId>
      <Speed>70</Speed>
      <Damage>120</Damage>
      <Size>90</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0906" id="Paper Bot">
    <Group>Papers</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Wood Construct</DisplayId>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>76</Index>
    </Texture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>1600</MaxHitPoints>
    <Size>70</Size>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>534</BXP>
    <Terrain>Mountains</Terrain>
    <Projectile id="0">
      <ObjectId>Construct Wood Bolt</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0907" id="Steel Bot">
    <Group>Steels</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Steel Construct</DisplayId>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>77</Index>
    </Texture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Size>70</Size>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>534</BXP>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.3</SpawnProb>
    <Projectile id="0">
      <ObjectId>Construct Steel Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>50</Damage>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,GOD,MINION_MID,HALLOWEEN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0935" id="Mysterious Crystal">
    <Group>Crystals</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>52</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>15</Defense>
    <AlwaysPositiveHealth />
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.025</SpawnProb>
    <Exp>0</Exp>
    <PerRealmMax>1</PerRealmMax>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Djinn Orb</ObjectId>
      <Damage>90</Damage>
      <Speed>10</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GOD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0941" id="Crystal Prisoner">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>53</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>28000</MaxHitPoints>
    <Defense>25</Defense>
    <HealthBarBoss radius="25" />
    <StasisImmune />
    <TrackLoot />
    <Exp>5000</Exp>
    <BXP>18750</BXP>
    <Projectile id="0">
      <ObjectId>Crystal Prisoner Orb</ObjectId>
      <Speed>80</Speed>
      <Damage>95</Damage>
      <Size>65</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Crystal Prisoner Star</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>90</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Confused</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Crystal Steed Star</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Crystal Prisoner Wave</ObjectId>
      <Speed>47</Speed>
      <Damage>165</Damage>
      <Size>130</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,HUMANOID,GOD,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x0942" id="Crystal Prisoner Clone">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>53</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>19</Exp>
    <BXP>90</BXP>
    <Projectile id="0">
      <ObjectId>Crystal Prisoner Orb</ObjectId>
      <Speed>70</Speed>
      <Damage>85</Damage>
      <Size>65</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0943" id="Crystal Prisoner Steed">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>48</Exp>
    <BXP>228</BXP>
    <Projectile id="0">
      <ObjectId>Crystal Steed Bolt</ObjectId>
      <Speed>35</Speed>
      <Damage>70</Damage>
      <Size>90</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Crystal Steed Star</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <Size>80</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e9f" id="Arena Headless Horseman">
    <DisplayId>Headless Horseman</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>80</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>20</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.045</SpawnProb>
    <Exp>136</Exp>
    <BXP>484</BXP>
    <Projectile id="0">
      <ObjectId>Headless Horseman Shockwave</ObjectId>
      <Damage>85</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Headless Horseman Pumpkin</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>150</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Headless Horseman Blast</ObjectId>
      <Damage>70</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5f32" id="Arena Horseman Anchor">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>80</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0xc4d9" id="Sting Spider">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>15</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.045</SpawnProb>
    <Exp>136</Exp>
    <BXP>484</BXP>
    <Projectile id="0">
      <ObjectId>Sting Spider Bite</ObjectId>
      <Damage>100</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sting Spider Bite</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Sting Spider Bite</ObjectId>
      <Damage>100</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Sting Spider Tail</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CRITTER,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4da" id="Great Owl">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>15</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.045</SpawnProb>
    <Exp>136</Exp>
    <BXP>484</BXP>
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Great Owl Talon</ObjectId>
      <Damage>110</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>2700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Great Owl Feather</ObjectId>
      <Speed>5</Speed>
      <Damage>125</Damage>
      <Size>100</Size>
      <LifetimeMS>4500</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Great Owl Talon</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Great Owl Talon</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Great Owl Talon</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Great Owl Talon</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Great Owl Talon</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Great Owl Talon</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CRITTER,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xaabf" id="Corsair Crab">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>38</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>120</Size>
    <Enemy />
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>15</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.045</SpawnProb>
    <Exp>136</Exp>
    <BXP>484</BXP>
    <Projectile id="0">
      <ObjectId>Corsair Crab Claw</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Corsair Crab Claw</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>110</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Corsair Crab Wave</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CRITTER,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4db" id="Lucky White Demon">
    <Group>Greater Demons</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Lucky White Demon Spiral</ObjectId>
      <Damage>60</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lucky White Demon Spiral</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Lucky White Demon Spiral</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Lucky White Demon Spiral</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Lucky White Demon Spiral</ObjectId>
      <Damage>60</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4dc" id="Lucky Sprite God">
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Sprite God Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lucky Sprite God Boomerang</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <MultiHit />
      <Boomerang />
      <ParticleTrail />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4dd" id="Lucky Sprite Child">
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xea</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xea</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xeb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xec</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xed</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xee</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spiderDenObjects8x8</File>
          <Index>0xef</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>20</Defense>
    <Flying />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4de" id="Lucky Medusa">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Medusa Slash</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lucky Medusa Slash</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6e8" id="Lucky Ent God">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Ent God Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lucky Ent God Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4df" id="Lucky Beholder">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Beholder Gaze</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sharp Grey Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Darkness</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4e0" id="Lucky Flying Brain">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Flying Brain Cortex</ObjectId>
      <Damage>70</Damage>
      <Speed>105</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Wavy />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4e1" id="Lucky Slime God">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Slime God Sludge</ObjectId>
      <Speed>60</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1100</LifetimeMS>
      <Size>130</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lucky Slime God Sludge</ObjectId>
      <Speed>70</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1100</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Lucky Slime God Sludge</ObjectId>
      <Speed>80</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1100</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Sharp Orange Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4e2" id="Lucky Ghost God">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Ghost God Spike</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>1.6</Frequency>
      <Amplitude>1.3</Amplitude>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6f8" id="Lucky Djinn">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/djinn_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <Flying />
    <God />
    <Projectile id="3">
      <ObjectId>Lucky Djinn Orb</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>80</Size>
      <Boomerang />
      <MultiHit />
      <PassesCover />
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Lucky Djinn Orb</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
      <Boomerang />
      <MultiHit />
      <PassesCover />
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,HUMANOID,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc4e3" id="Lucky Leviathan">
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>19</Index>
    </AnimatedTexture>
    <DontFaceAttacks />
    <HitSound>monster/greater_pit_snakes_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>40</Defense>
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.01</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Lucky Leviathan Spray</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lucky Leviathan Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>95</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1b18" id="Succubus">
    <DisplayId>Realm Succubus</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>40</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>500</Exp>
    <BXP>1781</BXP>
    <God />
    <Flying />
    <Projectile id="0">
      <ObjectId>Succubus Bullet</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x600" id="Pirate">
    <Group>Pirates</Group>
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <RenderOrder priority="2" />
    <Size>100</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <Defense>0</Defense>
    <BXP>2</BXP>
    <Terrain>ShoreSand</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x601" id="Piratess">
    <Group>Pirates</Group>
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <RenderOrder priority="4" />
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>6</MaxHitPoints>
    <BXP>2</BXP>
    <Defense>0</Defense>
    <Terrain>ShoreSand</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x602" id="Snake">
    <Group>Snakes</Group>
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <BXP>2</BXP>
    <Defense>0</Defense>
    <Terrain>ShoreSand</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>7</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x603" id="Poison Scorpion">
    <Group>Scorpions</Group>
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>10</MaxHitPoints>
    <BXP>4</BXP>
    <Defense>0</Defense>
    <Terrain>ShoreSand</Terrain>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>7</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x604" id="Scorpion Queen">
    <Group>Scorpions</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>ShoreSand</Terrain>
    <Quest />
    <Level>1</Level>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <SpawnProb>0.75</SpawnProb>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0953" id="Bandit Leader">
    <Group>Bandits</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>ShoreSand</Terrain>
    <Quest />
    <Level>2</Level>
    <Exp>44</Exp>
    <BXP>209</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>9</Damage>
      <Speed>60</Speed>
      <Size>60</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0954" id="Bandit Enemy">
    <Group>Bandits</Group>
    <DisplayId>Bandit</DisplayId>
    <Enemy />
    <Exp>5</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <BXP>23</BXP>
    <Defense>1</Defense>
    <Terrain>ShoreSand</Terrain>
    <RenderOrder priority="4" />
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>9</Damage>
      <Speed>60</Speed>
      <Size>60</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blade</ObjectId>
      <Damage>8</Damage>
      <Speed>60</Speed>
      <Size>60</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x60e" id="Red Gelatinous Cube">
    <Group>Cubes</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xbc</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>70</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>ShorePlains</Terrain>
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      <Mean>5</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>7</Max>
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    <Cube />
    <Exp>4</Exp>
    <BXP>19</BXP>
    <Projectile id="0">
      <ObjectId>Salmon Missile</ObjectId>
      <Damage>9</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
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    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,CUBE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x60f" id="Purple Gelatinous Cube">
    <Group>Cubes</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xbd</Index>
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>70</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>ShorePlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>7</Max>
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    <Cube />
    <Exp>4</Exp>
    <BXP>19</BXP>
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Damage>12</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
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    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,CUBE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
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<Object type="0x610" id="Green Gelatinous Cube">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xbe</Index>
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
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    <Terrain>ShorePlains</Terrain>
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      <Min>2</Min>
      <Max>7</Max>
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    <Cube />
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    <KillStat stat="CubeKills" />
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      <Texture>
        <File>lofiEnvironment</File>
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    <DeathSound>monster/stone_walls_death</DeathSound>
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    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Enemy />
    <Exp>0</Exp>
    <BlocksSight />
    <KillStat stat="StructureKills" />
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<Object type="0x0B70" id="Fortified Destructible Castle Wall">
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    <Top>
      <Texture>
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        <Index>0xec</Index>
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    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Enemy />
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    <BlocksSight />
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<Object type="0x0B09" id="Destructible Castle Ice Wall">
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      <File>lofiObj3</File>
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      <Texture>
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    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Enemy />
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    <BlocksSight />
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<Object type="0x0B0A" id="Fortified Destructible Castle Ice Wall">
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      <Texture>
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    <OccupySquare />
    <EnemyOccupySquare />
    <Enemy />
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    <BlocksSight />
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<Object type="0x0D71" id="Suit of Armor">
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    <BXP>950</BXP>
    <ShadowSize>80</ShadowSize>
    <ShadowColor>0xa0cde9</ShadowColor>
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    <DeathSound>monster/stone_walls_death</DeathSound>
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    <Size>80</Size>
    <StasisImmune />
    <TrackLoot />
    <Enemy />
    <KillStat stat="StructureKills" />
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0D72" id="Suit of Armor Sm">
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    <Class>GameObject</Class>
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    <DeathSound>monster/stone_walls_death</DeathSound>
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    <Size>120</Size>
    <Static />
    <OccupySquare />
    <Enemy />
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0D73" id="CastleArch Wall Flame">
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    <Class>Wall</Class>
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    <Top>
      <Texture>
        <File>lofiEnvironment2</File>
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      <Texture>
        <File>lofiEnvironment2</File>
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    <DeathSound>monster/stone_walls_death</DeathSound>
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    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0x0D74" id="CastleArch Wall">
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    <Class>Wall</Class>
    <Texture>
      <File>lofiEnvironment2</File>
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    <Top>
      <Texture>
        <File>lofiEnvironment2</File>
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    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0x0D75" id="Castle Wall Blank">
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    <Texture>
      <File>lofiEnvironment2</File>
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    <Top>
      <Texture>
        <File>lofiEnvironment2</File>
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    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0x0D76" id="Castle Brick Wall2">
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    <Class>Wall</Class>
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    <Top>
      <Texture>
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    <DeathSound>monster/stone_walls_death</DeathSound>
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    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0x0D77" id="Castle Brick Wall3">
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    <Top>
      <Texture>
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    <DeathSound>monster/stone_walls_death</DeathSound>
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    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0x0D78" id="Oryx Stone Guardian Right">
    <DisplayId>Stone Guardian</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <Quest />
    <Level>20</Level>
    <TrackLoot />
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    <DeathSound>monster/flying_brain_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Purple Blast</ObjectId>
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      <Damage>115</Damage>
      <Size>100</Size>
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    <Projectile id="1">
      <ObjectId>Super Blast Purple</ObjectId>
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      <Damage>150</Damage>
      <Size>140</Size>
      <LifetimeMS>900</LifetimeMS>
      <MultiHit />
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    <Projectile id="2">
      <ObjectId>Small White Blast</ObjectId>
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      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
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    <Size>120</Size>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
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    <SoulboundDust dustMin="31" dustMax="39" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
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<Object type="0x0D79" id="Oryx Stone Guardian Left">
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    <Size>120</Size>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <Defense>80</Defense>
    <MaxHitPoints>45000</MaxHitPoints>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <SoulboundDust dustMin="31" dustMax="39" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,AMULET_ROOKIE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xB537" id="Infested Oryx Stone Guardian Left">
    <DisplayId>Stone Guardian</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <Quest />
    <Level>20</Level>
    <TrackLoot />
    <KeepDamageRecord />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>131</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>132</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>133</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>134</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>135</Index>
      </AnimatedTexture>
    </AltTexture>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/stone_walls_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Projectile id="0">
      <ObjectId>pD Maw Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>115</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>140</Size>
      <LifetimeMS>900</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Maw Shot 2</ObjectId>
      <Speed>40</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Size>120</Size>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <Defense>80</Defense>
    <MaxHitPoints>45000</MaxHitPoints>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <SoulboundDust dustMin="31" dustMax="39" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,AMULET_ROOKIE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0D7A" id="Oryx Guardian TaskMaster">
    <BlockPlayerPortals />
    <Group>Oryx Minions</Group>
    <Enemy />
    <Invincible />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <EventChestBoss />
    <Labels>ENEMY,BOSS,BOSSFIGHT,HPSCALEONENTRY</Labels>
  </Object>
<Object type="0x0D7C" id="Oryx Guardian Sword">
    <DisplayId>Stone Guardian Sword</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <StunImmune />
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/traps_hit</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Lightning Spiral</ObjectId>
      <Speed>35</Speed>
      <Damage>100</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
    </Projectile>
    <Size>120</Size>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0xB53A" id="Infested Oryx Guardian Sword">
    <DisplayId>Stone Guardian Sword</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <StunImmune />
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>63</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/traps_hit</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>pD Wall Shot</ObjectId>
      <Speed>35</Speed>
      <Damage>100</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Sick</ConditionEffect>
    </Projectile>
    <Size>120</Size>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x0D7D" id="Oryx Armor Spawner">
    <Group>Oryx Minions</Group>
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x0D7E" id="Oryx Suit of Armor">
    <DisplayId>Haunted Armor</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>11</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>12</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Armor Sword Attack</ObjectId>
      <Speed>55</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Armor Creation</ObjectId>
      <Speed>20</Speed>
      <Damage>1</Damage>
      <Size>120</Size>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Defense>20</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,CONSTRUCT</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0D7F" id="Oryx Insect Commander">
    <DisplayId>Commander of Oryx</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>3500</MaxHitPoints>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Flying />
    <Projectile id="0">
      <ObjectId>Oryx Knight Swipe</ObjectId>
      <Speed>65</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Defense>30</Defense>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,BEAST,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0D80" id="Oryx Insect Minion">
    <DisplayId>Insect Minion</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>14</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>14</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>15</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snakes_hit</DeathSound>
    <MaxHitPoints>500</MaxHitPoints>
    <Flying />
    <Projectile id="0">
      <ObjectId>Oryx Insect Sting</ObjectId>
      <Speed>65</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Oryx Insect Sting Status</ObjectId>
      <Speed>50</Speed>
      <Damage>60</Damage>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>10</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0D81" id="Oryx Eye Warrior">
    <DisplayId>Warrior of Oryx</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/trees_hit</DeathSound>
    <MaxHitPoints>1500</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Oryx Eye Warrior Swipe</ObjectId>
      <Speed>40</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Oryx Knight Blast Sm</ObjectId>
      <Speed>70</Speed>
      <Damage>45</Damage>
      <Size>80</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0D82" id="Oryx Brute">
    <DisplayId>Brute of Oryx</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>8</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <MaxHitPoints>7000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Oryx Brute Rush</ObjectId>
      <Speed>45</Speed>
      <Damage>65</Damage>
      <Size>200</Size>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Oryx Brute Line</ObjectId>
      <Speed>65</Speed>
      <Damage>55</Damage>
      <Size>80</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Oryx Knight Blast Sm</ObjectId>
      <Speed>35</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>30</Defense>
    <Exp>600</Exp>
    <BXP>2850</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,HUMANOID,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0D83" id="Oryx Knight">
    <DisplayId>Knight of Oryx</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dragons_hit</DeathSound>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Oryx Knight Swipe Spin</ObjectId>
      <Speed>65</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Oryx Bubble</ObjectId>
      <Speed>0.02</Speed>
      <Damage>100</Damage>
      <Size>160</Size>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Oryx Knight Blast Sm</ObjectId>
      <Speed>35</Speed>
      <Damage>60</Damage>
      <Size>80</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Oryx Knight Line</ObjectId>
      <Speed>55</Speed>
      <Damage>55</Damage>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>20</Defense>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x0D84" id="Oryx Pet">
    <DisplayId>Pet of Oryx</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/medusa_hit</DeathSound>
    <MaxHitPoints>750</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Pet Bubble</ObjectId>
      <Speed>0.02</Speed>
      <Damage>60</Damage>
      <Size>80</Size>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Size>100</Size>
    <Defense>15</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0D85" id="Oryx's Living Floor Fire Down">
    <DisplayId>Oryx's Living Floor</DisplayId>
    <Group>Oryx's Minions</Group>
    <Class>GameObject</Class>
    <Enemy />
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>2600</MaxHitPoints>
    <Exp>500</Exp>
    <DrawOnGround />
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x1d</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x1e</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x1f</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Mute Spell</ObjectId>
      <Speed>40</Speed>
      <Damage>20</Damage>
      <Size>80</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="5">Quiet</ConditionEffect>
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0D86" id="Quiet Bomb">
    <Group>Oryx's Minions</Group>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Exp>0</Exp>
    <Size>90</Size>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x22</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x23</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x24</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Mute Spell</ObjectId>
      <Speed>40</Speed>
      <Damage>20</Damage>
      <Size>80</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="5">Quiet</ConditionEffect>
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0D87" id="Oryx's Living Floor">
    <Group>Oryx's Minions</Group>
    <Class>GameObject</Class>
    <Enemy />
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>2600</MaxHitPoints>
    <Exp>500</Exp>
    <DrawOnGround />
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x1d</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x1e</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x1f</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Mute Spell</ObjectId>
      <Speed>40</Speed>
      <Damage>20</Damage>
      <Size>80</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="5">Quiet</ConditionEffect>
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0D88" id="Oryx Suit of Armor Snowy">
    <DisplayId>Snowy Haunted Armor</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>12</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>d3Chars8x8rEmbed</File>
        <Index>13</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Armor Sword Attack</ObjectId>
      <Speed>55</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Armor Creation</ObjectId>
      <Speed>20</Speed>
      <Damage>1</Damage>
      <Size>120</Size>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Defense>20</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,CONSTRUCT</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0D8B" id="Grey Pillar Snowy">
    <Class>GameObject</Class>
    <Model>Pillar</Model>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x5d</Index>
    </Texture>
    <Static />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xB3A7" id="Infested Parasite Pillar">
    <Class>GameObject</Class>
    <Model>Pillar</Model>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x19f</Index>
    </Texture>
    <Static />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xB3A6" id="Infested pD Boss Target">
    <BlockPlayerPortals />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xB3B2" id="Infested pD Boss">
    <DisplayId>Nightmare Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <DontFaceAttacks />
    <Size>170</Size>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>5000</Defense>
    <Exp>40000</Exp>
    <BXP>200000</BXP>
    <Quest />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>pD Wall Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="4.0">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Maw Shot 2</ObjectId>
      <Damage>70</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2285</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>70</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2285</LifetimeMS>
      <Size>80</Size>
      <Amplitude>0.40</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>pD Boss Shot</ObjectId>
      <Size>100</Size>
      <Damage>170</Damage>
      <Speed>30</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>pD Boss Shot</ObjectId>
      <Size>100</Size>
      <Damage>170</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>pD Quiet Wave</ObjectId>
      <Size>130</Size>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <StunImmune />
    <StasisImmune />
    <HealthBarBoss radius="20" />
    <KillStat stat="GrotesqueKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,HPSCALEONENTRY,AMULET_VETERAN</Labels>
    <SpecialSpawn category="Bis">Wine Cellar Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Chocolate Cream Sandwich Cookie</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Woodland Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">pD Scepter</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
<Object type="0xB3B3" id="Infested pD Boss Support">
    <DisplayId>Nightmare Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x49</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects8x8</File>
        <Index>0x48</Index>
      </Texture>
    </AltTexture>
    <DrawOnGround />
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>pD Tongue Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>pD Quiet Wave</ObjectId>
      <Size>130</Size>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Puppet Green Wheel</ObjectId>
      <Speed>35</Speed>
      <Damage>10</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xB3B4" id="Infested pD Blob Colony">
    <DisplayId>Blob Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>1</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>2</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <Size>120</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>2000</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xB3B5" id="Infested pD Pterasite Colony">
    <DisplayId>Pterasite Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects16x16</File>
      <Index>0x10</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>0x11</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>0x12</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <Size>120</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>2000</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xB3B6" id="Infested pD Swarm Colony">
    <DisplayId>Swarm Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects16x16</File>
      <Index>0x20</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>0x21</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>0x21</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <Size>120</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>2000</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Speed>10</Speed>
      <Damage>0</Damage>
      <LifetimeMS>0</LifetimeMS>
      <Parametric />
      <Size>0</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>pD Swarm Shot</ObjectId>
      <Speed>10</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>3.0</Magnitude>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Swarm Shot</ObjectId>
      <Speed>10</Speed>
      <Damage>120</Damage>
      <LifetimeMS>5500</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>5.0</Magnitude>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>pD Swarm Shot</ObjectId>
      <Speed>10</Speed>
      <Damage>120</Damage>
      <LifetimeMS>7500</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>6.0</Magnitude>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>60</Damage>
      <Speed>92</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>80</Size>
      <PassesCover />
    </Projectile>
    <StunImmune />
    <StasisImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xB3B7" id="Infested pD Walker C">
    <DisplayId>Walking Horror</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <Terrain>Mountains</Terrain>
    <Projectile id="0">
      <ObjectId>pD Walker Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
<Object type="0xB3B8" id="Infested pD Maw C">
    <DisplayId>Horror Maw</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>115</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <Terrain>Mountains</Terrain>
    <Projectile id="0">
      <ObjectId>pD Maw Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>130</Size>
      <Amplitude>1.8</Amplitude>
      <Frequency>0.492</Frequency>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Maw Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>130</Size>
      <Amplitude>2.9</Amplitude>
      <Frequency>0.492</Frequency>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Maw Shot 2</ObjectId>
      <Damage>160</Damage>
      <Speed>46</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
    </Projectile>
    <StunImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xB3B9" id="Infested pD Tongue C">
    <DisplayId>Furious Lasher</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <Terrain>Mountains</Terrain>
    <Projectile id="0">
      <ObjectId>pD Tongue Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xB3BA" id="Infested pD Painling C">
    <DisplayId>Painling</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects8x8</File>
        <Index>0x21</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Poison Fireball</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="6">Slowed</ConditionEffect>
      <PassesCover />
    </Projectile>
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xB3BB" id="Infested pD Stalker C">
    <DisplayId>Parasitic Stalker</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>2600</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Terrain>Mountains</Terrain>
    <Projectile id="0">
      <ObjectId>pD Stalker Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xB3BC" id="Infested Suit of Armor">
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x197</Index>
    </Texture>
    <ShadowSize>80</ShadowSize>
    <ShadowColor>0xa0cde9</ShadowColor>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>4000</MaxHitPoints>
    <Size>80</Size>
    <StasisImmune />
    <Enemy />
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1740" id="Oryx the Mad God 1">
    <DisplayId>Oryx the Mad God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>37</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/oryx_hit</HitSound>
    <DeathSound>monster/oryx_death</DeathSound>
    <Quest />
    <God />
    <Oryx />
    <StasisImmune />
    <NoArticle />
    <EventChestBoss />
    <Size>110</Size>
    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>45</Defense>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Exp>25000</Exp>
    <BXP>125000</BXP>
    <TrackLoot />
    <SoulboundDust prob="1" dustMin="42" dustMax="50" seasonalBonus="0.15">greenDust</SoulboundDust>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>30</Speed>
      <Damage>160</Damage>
      <Size>120</Size>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Flame</ObjectId>
      <Speed>100</Speed>
      <Damage>280</Damage>
      <Size>250</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Fire Bolt</ObjectId>
      <Speed>100</Speed>
      <Damage>40</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Green Star</ObjectId>
      <Speed>80</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>White Blue Bubble</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>White Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Silver Shield</ObjectId>
      <Speed>30</Speed>
      <Damage>290</Damage>
      <Size>130</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>White Bullet</ObjectId>
      <Speed>40</Speed>
      <Damage>90</Damage>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>White Bullet</ObjectId>
      <Speed>55</Speed>
      <Damage>400</Damage>
      <Size>200</Size>
      <LifetimeMS>2100</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>White Bullet</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <Size>75</Size>
      <LifetimeMS>1900</LifetimeMS>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Speed>90</Speed>
      <Size>100</Size>
      <Damage>1</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="14">
      <ObjectId>Gray Spinner</ObjectId>
      <Speed>90</Speed>
      <Size>100</Size>
      <Damage>1</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>White Ball</ObjectId>
      <Speed>10</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Parametric />
      <Magnitude>1</Magnitude>
      <ConditionEffect duration="8">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="16">
      <ObjectId>White Superblast</ObjectId>
      <Speed>55</Speed>
      <Size>240</Size>
      <Damage>210</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>White Ball Blast</ObjectId>
      <Speed>85</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="18">
      <ObjectId>White Star Stunner</ObjectId>
      <Speed>40</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="19">
      <ObjectId>White Ball Blast</ObjectId>
      <Speed>35</Speed>
      <Size>90</Size>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="50" />
    <KillStat stat="OryxKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Oryx Chamber Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon ???? Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Ancient Stone Sword</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
<Object type="0x1741" id="Assassin of Oryx">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>23</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>24</Index>
      </AnimatedTexture>
    </AltTexture>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Projectile id="0">
      <ObjectId>Assassin Swipe</ObjectId>
      <Speed>65</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Assassin Slash</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1742" id="White Moon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x78</Index>
    </Texture>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Size>80</Size>
    <ShadowSize>40</ShadowSize>
    <Z>0.27</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>White Planet Blast</ObjectId>
      <Speed>43</Speed>
      <Damage>70</Damage>
      <Size>80</Size>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Orb</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x1743" id="White Planet">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiCharBig</File>
      <Index>0x04</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x07</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x08</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Size>100</Size>
    <ShadowSize>30</ShadowSize>
    <Z>0.26</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>White Planet Blast</ObjectId>
      <Speed>43</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Orb</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x1744" id="Chase Element">
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x5f</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Ball</ObjectId>
      <Speed>25</Speed>
      <Damage>65</Damage>
      <Size>120</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Black Eye</ObjectId>
      <Speed>40</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>50</Speed>
      <Damage>65</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>60</Size>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Bullet</ObjectId>
      <Speed>20</Speed>
      <Damage>65</Damage>
      <Size>120</Size>
      <LifetimeMS>340</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Size>80</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x1745" id="Black Moon">
    <Group>Vagrant Repellent</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x5f</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Moon Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>50</Size>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x1746" id="Black Planet">
    <Group>Vagrant Repellent</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiCharBig</File>
      <Index>0x09</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Planet Shot</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <LifetimeMS>450</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Orb</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x1747" id="Anti-Spectator">
    <Group>Vagrant Repellent</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>60</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x1748" id="Ring Element">
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x48</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>40</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>White Bullet</ObjectId>
      <Speed>40</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Size>50</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x1749" id="Minion of Oryx">
    <Group>Minions of Oryx</Group>
    <Class>Character</Class>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>12</Defense>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>38</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>25</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Fire Bolt</ObjectId>
      <Speed>70</Speed>
      <Damage>55</Damage>
      <Size>80</Size>
      <LifetimeMS>1300</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Star</ObjectId>
      <Speed>60</Speed>
      <Damage>75</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="6">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Size>100</Size>
    <Exp>58</Exp>
    <BXP>275</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x174A" id="Guardian Element 1">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x174B" id="Guardian Element 2">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x174C" id="Guardian Element 3">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x174D" id="Guardian Element 4">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x174E" id="Outer Guardian Element">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>50</Damage>
      <Size>60</Size>
      <Speed>80</Speed>
      <LifetimeMS>620</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x802F" id="O1 Portal Dropper">
    <DisplayId>Oryx the Mad God</DisplayId>
    <Class>GameObject</Class>
    <BlockPlayerPortals />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xB395" id="Infested Oryx the Mad God 1">
    <DisplayId>Oryx the Mad God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>158</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/oryx_hit</HitSound>
    <DeathSound>monster/oryx_death</DeathSound>
    <Quest />
    <God />
    <Oryx />
    <StasisImmune />
    <NoArticle />
    <EventChestBoss />
    <Size>110</Size>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>160</Defense>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Exp>25000</Exp>
    <BXP>125000</BXP>
    <TrackLoot />
    <SoulboundDust prob="1" dustMin="42" dustMax="50" seasonalBonus="0.15">greenDust</SoulboundDust>
    <Projectile id="0">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>30</Speed>
      <Damage>160</Damage>
      <Size>120</Size>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>280</Damage>
      <Size>250</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Katana Shot</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>pD Sword Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>40</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>80</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Silver Shield</ObjectId>
      <Speed>30</Speed>
      <Damage>290</Damage>
      <Size>130</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>90</Damage>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>400</Damage>
      <Size>200</Size>
      <LifetimeMS>2100</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <Size>75</Size>
      <LifetimeMS>1900</LifetimeMS>
    </Projectile>
    <Projectile id="13">
      <ObjectId>pD Wall Shot</ObjectId>
      <Speed>90</Speed>
      <Size>100</Size>
      <Damage>1</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="14">
      <ObjectId>pD Wall Shot</ObjectId>
      <Speed>90</Speed>
      <Size>100</Size>
      <Damage>1</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="8">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>10</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Parametric />
      <Magnitude>1</Magnitude>
      <ConditionEffect duration="8">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="16">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>55</Speed>
      <Size>240</Size>
      <Damage>210</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>85</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="18">
      <ObjectId>pD Wall Shot</ObjectId>
      <Speed>40</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="19">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>45</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="50" />
    <KillStat stat="OryxKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Oryx Chamber Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon ???? Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Ancient Stone Sword</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
<Object type="0xB397" id="Infested White Moon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x78</Index>
    </Texture>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Size>80</Size>
    <ShadowSize>40</ShadowSize>
    <Z>0.27</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>43</Speed>
      <Damage>70</Damage>
      <Size>80</Size>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xB398" id="Infested White Planet">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiCharBig</File>
      <Index>0x04</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x07</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x08</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Size>100</Size>
    <ShadowSize>30</ShadowSize>
    <Z>0.26</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>43</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xB399" id="Infested Chase Element">
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x5f</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>65</Damage>
      <Size>120</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>65</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>60</Size>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>20</Speed>
      <Damage>65</Damage>
      <Size>120</Size>
      <LifetimeMS>340</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Size>80</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xB39A" id="Infested Black Moon">
    <Group>Vagrant Repellent</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x5f</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>50</Size>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0xB39B" id="Infested Black Planet">
    <Group>Vagrant Repellent</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiCharBig</File>
      <Index>0x09</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <LifetimeMS>450</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0xB39C" id="Infested Anti-Spectator">
    <Group>Vagrant Repellent</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0xB39D" id="Infested Ring Element">
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x48</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Size>50</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xB39F" id="Infested Guardian Element 1">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0xB3A0" id="Infested Guardian Element 2">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0xB3A1" id="Infested Guardian Element 3">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0xB3A2" id="Infested Guardian Element 4">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0xB3A3" id="Infested Outer Guardian Element">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Damage>50</Damage>
      <Size>60</Size>
      <Speed>80</Speed>
      <LifetimeMS>620</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0xB3A4" id="Infested pD Stalker">
    <DisplayId>Parasitic Stalker</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>2600</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <Projectile id="0">
      <ObjectId>pD Stalker Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_MID,GROTESQUE</Labels>
  </Object>
<Object type="0xB3A5" id="Infested pD Walker">
    <DisplayId>Walking Horror</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>pD Walker Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,GROTESQUE</Labels>
  </Object>
<Object type="0x0E19" id="TestChicken Small">
    <DisplayId>Oryx Chicken Minion</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>29</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>1100</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>0</Exp>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Rainbow Magic</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <Size>120</Size>
      <LifetimeMS>300</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pink Dot</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Rainbow Blaster</ObjectId>
      <Damage>100</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Rainbow Blaster</ObjectId>
      <Damage>70</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Pink Dot</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
<Object type="0x0E18" id="Test Egg">
    <DisplayId>Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x27</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x28</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x29</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x2a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x2b</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Size>130</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <ShadowSize>100</ShadowSize>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0E17" id="TestChicken 2">
    <DisplayId>Giant Oryx Chicken</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <EventChestBoss />
    <TrackLoot />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>22</Index>
    </AnimatedTexture>
    <Size>40</Size>
    <ShadowSize>80</ShadowSize>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>45</Defense>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SoulboundDust prob="1" dustMin="42" dustMax="50" seasonalBonus="0.15">greenDust</SoulboundDust>
    <Projectile id="0">
      <ObjectId>Pink Dot</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Rainbow Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Rainbow Magic Star Super</ObjectId>
      <Damage>300</Damage>
      <Speed>20</Speed>
      <Size>200</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Rainbow Magic Star</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2250</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Rainbow Blaster</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Pink Dot</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Feather</ObjectId>
      <Damage>0</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Rainbow Baller</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Rainbow Baller</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <HealthBarBoss radius="50" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,STASISIMMUNE,TRACKLOOT,BEAST,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Oryx Chicken Chamber Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon ???? Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Anatis Staff</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
<Object type="0x6428" id="Heart Chest">
    <DisplayId>Heart Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x3c</Index>
    </Texture>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>1000</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x2810" id="Oryx Mystery Gift">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Open this gift!</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <Soulbound />
    <BagType>8</BagType>
  </Object>
<Object type="0x203a" id="Oryx Horde Shiny Orb">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x27</Index>
    </Texture>
  </Object>
<Object type="0x280f" id="XMAS Dragon Totem">
    <Class>GameObject</Class>
    <Model>Candy Col Whole</Model>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x1d</Index>
    </Texture>
    <Static />
    <OccupySquare />
    <FullOccupy />
    <EnemyOccupySquare />
  </Object>
<Object type="0x2705" id="Grinch Portal">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Animation sync="true" prob="1" period="1">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects8x8</File>
          <Index>0x90</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects8x8</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects8x8</File>
          <Index>0x92</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects8x8</File>
          <Index>0x93</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects8x8</File>
          <Index>0x94</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0x2704" id="Fake Event Chest">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x2703" id="Grinch">
    <DisplayId>Grinch</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>28</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="1">
      <ObjectId>Xmas Shockwave</ObjectId>
      <Speed>80</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2.0">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Oryx Horde Shiny Orb</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.6">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Elemental missiles</ObjectId>
      <Speed>100</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2.4">Silenced</ConditionEffect>
    </Projectile>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>45000</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>19</Exp>
    <BXP>90</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE,TRACKLOOT,Grinch</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x2700" id="Oryx Gift">
    <DisplayId>Oryx Gift</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x80</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x81</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x82</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x83</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x84</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x85</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x86</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x87</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x88</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x89</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x8a</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x8b</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x70</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x71</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x72</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x73</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x74</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x75</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x76</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x77</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
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      </Texture>
      <Texture>
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      </Texture>
      <Texture>
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      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x7b</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>50</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x206f" id="Xmas Ent Tree">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x4c</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x4d</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x4e</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x4f</Index>
      </Texture>
    </RandomTexture>
    <MinSize>80</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>5</SizeStep>
    <ShadowSize>40</ShadowSize>
    <Static />
  </Object>
<Object type="0x2070" id="Xmas Ent House">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x48</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
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      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
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      <Texture>
        <File>oryxHordeObjects8x8</File>
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    </RandomTexture>
    <MinSize>80</MinSize>
    <MaxSize>100</MaxSize>
    <SizeStep>5</SizeStep>
    <ShadowSize>40</ShadowSize>
    <Static />
  </Object>
<Object type="0x204d" id="Ice Pail">
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x30</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x31</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
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      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>0x33</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
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      <Texture>
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      <Texture>
        <File>oryxHordeObjects16x16</File>
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      <Texture>
        <File>oryxHordeObjects16x16</File>
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      <Texture>
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      </Texture>
      <Texture>
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        <Index>0x19</Index>
      </Texture>
    </RandomTexture>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
    <MinSize>80</MinSize>
    <MaxSize>120</MaxSize>
  </Object>
<Object type="0x203d" id="Oryx Horde Small Burst">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x2a</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x203c" id="Oryx Horde Big X Proj">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x29</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x203b" id="Oryx Horde Big Burst">
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    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x28</Index>
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    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x2039" id="Oryx Horde Smaall Circle">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x26</Index>
    </Texture>
  </Object>
<Object type="0x2038" id="Oryx Horde Thick Cross">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x25</Index>
    </Texture>
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<Object type="0x2037" id="Oryx Horde Small Dark Burst">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x24</Index>
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0x2036" id="Oryx Horde Medium Burst">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x23</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x2035" id="Oryx Horde Plain White">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x22</Index>
    </Texture>
  </Object>
<Object type="0x2034" id="Oryx Horde Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x21</Index>
    </Texture>
  </Object>
<Object type="0x2033" id="Oryx small X Proj">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x20</Index>
    </Texture>
  </Object>
<Object type="0x2030" id="Oryx Darkness Trap Proj">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1b</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x2031" id="Oryx Daze Trap Proj">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1c</Index>
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0x2032" id="Oryx Confuse Trap Proj">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x202b" id="Oryx Spirit proj">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x19</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x2025" id="Oryx Statue Slow Proj">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x0d</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x2017" id="Hook Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x13</Index>
    </Texture>
  </Object>
<Object type="0x2016" id="Link Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x14</Index>
    </Texture>
  </Object>
<Object type="0x2f02" id="Big Grey Mossy Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x07</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x2000" id="Black Mossy Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x06</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
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<Object type="0x1fff" id="Grey Mossy Projectile">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x05</Index>
    </Texture>
  </Object>
<Object type="0x1ffb" id="Small Mossy Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x04</Index>
    </Texture>
  </Object>
<Object type="0x1ffa" id="Big Mossy Blast">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
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<Object type="0x1ff9" id="Small Mossy line">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
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<Object type="0x1ff8" id="Small Mossy V">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
  </Object>
<Object type="0x1ff7" id="Small Mossy zigzag">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
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<Object type="0x1ff6" id="Big Mossy Stone Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x08</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
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<Object type="0x1ff5" id="Big Stone bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x07</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x1ff4" id="Dark Mossy Boomerang">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x06</Index>
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<Object type="0x1ff3" id="Round Axe">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x05</Index>
    </Texture>
  </Object>
<Object type="0x1fe9" id="Light Mossy Boomerang">
    <Class>Projectile</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x04</Index>
    </Texture>
  </Object>
<Object type="0x1fe7" id="War Bullet">
    <Class>Projectile</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>18</Index>
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<Object type="0x1fe8" id="Sword Bullet">
    <Class>Projectile</Class>
    <Texture>
      <File>d2LofiObjBigEmbed</File>
      <Index>0x00</Index>
    </Texture>
  </Object>
<Object type="0x1fe5" id="oHorde Key">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Oryx Horde key</DisplayId>
    <Texture xOffset="-2" yOffset="0">
      <File>mountainTempleObjects8x8</File>
      <Index>0xcb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to The Oryx Horde event.</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x1fe4" id="oHorde Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>OryxHorde</DisplayId>
    <DungeonName>Oryx Horde</DungeonName>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0xcc</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x2029" id="Megamad Oryx Statue helper">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x202a" id="Spirit of Oryx Helper">
    <Enemy />
    <Exp>195</Exp>
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>1</Size>
    <MaxHitPoints>75000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>12</Defense>
    <Flying />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x1fdd" id="Brute helper">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1fdf" id="StoneRight helper">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1fe0" id="StoneLeft helper">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1fdc" id="Megamad Oryx Guardian Sword">
    <DisplayId>Stone Guardian Sword</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>oryxHordeChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/traps_hit</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Lightning Spiral</ObjectId>
      <Speed>45</Speed>
      <Damage>250</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lightning Bolt</ObjectId>
      <Speed>45</Speed>
      <Damage>200</Damage>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.75">Slowed</ConditionEffect>
      <ConditionEffect duration="3.5">Stunned</ConditionEffect>
      <ConditionEffect duration="3.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Lightning Spiral</ObjectId>
      <Speed>45</Speed>
      <Damage>200</Damage>
      <Size>40</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <Frequency>0.45</Frequency>
      <Amplitude>0.5</Amplitude>
      <ConditionEffect duration="0.75">Slowed</ConditionEffect>
      <ConditionEffect duration="3.5">Stunned</ConditionEffect>
      <ConditionEffect duration="3.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Lightning Spiral</ObjectId>
      <Speed>45</Speed>
      <Damage>200</Damage>
      <Size>80</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <Frequency>0.45</Frequency>
      <Amplitude>0.5</Amplitude>
      <ConditionEffect duration="0.75">Slowed</ConditionEffect>
      <ConditionEffect duration="3.5">Stunned</ConditionEffect>
      <ConditionEffect duration="3.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Lightning Spiral</ObjectId>
      <Speed>45</Speed>
      <Damage>200</Damage>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <Frequency>0.45</Frequency>
      <Amplitude>0.5</Amplitude>
      <ConditionEffect duration="0.75">Slowed</ConditionEffect>
      <ConditionEffect duration="3.5">Stunned</ConditionEffect>
      <ConditionEffect duration="3.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Lightning Spiral</ObjectId>
      <Speed>45</Speed>
      <Damage>200</Damage>
      <Size>200</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <Frequency>0.45</Frequency>
      <Amplitude>0.5</Amplitude>
      <ConditionEffect duration="0.75">Slowed</ConditionEffect>
      <ConditionEffect duration="3.5">Stunned</ConditionEffect>
      <ConditionEffect duration="3.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Invisible</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Frequency>0.45</Frequency>
      <Amplitude>0.5</Amplitude>
    </Projectile>
    <Size>200</Size>
    <Defense>60</Defense>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,STASISIMMUNE,CONSTRUCT</Labels>
  </Object>
<Object type="0x1fdb" id="Megamad Oryx Stone Guardian Right">
    <DisplayId>Stone Guardian</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Quest />
    <Level>20</Level>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>2</Index>
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    <AltTexture id="1">
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        <Index>5</Index>
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    <AltTexture id="4">
      <AnimatedTexture>
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        <Index>6</Index>
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    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Purple Blast</ObjectId>
      <Speed>80</Speed>
      <Damage>150</Damage>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Super Blast Purple</ObjectId>
      <Speed>70</Speed>
      <Damage>120</Damage>
      <Size>140</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Small White Blast</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Size>140</Size>
    <Defense>100</Defense>
    <Exp>26</Exp>
    <BXP>123</BXP>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,CONSTRUCT,GOD</Labels>
    <Presentation>
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      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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  </Object>
<Object type="0x1fda" id="Megamad Oryx Stone Guardian Left">
    <DisplayId>Stone Guardian</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Quest />
    <Level>20</Level>
    <AnimatedTexture>
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        <Index>10</Index>
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    <AltTexture id="4">
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Red Blast</ObjectId>
      <Speed>80</Speed>
      <Damage>150</Damage>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Super Blast Red</ObjectId>
      <Speed>80</Speed>
      <Damage>180</Damage>
      <Size>140</Size>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Small White Blast</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Size>140</Size>
    <Defense>100</Defense>
    <Exp>26</Exp>
    <BXP>123</BXP>
    <KeepDamageRecord />
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,CONSTRUCT,GOD</Labels>
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      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x1fd9" id="Megamad Oryx Guardian TaskMaster">
    <Group>Oryx Minions</Group>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1fd8" id="Megamad Stone Guardian Support">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>13</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x1fd5" id="Megamad Activator">
    <Class>Character</Class>
    <DisplayId>Oryx Statue</DisplayId>
    <Enemy />
    <Portrait>
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>13</Index>
      </AnimatedTexture>
    </Portrait>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x15</Index>
    </Texture>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Size>200</Size>
    <ShadowSize>100</ShadowSize>
    <Terrain>Mountains</Terrain>
    <Quest />
    <God />
    <Level>20</Level>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,QUEST,STASISIMMUNE</Labels>
  </Object>
<Object type="0x1fd3" id="Megamad Oryx Brute">
    <DisplayId>Megamad Brute of Oryx</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>0</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>25000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Dark Mossy Boomerang</ObjectId>
      <Speed>54</Speed>
      <Damage>93</Damage>
      <Size>200</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Mossy line</ObjectId>
      <Speed>78</Speed>
      <Damage>93</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Small Mossy V</ObjectId>
      <Speed>62</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Small Mossy line</ObjectId>
      <Speed>78</Speed>
      <Damage>93</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Big Mossy Stone Bolt</ObjectId>
      <Speed>40</Speed>
      <Damage>255</Damage>
      <Size>200</Size>
      <LifetimeMS>2750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Small Mossy V</ObjectId>
      <Speed>72</Speed>
      <Damage>93</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Size>140</Size>
    <Defense>50</Defense>
    <Exp>312</Exp>
    <BXP>1482</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,HUMANOID,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1fd4" id="Megamad Oryx Eye Warrior">
    <DisplayId>Megamad Warrior of Oryx</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Small Mossy zigzag</ObjectId>
      <Speed>40</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Small Mossy V</ObjectId>
      <Speed>70</Speed>
      <Damage>68</Damage>
      <Size>80</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>140</Size>
    <Defense>34</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x1fe6" id="Ring Bullet">
    <DisplayId>Alpha Arcane Fighter</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>34500</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Small Mossy zigzag</ObjectId>
      <Speed>50</Speed>
      <Damage>125</Damage>
      <Size>200</Size>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Size>140</Size>
    <Defense>34</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,STASISIMMUNE,HUMANOID</Labels>
  </Object>
<Object type="0x1fe2" id="Craig the Mad Intern">
    <DisplayId>Craig the Intern</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <StasisImmune />
    <AnimatedTexture>
      <File>spriteWorldChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <MaxHitPoints>161000</MaxHitPoints>
    <Size>100</Size>
    <Defense>50</Defense>
    <Exp>312</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
<Object type="0x1fea" id="Spirit of Oryx">
    <DisplayId>Spirit of Oryx</DisplayId>
    <Group>Oryx Minions</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/oryx_hit</HitSound>
    <DeathSound>monster/oryx_death</DeathSound>
    <MaxHitPoints>25000</MaxHitPoints>
    <Size>200</Size>
    <Defense>75</Defense>
    <Exp>312</Exp>
    <BXP>1482</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Oryx Spirit proj</ObjectId>
      <Speed>100</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Oryx Spirit proj</ObjectId>
      <Speed>50</Speed>
      <Damage>64</Damage>
      <Size>115</Size>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Oryx Spirit proj</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <Size>130</Size>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Oryx Horde Big Burst</ObjectId>
      <Speed>140</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dragon Eye Laser</ObjectId>
      <Speed>25</Speed>
      <Damage>0</Damage>
      <Size>200</Size>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Eye Laser</ObjectId>
      <Speed>120</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>BR Bullet</ObjectId>
      <Speed>25</Speed>
      <Damage>20</Damage>
      <Size>40</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>BR Bullet</ObjectId>
      <Speed>25</Speed>
      <Damage>20</Damage>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>BR Bullet</ObjectId>
      <Speed>25</Speed>
      <Damage>20</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Oryx Confuse Trap Proj</ObjectId>
      <Speed>25</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>4250</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Oryx Daze Trap Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <LifetimeMS>2250</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Oryx Darkness Trap Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>1590</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="15">
      <ObjectId>Oryx Horde Big X Proj</ObjectId>
      <Speed>75</Speed>
      <Damage>95</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="16">
      <ObjectId>Oryx small X Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>75</Damage>
      <Size>130</Size>
      <LifetimeMS>750</LifetimeMS>
      <Frequency>0.5</Frequency>
      <Amplitude>5</Amplitude>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1feb" id="Possessed Oryx Statue">
    <Class>Character</Class>
    <DisplayId>Possessed Oryx Statue</DisplayId>
    <Enemy />
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>0</Defense>
    <Exp>0</Exp>
    <Size>200</Size>
    <ShadowSize>100</ShadowSize>
    <AltTexture id="1">
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>0x10</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>0x11</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>0x12</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>0x13</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>0x14</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="6">
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>0x15</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Oryx Statue Slow Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>1590</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Mossy Projectile</ObjectId>
      <Speed>75</Speed>
      <Damage>1</Damage>
      <Size>50</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3.5">Stunned</ConditionEffect>
      <ConditionEffect duration="3.5">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,STASISIMMUNE,CONSTRUCT</Labels>
    <Presentation>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x1fec" id="Death Ring Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1fed" id="Oryx Marker BR">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xb0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1fef" id="Oryx Marker BL">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xb0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1ff0" id="Oryx Marker TL">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xb0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1ff1" id="Oryx Marker TR">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xb0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1ff2" id="Oryx Marker Center">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xb0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1ffc" id="Oryx Leader">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xb0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x1ffd" id="Oryx Darkness Trap">
    <Enemy />
    <NoMiniMap />
    <DisplayId>Dark Trap</DisplayId>
    <Class>Character</Class>
    <Group>OryxMine</Group>
    <AnimatedTexture>
      <File>oryxHordeChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>35</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <Flying />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Oryx Darkness Trap Proj</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <LifetimeMS>160</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x202e" id="Oryx Daze Trap">
    <Enemy />
    <NoMiniMap />
    <DisplayId>Daze Trap</DisplayId>
    <Class>Character</Class>
    <Group>OryxMine</Group>
    <AnimatedTexture>
      <File>oryxHordeChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>35</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <Flying />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Oryx Daze Trap Proj</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <LifetimeMS>160</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x202d" id="Oryx Confuse Trap">
    <Enemy />
    <NoMiniMap />
    <DisplayId>Dark Trap</DisplayId>
    <Class>Character</Class>
    <Group>OryxMine</Group>
    <AnimatedTexture>
      <File>oryxHordeChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>35</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <Flying />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Oryx Confuse Trap Proj</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <LifetimeMS>160</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x6faf" id="Thunder Helper">
    <NoMiniMap />
    <Class>Character</Class>
    <Group>Daichi</Group>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0x6fae" id="meteor explosion">
    <Enemy />
    <NoMiniMap />
    <DisplayId>Thunderstrike</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Flying />
    <Projectile id="0">
      <ObjectId>Thunderbolt</ObjectId>
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    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Neo Alien Portal Randomizer</SpecialSpawn>
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      <MultiHit />
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    <Projectile id="1">
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      <MultiHit />
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      <MultiHit />
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      <MultiHit />
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      <FaceDir />
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      <MultiHit />
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      <MultiHit />
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      <MultiHit />
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    <Projectile id="13">
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      <FaceDir />
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      <MultiHit />
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    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT</Labels>
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<Object type="0xb1dd" id="O3 Bomb Artifact 1">
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    <Enemy />
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<Object type="0xb1de" id="O3 Bomb Artifact 2">
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    <Flying />
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<Object type="0xb418" id="O3 Holy Beam Strike">
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    <Enemy />
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    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT</Labels>
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<Object type="0xb1e8" id="O3 Galactic Anchor">
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<Object type="0xb1e9" id="O3 Bomb Artifact">
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<Object type="0xb1dc" id="O3 Bomb Artifact H">
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    <KillStat stat="StructureKills" />
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    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
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<Object type="0xb177" id="O3 Protector 2">
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
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    <Projectile id="1">
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      <MultiHit />
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    <KillStat stat="StructureKills" />
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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<Object type="0xb1e3" id="O3 Counter Sick">
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<Object type="0xb464" id="O3 Rock Blue">
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<Object type="0xb484" id="O3 Rock Orange">
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<Object type="0x44cc" id="O3 Extra Exalt">
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      <ObjectId>Treasurer Spike</ObjectId>
      <Damage>90</Damage>
      <Speed>85</Speed>
      <Size>120</Size>
      <LifetimeMS>2300</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Treasurer Gems</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>105</Size>
      <LifetimeMS>1100</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Treasurer Star</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <PassesCover />
      <Wavy />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Treasurer Star</ObjectId>
      <Damage>140</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <PassesCover />
      <Wavy />
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Treasurer Gems</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>105</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Treasurer Spike</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>4800</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x2748" id="Oryx Noble">
    <Class>Character</Class>
    <Group>Gemsbok Minions</Group>
    <Enemy />
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5625</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <StasisImmune />
    <StunImmune />
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>O3 Purple Missile</ObjectId>
      <Damage>170</Damage>
      <Speed>90</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>110</Size>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,STASISIMMUNE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="DelayAndTeleport">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
        <StyleStep time="0.2">Wait</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x2749" id="Oryx Aristocrat">
    <Class>Character</Class>
    <Group>Gemsbok Minions</Group>
    <Enemy />
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>6750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>O3 Blue Stab</ObjectId>
      <Speed>150</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
      <FaceDir />
      <ArmorPiercing />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Blue Wheel NRot</ObjectId>
      <Damage>120</Damage>
      <Speed>26</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1</Frequency>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,STASISIMMUNE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="Circle">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
        <StyleStep time="0.2">Wait</StyleStep>
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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      <Style id="Reappear">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x274a" id="Oryx Patrician">
    <Class>Character</Class>
    <Group>Gemsbok Minions</Group>
    <Enemy />
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
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    <Projectile id="0">
      <ObjectId>O3 Blue Big Missile</ObjectId>
      <Damage>245</Damage>
      <Speed>105</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,STASISIMMUNE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="RamAndBurst">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
        <StyleStep time="0.6">WaitAndReset</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xb1e0" id="Oryx Deacon">
    <Class>Character</Class>
    <Group>Leucoryx Minions</Group>
    <Enemy />
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <MaxHitPoints>7315</MaxHitPoints>
    <Size>100</Size>
    <Defense>15</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>O3 Green Beam</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Green Stake</ObjectId>
      <Damage>230</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xb21f" id="Oryx Deacon Holy Beam">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT</Labels>
  </Object>
<Object type="0xb22f" id="Oryx Deacon Holy Beam Strike">
    <DisplayId>Oryx Deacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT</Labels>
  </Object>
<Object type="0x1af1" id="Oryx Cleric">
    <Class>Character</Class>
    <Group>Leucoryx Minions</Group>
    <Enemy />
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <MaxHitPoints>9000</MaxHitPoints>
    <Size>100</Size>
    <Defense>10</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>O3 Red Wave</ObjectId>
      <Damage>75</Damage>
      <Speed>90</Speed>
      <LifetimeMS>350</LifetimeMS>
      <Size>130</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Red Shockwave</ObjectId>
      <Damage>135</Damage>
      <Speed>10</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Red Shockwave</ObjectId>
      <Damage>135</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 Red Shockwave</ObjectId>
      <Damage>135</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Red Shockwave</ObjectId>
      <Damage>135</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>O3 Red Shockwave</ObjectId>
      <Damage>135</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x1af2" id="Oryx Cleric Holy Beam">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
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    <Enemy />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT</Labels>
  </Object>
<Object type="0x1af3" id="Oryx Cleric Holy Beam Strike">
    <DisplayId>Oryx Cleric</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT</Labels>
  </Object>
<Object type="0x1af4" id="Oryx Cardinal">
    <Class>Character</Class>
    <Group>Leucoryx Minions</Group>
    <Enemy />
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <MaxHitPoints>7875</MaxHitPoints>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>O3 Black Spear</ObjectId>
      <Size>100</Size>
      <Damage>95</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1af5" id="Oryx Cardinal Holy Beam">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT</Labels>
  </Object>
<Object type="0x1af6" id="Oryx Cardinal Holy Beam Strike">
    <DisplayId>Oryx Cardinal</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
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    <Enemy />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT</Labels>
  </Object>
<Object type="0x1af7" id="Oryx Minister">
    <Class>Character</Class>
    <Group>Dammah Minions</Group>
    <Enemy />
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <MaxHitPoints>6750</MaxHitPoints>
    <Size>100</Size>
    <Defense>15</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>O3 Red Big Ball FRot</ObjectId>
      <Damage>180</Damage>
      <Size>80</Size>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1af8" id="Oryx Minister Portal">
    <DisplayId>Oryx Minister</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <NoMiniMap />
    <Texture>
      <File>oryxSanctuaryObjects16x16</File>
      <Index>0x170</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects16x16</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects16x16</File>
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      </Frame>
      <Frame time="0.1">
        <Texture>
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      </Frame>
      <Frame time="0.1">
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      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects16x16</File>
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      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects16x16</File>
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      <Frame time="0.1">
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          <File>oryxSanctuaryObjects16x16</File>
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      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects16x16</File>
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        </Texture>
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxSanctuaryChars16x16</File>
        <Index>22</Index>
      </AnimatedTexture>
    </AltTexture>
    <AlwaysPositiveHealth />
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <MaxHitPoints>5825</MaxHitPoints>
    <Size>120</Size>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <SlowImmune />
    <Flying />
    <DisplayId>Oryx Elite Falconer</DisplayId>
    <Projectile id="0">
      <ObjectId>O3 Blue Stab</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
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    <Projectile id="20">
      <ObjectId>O3 Blue Spear</ObjectId>
      <Damage>180</Damage>
      <Speed>50</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Missile</ObjectId>
      <Damage>150</Damage>
      <Speed>30</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Dazed</ConditionEffect>
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    <Projectile id="21">
      <ObjectId>O3 White Blast</ObjectId>
      <Damage>200</Damage>
      <Speed>30</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Blue Stab</ObjectId>
      <Damage>150</Damage>
      <Speed>30</Speed>
      <LifetimeMS>12000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="22">
      <ObjectId>O3 Blue Spear</ObjectId>
      <Damage>180</Damage>
      <Speed>30</Speed>
      <LifetimeMS>12000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <MultiHit />
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    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <Presentation>
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        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
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      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xb442" id="O3B Bird Bomb">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>19</Index>
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    <Size>100</Size>
    <Invincible />
    <Flying />
    <Z>0.25</Z>
    <Projectile id="0">
      <ObjectId>O3 Black Stake</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <Size>140</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>O3 Black Wheel FRot</ObjectId>
      <Damage>180</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Boomerang />
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    <DisplayId>Oryx Elite Falcon</DisplayId>
    <Labels>ENEMY,MINION</Labels>
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<Object type="0x71ee" id="O3B Bird Chase">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>19</Index>
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    <Size>100</Size>
    <Invincible />
    <Flying />
    <Z>0.25</Z>
    <Projectile id="0">
      <ObjectId>O3 Black Stake</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <Size>140</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>O3 Black Wheel FRot</ObjectId>
      <Damage>180</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Boomerang />
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    <DisplayId>Oryx Elite Falcon</DisplayId>
    <Labels>ENEMY,MINION</Labels>
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<Object type="0x2638" id="O3B Ninja">
    <Enemy />
    <Class>Character</Class>
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      <Index>17</Index>
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    <AltTexture id="1">
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    <AlwaysPositiveHealth />
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
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    <Size>120</Size>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <SlowImmune />
    <Flying />
    <DisplayId>Oryx Elite Assassin</DisplayId>
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      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="10">
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      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="1">
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      <Size>160</Size>
      <MultiHit />
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      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
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<Object type="0x716" id="O3B Birdman Segment Head">
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    <Size>0</Size>
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    <Size>0</Size>
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    <Size>0</Size>
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<Object type="0x1a53" id="O3B Beisa Location Target">
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    <Size>0</Size>
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<Object type="0x264e" id="O3B Knight Location Target">
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    <Texture>
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    <Size>0</Size>
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<Object type="0x2652" id="O3B Birdman Location Target">
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    <Texture>
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    <Size>0</Size>
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    <Texture>
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    <Size>0</Size>
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    <Texture>
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    <Size>-1</Size>
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    <Size>-1</Size>
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    <Size>-1</Size>
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<Object type="0xcff9" id="O3B Big Buff Banner">
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<Object type="0x263E" id="O3B Point M">
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<Object type="0x263F" id="O3B Point MR">
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<Object type="0x571" id="O3B High Wall 1">
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<Object type="0x4ba0" id="O3B High Wall 2">
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<Object type="0x4e04" id="O3B High Wall 3">
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<Object type="0x4f52" id="O3B High Wall Banner R">
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<Object type="0x4f57" id="O3B High Wall Banner L">
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<Object type="0x527a" id="O3B High Wall Pillar Dark Edge">
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<Object type="0x52e9" id="O3B High Wall Pillar Center">
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<Object type="0x52ed" id="O3B High Wall Pillar Light Wall">
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<Object type="0x5c34" id="O3B High Wall Pillar Light Armor">
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<Object type="0x6dc8" id="O3B High Wall Armor Center">
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<Object type="0xcfff" id="O3B High Wall Flame Right">
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      <ConditionEffect duration="4">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x203F" id="Cog Artifact2 L">
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>100</Size>
    <MaxHitPoints>100000</MaxHitPoints>
    <BXP>926</BXP>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Black Magic</ObjectId>
      <Damage>120</Damage>
      <Speed>120</Speed>
      <LifetimeMS>320</LifetimeMS>
      <ConditionEffect duration="4">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x0944" id="Henchman of Oryx">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2250</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>19</Exp>
    <BXP>90</BXP>
    <Projectile id="0">
      <ObjectId>Blue Shuriken</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1.5">Unstable</ConditionEffect>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x0DE0" id="Abomination of Oryx">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>50</Damage>
      <Speed>140</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Fire</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Fire</ObjectId>
      <Damage>50</Damage>
      <Speed>100</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Red Fire</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Red Fire</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0DE1" id="Monstrosity of Oryx">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0DE2" id="Monstrosity Scarab">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0xa0</Index>
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0DE3" id="Aberrant of Oryx">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>23</Index>
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0DE4" id="Aberrant Blaster">
    <Enemy />
    <Class>Character</Class>
    <Texture>
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      <Index>0x97</Index>
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>80</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
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    <RandomTexture>
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      <Texture>
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      <Texture>
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    </RandomTexture>
    <Static />
    <OccupySquare />
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <StasisImmune />
    <Enemy />
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
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<Object type="0x0DE6" id="WineSpill Puddle">
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    <RandomTexture>
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      <Texture>
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      <Texture>
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    </RandomTexture>
    <DrawOnGround />
    <Static />
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<Object type="0x0DE7" id="WineSpill DL">
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    <Texture>
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    <DrawOnGround />
    <Static />
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<Object type="0x0DE8" id="WineSpill DR">
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    <Texture>
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    <DrawOnGround />
    <Static />
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<Object type="0x0DE9" id="WineSpill UR">
    <Class>GameObject</Class>
    <Texture>
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    <DrawOnGround />
    <Static />
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<Object type="0x0DEA" id="WineSpill UL">
    <Class>GameObject</Class>
    <Texture>
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    <DrawOnGround />
    <Static />
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<Object type="0x0DEB" id="WineSpill L">
    <Class>GameObject</Class>
    <Texture>
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    <DrawOnGround />
    <Static />
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<Object type="0x0DEC" id="WineSpill R">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x81</Index>
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    <DrawOnGround />
    <Static />
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<Object type="0x0DED" id="WineSpill U">
    <Class>GameObject</Class>
    <Texture>
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    <DrawOnGround />
    <Static />
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<Object type="0x0DEE" id="WineSpill D">
    <Class>GameObject</Class>
    <Texture>
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    <DrawOnGround />
    <Static />
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<Object type="0x0DEF" id="WineSpill C">
    <Class>GameObject</Class>
    <Texture>
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      <Index>0x84</Index>
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    <DrawOnGround />
    <Static />
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<Object type="0x0DF0" id="Purple Goo">
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
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      <Texture>
        <File>lofiEnvironment3</File>
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      <Texture>
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      <Texture>
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      <Texture>
        <File>lofiEnvironment3</File>
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    </RandomTexture>
    <Size>90</Size>
    <ShadowSize>0</ShadowSize>
    <DrawUnder />
    <NoMiniMap />
    <Invincible />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>55</Damage>
      <Speed>0</Speed>
      <Size>85</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Sick</ConditionEffect>
      <ConditionEffect duration="3.4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0DF1" id="Bile of Oryx">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>24</Index>
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    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>80</Defense>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x0DF2" id="Vintner of Oryx">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>1</Index>
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>18</Defense>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <Projectile id="0">
      <ObjectId>Wine Bomb</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="4">Drunk</ConditionEffect>
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    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x7526" id="Sanctuary Entry Controller">
    <Class>GameObject</Class>
    <BlockPlayerPortals />
    <Texture>
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    <Size>-1</Size>
    <Sound id="0">char_select</Sound>
    <Presentation>
      <Style id="SetAlt1">
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    </Presentation>
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<Object type="0x7527" id="Sanctuary Sword Monument">
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    <Texture>
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    <Size>100</Size>
    <ShadowSize>40</ShadowSize>
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<Object type="0x7528" id="Sanctuary Shield Monument">
    <Class>GameObject</Class>
    <Texture>
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    <Size>100</Size>
    <ShadowSize>40</ShadowSize>
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<Object type="0x7529" id="Sanctuary Helmet Monument">
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    <Texture>
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    <Size>100</Size>
    <ShadowSize>40</ShadowSize>
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<Object type="0x752A" id="Sanctuary Sword Monument Active">
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    <Texture>
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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    <Size>100</Size>
    <ShadowSize>40</ShadowSize>
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<Object type="0x752B" id="Sanctuary Shield Monument Active">
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      <Frame time="0.2">
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          <File>oryxSanctuaryObjects32x32</File>
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        </Texture>
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      <Frame time="0.2">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xac</Index>
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      <Frame time="0.2">
        <Texture>
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          <Index>0xad</Index>
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      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
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      <Frame time="0.2">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xaf</Index>
        </Texture>
      </Frame>
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    <Size>100</Size>
    <ShadowSize>40</ShadowSize>
  </Object>
<Object type="0x752C" id="Sanctuary Helmet Monument Active">
    <Class>GameObject</Class>
    <Texture>
      <File>oryxSanctuaryObjects32x32</File>
      <Index>0xb0</Index>
    </Texture>
    <Animation sync="true" prob="1" period="3.2">
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        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xbd</Index>
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      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xbe</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xbf</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <ShadowSize>40</ShadowSize>
  </Object>
<Object type="0x6E28" id="Oryx 2 Beam">
    <DisplayId>Exalted Beam</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x8034" id="O2 Portal Dropper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x713D" id="Infested Oryx the Mad God 2">
    <DisplayId>Oryx the Mad God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>158</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/oryx_hit</HitSound>
    <DeathSound>monster/oryx_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>90000</MaxHitPoints>
    <Defense>240</Defense>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Exp>50000</Exp>
    <BXP>250000</BXP>
    <Quest />
    <God />
    <Oryx />
    <StasisImmune />
    <Level>1</Level>
    <NoArticle />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Damage>135</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Star</ObjectId>
      <Damage>160</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Sword Shot</ObjectId>
      <Damage>240</Damage>
      <Speed>100</Speed>
      <LifetimeMS>450</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Purple Star</ObjectId>
      <Damage>160</Damage>
      <Speed>55</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Blue Star</ObjectId>
      <Damage>160</Damage>
      <Speed>105</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Grey Star</ObjectId>
      <Damage>160</Damage>
      <Speed>45</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Cyan Star</ObjectId>
      <Damage>160</Damage>
      <Speed>55</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Grey Star</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1666</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Cyan Star</ObjectId>
      <Damage>120</Damage>
      <Speed>35</Speed>
      <LifetimeMS>2228</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>pD Wall Shot</ObjectId>
      <Speed>60</Speed>
      <Size>200</Size>
      <Damage>250</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="16">
      <ObjectId>pD Wall Shot</ObjectId>
      <Speed>40</Speed>
      <Size>90</Size>
      <Damage>90</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="17">
      <ObjectId>pD Boss Shot</ObjectId>
      <Damage>250</Damage>
      <Speed>48</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>200</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="18">
      <ObjectId>pD Boss Shot</ObjectId>
      <Damage>180</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Projectile id="13">
      <ObjectId>pD Wall Shot</ObjectId>
      <Speed>90</Speed>
      <Size>100</Size>
      <Damage>1</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="10">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="14">
      <ObjectId>pD Wall Shot</ObjectId>
      <Speed>90</Speed>
      <Size>100</Size>
      <Damage>1</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="15">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <SoulboundDust dustMin="40" dustMax="48" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="52" dustMax="60" seasonalBonus="0.15">redDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="OryxKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GOD,HPSCALEONENTRY,AMULET_VETERAN</Labels>
    <SpecialSpawn category="Bis">Wine Cellar Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Grapes of Wrath</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Penguin Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Lethargic Sentience</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
<Object type="0x713E" id="O2 Challenger Fame">
    <Class>GameObject</Class>
    <Enemy />
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x54</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Exp>240000</Exp>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xB3A8" id="Infested O2 Bullet Split">
    <DisplayId>Oryx the Mad God</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>0</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xB3A9" id="Infested O2 MinionRemover">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xB3AA" id="Infested O2 Bomb Artifact">
    <DisplayId>Oryx the Mad God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiChar8x8</File>
        <Index>0xb4</Index>
      </Texture>
    </AltTexture>
    <Size>120</Size>
    <Invincible />
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xB3AB" id="Infested O2 Bomb Artifact 2">
    <DisplayId>Oryx the Mad God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>120</Size>
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xB3AC" id="Infested Cog Artifact2 R">
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>100</Size>
    <MaxHitPoints>100000</MaxHitPoints>
    <BXP>926</BXP>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Black Magic</ObjectId>
      <Damage>120</Damage>
      <Speed>120</Speed>
      <LifetimeMS>320</LifetimeMS>
      <ConditionEffect duration="4">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0xB3AD" id="Infested Cog Artifact2 L">
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>100</Size>
    <MaxHitPoints>100000</MaxHitPoints>
    <BXP>926</BXP>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Black Magic</ObjectId>
      <Damage>120</Damage>
      <Speed>120</Speed>
      <LifetimeMS>320</LifetimeMS>
      <ConditionEffect duration="4">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0xB3AE" id="Infested pD Walker 2">
    <DisplayId>Walking Horror</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>2625</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>pD Walker Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
<Object type="0xB3AF" id="Infested pD Maw 2">
    <DisplayId>Horror Maw</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>115</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>pD Maw Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>130</Size>
      <Amplitude>1.8</Amplitude>
      <Frequency>0.492</Frequency>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Maw Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>130</Size>
      <Amplitude>2.9</Amplitude>
      <Frequency>0.492</Frequency>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Maw Shot 2</ObjectId>
      <Damage>160</Damage>
      <Speed>46</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
    </Projectile>
    <StunImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xB3B0" id="Infested pD Tongue 2">
    <DisplayId>Furious Lasher</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>2625</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>pD Tongue Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xB3B1" id="Infested pD Painling 2">
    <DisplayId>Painling</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects8x8</File>
        <Index>0x21</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Poison Fireball</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <PassesCover />
    </Projectile>
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x78e" id="pD Blob Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0x78f" id="pD Maw Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x11</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x79a" id="pD Maw Shot 2">
    <Class>Projectile</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x14</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x7a0" id="pD Maw Shot 3">
    <Class>Projectile</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x13</Index>
    </Texture>
  </Object>
<Object type="0x79f" id="pD Walker Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x15</Index>
    </Texture>
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<Object type="0x7a6" id="pD Swords">
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<Object type="0x7a8" id="pD Wands">
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    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x7aa" id="pD Bows">
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<Object type="0x7a9" id="pD Daggers">
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<Object type="0x7a7" id="pD Katanas">
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    <Projectile id="0">
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      <MultiHit />
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    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x95d" id="pD Daggers Scout">
    <Group>Host Players Scouts</Group>
    <DisplayId>Dagger Wielding Host</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <RandomTexture>
      <AnimatedTexture>
        <File>parasiteDenChars8x8</File>
        <Index>18</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>parasiteDenChars8x8</File>
        <Index>19</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>parasiteDenChars8x8</File>
        <Index>20</Index>
      </AnimatedTexture>
    </RandomTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>1450</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>111</Exp>
    <BXP>527</BXP>
    <Projectile id="0">
      <ObjectId>pD Dagger Shot</ObjectId>
      <Size>100</Size>
      <Damage>54</Damage>
      <Speed>112</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x95e" id="pD Staves Scout">
    <Group>Host Players Scouts</Group>
    <DisplayId>Staff Wielding Host</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <RandomTexture>
      <AnimatedTexture>
        <File>parasiteDenChars8x8</File>
        <Index>21</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>parasiteDenChars8x8</File>
        <Index>22</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>parasiteDenChars8x8</File>
        <Index>23</Index>
      </AnimatedTexture>
    </RandomTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>92</Exp>
    <BXP>437</BXP>
    <Projectile id="0">
      <ObjectId>pD Staff Shot</ObjectId>
      <Size>100</Size>
      <Damage>32</Damage>
      <Speed>144</Speed>
      <LifetimeMS>713</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x95f" id="pD Katanas Scout">
    <Group>Host Players Scouts</Group>
    <DisplayId>Katana Wielding Host</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <RandomTexture>
      <AnimatedTexture>
        <File>parasiteDenChars8x8</File>
        <Index>24</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>parasiteDenChars8x8</File>
        <Index>25</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>parasiteDenChars8x8</File>
        <Index>32</Index>
      </AnimatedTexture>
    </RandomTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>1450</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>111</Exp>
    <BXP>527</BXP>
    <Projectile id="0">
      <ObjectId>pD Katana Shot</ObjectId>
      <Size>100</Size>
      <Damage>63</Damage>
      <Speed>104</Speed>
      <LifetimeMS>548</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7c9" id="pD Stalker Scout">
    <DisplayId>Parasitic Stalker</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <Projectile id="0">
      <ObjectId>pD Stalker Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x791" id="pD Stalker">
    <DisplayId>Parasitic Stalker</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>1950</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <Projectile id="0">
      <ObjectId>pD Stalker Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x792" id="pD Skin Collector">
    <DisplayId>Flesh Collector</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>156</Exp>
    <BXP>741</BXP>
    <Projectile id="0">
      <ObjectId>Big Fireball</ObjectId>
      <Damage>10</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x793" id="pD Walker">
    <DisplayId>Walking Horror</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>2625</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>pD Walker Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,MINION_MID,GROTESQUE</Labels>
  </Object>
<Object type="0x7c7" id="pD Maw Scout">
    <DisplayId>Horror Maw</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>115</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>pD Maw Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>130</Size>
      <Amplitude>1.8</Amplitude>
      <Frequency>0.492</Frequency>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Maw Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>130</Size>
      <Amplitude>2.9</Amplitude>
      <Frequency>0.492</Frequency>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Maw Shot 2</ObjectId>
      <Damage>160</Damage>
      <Speed>46</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
    </Projectile>
    <StunImmune />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7c8" id="pD Tongue Scout">
    <DisplayId>Furious Lasher</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>pD Tongue Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x794" id="pD Maw">
    <DisplayId>Horror Maw</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>115</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>pD Maw Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>130</Size>
      <Amplitude>1.8</Amplitude>
      <Frequency>0.492</Frequency>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Maw Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>130</Size>
      <Amplitude>2.9</Amplitude>
      <Frequency>0.492</Frequency>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Maw Shot 2</ObjectId>
      <Damage>160</Damage>
      <Speed>46</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
    </Projectile>
    <StunImmune />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x795" id="pD Tongue">
    <DisplayId>Furious Lasher</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>2625</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>pD Tongue Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x785" id="pD EBM">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x49B" id="pD EBM No PvP">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x7b4" id="EBM">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x7b5" id="pD Explo">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Effect maxRadius="3.7" color="0xFF9000" size="100">ExplosionComplex</Effect>
  </Object>
<Object type="0x786" id="pD Barrel">
    <DisplayId>Explosive Barrel</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Color>0xFF9000</Color>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
  </Object>
<Object type="0x796" id="pD Barrel Explosion">
    <DisplayId>Explosive Barrel</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Sound id="0">spell/fire_nova</Sound>
    <Effect minRadius="0.5" maxRadius="3.7" color="0xFF9000" size="100" life="0.35" amount="100">ExplosionComplex</Effect>
  </Object>
<Object type="0x49C" id="pD Barrel No PvP">
    <DisplayId>Explosive Barrel</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Color>0xFF9000</Color>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
  </Object>
<Object type="0x49D" id="pD Barrel Explosion No PvP">
    <DisplayId>Explosive Barrel</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Sound id="0">spell/fire_nova</Sound>
    <Effect minRadius="0.5" maxRadius="3.7" color="0xFF9000" size="100" life="0.35" amount="100">ExplosionComplex</Effect>
  </Object>
<Object type="0x7c4" id="pD Scout Squad">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x456c" id="ScoutSpawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
  </Object>
<Object type="0x7c2" id="pD Scout Colony">
    <DisplayId>Scout Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>1</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>2</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <Size>100</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <StasisImmune />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7c0" id="pD Blob Scout">
    <DisplayId>Parasitic Blob Scout</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>1300</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>60</Exp>
    <BXP>285</BXP>
    <Projectile id="0">
      <ObjectId>pD Blob Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>56</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="4.0">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x789" id="pD Blob">
    <DisplayId>Parasitic Blob</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>28</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>pD Blob Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>56</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="4.0">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_MID,GROTESQUE</Labels>
  </Object>
<Object type="0x7306" id="HpD Blob">
    <DisplayId>Parasitic Blob</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>28</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>pD Blob Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>56</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="4.0">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>HParasitic Blob</Labels>
  </Object>
<Object type="0x7c1" id="pD Blob Guardian">
    <DisplayId>Parasitic Blob Guardian</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>29</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>105</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>pD Blob Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>56</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="4.0">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_MID,GROTESQUE</Labels>
  </Object>
<Object type="0x7bb" id="pD Colony Goop">
    <Class>GameObject</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x7c3" id="pD Colony Life">
    <Class>GameObject</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x7bc" id="pD Colony Death">
    <Class>GameObject</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x790" id="pD Blob Colony">
    <DisplayId>Blob Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>1</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>2</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <Size>120</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>2000</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7a2" id="pD Creepasite Maker">
    <Class>GameObject</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x787" id="pD Pterasite">
    <DisplayId>Pterasite</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0xa0</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects8x8</File>
        <Index>0xa1</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>parasiteDenObjects8x8</File>
        <Index>0xa2</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>parasiteDenObjects8x8</File>
        <Index>0xa3</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <Z>0.4</Z>
    <Flying />
    <Invincible />
    <Exp>300</Exp>
    <Projectile id="0">
      <ObjectId>pD Pterasite Shot</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3.0">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7a3" id="pD Pterasite Bomb">
    <DisplayId>Pterasite Bomb</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>120</Size>
    <Invincible />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Poison Fireball</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x78b" id="pD Pterasite Bomb Proj">
    <Class>Projectile</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0xa5</Index>
    </Texture>
    <Size>120</Size>
  </Object>
<Object type="0x7a4" id="pD Pterasite Colony">
    <DisplayId>Pterasite Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects16x16</File>
      <Index>0x10</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>0x11</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>0x12</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <Size>120</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>2000</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7be" id="pD Swarm Colony">
    <DisplayId>Swarm Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>parasiteDenObjects16x16</File>
      <Index>0x20</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>0x21</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>parasiteDenObjects16x16</File>
        <Index>0x21</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <Size>120</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>2000</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Speed>10</Speed>
      <Damage>0</Damage>
      <LifetimeMS>0</LifetimeMS>
      <Parametric />
      <Size>0</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>pD Swarm Shot</ObjectId>
      <Speed>10</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>3.0</Magnitude>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Swarm Shot</ObjectId>
      <Speed>10</Speed>
      <Damage>120</Damage>
      <LifetimeMS>5500</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>5.0</Magnitude>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>pD Swarm Shot</ObjectId>
      <Speed>10</Speed>
      <Damage>120</Damage>
      <LifetimeMS>7500</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>6.0</Magnitude>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>60</Damage>
      <Speed>92</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>80</Size>
      <PassesCover />
    </Projectile>
    <StunImmune />
    <StasisImmune />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,GROTESQUE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x788" id="pD Painling">
    <DisplayId>Painling</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>parasiteDenObjects8x8</File>
        <Index>0x21</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Projectile id="0">
      <ObjectId>Poison Fireball</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
      <PassesCover />
    </Projectile>
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,GROTESQUE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x78a" id="pD Painling Explosion">
    <Class>GameObject</Class>
    <Texture>
      <File>parasiteDenObjects8x8</File>
      <Index>0x21</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>75</ShadowSize>
  </Object>
<Object type="0x801" id="pD Boss Target">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x800" id="pD Boss">
    <DisplayId>Nightmare Colony</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xB50000</BloodColor>
    <DontFaceAttacks />
    <Size>170</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>5000</Defense>
    <Exp>40000</Exp>
    <BXP>200000</BXP>
    <Quest />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>pD Wall Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="4.0">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Maw Shot 2</ObjectId>
      <Damage>70</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2285</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
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    <Projectile id="2">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>70</Damage>
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      <Size>80</Size>
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      <Frequency>2</Frequency>
      <MultiHit />
      <FaceDir />
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    <Projectile id="3">
      <ObjectId>pD Boss Shot</ObjectId>
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      <Damage>170</Damage>
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    <Projectile id="4">
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    <StasisImmune />
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    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,HPSCALEONENTRY,AMULET_VETERAN</Labels>
    <SpecialSpawn category="Bis">Parasite Chambers Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Chocolate Cream Sandwich Cookie</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Farm Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">pD Scepter</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Token">3STToken</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
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<Object type="0x79d" id="pD Boss TP">
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<Object type="0x1507" id="Golden Pup Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x141</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Golden Pup</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1508" id="White Cat Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>White Cat</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1509" id="Blue Snail Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x149</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Blue Snail</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x150a" id="Grey Wolf Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x141</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Grey Wolf</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x150b" id="Brown Fox Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x141</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Brown Fox</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x150c" id="Green Frog Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x149</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Green Frog</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x150d" id="Lion Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Feline</PetFamily>
    <PetSkin>Lion Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x150e" id="Penguin Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x148</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Penguin</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x150f" id="Sheepdog Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x141</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Sheepdog</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1510" id="Panda Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x143</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Exotic</PetFamily>
    <PetSkin>Panda Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1511" id="Purple Snail Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x149</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Purple Snail</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1512" id="Black Wolf Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x141</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Canine</PetFamily>
    <PetSkin>Black Wolf Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1513" id="Grey Fox Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x141</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Grey Fox</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1514" id="Purple Frog Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x149</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Purple Frog</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1515" id="White Lion Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Feline</PetFamily>
    <PetSkin>White Lion Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1516" id="Green Penguin Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x148</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Green Penguin</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1517" id="Golden Sheepdog Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x141</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Canine</PetFamily>
    <PetSkin>Golden Sheepdog Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1518" id="Blue Parrot Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x142</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Blue Parrot</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1519" id="Chick Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x144</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Chick</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x151a" id="Pig Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x144</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Pig</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x151b" id="Sea Slurp Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x149</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Sea Slurp</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x151c" id="Squirrel Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x145</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Squirrel</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x151d" id="Bat Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14a</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Bat</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x151e" id="Lil' Ghost Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14a</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Lil' Ghost</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x151f" id="Valentine Generator">
    <DisplayId>Valentine</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Give this to someone you care about!</Description>
    <BagType>2</BagType>
    <Activate objectId="Valentine" cooldown="1" hideEffect="false">PermaPet</Activate>
    <InvUse />
    <feedPower>250</feedPower>
  </Object>
<Object type="0x161f" id="Valentine">
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x1a</Index>
    </Texture>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.4">
        <Texture>
          <File>lofiChar28x8</File>
          <Index>0x1a</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiChar28x8</File>
          <Index>0x1b</Index>
        </Texture>
      </Frame>
    </Animation>
    <NoMiniMap />
    <Z>0.15</Z>
    <Flying />
    <Size>40</Size>
    <ShadowSize>70</ShadowSize>
  </Object>
<Object type="0x1520" id="Leprechaun Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14b</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Humanoid</PetFamily>
    <PetSkin>Leprechaun Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1521" id="Lil' Oryx Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>? ? ? ?</PetFamily>
    <PetSkin>Lil' Oryx Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1522" id="Toucan Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x143</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Exotic</PetFamily>
    <PetSkin>Toucan Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1523" id="Skunk Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x145</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Woodland</PetFamily>
    <PetSkin>Skunk Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1524" id="Mallard Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x144</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Farm</PetFamily>
    <PetSkin>Mallard Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1525" id="Duck Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x144</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Duck</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1526" id="Eagle Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x142</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Avian</PetFamily>
    <PetSkin>Eagle Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1527" id="Turtle Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x149</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Turtle</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1528" id="Jelly Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>? ? ? ?</PetFamily>
    <PetSkin>Jelly Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1529" id="Bee Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Insect</PetFamily>
    <PetSkin>Bee Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x152a" id="Raven Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Avian</PetFamily>
    <PetSkin>Raven Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x152b" id="Grape Penguin Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x148</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Grape Penguin</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x152c" id="Grass Penguin Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x148</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Grass Penguin</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x152d" id="Elf Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14b</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Humanoid</PetFamily>
    <PetSkin>Elf Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x152e" id="Crab Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x149</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Crab</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x152f" id="Hamster Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x145</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Hamster</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1530" id="Dino Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x146</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Dino</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1531" id="Elephant Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x143</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Elephant</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1532" id="Demon Frog Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x149</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Aquatic</PetFamily>
    <PetSkin>Demon Frog Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1533" id="Gargoyle Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14a</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Spooky</PetFamily>
    <PetSkin>Gargoyle Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1534" id="Gummy Bear Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14c</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>? ? ? ?</PetFamily>
    <PetSkin>Gummy Bear Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1535" id="Dragonfly Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x147</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Dragonfly</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1536" id="Lil' Cyclops Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14a</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Spooky</PetFamily>
    <PetSkin>Lil' Cyclops Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1537" id="Snowy Owl Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x145</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Woodland</PetFamily>
    <PetSkin>Snowy Owl Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1538" id="Turkey Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x144</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Farm</PetFamily>
    <PetSkin>Turkey Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1539" id="Baby Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14b</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Baby</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x153a" id="Baby Dragon Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x146</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Reptile</PetFamily>
    <PetSkin>Baby Dragon Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x153b" id="Karate Penguin Red Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x148</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Penguin</PetFamily>
    <PetSkin>Karate Red Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x153c" id="Karate Penguin Blue Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x148</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Penguin</PetFamily>
    <PetSkin>Karate Blue Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x153d" id="Karate Penguin Yellow Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x148</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Penguin</PetFamily>
    <PetSkin>Karate Yellow Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x153e" id="Karate Penguin Purple Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x148</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Penguin</PetFamily>
    <PetSkin>Karate Purple Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1540" id="Robobuddy Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14d</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Automaton</PetFamily>
    <PetSkin>Robobuddy Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1541" id="Snowman Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14c</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>? ? ? ?</PetFamily>
    <PetSkin>Snowman Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1542" id="Black Ant Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x147</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Black Ant</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1543" id="Blue Ant Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x147</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Blue Ant</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1544" id="Green Ant Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x147</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Green Ant</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1545" id="Red Ant Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x147</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Red Ant</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1546" id="Purple Ant Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x147</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Purple Ant</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1547" id="Beer Slurp Generator">
    <DisplayId>Beer Slurp</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x244</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This special sea slurp is trained to seek out the elusive Beer God.</Description>
    <ExtraTooltipData>
      <EffectInfo name="" description="Helps locate Beer Gods in the Realm" />
    </ExtraTooltipData>
    <InvUse />
    <VaultItem />
    <Soulbound />
    <Activate objectId="Beer Slurp" cooldown="10">PermaPet</Activate>
    <OldSound>use_potion</OldSound>
    <feedPower>1000</feedPower>
  </Object>
<Object type="0x1647" id="Beer Slurp">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>50</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>51</Index>
      </AnimatedTexture>
    </AltTexture>
    <NoMiniMap />
    <Size>60</Size>
    <ShadowSize>50</ShadowSize>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x1549" id="Peppermint Snail Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x149</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Aquatic</PetFamily>
    <PetSkin>Peppermint Snail Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x154a" id="Relief Oriole Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x142</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Oriole</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x154b" id="Relief Goldfinch Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x142</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Goldfinch</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x154c" id="Relief Bluebird Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x142</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Bluebird</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x154d" id="Relief Cardinal Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x142</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Cardinal</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x154e" id="Werewolf Cub Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14a</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Spooky</PetFamily>
    <PetSkin>Werewolf Cub Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x154f" id="Tomb Snake Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x146</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Tomb Snake</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1550" id="Ninja Cat Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Feline</PetFamily>
    <PetSkin>Ninja Cat Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1551" id="Praying Mantis Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x147</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Insect</PetFamily>
    <PetSkin>Praying Mantis Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1552" id="Dreidel Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14c</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Dreidel</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1553" id="Reindeer Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x145</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Woodland</PetFamily>
    <PetSkin>Reindeer Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1555" id="Koala Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x143</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Koala</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1556" id="USA Eagle Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x142</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetFamily>Avian</PetFamily>
    <PetSkin>USA Eagle Skin</PetSkin>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1557" id="Spirit Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14a</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Spirit</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x1558" id="Sprite Star Egg">
    <feedPower>200</feedPower>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x140</Index>
    </Texture>
    <SlotType>26</SlotType>
    <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
    <PetId>Sprite Star</PetId>
    <Activate>CreatePet</Activate>
    <Consumable />
    <Soulbound />
    <BagType>3</BagType>
    <Track />
  </Object>
<Object type="0x153f" id="Beach Ball Generator">
    <DisplayId>Beach Ball</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x193</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Play with this ball on the beach! (Requires a buddy!)</Description>
    <BagType>8</BagType>
    <InvUse />
    <Activate objectId="Beach Ball" cooldown="1" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <feedPower>500</feedPower>
  </Object>
<Object type="0x163f" id="Beach Ball">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
    <Size>0</Size>
  </Object>
<Object type="0x00ee" id="Beach Ball Bullet">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x19b</Index>
    </Texture>
    <Size>80</Size>
  </Object>
<Object type="0x16f4" id="Valentine Heart Generator">
    <DisplayId>Valentine Launcher</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="2">
      <File>d3LofiObjEmbed</File>
      <Index>0x76</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Send a heart to your closest buddy!</Description>
    <BagType>8</BagType>
    <InvUse />
    <Activate objectId="Valentine Heart" cooldown="1" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <feedPower>100</feedPower>
  </Object>
<Object type="0x16f5" id="Valentine Heart">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
    <Size>0</Size>
  </Object>
<Object type="0x16ee" id="Valentine Heart Bullet">
    <Class>Projectile</Class>
    <Texture>
      <File>d3LofiObjEmbed16</File>
      <Index>0x1c</Index>
    </Texture>
    <Size>80</Size>
  </Object>
<Object type="0x6a8" id="Pet Rock Item">
    <DisplayId>Pet Rock</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d3LofiObjEmbed</File>
      <Index>0x7a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Cooldown" description="20 seconds" />
    </ExtraTooltipData>
    <Description>The Pets of Tomorrow in your very own pocket! Available to those who survived the great Pet Bug of March 2017.</Description>
    <Sound>use_potion</Sound>
    <Activate hideEffect="true" cooldown="20" objectId="Pet Rock">Pet</Activate>
    <InvUse />
    <BagType>8</BagType>
    <Soulbound />
    <feedPower>100</feedPower>
  </Object>
<Object type="0x6a7" id="Pet Rock">
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>d3LofiObjEmbed</File>
        <Index>0x7a</Index>
      </Texture>
      <Texture>
        <File>d3LofiObjEmbed</File>
        <Index>0x7b</Index>
      </Texture>
      <Texture>
        <File>d3LofiObjEmbed</File>
        <Index>0x7c</Index>
      </Texture>
      <Texture>
        <File>d3LofiObjEmbed</File>
        <Index>0x7d</Index>
      </Texture>
    </RandomTexture>
    <NoMiniMap />
    <MinSize>80</MinSize>
    <MaxSize>100</MaxSize>
  </Object>
<Object type="0x221" id="Heart Item">
    <DisplayId>Hearticles</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x74</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Show your valentine spirit by presenting your big heart!</Description>
    <Sound>use_potion</Sound>
    <Activate hideEffect="true" objectId="Hearticles">Pet</Activate>
    <Consumable />
    <BagType>2</BagType>
    <Soulbound />
  </Object>
<Object type="0x222" id="Hearticles">
    <Class>GameObject</Class>
    <Effect color="0xCC0000" color2="0xFF0066" minRadius="0.2" maxRadius="3" rise="1.8" life="4.5" amount="60">Heart</Effect>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0xbcd" id="Snowflake Generator">
    <DisplayId>Delightful Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d3LofiObjEmbed</File>
      <Index>0xfc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>There is nothing like delicate crystals of sixfold symmetry to represent the beauty of winter.</Description>
    <Sound>use_potion</Sound>
    <Activate hideEffect="true" objectId="Snowflake">Pet</Activate>
    <InvUse />
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>500</feedPower>
  </Object>
<Object type="0x10c3" id="Snowflake Item">
    <DisplayId>Delightful Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d3LofiObjEmbed</File>
      <Index>0xfc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>There is nothing like delicate crystals of sixfold symmetry to represent the beauty of winter.</Description>
    <Sound>use_potion</Sound>
    <Activate hideEffect="true" objectId="Snowflake">Pet</Activate>
    <Consumable />
    <BagType>2</BagType>
    <Soulbound />
    <feedPower>200</feedPower>
  </Object>
<Object type="0x10c4" id="Snowflake">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Effect color="0xD0FFFF" color2="0xF0FFFF" minRadius="4.5" maxRadius="5.5" life="1.0" size="140">Snowflake</Effect>
  </Object>
<Object type="0xddd" id="Snowball Generator">
    <DisplayId>Snowball</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Snowball fight!</Description>
    <BagType>8</BagType>
    <InvUse />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <feedPower>500</feedPower>
  </Object>
<Object type="0xdde" id="Snowball Throw">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Effect minRadius="0.1" maxRadius="0.6" color="0xFFFFFF" size="80" life="0.30" amount="10">ExplosionComplex</Effect>
  </Object>
<Object type="0xddf" id="Snowball Bullet">
    <Class>Projectile</Class>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <Size>60</Size>
  </Object>
<Object type="0xbca" id="Snowball Impact">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Effect minRadius="0.2" maxRadius="1.2" color="0xFFFFFF" size="100" life="0.30" amount="40">ExplosionComplex</Effect>
  </Object>
<Object type="0xbea" id="Snowball x 1">
    <DisplayId>Snowball x1</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <Quantity>1</Quantity>
  </Object>
<Object type="0xbeb" id="Snowball x 2">
    <DisplayId>Snowball x2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 1</SuccessorId>
    <Quantity>2</Quantity>
  </Object>
<Object type="0xbec" id="Snowball x 3">
    <DisplayId>Snowball x3</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 2</SuccessorId>
    <Quantity>3</Quantity>
  </Object>
<Object type="0xbed" id="Snowball x 4">
    <DisplayId>Snowball x4</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 3</SuccessorId>
    <Quantity>4</Quantity>
  </Object>
<Object type="0xbee" id="Snowball x 5">
    <DisplayId>Snowball x5</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 4</SuccessorId>
    <Quantity>5</Quantity>
  </Object>
<Object type="0xbef" id="Snowball x 6">
    <DisplayId>Snowball x6</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 5</SuccessorId>
    <Quantity>6</Quantity>
  </Object>
<Object type="0xbf0" id="Snowball x 7">
    <DisplayId>Snowball x7</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 6</SuccessorId>
    <Quantity>7</Quantity>
  </Object>
<Object type="0xbf1" id="Snowball x 8">
    <DisplayId>Snowball x8</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 7</SuccessorId>
    <Quantity>8</Quantity>
  </Object>
<Object type="0xbf2" id="Snowball x 9">
    <DisplayId>Snowball x9</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 8</SuccessorId>
    <Quantity>9</Quantity>
  </Object>
<Object type="0xbf3" id="Snowball x 10">
    <DisplayId>Snowball x10</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 9</SuccessorId>
    <Quantity>10</Quantity>
  </Object>
<Object type="0xbf4" id="Snowball x 11">
    <DisplayId>Snowball x11</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 10</SuccessorId>
    <Quantity>11</Quantity>
  </Object>
<Object type="0xbf5" id="Snowball x 12">
    <DisplayId>Snowball x12</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 11</SuccessorId>
    <Quantity>12</Quantity>
  </Object>
<Object type="0xbf6" id="Snowball x 13">
    <DisplayId>Snowball x13</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 12</SuccessorId>
    <Quantity>13</Quantity>
  </Object>
<Object type="0xbf7" id="Snowball x 14">
    <DisplayId>Snowball x14</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 13</SuccessorId>
    <Quantity>14</Quantity>
  </Object>
<Object type="0xbf8" id="Snowball x 15">
    <DisplayId>Snowball x15</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 14</SuccessorId>
    <Quantity>15</Quantity>
  </Object>
<Object type="0xbf9" id="Snowball x 16">
    <DisplayId>Snowball x16</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 15</SuccessorId>
    <Quantity>16</Quantity>
  </Object>
<Object type="0xbfa" id="Snowball x 17">
    <DisplayId>Snowball x17</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 16</SuccessorId>
    <Quantity>17</Quantity>
  </Object>
<Object type="0xbfb" id="Snowball x 18">
    <DisplayId>Snowball x18</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 17</SuccessorId>
    <Quantity>18</Quantity>
  </Object>
<Object type="0xbfc" id="Snowball x 19">
    <DisplayId>Snowball x19</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 18</SuccessorId>
    <Quantity>19</Quantity>
  </Object>
<Object type="0xbfd" id="Snowball x 20">
    <DisplayId>Snowball x20</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xfd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Description>Snowball fiiiiiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
    <BagType>2</BagType>
    <Consumable />
    <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
    <Soulbound />
    <SuccessorId>Snowball x 19</SuccessorId>
    <Quantity>20</Quantity>
  </Object>
<Object type="0xbfe" id="Heart Decoy Particles">
    <Class>GameObject</Class>
    <Effect color="0xCC0000" color2="0xFF0066" minRadius="0.2" maxRadius="1.5" rise="2.6" life="1.0" amount="35">Heart</Effect>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object id="Black Cat" type="0x7f05">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Black Cat Skin</DefaultSkin>
    <FirstAbility>Attack Far</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Grey Cat" type="0x7f06">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Grey Cat Skin</DefaultSkin>
    <FirstAbility>Attack Mid</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Orange Cat" type="0x7f07">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Orange Cat Skin</DefaultSkin>
    <FirstAbility>Attack Mid</FirstAbility>
    <Size>60</Size>
  </Object>
<Object id="Tan Cat" type="0x7f08">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Tan Cat Skin</DefaultSkin>
    <FirstAbility>Attack Close</FirstAbility>
    <Size>60</Size>
  </Object>
<Object id="Yellow Cat" type="0x7f09">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Yellow Cat Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="White Cat" type="0x7f0a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>White Cat Skin</DefaultSkin>
    <FirstAbility>Magic Heal</FirstAbility>
    <Size>60</Size>
  </Object>
<Object id="Brown Pup" type="0x7f0b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Brown Pup Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Grey Pup" type="0x7f0c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Grey Pup Skin</DefaultSkin>
    <FirstAbility>Attack Close</FirstAbility>
    <Size>60</Size>
  </Object>
<Object id="Golden Pup" type="0x7f0d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Golden Pup Skin</DefaultSkin>
    <FirstAbility>Electric</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Grey Wolf" type="0x7f0e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Grey Wolf Skin</DefaultSkin>
    <FirstAbility>Attack Mid</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Brown Fox" type="0x7f0f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Brown Fox Skin</DefaultSkin>
    <FirstAbility>Attack Far</FirstAbility>
    <Size>60</Size>
  </Object>
<Object id="Sheepdog" type="0x7f10">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Sheepdog Skin</DefaultSkin>
    <FirstAbility>Decoy</FirstAbility>
    <Size>60</Size>
  </Object>
<Object id="Grey Fox" type="0x7f11">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Grey Fox Skin</DefaultSkin>
    <FirstAbility>Attack Close</FirstAbility>
    <Size>60</Size>
  </Object>
<Object id="Blue Parrot" type="0x7f12">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Blue Parrot Skin</DefaultSkin>
    <FirstAbility>Magic Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Oriole" type="0x7f13">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Oriole Skin</DefaultSkin>
    <FirstAbility>Attack Far</FirstAbility>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>60</Size>
  </Object>
<Object id="Goldfinch" type="0x7f14">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Goldfinch Skin</DefaultSkin>
    <FirstAbility>Decoy</FirstAbility>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Bluebird" type="0x7f15">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Bluebird Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Cardinal" type="0x7f16">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Cardinal Skin</DefaultSkin>
    <FirstAbility>Attack Close</FirstAbility>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>60</Size>
  </Object>
<Object id="Elephant" type="0x7f17">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Elephant Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Koala" type="0x7f18">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Koala Skin</DefaultSkin>
    <FirstAbility>Magic Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Monkey" type="0x7f19">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Monkey Skin</DefaultSkin>
    <FirstAbility>Electric</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Chick" type="0x7f1a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Chick Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Pig" type="0x7f1b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Pig Skin</DefaultSkin>
    <FirstAbility>Attack Far</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Duck" type="0x7f1c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Duck Skin</DefaultSkin>
    <FirstAbility>Magic Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Squirrel" type="0x7f89">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Squirrel Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Hamster" type="0x7f1d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Hamster Skin</DefaultSkin>
    <FirstAbility>Electric</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Raccoon" type="0x7f1e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Raccoon Skin</DefaultSkin>
    <FirstAbility>Magic Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Dino" type="0x7f1f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Dino Skin</DefaultSkin>
    <FirstAbility>Rising Fury</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Tomb Snake" type="0x7f20">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Tomb Snake Skin</DefaultSkin>
    <FirstAbility>Attack Mid</FirstAbility>
    <Size>60</Size>
    <NoHatchOrFuse />
  </Object>
<Object id="Chameleon" type="0x7f21">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Chameleon Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Dragonfly" type="0x7f8a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Dragonfly Skin</DefaultSkin>
    <FirstAbility>Attack Far</FirstAbility>
    <WhileMoving>
      <Z>0.25</Z>
      <Flying />
    </WhileMoving>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Black Ant" type="0x7f23">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Black Ant Skin</DefaultSkin>
    <FirstAbility>Rising Fury</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Blue Ant" type="0x7f24">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Blue Ant Skin</DefaultSkin>
    <FirstAbility>Decoy</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Green Ant" type="0x7f25">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Green Ant Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Red Ant" type="0x7f26">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Red Ant Skin</DefaultSkin>
    <FirstAbility>Attack Close</FirstAbility>
    <Size>60</Size>
  </Object>
<Object id="Purple Ant" type="0x7f27">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Purple Ant Skin</DefaultSkin>
    <FirstAbility>Attack Close</FirstAbility>
    <Size>60</Size>
  </Object>
<Object id="Penguin" type="0x7f28">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Penguin Skin</DefaultSkin>
    <FirstAbility>Attack Far</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Green Penguin" type="0x7f29">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Green Penguin Skin</DefaultSkin>
    <FirstAbility>Attack Far</FirstAbility>
    <Size>60</Size>
  </Object>
<Object id="Grape Penguin" type="0x7f2a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Grape Penguin Skin</DefaultSkin>
    <FirstAbility>Magic Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Grass Penguin" type="0x7f2b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Grass Penguin Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Blue Snail" type="0x7f2c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Blue Snail Skin</DefaultSkin>
    <FirstAbility>Attack Mid</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Green Frog" type="0x7f2d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Green Frog Skin</DefaultSkin>
    <FirstAbility>Attack Far</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Purple Snail" type="0x7f2e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Purple Snail Skin</DefaultSkin>
    <FirstAbility>Attack Mid</FirstAbility>
    <Size>60</Size>
  </Object>
<Object id="Purple Frog" type="0x7f2f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Purple Frog Skin</DefaultSkin>
    <FirstAbility>Decoy</FirstAbility>
    <Size>60</Size>
  </Object>
<Object id="Sea Slurp" type="0x7f30">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Sea Slurp Skin</DefaultSkin>
    <FirstAbility>Electric</FirstAbility>
    <Size>60</Size>
    <NoHatchOrFuse />
  </Object>
<Object id="Turtle" type="0x7f31">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Turtle Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Crab" type="0x7f32">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Crab Skin</DefaultSkin>
    <FirstAbility>Attack Close</FirstAbility>
    <Size>60</Size>
  </Object>
<Object id="Bat" type="0x7f34">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Bat Skin</DefaultSkin>
    <FirstAbility>Attack Close</FirstAbility>
    <WhileMoving>
      <Z>0.3</Z>
      <Flying />
    </WhileMoving>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Lil' Ghost" type="0x7f35">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Lil' Ghost Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <Z>0.15</Z>
    <Flying />
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Spirit" type="0x7f36">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Spirit Skin</DefaultSkin>
    <FirstAbility>Attack Mid</FirstAbility>
    <ShadowSize>35</ShadowSize>
    <WhileMoving>
      <Z>0.3</Z>
      <Flying />
    </WhileMoving>
    <Size>60</Size>
    <NoHatchOrFuse />
  </Object>
<Object id="Baby" type="0x7f37">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Baby Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Dreidel" type="0x7f39">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Dreidel Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Sprite Star" type="0x7f3a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Sprite Star Skin</DefaultSkin>
    <FirstAbility>Electric</FirstAbility>
    <WhileMoving>
      <Z>0.22</Z>
      <Flying />
    </WhileMoving>
    <Size>60</Size>
    <NoHatchOrFuse />
  </Object>
<Object id="Blue Thing" type="0x7f3b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Blue Thing Skin</DefaultSkin>
    <FirstAbility>Magic Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Robobuddy" type="0x7f3c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Robobuddy Skin</DefaultSkin>
    <FirstAbility>Heal</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Helmbot" type="0x7f3d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Helmbot Skin</DefaultSkin>
    <FirstAbility>Electric</FirstAbility>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Lion" type="0x7f3e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Lion Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="White Lion" type="0x7f3f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>White Lion Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Ninja Cat" type="0x7f40">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Ninja Cat Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Golden Sheepdog" type="0x7f41">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Golden Sheepdog Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Black Wolf" type="0x7f42">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Black Wolf Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Gold Bulldog" type="0x7f43">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Gold Bulldog Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Eagle" type="0x7f44">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Eagle Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Raven" type="0x7f45">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Raven Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="USA Eagle" type="0x7f46">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>USA Eagle Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Pigeon" type="0x7f47">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Pigeon Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Panda" type="0x7f48">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Panda Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Toucan" type="0x7f49">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Toucan Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Orangutan" type="0x7f4a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Orangutan Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Mallard" type="0x7f4b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mallard Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Turkey" type="0x7f4c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Turkey Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Skunk" type="0x7f4d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Skunk Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Snowy Owl" type="0x7f4e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Snowy Owl Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.25</Z>
      <Flying />
    </WhileMoving>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Reindeer" type="0x7f4f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Reindeer Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Baby Dragon" type="0x7f50">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Baby Dragon Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Bee" type="0x7f52">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Bee Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.25</Z>
      <Flying />
    </WhileMoving>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Praying Mantis" type="0x7f53">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Praying Mantis Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Karate Red" type="0x7f54">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Karate Red Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Karate Blue" type="0x7f55">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Karate Blue Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Karate Yellow" type="0x7f56">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Karate Yellow Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Karate Purple" type="0x7f57">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Karate Purple Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object id="Demon Frog" type="0x7f58">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Demon Frog Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object id="Peppermint Snail" type="0x7f59">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Peppermint Snail Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Gargoyle" type="0x7f5a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Gargoyle Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.25</Z>
      <Flying />
    </WhileMoving>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Lil' Cyclops" type="0x7f5b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Lil' Cyclops Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Werewolf Cub" type="0x7f5c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Werewolf Cub Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object id="Monster Eye" type="0x7f5d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Monster Eye Skin</DefaultSkin>
    <Z>0.26</Z>
    <Flying />
    <ShadowSize>60</ShadowSize>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Skull" type="0x7f5e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Skull Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.22</Z>
      <Flying />
      <ShadowSize>80</ShadowSize>
    </WhileMoving>
    <Size>80</Size>
  </Object>
<Object id="Leprechaun" type="0x7f5f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Leprechaun Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Elf" type="0x7f60">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Elf Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Mermaid" type="0x7f61">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mermaid Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Jelly" type="0x7f62">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Jelly Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Gummy Bear" type="0x7f63">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Gummy Bear Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Snowman" type="0x7f64">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Snowman Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Jalapeno" type="0x7f65">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Jalapeno Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Redbot" type="0x7f66">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Redbot Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Funkatron" type="0x7f67">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Funkatron Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Tiger" type="0x7f68">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Tiger Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Pink Lion" type="0x7f69">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Pink Lion Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Midnight Wolf" type="0x7f6a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Midnight Wolf Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Golden Hyena" type="0x7f6b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Golden Hyena Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Phoenix" type="0x7f6c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Phoenix Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.3</Z>
      <Flying />
      <ShadowSize>80</ShadowSize>
    </WhileMoving>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Griffin" type="0x7f6d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Griffin Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="War Elephant" type="0x7f6e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>War Elephant Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="King Gorilla" type="0x7f6f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>King Gorilla Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Enraged Yack" type="0x7f70">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Enraged Yack Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Night Mare" type="0x7f71">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Night Mare Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Silver Doe" type="0x7f72">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Silver Doe Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Solar Owl" type="0x7f73">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Solar Owl Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Tandem Cobra" type="0x7f74">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Tandem Cobra Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Poison Drake" type="0x7f75">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Poison Drake Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Beetleman" type="0x7f76">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Beetleman Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Ultrawasp" type="0x7f77">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ultrawasp Skin</DefaultSkin>
    <Size>80</Size>
    <WhileMoving>
      <Z>0.2</Z>
      <Flying />
    </WhileMoving>
    <ShadowSize>65</ShadowSize>
    <BasicPet />
  </Object>
<Object id="Battle Penguin" type="0x7f78">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Battle Penguin Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Tank Penguin" type="0x7f79">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Tank Penguin Skin</DefaultSkin>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <BasicPet />
  </Object>
<Object id="Golden Crab" type="0x7f7a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Golden Crab Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Great Shark" type="0x7f7b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Great Shark Skin</DefaultSkin>
    <ShadowSize>70</ShadowSize>
    <Size>80</Size>
    <Z>0.1</Z>
    <BasicPet />
  </Object>
<Object id="Blue Landfish" type="0x7f7c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Blue Landfish Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Glowing Skull" type="0x7f7d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Glowing Skull Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.25</Z>
      <Flying />
      <ShadowSize>80</ShadowSize>
    </WhileMoving>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Monkey Head" type="0x7f7e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Monkey Head Skin</DefaultSkin>
    <Z>0.3</Z>
    <Flying />
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Reaper" type="0x7f7f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Reaper Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Battle God" type="0x7f80">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Battle God Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Centaur" type="0x7f81">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Centaur Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Forest Fairy" type="0x7f82">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Forest Fairy Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.3</Z>
      <Flying />
    </WhileMoving>
    <ShadowSize>60</ShadowSize>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Lil' Oryx" type="0x7f83">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Lil' Oryx Skin</DefaultSkin>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object id="Shroom" type="0x7f84">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Shroom Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Great Jelly" type="0x7f85">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Great Jelly Skin</DefaultSkin>
    <Size>80</Size>
    <ShadowSize>90</ShadowSize>
    <BasicPet />
  </Object>
<Object id="Spiderbot" type="0x7f86">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Spiderbot Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Cylindron" type="0x7f87">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cylindron Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object id="Gutsbot" type="0x7f88">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Gutsbot Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object type="0x8000" id="Black Cat Skin">
    <PetSkin />
    <DisplayId>Black Cat</DisplayId>
    <Class>PetSkin</Class>
    <Family>Feline</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8001" id="Grey Cat Skin">
    <PetSkin />
    <DisplayId>Grey Cat</DisplayId>
    <Class>PetSkin</Class>
    <Family>Feline</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8002" id="Orange Cat Skin">
    <PetSkin />
    <DisplayId>Orange Cat</DisplayId>
    <Class>PetSkin</Class>
    <Family>Feline</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8003" id="Tan Cat Skin">
    <PetSkin />
    <DisplayId>Tan Cat</DisplayId>
    <Class>PetSkin</Class>
    <Family>Feline</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>90</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8004" id="Yellow Cat Skin">
    <PetSkin />
    <DisplayId>Yellow Cat</DisplayId>
    <Class>PetSkin</Class>
    <Family>Feline</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>92</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8005" id="White Cat Skin">
    <PetSkin />
    <DisplayId>White Cat</DisplayId>
    <Class>PetSkin</Class>
    <Family>Feline</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>91</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8006" id="Brown Pup Skin">
    <PetSkin />
    <DisplayId>Brown Pup</DisplayId>
    <Class>PetSkin</Class>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8007" id="Grey Pup Skin">
    <PetSkin />
    <DisplayId>Grey Pup</DisplayId>
    <Class>PetSkin</Class>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>93</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8008" id="Golden Pup Skin">
    <PetSkin />
    <DisplayId>Golden Pup</DisplayId>
    <Class>PetSkin</Class>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>94</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8009" id="Grey Wolf Skin">
    <PetSkin />
    <DisplayId>Grey Wolf</DisplayId>
    <Class>PetSkin</Class>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x800a" id="Brown Fox Skin">
    <PetSkin />
    <DisplayId>Brown Fox</DisplayId>
    <Class>PetSkin</Class>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x06</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x800b" id="Sheepdog Skin">
    <PetSkin />
    <DisplayId>Sheepdog</DisplayId>
    <Class>PetSkin</Class>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x800c" id="Grey Fox Skin">
    <PetSkin />
    <DisplayId>Grey Fox</DisplayId>
    <Class>PetSkin</Class>
    <Family>Canine</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>95</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x800d" id="Blue Parrot Skin">
    <PetSkin />
    <DisplayId>Blue Parrot</DisplayId>
    <Class>PetSkin</Class>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0c</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x800e" id="Oriole Skin">
    <PetSkin />
    <DisplayId>Oriole</DisplayId>
    <Class>PetSkin</Class>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>59</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x800f" id="Goldfinch Skin">
    <PetSkin />
    <DisplayId>Goldfinch</DisplayId>
    <Class>PetSkin</Class>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>60</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8010" id="Bluebird Skin">
    <PetSkin />
    <DisplayId>Bluebird</DisplayId>
    <Class>PetSkin</Class>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>61</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8011" id="Cardinal Skin">
    <PetSkin />
    <DisplayId>Cardinal</DisplayId>
    <Class>PetSkin</Class>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>62</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8012" id="Elephant Skin">
    <PetSkin />
    <DisplayId>Elephant</DisplayId>
    <Class>PetSkin</Class>
    <Family>Exotic</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>35</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8013" id="Koala Skin">
    <PetSkin />
    <DisplayId>Koala</DisplayId>
    <Class>PetSkin</Class>
    <Family>Exotic</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>70</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8014" id="Monkey Skin">
    <PetSkin />
    <DisplayId>Monkey</DisplayId>
    <Class>PetSkin</Class>
    <Family>Exotic</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>74</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8015" id="Chick Skin">
    <PetSkin />
    <DisplayId>Chick</DisplayId>
    <Class>PetSkin</Class>
    <Family>Farm</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0d</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8016" id="Pig Skin">
    <PetSkin />
    <DisplayId>Pig</DisplayId>
    <Class>PetSkin</Class>
    <Family>Farm</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0e</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8017" id="Duck Skin">
    <PetSkin />
    <DisplayId>Duck</DisplayId>
    <Class>PetSkin</Class>
    <Family>Farm</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>22</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8018" id="Squirrel Skin">
    <PetSkin />
    <DisplayId>Squirrel</DisplayId>
    <Class>PetSkin</Class>
    <Family>Woodland</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>18</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8019" id="Hamster Skin">
    <PetSkin />
    <DisplayId>Hamster</DisplayId>
    <Class>PetSkin</Class>
    <Family>Woodland</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>33</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x801a" id="Raccoon Skin">
    <PetSkin />
    <DisplayId>Raccoon</DisplayId>
    <Class>PetSkin</Class>
    <Family>Woodland</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>75</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x801b" id="Dino Skin">
    <PetSkin />
    <DisplayId>Dino</DisplayId>
    <Class>PetSkin</Class>
    <Family>Reptile</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>34</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x801c" id="Tomb Snake Skin">
    <PetSkin />
    <DisplayId>Tomb Snake</DisplayId>
    <Class>PetSkin</Class>
    <Family>Reptile</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>64</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x801d" id="Chameleon Skin">
    <PetSkin />
    <DisplayId>Chameleon</DisplayId>
    <Class>PetSkin</Class>
    <Family>Reptile</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>76</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x801e" id="Dragonfly Skin">
    <PetSkin />
    <DisplayId>Dragonfly</DisplayId>
    <Class>PetSkin</Class>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>39</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x801f" id="Black Ant Skin">
    <PetSkin />
    <DisplayId>Black Ant</DisplayId>
    <Class>PetSkin</Class>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>53</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8020" id="Blue Ant Skin">
    <PetSkin />
    <DisplayId>Blue Ant</DisplayId>
    <Class>PetSkin</Class>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>54</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8021" id="Green Ant Skin">
    <PetSkin />
    <DisplayId>Green Ant</DisplayId>
    <Class>PetSkin</Class>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>55</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8022" id="Red Ant Skin">
    <PetSkin />
    <DisplayId>Red Ant</DisplayId>
    <Class>PetSkin</Class>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>56</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8023" id="Purple Ant Skin">
    <PetSkin />
    <DisplayId>Purple Ant</DisplayId>
    <Class>PetSkin</Class>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>57</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8024" id="Penguin Skin">
    <PetSkin />
    <DisplayId>Penguin</DisplayId>
    <Class>PetSkin</Class>
    <Family>Penguin</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8025" id="Green Penguin Skin">
    <PetSkin />
    <DisplayId>Green Penguin</DisplayId>
    <Class>PetSkin</Class>
    <Family>Penguin</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>96</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8026" id="Grape Penguin Skin">
    <PetSkin />
    <DisplayId>Grape Penguin</DisplayId>
    <Class>PetSkin</Class>
    <Family>Penguin</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>29</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8027" id="Grass Penguin Skin">
    <PetSkin />
    <DisplayId>Grass Penguin</DisplayId>
    <Class>PetSkin</Class>
    <Family>Penguin</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>30</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8028" id="Blue Snail Skin">
    <PetSkin />
    <DisplayId>Blue Snail</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x03</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8029" id="Green Frog Skin">
    <PetSkin />
    <DisplayId>Green Frog</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x802a" id="Purple Snail Skin">
    <PetSkin />
    <DisplayId>Purple Snail</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>97</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x802b" id="Purple Frog Skin">
    <PetSkin />
    <DisplayId>Purple Frog</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>98</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x802c" id="Sea Slurp Skin">
    <PetSkin />
    <DisplayId>Sea Slurp</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0f</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x802d" id="Turtle Skin">
    <PetSkin />
    <DisplayId>Turtle</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>24</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x802e" id="Crab Skin">
    <PetSkin />
    <DisplayId>Crab</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>32</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8030" id="Bat Skin">
    <PetSkin />
    <DisplayId>Bat</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>103</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8031" id="Lil' Ghost Skin">
    <PetSkin />
    <DisplayId>Lil' Ghost</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>16</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8032" id="Spirit Skin">
    <PetSkin />
    <DisplayId>Spirit</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>101</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8033" id="Baby Skin">
    <PetSkin />
    <DisplayId>Baby</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>45</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x8035" id="Dreidel Skin">
    <PetSkin />
    <DisplayId>Dreidel</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>67</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8036" id="Sprite Star Skin">
    <PetSkin />
    <DisplayId>Sprite Star</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>102</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8037" id="Blue Thing Skin">
    <PetSkin />
    <DisplayId>Blue Thing</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>77</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8038" id="Robobuddy Skin">
    <PetSkin />
    <DisplayId>Robobuddy</DisplayId>
    <Class>PetSkin</Class>
    <Family>Automaton</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>51</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8039" id="Helmbot Skin">
    <PetSkin />
    <DisplayId>Helmbot</DisplayId>
    <Class>PetSkin</Class>
    <Family>Automaton</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>78</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x803a" id="Lion Skin">
    <PetSkin />
    <DisplayId>Lion</DisplayId>
    <Class>PetSkin</Class>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x08</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x803b" id="White Lion Skin">
    <PetSkin />
    <DisplayId>White Lion</DisplayId>
    <Class>PetSkin</Class>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>88</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x803c" id="Ninja Cat Skin">
    <PetSkin />
    <DisplayId>Ninja Cat</DisplayId>
    <Class>PetSkin</Class>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>65</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x803d" id="Golden Sheepdog Skin">
    <PetSkin />
    <DisplayId>G. Sheepdog</DisplayId>
    <Class>PetSkin</Class>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>99</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x803e" id="Black Wolf Skin">
    <PetSkin />
    <DisplayId>Black Wolf</DisplayId>
    <Class>PetSkin</Class>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>100</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x803f" id="Gold Bulldog Skin">
    <PetSkin />
    <DisplayId>Gold Bulldog</DisplayId>
    <Class>PetSkin</Class>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>79</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8040" id="Eagle Skin">
    <PetSkin />
    <DisplayId>Eagle</DisplayId>
    <Class>PetSkin</Class>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>23</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8041" id="Raven Skin">
    <PetSkin />
    <DisplayId>Raven</DisplayId>
    <Class>PetSkin</Class>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>28</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8042" id="USA Eagle Skin">
    <PetSkin />
    <DisplayId>USA Eagle</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>71</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8043" id="Pigeon Skin">
    <PetSkin />
    <DisplayId>Pigeon</DisplayId>
    <Class>PetSkin</Class>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>80</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8044" id="Panda Skin">
    <PetSkin />
    <DisplayId>Panda</DisplayId>
    <Class>PetSkin</Class>
    <Family>Exotic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8045" id="Toucan Skin">
    <PetSkin />
    <DisplayId>Toucan</DisplayId>
    <Class>PetSkin</Class>
    <Family>Exotic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>19</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8046" id="Orangutan Skin">
    <PetSkin />
    <DisplayId>Orangutan</DisplayId>
    <Class>PetSkin</Class>
    <Family>Exotic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>81</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8047" id="Mallard Skin">
    <PetSkin />
    <DisplayId>Mallard</DisplayId>
    <Class>PetSkin</Class>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>21</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8048" id="Turkey Skin">
    <PetSkin />
    <DisplayId>Turkey</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>44</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8049" id="Skunk Skin">
    <PetSkin />
    <DisplayId>Skunk</DisplayId>
    <Class>PetSkin</Class>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>20</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x804a" id="Snowy Owl Skin">
    <PetSkin />
    <DisplayId>Snowy Owl</DisplayId>
    <Class>PetSkin</Class>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>43</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x804b" id="Reindeer Skin">
    <PetSkin />
    <DisplayId>Reindeer</DisplayId>
    <Class>PetSkin</Class>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>68</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x804c" id="Baby Dragon Skin">
    <PetSkin />
    <DisplayId>Baby Dragon</DisplayId>
    <Class>PetSkin</Class>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>46</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x804e" id="Bee Skin">
    <PetSkin />
    <DisplayId>Bee</DisplayId>
    <Class>PetSkin</Class>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>26</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x804f" id="Praying Mantis Skin">
    <PetSkin />
    <DisplayId>Mantis</DisplayId>
    <Class>PetSkin</Class>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>66</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8050" id="Karate Red Skin">
    <PetSkin />
    <DisplayId>Karate R.</DisplayId>
    <Class>PetSkin</Class>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>47</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8051" id="Karate Blue Skin">
    <PetSkin />
    <DisplayId>Karate B.</DisplayId>
    <Class>PetSkin</Class>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>48</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8052" id="Karate Yellow Skin">
    <PetSkin />
    <DisplayId>Karate Y.</DisplayId>
    <Class>PetSkin</Class>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>49</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8053" id="Karate Purple Skin">
    <PetSkin />
    <DisplayId>Karate P.</DisplayId>
    <Class>PetSkin</Class>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>50</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8054" id="Demon Frog Skin">
    <PetSkin />
    <DisplayId>Demon Frog</DisplayId>
    <ItemTier>2</ItemTier>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>36</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8055" id="Peppermint Snail Skin">
    <PetSkin />
    <DisplayId>Candy Snail</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>58</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8056" id="Gargoyle Skin">
    <PetSkin />
    <DisplayId>Gargoyle</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>37</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8057" id="Lil' Cyclops Skin">
    <PetSkin />
    <DisplayId>Lil' Cyclops</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>41</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8058" id="Werewolf Cub Skin">
    <PetSkin />
    <DisplayId>Werewolf</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>63</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8059" id="Monster Eye Skin">
    <PetSkin />
    <DisplayId>Monster Eye</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>82</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x805a" id="Skull Skin">
    <PetSkin />
    <DisplayId>Skull</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>83</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x805b" id="Leprechaun Skin">
    <PetSkin />
    <DisplayId>Leprechaun</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>17</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x805c" id="Elf Skin">
    <PetSkin />
    <DisplayId>Elf</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>31</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x805d" id="Mermaid Skin">
    <PetSkin />
    <DisplayId>Mermaid</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>84</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x805e" id="Jelly Skin">
    <PetSkin />
    <DisplayId>Jelly</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>25</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x805f" id="Gummy Bear Skin">
    <PetSkin />
    <DisplayId>Gummy Bear</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>38</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8060" id="Snowman Skin">
    <PetSkin />
    <DisplayId>Snowman</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>52</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8061" id="Jalapeno Skin">
    <PetSkin />
    <DisplayId>Jalapeno</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>85</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8062" id="Redbot Skin">
    <PetSkin />
    <DisplayId>Redbot</DisplayId>
    <Class>PetSkin</Class>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>86</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8063" id="Funkatron Skin">
    <PetSkin />
    <DisplayId>Funkatron</DisplayId>
    <Class>PetSkin</Class>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>87</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8064" id="Tiger Skin">
    <PetSkin />
    <DisplayId>Great Tiger</DisplayId>
    <Class>PetSkin</Class>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>00</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8065" id="Pink Lion Skin">
    <PetSkin />
    <DisplayId>Pink Lion</DisplayId>
    <Class>PetSkin</Class>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>01</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8066" id="Midnight Wolf Skin">
    <PetSkin />
    <DisplayId>Shadow Wolf</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>02</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8067" id="Golden Hyena Skin">
    <PetSkin />
    <DisplayId>Golden Hyena</DisplayId>
    <Class>PetSkin</Class>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>03</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8068" id="Phoenix Skin">
    <PetSkin />
    <DisplayId>Phoenix</DisplayId>
    <Class>PetSkin</Class>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>04</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8069" id="Griffin Skin">
    <PetSkin />
    <DisplayId>Griffin</DisplayId>
    <Class>PetSkin</Class>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>05</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x806a" id="War Elephant Skin">
    <PetSkin />
    <DisplayId>War Elephant</DisplayId>
    <Class>PetSkin</Class>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>06</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x806b" id="King Gorilla Skin">
    <PetSkin />
    <DisplayId>King Gorilla</DisplayId>
    <Class>PetSkin</Class>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>07</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x806c" id="Enraged Yack Skin">
    <PetSkin />
    <DisplayId>Enraged Yak</DisplayId>
    <Class>PetSkin</Class>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>08</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x806d" id="Night Mare Skin">
    <PetSkin />
    <DisplayId>Night Mare</DisplayId>
    <Class>PetSkin</Class>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>09</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x806e" id="Silver Doe Skin">
    <PetSkin />
    <DisplayId>Silver Doe</DisplayId>
    <Class>PetSkin</Class>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>10</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x806f" id="Solar Owl Skin">
    <PetSkin />
    <DisplayId>Solar Owl</DisplayId>
    <Class>PetSkin</Class>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>11</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8070" id="Tandem Cobra Skin">
    <PetSkin />
    <DisplayId>Tandem Cobra</DisplayId>
    <Class>PetSkin</Class>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>12</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8071" id="Poison Drake Skin">
    <PetSkin />
    <DisplayId>Poison Drake</DisplayId>
    <Class>PetSkin</Class>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>13</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8072" id="Beetleman Skin">
    <PetSkin />
    <DisplayId>Beetleman</DisplayId>
    <Class>PetSkin</Class>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>14</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8073" id="Ultrawasp Skin">
    <PetSkin />
    <DisplayId>Ultrawasp</DisplayId>
    <Class>PetSkin</Class>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>15</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8074" id="Battle Penguin Skin">
    <PetSkin />
    <DisplayId>Battle P.</DisplayId>
    <Class>PetSkin</Class>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>16</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8075" id="Tank Penguin Skin">
    <PetSkin />
    <DisplayId>Tank Penguin</DisplayId>
    <Class>PetSkin</Class>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>17</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8076" id="Golden Crab Skin">
    <PetSkin />
    <DisplayId>Golden Crab</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>18</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8077" id="Great Shark Skin">
    <PetSkin />
    <DisplayId>Great Shark</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>19</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8078" id="Blue Landfish Skin">
    <PetSkin />
    <DisplayId>Blue Landfish</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>20</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8079" id="Glowing Skull Skin">
    <PetSkin />
    <DisplayId>Glowing Skull</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>21</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x807a" id="Monkey Head Skin">
    <PetSkin />
    <DisplayId>Monkey Head</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>22</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x807b" id="Reaper Skin">
    <PetSkin />
    <DisplayId>Reaper</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>23</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x807c" id="Battle God Skin">
    <PetSkin />
    <DisplayId>Battle God</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>24</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x807d" id="Centaur Skin">
    <PetSkin />
    <DisplayId>Centaur</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>25</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x807e" id="Forest Fairy Skin">
    <PetSkin />
    <DisplayId>Forest Fairy</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>26</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8084" id="Lil' Oryx Skin">
    <PetSkin />
    <DisplayId>Lil' Oryx</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>36</Index>
    </AnimatedTexture>
    <Group>Hexable</Group>
  </Object>
<Object type="0x807f" id="Shroom Skin">
    <PetSkin />
    <DisplayId>Shroom</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>27</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8080" id="Great Jelly Skin">
    <PetSkin />
    <DisplayId>Great Jelly</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>28</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8081" id="Spiderbot Skin">
    <PetSkin />
    <DisplayId>Spiderbot</DisplayId>
    <Class>PetSkin</Class>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>29</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8082" id="Cylindron Skin">
    <PetSkin />
    <DisplayId>Cylindron</DisplayId>
    <Class>PetSkin</Class>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>30</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8083" id="Gutsbot Skin">
    <PetSkin />
    <DisplayId>Gutsbot</DisplayId>
    <Class>PetSkin</Class>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>31</Index>
    </AnimatedTexture>
  </Object>
<Object id="Marid" type="0x6100">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xe0</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Marid Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.25</Z>
      <Flying />
    </WhileMoving>
    <ShadowSize>60</ShadowSize>
    <Size>80</Size>
  </Object>
<Object type="0x89a2" id="Marid Skin">
    <PetSkin />
    <DisplayId>Marid</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>32</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xcfb" id="Marid Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>32</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Marid Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35234">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Marid Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Sir Bagston" type="0x6103">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Bagston Skin</DefaultSkin>
    <ShadowSize>40</ShadowSize>
    <Size>80</Size>
  </Object>
<Object type="0x6104" id="Bagston Skin">
    <PetSkin />
    <DisplayId>Sir Bagston</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>107</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6105" id="Bagston Pet Stone">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x59e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Sprite Credits: MillSup\n\nUnlocks Sir Bagston Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24836">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Bagston Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Goldy" type="0x6106">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Goldy Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x6107" id="Goldy Skin">
    <PetSkin />
    <DisplayId>Goldy</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>108</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6108" id="Goldy Pet Stone">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x59d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks Goldy Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24839">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Goldy Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Jaco" type="0x6109">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x15a</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Jaco Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x610a" id="Jaco Skin">
    <PetSkin />
    <DisplayId>Jaco</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>33</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x610b" id="Jaco Pet Stone">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>33</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Jaco Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24842">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Jaco Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Giant Vampire Bat" type="0x7ffb">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x15a</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Giant Vampire Bat Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.25</Z>
      <Flying />
    </WhileMoving>
    <Size>80</Size>
  </Object>
<Object type="0x7ffc" id="Giant Vampire Bat Skin">
    <PetSkin />
    <DisplayId>Giant Vampire Bat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>34</Index>
    </AnimatedTexture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7ffd" id="Giant Vampire Bat Pet Stone">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>lofiObj3</File>
      <Index>0x59b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks Giant Vampire Bat Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32764">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Giant Vampire Bat Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7f8b" id="Pumpkin Head">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Pumpkin Head Skin</DefaultSkin>
    <ShadowSize>80</ShadowSize>
    <Size>60</Size>
    <Flying />
    <Z>0.56</Z>
    <WhileMoving>
      <Flying />
      <Z>0.62</Z>
    </WhileMoving>
  </Object>
<Object type="0x7f8c" id="Pumpkin Head Skin">
    <PetSkin />
    <DisplayId>Pumpkin Head</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>109</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7f8d" id="Pumpkin Head Pet Stone">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x1f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks Pumpkin Head Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32652">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Pumpkin Head Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7f9c" id="Christmas Tree">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Christmas Tree Skin</DefaultSkin>
    <ShadowSize>80</ShadowSize>
    <Size>80</Size>
  </Object>
<Object type="0x7f9d" id="Christmas Tree Skin">
    <PetSkin />
    <DisplayId>Christmas Tree</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>110</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7f9a" id="Christmas Tree Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x06</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks Christmas Tree Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32669">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Christmas Tree Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7f9e" id="Red Nose">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Red Nose Skin</DefaultSkin>
    <ShadowSize>80</ShadowSize>
    <Size>80</Size>
  </Object>
<Object type="0x7f9f" id="Red Nose Skin">
    <PetSkin />
    <DisplayId>Red Nosed</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>111</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7f9b" id="Red Nose Pet Stone">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x07</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks Red Nose Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32671">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Red Nosed Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Red Bagston" type="0x7fbf">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Red Bagston Skin</DefaultSkin>
    <ShadowSize>40</ShadowSize>
    <Size>80</Size>
  </Object>
<Object type="0x7fc0" id="Red Bagston Skin">
    <PetSkin />
    <DisplayId>Red Bagston</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>116</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7fc1" id="Red Bagston Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a2</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks Red Bagston Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32704">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Red Bagston Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Helper Bagston" type="0x7fc2">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Helper Bagston Skin</DefaultSkin>
    <ShadowSize>40</ShadowSize>
    <Size>80</Size>
  </Object>
<Object type="0x7fc3" id="Helper Bagston Skin">
    <PetSkin />
    <DisplayId>Helper Bagston</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>115</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7fc4" id="Helper Bagston Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks Helper Bagston Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32707">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Helper Bagston Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Red Helper Bagston" type="0x7fc5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Red Helper Bagston Skin</DefaultSkin>
    <ShadowSize>40</ShadowSize>
    <Size>80</Size>
  </Object>
<Object type="0x7fc6" id="Red Helper Bagston Skin">
    <PetSkin />
    <DisplayId>Red Helper Bagston</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>113</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7fc7" id="Red Helper Bagston Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks Red Helper Bagston Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32710">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Red Helper Bagston Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Muddy Tidechaser" type="0x7fc9">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Muddy Tidechaser Skin</DefaultSkin>
    <FirstAbility>Magic Heal</FirstAbility>
    <ShadowSize>40</ShadowSize>
    <Size>60</Size>
    <BasicPet />
  </Object>
<Object type="0x7fcd" id="Muddy Tidechaser Skin">
    <PetSkin />
    <DisplayId>Muddy Tidechaser</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>117</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7fcf" id="Muddy Tidechaser Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x0b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks Muddy Tidechaser Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32717">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Muddy Tidechaser Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x8090" id="Disabled Pet Skin">
    <PetSkin />
    <DisplayId>Disabled Pet</DisplayId>
    <Class>PetSkin</Class>
    <AnimatedTexture>
      <File>chars8x8rPets2</File>
      <Index>0x00</Index>
    </AnimatedTexture>
  </Object>
<Object id="CloseRangeAttack" type="0x8300">
    <PetProjectile />
    <Projectile>
      <ObjectId>Pet Bullet 3</ObjectId>
      <MinDamage>7</MinDamage>
      <MaxDamage>200</MaxDamage>
      <Speed>100</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>80</Size>
    </Projectile>
  </Object>
<Object id="MidRangeAttack" type="0x8301">
    <PetProjectile />
    <Projectile>
      <ObjectId>Pet Bullet 3</ObjectId>
      <MinDamage>5</MinDamage>
      <MaxDamage>150</MaxDamage>
      <Speed>100</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Size>80</Size>
    </Projectile>
  </Object>
<Object id="FarRangeAttack" type="0x8302">
    <PetProjectile />
    <Projectile>
      <ObjectId>Pet Bullet 3</ObjectId>
      <MinDamage>3</MinDamage>
      <MaxDamage>100</MaxDamage>
      <Speed>100</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>80</Size>
    </Projectile>
  </Object>
<Object id="Heal" type="0x164">
    <PetBehavior />
    <Class>PetBehavior</Class>
    <BaseBehavior id="PetHeal" />
    <Parameters>
      <MaxHeal min="10" max="90" curve="exp_incr" />
      <Cooldown min="10" max="1" curve="dim_returns" />
    </Parameters>
  </Object>
<Object id="MagicHeal" type="0x170">
    <PetBehavior />
    <Class>PetBehavior</Class>
    <BaseBehavior id="PetMagicHeal" />
    <Parameters>
      <MaxHeal min="1" max="45" curve="exp_incr" />
      <Cooldown min="10" max="1" curve="dim_returns" />
    </Parameters>
  </Object>
<Object id="AttackClose" type="0x17f">
    <PetBehavior />
    <Class>PetBehavior</Class>
    <BaseBehavior id="PetShoot" />
    <Parameters>
      <ProjectileId value="CloseRangeAttack" />
      <DamageCurve value="exp_incr" />
      <ThreatRange value="4.5" />
      <Delay min="5" max=".2" curve="exp_decr" />
      <AimType value="Targeted" />
    </Parameters>
  </Object>
<Object id="AttackMid" type="0x180">
    <PetBehavior />
    <Class>PetBehavior</Class>
    <BaseBehavior id="PetShoot" />
    <Parameters>
      <ProjectileId value="MidRangeAttack" />
      <DamageCurve value="exp_incr" />
      <ThreatRange value="6.75" />
      <Delay min="5" max=".2" curve="exp_decr" />
      <AimType value="Targeted" />
    </Parameters>
  </Object>
<Object id="AttackFar" type="0x181">
    <PetBehavior />
    <Class>PetBehavior</Class>
    <BaseBehavior id="PetShoot" />
    <Parameters>
      <ProjectileId value="FarRangeAttack" />
      <DamageCurve value="exp_incr" />
      <ThreatRange value="9" />
      <Delay min="5" max=".2" curve="exp_decr" />
      <AimType value="Targeted" />
    </Parameters>
  </Object>
<Object id="ElectricZap" type="0x182">
    <PetBehavior />
    <Class>PetBehavior</Class>
    <BaseBehavior id="PetZap" />
    <Parameters>
      <Color value="0xffffff" />
      <Damage min="5" max="300" curve="exp_incr" />
      <DamageRange min="5" max="50" curve="linear" />
      <Delay min="1" max="0" curve="dim_returns" />
      <ThreatRange min="0.35" max="2" curve="linear" />
      <Effect>
        <Type value="Paralyzed" />
        <Probability min="0" max=".2" curve="linear" />
        <Duration min=".4" max="4" curve="dim_returns" />
      </Effect>
    </Parameters>
  </Object>
<Object id="PetSavage" type="0x183">
    <PetBehavior />
    <Class>PetBehavior</Class>
    <BaseBehavior id="PetSavage" />
    <Parameters>
      <Tiles min="2.5" max="8" curve="dim_returns" />
      <Frequency min="8" max=".8" curve="exp_incr" />
    </Parameters>
  </Object>
<Object id="PetDecoy" type="0x184">
    <PetBehavior />
    <Class>PetBehavior</Class>
    <BaseBehavior id="PetDecoy" />
    <Parameters>
      <Radius min="3" max="12" curve="dim_returns" />
      <Duration min="3" max="8" curve="exp_incr" />
      <Cooldown min="10" max="3" curve="exp_decr" />
    </Parameters>
  </Object>
<Object id="PetRisingFury" type="0x185">
    <PetBehavior />
    <Class>PetBehavior</Class>
    <BaseBehavior id="PetRisingFury" />
    <Parameters>
      <MaxChargeTime min="5" max="2" curve="linear" />
      <MaxDamage min="100" max="1500" curve="exp_incr" />
      <Cooldown min="3.6" max="0.2" curve="exp_decr" />
      <Radius min="3" max="8" curve="exp_incr" />
    </Parameters>
  </Object>
<Object id="Attack Close" type="0x192">
    <PetAbility />
    <Class>PetAbility</Class>
    <Group>Shoot Attack</Group>
    <Description>Shoots at any close-range enemies and deals heavy damage.\n\nLevel this ability up to increase its power and frequency.</Description>
  </Object>
<Object id="Attack Mid" type="0x194">
    <PetAbility />
    <Class>PetAbility</Class>
    <Group>Shoot Attack</Group>
    <Description>Shoots at any mid-range enemies and deals medium damage.\n\nLevel this ability up to increase its power and frequency.</Description>
  </Object>
<Object id="Attack Far" type="0x195">
    <PetAbility />
    <Class>PetAbility</Class>
    <Group>Shoot Attack</Group>
    <Description>Shoots at any nearby far-range enemies and deals light damage.\n\nLevel this ability up to increase its power and frequency.</Description>
  </Object>
<Object id="Electric" type="0x196">
    <PetAbility />
    <Class>PetAbility</Class>
    <Group>AOE Attack</Group>
    <Description>Zaps any enemy foolish enough to touch your pet. This attack has a chance of paralyzing your foes.\n\nLevel this ability up to increase its power, range, chance of paralyzing, and duration of paralyze effect.</Description>
  </Object>
<Object id="Heal" type="0x197">
    <PetAbility />
    <Class>PetAbility</Class>
    <Group>Heal</Group>
    <Description>Heals you periodically.\n\nLevel this ability up to increase its power and frequency.</Description>
  </Object>
<Object id="Magic Heal" type="0x198">
    <PetAbility />
    <Class>PetAbility</Class>
    <Group>Magic Heal</Group>
    <Description>Restores your Magic Points periodically.\n\nLevel this ability up to increase its power and frequency.</Description>
  </Object>
<Object id="Savage" type="0x199">
    <PetAbility />
    <Class>PetAbility</Class>
    <Group>Savage</Group>
    <Description>Your pet will run towards nearby enemies.\n\nLevel this ability up to increase its frequency and range.</Description>
  </Object>
<Object id="Decoy" type="0x19a">
    <PetAbility />
    <Class>PetAbility</Class>
    <Group>Decoy</Group>
    <Description>Distracts enemies for a short while.\n\nLevel this ability up to increase its range, duration and shorten its cooldown time.</Description>
  </Object>
<Object id="Rising Fury" type="0x19b">
    <PetAbility />
    <Class>PetAbility</Class>
    <Group>RisingFury</Group>
    <Description>Standing still will charge this attack. Begin moving to release a blast of fury that hurts nearby enemies.\n\nLevel this ability up to increase its damage and range + decrease its charge time and cooldown.</Description>
  </Object>
<Object type="0x1997" id="Turtle Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>24</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Turtle Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32813">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Turtle Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x1998" id="Peppermint Snail Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>58</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Peppermint Snail Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32853">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Peppermint Snail Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x1999" id="Golden Crab Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>18</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Golden Crab Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32886">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Golden Crab Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x199a" id="Robobuddy Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>51</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Robobuddy Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32824">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Robobuddy Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x199b" id="Redbot Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>86</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Redbot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32866">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Redbot Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x199c" id="Gutsbot Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>31</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Gutsbot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32899">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Gutsbot Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x199d" id="Cardinal Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>62</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Cardinal Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32785">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Cardinal Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x199e" id="USA Eagle Pet Stone">
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>71</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks USA Eagle Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32834">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>USA Eagle Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x199f" id="Griffin Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>05</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Griffin Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32873">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Griffin Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x19a0" id="Sheepdog Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Sheepdog Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32779">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Sheepdog Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19a1" id="Gold Bulldog Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>79</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Gold Bulldog Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32831">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Gold Bulldog Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19a2" id="Golden Hyena Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>03</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Golden Hyena Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32871">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Golden Hyena Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x19a3" id="Elephant Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>35</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Elephant Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32786">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Elephant Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19a4" id="Panda Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x0b</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Panda Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32836">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Panda Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19a5" id="King Gorilla Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>07</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks King Gorilla Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32875">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>King Gorilla Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x19a6" id="Duck Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>22</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Duck Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32791">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Duck Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19a7" id="Mallard Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>21</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Mallard Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32839">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Mallard Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19a8" id="Enraged Yack Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>08</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Enraged Yak Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32876">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Enraged Yak Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x19a9" id="Tan Cat Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>90</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Tan Cat Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32771">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Tan Cat Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19aa" id="White Lion Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>88</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks White Lion Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32827">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>White Lion Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19ab" id="Tiger Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>00</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Tiger Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32868">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Tiger Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x19ac" id="Leprechaun Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>17</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Leprechaun Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32859">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Leprechaun Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19ad" id="Red Ant Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>56</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Red Ant Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32802">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Red Ant Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19ae" id="Bee Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>26</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Bee Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32846">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Bee Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19af" id="Beetleman Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>14</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Beetleman Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32882">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Beetleman Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x19b0" id="Penguin Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32804">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Penguin Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19b1" id="Karate Purple Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>50</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Karate Purple Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32851">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Karate Purple Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19b2" id="Tank Penguin Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>17</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Tank Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32885">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Tank Penguin Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x19b3" id="Dino Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>34</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Dino Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32795">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Dino Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Frilled Lizard" type="0x19b4">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Frilled Lizard Skin</DefaultSkin>
    <Size>80</Size>
    <BasicPet />
  </Object>
<Object type="0x19b5" id="Frilled Lizard Skin">
    <PetSkin />
    <DisplayId>Frilled Lizard</DisplayId>
    <Class>PetSkin</Class>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>106</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x19b6" id="Frilled Lizard Pet Stone">
    <DisplayId>Frilled Lizard Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>106</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Frilled Lizard Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6581">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19b7" id="Poison Drake Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>13</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Poison Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32881">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Poison Drake Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x19b8" id="Spirit Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>101</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Spirit Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32818">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Spirit Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19b9" id="Werewolf Cub Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>63</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Werewolf Cub Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32856">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Werewolf Cub Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19ba" id="Hamster Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>33</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Hamster Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32793">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Hamster Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19bb" id="Snowy Owl Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>43</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Snowy Owl Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32842">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Snowy Owl Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19bc" id="Sprite Star Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>102</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Sprite Star Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32822">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Sprite Star Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x19bd" id="Gummy Bear Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>38</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Gummy Bear Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32863">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Gummy Bear Pet Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Fire Rooster" type="0x19be">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Fire Rooster Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x19bf" id="Fire Rooster Skin">
    <PetSkin />
    <DisplayId>Fire Rooster</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>118</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x19c0" id="Fire Rooster Pet Stone">
    <DisplayId>Fire Rooster Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>118</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Celebrate the 2017 Lunar New Year Skin of the Rooster!\n\nSprite Credits: Beige\n\nUnlocks Fire Rooster Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6591">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Rooster of Good Fortune" type="0x19c1">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Rooster of Good Fortune Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x19c2" id="Rooster of Good Fortune Skin">
    <PetSkin />
    <DisplayId>Rooster of Good Fortune</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>119</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x19c3" id="Rooster of Good Fortune Pet Stone">
    <DisplayId>Rooster of Good Fortune Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>119</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Lucky you! You've been blessed by luck for the entire year of 2017!\n\nSprite Credits: Beige\n\nUnlocks Rooster of Good Fortune Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6594">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Chinese Dragon" type="0x19c4">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Chinese Dragon Skin</DefaultSkin>
    <Size>80</Size>
    <WhileMoving>
      <Z>0.25</Z>
      <Flying />
    </WhileMoving>
  </Object>
<Object type="0x19c5" id="Mini Chinese Dragon Skin">
    <PetSkin />
    <DisplayId>Red Dragon</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>120</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x19c6" id="Mini Chinese Dragon Pet Stone">
    <DisplayId>Mini Chinese Dragon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>120</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Smaller than his Western counterpart, but no less dangerous!\n\nSprite Credits: Beige\n\nUnlocks Mini Chinese Dragon Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6597">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Gingerbread Man" type="0x19c7">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Gingerbread Man Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x19c8" id="Gingerbread Man Skin">
    <PetSkin />
    <DisplayId>Gingerbread Man</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>121</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x19c9" id="Gingerbread Man Pet Stone">
    <DisplayId>Gingerbread Man Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>121</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't eat me! Don't eat me!\n\nSprite Credits: Nmin\n\nUnlocks Gingerbread Man Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6600">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Polaris" type="0x19ca">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Polaris Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x19cb" id="Mini Polaris Skin">
    <PetSkin />
    <DisplayId>Mini Polaris</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>122</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x19cc" id="Mini Polaris Pet Stone">
    <DisplayId>Mini Polaris Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>122</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Little Polaris didn't want to become a boss like Papa Polaris.\n\nSprite Credits: Poshun\n\nUnlocks Mini Polaris Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6603">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Paper Lantern" type="0x19cd">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Mini Paper Lantern Skin</DefaultSkin>
    <Size>80</Size>
    <WhileMoving>
      <Z>0.25</Z>
      <Flying />
    </WhileMoving>
  </Object>
<Object type="0x19ce" id="Mini Paper Lantern Skin">
    <PetSkin />
    <DisplayId>Mini Paper Lantern</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>35</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x19cf" id="Mini Paper Lantern Pet Stone">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x26</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Unlocks Small Lantern Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6606">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Mini Paper Lantern Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Paper Lantern" type="0x19d0">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Paper Lantern Skin</DefaultSkin>
    <Size>80</Size>
    <WhileMoving>
      <Z>0.25</Z>
      <Flying />
    </WhileMoving>
  </Object>
<Object type="0x19d1" id="Paper Lantern Skin">
    <PetSkin />
    <DisplayId>Paper Lantern</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>36</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x19d2" id="Paper Lantern Pet Stone">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>36</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Light it up and get ready for the festivities!\n\nSprite Credits: Beige\n\nUnlocks Paper Lantern Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6609">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Paper Lantern Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chinese Dragon" type="0x19d3">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chinese Dragon Skin</DefaultSkin>
    <Size>80</Size>
    <WhileMoving>
      <Z>0.25</Z>
      <Flying />
    </WhileMoving>
  </Object>
<Object type="0x19d4" id="Chinese Dragon Skin">
    <PetSkin />
    <DisplayId>Chinese Dragon</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>37</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x19d5" id="Chinese Dragon Pet Stone">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>37</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Smaller than his Western counterpart, but no less dangerous!\n\nSprite Credits: Beige\n\nUnlocks Chinese Dragon Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6612">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Chinese Dragon Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Desert Cobra" type="0x19d6">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Desert Cobra Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x19d7" id="Desert Cobra Skin">
    <PetSkin />
    <DisplayId>Desert Cobra</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>123</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x19d8" id="Desert Cobra Pet Stone">
    <DisplayId>Desert Cobra Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>123</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Desert Cobra Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6615">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="White Bounsheep" type="0x2aa0">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>White Bounsheep Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2aa1" id="White Bounsheep Skin">
    <PetSkin />
    <DisplayId>White Bounsheep</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>124</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2aa2" id="White Bounsheep Pet Stone">
    <DisplayId>White Bounsheep Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>124</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Boing Boing!\n\nSprite Credits: Beige\n\nUnlocks White Bounsheep Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="10913">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Grey Bounsheep" type="0x2aa3">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Grey Bounsheep Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2aa4" id="Grey Bounsheep Skin">
    <PetSkin />
    <DisplayId>Grey Bounsheep</DisplayId>
    <Class>PetSkin</Class>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>125</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2aa5" id="Grey Bounsheep Pet Stone">
    <DisplayId>Grey Bounsheep Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>125</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Boing Boing!\n\nSprite Credits: Beige\n\nUnlocks Grey Bounsheep Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="10916">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Brown Bounsheep" type="0x2aa6">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Brown Bounsheep Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2aa7" id="Brown Bounsheep Skin">
    <PetSkin />
    <DisplayId>Brown Bounsheep</DisplayId>
    <Class>PetSkin</Class>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>126</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2aa8" id="Brown Bounsheep Pet Stone">
    <DisplayId>Brown Bounsheep Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>126</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Boing Boing!\n\nSprite Credits: Beige\n\nUnlocks Brown Bounsheep Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="10919">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Bes' Artifact" type="0x2aa9">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Bes' Artifact Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x2aaa" id="Bes' Artifact Skin">
    <PetSkin />
    <DisplayId>Bes' Artifact</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>127</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2aab" id="Bes' Artifact Pet Stone">
    <DisplayId>Bes' Artifact Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>127</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Awe at its wondrous defense!\n\nSprite Credits: Poshun\n\nUnlocks Bes' Artifact Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="10922">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Geb's Artifact" type="0x2aac">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Geb's Artifact Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x2aad" id="Geb's Artifact Skin">
    <PetSkin />
    <DisplayId>Geb's Artifact</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>128</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2aae" id="Geb's Artifact Pet Stone">
    <DisplayId>Geb's Artifact Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>128</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It shall destroy your foes from their soul to their flesh!\n\nSprite Credits: Poshun\n\nUnlocks Geb's Artifact Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="10925">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Nut's Artifact" type="0x2aaf">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Nut's Artifact Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x2ab0" id="Nut's Artifact Skin">
    <PetSkin />
    <DisplayId>Nut's Artifact</DisplayId>
    <ItemTier>2</ItemTier>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>129</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2ab1" id="Nut's Artifact Pet Stone">
    <DisplayId>Nut's Artifact Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>129</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It shall make your foes' lethargic lives end much more swiftly!\n\nSprite Credits: Poshun\n\nUnlocks Nut's Artifact Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="10928">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Sphinx" type="0x4af0">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Sphinx Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x4ac4" id="Mini Sphinx Skin">
    <PetSkin />
    <DisplayId>Mini Sphinx</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>130</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4ac5" id="Mini Sphinx Pet Stone">
    <DisplayId>Mini Sphinx Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>130</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You hide like cowards... But you can't deny its cuteness!\n\nSprite Credits: Fishfishd\n\nUnlocks Mini Sphinx Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19140">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Crystal Steed" type="0x4af1">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Crystal Steed Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x4ac6" id="Mini Crystal Steed Skin">
    <PetSkin />
    <DisplayId>Mini Crystal Steed</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>131</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4ac7" id="Mini Crystal Steed Pet Stone">
    <DisplayId>Mini Crystal Steed Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>131</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Call all your friends to help you pet this little steed!\n\nSprite Credits: Poshun\n\nUnlocks Mini Crystal Steed Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19142">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Carnivorous Plant" type="0x4af2">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Carnivorous Plant Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4ac8" id="Carnivorous Plant Skin">
    <PetSkin />
    <DisplayId>Carnivorous Plant</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>132</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4ac9" id="Carnivorous Plant Pet Stone">
    <DisplayId>Carnivorous Plant Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>132</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This little plant loves to chew on insects!\n\nSprite Credits: Kingged\n\nUnlocks Carnivorous Plant Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19144">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Knight Companion" type="0x4af3">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Knight Companion Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4aca" id="Knight Companion Skin">
    <PetSkin />
    <DisplayId>Knight Companion</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>133</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4acb" id="Knight Companion Pet Stone">
    <DisplayId>Knight Companion Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>133</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>i'm a ppe btw lel xd\n\nUnlocks Knight Companion Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19146">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mr Cactus Jr." type="0x4af4">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mr Cactus Jr. Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4acc" id="Mr Cactus Jr. Skin">
    <PetSkin />
    <DisplayId>Mr Cactus Jr.</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>134</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4acd" id="Mr Cactus Jr. Pet Stone">
    <DisplayId>Mr Cactus Jr. Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>134</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Bueno pa' gozar, Mulata.\n\nSprite Credits: Beige\n\nUnlocks Mr Cactus Jr. Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19148">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mr Cactus" type="0x4af5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Mr Cactus Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4ace" id="Mr Cactus Skin">
    <PetSkin />
    <DisplayId>Mr Cactus</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>38</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4acf" id="Mr Cactus Pet Stone">
    <DisplayId>Mr Cactus Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>38</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>¡Oye Como Va, Mi ritmo!\n\nSprite Credits: Beige\n\nUnlocks Mr Cactus Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19150">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Limon" type="0x4bb6">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Limon Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x4bb7" id="Mini Limon Skin">
    <PetSkin />
    <DisplayId>Mini Limon</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>135</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4bb8" id="Mini Limon Pet Stone">
    <DisplayId>Mini Limon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>135</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The smallest and fastest Limon alive!\n\nSprite Credits: Beige\n\nUnlocks Mini Limon Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19383">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x08ae" id="Killer Bee Queen">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Killer Bee Queen Skin</DefaultSkin>
    <Size>80</Size>
    <WhileMoving>
      <Z>0.24</Z>
      <Flying />
    </WhileMoving>
    <NoHatchOrFuse />
  </Object>
<Object type="0x08af" id="Killer Bee Queen Skin">
    <PetSkin />
    <DisplayId>Killer Bee Queen</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x08b0" id="Killer Bee Queen Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks the Killer Bee Queen Skin of the Insect family, once the ruler of a mighty insect kingdom. \n \nThe skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="2223">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Killer Bee Queen Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Stone Oryx" type="0x4c05">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Stone Oryx Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c06" id="Mini Stone Oryx Skin">
    <PetSkin />
    <DisplayId>Mini Stone Oryx</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>136</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c07" id="Mini Stone Oryx Pet Stone">
    <DisplayId>Mini Stone Oryx Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>136</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Your very own angry Oryx Statue!\n\nSprite Credits: PoloKai\n\nUnlocks Mini Stone Oryx Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19462">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Gigacorn" type="0x4c08">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Gigacorn Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x4c09" id="Mini Gigacorn Skin">
    <PetSkin />
    <DisplayId>Mini Gigacorn</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>137</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c0a" id="Mini Gigacorn Pet Stone">
    <DisplayId>Mini Gigacorn Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>137</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Friendship is magic, especially when your friend is a tiny unicorn!\n\nSprite Credits: Septr, Lovens\n\nUnlocks Mini Gigacorn Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19465">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Creampuff" type="0x4c0b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Creampuff Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x4c0c" id="Mini Creampuff Skin">
    <PetSkin />
    <DisplayId>Mini Creampuff</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>138</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c0d" id="Mini Creampuff Pet Stone">
    <DisplayId>Mini Creampuff Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>138</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Warning: too much sweetness!\n\nSprite Credits: Septr, Lovens\n\nUnlocks Mini Creampuff Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19468">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Desire Troll" type="0x4c0e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Desire Troll Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x4c0f" id="Mini Desire Troll Skin">
    <PetSkin />
    <DisplayId>Mini Desire Troll</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>139</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c10" id="Mini Desire Troll Pet Stone">
    <DisplayId>Mini Desire Troll Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>139</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Grants you one wish, but be careful with what you wish for!\n\nSprite Credits: Septr, Lovens\n\nUnlocks Mini Desire Troll Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19471">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Rototo" type="0x4c11">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Rototo Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x4c12" id="Mini Rototo Skin">
    <PetSkin />
    <DisplayId>Mini Rototo</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>140</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c13" id="Mini Rototo Pet Stone">
    <DisplayId>Mini Rototo Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>140</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Your friendly fluffy neighbor.\n\nSprite Credits: Septr, Lovens\n\nUnlocks Mini Rototo Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19474">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Flying Stheno" type="0x4c14">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Flying Stheno Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c15" id="Mini Flying Stheno Skin">
    <PetSkin />
    <DisplayId>Mini Flying Stheno</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>141</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c16" id="Mini Pet Stheno Pet Stone">
    <DisplayId>Mini Flying Stheno Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>141</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Because snakes weren't terrifying enough without the ability to fly.\n\nSprite Credits: Poshun\n\nUnlocks Mini Flying Stheno Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19477">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Surfing Bro" type="0x4c17">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Surfing Bro Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c18" id="Surfing Bro Skin">
    <PetSkin />
    <DisplayId>Surfing Bro</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>39</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c19" id="Surfing Bro Pet Stone">
    <DisplayId>Surfing Bro Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>39</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Whoa, dude! Check out this MAD wave! Cowabunga!\n\nSprite Credits: Poshun\n\nUnlocks Surfing Bro Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19480">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Ghost King" type="0x4c2e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Ghost King Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c2f" id="Mini Ghost King Skin">
    <PetSkin />
    <DisplayId>Mini Ghost King</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>142</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c30" id="Mini Ghost King Pet Stone">
    <DisplayId>Mini Ghost King Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>142</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Aye, let's be miserable together!\n\nSprite Credits: Bloodqwen, Poshun\n\nUnlocks Mini Ghost King Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19503">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Robo Brain" type="0x4c31">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Robo Brain Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c32" id="Robo Brain Skin">
    <PetSkin />
    <DisplayId>Robo Brain</DisplayId>
    <Class>PetSkin</Class>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>143</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c33" id="Robo Brain Pet Stone">
    <DisplayId>Robo Brain Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>143</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I do not think. I'm doing my job. I'm your brain. I'm your pet.\n\nSprite Credits: Bloodqwen\n\nUnlocks Robo Brain Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19506">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Baby Orange Drake" type="0x4c34">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Baby Orange Drake Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c35" id="Baby Orange Drake Skin">
    <PetSkin />
    <DisplayId>Baby Orange Drake</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>144</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c36" id="Baby Orange Drake Pet Stone">
    <DisplayId>Baby Orange Drake Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>144</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Orange is the best color for true Drake Masters.\n\nSprite Credits: Lovens\n\nUnlocks Baby Orange Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19509">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Baby Yellow Drake" type="0x4c37">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Baby Yellow Drake Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c38" id="Baby Yellow Drake Skin">
    <PetSkin />
    <DisplayId>Baby Yellow Drake</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>145</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c39" id="Baby Yellow Drake Pet Stone">
    <DisplayId>Baby Yellow Drake Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>145</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Yellow Drakes hold the power of the sun, so strong that it can hurt.\n\nSprite Credits: Lovens\n\nUnlocks Baby Yellow Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19512">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Baby White Drake" type="0x4c3a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Baby White Drake Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c3b" id="Baby White Drake Skin">
    <PetSkin />
    <DisplayId>Baby White Drake</DisplayId>
    <Class>PetSkin</Class>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>146</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c3c" id="Baby White Drake Pet Stone">
    <DisplayId>Baby White Drake Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>146</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This majestic creature is ready to assist you in battle like in good old times.\n\nSprite Credits: Lovens\n\nUnlocks Baby White Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19515">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Baby Green Drake" type="0x4c3d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Baby Green Drake Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c3e" id="Baby Green Drake Skin">
    <PetSkin />
    <DisplayId>Baby Green Drake</DisplayId>
    <Class>PetSkin</Class>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>147</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c3f" id="Baby Green Drake Pet Stone">
    <DisplayId>Baby Green Drake Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>147</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Once forgotten and lost in the ancient forests, Green Drakes returned to help players again.\n\nSprite Credits: Lovens\n\nUnlocks Baby Green Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19518">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Leviathan" type="0x4c40">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Leviathan Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x4c41" id="Mini Leviathan Skin">
    <PetSkin />
    <DisplayId>Mini Leviathan</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>148</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c42" id="Mini Leviathan Pet Stone">
    <DisplayId>Mini Leviathan Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>148</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This cute manatee is ready to shoot your enemies with 10 billion guns!\n\nSprite Credits: Lovens\n\nUnlocks Baby Leviathan Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19521">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Baby Blue Drake" type="0x4c43">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Baby Blue Drake Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c44" id="Baby Blue Drake Skin">
    <PetSkin />
    <DisplayId>Baby Blue Drake</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>149</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c45" id="Baby Blue Drake Pet Stone">
    <DisplayId>Baby Blue Drake Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>149</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>His ancestors were the first pets who were able to paralyze enemies.\n\nSprite Credits: Lovens\n\nUnlocks Baby Blue Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19524">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Baby Purple Drake" type="0x4c46">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Baby Purple Drake Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c47" id="Baby Purple Drake Skin">
    <PetSkin />
    <DisplayId>Baby Purple Drake</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>150</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c48" id="Baby Purple Drake Pet Stone">
    <DisplayId>Baby Purple Drake Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>150</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Everyone knows that Purple Drakes are better than purple bags!\n\nSprite Credits: Lovens\n\nUnlocks Baby Purple Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19527">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Pet HP Pot" type="0x4c4d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Pet HP Pot Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c4e" id="Pet HP Pot Skin">
    <PetSkin />
    <DisplayId>HP Pot Pet</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>151</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c4f" id="HP Pot Pet Stone">
    <DisplayId>HP Pot Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>151</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>HP Please!\n\nSprite Credits: Spunjah, Lovens\n\nUnlocks HP Pot Pet Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19534">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Pet MP Pot" type="0x4c50">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Pet MP Pot Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c51" id="Pet MP Pot Skin">
    <PetSkin />
    <DisplayId>MP Pot Pet</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>152</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c52" id="MP Pot Pet Stone">
    <DisplayId>MP Pot Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>152</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>MP Please!\n\nSprite Credits: Spunjah, Lovens\n\nUnlocks MP Pot Pet Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19537">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Crowned Penguin" type="0x4c8b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Crowned Penguin Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c8c" id="Crowned Penguin Skin">
    <PetSkin />
    <DisplayId>Crowned Penguin</DisplayId>
    <Class>PetSkin</Class>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>153</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c8d" id="Crowned Penguin Pet Stone">
    <DisplayId>Crowned Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>153</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>By far the most evil thing you will ever encounter.\n\nSprite Credits: Kingged\n\nUnlocks Crowned Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19596">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Void Entity" type="0x4c8e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Void Entity Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x4c8f" id="Mini Void Entity Skin">
    <PetSkin />
    <DisplayId>Mini Void Entity</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>154</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c90" id="Mini Void Entity Pet Stone">
    <DisplayId>Mini Void Entity Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>154</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Minions, minions! Get back to your corners! Middle, middle! Damage the boss!\n\nSprite Credits: Poshun\n\nUnlocks Mini Void Entity Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19599">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Hoverbot" type="0x4c91">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Hoverbot Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c92" id="Hoverbot Skin">
    <PetSkin />
    <DisplayId>Hoverbot</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>155</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c93" id="Hoverbot Pet Stone">
    <DisplayId>Hoverbot Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>155</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This little bot loves to slide around!\n\nSprite Credits: PoloKai\n\nUnlocks Hoverbot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19602">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Zombie Dog" type="0x4c94">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Zombie Dog Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c95" id="Zombie Dog Skin">
    <PetSkin />
    <DisplayId>Zombie Dog</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>156</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c96" id="Zombie Dog Pet Stone">
    <DisplayId>Zombie Dog Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>156</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He seems a bit ruff around the edges, but don't worry his bark is worse than his bite!\n\nSprite Credits: WunderWafe\n\nUnlocks Zombie Dog Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19605">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Green Whale" type="0x4c97">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Green Whale Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c98" id="Green Whale Skin">
    <PetSkin />
    <DisplayId>Green Whale</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>40</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c99" id="Green Whale Pet Stone">
    <DisplayId>Green Whale Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>40</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This whale be the biggest catch yet!\n\nSprite Credits: Poshun\n\nUnlocks Green Whale Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19608">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Pumpking's Head" type="0x4c9a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Pumpking's Head Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4c9b" id="Pumpking's Head Skin">
    <PetSkin />
    <DisplayId>Pumpking's Head</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>41</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4c9c" id="Pumpking's Head Pet Stone">
    <DisplayId>Pumpking's Head Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>41</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Everyone hail to the Mad God's song!\n\nSprite Credits: Poshun\n\nUnlocks Pumpking's Head Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19611">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Manticore" type="0x4ca9">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Manticore Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4caa" id="Manticore Skin">
    <PetSkin />
    <DisplayId>Manticore</DisplayId>
    <Class>PetSkin</Class>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>42</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4cab" id="Manticore Pet Stone">
    <DisplayId>Manticore Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>42</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>His mane may be fluffy, but his tail stings like hell!\n\nSprite Credits: Phops\n\nUnlocks Manticore Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19626">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Flying Pig" type="0x4cac">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Flying Pig Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4cad" id="Flying Pig Skin">
    <PetSkin />
    <DisplayId>Flying Pig</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>43</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4cae" id="Flying Pig Pet Stone">
    <DisplayId>Flying Pig Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>43</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>When pigs fly! When pigs fly! Pigs already fly, what now?\n\nSprite Credits: Phops\n\nUnlocks Flying Pig Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19629">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Double Viper" type="0x4caf">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Double Viper Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4cb0" id="Double Viper Skin">
    <PetSkin />
    <DisplayId>Double Viper</DisplayId>
    <Class>PetSkin</Class>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>44</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4cb1" id="Double Viper Pet Stone">
    <DisplayId>Double Viper Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>44</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Two heads, twice as dangerous!\n\nSprite Credits: Phops\n\nUnlocks Double Viper Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19632">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Black Hellhound" type="0x4cb2">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Black Hellhound Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4cb3" id="Black Hellhound Skin">
    <PetSkin />
    <DisplayId>Black Hellhound</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>45</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4cb4" id="Black Hellhound Pet Stone">
    <DisplayId>Black Hellhound Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>45</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Legends say that staring into a hellhound's eyes three times or more will ensure a swift death.\n\nSprite Credits: Beige\n\nUnlocks Black Hellhound Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19635">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Deerigator" type="0x4cb5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Deerigator Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4cb6" id="Deerigator Skin">
    <PetSkin />
    <DisplayId>Deerigator</DisplayId>
    <Class>PetSkin</Class>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>46</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4cb7" id="Deerigator Pet Stone">
    <DisplayId>Deerigator Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>46</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Okay, who let Craig in the Chimera Laboratory again? What even is that thing?\n\nSprite Credits: Phops\n\nUnlocks Deerigator Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19638">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Moon Bunny" type="0x4cb8">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Moon Bunny Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4cb9" id="Moon Bunny Skin">
    <PetSkin />
    <DisplayId>Moon Bunny</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>157</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4cba" id="Moon Bunny Pet Stone">
    <DisplayId>Moon Bunny Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>157</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't hurt the bunny, or you'll be in for a pounding!\n\nUnlocks Moon Bunny Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19641">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Hungry Pumpkin" type="0x4cbb">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Hungry Pumpkin Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4cbc" id="Hungry Pumpkin Skin">
    <PetSkin />
    <DisplayId>Hungry Pumpkin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>158</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4cbd" id="Hungry Pumpkin Pet Stone">
    <DisplayId>Hungry Pumpkin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>158</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ah, fresh meat for my pumpkin!\n\nSprite Credits: Lovens\n\nUnlocks Hungry Pumpkin Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19644">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Evil Ghost" type="0x4cbe">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Evil Ghost Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4cbf" id="Evil Ghost Skin">
    <PetSkin />
    <DisplayId>Evil Ghost</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>159</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4cc0" id="Evil Ghost Pet Stone">
    <DisplayId>Evil Ghost Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>159</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Lil' Ghost's big brother.\n\nSprite Credits: Lovens\n\nUnlocks Evil Ghost Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19647">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Spooky Boi" type="0x4cc1">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Spooky Boi Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4cc2" id="Spooky Boi Skin">
    <PetSkin />
    <DisplayId>Spooky Boi</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>160</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4cc3" id="Spooky Boi Pet Stone">
    <DisplayId>Spooky Boi Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>160</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Are you lost? Boo!\n\nSprite Credits: Gpc\n\nUnlocks Spooky Boi Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19650">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Walking Grave" type="0x4cc4">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Walking Grave Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x4cc5" id="Walking Grave Skin">
    <PetSkin />
    <DisplayId>Walking Grave</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>161</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x4cc6" id="Walking Grave Pet Stone">
    <DisplayId>Walking Grave Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>161</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Your daily reminder about the most exciting moments of this game!\n\nSprite Credits: Raikovm\n\nUnlocks Walking Grave Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="19653">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Autumn Hedgehog" type="0x17a5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Autumn Hedgehog Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x17a6" id="Autumn Hedgehog Skin">
    <PetSkin />
    <DisplayId>Autumn Hedgehog</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>162</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17a7" id="Autumn Hedgehog Pet Stone">
    <DisplayId>Autumn Hedgehog Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>162</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rolling around, to the godland ground! Got levels to reach, gotta follow my fame train!\n\nSprite Credits: Poshun\n\nUnlocks Autumn Hedgehog Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6054">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x17a8" id="Mini Ghost Ship">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Ghost Ship Skin</DefaultSkin>
    <ShadowSize>80</ShadowSize>
    <Size>80</Size>
    <Flying />
    <NoHatchOrFuse />
  </Object>
<Object type="0x17a9" id="Mini Ghost Ship Skin">
    <PetSkin />
    <DisplayId>Mini Ghost Ship</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>163</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17b0" id="Mini Ghost Ship Pet Stone">
    <DisplayId>Mini Ghost Ship Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>163</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ghost Ship has entered your vault ...... in model size.\n\nSprite Credits: PoloKai\n\nUnlocks Mini Ghost Ship Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6057">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x17b1" id="Mini Model Ship">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Model Ship Skin</DefaultSkin>
    <ShadowSize>80</ShadowSize>
    <Size>80</Size>
    <Flying />
  </Object>
<Object type="0x17b2" id="Mini Model Ship Skin">
    <PetSkin />
    <DisplayId>Mini Model Ship</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>164</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17b3" id="Mini Model Ship Pet Stone">
    <DisplayId>Mini Model Ship Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>164</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The latest product from the Nexus Model Shop, it'll look great in your vault!\n\nSprite Credits: PoloKai\n\nUnlocks Mini Model Ship Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6066">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Healbot" type="0x17b4">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Healbot Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x17b5" id="Healbot Skin">
    <PetSkin />
    <DisplayId>Healbot</DisplayId>
    <Class>PetSkin</Class>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>165</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17b6" id="Healbot Pet Stone">
    <DisplayId>Healbot Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>165</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This humanoid mech, modeled after a priest, was once quite a popular product, back when healing fountains in the Nexus didn't exist.\n\nSprite Credits: Poshun\n\nUnlocks Healbot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6069">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x17b7" id="Sugar Skull">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Sugar Skull Skin</DefaultSkin>
    <ShadowSize>80</ShadowSize>
    <Size>80</Size>
    <Flying />
    <Z>0.56</Z>
    <WhileMoving>
      <Flying />
      <Z>0.62</Z>
    </WhileMoving>
  </Object>
<Object type="0x17b8" id="Sugar Skull Skin">
    <PetSkin />
    <DisplayId>Sugar Skull</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>166</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17b9" id="Sugar Skull Pet Stone">
    <DisplayId>Sugar Skull Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>166</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Sweet and deadly.\n\nSprite Credits: Lovens\n\nUnlocks Sugar Skull Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6072">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x17c0" id="Senor Skeleton">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Senor Skeleton Skin</DefaultSkin>
    <ShadowSize>80</ShadowSize>
    <Size>80</Size>
    <Flying />
    <Z>0.56</Z>
    <WhileMoving>
      <Flying />
      <Z>0.62</Z>
    </WhileMoving>
  </Object>
<Object type="0x17c1" id="Senor Skeleton Skin">
    <PetSkin />
    <DisplayId>Señor Skeleton</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>167</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17c2" id="Senor Skeleton Pet Stone">
    <DisplayId>Señor Skeleton Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>167</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No estaba muerto, andaba de parranda.\n\nSprite Credits: Lovens\n\nUnlocks Señor Skeleton Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6081">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x17c3" id="Flying Eyeball">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Flying Eyeball Skin</DefaultSkin>
    <ShadowSize>80</ShadowSize>
    <Size>60</Size>
    <Flying />
    <Z>0.56</Z>
    <WhileMoving>
      <Flying />
      <Z>0.62</Z>
    </WhileMoving>
  </Object>
<Object type="0x17c4" id="Flying Eyeball Skin">
    <PetSkin />
    <DisplayId>Flying Eyeball</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>168</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17c5" id="Flying Eyeball Pet Stone">
    <DisplayId>Flying Eyeball Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>168</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Cousin to the Flying Brain, he's got an eye on you!\n\nSprite Credits: WunderWafe\n\nUnlocks Flying Eyeball Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6084">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Cauldron" type="0x17c6">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Cauldron Skin</DefaultSkin>
    <Size>60</Size>
  </Object>
<Object type="0x17c7" id="Mini Cauldron Skin">
    <PetSkin />
    <DisplayId>Mini Cauldron</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>169</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17c8" id="Mini Cauldron Pet Stone">
    <DisplayId>Mini Cauldron Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>169</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>After decades of being used for misdeeds, crafting harmful potions and dangerous spells, the witches brought the cauldron to life.\n\nSprite Credits: UIPY\n\nUnlocks Mini Cauldron Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6087">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Doom's Steed" type="0x17c9">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Doom's Steed Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x17d0" id="Doom's Steed Skin">
    <PetSkin />
    <DisplayId>Doom's Steed</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>47</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17d1" id="Doom's Steed Pet Stone">
    <DisplayId>Doom's Steed Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>47</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Nothing can beat this dead horse!\n\nSprite Credits: Dappertron\n\nUnlocks Doom's Steed Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6096">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lichwyrm" type="0x17d2">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Lichwyrm Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x17d3" id="Lichwyrm Skin">
    <PetSkin />
    <DisplayId>Lichwyrm</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>48</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17d4" id="Lichwyrm Pet Stone">
    <DisplayId>Lichwyrm Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>48</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Never laugh at live dragons, especially if they're not.\n\nSprite Credits: Dappertron\n\nUnlocks Lichwyrm Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6099">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Cauldron" type="0x17d5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cauldron Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x17d6" id="Cauldron Skin">
    <PetSkin />
    <DisplayId>Cauldron</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>49</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17d7" id="Cauldron Pet Stone">
    <DisplayId>Cauldron Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>49</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>After decades of being used for misdeeds, crafting harmful potions and dangerous spells, the witches brought the cauldron to life.\n\nSprite Credits: UIPY\n\nUnlocks Cauldron Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6102">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="King Skin of the Toys" type="0x601a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>King Skin of the Toys Skin</DefaultSkin>
    <Size>70</Size>
  </Object>
<Object type="0x601b" id="King Skin of the Toys Skin">
    <PetSkin />
    <DisplayId>King Skin of the Toys</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>50</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x601c" id="King Skin of the Toys Pet Stone">
    <DisplayId>King Skin of the Toys Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>50</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"A hero is never truly happy until it is loved by a pet."\n\nSprite Credits: Squzavvvv\n\nUnlocks King Skin of the Toys Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24603">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Festive Slurp" type="0x601d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Festive Slurp Skin</DefaultSkin>
    <Size>70</Size>
  </Object>
<Object type="0x601e" id="Festive Slurp Skin">
    <PetSkin />
    <DisplayId>Festive Slurp</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>170</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x601f" id="Festive Slurp Pet Stone">
    <DisplayId>Festive Slurp Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>170</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How did this sea slurp manage to wear a hat, anyway?\n\nSprite Credits: Poshun\n\nUnlocks Festive Slurp Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24606">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Holiday Penguin" type="0x6021">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Holiday Penguin Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x6022" id="Holiday Penguin Skin">
    <PetSkin />
    <DisplayId>Holiday Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>171</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6023" id="Holiday Penguin Pet Stone">
    <DisplayId>Holiday Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>171</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>By far the cutest thing you will ever encounter.\n\nSprite Credits: Lovens\n\nUnlocks Holiday Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24610">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Young Elk" type="0x6024">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Young Elk Skin</DefaultSkin>
    <Size>60</Size>
  </Object>
<Object type="0x6025" id="Young Elk Skin">
    <PetSkin />
    <DisplayId>Young Elk</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>51</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6026" id="Young Elk Pet Stone">
    <DisplayId>Young Elk Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>51</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A young elk in its prime!\n\nSprite Credits: WunderWafe\n\nUnlocks Young Elk Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24613">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Krampus" type="0x6027">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Krampus Skin</DefaultSkin>
    <Size>70</Size>
  </Object>
<Object type="0x6028" id="Krampus Skin">
    <PetSkin />
    <DisplayId>Krampus</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>52</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6029" id="Krampus Pet Stone">
    <DisplayId>Krampus Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>52</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You have been very, very naughty indeed...\n\nSprite Credits: WunderWafe\n\nUnlocks Krampus Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24616">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Egg Monster" type="0x6048">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Egg Monster Skin</DefaultSkin>
    <Size>60</Size>
  </Object>
<Object type="0x6049" id="Egg Monster Skin">
    <PetSkin />
    <DisplayId>Egg Monster</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>53</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x604a" id="Egg Monster Pet Stone">
    <DisplayId>Egg Monster Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>53</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Whoooa?! A M-m-monster?!\n\nSprite Credits: Ruandrs\n\nUnlocks Egg Monster Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24649">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Peacock" type="0x604b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Peacock Skin</DefaultSkin>
    <Size>60</Size>
  </Object>
<Object type="0x604c" id="Peacock Skin">
    <PetSkin />
    <DisplayId>Peacock</DisplayId>
    <Class>PetSkin</Class>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>54</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x604d" id="Peacock Pet Stone">
    <DisplayId>Peacock Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>54</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Strut your stuff and shake your tail feathers!\n\nSprite Credits: Dappertron\n\nUnlocks Peacock Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24652">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Tricycle Bot" type="0x604e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Tricycle Bot Skin</DefaultSkin>
    <Size>90</Size>
  </Object>
<Object type="0x604f" id="Tricycle Bot Skin">
    <PetSkin />
    <DisplayId>Tricycle Bot</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>172</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6050" id="Tricycle Bot Pet Stone">
    <DisplayId>Tricycle Bot Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>172</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Looks like this Mini Bot found a way to improve its mobility!\n\nSprite Credits: PoloKai\n\nUnlocks Tricycle Bot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24655">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Candy Gnome" type="0x6051">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Candy Gnome Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x6052" id="Mini Candy Gnome Skin">
    <PetSkin />
    <DisplayId>Mini Candy Gnome</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>173</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6053" id="Mini Candy Gnome Pet Stone">
    <DisplayId>Mini Candy Gnome Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>173</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This incredibly fast gnome really loves candy!\n\nSprite Credits: Ruandrs\n\nUnlocks Mini Candy Gnome Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24658">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lil' Mummy" type="0x6054">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Lil' Mummy Skin</DefaultSkin>
    <FirstAbility>Magic Heal</FirstAbility>
    <Size>60</Size>
  </Object>
<Object type="0x6055" id="Lil' Mummy Skin">
    <PetSkin />
    <DisplayId>Lil' Mummy</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>174</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6056" id="Lil' Mummy Pet Stone">
    <DisplayId>Lil' Mummy Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>174</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A small sample of a scary mummy!\n\nSprite Credits: Ruandrs\n\nUnlocks Lil' Mummy Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24661">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Parasaurolophus" type="0x6057">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Parasaurolophus Skin</DefaultSkin>
    <Size>70</Size>
  </Object>
<Object type="0x6058" id="Parasaurolophus Skin">
    <PetSkin />
    <DisplayId>Parasaurolophus</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>55</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6059" id="Parasaurolophus Pet Stone">
    <DisplayId>Parasaurolophus Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>55</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>65 MYA. Never forget.\n\nSprite Credits: Phops\n\nUnlocks Parasaurolophus Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24664">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lambeosaurus" type="0x605a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Lambeosaurus Skin</DefaultSkin>
    <Size>70</Size>
  </Object>
<Object type="0x605b" id="Lambeosaurus Skin">
    <PetSkin />
    <DisplayId>Lambeosaurus</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>56</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x605c" id="Lambeosaurus Pet Stone">
    <DisplayId>Lambeosaurus Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>56</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>65 MYA. Never forget.\n\nSprite Credits: Phops\n\nUnlocks Lambeosaurus Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24667">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Guiding Spirit" type="0x6071">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Guiding Spirit Skin</DefaultSkin>
    <Size>60</Size>
  </Object>
<Object type="0x6072" id="Guiding Spirit Skin">
    <PetSkin />
    <DisplayId>Guiding Spirit</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>176</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6073" id="Guiding Spirit Pet Stone">
    <DisplayId>Guiding Spirit Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>176</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Anything for my queen.\n\nSprite Credits: Smoothos\n\nUnlocks Guiding Spirit Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24690">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Red Heart" type="0x6093">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Red Heart Skin</DefaultSkin>
    <Size>40</Size>
  </Object>
<Object type="0x6094" id="Red Heart Skin">
    <PetSkin />
    <DisplayId>Red Heart</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>177</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6095" id="Red Heart Pet Stone">
    <DisplayId>Red Heart Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>177</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Love is the only force capable of transforming an enemy into a friend.\n\nSprite Credits: Lovens\n\nUnlocks Red Heart Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24724">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Pink Heart" type="0x6096">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Pink Heart Skin</DefaultSkin>
    <Size>40</Size>
  </Object>
<Object type="0x6097" id="Pink Heart Skin">
    <PetSkin />
    <DisplayId>Pink Heart</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>178</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6098" id="Pink Heart Pet Stone">
    <DisplayId>Pink Heart Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>178</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Love is the only force capable of transforming an enemy into a friend.\n\nSprite Credits: Lovens\n\nUnlocks Pink Heart Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24727">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Pegasus" type="0x6099">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Pegasus Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x609a" id="Mini Pegasus Skin">
    <PetSkin />
    <DisplayId>Mini Pegasus</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>179</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x609b" id="Mini Pegasus Pet Stone">
    <DisplayId>Mini Pegasus Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>179</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Trustful winged friend of many Greek gods. Even though he looks young, he can help you a lot!\n\nSprite Credits: Lovens\n\nUnlocks Mini Pegasus Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24730">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Prince Frog" type="0x609c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Prince Frog Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x609d" id="Prince Frog Skin">
    <PetSkin />
    <DisplayId>Prince Frog</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>180</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x609e" id="Prince Frog Pet Stone">
    <DisplayId>Prince Frog Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>180</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Never stop searching for your true love, even if you need to kiss a thousand frogs to find it!\n\nSprite Credits: Lovens\n\nUnlocks Prince Frog Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="24733">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Goldfish" type="0x6205">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Goldfish Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x6206" id="Goldfish Skin">
    <PetSkin />
    <DisplayId>Goldfish</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>181</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6207" id="Goldfish Pet Stone">
    <DisplayId>Goldfish Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>181</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Goes without a tank, but can make you super tanky if you feed it properly!\n\nSprite Credits: Lovens\n\nUnlocks Goldfish Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="25094">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lovebird" type="0x609f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Lovebird Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x6200" id="Lovebird Skin">
    <PetSkin />
    <DisplayId>Lovebird</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>182</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6201" id="Lovebird Pet Stone">
    <DisplayId>Lovebird Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>182</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Treat this pet with special love and care, it can't stand a betrayal.\n\nSprite Credits: Lovens\n\nUnlocks Lovebird Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="25088">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Rat" type="0x6202">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Rat Skin</DefaultSkin>
    <FirstAbility>Attack Mid</FirstAbility>
    <Size>60</Size>
  </Object>
<Object type="0x6203" id="Rat Skin">
    <PetSkin />
    <DisplayId>Rat</DisplayId>
    <Class>PetSkin</Class>
    <Family>Woodland</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>183</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x6204" id="Rat Pet Stone">
    <DisplayId>Rat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>183</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nUnlocks Rat Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="25091">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Giant Monarch" type="0x6208">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Giant Monarch Skin</DefaultSkin>
    <Size>60</Size>
  </Object>
<Object type="0x6209" id="Giant Monarch Skin">
    <PetSkin />
    <DisplayId>Giant Monarch</DisplayId>
    <Class>PetSkin</Class>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>57</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x620a" id="Giant Monarch Pet Stone">
    <DisplayId>Giant Monarch Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>57</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>One flap of these wings can create a hurricane on the other side Skin of the world.\n\nSprite Credits: Phops\n\nUnlocks Giant Monarch Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="25097">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Zodiac Dog" type="0x620b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Zodiac Dog Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x620c" id="Zodiac Dog Skin">
    <PetSkin />
    <DisplayId>Zodiac Dog</DisplayId>
    <Class>PetSkin</Class>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>58</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x620d" id="Zodiac Dog Pet Stone">
    <DisplayId>Zodiac Dog Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>58</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>There has never been a gooder boy in a thousand dynasties.\n\nSprite Credits: Dappertron\n\nUnlocks Zodiac Dog Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="25100">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Floomp" type="0x23ca">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Floomp Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x23cb" id="Floomp Skin">
    <PetSkin />
    <DisplayId>Floomp</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>59</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x23cc" id="Floomp Pet Stone">
    <DisplayId>Floomp Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>59</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A giant plush dinosaur brought to life through nefarious rituals - also doubles as a beanbag chair!\n\nSprite Credits: Santeripe\n\nUnlocks Floomp Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9163">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Vermilion Dragon" type="0x23cd">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Vermilion Dragon Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x23cf" id="Vermilion Dragon Skin">
    <PetSkin />
    <DisplayId>Vermilion Dragon</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>60</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x23d1" id="Vermilion Dragon Pet Stone">
    <DisplayId>Vermilion Dragon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>60</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A mythical mammoth whose flame strikes fear into even the most stalwart armies - now, its will is your command.\n\nSprite Credits: Piggby\n\nUnlocks Vermilion Dragon Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9167">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Golden Capricorn" type="0x23d2">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Golden Capricorn Skin</DefaultSkin>
    <Size>70</Size>
  </Object>
<Object type="0x23d3" id="Golden Capricorn Skin">
    <PetSkin />
    <DisplayId>Golden Capricorn</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>61</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x23d4" id="Golden Capricorn Pet Stone">
    <DisplayId>Golden Capricorn Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>61</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A magical golden statue of Capricorn, brought to life with divine Ambrosia.\n\nSprite Credits: Lovens\n\nUnlocks Golden Capricorn Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9171">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Golden Sagittarius" type="0x23d5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Golden Sagittarius Skin</DefaultSkin>
    <Size>70</Size>
  </Object>
<Object type="0x23d6" id="Golden Sagittarius Skin">
    <PetSkin />
    <DisplayId>Golden Sagittarius</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>62</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x23d7" id="Golden Sagittarius Pet Stone">
    <DisplayId>Golden Sagittarius Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>62</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A magical golden statue of Sagittarius, brought to life with divine Ambrosia.\n\nSprite Credits: Lovens\n\nUnlocks Golden Sagittarius Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9174">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Golden Aquarius" type="0x23d8">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Golden Aquarius Skin</DefaultSkin>
    <Size>70</Size>
  </Object>
<Object type="0x23d9" id="Golden Aquarius Skin">
    <PetSkin />
    <DisplayId>Golden Aquarius</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>63</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x23da" id="Golden Aquarius Pet Stone">
    <DisplayId>Golden Aquarius Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>63</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A magical golden statue of Aquarius, brought to life with divine Ambrosia.\n\nSprite Credits: Lovens\n\nUnlocks Golden Aquarius Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9177">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Capricorn" type="0x23db">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Capricorn Skin</DefaultSkin>
    <Size>70</Size>
  </Object>
<Object type="0x23dc" id="Capricorn Skin">
    <PetSkin />
    <DisplayId>Capricorn</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>64</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x23dd" id="Capricorn Pet Stone">
    <DisplayId>Capricorn Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>64</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This mythical beast is enchanted to survive both on land and in the ocean and will follow you around wherever you go.\n\nSprite Credits: Lovens\n\nUnlocks Capricorn Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9180">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Sagittarius" type="0x23de">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Sagittarius Skin</DefaultSkin>
    <Size>70</Size>
  </Object>
<Object type="0x23df" id="Sagittarius Skin">
    <PetSkin />
    <DisplayId>Sagittarius</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>65</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x23e1" id="Sagittarius Pet Stone">
    <DisplayId>Sagittarius Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>65</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A traveller from places far beyond our imagination can reach, she can shoot that arrow so fast that it will reach the stars.\n\nSprite Credits: Lovens\n\nUnlocks Sagittarius Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9183">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Aquarius" type="0x23e2">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Aquarius Skin</DefaultSkin>
    <Size>70</Size>
  </Object>
<Object type="0x23e3" id="Aquarius Skin">
    <PetSkin />
    <DisplayId>Aquarius</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>66</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x23e4" id="Aquarius Pet Stone">
    <DisplayId>Aquarius Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>66</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>If there's magic in this realm, it's contained in water.\n\nSprite Credits: Lovens\n\nUnlocks Aquarius Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9187">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Bouncing Slime" type="0x23e5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Bouncing Slime Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x23e6" id="Bouncing Slime Skin">
    <PetSkin />
    <DisplayId>Bouncing Slime</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>184</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x23e7" id="Bouncing Slime Pet Stone">
    <DisplayId>Bouncing Slime Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>184</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It just can't stop bouncing!\n\nSprite Credits: Ruandrs\n\nUnlocks Bouncing Slime Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9190">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Pot Of Gold" type="0x23e8">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Pot Of Gold Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x23e9" id="Mini Pot Of Gold Skin">
    <PetSkin />
    <DisplayId>Mini Pot Of Gold</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>185</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x23ea" id="Mini Pot Of Gold Pet Stone">
    <DisplayId>Mini Pot Of Gold Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>185</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Catch it before it runs away!\n\nSprite Credits: Lovens\n\nUnlocks Mini Pot Of Gold Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9193">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Leprechaun's Walking Hat" type="0x23eb">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Leprechaun's Walking Hat Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x23ec" id="Leprechaun's Walking Hat Skin">
    <PetSkin />
    <DisplayId>Leprechaun's Walking Hat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>186</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x23ed" id="Leprechaun's Walking Hat Pet Stone">
    <DisplayId>Leprechaun's Walking Hat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>186</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You don't choose this hat, it chooses you.\n\nUnlocks Leprechaun's Walking Hat Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9196">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Rainbow Rocketeer" type="0x23ee">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Rainbow Rocketeer Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x23ef" id="Rainbow Rocketeer Skin">
    <PetSkin />
    <DisplayId>Rainbow Rocketeer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>67</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x23f0" id="Rainbow Rocketeer Pet Stone">
    <DisplayId>Rainbow Rocketeer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>67</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unfortunately, he doesn't make cat noises while he blazes off into the stars.\n\nSprite Credits: Poshun\n\nUnlocks Rainbow Rocketeer Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9199">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Tuxedo Bird" type="0x2423">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Tuxedo Bird Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2424" id="Tuxedo Bird Pet Skin">
    <PetSkin />
    <DisplayId>Tuxedo Bird</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>69</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2425" id="Tuxedo Bird Pet Stone">
    <DisplayId>Tuxedo Bird Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>69</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Blue blue blue canary - tweet tweet tweet - the whole day long.\n\nSprite Credits: Lovens\n\nUnlocks Tuxedo Bird Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9252">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Flamingo" type="0x2426">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Flamingo Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2427" id="Flamingo Pet Skin">
    <PetSkin />
    <DisplayId>Flamingo</DisplayId>
    <Class>PetSkin</Class>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>70</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2428" id="Flamingo Pet Stone">
    <DisplayId>Flamingo Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>70</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>How many shrimps do you have to eat before you make your skin turn pink?\n\nSprite Credits: Lovens\n\nUnlocks Flamingo Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9255">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Heron" type="0x2429">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Heron Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x242a" id="Heron Pet Skin">
    <PetSkin />
    <DisplayId>Heron</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>71</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x242b" id="Heron Pet Stone">
    <DisplayId>Heron Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>71</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I was going to help you get loot, but you weren't heron time.\n\nSprite Credits: Lovens\n\nUnlocks Heron Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9258">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Angelic Drake" type="0x242c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Angelic Drake Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x242d" id="Angelic Drake Pet Skin">
    <PetSkin />
    <DisplayId>Angelic Drake</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>72</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x242e" id="Angelic Drake Pet Stone">
    <DisplayId>Angelic Drake Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>72</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Won't you pray to God for divine grace?\n\nSprite Credits: Nazoado\n\nUnlocks Angelic Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9261">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Demonic Drake" type="0x242f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Demonic Drake Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2430" id="Demonic Drake Pet Skin">
    <PetSkin />
    <DisplayId>Demonic Drake</DisplayId>
    <Class>PetSkin</Class>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>73</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2431" id="Demonic Drake Pet Stone">
    <DisplayId>Demonic Drake Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>73</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Why don't you trade with demons?\n\nSprite Credits: Nazoado\n\nUnlocks Demonic Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9264">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Fusion Golem" type="0x2432">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Fusion Golem Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2433" id="Fusion Golem Pet Skin">
    <PetSkin />
    <DisplayId>Fusion Golem</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>74</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2434" id="Fusion Golem Pet Stone">
    <DisplayId>Fusion Golem Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>74</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This vigilant guardian is powered by the stuff of stars, its blade ablaze with searing plasma.\n\nSprite Credits: Piggby\n\nUnlocks Fusion Golem Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9267">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Vibrant Seadragon" type="0x2435">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Vibrant Seadragon Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2436" id="Vibrant Seadragon Pet Skin">
    <PetSkin />
    <DisplayId>Vibrant Seadragon</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>75</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2437" id="Vibrant Seadragon Pet Stone">
    <DisplayId>Vibrant Seadragon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>75</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A docile creature that brings with it the light of a thousand suns.\n\nSprite Credits: Piggby\n\nUnlocks Vibrant Seadragon Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9270">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Arthro-bot" type="0x2438">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Arthro-bot Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2439" id="Arthro-bot Pet Skin">
    <PetSkin />
    <DisplayId>Arthro-bot</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>188</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x243a" id="Arthro-bot Pet Stone">
    <DisplayId>Arthro-bot Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>188</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Coal-powered and a hundred times cooler than a regular spider.\n\nSprite Credits: Santeripe\n\nUnlocks Arthro-bot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9273">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Biff" type="0x243b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Biff Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x243c" id="Mini Biff Pet Skin">
    <PetSkin />
    <DisplayId>Mini Biff</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>189</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x243d" id="Mini Biff Pet Stone">
    <DisplayId>Mini Biff Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>189</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>While not nearly as buff as the real Biff, he's just as protective of his precious colored eggs.\n\nSprite Credits: Nazoado\n\nUnlocks Mini Biff Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9276">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Newborn Chick" type="0x243e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Newborn Chick Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x243f" id="Newborn Chick Pet Skin">
    <PetSkin />
    <DisplayId>Newborn Chick</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>190</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2440" id="Newborn Chick Pet Stone">
    <DisplayId>Newborn Chick Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>190</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Tame it early and it won't join the evil chicken army!\n\nSprite Credits: Lovens\n\nUnlocks Newborn Chick Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9279">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Amazon" type="0x2441">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Amazon Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2442" id="Amazon Pet Skin">
    <PetSkin />
    <DisplayId>Amazon</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Exotic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>191</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2443" id="Amazon Pet Stone">
    <DisplayId>Amazon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>191</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>¡Ay, caramba!\n\nSprite Credits: Lovens\n\nUnlocks Amazon Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9282">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Party Crow" type="0x2444">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Party Crow Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2445" id="Party Crow Pet Skin">
    <PetSkin />
    <DisplayId>Party Crow</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>192</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2446" id="Party Crow Pet Stone">
    <DisplayId>Party Crow Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>192</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He just can't stop raven.\n\nSprite Credits: Lovens\n\nUnlocks Party Crow Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9285">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Honey-bot Ant" type="0x2447">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Honey-bot Ant Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2448" id="Honey-bot Ant Pet Skin">
    <PetSkin />
    <DisplayId>Honey-bot Ant</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>193</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2449" id="Honey-bot Ant Pet Stone">
    <DisplayId>Honey-bot Ant Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>193</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Ambrosia it stores in its abdomen is used as fuel.\n\nSprite Credits: Santeripe\n\nUnlocks Honey-bot Ant Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9288">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Fountain Child" type="0x244a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Fountain Child Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x244b" id="Fountain Child Pet Skin">
    <PetSkin />
    <DisplayId>Fountain Child</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>194</Index>
    </AnimatedTexture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
  </Object>
<Object type="0x244c" id="Fountain Child Pet Stone">
    <DisplayId>Fountain Child Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>194</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>She is a great swimmer.\n\nSprite Credits: Poshun\n\nUnlocks Fountain Child Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9291">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Desert Scorpion" type="0x244d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Desert Scorpion Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x244e" id="Desert Scorpion Pet Skin">
    <PetSkin />
    <DisplayId>Desert Scorpion</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>76</Index>
    </AnimatedTexture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x244f" id="Desert Scorpion Pet Stone">
    <DisplayId>Desert Scorpion Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>76</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A distant relative Skin of the scorpion queens found on the shorelines.\n\nSprite Credits: Poshun\n\nUnlocks Desert Scorpion Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9294">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Giant Centipede" type="0x2450">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Giant Centipede Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2451" id="Giant Centipede Pet Skin">
    <PetSkin />
    <DisplayId>Giant Centipede</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>77</Index>
    </AnimatedTexture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x2452" id="Giant Centipede Pet Stone">
    <DisplayId>Giant Centipede Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>77</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Giant centipedes share their territories with spider queens. Despite its impressive length, it's a nimble navigator... And can be highly venomous.\n\nSprite Credits: Poshun\n\nUnlocks Giant Centipede Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9297">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Silver Sky Serpent" type="0x2453">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Silver Sky Serpent Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2454" id="Silver Sky Serpent Pet Skin">
    <PetSkin />
    <DisplayId>Silver Sky Serpent</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>78</Index>
    </AnimatedTexture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x2455" id="Silver Sky Serpent Pet Stone">
    <DisplayId>Silver Sky Serpent Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>78</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A divine serpent that takes on a peaceful appearance with its beautiful silver scales and angelic wings. When threatened, its fangs are able to release a venom similar to that of a baneserpent.\n\nSprite Credits: Poshun\n\nUnlocks Silver Sky Serpent Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9300">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Twilight Angler" type="0x2458">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Twilight Angler Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2459" id="Twilight Angler Pet Skin">
    <PetSkin />
    <DisplayId>Twilight Angler</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>79</Index>
    </AnimatedTexture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x245a" id="Twilight Angler Pet Stone">
    <DisplayId>Twilight Angler Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>79</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Your very own portable lamp! Just watch out for its teeth.\n\nSprite Credits: Piggby\n\nUnlocks Twilight Angler Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9305">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Abyss Goliath" type="0x245b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Abyss Goliath Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x245c" id="Abyss Goliath Pet Skin">
    <PetSkin />
    <DisplayId>Abyss Goliath</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>80</Index>
    </AnimatedTexture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x245d" id="Abyss Goliath Pet Stone">
    <DisplayId>Abyss Goliath Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>80</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Well, it looks like SOMEONE skipped leg day.\n\nSprite Credits: Piggby\n\nUnlocks Abyss Goliath Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9308">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Axolotl" type="0x25d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Axolotl Pet Skin</DefaultSkin>
    <Size>60</Size>
    <FirstAbility>Magic Heal</FirstAbility>
  </Object>
<Object type="0x25e" id="Axolotl Pet Skin">
    <PetSkin />
    <DisplayId>Axolotl</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>195</Index>
    </AnimatedTexture>
    <Family>Exotic</Family>
    <Rarity>Common</Rarity>
  </Object>
<Object type="0x25f" id="Axolotl Pet Stone">
    <DisplayId>Axolotl Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>195</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Kawaii horror Skin of the deep.\n\nSprite Credits: Santeripe\n\nUnlocks Axolotl Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="606">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Ladybug" type="0x16fd">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Ladybug Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x16fe" id="Ladybug Pet Skin">
    <PetSkin />
    <DisplayId>Ladybug</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>219</Index>
    </AnimatedTexture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
  </Object>
<Object type="0x16ff" id="Ladybug Pet Stone">
    <DisplayId>Ladybug Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>219</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't crush ladybugs, they grant you fortune!\n\nSprite Credits: Nazoado\n\nUnlocks Ladybug Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="5886">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Morpho" type="0x708c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Morpho Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x708d" id="Morpho Pet Skin">
    <PetSkin />
    <DisplayId>Morpho</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>220</Index>
    </AnimatedTexture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
  </Object>
<Object type="0x708e" id="Morpho Pet Stone">
    <DisplayId>Morpho Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>220</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>One day a morpho, frolicking in the wind, came into my sight.\n\nSprite Credits: Nazoado\n\nUnlocks Morpho Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="28813">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Zebra Spider" type="0xe65">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Zebra Spider Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0xe66" id="Zebra Spider Pet Skin">
    <PetSkin />
    <DisplayId>Zebra Spider</DisplayId>
    <Class>PetSkin</Class>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>221</Index>
    </AnimatedTexture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
  </Object>
<Object type="0xe67" id="Zebra Spider Pet Stone">
    <DisplayId>Zebra Spider Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>221</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Does it seem to have poison...?\n\nSprite Credits: Nazoado\n\nUnlocks Zebra Spider Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="3686">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Violet Larva" type="0xe68">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Violet Larva Pet Skin</DefaultSkin>
    <FirstAbility>Decoy</FirstAbility>
    <Size>60</Size>
  </Object>
<Object type="0xe69" id="Violet Larva Pet Skin">
    <PetSkin />
    <DisplayId>Violet Larva</DisplayId>
    <Class>PetSkin</Class>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>222</Index>
    </AnimatedTexture>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
  </Object>
<Object type="0xe70" id="Violet Larva Pet Stone">
    <DisplayId>Violet Larva Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>222</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Well, somewhat I feel evil somethings into this larva...\n\nSprite Credits: Nazoado\n\nUnlocks Violet Larva Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="3689">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Verdant Larva" type="0x16fa">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Verdant Larva Pet Skin</DefaultSkin>
    <FirstAbility>Decoy</FirstAbility>
    <Size>60</Size>
  </Object>
<Object type="0x16fb" id="Verdant Larva Pet Skin">
    <PetSkin />
    <DisplayId>Verdant Larva</DisplayId>
    <Class>PetSkin</Class>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>218</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x16fc" id="Verdant Larva Pet Stone">
    <DisplayId>Verdant Larva Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>218</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It munches leaves.\n\nSprite Credits: Nazoado\n\nUnlocks Verdant Larva Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="5883">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Platypus" type="0xbc3">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Platypus Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0xbc4" id="Platypus Pet Skin">
    <PetSkin />
    <DisplayId>Platypus</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>198</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xbc5" id="Platypus Pet Stone">
    <DisplayId>Platypus Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>198</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Platypus Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="3012">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Seal" type="0xe0c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Seal Pet Skin</DefaultSkin>
    <FirstAbility>Attack Mid</FirstAbility>
    <Size>60</Size>
  </Object>
<Object type="0xe0d" id="Seal Pet Skin">
    <PetSkin />
    <DisplayId>Seal</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>197</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xe0e" id="Seal Pet Stone">
    <DisplayId>Seal Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>197</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Seal Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="3597">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Walrus" type="0xbc6">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Walrus Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0xbc7" id="Walrus Pet Skin">
    <PetSkin />
    <DisplayId>Walrus</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>199</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xbc8" id="Walrus Pet Stone">
    <DisplayId>Walrus Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>199</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Warlus Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="3015">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Blue Jay" type="0xdba">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Blue Jay Pet Skin</DefaultSkin>
    <FirstAbility>Attack Far</FirstAbility>
    <Size>60</Size>
  </Object>
<Object type="0xdbb" id="Blue Jay Pet Skin">
    <PetSkin />
    <DisplayId>Blue Jay</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>200</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xdbc" id="Blue Jay Pet Stone">
    <DisplayId>Blue Jay Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>200</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Blue Jay Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="3515">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Vulture" type="0xdbd">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Vulture Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0xdbe" id="Vulture Pet Skin">
    <PetSkin />
    <DisplayId>Vulture</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>201</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xdbf" id="Vulture Pet Stone">
    <DisplayId>Vulture Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>201</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Vulture Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="3518">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Cockatoo" type="0x76b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Cockatoo Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x76c" id="Cockatoo Pet Skin">
    <PetSkin />
    <DisplayId>Cockatoo</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Avian</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>202</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76d" id="Cockatoo Pet Stone">
    <DisplayId>Cockatoo Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>202</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Cockatoo Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="1900">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Brown Bulldog" type="0x2190">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Brown Bulldog Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2191" id="Brown Bulldog Pet Skin">
    <PetSkin />
    <DisplayId>Brown Bulldog</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>203</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2192" id="Brown Bulldog Pet Stone">
    <DisplayId>Brown Bulldog Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>203</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Brown Bulldog Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="8593">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="White Bulldog" type="0x2193">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>White Bulldog Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2194" id="White Bulldog Pet Skin">
    <PetSkin />
    <DisplayId>White Bulldog</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>204</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2195" id="White Bulldog Pet Stone">
    <DisplayId>White Bulldog Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>204</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks White Bulldog Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="8596">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Dingo" type="0x2196">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Dingo Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2197" id="Dingo Pet Skin">
    <PetSkin />
    <DisplayId>Dingo</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>205</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2198" id="Dingo Pet Stone">
    <DisplayId>Dingo Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>205</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Dingo Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="8599">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Kiwi" type="0xe4b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Kiwi Pet Skin</DefaultSkin>
    <FirstAbility>Rising Fury</FirstAbility>
    <Size>60</Size>
  </Object>
<Object type="0xe4c" id="Kiwi Pet Skin">
    <PetSkin />
    <DisplayId>Kiwi</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Exotic</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>206</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xe4d" id="Kiwi Pet Stone">
    <DisplayId>Kiwi Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>206</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Kiwi Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="3660">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Red Parrot" type="0x21d5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Red Parrot Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x21d6" id="Red Parrot Pet Skin">
    <PetSkin />
    <DisplayId>Red Parrot</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Exotic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>207</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x21d7" id="Red Parrot Pet Stone">
    <DisplayId>Red Parrot Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>207</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Red Parrot Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="8662">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Cow" type="0x17ba">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Cow Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x17bb" id="Cow Pet Skin">
    <PetSkin />
    <DisplayId>Cow</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>208</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17bc" id="Cow Pet Stone">
    <DisplayId>Cow Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>208</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Cow Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6075">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="White Duck" type="0x17bd">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>White Duck Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x17be" id="White Duck Pet Skin">
    <PetSkin />
    <DisplayId>White Duck</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>209</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17bf" id="White Duck Pet Stone">
    <DisplayId>White Duck Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>209</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks White Duck Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6078">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Cheetah" type="0x2204">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Cheetah Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2205" id="Cheetah Pet Skin">
    <PetSkin />
    <DisplayId>Cheetah</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>210</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2206" id="Cheetah Pet Stone">
    <DisplayId>Cheetah Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>210</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Cheetah Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="8709">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Jaguar" type="0x2207">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Jaguar Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x2208" id="Jaguar Pet Skin">
    <PetSkin />
    <DisplayId>Jaguar</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>211</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2209" id="Jaguar Pet Stone">
    <DisplayId>Jaguar Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>211</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Jaguar Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="8712">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Little Tiger" type="0x17ca">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Little Tiger Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x17cb" id="Little Tiger Pet Skin">
    <PetSkin />
    <DisplayId>Little Tiger</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>212</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17cc" id="Little Tiger Pet Stone">
    <DisplayId>Little Tiger Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>212</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Little Tiger Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6091">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Worm" type="0x17cd">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Worm Pet Skin</DefaultSkin>
    <FirstAbility>Attack Close</FirstAbility>
    <Size>60</Size>
  </Object>
<Object type="0x17ce" id="Worm Pet Skin">
    <PetSkin />
    <DisplayId>Worm</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Insect</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>213</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x17cf" id="Worm Pet Stone">
    <DisplayId>Worm Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>213</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Worm Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6094">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Blue Butterfly" type="0xffa">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Blue Butterfly Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0xffb" id="Blue Butterfly Pet Skin">
    <PetSkin />
    <DisplayId>Blue Butterfly</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>214</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xffc" id="Blue Butterfly Pet Stone">
    <DisplayId>Blue Butterfly Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>214</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Blue Butterfly Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="4091">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Pink Butterfly" type="0xffd">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Pink Butterfly Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0xffe" id="Pink Butterfly Pet Skin">
    <PetSkin />
    <DisplayId>Pink Butterfly</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>215</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xfff" id="Pink Butterfly Pet Stone">
    <DisplayId>Pink Butterfly Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>215</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Pink Butterfly Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="4094">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Bear" type="0x18ea">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Bear Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x18eb" id="Bear Pet Skin">
    <PetSkin />
    <DisplayId>Bear</DisplayId>
    <Class>PetSkin</Class>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>216</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x18ec" id="Bear Pet Stone">
    <DisplayId>Bear Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>216</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Bear Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6379">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Moose" type="0x18ed">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Moose Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x18ee" id="Moose Pet Skin">
    <PetSkin />
    <DisplayId>Moose</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>217</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x18ef" id="Moose Pet Stone">
    <DisplayId>Moose Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>217</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Uomo\n\nUnlocks Moose Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6382">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Pigboot" type="0x94d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Pigboot Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x94e" id="Pigboot Pet Skin">
    <PetSkin />
    <DisplayId>Pigboot</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>196</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x94f" id="Pigboot Pet Stone">
    <DisplayId>Pigboot Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>196</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>There's a pig in my boot!\n\nSprite Credits: Santeripe\n\nUnlocks Pigboot Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="2382">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Pillbug" type="0x20c4">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Pillbug Pet Skin</DefaultSkin>
    <Size>80</Size>
  </Object>
<Object type="0x20c5" id="Pillbug Pet Skin">
    <PetSkin />
    <DisplayId>Pillbug</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>223</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x20c6" id="Pillbug Pet Stone">
    <DisplayId>Pillbug Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>223</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rolling rolling...\n\nSprite Credits: Nazoado\n\nUnlocks Pillbug Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="8389">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x2806" id="Demon Frog Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>36</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlocks Demon Frog Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32852">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Demon Frog Skin</DisplayId>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object type="0x8085" id="Pink Lion Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>01</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Pink Lion Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32869">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Pink Lion Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x8086" id="Midnight Wolf Pet Stone">
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>02</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Midnight Wolf Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32870">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Midnight Wolf Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x8087" id="Phoenix Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>04</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Phoenix Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32872">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Phoenix Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x8088" id="War Elephant Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>06</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks War Elephant Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32874">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>War Elephant Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x8089" id="Night Mare Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>09</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Night Mare Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32877">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Night Mare Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x808a" id="Silver Doe Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>10</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Silver Doe Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32878">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Silver Doe Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x808b" id="Solar Owl Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>11</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Solar Owl Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32879">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Solar Owl Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x808c" id="Tandem Cobra Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>12</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Tandem Cobra Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32880">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Tandem Cobra Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x808d" id="Ultrawasp Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>15</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Ultrawasp Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32883">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Ultrawasp Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x808e" id="Battle Penguin Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>16</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Battle Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32884">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Battle Penguin Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x808f" id="Great Shark Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>19</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Great Shark Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32887">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Great Shark Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x8091" id="Blue Landfish Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>20</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Blue Landfish Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32888">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Blue Landfish Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x8092" id="Glowing Skull Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>21</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Glowing Skull Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32889">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Glowing Skull Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x8093" id="Monkey Head Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>22</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Monkey Head Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32890">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Monkey Head Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x8094" id="Reaper Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>23</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Reaper Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32891">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Reaper Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x8095" id="Battle God Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>24</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Battle God Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32892">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Battle God Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x8096" id="Centaur Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>25</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Centaur Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32893">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Centaur Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x8097" id="Forest Fairy Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>26</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Forest Fairy Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32894">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Forest Fairy Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x8098" id="Lil' Oryx Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>36</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Lil' Oryx Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32900">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Lil' Oryx Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x8099" id="Shroom Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>27</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Shroom Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32895">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Shroom Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x809a" id="Great Jelly Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>28</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Great Jelly Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32896">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Great Jelly Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x809b" id="Spiderbot Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>29</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Spiderbot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32897">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Spiderbot Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x809c" id="Cylindron Pet Stone">
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>30</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Cylindron Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32898">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Cylindron Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Living Tree" type="0x72a0">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Living Tree Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x72a1" id="Living Tree Pet Skin">
    <PetSkin />
    <DisplayId>Living Tree</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>224</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x72a2" id="Living Tree Pet Stone">
    <DisplayId>Living Tree Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>224</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I have a lot of growing up to do!\n\nUnlocks Living Tree Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="29345">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chinchilla" type="0x72a3">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Chinchilla Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x72a4" id="Chinchilla Pet Skin">
    <PetSkin />
    <DisplayId>Chinchilla</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Exotic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>225</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x72a5" id="Chinchilla Pet Stone">
    <DisplayId>Chinchilla Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>225</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don't mistake me for a fluffy bunny - I'm a genuine Chilean Chinchilla...\n\nUnlocks Chinchilla Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="29348">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Golden Chess Piece" type="0x72a6">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Golden Chess Piece Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x72a7" id="Golden Chess Piece Pet Skin">
    <PetSkin />
    <DisplayId>Golden Chess Piece</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>226</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x72a8" id="Golden Chess Piece Pet Stone">
    <DisplayId>Golden Chess Piece Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>226</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rook no further!\n\nSprite Credits: Tero\n\nUnlocks Golden Chess Piece Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="29351">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="World Turtles" type="0x6408">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>World Turtles Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x6409" id="World Turtles Pet Skin">
    <PetSkin />
    <DisplayId>World Turtles</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>81</Index>
    </AnimatedTexture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x640a" id="World Turtles Pet Stone">
    <DisplayId>World Turtles Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>81</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Yes that's right, ALL the way down.\n\nSprite Credits: Dappertron\n\nUnlocks World Turtles Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="25609">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Skelly Penguin" type="0x370f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Skelly Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x3710" id="Skelly Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Skelly Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>227</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x3711" id="Skelly Penguin Pet Stone">
    <DisplayId>Skelly Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>227</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Surprisingly buoyant, all things considered.\n\nSprite Credits: Dappertron\n\nUnlocks Skelly Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="14096">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Reticulated Longuin" type="0x3712">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Reticulated Longuin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x3713" id="Reticulated Longuin Pet Skin">
    <PetSkin />
    <DisplayId>Reticulated Longuin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>82</Index>
    </AnimatedTexture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x3714" id="Reticulated Longuin Pet Stone">
    <DisplayId>Reticulated Longuin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>82</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>"Nature's" "perfect" predator.\n\nSprite Credits: Dappertron\n\nUnlocks Reticulated Longuin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="14099">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Transcendent Penguin" type="0x3715">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Transcendent Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x3716" id="Transcendent Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Transcendent Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>83</Index>
    </AnimatedTexture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x3717" id="Transcendent Penguin Pet Stone">
    <DisplayId>Transcendent Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>83</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Gaze into the infinite pupil of space and time, and bear witness to my million trillion truths: a penguin did it.\n\nSprite Credits: Dappertron\n\nUnlocks Transcendent Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="14102">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Aeronautical Penguin" type="0x3718">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Aeronautical Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <NoHatchOrFuse />
  </Object>
<Object type="0x3719" id="Aeronautical Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Aeronautical Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>84</Index>
    </AnimatedTexture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x371a" id="Aeronautical Penguin Pet Stone">
    <DisplayId>Aeronautical Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>84</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Look to the skies, and behold a dream fulfilled.\n\nSprite Credits: Dappertron\n\nUnlocks Aeronautical Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="14105">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Sprout Slime" type="0x72a9">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Sprout Slime Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x72aa" id="Sprout Slime Pet Skin">
    <PetSkin />
    <DisplayId>Sprout Slime</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>85</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x72ab" id="Sprout Slime Pet Stone">
    <DisplayId>Sprout Slime Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>85</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A strange slime which grows a violet flower on its head.\n\nSprite Credits: Nazoado\n\nUnlocks Sprout Slime Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="29354">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x1a30" id="Mini Medusa">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Medusa Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x1a31" id="Mini Medusa Pet Skin">
    <PetSkin />
    <DisplayId>Mini Medusa</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>228</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x1a32" id="Mini Medusa Pet Stone">
    <DisplayId>Mini Medusa Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>228</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Careful, it stings!\n\nSprite Credits: Lovens\n\nUnlocks Mini Medusa Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6705">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x1a33" id="Mini Djinn">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Djinn Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x1a34" id="Mini Djinn Pet Skin">
    <PetSkin />
    <DisplayId>Mini Djinn</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>229</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x1a35" id="Mini Djinn Pet Stone">
    <DisplayId>Mini Djinn Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>229</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Were you asking for three wishes? Heal, magic heal and electric it is!\n\nSprite Credits: Lovens\n\nUnlocks Mini Djinn Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6708">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x1a36" id="Mini Ghost God">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Ghost God Pet Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x1a37" id="Mini Ghost God Pet Skin">
    <PetSkin />
    <DisplayId>Mini Ghost God</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>230</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x1a38" id="Mini Ghost God Pet Stone">
    <DisplayId>Mini Ghost God Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>230</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rumors say his real name is Septagon Jr.\n\nSprite Credits: Lovens\n\nUnlocks Mini Ghost God Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6711">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x1a39" id="Mini Flying Brain">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Flying Brain Pet Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x1a3a" id="Mini Flying Brain Pet Skin">
    <PetSkin />
    <DisplayId>Mini Flying Brain</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>231</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x1a3b" id="Mini Flying Brain Pet Stone">
    <DisplayId>Mini Flying Brain Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>231</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Two brains are better than one!\n\nSprite Credits: Lovens\n\nUnlocks Mini Flying Brain Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6714">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x1a3c" id="Mini Beholder">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Beholder Pet Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x1a3d" id="Mini Beholder Pet Skin">
    <PetSkin />
    <DisplayId>Mini Beholder</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>232</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x1a3e" id="Mini Beholder Pet Stone">
    <DisplayId>Mini Beholder Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>232</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Little brother is always watching you.\n\nSprite Credits: Lovens\n\nUnlocks Mini Beholder Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6717">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x1a3f" id="Mini Sprite God">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Sprite God Pet Skin</DefaultSkin>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x1a40" id="Mini Sprite God Pet Skin">
    <PetSkin />
    <DisplayId>Mini Sprite God</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>233</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x1a41" id="Mini Sprite God Pet Stone">
    <DisplayId>Mini Sprite God Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>233</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I always knew all these sprite children were adopted!\n\nSprite Credits: Beige, Lovens\n\nUnlocks Mini Sprite God Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6720">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x1a42" id="Mini Ent God">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Ent God Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x1a43" id="Mini Ent God Pet Skin">
    <PetSkin />
    <DisplayId>Mini Ent God</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>234</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x1a44" id="Mini Ent God Pet Stone">
    <DisplayId>Mini Ent God Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>234</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Almost harmless, but likes to pretend being scary.\n\nSprite Credits: Lovens\n\nUnlocks Mini Ent God Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6723">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x1a45" id="Mini Slime God">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Slime God Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x1a46" id="Mini Slime God Pet Skin">
    <PetSkin />
    <DisplayId>Mini Slime God</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>235</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x1a47" id="Mini Slime God Pet Stone">
    <DisplayId>Mini Slime God Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>235</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He likes to play with Undead Lair Slimes when he meets them.\n\nSprite Credits: Lovens\n\nUnlocks Mini Slime God Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6726">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x1a48" id="Mini White Demon">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini White Demon Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x1a49" id="Mini White Demon Pet Skin">
    <PetSkin />
    <DisplayId>Mini White Demon</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>236</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x1a4a" id="Mini White Demon Pet Stone">
    <DisplayId>Mini White Demon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>236</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The naughtiest of all tiny gods!\n\nSprite Credits: Lovens\n\nUnlocks Mini White Demon Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="6729">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x5b0c" id="Mini Lord">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Lord Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x5b0d" id="Mini Lord Pet Skin">
    <PetSkin />
    <DisplayId>Mini Lord</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>237</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x5b0e" id="Mini Lord Pet Stone">
    <DisplayId>Mini Lord Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>237</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Tasteful outlandish pet but rarely shield. Protection crystals and guardians not included.\n\nSprite Credits: BlueHunt\n\nUnlocks Mini Lord Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="23309">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Tornado" type="0x5b0f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Mini Tornado Pet Skin</DefaultSkin>
    <FirstAbility>Electric</FirstAbility>
    <Size>60</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x5b10" id="Mini Tornado Pet Skin">
    <PetSkin />
    <DisplayId>Mini Tornado</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>238</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x5b11" id="Mini Tornado Pet Stone">
    <DisplayId>Mini Tornado Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>238</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This sentient tornado has somehow taken a liking to you. Caution: Do NOT let it into your bedroom.\n\nSprite Credits: Xers\n\nUnlocks Mini Tornado Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="23312">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Wooden Burrito" type="0x5b12">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Wooden Burrito Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x5b13" id="Wooden Burrito Pet Skin">
    <PetSkin />
    <DisplayId>Wooden Burrito</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>239</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x5b14" id="Wooden Burrito Pet Stone">
    <DisplayId>Wooden Burrito Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>239</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>One little toy I found during my adventures, now I need to find its owner.\n\nUnlocks Wooden Burrito Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="23315">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Nikao" type="0x5b15">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Nikao Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x5b16" id="Mini Nikao Pet Skin">
    <PetSkin />
    <DisplayId>Mini Nikao</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>240</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x5b17" id="Mini Nikao Pet Stone">
    <DisplayId>Mini Nikao Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>240</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The sapphire dragon, as deadly as its predecessor.\n\nSprite Credits: Voltium\n\nUnlocks Mini Nikao Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="23318">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lil' Davy" type="0x5b18">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Lil' Davy Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x5b19" id="Lil' Davy Pet Skin">
    <PetSkin />
    <DisplayId>Lil' Davy</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>241</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x5b1a" id="Lil' Davy Pet Stone">
    <DisplayId>Lil' Davy Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>241</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I might be tiny, but I'm as deadly as they come!\n\nSprite Credits: Wetx\n\nUnlocks Lil' Davy Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="23321">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Good Mask Spirit" type="0x3d5f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Good Mask Spirit Pet Skin</DefaultSkin>
    <Size>80</Size>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <NoHatchOrFuse />
  </Object>
<Object type="0x3d60" id="Good Mask Spirit Pet Skin">
    <PetSkin />
    <DisplayId>Good Mask Spirit</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>86</Index>
    </AnimatedTexture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x3d61" id="Good Mask Spirit Pet Stone">
    <DisplayId>Good Mask Spirit Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>86</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A floating tiki mask that makes a strange, unintelligible sound whenever you equip him. No, getting three of these will not make you invincible.\n\nUnlocks Good Mask Spirit Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="15712">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Evil Mask Spirit" type="0x3d62">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Evil Mask Spirit Pet Skin</DefaultSkin>
    <Size>80</Size>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <NoHatchOrFuse />
  </Object>
<Object type="0x3d63" id="Evil Mask Spirit Pet Skin">
    <PetSkin />
    <DisplayId>Evil Mask Spirit</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>87</Index>
    </AnimatedTexture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x3d64" id="Evil Mask Spirit Pet Stone">
    <DisplayId>Evil Mask Spirit Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>87</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Game... over...\n\nUnlocks Evil Mask Spirit Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="15715">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Little Fox" type="0x260c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Little Fox Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x260d" id="Little Fox Pet Skin">
    <PetSkin />
    <DisplayId>Little Fox</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>242</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x260e" id="Little Fox Pet Stone">
    <DisplayId>Little Fox Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>242</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You become responsible, forever, for what you have tamed.\n\nSprite Credits: Lovens\n\nUnlocks Little Fox Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9741">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Beer God" type="0x260f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Beer God Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x2610" id="Mini Beer God Pet Skin">
    <PetSkin />
    <DisplayId>Mini Beer God</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>243</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x2611" id="Mini Beer God Pet Stone">
    <DisplayId>Mini Beer God Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>243</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Comes with a free pint of beer!\n\nSprite Credits: Lovens\n\nUnlocks Mini Beer God Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9744">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Titanium Rex" type="0x2612">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Titanium Rex Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x2613" id="Titanium Rex Pet Skin">
    <PetSkin />
    <DisplayId>Titanium Rex</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>88</Index>
    </AnimatedTexture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x2614" id="Titanium Rex Pet Stone">
    <DisplayId>Titanium Rex Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>88</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A fossil of an extinct race of prehistoric predators, reanimated through means of metal and wires.\n\nSprite Credits: Piggby\n\nUnlocks Titanium Rex Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9747">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Red Panda" type="0x2615">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Red Panda Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x2616" id="Red Panda Pet Skin">
    <PetSkin />
    <DisplayId>Red Panda</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>89</Index>
    </AnimatedTexture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x2617" id="Red Panda Pet Stone">
    <DisplayId>Red Panda Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>89</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>The red teddy bear of the east, ready to play with its new chewtoys: the minions of Oryx.\n\nSprite Credits: Piggby\n\nUnlocks Red Panda Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9750">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Gargantua" type="0x2618">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Gargantua Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x2619" id="Gargantua Pet Skin">
    <PetSkin />
    <DisplayId>Gargantua</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>90</Index>
    </AnimatedTexture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x261a" id="Gargantua Pet Stone">
    <DisplayId>Gargantua Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>90</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>These primal behemoths of legend are believed to have shaped the mountains of Earth. They are known as harbingers of earthquakes, ancient as the Earth itself.\n\nSprite Credits: Piggby\n\nUnlocks Gargantua Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="9753">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Maneki-neko" type="0x5b1b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Maneki-neko Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x5b1c" id="Maneki-neko Pet Skin">
    <PetSkin />
    <DisplayId>Maneki-neko</DisplayId>
    <Class>PetSkin</Class>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>244</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x5b1d" id="Maneki-neko Pet Stone">
    <DisplayId>Maneki-neko Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>244</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>I bring you good fortune, adventurer!\n\nUnlocks Maneki-neko Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="23324">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Autumn Ent" type="0x7f02">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Autumn Ent Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7f03" id="Autumn Ent Pet Skin">
    <PetSkin />
    <DisplayId>Autumn Ent</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>91</Index>
    </AnimatedTexture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7f04" id="Autumn Ent Pet Stone">
    <DisplayId>Autumn Ent Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>91</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>An ancient being that quite enjoys the fall, hence retains an orange foliage year round in spirit of it all...\n\nSprite Credits: Trensient\n\nUnlocks Autumn Ent Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="32515">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Ivory Narwhal" type="0x756a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ivory Narwhal Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x756b" id="Ivory Narwhal Pet Skin">
    <PetSkin />
    <DisplayId>Ivory Narwhal</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>92</Index>
    </AnimatedTexture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x756c" id="Ivory Narwhal Pet Stone">
    <DisplayId>Ivory Narwhal Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>92</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Note: Anatomy not accurate to life.\n\nSprite Credits: Piggby\n\nUnlocks Ivory Narwhal Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30059">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Armored Orc" type="0x756d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Armored Orc Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x756e" id="Armored Orc Pet Skin">
    <PetSkin />
    <DisplayId>Armored Orc</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>93</Index>
    </AnimatedTexture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x756f" id="Armored Orc Pet Stone">
    <DisplayId>Armored Orc Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>93</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A brutish orc clad in a full suit of armor, it's not advised to be on the other side of this creature's fist.\n\nSprite Credits: Trensient\n\nUnlocks Armored Orc Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30062">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Enchanted Broom" type="0x7570">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Enchanted Broom Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7571" id="Enchanted Broom Pet Skin">
    <PetSkin />
    <DisplayId>Enchanted Broom</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>94</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7572" id="Enchanted Broom Pet Stone">
    <DisplayId>Enchanted Broom Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>94</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>When I said I wanted a "clean sweep against Oryx," this isn't exactly what I had in mind.\n\nSprite Credits: Dappertron\n\nUnlocks Enchanted Broom Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30065">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Hollow Wendigo" type="0x7573">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Hollow Wendigo Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7574" id="Hollow Wendigo Pet Skin">
    <PetSkin />
    <DisplayId>Hollow Wendigo</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>95</Index>
    </AnimatedTexture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7575" id="Hollow Wendigo Pet Stone">
    <DisplayId>Hollow Wendigo Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>95</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Once human, this insatiable creature is cursed with the gluttonous taboo of cannibalism. It endlessly lurks the wintry forest, hungering for the flesh of monsters.\n\nSprite Credits: Piggby\n\nUnlocks Hollow Wendigo Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30068">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Tree Sparrow" type="0x7576">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Tree Sparrow Pet Skin</DefaultSkin>
    <FirstAbility>Attack Mid</FirstAbility>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>60</Size>
  </Object>
<Object type="0x7577" id="Tree Sparrow Pet Skin">
    <PetSkin />
    <DisplayId>Tree Sparrow</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>245</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7578" id="Tree Sparrow Pet Stone">
    <DisplayId>Tree Sparrow Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>245</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with this orient bird costume!\n\nSprite Credits: Nazoado\n\nUnlocks Tree Sparrow Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30071">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="White Eyed" type="0x7579">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>White Eyed Pet Skin</DefaultSkin>
    <FirstAbility>Electric</FirstAbility>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>60</Size>
  </Object>
<Object type="0x757a" id="White Eyed Pet Skin">
    <PetSkin />
    <DisplayId>White Eyed</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>246</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x757b" id="White Eyed Pet Stone">
    <DisplayId>White Eyed Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>246</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with this cutie-eyed bird costume!\n\nSprite Credits: Nazoado\n\nUnlocks White Eyed Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30074">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Polar Bear" type="0x757c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Polar Bear Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x757d" id="Polar Bear Pet Skin">
    <PetSkin />
    <DisplayId>Polar Bear</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>96</Index>
    </AnimatedTexture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x757e" id="Polar Bear Pet Stone">
    <DisplayId>Polar Bear Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>96</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>No matter how far away you are, I will catch your scent, find you and tear you to pieces!\n\nUnlocks Polar Bear Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30077">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Snow Monster" type="0x757f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Snow Monster Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7580" id="Snow Monster Pet Skin">
    <PetSkin />
    <DisplayId>Snow Monster</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>97</Index>
    </AnimatedTexture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7581" id="Snow Monster Pet Stone">
    <DisplayId>Snow Monster Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>97</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A distant cousin of the Cookie Monster, he often looks for frosted cookies around the Nexus.\n\nUnlocks Snow Monster Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30080">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Longtailed Tit" type="0x7582">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <DefaultSkin>Longtailed Tit Pet Skin</DefaultSkin>
    <FirstAbility>Rising Fury</FirstAbility>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>60</Size>
  </Object>
<Object type="0x7583" id="Longtailed Tit Pet Skin">
    <PetSkin />
    <DisplayId>Longtailed Tit</DisplayId>
    <Class>PetSkin</Class>
    <Family>Avian</Family>
    <Rarity>Common</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>247</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7584" id="Longtailed Tit Pet Stone">
    <DisplayId>Longtailed Tit Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>247</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Customize your pet with this bird costume! Let it fly like snow fairy!\n\nSprite Credits: Nazoado\n\nUnlocks Longtailed Tit Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30083">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Searing Soul" type="0x7585">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Searing Soul Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7586" id="Searing Soul Pet Skin">
    <PetSkin />
    <DisplayId>Searing Soul</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>98</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7587" id="Searing Soul Pet Stone">
    <DisplayId>Searing Soul Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>98</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>It burns with the resolve of the fallen heroes of the nexus.\n\nSprite Credits: Aurum\n\nUnlocks Searing Soul Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30086">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Zodiac Pig" type="0x7588">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Zodiac Pig Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7589" id="Zodiac Pig Pet Skin">
    <PetSkin />
    <DisplayId>Zodiac Pig</DisplayId>
    <Class>PetSkin</Class>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>99</Index>
    </AnimatedTexture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7590" id="Zodiac Pig Pet Stone">
    <DisplayId>Zodiac Pig Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>99</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>The pig represents wealth and luck from the ancient times.\n\nUnlocks Zodiac Pig Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30089">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Swan" type="0x7596">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Swan Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7597" id="Swan Pet Skin">
    <PetSkin />
    <DisplayId>Swan</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>100</Index>
    </AnimatedTexture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7598" id="Swan Pet Stone">
    <DisplayId>Swan Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>100</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Sharp-beaked, long-necked, pearly white-feathered looking for a mate for life.\n\nUnlocks Swan Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30103">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Green Hat Bunny" type="0x7599">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Green Hat Bunny Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x759a" id="Green Hat Bunny Pet Skin">
    <PetSkin />
    <DisplayId>Green Hat Bunny</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>248</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x759b" id="Green Hat Bunny Pet Stone">
    <DisplayId>Green Hat Bunny Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>248</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The bunny doesn't grant you wealth, but heals your mind.\n\nSprite Credits: Nazoado\n\nUnlocks Green Hat Bunny Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30106">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Cultured Bookwyrm" type="0x759c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cultured Bookwyrm Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x759d" id="Cultured Bookwyrm Pet Skin">
    <PetSkin />
    <DisplayId>Cultured Bookwyrm</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>101</Index>
    </AnimatedTexture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x759e" id="Cultured Bookwyrm Pet Stone">
    <DisplayId>Cultured Bookwyrm Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>101</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Best known for its three r's: Reading, Writing, and Ripping apart books.\n\nSprite Credits: Dappertron\n\nUnlocks Cultured Bookwyrm Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30109">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Enlightened Bookwyrm" type="0x5488">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Enlightened Bookwyrm Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x5489" id="Enlightened Bookwyrm Pet Skin">
    <PetSkin />
    <DisplayId>Enlightened Bookwyrm</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>hauntedHallowsChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x548a" id="Enlightened Bookwyrm Pet Stone">
    <DisplayId>Enlightened Bookwyrm Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>hauntedHallowsChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Best known for its three r's: Reading, Writing, and Ripping apart books.\n\nSprite Credits: Moloch\n\nUnlocks Enlightened Bookwyrm Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="21641">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Mini Whale" type="0x759f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Whale Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75a0" id="Mini Whale Pet Skin">
    <PetSkin />
    <DisplayId>Mini Whale</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>249</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x75a1" id="Mini Whale Pet Stone">
    <DisplayId>Mini Whale Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>249</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>\nSprite Credits: Aurum\n\nUnlocks Mini Whale Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30112">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Champion Spirit" type="0x75a2">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Champion Spirit Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75a3" id="Champion Spirit Pet Skin">
    <PetSkin />
    <DisplayId>Champion Spirit</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>102</Index>
    </AnimatedTexture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75a4" id="Champion Spirit Pet Stone">
    <DisplayId>Champion Spirit Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>102</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A menacing, but well-meaning spirit seeking to guide you in battle.\n\nSprite Credits: Aurum\n\nUnlocks Champion Spirit Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30115">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Vicious Phantom" type="0x75a5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Vicious Phantom Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75a6" id="Vicious Phantom Pet Skin">
    <PetSkin />
    <DisplayId>Vicious Phantom</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>103</Index>
    </AnimatedTexture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75a7" id="Vicious Phantom Pet Stone">
    <DisplayId>Vicious Phantom Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>103</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>An enraged phantom that reluctantly aides whoever it is bound to.\n\nSprite Credits: Aurum\n\nUnlocks Vicious Phantom Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30118">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Toaster" type="0x75a8">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Toaster Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75a9" id="Toaster Pet Skin">
    <PetSkin />
    <DisplayId>Toaster</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>104</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75aa" id="Toaster Pet Stone">
    <DisplayId>Toaster Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>104</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>All toasters toast toast!\n\nSprite Credits: Aurum\n\nUnlocks Toaster Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30121">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Warrior Duck" type="0x75ab">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Warrior Duck Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75ac" id="Warrior Duck Pet Skin">
    <PetSkin />
    <DisplayId>Warrior Duck</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>105</Index>
    </AnimatedTexture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75ad" id="Warrior Duck Pet Stone">
    <DisplayId>Warrior Duck Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>105</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>During the era where mages experimented with polymorphy (the very magic that turns Oryx into a chicken annually), one of the spells backfired, transforming a nearby warrior into a duck. Even with the mental capacity of a goose, the former warrior still remains loyal to the Nexus.\n\nSprite Credits: Trensient\n\nUnlocks Warrior Duck Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30124">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Infested Bagston" type="0x75ae">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Infested Bagston Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75af" id="Infested Bagston Pet Skin">
    <PetSkin />
    <DisplayId>Infested Bagston</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>106</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75b0" id="Infested Bagston Pet Stone">
    <DisplayId>Infested Bagston Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>106</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Unlocks Infested Bagston Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30127">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Crystal Cobra" type="0x75b1">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Crystal Cobra Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75b2" id="Crystal Cobra Pet Skin">
    <PetSkin />
    <DisplayId>Crystal Cobra</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>107</Index>
    </AnimatedTexture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75b3" id="Crystal Cobra Pet Stone">
    <DisplayId>Crystal Cobra Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>107</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Few knew of the existence of this serpent. It was said to have burrowed its way to the caverns below, forever changed by the crystals within.\n\nSprite Credits: Aurum\n\nUnlocks Crystal Cobra Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30130">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Possessed Lantern" type="0x75b4">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Possessed Lantern Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75b5" id="Possessed Lantern Pet Skin">
    <PetSkin />
    <DisplayId>Possessed Lantern</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>108</Index>
    </AnimatedTexture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75b6" id="Possessed Lantern Pet Stone">
    <DisplayId>Possessed Lantern Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>108</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>An old lantern said to harbor the lost souls of Daichi's followers.\n\nSprite Credits: Aurum\n\nUnlocks Possessed Lantern Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30133">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Malogian Saucer" type="0x75b7">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Malogian Saucer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75b8" id="Malogian Saucer Pet Skin">
    <PetSkin />
    <DisplayId>Malogian Saucer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>109</Index>
    </AnimatedTexture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75b9" id="Malogian Saucer Pet Stone">
    <DisplayId>Malogian Saucer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>109</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A mysterious vehicle recovered from the wild forests of Malogia.\n\nSprite Credits: Aurum\n\nUnlocks Malogian Saucer Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30136">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Untarian Saucer" type="0x75ba">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Untarian Saucer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75bb" id="Untarian Saucer Pet Skin">
    <PetSkin />
    <DisplayId>Untarian Saucer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>110</Index>
    </AnimatedTexture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75bc" id="Untarian Saucer Pet Stone">
    <DisplayId>Untarian Saucer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>110</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A mysterious vehicle recovered from the frigid tundra of Untaris.\n\nSprite Credits: Aurum\n\nUnlocks Untarian Saucer Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30139">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Foraxian Saucer" type="0x75bd">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Foraxian Saucer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75be" id="Foraxian Saucer Pet Skin">
    <PetSkin />
    <DisplayId>Foraxian Saucer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>111</Index>
    </AnimatedTexture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75bf" id="Foraxian Saucer Pet Stone">
    <DisplayId>Foraxian Saucer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>111</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A mysterious vehicle recovered from the volatile rivers of Forax.\n\nSprite Credits: Aurum\n\nUnlocks Foraxian Saucer Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30142">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Katalonian Saucer" type="0x75c0">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Katalonian Saucer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75c1" id="Katalonian Saucer Pet Skin">
    <PetSkin />
    <DisplayId>Katalonian Saucer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>112</Index>
    </AnimatedTexture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75c2" id="Katalonian Saucer Pet Stone">
    <DisplayId>Katalonian Saucer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>112</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A mysterious vehicle recovered from the dunes of Katalund.\n\nSprite Credits: Aurum\n\nUnlocks Katalonian Saucer Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30145">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Chill Chickey" type="0x75c3">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chill Chickey Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75c4" id="Chill Chickey Pet Skin">
    <PetSkin />
    <DisplayId>Chill Chickey</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>113</Index>
    </AnimatedTexture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75c5" id="Chill Chickey Pet Stone">
    <DisplayId>Chill Chickey Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>113</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Chill, dude!\n\nSprite Credits: Artauris\n\nUnlocks Chill Chickey Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30148">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Sir Wumple" type="0x75c6">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Sir Wumple Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75c7" id="Sir Wumple Pet Skin">
    <PetSkin />
    <DisplayId>Sir Wumple</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>250</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x75c8" id="Sir Wumple Pet Stone">
    <DisplayId>Sir Wumple Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>250</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hailing from a land beyond the realm, this curious fellow is determined to become the best knight there ever was, is and will be.\n\nSprite Credits: Santeripe\n\nUnlocks Sir Wumple Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30151">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Shiba Inu" type="0x75c9">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Shiba Inu Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75ca" id="Shiba Inu Pet Skin">
    <PetSkin />
    <DisplayId>Shiba Inu</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>251</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x75cb" id="Shiba Inu Pet Stone">
    <DisplayId>Shiba Inu Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>251</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Known for its loyalty and fidelity, this good boy will always be waiting for your return. Such patience, much love.\n\nSprite Credits: Mizumi\n\nUnlocks Shiba Inu Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30154">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Blue Turtle Shell" type="0x75cc">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Blue Turtle Shell Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75cd" id="Blue Turtle Shell Pet Skin">
    <PetSkin />
    <DisplayId>Blue Turtle Shell</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>114</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75ce" id="Blue Turtle Shell Pet Stone">
    <DisplayId>Blue Turtle Shell Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>114</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>See you in last place.\n\nSprite Credits: Aurum\n\nUnlocks Blue Turtle Shell Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30157">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Green Turtle Shell" type="0x75cf">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Green Turtle Shell Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75d0" id="Green Turtle Shell Pet Skin">
    <PetSkin />
    <DisplayId>Green Turtle Shell</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>252</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x75d1" id="Green Turtle Shell Pet Stone">
    <DisplayId>Green Turtle Shell Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>252</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It might not be as accurate as the others, but it gets the job done.\n\nSprite Credits: Aurum\n\nUnlocks Green Turtle Shell Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30160">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Red Turtle Shell" type="0x75d2">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Red Turtle Shell Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75d3" id="Red Turtle Shell Pet Skin">
    <PetSkin />
    <DisplayId>Red Turtle Shell</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>253</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x75d4" id="Red Turtle Shell Pet Stone">
    <DisplayId>Red Turtle Shell Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>253</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Good luck avoiding this; you're going to need it!\n\nSprite Credits: Aurum\n\nUnlocks Red Turtle Shell Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30163">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Skelephant" type="0x75d5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Skelephant Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75d6" id="Skelephant Pet Skin">
    <PetSkin />
    <DisplayId>Skelephant</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>115</Index>
    </AnimatedTexture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75d7" id="Skelephant Pet Stone">
    <DisplayId>Skelephant Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>115</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>All of the muscle of a war elephant, with none of the muscle!\n\nSprite Credits: Dappertron\n\nUnlocks Skelephant Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30166">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Phantom Tea Set" type="0x75d8">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Phantom Tea Set Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75d9" id="Phantom Tea Set Pet Skin">
    <PetSkin />
    <DisplayId>Phantom Tea Set</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>116</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75da" id="Phantom Tea Set Pet Stone">
    <DisplayId>Phantom Tea Set Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>116</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Care for a spot of something resembling tea?\n\nSprite Credits: Dappertron\n\nUnlocks Phantom Tea Set Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30169">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Fool's Penguin" type="0x75db">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Fool's Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75dc" id="Fool's Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Fool's Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>117</Index>
    </AnimatedTexture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75dd" id="Fool's Penguin Pet Stone">
    <DisplayId>Fool's Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>117</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>AvERT yOUR atTenTiON TO thIS UNwARY wREtch. stArE deeP into iTS eYES, i beG YOU.\n\nSprite Credits: Dappertron\n\nUnlocks Fool's Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30172">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Phantom Ghost" type="0x75de">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Phantom Ghost Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75df" id="Phantom Ghost Pet Skin">
    <PetSkin />
    <DisplayId>Phantom Ghost</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>118</Index>
    </AnimatedTexture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75e0" id="Phantom Ghost Pet Stone">
    <DisplayId>Phantom Ghost Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>118</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This time I will survive.\n\nSprite Credits: Artauris\n\nUnlocks Phantom Ghost Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30175">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="UFO Bot" type="0x75e1">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>UFO Bot Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75e2" id="UFO Bot Pet Skin">
    <PetSkin />
    <DisplayId>UFO Bot</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>254</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x75e3" id="UFO Bot Pet Stone">
    <DisplayId>UFO Bot Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>254</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>%$#!==%.\n\nSprite Credits: Artauris\n\nUnlocks UFO Bot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30178">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Cyberpenguin" type="0x75e4">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cyberpenguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75e5" id="Cyberpenguin Pet Skin">
    <PetSkin />
    <DisplayId>Cyberpenguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>119</Index>
    </AnimatedTexture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75e6" id="Cyberpenguin Pet Stone">
    <DisplayId>Cyberpenguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>119</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>I'll waddle back.\n\nSprite Credits: CrystalPX\n\nUnlocks Cyberpenguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30181">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Blue Flaming Pumpkin" type="0x75e7">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Blue Flaming Pumpkin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75e8" id="Blue Flaming Pumpkin Pet Skin">
    <PetSkin />
    <DisplayId>Blue Flaming Pumpkin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>120</Index>
    </AnimatedTexture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75e9" id="Blue Flaming Pumpkin Pet Stone">
    <DisplayId>Blue Flaming Pumpkin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>120</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Pumpkins scream in the dead of night!\n\nSprite Credits: BLOODQWEN\n\nUnlocks Blue Flaming Pumpkin Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30184">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Orange Flaming Pumpkin" type="0x75ea">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Orange Flaming Pumpkin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75eb" id="Orange Flaming Pumpkin Pet Skin">
    <PetSkin />
    <DisplayId>Orange Flaming Pumpkin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>121</Index>
    </AnimatedTexture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75ec" id="Orange Flaming Pumpkin Pet Stone">
    <DisplayId>Orange Flaming Pumpkin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>121</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>If you're brave enough, I'll show you the right way, Realmer!\n\nSprite Credits: BLOODQWEN\n\nUnlocks Orange Flaming Pumpkin Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30187">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Flying Penguin" type="0x75ed">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Flying Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75ee" id="Flying Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Flying Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>255</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x75ef" id="Flying Penguin Pet Stone">
    <DisplayId>Flying Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>255</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>And they said penguins can't fly... look at me now, you fools!\n\nSprite Credits: Lily\n\nUnlocks Flying Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30190">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Fire Spirit" type="0x75f0">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Fire Spirit Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75f1" id="Fire Spirit Pet Skin">
    <PetSkin />
    <DisplayId>Fire Spirit</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>122</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75f2" id="Fire Spirit Pet Stone">
    <DisplayId>Fire Spirit Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>122</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>It would warm you up.\n\nSprite Credits: Nazoado\n\nUnlocks Fire Spirit Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30193">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Earth Spirit" type="0x75f3">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Earth Spirit Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75f4" id="Earth Spirit Pet Skin">
    <PetSkin />
    <DisplayId>Earth Spirit</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>123</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75f5" id="Earth Spirit Pet Stone">
    <DisplayId>Earth Spirit Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>123</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>How about this mud clump as a flower pot?\n\nSprite Credits: Nazoado\n\nUnlocks Earth Spirit Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30196">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Water Spirit" type="0x75f6">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Water Spirit Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75f7" id="Water Spirit Pet Skin">
    <PetSkin />
    <DisplayId>Water Spirit</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>124</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75f8" id="Water Spirit Pet Stone">
    <DisplayId>Water Spirit Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>124</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>What a silly face and big mouth.\n\nSprite Credits: Nazoado\n\nUnlocks Water Spirit Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30199">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Santa's Penguin" type="0x75f9">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Santa's Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x75fa" id="Santa's Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Santa's Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>125</Index>
    </AnimatedTexture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x75fb" id="Santa's Penguin Pet Stone">
    <DisplayId>Santa's Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>125</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Into the mountains we go!\n\nSprite Credits: CrystalPX\n\nUnlocks Santa's Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30202">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Auroral Sprite God" type="0x75ff">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Auroral Sprite God Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7600" id="Auroral Sprite God Pet Skin">
    <PetSkin />
    <DisplayId>Auroral Sprite God</DisplayId>
    <Class>PetSkin</Class>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>127</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7601" id="Auroral Sprite God Pet Stone">
    <DisplayId>Auroral Sprite God Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>127</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This auroral sprite may grant you the brilliant future!\n\nSprite Credits: Nazoado\n\nUnlocks Auroral Sprite God Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30208">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Cursed Blade" type="0x7602">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cursed Blade Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7603" id="Cursed Blade Pet Skin">
    <PetSkin />
    <DisplayId>Cursed Blade</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>128</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7604" id="Cursed Blade Pet Stone">
    <DisplayId>Cursed Blade Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>128</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A legendary blade once belonging to a great hero. It has long since been corrupted by those using it for less than virtuous actions.\n\nSprite Credits: Aurum\n\nUnlocks Cursed Blade Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30211">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Marble Colossus" type="0x7605">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Marble Colossus Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7606" id="Mini Marble Colossus Pet Skin">
    <PetSkin />
    <DisplayId>Mini Marble Colossus</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>256</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7607" id="Mini Marble Colossus Pet Stone">
    <DisplayId>Mini Marble Colossus Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>256</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Calling something a mini colossus is about as contradictory as a lava fissure surrounded by snow. What's really puzzling is that both of those exist.\n\nSprite Credits: Sturky\n\nUnlocks Mini Marble Colossus Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30214">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Majestic Moose" type="0x7608">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Majestic Moose Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7609" id="Majestic Moose Pet Skin">
    <PetSkin />
    <DisplayId>Majestic Moose</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>129</Index>
    </AnimatedTexture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x760a" id="Majestic Moose Pet Stone">
    <DisplayId>Majestic Moose Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>129</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This king of forest has a mild nature despite its gigantic physique. But it is said that no one stands a chance once it loses its temper.\n\nSprite Credits: Beige\n\nUnlocks Majestic Moose Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30217">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Winter Guide" type="0x760b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Winter Guide Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x760c" id="Winter Guide Pet Skin">
    <PetSkin />
    <DisplayId>Winter Guide</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>130</Index>
    </AnimatedTexture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x760d" id="Winter Guide Pet Stone">
    <DisplayId>Winter Guide Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>130</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Who the hell doesn't wear pants during winter?\n\nSprite Credits: CrystalPX\n\nUnlocks Winter Guide Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30220">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Air Spirit" type="0x760e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Air Spirit Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x760f" id="Air Spirit Pet Skin">
    <PetSkin />
    <DisplayId>Air Spirit</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>131</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7610" id="Air Spirit Pet Stone">
    <DisplayId>Air Spirit Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>131</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Crackle, crackle.\n\nSprite Credits: Nazoado\n\nUnlocks Air Spirit Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30223">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Zodiac Rat" type="0x7611">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Zodiac Rat Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7612" id="Zodiac Rat Pet Skin">
    <PetSkin />
    <DisplayId>Zodiac Rat</DisplayId>
    <Class>PetSkin</Class>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>132</Index>
    </AnimatedTexture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7613" id="Zodiac Rat Pet Stone">
    <DisplayId>Zodiac Rat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>132</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>One of sneakiest creatures, the rat can also outsmart even the most cunning of beings, taking its rightful place at the top of the zodiac.\n\nSprite Credits: Xagomuleto\n\nUnlocks Zodiac Rat Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30226">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Blessed Blade" type="0x7614">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Blessed Blade Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7615" id="Blessed Blade Pet Skin">
    <PetSkin />
    <DisplayId>Blessed Blade</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>133</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7616" id="Blessed Blade Pet Stone">
    <DisplayId>Blessed Blade Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>133</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A brilliant, enchanted blade that shines even during the darkest of times.\n\nSprite Credits: Aurum\n\nUnlocks Blessed Blade Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30229">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Suntanned Snowman" type="0x7617">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Suntanned Snowman Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7618" id="Suntanned Snowman Pet Skin">
    <PetSkin />
    <DisplayId>Suntanned Snowman</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>257</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7619" id="Suntanned Snowman Pet Stone">
    <DisplayId>Suntanned Snowman Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>257</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Did you hear about that awesome snowman party at the beach? Well, it didn't last very long.\n\nSprite Credits: Lily\n\nUnlocks Suntanned Snowman Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30232">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Pet Wardrobe" type="0x761a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Pet Wardrobe Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x761b" id="Pet Wardrobe Pet Skin">
    <PetSkin />
    <DisplayId>Pet Wardrobe</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>134</Index>
    </AnimatedTexture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x761c" id="Pet Wardrobe Pet Stone">
    <DisplayId>Pet Wardrobe Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>134</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Not to be confused with the Pet Wardrobe.\n\nSprite Credits: Lily\n\nUnlocks Pet Wardrobe Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30235">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Compact Enforcer" type="0x761d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Compact Enforcer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x761e" id="Compact Enforcer Pet Skin">
    <PetSkin />
    <DisplayId>Compact Enforcer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>135</Index>
    </AnimatedTexture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x761f" id="Compact Enforcer Pet Stone">
    <DisplayId>Compact Enforcer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>135</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Its steampunk look mixed with futuristic weaponry agitates enemies.\n\nSprite Credits: Kuro\n\nUnlocks Compact Enforcer Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30238">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Ferret" type="0x7620">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ferret Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7621" id="Ferret Pet Skin">
    <PetSkin />
    <DisplayId>Ferret</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>136</Index>
    </AnimatedTexture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7622" id="Ferret Pet Stone">
    <DisplayId>Ferret Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>136</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A long, furry friend who likes walking.\n\nSprite Credits: Tyii\n\nUnlocks Ferret Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30241">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Grub" type="0x7623">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Grub Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7624" id="Grub Pet Skin">
    <PetSkin />
    <DisplayId>Grub</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>137</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7625" id="Grub Pet Stone">
    <DisplayId>Grub Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>137</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Grub, a companion who loves helping and carrying your items.\n\nSprite Credits: Pitsdusth\n\nUnlocks Grub Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30244">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Ascended Guardian" type="0x7626">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ascended Guardian Pet Skin</DefaultSkin>
    <Size>80</Size>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7627" id="Ascended Guardian Pet Skin">
    <PetSkin />
    <DisplayId>Ascended Guardian</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>138</Index>
    </AnimatedTexture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7628" id="Ascended Guardian Pet Stone">
    <DisplayId>Ascended Guardian Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>138</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A guardian looking over Realm protecting the fallen ones.\n\nSprite Credits: Deankill\n\nUnlocks Ascended Guardian Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30247">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Music Box" type="0x7629">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Music Box Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x762a" id="Music Box Pet Skin">
    <PetSkin />
    <DisplayId>Music Box</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>139</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x762b" id="Music Box Pet Stone">
    <DisplayId>Music Box Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>139</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>You'll never be lonely with a pirouetting, high-kicking ballerina music box!\n\nSprite Credits: Barzona\n\nUnlocks Music Box Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30250">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Void Hound" type="0x762c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Void Hound Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x762d" id="Void Hound Pet Skin">
    <PetSkin />
    <DisplayId>Void Hound</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>140</Index>
    </AnimatedTexture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x762e" id="Void Hound Pet Stone">
    <DisplayId>Void Hound Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>140</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>These wretched hounds occasionally escape the Void to stalk powerful adventurers from the shadows, patiently awaiting the opportunity to rip their prey to shreds, and feed their souls to the Void Entity.\n\nSprite Credits: UltraUncle\n\nUnlocks Void Hound Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30253">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Autumn Guide" type="0x762f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Autumn Guide Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7630" id="Autumn Guide Pet Skin">
    <PetSkin />
    <DisplayId>Autumn Guide</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>141</Index>
    </AnimatedTexture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7631" id="Autumn Guide Pet Stone">
    <DisplayId>Autumn Guide Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>141</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This one isn't really like the others.\n\nSprite Credits: CrystalPX\n\nUnlocks Autumn Guide Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30256">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Time Traveling Phonebox" type="0x7632">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Time Traveling Phonebox Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7633" id="Time Traveling Phonebox Pet Skin">
    <PetSkin />
    <DisplayId>Time Traveling Phonebox</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>142</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7634" id="Time Traveling Phonebox Pet Stone">
    <DisplayId>Time Traveling Phonebox Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>142</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Damn phone boxes!\n\nSprite Credits: CrystalPX\n\nUnlocks Time Traveling Phonebox Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30259">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Summer Guide" type="0x7635">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Summer Guide Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7636" id="Summer Guide Pet Skin">
    <PetSkin />
    <DisplayId>Summer Guide</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>143</Index>
    </AnimatedTexture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7637" id="Summer Guide Pet Stone">
    <DisplayId>Summer Guide Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>143</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>I bringeth forth the summer.\n\nSprite Credits: CrystalPX\n\nUnlocks Summer Guide Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30262">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Old Nexus Orc" type="0x7638">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Old Nexus Orc Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7639" id="Old Nexus Orc Pet Skin">
    <PetSkin />
    <DisplayId>Old Nexus Orc</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>144</Index>
    </AnimatedTexture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x763a" id="Old Nexus Orc Pet Stone">
    <DisplayId>Old Nexus Orc Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>144</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>The last guard of the old fortress of peace.\n\nSprite Credits: Aurusenth\n\nUnlocks Old Nexus Orc Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30265">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="TV Buddy" type="0x763b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>TV Buddy Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x763c" id="TV Buddy Pet Skin">
    <PetSkin />
    <DisplayId>TV Buddy</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>258</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x763d" id="TV Buddy Pet Stone">
    <DisplayId>TV Buddy Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>258</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This little guy may not look it, but its got some of the best manufacturing you'll ever see! Though it's too bad the realm doesn't have any television stations.\n\nSprite Credits: Sturky\n\nUnlocks TV Buddy Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30268">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Demon Cat" type="0x763e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Demon Cat Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x763f" id="Demon Cat Pet Skin">
    <PetSkin />
    <DisplayId>Demon Cat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>259</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7640" id="Demon Cat Pet Stone">
    <DisplayId>Demon Cat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>259</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A demon trapped inside a winged cat. Fits well together with the Apprentice Wizard.\n\nSprite Credits: Magycyan\n\nUnlocks Demon Cat Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30271">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="House Cat" type="0x7641">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>House Cat Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7642" id="House Cat Pet Skin">
    <PetSkin />
    <DisplayId>House Cat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>260</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7643" id="House Cat Pet Stone">
    <DisplayId>House Cat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>260</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The true master of the house.\n\nSprite Credits: Mizumi\n\nUnlocks House Cat Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30274">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Husky" type="0x7644">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Husky Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7645" id="Husky Pet Skin">
    <PetSkin />
    <DisplayId>Husky</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>261</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7646" id="Husky Pet Stone">
    <DisplayId>Husky Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>261</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He'll stay by your side in even the heaviest of blizzards.\n\nSprite Credits: Zquidx\n\nUnlocks Husky Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30277">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Floating Eye Bot" type="0x7647">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Floating Eye Bot Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7648" id="Floating Eye Bot Pet Skin">
    <PetSkin />
    <DisplayId>Floating Eye Bot</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>145</Index>
    </AnimatedTexture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7649" id="Floating Eye Bot Pet Stone">
    <DisplayId>Floating Eye Bot Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>145</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Searching for entities... ENEMIES DETECTED!\n\nSprite Credits: Nazoado\n\nUnlocks Floating Eye Bot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30280">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Enchanted Sea Turtle" type="0x764a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Enchanted Sea Turtle Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x764b" id="Enchanted Sea Turtle Pet Skin">
    <PetSkin />
    <DisplayId>Enchanted Sea Turtle</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>146</Index>
    </AnimatedTexture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x764c" id="Enchanted Sea Turtle Pet Stone">
    <DisplayId>Enchanted Sea Turtle Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>146</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This elegant creature is rumoured to break the surface of the ocean once every 100 years, bringing hope to a captain lost at sea.\n\nSprite Credits: Zquidx\n\nUnlocks Enchanted Sea Turtle Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30283">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Giant Worm" type="0x764d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Giant Worm Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x764e" id="Giant Worm Pet Skin">
    <PetSkin />
    <DisplayId>Giant Worm</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>147</Index>
    </AnimatedTexture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x764f" id="Giant Worm Pet Stone">
    <DisplayId>Giant Worm Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>147</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>You found ground fissures? Maybe there's a dangerous string monster in the ground.\n\nSprite Credits: Nazoado\n\nUnlocks Giant Worm Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30286">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Bulldozer Penguin" type="0x7650">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Bulldozer Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7651" id="Bulldozer Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Bulldozer Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>148</Index>
    </AnimatedTexture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7652" id="Bulldozer Penguin Pet Stone">
    <DisplayId>Bulldozer Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>148</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>No dozing off while handling the bulldozer!\n\nSprite Credits: Nazoado\n\nUnlocks Bulldozer Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30289">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mobile Crane Penguin" type="0x7653">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Mobile Crane Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7654" id="Mobile Crane Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Mobile Crane Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>149</Index>
    </AnimatedTexture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7655" id="Mobile Crane Penguin Pet Stone">
    <DisplayId>Mobile Crane Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>149</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Suspend the chest.\n\nSprite Credits: Nazoado\n\nUnlocks Mobile Crane Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30292">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Excavator Penguin" type="0x7656">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Excavator Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7657" id="Excavator Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Excavator Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>150</Index>
    </AnimatedTexture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7658" id="Excavator Penguin Pet Stone">
    <DisplayId>Excavator Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>150</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Let's dig into the mountains in the Mad God's realm!\n\nSprite Credits: Nazoado\n\nUnlocks Excavator Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30295">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Road Roller Penguin" type="0x7659">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Road Roller Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x765a" id="Road Roller Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Road Roller Penguin</DisplayId>
    <Class>PetSkin</Class>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>151</Index>
    </AnimatedTexture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x765b" id="Road Roller Penguin Pet Stone">
    <DisplayId>Road Roller Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>151</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>I'M GONNA ROLL YOUR REALM, BABY!\n\nSprite Credits: Nazoado\n\nUnlocks Road Roller Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30298">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Traffic Controller Penguin" type="0x765c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Traffic Controller Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x765d" id="Traffic Controller Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Traffic Controller Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>262</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x765e" id="Traffic Controller Penguin Pet Stone">
    <DisplayId>Traffic Controller Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>262</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A go up, B go right.\n\nSprite Credits: Nazoado\n\nUnlocks Traffic Controller Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30301">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Hungry Toolbox" type="0x765f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Hungry Toolbox Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7660" id="Hungry Toolbox Pet Skin">
    <PetSkin />
    <DisplayId>Hungry Toolbox</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>263</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7661" id="Hungry Toolbox Pet Stone">
    <DisplayId>Hungry Toolbox Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>263</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Delicious tools!\n\nSprite Credits: Zquidx\n\nUnlocks Hungry Toolbox Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30304">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Janus the Fategazer" type="0x7662">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Janus the Fategazer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7663" id="Janus the Fategazer Pet Skin">
    <PetSkin />
    <DisplayId>Janus the Fategazer</DisplayId>
    <Class>PetSkin</Class>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>152</Index>
    </AnimatedTexture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0x7664" id="Janus the Fategazer Pet Stone">
    <DisplayId>Janus the Fategazer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>152</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>There is no better moment than the present, to peer into the past and gaze into our future.\n\nSprite Credits: Zquidx\n\nUnlocks Janus the Fategazer Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30307">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Guill" type="0x7665">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini Guill Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7666" id="Mini Guill Pet Skin">
    <PetSkin />
    <DisplayId>Mini Guill</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>264</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7667" id="Mini Guill Pet Stone">
    <DisplayId>Mini Guill Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>264</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>It's your trusty guild care taker coming around to see the realm with you!\n\nSprite Credits: Tyii\n\nUnlocks Mini Guill Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30310">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Nexus Sheep" type="0x7668">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Nexus Sheep Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7669" id="Nexus Sheep Pet Skin">
    <PetSkin />
    <DisplayId>Nexus Sheep</DisplayId>
    <Class>PetSkin</Class>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>265</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x766a" id="Nexus Sheep Pet Stone">
    <DisplayId>Nexus Sheep Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>265</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Baa baa.\n\nSprite Credits: Mizumi, Lily\n\nUnlocks Nexus Sheep Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30313">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Stone Brothers" type="0x766b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Stone Brothers Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x766c" id="Stone Brothers Pet Skin">
    <PetSkin />
    <DisplayId>Stone Brothers</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>153</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x766d" id="Stone Brothers Pet Stone">
    <DisplayId>Stone Brothers Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>153</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Two aspiring tango dancers. Unfortunately, dancing with a sword of stone is not exactly easy to do graciously, so they just spin together instead.\n\nSprite Credits: Seelpit\n\nUnlocks Stone Brothers Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30316">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Oryx the Exalted" type="0x766e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Oryx the Exalted Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x766f" id="Oryx the Exalted Pet Skin">
    <PetSkin />
    <DisplayId>Oryx the Exalted</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>oryxSanctuaryChars32x32</File>
      <Index>23</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7670" id="Oryx the Exalted Pet Stone">
    <DisplayId>Oryx the Exalted Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>oryxSanctuaryChars32x32</File>
      <Index>23</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Ruler of the realm, tyrant for decades, and now an intimidating pet for the most accomplished heroes in all of history. Even when he's little, he's big.\n\nSprite Credits: Zquidx\n\nUnlocks Oryx the Exalted Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30319">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Sapling Buddy" type="0x7671">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Sapling Buddy Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7672" id="Sapling Buddy Pet Skin">
    <PetSkin />
    <DisplayId>Sapling Buddy</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>266</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7673" id="Sapling Buddy Pet Stone">
    <DisplayId>Sapling Buddy Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>266</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>If you like hugging trees, then this is good news! This adorable sapling just loves hugging you!\n\nSprite Credits: Lily\n\nUnlocks Sapling Buddy Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30322">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Scallywag Slurp" type="0x7674">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Scallywag Slurp Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7675" id="Scallywag Slurp Pet Skin">
    <PetSkin />
    <DisplayId>Scallywag Slurp</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>267</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7676" id="Scallywag Slurp Pet Stone">
    <DisplayId>Scallywag Slurp Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>267</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ahoy there, matey! Welcome to the Slurp Scion Fan Club!\n\nSprite Credits: Lily\n\nUnlocks Scallywag Slurp Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30325">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Baby Basilisk" type="0x7677">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Baby Basilisk Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7678" id="Baby Basilisk Pet Skin">
    <PetSkin />
    <DisplayId>Baby Basilisk</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>268</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7679" id="Baby Basilisk Pet Stone">
    <DisplayId>Baby Basilisk Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>268</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A young basilisk that loves playing in dense parts of the jungle!\n\nSprite Credits: Seelpit\n\nUnlocks Baby Basilisk Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30328">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Horned Wyrm" type="0x767a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Horned Wyrm Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x767b" id="Horned Wyrm Pet Skin">
    <PetSkin />
    <DisplayId>Horned Wyrm</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>154</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x767c" id="Horned Wyrm Pet Stone">
    <DisplayId>Horned Wyrm Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>154</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Have you heard the murmurings of the wyrm?\n\nSprite Credits: CrystalPX, Moloch\n\nUnlocks Horned Wyrm Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30331">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Possessed Staff" type="0x767d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Possessed Staff Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x767e" id="Possessed Staff Pet Skin">
    <PetSkin />
    <DisplayId>Possessed Staff</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>155</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x767f" id="Possessed Staff Pet Stone">
    <DisplayId>Possessed Staff Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>155</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>My staff began floating; it was attempting to lead me somewhere.\n\nSprite Credits: Aurum\n\nUnlocks Possessed Staff Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30334">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Eggshell Spider" type="0x7680">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Eggshell Spider Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7681" id="Eggshell Spider Pet Skin">
    <PetSkin />
    <DisplayId>Eggshell Spider</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>269</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7682" id="Eggshell Spider Pet Stone">
    <DisplayId>Eggshell Spider Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>269</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A spider hatchling from the Spider Den.\n\nSprite Credits: Tyii\n\nUnlocks Eggshell Spider Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30337">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7683" id="Blizzard">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Blizzard Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7684" id="Blizzard Pet Skin">
    <PetSkin />
    <DisplayId>Blizzard</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>156</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7685" id="Blizzard Pet Stone">
    <DisplayId>Blizzard Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>156</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>If you're feeling a little chilly, don't hesitate to cuddle with this grand kitty. And if you feed him well, he'll love you forever.\n\nSprite Credits: Arcelios\n\nUnlocks Blizzard Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30340">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7686" id="Fiery Phylactery">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Fiery Phylactery Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7687" id="Fiery Phylactery Pet Skin">
    <PetSkin />
    <DisplayId>Fiery Phylactery</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>157</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7688" id="Fiery Phylactery Pet Stone">
    <DisplayId>Fiery Phylactery Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>157</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This wicked artifact houses the soul of an undying lich. One must be very careful when handling it to avoid falling under its influence.\n\nSprite Credits: Aurum\n\nUnlocks Fiery Phylactery Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30343">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7689" id="Giant Zombie Feet">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Giant Zombie Feet Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x768a" id="Giant Zombie Feet Pet Skin">
    <PetSkin />
    <DisplayId>Giant Zombie Feet</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>158</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x768b" id="Giant Zombie Feet Pet Stone">
    <DisplayId>Giant Zombie Feet Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>158</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Turns out, you don't need a head or much of a body to be a mindless zombie.\n\nUnlocks Giant Zombie Feet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30346">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x768c" id="Skeleton Drake">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Skeleton Drake Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x768d" id="Skeleton Drake Pet Skin">
    <PetSkin />
    <DisplayId>Skeleton Drake</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>159</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x768e" id="Skeleton Drake Pet Stone">
    <DisplayId>Skeleton Drake Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>159</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Do you think someone is playing a xylophone? No, my pet is just rattling its bones.\n\nSprite Credits: Nazoado\n\nUnlocks Skeleton Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30349">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x768f" id="Zombie Drake">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Zombie Drake Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7690" id="Zombie Drake Pet Skin">
    <PetSkin />
    <DisplayId>Zombie Drake</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>160</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7691" id="Zombie Drake Pet Stone">
    <DisplayId>Zombie Drake Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>160</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Do I smell... dead?\n\nSprite Credits: Nazoado\n\nUnlocks Zombie Drake Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30352">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7692" id="Witch Hat Rat">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Witch Hat Rat Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7693" id="Witch Hat Rat Pet Skin">
    <PetSkin />
    <DisplayId>Witch Hat Rat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>161</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7694" id="Witch Hat Rat Pet Stone">
    <DisplayId>Witch Hat Rat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>161</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Just wanna be...wanna bewitch you!\n\nSprite Credits: CrystalPX\n\nUnlocks Witch Hat Rat Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30355">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7695" id="Spectral Skeledragon">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Spectral Skeledragon Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7696" id="Spectral Skeledragon Pet Skin">
    <PetSkin />
    <DisplayId>Spectral Skeledragon</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>162</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7697" id="Spectral Skeledragon Pet Stone">
    <DisplayId>Spectral Skeledragon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>162</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>They revived whatever had remained.\n\nSprite Credits: Tyii\n\nUnlocks Spectral Skeledragon Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30358">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7698" id="King Rarthur">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>King Rarthur Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7699" id="King Rarthur Pet Skin">
    <PetSkin />
    <DisplayId>King Rarthur</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>163</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x769a" id="King Rarthur Pet Stone">
    <DisplayId>King Rarthur Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>163</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>After pulling out Ratscalibur from a giant cheese wheel, this feisty rodent has somehow been chosen to rule.\n\nSprite Credits: CrystalPX\n\nUnlocks King Rarthur Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30361">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Red-Nosed Friend" type="0x769b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Red-Nosed Friend Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x769c" id="Red-Nosed Friend Pet Skin">
    <PetSkin />
    <DisplayId>Red-Nosed Friend</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>270</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x769d" id="Red-Nosed Friend Pet Stone">
    <DisplayId>Red-Nosed Friend Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>270</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He may be small, but he will light your way!\n\nUnlocks Red-Nosed Friend Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30364">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mouse Prince" type="0x769e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mouse Prince Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x769f" id="Mouse Prince Pet Skin">
    <PetSkin />
    <DisplayId>Mouse Prince</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>271</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76a0" id="Mouse Prince Pet Stone">
    <DisplayId>Mouse Prince Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>271</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The princely crown weighs heavy, but this small royal is keen to learn the ways of the Mouse Court.\n\nUnlocks Mouse Prince Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30367">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76a1" id="Aerodynamical Penguin">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Aerodynamical Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76a2" id="Aerodynamical Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Aerodynamical Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>164</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76a3" id="Aerodynamical Penguin Pet Stone">
    <DisplayId>Aerodynamical Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>164</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Well, who said penguins can't fly?!\n\nSprite Credits: CrystalPX\n\nUnlocks Aerodynamical Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30370">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76a4" id="Big Pingus">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Big Pingus Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76a5" id="Big Pingus Pet Skin">
    <PetSkin />
    <DisplayId>Big Pingus</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>165</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76a6" id="Big Pingus Pet Stone">
    <DisplayId>Big Pingus Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>165</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Big, big pingus coming for your...demise.\n\nSprite Credits: CrystalPX\n\nUnlocks Big Pingus Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30373">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76a7" id="Zodiac Ox">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Zodiac Ox Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76a8" id="Zodiac Ox Pet Skin">
    <PetSkin />
    <DisplayId>Zodiac Ox</DisplayId>
    <Class>PetSkin</Class>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>166</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76a9" id="Zodiac Ox Pet Stone">
    <DisplayId>Zodiac Ox Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>166</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>You can't trick me! I will flatten you to the ground!\n\nSprite Credits: TLMaelstrom\n\nUnlocks Zodiac Ox Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30376">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini 'Odonna" type="0x76aa">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mini 'Odonna Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76ab" id="Mini 'Odonna Pet Skin">
    <PetSkin />
    <DisplayId>Mini 'Odonna</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>272</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76ac" id="Mini 'Odonna Pet Stone">
    <DisplayId>Mini 'Odonna Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>272</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"Well, anyone willing to explain?" - Dr Terrible, dumbfounded at the existence of this miniature menace.\n\nSprite Credits: TLMaelstrom\n\nUnlocks Mini 'Odonna Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30379">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lil' Forest Harpy" type="0x76ad">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Lil' Forest Harpy Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76ae" id="Lil' Forest Harpy Pet Skin">
    <PetSkin />
    <DisplayId>Lil' Forest Harpy</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>273</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76af" id="Lil' Forest Harpy Pet Stone">
    <DisplayId>Lil' Forest Harpy Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>273</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A curious young harpy. Though her wings are small yet, she has a big aspiration for the outside world.\n\nSprite Credits: Beige\n\nUnlocks Lil' Forest Harpy Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30382">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76b0" id="Valentine Cupcake">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Valentine Cupcake Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76b1" id="Valentine Cupcake Pet Skin">
    <PetSkin />
    <DisplayId>Valentine Cupcake</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>167</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76b2" id="Valentine Cupcake Pet Stone">
    <DisplayId>Valentine Cupcake Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>167</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>The sweetest treat for your sweetest lover!\n\nSprite Credits: Tyii\n\nUnlocks Valentine Cupcake Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30385">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76b3" id="Lovey Teddy">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Lovey Teddy Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76b4" id="Lovey Teddy Pet Skin">
    <PetSkin />
    <DisplayId>Lovey Teddy</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>168</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76b5" id="Lovey Teddy Pet Stone">
    <DisplayId>Lovey Teddy Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>168</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Packaged with love, kisses and hugs!\n\nSprite Credits: Tyii\n\nUnlocks Lovey Teddy Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30388">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76b6" id="Android Companion">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Android Companion Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76b7" id="Android Companion Pet Skin">
    <PetSkin />
    <DisplayId>Android Companion</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>169</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76b8" id="Android Companion Pet Stone">
    <DisplayId>Android Companion Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>169</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Programmed to be clingy and overprotective but most importantly zap everyone except you. The best companion!\n\nSprite Credits: Coomi\n\nUnlocks Android Companion Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30391">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76b9" id="Nightray Pegasus">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Nightray Pegasus Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76ba" id="Nightray Pegasus Pet Skin">
    <PetSkin />
    <DisplayId>Nightray Pegasus</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>170</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76bb" id="Nightray Pegasus Pet Stone">
    <DisplayId>Nightray Pegasus Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>170</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>When this alluring dark pegasus runs through the night sky, people often mistake it for a blue shooting star.\n\nSprite Credits: Beige\n\nUnlocks Nightray Pegasus Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30394">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76bc" id="Glorious Pegasus">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Glorious Pegasus Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76bd" id="Glorious Pegasus Pet Skin">
    <PetSkin />
    <DisplayId>Glorious Pegasus</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>171</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76be" id="Glorious Pegasus Pet Stone">
    <DisplayId>Glorious Pegasus Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>171</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>The pullers of the chariot ridden by war gods. It is said that this pegasus will fly down along with the beam of light shining from the residence where the celestial beings live when Armageddon begins.\n\nSprite Credits: Beige\n\nUnlocks Glorious Pegasus Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30397">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76bf" id="Forest Harpy">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Forest Harpy Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76c0" id="Forest Harpy Pet Skin">
    <PetSkin />
    <DisplayId>Forest Harpy</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>172</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76c1" id="Forest Harpy Pet Stone">
    <DisplayId>Forest Harpy Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>172</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A full-fledged harpy, one of the secret species in the realm, decided to go out of the hidden habitat of her tribe to see the outside world. If you try to listen closely in the woods, you might hear her hummings.\n\nSprite Credits: Beige\n\nUnlocks Forest Harpy Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30400">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76c2" id="Helicopter Penguin">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Helicopter Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76c3" id="Helicopter Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Helicopter Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>173</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76c4" id="Helicopter Penguin Pet Stone">
    <DisplayId>Helicopter Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>173</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Some penguins ride on tanks, Santa's sleds, as well as construction vehicles... can there also be a penguin who mastered maneuvering helicopters? The answer is ...Yes!\n\nSprite Credits: Beige\n\nUnlocks Helicopter Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30403">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76c5" id="Infernal Archdragon">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Infernal Archdragon Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76c6" id="Infernal Archdragon Pet Skin">
    <PetSkin />
    <DisplayId>Infernal Archdragon</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>174</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76c7" id="Infernal Archdragon Pet Stone">
    <DisplayId>Infernal Archdragon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>174</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A demonic dragon born from the bottom of the abyss that burns the prey to the bones with hellish purple flame and devours its soul. In the infernal realm, the one who becomes the supreme ruler proves his power by facing this brutal beast and taming it.\n\nSprite Credits: Beige\n\nUnlocks Infernal Archdragon Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30406">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76c8" id="Sakura Deer">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Sakura Deer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76c9" id="Sakura Deer Pet Skin">
    <PetSkin />
    <DisplayId>Sakura Deer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>175</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76ca" id="Sakura Deer Pet Stone">
    <DisplayId>Sakura Deer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>175</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Cherry blossoms, or "sakura", are not only a symbol of spring, but also represent renewal and hope.\n\nSprite Credits: Zquidx\n\nUnlocks Sakura Deer Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30409">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76cb" id="Lucky Fourleaf">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Lucky Fourleaf Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76cc" id="Lucky Fourleaf Pet Skin">
    <PetSkin />
    <DisplayId>Lucky Fourleaf</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>176</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76cd" id="Lucky Fourleaf Pet Stone">
    <DisplayId>Lucky Fourleaf Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>176</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>It is a look booster, not a loot booster!\n\nUnlocks Lucky Fourleaf Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30412">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76ce" id="Golden Lucky Fourleaf">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Golden Lucky Fourleaf Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76cf" id="Golden Lucky Fourleaf Pet Skin">
    <PetSkin />
    <DisplayId>Lucky Fourleaf</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>177</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76d0" id="Golden Lucky Fourleaf Pet Stone">
    <DisplayId>Golden Lucky Fourleaf Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>177</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>It is a look booster, not a loot booster! Very shiny.\n\nUnlocks Golden Lucky Fourleaf Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30415">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chocolate Bunny" type="0x76d1">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Chocolate Bunny Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76d2" id="Chocolate Bunny Pet Skin">
    <PetSkin />
    <DisplayId>Chocolate Bunny</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Farm</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>274</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76d3" id="Chocolate Bunny Pet Stone">
    <DisplayId>Chocolate Bunny Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>274</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Is it even a good idea to eat chocolate that's alive and moving?\n\nSprite Credits: Tyii\n\nUnlocks Chocolate Bunny Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30418">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76d4" id="Battlebot MK1">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Battlebot MK1 Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76d5" id="Battlebot MK1 Pet Skin">
    <PetSkin />
    <DisplayId>Battlebot MK1</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>178</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76d6" id="Battlebot MK1 Pet Stone">
    <DisplayId>Battlebot MK1 Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>178</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A dagger crudely taped onto the top of what seems to be a cleaning robot.\n\nSprite Credits: Trensient\n\nUnlocks Battlebot MK1 Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30421">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mystery Rare Pet" type="0x76d7">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mystery Rare Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76d8" id="Mystery Rare Pet Skin">
    <PetSkin />
    <DisplayId>Mystery Rare Pet</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>275</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76d9" id="Mystery Rare Pet Stone">
    <DisplayId>Mystery Rare Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>275</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Pet skin!\n\nUnlocks Mystery Rare Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30424">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mystery Epic Pet" type="0x76da">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mystery Epic Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76db" id="Mystery Epic Pet Skin">
    <PetSkin />
    <DisplayId>Mystery Epic Pet</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>276</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76dc" id="Mystery Epic Pet Stone">
    <DisplayId>Mystery Epic Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>276</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Pet skin!\n\nUnlocks Mystery Epic Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30427">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mystery Legendary Pet" type="0x76dd">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Mystery Legendary Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76de" id="Mystery Legendary Pet Skin">
    <PetSkin />
    <DisplayId>Mystery Legendary Pet</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>277</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76df" id="Mystery Legendary Pet Stone">
    <DisplayId>Mystery Legendary Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>277</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hold on, I was told this unlocks a random Pet skin!\n\nUnlocks Mystery Legendary Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30430">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76e0" id="Easter Island Head">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Easter Island Head Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76e1" id="Easter Island Head Pet Skin">
    <PetSkin />
    <DisplayId>Easter Island Head</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>179</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76e2" id="Easter Island Head Pet Stone">
    <DisplayId>Easter Island Head Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>179</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Little known fact: when no one's watching, it loves to sing.\n\nSprite Credits: Maggiemagi\n\nUnlocks Easter Island Head Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30433">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76e3" id="Gazelle">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Gazelle Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76e4" id="Gazelle Pet Skin">
    <PetSkin />
    <DisplayId>Gazelle</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>180</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76e5" id="Gazelle Pet Stone">
    <DisplayId>Gazelle Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>180</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This Gazelle moves with grace, roaming the realms with their horns held high.\n\nSprite Credits: Coomi\n\nUnlocks Gazelle Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30436">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Crystal Pony" type="0x76e6">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Crystal Pony Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76e7" id="Crystal Pony Pet Skin">
    <PetSkin />
    <DisplayId>Crystal Pony</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>278</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76e8" id="Crystal Pony Pet Stone">
    <DisplayId>Crystal Pony Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>278</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded for siding with the Crystal Prisoner in the Summoning Community Campaign.\n\nUnlocks Crystal Pony Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30439">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Son of the Son of Arachna" type="0x76e9">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Son of the Son of Arachna Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76ea" id="Son of the Son of Arachna Pet Skin">
    <PetSkin />
    <DisplayId>Son of the Son of Arachna</DisplayId>
    <Class>PetSkin</Class>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>279</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76eb" id="Son of the Son of Arachna Pet Stone">
    <DisplayId>Son of the Son of Arachna Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>279</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rewarded for siding with the Son of Arachna in the Summoning Community Campaign.\n\nUnlocks Son of the Son of Arachna Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30442">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Calamity Crab" type="0x76ec">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Calamity Crab Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76ed" id="Calamity Crab Pet Skin">
    <PetSkin />
    <DisplayId>Calamity Crab</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76ef" id="Calamity Crab Pet Stone">
    <DisplayId>Calamity Crab Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>280</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Who knew a deadly Exalted Crustacean made for a reliable companion!\n\nUnlocks Calamity Crab of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet! </Description>
    <Activate skinType="30445">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76f0" id="Bananalien">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Bananalien Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76f1" id="Bananalien Pet Skin">
    <PetSkin />
    <DisplayId>Bananalien</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>181</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76f2" id="Bananalien Pet Stone">
    <DisplayId>Bananalien Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>181</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>An impostor from the planet of Bananadrama!\n\nSprite Credits: NblankFour\n\nUnlocks Bananalien Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30449">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76f3" id="Egg-bot">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Egg-bot Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76f4" id="Egg-bot Pet Skin">
    <PetSkin />
    <DisplayId>Egg-bot</DisplayId>
    <Class>PetSkin</Class>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>182</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76f5" id="Egg-bot Pet Stone">
    <DisplayId>Egg-bot Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>182</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>In Soviet Russia, egg hunts YOU!\n\nSprite Credits: Zquidx\n\nUnlocks Egg-bot Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30452">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76f6" id="Malus?">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Malus? Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76f7" id="Malus? Pet Skin">
    <PetSkin />
    <DisplayId>Malus?</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>183</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76f8" id="Malus? Pet Stone">
    <DisplayId>Malus? Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>183</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>"Malus led the uh... White Titan project of the Lost Halls... yeah. He was an uh... Wait, Malus looks different."\n\nSprite Credits: NblankFour\n\nUnlocks Malus? Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30455">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76f9" id="Biard">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Biard Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76fa" id="Biard Pet Skin">
    <PetSkin />
    <DisplayId>Biard</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>184</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76fb" id="Biard Pet Stone">
    <DisplayId>Biard Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>184</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Tired of being spoken over, this young bird donned new Bard clothes and ventured into the Realm looking for musical relief.\n\nSprite Credits: NblankFour\n\nUnlocks Biard Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30458">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Oryx the Baby God" type="0x76fc">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Oryx the Baby God Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x76fd" id="Oryx the Baby God Pet Skin">
    <PetSkin />
    <DisplayId>Oryx the Baby God</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>281</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x76fe" id="Oryx the Baby God Pet Stone">
    <DisplayId>Oryx the Baby God Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>281</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Once upon a time, Oryx was only the ruler of his little crib.\n\nSprite Credits: NblankFour\n\nUnlocks Oryx the Baby God Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30461">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x76ff" id="Sol the Energy Drink">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Sol the Energy Drink Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7700" id="Sol the Energy Drink Pet Skin">
    <PetSkin />
    <DisplayId>Sol the Energy Drink</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>185</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7701" id="Sol the Energy Drink Pet Stone">
    <DisplayId>Sol the Energy Drink Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>185</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>You are what you eat, they say...\n\nUnlocks Sol the Energy Drink Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30464">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7702" id="Skulking Skull King">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Skulking Skull King Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7703" id="Skulking Skull King Pet Skin">
    <PetSkin />
    <DisplayId>Skulking Skull King</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>186</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7704" id="Skulking Skull King Pet Stone">
    <DisplayId>Skulking Skull King Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>186</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Try to say that three times fast!\n\nUnlocks Skulking Skull King Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30467">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7705" id="Octopus">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Octopus Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7706" id="Octopus Pet Skin">
    <PetSkin />
    <DisplayId>Octopus</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>187</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7707" id="Octopus Pet Stone">
    <DisplayId>Octopus Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>187</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>There are rumors on whether this is what is hiding underneath the Hermit God's shell.\n\nSprite Credits: Tyii\n\nUnlocks Octopus Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30470">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Snail of the Juggernaut" type="0x7708">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Snail of the Juggernaut Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7709" id="Snail of the Juggernaut Pet Skin">
    <PetSkin />
    <DisplayId>Snail of the Juggernaut</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>282</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x770a" id="Snail of the Juggernaut Pet Stone">
    <DisplayId>Snail of the Juggernaut Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>282</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Little is known about this species, except that it is unusually tough. And angry.\n\nSprite Credits: NblankFour\n\nUnlocks Snail of the Juggernaut Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30473">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x770b" id="Fallen Protector">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Fallen Protector Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x770c" id="Fallen Protector Pet Skin">
    <PetSkin />
    <DisplayId>Fallen Protector</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>188</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x770d" id="Fallen Protector Pet Stone">
    <DisplayId>Fallen Protector Pet Skin</DisplayId>
    <ItemTier>4</ItemTier>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>188</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Once a paragon of justice, this Daeva has been drawn in by the whispers of the Void.\n\nUnlocks Fallen Protector Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30476">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x770e" id="Redeemed Void Shade">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Redeemed Void Shade Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x770f" id="Redeemed Void Shade Pet Skin">
    <PetSkin />
    <DisplayId>Redeemed Void Shade</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>189</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7710" id="Redeemed Void Shade Pet Stone">
    <DisplayId>Redeemed Void Shade Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>189</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This entity has underwent a previously unheard of journey of redemption. They now stand with the forces of the Daeva.\n\nUnlocks Redeemed Void Shade Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30479">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7711" id="Duality">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Duality Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7712" id="Duality Pet Skin">
    <PetSkin />
    <DisplayId>Duality</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>190</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7713" id="Duality Pet Stone">
    <DisplayId>Duality Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>190</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Since the dawn of time it has been known, in light, there is darkness, and in darkness... there is light.\n\nUnlocks Duality Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30482">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7714" id="Daeva Oryx">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Daeva Oryx Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7715" id="Daeva Oryx Pet Skin">
    <PetSkin />
    <ItemTier>4</ItemTier>
    <DisplayId>Daeva Oryx</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>191</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7716" id="Daeva Oryx Pet Stone">
    <DisplayId>Daeva Oryx Pet Skin</DisplayId>
    <ItemTier>4</ItemTier>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>191</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This little Oryx decided to be good.\n\nUnlocks Daeva Oryx Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30485">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7717" id="Seraphim">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Seraphim Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7718" id="Seraphim Pet Skin">
    <PetSkin />
    <DisplayId>Seraphim</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>192</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7719" id="Seraphim Pet Stone">
    <DisplayId>Seraphim Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>192</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A mysterious construct of the Daeva's, the Seraphim is a war device as well as a faithful companion.\n\nUnlocks Seraphim Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30488">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x771a" id="Voided Oryx">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Voided Oryx Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x771b" id="Voided Oryx Pet Skin">
    <PetSkin />
    <DisplayId>Voided Oryx</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>193</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x771c" id="Voided Oryx Pet Stone">
    <DisplayId>Voided Oryx Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>193</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This little Oryx had different plans.\n\nUnlocks Voided Oryx Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30491">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Corrupted Tinkerer" type="0x771d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Corrupted Tinkerer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x771e" id="Corrupted Tinkerer Pet Skin">
    <PetSkin />
    <DisplayId>Corrupted Tinkerer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>283</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x771f" id="Corrupted Tinkerer Pet Stone">
    <DisplayId>Corrupted Tinkerer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>283</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This time, he tinkered with forces he could not contend with.\n\nUnlocks Corrupted Login Seer Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30494">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Corrupted Login Seer" type="0x7720">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Corrupted Login Seer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7721" id="Corrupted Login Seer Pet Skin">
    <PetSkin />
    <DisplayId>Corrupted Login Seer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>284</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7722" id="Corrupted Login Seer Pet Stone">
    <DisplayId>Corrupted Login Seer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>284</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The corruption that invaded the Nexus has not left him untouched.\n\nUnlocks Corrupted Login Seer Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30497">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lil' Ice Cream" type="0x7723">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Lil' Ice Cream Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7724" id="Lil' Ice Cream Pet Skin">
    <PetSkin />
    <DisplayId>Lil' Ice Cream</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>285</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7725" id="Lil' Ice Cream Pet Stone">
    <DisplayId>Lil' Ice Cream Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>285</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The sweetest companion! Be careful not to eat it.\n\nUnlocks Lil' Ice Cream Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30500">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Fizzy Drink" type="0x7726">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Fizzy Drink Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7727" id="Fizzy Drink Pet Skin">
    <PetSkin />
    <DisplayId>Fizzy Drink</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>286</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7728" id="Fizzy Drink Pet Stone">
    <DisplayId>Fizzy Drink Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>286</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>If he shakes don't worry, he's not angry! He's just carbonated on the inside.\n\nUnlocks Fizzy Drink Skin of the ? ? ? ?  family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30503">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Cured Tinkerer" type="0x7729">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Cured Tinkerer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x772a" id="Cured Tinkerer Pet Skin">
    <PetSkin />
    <DisplayId>Cured Tinkerer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>287</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x772b" id="Cured Tinkerer Pet Stone">
    <DisplayId>Cured Tinkerer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>287</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Did he deserve redemption? It may be not up to mere mortals to judge.\n\nUnlocks Cured Tinkerer Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30506">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Cured Login Seer" type="0x772c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Cured Login Seer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x772d" id="Cured Login Seer Pet Skin">
    <PetSkin />
    <DisplayId>Cured Login Seer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>288</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x772e" id="Cured Login Seer Pet Stone">
    <DisplayId>Cured Login Seer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>288</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The celestial touch of the Daeva has rescued him from the corruption of the Void!\n\nUnlocks Cured Login Seer Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30509">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Eye of the Void" type="0x772f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Eye of the Void Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7730" id="Eye of the Void Pet Skin">
    <PetSkin />
    <DisplayId>Eye of the Void</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>289</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7731" id="Eye of the Void Pet Stone">
    <DisplayId>Eye of the Void Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>289</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A hideous creation of the Great Dark, slipped in through the cracks of reality. Only a despicable bargain or immense power can bind it to one's service.\n\nUnlocks Eye of the Void Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30512">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Celestial Construct" type="0x7732">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Celestial Construct Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7733" id="Celestial Construct Pet Skin">
    <PetSkin />
    <DisplayId>Celestial Construct</DisplayId>
    <Class>PetSkin</Class>
    <Family>Automaton</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>290</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7734" id="Celestial Construct Pet Stone">
    <DisplayId>Celestial Construct Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>290</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A scout and observer of the Daeva, but also a powerful combat automaton. It sees more than what is visible, and burns away the impure.\n\nUnlocks Celestial Construct Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30515">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lil' Dark Ambrosia" type="0x7735">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Lil' Dark Ambrosia Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7736" id="Lil' Dark Ambrosia Pet Skin">
    <PetSkin />
    <DisplayId>Lil' Dark Ambrosia</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>291</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7737" id="Lil' Dark Ambrosia Pet Stone">
    <DisplayId>Lil' Dark Ambrosia Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>291</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The horribly corrupted Royal Cook has been drinking this contaminated concoction to maintain his power.\n\nUnlocks Lil' Dark Ambrosia Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30518">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7738" id="Corrupted Watering Can">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Corrupted Watering Can Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7739" id="Corrupted Watering Can Pet Skin">
    <PetSkin />
    <DisplayId>Corrupted Watering Can</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>194</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x773a" id="Corrupted Watering Can Pet Stone">
    <DisplayId>Corrupted Watering Can Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>194</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Nothing in the Royal Gardens was left untouched by the corruption that swallowed the Shattered Kingdom whole.\n\nUnlocks Corrupted Watering Can Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30521">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x773b" id="Corrupted Penguin Explorer">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Corrupted Penguin Explorer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x773c" id="Corrupted Penguin Explorer Pet Skin">
    <PetSkin />
    <DisplayId>Corrupted Penguin Explorer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>195</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x773d" id="Corrupted Penguin Explorer Pet Stone">
    <DisplayId>Corrupted Penguin Explorer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>195</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>He is determined to explore. Even the unending depths of the starless Void.\n\nUnlocks Corrupted Penguin Explorer Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30524">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x773e" id="Void Cleanser Penguin">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Void Cleanser Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x773f" id="Void Cleanser Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Void Cleanser Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>196</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7740" id="Void Cleanser Penguin Pet Stone">
    <DisplayId>Void Cleanser Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>196</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A tiny agent of order, here to undo all evil the Void has wreaked upon the Realm.\n\nUnlocks Void Cleanser Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30527">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7741" id="Sentinel Watchdog">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Sentinel Watchdog Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7742" id="Sentinel Watchdog Pet Skin">
    <PetSkin />
    <DisplayId>Sentinel Watchdog</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>197</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7743" id="Sentinel Watchdog Pet Stone">
    <DisplayId>Sentinel Watchdog Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>197</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Loyal, good-natured, and impressively skilled with a greatsword. It is said to have once been the trusted protector of a ring belonging to someone of great importance.\n\nUnlocks Sentinel Watchdog Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30530">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7744" id="Shadow Stormbird">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Shadow Stormbird Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7745" id="Shadow Stormbird Pet Skin">
    <PetSkin />
    <DisplayId>Shadow Stormbird</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>198</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7746" id="Shadow Stormbird Pet Stone">
    <DisplayId>Shadow Stormbird Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>198</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A product of the Twilight Archmage's research, within his power to summon but rarely attempted for the immense power it requires. Magical power of course, not a mechanical hate chip.\n\nUnlocks Shadow Stormbird Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30533">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7747" id="Royal Void Cat">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Royal Void Cat Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7748" id="Royal Void Cat Pet Skin">
    <PetSkin />
    <DisplayId>Royal Void Cat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>199</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7749" id="Royal Void Cat Pet Stone">
    <DisplayId>Royal Void Cat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>199</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Of all the corrupted creatures of the void, this is by far the most adorable. Believed to have once been a royal family pet, this feline now enjoys posturing itself as the true king.\n\nUnlocks Royal Void Cat Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30536">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lil' Keyper" type="0x774a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Lil' Keyper Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x774b" id="Lil' Keyper Pet Skin">
    <PetSkin />
    <DisplayId>Lil' Keyper</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>292</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x774c" id="Lil' Keyper Pet Stone">
    <DisplayId>Lil' Keyper Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>292</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>If you say exactly the right words, he is going to open some portals for you!\n\nSprite Credits: DynamoX\n\nUnlocks Lil' Keyper Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30539">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Angelic Blossom" type="0x774d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Angelic Blossom Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x774e" id="Angelic Blossom Pet Skin">
    <PetSkin />
    <DisplayId>Angelic Blossom</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>293</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x774f" id="Angelic Blossom Pet Stone">
    <DisplayId>Angelic Blossom Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>293</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A divine flower of the Daeva. When threatened, it will defend itself with incredible force.\n\nUnlocks Angelic Blossom Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30542">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7750" id="Nurse Wheelie">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Nurse Wheelie Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7751" id="Nurse Wheelie Pet Skin">
    <PetSkin />
    <DisplayId>Nurse Wheelie</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>200</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7752" id="Nurse Wheelie Pet Stone">
    <DisplayId>Nurse Wheelie Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>200</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Efficient at what she does, faster than most and a heavy hitter. Always at your service, no matter how fast you go there's no tiring this bot.\n\nSprite Credits: Coomi\n\nUnlocks Nurse Wheelie Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30545">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7753" id="Sphenisciform Entity">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Sphenisciform Entity Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7754" id="Sphenisciform Entity Pet Skin">
    <PetSkin />
    <DisplayId>Sphenisciform Entity</DisplayId>
    <Class>PetSkin</Class>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>201</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7755" id="Sphenisciform Entity Pet Stone">
    <DisplayId>Sphenisciform Entity Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>201</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>The hidden one who dictates events from the shadows. An entity that has inspired great horror. A pengiun.\n\nUnlocks Sphenisciform Entity Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30548">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7756" id="Cherubic Penguin">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cherubic Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7757" id="Cherubic Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Cherubic Penguin</DisplayId>
    <Class>PetSkin</Class>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>202</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7758" id="Cherubic Penguin Pet Stone">
    <DisplayId>Cherubic Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>202</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A psychopomp who aids the ascension of the holy. Its ethereal form comforts and heartens the deceased. The form of a penguin.\n\nUnlocks Cherubic Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30551">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7759" id="Graylien">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Graylien Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x775a" id="Graylien Pet Skin">
    <PetSkin />
    <DisplayId>Graylien</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>203</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x775b" id="Graylien Pet Stone">
    <DisplayId>Graylien Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>203</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>It comes in peace... or so we think.\n\nSprite Credits: LMaelstrom\n\nUnlocks Graylien Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30554">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Carnage Cat" type="0x775c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Carnage Cat Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x775d" id="Carnage Cat Pet Skin">
    <PetSkin />
    <DisplayId>Carnage Cat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Feline</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>294</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x775e" id="Carnage Cat Pet Stone">
    <DisplayId>Carnage Cat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>294</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This cat's will had been bound to a renegade Summoner's mace. Yet the Summoner did not suspect the nature of the beast she attempted to command, and soon the cat had broken free and given rein to wanton destruction. Only divine intervention could stop the carnage...\n\nUnlocks Carnage Cat Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30557">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x775f" id="Lil' Backpack">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Lil' Backpack Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7760" id="Lil' Backpack Pet Skin">
    <PetSkin />
    <DisplayId>Lil' Backpack</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>204</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7761" id="Lil' Backpack Pet Stone">
    <DisplayId>Lil' Backpack Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>204</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Hungry for knowledge.\n\nUnlocks Lil' Backpack Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30560">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7762" id="Clipboard">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Clipboard Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7763" id="Clipboard Pet Skin">
    <PetSkin />
    <DisplayId>Clipboard</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>205</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7764" id="Clipboard Pet Stone">
    <DisplayId>Clipboard Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>205</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Your best study buddy. It actually takes notes for you!\n\nUnlocks Clipboard Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30563">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7765" id="Floating Beer">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Floating Beer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7766" id="Floating Beer Pet Skin">
    <PetSkin />
    <DisplayId>Floating Beer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>206</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7767" id="Floating Beer Pet Stone">
    <DisplayId>Floating Beer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>206</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A beer that floats? Now that's a party trick!\n\nUnlocks Floating Beer Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30566">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7768" id="Garlic Buddy">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Garlic Buddy Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7769" id="Garlic Buddy Pet Skin">
    <PetSkin />
    <DisplayId>Garlic Buddy</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>207</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7770" id="Garlic Buddy Pet Stone">
    <DisplayId>Garlic Buddy Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>207</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This adorable little guy will brighten up the mood and, most importantly, keep vampires away from you!\n\nUnlocks Garlic Buddy Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30569">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7771" id="Spectral Bat">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Spectral Bat Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7772" id="Spectral Bat Pet Skin">
    <PetSkin />
    <DisplayId>Spectral Bat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>208</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7773" id="Spectral Bat Pet Stone">
    <DisplayId>Spectral Bat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>208</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A bat that haunts the spirit realm, tormenting innocent bystanders with its extradimensional shriek.\n\nUnlocks Spectral Bat Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30578">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7774" id="Ghastly Penguin">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ghastly Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7775" id="Ghastly Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Ghastly Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>209</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7776" id="Ghastly Penguin Pet Stone">
    <DisplayId>Ghastly Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>209</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A lost penguin spirit found in the icy south, he is actually quite friendly when given spectral fish.\n\nUnlocks Ghastly Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30581">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7777" id="Cursed Portrait">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cursed Portrait Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7778" id="Cursed Portrait Pet Skin">
    <PetSkin />
    <DisplayId>Cursed Portrait</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>210</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7779" id="Cursed Portrait Pet Stone">
    <DisplayId>Cursed Portrait Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>210</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A portrait with which a vain man attempted to cheat time and death.\n\nUnlocks Cursed Portrait Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30584">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x777a" id="Bloodthirsty Penguin">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Bloodthirsty Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x777b" id="Bloodthirsty Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Bloodthirsty Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>211</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x777c" id="Bloodthirsty Penguin Pet Stone">
    <DisplayId>Bloodthirsty Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>211</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>He's not actually that bloodthirsty, he is just a lil goth who loves Halloween.\n\nUnlocks Bloodthirsty Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30587">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7792" id="Eldritch Clown">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Eldritch Clown Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7793" id="Eldritch Clown Pet Skin">
    <PetSkin />
    <DisplayId>Eldritch Clown</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>212</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7794" id="Eldritch Clown Pet Stone">
    <DisplayId>Eldritch Clown Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>212</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This eerie looking clown has been spotted several times. Not around the sewers but.. actually inside.\n\nUnlocks Eldritch Clown Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30611">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7795" id="Campfire">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Campfire Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7796" id="Campfire Pet Skin">
    <PetSkin />
    <DisplayId>Campfire</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>213</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7797" id="Campfire Pet Stone">
    <DisplayId>Campfire Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>213</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Usually people tell scary stories around the campfire but not this one. This one warms everyone's hearts!\n\nUnlocks Campfire Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30614">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7900" id="George the Turkey">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>George the Turkey Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7901" id="George the Turkey Pet Skin">
    <PetSkin />
    <DisplayId>George the Turkey</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>214</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7902" id="George the Turkey Pet Stone">
    <DisplayId>George the Turkey Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>214</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>His name is George. He is a turkey. We will only be having him over for Thanksgiving dinner as a guest!\n\nUnlocks George the Turkey Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30977">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7903" id="Snowplow Penguin">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Snowplow Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7904" id="Snowplow Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Snowplow Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>215</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7905" id="Snowplow Penguin Pet Stone">
    <DisplayId>Snowplow Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>215</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Give your thanks to this little guy and his big machine for keeping the Realm's roads clean!\n\nUnlocks Snowplow Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30980">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7906" id="Movement Detector Doll">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Movement Detector Doll Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7907" id="Movement Detector Doll Pet Skin">
    <PetSkin />
    <DisplayId>Movement Detector Doll</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>216</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7908" id="Movement Detector Doll Pet Stone">
    <DisplayId>Movement Detector Doll Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>216</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>You'll never have troubles crossing the road with this little doll around you.\n\nUnlocks Movement Detector Doll Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30983">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Festive Sprite" type="0x7909">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Festive Sprite Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x790a" id="Festive Sprite Pet Skin">
    <PetSkin />
    <DisplayId>Festive Sprite</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>295</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x790b" id="Festive Sprite Pet Stone">
    <DisplayId>Festive Sprite Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>295</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He is ephemeral and cookies are material. But true love bridges gaps between dimensions. Crunch!\n\nUnlocks Festive Sprite Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30986">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Oryxmas Shiba" type="0x790c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Oryxmas Shiba Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x790d" id="Oryxmas Shiba Pet Skin">
    <PetSkin />
    <DisplayId>Oryxmas Shiba</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>296</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x790e" id="Oryxmas Shiba Pet Stone">
    <DisplayId>Oryxmas Shiba Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>296</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Possibly the creature that most powerfully embodies the Oryxmas spirit. She will bring warmth and cheer to the coldest of hearts.\n\nSprite Credits: Mizumi\n\nUnlocks Oryxmas Shiba Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30989">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x790f" id="Gift-wrapped Box">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Gift-wrapped Box Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7910" id="Gift-wrapped Box Pet Skin">
    <PetSkin />
    <DisplayId>Gift-wrapped Box</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>217</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7911" id="Gift-wrapped Box Pet Stone">
    <DisplayId>Gift-wrapped Box Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>217</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>I bought him a whole cat tree, yet he prefers the box.\n\nUnlocks Gift-wrapped Box Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30992">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7912" id="Demon Mistress">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Demon Mistress Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7913" id="Demon Mistress Pet Skin">
    <PetSkin />
    <DisplayId>Demon Mistress</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>218</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7914" id="Demon Mistress Pet Stone">
    <DisplayId>Demon Mistress Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>218</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Being a demon has its struggles, the urges and desires not to feast until the bitter end of a heroes journey but for her its worth waiting, that's when they're most tasty. You'll have a good time throughout your adventures and in exchange for her constant affection she gets a good feast out of you in your final moments... Sounds like a good deal!\n\nSprite Credits: Coomi\n\nUnlocks Demon Mistress Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Credits>Coomi</Credits>
    <Activate skinType="30995">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x7915" id="Ice Skating Penguin">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ice Skating Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7916" id="Ice Skating Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Ice Skating Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>219</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7917" id="Ice Skating Penguin Pet Stone">
    <DisplayId>Ice Skating Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>219</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>One single blade is all he needs to be a real force of nature on the rink.\n\nUnlocks Ice Skating Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="30998">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Oryxmas Tanuki" type="0x7918">
    <Pet />
    <Class>Pet</Class>
    <ItemTier>3</ItemTier>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Oryxmas Tanuki Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7919" id="Oryxmas Tanuki Pet Skin">
    <PetSkin />
    <DisplayId>Oryxmas Tanuki</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Canine</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>297</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x791a" id="Oryxmas Tanuki Pet Stone">
    <DisplayId>Oryxmas Tanuki Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>297</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This mischievous fellow came down from the mountains with a Kensei friend of his. He found the festive season awaiting them in the Nexus a great delight.\n\nUnlocks Oryxmas Tanuki Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31001">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Yau Gok" type="0x791b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Yau Gok Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x791c" id="Yau Gok Pet Skin">
    <PetSkin />
    <DisplayId>Yau Gok</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>298</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x791d" id="Yau Gok Pet Stone">
    <DisplayId>Yau Gok Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>298</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A traditional delight for all, animated by the spirit of celebration in the Nexus. He will now be the one doing the eating!\n\nUnlocks Yau Gok Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31004">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Bouncy Companion" type="0x791e">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Bouncy Companion Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x791f" id="Bouncy Companion Pet Skin">
    <PetSkin />
    <DisplayId>Bouncy Companion</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>299</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7920" id="Bouncy Companion Pet Stone">
    <DisplayId>Bouncy Companion Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>299</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Brought alive by the unifying magic of sports, this little guy will bounce happily all around the field and score just when you need him to!\n\nUnlocks Bouncy Companion Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31007">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Leprechaun Penguin" type="0x7921">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Leprechaun Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7922" id="Leprechaun Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Leprechaun Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>300</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7923" id="Leprechaun Penguin Pet Stone">
    <DisplayId>Leprechaun Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>300</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He may have a silly waddle, but it is sure to lead you to the luckiest, non-disappearing, pot of leprechaun gold.\n\nUnlocks Leprechaun Penguin Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31010">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Young Water Elemental" type="0x7924">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Young Water Elemental Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7925" id="Young Water Elemental Pet Skin">
    <PetSkin />
    <DisplayId>Young Water Elemental</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>301</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7926" id="Young Water Elemental Pet Stone">
    <DisplayId>Young Water Elemental Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>301</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This spirit spends its early millennia frolicking in the pools and streams of the Realm's mountains.\n\nUnlocks Young Water Elemental Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31013">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Young Earth Elemental" type="0x7927">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Young Earth Elemental Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7928" id="Young Earth Elemental Pet Skin">
    <PetSkin />
    <DisplayId>Young Earth Elemental</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>302</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7929" id="Young Earth Elemental Pet Stone">
    <DisplayId>Young Earth Elemental Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>302</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>They are little more than a pebble, yet they hide within themselves devastating tectonic forces.\n\nUnlocks Young Earth Elemental Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31016">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Playful Bunny" type="0x792a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Playful Bunny Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x792b" id="Playful Bunny Pet Skin">
    <PetSkin />
    <DisplayId>Playful Bunny</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>220</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x792c" id="Playful Bunny Pet Stone">
    <DisplayId>Playful Bunny Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>220</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A rogue nature sprite with abundant personality, she is willing to accompany you anywhere - and not take anything too seriously.\n\nUnlocks Playful Bunny Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31019">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Young Fire Elemental" type="0x792d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Young Fire Elemental Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x792e" id="Young Fire Elemental Pet Skin">
    <PetSkin />
    <DisplayId>Young Fire Elemental</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>221</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x792f" id="Young Fire Elemental Pet Stone">
    <DisplayId>Young Fire Elemental Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>221</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A playful creature of pure plasma - enjoy their beautiful dances, but keep well away.\n\nUnlocks Young Fire Elemental Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31022">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Young Air Elemental" type="0x7930">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Young Air Elemental Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7931" id="Young Air Elemental Pet Skin">
    <PetSkin />
    <DisplayId>Young Air Elemental</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>303</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7932" id="Young Air Elemental Pet Stone">
    <DisplayId>Young Air Elemental Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>303</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>One day they will command the storms. Today they can fit in your pocket, and blow your mind.\n\nUnlocks Young Air Elemental Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31025">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Perception of Guill" type="0x7933">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Perception of Guill Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7934" id="Perception of Guill Pet Skin">
    <PetSkin />
    <DisplayId>Perception of Guill</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>222</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7935" id="Perception of Guill Pet Stone">
    <DisplayId>Perception of Guill Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>222</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Pots, they say. Never "thank you, Guill". Just "pots".\n\nUnlocks Perception of Guill Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31028">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
  </Object>
<Object id="Elemental Beast" type="0x7936">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Elemental Beast Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7937" id="Elemental Beast Pet Skin">
    <PetSkin />
    <DisplayId>Elemental Beast</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>6</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>223</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7938" id="Elemental Beast Pet Stone">
    <DisplayId>Elemental Beast Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>6</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>223</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A supreme creature from the Elemental Dimensions, his fur asparkle and his eyes ablaze.\n\nUnlocks Elemental Beast Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31031">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lil' Deep Sea Diva" type="0x7939">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Lil' Deep Sea Diva Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x793a" id="Lil' Deep Sea Diva Pet Skin">
    <PetSkin />
    <DisplayId>Lil' Deep Sea Diva</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>304</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x793b" id="Lil' Deep Sea Diva Pet Stone">
    <DisplayId>Lil' Deep Sea Diva Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Consumable />
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>304</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Small and angry, she consists of 50% hate and 50% tremble.\n\nUnlocks Lil' Deep Sea Diva Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31034">UnlockPetSkin</Activate>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lil' Mister Backstage" type="0x793c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Lil' Mister Backstage Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x793d" id="Lil' Mister Backstage Pet Skin">
    <PetSkin />
    <DisplayId>Lil' Mister Backstage</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>305</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x793e" id="Lil' Mister Backstage Pet Stone">
    <DisplayId>Lil' Mister Backstage Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Consumable />
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>305</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He's the one who pulls the strings of the one who pulls the strings.\n\nUnlocks Lil' Mister Backstage Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31037">UnlockPetSkin</Activate>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lil' Rad Raver" type="0x793f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Lil' Rad Raver Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7940" id="Lil' Rad Raver Pet Skin">
    <PetSkin />
    <DisplayId>Lil' Rad Raver</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>306</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7941" id="Lil' Rad Raver Pet Stone">
    <DisplayId>Lil' Rad Raver Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Consumable />
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>306</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Glowsticks in pincer, he is ready to RAVE!\n\nUnlocks Lil' Rad Raver Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31040">UnlockPetSkin</Activate>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lil' Thunderbringer" type="0x7942">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Lil' Thunderbringer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7943" id="Lil' Thunderbringer Pet Skin">
    <PetSkin />
    <DisplayId>Lil' Thunderbringer</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>307</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7950" id="Lil' Thunderbringer Pet Stone">
    <DisplayId>Lil' Thunderbringer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Consumable />
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>307</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>With the speed of lightning and the force of thunder, he is about to bring you under!\n\nUnlocks Lil' Thunderbringer Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31043">UnlockPetSkin</Activate>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Deep Sea Diva Action Figure" type="0x7951">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Deep Sea Diva Action Figure Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7952" id="Deep Sea Diva Action Figure Pet Skin">
    <PetSkin />
    <DisplayId>Deep Sea Diva Action Figure</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>112</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7953" id="Deep Sea Diva Action Figure Pet Stone">
    <DisplayId>Deep Sea Diva Action Figure Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Consumable />
    <Item />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>112</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A pelagic force of vengeance, Deep Sea Diva doesn't pull her punches.\n\nUnlocks Deep Sea Diva Action Figure Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31058">UnlockPetSkin</Activate>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mister Backstage Action Figure" type="0x7954">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Mister Backstage Action Figure Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7955" id="Mister Backstage Action Figure Pet Skin">
    <PetSkin />
    <DisplayId>Mister Backstage Action Figure</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>110</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7956" id="Mister Backstage Action Figure Pet Stone">
    <DisplayId>Mister Backstage Action Figure Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Consumable />
    <Item />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>110</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A manager rather than a gladiator, yet sometimes he needs to... get involved.\n\nUnlocks Mister Backstage Action Figure Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31061">UnlockPetSkin</Activate>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Rad Raver Action Figure" type="0x7957">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Rad Raver Action Figure Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7958" id="Rad Raver Action Figure Pet Skin">
    <PetSkin />
    <DisplayId>Rad Raver Action Figure</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>111</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7959" id="Rad Raver Action Figure Pet Stone">
    <DisplayId>Rad Raver Action Figure Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Consumable />
    <Item />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>111</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>He is a raving maniac!\n\nUnlocks Rad Raver Action Figure Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31064">UnlockPetSkin</Activate>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="The Thunderbringer Action Figure" type="0x795a">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>The Thunderbringer Action Figure Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x795b" id="The Thunderbringer Action Figure Pet Skin">
    <PetSkin />
    <DisplayId>The Thunderbringer Action Figure</DisplayId>
    <Class>PetSkin</Class>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>114</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x795c" id="The Thunderbringer Action Figure Pet Stone">
    <DisplayId>The Thunderbringer Action Figure Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Consumable />
    <Item />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>114</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>With the speed of lightning and the force of thunder, he is about to bring you under!\n\nUnlocks The Thunderbringer Action Figure Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31067">UnlockPetSkin</Activate>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="White Husky" type="0x795d">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>White Husky Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x795e" id="White Husky Pet Skin">
    <PetSkin />
    <DisplayId>White Husky</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>224</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x795f" id="White Husky Pet Stone">
    <DisplayId>White Husky Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>224</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Despite the danger the realm holds these dogs thrive off the land, to them the terrain is their playground.\n\nUnlocks White Husky Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31070">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Arctic Fox" type="0x7960">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Arctic Fox Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7961" id="Arctic Fox Pet Skin">
    <PetSkin />
    <DisplayId>Arctic Fox</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>225</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7962" id="Arctic Fox Pet Stone">
    <DisplayId>Arctic Fox Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>225</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Small and cute but packs a serious bite, watch out!\n\nUnlocks Arctic Fox Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31073">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Penguin Gunslinger" type="0x7963">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Penguin Gunslinger Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7964" id="Penguin Gunslinger Pet Skin">
    <PetSkin />
    <DisplayId>Penguin Gunslinger</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>226</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7965" id="Penguin Gunslinger Pet Stone">
    <DisplayId>Penguin Gunslinger Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>226</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A fellow Syndicate member. While there is for sure a language barrier between him and the other members, no one could deny his skills with a gun!\n\nUnlocks Penguin Gunslinger Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31076">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Dimensional Wanderer" type="0x7966">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Dimensional Wanderer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7967" id="Dimensional Wanderer Pet Skin">
    <PetSkin />
    <DisplayId>Dimensional Wanderer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>227</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7968" id="Dimensional Wanderer Pet Stone">
    <DisplayId>Dimensional Wanderer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>227</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A Wanderer from another dimension. Instead of forming a shadowy Syndicate, this one has chosen to accompany the Heroes of the Nexus against Oryx. As long as she gets a share in the loot!\n\nUnlocks Dimensional Wanderer Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31079">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Syndicate Hellhound" type="0x7969">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Syndicate Hellhound Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x796a" id="Syndicate Hellhound Pet Skin">
    <PetSkin />
    <DisplayId>Syndicate Hellhound</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>228</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x796b" id="Syndicate Hellhound Pet Stone">
    <DisplayId>Syndicate Hellhound Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>228</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This hellhound was captured by the Syndicate during one of their missions in the Abyss. Despite many attempts to train it as a vicious and menacing guardian for the organization, the true nature of this canine is revealed outside of battle.\n\nUnlocks Syndicate Hellhound Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31082">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Voodoo Doll" type="0x796c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Voodoo Doll Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x796d" id="Voodoo Doll Pet Skin">
    <PetSkin />
    <DisplayId>Voodoo Doll</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>229</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x796e" id="Voodoo Doll Pet Stone">
    <DisplayId>Voodoo Doll Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>229</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This creepy doll was used by many masters of the art of Voodoo. It originally served as a method to indirectly attack Oryx but a failed ritual granted this doll with a life of its own. It now makes for a very faithful companion.\n\nUnlocks Voodoo Doll Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31085">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Voodoo Bat" type="0x796f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Voodoo Bat Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7970" id="Voodoo Bat Pet Skin">
    <PetSkin />
    <DisplayId>Voodoo Bat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>230</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7971" id="Voodoo Bat Pet Stone">
    <DisplayId>Voodoo Bat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>230</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Cute and affectionate, this little critter showers their friends and foes with love bites.\n\nUnlocks Voodoo Bat Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31088">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chibi Bridge Sentinel" type="0x7972">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chibi Bridge Sentinel Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7973" id="Chibi Bridge Sentinel Pet Skin">
    <PetSkin />
    <DisplayId>Chibi Bridge Sentinel</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>231</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7974" id="Chibi Bridge Sentinel Pet Stone">
    <DisplayId>Chibi Bridge Sentinel Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>231</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>With his tiny blade and battle armor this hero is ready for adventure! He'll take on any monster whether its pirates or gelatinous cubes no foe can withstand his tiny power, protecting the sandy shores from danger.\n\nUnlocks Chibi Bridge Sentinel Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31091">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chibi Twilight Archmage" type="0x7975">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chibi Twilight Archmage Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7976" id="Chibi Twilight Archmage Pet Skin">
    <PetSkin />
    <DisplayId>Chibi Twilight Archmage</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>232</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x797b" id="Chibi Twilight Archmage Pet Stone">
    <DisplayId>Chibi Twilight Archmage Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>232</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This little mage is never seen without their orb, taking it everywhere they go from the realms to even sleeping with it, they're inseparable.\n\nUnlocks Chibi Twilight Archmage Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31094">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chibi Forgotten King" type="0x797c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chibi Forgotten King Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x797d" id="Chibi Forgotten King Pet Skin">
    <PetSkin />
    <DisplayId>Chibi Forgotten King</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>233</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x797e" id="Chibi Forgotten King Pet Stone">
    <DisplayId>Chibi Forgotten King Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>233</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The King leaves his baby throne to see what new changes the realms have gone through over the years.\n\nUnlocks Chibi Forgotten King Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31101">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Swamped Panda" type="0x7244">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Swamped Panda Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object id="Swamped Panda Pet Stone" type="0x6382">
    <DisplayId>Swamped Panda Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>A native to the Sulfurous Wetlands, this panda doesn't seem all too bothered by the change to its home.\n\nUnlocks Swamped Panda Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="25473">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Swamped Panda Pet Skin" type="0x6381">
    <PetSkin />
    <DisplayId>Swamped Panda</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object id="Chibi Oryx" type="0x797f">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chibi Oryx Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7982" id="Chibi Oryx Pet Skin">
    <PetSkin />
    <DisplayId>Chibi Oryx</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>234</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7983" id="Chibi Oryx Pet Stone">
    <DisplayId>Chibi Oryx Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>234</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This puny mortal has dreams of becoming ruler of the realms, a dream so ridiculous and impossible one would have to be mad to even try, but something about the look in their eyes and powerful aura tells me this feisty brute will reach their goal one way or another.\n\nUnlocks Chibi Oryx Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31106">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chibi Heart of the Wetlands" type="0x7984">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chibi Heart of the Wetlands Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x7985" id="Chibi Heart of the Wetlands Pet Skin">
    <PetSkin />
    <DisplayId>Chibi Heart of the Wetlands</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>235</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7989" id="Chibi Heart of the Wetlands Pet Stone">
    <DisplayId>Chibi Heart of the Wetlands Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>235</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This bratty little tree has grown spoiled! Tired of the same old soil and water, this tree deserves better treatment! So they decided to search for a more luxurious resting spot that'll satisfy their taste for quality water and soil.\n\nUnlocks Chibi Heart of the Wetlands Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31109">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mechanical Dog" type="0x798B">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Mechanical Dog Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x798C" id="Mechanical Dog Pet Skin">
    <PetSkin />
    <DisplayId>Mechanical Dog</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>236</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x798D" id="Mechanical Dog Pet Stone">
    <DisplayId>Mechanical Dog Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>236</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Built to be faster, stronger, protective and made with the finest materials, a heart of gold installed and programmed to love. This puppy will follow you to the ends of the realms happy by your side.\n\nUnlocks Mechanical Dog Pet Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31116">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Steampunk Cat" type="0x798E">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Steampunk Cat Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x798F" id="Steampunk Cat Pet Skin">
    <PetSkin />
    <DisplayId>Steampunk Cat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>237</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x7990" id="Steampunk Cat Pet Stone">
    <DisplayId>Steampunk Cat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>237</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A stray cat without a home, they stumbled upon the factory where the kogbold's raised this little critter, and it's thanks to the environment they were able to grow strong from it. No matter the terrain or monsters this cat faces nothing can bring this rascal's fighting spirit down, Urgles beware!\n\nUnlocks Steampunk Cat Pet Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="31119">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Kogbold Maid" type="0xc473">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Kogbold Maid Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xc472" id="Kogbold Maid Pet Skin">
    <PetSkin />
    <DisplayId>Kogbold Maid</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>238</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xc471" id="Kogbold Maid Pet Stone">
    <DisplayId>Kogbold Maid Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>238</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Helping to Clean up the factory, a task deemed impossible but this isn't your ordinary maid, picked from the factories top of the line cleaning specialists this one maid will show you what cleaning is all about.\n\nUnlocks Kogbold Maid Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50290">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Toy Bot K.B" type="0xc470">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Toy Bot K.B Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xc46f" id="Toy Bot K.B Pet Skin">
    <PetSkin />
    <DisplayId>Toy Bot K.B</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>239</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xc46e" id="Toy Bot K.B Pet Stone">
    <DisplayId>Toy Bot K.B Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>239</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Kogbolds also enjoy making things that aren't weapons such as this top of the line toy product, it even comes equipped with a solar light cannon! See in the dark and scorch anyone deemed not your friend.\n\nUnlocks Toy Bot K.B Pet Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50287">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Zodiac Bunny" type="0xC60A">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Zodiac Bunny Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC60B" id="Zodiac Bunny Pet Skin">
    <PetSkin />
    <DisplayId>Zodiac Bunny</DisplayId>
    <Class>PetSkin</Class>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>240</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC60C" id="Zodiac Bunny Pet Stone">
    <DisplayId>Zodiac Bunny Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>240</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Only a few were able to spot this mystical bunny before they hop away flying to the moon. Rumors claim these rabbits will bestow upon people with kind hearts upmost luck and fortune on their path.\n\nUnlocks Zodiac Bunny Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50699">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Model K999" type="0xC60D">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Model K999 Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC60E" id="Model K999 Pet Skin">
    <PetSkin />
    <DisplayId>Model K999</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>241</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC60F" id="Model K999 Pet Stone">
    <DisplayId>Model K999 Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>241</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>01010000 01010010 01001111 01010100 01000101 01000011 01010100 00100000 01001101 01000001 01010011 01010100 01000101 01010010\n\nUnlocks Model K999 Pet Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50702">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Gentle Unicorn" type="0xC610">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Gentle Unicorn Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC611" id="Gentle Unicorn Pet Skin">
    <PetSkin />
    <DisplayId>Gentle Unicorn</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>242</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC612" id="Gentle Unicorn Pet Stone">
    <DisplayId>Gentle Unicorn Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>242</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unicorns were sought after for their majestic, powerful and magical nature, yet they would only make their presence known to those that live a life of purity.\n\nUnlocks Gentle Unicorn Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50705">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Genie Lamp" type="0xC613">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Genie Lamp Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC614" id="Genie Lamp Pet Skin">
    <PetSkin />
    <DisplayId>Genie Lamp</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>243</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC615" id="Genie Lamp Pet Stone">
    <DisplayId>Genie Lamp Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>243</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This feisty Genie wants nothing more than to find the monster who cursed them to permanently reside in their lamp, but that wont stop this Genie from hopping about and slugging foes left and right!\n\nUnlocks Genie Lamp Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50708">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Flying Carpet" type="0xC6136">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Flying Carpet Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC617" id="Flying Carpet Pet Skin">
    <PetSkin />
    <DisplayId>Flying Carpet</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>244</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC618" id="Flying Carpet Pet Stone">
    <DisplayId>Flying Carpet Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>244</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This magic carpet has a mind of its own thanks to the development of magic over the years and it wants revenge! All the years of being trampled on this carpet can finally exact their justice for all inanimate objects treated unfairly.\n\nUnlocks Flying Carpet Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50711">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="King Cobra" type="0xC619">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>King Cobra Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC61a" id="King Cobra Pet Skin">
    <PetSkin />
    <DisplayId>King Cobra</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>245</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC61b" id="King Cobra Pet Stone">
    <DisplayId>King Cobra Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>245</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Tales speak of this Cobra that is said to carry with it mythical powers within itself from all the monsters this beast has slain and eaten. This Cobra decides to tag along in search for powerful foes that would be a worthy meal for this picky king.\n\nUnlocks King Cobra Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50714">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chibi Kitsune Umi" type="0xC61c">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chibi Kitsune Umi Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC61d" id="Chibi Kitsune Umi Pet Skin">
    <PetSkin />
    <DisplayId>Chibi Kitsune Umi</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>246</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC61e" id="Chibi Kitsune Umi Pet Stone">
    <DisplayId>Chibi Kitsune Umi Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>246</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This adorable fox loves to play chase and is willing to trail you to the ends of the realm to catch you. See how long you can outrun her without getting tagged.\n\nUnlocks Chibi Kitsune Umi Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50717">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Abyssal Crab" type="0xC61F">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Abyssal Crab Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC620" id="Abyssal Crab Pet Skin">
    <PetSkin />
    <DisplayId>Abyssal Crab</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>247</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC621" id="Abyssal Crab Pet Stone">
    <DisplayId>Abyssal Crab Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>247</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Both parties get what they want in the end, the crab won't have to worry about any dangerous threats approaching this risk taking critter, while the shell has found themselves a new host. A blessing and a curse.\n\nUnlocks Abyssal Crab Pet Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50720">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Cryophoenix" type="0xC622">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cryophoenix Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC623" id="Cryophoenix Pet Skin">
    <PetSkin />
    <DisplayId>Cryophoenix</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>248</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC624" id="Cryophoenix Pet Stone">
    <DisplayId>Cryophoenix Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>248</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The frozen lands is home to this phoenix but only a few can handle the cold. Food was scarce and not easy to find so they've decided to travel to the more warmer and lively regions of the realm.\n\nUnlocks Cryophoenix Pet Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50723">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Spectral Raven" type="0xC625">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Spectral Raven Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC626" id="Spectral Raven Pet Skin">
    <PetSkin />
    <DisplayId>Spectral Raven</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>249</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC627" id="Spectral Raven Pet Stone">
    <DisplayId>Spectral Raven Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>249</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The silk cloth this stylish raven wears is meant to protect it's user, however this raven wears it to strike fear on their foes and look cool while causing mischief around the realm.\n\nUnlocks Spectral Raven Pet Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50726">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Void Child" type="0xC628">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Void Child Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC629" id="Void Child Pet Skin">
    <PetSkin />
    <DisplayId>Void Child</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>250</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC62a" id="Void Child Pet Stone">
    <DisplayId>Void Child Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>250</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Two powerful heroes a Priest and Paladin have no way of escaping the sea of corruption from spreading, so they put all their strength and magic onto their child in hopes of being one of the very few to survive the corruptions wrath.\n\nUnlocks Void Child Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50729">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Gelatinous Warrior" type="0xC62b">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Gelatinous Warrior Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC62c" id="Gelatinous Warrior Pet Skin">
    <PetSkin />
    <DisplayId>Gelatinous Warrior</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>251</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC62d" id="Gelatinous Warrior Pet Stone">
    <DisplayId>Gelatinous Warrior Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>251</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This cube jiggles there way beyond the shoreline of the realms sporting nothing but a plastic bucket and rake. This hero may be small and frail but that wont stop this courageous warrior.\n\nUnlocks Gelatinous Warrior Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50732">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Karate Pug" type="0xC62E">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Karate Pug Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC62F" id="Karate Pug Pet Skin">
    <PetSkin />
    <DisplayId>Karate Pug</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>252</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC630" id="Karate Pug Pet Stone">
    <DisplayId>Karate Pug Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>252</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This pug took advantage of their adorable appearance and created a cute and deadly combat style. They travel around the realm to teach other animals how to defend themselves by using their cuteness to their advantage.\n\nUnlocks Karate Pug Pet Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="50735">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Echo of a Hero" type="0xC631">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Echo of a Hero Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC632" id="Echo of a Hero Pet Skin">
    <PetSkin />
    <DisplayId>Echo of a Hero</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>253</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC633" id="Echo of a Hero Pet Stone">
    <DisplayId>Echo of a Hero Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>253</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An extraordinary pet skin that echoes the essence of heroes past, possessing the rare ability to morph between different classes. With each transformation, it channels the skills and traits of the chosen class, faithfully serving as a versatile and loyal companion to its master on the path of greatness.</Description>
    <Activate skinType="50738">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Crucible Pet Rock" type="0x8733">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Restricted</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Crucible Pet Rock Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x8732" id="Crucible Pet Rock Skin">
    <PetSkin />
    <DisplayId>Pet Rock</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>255</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8731" id="Crucible Pet Rock Stone">
    <DisplayId>Pet Rock Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>255</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You have been shackled to a useless Pet Rock. Your pet’s magic can’t save you now!</Description>
    <Activate skinType="34610">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Track />
  </Object>
<Object id="Golden Pet Rock" type="0x776A">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Golden Pet Rock Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x776B" id="Golden Pet Rock Skin">
    <PetSkin />
    <DisplayId>Golden Pet Rock</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>256</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x776C" id="Golden Pet Rock Stone">
    <DisplayId>Golden Pet Rock Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>256</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Gift your pet the golden shine of victory, a badge of honor for the Crucible champions.</Description>
    <Activate skinType="30571">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>0</feedPower>
    <Track />
  </Object>
<Object id="Chibi Oryx Gladiator" type="0x872E">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chibi Oryx Gladiator Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x872F" id="Chibi Oryx Gladiator Pet Skin">
    <PetSkin />
    <DisplayId>Chibi Oryx Gladiator</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>254</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8730" id="Chibi Oryx Gladiator Pet Stone">
    <DisplayId>Chibi Oryx Gladiator Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>254</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No one can outmatch the power of this gladiator, even in their puny form they're still number one in the arena.</Description>
    <Activate skinType="34607">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Sturdy Beer Barrel" type="0x87F2">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Sturdy Beer Barrel Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x87F3" id="Sturdy Beer Barrel Pet Skin">
    <PetSkin />
    <DisplayId>Sturdy Beer Barrel</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>257</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x87F4" id="Sturdy Beer Barrel Pet Stone">
    <DisplayId>Sturdy Beer Barrel Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>257</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Just a beer barrel doing beer barrel things, like rolling in the realm.\n\nUnlocks Sturdy Beer Barrel Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="34803">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Wolpertinger" type="0x87F5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Wolpertinger Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x87F6" id="Wolpertinger Pet Skin">
    <PetSkin />
    <DisplayId>Wolpertinger</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>258</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x87F7" id="Wolpertinger Pet Stone">
    <DisplayId>Wolpertinger Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>258</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Don’t let their cute appearance and soft fluff catch you off guard, this mythical creature carries a ghastly liquid used to ward off foes and is willing to use it on anyone that annoys them.\n\nUnlocks Wolpertinger Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="34806">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Happy Dog" type="0x87F8">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Happy Dog Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x87F9" id="Happy Dog Pet Skin">
    <PetSkin />
    <DisplayId>Happy Dog</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>259</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x87FA" id="Happy Dog Pet Stone">
    <DisplayId>Happy Dog Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>259</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This mischievous and energetic dog got themselves a whole sausage from the grand bazaar, free of charge when no one was looking. Now they Traveling around happily with their new found meal.\n\nUnlocks Happy Dog Pet Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="34809">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Kelpie" type="0x8905">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Kelpie Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x8906" id="Kelpie Pet Skin">
    <PetSkin />
    <DisplayId>Kelpie</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>260</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8907" id="Kelpie Pet Stone">
    <DisplayId>Kelpie Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>260</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A sinister figure, masquerades as a captivating horse, enticing wanderers into treacherous waters for an aquatic demise. Its eerie presence is a chilling reminder of the dangers lurking in murky ponds and rivers.\n\nUnlocks Kelpie Pet Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35078">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Hydra" type="0x8908">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Hydra Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x8909" id="Hydra Pet Skin">
    <PetSkin />
    <DisplayId>Hydra</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>261</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x890A" id="Hydra Pet Stone">
    <DisplayId>Hydra Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>261</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Ancient mythology comes to life. Although they look vicious, they love head pats and will defend you at all costs.\n\nUnlocks Hydra Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35081">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Ancient Gryphon" type="0x890B">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ancient Gryphon Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x890C" id="Ancient Gryphon Pet Skin">
    <PetSkin />
    <DisplayId>Ancient Gryphon</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>262</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x890D" id="Ancient Gryphon Pet Stone">
    <DisplayId>Ancient Gryphon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>262</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Loyal, majestic and fierce. This ancient gryphon might not let you ride on his back, but he most certainly will fight for you with his pungent talons.\n\nUnlocks Ancient Gryphon Pet Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35084">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Ancient Chimera" type="0x890E">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ancient Chimera Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x890F" id="Ancient Chimera Pet Skin">
    <PetSkin />
    <DisplayId>Ancient Chimera</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>263</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8910" id="Ancient Chimera Pet Stone">
    <DisplayId>Ancient Chimera Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>263</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>With the immense power of a lion, the agility of a goat, and the temperament of a serpent, the Chimera is one of the most fierce creatures in mythology and the realm.\n\nUnlocks Ancient Chimera Pet Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35087">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Ancient Pegasus" type="0x8911">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ancient Pegasus Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x8912" id="Ancient Pegasus Pet Skin">
    <PetSkin />
    <DisplayId>Ancient Pegasus</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>264</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8913" id="Ancient Pegasus Pet Stone">
    <DisplayId>Ancient Pegasus Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>264</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The ancient pegasus soars in the sky with it's radiant energy and ethereal beauty.\n\nUnlocks Ancient Pegasus Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35090">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Gingerbread Golem" type="0x8914">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Gingerbread Golem Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x8915" id="Gingerbread Golem Pet Skin">
    <PetSkin />
    <DisplayId>Gingerbread Golem</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>265</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8916" id="Gingerbread Golem Pet Stone">
    <DisplayId>Gingerbread Golem Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>265</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No matter how tasty he may look, please do not eat the Gingerbread Golem.\n\nUnlocks Gingerbread Golem Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35093">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Fluffy Snowy Owl" type="0x8917">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Fluffy Snowy Owl Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x8918" id="Fluffy Snowy Owl Pet Skin">
    <PetSkin />
    <DisplayId>Fluffy Snowy Owl</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>266</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8919" id="Fluffy Snowy Owl Pet Stone">
    <DisplayId>Fluffy Snowy Owl Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>266</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Majestic and mysterious while being very fluffy, this owl is the perfect snowy companion.\n\nUnlocks Fluffy Snowy Owl Pet Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35096">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Little Helper Bot" type="0x891A">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Little Helper Bot Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x891B" id="Little Helper Bot Pet Skin">
    <PetSkin />
    <DisplayId>Little Helper Bot</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Automaton</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>267</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x891C" id="Little Helper Bot Pet Stone">
    <DisplayId>Little Helper Bot Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>267</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Programmed to spread joy this little helper offers presents to all kinds through out the realm whether naughty or nice, everyone gets a gift from this loving robot.\n\nUnlocks Little Helper Bot Pet Skin of the Automaton family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35099">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Oryxmas Tree" type="0x891D">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Oryxmas Tree Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x891E" id="Oryxmas Tree Pet Skin">
    <PetSkin />
    <DisplayId>Oryxmas Tree</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>268</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x891F" id="Oryxmas Tree Pet Stone">
    <DisplayId>Oryxmas Tree Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>268</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>You can't see it but this sentient tree is smiling and happy to be decorated with colorful shiny ornaments.\n\nUnlocks Oryxmas Tree Pet Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35102">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Strange Bunny" type="0x8920">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Strange Bunny Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x8921" id="Strange Bunny Pet Skin">
    <PetSkin />
    <DisplayId>Strange Bunny</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>269</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8922" id="Strange Bunny Pet Stone">
    <DisplayId>Strange Bunny Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>269</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This cute yet strange looking bunny left their home world to go out into the realm for research and to study its inhabitants.\n\nUnlocks Strange Bunny Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35105">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Quasar Pup" type="0x8923">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Quasar Pup Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x8924" id="Quasar Pup Pet Skin">
    <PetSkin />
    <DisplayId>Quasar Pup</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>270</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8925" id="Quasar Pup Pet Stone">
    <DisplayId>Quasar Pup Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>270</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This canine went into the far reaches of space in search of their one of a kind fetch stick, instead they came back embodying the cosmos.\n\nUnlocks Quasar Pup Pet Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35108">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Zodiac Dragon" type="0x8929">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Zodiac Dragon Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x892A" id="Zodiac Dragon Pet Skin">
    <PetSkin />
    <DisplayId>Zodiac Dragon</DisplayId>
    <Class>PetSkin</Class>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>271</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x892B" id="Zodiac Dragon Pet Stone">
    <DisplayId>Zodiac Dragon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>271</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Soaring through the air, the glittering stars this dragon leaves behind offer good fortune and luck.\n\nUnlocks Zodiac Dragon Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35114">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Baby Blue Dragon" type="0x892C">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Baby Blue Dragon Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x892D" id="Baby Blue Dragon Skin">
    <PetSkin />
    <DisplayId>Baby Blue Dragon</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>272</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x892E" id="Baby Blue Dragon Pet Stone">
    <DisplayId>Baby Blue Dragon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>272</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Originally lost and far from their home, this baby dragon sees you as their new caretaker having a big heart and fighting by your side.\n\nUnlocks Baby Blue Dragon Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35117">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Harpist Demon" type="0x892F">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Harpist Demon Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x8930" id="Harpist Demon Skin">
    <PetSkin />
    <DisplayId>Harpist Demon</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>273</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8931" id="Harpist Demon Pet Stone">
    <DisplayId>Harpist Demon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>273</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A demon harpist, with serpentine fingers and eyes ablaze with infernal light, enchants with melodies that ensnare souls into eternal servitude.\n\nSprite Credits: CrystalPX\n\nUnlocks Harpist Demon Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35120">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chaos Dragon" type="0x8932">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chaos Dragon Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x8933" id="Chaos Dragon Skin">
    <PetSkin />
    <DisplayId>Chaos Dragon</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>274</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8934" id="Chaos Dragon Pet Stone">
    <DisplayId>Chaos Dragon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>274</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A unique species of dragons. It is said to possess immense powers. This one is still young. One could only imagine the devastation it will bring should it mature.\n\nSprite Credits: Vaieforthe\n\nUnlocks Chaos Dragon Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35123">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mini Pyyr" type="0x8935">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Mini Pyyr Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x8936" id="Mini Pyyr Skin">
    <PetSkin />
    <DisplayId>Mini Pyyr</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>275</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8937" id="Mini Pyyr Pet Stone">
    <DisplayId>Mini Pyyr Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>275</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Just when you thought he was too big to bite off people's fingers!\n\nSprite Credits: Vaieforthe\n\nUnlocks Mini Pyyr Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35126">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Penguin Cupid" type="0x8938">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Penguin Cupid Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x8939" id="Penguin Cupid Pet Skin">
    <PetSkin />
    <DisplayId>Penguin Cupid</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>276</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x893A" id="Penguin Cupid Pet Stone">
    <DisplayId>Penguin Cupid Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>276</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This penguin has a bone to pick with the realm. There's love to be made and they will not quit until the entire realm is filled with love.\n\nUnlocks Penguin Cupid Pet Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35129">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Caged Prisoner" type="0x8926">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Caged Prisoner Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x8927" id="Caged Prisoner Pet Skin">
    <PetSkin />
    <DisplayId>Caged Prisoner</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>277</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x8928" id="Caged Prisoner Pet Stone">
    <DisplayId>Caged Prisoner Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>277</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This skeleton got themselves free out of jail, they had a lot to reflect and think while imprisoned and they decided to turn over a new leaf.\n\nUnlocks Caged Prisoner Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="35111">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chibi Leprechaun" type="0xC859">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chibi Leprechaun Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC85A" id="Chibi Leprechaun Pet Skin">
    <PetSkin />
    <DisplayId>Chibi Leprechaun</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>278</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC85B" id="Chibi Leprechaun Pet Stone">
    <DisplayId>Chibi Leprechaun Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>278</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>With their pot of gold carried on their back, this magical leprechaun has decided to stop running away. Watching the heroes of the realm defeat all kinds of foes has inspired this little hero to join them on their quest.\n\nUnlocks Chibi Leprechaun Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51290">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Wondrous Basket" type="0xC85C">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Wondrous Basket Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC85D" id="Wondrous Basket Pet Skin">
    <PetSkin />
    <DisplayId>Wondrous Basket</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>279</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC85E" id="Wondrous Basket Pet Stone">
    <DisplayId>Wondrous Basket Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>279</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>There's no telling how deep this rabbit's magical basket goes, able to store as many eggs as they want, they won't be running out of ammo any time soon.\n\nUnlocks Wondrous Basket Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51293">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Eggstravagant Egg" type="0xC85F">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Eggstravagant Egg Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC860" id="Eggstravagant Egg Pet Skin">
    <PetSkin />
    <DisplayId>Eggstravagant Egg</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>280</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC861" id="Eggstravagant Egg Pet Stone">
    <DisplayId>Eggstravagant Egg Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>280</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This is one egg you won't be seeing in anyone's basket, this egg refuses to be picked up and handled. Only the strongest are worthy of facing such a tough shell.\n\nUnlocks Eggstravagant Egg Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51296">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Biff's Best Friend" type="0xC862">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Biff's Best Friend Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC863" id="Biff's Best Friend Pet Skin">
    <PetSkin />
    <DisplayId>Biff's Best Friend</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>281</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC864" id="Biff's Best Friend Pet Stone">
    <DisplayId>Biff's Best Friend Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>281</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This friendly puppy is one of the few that can calm Biff down when he is off on a rampage, even the big buff bunny can't help but love this adorable little friend.\n\nUnlocks Biff's Best Friend Pet Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51299">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Manager's Best Friend Alice" type="0xC865">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Manager's Best Friend Alice Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC866" id="Manager's Best Friend Alice Pet Skin">
    <PetSkin />
    <DisplayId>Manager's Best Friend Alice</DisplayId>
    <Class>PetSkin</Class>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>282</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC867" id="Manager's Best Friend Alice Pet Stone">
    <DisplayId>Manager's Best Friend Alice Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>282</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Meet Alice, just the best canine companion for a grumpy CM. Always by their side, she has the keen ability to sniff out trolls and goblins, making the community feel like a bark-tastic family!\n\nSprite Credits: WiId\n\nUnlocks Manager's Best Friend Alice Pet Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="0xC866">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <Track />
  </Object>
<Object id="Cracked Egg" type="0xC88A">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cracked Egg Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC88B" id="Cracked Egg Pet Skin">
    <PetSkin />
    <DisplayId>Cracked Egg</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>283</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC88C" id="Cracked Egg Pet Stone">
    <DisplayId>Cracked Egg Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>283</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This cute little creature likes to decorate their eggshell exterior and carry it around everywhere they go, their shell holds sentimental value and are very protective of it, if anyone gets near it or tries to damage it they’re in for a painful surprise.\n\nUnlocks Cracked Egg Pet Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="0xC88B">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Nile Crocodile" type="0xC8E2">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Nile Crocodile Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC8E3" id="Nile Crocodile Pet Skin">
    <PetSkin />
    <DisplayId>Nile Crocodile</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>284</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC8E4" id="Nile Crocodile Pet Stone">
    <DisplayId>Nile Crocodile Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>284</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This tough and fearsome Crocodile and fluffy supportive companion make for the best teammates.\n\nUnlocks Nile Crocodile Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51427">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chibi Penguin Mummy" type="0xC8E5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chibi Penguin Mummy Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC8E6" id="Chibi Penguin Mummy Pet Skin">
    <PetSkin />
    <DisplayId>Chibi Penguin Mummy</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>285</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC8E7" id="Chibi Penguin Mummy Pet Stone">
    <DisplayId>Chibi Penguin Mummy Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>285</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Cute and wrapped snuggly in soft bandages this penguin will waddle their way into your heart with their adorable charm.\n\nUnlocks Chibi Penguin Mummy Pet Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51430">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Sphinx Guardian" type="0xC8E8">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Sphinx Guardian Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC8E9" id="Sphinx Guardian Pet Skin">
    <PetSkin />
    <DisplayId>Sphinx Guardian</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>286</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC8EA" id="Sphinx Guardian Pet Stone">
    <DisplayId>Sphinx Guardian Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>286</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Powerful, magical and a fan of riddles, this Sphinx acts as the bulwark for the ancient temples and tombs, no one would dare try to enter without permission unless they're looking for trouble.\n\nUnlocks Sphinx Guardian Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51433">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Red Hot Scarab" type="0xC921">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Red Hot Scarab Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC922" id="Red Hot Scarab Pet Skin">
    <PetSkin />
    <DisplayId>Red Hot Scarab</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>287</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC923" id="Red Hot Scarab Pet Stone">
    <DisplayId>Red Hot Scarab Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>287</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Your very own portable heater, great for baths, cooking food, or getting nice and warm but watch out, you wouldn't want to be near this scarab when they're in a bad mood. Their ability to radiate heat is sought after but no one wants to deal with handling this hot headed beetle.\n\nUnlocks Red Hot Scarab Pet Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51490">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Sunflower Scarab" type="0xC926">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Sunflower Scarab Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC927" id="Sunflower Scarab Pet Skin">
    <PetSkin />
    <DisplayId>Sunflower Scarab</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>288</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC928" id="Sunflower Scarab Pet Stone">
    <DisplayId>Sunflower Scarab Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>288</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description> A dazzling beetle, they can be found in grassy fields where the sun shines the brightest frolicking while leaving behind a trail of flowers.\n\nUnlocks Sunflower Scarab Pet Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51495">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chibi Avatar of the Forgotten King" type="0xC95F">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chibi Avatar of the Forgotten King Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC960" id="Chibi Avatar of the Forgotten King Pet Skin">
    <PetSkin />
    <DisplayId>Chibi Avatar of the Forgotten King</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>289</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC961" id="Chibi Avatar of the Forgotten King Pet Stone">
    <DisplayId>Chibi Avatar of the Forgotten King Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>289</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This small avatar may look cute and weak but their power is not something to mess with, able to deliver a tantrum that will make any foe beg for mercy.\n\nUnlocks Chibi Avatar of the Forgotten King Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51552">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chibi Avatar of the Accursed King" type="0xC962">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chibi Avatar of the Accursed King Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC963" id="Chibi Avatar of the Accursed King Pet Skin">
    <PetSkin />
    <DisplayId>Chibi Avatar of the Accursed King</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>290</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC964" id="Chibi Avatar of the Accursed King Pet Stone">
    <DisplayId>Chibi Avatar of the Accursed King Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>290</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Terrifyingly cute, this little skull likes to sneak up on unsuspecting players and startle them.\n\nUnlocks Chibi Avatar of the Accursed King Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51555">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Deep Sea Companion" type="0xC969">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Deep Sea Companion Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC96A" id="Deep Sea Companion Pet Skin">
    <PetSkin />
    <DisplayId>Deep Sea Companion</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>291</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC96B" id="Deep Sea Companion Pet Stone">
    <DisplayId>Deep Sea Companion Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>291</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Deep in the mysterious and dangerous waters of the realm resides a magical creature that can emit its own light by swimming. Where this creature came from, adventurers claim it's origin must have something to do with the crystal cavern waters.\n\nUnlocks Deep Sea Companion Pet Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51562">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Mushroom Buddy" type="0xC96C">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Mushroom Buddy Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC96D" id="Mushroom Buddy Pet Skin">
    <PetSkin />
    <DisplayId>Mushroom Buddy</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>292</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC96E" id="Mushroom Buddy Pet Stone">
    <DisplayId>Mushroom Buddy Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>292</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This adorable mushroom is ready to brighten your adventure with a cheerful bounce along the way.\n\nUnlocks Mushroom Buddy Pet Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51565">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Hermit Crab" type="0xC9D3">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Hermit Crab Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xC9D4" id="Hermit Crab Pet Skin">
    <PetSkin />
    <DisplayId>Hermit Crab</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>293</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xC9D5" id="Hermit Crab Pet Stone">
    <DisplayId>Hermit Crab Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>293</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A shy hermit crab that's easily frightened, they decided to face their fears and venture out into the realms, their courageous effort to travel into the unknown would aspire many other hermit crabs to do the same.\n\nUnlocks Hermit Crab Pet Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51668">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="the Void Star" type="0xCA07">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>the Void Star Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCA08" id="the Void Star Pet Skin">
    <PetSkin />
    <DisplayId>The Void Star</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>294</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCA09" id="the Void Star Pet Stone">
    <DisplayId>The Void Star Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>294</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A mysterious void star that emits an eerie glow, it has decided to explore the realms, inspiring others to seek the unknown.\n\nUnlocks The Void Star Pet Skin of the "? ? ? ?" family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51720">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Imperial Eagle" type="0xCA57">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Imperial Eagle Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCA58" id="Imperial Eagle Pet Skin">
    <PetSkin />
    <DisplayId>Imperial Eagle</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>295</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCA59" id="Imperial Eagle Pet Stone">
    <DisplayId>Imperial Eagle Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>295</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Born for greatness sporting a powerful build, a striking pose and an impressive wingspan capable of leaving foes with dangerous cuts with every swing of their wings, a real warrior of the skies.\n\nUnlocks Imperial Eagle Pet Skin of the "Avian" family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51800">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Wanderer's Portal" type="0xCA66">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Wanderer's Portal Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCA67" id="Wanderer's Portal Pet Skin">
    <PetSkin />
    <DisplayId>Wanderer's Portal</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>296</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCA68" id="Wanderer's Portal Pet Stone">
    <DisplayId>Wanderer's Portal Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>296</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The Syndicate's secret weapon lies in the element of surprise.\n\nUnlocks Wanderer's Portal Pet Skin of the "? ? ? ?" family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51815">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Shady Slurp" type="0xCA69">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Shady Slurp Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCA6A" id="Shady Slurp Pet Skin">
    <PetSkin />
    <DisplayId>Shady Slurp</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>297</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCA6B" id="Shady Slurp Pet Stone">
    <DisplayId>Shady Slurp Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>297</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This little guy crawled out of the ocean to tell you when to use your keys!\n\nUnlocks Shady Slurp Pet Skin of the "? ? ? ?" family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51818">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Wandering Slurp" type="0xCA6C">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Wandering Slurp Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCA6D" id="Wandering Slurp Pet Skin">
    <PetSkin />
    <DisplayId>Wandering Slurp</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>298</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCA6E" id="Wandering Slurp Pet Stone">
    <DisplayId>Wandering Slurp Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>298</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Some sea slurps venture far from home to find their true purpose of slaying beasts and organizing insurrection.\n\nUnlocks Wandering Slurp Pet Skin of the "? ? ? ?" family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51821">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Pirate Queen Slurp" type="0xCA6F">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Pirate Queen Slurp Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCA70" id="Pirate Queen Slurp Pet Skin">
    <PetSkin />
    <DisplayId>Pirate Queen Slurp</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>299</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCA71" id="Pirate Queen Slurp Pet Stone">
    <DisplayId>Pirate Queen Slurp Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>299</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This little one is free to call themselves 'Queen of Pirates' and the Hermit God won't mind!\n\nUnlocks Pirate Queen Slurp Pet Skin of the "? ? ? ?" family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51824">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Black Blade Slurp" type="0xCA72">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Black Blade Slurp Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCA73" id="Black Blade Slurp Pet Skin">
    <PetSkin />
    <DisplayId>Black Blade Slurp</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>300</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCA74" id="Black Blade Slurp Pet Stone">
    <DisplayId>Black Blade Slurp Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>300</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This slurp woefully carries the legacy of about a dozen sea slurps killed in a raid of the Ocean Trench.\n\nUnlocks Black Blade Slurp Pet Skin of the "? ? ? ?" family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51827">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Grand Shaman Slurp" type="0xCA75">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Grand Shaman Slurp Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCA76" id="Grand Shaman Slurp Pet Skin">
    <PetSkin />
    <DisplayId>Grand Shaman Slurp</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>301</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCA77" id="Grand Shaman Slurp Pet Stone">
    <DisplayId>Grand Shaman Slurp Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>301</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This slurp's old gods are no longer respected in the age of Oryx.\n\nUnlocks Grand Shaman Slurp Pet Skin of the "? ? ? ?" family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51830">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Pharaoh Slurp" type="0xCA78">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Pharaoh Slurp Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCA79" id="Pharaoh Slurp Pet Skin">
    <PetSkin />
    <DisplayId>Pharaoh Slurp</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>302</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCA7A" id="Pharaoh Slurp Pet Stone">
    <DisplayId>Pharaoh Slurp Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>302</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>While aquatic creatures typically are inconvenienced in deserts, this slurp carries on and dreams of an empire lost to the sands.\n\nUnlocks Pharaoh Slurp Pet Skin of the "? ? ? ?" family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51833">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Cursed Dirk" type="0xCAA8">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cursed Dirk Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCAA9" id="Cursed Dirk Pet Skin">
    <PetSkin />
    <DisplayId>Cursed Dirk</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>303</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCAAA" id="Cursed Dirk Pet Stone">
    <DisplayId>Cursed Dirk Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>303</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A cursed magical artifact of immense power which can be controlled only by the truest of champions!\n\nSprite Credits: Aky\n\nUnlocks Cursed Dirk Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51881">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Magical Book" type="0xCABF">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Magical Book Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCAC0" id="Magical Book Pet Skin">
    <PetSkin />
    <DisplayId>Magical Book</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>304</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCAC1" id="Magical Book Pet Stone">
    <DisplayId>Magical Book Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>304</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This enchanted tome is both magical and cursed. It can chronicle a hero's journey in vivid detail but is also known to unleash its recorded tales upon its foes.\n\nUnlocks Magical Book Pet Skin of the "Spooky" family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51904">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Enchanted Inkwell" type="0xCAC2">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Enchanted Inkwell Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCAC3" id="Enchanted Inkwell Pet Skin">
    <PetSkin />
    <DisplayId>Enchanted Inkwell</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>305</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCAC4" id="Enchanted Inkwell Pet Stone">
    <DisplayId>Enchanted Inkwell Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>305</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This Enchanted Inkwell, ever curious, ventured beyond the Cursed Library seeking adventure. It now writes new tales and seeks to discover uncharted realms.\n\nUnlocks Enchanted Inkwell Pet Skin of the "Spooky" family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51907">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Friendly Pencil" type="0xCAC5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Friendly Pencil Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCAC6" id="Friendly Pencil Pet Skin">
    <PetSkin />
    <DisplayId>Friendly Pencil</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>306</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCAC7" id="Friendly Pencil Pet Stone">
    <DisplayId>Friendly Pencil Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>306</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This pencil, forever sharp and equipped with endless lead and eraser, can sketch maps and guide you back to your path when you stray.\n\nUnlocks Friendly Pencil Pet Skin of the "Spooky" family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51910">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Noble Canine" type="0xCAD5">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Noble Canine Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCAD6" id="Noble Canine Pet Skin">
    <PetSkin />
    <DisplayId>Noble Canine</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>307</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCAD7" id="Noble Canine Pet Stone">
    <DisplayId>Noble Canine Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>307</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Born with a heart of gold, courage to boot, great strength and kindness, they’ve garnered a large following of animals throughout the lands who have crowned this good boy their great king.\n\nUnlocks the Noble Canine Pet Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51926">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Vampire Bat Pet" type="0xCAF6">
    <DisplayId>Vampire Bat</DisplayId>
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Vampire Bat Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCAF7" id="Vampire Bat Pet Skin">
    <PetSkin />
    <DisplayId>Vampire Bat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>308</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCAF8" id="Vampire Bat Pet Stone">
    <DisplayId>Vampire Bat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>308</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This bat is very affectionate, they'll nibble on your neck leaving you with love bites.\n\nUnlocks the Vampire Bat Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51959">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Haunted Cat" type="0xCAF9">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Haunted Cat Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCAFA" id="Haunted Cat Pet Skin">
    <PetSkin />
    <DisplayId>Haunted Cat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>309</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCAFB" id="Haunted Cat Pet Stone">
    <DisplayId>Haunted Cat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>309</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A mysterious black cat with glowing green eyes, they used to reside within the cursed library, now they roam around playing tricks towards unsuspecting players.\n\nUnlocks the Haunted Cat Pet Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51962">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Penitent Frog" type="0xad51">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>specPenObjects16x16</File>
      <Index>295</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Penitent Frog Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object id="Penitent Frog Pet Skin" type="0xad52">
    <PetSkin />
    <DisplayId>Penitent Frog</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>41</Index>
    </AnimatedTexture>
  </Object>
<Object id="Penitent Frog Pet Stone" type="0xad53">
    <DisplayId>Penitent Frog Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>41</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Rumor has it around the Penitentiary that smuggling a frog with you into the afterlife would ward off ghostly ailments and misfortune.\n\nUnlocks Penitent Frog Pet Skin of the "Aquatic" family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="44370">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Cauldron Spirit" type="0xCB0B">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cauldron Spirit Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCB0C" id="Cauldron Spirit Pet Skin">
    <PetSkin />
    <DisplayId>Cauldron Spirit</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>312</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCB0D" id="Cauldron Spirit Pet Stone">
    <DisplayId>Cauldron Spirit Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>312</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A mischievous spirit that haunts bubbling cauldrons, brewing sinister potions and curses. This ethereal entity drifts between the realms, conjuring mischief wherever it goes.\n\nUnlocks the Cauldron Spirit Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51980">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Archmage Craig" type="0xCB0E">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Archmage Craig Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCB0F" id="Archmage Craig Pet Skin">
    <PetSkin />
    <DisplayId>Archmage Craig</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>311</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCB10" id="Archmage Craig Pet Stone">
    <DisplayId>Archmage Craig Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>311</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Once a powerful archmage, Craig now roams the realms, using his vast magical prowess to both aid and annoy adventurers. His wit is only matched by his power, and he's always ready to cast a spell or a sarcastic comment.\n\nUnlocks the Archmage Craig Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51983">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Angelic Cat" type="0xCB4F">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Angelic Cat Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCB50" id="Angelic Cat Pet Skin">
    <PetSkin />
    <DisplayId>Angelic Cat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Feline</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>310</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCB51" id="Angelic Cat Pet Stone">
    <DisplayId>Angelic Cat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>310</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A serene cat with soft glowing fur and gentle eyes. Being in their presence emits an aura of calm and grace like you have a guardian angel by your side.\n\nUnlocks the Angelic Cat Pet Skin of the Feline family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="52048">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Cursed Raven" type="0xA1BC">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cursed Raven Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA1BD" id="Cursed Raven Pet Skin">
    <PetSkin />
    <DisplayId>Cursed Raven</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>313</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA1BE" id="Cursed Raven Pet Stone">
    <DisplayId>Cursed Raven Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>313</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Originally from the haunted cemetery, this raven's presence brings misfortune to those who cross its path.\n\nUnlocks the Cursed Raven Pet Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41405">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Wooden Frog Companion" type="0xA1EF">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Wooden Frog Companion Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA1F0" id="Wooden Frog Companion Pet Skin">
    <PetSkin />
    <DisplayId>Wooden Frog Companion</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>330</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA1F1" id="Wooden Frog Companion Pet Stone">
    <DisplayId>Wooden Frog Companion Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>330</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Crafted from oak and sprinkled with a touch of magic, this lifelike toy frog does not need to be wound up to travel miles on adventures, making it the perfect gift for any explorer.\n\nUnlocks the Wooden Frog Companion Pet Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41456">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chibi Pilgrim" type="0xCB08">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chibi Pilgrim Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCB09" id="Chibi Pilgrim Pet Skin">
    <PetSkin />
    <DisplayId>Chibi Pilgrim</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>315</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCB0A" id="Chibi Pilgrim Pet Stone">
    <DisplayId>Chibi Pilgrim Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>315</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This little sharpshooter is on a mission to hunt down a big meal and bring it home for a feast.\n\nUnlocks the Chibi Pilgrim Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="51977">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Giving Pixie" type="0xCB53">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Giving Pixie Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCB54" id="Giving Pixie Pet Skin">
    <PetSkin />
    <DisplayId>Giving Pixie</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>314</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCB55" id="Giving Pixie Pet Stone">
    <DisplayId>Giving Pixie Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>314</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This kind little critter takes care of the forests in the realm. It can be seen swinging magical flowers that heal trees and creatures, while causing foes to lose control and fight in frustration.\n\nUnlocks the Giving Pixie Pet Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="52052">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Studious Frostwyrm" type="0xFE4">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Studious Frostwyrm Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFE5" id="Studious Frostwyrm Pet Skin">
    <PetSkin />
    <DisplayId>Studious Frostwyrm Bookwyrm</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>331</Index>
    </AnimatedTexture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0xFE6" id="Studious Frostwyrm Pet Stone">
    <DisplayId>EStudious Frostwyrm Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>331</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Best known for its three f's: Freezing, Fighting, and Family. Members of the frost legion ride this ferocious beast into the lands they invade.\n\nUnlocks Studious Frostwyrm Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="4069">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Snowball Rolling Knight Yellow" type="0xFE7">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Snowball Rolling Knight Yellow Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFE8" id="Snowball Rolling Knight Yellow Pet Skin">
    <PetSkin />
    <DisplayId>Snowball(?) Rolling Knight</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>332</Index>
    </AnimatedTexture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0xFE9" id="Snowball Rolling Knight Yellow Pet Stone">
    <DisplayId>Snowball(?) Rolling Knight Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>1</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>332</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This knight tirelessly pushes a massive snowball that grows with every roll, determined to create the largest snowball ever made. Wait, why's mine yellow?\n\nUnlocks Snowball(?) Rolling Knight Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="4072">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>500</feedPower>
    <Track />
  </Object>
<Object id="Snowball Rolling Knight Companion" type="0xA195">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Snowball Rolling Knight Companion Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA196" id="Snowball Rolling Knight Companion Pet Skin">
    <PetSkin />
    <DisplayId>Snowball Rolling Knight Companion</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>333</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA197" id="Snowball Rolling Knight Companion Pet Stone">
    <DisplayId>Snowball Rolling Knight Companion Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>333</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This knight tirelessly pushes a massive snowball that grows with every roll, determined to create the largest snowball ever made.\n\nUnlocks the Snowball Rolling Knight Companion Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41366">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Ice Cube Frozen Crown Companion" type="0xA198">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ice Cube Frozen Crown Companion Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA199" id="Ice Cube Frozen Crown Companion Pet Skin">
    <PetSkin />
    <DisplayId>Ice Cube Frozen Crown Companion</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>334</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA19A" id="Ice Cube Frozen Crown Companion Pet Stone">
    <DisplayId>Ice Cube Frozen Crown Companion Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>334</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This tamed ice cube acts as a portable chest for rare items, they now hold a special one of a kind made crown deep in the cube's frosty core, making it extremely valuable.\n\nUnlocks the Ice Cube Frozen Crown Companion Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41369">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Holly Reindeer" type="0xA192">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Holly Reindeer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA193" id="Holly Reindeer Pet Skin">
    <PetSkin />
    <DisplayId>Holly Reindeer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>335</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA194" id="Holly Reindeer Pet Stone">
    <DisplayId>Holly Reindeer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>335</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A cheery reindeer that loves to spread holiday cheer and shoot dangerous magical lasers from their nose.\n\nUnlocks the Holly Reindeer Pet Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41363">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Beefcake Elf" type="0xA189">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Beefcake Elf Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA18A" id="Beefcake Elf Pet Skin">
    <PetSkin />
    <DisplayId>Beefcake Elf</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>336</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA18B" id="Beefcake Elf Pet Stone">
    <DisplayId>Beefcake Elf Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>336</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A bodyguard elf responsible for the presents' safekeeping.\n\nUnlocks the Beefcake Elf Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41354">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Ice Sculpture Penguin" type="0xA186">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ice Sculpture Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA187" id="Ice Sculpture Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Ice Sculpture Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>337</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA188" id="Ice Sculpture Penguin Pet Stone">
    <DisplayId>Ice Sculpture Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>337</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A magical ice sculpture in the shape of penguin that observes and evaluates who is nice and who is naughty.\n\nUnlocks the Ice Sculpture Penguin Pet Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41351">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Yule Cnidarian" type="0xA183">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Yule Cnidarian Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA184" id="Yule Cnidarian Pet Skin">
    <PetSkin />
    <DisplayId>Yule Cnidarian</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>338</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA185" id="Yule Cnidarian Pet Stone">
    <DisplayId>Yule Cnidarian Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>338</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An adventurous cnidarian that travels across lands and seas in search of Oryxmas spirits.\n\nUnlocks the Yule Cnidarian Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41348">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Chibi Ghost of Oryxmas" type="0xA17D">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Chibi Ghost of Oryxmas Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA17E" id="Chibi Ghost of Oryxmas Pet Skin">
    <PetSkin />
    <DisplayId>Chibi Ghost of Oryxmas</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>339</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA17F" id="Chibi Ghost of Oryxmas Pet Stone">
    <DisplayId>Chibi Ghost of Oryxmas Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>339</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>They've come to teach the good and naughty inhabitants of the realm a lesson in oryxmas.\n\nUnlocks the Chibi Ghost of Oryxmas Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41342">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Knockout King Action Figure" type="0xCB82">
    <Pet />
    <Class>Pet</Class>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>309</Index>
    </AnimatedTexture>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Knockout King Action Figure Pet Skin</DefaultSkin>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCB80" id="Knockout King Action Figure Pet Skin">
    <PetSkin />
    <DisplayId>Knockout King Action Figure</DisplayId>
    <Class>PetSkin</Class>
    <Family>Aquatic</Family>
    <Rarity>Rare</Rarity>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>309</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCB81" id="Knockout King Action Figure Pet Stone">
    <DisplayId>Knockout King Action Figure Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>309</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Powerful and dangerous, armed with prestigious boxing gloves, each punch is a devastating blow that makes enemies surrender at his feet. \n\nUnlocks the Knockout King Action Figure Pet Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="52096">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Stone Judoka Action Figure" type="0xCBF2">
    <Pet />
    <Class>Pet</Class>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>310</Index>
    </AnimatedTexture>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Stone Judoka Action Figure Pet Skin</DefaultSkin>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCBF3" id="Stone Judoka Action Figure Pet Skin">
    <PetSkin />
    <DisplayId>Stone Judoka Action Figure</DisplayId>
    <Class>PetSkin</Class>
    <Family>Spooky</Family>
    <Rarity>Rare</Rarity>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>310</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCBF4" id="Stone Judoka Action Figure Pet Stone">
    <DisplayId>Stone Judoka Action Figure Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>310</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Armed with the grace of a martial artist and the steadfastness of a stone, a calm yet agile companion who embodies the perfect blend of strength and discipline.\n\nUnlocks the Stone Judoka Action Figure Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="52211">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Bogged Panda" type="0x5837">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Bogged Panda Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object id="Bogged Panda Pet Stone" type="0x5835">
    <DisplayId>Bogged Panda Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>340</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>Isolation on some of the calmer islands within the Sulfurous Wetlands has led to an evolution of a sub-species of Swamped Panda. Though dreary in appearance, this playful panda continues to remain upbeat in spite of its increasingly dangerous surroundings. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="22582">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
  </Object>
<Object id="Bogged Panda Pet Skin" type="0x5836">
    <PetSkin />
    <DisplayId>Bogged Panda</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>340</Index>
    </AnimatedTexture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
  </Object>
<Object type="0xCC2F" id="Jolly Chimp">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Jolly Chimp Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xCC30" id="Jolly Chimp Pet Skin">
    <PetSkin />
    <DisplayId>Jolly Chimp</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>342</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xCC31" id="Jolly Chimp Pet Stone">
    <DisplayId>Jolly Chimp Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>342</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This cheery chimp likes to put on a fun show, clapping loudly with their musical cymbals and ride around on their little unicycle.\n\nUnlocks the Jolly Chimp Pet Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="52272">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA16D" id="Fabulous Unicorn">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Fabulous Unicorn Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA16E" id="Fabulous Unicorn Pet Skin">
    <PetSkin />
    <DisplayId>Fabulous Unicorn</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>341</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA16F" id="Fabulous Unicorn Pet Stone">
    <DisplayId>Fabulous Unicorn Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>341</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A majestic unicorn with a fabulous ego, they love the attention they get from the inhabitants of the realm, showing off their dazzling self as they run.\n\nUnlocks the Fabulous Unicorn Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41326">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA168" id="Poisoned Apple">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Poisoned Apple Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA169" id="Poisoned Apple Pet Skin">
    <PetSkin />
    <DisplayId>Poisoned Apple</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>343</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA16A" id="Poisoned Apple Pet Stone">
    <DisplayId>Poisoned Apple Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>343</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A sweet glistening apple that shines a sinister sheen, within this apples core lies a lethal toxin. Those that dare to take a bite out of this apple will likely face an unfortunate end.\n\nUnlocks the Poisoned Apple Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41321">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA15F" id="White Serpent">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>White Serpent Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA160" id="White Serpent Pet Skin">
    <PetSkin />
    <DisplayId>White Serpent</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>344</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA161" id="White Serpent Pet Stone">
    <DisplayId>White Serpent Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>344</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A stunning and rare pet, known for its sleek, luminous scales and calm demeanor, making it both a beautiful and unique companion.\n\nUnlocks the White Serpent Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41312">UnlockPetSkin</Activate>
    <Consumable />
    <NoExchange />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA15C" id="Red Serpent">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Red Serpent Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA15D" id="Red Serpent Pet Skin">
    <PetSkin />
    <DisplayId>Red Serpent</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>345</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA15E" id="Red Serpent Pet Stone">
    <DisplayId>Red Serpent Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>345</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A striking and vibrant pet, boasting bold crimson scales that make it a true standout.\n\nUnlocks the Red Serpent Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41309">UnlockPetSkin</Activate>
    <Consumable />
    <NoExchange />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA159" id="Orange Serpent">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Orange Serpent Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA15A" id="Orange Serpent Pet Skin">
    <PetSkin />
    <DisplayId>Orange Serpent</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>346</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA15B" id="Orange Serpent Pet Stone">
    <DisplayId>Orange Serpent Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>346</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A vibrant and eye-catching pet, radiating warmth with its fiery orange scales.\n\nUnlocks the Orange Serpent Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41306">UnlockPetSkin</Activate>
    <Consumable />
    <NoExchange />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA156" id="Yellow Serpent">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Yellow Serpent Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA157" id="Yellow Serpent Pet Skin">
    <PetSkin />
    <DisplayId>Yellow Serpent</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>347</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA158" id="Yellow Serpent Pet Stone">
    <DisplayId>Yellow Serpent Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>347</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A radiant and stunning pet, with golden scales that shimmer like sunlight.\n\nUnlocks the Yellow Serpent Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41303">UnlockPetSkin</Activate>
    <Consumable />
    <NoExchange />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA153" id="Green Serpent">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Green Serpent Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA154" id="Green Serpent Pet Skin">
    <PetSkin />
    <DisplayId>Green Serpent</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>348</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA155" id="Green Serpent Pet Stone">
    <DisplayId>Green Serpent Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>348</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A graceful and mesmerizing pet, adorned with lush emerald scales that blend beautifully with the nature.\n\nUnlocks the Green Serpent Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41300">UnlockPetSkin</Activate>
    <Consumable />
    <NoExchange />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA150" id="Blue Serpent">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Blue Serpent Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA151" id="Blue Serpent Pet Skin">
    <PetSkin />
    <DisplayId>Blue Serpent</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>349</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA152" id="Blue Serpent Pet Stone">
    <DisplayId>Blue Serpent Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>349</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A rare and enchanting pet, showcasing shimmering azure scales that evoke the beauty of clear skies.\n\nUnlocks the Blue Serpent Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41297">UnlockPetSkin</Activate>
    <Consumable />
    <NoExchange />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA14D" id="Purple Serpent">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Purple Serpent Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA14E" id="Purple Serpent Pet Skin">
    <PetSkin />
    <DisplayId>Purple Serpent</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>350</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA14F" id="Purple Serpent Pet Stone">
    <DisplayId>Purple Serpent Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>350</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A mystical and captivating pet, adorned with shimmering violet scales that exude an aura of enchantment.\n\nUnlocks the Purple Serpent Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41294">UnlockPetSkin</Activate>
    <Consumable />
    <NoExchange />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA14A" id="Pink Serpent">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Pink Serpent Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA14B" id="Pink Serpent Pet Skin">
    <PetSkin />
    <DisplayId>Pink Serpent</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>351</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA14C" id="Pink Serpent Pet Stone">
    <DisplayId>Pink Serpent Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>351</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A graceful and playful pet, boasting lovely rose-hued scales that make it a true standout.\n\nUnlocks the Pink Serpent Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41291">UnlockPetSkin</Activate>
    <Consumable />
    <NoExchange />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA147" id="Silver Primal Snake">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Silver Primal Snake Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA148" id="Silver Primal Snake Pet Skin">
    <PetSkin />
    <DisplayId>Silver Primal Snake</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>352</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA149" id="Silver Primal Snake Pet Stone">
    <DisplayId>Silver Primal Snake Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>352</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A vicious and cunning beast that was well known for its fierce nature. Legends told that no adventurer had ever returned after stepping foot into its lair.\n\nUnlocks the Silver Primal Snake Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41288">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA144" id="Gold Primal Snake">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Gold Primal Snake Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA145" id="Gold Primal Snake Pet Skin">
    <PetSkin />
    <DisplayId>Gold Primal Snake</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>353</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA146" id="Gold Primal Snake Pet Stone">
    <DisplayId>Gold Primal Snake Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>353</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An extremely rare predator, considered to be only a legend, known to be as ancient as the realm itself.\n\nUnlocks the Gold Primal Snake Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41285">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA134" id="Group of Rats">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Group of Rats Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA133" id="Group of Rats Pet Skin">
    <PetSkin />
    <DisplayId>Group of Rats</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>354</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA132" id="Group of Rats Pet Stone">
    <DisplayId>Group of Rats Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>354</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A band of adorable yet cunning rats that love to scurry through castles and villages, leaving behind a plague of mischief, charm and tiny tales of their little adventures.\n\nUnlocks the Group of Rats Pet Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41267">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA211" id="Belladonna's Flower Buddy">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Belladonna's Flower Buddy Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA212" id="Belladonna's Flower Buddy Pet Skin">
    <PetSkin />
    <DisplayId>Belladonna's Flower Buddy</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>355</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA213" id="Belladonna's Flower Buddy Pet Stone">
    <DisplayId>Belladonna's Flower Buddy Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>355</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Belladonna's Flower Buddy is a beautifully enchanting yet deadly bloom, rumored to be infused with the venomous allure of its namesake. It carries both the essence of love and the sting of heartbreak.\n\nUnlocks the Belladonna's Flower Buddy Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41490">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA11B" id="Traffic Cone">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Traffic Cone Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA11A" id="Traffic Cone Pet Skin">
    <PetSkin />
    <DisplayId>Traffic Cone</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>357</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA119" id="Traffic Cone Pet Stone">
    <DisplayId>Traffic Cone Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>357</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This oil like creature has found themselves a new special home. Despite the bright colors on the traffic cone, it has strange magical properties forcing users to move out the way when in this orange cones presence.\n\nUnlocks the Traffic Cone Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41242">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA124" id="Burning Effigy">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Burning Effigy Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA123" id="Burning Effigy Pet Skin">
    <PetSkin />
    <DisplayId>Burning Effigy</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>356</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA122" id="Burning Effigy Pet Stone">
    <DisplayId>Burning Effigy Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>356</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An effigy, meant to be burned as a final farewell to the carnival season, refused to be consumed by the flames. Instead, it stirred to life, defying its fate, and set forth on an unexpected journey through the realm.\n\nUnlocks the Burning Effigy Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41251">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA21C" id="Digital Dinosaur">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Digital Dinosaur Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA21D" id="Digital Dinosaur Pet Skin">
    <PetSkin />
    <DisplayId>Digital Dinosaur</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Reptile</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>358</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA21E" id="Digital Dinosaur Pet Stone">
    <DisplayId>Digital Dinosaur Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>358</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Freed from the Machine and the servers, they're able to take their first steps onto the realm and bridging the gap between the digital and living realm, lets hope nothing catastrophic occurs involved with this dinosaur.\n\nUnlocks the Digital Dinosaur Pet Skin of the Reptile family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41501">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA0E6" id="Easter Basket">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Easter Basket Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA0E5" id="Easter Basket Pet Skin">
    <PetSkin />
    <DisplayId>Easter Basket</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>360</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA0E4" id="Easter Basket Pet Stone">
    <DisplayId>Easter Basket Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>360</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A basket full of colorful eggs trying to find its way home. It was supposed to be a short journey, but stuff happened, and everything got messed up.\n\nUnlocks the Easter Basket Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41189">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA0E3" id="Spring Bunny">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Spring Bunny Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA0E2" id="Spring Bunny Pet Skin">
    <PetSkin />
    <DisplayId>Spring Bunny</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>361</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA0E1" id="Spring Bunny Pet Stone">
    <DisplayId>Spring Bunny Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>361</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A supposedly peaceful Spring Bunny that was tasked with hiding eggs throughout the realm - until the day he decided to quit and take the eggs with him.\n\nUnlocks the Spring Bunny Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41186">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA0D9" id="Penguin Bunny">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Penguin Bunny Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA0D8" id="Penguin Bunny Pet Skin">
    <PetSkin />
    <DisplayId>Penguin Bunny</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>363</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA0D7" id="Penguin Bunny Pet Stone">
    <DisplayId>Penguin Bunny Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>363</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Soft, fully, cuddly and adorable, who wouldn't want their very own penguin bunny.\n\nUnlocks the Penguin Bunny Pet Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41176">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA0D6" id="Enchanted Easter Basket">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Enchanted Easter Basket Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA0D5" id="Enchanted Easter Basket Pet Skin">
    <PetSkin />
    <DisplayId>Enchanted Easter Basket</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>364</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA0D4" id="Enchanted Easter Basket Pet Stone">
    <DisplayId>Enchanted Easter Basket Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>364</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This magical basket is protective of the eggs they carry, keeping them warm and safe from danger.\n\nUnlocks the Enchanted Easter Basket Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41173">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xFF9E" id="Spring Scarecrow">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Spring Scarecrow Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFF9F" id="Spring Scarecrow Pet Skin">
    <PetSkin />
    <DisplayId>Spring Scarecrow</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>362</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xFFA0" id="Spring Scarecrow Pet Stone">
    <DisplayId>Spring Scarecrow Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>362</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Blooming with life and nature, even their clothing has grassy greens and flowers blooming. They welcome the warm nature season with open arms and spread their spring joy across the realm.\n\nUnlocks the Spring Scarecrow Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="65439">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA28B" id="Voided Angel">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Voided Angel Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA28C" id="Voided Angel Pet Skin">
    <PetSkin />
    <DisplayId>Voided Angel</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>359</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA28D" id="Voided Angel Pet Stone">
    <DisplayId>Voided Angel Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>359</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Though they succumbed to the void, their divine strength and willpower held their sense of self together. Lost and more aggressive than before, they have grown even stronger, wielding their power against the monsters that lurk within the realm.\n\nUnlocks the Voided Angel Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41612">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA0B7" id="Void Spider">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Void Spider Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA0B6" id="Void Spider Pet Skin">
    <PetSkin />
    <DisplayId>Void Spider</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>366</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA0B5" id="Void Spider Pet Stone">
    <DisplayId>Void Spider Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>366</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A spider that deserves to be on the list of most dangerous insects in the realms, we can only hope that there aren't any more of these terrifying creatures.\n\nUnlocks the Void Spider Pet Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41142">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xFFA2" id="Buzzbloom">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Buzzbloom Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFFA3" id="Buzzbloom Pet Skin">
    <PetSkin />
    <DisplayId>Buzzbloom</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>367</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xFFA4" id="Buzzbloom Pet Stone">
    <DisplayId>Blooming Bee Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>367</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Cute? Sure. Harmless? Not even close. This bee rocks soft fuzz and a deadly stinger, with a flower crown that says "don’t mess with me." Underneath the sweetness is pure sting—swift, silent, and savage. Buzz pretty. Strike hard.\n\nUnlocks the Blooming Bee Pet Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="65443">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xFFAD" id="Adventurous Craig">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Adventurous Craig Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFFAE" id="Adventurous Craig Pet Skin">
    <PetSkin />
    <DisplayId>Adventurous Craig</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>368</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xFFAF" id="Adventurous Craig Pet Stone">
    <DisplayId>Adventurous Craig Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>368</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>During Craig's day offs he likes to go out and role play as an adventurous explorer of the realms, exploring dungeons and finding treasure, its one of the few times Craig gets to relax and unwind with some adventure.\n\nUnlocks the Adventurous Craig Pet Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="65454">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA0C0" id="Mail Delivery">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Mail Delivery Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA0BF" id="Mail Delivery Pet Skin">
    <PetSkin />
    <DisplayId>Mail Delivery</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>365</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA0BE" id="Mail Delivery Pet Stone">
    <DisplayId>Mail Delivery Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>365</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Special delivery, straight from the sky!\n\nUnlocks the Mail Delivery Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41151">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA2AC" id="Twinkle Star">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Twinkle Star Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA2AD" id="Twinkle Star Pet Skin">
    <PetSkin />
    <DisplayId>Twinkle Star</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>369</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA2AE" id="Twinkle Star Pet Stone">
    <DisplayId>Twinkle Star Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>369</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Descending from the far reaches of the sky, this radiant star crash-landed into the Realm, beaming with cheer and eager for a taste of adventure.\n\nUnlocks the Twinkle Star Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41645">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xFFCA" id="Crystallized Penguin">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Crystallized Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFFCB" id="Crystallized Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Crystallized Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>370</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xFFCC" id="Crystallized Penguin Pet Stone">
    <DisplayId>Crystallized Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>370</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>"After a long night of mining in the cave, the mountain didn't like the way I swung my pickaxe, so it crushed me and lit me on fire. But you know I didn't die. I crystallized. And now I'm an Emerald, darling — gleaming like a diamond and ready for the Realm."\n\nUnlocks the Crystallized Penguin Pet Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="65483">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xFF93" id="Crystallized Dog">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Crystallized Dog Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFF94" id="Crystallized Dog Pet Skin">
    <PetSkin />
    <DisplayId>Crystallized Dog</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Canine</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>371</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xFF95" id="Crystallized Dog Pet Stone">
    <DisplayId>Crystallized Dog Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>371</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A cheerful pup made of shimmering crystal, they gleam with joy and jingling with every step they make.\n\nUnlocks the Crystallized Dog Pet Skin of the Canine family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="65428">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xFF90" id="Water Balloon Pet">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Water Balloon Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFF91" id="Water Balloon Pet Skin">
    <PetSkin />
    <DisplayId>Water Balloon</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>372</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xFF92" id="Water Balloon Pet Stone">
    <DisplayId>Water Balloon Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>372</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This bouncy creature loves hopping around, watch as they explore the depths of the realm from piping hot dungeons to the coldest regions the realm has to offer, nothing stops this water balloon from adventure.\n\nUnlocks the Water Balloon Pet Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="65425">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xFF8B" id="Judgemental Eye">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Judgemental Eye Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFF8C" id="Judgemental Eye Pet Skin">
    <PetSkin />
    <DisplayId>Judgemental Eye</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>373</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xFF8D" id="Judgemental Eye Pet Stone">
    <DisplayId>Judgemental Eye Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>373</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>They float around silently judging everything and everyone that this eye comes into contact with.\n\nUnlocks the Judgemental Eye Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="65420">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xFF77" id="Ignis Penguin Pet">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ignis Penguin Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFF78" id="Ignis Penguin Pet Skin">
    <PetSkin />
    <DisplayId>Ignis Penguin</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Penguin</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>374</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xFF79" id="Ignis Penguin Pet Stone">
    <DisplayId>Ignis Penguin Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>374</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Once a chilled waddler of the icy seas, Ignis Penguin now blazes with fiery might. With every flap, sparks fly—proving even the coldest creatures can burn the brightest.\n\nUnlocks the Ignis Penguin Pet Skin of the Penguin family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="65400">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xFF70" id="Cheerful Lantern Pet">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cheerful Lantern Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFF71" id="Cheerful Lantern Pet Skin">
    <PetSkin />
    <DisplayId>Cheerful Lantern</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>375</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xFF72" id="Cheerful Lantern Pet Stone">
    <DisplayId>Cheerful Lantern Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>375</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>One of the more friendly lanterns who loves to play, better bring a towel when bringing this lantern along on your adventures.\n\nUnlocks the Cheerful Lantern Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="65393">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA062" id="Blood Entity">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Blood Entity Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA061" id="Blood Entity Pet Skin">
    <PetSkin />
    <DisplayId>Blood Entity</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>376</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA060" id="Blood Entity Pet Stone">
    <DisplayId>Blood Entity Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>376</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Powerful magic has bound the blood of many fallen heroes combining it into a powerful entity.\n\nUnlocks the Blood Entity Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41057">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xFF45" id="Dream Eater Baku Pet">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Dream Eater Baku Pet</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFF46" id="Dream Eater Baku Pet Skin">
    <PetSkin />
    <DisplayId>Dream Eater Baku</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>377</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xFF47" id="Dream Eater Baku Pet Stone">
    <DisplayId>Dream Eater Baku Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>377</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A divine spirit said to devour nightmares and guard the dreams of its master… though none recall who that master once was.\n\nUnlocks the Dream Eater Baku Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="65350">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xFF48" id="Onryo of the Television Pet">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Onryo of the Television Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFF49" id="Onryo of the Television Pet Skin">
    <PetSkin />
    <DisplayId>Onryo of the Television</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>378</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xFF4A" id="Onryo of the Television Pet Stone">
    <DisplayId>Onryo of the Television Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>378</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Cursed to wander the electric void, this onryo drifts between screens, drawn to the living by the glow of their fears.\n\nUnlocks the Onryo of the Television Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="65353">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA55B" id="Jolly Snowman Pet">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Jolly Snowman Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA55C" id="Jolly Snowman Pet Skin">
    <PetSkin />
    <DisplayId>Jolly Snowman</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>379</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA55D" id="Jolly Snowman Pet Stone">
    <DisplayId>Jolly Snowman Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>379</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>No matter the season, nothing will stop this jolly snowman from hopping around giving all the inhabitants of the realm a jolly good time.\n\nUnlocks the Jolly Snowman Pet Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="42332">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA560" id="Bag of Coins Pet">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Bag of Coins Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA561" id="Bag of Coins Pet Skin">
    <PetSkin />
    <DisplayId>Bag of Coins</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>380</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA562" id="Bag of Coins Pet Stone">
    <DisplayId>Bag of Coins Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>380</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A jingly bag of coins that waddles around, always looking for more treasure to add to itself.\n\nUnlocks the Bag Of Coins Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="42337">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Snowpale Squirrel Pet" type="0xA563">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x15a</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Snowpale Squirrel Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA564" id="Snowpale Squirrel Pet Skin">
    <PetSkin />
    <DisplayId>Snowpale Squirrel</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>2</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>381</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA565" id="Snowpale Squirrel Pet Stone">
    <Class>Equipment</Class>
    <ItemTier>2</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>381</Index>
    </AnimatedTexture>
    <ScaleValue>10</ScaleValue>
    <SlotType>10</SlotType>
    <Description>This woodland critter is almost blindingly white. It has an affinity for traversing through frigid snow.\n\nUnlocks Snowpale Squirrel Pet Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="42340">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <DisplayId>Snowpale Squirrel Pet Skin</DisplayId>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA02F" id="Blue Nisse">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Blue Nisse Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA02E" id="Blue Nisse Pet Skin">
    <PetSkin />
    <DisplayId>Blue Nisse</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>382</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA02D" id="Blue Nisse Pet Stone">
    <DisplayId>Blue Nisse Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>382</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A blue clothed Magical Gnome that is hard to spot, living in secret within the trees.\n\nUnlocks the Blue Nisse Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41006">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA02C" id="Green Nisse">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Green Nisse Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA02B" id="Green Nisse Pet Skin">
    <PetSkin />
    <DisplayId>Green Nisse</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>383</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA02A" id="Green Nisse Pet Stone">
    <DisplayId>Green Nisse Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>383</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A green clothed Magical Gnome that is hard to spot, living in secret within the trees.\n\nUnlocks the Green Nisse Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41003">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA029" id="Red Nisse">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Red Nisse Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA028" id="Red Nisse Pet Skin">
    <PetSkin />
    <DisplayId>Red Nisse</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>384</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA027" id="Red Nisse Pet Stone">
    <DisplayId>Red Nisse Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>384</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A red clothed Magical Gnome that is hard to spot, living in secret within the trees.\n\nUnlocks the Red Nisse Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="41000">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA026" id="Crystal Snow Deer">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Crystal Snow Deer Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA025" id="Crystal Snow Deer Pet Skin">
    <PetSkin />
    <DisplayId>Crystal Snow Deer</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>385</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA024" id="Crystal Snow Deer Pet Stone">
    <DisplayId>Crystal Snow Deer Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>385</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An entity created from the drops of snow and crystal particles giving themselves a cosmic form as if originating from the stars above.\n\nUnlocks the Crystal Snow Deer Pet Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="40997">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA023" id="Jingle Bell Goat">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Jingle Bell Goat Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA022" id="Jingle Bell Goat Pet Skin">
    <PetSkin />
    <DisplayId>Jingle Bell Goat</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>386</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA021" id="Jingle Bell Goat Pet Stone">
    <DisplayId>Jingle Bell Goat Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>386</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This goat is most cheery during the holidays, they get so happy they can't help but show their joy using their horns to ram into things.\n\nUnlocks the Jingle Bell Goat Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="40994">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA010" id="Ice Crown Hermit Crab">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ice Crown Hermit Crab Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA00F" id="Ice Crown Hermit Crab Pet Skin">
    <PetSkin />
    <DisplayId>Ice Crown Hermit Crab</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>387</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA00E" id="Ice Crown Hermit Crab Pet Stone">
    <DisplayId>Ice Crown Hermit Crab Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>387</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Despite how cold this ice crown is, it's helped strengthen this crabs survival capabilities, but one question remains, how on earth did this crab find themselves an ice crown.\n\nUnlocks the Ice Crown Hermit Crab Pet Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="40975">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Zodiac Horse" type="0x9FFD">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Zodiac Horse Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x9FFC" id="Zodiac Horse Pet Skin">
    <PetSkin />
    <DisplayId>Zodiac Horse</DisplayId>
    <Class>PetSkin</Class>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>388</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x9FFB" id="Zodiac Horse Pet Stone">
    <DisplayId>Zodiac Horse Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>388</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Blessed by ancient rites, this Horse embodies endurance, freedom, and the promise of fresh beginnings.\n\nUnlocks Zodiac Horse Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="40956">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Lilac Pocket Pixie" type="0x9F4D">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Lilac Pocket Pixie Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x9F4E" id="Lilac Pocket Pixie Pet Skin">
    <PetSkin />
    <DisplayId>Lilac Pocket Pixie</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>389</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x9F4F" id="Lilac Pocket Pixie Pet Stone">
    <DisplayId>Lilac Pocket Pixie Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>389</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Loving and kind, this pixie likes to sing and dance, a comforting companion for your adventures.\n\nUnlocks Lilac Pocket Pixie Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="40782">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object id="Bluebell Pocket Pixie" type="0x9F50">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Bluebell Pocket Pixie Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x9F51" id="Bluebell Pocket Pixie Pet Skin">
    <PetSkin />
    <DisplayId>Bluebell Pocket Pixie</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>390</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x9F52" id="Bluebell Pocket Pixie Pet Stone">
    <DisplayId>Bluebell Pocket Pixie Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>390</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Fun and mischievous, this pixie likes to play and explore, a daring companion for your adventures.\n\nUnlocks Bluebell Pocket Pixie Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="40785">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x9FDF" id="Baby Phoenix">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Baby Phoenix Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x9FDE" id="Baby Phoenix Pet Skin">
    <PetSkin />
    <DisplayId>Baby Phoenix</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>391</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x9FDD" id="Baby Phoenix Pet Stone">
    <DisplayId>Baby Phoenix Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>391</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Bright and peppy, this curious phoenix waddles around witnessing the wonders of the realm.\n\nUnlocks the Baby Phoenix Pet Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="40926">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x9FDC" id="Adult Phoenix">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Adult Phoenix Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x9FDB" id="Adult Phoenix Pet Skin">
    <PetSkin />
    <DisplayId>Adult Phoenix</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Avian</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>392</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x9FDA" id="Adult Phoenix Pet Stone">
    <DisplayId>Adult Phoenix Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>392</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Tempered and evolved, this phoenix soars across the sky leaving behind warm embers.\n\nUnlocks the Adult Phoenix Pet Skin of the Avian family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="40923">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA593" id="Spring Cleaning Leprechaun">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Spring Cleaning Leprechaun Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA594" id="Spring Cleaning Leprechaun Pet Skin">
    <PetSkin />
    <DisplayId>Spring Cleaning Leprechaun</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>393</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA595" id="Spring Cleaning Leprechaun Pet Stone">
    <DisplayId>Spring Cleaning Leprechaun Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>393</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Cleaning their gold and taking baths are both things this leprechaun likes to do in the spring.\n\nUnlocks Spring Cleaning Leprechaun Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="42388">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA596" id="Ember Owl Pet">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Ember Owl Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA597" id="Ember Owl Pet Skin">
    <PetSkin />
    <DisplayId>Ember Owl</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Woodland</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>395</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA598" id="Ember Owl Pet Stone">
    <DisplayId>Ember Owl Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>395</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This owl is able to warm its feathers to a crisp without harming itself—hot enough to keep warm and cook its next meal to perfection.\n\nUnlocks the Ember Owl Pet Skin of the Woodland family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="42391">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA59B" id="Blocky Bunny">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Blocky Bunny Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA59c" id="Blocky Bunny Pet Skin">
    <PetSkin />
    <DisplayId>Blocky Bunny</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Exotic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>396</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA59D" id="Blocky Bunny Pet Stone">
    <DisplayId>Blocky Bunny Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>396</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>A cube-shaped bunny living in a cube-shaped burrow in the Third Dimension.\n\nUnlocks the Blocky Bunny Pet Skin of the Exotic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="42396">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xA59E" id="Bunny Slurp">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Bunny Slurp Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xA59F" id="Bunny Slurp Pet Skin">
    <PetSkin />
    <DisplayId>Bunny Slurp</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Farm</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>397</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xA5A0" id="Bunny Slurp Pet Stone">
    <DisplayId>Bunny Slurp Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>397</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Even slurps find bunnies cute. What does it mean if slurps keep slurp pets?\n\nUnlocks the Bunny Slurp Pet Skin of the Farm family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="42399">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x1D05" id="Pet Cube Skin">
    <PetSkin />
    <DisplayId>Pet Cube</DisplayId>
    <Class>PetSkin</Class>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>394</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x1D06" id="Pet Cube Pet Stone">
    <DisplayId>Pet Cube Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>394</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Most cubes are the most blood thirsty creatures ever to enter the Realm, but not this one.\n\nUnlocks Pet Cube Skin of the ???? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="7429">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x9D8A" id="Hydro Djinn">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Hydro Djinn Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x9D8B" id="Hydro Djinn Pet Skin">
    <PetSkin />
    <DisplayId>Hydro Djinn</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>398</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x9D8C" id="Hydro Djinn Pet Stone">
    <DisplayId>Hydro Djinn Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>398</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>The sea calls upon an aquatic entity whose job is to keep land dwellers from causing trouble in the ocean—with its fists. Aggressively.\n\nUnlocks Hydro Djinn Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="40331">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xFEA9" id="Nightmatter Katana">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Nightmatter Katana Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFEAA" id="Nightmatter Katana Pet Skin">
    <PetSkin />
    <DisplayId>Nightmatter Katana</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>400</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xFEAB" id="Nightmatter Katana Pet Stone">
    <DisplayId>Nightmatter Katana Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>400</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Unlike the usual legion elite katanas, the blade on this one is far denser and packed with even more Nightmatter.\n\nUnlocks the Nightmatter Katana Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="65194">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xFEAC" id="Nightmatter Sword">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Nightmatter Sword Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0xFEAD" id="Nightmatter Sword Pet Skin">
    <PetSkin />
    <DisplayId>Nightmatter Sword</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>Spooky</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>401</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xFEAE" id="Nightmatter Sword Pet Stone">
    <DisplayId>Nightmatter Sword Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>401</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>One of the legion elite’s strongest weapons, overloaded with Nightmatter.\n\nUnlocks the Nightmatter Sword Pet Skin of the Spooky family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="65197">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xdb8a" id="Znorgling Pet">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Znorgling Pet Skin</DefaultSkin>
    <NoHatchOrFuse />
  </Object>
<Object type="0xdb8b" id="Znorgling Pet Skin">
    <PetSkin />
    <DisplayId>Znorgling</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>311</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xdb8c" id="Znorgling Pet Stone">
    <DisplayId>Znorgling Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>311</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Znorgs simply cannot stand phorgs and the two species have waged countless wars against each other. Surprisingly znorgs seem to get along pretty well with blorgs and may often be seen hanging around with them.\n\nUnlocks the Znorgling Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="56203">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xdb8d" id="Plexling Pet">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Plexling Pet Skin</DefaultSkin>
    <NoHatchOrFuse />
  </Object>
<Object type="0xdb8e" id="Plexling Pet Skin">
    <PetSkin />
    <DisplayId>Plexling</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>312</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xdb8f" id="Plexling Pet Stone">
    <DisplayId>Plexling Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>312</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Plexes are very simple and stupid creatures, they may remain in place for a long time for no apparent reason. It is a wonder that such a specie survived extinction on the remains of Untaris but it's thanks to their ability to hide that they have survived both predators and the harsh and cold environment.\n\nUnlocks the Plexling Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="56206">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xdb90" id="Watchling Pet">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Watchling Pet Skin</DefaultSkin>
    <NoHatchOrFuse />
    <Z>0.3</Z>
    <Flying />
  </Object>
<Object type="0xdb91" id="Watchling Pet Skin">
    <PetSkin />
    <DisplayId>Watchling</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>313</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xdb92" id="Watchling Pet Stone">
    <DisplayId>Watchling Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>313</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Watchlings are curious creatures but they also get scared easily. Unfortunately despite being all eye they are short-sighted and must approach closely to assess a threat.\n\nUnlocks the Watchling Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="56209">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0xdb93" id="Nano Steel Reaper Pet">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <DefaultSkin>Nano Steel Reaper Pet Skin</DefaultSkin>
    <NoHatchOrFuse />
  </Object>
<Object type="0xdb94" id="Nano Steel Reaper Pet Skin">
    <PetSkin />
    <DisplayId>Nano Steel Reaper</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>4</ItemTier>
    <Family>? ? ? ?</Family>
    <Rarity>Rare</Rarity>
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>314</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xdb95" id="Nano Steel Reaper Pet Stone">
    <DisplayId>Nano Steel Reaper Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>4</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>314</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Despite their small size the blades of a nano steel reaper are still sharp. Their small size allow them to do maintenance in the tightest sections of Katalund's factories.\n\nUnlocks the Nano Steel Reaper Pet Skin of the ? ? ? ? family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="56212">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x9DD1" id="Neo Worm">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Neo Worm Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x9DC3" id="Neo Worm Pet Skin">
    <PetSkin />
    <DisplayId>Neo Worm</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>3</ItemTier>
    <Family>Insect</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>402</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x9DC4" id="Neo Worm Pet Stone">
    <DisplayId>Neo Worm Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>3</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>402</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>This picky yet hungry invader traveled far to get a taste of this exotic realm and see what it has to offer.\n\nUnlocks the Neo Worm Pet Skin of the Insect family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="40387">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x9DD2" id="Blaster Droid">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Blaster Droid Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x9DC5" id="Blaster Droid Pet Skin">
    <PetSkin />
    <DisplayId>Blaster Droid</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Humanoid</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>403</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x9DC6" id="Blaster Droid Pet Stone">
    <DisplayId>Blaster Droid Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>403</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Hungry for a challenge this space warrior travels across the cosmos venturing to different planets and finally the realms to fight its toughest foes.\n\nUnlocks the Blaster Droid Pet Skin of the Humanoid family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="40389">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x9DD3" id="Cosmic Ray">
    <Pet />
    <Class>Pet</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x32</Index>
    </Texture>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <DefaultSkin>Cosmic Ray Pet Skin</DefaultSkin>
    <Size>80</Size>
    <NoHatchOrFuse />
  </Object>
<Object type="0x9DC7" id="Cosmic Ray Pet Skin">
    <PetSkin />
    <DisplayId>Cosmic Ray</DisplayId>
    <Class>PetSkin</Class>
    <ItemTier>5</ItemTier>
    <Family>Aquatic</Family>
    <Rarity>Divine</Rarity>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>404</Index>
    </AnimatedTexture>
  </Object>
<Object type="0x9DC8" id="Cosmic Ray Pet Stone">
    <DisplayId>Cosmic Ray Pet Skin</DisplayId>
    <Class>Equipment</Class>
    <ItemTier>5</ItemTier>
    <Item />
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>404</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>Entity unknown, it prefers to take the shape of a stingray floating around gracefully. This entity is even more dangerous than a stingray, able to take shape and form into various things, deadly weapons included.\n\nUnlocks the Cosmic Ray Pet Skin of the Aquatic family. The skin will be added to your Pet Wardrobe in the Pet Yard and can be used to change the appearance of your pet!</Description>
    <Activate skinType="40391">UnlockPetSkin</Activate>
    <Consumable />
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1000</feedPower>
    <Track />
  </Object>
<Object type="0x2b2" id="Pirate Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>pirateCaveObjects8x8</File>
      <Index>0x30</Index>
    </Texture>
  </Object>
<Object type="0x2c2" id="Pirate Sword">
    <Class>Projectile</Class>
    <Texture>
      <File>pirateCaveObjects8x8</File>
      <Index>0xb2</Index>
    </Texture>
  </Object>
<Object type="0x2c3" id="Pirate Fiery Bullet">
    <Class>Projectile</Class>
    <Texture>
      <File>pirateCaveObjects8x8</File>
      <Index>0xb1</Index>
    </Texture>
  </Object>
<Object type="0x2c4" id="Pirate Cannon Bullet">
    <Class>Projectile</Class>
    <Texture>
      <File>pirateCaveObjects8x8</File>
      <Index>0xb0</Index>
    </Texture>
  </Object>
<Object type="0x2c5" id="Pirate King Sword">
    <Class>Projectile</Class>
    <Texture>
      <File>pirateCaveObjects8x8</File>
      <Index>0xb3</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0x2bb" id="PC Invis Occupy">
    <Class>GameObject</Class>
    <Static />
    <NoMiniMap />
    <OccupySquare />
    <EnemyOccupySquare />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
  </Object>
<Object type="0x2b7" id="PC Dreadstump Cannon">
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <DisplayId>Dreadstump Cannon</DisplayId>
    <Invincible />
    <AnimatedTexture>
      <File>theGoldenArcher</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <Projectile id="0">
      <ObjectId>Pirate Cannon Bullet</ObjectId>
      <Damage>25</Damage>
      <Speed>60</Speed>
      <Size>160</Size>
      <LifetimeMS>2750</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>1</LifetimeMS>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x2b8" id="PC Cannon Context">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x2b9" id="PC Dreadstump Reference Point">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x2ba" id="PC Dreadstump Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>pirateCaveObjects32x32</File>
      <Index>0x0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x0927" id="Dreadstump the Pirate King">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/pirate_king_hit</HitSound>
    <DeathSound>monster/pirate_king_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>6</Defense>
    <Quest />
    <StasisImmune />
    <Level>1</Level>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <NoArticle />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Gold Shot</ObjectId>
      <Damage>14</Damage>
      <Speed>45</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pirate Shot</ObjectId>
      <Damage>18</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Pirate Cannon Bullet</ObjectId>
      <Damage>22</Damage>
      <Speed>140</Speed>
      <Size>100</Size>
      <LifetimeMS>700</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Pirate King Sword</ObjectId>
      <Damage>15</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="1" dustMax="3" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="15" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_ROOKIE</Labels>
    <SpecialSpawn category="Bis">Pirate Cave Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Soft Drink</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Common Humanoid Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Beginner Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus Easy</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Accessory)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_LOW">Corsair Ring</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Ultra Easy</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Scallywag Slurp Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Easy</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
  </Object>
<Object type="0x683" id="Pirate Lieutenant">
    <Group>Cave Pirate Bosses</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>70</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>7</Exp>
    <BXP>33</BXP>
    <Projectile id="0">
      <ObjectId>Pirate Shot</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x684" id="Pirate Commander">
    <Group>Cave Pirate Bosses</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>80</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>8</Exp>
    <BXP>38</BXP>
    <Projectile id="0">
      <ObjectId>Pirate Shot</ObjectId>
      <Damage>12</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x685" id="Pirate Captain">
    <Group>Cave Pirate Bosses</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <Projectile id="0">
      <ObjectId>Pirate Shot</ObjectId>
      <Damage>14</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2250</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pirate Shot</ObjectId>
      <Size>120</Size>
      <Damage>18</Damage>
      <Speed>130</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x686" id="Pirate Admiral">
    <Group>Cave Pirate Bosses</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>120</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>12</Exp>
    <BXP>57</BXP>
    <Projectile id="0">
      <ObjectId>Pirate Shot</ObjectId>
      <Damage>15</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2250</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pirate Shot</ObjectId>
      <Size>120</Size>
      <Damage>20</Damage>
      <Speed>130</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x687" id="Cave Pirate Brawler">
    <Group>Cave Pirates</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>20</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Pirate Sword</ObjectId>
      <Damage>4</Damage>
      <Speed>65</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x688" id="Cave Pirate Sailor">
    <Group>Cave Pirates</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>30</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile id="0">
      <ObjectId>Pirate Sword</ObjectId>
      <Damage>7</Damage>
      <Speed>65</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x689" id="Cave Pirate Veteran">
    <Group>Cave Pirates</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>35</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>4</Exp>
    <BXP>19</BXP>
    <Projectile id="0">
      <ObjectId>Pirate Sword</ObjectId>
      <Damage>8</Damage>
      <Speed>65</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x68a" id="Cave Pirate Moll">
    <Group>Cave Pirate Pets</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x68b" id="Cave Pirate Parrot">
    <Group>Cave Pirate Pets</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>70</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x68c" id="Cave Pirate Macaw">
    <Group>Cave Pirate Pets</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>70</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x68d" id="Cave Pirate Monkey">
    <Group>Cave Pirate Pets</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>70</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x68e" id="Cave Pirate Hunchback">
    <Group>Cave Pirate Pets</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>70</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x68f" id="Cave Pirate Cabin Boy">
    <Group>Cave Pirate Pets</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>pirateCaveChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>70</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1</Exp>
    <BXP>4</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
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  </Object>
<Object type="0x05" id="pdiscovery_icon_04">
    <Texture>
      <File>lofiObj</File>
      <Index>505</Index>
    </Texture>
    <Description>I am interested in running high difficulty dungeons</Description>
  </Object>
<Object type="0x06" id="pdiscovery_icon_05">
    <Texture>
      <File>lofiObj</File>
      <Index>506</Index>
    </Texture>
    <Description>I am interested in running anything</Description>
  </Object>
<Object type="0x07" id="pdiscovery_icon_06">
    <Texture>
      <File>lofiObj</File>
      <Index>507</Index>
    </Texture>
    <Description>I am interested in playing in the realm</Description>
  </Object>
<Object type="0x08" id="pdiscovery_icon_07">
    <Texture>
      <File>lofiObj</File>
      <Index>508</Index>
    </Texture>
    <Description>I am interested in running this event's content</Description>
  </Object>
<Object type="0x09" id="pdiscovery_icon_08">
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>16</Index>
    </Texture>
    <Description>I am interested in running Fungal Cavern</Description>
  </Object>
<Object type="0x0a" id="pdiscovery_icon_09">
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>68</Index>
    </Texture>
    <Description>I am interested in running Crystal Cavern</Description>
  </Object>
<Object type="0x0b" id="pdiscovery_icon_10">
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>29</Index>
    </Texture>
    <Description>I am interested in running Lost Halls</Description>
  </Object>
<Object type="0x0c" id="pdiscovery_icon_11">
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>46</Index>
    </Texture>
    <Description>I am interested in running Cults</Description>
  </Object>
<Object type="0x0d" id="pdiscovery_icon_12">
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>30</Index>
    </Texture>
    <Description>I am interested in running The Void</Description>
  </Object>
<Object type="0x0e" id="pdiscovery_icon_13">
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0</Index>
    </Texture>
    <Description>I am interested in running The Shatters</Description>
  </Object>
<Object type="0x0f" id="pdiscovery_icon_14">
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>I am interested in running Kogbold Steamworks</Description>
  </Object>
<Object type="0x10" id="pdiscovery_icon_15">
    <Texture>
      <File>oryxSanctuaryObjects32x32</File>
      <Index>204</Index>
    </Texture>
    <Description>I am interested in running Oryx's Sanctuary</Description>
  </Object>
<Object type="0x11" id="pdiscovery_icon_16">
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>140</Index>
    </Texture>
    <Description>I have Sword Runes</Description>
  </Object>
<Object type="0x12" id="pdiscovery_icon_17">
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>141</Index>
    </Texture>
    <Description>I have Shield Runes</Description>
  </Object>
<Object type="0x13" id="pdiscovery_icon_18">
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>142</Index>
    </Texture>
    <Description>I have Helmet Runes</Description>
  </Object>
<Object type="0x14" id="pdiscovery_icon_19">
    <Texture>
      <File>lofiObj</File>
      <Index>310</Index>
    </Texture>
    <Description>I have keys I want to use</Description>
  </Object>
<Object type="0x15" id="pdiscovery_icon_20">
    <Texture>
      <File>lofiObj</File>
      <Index>519</Index>
    </Texture>
    <Description>I am playing a custom challenge</Description>
  </Object>
<Object type="0x16" id="pdiscovery_icon_21">
    <Texture>
      <File>lofiObj</File>
      <Index>331</Index>
    </Texture>
    <Description>I am interested in leveling up any stat</Description>
  </Object>
<Object type="0x17" id="pdiscovery_icon_22">
    <Texture>
      <File>lofiObj</File>
      <Index>325</Index>
    </Texture>
    <Description>I am interested in leveling up ATT</Description>
  </Object>
<Object type="0x18" id="pdiscovery_icon_23">
    <Texture>
      <File>lofiObj</File>
      <Index>326</Index>
    </Texture>
    <Description>I am interested in leveling up DEF</Description>
  </Object>
<Object type="0x19" id="pdiscovery_icon_24">
    <Texture>
      <File>lofiObj</File>
      <Index>329</Index>
    </Texture>
    <Description>I am interested in leveling up VIT</Description>
  </Object>
<Object type="0x1a" id="pdiscovery_icon_25">
    <Texture>
      <File>lofiObj</File>
      <Index>330</Index>
    </Texture>
    <Description>I am interested in leveling up WIS</Description>
  </Object>
<Object type="0x1b" id="pdiscovery_icon_26">
    <Texture>
      <File>lofiObj</File>
      <Index>327</Index>
    </Texture>
    <Description>I am interested in leveling up SPD</Description>
  </Object>
<Object type="0x1c" id="pdiscovery_icon_27">
    <Texture>
      <File>lofiObj</File>
      <Index>328</Index>
    </Texture>
    <Description>I am interested in leveling up DEX</Description>
  </Object>
<Object type="0x1d" id="pdiscovery_icon_28">
    <Texture>
      <File>lofiObj</File>
      <Index>323</Index>
    </Texture>
    <Description>I am interested in leveling up HP</Description>
  </Object>
<Object type="0x1e" id="pdiscovery_icon_29">
    <Texture>
      <File>lofiObj</File>
      <Index>324</Index>
    </Texture>
    <Description>I am interested in leveling up MP</Description>
  </Object>
<Object type="0x1f" id="pdiscovery_icon_30">
    <Texture>
      <File>lofiObj</File>
      <Index>509</Index>
    </Texture>
    <Description>I am interested in obtaining XP/Fame</Description>
  </Object>
<Object type="0x20" id="pdiscovery_icon_31">
    <Texture>
      <File>lofiObj</File>
      <Index>286</Index>
    </Texture>
    <Description>I am interested in BXP and/or seasonal missions</Description>
  </Object>
<Object type="0x21" id="pdiscovery_icon_32">
    <Texture>
      <File>lofiObj</File>
      <Index>510</Index>
    </Texture>
    <Description>I want to trade some items</Description>
  </Object>
<Object type="0x22" id="pdiscovery_icon_33">
    <Texture>
      <File>lofiObj</File>
      <Index>511</Index>
    </Texture>
    <Description>I want to trade gear</Description>
  </Object>
<Object type="0x23" id="pdiscovery_icon_34">
    <Texture>
      <File>lofiObj</File>
      <Index>512</Index>
    </Texture>
    <Description>I want to trade Stat Potions</Description>
  </Object>
<Object type="0x24" id="pdiscovery_icon_35">
    <Texture>
      <File>lofiObj</File>
      <Index>513</Index>
    </Texture>
    <Description>I want to trade eggs</Description>
  </Object>
<Object type="0x25" id="pdiscovery_icon_36">
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>105</Index>
    </Texture>
    <Description>I have presents to gift</Description>
  </Object>
<Object type="0x26" id="pdiscovery_icon_37">
    <Texture>
      <File>lofiObj2</File>
      <Index>344</Index>
    </Texture>
    <Description>I am interested in Feed Power items</Description>
  </Object>
<Object type="0x27" id="pdiscovery_icon_38">
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>123</Index>
    </Texture>
    <Description>I am interested in cosmetics</Description>
  </Object>
<Object type="0x28" id="pdiscovery_icon_39">
    <Texture>
      <File>lofiObj</File>
      <Index>288</Index>
    </Texture>
    <Description>I want the most powerful items</Description>
  </Object>
<Object type="0x29" id="pdiscovery_icon_40">
    <Texture>
      <File>lofiObj</File>
      <Index>514</Index>
    </Texture>
    <Description>Hello everyone!</Description>
  </Object>
<Object type="0x2a" id="pdiscovery_icon_41">
    <Texture>
      <File>lofiObj</File>
      <Index>515</Index>
    </Texture>
    <Description>Looking to chat and socialize</Description>
  </Object>
<Object type="0x2b" id="pdiscovery_icon_42">
    <Texture>
      <File>lofiObj</File>
      <Index>516</Index>
    </Texture>
    <Description>Looking for guild</Description>
  </Object>
<Object type="0x2c" id="pdiscovery_icon_43">
    <Texture>
      <File>lofiObj</File>
      <Index>517</Index>
    </Texture>
    <Description>Do not talk to me</Description>
  </Object>
<Object type="0x2d" id="pdiscovery_icon_44">
    <Texture>
      <File>lofiObj</File>
      <Index>518</Index>
    </Texture>
    <Description>Busy</Description>
  </Object>
<Object type="0x2e" id="pdiscovery_icon_45">
    <Texture>
      <File>lofiObj</File>
      <Index>377</Index>
    </Texture>
    <Description>Confused</Description>
  </Object>
<Object type="0x2f" id="pdiscovery_icon_46">
    <Texture>
      <File>lofiObj</File>
      <Index>475</Index>
    </Texture>
    <Description>Need help/guidance</Description>
  </Object>
<Object type="0x30" id="pdiscovery_icon_47">
    <Texture>
      <File>lofiObj</File>
      <Index>473</Index>
    </Texture>
    <Description>I want to help</Description>
  </Object>
<Object type="0x31" id="pdiscovery_icon_48">
    <Texture>
      <File>lofiObj</File>
      <Index>468</Index>
    </Texture>
    <Description>I feel sick</Description>
  </Object>
<Object type="0x32" id="pdiscovery_icon_49">
    <Texture>
      <File>lofiObj</File>
      <Index>289</Index>
    </Texture>
    <Description>I'm lucky</Description>
  </Object>
<Object type="0x33" id="pdiscovery_icon_50">
    <Texture>
      <File>lofiObj</File>
      <Index>462</Index>
    </Texture>
    <Description>I'm sad</Description>
  </Object>
<Object type="0x34" id="pdiscovery_icon_51">
    <Texture>
      <File>lofiObj</File>
      <Index>522</Index>
    </Texture>
    <Description>I'm learning the game</Description>
  </Object>
<Object type="0x35" id="pdiscovery_icon_52">
    <Texture>
      <File>lofiObj</File>
      <Index>394</Index>
    </Texture>
    <Description>I'm progressing slowly</Description>
  </Object>
<Object type="0x36" id="pdiscovery_icon_53">
    <Texture>
      <File>lofiObj</File>
      <Index>469</Index>
    </Texture>
    <Description>I'm goofing around</Description>
  </Object>
<Object type="0x37" id="pdiscovery_icon_54">
    <Texture>
      <File>lofiObj</File>
      <Index>524</Index>
    </Texture>
    <Description>AFK/Sleeping</Description>
  </Object>
<Object type="0x38" id="pdiscovery_icon_55">
    <Texture>
      <File>lofiObj</File>
      <Index>451</Index>
    </Texture>
    <Description>Miscellanea Status (heart)</Description>
  </Object>
<Object type="0x39" id="pdiscovery_icon_56">
    <Texture>
      <File>lofiObj</File>
      <Index>383</Index>
    </Texture>
    <Description>Miscellanea Status (note)</Description>
  </Object>
<Object type="0x3a" id="pdiscovery_icon_57">
    <Texture>
      <File>lofiObj</File>
      <Index>432</Index>
    </Texture>
    <Description>Miscellanea Status (crab)</Description>
  </Object>
<Object type="0x3b" id="pdiscovery_icon_58">
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>760</Index>
    </Texture>
    <Description>Miscellanea Status (big brain)</Description>
  </Object>
<Object type="0x3c" id="pdiscovery_icon_59">
    <Texture>
      <File>lofiObj</File>
      <Index>400</Index>
    </Texture>
    <Description>Miscellanea Status (skull)</Description>
  </Object>
<Object type="0x3d" id="pdiscovery_icon_60">
    <Texture>
      <File>lofiObj</File>
      <Index>398</Index>
    </Texture>
    <Description>Miscellanea Status (chicken)</Description>
  </Object>
<Object type="0x3e" id="pdiscovery_icon_61">
    <Texture>
      <File>lofiObj</File>
      <Index>381</Index>
    </Texture>
    <Description>Miscellanea Status (booze)</Description>
  </Object>
<Object type="0x3f" id="pdiscovery_icon_62">
    <Texture>
      <File>lofiObj3</File>
      <Index>403</Index>
    </Texture>
    <Description>Casual play</Description>
  </Object>
<Object type="0x40" id="pdiscovery_icon_63">
    <Texture>
      <File>lofiObj3</File>
      <Index>198</Index>
    </Texture>
    <Description>Serious play</Description>
  </Object>
<Object type="0x0300" id="Rogue">
    <Class>Player</Class>
    <Description>The rogue relies on his speed to deal damage at medium range while avoiding attacks.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
    <SlotTypes>2, 13, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0xa14, 0xa56, 0xa78, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
    <MaxHitPoints max="750">150</MaxHitPoints>
    <MaxMagicPoints max="300">100</MaxMagicPoints>
    <Attack max="55">16</Attack>
    <Defense max="25">0</Defense>
    <Speed max="65">26</Speed>
    <Dexterity max="75">17</Dexterity>
    <HpRegen max="40">5</HpRegen>
    <MpRegen max="50">15</MpRegen>
    <SummonPower max="9">9</SummonPower>
    <LevelIncrease min="25" max="25">MaxHitPoints</LevelIncrease>
    <LevelIncrease min="5" max="5">MaxMagicPoints</LevelIncrease>
    <LevelIncrease min="1" max="1">Attack</LevelIncrease>
    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="2" max="2">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="1">MpRegen</LevelIncrease>
    <UnlockLevel level="5" type="0x0307">Archer</UnlockLevel>
    <UnlockCost>199</UnlockCost>
  </Object>
<Object type="0x0307" id="Archer">
    <Class>Player</Class>
    <Description>The archer has a long-range attack and can acquire very powerful weapons.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>player/archer_hit</HitSound>
    <DeathSound>player/archer_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
    <SlotTypes>3, 15, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0xa1a, 0xa61, 0xa78, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
    <MaxHitPoints max="750">150</MaxHitPoints>
    <MaxMagicPoints max="300">100</MaxMagicPoints>
    <Attack max="75">17</Attack>
    <Defense max="25">0</Defense>
    <Speed max="55">22</Speed>
    <Dexterity max="50">15</Dexterity>
    <HpRegen max="40">5</HpRegen>
    <MpRegen max="50">15</MpRegen>
    <SummonPower max="9">9</SummonPower>
    <LevelIncrease min="25" max="25">MaxHitPoints</LevelIncrease>
    <LevelIncrease min="5" max="5">MaxMagicPoints</LevelIncrease>
    <LevelIncrease min="2" max="2">Attack</LevelIncrease>
    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="1" max="1">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="1">MpRegen</LevelIncrease>
    <UnlockLevel level="5" type="0x0310">Priest</UnlockLevel>
    <UnlockCost>199</UnlockCost>
  </Object>
<Object type="0x030e" id="Wizard">
    <Class>Player</Class>
    <Description>The wizard deals damage from a long distance and blasts enemies with powerful spells.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>player/wizard_hit</HitSound>
    <DeathSound>player/wizard_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
    <SlotTypes>17, 11, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0xa97, 0xa2e, 0xa5c, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
    <MaxHitPoints max="700">100</MaxHitPoints>
    <MaxMagicPoints max="400">150</MaxMagicPoints>
    <Attack max="60">23</Attack>
    <Defense max="25">0</Defense>
    <Speed max="50">17</Speed>
    <Dexterity max="75">17</Dexterity>
    <HpRegen max="40">5</HpRegen>
    <MpRegen max="60">23</MpRegen>
    <SummonPower max="9">9</SummonPower>
    <LevelIncrease min="25" max="25">MaxHitPoints</LevelIncrease>
    <LevelIncrease min="7" max="7">MaxMagicPoints</LevelIncrease>
    <LevelIncrease min="1" max="1">Attack</LevelIncrease>
    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="2" max="2">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="1">MpRegen</LevelIncrease>
    <UnlockCost>0</UnlockCost>
  </Object>
<Object type="0x0310" id="Priest">
    <Class>Player</Class>
    <Description>The priest attacks at long range and can heal himself and his allies.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>player/priest_hit</HitSound>
    <DeathSound>player/priest_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
    <SlotTypes>8, 4, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0xa04, 0xa31, 0xa5c, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
    <MaxHitPoints max="700">100</MaxHitPoints>
    <MaxMagicPoints max="400">150</MaxMagicPoints>
    <Attack max="65">26</Attack>
    <Defense max="25">0</Defense>
    <Speed max="55">22</Speed>
    <Dexterity max="60">23</Dexterity>
    <HpRegen max="40">5</HpRegen>
    <MpRegen max="75">17</MpRegen>
    <SummonPower max="9">9</SummonPower>
    <LevelIncrease min="25" max="25">MaxHitPoints</LevelIncrease>
    <LevelIncrease min="7" max="7">MaxMagicPoints</LevelIncrease>
    <LevelIncrease min="1" max="1">Attack</LevelIncrease>
    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="1" max="1">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="2" max="2">MpRegen</LevelIncrease>
    <UnlockLevel level="5" type="0x030e">Wizard</UnlockLevel>
    <UnlockCost>50</UnlockCost>
  </Object>
<Object type="0x031d" id="Warrior">
    <Class>Player</Class>
    <Description>The warrior wears strong armor and uses his magic helmet to inspire his allies in battle.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>player/warrior_hit</HitSound>
    <DeathSound>player/warrior_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
    <SlotTypes>1, 16, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0xa00, 0x0a66, 0xa7b, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
    <MaxHitPoints max="800">200</MaxHitPoints>
    <MaxMagicPoints max="300">100</MaxMagicPoints>
    <Attack max="75">17</Attack>
    <Defense max="25">0</Defense>
    <Speed max="50">17</Speed>
    <Dexterity max="50">15</Dexterity>
    <HpRegen max="75">17</HpRegen>
    <MpRegen max="50">15</MpRegen>
    <SummonPower max="9">9</SummonPower>
    <LevelIncrease min="25" max="25">MaxHitPoints</LevelIncrease>
    <LevelIncrease min="5" max="5">MaxMagicPoints</LevelIncrease>
    <LevelIncrease min="2" max="2">Attack</LevelIncrease>
    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="1" max="1">Dexterity</LevelIncrease>
    <LevelIncrease min="2" max="2">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="1">MpRegen</LevelIncrease>
    <UnlockLevel level="5" type="0x0300">Rogue</UnlockLevel>
    <UnlockCost>199</UnlockCost>
  </Object>
<Object type="0x031e" id="Knight">
    <Class>Player</Class>
    <Description>The knight fights at close range, wears very heavy armor, and uses his shield to stun enemies.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>player/knight_hit</HitSound>
    <DeathSound>player/knight_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
    <SlotTypes>1, 5, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0xa00, 0x0a08, 0xa7b, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
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    <MaxMagicPoints max="300">100</MaxMagicPoints>
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    <Defense max="40">1</Defense>
    <Speed max="50">17</Speed>
    <Dexterity max="50">15</Dexterity>
    <HpRegen max="75">17</HpRegen>
    <MpRegen max="50">15</MpRegen>
    <SummonPower max="9">9</SummonPower>
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    <LevelIncrease min="5" max="5">MaxMagicPoints</LevelIncrease>
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    <LevelIncrease min="1" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="1" max="1">Dexterity</LevelIncrease>
    <LevelIncrease min="2" max="2">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="1">MpRegen</LevelIncrease>
    <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
    <UnlockCost>499</UnlockCost>
  </Object>
<Object type="0x031f" id="Paladin">
    <Class>Player</Class>
    <Description>The paladin can deal damage at close range, wear armor and heal himself and his allies.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>player/paladin_hit</HitSound>
    <DeathSound>player/paladin_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
    <SlotTypes>1, 12, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
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    <MaxHitPoints max="800">200</MaxHitPoints>
    <MaxMagicPoints max="300">100</MaxMagicPoints>
    <Attack max="55">16</Attack>
    <Defense max="30">1</Defense>
    <Speed max="55">22</Speed>
    <Dexterity max="55">18</Dexterity>
    <HpRegen max="60">23</HpRegen>
    <MpRegen max="75">17</MpRegen>
    <SummonPower max="9">9</SummonPower>
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    <LevelIncrease min="5" max="5">MaxMagicPoints</LevelIncrease>
    <LevelIncrease min="1" max="1">Attack</LevelIncrease>
    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="1" max="1">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="2" max="2">MpRegen</LevelIncrease>
    <UnlockLevel level="20" type="0x031e">Knight</UnlockLevel>
    <UnlockLevel level="20" type="0x0310">Priest</UnlockLevel>
    <UnlockCost>499</UnlockCost>
  </Object>
<Object type="0x0320" id="Assassin">
    <Class>Player</Class>
    <Description>The assassin fights from medium range and uses poison to damage his enemies over time.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
    <SlotTypes>2, 18, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
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    <MaxMagicPoints max="350">125</MaxMagicPoints>
    <Attack max="65">26</Attack>
    <Defense max="25">0</Defense>
    <Speed max="65">26</Speed>
    <Dexterity max="75">17</Dexterity>
    <HpRegen max="40">5</HpRegen>
    <MpRegen max="60">23</MpRegen>
    <SummonPower max="9">9</SummonPower>
    <LevelIncrease min="25" max="25">MaxHitPoints</LevelIncrease>
    <LevelIncrease min="6" max="6">MaxMagicPoints</LevelIncrease>
    <LevelIncrease min="1" max="1">Attack</LevelIncrease>
    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="2" max="2">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="1">MpRegen</LevelIncrease>
    <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
    <UnlockLevel level="20" type="0x030e">Wizard</UnlockLevel>
    <UnlockCost>499</UnlockCost>
  </Object>
<Object type="0x0321" id="Necromancer">
    <Class>Player</Class>
    <Description>The necromancer drains life from his enemies to heal himself and his allies.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>player/wizard_hit</HitSound>
    <DeathSound>player/wizard_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
    <SlotTypes>17, 19, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
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    <MaxMagicPoints max="400">150</MaxMagicPoints>
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    <Defense max="25">0</Defense>
    <Speed max="50">17</Speed>
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    <HpRegen max="40">5</HpRegen>
    <MpRegen max="75">17</MpRegen>
    <SummonPower max="9">9</SummonPower>
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    <LevelIncrease min="7" max="7">MaxMagicPoints</LevelIncrease>
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    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="1" max="1">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="2" max="2">MpRegen</LevelIncrease>
    <UnlockLevel level="20" type="0x030e">Wizard</UnlockLevel>
    <UnlockLevel level="20" type="0x0310">Priest</UnlockLevel>
    <UnlockCost>499</UnlockCost>
  </Object>
<Object type="0x0322" id="Huntress">
    <Class>Player</Class>
    <Description>The huntress uses arrows and traps to defeat her enemies.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>player/archer_hit</HitSound>
    <DeathSound>player/archer_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
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    <LevelIncrease min="6" max="6">MaxMagicPoints</LevelIncrease>
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    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
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    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="1">MpRegen</LevelIncrease>
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  </Object>
<Object type="0x0323" id="Mystic">
    <Class>Player</Class>
    <Description>The mystic fights with a staff and uses her crystal orb to bind enemies to a distant plane.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>player/wizard_hit</HitSound>
    <DeathSound>player/wizard_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
    <SlotTypes>17, 21, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
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    <HpRegen max="40">5</HpRegen>
    <MpRegen max="75">17</MpRegen>
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    <LevelIncrease min="7" max="7">MaxMagicPoints</LevelIncrease>
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    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="1" max="1">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="2" max="2">MpRegen</LevelIncrease>
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  </Object>
<Object type="0x0324" id="Trickster">
    <Class>Player</Class>
    <Description>The trickster fights with a dagger while using her magical prism to distract enemies.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
    <SlotTypes>2, 22, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
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    <Speed max="75">23</Speed>
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    <HpRegen max="40">5</HpRegen>
    <MpRegen max="60">23</MpRegen>
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    <LevelIncrease min="5" max="5">MaxMagicPoints</LevelIncrease>
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    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="2" max="2">Speed</LevelIncrease>
    <LevelIncrease min="2" max="2">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="1">MpRegen</LevelIncrease>
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  </Object>
<Object type="0x0325" id="Sorcerer">
    <Class>Player</Class>
    <Description>The sorcerer uses his scepter to fire blasts of chain lightning at his enemies.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>player/priest_hit</HitSound>
    <DeathSound>player/priest_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
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    <HpRegen max="75">17</HpRegen>
    <MpRegen max="60">23</MpRegen>
    <SummonPower max="9">9</SummonPower>
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    <LevelIncrease min="7" max="7">MaxMagicPoints</LevelIncrease>
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    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="1" max="1">Dexterity</LevelIncrease>
    <LevelIncrease min="2" max="2">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="1">MpRegen</LevelIncrease>
    <UnlockLevel level="20" type="0x0321">Necromancer</UnlockLevel>
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  </Object>
<Object type="0x0326" id="Ninja">
    <Class>Player</Class>
    <Description>The ninja relies on speed and skill, using katanas and ninja stars to deal big damage.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
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    <SummonPower max="9">9</SummonPower>
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    <LevelIncrease min="5" max="5">MaxMagicPoints</LevelIncrease>
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    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="2" max="2">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="2" max="2">MpRegen</LevelIncrease>
    <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
    <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
    <UnlockCost>999</UnlockCost>
  </Object>
<Object type="0x0311" id="Samurai">
    <Class>Player</Class>
    <Description>The samurai fights with a katana and uses his wakizashi sidearm to expose enemy weak points.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>player/warrior_hit</HitSound>
    <DeathSound>player/warrior_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
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    <SummonPower max="9">9</SummonPower>
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    <LevelIncrease min="5" max="5">MaxMagicPoints</LevelIncrease>
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    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
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    <LevelIncrease min="1" max="1">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="1">MpRegen</LevelIncrease>
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    <UnlockCost>999999</UnlockCost>
  </Object>
<Object type="0x031c" id="Bard">
    <Class>Player</Class>
    <Description>The bard uses his lute to inspire allies and enhance their combat capabilities.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>player/archer_hit</HitSound>
    <DeathSound>player/archer_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
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    <HpRegen max="45">10</HpRegen>
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    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="2" max="2">MpRegen</LevelIncrease>
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    <UnlockLevel level="20" type="0x031f">Paladin</UnlockLevel>
    <UnlockCost>999</UnlockCost>
  </Object>
<Object type="0x0331" id="Summoner">
    <Class>Player</Class>
    <Description>The summoner spawns monsters to fight for her and boost her damage output.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>player/priest_hit</HitSound>
    <DeathSound>player/priest_death</DeathSound>
    <Player />
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    <HpRegen max="40">5</HpRegen>
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    <LevelIncrease min="2" max="2">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="2" max="2">MpRegen</LevelIncrease>
    <UnlockLevel level="20" type="0x0325">Sorcerer</UnlockLevel>
    <UnlockLevel level="20" type="0x0323">Mystic</UnlockLevel>
    <UnlockCost>999</UnlockCost>
  </Object>
<Object type="0x0332" id="Kensei">
    <Class>Player</Class>
    <Description>The kensei dashes and slashes enemies at close range to bolster his combat effectiveness.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
    <SlotTypes>24, 30, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0xc44, 0x3910, 0xa7b, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
    <MaxHitPoints max="800">200</MaxHitPoints>
    <MaxMagicPoints max="300">100</MaxMagicPoints>
    <Attack max="65">26</Attack>
    <Defense max="25">0</Defense>
    <Speed max="60">27</Speed>
    <Dexterity max="65">26</Dexterity>
    <HpRegen max="60">23</HpRegen>
    <MpRegen max="50">15</MpRegen>
    <SummonPower max="9">9</SummonPower>
    <LevelIncrease min="25" max="25">MaxHitPoints</LevelIncrease>
    <LevelIncrease min="5" max="5">MaxMagicPoints</LevelIncrease>
    <LevelIncrease min="1" max="1">Attack</LevelIncrease>
    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="1" max="1">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="1" max="1">MpRegen</LevelIncrease>
    <UnlockLevel level="20" type="0x0324">Trickster</UnlockLevel>
    <UnlockLevel level="20" type="0x0326">Ninja</UnlockLevel>
    <UnlockCost>999</UnlockCost>
  </Object>
<Object type="0x0333" id="Druid">
    <DisplayId>Druid</DisplayId>
    <Class>Player</Class>
    <Description>The druid shapeshifts between forms to adapt to any battle.</Description>
    <AnimatedTexture>
      <File>players</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>player/priest_hit</HitSound>
    <DeathSound>player/priest_death</DeathSound>
    <Player />
    <BloodProb>1.0</BloodProb>
    <SlotTypes>8, 31, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0xa04, 0x7b6a, 0xa78, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
    <MaxHitPoints max="750">150</MaxHitPoints>
    <MaxMagicPoints max="350">125</MaxMagicPoints>
    <Attack max="60">20</Attack>
    <Defense max="25">0</Defense>
    <Speed max="60">23</Speed>
    <Dexterity max="65">17</Dexterity>
    <HpRegen max="40">5</HpRegen>
    <MpRegen max="75">17</MpRegen>
    <SummonPower max="9">9</SummonPower>
    <LevelIncrease min="25" max="25">MaxHitPoints</LevelIncrease>
    <LevelIncrease min="6" max="6">MaxMagicPoints</LevelIncrease>
    <LevelIncrease min="1" max="1">Attack</LevelIncrease>
    <LevelIncrease min="0" max="1">Defense</LevelIncrease>
    <LevelIncrease min="1" max="1">Speed</LevelIncrease>
    <LevelIncrease min="2" max="2">Dexterity</LevelIncrease>
    <LevelIncrease min="1" max="1">HpRegen</LevelIncrease>
    <LevelIncrease min="2" max="2">MpRegen</LevelIncrease>
    <UnlockLevel level="20" type="0x0325">Sorcerer</UnlockLevel>
    <UnlockLevel level="20" type="0x0323">Mystic</UnlockLevel>
    <UnlockCost>999</UnlockCost>
  </Object>
<Object type="0x5e6a" id="Zombie Archer">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>50</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Coral Arrow</ObjectId>
      <Damage>55</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>75</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e6b" id="Zombie Warrior">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>51</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Fire Bolt</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e6c" id="Zombie Wizard">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>52</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e6d" id="Zombie Rogue">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>53</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Rainbow Magic</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e6e" id="Zombie Priest">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>54</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Directed Explosion</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>50</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e6f" id="Zombie Knight">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>55</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Stone Slash</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e7a" id="Zombie Paladin">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>56</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Aqua Slash</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e7b" id="Zombie Necromancer">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>57</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e7c" id="Zombie Huntress">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>58</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Black Arrow</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e7d" id="Zombie Mystic">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>59</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Crystal Serpent Missile</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e7e" id="Zombie Trickster">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>60</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Spirit Dagger Slash</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e7f" id="Zombie Sorcerer">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>61</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e8a" id="Zombie Assassin">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>62</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e8b" id="Zombie Ninja">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>63</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Jewel Slash</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e82" id="Zombie Samurai">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>143</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Poison Katana Slash</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x5e91" id="Zombie Bard">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>148</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x3791" id="Zombie Summoner">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>162</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Rimmed Mystic Shot</ObjectId>
      <Damage>55</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT</Labels>
  </Object>
<Object type="0x3949" id="Zombie Kensei">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>192</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Beam Slash</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xe078" id="Zombie Druid">
    <Class>Character</Class>
    <Group>Zombies</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>216</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>50</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x43a" id="HZombie Archer">
    <DisplayId>Zombie Archer</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>50</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Coral Arrow</ObjectId>
      <Damage>55</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>75</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x43D" id="HZombie Warrior">
    <DisplayId>Zombie Warrior</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>51</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Fire Bolt</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x43B" id="HZombie Wizard">
    <DisplayId>Zombie Wizard</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>52</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x439" id="HZombie Rogue">
    <DisplayId>Zombie Rogue</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>53</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Rainbow Magic</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x43C" id="HZombie Priest">
    <DisplayId>Zombie Priest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>54</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Directed Explosion</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>50</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x43E" id="HZombie Knight">
    <DisplayId>Zombie Knight</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>55</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Stone Slash</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x43F" id="HZombie Paladin">
    <DisplayId>Zombie Paladin</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>56</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Aqua Slash</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x441" id="HZombie Necromancer">
    <DisplayId>Zombie Necromancer</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>57</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x442" id="HZombie Huntress">
    <DisplayId>Zombie Huntress</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>58</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Black Arrow</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x443" id="HZombie Mystic">
    <DisplayId>Zombie Mystic</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>59</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Crystal Serpent Missile</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x444" id="HZombie Trickster">
    <DisplayId>Zombie Trickster</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>60</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Spirit Dagger Slash</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x445" id="HZombie Sorcerer">
    <DisplayId>Zombie Sorcerer</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>61</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x440" id="HZombie Assassin">
    <DisplayId>Zombie Assassin</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>62</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x446" id="HZombie Ninja">
    <DisplayId>Zombie Ninja</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>63</Index>
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    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Jewel Slash</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x447" id="HZombie Samurai">
    <DisplayId>Zombie Samurai</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>143</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Poison Katana Slash</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.5</Amplitude>
      <Frequency>1</Frequency>
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x448" id="HZombie Bard">
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>148</Index>
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    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x449" id="HZombie Summoner">
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>162</Index>
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    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Rimmed Mystic Shot</ObjectId>
      <Damage>55</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT</Labels>
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<Object type="0x44A" id="HZombie Kensei">
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>192</Index>
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    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Beam Slash</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0xe079" id="HZombie Druid">
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    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>216</Index>
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    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,TRACKLOOT</Labels>
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    <Class>Portal</Class>
    <IntergamePortal />
    <Texture>
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    <SpawnPoint />
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<Object type="0x0704" id="Realm Portal">
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    <IntergamePortal />
    <Texture>
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<Object type="0x070c" id="Glowing Portal">
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    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Sprite World</DisplayId>
    <DungeonName>Sprite World</DungeonName>
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<Object type="0x070d" id="Glowing Portal of Cowardice">
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    <IntergamePortal />
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    <SpawnPoint />
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<Object type="0x070e" id="Glowing Realm Portal">
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    <IntergamePortal />
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<Object type="0x0717" id="Pirate Cave Portal">
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    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Pirate Cave</DisplayId>
    <DungeonName>Pirate Cave</DungeonName>
    <Texture>
      <File>spiderDenObjects8x8</File>
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    <HelperDialog title="Dungeon Portals">Dungeons offer challenging encounters with generally stronger enemies and bosses. They reward higher-quality loot, with harder dungeons granting better rewards and valuable Stat Potions.</HelperDialog>
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<Object type="0x5f34" id="Forest Maze Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DisplayId>Forest Maze</DisplayId>
    <DungeonName>Forest Maze</DungeonName>
    <DungeonPortal />
    <Texture>
      <File>lofiObj3</File>
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    <ShadowSize>0</ShadowSize>
    <HelperDialog title="Dungeon Portals">Dungeons offer challenging encounters with generally stronger enemies and bosses. They reward higher-quality loot, with harder dungeons granting better rewards and valuable Stat Potions.</HelperDialog>
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<Object type="0x0718" id="Snake Pit Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Snake Pit</DisplayId>
    <DungeonName>Snake Pit</DungeonName>
    <Texture>
      <File>spiderDenObjects8x8</File>
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<Object type="0x0719" id="Spider Den Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Spider Den</DisplayId>
    <DungeonName>Spider Den</DungeonName>
    <Texture>
      <File>spiderDenObjects8x8</File>
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<Object type="0x071a" id="Undead Lair Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Undead Lair</DisplayId>
    <DungeonName>Undead Lair</DungeonName>
    <Texture>
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<Object type="0x071b" id="Abyss of Demons Portal">
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    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Abyss of Demons</DisplayId>
    <DungeonName>Abyss of Demons</DungeonName>
    <Texture>
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<Object type="0x0890" id="Mad Lab Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Mad Lab</DisplayId>
    <DungeonName>Mad Lab</DungeonName>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1ab</Index>
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    <Animation prob="1" period="1">
      <Frame time="0.25">
        <Texture>
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      <Frame time="0.25">
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      <Frame time="0.25">
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      <Frame time="0.25">
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<Object type="0x0d89" id="Oryx's Castle Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Oryx's Castle</DisplayId>
    <DungeonName>Oryx's Castle</DungeonName>
    <Texture>
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<Object type="0x0d7b" id="Oryx's Chamber Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
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    <DungeonName>Oryx's Chamber</DungeonName>
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<Object type="0xbb7" id="Oryx Chicken Chamber Portal">
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    <DungeonName>Chicken Chamber</DungeonName>
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<Object type="0x242" id="Wine Cellar Portal">
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<Object type="0x0721" id="Locked Wine Cellar Portal">
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<Object type="0x075e" id="Battle Nexus Portal">
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<Object type="0x0735" id="Dreamscape Labyrinth Portal">
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<Object type="0x076a" id="Tomb of the Ancients Portal (Heroic)">
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<Object type="0x2291" id="Belladonna's Garden Portal">
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<Object type="0x2001" id="Court of Oryx Portal">
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<Object type="0x0730" id="Ocean Trench Portal">
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<Object type="0x0733" id="Forbidden Jungle Portal">
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<Object type="0x0741" id="Davy Jones' Locker Portal">
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<Object type="0x0742" id="Beachzone Portal">
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<Object type="0x5e2e" id="Treasure Cave Portal">
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<Object type="0x074a" id="Candyland Portal">
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<Object type="0x2353" id="Puppet Theatre Portal">
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<Object type="0x0727e" id="The Shatters">
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<Object type="0x7466" id="Puppet Encore Portal">
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<Object type="0x9CFD" id="Ice Citadel Portal">
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<Object type="0x748b" id="Ice Cave Portal">
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<Object type="0x748d" id="Inner Sanctum Portal">
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<Object type="0x753E" id="Old Lair of Draconis Portal">
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<Object type="0x754e" id="Ivory Wyvern Portal">
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      </Style>
    </Presentation>
  </Object>
<Object type="0x743f" id="Puppet Knight 2">
    <DisplayId>Knight Puppet</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>103</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <Level>20</Level>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Fire Shield</ObjectId>
      <Speed>30</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <ParticleTrail>0xf7941d</ParticleTrail>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bolt</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7437" id="Puppet Priest">
    <DisplayId>Priest Puppet</DisplayId>
    <Class>Character</Class>
    <Group>Healers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>104</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>18</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <StunImmune />
    <StasisImmune />
    <AltTexture id="1">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x4F1</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x4F2</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x4F3</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x4F4</Index>
      </Texture>
    </AltTexture>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_WEAK</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7440" id="Puppet Priest 2">
    <DisplayId>Priest Puppet</DisplayId>
    <Class>Character</Class>
    <Group>Healers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>104</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>18</Defense>
    <Exp>0</Exp>
    <Level>20</Level>
    <StunImmune />
    <StasisImmune />
    <AltTexture id="1">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x4F1</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x4F2</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x4F3</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x4F4</Index>
      </Texture>
    </AltTexture>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,STASISIMMUNE,CONSTRUCT</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7438" id="False Puppet Master">
    <DisplayId>The Puppet Master</DisplayId>
    <Class>Character</Class>
    <Group>Master</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>120</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Jester Bolt</ObjectId>
      <Speed>30</Speed>
      <Damage>85</Damage>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Lightning Spiral</ObjectId>
      <Speed>60</Speed>
      <Damage>1</Damage>
      <LifetimeMS>4500</LifetimeMS>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Big Zombie Blast</ObjectId>
      <Speed>100</Speed>
      <Damage>105</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,STASISIMMUNE,HUMANOID</Labels>
  </Object>
<Object type="0x7444" id="Oryx Puppet">
    <DisplayId>Oryx Puppet</DisplayId>
    <Class>Character</Class>
    <Group>Treasure Boss</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <Level>20</Level>
    <StunImmune />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>White Superblast</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="6">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Bullet</ObjectId>
      <Speed>60</Speed>
      <Damage>75</Damage>
      <Size>85</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="15" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD</Labels>
  </Object>
<Object type="0x7445" id="Minion Puppet">
    <DisplayId>Minion Puppet</DisplayId>
    <Class>Character</Class>
    <Group>Treasure Minion</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Fire Bolt</ObjectId>
      <Speed>55</Speed>
      <Damage>65</Damage>
      <Size>80</Size>
      <LifetimeMS>1300</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Star</ObjectId>
      <Speed>60</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="6">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7446" id="Mini Guardian Element">
    <DisplayId>Mini Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <Invincible />
    <Size>65</Size>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>50</Damage>
      <Size>60</Size>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="6">Weak</ConditionEffect>
    </Projectile>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,STASISIMMUNE,CONSTRUCT</Labels>
  </Object>
<Object type="0x7435" id="Puppet Wizard">
    <DisplayId>Wizard Puppet</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>105</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>White Bolt</ObjectId>
      <Speed>30</Speed>
      <Damage>55</Damage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x4ED</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x4EE</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x4EF</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x4F0</Index>
      </Texture>
    </AltTexture>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7436" id="Puppet Knight">
    <DisplayId>Knight Puppet</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>103</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Fire Shield</ObjectId>
      <Speed>30</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <ParticleTrail>0xf7941d</ParticleTrail>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bolt</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7442" id="Assassin Puppet">
    <DisplayId>Assassin Puppet</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>107</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Speed>75</Speed>
      <Damage>55</Damage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7439" id="Healer Puppet">
    <DisplayId>Priest Puppet</DisplayId>
    <Class>Character</Class>
    <Group>Healers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>104</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>60</Damage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x743a" id="Archer Puppet">
    <DisplayId>Archer Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>115</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Gold Arrow</ObjectId>
      <Speed>50</Speed>
      <Damage>70</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Indigo Arrow</ObjectId>
      <Speed>95</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x743b" id="Rogue Puppet">
    <DisplayId>Rogue Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>110</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Darkness Bolt</ObjectId>
      <Speed>50</Speed>
      <Damage>77</Damage>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x744e" id="Warrior Puppet">
    <DisplayId>Warrior Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>109</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>White Bolt</ObjectId>
      <Speed>45</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bolt</ObjectId>
      <Speed>45</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0x7419" id="Huntress Puppet">
    <DisplayId>Huntress Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>112</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Red Arrow</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0x7450" id="Paladin Puppet">
    <DisplayId>Paladin Puppet</DisplayId>
    <Class>Character</Class>
    <Group>Support</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>114</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Speed>70</Speed>
      <Damage>90</Damage>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0x7451" id="Necromancer Puppet">
    <DisplayId>Necromancer Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>111</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <LeachHealth />
    <Projectile id="0">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>95</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <Amplitude>.5</Amplitude>
      <Frequency>3</Frequency>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0x7452" id="Mystic Puppet">
    <DisplayId>Mystic Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>106</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>18</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>95</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>.5</Amplitude>
      <Frequency>3</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dragon Attack Black Spin</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>85</Size>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0x7453" id="Sorcerer Puppet">
    <DisplayId>Sorcerer Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>108</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Pink Bolt</ObjectId>
      <Damage>75</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0x7457" id="Puppet Bomb">
    <DisplayId>Puppet Bomb</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x0c</Index>
    </Texture>
    <NoMiniMap />
    <Invincible />
    <Exp>0</Exp>
    <Size>80</Size>
    <ShadowSize>60</ShadowSize>
    <Projectile id="1">
      <ObjectId>Red Fire</ObjectId>
      <Size>100</Size>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x7455" id="Puppet Bomb 2">
    <DisplayId>Puppet Bomb</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x0c</Index>
    </Texture>
    <NoMiniMap />
    <Invincible />
    <Exp>0</Exp>
    <Size>80</Size>
    <ShadowSize>60</ShadowSize>
    <Projectile id="1">
      <ObjectId>Red Fire</ObjectId>
      <Size>100</Size>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x7456" id="Sorc Bomb Thrower">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Invincible />
    <Exp>0</Exp>
    <Size>100</Size>
    <ShadowSize>30</ShadowSize>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x7458" id="Trickster Puppet">
    <DisplayId>Trickster Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>113</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>18</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>80</Damage>
      <Speed>55</Speed>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0x7454" id="Trickster Decoys">
    <DisplayId>Trickster Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>113</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>18</Defense>
    <Exp>0</Exp>
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>0</Damage>
      <Speed>55</Speed>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0x7459" id="Ninja Puppet">
    <DisplayId>Ninja Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Ninja Star Silver</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0xac0d" id="Samurai Puppet">
    <DisplayId>Samurai Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>Masamune Slash</ObjectId>
      <Speed>70</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Damage>105</Damage>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Wakizashi Slash 6</ObjectId>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Damage>50</Damage>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0xac1d" id="Bard Puppet">
    <DisplayId>Bard Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Speed>60</Speed>
      <Damage>70</Damage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Arrow</ObjectId>
      <Speed>60</Speed>
      <Damage>70</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0x3790" id="Summoner Puppet">
    <DisplayId>Summoner Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>161</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Magic</ObjectId>
      <Speed>60</Speed>
      <Damage>65</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0x394a" id="Kensei Puppet">
    <DisplayId>Kensei Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>191</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>Muramasa Slash</ObjectId>
      <Speed>70</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Damage>90</Damage>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Tier 0 Sheath Projectile</ObjectId>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Damage>40</Damage>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
<Object type="0xe07a" id="Druid Puppet">
    <DisplayId>Druid Puppet</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>217</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>218</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>1250</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>80</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Magic</ObjectId>
      <Damage>80</Damage>
      <Speed>55</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7441" id="Puppet Loot Chest">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x7447" id="Puppet Treasure Chest">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <Exp>0</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x804d" id="Puppet Portal Dropper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x7461" id="Puppet Master v2">
    <DisplayId>The Puppet Master</DisplayId>
    <Class>Character</Class>
    <Group>Master</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>0x02</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>d3Chars16x16rEmbed</File>
        <Index>0x01</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>d3Chars16x16rEmbed</File>
        <Index>0x03</Index>
      </AnimatedTexture>
    </AltTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>140</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>67500</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>35000</Exp>
    <BXP>175000</BXP>
    <Level>20</Level>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <EventChestBoss />
    <TrackLoot />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Jester Bolt</ObjectId>
      <Speed>30</Speed>
      <Damage>150</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Puppet Green Wheel</ObjectId>
      <Speed>85</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Jester Bolt</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Puppet Green Wheel</ObjectId>
      <Speed>35</Speed>
      <Damage>55</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Jester Bolt</ObjectId>
      <Speed>50</Speed>
      <Damage>150</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <SoulboundDust dustMin="27" dustMax="35" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="35" dustMax="43" seasonalBonus="0.15">redDust</SoulboundDust>
    <HealthBarBoss radius="40" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,STGEMDROP,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Puppet Encore Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Great Taco</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon ???? Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">Thousand Shot</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Jaco Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Token">3STToken</SpecialSpawn>
    <SpecialSpawn category="Oryxmania">Puppet Arena Portal</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
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<Object type="0x74a1" id="HomingFire">
    <DisplayId>Cursed Blast</DisplayId>
    <Class>Character</Class>
    <Group>Statue</Group>
    <Enemy />
    <Texture>
      <File>lofiProjs</File>
      <Index>0x64</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>130</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Rainbow Baller</ObjectId>
      <Speed>100</Speed>
      <Damage>90</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>130</Size>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
<Object type="0x74a3" id="Encore Huntress Statue">
    <DisplayId>Huntress Puppet</DisplayId>
    <Class>Character</Class>
    <Group>Statues</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>60000</MaxHitPoints>
    <Exp>0</Exp>
    <NoMiniMap />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,CONSTRUCT</Labels>
  </Object>
<Object type="0x7464" id="Encore Huntress">
    <DisplayId>Huntress Puppet</DisplayId>
    <Class>Character</Class>
    <Group>Statues</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>25500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>292</Exp>
    <BXP>1387</BXP>
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Purple Arrow</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Indigo Dark Arrow</ObjectId>
      <Damage>150</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x7465" id="Huntress Trap">
    <DisplayId>Encore Trap</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x18</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Size>60</Size>
    <ShadowSize>90</ShadowSize>
    <StasisImmune />
    <StunImmune />
    <Projectile id="1">
      <ObjectId>Purple Magic</ObjectId>
      <Size>90</Size>
      <Damage>55</Damage>
      <Speed>65</Speed>
      <LifetimeMS>650</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,STASISIMMUNE,CONSTRUCT</Labels>
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<Object type="0x74a4" id="Encore Trickster Statue">
    <DisplayId>Trickster Puppet</DisplayId>
    <Class>Character</Class>
    <Group>Statues</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>60000</MaxHitPoints>
    <Exp>0</Exp>
    <NoMiniMap />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,CONSTRUCT</Labels>
  </Object>
<Object type="0x746e" id="Encore Trickster">
    <DisplayId>Trickster Puppet</DisplayId>
    <Class>Character</Class>
    <Group>Statues</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>22500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>292</Exp>
    <BXP>1387</BXP>
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Spirit Dagger Slash</ObjectId>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ghost Sr Slash</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x748a" id="Puppet Clone">
    <DisplayId>Puppet Clone</DisplayId>
    <Class>Character</Class>
    <Group>Statues</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x05</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Spirit Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>70</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,CONSTRUCT</Labels>
  </Object>
<Object type="0x74a5" id="Confuse Puppet Statue">
    <DisplayId>Puppet of Chaos</DisplayId>
    <Class>Character</Class>
    <Group>Statues</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>60000</MaxHitPoints>
    <Exp>0</Exp>
    <NoMiniMap />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,CONSTRUCT</Labels>
  </Object>
<Object type="0x7474" id="Confuse Puppet">
    <DisplayId>Puppet of Chaos</DisplayId>
    <Class>Character</Class>
    <Group>Statue</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x06</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>130</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>22500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>390</Exp>
    <BXP>1852</BXP>
    <Level>20</Level>
    <ParalyzeImmune />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Puppet Purple Wheel</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Puppet Purple Wheel</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Pink Swipe</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
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    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x74a6" id="Bleed Puppet Statue">
    <DisplayId>Puppet of Pain</DisplayId>
    <Class>Character</Class>
    <Group>Statues</Group>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x07</Index>
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    <Size>120</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>45000</MaxHitPoints>
    <Exp>0</Exp>
    <NoMiniMap />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,CONSTRUCT</Labels>
  </Object>
<Object type="0x7489" id="Bleed Puppet">
    <DisplayId>Puppet of Pain</DisplayId>
    <Class>Character</Class>
    <Group>Statue</Group>
    <Enemy />
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      <File>d3Chars8x8rEmbed</File>
      <Index>0x07</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>130</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>28500</MaxHitPoints>
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    <Exp>390</Exp>
    <BXP>1852</BXP>
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Puppet Red Wheel</ObjectId>
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      <Damage>150</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Puppet Red Wheel</ObjectId>
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      <Damage>150</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <Size>90</Size>
      <MultiHit />
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    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x21c1" id="Encore Portal Dropper">
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    <Size>0</Size>
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<Object type="0x5D0" id="Queen Bunny Chocolate Web">
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    <Texture>
      <File>queenBunnyObjects8x8</File>
      <Index>0x30</Index>
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<Object type="0x5D1" id="Queen Bunny Chocolate Wave">
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    <Texture>
      <File>queenBunnyObjects8x8</File>
      <Index>0x31</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
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<Object type="0x5D2" id="Queen Bunny Poison Chocolate">
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    <Texture>
      <File>queenBunnyObjects8x8</File>
      <Index>0x32</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
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<Object type="0x5D3" id="Queen Bunny Chocolate Shot">
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    <Texture>
      <File>queenBunnyObjects8x8</File>
      <Index>0x33</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
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<Object type="0x5D4" id="Queen Bunny Chocolate Shockwave">
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    <Texture>
      <File>queenBunnyObjects8x8</File>
      <Index>0x34</Index>
    </Texture>
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<Object type="0x5D5" id="Queen Bunny Spinning Egg">
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    <Texture>
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    </Texture>
    <Animation sync="true" prob="1" period="0.3">
      <Frame time="0.1">
        <Texture>
          <File>queenBunnyObjects8x8</File>
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      <Frame time="0.1">
        <Texture>
          <File>queenBunnyObjects8x8</File>
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      <Frame time="0.1">
        <Texture>
          <File>queenBunnyObjects8x8</File>
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<Object type="0x5D6" id="Queen Bunny Egg Blast">
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    <Texture>
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<Object type="0x5D7" id="Queen Bunny Large Chocolate Shot">
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0x597" id="Queen Alien Bunny">
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        <File>queenBunnyChars16x16</File>
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    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
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    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <Quest />
    <God />
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    <StunImmune />
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    <SlowImmune />
    <EventChestBoss />
    <TrackLoot />
    <AlwaysPositiveHealth />
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      <SpeedClamp>90</SpeedClamp>
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    <Projectile id="2">
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      <SpeedClamp>90</SpeedClamp>
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      <Size>100</Size>
      <MultiHit />
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    <Projectile id="3">
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      <Size>100</Size>
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    <Projectile id="4">
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    <Projectile id="5">
      <ObjectId>Queen Bunny Spinning Egg</ObjectId>
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      <SpeedClamp>90</SpeedClamp>
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    <Projectile id="6">
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      <SpeedClamp>90</SpeedClamp>
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    <Projectile id="7">
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      <SpeedClamp>90</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
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    <Projectile id="8">
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      <SpeedClamp>90</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
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    <Projectile id="9">
      <ObjectId>Queen Bunny Poison Chocolate</ObjectId>
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    <Projectile id="10">
      <ObjectId>Queen Bunny Poison Chocolate</ObjectId>
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      <Size>80</Size>
      <MultiHit />
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      <ConditionEffect duration="2">Sick</ConditionEffect>
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    <Projectile id="11">
      <ObjectId>Queen Bunny Poison Chocolate</ObjectId>
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      <MultiHit />
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      <ConditionEffect duration="2">Sick</ConditionEffect>
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    <Projectile id="12">
      <ObjectId>Queen Bunny Poison Chocolate</ObjectId>
      <Damage>125</Damage>
      <Size>80</Size>
      <MultiHit />
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      <TurnRate>-90</TurnRate>
      <ConditionEffect duration="2">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Queen Bunny Poison Chocolate</ObjectId>
      <Damage>125</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>43.08131846</Speed>
      <LifetimeMS>6240</LifetimeMS>
      <TurnRate>90</TurnRate>
      <ArmorPiercing />
      <ConditionEffect duration="2">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Queen Bunny Poison Chocolate</ObjectId>
      <Damage>125</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>46.64761516</Speed>
      <LifetimeMS>6240</LifetimeMS>
      <TurnRate>90</TurnRate>
      <ArmorPiercing />
      <ConditionEffect duration="2">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="15">
      <ObjectId>Queen Bunny Poison Chocolate</ObjectId>
      <Damage>125</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>51.22499390</Speed>
      <LifetimeMS>6240</LifetimeMS>
      <TurnRate>90</TurnRate>
      <ArmorPiercing />
      <ConditionEffect duration="2">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="16">
      <ObjectId>Queen Bunny Poison Chocolate</ObjectId>
      <Damage>125</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>56.56854249</Speed>
      <LifetimeMS>6240</LifetimeMS>
      <TurnRate>90</TurnRate>
      <ArmorPiercing />
      <ConditionEffect duration="2">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>Queen Bunny Chocolate Wave</ObjectId>
      <Damage>125</Damage>
      <Speed>70</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
    </Projectile>
    <Projectile id="18">
      <ObjectId>Queen Bunny Chocolate Wave</ObjectId>
      <Damage>105</Damage>
      <Speed>70</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <TurnRate>90</TurnRate>
    </Projectile>
    <Projectile id="19">
      <ObjectId>Queen Bunny Large Chocolate Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <Size>160</Size>
    </Projectile>
    <Projectile id="20">
      <ObjectId>Egg Basher Head</ObjectId>
      <Speed>75</Speed>
      <Damage>125</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="21">
      <ObjectId>Caramel Spellblade Tip</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="22">
      <ObjectId>Queen Bunny Chocolate Web</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <Size>160</Size>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <HealthBarBoss radius="30" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,GOD,QUEST,STASISIMMUNE,TRACKLOOT,HPSCALEONENTRY,AMULET_ADEPT</Labels>
  </Object>
<Object type="0x598" id="Queen Alien Egglayer">
    <Group>Easter Alien</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>queenBunnyChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>60</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Projectile id="0">
      <ObjectId>Queen Bunny Egg Blast</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x590" id="Queen Alien Sharp Eggs">
    <Class>GameObject</Class>
    <DisplayId>Jagged Eggs</DisplayId>
    <RandomTexture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x1F</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x20</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x21</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x22</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x23</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x24</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x25</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x26</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x27</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x28</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x29</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x2A</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x2B</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x2C</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x2D</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x2E</Index>
      </Texture>
    </RandomTexture>
    <Size>70</Size>
    <DrawOnGround />
    <Enemy />
    <Invincible />
  </Object>
<Object type="0x591" id="Bunny Centipede">
    <Group>Easter Alien</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>queenBunnyChars16x16</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/dwarves_hit</DeathSound>
    <Size>90</Size>
    <ShadowSize>60</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Flying />
    <StasisImmune />
    <SlowImmune />
    <Z>0.25</Z>
    <Projectile id="0">
      <ObjectId>Queen Bunny Chocolate Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x592" id="Bunny Boss Spawner">
    <Class>GameObject</Class>
    <DisplayId>Kogbold Hoarder</DisplayId>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0x10e</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0x593" id="Slime Grenade">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x594" id="Slime Shrapnel">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x595" id="Easter Rusher">
    <Group>Easter Alien</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>queenBunnyChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/skull_shrine_hit</HitSound>
    <DeathSound>spell/light_heal</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Projectile id="0">
      <ObjectId>Queen Bunny Chocolate Shockwave</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x599" id="Easter Egg Enraged Bunny Egg">
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x3</Index>
      </Texture>
    </RandomTexture>
    <MinSize>70</MinSize>
    <MaxSize>80</MaxSize>
    <SizeStep>2</SizeStep>
    <MaxHitPoints>400</MaxHitPoints>
    <Exp>0</Exp>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Sound id="0">monster/eggs_death</Sound>
  </Object>
<Object type="0x59A" id="Easily Enraged Bunny Spawn">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>queenBunnyChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>6</Exp>
    <BXP>28</BXP>
    <Projectile id="0">
      <ObjectId>Chocolate Ovipositor Shots</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>1400</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x59B" id="Enraged Bunny Spawn">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>queenBunnyChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>6</Exp>
    <BXP>28</BXP>
    <Projectile id="0">
      <ObjectId>Chocolate Ovipositor Shots</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x59C" id="Bunny Boss Waypoint 1">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x59D" id="Bunny Boss Waypoint 2">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x59E" id="Bunny Boss Waypoint 3">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x59F" id="Bunny Boss Waypoint 4">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x5A0" id="Bunny Boss Waypoint 5">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x5A1" id="Bunny Boss Waypoint 6">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x5A2" id="Bunny Boss Waypoint 7">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x5A3" id="Bunny Boss Waypoint 8">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x5A4" id="Bunny Boss Waypoint 9">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x5A5" id="Bunny Boss Waypoint 10">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x5A6" id="Bunny Boss Waypoint 11">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x5A7" id="Bunny Boss Waypoint 12">
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x5A8" id="Bunnypede Head">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>queenBunnyChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>player/paladin_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>5000</Exp>
    <BXP>25000</BXP>
    <God />
    <StasisImmune />
    <SlowImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Queen Bunny Large Chocolate Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Size>120</Size>
      <Amplitude>0.4</Amplitude>
      <Frequency>0.2</Frequency>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <DamageBasedXP />
    <Labels>ENEMY,NATURE,GOD,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
<Object type="0x5A9" id="Bunnypede Body">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>queenBunnyChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/dwarves_hit</DeathSound>
    <Size>70</Size>
    <ShadowSize>60</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Flying />
    <StasisImmune />
    <SlowImmune />
    <Z>0.25</Z>
    <Projectile id="0">
      <ObjectId>Queen Bunny Chocolate Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5AA" id="Easter Rolling Egg">
    <DisplayId>Eggsploding Egg</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>queenBunnyObjects16x16</File>
      <Index>0x5</Index>
    </Texture>
    <Animation prob="1" period="0" id="Roll">
      <Frame time="0.15">
        <Texture>
          <File>queenBunnyObjects16x16</File>
          <Index>0x5</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>queenBunnyObjects16x16</File>
          <Index>0x6</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>queenBunnyObjects16x16</File>
          <Index>0x7</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>queenBunnyObjects16x16</File>
          <Index>0x8</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="RollAnim">
        <StyleStep id="Roll" loop="10" period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
    <Size>100</Size>
    <Invincible />
    <SetStyle>RollAnim</SetStyle>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x5C3" id="Easter Chamber Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x3</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x4</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects8x8</File>
        <Index>0x5</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>queenBunnyObjects8x8</File>
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        </Texture>
        <Texture>
          <File>queenBunnyObjects8x8</File>
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        </Texture>
        <Texture>
          <File>queenBunnyObjects8x8</File>
          <Index>0x8</Index>
        </Texture>
      </RandomTexture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0x5C4" id="Easter Chamber Wall Eyes">
    <Class>Wall</Class>
    <Texture>
      <File>queenBunnyObjects8x8</File>
      <Index>0x14</Index>
    </Texture>
    <Top>
      <RandomTexture>
        <Texture>
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        </Texture>
        <Texture>
          <File>queenBunnyObjects8x8</File>
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        </Texture>
        <Texture>
          <File>queenBunnyObjects8x8</File>
          <Index>0x8</Index>
        </Texture>
      </RandomTexture>
    </Top>
    <Animation prob="0.2" period="3">
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        <Texture>
          <File>queenBunnyObjects8x8</File>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
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      </Frame>
      <Frame time="0.2">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
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        </Texture>
      </Frame>
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    <DrawOnGround />
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    <Texture>
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    <Class>GameObject</Class>
    <Texture>
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    <Texture>
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    <Texture>
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    <Class>GameObject</Class>
    <Texture>
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    <DrawOnGround />
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    <DrawOnGround />
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    <ShadowSize>10</ShadowSize>
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<Object type="0x5EF" id="Easter Chamber Stalacmites">
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    <ShadowSize>10</ShadowSize>
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<Object type="0x4550" id="The Tavern Portal">
    <DisplayId>The Tavern</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>The Tavern</DungeonName>
    <Texture>
      <File>rollerRinkObjects16x16</File>
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      <Frame time="0.2">
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      <Frame time="0.2">
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<Object type="0x45fd" id="Beer God Encounter Portal">
    <DisplayId>The Tavern</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>Beer Encounter Arena</DungeonName>
    <Texture>
      <File>lofiEnvironment</File>
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<Object type="0x4551" id="Tavern Barkeep">
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
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    <God />
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<Object type="0x4552" id="Tavern Barkeep Boss">
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    <DisplayId>Bradley the Barkeep</DisplayId>
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    <AnimatedTexture>
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    <MinimapIcon piece="Boss" />
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    <DeathSound>monster/minion_of_oryx_death</DeathSound>
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    <CustomHitbox x="0" y="0" scale="2.0" />
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    <Enemy />
    <God />
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    <DazedImmune />
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    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
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      <ObjectId>Tavern Beer Swirl</ObjectId>
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      <ArmorPiercing />
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    <Projectile id="1">
      <ObjectId>Tavern Beer Bolt</ObjectId>
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    <Projectile id="2">
      <ObjectId>Tavern Mug Shot</ObjectId>
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    <Projectile id="3">
      <ObjectId>Tavern Beer Bolt</ObjectId>
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    <Projectile id="4">
      <ObjectId>Tavern Foam Small</ObjectId>
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      <MultiHit />
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    <Projectile id="5">
      <ObjectId>Tavern Foam Large</ObjectId>
      <Damage>120</Damage>
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      <MultiHit />
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    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,AMULET_ADEPT</Labels>
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<Object type="0x4525" id="Tavern Beer Barrel N">
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
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    <Enemy />
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      <ObjectId>Tavern Beer Shot</ObjectId>
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    <Projectile id="1">
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      <MultiHit />
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    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,STASISIMMUNE</Labels>
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<Object type="0x4526" id="Tavern Beer Barrel C">
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    <DisplayId>Beer Barrel</DisplayId>
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
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    <Projectile id="0">
      <ObjectId>Tavern Beer Wave</ObjectId>
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      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Tavern Beer Wave</ObjectId>
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      <Size>80</Size>
      <ArmorPiercing />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <MultiHit />
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    <Projectile id="1">
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    <Enemy />
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    <Projectile id="1">
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<Object type="0x4553" id="Tavern Controller">
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    <DisplayId>Bradley the Barkeep</DisplayId>
    <Enemy />
    <EventChestBoss />
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      <Index>4</Index>
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    <Invincible />
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    <SoulboundDust dustMin="31" dustMax="39" seasonalBonus="0.15">greenDust</SoulboundDust>
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    <SpecialSpawn category="Chef">Chocolate Cream Sandwich Cookie</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Reptile Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Brewer's Bangle</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Leprechaun_Yellow">Yellow Leprechaun</SpecialSpawn>
    <SpecialSpawn category="Leprechaun_Purple">Purple Leprechaun</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
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<Object type="0x4554" id="Tavern Left Anchor">
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<Object type="0xc455" id="Tavern Tele Anchor">
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<Object type="0x4557" id="Tavern Snake Brawler">
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    <Enemy />
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    <KillStat stat="LesserGodKills" />
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    <Projectile id="1">
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<Object type="0x4558" id="Tavern Snake Orbiter">
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    <Enemy />
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      <ObjectId>Tavern Snake Bolt</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1900</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <MultiHit />
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    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,STASISIMMUNE</Labels>
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    <DisplayId>Sprite Brawler</DisplayId>
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      <Frame time="0.5">
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <Enemy />
    <God />
    <Invincible />
    <NoArticle />
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<Object type="0x455a" id="Tavern Sprite Brawler">
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    <DisplayId>Sprite Brawler</DisplayId>
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    <MinimapIcon piece="Miniboss" />
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>25</Defense>
    <Enemy />
    <God />
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    <AlwaysPositiveHealth />
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    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
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      <ArmorPiercing />
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    <Projectile id="1">
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      <CircleTurnDelay>1100</CircleTurnDelay>
      <Size>110</Size>
      <MultiHit />
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    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,NATURE</Labels>
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <Enemy />
    <God />
    <Invincible />
    <NoArticle />
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
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    <Enemy />
    <God />
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    <KillStat stat="LesserGodKills" />
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    <God />
    <Invincible />
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    <DamageBasedXP />
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    <Class>Character</Class>
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    <Class>Character</Class>
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    <Enemy />
    <God />
    <Invincible />
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    <God />
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      <MultiHit />
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    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT</Labels>
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    <God />
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    <Enemy />
    <God />
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    <Enemy />
    <God />
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    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>70</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">1</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>7</Max>
    </Spawn>
    <Cube />
    <Exp>8</Exp>
    <BXP>19</BXP>
    <Projectile id="0">
      <ObjectId>Blue Missile</ObjectId>
      <Damage>9</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,CUBE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x5503" id="New Purple Gelatinous Cube">
    <DisplayId>Little Pink Jelly</DisplayId>
    <Group>New Cubes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>70</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">1</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>7</Max>
    </Spawn>
    <Cube />
    <Exp>8</Exp>
    <BXP>19</BXP>
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Damage>12</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,CUBE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x5504" id="New Green Gelatinous Cube">
    <DisplayId>Little Green Jelly</DisplayId>
    <Group>New Cubes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>70</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">1</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>7</Max>
    </Spawn>
    <Cube />
    <Exp>8</Exp>
    <BXP>19</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,CUBE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x5505" id="New Sandsman Archer">
    <DisplayId>Sandsman Archer</DisplayId>
    <Group>New Sandsmen</Group>
    <Enemy />
    <Exp>6</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>30</MaxHitPoints>
    <BXP>14</BXP>
    <Defense>0</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>8</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x5506" id="New Sandsman Sorcerer">
    <DisplayId>Sandsman Sorcerer</DisplayId>
    <Group>New Sandsmen</Group>
    <Enemy />
    <Exp>18</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>88</MaxHitPoints>
    <BXP>41</BXP>
    <Defense>0</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Purple Mystic Shot</ObjectId>
      <Damage>13</Damage>
      <Speed>8</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <PassesCover />
      <Parametric />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>17</Damage>
      <Speed>80</Speed>
      <LifetimeMS>300</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x5507" id="New Sandsman King">
    <DisplayId>Sandsman King</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>270</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">5</RealmScore>
    <Quest />
    <Level>4</Level>
    <Exp>86</Exp>
    <BXP>204</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>15</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x5508" id="New Giant Crab">
    <DisplayId>Giant Crab</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">5</RealmScore>
    <Quest />
    <Level>3</Level>
    <Exp>86</Exp>
    <BXP>204</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Beam</ObjectId>
      <Damage>1</Damage>
      <Speed>20</Speed>
      <Size>60</Size>
      <LifetimeMS>200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beam</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Beam</ObjectId>
      <Damage>7</Damage>
      <Speed>60</Speed>
      <Size>140</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Beam</ObjectId>
      <Damage>11</Damage>
      <Speed>80</Speed>
      <Size>180</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>10</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x5509" id="New Sand Devil">
    <DisplayId>Sand Devil</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>1</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">1</RealmScore>
    <Exp>8</Exp>
    <BXP>19</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>10</Damage>
      <Speed>65</Speed>
      <Size>68</Size>
      <LifetimeMS>1500</LifetimeMS>
      <Wavy />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x550A" id="New Pirate">
    <DisplayId>Pirate</DisplayId>
    <Group>New Pirates</Group>
    <Enemy />
    <Exp>2</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <Defense>0</Defense>
    <BXP>2</BXP>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x550B" id="New Piratess">
    <DisplayId>Piratess</DisplayId>
    <Group>New Pirates</Group>
    <Enemy />
    <Exp>2</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>6</MaxHitPoints>
    <BXP>2</BXP>
    <Defense>0</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">1</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x550C" id="New Snake">
    <DisplayId>Snake</DisplayId>
    <Group>New Snakes</Group>
    <Enemy />
    <Exp>2</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <BXP>2</BXP>
    <Defense>0</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">1</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>7</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x550D" id="New Poison Scorpion">
    <DisplayId>Little Scorpion</DisplayId>
    <Group>New Scorpions</Group>
    <Enemy />
    <Exp>2</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>10</MaxHitPoints>
    <BXP>4</BXP>
    <Defense>0</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>7</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x550E" id="New Scorpion Queen">
    <DisplayId>Scorpion Queen</DisplayId>
    <Group>New Scorpions</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">5</RealmScore>
    <Quest />
    <Level>1</Level>
    <Exp>40</Exp>
    <BXP>95</BXP>
    <SpawnProb>0.75</SpawnProb>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x550F" id="New Bandit Leader">
    <DisplayId>Bandit Leader</DisplayId>
    <Group>New Bandits</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">5</RealmScore>
    <Quest />
    <Level>2</Level>
    <Exp>88</Exp>
    <BXP>209</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>9</Damage>
      <Speed>60</Speed>
      <Size>60</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x5510" id="New Bandit Enemy">
    <DisplayId>Bandit</DisplayId>
    <Group>New Bandits</Group>
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <BXP>23</BXP>
    <Defense>1</Defense>
    <Terrain>Beach</Terrain>
    <RealmScore biome="Beach">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>9</Damage>
      <Speed>60</Speed>
      <Size>60</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blade</ObjectId>
      <Damage>8</Damage>
      <Speed>60</Speed>
      <Size>60</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Beach" />
  </Object>
<Object id="X Treasure Spawner" type="0xAC7A">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object id="X Treasure Chest" type="0xAC7B">
    <Class>Character</Class>
    <Enemy />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <Texture>
      <File>pirateCaveObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0x0</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>pirateCaveObjects8x8</File>
        <Index>0x1e</Index>
      </Texture>
    </AltTexture>
    <Presentation>
      <Style id="Invisible">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="Visible">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Size>40</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>1</Defense>
    <Terrain>Beach</Terrain>
    <Exp>40</Exp>
    <BXP>160</BXP>
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <KillStat stat="Beach" />
  </Object>
<Object id="X Treasure Crab" type="0xAC7C">
    <DisplayId>Greedy Crab</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>pirateCaveObjects16x16</File>
      <Index>0x0c</Index>
    </Texture>
    <Animation prob="1" sync="true" period="1">
      <Frame time="0.25">
        <Texture>
          <File>pirateCaveObjects16x16</File>
          <Index>0x0c</Index>
        </Texture>
      </Frame>
      <Frame time="0.25">
        <Texture>
          <File>pirateCaveObjects16x16</File>
          <Index>0x0d</Index>
        </Texture>
      </Frame>
      <Frame time="0.25">
        <Texture>
          <File>pirateCaveObjects16x16</File>
          <Index>0x0e</Index>
        </Texture>
      </Frame>
      <Frame time="0.25">
        <Texture>
          <File>pirateCaveObjects16x16</File>
          <Index>0x0f</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>40</Size>
    <MaxHitPoints>80</MaxHitPoints>
    <Terrain>Beach</Terrain>
    <Exp>8</Exp>
    <BXP>38</BXP>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <Projectile id="0">
      <ObjectId>Deadwater Crab Claw</ObjectId>
      <Size>90</Size>
      <Damage>7</Damage>
      <Speed>25</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="Beach" />
  </Object>
<Object id="Admiral of Pirates Spawner" type="0xAC7D">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object id="Admiral of Pirates" type="0xAC7E">
    <DisplayId>Beached Buccaneer</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <StasisImmune />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>Beach</Terrain>
    <Quest />
    <Level>4</Level>
    <Exp>60</Exp>
    <BXP>220</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <Projectile id="0">
      <ObjectId>White Bolt</ObjectId>
      <Size>110</Size>
      <Damage>8</Damage>
      <Speed>35</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="Beach" />
  </Object>
<Object type="0x5511" id="New Elf Archer">
    <DisplayId>Elf Archer</DisplayId>
    <Group>New Elves</Group>
    <Enemy />
    <Exp>6</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>22</MaxHitPoints>
    <BXP>10</BXP>
    <Defense>2</Defense>
    <Terrain>Forest</Terrain>
    <RealmScore biome="Forest">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>9</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Forest" />
  </Object>
<Object type="0x5512" id="New Elf Swordsman">
    <DisplayId>Elf Swordsman</DisplayId>
    <Group>New Elves</Group>
    <Enemy />
    <Exp>6</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>26</MaxHitPoints>
    <BXP>12</BXP>
    <Defense>2</Defense>
    <Terrain>Forest</Terrain>
    <RealmScore biome="Forest">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>13</Damage>
      <Speed>100</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Forest" />
  </Object>
<Object type="0x5513" id="New Elf Mage">
    <DisplayId>Elf Mage</DisplayId>
    <Group>New Elves</Group>
    <Enemy />
    <Exp>6</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>22</MaxHitPoints>
    <BXP>10</BXP>
    <Defense>0</Defense>
    <Terrain>Forest</Terrain>
    <RealmScore biome="Forest">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>4</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Forest" />
  </Object>
<Object type="0x5514" id="New Elf Wizard">
    <DisplayId>Elf Wizard</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>Forest</Terrain>
    <RealmScore biome="Forest">5</RealmScore>
    <Quest />
    <Level>3</Level>
    <Exp>64</Exp>
    <BXP>152</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>5</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Forest" />
  </Object>
<Object type="0x5515" id="New Goblin Rogue">
    <DisplayId>Goblin Rogue</DisplayId>
    <Group>New Goblins</Group>
    <Enemy />
    <Exp>6</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>25</MaxHitPoints>
    <BXP>11</BXP>
    <Defense>0</Defense>
    <Terrain>UndeadForest</Terrain>
    <RealmScore biome="UndeadForest">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>10</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Undead Forest" />
  </Object>
<Object type="0x5516" id="New Goblin Warrior">
    <DisplayId>Goblin Warrior</DisplayId>
    <Group>New Goblins</Group>
    <Enemy />
    <Exp>6</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>25</MaxHitPoints>
    <BXP>11</BXP>
    <Defense>2</Defense>
    <Terrain>UndeadForest</Terrain>
    <RealmScore biome="UndeadForest">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>12</Damage>
      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Undead Forest" />
  </Object>
<Object type="0x5517" id="New Goblin Mage">
    <DisplayId>Goblin Mage</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Defense>0</Defense>
    <Quest />
    <Level>4</Level>
    <Exp>78</Exp>
    <BXP>185</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Terrain>UndeadForest</Terrain>
    <RealmScore biome="UndeadForest">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>14</Damage>
      <Speed>35</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>16</Damage>
      <Speed>75</Speed>
      <Size>130</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Undead Forest" />
  </Object>
<Object type="0x5518" id="New Low Skeleton">
    <DisplayId>Skeleton</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Exp>56</Exp>
    <BXP>133</BXP>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>1</Defense>
    <Terrain>UndeadForest</Terrain>
    <SpawnProb>0.75</SpawnProb>
    <RealmScore biome="UndeadForest">1</RealmScore>
    <Projectile id="0">
      <ObjectId>UDL Bone</ObjectId>
      <Damage>4</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Undead Forest" />
  </Object>
<Object type="0x5519" id="New Easily Enraged Bunny">
    <DisplayId>Easily Enraged Bunny</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>40</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>Forest</Terrain>
    <RealmScore biome="Forest">1</RealmScore>
    <Exp>0</Exp>
    <SpawnProb>0.7</SpawnProb>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Forest" />
  </Object>
<Object type="0x551A" id="New Enraged Bunny">
    <DisplayId>Enraged Bunny</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rLow2</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>12</Exp>
    <BXP>28</BXP>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>12</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x551B" id="New Forest Nymph">
    <DisplayId>Forest Nymph</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>120</MaxHitPoints>
    <Defense>1</Defense>
    <Terrain>Forest</Terrain>
    <RealmScore biome="Forest">1</RealmScore>
    <Exp>12</Exp>
    <BXP>28</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Purple Boomerang</ObjectId>
      <Damage>14</Damage>
      <Speed>55</Speed>
      <Size>70</Size>
      <LifetimeMS>2900</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Boomerang</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <Size>70</Size>
      <LifetimeMS>2900</LifetimeMS>
      <Boomerang />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Forest" />
  </Object>
<Object type="0x551C" id="New Hobbit Rogue">
    <DisplayId>Hobbit Rogue</DisplayId>
    <Group>New Hobbits</Group>
    <Enemy />
    <Exp>6</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>26</MaxHitPoints>
    <BXP>12</BXP>
    <Defense>0</Defense>
    <Terrain>Forest</Terrain>
    <RealmScore biome="Forest">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>13</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Forest" />
  </Object>
<Object type="0x551D" id="New Hobbit Archer">
    <DisplayId>Hobbit Archer</DisplayId>
    <Group>New Hobbits</Group>
    <Enemy />
    <Exp>6</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>22</MaxHitPoints>
    <BXP>10</BXP>
    <Defense>0</Defense>
    <Terrain>Forest</Terrain>
    <RealmScore biome="Forest">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>8</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Forest" />
  </Object>
<Object type="0x551E" id="New Hobbit Mage">
    <DisplayId>Hobbit Mage</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <Size>88</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>Forest</Terrain>
    <RealmScore biome="Forest">1</RealmScore>
    <Quest />
    <Level>3</Level>
    <Exp>64</Exp>
    <BXP>152</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cyan Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Forest" />
  </Object>
<Object type="0x551F" id="New Undead Hobbit Rogue">
    <DisplayId>Undead Hobbit Rogue</DisplayId>
    <Group>New Undead Hobbits</Group>
    <Enemy />
    <Exp>8</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>34</MaxHitPoints>
    <BXP>16</BXP>
    <Defense>0</Defense>
    <Terrain>UndeadForest</Terrain>
    <RealmScore biome="UndeadForest">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>16</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Undead Forest" />
  </Object>
<Object type="0x5520" id="New Undead Hobbit Archer">
    <DisplayId>Undead Hobbit Archer</DisplayId>
    <Group>New Undead Hobbits</Group>
    <Enemy />
    <Exp>6</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>28</MaxHitPoints>
    <BXP>13</BXP>
    <Defense>0</Defense>
    <Terrain>UndeadForest</Terrain>
    <RealmScore biome="UndeadForest">1</RealmScore>
    <Projectile id="0">
      <ObjectId>Green Arrow</ObjectId>
      <Damage>12</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Undead Forest" />
  </Object>
<Object type="0x5521" id="New Undead Hobbit Mage">
    <DisplayId>Undead Hobbit Mage</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>270</MaxHitPoints>
    <Defense>5</Defense>
    <Terrain>UndeadForest</Terrain>
    <RealmScore biome="UndeadForest">5</RealmScore>
    <Quest />
    <Level>4</Level>
    <Exp>86</Exp>
    <BXP>204</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Yellow Missile</ObjectId>
      <Damage>13</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>13</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>13</Damage>
      <Speed>50</Speed>
      <LifetimeMS>340</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Salmon Missile</ObjectId>
      <Damage>20</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>150</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Undead Forest" />
  </Object>
<Object type="0x5522" id="New Sumo Master">
    <DisplayId>Sumo Master</DisplayId>
    <Group>New Sumo</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>Rookie_16x16</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <Level>4</Level>
    <SpawnProb>0.45</SpawnProb>
    <Terrain>UndeadForest</Terrain>
    <RealmScore biome="UndeadForest">5</RealmScore>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <MaxHitPoints>340</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Red BigBullet</ObjectId>
      <Speed>70</Speed>
      <Damage>15</Damage>
      <Size>120</Size>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gold Bullet</ObjectId>
      <Speed>100</Speed>
      <Damage>25</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>5</Defense>
    <Exp>112</Exp>
    <BXP>266</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Undead Forest" />
  </Object>
<Object type="0x5523" id="New Lil Sumo">
    <DisplayId>Lil Sumo</DisplayId>
    <Group>New Sumo</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <MaxHitPoints>55</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Red Bullet</ObjectId>
      <Speed>50</Speed>
      <Damage>10</Damage>
      <Size>50</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>4</Defense>
    <Exp>2</Exp>
    <BXP>4</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5524" id="New Tawny Warg">
    <DisplayId>Tawny Warg</DisplayId>
    <Group>New Wargs</Group>
    <Enemy />
    <Exp>6</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>31</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>30</MaxHitPoints>
    <BXP>14</BXP>
    <Defense>0</Defense>
    <Terrain>MidDesert</Terrain>
    <RealmScore biome="MidDesert">3</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>11</Damage>
      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x5525" id="New Demon Warg">
    <DisplayId>Demon Warg</DisplayId>
    <Group>New Wargs</Group>
    <Enemy />
    <Exp>8</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>30</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>40</MaxHitPoints>
    <BXP>19</BXP>
    <Defense>0</Defense>
    <Terrain>MidDesert</Terrain>
    <RealmScore biome="MidDesert">3</RealmScore>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>13</Damage>
      <Speed>60</Speed>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x5526" id="New Desert Werewolf">
    <DisplayId>Desert Werewolf</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>135</Size>
    <MaxHitPoints>320</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidDesert</Terrain>
    <RealmScore biome="MidDesert">3</RealmScore>
    <Quest />
    <Level>5</Level>
    <Exp>102</Exp>
    <BXP>242</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>16</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Fire</ObjectId>
      <Damage>20</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x5527" id="New Fire Golem">
    <DisplayId>Fire Golem</DisplayId>
    <Group>New Golems</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidDesert</Terrain>
    <RealmScore biome="MidDesert">3</RealmScore>
    <Exp>30</Exp>
    <BXP>71</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>35</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Fire</ObjectId>
      <Damage>45</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>220</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x5528" id="New Darkness Golem">
    <DisplayId>Darkness Golem</DisplayId>
    <Group>New Golems</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidDesert</Terrain>
    <RealmScore biome="MidDesert">3</RealmScore>
    <Exp>30</Exp>
    <BXP>71</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Black Ball</ObjectId>
      <Damage>22</Damage>
      <Speed>120</Speed>
      <LifetimeMS>200</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Arrow</ObjectId>
      <Damage>34</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x5529" id="New Red Satellite">
    <DisplayId>Red Satellite</DisplayId>
    <Group>New Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>20</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x552A" id="New Green Satellite">
    <DisplayId>Green Satellite</DisplayId>
    <Group>New Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>28</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>20</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x552B" id="New Blue Satellite">
    <DisplayId>Blue Satellite</DisplayId>
    <Group>New Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>20</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x552C" id="New Gray Satellite 1">
    <DisplayId>Gray Satellite</DisplayId>
    <Group>New Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>20</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>50</Size>
    <Projectile id="0">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>24</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x552D" id="New Gray Satellite 2">
    <DisplayId>Gray Satellite</DisplayId>
    <Group>New Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>20</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>50</Size>
    <Projectile id="0">
      <ObjectId>Black Missile</ObjectId>
      <Damage>22</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x552E" id="New Gray Satellite 3">
    <DisplayId>Gray Satellite</DisplayId>
    <Group>New Golem Satellites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>20</Exp>
    <BXP>47</BXP>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>50</Size>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>24</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>100</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x552F" id="New Sand Phantom">
    <DisplayId>Sand Phantom</DisplayId>
    <Group>New SandPhantoms</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>230</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>MidDesert</Terrain>
    <RealmScore biome="MidDesert">3</RealmScore>
    <Exp>36</Exp>
    <BXP>85</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>18</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x5530" id="New Sand Phantom Wisp">
    <DisplayId>Sand Phantom Wisp</DisplayId>
    <Group>New SandPhantoms</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>MidDesert</Terrain>
    <RealmScore biome="MidDesert">3</RealmScore>
    <Exp>60</Exp>
    <BXP>142</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>20</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x5531" id="New Nomadic Shaman">
    <DisplayId>Nomadic Shaman</DisplayId>
    <Group>New Nomads</Group>
    <Enemy />
    <Exp>28</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <BXP>66</BXP>
    <Defense>1</Defense>
    <Terrain>MidDesert</Terrain>
    <RealmScore biome="MidDesert">3</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>20</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Spinner</ObjectId>
      <Damage>30</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x5532" id="New Great Lizard">
    <DisplayId>Great Lizard</DisplayId>
    <Group>New Large Lizards</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>4</Defense>
    <Terrain>MidDesert</Terrain>
    <RealmScore biome="MidDesert">10</RealmScore>
    <Quest />
    <Level>6</Level>
    <Exp>180</Exp>
    <BXP>427</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>28</Damage>
      <Speed>65</Speed>
      <Size>80</Size>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>15</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>530</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x5533" id="New Fire Sprite">
    <DisplayId>Fire Sprite</DisplayId>
    <Group>New Sprites</Group>
    <Enemy />
    <Exp>20</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Defense>0</Defense>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <Flying />
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Orange Sprite Magic</ObjectId>
      <Damage>17</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5534" id="New Ice Sprite">
    <DisplayId>Ice Sprite</DisplayId>
    <Group>New Sprites</Group>
    <Enemy />
    <Exp>20</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Defense>0</Defense>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <Flying />
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blue Sprite Twirl</ObjectId>
      <Damage>14</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>70</Size>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5535" id="New Magic Sprite">
    <DisplayId>Magic Sprite</DisplayId>
    <Group>New Sprites</Group>
    <Enemy />
    <Exp>20</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Defense>0</Defense>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <Flying />
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Cyan Sprite Magic</ObjectId>
      <Damage>18</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5536" id="New Orc Warrior">
    <DisplayId>Orc Warrior</DisplayId>
    <Group>New Orcs</Group>
    <Enemy />
    <Exp>18</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>35</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>90</MaxHitPoints>
    <BXP>42</BXP>
    <Defense>3</Defense>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>19</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5537" id="New Orc Mage">
    <DisplayId>Orc Mage</DisplayId>
    <Group>New Orcs</Group>
    <Enemy />
    <Exp>16</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>36</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>80</MaxHitPoints>
    <BXP>38</BXP>
    <Defense>0</Defense>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>17</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5538" id="New Orc Queen">
    <DisplayId>Orc Queen</DisplayId>
    <Group>New Orcs</Group>
    <Enemy />
    <Exp>26</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>37</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <BXP>61</BXP>
    <Defense>0</Defense>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5539" id="New Orc King">
    <DisplayId>Orc King</DisplayId>
    <Group>New OrcKings</Group>
    <Enemy />
    <Exp>48</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>38</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>240</MaxHitPoints>
    <BXP>114</BXP>
    <Defense>3</Defense>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>27</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x553A" id="New Earth Golem">
    <DisplayId>Earth Golem</DisplayId>
    <Group>New Golems</Group>
    <Enemy />
    <Exp>44</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <BXP>104</BXP>
    <Defense>4</Defense>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>18</Damage>
      <Speed>55</Speed>
      <Size>75</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x553B" id="New Paper Golem">
    <DisplayId>Paper Golem</DisplayId>
    <Group>New Golems</Group>
    <Enemy />
    <Exp>44</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <BXP>104</BXP>
    <Defense>1</Defense>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Grey Boomerang</ObjectId>
      <Damage>30</Damage>
      <Speed>55</Speed>
      <Size>90</Size>
      <LifetimeMS>2900</LifetimeMS>
      <Boomerang />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x553C" id="New Pink Blob">
    <DisplayId>Pink Blob</DisplayId>
    <Enemy />
    <Exp>20</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <MaxHitPoints>100</MaxHitPoints>
    <BXP>47</BXP>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>2</StdDev>
      <Min>3</Min>
      <Max>10</Max>
    </Spawn>
    <Flying />
    <Projectile>
      <ObjectId>Green Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>10</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x553D" id="New Gray Blob">
    <DisplayId>Gray Blob</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Exp>6</Exp>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <MaxHitPoints>25</MaxHitPoints>
    <BXP>11</BXP>
    <Terrain>Plains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="Plains">3</RealmScore>
    <Spawn>
      <Mean>7</Mean>
      <StdDev>2</StdDev>
      <Min>5</Min>
      <Max>12</Max>
    </Spawn>
    <Flying />
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>25</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x553E" id="New Big Green Slime">
    <DisplayId>Big Green Slime</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <MaxHitPoints>150</MaxHitPoints>
    <BXP>71</BXP>
    <Size>150</Size>
    <Terrain>Plains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="Plains">3</RealmScore>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>2</StdDev>
      <Min>3</Min>
      <Max>10</Max>
    </Spawn>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>10</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Enemy />
    <Exp>30</Exp>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x553F" id="New Little Green Slime">
    <DisplayId>Little Green Slime</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <MaxHitPoints>50</MaxHitPoints>
    <BXP>23</BXP>
    <Size>75</Size>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>10</Damage>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Enemy />
    <Exp>10</Exp>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5540" id="New Wasp Queen">
    <DisplayId>Wasp Queen</DisplayId>
    <Group>New Wasps</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>28</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>850</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">10</RealmScore>
    <Quest />
    <Level>8</Level>
    <Exp>390</Exp>
    <BXP>926</BXP>
    <Flying />
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Yellow Missile</ObjectId>
      <Damage>22</Damage>
      <Speed>75</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5541" id="New Worker Wasp">
    <DisplayId>Worker Wasp</DisplayId>
    <Group>New Wasps</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>29</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>110</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>10</Exp>
    <BXP>23</BXP>
    <Flying />
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <Projectile id="0">
      <ObjectId>Yellow Missile</ObjectId>
      <Damage>16</Damage>
      <Speed>75</Speed>
      <Size>60</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5542" id="New Warrior Wasp">
    <DisplayId>Warrior Wasp</DisplayId>
    <Group>New Wasps</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>30</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>14</Exp>
    <BXP>33</BXP>
    <Flying />
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <Projectile id="0">
      <ObjectId>Blue Missile</ObjectId>
      <Damage>25</Damage>
      <Speed>75</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5543" id="New Warrior Bee">
    <DisplayId>Warrior Bee</DisplayId>
    <Group>New Bees</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>31</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">10</RealmScore>
    <Quest />
    <Level>8</Level>
    <Exp>412</Exp>
    <BXP>978</BXP>
    <Z>0.2</Z>
    <Flying />
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Orange Missile</ObjectId>
      <Damage>20</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
      s
      <KillStat stat="CritterKills" /><Labels>ENEMY,MINION,CRITTER,QUEST,MINION_WEAK</Labels><SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn><SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn><SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn><SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn><SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn><SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn><SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn><SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn><KillStat stat="Plains" /></Object>
<Object type="0x5544" id="New Scout Bee">
    <DisplayId>Scout Bee</DisplayId>
    <Group>New Bees</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>32</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>110</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>10</Exp>
    <BXP>23</BXP>
    <Z>0.1</Z>
    <Flying />
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <Projectile id="0">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>16</Damage>
      <Speed>75</Speed>
      <Size>70</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5545" id="New Fighter Bee">
    <DisplayId>Fighter Bee</DisplayId>
    <Group>New Bees</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>14</Exp>
    <BXP>33</BXP>
    <Z>0.1</Z>
    <Flying />
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">3</RealmScore>
    <Projectile id="0">
      <ObjectId>Red Planet Blast</ObjectId>
      <Damage>30</Damage>
      <Speed>75</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5546" id="New Shambling Sludge">
    <DisplayId>Shambling Sludge</DisplayId>
    <Group>New Sludges</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>4</Defense>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">10</RealmScore>
    <Quest />
    <Level>6</Level>
    <Exp>400</Exp>
    <BXP>950</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Gray Spinner</ObjectId>
      <Damage>22</Damage>
      <Speed>42</Speed>
      <Size>80</Size>
      <LifetimeMS>3200</LifetimeMS>
      <Parametric />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5547" id="New Sludget">
    <DisplayId>Sludget</DisplayId>
    <Group>New Sludges</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>50</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>24</Exp>
    <BXP>57</BXP>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>14</Damage>
      <Speed>70</Speed>
      <LifetimeMS>510</LifetimeMS>
      <Size>82</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5548" id="New Swarm">
    <DisplayId>Swarm</DisplayId>
    <Group>New Swarms</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>34</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>360</MaxHitPoints>
    <Defense>4</Defense>
    <Terrain>Plains</Terrain>
    <RealmScore biome="Plains">10</RealmScore>
    <Quest />
    <Level>5</Level>
    <Exp>128</Exp>
    <BXP>304</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Flying />
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>15</Damage>
      <Speed>65</Speed>
      <Size>60</Size>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Plains" />
  </Object>
<Object type="0x5549" id="New Dwarf Axebearer">
    <DisplayId>Dwarf Axebearer</DisplayId>
    <Group>New Dwarves</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>68</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>80</MaxHitPoints>
    <Exp>8</Exp>
    <BXP>38</BXP>
    <Defense>2</Defense>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">3</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>10</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x554A" id="New Dwarf Mage">
    <DisplayId>Dwarf Mage</DisplayId>
    <Group>New Dwarves</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>69</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>80</MaxHitPoints>
    <Exp>8</Exp>
    <BXP>38</BXP>
    <Defense>0</Defense>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">3</RealmScore>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>12</Damage>
      <Speed>35</Speed>
      <Size>80</Size>
      <LifetimeMS>3500</LifetimeMS>
      <Amplitude>1.0</Amplitude>
      <Frequency>3.0</Frequency>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x554B" id="New Dwarf Veteran">
    <DisplayId>Dwarf Veteran</DisplayId>
    <Group>New Dwarves</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>70</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <Defense>3</Defense>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">3</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>14</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x554C" id="New Dwarf King">
    <DisplayId>Dwarf King</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>71</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>320</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">10</RealmScore>
    <Quest />
    <Level>5</Level>
    <Exp>102</Exp>
    <BXP>242</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>16</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>900</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x554D" id="New Metal Golem">
    <DisplayId>Metal Golem</DisplayId>
    <Group>New Golems</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>5</Defense>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">3</RealmScore>
    <Exp>30</Exp>
    <BXP>71</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>25</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x554E" id="New Clockwork Golem">
    <DisplayId>Clockwork Golem</DisplayId>
    <Group>New Golems</Group>
    <Enemy />
    <Exp>44</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <BXP>104</BXP>
    <Defense>3</Defense>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">3</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blue Mystic Shot</ObjectId>
      <Damage>37</Damage>
      <Speed>10</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>110</Size>
      <PassesCover />
      <Parametric />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x554F" id="New Weretiger">
    <DisplayId>Weretiger</DisplayId>
    <Group>New Werecats</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">3</RealmScore>
    <Exp>16</Exp>
    <BXP>38</BXP>
    <Projectile id="0">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>17</Damage>
      <Speed>65</Speed>
      <Size>82</Size>
      <LifetimeMS>2200</LifetimeMS>
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x5550" id="New Wereleopard">
    <DisplayId>Wereleopard</DisplayId>
    <Group>New Werecats</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <Defense>1</Defense>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">3</RealmScore>
    <Exp>16</Exp>
    <BXP>38</BXP>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>19</Damage>
      <Speed>80</Speed>
      <Size>82</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x5551" id="New Werepanther">
    <DisplayId>Werepanther</DisplayId>
    <Group>New Werecats</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>240</MaxHitPoints>
    <Defense>3</Defense>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">3</RealmScore>
    <Exp>18</Exp>
    <BXP>42</BXP>
    <Projectile id="0">
      <ObjectId>Brown Magic</ObjectId>
      <Damage>16</Damage>
      <Speed>70</Speed>
      <Size>82</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x5552" id="New Werelion">
    <DisplayId>Werelion</DisplayId>
    <Enemy />
    <Exp>80</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <BXP>190</BXP>
    <Defense>5</Defense>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">3</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Grey Missile</ObjectId>
      <Damage>22</Damage>
      <Speed>55</Speed>
      <Size>110</Size>
      <LifetimeMS>2700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Missile</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x5553" id="New Horned Drake">
    <DisplayId>Horned Drake</DisplayId>
    <Group>New Drakes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1270</MaxHitPoints>
    <Defense>4</Defense>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">10</RealmScore>
    <Quest />
    <Level>8</Level>
    <Exp>456</Exp>
    <BXP>1083</BXP>
    <Flying />
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>30</Damage>
      <Speed>65</Speed>
      <Size>110</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x5554" id="New Drake Baby">
    <DisplayId>Drake Baby</DisplayId>
    <Group>New Drakes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>48</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>70</Exp>
    <BXP>166</BXP>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">3</RealmScore>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>20</Damage>
      <Speed>65</Speed>
      <Size>80</Size>
      <LifetimeMS>1300</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x5555" id="New Red Spider">
    <DisplayId>Big Ladybug</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>63</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>50</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <BXP>71</BXP>
    <Enemy />
    <Exp>30</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">3</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>2</StdDev>
      <Min>1</Min>
      <Max>10</Max>
    </Spawn>
    <Projectile>
      <ObjectId>Green Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>25</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x5556" id="New Black Bat">
    <DisplayId>Black Bat</DisplayId>
    <Group>New Bats</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>41</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>50</MaxHitPoints>
    <BXP>23</BXP>
    <Enemy />
    <Exp>10</Exp>
    <Size>50</Size>
    <Z>0.3</Z>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>Nature</Terrain>
    <RealmScore biome="Nature">3</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>3</StdDev>
      <Min>2</Min>
      <Max>20</Max>
    </Spawn>
    <Flying />
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>25</Damage>
      <LifetimeMS>200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Ruins" />
  </Object>
<Object type="0x5557" id="New Minotaur">
    <DisplayId>Minotaur</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x48</Index>
    </Texture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>850</MaxHitPoints>
    <Defense>7</Defense>
    <Terrain>HighDesert</Terrain>
    <RealmScore biome="HighDesert">10</RealmScore>
    <God />
    <SpawnProb>0.75</SpawnProb>
    <Level>10</Level>
    <Quest />
    <Exp>288</Exp>
    <BXP>684</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>52</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blade</ObjectId>
      <Damage>28</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>430</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blade</ObjectId>
      <Damage>28</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>430</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK,GOD</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x5558" id="New Flayer">
    <DisplayId>Flayer</DisplayId>
    <Group>New Flayers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>47</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>140</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>8</Defense>
    <Terrain>HighDesert</Terrain>
    <RealmScore biome="HighDesert">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x5559" id="New Flayer Veteran">
    <DisplayId>Flayer Veteran</DisplayId>
    <Group>New Flayers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>48</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>0</Defense>
    <Terrain>HighDesert</Terrain>
    <RealmScore biome="HighDesert">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x555A" id="New Flayer God">
    <DisplayId>Flayer God</DisplayId>
    <Group>New Flayers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1400</MaxHitPoints>
    <Exp>560</Exp>
    <BXP>1330</BXP>
    <Defense>12</Defense>
    <Terrain>HighDesert</Terrain>
    <RealmScore biome="HighDesert">10</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Grey Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID,GOD</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x555B" id="New Flamer King">
    <DisplayId>Flamer King</DisplayId>
    <Group>New Flamers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>80</Speed>
      <Damage>29</Damage>
      <Size>105</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Amplitude>0.6</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>7</Defense>
    <Exp>80</Exp>
    <BXP>190</BXP>
    <SpawnProb>1.0</SpawnProb>
    <Terrain>HighDesert</Terrain>
    <RealmScore biome="HighDesert">7</RealmScore>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x555C" id="New Flamer">
    <DisplayId>Flamer</DisplayId>
    <Group>New Flamers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>80</Speed>
      <Damage>29</Damage>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>12</Defense>
    <Exp>10</Exp>
    <BXP>23</BXP>
    <Terrain>HighDesert</Terrain>
    <RealmScore biome="HighDesert">7</RealmScore>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Desert" />
  </Object>
<Object type="0x555D" id="New Undead Dwarf Warrior">
    <DisplayId>Undead Dwarf Warrior</DisplayId>
    <Group>New Undead Dwarves</Group>
    <Enemy />
    <Exp>50</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>52</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <BXP>118</BXP>
    <Defense>7</Defense>
    <Terrain>HigherPlains</Terrain>
    <RealmScore biome="HigherPlains">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>30</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Wither" />
  </Object>
<Object type="0x555E" id="New Undead Dwarf Axebearer">
    <DisplayId>Undead Dwarf Axebearer</DisplayId>
    <Group>New Undead Dwarves</Group>
    <Enemy />
    <Exp>52</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rHigh</File>
      <Index>0x01</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>260</MaxHitPoints>
    <BXP>123</BXP>
    <Defense>7</Defense>
    <Terrain>HigherPlains</Terrain>
    <RealmScore biome="HigherPlains">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>32</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Wither" />
  </Object>
<Object type="0x555F" id="New Undead Dwarf Mage">
    <DisplayId>Undead Dwarf Mage</DisplayId>
    <Group>New Undead Dwarves</Group>
    <Enemy />
    <Exp>42</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>51</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>210</MaxHitPoints>
    <BXP>99</BXP>
    <Defense>0</Defense>
    <Terrain>HigherPlains</Terrain>
    <RealmScore biome="HigherPlains">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Wither" />
  </Object>
<Object type="0x5560" id="New Undead Dwarf King">
    <DisplayId>Undead Dwarf King</DisplayId>
    <Group>New Undead Dwarves</Group>
    <Enemy />
    <Exp>80</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>53</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <BXP>190</BXP>
    <Defense>7</Defense>
    <Terrain>HigherPlains</Terrain>
    <RealmScore biome="HigherPlains">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Wither" />
  </Object>
<Object type="0x5561" id="New Soulless Dwarf">
    <DisplayId>Soulless Dwarf</DisplayId>
    <Group>New Undead Dwarves</Group>
    <Enemy />
    <Exp>50</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>54</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_dwarves_hit</HitSound>
    <DeathSound>monster/undead_dwarves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <BXP>118</BXP>
    <Defense>11</Defense>
    <Terrain>HigherPlains</Terrain>
    <RealmScore biome="HigherPlains">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Wither" />
  </Object>
<Object type="0x5562" id="New Undead Dwarf God">
    <DisplayId>Undead Dwarf God</DisplayId>
    <Group>New Undead Dwarves</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x4b</Index>
    </Texture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>11</Defense>
    <Exp>320</Exp>
    <BXP>760</BXP>
    <Terrain>HigherPlains</Terrain>
    <RealmScore biome="HigherPlains">10</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Pink Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,GOD</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Wither" />
  </Object>
<Object type="0x5563" id="New Shield Orc Key">
    <DisplayId>Shield Orc Queen</DisplayId>
    <Group>New Shield Orcs</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>39</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>30</Speed>
      <Damage>40</Damage>
      <Size>30</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>500</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>320</Exp>
    <BXP>760</BXP>
    <Terrain>HigherPlains</Terrain>
    <RealmScore biome="HigherPlains">7</RealmScore>
    <SpawnProb>0.35</SpawnProb>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Wither" />
  </Object>
<Object type="0x5564" id="New Shield Orc Flooder">
    <DisplayId>Shield Orc King</DisplayId>
    <Group>New Shield Orcs</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>41</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>30</Size>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>240</Exp>
    <BXP>570</BXP>
    <Terrain>HigherPlains</Terrain>
    <RealmScore biome="HigherPlains">7</RealmScore>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <KillStat stat="Wither" />
  </Object>
<Object type="0x5565" id="New Shield Orc Shield">
    <DisplayId>Shield Orc Warrior</DisplayId>
    <Group>New Shield Orcs</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>40</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>30</Size>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>1500</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>240</Exp>
    <BXP>570</BXP>
    <Terrain>HigherPlains</Terrain>
    <RealmScore biome="HigherPlains">7</RealmScore>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Wither" />
  </Object>
<Object type="0x5566" id="New Urgle">
    <DisplayId>Urgle</DisplayId>
    <Group>New Traptossers</Group>
    <Enemy />
    <Class>Character</Class>
    <Terrain>HigherPlains</Terrain>
    <RealmScore biome="HigherPlains">7</RealmScore>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1600</MaxHitPoints>
    <Size>100</Size>
    <Defense>9</Defense>
    <Exp>160</Exp>
    <BXP>380</BXP>
    <SpawnProb>0.5</SpawnProb>
    <Level>13</Level>
    <Quest />
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>70</Speed>
      <Damage>48</Damage>
      <Size>80</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <KillStat stat="Wither" />
  </Object>
<Object type="0x5567" id="New Left Horizontal Trap">
    <DisplayId>Trap Element</DisplayId>
    <Group>New AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <StasisImmune />
    <Enemy />
    <Exp>390</Exp>
    <Projectile id="1">
      <ObjectId>Web Thread</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Web Thread 2</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Web Thread 3</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5568" id="New Top Vertical Trap">
    <DisplayId>Trap Element</DisplayId>
    <Group>New AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <StasisImmune />
    <Enemy />
    <Exp>390</Exp>
    <Projectile id="1">
      <ObjectId>Web Thread</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Web Thread 2</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Web Thread 3</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x5569" id="New 45-225 Diagonal Trap">
    <DisplayId>Trap Element</DisplayId>
    <Group>New AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <StasisImmune />
    <Enemy />
    <Exp>390</Exp>
    <Projectile id="1">
      <ObjectId>Web Thread</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Web Thread 2</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Web Thread 3</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x556A" id="New 135-315 Diagonal Trap">
    <DisplayId>Trap Element</DisplayId>
    <Group>New AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <StasisImmune />
    <Enemy />
    <Exp>390</Exp>
    <Projectile id="1">
      <ObjectId>Web Thread</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Web Thread 2</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Web Thread 3</ObjectId>
      <Damage>20</Damage>
      <Size>210</Size>
      <Speed>70</Speed>
      <LifetimeMS>370</LifetimeMS>
      <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x556B" id="New Ogre Mage">
    <DisplayId>Ogre Mage</DisplayId>
    <Group>New Ogres</Group>
    <Enemy />
    <Exp>60</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>56</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <BXP>142</BXP>
    <Defense>7</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>67</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x556C" id="New Ogre Warrior">
    <DisplayId>Ogre Warrior</DisplayId>
    <Group>New Ogres</Group>
    <Enemy />
    <Exp>54</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>57</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>270</MaxHitPoints>
    <BXP>128</BXP>
    <Defense>7</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>38</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x556D" id="New Ogre Wizard">
    <DisplayId>Ogre Wizard</DisplayId>
    <Group>New Ogres</Group>
    <Enemy />
    <Exp>60</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>58</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <BXP>142</BXP>
    <Defense>7</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x556E" id="New Ogre King">
    <DisplayId>Ogre King</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>59</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>700</MaxHitPoints>
    <Exp>320</Exp>
    <BXP>760</BXP>
    <Defense>7</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x556F" id="New Night Elf Archer">
    <DisplayId>Night Elf Archer</DisplayId>
    <Group>New Night Elves</Group>
    <Enemy />
    <Exp>48</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>60</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>240</MaxHitPoints>
    <BXP>114</BXP>
    <Defense>0</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x5570" id="New Night Elf Warrior">
    <DisplayId>Night Elf Warrior</DisplayId>
    <Group>New Night Elves</Group>
    <Enemy />
    <Exp>56</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>61</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <BXP>133</BXP>
    <Defense>2</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>36</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x5571" id="New Night Elf Mage">
    <DisplayId>Night Elf Mage</DisplayId>
    <Group>New Night Elves</Group>
    <Enemy />
    <Exp>44</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>62</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>220</MaxHitPoints>
    <BXP>104</BXP>
    <Defense>0</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>25</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x5572" id="New Night Elf Veteran">
    <DisplayId>Night Elf Veteran</DisplayId>
    <Group>New Night Elves</Group>
    <Enemy />
    <Exp>60</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>63</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <BXP>142</BXP>
    <Defense>4</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Gold Arrow</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x5573" id="New Night Elf King">
    <DisplayId>Night Elf King</DisplayId>
    <Group>New Night Elves</Group>
    <Enemy />
    <Exp>36</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>65</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>180</MaxHitPoints>
    <BXP>85</BXP>
    <Defense>5</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x5574" id="New Lizard God">
    <DisplayId>Lizard God</DisplayId>
    <Group>New Night Elves</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>83</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>320</Exp>
    <BXP>570</BXP>
    <Defense>12</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">10</RealmScore>
    <God />
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x5575" id="New Dragon Egg">
    <DisplayId>White Dragon Egg</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xe5</Index>
    </Texture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>75</MaxHitPoints>
    <BXP>35</BXP>
    <Enemy />
    <Exp>16</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HigherForest</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x5576" id="New White Dragon Whelp">
    <DisplayId>White Dragon Whelp</DisplayId>
    <Class>Character</Class>
    <Size>65</Size>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>47</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <MaxHitPoints>240</MaxHitPoints>
    <BXP>114</BXP>
    <Enemy />
    <Exp>48</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <Size>80</Size>
      <LifetimeMS>2300</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x5577" id="New Juvenile White Dragon">
    <DisplayId>Juvenile White Dragon</DisplayId>
    <Class>Character</Class>
    <Size>90</Size>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <MaxHitPoints>300</MaxHitPoints>
    <BXP>142</BXP>
    <Enemy />
    <Exp>60</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>43</Damage>
      <Size>100</Size>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x5578" id="New Adult White Dragon">
    <DisplayId>Adult White Dragon</DisplayId>
    <Class>Character</Class>
    <Size>120</Size>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <MaxHitPoints>400</MaxHitPoints>
    <Exp>320</Exp>
    <BXP>760</BXP>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Enemy />
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>70</Speed>
      <Damage>60</Damage>
      <Size>120</Size>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x5579" id="New Realm Manticore">
    <DisplayId>Manticore</DisplayId>
    <Class>Character</Class>
    <Size>100</Size>
    <Texture>
      <File>lofiChar16x8</File>
      <Index>0x7d</Index>
    </Texture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <MaxHitPoints>700</MaxHitPoints>
    <BXP>332</BXP>
    <Enemy />
    <Exp>140</Exp>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile>
      <ObjectId>Coffin Bullet</ObjectId>
      <Speed>60</Speed>
      <Damage>35</Damage>
      <Size>90</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x557A" id="New Hunter Centaur">
    <DisplayId>Hunter Centaur</DisplayId>
    <Class>Character</Class>
    <Size>100</Size>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <MaxHitPoints>1200</MaxHitPoints>
    <Exp>320</Exp>
    <BXP>760</BXP>
    <Enemy />
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">10</RealmScore>
    <SpawnProb>0.75</SpawnProb>
    <Level>12</Level>
    <Quest />
    <Projectile>
      <ObjectId>Red Arrow</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>130</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Beer Shockwave</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x557B" id="New Dark Elf Scout">
    <DisplayId>Dark Elf Scout</DisplayId>
    <Group>New Dark Elves</Group>
    <Enemy />
    <Exp>50</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>42</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>250</MaxHitPoints>
    <BXP>118</BXP>
    <Defense>2</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>30</Damage>
      <Speed>68</Speed>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x557C" id="New Dark Elf Swordsman">
    <DisplayId>Dark Elf Swordsman</DisplayId>
    <Group>New Dark Elves</Group>
    <Enemy />
    <Exp>68</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>43</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>340</MaxHitPoints>
    <BXP>161</BXP>
    <Defense>5</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>35</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x557D" id="New Dark Elf Cleric">
    <DisplayId>Dark Elf Cleric</DisplayId>
    <Group>New Dark Elves</Group>
    <Enemy />
    <Exp>52</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>260</MaxHitPoints>
    <BXP>123</BXP>
    <Defense>0</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>20</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x557E" id="New Dark Elf Royal Guard">
    <DisplayId>Dark Elf Royal Guard</DisplayId>
    <Group>New Dark Elves</Group>
    <Enemy />
    <Exp>90</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>45</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <BXP>213</BXP>
    <Defense>2</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">7</RealmScore>
    <Projectile id="0">
      <ObjectId>Indigo Arrow</ObjectId>
      <Damage>45</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x557F" id="New Dark Elf Queen">
    <DisplayId>Dark Elf Queen</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>46</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>HigherForest</Terrain>
    <RealmScore biome="HigherForest">10</RealmScore>
    <Quest />
    <Level>14</Level>
    <Exp>320</Exp>
    <BXP>760</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blue Magic Attack</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Dark Forest" />
  </Object>
<Object type="0x50a" id="atst Wall">
    <Class>Wall</Class>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x161</Index>
    </Texture>
    <Top>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0x161</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0x741a" id="atst Low Range Obj">
    <DisplayId>Cool Dude</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <AlwaysPositiveHealth />
    <Quest />
    <HealthBarBoss radius="25" />
    <Projectile id="0">
      <ObjectId>BR Bullet</ObjectId>
      <Damage>300</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0x986" id="Enemy Barrier">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x22</Index>
    </Texture>
    <Size>-1</Size>
    <Static />
    <NoCover />
    <EnemyOccupySquare />
    <NoMiniMap />
  </Object>
<Object type="0x987" id="Player Barrier">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x22</Index>
    </Texture>
    <Size>-1</Size>
    <Static />
    <NoCover />
    <OccupySquare />
    <NoMiniMap />
  </Object>
<Object type="0x988" id="Everyone Barrier">
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    <Texture>
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  </Object>
<Object type="0x3cd1" id="SW Toy Ball">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x14</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x15</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x16</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x17</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <NoMiniMap />
  </Object>
<Object type="0x3cd2" id="SW Toy Xmas">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x18</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x19</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x1a</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x1b</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <NoMiniMap />
  </Object>
<Object type="0x3cd3" id="SW Toy Animal">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x1c</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x1d</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x1e</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x1f</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <NoMiniMap />
  </Object>
<Object type="0x3cd4" id="SW Toy Royal Doll">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x20</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x21</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x22</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x23</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x24</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <NoMiniMap />
  </Object>
<Object type="0x3cd5" id="SW Toy Building">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x25</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x26</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x34</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x35</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <NoMiniMap />
  </Object>
<Object type="0x3cd6" id="SW Toy Colored">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x28</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x29</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x2a</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x2b</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x2c</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <NoMiniMap />
  </Object>
<Object type="0x3cd7" id="SW Toy Weapon">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x27</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x2d</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x2e</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x2f</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <NoMiniMap />
  </Object>
<Object type="0x3cea" id="SW Toy Wooden">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x30</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x31</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x32</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x33</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x36</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x37</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <NoMiniMap />
  </Object>
<Object type="0x3cda" id="SW Toy Present">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x38</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x39</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x3a</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x3b</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x3c</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x3d</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x3e</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x3f</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <NoMiniMap />
  </Object>
<Object type="0x3d33" id="SW Toy Waldo">
    <Class>GameObject</Class>
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x26</Index>
    </Texture>
    <Static />
    <OccupySquare />
    <Size>50</Size>
    <NoMiniMap />
  </Object>
<Object type="0x3d20" id="SW Gift Small TutoT1R1">
    <DisplayId>Small Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x40</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>12</Exp>
    <BXP>57</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3d21" id="SW Gift Medium TutoT2R1">
    <DisplayId>Medium Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x48</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>550</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3d22" id="SW Gift Large TutoT3R1">
    <DisplayId>Large Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x1c</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3ced" id="SW Gift Small TutoT1R2">
    <DisplayId>Small Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x53</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3cee" id="SW Gift Medium TutoT2R2">
    <DisplayId>Medium Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x5d</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3cef" id="SW Gift Large TutoT3R2">
    <DisplayId>Large Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x2a</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3d1e" id="SW Gift Small TutoT1R3">
    <DisplayId>Small Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x65</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3d1f" id="SW Gift Medium TutoT2R3">
    <DisplayId>Medium Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>35</Exp>
    <BXP>166</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3d30" id="SW Gift Large TutoT3R3">
    <DisplayId>Large Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x3e</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x3cdb" id="SW Gift Small R1T1">
    <DisplayId>Small Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x40</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x43</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x41</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x42</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x44</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x45</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x46</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x47</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>12</Exp>
    <BXP>57</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3cdc" id="SW Gift Medium R1T2">
    <DisplayId>Medium Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x48</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x49</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4a</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4b</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4c</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4d</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4e</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
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    <Enemy />
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    <Enemy />
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    <Enemy />
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        <File>santaWorkshopObjects8x8</File>
        <Index>0x66</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x67</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>1440</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x3d16" id="SW Gift Medium R3T2">
    <DisplayId>Medium Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x6b</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x68</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x69</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x6a</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x6c</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x6d</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x6e</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x6f</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1440</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x3d17" id="SW Gift Large R3T3 RedYellow">
    <DisplayId>Large Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x3a</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>60</Exp>
    <BXP>285</BXP>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x3d18" id="SW Gift Large R3T3 BlueWhite">
    <DisplayId>Large Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x3b</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>60</Exp>
    <BXP>285</BXP>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x3d19" id="SW Gift Large R3T3 WhiteGreen">
    <DisplayId>Large Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x3c</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>60</Exp>
    <BXP>285</BXP>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x3d1a" id="SW Gift Large R3T3 GreenRed">
    <DisplayId>Large Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x3d</Index>
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    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
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    <BXP>285</BXP>
    <StasisImmune />
    <TrackLoot />
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    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x3d1b" id="SW Gift Large R3T3 YellowGreen">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x3e</Index>
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    <DeathSound>monster/default_death</DeathSound>
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    <ShadowSize>80</ShadowSize>
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    <BXP>285</BXP>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
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    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0x3d1c" id="SW Gift Large R3T3 RedWhite">
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    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x3f</Index>
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    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>60</Exp>
    <BXP>285</BXP>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
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    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0xb4e6" id="SW Gift Boss">
    <DisplayId>Suspiciously Large Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x3b</Index>
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    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>60</Exp>
    <BXP>285</BXP>
    <StasisImmune />
    <TrackLoot />
    <EventChestBoss />
    <SoulboundDust threshold="0.002" prob="1" dustMin="2" dustMax="4" seasonalBonus="0.15">greenDust</SoulboundDust>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,BOSS,BOSSFIGHT,STASISIMMUNE,TRACKLOOT,HPSCALEONENTRY,AMULET_ROOKIE</Labels>
    <SpecialSpawn category="Bis">SW Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Christmas Tree Cupcake</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Penguin Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Accessory)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Rainbow Rod</SpecialSpawn>
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<Object type="0x3d44" id="SW Room3 Gift Healer">
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    <Class>GameObject</Class>
    <Texture>
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    <Size>0</Size>
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<Object type="0x3d3f" id="SW Screen Changer">
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    <Class>Character</Class>
    <Texture>
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    <AltTexture id="1">
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        <File>santaWorkshopObjects16x16</File>
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    <NoMiniMap />
    <Size>100</Size>
    <Presentation>
      <Style id="SetAlt1">
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<Object type="0x3d34" id="SW Craig Anchor">
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    <Texture>
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    <NoMiniMap />
    <Size>0</Size>
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<Object type="0x3d46" id="SW Pet Stasis Shot">
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    <Texture>
      <File>santaWorkshopObjects8x8</File>
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    <ShadowSize>0</ShadowSize>
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<Object type="0x3d45" id="SW Pet Manager">
    <DisplayId>Pet Manager</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x74</Index>
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    <NoMiniMap />
    <Size>0</Size>
    <Labels>ENEMY</Labels>
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<Object type="0x3d41" id="SW Clock">
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    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
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    <NoMiniMap />
    <Size>0</Size>
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<Object type="0x3d47" id="SW Clock 2">
    <DisplayId>Santa's Clock</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
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    <NoMiniMap />
    <Size>0</Size>
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<Object type="0x3d26" id="TP Tile A">
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    <Texture>
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    <Texture>
      <File>invisible</File>
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<Object type="0x3d28" id="TP Tile C">
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    <Texture>
      <File>invisible</File>
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<Object type="0x3d3b" id="SW Security tile A">
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    <Texture>
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<Object type="0x3d3c" id="SW Security tile B">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
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    <Size>0</Size>
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<Object type="0x3d39" id="SW Elf">
    <DisplayId>Elf Guard</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
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    <Size>90</Size>
    <NoMiniMap />
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<Object type="0x3d07" id="SW Tree Helper 1">
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    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
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    <Size>90</Size>
    <NoMiniMap />
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<Object type="0x3d08" id="SW Tree Helper 2">
    <DisplayId>Cinnamon</DisplayId>
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    <Texture>
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    <NoMiniMap />
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<Object type="0x3d35" id="SW Tree Helper 3">
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    <NoMiniMap />
    <Size>90</Size>
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<Object type="0x3d23" id="SW Door GuardTutorial">
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<Object type="0x3d0d" id="SW Door Guard1">
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    <NoMiniMap />
    <Size>100</Size>
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<Object type="0x3d14" id="SW Door Guard2">
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    <Size>100</Size>
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<Object type="0x3d2a" id="Strange Voice">
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<Object type="0x368b" id="Basilisk Barrier">
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<Object type="0x3690" id="El Dorado Gold">
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    <Texture>
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    <AngleCorrection>1</AngleCorrection>
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0x3694" id="Insectile Spike">
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    <Texture>
      <File>secludedThicketObjects8x8</File>
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0x3695" id="Insectile Goo">
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    <Texture>
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0x3696" id="Avian Spinner">
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    <Texture>
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    <Rotation>-130</Rotation>
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    <Texture>
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    <AngleCorrection>1</AngleCorrection>
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0x3699" id="Static Ball">
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    <Rotation>-110</Rotation>
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<Object type="0x369a" id="Electric Discharge">
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    <Rotation>-200</Rotation>
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<Object type="0x369c" id="Electric Field">
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<Object type="0x369d" id="Volt Bolt">
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    <Rotation>60</Rotation>
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    <AngleCorrection>1</AngleCorrection>
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<Object type="0x369f" id="Secluded Thicket Portal">
    <DisplayId>Secluded Thicket</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DungeonName>Secluded Thicket</DungeonName>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x04</Index>
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    <ShadowSize>0</ShadowSize>
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<Object type="0x36a6" id="Tezcacoatl the Great Basilisk">
    <DisplayId>Tezcacoatl the Great Basilisk</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>6</Index>
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    <Portrait>
      <AnimatedTexture>
        <File>secludedThicketChars16x16</File>
        <Index>6</Index>
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    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <Size>130</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Quest />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <DontFaceAttacks />
    <TrackLoot />
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      <ObjectId>Great Basilisk Beam</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>28</Size>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>Great Basilisk Beam</ObjectId>
      <Damage>80</Damage>
      <Speed>58</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>45</Size>
      <MultiHit />
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    <Projectile id="2">
      <ObjectId>Great Basilisk Beam</ObjectId>
      <Damage>100</Damage>
      <Speed>63</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>73</Size>
      <MultiHit />
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    <Projectile id="3">
      <ObjectId>Great Basilisk Beam</ObjectId>
      <Damage>120</Damage>
      <Speed>71</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>117</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Great Basilisk Beam</ObjectId>
      <Damage>140</Damage>
      <Speed>84</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>190</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Great Basilisk Star</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>90</Size>
      <ConditionEffect duration="2.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Great Basilisk Wave</ObjectId>
      <Damage>130</Damage>
      <Speed>105</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Great Basilisk Wave</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
      <ConditionEffect duration="0.4">Unstable</ConditionEffect>
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    <Projectile id="9">
      <ObjectId>Great Basilisk Tooth</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Great Basilisk Shield</ObjectId>
      <Damage>250</Damage>
      <Speed>20</Speed>
      <Size>200</Size>
      <LifetimeMS>3200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Great Basilisk Shield</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <Size>135</Size>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="19">
      <ObjectId>Great Basilisk Bolt</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>1850</LifetimeMS>
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    <Projectile id="20">
      <ObjectId>Great Basilisk Bolt</ObjectId>
      <Damage>180</Damage>
      <Speed>65</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>secludedThicketChars16x16</File>
        <Index>8</Index>
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    <AltTexture id="2">
      <AnimatedTexture>
        <File>secludedThicketChars16x16</File>
        <Index>19</Index>
      </AnimatedTexture>
    </AltTexture>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,BEAST,GOD</Labels>
    <DamageBasedXP />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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    </Presentation>
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<Object type="0x36a7" id="Adult Basilisk">
    <DisplayId>Adult Basilisk</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars8x8</File>
      <Index>0</Index>
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    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <ShadowSize>80</ShadowSize>
    <StasisImmune />
    <ParalyzeImmune />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Basilisk Bite</ObjectId>
      <Damage>40</Damage>
      <Speed>150</Speed>
      <LifetimeMS>130</LifetimeMS>
      <Size>85</Size>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Swipe</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <Size>105</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Basilisk Spit</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1850</LifetimeMS>
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    <Projectile id="3">
      <ObjectId>Basilisk Barrier</ObjectId>
      <Damage>20</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="5">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="6">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>900</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>850</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="8">
      <ObjectId>Basilisk Wheel</ObjectId>
      <Damage>60</Damage>
      <Size>100</Size>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x36a8" id="Adult Basilisk 2">
    <DisplayId>Adult Basilisk</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars8x8</File>
      <Index>0</Index>
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    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <ShadowSize>80</ShadowSize>
    <StasisImmune />
    <ParalyzeImmune />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Basilisk Bite</ObjectId>
      <Damage>40</Damage>
      <Speed>150</Speed>
      <LifetimeMS>130</LifetimeMS>
      <Size>85</Size>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Swipe</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <Size>105</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Basilisk Spit</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1850</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Basilisk Barrier</ObjectId>
      <Damage>20</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="5">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>900</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>850</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="8">
      <ObjectId>Basilisk Wheel</ObjectId>
      <Damage>60</Damage>
      <Size>100</Size>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x36a9" id="Adult Basilisk 3">
    <DisplayId>Adult Basilisk</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <ShadowSize>80</ShadowSize>
    <StasisImmune />
    <ParalyzeImmune />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Basilisk Bite</ObjectId>
      <Damage>40</Damage>
      <Speed>150</Speed>
      <LifetimeMS>130</LifetimeMS>
      <Size>85</Size>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Swipe</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <Size>105</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Basilisk Spit</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1850</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Basilisk Barrier</ObjectId>
      <Damage>20</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>950</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Basilisk Wheel</ObjectId>
      <Damage>60</Damage>
      <Size>100</Size>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x36aa" id="Adult Basilisk 4">
    <DisplayId>Adult Basilisk</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <ShadowSize>80</ShadowSize>
    <StasisImmune />
    <ParalyzeImmune />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Basilisk Bite</ObjectId>
      <Damage>40</Damage>
      <Speed>150</Speed>
      <LifetimeMS>130</LifetimeMS>
      <Size>85</Size>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Swipe</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <Size>105</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Basilisk Spit</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1850</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Basilisk Barrier</ObjectId>
      <Damage>20</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>950</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Basilisk Wheel</ObjectId>
      <Damage>60</Damage>
      <Size>100</Size>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x36ab" id="Adult Basilisk 5">
    <DisplayId>Adult Basilisk</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <ShadowSize>80</ShadowSize>
    <StasisImmune />
    <ParalyzeImmune />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Basilisk Bite</ObjectId>
      <Damage>40</Damage>
      <Speed>150</Speed>
      <LifetimeMS>130</LifetimeMS>
      <Size>85</Size>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Swipe</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <Size>105</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Basilisk Spit</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1850</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Basilisk Barrier</ObjectId>
      <Damage>20</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>900</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>850</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Basilisk Wheel</ObjectId>
      <Damage>60</Damage>
      <Size>100</Size>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x36ac" id="Adult Basilisk 6">
    <DisplayId>Adult Basilisk</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <ShadowSize>80</ShadowSize>
    <StasisImmune />
    <ParalyzeImmune />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Basilisk Bite</ObjectId>
      <Damage>40</Damage>
      <Speed>150</Speed>
      <LifetimeMS>130</LifetimeMS>
      <Size>85</Size>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Swipe</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <Size>105</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Basilisk Spit</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1850</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Basilisk Barrier</ObjectId>
      <Damage>20</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>900</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>850</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Basilisk Wheel</ObjectId>
      <Damage>60</Damage>
      <Size>100</Size>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x36ad" id="El Dorado">
    <DisplayId>El Dorado</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MaxHitPoints>90000</MaxHitPoints>
    <Defense>65</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <Size>160</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Quest />
    <God />
    <DontFaceAttacks />
    <DontFaceMovement />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <DazedImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>El Dorado Spike</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>El Dorado Line</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <Size>210</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>El Dorado Gold</ObjectId>
      <Damage>200</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>El Dorado Curse</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <Size>130</Size>
      <LifetimeMS>2100</LifetimeMS>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>El Dorado Shield</ObjectId>
      <Damage>50</Damage>
      <Speed>45</Speed>
      <Size>120</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
      <ConditionEffect duration="5">Curse</ConditionEffect>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="18" />
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,GOD</Labels>
    <DamageBasedXP />
  </Object>
<Object type="0x36ae" id="Demon Tribesman">
    <DisplayId>Demon Tribesman</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>1</Size>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <God />
    <MaxHitPoints>26250</MaxHitPoints>
    <Defense>25</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Demonic Wave</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.6">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>75</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>secludedThicketChars16x16</File>
        <Index>1</Index>
      </AnimatedTexture>
      <Effect cooldown="0.1" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x36af" id="Insect Tribesman">
    <DisplayId>Insect Tribesman</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>1</Size>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <God />
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>35</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Insectile Spike</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Insectile Goo</ObjectId>
      <Damage>60</Damage>
      <Speed>95</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>secludedThicketChars16x16</File>
        <Index>2</Index>
      </AnimatedTexture>
      <Effect cooldown="0.1" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x36b0" id="Bird Tribesman">
    <DisplayId>Bird Tribesman</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>1</Size>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <God />
    <MaxHitPoints>26250</MaxHitPoints>
    <Defense>40</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Avian Spinner</ObjectId>
      <Damage>100</Damage>
      <Speed>105</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Avian Bolt</ObjectId>
      <Damage>135</Damage>
      <Speed>90</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1">Quiet</ConditionEffect>
    </Projectile>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>secludedThicketChars16x16</File>
        <Index>3</Index>
      </AnimatedTexture>
      <Effect cooldown="0.1" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x36b1" id="El Dorado Spirit">
    <DisplayId>El Dorado Spirit</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <Z>0.2</Z>
    <Flying />
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>El Dorado Spirit Skull</ObjectId>
      <Damage>200</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>200</Size>
      <MultiHit />
    </Projectile>
  </Object>
<Object type="0x36b2" id="Jungle Flame">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>summerNexusObjects16x16</File>
      <Index>0x4f</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x4f</Index>
        </Texture>
      </Frame>
    </Animation>
    <DisplayId>Jungle Flame</DisplayId>
    <Size>100</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>25</Damage>
      <Size>80</Size>
      <Speed>100</Speed>
      <LifetimeMS>80</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
  </Object>
<Object type="0x36b3" id="Demon Mask">
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <Color>0xbf0000</Color>
    <Animation prob="1.0" period="1.2">
      <Frame time="0.2">
        <Texture>
          <File>secludedThicketObjects8x8</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>secludedThicketObjects8x8</File>
          <Index>0x1d</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>secludedThicketObjects8x8</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>secludedThicketObjects8x8</File>
          <Index>0x1a</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <Z>0.2</Z>
    <Flying />
  </Object>
<Object type="0x36b4" id="Insect Mask">
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <Color>0x65b200</Color>
    <Animation prob="1.0" period="1.2">
      <Frame time="0.2">
        <Texture>
          <File>secludedThicketObjects8x8</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>secludedThicketObjects8x8</File>
          <Index>0x1e</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>secludedThicketObjects8x8</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>secludedThicketObjects8x8</File>
          <Index>0x1b</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <Z>0.2</Z>
    <Flying />
  </Object>
<Object type="0x36b5" id="Bird Mask">
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <Color>0x001ee5</Color>
    <Animation prob="1.0" period="1.2">
      <Frame time="0.2">
        <Texture>
          <File>secludedThicketObjects8x8</File>
          <Index>0x02</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>secludedThicketObjects8x8</File>
          <Index>0x1f</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>secludedThicketObjects8x8</File>
          <Index>0x02</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>secludedThicketObjects8x8</File>
          <Index>0x1c</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <Z>0.2</Z>
    <Flying />
  </Object>
<Object type="0x36b6" id="ST D1">
    <DisplayId>Demon Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>1125</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x00</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36b7" id="ST D2">
    <DisplayId>Demon Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>1125</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x00</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36b8" id="ST D3">
    <DisplayId>Demon Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>1125</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x00</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36b9" id="ST D4">
    <DisplayId>Demon Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>1125</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x00</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36ba" id="ST D5">
    <DisplayId>Demon Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x00</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36bb" id="ST D6">
    <DisplayId>Demon Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x00</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36bc" id="ST D7">
    <DisplayId>Demon Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x00</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36bd" id="ST D8">
    <DisplayId>Demon Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x00</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36be" id="ST D9">
    <DisplayId>Demon Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>1125</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x00</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36bf" id="ST D10">
    <DisplayId>Demon Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>1125</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x00</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36c0" id="ST D11">
    <DisplayId>Demon Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>1125</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x00</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36c1" id="ST D12">
    <DisplayId>Demon Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x00</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>1125</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x00</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36c2" id="ST I1">
    <DisplayId>Insect Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Insectile Spike</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.4">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x01</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36c3" id="ST I2">
    <DisplayId>Insect Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Insectile Spike</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.4">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x01</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36c4" id="ST I3">
    <DisplayId>Insect Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Insectile Spike</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.4">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x01</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36c5" id="ST I4">
    <DisplayId>Insect Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Insectile Spike</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.4">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x01</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36c6" id="ST B1">
    <DisplayId>Bird Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Avian Spinner</ObjectId>
      <Damage>80</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3700</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x02</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36c7" id="ST B2">
    <DisplayId>Bird Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Avian Spinner</ObjectId>
      <Damage>80</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3700</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x02</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36c8" id="ST B3">
    <DisplayId>Bird Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Avian Spinner</ObjectId>
      <Damage>80</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3700</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x02</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36c9" id="ST B4">
    <DisplayId>Bird Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Avian Spinner</ObjectId>
      <Damage>80</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3700</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x02</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x36ca" id="Xolotl the Lightning God">
    <DisplayId>Xolotl the Lightning God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
      --&gt;
      <MaxHitPoints>90000</MaxHitPoints><Defense>30</Defense><Exp>20000</Exp><BXP>100000</BXP><Size>135</Size><CustomHitbox x="0" y="0" scale="2.0" /><MinimapIcon piece="Boss" /><HitSound>monster/archdemon_hit</HitSound><DeathSound>monster/archdemon_death</DeathSound><Quest /><God /><StasisImmune /><ParalyzeImmune /><StunImmune /><EventChestBoss /><TrackLoot /><AlwaysPositiveHealth /><Projectile id="0"><ObjectId>Lightning Shot</ObjectId><Damage>125</Damage><Speed>70</Speed><Size>90</Size><LifetimeMS>5000</LifetimeMS><MultiHit /></Projectile><Projectile id="1"><ObjectId>Static Ball</ObjectId><Damage>80</Damage><Speed>80</Speed><Size>90</Size><LifetimeMS>5000</LifetimeMS><MultiHit /><ConditionEffect duration="3">Bleeding</ConditionEffect></Projectile><Projectile id="2"><ObjectId>Electric Discharge</ObjectId><Damage>140</Damage><Speed>60</Speed><LifetimeMS>5000</LifetimeMS><Size>80</Size><MultiHit /></Projectile><Projectile id="3"><ObjectId>Static Star</ObjectId><Damage>130</Damage><Speed>40</Speed><LifetimeMS>10000</LifetimeMS><Magnitude>8</Magnitude><PassesCover /><Parametric /><FaceDir /><Size>120</Size><MultiHit /></Projectile><Projectile id="4"><ObjectId>Electric Field</ObjectId><Speed>150</Speed><Damage>0</Damage><Size>100</Size><LifetimeMS>4000</LifetimeMS><ConditionEffect duration="2">Petrify</ConditionEffect><MultiHit /></Projectile><AltTexture id="1"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>9</Index></AnimatedTexture></AltTexture><AltTexture id="2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>10</Index></AnimatedTexture></AltTexture><AltTexture id="3"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>11</Index></AnimatedTexture></AltTexture><AltTexture id="4"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>12</Index></AnimatedTexture></AltTexture><AltTexture id="5"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>13</Index></AnimatedTexture></AltTexture><AltTexture id="6"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>14</Index></AnimatedTexture></AltTexture><AltTexture id="7"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>15</Index></AnimatedTexture></AltTexture><AltTexture id="8"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>16</Index></AnimatedTexture></AltTexture><AltTexture id="9"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>17</Index></AnimatedTexture></AltTexture><AltTexture id="10"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>18</Index></AnimatedTexture></AltTexture><Animation prob="1" period="0.8" id="dance"><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>11</Index></AnimatedTexture></Frame><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>12</Index></AnimatedTexture></Frame><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>13</Index></AnimatedTexture></Frame><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>14</Index></AnimatedTexture></Frame></Animation><Animation prob="1" period="0.4" id="stormy"><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>10</Index></AnimatedTexture></Frame><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>9</Index></AnimatedTexture></Frame></Animation><Animation prob="1" period="0.8" id="hurt"><Frame time="0.4"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>15</Index></AnimatedTexture></Frame><Frame time="0.4"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>16</Index></AnimatedTexture></Frame></Animation><Animation prob="1" period="0.4" id="ele"><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>17</Index></AnimatedTexture></Frame><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>18</Index></AnimatedTexture></Frame></Animation><Animation prob="1" period="0.4" id="ini"><Frame time="1"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>9</Index></AnimatedTexture></Frame></Animation>
      --&gt;
      <SoulboundDust dustMin="40" dustMax="48" seasonalBonus="0.15">greenDust</SoulboundDust><SoulboundDust dustMin="52" dustMax="60" seasonalBonus="0.15">redDust</SoulboundDust><HealthBarBoss radius="30" /><KillStat stat="HumanoidKills" /><KillStat stat="GodKills" /><DamageBasedXP /><Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_VETERAN</Labels><SpecialSpawn category="Bis">Secluded Thicket Portal</SpecialSpawn><SpecialSpawn category="Chef">Grapes of Wrath</SpecialSpawn><SpecialSpawn category="PetCollector">Rare Avian Egg</SpecialSpawn><SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn><SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn><SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn><SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn><SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn><SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn><SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn><SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn><SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn><SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn><SpecialSpawn category="Souvenir_HIG">Penetrating Blast Spell</SpecialSpawn><SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn><SpecialSpawn category="SkinHunter" perPlayer="true">Good Mask Spirit Pet Stone</SpecialSpawn><SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn><SpecialSpawn category="Token">3STToken</SpecialSpawn><SpecialSpawn category="Oryxmania">Xolotl Arena Portal</SpecialSpawn><SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn><SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn><SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn><Presentation><Style id="SetAnimini"><StyleStep id="ini">SetAnimation</StyleStep></Style><Style id="SetAnimstormy"><StyleStep id="stormy">SetAnimation</StyleStep></Style><Style id="SetAnimdance"><StyleStep id="dance">SetAnimation</StyleStep></Style><Style id="SetAlt1"><StyleStep altTextureId="1">SetAltTexture</StyleStep></Style><Style id="SetAlt2"><StyleStep altTextureId="2">SetAltTexture</StyleStep></Style><Style id="SetAlt3"><StyleStep altTextureId="3">SetAltTexture</StyleStep></Style><Style id="SetAlt4"><StyleStep altTextureId="4">SetAltTexture</StyleStep></Style><Style id="SetAlt5"><StyleStep altTextureId="5">SetAltTexture</StyleStep></Style><Style id="SetAlt6"><StyleStep altTextureId="6">SetAltTexture</StyleStep></Style><Style id="SetAlt7"><StyleStep altTextureId="7">SetAltTexture</StyleStep></Style><Style id="SetAlt8"><StyleStep altTextureId="8">SetAltTexture</StyleStep></Style><Style id="SetAlt9"><StyleStep altTextureId="9">SetAltTexture</StyleStep></Style><Style id="SetAlt10"><StyleStep altTextureId="10">SetAltTexture</StyleStep></Style><Style id="SetAnimhurt"><StyleStep id="hurt">SetAnimation</StyleStep></Style><Style id="SetAnimele"><StyleStep id="ele">SetAnimation</StyleStep></Style></Presentation></Object>
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    <DisplayId>Lightning Totem</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>15000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>20</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <DontFaceAttacks />
    <DontFaceMovement />
    <Projectile id="0">
      <ObjectId>Electric Field</ObjectId>
      <Damage>105</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Volt Bolt</ObjectId>
      <Size>100</Size>
      <Damage>40</Damage>
      <Speed>120</Speed>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect duration="0.3">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x36cc" id="Lightning Target">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
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        <Texture>
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      <Frame time="0.2">
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<Object type="0x36cd" id="Lightning Target 2">
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    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
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      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
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<Object type="0x36ce" id="Lightning Target 3">
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    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
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      <Index>0x00</Index>
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    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
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        <Texture>
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<Object type="0x36cf" id="Lightning Target T">
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    <Class>Character</Class>
    <Texture>
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      <Index>0x00</Index>
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    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
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        </Texture>
      </Frame>
    </Animation>
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<Object type="0x36d0" id="Lightning Target X">
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    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
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        </Texture>
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      <Frame time="0.2">
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<Object type="0x36d1" id="Lightning Target N">
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    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
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    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
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<Object type="0x36d2" id="Lightning Target E">
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    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
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    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
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<Object type="0x36d3" id="Lightning Target S">
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    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
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    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
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        <Texture>
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      <Frame time="0.2">
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<Object type="0x36d4" id="Lightning Target W">
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    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
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    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
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<Object type="0x36d5" id="Lightning Target NE">
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    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
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    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
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        </Texture>
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      <Frame time="0.2">
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        </Texture>
      </Frame>
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<Object type="0x36d6" id="Lightning Target NW">
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    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
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<Object type="0x36d7" id="Lightning Target SE">
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    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
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      <Index>0x00</Index>
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    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
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<Object type="0x36d8" id="Lightning Target SW">
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    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
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        <Texture>
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      <Frame time="0.2">
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    <DisplayId>Lightning Strike</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>9</Index>
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    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>300</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Flying />
    <Exp>0</Exp>
    <Sound id="0">lightning</Sound>
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<Object type="0x36da" id="Storm Generator">
    <DisplayId>Xolotl the Lightning God</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
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    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile id="3">
      <ObjectId>Storm Swirl</ObjectId>
      <Damage>25</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>80</Size>
      <Boomerang />
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
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    <Projectile id="4">
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      <Boomerang />
      <MultiHit />
      <PassesCover />
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
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    <Sound id="0">monster/archdemon_death</Sound>
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<Object type="0x36db" id="Dialogue Controller">
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    <Class>GameObject</Class>
    <Texture>
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    <Size>-1</Size>
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    <Texture>
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    </Texture>
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<Object type="0x36dd" id="Fake Lightning Target">
    <DisplayId>Stupid Loophole</DisplayId>
    <Class>GameObject</Class>
    <AnimatedTexture>
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<Object type="0x36de" id="The Ultimate Loophole">
    <Class>GameObject</Class>
    <Texture>
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    </Texture>
    <Size>0</Size>
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<Object type="0x36f7" id="Retreat Taunt Controller">
    <Class>GameObject</Class>
    <Texture>
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      <Index>0</Index>
    </Texture>
    <Size>0</Size>
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<Object type="0x36df" id="ST First Door Helper">
    <DisplayId>Niegil</DisplayId>
    <Class>GameObject</Class>
    <Texture>
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    <Size>0</Size>
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<Object type="0x36e0" id="ST First Boss Closer">
    <DisplayId>sucks</DisplayId>
    <Class>GameObject</Class>
    <Texture>
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    <Size>0</Size>
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<Object type="0x36e1" id="ST Second Door Helper">
    <DisplayId>Sparky also sucks</DisplayId>
    <Class>GameObject</Class>
    <Texture>
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      <Index>0</Index>
    </Texture>
    <Size>0</Size>
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<Object type="0x36e2" id="ST Third Boss Helper">
    <DisplayId>Dataminer please piss off</DisplayId>
    <Class>GameObject</Class>
    <Texture>
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    <Size>0</Size>
    <Presentation>
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<Object type="0x36e5" id="ST Temple BR">
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    <Class>GameObject</Class>
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<Object type="0x36e6" id="ST Temple BL">
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    <Size>0</Size>
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<Object type="0x36e7" id="ST Summon Helper">
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    <Texture>
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      <Index>0x45c</Index>
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    <Size>100</Size>
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<Object type="0x36e8" id="ST Bas Anchor 1">
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    <AnimatedTexture>
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    <AnimatedTexture>
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<Object type="0x36ef" id="Thicket Tree Big">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
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      </Texture>
      <Texture>
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      <Texture>
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      <Texture>
        <File>lofiObjBig</File>
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    </RandomTexture>
    <Static />
    <OccupySquare />
    <Color>0x598923</Color>
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<Object type="0x36f0" id="Thicket Plant Unbreakable">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment3</File>
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      <Texture>
        <File>lofiEnvironment3</File>
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      <Texture>
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    <Static />
    <OccupySquare />
    <Color>0x275130</Color>
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<Object type="0x36f1" id="Thicket Flowers Solid">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment3</File>
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      <Texture>
        <File>lofiEnvironment3</File>
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      <Texture>
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      <Texture>
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    <DrawOnGround />
    <OccupySquare />
    <NoMiniMap />
    <Static />
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<Object type="0x36f2" id="Thicket Grass Solid">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x63</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x64</Index>
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      <Texture>
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        <Index>0x65</Index>
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      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x66</Index>
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    <Static />
    <OccupySquare />
    <Color>0x8EB518</Color>
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<Object type="0x36f3" id="Lightning Totem Rubble">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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        <Index>0x04</Index>
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    </RandomTexture>
    <Size>120</Size>
    <Static />
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<Object type="0x36f6" id="Thicket Brazier">
    <Class>GameObject</Class>
    <Texture>
      <File>secludedThicketObjects16x16</File>
      <Index>0x0a</Index>
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    <Animation period="0.0" prob="1.0">
      <Frame time="0.2">
        <Texture>
          <File>secludedThicketObjects16x16</File>
          <Index>0x0a</Index>
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      <Frame time="0.2">
        <Texture>
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          <Index>0x0b</Index>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
        <Texture>
          <File>secludedThicketObjects16x16</File>
          <Index>0x0d</Index>
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    <FullOccupy />
    <OccupySquare />
    <ShadowSize>80</ShadowSize>
    <Size>90</Size>
    <NoMiniMap />
    <Static />
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<Object type="0x36f4" id="El Dorado Temple Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x11</Index>
      </Texture>
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x12</Index>
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    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>lofiEnvironment2</File>
          <Index>0xe8</Index>
        </Texture>
        <Texture>
          <File>lofiEnvironment2</File>
          <Index>0xe9</Index>
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        <Texture>
          <File>lofiEnvironment2</File>
          <Index>0xea</Index>
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      </RandomTexture>
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    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0x36f5" id="El Dorado Temple Bricks">
    <Class>Wall</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x13</Index>
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    <Top>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0xed</Index>
      </Texture>
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    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0x300b" id="Arcane Style Remover">
    <Class>Equipment</Class>
    <Shader />
    <RemoveShader />
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Arcane Style Remover</DisplayId>
    <Description>Using this will remove your current Arcane Style.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b9</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x300d" id="Blue Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">0000FF</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x300e" id="Brown Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">A52A2A</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x300f" id="Crimson Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">DC143C</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3010" id="Cyan Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">00FFFF</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3011" id="Gold Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">FFD700</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3012" id="Grey Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">808080</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3013" id="Green Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">008000</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3014" id="Indigo Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">4B0082</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3015" id="Lime Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">00FF00</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3016" id="Orange Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">FFA500</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3017" id="Pink Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">FFC0CB</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3018" id="Purple Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">800080</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3019" id="Red Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">FF0000</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x301a" id="Silver Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">C0C0C0</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x301b" id="Turquoise Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">40E0D0</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x301c" id="Violet Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">EE82EE</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x301d" id="White Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">FFFFFF</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x301e" id="Yellow Pulse Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.4">FFFF00</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3020" id="Low Blue Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">0000FF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3021" id="Low Brown Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">A52A2A</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3022" id="Low Crimson Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">DC143C</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3023" id="Low Cyan Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">00FFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3024" id="Low Gold Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">FFD700</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3025" id="Low Grey Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">808080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3026" id="Low Green Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3027" id="Low Indigo Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">4B0082</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3028" id="Low Lime Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">00FF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3029" id="Low Orange Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">FFA500</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x302a" id="Low Pink Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">FFC0CB</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x302b" id="Low Purple Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">800080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x302c" id="Low Red Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">FF0000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x302d" id="Low Silver Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">C0C0C0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x302e" id="Low Turquoise Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">40E0D0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x302f" id="Low Violet Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">EE82EE</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3030" id="Low White Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">FFFFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3031" id="Low Yellow Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.25">FFFF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3033" id="Medium Blue Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">0000FF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3034" id="Medium Brown Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">A52A2A</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3035" id="Medium Crimson Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">DC143C</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3036" id="Medium Cyan Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">00FFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3037" id="Medium Gold Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">FFD700</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3038" id="Medium Grey Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">808080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3039" id="Medium Green Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">008000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x303a" id="Medium Indigo Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">4B0082</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x303b" id="Medium Lime Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">00FF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x303c" id="Medium Orange Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">FFA500</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x303d" id="Medium Pink Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">FFC0CB</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x303e" id="Medium Purple Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">800080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x303f" id="Medium Red Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">FF0000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3040" id="Medium Silver Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">C0C0C0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3041" id="Medium Turquoise Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">40E0D0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3042" id="Medium Violet Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.5">EE82EE</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3043" id="Medium White Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3044" id="Medium Yellow Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3046" id="High Blue Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3047" id="High Brown Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3048" id="High Crimson Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3049" id="High Cyan Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x304a" id="High Gold Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x304b" id="High Grey Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x304c" id="High Green Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x304d" id="High Indigo Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x304e" id="High Lime Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.75">00FF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x304f" id="High Orange Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.75">FFA500</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3050" id="High Pink Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.75">FFC0CB</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3051" id="High Purple Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.75">800080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3052" id="High Red Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.75">FF0000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3053" id="High Silver Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.75">C0C0C0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3054" id="High Turquoise Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.75">40E0D0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3055" id="High Violet Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.75">EE82EE</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3056" id="High White Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <InnerGlow intensity="0.75">FFFFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3057" id="High Yellow Inner Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3059" id="Low Blue Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">0000FF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x305a" id="Low Brown Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.25">A52A2A</Pulse>
    <InnerGlow intensity="0.2">A52A2A</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x305b" id="Low Crimson Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.25">DC143C</Pulse>
    <InnerGlow intensity="0.2">DC143C</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x305c" id="Low Cyan Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">00FFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x305d" id="Low Gold Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">FFD700</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x305e" id="Low Grey Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">808080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x305f" id="Low Green Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">008000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3060" id="Low Indigo Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.25">4B0082</Pulse>
    <InnerGlow intensity="0.2">4B0082</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3061" id="Low Lime Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">00FF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3062" id="Low Orange Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">FFA500</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3063" id="Low Pink Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.25">FFC0CB</Pulse>
    <InnerGlow intensity="0.2">FFC0CB</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3064" id="Low Purple Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
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    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">800080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3065" id="Low Red Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
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    <Activate>Shader</Activate>
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    <InnerGlow intensity="0.2">FF0000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3066" id="Low Silver Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
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    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">C0C0C0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3067" id="Low Turquoise Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
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    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.25">40E0D0</Pulse>
    <InnerGlow intensity="0.2">40E0D0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3068" id="Low Violet Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">EE82EE</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3069" id="Low White Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">FFFFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x306a" id="Low Yellow Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
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    <Activate>Shader</Activate>
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    <InnerGlow intensity="0.2">FFFF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x306c" id="Medium Blue Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">0000FF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x306d" id="Medium Brown Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">A52A2A</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x306e" id="Medium Crimson Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <InnerGlow intensity="0.2">DC143C</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x306f" id="Medium Cyan Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Activate>Shader</Activate>
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    <InnerGlow intensity="0.2">00FFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3070" id="Medium Gold Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Activate>Shader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3071" id="Medium Grey Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Activate>Shader</Activate>
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    <InnerGlow intensity="0.2">808080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3072" id="Medium Green Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Activate>Shader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3073" id="Medium Indigo Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Activate>Shader</Activate>
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    <InnerGlow intensity="0.2">4B0082</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3074" id="Medium Lime Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Activate>Shader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3075" id="Medium Orange Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.5">FFA500</Pulse>
    <InnerGlow intensity="0.2">FFA500</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3076" id="Medium Pink Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.5">FFC0CB</Pulse>
    <InnerGlow intensity="0.2">FFC0CB</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3077" id="Medium Purple Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.5">800080</Pulse>
    <InnerGlow intensity="0.2">800080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3078" id="Medium Red Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.5">FF0000</Pulse>
    <InnerGlow intensity="0.2">FF0000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3079" id="Medium Silver Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.5">C0C0C0</Pulse>
    <InnerGlow intensity="0.2">C0C0C0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x307a" id="Medium Turquoise Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.5">40E0D0</Pulse>
    <InnerGlow intensity="0.2">40E0D0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x307b" id="Medium Violet Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.5">EE82EE</Pulse>
    <InnerGlow intensity="0.2">EE82EE</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x307c" id="Medium White Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.5">FFFFFF</Pulse>
    <InnerGlow intensity="0.2">FFFFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x307d" id="Medium Yellow Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.5">FFFF00</Pulse>
    <InnerGlow intensity="0.2">FFFF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x307f" id="High Blue Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">0000FF</Pulse>
    <InnerGlow intensity="0.2">0000FF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3080" id="High Brown Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">A52A2A</Pulse>
    <InnerGlow intensity="0.2">A52A2A</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3081" id="High Crimson Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">DC143C</Pulse>
    <InnerGlow intensity="0.2">DC143C</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3082" id="High Cyan Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">00FFFF</Pulse>
    <InnerGlow intensity="0.2">00FFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3083" id="High Gold Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">FFD700</Pulse>
    <InnerGlow intensity="0.2">FFD700</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3084" id="High Grey Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">808080</Pulse>
    <InnerGlow intensity="0.2">808080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3085" id="High Green Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">008000</Pulse>
    <InnerGlow intensity="0.2">008000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3086" id="High Indigo Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">4B0082</Pulse>
    <InnerGlow intensity="0.2">4B0082</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3087" id="High Lime Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">00FF00</Pulse>
    <InnerGlow intensity="0.2">00FF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3088" id="High Orange Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">FFA500</Pulse>
    <InnerGlow intensity="0.2">FFA500</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3089" id="High Pink Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">FFC0CB</Pulse>
    <InnerGlow intensity="0.2">FFC0CB</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x308a" id="High Purple Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">800080</Pulse>
    <InnerGlow intensity="0.2">800080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x308b" id="High Red Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">FF0000</Pulse>
    <InnerGlow intensity="0.2">FF0000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x308c" id="High Silver Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">C0C0C0</Pulse>
    <InnerGlow intensity="0.2">C0C0C0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x308d" id="High Turquoise Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">40E0D0</Pulse>
    <InnerGlow intensity="0.2">40E0D0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x308e" id="High Violet Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">EE82EE</Pulse>
    <InnerGlow intensity="0.2">EE82EE</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x308f" id="High White Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">FFFFFF</Pulse>
    <InnerGlow intensity="0.2">FFFFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3090" id="High Yellow Pulse and Glow Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Pulse intensity="0.75">FFFF00</Pulse>
    <InnerGlow intensity="0.2">FFFF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3092" id="Blue Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">0000FF</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3093" id="Brown Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">A52A2A</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3094" id="Crimson Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">DC143C</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3095" id="Cyan Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">00FFFF</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3096" id="Gold Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">FFD700</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3097" id="Grey Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">808080</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3098" id="Green Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">008000</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3099" id="Indigo Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">4B0082</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x309a" id="Lime Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">00FF00</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x309b" id="Orange Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">FFA500</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x309c" id="Pink Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">FFC0CB</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x309d" id="Purple Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">800080</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x309e" id="Red Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">FF0000</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x309f" id="Silver Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">C0C0C0</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30a0" id="Turquoise Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">40E0D0</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30a1" id="Violet Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">EE82EE</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30a2" id="White Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">FFFFFF</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30a3" id="Yellow Hologram Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">FFFF00</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x300c" id="Low Bubble Scroller Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Scroller intensity="0.5" speedY="0.4">bubble</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x301F" id="Mid Bubble Scroller Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Scroller intensity="0.75" speedY="0.4">bubble</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3032" id="High Bubble Scroller Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Scroller intensity="1" speedY="0.4">bubble</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30A8" id="Low Falling Star Left Scroller Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Scroller intensity="0.5" speedY="-0.4" speedX="0.3">star</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30A9" id="Mid Falling Star Left Scroller Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Scroller intensity="0.75" speedY="-0.4" speedX="0.3">star</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Aa" id="High Falling Star Left Scroller Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Scroller intensity="1" speedY="-0.4" speedX="0.3">star</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30Ab" id="Low Falling Star Right Scroller Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Scroller intensity="0.5" speedY="-0.4" speedX="-0.3">star</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Ac" id="Mid Falling Star Right Scroller Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Scroller intensity="0.75" speedY="-0.4" speedX="-0.3">star</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Ad" id="High Falling Star Right Scroller Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5a0</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Scroller intensity="1" speedY="-0.4" speedX="-0.3">star</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30B1" id="Low Blue Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="0000FF" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30B2" id="Low Brown Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="A52A2A" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30B3" id="Low Crimson Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="DC143C" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30B4" id="Low Cyan Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="00FFFF" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30B5" id="Low Gold Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="FFD700" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30B6" id="Low Grey Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="808080" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30B7" id="Low Green Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="008000" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30B8" id="Low Indigo Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="4B0082" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30B9" id="Low Lime Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="00FF00" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Ba" id="Low Orange Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="FFA500" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Bb" id="Low Pink Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="FFC0CB" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Bc" id="Low Purple Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="800080" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Bd" id="Low Red Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="FF0000" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Be" id="Low Silver Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="C0C0C0" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Bf" id="Low Turquoise Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="40E0D0" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30c0" id="Low Violet Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="EE82EE" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30c1" id="Low White Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="FFFFFF" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30c2" id="Low Yellow Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="FFFF00" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30c4" id="Medium Brown Fire Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30c5" id="Medium Crimson Fire Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30c7" id="Medium Gold Fire Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30c8" id="Medium Grey Fire Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30c9" id="Medium Green Fire Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30cc" id="Medium Orange Fire Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30cd" id="Medium Pink Fire Flipbook Style">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30ce" id="Medium Purple Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30cf" id="Medium Red Fire Flipbook Style">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30d0" id="Medium Silver Fire Flipbook Style">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30d1" id="Medium Turquoise Fire Flipbook Style">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30d2" id="Medium Violet Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30d3" id="Medium White Fire Flipbook Style">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30d4" id="Medium Yellow Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30d5" id="High Blue Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30d6" id="High Brown Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30d7" id="High Crimson Fire Flipbook Style">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30d8" id="High Cyan Fire Flipbook Style">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30d9" id="High Gold Fire Flipbook Style">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30da" id="High Grey Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30db" id="High Green Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30dc" id="High Indigo Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30dd" id="High Lime Fire Flipbook Style">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30de" id="High Orange Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30df" id="High Pink Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30e0" id="High Purple Fire Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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<Object type="0x30e1" id="High Red Fire Flipbook Style">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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<Object type="0x30e2" id="High Silver Fire Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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<Object type="0x30e3" id="High Turquoise Fire Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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<Object type="0x30e4" id="High Violet Fire Flipbook Style">
    <Class>Equipment</Class>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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<Object type="0x30e5" id="High White Fire Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
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<Object type="0x30e6" id="High Yellow Fire Flipbook Style">
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    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30E7" id="Low Blue Inferno Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30E8" id="Low Brown Inferno Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30E9" id="Low Crimson Inferno Flipbook Style">
    <Class>Equipment</Class>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Ea" id="Low Cyan Inferno Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Eb" id="Low Gold Inferno Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Ec" id="Low Grey Inferno Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Ed" id="Low Green Inferno Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Ee" id="Low Indigo Inferno Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30Ef" id="Low Lime Inferno Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30f0" id="Low Orange Inferno Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30f1" id="Low Pink Inferno Flipbook Style">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30f2" id="Low Purple Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30f3" id="Low Red Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30f4" id="Low Silver Inferno Flipbook Style">
    <Class>Equipment</Class>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30f5" id="Low Turquoise Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30f6" id="Low Violet Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30f7" id="Low White Inferno Flipbook Style">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30f8" id="Low Yellow Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30f9" id="Medium Blue Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30fa" id="Medium Brown Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30fb" id="Medium Crimson Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30fc" id="Medium Cyan Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30fd" id="Medium Gold Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30fe" id="Medium Grey Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x30ff" id="Medium Green Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3100" id="Medium Indigo Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3101" id="Medium Lime Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3102" id="Medium Orange Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3103" id="Medium Pink Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3104" id="Medium Purple Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3105" id="Medium Red Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3106" id="Medium Silver Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3107" id="Medium Turquoise Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3108" id="Medium Violet Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3109" id="Medium White Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Flipbook intensity="0.75" framerate="30" scale="1" color="FFFFFF" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x310a" id="Medium Yellow Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1" color="FFFF00" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x310b" id="High Blue Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="0000FF" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x310c" id="High Brown Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="A52A2A" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x310d" id="High Crimson Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="DC143C" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x310e" id="High Cyan Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="00FFFF" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x310f" id="High Gold Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="FFD700" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3110" id="High Grey Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="808080" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3111" id="High Green Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="008000" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3112" id="High Indigo Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="4B0082" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3113" id="High Lime Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="00FF00" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3114" id="High Orange Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="FFA500" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3115" id="High Pink Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="FFC0CB" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3116" id="High Purple Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="800080" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3117" id="High Red Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="FF0000" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3118" id="High Silver Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="C0C0C0" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3119" id="High Turquoise Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="40E0D0" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x311a" id="High Violet Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="EE82EE" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x311b" id="High White Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="FFFFFF" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x311c" id="High Yellow Inferno Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="FFFF00" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x311D" id="Low Blue Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="0000FF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x311e" id="Low Brown Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="A52A2A">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x311f" id="Low Crimson Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="DC143C">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3120" id="Low Cyan Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="00FFFF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3121" id="Low Gold Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="FFD700">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3122" id="Low Grey Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="808080">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3123" id="Low Green Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3124" id="Low Indigo Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3125" id="Low Lime Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="00FF00">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3126" id="Low Orange Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="FFA500">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3127" id="Low Pink Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3128" id="Low Purple Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="800080">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3129" id="Low Red Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="FF0000">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x312a" id="Low Silver Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="C0C0C0">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x312b" id="Low Turquoise Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="40E0D0">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x312c" id="Low Violet Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="EE82EE">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x312d" id="Low White Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="FFFFFF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x312e" id="Low Yellow Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="FFFF00">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x312f" id="Medium Blue Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="0000FF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3130" id="Medium Brown Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="A52A2A">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3131" id="Medium Crimson Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3132" id="Medium Cyan Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3133" id="Medium Gold Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3134" id="Medium Grey Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="808080">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3135" id="Medium Green Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="008000">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3136" id="Medium Indigo Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3137" id="Medium Lime Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="00FF00">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3138" id="Medium Orange Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="FFA500">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3139" id="Medium Pink Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="FFC0CB">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x313a" id="Medium Purple Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="800080">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x313b" id="Medium Red Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="FF0000">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x313c" id="Medium Silver Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="C0C0C0">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x313d" id="Medium Turquoise Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="40E0D0">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x313e" id="Medium Violet Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="EE82EE">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x313f" id="Medium White Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="FFFFFF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3140" id="Medium Yellow Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="FFFF00">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3141" id="High Blue Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="0000FF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3142" id="High Brown Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="A52A2A">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3143" id="High Crimson Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="DC143C">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3144" id="High Cyan Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="00FFFF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3145" id="High Gold Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="FFD700">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3146" id="High Grey Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="808080">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3147" id="High Green Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3148" id="High Indigo Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="4B0082">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3149" id="High Lime Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="00FF00">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x314a" id="High Orange Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="FFA500">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x314b" id="High Pink Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="FFC0CB">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x314c" id="High Purple Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="800080">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x314d" id="High Red Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="FF0000">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x314e" id="High Silver Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x314f" id="High Turquoise Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3150" id="High Violet Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="EE82EE">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3151" id="High White Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="FFFFFF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3152" id="High Yellow Explosion Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="FFFF00">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3045" id="Low Festive Lights Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="5" scale="1">xmas_lights</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3058" id="Mid Festive Lights Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="5" scale="1">xmas_lights</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x306B" id="High Festive Lights Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="5" scale="1">xmas_lights</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x307E" id="Low Holiday Lights Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="5" scale="1">xmas_lights2</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3091" id="Mid Holiday Lights Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="5" scale="1">xmas_lights2</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30A4" id="High Holiday Lights Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="5" scale="1">xmas_lights2</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30A5" id="Low Snowfall Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">snowfall</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30A6" id="Mid Snowfall Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">snowfall</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30A7" id="High Snowfall Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">snowfall</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30AE" id="Low Wreath Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">xmas_wreath</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30AF" id="Mid Wreath Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">xmas_wreath</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x30B0" id="High Wreath Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">xmas_wreath</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32AD" id="Low Red Hearts Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">love</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32AE" id="Mid Red Hearts Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">love</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32AF" id="High Red Hearts Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">love</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32B0" id="Low Grey Hearts Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">love_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32B1" id="Mid Grey Hearts Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">love_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32B2" id="High Grey Hearts Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">love_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32B3" id="Low Confetti Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">confetti</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32B4" id="Mid Confetti Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">confetti</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32B5" id="High Confetti Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">confetti</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32B6" id="Low Monochrome Confetti Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">confetti_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32B7" id="Mid Monochrome Confetti Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">confetti_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32B8" id="High Monochrome Confetti Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">confetti_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32B9" id="Low Shamrock Blessing Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">coinflip</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32BA" id="Mid Shamrock Blessing Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">coinflip</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32BB" id="High Shamrock Blessing Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">coinflip</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32C2" id="Low Glitch Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">glitch</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32C3" id="Mid Glitch Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">glitch</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32C4" id="High Glitch Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">glitch</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32C5" id="Low Matrix Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">matrix</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32C6" id="Mid Matrix Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">matrix</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32C7" id="High Matrix Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">matrix</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32CB" id="Low Twin Sword Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">twin_sword</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32CC" id="Mid Twin Sword Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">twin_sword</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32CD" id="High Twin Sword Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">twin_sword</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32D1" id="Low Mono Sword Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">mono_sword</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32D2" id="Mid Mono Sword Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">mono_sword</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32D3" id="High Mono Sword Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">mono_sword</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32D7" id="Low Blue Lightning Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">lightning</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32D8" id="Mid Blue Lightning Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">lightning</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32D9" id="High Blue Lightning Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">lightning</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32DD" id="Low Grey Lightning Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">lightning_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32DE" id="Mid Grey Lightning Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">lightning_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32DF" id="High Grey Lightning Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">lightning_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32E3" id="Low Bubbles Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">bubbles</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32E4" id="Mid Bubbles Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">bubbles</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32E5" id="High Bubbles Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">bubbles</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32E9" id="Low Little Ghosties Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">ghosties</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32EA" id="Mid Little Ghosties Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">ghosties</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32EB" id="High Little Ghosties Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">ghosties</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32EF" id="Low Lil-o'-Wisps Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">wisp</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32F0" id="Mid Lil-o'-Wisps Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">wisp</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32F1" id="High Lil-o'-Wisps Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">wisp</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xA228" id="Low Binary Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="16" scale="1">binary</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xA229" id="Mid Binary Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="16" scale="1">binary</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xA22A" id="High Binary Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="16" scale="1">binary</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEEF" id="Rainbow Egg Scroll Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">rainbow_egg_scroll</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEF1" id="Chocolate Egg Scroll Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">easter_egg_scroll</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEF3" id="Chocolate Egg Rotation Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">choco_egg_rotations</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEF5" id="Multi-color Egg Rotation Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">easter_egg_rotations</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEF7" id="Falling Carrots Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">falling_carrots</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEF9" id="Swaying Carrots Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">carrot_sway</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEFB" id="Chocolate Egg Chomps Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">choco_egg_chomp</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEED" id="Egg Pattern Scroll Flipbook Style">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your character.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBB</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>Shader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">easter_pattern_waves</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3153" id="Arcane Style Remover Stone">
    <Class>Equipment</Class>
    <Shader />
    <RemoveShader />
    <Item />
    <SlotType>10</SlotType>
    <DisplayId>Arcane Style Remover</DisplayId>
    <Description>Using this will remove your pet's current Arcane Style.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5b9</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3154" id="Blue Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">0000FF</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3155" id="Brown Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">A52A2A</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3156" id="Crimson Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">DC143C</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3157" id="Cyan Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">00FFFF</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3158" id="Gold Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">FFD700</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3159" id="Grey Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">808080</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x315A" id="Green Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">008000</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x315B" id="Indigo Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">4B0082</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x315C" id="Lime Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">00FF00</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x315D" id="Orange Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">FFA500</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x315E" id="Pink Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">FFC0CB</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x315F" id="Purple Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">800080</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3160" id="Red Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">FF0000</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3161" id="Silver Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">C0C0C0</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3162" id="Turquoise Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">40E0D0</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3163" id="Violet Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">EE82EE</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3164" id="White Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">FFFFFF</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3165" id="Yellow Pulse Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.4">FFFF00</Pulse>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3166" id="Low Blue Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">0000FF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3167" id="Low Brown Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">A52A2A</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3168" id="Low Crimson Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">DC143C</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3169" id="Low Cyan Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">00FFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x316A" id="Low Gold Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">FFD700</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x316B" id="Low Grey Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">808080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x316C" id="Low Green Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">008000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x316D" id="Low Indigo Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">4B0082</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x316E" id="Low Lime Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">00FF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x316F" id="Low Orange Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">FFA500</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3170" id="Low Pink Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">FFC0CB</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3171" id="Low Purple Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">800080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3172" id="Low Red Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">FF0000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3173" id="Low Silver Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">C0C0C0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3174" id="Low Turquoise Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">40E0D0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3175" id="Low Violet Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">EE82EE</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3176" id="Low White Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">FFFFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3177" id="Low Yellow Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.25">FFFF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3178" id="Medium Blue Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.5">0000FF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3179" id="Medium Brown Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.5">A52A2A</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x317A" id="Medium Crimson Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.5">DC143C</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x317B" id="Medium Cyan Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.5">00FFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x317C" id="Medium Gold Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.5">FFD700</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x317D" id="Medium Grey Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.5">808080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x317E" id="Medium Green Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.5">008000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x317F" id="Medium Indigo Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.5">4B0082</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3180" id="Medium Lime Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.5">00FF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3181" id="Medium Orange Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.5">FFA500</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3182" id="Medium Pink Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.5">FF0000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.5">40E0D0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3188" id="Medium White Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.5">FFFFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.5">FFFF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.75">0000FF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x318B" id="High Brown Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.75">A52A2A</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.75">DC143C</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x318D" id="High Cyan Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.75">00FFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x318E" id="High Gold Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.75">FFD700</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x318F" id="High Grey Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.75">808080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3190" id="High Green Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.75">008000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.75">4B0082</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3192" id="High Lime Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3193" id="High Orange Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.75">FFA500</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3194" id="High Pink Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.75">FFC0CB</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.75">800080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3196" id="High Red Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.75">FF0000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3197" id="High Silver Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.75">C0C0C0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3198" id="High Turquoise Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3199" id="High Violet Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.75">EE82EE</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x319A" id="High White Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <InnerGlow intensity="0.75">FFFFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x319B" id="High Yellow Inner Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x319C" id="Low Blue Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.2">0000FF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x319D" id="Low Brown Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Pulse intensity="0.25">A52A2A</Pulse>
    <InnerGlow intensity="0.2">A52A2A</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x319E" id="Low Crimson Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.2">DC143C</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x319F" id="Low Cyan Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.2">00FFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31A0" id="Low Gold Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31A1" id="Low Grey Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.2">808080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31A2" id="Low Green Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.2">008000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31A3" id="Low Indigo Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.2">4B0082</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31A4" id="Low Lime Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.2">00FF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31A5" id="Low Orange Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.2">FFA500</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31A6" id="Low Pink Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Pulse intensity="0.25">FFC0CB</Pulse>
    <InnerGlow intensity="0.2">FFC0CB</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31A7" id="Low Purple Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.2">800080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31A8" id="Low Red Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31AF" id="Medium Brown Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31B0" id="Medium Crimson Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31B2" id="Medium Gold Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31B3" id="Medium Grey Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31B4" id="Medium Green Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31B7" id="Medium Orange Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31B8" id="Medium Pink Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31B9" id="Medium Purple Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31BA" id="Medium Red Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31BB" id="Medium Silver Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <InnerGlow intensity="0.2">C0C0C0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31BD" id="Medium Violet Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31BE" id="Medium White Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31BF" id="Medium Yellow Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31C0" id="High Blue Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Activate>PetShader</Activate>
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    <InnerGlow intensity="0.2">0000FF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31C1" id="High Brown Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <InnerGlow intensity="0.2">A52A2A</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31C2" id="High Crimson Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31C3" id="High Cyan Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31C4" id="High Gold Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31C5" id="High Grey Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31C6" id="High Green Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31C7" id="High Indigo Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31C8" id="High Lime Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31C9" id="High Orange Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31CA" id="High Pink Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
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    <InnerGlow intensity="0.2">FFC0CB</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31CB" id="High Purple Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
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    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.75">800080</Pulse>
    <InnerGlow intensity="0.2">800080</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31CC" id="High Red Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.75">FF0000</Pulse>
    <InnerGlow intensity="0.2">FF0000</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31CD" id="High Silver Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.75">C0C0C0</Pulse>
    <InnerGlow intensity="0.2">C0C0C0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31CE" id="High Turquoise Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.75">40E0D0</Pulse>
    <InnerGlow intensity="0.2">40E0D0</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31CF" id="High Violet Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.75">EE82EE</Pulse>
    <InnerGlow intensity="0.2">EE82EE</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31D0" id="High White Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.75">FFFFFF</Pulse>
    <InnerGlow intensity="0.2">FFFFFF</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31D1" id="High Yellow Pulse and Glow Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Pulse intensity="0.75">FFFF00</Pulse>
    <InnerGlow intensity="0.2">FFFF00</InnerGlow>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31D2" id="Blue Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">0000FF</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31D3" id="Brown Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">A52A2A</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31D4" id="Crimson Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">DC143C</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31D5" id="Cyan Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">00FFFF</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31D6" id="Gold Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">FFD700</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31D7" id="Grey Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">808080</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31D8" id="Green Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">008000</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31D9" id="Indigo Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">4B0082</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31DA" id="Lime Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">00FF00</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31DB" id="Orange Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">FFA500</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31DC" id="Pink Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">FFC0CB</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31DD" id="Purple Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">800080</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31DE" id="Red Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">FF0000</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31DF" id="Silver Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">C0C0C0</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31E0" id="Turquoise Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">40E0D0</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31E1" id="Violet Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">EE82EE</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31E2" id="White Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">FFFFFF</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31E3" id="Yellow Hologram Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Hologram intensity="0.5" freq="0.7" speed="1">FFFF00</Hologram>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31E4" id="Low Bubble Scroller Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Scroller intensity="0.5" speedY="0.4">bubble</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31E5" id="Mid Bubble Scroller Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Scroller intensity="0.75" speedY="0.4">bubble</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31E6" id="High Bubble Scroller Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Scroller intensity="1" speedY="0.4">bubble</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31E7" id="Low Falling Star Left Scroller Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Scroller intensity="0.5" speedY="-0.4" speedX="0.3">star</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31E8" id="Mid Falling Star Left Scroller Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Scroller intensity="0.75" speedY="-0.4" speedX="0.3">star</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31E9" id="High Falling Star Left Scroller Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Scroller intensity="1" speedY="-0.4" speedX="0.3">star</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31EA" id="Low Falling Star Right Scroller Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Scroller intensity="0.5" speedY="-0.4" speedX="-0.3">star</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31EB" id="Mid Falling Star Right Scroller Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Scroller intensity="0.75" speedY="-0.4" speedX="-0.3">star</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31EC" id="High Falling Star Right Scroller Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBC</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Scroller intensity="1" speedY="-0.4" speedX="-0.3">star</Scroller>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31ED" id="Low Blue Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="0000FF" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31EE" id="Low Brown Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="A52A2A" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31EF" id="Low Crimson Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="DC143C" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31F0" id="Low Cyan Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31F8" id="Low Purple Fire Flipbook Style Stone">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31F9" id="Low Red Fire Flipbook Style Stone">
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    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31FA" id="Low Silver Fire Flipbook Style Stone">
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    <Item />
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    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31FB" id="Low Turquoise Fire Flipbook Style Stone">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
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    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x31FF" id="Medium Blue Fire Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3200" id="Medium Brown Fire Flipbook Style Stone">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3201" id="Medium Crimson Fire Flipbook Style Stone">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3202" id="Medium Cyan Fire Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3203" id="Medium Gold Fire Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3204" id="Medium Grey Fire Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3205" id="Medium Green Fire Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3206" id="Medium Indigo Fire Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3207" id="Medium Lime Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3208" id="Medium Orange Fire Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3209" id="Medium Pink Fire Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x320A" id="Medium Purple Fire Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x320B" id="Medium Red Fire Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x320C" id="Medium Silver Fire Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x320D" id="Medium Turquoise Fire Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x320E" id="Medium Violet Fire Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x320F" id="Medium White Fire Flipbook Style Stone">
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    <Shader />
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    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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<Object type="0x3210" id="Medium Yellow Fire Flipbook Style Stone">
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    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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<Object type="0x3211" id="High Blue Fire Flipbook Style Stone">
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    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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<Object type="0x3212" id="High Brown Fire Flipbook Style Stone">
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    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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<Object type="0x3213" id="High Crimson Fire Flipbook Style Stone">
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    <Description>Applies an Arcane Style to your pet.</Description>
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    <Flipbook intensity="1" framerate="30" scale="1" color="DC143C" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3214" id="High Cyan Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <Flipbook intensity="1" framerate="30" scale="1" color="00FFFF" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3215" id="High Gold Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Flipbook intensity="1" framerate="30" scale="1" color="FFD700" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3216" id="High Grey Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="808080" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3217" id="High Green Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="008000" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3218" id="High Indigo Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Flipbook intensity="1" framerate="30" scale="1" color="4B0082" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3219" id="High Lime Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Flipbook intensity="1" framerate="30" scale="1" color="00FF00" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x321A" id="High Orange Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x321B" id="High Pink Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="FFC0CB" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x321C" id="High Purple Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="800080" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x321D" id="High Red Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="FF0000" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x321E" id="High Silver Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1" color="C0C0C0" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x321F" id="High Turquoise Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Flipbook intensity="1" framerate="30" scale="1" color="40E0D0" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3220" id="High Violet Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3221" id="High White Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <Flipbook intensity="1" framerate="30" scale="1" color="FFFFFF" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3222" id="High Yellow Fire Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Flipbook intensity="1" framerate="30" scale="1" color="FFFF00" offsetY="0.1">fire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3223" id="Low Blue Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3224" id="Low Brown Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Flipbook intensity="0.5" framerate="30" scale="1" color="A52A2A" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3225" id="Low Crimson Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="DC143C" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3226" id="Low Cyan Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1" color="00FFFF" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3227" id="Low Gold Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Flipbook intensity="0.5" framerate="30" scale="1" color="FFD700" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3228" id="Low Grey Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3229" id="Low Green Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <Activate>PetShader</Activate>
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    <Flipbook intensity="0.5" framerate="30" scale="1" color="008000" offsetY="0.1">morefire</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x322A" id="Low Indigo Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x322B" id="Low Lime Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x322C" id="Low Orange Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x322D" id="Low Pink Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x322E" id="Low Purple Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x322F" id="Low Red Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <BagType>2</BagType>
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    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3230" id="Low Silver Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3231" id="Low Turquoise Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3232" id="Low Violet Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3233" id="Low White Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3234" id="Low Yellow Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3235" id="Medium Blue Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3236" id="Medium Brown Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <Soulbound />
    <Activate>PetShader</Activate>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x323D" id="Medium Lime Inferno Flipbook Style Stone">
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x323F" id="Medium Pink Inferno Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3243" id="Medium Turquoise Inferno Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3244" id="Medium Violet Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3245" id="Medium White Inferno Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3246" id="Medium Yellow Inferno Flipbook Style Stone">
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    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3247" id="High Blue Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3248" id="High Brown Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3249" id="High Crimson Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x324A" id="High Cyan Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x324B" id="High Gold Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x324D" id="High Green Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x324E" id="High Indigo Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x324F" id="High Lime Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3250" id="High Orange Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3251" id="High Pink Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3252" id="High Purple Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3253" id="High Red Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3254" id="High Silver Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Texture>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3255" id="High Turquoise Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3256" id="High Violet Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3257" id="High White Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3258" id="High Yellow Inferno Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
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      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3259" id="Low Blue Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x325A" id="Low Brown Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="A52A2A">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x325B" id="Low Crimson Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="DC143C">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x325C" id="Low Cyan Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="00FFFF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x325D" id="Low Gold Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="FFD700">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x325E" id="Low Grey Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="808080">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x325F" id="Low Green Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="008000">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3260" id="Low Indigo Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="4B0082">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3261" id="Low Lime Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="00FF00">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3262" id="Low Orange Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="FFA500">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3263" id="Low Pink Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="FFC0CB">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3264" id="Low Purple Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="800080">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3265" id="Low Red Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="FF0000">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3266" id="Low Silver Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="C0C0C0">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3267" id="Low Turquoise Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="40E0D0">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3268" id="Low Violet Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="EE82EE">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3269" id="Low White Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="FFFFFF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x326A" id="Low Yellow Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="0.8" color="FFFF00">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x326B" id="Medium Blue Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="0000FF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x326C" id="Medium Brown Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="A52A2A">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x326D" id="Medium Crimson Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="DC143C">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x326E" id="Medium Cyan Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="00FFFF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x326F" id="Medium Gold Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="FFD700">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3270" id="Medium Grey Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="808080">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3271" id="Medium Green Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="008000">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3272" id="Medium Indigo Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="4B0082">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3273" id="Medium Lime Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="00FF00">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3274" id="Medium Orange Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="FFA500">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3275" id="Medium Pink Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="FFC0CB">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3276" id="Medium Purple Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="800080">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3277" id="Medium Red Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3278" id="Medium Silver Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="0.8" color="C0C0C0">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x3279" id="Medium Turquoise Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x327A" id="Medium Violet Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x327B" id="Medium White Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
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<Object type="0x327C" id="Medium Yellow Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
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    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x327D" id="High Blue Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
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    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="0000FF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x327E" id="High Brown Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="A52A2A">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x327F" id="High Crimson Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="DC143C">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3280" id="High Cyan Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="00FFFF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3281" id="High Gold Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="FFD700">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3282" id="High Grey Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="808080">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3283" id="High Green Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="008000">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3284" id="High Indigo Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="4B0082">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3285" id="High Lime Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="00FF00">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3286" id="High Orange Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="FFA500">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3287" id="High Pink Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="FFC0CB">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3288" id="High Purple Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="800080">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3289" id="High Red Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="FF0000">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x328A" id="High Silver Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="C0C0C0">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x328B" id="High Turquoise Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="40E0D0">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x328C" id="High Violet Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="EE82EE">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x328D" id="High White Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="FFFFFF">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x328E" id="High Yellow Explosion Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="0.8" color="FFFF00">explosion</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x328F" id="Low Festive Lights Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="5" scale="1">xmas_lights</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3290" id="Mid Festive Lights Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="5" scale="1">xmas_lights</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3291" id="High Festive Lights Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="5" scale="1">xmas_lights</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3292" id="Low Holiday Lights Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="5" scale="1">xmas_lights2</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3293" id="Mid Holiday Lights Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="5" scale="1">xmas_lights2</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3294" id="High Holiday Lights Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="5" scale="1">xmas_lights2</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3295" id="Low Snowfall Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">snowfall</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3296" id="Mid Snowfall Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">snowfall</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3297" id="High Snowfall Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">snowfall</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3298" id="Low Wreath Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">xmas_wreath</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x3299" id="Mid Wreath Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">xmas_wreath</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x329A" id="High Wreath Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">xmas_wreath</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32A1" id="Low Red Hearts Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">love</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32A2" id="Mid Red Hearts Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">love</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32A3" id="High Red Hearts Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">love</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32A4" id="Low Grey Hearts Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">love_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32A5" id="Mid Grey Hearts Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">love_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32A6" id="High Grey Hearts Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">love_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x329B" id="Low Confetti Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">confetti</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x329C" id="Mid Confetti Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">confetti</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x329D" id="High Confetti Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">confetti</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x329E" id="Low Monochrome Confetti Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">confetti_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x329F" id="Mid Monochrome Confetti Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">confetti_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32A0" id="High Monochrome Confetti Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">confetti_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32BF" id="Low Shamrock Blessing Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">coinflip</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32C0" id="Mid Shamrock Blessing Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">coinflip</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32C1" id="High Shamrock Blessing Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">coinflip</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32BC" id="Low Glitch Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">glitch</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32BD" id="Mid Glitch Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">glitch</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32BE" id="High Glitch Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">glitch</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32C8" id="Low Matrix Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">matrix</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32C9" id="Mid Matrix Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">matrix</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32CA" id="High Matrix Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">matrix</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32CE" id="Low Twin Sword Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">twin_sword</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32CF" id="Mid Twin Sword Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">twin_sword</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32D0" id="High Twin Sword Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">twin_sword</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32D4" id="Low Mono Sword Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">mono_sword</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32D5" id="Mid Mono Sword Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">mono_sword</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32D6" id="High Mono Sword Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">mono_sword</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32DA" id="Low Blue Lightning Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">lightning</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32DB" id="Mid Blue Lightning Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">lightning</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32DC" id="High Blue Lightning Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">lightning</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32E0" id="Low Grey Lightning Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">lightning_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32E1" id="Mid Grey Lightning Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">lightning_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32E2" id="High Grey Lightning Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">lightning_grey</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32E6" id="Low Bubbles Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">bubbles</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32E7" id="Mid Bubbles Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">bubbles</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32E8" id="High Bubbles Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">bubbles</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32EC" id="Low Little Ghosties Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">ghosties</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32ED" id="Mid Little Ghosties Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">ghosties</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32EE" id="High Little Ghosties Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">ghosties</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32F2" id="Low Lil-o'-Wisps Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="30" scale="1">wisp</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32F3" id="Mid Lil-o'-Wisps Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="30" scale="1">wisp</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x32F4" id="High Lil-o'-Wisps Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">wisp</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xA259" id="Low Binary Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.5" framerate="16" scale="1">binary</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xA25A" id="Mid Binary Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="0.75" framerate="16" scale="1">binary</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xA25B" id="High Binary Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="16" scale="1">binary</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEF0" id="Rainbow Egg Scroll Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">rainbow_egg_scroll</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEF2" id="Chocolate Egg Scroll Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">easter_egg_scroll</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEF4" id="Chocolate Egg Rotation Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">choco_egg_rotations</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEF6" id="Multi-color Egg Rotation Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">easter_egg_rotations</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEF8" id="Falling Carrots Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">falling_carrots</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEFA" id="Swaying Carrots Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">carrot_sway</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEFC" id="Chocolate Egg Chomps Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">choco_egg_chomp</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0xFEEE" id="Egg Pattern Scroll Flipbook Style Stone">
    <Class>Equipment</Class>
    <Shader />
    <Item />
    <SlotType>10</SlotType>
    <Description>Applies an Arcane Style to your pet.</Description>
    <Consumable />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBD</Index>
    </Texture>
    <BagType>2</BagType>
    <Soulbound />
    <Activate>PetShader</Activate>
    <Track />
    <Flipbook intensity="1" framerate="30" scale="1">easter_pattern_waves</Flipbook>
    <Labels>EQUIPMENT,CONSUMABLE,UT,SHADER</Labels>
  </Object>
<Object type="0x600" id="Pirate">
    <Group>Pirates</Group>
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <Defense>0</Defense>
    <BXP>2</BXP>
    <Terrain>ShoreSand</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x601" id="Piratess">
    <Group>Pirates</Group>
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>6</MaxHitPoints>
    <BXP>2</BXP>
    <Defense>0</Defense>
    <Terrain>ShoreSand</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x602" id="Snake">
    <Group>Snakes</Group>
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <BXP>2</BXP>
    <Defense>0</Defense>
    <Terrain>ShoreSand</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>7</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x603" id="Poison Scorpion">
    <Group>Scorpions</Group>
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>10</MaxHitPoints>
    <BXP>4</BXP>
    <Defense>0</Defense>
    <Terrain>ShoreSand</Terrain>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>7</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x604" id="Scorpion Queen">
    <Group>Scorpions</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>ShoreSand</Terrain>
    <Quest />
    <Level>1</Level>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <SpawnProb>0.75</SpawnProb>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0953" id="Bandit Leader">
    <Group>Bandits</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Defense>2</Defense>
    <Terrain>ShoreSand</Terrain>
    <Quest />
    <Level>2</Level>
    <Exp>44</Exp>
    <BXP>209</BXP>
    <SpawnProb>0.75</SpawnProb>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>9</Damage>
      <Speed>60</Speed>
      <Size>60</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,QUEST,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0954" id="Bandit Enemy">
    <Group>Bandits</Group>
    <DisplayId>Bandit</DisplayId>
    <Enemy />
    <Exp>5</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <BXP>23</BXP>
    <Defense>1</Defense>
    <Terrain>ShoreSand</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>9</Damage>
      <Speed>60</Speed>
      <Size>60</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blade</ObjectId>
      <Damage>8</Damage>
      <Speed>60</Speed>
      <Size>60</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x60e" id="Red Gelatinous Cube">
    <Group>Cubes</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xbc</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>70</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>ShorePlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>7</Max>
    </Spawn>
    <Cube />
    <Exp>4</Exp>
    <BXP>19</BXP>
    <Projectile id="0">
      <ObjectId>Salmon Missile</ObjectId>
      <Damage>9</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,CUBE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x60f" id="Purple Gelatinous Cube">
    <Group>Cubes</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xbd</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>70</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>ShorePlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>7</Max>
    </Spawn>
    <Cube />
    <Exp>4</Exp>
    <BXP>19</BXP>
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Damage>12</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,CUBE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x610" id="Green Gelatinous Cube">
    <Group>Cubes</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xbe</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>70</MaxHitPoints>
    <Defense>0</Defense>
    <Terrain>ShorePlains</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <Spawn>
      <Mean>5</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>7</Max>
    </Spawn>
    <Cube />
    <Exp>4</Exp>
    <BXP>19</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>10</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,CUBE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
<Object type="0x0342" id="Bandit Rogue">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>0</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0300</PlayerClassType>
    <UnlockLevel>0</UnlockLevel>
  </Object>
<Object type="0x0343" id="Robin Hood">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>1</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0307</PlayerClassType>
    <UnlockLevel>5</UnlockLevel>
  </Object>
<Object type="0x0344" id="Merlin Wizard">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>2</Index>
    </AnimatedTexture>
    <PlayerClassType>0x030e</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
  </Object>
<Object type="0x0345" id="Traditional">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>3</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0310</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
  </Object>
<Object type="0x0346" id="Juggernaut Warrior">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>4</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031d</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
  </Object>
<Object type="0x0347" id="Knight of the Round Knight">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>5</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031e</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
  </Object>
<Object type="0x0348" id="Decorated Paladin">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>6</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031f</PlayerClassType>
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<Object type="0x034a" id="Death Mage Necromancer">
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      <File>playerskins</File>
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<Object type="0x034b" id="Amazonian Huntress">
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      <File>playerskins</File>
      <Index>9</Index>
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<Object type="0x034c" id="Seer Mystic">
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>10</Index>
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<Object type="0x034d" id="Loki Trickster">
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      <File>playerskins</File>
      <Index>11</Index>
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<Object type="0x034e" id="Warlock Sorcerer">
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      <File>playerskins</File>
      <Index>12</Index>
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<Object type="0x034f" id="Shadow Ninja">
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>13</Index>
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    <UnlockLevel>10</UnlockLevel>
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<Object type="0x0350" id="Elder Wizard">
    <Skin />
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>14</Index>
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<Object type="0x0351" id="Robed Priest">
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>15</Index>
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    <PlayerClassType>0x0310</PlayerClassType>
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<Object type="0x0352" id="Santa">
    <Skin />
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    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>16</Index>
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    <PlayerClassType>0x030e</PlayerClassType>
    <UnlockSpecial>Only appears during Christmas!</UnlockSpecial>
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<Object type="0x0353" id="Little Helper">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>17</Index>
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    <PlayerClassType>0x0307</PlayerClassType>
    <UnlockSpecial>Only appears during Christmas!</UnlockSpecial>
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<Object type="0x0354" id="Father Time Priest">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>18</Index>
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    <PlayerClassType>0x0310</PlayerClassType>
    <UnlockLevel>5</UnlockLevel>
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<Object type="0x0355" id="Down Under">
    <Skin />
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    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>19</Index>
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    <PlayerClassType>0x031d</PlayerClassType>
    <UnlockLevel>5</UnlockLevel>
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<Object type="0x0356" id="Founding Father">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>20</Index>
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    <PlayerClassType>0x031f</PlayerClassType>
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<Object type="0x0357" id="Cupid">
    <Skin />
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    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>21</Index>
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    <PlayerClassType>0x0307</PlayerClassType>
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<Object type="0x0387" id="Slime Knight">
    <Skin />
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>30</Index>
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    <PlayerClassType>0x031e</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x0388" id="Slime Archer">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>35</Index>
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    <PlayerClassType>0x0307</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x0389" id="Slime Priest">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>31</Index>
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    <PlayerClassType>0x0310</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x0390" id="Agent">
    <Skin />
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    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>36</Index>
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    <PlayerClassType>0x0320</PlayerClassType>
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<Object type="0x0391" id="Brigand">
    <Skin />
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>44</Index>
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<Object type="0x392" id="Gentleman">
    <Skin />
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>41</Index>
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    <PlayerClassType>0x030e</PlayerClassType>
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<Object type="0x0384" id="Scarlett">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>48</Index>
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    <PlayerClassType>0x0322</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
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<Object type="0x0373" id="Shoveguy">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>37</Index>
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    <PlayerClassType>0x031d</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
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<Object type="0x0386" id="Iceman">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>50</Index>
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    <PlayerClassType>0x031e</PlayerClassType>
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<Object type="0x0358" id="Slime Ninja">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>22</Index>
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    <PlayerClassType>0x0326</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x0393" id="Bashing Bride">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>51</Index>
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    <PlayerClassType>0x031f</PlayerClassType>
    <UnlockSpecial>Only appears during Valentines!</UnlockSpecial>
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<Object type="0x0394" id="Eligible Bachelor">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>52</Index>
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    <PlayerClassType>0x0300</PlayerClassType>
    <UnlockSpecial>Only appears during Valentines!</UnlockSpecial>
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<Object type="0x0374" id="Nun">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>38</Index>
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    <PlayerClassType>0x0310</PlayerClassType>
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<Object type="0x0382" id="Witch Doctor">
    <Skin />
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>46</Index>
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    <PlayerClassType>0x0321</PlayerClassType>
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<Object type="0x0383" id="Sorceress">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>47</Index>
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<Object type="0x0385" id="Artemis">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>53</Index>
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    <PlayerClassType>0x0322</PlayerClassType>
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<Object type="0x0368" id="Slime Wizard">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>32</Index>
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    <PlayerClassType>0x030e</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x0395" id="Deadly Vixen">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>49</Index>
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    <PlayerClassType>0x0324</PlayerClassType>
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<Object type="0x2297" id="Stanley the Spring Bunny">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>54</Index>
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    <PlayerClassType>0x0325</PlayerClassType>
    <UnlockSpecial>Only appears during Easter!</UnlockSpecial>
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<Object type="0x2311" id="Nexus no Miko">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>68</Index>
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    <PlayerClassType>0x0322</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
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<Object type="0x2313" id="Drow Trickster">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>70</Index>
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    <PlayerClassType>0x0324</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
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<Object type="0x2307" id="B.B. Wolf">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>58</Index>
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    <PlayerClassType>0x031d</PlayerClassType>
    <UnlockLevel>15</UnlockLevel>
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<Object type="0x2308" id="Lil Red">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>59</Index>
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    <PlayerClassType>0x0323</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
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<Object type="0x0375" id="Holy Avenger">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>39</Index>
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    <PlayerClassType>0x031f</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
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<Object type="0x2309" id="King Knifeula">
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    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>60</Index>
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    <PlayerClassType>0x0324</PlayerClassType>
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<Object type="0x0378" id="Ranger">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>42</Index>
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    <PlayerClassType>0x0307</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
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<Object type="0x2304" id="Platinum Knight">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>55</Index>
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    <PlayerClassType>0x031e</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
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<Object type="0x2305" id="Platinum Warrior">
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>56</Index>
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    <PlayerClassType>0x031d</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
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<Object type="0x2306" id="Platinum Rogue">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>57</Index>
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    <PlayerClassType>0x0300</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
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<Object type="0x2334" id="Witch">
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>71</Index>
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    <PlayerClassType>0x030e</PlayerClassType>
    <UnlockLevel>0</UnlockLevel>
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<Object type="0x2335" id="Slime Sorcerer">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>23</Index>
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    <PlayerClassType>0x0325</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x2336" id="Slime Trickster">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>24</Index>
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    <PlayerClassType>0x0324</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x2342" id="Slime Mystic">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>25</Index>
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    <PlayerClassType>0x0323</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x2343" id="Slime Huntress">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>26</Index>
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    <PlayerClassType>0x0322</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x2344" id="Slime Necromancer">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>27</Index>
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    <PlayerClassType>0x0321</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x2345" id="Slime Assassin">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>28</Index>
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    <PlayerClassType>0x0320</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x2346" id="Slime Paladin">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>29</Index>
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    <PlayerClassType>0x031f</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x2347" id="Slime Rogue">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>33</Index>
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    <PlayerClassType>0x0300</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x2348" id="Slime Warrior">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>34</Index>
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    <PlayerClassType>0x031d</PlayerClassType>
    <UnlockSpecial>Reward from Moss Bags during MotMG.</UnlockSpecial>
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<Object type="0x744a" id="Puppet Master">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>72</Index>
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    <PlayerClassType>0x0320</PlayerClassType>
    <UnlockSpecial>Drops in The Puppet Master's Theatre.</UnlockSpecial>
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<Object type="0x744b" id="Jester">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>73</Index>
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<Object type="0x745D" id="Ghost Huntress">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>75</Index>
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    <PlayerClassType>0x0322</PlayerClassType>
    <UnlockSpecial>Only appears during Halloween!</UnlockSpecial>
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<Object type="0x745E" id="Skeleton Warrior">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>74</Index>
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    <PlayerClassType>0x031d</PlayerClassType>
    <UnlockSpecial>Only appears during Halloween!</UnlockSpecial>
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<Object type="0x745F" id="Infected Assassin">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>1</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>76</Index>
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    <PlayerClassType>0x0320</PlayerClassType>
    <UnlockSpecial>Only appears during Halloween!</UnlockSpecial>
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<Object type="0x7467" id="Huntsman">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>77</Index>
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    <PlayerClassType>0x0307</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
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<Object type="0x7468" id="Demon Spawn">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>78</Index>
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    <PlayerClassType>0x031f</PlayerClassType>
    <UnlockSpecial>Only appears during Halloween! Sprite Credits: WunderWafe</UnlockSpecial>
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<Object type="0x7469" id="Dark Elf Huntress">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>79</Index>
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    <PlayerClassType>0x0322</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
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<Object type="0x7478" id="Hunchback">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>80</Index>
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    <PlayerClassType>0x031d</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
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<Object type="0x7479" id="Vampiress">
    <Skin />
    <Class>Skin</Class>
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    <AnimatedTexture>
      <File>playerskins</File>
      <Index>81</Index>
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    <PlayerClassType>0x0324</PlayerClassType>
    <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
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<Object type="0x747A" id="Frankenstein's Monster Knight">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>82</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031e</PlayerClassType>
    <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
  </Object>
<Object type="0x7470" id="Jack the Ripper">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>83</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0300</PlayerClassType>
    <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
  </Object>
<Object type="0x7471" id="Death">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>84</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0326</PlayerClassType>
    <UnlockSpecial>Only appears during Halloween! Sprite Credits: Thqdfthqdf</UnlockSpecial>
  </Object>
<Object type="0x7472" id="Tiny Avatar">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>85</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0321</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
  </Object>
<Object type="0x7473" id="Zombie Nurse">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>86</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0310</PlayerClassType>
    <UnlockSpecial>Only appears during Halloween! Sprite Credits: Thqdfthqdf</UnlockSpecial>
  </Object>
<Object type="0x2310" id="Ascended Sorcerer">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>67</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0325</PlayerClassType>
    <UnlockLevel>10</UnlockLevel>
  </Object>
<Object type="0x7475" id="Mischievous Imp">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>88</Index>
    </AnimatedTexture>
    <PlayerClassType>0x030e</PlayerClassType>
    <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
  </Object>
<Object type="0x7476" id="Vampire Hunter">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>89</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0320</PlayerClassType>
    <UnlockSpecial>Only appears during Halloween! Sprite Credits: Thqdfthqdf</UnlockSpecial>
  </Object>
<Object type="0x7477" id="Poltergeist">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>90</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0323</PlayerClassType>
    <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
  </Object>
<Object type="0x7490" id="Baby Djinja">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>102</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0326</PlayerClassType>
    <UnlockLevel>20</UnlockLevel>
  </Object>
<Object type="0x7491" id="Mini Rosen">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>103</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0326</PlayerClassType>
    <UnlockLevel>20</UnlockLevel>
  </Object>
<Object type="0x7498" id="Mini Thessal">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>3</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>94</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0322</PlayerClassType>
    <UnlockLevel>20</UnlockLevel>
  </Object>
<Object type="0x9d9" id="Slurp Knight">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>2</ItemTier>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>107</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031e</PlayerClassType>
    <UnlockSpecial>Drops in the Toxic Sewers.</UnlockSpecial>
  </Object>
<Object type="0x0401" id="Oryx Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>00</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031e</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x745A" id="Geb Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>01</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0310</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x745B" id="Phylactery Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>02</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0323</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x745C" id="Swoll Paladin Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>03</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031f</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x21a6" id="Skuld Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>04</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0300</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x0402" id="Twilight Archmage Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>05</Index>
    </AnimatedTexture>
    <PlayerClassType>0x030e</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x7fce" id="Dragon Tamer Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031d</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x08fd" id="Lost Golem Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0324</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x08fb" id="Swarming Huntress Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0322</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x4c04" id="Hollow King Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0321</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0xbc1" id="Horrific Sorcerer Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0325</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0xbdc" id="Parasitic Host Set">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0320</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0xf3b" id="Mad God's Messenger Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>23</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0310</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x1849" id="Horticultural Huntress Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>25</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0322</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x21df" id="Pirate King Warrior Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>24</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031d</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x4b4b" id="Acidified Assassin Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>26</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0320</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x4b48" id="Magmatic Mystic Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>27</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0323</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x4b50" id="Crystal Kunoichi Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>28</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0326</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x52ea" id="Daring Discoverer Samurai Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>30</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0311</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x4f58" id="Slurp Scion Wizard Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>31</Index>
    </AnimatedTexture>
    <PlayerClassType>0x030e</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x4b9d" id="Court Magician Sorcerer Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>32</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0325</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x1b64" id="Treasure Hunter Archer Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>36</Index>
    </AnimatedTexture>
    <PlayerClassType>0x307</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x45df" id="Vampire Rogue Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>37</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0300</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x7ee8" id="Reaper Necromancer Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>40</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0321</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x7045" id="Scarecrow Trickster Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>41</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0324</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x7046" id="Reanimated Archer Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>42</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0307</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x7047" id="Unholy Paladin Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>43</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031f</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x7048" id="Totalia Mystic Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>44</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0323</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x7049" id="Paranormal Wizard Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>45</Index>
    </AnimatedTexture>
    <PlayerClassType>0x030e</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x7060" id="Beefcake Santa Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>46</Index>
    </AnimatedTexture>
    <PlayerClassType>0xffff</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x4250" id="Cuboid Necromancer Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>48</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0321</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x57d6" id="Nordic Knight Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>49</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031e</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x6fd7" id="Valentine's Day Archer Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>50</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0307</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x3799" id="Scientific Summoner Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>52</Index>
    </AnimatedTexture>
    <PlayerClassType>0x331</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x3899" id="Corrupted Paladin Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>56</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031f</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x389a" id="Daeva Trickster Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>57</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0324</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x78aa" id="New Twilight Archmage Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>61</Index>
    </AnimatedTexture>
    <PlayerClassType>0x030e</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x3a1a" id="Tidal Wave Kensei Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>70</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0332</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x3982" id="Fiery Kensei Set Skin">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>82</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0332</PlayerClassType>
    <UnlockSpecial>Set Skin</UnlockSpecial>
    <NoSkinSelect />
  </Object>
<Object type="0x7492" id="Mini Geb">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>98</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0310</PlayerClassType>
    <UnlockSpecial>Drops in the Tomb of the Ancients.</UnlockSpecial>
  </Object>
<Object type="0x7493" id="Mini Skuld">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>99</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0300</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7494" id="Mini Archmage">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>100</Index>
    </AnimatedTexture>
    <PlayerClassType>0x030e</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7495" id="Mini Swoll">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>97</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031f</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7496" id="Mini Phylactery">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>96</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0323</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7497" id="Mini Oryx">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>95</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031e</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x7fbd" id="Dragon Tamer">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>116</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031d</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x4bcf" id="Mini Queen Bee Huntress">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>182</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0322</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x4c49" id="Mini Lost Golem Trickster">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>217</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0324</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x6fd3" id="Mini Nordic Knight">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>653</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031e</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x6fd5" id="Mini Cuboid Necromancer">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins</File>
      <Index>654</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0321</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x0403" id="Olive Gladiator">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>06</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031d</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x0404" id="Ivory Gladiator">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>07</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031d</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x0405" id="Rosen Blade">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>08</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0326</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x0406" id="Djinja">
    <Skin />
    <Class>Skin</Class>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>09</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0326</PlayerClassType>
    <NoSkinSelect />
  </Object>
<Object type="0x2add" id="Beefcake Rogue">
    <Skin />
    <Class>Skin</Class>
    <ItemTier>4</ItemTier>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <PlayerClassType>0x0300</PlayerClassType>
    <NoSkinSelect />
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<Object type="0x7ffe" id="Vampire Lord">
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<Object type="0x2ab3" id="Knight - Future Seeker Tester">
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<Object type="0x2ab4" id="Paladin - Future Seeker Tester">
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<Object type="0x2ab9" id="Wizard - Future Seeker Tester">
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<Object type="0x9D95" id="Nightmatter Twisted Druid ">
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    <ParalyzeImmune />
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    <KillStat stat="GodKills" />
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    <Enemy />
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    <Projectile id="1">
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    <SpecialSpawn category="Colorful">Mystery Dye (Accessory)</SpecialSpawn>
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    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
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<Object type="0x0919" id="Stheno Swarm">
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    <Enemy />
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<Object type="0x0223" id="Pit Snake">
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      <ObjectId>Green Spider Venom</ObjectId>
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    <KillStat stat="CritterKills" />
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
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<Object type="0x0224" id="Pit Viper">
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    <Exp>5</Exp>
    <BXP>23</BXP>
    <Projectile>
      <ObjectId>Purple Spider Venom</ObjectId>
      <Speed>50</Speed>
      <Damage>20</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Crab">PC C</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0225" id="Fire Python">
    <Group>Pythons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>70</Exp>
    <BXP>332</BXP>
    <Projectile>
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>65</Speed>
      <Damage>35</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Wavy />
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    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Crab">PC C</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0226" id="Brown Python">
    <Group>Pythons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>70</Exp>
    <BXP>332</BXP>
    <Projectile>
      <ObjectId>Blue Spider Venom</ObjectId>
      <Speed>70</Speed>
      <Damage>30</Damage>
      <LifetimeMS>900</LifetimeMS>
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    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Crab">PC C</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0227" id="Yellow Python">
    <Group>Pythons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>9</Index>
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    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>70</Exp>
    <BXP>332</BXP>
    <Projectile>
      <ObjectId>Yellow Spider Venom</ObjectId>
      <Speed>85</Speed>
      <Damage>35</Damage>
      <LifetimeMS>1500</LifetimeMS>
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    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Crab">PC C</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0228" id="Greater Pit Snake">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>2</Index>
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    <HitSound>monster/greater_pit_snakes_hit</HitSound>
    <DeathSound>monster/greater_pit_snakes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Projectile>
      <ObjectId>Green Spider Venom</ObjectId>
      <Speed>80</Speed>
      <Damage>45</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
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    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
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    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Crab">PC C</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0229" id="Greater Pit Viper">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>3</Index>
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    <HitSound>monster/greater_pit_snakes_hit</HitSound>
    <DeathSound>monster/greater_pit_snakes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Projectile id="0">
      <ObjectId>Purple Spider Venom</ObjectId>
      <Speed>60</Speed>
      <Damage>70</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>130</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Spider Venom</ObjectId>
      <Speed>70</Speed>
      <Damage>50</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
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    <Projectile id="2">
      <ObjectId>Purple Spider Venom</ObjectId>
      <Speed>80</Speed>
      <Damage>40</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Crab">PC C</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x374d" id="SP Bust">
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    <Static />
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    <MaxSize>100</MaxSize>
    <SizeStep>5</SizeStep>
    <Static />
    <NoMiniMap />
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    <Static />
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    <MaxSize>90</MaxSize>
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    <Static />
    <NoMiniMap />
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    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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    <FullOccupy />
    <OccupySquare />
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    <BlocksSight />
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<Object type="0x3750" id="SP Wall Plain">
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    <BlocksSight />
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<Object type="0x3751" id="SP Wall Decor">
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    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0x3752" id="SP Wall Candles">
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<Object type="0x3756" id="SP Destructible Wall">
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<Object id="Snowball Small Gift" type="0xF5F">
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<Object id="Snowball Small Snow Tree" type="0xF60">
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    <DeathSound>monster/flying_brain_hit</DeathSound>
    <Size>120</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Grub Shot</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Grub Wave</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>10</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>500</BXP>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Rebirth Worm Death Effect" type="0x5c89">
    <DisplayId>Rebirth Worm</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>SpecPen Grub Shot</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
  </Object>
<Object id="SpecPen Shunned Shrubbery" type="0x5d09">
    <DisplayId>Shunned Shrubbery</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen GardenBranch Medium</Group>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/trees_hit</DeathSound>
    <Size>150</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Tooth Claw</ObjectId>
      <Size>120</Size>
      <Damage>95</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-300</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Shrub Leaf</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>15</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Shrub Leaf</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>5</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <StasisImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Blighted Twiglet" type="0x5f67">
    <DisplayId>Blighted Twiglet</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen GardenBranch Medium</Group>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <Size>150</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Bark Twig</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Shrub Leaf Dark</ObjectId>
      <Size>100</Size>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <TurnStopTime>200</TurnStopTime>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>200</CircleTurnDelay>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <FaceDir />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Tooth Arrow</ObjectId>
      <Size>120</Size>
      <Damage>170</Damage>
      <Speed>60</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>SpecPen Tooth Arrow</ObjectId>
      <Size>105</Size>
      <Damage>170</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SpecPen Tooth Arrow</ObjectId>
      <Size>90</Size>
      <Damage>170</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Possessed Planter" type="0x5f68">
    <DisplayId>Possessed Planter</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen GardenBranch Medium</Group>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars32x32</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Animation id="Fall" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects32x32</File>
          <Index>434</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects32x32</File>
          <Index>435</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects32x32</File>
          <Index>436</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects32x32</File>
          <Index>437</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects32x32</File>
          <Index>438</Index>
        </Texture>
      </Frame>
      <Frame time="999">
        <Texture>
          <File>specPenObjects32x32</File>
          <Index>439</Index>
        </Texture>
      </Frame>
    </Animation>
    <AltTexture id="1">
      <Texture>
        <File>specPenObjects32x32</File>
        <Index>439</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/mummies_death</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>SpecPen Flower Head</ObjectId>
      <Size>120</Size>
      <Damage>150</Damage>
      <Speed>30</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Mud Shot</ObjectId>
      <Size>130</Size>
      <Damage>110</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Mud Shot</ObjectId>
      <Size>130</Size>
      <Damage>110</Damage>
      <Speed>70</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SpecPen Mud Shot</ObjectId>
      <Size>130</Size>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>SpecPen Mud Shot</ObjectId>
      <Size>130</Size>
      <Damage>110</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>SpecPen Mud Shot</ObjectId>
      <Size>130</Size>
      <Damage>110</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <SlowImmune />
    <StasisImmune />
    <Presentation>
      <Style id="Trip">
        <StyleStep id="Fall">SetAnimation</StyleStep>
      </Style>
      <Style id="Splat">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Blighted Bark" type="0x5d0a">
    <DisplayId>Blighted Bark</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen GardenBranch Big</Group>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Bark Thorn</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>0</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Bark Stick</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnRateDelay>600</TurnRateDelay>
      <TurnStopTime>700</TurnStopTime>
      <MultiHit />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Bark Stick</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <TurnRateDelay>600</TurnRateDelay>
      <TurnStopTime>700</TurnStopTime>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <FaceDir />
      <PassesCover />
    </Projectile>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <StunImmune />
    <StasisImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Blighted Roots" type="0x5dfc">
    <DisplayId>Blighted Bark</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Animation id="Spike" period="0" prob="1">
      <Frame time="0.8">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>864</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>865</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>866</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>867</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>868</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>869</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>870</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>871</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>872</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>873</Index>
        </Texture>
      </Frame>
      <Frame time="69">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>120</Size>
    <Invincible />
    <SetStyle>SetSpike</SetStyle>
    <Presentation>
      <Style id="SetSpike">
        <StyleStep id="Spike">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="SpecPen Blighted Roots Spawner" type="0x5deb">
    <DisplayId>Blighted Bark</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoCollisionWhenMovement />
    <Size>0</Size>
  </Object>
<Object id="SpecPen Wandering Wailer" type="0x5c57">
    <DisplayId>Wandering Wailer</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen GardenBranch Big</Group>
    <Enemy />
    <Flying />
    <Z>0.2</Z>
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Sound id="0">monster/ghost_god_death</Sound>
    <HitSound>monster/ghost_god_death</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>120</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Spectral Shot Blue</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>6</Frequency>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Spectral Spinner Blue</ObjectId>
      <Size>75</Size>
      <Damage>40</Damage>
      <Speed>45</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Amplitude>0.25</Amplitude>
      <Frequency>6</Frequency>
      <ArmorPiercing />
    </Projectile>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <StasisImmune />
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Shackled Shanker" type="0x5c59">
    <DisplayId>Shackled Shanker</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen CellBranch Small</Group>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>110</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Spectral Shank</ObjectId>
      <Size>100</Size>
      <Damage>170</Damage>
      <Speed>10</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>40</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Spectral Shank</ObjectId>
      <Size>100</Size>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>100</Exp>
    <BXP>500</BXP>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Shackled Siphoner" type="0x5c5a">
    <DisplayId>Shackled Siphoner</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen CellBranch Small</Group>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>110</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Siphoner Scythe</ObjectId>
      <Size>100</Size>
      <Damage>75</Damage>
      <Speed>5</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
      <Amplitude>5.5</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Siphoner Scythe</ObjectId>
      <Size>0</Size>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Amplitude>7</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <MaxHitPoints>2250</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>100</Exp>
    <BXP>500</BXP>
    <LeachHealth />
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Shackled Slugger" type="0x5c5b">
    <DisplayId>Shackled Slugger</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen CellBranch Small</Group>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>110</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Spectral Shot</ObjectId>
      <Size>100</Size>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1400</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <ConditionEffect duration="1.2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>500</BXP>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Skeletal Shieldbearer" type="0x5c51">
    <DisplayId>Skeletal Shieldbearer</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen CellBranch Medium</Group>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Bone Slash</ObjectId>
      <Size>100</Size>
      <Damage>150</Damage>
      <Speed>120</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-8000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Bone Slash</ObjectId>
      <Size>100</Size>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <ConditionEffect duration="1.2">Stunned</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <StasisImmune />
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Skeletal Taskmaster" type="0x5c52">
    <DisplayId>Skeletal Taskmaster</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen CellBranch Medium</Group>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Bone Star</ObjectId>
      <Size>100</Size>
      <Damage>170</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0.3</Amplitude>
      <Frequency>1</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Small Spinning White Bone</ObjectId>
      <Size>100</Size>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Acceleration>-30</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Skeletal Silencer" type="0x5c54">
    <DisplayId>Skeletal Silencer</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen CellBranch Medium</Group>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Note</ObjectId>
      <Size>130</Size>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <Amplitude>0.35</Amplitude>
      <Frequency>4</Frequency>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Boosted Note</ObjectId>
      <Size>180</Size>
      <Damage>160</Damage>
      <Speed>100</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>350</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <ConditionEffect duration="1">Dazed</ConditionEffect>
      <MultiHit />
      <Wavy />
    </Projectile>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Head of Security" type="0x5c5f">
    <DisplayId>Head of Security</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen CellBranch Big</Group>
    <Enemy />
    <Flying />
    <Z>0.2</Z>
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Animated Blue Cuff</ObjectId>
      <Size>100</Size>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="0.6">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Animated Blue Chain</ObjectId>
      <Size>100</Size>
      <Damage>140</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="0.6">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Animated Blue Chain</ObjectId>
      <Size>100</Size>
      <Damage>140</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="0.6">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SpecPen Animated Blue Chain</ObjectId>
      <Size>100</Size>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="0.6">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="4">
      <ObjectId>SpecPen Spectral Blast Blue</ObjectId>
      <Size>100</Size>
      <Damage>200</Damage>
      <Speed>30</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.35</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <StasisImmune />
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Elite Skeletal Guard" type="0x5bda">
    <DisplayId>Elite Skeletal Guard</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen CellBranch Big</Group>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Metal Slash</ObjectId>
      <Size>100</Size>
      <Damage>160</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Metal Slash Thin</ObjectId>
      <Size>100</Size>
      <Damage>140</Damage>
      <Speed>0</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Metal Slash Thick</ObjectId>
      <Size>120</Size>
      <Damage>140</Damage>
      <Speed>5</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SpecPen Metal Burst</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <StasisImmune />
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Shackled Soul" type="0x5c60">
    <DisplayId>Shackled Soul</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>specPenChars8x8</File>
        <Index>19</Index>
      </AnimatedTexture>
    </AltTexture>
    <Animation id="WalkCycle" period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>874</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>875</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="Freedom" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>331</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>332</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>333</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>334</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>335</Index>
        </Texture>
      </Frame>
      <Frame time="69">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>336</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MinimapIcon piece="DangerSmall" />
    <Color>0xffffff</Color>
    <Size>120</Size>
    <ShadowSize>60</ShadowSize>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>300</Exp>
    <BXP>1500</BXP>
    <StasisImmune />
    <Presentation>
      <Style id="SetWalk">
        <StyleStep id="WalkCycle">SetAnimation</StyleStep>
      </Style>
      <Style id="SetFree">
        <StyleStep id="Freedom">SetAnimation</StyleStep>
      </Style>
      <Style id="Unchained">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object id="SpecPen Shackled Randomizer" type="0x5c5e">
    <Class>GameObject</Class>
    <NoMiniMap />
    <Texture>
      <File>specPenObjects8x8</File>
      <Index>20</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object id="SpecPen Defiled Filer" type="0x5c58">
    <DisplayId>Defiled Filer</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen AdminBranch Small</Group>
    <Enemy />
    <Flying />
    <Z>0.2</Z>
    <AnimatedTexture>
      <File>specPenChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>SpecPen Paperwork</ObjectId>
      <Size>80</Size>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <TurnRate>-25</TurnRate>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Paperwork</ObjectId>
      <Size>80</Size>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <TurnRate>25</TurnRate>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Pencil</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>95</SpeedClamp>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>500</BXP>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Twisted Pistolwisp" type="0x5c68">
    <DisplayId>Twisted Pistolwisp</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen AdminBranch Small</Group>
    <Enemy />
    <Flying />
    <Z>0.2</Z>
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>30</Index>
    </AnimatedTexture>
    <HitSound>monster/beholder_hit</HitSound>
    <DeathSound>monster/djinn_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>SpecPen Spectral Blast Blue</ObjectId>
      <Size>90</Size>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Spectral Crescent Blue S</ObjectId>
      <Size>120</Size>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>3</Frequency>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>100</Exp>
    <BXP>500</BXP>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Reverend Revenant" type="0x5c87">
    <DisplayId>Reverend Revenant</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen AdminBranch Small</Group>
    <Enemy />
    <Flying />
    <Z>0.2</Z>
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>36</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>SpecPen Spectral Shot Green</ObjectId>
      <Size>90</Size>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <Wavy />
      <MultiHit />
    </Projectile>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>100</Exp>
    <BXP>500</BXP>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Omnipresent Superintendent" type="0xad03">
    <DisplayId>Omnipresent Superintendent</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen AdminBranch Medium</Group>
    <Enemy />
    <Flying />
    <Z>0.2</Z>
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>35</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>115</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Superintendent Tentacle Tip</ObjectId>
      <Size>100</Size>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Superintendent Tentacle Body</ObjectId>
      <Size>100</Size>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.4</Amplitude>
      <Frequency>5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Superintendent Tentacle Body</ObjectId>
      <Size>100</Size>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.3</Amplitude>
      <Frequency>5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SpecPen Spectral Shot Thin Red</ObjectId>
      <Size>100</Size>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>SpecPen Superintendent Tentacle Tip</ObjectId>
      <Size>120</Size>
      <Damage>165</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="0.6">Slowed</ConditionEffect>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.3</Amplitude>
      <Frequency>8</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>SpecPen Superintendent Tentacle Body</ObjectId>
      <Size>120</Size>
      <Damage>165</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="0.6">Slowed</ConditionEffect>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.3</Amplitude>
      <Frequency>8</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>SpecPen Spectral Shot Thin Red</ObjectId>
      <Size>100</Size>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <StunImmune />
    <DazedImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Screaming Dean" type="0xad04">
    <DisplayId>Screaming Dean</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen AdminBranch Medium</Group>
    <Enemy />
    <Flying />
    <Z>0.2</Z>
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>37</Index>
    </AnimatedTexture>
    <Animation id="Wail" period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>839</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>840</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>841</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>842</Index>
        </Texture>
      </Frame>
      <Frame time="999">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>843</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="WailLoop" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>842</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>843</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>115</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Spectral Crescent Blue M</ObjectId>
      <Size>110</Size>
      <Damage>175</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Curse</ConditionEffect>
      <Acceleration>-30</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>6</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Spectral Crescent Blue L</ObjectId>
      <Size>110</Size>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>4</Frequency>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <StasisImmune />
    <Presentation>
      <Style id="Scream">
        <StyleStep id="Wail">SetAnimation</StyleStep>
      </Style>
      <Style id="ScreamLoop">
        <StyleStep id="WailLoop">SetAnimation</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Fiendish Bailiff" type="0x5c86">
    <DisplayId>Fiendish Bailiff</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen AdminBranch Medium</Group>
    <Enemy />
    <Flying />
    <Z>0.2</Z>
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>115</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Spectral Spinner Blue</ObjectId>
      <Size>130</Size>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Wavy />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Spectral Crescent Blue L</ObjectId>
      <Size>90</Size>
      <Damage>70</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Wavy />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Spectral Crescent Blue M</ObjectId>
      <Size>90</Size>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Wavy />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SpecPen Spectral Crescent Blue S</ObjectId>
      <Size>90</Size>
      <Damage>70</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Wavy />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>SpecPen Spectral Wave Blue</ObjectId>
      <Size>100</Size>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <StasisImmune />
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Probation Wraith" type="0xad02">
    <DisplayId>Probation Wraith</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen AdminBranch Big</Group>
    <Enemy />
    <Flying />
    <Z>0.2</Z>
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>34</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>135</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Animated Red Cuff</ObjectId>
      <Size>120</Size>
      <Damage>80</Damage>
      <Speed>75</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <ConditionEffect duration="4">Curse</ConditionEffect>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1100</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Animated Red Chain</ObjectId>
      <Size>120</Size>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <ConditionEffect duration="4">Curse</ConditionEffect>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1100</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Animated Red Chain</ObjectId>
      <Size>120</Size>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <ConditionEffect duration="4">Curse</ConditionEffect>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1100</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SpecPen Animated Red Chain</ObjectId>
      <Size>120</Size>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <ConditionEffect duration="4">Curse</ConditionEffect>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1100</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>SpecPen Spectral Spinner Red</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <TurnRate>45</TurnRate>
      <ConditionEffect duration="1">Silenced</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>SpecPen Spectral Spinner Red</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <ConditionEffect duration="1">Silenced</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>SpecPen Spectral Crescent Red L</ObjectId>
      <Size>120</Size>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>SpecPen Spectral Crescent Red M</ObjectId>
      <Size>120</Size>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>SpecPen Spectral Crescent Red S</ObjectId>
      <Size>120</Size>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <StasisImmune />
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Resurrectional Officer" type="0x5c5c">
    <DisplayId>Resurrectional Officer</DisplayId>
    <Class>Character</Class>
    <Group>SpecPen AdminBranch Big</Group>
    <Enemy />
    <Flying />
    <Z>0.2</Z>
    <AnimatedTexture>
      <File>specPenChars16x16</File>
      <Index>38</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>135</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Animated Blue Cuff</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnStopTime>200</TurnStopTime>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>200</CircleTurnDelay>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Animated Blue Chain</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnStopTime>200</TurnStopTime>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>200</CircleTurnDelay>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Animated Blue Cuff</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnStopTime>500</TurnStopTime>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>500</CircleTurnDelay>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
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    <Projectile id="3">
      <ObjectId>SpecPen Animated Blue Chain</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnStopTime>500</TurnStopTime>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>500</CircleTurnDelay>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>SpecPen Spectral Cuffs Blue</ObjectId>
      <Size>120</Size>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <MultiHit />
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    <Projectile id="5">
      <ObjectId>SpecPen Spectral Shot Blue</ObjectId>
      <Size>110</Size>
      <Damage>165</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <StasisImmune />
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="SpecPen Resurrected Spirit" type="0x5c56">
    <DisplayId>Resurrected Spirit</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>-1</Size>
    <Flying />
    <Z>0.2</Z>
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>SpecPen Spectral Spinner Green</ObjectId>
      <Size>50</Size>
      <Damage>20</Damage>
      <Speed>0</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2">Curse</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <KillStat stat="UndeadKills" />
  </Object>
<Object id="SpecPen Admin Turret" type="0x5dfd">
    <DisplayId>Administration Turret</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>specPenObjects16x16</File>
      <Index>885</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>specPenObjects16x16</File>
        <Index>885</Index>
      </Texture>
    </AltTexture>
    <Animation id="G" period="0.0" prob="1.0">
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>884</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>883</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>specPenObjects16x16</File>
          <Index>882</Index>
        </Texture>
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    <Enemy />
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      <Damage>130</Damage>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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      <Damage>30</Damage>
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    <Enemy />
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    <Enemy />
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    <Enemy />
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    <AltTexture id="4">
      <Texture>
        <File>spiderDenObjects8x8</File>
        <Index>0x30</Index>
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    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
    <Presentation>
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      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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<Object type="0x021c" id="Green Den Spider Hatchling">
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    <AnimatedTexture>
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      <Index>3</Index>
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    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <Enemy />
    <Exp>3</Exp>
    <BXP>14</BXP>
    <Projectile>
      <ObjectId>Green Spider Venom</ObjectId>
      <Speed>50</Speed>
      <Damage>15</Damage>
      <LifetimeMS>3000</LifetimeMS>
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    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x021d" id="Black Den Spider">
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    <Group>Den Spiders</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>0</Index>
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    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>350</MaxHitPoints>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Enemy />
    <Projectile>
      <ObjectId>Purple Spider Venom</ObjectId>
      <Speed>40</Speed>
      <Damage>50</Damage>
      <LifetimeMS>2000</LifetimeMS>
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    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Group>Den Spiders</Group>
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      <File>spiderDenChars8x8</File>
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    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
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    <MaxHitPoints>200</MaxHitPoints>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Enemy />
    <Projectile id="0">
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>30</Speed>
      <Damage>60</Damage>
      <LifetimeMS>800</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>Red Spider Venom</ObjectId>
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      <Damage>60</Damage>
      <LifetimeMS>800</LifetimeMS>
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      <ObjectId>Red Spider Venom</ObjectId>
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      <Damage>60</Damage>
      <LifetimeMS>800</LifetimeMS>
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    <KillStat stat="CritterKills" />
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Group>Den Spiders</Group>
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    <MaxHitPoints>200</MaxHitPoints>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Enemy />
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      <Damage>40</Damage>
      <LifetimeMS>1250</LifetimeMS>
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    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
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<Object type="0x0220" id="Brown Den Spider">
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    <DeathSound>monster/spiders_death</DeathSound>
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    <Exp>40</Exp>
    <BXP>190</BXP>
    <Enemy />
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      <Damage>20</Damage>
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      <Size>60</Size>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>Character</Class>
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    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
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    <MaxHitPoints>750</MaxHitPoints>
    <Exp>75</Exp>
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      <Style id="SetAlt8">
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      <Index>0x65</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xc4fa" id="Green Sprite Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x66</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xc4fb" id="Cyan Sprite Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x67</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xc4fc" id="Orange Sprite Beam">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x68</Index>
    </Texture>
  </Object>
<Object type="0xc4fd" id="Purple Sprite Beam">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x69</Index>
    </Texture>
  </Object>
<Object type="0xc047" id="Green Sprite Beam">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x6a</Index>
    </Texture>
  </Object>
<Object type="0xc048" id="Cyan Sprite Beam">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
  </Object>
<Object type="0xc04a" id="Black Sprite Line">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x6c</Index>
    </Texture>
  </Object>
<Object type="0xc04b" id="Black Sprite Magic">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x6d</Index>
    </Texture>
  </Object>
<Object type="0xc04c" id="Black Sprite Twirl">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x6e</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0xc04d" id="Black Sprite Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x6f</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xc04e" id="Black Sprite Beam">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x70</Index>
    </Texture>
  </Object>
<Object type="0xc04f" id="Blue Sprite Line">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x71</Index>
    </Texture>
  </Object>
<Object type="0xc050" id="Blue Sprite Magic">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x72</Index>
    </Texture>
  </Object>
<Object type="0xc051" id="Blue Sprite Twirl">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x73</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0xc052" id="Blue Sprite Bolt">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x74</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xc053" id="Blue Sprite Beam">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x75</Index>
    </Texture>
  </Object>
<Object type="0xc054" id="Prejudice Pulse">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x79</Index>
    </Texture>
  </Object>
<Object type="0xc055" id="Rainbow Sprite Pulse">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x7a</Index>
    </Texture>
  </Object>
<Object type="0xc056" id="Rainbow Sprite Line">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x7b</Index>
    </Texture>
  </Object>
<Object type="0xc057" id="Rainbow Sprite Beam">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x7c</Index>
    </Texture>
  </Object>
<Object type="0xc058" id="Rainbow Sprite Star">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0x7d</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0xc073" id="Prejudice Missile">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0xbc</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xc074" id="Colorful Sprite Bolt">
    <Class>Projectile</Class>
    <RandomTexture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0xbd</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0xbe</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0xbf</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0xc0</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0xc1</Index>
      </Texture>
    </RandomTexture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xc075" id="Rainbow Sprite Blast">
    <Class>Projectile</Class>
    <Texture>
      <File>spriteWorldObjects8x8</File>
      <Index>0xc2</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects8x8</File>
          <Index>0xc2</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects8x8</File>
          <Index>0xc3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects8x8</File>
          <Index>0xc4</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects8x8</File>
          <Index>0xc5</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0xc060" id="Sprite Tree">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x40</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x41</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x42</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x43</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x44</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x45</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x46</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x47</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x48</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x49</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x4a</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x4b</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x4c</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x4d</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x4e</Index>
      </Texture>
      <Texture>
        <File>spriteWorldObjects8x8</File>
        <Index>0x4f</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <MaxHitPoints>100</MaxHitPoints>
    <HealthBar>-1</HealthBar>
    <MinSize>120</MinSize>
    <MaxSize>160</MaxSize>
    <SizeStep>10</SizeStep>
    <Static />
    <OccupySquare />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xc061" id="Native Craig">
    <DisplayId>Craig the Intern</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <KillStat stat="NatureKills" />
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <Flying />
    <TrackLoot />
    <Labels>ENEMY,MINION,TRACKLOOT,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc05b" id="Native Craig Controller">
    <DisplayId>Craig the Intern</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Flying />
  </Object>
<Object type="0xc062" id="Native Portal">
    <Class>GameObject</Class>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xea</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <AltTexture id="0">
      <Texture>
        <File>d3LofiObjEmbed</File>
        <Index>0xea</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="1">
      <Texture>
        <File>d3LofiObjEmbed</File>
        <Index>0xe9</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>d3LofiObjEmbed</File>
        <Index>0xe8</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>d3LofiObjEmbed</File>
        <Index>0xe7</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>d3LofiObjEmbed</File>
        <Index>0xe6</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt0">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0d00" id="Native Fire Sprite">
    <Group>Native Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Orange Sprite Magic</ObjectId>
      <Damage>27</Damage>
      <Speed>35</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d01" id="Native Ice Sprite">
    <Group>Native Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Blue Sprite Twirl</ObjectId>
      <Damage>24</Damage>
      <Speed>25</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>70</Size>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d02" id="Native Magic Sprite">
    <Group>Native Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Cyan Sprite Magic</ObjectId>
      <Damage>18</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d03" id="Native Nature Sprite">
    <Group>Native Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <TrackLoot />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Green Sprite Magic</ObjectId>
      <Damage>30</Damage>
      <Speed>30</Speed>
      <Acceleration>90</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,TRACKLOOT,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d04" id="Native Darkness Sprite">
    <Group>Native Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Black Sprite Magic</ObjectId>
      <Damage>28</Damage>
      <Speed>65</Speed>
      <Acceleration>-110</Acceleration>
      <AccelerationDelay>450</AccelerationDelay>
      <SpeedClamp>30</SpeedClamp>
      <LifetimeMS>3500</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc063" id="Native Greater Fire Sprite">
    <Group>Native Greater Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Orange Sprite Line</ObjectId>
      <Damage>33</Damage>
      <Speed>25</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc064" id="Native Greater Ice Sprite">
    <Group>Native Greater Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Blue Sprite Twirl</ObjectId>
      <Damage>10</Damage>
      <Speed>80</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>70</Size>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xc065" id="Native Greater Magic Sprite">
    <Group>Native Greater Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Cyan Sprite Twirl</ObjectId>
      <Damage>39</Damage>
      <Speed>60</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc066" id="Native Greater Nature Sprite">
    <Group>Native Greater Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <TrackLoot />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Green Sprite Bolt</ObjectId>
      <Damage>37</Damage>
      <Speed>0</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
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    <Labels>ENEMY,MINION,TRACKLOOT,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0xc067" id="Native Greater Darkness Sprite">
    <Group>Native Greater Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Black Sprite Beam</ObjectId>
      <Damage>42</Damage>
      <Speed>50</Speed>
      <Acceleration>-150</Acceleration>
      <AccelerationDelay>900</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>2700</LifetimeMS>
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    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0d05" id="Native Sprite God">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <AltTexture id="1">
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        <Index>1</Index>
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      <AnimatedTexture>
        <File>spriteWorldChars16x16</File>
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    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Flying />
    <God />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
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      <ObjectId>Black Sprite Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>1300</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
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    <Projectile id="1">
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      <Damage>0</Damage>
      <Speed>90</Speed>
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>2400</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
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    <Projectile id="2">
      <ObjectId>Cyan Sprite Magic</ObjectId>
      <Damage>90</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>1.3</Frequency>
      <FaceDir />
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    <Projectile id="3">
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      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
      <Boomerang />
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    <Projectile id="4">
      <ObjectId>Blue Sprite Twirl</ObjectId>
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      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
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    <Projectile id="5">
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      <Speed>65</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Orange Sprite Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Wavy />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Orange Sprite Twirl</ObjectId>
      <Size>85</Size>
      <Damage>0</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
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    <Projectile id="8">
      <ObjectId>Orange Sprite Twirl</ObjectId>
      <Size>85</Size>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
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    <Projectile id="9">
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      <Size>85</Size>
      <Damage>0</Damage>
      <Speed>95</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Green Sprite Magic</ObjectId>
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      <Damage>120</Damage>
      <Speed>0</Speed>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>95</SpeedClamp>
      <LifetimeMS>1700</LifetimeMS>
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    <Projectile id="11">
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      <Damage>0</Damage>
      <Speed>20</Speed>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
      <Boomerang />
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    <Labels>ENEMY,MINION,NATURE,GOD,MINION_STRONG</Labels>
    <Presentation>
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      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Texture>
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    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="1">
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    <Sound id="0">monster/flying_brain_hit</Sound>
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<Object type="0xc076" id="Sprite Portal Active">
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    <Texture>
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    <ShadowSize>0</ShadowSize>
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="1">
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    <Sound id="0">monster/flying_brain_death</Sound>
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<Object type="0x0d06" id="Limon the Sprite God">
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    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
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    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x1aee" id="Alien Realm Leprechaun">
    <DisplayId>Alien Leprechaun</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Terrain>MidForest</Terrain>
    <PerRealmMax>1</PerRealmMax>
    <Size>20</Size>
    <ShadowSize>60</ShadowSize>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>487</Exp>
    <BXP>2313</BXP>
    <Quest />
    <Level>20</Level>
    <ParalyzeImmune />
    <TrackLoot />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <Labels>ENEMY,MINION,QUEST,TRACKLOOT,HUMANOID,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x1aef" id="Patty Coin Drop2">
    <Class>GameObject</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>5</Index>
    </Texture>
    <Size>0</Size>
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<Object type="0x1af0" id="Patty Coin2">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>0x48</Index>
      </Texture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>0x49</Index>
      </Texture>
    </RandomTexture>
    <DrawOnGround />
    <Static />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object type="0x164d" id="St. Patricks Event Chest">
    <DisplayId>Pot of Gold</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>156</Exp>
    <StasisImmune />
    <TrackLoot />
    <EventChestBoss />
    <AlwaysPositiveHealth />
    <SoulboundDust threshold="0.002" prob="1" dustMin="12" dustMax="20" seasonalBonus="0.15">greenDust</SoulboundDust>
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
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<Object type="0x164e" id="Patty Coin1">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>5</Index>
      </Texture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>6</Index>
      </Texture>
    </RandomTexture>
    <DrawOnGround />
    <Static />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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<Object type="0x164f" id="Patty Clover1">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>1</Index>
      </Texture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>2</Index>
      </Texture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>3</Index>
      </Texture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>0x4</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
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<Object type="0x1650" id="Patty Rainbow 1">
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    <Model>Gate Entry</Model>
    <Texture>
      <File>stPatricksObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Static />
    <Rotation>90</Rotation>
    <ShadowSize>0</ShadowSize>
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<Object type="0x1651" id="Patty Rainbow 2">
    <Class>GameObject</Class>
    <Model>Gate Entry</Model>
    <Texture>
      <File>stPatricksObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Static />
    <Rotation>90</Rotation>
    <ShadowSize>0</ShadowSize>
    <Z>2</Z>
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<Object type="0x1652" id="Patty Plant">
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    <RandomTexture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>0x0e</Index>
      </Texture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>0x0f</Index>
      </Texture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>0x10</Index>
      </Texture>
    </RandomTexture>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <Static />
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<Object type="0x1653" id="Patty Rocks">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>0x24</Index>
      </Texture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>0x25</Index>
      </Texture>
      <Texture>
        <File>stPatricksObjects8x8</File>
        <Index>0x26</Index>
      </Texture>
    </RandomTexture>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <Static />
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<Object type="0x1654" id="St. Patricks Event Dead">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <BlockPlayersPortal />
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<Object type="0x1655" id="Patty Coin Drop">
    <Class>GameObject</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>5</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x5b00" id="MotMG St Patricks Event Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <PerRealmMax>1</PerRealmMax>
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<Object type="0x5b0b" id="MotMG St Patricks Event Protect Checker">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x5b01" id="MotMG St Patricks Taunt Controller">
    <DisplayId>Oryx the Mad God</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
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<Object type="0x5b02" id="MotMG St Patricks Event">
    <DisplayId>Leprechaun Statue</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>stPatricksChars8x8</File>
        <Index>2</Index>
      </AnimatedTexture>
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    <AltTexture id="2">
      <AnimatedTexture>
        <File>stPatricksChars8x8</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
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    </AltTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
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    <Size>200</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>150000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Quest />
    <Level>20</Level>
    <ParalyzeImmune />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,QUEST,HUMANOID,GOD</Labels>
    <Presentation>
      <Style id="SetAlt1">
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      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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<Object type="0x5b03" id="MotMG St Patricks Event 2">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>4</Index>
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    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>20</ShadowSize>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>487</Exp>
    <BXP>2313</BXP>
    <Quest />
    <Hero />
    <Level>20</Level>
    <ParalyzeImmune />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,QUEST,HUMANOID,GOD</Labels>
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<Object type="0x5b04" id="MotMG St Patricks Event Piece 1">
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    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x30</Index>
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    <NoMiniMap />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
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<Object type="0x5b05" id="MotMG St Patricks Event Piece 2">
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    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x31</Index>
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    <NoMiniMap />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
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<Object type="0x5b06" id="MotMG St Patricks Event Piece 3">
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    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x32</Index>
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    <NoMiniMap />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
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<Object type="0x5b07" id="MotMG St Patricks Event Piece 4">
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    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x33</Index>
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    <NoMiniMap />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
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<Object type="0x5b08" id="MotMG St Patricks Event Piece 5">
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    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x34</Index>
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    <NoMiniMap />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x5b09" id="MotMG St Patricks Event Fake Piece">
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    <Class>Character</Class>
    <Texture>
      <File>stPatricksObjects8x8</File>
      <Index>0x35</Index>
    </Texture>
    <NoMiniMap />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
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<Object type="0x5b0a" id="MotMG St Patricks Event Chest">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars16x16</File>
      <Index>0</Index>
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    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>120000</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>156</Exp>
    <StasisImmune />
    <TrackLoot />
    <AlwaysPositiveHealth />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x0100" id="Tree A">
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    <Texture>
      <File>lofiEnvironment</File>
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    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <MinSize>130</MinSize>
    <MaxSize>160</MaxSize>
    <SizeStep>5</SizeStep>
    <Static />
    <OccupySquare />
    <StaticSpawn region="HigherForest,Plains,HigherPlains" prob=".075" />
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<Object type="0x0101" id="Tree B">
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    <DeathSound>monster/trees_death</DeathSound>
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    <MaxSize>160</MaxSize>
    <SizeStep>5</SizeStep>
    <Static />
    <OccupySquare />
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<Object type="0x0102" id="Tree Leafless">
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    <Static />
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<Object type="0xc042" id="Rock Grey Legacy">
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<Object type="0xc043" id="Rock Grey Modern">
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      <Texture>
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      <Texture>
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<Object type="0x0108" id="Rock Brown">
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    <EnemyOccupySquare />
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    <EnemyOccupySquare />
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<Object type="0x0122" id="Destructible Grey Wall">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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    <ShadowSize>0</ShadowSize>
    <Projectile id="0">
      <ObjectId>Colossal Bullet</ObjectId>
      <Size>100</Size>
      <Damage>300</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>Cultist Malus Shot</ObjectId>
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    <Projectile id="2">
      <ObjectId>Cultist Gaius Shot</ObjectId>
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      <Damage>0</Damage>
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      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
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    <Projectile id="3">
      <ObjectId>Cultist Dirge Shot</ObjectId>
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      <Damage>0</Damage>
      <Speed>80</Speed>
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      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Cultist Argus Shot</ObjectId>
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      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Cultist Basaran Shot</ObjectId>
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      <Damage>0</Damage>
      <Speed>80</Speed>
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      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Cultist Phaedra Shot</ObjectId>
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      <Damage>0</Damage>
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      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Cultist Valus Shot</ObjectId>
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      <Damage>0</Damage>
      <Speed>80</Speed>
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    </Projectile>
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<Object type="0xc117" id="KSW Laser Turret">
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    <Exp>195</Exp>
    <Class>Character</Class>
    <DisplayId>Kogbold Laser</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
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    <DeathSound>monster/stone_walls_death</DeathSound>
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    <AlwaysPositiveHealth />
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      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>11</Laser>
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      <Damage>100</Damage>
      <Size>50</Size>
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      <MultiHit />
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    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
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      <Damage>110</Damage>
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      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
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    </Projectile>
    <KillStat stat="CONSTRUCTKills" />
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<Object type="0xc096" id="KSW Automatic Boomerang Turret">
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    <Exp>195</Exp>
    <Class>Character</Class>
    <DisplayId>Boomerang Turret</DisplayId>
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      <File>steamworksChars16x16</File>
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    <Projectile id="0">
      <ObjectId>KSW Red Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>140</SpeedClamp>
      <ArmorPiercing />
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>KSW Red Bolt</ObjectId>
      <Damage>110</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>140</SpeedClamp>
      <ArmorPiercing />
      <Boomerang />
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    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
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<Object type="0xc0b1" id="KSW Automatic Steam Turret">
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    <Exp>195</Exp>
    <Class>Character</Class>
    <DisplayId>Kogbold Turret</DisplayId>
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      <File>steamworksChars16x16</File>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
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    <Defense>25</Defense>
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    <Projectile id="0">
      <ObjectId>steamworks Steam Ball</ObjectId>
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      <Speed>70</Speed>
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      <Size>100</Size>
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    <Projectile id="1">
      <ObjectId>steamworks Steam Ball</ObjectId>
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      <Size>110</Size>
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    <NoMiniMap />
    <KillStat stat="CONSTRUCTKills" />
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<Object type="0xc0b7" id="KSW Automatic Steam Turret Offset">
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    <Class>Character</Class>
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      <File>steamworksChars16x16</File>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
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    <Projectile id="0">
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      <ArmorPiercing />
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    <Projectile id="1">
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    <KillStat stat="CONSTRUCTKills" />
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      <File>steamworksChars16x16</File>
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    <Projectile id="3">
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<Object type="0x7798" id="CrusherRoom2CrusherController">
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<Object type="0x79e0" id="Experiment4Circles2RoomController">
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<Object id="KSW Locked Wall 2 New" type="0x3a86">
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    <Top>
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    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0x3a87" id="KSW Locked Wall 2 Opener Object">
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<Object type="0xc0eb" id="KSW Locked Wall 2 Unlocker">
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<Object type="0xc0c6" id="KSW Steam Ground Wave Left">
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<Object type="0xc0c7" id="KSW Steam Ground Wave Right">
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<Object type="0xc0c8" id="KSW Steam Ground Wave Box">
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    </AnimatedTexture>
    <ParalyzeImmune />
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>767</Exp>
    <BXP>3835</BXP>
    <WhileMoving>
      <Z>0.3</Z>
      <Flying />
    </WhileMoving>
    <Projectile id="0">
      <ObjectId>Abyss Sword Projectile</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <Size>160</Size>
    </Projectile>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xc134" id="KSW Drone Explo">
    <Class>GameObject</Class>
    <DisplayId>Kogbold Drone</DisplayId>
    <Texture>
      <File>fungalCavernObjects16x16</File>
      <Index>0x67</Index>
    </Texture>
    <Enemy />
    <Invincible />
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>steamworks Flame Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="6">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>steamworks Flame Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>120</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="6">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>steamworks Flame Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>90</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>135</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="6">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>steamworks Flame Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>135</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>135</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="6">Silenced</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0xc0ee" id="KSW Drone Spawner">
    <Enemy />
    <DisplayId>Kogbold Drone</DisplayId>
    <Class>Character</Class>
    <Group>Kogbolds</Group>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x31e</Index>
    </Texture>
    <Invincible />
    <NoMiniMap />
    <Size>0</Size>
  </Object>
<Object type="0xc087" id="KSW Worker">
    <Enemy />
    <Group>Kogbolds</Group>
    <Class>Character</Class>
    <DisplayId>Kogbold Worker</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <StasisImmune />
    <StunImmune />
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4725</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <Projectile id="0">
      <ObjectId>Screwdriver Projectile</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>160</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>KSW Drill Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>1400</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>KSW Drill Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>1300</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>KSW Drill Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>KSW Drill Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>1100</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>KSW Drill Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>KSW Drill Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>KSW Drill Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>900</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>KSW Drill Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>steamworks Spinning Wrench</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Acceleration>-30000</Acceleration>
      <AccelerationDelay>1250</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>steamworks Spinning Wrench</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Acceleration>-30000</Acceleration>
      <AccelerationDelay>625</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>steamworks Spinning Wrench</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Acceleration>-30000</Acceleration>
      <AccelerationDelay>875</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>steamworks Spinning Wrench</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Acceleration>-30000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xc089" id="KSW Tinkerer">
    <Group>Kogbolds2</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Kogbold Tinkerer</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4625</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Sword Projectile</ObjectId>
      <Damage>1</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <Size>160</Size>
    </Projectile>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xc08a" id="KSW Tinkerer Turret">
    <Class>Character</Class>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
<Object type="0xc08b" id="KSW Destroyed Tinkerer Turret">
    <Class>Character</Class>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
<Object type="0xc08c" id="KSW Battlesmith">
    <Group>Kogbolds</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>6200</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>steamworks Hammer Shot 1</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>steamworks Hammer Shot 2</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>85</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>40.79215611</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>85</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>43.08131846</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>90</TurnRate>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>85</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>46.64761516</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>90</TurnRate>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>85</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>51.22499390</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>90</TurnRate>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>85</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>56.56854249</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>90</TurnRate>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>steamworks Water Shield</ObjectId>
      <Damage>115</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>43.08131846</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>-90</TurnRate>
    </Projectile>
    <Projectile id="8">
      <ObjectId>steamworks Water Shield</ObjectId>
      <Damage>115</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>46.64761516</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>-90</TurnRate>
    </Projectile>
    <Projectile id="9">
      <ObjectId>steamworks Water Shield</ObjectId>
      <Damage>115</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>51.22499390</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>-90</TurnRate>
    </Projectile>
    <Projectile id="10">
      <ObjectId>steamworks Water Shield</ObjectId>
      <Damage>115</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>56.56854249</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>-90</TurnRate>
    </Projectile>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xc08d" id="KSW Stemwalker">
    <Group>Kogbolds</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Kogbold Steamwalker</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>6525</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>steamworks Water Ball</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <TurnRate>-45</TurnRate>
    </Projectile>
    <Projectile id="1">
      <ObjectId>steamworks Fire Ball</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <TurnRate>45</TurnRate>
    </Projectile>
    <Projectile id="2">
      <ObjectId>steamworks Water Ball</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <TurnRate>-90</TurnRate>
    </Projectile>
    <Projectile id="3">
      <ObjectId>steamworks Fire Ball</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <TurnRate>90</TurnRate>
    </Projectile>
    <Projectile id="4">
      <ObjectId>steamworks Thin Water Bolt</ObjectId>
      <Damage>135</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>steamworks Water Ball</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <Size>110</Size>
    </Projectile>
    <Projectile id="6">
      <ObjectId>steamworks Fire Ball</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <TurnRate>45</TurnRate>
      <Size>110</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>steamworks Thin Water Bolt</ObjectId>
      <Damage>135</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="8">
      <ObjectId>steamworks Fire Ball</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
      <TurnRate>45</TurnRate>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xc0c4" id="KSW Serpent Orbit">
    <DisplayId>Crushed</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0xc0c5" id="KSW Serpent Patrol">
    <DisplayId>Kogbold Patrol Serpent</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0xc08e" id="KSW Steam Serpent Head">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Steam Serpent</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <StasisImmune />
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3625</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>2360</Exp>
    <BXP>11800</BXP>
    <Projectile id="1">
      <ObjectId>steamworks Small Fire Drop</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="0">
      <ObjectId>steamworks Small Water Drop</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>steamworks Small Water Drop</ObjectId>
      <Damage>1</Damage>
      <Speed>0</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>2.60</Amplitude>
      <Frequency>0.5</Frequency>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xc118" id="KSW Steam Serpent Head fake">
    <Group>Kogbolds2</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Steam Serpent</DisplayId>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
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    <SpecialSpawn category="Chef">Double Cheeseburger Deluxe</SpecialSpawn>
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    <SpecialSpawn category="Generous">Steampunk Quest Chest Item</SpecialSpawn>
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    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
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    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
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    <SpecialSpawn category="Wanderer_Boss">Wander Portal Hard</SpecialSpawn>
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    <SpecialSpawn category="Token">3STToken</SpecialSpawn>
    <SpecialSpawn category="Mercenary_D">Mercenary D Dungeon</SpecialSpawn>
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    <SpecialSpawn category="SteamworksEncore">Steamworks Portal Spawner</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Neo Alien Portal Randomizer</SpecialSpawn>
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    <TrackLoot />
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<Object type="0xc44a" id="New Attack Object">
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    <Class>Character</Class>
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    <HitSound>monster/orcs_hit</HitSound>
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      <ObjectId>steamworks Flame Shot</ObjectId>
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    <KillStat stat="NatureKills" />
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      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>KSW Red Wave</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="40">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>40</Laser>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <LifetimeMS>200</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="41">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>40</Laser>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>200</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>KSW Large Energy Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>35</Speed>
      <LifetimeMS>19000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="10">
      <ObjectId>KSW Large Energy Bolt Slow</ObjectId>
      <Damage>70</Damage>
      <Speed>20</Speed>
      <LifetimeMS>17000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="42">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>40</Laser>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>200</LifetimeMS>
      <Size>30</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="69">
      <ObjectId>KSW Large Energy Ball NoAnim</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>14000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1.8">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="70">
      <ObjectId>KSW Large Energy Ball NoAnim</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,BOSS_SPAWNED,CONSTRUCT</Labels>
  </Object>
<Object type="0xc4d5" id="KSW Boss Turret">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Factory Defense Turret</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <AltTexture id="0">
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>15</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>KSW Green Ball</ObjectId>
      <Damage>100</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>KSW Green Ball</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2666</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="5">
      <ObjectId>KSW Floating Mine</ObjectId>
      <Damage>200</Damage>
      <Speed>50</Speed>
      <Acceleration>-15</Acceleration>
      <SpeedClamp>18</SpeedClamp>
      <LifetimeMS>9500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>KSW Blue Arrow</ObjectId>
      <Damage>140</Damage>
      <Speed>30</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>KSW Large Energy Bolt Slow</ObjectId>
      <Damage>200</Damage>
      <Speed>40</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>KSW Large Energy Bolt</ObjectId>
      <Damage>200</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>KSW Blue Ball</ObjectId>
      <Damage>150</Damage>
      <Speed>20</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="13">
      <ObjectId>KSW Fire Ball</ObjectId>
      <Damage>200</Damage>
      <Speed>40</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,BOSS_SPAWNED,CONSTRUCT</Labels>
    <Presentation>
      <Style id="SetAlt0">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc4d2" id="KSW Boss Turret 2">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Factory Defense Turret</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <AltTexture id="0">
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>15</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>KSW Classic Bullet</ObjectId>
      <Damage>100</Damage>
      <Speed>20</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>KSW Classic Bullet</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>KSW Small Flameblast</ObjectId>
      <Damage>60</Damage>
      <Speed>20</Speed>
      <AccelerationDelay>500</AccelerationDelay>
      <Acceleration>50</Acceleration>
      <SpeedClamp>60</SpeedClamp>
      <ArmorPiercing />
      <LifetimeMS>2200</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Air Elemental Bolt</ObjectId>
      <Speed>70</Speed>
      <Damage>75</Damage>
      <LifetimeMS>550</LifetimeMS>
      <ArmorPiercing />
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Ninja Star Doom</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <Size>100</Size>
    </Projectile>
    <Projectile id="10">
      <ObjectId>KSW Large Energy Bolt Slow</ObjectId>
      <Damage>200</Damage>
      <Speed>40</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>KSW Large Energy Bolt</ObjectId>
      <Damage>200</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>KSW Green Arrow</ObjectId>
      <Damage>125</Damage>
      <Speed>15</Speed>
      <Acceleration>60</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>45</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <LifetimeMS>5000</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,BOSS_SPAWNED,CONSTRUCT</Labels>
    <Presentation>
      <Style id="SetAlt0">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xc4d4" id="KSW Shield Generator">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Shield Generator</DisplayId>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>46</Index>
    </Texture>
    <Animation prob="1">
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        <Texture>
          <File>steamworksObjects16x16</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects16x16</File>
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      </Frame>
      <Frame time="0.1">
        <Texture>
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      <Frame time="0.1">
        <Texture>
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      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects16x16</File>
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      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects16x16</File>
          <Index>51</Index>
        </Texture>
      </Frame>
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    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>25</Defense>
    <StasisImmune />
    <Exp>767</Exp>
    <Color>0x429EF5</Color>
    <Labels>ENEMY,BOSS_SPAWNED,CONSTRUCT</Labels>
  </Object>
<Object type="0xc4d3" id="KSW Invuln Controller">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x3654" id="KSW Tesla Pylon">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Factory Tesla Pylon</DisplayId>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>186</Index>
    </Texture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>16000</MaxHitPoints>
    <Defense>25</Defense>
    <StasisImmune />
    <Exp>767</Exp>
    <Color>0x429EF5</Color>
    <AlwaysPositiveHealth />
    <AltTexture id="0">
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>187</Index>
      </Texture>
    </AltTexture>
    <Animation period="0" prob="1" id="Activate">
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects16x16</File>
          <Index>188</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects16x16</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
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      <Frame time="0.1">
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      </Frame>
      <Frame time="0.1">
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      </Frame>
      <Frame time="0.1">
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        </Texture>
      </Frame>
      <Frame time="0.1">
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.1">
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      </Frame>
      <Frame time="0.1">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="10">
        <Texture>
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        </Texture>
      </Frame>
    </Animation>
    <Animation period="0" prob="1" id="Charge">
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects16x16</File>
          <Index>200</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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      </Frame>
      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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          <Index>207</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation period="0" prob="1" id="Discharge">
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects16x16</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.1">
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      <Frame time="0.1">
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      </Frame>
      <Frame time="0.1">
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      </Frame>
      <Frame time="0.1">
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      </Frame>
      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      </Frame>
      <Frame time="0.1">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="10">
        <Texture>
          <File>steamworksObjects16x16</File>
          <Index>223</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>KSW Large Energy Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>35</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>KSW Large Energy Bolt Slow</ObjectId>
      <Damage>70</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>KSW Large Energy Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>35</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,BOSS_SPAWNED,CONSTRUCT</Labels>
    <Presentation>
      <Style id="SetAlt0">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="Activate">
        <StyleStep id="Activate">SetAnimation</StyleStep>
      </Style>
      <Style id="Deactivate">
        <StyleStep id="Deactivate">SetAnimation</StyleStep>
      </Style>
      <Style id="Charge">
        <StyleStep id="Charge">SetAnimation</StyleStep>
      </Style>
      <Style id="Discharge">
        <StyleStep id="Discharge">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x3655" id="KSW Explosion Spawner">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Factory Meltdown</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>KSW Large Red Wave</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1775</LifetimeMS>
      <Size>180</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>KSW Med Red Wave</ObjectId>
      <Damage>65</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2025</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,BOSS_SPAWNED,CONSTRUCT</Labels>
  </Object>
<Object type="0x3656" id="KSW Explosion">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Factory Meltdown</DisplayId>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>128</Index>
    </Texture>
    <Size>75</Size>
    <Animation period="0" prob="1" id="ExplosionAnimation">
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects16x16</File>
          <Index>233</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
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      </Frame>
      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      </Frame>
      <Frame time="0.1">
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      </Frame>
      <Frame time="9999">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Invincible />
    <Projectile id="0">
      <ObjectId>KSW Small Flameblast</ObjectId>
      <Damage>115</Damage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
      <MultiHit />
      <Size>80</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>KSW Large Flameblast</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,BOSS_SPAWNED,CONSTRUCT</Labels>
    <Presentation>
      <Style id="Explosion">
        <StyleStep id="ExplosionAnimation">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
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    <InteractInfo distance="6" title="Engineer's Records #1" text="Today I have been appointed by their holiness as the overseer of the Mechanization project. Finally, we will be shedding the frail bodies that have cursed my kin for centuries and replacing them with eternal machines. Never again will we lose one of our greatest minds to the perils of age. Admittedly I have concerns about the success rate of the process, but as it was designed personally by our lord, I know I can brush those worries aside. I am incredibly honored and excited to be a part of bringing our race to the new era.\n\n-Toven, Head Kobold Engineer" />
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    <InteractInfo distance="1" title="Engineer's Records #2" text="Today was the first day of the mechanization process. The first 100 Kobolds have gone through and become Kogbolds. Yes, Kogbolds! I thought up the name myself, a fitting title for our new race. As suspected, the process designed by their holiness is working flawlessly. Each and every Kobold that heads in comes out with a whole new level of energy, like everything weighing them down was simply removed through mechanization. This is a fantastic success, but… the screaming that occurs during the process, it's unbearable. I can only imagine it as an overwhelming pain, but it's all worth it in the end, right?\n\n-Toven, Head Kobold Engineer" />
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      <File>steamworksObjects8x8</File>
      <Index>283</Index>
    </Texture>
    <Top>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>275</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xc130" id="KSW Copper Wire Wall 8">
    <Class>Wall</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>284</Index>
    </Texture>
    <Top>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>275</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xc131" id="KSW Copper Wire Wall 9">
    <Class>Wall</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>285</Index>
    </Texture>
    <Top>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>275</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xc132" id="KSW Copper Wire Wall 10">
    <Class>Wall</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>277</Index>
    </Texture>
    <Top>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>275</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xC109" id="KSW Basic Wall Random">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>290</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>291</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>292</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>289</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xc114" id="KSW Bronze Basic Wall Random">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>260</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>261</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>262</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>259</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xc115" id="KSW Basic Wall Dark">
    <Class>Wall</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>258</Index>
    </Texture>
    <Top>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>257</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xc4c0" id="KSW Steel Wall">
    <Class>Wall</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>543</Index>
    </Texture>
    <Top>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>542</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xc4bf" id="KSW Caution Wall">
    <Class>Wall</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>541</Index>
    </Texture>
    <Top>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>540</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xc4b9" id="KSW Brass Wall Random">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>537</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>538</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>539</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>536</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xc4be" id="KSW Brass Wall 1">
    <Class>Wall</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>537</Index>
    </Texture>
    <Top>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>536</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xc4bd" id="KSW Brass Wall 2">
    <Class>Wall</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>538</Index>
    </Texture>
    <Top>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>536</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xc4bc" id="KSW Brass Wall 3">
    <Class>Wall</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>539</Index>
    </Texture>
    <Top>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>536</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xc481" id="KSW Steam Ground Anim">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>582</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>582</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>583</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>584</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>585</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>586</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>587</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>588</Index>
        </Texture>
      </Frame>
      <Frame time="0.6">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>589</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <DrawOnGround />
  </Object>
<Object type="0xc4bb" id="KSW Steam Blast Anim">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>545</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>546</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>547</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>548</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>549</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects8x8</File>
          <Index>550</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
  </Object>
<Object type="0xc4ba" id="KSW Steam Blast Spawner">
    <Class>Character</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>547</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x79a1" id="KSW Rails Horizontal">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>23</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x79a2" id="KSW Rails Vertical">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>24</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x79a3" id="KSW Rails UL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>25</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x79a4" id="KSW Rails UR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>26</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x79a5" id="KSW Rails DL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>27</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x79a6" id="KSW Rails DR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>28</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7386" id="KSW Rails Vertical DR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>29</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7387" id="KSW Rails Horizontal DL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>30</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7388" id="KSW Rails Horizontal DR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>31</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7389" id="KSW Rails Vertical DL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>32</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x738a" id="KSW Rails Horizontal UR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>33</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x738b" id="KSW Rails Vertical UL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>34</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7390" id="KSW Rails Vertical UR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>35</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7391" id="KSW Rails Horizontal UL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>36</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7392" id="KSW Rails Center">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>37</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7393" id="KSW Metal Rails Horizontal">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>39</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7074" id="KSW Metal Rails Vertical">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>40</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7075" id="KSW Metal Rails UL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>41</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7076" id="KSW Metal Rails UR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>42</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7077" id="KSW Metal Rails DL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>43</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7078" id="KSW Metal Rails DR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>44</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7079" id="KSW Metal Rails Vertical DR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>45</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7100" id="KSW Metal Rails Horizontal DL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>46</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7101" id="KSW Medal Rails Horizontal DR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>47</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7102" id="KSW Metal Rails Vertical DL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>48</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7103" id="KSW Metal Rails Horizontal UR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>49</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7104" id="KSW Metal Rails Vertical UL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>50</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7105" id="KSW MetalRails Vertical UR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>51</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7106" id="KSW Metal Rails Horizontal UL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>52</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0x7188" id="KSW Metal Rails Center">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>53</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object id="KSW Pipe Test 1" type="0xc142">
    <Class>GameObject</Class>
    <Model>Pipe_Hor</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 2" type="0xc143">
    <Class>GameObject</Class>
    <Model>Pipe_2_Hor</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>27</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 3" type="0xc144">
    <Class>GameObject</Class>
    <Model>Pipe_3_Hor</Model>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>55</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 1 Flip" type="0xc14f">
    <Class>GameObject</Class>
    <Model>Pipe_Hor</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 2 Flip" type="0xc150">
    <Class>GameObject</Class>
    <Model>Pipe_2_Hor</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>27</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 3 Flip" type="0xc151">
    <Class>GameObject</Class>
    <Model>Pipe_3_Hor</Model>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>55</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 4" type="0xc145">
    <Class>GameObject</Class>
    <Model>Pipe_Ver</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 5" type="0xc146">
    <Class>GameObject</Class>
    <Model>Pipe_2_Ver</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>27</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 6" type="0xc147">
    <Class>GameObject</Class>
    <Model>Pipe_3_Ver</Model>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>55</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 4 Flip" type="0xc152">
    <Class>GameObject</Class>
    <Model>Pipe_Ver</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 5 Flip" type="0xc153">
    <Class>GameObject</Class>
    <Model>Pipe_2_Ver</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>27</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 6 Flip" type="0xc154">
    <Class>GameObject</Class>
    <Model>Pipe_3_Ver</Model>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>55</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 7" type="0xc148">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Ver</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 8" type="0xc149">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Hor</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 9" type="0xc14a">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_2_Hor</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 7 North" type="0xc175">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Ver</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Z>30</Z>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 8 North" type="0xc155">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Hor</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Z>30</Z>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 9 North" type="0xc156">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_2_Hor</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Z>30</Z>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 7 West" type="0xc157">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Ver</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>180</Rotation>
  </Object>
<Object id="KSW Pipe Test 8 West" type="0xc158">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Hor</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>180</Rotation>
  </Object>
<Object id="KSW Pipe Test 9 West" type="0xc159">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_2_Hor</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>180</Rotation>
  </Object>
<Object id="KSW Pipe Test 7 South" type="0xc15a">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Ver</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>270</Rotation>
  </Object>
<Object id="KSW Pipe Test 8 South" type="0xc15b">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Hor</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>270</Rotation>
  </Object>
<Object id="KSW Pipe Test 9 South" type="0xc15c">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_2_Hor</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>270</Rotation>
  </Object>
<Object id="KSW Pipe Test 1 High" type="0xc15d">
    <Class>GameObject</Class>
    <Model>Pipe_Hor_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 2 High" type="0xc15e">
    <Class>GameObject</Class>
    <Model>Pipe_2_Hor_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>27</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 3 High" type="0xc15f">
    <Class>GameObject</Class>
    <Model>Pipe_3_Hor_High</Model>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>55</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 1 Flip High" type="0xc160">
    <Class>GameObject</Class>
    <Model>Pipe_Hor_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 2 Flip High" type="0xc161">
    <Class>GameObject</Class>
    <Model>Pipe_2_Hor_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>27</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 3 Flip High" type="0xc162">
    <Class>GameObject</Class>
    <Model>Pipe_3_Hor_High</Model>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>55</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 4 High" type="0xc163">
    <Class>GameObject</Class>
    <Model>Pipe_Ver_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 5 High" type="0xc164">
    <Class>GameObject</Class>
    <Model>Pipe_2_Ver_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>27</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 6 High" type="0xc165">
    <Class>GameObject</Class>
    <Model>Pipe_3_Ver_High</Model>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>55</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 4 Flip High" type="0xc166">
    <Class>GameObject</Class>
    <Model>Pipe_Ver_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 5 Flip High" type="0xc167">
    <Class>GameObject</Class>
    <Model>Pipe_2_Ver_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>27</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 6 Flip High" type="0xc168">
    <Class>GameObject</Class>
    <Model>Pipe_3_Ver_High</Model>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>55</Index>
    </Texture>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 7 High" type="0xc169">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Ver_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 8 High" type="0xc16a">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Hor_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 9 High" type="0xc16b">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_2_Hor_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
  </Object>
<Object id="KSW Pipe Test 7 North High" type="0xc16c">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Ver_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Z>30</Z>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 8 North High" type="0xc16d">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Hor_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Z>30</Z>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 9 North High" type="0xc16e">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_2_Hor_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Z>30</Z>
    <Rotation>90</Rotation>
  </Object>
<Object id="KSW Pipe Test 7 West High" type="0xc16f">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Ver_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>180</Rotation>
  </Object>
<Object id="KSW Pipe Test 8 West High" type="0xc170">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Hor_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>180</Rotation>
  </Object>
<Object id="KSW Pipe Test 9 West High" type="0xc171">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_2_Hor_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>180</Rotation>
  </Object>
<Object id="KSW Pipe Test 7 South High" type="0xc172">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Ver_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>270</Rotation>
  </Object>
<Object id="KSW Pipe Test 8 South High" type="0xc173">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_Hor_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>270</Rotation>
  </Object>
<Object id="KSW Pipe Test 9 South High" type="0xc174">
    <Class>GameObject</Class>
    <Model>Pipe_Curve_2_Hor_High</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>28</Index>
    </Texture>
    <Rotation>270</Rotation>
  </Object>
<Object type="0xc182" id="KSW Large Gear">
    <Class>GameObject</Class>
    <Texture>
      <File>antinomyNexusObjects64x64</File>
      <Index>19</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.1">
        <Texture>
          <File>antinomyNexusObjects64x64</File>
          <Index>19</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>antinomyNexusObjects64x64</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>antinomyNexusObjects64x64</File>
          <Index>21</Index>
        </Texture>
      </Frame>
    </Animation>
    <DrawOnGround order="1" />
  </Object>
<Object type="0xc183" id="KSW Mid Gear">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>59</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>59</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>60</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>61</Index>
        </Texture>
      </Frame>
    </Animation>
    <DrawOnGround order="1" />
  </Object>
<Object type="0xc185" id="KSW Small Gear">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>56</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>56</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>57</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>58</Index>
        </Texture>
      </Frame>
    </Animation>
    <DrawOnGround order="1" />
  </Object>
<Object type="0xc1c8" id="KSW Large Gear Flipped">
    <Class>GameObject</Class>
    <Texture>
      <File>antinomyNexusObjects64x64</File>
      <Index>19</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.1">
        <Texture>
          <File>antinomyNexusObjects64x64</File>
          <Index>21</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>antinomyNexusObjects64x64</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>antinomyNexusObjects64x64</File>
          <Index>19</Index>
        </Texture>
      </Frame>
    </Animation>
    <DrawOnGround order="1" />
  </Object>
<Object type="0xc1c9" id="KSW Mid Gear Flipped">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>59</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>61</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>60</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>59</Index>
        </Texture>
      </Frame>
    </Animation>
    <DrawOnGround order="1" />
  </Object>
<Object type="0xc1ca" id="KSW Small Gear Flipped">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects32x32</File>
      <Index>56</Index>
    </Texture>
    <Animation prob="1.0">
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>58</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>57</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>steamworksObjects32x32</File>
          <Index>56</Index>
        </Texture>
      </Frame>
    </Animation>
    <DrawOnGround order="1" />
  </Object>
<Object type="0xc186" id="KSW Ground With Alpha">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>564</Index>
    </Texture>
    <DrawOnGround order="2" />
  </Object>
<Object type="0xc187" id="KSW Ground TL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>340</Index>
    </Texture>
    <DrawOnGround order="2" />
  </Object>
<Object type="0xc188" id="KSW Ground TR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>341</Index>
    </Texture>
    <DrawOnGround order="2" />
  </Object>
<Object type="0xc189" id="KSW Ground BL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>342</Index>
    </Texture>
    <DrawOnGround order="2" />
  </Object>
<Object type="0xc18a" id="KSW Ground BR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>343</Index>
    </Texture>
    <DrawOnGround order="2" />
  </Object>
<Object type="0xc18b" id="KSW Test Place Map">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
<Object type="0xc18c" id="KSW Bits and Bobs">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>713</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>714</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>715</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>746</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>747</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>749</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>99</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>100</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>101</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xc18d" id="KSW Green Toolbox">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>716</Index>
    </Texture>
  </Object>
<Object type="0xc18e" id="KSW Red Toolbox">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>133</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>134</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>135</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xc18f" id="KSW Yellow Machine Part">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>717</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>718</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>93</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xc190" id="KSW Yellow Claw Part">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>719</Index>
    </Texture>
  </Object>
<Object type="0xc191" id="KSW Yellow Machine WIP">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>87</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>88</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xc192" id="KSW Green Machine Part">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>720</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>721</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>94</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xc193" id="KSW Green Claw Part">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>722</Index>
    </Texture>
  </Object>
<Object type="0xc194" id="KSW Green Machine WIP">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>89</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>90</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xc195" id="KSW Red Machine Part">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>723</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>724</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>95</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xc196" id="KSW Red Claw Part">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>725</Index>
    </Texture>
  </Object>
<Object type="0xc197" id="KSW Red Machine WIP">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>91</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>92</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xc1cb" id="KSW Grey Brick TL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>771</Index>
    </Texture>
    <DrawOnGround />
    <Static />
  </Object>
<Object type="0xc1cd" id="KSW Grey Brick TR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>772</Index>
    </Texture>
    <DrawOnGround />
    <Static />
  </Object>
<Object type="0xc1ce" id="KSW Grey Brick BL">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>774</Index>
    </Texture>
    <DrawOnGround />
    <Static />
  </Object>
<Object type="0xc1cf" id="KSW Grey Brick BR">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>773</Index>
    </Texture>
    <DrawOnGround />
    <Static />
  </Object>
<Object type="0xc198" id="KSW Grey Brick Left">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>727</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0xc199" id="KSW Grey Brick Up">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>765</Index>
    </Texture>
    <DrawOnGround />
    <Rotation>90</Rotation>
  </Object>
<Object type="0xc19a" id="KSW Grey Brick Right">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>766</Index>
    </Texture>
    <DrawOnGround />
    <Rotation>180</Rotation>
  </Object>
<Object type="0xc19b" id="KSW Grey Brick Down">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>767</Index>
    </Texture>
    <DrawOnGround />
    <Rotation>270</Rotation>
  </Object>
<Object type="0xc19c" id="KSW Grey Corner Brick Left">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>728</Index>
    </Texture>
    <DrawOnGround />
  </Object>
<Object type="0xc19d" id="KSW Grey Corner Brick Up">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>768</Index>
    </Texture>
    <DrawOnGround />
    <Rotation>90</Rotation>
  </Object>
<Object type="0xc19e" id="KSW Grey Corner Brick Right">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>769</Index>
    </Texture>
    <DrawOnGround />
    <Rotation>180</Rotation>
  </Object>
<Object type="0xc19f" id="KSW Grey Corner Brick Down">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>770</Index>
    </Texture>
    <DrawOnGround />
    <Rotation>270</Rotation>
  </Object>
<Object type="0xc1a0" id="KSW Table Plain">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>729</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1a1" id="KSW Table Vert Blueprint 1">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>730</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1a2" id="KSW Table Vert Blueprint 2">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>731</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1a3" id="KSW Table Vert Blueprint 3">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>732</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1a4" id="KSW Table Vert Blueprint 4">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>733</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1a5" id="KSW Table Vert Blueprint 5">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>734</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1a6" id="KSW Table Vert Blueprint 6">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>735</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1a7" id="KSW Table Hori Blueprint 1">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>736</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1a8" id="KSW Table Hori Blueprint 2">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>737</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1a9" id="KSW Table Hori Blueprint 3">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>738</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1aa" id="KSW Table Hori Blueprint 4">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>739</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1ab" id="KSW Table Hori Blueprint 5">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>740</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1ac" id="KSW Table Hori Blueprint 6">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>741</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1ad" id="KSW Table Plain TL Corner">
    <Class>GameObject</Class>
    <Model>Table Edge</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>742</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1ae" id="KSW Table Plain TR Corner">
    <Class>GameObject</Class>
    <Model>Table Edge</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>742</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Rotation>90</Rotation>
  </Object>
<Object type="0xc1af" id="KSW Table Plain BL Corner">
    <Class>GameObject</Class>
    <Model>Table Edge</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>742</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Rotation>270</Rotation>
  </Object>
<Object type="0xc1b0" id="KSW Table Plain BR Corner">
    <Class>GameObject</Class>
    <Model>Table Edge</Model>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>742</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Rotation>180</Rotation>
  </Object>
<Object type="0xc1b1" id="KSW Tool Decor">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>748</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>750</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xc1b2" id="KSW Grey Barrel">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>754</Index>
    </Texture>
  </Object>
<Object type="0xc1b3" id="KSW Grey Barrel with Scrap">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>112</Index>
    </Texture>
  </Object>
<Object type="0xc1b4" id="KSW Waste Barrel">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>113</Index>
    </Texture>
  </Object>
<Object type="0xc1b5" id="KSW Orange Barrel">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>758</Index>
    </Texture>
  </Object>
<Object type="0xc1b6" id="KSW Rocks">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>751</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects8x8</File>
        <Index>752</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xc1b7" id="KSW Floating Hooks">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>96</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>97</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>98</Index>
      </Texture>
    </RandomTexture>
    <Flying />
    <Z>2.5</Z>
  </Object>
<Object type="0xc1b8" id="KSW 3D Wall Light">
    <Class>GameObject</Class>
    <Model>Tower</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>102</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1b9" id="KSW 3D Wall Dark">
    <Class>GameObject</Class>
    <Model>Tower</Model>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>103</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1ba" id="KSW Gate">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>127</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
  </Object>
<Object type="0xc1bb" id="KSW Broken Lights">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>104</Index>
    </Texture>
  </Object>
<Object type="0xc1bc" id="KSW Broken Light">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>118</Index>
    </Texture>
  </Object>
<Object type="0xc1bd" id="KSW Deeply Embeded Gear">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>105</Index>
    </Texture>
  </Object>
<Object type="0xc1be" id="KSW Embeded Gear">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>110</Index>
    </Texture>
  </Object>
<Object type="0xc1bf" id="KSW Embeded Gear Rusted">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>111</Index>
    </Texture>
  </Object>
<Object type="0xc1c0" id="KSW Battlesmith Hamer Decor">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>108</Index>
    </Texture>
  </Object>
<Object type="0xc1c1" id="KSW Broken Overseer">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>109</Index>
    </Texture>
  </Object>
<Object type="0xc1c2" id="KSW Standing Scrap">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>117</Index>
    </Texture>
  </Object>
<Object type="0xc1c3" id="KSW Scrap Pile">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>130</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>131</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>132</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xc1c4" id="KSW Wet Floor Sign">
    <Class>GameObject</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>136</Index>
    </Texture>
  </Object>
<Object type="0xc1c5" id="KSW Standing Pipes">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>123</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>124</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xc1c6" id="KSW Scrap Pipes">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>137</Index>
      </Texture>
      <Texture>
        <File>steamworksObjects16x16</File>
        <Index>125</Index>
      </Texture>
    </RandomTexture>
  </Object>
<Object type="0xd1c7" id="KSW Overseer Serpent Head">
    <Enemy />
    <Group>KogboldsHard</Group>
    <Class>Character</Class>
    <DisplayId>Kogbold Master Overseer</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <DazedImmune />
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <Projectile id="0">
      <ObjectId>Katana Slash</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>175</Size>
    </Projectile>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xd1c8" id="KSW Overseer Serpent Body">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Kogbold Overseer Segment</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>50</Size>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>767</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>Katana Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>160</Size>
    </Projectile>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xd1c9" id="KSW Overseer Serpent Tail">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Kogbold Overseer Segment</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>25</Size>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>767</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>Katana Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>160</Size>
    </Projectile>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xd1ca" id="KSW Steam Serpent Head Hard">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Steam Serpent</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <StasisImmune />
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5625</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>2360</Exp>
    <BXP>11800</BXP>
    <Projectile id="1">
      <ObjectId>steamworks Small Fire Drop</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Projectile id="0">
      <ObjectId>steamworks Small Water Drop</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>steamworks Small Water Drop</ObjectId>
      <Damage>1</Damage>
      <Speed>0</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>2.60</Amplitude>
      <Frequency>0.5</Frequency>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xd1cb" id="KSW Steam Serpent Body 1 Hard">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Steam Serpent</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>85</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>767</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Small Water Drop</ObjectId>
      <Damage>76</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xd1cc" id="KSW Steam Serpent Tail Hard">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Steam Serpent</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <DazedImmune />
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>767</Exp>
    <BXP>3643</BXP>
    <Projectile id="0">
      <ObjectId>steamworks Small Fire Drop</ObjectId>
      <Damage>75</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
    </Projectile>
    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0xd1cd" id="KSW Battlesmith Hard">
    <Group>KogboldsHard</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>8200</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>steamworks Hammer Shot 1</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>steamworks Hammer Shot 2</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
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    <Projectile id="2">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>85</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>40.79215611</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="3">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>85</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>43.08131846</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>90</TurnRate>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>85</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>46.64761516</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>90</TurnRate>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>85</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>51.22499390</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>90</TurnRate>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>85</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>56.56854249</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>90</TurnRate>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>steamworks Water Shield</ObjectId>
      <Damage>115</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>43.08131846</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>-90</TurnRate>
    </Projectile>
    <Projectile id="8">
      <ObjectId>steamworks Water Shield</ObjectId>
      <Damage>115</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>46.64761516</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>-90</TurnRate>
    </Projectile>
    <Projectile id="9">
      <ObjectId>steamworks Water Shield</ObjectId>
      <Damage>115</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>51.22499390</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>-90</TurnRate>
    </Projectile>
    <Projectile id="10">
      <ObjectId>steamworks Water Shield</ObjectId>
      <Damage>115</Damage>
      <Size>80</Size>
      <MultiHit />
      <Speed>56.56854249</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <TurnRate>-90</TurnRate>
    </Projectile>
    <Projectile id="11">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>35</Damage>
      <Size>90</Size>
      <MultiHit />
      <Speed>43.08131846</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <ArmorPiercing />
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
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    <Projectile id="12">
      <ObjectId>steamworks Water Shield</ObjectId>
      <Damage>35</Damage>
      <Size>90</Size>
      <MultiHit />
      <Speed>43.08131846</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
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    <KillStat stat="CONSTRUCTKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object type="0xd1ce" id="KSW Tinkerer Turret Active">
    <Enemy />
    <Class>Character</Class>
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>33</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <DisplayId>Kogbold Battlesmith</DisplayId>
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      <Speed>80</Speed>
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      <ArmorPiercing />
      <Size>120</Size>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
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<Object type="0xd1cf" id="KSW Worker Hard">
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    <Group>KogboldsHard</Group>
    <Class>Character</Class>
    <DisplayId>Kogbold Worker</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
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    <StunImmune />
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    <DeathSound>monster/abyss_brutes_death</DeathSound>
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    <Projectile id="1">
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      <SpeedClamp>90</SpeedClamp>
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      <Size>100</Size>
      <MultiHit />
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      <ConditionEffect duration="3">Unstable</ConditionEffect>
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    <Projectile id="2">
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      <Acceleration>1000</Acceleration>
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      <SpeedClamp>90</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
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      <ConditionEffect duration="3">Unstable</ConditionEffect>
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    <Projectile id="3">
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      <ConditionEffect duration="3">Unstable</ConditionEffect>
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    <Projectile id="4">
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      <ConditionEffect duration="3">Unstable</ConditionEffect>
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    <Projectile id="5">
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      <ConditionEffect duration="3">Unstable</ConditionEffect>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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    <Enemy />
    <Class>Character</Class>
    <DisplayId>Kogbold Steamwalker</DisplayId>
    <AnimatedTexture>
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      <Index>4</Index>
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    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>7525</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1180</Exp>
    <BXP>5900</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>steamworks Water Ball</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <TurnRate>-45</TurnRate>
    </Projectile>
    <Projectile id="1">
      <ObjectId>steamworks Fire Ball</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <TurnRate>45</TurnRate>
    </Projectile>
    <Projectile id="2">
      <ObjectId>steamworks Water Ball</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <TurnRate>-90</TurnRate>
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    <Projectile id="3">
      <ObjectId>steamworks Fire Ball</ObjectId>
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      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <TurnRate>90</TurnRate>
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    <Projectile id="4">
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      <Damage>135</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
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    <Projectile id="5">
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      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <Size>110</Size>
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    <Projectile id="6">
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      <ArmorPiercing />
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    <Projectile id="7">
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    <Projectile id="8">
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      <Size>110</Size>
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    <KillStat stat="CONSTRUCTKills" />
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    <Enemy />
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    <Invincible />
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      <PassesCover />
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    <DeathSound>monster/trees_death</DeathSound>
  </Object>
<Object type="0x3CB1" id="SNR J Pl">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>summerNexusObjects8x8</File>
        <Index>0xb7a</Index>
      </Texture>
      <Texture>
        <File>summerNexusObjects8x8</File>
        <Index>0xb7b</Index>
      </Texture>
      <Texture>
        <File>summerNexusObjects8x8</File>
        <Index>0xb7c</Index>
      </Texture>
    </RandomTexture>
    <Static />
  </Object>
<Object type="0x3CB2" id="SNR J T B">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>summerNexusObjects16x16</File>
        <Index>0x354</Index>
      </Texture>
      <Texture>
        <File>summerNexusObjects16x16</File>
        <Index>0x355</Index>
      </Texture>
      <Texture>
        <File>summerNexusObjects16x16</File>
        <Index>0x356</Index>
      </Texture>
      <Texture>
        <File>summerNexusObjects16x16</File>
        <Index>0x357</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
  </Object>
<Object type="0x3CB3" id="SNR Bh Ub">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>summerNexusObjects16x16</File>
        <Index>0x358</Index>
      </Texture>
      <Texture>
        <File>summerNexusObjects16x16</File>
        <Index>0x359</Index>
      </Texture>
      <Texture>
        <File>summerNexusObjects16x16</File>
        <Index>0x35a</Index>
      </Texture>
      <Texture>
        <File>summerNexusObjects16x16</File>
        <Index>0x35b</Index>
      </Texture>
    </RandomTexture>
    <OccupySquare />
    <Static />
    <NoMiniMap />
    <Size>140</Size>
  </Object>
<Object type="0x3CB4" id="SNR J Pl Ub">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>summerNexusObjects8x8</File>
        <Index>0xb75</Index>
      </Texture>
      <Texture>
        <File>summerNexusObjects8x8</File>
        <Index>0xb76</Index>
      </Texture>
      <Texture>
        <File>summerNexusObjects8x8</File>
        <Index>0xb77</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <OccupySquare />
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
  </Object>
<Object type="0x3CB5" id="SNR J Fl Br">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>summerNexusObjects8x8</File>
        <Index>0xb78</Index>
      </Texture>
      <Texture>
        <File>summerNexusObjects8x8</File>
        <Index>0xb79</Index>
      </Texture>
    </RandomTexture>
    <Static />
  </Object>
<Object type="0x3CB6" id="SN Map Changer C">
    <Class>Character</Class>
    <NoMiniMap />
    <Enemy />
    <Texture>
      <File>summerNexusObjects8x8</File>
      <Index>0x0</Index>
    </Texture>
    <Invincible />
    <Size>0</Size>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x268" id="Maze Chest">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <RandomTexture>
      <Texture>
        <File>d3LofiObjBigEmbed</File>
        <Index>0x07</Index>
      </Texture>
      <Texture>
        <File>d3LofiObjBigEmbed</File>
        <Index>0x08</Index>
      </Texture>
      <Texture>
        <File>d3LofiObjBigEmbed</File>
        <Index>0x09</Index>
      </Texture>
      <Texture>
        <File>d3LofiObjBigEmbed</File>
        <Index>0x0a</Index>
      </Texture>
    </RandomTexture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>0</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x269" id="Special Room Teleporter">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0x79</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.1">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>0x79</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>0x7a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>0x7b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>0x7c</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>0</Size>
    <Color>0x1EB3D9</Color>
    <ShadowColor>0x1EB3D9</ShadowColor>
    <Z>0.2</Z>
  </Object>
<Object type="0x26a" id="Special Room Teleport Target">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x26b" id="Special Room Manager">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x270" id="Spider Dirt Wall Destructible">
    <Class>Wall</Class>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0xa9</Index>
    </Texture>
    <Top>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0xaa</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>5000</MaxHitPoints>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Enemy />
    <Exp>0</Exp>
    <BlocksSight />
    <KillStat stat="StructureKills" />
  </Object>
<Object type="0x271" id="Maze Exit Helper">
    <Class>Character</Class>
    <Texture>
      <File>d3LofiObjBigEmbed</File>
      <Index>0x08</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
  </Object>
<Object type="0x099b" id="Jeebs">
    <Class>Character</Class>
    <Group>Mad Lab</Group>
    <RemoteTexture>
      <Instance>testing</Instance>
      <Id>7632526</Id>
      <Right />
    </RemoteTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>200</Size>
    <ShadowSize>50</ShadowSize>
  </Object>
<Object type="0x445c" id="condtesttarget">
    <Group>Pirates</Group>
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <BXP>2</BXP>
    <Terrain>ShoreSand</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
  </Object>
<Object type="0x445e" id="condtestcheck">
    <Group>Pirates</Group>
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500000</MaxHitPoints>
    <Defense>0</Defense>
    <BXP>2</BXP>
    <Terrain>ShoreSand</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
  </Object>
<Object type="0xe263" id="DPS Dummy Standard">
    <DisplayId>DPS Dummy 0</DisplayId>
    <Class>Enemy</Class>
    <Enemy />
    <Exp>195</Exp>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x97</Index>
    </Texture>
    <Size>130</Size>
    <CustomHitbox x="0" y="0" scale="1.0" />
    <MaxHitPoints>10000000</MaxHitPoints>
    <ShadowSize>50</ShadowSize>
    <AlwaysPositiveHealth />
    <NoMiniMap />
  </Object>
<Object type="0xe264" id="DPS Dummy Medium">
    <DisplayId>DPS Dummy 0</DisplayId>
    <Class>Enemy</Class>
    <Enemy />
    <Exp>195</Exp>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x97</Index>
    </Texture>
    <Size>150</Size>
    <CustomHitbox x="0" y="0" scale="1.5" />
    <MaxHitPoints>10000000</MaxHitPoints>
    <ShadowSize>50</ShadowSize>
    <AlwaysPositiveHealth />
    <NoMiniMap />
  </Object>
<Object type="0xe265" id="DPS Dummy Large">
    <DisplayId>DPS Dummy 0</DisplayId>
    <Class>Enemy</Class>
    <Enemy />
    <Exp>195</Exp>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x97</Index>
    </Texture>
    <Size>170</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>10000000</MaxHitPoints>
    <ShadowSize>50</ShadowSize>
    <AlwaysPositiveHealth />
    <NoMiniMap />
  </Object>
<Object type="0xe262" id="DPS Dummy Speaker">
    <DisplayId>DPS Tester</DisplayId>
    <Class>InteractiveInfoObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>761</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <DrawOnGround />
    <NoMiniMap />
    <InteractInfo distance="4" title="Dps commands" text="The Dps targets at the top of this room have hitbox size 1, 1.5 and 2 respectively. On the sides of the room are groups of normal dps targets to test multihit or AoE damage. Say start to begin a 5 second Dps Period, start ten for 10 seconds, and start thirty for 30 seconds." />
  </Object>
<Object type="0xe266" id="DPS Dungeon Portal">
    <Class>Portal</Class>
    <DungeonName>DPS Test</DungeonName>
    <IntergamePortal />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4f7</Index>
    </Texture>
    <Animation prob="1" period=".8">
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x4f7</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x4f8</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object type="0x1200" id="Large Purple Pinstripe Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Purple_Pinstripe_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1c</Index>
    </Mask>
    <Tex1>0x4000000</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1300" id="Small Purple Pinstripe Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Purple_Pinstripe_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1e</Index>
    </Mask>
    <Tex2>0x4000000</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1201" id="Large Brown Lined Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Brown_Lined_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1c</Index>
    </Mask>
    <Tex1>0x4000001</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1301" id="Small Brown Lined Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Brown_Lined_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1e</Index>
    </Mask>
    <Tex2>0x4000001</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1202" id="Large Blue Striped Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Blue_Striped_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1c</Index>
    </Mask>
    <Tex1>0x5000000</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1302" id="Small Blue Striped Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Blue_Striped_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1e</Index>
    </Mask>
    <Tex2>0x5000000</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1203" id="Large Black Striped Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Black_Striped_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1c</Index>
    </Mask>
    <Tex1>0x5000001</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1303" id="Small Black Striped Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Black_Striped_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1e</Index>
    </Mask>
    <Tex2>0x5000001</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1204" id="Large Rainbow Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Rainbow_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1c</Index>
    </Mask>
    <Tex1>0x9000000</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1304" id="Small Rainbow Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Rainbow_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1e</Index>
    </Mask>
    <Tex2>0x9000000</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1205" id="Large Starry Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Starry_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1c</Index>
    </Mask>
    <Tex1>0x9000001</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1305" id="Small Starry Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Starry_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1e</Index>
    </Mask>
    <Tex2>0x9000001</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1206" id="Large Brown Stitch Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Brown_Stitch_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1c</Index>
    </Mask>
    <Tex1>0xa000000</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1306" id="Small Brown Stitch Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Brown_Stitch_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1e</Index>
    </Mask>
    <Tex2>0xa000000</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1207" id="Large Tan Diamond Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Tan_Diamond_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1c</Index>
    </Mask>
    <Tex1>0xa000001</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1307" id="Small Tan Diamond Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Tan_Diamond_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1e</Index>
    </Mask>
    <Tex2>0xa000001</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1208" id="Large Green Weave Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Green_Weave_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
      <Index>0x1c</Index>
    </Mask>
    <Tex1>0xa000002</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1308" id="Small Green Weave Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Green_Weave_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0xa000002</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1209" id="Large Blue Wave Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Blue_Wave_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0xa000003</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1309" id="Small Blue Wave Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Blue_Wave_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000003</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x120a" id="Large Yellow Wire Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Yellow_Wire_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0xa000004</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x130a" id="Small Yellow Wire Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Yellow_Wire_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000004</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x120b" id="Large Futuristic Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Futuristic_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000005</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x130b" id="Small Futuristic Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Futuristic_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000005</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x120c" id="Large Stony Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Stony_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000006</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x130c" id="Small Stony Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Stony_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000006</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x120d" id="Large Heart Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Heart_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000007</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x130d" id="Small Heart Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Heart_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0xa000007</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x120e" id="Large Skull Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Skull_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000008</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x130e" id="Small Skull Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Skull_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000008</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x120f" id="Large Red Diamond Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Red_Diamond_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000009</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x130f" id="Small Red Diamond Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Red_Diamond_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000009</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1210" id="Large Jester Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Jester_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00000a</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1310" id="Small Jester Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Jester_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00000a</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1211" id="Large Crossbox Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Crossbox_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00000b</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1311" id="Small Crossbox Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Crossbox_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00000b</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1212" id="Large White Diamond Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_White_Diamond_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00000c</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1312" id="Small White Diamond Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_White_Diamond_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00000c</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1213" id="Large Grey Scaly Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Grey_Scaly_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00000d</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1313" id="Small Grey Scaly Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Grey_Scaly_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00000d</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1214" id="Large Red Spotted Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Red_Spotted_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00000e</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1314" id="Small Red Spotted Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Red_Spotted_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00000e</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1215" id="Large Smiley Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Smiley_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00000f</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1315" id="Small Smiley Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Smiley_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00000f</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1216" id="Large Bold Diamond Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Bold_Diamond_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000010</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1316" id="Small Bold Diamond Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Bold_Diamond_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000010</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1217" id="Large Blue Lace Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Blue_Lace_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x9000002</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1317" id="Small Blue Lace Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Blue_Lace_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0x9000002</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1218" id="Large Loud Spotted Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Loud_Spotted_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x9000003</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1318" id="Small Loud Spotted Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Loud_Spotted_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x9000003</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1219" id="Large Red Weft Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Red_Weft_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0x9000004</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1319" id="Small Red Weft Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Red_Weft_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex2>0x9000004</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x121a" id="Large Pink Sparkly Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Pink_Sparkly_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x9000005</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x131a" id="Small Pink Sparkly Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Pink_Sparkly_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x121b" id="Large Red Lace Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Red_Lace_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex1>0x9000006</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x131b" id="Small Red Lace Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Red_Lace_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x121c" id="Large Pink Maze Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Pink_Maze_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex1>0x9000007</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x131c" id="Small Pink Maze Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Pink_Maze_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x121d" id="Large Yellow Dot Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Yellow_Dot_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x4000002</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x131d" id="Small Yellow Dot Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Yellow_Dot_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x121e" id="Large Cloud Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Cloud_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x131e" id="Small Cloud Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Cloud_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x121f" id="Large Glowthread Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Glowthread_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex1>0x5000002</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x131f" id="Small Glowthread Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Glowthread_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <Tex2>0x5000002</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1220" id="Large Sweater Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Sweater_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex1>0x5000003</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1320" id="Small Sweater Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Sweater_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <Tex2>0x5000003</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1221" id="Large Bee Stripe Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Bee_Stripe_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <Tex1>0x5000004</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1321" id="Small Bee Stripe Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Bee_Stripe_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex2>0x5000004</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1222" id="Large Western Stripe Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Western_Stripe_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <Mask>
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    <Tex1>0x4000003</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1322" id="Small Western Stripe Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Western_Stripe_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex2>0x4000003</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1223" id="Large Blue Point Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Blue_Point_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x4000004</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1323" id="Small Blue Point Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Blue_Point_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <Tex2>0x4000004</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1224" id="Large Robber Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Robber_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex1>0x4000005</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1324" id="Small Robber Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Robber_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex2>0x4000005</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1225" id="Large Chainmail Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Chainmail_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex1>0x4000006</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1325" id="Small Chainmail Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Chainmail_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex2>0x4000006</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1226" id="Large Dark Blue Stripe Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Dark_Blue_Stripe_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <Tex1>0x4000007</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1326" id="Small Dark Blue Stripe Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Dark_Blue_Stripe_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1227" id="Large Vine Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Vine_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex1>0xa000011</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1327" id="Small Vine Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Vine_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1228" id="Large Party Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Party_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1328" id="Small Party Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Party_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1229" id="Large Viva Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Viva_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1329" id="Small Viva Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Viva_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x122a" id="Large Nautical Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Nautical_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000014</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x132a" id="Small Nautical Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Nautical_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
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    </Mask>
    <Tex2>0xa000014</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x122b" id="Large Cactus Zag Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Cactus_Zag_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0xa000015</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x132b" id="Small Cactus Zag Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Cactus_Zag_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000015</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x122c" id="Large Big-Stripe Blue Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Big-Stripe_Blue_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000016</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x132c" id="Small Big-Stripe Blue Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Big-Stripe_Blue_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000016</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x122d" id="Large Big-Stripe Red Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Big-Stripe_Red_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x132d" id="Small Big-Stripe Red Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Big-Stripe_Red_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000017</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x122e" id="Large Starry Night Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Starry_Night_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000018</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x132e" id="Small Starry Night Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Starry_Night_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000018</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x122f" id="Large Lemon-Lime Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Lemon-Lime_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000019</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x132f" id="Small Lemon-Lime Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Lemon-Lime_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000019</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1230" id="Large Floral Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Floral_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00001a</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1330" id="Small Floral Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Floral_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00001a</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1231" id="Large Pink Dot Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Pink_Dot_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00001b</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1331" id="Small Pink Dot Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Pink_Dot_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00001b</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1232" id="Large Dark Eyes Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Dark_Eyes_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00001c</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1332" id="Small Dark Eyes Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Dark_Eyes_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00001c</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1233" id="Large Wind Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Wind_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00001d</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1333" id="Small Wind Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Wind_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00001d</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1234" id="Large Shamrock Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Shamrock_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x9000009</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1334" id="Small Shamrock Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Shamrock_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x9000009</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1235" id="Large Bright Stripes Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Bright_Stripes_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00001e</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1335" id="Small Bright Stripes Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Bright_Stripes_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00001e</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1236" id="Large USA Flag Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_USA_Flag_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00001f</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1336" id="Small USA Flag Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_USA_Flag_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00001f</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1237" id="Large Flannel Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Flannel_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000020</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1337" id="Small Flannel Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Flannel_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000020</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1238" id="Large Cow Print Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Cow_Print_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1338" id="Small Cow Print Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Cow_Print_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0xa000021</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1239" id="Large Lush Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Lush_Camo_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000022</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1339" id="Small Lush Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Lush_Camo_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0xa000022</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x123a" id="Large Dark Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Dark_Camo_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0xa000023</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x133a" id="Small Dark Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Dark_Camo_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0xa000023</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x123b" id="Large Teal Crystal Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Teal_Crystal_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0xa000024</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x133b" id="Small Teal Crystal Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Teal_Crystal_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x123c" id="Large Blue Fireworks Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Blue_Fireworks_Cloth}</DisplayId>
    <Item />
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    </Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x133c" id="Small Blue Fireworks Cloth">
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    <DisplayId>{textiles.Small_Blue_Fireworks_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x123d" id="Large Crisscross Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Crisscross_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x133d" id="Small Crisscross Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Crisscross_Cloth}</DisplayId>
    <Item />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x123e" id="Large Diamond Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Diamond_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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  </Object>
<Object type="0x133e" id="Small Diamond Cloth">
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    <DisplayId>{textiles.Small_Diamond_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x123f" id="Large Egyptian Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Egyptian_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x133f" id="Small Egyptian Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Egyptian_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1240" id="Large Purple Bones Cloth">
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    <DisplayId>{textiles.Large_Purple_Bones_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1340" id="Small Purple Bones Cloth">
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    <DisplayId>{textiles.Small_Purple_Bones_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1241" id="Large Plaid Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Plaid_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1341" id="Small Plaid Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Plaid_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1242" id="Large Red USA Star Cloth">
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    <DisplayId>{textiles.Large_Red_USA_Star_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1342" id="Small Red USA Star Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Red_USA_Star_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1243" id="Large Blue USA Star Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Blue_USA_Star_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1343" id="Small Blue USA Star Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Blue_USA_Star_Cloth}</DisplayId>
    <Item />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x1244" id="Large USA Star Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_USA_Star_Cloth}</DisplayId>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1344" id="Small USA Star Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_USA_Star_Cloth}</DisplayId>
    <Item />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1245" id="Large Purple Stripes Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Purple_Stripes_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x1345" id="Small Purple Stripes Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Purple_Stripes_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1246" id="Large Bright Floral Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Bright_Floral_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x1346" id="Small Bright Floral Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Bright_Floral_Cloth}</DisplayId>
    <Item />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x1247" id="Large Clanranald Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Clanranald_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x1347" id="Small Clanranald Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Clanranald_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x1248" id="Large American Flag Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_American_Flag_Cloth}</DisplayId>
    <Item />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x1348" id="Small American Flag Cloth">
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    <DisplayId>{textiles.Small_American_Flag_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x1249" id="Large Relief Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Relief_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x1349" id="Small Relief Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Relief_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x124a" id="Large Intense Clovers Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Intense_Clovers_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x134a" id="Small Intense Clovers Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Intense_Clovers_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x124b" id="Large Celtic Knot Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Celtic_Knot_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x134b" id="Small Celtic Knot Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Celtic_Knot_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x124c" id="Large Flame Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Flame_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x134c" id="Small Flame Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Flame_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x124d" id="Large Heavy Chainmail Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Heavy_Chainmail_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0xa000030</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x134d" id="Small Heavy Chainmail Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Heavy_Chainmail_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x124e" id="Large Leopard Print Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Leopard_Print_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x134e" id="Small Leopard Print Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Leopard_Print_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x124f" id="Large Zebra Print Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Zebra_Print_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x134f" id="Small Zebra Print Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Zebra_Print_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1250" id="Large Colored Egg Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Colored_Egg_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1350" id="Small Colored Egg Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Colored_Egg_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1251" id="Large Spring Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Spring_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1351" id="Small Spring Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Spring_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1252" id="Large Hibiscus Beach Wrap Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Hibiscus_Beach_Wrap_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1352" id="Small Hibiscus Beach Wrap Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Hibiscus_Beach_Wrap_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1253" id="Large Blue Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Blue_Camo_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1353" id="Small Blue Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Blue_Camo_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1254" id="Large Sunburst Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Sunburst_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1354" id="Small Sunburst Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Sunburst_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1255" id="Large Ivory Dragon Scale Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Ivory_Dragon_Scale_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <Mask>
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    <Tex1>0x5000007</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1355" id="Small Ivory Dragon Scale Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Ivory_Dragon_Scale_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex2>0x5000007</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1256" id="Large Green Dragon Scale Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Green_Dragon_Scale_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x5000008</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1356" id="Small Green Dragon Scale Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Green_Dragon_Scale_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex2>0x5000008</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1257" id="Large Midnight Dragon Scale Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Midnight_Dragon_Scale_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x5000009</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1357" id="Small Midnight Dragon Scale Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Midnight_Dragon_Scale_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex2>0x5000009</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1258" id="Large Blue Dragon Scale Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Blue_Dragon_Scale_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x500000a</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1358" id="Small Blue Dragon Scale Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Blue_Dragon_Scale_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex2>0x500000a</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1259" id="Large Red Dragon Scale Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Red_Dragon_Scale_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex1>0x500000b</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1359" id="Small Red Dragon Scale Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Red_Dragon_Scale_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex2>0x500000b</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x125a" id="Large Jester Argyle Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Jester_Argyle_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x135a" id="Small Jester Argyle Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Jester_Argyle_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex2>0xa000038</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x125b" id="Large Alchemist Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Alchemist_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x135b" id="Small Alchemist Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Alchemist_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <Tex2>0xa000039</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x125c" id="Large Spooky Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Spooky_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <Tex1>0x900000e</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x135c" id="Small Spooky Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Spooky_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <Tex2>0x900000e</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x125d" id="Large Mosaic Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Mosaic_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0xa00003a</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x135d" id="Small Mosaic Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Mosaic_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x125e" id="Large Blue Bee Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Blue_Bee_Cloth}</DisplayId>
    <Item />
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x135e" id="Small Blue Bee Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Blue_Bee_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x125f" id="Large Yellow Bee Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Yellow_Bee_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x135f" id="Small Yellow Bee Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Yellow_Bee_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1260" id="Large Red Bee Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Red_Bee_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1360" id="Small Red Bee Cloth">
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    <DisplayId>{textiles.Small_Red_Bee_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1261" id="Large Stormy Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Stormy_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1361" id="Small Stormy Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Stormy_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1262" id="Large Musical Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Musical_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1362" id="Small Musical Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Musical_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1263" id="Large Digital Navy Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Digital_Navy_Camo_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1363" id="Small Digital Navy Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Digital_Navy_Camo_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1264" id="Large Digital Fall Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Digital_Fall_Camo_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1364" id="Small Digital Fall Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Digital_Fall_Camo_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1265" id="Large Digital Woods Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Digital_Woods_Camo_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1365" id="Small Digital Woods Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Digital_Woods_Camo_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1266" id="Large Digital Arctic Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Digital_Arctic_Camo_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1366" id="Small Digital Arctic Camo Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Digital_Arctic_Camo_Cloth}</DisplayId>
    <Item />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1267" id="Large UFO Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_UFO_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x1367" id="Small UFO Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_UFO_Cloth}</DisplayId>
    <Item />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x1268" id="Large Foraxian Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Foraxian_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x1368" id="Small Foraxian Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Foraxian_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x1269" id="Large Katalonian Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Katalonian_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x1369" id="Small Katalonian Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Katalonian_Cloth}</DisplayId>
    <Item />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x126a" id="Large Untarian Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Untarian_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x136a" id="Small Untarian Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Untarian_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x126b" id="Large Malogian Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Malogian_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x136b" id="Small Malogian Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Malogian_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x126c" id="Large Magma Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Magma_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x136c" id="Small Magma Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Magma_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x126d" id="Large Mixed Lights Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Mixed_Lights_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x136d" id="Small Mixed Lights Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Mixed_Lights_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x126e" id="Large Peppermint Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Peppermint_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x136e" id="Small Peppermint Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Peppermint_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x126f" id="Large Holiday Lights Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Holiday_Lights_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
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    <Tex1>0xa00004c</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x136f" id="Small Holiday Lights Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Holiday_Lights_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1270" id="Large Snowy Night Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Snowy_Night_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0xa00004d</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1370" id="Small Snowy Night Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Snowy_Night_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00004d</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1271" id="Large Snowflake Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Snowflake_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0x900000f</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1371" id="Small Snowflake Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Snowflake_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1272" id="Large Candy Cane Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Candy_Cane_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1372" id="Small Candy Cane Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Candy_Cane_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1273" id="Large Gemsbok Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Gemsbok_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1373" id="Small Gemsbok Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Gemsbok_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1274" id="Large Dammah Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Dammah_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1374" id="Small Dammah Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Dammah_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1275" id="Large Leucoryx Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Leucoryx_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1375" id="Small Leucoryx Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Leucoryx_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1276" id="Large Exalted Oryx Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Exalted_Oryx_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1376" id="Small Exalted Oryx Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Exalted_Oryx_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1277" id="Large Beisa Symbol Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Beisa_Symbol_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1377" id="Small Beisa Symbol Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Beisa_Symbol_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1278" id="Large Dammah Symbol Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Dammah_Symbol_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1378" id="Small Dammah Symbol Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Dammah_Symbol_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1279" id="Large Leucoryx Symbol Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Leucoryx_Symbol_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1379" id="Small Leucoryx Symbol Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Leucoryx_Symbol_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x127a" id="Large Gemsbok Symbol Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Gemsbok_Symbol_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x137a" id="Small Gemsbok Symbol Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Gemsbok_Symbol_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x127b" id="Large Exalted Oryx Symbol Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Exalted_Oryx_Symbol_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x137b" id="Small Exalted Oryx Symbol Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Exalted_Oryx_Symbol_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x127c" id="Large Beisa Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Beisa_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x137c" id="Small Beisa Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Beisa_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x127d" id="Large Sanctuary Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Sanctuary_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x137d" id="Small Sanctuary Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Sanctuary_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x127e" id="Large Steel Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Steel_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x137e" id="Small Steel Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Steel_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x127f" id="Large Plate Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Plate_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <Tex1>0x9000012</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x137f" id="Small Plate Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Plate_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <Tex2>0x9000012</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1280" id="Large Cone Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Cone_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    </Mask>
    <Tex1>0xa000059</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1380" id="Small Cone Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Cone_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa000059</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1281" id="Large Construction Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Construction_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex1>0xa00005a</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1381" id="Small Construction Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Construction_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00005a</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1282" id="Large Obsidian Scale Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Obsidian_Scale_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00005b</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1382" id="Small Obsidian Scale Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Obsidian_Scale_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00005b</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1283" id="Large Cronus Square Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Cronus_Square_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <Tex1>0xa00005c</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1383" id="Small Cronus Square Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Cronus_Square_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00005c</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1284" id="Large Hollow Square Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Hollow_Square_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00005d</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1384" id="Small Hollow Square Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Hollow_Square_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00005d</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1285" id="Large Pink Cube Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Pink_Cube_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00005e</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1385" id="Small Pink Cube Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Pink_Cube_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0xa00005e</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1286" id="Large Sentinel Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Sentinel_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x9000013</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1386" id="Small Sentinel Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Sentinel_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x9000013</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1287" id="Large Twilight Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Twilight_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x9000014</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1387" id="Small Twilight Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Twilight_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x9000014</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1288" id="Large Crown Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Crown_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x9000015</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1388" id="Small Crown Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Crown_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x9000015</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1289" id="Large Corruption Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Corruption_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x9000016</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1389" id="Small Corruption Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Corruption_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0x9000016</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x128a" id="Large Galactic Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Galactic_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0x4000100</Tex1>
    <AnimatedDye type="3" speed="10" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x138a" id="Small Galactic Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Galactic_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="10" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x128b" id="Large Hypnotic Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Hypnotic_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="10" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x138b" id="Small Hypnotic Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Hypnotic_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="10" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x128c" id="Large Tie Dye Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Tie_Dye_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <AnimatedDye type="3" speed="10" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x138c" id="Small Tie Dye Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Tie_Dye_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <AnimatedDye type="3" speed="10" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x128d" id="Large Rain Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Rain_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000100</Tex1>
    <AnimatedDye type="2" speed="12" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x138d" id="Small Rain Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Rain_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="12" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x128e" id="Large Barber Pole Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Barber_Pole_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="-4" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x138e" id="Small Barber Pole Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Barber_Pole_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="-4" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x128f" id="Large Ahead Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Ahead_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa000102</Tex1>
    <AnimatedDye type="1" speed="-7" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x138f" id="Small Ahead Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Ahead_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
    <Tex2>0xa000102</Tex2>
    <AnimatedDye type="1" speed="-7" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1290" id="Large Tidal Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Tidal_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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  </Object>
<Object type="0x1390" id="Small Tidal Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Tidal_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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  </Object>
<Object type="0x1291" id="Large Running Heart Cloth">
    <Class>Dye</Class>
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    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x1391" id="Small Running Heart Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Running_Heart_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
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  </Object>
<Object type="0x1292" id="Large Falling Snowflakes Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Falling_Snowflakes_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x1392" id="Small Falling Snowflakes Cloth">
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    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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  </Object>
<Object type="0x1293" id="Large Snowflake Vortex Cloth">
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    <DisplayId>{textiles.Large_Snowflake_Vortex_Cloth}</DisplayId>
    <Item />
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
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  </Object>
<Object type="0x1393" id="Small Snowflake Vortex Cloth">
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    <Item />
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x1294" id="Large Terminal Cloth">
    <Class>Dye</Class>
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    <Item />
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x1394" id="Small Terminal Cloth">
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    <DisplayId>{textiles.Small_Terminal_Cloth}</DisplayId>
    <Item />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
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<Object type="0x1295" id="Large New Year Dragon Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_New_Year_Dragon_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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  </Object>
<Object type="0x1395" id="Small New Year Dragon Cloth">
    <Class>Dye</Class>
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    <Item />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x1296" id="Large Flying Lanterns Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Flying_Lanterns_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x1396" id="Small Flying Lanterns Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Flying_Lanterns_Cloth}</DisplayId>
    <Item />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x1297" id="Large Static Noise Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Static_Noise_Cloth}</DisplayId>
    <Item />
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    <AnimatedDye type="2" speed="-3" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x1397" id="Small Static Noise Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Static_Noise_Cloth}</DisplayId>
    <Item />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x1298" id="Large Spinning Stars Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Spinning_Stars_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x1398" id="Small Spinning Stars Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Spinning_Stars_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x1299" id="Large Floating Clouds Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Floating_Clouds_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x1399" id="Small Floating Clouds Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Floating_Clouds_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x129a" id="Large Scrolling Suns Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Scrolling_Suns_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x139a" id="Small Scrolling Suns Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Scrolling_Suns_Cloth}</DisplayId>
    <Item />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x129b" id="Large Low Poly Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Low_Poly_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="2" speed="-4" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x139b" id="Small Low Poly Cloth">
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    <DisplayId>{textiles.Small_Low_Poly_Cloth}</DisplayId>
    <Item />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x129c" id="Large Royal Eminence Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Royal_Eminence_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="2" speed="3" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0x139c" id="Small Royal Eminence Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Royal_Eminence_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="2" speed="3" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x129d" id="Large Endless Petals Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Endless_Petals_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x139d" id="Small Endless Petals Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Endless_Petals_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="2" speed="4" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x129e" id="Large Flowing Rainbow Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Flowing_Rainbow_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="1" speed="-5" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x139e" id="Small Flowing Rainbow Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Flowing_Rainbow_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="1" speed="-5" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x129f" id="Large Migrating Birds Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Migrating_Birds_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="-5" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x139f" id="Small Migrating Birds Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Migrating_Birds_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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    <AnimatedDye type="2" speed="-5" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x12a0" id="Large Spinning Shamrock Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Spinning_Shamrock_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="10" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13a0" id="Small Spinning Shamrock Cloth">
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    <DisplayId>{textiles.Small_Spinning_Shamrock_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <AnimatedDye type="3" speed="10" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12a1" id="Large Black Coin Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Black_Coin_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13a1" id="Small Black Coin Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Black_Coin_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12a2" id="Large Black Coin Rain Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Black_Coin_Rain_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="2" speed="4" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13a2" id="Small Black Coin Rain Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Black_Coin_Rain_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12a3" id="Large Voodoo Skulls Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Voodoo_Skulls_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13a3" id="Small Voodoo Skulls Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Voodoo_Skulls_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12a4" id="Large Falling Voodoo Skulls Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Falling_Voodoo_Skulls_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
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    <AnimatedDye type="2" speed="4" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13a4" id="Small Falling Voodoo Skulls Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Falling_Voodoo_Skulls_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="4" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12a5" id="Large Slithering Snakes Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Slithering_Snakes_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="-2" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13a5" id="Small Slithering Snakes Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Slithering_Snakes_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="-2" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12a6" id="Large Blood Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Blood_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13a6" id="Small Blood Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Blood_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12a7" id="Large Nails Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Nails_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="3" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13a7" id="Small Nails Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Nails_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="2" speed="3" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x12b0" id="Large Gears Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Gears_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="-2" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13b0" id="Small Gears Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Gears_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="1" speed="-2" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x12b1" id="Large Big Gears Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Big_Gears_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="3" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13b1" id="Small Big Gears Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Big_Gears_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <AnimatedDye type="3" speed="3" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x12b2" id="Large Nuts and Bolts Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Nuts_and_Bolts_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
      <File>lofiObj3</File>
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13b2" id="Small Nuts and Bolts Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Nuts_and_Bolts_Cloth}</DisplayId>
    <Item />
    <Texture>
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      <File>lofiObj3</File>
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x12b3" id="Large Steampunk Gears Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Steampunk_Gears_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="3" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13b3" id="Small Steampunk Gears Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Steampunk_Gears_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <AnimatedDye type="3" speed="3" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x12b4" id="Large Augmented Titanium Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Augmented_Titanium_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x13b4" id="Small Augmented Titanium Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Augmented_Titanium_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12b5" id="Large Living Vines Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Living_Vines_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="3" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13b5" id="Small Living Vines Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Living_Vines_Cloth}</DisplayId>
    <Item />
    <Texture>
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      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="3" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12b6" id="Large Royalty Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Royalty_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13b6" id="Small Royalty Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Royalty_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12b7" id="Large Hot Coal Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Hot_Coal_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="-3" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13b7" id="Small Hot Coal Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Hot_Coal_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <AnimatedDye type="1" speed="-3" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12b8" id="Large Void Swirl Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Void_Swirl_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <AnimatedDye type="3" speed="10" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13b8" id="Small Void Swirl Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Void_Swirl_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="10" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12b9" id="Large Icy Flames Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Icy_Flames_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="-6" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13b9" id="Small Icy Flames Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Icy_Flames_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
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      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="-6" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12ba" id="Large Flowers of Sin Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Flowers_of_Sin_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13ba" id="Small Flowers of Sin Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Flowers_of_Sin_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12bb" id="Large Green Camouflage Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Green_Camouflage_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13bb" id="Small Green Camouflage Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Green_Camouflage_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12bc" id="Large Dark Camouflage Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Dark_Camouflage_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00011A</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13bc" id="Small Dark Camouflage Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Dark_Camouflage_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12bd" id="Large Arcane Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Arcane_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="3" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13bd" id="Small Arcane Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Arcane_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="3" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12be" id="Large Oryxtober Beer Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Oryxtober_Beer_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="-3" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x13be" id="Small Oryxtober Beer Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Oryxtober_Beer_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="1" speed="-3" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12bf" id="Large Edelweiss Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Edelweiss_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13bf" id="Small Edelweiss Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Edelweiss_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x12c0" id="Large Odyssey Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Odyssey_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
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    <AnimatedDye type="3" speed="4" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13c0" id="Small Odyssey Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Odyssey_Cloth}</DisplayId>
    <Item />
    <Texture>
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      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="4" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x12c1" id="Large Labyrinth Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Labyrinth_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x13c1" id="Small Labyrinth Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Labyrinth_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x12c2" id="Large Starlight Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Starlight_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x13c2" id="Small Starlight Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Starlight_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x12c3" id="Large Christmas Lights Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Christmas_Lights_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="4" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13c3" id="Small Christmas Lights Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Christmas_Lights_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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    <AnimatedDye type="2" speed="4" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x12c4" id="Large Peppermint Candy Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Peppermint_Candy_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="3" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13c4" id="Small Peppermint Candy Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Peppermint_Candy_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="3" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x12c5" id="Large Aurora Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Aurora_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="2" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13c5" id="Small Aurora Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Aurora_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="2" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x12c6" id="Large Green Peppermint Candy Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Green_Peppermint_Candy_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="-3" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13c6" id="Small Green Peppermint Candy Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Green_Peppermint_Candy_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="-3" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12c7" id="Large Starfield Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Starfield_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13c7" id="Small Starfield Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Starfield_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12c8" id="Large Pixelated Planet Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Pixelated_Planet_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <AnimatedDye type="2" speed="-2" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13c8" id="Small Pixelated Planet Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Pixelated_Planet_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
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    <AnimatedDye type="2" speed="-2" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12c9" id="Large Medieval Fabric Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Medieval_Fabric_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13c9" id="Small Medieval Fabric Cloth">
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    <DisplayId>{textiles.Small_Medieval_Fabric_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12ca" id="Large Jacquard Border Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Jacquard_Border_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
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    <AnimatedDye type="2" speed="2" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13ca" id="Small Jacquard Border Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Jacquard_Border_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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    <AnimatedDye type="2" speed="2" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12cb" id="Large Spring Flowers Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Spring_Flowers_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
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    <AnimatedDye type="1" speed="-2" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13cb" id="Small Spring Flowers Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Spring_Flowers_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12cc" id="Large Mediterranean Wave Cloth">
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    <DisplayId>{textiles.Large_Mediterranean_Wave_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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    <AnimatedDye type="1" speed="-2" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13cc" id="Small Mediterranean Wave Cloth">
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    <DisplayId>{textiles.Small_Mediterranean_Wave_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="1" speed="-2" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12cd" id="Large Void Fabric Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Void_Fabric_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13cd" id="Small Void Fabric Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Void_Fabric_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12ce" id="Large Void Whisps Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Void_Whisps_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="2" speed="-2" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x13ce" id="Small Void Whisps Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Void_Whisps_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="2" speed="-2" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x12cf" id="Large Void Spirals Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Void_Spirals_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="3" speed="-7" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x13cf" id="Small Void Spirals Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Void_Spirals_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="3" speed="-7" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x12e7" id="Large Ancient Hieroglyphs Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Ancient_Hieroglyphs_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <AnimatedDye type="1" speed="3" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13e7" id="Small Ancient Hieroglyphs Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Ancient_Hieroglyphs_Cloth}</DisplayId>
    <Item />
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    </Texture>
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      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="3" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x12e8" id="Large Flying Daggers Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Flying_Daggers_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="-3" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13e8" id="Small Flying Daggers Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Flying_Daggers_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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    <AnimatedDye type="1" speed="-3" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x12e9" id="Large Jungle Style Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Jungle_Style_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="2" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x13e9" id="Small Jungle Style Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Jungle_Style_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
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    <AnimatedDye type="1" speed="2" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x12ea" id="Large Flying Shurikens Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Flying_Shurikens_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="3" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x13ea" id="Small Flying Shurikens Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Flying_Shurikens_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="3" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x12eb" id="Large Illusionary Vortex Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Illusionary_Vortex_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="3" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
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<Object type="0x13eb" id="Small Illusionary Vortex Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Illusionary_Vortex_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="3" speed="3" pivotX="0" pivotY="0" />
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x12ec" id="Large Aqua Veil Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Aqua_Veil_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13ec" id="Small Aqua Veil Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Aqua_Veil_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12ed" id="Large Tidal Waves Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Tidal_Waves_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13ed" id="Small Tidal Waves Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Tidal_Waves_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12ee" id="Large Ocean Mist Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Ocean_Mist_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13ee" id="Small Ocean Mist Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Ocean_Mist_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1d</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    </Mask>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12ef" id="Large Spooky Bats Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Spooky_Bats_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="-4" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13ef" id="Small Spooky Bats Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Spooky_Bats_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="-4" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12f0" id="Large Haunted Lanterns Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Haunted_Lanterns_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="-5" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13f0" id="Small Haunted Lanterns Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Haunted_Lanterns_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <AnimatedDye type="1" speed="-5" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12f1" id="Large Tiny Ghosts Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Tiny_Ghosts_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1b</Index>
    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="-4" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13f1" id="Small Tiny Ghosts Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Tiny_Ghosts_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
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    <AnimatedDye type="2" speed="-4" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12f2" id="Large Festive Ribbon Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Festive_Ribbon_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13f2" id="Small Festive Ribbon Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Festive_Ribbon_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12f3" id="Large Chimney Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Chimney_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00013A</Tex1>
    <AnimatedDye type="2" speed="3" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13f3" id="Small Chimney Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Chimney_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="3" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12f4" id="Large Christmas Sweater Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Christmas_Sweater_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="2" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13f4" id="Small Christmas Sweater Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Christmas_Sweater_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="2" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12f5" id="Large Christmas Ornaments Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Christmas_Ornaments_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="3" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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    <BagType>2</BagType>
  </Object>
<Object type="0x13f5" id="Small Christmas Ornaments Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Christmas_Ornaments_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="3" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12f6" id="Large Christmas Trees Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Christmas_Trees_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00013D</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13f6" id="Small Christmas Trees Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Christmas_Trees_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00013D</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12f7" id="Large Heart-Striped Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Heart-Striped_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex1>0xa00013E</Tex1>
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13f7" id="Small Heart-Striped Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Heart-Striped_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <Tex2>0xa00013E</Tex2>
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12f8" id="Large Multicolor Hearts Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Multicolor_Hearts_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="-4" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13f8" id="Small Multicolor Hearts Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Multicolor_Hearts_Cloth}</DisplayId>
    <Item />
    <Texture>
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    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="-4" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12f9" id="Large Broken Hearts Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Broken_Hearts_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13f9" id="Small Broken Hearts Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Broken_Hearts_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x12fa" id="Large Chocolate Bar Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Chocolate_Bar_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0x13fa" id="Small Chocolate Bar Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Chocolate_Bar_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0xA25C" id="Large Missing Texture Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Missing_Texture_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0xA227" id="Small Missing Texture Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Missing_Texture_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0xA0FE" id="Large Carrots Rainfall Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Carrots_Rainfall_Cloth}</DisplayId>
    <Item />
    <Texture>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="2" pivotX="0" pivotY="0" />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0xA0FF" id="Small Carrots Rainfall Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Carrots_Rainfall_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="2" speed="2" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0xA0FC" id="Large Eggcellent Adventure Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Large_Eggcellent_Adventure_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
    <Mask>
      <File>lofiObj3</File>
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    <AnimatedDye type="1" speed="1" pivotX="0" pivotY="0" />
    <SlotType>10</SlotType>
    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
  </Object>
<Object type="0xA0FD" id="Small Eggcellent Adventure Cloth">
    <Class>Dye</Class>
    <DisplayId>{textiles.Small_Eggcellent_Adventure_Cloth}</DisplayId>
    <Item />
    <Texture>
      <File>lofiObj3</File>
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    </Texture>
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    <Consumable />
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<Object type="0xA0FA" id="Large Rabbits Dream Cloth">
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<Object type="0xA0FB" id="Small Rabbits Dream Cloth">
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    <Consumable />
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<Object type="0xA0F8" id="Large Chocolate Magic Cloth">
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<Object type="0xA0F9" id="Small Chocolate Magic Cloth">
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<Object type="0xA0F6" id="Large Queen Bunny Cloth">
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    <Consumable />
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<Object type="0xA0F7" id="Small Queen Bunny Cloth">
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    <Consumable />
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    <Description>A large bolt of cloth.</Description>
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<Object type="0xA0C8" id="Small Twilight Ivy Cloth">
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    <Description>A small bolt of cloth.</Description>
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<Object type="0xA0C5" id="Large Wildbloom Cloth">
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    <Consumable />
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<Object type="0xA0C6" id="Small Wildbloom Cloth">
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    <Consumable />
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<Object type="0xA0C3" id="Large Woodland Cloak Cloth">
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    <Consumable />
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<Object type="0xA0C4" id="Small Woodland Cloak Cloth">
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    <Description>A small bolt of cloth.</Description>
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    <Consumable />
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<Object type="0xA0AF" id="Large Cultists Camo Cloth">
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    <Description>A large bolt of cloth.</Description>
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    <Consumable />
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<Object type="0xA0B0" id="Small Cultists Camo Cloth">
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    <Consumable />
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<Object type="0xA0B1" id="Large Pale Cloth">
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<Object type="0xA0B2" id="Small Pale Cloth">
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<Object type="0xA0B3" id="Large Lost Souls Cloth">
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<Object type="0xA0B4" id="Small Lost Souls Cloth">
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<Object type="0xFFC3" id="Large Stone Cloth">
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    <Item />
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    <Activate>Dye</Activate>
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<Object type="0xFFC2" id="Small Stone Cloth">
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<Object type="0xFFC5" id="Large Iron Deposits Cloth">
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    <Description>A large bolt of cloth.</Description>
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<Object type="0xFFC4" id="Small Iron Deposits Cloth">
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    <Consumable />
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<Object type="0xFFC7" id="Large Emerald Pattern Cloth">
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
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    <Consumable />
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<Object type="0xFFC6" id="Small Emerald Pattern Cloth">
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    <Consumable />
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<Object type="0xFFC9" id="Large Diamond Pattern Cloth">
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    <Consumable />
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<Object type="0xFFC8" id="Small Diamond Pattern Cloth">
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    <Consumable />
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<Object type="0xA393" id="Large Legion Eyes Cloth">
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    <Item />
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    <Description>A large bolt of cloth.</Description>
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    <Consumable />
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<Object type="0xA392" id="Small Legion Eyes Cloth">
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    <Description>A small bolt of cloth.</Description>
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<Object type="0xA395" id="Large Legion Blood Cloth">
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    <Description>A large bolt of cloth.</Description>
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    <Consumable />
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<Object type="0xA394" id="Small Legion Blood Cloth">
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    <Activate>Dye</Activate>
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    <Consumable />
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<Object type="0xA397" id="Large Resistance Cloth">
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    <Item />
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    <Description>A large bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0xA396" id="Small Resistance Cloth">
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    <Description>A small bolt of cloth.</Description>
    <Activate>Dye</Activate>
    <Sound>use_potion</Sound>
    <Consumable />
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<Object type="0xA399" id="Large Nightmatter Cloth">
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<Object type="0xA074" id="Large Tiger Night Cloth">
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<Object type="0xA073" id="Small Tiger Night Cloth">
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<Object type="0xA076" id="Large Lantern Ghost Cloth">
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<Object type="0xA075" id="Small Lantern Ghost Cloth">
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        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Missile</ObjectId>
      <Damage>85</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>2300</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Error Spinner</ObjectId>
      <Damage>110</Damage>
      <Speed>0</Speed>
      <Size>105</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabda" id="USNorthWest">
    <DisplayId>USNorthWest</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <ParalyzeImmune />
    <StasisImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Missile</ObjectId>
      <Damage>85</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>2300</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Error Spinner</ObjectId>
      <Damage>110</Damage>
      <Speed>0</Speed>
      <Size>105</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabdb" id="USSouth3">
    <DisplayId>USSouth3</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Orb</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <Size>120</Size>
      <Amplitude>0.4</Amplitude>
      <Frequency>0.2</Frequency>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="1.8">Confused</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabdc" id="USSouth2">
    <DisplayId>USSouth2</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Wave</ObjectId>
      <Damage>95</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2900</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabdd" id="USSouth">
    <DisplayId>USSouth</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <Amplitude>0.4</Amplitude>
      <Frequency>0.2</Frequency>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabe1" id="USMidWest2">
    <DisplayId>USMidWest2</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Spike</ObjectId>
      <Damage>110</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabe2" id="USMidWest">
    <DisplayId>USMidWest</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Spike</ObjectId>
      <Damage>110</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabe3" id="USEast3">
    <DisplayId>USEast3</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Blast</ObjectId>
      <Speed>43</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>4500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Error Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabe4" id="USEast2">
    <DisplayId>USEast2</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Blast</ObjectId>
      <Speed>43</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>4500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Error Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabe5" id="USEast">
    <DisplayId>USEast</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Blast</ObjectId>
      <Speed>43</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>4500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Error Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabe6" id="EUWest2">
    <DisplayId>EUWest2</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabe7" id="EUWest">
    <DisplayId>EUWest</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Wave</ObjectId>
      <Damage>135</Damage>
      <Speed>45</Speed>
      <Size>115</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabe8" id="EUNorth2">
    <DisplayId>EUNorth2</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Star</ObjectId>
      <Damage>115</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>120</Size>
      <Magnitude>4</Magnitude>
      <Parametric />
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabe9" id="EUNorth">
    <DisplayId>EUNorth</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>7000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.4">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabea" id="EUSouthWest">
    <DisplayId>EUSouthWest</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Spinner</ObjectId>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <Size>70</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ConditionEffect duration="2.2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabeb" id="EUSouth">
    <DisplayId>EUSouth</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Pellet</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="0.6">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabec" id="EUEast">
    <DisplayId>EUEast</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Shield</ObjectId>
      <Damage>75</Damage>
      <Speed>80</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>130</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabed" id="AsiaSouthEast">
    <DisplayId>AsiaSouthEast</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Spinner</ObjectId>
      <Damage>55</Damage>
      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ConditionEffect duration="1">Quiet</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabee" id="AsiaEast">
    <DisplayId>AsiaEast</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Spinner</ObjectId>
      <Damage>55</Damage>
      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ConditionEffect duration="1">Quiet</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabef" id="Australia">
    <DisplayId>Australia</DisplayId>
    <Group>The Servers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theMachineChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>weapon/mithril_dagger</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>11250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1010</Exp>
    <BXP>5050</BXP>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theMachineChars8x8</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Error Shield</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
      <ConditionEffect duration="0.4">Confused</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CONSTRUCT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xabf0" id="Australia Leap">
    <DisplayId>Australia</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0xabd4" id="Machine Wall">
    <Class>Wall</Class>
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x0a</Index>
    </Texture>
    <Top>
      <Texture>
        <File>theMachineObjects8x8</File>
        <Index>0x0b</Index>
      </Texture>
    </Top>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
<Object type="0xac10" id="Glitch Spread">
    <Class>Character</Class>
    <NoMiniMap />
    <DrawOnGround />
    <Texture>
      <File>theMachineObjects8x8</File>
      <Index>0x9a</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>theMachineObjects8x8</File>
        <Index>0x9a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>theMachineObjects8x8</File>
        <Index>0x9b</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>theMachineObjects8x8</File>
        <Index>0x9c</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>theMachineObjects8x8</File>
        <Index>0x9d</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>theMachineObjects8x8</File>
        <Index>0x9e</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="6">
      <Texture>
        <File>theMachineObjects8x8</File>
        <Index>0x9f</Index>
      </Texture>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xac13" id="Machine OA N">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xac14" id="Machine OA W">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xac15" id="Machine OA E">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0xac16" id="Machine OA SW">
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    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x80fc" id="Shatters Hollow Tracker">
    <DisplayId>Hollow Tracker</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Blue Arrow</ObjectId>
      <Speed>85</Speed>
      <Damage>145</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Blue Arrow</ObjectId>
      <Speed>95</Speed>
      <Damage>145</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x80fd" id="Shatters Hollow Peasant">
    <DisplayId>Hollow Peasant</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Scythe</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Scythe</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Scythe</ObjectId>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Scythe</ObjectId>
      <Damage>0</Damage>
      <Speed>50</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Scythe</ObjectId>
      <Speed>95</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Villager Spear</ObjectId>
      <Damage>130</Damage>
      <Speed>35</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8103" id="Shatters Hollow Serf">
    <DisplayId>Hollow Serf</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Spear</ObjectId>
      <Speed>75</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1150</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Spear</ObjectId>
      <Speed>70</Speed>
      <Damage>145</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-80</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Spear</ObjectId>
      <Speed>70</Speed>
      <Damage>145</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-80</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Spear</ObjectId>
      <Speed>70</Speed>
      <Damage>145</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-80</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Scythe</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8104" id="Shatters Hollow Trader">
    <DisplayId>Hollow Trader</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x810b" id="Shatters Hollow Importer">
    <DisplayId>Hollow Importer</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Red Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Red Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Red Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Red Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Red Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8193" id="Shatters Hollow Mason">
    <DisplayId>Hollow Mason</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Sledgehammer</ObjectId>
      <Damage>125</Damage>
      <Speed>90</Speed>
      <Size>90</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Sledgehammer</ObjectId>
      <Damage>125</Damage>
      <Speed>105</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8194" id="Shatters Hollow Smith">
    <DisplayId>Hollow Smith</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Hammer</ObjectId>
      <Damage>150</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Hammer</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <Amplitude>1.9</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8195" id="Shatters Hollow Gypsy">
    <DisplayId>Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>4250</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>900</Exp>
    <BXP>4800</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>80</Size>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Yellow Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8197" id="Shatters Gypsy Point Spell">
    <DisplayId>Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Villager Yellow Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>95</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1900</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x8198" id="Shatters Gypsy Barrier Left Spell">
    <DisplayId>Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Villager Yellow Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x8199" id="Shatters Gypsy Barrier Mid Spell">
    <DisplayId>Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Villager Yellow Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>110</Size>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x819a" id="Shatters Gypsy Barrier Right Spell">
    <DisplayId>Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Villager Yellow Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x8196" id="Shatters Hollow Oracle">
    <DisplayId>Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>4250</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>900</Exp>
    <BXP>4800</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>80</Size>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x819b" id="Shatters Oracle Point Spell">
    <DisplayId>Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Villager Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>95</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x819c" id="Shatters Oracle Barrier C Spell">
    <DisplayId>Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Villager Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x819d" id="Shatters Oracle Barrier O Spell">
    <DisplayId>Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Villager Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x819e" id="Shatters Hollow Outlaw">
    <DisplayId>Hollow Outlaw</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>33</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>35</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Silver Dagger</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Silver Dagger</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Silver Dagger</ObjectId>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Silver Dagger</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Silver Dagger</ObjectId>
      <Damage>120</Damage>
      <Speed>10</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>900</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation from="hidingx" />
  </Object>
<Object type="0x819f" id="Shatters Hollow Brigand">
    <DisplayId>Hollow Brigand</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>34</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>36</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="hidingx" />
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Gold Dagger</ObjectId>
      <Damage>135</Damage>
      <Speed>55</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Gold Dagger</ObjectId>
      <Damage>135</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Gold Dagger</ObjectId>
      <Damage>135</Damage>
      <Speed>35</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Gold Dagger</ObjectId>
      <Damage>135</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Gold Dagger</ObjectId>
      <Damage>135</Damage>
      <Speed>10</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>900</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x81de" id="Shatters Hollow Prisoner">
    <DisplayId>Hollow Prisoner</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>2250</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Dagger</ObjectId>
      <Damage>155</Damage>
      <Speed>130</Speed>
      <Size>110</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Presentation from="hidingx" />
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x81df" id="Shatters Hollow Madman">
    <DisplayId>Hollow Madman</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>27</Index>
    </AnimatedTexture>
    <Presentation from="hiding" />
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>2750</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Dagger</ObjectId>
      <Damage>165</Damage>
      <Speed>130</Speed>
      <Size>110</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="4">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85ea" id="Shatters Accursed Hollow Huntsman">
    <DisplayId>Accursed Hollow Huntsman</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>52</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Arrow</ObjectId>
      <Speed>80</Speed>
      <Damage>260</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85eb" id="Shatters Accursed Hollow Tracker">
    <DisplayId>Accursed Hollow Tracker</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>46</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Arrow</ObjectId>
      <Speed>85</Speed>
      <Damage>190</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Arrow</ObjectId>
      <Speed>95</Speed>
      <Damage>190</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85ec" id="Shatters Accursed Hollow Peasant">
    <DisplayId>Accursed Hollow Peasant</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>45</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Scythe</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Scythe</ObjectId>
      <Damage>170</Damage>
      <Speed>70</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Scythe</ObjectId>
      <Damage>170</Damage>
      <Speed>100</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Villager Scythe</ObjectId>
      <Damage>0</Damage>
      <Speed>50</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Scythe</ObjectId>
      <Speed>95</Speed>
      <Damage>180</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Villager Spear</ObjectId>
      <Damage>170</Damage>
      <Speed>35</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85ed" id="Shatters Accursed Hollow Serf">
    <DisplayId>Accursed Hollow Serf</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>51</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Spear</ObjectId>
      <Speed>75</Speed>
      <Damage>160</Damage>
      <LifetimeMS>1150</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Spear</ObjectId>
      <Speed>70</Speed>
      <Damage>190</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-80</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Spear</ObjectId>
      <Speed>70</Speed>
      <Damage>190</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-80</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Villager Spear</ObjectId>
      <Speed>70</Speed>
      <Damage>190</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-80</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Scythe</ObjectId>
      <Damage>160</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85ee" id="Shatters Accursed Hollow Trader">
    <DisplayId>Accursed Hollow Trader</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>50</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85ef" id="Shatters Accursed Hollow Importer">
    <DisplayId> Accursed Hollow Importer</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>56</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85f0" id="Shatters Accursed Hollow Mason">
    <DisplayId>Accursed Hollow Mason</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>48</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Sledgehammer</ObjectId>
      <Damage>160</Damage>
      <Speed>90</Speed>
      <Size>90</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Sledgehammer</ObjectId>
      <Damage>160</Damage>
      <Speed>105</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85f1" id="Shatters Accursed Hollow Smith">
    <DisplayId>Accursed Hollow Smith</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>54</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Hammer</ObjectId>
      <Damage>195</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Hammer</ObjectId>
      <Damage>195</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <Amplitude>1.9</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85f2" id="Shatters Accursed Hollow Gypsy">
    <DisplayId>Accursed Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>49</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>120</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>80</Size>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85f3" id="Shatters Accursed Gypsy Point Spell">
    <DisplayId>Accursed Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>125</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1900</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x85f4" id="Shatters Accursed Gypsy Barrier Left Spell">
    <DisplayId>Accursed Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x85f5" id="Shatters Accursed Gypsy Barrier Mid Spell">
    <DisplayId>Accursed Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>130</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>110</Size>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x85f6" id="Shatters Accursed Gypsy Barrier Right Spell">
    <DisplayId>Accursed Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x85f7" id="Shatters Accursed Hollow Oracle">
    <DisplayId>Accursed Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>55</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>120</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>80</Size>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85f8" id="Shatters Accursed Oracle Point Spell">
    <DisplayId>Accursed Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>125</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x85f9" id="Shatters Accursed Oracle Barrier C Spell">
    <DisplayId>Accursed Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x85fa" id="Shatters Accursed Oracle Barrier O Spell">
    <DisplayId>Accursed Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>130</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x85fb" id="Shatters Accursed Hollow Outlaw">
    <DisplayId>Accursed Hollow Outlaw</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>47</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>67</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>69</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="hidingx" />
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>160</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>160</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>160</Damage>
      <Speed>10</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>900</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85fc" id="Shatters Accursed Hollow Brigand">
    <DisplayId>Accursed Hollow Brigand</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>53</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>68</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>70</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="hidingx" />
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>175</Damage>
      <Speed>55</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>175</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>175</Damage>
      <Speed>35</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>175</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>175</Damage>
      <Speed>10</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>900</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85fd" id="Shatters Accursed Hollow Prisoner">
    <DisplayId>Accursed Hollow Prisoner</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>33</Index>
    </AnimatedTexture>
    <Presentation from="hiding" />
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>2250</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>200</Damage>
      <Speed>130</Speed>
      <Size>110</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x85fe" id="Shatters Accursed Hollow Madman">
    <DisplayId>Accursed Hollow Madman</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>34</Index>
    </AnimatedTexture>
    <Presentation from="hiding" />
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>2750</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>215</Damage>
      <Speed>130</Speed>
      <Size>110</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="4">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x726b" id="Shatters Rock Rain">
    <DisplayId>Stone Monolith</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x710a" id="shtrs Titanum">
    <DisplayId>Stone Monolith</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x0c</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>theShattersObjects16x16</File>
        <Index>0x0d</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>1800</Exp>
    <BXP>9000</BXP>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,SHATTERS</Labels>
  </Object>
<Object type="0x715a" id="shtrs Paladin Obelisk">
    <DisplayId>Paladin Obelisk</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x0f</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>65</Defense>
    <Exp>3750</Exp>
    <BXP>18750</BXP>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,SHATTERS</Labels>
  </Object>
<Object type="0x710e" id="shtrs Stone Mage">
    <DisplayId>Stone Mage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Camo">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2f8</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Reveal">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2f9</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Stone Bolt</ObjectId>
      <Speed>50</Speed>
      <Damage>90</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stone Missile</ObjectId>
      <Speed>50</Speed>
      <Damage>110</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation from="camohiding">
      <Style id="SetAnimCamo">
        <StyleStep visible="false">SetHud</StyleStep>
        <StyleStep id="Camo" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x727f" id="shtrs Spike">
    <DisplayId>Spike</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd1</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd2</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd4</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd5</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd6</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd7</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd8</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd9</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xda</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xdb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xdc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xdd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xde</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xdf</Index>
        </Texture>
      </Frame>
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Invincible />
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x711d" id="shtrs Stone Knight">
    <DisplayId>Stone Knight</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Camo">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2fa</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Reveal">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2fb</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4750</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Stone Bolt</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stone Wave</ObjectId>
      <Damage>50</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>200</Size>
      <ConditionEffect duration="1.6">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation from="camohiding">
      <Style id="SetAnimCamo">
        <StyleStep visible="false">SetHud</StyleStep>
        <StyleStep id="Camo" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x713c" id="shtrs Stone Paladin">
    <DisplayId>Stone Paladin</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Camo">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2fc</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Reveal">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2fd</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>65</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Stone Spear</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Super Stone Spear</ObjectId>
      <Damage>75</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>140</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation from="camohiding">
      <Style id="SetAnimCamo">
        <StyleStep visible="false">SetHud</StyleStep>
        <StyleStep id="Camo" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x80fe" id="Shatters Stone Warrior">
    <DisplayId>Stone Warrior</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Camo">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2fe</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Reveal">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2ff</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>55</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Stone Skilled Slash</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stone Wave</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation from="camohiding">
      <Style id="SetAnimCamo">
        <StyleStep visible="false">SetHud</StyleStep>
        <StyleStep id="Camo" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x8192" id="Shatters Stone Ranger">
    <DisplayId>Stone Ranger</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Camo">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x300</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Reveal">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x301</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>3250</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Stone Arrow</ObjectId>
      <Speed>50</Speed>
      <Damage>60</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stone Arrow</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>125</Size>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation from="camohiding">
      <Style id="SetAnimCamo">
        <StyleStep visible="false">SetHud</StyleStep>
        <StyleStep id="Camo" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x80ff" id="Shatters Stone Gargoyle">
    <DisplayId>Stone Gargoyle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Camo">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Reveal">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x287</Index>
        </Texture>
      </Frame>
      <Frame time="1.0">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x288</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x289</Index>
        </Texture>
      </Frame>
      <Frame time="1.0">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x28a</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation from="camohiding" />
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Stone Bolt</ObjectId>
      <Damage>160</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stone Boulder</ObjectId>
      <Damage>220</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>170</Size>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8200" id="Shatters Stone Idol">
    <DisplayId>Stone Idol</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>25000</MaxHitPoints>
    <Defense>85</Defense>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="ConstructKills" />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <NoCollisionWhenMovement />
    <Projectile id="7">
      <ObjectId>Stone Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Stone Spear</ObjectId>
      <Damage>190</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Stone Boulder</ObjectId>
      <Damage>210</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Stone Blast</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Stone Skilled Slash</ObjectId>
      <Damage>210</Damage>
      <Speed>95</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Shatters Sentinel Blast</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <Size>160</Size>
      <LifetimeMS>12000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Shatters Sentinel Blast</ObjectId>
      <Damage>60</Damage>
      <Speed>35</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Shatters Sentinel Blast</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>115</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>Accursed Stone Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="18">
      <ObjectId>Accursed Stone Spear</ObjectId>
      <Damage>220</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="19">
      <ObjectId>Shatters Blobomb Bullet</ObjectId>
      <Damage>240</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="110">
      <ObjectId>Accursed Stone Blast</ObjectId>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="111">
      <ObjectId>Accursed Stone Skilled Slash</ObjectId>
      <Damage>240</Damage>
      <Speed>95</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="112">
      <ObjectId>King Shade Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <Size>160</Size>
      <LifetimeMS>12000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="113">
      <ObjectId>King Shade Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="114">
      <ObjectId>King Shade Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>115</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,GOD,CONSTRUCT,SHATTERS</Labels>
  </Object>
<Object type="0xCB86" id="Stone Judoka">
    <DisplayId>Stone Judoka</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars32x32</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>25000</MaxHitPoints>
    <Defense>85</Defense>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="ConstructKills" />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <NoCollisionWhenMovement />
    <HealthBarBoss radius="40" />
    <Portrait>
      <Texture>
        <File>theShattersChars32x32</File>
        <Index>23</Index>
      </Texture>
    </Portrait>
    <Projectile id="7">
      <ObjectId>Stone Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Stone Spear</ObjectId>
      <Damage>190</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Stone Boulder</ObjectId>
      <Damage>210</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Stone Blast</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Stone Skilled Slash</ObjectId>
      <Damage>210</Damage>
      <Speed>95</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Shatters Sentinel Blast</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <Size>160</Size>
      <LifetimeMS>12000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Shatters Sentinel Blast</ObjectId>
      <Damage>60</Damage>
      <Speed>35</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Shatters Sentinel Blast</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>115</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>Accursed Stone Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="18">
      <ObjectId>Accursed Stone Spear</ObjectId>
      <Damage>220</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="19">
      <ObjectId>Shatters Blobomb Bullet</ObjectId>
      <Damage>240</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="110">
      <ObjectId>Accursed Stone Blast</ObjectId>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="111">
      <ObjectId>Accursed Stone Skilled Slash</ObjectId>
      <Damage>240</Damage>
      <Speed>95</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="112">
      <ObjectId>King Shade Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <Size>160</Size>
      <LifetimeMS>12000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="113">
      <ObjectId>King Shade Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="114">
      <ObjectId>King Shade Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>115</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,GOD,CONSTRUCT,SHATTERS</Labels>
  </Object>
<Object type="0x85ff" id="Shatters Accursed Stone Mage">
    <DisplayId>Accursed Stone Mage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>40</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>65</Defense>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Stone Bolt</ObjectId>
      <Speed>50</Speed>
      <Damage>120</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Size>140</Size>
      <Amplitude>1</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Stone Missile</ObjectId>
      <Speed>50</Speed>
      <Damage>145</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Size>140</Size>
      <Amplitude>1</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8601" id="Shatters Accursed Stone Knight">
    <DisplayId>Accursed Stone Knight</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>41</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4750</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Stone Bolt</ObjectId>
      <Damage>170</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Stone Wave</ObjectId>
      <Damage>65</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>200</Size>
      <ConditionEffect duration="1.6">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8602" id="Shatters Accursed Stone Paladin">
    <DisplayId>Accursed Stone Paladin</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>42</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>85</Defense>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Stone Spear</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Super Stone Spear</ObjectId>
      <Damage>100</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>140</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8603" id="Shatters Accursed Stone Warrior">
    <DisplayId>Accursed Stone Warrior</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>43</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>70</Defense>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Stone Skilled Slash</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Stone Wave</ObjectId>
      <Damage>105</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8604" id="Shatters Accursed Stone Ranger">
    <DisplayId>Accursed Stone Ranger</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>44</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3250</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Stone Arrow</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Stone Arrow</ObjectId>
      <Speed>70</Speed>
      <Damage>105</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8605" id="Shatters Accursed Stone Gargoyle">
    <DisplayId>Accursed Stone Gargoyle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Stone Bolt</ObjectId>
      <Damage>190</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Shatters Sentinel Telegraph</ObjectId>
      <Damage>300</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>170</Size>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x710d" id="shtrs Ice Mage">
    <DisplayId>Ice Mage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>900</Exp>
    <BXP>4500</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>40</Speed>
      <Damage>130</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x728a" id="shtrs Ice Shield">
    <DisplayId>Ice Sphere</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x30</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="1.5">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x30</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x31</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x32</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x33</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x34</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x35</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x36</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x37</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x38</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x39</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Detonate">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x1e4</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x1e5</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <MaxHitPoints>14000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Flying />
    <Z>0.1</Z>
    <Projectile id="0">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Speed>25</Speed>
      <Damage>55</Damage>
      <LifetimeMS>800</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Shard</ObjectId>
      <Damage>300</Damage>
      <Speed>30</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Speed>35</Speed>
      <Damage>55</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>115</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,NATURE,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAnimDetonate">
        <StyleStep id="Detonate">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x711a" id="shtrs Ice Adept">
    <DisplayId>Ice Adept</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Frost Twirl</ObjectId>
      <Speed>45</Speed>
      <Damage>150</Damage>
      <LifetimeMS>4445</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Noble Purple Spinner</ObjectId>
      <Speed>85</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Frost Twirl</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,TRACKLOOT,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x728b" id="shtrs Ice Portal">
    <DisplayId>Ice Portal</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x77</Index>
    </Texture>
    <Animation prob="1" period="0" id="Active">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x14</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x15</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x16</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x17</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Open">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x77</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x7b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x7c</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x7d</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Frost Twirl</ObjectId>
      <Speed>30</Speed>
      <Damage>90</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <Size>80</Size>
      <ConditionEffect duration="4">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,NATURE,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAnimOpen">
        <StyleStep id="Open">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimActive">
        <StyleStep id="Active">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x711e" id="shtrs Glassier Archmage">
    <DisplayId>Glacier Archmage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Frost Burst</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Frost Magic</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>7000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3.6">Unstable</ConditionEffect>
      <Size>200</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Frost Burst</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>40</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Frost Burst</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-120</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Frost Burst</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>120</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>600</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x81fd" id="Shatters Ice Stalagmite">
    <DisplayId>Ice Stalagmite</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Animation prob="1" period="0" id="Rise">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc4</Index>
        </Texture>
      </Frame>
      <Frame time="0.5">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc5</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc6</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc7</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc8</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc9</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xca</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xcb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xcc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xcd</Index>
        </Texture>
      </Frame>
    </Animation>
    <AltTexture id="1">
      <Texture>
        <File>theShattersObjects16x16</File>
        <Index>0xcd</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>theShattersObjects16x16</File>
        <Index>0xce</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>theShattersObjects16x16</File>
        <Index>0xcf</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
    <Labels>ENEMY,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAnimRise">
        <StyleStep id="Rise" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x710b" id="shtrs Fire Mage">
    <DisplayId>Fire Mage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>900</Exp>
    <BXP>4500</BXP>
    <KillStat stat="HumanoidKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Flame Star</ObjectId>
      <Speed>25</Speed>
      <Damage>135</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>95</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x711b" id="shtrs Fire Adept">
    <DisplayId>Fire Adept</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <KillStat stat="HumanoidKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Flame Twirl</ObjectId>
      <Speed>20</Speed>
      <Damage>150</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flame Burst</ObjectId>
      <Damage>185</Damage>
      <Speed>90</Speed>
      <LifetimeMS>9000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x728c" id="shtrs Fire Portal">
    <DisplayId>Fire Portal</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x77</Index>
    </Texture>
    <Animation prob="1" period="0" id="Active">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x10</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x11</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x12</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x13</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Open">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x77</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x78</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x79</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x7a</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Flame Twirl</ObjectId>
      <Speed>30</Speed>
      <Damage>90</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <Size>80</Size>
      <ConditionEffect duration="3">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,NATURE,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAnimOpen">
        <StyleStep id="Open">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimActive">
        <StyleStep id="Active">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x711c" id="shtrs Archmage of Flame">
    <DisplayId>Archmage of Flame</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="HumanoidKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Flame Magic</ObjectId>
      <Damage>110</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flame Burst</ObjectId>
      <Damage>150</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x728d" id="shtrs Firebomb">
    <Class>Character</Class>
    <DisplayId>Fire Bomb</DisplayId>
    <Enemy />
    <Exp>0</Exp>
    <Size>100</Size>
    <Invincible />
    <NoMiniMap />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x4e</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.08">
        <Texture>
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      <Frame time="0.08">
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      <Frame time="0.08">
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      <Frame time="0.08">
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      <Frame time="0.08">
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      <Frame time="0.08">
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      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
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        </Texture>
      </Frame>
      <Frame time="0.08">
        <Texture>
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      </Frame>
      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x14c</Index>
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      </Frame>
      <Frame time="0.08">
        <Texture>
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      </Frame>
      <Frame time="0.1">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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      </Frame>
      <Frame time="0.1">
        <Texture>
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          <Index>0x14f</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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          <Index>0x152</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x153</Index>
        </Texture>
      </Frame>
      <Frame time="0.07">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x154</Index>
        </Texture>
      </Frame>
      <Frame time="0.07">
        <Texture>
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          <Index>0x155</Index>
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      </Frame>
      <Frame time="0.07">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x156</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>Dissipating Flame Wave</ObjectId>
      <Speed>20</Speed>
      <Damage>150</Damage>
      <Size>200</Size>
      <LifetimeMS>1300</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x729b" id="shtrs S Archmage of Flame">
    <DisplayId>Pyro Warlock</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Invisible">
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation from="inv" />
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Sound id="0">lightning</Sound>
    <Size>100</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Flying />
    <Z>0.15</Z>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Directed Flame</ObjectId>
      <Damage>95</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <TurnRate>40</TurnRate>
      <Size>110</Size>
      <ConditionEffect duration="2.8">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Directed Flame</ObjectId>
      <Damage>95</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <Size>110</Size>
      <ConditionEffect duration="2.8">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Flame Twirl</ObjectId>
      <Damage>150</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>110</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Flame Twirl</ObjectId>
      <Damage>150</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>75</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Flame Twirl</ObjectId>
      <Damage>150</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>-110</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Flame Twirl</ObjectId>
      <Damage>150</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>-75</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8269" id="Shatters Lightning Teleport">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x02</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x03</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x07</Index>
        </Texture>
      </Frame>
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <NoMiniMap />
  </Object>
<Object type="0x826a" id="Shatters Lightning Bolt">
    <DisplayId>Pyro Warlock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x03</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x07</Index>
        </Texture>
      </Frame>
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>165</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Flying />
    <NoMiniMap />
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x826b" id="Shatters Lightning Striker">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x729c" id="shtrs S Glassier Archmage">
    <DisplayId>Cryo Warlock</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Flying />
    <Z>0.15</Z>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Frost Wave</ObjectId>
      <Speed>80</Speed>
      <Damage>160</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Noble Purple Spinner</ObjectId>
      <Speed>95</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Frost Twirl</ObjectId>
      <Speed>60</Speed>
      <Damage>165</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>600</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x826c" id="Shatters Tidal Wave">
    <DisplayId>Cryo Warlock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>35</Index>
    </AnimatedTexture>
    <Size>165</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Flying />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>UDL Blue Magic Big</ObjectId>
      <Damage>160</Damage>
      <Speed>20</Speed>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Blue Magic</ObjectId>
      <Damage>140</Damage>
      <Speed>30</Speed>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x8606" id="Shatters Accursed Ice Mage">
    <DisplayId>Accursed Ice Mage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>57</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>40</Speed>
      <Damage>170</Damage>
      <Size>125</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8608" id="Shatters Accursed Ice Adept">
    <DisplayId>Accursed Ice Adept</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>58</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Accursed Twirl</ObjectId>
      <Speed>45</Speed>
      <Damage>195</Damage>
      <Size>125</Size>
      <LifetimeMS>4445</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Noble Purple Spinner</ObjectId>
      <Speed>85</Speed>
      <Damage>65</Damage>
      <Size>125</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Twirl</ObjectId>
      <Speed>60</Speed>
      <Damage>195</Damage>
      <Size>125</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,TRACKLOOT,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x860a" id="Shatters Accursed Glacier Archmage">
    <DisplayId>Accursed Glacier Archmage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>59</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>130</Damage>
      <Size>125</Size>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Burst</ObjectId>
      <Damage>120</Damage>
      <Size>125</Size>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>7000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3.6">Unstable</ConditionEffect>
      <Size>200</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Burst</ObjectId>
      <Damage>120</Damage>
      <Size>125</Size>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>40</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Burst</ObjectId>
      <Damage>120</Damage>
      <Size>125</Size>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-120</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Burst</ObjectId>
      <Damage>120</Damage>
      <Size>125</Size>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>120</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>130</Damage>
      <Size>125</Size>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>600</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>130</Damage>
      <Size>125</Size>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x860c" id="Shatters Accursed Fire Mage">
    <DisplayId>Accursed Fire Mage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>60</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Accursed Star</ObjectId>
      <Speed>25</Speed>
      <Damage>175</Damage>
      <Size>125</Size>
      <LifetimeMS>8000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>125</Damage>
      <Size>125</Size>
      <Speed>40</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x860d" id="Shatters Accursed Fire Adept">
    <DisplayId>Accursed Fire Adept</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>61</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Accursed Twirl</ObjectId>
      <Speed>20</Speed>
      <Damage>195</Damage>
      <Size>125</Size>
      <LifetimeMS>7000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Burst</ObjectId>
      <Damage>230</Damage>
      <Size>125</Size>
      <Speed>90</Speed>
      <LifetimeMS>9000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x860f" id="Shatters Accursed Archmage of Flame">
    <DisplayId>Accursed Archmage of Flame</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>62</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>145</Damage>
      <Size>125</Size>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Burst</ObjectId>
      <Damage>195</Damage>
      <Size>125</Size>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8611" id="Shatters Accursed Pyro Warlock">
    <DisplayId>Accursed Pyro Warlock</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>21</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Invisible">
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation from="inv" />
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Sound id="0">lightning</Sound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Flying />
    <Z>0.15</Z>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Accursed Directed Flame</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <TurnRate>60</TurnRate>
      <Size>110</Size>
      <ConditionEffect duration="2.8">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Directed Flame</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <Size>110</Size>
      <ConditionEffect duration="2.8">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Twirl</ObjectId>
      <Damage>200</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>110</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Twirl</ObjectId>
      <Damage>200</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>75</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Twirl</ObjectId>
      <Damage>200</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>-110</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Twirl</ObjectId>
      <Damage>200</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>-75</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8612" id="Shatters Accursed Cryo Warlock">
    <DisplayId>Accursed Cryo Warlock</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Flying />
    <Z>0.15</Z>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Accursed Wave</ObjectId>
      <Speed>80</Speed>
      <Damage>200</Damage>
      <Size>125</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Noble Purple Spinner</ObjectId>
      <Speed>95</Speed>
      <Damage>65</Damage>
      <Size>125</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Twirl</ObjectId>
      <Speed>60</Speed>
      <Damage>215</Damage>
      <Size>125</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>130</Damage>
      <Size>125</Size>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>130</Damage>
      <Size>125</Size>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>600</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>130</Damage>
      <Size>125</Size>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x81bc" id="Shatters Royal Steward">
    <DisplayId>Royal Steward</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>6750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Red Magic</ObjectId>
      <Damage>155</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>170</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="13">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="14">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="16">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x81bd" id="Shatters Royal Herald">
    <DisplayId>Royal Herald</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>28</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Doot">
      <Frame time="0.2">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc1</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc2</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>fanfare_death</DeathSound>
    <Sound id="0">fanfare_alert</Sound>
    <Sound id="1">fanfare_melody</Sound>
    <Size>115</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <ShadowSize>0</ShadowSize>
    <Projectile id="0">
      <ObjectId>Gold Eighth Note</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gold Beamed Note</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Silver Eighth Note</ObjectId>
      <Damage>100</Damage>
      <Speed>95</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Silver Beamed Note</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Silver Eighth Note</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <FaceDir />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Silver Beamed Note</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>10</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation>
      <Style id="SetAnimDoot">
        <StyleStep id="Doot">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x81be" id="Shatters Royal Chamberlain">
    <DisplayId>Royal Chamberlain</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>135</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>40</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>40.79215611</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>43.08131846</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>46.64761516</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>51.22499390</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>56.56854249</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>105</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>105</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x81c3" id="Shatters Royal Magistrate">
    <DisplayId>Royal Magistrate</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Noble Red Star</ObjectId>
      <Damage>140</Damage>
      <Speed>25</Speed>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Noble Red Burst</ObjectId>
      <Damage>165</Damage>
      <Speed>25</Speed>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Noble Red Star</ObjectId>
      <Damage>140</Damage>
      <Speed>25</Speed>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <Boomerang />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Noble Red Burst</ObjectId>
      <Damage>165</Damage>
      <Speed>25</Speed>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Yellow Shock</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <Acceleration>-50</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <LifetimeMS>1200</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x81c4" id="Shatters Royal Jester">
    <DisplayId>Royal Jester</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Pirouette">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x10e</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x10f</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Twirl">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x70</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x71</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x72</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x73</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>10500</MaxHitPoints>
    <Defense>80</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Jester Bell</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>100</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>2000</TurnStopTime>
      <TurnAcceleration>0.8</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>120</TurnClamp>
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Jester Reflection</ObjectId>
      <Damage>190</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Jester Bell</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-80</TurnRate>
      <TurnRateDelay>500</TurnRateDelay>
      <TurnStopTime>2500</TurnStopTime>
      <TurnAcceleration>0.6</TurnAcceleration>
      <TurnAccelerationDelay>900</TurnAccelerationDelay>
      <TurnClamp>80</TurnClamp>
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Jester Star</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>300</CircleTurnDelay>
      <Size>90</Size>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Jester Star</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <Size>90</Size>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Jester Star</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>500</CircleTurnDelay>
      <Size>90</Size>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation>
      <Style id="SetAnimPirouette">
        <StyleStep id="Pirouette">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimTwirl">
        <StyleStep id="Twirl">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x821b" id="Shatters Steward Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x8613" id="Shatters Accursed Royal Steward">
    <DisplayId>Accursed Royal Steward</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>64</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>6750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>200</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>170</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="13">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="14">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="16">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8614" id="Shatters Accursed Royal Herald">
    <DisplayId>Accursed Royal Herald</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>66</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Doot">
      <Frame time="0.2">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x285</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x286</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>fanfare_death</DeathSound>
    <Sound id="0">fanfare_alert</Sound>
    <Sound id="1">cursed_melody</Sound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <ShadowSize>0</ShadowSize>
    <Projectile id="0">
      <ObjectId>Accursed Eighth Note</ObjectId>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Beamed Note</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Eighth Note</ObjectId>
      <Damage>130</Damage>
      <Speed>95</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Beamed Note</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Eighth Note</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <FaceDir />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Beamed Note</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>15</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation>
      <Style id="SetAnimDoot">
        <StyleStep id="Doot">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x8615" id="Shatters Accursed Royal Chamberlain">
    <DisplayId>Accursed Royal Chamberlain</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>63</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>175</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>40</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>40.79215611</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>43.08131846</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>46.64761516</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>51.22499390</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>56.56854249</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>105</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8616" id="Shatters Accursed Royal Magistrate">
    <DisplayId>Accursed Royal Magistrate</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>65</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Star</ObjectId>
      <Damage>175</Damage>
      <Speed>25</Speed>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Noble Burst</ObjectId>
      <Damage>215</Damage>
      <Speed>25</Speed>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Star</ObjectId>
      <Damage>180</Damage>
      <Speed>25</Speed>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <Boomerang />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Noble Burst</ObjectId>
      <Damage>215</Damage>
      <Speed>25</Speed>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Shock</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <Acceleration>-50</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <LifetimeMS>1200</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x8617" id="Shatters Accursed Royal Jester">
    <DisplayId>Accursed Royal Jester</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>30</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Juggle">
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xcc</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xcd</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xce</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xcf</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xd0</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xd1</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xd2</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xd3</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Twirl">
      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x221</Index>
        </Texture>
      </Frame>
      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x222</Index>
        </Texture>
      </Frame>
      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x223</Index>
        </Texture>
      </Frame>
      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x224</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>10500</MaxHitPoints>
    <Defense>100</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="1">
      <ObjectId>Accursed Jester Reflection</ObjectId>
      <Damage>220</Damage>
      <Speed>130</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Jester Star</ObjectId>
      <Damage>105</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>300</CircleTurnDelay>
      <Size>90</Size>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Jester Star</ObjectId>
      <Damage>105</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <Size>90</Size>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Jester Star</ObjectId>
      <Damage>105</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>500</CircleTurnDelay>
      <Size>90</Size>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation>
      <Style id="SetAnimJuggle">
        <StyleStep id="Juggle">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimTwirl">
        <StyleStep id="Twirl">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x816a" id="Shatters King's Knight">
    <DisplayId>King's Knight</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>750</Exp>
    <BXP>3750</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Guard Wave Large</ObjectId>
      <Speed>90</Speed>
      <Damage>175</Damage>
      <LifetimeMS>800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Wave Medium</ObjectId>
      <Speed>85</Speed>
      <Damage>175</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Guard Wave Medium</ObjectId>
      <Speed>75</Speed>
      <Damage>175</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Guard Wave Small</ObjectId>
      <Speed>80</Speed>
      <Damage>175</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
  </Object>
<Object type="0x816b" id="Shatters King's Crossbowman">
    <DisplayId>King's Crossbowman</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Animation period="0" prob="1" id="Warn">
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x32e</Index>
        </Texture>
      </Frame>
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x32f</Index>
        </Texture>
      </Frame>
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x330</Index>
        </Texture>
      </Frame>
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x331</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>750</Exp>
    <BXP>3750</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Guard Arrow Blue</ObjectId>
      <Speed>120</Speed>
      <Damage>325</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>200</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Arrow Orange</ObjectId>
      <Speed>95</Speed>
      <Damage>210</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Guard Arrow Orange</ObjectId>
      <Speed>10</Speed>
      <Damage>210</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>95</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAnimWarn">
        <StyleStep id="Warn" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x816c" id="Shatters King's Gladiator">
    <DisplayId>King's Gladiator</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars32x32</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>750</Exp>
    <BXP>3750</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>30</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5100</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>40</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5200</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>50</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5300</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5400</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>70</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5500</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>80</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5600</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>90</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5700</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>100</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5800</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>110</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5900</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Guard Axe Large</ObjectId>
      <Size>200</Size>
      <Speed>120</Speed>
      <Damage>210</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Guard Wave Huge</ObjectId>
      <Speed>85</Speed>
      <Damage>195</Damage>
      <Size>120</Size>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Guard Bolt</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Guard Staff</ObjectId>
      <Speed>40</Speed>
      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
  </Object>
<Object type="0x816d" id="Shatters King's Thaumaturge">
    <DisplayId>King's Thaumaturge</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Invisible">
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation from="inv" />
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>750</Exp>
    <BXP>3750</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Guard Magic Large</ObjectId>
      <Speed>80</Speed>
      <Damage>175</Damage>
      <LifetimeMS>2550</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Magic Small</ObjectId>
      <Speed>80</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
  </Object>
<Object type="0x725c" id="Shatters Thaumaturge Cast Chase">
    <DisplayId>King's Thaumaturge</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>36</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Flying />
    <Z>0.25</Z>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <AlwaysPositiveHealth />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Guard Magic Medium</ObjectId>
      <Speed>90</Speed>
      <Damage>175</Damage>
      <LifetimeMS>600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x725f" id="Shatters Thaumaturge Cast LineA">
    <DisplayId>King's Thaumaturge</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>36</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Flying />
    <Z>0.25</Z>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <StunImmune />
    <ParalyzeImmune />
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x732c" id="Shatters Thaumaturge Cast LineB">
    <DisplayId>King's Thaumaturge</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>36</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>80</Size>
    <Flying />
    <Z>0.25</Z>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Guard Magic Small</ObjectId>
      <Speed>60</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <TurnRate>65</TurnRate>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
<Object type="0x816e" id="Shatters King's Cavalry">
    <DisplayId>King's Cavalry</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars32x32</File>
      <Index>4</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theShattersChars32x32</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>40</ShadowSize>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>750</Exp>
    <BXP>3750</BXP>
    <KillStat stat="BeastKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Guard Steel</ObjectId>
      <Speed>80</Speed>
      <Damage>235</Damage>
      <LifetimeMS>1850</LifetimeMS>
      <Acceleration>-45</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>125</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.4">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Spear Small</ObjectId>
      <Size>100</Size>
      <Damage>170</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Guard Spear Small</ObjectId>
      <Size>110</Size>
      <Damage>180</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Guard Spear Small</ObjectId>
      <Size>120</Size>
      <Damage>190</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,BEAST,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x816f" id="Shatters King's Cavalry Rider">
    <DisplayId>King's Cavalry Rider</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>20</ShadowSize>
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>750</Exp>
    <BXP>3750</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Guard Spear Large</ObjectId>
      <Size>130</Size>
      <Damage>170</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Spear Large</ObjectId>
      <Size>150</Size>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Guard Spear Large</ObjectId>
      <Size>170</Size>
      <Damage>190</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <Presentation from="hidingx" />
  </Object>
<Object type="0x8618" id="Shatters Accursed King's Knight">
    <DisplayId>Accursed King's Knight</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Guard Wave Large</ObjectId>
      <Speed>90</Speed>
      <Damage>230</Damage>
      <LifetimeMS>800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Guard Wave Medium</ObjectId>
      <Speed>85</Speed>
      <Damage>230</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Guard Wave Medium</ObjectId>
      <Speed>75</Speed>
      <Damage>230</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Guard Wave Small</ObjectId>
      <Speed>80</Speed>
      <Damage>230</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
  </Object>
<Object type="0x8619" id="Shatters Accursed King's Crossbowman">
    <DisplayId>Accursed King's Crossbowman</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>24</Index>
    </AnimatedTexture>
    <Animation period="0" prob="1" id="Warn">
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x332</Index>
        </Texture>
      </Frame>
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x333</Index>
        </Texture>
      </Frame>
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x334</Index>
        </Texture>
      </Frame>
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x335</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Guard Arrow Blue</ObjectId>
      <Speed>120</Speed>
      <Damage>365</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>200</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Guard Arrow Orange</ObjectId>
      <Speed>95</Speed>
      <Damage>260</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Guard Arrow Orange</ObjectId>
      <Speed>10</Speed>
      <Damage>260</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>95</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAnimWarn">
        <StyleStep id="Warn" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x861a" id="Shatters Accursed King's Gladiator">
    <DisplayId>Accursed King's Gladiator</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars32x32</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>30</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5100</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>40</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5200</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="2">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>50</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5300</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="3">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5400</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="4">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>70</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5500</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="5">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>80</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5600</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="6">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>90</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5700</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="7">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>100</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5800</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="8">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>110</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5900</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="9">
      <ObjectId>King Huge Shuriken Void</ObjectId>
      <Size>200</Size>
      <Speed>120</Speed>
      <Damage>235</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Crystal Wave Void</ObjectId>
      <Speed>85</Speed>
      <Damage>215</Damage>
      <Size>140</Size>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Accursed Guard Bolt</ObjectId>
      <Speed>25</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Accursed Guard Staff</ObjectId>
      <Speed>40</Speed>
      <Damage>90</Damage>
      <Size>140</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
  </Object>
<Object type="0x861b" id="Shatters Accursed King's Thaumaturge">
    <DisplayId>Accursed King's Thaumaturge</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>25</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Invisible">
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation from="inv" />
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Guard Magic Large</ObjectId>
      <Speed>80</Speed>
      <Damage>200</Damage>
      <LifetimeMS>2550</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Guard Magic Small</ObjectId>
      <Speed>80</Speed>
      <Damage>155</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
  </Object>
<Object type="0x861c" id="Shatters Accursed King's Cavalry">
    <DisplayId>Accursed King's Cavalry</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars32x32</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theShattersChars32x32</File>
        <Index>13</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="BeastKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Directed Flame</ObjectId>
      <Speed>80</Speed>
      <Damage>270</Damage>
      <LifetimeMS>1850</LifetimeMS>
      <Acceleration>-45</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>125</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.4">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Guard Spear Small</ObjectId>
      <Size>100</Size>
      <Damage>200</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Guard Spear Small</ObjectId>
      <Size>110</Size>
      <Damage>210</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Guard Spear Small</ObjectId>
      <Size>120</Size>
      <Damage>225</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,BEAST,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x861d" id="Shatters Accursed King's Cavalry Rider">
    <DisplayId>Accursed King's Cavalry Rider</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>29</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Guard Spear Large</ObjectId>
      <Size>130</Size>
      <Damage>190</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Guard Spear Large</ObjectId>
      <Size>150</Size>
      <Damage>210</Damage>
      <Speed>70</Speed>
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      <MultiHit />
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    <Projectile id="2">
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      <Damage>230</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <Boomerang />
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    <Labels>ENEMY,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
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    <DeathSound>monster/beholder_death</DeathSound>
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    <KillStat stat="LesserGodKills" />
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    <Labels>ENEMY,GROTESQUE,SHATTERS</Labels>
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      <ArmorPiercing />
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    <Labels>ENEMY,GROTESQUE,GOD,SHATTERS</Labels>
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
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    <Size>150</Size>
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    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <God />
    <Quest />
    <Exp>45000</Exp>
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    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
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    <Projectile id="0">
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    <Projectile id="1">
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    <Projectile id="6">
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    <Projectile id="7">
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    <Projectile id="9">
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    <Projectile id="10">
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    <DeathSound>spell/magic_nova</DeathSound>
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    <Labels>ENEMY,NATURE,SHATTERS</Labels>
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      <CircleTurnDelay>800</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="37">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnAngle>-80</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="38">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>80</CircleTurnAngle>
      <CircleTurnDelay>1200</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="39">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>-80</CircleTurnAngle>
      <CircleTurnDelay>1400</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="40">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>80</CircleTurnAngle>
      <CircleTurnDelay>1600</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="41">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>-80</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="42">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>80</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="43">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>-80</CircleTurnAngle>
      <CircleTurnDelay>2200</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="44">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>80</CircleTurnAngle>
      <CircleTurnDelay>2400</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="45">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>-80</CircleTurnAngle>
      <CircleTurnDelay>2600</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="46">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>80</CircleTurnAngle>
      <CircleTurnDelay>2800</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="47">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="48">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>195</Damage>
      <Size>100</Size>
      <Speed>40</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>4000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="49">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>195</Damage>
      <Size>100</Size>
      <Speed>40</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>4000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="50">
      <ObjectId>Frost Vortex</ObjectId>
      <Damage>250</Damage>
      <Size>140</Size>
      <Speed>35</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>4200</TurnRateDelay>
      <TurnStopTime>4400</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="51">
      <ObjectId>Frost Vortex</ObjectId>
      <Damage>250</Damage>
      <Size>140</Size>
      <Speed>35</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>4200</TurnRateDelay>
      <TurnStopTime>4400</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="52">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>195</Damage>
      <Speed>40</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>-30</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="53">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>195</Damage>
      <Speed>40</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>30</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="54">
      <ObjectId>Dissipating Flame Wave</ObjectId>
      <Speed>20</Speed>
      <Damage>150</Damage>
      <Size>230</Size>
      <LifetimeMS>1300</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="55">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>15</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="56">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>20</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="57">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>25</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="58">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="59">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>35</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="60">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>40</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="61">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>45</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="62">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="63">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>55</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="64">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>60</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="65">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>65</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="66">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>70</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="67">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>15</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="68">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>20</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="69">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>25</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="70">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="71">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>35</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="72">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>40</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="73">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>45</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="74">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="75">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>55</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="76">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>60</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="77">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>65</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="78">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>70</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="79">
      <ObjectId>Ball of Substantial Hurt</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="80">
      <ObjectId>Frost Missile</ObjectId>
      <Damage>180</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>140</Size>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="81">
      <ObjectId>Frost Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>1</Speed>
      <LifetimeMS>1</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>0</Size>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="82">
      <ObjectId>Frost Missile</ObjectId>
      <Damage>180</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1.3</Frequency>
      <Size>140</Size>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="83">
      <ObjectId>Ball of Substantial Hurt</ObjectId>
      <Damage>0</Damage>
      <Speed>75</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,SHATTERS</Labels>
    <SpecialSpawn category="ShattersEncore">The Shatters</SpecialSpawn>
    <SoulboundDust prob="1" dustMin="20" dustMax="30" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust prob="1" dustMin="20" dustMax="29" seasonalBonus="0.15">redDust</SoulboundDust>
    <SoulboundDust prob="1" dustMin="20" dustMax="28" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <Presentation>
      <Style id="SetAnimChanneling">
        <StyleStep id="Channeling">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimMajorityStagger">
        <StyleStep id="MajorityStagger" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimStaggered">
        <StyleStep id="Staggered">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimRecover">
        <StyleStep id="Recover" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimNukeStagger">
        <StyleStep id="NukeStagger" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimVoidMajority">
        <StyleStep id="VoidMajority">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimDarknessStart">
        <StyleStep id="DarknessStart" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimDarknessLoop">
        <StyleStep id="DarknessLoop">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimFireMajority">
        <StyleStep id="FireMajority">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimIceMajority">
        <StyleStep id="IceMajority">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimFireNuke">
        <StyleStep id="FireNuke">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimIceNuke">
        <StyleStep id="IceNuke">SetAnimation</StyleStep>
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      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
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    <Projectile id="4">
      <ObjectId>Frost Magic</ObjectId>
      <Damage>140</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <PassesCover />
      <Wavy />
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Frost Magic</ObjectId>
      <Damage>140</Damage>
      <Speed>40</Speed>
      <Size>130</Size>
      <LifetimeMS>3500</LifetimeMS>
      <PassesCover />
      <Wavy />
      <MultiHit />
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    <Projectile id="6">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>140</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>2300</LifetimeMS>
      <PassesCover />
      <Wavy />
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Frost Star</ObjectId>
      <Damage>250</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <Size>200</Size>
      <MultiHit />
      <PassesCover />
      <Parametric />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>90</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Frost Burst</ObjectId>
      <Damage>225</Damage>
      <Speed>75</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Frost Magic</ObjectId>
      <Damage>200</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>175</Damage>
      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
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    <Labels>ENEMY,STASISIMMUNE,BEAST,SHATTERS</Labels>
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<Object type="0x730d" id="shtrs Ice Shield 2">
    <DisplayId>Ice Sphere</DisplayId>
    <Class>Character</Class>
    <Group>Ice Mages</Group>
    <Enemy />
    <Size>1</Size>
    <Texture>
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      <Index>0x30</Index>
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    <Animation prob="1" period="0">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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    <Invincible />
    <Flying />
    <Z>0.1</Z>
    <Projectile id="0">
      <ObjectId>Blue Shard</ObjectId>
      <Damage>225</Damage>
      <Speed>55</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
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    <Labels>ENEMY,SHATTERS</Labels>
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    <Class>Character</Class>
    <Enemy />
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    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Invincible />
    <Flying />
    <Z>0.2</Z>
    <Projectile id="0">
      <ObjectId>Frost Burst</ObjectId>
      <Speed>40</Speed>
      <Damage>170</Damage>
      <LifetimeMS>1100</LifetimeMS>
      <ConditionEffect duration="4">Slowed</ConditionEffect>
      <MultiHit />
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    <Projectile id="1">
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      <Speed>30</Speed>
      <Damage>160</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="2">
      <ObjectId>Ball of Substantial Hurt</ObjectId>
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      <Damage>250</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>120</Size>
      <MultiHit />
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    <Projectile id="3">
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      <Damage>185</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Frost Twirl</ObjectId>
      <Speed>35</Speed>
      <Damage>185</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Frost Twirl</ObjectId>
      <Speed>30</Speed>
      <Damage>185</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Frost Missile</ObjectId>
      <Damage>105</Damage>
      <Speed>75</Speed>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>30</SpeedClamp>
      <LifetimeMS>9000</LifetimeMS>
      <Size>150</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="3.8">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Frost Explosion</ObjectId>
      <Damage>145</Damage>
      <Speed>20</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="3.8">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Frost Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>25</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>150</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Frost Explosion</ObjectId>
      <Damage>250</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-40</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Frost Vortex</ObjectId>
      <Damage>240</Damage>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
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    <Labels>ENEMY,SHATTERS</Labels>
    <Presentation>
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      <Style id="SetAnimActive">
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    <Class>Character</Class>
    <Enemy />
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    <Animation prob="1" period="0" id="Active">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.2">
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    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Invincible />
    <Flying />
    <Z>0.2</Z>
    <Projectile id="0">
      <ObjectId>Flame Explosion</ObjectId>
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      <Damage>130</Damage>
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      <ConditionEffect duration="2.6">Sick</ConditionEffect>
      <ConditionEffect duration="2.6">Bleeding</ConditionEffect>
      <MultiHit />
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    <Projectile id="1">
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      <Damage>120</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="2.6">Sick</ConditionEffect>
      <ConditionEffect duration="2.6">Bleeding</ConditionEffect>
      <MultiHit />
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    <Projectile id="2">
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      <Size>130</Size>
      <ConditionEffect duration="2.6">Sick</ConditionEffect>
      <ConditionEffect duration="2.6">Bleeding</ConditionEffect>
      <MultiHit />
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    <Projectile id="3">
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      <ConditionEffect duration="2.6">Sick</ConditionEffect>
      <ConditionEffect duration="2.6">Bleeding</ConditionEffect>
      <MultiHit />
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    <Labels>ENEMY,SHATTERS</Labels>
    <Presentation>
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<Object type="0x730c" id="Shatters Magi Gatherer">
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<Object type="0x736c" id="Shatters Archmage Summoner">
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    <Animation prob="1" period="0" id="Rising">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.5">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Style id="SetAnimHidden">
        <StyleStep id="Hidden" loop="1">SetAnimation</StyleStep>
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<Object type="0x829e" id="Shatters Locked Fire">
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    <Texture>
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    <NoMiniMap />
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<Object type="0x829f" id="Shatters Locked Ice">
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    <Texture>
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    <Class>GameObject</Class>
    <Texture>
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    <Size>0</Size>
    <Enemy />
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
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      <MultiHit />
      <ConditionEffect duration="3.4">Slowed</ConditionEffect>
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    <Projectile id="1">
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      <SpeedClamp>30</SpeedClamp>
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      <ArmorPiercing />
      <MultiHit />
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    <Labels>ENEMY,SHATTERS</Labels>
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<Object type="0xb66f" id="Shatters King Anchor C">
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<Object type="0xb6c7" id="Shatters Throne Horizontal Bounce">
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      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>165</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="23">
      <ObjectId>Directed Flame</ObjectId>
      <Size>120</Size>
      <Speed>60</Speed>
      <Damage>175</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <TurnRate>20</TurnRate>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="24">
      <ObjectId>Directed Flame</ObjectId>
      <Size>120</Size>
      <Speed>60</Speed>
      <Damage>175</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <TurnRate>-20</TurnRate>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="25">
      <ObjectId>King Huge Shuriken</ObjectId>
      <Size>100</Size>
      <Speed>80</Speed>
      <Damage>200</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="26">
      <ObjectId>King Defend Star Whole</ObjectId>
      <Size>140</Size>
      <Speed>70</Speed>
      <ArmorPiercing />
      <Damage>140</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="27">
      <ObjectId>King Defend Star Whole</ObjectId>
      <Size>140</Size>
      <Speed>70</Speed>
      <ArmorPiercing />
      <Damage>140</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="28">
      <ObjectId>Guard Magic Small</ObjectId>
      <Size>180</Size>
      <Damage>180</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="29">
      <ObjectId>King Wave</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="30">
      <ObjectId>King Defend Blast</ObjectId>
      <Damage>200</Damage>
      <Speed>120</Speed>
      <Size>260</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="31">
      <ObjectId>Guard Magic Medium</ObjectId>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="32">
      <ObjectId>King Reflect Wave</ObjectId>
      <Size>240</Size>
      <Speed>100</Speed>
      <Damage>180</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="33">
      <ObjectId>King Reflect Wave</ObjectId>
      <Size>240</Size>
      <Speed>80</Speed>
      <Damage>160</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="34">
      <ObjectId>King Reflect Wave</ObjectId>
      <Size>240</Size>
      <Speed>60</Speed>
      <Damage>140</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="35">
      <ObjectId>King Huge Shuriken</ObjectId>
      <Size>200</Size>
      <Speed>40</Speed>
      <Damage>250</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="36">
      <ObjectId>King Defend Star Whole</ObjectId>
      <Size>200</Size>
      <Speed>40</Speed>
      <Damage>250</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="37">
      <ObjectId>King Shuriken</ObjectId>
      <Speed>100</Speed>
      <Size>100</Size>
      <Damage>150</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>500</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="38">
      <ObjectId>King Wave</ObjectId>
      <Speed>40</Speed>
      <Size>100</Size>
      <Damage>150</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="39">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>150</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="40">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>140</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="41">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>130</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="42">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>120</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="43">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>110</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="44">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>100</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="45">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>90</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="46">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>80</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="47">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>70</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="48">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="49">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>50</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="50">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>40</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="51">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>30</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="52">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>20</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="53">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>10</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="54">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>0</Speed>
      <Damage>190</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="55">
      <ObjectId>King Sword</ObjectId>
      <Damage>185</Damage>
      <Size>100</Size>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="56">
      <ObjectId>King Sword</ObjectId>
      <Damage>185</Damage>
      <Size>100</Size>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="57">
      <ObjectId>King Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>40</TurnRate>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="58">
      <ObjectId>King Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <CircleTurnDelay>700</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="59">
      <ObjectId>King Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>40</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="60">
      <ObjectId>King Trident</ObjectId>
      <Speed>80</Speed>
      <Damage>180</Damage>
      <Size>110</Size>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="61">
      <ObjectId>King Huge Shuriken</ObjectId>
      <Damage>200</Damage>
      <Speed>10</Speed>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>3000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="62">
      <ObjectId>King Sword</ObjectId>
      <Speed>40</Speed>
      <Damage>190</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <TurnRate>110</TurnRate>
      <Size>135</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="63">
      <ObjectId>King Sword</ObjectId>
      <Speed>40</Speed>
      <Damage>190</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <TurnRate>-110</TurnRate>
      <Size>135</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="64">
      <ObjectId>King Shuriken</ObjectId>
      <Size>100</Size>
      <Speed>40</Speed>
      <Damage>190</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="65">
      <ObjectId>King Shuriken</ObjectId>
      <Size>100</Size>
      <Speed>25</Speed>
      <Damage>190</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="66">
      <ObjectId>King Shuriken</ObjectId>
      <Size>100</Size>
      <Speed>10</Speed>
      <Damage>190</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="67">
      <ObjectId>King Defend Star Split</ObjectId>
      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>190</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="68">
      <ObjectId>King Trident</ObjectId>
      <Damage>160</Damage>
      <Speed>20</Speed>
      <LifetimeMS>3700</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="69">
      <ObjectId>King Sword</ObjectId>
      <Speed>40</Speed>
      <Size>150</Size>
      <Damage>250</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="70">
      <ObjectId>King Trident</ObjectId>
      <Speed>5</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="71">
      <ObjectId>King Defend Star Split</ObjectId>
      <Speed>10</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="72">
      <ObjectId>Pillar Blast</ObjectId>
      <Speed>40</Speed>
      <Size>150</Size>
      <Damage>200</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="73">
      <ObjectId>King Defend Blast</ObjectId>
      <Damage>160</Damage>
      <Speed>120</Speed>
      <Size>260</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="74">
      <ObjectId>Directed Flame</ObjectId>
      <Damage>160</Damage>
      <Speed>120</Speed>
      <Size>260</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="75">
      <ObjectId>Flame Twirl</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
      <TurnRate>75</TurnRate>
    </Projectile>
    <Projectile id="76">
      <ObjectId>Shade Spike Blue</ObjectId>
      <Damage>225</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <TurnRate>80</TurnRate>
    </Projectile>
    <Projectile id="77">
      <ObjectId>Shade Spike Red</ObjectId>
      <Damage>225</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <TurnRate>-80</TurnRate>
    </Projectile>
    <Projectile id="78">
      <ObjectId>King Defend Blast Void</ObjectId>
      <Damage>250</Damage>
      <Speed>130</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="79">
      <ObjectId>Shade Arrow Blue</ObjectId>
      <Damage>160</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="80">
      <ObjectId>Shade Arrow Red</ObjectId>
      <Damage>180</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="81">
      <ObjectId>Shade Bolt Blue</ObjectId>
      <Speed>10</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="82">
      <ObjectId>Shade Bolt Red</ObjectId>
      <Speed>10</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="83">
      <ObjectId>Shade Twirl Blue</ObjectId>
      <Size>140</Size>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="84">
      <ObjectId>Shade Twirl Blue</ObjectId>
      <Size>120</Size>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="85">
      <ObjectId>Shade Twirl Blue</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="86">
      <ObjectId>Shade Twirl Red</ObjectId>
      <Size>140</Size>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="87">
      <ObjectId>Shade Twirl Red</ObjectId>
      <Size>120</Size>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="88">
      <ObjectId>Shade Twirl Red</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="89">
      <ObjectId>King Huge Shuriken Void</ObjectId>
      <Size>180</Size>
      <Damage>250</Damage>
      <Speed>25</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="100">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>40</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="101">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>50</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4100</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="102">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4200</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="103">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>70</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4300</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="104">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>80</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4400</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="105">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>90</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4500</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="106">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>100</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4600</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="107">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>110</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4700</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="108">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>120</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4800</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="109">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>130</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4900</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="110">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>140</Speed>
      <Damage>190</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="111">
      <ObjectId>King Reflect Wave</ObjectId>
      <Damage>220</Damage>
      <Speed>20</Speed>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>3000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="112">
      <ObjectId>King Sword</ObjectId>
      <Damage>200</Damage>
      <Size>150</Size>
      <Speed>38</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="113">
      <ObjectId>King Sword</ObjectId>
      <Damage>200</Damage>
      <Size>150</Size>
      <Speed>38</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="114">
      <ObjectId>King Defend Star Whole</ObjectId>
      <Size>200</Size>
      <Speed>65</Speed>
      <Damage>250</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="115">
      <ObjectId>King Defend Star Whole</ObjectId>
      <Size>200</Size>
      <Speed>40</Speed>
      <Damage>250</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="116">
      <ObjectId>Flame Burst</ObjectId>
      <Speed>85</Speed>
      <Damage>180</Damage>
      <Size>110</Size>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="117">
      <ObjectId>Shade Skull Blue</ObjectId>
      <Speed>80</Speed>
      <Damage>175</Damage>
      <Size>100</Size>
      <LifetimeMS>25000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>420</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="118">
      <ObjectId>Shade Skull Red</ObjectId>
      <Speed>80</Speed>
      <Damage>175</Damage>
      <Size>100</Size>
      <LifetimeMS>25000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>420</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="119">
      <ObjectId>Crystal Large Missile Void</ObjectId>
      <Speed>85</Speed>
      <Damage>175</Damage>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>9</Frequency>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Projectile id="120">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>3</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="121">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="122">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>5</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="123">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>6</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="124">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>7</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="125">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>8</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="126">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>9</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="127">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>10</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="128">
      <ObjectId>Shade Bolt Red</ObjectId>
      <Damage>150</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="3.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="129">
      <ObjectId>Shade Spike Red</ObjectId>
      <Damage>150</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ArmorPiercing />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="3.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="130">
      <ObjectId>Shade Bolt Blue</ObjectId>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="3.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="131">
      <ObjectId>Crystal Missile Void</ObjectId>
      <Speed>110</Speed>
      <Damage>90</Damage>
      <Size>80</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Wavy />
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
      <ConditionEffect duration="3.5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="132">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>11</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="133">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>12</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="134">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>13</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="135">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>14</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="136">
      <ObjectId>Crystal Large Magic Void</ObjectId>
      <Size>100</Size>
      <Speed>25</Speed>
      <Damage>190</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="137">
      <ObjectId>Crystal Large Magic Void</ObjectId>
      <Size>100</Size>
      <Speed>10</Speed>
      <Damage>190</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="138">
      <ObjectId>King Defend Blast Void</ObjectId>
      <Damage>175</Damage>
      <Speed>120</Speed>
      <Size>260</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="139">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>150</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="140">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>140</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="141">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>130</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="142">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>120</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="143">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>110</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="144">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>100</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="145">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>90</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="146">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>80</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="147">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>70</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="148">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="149">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>50</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="150">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>40</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="151">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>30</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="152">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>20</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="153">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>10</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="154">
      <ObjectId>Accursed Directed Flame</ObjectId>
      <Size>125</Size>
      <Speed>35</Speed>
      <Damage>200</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="155">
      <ObjectId>Shade Skull Red</ObjectId>
      <Size>120</Size>
      <Speed>50</Speed>
      <Damage>150</Damage>
      <LifetimeMS>6400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>25</Frequency>
      <MultiHit />
      <FaceDir />
      <Boomerang />
      <ConditionEffect duration="2">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="156">
      <ObjectId>Shade Skull Blue</ObjectId>
      <Size>140</Size>
      <Speed>40</Speed>
      <Damage>225</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>10</Frequency>
      <MultiHit />
      <FaceDir />
      <Boomerang />
      <ConditionEffect duration="1">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="157">
      <ObjectId>Outer Pillar Blast</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="158">
      <ObjectId>King Trident</ObjectId>
      <Damage>160</Damage>
      <Speed>120</Speed>
      <Size>200</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="159">
      <ObjectId>King Reflect Wave</ObjectId>
      <Damage>160</Damage>
      <Speed>120</Speed>
      <Size>260</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="160">
      <ObjectId>Fire Blast Wide</ObjectId>
      <Damage>160</Damage>
      <Speed>120</Speed>
      <Size>260</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="161">
      <ObjectId>King Reflect Wave</ObjectId>
      <Speed>40</Speed>
      <Size>200</Size>
      <Damage>250</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="162">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Speed>5</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="163">
      <ObjectId>King Reflect Wave</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>190</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="164">
      <ObjectId>Pillar Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>190</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <TurnRate>110</TurnRate>
      <Size>135</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="165">
      <ObjectId>Pillar Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>190</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <TurnRate>-110</TurnRate>
      <Size>135</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="166">
      <ObjectId>Directed Flame</ObjectId>
      <Damage>200</Damage>
      <Size>150</Size>
      <Speed>38</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="167">
      <ObjectId>Directed Flame</ObjectId>
      <Damage>200</Damage>
      <Size>150</Size>
      <Speed>38</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,SHATTERS,HPSCALEONENTRY,AMULET_EXPERT</Labels>
    <SoulboundDust prob="1" dustMin="38" dustMax="50" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust prob="1" dustMin="38" dustMax="48" seasonalBonus="0.15">redDust</SoulboundDust>
    <SoulboundDust prob="1" dustMin="38" dustMax="46" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <SpecialSpawn category="Bis">The Shatters</SpecialSpawn>
    <SpecialSpawn category="Chef">Double Cheeseburger Deluxe</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Automaton Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Royal Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_ATT_LIFE_MANA</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">The Forgotten Crown</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Hard</SpecialSpawn>
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    <Labels>ENEMY,BOSS,BOSSFIGHT,STASISIMMUNE,SHATTERS,HPSCALEONENTRY,AMULET_EXPERT</Labels>
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    <Labels>ENEMY,BOSS,BOSSFIGHT,STASISIMMUNE,SHATTERS,HPSCALEONENTRY,AMULET_EXPERT</Labels>
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    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x1b3</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>80</ShadowSize>
  </Object>
<Object type="0x8280" id="Shatters Lockup Bed">
    <Class>GameObject</Class>
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x1b9</Index>
    </Texture>
    <Size>100</Size>
    <OccupySquare />
    <NoMiniMap />
    <Static />
  </Object>
<Object type="0x8281" id="Shatters Lockup Gate">
    <Class>GameObject</Class>
    <Model>Gate</Model>
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x1b6</Index>
    </Texture>
    <Static />
    <OccupySquare />
    <EnemyOccupySquare />
    <Rotation>90</Rotation>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x8282" id="Shatters Lockup Gate Open">
    <Class>GameObject</Class>
    <Model>Gate</Model>
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x1b6</Index>
    </Texture>
    <Static />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x8233" id="Shatters Battlefield Weaponry">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>theShattersObjects8x8</File>
        <Index>0x19c</Index>
      </Texture>
      <Texture>
        <File>theShattersObjects8x8</File>
        <Index>0x19d</Index>
      </Texture>
      <Texture>
        <File>theShattersObjects8x8</File>
        <Index>0x19e</Index>
      </Texture>
      <Texture>
        <File>theShattersObjects8x8</File>
        <Index>0x19f</Index>
      </Texture>
    </RandomTexture>
    <Size>100</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x717a" id="Shatters Raised Drawbridge">
    <Texture>
      <File>archbishopObjects64x64</File>
      <Index>0x130</Index>
    </Texture>
    <Class>GameObject</Class>
    <Model>Four High Wall</Model>
    <Static />
    <OccupySquare />
    <FullOccupy />
    <EnemyOccupySquare />
    <Rotation>180</Rotation>
    <BlocksSight />
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x829a" id="Shatters Accursed Raven">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>37</Index>
    </AnimatedTexture>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <MinSize>65</MinSize>
    <MaxSize>90</MaxSize>
    <SizeStep>5</SizeStep>
    <NoMiniMap />
    <NoCollisionWhenMovement />
  </Object>
<Object type="0x829d" id="Shatters Accursed Raven Flock">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>37</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
<Object type="0x829b" id="Shatters Accursed Rodent">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>38</Index>
    </AnimatedTexture>
    <MinSize>60</MinSize>
    <MaxSize>90</MaxSize>
    <SizeStep>5</SizeStep>
    <NoMiniMap />
  </Object>
<Object type="0x829c" id="Shatters Accursed Mrunibro">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>39</Index>
    </AnimatedTexture>
    <MinSize>50</MinSize>
    <MaxSize>70</MaxSize>
    <SizeStep>5</SizeStep>
    <NoMiniMap />
  </Object>
<Object type="0x8400" id="Shatters Map Cleaner">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x124" id="TH honey Heal">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x125" id="TH Mini Hive">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>128</Index>
    </AnimatedTexture>
    <Size>85</Size>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>120</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>70</Exp>
    <BXP>332</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x126" id="TH Small Bees">
    <DisplayId>Small Bee</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>138</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>125</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>12</Exp>
    <BXP>57</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>30</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>100</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x127" id="TH Fat Bees">
    <DisplayId>Fat Bee</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>137</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>TH Stinger Small</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x128" id="TH Red Fat Bees">
    <DisplayId>Fat Angry Bee</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>139</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>Red Star</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>900</LifetimeMS>
      <ConditionEffect duration="1.4">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x129" id="TH Queen Bee">
    <DisplayId>Queen Bee</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>127</Index>
    </AnimatedTexture>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>2625</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Size>120</Size>
    <StasisImmune />
    <Flying />
    <Z>0.24</Z>
    <Quest />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>TH Stinger Large</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>TH Honey Daze</ObjectId>
      <Damage>70</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <ConditionEffect duration="1.5">Dazed</ConditionEffect>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="6" dustMax="11" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="20" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,HPSCALEONENTRY,AMULET_ROOKIE</Labels>
    <SpecialSpawn category="Bis">The Hive Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Fries</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Common Insect Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Beginner Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus Easy</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Accessory)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">Honey Scepter Supreme</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Ultra Easy</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Bee Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Mercenary_A">Mercenary A Dungeon</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Easy</SpecialSpawn>
  </Object>
<Object type="0x12a" id="TH Maggot Egg1">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x590</Index>
    </Texture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>120</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
<Object type="0x12b" id="TH Maggot Egg2">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x58F</Index>
    </Texture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>120</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
<Object type="0x12c" id="TH Maggot Egg3">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x591</Index>
    </Texture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>120</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
<Object type="0x12d" id="TH Maggots">
    <DisplayId>Larva</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>140</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Damage>30</Damage>
      <Speed>30</Speed>
      <Size>40</Size>
      <LifetimeMS>600</LifetimeMS>
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x12e" id="TH Queen Bee Summoner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x133" id="TH Chunk1">
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x592</Index>
    </Texture>
    <NoMiniMap />
  </Object>
<Object type="0x0d0b" id="TH Chunk2">
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x593</Index>
    </Texture>
    <NoMiniMap />
  </Object>
<Object type="0x0d0c" id="TH Chunk3">
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x594</Index>
    </Texture>
    <NoMiniMap />
  </Object>
<Object type="0x0d0d" id="TH Chunk4">
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x595</Index>
    </Texture>
    <NoMiniMap />
  </Object>
<Object type="0x0d44" id="TH Fat Bees 2">
    <DisplayId>Fat Bee</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>137</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>TH Stinger Small</ObjectId>
      <Damage>55</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d45" id="TH Red Fat Bees 2">
    <DisplayId>Fat Angry Bee</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>139</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>Red Star</ObjectId>
      <Damage>35</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>900</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7fd9" id="tD Grey Square">
    <Class>Projectile</Class>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x07</Index>
    </Texture>
    <Rotation>250</Rotation>
  </Object>
<Object type="0x51ce" id="tD Magenta Border">
    <Class>Projectile</Class>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x1e</Index>
    </Texture>
    <Rotation>250</Rotation>
  </Object>
<Object type="0x5262" id="tD Cronus Border">
    <Class>Projectile</Class>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x18</Index>
    </Texture>
    <Rotation>250</Rotation>
  </Object>
<Object type="0x51cf" id="tD Lime Border">
    <Class>Projectile</Class>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x1d</Index>
    </Texture>
    <Rotation>250</Rotation>
  </Object>
<Object type="0x51d0" id="tD Crimson Border">
    <Class>Projectile</Class>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x1f</Index>
    </Texture>
    <Rotation>250</Rotation>
  </Object>
<Object type="0x51d1" id="tD Magenta Block">
    <Class>Projectile</Class>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x0e</Index>
    </Texture>
    <Rotation>250</Rotation>
  </Object>
<Object type="0x5232" id="tD Powerful Border">
    <Class>Projectile</Class>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0x17</Index>
    </Texture>
    <Rotation>250</Rotation>
  </Object>
<Object type="0x51d2" id="tD Lime Block">
    <Class>Projectile</Class>
    <Texture>
      <File>thirdDimensionObjects8x8</File>
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<Object id="tD Shadow Overseer" type="0x52a1">
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<Object id="tD Elemental" type="0x420d">
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    <KillStat stat="LesserGodKills" />
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        <StyleStep altTextureId="60">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt35">
        <StyleStep altTextureId="35">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt36">
        <StyleStep altTextureId="36">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt37">
        <StyleStep altTextureId="37">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt38">
        <StyleStep altTextureId="38">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt39">
        <StyleStep altTextureId="39">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt49">
        <StyleStep altTextureId="49">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt61">
        <StyleStep altTextureId="61">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt62">
        <StyleStep altTextureId="62">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt25">
        <StyleStep altTextureId="25">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt26">
        <StyleStep altTextureId="26">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt27">
        <StyleStep altTextureId="27">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt28">
        <StyleStep altTextureId="28">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt29">
        <StyleStep altTextureId="29">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt45">
        <StyleStep altTextureId="45">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt46">
        <StyleStep altTextureId="46">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt65">
        <StyleStep altTextureId="65">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt66">
        <StyleStep altTextureId="66">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt67">
        <StyleStep altTextureId="67">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt63">
        <StyleStep altTextureId="63">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt64">
        <StyleStep altTextureId="64">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="tD Mimic Helper" type="0x422c">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object id="tD Soldier" type="0x525f">
    <DisplayId>Cubic Soldier</DisplayId>
    <Group>The Third Dimension</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>28</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>tD Rogue Slash</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,CUBE</Labels>
  </Object>
<Object id="tD Cleric" type="0x7fe0">
    <DisplayId>Cubic Cleric</DisplayId>
    <Group>The Third Dimension</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>29</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>tD Grey Square</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Weak</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,CUBE</Labels>
  </Object>
<Object id="tD Satellite" type="0x5260">
    <DisplayId>Cubic Satellite</DisplayId>
    <Group>The Third Dimension</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>27</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>tD Cronus Border</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1846</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <ParalyzeImmune />
    <Labels>ENEMY,MINION,MINION_STRONG,CUBE</Labels>
  </Object>
<Object id="tD Square" type="0x7fe1">
    <DisplayId>Square</DisplayId>
    <Group>The Third Dimension</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>thirdDimensionChars16x16</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>tD Square Magic</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1666</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <KillStat stat="CubeKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <Labels>ENEMY,MINION,STASISIMMUNE,CUBE,MINION_MID</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="tD Skeleton" type="0x7fe2">
    <DisplayId>Cubic Frame</DisplayId>
    <Group>The Third Dimension</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>thirdDimensionChars16x16</File>
        <Index>6</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="LesserGodKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="2">
      <ObjectId>tD Block</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>tD Border</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>tD Border</ObjectId>
      <Speed>84.85</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,STASISIMMUNE,CUBE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="tD Core" type="0x7fe3">
    <DisplayId>Cubic Core</DisplayId>
    <Group>The Third Dimension</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>thirdDimensionChars8x8</File>
        <Index>31</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="LesserGodKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>tD Monolith Magic</ObjectId>
      <Speed>0</Speed>
      <Damage>75</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>4</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>tD Monolith Magic</ObjectId>
      <Speed>0</Speed>
      <Damage>75</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>5.66</Amplitude>
      <Frequency>0.5</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,STASISIMMUNE,CUBE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="tD Sentry" type="0x7fe4">
    <DisplayId>Shadow Cube Defender</DisplayId>
    <Group>The Third Dimension</Group>
    <Enemy />
    <Quest />
    <TrackLoot />
    <HealthBarBoss radius="30" />
    <Class>Character</Class>
    <KeepDamageRecord />
    <Texture>
      <File>thirdDimensionObjects16x16</File>
      <Index>0x87</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x87</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x88</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x89</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x8a</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x89</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x88</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Speed>63.63</Speed>
      <Damage>75</Damage>
      <LifetimeMS>2875</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Speed>54.12</Speed>
      <Damage>75</Damage>
      <LifetimeMS>2875</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Speed>48.71</Speed>
      <Damage>75</Damage>
      <LifetimeMS>2875</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Speed>45.88</Speed>
      <Damage>75</Damage>
      <LifetimeMS>2875</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Speed>45</Speed>
      <Damage>75</Damage>
      <LifetimeMS>2555</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>120</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>7500</Exp>
    <BXP>37500</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="GodKills" />
    <StunImmune />
    <DazedImmune />
    <StasisImmune />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,CUBE,GOD</Labels>
  </Object>
<Object id="tD Hyper Cube" type="0x522a">
    <DisplayId>Hyper Cube</DisplayId>
    <Group>The Third Dimension</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>thirdDimensionChars16x16</File>
        <Index>12</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>thirdDimensionChars16x16</File>
        <Index>13</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>thirdDimensionChars16x16</File>
        <Index>14</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>tD Square Magic</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>tD Square Magic</ObjectId>
      <Speed>41.41</Speed>
      <Damage>100</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>tD Square Magic</ObjectId>
      <Speed>46.19</Speed>
      <Damage>100</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>tD Border</ObjectId>
      <Speed>56.57</Speed>
      <Damage>100</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="LesserGodKills" />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Labels>ENEMY,MINION,STASISIMMUNE,CUBE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="tD SegShoot" type="0x52a7">
    <Class>Character</Class>
    <DisplayId>Shadow Cube Serpent</DisplayId>
    <Enemy />
    <Invincible />
    <Texture>
      <File>thirdDimensionObjects16x16</File>
      <Index>0xf7</Index>
    </Texture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>thirdDimensionChars16x16</File>
        <Index>16</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>tD Serpent Head Main</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>tD Serpent Head Main</ObjectId>
      <Speed>113.13708499</Speed>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>tD Serpent Body</ObjectId>
      <Speed>80</Speed>
      <Damage>50</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <Amplitude>0</Amplitude>
      <Frequency>6</Frequency>
    </Projectile>
    <Projectile id="3">
      <ObjectId>tD Serpent Body</ObjectId>
      <Speed>113.13708499</Speed>
      <Damage>50</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <Amplitude>0</Amplitude>
      <Frequency>6</Frequency>
    </Projectile>
    <Projectile id="4">
      <ObjectId>tD Serpent Tail</ObjectId>
      <Speed>80</Speed>
      <Damage>150</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>tD Serpent Tail</ObjectId>
      <Speed>113.13708499</Speed>
      <Damage>150</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>tD Serpent Head Inner</ObjectId>
      <Speed>80</Speed>
      <Damage>0</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>tD Serpent Head Inner</ObjectId>
      <Speed>113.13708499</Speed>
      <Damage>0</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>tD Serpent Head Inner</ObjectId>
      <Speed>80</Speed>
      <Damage>20</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>200</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="11">
      <ObjectId>tD Serpent Head Inner</ObjectId>
      <Speed>113.13708499</Speed>
      <Damage>20</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>200</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
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    <Class>Character</Class>
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    <DeathSound>monster/cubes_death</DeathSound>
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    <Labels>ENEMY,STASISIMMUNE,CUBE</Labels>
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    <Class>Character</Class>
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    <DeathSound>monster/cubes_death</DeathSound>
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    <Projectile id="3">
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      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
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    <Labels>ENEMY,MINION,CUBE,MINION_MID</Labels>
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    <Class>Character</Class>
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    <DeathSound>monster/cubes_death</DeathSound>
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    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>tD Cronus Border</ObjectId>
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    <Projectile id="1">
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    <Projectile id="2">
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    <Projectile id="3">
      <ObjectId>tD Trickster Slash</ObjectId>
      <Damage>100</Damage>
      <Speed>63.5085296109</Speed>
      <LifetimeMS>780</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,CUBE,MINION_MID</Labels>
    <Presentation>
      <Style id="SetAlt0">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="tD Trickster Decoy" type="0x524f">
    <DisplayId>Cuboid Trickster Decoy</DisplayId>
    <Group>The Third Dimension</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>tD Cronus Border</ObjectId>
      <Speed>0</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1</Frequency>
      <Magnitude>2</Magnitude>
      <Size>100</Size>
      <Parametric />
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>tD Cronus Border</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <LifetimeMS>0</LifetimeMS>
      <Amplitude>3</Amplitude>
      <Frequency>1</Frequency>
      <Magnitude>3</Magnitude>
      <Size>100</Size>
      <Parametric />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="CubeKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Labels>ENEMY,MINION,STASISIMMUNE,CUBE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="tD Squared Trickster Decoy" type="0x421f">
    <DisplayId>Cuboid Trickster Decoy</DisplayId>
    <Group>The Third Dimension</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>tD Cronus Border</ObjectId>
      <Speed>0</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1</Frequency>
      <Magnitude>2</Magnitude>
      <Size>100</Size>
      <Parametric />
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>tD Cronus Border</ObjectId>
      <Speed>0</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Amplitude>2.83</Amplitude>
      <Frequency>1</Frequency>
      <Magnitude>2.83</Magnitude>
      <Size>100</Size>
      <Parametric />
      <ArmorPiercing />
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>tD Cronus Border</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <LifetimeMS>0</LifetimeMS>
      <Amplitude>2.83</Amplitude>
      <Frequency>1</Frequency>
      <Magnitude>2.83</Magnitude>
      <Size>100</Size>
      <Parametric />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="CubeKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <Labels>ENEMY,MINION,STASISIMMUNE,CUBE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="tD Paladin" type="0x5255">
    <DisplayId>Cuboid Paladin</DisplayId>
    <Group>The Third Dimension</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <AltTexture id="0">
      <AnimatedTexture>
        <File>thirdDimensionChars8x8</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>thirdDimensionChars16x16</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>tD Paladin Slash</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <LifetimeMS>800</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.24</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>tD Paladin Slash</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>5.176</Amplitude>
      <Frequency>0.24</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="2">
      <ObjectId>tD Paladin Slash</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>5.77</Amplitude>
      <Frequency>0.24</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>tD Paladin Slash</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Amplitude>7.071</Amplitude>
      <Frequency>0.24</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION,STASISIMMUNE,CUBE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt0">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="tD Matriarch" type="0x522b">
    <DisplayId>Cuboid Matriarch</DisplayId>
    <Group>The Third Dimension</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <AltTexture id="0">
      <AnimatedTexture>
        <File>thirdDimensionChars16x16</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>thirdDimensionChars16x16</File>
        <Index>10</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>thirdDimensionChars16x16</File>
        <Index>38</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>tD Border</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <LifetimeMS>4800</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>tD Border</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <LifetimeMS>4800</LifetimeMS>
      <Amplitude>7.07</Amplitude>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Speed>55</Speed>
      <Damage>140</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="LesserGodKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <Labels>ENEMY,MINION,STASISIMMUNE,CUBE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt0">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="tD Tesseract Helper A" type="0x52be">
    <Class>GameObject</Class>
    <DrawOnGround />
    <Texture>
      <File>thirdDimensionObjects8x8</File>
      <Index>0xe0</Index>
    </Texture>
    <Animation sync="true" period="0.8" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>thirdDimensionObjects8x8</File>
          <Index>0xe0</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>thirdDimensionObjects8x8</File>
          <Index>0xe1</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>thirdDimensionObjects8x8</File>
          <Index>0xe2</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>thirdDimensionObjects8x8</File>
          <Index>0xe3</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
<Object id="tD Tesseract Portal Exit" type="0x7fe8">
    <DisplayId>Tesseract Portal</DisplayId>
    <Group>The Third Dimension</Group>
    <Class>GameObject</Class>
    <Texture>
      <File>thirdDimensionObjects16x16</File>
      <Index>0x01</Index>
    </Texture>
    <Animation period="0.6" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x02</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x03</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>120</Size>
  </Object>
<Object id="tD Tesseract Portal Exit Fake" type="0x4236">
    <DisplayId>Tesseract Portal</DisplayId>
    <Group>The Third Dimension</Group>
    <Class>GameObject</Class>
    <Texture>
      <File>thirdDimensionObjects16x16</File>
      <Index>0x01</Index>
    </Texture>
    <Animation period="0.6" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x02</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x03</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>120</Size>
  </Object>
<Object id="tD Tesseract Portal Enter" type="0x4233">
    <DisplayId>Tesseract Portal</DisplayId>
    <Group>The Third Dimension</Group>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object id="tD Tesseract Portal Enter Fake" type="0x4237">
    <DisplayId>Tesseract Portal</DisplayId>
    <Group>The Third Dimension</Group>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x52bf" id="tD Tesseract Target">
    <NoMiniMap />
    <DisplayId>Tesseract Goddess</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>thirdDimensionObjects16x16</File>
      <Index>0x97</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.2">
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x97</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x98</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>tD Tesseract Beam</ObjectId>
      <Speed>70.71</Speed>
      <Damage>50</Damage>
      <MultiHit />
      <LifetimeMS>4800</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>200</Size>
      <ArmorPiercing />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Enemy />
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x4234" id="tD Tesseract Target Opposite">
    <NoMiniMap />
    <DisplayId>Tesseract Goddess</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x4238" id="tD Tesseract Target Opposite Fake">
    <NoMiniMap />
    <DisplayId>Tesseract Goddess</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x52c2" id="tD Tesseract Target Fake">
    <NoMiniMap />
    <DisplayId>Tesseract Goddess</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>thirdDimensionObjects16x16</File>
      <Index>0x97</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.2">
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x97</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0x98</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>tD Tesseract Beam</ObjectId>
      <Speed>50</Speed>
      <Damage>50</Damage>
      <MultiHit />
      <LifetimeMS>4800</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>200</Size>
      <ArmorPiercing />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Enemy />
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x4232" id="tD Cronus Target">
    <NoMiniMap />
    <DisplayId>Tesseract Goddess</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>thirdDimensionObjects16x16</File>
      <Index>0xa7</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.2">
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0xa7</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0xa8</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>tD Cronus Beam</ObjectId>
      <Speed>70.71</Speed>
      <Damage>50</Damage>
      <MultiHit />
      <LifetimeMS>4800</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>200</Size>
      <ArmorPiercing />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Enemy />
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x423c" id="tD Cronus Target Opposite">
    <NoMiniMap />
    <DisplayId>Tesseract Goddess</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x423d" id="tD Cronus Target Opposite Fake">
    <NoMiniMap />
    <DisplayId>Tesseract Goddess</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x423b" id="tD Cronus Target Fake">
    <NoMiniMap />
    <DisplayId>Tesseract Goddess</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>thirdDimensionObjects16x16</File>
      <Index>0xa7</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.2">
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0xa7</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>thirdDimensionObjects16x16</File>
          <Index>0xa8</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>tD Cronus Beam</ObjectId>
      <Speed>50</Speed>
      <Damage>50</Damage>
      <MultiHit />
      <LifetimeMS>4800</LifetimeMS>
      <Frequency>1</Frequency>
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      <LifetimeMS>3000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>280</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="31">
      <ObjectId>tD Telegraph Beam</ObjectId>
      <Speed>91.9238815543</Speed>
      <Damage>0</Damage>
      <MultiHit />
      <LifetimeMS>3000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>300</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="32">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Speed>70.71</Speed>
      <Damage>100</Damage>
      <MultiHit />
      <LifetimeMS>4800</LifetimeMS>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <FaceDir />
      <ArmorPiercing />
      <Amplitude>0</Amplitude>
    </Projectile>
    <Projectile id="33">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Speed>46.59</Speed>
      <Damage>80</Damage>
      <MultiHit />
      <LifetimeMS>3000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="34">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Speed>51.96</Speed>
      <Damage>100</Damage>
      <MultiHit />
      <LifetimeMS>3000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="35">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Speed>63.64</Speed>
      <Damage>120</Damage>
      <MultiHit />
      <LifetimeMS>3000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="36">
      <ObjectId>tD Tesseract Magic</ObjectId>
      <Speed>80</Speed>
      <Damage>150</Damage>
      <MultiHit />
      <LifetimeMS>3000</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <ConditionEffect duration="0.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="37">
      <ObjectId>tD Border</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <MultiHit />
      <LifetimeMS>1200</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="38">
      <ObjectId>tD Border</ObjectId>
      <Speed>65.32</Speed>
      <Damage>100</Damage>
      <MultiHit />
      <LifetimeMS>1200</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="39">
      <ObjectId>tD Paladin Slash</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <MultiHit />
      <LifetimeMS>1200</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="40">
      <ObjectId>tD Paladin Slash</ObjectId>
      <Speed>48.99</Speed>
      <Damage>100</Damage>
      <MultiHit />
      <LifetimeMS>1200</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="41">
      <ObjectId>tD Cronus Border</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <MultiHit />
      <LifetimeMS>1200</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="42">
      <ObjectId>tD Cronus Border</ObjectId>
      <Speed>65.32</Speed>
      <Damage>100</Damage>
      <MultiHit />
      <LifetimeMS>1200</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="43">
      <ObjectId>tD Trickster Slash</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <MultiHit />
      <LifetimeMS>1200</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="44">
      <ObjectId>tD Trickster Slash</ObjectId>
      <Speed>48.99</Speed>
      <Damage>100</Damage>
      <MultiHit />
      <LifetimeMS>1200</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="45">
      <ObjectId>tD Tesseract Beam</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>200</Size>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="46">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <MultiHit />
      <LifetimeMS>2400</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <FaceDir />
      <ArmorPiercing />
      <Amplitude>0</Amplitude>
    </Projectile>
    <Projectile id="47">
      <ObjectId>tD Square Magic</ObjectId>
      <Speed>70.71</Speed>
      <Damage>90</Damage>
      <MultiHit />
      <LifetimeMS>2400</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <FaceDir />
      <ArmorPiercing />
      <ConditionEffect duration="1.2">Slowed</ConditionEffect>
      <Amplitude>0</Amplitude>
    </Projectile>
    <Projectile id="48">
      <ObjectId>tD Cronus Beam</ObjectId>
      <Speed>40</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>200</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="49">
      <ObjectId>tD Powerful Border</ObjectId>
      <Speed>84.85</Speed>
      <Damage>100</Damage>
      <MultiHit />
      <LifetimeMS>1500</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <Amplitude>0</Amplitude>
    </Projectile>
    <Projectile id="50">
      <ObjectId>tD Powerful Border</ObjectId>
      <Speed>84.85</Speed>
      <Damage>125</Damage>
      <MultiHit />
      <LifetimeMS>1500</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <Amplitude>0</Amplitude>
    </Projectile>
    <Projectile id="51">
      <ObjectId>tD Cronus Magic</ObjectId>
      <Speed>70.71</Speed>
      <Damage>100</Damage>
      <MultiHit />
      <LifetimeMS>2400</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <FaceDir />
      <ArmorPiercing />
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
      <Amplitude>0</Amplitude>
    </Projectile>
    <Projectile id="52">
      <ObjectId>tD Trickster Slash</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Frequency>0</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="53">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Speed>40</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Frequency>1</Frequency>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>115000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>7500</Exp>
    <BXP>37500</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="GodKills" />
    <Quest />
    <HealthBarBoss radius="30" />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <StasisImmune />
    <Sound id="0">monster/rocks_death</Sound>
    <SoulboundDust dustMin="42" dustMax="52" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="43" dustMax="49" seasonalBonus="0.15">redDust</SoulboundDust>
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,CUBE,GOD,HPSCALEONENTRY,STGEMDROP,AMULET_VETERAN</Labels>
    <SpecialSpawn category="Bis">The Third Dimension Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Grapes of Wrath</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Exotic Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">tD Cloak</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Token">3STToken</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
    <Presentation>
      <Style id="SetAlt11">
        <StyleStep altTextureId="11">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt12">
        <StyleStep altTextureId="12">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt13">
        <StyleStep altTextureId="13">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt14">
        <StyleStep altTextureId="14">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt10">
        <StyleStep altTextureId="10">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt15">
        <StyleStep altTextureId="15">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt16">
        <StyleStep altTextureId="16">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt17">
        <StyleStep altTextureId="17">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt18">
        <StyleStep altTextureId="18">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt0">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt19">
        <StyleStep altTextureId="19">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt20">
        <StyleStep altTextureId="20">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt21">
        <StyleStep altTextureId="21">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt22">
        <StyleStep altTextureId="22">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt9">
        <StyleStep altTextureId="9">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt8">
        <StyleStep altTextureId="8">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="tD Tesseract Fragment" type="0x52b7">
    <Class>Character</Class>
    <DisplayId>Tesseract Fragment</DisplayId>
    <NoCollisionWhenMovement />
    <NoMiniMap />
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <Size>100</Size>
  </Object>
<Object id="tD Cronus Fragment" type="0x4ecf">
    <Class>Character</Class>
    <DisplayId>Tesseract Fragment</DisplayId>
    <NoCollisionWhenMovement />
    <NoMiniMap />
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>34</Index>
    </AnimatedTexture>
    <Size>100</Size>
  </Object>
<Object id="tD Cube God" type="0x522d">
    <DisplayId>Lesser Cube God</DisplayId>
    <Group>Greater Cubes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1250</Exp>
    <BXP>6250</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="LesserGodKills" />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>tD Native Border</ObjectId>
      <Speed>50</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1455</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
    </Projectile>
    <Labels>ENEMY,MINION,STASISIMMUNE,CUBE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="tD Overseer" type="0x420a">
    <DisplayId>Fire Cube Overseer</DisplayId>
    <Group>Elemental Cubes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>thirdDimensionChars16x16</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>tD Crimson Block</ObjectId>
      <Speed>55</Speed>
      <Damage>60</Damage>
      <LifetimeMS>770</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>tD Crimson Block</ObjectId>
      <Speed>56.9401899226</Speed>
      <Damage>60</Damage>
      <LifetimeMS>770</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>tD Crimson Block</ObjectId>
      <Speed>63.5085296109</Speed>
      <Damage>60</Damage>
      <LifetimeMS>770</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>tD Crimson Border</ObjectId>
      <Speed>77.7817459305</Speed>
      <Damage>60</Damage>
      <LifetimeMS>770</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <KillStat stat="CubeKills" />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <Labels>ENEMY,MINION,CUBE,MINION_MID</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="tD Defender" type="0x420c">
    <DisplayId>Lightning Cube Defender</DisplayId>
    <Group>Elemental Cubes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>thirdDimensionChars16x16</File>
        <Index>0</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>tD Shocking Magic</ObjectId>
      <Speed>40</Speed>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <LifetimeMS>960</LifetimeMS>
      <Damage>90</Damage>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="0.6">Paralyzed</ConditionEffect>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <KillStat stat="CubeKills" />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <Labels>ENEMY,MINION,CUBE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="tD Blaster" type="0x420e">
    <DisplayId>Ice Cube Blaster</DisplayId>
    <Group>Elemental Cubes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>thirdDimensionChars16x16</File>
        <Index>2</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <KillStat stat="CubeKills" />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <Labels>ENEMY,MINION,CUBE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object id="tD Blaster Shot" type="0x420f">
    <DisplayId>Ice Cube Blaster</DisplayId>
    <Invincible />
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>thirdDimensionChars8x8</File>
      <Index>33</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>tD Border</ObjectId>
      <Speed>0</Speed>
      <Damage>60</Damage>
      <LifetimeMS>600</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <FaceDir />
      <ArmorPiercing />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Size>129</Size>
    <Labels>ENEMY</Labels>
  </Object>
<Object id="tD Greater Enemy" type="0x4226">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
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    <UnlockStatRequirement stat="OceanTrenchesCompleted" amount="1" />
    <UnlockStatRequirement stat="TombOfTheAncientsCompleted" amount="1" />
    <UnlockStatRequirement stat="TheShattersCompleted" amount="1" />
    <UnlockStatRequirement stat="TheNestsCompleted" amount="1" />
    <UnlockStatRequirement stat="FungalCavernsCompleted" amount="1" />
    <UnlockStatRequirement stat="CrystalCavernsCompleted" amount="1" />
    <UnlockStatRequirement stat="LostHallsCompleted" amount="1" />
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<Object type="0x9a09" id="Title_HeroOfTheNexus">
    <Title />
    <Class>Title</Class>
    <DisplayId>Hero of the Nexus</DisplayId>
    <TitleTier>5</TitleTier>
    <UnlockRequirement>Obtain the “Hero of the Nexus” Fame Bonus</UnlockRequirement>
    <TitleType>Full</TitleType>
    <UnlockStatRequirement stat="PirateCavesCompleted" amount="1" />
    <UnlockStatRequirement stat="ForestMazesCompleted" amount="1" />
    <UnlockStatRequirement stat="SpiderDensCompleted" amount="1" />
    <UnlockStatRequirement stat="SnakePitsCompleted" amount="1" />
    <UnlockStatRequirement stat="ForbiddenJunglesCompleted" amount="1" />
    <UnlockStatRequirement stat="TheHivesCompleted" amount="1" />
    <UnlockStatRequirement stat="AncientRuinsCompleted" amount="1" />
    <UnlockStatRequirement stat="MagicWoodsCompleted" amount="1" />
    <UnlockStatRequirement stat="SpriteWorldsCompleted" amount="1" />
    <UnlockStatRequirement stat="CandylandHuntingGroundsCompleted" amount="1" />
    <UnlockStatRequirement stat="CaveOfAThousandTreasuresCompleted" amount="1" />
    <UnlockStatRequirement stat="UndeadLairsCompleted" amount="1" />
    <UnlockStatRequirement stat="AbyssOfDemonsCompleted" amount="1" />
    <UnlockStatRequirement stat="ManorOfTheImmortalsCompleted" amount="1" />
    <UnlockStatRequirement stat="PuppetMastersTheatresCompleted" amount="1" />
    <UnlockStatRequirement stat="ToxicSewersCompleted" amount="1" />
    <UnlockStatRequirement stat="CursedLibrariesCompleted" amount="1" />
    <UnlockStatRequirement stat="HauntedCemeteriesCompleted" amount="1" />
    <UnlockStatRequirement stat="MadLabsCompleted" amount="1" />
    <UnlockStatRequirement stat="ParasiteChambersCompleted" amount="1" />
    <UnlockStatRequirement stat="DavyJonesLockersCompleted" amount="1" />
    <UnlockStatRequirement stat="MountainTemplesCompleted" amount="1" />
    <UnlockStatRequirement stat="ThirdDimensionsCompleted" amount="1" />
    <UnlockStatRequirement stat="LairOfDraconisCompleted" amount="1" />
    <UnlockStatRequirement stat="DeadwaterDocksCompleted" amount="1" />
    <UnlockStatRequirement stat="WoodlandLabyrinthsCompleted" amount="1" />
    <UnlockStatRequirement stat="CrawlingDepthsCompleted" amount="1" />
    <UnlockStatRequirement stat="OceanTrenchesCompleted" amount="1" />
    <UnlockStatRequirement stat="IceCavesCompleted" amount="1" />
    <UnlockStatRequirement stat="TombOfTheAncientsCompleted" amount="1" />
    <UnlockStatRequirement stat="FungalCavernsCompleted" amount="1" />
    <UnlockStatRequirement stat="CrystalCavernsCompleted" amount="1" />
    <UnlockStatRequirement stat="TheNestsCompleted" amount="1" />
    <UnlockStatRequirement stat="TheShattersCompleted" amount="1" />
    <UnlockStatRequirement stat="LostHallsCompleted" amount="1" />
    <UnlockStatRequirement stat="CultistHideoutsCompleted" amount="1" />
    <UnlockStatRequirement stat="TheVoidsCompleted" amount="1" />
    <UnlockStatRequirement stat="OryxsCastlesCompleted" amount="1" />
    <UnlockStatRequirement stat="LairOfShaitansCompleted" amount="1" />
    <UnlockStatRequirement stat="PuppetMastersEncoresCompleted" amount="1" />
    <UnlockStatRequirement stat="CnidarianReefsCompleted" amount="1" />
    <UnlockStatRequirement stat="SecludedThicketsCompleted" amount="1" />
    <UnlockStatRequirement stat="HighTechTerrorsCompleted" amount="1" />
    <UnlockStatRequirement stat="OryxsChambersCompleted" amount="1" />
    <UnlockStatRequirement stat="WineCellarsCompleted" amount="1" />
    <UnlockStatRequirement stat="OryxsSanctuarysCompleted" amount="1" />
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<Object type="0x9a0a" id="Title_Nexus">
    <Title />
    <Class>Title</Class>
    <DisplayId>Nexus</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Prefix</TitleType>
  </Object>
<Object type="0x9a0b" id="Title_Adventurer">
    <Title />
    <Class>Title</Class>
    <DisplayId>Adventurer</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Prefix</TitleType>
  </Object>
<Object type="0x9a0c" id="Title_Inagural_Champion">
    <Title />
    <Class>Title</Class>
    <DisplayId>Inaugural Champion</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Full</TitleType>
  </Object>
<Object type="0x9a0d" id="Title_The_Triumphant">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Triumphant</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Full</TitleType>
  </Object>
<Object type="0x9a0e" id="Title_Collector">
    <Title />
    <Class>Title</Class>
    <DisplayId>Collector</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Suffix</TitleType>
  </Object>
<Object type="0x9a0f" id="Title_Battler">
    <Title />
    <Class>Title</Class>
    <DisplayId>Battler</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Suffix</TitleType>
  </Object>
<Object type="0x9a10" id="Title_Infiltrator">
    <Title />
    <Class>Title</Class>
    <DisplayId>Infiltrator</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Suffix</TitleType>
  </Object>
<Object type="0x9a11" id="Title_Syndicate_Minion">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Syndicate Minion</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Full</TitleType>
  </Object>
<Object type="0x9a12" id="Title_Saboteur">
    <Title />
    <Class>Title</Class>
    <DisplayId>Saboteur</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Suffix</TitleType>
  </Object>
<Object type="0x9a13" id="Title_Syndicate_Mercenary">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Syndicate Mercenary</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Full</TitleType>
  </Object>
<Object type="0x9a14" id="Title_Savior_of_Oryx">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Savior of Oryx</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Full</TitleType>
  </Object>
<Object type="0x9a15" id="Title_Syndicate_Slayer">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Syndicate Slayer</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Full</TitleType>
  </Object>
<Object type="0x9a16" id="Title_Wanderer">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Wanderer</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Full</TitleType>
  </Object>
<Object type="0x9a17" id="Title_Conspirator">
    <Title />
    <Class>Title</Class>
    <DisplayId>Conspirator</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked in MOTMG 2022 Battle Pass.</UnlockRequirement>
    <TitleType>Suffix</TitleType>
  </Object>
<Object type="0x9a18" id="Title_Vindicator">
    <Title />
    <Class>Title</Class>
    <DisplayId>Vindicator</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked in MOTMG 2022 Battle Pass.</UnlockRequirement>
    <TitleType>Suffix</TitleType>
  </Object>
<Object type="0x9a19" id="Title__Syndicate_Infiltrator">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Syndicate Infiltrator</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Syndicate Infiltration Event Reward.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a1a" id="Title__Master_of_Disguise">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Master Of Disguise</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Syndicate Infiltration Event Reward.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a1b" id="Title_Slayer_of_Sentinels">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Slayer of Sentinels</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Shatters Rehearsal Event Reward.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a1c" id="Title_Archmage_Assassin">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Archmage Assassin</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Shatters Rehearsal Event Reward.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a1d" id="Title_Forgotten_Kingslayer">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Forgotten Kingslayer</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Shatters Rehearsal Event Reward.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a1e" id="Title_Destroyer_Of_Shatters">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Destroyer of Shatters</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Shatters Rehearsal Event Reward.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a1f" id="Title_Voodoo_Queen">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Voodoo Queen</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked in the second season of the Battle Pass.</UnlockRequirement>
    <TitleType>Full</TitleType>
  </Object>
<Object type="0x9a20" id="Title_Witch_Doctor">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Witch Doctor</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked in the second season of the Battle Pass.</UnlockRequirement>
    <TitleType>Full</TitleType>
  </Object>
<Object type="0x9a21" id="Title_Swamp">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Swamp</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Complete Sulfurous Wetlands 5 times</UnlockRequirement>
    <TitleType>Prefix</TitleType>
    <UnlockStatRequirement stat="SulfurousWetlandsCompleted" amount="5" />
  </Object>
<Object type="0x9a22" id="Title_Monster">
    <Title />
    <Class>Title</Class>
    <DisplayId>Monster</DisplayId>
    <TitleTier>3</TitleTier>
    <UnlockRequirement>Complete Sulfurous Wetlands 50 times</UnlockRequirement>
    <TitleType>Suffix</TitleType>
    <UnlockStatRequirement stat="SulfurousWetlandsCompleted" amount="50" />
  </Object>
<Object type="0x9a23" id="Title_Sulfurous_Speedster">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Sulfurous Speedster</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked as part of a Wetlands Event.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a24" id="Title_Slayer_of_Simulacrums">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Slayer of Simulacrums</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked as part of a seasonal community event.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a25" id="Title_Revolutionary_Meccano">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Revolutionary Meccano</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked in the third season of the Battle Pass.</UnlockRequirement>
    <TitleType>Full</TitleType>
  </Object>
<Object type="0x9a26" id="Title_Archivist_of_Valves">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Archivist of Valves</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked in the third season of the Battle Pass.</UnlockRequirement>
    <TitleType>Full</TitleType>
  </Object>
<Object type="0x9a27" id="Title_Hero_of_the_Exoskeleton">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Hero of the Exoskeleton</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked by completing a mission.</UnlockRequirement>
    <TitleType>Full</TitleType>
  </Object>
<Object type="0x9a28" id="Title_Wet_Realmer">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Wet Realmer</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement />
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a29" id="Title_Factory_Inspector">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Factory Inspector</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Reward from "Full Steam Ahead" Event.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a2a" id="Title_Voidwalker">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Voidwalker</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked by completing a mission.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a2b" id="Title_Kingdom_Conqueror">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Kingdom Conqueror</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked by completing a mission.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a2c" id="Title_Tech_Titan">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Tech Titan</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked in the fourth season of the Battle Pass.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a2d" id="Title_Guardian_of_Nature">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Guardian of Nature</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked in the fourth season of the Battle Pass.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a2e" id="Title_Leprechaun_Hunter">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Leprechaun Hunter</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked by being a profficient hunter of Leprechauns.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a2f" id="Title_Master_of_Secrets">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Master of Secrets</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked in the fifth season of the Battle Pass.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x9a30" id="Title_Flower_of_the_Sands">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Flower of the Sands</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked in the fifth season of the Battle Pass.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Fisherman" type="0x518f">
    <Title />
    <Class>Title</Class>
    <DisplayId>Fisherman</DisplayId>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
  </Object>
<Object id="Title_NPC" type="0xc370">
    <Title />
    <Class>Title</Class>
    <DisplayId>NPC</DisplayId>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0xc372" id="Title_Moonlight_Dancer">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Moonlight Dancer</DisplayId>
    <TitleTier>1</TitleTier>
    <UnlockRequirement>Unlocked as part of the Moonlight Party event.</UnlockRequirement>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Rumoured" type="0xc374">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Rumoured</DisplayId>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Prophesied" type="0xC376">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Prophesied</DisplayId>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Fated_Hero" type="0xC378">
    <Title />
    <DisplayId>the Fated Hero</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Fate_Weaver" type="0xC37B">
    <Title />
    <DisplayId>the Fate Weaver</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Sinner" type="0xC37D">
    <Title />
    <DisplayId>the Sinner</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Sinister_Speedster" type="0xC37F">
    <Title />
    <DisplayId>the Sinister Speedster</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Parasitic_Speedster" type="0xC381">
    <Title />
    <DisplayId>the Parasitic Speedster</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Night_Prince" type="0xC383">
    <Title />
    <DisplayId>the Night Prince</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Master" type="0xC5DD">
    <Title />
    <DisplayId>Master</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Combat" type="0xC5DF">
    <Title />
    <DisplayId>Combat</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Aspirant" type="0xC5E1">
    <Title />
    <DisplayId>the Aspirant</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Achieved" type="0xC5E3">
    <Title />
    <DisplayId>the Achieved</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Mangry" type="0xC5E5">
    <Title />
    <DisplayId>Mangry</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Petless" type="0xC5E7">
    <Title />
    <DisplayId>Petless</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Headhunter" type="0xC5E9">
    <Title />
    <DisplayId>Headhunter</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Bounty_Hunter" type="0xC5EB">
    <Title />
    <DisplayId>Bounty Hunter</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Savior" type="0xC5FF">
    <Title />
    <DisplayId>the Savior</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Hops_Hero" type="0xC602">
    <Title />
    <DisplayId>the Hops Hero</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Brewer" type="0xC604">
    <Title />
    <DisplayId>Brewer</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Brewmeister" type="0xC606">
    <Title />
    <DisplayId>Brewmeister</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Pretzels_Collector" type="0xC6D1">
    <Title />
    <DisplayId>the Pretzels Collector</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Bratwurst_King" type="0xC6D3">
    <Title />
    <DisplayId>the Bratwurst King</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Invoker_of_the_Netherworld" type="0xC671">
    <Title />
    <DisplayId>Invoker of the Netherworld</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Abyssal_Champion" type="0xC673">
    <Title />
    <DisplayId>Abyssal Champion</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Shadowcaller" type="0xC675">
    <Title />
    <DisplayId>the Shadowcaller</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Acolyte_of_the_Abyss" type="0xC677">
    <Title />
    <DisplayId>Acolyte of the Abyss</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Zombie_Slayer" type="0xC679">
    <Title />
    <DisplayId>the Zombie Slayer</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Master_of_Reanimation" type="0xC67B">
    <Title />
    <DisplayId>Master of Reanimation</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Legend_of_the_Gorgon" type="0xC731">
    <Title />
    <DisplayId>Legend of the Gorgon</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <Texture>
      <File>lofiObj</File>
      <Index>598</Index>
    </Texture>
    <SecretTitle />
  </Object>
<Object id="Title_Gorgon's_Challenger" type="0xC733">
    <Title />
    <DisplayId>Gorgon's Challenger</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Relic_Raider" type="0xC738">
    <Title />
    <DisplayId>The Relic Raider</DisplayId>
    <Class>Title</Class>
    <TitleTier>5</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Merrymaker" type="0xC742">
    <Title />
    <DisplayId>the Merrymaker</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Frost_Conqueror" type="0xC744">
    <Title />
    <DisplayId>the Frost Conqueror</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Joyful_Spirit" type="0xC748">
    <Title />
    <DisplayId>the Joyful Spirit</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Snow_Trooper" type="0xC74A">
    <Title />
    <DisplayId>the Snow Trooper</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Avalanche" type="0xC74C">
    <Title />
    <DisplayId>the Avalanche</DisplayId>
    <Class>Title</Class>
    <TitleTier>5</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Cosmic_Conqueror" type="0xC74E">
    <Title />
    <DisplayId>the Cosmic Conqueror</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Starborne_Savior" type="0xC750">
    <Title />
    <DisplayId>the Starborne Savior</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Noble_Vanquisher" type="0xC752">
    <Title />
    <DisplayId>the Noble Vanquisher</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Realm's_Royal_Defender" type="0xC754">
    <Title />
    <DisplayId>the Realm's Royal Defender</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Dragon" type="0xC834">
    <Title />
    <DisplayId>Dragon</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Lunar" type="0xC836">
    <Title />
    <DisplayId>the Lunar</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Lover" type="0xC838">
    <Title />
    <DisplayId>Lover</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Speedkillx" type="0xC83A">
    <Title />
    <DisplayId>the Speedkillx</DisplayId>
    <Class>Title</Class>
    <TitleTier>6</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Bunny_Champion" type="0xC842">
    <Title />
    <DisplayId>the Bunny Champion</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Lucky" type="0xC844">
    <Title />
    <DisplayId>the Lucky</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Leprechaun" type="0xC846">
    <Title />
    <DisplayId>Leprechaun</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Title_Unlocker" type="0xC84A">
    <Title />
    <DisplayId>the Title Unlocker</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Foolish" type="0xC84B">
    <Title />
    <DisplayId>the Foolish</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Joke" type="0xC84C">
    <Title />
    <DisplayId>Joke</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Eggcellent_Crusader" type="0xC850">
    <Title />
    <DisplayId>the Eggcellent Crusader</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Pharaoh" type="0xC892">
    <Title />
    <DisplayId>Pharaoh</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Sphinx_Sentinel" type="0xC894">
    <Title />
    <DisplayId>the Sphinx Sentinel</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Anubis_Advocate" type="0xC896">
    <Title />
    <DisplayId>Anubis's Advocate</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Faceless_Colossus" type="0xC899">
    <Title />
    <DisplayId>the Faceless Colossus</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Lightning" type="0xC89C">
    <Title />
    <DisplayId>Lightning</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Cultist" type="0xC89F">
    <Title />
    <DisplayId>Cultist</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Discoverer_of_the_Oasis" type="0xC8EC">
    <Title />
    <DisplayId>the Discoverer of the Oasis</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Sandstorm_Bringer" type="0xC8EE">
    <Title />
    <DisplayId>the Sandstorm Bringer</DisplayId>
    <Class>Title</Class>
    <TitleTier>5</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Sunlit_Sovereign" type="0xC91F">
    <Title />
    <DisplayId>the Sunlit Sovereign</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Temple_Warden" type="0xC924">
    <Title />
    <DisplayId>the Temple Warden</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Castle_Crasher" type="0xC93A">
    <Title />
    <DisplayId>the Castle Crasher</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Prime_Lord" type="0xC93C">
    <Title />
    <DisplayId>the Prime Lord</DisplayId>
    <Class>Title</Class>
    <TitleTier>5</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Mushroom_King" type="0xC965">
    <Title />
    <DisplayId>the Mushroom King</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Mushroom_Queen" type="0xC967">
    <Title />
    <DisplayId>the Mushroom Queen</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Coral_Captain" type="0xC98D">
    <Title />
    <DisplayId>the Coral Captain</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Tidal_Titan" type="0xC99A">
    <Title />
    <DisplayId>the Tidal Titan</DisplayId>
    <Class>Title</Class>
    <TitleTier>5</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Video_Editor" type="0xCA10">
    <Title />
    <DisplayId>the Video Editor</DisplayId>
    <Class>Title</Class>
    <TitleTier>6</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Master_of_the_Tides" type="0xCA12">
    <Title />
    <DisplayId>Master of the Tides</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Guardian_of_the_Deep" type="0xCA14">
    <Title />
    <DisplayId>Guardian of the Deep</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Kitchen_Novice" type="0xC9FF">
    <Title />
    <DisplayId>Kitchen Novice</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Master_Chef" type="0xCA00">
    <Title />
    <DisplayId>Master Chef</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Culinary_Conqueror" type="0xCA01">
    <Title />
    <DisplayId>Culinary Conqueror</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Legionnaire_of_Light" type="0xCAA5">
    <Title />
    <DisplayId>Legionnaire of Light</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Virtuous_Conqueror" type="0xCAA7">
    <Title />
    <DisplayId>Virtuous Conqueror</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Defender_of_the_Realm" type="0xCACB">
    <Title />
    <DisplayId>Defender of the Realm</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Legionnaire_Supreme" type="0xCACC">
    <Title />
    <DisplayId>Legionnaire Supreme</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Warden_of_the_Night" type="0xCAEA">
    <Title />
    <DisplayId>Warden of the Night</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Specter_of_the_Shadows" type="0xCAEB">
    <Title />
    <DisplayId>Specter of the Shadows</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x6E29" id="the Dead">
    <Title />
    <Class>Title</Class>
    <DisplayId>the Dead</DisplayId>
    <TitleTier>1</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Harbinger_of_Shadows" type="0xCB04">
    <Title />
    <DisplayId>the Harbinger of Shadows</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Keeper_of_the_Damned" type="0xCB05">
    <Title />
    <DisplayId>the Keeper of the Damned</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Wormhole_Conqueror" type="0xA1AF">
    <Title />
    <DisplayId>the Wormhole Conqueror</DisplayId>
    <Class>Title</Class>
    <TitleTier>5</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Class_Clown" type="0xCBF9">
    <Title />
    <DisplayId>the Class Clown</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Chill" type="0xA1AD">
    <Title />
    <DisplayId>Chill</DisplayId>
    <Class>Title</Class>
    <TitleTier>5</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Ice_Breaker" type="0xA1AB">
    <Title />
    <DisplayId>Ice Breaker</DisplayId>
    <Class>Title</Class>
    <TitleTier>5</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Snowball_Roller" type="0xA1A9">
    <Title />
    <DisplayId>the Snowball Roller</DisplayId>
    <Class>Title</Class>
    <TitleTier>1</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Blank_Prefix" type="0xFE2">
    <Title />
    <DisplayId></DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
  </Object>
<Object id="Title_Blank_Suffix" type="0xFE3">
    <Title />
    <DisplayId></DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
  </Object>
<Object id="Title_Lord_of_the_Harvest" type="0xA1F2">
    <Title />
    <DisplayId>the Lord of the Harvest</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Frostbound_Sentinel" type="0xA1F4">
    <Title />
    <DisplayId>the Frostbound Sentinel</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Herald_of_the_Frost" type="0xA1F6">
    <Title />
    <DisplayId>the Herald of the Frost</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Keeper_of_the_Yule_Flame" type="0xA1F8">
    <Title />
    <DisplayId>the Keeper of the Yule Flame</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The" type="0xA19D">
    <Title />
    <DisplayId>the</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
  </Object>
<Object id="Title_Legend" type="0xA19F">
    <Title />
    <DisplayId>Legend</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Frost" type="0xA1A1">
    <Title />
    <DisplayId>the Frost</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Ruler" type="0xA1A3">
    <Title />
    <DisplayId>Ruler</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Expert_Snowball_Roller" type="0xA1FE">
    <Title />
    <DisplayId>the Expert Snowball Roller</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Master_Snowball_Roller" type="0xA200">
    <Title />
    <DisplayId>the Master Snowball Roller</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Legendary_Snowball_Roller" type="0xA202">
    <Title />
    <DisplayId>the Legendary Snowball Roller</DisplayId>
    <Class>Title</Class>
    <TitleTier>4</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Heavyweight" type="0xCB83">
    <Title />
    <DisplayId>Heavyweight</DisplayId>
    <Class>Title</Class>
    <TitleTier>1</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Destroyer_Suffix" type="0xA181">
    <Title />
    <DisplayId>Destroyer</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
  </Object>
<Object id="Title_Almost_a_Hero" type="0xA130">
    <Title />
    <DisplayId>Almost a Hero</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Party_Breaker" type="0xA12E">
    <Title />
    <DisplayId>the Party Breaker</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0xE9F1" id="Title_Serpent">
    <Title />
    <DisplayId>the Serpent</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object type="0xE9F2" id="Title_Herald_of_Eden">
    <Title />
    <DisplayId>the Herald of Eden</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Charming" type="0xCC59">
    <Title />
    <DisplayId>Charming</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Admirer" type="0xCC5B">
    <Title />
    <DisplayId>Admirer</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Eggxpert" type="0xA10F">
    <Title />
    <DisplayId>the Eggxpert</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Treasure" type="0xA10D">
    <Title />
    <DisplayId>the Treasure</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Hunter" type="0xA10B">
    <Title />
    <DisplayId>Hunter</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Eggceptional" type="0xA109">
    <Title />
    <DisplayId>the Eggceptional</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Warrior" type="0xA107">
    <Title />
    <DisplayId>Warrior</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Prodigy" type="0xA105">
    <Title />
    <DisplayId>the Prodigy</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Bunny" type="0xA103">
    <Title />
    <DisplayId>the Bunny</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Crusader" type="0xA101">
    <Title />
    <DisplayId>Crusader</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Battle_Hardened" type="0xA13D">
    <Title />
    <DisplayId>Battle Hardened</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Beginner" type="0xA13B">
    <Title />
    <DisplayId>the Beginner</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_7h3_ch3473r" type="0xA223">
    <Title />
    <DisplayId>7h3 ch3473r</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_7h3_h4x0r" type="0xA225">
    <Title />
    <DisplayId>7h3 h4x0r</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Fighter" type="0xA0EF">
    <Title />
    <DisplayId>Fighter</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Cursed" type="0xA971">
    <Title />
    <DisplayId>Cursed</DisplayId>
    <Class>Title</Class>
    <TitleTier>1</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Enlighted" type="0xA972">
    <Title />
    <DisplayId>Enlighted</DisplayId>
    <Class>Title</Class>
    <TitleTier>1</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Gardener" type="0xA0CC">
    <Title />
    <DisplayId>the Gardener</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Void_Destroyer" type="0xA0CA">
    <Title />
    <DisplayId>the Void Destroyer</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Of_Realms" type="0xA0AE">
    <Title />
    <DisplayId>of Realms</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Warden" type="0xA0AC">
    <Title />
    <DisplayId>the Warden</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Emperor" type="0xA0AA">
    <Title />
    <DisplayId>Emperor</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Realm" type="0xA0A8">
    <Title />
    <DisplayId>the Realm</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Stellar_Conqueror" type="0xA2A3">
    <Title />
    <DisplayId>the Stellar Conqueror</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Crystal_Miner" type="0xFFBC">
    <Title />
    <DisplayId>the Crystal Miner</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Grandmaster" type="0xFFBE">
    <Title />
    <DisplayId>Grandmaster</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Mining" type="0xFFC0">
    <Title />
    <DisplayId>the Mining</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Radiant" type="0xA0A3">
    <Title />
    <DisplayId>the Radiant</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Summerstorm" type="0xA0A1">
    <Title />
    <DisplayId>the Summerstorm</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Shadow" type="0xA09F">
    <Title />
    <DisplayId>Shadow</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Surfer" type="0xA09D">
    <Title />
    <DisplayId>Surfer</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Mad_Blooded" type="0xA4C8">
    <Title />
    <DisplayId>the Mad-Blooded</DisplayId>
    <Class>Title</Class>
    <TitleTier>4</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Oryx_Hunter" type="0xA4CA">
    <Title />
    <DisplayId>Oryx-Hunter</DisplayId>
    <Class>Title</Class>
    <TitleTier>4</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Last_God_Standing" type="0xA4CC">
    <Title />
    <DisplayId>the Last God Standing</DisplayId>
    <Class>Title</Class>
    <TitleTier>4</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Void" type="0xA094">
    <Title />
    <DisplayId>the Void</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Voice" type="0xA092">
    <Title />
    <DisplayId>Voice</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Blade_of_Dawn" type="0xA090">
    <Title />
    <DisplayId>the Blade of Dawn</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Starless_Witness" type="0x3DF4">
    <Title />
    <DisplayId>the Starless Witness</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Blood_Manipulator" type="0xA07C">
    <Title />
    <DisplayId>the Blood Manipulator</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Duskveil" type="0xA072">
    <Title />
    <DisplayId>the Duskveil</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Yokai" type="0xA070">
    <Title />
    <DisplayId>Yokai</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Lord" type="0xA06E">
    <Title />
    <DisplayId>the Lord</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Dawn" type="0xA06C">
    <Title />
    <DisplayId>of Dawn</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Corrupted" type="0xA068">
    <Title />
    <DisplayId>the Corrupted</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_King" type="0xA066">
    <Title />
    <DisplayId>King</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Queen" type="0xA064">
    <Title />
    <DisplayId>Queen</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Forsaken" type="0xA080">
    <Title />
    <DisplayId>the Forsaken</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Pathfinder" type="0xA07E">
    <Title />
    <DisplayId>the Pathfinder</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Frozen" type="0xA4E0">
    <Title />
    <DisplayId>the Frozen</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Forgotten" type="0xA4E2">
    <Title />
    <DisplayId>the Forgotten</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Lost" type="0xA4E4">
    <Title />
    <DisplayId>the Lost</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Snowflake" type="0xA050">
    <Title />
    <DisplayId>Snowflake</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Spirit" type="0xA04E">
    <Title />
    <DisplayId>Spirit</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Keeper_of_the_North" type="0xA04C">
    <Title />
    <DisplayId>the Keeper of the North</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Blade_of_Winter" type="0xA04A">
    <Title />
    <DisplayId>the Blade of Winter</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Snow_Wraith" type="0xA048">
    <Title />
    <DisplayId>the Snow Wraith</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Ice_Hound" type="0xA046">
    <Title />
    <DisplayId>the Ice Hound</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Silver_Wolf" type="0xA044">
    <Title />
    <DisplayId>the Silver Wolf</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Child_of_Winter" type="0xA042">
    <Title />
    <DisplayId>the Child of Winter</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Frostfallen" type="0xA020">
    <Title />
    <DisplayId>the Frostfallen</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Glacial" type="0xA01E">
    <Title />
    <DisplayId>the Glacial</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Main_Character" type="0xA01C">
    <Title />
    <DisplayId>the Main Character</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Galaxy_Brain" type="0xA01A">
    <Title />
    <DisplayId>the Galaxy Brain</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Realm_Ascendant" type="0xA00B">
    <Title />
    <DisplayId>the Realm Ascendant</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Harbinger_of_Fire" type="0xA009">
    <Title />
    <DisplayId>the Harbinger of Fire</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Heartbroken" type="0x9F9C">
    <Title />
    <DisplayId>the Heartbroken</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Cupid" type="0x9F9E">
    <Title />
    <DisplayId>Cupid</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Pure_of_Heart" type="0x9FA0">
    <Title />
    <DisplayId>the Pure of Heart</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Child_of_Fire" type="0x9FE7">
    <Title />
    <DisplayId>the Child of Fire</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Master_of_Flames" type="0x9FE5">
    <Title />
    <DisplayId>the Master of Flames</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Crimson" type="0x9FE3">
    <Title />
    <DisplayId>the Crimson</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Prefix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Ember" type="0x9FE1">
    <Title />
    <DisplayId>Ember</DisplayId>
    <Class>Title</Class>
    <TitleTier>2</TitleTier>
    <TitleType>Suffix</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Druid_Aspirant" type="0x9FC8">
    <Title />
    <DisplayId>the Druid Aspirant</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Druid_Master" type="0x9FC6">
    <Title />
    <DisplayId>the Druid Master</DisplayId>
    <Class>Title</Class>
    <TitleTier>4</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Exalted_Druid" type="0x9FC4">
    <Title />
    <DisplayId>the Exalted Druid</DisplayId>
    <Class>Title</Class>
    <TitleTier>6</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Choofer" type="0x1CF4">
    <Title />
    <DisplayId>the Choofer</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Big_Happy_Gaming" type="0x1CF5">
    <Title />
    <DisplayId>Big Happy Gaming</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Islander" type="0x1CF6">
    <Title />
    <DisplayId>the Islander</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_The_Sweaty_Tryhard" type="0x1CF7">
    <Title />
    <DisplayId>the Sweaty Tryhard</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Disciple_of_RNG" type="0x1CF8">
    <Title />
    <DisplayId>Disciple of RNG</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Prince_Of_The_Page" type="0x1CF9">
    <Title />
    <DisplayId>Prince of the Page</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Washed" type="0x1CFA">
    <Title />
    <DisplayId>Washed</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Eggcellency" type="0xFFFC">
    <Title />
    <DisplayId>the Eggcellency</DisplayId>
    <Class>Title</Class>
    <TitleTier>4</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_System_Siphon" type="0xFEB0">
    <Title />
    <DisplayId>the System Siphon</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Flux_Engineer" type="0xFEB2">
    <Title />
    <DisplayId>the Flux Engineer</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Regulator" type="0xFEB4">
    <Title />
    <DisplayId>the Regulator</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Legion_Disruptor" type="0xFE9D">
    <Title />
    <DisplayId>the Legion Disruptor</DisplayId>
    <Class>Title</Class>
    <TitleTier>5</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Rift_Walker" type="0xFE9F">
    <Title />
    <DisplayId>the Rift Walker</DisplayId>
    <Class>Title</Class>
    <TitleTier>5</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Friend_Of_Blorgkind" type="0xdba0">
    <Title />
    <DisplayId>the Friend of Blorgkind</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Neo_Commander" type="0xdba1">
    <Title />
    <DisplayId>the Neo Commander</DisplayId>
    <Class>Title</Class>
    <TitleTier>3</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Bada_Big_Boum" type="0xFE93">
    <Title />
    <DisplayId>Bada Big Boum</DisplayId>
    <Class>Title</Class>
    <TitleTier>4</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Wedded_by_Oryx" type="0xFE95">
    <Title />
    <DisplayId>Wedded by Oryx</DisplayId>
    <Class>Title</Class>
    <TitleTier>6</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Neo_Warriors" type="0xFE86">
    <Title />
    <DisplayId>the Neo Warriors</DisplayId>
    <Class>Title</Class>
    <TitleTier>4</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object id="Title_Realm_Knights" type="0xFE88">
    <Title />
    <DisplayId>the Realm Knights</DisplayId>
    <Class>Title</Class>
    <TitleTier>4</TitleTier>
    <TitleType>Full</TitleType>
    <SecretTitle />
  </Object>
<Object type="0x33d7" id="The Fool Tarot Card x1">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33d8" id="The Fool Tarot Card x2">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33d9" id="The Fool Tarot Card x3">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33da" id="The Fool Tarot Card x4">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33db" id="The Fool Tarot Card x5">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33dc" id="The Fool Tarot Card x6">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33dd" id="The Fool Tarot Card x7">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33de" id="The Fool Tarot Card x8">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33df" id="The Fool Tarot Card x9">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33e0" id="The Fool Tarot Card x10">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE,TAROT10</Labels>
  </Object>
<Object type="0x33e2" id="The Devil Tarot Card x1">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33e3" id="The Devil Tarot Card x2">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33e4" id="The Devil Tarot Card x3">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33e5" id="The Devil Tarot Card x4">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33e6" id="The Devil Tarot Card x5">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33e7" id="The Devil Tarot Card x6">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33e8" id="The Devil Tarot Card x7">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33e9" id="The Devil Tarot Card x8">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33ea" id="The Devil Tarot Card x9">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33eb" id="The Devil Tarot Card x10">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE,TAROT10</Labels>
  </Object>
<Object type="0x33ed" id="The Sun Tarot Card x1">
    <DisplayId>The Sun Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Sun - Card XIX of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Pirate's Expertise x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Sun Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33ee" id="The Sun Tarot Card x2">
    <DisplayId>The Sun Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Sun - Card XIX of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Pirate's Expertise x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Sun Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x33ef" id="The Sun Tarot Card x3">
    <DisplayId>The Sun Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x04</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Sun - Card XIX of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
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      <EffectInfo name="" description="" />
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<Object type="0x3430" id="The Moon Tarot Card x2">
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<Object type="0x3431" id="The Moon Tarot Card x3">
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    <Treasure />
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<Object type="0x3432" id="The Moon Tarot Card x4">
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<Object type="0x3433" id="The Moon Tarot Card x5">
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<Object type="0x3434" id="The Moon Tarot Card x6">
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    <Texture xOffset="2" yOffset="0">
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    <Texture xOffset="2" yOffset="0">
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<Object type="0x33fa" id="Death Tarot Card x3">
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    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Death - Card XIII of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Sandstone Resilience x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Death Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3400" id="Death Tarot Card x9">
    <DisplayId>Death Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Death - Card XIII of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Sandstone Resilience x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Death Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3401" id="Death Tarot Card x10">
    <DisplayId>Death Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Death - Card XIII of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Sandstone Resilience x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Death Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE,TAROT10</Labels>
  </Object>
<Object type="0x35f5" id="Premium Silver Card x1">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35f6" id="Premium Silver Card x2">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35f7" id="Premium Silver Card x3">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35f8" id="Premium Silver Card x4">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35f9" id="Premium Silver Card x5">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35fa" id="Premium Silver Card x6">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35fb" id="Premium Silver Card x7">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35fc" id="Premium Silver Card x8">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35fd" id="Premium Silver Card x9">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35fe" id="Premium Silver Card x10">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3600" id="Premium Gold Card x1">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3601" id="Premium Gold Card x2">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3602" id="Premium Gold Card x3">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3603" id="Premium Gold Card x4">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3604" id="Premium Gold Card x5">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3605" id="Premium Gold Card x6">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3606" id="Premium Gold Card x7">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3607" id="Premium Gold Card x8">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3608" id="Premium Gold Card x9">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3609" id="Premium Gold Card x10">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x360b" id="Premium Diamond Card x1">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x360c" id="Premium Diamond Card x2">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x360d" id="Premium Diamond Card x3">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x360e" id="Premium Diamond Card x4">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x360f" id="Premium Diamond Card x5">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3610" id="Premium Diamond Card x6">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3611" id="Premium Diamond Card x7">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3612" id="Premium Diamond Card x8">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3613" id="Premium Diamond Card x9">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3614" id="Premium Diamond Card x10">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb29" id="Malogia Technology x1">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb2a" id="Malogia Technology x2">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb2b" id="Malogia Technology x3">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb2c" id="Malogia Technology x4">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb2d" id="Malogia Technology x5">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb2e" id="Malogia Technology x6">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb2f" id="Malogia Technology x7">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb30" id="Malogia Technology x8">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb31" id="Malogia Technology x9">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb32" id="Malogia Technology x10">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb34" id="Untaris Technology x1">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb35" id="Untaris Technology x2">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb36" id="Untaris Technology x3">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb37" id="Untaris Technology x4">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb38" id="Untaris Technology x5">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb39" id="Untaris Technology x6">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb3a" id="Untaris Technology x7">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb3b" id="Untaris Technology x8">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb3c" id="Untaris Technology x9">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb3d" id="Untaris Technology x10">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb3f" id="Forax Technology x1">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb40" id="Forax Technology x2">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb41" id="Forax Technology x3">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb42" id="Forax Technology x4">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb43" id="Forax Technology x5">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb44" id="Forax Technology x6">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb45" id="Forax Technology x7">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb46" id="Forax Technology x8">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb47" id="Forax Technology x9">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb48" id="Forax Technology x10">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb4a" id="Katalund Technology x1">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb4b" id="Katalund Technology x2">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb4c" id="Katalund Technology x3">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb4d" id="Katalund Technology x4">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb4e" id="Katalund Technology x5">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb4f" id="Katalund Technology x6">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb50" id="Katalund Technology x7">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb51" id="Katalund Technology x8">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb52" id="Katalund Technology x9">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0xdb53" id="Katalund Technology x10">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x79c4" id="Nightmatter Core x1">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x79c5" id="Nightmatter Core x2">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x79c6" id="Nightmatter Core x3">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x79c7" id="Nightmatter Core x4">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x79c8" id="Nightmatter Core x5">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x79c9" id="Nightmatter Core x6">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x79ca" id="Nightmatter Core x7">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x79cb" id="Nightmatter Core x8">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x79cc" id="Nightmatter Core x9">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x79cd" id="Nightmatter Core x10">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a4d" id="Permafrost Snowflake x1">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a4e" id="Permafrost Snowflake x2">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a4f" id="Permafrost Snowflake x3">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a50" id="Permafrost Snowflake x4">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a51" id="Permafrost Snowflake x5">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a52" id="Permafrost Snowflake x6">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a53" id="Permafrost Snowflake x7">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a54" id="Permafrost Snowflake x8">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a55" id="Permafrost Snowflake x9">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a56" id="Permafrost Snowflake x10">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a58" id="Freezing Core x1">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a59" id="Freezing Core x2">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a5a" id="Freezing Core x3">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a5b" id="Freezing Core x4">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a5c" id="Freezing Core x5">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a5d" id="Freezing Core x6">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a5e" id="Freezing Core x7">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a5f" id="Freezing Core x8">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a60" id="Freezing Core x9">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3a61" id="Freezing Core x10">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x343b" id="Amber Honeycomb x1">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x343c" id="Amber Honeycomb x2">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x343d" id="Amber Honeycomb x3">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x343e" id="Amber Honeycomb x4">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x343f" id="Amber Honeycomb x5">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3440" id="Amber Honeycomb x6">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3441" id="Amber Honeycomb x7">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3442" id="Amber Honeycomb x8">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3443" id="Amber Honeycomb x9">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3444" id="Amber Honeycomb x10">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved piece of honeycomb.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3446" id="Precision Cog x1">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3447" id="Precision Cog x2">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3448" id="Precision Cog x3">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3449" id="Precision Cog x4">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x344a" id="Precision Cog x5">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x344b" id="Precision Cog x6">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x344c" id="Precision Cog x7">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x344d" id="Precision Cog x8">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x344e" id="Precision Cog x9">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x344f" id="Precision Cog x10">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35ea" id="Ivory Heart x1">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35eb" id="Ivory Heart x2">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35ec" id="Ivory Heart x3">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35ed" id="Ivory Heart x4">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35ee" id="Ivory Heart x5">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35ef" id="Ivory Heart x6">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35f0" id="Ivory Heart x7">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35f1" id="Ivory Heart x8">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35f2" id="Ivory Heart x9">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x35f3" id="Ivory Heart x10">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3616" id="Ascension Ankh x1">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3617" id="Ascension Ankh x2">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3618" id="Ascension Ankh x3">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3619" id="Ascension Ankh x4">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x361a" id="Ascension Ankh x5">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x361b" id="Ascension Ankh x6">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x361c" id="Ascension Ankh x7">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x361d" id="Ascension Ankh x8">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x361e" id="Ascension Ankh x9">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x361f" id="Ascension Ankh x10">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39e6" id="Spectral Arrowhead x1">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39e7" id="Spectral Arrowhead x2">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39e8" id="Spectral Arrowhead x3">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39e9" id="Spectral Arrowhead x4">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39ea" id="Spectral Arrowhead x5">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39eb" id="Spectral Arrowhead x6">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39ec" id="Spectral Arrowhead x7">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39ed" id="Spectral Arrowhead x8">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39ee" id="Spectral Arrowhead x9">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39ef" id="Spectral Arrowhead x10">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39f1" id="Adamantine Ingot x1">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39f2" id="Adamantine Ingot x2">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39f3" id="Adamantine Ingot x3">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39f4" id="Adamantine Ingot x4">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39f5" id="Adamantine Ingot x5">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39f6" id="Adamantine Ingot x6">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39f7" id="Adamantine Ingot x7">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39f8" id="Adamantine Ingot x8">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39f9" id="Adamantine Ingot x9">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x39fa" id="Adamantine Ingot x10">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3621" id="The Wheel of Fortune Tarot Card x1">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3622" id="The Wheel of Fortune Tarot Card x2">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3623" id="The Wheel of Fortune Tarot Card x3">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3624" id="The Wheel of Fortune Tarot Card x4">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3625" id="The Wheel of Fortune Tarot Card x5">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3626" id="The Wheel of Fortune Tarot Card x6">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3627" id="The Wheel of Fortune Tarot Card x7">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3628" id="The Wheel of Fortune Tarot Card x8">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x3629" id="The Wheel of Fortune Tarot Card x9">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
<Object type="0x362a" id="The Wheel of Fortune Tarot Card x10">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE,TAROT10</Labels>
  </Object>
<Object type="0xfd0" id="Legacy Heroic Undead Lair Unlocker x 1">
    <DisplayId>Legacy Heroic Undead Lair Incantation</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xe7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Range" description="2.5" />
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <Quantity>1</Quantity>
  </Object>
<Object type="0xfd1" id="Legacy Heroic Undead Lair Unlocker x 2">
    <DisplayId>Legacy Heroic Undead Lair Incantation</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xe7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Range" description="2.5" />
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <SuccessorId>Legacy Heroic Undead Lair Unlocker x 1</SuccessorId>
    <Quantity>2</Quantity>
  </Object>
<Object type="0xfd2" id="Legacy Heroic Undead Lair Unlocker x 3">
    <DisplayId>Legacy Heroic Undead Lair Incantation</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xe7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Range" description="2.5" />
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <SuccessorId>Legacy Heroic Undead Lair Unlocker x 2</SuccessorId>
    <Quantity>3</Quantity>
  </Object>
<Object type="0xfd3" id="Legacy Heroic Undead Lair Unlocker x 4">
    <DisplayId>Legacy Heroic Undead Lair Incantation</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xe7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Range" description="2.5" />
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <SuccessorId>Legacy Heroic Undead Lair Unlocker x 3</SuccessorId>
    <Quantity>4</Quantity>
  </Object>
<Object type="0xfd4" id="Legacy Heroic Undead Lair Unlocker x 5">
    <DisplayId>Legacy Heroic Undead Lair Incantation</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xe7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Range" description="2.5" />
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <SuccessorId>Legacy Heroic Undead Lair Unlocker x 4</SuccessorId>
    <Quantity>5</Quantity>
  </Object>
<Object type="0x21C3" id="Mystery ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21C4" id="Mystery ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21C5" id="Mystery ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21C6" id="Mystery ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21C7" id="Mystery ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21C8" id="Mystery ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>300</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21C9" id="Mystery ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>350</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21CA" id="Mystery ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21CB" id="Mystery ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21CC" id="Mystery ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21CD" id="Mystery ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21CE" id="Mystery ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21CF" id="Mystery ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21D0" id="Mystery ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x21D1" id="Mystery ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Mystery ST Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Mystery ST Chest">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x413" id="Golden Egg x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x414" id="Golden Egg x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x415" id="Golden Egg x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x416" id="Golden Egg x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x417" id="Golden Egg x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x418" id="Golden Egg x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x419" id="Golden Egg x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x41A" id="Golden Egg x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x41B" id="Golden Egg x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x41C" id="Golden Egg x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x41D" id="Golden Egg x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x41E" id="Golden Egg x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x41F" id="Golden Egg x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x420" id="Golden Egg x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x421" id="Golden Egg x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x422" id="Golden Egg x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x423" id="Golden Egg x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x424" id="Golden Egg x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x425" id="Golden Egg x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x426" id="Golden Egg x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1661" id="Heart x 1">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x1</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1662" id="Heart x 2">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x2</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1663" id="Heart x 3">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x3</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1664" id="Heart x 4">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x4</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
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    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x1665" id="Heart x 5">
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    <DisplayId>Heart x5</DisplayId>
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      <File>lofiObj3</File>
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    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
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    <BagType>2</BagType>
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<Object type="0x1666" id="Heart x 6">
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    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x1667" id="Heart x 7">
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    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
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      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x1668" id="Heart x 8">
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    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
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      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x1669" id="Heart x 9">
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    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
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      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x166a" id="Heart x 10">
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    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>10</Quantity>
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      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
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    <Track />
    <Consumable />
    <Treasure />
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<Object type="0x5b4c" id="Love Letter x 1">
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    <Item />
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    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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<Object type="0x5b4d" id="Love Letter x 2">
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    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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<Object type="0x5b4e" id="Love Letter x 3">
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    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x5b4f" id="Love Letter x 4">
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x5b50" id="Love Letter x 5">
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    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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<Object type="0x5b51" id="Love Letter x 6">
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    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x5b52" id="Love Letter x 7">
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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<Object type="0x5b53" id="Love Letter x 8">
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x5b54" id="Love Letter x 9">
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    <Texture>
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    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x5b55" id="Love Letter x 10">
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    <Texture>
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      <Index>0x5f4</Index>
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    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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    <Soulbound />
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<Object type="0x5b56" id="Love Letter x 11">
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    <Item />
    <DisplayId>Love Letter x11</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
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    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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    <Soulbound />
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<Object type="0x5b57" id="Love Letter x 12">
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    <Item />
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    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
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    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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    <Soulbound />
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<Object type="0x5b58" id="Love Letter x 13">
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    <Item />
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    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
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    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x5b59" id="Love Letter x 14">
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    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
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    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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    <Soulbound />
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<Object type="0x5b5a" id="Love Letter x 15">
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    <Texture>
      <File>lofiObj3</File>
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    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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    <Soulbound />
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<Object type="0x5b5b" id="Love Letter x 16">
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    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
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    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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    <Soulbound />
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<Object type="0x5b5c" id="Love Letter x 17">
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    <Texture>
      <File>lofiObj3</File>
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    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x5b5d" id="Love Letter x 18">
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    <Texture>
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    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x5b5e" id="Love Letter x 19">
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    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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<Object type="0x5b5f" id="Love Letter x 20">
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    <Texture>
      <File>lofiObj3</File>
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    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
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    <Soulbound />
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<Object type="0x4854" id="Chest Coupon x 1">
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    <Item />
    <DisplayId>Chest Coupon x1</DisplayId>
    <Texture>
      <File>lofiObj2</File>
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      <EffectInfo name="Stack limit" description="5" />
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    <Soulbound />
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<Object type="0x4855" id="Chest Coupon x 2">
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    <Item />
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    <Texture>
      <File>lofiObj2</File>
      <Index>0x13e</Index>
    </Texture>
    <SlotType>10</SlotType>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
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<Object type="0x4856" id="Chest Coupon x 3">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Chest Coupon x3</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Vault Chest Unlocker.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
    <Track />
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<Object type="0x4857" id="Chest Coupon x 4">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Chest Coupon x4</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Vault Chest Unlocker.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
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<Object type="0x4858" id="Chest Coupon x 5">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Chest Coupon x5</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use it to obtain a Vault Chest Unlocker!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="Vault Chest Unlocker">Exchange</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x485a" id="Char Slot Coupon x 1">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Char Slot Coupon x1</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Character Slot Unlocker.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0x485b" id="Char Slot Coupon x 2">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Char Slot Coupon x2</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Character Slot Unlocker.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0x485c" id="Char Slot Coupon x 3">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Char Slot Coupon x3</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Character Slot Unlocker.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0x485d" id="Char Slot Coupon x 4">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Char Slot Coupon x4</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Character Slot Unlocker.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0x485e" id="Char Slot Coupon x 5">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Char Slot Coupon x5</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use it to obtain a Character Slot Unlocker!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="Char Slot Unlocker">Exchange</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x41fa" id="Amethyst Shard x 1">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Amethyst Shard x1</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x41fb" id="Amethyst Shard x 2">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Amethyst Shard x2</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x41fc" id="Amethyst Shard x 3">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Amethyst Shard x3</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x41fd" id="Amethyst Shard x 4">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Amethyst Shard x4</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x41fe" id="Amethyst Shard x 5">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Amethyst Shard x5</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x41ff" id="Amethyst Shard x 6">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Amethyst Shard x6</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x4200" id="Amethyst Shard x 7">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Amethyst Shard x7</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x4201" id="Amethyst Shard x 8">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Amethyst Shard x8</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x4202" id="Amethyst Shard x 9">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Amethyst Shard x9</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x4203" id="Amethyst Shard x 10">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Amethyst Shard x10</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x642a" id="Sapphire Shard x 1">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Sapphire Shard x1</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x133</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x642b" id="Sapphire Shard x 2">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Sapphire Shard x2</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x133</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x642c" id="Sapphire Shard x 3">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Sapphire Shard x3</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x133</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x642d" id="Sapphire Shard x 4">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Sapphire Shard x4</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x133</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x642e" id="Sapphire Shard x 5">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Sapphire Shard x5</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x133</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x642f" id="Sapphire Shard x 6">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Sapphire Shard x6</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x133</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x6430" id="Sapphire Shard x 7">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Sapphire Shard x7</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x133</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x6431" id="Sapphire Shard x 8">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Sapphire Shard x8</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x133</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x6432" id="Sapphire Shard x 9">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Sapphire Shard x9</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x133</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x6433" id="Sapphire Shard x 10">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Sapphire Shard x10</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x133</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x295f" id="Topaz Shard x 1">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Topaz Shard x1</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x135</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2960" id="Topaz Shard x 2">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Topaz Shard x2</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x135</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2961" id="Topaz Shard x 3">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Topaz Shard x3</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x135</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2962" id="Topaz Shard x 4">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Topaz Shard x4</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x135</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2963" id="Topaz Shard x 5">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Topaz Shard x5</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x135</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2964" id="Topaz Shard x 6">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Topaz Shard x6</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x135</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2965" id="Topaz Shard x 7">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Topaz Shard x7</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x135</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2966" id="Topaz Shard x 8">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Topaz Shard x8</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x135</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2967" id="Topaz Shard x 9">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Topaz Shard x9</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x135</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2968" id="Topaz Shard x 10">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Topaz Shard x10</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x135</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60a1" id="Mystery ST Skin Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60a2" id="Mystery ST Skin Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60a3" id="Mystery ST Skin Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60a4" id="Mystery ST Skin Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60a5" id="Mystery ST Skin Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60a6" id="Mystery ST Skin Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>300</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60a7" id="Mystery ST Skin Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>350</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60a8" id="Mystery ST Skin Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60a9" id="Mystery ST Skin Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60aa" id="Mystery ST Skin Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60ab" id="Mystery ST Skin Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60ac" id="Mystery ST Skin Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60ad" id="Mystery ST Skin Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60ae" id="Mystery ST Skin Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60af" id="Mystery ST Skin Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Mystery ST Skin! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Mystery ST Skin">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x6657" id="Katalund Fragment x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6658" id="Katalund Fragment x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6659" id="Katalund Fragment x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x665a" id="Katalund Fragment x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x665b" id="Katalund Fragment x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x665c" id="Katalund Fragment x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x665d" id="Katalund Fragment x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x665e" id="Katalund Fragment x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x665f" id="Katalund Fragment x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6660" id="Katalund Fragment x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6661" id="Katalund Fragment x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6662" id="Katalund Fragment x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6663" id="Katalund Fragment x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6664" id="Katalund Fragment x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6665" id="Katalund Fragment x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6666" id="Katalund Fragment x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6667" id="Katalund Fragment x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6668" id="Katalund Fragment x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6669" id="Katalund Fragment x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x666a" id="Katalund Fragment x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x666b" id="Katalund Fragment x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x666c" id="Katalund Fragment x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x666d" id="Katalund Fragment x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x666e" id="Katalund Fragment x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x666f" id="Katalund Fragment x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x4cce" id="Forax Fragment x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13c</Index>
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    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x646c" id="Metal Scrap x4">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x646d" id="Metal Scrap x5">
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    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x646e" id="Metal Scrap x6">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x646f" id="Metal Scrap x7">
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    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6470" id="Metal Scrap x8">
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    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6471" id="Metal Scrap x9">
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    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6472" id="Metal Scrap x10">
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    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6473" id="Metal Scrap x11">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x6474" id="Metal Scrap x12">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x6475" id="Metal Scrap x13">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6476" id="Metal Scrap x14">
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    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x6477" id="Metal Scrap x15">
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    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x6478" id="Metal Scrap x16">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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<Object type="0x6479" id="Metal Scrap x17">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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<Object type="0x647a" id="Metal Scrap x18">
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    <Texture xOffset="2" yOffset="2">
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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<Object type="0x647b" id="Metal Scrap x19">
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    <Item />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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<Object type="0x647c" id="Metal Scrap x20">
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    <Item />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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<Object type="0x647d" id="Metal Scrap x21">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x647e" id="Metal Scrap x22">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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<Object type="0x647f" id="Metal Scrap x23">
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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<Object type="0x6480" id="Metal Scrap x24">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x6481" id="Metal Scrap x25">
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    <Item />
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      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x2f04" id="Crystal of Fortune x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x2f05" id="Crystal of Fortune x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x2f06" id="Crystal of Fortune x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
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    <SlotType>10</SlotType>
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    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Soulbound />
    <feedPower>1200</feedPower>
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x2f07" id="Crystal of Fortune x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
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    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Soulbound />
    <feedPower>1600</feedPower>
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x2f08" id="Crystal of Fortune x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
    </Texture>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Soulbound />
    <feedPower>2000</feedPower>
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    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2f09" id="Crystal of Fortune x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
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    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Soulbound />
    <feedPower>2100</feedPower>
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    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2f0a" id="Crystal of Fortune x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
    </Texture>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Soulbound />
    <feedPower>2200</feedPower>
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2f0b" id="Crystal of Fortune x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
    </Texture>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Soulbound />
    <feedPower>2300</feedPower>
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2f0c" id="Crystal of Fortune x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
    </Texture>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
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<Object type="0x2f0d" id="Crystal of Fortune x10">
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      <File>d2LofiObjEmbed</File>
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    <Treasure />
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<Object type="0x2f0e" id="Crystal of Fortune x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
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    <ExtraTooltipData>
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x2f0f" id="Crystal of Fortune x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x2f10" id="Crystal of Fortune x13">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x2f11" id="Crystal of Fortune x14">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x2f12" id="Crystal of Fortune x15">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Treasure />
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<Object type="0x2f13" id="Crystal of Fortune x16">
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x2f14" id="Crystal of Fortune x17">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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      <EffectInfo name="Stack limit" description="20" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x2f15" id="Crystal of Fortune x18">
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    <Item />
    <Texture>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Treasure />
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<Object type="0x2f16" id="Crystal of Fortune x19">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x2f17" id="Crystal of Fortune x20">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x4af7" id="Crystal of Extreme Fortune x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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    <Treasure />
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<Object type="0x4af8" id="Crystal of Extreme Fortune x2">
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    <Item />
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    <Treasure />
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<Object type="0x4af9" id="Crystal of Extreme Fortune x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Treasure />
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<Object type="0x4afa" id="Crystal of Extreme Fortune x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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    <Treasure />
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<Object type="0x4afb" id="Crystal of Extreme Fortune x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Treasure />
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<Object type="0x4afc" id="Crystal of Extreme Fortune x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x4afd" id="Crystal of Extreme Fortune x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
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      <EffectInfo name="Stack limit" description="20" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x4afe" id="Crystal of Extreme Fortune x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x4aff" id="Crystal of Extreme Fortune x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
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      <EffectInfo name="Stack limit" description="20" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x4b00" id="Crystal of Extreme Fortune x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0x4b01" id="Crystal of Extreme Fortune x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x4b02" id="Crystal of Extreme Fortune x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
    </ExtraTooltipData>
    <Soulbound />
    <feedPower>2700</feedPower>
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x4b03" id="Crystal of Extreme Fortune x13">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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    <SlotType>10</SlotType>
    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Soulbound />
    <feedPower>2800</feedPower>
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x4b04" id="Crystal of Extreme Fortune x14">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Soulbound />
    <feedPower>2900</feedPower>
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x4b05" id="Crystal of Extreme Fortune x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Soulbound />
    <feedPower>3000</feedPower>
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x4b06" id="Crystal of Extreme Fortune x16">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Soulbound />
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    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x4b07" id="Crystal of Extreme Fortune x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Soulbound />
    <feedPower>3200</feedPower>
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x4b08" id="Crystal of Extreme Fortune x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Soulbound />
    <feedPower>3300</feedPower>
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    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x4b09" id="Crystal of Extreme Fortune x19">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Soulbound />
    <feedPower>3400</feedPower>
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    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x4b0a" id="Crystal of Extreme Fortune x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Soulbound />
    <feedPower>3500</feedPower>
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x73da" id="Crystal Fragment x1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
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    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73db" id="Crystal Fragment x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73dc" id="Crystal Fragment x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73dd" id="Crystal Fragment x4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
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    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73de" id="Crystal Fragment x5">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73df" id="Crystal Fragment x6">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73e0" id="Crystal Fragment x7">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73e1" id="Crystal Fragment x8">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73e2" id="Crystal Fragment x9">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73e3" id="Crystal Fragment x10">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73e4" id="Crystal Fragment x11">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73e5" id="Crystal Fragment x12">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73e6" id="Crystal Fragment x13">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73e7" id="Crystal Fragment x14">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73e8" id="Crystal Fragment x15">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73e9" id="Crystal Fragment x16">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73ea" id="Crystal Fragment x17">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73eb" id="Crystal Fragment x18">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73ec" id="Crystal Fragment x19">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73ed" id="Crystal Fragment x20">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73ee" id="Crystal Fragment x21">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73ef" id="Crystal Fragment x22">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73f0" id="Crystal Fragment x23">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73f1" id="Crystal Fragment x24">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73f2" id="Crystal Fragment x25">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73f3" id="Crystal Fragment x26">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73f4" id="Crystal Fragment x27">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73f5" id="Crystal Fragment x28">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73f6" id="Crystal Fragment x29">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73f7" id="Crystal Fragment x30">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="Crystal Key">Exchange</Activate>
    <BagType>2</BagType>
    <Track />
    <Consumable />
    <Treasure />
  </Object>
<Object type="0x7120" id="Universal Fragment x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7121" id="Universal Fragment x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7122" id="Universal Fragment x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7123" id="Universal Fragment x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7124" id="Universal Fragment x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7125" id="Universal Fragment x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7126" id="Universal Fragment x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7127" id="Universal Fragment x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7128" id="Universal Fragment x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7129" id="Universal Fragment x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x712a" id="Universal Fragment x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x712b" id="Universal Fragment x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x712c" id="Universal Fragment x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x712d" id="Universal Fragment x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x712e" id="Universal Fragment x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x712f" id="Universal Fragment x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7130" id="Universal Fragment x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7131" id="Universal Fragment x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7132" id="Universal Fragment x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7133" id="Universal Fragment x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7b3f" id="Agents of Oryx Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b40" id="Agents of Oryx Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b41" id="Agents of Oryx Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b42" id="Agents of Oryx Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b43" id="Agents of Oryx Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b44" id="Agents of Oryx Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b45" id="Agents of Oryx Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b46" id="Agents of Oryx Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b47" id="Agents of Oryx Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b48" id="Agents of Oryx Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b49" id="Agents of Oryx Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b4a" id="Agents of Oryx Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b4b" id="Agents of Oryx Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b4c" id="Agents of Oryx Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7b4d" id="Agents of Oryx Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <UniqueID />
    <Labels>FORGESTORE</Labels>
    <EnchantmentSlots slotChance="0,0,0,0" seasonalSlotMod="0" forgeSlotMod="0" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
<Object type="0x5be3" id="Shard of the Mad God x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>1</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x1">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 1 Agent of Oryx Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5be4" id="Shard of the Mad God x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>2</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x2">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 2 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5be5" id="Shard of the Mad God x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>3</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x3">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 3 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5be6" id="Shard of the Mad God x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>4</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x4">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 4 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5be7" id="Shard of the Mad God x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>5</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x5">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 5 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5be8" id="Shard of the Mad God x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>6</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x6">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 6 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5be9" id="Shard of the Mad God x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>7</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x7">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 7 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bea" id="Shard of the Mad God x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>8</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x8">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 8 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5beb" id="Shard of the Mad God x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>9</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x9">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 9 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bec" id="Shard of the Mad God x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>10</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x10">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 10 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bed" id="Shard of the Mad God x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>11</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x11">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 11 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bee" id="Shard of the Mad God x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>12</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x12">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 12 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bef" id="Shard of the Mad God x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>13</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x13">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 13 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bf0" id="Shard of the Mad God x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>14</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x14">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 14 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bf1" id="Shard of the Mad God x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>15</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bf2" id="Shard of the Mad God x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>16</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bf3" id="Shard of the Mad God x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>17</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bf4" id="Shard of the Mad God x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>18</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bf5" id="Shard of the Mad God x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>19</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bf6" id="Shard of the Mad God x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>20</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bf7" id="Shard of the Mad God x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>21</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bf8" id="Shard of the Mad God x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>22</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bf9" id="Shard of the Mad God x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>23</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bfa" id="Shard of the Mad God x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>24</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bfb" id="Shard of the Mad God x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>25</Quantity>
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x371c" id="Soul Spark x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x371d" id="Soul Spark x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x371e" id="Soul Spark x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x371f" id="Soul Spark x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3720" id="Soul Spark x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3721" id="Soul Spark x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3722" id="Soul Spark x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3723" id="Soul Spark x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3724" id="Soul Spark x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3725" id="Soul Spark x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3726" id="Soul Spark x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3727" id="Soul Spark x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3728" id="Soul Spark x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3729" id="Soul Spark x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x372a" id="Soul Spark x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x372b" id="Soul Spark x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x372c" id="Soul Spark x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x372d" id="Soul Spark x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x372e" id="Soul Spark x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x372f" id="Soul Spark x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3730" id="Soul Spark x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3731" id="Soul Spark x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3732" id="Soul Spark x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3733" id="Soul Spark x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x3734" id="Soul Spark x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72ad" id="Cursed Coin x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72ae" id="Cursed Coin x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72af" id="Cursed Coin x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72b0" id="Cursed Coin x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72b1" id="Cursed Coin x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72b2" id="Cursed Coin x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72b3" id="Cursed Coin x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72b4" id="Cursed Coin x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72b5" id="Cursed Coin x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72b6" id="Cursed Coin x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72b7" id="Cursed Coin x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72b8" id="Cursed Coin x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72b9" id="Cursed Coin x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72ba" id="Cursed Coin x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72bb" id="Cursed Coin x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72bc" id="Cursed Coin x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72bd" id="Cursed Coin x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72be" id="Cursed Coin x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72bf" id="Cursed Coin x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72c0" id="Cursed Coin x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72c1" id="Cursed Coin x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72c2" id="Cursed Coin x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72c3" id="Cursed Coin x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72c4" id="Cursed Coin x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x72c5" id="Cursed Coin x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x261c" id="Bone Sigil x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x261d" id="Bone Sigil x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x261e" id="Bone Sigil x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x261f" id="Bone Sigil x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2620" id="Bone Sigil x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2621" id="Bone Sigil x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2622" id="Bone Sigil x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2623" id="Bone Sigil x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2624" id="Bone Sigil x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2625" id="Bone Sigil x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2626" id="Bone Sigil x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2627" id="Bone Sigil x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2628" id="Bone Sigil x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2629" id="Bone Sigil x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x262a" id="Bone Sigil x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x262b" id="Bone Sigil x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x262c" id="Bone Sigil x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x262d" id="Bone Sigil x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x262e" id="Bone Sigil x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x262f" id="Bone Sigil x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2630" id="Bone Sigil x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2631" id="Bone Sigil x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2632" id="Bone Sigil x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2633" id="Bone Sigil x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2634" id="Bone Sigil x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x5bfd" id="Shard of the Doorwarden x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>1</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x1">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 1 Agent of Oryx Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bfe" id="Shard of the Doorwarden x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>2</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x2">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 2 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5bff" id="Shard of the Doorwarden x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>3</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x3">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 3 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c00" id="Shard of the Doorwarden x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>4</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x4">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 4 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c01" id="Shard of the Doorwarden x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>5</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x5">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 5 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c02" id="Shard of the Doorwarden x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>6</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x6">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 6 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c03" id="Shard of the Doorwarden x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>7</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x7">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 7 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c04" id="Shard of the Doorwarden x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>8</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x8">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 8 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c05" id="Shard of the Doorwarden x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>9</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x9">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 9 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c06" id="Shard of the Doorwarden x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>10</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x10">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 10 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c07" id="Shard of the Doorwarden x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>11</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x11">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 11 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c08" id="Shard of the Doorwarden x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>12</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x12">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 12 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c09" id="Shard of the Doorwarden x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>13</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x13">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 13 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c0a" id="Shard of the Doorwarden x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>14</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x14">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 14 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c0b" id="Shard of the Doorwarden x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>15</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c0c" id="Shard of the Doorwarden x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>16</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c0d" id="Shard of the Doorwarden x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>17</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c0e" id="Shard of the Doorwarden x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>18</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c0f" id="Shard of the Doorwarden x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>19</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c10" id="Shard of the Doorwarden x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>20</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c11" id="Shard of the Doorwarden x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>21</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c12" id="Shard of the Doorwarden x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>22</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c13" id="Shard of the Doorwarden x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>23</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c14" id="Shard of the Doorwarden x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>24</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c15" id="Shard of the Doorwarden x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>25</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c16" id="Shard of the Doorwarden x26">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>26</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c17" id="Shard of the Doorwarden x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>27</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c18" id="Shard of the Doorwarden x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>28</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c19" id="Shard of the Doorwarden x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>29</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c1a" id="Shard of the Doorwarden x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>30</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c1b" id="Shard of the Doorwarden x31">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>31</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c1c" id="Shard of the Doorwarden x32">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>32</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c1d" id="Shard of the Doorwarden x33">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>33</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c1e" id="Shard of the Doorwarden x34">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>34</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c1f" id="Shard of the Doorwarden x35">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>35</Quantity>
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x296b" id="Carnival Token x 1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x296c" id="Carnival Token x 2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x296d" id="Carnival Token x 3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x296e" id="Carnival Token x 4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x296f" id="Carnival Token x 5">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2970" id="Carnival Token x 6">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2971" id="Carnival Token x 7">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2972" id="Carnival Token x 8">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2973" id="Carnival Token x 9">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2974" id="Carnival Token x 10">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2976" id="Patty Token x1">
    <DisplayId>Paddy Token x1</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2977" id="Patty Token x2">
    <DisplayId>Paddy Token x2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2978" id="Patty Token x3">
    <DisplayId>Paddy Token x3</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2979" id="Patty Token x4">
    <DisplayId>Paddy Token x4</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x297a" id="Patty Token x5">
    <DisplayId>Paddy Token x5</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x297b" id="Patty Token x6">
    <DisplayId>Paddy Token x6</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x297c" id="Patty Token x7">
    <DisplayId>Paddy Token x7</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x297d" id="Patty Token x8">
    <DisplayId>Paddy Token x8</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x297e" id="Patty Token x9">
    <DisplayId>Paddy Token x9</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x297f" id="Patty Token x10">
    <DisplayId>Paddy Token x10</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2980" id="Patty Token x11">
    <DisplayId>Paddy Token x11</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2981" id="Patty Token x12">
    <DisplayId>Paddy Token x12</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2982" id="Patty Token x13">
    <DisplayId>Paddy Token x13</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2983" id="Patty Token x14">
    <DisplayId>Paddy Token x14</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2984" id="Patty Token x15">
    <DisplayId>Paddy Token x15</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="St. Paddy's Bag x1">Exchange</Activate>
    <BagType>2</BagType>
    <Track />
    <Consumable />
    <Treasure />
  </Object>
<Object type="0x5c35" id="Shard of the Intern x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>1</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x1">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 1 Agent of Oryx Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c36" id="Shard of the Intern x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>2</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x2">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 2 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c37" id="Shard of the Intern x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>3</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x3">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 3 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c38" id="Shard of the Intern x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>4</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x4">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 4 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c39" id="Shard of the Intern x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>5</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x5">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 5 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c3a" id="Shard of the Intern x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>6</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x6">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 6 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c3b" id="Shard of the Intern x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>7</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x7">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 7 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c3c" id="Shard of the Intern x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>8</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x8">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 8 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c3d" id="Shard of the Intern x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>9</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x9">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 9 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c3e" id="Shard of the Intern x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>10</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x10">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 10 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c3f" id="Shard of the Intern x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>11</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x11">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 11 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c40" id="Shard of the Intern x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>12</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x12">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 12 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c41" id="Shard of the Intern x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>13</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x13">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 13 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c42" id="Shard of the Intern x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>14</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x14">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 14 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x5c43" id="Shard of the Intern x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
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    <Quantity>15</Quantity>
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
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      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
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    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c01" id="Food Voucher x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c02" id="Food Voucher x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c03" id="Food Voucher x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c04" id="Food Voucher x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x7c05" id="Food Voucher x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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<Object type="0x7c06" id="Food Voucher x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x7c07" id="Food Voucher x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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<Object type="0x7c08" id="Food Voucher x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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<Object type="0x7c09" id="Food Voucher x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x7c0a" id="Food Voucher x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>10</Quantity>
    <Activate>MysteryDyes</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
      <EffectInfo name="Status" description="Ready to use!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
<Object type="0x7c0b" id="Food Voucher x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c0c" id="Food Voucher x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x7c0d" id="Food Voucher x13">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x7c0e" id="Food Voucher x14">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c0f" id="Food Voucher x15">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
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<Object type="0x7c10" id="Food Voucher x16">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
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    <Treasure />
  </Object>
<Object type="0x7c11" id="Food Voucher x17">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
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  </Object>
<Object type="0x7c12" id="Food Voucher x18">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Treasure />
  </Object>
<Object type="0x7c13" id="Food Voucher x19">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c14" id="Food Voucher x20">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>20</Quantity>
    <Activate>MysteryDyes</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
      <EffectInfo name="Status" description="Ready to use!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
<Object type="0x7c15" id="Food Voucher x21">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c16" id="Food Voucher x22">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c17" id="Food Voucher x23">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c18" id="Food Voucher x24">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c19" id="Food Voucher x25">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c1a" id="Food Voucher x26">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c1b" id="Food Voucher x27">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c1c" id="Food Voucher x28">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c1d" id="Food Voucher x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c1e" id="Food Voucher x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>30</Quantity>
    <Activate>MysteryDyes</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
      <EffectInfo name="Status" description="Ready to use!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
<Object type="0x7c1f" id="Food Voucher x31">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
    </Texture>
    <SlotType>10</SlotType>
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    <Quantity>31</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c20" id="Food Voucher x32">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>32</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c21" id="Food Voucher x33">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>33</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c22" id="Food Voucher x34">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>34</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c23" id="Food Voucher x35">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>35</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c24" id="Food Voucher x36">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>36</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c25" id="Food Voucher x37">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>37</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c26" id="Food Voucher x38">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>38</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c27" id="Food Voucher x39">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>39</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7c28" id="Food Voucher x40">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2da</Index>
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    <SlotType>10</SlotType>
    <Description>A voucher to treat your pet for free in a fancy Restaurant. Collect 10, 20, 30 or 40 and use them to obtain a random pet food item. The more vouchers, the tastier the food. \n\nSprite Credits: Tyii</Description>
    <Quantity>40</Quantity>
    <Activate>MysteryDyes</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10,20,30,40" />
      <EffectInfo name="Event" description="The Appetizer" />
      <EffectInfo name="Status" description="Ready to use!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
<Object type="0x7c2a" id="Zombie Hand x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Mizumi</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c2b" id="Zombie Hand x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Mizumi</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c2c" id="Zombie Hand x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Mizumi</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c2d" id="Zombie Hand x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Mizumi</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c2e" id="Zombie Hand x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f6</Index>
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    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Mizumi</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c2f" id="Zombie Hand x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Mizumi</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c30" id="Zombie Hand x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Mizumi</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c31" id="Zombie Hand x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Mizumi</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c32" id="Zombie Hand x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Mizumi</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c33" id="Zombie Hand x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f6</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Mizumi</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c35" id="Zombie Foot x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c36" id="Zombie Foot x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c37" id="Zombie Foot x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c38" id="Zombie Foot x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c39" id="Zombie Foot x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c3a" id="Zombie Foot x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c3b" id="Zombie Foot x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c3c" id="Zombie Foot x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c3d" id="Zombie Foot x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c3e" id="Zombie Foot x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c40" id="Brain x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c41" id="Brain x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c42" id="Brain x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c43" id="Brain x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c44" id="Brain x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c45" id="Brain x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c46" id="Brain x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c47" id="Brain x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c48" id="Brain x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c49" id="Brain x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c4a" id="Brain x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c4b" id="Brain x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c4c" id="Brain x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c4d" id="Brain x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c4e" id="Brain x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c4f" id="Brain x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c50" id="Brain x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c51" id="Brain x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c52" id="Brain x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c53" id="Brain x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c54" id="Brain x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c55" id="Brain x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c56" id="Brain x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c57" id="Brain x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c58" id="Brain x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c7b" id="Halloween Mystery ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c7c" id="Halloween Mystery ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c7d" id="Halloween Mystery ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c7e" id="Halloween Mystery ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c7f" id="Halloween Mystery ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c80" id="Halloween Mystery ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>300</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c81" id="Halloween Mystery ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>350</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c82" id="Halloween Mystery ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c83" id="Halloween Mystery ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c84" id="Halloween Mystery ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c85" id="Halloween Mystery ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c86" id="Halloween Mystery ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c87" id="Halloween Mystery ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c88" id="Halloween Mystery ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7c89" id="Halloween Mystery ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Halloween Mystery ST Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Halloween Mystery ST Chest">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e71" id="Shard of the Advisor x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>1</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x1">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 1 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e72" id="Shard of the Advisor x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>2</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x2">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 2 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e73" id="Shard of the Advisor x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>3</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x3">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 3 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e74" id="Shard of the Advisor x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>4</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x4">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 4 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e75" id="Shard of the Advisor x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>5</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x5">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 5 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e76" id="Shard of the Advisor x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>6</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x6">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 6 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e77" id="Shard of the Advisor x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>7</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x7">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 7 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e78" id="Shard of the Advisor x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>8</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x8">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 8 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e79" id="Shard of the Advisor x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>9</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x9">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 9 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e7a" id="Shard of the Advisor x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>10</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x10">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 10 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e7b" id="Shard of the Advisor x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>11</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x11">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 11 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e7c" id="Shard of the Advisor x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>12</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x12">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 12 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e7d" id="Shard of the Advisor x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>13</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x13">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 13 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e7e" id="Shard of the Advisor x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>14</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x14">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 14 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e7f" id="Shard of the Advisor x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>15</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e80" id="Shard of the Advisor x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>16</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e81" id="Shard of the Advisor x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>17</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e82" id="Shard of the Advisor x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>18</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e83" id="Shard of the Advisor x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>19</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e84" id="Shard of the Advisor x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>20</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e85" id="Shard of the Advisor x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>21</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e86" id="Shard of the Advisor x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>22</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e87" id="Shard of the Advisor x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>23</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e88" id="Shard of the Advisor x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>24</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e89" id="Shard of the Advisor x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>25</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e8a" id="Shard of the Advisor x26">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>26</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e8b" id="Shard of the Advisor x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>27</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e8c" id="Shard of the Advisor x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>28</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e8d" id="Shard of the Advisor x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>29</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e8e" id="Shard of the Advisor x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>30</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e8f" id="Shard of the Advisor x31">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>31</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e90" id="Shard of the Advisor x32">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>32</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e91" id="Shard of the Advisor x33">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>33</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e92" id="Shard of the Advisor x34">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>34</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7e93" id="Shard of the Advisor x35">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>35</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xc4e4" id="Legendary Nilshard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x019B</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 16 to get a Legendary Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>15</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
<Object type="0xc4e5" id="Legendary Nilshard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x019B</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 16 to get a Legendary Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>30</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
<Object type="0xc4e6" id="Legendary Nilshard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x019B</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 16 to get a Legendary Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>45</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
<Object type="0xc4e7" id="Epic Nilshard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x019A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get an Epic Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>10</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
<Object type="0xc4e8" id="Epic Nilshard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x019A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get an Epic Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>20</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
<Object type="0xc4e9" id="Epic Nilshard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x019A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get an Epic Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>30</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
<Object type="0xc4ea" id="Rare Nilshard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get a Rare Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
<Object type="0xc4eb" id="Rare Nilshard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get a Rare Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>10</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
<Object type="0xc4ec" id="Rare Nilshard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get a Rare Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>15</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
<Object type="0xc4ed" id="Common Nilshard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0198</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get a Common Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="3" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
<Object type="0xc4ee" id="Common Nilshard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0198</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get a Common Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="3" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>10</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
<Object type="0xc4ef" id="Common Nilshard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0198</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get a Common Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="3" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>15</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
<Object type="0x7ce1" id="Carrot">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x319</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>High in sugars - not the healthiest snack for a rabbit. You should consume it for Campaign points instead.\n\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7ce2" id="Cabbage">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x31a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Healthy and nutritious for rabbits, but you should still consume it for Campaign points instead.\n\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7ce3" id="Boiled Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x31b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Do not feed to rabbits. Consume it for Campaign points!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7c29" id="Banner of Discord">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x25e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Carry the Banner of Discord. Sow chaos among those weaker than you.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <Track />
  </Object>
<Object type="0x7c34" id="Banner of Law">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x25f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Carry the Banner of Law. Bring justice to those who deserve it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <Track />
  </Object>
<Object type="0x7c59" id="Token of Strife x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c5a" id="Token of Strife x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c5b" id="Token of Strife x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c5c" id="Token of Strife x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c5d" id="Token of Strife x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c5e" id="Token of Strife x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c5f" id="Token of Strife x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c60" id="Token of Strife x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c61" id="Token of Strife x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c62" id="Token of Strife x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7c69" id="Weapons of Duality">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ac</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer to choose your weapon in the great battle. Choose wisely.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <Treasure />
    <BagType>7</BagType>
  </Object>
<Object type="0x7c6a" id="Garments of Duality">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ad</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer to choose your armor in the great battle. Choose wisely.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <Treasure />
    <BagType>7</BagType>
  </Object>
<Object type="0x7ce6" id="Antinomy Stone Token x 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7ce7" id="Antinomy Stone Token x 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7ce8" id="Antinomy Stone Token x 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7ce9" id="Antinomy Stone Token x 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7cea" id="Antinomy Stone Token x 5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7ceb" id="Antinomy Stone Token x 6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7cec" id="Antinomy Stone Token x 7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7ced" id="Antinomy Stone Token x 8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7cee" id="Antinomy Stone Token x 9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7cef" id="Antinomy Stone Token x 10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="The Tinkerer will exchange this stack for a Stone Skin of your choice." />
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0x7cf0" id="Antinomy Mad God Token x 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7cf1" id="Antinomy Mad God Token x 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7cf2" id="Antinomy Mad God Token x 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7cf3" id="Antinomy Mad God Token x 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7cf4" id="Antinomy Mad God Token x 5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7cf5" id="Antinomy Mad God Token x 6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
      &gt;
      <Quantity>6</Quantity><ExtraTooltipData><EffectInfo name="Stack limit" description="10" /><EffectInfo name="Event" description="Antinomy" /></ExtraTooltipData><Soulbound /><BagType>2</BagType><Treasure /></Object>
<Object type="0x7cf6" id="Antinomy Mad God Token x 7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7cf7" id="Antinomy Mad God Token x 8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7cf8" id="Antinomy Mad God Token x 9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7cf9" id="Antinomy Mad God Token x 10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="The Tinkerer will exchange this stack for a Kingdom Skin of your choice." />
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7cfb" id="Essence of the Void">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x38c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer to follow the Path of Chaos.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <Treasure />
    <BagType>7</BagType>
  </Object>
<Object type="0x7cfc" id="Essence of the Daeva">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x38d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer to follow the Path of Light.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <Treasure />
    <BagType>7</BagType>
  </Object>
<Object type="0x7cfd" id="Essence of Duality">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x38e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer to follow the Path of Duality.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <Treasure />
    <BagType>7</BagType>
  </Object>
<Object type="0x7d00" id="Bat Wing">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key component in many a witch's brew.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d01" id="Ghostly Lantern">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Aglow with a captured spirit.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x87b6" id="Vampire Fangs x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of a vampire slayer's success.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x87b7" id="Vampire Fangs x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of a vampire slayer's success.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x87b8" id="Vampire Fangs x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of a vampire slayer's success.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x87b9" id="Vampire Fangs x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of a vampire slayer's success.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x87ba" id="Vampire Fangs x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of a vampire slayer's success.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x87bb" id="Vampire Fangs x6">
    <Class>Equipment</Class>
    <Item />
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    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x8797" id="Ancient Schematic x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x8798" id="Ancient Schematic x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x8799" id="Ancient Schematic x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x879a" id="Ancient Schematic x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x879b" id="Ancient Schematic x31">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>31</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x879c" id="Ancient Schematic x32">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>32</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x879d" id="Ancient Schematic x33">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>33</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x879e" id="Ancient Schematic x34">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>34</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x879f" id="Ancient Schematic x35">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>35</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87a0" id="Ancient Schematic x36">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>36</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87a1" id="Ancient Schematic x37">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>37</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87a2" id="Ancient Schematic x38">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>38</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87a3" id="Ancient Schematic x39">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>39</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87a4" id="Ancient Schematic x40">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>40</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87a5" id="Ancient Schematic x41">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>41</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87a6" id="Ancient Schematic x42">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>42</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87a7" id="Ancient Schematic x43">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>43</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87a8" id="Ancient Schematic x44">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>44</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87a9" id="Ancient Schematic x45">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>45</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87aa" id="Ancient Schematic x46">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>46</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87ab" id="Ancient Schematic x47">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>47</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87ac" id="Ancient Schematic x48">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>48</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87ad" id="Ancient Schematic x49">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>49</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87ae" id="Ancient Schematic x50">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>50</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87af" id="Monster Lieutenant's Weapon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for a Lycan Warrior or Ghostly Banshee weapon and join the forces of Ruthven and Septavius.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87b0" id="Monster Lieutenant's Ability">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for a Lycan Warrior or Ghostly Banshee ability and join the forces of Ruthven and Septavius.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87b1" id="Monster Lieutenant's Armor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for a Lycan Warrior or Ghostly Banshee armor and join the forces of Ruthven and Septavius.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87b2" id="Monster Lieutenant's Ring">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3cc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for a Lycan Warrior or Ghostly Banshee ring and join the forces of Ruthven and Septavius.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87b3" id="Monster Slayer's Weapon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3cd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for an Archexorcist Priest or Cursed Cursebreaker Huntress weapon and join the hunt for aberrations.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87b4" id="Monster Slayer's Ability">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3ce</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for an Archexorcist Priest or Cursed Cursebreaker Huntress ability and join the hunt for aberrations.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87b5" id="Monster Slayer's Armor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3cf</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for an Archexorcist Priest or Cursed Cursebreaker Huntress armor and join the hunt for aberrations.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d02" id="Monster Slayer's Ring">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3bf</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for an Archexorcist Priest or Cursed Cursebreaker Huntress ring and join the hunt for aberrations.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d11" id="Mystery Skin Token x1">
    <Class>Equipment</Class>
    <DisplayId>Rare Mystery Skin Token x1</DisplayId>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d12" id="Rare Mystery Skin Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d13" id="Rare Mystery Skin Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d14" id="Rare Mystery Skin Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d15" id="Rare Mystery Skin Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d16" id="Rare Mystery Skin Token x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d17" id="Rare Mystery Skin Token x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d18" id="Rare Mystery Skin Token x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d19" id="Rare Mystery Skin Token x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d1a" id="Rare Mystery Skin Token x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d1b" id="Rare Mystery Skin Token x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d1c" id="Rare Mystery Skin Token x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d1d" id="Rare Mystery Skin Token x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d1e" id="Rare Mystery Skin Token x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d1f" id="Rare Mystery Skin Token x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d20" id="Rare Mystery Skin Token x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d21" id="Rare Mystery Skin Token x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d22" id="Rare Mystery Skin Token x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d23" id="Rare Mystery Skin Token x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d24" id="Rare Mystery Skin Token x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d25" id="Rare Mystery Skin Token x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d26" id="Rare Mystery Skin Token x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d27" id="Rare Mystery Skin Token x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d28" id="Rare Mystery Skin Token x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d29" id="Rare Mystery Skin Token x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d2a" id="Rare Mystery Skin Token x26">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d2b" id="Rare Mystery Skin Token x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d2c" id="Rare Mystery Skin Token x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d2d" id="Rare Mystery Skin Token x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d2e" id="Rare Mystery Skin Token x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d2f" id="Rare Mystery Skin Token x31">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>31</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d30" id="Rare Mystery Skin Token x32">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>32</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d31" id="Rare Mystery Skin Token x33">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>33</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d32" id="Rare Mystery Skin Token x34">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>34</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d33" id="Rare Mystery Skin Token x35">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>35</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d34" id="Rare Mystery Skin Token x36">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>36</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d35" id="Rare Mystery Skin Token x37">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>37</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d36" id="Rare Mystery Skin Token x38">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>38</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d37" id="Rare Mystery Skin Token x39">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>39</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d38" id="Rare Mystery Skin Token x40">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>40</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Activate id="Rare Mystery Skin">Exchange</Activate>
    <Soulbound />
    <Consumable />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d3a" id="Evergreen Branch">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1046</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>If you gather enough, perhaps your Oryxmas decoration will start looking adequate. If messy.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d3c" id="Cocoa Mug x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d3d" id="Cocoa Mug x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d3e" id="Cocoa Mug x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d3f" id="Cocoa Mug x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d40" id="Cocoa Mug x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d41" id="Cocoa Mug x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d42" id="Cocoa Mug x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d43" id="Cocoa Mug x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d44" id="Cocoa Mug x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d45" id="Cocoa Mug x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d46" id="Gingerbread Cookie">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1045</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Small, but very crunchy.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d48" id="Heart Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d49" id="Heart Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d4a" id="Heart Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d4b" id="Heart Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d4c" id="Heart Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d4d" id="Heart Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d4e" id="Heart Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d4f" id="Heart Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d50" id="Heart Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d51" id="Heart Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d52" id="Heart Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d53" id="Heart Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d54" id="Heart Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d55" id="Heart Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d56" id="Heart Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d57" id="Heart Shard x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x7d58" id="Heart Shard x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d59" id="Heart Shard x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x7d5a" id="Heart Shard x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x7d5b" id="Heart Shard x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d5c" id="Heart Shard x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d5d" id="Heart Shard x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d5e" id="Heart Shard x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d5f" id="Heart Shard x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7d60" id="Heart Shard x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x7d61" id="Heart Shard x26">
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<Object type="0x7d7c" id="Catalyst of Air x7">
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<Object type="0x7d85" id="Catalyst of Air x16">
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    <Texture>
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<Object type="0x7d86" id="Catalyst of Air x17">
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      <File>d2LofiObjEmbed</File>
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    <Consumable />
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    <Texture>
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    <Consumable />
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    <Consumable />
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    <Texture>
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    <Consumable />
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<Object type="0x7db7" id="Catalyst of Water x3">
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    <Texture>
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      <Index>1076</Index>
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    <Consumable />
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<Object type="0x7db8" id="Catalyst of Water x4">
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    <Texture>
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      <Index>1076</Index>
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<Object type="0x7db9" id="Catalyst of Water x5">
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    <Texture>
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    <Consumable />
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<Object type="0x7dba" id="Catalyst of Water x6">
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    <Texture>
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<Object type="0x7dbb" id="Catalyst of Water x7">
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    <Texture>
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      <Index>1076</Index>
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    <Description>A manifestation of pure elemental Water.</Description>
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      <EffectInfo name="Event" description="Elemental Equinox" />
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    <Treasure />
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    <Consumable />
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<Object type="0x7dbc" id="Catalyst of Water x8">
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    <Texture>
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      <Index>1076</Index>
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      <EffectInfo name="Event" description="Elemental Equinox" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x7dbd" id="Catalyst of Water x9">
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    <Texture>
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<Object type="0x7dc0" id="Catalyst of Water x12">
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<Object type="0x7dc1" id="Catalyst of Water x13">
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    <Texture>
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    <Texture>
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<Object type="0x7dc5" id="Catalyst of Water x17">
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    <Item />
    <Texture>
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      <EffectInfo name="Event" description="Elemental Equinox" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x7dc6" id="Catalyst of Water x18">
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    <Item />
    <Texture>
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    <Texture>
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<Object type="0x7dc8" id="Catalyst of Water x20">
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      <File>d2LofiObjEmbed</File>
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    <Description>The precarious balance of the elements illuminates this gem with ethereal light.</Description>
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      <EffectInfo name="Event" description="Elemental Equinox" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x7dcd" id="Brick x1">
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    <Texture>
      <File>d2LofiObjEmbed</File>
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<Object type="0x7dd2" id="Brick x6">
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      <Index>1122</Index>
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    <Texture>
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    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7dd8" id="Brick x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7dd9" id="Brick x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7dda" id="Brick x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7ddb" id="Brick x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7ddc" id="Brick x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7ddd" id="Brick x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7dde" id="Brick x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7ddf" id="Brick x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7de0" id="Brick x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7de1" id="Solo Skeleton Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skeleton key, full of potential. Item can be exchanged at the Tinkerer for a Solo Dungeon Key when event is active.</Description>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7de3" id="3STTokenShard x1">
    <DisplayId>Mythical ST Shard x1</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7de4" id="3STTokenShard x2">
    <DisplayId>Mythical ST Shard x2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7de5" id="3STTokenShard x3">
    <DisplayId>Mythical ST Shard x3</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7de6" id="3STTokenShard x4">
    <DisplayId>Mythical ST Shard x4</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7de7" id="3STTokenShard x5">
    <DisplayId>Mythical ST Shard x5</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7de8" id="3STTokenShard x6">
    <DisplayId>Mythical ST Shard x6</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7de9" id="3STTokenShard x7">
    <DisplayId>Mythical ST Shard x7</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7dea" id="3STTokenShard x8">
    <DisplayId>Mythical ST Shard x8</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7deb" id="3STTokenShard x9">
    <DisplayId>Mythical ST Shard x9</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7dec" id="3STTokenShard x10">
    <DisplayId>Mythical ST Shard x10</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7ded" id="3STTokenShard x11">
    <DisplayId>Mythical ST Shard x11</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7dee" id="3STTokenShard x12">
    <DisplayId>Mythical ST Shard x12</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7def" id="3STTokenShard x13">
    <DisplayId>Mythical ST Shard x13</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7df0" id="3STTokenShard x14">
    <DisplayId>Mythical ST Shard x14</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7df1" id="3STTokenShard x15">
    <DisplayId>Mythical ST Shard x15</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>15</Quantity>
    <Activate id="3STToken">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7df2" id="3STToken">
    <DisplayId>Mythical ST Gem</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1129</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Trade this to the Tinkerer for one of the available Mythical Set Tokens that can be used in the Forge.</Description>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <TrackLoot />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x7df5" id="Void Catalyst x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7df6" id="Void Catalyst x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7df7" id="Void Catalyst x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7df8" id="Void Catalyst x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7df9" id="Void Catalyst x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7dfa" id="Void Catalyst x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7dfb" id="Void Catalyst x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7dfc" id="Void Catalyst x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7dfd" id="Void Catalyst x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7dfe" id="Void Catalyst x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1132</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d04" id="Frost Orb x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d05" id="Frost Orb x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d06" id="Frost Orb x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d07" id="Frost Orb x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d08" id="Frost Orb x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7d09" id="Frost Orb x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7d0a" id="Frost Orb x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7d0b" id="Frost Orb x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x7d0c" id="Frost Orb x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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<Object type="0x7d0d" id="Frost Orb x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x8383" id="Fluffy Hood x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x8384" id="Fluffy Hood x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x8385" id="Fluffy Hood x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
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<Object type="0x8386" id="Fluffy Hood x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x8387" id="Fluffy Hood x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x8388" id="Fluffy Hood x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x8389" id="Fluffy Hood x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x838a" id="Fluffy Hood x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
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<Object type="0x838b" id="Fluffy Hood x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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<Object type="0x838c" id="Fluffy Hood x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x7e25" id="Encrypted Note x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
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    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
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<Object type="0x7e26" id="Encrypted Note x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
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    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
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    </ExtraTooltipData>
    <Soulbound />
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<Object type="0x7e27" id="Encrypted Note x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
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  </Object>
<Object type="0x7e28" id="Encrypted Note x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
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<Object type="0x7e29" id="Encrypted Note x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
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<Object type="0x7e2a" id="Encrypted Note x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
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    </ExtraTooltipData>
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<Object type="0x7e2b" id="Encrypted Note x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
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    </ExtraTooltipData>
    <Soulbound />
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<Object type="0x7e2c" id="Encrypted Note x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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<Object type="0x7e2d" id="Encrypted Note x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
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    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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<Object type="0x7e2e" id="Encrypted Note x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
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<Object type="0x7e2f" id="Encrypted Note x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e30" id="Encrypted Note x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e31" id="Encrypted Note x13">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e32" id="Encrypted Note x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e33" id="Encrypted Note x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e34" id="Encrypted Note x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e35" id="Encrypted Note x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e36" id="Encrypted Note x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e37" id="Encrypted Note x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e38" id="Encrypted Note x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e39" id="Encrypted Note x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e3a" id="Encrypted Note x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e3b" id="Encrypted Note x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e3c" id="Encrypted Note x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e3d" id="Encrypted Note x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e3e" id="Encrypted Note x26">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e3f" id="Encrypted Note x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e40" id="Encrypted Note x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e41" id="Encrypted Note x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e42" id="Encrypted Note x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e43" id="Encrypted Note x31">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>31</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e44" id="Encrypted Note x32">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>32</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e45" id="Encrypted Note x33">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>33</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e46" id="Encrypted Note x34">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>34</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x7e47" id="Encrypted Note x35">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>35</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87e2" id="Black Coin x1">
    <DisplayId>Black Coin x1</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>interregnumObjects8x8</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Black Coins that can be exchanged for various rewards.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87e3" id="Black Coin x2">
    <DisplayId>Black Coin x2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>interregnumObjects8x8</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Black Coins that can be exchanged for various rewards.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87e4" id="Black Coin x3">
    <DisplayId>Black Coin x3</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>interregnumObjects8x8</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Black Coins that can be exchanged for various rewards.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87e5" id="Black Coin x4">
    <DisplayId>Black Coin x4</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>interregnumObjects8x8</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Black Coins that can be exchanged for various rewards.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87e6" id="Black Coin x5">
    <DisplayId>Black Coin x5</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>interregnumObjects8x8</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Black Coins that can be exchanged for various rewards.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87e7" id="Black Coin x6">
    <DisplayId>Black Coin x6</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>interregnumObjects8x8</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Black Coins that can be exchanged for various rewards.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87e8" id="Black Coin x7">
    <DisplayId>Black Coin x7</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>interregnumObjects8x8</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Black Coins that can be exchanged for various rewards.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87e9" id="Black Coin x8">
    <DisplayId>Black Coin x8</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>interregnumObjects8x8</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Black Coins that can be exchanged for various rewards.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87ea" id="Black Coin x9">
    <DisplayId>Black Coin x9</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>interregnumObjects8x8</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Black Coins that can be exchanged for various rewards.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x87eb" id="Black Coin x10">
    <DisplayId>Black Coin x10</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>interregnumObjects8x8</File>
      <Index>0</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Black Coins that can be exchanged for various rewards.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88cf" id="Pirate Hat x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fit only for a true captain!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88d0" id="Pirate Hat x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fit only for a true captain!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88d1" id="Pirate Hat x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fit only for a true captain!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88d2" id="Pirate Hat x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fit only for a true captain!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88d3" id="Pirate Hat x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fit only for a true captain!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88d4" id="Pirate Hat x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fit only for a true captain!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88d5" id="Pirate Hat x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fit only for a true captain!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88d6" id="Pirate Hat x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fit only for a true captain!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88d7" id="Pirate Hat x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fit only for a true captain!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88d8" id="Pirate Hat x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fit only for a true captain!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88da" id="Golden Tooth x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88db" id="Golden Tooth x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88dc" id="Golden Tooth x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88dd" id="Golden Tooth x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88de" id="Golden Tooth x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88df" id="Golden Tooth x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88e0" id="Golden Tooth x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88e1" id="Golden Tooth x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88e2" id="Golden Tooth x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88e3" id="Golden Tooth x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88e5" id="Black Petunia x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x88e6" id="Black Petunia x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x88e7" id="Black Petunia x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x88e8" id="Black Petunia x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x88e9" id="Black Petunia x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x88ea" id="Black Petunia x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x88eb" id="Black Petunia x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x88ec" id="Black Petunia x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x88ed" id="Black Petunia x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x88ee" id="Black Petunia x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x88f0" id="Raven Feather x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88f1" id="Raven Feather x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88f2" id="Raven Feather x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88f3" id="Raven Feather x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88f4" id="Raven Feather x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88f5" id="Raven Feather x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88f6" id="Raven Feather x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88f7" id="Raven Feather x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88f8" id="Raven Feather x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88f9" id="Raven Feather x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88fb" id="Festive Cog x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88fc" id="Festive Cog x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88fd" id="Festive Cog x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88fe" id="Festive Cog x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x88ff" id="Festive Cog x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x8900" id="Festive Cog x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x8901" id="Festive Cog x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x8902" id="Festive Cog x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x8903" id="Festive Cog x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x8904" id="Festive Cog x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x73fc" id="Silver Screw x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems to be part of a much bigger machine...</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x73fd" id="Silver Screw x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems to be part of a much bigger machine...</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x73fe" id="Silver Screw x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems to be part of a much bigger machine...</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x73ff" id="Silver Screw x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems to be part of a much bigger machine...</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7400" id="Silver Screw x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems to be part of a much bigger machine...</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7401" id="Silver Screw x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems to be part of a much bigger machine...</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7402" id="Silver Screw x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems to be part of a much bigger machine...</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7403" id="Silver Screw x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems to be part of a much bigger machine...</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7404" id="Silver Screw x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems to be part of a much bigger machine...</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x7405" id="Silver Screw x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems to be part of a much bigger machine...</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccb9" id="Colorful Egg x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccba" id="Colorful Egg x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccbb" id="Colorful Egg x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccbc" id="Colorful Egg x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccbd" id="Colorful Egg x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccbe" id="Colorful Egg x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccbf" id="Colorful Egg x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccc0" id="Colorful Egg x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccc1" id="Colorful Egg x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccc2" id="Colorful Egg x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccc3" id="Colorful Egg x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccc4" id="Colorful Egg x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccc5" id="Colorful Egg x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccc6" id="Colorful Egg x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccc7" id="Colorful Egg x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccc8" id="Colorful Egg x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccc9" id="Colorful Egg x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xccca" id="Colorful Egg x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xcccb" id="Colorful Egg x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xcccc" id="Colorful Egg x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xcccf" id="Egg Basket x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1214</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A woven basket crafted from sturdy vines. This basket is specifically designed for collecting and transporting fragile eggs. It can be used to safely carry eggs through dangerous terrain or back to a player's base camp. The basket also has a unique enchantment that prevents the eggs from cracking or spoiling while inside, making it a valuable tool for players.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="1" />
      <EffectInfo name="Event" description="Easter 2023" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xccd1" id="Stone Scarab x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xccd2" id="Stone Scarab x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xccd3" id="Stone Scarab x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xccd4" id="Stone Scarab x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
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<Object type="0xccf3" id="Draconic Scarab x2">
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<Object type="0xccf6" id="Draconic Scarab x5">
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<Object type="0xccf8" id="Draconic Scarab x7">
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<Object type="0xccfa" id="Draconic Scarab x9">
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      <Index>1218</Index>
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<Object type="0xccfb" id="Draconic Scarab x10">
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      <Index>1218</Index>
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<Object type="0x60b1" id="Celestial Stone x1">
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<Object type="0x60b2" id="Celestial Stone x2">
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      <Index>1219</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Soulbound />
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<Object type="0x60b3" id="Celestial Stone x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60b4" id="Celestial Stone x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60b5" id="Celestial Stone x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60b6" id="Celestial Stone x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60b7" id="Celestial Stone x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60b8" id="Celestial Stone x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60b9" id="Celestial Stone x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60ba" id="Celestial Stone x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60bb" id="Celestial Stone x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60bc" id="Celestial Stone x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60bd" id="Celestial Stone x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60be" id="Celestial Stone x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60bf" id="Celestial Stone x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60c0" id="Celestial Stone x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60c1" id="Celestial Stone x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60c2" id="Celestial Stone x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60c3" id="Celestial Stone x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60c4" id="Celestial Stone x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x60c6" id="Ice Potion x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60c7" id="Ice Potion x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60c8" id="Ice Potion x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60c9" id="Ice Potion x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60ca" id="Ice Potion x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60cb" id="Ice Potion x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60cc" id="Ice Potion x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60cd" id="Ice Potion x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60ce" id="Ice Potion x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60cf" id="Ice Potion x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60d1" id="Void Stone x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1223</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Void II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60d2" id="Void Stone x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1223</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Void II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60d3" id="Void Stone x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1223</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Void II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60d4" id="Void Stone x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1223</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Void II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60d5" id="Void Stone x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1223</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Void II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60d6" id="Void Stone x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1223</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Void II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x60d7" id="Void Stone x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1223</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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<Object type="0x60d8" id="Void Stone x8">
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    <Treasure />
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<Object type="0x60d9" id="Void Stone x9">
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    <Texture>
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      <Index>1223</Index>
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    <Texture>
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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<Object type="0x60e0" id="Whisper of Destiny x5">
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    <Consumable />
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<Object type="0x60e2" id="Whisper of Destiny x7">
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    <Texture>
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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<Object type="0x60e3" id="Whisper of Destiny x8">
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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<Object type="0x60e4" id="Whisper of Destiny x9">
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x60e5" id="Whisper of Destiny x10">
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x60e7" id="Whisper of Destiny x12">
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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      <Index>1258</Index>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x60ea" id="Whisper of Destiny x15">
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      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x60eb" id="Whisper of Destiny x16">
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x60ec" id="Whisper of Destiny x17">
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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    <Consumable />
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<Object type="0x60ed" id="Whisper of Destiny x18">
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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    <Consumable />
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<Object type="0x60ee" id="Whisper of Destiny x19">
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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    <Consumable />
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<Object type="0x60ef" id="Whisper of Destiny x20">
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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<Object type="0x61A6" id="Voice of Destiny x1">
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      <Index>1259</Index>
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    <Description>Legends tell of noble heroes and wise seers who have sought the Voice of Destiny, guided by prophecies and visions.</Description>
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      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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<Object type="0x61A7" id="Voice of Destiny x2">
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      <Index>1259</Index>
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      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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<Object type="0x61A8" id="Voice of Destiny x3">
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      <Index>1259</Index>
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    <Description>Legends tell of noble heroes and wise seers who have sought the Voice of Destiny, guided by prophecies and visions.</Description>
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x61A9" id="Voice of Destiny x4">
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    <Description>Legends tell of noble heroes and wise seers who have sought the Voice of Destiny, guided by prophecies and visions.</Description>
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x61AA" id="Voice of Destiny x5">
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    <Description>Legends tell of noble heroes and wise seers who have sought the Voice of Destiny, guided by prophecies and visions.</Description>
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      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x61AB" id="Voice of Destiny x6">
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    <SlotType>10</SlotType>
    <Description>Legends tell of noble heroes and wise seers who have sought the Voice of Destiny, guided by prophecies and visions.</Description>
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      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x61AC" id="Voice of Destiny x7">
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    <Texture>
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      <Index>1259</Index>
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    <SlotType>10</SlotType>
    <Description>Legends tell of noble heroes and wise seers who have sought the Voice of Destiny, guided by prophecies and visions.</Description>
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      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x61AD" id="Voice of Destiny x8">
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    <Texture>
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      <Index>1259</Index>
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    <Description>Legends tell of noble heroes and wise seers who have sought the Voice of Destiny, guided by prophecies and visions.</Description>
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      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x61AE" id="Voice of Destiny x9">
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    <Texture>
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      <Index>1259</Index>
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    <Description>Legends tell of noble heroes and wise seers who have sought the Voice of Destiny, guided by prophecies and visions.</Description>
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      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x61AF" id="Voice of Destiny x10">
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    <Texture>
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      <Index>1259</Index>
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    <Description>Legends tell of noble heroes and wise seers who have sought the Voice of Destiny, guided by prophecies and visions.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x6127" id="Echoes of Stone x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6128" id="Echoes of Stone x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6129" id="Echoes of Stone x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x612a" id="Echoes of Stone x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x612b" id="Echoes of Stone x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x612c" id="Echoes of Stone x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x612d" id="Echoes of Stone x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x612e" id="Echoes of Stone x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x612f" id="Echoes of Stone x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6130" id="Echoes of Stone x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Stone Collection Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Activate id="Stone Collection Chest">Exchange</Activate>
    <Track />
    <Consumable />
  </Object>
<Object type="0x613f" id="Echoes of a Mad God x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6140" id="Echoes of a Mad God x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6141" id="Echoes of a Mad God x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6142" id="Echoes of a Mad God x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x6143" id="Echoes of a Mad God x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6144" id="Echoes of a Mad God x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6145" id="Echoes of a Mad God x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6146" id="Echoes of a Mad God x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6147" id="Echoes of a Mad God x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6148" id="Echoes of a Mad God x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Kingdom Collection Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Activate id="Kingdom Collection Chest">Exchange</Activate>
    <Track />
    <Consumable />
  </Object>
<Object type="0x6133" id="Echoes of Antinomy x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6134" id="Echoes of Antinomy x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6135" id="Echoes of Antinomy x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6136" id="Echoes of Antinomy x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6137" id="Echoes of Antinomy x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6138" id="Echoes of Antinomy x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6139" id="Echoes of Antinomy x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x613a" id="Echoes of Antinomy x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x613b" id="Echoes of Antinomy x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x613c" id="Echoes of Antinomy x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Antinomy Collection Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Activate id="Antinomy Collection Chest">Exchange</Activate>
    <Track />
    <Consumable />
  </Object>
<Object type="0x614b" id="Echoes of Vindication x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x614c" id="Echoes of Vindication x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x614d" id="Echoes of Vindication x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x614e" id="Echoes of Vindication x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x614f" id="Echoes of Vindication x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6150" id="Echoes of Vindication x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6151" id="Echoes of Vindication x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6152" id="Echoes of Vindication x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
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      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <SlotType>10</SlotType>
    <Description>The perfect blend of spooky aesthetics and scrumptious flavor.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc6e2" id="Skull Cookie x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <SlotType>10</SlotType>
    <Description>The perfect blend of spooky aesthetics and scrumptious flavor.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc6e3" id="Skull Cookie x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <SlotType>10</SlotType>
    <Description>The perfect blend of spooky aesthetics and scrumptious flavor.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc6e4" id="Skull Cookie x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <SlotType>10</SlotType>
    <Description>The perfect blend of spooky aesthetics and scrumptious flavor.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc6e5" id="Skull Cookie x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <SlotType>10</SlotType>
    <Description>The perfect blend of spooky aesthetics and scrumptious flavor.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc6e6" id="Skull Cookie x13">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <SlotType>10</SlotType>
    <Description>The perfect blend of spooky aesthetics and scrumptious flavor.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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    <Texture>
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      <Index>1274</Index>
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    <SlotType>10</SlotType>
    <Description>The perfect blend of spooky aesthetics and scrumptious flavor.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc6e8" id="Skull Cookie x15">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <Description>The perfect blend of spooky aesthetics and scrumptious flavor.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc6e9" id="Skull Cookie x16">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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    <Consumable />
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<Object type="0xc6ea" id="Skull Cookie x17">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
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<Object type="0xc6eb" id="Skull Cookie x18">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <Description>The perfect blend of spooky aesthetics and scrumptious flavor.</Description>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
    <Track />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <SlotType>10</SlotType>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
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<Object type="0xc6f0" id="Skull Cookie x23">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <Description>The perfect blend of spooky aesthetics and scrumptious flavor.</Description>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0xc6f1" id="Skull Cookie x24">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0xc6f2" id="Skull Cookie x25">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <SlotType>10</SlotType>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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<Object type="0xc6f3" id="Skull Cookie x26">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <SlotType>10</SlotType>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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<Object type="0xc6f4" id="Skull Cookie x27">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <SlotType>10</SlotType>
    <Description>The perfect blend of spooky aesthetics and scrumptious flavor.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc6f5" id="Skull Cookie x28">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <SlotType>10</SlotType>
    <Description>The perfect blend of spooky aesthetics and scrumptious flavor.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc6f6" id="Skull Cookie x29">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <SlotType>10</SlotType>
    <Description>The perfect blend of spooky aesthetics and scrumptious flavor.</Description>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc6f7" id="Skull Cookie x30">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1274</Index>
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    <SlotType>10</SlotType>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Summons From Beyond" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc6f9" id="Pumpkin Talisman x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
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    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
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<Object type="0xc6fa" id="Pumpkin Talisman x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
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    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
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<Object type="0xc6fb" id="Pumpkin Talisman x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
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    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
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<Object type="0xc6fc" id="Pumpkin Talisman x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
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    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xc6fd" id="Pumpkin Talisman x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
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    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
    <BagType>2</BagType>
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<Object type="0xc6fe" id="Pumpkin Talisman x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
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    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
    <BagType>2</BagType>
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<Object type="0xc6ff" id="Pumpkin Talisman x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
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    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
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    <Treasure />
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<Object type="0xc700" id="Pumpkin Talisman x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
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    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xc701" id="Pumpkin Talisman x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
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    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xc702" id="Pumpkin Talisman x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
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    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xc704" id="Zombie Tooth x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
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    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xc705" id="Zombie Tooth x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xc706" id="Zombie Tooth x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc707" id="Zombie Tooth x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc708" id="Zombie Tooth x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc709" id="Zombie Tooth x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc70a" id="Zombie Tooth x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc70b" id="Zombie Tooth x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc70c" id="Zombie Tooth x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc70d" id="Zombie Tooth x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc70f" id="Darkened Zombie Tooth x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc710" id="Darkened Zombie Tooth x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc711" id="Darkened Zombie Tooth x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc712" id="Darkened Zombie Tooth x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc713" id="Darkened Zombie Tooth x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc714" id="Darkened Zombie Tooth x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc715" id="Darkened Zombie Tooth x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc716" id="Darkened Zombie Tooth x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc717" id="Darkened Zombie Tooth x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
  </Object>
<Object type="0xc718" id="Darkened Zombie Tooth x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc71a" id="Golden Zombie Tooth x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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<Object type="0xc71b" id="Golden Zombie Tooth x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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<Object type="0xc71c" id="Golden Zombie Tooth x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc71d" id="Golden Zombie Tooth x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
  </Object>
<Object type="0xc71e" id="Golden Zombie Tooth x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc71f" id="Golden Zombie Tooth x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc720" id="Golden Zombie Tooth x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc721" id="Golden Zombie Tooth x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc722" id="Golden Zombie Tooth x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc723" id="Golden Zombie Tooth x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc7bc" id="Ionic Charm x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1290</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A charm symbolising unparalleled ancient architecture.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Tales from the Odyssey" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xc7bd" id="Ionic Charm x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1290</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A charm symbolising unparalleled ancient architecture.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Tales from the Odyssey" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc7be" id="Ionic Charm x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1290</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A charm symbolising unparalleled ancient architecture.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Tales from the Odyssey" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xc7bf" id="Ionic Charm x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1290</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A charm symbolising unparalleled ancient architecture.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Tales from the Odyssey" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc7c0" id="Ionic Charm x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1290</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A charm symbolising unparalleled ancient architecture.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Tales from the Odyssey" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xc7c1" id="Ionic Charm x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1290</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A charm symbolising unparalleled ancient architecture.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Tales from the Odyssey" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xc7c2" id="Ionic Charm x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1290</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A charm symbolising unparalleled ancient architecture.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Tales from the Odyssey" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xc7c3" id="Ionic Charm x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1290</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A charm symbolising unparalleled ancient architecture.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Tales from the Odyssey" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc7c4" id="Ionic Charm x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1290</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A charm symbolising unparalleled ancient architecture.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Tales from the Odyssey" />
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      <File>d2LofiObjEmbed</File>
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<Object type="0x61E1" id="Forge Chest Coupon x 1">
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      <File>lofiObj3</File>
      <Index>0xBBF</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Forge Chest Unlocker.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0x61E2" id="Forge Chest Coupon x 2">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Forge Chest Coupon x2</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBF</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Forge Chest Unlocker.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0x61E3" id="Forge Chest Coupon x 3">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Forge Chest Coupon x3</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBF</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Forge Chest Unlocker.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0x61E4" id="Forge Chest Coupon x 4">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Forge Chest Coupon x4</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBF</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Forge Chest Unlocker.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0x61E5" id="Forge Chest Coupon x 5">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Forge Chest Coupon x5</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xBBF</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Forge Chest Unlocker.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="Forge Chest Unlocker">Exchange</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x61e7" id="Dragon Coin x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1323</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden coin forged by the breath of a dragon.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
      .\ExaltAssetsTool.exe --config C:/Users/ThePotatoBomb/Documents/RealmOfTheMadGodAssets/config.json --import all
      <BagType>2</BagType><Treasure /></Object>
<Object type="0x61e8" id="Dragon Coin x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1323</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden coin forged by the breath of a dragon.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x61e9" id="Dragon Coin x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1323</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden coin forged by the breath of a dragon.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x61ea" id="Dragon Coin x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1323</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden coin forged by the breath of a dragon.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x61eb" id="Dragon Coin x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1323</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden coin forged by the breath of a dragon.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x61ec" id="Dragon Coin x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1323</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden coin forged by the breath of a dragon.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x61ed" id="Dragon Coin x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1323</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden coin forged by the breath of a dragon.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x61ee" id="Dragon Coin x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1323</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden coin forged by the breath of a dragon.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x61ef" id="Dragon Coin x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1323</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden coin forged by the breath of a dragon.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x61f0" id="Dragon Coin x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1323</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden coin forged by the breath of a dragon.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x61f2" id="Wooden Dragon Tablet x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1322</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient wooden tablet with sketches depicting the story of a dragon of unseen proportions, living underground at the very core of the Realm. You can see faint carvings that read "..subdued by gold".</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x61f3" id="Wooden Dragon Tablet x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1322</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient wooden tablet with sketches depicting the story of a dragon of unseen proportions, living underground at the very core of the Realm. You can see faint carvings that read "..subdued by gold".</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x61f4" id="Wooden Dragon Tablet x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1322</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient wooden tablet with sketches depicting the story of a dragon of unseen proportions, living underground at the very core of the Realm. You can see faint carvings that read "..subdued by gold".</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x61f5" id="Wooden Dragon Tablet x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1322</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient wooden tablet with sketches depicting the story of a dragon of unseen proportions, living underground at the very core of the Realm. You can see faint carvings that read "..subdued by gold".</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x61f6" id="Wooden Dragon Tablet x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1322</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient wooden tablet with sketches depicting the story of a dragon of unseen proportions, living underground at the very core of the Realm. You can see faint carvings that read "..subdued by gold".</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Lunar New Year 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6681" id="Jester Bells x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These playful bells are usually attached to the jesters' attire, adding a cheerful jingling sound while they perform.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6682" id="Jester Bells x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These playful bells are usually attached to the jesters' attire, adding a cheerful jingling sound while they perform.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6683" id="Jester Bells x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These playful bells are usually attached to the jesters' attire, adding a cheerful jingling sound while they perform.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6684" id="Jester Bells x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These playful bells are usually attached to the jesters' attire, adding a cheerful jingling sound while they perform.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6685" id="Jester Bells x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These playful bells are usually attached to the jesters' attire, adding a cheerful jingling sound while they perform.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6686" id="Jester Bells x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These playful bells are usually attached to the jesters' attire, adding a cheerful jingling sound while they perform.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6687" id="Jester Bells x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These playful bells are usually attached to the jesters' attire, adding a cheerful jingling sound while they perform.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6688" id="Jester Bells x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These playful bells are usually attached to the jesters' attire, adding a cheerful jingling sound while they perform.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x6689" id="Jester Bells x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These playful bells are usually attached to the jesters' attire, adding a cheerful jingling sound while they perform.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x668a" id="Jester Bells x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These playful bells are usually attached to the jesters' attire, adding a cheerful jingling sound while they perform.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc853" id="St. Paddy's Bag x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1326</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical bag used to hold special gold. Bring the ones you find to the Tinkerer for rewards.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc854" id="St. Paddy's Bag x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1326</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical bag used to hold special gold. Bring the ones you find to the Tinkerer for rewards.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc855" id="St. Paddy's Bag x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1326</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical bag used to hold special gold. Bring the ones you find to the Tinkerer for rewards.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc856" id="St. Paddy's Bag x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1326</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical bag used to hold special gold. Bring the ones you find to the Tinkerer for rewards.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc857" id="St. Paddy's Bag x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1326</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical bag used to hold special gold. Bring the ones you find to the Tinkerer for rewards.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc858" id="St. Paddy's Bag x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1326</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical bag used to hold special gold. Bring the ones you find to the Tinkerer for rewards.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc86d" id="Glittering Egg x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xc86e" id="Glittering Egg x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc86f" id="Glittering Egg x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
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    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc870" id="Glittering Egg x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc871" id="Glittering Egg x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc872" id="Glittering Egg x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc873" id="Glittering Egg x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc874" id="Glittering Egg x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc875" id="Glittering Egg x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc876" id="Glittering Egg x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc877" id="Glittering Egg x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc878" id="Glittering Egg x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc879" id="Glittering Egg x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc87a" id="Glittering Egg x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc87b" id="Glittering Egg x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc87c" id="Glittering Egg x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc87d" id="Glittering Egg x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc87e" id="Glittering Egg x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc87f" id="Glittering Egg x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xc880" id="Glittering Egg x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xc882" id="Golden Basket x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1328</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This radiant basket captures the essence of the sunlit spring morning. The Tinkerer might know exactly what to do with it.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="1" />
      <EffectInfo name="Event" description="Easter 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8ae" id="Ancient Knowledge x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8af" id="Ancient Knowledge x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8b0" id="Ancient Knowledge x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8b1" id="Ancient Knowledge x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8b2" id="Ancient Knowledge x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8b3" id="Ancient Knowledge x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8b4" id="Ancient Knowledge x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8b5" id="Ancient Knowledge x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8b6" id="Ancient Knowledge x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8b7" id="Ancient Knowledge x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8b8" id="Ancient Knowledge x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8b9" id="Ancient Knowledge x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8ba" id="Ancient Knowledge x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc8bb" id="Ancient Knowledge x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xc8bc" id="Ancient Knowledge x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>17</Quantity>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8c4" id="Ancient Knowledge x23">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8c6" id="Ancient Knowledge x25">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8d1" id="Ancient Knowledge x36">
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8d2" id="Ancient Knowledge x37">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8d3" id="Ancient Knowledge x38">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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<Object type="0xc8d4" id="Ancient Knowledge x39">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8d5" id="Ancient Knowledge x40">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8d6" id="Ancient Knowledge x41">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8d7" id="Ancient Knowledge x42">
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8d8" id="Ancient Knowledge x43">
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8d9" id="Ancient Knowledge x44">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8da" id="Ancient Knowledge x45">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8db" id="Ancient Knowledge x46">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8dc" id="Ancient Knowledge x47">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8dd" id="Ancient Knowledge x48">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>48</Quantity>
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      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8de" id="Ancient Knowledge x49">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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<Object type="0xc8df" id="Ancient Knowledge x50">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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<Object type="0xc8f0" id="Ancient Tablet x1">
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    <Item />
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    <Description>The Ancient Tablet holds the key to unlocking ancient wisdom and lost knowledge.</Description>
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<Object type="0xc95b" id="White Seed Of Bounty x7">
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<Object type="0xc95c" id="White Seed Of Bounty x8">
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<Object type="0xc95d" id="White Seed Of Bounty x9">
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<Object type="0xc95e" id="White Seed Of Bounty x10">
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<Object type="0xc974" id="Magic Shroom x1">
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<Object type="0xc975" id="Magic Shroom x2">
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<Object type="0xc976" id="Magic Shroom x3">
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    <Texture>
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<Object type="0xc977" id="Magic Shroom x4">
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    <Texture>
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<Object type="0xc978" id="Magic Shroom x5">
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    <Texture>
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<Object type="0xc979" id="Magic Shroom x6">
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      <EffectInfo name="Stack limit" description="10" />
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<Object type="0xc97a" id="Magic Shroom x7">
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    <Texture>
      <File>d2LofiObjEmbed</File>
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<Object type="0xc97b" id="Magic Shroom x8">
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    <Texture>
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<Object type="0xc97c" id="Magic Shroom x9">
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    <Texture>
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      <File>d2LofiObjEmbed</File>
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<Object type="0xc980" id="Golden Shroom x2">
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<Object type="0xc981" id="Golden Shroom x3">
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<Object type="0xc983" id="Golden Shroom x5">
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<Object type="0xc984" id="Golden Shroom x6">
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<Object type="0xc985" id="Golden Shroom x7">
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<Object type="0xc986" id="Golden Shroom x8">
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<Object type="0xc987" id="Golden Shroom x9">
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<Object type="0xc988" id="Golden Shroom x10">
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      <EffectInfo name="Stack limit" description="10" />
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<Object type="0xc99f" id="Thessal's Shell x3">
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    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
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<Object type="0xc9a0" id="Thessal's Shell x4">
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    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
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<Object type="0xc9a1" id="Thessal's Shell x5">
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    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
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<Object type="0xc9a2" id="Thessal's Shell x6">
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    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
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<Object type="0xc9a3" id="Thessal's Shell x7">
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    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
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<Object type="0xc9a4" id="Thessal's Shell x8">
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    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
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<Object type="0xc9a5" id="Thessal's Shell x9">
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    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
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<Object type="0xc9a6" id="Thessal's Shell x10">
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    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
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<Object type="0xc9a8" id="Tidal Horn x1">
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    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
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      <EffectInfo name="Stack limit" description="10" />
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    <Treasure />
  </Object>
<Object type="0xc9a9" id="Tidal Horn x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc9aa" id="Tidal Horn x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc9ab" id="Tidal Horn x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc9ac" id="Tidal Horn x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc9ad" id="Tidal Horn x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc9ae" id="Tidal Horn x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc9af" id="Tidal Horn x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc9b0" id="Tidal Horn x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xc9b1" id="Tidal Horn x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xC9D1" id="Grilled Honey Comb Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x558</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for Grilled Honey Comb. Ingredients needed: Honey Comb and Snake Oil.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9D2" id="Honeyed Snake Skewer Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x559</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for Honeyed Snake Skewer. Ingredients needed: Snake Meat and Bottled Honey.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9C3" id="Vamp Steak Flambe' Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x55A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for Vamp Steak Flambe'. Ingredients needed: Vampire Flesh and Ghost Pirate Rum.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9C4" id="Steamed Zombie Steak Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x55B</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for Steamed Zombie Steak. Ingredients needed: Zombie Flesh and Holy Water.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9C5" id="Royal Marbled Chocolate Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x55C</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for Royal Marbled Chocolate. Ingredients needed: Marble Slate and Royal Jelly.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9C6" id="Enriched Bee Steak Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x55D</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for Enriched Bee Steak. Ingredients needed: Bee Meat and Gravel.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9CA" id="The Appetizer's Spicy Superburger Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x560</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for The Appetizer's Spicy Superburger. Ingredients needed: Superburger and Spice of Life.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9C7" id="The Appetizer's Spicy Power Pizza Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x55F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for The Appetizer's Spicy Power Pizza Recipe. Ingredients needed: Power Pizza and Spice of Life.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9C8" id="The Appetizer's Spicy Oryx Cookie Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x561</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for The Appetizer's Spicy Oryx Cookie. Ingredients needed: Oryx Cookie and Spice of Life.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9CB" id="Honey Comb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x548</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden treasure crafted by diligent bees. When combined with the Grilled Honey Comb Recipe and Snake Oil, it transforms into a succulent Grilled Honey Comb dish.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and missing ingredient to the Tinkerer to craft the dish." />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9CC" id="Snake Meat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x549</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A tender and flavorful cut from a slithering serpent. When combined with the Honeyed Snake Skewer Recipe and Bottled Honey, it transforms into a mouth-watering Honeyed Snake Skewer.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and missing ingredient to the Tinkerer to craft the dish." />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9CD" id="Vampire Flesh">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A dark and rich meat harvested from a formidable vampire. When combined with the Vamp Steak Flambe' Recipe and Ghost Pirate Rum, it transforms into a sizzling Vamp Steak Flambe'.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and missing ingredient to the Tinkerer to craft the dish." />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9CE" id="Zombie Flesh">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54B</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A putrid and rotten flesh taken from an undead zombie. When combined with the Steamed Zombie Steak Recipe and Holy Water, it transforms into a hearty Steamed Zombie Steak.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and missing ingredient to the Tinkerer to craft the dish." />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9CF" id="Marble Slate">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54C</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A smooth and luxurious slab of marble. When combined with the Royal Marbled Chocolate Recipe and Royal Jelly, it transforms into a delectable Royal Marbled Chocolate.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and missing ingredient to the Tinkerer to craft the dish." />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9D0" id="Bee Meat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54D</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tender meat harvested from hardworking bees. When combined with the Enriched Bee Steak Recipe and Gravel, it transforms into a Enriched Bee Steak.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and missing ingredient to the Tinkerer to craft the dish." />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
<Object type="0xC9B8" id="Grilled Honey Comb x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Honey Comb and Snake Oil. This delightful treat combines the sweetness of honey with the slickness of snake oil, making for a surprisingly delicious and invigorating snack.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>65</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9B9" id="Grilled Honey Comb x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Honey Comb and Snake Oil. This delightful treat combines the sweetness of honey with the slickness of snake oil, making for a surprisingly delicious and invigorating snack.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>130</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9BA" id="Grilled Honey Comb x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Honey Comb and Snake Oil. This delightful treat combines the sweetness of honey with the slickness of snake oil, making for a surprisingly delicious and invigorating snack.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>195</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9BB" id="Grilled Honey Comb x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Honey Comb and Snake Oil. This delightful treat combines the sweetness of honey with the slickness of snake oil, making for a surprisingly delicious and invigorating snack.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>260</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9BC" id="Grilled Honey Comb x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Honey Comb and Snake Oil. This delightful treat combines the sweetness of honey with the slickness of snake oil, making for a surprisingly delicious and invigorating snack.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>325</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9BE" id="Honeyed Snake Skewer x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Snake Meat and Bottled Honey. A succulent piece of snake, glazed with the finest honey, providing a potent mix of sweetness and strength.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>80</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9BF" id="Honeyed Snake Skewer x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Snake Meat and Bottled Honey. A succulent piece of snake, glazed with the finest honey, providing a potent mix of sweetness and strength.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>160</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9C0" id="Honeyed Snake Skewer x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Snake Meat and Bottled Honey. A succulent piece of snake, glazed with the finest honey, providing a potent mix of sweetness and strength.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>240</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9C1" id="Honeyed Snake Skewer x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Snake Meat and Bottled Honey. A succulent piece of snake, glazed with the finest honey, providing a potent mix of sweetness and strength.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>320</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9C2" id="Honeyed Snake Skewer x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Snake Meat and Bottled Honey. A succulent piece of snake, glazed with the finest honey, providing a potent mix of sweetness and strength.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>400</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0xC9E7" id="Vamp Steak Flambe' x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Vampire Flesh and Ghost Pirate Rum. A dark and fiery delicacy that combines the raw power of vampire flesh with the ghostly essence of pirate rum.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>120</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9E8" id="Vamp Steak Flambe' x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Vampire Flesh and Ghost Pirate Rum. A dark and fiery delicacy that combines the raw power of vampire flesh with the ghostly essence of pirate rum.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>240</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9E9" id="Vamp Steak Flambe' x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Vampire Flesh and Ghost Pirate Rum. A dark and fiery delicacy that combines the raw power of vampire flesh with the ghostly essence of pirate rum.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>360</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9EA" id="Vamp Steak Flambe' x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Vampire Flesh and Ghost Pirate Rum. A dark and fiery delicacy that combines the raw power of vampire flesh with the ghostly essence of pirate rum.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>480</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9EB" id="Vamp Steak Flambe' x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Vampire Flesh and Ghost Pirate Rum. A dark and fiery delicacy that combines the raw power of vampire flesh with the ghostly essence of pirate rum.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>600</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9F9" id="Steamed Zombie Steak x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x551</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Zombie Flesh and Holy Water. This unusual dish offers a surprisingly tender texture, with a hint of sanctified goodness from the holy water infusion.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>180</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9FA" id="Steamed Zombie Steak x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x551</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Zombie Flesh and Holy Water. This unusual dish offers a surprisingly tender texture, with a hint of sanctified goodness from the holy water infusion.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>360</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9FB" id="Steamed Zombie Steak x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x551</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Zombie Flesh and Holy Water. This unusual dish offers a surprisingly tender texture, with a hint of sanctified goodness from the holy water infusion.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>540</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9FC" id="Steamed Zombie Steak x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x551</Index>
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    <SlotType>10</SlotType>
    <Description>Made from Zombie Flesh and Holy Water. This unusual dish offers a surprisingly tender texture, with a hint of sanctified goodness from the holy water infusion.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>720</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9FD" id="Steamed Zombie Steak x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x551</Index>
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    <SlotType>10</SlotType>
    <Description>Made from Zombie Flesh and Holy Water. This unusual dish offers a surprisingly tender texture, with a hint of sanctified goodness from the holy water infusion.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>900</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9ED" id="Royal Marbled Chocolate x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x552</Index>
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    <SlotType>10</SlotType>
    <Description>Made from Marble Slate and Royal Jelly. This exquisite chocolate is infused with the richness of royal jelly and the durability of marble, creating a truly luxurious treat.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>360</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9EE" id="Royal Marbled Chocolate x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x552</Index>
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    <SlotType>10</SlotType>
    <Description>Made from Marble Slate and Royal Jelly. This exquisite chocolate is infused with the richness of royal jelly and the durability of marble, creating a truly luxurious treat.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>720</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9EF" id="Royal Marbled Chocolate x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x552</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Marble Slate and Royal Jelly. This exquisite chocolate is infused with the richness of royal jelly and the durability of marble, creating a truly luxurious treat.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1080</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9F0" id="Royal Marbled Chocolate x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x552</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Marble Slate and Royal Jelly. This exquisite chocolate is infused with the richness of royal jelly and the durability of marble, creating a truly luxurious treat.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1440</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9F1" id="Royal Marbled Chocolate x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x552</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Marble Slate and Royal Jelly. This exquisite chocolate is infused with the richness of royal jelly and the durability of marble, creating a truly luxurious treat.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1800</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9F3" id="Enriched Bee Steak x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Bee Meat and Gravel. This enchanted steak combines the richness of bee meat with the eroded rock from Lost Halls, offering a surprisingly tasty culinary experience.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>480</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9F4" id="Enriched Bee Steak x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Bee Meat and Gravel. This enchanted steak combines the richness of bee meat with the eroded rock from Lost Halls, offering a surprisingly tasty culinary experience.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>960</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9F5" id="Enriched Bee Steak x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Bee Meat and Gravel. This enchanted steak combines the richness of bee meat with the eroded rock from Lost Halls, offering a surprisingly tasty culinary experience.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1440</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9F6" id="Enriched Bee Steak x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Bee Meat and Gravel. This enchanted steak combines the richness of bee meat with the eroded rock from Lost Halls, offering a surprisingly tasty culinary experience.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1920</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9F7" id="Enriched Bee Steak x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Bee Meat and Gravel. This enchanted steak combines the richness of bee meat with the eroded rock from Lost Halls, offering a surprisingly tasty culinary experience.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>2400</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
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<Object type="0xC9E4" id="Spice of Life">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x562</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Years of culinary experience condensed into a spice for any meal. It brings new life to any recipe.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and another ingredient to the Tinkerer to craft an exquisite dish." />
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    <BagType>2</BagType>
    <Track />
  </Object>
<Object type="0xca17" id="Trusted Spatula x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca18" id="Trusted Spatula x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca19" id="Trusted Spatula x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca1a" id="Trusted Spatula x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xca1b" id="Trusted Spatula x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca1c" id="Trusted Spatula x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca1d" id="Trusted Spatula x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca1e" id="Trusted Spatula x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
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    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xca1f" id="Trusted Spatula x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xca20" id="Trusted Spatula x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
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    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xca25" id="Glorious Insight Glyph x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xca26" id="Glorious Insight Glyph x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca27" id="Glorious Insight Glyph x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xca28" id="Glorious Insight Glyph x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca29" id="Glorious Insight Glyph x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca2a" id="Glorious Insight Glyph x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca2b" id="Glorious Insight Glyph x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca2c" id="Glorious Insight Glyph x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca2d" id="Glorious Insight Glyph x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca2e" id="Glorious Insight Glyph x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca2f" id="Glorious Insight Glyph x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca30" id="Glorious Insight Glyph x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca31" id="Glorious Insight Glyph x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca32" id="Glorious Insight Glyph x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca33" id="Glorious Insight Glyph x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca34" id="Glorious Insight Glyph x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca35" id="Glorious Insight Glyph x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca36" id="Glorious Insight Glyph x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca37" id="Glorious Insight Glyph x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca38" id="Glorious Insight Glyph x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xca3a" id="Glyph of a Champion x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca3b" id="Glyph of a Champion x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca3c" id="Glyph of a Champion x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca3d" id="Glyph of a Champion x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca3e" id="Glyph of a Champion x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca3f" id="Glyph of a Champion x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca40" id="Glyph of a Champion x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca41" id="Glyph of a Champion x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca42" id="Glyph of a Champion x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca43" id="Glyph of a Champion x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca45" id="Glyph of a Hero x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1383</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of the highest quality. Only true heroes have the power to acquire this artifact.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca46" id="Glyph of a Hero x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1383</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of the highest quality. Only true heroes have the power to acquire this artifact.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca47" id="Glyph of a Hero x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1383</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of the highest quality. Only true heroes have the power to acquire this artifact.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca48" id="Glyph of a Hero x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1383</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of the highest quality. Only true heroes have the power to acquire this artifact.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca49" id="Glyph of a Hero x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1383</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of the highest quality. Only true heroes have the power to acquire this artifact.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca4a" id="Glyph of a Hero x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1383</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of the highest quality. Only true heroes have the power to acquire this artifact.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca4b" id="Glyph of a Hero x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1383</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of the highest quality. Only true heroes have the power to acquire this artifact.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca4c" id="Glyph of a Hero x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1383</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of the highest quality. Only true heroes have the power to acquire this artifact.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca4d" id="Glyph of a Hero x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1383</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of the highest quality. Only true heroes have the power to acquire this artifact.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xca4e" id="Glyph of a Hero x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1383</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of the highest quality. Only true heroes have the power to acquire this artifact.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
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      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3WizardSTToken">Exchange</Activate>
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    <Consumable />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Treasure />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
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    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
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    <Soulbound />
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    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Plague Doctor Priest" />
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    <Activate id="3PriestSTToken">Exchange</Activate>
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    <Consumable />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Killbilly Warrior" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Treasure />
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    <Item />
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    <Treasure />
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    <Item />
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    <Soulbound />
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    <Treasure />
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    <Item />
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    <Soulbound />
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    <Treasure />
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    <Item />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Treasure />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Treasure />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Activate id="3WarriorSTToken">Exchange</Activate>
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    <Consumable />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD051" id="3KnightSTShard x1">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <DisplayId>Mad Minotaur Set Shard x2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <DisplayId>Mad Minotaur Set Shard x3</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <DisplayId>Mad Minotaur Set Shard x4</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <DisplayId>Mad Minotaur Set Shard x5</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <DisplayId>Mad Minotaur Set Shard x6</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <DisplayId>Mad Minotaur Set Shard x7</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>350</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <DisplayId>Mad Minotaur Set Shard x8</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD059" id="3KnightSTShard x9">
    <DisplayId>Mad Minotaur Set Shard x9</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>450</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD05A" id="3KnightSTShard x10">
    <DisplayId>Mad Minotaur Set Shard x10</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD05B" id="3KnightSTShard x11">
    <DisplayId>Mad Minotaur Set Shard x11</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>550</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD05C" id="3KnightSTShard x12">
    <DisplayId>Mad Minotaur Set Shard x12</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD05D" id="3KnightSTShard x13">
    <DisplayId>Mad Minotaur Set Shard x13</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD05E" id="3KnightSTShard x14">
    <DisplayId>Mad Minotaur Set Shard x14</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD05F" id="3KnightSTShard x15">
    <DisplayId>Mad Minotaur Set Shard x15</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3KnightSTToken">Exchange</Activate>
    <Track />
    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD061" id="3PaladinSTShard x1">
    <DisplayId>Frost Harbinger Set Shard x1</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD062" id="3PaladinSTShard x2">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD064" id="3PaladinSTShard x4">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD065" id="3PaladinSTShard x5">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD066" id="3PaladinSTShard x6">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD067" id="3PaladinSTShard x7">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>350</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD068" id="3PaladinSTShard x8">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD069" id="3PaladinSTShard x9">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>450</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD06A" id="3PaladinSTShard x10">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD06B" id="3PaladinSTShard x11">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>550</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD06C" id="3PaladinSTShard x12">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD06D" id="3PaladinSTShard x13">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD06E" id="3PaladinSTShard x14">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD06F" id="3PaladinSTShard x15">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>370</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Activate id="3PaladinSTToken">Exchange</Activate>
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    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>54</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>350</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>450</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>550</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD09C" id="3HuntressSTShard x12">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Resurrected Huntress" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD09D" id="3HuntressSTShard x13">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Resurrected Huntress" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Resurrected Huntress" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD09F" id="3HuntressSTShard x15">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Resurrected Huntress" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3HuntressSTToken">Exchange</Activate>
    <Track />
    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0A2" id="3MysticSTShard x2">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>150</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>350</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>450</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0AA" id="3MysticSTShard x10">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0AB" id="3MysticSTShard x11">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>550</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0AC" id="3MysticSTShard x12">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0AD" id="3MysticSTShard x13">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0AE" id="3MysticSTShard x14">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0AF" id="3MysticSTShard x15">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3MysticSTToken">Exchange</Activate>
    <Track />
    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Treasure />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>3029</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
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    <Soulbound />
    <BagType>5</BagType>
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    <Treasure />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>3029</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <BagType>5</BagType>
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    <Treasure />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>3029</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
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    <BagType>5</BagType>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>450</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>550</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0BF" id="3TricksterSTShard x15">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>3029</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3TricksterSTToken">Exchange</Activate>
    <Track />
    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0C1" id="3SorcererSTShard x1">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0C2" id="3SorcererSTShard x2">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0C3" id="3SorcererSTShard x3">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0C4" id="3SorcererSTShard x4">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0C5" id="3SorcererSTShard x5">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0C6" id="3SorcererSTShard x6">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>350</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0C8" id="3SorcererSTShard x8">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0C9" id="3SorcererSTShard x9">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>450</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0CA" id="3SorcererSTShard x10">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0CB" id="3SorcererSTShard x11">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>550</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0CC" id="3SorcererSTShard x12">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0CD" id="3SorcererSTShard x13">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0CE" id="3SorcererSTShard x14">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3SorcererSTToken">Exchange</Activate>
    <Track />
    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>160</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>160</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0D5" id="3NinjaSTShard x5">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>160</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0D6" id="3NinjaSTShard x6">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>160</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0D7" id="3NinjaSTShard x7">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>160</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>350</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0D8" id="3NinjaSTShard x8">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>160</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0D9" id="3NinjaSTShard x9">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>160</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>450</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0DA" id="3NinjaSTShard x10">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>160</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0DB" id="3NinjaSTShard x11">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>160</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>550</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0DC" id="3NinjaSTShard x12">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>160</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0DD" id="3NinjaSTShard x13">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>160</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0DE" id="3NinjaSTShard x14">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>160</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0DF" id="3NinjaSTShard x15">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>160</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Onmyoji Ninja" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3NinjaSTToken">Exchange</Activate>
    <Track />
    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0E1" id="3SamuraiSTShard x1">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>371</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0E2" id="3SamuraiSTShard x2">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>371</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0E3" id="3SamuraiSTShard x3">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>371</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>150</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0E4" id="3SamuraiSTShard x4">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>371</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0E5" id="3SamuraiSTShard x5">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>371</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0E6" id="3SamuraiSTShard x6">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>371</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0E7" id="3SamuraiSTShard x7">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>371</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>350</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0E8" id="3SamuraiSTShard x8">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>371</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0E9" id="3SamuraiSTShard x9">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>371</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>450</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0EA" id="3SamuraiSTShard x10">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>371</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0EB" id="3SamuraiSTShard x11">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>550</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0EC" id="3SamuraiSTShard x12">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
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    <Soulbound />
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    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0ED" id="3SamuraiSTShard x13">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
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    <Soulbound />
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    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xD0EE" id="3SamuraiSTShard x14">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>371</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
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    <Soulbound />
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    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
  </Object>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>371</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Advisor Samurai" />
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="3SamuraiSTToken">Exchange</Activate>
    <Track />
    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3SummonerSTToken">Exchange</Activate>
    <Track />
    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xa42a" id="3SummonerSTShard x4">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xa42b" id="3SummonerSTShard x5">
    <DisplayId>Phytomancer Set Shard x5</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xa42c" id="3SummonerSTShard x6">
    <DisplayId>Phytomancer Set Shard x6</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xa42d" id="3SummonerSTShard x7">
    <DisplayId>Phytomancer Set Shard x7</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>350</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xa42f" id="3SummonerSTShard x9">
    <DisplayId>Phytomancer Set Shard x9</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>450</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <DisplayId>Phytomancer Set Shard x10</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xa431" id="3SummonerSTShard x11">
    <DisplayId>Phytomancer Set Shard x11</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>550</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xa432" id="3SummonerSTShard x12">
    <DisplayId>Phytomancer Set Shard x12</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0xa433" id="3SummonerSTShard x13">
    <DisplayId>Phytomancer Set Shard x13</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
  </Object>
<Object type="0xa434" id="3SummonerSTShard x14">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
  </Object>
<Object type="0xa435" id="3SummonerSTShard x15">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>810</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Phytomancer Summoner" />
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="3SummonerSTToken">Exchange</Activate>
    <Track />
    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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<Object type="0x2986" id="Destiny's Gaze x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x2987" id="Destiny's Gaze x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2988" id="Destiny's Gaze x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2989" id="Destiny's Gaze x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x298a" id="Destiny's Gaze x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x298b" id="Destiny's Gaze x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
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    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x298c" id="Destiny's Gaze x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x298d" id="Destiny's Gaze x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
  </Object>
<Object type="0x298e" id="Destiny's Gaze x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
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    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
  </Object>
<Object type="0x298f" id="Destiny's Gaze x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2991" id="Captain's Coin x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x2992" id="Captain's Coin x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x2993" id="Captain's Coin x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x2994" id="Captain's Coin x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x2995" id="Captain's Coin x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x2996" id="Captain's Coin x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x2997" id="Captain's Coin x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x2998" id="Captain's Coin x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x2999" id="Captain's Coin x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x299a" id="Captain's Coin x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x299b" id="Captain's Coin x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x299c" id="Captain's Coin x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x299d" id="Captain's Coin x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x299e" id="Captain's Coin x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x299f" id="Captain's Coin x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29a0" id="Captain's Coin x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29a1" id="Captain's Coin x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29a2" id="Captain's Coin x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29a3" id="Captain's Coin x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29a4" id="Captain's Coin x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29a7" id="Cursed Illusionary Coin x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29a8" id="Cursed Illusionary Coin x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29a9" id="Cursed Illusionary Coin x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29aa" id="Cursed Illusionary Coin x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29ab" id="Cursed Illusionary Coin x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29ac" id="Cursed Illusionary Coin x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29ad" id="Cursed Illusionary Coin x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29ae" id="Cursed Illusionary Coin x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29af" id="Cursed Illusionary Coin x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29b0" id="Cursed Illusionary Coin x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29b2" id="Twisted Coin x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29b3" id="Twisted Coin x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29b4" id="Twisted Coin x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29b5" id="Twisted Coin x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29b6" id="Twisted Coin x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29b7" id="Twisted Coin x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29b8" id="Twisted Coin x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29b9" id="Twisted Coin x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29ba" id="Twisted Coin x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29bb" id="Twisted Coin x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29bd" id="Bat Mask Coin x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29be" id="Bat Mask Coin x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29bf" id="Bat Mask Coin x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29c0" id="Bat Mask Coin x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29c1" id="Bat Mask Coin x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29c2" id="Bat Mask Coin x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29c3" id="Bat Mask Coin x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29c4" id="Bat Mask Coin x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29c5" id="Bat Mask Coin x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29c6" id="Bat Mask Coin x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29c7" id="Bat Mask Coin x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29c8" id="Bat Mask Coin x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29c9" id="Bat Mask Coin x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29ca" id="Bat Mask Coin x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29cb" id="Bat Mask Coin x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29cc" id="Bat Mask Coin x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29cd" id="Bat Mask Coin x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29ce" id="Bat Mask Coin x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29cf" id="Bat Mask Coin x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29d0" id="Bat Mask Coin x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29d1" id="Bat Mask Coin x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29d2" id="Bat Mask Coin x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29d3" id="Bat Mask Coin x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29d4" id="Bat Mask Coin x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29d5" id="Bat Mask Coin x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29d6" id="Bat Mask Coin x26">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29d7" id="Bat Mask Coin x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29d8" id="Bat Mask Coin x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29d9" id="Bat Mask Coin x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29da" id="Bat Mask Coin x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xcb69" id="Uranium Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1408</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unstable uranium shard that can be synthesized into powerful gear, gadgets and more!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x955f" id="Frozen Sigil x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The frozen sigil's surface is etched with intricate runes that pulse softly with an icy light, hinting at the powerful magic contained within.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Sub-Zero IV" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcb6a" id="Uranium Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1408</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unstable uranium shard that can be synthesized into powerful gear, gadgets and more!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9560" id="Frozen Sigil x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The frozen sigil's surface is etched with intricate runes that pulse softly with an icy light, hinting at the powerful magic contained within.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Sub-Zero IV" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcb6b" id="Uranium Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1408</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unstable uranium shard that can be synthesized into powerful gear, gadgets and more!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9561" id="Frozen Sigil x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The frozen sigil's surface is etched with intricate runes that pulse softly with an icy light, hinting at the powerful magic contained within.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Sub-Zero IV" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcb6c" id="Uranium Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1408</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unstable uranium shard that can be synthesized into powerful gear, gadgets and more!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9562" id="Frozen Sigil x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1410</Index>
    </Texture>
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      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcba2" id="Golden Leaf x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcba3" id="Golden Leaf x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcba4" id="Golden Leaf x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcba5" id="Golden Leaf x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcba6" id="Golden Leaf x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcba7" id="Golden Leaf x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcba8" id="Golden Leaf x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcba9" id="Golden Leaf x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcbaa" id="Golden Leaf x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcbab" id="Golden Leaf x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcbac" id="Golden Leaf x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcbad" id="Golden Leaf x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcbae" id="Golden Leaf x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcbaf" id="Golden Leaf x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1409</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These enchanted golden leaves hold the essence of fall, glowing with a faint mystical energy.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Thanksgiving 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object id="City Rat Coin x1" type="0x4664">
    <DisplayId>Rat Coin x1</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>398</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A tin coin carved with the proud figure of a rat.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>LOWRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x2" type="0x4665">
    <DisplayId>Rat Coin x2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>398</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A tin coin carved with the proud figure of a rat.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>LOWRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x3" type="0x4666">
    <DisplayId>Rat Coin x3</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>398</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A tin coin carved with the proud figure of a rat.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>LOWRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x4" type="0x4667">
    <DisplayId>Rat Coin x4</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>398</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A tin coin carved with the proud figure of a rat.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>LOWRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x5" type="0x4668">
    <DisplayId>Rat Coin x5</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>399</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bronze coin carved with the proud figure of a rat.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Small cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 1</SuccessorId>
    <Labels>LOWRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x6" type="0x4669">
    <DisplayId>Rat Coin x6</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>399</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bronze coin carved with the proud figure of a rat.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Small cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 1</SuccessorId>
    <Labels>MIDRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x7" type="0x466a">
    <DisplayId>Rat Coin x7</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>399</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bronze coin carved with the proud figure of a rat.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Small cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 1</SuccessorId>
    <Labels>MIDRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x8" type="0x466b">
    <DisplayId>Rat Coin x8</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>399</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bronze coin carved with the proud figure of a rat.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Small cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 1</SuccessorId>
    <Labels>MIDRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x9" type="0x466c">
    <DisplayId>Rat Coin x9</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>399</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bronze coin carved with the proud figure of a rat.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Small cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 1</SuccessorId>
    <Labels>MIDRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x10" type="0x466d">
    <DisplayId>Rat Coin x10</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>400</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver coin carved with the proud figure of a rat.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter 2" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Medium cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 2</SuccessorId>
    <Labels>MIDRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x11" type="0x466e">
    <DisplayId>Rat Coin x11</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>400</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver coin carved with the proud figure of a rat.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter 2" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Medium cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 2</SuccessorId>
    <Labels>HIGHRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x12" type="0x466f">
    <DisplayId>Rat Coin x12</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>400</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver coin carved with the proud figure of a rat.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter 2" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Medium cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 2</SuccessorId>
    <Labels>HIGHRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x13" type="0x4670">
    <DisplayId>Rat Coin x13</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>400</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver coin carved with the proud figure of a rat.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter 2" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Medium cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 2</SuccessorId>
    <Labels>HIGHRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x14" type="0x4671">
    <DisplayId>Rat Coin x14</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>400</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver coin carved with the proud figure of a rat.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter 2" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Medium cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 2</SuccessorId>
    <Labels>HIGHRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="City Rat Coin x15" type="0x4672">
    <DisplayId>Rat Coin x15</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>401</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A gold coin carved with the proud figure of a rat.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter 3" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Large cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 3</SuccessorId>
    <Labels>HIGHRATCOIN,RATCOIN</Labels>
  </Object>
<Object id="Pocket Rat x1" type="0x4684">
    <DisplayId>Pocket Rat</DisplayId>
    <Item />
    <InvUse />
    <Class>Equipment</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An adorable rodent hiding in your pockets.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="Pocket rat, orbits the caster." name="Summons" />
      <EffectInfo description="Shoots a projectile dealing 30 damage, inflicting bleeding for 1 second." name="" />
      <EffectInfo description="45 seconds" name="Lifetime" />
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Consumable />
    <Treasure />
    <Activate maxSpawnDistance="0" objectId="Summon Pocket Rat" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object id="Pocket Rat x2" type="0x4685">
    <DisplayId>Pocket Rat</DisplayId>
    <Item />
    <InvUse />
    <Class>Equipment</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An adorable rodent hiding in your pockets.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="Pocket rat, orbits the caster." name="Summons" />
      <EffectInfo description="Shoots a projectile dealing 30 damage, inflicting bleeding for 1 second." name="" />
      <EffectInfo description="45 seconds" name="Lifetime" />
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Consumable />
    <Treasure />
    <Activate maxSpawnDistance="0" objectId="Summon Pocket Rat" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <SuccessorId>Pocket Rat x1</SuccessorId>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object id="Pocket Rat x3" type="0x4686">
    <DisplayId>Pocket Rat</DisplayId>
    <Item />
    <InvUse />
    <Class>Equipment</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An adorable rodent hiding in your pockets.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="Pocket rat, orbits the caster." name="Summons" />
      <EffectInfo description="Shoots a projectile dealing 30 damage, inflicting bleeding for 1 second." name="" />
      <EffectInfo description="45 seconds" name="Lifetime" />
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Consumable />
    <Treasure />
    <Activate maxSpawnDistance="0" objectId="Summon Pocket Rat" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <SuccessorId>Pocket Rat x2</SuccessorId>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object id="Pocket Rat x4" type="0x4687">
    <DisplayId>Pocket Rat</DisplayId>
    <Item />
    <InvUse />
    <Class>Equipment</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An adorable rodent hiding in your pockets.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="Pocket rat, orbits the caster." name="Summons" />
      <EffectInfo description="Shoots a projectile dealing 30 damage, inflicting bleeding for 1 second." name="" />
      <EffectInfo description="45 seconds" name="Lifetime" />
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Consumable />
    <Treasure />
    <Activate maxSpawnDistance="0" objectId="Summon Pocket Rat" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <SuccessorId>Pocket Rat x3</SuccessorId>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object id="Pocket Rat x5" type="0x4688">
    <DisplayId>Pocket Rat</DisplayId>
    <Item />
    <InvUse />
    <Class>Equipment</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An adorable rodent hiding in your pockets.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="Pocket rat, orbits the caster." name="Summons" />
      <EffectInfo description="Shoots a projectile dealing 30 damage, inflicting bleeding for 1 second." name="" />
      <EffectInfo description="45 seconds" name="Lifetime" />
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Consumable />
    <Treasure />
    <Activate maxSpawnDistance="0" objectId="Summon Pocket Rat" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <SuccessorId>Pocket Rat x4</SuccessorId>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
<Object id="Cheese x1" type="0x4692">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="4">
      <File>lofiObj6</File>
      <Index>402</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A nice savory snack.\nStack this cheesy treat for extra feed power!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>700</feedPower>
    <PetFood />
  </Object>
<Object id="Cheese x2" type="0x4693">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="4">
      <File>lofiObj6</File>
      <Index>403</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A nice savory snack.\nStack this cheesy treat for extra feed power!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1300</feedPower>
    <PetFood />
  </Object>
<Object id="Cheese x3" type="0x4694">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="4">
      <File>lofiObj6</File>
      <Index>404</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A nice savory snack.\nStack this cheesy treat for extra feed power!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>1800</feedPower>
    <PetFood />
  </Object>
<Object id="Cheese x4" type="0x4695">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>405</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A nice savory snack.\nStack this cheesy treat for extra feed power!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>2200</feedPower>
    <PetFood />
  </Object>
<Object id="Cheese x5" type="0x4696">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>406</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A nice savory snack.\nStack this cheesy treat for extra feed power!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>2500</feedPower>
    <PetFood />
  </Object>
<Object type="0x29dc" id="Frozen Soul x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1415</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This forlorn heart has languished in the icy grip of solitude for centuries, untouched by warmth or light. Its once-vibrant essence now lies dormant, encased in layers of frost. Seek out the Tinkerer; with his ingenious skills, he may unravel the secrets of this frozen relic and reward your bravery!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="1" />
      <EffectInfo name="Event" description=" " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2A12" id="Mystery 3ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A13" id="Mystery 3ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A14" id="Mystery 3ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A15" id="Mystery 3ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A16" id="Mystery 3ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A17" id="Mystery 3ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>300</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A18" id="Mystery 3ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>350</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A19" id="Mystery 3ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A1a" id="Mystery 3ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A1b" id="Mystery 3ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A1c" id="Mystery 3ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A1d" id="Mystery 3ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A1e" id="Mystery 3ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A1f" id="Mystery 3ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2A20" id="Mystery 3ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Mystery 3ST Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Gen 3 Mystery Chest">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x29de" id="Candle Ornament x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29df" id="Candle Ornament x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29e0" id="Candle Ornament x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29e1" id="Candle Ornament x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29e2" id="Candle Ornament x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29e3" id="Candle Ornament x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29e4" id="Candle Ornament x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29e5" id="Candle Ornament x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x29e6" id="Candle Ornament x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29e7" id="Candle Ornament x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29e8" id="Candle Ornament x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29e9" id="Candle Ornament x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29ea" id="Candle Ornament x13">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29eb" id="Candle Ornament x14">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29ec" id="Candle Ornament x15">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29ed" id="Candle Ornament x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29ee" id="Candle Ornament x17">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29ef" id="Candle Ornament x18">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29f0" id="Candle Ornament x19">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29f1" id="Candle Ornament x20">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29f2" id="Candle Ornament x21">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29f3" id="Candle Ornament x22">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29f4" id="Candle Ornament x23">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29f5" id="Candle Ornament x24">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29f6" id="Candle Ornament x25">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29f7" id="Candle Ornament x26">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29f8" id="Candle Ornament x27">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29f9" id="Candle Ornament x28">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29fa" id="Candle Ornament x29">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x29fb" id="Candle Ornament x30">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0xd722" id="Oryxmas Stocking x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
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    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xd723" id="Oryxmas Stocking x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
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    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xd724" id="Oryxmas Stocking x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
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    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xd725" id="Oryxmas Stocking x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
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    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xd726" id="Oryxmas Stocking x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
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    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xd727" id="Oryxmas Stocking x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
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    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xd728" id="Oryxmas Stocking x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
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    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xd729" id="Oryxmas Stocking x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xd72a" id="Oryxmas Stocking x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0xd72b" id="Oryxmas Stocking x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
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    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
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<Object type="0xd72c" id="Oryxmas Stocking x11">
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      <Index>1414</Index>
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    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
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<Object type="0xd72d" id="Oryxmas Stocking x12">
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    <Texture>
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    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
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<Object type="0xd72e" id="Oryxmas Stocking x13">
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<Object type="0xd72f" id="Oryxmas Stocking x14">
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      <Index>1414</Index>
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<Object type="0xd730" id="Oryxmas Stocking x15">
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<Object type="0xd731" id="Oryxmas Stocking x16">
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<Object type="0xd732" id="Oryxmas Stocking x17">
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<Object type="0xd733" id="Oryxmas Stocking x18">
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    <Item />
    <Texture>
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    <Texture>
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      <Index>1414</Index>
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<Object type="0xd735" id="Oryxmas Stocking x20">
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    <Texture>
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    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
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    <Item />
    <Texture>
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      <Index>569</Index>
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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    <ExtraTooltipData>
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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    <Soulbound />
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<Object type="0xCC06" id="Circus Ticket x2">
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    <Item />
    <Texture>
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      <Index>569</Index>
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
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<Object type="0xCC07" id="Circus Ticket x3">
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    <Item />
    <Texture>
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      <Index>569</Index>
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
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<Object type="0xCC08" id="Circus Ticket x4">
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    <Texture>
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      <Index>569</Index>
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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<Object type="0xCC09" id="Circus Ticket x5">
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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<Object type="0xCC0A" id="Circus Ticket x6">
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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<Object type="0xCC0B" id="Circus Ticket x7">
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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<Object type="0xCC0D" id="Circus Ticket x9">
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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      <Index>569</Index>
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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<Object type="0xCC12" id="Circus Ticket x14">
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    <Item />
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      <Index>569</Index>
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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    <ExtraTooltipData>
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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    <Item />
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      <Index>569</Index>
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
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<Object type="0xCC14" id="Circus Ticket x16">
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    <Item />
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      <Index>569</Index>
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
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<Object type="0xCC15" id="Circus Ticket x17">
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      <Index>569</Index>
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
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<Object type="0xCC16" id="Circus Ticket x18">
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    <Item />
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      <Index>569</Index>
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
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<Object type="0xCC17" id="Circus Ticket x19">
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    <Item />
    <Texture>
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      <Index>569</Index>
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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    <ExtraTooltipData>
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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<Object type="0xCC18" id="Circus Ticket x20">
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    <Item />
    <Texture>
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      <Index>569</Index>
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    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
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      <EffectInfo name="Event" description="Oryx's Carnival" />
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    <Item />
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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      <EffectInfo name="Event" description="Oryxmania III" />
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xB946" id="Cheer Token x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xB947" id="Cheer Token x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xB948" id="Cheer Token x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xB949" id="Cheer Token x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xB94A" id="Cheer Token x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xB94B" id="Cheer Token x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xB94C" id="Cheer Token x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xB94D" id="Cheer Token x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xB94E" id="Cheer Token x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xB94F" id="Cheer Token x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xB950" id="Cheer Token x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xB951" id="Cheer Token x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xB952" id="Cheer Token x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29fd" id="Divine Coin Token x1">
    <DisplayId>Divine Coin x1</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient coin retrieved from a long-lost temple. It bears the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29fe" id="Divine Coin Token x2">
    <DisplayId>Divine Coin x2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x29ff" id="Divine Coin Token x3">
    <DisplayId>Divine Coin x3</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2a00" id="Divine Coin Token x4">
    <DisplayId>Divine Coin x4</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2a01" id="Divine Coin Token x5">
    <DisplayId>Divine Coin x5</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2a02" id="Divine Coin Token x6">
    <DisplayId>Divine Coin x6</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2a03" id="Divine Coin Token x7">
    <DisplayId>Divine Coin x7</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2a04" id="Divine Coin Token x8">
    <DisplayId>Divine Coin x8</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2a05" id="Divine Coin Token x9">
    <DisplayId>Divine Coin x9</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2a06" id="Divine Coin Token x10">
    <DisplayId>Divine Coin x10</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A full stack of ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be used redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Special" description="Use near the Altar of the White Snake to awaken it..." />
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
    </ExtraTooltipData>
    <Activate targetId="LNY Realm Altar Portal Opener" newId="White Snake Invasion III Portal" radius="10" color="-1">ChangeObject</Activate>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0xcc5e" id="Heart-Shaped Cookie x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2a26" id="Carnival Bells x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1430</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Join the festivities with the jolly ring of the carnival bells!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mardi Gras 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcc5f" id="Heart-Shaped Cookie x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2a27" id="Carnival Bells x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1430</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Join the festivities with the jolly ring of the carnival bells!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mardi Gras 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcc60" id="Heart-Shaped Cookie x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2a28" id="Carnival Bells x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1430</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Join the festivities with the jolly ring of the carnival bells!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mardi Gras 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcc61" id="Heart-Shaped Cookie x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2a29" id="Carnival Bells x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1430</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Join the festivities with the jolly ring of the carnival bells!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mardi Gras 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcc62" id="Heart-Shaped Cookie x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2a2a" id="Carnival Bells x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1430</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Join the festivities with the jolly ring of the carnival bells!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mardi Gras 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xcc63" id="Heart-Shaped Cookie x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
    </Texture>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2891" id="Old Wooden Plank x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1472</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A still-usable plank in fairly good condition. The Tinkerer mentioned he needs some, though for what purpose remains unknown.\n\nSprite Credits: Mizumi</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2892" id="Old Wooden Plank x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1472</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A still-usable plank in fairly good condition. The Tinkerer mentioned he needs some, though for what purpose remains unknown.\n\nSprite Credits: Mizumi</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2893" id="Old Wooden Plank x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1472</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A still-usable plank in fairly good condition. The Tinkerer mentioned he needs some, though for what purpose remains unknown.\n\nSprite Credits: Mizumi</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2895" id="Old Brick x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2896" id="Old Brick x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2897" id="Old Brick x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2898" id="Old Brick x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2899" id="Old Brick x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x289a" id="Old Brick x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x289b" id="Old Brick x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x289c" id="Old Brick x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x289d" id="Old Brick x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x289e" id="Old Brick x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x289f" id="Old Brick x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28a0" id="Old Brick x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28a1" id="Old Brick x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28a2" id="Old Brick x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28a3" id="Old Brick x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28a4" id="Old Brick x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28a5" id="Old Brick x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28a6" id="Old Brick x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28a7" id="Old Brick x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28a8" id="Old Brick x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bricks as good as new that the Tinkerer has shown interest in - hopefully for recycling purposes.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28aa" id="Carrot Coin x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28ab" id="Carrot Coin x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28ac" id="Carrot Coin x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28ad" id="Carrot Coin x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28ae" id="Carrot Coin x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28af" id="Carrot Coin x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28b0" id="Carrot Coin x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28b1" id="Carrot Coin x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28b2" id="Carrot Coin x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28b3" id="Carrot Coin x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28b4" id="Carrot Coin x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28b5" id="Carrot Coin x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28b6" id="Carrot Coin x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28b7" id="Carrot Coin x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28b8" id="Carrot Coin x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28b9" id="Carrot Coin x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28ba" id="Carrot Coin x17">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28bb" id="Carrot Coin x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28bc" id="Carrot Coin x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28bd" id="Carrot Coin x20">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>20</Quantity>
    <ChestType>3</ChestType>
    <Activate>OpenChest</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>8</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
  </Object>
<Object type="0x28bf" id="Choco Dream Coin x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28c0" id="Choco Dream Coin x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28c1" id="Choco Dream Coin x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28c2" id="Choco Dream Coin x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28c3" id="Choco Dream Coin x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28c4" id="Choco Dream Coin x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28c5" id="Choco Dream Coin x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28c6" id="Choco Dream Coin x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28c7" id="Choco Dream Coin x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28c8" id="Choco Dream Coin x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28c9" id="Choco Dream Coin x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28ca" id="Choco Dream Coin x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28cb" id="Choco Dream Coin x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28cc" id="Choco Dream Coin x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28cd" id="Choco Dream Coin x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28ce" id="Choco Dream Coin x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28cf" id="Choco Dream Coin x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28d0" id="Choco Dream Coin x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28d1" id="Choco Dream Coin x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28d2" id="Choco Dream Coin x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28d3" id="Choco Dream Coin x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28d4" id="Choco Dream Coin x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28d5" id="Choco Dream Coin x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28d6" id="Choco Dream Coin x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28d7" id="Choco Dream Coin x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28d8" id="Choco Dream Coin x26">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28d9" id="Choco Dream Coin x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28da" id="Choco Dream Coin x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28db" id="Choco Dream Coin x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28dc" id="Choco Dream Coin x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x28de" id="Golden Egg Token x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28df" id="Golden Egg Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28e0" id="Golden Egg Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28e1" id="Golden Egg Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28e2" id="Golden Egg Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28e3" id="Golden Egg Token x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28e4" id="Golden Egg Token x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28e5" id="Golden Egg Token x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28e6" id="Golden Egg Token x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28e7" id="Golden Egg Token x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28e8" id="Golden Egg Token x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28e9" id="Golden Egg Token x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28ea" id="Golden Egg Token x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28eb" id="Golden Egg Token x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28ec" id="Golden Egg Token x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28ed" id="Golden Egg Token x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28ee" id="Golden Egg Token x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28ef" id="Golden Egg Token x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28f0" id="Golden Egg Token x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28f1" id="Golden Egg Token x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28f3" id="Easter Mystery ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa25e" id="Missing Texture Cube x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa25f" id="Missing Texture Cube x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa260" id="Missing Texture Cube x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa261" id="Missing Texture Cube x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa262" id="Missing Texture Cube x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa263" id="Missing Texture Cube x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa264" id="Missing Texture Cube x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa265" id="Missing Texture Cube x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa266" id="Missing Texture Cube x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa267" id="Missing Texture Cube x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa269" id="Missing Texture Sphere x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa26a" id="Missing Texture Sphere x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa26b" id="Missing Texture Sphere x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa26c" id="Missing Texture Sphere x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa26d" id="Missing Texture Sphere x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa26e" id="Missing Texture Sphere x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa26f" id="Missing Texture Sphere x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa270" id="Missing Texture Sphere x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa271" id="Missing Texture Sphere x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa272" id="Missing Texture Sphere x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa273" id="Missing Texture Sphere x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa274" id="Missing Texture Sphere x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa275" id="Missing Texture Sphere x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa276" id="Missing Texture Sphere x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa277" id="Missing Texture Sphere x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa278" id="Missing Texture Sphere x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa279" id="Missing Texture Sphere x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa27a" id="Missing Texture Sphere x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa27b" id="Missing Texture Sphere x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa27c" id="Missing Texture Sphere x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x28f4" id="Easter Mystery ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x28f5" id="Easter Mystery ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x28f6" id="Easter Mystery ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x28f7" id="Easter Mystery ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x28f8" id="Easter Mystery ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x28f9" id="Easter Mystery ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x28fa" id="Easter Mystery ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x28fb" id="Easter Mystery ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x28fc" id="Easter Mystery ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x28fd" id="Easter Mystery ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x28fe" id="Easter Mystery ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x28ff" id="Easter Mystery ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2900" id="Easter Mystery ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2901" id="Easter Mystery ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>15</Quantity>
    <Activate id="Easter Mystery ST Chest">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa28f" id="Duality Token x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa290" id="Duality Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa291" id="Duality Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa292" id="Duality Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa293" id="Duality Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa294" id="Duality Token x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa295" id="Duality Token x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa296" id="Duality Token x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa297" id="Duality Token x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa298" id="Duality Token x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa299" id="Duality Token x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa29a" id="Duality Token x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa29b" id="Duality Token x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa29c" id="Duality Token x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa29d" id="Duality Token x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa29e" id="Duality Token x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa29f" id="Duality Token x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa2a0" id="Duality Token x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa2a1" id="Duality Token x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xa2a2" id="Duality Token x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ea1" id="Void Remains x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1499</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ea2" id="Void Remains x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1499</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ea3" id="Void Remains x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1499</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ea4" id="Void Remains x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1499</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ea5" id="Void Remains x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1499</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ea6" id="Void Remains x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1499</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ea7" id="Void Remains x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1499</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ea8" id="Void Remains x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1499</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ea9" id="Void Remains x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1499</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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<Object type="0x9eaa" id="Void Remains x10">
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<Object type="0x9eab" id="Void Remains x11">
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    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
    <Quantity>11</Quantity>
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<Object type="0x9eac" id="Void Remains x12">
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    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
    <Quantity>12</Quantity>
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<Object type="0x9ead" id="Void Remains x13">
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    <Texture>
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      <Index>1499</Index>
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    <Quantity>13</Quantity>
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<Object type="0x9eae" id="Void Remains x14">
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    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
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<Object type="0x9eaf" id="Void Remains x15">
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<Object type="0x9eb0" id="Void Remains x16">
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<Object type="0x9eb1" id="Void Remains x17">
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<Object type="0x9eb2" id="Void Remains x18">
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      <Index>1499</Index>
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    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
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<Object type="0x9eb3" id="Void Remains x19">
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    <Quantity>19</Quantity>
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<Object type="0x9eb4" id="Void Remains x20">
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      <Index>1499</Index>
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    <Description>Fragments of the Void lie scattered across the realm. They seem harmless for now, so The Tinkerer eagerly collects them - for who knows what purpose.</Description>
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<Object type="0x9eb6" id="Gaze of the Void Shard x1">
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    <Texture>
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      <Index>1500</Index>
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    <Treasure />
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<Object type="0x9eb7" id="Gaze of the Void Shard x2">
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<Object type="0x9eb8" id="Gaze of the Void Shard x3">
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<Object type="0x9eb9" id="Gaze of the Void Shard x4">
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<Object type="0x9eba" id="Gaze of the Void Shard x5">
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    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
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<Object type="0x9ebb" id="Gaze of the Void Shard x6">
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    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
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<Object type="0x9ebc" id="Gaze of the Void Shard x7">
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<Object type="0x9ebd" id="Gaze of the Void Shard x8">
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<Object type="0x9ebe" id="Gaze of the Void Shard x9">
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<Object type="0x9ebf" id="Gaze of the Void Shard x10">
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      <Index>1500</Index>
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      <EffectInfo name="Event" description="The Void 25" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x9ec0" id="Gaze of the Void Shard x11">
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    <Texture>
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      <Index>1500</Index>
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    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
    <Quantity>11</Quantity>
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      <EffectInfo name="Event" description="The Void 25" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x9ec1" id="Gaze of the Void Shard x12">
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      <File>d2LofiObjEmbed</File>
      <Index>1500</Index>
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    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="The Void 25" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x9ec2" id="Gaze of the Void Shard x13">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1500</Index>
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    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="The Void 25" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x9ec3" id="Gaze of the Void Shard x14">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1500</Index>
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    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="The Void 25" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x9ec4" id="Gaze of the Void Shard x15">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1500</Index>
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    <SlotType>10</SlotType>
    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
    <Quantity>15</Quantity>
    <Activate id="Gaze of the Void">Exchange</Activate>
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      <EffectInfo name="Event" description="The Void 25" />
      <EffectInfo name="Status" description="Ready to use!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
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<Object type="0xA489" id="Ancient Ruby">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1523</Index>
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    <SlotType>10</SlotType>
    <Description>A fossilized gem, but it's red shine has not been dulled by centuries underground. Be on the lookout, as the Tinkerer might regret trading it to you.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Mining Event 2025" />
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    <Soulbound />
    <Treasure />
    <Labels>FORGESTORE</Labels>
    <Track />
    <UniqueID />
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<Object type="0xA48A" id="Ancient Topaz">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1524</Index>
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    <SlotType>10</SlotType>
    <Description>Time has weathered the shine on this blue gem, it's brilliance remains to this day. Be on the lookout, as the Tinkerer might want it back.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Mining Event 2025" />
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    <Soulbound />
    <Treasure />
    <Labels>FORGESTORE</Labels>
    <Track />
    <UniqueID />
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<Object type="0xa48c" id="Ancient Fossil x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
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    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa48d" id="Ancient Fossil x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa48e" id="Ancient Fossil x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa48f" id="Ancient Fossil x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa490" id="Ancient Fossil x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa491" id="Ancient Fossil x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa492" id="Ancient Fossil x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa493" id="Ancient Fossil x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa494" id="Ancient Fossil x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa495" id="Ancient Fossil x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa496" id="Ancient Fossil x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa497" id="Ancient Fossil x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa498" id="Ancient Fossil x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa499" id="Ancient Fossil x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa49a" id="Ancient Fossil x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa49b" id="Ancient Fossil x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa49c" id="Ancient Fossil x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa49d" id="Ancient Fossil x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa49e" id="Ancient Fossil x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa49f" id="Ancient Fossil x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4a9" id="Rock Cube x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4aa" id="Rock Cube x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4ab" id="Rock Cube x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4ac" id="Rock Cube x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4ad" id="Rock Cube x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4ae" id="Rock Cube x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4af" id="Rock Cube x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4b0" id="Rock Cube x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4b1" id="Rock Cube x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4b2" id="Rock Cube x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4be" id="Iron Chunk x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1527</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rusted and rough once part of a forgotten machine?</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4bf" id="Iron Chunk x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1527</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rusted and rough once part of a forgotten machine?</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4c0" id="Iron Chunk x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1527</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rusted and rough once part of a forgotten machine?</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4c1" id="Iron Chunk x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1527</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rusted and rough once part of a forgotten machine?</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4c2" id="Iron Chunk x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1527</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rusted and rough once part of a forgotten machine?</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4c3" id="Iron Chunk x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1527</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rusted and rough once part of a forgotten machine?</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4c4" id="Iron Chunk x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1527</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rusted and rough once part of a forgotten machine?</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4c5" id="Iron Chunk x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1527</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rusted and rough once part of a forgotten machine?</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4c6" id="Iron Chunk x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1527</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rusted and rough once part of a forgotten machine?</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4c7" id="Iron Chunk x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1527</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rusted and rough once part of a forgotten machine?</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4d3" id="Emerald x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1528</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Still vibrant despite the ages buried beneath the earth.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa4d4" id="Emerald x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1528</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Still vibrant despite the ages buried beneath the earth.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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    <Item />
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      <File>d2LofiObjEmbed</File>
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    <SlotType>10</SlotType>
    <Description>A seldom-known material that has recently been uncovered in alarming quantities in the Realm. Due to its precious quantity and versatile nature, it is extremely valuable, and can be used to create powerful equipment for battle. Despite its infamy among the smiths of the Nexus and the crafters of the Legion, the material itself is mysterious in its origin and usage. Upon further research, it seems that this material even possesses properties that bend space and time itself, creating windows into the past that act as visions of an elder Realm.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa38d" id="Nightmatter Shard x16">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <SlotType>10</SlotType>
    <Description>A seldom-known material that has recently been uncovered in alarming quantities in the Realm. Due to its precious quantity and versatile nature, it is extremely valuable, and can be used to create powerful equipment for battle. Despite its infamy among the smiths of the Nexus and the crafters of the Legion, the material itself is mysterious in its origin and usage. Upon further research, it seems that this material even possesses properties that bend space and time itself, creating windows into the past that act as visions of an elder Realm.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Shadow of the Legion" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa38e" id="Nightmatter Shard x17">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1501</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A seldom-known material that has recently been uncovered in alarming quantities in the Realm. Due to its precious quantity and versatile nature, it is extremely valuable, and can be used to create powerful equipment for battle. Despite its infamy among the smiths of the Nexus and the crafters of the Legion, the material itself is mysterious in its origin and usage. Upon further research, it seems that this material even possesses properties that bend space and time itself, creating windows into the past that act as visions of an elder Realm.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Shadow of the Legion" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa38f" id="Nightmatter Shard x18">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1501</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A seldom-known material that has recently been uncovered in alarming quantities in the Realm. Due to its precious quantity and versatile nature, it is extremely valuable, and can be used to create powerful equipment for battle. Despite its infamy among the smiths of the Nexus and the crafters of the Legion, the material itself is mysterious in its origin and usage. Upon further research, it seems that this material even possesses properties that bend space and time itself, creating windows into the past that act as visions of an elder Realm.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Shadow of the Legion" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa390" id="Nightmatter Shard x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1501</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A seldom-known material that has recently been uncovered in alarming quantities in the Realm. Due to its precious quantity and versatile nature, it is extremely valuable, and can be used to create powerful equipment for battle. Despite its infamy among the smiths of the Nexus and the crafters of the Legion, the material itself is mysterious in its origin and usage. Upon further research, it seems that this material even possesses properties that bend space and time itself, creating windows into the past that act as visions of an elder Realm.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Shadow of the Legion" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa391" id="Nightmatter Shard x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1501</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A seldom-known material that has recently been uncovered in alarming quantities in the Realm. Due to its precious quantity and versatile nature, it is extremely valuable, and can be used to create powerful equipment for battle. Despite its infamy among the smiths of the Nexus and the crafters of the Legion, the material itself is mysterious in its origin and usage. Upon further research, it seems that this material even possesses properties that bend space and time itself, creating windows into the past that act as visions of an elder Realm.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Shadow of the Legion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3e3" id="MotMG Legacy Oryx Token x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3e4" id="MotMG Legacy Oryx Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3e5" id="MotMG Legacy Oryx Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3e6" id="MotMG Legacy Oryx Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3e7" id="MotMG Legacy Oryx Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa3e8" id="MotMG Legacy Oryx Token x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa3e9" id="MotMG Legacy Oryx Token x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa3ea" id="MotMG Legacy Oryx Token x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa3eb" id="MotMG Legacy Oryx Token x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa3ec" id="MotMG Legacy Oryx Token x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa3ed" id="MotMG Legacy Oryx Token x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3ee" id="MotMG Legacy Oryx Token x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3ef" id="MotMG Legacy Oryx Token x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3f0" id="MotMG Legacy Oryx Token x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xa3f1" id="MotMG Legacy Oryx Token x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3f2" id="MotMG Legacy Oryx Token x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3f3" id="MotMG Legacy Oryx Token x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3f4" id="MotMG Legacy Oryx Token x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3f5" id="MotMG Legacy Oryx Token x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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<Object type="0xA3F6" id="MotMG Legacy Oryx Token x20">
    <Chest />
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1507</Index>
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    <SlotType>10</SlotType>
    <ChestType>3</ChestType>
    <Description>A piece of celebration from years gone by. Collect 20 of these to redeem your choice of one skin from previous MotMG skin collections.</Description>
    <Quantity>20</Quantity>
    <Activate>OpenChest</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God" />
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    <Soulbound />
    <BagType>8</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,UT,FORGESTORE</Labels>
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<Object type="0xa3f8" id="Vortex Sigil x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3f9" id="Vortex Sigil x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3fa" id="Vortex Sigil x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3fb" id="Vortex Sigil x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa3fc" id="Vortex Sigil x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <BagType>2</BagType>
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>11</Quantity>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <BagType>2</BagType>
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <BagType>2</BagType>
    <Treasure />
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    <Consumable />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <BagType>2</BagType>
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Consumable />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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    <Consumable />
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<Object type="0xa412" id="Vortex Sigil x27">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
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    <Consumable />
    <Labels>FORGESTORE</Labels>
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<Object type="0xa413" id="Vortex Sigil x28">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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    <Consumable />
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<Object type="0xa414" id="Vortex Sigil x29">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
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    <Consumable />
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<Object type="0xa415" id="Vortex Sigil x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
    <Labels>FORGESTORE</Labels>
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<Object type="0x9ed0" id="Crimson Coins x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x9ed1" id="Crimson Coins x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x9ed2" id="Crimson Coins x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x9ed3" id="Crimson Coins x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>4</Quantity>
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      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ef3" id="Blood Ritual Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>15</Quantity>
    <Activate id="Blood Ritual">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
<Object type="0xFF4C" id="Cursed Mystery ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF4D" id="Cursed Mystery ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF4E" id="Cursed Mystery ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF4F" id="Cursed Mystery ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF50" id="Cursed Mystery ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF51" id="Cursed Mystery ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>300</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF52" id="Cursed Mystery ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>350</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF53" id="Cursed Mystery ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF54" id="Cursed Mystery ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF55" id="Cursed Mystery ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF56" id="Cursed Mystery ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF57" id="Cursed Mystery ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF58" id="Cursed Mystery ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF59" id="Cursed Mystery ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0xFF5A" id="Cursed Mystery ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Halloween Mystery Set Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Cursed Mystery ST Chest">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x9ef5" id="Oryx's Bag x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ef6" id="Oryx's Bag x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ef7" id="Oryx's Bag x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ef8" id="Oryx's Bag x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9ef9" id="Oryx's Bag x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9efa" id="Oryx's Bag x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9efb" id="Oryx's Bag x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9efc" id="Oryx's Bag x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9efd" id="Oryx's Bag x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9efe" id="Oryx's Bag x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9eff" id="Oryx's Bag x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9f00" id="Oryx's Bag x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9f01" id="Oryx's Bag x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9f02" id="Oryx's Bag x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9f03" id="Oryx's Bag x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9f04" id="Oryx's Bag x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9f05" id="Oryx's Bag x17">
    <Class>Equipment</Class>
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    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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    <Item />
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      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
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    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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    <Item />
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      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
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    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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    <Item />
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      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x9f11" id="Red Hat x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x9f13" id="Red Hat x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>11</Quantity>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x9f15" id="Red Hat x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>12</Quantity>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x9f16" id="Red Hat x13">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>13</Quantity>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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<Object type="0x9f17" id="Red Hat x14">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x9f18" id="Red Hat x15">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x9f19" id="Red Hat x16">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>16</Quantity>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
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    <Track />
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<Object type="0x9f1a" id="Red Hat x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x9f1b" id="Red Hat x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x9f1c" id="Red Hat x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x9f1d" id="Red Hat x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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<Object type="0x9f1f" id="Ice Missile Shard x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1803</Index>
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    <SlotType>10</SlotType>
    <Description>Sealed magic in the north slips through the cracks of time, breaking free and traveling through, making its way into the Realm. Fated heroes, in search of power, gather the broken shards to reassemble what was once broken, and bind its power to their cause.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
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    <Soulbound />
    <BagType>2</BagType>
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<Object type="0x9f20" id="Ice Missile Shard x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1803</Index>
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    <SlotType>10</SlotType>
    <Description>Sealed magic in the north slips through the cracks of time, breaking free and traveling through, making its way into the Realm. Fated heroes, in search of power, gather the broken shards to reassemble what was once broken, and bind its power to their cause.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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<Object type="0x9f21" id="Ice Missile Shard x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1803</Index>
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    <SlotType>10</SlotType>
    <Description>Sealed magic in the north slips through the cracks of time, breaking free and traveling through, making its way into the Realm. Fated heroes, in search of power, gather the broken shards to reassemble what was once broken, and bind its power to their cause.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x9f22" id="Ice Missile Shard x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1803</Index>
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    <SlotType>10</SlotType>
    <Description>Sealed magic in the north slips through the cracks of time, breaking free and traveling through, making its way into the Realm. Fated heroes, in search of power, gather the broken shards to reassemble what was once broken, and bind its power to their cause.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
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<Object type="0x9f23" id="Ice Missile Shard x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1803</Index>
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    <SlotType>10</SlotType>
    <Description>Sealed magic in the north slips through the cracks of time, breaking free and traveling through, making its way into the Realm. Fated heroes, in search of power, gather the broken shards to reassemble what was once broken, and bind its power to their cause.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x9f24" id="Ice Missile Shard x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1803</Index>
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    <SlotType>10</SlotType>
    <Description>Sealed magic in the north slips through the cracks of time, breaking free and traveling through, making its way into the Realm. Fated heroes, in search of power, gather the broken shards to reassemble what was once broken, and bind its power to their cause.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x9f25" id="Ice Missile Shard x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1803</Index>
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    <SlotType>10</SlotType>
    <Description>Sealed magic in the north slips through the cracks of time, breaking free and traveling through, making its way into the Realm. Fated heroes, in search of power, gather the broken shards to reassemble what was once broken, and bind its power to their cause.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
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    <Soulbound />
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    <Treasure />
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    <Soulbound />
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    <Soulbound />
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    <Treasure />
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    <Item />
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    <Soulbound />
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    <Treasure />
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    <Soulbound />
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    <Treasure />
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    <Item />
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      <EffectInfo name="Event" description="Oryxmas 2025" />
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    <Treasure />
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    <Item />
    <Texture>
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    <ExtraTooltipData>
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      <EffectInfo name="Event" description="Oryxmas 2025" />
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    <Soulbound />
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    <Treasure />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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      <EffectInfo name="Event" description="Oryxmas 2025" />
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    <Soulbound />
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    <Treasure />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1803</Index>
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    <Activate id="Ice Missile">Exchange</Activate>
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      <EffectInfo name="Event" description="Oryxmas 2025" />
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    <Consumable />
    <Treasure />
    <Track />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>283</Index>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spectral Rogue" />
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    <Treasure />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>283</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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      <Index>283</Index>
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    <ExtraTooltipData>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>283</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>283</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>283</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>283</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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      <Index>283</Index>
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    <Treasure />
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    <Item />
    <Texture>
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      <Index>283</Index>
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    <Item />
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      <Index>283</Index>
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    <Treasure />
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    <Item />
    <Texture>
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    <Treasure />
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    <Item />
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    <Treasure />
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    <Item />
    <Texture>
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      <Index>283</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>283</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Spectral Rogue" />
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    <Treasure />
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    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Soulbound />
    <Activate id="3RogueSTToken">Exchange</Activate>
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    <Consumable />
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    <Treasure />
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    <Item />
    <Texture>
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    <Description>A Golden Bell, said to ring only on Lunar New Year's Eve.</Description>
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    <Treasure />
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<Object type="0x9f30" id="Golden Bell x2">
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    <Item />
    <Texture>
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    <Description>A Golden Bell, said to ring only on Lunar New Year's Eve.</Description>
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    <Soulbound />
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    <Treasure />
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<Object type="0x9f31" id="Golden Bell x3">
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    <Item />
    <Texture>
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    <Description>A Golden Bell, said to ring only on Lunar New Year's Eve.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="7" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x9f32" id="Golden Bell x4">
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    <Item />
    <Texture>
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      <Index>1829</Index>
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    <Description>A Golden Bell, said to ring only on Lunar New Year's Eve.</Description>
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    <ExtraTooltipData>
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    <Soulbound />
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    <Treasure />
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<Object type="0x9f33" id="Golden Bell x5">
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    <Item />
    <Texture>
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      <Index>1829</Index>
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    <SlotType>10</SlotType>
    <Description>A Golden Bell, said to ring only on Lunar New Year's Eve.</Description>
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    <ExtraTooltipData>
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    <Soulbound />
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    <Treasure />
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<Object type="0x9f34" id="Golden Bell x6">
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    <Item />
    <Texture>
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    <Description>A Golden Bell, said to ring only on Lunar New Year's Eve.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="7" />
      <EffectInfo name="Event" description="Lunar New Year 26" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x9f35" id="Golden Bell x7">
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    <Item />
    <Texture>
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    <Description>A Golden Bell, said to ring only on Lunar New Year's Eve.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="7" />
      <EffectInfo name="Event" description="Lunar New Year 26" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x9f37" id="Red Ribbon x1">
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    <Item />
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    <Soulbound />
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    <Treasure />
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<Object type="0x9f38" id="Red Ribbon x2">
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    <Item />
    <Texture>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Lunar New Year 26" />
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    <Soulbound />
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    <Treasure />
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<Object type="0x9f39" id="Red Ribbon x3">
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    <Item />
    <Texture>
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    <Description>A Red Ribbon collection that brings good fortune, joy, vitality, and protection from evil spirits.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Lunar New Year 26" />
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    <Soulbound />
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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    <Texture>
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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    <Labels>FORGESTORE</Labels>
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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    <Texture>
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    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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    <Labels>FORGESTORE</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
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      <EffectInfo name="Event" description="Valentine's Day 2026" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x9f5b" id="Rose Keeper Necromancer ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1842</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x9f5c" id="Rose Keeper Necromancer ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1842</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x9f5d" id="Rose Keeper Necromancer ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1842</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
    <Quantity>10</Quantity>
    <Activate id="Rose Keeper Necromancer ST Chest">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x2AF0" id="Mystery Crate 3ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AF1" id="Mystery Crate 3ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AF2" id="Mystery Crate 3ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AF3" id="Mystery Crate 3ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AF4" id="Mystery Crate 3ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AF5" id="Mystery Crate 3ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>300</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AF6" id="Mystery Crate 3ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>350</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AF7" id="Mystery Crate 3ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AF8" id="Mystery Crate 3ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AF9" id="Mystery Crate 3ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AFA" id="Mystery Crate 3ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AFB" id="Mystery Crate 3ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AFC" id="Mystery Crate 3ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AFD" id="Mystery Crate 3ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2AFE" id="Mystery Crate 3ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Gen 3 Mystery ST Crate! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Spectral Ancestry 3ST Mystery Crate">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x1452" id="Love Witch Necromancer ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1453" id="Love Witch Necromancer ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1454" id="Love Witch Necromancer ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1455" id="Love Witch Necromancer ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1456" id="Love Witch Necromancer ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1457" id="Love Witch Necromancer ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1458" id="Love Witch Necromancer ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1459" id="Love Witch Necromancer ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x145a" id="Love Witch Necromancer ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x145b" id="Love Witch Necromancer ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x145c" id="Love Witch Necromancer ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x145d" id="Love Witch Necromancer ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x145e" id="Love Witch Necromancer ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x145f" id="Love Witch Necromancer ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1460" id="Love Witch Necromancer ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Consumable />
    <Activate id="Love Witch Necromancer ST Chest">Exchange</Activate>
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
<Object type="0x9e95" id="Exalted Druid Token x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9e96" id="Exalted Druid Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9e97" id="Exalted Druid Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9e98" id="Exalted Druid Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9e99" id="Exalted Druid Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9e9a" id="Exalted Druid Token x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9e9b" id="Exalted Druid Token x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9e9c" id="Exalted Druid Token x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9e9d" id="Exalted Druid Token x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x9e9e" id="Exalted Druid Token x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x2B02" id="Mechanical Raptor ST Shard  x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
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<Object type="0x2B03" id="Mechanical Raptor ST Shard  x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2B04" id="Mechanical Raptor ST Shard  x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2B05" id="Mechanical Raptor ST Shard  x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2B06" id="Mechanical Raptor ST Shard  x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2B07" id="Mechanical Raptor ST Shard  x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>300</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2B08" id="Mechanical Raptor ST Shard  x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>350</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2B09" id="Mechanical Raptor ST Shard  x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2B0A" id="Mechanical Raptor ST Shard  x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2B0B" id="Mechanical Raptor ST Shard  x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2B0C" id="Mechanical Raptor ST Shard  x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2B0D" id="Mechanical Raptor ST Shard  x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
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<Object type="0x2B0E" id="Mechanical Raptor ST Shard  x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
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<Object type="0x2B0F" id="Mechanical Raptor ST Shard  x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x2B10" id="Mechanical Raptor ST Shard  x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Mechanical Raptor Druid ST Selection Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Mechanical Raptor Druid ST Selection Chest">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
<Object type="0x1e7e" id="Chocolate Bunny Summoner ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e7f" id="Chocolate Bunny Summoner ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e80" id="Chocolate Bunny Summoner ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e81" id="Chocolate Bunny Summoner ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e82" id="Chocolate Bunny Summoner ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e83" id="Chocolate Bunny Summoner ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e84" id="Chocolate Bunny Summoner ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e85" id="Chocolate Bunny Summoner ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e86" id="Chocolate Bunny Summoner ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e87" id="Chocolate Bunny Summoner ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e88" id="Chocolate Bunny Summoner ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e89" id="Chocolate Bunny Summoner ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e8a" id="Chocolate Bunny Summoner ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e8b" id="Chocolate Bunny Summoner ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e8c" id="Chocolate Bunny Summoner ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>15</Quantity>
    <Activate id="Chocolate Bunny Summoner ST Chest">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
<Object type="0x1e6d" id="Fresh Carrot Paladin ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e6e" id="Fresh Carrot Paladin ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e6f" id="Fresh Carrot Paladin ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e70" id="Fresh Carrot Paladin ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e71" id="Fresh Carrot Paladin ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e72" id="Fresh Carrot Paladin ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e73" id="Fresh Carrot Paladin ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e74" id="Fresh Carrot Paladin ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e75" id="Fresh Carrot Paladin ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e76" id="Fresh Carrot Paladin ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e77" id="Fresh Carrot Paladin ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e78" id="Fresh Carrot Paladin ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e79" id="Fresh Carrot Paladin ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e7a" id="Fresh Carrot Paladin ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e7b" id="Fresh Carrot Paladin ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>15</Quantity>
    <Activate id="Fresh Carrot Paladin ST Chest">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
<Object type="0x1e5c" id="Painted Egg Archer ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e5d" id="Painted Egg Archer ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e5e" id="Painted Egg Archer ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e5f" id="Painted Egg Archer ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e60" id="Painted Egg Archer ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e61" id="Painted Egg Archer ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e62" id="Painted Egg Archer ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e63" id="Painted Egg Archer ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e64" id="Painted Egg Archer ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e65" id="Painted Egg Archer ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e66" id="Painted Egg Archer ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e67" id="Painted Egg Archer ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e68" id="Painted Egg Archer ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e69" id="Painted Egg Archer ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0x1e6a" id="Painted Egg Archer ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>15</Quantity>
    <Activate id="Painted Egg Archer ST Chest">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
<Object type="0xfece" id="Broken Egg Shell x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="5">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfecf" id="Broken Egg Shell x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="10">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfed0" id="Broken Egg Shell x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="15">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfed1" id="Broken Egg Shell x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="20">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfed2" id="Broken Egg Shell x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="25">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfed3" id="Broken Egg Shell x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="30">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfed4" id="Broken Egg Shell x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="35">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfed5" id="Broken Egg Shell x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="40">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfed6" id="Broken Egg Shell x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="45">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfed7" id="Broken Egg Shell x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="50">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfed8" id="Broken Egg Shell x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="55">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfed9" id="Broken Egg Shell x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="60">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfeda" id="Broken Egg Shell x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="65">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfedb" id="Broken Egg Shell x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="70">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfedc" id="Broken Egg Shell x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="75">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfedd" id="Broken Egg Shell x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="80">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfede" id="Broken Egg Shell x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="85">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfedf" id="Broken Egg Shell x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="90">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfee0" id="Broken Egg Shell x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="95">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfee1" id="Broken Egg Shell x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="100">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfee2" id="Broken Egg Shell x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="105">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfee3" id="Broken Egg Shell x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="110">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfee4" id="Broken Egg Shell x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="115">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfee5" id="Broken Egg Shell x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="120">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfee6" id="Broken Egg Shell x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="125">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfee7" id="Broken Egg Shell x26">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="130">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfee8" id="Broken Egg Shell x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="135">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfee9" id="Broken Egg Shell x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="140">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfeea" id="Broken Egg Shell x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="145">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfeeb" id="Broken Egg Shell x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="150">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0xfeb7" id="Hydroflow Ability Token x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfeb8" id="Hydroflow Ability Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfeb9" id="Hydroflow Ability Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfeba" id="Hydroflow Ability Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfebb" id="Hydroflow Ability Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfebc" id="Hydroflow Ability Token x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfebd" id="Hydroflow Ability Token x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfebe" id="Hydroflow Ability Token x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfebf" id="Hydroflow Ability Token x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfec0" id="Hydroflow Ability Token x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfec1" id="Hydroflow Ability Token x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfec2" id="Hydroflow Ability Token x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfec3" id="Hydroflow Ability Token x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfec4" id="Hydroflow Ability Token x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfec5" id="Hydroflow Ability Token x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfec6" id="Hydroflow Ability Token x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfec7" id="Hydroflow Ability Token x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfec8" id="Hydroflow Ability Token x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfec9" id="Hydroflow Ability Token x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
<Object type="0xfeca" id="Hydroflow Ability Token x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>20</Quantity>
    <Activate id="Hydroflow Ability Selection Chest">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
<Object type="0x9DC9" id="Seasonal Chest coupon x1">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Seasonal Chest Coupon x1</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x376</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Seasonal Coupons to obtain a Seasonal Vault Expansion.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <SeasonalOnly />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0x9DCA" id="Seasonal Chest coupon x2">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Seasonal Chest Coupon x2</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x376</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Seasonal Coupons to obtain a Seasonal Vault Expansion.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <SeasonalOnly />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0x9DCB" id="Seasonal Chest coupon x3">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Seasonal Chest Coupon x3</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x376</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Seasonal Coupons to obtain a Seasonal Vault Expansion.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <SeasonalOnly />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0x9DCC" id="Seasonal Chest coupon x4">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Seasonal Chest Coupon x4</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x376</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Seasonal Coupons to obtain a Seasonal Vault Expansion.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <SeasonalOnly />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
<Object type="0x9DCD" id="Seasonal Chest coupon x5">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Seasonal Chest Coupon x5</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x376</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use it to obtain a Seasonal Vault Expansion! After the season ends, it expands your normal vault once. If you acquire this item with a non-seasonal character, it will expand your non-seasonal item vault. The coupons themselves will disappear once the season ends.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="Seasonal Vault Expansion">Exchange</Activate>
    <SeasonalOnly />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
<Object type="0x0d40" id="Tomb Portal of Cowardice">
    <DisplayId>Portal of Cowardice</DisplayId>
    <Class>Portal</Class>
    <IntergamePortal />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0x7c</Index>
    </Texture>
    <SpawnPoint />
  </Object>
<Object type="0x0d10" id="Red Swarm Minions">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>40</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>20</Damage>
      <Speed>60</Speed>
      <LifetimeMS>400</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>140</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d11" id="Red Swarm Masters">
    <Group>Tomb Swarms</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rMid2</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>40</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Fire</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Fire Missile</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d12" id="Yellow Swarm Minions">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>40</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>Yellow Magic</ObjectId>
      <Damage>0</Damage>
      <Speed>50</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Wavy />
      <Size>140</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d13" id="Yellow Swarm Masters">
    <Group>Tomb Swarms</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Projectile id="0">
      <ObjectId>Yellow Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Missile</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Yellow Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Wavy />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Yellow Missile</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d14" id="Blue Swarm Minions">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>40</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>Blue Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>700</LifetimeMS>
      <ConditionEffect duration="1.2">Weak</ConditionEffect>
      <MultiHit />
      <Size>140</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d15" id="Blue Swarm Masters">
    <Group>Tomb Swarms</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Wavy />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Blue Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d16" id="Jackal Warrior">
    <Group>Tomb Jackals</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1400</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d17" id="Jackal Veteran">
    <Group>Tomb Jackals</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d18" id="Jackal Assassin">
    <Group>Tomb Jackals</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>350</Exp>
    <BXP>1662</BXP>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Wavy />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d19" id="Jackal Lord">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>Darkness Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d1a" id="Bloated Mummy">
    <Group>Tomb Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Projectile id="0">
      <ObjectId>Green Star</ObjectId>
      <Damage>30</Damage>
      <Speed>40</Speed>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <LifetimeMS>3500</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Star</ObjectId>
      <Damage>30</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d1b" id="Scarab">
    <Group>Scarabs</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>60</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Violet Claw</ObjectId>
      <Damage>20</Damage>
      <Speed>70</Speed>
      <LifetimeMS>200</LifetimeMS>
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
      <Size>40</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d1c" id="Sphinx Artifact 1">
    <DisplayId>Sphinx Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Green Spinner</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Spinner</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d1d" id="Sphinx Artifact 2">
    <DisplayId>Sphinx Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Green Spinner</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Spinner</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d1e" id="Sphinx Artifact 3">
    <DisplayId>Sphinx Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Green Spinner</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Spinner</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d1f" id="Nile Artifact 1">
    <DisplayId>Nile Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Black Missile</ObjectId>
      <Damage>190</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d20" id="Nile Artifact 2">
    <DisplayId>Nile Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Black Missile</ObjectId>
      <Damage>190</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d21" id="Nile Artifact 3">
    <DisplayId>Nile Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Black Missile</ObjectId>
      <Damage>190</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d22" id="Pyramid Artifact 1">
    <DisplayId>Pyramid Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x8dEncounters</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Beam</ObjectId>
      <Damage>50</Damage>
      <Speed>200</Speed>
      <Size>140</Size>
      <LifetimeMS>200</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d23" id="Pyramid Artifact 2">
    <DisplayId>Pyramid Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x8dEncounters</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Beam</ObjectId>
      <Damage>50</Damage>
      <Speed>200</Speed>
      <Size>140</Size>
      <LifetimeMS>200</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d24" id="Pyramid Artifact 3">
    <DisplayId>Pyramid Artifact</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x8dEncounters</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Beam</ObjectId>
      <Damage>50</Damage>
      <Speed>200</Speed>
      <Size>140</Size>
      <LifetimeMS>200</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d25" id="Tomb Boss Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x0e</Index>
    </Texture>
    <Size>0</Size>
    <Enemy />
    <Exp>0</Exp>
    <EventChestBoss />
    <Invincible />
    <SoulboundDust prob="1" dustMin="44" dustMax="54" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust prob="1" dustMin="54" dustMax="62" seasonalBonus="0.15">redDust</SoulboundDust>
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_VETERAN</Labels>
    <SpecialSpawn category="Bis">Tomb of the Ancients Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Chocolate Cream Sandwich Cookie</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon ???? Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Ring of the Pyramid</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Mini Nut Archer Skin</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
<Object type="0x0d3d" id="Tomb Support Statue">
    <Group>Tomb Boss Statues</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <DisplayId>Nut Statue</DisplayId>
    <Size>140</Size>
    <MaxHitPoints>100000</MaxHitPoints>
    <BXP>926</BXP>
    <NoMiniMap />
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x3a</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0d3e" id="Tomb Attacker Statue">
    <Group>Tomb Boss Statues</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <DisplayId>Geb Statue</DisplayId>
    <Size>140</Size>
    <MaxHitPoints>100000</MaxHitPoints>
    <BXP>926</BXP>
    <NoMiniMap />
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x3b</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0d3f" id="Tomb Defender Statue">
    <Group>Tomb Boss Statues</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <DisplayId>Bes Statue</DisplayId>
    <Size>140</Size>
    <MaxHitPoints>100000</MaxHitPoints>
    <BXP>926</BXP>
    <NoMiniMap />
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x3c</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0d26" id="Tomb Support">
    <Group>Tomb Bosses</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Nut</DisplayId>
    <Quest />
    <Level>1</Level>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>10</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>37500</MaxHitPoints>
    <Size>140</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Defense>15</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <God />
    <NoArticle />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Darkness Bolt</ObjectId>
      <Damage>180</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Grey Boomerang</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1">Quiet</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blue Boomerang</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Green Boomerang</ObjectId>
      <Damage>40</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Purple Boomerang</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Black Arrow</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      <Size>100</Size>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Spring Green Arrow</ObjectId>
      <Damage>200</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
      <MultiHit />
      <Size>200</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="7">Weak</ConditionEffect>
      <MultiHit />
      <Size>200</Size>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Ice Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>100</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
      <Size>120</Size>
    </Projectile>
    <HealthBarBoss radius="35" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,TRACKLOOT,HUMANOID,MINION_STRONG,GOD</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x0d27" id="Tomb Attacker">
    <Group>Tomb Bosses</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Geb</DisplayId>
    <Quest />
    <Level>1</Level>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>11</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>41250</MaxHitPoints>
    <Size>140</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Defense>30</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <God />
    <NoArticle />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Darkness Bolt</ObjectId>
      <Damage>280</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Boomerang</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3600</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Fire Magic</ObjectId>
      <Damage>30</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="7">Weak</ConditionEffect>
      <MultiHit />
      <Size>200</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Fireball</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <Parametric />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Darkness Bolt</ObjectId>
      <Damage>200</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="35" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,TRACKLOOT,HUMANOID,MINION_STRONG,GOD</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x0d28" id="Tomb Defender">
    <Group>Tomb Bosses</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bes</DisplayId>
    <Quest />
    <Level>1</Level>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>12</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>48750</MaxHitPoints>
    <Size>140</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Defense>50</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <God />
    <NoArticle />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Darkness Bolt</ObjectId>
      <Damage>240</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Boomerang</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Silver Shield</ObjectId>
      <Damage>160</Damage>
      <Speed>70</Speed>
      <LifetimeMS>540</LifetimeMS>
      <ConditionEffect duration="1.2">Stunned</ConditionEffect>
      <Size>200</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="7">Weak</ConditionEffect>
      <MultiHit />
      <Size>200</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Silver Shield</ObjectId>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="1.2">Stunned</ConditionEffect>
      <Size>200</Size>
    </Projectile>
    <HealthBarBoss radius="35" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,TRACKLOOT,HUMANOID,MINION_STRONG,GOD</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
<Object type="0x9AE" id="Tomb Sarc Counter">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x0d29" id="Active Sarcophagus">
    <Group>Support Beam</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Sarcophagus</DisplayId>
    <Quest />
    <Level>20</Level>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x0e</Index>
    </Texture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>15000</MaxHitPoints>
    <Size>140</Size>
    <Defense>100</Defense>
    <StasisImmune />
    <Exp>5000</Exp>
    <BXP>25000</BXP>
    <God />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Silver Shield</ObjectId>
      <Damage>0</Damage>
      <Speed>120</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>200</Size>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,QUEST,STASISIMMUNE,TRACKLOOT,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d2a" id="Beam Priest">
    <Group>Beam Priests</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Worshipping Priest</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>8000</MaxHitPoints>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <God />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Purple Boomerang</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d2b" id="Beam Priestess">
    <Group>Beam Priests</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Worshipping Priestess</DisplayId>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>7000</MaxHitPoints>
    <Size>100</Size>
    <Defense>15</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <God />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Blue Boomerang</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="7">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Missile</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d2c" id="Inactive Sarcophagus">
    <Group>Tomb Treasure</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Treasure Sarcophagus</DisplayId>
    <Texture>
      <File>lofiChar216x16</File>
      <Index>0x0f</Index>
    </Texture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>26250</MaxHitPoints>
    <Size>180</Size>
    <Defense>100</Defense>
    <Exp>8000</Exp>
    <BXP>40000</BXP>
    <God />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,GOD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d2d" id="Canopic Jar 1">
    <Group>Tomb Treasure</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Canopic Jar</DisplayId>
    <Texture>
      <File>lofiObj4</File>
      <Index>0xb0</Index>
    </Texture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>1</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <God />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d2e" id="Canopic Jar 2">
    <Group>Tomb Treasure</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Canopic Jar</DisplayId>
    <Texture>
      <File>lofiObj4</File>
      <Index>0xb1</Index>
    </Texture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>1</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <God />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d2f" id="Canopic Jar 3">
    <Group>Tomb Treasure</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Canopic Jar</DisplayId>
    <Texture>
      <File>lofiObj4</File>
      <Index>0xb2</Index>
    </Texture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>1</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <God />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d30" id="Canopic Jar 4">
    <Group>Tomb Treasure</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Canopic Jar</DisplayId>
    <Texture>
      <File>lofiObj4</File>
      <Index>0xb3</Index>
    </Texture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>1</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <God />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d31" id="Tomb Fire Turret">
    <Group>Tomb Turrets</Group>
    <Class>GameObject</Class>
    <Model>Obelisk</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x40</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x41</Index>
      </Texture>
    </AltTexture>
    <Projectile>
      <ObjectId>Hellfire</ObjectId>
      <Speed>100</Speed>
      <Damage>50</Damage>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0d32" id="Tomb Thunder Turret">
    <Group>Tomb Turrets</Group>
    <Class>GameObject</Class>
    <Model>Obelisk</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x42</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x43</Index>
      </Texture>
    </AltTexture>
    <Projectile>
      <ObjectId>Thunderbolt</ObjectId>
      <Speed>40</Speed>
      <Damage>50</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0d33" id="Tomb Frost Turret">
    <Group>Tomb Turrets</Group>
    <Class>GameObject</Class>
    <Model>Obelisk</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x44</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x45</Index>
      </Texture>
    </AltTexture>
    <Projectile>
      <ObjectId>Ice Spinner</ObjectId>
      <Speed>80</Speed>
      <Damage>70</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0d34" id="Center Tomb Fire Turret">
    <DisplayId>Tomb Fire Turret</DisplayId>
    <Group>Center Tomb Turrets</Group>
    <Class>GameObject</Class>
    <Model>Obelisk</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x46</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x47</Index>
      </Texture>
    </AltTexture>
    <Projectile>
      <ObjectId>Hellfire</ObjectId>
      <Speed>80</Speed>
      <Damage>40</Damage>
      <LifetimeMS>800</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0d35" id="Center Tomb Thunder Turret">
    <DisplayId>Tomb Thunder Turret</DisplayId>
    <Group>Center Tomb Turrets</Group>
    <Class>GameObject</Class>
    <Model>Obelisk</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x48</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x49</Index>
      </Texture>
    </AltTexture>
    <Projectile>
      <ObjectId>Thunderbolt</ObjectId>
      <Speed>200</Speed>
      <Damage>40</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0d36" id="Center Tomb Frost Turret">
    <DisplayId>Tomb Frost Turret</DisplayId>
    <Group>Center Tomb Turrets</Group>
    <Class>GameObject</Class>
    <Model>Obelisk</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x4a</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x4b</Index>
      </Texture>
    </AltTexture>
    <Projectile>
      <ObjectId>Ice Spinner</ObjectId>
      <Speed>40</Speed>
      <Damage>60</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="4">Slowed</ConditionEffect>
      <Size>60</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0d37" id="Tomb Bomb Trap Switch">
    <DisplayId>Switch</DisplayId>
    <Group>Tomb Traps</Group>
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x90</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiChar28x8</File>
        <Index>0x91</Index>
      </Texture>
    </AltTexture>
    <Size>100</Size>
    <DrawOnGround />
    <NoMiniMap />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0d38" id="Tomb Bomb Trap">
    <Group>Tomb Traps</Group>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x92</Index>
    </Texture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <DrawOnGround />
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x0d39" id="Deactivated Tomb Bomb Trap">
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x93</Index>
    </Texture>
    <Size>100</Size>
    <DrawOnGround />
    <NoMiniMap />
  </Object>
<Object type="0x0d0f" id="Deactivated Tomb Bomb Trap Switch">
    <Class>Character</Class>
    <Texture>
      <File>lofiChar28x8</File>
      <Index>0x91</Index>
    </Texture>
    <Size>100</Size>
    <DrawOnGround />
    <NoMiniMap />
  </Object>
<Object type="0x0d3a" id="Eagle Sentry">
    <Group>Tomb Gang</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <MaxHitPoints>4000</MaxHitPoints>
    <Size>120</Size>
    <Defense>35</Defense>
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <God />
    <Projectile id="0">
      <ObjectId>Stick</ObjectId>
      <Damage>70</Damage>
      <Speed>90</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stick</ObjectId>
      <Damage>90</Damage>
      <Speed>90</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Brown Claw</ObjectId>
      <Damage>70</Damage>
      <Speed>100</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d3b" id="Jackal Priest">
    <Group>Tomb Gang</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <MaxHitPoints>2500</MaxHitPoints>
    <Size>120</Size>
    <Defense>5</Defense>
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <God />
    <Projectile id="0">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d3c" id="Lion Archer">
    <Group>Tomb Gang</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <MaxHitPoints>3200</MaxHitPoints>
    <Size>120</Size>
    <Defense>20</Defense>
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <God />
    <Projectile id="0">
      <ObjectId>Indigo Arrow</ObjectId>
      <Damage>70</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Indigo Arrow</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Spring Green Arrow</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Black Arrow</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <ConditionEffect duration="1.2">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0xb547" id="DS Brown Slimeball">
    <Class>Projectile</Class>
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x6d</Index>
    </Texture>
  </Object>
<Object type="0xb548" id="DS Yellow Slimeball">
    <Class>Projectile</Class>
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x6e</Index>
    </Texture>
  </Object>
<Object type="0xb549" id="DS Green Slimeball">
    <Class>Projectile</Class>
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x6f</Index>
    </Texture>
  </Object>
<Object type="0xb54a" id="DS Green Magic">
    <Class>Projectile</Class>
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x70</Index>
    </Texture>
  </Object>
<Object type="0xb54b" id="DS Blue Magic">
    <Class>Projectile</Class>
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x71</Index>
    </Texture>
  </Object>
<Object type="0xb54c" id="DS Void Slash">
    <Class>Projectile</Class>
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x72</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object type="0xb54d" id="DS White Shuriken">
    <Class>Projectile</Class>
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x73</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
<Object type="0x714c" id="DS Bat">
    <DisplayId>Sewer Bat</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>UDL Orange Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>85</Speed>
      <LifetimeMS>800</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x714d" id="DS Rat">
    <DisplayId>Sewer Rat</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/flayers_hit</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>DS White Shuriken</ObjectId>
      <Damage>90</Damage>
      <Speed>85</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x714e" id="DS Natural Slime God">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Natural Slime God</DisplayId>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <God />
    <Projectile id="0">
      <ObjectId>Slime God Sludge</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sharp Green Star</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x714f" id="DS Goblin Peon">
    <DisplayId>Goblin Peon</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>35</Damage>
      <Speed>85</Speed>
      <LifetimeMS>750</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7150" id="DS Goblin Warlock">
    <DisplayId>Goblin Warlock</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>DS Green Magic</ObjectId>
      <Damage>70</Damage>
      <Speed>30</Speed>
      <Acceleration>110</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7163" id="DS Goblin Sorcerer">
    <DisplayId>Goblin Sorcerer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>DS Blue Magic</ObjectId>
      <Damage>75</Damage>
      <Speed>90</Speed>
      <Size>140</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x7151" id="DS Goblin Brute">
    <DisplayId>Goblin Brute</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>AI Forax Acidus Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Forax Acidus Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Forax Acidus Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7152" id="DS Goblin Knight">
    <DisplayId>Goblin Knight</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2450</MaxHitPoints>
    <Defense>18</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>White Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>110</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7168" id="DS Alligator">
    <DisplayId>Sewer Alligator</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1700</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>DS Green Slimeball</ObjectId>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7153" id="DS Brown Slime">
    <DisplayId>Sewer Brown Slime</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>2750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>140</Exp>
    <BXP>665</BXP>
    <Projectile id="0">
      <ObjectId>DS Brown Slimeball</ObjectId>
      <Damage>65</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7167" id="DS Brown Slime Trail">
    <Enemy />
    <Class>GameObject</Class>
    <DisplayId>Sewer Brown Slime</DisplayId>
    <RandomTexture>
      <Texture>
        <File>toxicSewersObjects8x8</File>
        <Index>0x65</Index>
      </Texture>
      <Texture>
        <File>toxicSewersObjects8x8</File>
        <Index>0x66</Index>
      </Texture>
      <Texture>
        <File>toxicSewersObjects8x8</File>
        <Index>0x67</Index>
      </Texture>
      <Texture>
        <File>toxicSewersObjects8x8</File>
        <Index>0x68</Index>
      </Texture>
    </RandomTexture>
    <Size>160</Size>
    <ShadowSize>0</ShadowSize>
    <DrawUnder />
    <NoMiniMap />
    <Invincible />
    <Flying />
    <Projectile id="0">
      <ObjectId>DS Brown Slimeball</ObjectId>
      <Damage>65</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x7154" id="DS Yellow Slime">
    <DisplayId>Sewer Yellow Slime</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>140</Exp>
    <BXP>665</BXP>
    <Projectile id="0">
      <ObjectId>DS Yellow Slimeball</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x7166" id="DS Yellow Slime Trail">
    <Enemy />
    <Class>GameObject</Class>
    <DisplayId>Sewer Yellow Slime</DisplayId>
    <RandomTexture>
      <Texture>
        <File>toxicSewersObjects8x8</File>
        <Index>0x69</Index>
      </Texture>
      <Texture>
        <File>toxicSewersObjects8x8</File>
        <Index>0x6a</Index>
      </Texture>
      <Texture>
        <File>toxicSewersObjects8x8</File>
        <Index>0x6b</Index>
      </Texture>
      <Texture>
        <File>toxicSewersObjects8x8</File>
        <Index>0x6c</Index>
      </Texture>
    </RandomTexture>
    <Size>160</Size>
    <ShadowSize>0</ShadowSize>
    <DrawUnder />
    <NoMiniMap />
    <Invincible />
    <Flying />
    <Projectile id="0">
      <ObjectId>DS Yellow Slimeball</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x7155" id="DS Gulpord the Slime God">
    <DisplayId>Gulpord the Slime God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>20</Defense>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <NoArticle />
    <Level>1</Level>
    <Exp>8000</Exp>
    <BXP>40000</BXP>
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>DS Green Slimeball</ObjectId>
      <Damage>125</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Slime God Sludge</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-150</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Sharp Green Star</ObjectId>
      <Damage>0</Damage>
      <Speed>20</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <Acceleration>150</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
    </Projectile>
    <SoulboundDust prob="1" dustMin="33" dustMax="39" seasonalBonus="0.15">greenDust</SoulboundDust>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Toxic Sewers Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Great Taco</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Common Aquatic Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Void Blade</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Easy</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Slurp Knight Skin</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Easy</SpecialSpawn>
    <SpecialSpawn category="Leprechaun_Yellow">Yellow Leprechaun</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
  </Object>
<Object type="0x017f" id="DS Gulpord M1">
    <DisplayId>Gulpord the Slime God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>160</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>20</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <NoArticle />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>DS Green Slimeball</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Slime God Sludge</ObjectId>
      <Damage>120</Damage>
      <Speed>15</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>65</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Sharp Green Star</ObjectId>
      <Damage>0</Damage>
      <Speed>20</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Acceleration>150</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xb550" id="DS Gulpord M2">
    <DisplayId>Gulpord the Slime God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>160</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>20</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <NoArticle />
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>DS Green Slimeball</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Slime God Sludge</ObjectId>
      <Damage>120</Damage>
      <Speed>15</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>65</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Sharp Green Star</ObjectId>
      <Damage>0</Damage>
      <Speed>20</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Acceleration>150</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7165" id="DS Gulpord S1">
    <DisplayId>Gulpord the Slime God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <NoArticle />
    <Projectile id="0">
      <ObjectId>DS Green Slimeball</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Slime God Sludge</ObjectId>
      <Damage>120</Damage>
      <Speed>10</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>150</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>DS Green Slimeball</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xb551" id="DS Gulpord S2">
    <DisplayId>Gulpord the Slime God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <NoArticle />
    <Projectile id="0">
      <ObjectId>DS Green Slimeball</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Slime God Sludge</ObjectId>
      <Damage>120</Damage>
      <Speed>10</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>150</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>DS Green Slimeball</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xb552" id="DS Gulpord S3">
    <DisplayId>Gulpord the Slime God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <NoArticle />
    <Projectile id="0">
      <ObjectId>DS Green Slimeball</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Slime God Sludge</ObjectId>
      <Damage>120</Damage>
      <Speed>10</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>150</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>DS Green Slimeball</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xb553" id="DS Gulpord S4">
    <DisplayId>Gulpord the Slime God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <NoArticle />
    <Projectile id="0">
      <ObjectId>DS Green Slimeball</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Slime God Sludge</ObjectId>
      <Damage>120</Damage>
      <Speed>10</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>150</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>DS Green Slimeball</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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<Object type="0xb554" id="DS Gulpord Anchor LT">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
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    <Size>0</Size>
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<Object type="0xb555" id="DS Gulpord Anchor T">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
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    <Size>0</Size>
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<Object type="0xb556" id="DS Gulpord Anchor RT">
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    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
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    <Size>0</Size>
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<Object type="0xb557" id="DS Gulpord Anchor R">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
      <Index>1</Index>
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    <Size>0</Size>
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<Object type="0xb558" id="DS Gulpord Anchor RB">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
      <Index>1</Index>
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    <Size>0</Size>
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<Object type="0xb559" id="DS Gulpord Anchor B">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
      <Index>1</Index>
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    <Size>0</Size>
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<Object type="0xb55a" id="DS Gulpord Anchor LB">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Size>0</Size>
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<Object type="0xb55b" id="DS Gulpord Anchor L">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Size>0</Size>
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<Object type="0xb55c" id="DS Gulpord Anchor TL">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Size>0</Size>
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<Object type="0xb55d" id="DS Gulpord Anchor TR">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Size>0</Size>
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<Object type="0xb55e" id="DS Gulpord Anchor BL">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Size>0</Size>
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<Object type="0xb55f" id="DS Gulpord Anchor BR">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Size>0</Size>
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<Object type="0x7157" id="DS Sick">
    <Class>GameObject</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x01</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x7158" id="DS Master Rat">
    <DisplayId>Master Rat</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/flayers_hit</DeathSound>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>10</Defense>
    <AlwaysPositiveHealth />
    <Exp>0</Exp>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <ShadowSize>80</ShadowSize>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>DS Void Slash</ObjectId>
      <Speed>100</Speed>
      <Damage>85</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Void Star</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>125</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,MINIBOSS</Labels>
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<Object type="0xb54f" id="DS Master Rat Anchor">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>10</Index>
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    <Size>0</Size>
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<Object type="0xb544" id="DS Master Rat Box">
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    <StasisImmune />
    <TrackLoot />
    <Enemy />
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x63</Index>
    </Texture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>8000</MaxHitPoints>
    <Exp>0</Exp>
    <Size>100</Size>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,TRACKLOOT</Labels>
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<Object type="0xb54e" id="DS Master Rat Box Correct">
    <Class>Character</Class>
    <StasisImmune />
    <TrackLoot />
    <Enemy />
    <Texture>
      <File>toxicSewersObjects8x8</File>
      <Index>0x64</Index>
    </Texture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>4200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>120</Size>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,TRACKLOOT</Labels>
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<Object type="0x7159" id="DS Orange Turtle">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Size>100</Size>
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<Object type="0x715b" id="DS Red Turtle">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Size>100</Size>
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<Object type="0x715c" id="DS Purple Turtle">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Size>100</Size>
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<Object type="0x715e" id="DS Blue Turtle">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>11</Index>
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    <Size>100</Size>
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<Object type="0x715f" id="DS Golden Rat">
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    <Class>Character</Class>
    <Enemy />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>7</Index>
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    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/flayers_hit</DeathSound>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x3a44" id="DS Golden Rat 2">
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    <Class>Character</Class>
    <Enemy />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Color>0xfcba03</Color>
    <TrackLoot />
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>7</Index>
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    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/flayers_hit</DeathSound>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x7160" id="DS Gulpord Summoner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
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<Object type="0x7169" id="DS Sewer Dummy">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj3</File>
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    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
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    <Enemy />
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
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<Object type="0x7164" id="DS Fly">
    <Class>Character</Class>
    <Texture>
      <File>toxicSewersObjects8x8</File>
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    <Animation prob="1" period="0.4">
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        <Texture>
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      <Frame time="0.2">
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    <Z>0.27</Z>
    <Flying />
    <Size>80</Size>
    <ShadowSize>30</ShadowSize>
    <NoMiniMap />
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<Object type="0xb53d" id="DS Radioactive Fly">
    <Class>Character</Class>
    <Texture>
      <File>toxicSewersObjects8x8</File>
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    <Animation prob="1" period="0.4">
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        <Texture>
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      <Frame time="0.2">
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    <Z>0.27</Z>
    <Flying />
    <Size>80</Size>
    <ShadowSize>30</ShadowSize>
    <NoMiniMap />
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<Object type="0x0056" id="DS Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>toxicSewersObjects8x8</File>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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        <Texture>
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        <Texture>
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        <Texture>
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    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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<Object type="0xb560" id="DS Wall Fake">
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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        <Texture>
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<Object type="0x010e" id="DS Floor Grate V">
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    <RandomTexture>
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      <Texture>
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      <Texture>
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      <Texture>
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    <DrawOnGround />
    <Static />
    <ProtectFromGroundEffects />
    <ProtectFromSink />
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<Object type="0x010f" id="DS Floor Grate H">
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    <RandomTexture>
      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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    <DrawOnGround />
    <Static />
    <ProtectFromGroundEffects />
    <ProtectFromSink />
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<Object type="0x0115" id="DS Wall Torch">
    <Class>Wall</Class>
    <Texture>
      <File>toxicSewersObjects8x8</File>
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      <Size>100</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6b2" id="Evil Hen HP">
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <Defense>0</Defense>
    <Projectile>
      <ObjectId>Feather</ObjectId>
      <Speed>25</Speed>
      <Damage>3</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x263" id="Evil Hen MP">
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>5</MaxHitPoints>
    <Defense>0</Defense>
    <Projectile>
      <ObjectId>Feather</ObjectId>
      <Speed>25</Speed>
      <Damage>3</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x6b3" id="Kitchen Guard">
    <Enemy />
    <Exp>2</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>15</MaxHitPoints>
    <Defense>5</Defense>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>5</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x266" id="Kitchen Caster">
    <Enemy />
    <Exp>2</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>15</MaxHitPoints>
    <Defense>0</Defense>
    <Projectile>
      <ObjectId>Grey Missile</ObjectId>
      <Speed>130</Speed>
      <Damage>3</Damage>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x274" id="Kitchen Archer">
    <Enemy />
    <Exp>2</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>15</MaxHitPoints>
    <Defense>3</Defense>
    <Projectile>
      <ObjectId>Arrow</ObjectId>
      <Speed>100</Speed>
      <Damage>6</Damage>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x276" id="Kitchen Guard Captain">
    <DisplayId>Guard Captain</DisplayId>
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <Defense>8</Defense>
    <Projectile>
      <ObjectId>Gold Blade</ObjectId>
      <Speed>80</Speed>
      <Damage>7</Damage>
      <LifetimeMS>1250</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x27c" id="Kitchen Captain Loot">
    <DisplayId>Loot Bag</DisplayId>
    <Class>Container</Class>
    <Container />
    <Loot />
    <Texture>
      <File>lofiObj4</File>
      <Index>0xd1</Index>
    </Texture>
    <Size>80</Size>
    <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0xa5c, 0xa23, 0xa22, 0xa22, -1, -1, -1, -1</Equipment>
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<Object type="0x6b4" id="Butcher">
    <Enemy />
    <Exp>3</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>30</MaxHitPoints>
    <Defense>0</Defense>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>6</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0926" id="Bonegrind the Butcher">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>0</Defense>
    <Quest />
    <Level>1</Level>
    <Exp>20</Exp>
    <NoArticle />
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>8</Damage>
      <Size>120</Size>
      <Speed>75</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bonegrind Cleaver</ObjectId>
      <Damage>12</Damage>
      <Size>140</Size>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,HUMANOID,GOD,QUEST</Labels>
  </Object>
<Object type="0x0802" id="South Tutorial Gun">
    <Class>GameObject</Class>
    <Model>Tower</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xc8</Index>
    </Texture>
    <Invincible />
    <Projectile>
      <ObjectId>Green Blob</ObjectId>
      <Speed>40</Speed>
      <Damage>5</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0803" id="North Tutorial Gun">
    <Class>GameObject</Class>
    <Model>Tower</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xc8</Index>
    </Texture>
    <Invincible />
    <Projectile>
      <ObjectId>Green Blob</ObjectId>
      <Speed>40</Speed>
      <Damage>5</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0804" id="East Tutorial Gun">
    <Class>GameObject</Class>
    <Model>Tower</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xc8</Index>
    </Texture>
    <Invincible />
    <Projectile>
      <ObjectId>Green Blob</ObjectId>
      <Speed>40</Speed>
      <Damage>5</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0805" id="West Tutorial Gun">
    <Class>GameObject</Class>
    <Model>Tower</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xc8</Index>
    </Texture>
    <Invincible />
    <Projectile>
      <ObjectId>Green Blob</ObjectId>
      <Speed>40</Speed>
      <Damage>5</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0146" id="West Tutorial Hallway Gun">
    <Class>GameObject</Class>
    <Model>Tower</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xc8</Index>
    </Texture>
    <Invincible />
    <Projectile>
      <ObjectId>Blue Mystic Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>4</Damage>
      <LifetimeMS>7000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0147" id="Dummy Tutorial Gun">
    <Class>GameObject</Class>
    <Model>Tower</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xc8</Index>
    </Texture>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0148" id="East Tutorial Hallway Gun">
    <Class>GameObject</Class>
    <Model>Tower</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xc8</Index>
    </Texture>
    <Invincible />
    <Projectile>
      <ObjectId>Blue Mystic Shot</ObjectId>
      <Speed>17</Speed>
      <Damage>4</Damage>
      <LifetimeMS>10350</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x0149" id="Tutorial Straight Aggregate Gun">
    <Class>GameObject</Class>
    <Model>Tower</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xc8</Index>
    </Texture>
    <Invincible />
    <Projectile>
      <ObjectId>Fire Mystic Shot</ObjectId>
      <Speed>5</Speed>
      <Damage>0</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
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<Object type="0x014a" id="Tutorial Diagonal Aggregate Gun">
    <Class>GameObject</Class>
    <Model>Tower</Model>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xc8</Index>
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    <Invincible />
    <Projectile>
      <ObjectId>Fire Mystic Shot</ObjectId>
      <Speed>7</Speed>
      <Damage>0</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
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<Object type="0x014b" id="Tutorial Aggregate Gun">
    <Class>GameObject</Class>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xc8</Index>
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    <Invincible />
    <Size>0</Size>
    <Projectile>
      <ObjectId>Fire Mystic Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>10</Damage>
      <LifetimeMS>6750</LifetimeMS>
      <Size>200</Size>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
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<Object type="0x014c" id="Tutorial Aggregate Activate Trigger">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xd0</Index>
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    <Size>0</Size>
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<Object type="0x014d" id="Tutorial Aggregate Placer">
    <Class>GameObject</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xd0</Index>
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    <Invincible />
    <Size>0</Size>
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x014e" id="Evil Chicken Remnant">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiProjs</File>
        <Index>0x60</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>0x61</Index>
      </Texture>
      <Texture>
        <File>lofiProjs</File>
        <Index>0x62</Index>
      </Texture>
    </RandomTexture>
    <DrawOnGround />
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<Object type="0x014f" id="Evil Chicken God Explosion">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x60</Index>
    </Texture>
    <Size>0</Size>
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<Object type="0x0195" id="Tutorial Chicken Killed Clear">
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    <Size>0</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xd0</Index>
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<Object type="0x0196" id="Evil Chicken Remnant AltTexture">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiProjs</File>
      <Index>0x62</Index>
    </Texture>
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<Object type="0x0246" id="Evil Chicken Room Closer">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0xd0</Index>
    </Texture>
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<Object type="0x0806" id="Tutorial Loot Bag">
    <Class>Container</Class>
    <Container />
    <Loot />
    <Texture>
      <File>lofiObj</File>
      <Index>0x08</Index>
    </Texture>
    <Size>75</Size>
    <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
    <Equipment>0x0a4f, -1, -1, -1, -1, -1, -1, -1</Equipment>
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<Object type="0x0808" id="Up Arrow">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x14</Index>
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    <DrawOnGround />
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<Object type="0x0809" id="UpLeft Arrow">
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    <Texture>
      <File>lofiObj2</File>
      <Index>0x15</Index>
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    <DrawOnGround />
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<Object type="0x080a" id="UpRight Arrow">
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    <Texture>
      <File>lofiObj2</File>
      <Index>0x16</Index>
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    <DrawOnGround />
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<Object type="0x080b" id="Grey Up Arrow">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x17</Index>
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    <DrawOnGround />
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<Object type="0x071d" id="Portal to Nexus">
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    <IntergamePortal />
    <NexusPortal />
    <DungeonName>Nexus</DungeonName>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x36</Index>
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<Object type="0x071e" id="Kitchen Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonName>Kitchen</DungeonName>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xdf</Index>
    </Texture>
    <Size>120</Size>
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<Object type="0x0745" id="Nexus Explanation Obj">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
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<Object type="0x0746" id="Nexus Explanation Portal">
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    <DisplayId>Nexus Explanation</DisplayId>
    <DungeonName>Nexus Explanation</DungeonName>
    <IntergamePortal />
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x36</Index>
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  </Object>
<Object type="0x0747" id="Vault Explanation Portal">
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    <DisplayId>Vault Explanation</DisplayId>
    <DungeonName>Vault Explanation</DungeonName>
    <IntergamePortal />
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0xf8</Index>
    </Texture>
  </Object>
<Object type="0x0748" id="Guild Explanation Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DisplayId>Guild Explanation</DisplayId>
    <DungeonName>Guild Explanation</DungeonName>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x54</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
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<Object type="0x027b" id="Exalted Kitchen Portal">
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    <DisplayId>Exalted Kitchen</DisplayId>
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<Object type="0x4861" id="Heroic Lair Skeleton Swordsman">
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    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4865" id="Heroic Lair Mummy">
    <Group>Heroic Lair Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x6a</Index>
    </Texture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>750</MaxHitPoints>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4866" id="Heroic Lair Mummy King">
    <Group>Heroic Lair Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4867" id="Heroic Lair Mummy Pharaoh">
    <Group>Heroic Lair Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x6c</Index>
    </Texture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1800</MaxHitPoints>
    <Exp>450</Exp>
    <BXP>2137</BXP>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4868" id="Heroic Lair Construct Giant">
    <Group>Heroic Lair Constructs</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x4c</Index>
    </Texture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1350</MaxHitPoints>
    <Exp>450</Exp>
    <BXP>2137</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>White Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Confused</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4869" id="Heroic Lair Construct Titan">
    <Group>Heroic Lair Constructs</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar16x16</File>
      <Index>0x4d</Index>
    </Texture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>1350</MaxHitPoints>
    <Exp>450</Exp>
    <BXP>2137</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Confused</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x486a" id="Heroic Lair Big Black Slime">
    <Group>Heroic Lair Slimes</Group>
    <Enemy />
    <Class>Character</Class>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb0</Index>
    </Texture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Black Magic</ObjectId>
      <Damage>75</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x486b" id="Heroic Lair Medium Black Slime">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb0</Index>
    </Texture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>225</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>15</Defense>
    <Projectile id="0">
      <ObjectId>Black Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x486c" id="Heroic Lair Little Black Slime">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb0</Index>
    </Texture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>130</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>15</Defense>
    <Projectile id="0">
      <ObjectId>Black Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x486d" id="Heroic Lair Big Brown Slime">
    <Group>Heroic Lair Slimes</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb1</Index>
    </Texture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Brown Magic</ObjectId>
      <Damage>75</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x486e" id="Heroic Lair Little Brown Slime">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb1</Index>
    </Texture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>225</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>15</Defense>
    <Projectile id="0">
      <ObjectId>Brown Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x486f" id="Heroic Lair Brown Bat">
    <Group>Heroic Lair Bats</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xce</Index>
    </Texture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Size>50</Size>
    <MaxHitPoints>225</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>20</Defense>
    <Flying />
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>100</Speed>
      <LifetimeMS>200</LifetimeMS>
      <ConditionEffect duration="3.5">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4870" id="Heroic Lair Ghost Bat">
    <Group>Heroic Lair Bats</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x79</Index>
    </Texture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Size>50</Size>
    <MaxHitPoints>225</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>30</Defense>
    <Flying />
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>100</Speed>
      <LifetimeMS>200</LifetimeMS>
      <ConditionEffect duration="3.5">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4871" id="Heroic Lair Burst Trap">
    <Group>Heroic Lair Traps</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0x61</Index>
    </Texture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>225</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>20</Defense>
    <DrawOnGround />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x4872" id="Heroic Lair Blast Trap">
    <Group>Heroic Lair Traps</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0x51</Index>
    </Texture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>225</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>20</Defense>
    <DrawOnGround />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Red Fire</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x4873" id="Heroic Lair Reaper">
    <Group>Heroic Lair Reapers</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x6d</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>450</Exp>
    <BXP>2137</BXP>
    <Defense>40</Defense>
    <Projectile id="0">
      <ObjectId>Fire Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4874" id="Heroic Lair Vampire">
    <Group>Heroic Lair Vampires</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x6e</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <LeachHealth />
    <MaxHitPoints>585</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Green Star</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>200</Damage>
      <Speed>100</Speed>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4875" id="Heroic Lair Vampire King">
    <Group>Heroic Lair Vampires</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x6f</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <LeachHealth />
    <MaxHitPoints>1350</MaxHitPoints>
    <Exp>450</Exp>
    <BXP>2137</BXP>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>Grey Star</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x4876" id="Heroic Lair Grey Spectre">
    <Group>Heroic Lair Spectres</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x76</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>225</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>20</Defense>
    <Flying />
    <Projectile id="0">
      <ObjectId>Pink Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4877" id="Heroic Lair Blue Spectre">
    <Group>Heroic Lair Spectres</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x77</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>20</Defense>
    <Flying />
    <Projectile id="0">
      <ObjectId>Pink Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4878" id="Heroic Lair White Spectre">
    <Group>Heroic Lair Spectres</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x78</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>20</Defense>
    <Flying />
    <Projectile id="0">
      <ObjectId>Pink Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4879" id="Heroic Lair Ghost Archer">
    <Group>Heroic Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x7a</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>Spectral Slash Blue</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x487a" id="Heroic Lair Ghost Warrior">
    <Group>Heroic Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x7b</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>750</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>55</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x487b" id="Heroic Lair Ghost Mage">
    <Group>Heroic Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x7c</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>Blue Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x487c" id="Heroic Lair Ghost Rogue">
    <Group>Heroic Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x7d</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x487d" id="Heroic Lair Ghost Paladin">
    <Group>Heroic Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x7e</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>120</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x487e" id="Heroic Lair Ghost Knight">
    <Group>Heroic Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x7f</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Exp>0</Exp>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>75</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x487f" id="Heroic Ghost Warrior of Septavius">
    <Group>Heroic Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x7b</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>55</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4880" id="Heroic Ghost Mage of Septavius">
    <Group>Heroic Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x7c</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Purple Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x4881" id="Heroic Ghost Rogue of Septavius">
    <Group>Heroic Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0x7d</Index>
    </Texture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>467</LifetimeMS>
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x1730" id="Septavius Summoner">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
  </Object>
<Object type="0x0d90" id="Septavius the Ghost God">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>undeadLairChars16x16</File>
        <Index>1</Index>
      </AnimatedTexture>
    </Portrait>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>undeadLairChars16x16</File>
        <Index>2</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>undeadLairChars16x16</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>12</Defense>
    <Flying />
    <Quest />
    <God />
    <StasisImmune />
    <Level>1</Level>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <NoArticle />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Septavius Projectile</ObjectId>
      <Speed>80</Speed>
      <Damage>75</Damage>
      <Size>80</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Brown Magic</ObjectId>
      <Speed>90</Speed>
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      <MultiHit />
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      <Damage>50</Damage>
      <Size>90</Size>
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      <ArmorPiercing />
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      <Damage>50</Damage>
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      <ArmorPiercing />
      <MultiHit />
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    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
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      <Style id="SetAlt2">
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<Object type="0x38c6" id="Heroic UDL Dropper">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <TrackLoot />
    <Texture>
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      <Index>0</Index>
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    <Exp>0</Exp>
    <ShadowSize>0</ShadowSize>
    <Size>0</Size>
    <Invincible />
    <SoulboundDust prob="1" dustMin="13" dustMax="24" seasonalBonus="0.15">redDust</SoulboundDust>
    <SoulboundDust prob="1" dustMin="38" dustMax="50" seasonalBonus="0.15">greenDust</SoulboundDust>
    <Labels>MINIBOSS,ENEMY,TRACKLOOT,DROPPER</Labels>
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    <Class>Character</Class>
    <Enemy />
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    <Size>145</Size>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <MaxHitPoints>35000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <ShadowSize>0</ShadowSize>
    <God />
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
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        <Texture>
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <LifetimeMS>1000</LifetimeMS>
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    <Projectile id="4">
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      <Size>80</Size>
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    <Projectile id="5">
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      <Size>80</Size>
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    <Projectile id="6">
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      <Damage>125</Damage>
      <Size>80</Size>
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    <Projectile id="7">
      <ObjectId>HUDL Spectral Bone</ObjectId>
      <Speed>50</Speed>
      <Damage>105</Damage>
      <Size>100</Size>
      <LifetimeMS>3125</LifetimeMS>
      <MultiHit />
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    <HealthBarBoss radius="15" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,TRACKLOOT,UNDEAD,GOD</Labels>
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<Object type="0x7304" id="HLair Skeleton">
    <DisplayId>Lair Skeleton</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
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      <Index>13</Index>
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    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>UDL Bone</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>600</LifetimeMS>
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    <KillStat stat="UndeadKills" />
    <Labels>HLair Skeleton</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
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    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0d92" id="Lair Skeleton Swordsman">
    <Group>Lair Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
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      <Index>14</Index>
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    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>35</Damage>
      <Speed>80</Speed>
      <LifetimeMS>600</LifetimeMS>
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASELOW</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0d93" id="Lair Skeleton Veteran">
    <Group>Lair Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>15</Index>
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    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
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    <MaxHitPoints>450</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>UDL Orange Slash</ObjectId>
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      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
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    <KillStat stat="UndeadKills" />
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    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0d94" id="Lair Skeleton Mage">
    <Group>Lair Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
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      <Index>16</Index>
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    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
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    <MaxHitPoints>500</MaxHitPoints>
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    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>UDL Blue Magic</ObjectId>
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      <Speed>60</Speed>
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASELOW</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0d95" id="Lair Skeleton King">
    <Group>Lair Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
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      <Index>17</Index>
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    <HitSound>monster/skeletons_hit</HitSound>
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    <MaxHitPoints>600</MaxHitPoints>
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    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
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    <KillStat stat="UndeadKills" />
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    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
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    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0d96" id="Lair Mummy">
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    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
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      <Index>8</Index>
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    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>UDL White Magic</ObjectId>
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      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>UDL White Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASELOW</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0d97" id="Lair Mummy King">
    <Group>Lair Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>9</Index>
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    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>UDL Orange Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASELOW</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x0d98" id="Lair Mummy Pharaoh">
    <Group>Lair Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>10</Index>
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    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>UDL Pink Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
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    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASELOW</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d99" id="Lair Construct Giant">
    <Group>Lair Constructs</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>UDL Blue Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK,UDLBASELOW</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d9a" id="Lair Construct Titan">
    <Group>Lair Constructs</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>UDL Brown Shot</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Grey Star</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK,UDLBASELOW</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d9b" id="Lair Big Black Slime">
    <Group>Lair Slimes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <Size>100</Size>
      <ObjectId>HUDL Small Black Slime Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK,UDLBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d9c" id="Lair Medium Black Slime">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Projectile id="0">
      <Size>90</Size>
      <ObjectId>HUDL Small Black Slime Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK,UDLBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d9d" id="Lair Little Black Slime">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>50</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <Size>80</Size>
      <ObjectId>HUDL Small Black Slime Shot</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK,UDLBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d9e" id="Lair Big Brown Slime">
    <Group>Lair Slimes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <Size>100</Size>
      <ObjectId>UDL Brown Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK,UDLBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0d9f" id="Lair Little Brown Slime">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>75</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Projectile id="0">
      <Size>80</Size>
      <ObjectId>UDL Brown Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK,UDLBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0da0" id="Lair Brown Bat">
    <Group>Lair Bats</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Flying />
    <Z>0.1</Z>
    <Projectile id="0">
      <ObjectId>UDL Orange Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK,UDLBASELOW</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0da1" id="Lair Ghost Bat">
    <Group>Lair Bats</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Flying />
    <Z>0.1</Z>
    <Projectile id="0">
      <ObjectId>UDL White Magic</ObjectId>
      <Damage>85</Damage>
      <Speed>80</Speed>
      <LifetimeMS>700</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK,UDLBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0da2" id="Lair Burst Trap">
    <Group>Lair Traps</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>0x14</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>undeadLairObjects8x8</File>
        <Index>0x61</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>undeadLairObjects8x8</File>
        <Index>0x60</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <DrawOnGround />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>UDL White Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0da3" id="Lair Blast Trap">
    <Group>Lair Traps</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>0x15</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>undeadLairObjects8x8</File>
        <Index>0x63</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>undeadLairObjects8x8</File>
        <Index>0x62</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <DrawOnGround />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>UDL Pink Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x77a5" id="Lair Boomerang Trap">
    <Group>Lair Traps</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>0x0e</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>undeadLairObjects8x8</File>
        <Index>0x65</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>undeadLairObjects8x8</File>
        <Index>0x64</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <DrawOnGround />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>UDL Orange Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x77a6" id="Lair Silence Trap">
    <Group>Lair Traps</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>0x0f</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>undeadLairObjects8x8</File>
        <Index>0x67</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>undeadLairObjects8x8</File>
        <Index>0x66</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <DrawOnGround />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>UDL Blue Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x0da4" id="Lair Reaper">
    <Group>Lair Vampires</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>UDL Purple Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASELOW</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0da5" id="Lair Vampire">
    <Group>Lair Vampires</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>UDL Green Star</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Green Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0da6" id="Lair Vampire King">
    <Group>Lair Vampires</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>UDL Grey Star</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Purple Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0da7" id="Lair Grey Spectre">
    <Group>Lair Spectres</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Flying />
    <Z>0.15</Z>
    <Projectile id="0">
      <ObjectId>UDL Orange Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0da8" id="Lair Blue Spectre">
    <Group>Lair Spectres</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <Flying />
    <Z>0.2</Z>
    <Projectile id="0">
      <ObjectId>UDL Blue Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Wavy />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0da9" id="Lair White Spectre">
    <Group>Lair Spectres</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Flying />
    <Z>0.25</Z>
    <Projectile id="0">
      <ObjectId>UDL Blue Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASE</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0daa" id="Lair Ghost Archer">
    <Group>Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Blue Arrow</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASESEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dab" id="Lair Ghost Warrior">
    <Group>Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>UDL Blue Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASESEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dac" id="Lair Ghost Mage">
    <Group>Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>UDL Blue Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASESEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dad" id="Lair Ghost Rogue">
    <Group>Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>UDL Blue Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASESEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0dae" id="Lair Ghost Paladin">
    <Group>Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>UDL Blue Shot</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASESEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0daf" id="Lair Ghost Knight">
    <Group>Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>UDL Blue Shot</ObjectId>
      <Damage>50</Damage>
      <Speed>80</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASESEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0db0" id="Ghost Warrior of Septavius">
    <Group>Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>UDL Blue Shot</ObjectId>
      <Damage>35</Damage>
      <Speed>80</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASESEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0db1" id="Ghost Mage of Septavius">
    <Group>Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>UDL Blue Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASESEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x0db2" id="Ghost Rogue of Septavius">
    <Group>Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>UDL Blue Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK,UDLBASESEPT</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3669" id="HUDL Ghost God">
    <DisplayId>Lair Native Ghost God</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <BXP>1000</BXP>
    <Defense>12</Defense>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>Ghost God Spike</ObjectId>
      <Damage>170</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x366a" id="HUDL Spectre God">
    <DisplayId>Lair Spectre God</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <BXP>1000</BXP>
    <Defense>12</Defense>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>HUDL Spectre Bolt</ObjectId>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>100</Size>
      <Amplitude>1.5</Amplitude>
      <Frequency>1</Frequency>
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>HUDL Spectre Chomp</ObjectId>
      <Damage>220</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x366b" id="HUDL Phantom God">
    <DisplayId>Lair Phantom God</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <BXP>1000</BXP>
    <Defense>12</Defense>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>HUDL Phantom Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>HUDL Phantom Eye</ObjectId>
      <Damage>180</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>110</Size>
      <Amplitude>1</Amplitude>
      <Frequency>2</Frequency>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x366c" id="HUDL Construct Colossus">
    <DisplayId>Lair Construct Colossus</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>180</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>HUDL Colossus Blast</ObjectId>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>HUDL Colossus Star</ObjectId>
      <Damage>180</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x366d" id="HUDL Wraith">
    <DisplayId>Lair Waith</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <BXP>1000</BXP>
    <Defense>10</Defense>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>HUDL Phantom Knife</ObjectId>
      <Damage>60</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>110</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>HUDL Phantom Dagger</ObjectId>
      <Damage>60</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x366e" id="HUDL Living Armor">
    <DisplayId>Living Armor</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Projectile id="0">
      <ObjectId>HUDL Spectral Slash</ObjectId>
      <Damage>135</Damage>
      <Speed>30</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>HUDL Spectral Swipe</ObjectId>
      <Damage>135</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>HUDL Spectral Slash</ObjectId>
      <Damage>135</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object type="0x366f" id="HUDL Hulking Mummy">
    <DisplayId>Lair Hulking Mummy</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <BXP>1000</BXP>
    <Defense>25</Defense>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>HUDL Mummy Wave</ObjectId>
      <Damage>180</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>HUDL Mummy Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3670" id="HUDL Brown Slime">
    <DisplayId>Lair Brown Slime Mass</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <BXP>1000</BXP>
    <Defense>12</Defense>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>HUDL Brown Slime Large Ball</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>HUDL Brown Slime Small Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3671" id="HUDL Black Slime">
    <DisplayId>Lair Black Slime Mass</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <BXP>1000</BXP>
    <Defense>12</Defense>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>HUDL Black Slime Large Ball</ObjectId>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>HUDL Black Slime Small Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3672" id="HUDL Skeletal Magistrate">
    <DisplayId>Lair Skeletal Magistrate</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <BXP>1000</BXP>
    <Defense>5</Defense>
    <Flying />
    <God />
    <Animation prob="1" id="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects16x16</File>
          <Index>100</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects16x16</File>
          <Index>102</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects16x16</File>
          <Index>103</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects16x16</File>
          <Index>104</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects16x16</File>
          <Index>105</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects16x16</File>
          <Index>106</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects16x16</File>
          <Index>107</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects16x16</File>
          <Index>108</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>undeadLairObjects16x16</File>
          <Index>109</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>HUDL Spectral Barrage</ObjectId>
      <Damage>85</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2300</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>HUDL Spectral Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>100</Size>
      <TurnRate>30</TurnRate>
    </Projectile>
    <Projectile id="2">
      <ObjectId>HUDL Spectral Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>100</Size>
      <TurnRate>-30</TurnRate>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep id="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x3673" id="HUDL Giant Bat">
    <DisplayId>Lair Giant Bat</DisplayId>
    <Enemy />
    <Exp>200</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <BXP>1000</BXP>
    <Defense>12</Defense>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>HUDL Bat Flap</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>90</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>HUDL Bat Beat</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>90</Size>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
<Object type="0x3664" id="HUDL Burst Trap">
    <Group>HLair Traps</Group>
    <Enemy />
    <DisplayId>Lair Burst Trap</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>241</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>undeadLairObjects8x8</File>
        <Index>242</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>undeadLairObjects8x8</File>
        <Index>243</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <DrawOnGround />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>UDL White Magic</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x3666" id="HUDL Blast Trap">
    <Group>HLair Traps</Group>
    <Enemy />
    <DisplayId>Lair Blast Trap</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>244</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>undeadLairObjects8x8</File>
        <Index>245</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>undeadLairObjects8x8</File>
        <Index>246</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>monster/traps_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <DrawOnGround />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>UDL Pink Magic</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x3668" id="HUDL Boomerang Trap">
    <Group>HLair Traps</Group>
    <Enemy />
    <DisplayId>Lair Boomerang Trap</DisplayId>
    <Class>Character</Class>
    <Texture>
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    <Size>100</Size>
    <NoMiniMap />
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<Object type="0x3979" id="HUDL Boss Room Closer Up">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>0</Size>
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<Object type="0x3a11" id="HUDL Boss Room Closer Down">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
<Object type="0x397b" id="HUDL Bossroom Anchor">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
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<Object type="0x397c" id="HUDL Boss Teleporter">
    <Class>Portal</Class>
    <TeleportingPortal />
    <Texture>
      <File>undeadLairObjects16x16</File>
      <Index>61</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects16x16</File>
          <Index>61</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects16x16</File>
          <Index>62</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects16x16</File>
          <Index>63</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects16x16</File>
          <Index>64</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0202F1</Color>
    <Effect color="0x7dedfa" rate="15" life=".5" lifeVariance="0" speed="0" speedVariance="0" size="5" rise="0" riseAcc="0" riseVariance="0" rangeX="1" rangeY="1">CustomParticles</Effect>
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<Object type="0x3962" id="Adv Undead Lair Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Heroic Undead Lair</DisplayId>
    <DungeonName>Heroic Undead Lair</DungeonName>
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>260</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects8x8</File>
          <Index>260</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects8x8</File>
          <Index>261</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects8x8</File>
          <Index>262</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>undeadLairObjects8x8</File>
          <Index>263</Index>
        </Texture>
      </Frame>
    </Animation>
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<Object type="0x7230" id="Deep Sea Squid">
    <DisplayId>Abyssal Squid</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deepSeaChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <RealmScore biome="DeepSea">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>25</Defense>
    <Terrain>DeepSea</Terrain>
    <SpawnProb>0.9</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Deep Sea Squid 1</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>4100</LifetimeMS>
      <Acceleration>-270</Acceleration>
      <AccelerationDelay>350</AccelerationDelay>
      <SpeedClamp>30</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deep Sea Squid 2</ObjectId>
      <Size>100</Size>
      <Speed>50</Speed>
      <LifetimeMS>1660</LifetimeMS>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>110</Damage>
      <ConditionEffect duration="3.0" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,DEEPSEA,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Deep Sea Abyss" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
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    </Presentation>
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<Object type="0x7231" id="Deep Sea Hydra">
    <DisplayId>Abyssal Hydra</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deepSeaChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <RealmScore biome="DeepSea">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>25</Defense>
    <Terrain>DeepSea</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Deep Sea Hydra 1</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>150</Size>
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deep Sea Hydra 2</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>110</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Deep Sea Hydra 2</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,DEEPSEA,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Deep Sea Abyss" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7232" id="Deep Sea Siren">
    <DisplayId>Abyssal Siren</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deepSeaChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <RealmScore biome="DeepSea">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>20</Defense>
    <Terrain>DeepSea</Terrain>
    <SpawnProb>0.7</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Deep Sea Siren 1</ObjectId>
      <Damage>75</Damage>
      <Speed>150</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deep Sea Siren 2</ObjectId>
      <Damage>120</Damage>
      <Size>145</Size>
      <Speed>30</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,DEEPSEA,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Deep Sea Abyss" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
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<Object type="0x7225" id="Deep Sea Kraken">
    <DisplayId>Abyssal Kraken</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deepSeaChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <RealmScore biome="DeepSea">45</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>30</Defense>
    <Terrain>DeepSea</Terrain>
    <SpawnProb>0.25</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Deep Sea Kraken 2</ObjectId>
      <Damage>130</Damage>
      <Size>100</Size>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deep Sea Kraken 2</ObjectId>
      <Damage>130</Damage>
      <Size>100</Size>
      <Speed>90</Speed>
      <LifetimeMS>1675</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Deep Sea Kraken 2</ObjectId>
      <Damage>130</Damage>
      <Size>100</Size>
      <Speed>80</Speed>
      <LifetimeMS>1875</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Deep Sea Kraken 2</ObjectId>
      <Damage>130</Damage>
      <Size>100</Size>
      <Speed>70</Speed>
      <LifetimeMS>2150</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Deep Sea Kraken 2</ObjectId>
      <Damage>130</Damage>
      <Size>100</Size>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Deep Sea Kraken 2</ObjectId>
      <Damage>130</Damage>
      <Size>100</Size>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Deep Sea Kraken 1</ObjectId>
      <Damage>140</Damage>
      <Size>100</Size>
      <Speed>40</Speed>
      <LifetimeMS>3750</LifetimeMS>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Deep Sea Kraken 1</ObjectId>
      <Damage>140</Damage>
      <Size>100</Size>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,DEEPSEA,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Deep Sea Abyss" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
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<Object type="0x7219" id="Deep Sea Jellyfish">
    <DisplayId>Hadopelagic Jellyfish</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deepSeaChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2250</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <RealmScore biome="DeepSea">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>20</Defense>
    <Terrain>DeepSea</Terrain>
    <SpawnProb>0.85</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Deep Sea Jellyfish 2</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2150</LifetimeMS>
      <ConditionEffect duration="3.6">Slowed</ConditionEffect>
      <ConditionEffect duration="1.8">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deep Sea Jellyfish 1</ObjectId>
      <Speed>80</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>1875</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Deep Sea Jellyfish 1</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,DEEPSEA,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Deep Sea Abyss" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
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<Object type="0x7b15" id="Deep Sea Submarine">
    <DisplayId>Hadopelagic Submersible</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deepSeaChars32x32</File>
      <Index>2</Index>
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    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>9000</MaxHitPoints>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <RealmScore biome="DeepSea">45</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Defense>40</Defense>
    <Terrain>DeepSea</Terrain>
    <SpawnProb>0.1</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Deep Sea Submarine 1</ObjectId>
      <Speed>75</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>1875</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deep Sea Submarine 1</ObjectId>
      <Speed>70</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2150</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Deep Sea Submarine 1</ObjectId>
      <Speed>80</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>1875</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Deep Sea Submarine 2</ObjectId>
      <Speed>75</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Deep Sea Submarine 2</ObjectId>
      <Speed>50</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>180</TurnRate>
      <TurnStopTime>2000</TurnStopTime>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,DEEPSEA,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Deep Sea Abyss" />
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      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
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<Object type="0x55C4" id="New Corsair Crab">
    <DisplayId>Corsair Crab</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>38</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>120</Size>
    <Enemy />
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>15</Defense>
    <Terrain>DeepSea</Terrain>
    <SpawnProb>0.1</SpawnProb>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <RealmScore biome="DeepSea">45</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Projectile id="0">
      <ObjectId>Corsair Crab Claw</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Corsair Crab Claw</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <Size>140</Size>
      <LifetimeMS>1200</LifetimeMS>
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    <Projectile id="2">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>110</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Corsair Crab Wave</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
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    <KillStat stat="CritterKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,DEEPSEA,GOD,MINION_HIGH,VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Deep Sea Abyss" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
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<Object type="0xAD82" id="SpecPen Jailer Spawner Deep Sea">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Terrain>DeepSea</Terrain>
    <SpawnProb>0.008</SpawnProb>
    <KillStat stat="Deep Sea Abyss" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,DEEPSEA,GOD,MINION_HIGH,VETERAN</Labels>
  </Object>
<Object type="0x265C" id="Carboniferous Mantis">
    <DisplayId>Colossal Mantis</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="Carboniferous">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsVeteran16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>40</Defense>
    <Terrain>Carboniferous</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Carboniferous Mantis 1</ObjectId>
      <Speed>80</Speed>
      <Damage>120</Damage>
      <Size>85</Size>
      <LifetimeMS>1875</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Carboniferous Mantis 2</ObjectId>
      <Speed>75</Speed>
      <Damage>110</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CARBONIFEROUS,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Carboniferous" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x265B" id="Carboniferous Dinosaur">
    <DisplayId>Scutosaurus</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="Carboniferous">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsVeteran16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>40</Defense>
    <Terrain>Carboniferous</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Carboniferous Dinosaur 1</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Carboniferous Dinosaur 1</ObjectId>
      <Speed>75</Speed>
      <Damage>120</Damage>
      <Size>130</Size>
      <LifetimeMS>1875</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Carboniferous Dinosaur 1</ObjectId>
      <Speed>90</Speed>
      <Damage>120</Damage>
      <Size>130</Size>
      <LifetimeMS>1775</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CARBONIFEROUS,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Carboniferous" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x79be" id="Carboniferous Flytrap">
    <DisplayId>Man-Eating Flytrap</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="Carboniferous">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsVeteran16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>18</Defense>
    <Terrain>Carboniferous</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>55</Speed>
      <Damage>75</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>-60</Acceleration>
      <AccelerationDelay>1400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>2.75</Amplitude>
      <Frequency>1.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <Size>130</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>70</Speed>
      <Damage>75</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>-60</Acceleration>
      <AccelerationDelay>1400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3.25</Amplitude>
      <Frequency>1.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <Size>140</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>85</Speed>
      <Damage>75</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>-60</Acceleration>
      <AccelerationDelay>1400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3.75</Amplitude>
      <Frequency>1.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <Size>150</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Carboniferous Flytrap 1</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CARBONIFEROUS,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Carboniferous" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x02FC" id="Carboniferous Flytrap Minion">
    <DisplayId>Man-Eating Sprout</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <RealmScore biome="Carboniferous">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsVeteran16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>50</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>9</Defense>
    <Terrain>Carboniferous</Terrain>
    <Projectile id="1">
      <ObjectId>Centipede Bullet Red</ObjectId>
      <Speed>75</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1875</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Centipede Bullet Red</ObjectId>
      <Speed>53.33</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>2.25</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Centipede Bullet Red</ObjectId>
      <Speed>66.66</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>2.75</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
      <Size>100</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CARBONIFEROUS,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Carboniferous" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x776d" id="Carboniferous Spider">
    <DisplayId>Spitting Arachnid</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsVeteran16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>30</Defense>
    <Terrain>Carboniferous</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Carboniferous Spider 1</ObjectId>
      <Speed>75</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Carboniferous Spider 2</ObjectId>
      <Speed>75</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CARBONIFEROUS,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Carboniferous" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x776e" id="Carboniferous Spider Minion">
    <DisplayId>Spitting Arachnid Hatchling</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsVeteran16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <AlwaysPositiveHealth />
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>60</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <BXP>694</BXP>
    <Defense>10</Defense>
    <God />
    <Projectile id="0">
      <ObjectId>Carboniferous Spider 1</ObjectId>
      <Speed>75</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_HIGH,VETERAN</Labels>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x776f" id="Carboniferous Bush Monster">
    <DisplayId>Animate Sigillaria</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="Carboniferous">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsVeteran16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>30</Defense>
    <Terrain>Carboniferous</Terrain>
    <SpawnProb>0.6</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Carboniferous Bush Monster 1</ObjectId>
      <Speed>10</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <AccelerationDelay>400</AccelerationDelay>
      <Acceleration>9999</Acceleration>
      <SpeedClamp>90</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Carboniferous Bush Monster 1</ObjectId>
      <Speed>20</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2100</LifetimeMS>
      <AccelerationDelay>600</AccelerationDelay>
      <Acceleration>9999</Acceleration>
      <SpeedClamp>90</SpeedClamp>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CARBONIFEROUS,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Carboniferous" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x397a" id="Carboniferous Dragonfly">
    <DisplayId>Hunter Dragonfly</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="Carboniferous">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsVeteran16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>30</Defense>
    <Terrain>Carboniferous</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Carboniferous Dragonfly 2</ObjectId>
      <Speed>80</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1875</LifetimeMS>
      <TurnRate>10</TurnRate>
      <TurnStopTime>1700</TurnStopTime>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Carboniferous Dragonfly 2</ObjectId>
      <Speed>80</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1875</LifetimeMS>
      <TurnRate>-10</TurnRate>
      <TurnStopTime>1700</TurnStopTime>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Carboniferous Dragonfly 1</ObjectId>
      <Speed>0</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Carboniferous Dragonfly 2</ObjectId>
      <Speed>80</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1875</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CARBONIFEROUS,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Carboniferous" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x55C5" id="New Sting Spider">
    <DisplayId>Sting Spider</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>15</Defense>
    <Terrain>Carboniferous</Terrain>
    <SpawnProb>0.1</SpawnProb>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <RealmScore biome="Carboniferous">45</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Projectile id="0">
      <ObjectId>Sting Spider Bite</ObjectId>
      <Damage>100</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sting Spider Bite</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Sting Spider Bite</ObjectId>
      <Damage>100</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Sting Spider Tail</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,CARBONIFEROUS,GOD,MINION_HIGH,VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Carboniferous" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xAD83" id="SpecPen Jailer Spawner Carboniferous">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Terrain>Carboniferous</Terrain>
    <SpawnProb>0.008</SpawnProb>
    <KillStat stat="Carboniferous" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,CARBONIFEROUS,GOD,MINION_HIGH,VETERAN</Labels>
  </Object>
<Object type="0x265D" id="Sanguine Thorn">
    <DisplayId>Bulbous Perforator</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="SanguineForest">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>sanguineForestChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>15</Defense>
    <Terrain>SanguineForest</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Sanguine Thorn 1</ObjectId>
      <Damage>110</Damage>
      <Speed>70</Speed>
      <PassesCover />
      <LifetimeMS>2150</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sanguine Thorn 1</ObjectId>
      <Damage>110</Damage>
      <Speed>80</Speed>
      <PassesCover />
      <LifetimeMS>1875</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SANGUINEFOREST,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Sanguine Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x265E" id="Sanguine Thorn Emitter">
    <DisplayId>Bulbous Perforator</DisplayId>
    <Enemy />
    <Invincible />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Projectile id="0">
      <ObjectId>Squid Sucker</ObjectId>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
  </Object>
<Object type="0x265F" id="Sanguine Thorn Target">
    <Enemy />
    <Invincible />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
<Object type="0x2660" id="Sanguine Thorn Spawner">
    <Enemy />
    <Invincible />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Projectile id="0">
      <ObjectId>Squid Sucker</ObjectId>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
  </Object>
<Object type="0x7b90" id="Sanguine Ooze">
    <DisplayId>Blood Ooze</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="SanguineForest">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>sanguineForestChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>30</Defense>
    <Terrain>SanguineForest</Terrain>
    <SpawnProb>0.6</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Sanguine Ooze 1</ObjectId>
      <Speed>70</Speed>
      <Damage>120</Damage>
      <Size>90</Size>
      <LifetimeMS>2150</LifetimeMS>
      <ConditionEffect duration="4.0" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sanguine Ooze 1</ObjectId>
      <Speed>70</Speed>
      <Damage>120</Damage>
      <Size>90</Size>
      <LifetimeMS>2150</LifetimeMS>
      <ConditionEffect duration="4.0" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SANGUINEFOREST,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Sanguine Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x02FF" id="Sanguine Ooze Puddle">
    <DisplayId>Blood Ooze Puddle</DisplayId>
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x85</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x86</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x87</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x88</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x89</Index>
      </Texture>
    </RandomTexture>
    <Size>90</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
  </Object>
<Object type="0x7b91" id="Sanguine Hound">
    <DisplayId>Blood Hound</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="SanguineForest">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>sanguineForestChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2300</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>25</Defense>
    <Terrain>SanguineForest</Terrain>
    <SpawnProb>0.6</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Sanguine Hound 2</ObjectId>
      <Speed>80</Speed>
      <Damage>75</Damage>
      <Size>90</Size>
      <LifetimeMS>1875</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Amplitude>0.5</Amplitude>
      <Frequency>0.7</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sanguine Hound 1</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2750</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SANGUINEFOREST,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Sanguine Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7b92" id="Sanguine Treant">
    <DisplayId>Bloodroot Treant</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="SanguineForest">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>sanguineForestChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>15</Defense>
    <Terrain>SanguineForest</Terrain>
    <SpawnProb>0.5</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Sanguine Treant 2</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>1400</TurnStopTime>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sanguine Treant 3</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>1400</TurnStopTime>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Sanguine Treant 1</ObjectId>
      <Speed>85</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>1775</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SANGUINEFOREST,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Sanguine Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7b93" id="Sanguine Archer">
    <DisplayId>Shadow Lurker</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="SanguineForest">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>sanguineForestChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>30</Defense>
    <Terrain>SanguineForest</Terrain>
    <SpawnProb>0.5</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Sanguine Archer 1</ObjectId>
      <Speed>75</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sanguine Archer 2</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1875</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SANGUINEFOREST,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Sanguine Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7b94" id="Sanguine Harpy">
    <DisplayId>Ravenous Harpy</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="SanguineForest">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>sanguineForestChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>40</Defense>
    <Terrain>SanguineForest</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Sanguine Harpy 2</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2150</LifetimeMS>
      <TurnRate>5</TurnRate>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sanguine Harpy 1</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>115</Size>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-5</TurnRate>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SANGUINEFOREST,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Sanguine Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7b95" id="Sanguine Ghoul">
    <DisplayId>Ghoul</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="SanguineForest">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>sanguineForestChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>35</Defense>
    <Terrain>SanguineForest</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Sanguine Ghoul 1</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1875</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SANGUINEFOREST,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Sanguine Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xAD84" id="SpecPen Jailer Spawner Sanguine">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Terrain>SanguineForest</Terrain>
    <SpawnProb>0.008</SpawnProb>
    <KillStat stat="Sanguine Forest" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,SANGUINEFOREST,GOD,MINION_HIGH,VETERAN</Labels>
  </Object>
<Object type="0x2664" id="Floral Sunflower">
    <DisplayId>Sunflower Sentinel</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="FloralEscape">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>veteranChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>18</Defense>
    <Terrain>FloralEscape</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Floral Sunflower 1</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <TurnRateDelay>600</TurnRateDelay>
      <TurnStopTime>800</TurnStopTime>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Floral Sunflower 2</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnRateDelay>600</TurnRateDelay>
      <TurnStopTime>800</TurnStopTime>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,FLORALESCAPE,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Floral Escape" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x2662" id="Floral Dragon">
    <DisplayId>Snapdragon</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="FloralEscape">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>veteranChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>18</Defense>
    <Terrain>FloralEscape</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Floral Dragon 1</ObjectId>
      <Speed>75</Speed>
      <Damage>130</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,FLORALESCAPE,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Floral Escape" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x2663" id="Floral Tiger">
    <DisplayId>Vegetarian Tiger</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="FloralEscape">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>veteranChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>35</Defense>
    <Terrain>FloralEscape</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Floral Tiger 1</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>1875</LifetimeMS>
      <TurnRate>15</TurnRate>
      <TurnStopTime>1050</TurnStopTime>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Floral Tiger 1</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>1875</LifetimeMS>
      <TurnRate>15</TurnRate>
      <TurnStopTime>1050</TurnStopTime>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,FLORALESCAPE,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Floral Escape" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x2666" id="Floral Rhino">
    <DisplayId>Rhinoceros</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="FloralEscape">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>veteranChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>40</Defense>
    <Terrain>FloralEscape</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Floral Rhino 1</ObjectId>
      <Speed>80</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>1875</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,FLORALESCAPE,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Floral Escape" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x2661" id="Floral Hand">
    <DisplayId>Green Fingers</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="FloralEscape">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>veteranChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>15</Defense>
    <Terrain>FloralEscape</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Floral Hand 1</ObjectId>
      <Speed>10</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>9999</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,FLORALESCAPE,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Floral Escape" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7312" id="Floral Rafflesia">
    <DisplayId>Spore Spreader</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="FloralEscape">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>veteranChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>30</Defense>
    <Terrain>FloralEscape</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Floral Rafflesia 1</ObjectId>
      <Speed>70</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>2400</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <TurnAcceleration>0.3</TurnAcceleration>
      <TurnAccelerationDelay>500</TurnAccelerationDelay>
      <TurnClamp>-90</TurnClamp>
      <TurnStopTime>1900</TurnStopTime>
      <Acceleration>-9000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>25</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,FLORALESCAPE,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Floral Escape" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7313" id="Floral Lily">
    <DisplayId>Overgrown Lily</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="FloralEscape">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>veteranChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>30</Defense>
    <Terrain>FloralEscape</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Floral Lily 1</ObjectId>
      <Speed>75</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <FaceDir />
      <Amplitude>3.4</Amplitude>
      <Frequency>0.4</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Floral Lily 1</ObjectId>
      <Speed>75</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <FaceDir />
      <Amplitude>3.4</Amplitude>
      <Frequency>0.4</Frequency>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Floral Lily 1</ObjectId>
      <Speed>75</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <FaceDir />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,FLORALESCAPE,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Floral Escape" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x55C6" id="New Great Owl">
    <DisplayId>Great Owl</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>15</Defense>
    <Terrain>FloralEscape</Terrain>
    <SpawnProb>0.1</SpawnProb>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <RealmScore biome="FloralEscape">45</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>New Great Owl 2</ObjectId>
      <Damage>110</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>2700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>New Great Owl 2</ObjectId>
      <Speed>5</Speed>
      <Damage>125</Damage>
      <Size>100</Size>
      <LifetimeMS>4500</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>New Great Owl 1</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="3">
      <ObjectId>New Great Owl 2</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="4">
      <ObjectId>New Great Owl 2</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="5">
      <ObjectId>New Great Owl 2</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="6">
      <ObjectId>New Great Owl 2</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="7">
      <ObjectId>New Great Owl 2</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,FLORALESCAPE,GOD,MINION_HIGH,VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <KillStat stat="Floral Escape" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xAD85" id="SpecPen Jailer Spawner Floral">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Terrain>FloralEscape</Terrain>
    <SpawnProb>0.008</SpawnProb>
    <KillStat stat="Floral Escape" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,FLORALESCAPE,GOD,MINION_HIGH,VETERAN</Labels>
  </Object>
<Object type="0x7b14" id="Tundra Yeti">
    <DisplayId>Snow Yeti</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="RunicTundra">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>18</Defense>
    <Terrain>RunicTundra</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Tundra Yeti 1</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,RUNICTUNDRA,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Runic Tundra" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7301" id="Tundra Snow Split">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>0</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Train Red Projectile</ObjectId>
      <Damage>90</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
<Object type="0x7302" id="Tundra Giant">
    <DisplayId>Ice Giant</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="RunicTundra">45</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deepSeaChars32x32</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Defense>45</Defense>
    <Terrain>RunicTundra</Terrain>
    <SpawnProb>0.15</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Tundra Giant 1</ObjectId>
      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <AccelerationDelay>1500</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>10</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Tundra Giant 1</ObjectId>
      <Size>100</Size>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <AccelerationDelay>1500</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>20</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Tundra Giant 1</ObjectId>
      <Size>100</Size>
      <Speed>80</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <AccelerationDelay>1500</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>30</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Tundra Giant 2</ObjectId>
      <Size>150</Size>
      <Speed>90</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <AccelerationDelay>1500</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>40</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Tundra Giant 3</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Tundra Giant 3</ObjectId>
      <Damage>120</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Tundra Giant 3</ObjectId>
      <Damage>120</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,RUNICTUNDRA,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Runic Tundra" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7303" id="Tundra Dragon">
    <DisplayId>Frost Dragon</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="RunicTundra">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>40</Defense>
    <Terrain>RunicTundra</Terrain>
    <SpawnProb>0.85</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Tundra Dragon 1</ObjectId>
      <Speed>60</Speed>
      <Damage>125</Damage>
      <Size>110</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Tundra Dragon 2</ObjectId>
      <Speed>80</Speed>
      <Damage>125</Damage>
      <Size>110</Size>
      <LifetimeMS>1875</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,RUNICTUNDRA,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Runic Tundra" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x2668" id="Tundra Troll">
    <DisplayId>Snow Troll</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="RunicTundra">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>35</Defense>
    <Terrain>RunicTundra</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Tundra Troll 1</ObjectId>
      <Speed>65</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2150</LifetimeMS>
      <TurnRate>75</TurnRate>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Tundra Troll 2</ObjectId>
      <Speed>75</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,RUNICTUNDRA,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Runic Tundra" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x2667" id="Tundra Golem">
    <DisplayId>Runic Golem</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="RunicTundra">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>15</Defense>
    <Terrain>RunicTundra</Terrain>
    <SpawnProb>0.5</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Tundra Golem 1</ObjectId>
      <Speed>70</Speed>
      <Damage>75</Damage>
      <Size>110</Size>
      <LifetimeMS>2300</LifetimeMS>
      <ProtectFromSink />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,RUNICTUNDRA,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Runic Tundra" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x2665" id="Tundra Wolf">
    <DisplayId>Snow Wolf</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="RunicTundra">15</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <Defense>15</Defense>
    <Terrain>RunicTundra</Terrain>
    <SpawnProb>0.6</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Tundra Wolf 2</ObjectId>
      <Speed>0</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3.0">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Tundra Wolf 1</ObjectId>
      <Speed>80</Speed>
      <Damage>75</Damage>
      <Size>110</Size>
      <LifetimeMS>1875</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,RUNICTUNDRA,GOD,MINION_HIGH,VETERAN</Labels>
    <KillStat stat="Runic Tundra" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7373" id="Tundra Archer">
    <DisplayId>Tundra Tribe Leader</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>50</Exp>
    <BXP>250</BXP>
    <RealmScore biome="RunicTundra">10</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Terrain>RunicTundra</Terrain>
    <SpawnProb>0.5</SpawnProb>
    <Projectile id="0">
      <ObjectId>Tundra Archer 1</ObjectId>
      <Speed>75</Speed>
      <Damage>110</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,RUNICTUNDRA,GOD,MINION_HIGH,VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <KillStat stat="Runic Tundra" />
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7375" id="Tundra Knight">
    <DisplayId>Tundra Tribe Fighter</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>1600</MaxHitPoints>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>50</Exp>
    <BXP>250</BXP>
    <RealmScore>10</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Projectile id="0">
      <ObjectId>Tundra Knight 1</ObjectId>
      <Speed>75</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Stunned</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_HIGH,VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7399" id="Tundra Wizard">
    <DisplayId>Tundra Tribe Shaman</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>1800</MaxHitPoints>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>50</Exp>
    <BXP>250</BXP>
    <God />
    <RealmScore>10</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Projectile id="0">
      <ObjectId>Tundra Wizard 1</ObjectId>
      <Speed>75</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,MINION_HIGH,VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0xAD86" id="SpecPen Jailer Spawner Tundra">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Terrain>RunicTundra</Terrain>
    <SpawnProb>0.008</SpawnProb>
    <KillStat stat="Runic Tundra" />
    <Labels>ENEMY,MINION,RUNICTUNDRA,GOD,MINION_HIGH,VETERAN</Labels>
  </Object>
<Object type="0xAD31" id="SpecPen Spectral Jailer">
    <DisplayId>Spectral Jailer</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>specPenChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Color>0x00DD00</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>SpecPen Jailer Spinner</ObjectId>
      <Size>175</Size>
      <Damage>250</Damage>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
      <Amplitude>10</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SpecPen Jailer Slash</ObjectId>
      <Size>120</Size>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SpecPen Jailer Spinner</ObjectId>
      <Size>175</Size>
      <Damage>250</Damage>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnStopTime>1600</TurnStopTime>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>1600</CircleTurnDelay>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SpecPen Jailer Arrow</ObjectId>
      <Size>120</Size>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>SpecPen Jailer Arrow</ObjectId>
      <Size>120</Size>
      <Damage>135</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Boomerang />
      <FaceDir />
      <MultiHit />
    </Projectile>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>5000</Exp>
    <BXP>25000</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,UNDEAD,GOD</Labels>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x79e9" id="Oryxmas Reindeer">
    <DisplayId>Oryxmas Reindeer</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="EternalFrost">10</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>108</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Defense>18</Defense>
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Oryxmas Reindeer Projectile 1</ObjectId>
      <Speed>60</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Oryxmas Reindeer Projectile 2</ObjectId>
      <Speed>60</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,GOD,MINION_HIGH,VETERAN</Labels>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x79a9" id="Oryxmas Presents Golem">
    <DisplayId>Oryxmas Presents Golem</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="EternalFrost">10</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>110</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Defense>20</Defense>
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Oryxmas Presents Golem Projectile 1</ObjectId>
      <Speed>60</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,GOD,MINION_HIGH,VETERAN</Labels>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x79ab" id="Oryxmas Clown">
    <DisplayId>Oryxmas Clown</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="EternalFrost">10</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>111</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Defense>15</Defense>
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Oryxmas Clown Projectile 1</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <TurnRate>180</TurnRate>
      <TurnRateDelay>400</TurnRateDelay>
      <TurnStopTime>2000</TurnStopTime>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Oryxmas Clown Projectile 2</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <TurnRate>-180</TurnRate>
      <TurnRateDelay>400</TurnRateDelay>
      <TurnStopTime>2000</TurnStopTime>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,GOD,MINION_HIGH,VETERAN</Labels>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x79a7" id="Oryxmas Susuwatari">
    <DisplayId>Oryxmas Susuwatari</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="EternalFrost">10</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>109</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Defense>15</Defense>
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Oryxmas Susuwatari Projectile 1</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,GOD,MINION_HIGH,VETERAN</Labels>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7e99" id="Oryxmas Archer Enemy">
    <DisplayId>Oryxmas Archer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>10</Defense>
    <Exp>20</Exp>
    <BXP>100</BXP>
    <RealmScore biome="EternalFrost">5</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>0.5</SpawnProb>
    <Projectile id="0">
      <ObjectId>Oryxmas Archer Enemy Projectile 1</ObjectId>
      <Speed>75</Speed>
      <Damage>70</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,GOD,MINION_HIGH,VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7a86" id="Oryxmas Knight Enemy">
    <DisplayId>Oryxmas Knight</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>800</MaxHitPoints>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>100</BXP>
    <RealmScore biome="EternalFrost">5</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Projectile id="0">
      <ObjectId>Oryxmas Knight Enemy Projectile 1</ObjectId>
      <Speed>75</Speed>
      <Damage>80</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Stunned</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,BEAST,GOD,MINION_HIGH,VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x7b84" id="Oryxmas Wizard Enemy">
    <DisplayId>Oryxmas Wizard</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>900</MaxHitPoints>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>100</BXP>
    <God />
    <RealmScore biome="EternalFrost">5</RealmScore>
    <ArcaneStyle id="Yokai">High Violet Inferno Flipbook Style</ArcaneStyle>
    <Projectile id="0">
      <ObjectId>Oryxmas Wizard Enemy Projectile 1</ObjectId>
      <Speed>75</Speed>
      <Damage>80</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,BEAST,GOD,MINION_HIGH,VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x74e1" id="Easter Lamb">
    <DisplayId>Lamb</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>120</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Defense>18</Defense>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Easter Projectile 34</ObjectId>
      <Speed>60</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Easter Projectile 36</ObjectId>
      <Speed>0</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,GOD,MINION_HIGH,VETERAN,EASTER</Labels>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x74e2" id="Easter Eggs Golem">
    <DisplayId>Eggs Golem</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>122</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Defense>20</Defense>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Easter Projectile 43</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Easter Projectile 44</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,GOD,MINION_HIGH,VETERAN,EASTER</Labels>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x74e3" id="Easter Egg Enemy">
    <DisplayId>Easter Egg</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>121</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Defense>15</Defense>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Easter Projectile 37</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <TurnRate>90</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <TurnStopTime>2000</TurnStopTime>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Easter Projectile 39</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <TurnStopTime>2000</TurnStopTime>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,GOD,MINION_HIGH,VETERAN,EASTER</Labels>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x74e4" id="Easter Chocolate Head">
    <DisplayId>Chocolate Head</DisplayId>
    <Group>Gods</Group>
    <Enemy />
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>117</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Defense>15</Defense>
    <SpawnProb>0.8</SpawnProb>
    <God />
    <Projectile id="0">
      <ObjectId>Easter Projectile 22</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,GOD,MINION_HIGH,VETERAN,EASTER</Labels>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x74e7" id="Easter Pigeon">
    <DisplayId>Pigeon</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>118</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>10</Defense>
    <Exp>20</Exp>
    <BXP>100</BXP>
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <SpawnProb>0.5</SpawnProb>
    <Projectile id="0">
      <ObjectId>Easter Projectile 25</ObjectId>
      <Speed>75</Speed>
      <Damage>70</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,GOD,MINION_HIGH,VETERAN</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x79e1" id="Easter Knight Enemy">
    <DisplayId>Oryxmas Knight</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newRealmSetPieceChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>800</MaxHitPoints>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>100</BXP>
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Projectile id="0">
      <ObjectId>Oryxmas Knight Enemy Projectile 1</ObjectId>
      <Speed>75</Speed>
      <Damage>80</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Stunned</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,BEAST,GOD,MINION_HIGH,VETERAN,EASTER</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x79e4" id="Easter Chicken">
    <DisplayId>Chicken</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>119</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>900</MaxHitPoints>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>20</Exp>
    <BXP>100</BXP>
    <God />
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <SpawnProb>0.5</SpawnProb>
    <Projectile id="0">
      <ObjectId>Easter Projectile 30</ObjectId>
      <Speed>80</Speed>
      <Damage>80</Damage>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <FaceDir />
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Easter Projectile 31</ObjectId>
      <Speed>80</Speed>
      <Damage>80</Damage>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <FaceDir />
      <ProtectFromSink />
      <MultiHit />
      <PassesCover />
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    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,BEAST,GOD,MINION_HIGH,VETERAN,EASTER</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <Presentation>
      <Style id="SetYokai">
        <StyleStep id="Yokai">SetArcaneStyle</StyleStep>
      </Style>
    </Presentation>
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<Object id="SulfW Dragonfly Bolt" type="0x63c4">
    <Class>Projectile</Class>
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>845</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
<Object id="Heart Turn Shot Warning" type="0x6379">
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    <Texture>
      <File>wetlandsObjects8x8</File>
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        <Texture>
          <File>wetlandsObjects8x8</File>
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      <Frame time="0.2">
        <Texture>
          <File>wetlandsObjects8x8</File>
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      <Frame time="0.3">
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      <Frame time="0.3">
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      <Frame time="0.3">
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      <Frame time="44.1">
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          <File>wetlandsObjects8x8</File>
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    <Rotation>90</Rotation>
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<Object id="SulfW Bushbarb shot" type="0x63f9">
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    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xc3</Index>
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    <Rotation>70</Rotation>
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<Object id="SulfW Chomper Proj" type="0x63bb">
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    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x7f</Index>
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    <AngleCorrection>1</AngleCorrection>
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<Object id="SulfW Sapling Proj" type="0x63bf">
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    <Texture>
      <File>wetlandsObjects8x8</File>
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    <AngleCorrection>1</AngleCorrection>
    <Rotation>360</Rotation>
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<Object id="SulfW Spitter Proj" type="0x63e0">
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    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0x9f</Index>
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    <AngleCorrection>1</AngleCorrection>
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<Object id="SulfW Spitter Heavy Proj" type="0x65c6">
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    <Texture>
      <File>wetlandsObjects8x8</File>
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      <Frame time="0.1">
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      <Frame time="5">
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    <AngleCorrection>1</AngleCorrection>
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<Object id="SulfW Entling Proj" type="0x63e2">
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    <Texture>
      <File>wetlandsObjects8x8</File>
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<Object id="SulfW Thorn Blue Proj" type="0x63ee">
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    <Texture>
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<Object id="SulfW Thorn Red Proj" type="0x63ef">
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    <Texture>
      <File>wetlandsObjects8x8</File>
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<Object id="SulfW Thorn Green Proj" type="0x63f0">
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    <Texture>
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<Object id="SulfW Thorn Small Proj" type="0x63f1">
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    <Texture>
      <File>wetlandsObjects8x8</File>
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<Object id="SulfW Thorn Mid Proj" type="0x63f2">
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    <Texture>
      <File>wetlandsObjects8x8</File>
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<Object id="SulfW Thorn Large Proj" type="0x63f3">
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    <Texture>
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    <Texture>
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<Object id="SulfW Big Bark shot" type="0x63fb">
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    <Texture>
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<Object id="SulfW Small Bark shot" type="0x65ad">
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    <Texture>
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<Object id="SulfW Dead Thorn" type="0x4d2a">
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    <Texture>
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<Object id="SulfW Troom Spawn 1A" type="0x635d">
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    <Texture>
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<Object id="SulfW Troom Spawn 1B" type="0x635f">
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    <Texture>
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<Object id="SulfW Root Proj" type="0x639f">
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    <Texture>
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    <AngleCorrection>1</AngleCorrection>
    <Rotation>360</Rotation>
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<Object id="SulfW Darker Root Proj" type="0x63ed">
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<Object id="SulfW Ligher Root Proj" type="0x6639">
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<Object id="SulfW Thorny Spinner" type="0x4d2b">
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    <Texture>
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<Object id="SulfW Thorny Spinner Lite" type="0x4d2e">
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    <Texture>
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<Object id="SulfW Sludge Proj" type="0x63b2">
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    <Texture>
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      <Frame time="4">
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<Object id="SulfW Sludge Proj B" type="0x6361">
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    <Texture>
      <File>wetlandsObjects8x8</File>
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<Object id="SulfW Drake Proj 1" type="0x663c">
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    <Texture>
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<Object id="SulfW Drake Proj 2" type="0x663d">
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    <Texture>
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<Object id="Centipede Bullet Red" type="0x6360">
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    <Texture>
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<Object id="Centipede Bullet Green" type="0x636a">
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    <Texture>
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<Object id="Centipede Big Bullet Red" type="0x636c">
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<Object id="Centipede Big Bullet Green" type="0x63c5">
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    <Texture>
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<Object id="Crawler Bash Green" type="0x636e">
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    <Texture>
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<Object id="Crawler Bash Brown" type="0x636f">
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<Object id="Crawler Green Arrow" type="0x6377">
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    <Texture>
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<Object id="Crawler Brown Arrow" type="0x6378">
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    <Texture>
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    <AngleCorrection>1</AngleCorrection>
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<Object id="Heart Turn Shot" type="0x637a">
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    <Texture>
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    <Rotation>90</Rotation>
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<Object id="SulfW Thornier Thorn" type="0x63ae">
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    <Texture>
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<Object id="SulfW Thornier Thorn Warning" type="0x63d3">
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    <Texture>
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<Object id="SulfW Thorn Ball" type="0x63ec">
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    <Texture>
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<Object id="SulfW Thorn Ball Supreme" type="0x65c7">
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<Object id="SulfW Telegraph Arrow" type="0x65c8">
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<Object id="SulfW Thorn Ring" type="0x65c9">
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<Object id="SulfW Thorny Spike" type="0x65d2">
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<Object id="SulfW Black Thorn" type="0x6615">
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    <Texture>
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<Object id="SulfW Drake Wingbeat" type="0x6629">
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    <Texture>
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    <Texture>
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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<Object id="SulfW Drake Tooth" type="0x662b">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="42069">
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<Object id="SulfW Cattail Fluff" type="0x6396">
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      <Texture>
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<Object id="SulfW Crook Leaf" type="0x637c">
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      <Frame time="0.05">
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      <Frame time="0.05">
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<Object id="SulfW Tachi Shot" type="0x637d">
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<Object id="SulfW CatTail" type="0x639c">
    <DisplayId>Cattail</DisplayId>
    <Group>SulfW Mid</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
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      <Index>1</Index>
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    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>4</SizeStep>
    <MaxHitPoints>1500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>20</Defense>
    <Exp>175</Exp>
    <BXP>875</BXP>
    <StunImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>SulfW Cattail Fluff</ObjectId>
      <Speed>35</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>65</Acceleration>
      <AccelerationDelay>120</AccelerationDelay>
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      <SpeedClamp>55</SpeedClamp>
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    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Root" type="0x639e">
    <DisplayId>Bramble Root</DisplayId>
    <Group>SulfW Hazards</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>175</Exp>
    <BXP>875</BXP>
    <SlowImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="1">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>50</Speed>
      <Size>115</Size>
      <Damage>100</Damage>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>5300</LifetimeMS>
      <ConditionEffect duration="2.0">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>40</Speed>
      <Size>115</Size>
      <Damage>100</Damage>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>5300</LifetimeMS>
      <ConditionEffect duration="2.0">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Sludge" type="0x63b3">
    <DisplayId>Acidic Shambler</DisplayId>
    <Group>SulfW Big</Group>
    <Enemy />
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x1a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x1b</Index>
      </Texture>
    </AltTexture>
    <Class>Character</Class>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>4</SizeStep>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="NatureKills" />
    <Projectile id="1">
      <ObjectId>SulfW Sludge Proj</ObjectId>
      <Speed>15</Speed>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
      <Acceleration>1000</Acceleration>
      <Damage>150</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Sludge Proj B</ObjectId>
      <Damage>65</Damage>
      <Speed>42</Speed>
      <Size>130</Size>
      <LifetimeMS>3200</LifetimeMS>
      <Parametric />
      <FaceDir />
      <ArmorPiercing />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Sludget" type="0x6368">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Acidic Sludget</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Projectile id="1">
      <ObjectId>SulfW Sludge Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>125</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Sludge Proj B</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>510</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>1600</MaxHitPoints>
    <AlwaysPositiveHealth />
    <MinSize>105</MinSize>
    <MaxSize>115</MaxSize>
    <SizeStep>5</SizeStep>
    <Defense>5</Defense>
    <Exp>125</Exp>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="NatureKills" />
    <StasisImmune />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="SulfW Chomper" type="0x63bc">
    <DisplayId>Wetlands Chomper</DisplayId>
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MinSize>120</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>4</SizeStep>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="1">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>53.33</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>66.66</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3.5</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>80</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Projectile id="5">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>106.66</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Projectile id="6">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>133.32</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3.5</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Centipede" type="0x636b">
    <Enemy />
    <Class>Character</Class>
    <Group>SulfW Big</Group>
    <DisplayId>Sulfuric Centipede</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_pit_snakes_hit</HitSound>
    <DeathSound>monster/greater_pit_snakes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Centipede Big Bullet Green</ObjectId>
      <Speed>0</Speed>
      <Damage>125</Damage>
      <Size>125</Size>
      <LifetimeMS>3600</LifetimeMS>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>115</AccelerationDelay>
      <SpeedClamp>95</SpeedClamp>
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Centipede Big Bullet Red</ObjectId>
      <Speed>0</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>3800</LifetimeMS>
      <Acceleration>115</Acceleration>
      <AccelerationDelay>85</AccelerationDelay>
      <SpeedClamp>105</SpeedClamp>
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Centipede Bullet Green</ObjectId>
      <Speed>30</Speed>
      <Damage>70</Damage>
      <Size>85</Size>
      <LifetimeMS>5000</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Centipede Bullet Red</ObjectId>
      <Speed>40</Speed>
      <Damage>65</Damage>
      <Size>85</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <MaxHitPoints>4000</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>20</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="CritterKills" />
    <KillStat stat="NatureKills" />
  </Object>
<Object id="SulfW Stalker" type="0x636d">
    <Group>SulfW Big</Group>
    <Enemy />
    <AltTexture id="0">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>23</Index>
      </Texture>
    </AltTexture>
    <Class>Character</Class>
    <DisplayId>Swamp Stalker</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Crawler Bash Brown</ObjectId>
      <Speed>75</Speed>
      <Damage>125</Damage>
      <Size>140</Size>
      <LifetimeMS>475</LifetimeMS>
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Crawler Bash Brown</ObjectId>
      <Speed>75</Speed>
      <Damage>60</Damage>
      <Size>110</Size>
      <LifetimeMS>475</LifetimeMS>
      <Wavy />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Crawler Green Arrow</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>130</Size>
      <LifetimeMS>2400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1</Frequency>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Crawler Brown Arrow</ObjectId>
      <Speed>65</Speed>
      <Damage>90</Damage>
      <Size>130</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>95</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
    </Projectile>
    <MaxHitPoints>5000</MaxHitPoints>
    <MinSize>130</MinSize>
    <MaxSize>150</MaxSize>
    <SizeStep>2</SizeStep>
    <Defense>20</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Animation period="0" prob="1" id="Awaken">
      <Frame time="0.2">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>1</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>4</Index>
        </Texture>
      </Frame>
      <Frame time="0.6">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>5</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation period="0" prob="1" id="Peek">
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>9</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>7</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>8</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>7</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>9</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>10</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>11</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>10</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="Awaken">
        <StyleStep id="Awaken">SetAnimation</StyleStep>
      </Style>
      <Style id="Peek">
        <StyleStep id="Peek">SetAnimation</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Bog Guardian Helper" type="0x7fd8">
    <DisplayId>Bog Guardian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>53</Index>
    </Texture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>130</Size>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <Invincible />
    <KillStat stat="NatureKills" />
  </Object>
<Object id="SulfW Guardian" type="0x63bd">
    <DisplayId>Bog Guardian</DisplayId>
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x35</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <Size>150</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Sapling" type="0x63be">
    <DisplayId>Bog Child</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>1400</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>125</Exp>
    <BXP>625</BXP>
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="1">
      <ObjectId>SulfW Sapling Proj</ObjectId>
      <Speed>45</Speed>
      <Damage>75</Damage>
      <ArmorPiercing />
      <LifetimeMS>1300</LifetimeMS>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>35</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Wavy />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Sapling Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>65</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Spitter" type="0x63e1">
    <DisplayId>Acidic Spitter</DisplayId>
    <Group>SulfW Mid</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>4</SizeStep>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>175</Exp>
    <BXP>875</BXP>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>SulfW Spitter Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>80</Damage>
      <Size>125</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Spitter Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>135</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Spitter Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>65</Damage>
      <Size>145</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Spitter Heavy Proj</ObjectId>
      <Speed>120</Speed>
      <Damage>75</Damage>
      <Size>155</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2.0">Armor Broken</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Entling" type="0x63df">
    <DisplayId>Warped Entling</DisplayId>
    <Group>SulfW Hazards</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>2</SizeStep>
    <MaxHitPoints>1900</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>175</Exp>
    <BXP>875</BXP>
    <Projectile id="1">
      <ObjectId>SulfW Entling Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>70</Damage>
      <Size>110</Size>
      <LifetimeMS>3700</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfWFruit" type="0x63e3">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cursed Red Fruit</DisplayId>
    <Group>SulfW Fruit</Group>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x45</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x46</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x47</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x48</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x49</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <AlwaysPositiveHealth />
    <MaxHitPoints>1000</MaxHitPoints>
    <MinSize>100</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <NoMiniMap />
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="SulfW Red Fruit Helper" type="0x6390">
    <DisplayId>Cursed Red Fruit</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <KillStat stat="NatureKills" />
    <Size>0</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
  </Object>
<Object id="SulfWBlueFruit" type="0x63d6">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cursed Blue Fruit</DisplayId>
    <Group>SulfW Fruit</Group>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0xB6</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xB7</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xB8</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xB9</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xBA</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <AlwaysPositiveHealth />
    <MaxHitPoints>1000</MaxHitPoints>
    <MinSize>100</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <NoMiniMap />
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="SulfW Blue Fruit Helper" type="0x6391">
    <DisplayId>Cursed Blue Fruit</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>0</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <KillStat stat="NatureKills" />
  </Object>
<Object id="SulfWGreenFruit" type="0x6635">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cursed Green Fruit</DisplayId>
    <Group>SulfW Fruit</Group>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0xBB</Index>
    </Texture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xBC</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xBD</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xBE</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xBF</Index>
      </Texture>
    </AltTexture>
    <AlwaysPositiveHealth />
    <MaxHitPoints>1000</MaxHitPoints>
    <MinSize>120</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <NoMiniMap />
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="SulfW Green Fruit Helper" type="0x6393">
    <DisplayId>Cursed Green Fruit</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>0</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <KillStat stat="NatureKills" />
  </Object>
<Object id="SulfWOrangeFruit" type="0x6637">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cursed Orange Fruit</DisplayId>
    <Group>SulfW Fruit</Group>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0xC0</Index>
    </Texture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xC1</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xC2</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xC3</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xC4</Index>
      </Texture>
    </AltTexture>
    <AlwaysPositiveHealth />
    <MaxHitPoints>1000</MaxHitPoints>
    <MinSize>120</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <NoMiniMap />
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="SulfW Orange Fruit Helper" type="0x63c2">
    <DisplayId>Cursed Orange Fruit</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>0</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <KillStat stat="NatureKills" />
  </Object>
<Object id="SulfwGoldFruit" type="0x63e4">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Gilded Fruit</DisplayId>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x55</Index>
    </Texture>
    <Sound id="0">spell/major_heal</Sound>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Size>140</Size>
    <Defense>0</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <Color>0xffff00</Color>
    <StasisImmune />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW GoldFruit Pointer" type="0x6388">
    <Class>Character</Class>
    <Size>-1</Size>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x55</Index>
    </Texture>
    <Color>0xffff00</Color>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfWGoldFruitDead" type="0x63e6">
    <NoMiniMap />
    <Class>Character</Class>
    <Size>140</Size>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x55</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x56</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x57</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x58</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x59</Index>
      </Texture>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Jaws" type="0x63e8">
    <DisplayId>Bog Jaws</DisplayId>
    <Group>SulfW Hazards</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x65</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x66</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x67</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x68</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>4</SizeStep>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>1400</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>175</Exp>
    <BXP>875</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Thornbush" type="0x63e9">
    <Group>SulfW Hazards</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Twisted Thornbush</DisplayId>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x75</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x76</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x77</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x78</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>100</TurnRateDelay>
      <TurnClamp>45</TurnClamp>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>100</TurnRateDelay>
      <TurnClamp>-45</TurnClamp>
      <ArmorPiercing />
    </Projectile>
    <MaxHitPoints>650</MaxHitPoints>
    <Defense>1000</Defense>
    <MinSize>90</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>4</SizeStep>
    <Exp>175</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object id="SulfW Dragonfly" type="0x63ea">
    <Class>Character</Class>
    <DisplayId>Dragonfly</DisplayId>
    <RandomTexture>
      <AnimatedTexture>
        <File>wetlandsChars8x8</File>
        <Index>7</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>wetlandsChars8x8</File>
        <Index>8</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>wetlandsChars8x8</File>
        <Index>9</Index>
      </AnimatedTexture>
    </RandomTexture>
    <Size>40</Size>
    <Z>0.3</Z>
    <Flying />
    <NoMiniMap />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Fly" type="0x63eb">
    <Class>Character</Class>
    <DisplayId>Fly</DisplayId>
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xBC</Index>
    </Texture>
    <Animation period="0.2" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>wetlandsObjects8x8</File>
          <Index>0xBC</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>wetlandsObjects8x8</File>
          <Index>0xBD</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>30</Size>
    <Z>0.3</Z>
    <Flying />
    <NoMiniMap />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Rose Red" type="0x63f4">
    <Group>SulfW Mid</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Scarlet Wretched Rose</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Thorn Red Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Thorn Red Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorn Red Proj</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <MaxHitPoints>1500</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>2</SizeStep>
    <Defense>10</Defense>
    <Exp>175</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Rose Blue" type="0x6616">
    <Group>SulfW Mid</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cobalt Wretched Rose</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Thorn Blue Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>3400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Acceleration>-1800</Acceleration>
      <AccelerationDelay>1800</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Thorn Blue Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>3400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Acceleration>-1400</Acceleration>
      <AccelerationDelay>1400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorn Blue Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>3400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <MaxHitPoints>1800</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>15</Defense>
    <Exp>175</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Rose Green" type="0x6617">
    <Group>SulfW Hazards</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Viridian Wretched Rose</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Thorn Green Proj</ObjectId>
      <Speed>35</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="2.4">Sick</ConditionEffect>
    </Projectile>
    <MaxHitPoints>1500</MaxHitPoints>
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>10</Defense>
    <Exp>175</Exp>
    <BXP>875</BXP>
    <DazedImmune />
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Slasher" type="0x6614">
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Thorned Ravager</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>45</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnRateDelay>280</TurnRateDelay>
      <TurnClamp>25</TurnClamp>
      <Acceleration>90</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>40</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnRateDelay>260</TurnRateDelay>
      <TurnClamp>25</TurnClamp>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>35</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnRateDelay>240</TurnRateDelay>
      <TurnClamp>25</TurnClamp>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnRateDelay>220</TurnRateDelay>
      <TurnClamp>25</TurnClamp>
      <Acceleration>60</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>45</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <TurnRateDelay>280</TurnRateDelay>
      <TurnClamp>-25</TurnClamp>
      <Acceleration>90</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="5">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>40</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1600</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <TurnRateDelay>260</TurnRateDelay>
      <TurnClamp>-25</TurnClamp>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="6">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>35</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1600</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <TurnRateDelay>240</TurnRateDelay>
      <TurnClamp>-25</TurnClamp>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1600</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <TurnRateDelay>220</TurnRateDelay>
      <TurnClamp>-25</TurnClamp>
      <Acceleration>60</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="8">
      <ObjectId>SulfW Thorny Spike</ObjectId>
      <Speed>0</Speed>
      <Damage>135</Damage>
      <Size>125</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
      <Acceleration>60</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
    </Projectile>
    <Projectile id="9">
      <ObjectId>SulfW Thorny Spike</ObjectId>
      <Speed>0</Speed>
      <Damage>135</Damage>
      <Size>100</Size>
      <LifetimeMS>2700</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
      <Acceleration>60</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
    </Projectile>
    <Projectile id="10">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>80</Speed>
      <Damage>135</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Acceleration>-2000</Acceleration>
      <AccelerationDelay>780</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <MaxHitPoints>6000</MaxHitPoints>
    <MinSize>130</MinSize>
    <MaxSize>150</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>15</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <KillStat stat="BeastKills" />
    <KillStat stat="NatureKills" />
  </Object>
<Object id="SulfW Native God" type="0x6619">
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Swamp Spirit</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Big Bark shot</ObjectId>
      <Speed>45</Speed>
      <Damage>115</Damage>
      <Size>140</Size>
      <LifetimeMS>4250</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Bushbarb shot</ObjectId>
      <Speed>55</Speed>
      <Damage>90</Damage>
      <Size>110</Size>
      <LifetimeMS>3500</LifetimeMS>
      <Boomerang />
    </Projectile>
    <MaxHitPoints>4500</MaxHitPoints>
    <MinSize>120</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>15</Defense>
    <Exp>1000</Exp>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW Thorned Drake" type="0x663e">
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Thorned Drake</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>25</Speed>
      <Damage>155</Damage>
      <Size>130</Size>
      <LifetimeMS>1400</LifetimeMS>
      <Acceleration>75</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>50</Speed>
      <Damage>155</Damage>
      <Size>130</Size>
      <LifetimeMS>1400</LifetimeMS>
      <Acceleration>85</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Drake Wingbeat</ObjectId>
      <Speed>95</Speed>
      <Damage>125</Damage>
      <Size>100</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>450</AccelerationDelay>
      <FaceDir />
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.6</Amplitude>
      <Frequency>2.4</Frequency>
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Drake Fireball</ObjectId>
      <Speed>40</Speed>
      <Damage>75</Damage>
      <Size>125</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Drake Fireball</ObjectId>
      <Speed>20</Speed>
      <Damage>75</Damage>
      <Size>125</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
    </Projectile>
    <MaxHitPoints>5000</MaxHitPoints>
    <MinSize>140</MinSize>
    <MaxSize>160</MaxSize>
    <SizeStep>5</SizeStep>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
<Object id="SulfW Drake Baby" type="0x663f">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Thorned Drake Baby</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>50</Speed>
      <Damage>125</Damage>
      <Size>140</Size>
      <LifetimeMS>6500</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
    </Projectile>
    <MaxHitPoints>2750</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>2</SizeStep>
    <Defense>15</Defense>
    <Exp>125</Exp>
    <BXP>625</BXP>
    <ParalyzeImmune />
    <SlowImmune />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
<Object id="SulfW God" type="0x427b">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Grand Dragonfly</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Dragonfly Wingbeat</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <Size>150</Size>
      <LifetimeMS>4420</LifetimeMS>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Dragonfly Bolt</ObjectId>
      <Speed>65</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <MaxHitPoints>6500</MaxHitPoints>
    <Size>120</Size>
    <Defense>10</Defense>
    <Exp>350</Exp>
    <BXP>1750</BXP>
    <Terrain>Carboniferous</Terrain>
    <SpawnProb>0.2</SpawnProb>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID,GOD</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object id="SulfW Bridge Breaker Helper Horizontal" type="0x6634">
    <Class>GameObject</Class>
    <Size>0</Size>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>89</Index>
    </AnimatedTexture>
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<Object id="SulfW Bridge Breaker Helper Vertical" type="0x6633">
    <Class>GameObject</Class>
    <Size>0</Size>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>89</Index>
    </AnimatedTexture>
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<Object id="SulfW Chest" type="0x65ae">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Mossy Chest</DisplayId>
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xc9</Index>
    </Texture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_hit</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,NATURE,CHEST</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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<Object id="SulfW Chest Special" type="0x6618">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Mossy Chest</DisplayId>
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xc9</Index>
    </Texture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_hit</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,NATURE,CHEST</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
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<Object id="SulfW Overlay Anchor" type="0x663b">
    <DisplayId>Spirit of the Wetlands</DisplayId>
    <Class>Character</Class>
    <NoMiniMap />
    <Size>-1</Size>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0xce</Index>
    </Texture>
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    <Class>Character</Class>
    <DisplayId>Warped Ent Ancient</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Miniboss" />
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    <DeathSound>monster/ents_death</DeathSound>
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        <File>wetlandsChars16x16</File>
        <Index>18</Index>
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      <Damage>75</Damage>
      <Size>150</Size>
      <LifetimeMS>2500</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
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      <Damage>5</Damage>
      <Size>150</Size>
      <LifetimeMS>3400</LifetimeMS>
      <Acceleration>-125</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <PassesCover />
      <MultiHit />
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    <Projectile id="2">
      <ObjectId>Heart Turn Shot</ObjectId>
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      <Damage>200</Damage>
      <Size>150</Size>
      <LifetimeMS>2400</LifetimeMS>
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      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <PassesCover />
      <MultiHit />
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    <Projectile id="3">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>145</Damage>
      <Size>135</Size>
      <LifetimeMS>6400</LifetimeMS>
      <MultiHit />
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    <Projectile id="4">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Damage>145</Damage>
      <Size>135</Size>
      <LifetimeMS>3200</LifetimeMS>
      <MultiHit />
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    <Projectile id="5">
      <ObjectId>SulfW Small Bark shot</ObjectId>
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      <Damage>20</Damage>
      <Size>150</Size>
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      <ArmorPiercing />
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      <MultiHit />
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    <Projectile id="6">
      <ObjectId>SulfW Small Bark shot</ObjectId>
      <Speed>0</Speed>
      <Damage>20</Damage>
      <Size>150</Size>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>1000000</Acceleration>
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      <ArmorPiercing />
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      <MultiHit />
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    <Projectile id="7">
      <ObjectId>SulfW Chomper Proj</ObjectId>
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      <Damage>75</Damage>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <Boomerang />
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    <Projectile id="8">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Damage>60</Damage>
      <Size>120</Size>
      <LifetimeMS>7500</LifetimeMS>
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    <Projectile id="9">
      <ObjectId>SulfW Thorn Ball</ObjectId>
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      <Damage>45</Damage>
      <Size>120</Size>
      <Parametric />
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      <PassesCover />
      <MultiHit />
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    <Projectile id="10">
      <ObjectId>SulfW Telegraph Arrow</ObjectId>
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      <Damage>0</Damage>
      <Size>300</Size>
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      <Acceleration>120</Acceleration>
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      <MultiHit />
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    <Projectile id="11">
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    <Projectile id="12">
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      <Size>135</Size>
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      <MultiHit />
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    <Projectile id="13">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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      <Damage>90</Damage>
      <Size>200</Size>
      <Parametric />
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      <PassesCover />
      <MultiHit />
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      <ConditionEffect duration="3.2">Bleeding</ConditionEffect>
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    <Projectile id="14">
      <ObjectId>SulfW Thorny Spike</ObjectId>
      <Speed>75</Speed>
      <Damage>90</Damage>
      <Size>120</Size>
      <LifetimeMS>3333</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <Boomerang />
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    <Projectile id="15">
      <ObjectId>SulfW Dead Thorn</ObjectId>
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      <Damage>75</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
      <FaceDir />
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    <Projectile id="16">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
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      <MultiHit />
      <PassesCover />
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    <Projectile id="17">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <LifetimeMS>4500</LifetimeMS>
      <ConditionEffect duration="4">Curse</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="18">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Damage>115</Damage>
      <Size>135</Size>
      <LifetimeMS>6400</LifetimeMS>
      <MultiHit />
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    <Projectile id="19">
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      <Damage>115</Damage>
      <Size>135</Size>
      <LifetimeMS>6400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="20">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Damage>115</Damage>
      <Size>135</Size>
      <LifetimeMS>6400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="21">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>65</Speed>
      <Damage>115</Damage>
      <Size>135</Size>
      <LifetimeMS>6400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <AlwaysPositiveHealth />
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    <Size>275</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Defense>25</Defense>
    <Exp>8000</Exp>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
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      <Style id="SetAlt6">
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    <Enemy />
    <Class>Character</Class>
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    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
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    <Invincible />
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      <ObjectId>SulfW Troom Spawn 1A</ObjectId>
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      <Damage>95</Damage>
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    <Projectile id="1">
      <ObjectId>SulfW Troom Spawn 1A</ObjectId>
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      <Size>110</Size>
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      <Acceleration>55</Acceleration>
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      <MultiHit />
      <FaceDir />
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    <Projectile id="2">
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      <Damage>70</Damage>
      <Size>95</Size>
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      <Acceleration>35</Acceleration>
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      <SpeedClamp>55</SpeedClamp>
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      <FaceDir />
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    <Projectile id="3">
      <ObjectId>MV Warning Projectile</ObjectId>
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      <LifetimeMS>480</LifetimeMS>
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      <MultiHit />
      <FaceDir />
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    <Presentation>
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<Object id="SulfW Warped Ent Attacker 1B" type="0x662c">
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    <Enemy />
    <Class>Character</Class>
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      <File>wetlandsChars16x16</File>
      <Index>14</Index>
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    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>120</Size>
    <Invincible />
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      <ObjectId>SulfW Troom Spawn 1B</ObjectId>
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      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
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      <MultiHit />
      <FaceDir />
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    <Projectile id="1">
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      <Size>100</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ConditionEffect duration="2.0">Exposed</ConditionEffect>
      <MultiHit />
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      <TurnRateDelay>425</TurnRateDelay>
      <FaceDir />
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    <Projectile id="2">
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      <Size>100</Size>
      <LifetimeMS>4250</LifetimeMS>
      <ConditionEffect duration="5.0">Exposed</ConditionEffect>
      <MultiHit />
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      <SpeedClamp>15</SpeedClamp>
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    <Presentation>
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    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,NATURE</Labels>
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<Object id="SulfW Boss" type="0x63fe">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Heart of the Wetlands</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
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    <DeathSound>monster/ents_death</DeathSound>
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      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="52">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>225</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="53">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>250</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
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      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="54">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>275</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="55">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>300</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="56">
      <ObjectId>SulfW Thorn Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>140</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <TurnRate>180</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <LifetimeMS>8000</LifetimeMS>
    </Projectile>
    <Projectile id="57">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>175</Damage>
      <Speed>15.56</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnClamp>90</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="58">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>45</Speed>
      <Damage>135</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <TurnRate>135</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="59">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>45</Speed>
      <Damage>135</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <TurnRate>-135</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="60">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>70</Speed>
      <Damage>125</Damage>
      <Size>95</Size>
      <MultiHit />
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="61">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>60</Speed>
      <Damage>125</Damage>
      <Size>95</Size>
      <MultiHit />
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="62">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Damage>125</Damage>
      <Size>95</Size>
      <MultiHit />
      <LifetimeMS>2500</LifetimeMS>
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    <Projectile id="63">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>20</Speed>
      <Damage>125</Damage>
      <Size>95</Size>
      <MultiHit />
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="64">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
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      <Damage>60</Damage>
      <Size>150</Size>
      <MultiHit />
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      <LifetimeMS>6500</LifetimeMS>
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    <Projectile id="65">
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    <Projectile id="69">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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    <Projectile id="70">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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      <Size>140</Size>
      <MultiHit />
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    <Projectile id="71">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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      <Size>130</Size>
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    <Projectile id="72">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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      <Damage>90</Damage>
      <Size>120</Size>
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      <ArmorPiercing />
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    <Projectile id="73">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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      <Damage>75</Damage>
      <Size>110</Size>
      <MultiHit />
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      <Wavy />
      <ArmorPiercing />
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    <Projectile id="74">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>25</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <MultiHit />
      <Wavy />
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="75">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <PassesCover />
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    <Projectile id="76">
      <ObjectId>Crawler Bash Green</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <MultiHit />
      <LifetimeMS>250</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="77">
      <ObjectId>SulfW Thorn Ring</ObjectId>
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      <Speed>13.74</Speed>
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      <TurnClamp>90</TurnClamp>
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      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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    <Projectile id="83">
      <ObjectId>SulfW Chomper Proj</ObjectId>
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    <Projectile id="84">
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      <TurnClamp>90</TurnClamp>
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      <MultiHit />
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    <Projectile id="85">
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      <Size>150</Size>
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      <ObjectId>SulfW Thorny Spinner</ObjectId>
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    <Projectile id="87">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
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    <Projectile id="88">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Damage>130</Damage>
      <Size>120</Size>
      <MultiHit />
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      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>70</Acceleration>
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      <SpeedClamp>70</SpeedClamp>
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    <Projectile id="89">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>60</Acceleration>
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      <SpeedClamp>60</SpeedClamp>
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    <Projectile id="90">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Damage>130</Damage>
      <Size>120</Size>
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      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>50</Acceleration>
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      <SpeedClamp>50</SpeedClamp>
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    <Projectile id="91">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Size>120</Size>
      <MultiHit />
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      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
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    <Projectile id="92">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>0</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <MultiHit />
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      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
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    <Projectile id="93">
      <ObjectId>SulfW Thornier Thorn Warning</ObjectId>
      <Speed>50</Speed>
      <Damage>0</Damage>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>3000</LifetimeMS>
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    <Projectile id="94">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>150</Damage>
      <Speed>25</Speed>
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      <TurnRate>45</TurnRate>
      <TurnClamp>35</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
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    <Projectile id="95">
      <ObjectId>SulfW Thorn Ring</ObjectId>
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    <Projectile id="96">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
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      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
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      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
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    <Projectile id="97">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>310</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
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    </Projectile>
    <MaxHitPoints>100000</MaxHitPoints>
    <HealthBarBoss radius="20" />
    <Size>275</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Defense>30</Defense>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <Quest />
    <DontFaceAttacks />
    <DamageBasedXP />
    <EventChestBoss />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <DazedImmune />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
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      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
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      <Frame time="0.4">
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      <Frame time="0.4">
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      <Frame time="0.4">
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      <Frame time="0.4">
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      <Frame time="0.4">
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    <Presentation>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SpookyAnim">
        <StyleStep id="SpookyAnim">SetAnimation</StyleStep>
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    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <SoulboundDust dustMin="35" dustMax="41" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="45" dustMax="51" seasonalBonus="0.15">redDust</SoulboundDust>
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,NATURE,GOD,HPSCALEONENTRY,AMULET_VETERAN</Labels>
    <SpecialSpawn category="Bis">SulfW Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Chocolate Cream Sandwich Cookie</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Insect Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Brambletooth Tachi</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Swamped Panda Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
<Object id="SulfW Controller" type="0x65c2">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x65c0" id="SulfW murderBall1">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bogspawn</DisplayId>
    <Texture>
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    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
  </Object>
<Object type="0xEA01" id="LNY Primal Snake Earth">
    <DisplayId>Earthen Primal Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>2</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>4</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>5</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>140</Size>
    <MinimapIcon piece="Miniboss" />
    <MaxHitPoints>16000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>10000</Exp>
    <BXP>50000</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>LNY Bolt White</ObjectId>
      <Size>120</Size>
      <Speed>50</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>LNY Spinner Earth</ObjectId>
      <Size>110</Size>
      <Speed>150</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>125</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.015</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>LNY Orb Earth</ObjectId>
      <Size>100</Size>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Stunned</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
  </Object>
<Object type="0xEA02" id="LNY Primal Snake Segment Fire">
    <DisplayId>Fiery Primal Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>10</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
  </Object>
<Object type="0xEA03" id="LNY Primal Snake Segment Water">
    <DisplayId>Aquatic Primal Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>10</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
  </Object>
<Object type="0xEA04" id="LNY Primal Snake Segment Air">
    <DisplayId>Skybound Primal Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>10</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
  </Object>
<Object type="0xEA05" id="LNY Primal Snake Segment Earth">
    <DisplayId>Earthen Primal Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>10</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
  </Object>
<Object type="0xEA06" id="LNY Primal Snake Tail Fire">
    <DisplayId>Fiery Primal Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>12</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>13</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>14</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>15</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
  </Object>
<Object type="0xEA07" id="LNY Primal Snake Tail Water">
    <DisplayId>Aquatic Primal Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>12</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>13</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>14</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>15</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
  </Object>
<Object type="0xEA08" id="LNY Primal Snake Tail Air">
    <DisplayId>Skybound Primal Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>12</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>13</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>14</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>15</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
  </Object>
<Object type="0xEA09" id="LNY Primal Snake Tail Earth">
    <DisplayId>Earthen Primal Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>12</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>13</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>14</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>15</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
  </Object>
<Object type="0xEA0A" id="LNY Primal Snake Orb">
    <DisplayId>Divine Spirit Orb</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>07</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects8x8</File>
          <Index>07</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects8x8</File>
          <Index>08</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects8x8</File>
          <Index>09</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects8x8</File>
          <Index>10</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects8x8</File>
          <Index>11</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects8x8</File>
          <Index>12</Index>
        </Texture>
      </Frame>
    </Animation>
    <DontFaceAttacks />
    <Size>50</Size>
    <ShadowSize>40</ShadowSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 White Big Missile</ObjectId>
      <Size>120</Size>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.025</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0xEA0B" id="Eden Day Mosaic Test Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonName>EdenDayMosaic</DungeonName>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xEA0C" id="Eden Night Mosaic Test Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonName>EdenNightMosaic</DungeonName>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xEA0D" id="White Snake Test Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonName>WhiteSnakeTest</DungeonName>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
  </Object>
<Object type="0xEA0E" id="LNY The White Snake Anchor">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0xEA0F" id="LNY The White Snake Invul Controller">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <NoMiniMap />
    <ForceTick />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
  </Object>
<Object type="0xEA10" id="LNY The White Snake Boss Attack Controller">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <NoMiniMap />
    <ForceTick />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
  </Object>
<Object type="0xEA11" id="LNY The White Snake Movement Controller">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <NoMiniMap />
    <ForceTick />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
  </Object>
<Object type="0xEA12" id="LNY The White Snake">
    <DisplayId>The White Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>2</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>4</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>5</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <MinimapIcon piece="Boss" />
    <HitSound>monster/medusa_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <DontFaceAttacks />
    <Size>175</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>400000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80000</Exp>
    <BXP>400000</BXP>
    <HealthBarBoss />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <ForceTick />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>LNY Mega Orb White</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>90</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.08</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LNY Mega Orb White</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>20</Speed>
      <LifetimeMS>5250</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>LNY Mega Orb White</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>10</Speed>
      <LifetimeMS>6200</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>LNY Bolt White</ObjectId>
      <Size>150</Size>
      <Speed>60</Speed>
      <LifetimeMS>2900</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>LNY Bolt White</ObjectId>
      <Size>150</Size>
      <Speed>30</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>LNY Bolt White</ObjectId>
      <Size>150</Size>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="20">
      <ObjectId>LNY Mega Orb Fire</ObjectId>
      <Size>300</Size>
      <CollisionMult>1.50</CollisionMult>
      <Speed>100</Speed>
      <LifetimeMS>2150</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <Damage>145</Damage>
      <CurrentHealthDamage>0.09</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>LNY Mega Orb Fire</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>20</Speed>
      <LifetimeMS>5250</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Exposed</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="22">
      <ObjectId>LNY Mega Orb Fire</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>10</Speed>
      <LifetimeMS>6200</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Exposed</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="23">
      <ObjectId>LNY Bolt Fire</ObjectId>
      <Size>150</Size>
      <Speed>60</Speed>
      <LifetimeMS>2900</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="24">
      <ObjectId>LNY Bolt Fire</ObjectId>
      <Size>150</Size>
      <Speed>30</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="25">
      <ObjectId>LNY Bolt Fire</ObjectId>
      <Size>150</Size>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
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    <Projectile id="40">
      <ObjectId>LNY Mega Orb Water</ObjectId>
      <Size>375</Size>
      <CollisionMult>2.25</CollisionMult>
      <Speed>90</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.08</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="41">
      <ObjectId>LNY Mega Orb Water</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>20</Speed>
      <LifetimeMS>5250</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Silenced</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="42">
      <ObjectId>LNY Mega Orb Water</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>10</Speed>
      <LifetimeMS>6200</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Silenced</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="43">
      <ObjectId>LNY Bolt Water</ObjectId>
      <Size>150</Size>
      <Speed>60</Speed>
      <LifetimeMS>2900</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="44">
      <ObjectId>LNY Bolt Water</ObjectId>
      <Size>150</Size>
      <Speed>30</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="45">
      <ObjectId>LNY Bolt Water</ObjectId>
      <Size>150</Size>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
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    <Projectile id="60">
      <ObjectId>LNY Mega Orb Air</ObjectId>
      <Size>325</Size>
      <CollisionMult>1.75</CollisionMult>
      <Speed>80</Speed>
      <LifetimeMS>2050</LifetimeMS>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.08</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">In Combat</ConditionEffect>
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    <Projectile id="61">
      <ObjectId>LNY Mega Orb Air</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>20</Speed>
      <LifetimeMS>5250</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Dazed</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="62">
      <ObjectId>LNY Mega Orb Air</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>10</Speed>
      <LifetimeMS>6200</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Dazed</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
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    <Projectile id="63">
      <ObjectId>LNY Bolt Air</ObjectId>
      <Size>150</Size>
      <Speed>60</Speed>
      <LifetimeMS>2900</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
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    <Projectile id="64">
      <ObjectId>LNY Bolt Air</ObjectId>
      <Size>150</Size>
      <Speed>30</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="65">
      <ObjectId>LNY Bolt Air</ObjectId>
      <Size>150</Size>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="80">
      <ObjectId>LNY Mega Orb Earth</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>95</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.08</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="81">
      <ObjectId>LNY Mega Orb Earth</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>20</Speed>
      <LifetimeMS>5250</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Stunned</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="82">
      <ObjectId>LNY Mega Orb Earth</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>10</Speed>
      <LifetimeMS>6200</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Stunned</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="83">
      <ObjectId>LNY Bolt Earth</ObjectId>
      <Size>150</Size>
      <Speed>60</Speed>
      <LifetimeMS>2900</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="84">
      <ObjectId>LNY Bolt Earth</ObjectId>
      <Size>150</Size>
      <Speed>30</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="85">
      <ObjectId>LNY Bolt Earth</ObjectId>
      <Size>150</Size>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="99">
      <ObjectId>MV Warning Projectile</ObjectId>
      <Size>150</Size>
      <Speed>500</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Acceleration>-999999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Damage>0</Damage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <KillStat stat="GodKills" />
    <Labels>ENEMY,BOSSFIGHT,BOSS,GOD</Labels>
  </Object>
<Object type="0xEA13" id="LNY The White Snake Segment">
    <DisplayId>The White Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>7</Index>
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    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
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      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>10</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <HitSound>monster/medusa_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Sound id="0">monster/flaming_skulls_death</Sound>
    <DontFaceAttacks />
    <Size>175</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <ForceTick />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0xEA14" id="LNY The White Snake Tail">
    <DisplayId>The White Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>12</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>13</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>14</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>15</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <HitSound>monster/medusa_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Sound id="0">monster/flaming_skulls_death</Sound>
    <DontFaceAttacks />
    <Size>175</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <ForceTick />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0xEA15" id="LNY The White Snake Mini Orb White">
    <DisplayId>Divine Soul Orb</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>whiteSnakeObjects16x16</File>
      <Index>00</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects16x16</File>
          <Index>00</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects16x16</File>
          <Index>01</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects16x16</File>
          <Index>02</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects16x16</File>
          <Index>03</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects16x16</File>
          <Index>04</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects16x16</File>
          <Index>05</Index>
        </Texture>
      </Frame>
    </Animation>
    <DontFaceAttacks />
    <MinimapIcon piece="DangerSmall" />
    <Color>0xFFFFFF</Color>
    <Size>60</Size>
    <ShadowSize>40</ShadowSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>LNY Orb White</ObjectId>
      <Size>110</Size>
      <Speed>40</Speed>
      <LifetimeMS>7500</LifetimeMS>
      <Damage>120</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
<Object type="0xEA16" id="LNY Realm Altar">
    <DisplayId>Altar of the White Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>edenDayObjects32x32</File>
      <Index>0</Index>
    </Texture>
    <Animation prob="1" period="0" id="activation">
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>01</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>02</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>03</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>04</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>05</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>06</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>07</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>08</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>09</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>10</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>11</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>12</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>13</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>14</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>15</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>16</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>17</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>18</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="active">
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>19</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>21</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>edenDayObjects32x32</File>
          <Index>22</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="inactive">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="activation">
        <StyleStep id="activation" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="active">
        <StyleStep id="active">SetAnimation</StyleStep>
      </Style>
    </Presentation>
    <MinimapIcon piece="DangerSmall" />
    <Color>0xffffff</Color>
    <Projectile id="0">
      <ObjectId>LNY Orb Water</ObjectId>
      <Size>120</Size>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>LNY Orb Earth</ObjectId>
      <Speed>40</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>LNY Orb Fire</ObjectId>
      <Size>120</Size>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>25</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Damage>60</Damage>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>LNY Orb Air</ObjectId>
      <Size>120</Size>
      <Damage>60</Damage>
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    <EventChestBoss />
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    <Labels>ENEMY,BOSSFIGHT,BOSS,TRACKLOOT,AMULET_VETERAN</Labels>
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    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
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    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
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    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
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    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Werewolf Cub Pet Skin</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
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<Object type="0xEA37" id="LNY White Snake Invasion II Completion Anchor">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
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    <SpecialSpawn category="Leprechaun_Yellow">Yellow Leprechaun</SpecialSpawn>
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    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 3</SpecialSpawn>
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    <DontFaceAttacks />
    <MinimapIcon piece="Miniboss" />
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    <Enemy />
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    <StunImmune />
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      <ObjectId>LNY Primal Snake Big Petal</ObjectId>
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      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>0</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>30</SpeedClamp>
      <LifetimeMS>10000</LifetimeMS>
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    <Projectile id="34">
      <ObjectId>Frost Star</ObjectId>
      <Size>110</Size>
      <Damage>50</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="35">
      <ObjectId>Frost Vortex</ObjectId>
      <Size>140</Size>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>30</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="36">
      <ObjectId>Frost Vortex</ObjectId>
      <Size>140</Size>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>25</Speed>
      <Acceleration>35</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="37">
      <ObjectId>Frost Vortex</ObjectId>
      <Size>130</Size>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>20</Speed>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="38">
      <ObjectId>MV Water Twirl</ObjectId>
      <Size>120</Size>
      <Damage>155</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>15</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
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    <Projectile id="39">
      <ObjectId>Carboniferous Spider 2</ObjectId>
      <Size>130</Size>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
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      <Acceleration>35</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>45</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
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    <Projectile id="40">
      <ObjectId>Sanguine Harpy 2</ObjectId>
      <Size>120</Size>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>10</Speed>
      <Acceleration>25</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>55</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
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    <Projectile id="41">
      <ObjectId>Reef Seahorse 2</ObjectId>
      <Size>140</Size>
      <Damage>110</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>70</Speed>
      <Acceleration>-50</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
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<Object type="0xEA3B" id="LNY Primal Snake Segment II">
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    <Class>Character</Class>
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      <File>whiteSnakeChars8x8</File>
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    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
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    <AltTexture id="2">
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    <AltTexture id="3">
      <AnimatedTexture>
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    <AltTexture id="4">
      <AnimatedTexture>
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      <Style id="WaterElemental">
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      <Style id="AirElemental">
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      <Style id="EarthElemental">
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    <HitSound>monster/medusa_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>175</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Enemy />
    <AlwaysPositiveHealth />
    <SlowImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <HealthBar>-1</HealthBar>
    <SetStyle>Non-Element</SetStyle>
    <Labels>ENEMY,MIDBOSS</Labels>
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<Object type="0xEA3C" id="LNY Primal Snake Tail II">
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    <Class>Character</Class>
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
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    <AltTexture id="1">
      <AnimatedTexture>
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    <AltTexture id="3">
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      <AnimatedTexture>
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    <Presentation>
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      <Style id="WaterElemental">
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      <Style id="AirElemental">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="EarthElemental">
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    <HitSound>monster/medusa_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>175</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Enemy />
    <AlwaysPositiveHealth />
    <SlowImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <HealthBar>-1</HealthBar>
    <SetStyle>Non-Element</SetStyle>
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<Object type="0xEA3D" id="LNY Primal Snake Segment Counter">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
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    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
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<Object type="0x5e30" id="Retro Fairy">
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <RemoteTexture>
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      <Right />
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    <Flying />
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    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x5e28" id="Def Test">
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    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
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    <Defense>100</Defense>
    <Flying />
    <Z>0.3</Z>
    <KillStat stat="HumanoidKills" />
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<Object type="0x5e27" id="Crystal Guardian">
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    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
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    <Flying />
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      <Damage>100</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
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    <KillStat stat="ConstructKills" />
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      <Style id="SetAlt5">
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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<Object type="0x5e1a" id="Pirate Buddy">
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      <AnimatedTexture>
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      <AnimatedTexture>
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      <Texture>
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      <Texture>
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      <AnimatedTexture>
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    <Effect>CustomParticles</Effect>
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<Object type="0x5e21" id="MadLabBlueBubbles">
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    <Texture>
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      <Index>0</Index>
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    <NoMiniMap />
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<Object type="0x0e16" id="LavaBomb">
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    <RemoteTexture>
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    <Enemy />
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      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
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    <Size>100</Size>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
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<Object type="0x0e15" id="TemporaryLavaLonger">
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<Object type="0x0e12" id="FireMakerLf">
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    <Texture>
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    <Texture>
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    </Texture>
    <Size>0</Size>
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<Object type="0x0e10" id="TestFire">
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    <Flying />
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<Object type="0x0e09" id="Guild Pet">
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    <Class>Character</Class>
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<Object type="0x0e0a" id="TemporaryLava">
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    <Size>0</Size>
  </Object>
<Object type="0x3f85" id="XN IceTrack Helper">
    <Class>Character</Class>
    <NoMiniMap />
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x93</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x3f86" id="XN GBLand Helper">
    <Class>Character</Class>
    <NoMiniMap />
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x91</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x3f87" id="XN WinLake Helper">
    <Class>Character</Class>
    <NoMiniMap />
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x95</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x3f88" id="XN WinCafe Helper">
    <Class>Character</Class>
    <NoMiniMap />
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x92</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x3fcc" id="XN SnowGround Helper">
    <Class>Character</Class>
    <NoMiniMap />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x146</Index>
    </Texture>
    <Size>0</Size>
  </Object>
<Object type="0x3fa7" id="XN S">
    <DisplayId>Tree branch</DisplayId>
    <Description>A simple wooden stick. Not suitable for practice!</Description>
    <ExtraTooltipData>
      <EffectInfo description="1 of 8" name="Snowman accessory" />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x9e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN S spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3fa6" id="XN C">
    <DisplayId>Coal</DisplayId>
    <Description>A set of coals, straight out of some bad kid's stocking!</Description>
    <ExtraTooltipData>
      <EffectInfo description="2 of 8" name="Snowman accessory" />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>xmasNexusObjects8x8</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN C spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3f96" id="XN CSm">
    <DisplayId>Small Carrot</DisplayId>
    <Description>A nice crunchy carrot. Keep it away from bunnies!</Description>
    <ExtraTooltipData>
      <EffectInfo description="3 of 8" name="Snowman accessory" />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>xmasNexusObjects8x8</File>
      <Index>0x97</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Soulbound />
    <Consumable />
    <BagType>2</BagType>
    <Activate id="XN CSm spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3fa1" id="XN CGr">
    <DisplayId>Carrot</DisplayId>
    <Description>A nice fresh carrot. Keep it away from bunnies!</Description>
    <ExtraTooltipData>
      <EffectInfo description="4 of 8" name="Snowman accessory" />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN CGr spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3fa2" id="XN TH">
    <DisplayId>Top Hat</DisplayId>
    <Description>A fancy snowman helmet. Gives no def bonuses, only style points!</Description>
    <ExtraTooltipData>
      <EffectInfo description="5 of 8" name="Snowman accessory" />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN TH spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3fa3" id="XN SH">
    <DisplayId>Santa Hat</DisplayId>
    <Description>The most fitting holiday decoration!</Description>
    <ExtraTooltipData>
      <EffectInfo description="6 of 8" name="Snowman accessory" />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x9a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Soulbound />
    <Consumable />
    <BagType>2</BagType>
    <Activate id="XN SH spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3fa4" id="XN GS">
    <DisplayId>Green Striped Scarf</DisplayId>
    <Description>A warm green scarf, protects against cold and looks very fashionable.</Description>
    <ExtraTooltipData>
      <EffectInfo description="7 of 8" name="Snowman accessory" />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>xmasNexusObjects8x8</File>
      <Index>0x9b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN GS spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3fa5" id="XN RS">
    <DisplayId>Red Striped Scarf</DisplayId>
    <Description>A festive-looking wool scarf, the best addition to the holiday outfit!</Description>
    <ExtraTooltipData>
      <EffectInfo description="8 of 8" name="Snowman accessory" />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>xmasNexusObjects8x8</File>
      <Index>0x9c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN RS spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3fd9" id="XN Test Sn Base">
    <DisplayId>XN Test Sn Base</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>xmasNexusObjects16x16</File>
      <Index>0x146</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>For testing purposes only!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN Sn Jm spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <AdminOnly />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
<Object type="0x3fda" id="XN Test Dropper">
    <DisplayId>Test Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>xmasNexusObjects8x8</File>
      <Index>0x9c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>For testing purposes only!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN Test Chest">Create</Activate>
    <feedPower>0</feedPower>
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
<Object type="0x3fdb" id="XN Test Chest">
    <DisplayId>XN Test Chest</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x6c</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>120</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SW Pet Stasis Shot</ObjectId>
      <Damage>0</Damage>
      <Speed>50</Speed>
      <Size>50</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="10" target="1">Stasis</ConditionEffect>
    </Projectile>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
<Object type="0x3ff4" id="XN IceTrack Tree">
    <Class>Character</Class>
    <NoMiniMap />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x158</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>0x159</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>0x15a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>0x15b</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>0x158</Index>
      </Texture>
    </AltTexture>
    <Size>100</Size>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
<Object type="0x3ff5" id="XN IceTrack Snowman">
    <Class>Character</Class>
    <DisplayId>Race Expert</DisplayId>
    <NoMiniMap />
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x8f</Index>
    </Texture>
    <Size>100</Size>
  </Object>
<Object type="0x3fce" id="XN S spwnr">
    <DisplayId>S spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
<Object type="0x3fd0" id="XN C spwnr">
    <DisplayId>C spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
<Object type="0x3fd1" id="XN CSm spwnr">
    <DisplayId>CSm spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
<Object type="0x3fd2" id="XN CGr spwnr">
    <DisplayId>CGr spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
<Object type="0x3fd3" id="XN TH spwnr">
    <DisplayId>TH spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
<Object type="0x3fd4" id="XN SH spwnr">
    <DisplayId>SH spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
<Object type="0x3fd5" id="XN GS spwnr">
    <DisplayId>GS spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
<Object type="0x3fd6" id="XN RS spwnr">
    <DisplayId>RS spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
<Object type="0x3f95" id="XN Fruit Basket">
    <DisplayId>Fruit Basket</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x13a</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x3fa8" id="XN Vegetable Basket">
    <DisplayId>Vegetable Basket</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x13b</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x3faa" id="XN Gift White">
    <DisplayId>White Gift</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x13c</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x3fab" id="XN Gift Black">
    <DisplayId>White Gift</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x13d</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x3fac" id="XN Brushwood">
    <DisplayId>Brushwood</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x13e</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x3fad" id="XN Coal Bucket">
    <DisplayId>Coal Bucket</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x13f</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x3fae" id="XN GiftFair">
    <DisplayId>Gift Fair</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x2c</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x3faf" id="XN CandyBox">
    <DisplayId>Box of Candy</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x145</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
<Object type="0x3fcb" id="XN Snow Blast 1">
    <DisplayId>Snow blast</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Sound id="0">spell/fire_nova</Sound>
    <Effect minRadius="0.5" maxRadius="3.7" color="0x78d1ff" size="100" life="0.35" amount="100">ExplosionComplex</Effect>
  </Object>
<Object type="0x3fcd" id="XN Snow Blast 2">
    <DisplayId>Snow blast</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Sound id="0">spell/fire_nova</Sound>
    <Effect minRadius="0.5" maxRadius="3.7" color="0x78d1ff" size="100" life="0.35" amount="100">ExplosionComplex</Effect>
  </Object>
<Object type="0x3f5c" id="XN Snowball Small">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>xmasNexusChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Color>0x78d1ff</Color>
    <HitSound>monster/trees_death</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <ShadowColor>0xBBCEDE</ShadowColor>
  </Object>
<Object type="0x3f94" id="XN Snowball Big">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>xmasNexusChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Color>0x78d1ff</Color>
    <HitSound>monster/trees_death</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>80</ShadowSize>
    <ShadowColor>0xBBCEDE</ShadowColor>
  </Object>
<Object type="0x3fdd" id="XN SnBallSm spwnr">
    <DisplayId>Small snowball spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x3fde" id="XN SnBallBig spwnr">
    <DisplayId>Big snowball spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
<Object type="0x3fdf" id="XN SnBall Killer">
    <DisplayId>Snowball destroyer</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x0f</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
<Object type="0x3fe4" id="XN Blast">
    <DisplayId>Consumable blast</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Sound id="0">spell/light_heal</Sound>
    <Effect minRadius="0.5" maxRadius="3.7" color="0xb8f2ff" size="80" life="0.35" amount="100">ExplosionComplex</Effect>
  </Object>
<Object type="0x3fe6" id="XN Orange Basket">
    <Class>GameObject</Class>
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x155</Index>
    </Texture>
    <Static />
    <ShadowSize>0</ShadowSize>
    <OccupySquare />
    <EnemyOccupySquare />
    <Size>80</Size>
  </Object>
<Object type="0x3fe7" id="XN Dessert">
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>xmasNexusObjects8x8</File>
        <Index>0x84</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects8x8</File>
        <Index>0x85</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects8x8</File>
        <Index>0x86</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects8x8</File>
        <Index>0x87</Index>
      </Texture>
    </RandomTexture>
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